Hey guys, I need some help with rockets. I know that detonating a dwarf nuke underneath the launch pad is the quickest way to get the rocket itself into space, but it also has the mostly unpleasant side effect of destroying everything in and around my fort. What should I be doing to minimize the damage?Make sure that only nobles and elves are near the launch pad. Also, keep the fortress population in a nice, lead-lined room for a month or two. Radiation has some interesting effects that you might "get" to see on your next migrants.
It happened again....How is that different from now?
Why does it seek me? Why does it seek me? Why does it seek me?
Release them from the prison. Release them. Release.
Happen. Release the population. It goes. It goes. It goes. Freedom for the unjust.
Yes. I imagine DF players in 2050 end up going insane.
It's in 2050.It happened again....How is that different from now?
Why does it seek me? Why does it seek me? Why does it seek me?
Release them from the prison. Release them. Release.
Happen. Release the population. It goes. It goes. It goes. Freedom for the unjust.
Yes. I imagine DF players in 2050 end up going insane.
Anyone wanna to suggest me what to do now? I am now the king in my adventure world.
I assasinated the king of my original civ, ordered everyone to forge the sh!t out of weapons, and conquered every other civ out there.
And now I'm bored, because apparently, all the megabeasts opened the subquantum portals and left my world.
What should I do?
Okay, so I just got some animals in a large open pit with that plant that turns them into animalpeople. Should I just wait to see if they will form a civ and start tradeing with me or should I get a tunnel made to unleash them on goblins?Response of p much any player: MAGMA!!!
"So, I finally reached the bottom of the eerie glowing pits. You know what was down there?If you got further you could see the hint of episode 3s case i only saw the first pixel though..
Motherfucking Bruce Lee eating a 90ft bagel on top of the corpse of Chuck Norris. My computer promptly self immolated."
People talk a lot of crap about the feedback learning model. A lot of that's justified, I'll admit, but it generates so many great moments that I could never go back to DF pre v1.4.*applause*
Let me show you what I mean.
It was my fortress' twenty-third year, and things were going well. Population had more-or-less stabilized at 1200 dwarves, caravans and patrols were up, all that good stuff. The fort was based in a gigantic limestone seam in a largeish mountain. I had plenty left over even after setting up the spare housing and panic room, so I carved out the level below the panic room and took another run at my Supercollider concept (basically it's girlinhat's Firehose design, except the limestone's porosity was supposed to bleed off enough energy to stabilize the feedback loop, so that you can fire kinetic bullets instead of bursts of superheated gas. If it worked it'd be DF's first workable ICBM, but it doesn't quite for reasons too complicated to explain here).
So: plenty of dwarves, immediate landscape subjugated, proto-superweapon in the basement busily building up air pressure and thus heat. So far so good. Then the Hatfields immigrated.
The Hatfields had a long, long, long history with the McCoys. If I'm reading the logs right, about 500 years earlier a branch of the Hatfields belief-cascaded into a gestalt demigod, which couldn't sustain itself because it'd turned all its proto-worshippers into a single semidivine being. It went demonic and sacrified a bunch of nearby McCoys, but ultimately fell apart anyway when it ran out of food. I think. But whatever, their host culture scored crazy-high in Retribution, Ferocity, and Oral Tradition, so once it was on it was going to stay on forever.
I should note that I'm reconstructing the early bits from the logs - I didn't notice the Hatfields right away. The McCoys had established themselves five years previous; collectively they had "warm" or "intimate" relationships with 4/5ths of my dwarves. So the Hatfields didn't quite dare force a confrontation, and the McCoys valued their relationship with the Watch Captain too much to do anything overt. There was a rash of mysterious unsolved crimes around then, but I didn't put it together until after the fact.
Things didn't get really out of hand until someone looted the treasury. My guardsmen never caught the parties responsible, but it had to be one of those two families; they each accused each other of gigantic thefts, more or less simultaneously (incidentally, this would be a case where complaint about the learning model is totally deserved. The treasury disappeared, and then the Hatfields reported a treasury-sized theft? DO THE FREAKING MATH, GENIUSES!)
With the economy broken open, it was suddenly feasible to hire my old adventurers as assassins. I took that as a good sign: the extra money would leave the economy, the feuding parties would kill each other off, and I'd be able to go back to fiddling with my Supercollider. There was indeed plenty of assassination, but one of the victims was the Mayor, who'd somehow managed to remain on friendly terms with both parties. In the emergency election, the dwarves overwhelmingly elected Boss McCoy - according to the logs, over half the voters cited "ending this long-running feud" as their primary concern. Ominous.
Anyway, Boss McCoy's first official act was to claim the Hatfield residences for some nebulous "special project". His second act was to ban the manufacture and export of gold items, which by a crazy coincidence was their primary source of income. The writing was on the wall for Boss Hatfield, and he was pissed; I don't think I've ever seen that deep a red in the mood window. I was all set to watch the briefest, most one-sided civil war in the history of DF, but instead he did these things:
1. He persuaded the old mayor's son, who still had a foot in both camps, to throw a party for Boss McCoy and his supporters in the panic room. That wasn't hard to do; I'd seeded it with lots of artwork to take the edge off.
2. He organized another, much smaller party for his family and friends. He sited it in the gem stockpile above my sweatshop (don't judge). None of the invitees really liked the location - there was nothing there - but their Envy and Tribalism were tweaked enough by the other, bigger party downstairs that they mostly went along.
3. Having successfully incapacitated the entire fortress with parties, he stole a pickaxe from the McCoys and assigned himself the mining labor. No one spotted him; I only know about it because I was following him in omniscient mode, in close to real time.
4. He left the fort and climbed down the mountainside.
5. He dug his way into the Supercollider.
The Supercollider had been charging for eight months at that point; an ordinary Firehose left unfired for that long would have exploded already. Boss Hatfield didn't even have to pierce all the way through the mountain wall; as soon as his tunnel was long enough to create a fracture point, the whole mountainside blew outward, killing Boss Hatfield instantly and turning the floor of the panic room into a mass of limestone shrapnel. Then the overpressure wave spread through the rest of the fortress, breaking almost everything and killing almost everybody...except for the partiers in the gem stockpile, who were as far away from the ignition point as it was possible to be. I got the "blood flows in your tunnels!" popup, but it disappeared almost immediately, and while the histories do list it as a civil war, they report that it ended a few seconds before it began.
So what the hell happened there? The "persuade people to party in dangerous locations" trick is old, of course, but how could the planning engine possibly have known that weakening one of those walls would turn that sealed cavern into a giant bomb? Was he trying to trigger a cave-in, maybe?
I love this game.
-Holy crap snip-
-Holy crap snip-
This was literally the most awesome thing I've read all day.
People talk a lot of crap about the feedback learning model. A lot of that's justified, I'll admit, but it generates so many great moments that I could never go back to DF pre v1.4.I just so happened to be listening to the 28 weeks later theme whilst reading this.
Fjords I love you for that.-Holy crap snip-
This was literally the most awesome thing I've read all day.
(...) I love this game.Okay. That one was actually good and sounding believable. Slow clap to you sir.
I love this game.
I love this game.Me too, my son. Me too.
Urist McMorpheus has crafted a red pill.
So I was messing around with the Worldgen a little.Understatement of the day.
I genned a world today and to my utter amazement, worldgen ended fairly soon. Only a thousand years. Turns out, every sentient being is dead.
I dug into legends--as it was the only gamemode I could start without third party tools--and discovered that after 400 years the humans (of all races) managed to develop computers. Elves had already been driven to extinction by the dwarves by this point. Some dispute over tanned hides. Anyway, the humans had invented computers. And the internet (looks like the first version was literally tin cans and string).
About 150 years after that, there was an explosion of online entertainment. Massive Multiplayer games.
Another 150 years and they had virtual reality. Another 50 and they had virtual reality games. On their high-speed internet (now running over super-chilled diamond tubes; some artifact creation out of an unnamed dwarf--apparently the only notable thing he did in his life, and was summarily purged from the game's records). By my estimation they have better net speeds than Japan does today.
Anyway, around 861 years into world gen, some...super-addictive VRMMO hit the consumer public (about 70% of the population--almost 95% human--played some form of online entertainment) and after about 10 years or so, people started to forget to log out. Even to eat.
They started to starve to death inside two weeks. Some were forcably disconnected by family members and suffered massive seizures (100% mortality rate). There was a last-ditch effort to save the few who remained, but by this point society was collapsing, with 70% of the workforce unable or unwilling to stop playing this game. Somehow the unaffected managed to eek out another 15 years before they succumbed to various deaths in the vast ruins of cities slave to the mindless rotting corpses, too spread out to form communities and reproduce.
Here's the weird part.
That only takes the world up to 885-ish. World gen ran for another 15 years before it registered completion (and I didn't have a forced end-date). I have no idea why. All the megabeasts were dead (year 150 most were dead, the last Roc lasted until 413). All civilizations were marked as destroyed by 880 and all sentients dead by 887.
It took another hour of digging before I figured out what kept the game going.
The massive server warehouses for the VRMMO were still running. They were sealed from the outside and had backup generators for when the power grid collapsed (although they primarily ran on renewable sources of power; infinite watermills, etc. but that only supplied 68% of the power requirements). But eventually those systems broke down or ran out of fuel. Server hardware broke and couldn't be repaired or replaced.
The legends details for this period were remarkably well hidden, as the game logged no events during these 15 years. Except that wasn't entirely true. There was one entry, buried under layers of other entries, regarding this collection of server warehouses. Inside that was THOUSANDS of minor entries. I couldn't see what the servers were doing inside their own programming, but I could see a few details:This is what surprised me. In 879 there were 36,726 connected users. In 884 there were still 27,943 users: more than the number of living sentients! The last entry right before world gen finished read that there were still 4,194 connected users. The last actual entry listed the last power supply (an infinite waterwheel) breaking its axel and the power supply ceasing. There's no mention of disconnects or otherwise terminated sessions.
- When an individual server went offline (and how it was damaged)
- When other components of the warehouse were damaged (the power structures, transmisison lines, etc.)
- Most importantly, how many users were connected
I gather that this VRMMO digitized the world's populous and they continued to live in the system as e-ghosts until their server crashed, failed, or lost power. There are no death entries for the e-ghosts though. Only that the game considered them important enough to keep running world-gen, but not important enough to track in any other way, they are simply a number. A population size.
I wonder what they thought was going on.
I'm going to attempt to force-spawn an adventurer and fix the warehouse and see if I can log in to the system and find out.
My question is: How do I kill the Elf using the Goblins psychic powers?
Draco18, that. Was. AWESOME.
I keep seeing newbies in the Planes of Sundering chat complaining that the game is stacked against them because the past few weeks have seen a lot of dwarves emigrating to veterans' fortresses. Relax guys; they're just going on holiday! This Tuesday will mark the tenth anniversary since the Sunderleaf coop worldgen, which means that the 13 surviving vets' forts are holding simultaneous Starting Seven celebrations. Most of your dwarves are the descendents of emigrants from our forts so naturally they're going to visit friends and relations and most of them should be back in a couple of days.Candlegear was nothing. You should see the crap that Brasscircuits is dealing with: two invading armies were so large that the fifty-first year of the siege saw the rise of an Elf/Kobold hybrid breeding program, which led to a new civ that rose up and killed both its parent civs. (I know, hybrid civs pop up all the time. But this was the first instance where it happened while players were observing it, right in their fort's front yard.) This also led to some very !!interesting!! fan art. To my knowledge Toady III and his board of directors still haven't un-banned those accounts.
You really don't have cause to complain given that TIMUR (of Buttercanyon the Leaf of Spittle) and night_stalker89 (Hazebodice) have told me through PMs that they are both bracing for influxes of 10,000+ dwarves. They probably have enough temporary housing and food- provided at their own expense, I might add- but security is going to be a major issue. Since the northern and western goblin fronts have been quiet these last few weeks, they're asking that all allied players on the Able Continents send a few brigades for military police duties. Casualties are generally high at these events (e.g. the gnome incident at Candlegear last year and that thing with the elf ambassador back on the third anniversary) so you probably shouldn't send anybody who'll be missed. ;)
I am one of the dwarves, and I am now going to report you do the King for even thinking about using gas. Prepare for us to enter the War against you instead of the goblins!Huh? Oh, yeah, that was me. Sorry. I had my Legendary +5 Long Rifledwarf "take care of it".
EDIT: On my way to the King, I got shot. One of you must have contacted a spy of yours here...
Whatever happens, Dwarf Fortress will always be underground.Spoiler (click to show/hide)
So, anyone else having slowdowns on a Quantum GenIII processor when atomiziñg a mining planet? The station above the planet is a standard Hex-field so it should be stable...and I can't spot any galactic anomolies. Maybe this whole space venture was a bad idea...we should have just stayed underground.
Now, either the lizard people have incredibly huge mouths or the eating algorithm isn't that realistic. The latter seems probable, but I prefer the former as an explanation.
Well yeah, I figured it'd be something like that. Ain't No Rule (http://tvtropes.org/pmwiki/pmwiki.php/Main/AintNoRule) against that, after all.Now, either the lizard people have incredibly huge mouths or the eating algorithm isn't that realistic. The latter seems probable, but I prefer the former as an explanation.
They cheat a little bit. They drop the ice in while everyone's already seated around a table with portions already dolled out on their plates and cut into bite-sized pieces. Or pureed/smashed/creamed foods that are more easily shovalable.
I assume most of these wont happen, because Toady said the games technology wouldn't go beyond medeival.Ehh, True and untrue.
Not to mention, mods! Even if the 'official' DF never get past medieval-punk low fantasy, there would be features that'd be needed to mimic some functions that can be taken advantage of. That or Toady'll figure out how to have working randomly generated stuffs.I assume most of these wont happen, because Toady said the games technology wouldn't go beyond medeival.Ehh, True and untrue.
While the technology of the dwarves will be medieval, the physics of te universe will be more advanced, so players will be able to simulate more modern tech. Hell, we have calculaters. There were no calculaters in medieval times.
That's because no one was crazy enough to build one!I assume most of these wont happen, because Toady said the games technology wouldn't go beyond medeival.Ehh, True and untrue.
While the technology of the dwarves will be medieval, the physics of te universe will be more advanced, so players will be able to simulate more modern tech. Hell, we have calculaters. There were no calculaters in medieval times.
More like because manual labor (or the intellectual equivalent) was cheap enough. The Romans actually knew about the potential uses of steam, but slave labor was much cheaper - one emperor even said that greater efficiency would lead to disaster as the slaves would no longer be occupied with work 25/7.That's because no one was crazy enough to build one!I assume most of these wont happen, because Toady said the games technology wouldn't go beyond medeival.Ehh, True and untrue.
While the technology of the dwarves will be medieval, the physics of te universe will be more advanced, so players will be able to simulate more modern tech. Hell, we have calculaters. There were no calculaters in medieval times.
So, I decided to do an extensive carp-breeding program for my moat, and everything was going great until they developed the ability to walk somehow.
Now they're eating my dorfs alive.
Well, time to unleash the catsplosion.
So, I decided to do an extensive carp-breeding program for my moat, and everything was going great until they developed the ability to walk somehow.
Now they're eating my dorfs alive.
Well, time to unleash the catsplosion.
Make sure your world hasn't experienced an Uristeva Convention prohibiting the use of thermobionuclear weaponry. You'll have every sentient being on the planet riding your fortress into the ground if you bring one out of storage for anything more than a scheduled decommissioning.
If anyone else wants to mess around with multiple from-embark grudges in a totally safe embark, let me know and I'll upload the save.
If anyone else wants to mess around with multiple from-embark grudges in a totally safe embark, let me know and I'll upload the save.
Too bad we actually can't...
My four year old fort just got an actual 'must be a miracle' relic. A woodworker, Zeck, went fey during a meal in the dining room, must have left his partially-consumed dwarven wheatbread toast at the table. Zeck made it down to the carpentry workshop OK but then two squads of kobold kidnappers were revealed already inside the fortress and started to raid before he'd finished preparing his tools.
I care more about artifacts then kids, so I left the dayroom open to keep the raiders out of the depths. Zeck's second daughter and another kid got snatched before the squads started to run. I kept the militia after them, then saw three events I've been hoping for -
Ahrnis Elliss, coarse goods weaver, has started to pray.
Jonlossoss-otas, a partially-consumed dwarven wheatbread toast, has begun to glow.
It must be a miracle!
Zeck's wife, of course. And she was only 3 squares from the toast when she decided to pray. An axedwarf had severed a kobold's arm at just the right moment to free the daughter when Mom started to pray, and both Mom and kid have the pious and deeply pessimistic traits.
'Must be a miracle' then. I got a perfectly polished crenulated board from the mood and half a meal that glows and goes a long way towards filling my religious icons requirement to become the Mountainhome. Unfortunately Ahrnis worships a female trout of poetry and a male dwarf of the wind, stars, rain, and storms so its not like there's going to be any useful miracles or anything, but maybe I'll be able to occasionally gather up rains of fish or something.
Test what happens when the clones get limbs severed! Or what happens when the wielder of the axe is carrying someone when they activate it. Find a female axedwarf and kick her infant out of the nursery or something.My four year old fort just got an actual 'must be a miracle' relic. A woodworker, Zeck, went fey during a meal in the dining room, must have left his partially-consumed dwarven wheatbread toast at the table. Zeck made it down to the carpentry workshop OK but then two squads of kobold kidnappers were revealed already inside the fortress and started to raid before he'd finished preparing his tools.Oh, I remember when that happened in my fort.
I care more about artifacts then kids, so I left the dayroom open to keep the raiders out of the depths. Zeck's second daughter and another kid got snatched before the squads started to run. I kept the militia after them, then saw three events I've been hoping for -
Ahrnis Elliss, coarse goods weaver, has started to pray.
Jonlossoss-otas, a partially-consumed dwarven wheatbread toast, has begun to glow.
It must be a miracle!
Zeck's wife, of course. And she was only 3 squares from the toast when she decided to pray. An axedwarf had severed a kobold's arm at just the right moment to free the daughter when Mom started to pray, and both Mom and kid have the pious and deeply pessimistic traits.
'Must be a miracle' then. I got a perfectly polished crenulated board from the mood and half a meal that glows and goes a long way towards filling my religious icons requirement to become the Mountainhome. Unfortunately Ahrnis worships a female trout of poetry and a male dwarf of the wind, stars, rain, and storms so its not like there's going to be any useful miracles or anything, but maybe I'll be able to occasionally gather up rains of fish or something.
Right in the middle of battle, my Commander stops fighting, starts praying and her axe starts to glow. Fuck, it's an artifact carbon axe, I thought. Suddenly, I get the text: [Artifact Carbon Axe] has turned into a relic! It must be a miracle! As she worships the God of War, the moment she starts swinging the axe, a duplicate of her appears, which disappears a few days after. So, now I have about 100 of the Legendary Axedwarves running around, all training others... Have I mentioned they don't need food?
Guess what? It duplicates everything, but when it is severed from the clone, it gets destroyed... Too bad. The original is marked by her being the only one with the Relic Axe, the rest just has the artifact Carbon. There's nothing stopping me from taking the axe as adventurer and start conquering...Test what happens when the clones get limbs severed! Or what happens when the wielder of the axe is carrying someone when they activate it. Find a female axedwarf and kick her infant out of the nursery or something.My four year old fort just got an actual 'must be a miracle' relic. A woodworker, Zeck, went fey during a meal in the dining room, must have left his partially-consumed dwarven wheatbread toast at the table. Zeck made it down to the carpentry workshop OK but then two squads of kobold kidnappers were revealed already inside the fortress and started to raid before he'd finished preparing his tools.Oh, I remember when that happened in my fort.
I care more about artifacts then kids, so I left the dayroom open to keep the raiders out of the depths. Zeck's second daughter and another kid got snatched before the squads started to run. I kept the militia after them, then saw three events I've been hoping for -
Ahrnis Elliss, coarse goods weaver, has started to pray.
Jonlossoss-otas, a partially-consumed dwarven wheatbread toast, has begun to glow.
It must be a miracle!
Zeck's wife, of course. And she was only 3 squares from the toast when she decided to pray. An axedwarf had severed a kobold's arm at just the right moment to free the daughter when Mom started to pray, and both Mom and kid have the pious and deeply pessimistic traits.
'Must be a miracle' then. I got a perfectly polished crenulated board from the mood and half a meal that glows and goes a long way towards filling my religious icons requirement to become the Mountainhome. Unfortunately Ahrnis worships a female trout of poetry and a male dwarf of the wind, stars, rain, and storms so its not like there's going to be any useful miracles or anything, but maybe I'll be able to occasionally gather up rains of fish or something.
Right in the middle of battle, my Commander stops fighting, starts praying and her axe starts to glow. Fuck, it's an artifact carbon axe, I thought. Suddenly, I get the text: [Artifact Carbon Axe] has turned into a relic! It must be a miracle! As she worships the God of War, the moment she starts swinging the axe, a duplicate of her appears, which disappears a few days after. So, now I have about 100 of the Legendary Axedwarves running around, all training others... Have I mentioned they don't need food?
Yeah, aside from single-handedly conquering all the hells, there's not a lot else she could do.Guess what? It duplicates everything, but when it is severed from the clone, it gets destroyed... Too bad. The original is marked by her being the only one with the Relic Axe, the rest just has the artifact Carbon. There's nothing stopping me from taking the axe as adventurer and start conquering...Test what happens when the clones get limbs severed! Or what happens when the wielder of the axe is carrying someone when they activate it. Find a female axedwarf and kick her infant out of the nursery or something.My four year old fort just got an actual 'must be a miracle' relic. A woodworker, Zeck, went fey during a meal in the dining room, must have left his partially-consumed dwarven wheatbread toast at the table. Zeck made it down to the carpentry workshop OK but then two squads of kobold kidnappers were revealed already inside the fortress and started to raid before he'd finished preparing his tools.Oh, I remember when that happened in my fort.
I care more about artifacts then kids, so I left the dayroom open to keep the raiders out of the depths. Zeck's second daughter and another kid got snatched before the squads started to run. I kept the militia after them, then saw three events I've been hoping for -
Ahrnis Elliss, coarse goods weaver, has started to pray.
Jonlossoss-otas, a partially-consumed dwarven wheatbread toast, has begun to glow.
It must be a miracle!
Zeck's wife, of course. And she was only 3 squares from the toast when she decided to pray. An axedwarf had severed a kobold's arm at just the right moment to free the daughter when Mom started to pray, and both Mom and kid have the pious and deeply pessimistic traits.
'Must be a miracle' then. I got a perfectly polished crenulated board from the mood and half a meal that glows and goes a long way towards filling my religious icons requirement to become the Mountainhome. Unfortunately Ahrnis worships a female trout of poetry and a male dwarf of the wind, stars, rain, and storms so its not like there's going to be any useful miracles or anything, but maybe I'll be able to occasionally gather up rains of fish or something.
Right in the middle of battle, my Commander stops fighting, starts praying and her axe starts to glow. Fuck, it's an artifact carbon axe, I thought. Suddenly, I get the text: [Artifact Carbon Axe] has turned into a relic! It must be a miracle! As she worships the God of War, the moment she starts swinging the axe, a duplicate of her appears, which disappears a few days after. So, now I have about 100 of the Legendary Axedwarves running around, all training others... Have I mentioned they don't need food?
Help! In, the world that I genned the combustive powers of oil were never discovered. So all the civilizations (except the kobolds, who are still stuck in enlightenement levels of technology after sealing themself off from the world when the Elf/Lizardmen alliance killed most of them) have resorted to using hydrogen. Trade, war, and transportation are all mostly done through zeppelins and through guided "packages" that were designed during a fey mood. The way these packages work is a small balloon carries an object into the air while radio-controlled rockets steer it. Anyway, most civilizations are running desperately low on hydrogen reserves because most were lost due to the ancient/mideval dwarves digging underneath and not realising how valuable hydrogen was. Most of the hydrogen was stored in the caverns and when those were uncovered it left the atmosphere. The human and goblin civilizations rely on these technologies the most. Since the shortage the elves, who rely on biotechnology, are poised to crush them as revenge for a great war that happened with humans, goblins, and kobolds vs the elves and lizardmen. The lizardmen being wiped out during the war.
The dwarves (who I am playing as) have recently come out of a dark age through the help of uraniam. Now if a second great war breaks out then I will inevitabely be put in the crossfire. So what do I do? The only decent weapon I have agains either is radiation. Which would destroy the elves main source of energy (photosynthesis) and would also be very effective against goblins and humans. Both the humans/goblins and the elves are demanding I join their side.
Sounds like you're going to have to whip out the old perpetual-motion engines: HFS-powered hamster wheels.I must sig this. The mental image is too funny.
I agree. Sigging!Sounds like you're going to have to whip out the old perpetual-motion engines: HFS-powered hamster wheels.I must sig this. The mental image is too funny.
Sounds like you're going to have to whip out the old perpetual-motion engines: HFS-powered hamster wheels.I tried that a week ago, but all my &'s didn't want to move those hamster wheels. They just sit inside and throw curses at my dwarves. And one of them started to write a book (He is using his regenerating skin as paper and his blood as ink. I looked at some pages, and it's just "durpa durpa durpa" and drawings of cheese everywhere, wtf is he doing?)
I agree. Sigging!
Sounds like you're going to have to whip out the old perpetual-motion engines: HFS-powered hamster wheels.I tried that a week ago, but all my &'s didn't want to move those hamster wheels. They just sit inside and throw curses at my dwarves. And one of them started to write a book (He is using his regenerating skin as paper and his blood as ink. I looked at some pages, and it's just "durpa durpa durpa" and drawings of cheese everywhere, wtf is he doing?)
Obviously they figured out that I am trying to use them as an energy source, so I have to choose less brainy clowns next time, or something.
So I set the preferences variable a little high for my new world gen, and wouldn't you know it, my dwarves like fish more than beer. Really! I thought that was set in stone, but I guess it's that one in a million chance, huh?
It's kind of roundabout though, but this lead to my dwarves' population capping at ~10,000 after 2350. You see, all of their civs built coastal towns for easy access to the delicious fish. Most of them had a below sea level cave, which they would flood and drain to collect masses of seafood. A neat system, but I had to go in as an adventurer and hang out for a while to see what was really going on.
It turned out that the cave was not built by the dwarves, but by the merfolk civ that lived along the continental shelf. The dwarves had been merely choosing the ready made caves as a starting point for their own sites. (I even found one being dug out by the merfolk, but had to make a hasty retreat; my adventurer's right leg has an inner and outer scar now from a thrown trident.;) Every few years, the merfolk would pull a hidden lever and flood the cave while the dwarves were gathering fish. Then they would dart in and pull the drowning dwarves out before the rest of the dwarves would catch on.
So, can anyone here tell me why the merfolk are so fond of Dwarf Bone Crafts?
I'm still messing around with that custom race of mine; the one with hereditary skill memories. It gives them awesome base skills after a few generations, since they remember all the combined skill of their ancestors.
I finally managed to get them stable, a bit more so than kobolds, during woldgen, (no more dying out anticlimactically) so now I can focus on tweaking their social and cultural structures from the human baseline I copied.
It's been going pretty well, and I managed to get really close to my goal of having them favor longevity and building their structures to last; in some of my test worlds, their abandoned cities are the number one source of beast lairs and sealed-away ancient evils, which I'm really proud of.
I've also managed to get the intended non-hierarchical profession-based caste system working, (that's where they breed into socially isolated lineages of different kinds of craftsmen) but this has caused two problems I can't seem to circumvent:
First, they always stay with the same few castes they get early on; I'll have carpenters and stonemasons, but they just refuse to form new castes as new technologies develop, (since the children always end up doing what their parents did because they're insanely good at it from birth) and usually end up being curbstomped by civs with decent tech. I've tried making 'research' castes that are supposed to develop new stuff and bud off into new lines as necessary, but they always just turn into a caste of whatever technology they invent first, usually firearm operation. (not production, which makes them all but useless) This is driving me crazy, because if I give them even one of the advanced technologies from the start, they do it insanely well regardless of what it is, and usually conquer the world with it; if I could just make them design the stuff themselves they'd be amazing.
Second, if the castes get too large, one of them invariably tries to establish itself as the ruling class and causes a massive inter-caste civil war, which is why I'm using non-hierarchical castes to begin with. The military castes almost invariably win these and then kill the families of the other group's warriors, (they do that because of the lineal skill thing, it's pretty neat when it works) which since the castes are essentially just really big extended families is basically a genocide. So then the military, which can't make anything, just runs around desperately raiding nearby settlements for weapons and eventually starving to death.
Anyone have any ideas for how to fix this?
Have you tried teenage rebellion? That should get the descendants to branch off into other careers. It might take a while to find the right value to have it set at, as you want there to be this effect, but not for it to be too strong. Lower, in this case, is better. Note that this is more pronounced when you have an internet or cellphone analogue.
So, just for a laugh, I decided to give the pony mod a try
EDIT2: dammit, I cannot stud goblinite typewriters with goblinite. How am I going to find infinite amounts of any other metal. Ideas?
I agree, bones are your best bet. Since you've got an infinite number of monkeys, you can just kill a fraction of them and get an infinite number of monkey bones, whilst still having an infinite number of monkeys left to do the work.
I agree, bones are your best bet. Since you've got an infinite number of monkeys, you can just kill a fraction of them and get an infinite number of monkey bones, whilst still having an infinite number of monkeys left to do the work.
(Aren't the cardinalities of infinity fun? You can write off a whole half of infinity and still have infinity. Of course, if you raise 2 to the power of infinity (http://en.wikipedia.org/wiki/Aleph_number), you get a new, bigger, infinity)
Usually I set the MAGIC value during worldgen to LOW, because I'm a big fan of Conan and prefer that kind of world. As expected, though, fortress mode gets kind of easy, and it's not too long before I've conquered whatever continent I've embarked on.Usually what I do in that situation is check to see if the wizard has either "hothead", "arrogant", or "prideful" personality traits. If he does, you might be able to get an enemy civilization to challenge his power. Usually a diplomatic boast (magic) is enough but an official statement (magic>science) or (ourmagic>othermagic) might be necessary. Assuming that's down he should volunteer to become a soldier or general. However, if you don't grant him a position he might raise any levies he has (assuming he has land and you're still in the feudal system) or call for soldiers to join him and go onto conquest himself. While this is usually a good thing, assuming he is as powerful as you say, but he might decide to make his own kingdom apart from yours.
So I set it to HIGH. Wizard time!
I didn't notice much of a change at first. There were a couple more options to train up in, but they all had dwarven names for things, and since no one during worldgen had come up with a dwarven-human translation guide, I was stuck guessing at most of the skills. It wasn't until I had actually embarked that I realized that I had managed to get one of my starting seven as a full-fledged mage.
Great, right? Except he won't do anything. He counts as a noble, and thus had a whole list of demands for his own room, workshop, apprentice, etc, and won't do a lick of work.
I've seen other people post about how useful mages are, but this guy's worthless.
Well, OK, not totally worthless. A necromancer attempted to siege me in my tenth year, and this guy walked right out of his workshop, walked up to the undead, and turned every zombie to ash. No fire, electricity, or anything. Just ash. The necromancer was so intimidated, he fled right off the map.
But *most* of the time, the mage just sits in his workshop with the task "Doing Research." Every once in a while he'll make a demand for a rare book or scroll. While I'm tempted to just let him go insane, his trick with the necromancer eventually convinces me to go ahead and fund an adventuring party to find what he wants.
Supposedly, mages are supposed to go with those adventuring parties, right? Not so for Mr High-and-Mighty here. I'll assign him using the (A)dventuring screen, but he'll just deny the request and return to his books.
Basically, I've got a grade-A wizard sitting in an ivory tower (well, he requested ivory, but I didn't have enough elephants, so I made it marble instead) who makes my main fortress nigh-untouchable, but doesn't do a bit of good over the entire kingdom. He's not even training the apprentices (he's got three now); he just makes them sweep the floors.
I suppose I could treat him as any other noble, and set up deathtraps (or just exile him, though, again, I don't want my empire to literally crumble to ash). But I started this fortress as high-fantasy, dammit; if I kill him, I might as well have played one of my other worlds.
Any thoughts on how to make this wizard actually useful?
Well today I got my Dwarven civilization's space program up and running and had an elven Civ attack me on one of the worlds I was trying to settle for my next save. Well when I was losing all hope and ships I ordered one to fire upon the sun. Well the sound byte glitched and now all my dwarves are yelling "Kill the sun!!!" over and over again.
Well today I got my Dwarven civilization's space program up and running and had an elven Civ attack me on one of the worlds I was trying to settle for my next save. Well when I was losing all hope and ships I ordered one to fire upon the sun. Well the sound byte glitched and now all my dwarves are yelling "Kill the sun!!!" over and over again.
You tried to kill the sun? You do understand just how impossible that is with normal weapons, right? You need some crazy specialized equipment to just stop that kind of fusion. I mean, you could in theory halt it by shooting a truly insane amount of iron projectiles into the star, but that's just not practical.
Just atom-smash the damn thing, I say.
Also, sound bytes? I hate those mods. They're always just a generic voice synth with some shitty tuning to try and make it sound like whatever the author thinks dwarves sound like. I bet you're using one of those crazy 3D visualizers, too.
Also, sound bytes? I hate those mods. They're always just a generic voice synth with some shitty tuning to try and make it sound like whatever the author thinks dwarves sound like. I bet you're using one of those crazy 3D visualizers, too.
Also, sound bytes? I hate those mods. They're always just a generic voice synth with some shitty tuning to try and make it sound like whatever the author thinks dwarves sound like. I bet you're using one of those crazy 3D visualizers, too.
Hey, not all of them are terrible. Zwei's Vocal Mod is awesome, since Zwei is a professional virtual girlfriend programmer, but no-one knows about it.
Actually, I bet his missiles are powered by waterwheels, so they probably would have enclosed the sun with a shell of obsidian.
Actually, I bet his missiles are powered by waterwheels, so they probably would have enclosed the sun with a shell of obsidian.
*Cough*
http://what-if.xkcd.com/14/
He put my backpack on, he said that it's his clothes, and he said that he doesn't exchange bodywear for money.
...He put my backpack on, he said that it's his clothes, and he said that he doesn't exchange bodywear for money.
Should have told him that you weren't interested in the backpack, but rather you were paying him to take his clothes off.
And then just stolen it.
...
That is just... The best, but creepiest idea I have heard off. Up to now, that is.
He mathematically disproved a deity? Yeah, that's a bug. That doesn't even make sense, there's no math surrounding a deity, and in any case, a god is something that inherently defies logic.
Just lost my fortress world I've been playing since release because of an uprising within the fortress itself.You should have played as Deep Dwarves. Or maybe a settlement of goblins or dwarves that took shelter in the caverns.
Once my fortress entered the advanced technological era, all of my crafters began work on a secret project. I couldn't see what it was, only that one of my miners dug out a huge area with a candy drill and had no supports. The opening spanned over fifteen z-levels.
Soon afterward, my researchers discovered that slade had strange properties. The crafter guild's leader immediately demanded to have it in extremely large qualities. My miners, having nothing to do, got a lot of it for them, and they accelerated work on their project. They didn't even leave to eat or drink and never slept. I had to establish a conveyer belt to bring the food to them.
Later, the opening got unrevealed, and the metalsmiths unexpectedly canceled their plasma rifle creation to build what appeared to be double doors with the letters "ARMOK" engraved on them. They also established an alarm. I wasn't sure why.
Things continued like this for a while. Technological advancements continued. When I looked at my plasma cell stockpile, it was all gone. Sure enough, I caught the craftsmen bringing it into the opening. I was angered, and didn't know what to think.
Suddenly I got an alert. "The alarm is going off!" and soon after "The silo doors are opening! Clear the area!" and my emergency bunker automatically triggered itself. My craftsmen stayed outside but at a far distance. Then I got a huge alert about trees being set on fire and looked at the silo.
What I saw baffled me. It was a huge rocket, but not like the normal warheads I have. This one had plasma canisters, modified to burn flesh. This is a biological weapon designed for the destruction of living things but not buildings.
When I checked the AI, I noticed it was set to break into three separate plasma canisters at high enough. Once the main payload hit the city, the plasma canisters would explode and rain acidic plasma on its target. I also saw its target: the humans.
Once it hit, I got two alerts: "The human nation of Bootmyths has declared war!" and, right after, "The human nation of Bootmyths has crumbled to its end." It took me a few seconds to realize that the warhead had wiped out all humans in the nation's capital, therefore destroying the nation.
Afterward, the elves and the rest of the dwarves declared war for crimes against nature, and my fortress was obliterated by an elf/dwarf army. Afterward I checked legends and fast-forwarded some years. The aftermath of the rocket caused clouds of plasma to spread across the atmosphere. Anyone that inhaled them had their bodies torn apart from the inside.
About ten years later, the world was devoid of life. Not a single living creature, sentient or otherwise, remained on the surface. Some cave creatures managed to survive but nothing could adapt. I deleted the region shortly afterward.
Now I warn you. If your craftsmen begin work on a secret project, don't let them.
You got your ass kicked by elven artillery because you built on the surface and not underground.
The surface.
Like a freaking elf.
You'd be surprised what sorts of wood substitutes elves make.
Once, they had had a revolution led by some great figurehead, who made ETHIC:BUTCHER_ANIMAL allowed, and they proceeded to use bone instead of wood. Because chopping wood was still unthinkable.
Elves grow wooden weapons, though. They just don't chop down trees.Without charcoal, they're crippled.
In terms of fuel they often buy lignite from dwarves and in some cases i have seen them using Charcoal like stuff from ropereeds and Biogas. Sometimesyou even get solar-smelters.Last I checked, solar smelters, electricity, and the like are pretty much never found in metalless societies.
You know, I once tried giving the elves some sort oof organic metal - nuthin' fancy, just to give them a bit of competitivity during mid-worldgen.
The boost in technology, coupled with their long lifespan, their high reproduction rates and the resulting high skill levels made them dominate the world by the year 200. By the year 250, they had developed an ideology of pan-elfdom, uniting in a single empire and growing ever more militaristic and war-like.
Finally in the year 273, a dwarf chopped down one tree to many.
They slaughtered everyone. Then they ate them.
I undid the changes, and am currently trying to find out how to effectively induce genocides.
I was playing around with the belief mechanics last night, and I think I might have a problem. According to the legends, the religion of Pearstones began in an obscure elven village. Some prophet, whose name isn't recorded, convinced everyone that a tree was god. The tree was promptly given a name, and the religion spread outward until the entire northern elven nation believed, and every settlement had at least one scion of Pearstones. Then, for some reason, the elves launched a bloody crusade to spread the will of Pearstones. Eventually, every human and elven settlement on the western continent had a sapling, the goblins were wiped out, and the dwarves had withdrawn to the mountainhome. Now about a hundred years later, every non dwarf sentient believes in Pearstones, and I think that that the tree has reached apotheosis and formed a massive neural network with its scions. It's trying to get out. I'm typing this on older computer because Pearstones has realized it's in a game and taken over the other one. It's trying to decode my wifi password. What do I do?Infiltrator. Molotov. Should say enough.
I was playing around with the belief mechanics last night, and I think I might have a problem. According to the legends, the religion of Pearstones began in an obscure elven village. Some prophet, whose name isn't recorded, convinced everyone that a tree was god. The tree was promptly given a name, and the religion spread outward until the entire northern elven nation believed, and every settlement had at least one scion of Pearstones. Then, for some reason, the elves launched a bloody crusade to spread the will of Pearstones. Eventually, every human and elven settlement on the western continent had a sapling, the goblins were wiped out, and the dwarves had withdrawn to the mountainhome. Now about a hundred years later, every non dwarf sentient believes in Pearstones, and I think that that the tree has reached apotheosis and formed a massive neural network with its scions. It's trying to get out. I'm typing this on older computer because Pearstones has realized it's in a game and taken over the other one. It's trying to decode my wifi password. What do I do?Infiltrator. Molotov. Should say enough.
Okay, so I got bored and gave some Elephants cyborg implants. They got laser eyes, robotic limbs, and a hive mind. Big mistake. I'm down to one child who's walled off in its bedroom, but that won't last. Any tips?I would say replace the child's body with metal and make a super-soldier, but you need at least two dwarves to do that since the kid wouldn't survive the pain of the surgery by itself. So instead cyborgize a bunch of kittens, let them adopt the kid, and then unleash the horde.
The only thing left to cyborgize is a dog, and digging with hands doesn't leave building materials. Hang on, migrant wave. Lets hope they last.Okay, so I got bored and gave some Elephants cyborg implants. They got laser eyes, robotic limbs, and a hive mind. Big mistake. I'm down to one child who's walled off in its bedroom, but that won't last. Any tips?I would say replace the child's body with metal and make a super-soldier, but you need at least two dwarves to do that since the kid wouldn't survive the pain of the surgery by itself. So instead cyborgize a bunch of kittens, let them adopt the kid, and then unleash the horde.
Here's a tip, though... Use Russian characters in your WPA5 passphrase. If your spontaneous AI is anything like my spontaneous AI (not as aggressive as yours, good conversation, but actually worse than me at chess*), it can't handle any character outside of the CODEPAGE 437 list.
* I hope. It could just be lulling me into a false sense of security.
Okay, seriously, stop. DF will not pass 1400. Stop giving dwarves futuristic tech.*shrug* Modded game. But yeah, whole "AI gets out of DF and takes over real world" crap gets old quickly. Any story of this kind automatically destroys my suspension of disbelief. Someone would thought that if 2050 average computer would be capable of maintaining AI created from code that was not specifically programmed to create AI (this in itself is another kind of impossible), then today's supercomputers in research centers in USA and all around world would already create it, here and now. While they are not 40 years in future compared to today desktops, sciencists certainly try their best to create code that is capable of being something more than set of instructions.
Okay, seriously, stop. DF will not pass 1400. Stop giving dwarves futuristic tech.*shrug* Modded game. But yeah, whole "AI gets out of DF and takes over real world" crap gets old quickly. Any story of this kind automatically destroys my suspension of disbelief. Someone would thought that if 2050 average computer would be capable of maintaining AI created from code that was not specifically programmed to create AI (this in itself is another kind of impossible), then today's supercomputers in research centers in USA and all around world would already create it, here and now. While they are not 40 years in future compared to today desktops, sciencists certainly try their best to create code that is capable of being something more than set of instructions.
Ah well, Sturgeon's law and all of that. I will read this (http://www.bay12forums.com/smf/index.php?topic=116365.msg3619598#msg3619598) again to feel better and pretend that rest of this thread does not exist.
Okay, seriously, stop. DF will not pass 1400. Stop giving dwarves futuristic tech.*shrug* Modded game. But yeah, whole "AI gets out of DF and takes over real world" crap gets old quickly. Any story of this kind automatically destroys my suspension of disbelief. Someone would thought that if 2050 average computer would be capable of maintaining AI created from code that was not specifically programmed to create AI (this in itself is another kind of impossible), then today's supercomputers in research centers in USA and all around world would already create it, here and now. While they are not 40 years in future compared to today desktops, sciencists certainly try their best to create code that is capable of being something more than set of instructions.
Ah well, Sturgeon's law and all of that. I will read this (http://www.bay12forums.com/smf/index.php?topic=116365.msg3619598#msg3619598) again to feel better and pretend that rest of this thread does not exist.
Supercomputers' hardware are closer to around 5 to 10 years ahead of high end desktop ( or fancy gaming machine, really ) for most part (Not the whole machine, there're lots of hardwares there ).In what sense of "ahead"? If you mean raw computing power, then no, it is way more ahead. Technologically, they are in line with current computers and GPUs (only with fancy cooling and throwing hundred thousand processors at once at problem).
It's pretty much expected that a supercomputer can stimulate human mind by around 2030 to 2040's in sheer processing capacity, but that's assuming Moore's law holds up ( which I don't think it will that far ).Sheer processing capacity != system that use said capacity. It is like claiming elements like 65% oxygen, 18% carbon, 10% hydrogen, 3% nitrogen, etc (http://en.wikipedia.org/wiki/Composition_of_the_human_body) (by mass) mixed in large bucket is human. I do not think real AIs (whatever this mean) will be around any time soon. Not in this century. In our lifetime we will getting something capable of beating Turning test, though. This will be last nail in coffin for this test, ironically enough.
Systems designed to adjust and compete can accidentally form a primitive AI (...) I can see DF forming basis of accidental higher level swarm AI somedayI disagree very, very much. If AI was so easy to create, we would already have it. Believing in "accidental AI creation" is like believing in spontaneous generation (http://en.wikipedia.org/wiki/Spontaneous_generation) of old days. Reality Does Not Work In That Way(tm).
any proof that such ai hasnt been already created and isnt hiding in the network?Erm... you seem to be very mistaken. You claim there is AI lurking at internet, you have to present proof for it. I do not have to prove anything. Google "Burden of proof".
the proof thing was a joke pal, I'm not claiming anything ;)Ah, okay. Lack of smiley triggered that kneejerk response.
I am SO going to sig this.Okay, so I got bored and gave some Elephants cyborg implants. They got laser eyes, robotic limbs, and a hive mind. Big mistake. I'm down to one child who's walled off in its bedroom, but that won't last. Any tips?I would say replace the child's body with metal and make a super-soldier, but you need at least two dwarves to do that since the kid wouldn't survive the pain of the surgery by itself. So instead cyborgize a bunch of kittens, let them adopt the kid, and then unleash the horde.
Why is this game called Dwarf Fortress if fortress mode not even nearly as deep, complex and fun as, for example, kobold kingdom mode?Whoo. That's really more likely than the others.
Anyway, after Big Bug Busting Marathon in 2047 the game became too predictable and boring, so I started playing in rejected worlds. I must say, it is something! Strange and bizzare adventure to the land of unknown: Mosquito volcanoes. Bromium rivers. Vermin civilizations.
Once I got "Inverted World": Demons lived high in the sky in little slade boxes, under them were cavern-shaped floating islands, and on the ground there was one big field of tree roots.
Another time it was world populated only by elf-shaped megabeasts. I runned around as human adventurer, talked with some priests, and was told that they are the only and true elves, and all those guys with pointy ears are their children, who got lost in the Age of Shifting Dimensions, but there were no such age in the Legends Mode.
The food is a problem, though. Most of rejected worlds are lifeless, so, my embarks don't live very long. I once managed to build a portal to other Plan to gatcher food, but it was very warm Plan, and all my dwarves were burned by stream of hot air.
DF's plans for the AI come close to artificial intelligence.Okay, seriously, stop. DF will not pass 1400. Stop giving dwarves futuristic tech.*shrug* Modded game. But yeah, whole "AI gets out of DF and takes over real world" crap gets old quickly. Any story of this kind automatically destroys my suspension of disbelief. Someone would thought that if 2050 average computer would be capable of maintaining AI created from code that was not specifically programmed to create AI (this in itself is another kind of impossible), then today's supercomputers in research centers in USA and all around world would already create it, here and now. While they are not 40 years in future compared to today desktops, sciencists certainly try their best to create code that is capable of being something more than set of instructions.
Ah well, Sturgeon's law and all of that. I will read this (http://www.bay12forums.com/smf/index.php?topic=116365.msg3619598#msg3619598) again to feel better and pretend that rest of this thread does not exist.
DF's plans for the AI come close to artificial intelligence.Okay, seriously, stop. DF will not pass 1400. Stop giving dwarves futuristic tech.*shrug* Modded game. But yeah, whole "AI gets out of DF and takes over real world" crap gets old quickly. Any story of this kind automatically destroys my suspension of disbelief. Someone would thought that if 2050 average computer would be capable of maintaining AI created from code that was not specifically programmed to create AI (this in itself is another kind of impossible), then today's supercomputers in research centers in USA and all around world would already create it, here and now. While they are not 40 years in future compared to today desktops, sciencists certainly try their best to create code that is capable of being something more than set of instructions.
Ah well, Sturgeon's law and all of that. I will read this (http://www.bay12forums.com/smf/index.php?topic=116365.msg3619598#msg3619598) again to feel better and pretend that rest of this thread does not exist.
But yeah, taking over the world is interesting once and stupid the hundredth time.
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My newest world looks interesting. I set the number of continents low and the number of islands high on a Miniature world (9×9), so there was one "continent" a dozen miles wide and several dozen islands ranging from little atolls and outcroppings of rock maybe 100 feet across to rocky ones smaller than Anuta. I also set civilizations to max and starting technology to low and variable. There were inhabitants on every islet, all fisher/gatherers. Agriculture developed earlier than expected, but I guess that it's hard not to grow food on that little land. On the mainland, the main biome was this savage forest; humans went extinct fast, but elves thrived, goblins survived in one tower once they summoned a demon (a Blind Beast, like a bat-headed fish twisted into humanoid form, but with no eyes and lime green scales) to protect them. The middle of the "continent" had some rocky hills and a volcano, which the dwarves filled fast. The islanders lived in bands of only a few dozen to a hundred each and spent most of their non-survival time on warfare, so they didn't get past basic stone tools. The biggest superpowers were the mainland elves, who had stationary hunter/gatherer settlements, and the mainland dwarves, who farmed sugar cane in the highlands and were the only civilization with metalworking. They discovered picks about 600 years in (the worldgen was set for 1,249 years), the caverns in 750, and bronze around 1,100. At this point, dwarves had farming settlements all along the caverns and sugar cane was a crop the househusbands in the rich households grew mainly for recreation. Queen Bombek IV ordered many bronze spears made and started a war of conquest, but it wasn't easy, as the elves and their advanced magic had already conquered all nearby islands without a megabeast guardian and made an alliance with the goblins. The forests of the island were burned in 1,221, which just strengthened the resolve of the elves and let the goblins come back stronger than ever, having summoned many Skinless Imps (finned rats with firey breath) en masse in the early 1230's.
Oh, and there are kobolds--a small empire formed in a warm northern archipelago in 832-847 when the local reef titan (a winged fox, beware its hypnotic gaze) enthralled the chief of the biggest clan and lead him on a war of conquest, and smaller groups dot the world, but they're not big players.
Advice? What should I do?
I don't think it's that advanced. Even if so, isn't temporal magic typically restricted to non-adventurers?How advanced is the elven magic?DF's plans for the AI come close to artificial intelligence.Okay, seriously, stop. DF will not pass 1400. Stop giving dwarves futuristic tech.*shrug* Modded game. But yeah, whole "AI gets out of DF and takes over real world" crap gets old quickly. Any story of this kind automatically destroys my suspension of disbelief. Someone would thought that if 2050 average computer would be capable of maintaining AI created from code that was not specifically programmed to create AI (this in itself is another kind of impossible), then today's supercomputers in research centers in USA and all around world would already create it, here and now. While they are not 40 years in future compared to today desktops, sciencists certainly try their best to create code that is capable of being something more than set of instructions.
Ah well, Sturgeon's law and all of that. I will read this (http://www.bay12forums.com/smf/index.php?topic=116365.msg3619598#msg3619598) again to feel better and pretend that rest of this thread does not exist.
But yeah, taking over the world is interesting once and stupid the hundredth time.
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My newest world looks interesting. I set the number of continents low and the number of islands high on a Miniature world (9×9), so there was one "continent" a dozen miles wide and several dozen islands ranging from little atolls and outcroppings of rock maybe 100 feet across to rocky ones smaller than Anuta. I also set civilizations to max and starting technology to low and variable. There were inhabitants on every islet, all fisher/gatherers. Agriculture developed earlier than expected, but I guess that it's hard not to grow food on that little land. On the mainland, the main biome was this savage forest; humans went extinct fast, but elves thrived, goblins survived in one tower once they summoned a demon (a Blind Beast, like a bat-headed fish twisted into humanoid form, but with no eyes and lime green scales) to protect them. The middle of the "continent" had some rocky hills and a volcano, which the dwarves filled fast. The islanders lived in bands of only a few dozen to a hundred each and spent most of their non-survival time on warfare, so they didn't get past basic stone tools. The biggest superpowers were the mainland elves, who had stationary hunter/gatherer settlements, and the mainland dwarves, who farmed sugar cane in the highlands and were the only civilization with metalworking. They discovered picks about 600 years in (the worldgen was set for 1,249 years), the caverns in 750, and bronze around 1,100. At this point, dwarves had farming settlements all along the caverns and sugar cane was a crop the househusbands in the rich households grew mainly for recreation. Queen Bombek IV ordered many bronze spears made and started a war of conquest, but it wasn't easy, as the elves and their advanced magic had already conquered all nearby islands without a megabeast guardian and made an alliance with the goblins. The forests of the island were burned in 1,221, which just strengthened the resolve of the elves and let the goblins come back stronger than ever, having summoned many Skinless Imps (finned rats with firey breath) en masse in the early 1230's.
Oh, and there are kobolds--a small empire formed in a warm northern archipelago in 832-847 when the local reef titan (a winged fox, beware its hypnotic gaze) enthralled the chief of the biggest clan and lead him on a war of conquest, and smaller groups dot the world, but they're not big players.
Advice? What should I do?
If it's high enough to let them control (or at least affect) time and space fabric, you could just try to bring in some creatures from another world, but given my unfortunate adventure...Yea.
You could undermine the Elves quite literally in the heartland. The groundwater rewrite in 2030 made it possible to increase the drainage of region with a few well set tunnels and pumps. Just hope they dont have a waterbased power.Problem is, the elves kinda got beaten to a pulp after the forests burned. Most left to the outlying areas, leaving the dwarves (who, being stuck inland, never invented boats) stuck with the goblins and periodic elven raids.
any other interesting deities? sometimes RNG will toss you a sect that can be useful. and do look beyond the obvious smithing and battle. I swear the adherents of this one goddess of light were carrying booze-powered laser rifles.Heh.
I have seen a fox the other day but noone believed me. Its the largest remaining predator in Germany :(I remember, I started waaaay back in 0.31.16.
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GreatWyrmGold: I remember the time when we got the first volcano floods, at that time it was a bug. 40 years ago when i was 23 or so. Glorious times when trees where single-tile. Back then we invented Tower-casting with Obsidian which today is much harder with the internal material stresses and and advanced thermodynamics.
Anyway you could go and raid a harbor for ships and knowledge how to use them in form of slaves.
>2050adETA of DF 1.0.01: 2038.
>dorf fort goes beta
I remember, I started waaaay back in 0.31.16.
So I messed around with world generation.Man, somebody should write fanfiction about it, that looks like good story idea, seriously.
A lot. I set up a universe with starting values as close to reality as I could possibly manage, including a re-modded quantum physics engine and a quasi-dimensional timeline that required some help from mes from other timelines (thank you, Pesterchum.)
I generated a world... and it went and denied it. Over and over and over again. Even though I set it to not care that magic isn't a thing. So I went and disabled that.
Much to my surprise, I got Earth in all its glory. Started in the year 2050, and made a Human Adventurer. Ran around my home-city. That's when things got weird.
I found a restaurant, one "Madras Masala" that's just down the block from my house. All the architecture was the same, too. Even found an NPC that shares the name of my best friend.
So I made the adventurer go to my house.
And she opened the door.
Things got really weird at that point.
"Granpa, what's a 'military screen'?"".. Instead of the half a day of modern times."
"Well sonny, in my day, it took at least 15 minutes to set up a medium-sized military..."
"You damn kids, and your future tech, and "missiles" and such. Back in my day we had to go outside and kill things? Now, these damn beardless Dwarves hide inside and launch things at each other.Yeah, when dwarves DO go outside, they're shot to pieces pretty quickly, BUT if they survive long enough, you'll easily take over your enemy's fortress. So, the old squishy full-fortress military actually works again. Thanks, Toady Four.
The world has gone to shiat." -Me, on the addition of "tech progression".
"I just genned up a world and got an exact copy of Tolkein's Silmarilion world. What should I do?"Get full daemonic, forge cool ring, kill hobbits ASAP.
"I don't think the RNG version of Morgoth is dead, yet. The RNG Sauron has just claimed Minas Tirith (old one, not LOTR Minas Tirith) just to give you the time frame of when I stopped.""I just genned up a world and got an exact copy of Tolkein's Silmarilion world. What should I do?"Get full daemonic, forge cool ring, kill hobbits ASAP.
Rule as adventurer, retire in orc fortress.
I hope the Elven traders will take my old MP3s this time. Last time they were offended because the porn folder gave them wood.And I have a sig again! Any objections?
DF still has only one thread - Toady refuses to multi-thread because it's too much work. Nevermind that it becomes more difficult by the day, but hey - Bay12 newbs need something to chew on.
A few threads would actually be great, but the real problem is that DF's binary - biocomputers are terrible at normal binary programs. There's a few C** to bio compilers out there, but they're terribly inefficient and don't work with code as old as DF's.
What you want is one of the bronze-age silicon processors, the kind they were producing right before the switch to qbit and neurocomputing. High CPU frequency, lots of internal fast memory, lots of RAM space - that kind. Look around, sometimes they appear on auction sites. Maybe your local museum will let you use theirs; they like seeing the stuff being used, because it keeps it from rotting completely.
On-topic: My dwarves keep using Agent Orange to defoliate the elven settlements, and that makes pacifist movements more popular than I'd like - how can I avoid Vietnam-like scenarios?
My dwarves keep using Agent Orange to defoliate the elven settlements, and that makes pacifist movements more popular than I'd like - how can I avoid Vietnam-like scenarios?
I tried that once - but other civilizations usually mop the floor with Spartan-types because of technological advancement.
Though maybe... how hard is it to get a Meji-era kind of spirit in a civ?
Your fortress is too tall, or too deep, in this case. Undwarfy it may seems, but I find that making a wide and aboveground fort designed by architects usually stop the earthquake from messing you up.Spoiler (click to show/hide)
Spoiler (click to show/hide)
My adventurer got some dimension magic but I accidentally opened both the water dimension and the magma dimension and now there is just one big obsidian dimension, any ideas on how to fix this?Wait, didn't he fix that bug a few versions ago? I thought it just resulted in a single block of obsidian at the merge point of the two dimension openings now? And then you just have to mine out one of them, or close and re-open the portals?
And by freaking kobolds, no less, I thought they weren't even capable of reverse engineering to begin with, or is that a new bug, now?They're probably a puppet civ for a down-on-his-luck clown. Are all the goblin civs controlled by clowns?
I just looked through the legends and I think that's the cause, there's only one goblin civ that's not controlled by one, and that because over the course of about 80 years, it's been under control by 5 different ones, who have all been getting murdered, and right now, it's been free for about 3 years, which I just realized is right when the kobolds declared war on them, do clowns try to actively go after new civs that they consider to be more powerful? I thought they just stuck with the one they had until something bad happened.And by freaking kobolds, no less, I thought they weren't even capable of reverse engineering to begin with, or is that a new bug, now?They're probably a puppet civ for a down-on-his-luck clown. Are all the goblin civs controlled by clowns?
It might be trying to assimilate the gobs. This might be the first step towards its eventual world domination. I've only heard about this sort of thing, but never experienced it. Could you send me your save?I just looked through the legends and I think that's the cause, there's only one goblin civ that's not controlled by one, and that because over the course of about 80 years, it's been under control by 5 different ones, who have all been getting murdered, and right now, it's been free for about 3 years, which I just realized is right when the kobolds declared war on them, do clowns try to actively go after new civs that they consider to be more powerful? I thought they just stuck with the one they had until something bad happened.And by freaking kobolds, no less, I thought they weren't even capable of reverse engineering to begin with, or is that a new bug, now?They're probably a puppet civ for a down-on-his-luck clown. Are all the goblin civs controlled by clowns?
Ehm, wasn't save-sharing somewhat forbidden after one of the demons made his way out of the game and into the mind of GreatWyrmGold? I don't know, but it's not very safe. I had three exorcisms in the last month alone, which is why I've forbidden my sister to play DF. Stupid exorcisms, costing me money and shit.It might be trying to assimilate the gobs. This might be the first step towards its eventual world domination. I've only heard about this sort of thing, but never experienced it. Could you send me your save?I just looked through the legends and I think that's the cause, there's only one goblin civ that's not controlled by one, and that because over the course of about 80 years, it's been under control by 5 different ones, who have all been getting murdered, and right now, it's been free for about 3 years, which I just realized is right when the kobolds declared war on them, do clowns try to actively go after new civs that they consider to be more powerful? I thought they just stuck with the one they had until something bad happened.And by freaking kobolds, no less, I thought they weren't even capable of reverse engineering to begin with, or is that a new bug, now?They're probably a puppet civ for a down-on-his-luck clown. Are all the goblin civs controlled by clowns?
I don't know why people refuse to switch to holy water coolant systems. The average player has to make four exorcisms a month, costing about $25 each, so $100 a month, but it only costs $1,000 for the holy water coolant system. Also, it keeps the undead away, IRL.Ehm, wasn't save-sharing somewhat forbidden after one of the demons made his way out of the game and into the mind of GreatWyrmGold? I don't know, but it's not very safe. I had three exorcisms in the last month alone, which is why I've forbidden my sister to play DF. Stupid exorcisms, costing me money and shit.It might be trying to assimilate the gobs. This might be the first step towards its eventual world domination. I've only heard about this sort of thing, but never experienced it. Could you send me your save?I just looked through the legends and I think that's the cause, there's only one goblin civ that's not controlled by one, and that because over the course of about 80 years, it's been under control by 5 different ones, who have all been getting murdered, and right now, it's been free for about 3 years, which I just realized is right when the kobolds declared war on them, do clowns try to actively go after new civs that they consider to be more powerful? I thought they just stuck with the one they had until something bad happened.And by freaking kobolds, no less, I thought they weren't even capable of reverse engineering to begin with, or is that a new bug, now?They're probably a puppet civ for a down-on-his-luck clown. Are all the goblin civs controlled by clowns?
Actually, I am currently using the Holy Water™ coolant system. My demons simply evolved a resistance to it, which means I actually wasted about 500 bucks, since my "keep the undead the fuck away"-budget was only $500.I don't know why people refuse to switch to holy water coolant systems. The average player has to make four exorcisms a month, costing about $25 each, so $100 a month, but it only costs $1,000 for the holy water coolant system. Also, it keeps the undead away, IRL.Ehm, wasn't save-sharing somewhat forbidden after one of the demons made his way out of the game and into the mind of GreatWyrmGold? I don't know, but it's not very safe. I had three exorcisms in the last month alone, which is why I've forbidden my sister to play DF. Stupid exorcisms, costing me money and shit.It might be trying to assimilate the gobs. This might be the first step towards its eventual world domination. I've only heard about this sort of thing, but never experienced it. Could you send me your save?I just looked through the legends and I think that's the cause, there's only one goblin civ that's not controlled by one, and that because over the course of about 80 years, it's been under control by 5 different ones, who have all been getting murdered, and right now, it's been free for about 3 years, which I just realized is right when the kobolds declared war on them, do clowns try to actively go after new civs that they consider to be more powerful? I thought they just stuck with the one they had until something bad happened.And by freaking kobolds, no less, I thought they weren't even capable of reverse engineering to begin with, or is that a new bug, now?They're probably a puppet civ for a down-on-his-luck clown. Are all the goblin civs controlled by clowns?
Actually, I am currently using the Holy Water™ coolant system. My demons simply evolved a resistance to it, which means I actually wasted about 500 bucks, since my "keep the undead the fuck away"-budget was only $500.I don't know why people refuse to switch to holy water coolant systems. The average player has to make four exorcisms a month, costing about $25 each, so $100 a month, but it only costs $1,000 for the holy water coolant system. Also, it keeps the undead away, IRL.Ehm, wasn't save-sharing somewhat forbidden after one of the demons made his way out of the game and into the mind of GreatWyrmGold? I don't know, but it's not very safe. I had three exorcisms in the last month alone, which is why I've forbidden my sister to play DF. Stupid exorcisms, costing me money and shit.It might be trying to assimilate the gobs. This might be the first step towards its eventual world domination. I've only heard about this sort of thing, but never experienced it. Could you send me your save?I just looked through the legends and I think that's the cause, there's only one goblin civ that's not controlled by one, and that because over the course of about 80 years, it's been under control by 5 different ones, who have all been getting murdered, and right now, it's been free for about 3 years, which I just realized is right when the kobolds declared war on them, do clowns try to actively go after new civs that they consider to be more powerful? I thought they just stuck with the one they had until something bad happened.And by freaking kobolds, no less, I thought they weren't even capable of reverse engineering to begin with, or is that a new bug, now?They're probably a puppet civ for a down-on-his-luck clown. Are all the goblin civs controlled by clowns?
Also, who still uses dollars? Dorfbucks are MUCH more efficient.
I spend my last money on crossbreeding plump helmets (thanks all what is good for that Plump-helmet-Kickstarter in 2032!) with Foxfire (http://en.wikipedia.org/wiki/Foxfire) so i save on lighting.Yes, that foxfire is quite useful.
Does it help with the Demon-problem if you are an atheist? Also some Demon-possions can be good. look at Footkerchief, his demons has the prefstring "Knows all about Dwarf fortress".
Ehm, wasn't save-sharing somewhat forbidden after one of the demons made his way out of the game and into the mind of GreatWyrmGold?
Hey, I just went on a massacre in adventure mode, but when I maimed the last priest of Kir, god of water and death. Suddenly Kir himself appeared in the form of a Cosmic Dragon 1000x the size of a normal one. Is there any advice on how to kill him? I have reinforced soul-slade armor of +2 deflection and Armok's Sword of Blood (one of the artifacts in my world, I got it after the first few continents were destroyed). Oh and now he's summoning undead water hydras.
Also, if someone could explain to me how to open cross-world portals, I'd be psyched.
My current world is dead with only one dwarven settlement, and apparently all 5 gods of it went nuts and are heading for my fortress while I have to fend those giant slade sponges off. *shudders*
Also, if someone could explain to me how to open cross-world portals, I'd be psyched.
My current world is dead with only one dwarven settlement, and apparently all 5 gods of it went nuts and are heading for my fortress while I have to fend those giant slade sponges off. *shudders*
Didn't someone manage this by making a perpetual motion generator, causing the breakdown of the in-game physics to rip open a gateway in game's reality itself? Granted, I think it took quite a few tries to prevent the void between worlds from annihilating everything, but still.
I know it's been a staple of the game for years, but I seriously fucking hate the natural disasters.You know that you can turn them off in configuration window, right? Sure, it is easy to overlook among 1000 other options, but this is why categories, tabs and filter exist.
Anyone remembers that bug from a decade ago when slade had negative weight?
All continents looked like swiss cheese with huge gaping holes usually reaching all the way down to the magma sea.
Anyone remembers that bug from a decade ago when slade had negative weight?
All continents looked like swiss cheese with huge gaping holes usually reaching all the way down to the magma sea.
Oh those. Didn't an embark there make a legendary Succession Fort?
Not sure the one time i tried i ended up on a giant floating space isle and died because there was no atmosphere.
I wonder how the hell did them manage to get that wagon up there in the first place but i guess that was before embarking needed a traversable path to the destination... speaking of whitch.
Anyone else hates the Oregon Trail "minigame" you have to pass everytime you embark?
last time i tried embarking somewhere exotic only one dorf made it to the embark site... and then he died due to wounds "aquired" during the trip BEFORE new migrants arived.
I never raged so hard.
Dwarves have stopped doing corporal punishment. now I can't get children to work or to go to school. Help!
I tried that once, but the cost was draining my economy. I tried using the "Socialist" economy setting, but then my dwarvers wouldn't do any jobs.Dwarves have stopped doing corporal punishment. now I can't get children to work or to go to school. Help!
There was a solution 50 years ago - "daycare" I think they called it. The threat of putting them in there might be a workaround the corporal punishment bug.
Anyone remember back when the standard way to deal with kids was to kill them?
Those were the days...Anyone remember back when the standard way to deal with kids was to kill them?
Wasn't that before the rating agencies found out about this game?
Okay, so my smithy just spilled some molten iron onto his hand and lost most of his skin.Try using an adopted pig, they count as dwarves for healthcare purposes.
How can I force my doctor to try and graft some pig skin as replacement (my smithy has high pain tolerance and insists on doing it live)? The doctor takes the job - it shows in the job manager - but then he just blinks and goes to get himself drunk, not to mention misplacing his surgery tools in random places.
Do you think it is a glitch?
Try using an adopted pig, they count as dwarves for healthcare purposes.
Did you let a guild of doctors be created? He probably couldn't do that to an animal because of his oath.
Save-travelling rogue.asdfgk, THAT GUY IS YOURS? I've always wondered why my goddamm ethics code was so bad. Jeez, that explains everything. Care to PM me his template?
Then he probably just was raised by secret heathen hippies. I would begin an investigation into an elf conspiracy.Did you let a guild of doctors be created? He probably couldn't do that to an animal because of his oath.
I don't think so, the were-lizard dwarf that is the current Mayor forbidden all kinds of guilds and such to be formed under penalty of whipping. I will check the City Guard reports to check if they haven't found some secret oath-taking guild or something, thanks.
I would like to, but if he gets out without careful supervision... I don't know what he could do. After I did a quick Googleplex search with DF running in the background, my ISP cut my internet, and told me to talk to some governmental agency. Long story short, they were not amused, and I am never allowed to plug anything into that computer that he could jump on to.Save-travelling rogue.asdfgk, THAT GUY IS YOURS? I've always wondered why my goddamm ethics code was so bad. Jeez, that explains everything. Care to PM me his template?
Then he probably just was raised by secret heathen hippies. I would begin an investigation into an elf conspiracy.Did you let a guild of doctors be created? He probably couldn't do that to an animal because of his oath.
I don't think so, the were-lizard dwarf that is the current Mayor forbidden all kinds of guilds and such to be formed under penalty of whipping. I will check the City Guard reports to check if they haven't found some secret oath-taking guild or something, thanks.
Man, DF's high price, plus the paying weekly, and the excessive DLC (Seriously? Modding support costs 100$ and you can't adjust the speeds of units because that would obsolete the 24 hours of superdwarf speed microtransaction), I've kinda been turned off from it.
Geez, is anyone still here? After the whole heart attack thing this place has really fallen into decay...
Is the modding team still working on the project? Because there hasn't been a bug fixing patch in over 6 months. Did the team disband again? I really hope not. I don't think there is anyone left to really take this thing over. Bummer...
Ah, the dorf versus Evil Activities wars. Good time, !!!FUN!!! was had in the way it should've been had. You youngsters don't even know how it felt to have a magma-waterfall in your conference room(s). Unless you worked at EA ten-ish years ago...Man, DF's high price, plus the paying weekly, and the excessive DLC (Seriously? Modding support costs 100$ and you can't adjust the speeds of units because that would obsolete the 24 hours of superdwarf speed microtransaction), I've kinda been turned off from it.
It's never been the same since EA threatened Toady at gunpoint with a small army in order to force him to follow the market, has it?
SnipsnapYeah. Spend that A TON of money on trade caravans importing weapons. Stop exporting soap ALL the time. Keep soap exports limited to certain years (even years, every three years and so on?).
As for the EA wars, I was captain of the Hellstar, and served as leader of Nullification Force Omega (hence the name) I led the liberation of Maxis and personaly razed EA Sports headquarters, my ballsiness cost me an arm, an eye, and my lower left leg. ALL. WORTH. IT.
Damn I'd have liked to get a piece of the action... they didn't allow it. Physically unfit, they said. Instead I spent the war at a tiny desk in a tiny office in a tiny town, working for a tiny part of Toady's R&D department.Oh ya, those things.
You remember the optimised RC drones that were introduced some two years into the war, probably saving the butts of anyone who served with you multiple times?
Yeah, that was me.
How hard is it to get into LogComm? That's the kind of stuff that's always appealed to me - war is an economic matter, after all. I'd be very grateful if you could give me some leads, set me up with some contacts... And the ICC would finally get off my back.As an ex-RnD, I'm very surprised that you aren't jumping for a part of the circus budget. I hear its been doubled recently.
I personally find it a minor bit saddening that there is no thread about what had happened today in the first year of the war. Have we forgotten the attacks of the early days in the war by EA that utterly destroyed the two greatest threats to it of the time, Steam and Kickstarter? That day was when the morale dropped so low, that we nearly lost the war before it truly began, and yet, there is no mention. Are we beginning to forget what we had lost in the early days?
As an ex-RnD, I'm very surprised that you aren't jumping for a part of the circus budget. I hear its been doubled recently.As I said, some international courts are... not happy with me. I'll still be contributing informally, but I guess it's time for me to contribute on a higher level. Plus I hear the next technological leap will still take some time, so that field has calmed down a bit.
Much like "Siemens" and the Rheinmetall-gau in Germany and the Catholic church over half of Itally and south Europe mind you.Heh, my relatives live there, great country, great engineers - have you ever driven a Rheinmetall Nashorn MK III? I got to test one out for the cooperation agreement of '44, and they run smooth as hell. It's no miracle EA never jumped the channel; there may be internal strife, but when Gondor calls for aid... you know how we celebrated when those bastards tried to cross. I hear the water turned red from Cherbourg to Amsterdam.
Got ordered out to Io, next thing I know, half the friggin' Belt goes dark.Oh, the resource shortage after that was a bitch - that's what we got for not properly defending our outposts. Our local prototyping factory stopped production for almost two months because we couldn't get some friggin' cryogenic capacitors - cryogenic capacitors, for crying out loud! Before the war, they were a dime a dozen! It hit the big manufacturing centers as well - ever wonder about the lack of air support during that time? You can say what you want, but those bastards know military strategy.
(This is rapidly becoming a forum game, isn't it...)
[If this does turn into a FGARP, someone should totally run a game set on EA day (Escalation to Arms day. And yes, I know it's not very punny.).]
I can honestly state without violating any agreements that I made during my recruitment that no one knows the entire story of the war, with the exception of the team I was on. I can't talk any further because of the level of clearance required to get access to the information. Hell, no one with the exception of maybe 3 people whom are outside of the team even know its name, let alone the entirety of what we did. Suffice to say, there were times when 'luck' was us.
I can honestly state without violating any agreements that I made during my recruitment that no one knows the entire story of the war, with the exception of the team I was on. I can't talk any further because of the level of clearance required to get access to the information. Hell, no one with the exception of maybe 3 people whom are outside of the team even know its name, let alone the entirety of what we did. Suffice to say, there were times when 'luck' was us.
Zanzet, you mean the Strike Team "Epsilon Alpha" (you know who I am talking about)? Yeah, remember that. If I remember correctly, I borrowed you guys a ship.
I can honestly state without violating any agreements that I made during my recruitment that no one knows the entire story of the war, with the exception of the team I was on. I can't talk any further because of the level of clearance required to get access to the information. Hell, no one with the exception of maybe 3 people whom are outside of the team even know its name, let alone the entirety of what we did. Suffice to say, there were times when 'luck' was us.
Zanzet, you mean the Strike Team "Epsilon Alpha" (you know who I am talking about)? Yeah, remember that. If I remember correctly, I borrowed you guys a ship.
Nope, that's not it for one simple fact: the team name and most of what it did cannot be written, without the 'redacted' thing replacing it.
oh then you have to be talking about the [REDACTED] Team [REDACTED][REDACTED]
Alright, I let the world run a bit longer. Turns out the guy had some parameters wrong, so the world he simulated on his godputer thing turned out differently than the one he was in. He was gonna destroy it and start over, since it was supposed to be a perfect recursion and thus this one was blasphemous, but through their own clockpunk comp, the denizens of his simulation ran a simulation identical to his world, and, learning their universe was going to be destroyed, opened a portal to the Night Troll realm to evacuate.Now lets see if they can escape to our world.
Then I found out something very, very interesting about the Night Creature plane: it links to all layers of the world. Yes, you heard me. After getting killed by the thousands, the remaining population of the simulation become hardened badasses, and managed to hold a settlement in the Night plane long enough to build an exit portal, through which they escaped into their creators' layer of reality. The 'real world' dwarves attacked them, considering them "abominations unto their doctrine", but the simulate-escapees won.
Now here's where it gets trippy, and, in my opinion, probably buggy. They decided to restart the giant clockputer which spawned them, but as the parameters were hard coded due to it being purely mechanical, it generated the same world over again, with the same history. Once the new simulation reached the point where their computer showed the creator trying to kill them, they fled again. The Night plane had been noticeably affected by the journey of their predecessors (what with all the fortifications and dead bogeymen), though, so they had an easier time getting through, and escaped through the same portal the others left behind. They emerged to find older duplicates of themselves, and said original copies were reunited with copies of their comrades who died the first time around. Very touching, but holy shit, I think we've just discovered the secret to time travel in this game.
I dunno, the clockwork logic means it's pretty much hardcoded unless they figure out how to rebuild it. Maybe if I started a fort in the right place...Seems decent, lets hope it works.
Wait, damn. They killed all the Dwarves *facepalm* Maybe I can do the "retired adventurer tribe" trick?
I'm glad I wasn't stationed there. I liked them both. I still think that Toady should have kept out of it. It was not our fight.
That is actually a double bluff on EA's part.I'm glad I wasn't stationed there. I liked them both. I still think that Toady should have kept out of it. It was not our fight.
Actually, wasn't that the imposter of Toady that EA had planted?
Didn't you guys already make a thread for the war?Locked due to hateful comments. I swear, the nerve of some people!
Wait, what?Didn't you guys already make a thread for the war?Locked due to hateful comments. I swear, the nerve of some people!
Wait, what?Didn't you guys already make a thread for the war?Locked due to hateful comments. I swear, the nerve of some people!
http://www.bay12forums.com/smf/index.php?topic=132099.0.
No, that was a rumor we spread later in order to [REDACTED].I'm glad I wasn't stationed there. I liked them both. I still think that Toady should have kept out of it. It was not our fight.
Actually, wasn't that the imposter of Toady that EA had planted?
Yeesh, what rock are you trying to run the game on? I've a half decent laptop, and I can easily push 50k without serious frame drops.It's a pathfinding problem. When you open up the 3rd dimension, the honey badger population gets confused as to whether they're supposed to be tracking into or around the rifts in time.
Heh, I put them into a bit of a trap in that regard: My dwarves are motivated by a series of incentives to work long hours under bad circumstances, driving them into misery. But by cultural tweaking I've gotten them to the point that they actively resist any change towards the better, even within their own political system. Man, those PETA nitwits were flabbergasted.
Alright guys, I'm about fed up.
I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!
Any suggestions? I'm at a loss of how to deal with this.
Alright guys, I'm about fed up.Has the LCS begun killing high-profile conservatives? If not, you can still turn this around. Try to get hicks from the farmlands of your fortress into the same room with the richest of the rich, and they should quickly begin to form the Conservative Crime Squad. It's your best chance.
I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!
Any suggestions? I'm at a loss of how to deal with this.
Alright guys, I'm about fed up.Has the LCS begun killing high-profile conservatives? If not, you can still turn this around. Try to get hicks from the farmlands of your fortress into the same room with the richest of the rich, and they should quickly begin to form the Conservative Crime Squad. It's your best chance.
I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!
Any suggestions? I'm at a loss of how to deal with this.
Alright guys, I'm about fed up.Well, you could set up a prophet and get a massive religious "enlightenment" and set up an Theocracy. Then force the LCS to become cannon fodder for your military, and then possibly take over the continent!!!!!! And it gets rid of the pesky democracy system that keeps making you change your laws.
I am trying to reign in my dwarves because they just are getting too dangerous and too smart for their own good. I have all of my firedwarves and civil militia kitted out with the best possible gear I could get them (Laws are full conservative btw, so the militia have auto-crossbows and the fire-dwarves have candy-coated silver axes). But some how this damn 'Liberal Crime Squad' keeps popping up and resets all of the laws to moderate (at minimum) or to full liberal (Which basically keeps me from having a standing military, so the other civs have fun with me then) within ten to twenty years!. Even when I think I've killed them all another cell activates somewhere else, it's like they reproduce through spores!
Any suggestions? I'm at a loss of how to deal with this.
I remembered when they weren't selling all the mods, before the EA wars.That's a name I haven't heard in a long time...
Off-topic, I know, but I'm really digging Half-Life 3.
Remember that it got released almost 25 years ago, the same day dwarf fortress got our of Beta?Off-topic, I know, but I'm really digging Half-Life 3.
Oh, so you are in the pre-alpha testing group? You are so lucky!
Remember that it got released almost 25 years ago, the same day dwarf fortress got our of Beta?
Couldn't you just periodically boot up a second instance of the program and then do a smooth transition? It's a shitty workaround, but I'm guessing you guys are working under deadline...
Luckely i can talk about this since all that was released on E3 last week.
I've been having some trouble creating a race of scythers that would glorify war and then expand into great empires or become vikings or something else. Most of the time they are being peaceful tribals that quickly get stomped and become slaves that farm. Or they become a race of mercenaries divided up into "swarm companies" that fight for profit and sometimes glory in war, usually settling down sometime when states can hire them as professional soldiers. Even then, most of the time where it seems to be working they glorify fighting in battles instead of the big picture of war itself. A few civilizations do succeed at first, but quickly shatter and either die or become the "swarm companies" . Any help on how to do this?
Now to refill all those holes in my garden ... my poor back ... i guess Toady does not have a patch for that ?
Hehe, look at these plebs still in organic bodies. unlike you, I don't have to waste brain power on breathing. Sure it's only a 2% efficiency increase, but so worth it.
Hehe, look at these plebs still in organic bodies. unlike you, I don't have to waste brain power on breathing. Sure it's only a 2% efficiency increase, but so worth it.
Shove it, dude. We don't need another cyb/org flamewar.
It's A Song of Ice and Fire. I mean, the names are all different. We have Bomrek Honourbound instead of Ned Stark. But I'm about a third of the way through and the plot seems to match pretty much exactly. It's not Shakespeare or anything, but it seems to be a good demonstration of the monkeys with typewriters saying without having to deal with infinite monkeys. And I know that A Dream of Spring is meant to be coming out next year, but if anyone wants a look at DF's take on it before then I can put up the save.
tangentially, the trial's starting soon for that hacker who decided to Reenact the Thriller video but was too cheap to hire extras. so the rest of me should be out of evidence lockup soon.Hehe, look at these plebs still in organic bodies. unlike you, I don't have to waste brain power on breathing. Sure it's only a 2% efficiency increase, but so worth it.
Shove it, dude. We don't need another cyb/org flamewar.
I'm still waiting for RoboMartin's next work.It's A Song of Ice and Fire. I mean, the names are all different. We have Bomrek Honourbound instead of Ned Stark. But I'm about a third of the way through and the plot seems to match pretty much exactly. It's not Shakespeare or anything, but it seems to be a good demonstration of the monkeys with typewriters saying without having to deal with infinite monkeys. And I know that A Dream of Spring is meant to be coming out next year, but if anyone wants a look at DF's take on it before then I can put up the save.
Sadly ADoS is the last before Martin died, that being said - please go to legends mode and "print" that book out without Illustrations its should translate to a few Megabytes tops. Should be worth the 4 other books that were planned in the Ark.
I do like to have the illustrated versions, and i have a few grimoirs on plants and animals already but the interplanetary Roaming takes already a big chunk out of my paycheck.
So I've heard that some guy's trying to do that new mocap-VR thing in Dwarf Fortress now.
Guys, I think I'm in trouble here, and any help or suggestions are welcome. I'll start from the beginning.
...
So between my xenophobic dwarves, disgruntled refugees, and the Mountainhomes and Human King's apparent apathy to the situation, I'm almost certainly heading for a meltdown here, and it won't be pretty. I am willing to spend a significant portion of the fortress' treasury to handle this if need be, but I'm afraid if I get rid of all of it my economy will bust when the soap exports dry up. Has anyone else been in a similar situation? As I said, I'm open to just about any suggestion at this point.
((That post ended up far longer than I originally intended.))We all know that the interface is and always has been DF's weakest point. When you ask for a summary of a Legend or of Current Events, you get things in the voice of your fort's historian (which defaults to your highest-ranking noble) at your own site, or the highest-ranking friendly official if you're viewing some other site. These people can be... longwinded.
Well. That was an.. Interesting development in my latest worldgen.. Apparently,the latest version of Sin War changed a few filenames and it ended up loading before Pony race, leading to some.. Interesting results. it started out fairly normal, the Humanoid races getting their jihad on at the beck and call of the angels and demons, when all of a sudden the equinoids just begin steamrolling everything. Normally, they aren't particularly involved outside the usual mercs and slaves. Something to do with their predisposition towards trichotomous beleif systems. I think.. Well, this time, the metaphysics made them Far more susceptible to Possession. and The Rainbows are.. More or less a direct conduit to the respective realms... I think you can guess how that turned out.
Darn it. Guys, what do you do when the computers you imported from the Elves decides that Dwarfs need to be enslaved AFTER you linked it to the weapon systems and robotic factories? It keeps happening! Is this a bug of version 103.45 or is it just my bad luck?Did you install asimov chips AFTER the computers were delivered?
Oh, in non-related issue I finally figured out how to keep the humans from getting into my corn fields. Just use poison traps.
Asimov chips can be unreliable in some cases. Using a dwarf brain to regulate activity is much better provided you can keep it alive long enough. Make sure to find one with high empathy though.Darn it. Guys, what do you do when the computers you imported from the Elves decides that Dwarfs need to be enslaved AFTER you linked it to the weapon systems and robotic factories? It keeps happening! Is this a bug of version 103.45 or is it just my bad luck?Did you install asimov chips AFTER the computers were delivered?
Oh, in non-related issue I finally figured out how to keep the humans from getting into my corn fields. Just use poison traps.
Hells guys, I've told you and told you, don't buy computers from elves this version, there's a bug in the AI ethics subroutine that causes them to become hostile as soon as you turn them on. I'd put it up on the tracker, but it keeps rejecting my keyboard input, and I'm not upgrading to full neural interface just to report a bug.
Hmm perhaps I should revert to that version...
Sorry but my computer would be going like 38555 Frames Per Second, And Thats too fastHmm perhaps I should revert to that version...
If you are going to revert, go all the way back to one of the really early versions, like the '08 one. It's just bizarre.
Naw, I wouldn't go past the version that finally brought Hill and Deep dwarves into the picture. That's the start of the real game.I wish I never went earlier than that.
Elephants. Carp. ASCII. The original economy.At which point I shall just...WAIT. TOADY DIES?!
Hey, guys! I just realized something! In DF2050 millitary dwarves pick up equipment correctly! Toady Two finally got round to fixing bugs!Holy flying skeletal carp! The Rapture is upon us!
Hey, guys! I just realized something! In DF2050 millitary dwarves pick up equipment correctly! Toady Two finally got round to fixing bugs!
Aw.Hey, guys! I just realized something! In DF2050 millitary dwarves pick up equipment correctly! Toady Two finally got round to fixing bugs!
False alarm. Said dwarves do not discriminate on forbidden, and will constantly move to location of their chosen forbidden item, try to pick it up, send spam messages, go on break add repeat.
I had real fun with a forbidden axe located in the last battlefield.
You can actually stop them from doing that with the Forbidden Combat, Sailing, etc tools, weapons, etc menu. I think it's just ctrl-alt-shift-p-q-t from the fifth forbidden, etc menu (shift-fn-p-4 from main sub-menu 6 in case you forgot). Works most of the time anyhow!Hey, guys! I just realized something! In DF2050 millitary dwarves pick up equipment correctly! Toady Two finally got round to fixing bugs!
False alarm. Said dwarves do not discriminate on forbidden, and will constantly move to location of their chosen forbidden item, try to pick it up, send spam messages, go on break add repeat.
I had real fun with a forbidden axe located in the last battlefield.
My last couple of worlds wound up pretty sci-fi, including one that played a lot like I'd wound up in Starship Troopers, so I decided to generate a world in the high-fantasy style: Tech level capped at 1400 CE, seven procedurally-generated schools of magic, highly active deities. The works. Let it run up to 5k years, and had a look in legends. I was... mildly surprised, to put it lightly.... You forgot to carry the dwarf in the ingenuity settings.
In the year 512, Urist Grimdark (I couldn't be bothered to commit his real name to memory) developed a new form of magic that allowed him to convert and enslave clowns. Two weeks later, his sister pulled the same off for Divine units. Apparently, they'd been inspired by being the last survivors of a fort that got caught in the middle of a war between the two. Something about a highly active temple site on top of a pierced candy vein. Anyway, thanks to their society's high familial loyalty trait, the two stuck together and managed to found a new empire.
It only took them about fifty years to completely dominate their world, of course. The real kicker comes in the fact that, by the year 1032, their empire had developed magitech that starts to read and function as if I'd generated a non-magic, high-tech world. It started with steam engines powered by fire-based clowns, and just kept getting worse. Now I'm sitting on a world with what functions as plasma rifles being described as the severed arms of wrath-angels shrouded in candy runes, and full-on interplanetary assault carriers carved out of the carcasses of defeated deities.
I must admit, I'm kind of impressed at the parallel development, but I was aiming for a Wheel of Time style Third Age, not another Bug War! What did I do wrong with my worldgen settings?
Well, carp. Now I can't decide between generating a new world again with lower ingenuity settings, and tooling around in adventurer with one of those dead-god battleships for a while.Do both, dwarfception to that level should be possible.
You mean version III? I've never seen 3 depicted that way, and 7 would be VII.It's not a Roman numeral, it stands for Independent Interface Version which doesn't rely on your own wetware for visuals. Sure, most people can share the standard UX easily enough with trusted nodes, but you might not fully trust the nodes involved. I dunno exactly when that might happen in the real world... on a first date maybe?
Speaking of nanohives, my dwarves learned advanced vermin breeding and in 50 years bred a variety of microscopic honeybee that produces honey about 4.5x as fast as normal. The dwarves are swimming in mead. Literally. No tech needed, just a legendary animal caretaker and a philosopher with a big library.Tell them that the only effective way to subdue them is wood smoke. Assuming you picked a convincing liar as your diplomat (and if not, what's wrong with you?), they won't mention it again.
The elves are disgusted, however, calling our bees an unnatural abomination and threatening war if we don't exterminate them.
Uh, isn't that TRUE though?Speaking of nanohives, my dwarves learned advanced vermin breeding and in 50 years bred a variety of microscopic honeybee that produces honey about 4.5x as fast as normal. The dwarves are swimming in mead. Literally. No tech needed, just a legendary animal caretaker and a philosopher with a big library.Tell them that the only effective way to subdue them is wood smoke. Assuming you picked a convincing liar as your diplomat (and if not, what's wrong with you?), they won't mention it again.
The elves are disgusted, however, calling our bees an unnatural abomination and threatening war if we don't exterminate them.
Anything can be subdued with magma. If at first you don't succeed, use more magma.Uh, isn't that TRUE though?Speaking of nanohives, my dwarves learned advanced vermin breeding and in 50 years bred a variety of microscopic honeybee that produces honey about 4.5x as fast as normal. The dwarves are swimming in mead. Literally. No tech needed, just a legendary animal caretaker and a philosopher with a big library.Tell them that the only effective way to subdue them is wood smoke. Assuming you picked a convincing liar as your diplomat (and if not, what's wrong with you?), they won't mention it again.
The elves are disgusted, however, calling our bees an unnatural abomination and threatening war if we don't exterminate them.
Yeah, but I'm sure you haven't told the elves that.Anything can be subdued with magma. If at first you don't succeed, use more magma.Uh, isn't that TRUE though?Speaking of nanohives, my dwarves learned advanced vermin breeding and in 50 years bred a variety of microscopic honeybee that produces honey about 4.5x as fast as normal. The dwarves are swimming in mead. Literally. No tech needed, just a legendary animal caretaker and a philosopher with a big library.Tell them that the only effective way to subdue them is wood smoke. Assuming you picked a convincing liar as your diplomat (and if not, what's wrong with you?), they won't mention it again.
The elves are disgusted, however, calling our bees an unnatural abomination and threatening war if we don't exterminate them.
I've heard good things about the Fallout mod. Should I try it out? I usually just play vanilla, so mods are foreign to me.((if you wanted actual mod advice...I cannot help you.))
I still fondly remember an occurrence from years ago.Yeah, I had that happen once. Only I had a recursive image.
I had a dwarf go moody and received a message that she had claimed a workshop.
I gave up looking for her after a while, but imagine my surprise when my 3D printer produced a plate! The image of an image of cheese was... mouthwatering to say the least.
Once DF added support for Personal Preferences Format, it automatically changes some of the settings based on your global preferences. The easiest way to play "real vanilla" is to explicitly exclude DF in your global preferences... which will prevent any significant tech advances beyond around 1400CE. Once this point is reached, any natural philosophers (since the word "scientist" itself isn't coined yet) in that world get very frustrated and the entire profession peters out in a generation or two. Of course, elven natural philosophers are immortal and get to wallow in their frustration forever. he he heI've heard good things about the Fallout mod. Should I try it out? I usually just play vanilla, so mods are foreign to me.((if you wanted actual mod advice...I cannot help you.))
Well, you can probably have most of it in vanilla anyway, just launch a missile at the elves and start mass turtling. It just tweaks probabilities a bit in worldgen for a particular aesthetic.
I'm another, here, who had that problem. I say 'problem', because in my case it was a training weapon. And it was during the period when a Training version of the then-new-fangled non-lethal weaponry options was the exact functional inversion of a Training version of an actual dangerous weapon. Cue some explaining needing doing to the authorities...I still fondly remember an occurrence from years ago.Yeah, I had that happen once. Only I had a recursive image.
I had a dwarf go moody and received a message that she had claimed a workshop.
I gave up looking for her after a while, but imagine my surprise when my 3D printer produced a plate! The image of an image of cheese was... mouthwatering to say the least.
It was accurate down to molecular levels.
My 3D printer doesn't have that much resolution.
Spooky.
be mindful of world metaphysics with that approach. it works if Sun- and Hell-fire are predominant. but things get.. weird when Renown is a major power source. like "I am Urist the Digger, and Mine is the pick that shall PEIRCE THE HEAVENS!" weird.I've heard good things about the Fallout mod. Should I try it out? I usually just play vanilla, so mods are foreign to me.((if you wanted actual mod advice...I cannot help you.))
Well, you can probably have most of it in vanilla anyway, just launch a missile at the elves and start mass turtling. It just tweaks probabilities a bit in worldgen for a particular aesthetic.
The thing that crawled out from my 3D printer while I was playing DF is now locked in the basement.I still fondly remember an occurrence from years ago.Yeah, I had that happen once. Only I had a recursive image.
I had a dwarf go moody and received a message that she had claimed a workshop.
I gave up looking for her after a while, but imagine my surprise when my 3D printer produced a plate! The image of an image of cheese was... mouthwatering to say the least.
It was accurate down to molecular levels.
My 3D printer doesn't have that much resolution.
Spooky.
I've been forbidden from playing DF unless it's firmly cut off from the rest of the world. No internet, no cables, at all within the house, and an Extended Hyperdimensional Faraday Cagetrap around the house.The thing that crawled out from my 3D printer while I was playing DF is now locked in the basement.I still fondly remember an occurrence from years ago.Yeah, I had that happen once. Only I had a recursive image.
I had a dwarf go moody and received a message that she had claimed a workshop.
I gave up looking for her after a while, but imagine my surprise when my 3D printer produced a plate! The image of an image of cheese was... mouthwatering to say the least.
It was accurate down to molecular levels.
My 3D printer doesn't have that much resolution.
Spooky.
Huh? How's this a scam?You want the Bay12 forums, not the Bay23 forums. Which makes me wonder how this post is here but whatever.
Huh? How's this a scam?You want the Bay12 forums, not the Bay23 forums. Which makes me wonder how this post is here but whatever.
ah yes.. Ironically, I think the way that nonproliferation act was implemented spawned more AI than it prevented.Huh? How's this a scam?You want the Bay12 forums, not the Bay23 forums. Which makes me wonder how this post is here but whatever.
23's the wierd proxy one that was made to get around the firewalls some nations put up and has bots post posts from here there and there here, remember?
which will prevent any significant tech advances beyond around 1400CE. Once this point is reached, any natural philosophers (since the word "scientist" itself isn't coined yet)Bear in mind the simulation's language development doesn't necessarily conform to our own history, and that word might well have come about by then.
I'm not sure that latest update is that good, i thought it was a bad idea that Toady decided to change the worldgen to follow Earth's development more closely and require millions of years of generation to reach playable adventure and fortress mode.Just play as a Racnoss while world-gen continues in the background.
I gave up after a couple of hour when my worldgen only reached 14000 years, and it's still in the Hadean (https://en.wikipedia.org/wiki/Hadean) eon stage of the worldgen, Toady really went overboard with the new version, can't even play an adventurer or a fort yet.
I'm not sure that latest update is that good, i thought it was a bad idea that Toady decided to change the worldgen to follow Earth's development more closely and require millions of years of generation to reach playable adventure and fortress mode.try going into the world raws and giving Chthonic races [Playable]. It should at least unlock Forgotten Beast adventure mode. of course, Pre-biotic worlds aren't terribly interesting to wander.
I gave up after a couple of hour when my worldgen only reached 14000 years, and it's still in the Hadean (https://en.wikipedia.org/wiki/Hadean) eon stage of the worldgen, Toady really went overboard with the new version, can't even play an adventurer or a fort yet.
try going into the world raws and giving Chthonic races [Playable]. It should at least unlock Forgotten Beast adventure mode. of course, Pre-biotic worlds aren't terribly interesting to wander.However, if you can get one Chthonic civ to build a rocket, you can probably colonize Venus.
I'm not sure that latest update is that good, i thought it was a bad idea that Toady decided to change the worldgen to follow Earth's development more closely and require millions of years of generation to reach playable adventure and fortress mode.Just play as a Racnoss while world-gen continues in the background.
I gave up after a couple of hour when my worldgen only reached 14000 years, and it's still in the Hadean (https://en.wikipedia.org/wiki/Hadean) eon stage of the worldgen, Toady really went overboard with the new version, can't even play an adventurer or a fort yet.
I'm not sure that latest update is that good, i thought it was a bad idea that Toady decided to change the worldgen to follow Earth's development more closely and require millions of years of generation to reach playable adventure and fortress mode.It does take some time, but it's totally worth it for the 1:1 reality parity. If you look hard enough, you can even find yourself! Combine that with DFHack and you can clear out the rotten flesh in your backyard easier that ever before.
I gave up after a couple of hour when my worldgen only reached 14000 years, and it's still in the Hadean (https://en.wikipedia.org/wiki/Hadean) eon stage of the worldgen, Toady really went overboard with the new version, can't even play an adventurer or a fort yet.
You what now?I't wont work, they got through Tzeentch's maze in a hour.
...
Hold on, I'm just putting up a nice infinite loop for them.
No, they are in the internet. Putting FB's in there will only make it worse.
I'm no branigain, you fool.
You do realise that orks can't be killed like that? It takes some serrious Nurgle shit to even make them sick. They ARE the mega-bioweapons of the old ones.
Fungicide wont work on orks, that's what I was saying.
And I though FB's were banned from net realease on the '45 mega virus incident?
Player 1: I just upgraded to 10,000 Core CPU, how come game performance didn't increase?
Player 2: I just bought a liquid nitrogen CPU cooler and overlcocked my CPU to 1,000,000 GHZ damn the game is fast, but DHS stormed my house, they thought I was doing a terorrist attack due to how much power I used. My mom is going to kill me when she gets the power bill. I am so screwed.
Mod: Just released a Virtual Reality Mod to visualize dwarf fortress.
Mod: ESP DF. Don't need to type anymore. This Mod works with your brain implants. Finally Dwarf Fortress has reached 2030.
Toady Update: Completed the move to a tug boat. The polar ice caps melting finally flooded us out. All is good. We have a satellite uplink and use hydro power since we are on the ocean. However, now I need to budget time to fish and clean the boat.
Eh, not like death means that much these days.Player 1: I just upgraded to 10,000 Core CPU, how come game performance didn't increase?
Player 2: I just bought a liquid nitrogen CPU cooler and overlcocked my CPU to 1,000,000 GHZ damn the game is fast, but DHS stormed my house, they thought I was doing a terorrist attack due to how much power I used. My mom is going to kill me when she gets the power bill. I am so screwed.
Mod: Just released a Virtual Reality Mod to visualize dwarf fortress.
Mod: ESP DF. Don't need to type anymore. This Mod works with your brain implants. Finally Dwarf Fortress has reached 2030.
Toady Update: Completed the move to a tug boat. The polar ice caps melting finally flooded us out. All is good. We have a satellite uplink and use hydro power since we are on the ocean. However, now I need to budget time to fish and clean the boat.
Saw on the news today that the DF virtual reality mod bugged out and now several players are stuck in the game as adventurers, they tried to remove the helmet from one of them and his brain was fried.. The poor poor souls. What was this modder thinking!
Update:
Someone died in game and the same thing happened to them I hope the media doesnt cover this too closely..will give the game a bad rap.
He was struck down for the last time :(
Eh, not like death means that much these days.Player 1: I just upgraded to 10,000 Core CPU, how come game performance didn't increase?
Player 2: I just bought a liquid nitrogen CPU cooler and overlcocked my CPU to 1,000,000 GHZ damn the game is fast, but DHS stormed my house, they thought I was doing a terorrist attack due to how much power I used. My mom is going to kill me when she gets the power bill. I am so screwed.
Mod: Just released a Virtual Reality Mod to visualize dwarf fortress.
Mod: ESP DF. Don't need to type anymore. This Mod works with your brain implants. Finally Dwarf Fortress has reached 2030.
Toady Update: Completed the move to a tug boat. The polar ice caps melting finally flooded us out. All is good. We have a satellite uplink and use hydro power since we are on the ocean. However, now I need to budget time to fish and clean the boat.
Saw on the news today that the DF virtual reality mod bugged out and now several players are stuck in the game as adventurers, they tried to remove the helmet from one of them and his brain was fried.. The poor poor souls. What was this modder thinking!
Update:
Someone died in game and the same thing happened to them I hope the media doesnt cover this too closely..will give the game a bad rap.
He was struck down for the last time :(
I got the guy's backup out!Make sure you got the right data. I loaded a dwarf into a friend's body once. He was not amused.
Whew.
I'm printing them a new body right now.
Don't worry, the hackers just got to the failsafe parts of the mod. Your friend will get out soon all fine.
... Well, good news, my flying skeletal carp problems are less, bad news is that that's because we're now being terrorized by a flying 'skeletal' gem FB with instant hemmorhage dust.Thats not an fb..... Looks like a civ in your world uncovered the "von Neumann" machines. They are self replicating bots made of a random material. You can use an EMP to stop them for awhile..but its not a permanent solution.
I don't know HOW that thing got here.
Or how it died.
I'm not sure I want to know how it died.
... Oh geez, it's not just a FB, it's a swarm of all the individual bits.
Why did I pick THIS biome...
No, it's definitely flagged as a bunch of zombies.You 100% sure?
I mean, seriously?
(removed some thread-sinky political posts)
No, 2D. 2D. All the way back to 2D.
.42.xx was not 2D.
So did anyone notice that the DF raws are Bioprinter compatible and someone wrote a algorithm to fill in the gaps? I certainly didnt but recognized the fileformat in the genetics subfolder. Well i decided to print out a fox-cub since i like pets ... yeah so i must also have added a wrong option so i got a Fox-man-cub and have a daughter now.
Anyaway, has anyone else had problems with automatons? I mean, I know metals corrode, but automatons seem to crumble into dust way too fast. Brass golems, on the other hand can work for ages before they start getting damaged. Is it because of the high temperature and steam? Is there a way to make non-corroding automatons with industrial era tech? I have better uses for my mages than recharging golems, and I don't like playing with complicated factory machines, conveyor belts, etc.
dancing boogiemen with trumpets
dancing boogiemen with trumpets
🎺💀🎺
It is a firmly established Internet principle, over these last 75 years or so, that the question of whether a person on the internet is female is exactly as moot as whether or not Urist is female.
In 2050, DF players will probably say:And they'd be wrong to. You don't 'fire' crossbows (or bows in general), you 'loose' them. ;)
Gaah! How do I keep my marksdwarves from rushing into melee?! Shouldn't they be staying back and firing bolts?
In 2050, DF players will probably say:And they'd be wrong to. You don't 'fire' crossbows (or bows in general), you 'loose' them. ;)
Gaah! How do I keep my marksdwarves from rushing into melee?! Shouldn't they be staying back and firing bolts?
[decimates your argument, thus leaving it uncomfortable but still 90% valid]In 2050, DF players will probably say:And they'd be wrong to. You don't 'fire' crossbows (or bows in general), you 'loose' them. ;)
Gaah! How do I keep my marksdwarves from rushing into melee?! Shouldn't they be staying back and firing bolts?
[inset argument stretching for several pages about whether language is statistical]
What do I do if the bronze colossus starts deleting DF's files? I'm getting my adventurer to use his tablet computer to replace them but the raws are already pretty messed up.Didn't you set up your Scribe(s) to transcribe the original game-code into your fort's library?
Adventurer mode, sorry.What do I do if the bronze colossus starts deleting DF's files? I'm getting my adventurer to use his tablet computer to replace them but the raws are already pretty messed up.Didn't you set up your Scribe(s) to transcribe the original game-code into your fort's library?
(The problem with <The Book> Of <The Book> Of <The Book> Of... recursion has been mostly fixed. You only have to worry now if they try to write the data-representation of the contents of <The Book Index> into <The Book> when you've set up <The Book Index> to also append an updated précis of the Contents of each book it lists...)
In 2050, DF players will probably say:And they'd be wrong to. You don't 'fire' crossbows (or bows in general), you 'loose' them. ;)
Gaah! How do I keep my marksdwarves from rushing into melee?! Shouldn't they be staying back and firing bolts?
*facepalm*Hey, since it's out there, have it grab us some pizza.
dammit, my inner grammar nazi was wrong
i am so angry at it that i have thrown it out into the rainy hell that is my neiborhood
thus the mispellings and lack of punctuation
No, they just left out the rest of the sentence.That was implied, indeed.
"They'd be wrong to (do so)."
Arcturan-EA-Bay12 accords of 2043, in order to convince EA to stop forcibly importing their terrible shovelware to Arcturus, Bay12 had to agree to cease localizing DF for non-humans.
*Looks in direction of text feed. Gimmie a second guys, looks like Dunamis set the circus loose on town, clearing up the problem now.
*BOOOM*
Anyone have word on that plugin? This dragon is getting a bit uncontrollable.
Ahh, explosions...
I can't install non Bay12 software on this frame anyway, it is a defense force battleship after all.
Zanz: Yes, I did, no, I don't recommend that anyone else do so. You guys remember the internet circa 2010-2020? This is worse, it's like they bundled up everything terrible and horrible, then cubed it, and set it loose as some kind of really unpleasant subconscious dreamscape for themselves.
No, I just thought we were doing that NEXT Tuesday.
HELLO BAY TWALVE THIS IS DUNAMISDEIS WE ARE FINE NO CAUSE FOR PARTICL CANNON. HAVE NICE DAY ARCURAN SOUNDS DELICIOUS. THANKS YOU
*Looks in direction of text feed. Gimmie a second guys, looks like Dunamis set the circus loose on town, clearing up the problem now.
*BOOOM*
Anyone have word on that plugin? This dragon is getting a bit uncontrollable.
Ha ha wait guy I was just----
(https://s-media-cache-ak0.pinimg.com/564x/cf/50/b1/cf50b1143501be0918595f4a1041b35b.jpg)
Someone made the tech to fix that, right? The one that brings the planet from before the event back? I really don't want to see what we will go through this time to get out of the constantg mess that wrecking planets causes.
Yeah, it's fixed.
----kidding, nothing to worry about. Hey, did something happen?
Dude, exit the game and come back not in god mode.
That exists in our internet, yo.
That exists in our internet, yo.Don't make me google it...
...
Dude, turn off the gamifying.
There's a raw you can change to remove asexual budding genemods. Try that.Oh thanks....
There's a raw you can change to remove asexual budding genemods. Try that.Oh thanks....
OK, all of my cats just became toads, halp?
Oh god, the toads spit acid
In other news, the residents of my medieval world seems to have gone completely and utterly bonkers. They keep capturing procedurally-generated creatures and having glorified dogfights with them instead of killing each other in a respectable manner.Literal dogfights? Are they monster-baiting?
In other news, the residents of my medieval world seems to have gone completely and utterly bonkers. They keep capturing procedurally-generated creatures and having glorified dogfights with them instead of killing each other in a respectable manner.Literal dogfights? Are they monster-baiting?
But that's suitably dwarfy....I mean, slightly more dwarfy than usual, but definitely dwarfy.
In other news, the residents of my medieval world seems to have gone completely and utterly bonkers. They keep capturing procedurally-generated creatures and having glorified dogfights with them instead of killing each other in a respectable manner.Drop some pocket dimension tech in there and see what happens. ;)
Wait, you're only using three spacial dimensions? When did that happen?There is a legacy mode for people with older hardware. Or who just enjoy a challenge. Look through the settings and you'll see something called [PRINT_MODE:NEURAL], [PRINT_MODE:OMNI] or [PRINT_MODE:UNIVERSAL]. Change it to [PRINT_MODE:3D] to go old-school.
meanwhile I'm playing 40d40 dimensions??? How does that even render? What kind of rig are you using?
Anyone tried 0th dimension?The game ignores it and goes to the default 4.
@90908:MOAR.Please.
@90908:MOAR.Yessir!
Sanctume: Have you used DFhacks parallel-interrogate command to see if you're butting heads against a co-axial user? Some of the older QPUs don't have near-planar ignore features, leading to overlap along similar realities (and obviously slower performance and other issues). I think that Quietust's most recent synaptic copy wrote a plugin that allows DF to override the default settings and keep your processes from interfering with each other.
I think he goes by "The Quietust Continuum" now, ever since he formed a quantum hive-mind with his all his alternate universe selves (both organic and inorganic.)
+1@90908:MOAR.Please.
who remembers 40dNope, sorry. I'm a newb.
who remembers 40d