Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: metamancer on January 12, 2015, 07:51:02 pm

Title: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 12, 2015, 07:51:02 pm
(http://i.imgur.com/vl0k75O.png)

Enter NAME: (http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 12, 2015, 07:54:23 pm
Why name first? We need to determine gender for that.
Otherwise you might end up with a gender-neutral name.

Kim
Kim is a neutral name, is it not? At lest in Denmark it is.

Jay is also good.



Scratch that, go for Skyler. Skyler Cabbage. Skyler Cabbage Buckets. (What? What's wrong with that?)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 12, 2015, 07:58:53 pm
(http://i.imgur.com/QZPjsp8.png)

Oh, right. Your name is Skyler Cabbage Buckets.
Of course it is.
Something must have bumped you on the head.

You are SOMEWHERE.
You are wearing FILTHY CLOTHES.
You feel BEWILDERED, EXHAUSTED, and DEMORALIZED.

What do you do?
(http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 12, 2015, 08:01:07 pm
Examine purple growth on the tree.

((Shouldn't this be in Forum Games and Roleplaying?))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 12, 2015, 08:03:16 pm
((Shouldn't this be in Forum Games and Roleplaying?))
((Why.. yes. Yes it should be.))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 12, 2015, 08:05:43 pm
((How do I move it?))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 12, 2015, 08:14:08 pm

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

The MAGINJI TREE has no need for leaves since
there is no sunlight underground to photosynthesize

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 12, 2015, 08:20:24 pm
(http://i.imgur.com/jKOePFw.png)

Somehow, you think this is a MAGINJI TREE.
The MAGINJI FRUIT smells nice.
Or maybe it’s the FLOWERS.

...and anyways, hey! Of course you’re a girl!

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 12, 2015, 08:59:08 pm
Closely inspect flower.

((How do I move it?))
((I've done it before, but I don't remember how. Maybe ask in the small questions thread in GD?))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 12, 2015, 09:15:26 pm
(http://i.imgur.com/rdGR853.png)

The MAGINJI FLOWER definitely smells nice.
It has five petals. They are a very bright shade of... MAJINTA.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Moghjubar on January 12, 2015, 09:53:35 pm
Retrieve arms from fruit.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 12, 2015, 10:04:08 pm
Eat it
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 12, 2015, 10:06:42 pm
Eat it
Eat the fruit and adorn you hair with the flower.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 13, 2015, 02:21:34 am
Closely inspect flower.

((How do I move it?))
((I've done it before, but I don't remember how. Maybe ask in the small questions thread in GD?))
((Waaaay down at the bottom of the page, on the left-hand side, there are some small buttons, one of which is the Move Topic button, next to the Lock Topic button. It's close to the Quick Reply Button. Like I said, they're all really far down on the page where nobody looks.))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 13, 2015, 07:48:48 am
((Thanks! That button is weirdly hard to find))
((Expect updates in the evenings EST))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Cheesecake on January 13, 2015, 07:53:56 am
Eat it
Eat the fruit and adorn you hair with the flower.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: LuckyKobold on January 13, 2015, 10:43:17 am
Crumble the fruit into powder and snort it!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 13, 2015, 12:46:17 pm
Eat it
Eat the fruit and adorn you hair with the flower.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on January 13, 2015, 03:06:12 pm
Crumble the fruit into powder and snort it!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on January 13, 2015, 04:11:29 pm
> Examine wider suroundings
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 13, 2015, 05:22:23 pm
(http://i.imgur.com/G54VyGS.png)
You are impeded by your SHORTNESS

At least you can reach the FLOWER
(http://i.imgur.com/FtGU1ZQ.png)
Hmmm... unfortunately, this HAT has a FANCY RESONANT MANCITYPE,
which is incapatible with your META INTRINSIC MANCITYPE.
It still looks super cute, though.

(http://i.imgur.com/tDBHumI.png)

(http://i.imgur.com/tusSef0.png)
Okay, what now? (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: LuckyKobold on January 13, 2015, 05:23:38 pm
Snort the Fruit!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: PrivateNomad on January 13, 2015, 05:24:09 pm
Lick the tree.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: LuckyKobold on January 13, 2015, 05:24:58 pm
Do both simultaneously!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 13, 2015, 05:25:39 pm
Do both simultaneously!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 13, 2015, 05:52:16 pm
Climb the tree to get the fruit, if it's possible at all.
The tree sure has an odd shape though, try jumping if climbing fails.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 13, 2015, 06:13:06 pm

JUMPING and CLIMBING seem like a lot of WORK

You are still EXHAUSTED, remember?
Here, let's take a look at our CHARACTER SHEET

(http://i.imgur.com/utR8Qf7.png)

See that MIDDLE BAR? Your BRUTELINESS is practically zero.

(http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 13, 2015, 06:37:09 pm
Threathen the tree into surrendering the fruit.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 13, 2015, 06:54:36 pm

You're not feeling very intimidating.
Look at that CHUTZWAGGER score.

(http://i.imgur.com/utR8Qf7.png)

Come to think of it, your MANCERITUDE score isn't the best either.
You are really not top notch right now.

(http://i.imgur.com/lIpEVny.png)

(http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 13, 2015, 07:00:34 pm
Give yourself an invigorating pep talk.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 13, 2015, 07:16:56 pm
Walk to the right.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 13, 2015, 07:59:42 pm

You know what? You're right!
You're better than this!
(http://i.imgur.com/FUs0cct.png)
You're Skyler, the greatest mancer of all the Cabbage Buckets!
It's about time you stopped dallying around and take charge!

(http://i.imgur.com/fLDXMms.png)
Hey, it worked! You are no longer DEMORALIZED!

You are now BEWILDERED, EXHAUSTED, and NERVOUS
(http://i.imgur.com/2NHsDrZ.png)
Your CHUTZWAGGER is already starting to RECHARGE

Now it's time to LAY ON THE PAIN!
TREE! RELINQUISH THINE GOODS!!!
(http://i.imgur.com/Z28JJfo.png)

...

(http://i.imgur.com/tusSef0.png)

...
Okay. (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 13, 2015, 08:04:34 pm
Walk to the right.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 13, 2015, 08:15:13 pm
Try eating wood. (Also, PTW!)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 13, 2015, 08:23:08 pm
Leave the tree for now, look around for something useful that might help you get to that fruit.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 13, 2015, 08:35:32 pm

(http://i.imgur.com/T1Qz2Og.png)


Loading...

(http://i.imgur.com/8ZWVnd6.gif)

MAGINJI FRUITS and FLOWERS smell nice,
but they pretty much taste like poop
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 13, 2015, 08:37:39 pm

(http://i.imgur.com/UUO9Xn6.png)
What do you do? (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 13, 2015, 08:45:58 pm
That crystal-ish object looks interesting, but you cannot be too careful with such things.
Also those furry creatures look kinda cute, but I bet they smell funny. And may be dangerous too.
It's probably safer to pick up the crystal and examine it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 13, 2015, 08:53:57 pm
((Gonna leave time for deliberation. Next post tomorrow evening sometime))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on January 13, 2015, 09:03:21 pm
That crystal-ish object looks interesting, but you cannot be too careful with such things.
Also those furry creatures look kinda cute, but I bet they smell funny. And may be dangerous too.
It's probably safer to pick up the crystal and examine it.

1+
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 13, 2015, 11:21:18 pm
That crystal-ish object looks interesting, but you cannot be too careful with such things.
Also those furry creatures look kinda cute, but I bet they smell funny. And may be dangerous too.
It's probably safer to pick up the crystal and examine it.

1+
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 09:22:12 am
Go to the left and figure out what these things are through the loading screen.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 14, 2015, 09:42:58 am
Go to the left and figure out what these things are through the loading screen.
Ha! Yeah, try this.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 10:13:59 am
Also, the crystal is visible on the loading screen, in case someone missed it. It's likely important.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: LuckyKobold on January 14, 2015, 10:16:56 am
Swallow the Crystal to gain super powers!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Generally me on January 14, 2015, 12:27:31 pm
kick cute things till they bleed liquid then proceed to drink said liquid
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on January 14, 2015, 12:38:46 pm
Go to the left and figure out what these things are through the loading screen.
Ha! Yeah, try this.
Yes. Job for Metamancer!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 14, 2015, 02:10:29 pm
Bow to our new fuzzy overlords and offer them our first born child!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 03:07:39 pm
Bow to our new fuzzy overlords and offer them our first born child!
How about we give them a low offer first, then gradually cut them better deals? Make an initial offer to name your third daughter after them, prepare to haggle up.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 14, 2015, 03:58:44 pm
Just hug the orange things blasted things. No murder! They are furry and adorable!!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Generally me on January 14, 2015, 04:21:13 pm
Just hug the orange things blasted things. No murder! They are furry and adorable!!!
+1 well hugging them we should start strangling them till they faint then eat them
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Emma on January 14, 2015, 04:38:35 pm
Just hug the orange things blasted things. No murder! They are furry and adorable!!!
+1 well hugging them we should start strangling them till they faint then eat them
+1 to hugging, -1 to strangling.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 14, 2015, 06:03:04 pm

Oh, yes... this will be incredibly clever indeed!
You will walk back to the first area and read the random tip on the loading screen.
Then you can walk back and forth and learn everything you could possibly need to know!

(http://i.imgur.com/8pBYo0U.png)

(http://i.imgur.com/QUyNrzl.png)

Dang. I guess this area is CACHED.

Oh well. Back to the task at hand!

(http://i.imgur.com/j20dZJB.png)

(http://i.imgur.com/PfaLik1.png)

Aw, SWEET! It's a LARINOID!

(http://i.imgur.com/sRJ7OPY.png)

Of course, you don't have any SPELLINGS yet
(you don't even have any ESOTERIC ECHELONS!)
so you just STASH it in your INVENTORY for now

(http://i.imgur.com/7hRmBAI.png)

Hey! There was already something in there!

(http://i.imgur.com/2p2m2V9.png)

How exciting! What's next? (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 14, 2015, 06:07:17 pm
Examine item in inventory.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ama on January 14, 2015, 06:08:29 pm
Hug the cute orange thing.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 14, 2015, 06:36:14 pm
It seems the consensus is to hug the orange things, but I believe opening and reading the game's manual might afford us some useful information.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 14, 2015, 06:48:40 pm

(http://i.imgur.com/5ePv9XE.png)

(http://i.imgur.com/UiyEPX2.png)

Congratulations! You've made a new FRIEND!

(http://i.imgur.com/c5xoQf6.png)

(http://i.imgur.com/whiC3nW.png)

Oh, man. You guys are gonna go on, like,
SO many awesome adventures together.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 14, 2015, 06:51:14 pm
Examine item in inventory.
+1 to this. Also, do we know what "Metamancy" actually is?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 14, 2015, 07:00:47 pm

It's an OPALESCENT AMULET

(http://i.imgur.com/sZ0up5q.png)

You can't wear it, though...
It doesn't seem to have a CHAIN

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 14, 2015, 07:04:50 pm
Wear it in our mouth. Our mouth will be the chain.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 14, 2015, 07:05:20 pm
Hug the bigger one!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 07:06:29 pm
Put the little guy into your inventory and ask him to explore the greyed out panels.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 14, 2015, 07:12:21 pm

(http://i.imgur.com/Rcx1VDW.png)

What bigger one? (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 14, 2015, 07:13:40 pm
The one that went off.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 07:17:09 pm
Get the little one back to the tree. Hold him up so he can get the poop-fruit for you.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 14, 2015, 07:28:20 pm
Follow the big flufflump, it was looking at something!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 14, 2015, 07:52:01 pm

Alright, let's go see where that big guy went.

(http://i.imgur.com/TInvdWW.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

LARINOIDS are PURE MANCY in CRYSTALLINE FORM,
and are used to LARINIZE MANCIC SPELLINGS


(http://i.imgur.com/c1Iz83D.png)

Awww. A family! (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 14, 2015, 07:57:12 pm
>Befriend everything.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: PrivateNomad on January 14, 2015, 07:58:37 pm
>Befriend everything.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 08:12:48 pm
Keep distance from the tentacle.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 14, 2015, 08:21:21 pm
Have we technically just kidnapped one of their children?

And yeah, that horned one looks mean, keep out distant from him/her/it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 14, 2015, 08:25:50 pm
>Befriend everything.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 14, 2015, 08:30:24 pm
((EDITED LAST POST: forgot to add a LOADING SCREEN for new AREA))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 14, 2015, 08:30:42 pm
>Befriend everything.
+1
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 14, 2015, 08:33:01 pm

(http://i.imgur.com/a5xGBrK.png)

Heeeeey little guyyyyyys... (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Tomcost on January 14, 2015, 08:34:30 pm
Get away from the mad one, but try not to run.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 14, 2015, 08:35:03 pm
What is with those eyes?!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 14, 2015, 08:36:53 pm
Get away from the mad one, but try not to run.
+1

Retrieve our friend.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 14, 2015, 08:40:55 pm
What is with those eyes?!
It's angry!

Get away from the mad one, but try not to run.
+1

Retrieve our friend.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 09:19:33 pm
What is with those eyes?!
It's angry!
Or maybe there is a giant parasite burrowing inside its skull.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 14, 2015, 09:21:26 pm
We're a mancer, right? Maybe we should try some mancy!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 09:23:39 pm
We're a mancer, right? Maybe we should try some mancy!
Unless we have any chutzwagger based mancies, we're kinda low on the corresponding stat.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 14, 2015, 09:28:27 pm

Okay... Easy does it. You walk away very carefully

(http://i.imgur.com/mMw3tPQ.png)

...trying not to run...

(http://i.imgur.com/IS2RQik.png)

(http://i.imgur.com/gcE2hE4.png)

(http://i.imgur.com/dLLJfMf.png)

MYSTERIOUS FIGURE: Ugh.

(http://i.imgur.com/7dylJEU.png)

Another dud. That's like a hundred in a row.
There has GOT to be an easier way to do this.

(http://i.imgur.com/gkkSXmS.png)

I guess one more won't hurt...

(http://i.imgur.com/xsLzoIJ.png)

(http://i.imgur.com/JBv2wG9.png)

(http://i.imgur.com/OU6neQd.png)

Wow. That was weird.
You feel like you bumped your head again.

... what do you do? (http://i.imgur.com/xKUy7Hp.gif)


((That's all until tomorrow, people. Cheers))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 14, 2015, 09:30:32 pm
Equip flower.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 14, 2015, 09:31:41 pm
>Equip tree.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 14, 2015, 09:40:13 pm
Give self pep talk and exercise!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 14, 2015, 09:42:53 pm
Bump head against tree.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 14, 2015, 09:43:37 pm
Welp.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 14, 2015, 10:47:23 pm
Check all of our status screens! Get an overview of our situation for once.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 14, 2015, 10:47:48 pm
Let's not do that again.
Stay away from the fuzzy ones.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 14, 2015, 11:18:28 pm
Reequip Flower.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 15, 2015, 05:14:55 pm

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

There are EIGHT MANCIC REALMS, each of
which governs a particular subset of SPELLINGS.
A MANCER belongs to one of these REALMS.

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 15, 2015, 07:29:11 pm

(http://i.imgur.com/2dZGSrf.png)

Alright, let's try this again.
What's the situation, girl?

(http://i.imgur.com/7hRmBAI.png)

(http://i.imgur.com/pS8qwzF.png)

Hey, it looks like you're still
BEWILDERED, EXHAUSTED, and NERVOUS.
So... it could be worse. But not much.

What's the gameplan? (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lyeos on January 15, 2015, 07:34:56 pm
Sit under the possible shade of the tree and rest for a while.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 15, 2015, 07:43:55 pm
Knock down the fruit by throwing your shiny stone at it!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 15, 2015, 08:34:00 pm
Talk with the tree
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on January 15, 2015, 08:35:45 pm
Knock down the fruit by throwing your shiny stone at it!
1+
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 15, 2015, 08:51:24 pm

The TREE doesn't produce SHADE,
but there's no SUNLIGHT underground
to SHADE you from anyway...
(http://i.imgur.com/PaShfBU.png)
Come to think of it,
how can you see at all?
That's weird, right?
You find yourself talking to the TREE
(http://i.imgur.com/xkvMosR.png)
It's comforting. Like a FRIEND, almost...
Except you don't get ACHIEVEMENT progress

You wonder if you might get a cool SPELLING
someday that would let you talk to TREES...

Maybe later, you'll throw something
up there and try to knock down the FRUIT

Maybe after...
...just a little nap...

...would help you regain...


...some...

(http://i.imgur.com/dBayKnY.png)

fjieowahm zdfvcxpARCHMANCERS fjiesaklem

fenkoUNCIL OF EIGhiewna a euwiba kbioixon

aeaw gaRIVERSAL SOLVEzanailri BINDROSto

opwanLINOID eajinwld isinsSTIMPERio fiosnk

(http://i.imgur.com/aozypVv.png)
WAKE UP, SKYLER

(http://i.imgur.com/2fVZ9CI.png)

...

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 15, 2015, 08:55:32 pm
Violently Suplex the green bushy-thing
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 15, 2015, 09:02:21 pm
Quote
ARCHMANCERS (co)UNCIL OF EIG-h(t) (unive?)RIVERSAL SOLVE(nt?)(solvent~? Universal Solvent?) BINDROS(No idea~) LINOID (Again, no idea~) STIMPER(Yet again no idea~
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 15, 2015, 10:18:22 pm
>Hug the creature.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 15, 2015, 11:08:30 pm
>Hug the creature.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 15, 2015, 11:24:13 pm
>Hug the creature.
+1
+1

Quote
ARCHMANCERS (co)UNCIL OF EIG-h(t) (unive?)RIVERSAL SOLVE(nt?)(solvent~? Universal Solvent?) BINDROS(No idea~) LINOID (Again, no idea~) STIMPER(Yet again no idea~
Hmmm... A better cryptogramancer than myself will have to figure that one out.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 15, 2015, 11:33:14 pm
>Hug the creature.
+1
+1
+1, and figure out what the drug trip was all about.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 15, 2015, 11:42:19 pm
Archmancers, Council, Universal of Eight , Solve, Bindros (A proper noun of someone), Linoid (Name of a race?) and Stimper (A proper noun of something). My crazy and dumb theory?

She's an Archmancer and she is part of the Council of the Eight Universes, which are the Eight Mancic Realms. She now must solve the puzzle of the mighty tree to enter the Council, where she'll met Bindros, a giant humanoid lobster, whose species is Linoid. The sacred Stimper, an artifact that maintains order to the universe, has been stolen and she now must embark on a quest to find the Stimper before something truly horrible happens, like a powerful spells which makes all the toilet paper suddenly catch fire!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on January 16, 2015, 08:36:29 am
NOW this gets darn interesting - I wanna spectate more consistently.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 16, 2015, 09:51:38 am
Huggle creature
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 16, 2015, 10:29:54 am
Bow down to what is clearly a powerfull mancer standing before you.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 05:12:50 pm

(http://i.imgur.com/TXZkjXH.png)

It's good to see you, FRIEND

Now that you're up, you find
yourself feeling a whole lot better!
It's amazing what a little shuteye can do

(http://i.imgur.com/4QkVBUz.png)

(http://i.imgur.com/mXyO5gi.png)

You are no longer EXHAUSTED
You are BEWILDERED, TIRED, and NERVOUS

(http://i.imgur.com/7QO7sgI.png)

The whole team is back together!
Adventure awaits! (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 16, 2015, 05:34:16 pm
Go right
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 16, 2015, 05:38:45 pm
Hold the brown thing, which I am now naming a Brown Walder, up to the tree to see if it will eat the fruit.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 05:57:47 pm


Your FRIEND the STIMPERLING
is now named Walder

(http://i.imgur.com/FJCx058.png)
Hello Walder!

(http://i.imgur.com/lll9eL6.png)

(http://i.imgur.com/6Y8NCVZ.png)
Do you want to eat the MAGINJI FRUIT?

(http://i.imgur.com/lll9eL6.png)

(http://i.imgur.com/FJCx058.png)
Cool beans, Walder


(http://i.imgur.com/0Br5vSn.png)

(http://i.imgur.com/9gEXwtH.png)

(http://i.imgur.com/KPD7qZN.png)

(http://i.imgur.com/WB9zmwN.png)

(http://i.imgur.com/kPLxSNT.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 16, 2015, 06:16:39 pm

(http://i.imgur.com/FJCx058.png)
Cool beans, Walder
lel
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 16, 2015, 06:19:55 pm
Cheer for Walder in exultation!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 16, 2015, 06:32:59 pm
Pick up the potion he just spit up.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 07:26:13 pm
The falling fruit somehow triggered a memory and now you remember some mancy spell. 
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 16, 2015, 07:39:19 pm
Eat the fruit!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 07:42:07 pm

(http://i.imgur.com/c2MmFKK.png)

If there was any MAGINJI JUICE in here,
it looks like Walder ate it all already...

It's probably just as well

You STASH the SHINY HUSK in your INVENTORY

(http://i.imgur.com/Gqd2sUF.png)

(http://i.imgur.com/w7uxCNN.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 07:44:01 pm
Explore the world with your new pet Bush-thing
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 16, 2015, 07:44:09 pm
Equip Shiny Husk in fist slot.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 16, 2015, 07:49:24 pm
Go left
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 08:05:08 pm

(http://i.imgur.com/crdi4FF.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

A SINGULARINY has an EQUIVALENT
MANCIC MASS of 128 LARINOIDS

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 08:07:49 pm
Find a magic portal
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 16, 2015, 08:10:38 pm
We need to figure out how to clear our status effects. We're still tired. Maybe we should take a nap again with Walder? Maybe we'll get another crazy trip and learn some more stuff.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 08:23:59 pm

(http://i.imgur.com/GdP6cTc.png)

Oh. (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 08:25:48 pm
Step into what appears to be an open space, but it's actually a Zelda-esque puzzle where you have to follow a certain path of invisible tiles.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 16, 2015, 08:27:03 pm
Ask the blue guy if he's ok.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 08:28:40 pm
((I thought it was some kind of broken pipe splashing water all around WTF))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 16, 2015, 08:34:11 pm
MUST GET HEADBAND. IT MATCHES OUR OUTFIT!

Go down to look for a bridge.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 16, 2015, 08:45:10 pm
Ask the blue guy if he's ok.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 16, 2015, 08:54:07 pm
Ask the blue guy if he's ok.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 16, 2015, 08:58:50 pm
Hey, wait.

That headband does match our outfit.
Like, perfectly.

I wonder who stole the blue guy's headband?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 16, 2015, 09:02:59 pm
Hey, wait.

That headband does match our outfit.
Like, perfectly.

I wonder who stole the blue guy's headband?

Us if we can get over there.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 09:08:03 pm

(http://i.imgur.com/6Y8NCVZ.png)
Hello!

(http://i.imgur.com/9iTDiw0.png)
... sir ...

(http://i.imgur.com/cDymaGF.png)
...

(http://i.imgur.com/dEW6tJF.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 16, 2015, 09:08:52 pm
Try not to cry.
Also hold our hand over Walder's eyes.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 09:09:55 pm
Your sadness triggered a mancer spell and suddenly healed him. You're a health-related mancer!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Tomcost on January 16, 2015, 09:11:20 pm
We need to somehow make that tree into a bridge to cross to the other side.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 16, 2015, 09:13:58 pm
Try not to cry.
Also hold our hand over Walder's eyes.

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 16, 2015, 09:15:29 pm
(http://pikof.com/di/JU11/lie-down-try-not-to-cry-cry-a-lot.png)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 09:16:08 pm
(http://pikof.com/di/JU11/lie-down-try-not-to-cry-cry-a-lot.png)
+420
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 09:27:21 pm

(http://i.imgur.com/vXCj06t.png)

You and Walder have a good cry
for the sad plight of this
certainly good-hearted stranger

...

Okay, enough of that

(http://i.imgur.com/H62iz3t.png)

You're not gonna get your hands on any
SWEET HATS by moping around all day

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 09:30:03 pm
Look down. Maybe it's not too deep.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 09:53:28 pm
(http://i.imgur.com/Gkr9Ict.png)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 16, 2015, 09:54:05 pm
Well shit.
Walk back the other way, we need a new plan.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 09:55:37 pm
You have the sudden urge to pray for help.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 16, 2015, 09:56:20 pm
Try to make a hole in the ground with our bare hands.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 16, 2015, 10:07:13 pm
Hold up, I'm going to try something radical here guys.

Go south.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 16, 2015, 10:11:47 pm
Hold up, I'm going to try something radical here guys.

Go south.

Whoah. That's just. Whoaaaaah. Let's do it. +1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 10:18:08 pm

You haven't got a COMPASS
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 10:19:46 pm
Ask Walder for a compass.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on January 16, 2015, 10:22:43 pm
Well shit.
Walk back the other way, we need a new plan.

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 16, 2015, 10:23:53 pm
Hold up, I'm going to try something radical here guys.

Go south.

Whoah. That's just. Whoaaaaah. Let's do it. +1
South from our current location means walking off a cliff.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 16, 2015, 10:25:22 pm
Well shit.
Walk back the other way, we need a new plan.

+1
+1

And play Pattycake with Walder.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 10:27:11 pm
Well shit.
Walk back the other way, we need a new plan.

+1
+1

And play Pattycake with Walder.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 10:32:08 pm

(http://i.imgur.com/FJCx058.png)
Hey Walder

(http://i.imgur.com/lll9eL6.png)

(http://i.imgur.com/6Y8NCVZ.png)
Do you have a COMPASS?

(http://i.imgur.com/lll9eL6.png)

(http://i.imgur.com/FJCx058.png)
...

(http://i.imgur.com/9iTDiw0.png)
Do you want to play patty cake?

(http://i.imgur.com/dEW6tJF.png)
Waaaalderrrrr

(http://i.imgur.com/lll9eL6.png)

(http://i.imgur.com/6Y8NCVZ.png)
Haha, Walder

You're a hoot

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 16, 2015, 10:32:51 pm
Since we have neither a compass, nor a companion with arms, head back.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: PrivateNomad on January 16, 2015, 10:33:43 pm
Have a philosophic discussion of the existence of an afterlife with Walder before heading back.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 10:34:16 pm
Wonder what killed that guy.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 16, 2015, 10:35:12 pm
After we go back, let's go down.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 10:42:54 pm

(http://i.imgur.com/VyxlPea.png)

(http://i.imgur.com/jd1EZEc.png)

There's a WALL in the DOWN direction
You can go LEFT or you can go RIGHT

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 10:43:53 pm
Go right then!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 16, 2015, 10:44:23 pm
Rename Walder to Gorbachev and tell him to TEAR DOWN THIS WALL!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 16, 2015, 10:47:35 pm
Rename Walder to Gorbachev and tell him to TEAR DOWN THIS WALL!
+1
Go right
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 16, 2015, 11:05:13 pm
PtW
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 16, 2015, 11:22:53 pm
Go right then!
+1. I wonder if we will find our previous body. Probably not, because apparently hundreds of us have died here, but who knows?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 16, 2015, 11:36:19 pm

(http://i.imgur.com/2uOB0YD.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

SPELLINOIDS are used to learn SPELLINGS,
and LARINOIDS are used to LARINIZE them


(http://i.imgur.com/darytac.png)

(http://i.imgur.com/okdriqA.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Careful use of QUANTITARIES can
free up a lot of INVENTORY space


(http://i.imgur.com/Bh2yPGF.png)

Yikes. (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 11:39:15 pm
Walder: Introduce your new friend to your parents.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 16, 2015, 11:40:45 pm
Dang, they ate us.
Go a different direction
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 16, 2015, 11:42:07 pm
Well, I've tried bashing my head against the scrambled message a bit ago, with little to show for it. I think I or F might be E, though.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 16, 2015, 11:43:05 pm
Oh.

That's why Walder has white specks on him.

He's splattered by our previous incarnation.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 16, 2015, 11:43:54 pm
Oh.

That's why Walder has white specks on him.

He's splattered by our previous incarnation.
That's actually a good explanation.

*Claps*
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 16, 2015, 11:44:37 pm
*img snip*
Do you love the color of the pit?
(XD)
Also, >Lick juice from our previous incarnation, gain magic powers
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Kassire on January 16, 2015, 11:46:29 pm
Go left
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 16, 2015, 11:53:51 pm
--img snip--
Do you love the color of the pit?
(XD)
Also, >Lick juice from our previous incarnation, gain magic powers
Er...What's special about the color of the pit?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 16, 2015, 11:56:13 pm
GO RIGHT! GO RIGHT!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 16, 2015, 11:56:44 pm
--img snip--
Do you love the color of the pit?
(XD)
Also, >Lick juice from our previous incarnation, gain magic powers
Er...What's special about the color of the pit?
Sorry about quoting the image, I was making a joke about the image being very vertically long. There was a tumblr post called "Do you love the color of the sky?" that was so incredibly long it took about five whole seconds of scrolling to get past, and it was super annoying, so it became a sort of meme. So I made a joke on that.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ama on January 17, 2015, 12:07:33 am
Hide from the large horned creature.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 17, 2015, 12:27:33 am
Go left
+1
If the creatures notice us, RUN LIKE DEATH IS AT OUR HEELS BECAUSE IT IS!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 17, 2015, 12:49:45 am
Go left
+1
If the creatures notice us, RUN LIKE DEATH IS AT OUR HEELS BECAUSE IT IS!
+9001
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on January 17, 2015, 02:20:25 am
Wait guys do you understand that WALDER IS COVERED WITH OUR BLOOD FROM OUR PREVIOUYS ATTEMPT AND WHITE THING IS OUR BLOOD ON THE PLACE WE DIED?
It struck me just now.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 17, 2015, 02:47:12 am
Wait guys do you understand that WALDER IS COVERED WITH OUR BLOOD FROM OUR PREVIOUYS ATTEMPT AND WHITE THING IS OUR BLOOD ON THE PLACE WE DIED?
It struck me just now.
...OH.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on January 17, 2015, 03:33:05 am
I haven't read too attentive:
Oh.

That's why Walder has white specks on him.

He's splattered by our previous incarnation.
Mastah got it before I did.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 17, 2015, 11:04:16 am

(http://i.imgur.com/aJqRxy3.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

MANCERS can acquire MANCIC SPELLINGS
by advancing their ESOTERIC ECHELONS

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 17, 2015, 11:20:53 am
Walder: Communicate with your parents and suddenly CHASE SCENE
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 17, 2015, 11:28:10 am

(http://i.imgur.com/mLGIEv5.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 17, 2015, 11:31:55 am
The loot is clearly a trap.

Send wader over to play distraction. then grab an armful and hightail it out of there.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: poketwo on January 17, 2015, 11:32:36 am
SUDDENLY SCYTHERS!!!!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 17, 2015, 11:34:47 am
Think about your EXTRAEROTIC EVANGELICS and how they could be advanced.

Also scare the other guy away by picking up the horn and looking really mean.


I haven't read too attentive:
Oh.

That's why Walder has white specks on him.

He's splattered by our previous incarnation.
Mastah got it before I did.
..Did we not all see the splattering happen? Like on page 6?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on January 17, 2015, 11:35:03 am
The siren song of loot!  Approach it slowly lest we smash ourselves on the rocks!  LOOOOT!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 17, 2015, 11:36:06 am
Check if that clearly dead wounded bushy-thingy is ok.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 17, 2015, 11:56:32 am
Check if that clearly dead wounded bushy-thingy is ok.
+1
The loot is clearly a trap.

Send wader over to play distraction. then grab an armful and hightail it out of there.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on January 17, 2015, 12:13:38 pm
This one doesn't have a stabby tentacle. Make friends!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 17, 2015, 12:23:49 pm
This one doesn't have a stabby tentacle. Make friends!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 17, 2015, 03:07:48 pm
This one doesn't have a stabby tentacle. Make friends!
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 17, 2015, 03:09:34 pm
The stabby one is LITERALLY a screen over, please do not attempt to communicate with the creature that potentially has a mouth and is capable of using it to call for very stabby reinforcements.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 17, 2015, 04:38:42 pm
Get loot and RUUUUN!!!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 17, 2015, 06:55:16 pm

(http://i.imgur.com/FJCx058.png)
Hello!

(http://i.imgur.com/G8HeqK9.png)

(http://i.imgur.com/FJCx058.png)
Okay

(http://i.imgur.com/B8eB0X8.png)

This one doesn't seem FRIENDLY like Walder,
but it's not openly HOSTILE either
So that's kinda nice

(http://i.imgur.com/FJCx058.png)
And, uh... How about you?
Are you ... okay?

(http://i.imgur.com/duZ4Mzd.png)
Uh, yeah! I'm fine!
And I'm definitely a STIMPER
Just a normal STIMPER
For sure

(http://i.imgur.com/9iTDiw0.png)
Well, that's interesting.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 17, 2015, 06:57:04 pm
Express doubts.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 17, 2015, 07:00:43 pm
Ask permission to take the loot. If denied, use the brute strenght of your pet Stimper to do so.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 17, 2015, 07:01:58 pm
Express doubts.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 17, 2015, 07:12:07 pm
(http://emotibot.net/pix/8539.jpg)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: PrivateNomad on January 17, 2015, 07:13:20 pm
(http://emotibot.net/pix/8539.jpg)
This.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 17, 2015, 07:17:07 pm

(http://i.imgur.com/6Y8NCVZ.png)
I kinda don't think you're a STIMPER

(http://i.imgur.com/duZ4Mzd.png)
Oh! Uh... how did you--
I mean why do you think that?

(http://i.imgur.com/FJCx058.png)
Well, I've never heard one of them talk

(http://i.imgur.com/duZ4Mzd.png)

(http://i.imgur.com/FJCx058.png)
You know?

(http://i.imgur.com/duZ4Mzd.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 17, 2015, 07:17:52 pm
Engage fight with the obvious Doppelganger!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 17, 2015, 07:18:36 pm
Well at any rate, acquire loot.

Threaten to poke non dead Stimper with horn.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 17, 2015, 07:26:07 pm
Poke it!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 17, 2015, 07:32:34 pm
Well at any rate, acquire loot.

Threaten to poke non dead Stimper with horn.

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 17, 2015, 07:42:50 pm
Poke it!
+1
Does the loot still have the burrowed tentacle stimper?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 17, 2015, 07:54:01 pm

(http://i.imgur.com/L2ub22j.png)

(http://i.imgur.com/hcIeyJJ.png)
Whoah! Dude!

(http://i.imgur.com/IUYgGFV.png)

(http://i.imgur.com/9iTDiw0.png)
Whoah!

...dude

(http://i.imgur.com/hcIeyJJ.png)
Okay okay okay okay
Just... chill, dude, okay?
You're gonna blow my cover!

(http://i.imgur.com/qGuEqe3.png)
Seriously?

(http://i.imgur.com/hcIeyJJ.png)
Yeah, man
Listen

(http://i.imgur.com/il7sA1b.png)
The females can get
REALLY TERRITORIAL

(http://i.imgur.com/qGuEqe3.png)
Yeah, tell me about it

(http://i.imgur.com/il7sA1b.png)
Okay. They have this tusk, right?

(http://i.imgur.com/QMQWoqt.png)
Don't ACTUALLY tell me about it!!!

(http://i.imgur.com/il7sA1b.png)

(http://i.imgur.com/qGuEqe3.png)

(http://i.imgur.com/hcIeyJJ.png)

(http://i.imgur.com/FJCx058.png)
You have a silly face

It looks like
(http://i.imgur.com/ILSZtRg.png)
THIS

(http://i.imgur.com/hcIeyJJ.png)

(http://i.imgur.com/6Y8NCVZ.png)

(http://i.imgur.com/hcIeyJJ.png)
Well, don't take my stuff

(http://i.imgur.com/FJCx058.png)
What if I do?

(http://i.imgur.com/hcIeyJJ.png)
...
I guess I don't really care
Honestly

(http://i.imgur.com/FJCx058.png)
You know what?
You're alright
I like you

Definitely A Stimper is now your FRIEND

(http://i.imgur.com/jp1hPuS.png)

(http://i.imgur.com/BTpPyuw.png)

(http://i.imgur.com/qGuEqe3.png)

(http://i.imgur.com/HoBPJMt.png)
AND I'M A GIRL!!!
(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 17, 2015, 07:55:17 pm
Great, now take his stuff without caring one way or another!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Tomcost on January 17, 2015, 07:56:43 pm
Ask him why is he is undercover
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 17, 2015, 08:01:27 pm
Ask him why is he is undercover
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on January 17, 2015, 08:29:48 pm
> Ask if *you*d better go undercover to
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on January 17, 2015, 08:39:42 pm
> Ask if *you*d better go undercover to
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 17, 2015, 09:08:46 pm
Also, name him Squishy.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 17, 2015, 09:39:43 pm
Great, now take his stuff without caring one way or another!
I think our compulsively lying friend actually DOES care if we take his stuff, so we should play nice and not do so.
> Ask if *you*d better go undercover to
+1
+1
Also, name him Squishy.
+1

Also, inquire about how to get past the scary female stimpers. Do they fear only fire or something?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 18, 2015, 08:18:37 am
Don tusk to signify womanhood.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on January 18, 2015, 08:42:38 am
Don tusk to signify womanhood.
Yes. we need something to use as a belt to strap it to ourselves, and with the right positioning we should be able to ram things.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Kassire on January 18, 2015, 08:58:36 am
Don tusk to signify womanhood.
Yes. we need something to use as a belt to strap it to ourselves, and with the right positioning we should be able to ram things.
Perhaps we could even use it to pole-vault over the cliff/pit/abyss thing
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: 0player on January 18, 2015, 10:21:34 am
Let's try to use the innards of Shiny Husk as a sticky material to glue the tusk to the hide.
Assuming majinta juice is sticky, of course.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: PrivateNomad on January 18, 2015, 10:24:47 am
Don tusk to signify womanhood.
Yes. we need something to use as a belt to strap it to ourselves, and with the right positioning we should be able to ram things.
Perhaps we could even use it to pole-vault over the cliff/pit/abyss thing
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 18, 2015, 06:22:46 pm
The females are territorial. If we strapped the horn on our head, wouldn't we just make the other one want to kill us more for being another female in its territory? Shouldn't we kill the male there and use it's skin to appear non-threatening like Definitely a Stimper?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 18, 2015, 06:39:19 pm
The females are territorial. If we strapped the horn on our head, wouldn't we just make the other one want to kill us more for being another female in its territory? Shouldn't we kill the male there and use it's skin to appear non-threatening like Definitely a Stimper?
This sounds like a better plan.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Kassire on January 18, 2015, 06:41:36 pm
The females are territorial. If we strapped the horn on our head, wouldn't we just make the other one want to kill us more for being another female in its territory? Shouldn't we kill the male there and use it's skin to appear non-threatening like Definitely a Stimper?
This sounds like a better plan.
So stab the male stimper to death with a tusk?
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 18, 2015, 06:55:51 pm

(http://i.imgur.com/x2qlAGp.png)

Let's see what we've got here...

(http://i.imgur.com/nzVWdMZ.png)

You STASH the SWEET LOOT
in your INVENTORY

There's a STIMPER TOENAIL,
a STIMPER TUSK,
7x MAGNETICOINS,
a STIMPER EYEBALL (eww),
and
Ooo! a MAP!

You OBSERVE the MAP

(http://i.imgur.com/EX6DvvI.png)

You also try on the STIMPER TUSK

(http://i.imgur.com/3tsFszv.png)

This HAT makes you look fierce

(http://i.imgur.com/BodYvo0.png)

Unfortunately, it has a MIGHTY RESONANT MANCITYPE,
which is incapatible with your META INTRINSIC MANCITYPE

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 18, 2015, 07:04:45 pm
Combine the Stimper toe nail and the Stimper eyeball along with the Fruit Husk to make some potion.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 18, 2015, 07:06:36 pm
Don't kill the stimpers on your left. Looking at the map, it's not possible to go rightwards past the female stimpers, anyway.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 18, 2015, 07:12:02 pm
Maybe if she makes a potion with the Stimper's eye and eyeball, she can pour it on herself. This way she'll smell like a Stimper and can get past the female.  :P
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 18, 2015, 07:24:25 pm
Ask Definitely A Stimper to join our party; safety in numbers.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 18, 2015, 07:25:45 pm
Ask Definitely A Stimper to join our party; safety in numbers.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 18, 2015, 07:45:04 pm
Maybe if she makes a potion with the Stimper's eye and eyeball, she can pour it on herself. This way she'll smell like a Stimper and can get past the female.  :P

No, I mean if you look at the map there is nothing through the left of the Stimpers' residence. The blue circle has an unfinished stroke that signifies a path somewere, whereas the brown one to our right does not. We don't want to scar our precious Walder by killing something right in front of him, only for the sake of running into a wall.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 18, 2015, 11:55:25 pm
Ask Definitely A Stimper to join our party; safety in numbers.
+1
+1.

Maybe go back to the pit thingy and work together with Definitely to toss Walder across?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 19, 2015, 12:07:05 am
Ask Definitely A Stimper to join our party; safety in numbers.
+1
+1.

Maybe go back to the pit thingy and work together with Definitely to toss Walder across?
-1 to tossing Walder, but +1 to finding a way across.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 19, 2015, 12:09:54 am
Ask Definitely A Stimper to join our party; safety in numbers.
+1
+1.

Maybe go back to the pit thingy and work together with Definitely to toss Walder across?
-1 to tossing Walder, but +1 to finding a way across.
+1 for tossing Walder for antagonizing reasons. MWAHAHAHHAHAH
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 19, 2015, 01:08:27 am
The map looks like the area loops around. We might be able to get to the other side if we just keep going this way too.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 19, 2015, 12:05:02 pm

(http://i.imgur.com/FJCx058.png)
Hey Definitely A Stimper!

(http://i.imgur.com/hcIeyJJ.png)
That's me

(http://i.imgur.com/FJCx058.png)
Do you want to tag along?

(http://i.imgur.com/hcIeyJJ.png)
Where are you going

(http://i.imgur.com/6Y8NCVZ.png)
I dunno

(http://i.imgur.com/hcIeyJJ.png)
Sounds good

(http://i.imgur.com/ds8Msey.png)

Oh, whoops!
You missed one!

You try on the STIMPER FLUFF

(http://i.imgur.com/3OD5An7.png)

Gross! This HAT makes you
smell like a STIMPER!

(http://i.imgur.com/vq1JtlH.png)

Unfortunately, it has a MANCIC RESONANT MANCITYPE,
which is incapatible with your META INTRINSIC MANCITYPE

(http://i.imgur.com/YIQ3COQ.png)

You STASH the MAGINJI FLOWER
and the STIMPER TUSK in your INVENTORY

(http://i.imgur.com/SMVKkuO.png)

Ready to roll. (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 19, 2015, 12:48:21 pm
Left
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 19, 2015, 12:51:27 pm
The Stimper Fluff would probably suit Definitely A Stimper better.
Maybe he's a MANCIC RESONANT MANCITYPE?
Give Definitely A Stimper the Stimper Fluff.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 19, 2015, 01:00:39 pm
Left
-1, let's not get tusked again.

The Stimper Fluff would probably suit Definitely A Stimper better.
Maybe he's a MANCIC RESONANT MANCITYPE?
Give Definitely A Stimper the Stimper Fluff.
+1

Afterwards, go right.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 19, 2015, 01:03:02 pm
Left
-1, let's not get tusked again.

The Stimper Fluff would probably suit Definitely A Stimper better.
Maybe he's a MANCIC RESONANT MANCITYPE?
Give Definitely A Stimper the Stimper Fluff.
+1

Afterwards, go right.
Right is where the tusked Simper is. We should go left to avoid it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 19, 2015, 02:52:48 pm
The Stimper Fluff might disguise us so angry Stimper doesn't kill us. I don't know what the benefit to risking it would be, though. Maybe there is a hidden thing in the stimper warren?
The Stimper Fluff would probably suit Definitely A Stimper better.
Maybe he's a MANCIC RESONANT MANCITYPE?
Give Definitely A Stimper the Stimper Fluff.
+1
Left
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 19, 2015, 06:34:05 pm
The Stimper Fluff might disguise us so angry Stimper doesn't kill us. I don't know what the benefit to risking it would be, though. Maybe there is a hidden thing in the stimper warren?
The Stimper Fluff would probably suit Definitely A Stimper better.
Maybe he's a MANCIC RESONANT MANCITYPE?
Give Definitely A Stimper the Stimper Fluff.
+1
Left
+1
This.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 20, 2015, 12:48:07 am
The Stimper Fluff might disguise us so angry Stimper doesn't kill us. I don't know what the benefit to risking it would be, though. Maybe there is a hidden thing in the stimper warren?
The Stimper Fluff would probably suit Definitely A Stimper better.
Maybe he's a MANCIC RESONANT MANCITYPE?
Give Definitely A Stimper the Stimper Fluff.
+1
Left
+1
This.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 20, 2015, 09:10:48 pm

Definitely A Stimper
tries on the STIMPER FLUFF

(http://i.imgur.com/Xoc35T6.png)

Unfortunately, it has a MANCIC RESONANT MANCITYPE,
which is incapatible with his MIGHTY INTRINSIC MANCITYPE

... and to be honest, he already smells like a STIMPER

(http://i.imgur.com/1yEgHgf.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

MIGHTYMANCERS can infuse creatures and items
with MANCIC ENERGY, incresing their BRUTELINESS

(http://i.imgur.com/KX4u0Yy.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 20, 2015, 09:12:52 pm
"Why are you walking on all fours with no stimpers around?"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 20, 2015, 09:16:10 pm
Onwards to the purple realm.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on January 20, 2015, 09:19:42 pm
Send Walder down the stairs to check if it's safe
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 20, 2015, 09:25:47 pm
"Why are you walking on all fours with no stimpers around?"
+1


Onwards to the purple realm.
+1

Send Walder down the stairs to check if it's safe
No! We stick together!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: thegrtman on January 20, 2015, 11:34:30 pm
So... I noticed that the stimper tusk and Definitely a Stimper are both MIGHTY ____ MANCITYPE...

I think we should have him put the tusk on and see what happens

Then:
"Why are you walking on all fours with no stimpers around?"
+1


Onwards to the purple realm.
+1

Send Walder down the stairs to check if it's safe
No! We stick together!
+1

Side note: It seems like objects are _____ RESONANT MANCITYPE and people are _____ INTRINSIC MANCITYPE
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 20, 2015, 11:53:40 pm
So... I noticed that the stimper tusk and Definitely a Stimper are both MIGHTY ____ MANCITYPE...

I think we should have him put the tusk on and see what happens
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 21, 2015, 12:40:52 am
"Why are you walking on all fours with no stimpers around?"
Because he's Definitely A Stimper, of course.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 21, 2015, 01:48:58 am
So... I noticed that the stimper tusk and Definitely a Stimper are both MIGHTY ____ MANCITYPE...

I think we should have him put the tusk on and see what happens
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 21, 2015, 12:21:45 pm
So... I noticed that the stimper tusk and Definitely a Stimper are both MIGHTY ____ MANCITYPE...

I think we should have him put the tusk on and see what happens
+1
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 21, 2015, 12:25:07 pm
So... I noticed that the stimper tusk and Definitely a Stimper are both MIGHTY ____ MANCITYPE...

I think we should have him put the tusk on and see what happens
+1
+1

Onwards to the purple realm.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 21, 2015, 12:58:29 pm
So... I noticed that the stimper tusk and Definitely a Stimper are both MIGHTY ____ MANCITYPE...

I think we should have him put the tusk on and see what happens
Keep your distance, though. He might blow up.

Look at the purple place through the purple crystal, let Walder wear the stimper fluff.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 21, 2015, 03:41:58 pm
Before you do anything, try combining the fluff with the horn and see what happens.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 21, 2015, 06:09:17 pm
So... I noticed that the stimper tusk and Definitely a Stimper are both MIGHTY ____ MANCITYPE...

I think we should have him put the tusk on and see what happens
Keep your distance, though. He might blow up.

Look at the purple place through the purple crystal, let Walder wear the stimper fluff.
Hmm, good call on both of those. +1.

Before you do anything, try combining the fluff with the horn and see what happens.
They're probably incompatible.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 21, 2015, 06:20:29 pm

You would love to try combining items,
but you are not currently capable of
HINGESTIC BINDROSECTION

(http://i.imgur.com/XnhRbhK.gif)

(http://i.imgur.com/QVBff6y.png)
Hey, DAS?

(http://i.imgur.com/hcIeyJJ.png)
What's up, dude?

(http://i.imgur.com/QVBff6y.png)
Why are you walking on all fours?
There aren't any STIMPERS around!

(http://i.imgur.com/il7sA1b.png)
My hands are, like, REALLY HEAVY!

(http://i.imgur.com/f80ieDr.png)
Oh! ...really?

(http://i.imgur.com/hcIeyJJ.png)
No, not really...

(http://i.imgur.com/il7sA1b.png)
But this DEAD STIMPER is!

(http://i.imgur.com/x6XtJS0.png)
Gross!

(http://i.imgur.com/QVBff6y.png)
Anyway, here
Try on this HAT

(http://i.imgur.com/6tW3A3O.png)

DAS tries on the STIMPER TUSK

Its MIGHTY RESONANT MANCITYPE COMPATS
with his MIGHTY INTRINSIC MANCITYPE!

DAS can now use a new SPELLING!

(http://i.imgur.com/qgCYRFD.png)

(http://i.imgur.com/2HeFqR3.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Loading screens aren't always helpful!

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 21, 2015, 06:21:44 pm
Threaten Loading Screen.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 21, 2015, 06:43:56 pm
Dammit loading screen. You had one job.
Chastise loading screen, THEN threaten it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 21, 2015, 06:51:06 pm
Have DAS use Skimperspeak to talk to Walder!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 21, 2015, 07:37:50 pm
Have DAS use Skimperspeak to talk to Walder!
+1

And put the Stimper fluff on Walder.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 21, 2015, 07:54:07 pm
Threaten Loading Screen.
+1
Have DAS use Skimperspeak to talk to Walder!
+1

And put the Stimper fluff on Walder.
+1 to talking to Walder, as long as it doesn't consume the purple gem that Stimperspeak seems to require as a reagent.

Not sure about giving Walder the Stimper fluff. It will probably be like putting a piece of wool on a sheep. We might as well go ahead and try, though; not like it will hurt anyone. Right?

Also, an observation: the brown square on the loading screen looks the same as this brown square:
(http://i.imgur.com/6tW3A3O.png)
So maybe it represent Spellings?

Anyway, after speaking with Walder, we should proceed to the purple-y darkness below.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 21, 2015, 08:01:14 pm
Also, if giving Walder the stimper hair doesnt work, give him the flower.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 21, 2015, 08:25:00 pm

(http://i.imgur.com/kUoILK6.png)

Walder doesn't cast SPELLINGS, but
HATS still look totally cute on him

(http://i.imgur.com/ozHJqU5.png)

DAS casts STIMPERSPEAK

(http://i.imgur.com/hcIeyJJ.png)

(http://i.imgur.com/fJ4hOjg.png)

(http://i.imgur.com/hcIeyJJ.png)

(http://i.imgur.com/fJ4hOjg.png)

...

They seem to understand one another pretty well

(http://i.imgur.com/kUoILK6.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 21, 2015, 08:28:44 pm
Inspect the... tail? Stinger?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 21, 2015, 08:30:13 pm
"...So, uh, what'd he say?"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 21, 2015, 08:41:11 pm
Wear non stingy part of stinger on head.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 21, 2015, 09:00:31 pm
Oh! Oh! Grab the larinoids!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 21, 2015, 09:04:44 pm
Check to see if the map automatically updates itself.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 21, 2015, 09:10:56 pm
+1 to all the things.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Tomcost on January 21, 2015, 09:12:32 pm
Gentlemen, I think that I have found something! We need a META hat. What si more meta than the crystals that hold magic itself?

Wear larinoids as a hat
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 21, 2015, 11:26:47 pm
(http://puu.sh/eR6Aj/3fb99f0f80.png)
Bay12 Forums, how I love thee.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 21, 2015, 11:44:51 pm
+1 to all suggestions so far.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: PrivateNomad on January 22, 2015, 05:58:28 am
+1 to all suggestions so far.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 22, 2015, 06:05:46 am
+1 to everything pertaining to the loading screens
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 22, 2015, 06:08:41 am
Read wall.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 22, 2015, 08:38:56 pm

You can't interact with the LOADING SCREENS
You lack the required METAMANCIC SPELLING

(http://i.imgur.com/8lmYR4T.png)

(http://i.imgur.com/il7sA1b.png)
Whoah, man!
That looks like CHITIN
from a GNARLY CATSLUG!

(http://i.imgur.com/hcIeyJJ.png)
Groovy

(http://i.imgur.com/x6XtJS0.png)
What, are you some kind of
biologist or something?

(http://i.imgur.com/hcIeyJJ.png)
Yeah
I mean
It's a hobby

(http://i.imgur.com/f80ieDr.png)
Oh. Okay

(http://i.imgur.com/QVBff6y.png)
So what do you know about--
what are they called again?

(http://i.imgur.com/hcIeyJJ.png)
GNARLY CATSLUGS
...we're probably going to die

(http://i.imgur.com/SpX8Gx1.png)
Haha, you're funny

(http://i.imgur.com/QVBff6y.png)
Seriously though.
...can I put it on my head?

(http://i.imgur.com/hcIeyJJ.png)
...carefully

(http://i.imgur.com/8wBxzvJ.png)

You try on the GNARLY CHITIN
It makes you look totally gnarly!

(http://i.imgur.com/mVrUIsQ.png)

Unfortunately, it has a MANCIC RESONANT MANCITYPE,
which is incompatible with your META INTRINSIC MANCITYPE

(http://i.imgur.com/xz686tM.png)
Hey DAS?

(http://i.imgur.com/hcIeyJJ.png)
Yeah

(http://i.imgur.com/xz686tM.png)
What did Walder say?
When you cast the SPELLING?

(http://i.imgur.com/hcIeyJJ.png)
He's a STIMPER.
...STIMPERS don't talk

(http://i.imgur.com/xz686tM.png)
Oh

(http://i.imgur.com/StPN7yL.png)
Wait, hold on!
Then what's the point of -

(http://i.imgur.com/hcIeyJJ.png)
Yeah, I know
STIMPERSPEAK
It's pretty worthless

(http://i.imgur.com/StPN7yL.png)
Seriously
Mightymancy is NERFED
Ugh

(http://i.imgur.com/xz686tM.png)
Ooo! LARINOIDS!

(http://i.imgur.com/0bwCBXF.png)

Most of them are firmly stuck to the floor.
You STASH the loose one in your INVENTORY

(http://i.imgur.com/UuRR0YP.png)

There are so many things to see in this ROOM!

(http://i.imgur.com/4zIM8Lg.png)

Something is hastily scrawled on the WALL over here

(http://i.imgur.com/fUziR3E.png)

And finally, you take a look at your MAP.
It's changed!

(http://i.imgur.com/uQIEKEK.png)

(http://i.imgur.com/4zIM8Lg.png)

Whew! What do you do next? (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 22, 2015, 09:04:03 pm
"Liz(a)rd
Avoid caves
Meet at lake
t(o)m(or)r(o)w
G+SS(?)"

Sounds like caves are not a place to be.
We would also appear to be in a cave. As our friend put it,

(http://i.imgur.com/hcIeyJJ.png)
...we're probably going to die

Good thing that doesn't appear to be a problem for us!
Head south, if there's actually anything over there.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 22, 2015, 09:43:35 pm
Wear larinoid as hat.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 22, 2015, 09:48:10 pm
We can't head south, we're as far south as possible.

Head up to the blue dot to check on the probably dead guy.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 22, 2015, 10:04:10 pm
We can't head south, we're as far south as possible.

Head up to the blue dot to check on the probably dead guy.
+1. Maybe he's the one who the note's addressed to.

Wear larinoid as hat.
+1.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on January 22, 2015, 10:19:29 pm
> Wear map as hat
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 23, 2015, 02:31:40 am
Wear all the things in your inventory one at a time on your head to get that achievement up. Then wear what ever is closest to your MANICTYPE.

Yes, I am going to make it my personal goal to have her wear whatever she finds on her head. Whatever it takes to get that achievement to 100%.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on January 23, 2015, 04:05:14 am
Seriously, guys? Hathunting? I thought there was already a game for that, what was its name... ah! TF2!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 23, 2015, 05:45:22 am
Good thing that doesn't appear to be a problem for us!
Not for us, no. Walder should be something of a mortal, though.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Execute/Dumbo.exe on January 23, 2015, 06:05:52 am
I wonder why it needs to specify that it's a resonant subtype of whatever type it is, probably just the GM's writing style, but I feel that there might not be any items that are Meta Resonant, as the pattern I've been seeing here (what resonant type the item is is what describer you would use for what kind of thing it is, Fancy, mighty, manic, stuff like that.) is that how it looks gives the resonant type, but since meta is a prefix instead of an adjective so it can't be used as an item descriptor, I'm doubtful that we could find something that is meta Resonant.

Course, Using Strategic Recombinination may give an additional descriptor that's based on the reasoning behind combobulating any two items, or I could be a complete dofus and have gotten everything completely wrong, who knows.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 23, 2015, 08:12:00 am
This game is awesome. Props to you, metamancer.


So if a gnarly catbug is tough... what ripped off the chitin from one?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 23, 2015, 10:29:50 am
So if a gnarly catbug is tough... what ripped off the chitin from one?
I bet it got stuck in the purple guy/gal when he died.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 23, 2015, 06:35:26 pm
Wear all the things in your inventory one at a time on your head to get that achievement up. Then wear what ever is closest to your MANICTYPE.

Yes, I am going to make it my personal goal to have her wear whatever she finds on her head. Whatever it takes to get that achievement to 100%.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 23, 2015, 09:05:22 pm

Good thing that doesn't appear to be a problem for us!
Head south, if there's actually anything over there.
+1 Or whatever directions are exist.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 23, 2015, 09:41:07 pm
((Thanks for props! Glad you enjoy it!))


You don't have any more HATS

You will automatically try on
any HATS that you pick up

Because you LOVE HATS


Also...

(http://i.imgur.com/HPOwOVL.png)

You can't go UP

You can go DOWNLEFT, DOWNRIGHT, or UPRIGHT (http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 23, 2015, 09:44:37 pm
Go downleft
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 23, 2015, 09:45:21 pm
Lies and slander! We can walljump! That's a perfect spot for walljumping!

ASCEND THE CLIFF FACE!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 23, 2015, 10:20:48 pm
Lies and slander! We can walljump! That's a perfect spot for walljumping!

ASCEND THE CLIFF FACE!

-1.

Walder can't walljump.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 23, 2015, 10:22:08 pm
We can wear Walder as a hat. Everyone knows hats magically attach to heads.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 23, 2015, 11:22:10 pm
This game is awesome. Props to you, metamancer.
Go downleft
+1 to both.  :D

Lies and slander! We can walljump! That's a perfect spot for walljumping!

ASCEND THE CLIFF FACE!

-1.

Walder can't walljump.
Yeah, -1. We'd probably just hurt ourself.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 24, 2015, 12:58:50 am
>Equip allies as hats
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 24, 2015, 03:50:19 am
Pickup the stuff on the ground there. If you can.
They look useful.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 24, 2015, 10:36:37 am

(http://i.imgur.com/owRr3PA.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

There are 85 rooms in the game.
And one room that isn't.

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 24, 2015, 11:33:03 am

(http://i.imgur.com/gohz52D.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on January 24, 2015, 11:35:21 am
Loot purple things.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 24, 2015, 11:54:26 am

(http://i.imgur.com/L1jwxQX.png)

You STASH the LARINOID and the
BILARINIDE in your INVENTORY

(http://i.imgur.com/5ssRHlW.png)

(http://i.imgur.com/gewpKFV.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 24, 2015, 12:09:26 pm
Keep following the trail, but do so while sneaking. Might be best no to alert whatever is up ahead.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: thegrtman on January 24, 2015, 01:35:22 pm
Keep following the trail, but do so while sneaking. Might be best no to alert whatever is up ahead.
+1

Also, can we try hitting two of the LARINOIDS together and see if anything happens?  The BILARINIDE looks like two of them fused together...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 24, 2015, 02:08:21 pm
Keep following the trail, but do so while sneaking. Might be best no to alert whatever is up ahead.
+1

Also, can we try hitting two of the LARINOIDS together and see if anything happens?  The BILARINIDE looks like two of them fused together...
+1 to both. Let's see what happens.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 24, 2015, 02:23:23 pm
Give the BILARNIDE to Definately A Stimper. Maybe it'll upgrade his Stimperspeak to something at least marginally useful.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 24, 2015, 03:24:46 pm
Keep following the trail, but do so while sneaking. Might be best no to alert whatever is up ahead.
+1

Also, can we try hitting two of the LARINOIDS together and see if anything happens?  The BILARINIDE looks like two of them fused together...
+1 to both. Let's see what happens.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 24, 2015, 03:26:07 pm
Keep following the trail, but do so while sneaking. Might be best no to alert whatever is up ahead.
+1

Also, can we try hitting two of the LARINOIDS together and see if anything happens?  The BILARINIDE looks like two of them fused together...
+1 to both. Let's see what happens.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Dexexe1234 on January 24, 2015, 04:29:27 pm
Spoiler: Fanart (click to show/hide)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 24, 2015, 04:32:54 pm
Spoiler: Fanart (click to show/hide)
+1 to doing that in-game
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 24, 2015, 04:42:28 pm
Spoiler: Fanart (click to show/hide)
+1 to doing that in-game
But just this once. Then continue whatever you were doing, as if nothing happened.
Definitively A Stimper: Tell the group to never mention this to anyone, ever.
Also ask to be called "Def" as an abbreviation, to keep things short. Or "Jeff", whichever Skyler thinks is best.
Besides, you always liked the name Jeff.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 24, 2015, 05:29:02 pm
((Yeeesss awesome fanart! ^_^ Thanks!))


(http://i.imgur.com/SXbsE31.png)

(http://i.imgur.com/1CxdLph.png)

Awesome! You STASH the new
BILARINIDE in your INVENTORY

(http://i.imgur.com/msqymOh.png)

You BILARINIZE STIMPERSPEAK

(http://i.imgur.com/IQnX1Mq.png)

The LARINOID that was LARINIZING STIMPERSPEAK
is automatically STASHED in your INVENTORY

(http://i.imgur.com/Z44gKPm.png)

DAS casts STIMPERSPEAK

(http://i.imgur.com/BcP7LDz.png)

He can SENSE that Walder is feeling HAPPY

They seem to understand one another pretty well

(http://i.imgur.com/8NOZaWt.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

PRISMANCERS are capable of HINGESTIC BINDROSECTION
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 24, 2015, 05:33:24 pm
See what happens when you smash together other things in your inventory.
Do so at random.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 24, 2015, 06:09:55 pm

(http://i.imgur.com/hXHdb3R.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Dexexe1234 on January 24, 2015, 06:12:06 pm
>peruse neatly designed wall decoration!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Pencil_Art on January 24, 2015, 06:12:30 pm
Then peek through door.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 24, 2015, 06:19:50 pm

(http://i.imgur.com/rb6Wdxi.png)

(http://i.imgur.com/mmBwKFE.png)

You also PEEK into the DOORWAY

(http://i.imgur.com/wWWG0GS.png)

It is REALLY DARK in there

(http://i.imgur.com/rb6Wdxi.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on January 24, 2015, 06:22:12 pm
Throw in a random non-important item from your inventory, into the opening to see what happens.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on January 24, 2015, 06:28:18 pm
Combine the two BILARINIDES. Attach that to Stimplerspeach 
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 24, 2015, 07:00:48 pm
Combine the two BILARINIDES. Attach that to Stimplerspeach
+1

Spoiler: Fanart (click to show/hide)
+1 to doing that in-game
+1. By the way, that's some glorious fanart!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 24, 2015, 07:15:50 pm
Combine the two BILARINIDES. Attach that to Stimplerspeach
+1
+1

And use the other LARINOID to LARINIZE TUSKIN'!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 24, 2015, 07:36:09 pm
Combine the two BILARINIDES. Attach that to Stimplerspeach
+1
+1

And use the other LARINOID to LARINIZE TUSKIN'!
+1

Spoiler: Fanart (click to show/hide)
+1 to doing that in-game
+1. By the way, that's some glorious fanart!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 24, 2015, 07:37:05 pm
And use the other LARINOID to LARINIZE TUSKIN'!
Oh yeah, good idea. +1.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 24, 2015, 09:08:36 pm
Ask DAS if he knows where we are.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 24, 2015, 09:19:59 pm
Also, the arrows next to the sign are probably directions for navigating the darkness.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 24, 2015, 10:32:56 pm
Also, the arrows next to the sign are probably directions for navigating the darkness.
Agreed. Like a Lost Woods type scenario.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 24, 2015, 11:12:19 pm

(http://i.imgur.com/a8CbaV0.png)

(http://i.imgur.com/5UnPJ93.png)

Alright!
You made a MULTILARINUS!

(http://i.imgur.com/WY5pZnW.png)

You MULTILARINIZE STIMPERSPEAK

You LARINIZE TUSKIN'

(http://i.imgur.com/cKzYH36.png)

The remaining LARINOID gets
STASHED in your INVENTORY

(http://i.imgur.com/ww21aZE.png)

DAS can't CAST STIMPERSPEAK though,
because his MANCERITUDE is DEPLETED

(http://i.imgur.com/LzcgE6i.png)

It looks like DAS is CONFUSED and NERVOUS

(http://i.imgur.com/xz686tM.png)
Hey DAS
Do you know where we are?

(http://i.imgur.com/hcIeyJJ.png)
Beats me
I never got this far
I was scared of the STIMPERS

(http://i.imgur.com/xz686tM.png)
Oh

(http://i.imgur.com/hcIeyJJ.png)
You do have a MAP, though

(http://i.imgur.com/lDbnFMg.png)

(http://i.imgur.com/FZ2xd2m.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 24, 2015, 11:30:16 pm
We really need to figure out how to replenish our various abilities. I guess for now we should head into the darkness, and head in the direction the arrows on the sign indicate?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 25, 2015, 12:03:02 am
We really need to figure out how to replenish our various abilities. I guess for now we should head into the darkness, and head in the direction the arrows on the sign indicate?
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 25, 2015, 12:14:37 am
We really need to figure out how to replenish our various abilities. I guess for now we should head into the darkness, and head in the direction the arrows on the sign indicate?
+1
+1. Make sure we memorize them well before we go in so we don't get lost. 1 step for each arrow?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 25, 2015, 10:01:23 am
We really need to figure out how to replenish our various abilities.
Well, remember how our chutzwagger was low at first?

(http://i.imgur.com/utR8Qf7.png)
Then we got a pep talk, and then this happened:


(http://i.imgur.com/2NHsDrZ.png)
Your CHUTZWAGGER is already starting to RECHARGE
I think every one of those little bars represents an increase in recharge speed. This would mean that DeASt can use brutelyness more often than us.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 25, 2015, 03:24:25 pm
We really need to figure out how to replenish our various abilities. I guess for now we should head into the darkness, and head in the direction the arrows on the sign indicate?
+1
+1. Make sure we memorize them well before we go in so we don't get lost. 1 step for each arrow?
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 25, 2015, 06:39:42 pm
How are you interpreting the arrows?
I need specifics.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 25, 2015, 06:42:37 pm
Walk in, Then strafe 2 steps to the left, the take one step forward and to the left, Strafe two steps to the right, walk 1 step forward and slightly to the right, then Take one more step forward and to the left.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 25, 2015, 06:47:51 pm
Walk in, Then strafe 2 steps to the left, the take one step forward and to the left, Strafe two steps to the right, walk 1 step forward and slightly to the right, then Take one more step forward and to the left.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 25, 2015, 08:17:56 pm
Walk in, Then strafe 2 steps to the left, the take one step forward and to the left, Strafe two steps to the right, walk 1 step forward and slightly to the right, then Take one more step forward and to the left.
+1
+1.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on January 25, 2015, 09:01:39 pm
What about left one room, left one room, upleft one room, etc?  One arrow per room. Based on the map I think that would put us left/downleft to the blue room without running into any walls that we know of.

edit: but in this case, is the first left into the cave, or is it into the cave and then two more lefts?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 25, 2015, 09:08:06 pm
What about left one room, left one room, upleft one room, etc?  One arrow per room. Based on the map I think that would put us left/downleft to the blue room without running into any walls that we know of.
That's possible too, and we should probably try that if this doesn't lead us anywhere special.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 25, 2015, 11:05:34 pm
What about left one room, left one room, upleft one room, etc?  One arrow per room. Based on the map I think that would put us left/downleft to the blue room without running into any walls that we know of.
That's possible too, and we should probably try that if this doesn't lead us anywhere special.
Indeed, good thought.

Assuming this is a possibility, I put together a projected map.
(http://i948.photobucket.com/albums/ad321/shadowhammer2/Map_zpsa29b9b4a.png)
Light grey is rooms we know are there but haven't entered, dark grey ones exist if deadringer's guess is correct.

Of course, for all we know, it could be directions on where they put all the traps, so perhaps by following the directions, we are just going to walk over every single trap they put in there. v0v One way to find out, right?

Also, wait a second. The blood trail goes out of frame off to the right. There isn't any door off to the right, is there?
Turn around slowly to avoid alarming the gnarly catbug that may or may not be there. Check whether or not there actually is anything there.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on January 26, 2015, 08:42:12 am
Also, wait a second. The blood trail goes out of frame off to the right. There isn't any door off to the right, is there?
Turn around slowly to avoid alarming the gnarly catbug that may or may not be there. Check whether or not there actually is anything there.
+1

/peek into the room on the right like we did the cave
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 26, 2015, 03:43:48 pm
What about left one room, left one room, upleft one room, etc?  One arrow per room. Based on the map I think that would put us left/downleft to the blue room without running into any walls that we know of.
That's possible too, and we should probably try that if this doesn't lead us anywhere special.
Indeed, good thought.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 26, 2015, 04:14:06 pm

(http://i.imgur.com/hhJc4xu.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

ANTITHEMANCERS are capable of ABSTRIVERSAL SOLVENATION
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 26, 2015, 04:33:25 pm

(http://i.imgur.com/wWWG0GS.png)

You strafe twice to your left
You step forwards and to your left
You strafe twice to your right
You step forwards and to your right
You step forwards and to your left

(http://i.imgur.com/wWWG0GS.png)

Hmmm....

Okay, new plan

You walk forwards (LEFT) into the next room



Loading...

(http://i.imgur.com/8ZWVnd6.gif)

AWESOMANCERS are pretty AWESOME
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 26, 2015, 04:35:01 pm

(http://i.imgur.com/rgz6UcO.png)

Whew. You found a light source
That's comforting

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on January 26, 2015, 04:36:29 pm
Examine light source on floor.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 26, 2015, 04:37:20 pm
Examine light source on floor.
+1 The runes do look interesting.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 26, 2015, 04:39:16 pm
Examine light source on floor.
+1 The runes do look interesting.
+1

Also wave at the smiling door.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on January 26, 2015, 04:40:38 pm
Examine light source on floor.
+1 The runes do look interesting.
how do you know they are runes maybe there is a light bulb under the panel. Our Gmail has not specified the time period next
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 26, 2015, 05:04:19 pm

(http://i.imgur.com/ox0BL9e.gif)

(http://i.imgur.com/rgz6UcO.png)

Cool!

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on January 26, 2015, 05:25:58 pm
Uh oh. Where are our friends?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on January 26, 2015, 05:39:16 pm
Uh oh. Where are our friends?
1+
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 26, 2015, 07:44:24 pm
Wicked colors.
I guess we should of held hands and announced our plan out loud. Go back right to the dark room, then outside. If we can't find them go back left to the smiling light room.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on January 26, 2015, 07:48:10 pm
Wicked colors.
I guess we should of held hands and announced our plan out loud. Go back right to the dark room, then outside. If we can't find them go back left to the smiling light room.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lost in Nowhere on January 26, 2015, 08:13:24 pm
I'm going to guess that that's a map. Which it probably is, seeing as the bit we have matches with it.

Wicked colors.
I guess we should of held hands and announced our plan out loud. Go back right to the dark room, then outside. If we can't find them go back left to the smiling light room.
+1
+1

Also, re-hat the flower.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 26, 2015, 08:25:16 pm

Oh, snap! Where are your FRIENDS?

You go back to try and find them

(http://i.imgur.com/vgRCtBi.png)

(http://i.imgur.com/wWWG0GS.png)

(http://i.imgur.com/OVzD80T.png)
Hey DAS??
Are you here?

(http://i.imgur.com/OVzD80T.png)
I'm outside

(http://i.imgur.com/OVzD80T.png)
Okay, one second

(http://i.imgur.com/pbHVVpn.png)

(http://i.imgur.com/xz686tM.png)
Oh, there you are

(http://i.imgur.com/hcIeyJJ.png)
I was scared of the dark

(http://i.imgur.com/xz686tM.png)
You're gonna have to go through eventually

(http://i.imgur.com/hcIeyJJ.png)
Well, let me know when the coast is clear

(http://i.imgur.com/xz686tM.png)
Whatever
Did you see where Walder went?

(http://i.imgur.com/hcIeyJJ.png)
Uh... I may have hid my eyes

(http://i.imgur.com/StPN7yL.png)
You're basically the worst

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 26, 2015, 08:26:33 pm
Command him to pose mightily, and then call out to walder in stimperspeak.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 26, 2015, 08:28:28 pm
Command him to pose mightily, and then call out to walder in stimperspeak.
+1
If this doesn't work, try seeing if Walder appears on the auto-map.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Execute/Dumbo.exe on January 26, 2015, 08:45:57 pm
Command him to pose mightily, and then call out to walder in stimperspeak.
+1
If this doesn't work, try seeing if Walder appears on the auto-map.
1+
I was about to say to multilarinise StimperSpeak but then I realised we already have.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on January 26, 2015, 08:54:16 pm
Command him to pose mightily, and then call out to walder in stimperspeak.
+1
If this doesn't work, try seeing if Walder appears on the auto-map.
1+
I was about to say to multilarinise StimperSpeak but then I realised we already have.
1+
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 26, 2015, 08:57:18 pm

(http://i.imgur.com/JJZDIRf.png)

DAS doesn't have the MANCERITUDE for STIMPERSPEAK


And the MAP looks like THIS:

(http://i.imgur.com/jJMrQps.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on January 26, 2015, 08:59:28 pm
Go back to room with light on floor then head northwest or up-left either one will do.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lost in Nowhere on January 26, 2015, 09:06:52 pm
Go back to room with light on floor then head northwest or up-left either one will do.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 26, 2015, 09:15:05 pm

(http://i.imgur.com/rgz6UcO.png)

You want to go UPLEFT

But there's...
THIS:

(http://i.imgur.com/BuCxl9f.png)

in the way

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 26, 2015, 09:17:45 pm
Say hi to the door.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 26, 2015, 09:30:04 pm
If it doesn't talk, try putting the dead stimper eye in one of the circular slots.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on January 26, 2015, 09:53:41 pm
Say hi to the door.
If it doesn't talk, try putting the dead stimper eye in one of the circular slots.
1+
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: InstantHax on January 26, 2015, 10:50:03 pm
I regret not following this before......

This game is like, AMAZE
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 26, 2015, 10:59:59 pm
Say hi to the door.
If it doesn't talk, try putting the dead stimper eye in one of the circular slots.
1+
+1; if that doesn't work, try feeding it the flower.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 27, 2015, 04:47:48 pm

(http://i.imgur.com/6REHYIp.png)

(http://i.imgur.com/AbOg8cD.png)
Hello DOOR!

(http://i.imgur.com/6REHYIp.png)

(http://i.imgur.com/xz686tM.png)

(http://i.imgur.com/GLG1eoA.png)
HELLO DOOR!

(http://i.imgur.com/6REHYIp.png)

(http://i.imgur.com/xz686tM.png)
Alright, you asked for it

(http://i.imgur.com/0a64B3l.png)

The STIMPER EYEBALL doesn't quite fit.

It looks pretty gross

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 27, 2015, 04:48:44 pm
Put stinger in other eyehole
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on January 27, 2015, 05:31:10 pm
Inspect the mouth (carefully) --is that a blood spatter?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 27, 2015, 06:44:53 pm

(http://i.imgur.com/uyIlfbn.png)

There's some sort of DRAIN in there

You can see RESIDUAL FLUIDS around it

(http://i.imgur.com/jHfkMrD.png)

Lovely

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 27, 2015, 07:00:56 pm
Lick the fluids!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 27, 2015, 07:02:07 pm
>Jump through the mouth
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 27, 2015, 07:13:23 pm
>Jump through the mouth
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 27, 2015, 07:23:44 pm
Do we still have that fruit thing from the beginning? If so, feed it the fruit thing. Also take the things back out of its eyes.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 27, 2015, 07:49:44 pm
Do we still have that fruit thing from the beginning? If so, feed it the fruit thing. Also take the things back out of its eyes.
+1
This puzzle is hard.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 27, 2015, 09:00:11 pm

(http://i.imgur.com/KvYTWTr.png)

You've got the SHINY HUSK from the MAGINJI FRUIT, but it's empty

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 27, 2015, 09:21:12 pm
I'm calling quits for now on the smiling door.
Take our things out of the eye holes of the door and follow the green and purple blood trail with DAS in hopes of finding Walder.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on January 27, 2015, 09:24:53 pm
I'm calling quits for now on the smiling door.
Take our things out of the eye holes of the door and follow the green and purple blood trail with DAS in hopes of finding Walder.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on January 27, 2015, 09:25:27 pm
I'm calling quits for now on the smiling door.
Take our things out of the eye holes of the door and follow the green and purple blood trail with DAS in hopes of finding Walder.


This
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 27, 2015, 10:22:56 pm
...Am I the only one that thinks that "smiley door" looks like a urinal?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on January 27, 2015, 10:27:40 pm
...Am I the only one that thinks that "smiley door" looks like a urinal?
Seems like the sort of puzzle I really wouldn't want to see "solved," then.  Let's go find Walder.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 27, 2015, 11:56:09 pm
Uh, guys? Didn't the arrows say the next entrance was supposed to be up and to the left? The smiley door is up and to the right. Maybe it's a red herring and we should feel the up-leftern wall for secret passages or something.

Also the runes on the floor are probably a map to solving the puzzle or something. Anyone make progress on those?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lost in Nowhere on January 27, 2015, 11:57:24 pm
Honestly, the thing on the floor looks like it's just a map of this place, seeing as what part of the map we have lines up with it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 28, 2015, 02:51:42 am
That RUNE THINGY looks pretty MANCIC. Use everything in our inventory on it, adventure game style. Also check for correspondence to our map, as well as check every single menu we have. Inventory, stats, spellings, etc. Lastly, can we split Larinoidoid (as in, stuff made from Larinoids) items back into their constituents?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on January 28, 2015, 07:55:20 am
Uh, guys? Didn't the arrows say the next entrance was supposed to be up and to the left? The smiley door is up and to the right. Maybe it's a red herring and we should feel the up-leftern wall for secret passages or something.

Also the runes on the floor are probably a map to solving the puzzle or something. Anyone make progress on those?

Try this, we are metamamcey so this is the kind of meta knowledge we need to try
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 28, 2015, 08:07:33 pm

(http://i.imgur.com/ud8PHw0.png)

You take back the STIMPER EYE and GNARLY CHITIN for now.
You STASH them in your INVENTORY

(http://i.imgur.com/Cx6TpC3.png)

(http://i.imgur.com/NDay6wT.png)

(http://i.imgur.com/LaQpims.png)

(http://i.imgur.com/w6Q5aBx.png)

Well. That's interesting

You decide to explore RIGHT for now

(http://i.imgur.com/CGXdixs.png)

(http://i.imgur.com/wWWG0GS.png)

(http://i.imgur.com/tH5kzWg.png)


Loading...

(http://i.imgur.com/8ZWVnd6.gif)

WAKE UP, SKYLER
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 28, 2015, 08:08:07 pm

(http://i.imgur.com/M4oYop4.png) (http://imgur.com/M4oYop4)

Wow

(http://i.imgur.com/2NSLx7a.png)

It looks FAMILIAR, like something out of a DREAM

(http://i.imgur.com/G925UbI.png)

There's one SYMBOL for each REALM of MANCY

(http://i.imgur.com/jWq909n.png)
AWESOMANCY

(http://i.imgur.com/Cjyl9Yo.png)
MIGHTYMANCY

(http://i.imgur.com/mArZtk9.png)
FANCYMANCY

(http://i.imgur.com/vEAEBU2.png)
MANCYMANCY

(http://i.imgur.com/GMKXqXg.png)
TRANSYMANCY

(http://i.imgur.com/zzhXF2t.png)
PRISMANCY

(http://i.imgur.com/lXV6plt.png)
ANTITHEMANCY

...

(http://i.imgur.com/X75Vxjw.png)

(http://i.imgur.com/QSIIymE.png)
METAMANCY

(http://i.imgur.com/RrWR9Uu.png)

WAKE UP, SKYLER

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mysterious Figure on January 28, 2015, 08:08:16 pm

WAKE UP, SKYLER
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mysterious Figure on January 28, 2015, 08:14:02 pm

...

About freakin' time, am I right?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 28, 2015, 08:19:32 pm

You understand

You are no longer BEWILDERED

(http://i.imgur.com/uVQMQ7q.png)

You have ADVANCED in ESOTERIC ECHELON
You are now of ESOTERIC ECHELON 1

(http://i.imgur.com/PUmYigi.png)

You are CONFUSED, TIRED, and NERVOUS

You can now use a new SPELLING!

(http://i.imgur.com/9d3GFGh.png)

(http://i.imgur.com/G925UbI.png)

What do you do? (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on January 28, 2015, 08:20:57 pm
Larionize remancitype
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on January 28, 2015, 08:34:40 pm
Explain what you now understand to confirm that you understand what we think you understand and not something else.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 28, 2015, 08:47:58 pm
Explain what you now understand to confirm that you understand what we think you understand and not something else.
Not a bad idea.
Larionize remancitype
Specifically, use the one with four Larinoids. Then list the known Mancitype Resonances of all our items, so that we can decide which one to Remancitype.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 28, 2015, 09:09:50 pm
Explain what you now understand to confirm that you understand what we think you understand and not something else.
Not a bad idea.
Larionize remancitype
Specifically, use the one with four Larinoids. Then list the known Mancitype Resonances of all our items, so that we can decide which one to Remancitype.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 28, 2015, 09:21:58 pm
Explain what you now understand to confirm that you understand what we think you understand and not something else.
Not a bad idea.
Larionize remancitype
Specifically, use the one with four Larinoids. Then list the known Mancitype Resonances of all our items, so that we can decide which one to Remancitype.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on January 28, 2015, 09:23:00 pm
Explain what you now understand to confirm that you understand what we think you understand and not something else.
Not a bad idea.
Larionize remancitype
Specifically, use the one with four Larinoids. Then list the known Mancitype Resonances of all our items, so that we can decide which one to Remancitype.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 28, 2015, 09:47:51 pm
Is no one else concerned that there's purple and green blood pooling at the base of this thing? Like, are we going to die?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on January 28, 2015, 09:50:38 pm
-shrug- what ever, we will just have our pals avenge us(or run back to the respawn tree)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 28, 2015, 09:56:18 pm
Is no one else concerned that there's purple and green blood pooling at the base of this thing? Like, are we going to die?
That's a very good point.

Let's step away from the obelisk-of-potential-doom.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Cptn Kaladin Anrizlokum on January 28, 2015, 10:13:36 pm
Explain what you now understand to confirm that you understand what we think you understand and not something else.
Not a bad idea.
Larionize remancitype
Specifically, use the one with four Larinoids. Then list the known Mancitype Resonances of all our items, so that we can decide which one to Remancitype.
+1
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lost in Nowhere on January 28, 2015, 10:24:30 pm
Explain what you now understand to confirm that you understand what we think you understand and not something else.
Not a bad idea.
Larionize remancitype
Specifically, use the one with four Larinoids. Then list the known Mancitype Resonances of all our items, so that we can decide which one to Remancitype.
+1
+1
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 29, 2015, 01:12:24 am
Explain what you now understand to confirm that you understand what we think you understand and not something else.
Not a bad idea.
Larionize remancitype
Specifically, use the one with four Larinoids. Then list the known Mancitype Resonances of all our items, so that we can decide which one to Remancitype.
+1
+1
+1
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on January 29, 2015, 01:20:22 pm
Remember, people, quote pyramids make the forum cry and the Toad sad.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on January 29, 2015, 04:13:31 pm
Remember, people, quote pyramids make the forum cry and the Toad sad.
Spoiler (click to show/hide)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 29, 2015, 04:18:48 pm
Remember, people, quote pyramids make the forum cry and the Toad sad.
It also makes browsers cry tears of blood. Or at least it makes Chrome cry tears of blood, and IE bleeds to death when you start it up so that's a moot point. Not sure how FireFox/IceDragon deals with it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on January 29, 2015, 04:44:11 pm
this thread is now my newest favorite thing.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 29, 2015, 05:15:31 pm
Safari works quite well with quote pyramids.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 29, 2015, 07:59:25 pm

You understand the first ESOTERIC ECHELON OF METAMANCY

More than that cannot be explained in words. It is a state of mind

(http://i.imgur.com/Cx6TpC3.png)

The HATS you have in your INVENTORY have the following RESONANT MANCITYPES:


MAGINJI FLOWER
(http://i.imgur.com/mArZtk9.png)
FANCY


GNARLY CHITIN
(http://i.imgur.com/vEAEBU2.png)
MANCIC


Also,
Walder is wearing the STIMPER FLUFF, which is
(http://i.imgur.com/vEAEBU2.png)
MANCIC


and DAS is wearing the STIMPER TUSK, which is
(http://i.imgur.com/Cjyl9Yo.png)
MIGHTY


You have one LARINOID in your INVENTORY

You LARINIZE REMANCITYPE

(http://i.imgur.com/iMdOYgW.png)

(http://i.imgur.com/85Y2eW1.png)

(http://i.imgur.com/8Kl6sno.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Cptn Kaladin Anrizlokum on January 29, 2015, 08:02:27 pm
Remancitype the Maginji flower to be Meta resonant?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 29, 2015, 08:05:55 pm

You cannot CAST REMANCITYPE because
you are not currently wearing a HAT

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 29, 2015, 08:07:18 pm
Wear Maginji flower and then
Remancitype the Maginji flower to be Meta resonant?
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on January 29, 2015, 08:10:19 pm
Wear Maginji flower and then
Remancitype the Maginji flower to be Meta resonant?
+1


+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on January 29, 2015, 08:40:12 pm
Contemplate the bandana you saw on the poor deceased blue fellow.  Perhaps it may be a meta-type piece of headware, allowing you to use your new-found REMANCITYPE!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 29, 2015, 09:13:51 pm
Wear Maginji flower and then
Remancitype the Maginji flower to be Meta resonant?
+3

Also dunno what y'all are on about. Quote pyramids work fine for me in Chrome. But to avoid pyramids, I've simply changed the + to the total value.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Kassire on January 29, 2015, 09:20:23 pm
+3

Also dunno what y'all are on about. Quote pyramids work fine for me in Chrome. But to avoid pyramids, I've simply changed the + to the total value.
Well the great Toad doesn't want it, then we shall not create pyramids
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 29, 2015, 09:32:39 pm
>Do a headstand
>Declare that you're now wearing the cave as a hat.
>Check mancitype of cave
>Failing that, put on a hat, grab the icon that appears above your head, and wear that as a hat. For bonus points, grab the resulting icon above our head, and wear that.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Empiricist on January 29, 2015, 09:34:03 pm
>Do a headstand
>Declare that you're now wearing the cave as a hat.
>Check mancitype of cave
>Failing that, put on a hat, grab the icon that appears above your head, and wear that as a hat. For bonus points, grab the resulting icon above our head, and wear that.

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 29, 2015, 09:51:44 pm
>Do a headstand
>Declare that you're now wearing the cave as a hat.
>Check mancitype of cave
>Failing that, put on a hat, grab the icon that appears above your head, and wear that as a hat. For bonus points, grab the resulting icon above our head, and wear that.

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: CyberUrist on January 30, 2015, 02:13:49 am
>Do a headstand
>Declare that you're now wearing the cave as a hat.
>Check mancitype of cave
>Failing that, put on a hat, grab the icon that appears above your head, and wear that as a hat. For bonus points, grab the resulting icon above our head, and wear that.

+1
This is Hatquest thinking, and I love it. I approve. Also, why can't we take Das' four-larinoid thing and use it for our larinizations? Give him the one larinoid instead.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 30, 2015, 08:26:05 am
Drag Das to the obelisk thing. If he doesn't gain an echilion, make him name the mancies. If that doesn't work either, pry out the prismancy simbol(use the toenail or the chitin). Do not pry anything out if the obelisk thing also works on Das.

Wear the gnarly chitin(we've got a replacement mancic resonant item, just in case), then cast remancitype.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 31, 2015, 01:01:24 pm

(http://i.imgur.com/cf8xu5n.png)

You try on the MAGINJI FLOWER

Unfortunately, it has a FANCY RESONANT MANCITYPE,
which is incompatible with your META INTRINSIC MANCITYPE

(http://i.imgur.com/ZsKpBGQ.png)

You cast REMANCITYPE

(http://i.imgur.com/5MwingJ.png)

The MAGINJI FLOWER's
FANCY RESONANT MANCITYPE COMPATS
with your META INTRINSIC MANCITYPE!

You can now use a new SPELLING!

(http://i.imgur.com/1GLhYA5.png)

(http://i.imgur.com/eFOJDC1.png)

You take off the MAGINJI FLOWER

You try on the MATERIAL REALMS

(http://i.imgur.com/U25owAP.png)

It makes you look unstable

(http://i.imgur.com/GpX3svG.png)

(http://i.imgur.com/ZProz9Y.png)

Its META RESONANT MANCITYPE COMPATS
with your META INTRINSIC MANCITYPE!

You can now use a new SPELLING!

(http://i.imgur.com/NpAImtM.png)

Awesome

The blood rushes to your head, though
So you have to stand back up pretty soon

(http://i.imgur.com/eFOJDC1.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on January 31, 2015, 01:13:03 pm
Charm the socks?

Try casting that. If it fails, try it on DAS
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on January 31, 2015, 01:20:17 pm
My god that actually worked. I expected just like an "I'm not even going to try that" response.

Charm the socks?

Try casting that. If it fails, try it on DAS
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 31, 2015, 03:08:42 pm
Check out your list of spellings now that you're hatless.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 31, 2015, 03:28:19 pm

You have one SPELLING

(http://i.imgur.com/iMdOYgW.png)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on January 31, 2015, 03:50:42 pm
Go back to Das, have him take off his tusk and see what happens to his larinized spelling.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 31, 2015, 03:51:20 pm
I vote we wear the world again, LARINIZE LOOKNIG FOR TROUBLE, and use it to see what it does.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on January 31, 2015, 06:15:40 pm
I vote we wear the world again, LARINIZE LOOKNIG FOR TROUBLE, and use it to see what it does.
I don't care this is probably suicide  do it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 31, 2015, 06:35:26 pm
Bring DAS to the obelisk.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on January 31, 2015, 07:56:03 pm
I wanna try Charm the Socks.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 31, 2015, 07:58:11 pm
I vote we wear the world again, LARINIZE LOOKNIG FOR TROUBLE, and use it to see what it does.
I don't care this is probably suicide  do it.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 31, 2015, 08:44:20 pm
I vote we wear the world again, LARINIZE LOOKNIG FOR TROUBLE, and use it to see what it does.
I don't care this is probably suicide  do it.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: thegrtman on January 31, 2015, 08:46:41 pm
So I just noticed something kind of strange...

(http://i.imgur.com/60bhpFt.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on January 31, 2015, 09:02:34 pm
Brilliant... It's a map of the area. Hah, nice catch man.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Pencil_Art on January 31, 2015, 09:10:54 pm
Funny how your personal text kind of flows into that post..

"So let's put it this way: I found something kind of strange..."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 31, 2015, 10:26:27 pm
-snip-
Well done, good sir! A nice catch, indeed.
This is mutually confirmed with deadringer's theory that the directions on the sign correspond to rooms, as the resulting map would match the rune as well.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on January 31, 2015, 11:01:52 pm
Can we inspect the base of the pillar where the blood trails stop? and maybe peek behind the pillar?
The way I see it, if the trails stop there, then either:
1. the obelisk can make you stop bleeding.
2. the trail continues behind or under the obelisk.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Shadestyle on January 31, 2015, 11:04:37 pm
Can we inspect the base of the pillar where the blood trails stop? and maybe peek behind the pillar?
The way I see it, if the trails stop there, then either:
1. the obelisk can make you stop bleeding.
2. the trail continues behind or under the obelisk.
Or option three.
3. It makes people bleed when they try to investigate it too much.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: XXXXYYYY on January 31, 2015, 11:10:31 pm
PTW
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 01, 2015, 02:10:56 am
If we're going to suicide, let's do it all the way! Get the MULTILARINOID from Das, MULTILARINIZE LOOKING FOR TROUBLE, then use it!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 01, 2015, 05:29:38 am
If we're going to suicide, let's do it all the way! Get the MULTILARINOID from Das, MULTILARINIZE LOOKING FOR TROUBLE, then use it!
We'd better check what happens to the LARINOID when you remove a hat first. We don't want to lose our MULTILARINOID the moment we stop wearing the MATERIAL REALMS.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 02, 2015, 07:01:58 pm

You try on the MATERIAL REALMS

(http://i.imgur.com/2ik3mpk.png)

The HAT COMPATS and you get a SPELLING

You DELARINIZE REMANCITYPE

You LARINIZE LOOKING FOR TROUBLE

(http://i.imgur.com/y8mbzV4.png)

You cast LOOKING FOR TROUBLE

(http://i.imgur.com/xsxRVFX.png)

Your MAP opens automatically!

(http://i.imgur.com/D9d7cEP.png)

The blood rushes to your head and you stand up

A LARINOID is EJECTED

(http://i.imgur.com/gjx1SrY.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on February 02, 2015, 07:18:39 pm
This is a pretty cool game I just read through it.
Travel uppity-right to the trouble indicator.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on February 02, 2015, 07:22:48 pm
Pickup LARINOID and stash it in your inventory first.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on February 02, 2015, 07:32:41 pm
Wait standing on our head actually worked?
Ahahahaha, that's great!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 02, 2015, 07:39:29 pm
Skyler: Go back left to get DAS so he can join the party.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 02, 2015, 08:04:00 pm
Skyler: Go back left to get DAS so he can join the party.
Pickup LARINOID and stash it in your inventory first.

This and this.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 02, 2015, 08:21:55 pm
Skyler: Go back left to get DAS so he can join the party.
Pickup LARINOID and stash it in your inventory first.
This is a pretty cool game I just read through it.
Travel uppity-right to the trouble indicator.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 02, 2015, 09:06:19 pm
Skyler: Go back left to get DAS so he can join the party.
Pickup LARINOID and stash it in your inventory first.
This is a pretty cool game I just read through it.
Travel uppity-right to the trouble indicator.
+2
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 02, 2015, 09:12:22 pm
Oh wait! Maybe we should LARINIZE TUSKIN' and try to get Das to knock loose some of the other LARINOIDS in the ground so we can use them first?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 02, 2015, 09:46:59 pm
Oh wait! Maybe we should LARINIZE TUSKIN' and try to get Das to knock loose some of the other LARINOIDS in the ground so we can use them first?
Good idea, we should go back to the 1st purple area and see if DAS can extract them.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on February 03, 2015, 02:08:26 am
Lets go in this order:
Pickup LARINOID and stash it in your inventory first.
Skyler: Go back left to get DAS so he can join the party.
Oh wait! Maybe we should LARINIZE TUSKIN' and try to get Das to knock loose some of the other LARINOIDS in the ground so we can use them first?
This is a pretty cool game I just read through it.
Travel uppity-right to the trouble indicator.
+3
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on February 03, 2015, 09:23:16 am
Lets go in this order:
Pickup LARINOID and stash it in your inventory first.
Skyler: Go back left to get DAS so he can join the party.
Oh wait! Maybe we should LARINIZE TUSKIN' and try to get Das to knock loose some of the other LARINOIDS in the ground so we can use them first?
This is a pretty cool game I just read through it.
Travel uppity-right to the trouble indicator.
+3
Good idea(s). +1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 03, 2015, 06:39:11 pm
Lets go in this order:
Pickup LARINOID and stash it in your inventory first.
Skyler: Go back left to get DAS so he can join the party.
Oh wait! Maybe we should LARINIZE TUSKIN' and try to get Das to knock loose some of the other LARINOIDS in the ground so we can use them first?
This is a pretty cool game I just read through it.
Travel uppity-right to the trouble indicator.
+3
Good idea(s). +1

This is a good order.....if we get enough laarinoids we can imposed tusken even more for combat
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 04, 2015, 06:15:31 pm

(http://i.imgur.com/ENrfMD5.png)

You take the LARINOID and STASH it in your INVENTORY

(http://i.imgur.com/YAn7Dt9.png)

(http://i.imgur.com/ENrfMD5.png)

You notice that you can only go LEFT or RIGHT from here

Also you cannot go RIGHT

The way is blocked by IGNEOUS RUBBLE

(http://i.imgur.com/72TjqSq.png)

(http://i.imgur.com/UnK39mv.png)

(http://i.imgur.com/QVBff6y.png)
Hey DAS!

(http://i.imgur.com/hcIeyJJ.png)
Sup

(http://i.imgur.com/QVBff6y.png)
Let's go do something that's not in the darkness

(http://i.imgur.com/hcIeyJJ.png)
Okay!

(http://i.imgur.com/DPA2OKE.png)

(http://i.imgur.com/otgVqhM.png)

(http://i.imgur.com/XHzecHh.png)

DAS casts TUSKIN'!

(http://i.imgur.com/bqpbxMt.png)

Your PARTY's BRUTELINESS is SOUPED

(http://i.imgur.com/e2cSSfI.png)

(http://i.imgur.com/qh87wiE.png)

(http://i.imgur.com/Mawn10W.png)

DAS still can't extract any of the LARINOIDS, though

(http://i.imgur.com/XHzecHh.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on February 04, 2015, 06:19:33 pm
Hmm. I kinda expected that not to work.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on February 04, 2015, 06:34:30 pm
Try digging them out.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 04, 2015, 07:11:19 pm
Wait I think his multilarioned is in stempier speak, put it in tusken and try agian
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 04, 2015, 07:20:32 pm
I suspect we are up against an "invisible wall".

Are efforts are perhaps best spent exploring.

>head down-right.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 04, 2015, 07:28:49 pm
If we can't get the larinoids out of the ground, the dynamic duo should travel back to the gray lands to see if Walder is with his herd.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 04, 2015, 07:44:59 pm
Hello?

Wait I think his multilarioned is in stempier speak, put it in tusken and try agian

Not even a mention of this idea
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 04, 2015, 07:52:12 pm
Hello?

Wait I think his multilarioned is in stempier speak, put it in tusken and try agian

Not even a mention of this idea

He couldn't pull it out, even with his BRUTELINESS attribute maxed out.  I don't think we're meant to pull out another.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on February 04, 2015, 07:56:14 pm
Try digging them out.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 04, 2015, 07:57:06 pm
Hello?

Wait I think his multilarioned is in stempier speak, put it in tusken and try agian

Not even a mention of this idea

He couldn't pull it out, even with his BRUTELINESS attribute maxed out.  I don't think we're meant to pull out another.
Yeah, but that was with only a single LARINOID. Remember with STIMPER SPEAK being only LARINIZED Das couldn't even really communicated with Walder. MULTILARINIZING TUSKIN' might do more than buff BRUTELINESS. I'm on board with this idea.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 04, 2015, 09:30:37 pm
Hello?

Wait I think his multilarioned is in stempier speak, put it in tusken and try agian

Not even a mention of this idea

He couldn't pull it out, even with his BRUTELINESS attribute maxed out.  I don't think we're meant to pull out another.
Yeah, but that was with only a single LARINOID. Remember with STIMPER SPEAK being only LARINIZED Das couldn't even really communicated with Walder. MULTILARINIZING TUSKIN' might do more than buff BRUTELINESS. I'm on board with this idea.
+1 to multilarinizing tuskin' and trying again.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 04, 2015, 09:51:48 pm
Guys, I made a theoretically map based on the runes in the cave. I also added in some of the landmarks we've seen.

Spoiler (click to show/hide)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 04, 2015, 09:59:01 pm
Mmm....my genre savvy  and gamer logic draw my attention to the dead ends. We go threre after we try getting  the larionds and find the trouble.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 04, 2015, 10:09:21 pm
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mysterious Figure on February 04, 2015, 10:12:50 pm

Ugh

That totally makes my face look fat
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on February 04, 2015, 10:15:54 pm
Oh hi there multiarmed skeleton thing.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 04, 2015, 10:19:10 pm
Wait is that guy in red standing in lava? Or is that just some magic energy or something....
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on February 04, 2015, 10:20:16 pm

Ugh

That totally makes my face look fat
...Wait. That's your face?! I thought it was a mask or something.

And why do you hate the fourth wall so much? It's already broken. You can stop beating it now.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mysterious Figure on February 04, 2015, 10:27:25 pm

I mean the MASK makes my face look fat
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 04, 2015, 10:35:00 pm
THE PLOT THICKENS!
In case I haven't said this yet, this game is awesome, metamancer. And welcome to the party, Mr. Mysterious Figure!
inb4 that's not even metamancer's alt account.
Guys, I made a theoretically map based on the runes in the cave. I also added in some of the landmarks we've seen.

-snip-
Good map. We also know the location of what's-'is-face's store-or-something based on the sign's directions, you might want to add that as well.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 04, 2015, 10:53:22 pm
THE PLOT THICKENS!
In case I haven't said this yet, this game is awesome, metamancer. And welcome to the party, Mr. Mysterious Figure!
inb4 that's not even metamancer's alt account.
Guys, I made a theoretically map based on the runes in the cave. I also added in some of the landmarks we've seen.

-snip-
Good map. We also know the location of what's-'is-face's store-or-something based on the sign's directions, you might want to add that as well.
We haven't been there yet, so I don't have anything to add to the map. But I save the PSD so I can update it as we progress.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on February 04, 2015, 10:53:43 pm
Awesomeness!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 04, 2015, 11:23:38 pm
THE PLOT THICKENS!
In case I haven't said this yet, this game is awesome, metamancer. And welcome to the party, Mr. Mysterious Figure!
inb4 that's not even metamancer's alt account.
Guys, I made a theoretically map based on the runes in the cave. I also added in some of the landmarks we've seen.

-snip-
Good map. We also know the location of what's-'is-face's store-or-something based on the sign's directions, you might want to add that as well.
We haven't been there yet, so I don't have anything to add to the map. But I save the PDF so I can update it as we progress.
Alright, makes sense.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 05, 2015, 09:25:23 am
Hmm.

The suit colors match with the MANCITYPES.
This means:
Redhead and Cape-Boy are AWESOMANCERS,
Tall Hat and Blondie are FANCYMANCERS
Triangle Guy and Sick Grandpa are MANCYMANCERS
Little Girl and Bandana Dwarf are TRANSYMANCERS
Larnoid Holding Girl and Larnoid Head are PRISMANCERS
Skyler is a METAMANCER
Das is a MIGHTYMANCER
Pointy-Head is an ANTITHEMANCER

That's three people without pair, so it figures that Mysterious Figure is a METAMANCER, Skull Abomination is an ANTITHEMANCER, and either the Golem is a MIGHTYMANCER, or Walder has been fooling us.

The dead TRANSYMANCER we saw earlier is not present in the TEASER. Either he is staying dead, or TRANSYMANCERS are capable of TRANSFORMATION.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on February 05, 2015, 05:57:00 pm
Interesting.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 05, 2015, 06:40:30 pm
((Wow, AfellowDwarf. Spot on. I'm giving you in-game meta-kudos for that))

Your INSIGHTFUL OBSERVATIONS are eye-opening

You are no longer CONFUSED

(http://i.imgur.com/7dKZ8L2.png)

You are now TIRED and NERVOUS

(http://i.imgur.com/5zXXYVS.png)

You DELARINIZE STIMPERSPEAK and TUSKIN'

(http://i.imgur.com/ghekwbO.png)

You LARINIZE STIMPERSPEAK

You MULTILARINIZE TUSKIN'

(http://i.imgur.com/HoFgZea.png)

Unfortunately, DAS doesn't have enough MANCERITUDE to cast TUSKIN'

(http://i.imgur.com/typFJaZ.png)

(http://i.imgur.com/XHzecHh.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ~Neri on February 05, 2015, 06:42:10 pm
Wait till his mancertude regenerates!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 05, 2015, 07:08:13 pm
Wait till his mancertude regenerates!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 05, 2015, 08:09:24 pm
Wait till his mancertude regenerates!
+1

+1 THEN TRY AGIAN
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 05, 2015, 08:43:02 pm
Explore elsewhere while you wait for his mancertude to regen.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 05, 2015, 08:47:24 pm
Explore elsewhere while you wait for his mancertude to regen.
+1 Try backtracking to see if the herds of stimpers are still there.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 05, 2015, 08:51:02 pm
Explore elsewhere while you wait for his mancertude to regen.
+1 Try backtracking to see if the herds of stimpers are still there.

Might work
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 05, 2015, 09:16:31 pm
Explore elsewhere while you wait for his mancertude to regen.
+1 Try backtracking to see if the herds of stimpers are still there.

Might work
Might as well. Avoid provoking them this time if possible.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 05, 2015, 10:31:26 pm
I think we should head to the trouble spot. If the theoretical maps is to be believed, we should be able to travel down-right twice and up-right once, bypassing the rubble.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 05, 2015, 10:54:31 pm
Yes this is also i good plan
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on February 05, 2015, 10:55:15 pm
I think we should head to the trouble spot. If the theoretical maps is to be believed, we should be able to travel down-right twice and up-right once, bypassing the rubble.
Sounds like a plan
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on February 05, 2015, 10:57:01 pm
I think we should head to the trouble spot. If the theoretical maps is to be believed, we should be able to travel down-right twice and up-right once, bypassing the rubble.
Sounds like a plan
+1
1+
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on February 05, 2015, 11:24:00 pm
I think we should head to the trouble spot. If the theoretical maps is to be believed, we should be able to travel down-right twice and up-right once, bypassing the rubble.
Sounds like a plan
+1
1+
+1 lets go looking for trouble.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 06, 2015, 06:54:24 am
I think we should head to the trouble spot. If the theoretical maps is to be believed, we should be able to travel down-right twice and up-right once, bypassing the rubble.
Sounds like a plan
+1
1+
+1 lets go looking for trouble.

AWW YHA
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 06, 2015, 07:48:33 am
How about trying out the chitin first? If we go looking for trouble, we might as well try to have abilities on hand that can deal with it.

Also, notice that MULTILARINIZED TUSKIN' can't be used by Das, though he has more than half of his MANCERITUDE left after casting the LARINIZED version. Aparantly, MULTILARINIZED spellings recuire more MANCERITUDE to use than LARINIZED spellings.

Try on the chitin, MULTILARINIZE REMANCITYPE and cast it. If that doesn't work, LARINIZE REMANCITYPE and try casting it again.

Also try doing a cartwheel, or lift Das above your head now that your BRUTELYNESS is SOUPED. Observe what happens to your and Das' BRUTELINESS.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on February 06, 2015, 10:49:13 am
How about trying out the chitin first? If we go looking for trouble, we might as well try to have abilities on hand that can deal with it.

Also, notice that MULTILARINIZED TUSKIN' can't be used by Das, though he has more than half of his MANCERITUDE left after casting the LARINIZED version. Aparantly, MULTILARINIZED spellings recuire more MANCERITUDE to use than LARINIZED spellings.

Try on the chitin, MULTILARINIZE REMANCITYPE and cast it. If that doesn't work, LARINIZE REMANCITYPE and try casting it again.

Also try doing a cartwheel, or lift Das above your head now that your BRUTELYNESS is SOUPED. Observe what happens to your and Das' BRUTELINESS.

1+
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: XXXXYYYY on February 06, 2015, 09:05:26 pm
How about trying out the chitin first? If we go looking for trouble, we might as well try to have abilities on hand that can deal with it.

Also, notice that MULTILARINIZED TUSKIN' can't be used by Das, though he has more than half of his MANCERITUDE left after casting the LARINIZED version. Aparantly, MULTILARINIZED spellings recuire more MANCERITUDE to use than LARINIZED spellings.

Try on the chitin, MULTILARINIZE REMANCITYPE and cast it. If that doesn't work, LARINIZE REMANCITYPE and try casting it again.

Also try doing a cartwheel, or lift Das above your head now that your BRUTELYNESS is SOUPED. Observe what happens to your and Das' BRUTELINESS.

1+
While we do that, why don't we try him on as a hat? Then cast remancitype.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 06, 2015, 09:13:11 pm
How about trying out the chitin first? If we go looking for trouble, we might as well try to have abilities on hand that can deal with it.

Also, notice that MULTILARINIZED TUSKIN' can't be used by Das, though he has more than half of his MANCERITUDE left after casting the LARINIZED version. Aparantly, MULTILARINIZED spellings recuire more MANCERITUDE to use than LARINIZED spellings.

Try on the chitin, MULTILARINIZE REMANCITYPE and cast it. If that doesn't work, LARINIZE REMANCITYPE and try casting it again.

Also try doing a cartwheel, or lift Das above your head now that your BRUTELYNESS is SOUPED. Observe what happens to your and Das' BRUTELINESS.

1+
While we do that, why don't we try him on as a hat? Then cast remancitype.
Good call. +1.

I'm pretty much the most indecisive person ever when it comes to +1'ing suggestion game suggestions.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 06, 2015, 10:49:22 pm
Definitely try Das, and basically everything, on as a hat.

Also I forgot we wanted to take Das back to the obelisk to see if he would learn a SPELLING or something! We should do that before looking for trouble.

And try to wear the obelisk as a hat.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on February 06, 2015, 10:50:20 pm
Definitely try Das, and basically everything, on as a hat.

Also I forgot we wanted to take Das back to the obelisk to see if he would learn a SPELLING or something! We should do that before looking for trouble.

And try to wear the obelisk as a hat.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on February 07, 2015, 04:03:22 pm
We still haven't inspected the base of the obelisk, either...Or did we decide that was too dangerous?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on February 08, 2015, 01:51:39 am
We should try wearing our hair as a hat. Is on head. Is hat.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on February 08, 2015, 03:08:51 am
We should try wearing our hair as a hat. Is on head. Is hat.
+1
Also, try wearing head as hat. Failing that, try scalp.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 09, 2015, 08:10:16 pm

(http://i.imgur.com/wWbvo4x.png)

You do pretty much the best cartwheel ever

(http://i.imgur.com/SIWuBH7.png)

Your BRUTELINESS remains unchanged

(http://i.imgur.com/1FN6p4u.png)


Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Each MATERIAL REALM houses one MONSTER.
Each MONSTER guards a single GLASS MASK.



(http://i.imgur.com/rfScAjk.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 09, 2015, 08:12:48 pm
Pick up the thing that is colored like our torso.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on February 09, 2015, 08:35:09 pm
Yes, pick it up, and put it on our head.... as a hat....
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 09, 2015, 08:37:09 pm
Yes, pick up the thing.

Edit: Also, MULTILARINIZE the MATERIAL REALMS and cast LOOKING FOR TROUBLE again. Trouble should be nearby, downleft, maybe the MULTILARINIZED SPELLING will make trouble come looking for us.

Also ask Das about the GNARLY CATSLUG that we're probably approaching. Does it have any natural predators?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 09, 2015, 08:54:23 pm
Quote from: AfellowDwarf
Yes, pick up the thing.

Edit: Also, MULTILARINIZE the MATERIAL REALMS and cast LOOKING FOR TROUBLE again. Trouble should be nearby, downleft, maybe the MULTILARINIZED SPELLING will make trouble come looking for us.

Also ask Das about the GNARLY CATSLUG that we're probably approaching. Does it have any natural predators?

Trouble should be down right one and up right one, according to the map. But it looks like we might not be able to get there from this direction because of the rubble, so we'll have to go around across the entire map basically.

Yes, pick it up, and put it on our head.... as a hat....
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 09, 2015, 09:04:53 pm
Trouble should be down right one and up right one, according to the map. But it looks like we might not be able to get there from this direction because of the rubble, so we'll have to go around across the entire map basically.
Trouble should be down right and right from the larnoid spot, and we just went right, if I recall correctly. Perhaps we should open the map to clear up confusion, though.

Edit:
Oh, and there is light coming from under the rubble. Maybe there is a passage?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 09, 2015, 09:31:12 pm
Trouble should be down right and right from the larnoid spot, and we just went right, if I recall correctly. Perhaps we should open the map to clear up confusion, though.

Edit:
Oh, and there is light coming from under the rubble. Maybe there is a passage?

I made a theoretical map a little bit ago based on the rune in the cave. Here:

Spoiler (click to show/hide)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 10, 2015, 05:18:05 pm

You try on the MATERIAL REALMS and cast LOOKING FOR TROUBLE

(http://i.imgur.com/ciyaHNf.png)

(http://i.imgur.com/s07NWvE.png)

It looks like the TROUBLE has moved!
It's in the next room DOWNRIGHT!

(http://i.imgur.com/WaHivj3.png)

You try on the FOCUSING CRYSTAL

(http://i.imgur.com/OoAWaza.png)

It makes you feel focused

Its PRISMATIC RESONANT MANCITYPE is
incompatible with your META INTRINSIC MANCITYPE

(http://i.imgur.com/2c9SO9Y.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 10, 2015, 05:30:26 pm
Huh. The focusing crystal is not a hat?

For achievement purposes I mean.


Anyway, let's cast REMANCITYPE again and see what spelling it produces.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on February 10, 2015, 05:47:51 pm
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 10, 2015, 06:07:15 pm
We don't want to use up all our MANCERTUDE though. At least until we figure out how to replenish our stats. I vote we examine the light/go through to the trouble!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Execute/Dumbo.exe on February 10, 2015, 06:13:19 pm
Obviously, based on previous evidence and massive amounts of guesswork, the trouble we are looking for must be the injured Gnarly Catslug!
So it either must be injured and easily defeated, or in a be severe berserker rage capable of tearing us apart with it's eyelids! Either way, it's a plus!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 10, 2015, 06:25:44 pm
We don't want to use up all our MANCERTUDE though. At least until we figure out how to replenish our stats. I vote we examine the light/go through to the trouble!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 10, 2015, 07:14:37 pm
(http://i.imgur.com/yc5uTBB.png)
(( :P ))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 10, 2015, 07:27:46 pm

Your MANCERITUDE is recharging at a fairly
decent rate now that you're not CONFUSED

(http://i.imgur.com/bQDm259.png)

(http://i.imgur.com/8DK7tnL.png)

Anyway, you can't fit through DOWNRIGHT,
but you can PEEK into the next room

(http://i.imgur.com/bpMG6Mq.png)

You can hear it purring

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 10, 2015, 07:29:43 pm
Turn back around and explore the brown areas.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on February 10, 2015, 07:33:47 pm
Call for Kitty.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 10, 2015, 08:23:53 pm
Perhaps we should not call out to the thing happily sitting next to a pool of blood. At least not yet.

I vote we go back through the cave.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on February 10, 2015, 08:36:00 pm
Let's not attract the thing labelled trouble next to the pool of blood. It's probably eaten some poor soul.

Perhaps we should not call out to the thing happily sitting next to a pool of blood. At least not yet.

I vote we go back through the cave.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 10, 2015, 08:48:41 pm
Call for Kitty.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 11, 2015, 03:18:49 am
Use charm the socks to make peace with the kitty.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Generally me on February 11, 2015, 05:17:39 am
ask our Companion what that thing is
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Execute/Dumbo.exe on February 11, 2015, 06:22:21 am
Check for pebbles, throw said pebble at the Gnarly Catslug, if we catch it's attention, run.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 11, 2015, 05:16:27 pm
> Name the catslug "Mittens McCatslug."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on February 11, 2015, 09:58:50 pm
IT'S SO CUUUUUUTE
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on February 12, 2015, 10:23:50 am
Use charm the socks to make peace with the kitty.
+1

> Name the catslug "Mittens McCatslug."
+1

And maybe also try remancityping the focusing crystal to see if we get a new spelling.
Edit: oops, Afellowdwarf suggested this already too. +1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 12, 2015, 08:48:33 pm
Sorry I've missed a couple days...

I've been playing way too much
Spoiler: "GUNS OF ICARUS!!!" (click to show/hide)

Anyway, happy Valentine's / Singles Awareness Weekend everybody! <3

Updates will return next Monday.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lost in Nowhere on February 12, 2015, 09:10:37 pm
That picture makes me happy.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 12, 2015, 09:23:12 pm
I can't wait to meet those characters!!!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on February 13, 2015, 07:09:22 pm
wow that's one great pic
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Execute/Dumbo.exe on February 13, 2015, 07:30:59 pm
I like that the flower is now just something that will always be there on the characters head whenever you draw her.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 14, 2015, 04:15:04 pm
Holy cow, people
You know how I just mentioned Guns of Icarus?

It's 75% off on Steam this weekend

And it's awesome

/recommendation
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 14, 2015, 04:16:33 pm
really? my steam did not manage to connect this morning and I don't feel like restarting my computer right now, mind telling me wat its about and what it current price is?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on February 15, 2015, 12:36:48 am
I need to get back into playing that...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 15, 2015, 10:24:16 am
CALL FOR THE KITTY
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 16, 2015, 10:23:36 am

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Some people say there is a
magical fortress that floats in the sky

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 16, 2015, 11:08:11 am

(http://i.imgur.com/hymmPX2.png)

You cast REMANCITYPE and the FOCUSING CRYSTAL COMPATS

You can now cast a new SPELLING!

(http://i.imgur.com/Q4kpi6F.png)

You try on the MAGINJI FLOWER again

It doesn't COMPAT, so you cast REMANCITYPE again

(http://i.imgur.com/QZxFyu2.png)

The MAGINJI FLOWER COMPATS

You can now cast a new SPELLING!

You LARINIZE CHARM THE SOCKS

(http://i.imgur.com/kHkWZnN.png)

Here we go...



(http://i.imgur.com/6Y8NCVZ.png)
Hey Mister Mittens!

(http://i.imgur.com/FJCx058.png)
Mittens McCatslug!
Hey buddy

(http://i.imgur.com/kcsaXiK.png)

Okay, cool

Quickly, you cast CHARM THE SOCKS

(http://i.imgur.com/9321rU1.png)

(http://i.imgur.com/a9Yvycq.png)

(http://i.imgur.com/xNJzNCi.png)

(http://i.imgur.com/UeWmnhc.png)
Maeww

(http://i.imgur.com/S9o7umy.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on February 16, 2015, 11:45:16 am
Leg it. And don't look back.
Get everyone to a safe spot where it cannot reach you.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on February 16, 2015, 11:51:39 am
To the cave!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 16, 2015, 12:06:14 pm
See if Das can cast TUSKIN' to expediate the retreat. Run towards the FEMALE STIMPER.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 16, 2015, 12:08:40 pm
Head back to the cave with the smiley door!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 16, 2015, 01:07:25 pm
See if Das can cast TUSKIN' to expediate the retreat. Run towards the FEMALE STIMPER.

We are so dead...but try this. Maybe we can got the slug and the stimper to fight eachother,
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 16, 2015, 01:22:09 pm
Also consider that every MATERIAL REALM has its own MONSTER,  Mittens being the monster of the purple realm. LOOKING FOR TROUBLE in the purple area caused us to see its location, and its symbol is also purple. If MONSTERS ventured into each other's MATERIAL REALMS, that'd be kind of a mess, and they wouldn't really be guarding the GLASS MASKS very well if they did. If we're lucky, we'll stop being followed if we reach a brown circle.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 16, 2015, 01:27:15 pm
We made a fatal mistake when we tried to CHARM THE SOCKS on Mittens McCatlslug.

Catslugs don't wear socks!!!

>Realize this.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on February 16, 2015, 01:49:12 pm
Wait... where did the glow go?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on February 16, 2015, 02:00:10 pm
Wait... where did the glow go?
The glow is just produced by us casting Remancitype. Seeing as we didn't actually cast the spell (Our Manceritude was too low), there wouldn't be any resulting glow.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on February 16, 2015, 02:08:57 pm
I don't mean the glowing circle but the light shining from other side. Compare the two last images.

Maybe Mittens McCatslug is blocking it? Or maybe it is something else.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 16, 2015, 02:17:00 pm
I don't mean the glowing circle but the light shining from other side. Compare the two last images.

Maybe Mittens McCatslug is blocking it? Or maybe it is something else.
I'm afraid I don't follow. The last two images are identical, except for the expression on our face.
Leg it. And don't look back.
Get everyone to a safe spot where it cannot reach you.

+1, head for the nearest brown circle.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on February 16, 2015, 02:17:43 pm
I don't mean the glowing circle but the light shining from other side. Compare the two last images.

Maybe Mittens McCatslug is blocking it? Or maybe it is something else.
Ohhhh. Good point.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on February 16, 2015, 02:26:17 pm
I don't mean the glowing circle but the light shining from other side. Compare the two last images.

Maybe Mittens McCatslug is blocking it? Or maybe it is something else.
Ohhhh. Good point.
Yeah, I see it, too.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Kassire on February 16, 2015, 02:29:42 pm
Leg it. And don't look back.
Get everyone to a safe spot where it cannot reach you.

+1, head for the nearest brown circle.
+1

I'm really getting a big Bastion feeling from everything, must be the mancer (https://www.youtube.com/watch?v=2HHqdLrTBwQ) stuff
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 16, 2015, 10:13:03 pm
I don't mean the glowing circle but the light shining from other side. Compare the two last images.

Maybe Mittens McCatslug is blocking it? Or maybe it is something else.
Ohhhh. Good point.
Yeah, I see it, too.

You will notice it does not just go out, it fades i between frames, it must be mittens moving towards us, notice how the faces change as the glow fades?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 17, 2015, 08:33:51 pm
Like what everyone else said:
Leg it. And don't look back.
Get everyone to a safe spot where it cannot reach you.

+1, head for the nearest brown circle.
+1

I'm really getting a big Bastion feeling from everything, must be the mancer (https://www.youtube.com/watch?v=2HHqdLrTBwQ) stuff
See if Das can cast TUSKIN' to expediate the retreat. Run towards the FEMALE STIMPER.

We are so dead...but try this. Maybe we can got the slug and the stimper to fight eachother,
We should leave.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 21, 2015, 11:12:31 am

(http://i.imgur.com/99eNbRP.png)

(http://i.imgur.com/TGQdmCL.png)

(http://i.imgur.com/a0fivA1.png)

(http://i.imgur.com/MgzU0m4.png)

(http://i.imgur.com/nhAkwUG.png)

(http://i.imgur.com/AfbPQmN.png)

(http://i.imgur.com/V6IyhBA.png)

(http://i.imgur.com/YTGIpxn.png)

(http://i.imgur.com/9eDa6Vb.png)

Whew! You made it!

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on February 21, 2015, 11:15:33 am
Well, that answers the question. Though situation isn't really any better here.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on February 21, 2015, 11:19:22 am
Wait... That's new blood on that horn. She just stabbed someone else! : O

Quickly, sneak to the other screen and help the red-blooded individual who we can't see! ((Also pray Mittens doesn't actually find us.))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AfellowDwarf on February 21, 2015, 11:40:15 am
Have Das cast multilarinized TUSKIN'. Use the resulting  BRUTELINESS to lift the female stimper by her tusk.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 21, 2015, 02:23:50 pm
that's a terrible idea.....LETS DO IT!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: mastahcheese on February 21, 2015, 02:24:59 pm
WE LEFT WALDER BEHIND!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lost in Nowhere on February 21, 2015, 03:17:47 pm
Walder wandered off somewhere when we went into the dark room.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 21, 2015, 07:08:04 pm
Wait... That's new blood on that horn. She just stabbed someone else! : O

Quickly, sneak to the other screen and help the red-blooded individual who we can't see! ((Also pray Mittens doesn't actually find us.))
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 21, 2015, 11:28:08 pm
So, uh, apparently Catslugs can fit through tiny holes. There's no where to hide!

Stimper and Catslug fight?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on February 22, 2015, 02:32:26 am
Have Das cast multilarinized TUSKIN'. Use the resulting  BRUTELINESS to lift the female stimper by her tusk.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 22, 2015, 01:36:08 pm
Wait... That's new blood on that horn. She just stabbed someone else! : O

Quickly, sneak to the other screen and help the red-blooded individual who we can't see! ((Also pray Mittens doesn't actually find us.))
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on February 22, 2015, 02:18:42 pm
edit- misspost
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 23, 2015, 06:31:48 pm

TUSKIN' is already MULTILARINIZED

(http://i.imgur.com/NuNOSVw.png)

But DAS doesn't have enough MANCERITUDE to cast it

(http://i.imgur.com/uSYJurt.png)

(http://i.imgur.com/9eDa6Vb.png)

(http://i.imgur.com/BAfdABB.png)


Loading...

(http://i.imgur.com/8ZWVnd6.gif)

MAGNETICOINS are the most common form of
CURRENCY in the MATERIAL REALMS


(http://i.imgur.com/OZWzXoL.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 23, 2015, 06:43:40 pm
Looks like the green realm us up-right. Also the blood trail leads that way. So, hunt for the dead body? Also update our map.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on February 23, 2015, 06:51:09 pm
I think a body hunt is in order. If we don't find a body, we at least put some distance between us and mittens. Follow the trail!

Speaking of which, ask DAS if he knows what that thing really was. And how malevolent it is.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on February 23, 2015, 06:53:38 pm
I think a body hunt is in order. If we don't find a body, we at least put some distance between us and mittens. Follow the trail!

Speaking of which, ask DAS if he knows what that thing really was. And how malevolent it is.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 23, 2015, 08:33:58 pm
I think a body hunt is in order. If we don't find a body, we at least put some distance between us and mittens. Follow the trail!

Speaking of which, ask DAS if he knows what that thing really was. And how malevolent it is.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on February 23, 2015, 08:57:39 pm
GUYS! WALDER WAS WITH THE STIMPERS!

Go get walder!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on February 23, 2015, 09:12:49 pm
GUYS! WALDER WAS WITH THE STIMPERS!

Go get walder!
Wait, how do we know that's Walder, and not just another Stimper cub(/kit/pup/baby)? Our only means of identifying him was our blood in his fur, and all those stimpers are clean.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Peradon on February 23, 2015, 09:19:50 pm
Huh. I guess your right. But next time we get one alone, hug it and name him Walder 2.0.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 23, 2015, 09:32:11 pm
Huh. I guess your right. But next time we get one alone, hug it and name him Walder 2.0.

How awful. >:-\

Each Stimper deserves a unique name, you can't just number them.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 02, 2015, 07:55:00 pm
((Sorry about the downtime!))


Loading...

(http://i.imgur.com/8ZWVnd6.gif)

A WOUND can be BOUND to restore lost BRUTELINESS


(http://i.imgur.com/zdMNr5c.png)

(http://i.imgur.com/9iTDiw0.png)
What was that thing?

(http://i.imgur.com/il7sA1b.png)
That was a Gnarly Catslug, man!

(http://i.imgur.com/9iTDiw0.png)
Do you think it'll follow us?

(http://i.imgur.com/il7sA1b.png)
Maybe, I dunno

(http://i.imgur.com/92Idya8.png)
Wasn't it awesome, though?

(http://i.imgur.com/QMQWoqt.png)
Uh... I guess? I mean, I'm pretty sure it was gonna eat us!

(http://i.imgur.com/hcIeyJJ.png)
Well, yeah. That's definitely what it wants to do.

(http://i.imgur.com/HoBPJMt.png)
THAT'S NOT AWESOME!

(http://i.imgur.com/92Idya8.png)
I wish I could be a Gnarly Catslug

(http://i.imgur.com/QMQWoqt.png)
Hey, focus! We're gonna leave it alone, okay?
It wants to eat us.

(http://i.imgur.com/hcIeyJJ.png)
Yeah, I guess

(http://i.imgur.com/qGuEqe3.png)
... okay, good.

Oh, and you have a look at your map:

(http://i.imgur.com/gsFBlxX.png)

(http://i.imgur.com/zdMNr5c.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on March 02, 2015, 07:57:53 pm
Try jumping down to the lower vine, and follow that SE.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on March 02, 2015, 08:23:52 pm
Try jumping down to the lower vine, and follow that SE.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on March 03, 2015, 03:27:42 am
Follow trail of blood.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on March 03, 2015, 03:32:53 am
Follow trail of blood.
Last time I did that, I encountered hordes of horrible monsters, dead people everywhere and an electric power company CEO stabbed by a freakishly long sword.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on March 03, 2015, 08:25:58 pm
Ah, it continues. Excellent. Follow that blood like a underfed vampire. Evil laughter optional.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 04, 2015, 07:34:06 pm

The trail trails off

You go DOWNRIGHT instead

(http://i.imgur.com/XsOFQTo.png)

Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Having FRIENDS is pretty great


(http://i.imgur.com/I9gwnAU.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on March 04, 2015, 07:37:05 pm
Take loots, continue on if able. Otherwise, turn back and go along the vine.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on March 04, 2015, 08:24:23 pm
Take loots, continue on if able. Otherwise, turn back and go along the vine.
+1
If it can't be looted, try feeding the box 1 magnet coin to see if the number changes.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on March 04, 2015, 08:32:38 pm
Take loots, continue on if able. Otherwise, turn back and go along the vine.
+1
If it can't be looted, try feeding the box 1 magnet coin to see if the number changes.
Aye.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on March 04, 2015, 08:36:54 pm
Take loots, continue on if able. Otherwise, turn back and go along the vine.
+1
If it can't be looted, try feeding the box 1 magnet coin to see if the number changes.
Aye.
This
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on March 05, 2015, 12:29:35 am
Take loots, continue on if able. Otherwise, turn back and go along the vine.
+1
If it can't be looted, try feeding the box 1 magnet coin to see if the number changes.
Aye.
This
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 06, 2015, 01:44:59 pm

You STASH the QUANTITARY in your INVENTORY

(http://i.imgur.com/SxY3iIL.png)

The MAGNETICOINS in your INVENTORY are
automatically STACKED in the QUANTITARY

(http://i.imgur.com/hP1WspK.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on March 06, 2015, 01:58:08 pm
Do the logical thing and wear the quantitary as a hat.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on March 06, 2015, 02:14:52 pm
Do the logical thing and wear the quantitary as a hat.

This, then use remancytype
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on March 06, 2015, 02:24:31 pm
Then travel Right if you are able. If not, Left
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on March 06, 2015, 02:26:52 pm
Then travel Right if you are able. If not, Left

No. If we can't try wearing the vines we are on.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on March 06, 2015, 03:51:48 pm
Then travel Right if you are able. If not, Left

No. If we can't try wearing the vines we are on.
Yes, do the handstand and wear vine.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: HeroPizza42 on March 08, 2015, 03:17:30 pm
post to watch
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: GiglameshDespair on March 08, 2015, 03:40:38 pm
Then travel Right if you are able. If not, Left

No. If we can't try wearing the vines we are on.
Yes, do the handstand and wear vine.
Do it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lost in Nowhere on March 29, 2015, 03:03:42 pm
Then travel Right if you are able. If not, Left

No. If we can't try wearing the vines we are on.
Yes, do the handstand and wear vine.
Do it.
I'll +1 this.

*also, hopeful bump*
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on March 29, 2015, 03:40:43 pm
Hopeful bumps indeed. Don't abandon us, Metamancer!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: flame99 on June 26, 2015, 09:26:58 pm
*makes one more necrobump*

I remember this! It shouldn't die!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on June 26, 2015, 09:28:17 pm
*makes one more necrobump*

I remember this! It shouldn't die!

agreed.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on June 26, 2015, 09:46:01 pm
Awaken, from your sleep.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on August 21, 2015, 04:21:59 pm

Once upon a time

METAMANCY brought us all together

(http://i.imgur.com/jGVx3iH.png)

Everyone had FRIENDS

The REALMS were at PEACE

The COUNCIL OF EIGHT was formed

(http://i.imgur.com/wYNTMoG.png)

But then things changed...

(http://i.imgur.com/0hq9w5t.png)

When we most needed to work together,
Our trust was broken

(http://i.imgur.com/82jQAY2.png)

Much was lost

FRIENDS were betrayed...

(http://i.imgur.com/vhoeKtG.png)

...until there were none left




(http://i.imgur.com/Rbrt7DH.png)
And now once again,
it is up to me
to bring it all together



(http://i.imgur.com/oaRqjEu.png)

(http://i.imgur.com/Rbrt7DH.png)
It doesn't matter any more whether you agree

(http://i.imgur.com/3fX0GRT.png)

(http://i.imgur.com/Rbrt7DH.png)
Because you don't really have a choice

(http://i.imgur.com/VLKncN0.png)


Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Each REALM has exactly one MANCER of ESOTERIC ECHELON 8
That individual is called an ARCHMANCER


(http://i.imgur.com/vCjsSrW.png)

What do you do? (http://i.imgur.com/xKUy7Hp.gif)

((OOC: Hey. Sorry again. From here on, this will be a once-per-week update schedule.))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on August 21, 2015, 04:29:41 pm
((Gah! It moved! It was dead and it just twitched, I swear! :P))

Sit firmly, rub back of the head.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on August 21, 2015, 04:31:33 pm
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on August 21, 2015, 04:32:57 pm
> Hug
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on August 21, 2015, 04:38:13 pm
"Walder? DAS? Where are you... Who're you?"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on August 21, 2015, 04:40:16 pm
Hah! Good to know you folks are still around and still interested.

Sorry about the absence. I'm a bit of a serial project abandoner, I'm afraid.
To give this one the best shot I can, I'm switching to a once-per-week thing.
That'll give me time all week to come up with stuff, so I don't burn myself out.

So anyway, yeah. Don't expect more than one post per week, on the weekend.

Thanks everybody for being supportive!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on August 21, 2015, 05:17:17 pm
Hooray, Metamancer is back!

+1 to all of the above
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: XXXXYYYY on August 21, 2015, 07:01:53 pm
Woohoo!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on August 21, 2015, 07:23:31 pm
Indeed. I am also glad to see this back! Though, Archmancer Tied-Guy is starting to scare me. What game is he playing!? Anywho!~

Recover first. Regain bearings yon lass!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on August 21, 2015, 07:36:46 pm
Hm. White is metamancy. Good to know.

The game- just- it started back! Incredible!

Indeed. I am also glad to see this back! Though, Archmancer Tied-Guy is starting to scare me. What game is he playing!? Anywho!~

Recover first. Regain bearings yon lass!
+1.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on August 26, 2015, 03:33:00 pm
Hmm, so according to the analysis by AfellowDwarf a while back, our rescuers are a Mancymancer and a Prismancer.

Hmm.

The suit colors match with the MANCITYPES.
This means:
Redhead and Cape-Boy are AWESOMANCERS,
Tall Hat and Blondie are FANCYMANCERS
Triangle Guy and Sick Grandpa are MANCYMANCERS
Little Girl and Bandana Dwarf are TRANSYMANCERS
Larnoid Holding Girl and Larnoid Head are PRISMANCERS
Skyler is a METAMANCER
Das is a MIGHTYMANCER
Pointy-Head is an ANTITHEMANCER

That's three people without pair, so it figures that Mysterious Figure is a METAMANCER, Skull Abomination is an ANTITHEMANCER, and either the Golem is a MIGHTYMANCER, or Walder has been fooling us.

The dead TRANSYMANCER we saw earlier is not present in the TEASER. Either he is staying dead, or TRANSYMANCERS are capable of TRANSFORMATION.

More wonderings...

The thing that Mysterious Figure lifted from the dead Transymancer...is that a Glass Mask?

And if so, is that the motivation for the murder, if he was murdered instead of killed by Catslug??
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on August 28, 2015, 05:59:36 pm

(http://i.imgur.com/9iTDiw0.png)
Aagh, where am I?
What happened?
Where are my FRIENDS?

(http://i.imgur.com/rQcX8HR.png)

(http://i.imgur.com/qe2KCKW.png)
Easy does it...
You've been stuck there for a while

(http://i.imgur.com/Tz56sKb.png)
CONTINGENT MANCIC FIELD

(http://i.imgur.com/9iTDiw0.png)
what-

(http://i.imgur.com/Tz56sKb.png)
I guess it would've incapacitated the
first person to walk through it

(http://i.imgur.com/yPMZsgK.png)
Somebody probably put it there to catch people.
You're lucky we came by when we did!

(http://i.imgur.com/9iTDiw0.png)
How long was I out?

(http://i.imgur.com/qe2KCKW.png)
Not sure. Could be days? Weeks?
Maybe even longer

(http://i.imgur.com/9iTDiw0.png)
Aw, man!

(http://i.imgur.com/Tz56sKb.png)
Yeah...

(http://i.imgur.com/FJCx058.png)
Well, it's good to be back, I guess.
Thanks for rescuing me!

(http://i.imgur.com/dUBXG1l.png)

(http://i.imgur.com/FJCx058.png)
I'm Skyler, by the way

(http://i.imgur.com/yPMZsgK.png)
Oh, right!
I'm Gilly and this is Stanstan

(http://i.imgur.com/Tz56sKb.png)
Sup

(http://i.imgur.com/FJCx058.png)
Nice to meetcha!

(http://i.imgur.com/V9vOsOe.png)


Time to take stock

(http://i.imgur.com/QU4yJzV.png)

(http://i.imgur.com/LupL04w.png)

(http://i.imgur.com/lzkWUF4.png)

(http://i.imgur.com/ufjUb53.png)

(http://i.imgur.com/eQBHHVV.png)

Looks like Gilly is TOUGH
and Stanstan is AWARE

You are still TIRED and NERVOUS


(http://i.imgur.com/dUBXG1l.png)

(http://i.imgur.com/yPMZsgK.png)
Where are you headed?
Maybe we can travel together!

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Lost in Nowhere on August 28, 2015, 06:06:57 pm
Yay! It's back!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on August 28, 2015, 07:15:42 pm
"According to the map I pieced together If we go up and to the right we should find a room adjacent to where I last saw my friends. We can then go there and investigate into their whereabouts."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on August 28, 2015, 08:01:39 pm
((PTW))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on August 29, 2015, 10:29:56 pm
"According to the map I pieced together If we go up and to the right we should find a room adjacent to where I last saw my friends. We can then go there and investigate into their whereabouts."
+1 Try to move up, right, or up right.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on August 29, 2015, 11:08:14 pm
Also, attempt to wear top of screen as hat.
Hat!
See if you can wear the "out" of the screen or the "in" or the "down" and "left/right" for different effects.
Oh, and wear the sky and the atmosphere if at all possible.

To be clear, I am saying that Skyler should attempt to wear the Fourth Wall.  As a hat.

Oh!  Wear the random ground object too!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on August 30, 2015, 08:29:45 am
Well. Let's be truthful.

We really don't know where we are going. Or even where we are. Ask the pair just where the were heading instead. We can follow them, as opposed to wandering on out own.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on August 30, 2015, 08:48:05 am
Well. Let's be truthful.

We really don't know where we are going. Or even where we are. Ask the pair just where the were heading instead. We can follow them, as opposed to wandering on out own.

I vote for this.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on August 30, 2015, 11:25:12 am
Well. Let's be truthful.

We really don't know where we are going. Or even where we are. Ask the pair just where the were heading instead. We can follow them, as opposed to wandering on out own.

I vote for this.
I changed my mind. I'll go with this idea.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on September 04, 2015, 07:25:51 pm

(http://i.imgur.com/Vn1BQ9C.png)

(http://i.imgur.com/FJCx058.png)
Honestly... I don't really know where I'm going

(http://i.imgur.com/Tz56sKb.png)
Have you ever been to SOUTH?

(http://i.imgur.com/FJCx058.png)
Is that a TOWN?
I don't think I have...

(http://i.imgur.com/yPMZsgK.png)
Oh, you'd remember!

(http://i.imgur.com/NkoVFHH.png)
It's MANCICALLY fascinating!

(http://i.imgur.com/4Hb1e9j.png)

(http://i.imgur.com/NkoVFHH.png)
The whole place was created hundreds
of years ago by AWESOMANCERS

(http://i.imgur.com/AVTV4zI.png)
They, like, pulled the magma up,
and let it cool to form the walls

(http://i.imgur.com/yPMZsgK.png)
Yeah, sure

(http://i.imgur.com/ejuUkuv.png)
Also, they have the BEST NACHOS


Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Combat is not advisable without WEAPONS.
Unless you're an ANTITHEMANCER.



(http://i.imgur.com/FiIYQP0.png)

(http://i.imgur.com/yPMZsgK.png)
Hey! We're --

(http://i.imgur.com/UrF0iXW.png)
sooth oos ooff loomoots

(http://i.imgur.com/qe2KCKW.png)
Oh!

(http://i.imgur.com/UrF0iXW.png)
nooboodoo oos oolood throo

(http://i.imgur.com/9iTDiw0.png)
Why not?

(http://i.imgur.com/AO9kvDb.png)
woor

(http://i.imgur.com/Tz56sKb.png)
Well this complicates things

(http://i.imgur.com/qe2KCKW.png)
Yeah... what now?

(http://i.imgur.com/FiIYQP0.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on September 04, 2015, 07:55:46 pm
We should ask Gilly why she's not wearing a hat and explain to her the grand magnificence and importance and usefulness of hats.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 04, 2015, 09:23:31 pm
Try to wear the Fourth Wall as a hat.  And/or the top of the screen.  Just because.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on September 04, 2015, 09:25:13 pm


There are so many things to see in this ROOM!

(http://i.imgur.com/4zIM8Lg.png)

Something is hastily scrawled on the WALL over here

(http://i.imgur.com/fUziR3E.png)

Ask Gilly and StanStan about this note.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on September 04, 2015, 09:26:59 pm
Indeed! Hats are very, very important.

I'd ask if she would like the flower, but flowers are kind of Skyler's thing.

Buuut... On the real side of things, let's see if we can pull a fast one on this guard.

Tell him we are not a Nobody. We are SNomebodies, with close relations to SomeNobodies. Therefore, we are not the people he's trying to keep out.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 04, 2015, 09:28:38 pm
Indeed! Hats are very, very important.

I'd ask if she would like the flower, but flowers are kind of Skyler's thing.

Buuut... On the real side of things, let's see if we can pull a fast one on this guard.

Tell him we are not a Nobody. We are Somebodies, with close relations to Nobodies. Therefore, we are not the people he's trying to keep out.
No no, tell him we are nobody.  Because Nobody is allowed through.  Get it right.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on September 04, 2015, 09:30:20 pm
Bah! Clearly you have it more correct than I do. You have the right idea, thank you for correcting me.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on September 04, 2015, 09:49:49 pm


(http://i.imgur.com/FiIYQP0.png)


This room is interesting!

check the floor map to see if it's consistent with our map and with the floor map in the cave.

Also, which door is off-limits? Just the big one? Can we go through the trap-door?

The wooden bridge over a lake of lava? is also enticing.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 04, 2015, 09:56:48 pm
Nevermind, somebody wants to hat!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on September 04, 2015, 10:33:07 pm
-snip-
[note that is signed "G+SS"]
Ask Gilly and StanStan about this note.
Well spotted, good sir! Do this. Also,
No no, tell him we are nobody.  Because Nobody is allowed through.  Get it right.
+1, and also
Try to wear the Fourth Wall as a hat.  And/or the top of the screen.  Just because.
this.

EDIT: forgot to mention: WOOT METAMANCER'S BACK GET HYPE!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on September 11, 2015, 08:11:19 pm

(http://i.imgur.com/FJCx058.png)
Oh, that's okay!
We actually are Nobodies!

(http://i.imgur.com/NGNjAb2.png)

(http://i.imgur.com/ejuUkuv.png)
Oh yeah! Hi!

(http://i.imgur.com/yPMZsgK.png)
I'm Gilly Nobody.

(http://i.imgur.com/UrF0iXW.png)
ooooo. loot moo chook thoo loost...

(http://i.imgur.com/4uTF6CN.png)

(http://i.imgur.com/0nyNsrG.png)
NOOOOOOOP




You try to wear the fourth WALL, but this room doesn't have one.
Fun fact, actually: this room is the only one
in the whole game with exactly ZERO WALLS!

(http://i.imgur.com/7ZIB5Fw.png)

This WEIRD MAP is a little different than the last one

(http://i.imgur.com/tZndsgM.png)


(http://i.imgur.com/FJCx058.png)
Hey guys?

(http://i.imgur.com/Tz56sKb.png) (http://i.imgur.com/yPMZsgK.png)
Yeah

(http://i.imgur.com/FJCx058.png)
I saw a note scratched on a WALL
signed G+SS

(http://i.imgur.com/FJCx058.png)
Was that you?

(http://i.imgur.com/yPMZsgK.png)
Yeah...

(http://i.imgur.com/Tz56sKb.png)
We're looking for a FRIEND

(http://i.imgur.com/qe2KCKW.png)
We told him to meet us inside the TOWN

(http://i.imgur.com/qe2KCKW.png)
But that was, like... MONTHS ago

(http://i.imgur.com/UzfSV3A.png)
We don't even know if he's--

(http://i.imgur.com/NkoVFHH.png)
We're sure he's there!
He's AWESOME, remember?

(http://i.imgur.com/UzfSV3A.png)
Yeah...

(http://i.imgur.com/NkoVFHH.png)
His name is Alizarin! It means AWESOME, right?

(http://i.imgur.com/qe2KCKW.png)
Yeah...

(http://i.imgur.com/Tz56sKb.png)
We just need to find a way inside

(http://i.imgur.com/4P083UM.png)
Yeah



(http://i.imgur.com/Tz56sKb.png)
...we can't give up now.



(http://i.imgur.com/dEW6tJF.png)
...do you...

(http://i.imgur.com/te1BJML.png)
Do you want a hat?

(http://i.imgur.com/4P083UM.png)

(http://i.imgur.com/te1BJML.png)
They're pretty cool.


(http://i.imgur.com/4P083UM.png)
No thanks.

(http://i.imgur.com/qlmEhLl.png)

(http://i.imgur.com/4P083UM.png)
I sure could go for some nachos, though.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 11, 2015, 09:21:38 pm
Walk out of the screen, over, and behind the guard and through.
Have Gilly and StanStan take the trapdoor.
Inspect the list.
Not necessarily in that order.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on September 12, 2015, 09:18:55 pm
Walk out of the screen, over, and behind the guard and through.
Have Gilly and StanStan take the trapdoor.
Inspect the list.
Not necessarily in that order.

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on September 12, 2015, 10:08:48 pm
Nachos? Ooh! Where!?!

...Because come to think of it, I don't know the last time that Skyler has eaten.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on September 18, 2015, 04:56:24 pm

TRANSCENDING CONTEXT requires a
METAMANCIC SPELLING that you don't have yet

(http://i.imgur.com/uT4vSYm.png)

It looks like you'll pretty much just have to
SCEND CONTEXT for now

(http://i.imgur.com/gROgpei.png)

The TRAPDOOR is slightly ajar, but there's some sort of
FASTENING MECHANISM keeping you from opening it all the way

(http://i.imgur.com/qy8irUI.png)



Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Most people have three EQUIPMENT SLOTS.
MANCERS have four.



(http://i.imgur.com/CS9xVPX.png)

(http://i.imgur.com/i8bOm1o.png)
Do you have any RED ones?

(http://i.imgur.com/0FK4wSf.png)
Oh, man
I have, like, SO MANY RED ones

(http://i.imgur.com/TNdfqOr.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on September 18, 2015, 05:17:45 pm
Greet the vampires men fumbling playing with cards on the sacrificial altar table.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on September 18, 2015, 05:21:03 pm
Aww... I guess Nachos will just have to wait then. But!

It is a rather nice end table. Tell them as such! It has such cool colors too.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on September 18, 2015, 05:25:33 pm
I'm more concerned about the traces of liquids of all the colors associated with mancitypes. This really looks like two occult priests having a day off from sacrificing fellow mancers.

Be prepared to counter any sudden moves coming from those guys while doing whatever it is we are doing.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on September 18, 2015, 11:09:43 pm
Aww... I guess Nachos will just have to wait then. But!

It is a rather nice end table. Tell them as such! It has such cool colors too.
I'm more concerned about the traces of liquids of all the colors associated with mancitypes. This really looks like two occult priests having a day off from sacrificing fellow mancers.

Be prepared to counter any sudden moves coming from those guys while doing whatever it is we are doing.
+1. Inquire about where one could get such a table, and what kind of setting it would go well in: a living room? Perhaps a dining space? Or maybe in a temple for sacrificing the blood of mancers to obtain dark and evil powers?
((Maybe I'm being a bit too direct?))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on September 19, 2015, 02:57:18 pm
Aww... I guess Nachos will just have to wait then. But!

It is a rather nice end table. Tell them as such! It has such cool colors too.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on September 21, 2015, 07:12:26 am
+1 birdy51, +1 comrade P

Oh man, we're totally gonna die.
Oh also

ask Stan Stan what his curly stick is. Also where is it?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on September 25, 2015, 12:06:02 pm
Woo! Metamancer is alive! And I missed a bunch of posts.

Well to start things off, I'm updated my map with landmarks and potential undiscovered areas. The pinkish dot is where "LOOKING FOR TROUBLE" pointed us, for those that don't remember.

(http://i.imgur.com/ExC9mGu.jpg)

On an interesting note, I've noticed that the colors on the ground map match the colors on our map (with one exception which we'll call an anomaly for being the starting point). Based on that, I've also made a map with the potential colors of the rest of the areas as well. It was a little tough because some of the colors aren't the easiest to see so I had to guess sometimes. Lighter colors are the areas we haven't visited.

(http://i.imgur.com/RIFKjmz.jpg)

Given what we know about MANCY, I'd be curious to know exactly what significance the color of an area has. We've thus far discovered that there are eight MANCITYPES, which match the colors on the map. So potentially these are areas strong in that MANCITYPE. We can also see that creatures and such appear match the MANCY of the areas they are in. Stimpers are brown (MIGHTYMANCY) and are found in the brown area. The blue guy (TRANSYMANCER) is found in the blue area. LARINOIDS (PRISMANCY) are found in the purple area. Theoretically we can therefore conclude that the people playing cards in front of us are ANTITHEMANCERS or related to ANTITHEMANCY in some way.

Also of interest is that there is a single area related to METAMANCY and the end of a passage with most of the other MANCITYPES present. The area basically screams "important" and we should totally check it out at some point.

In terms of those we're traveling with though, on a meta note Stanstan's name is "Stan-stan" and he is a "MANCY-MANCER". The repetition might be a thing with that MANCITYPE. The Rainbow-colored METAMANCER also only had one METAMANCY symbol when casting his MANCY at the TRANSYMANCER, interestingly, meaning that he is potentially only ESOTERIC ECHELON 7 and NOT an ARCHMANCER since we only displayed one when casting our MANCY.

For now though, I think we should ask Gilly and Stanstan if they are part of the COUNCIL OF EIGHT, as they seem to match the various teasers we've seen. Also we should give Stanstan the GNARLY CHITIN we have, as it's a MANCI MANCITYPE. And we should LARINIZE or MULTILARINIZE CHARM THE SOCKS and use it on the ANTITHEMANCERS.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on September 25, 2015, 02:09:38 pm
I notice that there is only one metamancer area. What do we even know about metamancy?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on September 25, 2015, 02:13:20 pm
Durithill, that map is boss!

I had forgotten about looking for trouble
Let's larinize that (putting on whichever hat, and larinizing remancitype, etc etc) and see if these antithemancers are the local trouble.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on September 25, 2015, 02:16:37 pm
Hmm! Also, if antithemancers like blood... And these seem to... The dark cave is antithemancy-black on the map, and there was that grinning door with drain holes in the mouth...maybe we need to bleed a little to get through?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on September 25, 2015, 07:11:11 pm

(http://i.imgur.com/FJCx058.png)
Hey Stanstan

(http://i.imgur.com/Tz56sKb.png)
Hey

(http://i.imgur.com/FJCx058.png)
Where's that CURLY STICK you had?

(http://i.imgur.com/Tz56sKb.png)
You mean the ARCANTERLY CATALYGER?
It's right here in my INVENTORY

(http://i.imgur.com/SQPb76e.png)

(http://i.imgur.com/FJCx058.png)
Well, keep it handy.

(http://i.imgur.com/qGuEqe3.png)
These guys look like trouble

(http://i.imgur.com/Tz56sKb.png)
Right





(http://i.imgur.com/0FK4wSf.png)
Okay, my turn.
So... do you have any, uh...

(http://i.imgur.com/0FK4wSf.png)
RED ones.

(http://i.imgur.com/ic4SW1T.png)

(http://i.imgur.com/i8bOm1o.png)
Hmm, let's see...

(http://i.imgur.com/Ot9f4DG.png)

(http://i.imgur.com/i8bOm1o.png)
This game is dumb

(http://i.imgur.com/i8bOm1o.png)
Oh, look out. Somebody's here

(http://i.imgur.com/i8bOm1o.png)
I mean hi

(http://i.imgur.com/0FK4wSf.png)
Oh yeah, hi!

(http://i.imgur.com/NegkxsL.png)

(http://i.imgur.com/FJCx058.png)
Uh... hi.
Your... TABLE is nice.

(http://i.imgur.com/0FK4wSf.png)
Yeah!
It's really good for finding MANCERS!

(http://i.imgur.com/i8bOm1o.png)
Yeah!
When they touch it,
the MYTHICAL RUNES on it light up!

(http://i.imgur.com/0FK4wSf.png)
Yeah!
And then we sacrifice them.

(http://i.imgur.com/i8bOm1o.png)
Yeah, and throw their bodies in the magma.

(http://i.imgur.com/0FK4wSf.png)
Yeah.

(http://i.imgur.com/9iTDiw0.png)
Wow

(http://i.imgur.com/UasEVe4.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on September 25, 2015, 09:18:48 pm
Guess we won't be wearing the table as a hat then.

Theoretically if we backtracked to where Stanstan and Gilly found us, then head up-right then left, we might be able to meet back up with DAS and Walder.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on September 25, 2015, 09:24:47 pm
Ask them why they sacrifice mancers. I'm curious.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on September 25, 2015, 09:33:31 pm
agreed. if they attack us. push them in the magma.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on September 25, 2015, 09:41:51 pm
Ask them why they sacrifice mancers. I'm curious.
agreed. if they attack us. push them in the magma.
+1, and also ask them what happens when they do sacrifice mancers.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on September 26, 2015, 03:24:47 pm
Ask them why they sacrifice mancers. I'm curious.
+
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 26, 2015, 03:29:09 pm
Ask them why they sacrifice mancers. I'm curious.
agreed. if they attack us. push them in the magma.
+1, and also ask them what happens when they do sacrifice mancers.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on September 27, 2015, 12:44:14 am
> "Why? That sounds mean."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on October 02, 2015, 09:29:13 am
Also ask them why it doesn't light up when they touch it. Aren't they antithemancers?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 02, 2015, 04:37:38 pm

(http://i.imgur.com/9iTDiw0.png)
Why do you sacrifice MANCERS?
That sounds mean!

(http://i.imgur.com/0FK4wSf.png)
Yeah, I guess it does. Unless you know, like,
ANYTHING about MANCERS.

(http://i.imgur.com/i8bOm1o.png)
Yeah. MANCERS are in constant pain.
The MANCY that fills their bodies is
VOLATILE and ABERRANT.

(http://i.imgur.com/9iTDiw0.png)
Oh. I... didn't know that.

(http://i.imgur.com/0FK4wSf.png)
Yeah! So we figure we're helping them.
By letting the bad stuff out.

(http://i.imgur.com/i8bOm1o.png)
Yeah

(http://i.imgur.com/uor6gEs.png)
They do end up dead, though

(http://i.imgur.com/OQf88gy.png)
Yeah

(http://i.imgur.com/FJCx058.png)
Wow

(http://i.imgur.com/9MMPd5g.png)
What happens when you sacrifice MANCERS?
Do they, like, explode or something

(http://i.imgur.com/i8bOm1o.png)
Yeah, actually, they do!

(http://i.imgur.com/0FK4wSf.png)
The MANCY inside them is sort of a colorful fluid,
and it all comes out when they die.

(http://i.imgur.com/FJCx058.png)
Huh

(http://i.imgur.com/0FK4wSf.png)
It makes a mess. Check out these
STAINS all over our TABLE.

(http://i.imgur.com/i8bOm1o.png)
Yeah. But then Larin accepts our OFFERING.
She wants all MANCERS to be released.

(http://i.imgur.com/0FK4wSf.png)
Yeah. It's our purpose.

(http://i.imgur.com/i8bOm1o.png)
Yeah

(http://i.imgur.com/9MMPd5g.png)

(http://i.imgur.com/NegkxsL.png)

(http://i.imgur.com/FJCx058.png)
Sheesh

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on October 02, 2015, 04:40:15 pm
...Just out of curiosity, who told you that MANCIES are volatile and aberrant? 
And who's Larin?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on October 02, 2015, 05:29:15 pm
Uhhh...it was very nice to meet you. We have to go, good luck with your mancer murdering
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 02, 2015, 06:08:22 pm
Yeah, this Larin sounds interesting. Maybe Larin is the ANTIMANCER from the Council of Eight and is tricking people into killing MANCERS so that ANTIMANCY rules!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on October 02, 2015, 06:55:25 pm
...Just out of curiosity, who told you that MANCIES are volatile and aberrant? 
And who's Larin?
+1, but if they start getting suspicious of us,
Uhhh...it was very nice to meet you. We have to go, good luck with your mancer murdering
do this, and then nope right outta there to go do
Hmm! Also, if antithemancers like blood... And these seem to... The dark cave is antithemancy-black on the map, and there was that grinning door with drain holes in the mouth...maybe we need to bleed a little to get through?
this.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 02, 2015, 07:36:58 pm

(http://i.imgur.com/9MMPd5g.png)
Who told you all this stuff?
I mean, because, you know...

(http://i.imgur.com/FJCx058.png)
It seems like it would be good stuff to know!

(http://i.imgur.com/Tz56sKb.png)
Yeah, there should be like a PSA or something

(http://i.imgur.com/i8bOm1o.png)
Right?

(http://i.imgur.com/0FK4wSf.png)
Yeah, don't worry!
I always forget it too!

(http://i.imgur.com/i8bOm1o.png)
Larry told us, of course.

(http://i.imgur.com/0FK4wSf.png)
Yeah, he's the wisest of us all!
He can teach you about
MANCERS and Larin
and all sorts of stuff.

(http://i.imgur.com/uor6gEs.png)
Well, he'll talk to you, at least.
You might have to interpret for yourself.

(http://i.imgur.com/0FK4wSf.png)
Last time I saw him, he was
across the bridge and UPLEFT!

(http://i.imgur.com/FJCx058.png)
Wow, thanks guys

(http://i.imgur.com/i8bOm1o.png)
No problem. Hey...
one other thing

(http://i.imgur.com/9MMPd5g.png)
Uh... yeah?

(http://i.imgur.com/i8bOm1o.png)
Let us know if you find any MANCERS, you know?

(http://i.imgur.com/0FK4wSf.png)
Yeah, like maybe tell them about how they are
ABBERTILE or whatever and to come see us.

(http://i.imgur.com/i8bOm1o.png)
Yeah

(http://i.imgur.com/FJCx058.png)
...right.

(http://i.imgur.com/JeTV4hd.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on October 02, 2015, 07:46:24 pm
Say goodbye and travel across the bridge and UPLEFT to see if Larry's there.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on October 02, 2015, 08:03:01 pm
Say goodbye and travel across the bridge and UPLEFT to see if Larry's there.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: High tyrol on October 02, 2015, 10:16:34 pm
Say goodbye and travel across the bridge and UPLEFT to see if Larry's there.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Icefire2314 on October 04, 2015, 11:24:44 pm
Say goodbye and travel across the bridge and UPLEFT to see if Larry's there.
+1
+1
+1 Why not
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 05, 2015, 03:54:02 pm
Come to think of it, why isn't Gilly wearing a hat? Does she get her powers another way?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on October 05, 2015, 04:05:54 pm
Come to think of it, why isn't Gilly wearing a hat? Does she get her powers another way?

Probably dresses. :v
She has a purple one, I wonder what it does?

Or maybe she got a ring equipped or something?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 05, 2015, 08:46:56 pm
Come to think of it, why isn't Gilly wearing a hat? Does she get her powers another way?

Probably dresses. :v
She has a purple one, I wonder what it does?

Or maybe she got a ring equipped or something?
Brings up an interesting question though. What if we wear things as stuff other than hats? Like what if we wear the manji fruit thing as a shoe?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on October 05, 2015, 09:00:02 pm
Indeed.  INVESTIGATE!  Once out of eyeshot.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on October 06, 2015, 10:59:51 am
Interesting idea! Maybe we can ponder our equipment and equipment slots?



(http://i.imgur.com/8ZWVnd6.gif)
Most people have three EQUIPMENT SLOTS.
MANCERS have four.

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Icefire2314 on October 07, 2015, 07:25:32 pm
Interesting idea! Maybe we can ponder our equipment and equipment slots?



(http://i.imgur.com/8ZWVnd6.gif)
Most people have three EQUIPMENT SLOTS.
MANCERS have four.

Ask loading screen what equipment slots we have and what items can be put in them.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 09, 2015, 04:45:14 pm

(http://i.imgur.com/FJCx058.png)
See you guys.

(http://i.imgur.com/hMW1BIH.png)

(http://i.imgur.com/vKbZGQb.png)

You observe your EQUIPMENT CONFIGURATION.

(http://i.imgur.com/WkgSFpF.gif)

Your GARB and HAT slots are OCCUPIED.
Your MASK and TOOL slots are EMPTY.

(http://i.imgur.com/0PTckse.png)



Loading...

(http://i.imgur.com/8ZWVnd6.gif)

Magma destroys ITEMS and PEOPLE
that come into contact with it



(http://i.imgur.com/E7iwoLT.png)

(http://i.imgur.com/FJCx058.png)
Hey. Are you Larry?

(http://i.imgur.com/LPMti45.png)
This is one of many names by which I have been called.
In these, some would think me rich, but you must think me bald.
Perhaps you seek the same as I:
To glimpse your fate? At least to try.
But heed this! Whether good or ill, it cannot be forestalled!


(http://i.imgur.com/FJCx058.png)
Huh...

(http://i.imgur.com/7mbwiPT.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Ultimuh on October 09, 2015, 04:50:22 pm
Fame? Fortune? Foresight? Waste of time!
We are here to get some nice loot, or equipment!

So we can equip all slots and/or weapons for all current party members.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on October 09, 2015, 06:10:37 pm
"I hear that you know a lot about MANCERS!
I have some questions, and I'm looking for answers.
Perhaps, if you'd care,
your knowledge you'd share.
Also, I'm a real big fan, sirs!"
If he asks what exactly we want to know, just ask for general information about MANCY.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on October 09, 2015, 07:03:44 pm
"I hear that you know a lot about MANCERS!
I have some questions, and I'm looking for answers.
Perhaps, if you'd care,
your knowledge you'd share.
Also, I'm a real big fan, sirs!"
If he asks what exactly we want to know, just ask for general information about MANCY.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 10, 2015, 07:27:54 pm
Who are the other people there with Larry? Also we should try stuff in different slots. Like maybe the GNARLY CHITIN in the TOOL slot and the eyeball in the MASK slot.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 16, 2015, 06:09:07 pm
((Next update will be on Monday, sorry))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on October 16, 2015, 06:25:35 pm
Yippee!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on October 16, 2015, 06:26:48 pm
All good, friend :D! We'll be awaiting eagerly!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 19, 2015, 05:30:45 pm

(http://i.imgur.com/FJCx058.png)
I hear that you know a lot about MANCERS!
I have some questions, and I'm looking for answers.
Perhaps, if you'd care,
your knowledge you'd share.
Also, I'm a real big fan, sirs!

(http://i.imgur.com/0K5bIYO.png)

(http://i.imgur.com/LPMti45.png)
MANCERS are the children of a wise and ancient power.
Our burden is like hers but it could never be so sour.
Better that we spend our time
Pursuing her pursuits sublime
Than in the failure of our terrible ancestors cower.


(http://i.imgur.com/FJCx058.png)
What's wrong with your ancestors?


(http://i.imgur.com/LPMti45.png)
Mortals try to change the world, but wiser beings daren't!
Once, to humans Larin gifted all her gifts inherent.
But when she saw what she had wrought,
The earth her frozen teardrops caught,
For her progeny was volatile and aberrant.


(http://i.imgur.com/FJCx058.png)
Ooo, bummer.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on October 19, 2015, 07:42:01 pm
so.....your saying that mancers were unpredictable and caused great destruction?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on October 20, 2015, 05:44:09 pm
Also ask Larry what he does for a living and if he has seen DAS or Walder. We should probably introduce ourselves and our friends to him too.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 20, 2015, 08:10:33 pm
Maybe not tell him we're MANCERS though. 'Cause of the whole sacrificing people thing, y'know.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 23, 2015, 04:18:21 pm

(http://i.imgur.com/FJCx058.png)
I'm Skyler, by the way.
This is Gilly and Stanstan.

(http://i.imgur.com/0K5bIYO.png)

(http://i.imgur.com/LPMti45.png)
I'm humbled to meet you again, oh Singer of Self-reference.
I am a legend too myself, but spare me please your deference.
I do not know your allies, though
I'm sure their MANCIES are aglow,
Or else you would not grace them with your acquaintancial preference.


(http://i.imgur.com/7nApDI8.png)
Uh... excuse me?

(http://i.imgur.com/9MMPd5g.png)
Yeah... they saved me.
Not the other way around.

(http://i.imgur.com/LPMti45.png)
I'm just a grocer of the truth; I do not bake the bread.
And anyway, it's true! Everything I've ever said!
Prove I've ever been untrue,
And I will give my hat to you!
I've written many prophecies and none go left unread!


(http://i.imgur.com/9MMPd5g.png)
Okay! Sheesh.

(http://i.imgur.com/7nApDI8.png)
Diva

(http://i.imgur.com/9MMPd5g.png)
So that's what you do...
You're a prophet!

(http://i.imgur.com/LPMti45.png)
When we finish with this grim ado
And the city's ruled by someone new,
From now to then exactly two
More MANCERS will be dead.


(http://i.imgur.com/qGuEqe3.png)
No, yeah, we get it.
You're a poetic prophet.

(http://i.imgur.com/Tz56sKb.png)
It's been done before

(http://i.imgur.com/9MMPd5g.png)
Anyway, have you seen any STIMPERS around here?
Like, real or otherwise?

(http://i.imgur.com/LPMti45.png)
I have not been north of South
Since trav'ling from the Dragon's Mouth...
But you'll not find a STIMPER beast
within this fiery stead.


(http://i.imgur.com/3Tb7ED2.png)

(http://i.imgur.com/LPMti45.png)
Truth be told, I'd like to tell you everything I know,
But time is short and I must join my FRIENDS against our FOE.
If you march with us to war,
You'll be enthroned in song and lore,
when we at last within these walls this monster overthrow.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on October 23, 2015, 04:53:53 pm
What is the name of this monster? Does it have a name?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on October 23, 2015, 05:11:39 pm
That mohawk-sporting purple punk looks at us funny.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on October 23, 2015, 05:26:29 pm
A rather decent rhyme have I. 
Sadly, though, I cannot try
To ask my question that way.   Y.

Against whom do you war?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on October 23, 2015, 05:43:13 pm
Wait, wait, y'all are missing the most important thing.

WE CAN GET THAT HAT

We just have to prove something he says wrong.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on October 23, 2015, 05:45:39 pm
Wait, wait, y'all are missing the most important thing.

WE CAN GET THAT HAT

We just have to prove something he says wrong.
True.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on October 23, 2015, 05:50:16 pm
Against whom do you war?

My rhymes will be meaningful, clear,
And not as complex as Shakespeare.

I have not journeyed from places afar,
But I never heard against whom is your war.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on October 23, 2015, 05:54:21 pm
Against whom do you war?

My rhymes will be meaningful, clear,
And not quite as complex as Shakespeare.

I have not journeyed from places afar,
But I've never heard against whom you war.

Moved about the words.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 23, 2015, 08:44:52 pm
Wait, wait, y'all are missing the most important thing.

WE CAN GET THAT HAT

We just have to prove something he says wrong.
True.

Let's murder three MANCERS before the city falls!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on October 23, 2015, 08:49:04 pm
Wait, wait, y'all are missing the most important thing.

WE CAN GET THAT HAT

We just have to prove something he says wrong.
True.

Let's murder three MANCERS before the city falls!
What.  No.
Just go bring a Stimper here.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 23, 2015, 10:09:30 pm
Wait, wait, y'all are missing the most important thing.

WE CAN GET THAT HAT

We just have to prove something he says wrong.
True.

Let's murder three MANCERS before the city falls!
What.  No.
Just go bring a Stimper here.
We won't have found it here though, so he will still be correct.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on October 23, 2015, 10:30:28 pm
PTW
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on November 05, 2015, 09:42:17 pm
((OOC: Sorry I missed a week; Last weekend we moved into our first townhome! Multiple rooms!! Anyway thanks for patience; here's this week's a day early! :D))


You contemplate your options...

(http://i.imgur.com/7f8mjBF.png)

They don't seem immediately feasible.


Hey!

(http://i.imgur.com/nXyYgwj.png)

(http://i.imgur.com/FJCx058.png)
Wait up!

(http://i.imgur.com/NP5PoIE.png)

(http://i.imgur.com/FJCx058.png)
Who's this "monster" you're fighting?
Why are you fighting it?

(http://i.imgur.com/LPMti45.png)
This city once was beautiful, and sheltered many kin,
But presently it's ruled by one with little discipline.
He sits within his walls of stone
and wastes his time upon the throne.
The city once again will thrive when he is not within.


(http://i.imgur.com/FJCx058.png)
What's his na--
(http://i.imgur.com/0nyNsrG.png)
HOOLT

(http://i.imgur.com/arGbj5I.png)

(http://i.imgur.com/UrF0iXW.png)
nooboodoo oos oolood throo

(http://i.imgur.com/LPMti45.png)
It saddens me to see you here with all your life before you.
Destroying you will give me no great pleasure, I assure you.
Alas that you must be the one
To meet your doom and be undone.
That in the end...

(http://i.imgur.com/FYoT259.png)
The Harvester of Spirits will ignore you.


(http://i.imgur.com/UrF0iXW.png)
HOOV OOT YOO

(http://i.imgur.com/AGuAyPU.png)

Berlie and Larry have entered an ENGAGEMENT!

(http://i.imgur.com/K1pplJj.png)

They are EVENLY MATCHED.
You could probably turn the fight in favor of whichever you choose.
Otherwise, it looks like they could be fighting there for some time.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on November 05, 2015, 09:50:25 pm
Nnooo Berlie oos moo foovooroot. Soov hoom!
We can take that hat from Larry's cold corpse.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on November 05, 2015, 09:52:41 pm
Can we TRY TO OPEN THE TRAPDOOR?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on November 06, 2015, 02:01:08 am
Nice sword Berlie got there. Shame if somebody would loot that in case of (after?) his defeat, eh?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on November 06, 2015, 11:11:40 pm
Can we TRY TO OPEN THE TRAPDOOR?
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on November 06, 2015, 11:33:57 pm
Nice sword Berlie got there. Shame if somebody would loot that in case of (after?) his defeat, eh?
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on November 07, 2015, 09:22:52 am
Can we TRY TO OPEN THE TRAPDOOR?
+1
The trapdoor looks like it's already open. +1 to exploring it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on November 07, 2015, 09:39:13 am


(http://i.imgur.com/gROgpei.png)

The TRAPDOOR is slightly ajar, but there's some sort of
FASTENING MECHANISM keeping you from opening it all the way

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on November 07, 2015, 10:33:32 am
Save Berlie!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on November 07, 2015, 11:07:43 am
Then unfasten the mechanism, duh!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on November 07, 2015, 11:12:44 am
Quietly sneak past Berlie while he is distracted! Find the one who gave him these orders and add him to the list! This foolish fight must be ceased before someone gets hurt!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on November 07, 2015, 11:13:28 am
Quietly sneak past Berlie while he is distracted! Find the one who gave him these orders and add him to the list! This foolish fight must be ceased before someone gets hurt!
+++
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on November 13, 2015, 08:15:51 pm

You embrace the opportunity

(http://i.imgur.com/j4hPtUC.png)


(http://i.imgur.com/7cIkaLz.gif)
LOADING
this new loading icon is totally sweet


You have entered the CITY of SOUTH

(http://i.imgur.com/kGmEbWg.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on November 13, 2015, 08:20:55 pm
No go back and save Berlie!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on November 13, 2015, 08:24:16 pm
((OOC: There were two votes for Berlie and two votes for Larry, so we just postponed the decision. Don't worry; they'll be fine in the meantime))

((Also I hope you all appreciate the dedication it took to open Photoshop instead of Fallout 4 when I got home today :P ))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on November 13, 2015, 08:55:16 pm
Find out who is responsible for this.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on November 13, 2015, 09:24:44 pm
Can we stop those doodoo-heads from slicing people in half?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on November 14, 2015, 11:17:50 am
No go back and save Berlie!
Find out who is responsible for this.
Can we stop those doodoo-heads from slicing people in half?
Attempt all of these in whatever order possible.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on November 14, 2015, 08:12:17 pm
Let's talk to the guy on the throne-looking thing!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on November 15, 2015, 02:58:15 am
this new loading icon is totally sweet

Yes it is!

Don't like it here. Let's get back and do whatever.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on November 15, 2015, 09:44:23 pm
This. This is not good at all.

Quickly turn to companions and try to make a sense of this mess! Flee only if necessary!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on November 16, 2015, 10:13:51 pm
Oh, also if our previous assumptions are correct, this area is probably related to AWESOMEMANCY in some way, and should be red on the map. And Larry theoretically is a MANCYMANCER of ESOTERIC ECHELON 3 since 3 green diamonds (the symbol of MANCYMANCY shown in the loading icon) appeared as he was casting.

Should we just have a standing action to check the map whenever we enter a new area?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on November 20, 2015, 08:42:02 pm

(http://i.imgur.com/nZb7c2W.png)

(http://i.imgur.com/f80ieDr.png)
Wh--

(http://i.imgur.com/HoBPJMt.png)
STOP IT!!!

(http://i.imgur.com/LmLviGA.png)

(http://i.imgur.com/miJ5Ck6.png)

(http://i.imgur.com/xKUy7Hp.gif)



Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on November 20, 2015, 08:52:19 pm
Attack!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on November 20, 2015, 10:30:24 pm
Defend!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on November 20, 2015, 11:09:19 pm
Flirt!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on November 20, 2015, 11:10:56 pm
Stop the fighting!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on November 21, 2015, 09:54:39 am
Herp Derp. I locked it by acciddiddly. Fixed.

Thanks Birdy for telling me how.

My B.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on November 21, 2015, 09:59:05 am
Quickly Charm the Socks off of them!

Also, no problem! I'm glad to be of assistance.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on November 21, 2015, 11:16:15 am
Deck them in the shchnozz! (http://www.youtube.com/watch?v=B56PR-re2L8)

By which I mean, Baffle them with intimidating warspeech consisting of words with no transparent meaning.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on November 21, 2015, 12:01:18 pm
Can we get a list of our spellings? Including those we can access by remancityping our hats?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on November 21, 2015, 12:08:58 pm
Also, Gilly seems to be totally unconcerned by the guy advancing towards us with the sword. She's tough...but unarmed...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on November 21, 2015, 10:51:46 pm
What the heck is that other guy using as a weapon though? A sextant??
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on November 24, 2015, 03:00:17 pm
Who are the other people there with Larry? Also we should try stuff in different slots. Like maybe the GNARLY CHITIN in the TOOL slot and the eyeball in the MASK slot.
Try equipping Gnarly Chitin as a tool.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on November 29, 2015, 09:01:53 pm

Without a CONSENSUS, you can't decide what to do!

(http://i.imgur.com/Ou6V9xC.png)

You and Smith have entered an ENGAGEMENT!
Smith's ENGAGEMENT POTENTIAL is higher than yours!

(http://i.imgur.com/qVqwqSu.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on November 29, 2015, 09:45:00 pm
use his own weight against him. right now he is pushing forward and down. slip to the side and apply force to the sword in the same way this should unbalance him and send him to the ground. giving us an advantage.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on November 29, 2015, 09:45:14 pm
use his own weight against him. right now he is pushing forward and down. slip to the side and apply force to the sword in the same way this should unbalance him and send him to the ground. giving us an advantage.

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on November 29, 2015, 11:16:50 pm
use his own weight against him. right now he is pushing forward and down. slip to the side and apply force to the sword in the same way this should unbalance him and send him to the ground. giving us an advantage.

+1. Tell Greenmancerguywho'snameIdon'tremembermaybeit'sStan to help us out here.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on November 30, 2015, 01:36:09 am
use his own weight against him. right now he is pushing forward and down. slip to the side and apply force to the sword in the same way this should unbalance him and send him to the ground. giving us an advantage.

+1. Tell Greenmancerguywho'snameIdon'tremembermaybeit'sStan to help us out here.
This all seems reasonable.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on November 30, 2015, 02:51:51 am
Alternatively, kick him in the dick.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on November 30, 2015, 02:52:34 am
Alternatively, kick him in the dick.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on November 30, 2015, 09:32:50 am
We don't know if crystal person even has a dick to kick.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on November 30, 2015, 09:50:03 am
Sword first.

Then we can dick kick to our hearts content. Also, hold in there Gilly!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on November 30, 2015, 06:32:11 pm
use his own weight against him. right now he is pushing forward and down. slip to the side and apply force to the sword in the same way this should unbalance him and send him to the ground. giving us an advantage.

+1. Tell Greenmancerguywho'snameIdon'tremembermaybeit'sStan to help us out here.
This all seems reasonable.
Alternatively, kick him in the dick.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on December 02, 2015, 06:38:22 pm
+1 to trying the ninja moves. Maybe skyler had a wine and self defense ladies' night out in a former life.

If we manage to get a hand free, let's hat up and charm the socks. (In lieu of crotch-kicking the guy in armor)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on December 04, 2015, 07:19:10 pm
use his own weight against him. right now he is pushing forward and down. slip to the side and apply force to the sword in the same way this should unbalance him and send him to the ground. giving us an advantage.

+1. Tell Greenmancerguywho'snameIdon'tremembermaybeit'sStan to help us out here.
This all seems reasonable.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on December 04, 2015, 11:28:21 pm
PTW
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on December 05, 2015, 04:07:47 pm

Gilly is CLOSING, but she is SLOWED by the SLOWENING MECHANISM

You EMPLOY a PHYSICAL MANEUVER to redirect the swing!

(http://i.imgur.com/Cx5akLS.png)

(http://i.imgur.com/BkLBjYU.png)

You TRANSFER ENGAGEMENT to Stanstan!

(http://i.imgur.com/FScliL5.png)

Stanstan and Smith have entered an ENGAGEMENT!
Stanstan's ENGAGEMENT POTENTIAL is higher than Smith's!

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on December 05, 2015, 06:20:48 pm
swipe the blue guy's legs out from under him with a kick.

(I'm having browser issues so I cant bold)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Gwolfski on December 05, 2015, 06:22:42 pm
swipe the blue guy's legs out from under him with a kick.

(I'm having browser issues so I cant bold)
+1

(just do (b)this(/b) with these [])
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on December 05, 2015, 06:23:11 pm
swipe the blue guy's legs out from under him with a kick.

(I'm having browser issues so I cant bold)
+1

and you could go...

...to bold it.
Dang it, a Dwarven Ninja
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on December 07, 2015, 07:23:46 am
Why are we continuing to melee our wizard?

Let's cast something, or take the slowener out of gilly's hair and stick it on someone else.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on December 07, 2015, 08:30:55 am
Alternatively, grab the slowener.

Use it to bash Smith over the head!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on December 07, 2015, 09:24:25 am
Alternatively, grab the slowener.

Use it to bash Smith over the head!

This.

So. How are the "voices from audience" working out?

((Just a theory...))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on December 08, 2015, 05:51:50 pm
Alternatively, grab the slowener.

Use it to bash Smith over the head!

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on December 10, 2015, 02:42:58 pm
Alternatively, grab the slowener.

Use it to bash Smith over the head!

+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on December 11, 2015, 07:02:17 pm


(http://i.imgur.com/GqOdSGp.png)

It's time to take action!

(http://i.imgur.com/JBdJ61B.png)

You WEAPONIZE the SLOWENING MECHANISM!

You are VICTORIOUS!

(http://i.imgur.com/Pbey7MM.gif)

It looks like Gilly is done with her ENGAGEMENT too. That was fast.

The civilians celebrate.

What a rush! You are no longer TIRED!
Oo! Also, you gained an ESOTERIC ECHELON!

(http://i.imgur.com/CF41k7b.png)

You are now NERVOUS.

(http://i.imgur.com/2cc7wGD.png)

You have gained a new SPELLING!

(http://i.imgur.com/3ha97ui.png)

(http://i.imgur.com/xKUy7Hp.gif)

((Metamancer will return in January. Thanks everybody, and happy holidays!!! :D))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on December 11, 2015, 07:06:44 pm
Interesting, the possibilities for Metamancy.

The only spelling that doesn't fit is Charm the Socks, honestly.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on December 11, 2015, 07:43:58 pm
Awesome, see you next month, metamancer!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on December 11, 2015, 08:23:34 pm
the one that's clapping looks very familiar...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on December 11, 2015, 08:48:48 pm
Talk to the civilians about the war here! See what we can do to help!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on December 11, 2015, 09:09:28 pm
we are keeping that slowener
'
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Maegil on December 12, 2015, 06:24:46 am
(This... is actually fun to follow! PTW)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on December 12, 2015, 02:33:54 pm
take the sword as well
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on December 12, 2015, 02:44:12 pm
Interesting, the possibilities for Metamancy.

The only spelling that doesn't fit is Charm the Socks, honestly.
That's because it's a hat spell. Hat spells allow you to cast other mancies.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on December 12, 2015, 02:47:04 pm
Interesting, the possibilities for Metamancy.

The only spelling that doesn't fit is Charm the Socks, honestly.
That's because it's a hat spell. Hat spells allow you to cast other mancies.
if you have remancie type of course
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on December 12, 2015, 04:29:04 pm
strike a power pose, better yet, a Charlie's Angels with our friends. See if we can overcome our nervousness.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on December 12, 2015, 07:06:58 pm
waiiittttt......

BLUE HEAD GUY IS NOT EVEN MADE OF CRYSTAL! THATS A HELMET! YOU CAN SEE HIS NECK IN THAT UPDATE AND ITS MADE OF FLESH!

STEALL THE HELMET!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on December 12, 2015, 07:20:58 pm
And if it is his head take it anyway.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on December 12, 2015, 10:00:15 pm
Steal the helmet!!!!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on December 13, 2015, 02:34:55 am
the one that's clapping looks very familiar...

Vey familiar....

>.>
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on December 19, 2015, 03:27:56 pm
Talk to the civilians about the war here! See what we can do to help!
+1
Ask the clapping civilian for cheese.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on December 31, 2015, 02:32:26 am
Talk to the civilians about the war here! See what we can do to help!
+1
Ask the clapping civilian for cheese.
-1
I think she makes a very nice background character.  She should probably stay there and not derail the story  ::)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on December 31, 2015, 02:34:11 am
Should we larinize Screen Look?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on December 31, 2015, 12:40:35 pm
Should we larinize Screen Look?

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 11, 2016, 12:47:32 pm
Should we larinize Screen Look?

+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on January 18, 2016, 01:52:21 pm

Oh yeah, good idea!
We deserve an awesome victory pose!

(http://i.imgur.com/SzKhVDd.png)

Sweet.

In fact, you're no longer NERVOUS!

(http://i.imgur.com/2y02dgc.png)

(http://i.imgur.com/AJKOMkT.png)

Your ASCENSION to ultimate power is trucking right along!

Now let's get our hands on some LOOT

(http://i.imgur.com/vNyGAA1.png)

You acquire the EDGY ARMAMENT


(http://i.imgur.com/7nApDI8.png)
Skyler!Putdownthesloweningmechanism!

(http://i.imgur.com/QMQWoqt.png)
What?

(http://i.imgur.com/Tz56sKb.png)
Yourebeingslowenedbyholdingit

(http://i.imgur.com/9iTDiw0.png)
Oh, poop!


(http://i.imgur.com/weSJbXh.png)

Oh yeah, you were definitely being slowened.
There is a weird sensation as the effect is reversed


(http://i.imgur.com/NkoVFHH.png)
Oh good. You were moving really slowly.
It was weird.

(http://i.imgur.com/ejuUkuv.png)
Anyway, we already tied these guys up

(http://i.imgur.com/Zh5s1rd.png)

(http://i.imgur.com/9MMPd5g.png)
Cool



Oh, man. I wanna do all these things.

(http://i.imgur.com/JmezpiX.png)

That knight is wearing a new HAT, and
I wanna do some REMANCITYPING, and
I wanna LARINIZE my new--

(http://i.imgur.com/XuE5VMS.png)

(http://i.imgur.com/CLBDnng.png)

(http://i.imgur.com/HoBPJMt.png)
Papapishu!


(http://i.imgur.com/frJ0Ue3.png)


What should we do?
(http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on January 18, 2016, 01:54:58 pm
Slowen her so she doesn't bleed out, then take out that other guy!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on January 18, 2016, 02:46:47 pm
Take cover behind the rock slab.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on January 18, 2016, 03:07:06 pm
Oooh, so this is how it's going to be? Playtime's over.

Take cover behind the rock slab.

+1

Pull the arrow out. Given the prisoners are on the same side of the rock that we are, after we took cover, tell prisoners to convince the attackers to stop, if they refuse to cooperate, proceed to physically torture them with sword and arrow.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on January 18, 2016, 03:21:03 pm
Don't pull the arrow out of the wound.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on January 18, 2016, 05:08:30 pm
Don't pull the arrow out of the wound.

+1 We don't want to bleed out.

Scream, "MEEEEEDIIIIIIC" at the top of your lungs after taking cover.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on January 18, 2016, 06:00:42 pm
give Gilly the edgy armament

Take cover +1

Tell the npcs to take cover too!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on January 18, 2016, 07:21:09 pm
Don't pull the arrow out of the wound.
Take cover behind the rock slab.
And then, once we are out of their line of sight,
Slowen her so she doesn't bleed out, then take out that other guy!
give Gilly the edgy armament
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on January 20, 2016, 12:06:05 pm
Let's slowen ourselves only if we start getting woozy or losing too much white stuff.

While blood/ fluid loss is definitely bad, it seems like the slowening effect is so strong that we lose some chances to notice and respond to changes in the action

For example, we missed gilly's whole engagement with purple hipster dude, and the tying up, and the grappling hooks.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on January 20, 2016, 06:28:21 pm
Let's slowen ourselves only if we start getting woozy or losing too much white stuff.

While blood/ fluid loss is definitely bad, it seems like the slowening effect is so strong that we lose some chances to notice and respond to changes in the action

For example, we missed gilly's whole engagement with purple hipster dude, and the tying up, and the grappling hooks.
I agree with this.

Wondering though how the other guy was able to move at full speed while holding the slowener though. Maybe the helmet has an anti-slowening effect or something.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on January 20, 2016, 10:38:19 pm
They weren't holding the business end?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 06, 2016, 12:08:20 pm

Alright, enough nonsense.
It's time to take charge

(http://i.imgur.com/NJ0mZat.png)

(http://i.imgur.com/AQytTdN.png)
You two! In my office! Now!

(http://i.imgur.com/7nApDI8.png)
Uh...

(http://i.imgur.com/x6XtJS0.png)
Behind the rock.

(http://i.imgur.com/7nApDI8.png)
Oh.

Alright, this is for you.

(http://i.imgur.com/MsQhT0V.png)

And this is for me.

(http://i.imgur.com/I8matS1.png)

You try on the Knightly Bucket

(http://i.imgur.com/Y23mgFi.png)


(http://i.imgur.com/oWPzx6g.png)


What now? (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on February 06, 2016, 03:03:00 pm
Persuade the shooter to stop shooting. What would his mother think about this behaviour?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 06, 2016, 03:29:35 pm
Persuade the shooter to stop shooting. What would his mother think about this behaviour?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on February 06, 2016, 07:10:59 pm
Persuade the shooter to stop shooting. What would his mother think about this behaviour?
This cannot fail. +1!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on February 06, 2016, 07:13:39 pm
Persuade the shooter to stop shooting. What would his mother think about this behaviour?
This cannot fail. +1!
+3
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on February 07, 2016, 12:02:43 am
You guys aren't thinking META enough!

USE THIS QUOTE PYRAMID AS STAIRS TO REACH THE ARCHER:

Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on February 07, 2016, 12:16:17 am
Hi.

Also, that is crazy enough it might work, but I'll pass.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on February 07, 2016, 08:14:24 am
You guys aren't thinking META enough!

USE THIS QUOTE PYRAMID AS STAIRS TO REACH THE ARCHER:

Noice. I like how you think. +1 to that. This also might help:

Spoiler (click to show/hide)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 07, 2016, 07:34:24 pm
You guys aren't thinking META enough!

USE THIS QUOTE PYRAMID AS STAIRS TO REACH THE ARCHER:

Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
+1

Also we should check what MANCY our new hat gave us access to, and possibly LARINIZE it and REMANCITYPE it if it's useful.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on February 07, 2016, 08:58:19 pm
+1 to plan quote pyramid.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 13, 2016, 06:00:55 pm

The quote pyramid thing is great,
except you don't have a COMPUTING DEVICE.
It's a bummer, but you've gotta follow the rules.

(http://i.imgur.com/XXQaJZF.png)

Hey, stop it! What would your mother think?!

(http://i.imgur.com/fSfRmkS.png)

(http://i.imgur.com/OoHHWoU.png)

The KNIGHTLY BUCKET, by the way,
has a TRANSY RESONANT MANCITYPE.

You quickly REMANCITYPE it.

(http://i.imgur.com/7T8JOw4.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on February 13, 2016, 06:02:44 pm
But you DO have a computing device!

How else is this game happening?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Magnumcannon on February 13, 2016, 06:38:25 pm
Use your rhetoric (or maybe your brute force) to disarm the archer and steal his bow and quiver
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on February 13, 2016, 11:35:13 pm
Use your rhetoric (or maybe your brute force) to disarm the archer and steal his bow and quiver

I dunno, it kinda looks like his CHUTZWAGGER was hit pretty hard by that insult. Why not leave him be?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on February 13, 2016, 11:50:13 pm
He seems to be properly reconsidering is life. While Gilly takes care of business, perhaps we should have our friend treat the arrow wound. Hopefully he knows a bit about removing arrows...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 14, 2016, 10:06:38 pm
I say we get SCREEN LOOK back, LARINIZE it as strongly as possible, and SCREEN LOOK at metamancer's screen.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 15, 2016, 10:48:14 pm
He seems to be properly reconsidering is life. While Gilly takes care of business, perhaps we should have our friend treat the arrow wound. Hopefully he knows a bit about removing arrows...
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 19, 2016, 09:30:33 pm

(http://i.imgur.com/w2VD1Fq.png)
Skyler! Are you okay??


(http://i.imgur.com/lttko7N.png)


(http://i.imgur.com/XvrwR45.png)
I mean... I've been better.

(http://i.imgur.com/FXyu0Vx.png)

Skyler?


(http://i.imgur.com/NkoVFHH.png)
Hey buddy.
You passed out for a second.

(http://i.imgur.com/5vcSuPA.png)
Oh, hi

(http://i.imgur.com/jRa6POW.png)

(http://i.imgur.com/5vcSuPA.png)
Thanks, Stanstan

(http://i.imgur.com/Tz56sKb.png)
You should probably use your other hand for a while.
To let it heal.

(http://i.imgur.com/Oe6QTx3.png)
Alright. I'm ambidextrous.


You combine your two LARINOIDS into a BILARINIDE.

(http://i.imgur.com/7LYh5CD.png)

You BILARINIZE SCREEN LOOK.

(http://i.imgur.com/s3XZz0j.png)

You don't know metamancer's NAME...
But you do know one METAMANCER's NAME.

You cast SCREEN LOOK [SKYLER CABBAGE BUCKETS]

(http://i.imgur.com/Tt9Ctir.png)

(http://i.imgur.com/G6R5czJ.gif)


(http://i.imgur.com/5vcSuPA.png)
Wow...


Please select an entry (http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on February 19, 2016, 09:33:40 pm
That white entry in the middle?

Or the most recent 'deceased'.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 19, 2016, 09:36:30 pm
The SKYLER CABBAGE BUCKETS entry above the one currently selected, the non-deceased one.

Ninja:
That white entry in the middle?

Or the most recent 'deceased'.

This.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 19, 2016, 10:41:55 pm
That white entry in the middle?

Or the most recent 'deceased'.


The most recent deceased is the one where we got killed by the STIMPER though, right?

Definitely +1 to checking the other non-deceased SKYLER CABBAGE BUCKETS entry though.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on February 19, 2016, 10:44:22 pm
That white entry in the middle?

Or the most recent 'deceased'.


The most recent deceased is the one where we got killed by the STIMPER though, right?

Definitely +1 to checking the other non-deceased SKYLER CABBAGE BUCKETS entry though.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on February 20, 2016, 12:22:23 pm
That white entry in the middle?

Or the most recent 'deceased'.


The most recent deceased is the one where we got killed by the STIMPER though, right?

Definitely +1 to checking the other non-deceased SKYLER CABBAGE BUCKETS entry though.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on February 20, 2016, 04:27:08 pm
Admire Stanstan's TALLNESS stat.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 23, 2016, 02:10:22 am
retrieve your flower
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on February 23, 2016, 02:16:04 am
retrieve your flower
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on February 26, 2016, 07:28:28 pm

You select [SKYLERCABBAGEBUCKETS157]

(http://i.imgur.com/2bmUkRZ.gif)

(http://i.imgur.com/7cIkaLz.gif)

(http://i.imgur.com/mdyCg1i.png)





(http://i.imgur.com/4Ju1axH.png)

(http://i.imgur.com/yweu3Uh.png)

(http://i.imgur.com/XdvmwXZ.png)





Whew

(http://i.imgur.com/75JwC1G.png)

It looks like that SPELLING drains your MANCERITUDE over time

(http://i.imgur.com/mSDWnDw.png)

You're fresh out!

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on February 26, 2016, 07:34:12 pm
Two things.
Wot.
And:
Fort Nimbus. We must go there.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MidnightJaguar on February 26, 2016, 07:39:43 pm
Two things.
Wot.
And:
Fort Nimbus. We must go there.
+1
I think I get it, Skyler is the mysterious figure. The mysterious figure must also be a clone of the original Skyler.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on February 26, 2016, 09:11:39 pm
Oh snap, the mysterious guy in white is just another Skyler Cabbage Buckets and she has a COMPUTING DEVICE!

We have to bolster our FIREPARAPETS or whatever the COMPUTING DEVICE equivalent is.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on February 26, 2016, 11:00:47 pm
retrieve your flower
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on February 27, 2016, 12:04:14 am
Things... Just got odd. But an awesome kind of odd.

We need to cast more magic!

...Provided we rest and get some more Manceritude first...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on February 27, 2016, 03:46:05 pm
Clearly that other Skyler is beating us...but do they have a stylish purple flower?

Yeah.  That's right.  I think we're doing juuust fine.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on February 29, 2016, 07:36:10 pm
We need to be keeping track of all the MANCYS we get access to and stuff. I say we put on all the hats once so we get a recap. Also check the map to update it.

...And weren't we here to see some king guy or something originally?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on February 29, 2016, 08:00:47 pm
Maybe... But Burly is still duking it out with the Prophet. I wonder if we should put a stop to that...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on February 29, 2016, 08:34:52 pm
Maybe... But Burly is still duking it out with the Prophet. I wonder if we should put a stop to that...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on March 03, 2016, 10:30:09 am
GuysGuysGuys...The poster behind SuperSkyler is a World Map! See the Majinji Tree, and the Very Deep Chasm, and the Obelisk of Wokefulness, and the Green Vines, and the Woor Statue??
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on March 03, 2016, 10:33:19 am
So it is! Sneaky sneaky... And now we have a Jump Skill!

So we can cross the divide!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 04, 2016, 04:21:55 pm
Oops!

That screen should have looked like THIS instead:

(http://i.imgur.com/Qwov7tR.png)

There was a typo in the previous version.
Sorry about that.

Update incoming.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on March 04, 2016, 04:33:31 pm
Wait... So that is text of some kind? Ooooh...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 04, 2016, 05:13:52 pm

You actually don't need to try on any HATS again,
because you have a METAIDETIC MEMORY!

So here's a quick RECAP:

(http://i.imgur.com/PnUIRza.png)


(http://i.imgur.com/6Y8NCVZ.png)
...


(http://i.imgur.com/iVaf3uk.png)

(http://i.imgur.com/FJCx058.png)
Get it?

(http://i.imgur.com/Tz56sKb.png)
Yeah


Okay, seriously, though.
Here's all the SPELLINGS you can cast

From advancing in ESOTERIC ECHELON:
EE1: Remancitype
EE2: Screen Look

From HATS you can still use:
Maginji Flower: Charm the Socks
Focusing Crystal: Clairaudience
Material Realms: Looking for Trouble
Gnarly Chitin: ??

From HATS you've misplaced:
Stimper Tusk: Tuskin'
Stimper Fluff: ??


(http://i.imgur.com/FJCx058.png)
Hey, do you guys know about
a place called Fort Nimbus?

(http://i.imgur.com/NkoVFHH.png)
I've heard of it!

(http://i.imgur.com/Tz56sKb.png)
But that's all I know.
There's a chapter about it in this book I'm
reading; I just haven't gotten that far yet.

(http://i.imgur.com/FJCx058.png)
I think I want to go there.

(http://i.imgur.com/w2VD1Fq.png)
Well... the book is about, like...
ancient legends and stuff.
Most of these places don't exist any more.
Or they never existed in the first place.

(http://i.imgur.com/PX3otFz.png)
Oh.

(http://i.imgur.com/7nApDI8.png)
Can we look into it later?

(http://i.imgur.com/tzB5rjd.png)

(http://i.imgur.com/CMETQMb.png)
I want to meet the king.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MidnightJaguar on March 04, 2016, 06:26:25 pm
Put on the Gnarly Chitin.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on March 04, 2016, 07:34:51 pm
Ask the people we tied up why they were murdering people.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on March 05, 2016, 02:07:50 pm
Re-CAP HAHAHAHAHAHAhahahahaha ha ha....
ok

Yeah, +1 what Gilly said.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on March 05, 2016, 03:18:17 pm
"Agreed.  But maybe we should save everybody first?"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on March 06, 2016, 06:55:41 pm
+1 to Gilly. I think we may wish to follow her advice. That's a fact that says she's going to do it whether we like it or not. O.o
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on March 06, 2016, 07:05:46 pm
Ask the people we tied up why they were murdering people.
+1 to this first, then go with what Gilly wants.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on March 07, 2016, 11:19:33 pm
+1 to Gilly. I think we may wish to follow her advice. That's a fact that says she's going to do it whether we like it or not. O.o
Meet the king.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on March 08, 2016, 12:32:18 am
+1 to Gilly. I think we may wish to follow her advice. That's a fact that says she's going to do it whether we like it or not. O.o
Meet the king.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 12, 2016, 02:55:28 pm

(http://i.imgur.com/FJCx058.png)
Hold your horses.
We don't know that the
king is the one at fault.

(http://i.imgur.com/QMQWoqt.png)
THESE GUYS were the ones
doing all the MURDERING.

(http://i.imgur.com/fhHZrwj.png)

(http://i.imgur.com/QMQWoqt.png)
What do you have to say for yourselves?

(http://i.imgur.com/uwzoOkO.png)
Oh, you know.
A guy payed us.

(http://i.imgur.com/lfCiSSl.png)
The guy in the cloak and mask.

(http://i.imgur.com/uwzoOkO.png)
We're freelance contractors.

(http://i.imgur.com/qGuEqe3.png)
Yeah, see?
These people are terrible.



(http://i.imgur.com/81n2U90.png)
Yer majesty, soire!


(http://i.imgur.com/RSwjuvl.png)


(http://i.imgur.com/81n2U90.png)
The whhhindow is finished!

(http://i.imgur.com/Tz56sKb.png)
Is that--

(http://i.imgur.com/PVwV8kR.png)

(http://i.imgur.com/wPX9mDZ.png)

(http://i.imgur.com/lfCiSSl.png)
That guy.

(http://i.imgur.com/uwzoOkO.png)
Oh yeah, that guy.

(http://i.imgur.com/W1AIcTV.png)
Berlie!

(http://i.imgur.com/AO9kvDb.png)
Yoor Moojoostoo! Roon!

(http://i.imgur.com/Tz56sKb.png)
Lizard?

(http://i.imgur.com/S8kVlW0.png)

(http://i.imgur.com/MzNnnGJ.png)
Stanstan! Gilly!

(http://i.imgur.com/W1AIcTV.png)
LIZARD??


(http://i.imgur.com/HoBPJMt.png)
EVERYBODY!!!


(http://i.imgur.com/Ib3Wr2r.png)


(http://i.imgur.com/QMQWoqt.png)
Somebody tell me what's going on

(http://i.imgur.com/FYoT259.png)
This one by his negligence--

(http://i.imgur.com/QMQWoqt.png)
Somebody other than
freakin' Nostradamus.


(http://i.imgur.com/ONCgNvn.png)
I think...

(http://i.imgur.com/Ib3Wr2r.png)

(http://i.imgur.com/sg3IUMh.png)
I'm not very good at being a king.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on March 12, 2016, 03:02:03 pm
"Okay?"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on March 12, 2016, 03:42:24 pm
I do not understand.

"Seriously, what's happening?"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on March 12, 2016, 04:18:34 pm
That purple sword lies there all alone by itself.

That's just no way for us to let this go on.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on March 12, 2016, 05:34:45 pm
It looks like the king is incompetent and vain and the prophet is a warmonger.

Obviously Berlie should be the new king. Not any of these other clowns.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on March 12, 2016, 05:56:18 pm
Save Berlie!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on March 12, 2016, 07:07:38 pm
It looks like the king is incompetent and vain and the prophet is a warmonger.

Obviously Berlie should be the new king. Not any of these other clowns.
Save Berlie!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on March 12, 2016, 08:33:10 pm
It looks like the king is incompetent and vain and the prophet is a warmonger.

Obviously Berlie should be the new king. Not any of these other clowns.
Save Berlie!
+1
+ALL THE 1S
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on March 13, 2016, 08:51:13 am
It looks like the king is incompetent and vain and the prophet is a warmonger.

Obviously Berlie should be the new king. Not any of these other clowns.

+1 both fairly extreme character flaws, but I'm really anti unprovoked stabbing, so if it comes down to it, side with Gilly and StanStan's inept friend.

And another +1 for saving Berlie.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on March 15, 2016, 08:29:41 am
Try on the crown. New hat!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on March 15, 2016, 09:33:10 pm
Maybe if we try on the prophet like a hat, we'll gain his omniscience!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 20, 2016, 09:47:37 am

Okay, first thing's first

(http://i.imgur.com/igsx6fs.png)

Which is of course to grab

(http://i.imgur.com/1jjmIvc.png)

your hand, and help you on your feet!

(http://i.imgur.com/QMQWoqt.png)
Now!

(http://i.imgur.com/FJCx058.png)
Does everybody agree that this guy shouldn't be in charge here?

(http://i.imgur.com/HggnPOX.png)

(http://i.imgur.com/7nApDI8.png)
Yeah

(http://i.imgur.com/sg3IUMh.png)
Yeah...

(http://i.imgur.com/UrF0iXW.png)
OO SOOPOOSE SOO

(http://i.imgur.com/FJCx058.png)
And it definitely shouldn't be this guy, right?

(http://i.imgur.com/6d4eBYE.png)

(http://i.imgur.com/0nyNsrG.png)
ROOT

(http://i.imgur.com/Tz56sKb.png)
Yeah

(http://i.imgur.com/lfCiSSl.png)
Yeah! Haha.

(http://i.imgur.com/FJCx058.png)
Okay, check it out.

(http://i.imgur.com/7t7EIju.png)

(http://i.imgur.com/7CeIejY.png)

(http://i.imgur.com/6Y8NCVZ.png)
New king. Any objections?


(http://i.imgur.com/FYoT259.png)
A mistake, it seems to me, is this allegiance you've bestown.
By every Skyler I've outlived, my foresight's ever grown.
Two hundred fifty six before,
and I intend at least one more.
Your past, miss Cabbage Buckets, you can find out on your own.


(http://i.imgur.com/OlIKjs5.png)
WAIT.

(http://i.imgur.com/vtocP48.png)

(http://i.imgur.com/OlIKjs5.png)
You're Skyler Cabbage Buckets?

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on March 20, 2016, 09:52:46 am
((#Berlie2016#FeelTheBerl))

We are Skylar C. B. alright, or we were last time we checked.

Can we at the very least have the hat we knocked off our recent king's head moments ago? Our thirst for head garments needs quenching.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on March 20, 2016, 10:29:28 am
"Er, yes, why?"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 20, 2016, 10:34:56 am
(http://i.imgur.com/FMzyNiu.png)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on March 20, 2016, 10:39:28 am
-snip-

That's really cool.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on March 20, 2016, 11:08:50 am
((#Berlie2016#FeelTheBerl))

We are Skylar C. B. alright, or we were last time we checked.

Can we at the very least have the hat we knocked off our recent king's head moments ago? Our thirst for head garments needs quenching.

"Er, yes, why?"
Yeah, I'm in agreement with the above. Confirm LIZARD's suspicions.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on March 20, 2016, 04:47:13 pm
Hoop we can believe in.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on March 20, 2016, 06:14:18 pm
Well according to the prophet, we're the 257th Skyler Cabbage Buckets.

Also... does he grow stronger by killing us? 'Cause we should totally look out for that.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Coolrune206 on March 20, 2016, 07:21:31 pm
Wait.... THAT CROWN IS A HAT OF INDESCRIBABLE POWER! TAKE IT OFF BERLIE! IT MUST BE OURS!

HAAATS!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on March 20, 2016, 09:28:09 pm
Wait Wait wait, don't let the prophet get away!

He just said he's going to try to make sure we die again.

Let's nip that in the bud.

Execution seems a little dark, but I'm pretty pro imprisonment and rehabilitation.

Or if execution seems cleaner there's a hungry volcano and some bored cultists a couple rooms to the right.

Edit: and dibs on his creepy hat!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Coolrune206 on March 20, 2016, 09:41:50 pm
Wait Wait wait, don't let the prophet get away!

He just said he's going to try to make sure we die again.

Let's nip that in the bud.

Execution seems a little dark, but I'm pretty pro imprisonment and rehabilitation.

Or if execution seems cleaner there's a hungry volcano and some bored cultists a couple rooms to the right.

Edit: and dibs on his creepy hat!
They're HIS cultists!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on March 22, 2016, 11:17:12 am

They're HIS cultists!!


Sure, but they seem pretty ambivalent.

For a girl with our chutzwagger it shouldn't be too hard to convince them their volcano god craves a sacrificial prophet?

But yeah, maybe lets aim for rehabilitation just to be safe. Community service hours?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on March 25, 2016, 06:21:58 pm

(http://i.imgur.com/9MMPd5g.png)
I'm Skyler Cabbage Buckets, yeah.

(http://i.imgur.com/6Y8NCVZ.png)
Pleased ta meetcha.

(http://i.imgur.com/HZKqpKY.png)

(http://i.imgur.com/S2JF5Yv.png)
The first and only Metamancer!
The last survivor of the Council of Eight!

(http://i.imgur.com/FJCx058.png)
I mean... I guess so.

(http://i.imgur.com/S2JF5Yv.png)
Who burned East to the ground!
The Slayer of Archmancers!
The Terror of Armies!

(http://i.imgur.com/9iTDiw0.png)
Uh...

(http://i.imgur.com/S2JF5Yv.png)
I always thought you'd be...
I dunno...

(http://i.imgur.com/DNzWdbz.png)

(http://i.imgur.com/S2JF5Yv.png)
Taller.

(http://i.imgur.com/RFyX6v5.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on March 25, 2016, 06:23:03 pm
"What."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on March 25, 2016, 06:59:01 pm
"I think... there might be some reincarnation business going on."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on March 25, 2016, 07:02:08 pm
"I think... there might be some reincarnation business going on."
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on March 25, 2016, 07:03:22 pm
Wear Berlie's discarded hat. Maybe we'll get the power of hoop.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on March 25, 2016, 08:01:01 pm
take the prophet's hat too!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on March 25, 2016, 08:08:46 pm
Politely remind him that Metamancer's usually wear White. At least, I think they do, right?

Politely remind self that the little guy isn't proclaiming himself to be a Meta-Mancer. Whoops!

No time for the Prophet's hat! Take Berlie's! HOOOP!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on March 25, 2016, 08:30:23 pm
> point out you've lost your memory and your powers, and that "identity" is a complicated and philosophical concept.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on March 25, 2016, 09:35:06 pm
"I think... there might be some reincarnation business going on."
+1
+1
Also maybe chase after our red-robed murder-friend over there? We're just letting him walk away right now.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on March 25, 2016, 09:52:51 pm
take the prophet's hat too!

Do it Scooby Doo style.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on April 01, 2016, 07:03:38 pm

(http://i.imgur.com/Tz56sKb.png)
Skyler Cabbage Buckets must be
more than a hundred years old...

(http://i.imgur.com/kkd9tHs.png)

(http://i.imgur.com/Tz56sKb.png)
There's no way you're her.

(http://i.imgur.com/S2JF5Yv.png)
No, that's what's cool about it!
Maybe you're a time traveler!

You try on the VALKYRIE PROP.
It makes you feel OPERATIC.

(http://i.imgur.com/i9rsvzu.png)

It's got a MIGHTY RESONANT MANCITYPE.
You quickly REMANCITYPE it so it'll COMPAT.

(http://i.imgur.com/mtSFoBv.png)

You can now cast a new SPELLING

(http://i.imgur.com/8PtYO5J.png)

(http://i.imgur.com/JJKzAXu.png)
Actually, I think it's some kind
of reincarnation thing...

(http://i.imgur.com/JJKzAXu.png)
I don't really understand it
any better than you guys.

(http://i.imgur.com/7nApDI8.png)
Well, just so you know.
If it IS true...
You're a household name.

(http://i.imgur.com/JJKzAXu.png)
Wow...

(http://i.imgur.com/9VPExN7.png)
HEY YOU WITH THE HAT

(http://i.imgur.com/FWTENLM.png)

(http://i.imgur.com/JJKzAXu.png)
Where do you think you--

(http://i.imgur.com/fLE08Em.png)

(http://i.imgur.com/X9uXAMs.png)
...

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on April 01, 2016, 07:30:03 pm
Ask the white robe dude about reincarnation.

If time permits, ask where DAS and Walder are.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on April 02, 2016, 05:04:52 am
Oh, it's another clone/copy/reincarnation.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on April 02, 2016, 12:40:41 pm
Guess what game I'm obsessed with right now!

(http://i.imgur.com/gPNSPfl.png)

(Right-click and Open Image for 1080p)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on April 02, 2016, 12:58:29 pm
I'm going to guess the answer to that is 'Factorio'.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Coolrune206 on April 02, 2016, 01:11:32 pm
It can't be. The pipes aren't messy enough.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on April 04, 2016, 05:49:18 pm
Is Factorio worth the price?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on April 04, 2016, 06:04:41 pm
If you like that niche of games, yes. It's probably one of the best.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on April 04, 2016, 06:35:54 pm
Talk to the White-Robe!!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on April 08, 2016, 10:35:45 pm

(http://i.imgur.com/M8inoHh.png)

(http://i.imgur.com/NkoVFHH.png)
This place really is awesome.
I can't wait to see what Berlie does with it.

(http://i.imgur.com/4P083UM.png)
How about we come visit
after your first semester?

(http://i.imgur.com/aLMoUfy.png)

(http://i.imgur.com/NkoVFHH.png)
That would be nice.


(http://i.imgur.com/saXgRtv.png)

(http://i.imgur.com/uajqg2u.png)
This is a mean world, Skyler.

(http://i.imgur.com/JJKzAXu.png)
Uh... hi.

(http://i.imgur.com/uajqg2u.png)
I know you just want everybody
to get along and be FRIENDS.


(http://i.imgur.com/mKvwyF9.png)
But THAT DOESN'T HAPPEN.

(http://i.imgur.com/JJKzAXu.png)
You, and me. Are we clones?
Are we reincarnated?

(http://i.imgur.com/mKvwyF9.png)
We don't have to be the same.
You need to be your own person.
You need to stop depending on your FRIENDS.


(http://i.imgur.com/X9uXAMs.png)
My FRIENDS are cool!

(http://i.imgur.com/mKvwyF9.png)
You need to break free.
I'm here to help you do that.


(http://i.imgur.com/mw4sDTg.png)

(http://i.imgur.com/X9uXAMs.png)
wait--

(http://i.imgur.com/2x7OK8A.png)

(http://i.imgur.com/09XWP54.png)

(http://i.imgur.com/X9uXAMs.png)
No!

(http://i.imgur.com/nAFp2Bz.png)

(http://i.imgur.com/Z8iVZlx.png)

(http://i.imgur.com/9VPExN7.png)
NOOO!!!

(http://i.imgur.com/dkLZ04i.png)

(http://i.imgur.com/mKvwyF9.png)
Come get me, Skyler

(http://i.imgur.com/tyRSP0o.png)

(http://i.imgur.com/KKvDtWF.png)

(http://i.imgur.com/nWJcpx6.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on April 08, 2016, 10:55:41 pm
Instead of becoming all vengeance-y, become determined to bring Stanstan back. Take the Arcanterly Catalyger and his hat.

I was flipping back through the thread, and I found this:
(http://i.imgur.com/8ZWVnd6.gif)

Magma destroys ITEMS and PEOPLE
that come into contact with it

I feel like metamancer is meta-taunting us from across time.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on April 09, 2016, 02:33:28 am
OR
How about we follow the advice? That force push of devilish red was magnificent.
Let's finish what cloaked figure started and get rid of the purple one. I don't even remember her name, but the image of Skyler the Scourge is standing now before my eyes - this is what we can become! Cloaked one will show the path, and then he shall pave the last piece of our way to ascention with his bones.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Nunzillor on April 09, 2016, 02:47:21 am
OR
How about we follow the advice? That force push of devilish red was magnificent.
Let's finish what cloaked figure started and get rid of the purple one. I don't even remember her name, but the image of Skyler the Scourge is standing now before my eyes - this is what we can become! Cloaked one will show the path, and then he shall pave the last piece of our way to ascention with his bones.

Never!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on April 09, 2016, 03:08:59 am
You will come to this yourself, Skyler. I will let you be enslaved with grief and guilt until you gain some appreciation to ways of power and true freedom.
But I will not go away.
I'm inside your head.
I am thoughts that you have.
Thoughts you will give in to.

Consider my proposal here. She will blame you when she wakes up, and she will blame you even more when you'll try to take everything that's left from Stanstan from her and fail to bring him back. And oh, you will fail. Now as you are, you have no power over life and death.
It's in your hands, to acquire that power. To bring back from the dead those who are dear to you.

But death comes first. Free yourself, Skyler.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on April 09, 2016, 04:11:58 am
Harder it pushes you, harder you resist. You do what you want to, not what your previous reincarnations want to.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on April 09, 2016, 04:44:24 am
I am you, and oh how I want this...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on April 09, 2016, 08:19:58 am
Man that's some sith level of twisted logic. Stan Stan is gone yeah but that doesn't mean we have to get all veangeancy.

Comfort Gilly. Try to make things right here. Also put up a fence around the lava lake, that's just dangerous.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on April 09, 2016, 08:23:33 am
Larinize that thing, FIND THE OTHER LIVING S. C. B.

Is she her?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on April 09, 2016, 08:43:45 am
Man that's some sith level of twisted logic.

((OOC: that's what I was going for))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on April 09, 2016, 11:28:26 am
Support Gilly ASAP.

Colored Mask is much more is much more insane than he would first appear to be. O.o
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on April 09, 2016, 12:36:53 pm
Support Gilly ASAP.
+1.
~~~
... WHAT THE HECK.
Also, what mancy was that?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on April 09, 2016, 02:17:17 pm
I guess you could just PM the Mysterious Figure. He's got an account (http://www.bay12forums.com/smf/index.php?action=profile;u=110386) on here! META!

Also is Burly a mightymancer? His clothes match the colors of one.

Lizard is definitely an awesomemancer.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on April 09, 2016, 02:35:58 pm
Instead of becoming all vengeance-y, become determined to bring Stanstan back. Take the Arcanterly Catalyger and his hat.

+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on April 09, 2016, 02:36:53 pm
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on April 10, 2016, 10:49:21 am
Didn't the prophet guy say two MANCERS were going to die though? So we should probably figure out who is going to be next and stop it or something.

Or kill ourselves to fulfill the prophesy so Gilly doesn't die, and reincarnate again.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on April 10, 2016, 08:58:14 pm
Save Stanstan, Gilly, Berlie, and Lizard. We probably can't save Stanstan, but we should make sure everyone else doesn't perish.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on April 12, 2016, 09:27:08 pm
I think we can argue that StanStan's death occurred after the war ended-- FacePaint wasn't involved in the war, she just has some personal vendetta against us-- or at least that the war's over now, with only one dead mancer, so the prophet still owes us his hat.

Alternatively, if Gilly or another mancer dies, making his prophecy correct, we can jump into the lava and then reincarnate, making three dead mancers, so he's still wrong, and STILL OWES US HIS HAT.

#GetThatHat
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on April 13, 2016, 03:47:18 am
I think we can argue that StanStan's death occurred after the war ended-- FacePaint wasn't involved in the war, she just has some personal vendetta against us-- or at least that the war's over now, with only one dead mancer, so the prophet still owes us his hat.
Alternatively, if Gilly or another mancer dies, making his prophecy correct, we can jump into the lava and then reincarnate, making three dead mancers, so he's still wrong, and STILL OWES US HIS HAT.
#GetThatHat

Just kill some, for goodness' sake, why do you have to make things ever so convoluted.
Gilly is still unconscious and close to lava.

EDIT: can we at the very least start collecting swords instead of hats? We got Berlie's for starters, now we have an opportunity to pick up Gilly's.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on April 13, 2016, 06:01:15 pm
I think we can argue that StanStan's death occurred after the war ended-- FacePaint wasn't involved in the war, she just has some personal vendetta against us-- or at least that the war's over now, with only one dead mancer, so the prophet still owes us his hat.
Alternatively, if Gilly or another mancer dies, making his prophecy correct, we can jump into the lava and then reincarnate, making three dead mancers, so he's still wrong, and STILL OWES US HIS HAT.
#GetThatHat

Just kill some, for goodness' sake, why do you have to make things ever so convoluted.
Gilly is still unconscious and close to lava.

EDIT: can we at the very least start collecting swords instead of hats? We got Berlie's for starters, now we have an opportunity to pick up Gilly's.
That's silly. Swords don't give us spells.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on April 13, 2016, 06:09:36 pm
as far as We know right NOW...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on April 17, 2016, 10:57:00 am

You RESOLVE to get Stanstan back!

(http://i.imgur.com/kv9qmfC.png)

Your INVENTORY is getting pretty full.
You can't STASH the ARCANTERLY CATALYGER.

(http://i.imgur.com/HuNI5OF.png)

(http://i.imgur.com/W1AIcTV.png)
What happened?
Where's Stanstan?

(http://i.imgur.com/M9chUMK.png)

(http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on April 17, 2016, 11:01:19 am
"...Crazy rainbow mask person blasted him into the lava.

I'm going to get him back."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on April 17, 2016, 01:51:43 pm
Last chance to finish her before she completely regains conciousness and reaches out for her sword. Or that Arcanterly Catalyger, whatever that is good for.
The purple of Gilly's garment will make a fine lace for our Opalescent Amulet, once she won't need them. She won't need them because she will have Berlie's sword embedded in her chest, obviously, driven through her by our strike, and any other speculations on the matter of why won't she need them are redundant.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on April 17, 2016, 02:09:18 pm
"...Crazy rainbow mask person blasted him into the lava.

I'm going to get him back."
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Coolrune206 on April 17, 2016, 02:10:15 pm
Two options: Depends on how sadistic you are.

Option A: Club Gilly to death with Stanstan's stave, symbolically. Or just use the sword. Throw her in the magma. The two are at last together. Then go join Rainbow dood.

Option B: Much nicer. Help Gilly up. Offer emotional and mental reassurance. We will help Stanstan somehow. Yadda yadda. Nice. Be friendly. (Grumbling noises)


I wanna be evil if you can't tell.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on April 17, 2016, 02:19:57 pm
Option A: Club Gilly to death with Stanstan's stave, symbolically. Or just use the sword. Throw her in the magma. The two are at last together. Then go join Rainbow dood.

+1 to that!
Now that's the attitude! I was going on about that since last turn! Personal favorite - sword.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on April 17, 2016, 02:57:10 pm
Option A: Club Gilly to death with Stanstan's stave, symbolically. Or just use the sword. Throw her in the magma. The two are at last together. Then go join Rainbow dood.

+1 to that!
Now that's the attitude! I was going on about that since last turn! Personal favorite - sword.
NO.
NOT PERMISSIBLE. -infinity.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on April 17, 2016, 03:22:36 pm
Option A: Club Gilly to death with Stanstan's stave, symbolically. Or just use the sword. Throw her in the magma. The two are at last together. Then go join Rainbow dood.

+1 to that!
Now that's the attitude! I was going on about that since last turn! Personal favorite - sword.

-1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on April 18, 2016, 08:55:19 am
Option A: Club Gilly to death with Stanstan's stave, symbolically. Or just use the sword. Throw her in the magma. The two are at last together. Then go join Rainbow dood.

+1 to that!
Now that's the attitude! I was going on about that since last turn! Personal favorite - sword.
NO.
NOT PERMISSIBLE. -infinity.
What Fallacy said.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on April 18, 2016, 04:57:08 pm
We really need to figure out how to expand our inventory. Or at the very least throw out some stuff like the toenail.

Also I'm in favor of being nice and helping Gilly.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: NAV on April 18, 2016, 05:19:09 pm
Try storing some of the stuff inside the various hats we're carrying.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on April 18, 2016, 10:08:48 pm
We're on the Dwarf Fortress forum! Let's make a quantum stockpile (http://dwarffortresswiki.org/index.php/DF2014:Exploit#Quantum_stockpiles).
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MidnightJaguar on April 18, 2016, 10:09:36 pm
We're on the Dwarf Fortress forum! Let's make a quantum stockpile (http://dwarffortresswiki.org/index.php/DF2014:Exploit#Quantum_stockpiles).
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on April 18, 2016, 10:25:37 pm
Or just, I dunno, redraw the inventory box bigger?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on April 19, 2016, 02:37:45 pm
Demand the hat promised to us. Stanstan died after the battle was already over.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on April 22, 2016, 08:44:55 pm
Try storing some of the stuff inside the various hats we're carrying.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on April 23, 2016, 07:52:52 am
To be fair, quantum hat storage is pretty meta.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ManMan on April 24, 2016, 04:11:04 pm
...PTW!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on April 24, 2016, 09:46:48 pm
Or just, I dunno, redraw the inventory box bigger?

Alternatively, draw the items in the inventory smaller?

Can we use screenlook: TheDarkestSkyler's inventory to steal stuff from our archnemesis?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on April 30, 2016, 03:19:42 pm

(http://i.imgur.com/SP5qGaF.png)
I'm gonna get him back, Gilly!

(http://i.imgur.com/qe2KCKW.png)
Where is he?

(http://i.imgur.com/SP5qGaF.png)
That villain in the rainbow mask...
pushed him into the lava.

(http://i.imgur.com/W1AIcTV.png)

(http://i.imgur.com/Qb4XF3M.png)

(http://i.imgur.com/VH5HeqL.png)
But I'm gonna get him back!

(http://i.imgur.com/UzfSV3A.png)
...

(http://i.imgur.com/SP5qGaF.png)
I promise.

(http://i.imgur.com/146SesL.png)

You've just gotta sort out this inventory dilemma.
Quantum Stockpiles are great, but they're stationary.
You need a solution you can carry around with you...

(http://i.imgur.com/xKUy7Hp.gif)

((Sorry for the delay and a tiny update. More next weekend!))
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on April 30, 2016, 03:36:46 pm
Make the QSP and put it in your inventory.  Duh.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on April 30, 2016, 06:57:09 pm
Try putting stuff in various places in that inventory sheet mabobber. Let's see if we can science to figure out how it works!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on April 30, 2016, 07:01:45 pm
As it is, there's plenty of space in your inventory. It's just not in a usable shape. Try moving your items around to optimize space usage.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on April 30, 2016, 08:27:16 pm
Put everything into the helmet. Problem solved!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on May 02, 2016, 07:08:42 pm
I wonder if we need to unlock the other slots by increasing or stats, or if we can just use them. Some of them look like they might be used to combine items, or maybe enhance them or something.

Try putting items in other slots? Also try on Stanstan's hat and the Gnarly Chitin to see what mancies we get from them, since we haven't yet.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on May 03, 2016, 08:31:30 pm
Gift the GNARLY CHITIN to Lizard.

Check our map.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on May 06, 2016, 07:37:32 pm

Maybe you can just--

(http://i.imgur.com/Dxdjzxl.png)

Hold on, what's this?

(http://i.imgur.com/BtEQ1hg.png)

Oh snap!

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on May 06, 2016, 07:40:44 pm
Fold those Crafting things Up and Store them for now?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on May 06, 2016, 07:50:36 pm
Well then.  Uh...When in doubt, duct tape?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on May 06, 2016, 09:26:10 pm
Also, HOLY CRAP you guys.

I was just reading my weekly update on the Factorio blog, because I love me some Factorio...
http://www.factorio.com/blog/post/fff-137
Scroll down to the bottom!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on May 06, 2016, 10:27:26 pm
Dwahahahahahaaa! Congrats on getting featured!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on May 06, 2016, 10:41:09 pm
That's awesome!

Er... for in game related stuff, I haven't got a clue what to do!
Flip the things over and see if there's anything on the back?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on May 08, 2016, 08:47:34 am
Er... for in game related stuff
This is the metamancer! Everything is in game related stuff!

Try to grab the edge of the window and expand it (like a widget on a smartphone) and then put the other panels back into the inventory. Also still try on the hats we haven't.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on May 08, 2016, 09:16:09 am
Dwahahahahahaaa! Congrats on getting featured!
+1!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on May 13, 2016, 07:56:53 pm
Check Gilly's inventory.

See if our map has been updated.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on May 22, 2016, 10:21:54 am

You have a look at Gilly's INVENTORY

(http://i.imgur.com/zaZqLhr.png)

And also the MAP

(http://i.imgur.com/h8B8ivV.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on May 22, 2016, 11:52:06 am
Recruit Lizard into your party.

We're gonna need as much help as we can get.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on May 22, 2016, 01:37:58 pm
Recruit Lizard into your party.

We're gonna need as much help as we can get.

+1. He got us into this mess, he's getting us out.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on May 22, 2016, 09:50:35 pm
Recruit Lizard into your party.

We're gonna need as much help as we can get.

+1. He got us into this mess, he's getting us out.
+1

Ask Lizard and Gilly if they know why the violence was happening.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on May 23, 2016, 10:34:29 am
I updated my maps to include the new stuff. It seems like we're matching the potential map pretty well, including colors. The pink dot is the "looking for trouble" spot, which Metamancer forgot to put back on the map I think, lol.
Spoiler: Map (click to show/hide)
Spoiler: Potential Map (click to show/hide)

I think we should take Gilly's LARINOIDs so that we can LARINIZE some of our other MANCIES. Also some of her inventory panels so we can hold things! And head for the Looking for Trouble spot.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on May 24, 2016, 07:06:31 pm
I think we should start heading towards the white circle on the right there. That seems like a good place for weird rainbow guy to live, and maybe we can make him help us save StanStan.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on May 24, 2016, 08:08:51 pm
I think we should start heading towards the white circle on the right there. That seems like a good place for weird rainbow guy to live, and maybe we can make him help us save StanStan.

White is the color of METAMANCY and it's placement at the very end of the long chain there would seem to indicate there's definitely something special there. But I don't think we're ready to face our past self quite yet. We're only ESOTERIC ECHELON 2 as I recall, and I believe she is 7.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Armok on May 29, 2016, 07:23:16 pm
> Hold on, isnt becoming determined and growing because of what this villain did exactly what they want, regardless of if it's for vengeance or restoration? Maybe the only way to properly defy them is to stupidly suicide and refuse to learn anything from this?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on May 30, 2016, 10:47:23 pm
> Hold on, isnt becoming determined and growing because of what this villain did exactly what they want, regardless of if it's for vengeance or restoration? Maybe the only way to properly defy them is to stupidly suicide and refuse to learn anything from this?
Yeah, that sounds reasonabl- heeeeey, wait! I'm on to you, Armok!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on June 03, 2016, 05:31:01 pm


(http://i.imgur.com/qe2KCKW.png)
Here, have two of my POCKETS.
I'll hold on to your HINGESTIC PANEL.


You swap some PANELS with Gilly.

(http://i.imgur.com/7Z3R4vj.png)

(http://i.imgur.com/LexCLVb.png)

Much better!


(http://i.imgur.com/qe2KCKW.png)
Listen, I think I want to stay here.
For now.

(http://i.imgur.com/JJKzAXu.png)
That's okay, I understand.

(http://i.imgur.com/4P083UM.png)
Thanks. Maybe I can help Berlie rebuild.
Get my mind off of things.

(http://i.imgur.com/JJKzAXu.png)
We'll get him back, I promise!

(http://i.imgur.com/4P083UM.png)
...you're a good FRIEND.



(http://i.imgur.com/JJKzAXu.png)
Alright, kid.

(http://i.imgur.com/XxM6DrH.png)

(http://i.imgur.com/JJKzAXu.png)
Arm up.
We're going on an adventure.




Oh, by the way,
Berlie and Lizard are now your FRIENDS

(http://i.imgur.com/DreoTWG.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on June 03, 2016, 07:18:49 pm
Yay, we got friends! And a minion!

Head left!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on June 03, 2016, 11:08:02 pm
We should keep an eye out for Walder. Poor scamps been all alone for who knows how long.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on June 04, 2016, 12:25:44 am
Yay, we got friends! And a minion!

Head left!
We should keep an eye out for Walder. Poor scamps been all alone for who knows how long.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on June 10, 2016, 06:34:16 pm

LEFT is a completely valid movement option
except for a mountain of MOLTEN MAFIC MINERALS.

(http://i.imgur.com/FCNWTxK.gif)

To your UPRIGHT is the SOUTH COURTYARD.

To your UPLEFT is the SOUTH PALACE.

(http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on June 11, 2016, 11:46:10 am
Walk up to the Palace! On the way, ask about Lizards back story.

My main goal to the palace is trying to unearth info on who we are and who the masked one is.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on June 11, 2016, 02:38:38 pm
Walk up to the Palace! On the way, ask about Lizards back story.

My main goal to the palace is trying to unearth info on who we are and who the masked one is.
+1 and discuss the eight Mancies.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on June 11, 2016, 10:08:57 pm
Walk up to the Palace! On the way, ask about Lizards back story.

My main goal to the palace is trying to unearth info on who we are and who the masked one is.
+1 and discuss the eight Mancies.
+1

It gets us closer to the LOOKING FOR TROUBLE spot too.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on June 12, 2016, 12:19:33 am
Walk up to the Palace! On the way, ask about Lizards back story.

My main goal to the palace is trying to unearth info on who we are and who the masked one is.
+1 and discuss the eight Mancies.
+1

It gets us closer to the LOOKING FOR TROUBLE spot too.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on June 13, 2016, 11:48:41 am
Walk up to the Palace! On the way, ask about Lizards back story.

My main goal to the palace is trying to unearth info on who we are and who the masked one is.
+1 and discuss the eight Mancies.
+1

It gets us closer to the LOOKING FOR TROUBLE spot too.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on June 19, 2016, 03:22:58 pm

(http://i.imgur.com/JJKzAXu.png)
So. What's your story?
You already seem to know mine.

(http://i.imgur.com/S2JF5Yv.png)
Well, sure! Your story is AWESOME!

(http://i.imgur.com/Augs9NH.png)
Recently I've been traveling the REALMS
to see all the AWESOME things!
I never thought I'd meet YOU!

(http://i.imgur.com/JJKzAXu.png)
You all know who I am.
You know more about me than I do!

(http://i.imgur.com/Augs9NH.png)
If you know about the EIGHT MANCIES,
you know one of them is called METAMANCY.
And there's only ever been ONE METAMANCER.
Ever.

(http://i.imgur.com/SP5qGaF.png)
Me, I guess.
But I don't remember any of it!

(http://i.imgur.com/Augs9NH.png)
Yeah, that's weird alright!
Scholars always assumed that you sort of...
I dunno, that you were immortal or something.
You've been alive for a hundred years or more!

(http://i.imgur.com/SP5qGaF.png)
Well...

(http://i.imgur.com/S2JF5Yv.png)
Maybe we can figure it out together!

(http://i.imgur.com/Augs9NH.png)
I know stories about your past.
And when we get Stanstan back,
he knows pretty much everything!

(http://i.imgur.com/JJKzAXu.png)
Alright.



(http://i.imgur.com/7cIkaLz.gif)
LOADING
All MANCIC REALMS have the same number of ROOMS.
Except METAMANCY.




(http://i.imgur.com/SrrX2g8.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on June 19, 2016, 04:15:14 pm
Now that we know this stuff, attempt to reload from before killy mancer person showed up and move Stanstan out of the line of fire.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on June 19, 2016, 09:34:02 pm
Now that we know this stuff, attempt to reload from before killy mancer person showed up and move Stanstan out of the line of fire.
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on June 20, 2016, 12:11:28 am
Now that we know this stuff, attempt to reload from before killy mancer person showed up and move Stanstan out of the line of fire.
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on June 21, 2016, 04:17:24 pm
No save scumming!

This game has continuously-updated server-side save files. Like an MMO or something.

And the server is, like, a planet-sized supercomputer designed by hyper-intelligent pan-dimensional beings, so you can't hack into it.

Not that you have a COMPUTING DEVICE anyway.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on June 21, 2016, 05:38:06 pm
Darn. Oh well, let's go talk to broom dude over there and see what's up with him.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on June 21, 2016, 06:57:22 pm
I think we know what's up with him.

He's sweeping the nation clean of filth, a brilliant janitor by day, and a fierce defender of justice by night. No piece of trash can escape his vigililant eye!

Instead, let's peek at what Berlie is writing as his decrees. Ah. Sweet, lovable Berlie.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on June 21, 2016, 07:25:13 pm
Check what laws and edicts Burlie is making.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on June 22, 2016, 06:03:39 am
Apply hands to steps for examinations.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on June 22, 2016, 01:32:35 pm
Can we time travel normally?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on June 24, 2016, 05:14:58 pm

(http://i.imgur.com/1yziqm4.png)

(http://i.imgur.com/KzY3EHs.png)

(http://i.imgur.com/94sBXSD.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on June 24, 2016, 05:16:48 pm
so... anybody else have any idea how to read that stuff?
~~~
best case scenario: it's simply a letter-to-symbol cypher.
worst case scenario: metamancer invented a new language and that's what they represent.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on June 24, 2016, 05:26:28 pm
so... anybody else have any idea how to read that stuff?
~~~
best case scenario: it's simply a letter-to-symbol cypher.
worst case scenario: metamancer invented a new language and that's what they represent.
Whelp, We know (us)Skyler & (Old?/Future?/Other?)Skyler Use English, So I'd Guess Most People in that universe use Whatever that Other Language is? I have no Clue how to read it but...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Coolrune206 on June 24, 2016, 05:26:29 pm
Can't we just ask Berlie? Or whatever his name was?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on June 24, 2016, 05:30:35 pm
Can't we just ask Berlie?
+1 to asking Burlie how to read.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on June 24, 2016, 08:36:28 pm

(http://i.imgur.com/JJKzAXu.png)
Hey Berlie!

(http://i.imgur.com/o7twcOU.png)
Hoo!

(http://i.imgur.com/JJKzAXu.png)
Can you teach me how to read those letters?

(http://i.imgur.com/I2XB3v6.png)
Oo oom joost trooyoong too roomoombr moosoolf

(http://i.imgur.com/I2XB3v6.png)
Boot oo coon oonloo roocool thoo voowools

(http://i.imgur.com/dHw3qfd.png)

(http://i.imgur.com/o7twcOU.png)
Oo, oo, oo, oo, oond oo.

(http://i.imgur.com/r6pKs4m.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Coolrune206 on June 24, 2016, 08:46:50 pm
Ah! That was dumb! How did we not see it before!

The translation is this!

Oo oo oo.

Oo oo oo.

Oo oo oo.

Oo oo oo.

Oo oo.

Oo oo oo oo.

I could only translate the first page, however. I'm not THAT good.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on June 24, 2016, 10:08:21 pm
I do not regret giving the crown to Berlie. Clearly this was the best decision.

#FeeltheBerlie
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on June 26, 2016, 01:15:37 pm
All jests aside, if it is just a straight substitution cipher knowing which symbols are vowels makes things a ton easier. We would need a clearer look at the paper since the old view cuts off some of the text at the bottom, and a longer sample would be more helpful, but it should be easy enough to brute force.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on June 26, 2016, 02:12:38 pm
Examine the papers, then.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on June 26, 2016, 02:22:05 pm
Berlie, you forgot "and sometimes oo"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on June 26, 2016, 07:10:20 pm
We have one other sample from earlier:


(http://i.imgur.com/mdyCg1i.png)


It looks like it might be a cursive alphabet, like Arabic, where the letters can be connected or have different shapes in the middle/start/end of words.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on June 26, 2016, 07:27:18 pm
The dot seems to appear the most frequently, so if we're going with the substitution cipher idea that would likely be "e" based on the English letter frequencies. On the other hand, "+" appears rather infrequently, which would likely mean it's likely "u".
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on June 26, 2016, 07:36:08 pm
Whelp, the vowels in Metamancer's Language are...
"Dot" "Plus" "O thing" "Pair of Arrows" "Lots of Lines"

So we just have to Figure out which is (A) (E) (I) (O) and (U).
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on June 26, 2016, 07:38:29 pm
I agree that the dot is E

and further suggest that the trigraph: 3}.
is maybe the word "the"

(at the beginning of the second line of the early sample and again in the middle of the third line.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on June 26, 2016, 08:30:40 pm
If it helps, that image has a typo in it.
This one is the corrected one:

(http://i.imgur.com/Qwov7tR.png)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on June 26, 2016, 08:38:19 pm
(http://i.imgur.com/RAkvutv.png)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MeimieFan88 on June 27, 2016, 11:39:04 am
PTW^PTW

I love this.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on June 27, 2016, 01:22:52 pm
Hrmm. I think the only thing to do then is to ask Lizard what the writing is saying word for word!

Then... We ourselves have a cipher to work with!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on June 27, 2016, 01:55:39 pm
I have had a revelation!

But it's too hard to explain in words!

Actually, just ask traveling companion to teach us. He was king before, right?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on June 27, 2016, 03:19:15 pm
I agree that the dot is E

and further suggest that the trigraph: 3}.
is maybe the word "the"

(at the beginning of the second line of the early sample and again in the middle of the third line.
The same trigraph appears later in the same text, so I would agree with that. Berlie's text seems more like a list, so it would make sense that it wouldn't appear in that.

Following that logic though, it adds a complication. 3 appears very infrequently in the text, but "t" is the second most commonly used letter in the English letter. Given this, my guess would be that certain symbols, like "3}" represent specific digraphs like "th".

Also, we could just ask someone smarter, yeah.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on June 28, 2016, 12:42:26 pm
That's a very good point about the T=3 hypothesis. Hm.

Actually, we're not even sure this alphabet reads left to right >.<

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on July 04, 2016, 02:18:07 pm

(http://i.imgur.com/JJKzAXu.png)
Hey Lizard! What do these say?

(http://i.imgur.com/Augs9NH.png)
Oh, hey, those look familiar.
I think Yade made those for me.

(http://i.imgur.com/Augs9NH.png)
He's the grand vizier.

(http://i.imgur.com/yMKQqi5.png)
Well...

(http://i.imgur.com/E0BdVlX.png)

(http://i.imgur.com/yMKQqi5.png)
He WAS the grand vizier.

(http://i.imgur.com/Augs9NH.png)
I can't read alphabet 1.0, though.
I only know alphabet 2.0.
(A B C D and so on)
So I don't know what they say.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: StrawBarrel on July 04, 2016, 10:03:57 pm
Check out the headstones. Maybe they're being engraved with alphabet 1.0.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on July 05, 2016, 01:51:08 pm
Ask Lizard how he even became king in the first place.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on July 05, 2016, 02:35:20 pm
Pat Lizard on the back.

Poor guy. :(
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on July 05, 2016, 08:38:01 pm
Ponder how and why everyone is using this alphabet they can't read.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: hops on July 06, 2016, 05:55:29 am
PTW
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 06, 2016, 12:36:02 pm
OH MAN YOU GUYS I GOT IT

E is the dot, ////// is o, + is U, arrows is I, 0 is A

I'm using hangman solvers like this: http://www.hanginghyena.com/hangmansolver

The first three list entries are:

WORKERS
SOLDIERS
SCHOLARS

I'm gonna tweet a pic bc I can't figure out how to put pics in here. @happybees2
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 06, 2016, 12:57:53 pm
By my rough transliteration, the first list reads:

WORKERS
SOLDIERS
SCHOLARS
MANCERS
WOUNDED
PHYSICIANS

The second starts:

FRUIT
WATER
MEAT
GRAIN
WEAPONS

and then I think
TIMBER BASALT OBSIDIAN...
but there are a few typos in there, if that's true (TUMBER, BASATT?)
MARBLE
GEMS
IRON
COPPER

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 06, 2016, 01:04:50 pm
HA!! Which makes this:

(http://i.imgur.com/Qwov7tR.png)
[/center]
[/quote]

LOADING

THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG

(if you don't recognize that, it's a standard for 'phrase containing every letter of the English alphabet')

so it's basically our cheat sheet from here on in.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on July 06, 2016, 06:41:55 pm
Awesome!

Now that that's solved, teach Burly and Lizard how to use the alphabet!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on July 06, 2016, 07:29:11 pm
How are we supposed to read it???
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on July 06, 2016, 07:57:29 pm
I made a quick chart for Alphabet 1.0 for quicker translation in the future.

Spoiler: "Alphabet 1.0" (click to show/hide)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on July 06, 2016, 07:59:59 pm
Ask Lizard what a "fox" is.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on July 09, 2016, 01:53:13 pm

Amazing! The alphabet comes naturally to you.
It's as though you've seen it before!

You give Berlie a quick refresher,
and write him up a TRANSLITERATION GUIDE.

(http://i.imgur.com/Zhnbwpj.png)


You are now AWARE!

(http://i.imgur.com/UAoD8Nt.png)

You have advanced in ESOTERIC ECHELON!
You are now of ESOTERIC ECHELON 3!

(http://i.imgur.com/NrvUPkP.png)


You have gained a new SPELLING!

(http://i.imgur.com/GTtncFb.png)

Nice job!

(http://i.imgur.com/xKUy7Hp.gif)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 09, 2016, 08:56:20 pm

You can't interact with the LOADING SCREENS
You lack the required METAMANCIC SPELLING.

let's
larinize Transcend Context
and see if we can
swipe the larinoid from the mancic symbols loading animation
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on July 09, 2016, 09:28:55 pm

You can't interact with the LOADING SCREENS
You lack the required METAMANCIC SPELLING.

let's
larinize Transcend Context
and see if we can
swipe the larinoid from the mancic symbols loading animation
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on July 10, 2016, 10:46:12 am
Have we ever actually gotten an achievement? Anyway it looks like we can become more aware (and increase our EE) by utilizing meta shit. Makes sense.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on July 10, 2016, 05:05:16 pm

You can't interact with the LOADING SCREENS
You lack the required METAMANCIC SPELLING.

let's
larinize Transcend Context
and see if we can
swipe the larinoid from the mancic symbols loading animation
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on July 10, 2016, 05:05:42 pm

You can't interact with the LOADING SCREENS
You lack the required METAMANCIC SPELLING.

let's
larinize Transcend Context
and see if we can
swipe the larinoid from the mancic symbols loading animation
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on July 10, 2016, 06:55:55 pm

You can't interact with the LOADING SCREENS
You lack the required METAMANCIC SPELLING.

let's
larinize Transcend Context
and see if we can
swipe the larinoid from the mancic symbols loading animation
+1
+1
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 11, 2016, 01:54:34 pm
Oooo guys guys guys
I also found this on page 43, after TheBiggerFish suggested we walk out of the screen and into another panel. Maybe we can eventually use it to grab StanStan out of the panel where he dies.



TRANSCENDING CONTEXT requires a
METAMANCIC SPELLING that you don't have yet

(http://i.imgur.com/uT4vSYm.png)

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on July 14, 2016, 09:07:34 pm

You LARINIZE TRANSCEND CONTEXT

(http://i.imgur.com/S8ScHy8.png)

You cast TRANSCEND CONTEXT

(http://i.imgur.com/Dimwxwu.png)

(http://i.imgur.com/FJHfzD3.gif)

(http://i.imgur.com/FhS75vd.gif)

This feels weird.

(http://i.imgur.com/jFt6DxV.gif)

There isn't a LOADING SCREEN nearby.
Maybe you can travel back through the--

(http://i.imgur.com/gzESUwm.gif)

Wow! That burns MANCERITUDE fast!

(http://i.imgur.com/eFNd93N.png)

Even now that you're AWARE,
you only got a couple seconds
from a fully-charged bar.

(http://i.imgur.com/gQZOraV.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on July 15, 2016, 07:56:29 am
It is a wonder why nobody noticed that. Hrmm. But at least our Manceritude is coming back fast!

But. Come to think of it, our problem is that our good friend is dead. You know who knows a lot about being dead? Death cultists cultists like the one by the ol' sacrificial slab!

We ought to pay them a visit.

---

Also, while we're at it... I'm beginning to wonder about the curious words used to describe actions. They obfuscate rather wonderfully the different spells and make everything a bit more difficult when deciphering what does what, but that doesn't mean they're impossible to translate. It just means you may want to have a dictionary ready.

For instance, to Larinize is to give a Latin form to a word. Latin is often used at a 'magical' language, so in this case we're literally giving Latin magic to the words and making them work.

With other words, such as Remancitype, we have to break it down into multiple parts. For instance, Remanance and Type seem to make, Remancitype.

What that actually means however is a bit of a mystery. Remanance is the product of an object to retain a magnetic charge and Type simply means what something is or what qualities it possesses. Which doesn't make sense.

However! It comes from the latin word remenare though, so perhaps the latin word Reman might make more sense, which is to restore the 'manliness' or 'courage' of an object. Or in other words, renew it's type and give it form. Which, in hindsight makes some sense! Maybe.

Though, that does make me curious about belt. Belt has multiple active meanings, including from to beat something down, or to 'belt it out'. In singing terms, to belt a piece of music has an entirely different context.

---

Final thoughts.

Metamancy. It's a basic idea, but I may as well dissect it for kicks as well. Meta is of a creative work, referring to itself or to the conventions of its genre; self-referential. Mancy as a prefix is divination by a specified means.

Therefore, a Metamancer is one who divines the meaning of the context of the world around them and the conventions of their world. This knowledge presumably allows them to ascend it as well, breaking the rules and supplanting them with their own.

Hoo!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on July 15, 2016, 06:33:13 pm
that's a very nice breakdown, its all falling into place now.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on July 17, 2016, 09:57:08 am
I'm personally against going to talk to the guys that want to kill us. My vote is to head back around and go towards the LOOKING FOR TROUBLE spot.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MeimieFan88 on July 17, 2016, 11:04:26 am
I say we go to the cultists. It's a good place to start looking for that prophet dude, and to #GetThatHat.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 20, 2016, 08:55:20 am
Interesting comments on the origins of larinize!
Is there any chance it's really just one game-long set-up to a singulariny joke?


I don't find Remancitype that confusing, but then I don't know a lick of Latin:

RE + MANCY + TYPE

=

Change mancy type (of an object)

Like re-upholstering a chair
or re-aligning a bike wheel.

Easy peasy.

Belt isn't a meta spell, is it? It's just the one we get from our current hat?
And since it's Berlie's hat, I'm gonna guess Birdy is right with the "belting out a song" interpretation, a la "it ain't over till the fat lady sings" because don't we look a little Brunnhilde-ish in that getup?

I'm voting with Durithill on avoiding the nastymancers and looking for trouble. Let's see if we can go left and complete the loop around to the obelisk in the purple realm.

What we really need is a metamancic spell called "Where's Walder"
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on July 20, 2016, 10:38:48 am
What we really need is a metamancic spell called "Where's Walder"
Considering How MetaMancy Seems to work, That Is Probably Either a Combination of Spells cast in a specific order or a spell we can Larinize.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on July 20, 2016, 08:42:11 pm

You have trouble deciding where to go.
For now, you decide to explore TOWN.

You go UPRIGHT.

(http://i.imgur.com/lvd2m9P.png)

(http://i.imgur.com/7cIkaLz.gif)
LOADING
There are actually 12 passwords
and you need to know them all



(http://i.imgur.com/zvUgaYV.png)

(http://i.imgur.com/s3OyF2b.png)

LEFT goes towards the CAVES.

DOWNRIGHT goes towards the CULTISTS.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Coolrune206 on July 20, 2016, 08:49:00 pm
NACHOS
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 20, 2016, 09:13:32 pm
+1 nachos

Then, since left is a new direction,  we'll get a loading screen when we go there.  So:

1. wait for manceritude bar to recover to max
2.go left and simultaneously cast transcend context
3. steal larinoid from loading screen
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on July 21, 2016, 08:33:39 am
By the way... the longer we take before trying to use Transcend Context to save Stanstan, the more time and therefore manceritude it will take. It's probably already impossible. So Nachos.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 21, 2016, 10:34:41 am
By the way... the longer we take before trying to use Transcend Context to save Stanstan, the more time and therefore manceritude it will take. It's probably already impossible. So Nachos.

DONT STOMP ON MY DREAMS!

Besides, it's really easy to put Stan Stan in a nearby panel.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on July 21, 2016, 10:36:36 am


(http://i.imgur.com/aLMoUfy.png)


See?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on July 21, 2016, 10:40:36 am
Nachos and nacho paraphernalia are clearly the most important thing right now.

That said, I am interested what that fellow is doing with a white shirt. If that means anything, he's related to Metamancy, right?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on July 22, 2016, 10:18:20 am
>Wear the nacho bowl as a hat
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MeimieFan88 on July 22, 2016, 11:33:28 am
+1 nachos.

Ask about the keyhole lookin doodads next to the guy sitting on the floor.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on July 31, 2016, 01:51:47 pm


(http://i.imgur.com/6oBNnbd.png)

You exchange 1 MAGNETICOIN
for a MAGNIFICENT BOWL OF NACHOS.

(http://i.imgur.com/iRmzKep.png)

You also check out the WEIRD DOOR

(http://i.imgur.com/2gVqJKC.png)

Each KEYHOLE has different WRITING under it

(http://i.imgur.com/lmRkgJZ.png)

(http://i.imgur.com/TZnJhJD.png)

(http://i.imgur.com/8LC3bif.png)

Fascinating! What next!

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MeimieFan88 on July 31, 2016, 02:49:08 pm
IN MY HAND A SQUAD OF TINY MEN
TO YOU THEY LOOK THE SAME
BUT I HAVE AN ADVANTAGE
FOR I KNOW EACH ONE BY NAME


(capital L looks the same as lower case T? they both look like a reverse '3')


YOU BEAT ME DOWN TO GIVE
YOUR HOUSEHOLD IMMORTALITY
IN THE COFFIN I BECOME
A SYMBOL OF FINALITY


(ooh there's a tiny difference between L and T. T's curves look more round)


BURNING HATE AND FIERY RAGE
HAVE ALL BUT GIVEN WAY
WITH COOLER FACE AND SHARPER EDGE
IS HOW I KILL TODAY


(translated thanks to
Spoiler: "Alphabet 1.0" (click to show/hide)
. hope everything is correct!)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on July 31, 2016, 04:41:46 pm
Interestingly those keyholes don't seem to be a door. According to the map, the only ways out of this room are left, downleft (the way we came), and downright. So I wonder what purpose they serve. I suppose we just have to figure out the riddles and place the corresponding items in the slots to find out.

The first riddle I'm not sure on. Perhaps pebbles or rocks. My main reasoning being the other two riddles seem geology related.

The second I'm thinking is dirt. You "beat down" dirt to create bricks or a foundation for a house to make it last, and during a funeral covering a coffin with dirt is often used for closure or "finality".

The third I believe is obsidian. Obsidian is a volcanic (burning hate and fiery rage) glass that fractures with very sharp edges (with cooler face and sharper edge) and was often used historically for weapons (is how I kill today).
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on August 02, 2016, 01:35:17 am
Consume nachos with Lizard.

(I'm helping.)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on August 02, 2016, 01:42:38 am
Aye. May as well talk with him about the riddle and communicate what we know.

Then wear the empty nacho bowl as a hat.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on August 07, 2016, 09:43:43 am


(http://i.imgur.com/JJKzAXu.png)
The writing on that door is RIDDLES.

(http://i.imgur.com/S2JF5Yv.png)
I LOVE RIDDLES!

(http://i.imgur.com/guoVuMo.png)

(http://i.imgur.com/JJKzAXu.png)
In my hand, a squad of tiny men;
To you they look the same.
But I have an advantage,
For I know each one by name.

(http://i.imgur.com/Augs9NH.png)
Hmmm...

(http://i.imgur.com/JJKzAXu.png)
You beat me down to give
Your household immortality;
In the coffin, I become
A symbol of finality.

(http://i.imgur.com/Augs9NH.png)
Okay.

(http://i.imgur.com/JJKzAXu.png)
Burning hate and fiery rage
Have all but given way;
With cooler face and sharper edge
Is how I kill today.

(http://i.imgur.com/Augs9NH.png)
Cool.

(http://i.imgur.com/JJKzAXu.png)
I think the coffin one might be dirt?

(http://i.imgur.com/Augs9NH.png)
What does dirt have to do with coffins?
Coffins are...

(http://i.imgur.com/yMKQqi5.png)
Well, I guess Yade is probably
being sent off right now.

(http://i.imgur.com/ncz9vNO.png)

(http://i.imgur.com/JopcV4A.png)

(http://i.imgur.com/B7EUz6d.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on August 07, 2016, 02:39:07 pm
I'm thinking the coffin one might be Death.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: crazyabe on August 07, 2016, 04:25:14 pm
I'm thinking the coffin one might be Death.
If you didn't notice the Coffin in the last three Things had a Key on it, I think that relates to one of the Riddles.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Mooply on August 07, 2016, 05:28:30 pm
Or like... the key is the... you know... key to the door.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on August 07, 2016, 07:26:40 pm
Quick! TRANSCEND CONTEXT and grab the key before it melts in the lava!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on August 08, 2016, 09:33:11 pm
+1 to the above
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: snow dwarf on August 10, 2016, 09:08:43 am
Sorry if this question was asked, but do you mind sharing what you use for drawing? A drawing tablet or mouse?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on August 10, 2016, 05:29:22 pm
I have a digital tablet.
Specifically a Wacom Intuos 4.
It's like seven years old and it still works great!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on August 10, 2016, 05:53:06 pm
Transcend Context indeed. Let's get that key!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: HugeNerdAndProudOfIt on August 11, 2016, 10:24:59 am
Im guessing the: Burning hate and fiery rage
Have all but given way;
With cooler face and sharper edge
Is how I kill today.

Is Obsidian.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on August 11, 2016, 12:19:45 pm
Guys. The answer to the second riddle is a nail.

You can build and reinforce with planks and nails, hammering a nail into objects to hold them together, maintaining something forever, giving it sort of an immortality; and the second part is about a final nail in something's coffin, a proverb for a solid closure.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on August 11, 2016, 12:55:50 pm
Oh, good call! Now we just need the first puzzle.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on August 11, 2016, 02:08:41 pm
Yeah, can't figure that one out yet.

Meanwhile I would like to point out that we do not have any more of whatever inner resource we used to cast Transcend Context: it drained pretty fast, and I bet we haven't regenerated enough of it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on August 13, 2016, 12:27:02 pm

Your MANCERITUDE fills up pretty fast anymore.
But it's still not quite there.

(http://i.imgur.com/YOzs7z7.png)

Anyway, there MUST be a way to extend the duration
of TRANSCEND CONTEXT. It's useless the way it is!

(http://i.imgur.com/EH4qFfS.png)

(http://i.imgur.com/xKUy7Hp.gif)

(( I'm going to be away for the rest of the month, unfortunately.
Keep pondering the riddles, and what to do about them! ;)
Skyler will be back in the beginning of September.
Thanks for following! <3 ))

Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on August 18, 2016, 07:44:13 am
What a nice tape.

Ignore it and go into that room post-haste!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on August 18, 2016, 10:17:09 am
Ignore it and go into that room post-haste!

Spoiler: Going in like (click to show/hide)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on September 04, 2016, 10:39:37 am

PSSH, rules don't apply to protagonists!

(http://i.imgur.com/4oomqKO.png)

(http://i.imgur.com/7cIkaLz.gif)
LOADING
A FATEFUL PROPHECY is written
in MYTHICAL RUNES somewhere nearby


(http://i.imgur.com/Yb7hIgD.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 04, 2016, 10:42:22 am
"A fateful prophecy is written in mythical runes somewhere nearby...Huh."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on September 04, 2016, 11:07:40 am
Like a moth drawn to a flame, touch the room!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on September 04, 2016, 12:04:22 pm
Jump into the glowing circle!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on September 04, 2016, 07:59:48 pm
Ooooh, shiny! We need to see the whole thing!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on September 09, 2016, 08:55:11 pm

Let's have a look at the rest of this thing.

(http://i.imgur.com/T7R31lX.png)

(http://i.imgur.com/7cIkaLz.gif)
LOADING
penguins

(http://i.imgur.com/xn0PT8t.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 09, 2016, 11:01:48 pm
"Penguins."
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Coolrune206 on September 10, 2016, 01:38:38 pm
That... looks almost like a chemical compound. Just look at it.

Single bonds almost everywhere, with the occasional double bond or triple bond.

The one with a minus sign has 8 connections, and due to the fact it has a minus sign, it's probably a noble gas (Which would usually be inert).

Bah, I'm too lazy to do chemistry. Someone else figure it out.

Spoiler: Just for the lols (click to show/hide)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on September 10, 2016, 08:42:26 pm
I was just about to say it looks like a chemical compound myself. Wonder if it actually is though.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 10, 2016, 09:00:59 pm
It's not.  I'm not a chemist, but that's not what the diagram would look like (and I know what that sort of diagram should look like, or at least I think I do).
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on September 11, 2016, 03:19:56 pm
I am, in fact, majoring in chemistry, and looking at the thing right now I can say it makes no chemical sense at first glance.
I might change my opinion after further study.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on September 18, 2016, 08:29:08 pm
So anyone have any ideas on what it means? Some sort of key to getting somewhere? Maybe Mr. ex-King knows?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on September 19, 2016, 01:43:28 am
Does this structure correlate with the map we have figured out? Or maybe it's yet another alphabet version...
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MeimieFan88 on September 22, 2016, 03:41:05 am
Hmm... explore/look around the room a bit to see if there are any other exits? Seems like the diagram on the ground could be a map of the surrounding area? Also the room itself seems rather oddly shaped.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on September 23, 2016, 06:20:49 pm

(http://i.imgur.com/JJKzAXu.png)
What is this place??
It's amazing.

(http://i.imgur.com/Augs9NH.png)
Yeah, I've been here before.
But I didn't have time to stay and look.

(http://i.imgur.com/JJKzAXu.png)
Is it a MAP?
An ALPHABET?
A PUZZLE?

(http://i.imgur.com/Augs9NH.png)
I have no--

(http://i.imgur.com/YeWX0Xb.png)

(http://i.imgur.com/JJKzAXu.png)
Well look at that.

(http://i.imgur.com/RfStLBW.png)

(http://i.imgur.com/JJKzAXu.png)
I'm pretty sure this is some sort of
SWEET SECONDARY PROGRESSION SYSTEM.

(http://i.imgur.com/WE5MhBt.png)

You've MASTERED a new MULTIMANCY!

(http://i.imgur.com/ClGXo4B.png)

(http://i.imgur.com/Augs9NH.png)
Sweet.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on September 23, 2016, 08:09:06 pm
Well now. That's neat. Walk into all the circles!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MeimieFan88 on September 24, 2016, 09:18:22 pm
Well now. That's neat. Walk into all the circles!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on September 24, 2016, 09:39:50 pm
Well now. That's neat. Walk into all the circles!
+1
Yay! Circles!
(+1)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 25, 2016, 09:52:55 am
Well now. That's neat. Walk into all the circles!
+1
Yay! Circles!
(+1)
+oooooooo!!!!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on September 29, 2016, 03:26:51 pm

(http://i.imgur.com/mxMdRQ1.png)

None of the other circles seem to do much.

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on September 29, 2016, 05:47:07 pm
Stand in the first circle again.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on September 29, 2016, 06:32:18 pm
Yet, you mean to say. They won't do much yet. Now then. For horrible, horrible, abuse of Transcend Context. Or rather, Recontextualize.

I think Transcend Context can only be applied to ourself. But Recontextualize...

You know that panel? Where we seem to be in more than one place at a time? Recontextualize two of those instances of us and bring them into our current situation.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: AoshimaMichio on September 29, 2016, 11:52:41 pm
You could wear those circles as a hat. Or was this suggested already?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on September 30, 2016, 12:01:26 am
I think in order to utilize this circle thing, we need to combine the right SPELLINGS. RECONTEXUALIZE came about by combining TRANSCEND CONTEXT and REMANCITYPE, after all. So if we were to LARINIZE other SPELLINGS, we could potentially combine them. The question becomes which ones.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on October 11, 2016, 03:17:30 pm
Ask our red wearing friend to try the center circle. Maybe he can also get multimancys
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on October 11, 2016, 03:44:07 pm
So the third riddle is probably metal. Forged in heat and fire but then becomes cold and oftentimes is used to make cutting and stabbing weapons. So either metal or a metal sword.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 12, 2016, 11:08:46 pm
So for those that don't follow the twitter, he just posted this:

(https://pbs.twimg.com/media/CunqjwFWcAEVKL0.jpg)

Which is possibly some clue to how to use the circles.

Or a bored doodle, but who knows.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: deadringer on October 13, 2016, 07:43:17 am
I bet it's a sneak peek/ work in progress! Woooooo! XD

On a less happy note, we're still wearing a piece of StanStan's cloak. Can we make a hat out of it?

Like the bandana on dead blue mancer.

NEVER FORGET.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on October 13, 2016, 07:44:44 am
He has a Twitter?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 13, 2016, 07:04:52 pm
Yeah.  (https://twitter.com/artistllama) But I post on it, like, once a month or less.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 15, 2016, 11:06:56 am

(http://i.imgur.com/IzhYGl8.png)

You cast RECONTEXTUALIZE

(http://i.imgur.com/5vYtIqF.png)



(http://i.imgur.com/FzN2KJi.png)
(http://i.imgur.com/88Sp9zi.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Gwolfski on October 15, 2016, 01:34:41 pm
oh YES!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on October 15, 2016, 01:35:41 pm
BWAHAHAHAHAHAHA.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on October 15, 2016, 05:58:16 pm
WE PLAYN NETHACK NOW BOYS!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on October 15, 2016, 05:59:23 pm
Since when do we have an obsidian sword?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on October 15, 2016, 06:01:56 pm
not sure.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on October 16, 2016, 03:53:44 pm
That is awesome.

Also maybe it'll take less power to TRANSCEND CONTEXT now since we're in low settings mode.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: The Froggy Ninja on October 16, 2016, 04:48:55 pm
WE PLAYN NETHACK NOW BOYS!
Really? Could have sworn it was dwarf fortress adventure mode. The game this site is dedicated to.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: endlessblaze on October 17, 2016, 04:24:23 pm
Oh right. My mistake. I got the two mixed up.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Gwolfski on October 18, 2016, 01:56:30 pm
tal'k' to everyobody: it was inevitable. explore right.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 21, 2016, 08:37:30 pm

(http://i.imgur.com/tPSPVby.png)

(http://i.imgur.com/k7lyYRP.png)

(http://i.imgur.com/bNv7ScL.png)

(http://i.imgur.com/o5jsYQ9.png)

(http://i.imgur.com/mfW0zla.png)

(http://i.imgur.com/bU63LBB.png)

(http://i.imgur.com/3dox3rP.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: birdy51 on October 21, 2016, 11:07:51 pm
Oh my God. YES.

Examine inventory!
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on October 21, 2016, 11:35:30 pm
Oh my God. YES.

Examine inventory!
+1
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: metamancer on October 22, 2016, 11:26:17 am

(http://i.imgur.com/vg1xknP.png)

(http://i.imgur.com/xKUy7Hp.gif)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MeimieFan88 on October 30, 2016, 12:28:13 am
hmm i haven't actually played much df haha

try /*? (view other pages)
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Durithill on November 01, 2016, 08:15:18 pm
I've never played adventure mode really, so, uh... Look out for boogeymen?
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: ShadowHammer on November 01, 2016, 10:16:41 pm
Travel West to the next area.

While watching out for boogeymen, of course.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: FallacyofUrist on November 01, 2016, 10:42:37 pm
hmm i haven't actually played much df haha

try /*? (view other pages)
+1.

Afterwards,

Travel West to the next area.

While watching out for boogeymen, of course.

+1.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MeimieFan88 on January 23, 2017, 12:49:04 pm
Bump~
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Puppyguard on January 23, 2017, 04:32:01 pm
This died a long time ago.
Let it rest.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: Comrade P. on January 23, 2017, 05:32:42 pm
Ahem. Is this a technicality of some sort, or are we not wearing any items of clothing on Lower Body? Unless our filthy clothes are a long dress, we are, effectively, running around with no pants. Have been for quite some time.

Not exactly ladylike.



Oh, and this doesn't die. For at the last breath of the metamancer, at the brink of the oblivion, she will see that I was right. Earlier. We haven't even tapped into our true powers. We weren't going true way. And that's when we will turn on our heels and give chase to the Rainbow Face.

meta-action: LIST Skylar's current FRIENDS
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on March 02, 2017, 01:32:00 am
Go back to the main screen and hit "?" to open up the help menu. Get really meta with it.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TheBiggerFish on March 02, 2017, 09:27:05 am
Uh.

I think this is dead.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: TankKit on March 02, 2017, 09:30:01 am
Yeaah, this is dead.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: evictedSaint on March 02, 2017, 10:31:44 am
Well, I couldn't help but be hopeful.
Title: Re: Metamancer's Illustrated Suggestion Game
Post by: MoonyTheHuman on March 02, 2017, 10:35:49 am
Its a real shame its dead, looks like a awesome SG