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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Ozarck on December 05, 2017, 07:59:16 am

Title: Omega Legion: Killing you with Kindness
Post by: Ozarck on December 05, 2017, 07:59:16 am
Main thread (http://www.bay12forums.com/smf/index.php?topic=154806.0)

Amid the hustle and bustle of final preparations, the Omega Base seems more lively than it has in a long time. It's a pity that this is because it is dying. You lot gather together in front ofthe only officer you've seen since the last mission you were on, each occupied by your own preparations, your own thoughts and expectations. The officer looks around at you wuth an air of calm resolve. He pauses for a moment, another look crossing his face before his expression goes neutral again.

Alright you lot, listen up. We've discussed this already, but there's no harm in repeating it: You are going to Lathal to take the Heart of Lathal and return it here to Omega Base.

Lathal is a large planetoid in the plane of Air. It's nature is primarily that of a living machine.

Inside Lathal are a host of dangers, from parts of the living machinery, to creatures that live there, to the fact that Lathal is dying. Expect rough terrain, hostile beings, and of course, expect to get lost. Your goal is to reach the center of Lathal, to gain access to the heart, and to prepare it for transport back here.

We have fetishes for each of you that will point toward the Heart. Keep these with you at all times.
We have gear for you to outfit yourself in, so that you might better survive the journey. Weapons, armor, medicines, potions, rings, you name it.
We have transportation to Lathal, within Lathal, and from Lathal
We have supplies, so you don't starve or die of thirst in that place. We have light sources for you to carry.
We have items of worth that you can trade to the inhabitants if need be. Do try not to get robbed of them.

Go, stick together, work together, and do your best to come home alive, or what passes for alive in each of your cases.

Now, let me inspect your gear, and get you trained up on using these transports, these sigils, and these other bits."
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 05, 2017, 08:53:44 am
Freddie spends a while examining himself after the adventures in the big city, trying to see if the gnomes did anything to him, or if he has any cool scars.  After that.. well, he's not sleepy.  He'll roll on his back and throw the rock up to the ceiling and catch it when it comes back down.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 05, 2017, 10:01:24 am
I would like rings that would cause effects like these:
-Ring that helps me cause more damage
-Ring that helps me resist more damage
-Ring that makes me more stealthy
-Ring that makes me resist magic, elements or the enviroment
-Ring that makes it easier to control others
-Ring that makes me smarter
-Ring that makes me more agile and nimble
-Ring that makes me more charismatic
These are just suggestions, please give me interesting rings and surprise me.


1) Ring of Random Fire: a ring that causes fire when the limb it is worn on is swung with hostile intent. The fire is not easily directed or controlled.
2) Ring of protection from Thorns. Not terribly useful in a mostly metallic environment. Perhaps a "ring of protection from jagged metal" would have been preferable
3) Ring of Smoke: fills the area with a thin smoke. the wearer is immune to the effects, except that they cannot see through the smoke any more clearly than another.
4) Ring of Steel: that's better. A ring that protects against steel. Beware though, if you are surrounded by steel, like if you are in a hallway or a tower or soemthing, the effects overload, possibly with negative consequences.
5) Ring of Fairy Dance: while the wearer concentrates, roughly one to five beings will have an overwhelming urge to dance.
6) Hmm. About the only way I can give you a ring that makes you smarter is if the ring I give you is smarter than you. that could have serious consequences.
7) Ring of Mimickry: while concentrating, wearer can alter their form toward that of any nearby or recently encountered beings. the effect is not total (i.e. you don't turn itno a mermaid but you might sprout gills or a tail). But, as an octopus, you are already fairly flexible in form anyway, so the effects are probably stronger for you, except that your flexible body does not adopt rigid structures well (spikes, bones, hard plates).
8 ) to make you more charismatic, you'd need to announce a specific type of being toward whom you would be more charismatic. This can be a race (human, troll, cat, monkeyspider), a place of origin (desert folk, beings from the elemental Plane of Coffee), a carreer type (sorcerer, mathematician, fry cook), or some other identifier (anime enthusiast, genderfluid, smells faintly of wax).
( 6) I would like to have a talking super-smart ring. I think it would be hilarious. 8 ) I would like that the ring made me more charismatic towards nobles.)
Rex admires his shiny rings and then examines the rest of the team. Show interest in the strange creature with the clockwork implants. I don't think I have seen one of those before? Try inspecting it closely.
"Hi, what are you? Do you talk?"
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 05, 2017, 10:13:19 am
Freddie stops throwing the rock and stares at the octopus while on his back.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 05, 2017, 10:52:50 am
See what the geas wants me to do
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 05, 2017, 11:00:59 am
See what the geas wants me to do
The geas is pushing you toward this quest. it wants the Heart. YOU want the heart.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 05, 2017, 01:05:26 pm
Welp, gather up gear and wait for the rest of the party.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 06, 2017, 06:53:42 pm
"Awww, I think you are cute!"
Try petting the giant lizard!
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 07, 2017, 12:38:29 am
Freddie accepts the touch, but also pushes his head forward towards the octopus' body, sniffing him up heavily, looking for food.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 07, 2017, 02:15:16 am
"I've got my knives, I'm getting better used to this body, and I've got some shit that needs doing. Let's fucking go fight some robot planet and rip it's heart out, fuck yeah!"

Express enthusiasm for the imminent violent entertainment I'm sure to receive.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 08, 2017, 07:57:34 am
So, Freddie and the Octopus make nice, the ghoul pokes around, and the murderdoll squees in glee and giggles to itself, rubbing it's metallic hands together, which makes a nice screechy ringing sound.

Freddie does notice his leg is rather scarred. Pretty much the entire knee region is a mass of scar tissue, with a single line reaching down the leg nearly to the ankle.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 08, 2017, 08:34:23 am
Flip back over, and push the octopus around more after finding out there are no treats to be had.  Lie down in a pile near the corner of the room, relegating the octopus to the corner.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 08, 2017, 08:53:26 am
Ask if I can get some fresh edible meat of whatever people eat in this non-water plane.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 08, 2017, 11:56:35 am
equip the necklace, holster the double ended morningstar...in the belt I guess, and wait and see what the rest of the team does before taking action
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 08, 2017, 01:01:06 pm
Freddie looks at the furry creature that walked through the door.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 09, 2017, 06:00:37 pm
Roll Call!
Freddy the two legged, winged dragon with jet-like engines and napalm breath, currently squashing the octopus King up into a corner
Vladen, the violent medical ghoul
Rex Brachium, the Octopus King, Currently being sat on by a dragon, and demanding sushi and calamari
Gak, the metallic murder doll from hell,
and
Kongor the Awakened Gorilla

Alrighty then, a five person mission, for now.

Magicomechanical carts for traveling convenience!
So, each of you will begin, mounted on a magical cart laden with supplies. Except Freddie, who has been trained up on pulling his cart instead.

Your carts are magico-mechanical. They have three modes (wheeled, flying, and walking/climbing), and are controlled by levers and pulleys and dials and buttons from the driver's seat. You are trained on how to move about, how to switch between the modes, how to park your cart in a variety of terrains.

The Octopus King takes to the carts with ease and style, and can switch it between flying, wheeled, and walker modes on the run. Kongor and Gak do reasonably well, but Vladen struggles a bit overall. He's passable, but you don't want him trying any complicated maneuvers, or driving the thing into battle or something. Now, Freddie is rather ignorant of carts and stuff, so he needs to be harnessed by one of you others, and directed, lest his comical lack of general knowledge end in a rather typically bad failure. Freedie needs protected from himself in regard to the carts. He can follow along, or alongside, the other carts well enough - but you'll probably want a stash of treats  (stored out of sight and smell of course) so you can coax him along when his attention wanders.Or, you can leave that cart behind.

One more piece of equipment!
An officer comes striding up to the group at a pace that would suggest some urgency. A less dignified being would have been described as trotting or running. He looks around with a strange energy, like a child about to unwrap a holiday present. Or perhaps more like an engineer about to unwrap a fortress by liberal use of explosives.
"I have something that might come in useful for you. Here, He gestures at a set of boxes being carried by less dignified beings, who are only just arriving at a trot, and panting,  "are some summoning devices. Eac his in the shape of the being it will summon. Now, be warned: these beings are Omega prisoners. these are beings that we do not let out on missions. Some of them are rather bloodthirsty, insane maniacs, others maybe have lost control of their magic, some are simply too foreign to interact with the world as we know it, and a few are just plain evil. Even more so than someone like yourself, Gak."
He pauses for a long moment, looking at each of you in turn, drawing your eye and holding your attention.
"Nevertheless, there may be a time, a desperate time, when you need the assistance of one of these beings. I suggest you use these summons with care, and do try not to let them eat your souls. Best, probably, if you are nowhere nearby when the beings come forth. ... for that purpose, the summoning fetishes do have a time delay setting."

With that, and with whatever other preparations, you are left to decide on where Omega will put you:
1) a relatively safe and open landing site at one of the poles, but outside. safe, but the longest trek inward
2) near the edge of Lathal, but inside, where you will probably experience some environmental trouble.
3) deep inside, in an unknown location, where you may end up scattered, wrecked, or surrounded by hostiles upon arrival, but will be significantly closer to the objective
4) other? (flying through Sky, in an alternate dimension that runs parallel to Lathal and has many crossing points, or maybe just safe at home in bed with your chew toys)
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 09, 2017, 06:34:25 pm
3)
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 09, 2017, 06:59:54 pm
Who is volunteering to babysit Freddie's cart?

My vote is for two, because I can't see Freddie getting unlost if he starts alone, but you never know.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 09, 2017, 08:11:41 pm
I'll help you with the cart if you choose 3.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 09, 2017, 08:18:49 pm
3 and assist the cart
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 09, 2017, 08:21:34 pm
Nah, don't see an upside to choosing 3, especially after what happened to the last group.  Disorganized, confused, and immobile, throwing in 'chaotic start' just makes that more likely.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 09, 2017, 08:33:37 pm
It occurs to the higher-ups that none of you were there for the first Lathal mission.

Officers are taking option 3 off the table, unless at least two experienced Omegas go along.

((edit: I forgot, spazyak was on that mission. Hmm. he should know better then, *shrug*))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 09, 2017, 11:35:56 pm
(Then we can take option 3, right? We also have Freddie, and Kongor technically completed a whole mission alone.)
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 10, 2017, 03:46:57 am
"Hey now, I may have my own particular ideas about how to have fun but I'm not evil. And if any of those guys are anything like the actually nasty folks back home, I'm not gonna fuck around and summon them for shits and giggles."

Hey now, I'm just a serial killer with an extreme lack of empathy and impulse control, I'm not evil!

Anyway, I vote 4, specifically a parallel dimension.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 05:30:40 am
(I'm not an experienced Omega.  I wasn't here for Lathal, but from what I've seen, option 3 is quick suicide.  I think we can handle anything Lathal throws at us, but we need to work together, keep our eyes on the prize, and keep moving.  Option 3 will likely mean we die seperately.)
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 10, 2017, 06:48:31 am
2 then
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 10:24:48 am
Then I change my vote to 4) or 3), the one with the most votes at the end.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 01:45:42 pm
2 has the most votes right now, and 3 isn't possible.  4 creates a tie.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 02:05:11 pm
((edit: I forgot, spazyak was on that mission. Hmm. he should know better then, *shrug*))
3 is still possible.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 02:10:50 pm
"Officers are taking option 3 off the table, unless at least two experienced Omegas go along."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 02:13:49 pm
Experienced is anyone who completed a mission before and spazyak was in the first Lathal mission so we can choose 3.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 03:18:24 pm
Freddie's also not intelligent enough to count as experienced.  He's about as smart as a small child.  The sum total of his experience is wandering around while people mostly failed to give him orders.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 10, 2017, 04:49:21 pm
Experienced is anyone who completed a mission before and spazyak was in the first Lathal mission so we can choose 3.
Yeah, but if we do that we will have to be constantly moving and working to push to stable ground, 
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 05:08:15 pm
Between a quick death and a slow death,
I prefer the quick one. A longer path has more room for risky stuff to show up and more chances for the dice to screw everything up. And we might also have to cross the unknown area that 3) sends us to.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 05:19:40 pm
It's not the danger that I'm that afraid of, it's getting seperated.  I think Freddie can fight his way or just fly out of a really dangerous situation, but I don't think he can succesfully find anyone else.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 06:09:14 pm
Of everyone in the team, you are the only one almost guaranteed to not be alone since someone is going to help you with the cart.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 06:12:31 pm
Assuming I arrive near someone else.

"3) deep inside, in an unknown location, where you may end up scattered, wrecked, or surrounded by hostiles upon arrival"

Does not guaranteed arriving near someone else.  Scattered means ending up alone is possible.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 06:17:26 pm
You are going harnessed to a cart that will be driven by someone in the team. You are the only one who can't go alone because your cart will be driven by another member of the team to direct you. Everyone else is going to drop individually.
Quote
Except Freddie, who has been trained up on pulling his cart instead.
Quote
Now, Freddie is rather ignorant of carts and stuff, so he needs to be harnessed by one of you others, and directed, lest his comical lack of general knowledge end in a rather typically bad failure. Freedie needs protected from himself in regard to the carts. He can follow along, or alongside, the other carts well enough - but you'll probably want a stash of treats  (stored out of sight and smell of course) so you can coax him along when his attention wanders.Or, you can leave that cart behind.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 06:23:41 pm
What harnessed means is someone else attaches/detaches the cart to Freddie.  Nobody is driving Freddie's cart, he pulls it behind himself after someone hooks it up to him.  He's jumping the same way everyone else is, possibly alone.  The reason he's tied to it is because he's big and cannot operate it, so he just pulls it around.  Nobody is driving Freddie's cart, he just follows around other people while pulling his cart.  I don't think he'd want someone to be driving it while he's tied to it, anyway, that's just asking to get run over or dragged by the powered vehicle.  Still need someone to hook it up to him and change any modes.

So yeah, if he's stuck alone I don't expect him to have good odds of finding anyone else, and I don't see how he could find the goal alone.  So whatever the start it, it can't be #3, because that one has people starting seperated from each other.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 06:32:57 pm
I think it means that someone in your cart indicates you where to go and feeds you the treats or we dump the cart and have you just follow us. You porbably wouldn't be able to listen to the commands of people in the other carts because there is probably going to be distance between them to avoid crashing.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 06:50:19 pm
Nah, I can't say anything after it starts.  And Freddie can definately make out commands from people in other carts, or follow along without any more impetus.  Someone gives him a treat, and then he follows that guy around.. it's better if that guy isn't in the cart, because the cart is behind him.  If the treat guy is just sitting in his cart, why wouldn't he just turn around instead?  Following someone that he can see is pretty easy.  I mean, if you want to command him from the cart, it's going to be a couple of animal handling rolls to make sure he gets the idea across, and maybe a couple of memory rolls to see if Freddie learns the new words.  He knows come, and knows how to follow, but doesn't know left and right, and hasn't been taught reins before.  And no, reins aren't a cart harness, they're different things.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 06:58:25 pm
Okay. I'm still going to be voting for plan 4)
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 10, 2017, 08:22:42 pm
to clear up confusion here:
ooc: spazyak is the only experienced Omega Legion player here. one mission 9especially the missions you guys just finished) does not an experienced player make.
Xan and Dev are, of course, rather veteran players in the forums, and players with whom this GM has had interactin before. But that does not qualify in this case.

IC: the report Captain Grey brought back from the last mission invalidates anyone on that mission as counting as experienced, unless they already were beforehand. And Kongor's mission was essentially aborted, so no eal experience there.

in other words, to choose 3, you would need 2 more players to join

As for Freddie's cart: he would be pulling it and guiding it himself, and you guys would be calling out orders and giving treats from your own carts. You can throw, right?

"Hey now, I may have my own particular ideas about how to have fun but I'm not evil. And if any of those guys are anything like the actually nasty folks back home, I'm not gonna fuck around and summon them for shits and giggles."

Hey now, I'm just a serial killer with an extreme lack of empathy and impulse control, I'm not evil!

Anyway, I vote 4, specifically a parallel dimension.

One totally not evil vote for 4: parallel dimension

Okay. I'm still going to be voting for plan 4)
One vote for 4: unspecified method of entry. "Let's go in some other way1" a muffled holler comes from under one of Freddie's legs.

2 then
one reluctant vote for 2

Who is volunteering to babysit Freddie's cart?

My vote is for two, because I can't see Freddie getting unlost if he starts alone, but you never know.
two votes for 2.

Well, hopefully, Kongor will vote between now and tomorrow, to break this tie. Eh, if he doesn't, I'll roll it up, assuming Rex's vote is for the alternate dimension path.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 10, 2017, 08:35:31 pm
Any 4) option is fine.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 10, 2017, 09:26:52 pm
I'll switch over to the other dimension to break the tie.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 10, 2017, 09:48:52 pm
I honestly think 3 is a bad option, we will be constantly rushing and having to push to safety in an unstable enviroment. If we start farther away we can get our berrings and work out a plan with some preparation.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 11, 2017, 09:50:47 am
I'll go with option 2
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 11, 2017, 10:06:07 am
4) - 3 votes: Xantalos, Devastator, me
2) - 2 votes: spazyak, SuperDino85
I guess we are going with plan "falling from the sky in an alternate dimension"
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 11, 2017, 10:54:19 am
I'll swap back to #2 then, I preferred that one anyway.  #4 was only to break the tie.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 11, 2017, 10:57:52 am
Whyyyyyy...
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 11, 2017, 11:10:54 am
Aright, 2 it is.

You all mount your carts, and, I assume, Rex hitches Freddie up to his, and make a line. Several Omegas in robes and spectacles finalize some ritual and some inspections and step back, and the five carts move forward, toward a crack in the canyon wall - a dim, narrow opening that looks too small for the carts, but somehow has plenty of room when you actually enter. The light dims suddenly, from canyon floor dim, to dark enough for you to have to adjust your eyes before seeing clearly again.As you move forward, the sound of wheels on rock changes to the sound of wheels on smooth rock. Suddenly, the canyon walls fall away and you rol out into a vast amphitheater. The light feels comfortably bright after the darknes behind, but as you adapt, you notice that it is a twilight sort of bright.

Ofcourse, this is a passing thought as you stare at your surroundings. To the left, theamphitheater concourse you have arrived on stretchesas far as the eye  can see, curving inward in an incomprehensibly large arc. There are concourses below, and concourses above, each stretching left as far as you can see. Far above, a ceiling arcs dramatically overhead, interlaces crossbeams forming triangular shapes until they disappear from sight behind a vast, curved wall, opposite the concourses. Behind you, the councourses are higher, but there are few of them that way before the walls rise straight up to the curving ceiling. ahead of you, the councoursees are lower, and they descend, tier after tier, until they are lost in the gloom below.

To the right is the light source: some distance away from you, the entire amphitheater is exposed to air. The celing looks as if it has been ripped away, and the concourses end abruptly on chasm. This gap extends for miles, though far off, you can see the other side of the chasm - what looks like the same concourses start up again, though the edges are mangled and torn.

Birds fly in the gap. You hear the noises of life off that way. A faint glimmer of greenery appears there as well, and shadows float serenely across the gap. Elsewhere, you hear nothing, in the grey, dusty gloom.

Your fetishes, and Vladen's Gaes, urge you down and inward, toward the strange, central pillar-like wall opposite your current position. But, from that direction, too, you see shadows crawling, and hear the sound of something rather large shifting.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 11, 2017, 11:22:06 am
Continue following the concourse path downward.  This is fun!  Look around at anything visibly moving.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 11, 2017, 11:31:35 am
Guide Fredderick and go towards the strange pillar-wall with my cart in flying mode.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 11, 2017, 06:23:46 pm
Follow RoyalMcOctopus toward the pillarwall with the cart in flying mode...and hope it doesn't die out on me because of my heavy gorilla-yness
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 11, 2017, 06:43:34 pm
Check out the light before heading downwards a bit ahead of the group to see if anything is there,
 if I run into anything fall back and tell the others.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 12, 2017, 02:39:41 am
For the moment, follow the group and keep my eyes peeled for nasties. Shenanigans can wait for later.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 12, 2017, 08:24:14 am
Guide Fredderick and go towards the strange pillar-wall with my cart in flying mode.
Follow RoyalMcOctopus toward the pillarwall with the cart in flying mode...and hope it doesn't die out on me because of my heavy gorilla-yness
edit: oops, wrong quote. Fixed
For the moment, follow the group and keep my eyes peeled for nasties. Shenanigans can wait for later.
The three of you prep your carts for flight. You pull levers, push buttons, and turn knobs, and the carts' wings unfold to the sides.

(2) v (6) Before Rex gets a chance to switch Freddie to flight mode, Freddie begins bouncing down the concourse stairs, his cart making a heavy thumping noise every tine it drops one step.
Continue following the concourse path downward.  This is fun!  Look around at anything visibly moving.
(5) you see something massive ahead. It looks organic, with hundred foot tentacles covered in crusty patches of rust or dried concrete. As you watch, it reaches one tentacle out across your path ahead and tears a section of bleachers apart, drawing the rubble back in toward it's body with a horrible screeching and rumbling.

Check out the light before heading downwards a bit ahead of the group to see if anything is there,
 if I run into anything fall back and tell the others.

(4) the light looks like a twilit sky.
you turn and start to follow Freddie down the concourse, after having gaxed at the sky fora bit, but just as you set forward, you hear a horrible crash ahead, and see something dragging across the concourse some distance that way. Freddie pauses momentarily, but seems rather alarmingly more curious than frightened by this turn of events.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 12, 2017, 09:32:02 am
Look around to see what everyone else is doing.  If they're attacking the big creature, join in and attack it.  If they're running away from it or moving away from it, follow them.  If they're faffing about, set the big creature on fire.  Then happily proceed past it, down the stairs, burning it as I go.  (Don't forget about the fighting big creatures specialty.)
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 12, 2017, 11:03:59 am
Slowly move down to check out the crashing noise
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 12, 2017, 11:09:07 am
Help Fredderick with his cart and investigate the tentacle creature. Does it look sentient?
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 12, 2017, 05:33:44 pm
Attempt to determine how much a threat the tentacle thing could be, and observe it's movements
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 12, 2017, 05:40:02 pm
Attempt to determine how much a threat the tentacle thing could be, and observe it's movements

((if I remember correctly they ought to be friendly unless attacked, so, try not to piss it off?))
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 13, 2017, 04:53:11 pm
"Giant tentacles already? Just like some of the racier theme parks I've been to."

Does our path lie behind the tentacle creature? If so, let's start figuring a way around the bugger. Flying over it, mayhaps? Or just wait for it to go away if the rest of the group seems inclined to do that.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 13, 2017, 05:07:14 pm
"..."
Rex just stares really hard at Gak, waiting for him to realize what he just said in from of him.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 13, 2017, 05:24:54 pm
"What? They were look, not touch."

No shame is evident on the metal doll's face.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 13, 2017, 05:32:23 pm
Vlad just stops and looks at Gak for a moment before getting back to his work
"That's not any better."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 13, 2017, 05:38:10 pm
(This might be relevant. (https://en.wikipedia.org/wiki/Hectocotylus))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 13, 2017, 05:43:03 pm
((Faffing about it is!))
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 13, 2017, 05:48:26 pm
"You guys are really touchy about this topic. Were you touched when you were children? It's okay, just show on the doll where the octopus or whatever touched you."

He slowly licks a finger while leering, the sound slightly tinny due to it being metal on metal.

((My apologies in advance for whatever kerfuffle this turns into, I pick responses as Gak by picking the most reactionary thoughts I can that float up to the surface of my mind.))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 13, 2017, 06:02:56 pm
"I can't belive how vulgar and unpleasant you are, you foul-mouthed doll. Your complete lack of manners and gross behavior is astonishing.
Therefore, I dub thee Jester."
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 13, 2017, 06:10:32 pm
"If you're gonna call me that, I expect to be paid for my services, just so you know. I'll accept a lump sum per week, thank you."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 13, 2017, 06:21:54 pm
"Hahaha! I have to admit you are quite good at telling jokes! Because you amuse me with your antics, I will consider your job offer later."
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 13, 2017, 06:29:19 pm
"Eh? No, that wasn't an application, you already accepted me. So for every joke I tell, you owe me money.

And I'm a very entertaining gentleman.

Don't you gnaw your cartilage though, I'll wait until after the mission to collect."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 13, 2017, 06:39:01 pm
"Hmpf! Sounds fair. I accept the deal, Jester."

(Gak is too funny to argue with and too silly to take seriously, so Rex just gave up and accepted his terms.)
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 13, 2017, 06:46:44 pm
"Excellent choice, sir caviar."

Gak takes an elaborate bow.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 13, 2017, 07:34:56 pm
"Guess it will be nice to have some entertainment. Just keep the pranks to a minimum."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 13, 2017, 08:15:53 pm
"Killjoy. Let the Jester do what he is the best at."
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 14, 2017, 08:04:20 am
Look around to see what everyone else is doing.  If they're attacking the big creature, join in and attack it.  If they're running away from it or moving away from it, follow them.  If they're faffing about, set the big creature on fire.  Then happily proceed past it, down the stairs, burning it as I go.  (Don't forget about the fighting big creatures specialty.)
Let's see, Valen is slowly approaching in his wheeled cart, the wheels doing the same thunk thunk as they drop down stairs. Not really faffing. more cautious inspection
Rex is flying his cart pretty much right at you, while Kongor and Gak remain behind, their carts flight ready. It's about fifty fifty on 'faffing' vs action right now.
So, where are you going to aim your fire? Aiming at the end of the hundred foot tentacles, where the rubble is being dragged inward? Aiming at the middle of one of the giant tentacles, several hundred yards directly ahead? gonna charge in and find out if this thing has an actual body and fire at that? Or are you going to start at one end and just try to burn everything?

Slowly move down to check out the crashing noise
Your cart clunks down the wide stairs, rattling your teeth as each wheel hits the stair below. Your making a lot of noise, but not nearly as much as that giant pile of rubble being dragged across the concourse several hundred yards down. Dragged, I might add, by tentacles the size of rivers.

Help Fredderick with his cart and investigate the tentacle creature. Does it look sentient?
SO you fly down toward Freddie. Right now, he seems in control of his cart. He looks back at you, and at the others then ahead at the tentacles with an eager expression and a snort of his nostrils. You look at the tentacles (1) but your thoughts go mostly to Gak's theme park, which he begins detailing in rather absurd detail.

Attempt to determine how much a threat the tentacle thing could be, and observe it's movements
You determine that, holy shit! that thing could eat the whole party by accident. It seems slow, from this far off, but slow is relative, and the tentacles are HUGE.
You noticea central pod, around which the tentacles move. the pod seems mostly stationary, but it is evident that it has moved over time - away from the giant hole in teh planet, across the councourses. That is, sideways in relation to your destination.
"Hey guys? ... maybe we could ... go around?"

"Giant tentacles already? Just like some of the racier theme parks I've been to."

Does our path lie behind the tentacle creature? If so, let's start figuring a way around the bugger. Flying over it, mayhaps? Or just wait for it to go away if the rest of the group seems inclined to do that.
Well, your path lies behind the tentacle monster, yes. But only in general. You could easily travel along the concourse you are on for oh, say five hundred yards and be potentially out of reach of the thing before heading down again. Flying should be easy enough - there's plenty of air, and unless the thing likes to jump, or has wings you don't know about, or it's arms stretch like rubber, going over would be a relatively simple affair. Less practically, you could turn around, and head down a flight of stairs into darkness behind you, then try to make your way around underneath the thing. If you waited for the thing to go away, it might take a few weeks, depending on how much it eats, or what other hobbies it might have. You wonder if it might invite some fiends for a themed "role play" session. A session you begin describing in detail to Rex, and anyone else who would listen.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 14, 2017, 08:57:10 am
Rex struggles to understand the nature of Valen. He somewhat looks like a monster, but also reminds him of nobility. It's in the way he acts that he feels there's more than meets the eye. Is he a Knight? An Acolyte? A Paladin? A Priest? Bishop? Prince? Swordman? Squire? There was something definitely special that made him different from other "hu-man".
"Excuse me, are you of noble lineage or ancestry?"
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 14, 2017, 10:55:45 am
"Huh? Whos that question to? Sorry, distracted by this giant...thing."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 14, 2017, 10:59:12 am
"It was directed towards you. Is your family part of the royality of your world? There is something... odd in you. You are not like those peasants."
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 14, 2017, 11:03:21 am
"Yeah, family was of some nobility, in good standings with the clergy....doubt they'd accept me as I am now though."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 14, 2017, 11:20:01 am
"I see... Was it jealousy? Greed? Envy? A family member or another noble? Was it for honor? Or money? An assasination attemp? A successful murder? An inheritance? A duel?"
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 14, 2017, 11:45:44 am
Continue down the path closer to the tentacle beast.

The location to aim for is the middle of the tentacle blocking the path, and then whatever lies behind it upon passing.  If the path forwards is clear, don't worry about it, and head downwards.  If it looks blocked or mostly blocked by the tentacle, fire.  The goal is to make it pull back the tentacle in shock, clearing the path.  Sending fire down the hole while passing is intended to keep the path clear while Freddie would walk past where it's been.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 14, 2017, 11:51:23 am
"Oh gods, don't do that yet! Stop! Hold! No!"
Try to stop Freddy from harming the tentacle creatures using treats. Try to fly around the beast, avoiding it.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 14, 2017, 11:56:14 am
Try to time the movements of the creature so that maybe, when the tentacle isn't blocking the path forward, we'll be able to readily pilot our carts through without running too much of a risk of getting hit
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 14, 2017, 12:21:14 pm
"Heir, do you know how to control the Dragon? I think he's about to fire at the tentacled creature!"
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 14, 2017, 01:49:56 pm
"Inheritance and a duel, selfishness really. They didn't like it when I kinda missed and damage the family sword on some rocks...or when I hit and broke the family heir."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 14, 2017, 01:59:32 pm
"Oh, did you kill him on accident, Heir?
I'm going to call you Heir from now on because of your noble blood. Are you fine with that? It's easier for me to remember titles since I have trouble remembering names."
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 14, 2017, 06:28:38 pm
"I guess if you want."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 14, 2017, 06:49:33 pm
"So as I was saying, there is little difference between the wilderness and the aristocracy. Do you want to know how did I become the King? I ate my own father! He was small and weak, too old to rule, so I had to take him out and seize the throne. The human died because he was weak. Leaders must be strong, because in the wild only the strong will survive.
Oh, don't worry! I'm not going to kill you! But if you ever feel like reclaiming your rigthful place, I would be glad to help. I happen to know a lot about assassination methods and poisons."
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 14, 2017, 07:15:24 pm
"Maybe some day. As of now I've been effeted more from being here than you. The chains that bind us all bind me more tightly."
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 15, 2017, 02:54:47 pm
"Well then. I dunno about you lot, but I'm gonna head around it."

Start flying over the tentacles - if it suddenly becomes agitated or somesuch due to circumstance or other people's actions, however, hold off on it.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 15, 2017, 07:49:10 pm
Continue down the path closer to the tentacle beast.

The location to aim for is the middle of the tentacle blocking the path, and then whatever lies behind it upon passing.  If the path forwards is clear, don't worry about it, and head downwards.  If it looks blocked or mostly blocked by the tentacle, fire.  The goal is to make it pull back the tentacle in shock, clearing the path.  Sending fire down the hole while passing is intended to keep the path clear while Freddie would walk past where it's been.

(3) Well, by the time you get close enough to fire, the tentacle has dragged clear of the path. It has also dragged the path clear - clear off in a big jumbled pile to the right. you are moving slow enough that you can stop easily before hitting the giant gaping hole that the concourse has become. You stand on the edge of the furrow, snorting in itrritation and looking back and forth from the rubble, to the monster, to the path that resumes again thirty feet ahead.

"Oh gods, don't do that yet! Stop! Hold! No!"
Try to stop Freddy from harming the tentacle creatures using treats. Try to fly around the beast, avoiding it.
(2) you toss Freddie a treat, which he eats, while completely ignoring your existence otherwise. (2) You are forced to land beside Freddie's cart though, as in order to get close enough to tempt him with treats, you got a little to close to the rubble, which began tipping in your direction. So now you and Freddie are at the same location. And so is Valen, since Spaz didn't actually post an action this round, but was stil slowly approaching as of last round. Is the monster preparing to reach out again?

Try to time the movements of the creature so that maybe, when the tentacle isn't blocking the path forward, we'll be able to readily pilot our carts through without running too much of a risk of getting hit
(5) you fly a few dozen feet above the tentacles and rubble, just a short way off from where Freddie and Rex (and Valen, apparently) are standing next to the torn up concourse. "Hey guys! Up here! Neener neener neener!" And just like that you are flying in open space on the other side of the creature.

"Well then. I dunno about you lot, but I'm gonna head around it."

Start flying over the tentacles - if it suddenly becomes agitated or some such due to circumstance or other people's actions, however, hold off on it.
"I like the way you think, monkeyboyo! Gosh, this reminds me of a dirty story involving a baboon, a snake, three tons of cabbage, and half a dozen senators. Let me tell you, when senators are involved, that's some serious dirt!"
You tell a story involving some rather unlikely contortions, some sheer physical impossibilities, and enough colorful language to paint this dreary planetoid in technicolor.

Meanwhile, you fly safely to the other side of the beast, alongside Kongor, who seems to thoroughly appreciate your commentary.


update: three of you are parked at teh edge of the furrow left by the creature dragging half the concourse off to eat., tow of you are flying safely (probably safely) on the other side of the monster - you know, in the direction of the objective.)
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 15, 2017, 08:00:35 pm
"The Jester reached the other side unscratched, Heir. I think the creature is pacific and that it's safe to go around it."
Distract Freddy with another treat to make sure he doesn't attack the tentacle monster and to give me time to change his cart into fly mode. Try flying around the tentacled beast.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 15, 2017, 08:34:45 pm
Look at the path.  Can I flutter-jump the gap dragging this cart behind me?  With a running start?  If I think so, do it.  Also do it if the others cross.  If the tentacle comes out, set it on fire.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 15, 2017, 08:54:15 pm
"The Jester reached the other side unscratched, Heir. I think the creature is pacific and that it's safe to go around it."
Distract Freddy with another treat to make sure he doesn't attack the tentacle monster. Try flying around it.
Gak's voice echoes from across the gap.

"You could say it's positively oceanic!"

Badum-tiss. Wait for the others to get over to where I am. Shout semi-helpful advice in the meantime.

Joke Count: 1
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 15, 2017, 09:03:01 pm
"Nice one, Jester!"
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 15, 2017, 11:58:31 pm
((Spazy's been busy with school))
move down and watch where the tentacles are going and anyways around it, the hole, and the rubble
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 16, 2017, 09:17:57 am
Hover around in circles while waiting for everyone else to cross, meanwhile command Freddy to "fly around/over the monstrosity already!!"
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 16, 2017, 11:24:16 am
((You may wish for his cart to be in not rolling mode when you do that.))
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 18, 2017, 11:49:27 am
((Freddy's getting ready to jump the gap anyway))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 18, 2017, 11:56:18 am
((Yeah.. but it isn't something he can do himself.))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 18, 2017, 12:08:23 pm
((I tried to help but failed. Maybe Valen (or Vladen?) can help you with the cart))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 18, 2017, 12:14:57 pm
((This turn you might have better odds anyway, because Freddie's going to stop for a while to look at the pit before getting a running start, so plenty of time to switch it up.))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 18, 2017, 12:24:51 pm
((Sure. Action edited.))
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 19, 2017, 08:12:58 am
(5) The sound of rubble being dragged about settles significantly. You all hear a few chunks falling into the darkness, clanging off of unseen things and clattering into piles on whatever flat surface they find.

Also, look at the bottom of the post after you read your own turn, so you know where everyone is and what's going on.

"The Jester reached the other side unscratched, Heir. I think the creature is pacific and that it's safe to go around it."
Distract Freddy with another treat to make sure he doesn't attack the tentacle monster and to give me time to change his cart into fly mode. Try flying around the tentacled beast.
(3) well, Freddie does like treats ... (5) you leap across to Freddie's cart, pull a few levers and push a few buttons, and the thing's wings deploy in a smooth, flowing motion.
Freddie snaps at your tentacles as you leap back across. (1) Fortunately for you, he misses. You leap your cart into the air above the gap.

Look at the path.  Can I flutter-jump the gap dragging this cart behind me?  With a running start?  If I think so, do it.  Also do it if the others cross.  If the tentacle comes out, set it on fire.
Well, the octopus does something to your cart and you hear the semi-familiar sound of the cart changing to flight mode, so issue resolved. You hear the command to fly, and obey. You leap into the gap after the octopus and fly across.

"The Jester reached the other side unscratched, Heir. I think the creature is pacific and that it's safe to go around it."
Distract Freddy with another treat to make sure he doesn't attack the tentacle monster. Try flying around it.
Gak's voice echoes from across the gap.

"You could say it's positively oceanic!"

Badum-tiss. Wait for the others to get over to where I am. Shout semi-helpful advice in the meantime.

Joke Count: 1
"Pull the thing! and the other thing! On the left! The other left!" You aren't sure if it's helping or not, but the glares aimed your way are refreshing.

((Spazy's been busy with school))
move down and watch where the tentacles are going and anyways around it, the hole, and the rubble
alright, you switch to flight mode and join the others in the sky.

Hover around in circles while waiting for everyone else to cross, meanwhile command Freddy to "fly around/over the monstrosity already!!"
The dragon looks up at you with a glimmer in it's eye and flies! How fun. he kinda zigzags towardthe giant tentacle thing a bit, but turns back twoard the convoy as it becomes evident that you are departing this place.



Alright, you are all successfully airborne, and have escaped the Horrible Giant Creature That Eats Buildings. Well done. you kinda gather around in a holding pattern and shout back and forth for a minute or two before turning your carts toward the Giant Pillar of Being Really Frikken Big (And Also Probably Where The Heart of Lathal Is).

You fly for hours. After the first couple hours, the Concourses below, having fallen lower and lower, finally stop altogether. Looking down, you can see concourses mirrored on the underside, as if someone took an identical really big stadium, flipped it upside down, and glued the two together. You do see a number of great bridges across the gap between them and the Pillar, which by now is starting to look more like a Wall. It fills half the forward view. Looking back, you can see the ragged hole in the outside wall - a tear through about two thirds of the top set of concourses, with a massive pile of rubble spread out at the bottom of the tear, spilling onto the very lowest concourses. You can't even see the monster you just escaped, though you spot several large floating things waaaaaay back there. from here, they look like squat balloons with strings dangling from them.

Ahead, the indicators of where your target is begin to angle downward, and still forward.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 19, 2017, 11:03:00 am
Move forwards to see what the floating things are.
((The flying mode would have helped so much on the first misson))
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 19, 2017, 11:52:56 am
follow the indicator...and keep a lookout for any hostiles...and an eye on Freddy, just in case he tries to do something potentially extremely dangerous
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 19, 2017, 12:21:31 pm
Follow Vladen and examine the floating creatures. Enjoy the Jester's (Gak) puns.
"Heir, have you seen these flying creatures before? Or the tentacle monster?"
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 19, 2017, 02:26:14 pm
"No, most flying things I've seen have been birds."
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 19, 2017, 03:22:05 pm
Follow the others around.  How am I feeling?  Does the big pillar in the distance look interesting?  How far away is it, really?
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 19, 2017, 06:20:04 pm
Cruising along! Stay chill. Make puns if the opportunity arises.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 20, 2017, 09:01:26 am
soooooooo.

The floating things are "waaaaaaaaay BACK there .... back from whence you came. You know .... OUTSIDE. The opposite direction from your goal.

Still want to go after them?
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 20, 2017, 10:09:48 am
((If Vladen still wants to check the floating creatures, then I follow him. Gak follows the bigger group aka us, so I guess everyone wants to check the creatures except for the gorilla.
It's not like we have a time limit, right?))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 20, 2017, 10:52:31 am
soooooooo.

The floating things are "waaaaaaaaay BACK there .... back from whence you came. You know .... OUTSIDE. The opposite direction from your goal.

Still want to go after them?
((Nope)
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 20, 2017, 11:44:32 am
Alright, look at the bottom after reading your turns for what's going on and where you are.

Move forwards to see what the floating things are.
((The flying mode would have helped so much on the first misson))
soooooooo.

The floating things are "waaaaaaaaay BACK there .... back from whence you came. You know .... OUTSIDE. The opposite direction from your goal.

Still want to go after them?
((Nope)
At first you're all like "I should fly over there and see what those creatures are" but then you're like "damn, that was a long flight, I don't want to go back" So you turn forward. And then you look back one last time, just in time to see a massive chunk of the remaining wall strip away and fall, in what looks from this distance like slow motion. Dust swirls, bits fall, and floaty things kinda drift away, also in slow motion. As the wall strips away, more of the twilight floods in, making more of the world visible, though not exactly bright.
"holy shit, you guys, are you seeing that?"

follow the indicator...and keep a lookout for any hostiles...and an eye on Freddy, just in case he tries to do something potentially extremely dangerous
(2) and here I was, going to roll for hostiles anyway. Sure enough, what at first looked like a dusty cloud up ahead is something else instead. Whatever it is, it's moving toward you.. The light from behind reveals that it's more like a giant flock of something than a cloud. It's above, and to the left (aka the dark side of the planet). So far, Freddie isn't doing anything dangerous, but you are starting to hope he does do something dangerous, looking at that cloud. "I hope it isn't ants. Ants eat, like, everything." You mutter.

Follow Vladen and examine the floating creatures. Enjoy the Jester's (Gak) puns.
"Heir, have you seen these flying creatures before? Or the tentacle monster?"
Well, Vladen wants to go forward, so you follow forward. Huh, and you were the one wanting to teleport in as far as you could before. *shrug* the heart wants what it wants, I guess.

Cruising along! Stay chill. Make puns if the opportunity arises.
Seeing half the outside of the planet peel away inspires you. "Lighten up guys. Let's knock down the walls you've built up around your hearts. With daggers. Let me stab you. Let me stab you all!" You sit back and cackle at your own genius.

Follow the others around.  How am I feeling?  Does the big pillar in the distance look interesting?  How far away is it, really?
The Giant Pillar That Is A World looks appealing. you are starting to see features on it. Some shadows, some ridges, a few rocks orbiting it slowly, in a counter clockwise fashion. The bridges that reach out to the Pillar look ringed by giant holes, and you see some activity around at least the closets couple of them. You bet you could make it there in [two turns] if you flew strait on and ignored the swarm of NightGulls up and to your left. And, you know, the swarm didn't eat you before you arrived.
You feel thirsty. You feel energized by the flight. You've only flown this far and this free in dreams before. And now you possibly have something to chase and eat!


The Pillar is definitely covering your forward view now. You'll arrive in a turn or two, if you don't die. You can see floating islands orbiting it, and activity around the bridges to the pillar. A major chunk of the outside wall of the planetoid just stripped away, falling mostly outward, but inward as well. Curiously, once the top part stripped down to where the concourses end, the wall continued to crack and peel, but the debris fell upward instead. This all happened in what looked like slow motion.

You are currently being approached by a cloud of things. It's definitely alive, and there are definitely a lot of the things. they are above and to the left, nearer to the Pillar than you are. They remain in the shaded part of the planet so far. Yes, they look like a risk. A problem to be solved. A threat to life and limb. And also to cargo.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 20, 2017, 11:52:18 am
keep an eye on that flock. Warn the others to keep their guard up too
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 20, 2017, 12:02:21 pm
((Can I fight while still inside the vehicle or we have to land to fight safely?))
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 20, 2017, 12:08:52 pm
((Can I fight while still inside the vehicle or we have to land to fight safely?))
Preferred fighting environments:
Kongor: on the ground, slamming his opponents against every solid surface nearby
Freddie: in the air, eating what he can and lighting the rest on fire
Rex: underwater, preferably with underlings doing most of the work
Vladen: with anything that gets between him and THE OBJECTIVE
Gak: yes
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 20, 2017, 12:13:14 pm
((Can Freddy distract the flying monsters from attacking us and safely tank their hits? He is a huge fire-breathing clockwork dragon after all.))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 20, 2017, 02:00:10 pm
Move away from the approaching creatures and torwards the pillars, restrain self to the carts so I can't get knocked off.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 20, 2017, 02:30:33 pm
Focus on dodging any attacks using my flying cart and staying as far as possible from the monsters while still being close to the group and moving towards the objective. If hostiles get too close, focus on my fairy dance ring to make the creatures dance. Use my smoke ring to distract them if the dance ring doesn't work and I'm going to be attacked. If I can't get out of there by flying and not doing anything will cause the destruction of the cart and kill me,
wave my fire ring around to try to get the flying monsters on fire and as a last ditch attemp, grab onto them.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 20, 2017, 02:45:12 pm
((I'm fine with fighting, but ideally I'd like this cart unhooked from me first.  Telling Freddie to slow down would make that easier, preferably by someone with non -2 charisma.  I think it's possible to fight with the cart hooked up, though, just more likely to lose the cart and maybe get hurt.))

Follow Vladen lower down.  The height advantage is important in combat, but I'm pretty fast, so it might be suprising to attack from below.  Take a look at the oncoming cloud of creatures, and try to estimate how effective fliers they are, how large each individual one is, and how many are in the swarm.

Some combat plans:  If they're tiny, go through them at full speed horizontally or vertically, and try to eat one or two while flying through the group.  If they're small, do the same, but try to catch one or two in my claws to transfer to the mouth later.  If they're about the same size as I am, pass by below them and see if they attack first.  If no, double back and pick a specific one to cut out from the group with napalm breath.  Attack the target with claws from a vulnerable angle and set its neigbors on fire.  If I am attacked, speed up so they miss their dives and try to lure a couple into collisions with each other.  Aim to spray napalm on them when they flare out below me, and double back to scatter the more cautious ones who didn't screw up with more fire, and pick a wounded one to eat chunks from.  Be very noisy, the flock may scatter.

If they're larger than I am, but not enormous pick an individual target similar to the above, but hit it with fire and my claws, and try to either score a quick kill or rip off a tasty-looking chunk of meat.

If they're enormous and the flock is also enormous discretion may be the better part of valor, and perhaps these guys are better not engaged.  Fly quietly and try to avoid notice.  If I am attacked, go into a climb upwards, so as to be able to roll on my back and spray napalm upwards in the face of my attacker.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 20, 2017, 03:03:15 pm
*remembers my magical knives*

Spoiler: Gak Knife Belt (click to show/hide)

Continue flying to pillar planet, using Dagger 5 to shroud myself in darkness. Try to avoid the flock of ... whatever, if possible, but if they get close to me use Dagger 5 to blind them long enough for me to fly away.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 20, 2017, 07:33:21 pm
I seem to have failed once again to convey the scale of things. You all are at least a couple hours' continuous flight from land of any kind. The concourses are long past, and you are flying essentially over an abyss. the ceiling is distant up above, and the pillar is the closest solid surface to you.

Landing, either to fight, or to unhook, is not really an option here.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 20, 2017, 07:42:46 pm
Ahh.  Corrected my orders with that in mind.  That said, unhooking Freddie is still a possibility since the carts can hover.  Pull up beside Freddie's cart, walk over to it from your own cart, unhook Freddie from there, and then just leave the extra cart hovering.  Hooking him back up would be challenging, though, so it's less appealing.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 21, 2017, 12:23:55 am
Ah. Well in that case ...

Actually my actions are more or less unchanged.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 21, 2017, 09:02:00 pm
((I wonder if the creatures are close enough together for Kongor to start consecutive chain reactions with his lightning gauntlets?))
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 22, 2017, 08:13:01 am
As usual, please look at the bottom of the turn for where everyone is and what's happening, after your own turns resolve.

(4) the party kinda veers away from the flock in general while still aiming roughly at the Pillar. You guys get some distance, but the flock does follow and approaches.

((I wonder if the creatures are close enough together for Kongor to start consecutive chain reactions with his lightning gauntlets?))
you could try it and find out.

keep an eye on that flock. Warn the others to keep their guard up too
Consider them warned. Consider the flock watched.

Move away from the approaching creatures and towards the pillars, restrain self to the carts so I can't get knocked off.
(1) You point your cart at the pillar/wall and start lashing yourself to the cart. in the process, you kick something, or pull something, or press something, and send the cart into an uncontrolled spin, pressing you against your restraints. "This is exactly what I meant to do!" You scream at the flock, and at your teammates.

Focus on dodging any attacks using my flying cart and staying as far as possible from the monsters while still being close to the group and moving towards the objective. If hostiles get too close, focus on my fairy dance ring to make the creatures dance. Use my smoke ring to distract them if the dance ring doesn't work and I'm going to be attacked. If I can't get out of there by flying and not doing anything will cause the destruction of the cart and kill me,
wave my fire ring around to try to get the flying monsters on fire and as a last ditch attemp, grab onto them.

(6)you can't see it from here, but you are certain that some of the creatures do indeed start to do whatever it is birds do when they try to dance. And so do you. You gyrate and writhe and stretch yourself out tall in your seat in the cart. (6) fortunately, you manage to avoid stepping on any of the levers or buttons or knobs in the process.(6) neato. you also have enough left over to summon a thin smoke, which immediately gets blown off behind your cart. You can't really see what happens to it from there, but it keeps coming. So, now you are in a Hypnotic Dance of Dominant Mist.

((I'm fine with fighting, but ideally I'd like this cart unhooked from me first.  Telling Freddie to slow down would make that easier, preferably by someone with non -2 charisma.  I think it's possible to fight with the cart hooked up, though, just more likely to lose the cart and maybe get hurt.))

Follow Vladen lower down.  The height advantage is important in combat, but I'm pretty fast, so it might be suprising to attack from below.  Take a look at the oncoming cloud of creatures, and try to estimate how effective fliers they are, how large each individual one is, and how many are in the swarm.

Some combat plans:  If they're tiny, go through them at full speed horizontally or vertically, and try to eat one or two while flying through the group.  If they're small, do the same, but try to catch one or two in my claws to transfer to the mouth later.  If they're about the same size as I am, pass by below them and see if they attack first.  If no, double back and pick a specific one to cut out from the group with napalm breath.  Attack the target with claws from a vulnerable angle and set its neigbors on fire.  If I am attacked, speed up so they miss their dives and try to lure a couple into collisions with each other.  Aim to spray napalm on them when they flare out below me, and double back to scatter the more cautious ones who didn't screw up with more fire, and pick a wounded one to eat chunks from.  Be very noisy, the flock may scatter.

If they're larger than I am, but not enormous pick an individual target similar to the above, but hit it with fire and my claws, and try to either score a quick kill or rip off a tasty-looking chunk of meat.

If they're enormous and the flock is also enormous discretion may be the better part of valor, and perhaps these guys are better not engaged.  Fly quietly and try to avoid notice.  If I am attacked, go into a climb upwards, so as to be able to roll on my back and spray napalm upwards in the face of my attacker.

You follow the wildly spinning Vladen toward the Pillar/ground. Meanwhile you watch teh flock as it approaches from the left. There are probably thousands of them. They look born to fly. (1) you can't make out sizes or any other features yet.

I'll keep those battle plans in mind for next round. You guys bought a little time by aiming away from them and diving. Maybe Freddie will get lucky and someone will unhitch him from the cart. I do want to remind you though: your fire breath is a concentrated stream, so it's not going to be super effective as an AoE attack. Freddie instinctively knows this, and can adapt, I'm sure.

*remembers my magical knives*

Spoiler: Gak Knife Belt (click to show/hide)

Continue flying to pillar planet, using Dagger 5 to shroud myself in darkness. Try to avoid the flock of ... whatever, if possible, but if they get close to me use Dagger 5 to blind them long enough for me to fly away.
(6) you encompass the entire group in unnatural darkness. You can see everything ofcourse, but the world suddenly goes completely black for everyone else. You can see the flock from a distance kinda do a weird swirl for a minute, before it comes on after you again. The creatures may or may not be able to see you, but they can probably see the Orb of Vantablack moving through their space.
oh, looking ahead, you notice the ground. there is a terminator line between a part of the pillar lighted by the open sky, and that left in darkness due to the remaining outer wall. This is a little odd, considering you have yet to see an actual light source out there, but, hey, it's not te only strange bit of physics in this place, so why question it? Back home, questioning things tended to get you hit, anyway. Now, you notice that the light side of hte ground is rather brilliantly coated in red, though there are patches of dull silver and of hard greyish whitish cream colored whatever. on the darker side of the terminator, you see some of hte red spreading out from the line, but it breaks up into small patches and streaks before disappearing not far from the end of the light.


The situation:
you are heading roughly at a ninety degree angle form the flock, but still toward the pillar/wall/ground. (yes, it's all the same object. You are just close enough thatit's hard to tell if it's wall, ground, or enormous round thing).

The world suddenly goes completely black for all of you. this doesn't bother Gak, but the rest of you can't see shit. Naturally, you all hope that this particular effect is ended quickly, so you can get back to business with less of a disadvantage.
Vladen is spiralling out of control, heading toward ... you know, the ground. Rex is dancing hypnotically and spewing smoke, which expands behind him into an oddly colorful smoke. Kongor is contemplating lightning. Freddie is whining and scratching at his harness, hoping to be freed to fight, for a change.
(2) you will not make it to land before the flock catches up to you.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 22, 2017, 08:16:54 am
Try tonget out of the death spirsl and perhaps use my vaguely worded nagics to at least soften my fall if I fail.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 22, 2017, 09:22:19 am
Keep using that Hypnotic Dance of Dominant Mist to distract the flying monsters so that they don't attack us. Make sure to fly towards the pillar or at least not flying too much downwards.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 22, 2017, 02:47:40 pm
Continue the dive until I come out of the smoke.  If I don't after twenty or thirty seconds, level out and move shallowly in an attempt to get out of the smoke that way.  If I do clear it, engage the swarm as expected.  If the smoke continues indefinately, spray a bit of fire out to make sure I can see something, and my eyes haven't been magically removed or something.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 22, 2017, 09:22:07 pm
Whoops, seems my dice are doing their thing again. Stop doing the darkness and instead shine a beam of light in the eye equivalents of the flock. If necessary, pull some basic evasive maneuvers while doing so.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 23, 2017, 09:55:53 am
Continue towards the general direction of the pillar, and stay out of Freddy's way so he doesn't accidentally shoot me
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 26, 2017, 11:13:46 am
AS usual, see the bottom for your status and location.

Try tonget out of the death spirsl and perhaps use my vaguely worded nagics to at least soften my fall if I fail.
Your badly typed reply made me chuckle. You manage to pull up and regain control, just before the birds fly in.

Keep using that Hypnotic Dance of Dominant Mist to distract the flying monsters so that they don't attack us. Make sure to fly towards the pillar or at least not flying too much downwards.
At this point, "down" is toward the pillar. it's confusing, but that's how it works. Anyway, you use your hypnotic trance and a large swath of the birds are caught in it. unfortunately, they fall straight through your party in their aerial dance, slamming into the carts and your party members as they fall. You, being one with the dance, avoid this damage, though your cart does not. Those birds trapped in the dance fall out of control toward the Pillar, and can be considered out of the fight. Other birds swoop around the edges of the path of the Dance and come in fro the sides. Some of them get entangled with the dancing birds and fall away as well, but many more swoop in.

Continue the dive until I come out of the smoke.  If I don't after twenty or thirty seconds, level out and move shallowly in an attempt to get out of the smoke that way.  If I do clear it, engage the swarm as expected.  If the smoke continues indefinately, spray a bit of fire out to make sure I can see something, and my eyes haven't been magically removed or something.
You were never in the smoke. you were in the unnatural darkness from Xan's knife. well, you are out of it now, and engage the swarm. individually, the creatures are about the size of Gak, who is your smallest companion. They are black, and somewhat shiny. You curve up around the edge of the swarm, avoiding the wierdly rhythmically moving swath and engaging a side that still seems to fly normally. you eat a few, and grab a few as yo ufly upward. Then, you let your cart's momentum swing it up above you, and you dive. You fire napalm in very short bursts, almost like a pair of rapid fire automatic weapons. Dozens are enflamed, and they let out the strangest shrieks. at first, you think the shrieks are their voices, but they rise in pitch pretty rapidly, to be cut off by a sudden bang when the burning creature explodes. Dozens more are taken out in the explosions.

Whoops, seems my dice are doing their thing again. Stop doing the darkness and instead shine a beam of light in the eye equivalents of the flock. If necessary, pull some basic evasive maneuvers while doing so.
Whoops, seems my dice are doing their thing again. Stop doing the darkness and instead shine a beam of light in the eye equivalents of the flock. If necessary, pull some basic evasive maneuvers while doing so.
You drop the darkness and shine a brilliant light upward. This is greeted with a terrible cacaphony of harsh cawing, and a whole lot of confusion. Evasive maneuvers are necessary, yes, but they are not entirely effective. It's like trying to dodge rain. Large, meaty drops of rain. Some of which are on fire. Anyway, you manage to avoid catching fire and get tothe edge of the swarm

Continue towards the general direction of the pillar, and stay out of Freddy's way so he doesn't accidentally shoot me
You swoop low, the only birds you encounter are falling, rather than flying.


alright, here's what happened this round: a large flock of birdlike creatures just flew through your party like hailstones through corn. So, there was damage. I will be rolling for the status of your carts and for how much damage you take personally. Some of the birds were burning, and those burning birds explode, so there is a risk of fire. You are close enough t othe ground that I'll roll for crash for any cart that is disabled. Also, for those who took evasive maneuvers, that is factored into your roll.

(5)(5)(1)(1)(4)
(6)(4)(4)(3)(3)
Freddie's cart snaps free from Freddie and falls, wings torn and out of control, leving Freddie's harness and some broken guide rails still attached to Freddie.
Gak's cart loses a wing, and the entire back half is engulfed in flames. He manages to land without destroying the cart completely, though it will never fly again, and half the contents are destroyed.
Kongor lands without taking any real damage to the cart as do Vladen and Rex.
Rex passes out immediately upon landing, his limbs twitching rhythmically for a while afterward.

Almost miraculously, you guys survive the beating. The only real damage is to Gak and Kongor. Kongor takes a burning bird to the back, and the explosion sets some of his fur on fire and leaves a burnt wound across his back. Gak takes a handful of birds to the face and is knocked free of his ruined cart. he bounced on the hard ground and is disoriented. his ears, and the rest of his body, are ringing loudly.

(4) you land in the shade. The ground at this part of the pillar is roughly flat, with ridges running north and south. The ridges are mountainous. You land on top of one of those. they appear to run the entire length of the pillar. Not far away, on the "East" of your position, is the line where the shadow stops and the light falls on the pillar. You can see a large forest of red. It clearly rises up from the metallic ground. You can see patches of the red scattered about, up to where you are. Here, the light falls mostly in the valley to the East. In the valleys, the land is less smooth, with structures and jagged bits here and there.

So, bottom line: Two carts are ruined. You have about two and a half carts worth of supplies and trade stuff left. You are on a ridge, with a red forest in the valley to the east, and rough terrain in the valley to the west. Kongor needs some medical attention, and Gak needs a smithy or something. The birds are defeated: teh remaining birds fly off in a disorganized clutter. The flock is rather reduced in size from what it was.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 26, 2017, 11:41:57 am
Be unconscious. Try to dream about something interesting like my past life as a prince, before I assassinated/ate my father and became the new king.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 26, 2017, 11:59:35 am
((Sorry, I was typing on a broken keyboard. It is fixed now))
Lget off the cart once it has landed and check on Rez, make sure he won't die using magic if neccessary
Vladen looks around with a look that screams "Oh fuck that was close"
"Everyone fine? No one dead yet?"
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 26, 2017, 02:16:50 pm
roll over a couple times to put out the fire on my back, then grab the octopus so I can carry him in my cart...at least till he's well enough to act on his own

"Anyone have burn remedies? Also, Gak, maybe you should consider piloting Rex's cart, especially if we're gonna do any flying again, at least until he wakes up, k?"
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 26, 2017, 02:41:58 pm
"I might, I'll get to you in a bit, keep things from messing with us."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 26, 2017, 03:53:27 pm
((Kongor is the most hurt in the team and also still on fire while Gak has permanently damaged his body. I'm just unconscious because of the dance ring. Since Gak and Freddy lost their carts, one of them could use mine and keep me inside of it while someone heals Kongor.))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 26, 2017, 04:11:44 pm
Take a moment to rest after those maneuvers, and try to chew away at the remaining harness bits, now that the cart is gone.  Find some water to wash down those birds, if I'm still thirsty.  How did they taste?

What way does the thing want me to go?  What things look interesting?
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on December 26, 2017, 07:26:03 pm
”Ringading ding, ah fuckery I’ve been all bamboozled. Fuck. Well, at least those damn birds are gone. Fuckin better be.”

Try to assess my dings and dents in the reflection of one of my knives. Do this after I get what supplies I can out of the cart.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on December 28, 2017, 08:49:08 am
Be unconscious. Try to dream about something interesting like my past life as a prince, before I assassinated/ate my father and became the new king.
(1) Mindlessly, your body rises and begins to twitch and spasm. Your dreams are about being eaten by birds. A most undignified, slow death.

((Sorry, I was typing on a broken keyboard. It is fixed now))
Lget off the cart once it has landed and check on Rez, make sure he won't die using magic if neccessary
Vladen looks around with a look that screams "Oh fuck that was close"
"Everyone fine? No one dead yet?"
(hidden) well, he's up and moving about, so he should be fiiiiiine. now, if only that Gorilla would stop hollering.

roll over a couple times to put out the fire on my back, then grab the octopus so I can carry him in my cart...at least till he's well enough to act on his own

"Anyone have burn remedies? Also, Gak, maybe you should consider piloting Rex's cart, especially if we're gonna do any flying again, at least until he wakes up, k?"
(4) you put out the fire, and apply some of those magical salve herbs to the wounds. Then you walk over to the twitching, nine foot tall octopus (2) v (6) who promptly wraps all seven and a half tentacles around your body and begins climbing up and down your body, waving his arms randomly and occasionally smacking you on the head and shoulders. Sometimes, he latches onto the nearest object as well, making it difficult for you to move in a coordinated fashion.

Take a moment to rest after those maneuvers, and try to chew away at the remaining harness bits, now that the cart is gone.  Find some water to wash down those birds, if I'm still thirsty.  How did they taste?

What way does the thing want me to go?  What things look interesting?

The birds' wings and feathers were rather crunchy - surprisingly so for creatures of flight. Other than that, they tasted like flesh with a sharp metallic tang. Mostly copper-like, with that familiar blood-smell of iron. (1) You twist around in the air, gnashing at your entanglements, to no avail. You end up crash-landing awkwardly on your back as a result. a brief self exam reveals nothing broken in the landing. You lift your head and sniff, but you detect no hint of water nearby, except what is on the carts, and the puddle left from your own and Gak's wrecked carts.

”Ringading ding, ah fuckery I’ve been all bamboozled. Fuck. Well, at least those damn birds are gone. Fuckin better be.”

Try to assess my dings and dents in the reflection of one of my knives. Do this after I get what supplies I can out of the cart.
(3) your grin is lopsided, one arm is bent awkwardly, and your torso angles sideways, then up again, giving you a zigzag appearance. You've accumulated quite a bit of damage over time, and should find some way to repair your body, as it is affecting your coordination and agility. (temporary -1 to dex, until fixed)
Title: Re: Omega Legion: End of an Era
Post by: Devastator on December 28, 2017, 09:18:20 am
Go drink from the puddle.  If it isn't satisfying, go eat one of the water containers from one of the carts.  Then time to rest my wings for a minute and figure out what looks interesting around here.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on December 28, 2017, 10:11:01 am
Strangle and crush the birds while using my fire ring. I'm not dying without a fight.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on December 28, 2017, 10:56:33 am
Strangle and crush the birds while using my fire ring. I'm not dying without a fight.
"Whoawhoawhoanonononono I don't want to be on fire again!!"
Pull the octopus off and set him somewhere away from the supplies before he uses the fire ring on the "birds" so he doesn't burn anything useful or anyone 
Title: Re: Omega Legion: End of an Era
Post by: spazyak on December 28, 2017, 01:02:48 pm
start moving things from the damage carts to the working ones
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 02, 2018, 07:09:46 pm
Go drink from the puddle.  If it isn't satisfying, go eat one of the water containers from one of the carts.  Then time to rest my wings for a minute and figure out what looks interesting around here.
(6) you drink the puddle. it is satisfying, though it tastes heavily of rust and something sparkly. Since you guys are on an elevated position, you can see quite a ways. There are what look almost like forests of metal and long, ancient streets of abandoned cinderblock buildings in the darker valley to the west. the red stuff to the east sparkles in the skylight, You hear the sounds of animals: birds cawing, something skittering, something larger rustling. Nothing seems large enough to eat you, but something might make a fun game of tag, if you chase it. To the south and west (about a standard day's travel) is what looks, from this vantage point, like a giant pillar stretching from the ground up to the broken ceiling leagues up.

Strangle and crush the birds while using my fire ring. I'm not dying without a fight.
(5) you kill all the birds, while lighting yourself on fire. Remarkably, yet perfectly normally, you don't burn, but everything you touch burns. in the end, all that is left is you, shining brighter and brighter, you drift into a more normal sleep, and dream of things you won't remember.

Strangle and crush the birds while using my fire ring. I'm not dying without a fight.
"Whoawhoawhoanonononono I don't want to be on fire again!!"
Pull the octopus off and set him somewhere away from the supplies before he uses the fire ring on the "birds" so he doesn't burn anything useful or anyone 
eh, he slumps down int o a peaceful, still lump before you have the chance to hurl him into the distance. You peel him off yourself and deposit him into the cart, blissfully unaware of his nightmare intentions.

start moving things from the damage carts to the working ones
You (and Gak since I missed that last turn) move the reaming valuables from the enflamed cart to the others, repairing the carts as well as possible. You end up with three serviceable carts and about two and a half carts worth of supplies and valuables. Your gaes is urging you downward, into the metal ground below. Your hunger begins to stir.


all the carts area loaded and prepped for travel. You can explore the jungle and dead city to the west, the forest of red to the east, the giant pillar (aka the bridge to the outside) to the southwest, or choose a different direction or method of getting inside.

I'm assuming you rest here for a sleep cycle as well, so you are all rested , fed, and ready to move. Feel free to discuss your options before making your bolded actions, or whatever.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 02, 2018, 10:33:34 pm
"Wake up everyone! It's time for adventure!"
I want to go explore the city.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 02, 2018, 10:44:19 pm
"We can do a short hunt around the city."
Go explore about and look for something to kill and eat.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 03, 2018, 04:50:55 am
The city, eh?  Lets go fly over the team.  The little metal guy isn't looking good, time to carry him around in my claws while flying overwatch, so to speak.  Do some hunting on the way, as the carts are so much slower.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 03, 2018, 01:02:08 pm
”Yeah, hold up a sec, eh? Let a body get fixed, I look like those statues I defaced a few decades ago.”

Would any of the cart supplies be helpful in fixing my various dents and bends? Don’t actually do anything, to be clear, just see if there’s any hammers or pliers or what have you.

And yeah, the dragon can carry me.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 03, 2018, 02:08:07 pm
(With -2 Medicine I would recommend against that.  Just let Freddie, the living thrill ride, carry ya.)
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 03, 2018, 02:57:03 pm
((Fair point.))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 03, 2018, 03:50:04 pm
"Jester, come here. I can try to fix you."
Fix Gak with anything I can find in the carts and then go explore the city.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 03, 2018, 06:01:39 pm
(-1 medicine.  You sure?)
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 03, 2018, 07:42:16 pm
((Yeah, it's still better than -2))
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 06, 2018, 09:07:56 am
I slept seventeen hours yesterday and last night. Seventeen. in a row.

"We can do a short hunt around the city."
Go explore about and look for something to kill and eat.
(4) You put your cart in wheeled mode and head southwest into the valley and encounter some rats. You have to hop off your cart to chase them down, as the cart isn't really nimble as such. You manage to snag a few rats and eat them whole. It quiets the need for the moment.

The city, eh?  Lets go fly over the team.  The little metal guy isn't looking good, time to carry him around in my claws while flying overwatch, so to speak.  Do some hunting on the way, as the carts are so much slower.
(5) you snatch Gak up and head off west and south. The valley opens up below you into a maze of metalwork, concrete, strange, semi organic structures, and dust. You fly in arcs and loops, mapping out a wide region as you go. there are several thoroughfares through the maze and many other streets and alleys. Many are blocked, but you note that there are reasonably straightforward paths that require little deviation from teh main thoroughfares, which all seem to aim toward Mr Really Big Pillar up ahead. You even spot some animals below - four and six footed beasts traveling in small groups, occasionally lowing at each other as they go. And to the south, several miles off course, you see a cluster of lights, shining out of windows or from the tops of posts. Finally, several miles due west you see a very dark spot - a vast circle, empty of structure or life. It isn't supernaturally dar or anything, and it appears to recess into the ground in concentric circles.

”Yeah, hold up a sec, eh? Let a body get fixed, I look like those statues I defaced a few decades ago.”

Would any of the cart supplies be helpful in fixing my various dents and bends? Don’t actually do anything, to be clear, just see if there’s any hammers or pliers or what have you.

And yeah, the dragon can carry me.

"Hey, where are the metalworking suppl---whoops!" Your sudden interest in self care is pretty much immediately interrupted by your unexpected departure from the ground below. and you had only just gotten there. anyway, you spend some time airborne with Freddie, and see what he sees. Note that you can issue commands to him. Might help with navigation and all. Might help offset some of his -2s. And might help yu guys not split the party and all.

"Jester, come here. I can try to fix you."
Fix Gak with anything I can find in the carts and then go explore the city.
With anything you can find? Heh. You turn to search the carts and wonder verbally what's in these vials when a dark whoosh overhead causes you to look up and see your patient absconding with your very valuable teammate. "Come back with that dragon and let me love you!" you scream, seting your cart to wheeled mode and following after, keeping roughly in line with Vladen.

I'll assume Kongor likewise sets cart to wheeled and follows along.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 06, 2018, 09:32:47 am
((Jeeze, you okay ozark, 17 hours is...a lot))
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 06, 2018, 09:48:49 am
((trying to readjust to night shift after a week off, but yeah, that's quite a lot. I don't know. In the summer and early fall I tend to get like three or four hours a day, which might explain my general crankiness during those seasons and my depression mid-fall.))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 06, 2018, 10:06:10 am
Go back to the cart and explore about in the general direction the geas is pointing torwards
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 06, 2018, 10:15:22 am
Go land on a high point in the general direction towards the big pillar.  When the group gets close to me, take off again and fly to another point closer to the big pillar.  If the carts are headed towards some other landmark, do the same thing but to that landmark instead of the pillar.  Once I'm close enough (within a turn of movement), fly ahead to the landmark.  If I get hungry go kill one of those beasts and eat for a bit before going back to the pattern.  Carry Gak around as I go.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 06, 2018, 10:36:03 am
Better follow the Heir (Vladen)
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 08, 2018, 11:52:04 am
follow everyone else and look for any possibly useful plants
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 08, 2018, 02:31:51 pm
"...I'm okay with this."

Stay relatively chill. If Freddy looks like he's gonna crash into something or is getting too far from the party, shout some variation of 'stop, go back to them' until he listens. Include swearing if the first few attempts don't work.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 09, 2018, 08:50:55 am
Alright, looks like everyone wants to head on toward the Center.
Rather than do individual rolls for this group action, I'll make two rolls this round: one for Vladen's gaes sense of where you guys are going, and the other for encounters.

(3) You head roughly through the valley city toward the pillar.
(1) before the city ends, having traveled roughly a third the distance to the pillar, you begin to smell a horrible noxious odor. It gets worse the further you go. Gak and Freddie see the source of it from their higher vantage point: a vast plain of toxic waste, bubbling and occasionally spewing plumes of oily yellowish crud. The smell is overpowering from a couple miles away. (6) Gak finds the aroma pleasing and enticing, but Freddie is repulsed and nauseated, as are Kongor and Rex. (6) Vladen feels compelled to continue through, and feels no ill effects from the odor.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 09, 2018, 10:52:31 am
Get in the cart and go over the toxic waste
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 09, 2018, 11:29:27 am
If there's no way around, I'll have to go over.  If I fly high enough I should be able to avoid or reduce the stench.  Growl at the stench.  Keep heading towards the pillar.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 09, 2018, 11:48:29 am
put the cart in flight mode and hover over the toxic pit to the other side
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 09, 2018, 12:32:03 pm
Get the cart on flight mode and keep following Vladen.
"Heir, could you tell me about some of your adventures? I feel that listening to a story would be the best thing to distract me from these nasty odors and I would love to hear more about your travels."
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 09, 2018, 01:53:45 pm
"Not much has happened, I worked to track down another team one time and stop a convoy. It went alright, had one person inhabit my body...odd as that sounds...and then Omega consumed me. I became...what I am now."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 09, 2018, 03:38:29 pm
"Oh, you were possessed by another person? How was it like?"
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 09, 2018, 03:54:55 pm
"They just road along, but alright. Helpfull...I suppose."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 09, 2018, 04:01:43 pm
"Oh, okay. Do you miss him or her? I would probably feel pretty lonely, knowing no one will never be as close to me in comparison."
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 09, 2018, 08:31:41 pm
"I suppose, itvwas nice having an extra mind on hand...two heads is better than one.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 13, 2018, 05:05:18 am
Alright, again, we'll do a group action. Two or three main rolls. First: do you manage to navigate past hte hazard. second: do you draw any attention from the locals?
Third is a roll for the next encounter.

(3)well, a partial success. so, you make it through, but with some side effects. I'll roll constitution for the affected, and for the carts.
(5) Rex is fine. Unaffected, really.
(6) Kongor is in a state of Euphoric aggression. so, high. Gonna be Will rolls to keep from doing highly risky actions for a little while.
(2) Freddie vomits until he has nothing left inside, and continues to dry heave the rest of hte flight. by the time you pass the fumes, Freddie is thoroughly miserable. He's gonna be real hungry, but for a while, he's not gonna be in the mood to eat. (unless combat adrenaline kicks in).
Gak and Vladen don't get rolls for this, as they are immune.

Edit: forgot the carts: (1) (2) (5) Vladen's cartkinda sputters and dies whe nyou land. Rex's cart loses all four wheels and collapses onto it's base with a bang, and Kongor's cart issues a self satisfied beep when it lands, and ejects several beakers of strange fluids labeled "samples from toxic lake." ... Even I didn't know they had that functionality.

(5)Luckily, nothing else bothers you, and you land well past the toxic wasteland in a nopen area a couple miles from the base of the giant pillar. From here, you can see that the pillar is set into a hole in the "ground." If you remember, the pillar was actually a bridge from the concourses where you started. So the bridge crosses the chasm and enters into the Giant Pillar Land that you've been on for these last few rounds. And there is definitely ativity around the base of the pillar/bridge. It looks like a full settlement of some type, and there are beings on the bridge itself, moving into the ground, or out from it. it's weird, watching them walk along hte pillar like ants might walk up a tree, casually oblivious to the direction you think of as "down."

(6) well, that's something. searchlights flicker to life in the settlement and sweep the region. one crosses over you and passes on, before turning back and settling on your location for several minutes, before finally flickering off again.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 13, 2018, 05:10:32 am
Let the little metal guy go.  That wasn't nearly as much fun as it should have been.  Find an open patch of ground and try to burn the stench off me.  Spit a little fire into my mouth, swill it about, and then spit it on the ground, rolling in it until I no longer smell like that toxic waste.  Then follow the rest of the group.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 13, 2018, 10:50:15 am
Check on those effected by the fumes, see if there's anyway to help them.
"Alright who's poisoned?"
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 13, 2018, 11:18:14 am
"When you said toxic, I expected something like pufferfish-toxic. I barely noticed the fumes. How disappointing."
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 13, 2018, 08:34:22 pm
"The hell are you meatbags grousing about? I look like a fucking Siccapo painting and you don't see me complaining."

Get knives 1 and 7 out and get ready for potential combat while the others do fleshy meat sack things. That search light triggered my suspicions.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 13, 2018, 09:18:54 pm
"Well, I think we should go greet the villagers. They already saw us."
Rex waves hi in the direction of the settlement and slowly walks there, guiding everyone else there. Unless no one wants to come along. If no one wnats to go down and greet the natives, I'll just stay here and try to fix my cart.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 13, 2018, 11:59:52 pm
"Try not to start any violence."
((Oh boy, diplomacy, Omega's specialty. What can go wrong?))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 14, 2018, 12:31:04 am
((Well, we've got trade goods.  Anyone who can speak with non-negative charisma?))
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 15, 2018, 07:55:26 am
Let the little metal guy go.  That wasn't nearly as much fun as it should have been.  Find an open patch of ground and try to burn the stench off me.  Spit a little fire into my mouth, swill it about, and then spit it on the ground, rolling in it until I no longer smell like that toxic waste.  Then follow the rest of the group.
(3) you burn a patch of ground about fifteen feet square. The heat radiates and you hear the ticking of metal bits expanding and contracting at different rates next to each other. you roll and scratch in that. The smell doesn't go away, but it diminishes. You lap some of hte napalm up off the burning ground but end up vomiting it back out. still, that burned hte taste out of your mouth at least.

Check on those effected by the fumes, see if there's anyway to help them.
"Alright who's poisoned?"
(4) you find some smelling salts, some detoxicant scrub, and some powders in one of the carts. Between the lot of them, you should be able to clean people up and ease their discomfort. the powders should be put on food and eaten, or in broth and drunk, for best effect.

"The hell are you meatbags grousing about? I look like a fucking Siccapo painting and you don't see me complaining."

Get knives 1 and 7 out and get ready for potential combat while the others do fleshy meat sack things. That search light triggered my suspicions.
I'm not seeing your knives in your character sheet. remind me what 1 and 7 do?

"Well, I think we should go greet the villagers. They already saw us."
Rex waves hi in the direction of the settlement and slowly walks there, guiding everyone else there. Unless no one wants to come along. If no one wnats to go down and greet the natives, I'll just stay here and try to fix my cart.
(6) you shout and wave at the oncoming crowd, making absolutely clear that they can see and hear you. Your team is a little under the weather, so this round you do not head into town. the crowd heading for you makes it about a quarter of the way this round. remember, you guys landed a couple miles away (and this round was a lot of short actions).
(1) as for fixing the cart, well, you manage to drop one wheel on your tentacle, and send another rolling downhill, back toward the toxic wasteland.

Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 15, 2018, 11:51:30 am
try not to appear angry as the crowd approachez
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 15, 2018, 12:03:13 pm
Wait for the locals to approach, try to see if they are armed and how they are acting but be ready to fight if needed
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 15, 2018, 12:08:55 pm
Attemp to communicate with their leader using my ring of noble charisma. If everything fails and they are clearly agressive, use my ring of dance, my ring of smoke and my ring of fire at the same time while flailing around, screaming and spewing ink everywhere. Be the ultimate distraction.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 15, 2018, 12:17:01 pm
Go grab that stray wheel.  Don't give it back unless treats are forthcoming.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 15, 2018, 03:59:36 pm
Spoiler: Gak Knife Belt (click to show/hide)

1 and 7 are pretty much just super sharp daggers. I'll keep reposting this with subsequent actions.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 15, 2018, 06:03:14 pm
Pre-contact actions
try not to appear angry as the crowd approachez
Will roll ahoy! (6) You sit down, cover your face with your hands, and start singing a gorillulaby to yourself.

Go grab that stray wheel.  Don't give it back unless treats are forthcoming.
You snatch up the wheel and trot off to the size. Yopu plop down and start gnawing lightly on the rim. The wood taste soothes your stomach. You're still pretty hungry though

Contact
(1) The crowd that arrives is a roiling, noisy mass of clanking, whirring little things with giant goggles, backpacks sprouting rubber hoses and glass tubes, and little mechanical claws. THey are all sayign something repeatedly as they approach - eventually, you recognize that they are saying variations of:
"Mine! Mine!"
"What's this? What's that?"
"bugger off! I was here first!"
"gimme food. gimme gimmee gimmeee."
as they swarm around you and start climbing onto your carts, fighting among themselves, and making a general mess of things.
(1) the first hint that these are not the entire welcoming committee come as a volley of gunfire erupts from about a hundred yards settlementward.


Post contact actions
Wait for the locals to approach, try to see if they are armed and how they are acting but be ready to fight if needed
(hidden) well, either it's a raiding party, or you've goten caught up in  hte strangest clan war ever.

Well, whatever it is, it's impeding your party's path to the objective, and your hunger awakens. You grab the nearest of the little things, rip off some metal bits, and begin devouring it's flesh. Others of the small creatures immediately snatch up the parts of your prey that you drop, completely indifferent to their fellow's suffering. Before you know it, the little guy is gone, but your hunger is far from satisfied.

Hunger timer activated. You are at hunger: 5/10 lower is bad, higher is better. Your objective: clear the area of the little monsters.

Attempt to communicate with their leader using my ring of noble charisma. If everything fails and they are clearly aggressive, use my ring of dance, my ring of smoke and my ring of fire at the same time while flailing around, screaming and spewing ink everywhere. Be the ultimate distraction.
(1) well, now the little monsters are setting upon you as well. that's nice. Guess they must be peasants after all.
Rings: (6)(2)(6) A dozen of the little beasts start hopping rhythmically, grabbing onto your tentacles and spinning. You sputter out a small puff of mist, almost, but not quite a smoke ring, and promptly set everything within five feet of yourself, including yourself, on fire. Meanwhile you spray ink like a motherfucker. Well done. You've created a zone of madness about fifteen feet in diameter.

Spoiler: Gak Knife Belt (click to show/hide)

1 and 7 are pretty much just super sharp daggers. I'll keep reposting this with subsequent actions.
You leap into the fray against some enemies that  are about your own size, for a change. You off four of them immediately, though that dex malus has you stumbling and falling over some stray bit of machinework.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 15, 2018, 06:54:06 pm
((How many carts are functional?))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 15, 2018, 07:58:56 pm
(1, but these gnomes should have some tools on them that will help with the fixing.)

Recoil momentarily at the sight of gnomes.  Then fire some napalm at the ones with the guns shooting at us, arcing it over the distance.  Then jump into the fray, eating the first gnome I see, and then grabbing another one with my mouth to use as a club against the others.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 15, 2018, 08:08:13 pm
(Who cares about the carts? Rex is burning alive, Vladen is berserk and the creatures are shooting at us.)
Keep using the 3 rings and flailing my tentacles around to hit as many of the monsters as possible. Spread the fire.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 16, 2018, 11:50:57 am
if there are any creatures not swarming Rex, keep them away from the carts. Otherwise, attempt to free Rex from the mass and then attempt to start a chain reaction by smacking a few of the creatures with one of the gauntlets
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 16, 2018, 12:33:21 pm
Continue to kill any of the gnome buggers messing with the cart before trying to get on and activate its flight mode and lifting up
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 17, 2018, 02:16:58 am
Clear the space around me so the buggers don't swarm me and swap knife 1 for knife 5. Engage super flashlight mode and enjoy disorienting the bastards before I slice them up.

Spoiler: Knife Belt (click to show/hide)
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 17, 2018, 09:13:52 pm
Edit: I am sick with a cold, so I may be slow in updating for the next week or two.

see the bottom of the post for a synopsis

(1, but these gnomes should have some tools on them that will help with the fixing.)

Recoil momentarily at the sight of gnomes.  Then fire some napalm at the ones with the guns shooting at us, arcing it over the distance.  Then jump into the fray, eating the first gnome I see, and then grabbing another one with my mouth to use as a club against the others.
(5) You spew napalm into the distance and are rewarded with some rather horrific screams of fear and pain. (1) and then promptly vomit and fall over in a wave of dizziness.

(Who cares about the carts? Rex is burning alive, Vladen is berserk and the creatures are shooting at us.)
Keep using the 3 rings and flailing my tentacles around to hit as many of the monsters as possible. Spread the fire.
just gonna try to tank the fire, eh? Constitution: 2. (5) okay, so the burning remains a mild inconvenience for you this round.
rings: (6)(3)(5) RNG really likes the rings of fire and fairy dance. -sigh- well done. you've set your wheel-less cart on fire. On the other hand, you now have an army of bruning minions at your disposal. too bad the ring doesn't actually grant control over the dancing.

if there are any creatures not swarming Rex, keep them away from the carts. Otherwise, attempt to free Rex from the mass and then attempt to start a chain reaction by smacking a few of the creatures with one of the gauntlets
You'd do better to try to keep your teammate away from the carts. (3) you clamber up on your fully functional cart and begin unceremoniously chucking gnomebeasts into the air. They keep coming, and you keep chucking. You get fairly good distance on them though and at least some of the ones you toss don't get up again.

Continue to kill any of the gnome buggers messing with the cart before trying to get on and activate its flight mode and lifting up

(1) you get swept away from your cart by the tide of gnomebeasts. You kill a couple more, devouring them as well. Your hunmger counter does drop though, to 40, on account of you being pushed away from the team and the carts.

Clear the space around me so the buggers don't swarm me and swap knife 1 for knife 5. Engage super flashlight mode and enjoy disorienting the bastards before I slice them up.

Spoiler: Knife Belt (click to show/hide)
(1) you manage to get swarmed nonetheless. You drop both your sharp knives. (1) ... and then promptly fumble the single best knife you have.


Team status:

Vladen and Gak are being pushed away from the carts, Freddie has effectively silenced (at least for now) the unknown group in the distance, Rex is on fire, and setting everything around him on fire indiscriminately, and Kongor is on his cart chucking goblins into the air, with a manic glee.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 17, 2018, 09:56:37 pm
(Does anyone has anything to put out the fires?)
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 17, 2018, 10:56:08 pm
(Lots of stuff you can improvise to do that with, but nothing specifically.  Fred's immune, so he doesn't need it much.  Maybe the smart ring has a good idea, if you can't think of anything.)

Follow my body's instincts as to if I should eat something or not.  Fight, but don't breath any more napalm until I'm feeling better.
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 18, 2018, 12:41:42 am
”OI FUCK OFF THOSE ARE MINE YOU HEAR”

Draw Knife 2, clear space with whatever means I can manage, including judicious zapping of gnomes, get my goddamn knives back.

Spoiler: Stabby Stab (click to show/hide)
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 18, 2018, 01:19:06 am
Dig my heels into the ground and try to work around them at an angle, cut a way through if needed
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 18, 2018, 06:52:52 am
Focus as hard as possible and try to stop burning by rolling in the ground?
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 18, 2018, 07:39:54 pm
start attacking the beasts with my two ended morningstart with my gauntlets equipped the whole time
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 18, 2018, 08:19:10 pm
(Lots of stuff you can improvise to do that with, but nothing specifically.  Fred's immune, so he doesn't need it much.  Maybe the smart ring has a good idea, if you can't think of anything.)

Follow my body's instincts as to if I should eat something or not.  Fight, but don't breath any more napalm until I'm feeling better.
Frddie's body says "not right now." It's a strange sensation, not being full, but not wanting to eat.
(4) Freddie fights, as per your last action, he grabs one goblingnome in his mouth and swings it round, clobbering other goblingnomes and sending them flying.
Achievement get!: Beat Them With Their Own!

”OI FUCK OFF THOSE ARE MINE YOU HEAR”

Draw Knife 2, clear space with whatever means I can manage, including judicious zapping of gnomes, get my goddamn knives back.

Spoiler: Stabby Stab (click to show/hide)
(3) you stand your ground, and drop a goblinoid with a swift, electrocuted stab.

Dig my heels into the ground and try to work around them at an angle, cut a way through if needed
(2) you are pushed further away. Your hunger timer drops to 30/100. (3) you cut one's arm off and swallow it whole, restoring your timer to 35/100

Focus as hard as possible and try to stop burning by rolling in the ground?
(6) you fall to the ground, and roll, through the flames and out. After some time, you extinguish yourself and find that you have drawn many of the goblinoids with you. Some are still burning, some have rolled like you have, in a strangely uniform way, and some are simply climing on you and pulling at your tentacles, your rings, and whatever else you have on you.

start attacking the beasts with my two ended morningstart with my gauntlets equipped the whole time
(2) You struggle t ofind your footing on top of the cart and to aim at the goblinoids without smashing the cart as well.


a mediocre round. You haven't really gained much ground, nor lost any, though the goblinoids' ranks are thinning, and a sizeable chunk of them have split off to chase after Rex.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 18, 2018, 09:16:26 pm
Give in to the hunger, it is time to feast.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 18, 2018, 11:58:03 pm
Eviscerate one of these goblingnomes very messily in an attempt to scare the rest and send entrails flying all over the place.  Maybe that'll make them give up.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 19, 2018, 07:57:39 am
Start crushing the creatures with my tentacles in a dance while using the rings of dance and smoke.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 21, 2018, 03:25:25 pm
Continue to fight off the beasts as last turn, but also find better footing so I won't trip over myself
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 26, 2018, 02:18:59 am
"Fuck's sake, you little shits, get out of the way!"

I legitimately thought that I'd already posted this for some reason, my bad.

Keep fighting, primarily trying to clear the little fuckers enough that I can grab my good knives.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 26, 2018, 08:10:54 am
Again, thanks for waiting for me. being sick is no fun. coughing my brains out tends to leave me a little lightheaded, too. bleah.
see the end of the turn for the exciting resolution of this combat.

Give in to the hunger, it is time to feast.
(2) om nom. you begin eating, but you don't get any closer to full, nor to the carts.

Eviscerate one of these goblingnomes very messily in an attempt to scare the rest and send entrails flying all over the place.  Maybe that'll make them give up.
(3) You start stomping and tearing at the little guys. They start avoiding your specific location.

Start crushing the creatures with my tentacles in a dance while using the rings of dance and smoke.
(3) the dance is slowing down. you emit a tiny puff of grey mist.

Continue to fight off the beasts as last turn, but also find better footing so I won't trip over myself
(1) welp. You trip right off the cart. Embarrassing.

"Fuck's sake, you little shits, get out of the way!"

I legitimately thought that I'd already posted this for some reason, my bad.

Keep fighting, primarily trying to clear the little fuckers enough that I can grab my good knives.

(1) THOSE LITTLE BASTARDS ARE ABSCONDING WITH YOUR GOOD KNIVES!


Looks like the little fellas have had their fill of dying and looting. You aren't sure which they are more full of, though, as they all begin scurrying off carrying varying amounts of your possessions with them. You see one of the wagon wheels being carted away by half a dozen of the little bastards. Well, you have a feeling that the emainder of this trip is going to be a bit harder, without those supplies.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 26, 2018, 10:49:30 am
((Good news, no body died, bad news We all suck))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 26, 2018, 10:53:19 am
((At least I can keep my magical jewellery. I suggest we burn the village down.))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 26, 2018, 10:58:42 am
((At least I can keep my magical jewellery. I suggest we burn the village down.))
((I agree)
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 26, 2018, 11:01:39 am
((I can try riding Freddy and use my fire ring to burn stuff while the dragon uses his fire breath. Meanwhile, Gak and Vladen could sneak in and try to recover our resources in the chaos.))
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 26, 2018, 11:46:23 am
((Ok...what about me?))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 26, 2018, 12:17:07 pm
Go get MY WHEEL back.  Burn some of the other ones for being friends with the ones who stole my wheel.

((Is there a bonus for a dragon attacking something that stole from it?))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 26, 2018, 12:47:07 pm
((Ok...what about me?))
((Could you try to make some alchemical potion to grant me some kind of resistance to fire?))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 26, 2018, 12:58:05 pm
((Also, Random, Freddie doesn't like you.  Riding him isn't going to happen.  You want to fix a cart.))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 26, 2018, 01:20:08 pm
((When did that happen?))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 26, 2018, 01:26:59 pm
((Bad cha roll early on.  It's not 'you're an enemy', but more like 'you're a cat's human, who the cat doesn't like to be petted by.'))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 26, 2018, 03:16:58 pm
Head into the village, Work to retrieve the wheel by tooth and blade, murder and slay.
((Also good to have our local dark lord Ozark back))
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 26, 2018, 03:41:58 pm
"Those are MINE YOU AVARICIOUS LITTLE FUCKS"

Don't let them get away! Use my dagger of Spider Summon to drown them in a tide of spiders so I can get my damn daggers back!
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 26, 2018, 04:50:04 pm
Rex just tries to repair the carts.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 28, 2018, 08:30:21 pm
Go get MY WHEEL back.  Burn some of the other ones for being friends with the ones who stole my wheel.

((Is there a bonus for a dragon attacking something that stole from it?))
((nope, not really)) (2) you snatch up your wheel as the beings all scatter into crevices and hidey holes. you burn the area, but can't be sure if you got any of them.

Head into the village, Work to retrieve the wheel by tooth and blade, murder and slay.
((Also good to have our local dark lord Ozark back))
(6) You manage to trap a group of the creatures in a little box canyon (quite possibly actually made of metal boxes). When you are finished devouring them, your hunger levels have disappeared, and you have a nice pile of loot from one of the wagons at your feet. Looks like valuable stuff, though worthless in terms of adventuring gear.

"Those are MINE YOU AVARICIOUS LITTLE FUCKS"

Don't let them get away! Use my dagger of Spider Summon to drown them in a tide of spiders so I can get my damn daggers back!
(1) you summon one fat little spider. It sits on your head and belches a greasy green fluid, which sizzles on contact with your head.

Rex just tries to repair the carts.
(5) you get the wheels back on and in working condition (with the possible exception of Freddie's wheel. Might want to bribe him for it). You also go and check on Vladen's cart and discover that it is out of juice. Fortunately, you find a spare juicebox  and hook it up, disposing of the original. So you guys have three functional carts again.


You have three functional carts again, but are low on supplies. Food might be tight for the rest of the trip, but there are enough goblin corpses for fredie and Rex to eat to keep them going for a while. Kongor is a non-meat eater, so he's stuck with the supplies on hand unless you luck into another plant-zone. Water is in good supply. The biggest issues are that you are quite low on cart repair supplies and your trade goods are down to about a fifth your starting lot - and you haven't traded a thing yet.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 28, 2018, 08:59:50 pm
((Why do we even need trade goods when we can just raid any village we find?))

"Well, at least we have free food now!"
I'm hungry so I eat some of the bodies. Gather corpses to eat and share with the dragon. Bribe with roasted humanoid snacks to get the wheel Freddy has.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 29, 2018, 02:50:41 am
(Fighting means rolling more dice and risking damage.  But that is an option.)
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 29, 2018, 08:59:07 am
((Ok...what about me?))
((Could you try to make some alchemical potion to grant me some kind of resistance to fire?))

((I might have the ingredients but I'm not an alchemist))
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 29, 2018, 09:02:21 am
help with any repairs that still needs done, and attempt to make a fire resistance potion for Rex
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 29, 2018, 09:47:44 am
((Ok...what about me?))
((Could you try to make some alchemical potion to grant me some kind of resistance to fire?))

((I might have the ingredients but I'm not an alchemist))
((I thought that you could use your herb knowledge to make some sort of herb mixture that would grant special effects from the herbs. Potions are almost always made of herbs.))
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 29, 2018, 09:49:11 am
((Ok...what about me?))
((Could you try to make some alchemical potion to grant me some kind of resistance to fire?))

((I might have the ingredients but I'm not an alchemist))
((I thought that you could use your herb knowledge to make some sort of herb mixture that would grant special effects from the herbs. Potions are almost always made of herbs.))

((Yeah I figured you'd say that, that's why I posted the action anyway))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 29, 2018, 09:51:31 am
If the group isn't going anywhere, it's time for a nap.  That flying and fighting was tiring.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 29, 2018, 12:42:26 pm
Explore around for stuff before packing everything onto the cart
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on January 30, 2018, 09:01:31 am
Check the bottom of the turn for the next event.

((Why do we even need trade goods when we can just raid any village we find?))

"Well, at least we have free food now!"
I'm hungry so I eat some of the bodies. Gather corpses to eat and share with the dragon. Bribe with roasted humanoid snacks to get the wheel Freddy has.
Unless Dev objects, I'll say you get the wheel, and are full.

help with any repairs that still needs done, and attempt to make a fire resistance potion for Rex
(hidden) You make a salve of some kind. THe carts are basically as functional as they are going to get now.

If the group isn't going anywhere, it's time for a nap.  That flying and fighting was tiring.
Alright. you sleep and are fully rested.

Explore around for stuff before packing everything onto the cart
(3) you find scrap, mostly. I mean, there's not much here. You do locate an entrance to a possible goblinoid den. It's a little small for you though.


You are all rested, fed, and watered by the time you discover that you are surrounded by a rather larger, rather more menacing group than the goblinoids. They are armed. They are pointing their weapons in your direction. Some of their weapons are definitely not melee weapons, and some of them are definitely not mundane. In other words, this looks like a serious group of bad dudes. They wear a mismatch of outfits, with a few matching bits: an arm band, a helmet, and a sash, so they are clearly a unified group - like, some kind of military.

Once your attention is secured, a group of three (a medium sized creature followed by two that are larger than Freddie and Rex put together) step forward into an open area between yourself and one side of the group. "You are hereby taken into custody by the Municipal Guard of Xankan BridgePort. Kindly hand over your weapons, and bind your beast, and we will escort you to your quarters until your hearing is held."

Notes:
Freddie senses a strong hum of power from several directions.
Vladen's hunger does not activate.
Gak's already pissed off that he lost his two best knives, and you all know it, because he won't shut up about it.
Rex and Kongor are both reasonably certain that this little army outclasses your group by a wide margin.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on January 30, 2018, 09:51:06 am
(to the rest of this group I'm in) Anyone have any ideas?

(to the apparent leading officer) What are we being charged with that you decide to arrest us?
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 30, 2018, 09:52:08 am
Freddie stands up, sniffs the air, and tries to size up the best way to fight the big ones.  Freddie will sniff the newcomers if they come close, but not let them touch him.  If binding is done, let it happen if treats are presented and the party does it but not the newcomers.  Growl if the bindings include his mouth.  If the octopus does it, press against him so that the octopus finds it uncomfortable.  Freddie's too happy now to remember the not-shiny wheel, so it being gone is no big deal.

Oh, and if fighting breaks out, fight back, and if everyone runs away, run away too, but pick up the slowest party member.  Unless it's the octopus.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on January 30, 2018, 10:08:10 am
"Excuse me?! Do you know who are you talking with?! Unless you want to start a war you are going to respect our diplomatic immunity, because I am a king and these merchants are under my protection! You will not take our weapons and instead will guide us to your leader! We were raided by thieves just seconds ago and you dare treat us as common criminals?! Have you even noticed the bodies and damaged carts?!"
Use charm noble ring on the leader of this group. Nobles are leaders, right? Convince them we are just pacific merchants who are here to trade goods.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 30, 2018, 10:51:24 am
Vladen mutters quietly to those with him
"Be ready in case we need to make a run for it."
Title: Re: Omega Legion: End of an Era
Post by: Imic on January 30, 2018, 10:56:54 am
(((((((((((What is this game? I've looked at it occasionally, but I don't really know what it is or how it works.))))))))))))))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on January 30, 2018, 11:12:47 am
((An RP game, basic RTD rules. I have a feeling others can explain better than I can.))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on January 30, 2018, 11:20:09 am
((Check the main thread linked in the first post.  I believe newcomers join by asking Ozark, and you probably join in base.  Avoid taking -2s to stats in character creation, they lead to death.))

((Also, if shit goes down, don't forget about the emergency summon devices we were given.))
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on January 31, 2018, 02:21:59 pm
Sit back and continue plotting revenge against the goblinoid fuckers who took my knives. Name the spider Daryl.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on February 01, 2018, 09:18:13 am
Sit back and continue plotting revenge against the goblinoid fuckers who took my knives. Name the spider Daryl.

((I'll bet there's some way we can get the current opposing army to help deal with the goblinoids...just saying))
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on February 02, 2018, 07:01:40 pm
(to the rest of this group I'm in) Anyone have any ideas?

(to the apparent leading officer) What are we being charged with that you decide to arrest us?

"Assault on a patrol. Suspicion of murder. Suspicion of espionage."

Freddie stands up, sniffs the air, and tries to size up the best way to fight the big ones.  Freddie will sniff the newcomers if they come close, but not let them touch him.  If binding is done, let it happen if treats are presented and the party does it but not the newcomers.  Growl if the bindings include his mouth.  If the octopus does it, press against him so that the octopus finds it uncomfortable.  Freddie's too happy now to remember the not-shiny wheel, so it being gone is no big deal.

Oh, and if fighting breaks out, fight back, and if everyone runs away, run away too, but pick up the slowest party member.  Unless it's the octopus.

Freddie determines that the best way to fight those big guys is immediate, sudden, severe, all out physical violence. I'll assume your actions carry over to the next turn or two until the situation advances appropriately. Hmm, check the resolution of random's action to see if you think Freddie needs to do anything about that.

"Excuse me?! Do you know who are you talking with?! Unless you want to start a war you are going to respect our diplomatic immunity, because I am a king and these merchants are under my protection! You will not take our weapons and instead will guide us to your leader! We were raided by thieves just seconds ago and you dare treat us as common criminals?! Have you even noticed the bodies and damaged carts?!"
Use charm noble ring on the leader of this group. Nobles are leaders, right? Convince them we are just pacific merchants who are here to trade goods.
"We're totally peaceful, you little shit! See the bodies! That 's what happens to anyone who doesn't believe us!"

The spokesperson seems entirely unimpressed by your bluster, nor does she seem entirely charmed by your ring. Which now begins to glow and burn.

"The circumstances you describe will be taken into account in your hearing, as will your attempt at magical coercion. Another such attempt will result in fatality, I assure you. Please refrain from such acts, for your own good."

Sit back and continue plotting revenge against the goblinoid fuckers who took my knives. Name the spider Daryl.
(6) Well, good news is, you have somehow gotten an inherent knowledge of the exact location of your two sharp knives. you now also have a Gaes to recover those knives. Right now you are at 100/100. as this ticks down, your actions will be more and more determined by the "best" way to immediately retrieve those knives.

Sit back and continue plotting revenge against the goblinoid fuckers who took my knives. Name the spider Daryl.

((I'll bet there's some way we can get the current opposing army to help deal with the goblinoids...just saying))
Just sayin'

(((((((((((What is this game? I've looked at it occasionally, but I don't really know what it is or how it works.))))))))))))))
Basically, this is a fantasy knock off of Einsteinian Roullette: a mission based rtd with a complicated stat structure.
I originally made this to entertain some of the old E_R group while we waited for Piecewise to make new games. Welcome aboard.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 02, 2018, 07:33:34 pm
They're just talking.  Scratch my head on something hard nearby and chirrup if someone says my name.  Stare big-eyed at the newcomers when not distracted.  Listen for any command words.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 02, 2018, 08:03:00 pm
"The patrol assaulted us, they attempted to kill us and take our goods and we didn't even knew the planet was inhabited in the first place. Who would bother to spy on a dying world? What evidence do you have against us? We demand a lawyer from Omega!"
Request a lawyer from Omega to defend us. Do they even have evidence? We barely just arrived on the world and the only beings we interacted with were a bunch of murderous thieves.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on February 02, 2018, 11:31:45 pm
Vladen just sighs before asking
"What charges do we have? I fear what he says is correct in that we were attacked and tried to get back to our carts and retrieve waht was taken from us, acting more in self defense. Put bluntly we're basic foot soldiers and workers forced and conscripted into this and in my case been altered to against my will. We simply ask and request you let us continue on our journey so we may go to our home and rest. We've neither the time nor supplies to hold this off."
Try to appear as pleading, tired, and worn as possible
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on February 03, 2018, 06:15:10 am
(to the leading officer) Suspicion? That's it? Well...too bad you missed the goblinoid army that tried to steal literally everything from us AND kill us, and as far as I saw THEY were the ones who assaulted the patrol. Comprende?
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on February 03, 2018, 12:52:46 pm
They're just talking.  Scratch my head on something hard nearby and chirrup if someone says my name.  Stare big-eyed at the newcomers when not distracted.  Listen for any command words.
"The patrol assaulted us, they attempted to kill us and take our goods and we didn't even knew the planet was inhabited in the first place. Who would bother to spy on a dying world? What evidence do you have against us? We demand a lawyer from Omega!"
Request a lawyer from Omega to defend us. Do they even have evidence? We barely just arrived on the world and the only beings we interacted with were a bunch of murderous thieves.
Vladen just sighs before asking
"What charges do we have? I fear what he says is correct in that we were attacked and tried to get back to our carts and retrieve waht was taken from us, acting more in self defense. Put bluntly we're basic foot soldiers and workers forced and conscripted into this and in my case been altered to against my will. We simply ask and request you let us continue on our journey so we may go to our home and rest. We've neither the time nor supplies to hold this off."
Try to appear as pleading, tired, and worn as possible
(to the leading officer) Suspicion? That's it? Well...too bad you missed the goblinoid army that tried to steal literally everything from us AND kill us, and as far as I saw THEY were the ones who assaulted the patrol. Comprende?

"I am not your judge, nor your executioner. I am the arresting officer. My job is to bring you in, not to hear your case, nor to offer counter arguments. Please comply with the orders I have given, and let's be on. Legal counsel will be arranged."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 03, 2018, 12:57:39 pm
"Well, then I want to see proof of that! What if you are just another group of raiders lying to us? We need proof that this is actually legal!"
Are they even actual cops? Where are their identifications, uniforms, badges, etc. I need to confirm that they aren't lying to us.

((OOC: I think we might need to fight. The geas of both Vladen and Gak force us to refuse being arrested and continue with the mission.))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 03, 2018, 01:16:16 pm
(I don't know if that assumption is true.  It might be true, but the hunger hasn't listed that these people need to be killed.)
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on February 03, 2018, 03:15:09 pm
((Dev, you might need to link that Chris Rock video))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 03, 2018, 05:32:00 pm
http://www.youtube.com/watch?v=uj0mtxXEGE8
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 03, 2018, 06:33:02 pm
((Cn we all just ride Freddy and flee? He can fly and these guys probably can't. Can he carry everyone?))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on February 03, 2018, 07:01:38 pm
"Look, we really don't have the time...and in a way, the ability. Blame it on magic..A gease that forces me onwards."
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 03, 2018, 07:10:16 pm
((Nope.  I'm pretty sure he can carry any one of you, with the possible exception of the octopus king (he's bigger than most of you.), but not everyone.  Maybe after another mission or two.))

((I'd recommend either fighting, summoning, or surrendering, and whatever you choose, don't half-ass it.))
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on February 03, 2018, 07:48:30 pm
"A geas? For the knives? Awesome, now I'll never lose them! This is the best curse I've ever had cast on me!"

Ignore the police and go start trekking off in the direction my knives are in. If they try to detain me, politely* explain** to them that I'm merely attempting to retrieve my rightful property. Chat with Daryl.

*extremely rudely
**talk down to
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 03, 2018, 07:55:07 pm
((Vladen should at least attemp to explain that he is under a geas that forces him to follow orders and finish the mission.))
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on February 04, 2018, 02:34:03 am
Mini Update:

Rex's charm ring explodes, severing his tentacle and rendering the stub useless.

Xan bounces off a shield wall. two metal staffs pin him ot the ground, from where he begins to loudly insult his captures and belittle the justice process.

Tension in the opposing force rises. I remind you, there are a lot of them. I also remind you guys: don't assume anything about the enemy - ask your local neighborhood semi-friendly GM. (such as whether they have flying units).

Vladen's Geas remains silent. Spaz, don't take anyone's word about the Geas except mine. If you re unsure, ask.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 04, 2018, 05:50:51 am
Wait, I didn't use my charm ring. It was my best one  :( .
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on February 04, 2018, 06:38:01 am
Wait, I didn't use my charm ring. It was my best one  :( .

The spokesperson seems entirely unimpressed by your bluster, nor does she seem entirely charmed by your ring. Which now begins to glow and burn.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 04, 2018, 06:42:59 am
That was the past turn. I didn't use it on this one exactly because of the warning.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on February 04, 2018, 06:47:18 am
Hmm, I guess it will have to remain a mystery as to why the ring exploded then. Unless ...
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 04, 2018, 01:05:38 pm
(Police might have blown it up, it may have just taken a while to occur.  But I wouldn't worry about that too much, you should be able to replace it once we're back to Omega Base.)
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 04, 2018, 01:30:15 pm
(I also got a limb blown up and I'm probably bleeding and in horrible pain.)

Was there a constitution roll for the explosion? Am I currently on shock, unconscious, bleeding to death, enraged, etc?
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 04, 2018, 02:05:12 pm
(Probably.  Not all rolls are shown.  I expect you aren't bleeding to death, though, due to being an octopus whose vascular systems have no issue with the loss of an arm.)
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on February 04, 2018, 02:28:28 pm
"Hey coppers, what am I specifically being detained for? My good looks?"

Resort to snark in an attempt to get out of custody.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 04, 2018, 02:54:10 pm
Scratch myself until something interesting happens.

((https://www.popehat.com/2014/01/15/the-privilege-to-shut-up/))

((And seriously, I think the options are to fight or to submit to arrest.  Please choose one.))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on February 04, 2018, 06:23:46 pm
Mini Update:

Rex's charm ring explodes, severing his tentacle and rendering the stub useless.

Xan bounces off a shield wall. two metal staffs pin him ot the ground, from where he begins to loudly insult his captures and belittle the justice process.

Tension in the opposing force rises. I remind you, there are a lot of them. I also remind you guys: don't assume anything about the enemy - ask your local neighborhood semi-friendly GM. (such as whether they have flying units).

Vladen's Geas remains silent. Spaz, don't take anyone's word about the Geas except mine. If you re unsure, ask.
(Alright, Iwas already kinda trying to use it as an excuse to get away)
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 04, 2018, 06:53:25 pm
((I pick fight. we're probably going to break from jail if they capture us. It's either fighting later without our weapons or fighting now.))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 04, 2018, 08:48:41 pm
((I doubt they can actually disarm Freddie, fwiw.  But post orders to do such and I'll follow behind.  Also, we may not have to escape, and if we do have to escape, it might not be up against an arrest team that's already ambushed us.  IE, we might not have to face their very best.))
Title: Re: Omega Legion: End of an Era
Post by: spazyak on February 04, 2018, 08:59:33 pm
((I could probably just go berserk later and try to eat them))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 04, 2018, 09:06:45 pm
((But I bet a prison is waaay more secure and harder to escape. They would have a lot of guards there and it would be close to the enemy lands, so if we defeat any guards, we should expect reinforcements after the notice of a prison break reaches the army. It would end just like we are now, but we would have less chances to escape because prison.))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 04, 2018, 09:13:42 pm
((Dunno.  Freddie got imprisoned once already and got out from that.  And there might be more guards, but I'd bet they'll be less dangerous than this arrest team.  They might even let us out on bail.  All I do know is that the cops don't care what we have to say, they're taking us in, but sooner or later there will be someone who does.  I'm also inclined to think they don't just want to kill us all, as they haven't tried to do so yet.))
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 04, 2018, 09:24:16 pm
((Well, they did blew my armup. Maybe they just don't care what happens to us and they would just kill us if they want.))
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 04, 2018, 09:32:39 pm
((Given that they're mad likely because Freddie set them on fire, I really don't think they're particularly malicious.

And you're an octopus.  It'll grow back.

Besides, you have the opportunity to do what you want without us chiming in.  Nobody will stop you from trying to fight, and Freddie will follow your lead.  I do think surrender would be a better option, though, followed by using those summon boxes, and fighting the worst option.))
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on February 05, 2018, 01:45:06 am
analyse the opposing army and note key info: possible strengths/weaknesses, weaponry, mobility, etc.
Title: Re: Omega Legion: Total Party Kill Immanent
Post by: Ozarck on February 05, 2018, 07:46:19 am
"Hey coppers, what am I specifically being detained for? My good looks?"

Resort to snark in an attempt to get out of custody.
"You lot set a good friend of mine on fire. Me? I'm just waiting for the boss to give the word. I'll enjoy this, for sure."

analyse the opposing army and note key info: possible strengths/weaknesses, weaponry, mobility, etc.

Strengths: there are a lot of them. Several of them are very large - even bigger than Freddie and Rex. THey have weapons and armor, and they seem in good repair. There are some who are definitely using magic of some kind or another. You can't tell how strong their magic is. But Rex's ring did just explode after that officer told him not to use magic against them, so maybe they have an ability to counteract magical items. They have something like cannons in the background, and at least one thing that looks suspiciously like , and yet somehow not quite exactly like, a trebuchet. (6) Oh. Yes, they also have flying units. a whole squad, circling the area discretely, at enugh of a distance not to be immediately obvious, but close enough to act should things happen.

Also, they did manage to catch your entire group unaware.. That's something, considering the size of the group.

Weaknesses. Well, going by their outfits, they seem more like a citizen militia than a regular army. maybe discipline is lacking. Perhaps they don't work super well as a group. They also seem to have an unusual amount of patience with belligerence. Perhaps they think you'll come along peacefully, and will let their guard down, assuming all has been resolved. [hidden] You bet they are also rather susceptiblke to light magic, since pretty much everything else you've encountered in this dark world has been.

All in all, you think Freddie might be able to escape, maybe carrying one of you with him. But the rest of you are probably screwed if it comes to that.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 05, 2018, 08:01:59 am
Are they even actual cops? Where are their identifications, uniforms, badges, etc. I need to confirm that they aren't lying to us.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 05, 2018, 12:34:57 pm
((Yeah, I think surrender is a good idea.))
Title: Re: Omega Legion: End of an Era
Post by: Xantalos on February 05, 2018, 01:54:18 pm
”Hey, do I look like the kind of guy to set things on fire? Don’t answer that question, it’s no. I just want my knives, man. Gotta go get them. I’m on a quest. You like quests, right? Lemme go on my quest.”

Continue the babble.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on February 05, 2018, 04:30:53 pm
Vlad just sighs and steps back a bit
"You all talk, or fight it out, I'll just make sure no one dies."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 05, 2018, 05:20:14 pm
"You are doing a poor job at that, Heir! I have no arm!"
Freak out about blown up arm.
Title: Re: Omega Legion: End of an Era
Post by: Devastator on February 05, 2018, 06:04:40 pm
Sit down and chew on the tip of my tail a bit while watching the show.  As before, follow around if they take the companions anywhere, but don't attack unless it looks like one of them was killed.  Growl if they want to bind me, but walking or flying is okay.
Title: Re: Omega Legion: End of an Era
Post by: spazyak on February 05, 2018, 06:38:00 pm
See if Icando anything for the injured limb
"Alright, if we can refrain from exploding any mord limbs, that would be nice."
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on February 06, 2018, 02:31:59 am
(to the leading officer) Fine I'll be willing to cooperate if you don't do anything else stupid like what you just did to Rex's arm even though he quit using that ring. However, I'm not going anywhere without the group, and I'd prefer to keep my weapons, just in case the goblinoids come back.
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on February 06, 2018, 08:26:27 am
Are they even actual cops? Where are their identifications, uniforms, badges, etc. I need to confirm that they aren't lying to us.
I believe I answered this when they first showed up.

”Hey, do I look like the kind of guy to set things on fire? Don’t answer that question, it’s no. I just want my knives, man. Gotta go get them. I’m on a quest. You like quests, right? Lemme go on my quest.”

Continue the babble.
What's interesting here is that your knives are coming to you. it's like some weird wish fulfillment or something. You don't remember encountering a genie recently though. Anything's possible in this place, though.

"We'd like to hear more about this quest of yours. but, not here. At headquarters. During your hearing. Please co-operate. We cannot wait forever for you to make up your minds."

"You are doing a poor job at that, Heir! I have no arm!"
Freak out about blown up arm.
I'm gonna have to start rolling as to how these guys take your outbursts. Ah well, at least this one is targeted at your own party, so your -2 charisma won't be immediately fatal.

Sit down and chew on the tip of my tail a bit while watching the show.  As before, follow around if they take the companions anywhere, but don't attack unless it looks like one of them was killed.  Growl if they want to bind me, but walking or flying is okay.
You nibble on your tail. It tastes a little dusty. Some of the surrounding guards shift a bit, looking at you in curiousity. You can tell that at least a couple of them want to approach, but for some reason they are all maintaining a very specific distance from yourself and the rest of the group. For whatever reason,the Octopus has stopped yelling at the woman who seems to be the boss here, and has started yelling at your ghoul. The metal doll is still lying on the ground yammering at the guards that have him pinned under their staffs. Wanna make a show of support for him? Or maybe go sit on the annoying King? or ... well, you're well fed at the moment, so eating is out.

See if Icando anything for the injured limb
"Alright, if we can refrain from exploding any mord limbs, that would be nice."
(6) you pick up the severed part, place it against Rex's stump, and will it back to life. It immediately begins beating him about the head. Looks like a resounding success.

(to the leading officer) Fine I'll be willing to cooperate if you don't do anything else stupid like what you just did to Rex's arm even though he quit using that ring. However, I'm not going anywhere without the group, and I'd prefer to keep my weapons, just in case the goblinoids come back.
"While in our custody, it would be a matter of honor and justice for us to prevent harm to fall on you, from any external source. You will be safe with us. If you are willing to cooperate, please place your weapons here, then place these bindings on your winged beast. We don't fancy being set on fire again. And then lead it forward. I do hope the rest of your party complies as well. I have no reason to split you up yet."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 06, 2018, 08:32:54 am
Sit on the octopus.  He's too low-ranking to cause all this fuss.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 06, 2018, 09:03:13 am
(to the leading officer)Very well, but I'll have to wait for the rest of the group to agree before I follow through with your request myself, if that's not too much to ask of course.

Also I apologize for the octopus being so angry. He is royalty though, so you can't exactly do much to him without being faced with resistance,
 if you know what I mean...

Begin the mentioned vote with the rest of the group
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 06, 2018, 12:19:24 pm
"HAVE YOU NOT NOTICED THAT MY ARM IS ATTACKING ME!?"
Freak out about murderous arm. Try to regain control of limb.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 06, 2018, 12:52:12 pm
"HAVE YOU NOT NOTICED THAT MY ARM IS ATTACKING ME!?"
Freak out about murderous arm. Try to regain control of limb.
Vladen chuckles before speaking
"Why are you hitting yourself? Stop hitting yourself."
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 06, 2018, 12:58:25 pm
"Leave the jokes to the Jester, Heir! This is serious!"
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 06, 2018, 01:01:14 pm
"Well, it doesn't seem to be rotting and you aren't dying, if we get back to Omega we can see about getting it reattatched."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 06, 2018, 04:15:23 pm
Gak, Geased Gib Golem

"Do you fuckers not know anything about captivity? If I thought I could get away, I'd be trying. The fact that I'm not is downright gracious for someone of my temperament and also tacit acknowledgement that it's not worth it to try to fuck around and resist. Now let me go, I gotta find my knives."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 06, 2018, 09:59:29 pm
Everyone check Xan's turn, as you should be aware of what happens there. also, you guys have [two turns] left to comply or fight. Or shit's getting ugly.

Sit on the octopus.  He's too low-ranking to cause all this fuss.
Squash. You exchange the tip of your tail for Rex's rogue limb. It squirms and wriggles.

(to the leading officer)Very well, but I'll have to wait for the rest of the group to agree before I follow through with your request myself, if that's not too much to ask of course.

Also I apologize for the octopus being so angry. He is royalty though, so you can't exactly do much to him without being faced with resistance,
 if you know what I mean...

Begin the mentioned vote with the rest of the group

(4) "I appreciate your cooperation. Time is running short, however. You have [three rounds] to fully comply. any who do not within that time will be taken by force." (Hey, you bought the team three rounds. neato.)

"HAVE YOU NOT NOTICED THAT MY ARM IS ATTACKING ME!?"
Freak out about murderous arm. Try to regain control of limb.
You freak out. You get sat on. The murderous limb stops hitting you, on account of being unable to properly reach you, on account of being occupied by a dragon.

"I say we kill the Octopus as an example to the others. Heck, from the looks of it, they'd be better off without that one anyway. Even if they somehow manage to get thrugh the hearing without shooting themselves in the feet."

"Taken under advisement."

Gak, Geased Gib Golem

"Do you fuckers not know anything about captivity? If I thought I could get away, I'd be trying. The fact that I'm not is downright gracious for someone of my temperament and also tacit acknowledgement that it's not worth it to try to fuck around and resist. Now let me go, I gotta find my knives."
(1) Well, your knives show up, accompanied by a whole mass of the goblinoids. This manages to distract about a fourth of the army, for about a fourth of a minute. There are bright flashes, a very loud sonic boom, and the smell of raspberries. And then the goblinoids are gone again. Your knives remain, however. After a minute or two, they find their way into the custody of the army.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 06, 2018, 10:08:33 pm
"Hey awesome, my knives! Well, that was easy. Gimme them please. See, I even said please, I never do that."

Continue to be cooperative in hopes of getting my knives back.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 06, 2018, 10:10:27 pm
"What are those creatures anyways? Why do they so rabidly and with out any consideration rush for their safety to get at our stuff?"
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 07, 2018, 09:06:50 am
Ok so far that's two in favor of cooperation, and the octopus seems to have lost any sanity so I'm restricting his vote until he calms down, and I'm not sure if the dragon is capable of speaking.

Gently place the two ended morningstar on the ground
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 07, 2018, 10:18:02 am
"Hey awesome, my knives! Well, that was easy. Gimme them please. See, I even said please, I never do that."

Continue to be cooperative in hopes of getting my knives back.
(5) Hahaha. A guy actually brings your knives over, asks you to describe them, sight unseen, and is satisfied with your lurid and detailed description - though he's a little disturbed by your more romantic notions regarding the blades. Anyway, he returns the knives to the lock up, but gives you a chit for them. ... He also asks you to hand over the other knives. Specifically, the blade of bright judgement and the Dagger of Illuminating Murder. He ignores the spider knife (and the spider on your head (yup, still there), the knife of whiny old folk, and the coffee stirrer. Oh, and the party trick knife. In a stroke of inspiration, one of his fellows offers you some ... 'reading material' to keep your mind occupied while your knives are away.

"What are those creatures anyways? Why do they so rabidly and with out any consideration rush for their safety to get at our stuff?"
"Scavengers. Thieves. Packrats. They don't think like you and I. They don't seem to have much of a sense of individual identity or mortality either. But I doubt they were after your stuff in particular. They were probably attracted by the crowd. One of the several reasons we don't want to linger here anymore. Care to hand over your weapon? Your traveling companions seem willing enough to exchange theirs for our pledge."

Ok so far that's two in favor of cooperation, and the octopus seems to have lost any sanity so I'm restricting his vote until he calms down, and I'm not sure if the dragon is capable of speaking.

Gently place the two ended morningstar on the ground

yo place your weapon on the ground and stand back. someone runs over from the side and carries it off. Someone else hands you a chit. Now I get to roll to see if they care about your gauntlets, you sneaky fella, you. (5) They don't insist on taking the gauntlets.

Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 07, 2018, 12:19:31 pm
"You forgot his enchanted gauntlets."
They blew my arm for a ring. At least propely take everyone's weapons.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 08, 2018, 08:03:47 am
"Listen you dense goatfucking generic authority figures, you've already got the Dagger of Illuminating Murder - she was one of the three those gobbo shites stole and which you folks just now recovered. I'll let you have Elektra on the condition that you treat her well and get her back to me as soon as possible, and realize that I will literally cross universes for these babies because they are the only things I'm psychologically capable of feeling love for. So don't fuck them up.

And yeah if you've got some super taboo porn or something I'll take it, it'll be useful for various purposes."

Yeah sure, you can have Elektra (Bright Judgement) for now, just be nice. Accept gross porn if they have it and begin plotting how to use it to disconcert my teammates.

Oh, I named all the knives by the way.


Spoiler: Gak's Lovely Ladies (click to show/hide)
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on February 08, 2018, 08:45:31 am
"You forgot his enchanted gauntlets."
They blew my arm for a ring. At least propely take everyone's weapons.

Shhhh! They aren't weapons! Gauntlets are technically armor. Besides, it's not their fault that your ring exploded if it just malfunctioned, and I already restricted your say in this matter until you calm down. Don't make me tie you to Freddie.
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 08, 2018, 11:32:07 am
"You, giving me orders? I'm royality and you are just an ape! You don't make the rules here! You want to tie me to the Dragon? I dare you try! I'll break your useless bones, peasant!"
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 08, 2018, 11:59:19 am
"Shut up, let's just go. Maybe we can call over a represenative or something...or the geas can guide me."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 08, 2018, 04:51:46 pm
Adjust my sits so I'm squishing the noisy bit.  Does the tentacle taste good?
Title: Re: Omega Legion: End of an Era
Post by: randomgenericusername on February 08, 2018, 05:34:52 pm
"I was okay with surrendering until this primate dared to threaten me, Heir! I guess trying to contact a representative is a good idea too."
Also avoid being bitten by dragon, if I can.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 08, 2018, 08:25:01 pm
"Alight, we surrender to go peacefully so long as we can contact those we work for and ask for a represantive and that we are unharmed."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 09, 2018, 08:51:27 am
"You forgot his enchanted gauntlets."
They blew my arm for a ring. At least propely take everyone's weapons.
(2)You get about halfway through this sentence before Freddie squashes your mouth, ending your tirade with a "hurk!"

"Listen you dense goatfucking generic authority figures, you've already got the Dagger of Illuminating Murder - she was one of the three those gobbo shites stole and which you folks just now recovered. I'll let you have Elektra on the condition that you treat her well and get her back to me as soon as possible, and realize that I will literally cross universes for these babies because they are the only things I'm psychologically capable of feeling love for. So don't fuck them up.

And yeah if you've got some super taboo porn or something I'll take it, it'll be useful for various purposes."

Yeah sure, you can have Elektra (Bright Judgement) for now, just be nice. Accept gross porn if they have it and begin plotting how to use it to disconcert my teammates.

Oh, I named all the knives by the way.


Spoiler: Gak's Lovely Ladies (click to show/hide)
The deal is done. Hmm. (1) well, the porn you are supplied with is just ... disappointingly pedestrian. Well, there are still ways ...

Adjust my sits so I'm squishing the noisy bit.  Does the tentacle taste good?
It does taste good. But something about it is off. The other tentacles smell more lively, really.

"I was okay with surrendering until this primate dared to threaten me, Heir! I guess trying to contact a representative is a good idea too."
Also avoid being bitten by dragon, if I can.
I mean, he's sitting right on top of you. But yeah, I'll make any attempts to bite you into an opposed roll.

"Alight, we surrender to go peacefully so long as we can contact those we work for and ask for a represantive and that we are unharmed."
I'm gonna go ahead and forget that this wasn't bolded. So basically everyone but his majesty has agreed to go along peacefully. So, now comes the matter of binding your beast.

...

Also, I remind you that Freddie has command words that you can use to get specific responses from him. Like a well trained dog would have, or better. maybe like a low intelligence infantryman.

Now, we all know how well Freddie listens to Rex, but he seems cordial enough with the rest of you.
Title: Re: Omega Legion: End of an Era
Post by: SuperDino85 on February 09, 2018, 10:02:05 am
"You, giving me orders? I'm royality and you are just an ape! You don't make the rules here! You want to tie me to the Dragon? I dare you try! I'll break your useless bones, peasant!"

Perhaps you misunderstood the situation, but YOUR ROYALTY CLEARLY DOESN'T WORK HERE!! If you DARE resist, I'll rip off a few of your tentacles and use them as dragon treats and then I'll give the army a perfect opportunity to deal with what remains of you!!

Order the dragon to hold still for a moment, and then bind him and the octopus, since the octopus literally lost his sanity. Glare menacingly at the octopus in the process. I might need help with the binding.
Any volunteers?
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 09, 2018, 10:22:35 am
Quote
but his majesty has agreed to go along peacefully
((I did agree and you missed it.))

Quote
and then bind him and the octopus
((Why the hell are you doing this? You know I had already agreed to surrender and now you're trying to attack me.))
Say command word to tell Freddy to get off me then use my high physical stats and huge octopus strenght to break the monkey arms. If Freddy refuses, push him off me with my strenght into monkey. Do anything I can to avoid being bound and attack the monkey.
"That's it! This is now personal! I'll kill you!"

"Dragon, Rise!"
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 09, 2018, 11:55:02 am
(The word you want is "Rise")

Get off the octopus, but don't brook the octopus attacking me.  Binding wings and such is fine, but growl a bit if the party wants to bind my mouth.  They can, if they try to do so, but make it obvious Freddie doesn't like that.

If the lower-ranked octopus tries to kill a higher-ranking member, (The Gorilla), bite the octopus to let him know that the dragon, being top dog, doesn't approve of such actions.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 09, 2018, 12:08:20 pm
(The word you want is "Rise")
(Thanks! Post edited.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 10, 2018, 04:19:11 pm
Quote
but his majesty has agreed to go along peacefully
((I did agree and you missed it.))

Quote
and then bind him and the octopus
((Why the hell are you doing this? You know I had already agreed to surrender and now you're trying to attack me.))


Say command word to tell Freddy to get off me then use my high physical stats and huge octopus strenght to break the monkey arms. If Freddy refuses, push him off me with my strenght into monkey. Do anything I can to avoid being bound and attack the monkey.
"That's it! This is now personal! I'll kill you!"

"Dragon, Rise!"

((Don't worry your head off. It's part of a secret escape plan, if we need it. You'll be able to use your octopus body to your advantage and free yourself and the dragon, hence why I put you both together. Just don't blow it. If you still want to fight me after reading this, may I remind you that your dex and speed are dangerously inferior to mine. Understand?))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 10, 2018, 05:16:26 pm
((But since Rex doesn't know about the plan IC, he's going to kill Kongor. He is still stronger, bigger (Or at least same size) , sturdier and with high unarmed combat skill + a bunch of rings,.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 10, 2018, 06:34:21 pm
Begin an excessively dramatic and very loud reading of any porn scripts I find in the material, using really silly caraciture voices.

This may or may not be really distracting if such things are factored into the other actions this turn.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 10, 2018, 06:51:18 pm
Just sit back and go along with our captors
Title: Re: Omega Legion: End of an Era
Post by: Ozarck on February 11, 2018, 07:43:51 am
"You, giving me orders? I'm royality and you are just an ape! You don't make the rules here! You want to tie me to the Dragon? I dare you try! I'll break your useless bones, peasant!"

Perhaps you misunderstood the situation, but YOUR ROYALTY CLEARLY DOESN'T WORK HERE!! If you DARE resist, I'll rip off a few of your tentacles and use them as dragon treats and then I'll give the army a perfect opportunity to deal with what remains of you!!

Order the dragon to hold still for a moment, and then bind him and the octopus, since the octopus literally lost his sanity. Glare menacingly at the octopus in the process. I might need help with the binding.
Any volunteers?

Quote
but his majesty has agreed to go along peacefully
((I did agree and you missed it.))

Quote
and then bind him and the octopus
((Why the hell are you doing this? You know I had already agreed to surrender and now you're trying to attack me.))
Say command word to tell Freddy to get off me then use my high physical stats and huge octopus strenght to break the monkey arms. If Freddy refuses, push him off me with my strenght into monkey. Do anything I can to avoid being bound and attack the monkey.
"That's it! This is now personal! I'll kill you!"

"Dragon, Rise!"
(The word you want is "Rise")

Get off the octopus, but don't brook the octopus attacking me.  Binding wings and such is fine, but growl a bit if the party wants to bind my mouth.  They can, if they try to do so, but make it obvious Freddie doesn't like that.

If the lower-ranked octopus tries to kill a higher-ranking member, (The Gorilla), bite the octopus to let him know that the dragon, being top dog, doesn't approve of such actions.


Okay, what I am reading here is that The Gorilla is attempting to do the peaceful binding of the Dragon, who would accept this.
Meanwhile, the Gorilla is guarding against the Octopus and attempting intimidation.
In opposition, the Octopus is attempting an all out physical attack on the Gorilla. Against which the Dragon will join in on Gorilla's side in an attempt to force the Octopus into submission.
...
meanwhile, one of the Octopus' arms is still rogue. And there's the army.
Will roll, Gorilla V. Octopus: 2 v 6. Kongor's attempts at intimidation further enrage the already somewhat unhinged Rex.
Alright, now weight classes and strength come into play. Rex is something like a giant pacific octopus (https://www.nationalgeographic.com/animals/invertebrates/g/giant-pacific-octopus/) Stated size of Rex: three meters, or nine feet. Weight class: 22-110 Pounds. Abut the size of a small to medium sized child. But I've been playing him larger - say 400-500 pounds. (this would put him into the 20-25 ft armspan range)

Meanwhile, Kongor is stated to be An average (male) Gorilla (https://gorillasafarirwanda.net/gorilla-facts/the-height-and-size-of-a-gorilla/) This puts him between 300 and 425 lbs. Call it 375.

Strengthwise- I can find no reference to Octopodes being particularly strong in relation to other creatures. The only reference point in game is Terrance, who was more of a stealth character. That and Rex's previous combats, which have him facing off against a crocodile and against the kitchen staff at Omega, both with mixed results. Gorillas, on the other hand, are massively powerful.

Both have unarmed skill of +2
Rex has a spec in tentacle combat, while Kongor has grappling and animal rage.

Now, Freddie: Freddie's weight class is a bit higher than Kongor's, allowing him to sit on the octopus with near impunity (though perhaps the octopus could have thrown him, had he not voluntarily risen). Dragons are more known for massive size than for sheer strength, though. Hmm. Not sure if "Slayer of Big Things" Comes into play.

Speed: Freddie +2, Kongor 0, Rex -2 This is the order of actions and the order I'll post die rolls.


Resolution of the action:
Freddie rises and Rex immediately launches at Kongor. First action: Freddie attempts to bite Rex:
(2)v(5) but is avoided, as Rex has prepared for that eventuality.
Now Kongor (I am taking his threat as a statement of intent in this case) Attempts to rip Rex limb from limb, while Rex attempts to do likewise to Kongor.
(2) v (1)  and (3) v (4)Kongor swings wildly at Rex(the 2), but misses as Rex slams bodily into Kongor, staggering and pushing him back (the 3). However, this stuns Rex a little (the 1) and gives Kongor the opportunity to grapple Rex, which he does immediately(the 4). Now Rex rolls against his rogue limb: (1) which wraps itself around his head and squeezes.

Begin an excessively dramatic and very loud reading of any porn scripts I find in the material, using really silly caraciture voices.

This may or may not be really distracting if such things are factored into the other actions this turn.

Just sit back and go along with our captors
Meanwhile, these two join the circle of the army and watch the battle, catcalling and shuting 'helpful' advise and promises of 'rewards' to the victor.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 11, 2018, 07:53:41 am
Alright, squishy. Play time is over. I dare you to attempt to crush diamonds. Activate the necklace I'm wearing so my fur becomes diamond armor.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 11, 2018, 08:05:51 am
The ape seems to have this under control.  Don't interfere unless it's to prevent one of them from outright being killed.  Do so by physically seperating the two by lying down between them.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 11, 2018, 08:09:19 am
The ape seems to have this under control.  Don't interfere unless it's to prevent one of them from outright being killed.  Do so by physically seperating the two by lying down between them.

((Thx))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 11, 2018, 08:10:59 am
"If there is one thing I have learnt about gems in my world, is that diamonds are extremely fragile! Dumb monkey, you shouldn't be calling your attacks!"
Using extensive knowledge about jewellery and my strong tentacles (2 strenght), constrict and make pressure in specific spots of his limb and break his arm off with all of my tentacles. Diamond is only effective against scratching, cuts and stabs, and a hammer would instantly shatter it like a piece of glass. My tentacles can crush and club like a mace! Blunt force against a fragile gemstone will instantly shatter it!

((Actually, I'm pretty sure you can break any diamond with a normal hammer. They have poor toughness.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 11, 2018, 08:33:43 am
Kongor activates his necklace. His fur becomes "something like fibrous diamond."
Rex squeezes. (3) It's like squeezing a diamond porcupine. (2) Rex attempts to bend Kongor's arm, but can't get any leverage.


((Diamonds have "fair to good" toughness. But yes, they are not unbreakable, else we'd never get cut diamonds - the pretty gemstones everyone loves. Soemthing's gotta cut them to do that.))

The ape seems to have this under control.  Don't interfere unless it's to prevent one of them from outright being killed.  Do so by physically seperating the two by lying down between them.
A little late for that. They are wrapped around each other. OCtopodes have suckers on their tentacles, and Gorilla arms are just beastly. Gonna have to pry them apart with a jackhammer.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 11, 2018, 09:13:39 am
Stepmaway from the fighting and go to the captain
"So, what happened that we are being suspected of murder? So far we've just had a run i  with those scavengers. Perhaps those of us among our group who are more stable and less prone ti infighting can help find who could committed these murders and clear our names?"
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 11, 2018, 12:12:56 pm
"Attack the groin! Sweep the leg!"

Instruct them how to fight dirty.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 11, 2018, 01:26:25 pm
Crush harder, damnit. Keep bending the arm with my limbs while a single tentacle tries to rip his necklace off.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 11, 2018, 02:37:29 pm
You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly.
Quickly slam the octopus into the ground and squeeze, not hard enough to kill, but hard enough to end this rather pointless squabbling.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 11, 2018, 03:39:12 pm
Consider setting them on fire.  Don't set them on fire yet, I think the brands mean I shouldn't set them on fire.  But fire is, well, fire.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 11, 2018, 04:36:30 pm
You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly. Quickly slam the octopus into the ground, hard enough to knock him unconscious but not kill.
((You might want to try to get him to latch off you first, since Rex is currently wrapped around Kongor arms and the tentacles have suckers. "Gonna have to pry them apart with a jackhammer."))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 11, 2018, 04:48:18 pm
You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly. Quickly slam the octopus into the ground, hard enough to knock him unconscious but not kill.
((You might want to try to get him to latch off you first, since Rex is currently wrapped around Kongor arms and the tentacles have suckers. "Gonna have to pry them apart with a jackhammer."))

((I didn't specify how I'd slam the octopus. It's possible to do with the tentacles attached))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 11, 2018, 05:44:25 pm
You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly. Quickly slam the octopus into the ground, hard enough to knock him unconscious but not kill.
((You might want to try to get him to latch off you first, since Rex is currently wrapped around Kongor arms and the tentacles have suckers. "Gonna have to pry them apart with a jackhammer."))
((Doesn't mean I can't jump and rotate myself so you hit the ground first though))
((You would still hit the ground, something you probably don't want while being diamond...
Also Rex is very squishy and doesn't has any bones. He wouldn't be damaged a lot by blunt force.))
EDIT: They also have beaks which can give a nasty bite. Almost forgot about that.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 11, 2018, 05:50:25 pm
(Blunt force can cut off their circulatory systems, though, which will knock them out in short order.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 11, 2018, 07:52:52 pm
(Blunt force can cut off their circulatory systems, though, which will knock them out in short order.)

((I am rather shocked that your character is taking my character's side even though the octopus was better friends with the dragon. Or rather you aren't rooting for the octopus is what's kind of surprising. Also, since I will most likely land on top of the octopus, I'm not very worried about the diamond part, except for the fact that I could end up killing the octopus because I'm diamond, which would ruin my escape plan.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 11, 2018, 08:09:33 pm
((He says it's because of a single failed charisma roll, despite Rex's multiple attemps to make friends with Freddy.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 11, 2018, 08:29:05 pm
((Animal psychology, man, it isn't that he hates the octopus, more that he thinks the octopus should be in his place, the bottom of the pack.  If you beat the gorilla, you're obviously better than the gorilla and move up accordingly.

As for the octopus biology, it's mostly that I'd like racial choices to have meaning.  An octopus doesn't suffer crush injuries, and can take a lot of blunt damage for little effect, but if it's squeezed you can stop its heart.. which isn't immediately fatal nor does it carry long term negative effects for the octopus, (It's something they can do voluntarily for various reasons) but it can render it unconscious or kill it if squeezed for a long time.))

((And animal psychology.  If you're on the bottom and you give the high-ranking member treats, it's only seen as part of the natural order of things, not a way to increase in rank.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 12, 2018, 09:03:32 am
((A standard octopus actually has three hearts. I'll still slam him, but if he still won't give up, then I'll squeeze him.

Well...I actually want to end this quickly, so I'll edit my action))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 12, 2018, 09:08:28 am
((action edited))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 14, 2018, 08:32:08 am
Stepmaway from the fighting and go to the captain
"So, what happened that we are being suspected of murder? So far we've just had a run i  with those scavengers. Perhaps those of us among our group who are more stable and less prone ti infighting can help find who could committed these murders and clear our names?"
"I'm beginning to suspect that it was less a deliberate act of hostility, and more a random, insane act of madness. ... That's not an improvement for your case, by the way."
[hidden] "Oh, you set our greeting party on fire. From the reports, they had engaged in combat with a band of those goblinoids while coming out to investigate you. The army was mobilized because you are deemed both hostile and a potential threat to the safety and well-being of the citizens of our city. Looks like you are more a danger to yourselves. And innocent bystanders. Frankly, I'd like this resolved as soon as possible, to get you as far away from our home as possible. So, what is it you are doing here anyway?"

"Attack the groin! Sweep the leg!"

Instruct them how to fight dirty.
Well, only one of them has a groin or legs. looks like we'll be putting you in team Rex for the moment.

Crush harder, damnit. Keep bending the arm with my limbs while a single tentacle tries to rip his necklace off.
(6) well, you pull the necklace off him. Good news for you: his fur is no longer spiky little daggers of hardened, shiny material. Bad news for you: the effects transfer to your octoskin. Really bad news for you: you've convinced me that diamond is not super strong against blunt force trauma.

You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly.
Quickly slam the octopus into the ground and squeeze, not hard enough to kill, but hard enough to end this rather pointless squabbling.

This attack autosucceeds because it's really hard to miss the ground, and it's really hard to miss a target that is literally wrapped around your fist. (4) animal rage does not kick in here, and you execute a cold, calculated slam.

constitution roll for Rex: (5) All that blunt force trauma renders you unconscious. the necklace renders you immobile. You live to be a pain in the ass for another day. :P

Dex roll for Kongor: (6) you yank the Octopus off your arms. He takes a bit of fur with him, but you take a bit of tentacle with you. So now Rex is down to 5 1/2 tentacles, + 1 rogue tentacle. I also learned today that octotentacles can regrow, so, lucky Rex.

Kongor then marches quietly across the area, through the ranks of the Army, who part ways to let him pass, and up to one of the waiting armored carriages, chucks Rex inside, closes the door, nods to the guard, and walks back to the group.

Consider setting them on fire.  Don't set them on fire yet, I think the brands mean I shouldn't set them on fire.  But fire is, well, fire.
Charisma roll for Kongor: (5) you recognize Kongor as a Person, rather than as an Animal.



Alright. we done? Shall I transport you to The City and your trial?
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 14, 2018, 09:19:07 am
(to the leading officer)Now that that's out of the way I shall proceed with the bindings as agreed. Any questions?
Bind the dragon's wings, but leave the rest for the civilian militia to handle.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 14, 2018, 10:55:25 am
Comtinue to talk
"Well, first sorry if you were accidentaly set on fire, we were kinda trying to fight those same goblins, I suspect your party must've been the one making the loud booming we heard...secondly, as for what we are here for, we were sent to retrieve something and have been traveling through here after we had lost several of our carts in an attack. Not quite sure what we are here to retrieve but we have some magic thats supposed to tell us when we find it. If you wish I could try to get ahold of a propper represenative to sort this out so we can both get on our ways."
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 14, 2018, 02:40:17 pm
Wake up and attemp to regenerate limbs through sheer force of will. Plot to murder monkey as soon as possible.

((How do stats actually work? I had 2 in strenght and constitution and both did no damage to Kongor AND was defeated in a single hit by him. He has 1 strenght and 0 constitution.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 14, 2018, 03:23:35 pm
I'm clearly a cooperative individual! Look at how cooperative I'm beingivememyknivesplease
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 14, 2018, 03:33:10 pm
I'm clearly a cooperative individual! Look at how cooperative I'm beingivememyknivesplease
((Rex would help you with that if Kongor hadn't locked him up.

I'll admit I'm pretty salty that he seems to always get lucky with the dice and gets auto success while I always either get a bad roll or no roll, like in the last mission in which my character was separated from the rest and autokilled while everyone else did nothing and the mission was cancelled. Now I'm trying to continue with the mission and be friends with Freddy and rolls keep screwing me over everything. But I guess I'm just very, very unlucky.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 14, 2018, 04:38:23 pm
((My advice? Don't try to fight the bad luck - the dice will carry you where their whims decide. Instead embrace it - become your misfortune in both character and spirit. Let it guide you and wreak havoc on everything around you.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 14, 2018, 07:37:53 pm
Get bound up according to the rules from before.  Walking is okay too, even if it isn't as fun as flying.  Still cool stuff to look at.

((It looks like you took some hits from before, with your rogue tentacle and in the collision earlier.  You're right about that last mission being a bit of a fuckup, though.  And don't worry, Freddie doesn't hate you, if he sees you in trouble from someone outside the pack he'll certainly rush to your defence.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 14, 2018, 07:45:36 pm
((The worst thing was that when I tried to help everyone, my efforts ended with me dying. Then the whole mission died out because of lack of activity and if I had been alive and with everyone else I would have continued roleplaying to keep it alive. Also, because of multiple IC reasons, Rex is going to make multiple attemps to kill Kongor. That might be a problem later. You know, the peasant disobeyed and then humillated the king. Of course, unless Kongor insults Rex again, he's not going to try anything until he fully recovers now that he has calmed down.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 14, 2018, 08:06:31 pm
((Yeah, you'll probably want to be circumspect with that, especially since it now went from 'that middle-ranking gorilla' to 'my buddy Kongor.'  It'll change it from being just a scrap for position to some kind of rebellion, which means setting you on fire is okay.

Also, I figure all this animal psychology stuff will go away once I get some of Fred's mental stats above -2.  I figure Int or Cha would get rid of that.  Int would work because he'll be more capable of measuring situations and overriding his instincts.  Cha would work because he will be more capable of understanding relationships with his 9-year old brain.  Memory will be for learning more language and more complicated orders.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 15, 2018, 08:59:09 am
((The worst thing was that when I tried to help everyone, my efforts ended with me dying. Then the whole mission died out because of lack of activity and if I had been alive and with everyone else I would have continued roleplaying to keep it alive. Also, because of multiple IC reasons, Rex is going to make multiple attemps to kill Kongor. That might be a problem later. You know, the peasant disobeyed and then humillated the king. Of course, unless Kongor insults Rex again, he's not going to try anything until he fully recovers now that he has calmed down.))

((Hey at least you're still alive this time. If I wanted to kill you, I likely would have slammed you harder, and being merciful like that is actually out of character for me in these situations. Also if I remember correctly your royalty only works effectively on aquatic/semi-aquatic animals, which means land animals don't even know who you are let alone want to obey someone from an entirely different species.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 15, 2018, 01:18:41 pm
((He's still royality, though. He's just used to having everyone obey him.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 16, 2018, 06:30:38 am
((Yeah I can kind of sympathize actually))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 17, 2018, 05:13:12 am
Look at the bottom of the post for the situation.

(to the leading officer)Now that that's out of the way I shall proceed with the bindings as agreed. Any questions?
Bind the dragon's wings, but leave the rest for the civilian militia to handle.

I'm going to have you put a muzzle on him as well, because I don't want to dragthis capture out anymore. Freddie doesn't like the muzzle, but Dev has said he'll submit to it.

Wake up and attemp to regenerate limbs through sheer force of will. Plot to murder monkey as soon as possible.

((How do stats actually work? I had 2 in strenght and constitution and both did no damage to Kongor AND was defeated in a single hit by him. He has 1 strenght and 0 constitution.))
Stats modify the base material of the character race you begin with. a 0 is average for that race. If a pixie with +4 strength and a troll with -2 strength armwrestle, the troll will win, every time. That's why I laid out all that stuff about octopodes and Gorillas before resolving the fight. the autosuccess of Kongor's attack was, again, because you were literally wrapped around his fist, and the ground is virtually impossible to miss. And quite frankly, if you had wanted it fairer, Rex would be dead due to suicide by cop half a dozen turns ago.

As for the eye character, that really was bad luck. Well, that, and trying to force a locked airlock. I know it's discouraging to lose a character though, or to lose a battle. But take heart: Rex is the primary reason that flock of evil birds lost earlier. So you've progressed the mission pretty well already. And Rex may have failed against the goblinoids, but so did everyone else. Heck, Kongor tried more than once to chain lightning his gauntlets, and failed each time (much to my own disappointment).

(5) you awaken, deactivate the diamond skin necklace, and begin regrowing limbs. Your rogue limb returns to your control. so you have 6 full limbs and 2 stubs.

I'm clearly a cooperative individual! Look at how cooperative I'm beingivememyknivesplease
(3) the guards bring your knives nearby occasionally, and let you whisper sweet murder to them. It's almost some sort of perverse game with these guys. maybe you've made what passes for friends with your kind.

Get bound up according to the rules from before.  Walking is okay too, even if it isn't as fun as flying.  Still cool stuff to look at.

((It looks like you took some hits from before, with your rogue tentacle and in the collision earlier.  You're right about that last mission being a bit of a fuckup, though.  And don't worry, Freddie doesn't hate you, if he sees you in trouble from someone outside the pack he'll certainly rush to your defence.))
Alright. In the interest of brevity, I'm having Kongor muzzle you, as that was a primary concern for your captors. you mentioned expressing displeasure but going along with it.
(4) One of the wizards tosses a large, glittering ball ahead of you. It makes different noises as it rolls. sometimes it chimes, sometimes it clatters, sometimes it makes a thunking sound.
(you can add that to Freddie's inventory if you like)



You are transproted to the city. And perhaps the more intelligent among you realize, from the size of the guns protruding from massive slits in the thirty foot high walls, the faint hum of some kind of electric dome overhead, wiht foxfire racing up and across the surface of it occasionally, and the sheer scope of the city (surrounding the Bridge on all sides, extending a mile and a half out from the central tunnel in every direction), that this 'settlement' was not as simple and easy a target as suspected.

you are all fed, separated, and placed in cells of various kinds. The cells are comfortable, clean, and properly lit. Freddie's bindings come off as he enters his cell (I'm going to assume, between Kongor's coaching and the smell of food, Freddie goes in without a fight). Rex's cell is mostly underwater, with glass windows through which the guards communicate via speakerkelp, Freddie's is cavernous and cool, with a big pile of rounded stones to sleep on. Kongor's actually has plant life growing inside, and the sound of birds. Gak's is, in fact, a torture chamber, and he is tied securely to a rack and stretched. It's excruciating. Vlad's looks like half library, half armory.

You are individually questioned about the events you experienced.

If you have anything additional to say, go ahead and say it to your questioners now
A very large, rather fat man in a steel studded leather get-up is shouting questions at Gak while applying his tools of the trade.
a rather plain looking woman, wearing the insignia of a wizarding school, speaks to Kongor
an officer of some kind speaks to Rex, via the kelp transmitters
a completely naked, bald man with very pale skin (some would call it alabaster skin) addresses Vladen
nobody really asks questions of an immature dragon.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 17, 2018, 05:19:38 am
p.s. If you guys survive the city and continue on the quest, we'll do a level-up.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 17, 2018, 07:26:39 am
Freddie doesn't say anything, naturally, but he's going to get a little worried and anxious if he isn't allowed to see any Omega members after a few days, and start exploring his cell with an eye towards getting out.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 17, 2018, 09:33:05 am
Rex cheerfully relates his whole life story while swimming and relaxing in the water.

"...Of about 200,000 eggs, only 6 survived until adulthood. I was the second youngest of them. My mother died the same day we hatched and I ate her remains when I grew up....
...People soon realized I was considerably larger and stronger than my brothers. I also realized that I loved to eat living things...
...I started eating the smaller hatchlings alive and grew far stronger than my weaker brothers...
...My father and my brothers were scared of me, but they still accepted me despite my cannibalistic tendencies. Spoilers, they die. No big deal...
...Since I was the fifth in the succesion line, I then systematically ate every single of my brothers, culminating with me devouring my father. I left my cousins as desserts...
...The youngest one fled the country. Think he started learning magic or medicine with the Architeuthis...
...So I waged war against them and genocided the whole species. It felt pretty good...
...Very bright. The light was very strong...
...I then broke his neck! Hahaha! Take that, peasant! You tried to eat ME? I EAT YOU!..."
Say everything I know. My whole life story, when I found myself in Omega inside a cage, when I killed that guy and broke his neck (important!), what things we killed in the way here, etc. Tell them everything about my life, the things I ate, the things I killed and the mission I didn't really pay attention to. Something about a heart? Make sure to answer every question with the full truth and be as cooperative as possible.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 17, 2018, 09:36:14 am
Ask the man to "Please, Put on some pants.", and see if there is a way to summon a representative of the omega legion to talk to the guys. Otherwise comply and answer their questions truthfully/b]
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 17, 2018, 11:42:37 am
(to the woman) Sooo uhhh...what do you want to ask me?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 17, 2018, 07:06:57 pm
Instead of giving my questioner any info, belittle his technique and deride him as sloppy. Be masochistic as fuuuuuck.

What kinds of questions am I being asked?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 20, 2018, 08:00:45 am
Freddie doesn't say anything, naturally, but he's going to get a little worried and anxious if he isn't allowed to see any Omega members after a few days, and start exploring his cell with an eye towards getting out.
It shouldn't be that long. no more than a few hours, unless ... things.

Rex cheerfully relates his whole life story while swimming and relaxing in the water.

"...Of about 200,000 eggs, only 6 survived until adulthood. I was the second youngest of them. My mother died the same day we hatched and I ate her remains when I grew up....
...People soon realized I was considerably larger and stronger than my brothers. I also realized that I loved to eat living things...
...I started eating the smaller hatchlings alive and grew far stronger than my weaker brothers...
...My father and my brothers were scared of me, but they still accepted me despite my cannibalistic tendencies. Spoilers, they die. No big deal...
...Since I was the fifth in the succesion line, I then systematically ate every single of my brothers, culminating with me devouring my father. I left my cousins as desserts...
...The youngest one fled the country. Think he started learning magic or medicine with the Architeuthis...
...So I waged war against them and genocided the whole species. It felt pretty good...
...Very bright. The light was very strong...
...I then broke his neck! Hahaha! Take that, peasant! You tried to eat ME? I EAT YOU!..."
Say everything I know. My whole life story, when I found myself in Omega inside a cage, when I killed that guy and broke his neck (important!), what things we killed in the way here, etc. Tell them everything about my life, the things I ate, the things I killed and the mission I didn't really pay attention to. Something about a heart? Make sure to answer every question with the full truth and be as cooperative as possible.
(hidden) well, you have a very receptive audience, at least. They listen intently, nodding their heads through the window at salient places, and take detailed notes. They even ask you questions about bloodline, extent of your kingdom, and so forth. One even asks the proper form of address for one such as yourself.

Ask the man to "Please, Put on some pants.", and see if there is a way to summon a representative of the omega legion to talk to the guys. Otherwise comply and answer their questions truthfully/b]

DID Someone say "SUMMON?"

(1)you could probably summon an Omega Representative if you eat the pantsless guy.

"Your pardon, but did you say this world is dying? Dying of what? And what effect will the success of your mission have on that process?"

(to the woman) Sooo uhhh...what do you want to ask me?
"Well, first off, what the heck are you people? That's quite a set of different beings yo uare with. Why are you with tehm?

Second: why are you here? What is the purpose for your journey?

Third: could you please explain the events leading up to your party setting fire to our patrol?"

Instead of giving my questioner any info, belittle his technique and deride him as sloppy. Be masochistic as fuuuuuck.

What kinds of questions am I being asked?

You and the executioner get along famously, for about half an hour. The torches were a nice touch. When you finally cool down, you notice that you are walking straighter (your dex impairment is repaired).
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 20, 2018, 08:31:37 am
Nap if I'm tired, play with the noisy toy if I'm not.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 20, 2018, 08:40:13 am
Rex continues to talk with the nice people.

"...Bloodlines? I made sure to get rid of anyone who could possibly assassinate me and take the throne. I'm afaird I am the only one left... Yes, I know little Exul escaped from the ocean during the third and last Architeuthis-Enteroctopus war, but he won't be a problem. He might be smart and be skilled in magic, but he's small and frail. He knows that if he tries to get rid of me, he will become the new Octopus King. Only those who are strong are fit to rule, and he wouldn't last a week in the throne!
Extent of my kingdom? About 155 million square kilometers. Most of the this is just water and rocks. The rest of the oceans are divided between the kingdom of the Architeuthis and the wild Nautilus clans. During the last genocidal war, we ended with 90% of the Architeuthis and the Nautilus took over most of their "lands". How to address me? My subjects refer to me as the Octopus King, but since no one is my subject here and I'm not in my kingdom anymore, just call me Rex. It is truly a pleasure to talk to reasonable people who truly understands how to propely treat royality. Did you know? This is the first time I have touched water since my departure from my world! If I could, I would love to stay here for a slightly longer time. Alas, I have been cursed and imprisoned by an unseen force and if  do not finish my mission, I might die. Or worse..."
TALK! PEOPLE THAT FINALLY LISTEN TO ME!
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 20, 2018, 09:07:45 am
To answer your first question, we're all part of a more or less united group of all the key members of our species.
Second: We're looking for some kind of an artifact that we think is still some distance away, but I don't really know what it is because I wasn't paying full attention.
Third: this is the third time we've been confronted by some kind of army. The first time our carts were on the brink of being torn to shreds by birds,
 the second time was with the goblinoid idiot things that nearly doubled our suffering, and then there's you lot, who I'm not as worried about because you're clearly more civilized. The only thing I saw of the fire blast was the explosion some ways away from us, but I didn't see who did it,
 because I was busy trying to get goblinoids off of me. Anything else?
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 20, 2018, 10:55:22 am
Talking, and trying not to eat the guy, if I am going to eat him appolagize profusely before and durring the meal
"I think it has to do with the unnatural way this place is, like a giant forge with embers and coals dying and burning out. The simplest way to fix that would be to find and replace the coals, to and new ones in...as for our misson, I'm not sure, I'm just a foot soldier with little real power and only told what is needed to know by me."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 22, 2018, 08:47:53 am
After all your testimonies (Vladen does not, in fact, eat his interrogator), you are gathered again to face your hearing, and brought before a small panel of judges. It's like a military tribunal, sort of. Freddie is left to himself for juuuuuust a little longer. But the noisy toy makes squeaky noises, and when he pounces on it, he discovers that it glows in different colors as well.

After listening to your stories, and taking due counsel, we've decided that you are not guilty of the murder of our patrol. However, we feel that the five of you are a danger to yourselves and others, and should be locked away as foreign spies. However, that decision has been delayed. Instead, we present you with an offer:"
the judge who was speaking waves toward something at the side of the room, and a bone-thin being clad in flowing ribbons steps forward. With a reedy voice, it explains:

"The goods you had on your carts are valuable. We are interested in negotiating for what you have remaining. We will exchange goods for supplies, and provide you with drivers for each of the carts. We will also repair the carts to full functionality. In exchange, you will escort safely a few inspectors to your destination, and allow them to do their work. once their work is completed, they are to return here, and you will be free to go about your business as you feel fit."
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 22, 2018, 09:06:30 am
Well, so far that's the best offer we've had yet, so I think it's foolish to turn it down.
(to the team)Anyone agree with me?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 22, 2018, 09:55:44 am
Put the toy in my mouth so I can see how it tastes.  Try to figure out a good way to carry it, and if that fails, swallow it when someone leads me away from here.  It'll come out the other end when I'm back home, after all.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 22, 2018, 10:50:49 am
"Sure, take the supplies ifi t means we can get done with this sooner so we can all go home."
"
Agree
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 22, 2018, 10:53:39 am
(Of course, they're obviously going to block the mission, but they might die en-route or something..)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 22, 2018, 11:06:10 am
"I would be glad to have the chance to work along your people. I agree to your offer."
Yes. Agree to everything.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 22, 2018, 11:24:40 am
(Of course, they're obviously going to block the mission, but they might die en-route or something..)
Plus it'll be easier to fight them outside the city
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 22, 2018, 06:41:44 pm
”Look man, just gimme my knives back, I don’t care about anything else.”

So long as I get my knives I’m cool with it.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 22, 2018, 06:57:51 pm
"...But please, hand the Jester his knives, too. He can do a neat juggling trick with them, you see. It would be sad to not be able to see it anymore."
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 23, 2018, 07:52:18 am
Oh, while you're giving Jester his knives back, can I have my weapon back also?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 23, 2018, 08:49:55 am
Put the toy in my mouth so I can see how it tastes.  Try to figure out a good way to carry it, and if that fails, swallow it when someone leads me away from here.  It'll come out the other end when I'm back home, after all.
the toy tastes like nothing in particular, though it does tingle a bit on the tongue and roof of your mouth. It's strange though. sometimes it flexes when you chew on it, and other times it feels firm, though not exactly rock hard. It kinda makes a sound like a rubber ball being chewed. It's a little big to be comfortably swallowed, but you could get it down wit ha bit of effort. As for carrying it, you could: a) keep it in your mouth, b) tuck it under a wing, c) hold it in a claw. it's a little awkward over time, so switching between carrying methods is probably best, lest you get tired and end up dropping it someplace gross.

"Sure, take the supplies ifi t means we can get done with this sooner so we can all go home."
"
Agree
Well, so far that's the best offer we've had yet, so I think it's foolish to turn it down.
(to the team)Anyone agree with me?

”Look man, just gimme my knives back, I don’t care about anything else.”

So long as I get my knives I’m cool with it.
"I would be glad to have the chance to work along your people. I agree to your offer."
Yes. Agree to everything.
Unanimity. Weeeeeeiiiiiiiird.



you all receive your weapons back and are escorted out to a courtyard where your three remaining carts are being loaded. Kongor is led away to collect Freddie, and I'll just assume he manages to bring him along.

You look over your carts and see that they do seem to be in working order. They now have drivers: three gaunt humanoids, who all turn their heads to stare at you with soulless, balck eyeholes. Their skin is dark grey and wrinkled. Their hair is thin and long, almost as much of it grows on their bodies as on their scalps. Of course, only Vladen would find that particularly unsettling - back when he was alive. The three figures each have strangely unique scents though -strong, but not overpowering. One is musky, like a room full of sweaty men after a long day in the sun. One smells of apples piled in a cellar. The last smells like old tree roots decaying in a swamp.

You are each directed to a different wagon, where you take a seat immediately behind the driver, in one of the few open places in the cart. two rather plain, nearly featureless beings clad in regular, uniform armor take position on footman's steps on the sides of the carts up front. and the inspectors themselves arrive: one is the wizard who gave Freddie his ball. She sits in the lead cart with Kongor. One is about eighteen feet tall, and about three inches wide. This one wraps itself around the cart that Rex is in. a third is about eighteen inches tall and three feet wide. This one hovers alongside the lead cart. a fourth is already mounted on the cart in which Vladen and Gak are placed: it looks like a three foot glass cube, with silver metalfarme and strange etchings running throughout the smoky glass. pink and blue beams of light arc out from a central crystalline multipointed star, touching the surface and flickering softly around. A small gramaphone horn sits on a little base near the being and emits sounds occasionally. The fifth settles onto the lead cart as well.

S soon as the fifth Inspector settles onto the cart, the wizard calls out "all ready?"
Upon receiving affirmatives, she directs the drivers to launch.

You fly up over the city, which gets taller the closer you get to the world bridge. Airships float lazily through the sky. You sail over the central wall separating the city from teh tunnel into which the world bridge descends. there are wide avenues along the outside of the wall and dozens of ports where airships can land, as well as connecting bridges to the main world bridge. There is a lot of traffic on these bridges. "Refugees from the Upper Lands." The Wizard explains. With that reminder, you all look up, to see that another tear has formed in the outer shell of the planet. This one is more horizontal, and much smaller than the other. But you quickly spot two more, similar tears.

You don't fly toward those, however. Your mission is in teh other direction. So down you go, into darkness. Yo spiral around the world bridge for hours as the tunnel slowly narrows and the world bridge thins. You quickly lose sight of the Upper Lands - all but a speck of the 'sky' above being blocked by the weight of the world.

Finally, you land on a wide ledge along the wall of the tunnel. A few dim lights shine out from the world bridge, and similar lights twinkle across the void, on other ledges perhaps, or through cracks in the wall or something else. "Our first real obstacle." proclaims the short round Inspector cheerfully. "Look below." You do so, and note that the tunnel and bridge are blocked from sight by a black haze. It moves slowly but perceptibly. In some places it is rising up against the walls, in other places it is sliding sideways. A pulsating wave ripples along ina counterclockwise path around the bridge.

"This is as far as we usually go. nothing that enters that haze returns. We've studied it a few times, but have yet to discover it's secrets, though we have taken samples back to our labs for analysis. The samples seem to go inert once removed far enough from here."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 23, 2018, 09:17:29 am
Freddie moves the toy from his mouth to one of his claws.  Does the haze smell bad?  Is it scary?  Can he hear or sense anything odd from it, or from inside it?

(Level?)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 23, 2018, 09:40:37 am
Right right

Everyone level up. you get 10 points for stats and 10 for skills.
a reminder:
-2 to -1: 10 points
-1 to 0: 5 points
0 to 1: 5 points
1 to 2: 10 points
2 to 3: 15 points
3 to 4: 20 points
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 23, 2018, 11:27:17 am
(I think these would be my updated stats:
Quote from: Octopus King
Stats:
Strength: 2
Constitution: 2
Speed: -2
Dexterity: -2
Intelligence: 1
Memory: -1
Will: 1
Charisma: -2

Skills:
Unarmed combat: 2
Blunt weapons: -2
Sharp weapons: -2
Ranged weapons: -2
Magic: 1
Medicine: -1
General knowledge: 2
Skill Mastery/specialization: 1

New specialization: King's Decree: Rex's voice is that of a powerful warrior and a mighty ruler. He may issue a command and anyone who hears it will obey said command unless the targets succed a willpower roll against Rex's willpower. Willpower replaces Charisma in certain actions because while Rex may be ugly, he is also imposing and intimidating.

(A voice command will be in bolded text)
Is the specialization good?)
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 23, 2018, 11:28:59 am
Spoiler: Vladen (click to show/hide)
Leveled up 5 points to unarmed, 5 into blade weaponry, 5 into speed and constitution

Examine the mists and surrounding area for any paths down
"So, know any ways around or is it into the mists and see what is inside"
((Getting some real demon souls vibes here))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 23, 2018, 02:58:15 pm
((10 points for Int to -1 instead of -2.  10 points to put Ranged Weapons at +2.  5 points (saved) for Skill Mastery to +1, took Iridescent Scales as specialization.  Now Freddie IS the shiny object.  ;-p  He also grew a bit, as dragons do, but I don't think he's big enough to carry either of the two larger party members easily.  As I understand it, he should be able to carry about 1/6 of his body mass without issue, and double that with penalties and exhaustion, which puts him big enough to pick up one of the big party members, though not enough to do so easily.)

((It also should be helpful for you, random, but do remember that he's still going to be pretty dumb.  Keep it simple, okay?))

Spoiler: Frederick (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 23, 2018, 07:18:22 pm
Gak grins. "Oh, I feel good right about now."

Spoiler: Level Up! (click to show/hide)

He does some tricks with Cecilia, complimenting each of the other daggers now that he has them back. "You guys ever tried shining a really bright light on it?" He asks the inspectors, looking down at the darkness ... stuff.

Spoiler: Gak's Lady Friends (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 23, 2018, 09:24:38 pm
Spoiler (click to show/hide)

K here we go: put ten points into magic, five to medicine, ten to strength and five to speed. And then examine the mist.

New lvl'd up stats:

Spoiler (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 24, 2018, 08:09:29 am
((I count 15 and 15 points instead of 10 and 10.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 24, 2018, 09:21:43 am
((I count 15 and 15 points instead of 10 and 10.))
((I had five and five saved from last mission))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 24, 2018, 10:40:19 am
Everyone can update tehir character sheets with the current info (except you random. you should reconsider that spec.)

(I think these would be my updated stats:
Spoiler: Octopus King (click to show/hide)
Is the specialization good?)
[/quote]charisma is a measure of, not just charm, but intimidation and other forms of ability to influence others. Will is a measure of your ability to resist things like charms, intimidation, fear, or spiritual effects. Will is often seen when someone slips into a rage state or falls into some form of insanity. The will roll is what gives them a chance to come free of it.
So ... that spec will use charisma, not will. sorry.

Spoiler: Vladen (click to show/hide)
Leveled up 5 points to unarmed, 5 into blade weaponry, 5 into speed and constitution

Examine the mists and surrounding area for any paths down
"So, know any ways around or is it into the mists and see what is inside"
((Getting some real demon souls vibes here))
Mist? what mist? all you see down below is the continuation of the tunnel and bridge, for another half mile or so, before the bridge and tunnel walls finally join, sealing off the end of the tunnel completely.

((by the way, back when you were about to have your hearing and you asked if there was a way to summon a representative ... there was. I gave them to you at mission start. I had to roll for it though, because you asked it in bold. Just thought I'd throw that out there.))

((10 points for Int to -1 instead of -2.  10 points to put Ranged Weapons at +2.  5 points (saved) for Skill Mastery to +1, took Iridescent Scales as specialization.  Now Freddie IS the shiny object.  ;-p  He also grew a bit, as dragons do, but I don't think he's big enough to carry either of the two larger party members easily.  As I understand it, he should be able to carry about 1/6 of his body mass without issue, and double that with penalties and exhaustion, which puts him big enough to pick up one of the big party members, though not enough to do so easily.)

((It also should be helpful for you, random, but do remember that he's still going to be pretty dumb.  Keep it simple, okay?))

Spoiler: Frederick (click to show/hide)
all set. looks good.

Freddie moves the toy from his mouth to one of his claws.  Does the haze smell bad?  Is it scary?  Can he hear or sense anything odd from it, or from inside it?

(Level?)
The haze doesn't smell. All you are sensing is hte same sounds and smells of the tunnel as before. the mist is scary though. Like that time Freddie was feeling really weird like his head was being squeezed by a gnome device and his nostrils wouldn't work and his food wouldn't stay eaten. or like a bath.

Gak grins. "Oh, I feel good right about now."

Spoiler: Level Up! (click to show/hide)

He does some tricks with Cecilia, complimenting each of the other daggers now that he has them back. "You guys ever tried shining a really bright light on it?" He asks the inspectors, looking down at the darkness ... stuff.

Spoiler: Gak's Lady Friends (click to show/hide)
"Why yes, yes we have. I'm glad to see that someone appreciates the classics." One of the inspectors says glancing at one of the others with a smirk. The other inspector rolls it's eyestalk or antenna or whatever it is. "I mean, come on, really? It's some sort of magical effect, obviously. Why would a simple light do anything?" "You never know, especially with magic. Sometimes the solution is obvious." "Or stupid." "Well, that's why we brought-" "AHEM." "ahem ..." *cough, cough*

((You can delete the "missing" tags from your daggers.))

Spoiler (click to show/hide)

K here we go: put ten points into magic, five to medicine, ten to strength and five to speed. And then examine the mist.

New lvl'd up stats:

Spoiler (click to show/hide)
Alright, looks good.
You look at the mist for a bit. kinda reminds you of the mists back home in teh mountains, only evil, unnatural, dark, and foreboding. And also somehow 'alive.' So, all in all, pretty much nothing like the mists back home at all.

"That sure is some evil mist. Did you guys try shining a really bright light into it?"
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 24, 2018, 10:50:06 am
Hey OctopusMcGrouchiness, I'd like that necklace back that you stole. Also does anyone have any ideas concerning this here mist?
Consider the options available concerning this here mist
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 24, 2018, 11:04:02 am
((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?

About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 24, 2018, 11:14:19 am
"We could enter it...or we could search around for another way."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 24, 2018, 11:40:54 am
Build up a good load of fire, and let that mist have it.  If the mist tries to flow over me, grab one of the teammates and fly upwards.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 24, 2018, 01:10:18 pm
Build up a good load of fire, and let that mist have it.  If the mist tries to flow over me, grab one of the teammates and fly upwards.
Assist with this.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 24, 2018, 01:26:28 pm
Build up a good load of fire, and let that mist have it.  If the mist tries to flow over me, grab one of the teammates and fly upwards.
Assist with this.
Help with that too.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 24, 2018, 03:34:39 pm
((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?

About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
((I hope you aren't making the new spec as some kind of revenge against me))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 24, 2018, 03:39:54 pm
((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?

About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
((I hope you aren't making the new spec as some kind of revenge against me))
((It's not. Don't worry.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on February 24, 2018, 11:06:08 pm
"Well fortunately for you nerds, I'm here now. C'mon Phoebe, let's show them your stuff!"

Shine Phoebe's light down into the abyss!

Spoiler: Gak's Lady Knives (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 27, 2018, 08:04:41 am
Hey OctopusMcGrouchiness, I'd like that necklace back that you stole. Also does anyone have any ideas concerning this here mist?
Consider the options available concerning this here mist

(5) The options you see available are
1) go back.
2) attempt to simply pass through
3) lower a rope with something living attached. raise the rope and see what happened to the living thing. do this with other stuff too, like magical artifacts
4) use some kind of farseeing to determine the nature of the mist
5) attempt to find an alternative path.
6) I mean, your companions are already trying to light it on fire, so that's an option
7) magical binding or teleporting or something?
8) you could try talking to it. maybe sing it a lullaby.
9) maybe summon someone from Omega using one of those summoning stones you guys have. Hey! Why did you never use one of those to summon your lawyer? ah well, never mind. Water under the bridge.

Build up a good load of fire, and let that mist have it.  If the mist tries to flow over me, grab one of the teammates and fly upwards.
(5) You rear u[p and engage your firebreathing mechanisms, shooting forth a twin stream of pure liquid heat deep into the dark mist. the light from your breath is brilliant, nearly pure white - right up to when it hits the mist. Your breath immediately turns umber red at the point of contact, before disappearing completely. It is not without effect, however, as the miust roils and boils. GLwong embers of light appear intermingled with the various misty formations, like a lightning storm inside a thick black rain cloud. Spent, you settle back down and admire your handiwork. The roiling and light show continue for some time after your attack.

Build up a good load of fire, and let that mist have it.  If the mist tries to flow over me, grab one of the teammates and fly upwards.
Assist with this.
?
what?
(2) you shout encouraging words at the dragon, and attempt to pat it on the back. you miss.

Build up a good load of fire, and let that mist have it.  If the mist tries to flow over me, grab one of the teammates and fly upwards.
Assist with this.
Help with that too.
?
what?
(3) You succeed where Vladen fails, and manage a rather lackluster pat on the drago's back.

"Well fortunately for you nerds, I'm here now. C'mon Phoebe, let's show them your stuff!"

Shine Phoebe's light down into the abyss!

Spoiler: Gak's Lady Knives (click to show/hide)
(6) hoooooooooooooo.
alright, you shine Pheobe right into the swirling mass of agitated negative matter. Suddenly, the storms that Freddie kicked up are stilled, and the mist recedes, like the ocean suddenly departing from the shore.

like the ocean suddenly departing from the shore.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on February 27, 2018, 08:12:32 am
Take a look at the area where the mist once was, while flying away from the area with the others(edited)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on February 27, 2018, 08:35:13 am
Quote
...like the ocean suddenly departing from the shore...
"Quick, get away from there! I have a bad feeling about this!"
Move away from the place that used to have mist. Find a safe palce that would be protected from the mist if it would come back with more strenght and reach the place in which the group is.

((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?

About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
((Can I get an answer to this, please? I want to change the flavour of the spec so it's a kind of magic that depends on will and magic. This would be the fixed flavour:
Quote
New specialization: King's Decree: Rex's voice is that of a powerful warrior and a mighty ruler. His wish to control others has developed into a form of magic that grants him limited control with his voice to those who can hear his orders. He may issue a command and anyone who hears it will obey said command unless the targets succed a willpower roll against Rex's willpower. This special kind of magic allows him to impose his will upon others to follow his commands, and thus is both effective against those with low will or members of the low class (peasants) and is weak against those with high will or members of the high class (lords). In short: Magical voice mind-control that depends on will.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 27, 2018, 11:13:30 am
Fly up like the octopus said.  Carry one of my smaller teammates.  Use more fire if the mist starts coming up.  That fire looked like it did something, so more fire should eventually solve the problem.  Fire solves all problems, after all.

(I'd be careful with that, random, because Cha rolls are usually non-hostile, even if they fail horribly, but mind control IS hostile.  And I wouldn't worry too much about Freddie being non-cooperative, that expensive stat-buy should remove several issues that way.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on February 27, 2018, 11:29:07 am
Fly up like the octopus said.  Carry one of my smaller teammates.  Use more fire if the mist starts coming up.  That fire looked like it did something, so more fire should eventually solve the problem.  Fire solves all problems, after all.

(I'd be careful with that, random, because Cha rolls are usually non-hostile, even if they fail horribly, but mind control IS hostile.  And I wouldn't worry too much about Freddie being non-cooperative, that expensive stat-buy should remove several issues that way.)
choose a teammate to carry.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on February 27, 2018, 11:29:31 am
Back away and get into a cart, prepare to avade the mist if needed
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on February 27, 2018, 12:15:45 pm
choose a teammate to carry.

Gak. Looks like Vladen made it to a cart.  The toy goes in the other claw.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 03, 2018, 06:25:20 pm
As usual, check the bottom of hte post for group status and events that affect everyone.

Take a look at the area where the mist once was, while flying away from the area with the others(edited)
(2) it's dark down there.

Quote
...like the ocean suddenly departing from the shore...
"Quick, get away from there! I have a bad feeling about this!"
Move away from the place that used to have mist. Find a safe palce that would be protected from the mist if it would come back with more strenght and reach the place in which the group is.

((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?

About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
((Can I get an answer to this, please? I want to change the flavour of the spec so it's a kind of magic that depends on will and magic. This would be the fixed flavour:
Quote
New specialization: King's Decree: Rex's voice is that of a powerful warrior and a mighty ruler. His wish to control others has developed into a form of magic that grants him limited control with his voice to those who can hear his orders. He may issue a command and anyone who hears it will obey said command unless the targets succed a willpower roll against Rex's willpower. This special kind of magic allows him to impose his will upon others to follow his commands, and thus is both effective against those with low will or members of the low class (peasants) and is weak against those with high will or members of the high class (lords). In short: Magical voice mind-control that depends on will.
(5) You look about and notice some cracks in the walls - possible entrances to ... somewhere else. But, you remember a key point about the mist: it's mist. so, those would probably fill with mist instead of protecting you, so you get in a cart and fly up with everyone else in the hope of outracing whatever it is.

Oh and anything that you want the GM to pay attention to needs bolded, or needs a bolded statement to say "lookie here." I tend to ignore quotes and double parenthesis in general.
No. you can't make a spec that influences someone else based on will. may as well make it based on strength, like a bully grabbing a kid's arm and hitting him with it. Stats do not overlap like that. hmm. you could perhaps do a Dominate Person kind of thing. But, your charisma will mean that they are constantly trying to subvert whatever order you give. And you'd be limited to x uses per day, where x is your willpower stat.

Fly up like the octopus said.  Carry one of my smaller teammates.  Use more fire if the mist starts coming up.  That fire looked like it did something, so more fire should eventually solve the problem.  Fire solves all problems, after all.

(I'd be careful with that, random, because Cha rolls are usually non-hostile, even if they fail horribly, but mind control IS hostile.  And I wouldn't worry too much about Freddie being non-cooperative, that expensive stat-buy should remove several issues that way.)
You grab Gak and activate Jet Engines. You rocket up like a rocket, the walls and pillar flashing by much faster than on the descent.

Back away and get into a cart, prepare to avade the mist if needed
Puzzled at everyone's reaction to ... nothing? At least nothing you can see, you get int oa cart anyway, and fly up with the rest


Good call running away. I'm gonna roll for the carts, since they aren't high speed things and all.
(4)(2)(1)

The Mist does, in fact, come roaring back up the tunnel, like a Tsunami driving all the water it had sucked from the beach right back onto it, and more. The lightning and fire effects race along ahead, suddenly illuminating everything and creating terrible thunder and a hot wind.

The cart carrying Kongor, the wizard, and the hovering disc shaped guy manages to outrun the storm, which eventually reaches its limit and splashes along the walls, only to settle downward again like viscous goo oozing into it's container. (Today is a very 'poor analogy' kind of day).
The cart carrying Rex and the tall skinny inspector outruns the haze, but is caught up in the storm front. (1)(2)(3) sheesh. well, with constitution 2, Rex survives the brunt of it, though he is badly singed. his skin is dried and hardened too, limiting his mobility. Take -1 dex and -1 speed .. oh, you already have -2 in both those. Hmm. alright then, Rex is unable to more than hobble about until fully healed. Fast movements will hurt him more. Combat in this condition is near suicidal. The inspector seems to be in little better shape, and is unable to unbend himself from around the cart, even to stand erect. the cart itself survives, but hte wings are torn, and some supplies are destroyed.
The third cart, carrying Vladen and the crystal inspector is completely swallowed up by the haze. (3) The storm damages the cart in a similar fashion to what happened to the second cart, and when the haze begins settling back into place, the cart is dragged down with it.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 03, 2018, 07:02:44 pm
Throw Gak and the toy upwards, so that I can catch them later.  Swoop around at high speed.  Dive down, and activate the jets so that I'll fall faster than gravity.  Send some fire before me, down into the mist.  Flare my wings to slow, spray more fire onto the stuck cart, and try to pick up Vladen and the interrogator off it.  Drag them both out of the mist.

On the way back up, catch Gak and the toy in the other claw and my mouth, if possible.  If I needed both claws for Vladen and the inspector, try to juggle them both into one claw, and failing that, let the toy fall.  The inspector is shinier than the toy was, anyway.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 03, 2018, 07:22:07 pm
I think I'll change that spec to something different then. If mind control is going to use Charisma, then it's useless to me because of my negative Charisma. I want to change it to something like this:
Quote from: New Spec
Regeneration: Rex has survived multiple assassination attemps in his past. His body has now adapted to quickly and constantly regenerate and heal from any damage, physical or magical. Poison, backstabs, fireballs, missing limbs... With enough time, he can heal from anything short of death.
Actual action later.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 03, 2018, 07:49:19 pm
I think I'll change that spec to something different then. If mind control is going to use Charisma, then it's useless to me because of my negative Charisma. I want to change it to something like this:
Quote from: New Spec
Regeneration: Rex has survived multiple assassination attemps in his past. His body has now adapted to quickly and constantly regenerate and heal from any damage, physical or magical. Poison, backstabs, fireballs, missing limbs... With enough time, he can heal from anything short of death.
Actual action later.
acceptable, though you might want to change "anything short of death" into something like "things that would kill a lesser being" or something. Because there will still be injuries that you cannot recover from.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 03, 2018, 08:08:25 pm
((Oh heck I didn't see that this got updooted with a turn till today))
try and get to my injured teamates and heal them and keep the untrained medical malpractice suits in waiting away from the injured patience
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 03, 2018, 08:57:11 pm
I think I'll change that spec to something different then. If mind control is going to use Charisma, then it's useless to me because of my negative Charisma. I want to change it to something like this:
Quote from: New Spec
Regeneration: Rex has survived multiple assassination attemps in his past. His body has now adapted to quickly and constantly regenerate and heal from any damage, physical or magical. Poison, backstabs, fireballs, missing limbs... With enough time, he can heal from anything short of death.
Actual action later.
acceptable, though you might want to change "anything short of death" into something like "things that would kill a lesser being" or something. Because there will still be injuries that you cannot recover from.

Rex is not exactly "lesser", considering his size. Wouldn't stuff that could "kill a lesser being" still count as death though? Please be specific about what do you mean with stuff that could kill a lesser being or injuries that cannot be healed. Like severe brain damage? Loss of soul? Bad rolls?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 03, 2018, 09:39:59 pm
I think I'll change that spec to something different then. If mind control is going to use Charisma, then it's useless to me because of my negative Charisma. I want to change it to something like this:
Quote from: New Spec
Regeneration: Rex has survived multiple assassination attemps in his past. His body has now adapted to quickly and constantly regenerate and heal from any damage, physical or magical. Poison, backstabs, fireballs, missing limbs... With enough time, he can heal from anything short of death.
Actual action later.
acceptable, though you might want to change "anything short of death" into something like "things that would kill a lesser being" or something. Because there will still be injuries that you cannot recover from.

Rex is not exactly "lesser", considering his size. Wouldn't stuff that could "kill a lesser being" still count as death though? Please be specific about what do you mean with stuff that could kill a lesser being or injuries that cannot be healed. Like severe brain damage? Loss of soul? Bad rolls?
take it to pms. I've asked yo uto do so before with questions, and you've kept them in thread instead, and we end up with long chains of question/answer. I won't do it again
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 04, 2018, 07:09:52 am
see if I have any supplies that can help the octopus with his...injury?
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 04, 2018, 07:41:52 am
"You guys owe me one, alright? Had I not warned everyone about the mist, we would be all dead."
Stay in the safe cart for now. Try to regenerate from the burns? Apply that medicine the monkey gave me in my burns.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 04, 2018, 11:01:31 am
I'm gonna give Xan a little time to post. And spaz a little time to review his teammates actions. No reason.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 04, 2018, 12:58:18 pm
I'm gonna give Xan a little time to post. And spaz a little time to review his teammates actions. No reason.
((yay, I get to do healing. You know what that means, guys prepare to be beaten half to death by your own arms))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 04, 2018, 04:21:13 pm
((Whoops, been a tad distracted lately.))

Gak decides to take this moment to contemplate life. Nothing better to do when you’re getting mecha-dragon taxi service. ”Man, it really is nuts how I ended up here, isn’t it? One minute you’re cavorting around the Lower Planes with nothing better to do, next you’re on a mission to steal the heart of a world and avoiding random abyssal tides and shit. I did not expect this life development. But hey, least I met you girls. You make everything worth it, you adorable murder weapons.

Alright c’mon now, that dragon’ll be back any time now. Aaaaany second.”

The wind whistles in Gak’s ears as he falls with all the grace of a metal statue.

Spread my arms and legs wide to try to slow my fall. Hope the dragon catches me before I hit something.

Spoiler: Knives (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 05, 2018, 07:49:17 am
"You guys owe me one, alright? Had I not warned everyone about the mist, we would be all dead."
Stay in the safe cart for now. Try to regenerate from the burns?

Yeah I'm aware that I owe you one. You want that anti-burn mix now?
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 05, 2018, 09:35:11 am
"Yes! Give me the medicine, peasant! Please."
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 05, 2018, 06:19:23 pm
"Yes! Give me the medicine, peasant! Please."
Well...at least you said please... Give my burn salve to Rex
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 07, 2018, 09:57:03 am
Throw Gak and the toy upwards, so that I can catch them later.  Swoop around at high speed.  Dive down, and activate the jets so that I'll fall faster than gravity.  Send some fire before me, down into the mist.  Flare my wings to slow, spray more fire onto the stuck cart, and try to pick up Vladen and the interrogator off it.  Drag them both out of the mist.

On the way back up, catch Gak and the toy in the other claw and my mouth, if possible.  If I needed both claws for Vladen and the inspector, try to juggle them both into one claw, and failing that, let the toy fall.  The inspector is shinier than the toy was, anyway.

(6) you launch Gak and the toy skyward, like tow kinetic missiles attempting to strike down the Heavens themselves.
(2) you flip over to begin your dive, but your engines stall, you are still floating upward. At least you are ballistic now, much like your recent passenger.

eh, could have been worse. You could have succeeded in all your rolls.

((Oh heck I didn't see that this got updooted with a turn till today))
try and get to my injured teamates and heal them and keep the untrained medical malpractice suits in waiting away from the injured patience

(5) you fly the cart up out of the weird little storm and park next to the other smoking cart. (6) "Hey, don't use that salve, it'll probably boil his skin right off his body," You warn Kongor, shouldering past and staring at Rex for a long minute. You then tear off one of his limbs and swallow it whole, ignoring his screams as you do. Satisfied, you then begin to beat him senseless, pounding on every exposed inch of his flesh. "Oh quit your whimpering you big baby. Look, you are all better now." "Use the Aloe and the honey, Kongor. That's far less likely to kill the 'pus than that vile concoction.

see if I have any supplies that can help the octopus with his...injury?
you have that "burn" salve you made, and some Aloe vera and some honey.

"Yes! Give me the medicine, peasant! Please."
Well...at least you said please... Give my burn salve to Rex
Instead, you lather the aloe vera and honey all over what's left of the Octopus King. It seems ot help, and he is left with a nice shiny gleam.

"You guys owe me one, alright? Had I not warned everyone about the mist, we would be all dead."
Stay in the safe cart for now. Try to regenerate from the burns? Apply that medicine the monkey gave me in my burns.
See the last two players turns for what happens to you. You are mostly better now, but you are missing a limb that your unnatural healing will not regenerate, because it was consumed in order to heal you. Eventually it might regenerate, but slowly, and not til after this mission.

((Whoops, been a tad distracted lately.))

Gak decides to take this moment to contemplate life. Nothing better to do when you’re getting mecha-dragon taxi service. ”Man, it really is nuts how I ended up here, isn’t it? One minute you’re cavorting around the Lower Planes with nothing better to do, next you’re on a mission to steal the heart of a world and avoiding random abyssal tides and shit. I did not expect this life development. But hey, least I met you girls. You make everything worth it, you adorable murder weapons.

Alright c’mon now, that dragon’ll be back any time now. Aaaaany second.”

The wind whistles in Gak’s ears as he falls with all the grace of a metal statue.

Spread my arms and legs wide to try to slow my fall. Hope the dragon catches me before I hit something.

Spoiler: Knives (click to show/hide)
You idly wonder at the size of the crater your impact will leave behind. You wonder if your soul will be trapped in your mangled remains, or if the damage will be enough to send you to one or the other of the hells. You wonder if your ladies have spiritual aspects that will follow you into darkness.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 07, 2018, 11:11:28 am
((Not what I expected, but hilarious none the less. Medics, the best and worst enemy of any team
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 07, 2018, 11:19:18 am
"YOU ARE A POOR MEDIC, HEIR! I HAVE NO ARM! AGAIN!"
Freak out about consumed and digested arm.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 07, 2018, 02:00:53 pm
Vlad looks at the poor king, shurgging as he'd lick his lips
"You'll survive."
Get away from the freaking out guy and explore the area
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 07, 2018, 02:26:09 pm
"That's not the point! You just ripped my arm off and ate it in front of me! What's wrong with you?!"
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 07, 2018, 03:11:36 pm
"Same reason I'm undead. Maybe I ought to keep a bag of something on hand to eat instead."
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 07, 2018, 03:24:47 pm
"You... Screw it, I just can't stay mad at you. Next time, please don't eat one of my arms."
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 07, 2018, 03:37:44 pm
"Know what, this isn't too bad. Haven't gotten to practice my flips in a while."

Do some midair flips and spins. If I end up hitting the ground, bid my ladies a fond farewell before impact.

Spoiler: Lovely stabbies (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 07, 2018, 03:49:37 pm
Use a couple wing-flaps to level out, and send fire down into the blackness.  Oh, the cart got out.  Yay!  Look up and try to catch the metal man and the toy on their way back down.  If they're not coming down yet, spiral around and gain some altitude to leave more room for the catch.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 07, 2018, 06:51:34 pm
"I'll try sir."
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 08, 2018, 08:32:27 am
Ok...does anyone think we should try to get through the mist again, or come up with a plan B? And what's the deal with this one plant I can never seem to identify? Now that I used my aloe, search for any useful plants while thinking.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 08, 2018, 12:43:34 pm
"We could try to plunge straight through it."
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 08, 2018, 02:06:36 pm
"But the peasants have to go first. I don't want to burn my skin again and we need to confirm if it's safe. Or we could send the Dragon. Dragons are fireproof, right?"
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 08, 2018, 02:44:05 pm
"Normally they are"
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 10, 2018, 01:16:30 pm
"YOU ARE A POOR MEDIC, HEIR! I HAVE NO ARM! AGAIN!"
Freak out about consumed and digested arm.
Freak out eh? (1) you scream and burble, swearing at the ghoul for a while. you run out of swears pretty quickly and settle down though.

probably for the best. I follow Piecewise' attitude toward mental imbalance: falling into a mental state means will rolls to come out of it. No telling what you'll fail to do while in that state.

Vlad looks at the poor king, shurgging as he'd lick his lips
"You'll survive."
Get away from the freaking out guy and explore the area
(2) metal wall, metal wall, metal wall, back to the start where the freaking out guys is. You turn around and walk the other way. More of the same ... metal wall all around. You look across at the 'bridge.' Big metal pole. boooooooriiiiing.

"Know what, this isn't too bad. Haven't gotten to practice my flips in a while."

Do some midair flips and spins. If I end up hitting the ground, bid my ladies a fond farewell before impact.

Spoiler: Lovely stabbies (click to show/hide)
Alright, I'm now going to roll your fate: maybe you land up high. maybe you fall straight down. maybe you bounce.

(3) you bounce off the wall with quite a clang, tehn begin tumbling downward again, occasionally bouncing off an outcropping.

...

the toy ball falls alongside you, making strange noises and sometimes glimmering as it strikes the ground.

gotta see if Freddie catches you now. (he doesn't. you do not die).

Good news is one of the mages casts something at you, presumably to help you not die. bad news is, it may or may not have taken effect.
Well, once you fall into the mist, your mind is assailed by countless whispers. Right up to the point where you hit ground and lose consciousness.

Use a couple wing-flaps to level out, and send fire down into the blackness.  Oh, the cart got out.  Yay!  Look up and try to catch the metal man and the toy on their way back down.  If they're not coming down yet, spiral around and gain some altitude to leave more room for the catch.
(1) you race to catch your falling friend. You reach out, and snatch him out of the air. He hits your leg like ... a falling steel mallet. you break your foot. he keeps falling. Ball too.

back to Gak for a roll to see what happens now: (3) he bounces all the way down the shaft, and into the mist below. The air is filled with the echoes of the falling metal projectile.

Ok...does anyone think we should try to get through the mist again, or come up with a plan B? And what's the deal with this one plant I can never seem to identify? Now that I used my aloe, search for any useful plants while thinking.
(1) you find some weird growth on the cavern wall. you pull a piece off and drop it almost immediately. It stings, and the barbs are working their way into the skin on your hand. you feel a burning sensation and howl in surprise and pain.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 10, 2018, 01:38:44 pm
figure out how to remove the barbs, and send a bolt of lightning at the mist with my gauntlets
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 10, 2018, 01:42:55 pm
Quickly scramble into the cart because someone decided to mess with the mist again. At least this time I know what's probably going to happen.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 10, 2018, 02:43:35 pm
Dammit, I just had that leg fixed!  Express my frustration by flaming the mist again.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 10, 2018, 05:43:29 pm
Head down to the bridge and, ignoring the screaming lunatics my teammates, examine the area before touching the mists
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 10, 2018, 07:33:45 pm
Silly whispering voices, the one in my head already is much scarier than that! Wake up if I can.

Spoiler (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 11, 2018, 04:57:10 am
figure out how to remove the barbs, and send a bolt of lightning at the mist with my gauntlets
Dammit, I just had that leg fixed!  Express my frustration by flaming the mist again.
Excellent. Yes. Clearly this worked the last time, so why not do it again?

Freddie attempts to burn away the mist, and Kongor beats the walls beneath the ledge he is on, sending arcs of lightning into the rapidly congealing mist.
And much like the last time, the mist retreats rapidly, with an audible whoosh and ball lightning and fairy lights in it's wake. It condenses to a small, hard, black ...thing waaaaay down there, with tendrils of blackness slowly collapsing inward, traced by crackling static and an angry redness. You notice something else: the walls and pillar are now corroded, and a noxious fume is rising up from the corrosion.

Quickly scramble into the cart because someone decided to mess with the mist again. At least this time I know what's probably going to happen.
Up up and away. You get airborne and gain some distance. With luck, you'll outrun the worst of it this time.

 
Head down to the bridge and, ignoring the screaming lunatics my teammates, examine the area before touching the mists
so, the bridge is like a giant pillar in teh middle of the well you guys have been descending. You float across to it, and gravity instantly reorients with teh bridge being down. now you are on a long round beam, with a tunnel of metal surrounding you. You walk toward the mist, but the cart, with the driver and the inspector, run the other way. odd ... wasn't there two footmen on the cart before? Wonder what happened to them? No matter. You turn toward the end of the tunnel, where everyone keeps shooting fire and lightning, for some reason. Well, you see some pockmarks in teh surfaces of teh bridge and tunnel, and a bit of static down there. But still no mist. I mean, last time there was a weird little storm that you flew away from. This time, it's just a single little concentrated red and blue light. Looks kinda like a sea anemone, and it's getting smaller. Ominously smaller.

Silly whispering voices, the one in my head already is much scarier than that! Wake up if I can.

Spoiler (click to show/hide)
You open your eyes to find that you are surrounded by empty, grinning doll heads and plastic doll hands. Like, completely surrounded, all directions. You reach out with a fleshy hand to push them aside. One bites your arm for the trouble. It hurts!
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 11, 2018, 05:58:35 am
Is the corrosion only covering where the mist was?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 11, 2018, 06:11:44 am
yes
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 11, 2018, 07:11:52 am
Keep my distance away from the original mist location and the fumes. And figure out how to remove the barbs!!
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 11, 2018, 07:58:31 am
Follow it, be prepare to run in the oposite direction or find a place to hide
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 11, 2018, 08:49:13 am
Continue flying and land somewhere away from this mist place, but not too far away. Stay in the cart.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 11, 2018, 09:36:50 am
Gak shakes his fleshy fingers in pain and irritation. "Ow! Fucker. So its disassociation dream sequence time, is it? Let's fucking go!"

Bite the doll back! Draw Edith (noisy dagger) if I'm still hearing sinister whispering or whatever.

Spoiler (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 13, 2018, 12:17:30 am
(3) The Mist erupts again outward in the same way it did last time, splashing the walls and filling the area with noxios fumes. You three airborne (Rex, Kongor, and Freddie) are able to get safely above the blast zone though.

(2) Vladen is sent tumbling backward by a bolt of lightning, (1) This consumes all five charges from your bracelet of deflection and blows the bracelet clean off your arm, along with your hand.
Vladen is now suddenly quite hungry, and the air about him resolves into a violently tossing, screaming black mist, crying out for souls to consume. The mist takes the form of many hands, claws, and teeth, gnashing and reaching, trying to tear Vladen apart, as he is now clearly surrounded by the mist.

(1) Ah ... Gak attempts to bite the doll. this sets all the dolls on him, rending his 'flesh.' (5) well, lucky lucky. Gak draws The Mouth Of The Ancients,, and a veritable army of old people come to his side. they don't actually attack the dolls, but they do start yammering at them, which seems ot horrify the dolls, who flee from the yammering old ones. they don't go far, as they keep trying to dash back in to snap at Gak. But they never quite get close enugh before some old person turns their gaze to the doll in question and begins yammering. A few of the dolls are grabbed and sat down while the old people lecture, or tell stories, or ask for directions, or complain about hteir non-existant socks, or whatever.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 13, 2018, 08:07:19 am
Ok we need to keep this mist locked up somehow. Consider the options again.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 13, 2018, 08:29:32 am
(We need a base)  ;-p
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 13, 2018, 09:57:32 am
Try and tear my way through the mists and throw my sword torwards the orb of electricty.
"Damniable mists! Back to hell with thee!"
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 14, 2018, 07:15:30 am
Fly around and get ready to strike the orb physically, when the mist next retreats from someone disturbing it.  I want to bury it in napalm and then try to crush it with a tail slap.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 14, 2018, 09:31:52 am
Wait for a moment then try to regroup with the investigators. Were they close to the mist?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 15, 2018, 05:14:00 pm
Keep Edith drawn and begin advancing forwards through the blackness, staying within my army of old people. Let’s see if I get anywhere or if it’s just an endless plane of dolls.

Spoiler (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 16, 2018, 10:04:04 am
Ok we need to keep this mist locked up somehow. Consider the options again.
[hidden]
diving right into it seems to have worked out pretty well for a couple of your teammates.

Or you could somehow guide the mist forward as a vanguard. Like maybe control it somehow? That corrosion seems useful.

Finding another route around might be a good idea. You think you saw some cracks in the tunnel walls before.

Maybe the mist is hungry or sick. You could feed it, or cast some kind of healing spell at it.

You have those summoning stones. I'm sure someone in Omega could handle this mist.

probably the other options I mentioned before still apply. I forget what they are though, and am too lazy to look.

"Containment? I suppose i might be able to do something. The mist shows signs of being some sort of undeath. That helps. We've been treating it as a natural thing, or a curse or some kind of enchantment. IF Xallor were here, perhaps he cold attempt a Banishment."

Try and tear my way through the mists and throw my sword torwards the orb of electricty.
"Damniable mists! Back to hell with thee!"
Keep Edith drawn and begin advancing forwards through the blackness, staying within my army of old people. Let’s see if I get anywhere or if it’s just an endless plane of dolls.

Spoiler (click to show/hide)
You two charge through your respective foes and end up staring each other down, screaming in each others' faces, weapons drawn. The mist forms kind of a bubble of faces/hands and claws around you, adding it's own voices to your little meet and greet.

Fly around and get ready to strike the orb physically, when the mist next retreats from someone disturbing it.  I want to bury it in napalm and then try to crush it with a tail slap.
Okay, you orbit the central pillar while the mist settles back into it's orginal zone. The noise from below changes from electrical dischages, the slow sizzle of chemical reactions, and cooling metal, to the sounds of screaming. this is "Gnomes after a partcularly Bad One" level screaming. There's a hint of madness to it.

Wait for a moment then try to regroup with the investigators. Were they close to the mist?
Well, one of them is on your cart, Three of them are with Kongor, and one is on the cart that abandoned Vladen. So you guys all sort of fly around in the carts for a bit.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 16, 2018, 01:56:52 pm
Enough faffing.  If nobody else disturbs the mist, breathe some fire into it, and proceed with the plan of charging towards the orb, napalming it, and tail-smashing it.  If someone else disturbs it, save the fire for up-close.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 16, 2018, 02:10:27 pm
While everyone continues messing with the murder mist, try making smalltalk with the investigator to pass time.

"So, what's up with that murderous killer mist?"
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 16, 2018, 08:51:21 pm
Ok...move forward through the mist with caution. Zip back if anything bad happens. Ok so how do I remove the barbs, and what'll happen if I leave them in too long?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 17, 2018, 04:05:03 am
'sup, guy. You got stuck in the mist too? Tell you what, since I came from that direction and you came from there, why don't we go to the side or some shit? See if we can't find the edge of this stuff."

Unless Vladen ends up doing something else, head on a course perpendicular to the ones we were previously taking.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 17, 2018, 07:31:23 am
"Sounds like a plan. If you see an orb, mind kicking it for me?"
Follow the murder doll and help fight our way out of the mists
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 17, 2018, 02:37:36 pm
Enough faffing.  If nobody else disturbs the mist, breathe some fire into it, and proceed with the plan of charging towards the orb, napalming it, and tail-smashing it.  If someone else disturbs it, save the fire for up-close.
looks like it's you  and Kongor ... wait, he's just gonna fly right through it? Okay, guess you're the only one 'disturbing' the mist.
(3) you fly in and burn the mist down. It doesn't quite retreat like before though - never quite condensing into a ball. It just sort of swirls around your fire, splashes up on the sides. It does shrink down a bit, though slowly.

While everyone continues messing with the murder mist, try making smalltalk with the investigator to pass time.

"So, what's up with that murderous killer mist?"
The inspector seems uninterested. "Well. It's a mist. it kills stuff. Otherwise, it just sort of ... " he waves vaguely in the direction of the mist.

Ok...move forward through the mist with caution. Zip back if anything bad happens. Ok so how do I remove the barbs, and what'll happen if I leave them in too long?
(2) ... well. (1) nothing bad will happen at all. They're friendly! (5) you slowly lower the cart into the mist. the instant the mist rises high enough to touch the foot of the guard guys on the sides of the cart (the guards from the town), they both die and fall off the cart into the mist. A terrible shriek (two of them, in fact) echo up throughout the mist, resonating off the walls and adding a morbid tone to the noises all around. So... I'm going to assume that instant death qualifies as something bad. and so do all three inspectors with you, who eahc tell you in no uncertain terms to fly the fuck back up out of hte mist. which you seem all too happy to do.

I guess the immunity that the undead character and the demon doll character seem to have to this mist doesn't extend to you living guys after all.

'sup, guy. You got stuck in the mist too? Tell you what, since I came from that direction and you came from there, why don't we go to the side or some shit? See if we can't find the edge of this stuff."

Unless Vladen ends up doing something else, head on a course perpendicular to the ones we were previously taking.
"Sounds like a plan. If you see an orb, mind kicking it for me?"
Follow the murder doll and help fight our way out of the mists
[hidden roll, because holy crap you guys]

you walk around the pillar for a while, your entourage of ghosts screaming in teh distance while your elderly companions scream in your ears.
"Find anything yet?" one of you shouts to the other one. "WHAT?" "WHAT?" "I SAID WHAT? I CAN"T HEAR YOU!" "WHAT? I CAN"T HEAR YOU! WHAT DID YOU SAY?" "WHAT? DID YOU FIND ANYTHING YET?" "MY MOTHER WAS NOT!"

Spaz, you're getting hungry enough to eat metal.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 17, 2018, 02:38:42 pm
I kinda feel like apparently everyone has lost track of what's been happening. You all need a refresher?
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 17, 2018, 02:44:04 pm
They're...friendly? Well I sure hope their friendliness won't kill me. You know what...I'm getting sick of screwing around here No living thing can make it through that mist so FIND AN ALTERNATIVE ROUTE!!
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 17, 2018, 03:05:57 pm
They're...friendly? Well I sure hope their friendliness won't kill me. You know what...I'm getting sick of screwing around here No living thing can make it through that mist so FIND AN ALTERNATIVE ROUTE!!
(I believe that was just because of the bad roll and I don't believe there are no alternative routes. I think you can actually cross the mist.)

Carefully drive the cart to Vladen's cart and check if the investigator inside is alive. Get him inside of my cart and fly to a safer place. If Vladen eats him, don't do anything and just fly to a safer place, don't prevent the investigator from being consumed.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 17, 2018, 03:06:18 pm
I could need a refresher, otherwise Freddie will just repeat the last action.  Hopefully he'll get it down to ball size to be smacked.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 17, 2018, 05:56:51 pm
Wander back to the cart and look for the investigator...and eat him, at least an arm...you know what, just drag him into the mists and consume him.
((A bit of a refresher would be nice))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 20, 2018, 05:21:02 pm
((Xantalos, we're waiting on you!))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 20, 2018, 09:53:01 pm
((Son of a - could've sworn I'd posted! Guess my connectivity was bad at the time.))

Keep going, try to find the edge of this mist. Don't hesitate to get zappy with Elektra if the zombie guy tries to eat me.

Spoiler (click to show/hide)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 21, 2018, 07:34:15 am
REFRESHER: THE PLOT SO FAR

So, to sum up:
1) you all teleported into this big sort of planetoid a while back. Then you crossed the gap between the shell and the giant applecore shaped central part, fought off some birds and wandered on.
2) you headed toward one of the bridge/pillars that connect the central core with the shell, got into a fight with goblins and were arrested.
3) you made a deal with the authorities, and headed in toward the center of the planet, down the shaft that the bridge/pillar connects to.
4) you met the undead mist of yelling, and have tried at least twice to electrocute and burn it. This results in two explosions that send the mist further out toward you. It alos causes corrosion.
5) Three of your party members have entered the mist unharmed: An undead, a metal doll that is demon possessed, and a crystalline being (oh, and the driver of the one cart). Meanwhile, four of your party (the footmen/guards) have died immediately upon contact with the mist.

Status of the party:

Vladen and Gak are currently wandering in circles around the pillar, down in the mist. They are holding off the mist by virtue of angry voices, mostly.
Vladen is contemplating causing a TPK by assaulting one of hte inspectors unprovoked.
Freddie is attempting to burn and attack the mist. He is currently flying around, and has a broken foot.
Rex is sensibly staying out of the mist, and not causing trouble with the inspectors, though he is not opposing trouble either.
Kongor is now looking for an alternative route.

Vladen's sense of MISSION OBJECTIVE is pointing him vaguely through the mist toward the end of the tunnel and beyond. (5) Alternate routes exist, and Vladen is becoming aware of them.

Everyone else' mission pointers are aiming downward (aka, through the mist). I mean, it's fairly reasonable that the Heart of a Small Planet would be roughly in the center of that Small Planet, right? ... Oh, You are much closer to the objective than you are to the Outside Shell of the planet.

Speaking of the planet, a tremor shakes the tunnel you are in. Parts of the wall break off and fall inward. Luckily, none of you are struck by the falling debris. Kongor spots a tunnel leading off from the shaft. It's wide enough for the carts and for Freddie.  (This was equal parts luck, and actually looking for an alternative route).

So, what do you guys want to do? Fight the undead mist, eat the inspectors, try the Mysterious Tunnel, or something else?
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 21, 2018, 07:59:36 am
Kongor votes for the Mysterious Tunnel
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 21, 2018, 08:24:46 am
Anywhere that is not near the mist or is obviously dangerous, like the tunnel. Search for alternate routes that are not in this area. Unless everyone decides to go through the tunnel. In that case, I would follow them and stay close to the investigators.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 21, 2018, 08:45:27 am
Scream for everyone to follow and guide everyone down the nearest way forwards...and try not to eat anyone...yet, if I see one of the dead guards though, dig in.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 21, 2018, 08:52:56 am
Freddie will follow Kongor, now that he's been shown an alternate route.  He could use some medical attention, though.  If no route is forthcoming, proceed with attacking the mist.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 22, 2018, 07:46:39 am
((Xantalos, it's your turn again))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 22, 2018, 03:04:48 pm
Continue wandering around in the mist - follow the zombie guy.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on March 25, 2018, 01:45:03 am
{lease check the bottom of the post for current situation.

Kongor votes for the Mysterious Tunnel
Freddie will follow Kongor, now that he's been shown an alternate route.  He could use some medical attention, though.  If no route is forthcoming, proceed with attacking the mist.
Kongor's cart drives into the tunnel, and Freddie flies down and perches at the opening before letting out a piteous mew and holding up his broken claw toward Kongor while hopping further into the tunnel. It gets pretty dark pretty fast in the tunnel, so Kongor dials up his light a bit more. The tunnel is perfectly round, and the surface seems flexible and slightly spongy. It doens't seem to be made of metal at all. a strong wind blows through the tunnel in the direction of the shaft behind you.

"Oh for pity's sake, bandage the poor thing!" The wizard lady cries out. She makes a gesture, and a moment later Freddie's toy ball rolls into the tunnel. The third cart (the one Vladen left behind) follows not long after.

Scream for everyone to follow and guide everyone down the nearest way forwards...and try not to eat anyone...yet, if I see one of the dead guards though, dig in.
Continue wandering around in the mist - follow the zombie guy.
You two finally make it to the absolute bottom of the shaft, where the bridge and the shaft meet. The bridge curves outward, and the shaft curves inward, to form a cuplike basin at the bottom. It's all one piece. The gravity shfts as yo uwalk, until "down" is toward the center of the planet again. The walls of the shaft do not change the gravity like the pillar does. You find three ramps up from the bottom. Each spirals up out of sight. Maybe those connect to the ledges you landed on before. At the very foot of each of the three ramps is an archway, large enough for a human (or in this case, ghoul) to walk through comfortably. The carts would be a tight fit, if they are small enough to enter at all. Peering into one of the archways reveals a short hallway with two closed doors on either side (four total) and ending in a blank wall.

(4) Gak, the surface of your metal body is ablating a bit, peeling up and bubbling from contact with the mist.
(1) Vladen finds one of the guards' corpses and goes to eat it. it dissolved into a red fungus at his touch. the fungus coats his arm up to the elbow almost immediately.

Anywhere that is not near the mist or is obviously dangerous, like the tunnel. Search for alternate routes that are not in this area. Unless everyone decides to go through the tunnel. In that case, I would follow them and stay close to the investigators.
Okay, with that recent tremor, the shaft itself is dangerous, due to falling debris. By "Not in this area" what do you mean? do you want to fly back up the shaft?
Anyway, you examine the local area and find that there are several places where the wall of the shaft is broken enough tat you cold crawl through. Nothing is large enough fro the cats themselves, but perhaps with a bit of effort, your team could widen one enough to get the carts through.



Update on current status:
Kongor, four of the five inspectors, and Freddie are all in the tubelike tunnel.
Vladen and Gak are at the very bottom of the shaft, where three identical exit routes present themselves. Each route has four doors along its sides and ends in a wall. Both party members are suffering mist related damage to their bodies.
Rex is remaining in the main shaft, and has found splits in the wall of the shaft that could be made to accomodate the carts, should you want a different route than is already opened to you.

Currently, you five are in danger of splitting the party - a thing GMs tend to dislike, and a thing that tends to lead (with or without GM interference) to Bad TimesTM. This GM will gladly allow this, and will not artificially inflate the difficulty as a result. GM bets that a party split will end in total failure and death, however.

Now, a meta word about the three possible exit routes: any of the three are viable. The ones at the bottom of the shaft would need to be cleared of the undeath mist before most of the party could go through, and the ones Rex found (which were briefly hinted at a while back) would require a more mundane alteration before they are particularly useful. Of course, the flexible tube tunnel cold be a trap, too. Decisions, Decisions.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 25, 2018, 06:51:59 am
Turn around and exit the tunnel back to the "main area" where Rex is and then bandage Freddie's injured leg.
(Edited, primarily due to the fact that the evidence random has stated toward this tunnel being alive is all too accurate for anyone to want to linger here)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 25, 2018, 07:09:08 am
I thought the investigators were with me. At least, Vladen's investigator is definitely going with me. And by this area, I meant the collapsing shaft, the whole zone from where the mist came, the place the tunnel opened from, those areas.

Rex is tired of Kongor's bs so Rex is def not going with him. Both Gak and Vladen are in deadly mist of death. The investigators decided for some stupid reason to follow Kongor into the collapsing tunnel (I thought Vladen's was with me). I would have followed Freddy if rolls didn't insist to make him agressive towards me despie all of my attemps to befriend him and the others random rolls that have him love Kongor for whatever reason. I'm kinda forced to go alone for now.

I'm retreating back and trying to find another area altogether to enter because all of this seems like a trap to at least get someone killed.


If Vladen's investigator is not going with me, the he should have died when Vladen went to eat him.

Get out of this shaft and find another possible entrance. If I don't find anything, return to the city and inform them that everyone decided to split up, the guards died and I require reinforcements to complete the mission.

Go to the entrance of the tunnel Freddy entered and shout:

"Hey, get the Dragon to come here! I found a safer entrance, but I need him to open it up with his strenght! And this tunnel awfully looks like something's throat. Isn't everything supossed to be made of metal? If you guys want, continue through this tunnel, but I require the Dragon's assistance with the alternate route."

Get Freddy to come with me and open that broken wall in the shaft so it's big enough for the carts.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 25, 2018, 07:17:41 am
(That stuff about Freddie is over with the level up.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 25, 2018, 07:22:03 am
(I think that's for the GM to choose. If a roll tells you to hate someone, you have to. Otherwise, charisma would be the dump stat and everything would be replaced with just IC dialogue with any NPC to convince them. Also, you are going with Kongor (Rex enemy) and entering the mysterious tunnel that appeared from the tremors. I believe you might be actually entering a live creature, but the tunnel it's still dangerous because if there were tremors, it could collapse just as easily as it appeared.)

(Also: Falling debris.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 25, 2018, 07:27:26 am
(TBH, Fred's not sure about the tunnel now, because it doesn't seem to be heading back towards the mist.  He would really like to get the other teammates out of that at this point.  Looking for new stuff happened because flying around with fire wasn't working, and that is really all of his toolkit.  OOC, I think his plan could work, if someone else helped him with more ranged attacks.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 25, 2018, 07:48:41 am
(Lireraly nobody but Freddy has ranged attacks other than maybe lighting on conductive stuff from Kongor's gauntlets, Rex's fire ring that sets everything on fire sometimes even himself and maybe one of Gak's daggers. And this is why I also don't want to go to that tunnel:
Quote
The tunnel is perfectly round, and the surface seems flexible and slightly spongy. It doens't seem to be made of metal at all
It kind of implies that it's part of something living.)

(Both Vladen and Gak are too deep on the mist and have no reason to go back as they seem to have found something on the other side. Right now, retreating and regrouping seems like the best thing Rex can do. At least that gives me the chance to find everyone else once I return and everyone has explored their respective areas. And we are also short on guards)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 25, 2018, 07:53:38 am
(Yeah, it seems like a reasonable thought.  Just say something about that IC and Fred will happily form up with you.  He'll probably go back to attacking the mist, though, rather than retreat.  Maybe you can find a path down that's not some creature's gullet.. as about the only thing Fred won't be willing to do is retreat.  OTOH, kill large creature specialty would most definately kick in.)

(Anyway, I'd recommend calling the others back and using the summoning stone to clear the mist.  That would get you reinforcements, and if it doesn't bring in someone to clear the mist directly, should bring in something with a serious ranged attack.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 25, 2018, 08:02:47 am
(But: I don't know about that IC, Rex doesn't want to go closer to Kongor and (other than the mist and the alternate entrances) there is no other way to continue.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 25, 2018, 08:27:59 am
(You can certainly shout "That looks like something's throat" IC, and you do know about the summoning stones that would bring you reinforcements.  You don't have to go close, Fred just stopped at the entrance.  And Freddie knows, probably better than anyone else here, how dangerous going down something's throat is, between eating stuff and his breath weapon.  At least say something, instead of running away alone far out of everyone else's reach.  You do that and Fred has to go down the throat as that's the only place where someone else is.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 25, 2018, 08:31:39 am
(I'll think about if. But If I remember correctly the summoning stones summon crimminals and some of my own cart supplies were destroyed. I think I'll try to have Freddy go with Rex and open the other possible entrance. Editing post.)

(Edited.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 25, 2018, 08:42:42 am
Get bandaged up, and then go help out rex with the wall.  Tail, jaws, and fire should all be useful for digging even if the foot is still hurt.

(I'm pretty sure the toy got lost inside the mist, Oz, and as such isn't around to distract Freddie.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 25, 2018, 06:17:50 pm
(If I remember correctly, Gak had the toy. It should still be where the mist is right now, I think.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on March 25, 2018, 06:45:06 pm
(Checked.  It fell into the mist when I failed to catch Gak.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on March 26, 2018, 07:41:33 am
((I think Random might be right about the living tunnel thing, so just to be on the rather safe side Freddy will have to wait till we're outside of the tunnel to have his leg bandaged, so no one gets eaten in the process. TBH I thought the spongy stuff might have been moss actually))

(("Rex Enemy?" Seriously?))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on March 26, 2018, 08:23:48 am
((You beat the carp out of him, what did you expect? The guy has a lot of pride and he currently sees Kongor as some sort of rival. During his whole life, everyone was weaker than him and followed his orders, so he had a lot of ego and pride.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on March 30, 2018, 09:12:23 pm
Dammit Xan why u no postu

Head into the leftmost archway and see if the most is still present in damaging amounts within. Then try to open the doors to see what's inside, starting with the *coin flip* second door on the *flip* right of the hallway. Be ready to dodge in case it's trapped or whatever.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on March 30, 2018, 09:48:40 pm
Follow and help the murder doll
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on April 03, 2018, 07:47:36 am
Turn around and exit the tunnel back to the "main area" where Rex is and then bandage Freddie's injured leg.
(Edited, primarily due to the fact that the evidence random has stated toward this tunnel being alive is all too accurate for anyone to want to linger here)
(2) you put a few bandages around Freddie's leg, but they don't seem to help. You head out of the tunnel, believing the suicidal octopus that hates you, for some reason.

I thought the investigators were with me. At least, Vladen's investigator is definitely going with me. And by this area, I meant the collapsing shaft, the whole zone from where the mist came, the place the tunnel opened from, those areas.

Rex is tired of Kongor's bs so Rex is def not going with him. Both Gak and Vladen are in deadly mist of death. The investigators decided for some stupid reason to follow Kongor into the collapsing tunnel (I thought Vladen's was with me). I would have followed Freddy if rolls didn't insist to make him agressive towards me despie all of my attemps to befriend him and the others random rolls that have him love Kongor for whatever reason. I'm kinda forced to go alone for now.

I'm retreating back and trying to find another area altogether to enter because all of this seems like a trap to at least get someone killed.


If Vladen's investigator is not going with me, the he should have died when Vladen went to eat him.

Get out of this shaft and find another possible entrance. If I don't find anything, return to the city and inform them that everyone decided to split up, the guards died and I require reinforcements to complete the mission.

Go to the entrance of the tunnel Freddy entered and shout:

"Hey, get the Dragon to come here! I found a safer entrance, but I need him to open it up with his strenght! And this tunnel awfully looks like something's throat. Isn't everything supossed to be made of metal? If you guys want, continue through this tunnel, but I require the Dragon's assistance with the alternate route."

Get Freddy to come with me and open that broken wall in the shaft so it's big enough for the carts.
I do not appreciate it when Players attempt to dictate what happens to NPCs in my game.

1) Vladen never returned to the cart in which the investigator rode, so that attempt to eat never happened.
2) All the investigators are sentient beings with their own will, and as of now, none of them like Rex. Rex is the last option any of them would chose to follow. Even the murder doll is more appealing.
3) the investigator that rode in the same cart as Vladen left orbit to enter the tunnel with the others, rather than hang around in a collapsing chasm with a mad squid.
4)You try to turn your cart back to go to the city, and the investigator that rode with you literally throws you off the cart. you are now stuck to the wall where the crack is that you are trying to explore. (you can move, you are stuck by your suction cups or whatever. Better than just falling into the mist.) Meanwhile the cart you used to ride gathers near the others at teh mouth of the perfectly round tunnel with a strongish wind coming out of it, a hundred yards away.

Get bandaged up, and then go help out rex with the wall.  Tail, jaws, and fire should all be useful for digging even if the foot is still hurt.

(I'm pretty sure the toy got lost inside the mist, Oz, and as such isn't around to distract Freddie.)
I'm pretty sure the toy did not get lost in the mist, Dev.  Freddie may have lost sight of it, and literally no one else asked about it's fate, once it fell away from him, so none of you really know what happened to it after that specific point in time.

your foot is badly broken, and Kongor was unable to do anything for it, sadly. It will hamper any physical efforts to tear open the crack.
tail and jaws: (4) you manage to peel a two foot strip of metal away from the edge of the hole, exposing some girders and stuff.
fire: (4) you burn off some insulation and melt some thin metallic coverings. Now you have a pretty good view of the underlying strcture, thoug hthe accesible area is not noticeably bigger, due to the steel girders blocking the way.

Dammit Xan why u no postu

Head into the leftmost archway and see if the most is still present in damaging amounts within. Then try to open the doors to see what's inside, starting with the *coin flip* second door on the *flip* right of the hallway. Be ready to dodge in case it's trapped or whatever.

Follow and help the murder doll
The mist is present and thick within all three tunnels. they are symmetrically places around the base of the chasm, so there is no leftmost or whatever. But lets call them tunnel a,b, and c for convenience. you walk in to the end of the hall, turn right and attempt to open the door. (1) it slowly groans inward until it reaches about thirty degrees, at which point the door sags abruptly, bowing in on itself as the ceiling above collapses. Dex/speed rolls for you two to avoid the collapse. Gak: (1) Vladen: (3) You are both swept into the hallway on a tide of debris, half immersed and somewhat pinned.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on April 03, 2018, 08:30:06 am
Dig ourselves out and check if there is anyway to clear the door way
"Ah...Hells...are you okay?"
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 03, 2018, 08:44:42 am
Quote
You try to turn your cart back to go to the city
What?
Quote
and the investigator that rode with you literally throws you off the cart.
What?


I guess that mean that we don't have to dig in the shaft wall anymore as that turn said only the carts didn't fit in the broken parts on the wall. Crawl in the walls to where Freddy is and pat him in the head for a work well done. Then guide the Dragon inside the now open hole in the broken shaft.

"Good job, Dragon! I'll make sure to find more snacks for me to share with you soon! Now, follow me here. The other ways are too dangerous or suspicious, thr mist is murderous and I don't trust a tunnel that breathes."
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 03, 2018, 08:46:01 am
Hmmm...heheh...I wonder, is this a good idea or a suicidal one?
Electrocute one side of the spongy tunnel to see if it really is alive or not
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on April 03, 2018, 02:09:11 pm
"...tiddy shit."

Dig myself out as much as I can. Wiggle free once I have room, use that dex!
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on April 05, 2018, 07:10:12 am
"...tiddy shit."

Dig myself out as much as I can. Wiggle free once I have room, use that dex!
Dig ourselves out and check if there is anyway to clear the door way
"Ah...Hells...are you okay?"
You guys manage to pull yourselves out of the rubble. The doorway looks unusable, but you could climb up over the collapsed ceiling if you want.

Hmmm...heheh...I wonder, is this a good idea or a suicidal one?
Electrocute one side of the spongy tunnel to see if it really is alive or not

You punch the rubbery wall. It has a give to it, and kinda rebounds after your hit., with a sort of dull thud sound. The lightning barely spreads from your fist before being sort of absorbed by the rubbery substance, which kinda and melts from the heat.

"What smells like burned rubber?" mutters one of the inspectors.

The tunnel does not answer.

Quote
You try to turn your cart back to go to the city
What?
Quote
and the investigator that rode with you literally throws you off the cart.
What?


I guess that mean that we don't have to dig in the shaft wall anymore as that turn said only the carts didn't fit in the broken parts on the wall. Crawl in the walls to where Freddy is and pat him in the head for a work well done. Then guide the Dragon inside the now open hole in the broken shaft.

"Good job, Dragon! I'll make sure to find more snacks for me to share with you soon! Now, follow me here. The other ways are too dangerous or suspicious, thr mist is murderous and I don't trust a tunnel that breathes."
Quote
I said I wasn't going to go back
Quote
Why am I hanging around the collapsing area?
There are four routes out of the collapsing area:
1) The tunnel with Kongor, which you specifically vetoed.
2) The mist, which you specifically vetoed.
3) The crack in the wall, which you couldn't get in on the cart, and still qualifies and part of the collapsing tunnel anyway.
4) Back to the city.

You were emphatic about leaving the collapsing tunnel. The collapsing tunnel is the whole shaft. Everything around you. No you are not clear of the collapse. None of the group is clear of the collapse.
I shouldn't have to remind you by now that I don't pay attention to the ooc stuff much.

You boldface proclaimed that the investigators should die. They aren't gonna put up with that, from a -2 charisma character who has demonstrated an inability to cooperate with anyone. And you decided on your own to leave the general area, effectively abandoning both your team's objective and the investigators' objective.

The investigators are not your minions. They don't placidly go along with whatever you choose. They are going to act on their own goals. They are not simply tools for you to use and discard at your convenience.

If you shoot yourself in the foot, and then complain that the universe hates you, the universe is gonna ignore you because it doesn't give a shit one way or the other.

Edit: Freddie is still outside the crack in the wall. Are you crawling in, or staying out in the shaft?
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on April 05, 2018, 07:22:58 am
Push the murder doll up and into the collapsing ceiling.
"Alright, up you go."
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 05, 2018, 08:01:34 am
Spoiler: words (click to show/hide)
What size are the carts and Freddy? I thought the cracks were big enough for Freddy and not big enough for the carts?
I'm staying out until he enters first.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 05, 2018, 01:07:12 pm
I don't think that Freddie can fit yet.  I think he'll try and remove one or more of the blocking girders by using the narrow firebreath to melt through the steel beam and then pulling it out of the way with his jaws, or by softening the entire beam and smashing through it with his tail.  If he can pick it up with his jaws, he'll then drop the very hot beam into the shaft with the mist.

Also, what does the space beyond the widened crack look like?  Enough room to fly?


(Last time it was discussed, Freddie masses about 1100kg, about as much as a smallish rhino.  Since he's built to fly and not to smash things with his face, he's probably a little less dense and bigger physically.)

I'd expect you to be able to go through the hole okay, even if it was pretty small.  That's kinda an octopus thing, after all.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 05, 2018, 06:48:46 pm
I know Rex fits inside (And I have the rings that protect me from thorny things and steel stuff), but there could be things behind the crack. And everyone knows that the octopus fighter is a bad fighter for being an octopus. I would like that Freddy went first.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 05, 2018, 08:47:34 pm
Well, I think he's okay with going first, but I think he'll try to get the others to come with him, or check downwards for the guys who fell in the mist once more.  If the passage is very narrow and he'll have to crawl the whole way, I might reconsider.  You know how it is.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 05, 2018, 08:49:57 pm
Sure, but Freddy is not immune to the mist. We saw what happened to the other guys that touched the mist: they instantly melted. Be careful with that, or you might lose a leg or arm.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 05, 2018, 08:58:48 pm
He might lose his leg if he aggravates it.  Almost did after last mission.  Although I think this break is less bad than having it shattered and penetrated by a spear like last time.  Still means he's gotta fly or use his wings to help walk.

Lastly, I think before going through, Freddie wants to check if the tunnel everyone else is going through is really a throat.  If it doesn't react to being set on fire, it's probably safe.  If it's safe, he'll probably follow the other group.. but he'll gladly let you ride so you can rejoin.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on April 06, 2018, 12:50:10 am
Push the murder doll up and into the collapsing ceiling.
"Alright, up you go."
Go along with this.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 06, 2018, 12:30:25 pm
help Freddy remove the obstacles
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on April 07, 2018, 06:29:50 am
I made a couple pictures that might help you guys get an idea of where you are sort of. Last time I tried this, it didn't help in the slightest, so don't get your hopes up.

Spoiler: The planetoid Lathal (click to show/hide)


On with our regularly scheduled mayhem and destruction:

Push the murder doll up and into the collapsing ceiling.
"Alright, up you go."
Push the murder doll up and into the collapsing ceiling.
"Alright, up you go."
Go along with this.
Gak gets up onto the top of the broken ceiling and finds himself inside a chasm. it looks to be about twelve feet across, from wall to wall. The ceiling fills about four feet of that (with an eight foot gap between your ledge and the opposite wall), and one wall seems to be the wall of the Shaft. There are cross beams, ducts, wires and tubing strung across, up, down, and along the chasm. There's even long strips of insulation (like fiberglass insulation) peeling away from the walls. The walls look to be made of sheet metal. It's very dusty in here. But there's no murder mist. Gak looks back to Vladen, but don't see him, as he is inside the mist and you are outside it.

Vladen boosts Gak up, and loses sight of him pretty quickly, as he passes out of the mist.

Spoiler: words (click to show/hide)
What size are the carts and Freddy? I thought the cracks were big enough for Freddy and not big enough for the carts?
I'm staying out until he enters first.

the carts are fifteen feet long by ten wide by oh, twelve or so top to bottom, depending on configuration and load. Freddie is something like twenty feet long, four or so wide, and depending on how he is standing, from four to eight feet tall. Those are very rough dimensions, as i forget what Dev and I finally settled on last time we talked abut it.

As for the cracks, I said they were too small to be of real use to the party, didn't I? A.K.A they needed to be widened to be used? Right now, you and Gak could easily get through, Vladen should fit well enough, Kongor would have to squeeze, and you'd have to work at it to get Freddie through. If you abandon the carts, you'll have to carry at least one investigator yourselves. If you try to go without them ... well ...

I don't think that Freddie can fit yet.  I think he'll try and remove one or more of the blocking girders by using the narrow firebreath to melt through the steel beam and then pulling it out of the way with his jaws, or by softening the entire beam and smashing through it with his tail.  If he can pick it up with his jaws, he'll then drop the very hot beam into the shaft with the mist.

Also, what does the space beyond the widened crack look like?  Enough room to fly?


(Last time it was discussed, Freddie masses about 1100kg, about as much as a smallish rhino.  Since he's built to fly and not to smash things with his face, he's probably a little less dense and bigger physically.)

I'd expect you to be able to go through the hole okay, even if it was pretty small.  That's kinda an octopus thing, after all.
help Freddy remove the obstacles
Freddie uses his narrow bean fire breathe to melt a beam, while Kongor and Freddie then attempt to pry the beam out.
(5) Freddie manages to burn right through the beam, making a clean cut. It glows red hot though.
(1) Kongor braces himslef betwen the Cart and the wall, gets into piosition, grabs the beam, drops it immediately, and falls off the cart, blowing on his hands "The steel beam is too hoooooooooot! Who knew?!" (3) Freddie leaps down and catches Kongor in his good claw, but Kongor is pretty heavy and the two of them sink, landing heavily on the ledge where the round tunnel thing is. (6)(6) You land with a thump, and roll into the tunnel thing itself. Like I said before, it has a bit of give to it, and you roll about twenty feet before coming to a stop. "Could you ... maybe, get off me, Freddie?" Kongor asks. The tunnel has bowed down toward where you are, as if suspended from either end. Teh wind continues from further in, as before.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on April 07, 2018, 08:02:11 am
climb in after the murder doll
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 07, 2018, 09:13:15 am
Getting an investigator to help me is out of the question because one just threw me out of my cart and hijacked it, and I truly believe they would just get me killed or something. Go help Freddy and see if he's wounded, try to help him in some way.

"Are you okay, Dragon? Be more careful next time. Your are wounded, so don't push yourself so hard."

Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 07, 2018, 12:20:40 pm
Freddie is worried about the tunnel being something living.  However, that map makes it more clear that if the 'needle' end of the bridge falls, everyone in the shaft is going to die, so he has to get out of there.

((Oz also made it clear that the area behind the crack is too narrow for Freddie to traverse without severe difficulties. He would probably be okay if his foot wasn't broken.  Since Freddie could see behind it, I'll take that under advisement as well.))

Fred allows himself to be healed, but tries to move to the tunnel entrance, and decides to find out once and for all if the tunnel is something living, by clawing at it and seeing if it bleeds.  If it doesn't react, then he'll spit a bit of fire to some place a bit further down the tunnel, but away from the other teammates.  If nothing still happens, it'll be time to proceed down the tunnel.  If it does react, well, time to go for the now-widened crack entrance, damn the squeeze, unless it simply pulls back, in which case the empty shaft left by its retreat would be better.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 07, 2018, 01:30:13 pm
((Still, it really feels like the nice and round tunnel with fresh air is some sort of trap. Especially since the air is blowing out of the tunnel.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 07, 2018, 04:06:18 pm
climb back into the cart and electrocute the marks Freddy makes with his claws to help determine if the tunnel is alive......oh boy.....
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 07, 2018, 04:19:07 pm
(It could just be some kind of ventilation hose or something.  But yes, it's suspicious.  Still, if it is a creature, there should be a path leading to its lungs, and we could probably kill it there.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on April 11, 2018, 09:59:38 am
climb in after the murder doll
alright, up you go. now the two of you are in the walls. Where to next? Up, down, sideways, across?

Getting an investigator to help me is out of the question because one just threw me out of my cart and hijacked it, and I truly believe they would just get me killed or something. Go help Freddy and see if he's wounded, try to help him in some way.

"Are you okay, Dragon? Be more careful next time. Your are wounded, so don't push yourself so hard."


You climb down the wall to the entrance of the circular tunnel and call out to the dragon. It takes you a moment ot get to the tunnel, and Freddie has some other actions going as well, so the heal attempt will happen next round. hmm, or not, as you are caught up in what happens as a result of Freddie's actions, just like everyone else (except the murder doll and the undead).

Freddie is worried about the tunnel being something living.  However, that map makes it more clear that if the 'needle' end of the bridge falls, everyone in the shaft is going to die, so he has to get out of there.

((Oz also made it clear that the area behind the crack is too narrow for Freddie to traverse without severe difficulties. He would probably be okay if his foot wasn't broken.  Since Freddie could see behind it, I'll take that under advisement as well.))

Fred allows himself to be healed, but tries to move to the tunnel entrance, and decides to find out once and for all if the tunnel is something living, by clawing at it and seeing if it bleeds.  If it doesn't react, then he'll spit a bit of fire to some place a bit further down the tunnel, but away from the other teammates.  If nothing still happens, it'll be time to proceed down the tunnel.  If it does react, well, time to go for the now-widened crack entrance, damn the squeeze, unless it simply pulls back, in which case the empty shaft left by its retreat would be better.
alright, I'm going to do the clawing and fire actions before the healing attempt, because you can do those in the tunnel, and Rex was up on the wall some distance away to start the round. Actually, with all the actions, he won't have time to attempt to heal you this round.

(3) you drag your good claws through the surface of the tunnel, biting in and leaving deep score marks behind. SOme of hte material of the tunnel comes free in your claw. It's black, stiff, and cracked, but still a bit spongy. The tunnel otherwise does not react, so you fire down the way (6), melting a patch about ten feet long and setting the sides of the tunnel on fire. thick black smoke boils up from the fire, engulfing you and oozing greasily out of the tunnel into the main shaft.

climb back into the cart and electrocute the marks Freddy makes with his claws to help determine if the tunnel is alive......oh boy.....
You climb back into the cart and ... is the tunnel on fire? The place is rapidly filling with thick, oily black smoke. you instinctively back your cart out of the tunnel and along the ledge  (5) fortunately, the other carts move away as well, and no one collides or pushes anyone off the ledge.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 11, 2018, 10:36:01 am
Well, I guess we can't go that way anymore since it's on fire. Thanks god I stayed at the entrance (I think). Even if the tunnel turns out to not be alive, it's flamable and that's a bad thing considering that I have a ring of random fire and there's a dragon that spits flames. Move away from the flames to a safer position just in case the tunnel explodes or something. Who knows, the air could be gas.

"Well, that doesn't look safe at all. Who knows what this thing is made of and this just makes this perfectly round tunnel even more suspicious than before."

"Not that it matters anymore, as the fire will soon block the way."

After the fire dies down or enough time has passed, go back to the broken section that could be used as an entrance. Wonder if there is something I could do to fit Freddy inside, ask the intelligent ring of intelligence about what should I do in this situation.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on April 11, 2018, 05:31:01 pm
Across
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on April 12, 2018, 01:09:02 am
I'll head sideways - best to cover more ground as we look for ... a way out of this place, I reckon?
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 12, 2018, 01:03:26 pm
wait...maybe look around and see if there's some minor detail we missed that could help us
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 12, 2018, 07:15:02 pm
Poke my head through the melted section to see what's around.  Then try to smother the flames with my wings.  It's just fire, what's the big deal?
Title: Re: Omega Legion: an unexpected shortcut
Post by: Ozarck on April 16, 2018, 10:20:44 am
bottom of post for summary. no one dies this round, buuuuut....


Well, I guess we can't go that way anymore since it's on fire. Thanks god I stayed at the entrance (I think). Even if the tunnel turns out to not be alive, it's flamable and that's a bad thing considering that I have a ring of random fire and there's a dragon that spits flames. Move away from the flames to a safer position just in case the tunnel explodes or something. Who knows, the air could be gas.

"Well, that doesn't look safe at all. Who knows what this thing is made of and this just makes this perfectly round tunnel even more suspicious than before."

"Not that it matters anymore, as the fire will soon block the way."

After the fire dies down or enough time has passed, go back to the broken section that could be used as an entrance. Wonder if there is something I could do to fit Freddy inside, ask the intelligent ring of intelligence about what should I do in this situation.
you move away from the boiling smoke and climb back up to your previous crack. Fitting the dragon in will require removing that big heavy support strut thatthe two of them were working on.

will roll: (2) the intelligent ring of intelligence hears your query, and promptly attempts to control your mind. You are now locked in a mind battle with a ring that is smarter than you. Well, at least you have a decent will score. you can do this! No mere piece of smart-ass Jewelry will get the better of Rex Bracchium. King of The Octopuses! Kick it's metaphorical ass, Rex.

Across
(3) you find a likely beam, leading at a jaunty angle across to a promising looking ledge. you get onto your hands and knees in the centuries old dust and grime and inch your way out onto the beam. It's slow going, and the grime is slippery in places. (1) You look up at the sudden sound of a terrible beast roaring, only to be knocked off your perch by whatever it is, and go tumbling down the shaft.

I'll head sideways - best to cover more ground as we look for ... a way out of this place, I reckon?
(2) the ledge ends abruptly in a wall about thirty feet further along. You shrug and turn around. "Left, right, what's the difference?" (6) You look up as a tube above melts apart and poops out a startled dragon, which falls nearby, knocking Vladen off his beam. the two of them fall mere feet away from you, and continue into the depths.

wait...maybe look around and see if there's some minor detail we missed that could help us
(3) "What do you guys think?" You ask the Inspectors. "I think it's an enclosed shaft behind that wall. It looks like that tunel was some sort of ventilation tube or part f a cooling system or something. Curious. Usually, Lathal can be separated into two or three types of location: first, there is work and living space. Second is utility and maintenance space, and third would be transportation space, I suppose. This tunnel is supposed to be transportation space - there are connecting tubes further up for zones beneath the city. We had hoped the end of the tunnel, where we are now, would connect to another transportation space, but it looks like it just ends here. How frustrating. Fortunately, the recent tremor has exposed the maintenance or utility space behind the wall. If we can cross that, perhaps we can find another living space beyond. Though, perhaps what we will find is machinery used to move air to various places. I had a brief look inside that crack the Octopus found. Looks like the gap in the wall goes quite a way down. So, we have options, anyway."

the inspector is interrupted by a howl from inside the tube.

Poke my head through the melted section to see what's around.  Then try to smother the flames with my wings.  It's just fire, what's the big deal?
The big deal is the thick black smoke. Even Freddie needs air to breathe. But, I suppose he can weather a bit of smoke for a while.
(1) on the other hand, when the tunnel tears in half around the melted part, Freddie is caught off guard and falls right through, dropping into the void below, with a great roar or surprise.


Rex is in a mind war with his equipment. he finally tried to use the intelligent ring. Never trust a magical item isf you don't know where it keeps it's brains. Especially if that item is smarter than you.
Vladen and Freddie are going on an adventure. Both are hungry. Neither really seems like food to the other. But never mind that, we're about to start bouncing.
Gak is in the wallspace, and Kongor and the inspectors are near the tunnel Freddie fell into. Hmm, let me roll for inspector assistance: (6) what luck! Freddie and Vladen are caught safely in a strange glowing net! the net closes in on them and they are kinda trapped, suspended over deep darkness, a hundred feet below the rubber tube Freddie fell out ofand eighty feet below the strut he knocked Vladen off from.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on April 16, 2018, 10:49:13 am
Vlad let's out a rather scared and almost girlish yelp and scream as he tumbles down
"OH WHAT...NO..NOPE...oh gods nope! Someone...please let me up...Can I get some food too please?"
Try to keep freddie from eating me, otherwise, try not to poop self in terror.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 16, 2018, 03:20:29 pm
FIGHT BACK!
"You bloody tool! You are just a brainless jewell, not even fit to be a slave and even less a peasant! You try to rebel against your master? You make me laugh, tool. You will serve me, as I am stronger than you! Resisting is futile, because this is MY mind! This is MY world, MY kingdom, MY body! I won't follow anyone else but myself, and everyone will follow me! Because I am THE Octopus King. And you? You're nothing. You will bend to my will, useless piece of trash!'"
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 16, 2018, 07:13:55 pm
(Couldn't Freddie just start flying after he starts falling?  Assuming there's enough space?)

Start flying, and go see if I can find the crack everyone else was working on from the other side.  After that, spit a little fire down and see if it illuminates anything.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on April 17, 2018, 01:31:18 am
"Oh. OI FUCKERS! I'M IN HERE! THERE'S BEAMS AND SHIT, IT'S KINDA LIKE CRAWLING AROUND THE INSIDE OF THE WALLS IN A GIANT'S HOUSE! REMIND ME OF WHAT WE'RE SUPPOSED TO BE DOING."

Remain chill, try to contact teammates through that big hole Freddy just tore. Avoid any shenanigans my teammates may cause that'd be of a detrimental sort.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 17, 2018, 07:06:40 am
So this tunnel just...stops? I mean except for Freddie's new hole of course. What about the beam that Vlad and Gak were on?Discuss with the inspectors some more
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on April 18, 2018, 09:29:53 am
Everyone but Rex hears Gak yelling. So, now you all are more or less in the same place again, oddly enough. Except Rex, who has fallen below.
read each other's actions please, so everyone knows what is going on, more or less.

Vlad let's out a rather scared and almost girlish yelp and scream as he tumbles down
"OH WHAT...NO..NOPE...oh gods nope! Someone...please let me up...Can I get some food too please?"
Try to keep freddie from eating me, otherwise, try not to poop self in terror.
Keeping Freddie from eating you auto succeeds, since Dev didn't say to try to eat you. As for not pooping yourself: (6) Well, I'll spare you the gory details, but you certainly don't soil yourself. You transcend into a state of utter detachment. "Oh, a magic net. Falling dragons. The end of the world. hunger. whatever, it's all the same."

FIGHT BACK!
"You bloody tool! You are just a brainless jewell, not even fit to be a slave and even less a peasant! You try to rebel against your master? You make me laugh, tool. You will serve me, as I am stronger than you! Resisting is futile, because this is MY mind! This is MY world, MY kingdom, MY body! I won't follow anyone else but myself, and everyone will follow me! Because I am THE Octopus King. And you? You're nothing. You will bend to my will, useless piece of trash!'"
(1) v (1) your contest ends in a draw, as the ring goes stupidly inert, and you go limp. (2) you fall into the hole in the wall. (1) hooo boy. alright, your unresponsive body bounces off a few outcroppings and some pointy bits as you drop into the depths ... (6) and land with a hard thud, somewhere far below. Everything hurts. Especially your brain.
((those rolls were: you v the ring in mind combat, whether or not your body stayed put afterward, whether or not an inspector noticed what was going on and assisted you, and a constitution roll for the landing.))

(Couldn't Freddie just start flying after he starts falling?  Assuming there's enough space?)

Start flying, and go see if I can find the crack everyone else was working on from the other side.  After that, spit a little fire down and see if it illuminates anything.
You are in a net, remember? are you gonna just rocket along with the net, and Vladen, in tow? I can do that, if you want. No, Freddie couldn't just start flying instantly when he slipped. bad luck on his part, the floor suddenly giving out below him like that.

"Oh. OI FUCKERS! I'M IN HERE! THERE'S BEAMS AND SHIT, IT'S KINDA LIKE CRAWLING AROUND THE INSIDE OF THE WALLS IN A GIANT'S HOUSE! REMIND ME OF WHAT WE'RE SUPPOSED TO BE DOING."

Remain chill, try to contact teammates through that big hole Freddy just tore. Avoid any shenanigans my teammates may cause that'd be of a detrimental sort.
I'm gonna go ahead and say that Freddie, Vladen, and Kongor, along with the inspectors, all hear you calling. Rex has other things on his mind, or a lack of things on his mind, as the case may be.

Hmm, aside from Freddie squirming and Rex falling, no one is inclined to cause trouble ... yet.

One of the inspectors shouts down "We're supposed to be going to the center of the world to jumpstart the Heart!"

So this tunnel just...stops? I mean except for Freddie's new hole of course. What about the beam that Vlad and Gak were on?Discuss with the inspectors some more
"The shaft, the shaft we've been descending just stops here at the mist. We thought it went further in, or that there were additional exits down here to other places. But behind the wall" The inspector bangs on the wall for emphasis "It looks like things continue inward and downward. Yes, I think the beams and stuff, even this rubbery tunnel thing, are passages we could exploit, though they are perhaps not meant to be used as passageways." He shrugs, or something like a shrug, given his physiology. "At any rate, we could climb the carts down the inside of the wall now, through this hole, if we can get rid of the remains of the rubber tunnel, which, as you can see, are now blocking our way."

"Oh ... get rid of the rubber tunnel? I got you covered" says the long skinny one. It moves like a whip for a moment, and suddenly what's left of the rubber falls into the wall.
"Idiot, the dragon is under that."
"oops. I hope I didn't hit him, then."
"You down there! did you get hit by a  falling rubber tunnel?"
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 18, 2018, 09:42:09 am
Remember the 2 rings that protect me from thorny sharp stuff or steel.

Well, I can still walk on walls because I have octopus powers. Climb and retun to the place I fell from and then try to locate the rest of the team. DUMP THE INTELLIGENCE RING! I don't want that thing messing with my brain anymore. Let my natural regeneration deal with the pain and any wounds I haven't noticed.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on April 18, 2018, 09:54:43 am
Welp, relax, try and get some sleep in the net while we wait for our inevitable demise
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on April 18, 2018, 02:20:00 pm
"And what direction is that in? The ghoul and I found these doors in some alcoves deep in the mist and ended up in here when we went into one of them, but that stuff eats away at me even, so I'm not sure how we're supposed to get through it."

Coordinate with the inspectors, give them relevant info about what I found. Where do they reckon we should go?
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on April 18, 2018, 04:23:19 pm
"Just....don't get me killed and maybe find some food while you are at it."
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 19, 2018, 07:22:16 am
Well jeez if I knew it was that easy we would probably have been out of here in much shorter time.
Now that the rubber tunnel has been removed, locate that metal doll-thing and have him climb into the cart.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 19, 2018, 09:06:23 am
Get my wings ready if the net should slip.  Nibble for a moment at the net bars, do they have a taste?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on April 20, 2018, 06:51:28 pm
Remember the 2 rings that protect me from thorny sharp stuff or steel.

Well, I can still walk on walls because I have octopus powers. Climb and retun to the place I fell from and then try to locate the rest of the team. DUMP THE INTELLIGENCE RING! I don't want that thing messing with my brain anymore. Let my natural regeneration deal with the pain and any wounds I haven't noticed.

Rings noted. Time to roll for mental recovery: (2) You're still dazed and disoriented, and your higher brain functions are not ... functioning. That said, I'll let you stagger aong to a wall and start climbing, any way. Call it instinctual behavior.

Welp, relax, try and get some sleep in the net while we wait for our inevitable demise
Get my wings ready if the net should slip.  Nibble for a moment at the net bars, do they have a taste?
(2) you don't manage to get a piece of the net in your mouth to taste, what with it being wrapped around you awkwardly. (6) Wrapped around you awkwardly, that is, until you are suddenly jerked up through the air, banging unceremoniously against the walls, before being deposited on the ledge where the rubber tunnel used to be. THe net then dissolves into a spray of sparks, which evaporate into nothingness.

"And what direction is that in? The ghoul and I found these doors in some alcoves deep in the mist and ended up in here when we went into one of them, but that stuff eats away at me even, so I'm not sure how we're supposed to get through it."

Coordinate with the inspectors, give them relevant info about what I found. Where do they reckon we should go?
Well jeez if I knew it was that easy we would probably have been out of here in much shorter time.
Now that the rubber tunnel has been removed, locate that metal doll-thing and have him climb into the cart.

"I guess the doors you found probably led to someplace else, but the collapse opened the gap into the walls instead, while sealing off the normal exit. Did you say there were other doors? Well, never mind, if the mist is harmful, we can either go down this shaft, or try passing through where the rubber tunnel used to connect. Hey! Maybe the collapse didn't seal off the other end of whatever hallway you found? If that's still open, we could go through there. As for where we are going, last I heard, it was still "Down." But your team is the ones with the magical pointers."

Kongor activates climb mode on his cart, and crawls it through the tunnel opening and into the wallspace. He slowly lowers until he is at the same level as Gak. "Hop in, old buddy. This is a piece of cake. We'll be home by supper."
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 21, 2018, 10:56:49 am
Continue climbing to a safer place and find somewhere to recover from brain wounds.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 21, 2018, 11:25:02 am
Look at my foot piteously again.  Fly towards the others, if they choose a direction.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on April 21, 2018, 09:16:01 pm
"Ooh, throwing up death flags! I like your daring."

Get in the choppa cart.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 22, 2018, 07:26:29 am
look around this area and consider the available options
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on April 26, 2018, 07:08:54 am
Continue climbing to a safer place and find somewhere to recover from brain wounds.
(3) you continue climbing upward, into some narrow space.

Look at my foot piteously again.  Fly towards the others, if they choose a direction.
"Aww, dragon? You injured again? Here, let me help you." The mage who gave you the dingle ball casts some sort of magic at you. It envelops your foot in a white sphere, up to the ankle. Foot's still broken, but you can put weight on the sphere without it stressing the foot inside.

"Ooh, throwing up death flags! I like your daring."

Get in the choppa cart.
in you go.

look around this area and consider the available options
Available options:
a) down.
b) left or right inside the wall. you think this will be useless, as it will simply bring you in a circle.
c) up. this is backward from where you want to go.
d)back into the shaft. also backward.
e) cut open the other end of the rubber tunnel and see where that goes.
f) run away from the mechaspiders now converging on your position.
g) fight the mechaspiders now converging on your position.


what? mechaspiders? Why weren't we informed of this!
Well, you were, just now, by me.
That is, from several directions within the wallwork, mehcaspiders are moving about. some of them are now converging on your position.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on April 26, 2018, 03:49:14 pm
Try to get away from the edge and onto a cart if possible, otherwise just fight off these spiders
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 26, 2018, 05:52:55 pm
If my hideout is at risk of being attacked by spiders, move somewhere safer.
If any spiders attack me, use both my rings of fairy dance and smoke and slap them away from me while dancing and spinning.

Then, if the spiders are at a safe distance, continue regenerating and resting until my head is clear again and I stop feeling pain. Then continue climbing to where everyone else is.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 26, 2018, 11:43:37 pm
Mechaspiders?  Time to get out of here.  Go work on the mostly-open hole again to try and make it large enough for myself and the carts.  If completed, pick up that straggler octopus and head through.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 27, 2018, 06:55:23 am
Let's see...at this point I suppose down is forward if up is backwards...but are the spiders moving faster than the cart can? See if I can stall them by spraying a lightning strike barrage in their direction
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on April 27, 2018, 07:40:41 am
Try to get away from the edge and onto a cart if possible, otherwise just fight off these spiders
on a cart you go.

If my hideout is at risk of being attacked by spiders, move somewhere safer.
If any spiders attack me, use both my rings of fairy dance and smoke and slap them away from me while dancing and spinning.

Then, if the spiders are at a safe distance, continue regenerating and resting until my head is clear again and I stop feeling pain. Then continue climbing to where everyone else is.

you are not aware of any spiders. or of much else for that matter. (3) you do have a dawnign awareness that you are not where you were, and that none of your allies or hangers on are nearby. (3) physically, you still hurt, too. You're mobile though, so there's that. and your camo ability seems to eb in fine working condition.

Mechaspiders?  Time to get out of here.  Go work on the mostly-open hole again to try and make it large enough for myself and the carts.  If completed, pick up that straggler octopus and head through.
you are already inside the wall. That's where you fell when you feel through the tunnel. You could go up and open up that crack, if you really want, but the opening that was the tunnel is wide enough for the carts.

The octopus is already ... ahem ... 'scouting' the path ahead, so no need to go 'back' for him. Not that you really know where he is. He fell out of sight while you were busy creating new and exciting passageways via the liberal application of fire.

Let's see...at this point I suppose down is forward if up is backwards...but are the spiders moving faster than the cart can? See if I can stall them by spraying a lightning strike barrage in their direction
The mecha spiders aren't moving particularly fast. There are groups in a variety of places though. You want to just start zapping randomly?
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on April 27, 2018, 07:58:37 am
welp...down it is. But if the spiders are obviously following me, then fry their circuitry...or...whatever they have.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on April 27, 2018, 07:59:25 am
How many turns until I return to the rest of the team? Keep climbing to the place I fell from, fend any spiders off in the way with my strenght and rings of dance/smoke and continue to regenerate in the way.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on April 27, 2018, 10:48:26 am
Go use my speed to find a suitable way forward.  Check out what is in the downward direction, as well as the other end of the hose tube.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 01, 2018, 06:44:24 am
Still there?
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 01, 2018, 06:50:49 am
I think we're still waiting on Xan and Spazyak
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 01, 2018, 06:57:24 am
((Sorry, been busy moving stuff))
move the cart away from the spiders, try and cut down any that get close
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 03, 2018, 01:22:50 pm
welp...down it is. But if the spiders are obviously following me, then fry their circuitry...or...whatever they have.
You move down, leaving the spidermechs behind. You descend for a while, until the walls fall away and you are climbing on giant gears, axles, pumps, control arms, and the like.

How many turns until I return to the rest of the team? Keep climbing to the place I fell from, fend any spiders off in the way with my strenght and rings of dance/smoke and continue to regenerate in the way.
Well, see, here's teh thing about moving while your brain's broke: You have no idea where you are going. (6) Well, you come out of your fog to a painful reality: you are lost. You stop climbing immediately, sure that wherever you are going - it's the wrong direction. also, to be clear, you never see any mechaspiders, and have lost sight of the others completely. you are in some small shaft. a steady, rapid ticking sound is coming from somewhere. It's just loud enough to drown out ambient noise and cause all sounds to be distorted.

Go use my speed to find a suitable way forward.  Check out what is in the downward direction, as well as the other end of the hose tube.
(1) you climb up into the tube, but your club foot slips repeatedly, threatening to tear this end of the tube away from the wall as well. You slink back out and stump after Kongor and the others, into the machinery below.

((Sorry, been busy moving stuff))
move the cart away from the spiders, try and cut down any that get close
(5) you follow Kongor down. the spidermechs seem to ignore you completely. Once you are in the machinery, you spy an access hatch along a wall. It's large enough for the carts.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 03, 2018, 03:44:15 pm
Continue climbing. At least I remember falling from a tall place. Maybe I'll find everyone at the top.
Continue searching for the others. It's been already 4 turns searching without any results. At least find the place I fell from.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 03, 2018, 04:04:52 pm
Open the hatch, shout for everyone to get inside
"EVERYONE! I FOUND THE WAY OUT! HURRY OR I'M LEAVING YOU!"
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on May 03, 2018, 05:57:30 pm
"Damn mind being not attached to this tin can of a body! I keep phasing out. Where the hell am I? Oh fuck, metal spiders. Not good."

Follow Vladen down to the access hatch thing. If any spiders try to eat me or whatever, use my zappy dagger on them.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 03, 2018, 10:52:03 pm
Speed happily to the exit.  Make some noise so that the others know where I am and where the exit is.  The marks should help guide the way.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 04, 2018, 07:12:29 am
Follow Vlad and give him a compliment
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 04, 2018, 08:23:11 am
Continue climbing. At least I remember falling from a tall place. Maybe I'll find everyone at the top.
Continue searching for the others. It's been already 4 turns searching without any results. At least find the place I fell from.

"I am absolutely certain this is the wrong way! I'll keep going anyway!"  (1) It's getting hot and cramped in this little tunnel. You see a warm red light ahead, around a bend, and hear something like a distant roar of wind or like a waterfall. Suddenly, the area you are in shakes, and the tunnel behind you twists closed. You crawl forward to the turn and discover a passageway to the left, and one going up, as well as one going straight forward. the one going straight forward is dark. The one going up looks bent, like it was damaged by the same quake. The one going right ends a few yards on in a grate. Bond the grate is an active furnace. Charcoal is being dumped in from a conveyor on the other side of the room. It's uncomfortable to be even this close.

Open the hatch, shout for everyone to get inside
"EVERYONE! I FOUND THE WAY OUT! HURRY OR I'M LEAVING YOU!"
"Damn mind being not attached to this tin can of a body! I keep phasing out. Where the hell am I? Oh fuck, metal spiders. Not good."

Follow Vladen down to the access hatch thing. If any spiders try to eat me or whatever, use my zappy dagger on them.
Speed happily to the exit.  Make some noise so that the others know where I am and where the exit is.  The marks should help guide the way.
Follow Vlad and give him a compliment
"Vlad, you are barely as ugly as most humans."

You all head out through the hatch into a wide corridor. It is a long one that bends slowly to the left and down, and to the right and up, as if you entered from the side of a long spiral.There are no apparent exits immediately visible. To the right and up, the corridor is destroyed, torn open and smashed closed, so you head left, and down. You walk for some time. There are signs that this tunnel is used: from the wide, shallow twin grooves worn into the center of the floor, to the piles of trash strewn about along the walls, to the small vermin scurrying about - little scavengers living off the detritus of other beings lives.

Then you come upon a wide, clear window in the outer side of the tunnel. You find that you are near the top of a deep cavern. The ceiling above looks curved, like the inside of a sphere. You can see in the distance pillars, networks of passages, and machinery too big to be real. There are pipes larger than rivers, presses big as small hills, furnaces large enough to burn mountains. You see some kind of gondola transportation system as well. You can't tell if the gondolas are occupied, but many are moving along suspension cables that crisscross the space out there. You try to look below, but the window does not give a good view of directly down.  As you look, your view is suddenly obscured by what looks to be a school of rust red, dull steel grey, and vivid orange fish. Some of them even have flashing red patches on the tips of their fins, like some bizarre warning system. Each fish is larger than Freddie, andthere are hundreds in the school that passes by.

Besides the window, you find, on the inside curve of the tunnel, two exits. One appears to open directly into that space, and is wide enough to fit the carts, should you manage to open the hangar door. the other, further up, looks like a more normal sized door, with a little vertical window. it looks to open onto a stairwell. Freddie could fit down the stairs, but the carts could not navigate the space.


so, basically, you have a choice:
1) continue down the spirally corridor, riding the carts in luxury and style. Deal with the wildlife or whatever uses the tunnels.
2) risk the open underskies with machinery, unknown beings being transported everywhere, and schools of flying fish - or perhaps it's all underwater and the fish are swimming
3) ditch the carts and go by foot, down the stairs.

Also, you can try to figure out what happened to Rex. You never saw him on your way down.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 04, 2018, 09:52:57 am
"I need food...think we can stop and get some fish?"
Try and go grab a fish to munch on
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 04, 2018, 11:40:09 am
Seriously, it's been 5 turns with 0 progress at all. Go search for the rest of the team somewhere else.
Maybe try using that Omega Brand to feel where everyone else is?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 04, 2018, 03:23:02 pm
(Use the mark, it supposedly loosely directs members towards each other.  And you fixed your brain, at least.. Freddie's still got his broken foot.)

Fred's hungry, isn't he?  Snag a meal from the cart supplies.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 04, 2018, 03:33:41 pm
(Sure, thanks. Edited my post.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 04, 2018, 04:37:34 pm
look at the radar thing and see where our objective is from here
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 07, 2018, 07:39:52 am
"I need food...think we can stop and get some fish?"
Try and go grab a fish to munch on
Okay, you go to open the bay door. Let's see how that goes. Lesseee, strength +1 ... (4). The door slides up rather easily and you are greeted by a strong wind It's actually kinda cold, considering that you are this deep inside the bowels of the planet. (5) The swarm of fish swims right beside you, so you leap on out and land on one, grabbing a dorsal fin with one hand and sinking your fangs into it's back.. Naturally, this causes some ... unpleasantness. Like, ever seen a bait ball form up, to defend against a predator? Something like that is now happening, with you lost in the middle of it, tearing chunks out of your new ride. Well, at least you aren't hungry anymore!

Seriously, it's been 5 turns with 0 progress at all. Go search for the rest of the team somewhere else.
Maybe try using that Omega Brand to feel where everyone else is?

I mean, did you expect to magically have everything go your way? Freddie has had a broken foot for much longer than that. Next time, try not to explore when your character is explicitly brain broken. You tend to get lost that way.

alright, rolling for "Does the Brand guide me to my teammates?" (4) you also remember the device that detects the objective, and use that. Both are pointing in the same direction, more or less, though your teammates are closer to you than the objective. Still, in order to get 'down' you are going to either have to go a) through the furnace room I described, b) through the dark passageway ahead, or c) through the passageway 'up.' I mean, you can try going 'back' but, the shaft is pretty much twisted in on itself, so good luck with that.

(6) oh goodie, you get a hint: the furnace room is super hot, so it's dangerous. But, it's the fastest route to where the others are. Teh dark tunnel will lead you to something living. 'Up' will leave you wandering. You can still get there by going 'u.p' but it's like if you were in Baltimore, Md, and wanted to get to Washington, D.C., and decided to drive through Philadephia, Pa to get there.

(Use the mark, it supposedly loosely directs members towards each other.  And you fixed your brain, at least.. Freddie's still got his broken foot.)

Fred's hungry, isn't he?  Snag a meal from the cart supplies.
Freddie pulls some sort of large, preserved meat ration out of the cart, then looks between that and the fish herd out the bay window. A little voice, ro instint, or something in the back of his head suggests that it wold be best just to eat the ration, but that wilder instinct calls him to the hunt.

look at the radar thing and see where our objective is from here
(6) Three hundred meters straight down. Your radar starts squeeing in a high pitched whine, and beeping and flashing. It attracts the attention of the flock of giant fish, which start banging up against the tunnel you are in, and against the clear window. You feel the floor vibrate under you whenever they do.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 07, 2018, 07:56:47 am
I just want to reach where the rest is and return to the game.

Might as well take the "Up" path that doesn't have living creature or isn't hot. Please timeskip or auto the movement until I find something significant.

Also, I'm going to assume I already dumped the intelligence ring, so I'm gonna mark that in my sheet.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 07, 2018, 10:42:09 am
RIP AND TEAR THE FISHIES! MUNCH MUNCH MUNCH! Once an opening is made get on the cart and speed away
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 07, 2018, 07:30:03 pm
Take a few bites of the ration so I'm not ravenous, and then go help with the hunting.  I still have one good claw, after all, and that should be enough to tear some tasty strips away.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 09, 2018, 06:53:23 am
wait for the others to quit playing around, or rather locate Rex and get him to hop in
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 11, 2018, 07:13:22 am
I just want to reach where the rest is and return to the game.

Might as well take the "Up" path that doesn't have living creature or isn't hot. Please timeskip or auto the movement until I find something significant.

Also, I'm going to assume I already dumped the intelligence ring, so I'm gonna mark that in my sheet.

"I'm in a hurry. Guess I'll take the slowest possible route." You mutter about confusion and delay as you climb. eventually, the duct you are in levels out, and a series of grates appear along short little side tunnels.

RIP AND TEAR THE FISHIES! MUNCH MUNCH MUNCH! Once an opening is made get on the cart and speed away
An opening? Oh my. Oh no. no no no. Your stomach just isn't big enough to eat enough of these fishies to open a hole in the bait ball. Let's see if you luck out and come out to the edge of the bait ball, and if you do, if you come out relatively close to the spiral tunnel: (4) You manage to hang onto your fish until it gets to the edge of the swarm. a dozen feet away, and maybe twenty down, is a flat surface, unobstructed by aquatic acrobats. You contemplate jumping onto it. If oyu don't, you'll be pulled back into the ball. You have a mere moment to decide.

Take a few bites of the ration so I'm not ravenous, and then go help with the hunting.  I still have one good claw, after all, and that should be enough to tear some tasty strips away.
You eat the ration. It is satisfying. The nyou stump over to the bay door, while the whole tunnel shakes rhythmically under the strain of the bait ball bouncing against it. (3) you stick your nose outside, and it is immediately slapped by half a dozen fishies as they swirl around.

wait for the others to quit playing around, or rather locate Rex and get him to hop in
(4) you do the thing with the Omega Brand, and discover that Rex is farther away from you than the objective is. He is up, the objective is down. Beyond that, it's really hard to get a pinpoint location.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 11, 2018, 08:20:49 am
Take the jump
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 11, 2018, 08:38:19 am
Examine the grates and tunnels. Determine the right path using my Omega Brand and the device. If one fails, I'll follow the other.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 11, 2018, 08:57:00 am
Lotta fish.  Go take a bite or two of the fish swarm for food and recreation.  I'm sure they'll scatter if I set some of them on fire.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on May 11, 2018, 01:42:50 pm
I’m just gonna head down on the cart I’m in in a spiral down. Route number 1. Be simple. Keep zappy knife and darkness knife out in case of hostile.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 12, 2018, 05:16:54 pm
Guys I'll be right back. This shouldn't take very long.
Retrace the path we took to get here back to where Rex was last seen.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 12, 2018, 10:18:37 pm
(It might be to our advantage, actually.  He could act when the inspectors think he's gone.  Might help us with suprise.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 14, 2018, 06:49:33 am
(Who? Kongor?)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 14, 2018, 07:41:15 am
I was gonna post yesterday, but Random.org was down for maintenance. I have dice within arm's reach thoguh, so why that stopped me, I don't know.

Take the jump
(6) You land solidly, planting your feet  with a loud whang! satisfied, you stand and turn to look at hte bait ball - all hundred feet of it. And, as you do, a support on the platform gives out with a snap, tilting suddenly and throwing you off to tumble.

You right yourself and land on all fours  on top of a clear tube of brightly glowing liquid, which is moving rapidly inside the tube. (4) a glance over the side reveals another hundred and fifty foot drop to ... some kind of constantly churning machine.

Fish attack roll: (6) They seem to have lost interest in you. their bait ball activity constricts though, and becomes more frenzied. Yu are out of the danger zone, but your allies are gonna struggle up there.

Examine the grates and tunnels. Determine the right path using my Omega Brand and the device. If one fails, I'll follow the other.
The grates each open into a different kind of room, or in a couple cases, into a hallway. some are storage rooms. Some are active machinery. One seems to be a loading/unloading dock. One opens onto an empty concrete bunker. (hidden roll) Best path, according to everything, is to continue through the tunnel, which jinks upward again another fifty feet ahead.

Lotta fish.  Go take a bite or two of the fish swarm for food and recreation.  I'm sure they'll scatter if I set some of them on fire.
(6 v 2+2) against the odds, you manage to reach out and clamp onto a fish, tearing a fin and a hunk of meat out of it's side. The bait ball constricts around the tunnel and the shaking gets worse: (5) but the tunnel is made of sturdy stuff. as of yet, no fish have swum inside either, for whatever reason.

I’m just gonna head down on the cart I’m in in a spiral down. Route number 1. Be simple. Keep zappy knife and darkness knife out in case of hostile.
You transfer out of Kongor's cart and  into one of the others, since you two seem to be splitting ways at the moment. (4) you and two of the inspectors head down, around the spiral. another wide window on the opposite side shows a quieter, smaller cavern than what the others saw. Lots of fungus grows here, and something moves beneath the carpeted surface, creating small hills in it's wake. The occasional segmented appendage reaches down from the ceiling, dozens of feet up, and snatches some surface creature up. Some of the creatures are furry, while others seem inorganic and ... manufactured. If there is a pattern to the appendages selection, you do not see it. Ahead, you see the end of the tunnel: a large circular airlock, flanked by large blocky guards - four of them. and all four of them spring to life when you come into sight - their eye sockets all suddenly low amber and their gazes fix on you.

Guys I'll be right back. This shouldn't take very long.
Retrace the path we took to get here back to where Rex was last seen.


random.org went down again, so from here forward in the turn, I'll roll physical dice.
(2) you go back up the tunnel, only to find the door through which you entered closed. Behind that door, you remember, is that machine room, and above that is the inside of the wall you came down. that was the last place anyone saw Rex.

Hey Guys!
you are officially completely separated from one another. literally none of you are within sight of another of you. Gooooooooood idea.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 14, 2018, 08:03:05 am
Eat the fish.  Yum.  If the bait ball is still pressing against the tunnel, I'll heat it up from the inside.  That should encourage the fish to swim further away from it.  Unless they want to become fried fish.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 14, 2018, 09:57:01 am
Stab the sword into the top of the tube torwards the bait ball then quickly back away
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 14, 2018, 10:48:36 am
Check again, both using the device and the Omega Brand and compare the results with the first time and second I tried using them to confirm that both are correct when trying to determinate the location of the objective and my allies.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on May 14, 2018, 02:33:14 pm
"So, any idea what those are beyond big, ugly, and probably mean?"

Keep my distance from them right now, see if they come towards us or not. If nothing happens and we end up in a standoff, ask them what's behind that door they're guarding. If they begin attacking, use the darkness dagger to sear their eye analogues with ridiculous brightness and try to avoid getting into melee with them.

((Why yes, this was a brilliant idea on everyone's part :P))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 14, 2018, 02:39:58 pm
"So, any idea what those are beyond big, ugly, and probably mean?"

Keep my distance from them right now, see if they come towards us or not. If nothing happens and we end up in a standoff, ask them what's behind that door they're guarding. If they begin attacking, use the darkness dagger to sear their eye analogues with ridiculous brightness and try to avoid getting into melee with them.

((Why yes, this was a brilliant idea on everyone's part :P))
((Everyone is currently alone. Who are you talking to, other than the guards?))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on May 14, 2018, 02:41:34 pm
((The inspectors I went down with.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 14, 2018, 03:17:48 pm
welp, so much for that. Turn around and head back to where I just was and go where the guy apparently not messing with any fish went
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 15, 2018, 08:22:04 am
Eat the fish.  Yum.  If the bait ball is still pressing against the tunnel, I'll heat it up from the inside.  That should encourage the fish to swim further away from it.  Unless they want to become fried fish.
You should do some basic research on bait ball behavior, I think. ah well. You set fire to the inside of the tunnel. (3) now the tunnel is burning. The bait ball does ease back a bit, but it quickly reforms a bit further down. (2) and dents are starting to show in the walls down there. The window you were looking out before is showing hairline cracks.

Stab the sword into the top of the tube torwards the bait ball then quickly back away
(1) you stab the sword at the tube as hard as you can. The sword bounces back, smacking the hilt into your face. You topple over and begin to slide off,nearly losing your grip on your sword and on the tube. Which do you wish to hang onto (tube or sword)?

Check again, both using the device and the Omega Brand and compare the results with the first time and second I tried using them to confirm that both are correct when trying to determinate the location of the objective and my allies.
[auto-succeed] You have chosen well. Clearly, going up the tunnel would be a long and pointless detour. Now, the Brand and the locator are not exactly GoogleLathal, so you don't get a real good "at the next juncture, turn right. Follow the rust stains three hundred meters and drop down, grappling the pseudogirrafe tightly." or anything like that. But you get a sense that the best route will be into one of the hallways, and along to a high traffic area that leads down. that, or inside the machinery, whee you might find something that moves materials down to the Center. Of course, going to a high traffic area means possibly interacting with NPCs or hostiles. SO be ready to hide or sneak like a proper rogue.

"So, any idea what those are beyond big, ugly, and probably mean?"

Keep my distance from them right now, see if they come towards us or not. If nothing happens and we end up in a standoff, ask them what's behind that door they're guarding. If they begin attacking, use the darkness dagger to sear their eye analogues with ridiculous brightness and try to avoid getting into melee with them.

((Why yes, this was a brilliant idea on everyone's part :P))
"They are clearly guarding something of importance. Through that door is probably a hive of activity, with power flowing into and out of the Heart, fueling the very life of Lathal. Liklely, they will only allow authorized beings through, and will raise an alert should unauthorized beings such as ourselves attempt to pass. Plus, as yo unoted, they are big, ugly, and probably very mean."

The guard things do not communicate, except in that way hostile living guard statues do - by ominously existing and brooding and being all threatening by standing around with mean glowing eyes. You know the type. Just like "Uncle" Xchorbo'Gnathix.

welp, so much for that. Turn around and head back to where I just was and go where the guy apparently not messing with any fish went
You head back to find the hallway on fire alongteh right side, Freddie looking out the bay doors at the fishies, and everyone else gone. Did the hallway tilt like this, last time you were here?
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 15, 2018, 09:29:49 am
((Sneak like a proper rogue? Uh oh, Rex is more like a barbarian. Still, it's better than getting crushed by machinery.))

High traffic area then. Make sure to change my natural camo and use my suckers to stick to the roof. Let's avoid anything moving or that looks "alive".

(Before entering, grumble about how much I dislike stealth and agility and how much I would love to be stronger and bigger like a proper fighter. Why does everything has to have bones or metal armor here? Back at my kingdom, everything was way more fleshy and smaller. But here, it's like I'm the fleshy small thing.)

If I'm spotted by anything clearly hostile, spew ink at whatever they use to see and smoke ring to make a distraction to flee.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 15, 2018, 10:28:52 am
Keep grasp of the sword, try to find something to cling to or slow my fall
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 15, 2018, 10:56:39 am
Hmm, that doesn't sound good.  Head towards the carts, it might not be safe to be here any longer.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 16, 2018, 07:46:21 am
Ok so naturally I'm going to assume the missing teammates are in danger. Locate the closest and move in to his position.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 19, 2018, 10:01:32 am
((Sneak like a proper rogue? Uh oh, Rex is more like a barbarian. Still, it's better than getting crushed by machinery.))

High traffic area then. Make sure to change my natural camo and use my suckers to stick to the roof. Let's avoid anything moving or that looks "alive".

(Before entering, grumble about how much I dislike stealth and agility and how much I would love to be stronger and bigger like a proper fighter. Why does everything has to have bones or metal armor here? Back at my kingdom, everything was way more fleshy and smaller. But here, it's like I'm the fleshy small thing.)

If I'm spotted by anything clearly hostile, spew ink at whatever they use to see and smoke ring to make a distraction to flee.

(6) you approach one of the grates out into a hallway, and force it open. The grate falls off the vent with a loud clang and a rattle. You peak out the grate to see dozens of eyes staring at you from various points down both directions of the hall. Some sounds indicate that someone or something out of your line of sight also heard that and are investigating.

Keep grasp of the sword, try to find something to cling to or slow my fall
(3) Your free-fall is arrested by a splash as you land in something liquid. whatever it is does not agree with your skin, which starts to bubble and peel off your flesh.

Hmm, that doesn't sound good.  Head towards the carts, it might not be safe to be here any longer.
Ok so naturally I'm going to assume the missing teammates are in danger. Locate the closest and move in to his position.
Alright, so Freddie runs down the hall toward Xan's position, and Kongor rumbles after him ... (6) and Freddie tumbles around the bend into sight of the other carts, both of which are currently stopped. He crashes right into the back of one, (5) as Kongor comes to a graceful halt along the wall. Behind you, you hear a slow grinding sound, and a sudden, loud rumble, followed by the sounds of shattered glass, falling stone, and banging metal.

(4) The steel guardians attention shifts back and forth among your little party and up the hall.  Their stances shift with a subtle scraping sound of their own.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 19, 2018, 10:13:09 am
Nope, not doing this. Go back, put the grate in the vent and close it. If they're robots, any attack is probably going to be an auto-fail because of my meaty, boneless tentacles, giant octopus or not.

Try to listen to any sounds coming from the grate hallway. Do I hear breathing? walking? If noises are coming in my direction, use my natural camo and hide before they try to enter.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 20, 2018, 06:57:51 am
Look for some kind of weakness in the new hostile a while ordering Freddie to rescue Spaz’s character
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 20, 2018, 04:06:10 pm
Try and find a way to get out before healing self
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on May 21, 2018, 12:26:58 pm
((Sorry I've been so slow with replying, RL stuff is making me somewhat busy.))

Gak decides to try the old 'logical fallacy to overload the circuits' trick.

"Hey thickness and chrome! The statement I will next make is false. However, the statement I previously made is true!"

Apply elementary school logic loops to the guardians. See if they explode or just ignore it and start tying to punch me.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 21, 2018, 01:35:51 pm
What am I looking at exactly?  There's some guardians and a door or a gateway.. what precisely is present?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 22, 2018, 07:31:19 am
Nope, not doing this. Go back, put the grate in the vent and close it. If they're robots, any attack is probably going to be an auto-fail because of my meaty, boneless tentacles, giant octopus or not.

Try to listen to any sounds coming from the grate hallway. Do I hear breathing? walking? If noises are coming in my direction, use my natural camo and hide before they try to enter.

(1) You clamber back into the vent and scuttle backward. the sounds outside become a confused garble, then a concerted conversation. It sounds like furniture is being pushed around for a minute, and then a head pokes into the vent and a light blinds you. You make yourself look like a piece of the wall ... completely obstructing the vent. They seem to recognize that you are not a part of the normal structure in there. Something like a large fishhook is passed up to the person at the vent. THey take a moment to shuffle it around into the vent.

Look for some kind of weakness in the new hostile a while ordering Freddie to rescue Spaz’s character
(4) joints, maybe? They look pretty heavy, and probably can't fly? You tell Freddie to rescue Vladen, but ... hey, where is Vladen? Does Freddie even know?

Try and find a way to get out before healing self
You drag yourself out of the vat and fall onto a metal walkway, your skin sloughing off and drizzling through the grating to sizzle on something below. (2) You look around, but find nothing in eyesight to eat to restore yourself.

((Sorry I've been so slow with replying, RL stuff is making me somewhat busy.))

Gak decides to try the old 'logical fallacy to overload the circuits' trick.

"Hey thickness and chrome! The statement I will next make is false. However, the statement I previously made is true!"

Apply elementary school logic loops to the guardians. See if they explode or just ignore it and start tying to punch me.
They ignore the logic. (5) they also ignore you, more or less. Well, tehy aren't punching anything yet.

What am I looking at exactly?  There's some guardians and a door or a gateway.. what precisely is present?
You peek your head around the wagon. There are four Constructs, each the size of a small bus. Each wields some kind of rather large weapon - except one which wields a half dozen rather normal sized weapons - small in it's grasps. All three carts are present, so the hallway is a tad crowded. the inspectors are hauling hteir immobile companion out of one cart and drawing back slowly, eyes on the Guardians. You passed a window into a smaller cavern with fungi and giant insectoid legs extending from the ceiling. Kongor is there, and he seems to be urging you to go find Vladen. Gak is there, and he seems to be babbling at the guardians. The Vault door at teh end of the hallway encompasses the whole of the end of the hallway. This is the final destination for whatever typically comes down this hall.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 22, 2018, 08:04:33 am
wait to see if the guardians stop ignoring us or not
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 22, 2018, 08:46:53 am
Spit ink at it's face and use the Dance ring and Smoke ring. Push the person at the vent with my dance moves to get out of the vent and into the room the guy was on. If I'm attacked, use my Fire ring along my other rings and scream a lot while spewing ink everywhere and dancing.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 23, 2018, 12:36:31 pm
Does it looks like I could soften up the floor or melt the ceiling enough to immobilize the four guardians?  Also, do any ideas spring to mind in light of my Kill Large Creatures perk?

As for Vladen, look at Kongor quizzically.  I'd like to get him, but I don't know where he is.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 23, 2018, 05:15:59 pm
Call out for help while trying to clean self
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 24, 2018, 07:31:12 am
wait to see if the guardians stop ignoring us or not
I've been rolling every turn to see if the Guardians take action against you guys or not. they will, eventually.

Spit ink at it's face and use the Dance ring and Smoke ring. Push the person at the vent with my dance moves to get out of the vent and into the room the guy was on. If I'm attacked, use my Fire ring along my other rings and scream a lot while spewing ink everywhere and dancing.
you realize you will be pushing him back into the occupied hallway and charging in after him, right?

Does it looks like I could soften up the floor or melt the ceiling enough to immobilize the four guardians?  Also, do any ideas spring to mind in light of my Kill Large Creatures perk?

As for Vladen, look at Kongor quizzically.  I'd like to get him, but I don't know where he is.

you think you could probably do enough damage to the floor to make the hallway unstable. You don't think you can bring any particular piece of it down independant of the rest, so you think breaking the hallway will probably cause everyone in it to fall. (4) It would be risky, but if you could get under one of them - there is one on four splayed legs - then you could possibly cause them all to attack toward each other, interfering with each other's movements. You'd have to use that one as a shield, or perhaps get hold of another one's weapon, to rbing them together. From there, it would be chaos. You think aiming to disarm would be your best bet at survival at that point. That, and the hope that your allies acted well enough to keep the enemy from doing too much harm to you.

Call out for help while trying to clean self
(6) "Help" comes, in the form of several armored and armed beings - six-legged centaurlike beings with multicolored shimmering scales, long snouts, frills around their scalps, and whiplike tails. "Ah, good. See, I need some nourishment, and you fellas can provide it." You say casually, as you scrape the rest of the skin off your arm, flicking it away dismissively. "Also, I might need a new set of clothing. Got any spares about?"
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 24, 2018, 07:48:15 am
Quote
Quote
Spit ink at it's face and use the Dance ring and Smoke ring. Push the person at the vent with my dance moves to get out of the vent and into the room the guy was on. If I'm attacked, use my Fire ring along my other rings and scream a lot while spewing ink everywhere and dancing.
you realize you will be pushing him back into the occupied hallway and charging in after him, right?
Do I have anything else to do? Because they're going to attack me, still do that action from last turn (flee into hallway while causing chaos and confusion with dance, smoke, fire rings, ink, screams and tentacles.) What I want to do is to get in the hallway and get enough room to run to the exit of the hallway while causing enough noise to be noticed by teammates. I have to charge that guy because it's armed and is also blocking the only exit, so better use that high strenght stat and combat spec.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 24, 2018, 07:57:55 am
Attempt to locate Vlad using either the cart’s radio thing or maybe this brand I have. Or both and see which is clearer
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 24, 2018, 10:55:06 am
Ask if the spidertaur can provide food, if it doesn't respond slowly approach and try and set a hand on its back before biting it's throat and bashing it's chest with the pommel and cross guard if the sword
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 26, 2018, 04:33:30 pm
Breaking the hallway sounds good.. after all, I'm a good flyer and the guards probably aren't.  But there might be a better idea.

Prod one of the inspectors with my tail, to try and encourage them into helping.  Then charge the guardians.  Go with the plan to get under the one with four splayed limbs, but help out by heating the floor under the guardians with my fire on the way in.  I'm immune, after all, and it isn't going to help them fight if they're getting burned through their feet with the metal legs.


(Please help out, guys.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 27, 2018, 02:51:18 pm
I'll give Xan a little longer to post. This seems like a good time for input from everyone, if possible.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on May 27, 2018, 03:40:05 pm
((Oh jeez. Sorry, I'm not really being a very attentive player in this.))

"Right, you guys remind me of my relatives. Time for the family greeting."

Assist with trying to fuck up the guardians! Zap them with my electric knife and blind them with my flashlight one. If their attention turns to me, use my hopefully superior mobility to run around taunting them like a jackass.
Title: Re: Omega Legion: Boss Fight Music Begins
Post by: Ozarck on May 28, 2018, 02:28:29 pm
Check Superdino's turn for information that you all share now, via Brand fuckery.
Then see the bottom of the turn for combat situation

Quote
Quote
Spit ink at it's face and use the Dance ring and Smoke ring. Push the person at the vent with my dance moves to get out of the vent and into the room the guy was on. If I'm attacked, use my Fire ring along my other rings and scream a lot while spewing ink everywhere and dancing.
you realize you will be pushing him back into the occupied hallway and charging in after him, right?
Do I have anything else to do? Because they're going to attack me, still do that action from last turn (flee into hallway while causing chaos and confusion with dance, smoke, fire rings, ink, screams and tentacles.) What I want to do is to get in the hallway and get enough room to run to the exit of the hallway while causing enough noise to be noticed by teammates. I have to charge that guy because it's armed and is also blocking the only exit, so better use that high strenght stat and combat spec.
(4) you grab the polearm they poke into the vent, and shove them back into the hall, ZOidberg your way out of hte vent spraying ink and a very thin smoke everywhere, and knock over a few of them as you scuttle about looking for an escape. (Morale roll for mob, high is bad for you, low is good: (6)) well, this sends the crowd into a bit of a panicked combat frenzy. People are throwing things at you and swinging random, non-weapon objects in your direction. You are being pelted by produce, small containers, and possibly tools.

Attempt to locate Vlad using either the cart’s radio thing or maybe this brand I have. Or both and see which is clearer
(6) You get a clear and instantaneous image of where everyone in the team is. Additionally, you are kinda mind-blasted by an image of the Artifact you are here for, which, being as close as you are, is kinda intense. You are disoriented by the image, which will make actions more difficult untiul you come out of the daze. The image you receive is shared with the whole group. I now will roll to see just how much it is shared individually:
Vlad: (4) Vlad has a good indication of where everyone is, and knows exactly where and what the Heart is: which, considering that he is within 50 yards of it, is hardly surprising.
Freddie: (2) Freddie gets flickering images of a giant, glowing machine thing. Since this is superimposed on his current battle with large, not quite glowing machine things, this information is unhelpful to the Dragon.
Xan: (5) Xan has full view of all teammates and the Machine At The Heart of The World. it's like, fifty feet in diameter, and various things are pumped in and out of it, it churns, processes, consumes and delivers resources, nutrients, magic, and life. It seems to be working overtime, propping up a dying planetoid. Looks like moving that thing will be ... well, physically impossible. You only hope that the totems and sigils you have for this occasion will be enough to transplant it to a new host. Oh, you also get a sense that more of Omega is but a quick call away. Wonder what that's all about?
Rex:(1) Look, I'm not actively trying to keep you away from the rest of the team, okay? I just roll the dice and see where it takes us. Hang in there, you can still get passed this amateur mob with a little effort.

Ask if the spidertaur can provide food, if it doesn't respond slowly approach and try and set a hand on its back before biting it's throat and bashing it's chest with the pommel and cross guard if the sword
Diplomacy? How thoroughly unexpected, for some reason. (2+1 because I was caught off guard by the diplomacy) "No food here. Just machine. Food in Farm Cave, there" the spidertaur gestures past where yo know your allies to be fighting. "You shouldn't be here, I think. The Heart feeds us, but it is also eating us. best to leave, not get eaten. you've been eaten a little already, haven't you?" Notice please, that there are like, four of the spidertaurs, not just one. hmm. Also, I suppose you notice some discrepancy about them. looking about, and reflecting on the life forms you've seen as you've crossed Lathal, these spidertaurs do not look like natives to the Core. Strange.

Breaking the hallway sounds good.. after all, I'm a good flyer and the guards probably aren't.  But there might be a better idea.

Prod one of the inspectors with my tail, to try and encourage them into helping.  Then charge the guardians.  Go with the plan to get under the one with four splayed limbs, but help out by heating the floor under the guardians with my fire on the way in.  I'm immune, after all, and it isn't going to help them fight if they're getting burned through their feet with the metal legs.


(Please help out, guys.)
Alright, with that -2 Charisma, your attempt to get the inspector to help has ended in dismal -roll- (5) ... huh. alright, stay tuned for what the inspectors are doing. not that you have time to really process it at the moment. Heating the floor: (1) you melt a long thin strip of the floor as you run the beam is narrow, and seems to miss structural bits, but kinda sputters out before you get under the guardians. It also triggers their defense reflexes, making your attack the center of teir attention. So now I roll to see if you get under the four legged one. -2 speed and dex work against you here. (6) You trip in your own molten path and roll directly under one of the other guardians. This one stumbles, planting a knee in yor stomach. You are pinned, claws (well, claw and club) and fangs up, with little to no cover. It's all down to the next round for Freddie.

((Oh jeez. Sorry, I'm not really being a very attentive player in this.))

"Right, you guys remind me of my relatives. Time for the family greeting."

Assist with trying to fuck up the guardians! Zap them with my electric knife and blind them with my flashlight one. If their attention turns to me, use my hopefully superior mobility to run around taunting them like a jackass.
hoo boy. Alright, you charge in screaming pleasantries about the giant robutts' ancestry and sexual preferences, describing physical impossibilities and completely unnecessary innuendos. (1) your attack with the lightning dagger falls short, as you barely get in range to hit with it. (4) you point your shiny-stabby in the proper direction and trigger it. one of the guardians' eyes seems to glow bright for a moment, then suddenly go black. It moves sideways: (high is bad for you, low is good: (4)) and braces itself on the wall behind one of hte others.

alright, now I am going to roll for the two guardians who weren't affected this round, and for the investigators:
First, who goes first? (4,6,6) The investigators and one of the Guardians go simultaneously, followed by the last guardian.
investigators: (1) whatever they are doing, it fails. You hear a loud kind of thunk behind you, where they are.
Golem #3: (3) Golem #3 whacks Freddie with it's club. Freddie con roll: (3) The blow smashes your tail, bruising it and possibly breaking bones.
Golem #4: (2) This one is forced to reposition, due to the movements of the others and Freddie and Gak, so it does nothing effective this round.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 28, 2018, 02:48:23 pm
I don't really believe it.  :(

Like, what happened to also using the rings of fire and fairy dance? Use them and continue using the ring of smoke. Whack them with my tentacles while dancing and continue spewing ink in their faces. Aim to kill or at least severely damage them with my huge tentacles.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 28, 2018, 03:39:54 pm
(-2 speed and dex?  I thought I had that orb to limit the penalties somewhat.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 28, 2018, 04:13:35 pm
((You have an orb that can limit those penalties?))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 28, 2018, 04:14:22 pm
((One of the inspectors put a force orb over it as kind of a walking cast.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 28, 2018, 04:17:15 pm
((Oh, I thought you had some kind of magical artifact that boosted those stats. Rex has innate -2 speed and -2 dex, which I justified with his huge size.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on May 28, 2018, 09:07:20 pm
In any case, I think my actions are fairly clear:

Hose the one that clubbed me down with napalm good and proper.  Stick the open claws into the belly of the one kneeling on me, if possible.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 29, 2018, 07:49:23 am
Give myself a good shake back into the current situation and join the fight, punch the soldier Freddie is fighting with the gauntlet to distract it in case it aims for his head next
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 29, 2018, 05:08:09 pm
Go grab some food and chow down, healing self, before thanking the creature and asking just what the heart and dissolving goop is
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on May 29, 2018, 07:24:44 pm
Keep haphazardly dodging everything and being an annoying little pest that distracts the guardians from doing anything actually damaging.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on May 31, 2018, 07:53:02 am
I don't really believe it.  :(

Like, what happened to also using the rings of fire and fairy dance? Use them and continue using the ring of smoke. Whack them with my tentacles while dancing and continue spewing ink in their faces. Aim to kill or at least severely damage them with my huge tentacles.
-2 speed, -2 dex, and you want sixteen actions a turn? Nope. Alright. let's take your actions one at a time, and see how many you get: (6-2) okay, you use your ring of random fire, fairy dance ring, and smoke puffer, and squirt ink. Four actions.
(5, 2, 5, 1) you set a significant fire, random target: (6) The floor all around you. the heat is unbearable, and you are surrounded by flames. The crowd backs away, (6) but still throws things in your direction. they are getting more organized. your fairy dance ring fails to make an impression on anyone, and your smoke ring which, I remind you, is able generally to emit only a thin smoke, does so. Well, it helps obscure you from vision on account of the raging fire you've surrounded yourself with. Finally, you ink, but you end up covering the floor under yourself with the gooey black stuff, making it slippery. At least it's not really a flammable ink. May I suggest scuttling away? Use the opportunity to get past this obstacle, rather than beating your head against it? the ceiling is still free ... Of course, if you prefer, you are getting the feeling that these beings are not much threat yto you. You are pretty sure you can take them if you can get past the fire. Organized or not, they don't seem particularly combat-worthy.

In any case, I think my actions are fairly clear:

Hose the one that clubbed me down with napalm good and proper.  Stick the open claws into the belly of the one kneeling on me, if possible.
Oops. my apologies. It looks like Freddie's normal speed and dex are high, not low. I must have been looking at someone else~~~ Well, that means you get a little boost this round to counter GM error last round. (6) Anyway, you Pour a stream of Napalm into the face of your current attacker, which melts into an unrecognizable lump. You push the other off yourself into the one that attacked you and right yourself. the meltfaced one staggers and is unable to act this round, and the other (6) gets a reaction blow against Freddie, jamming a large spear into his face (6 )Which Freddie snatches with his jaws and holds onto tightly.

Give myself a good shake back into the current situation and join the fight, punch the soldier Freddie is fighting with the gauntlet to distract it in case it aims for his head next
Roll for dispelling effects: (4) you concentrate and shrug off the vivid image, pushing it to the back of your brain, where it pulses and shimmers, but otherwise remains quiet. you roar and leap into action, swinging at the one with the spear! (1) But you collide with the meltfaced one instead and bounce off. Dang, that thing is heavy.

Go grab some food and chow down, healing self, before thanking the creature and asking just what the heart and dissolving goop is
What food? where? Oh, up there? like how are you getting up there? it's quite a way away from you. As for your conversation with the creatures, they seem uncertain how to answer your question. "Heart is living center of World. All this is what goes in, comes out of Heart. All this is Life. Life for Lathal."

Edit: oops, posted one too soon:

Keep haphazardly dodging everything and being an annoying little pest that distracts the guardians from doing anything actually damaging.
(1) you dodge right into a club, and are embedded into the wall about an inch and a half. oooooouuuuuuch.


Meanwhile, two guardians and the investigators act yet:
(1,2,6) the investigators go first
(5) you guys hear a crash, and a shouted "Make way!" then the sound of wheels. Cartwheels. You all scramble to get out of the way as best you can, and the cart rumbles into your midst! (3) it crashes hard into one of the remaining guardians and pins it against the back airlock wall. The guardian is still moving, but for now, it seems stuck. The cart is radiating a purplish haze though.

finally, the unblocked guardian attacks: (5)  now, who did it attack? (1) It attacks Freddie and Kongor with it's many knives, whips, and saps. (4, 5) Freddie is lacerated and bleeds a bit, but is not overly hampered by the damage, and Kongor shrugs off the attacks effortlessly, working up a bit of adrenaline in the process.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on May 31, 2018, 08:50:10 am
I assumed using rings wouldn't count for any action limit as it's just waving a tentacle, of which I have 8.

Use my smoke ring and natural camo, and mimic the color of the dark smoke and ink, then get away from there and find the exit to this hallway while the hostile guys are distracted with the fire. Get out of the fiery area by climbing and sticking to the roof, where the smoke will hide me.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on May 31, 2018, 10:45:37 am
pull out my two-ended Morningstar and attack the robot of many blades, try to conduct some electricity from my gauntlets to the Morningstar while doing so
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on May 31, 2018, 11:24:45 am
Welp, thank the spider-taur and go wander over to the rest of the team...if possible...unless the spider-taur can carry me up to the food
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on May 31, 2018, 12:48:23 pm
”This hurts a lot more than watching it happen to other people made it seem.”

Extricate myself from the wall. There doesn’t appear to be any way to open the door the guardians guard? If there is, give it a shot while the others distract them. If not, keep distracting the things as much as I can.

Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on June 02, 2018, 09:53:08 am
Push forward when the guardian pulls back his spear, letting go with the mouth.  Fire on the way in, bite to the neck, go for a quick kill.

(Xan, if you have nothing to do, summon some more reinforcements!  The thing for that is right next to you.)
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on June 03, 2018, 04:17:52 am
I assumed using rings wouldn't count for any action limit as it's just waving a tentacle, of which I have 8.

Use my smoke ring and natural camo, and mimic the color of the dark smoke and ink, then get away from there and find the exit to this hallway while the hostile guys are distracted with the fire. Get out of the fiery area by climbing and sticking to the roof, where the smoke will hide me.

(1) alright, a one on a stealth roll. huh. Well, you jump up to the ceiling and schlorp along for a few dozen feet before being spotted and chased. you drop down to the floor, because it's faster that way, and hustle along, an angry mob following you. You run out into a wide thoroughfare, take the downward slope, knock over some guy's cabbages, and just in general cause a ruckus. The crowd behind you rounds the corner not far behind. Ahead, the thoroughfare descends into a vast cavern, but, it's like five miles away (because you know, you went the exact opposite direction for five turns).

pull out my two-ended Morningstar and attack the robot of many blades, try to conduct some electricity from my gauntlets to the Morningstar while doing so
(5) you begin whacking the many-bladed fella, driving it back with powerful strikes and thrusts. (6) you connect with a lightning enhanced thrust, blasting one of the golem's hands off. The flash of light blinds you momentarily though.

Welp, thank the spider-taur and go wander over to the rest of the team...if possible...unless the spider-taur can carry me up to the food
(5) they're not going to carry you, but they lead yuo toward the mushroom kingdom. You follow along, the floor below pusling with energy, the air vibrating with sound and power. You follow them through a door, and up a winding flight of steps, then down a short hallway to a dim, extremely humid room filled with must and shrooms. Your skin wold crawl, if you had any, what with the spores and all. Miiiiiight not want to hang around in here too long.

”This hurts a lot more than watching it happen to other people made it seem.”

Extricate myself from the wall. There doesn’t appear to be any way to open the door the guardians guard? If there is, give it a shot while the others distract them. If not, keep distracting the things as much as I can.


(4) you peel yourself, limb by li9mb, form your cozy little nook, and saunter over to the airlock. There's a big yellow circle in the middle, surrounded by bright arrows pointing clockwise and counterclockwise. The clockwise arrow is next to a sigil showing two arrows pointing in toward two vertical lines, and the counter clockwise one is next to a sigil showing tow arrows pointing away from two vertical lines. What mysterious writing is this? Inside the yellow circle is a valve, about oh, two feet in diameter. You reach up to try and take hold of the bottom edge of the valve, which proves to be juuuuuuust out of reach.

Push forward when the guardian pulls back his spear, letting go with the mouth.  Fire on the way in, bite to the neck, go for a quick kill.

(Xan, if you have nothing to do, summon some more reinforcements!  The thing for that is right next to you.)
(5) This plan goes exactly as you intend, you leap forward as the golem stumbles back, and you burn through it's neck before snapping it's head off with your teeth and riding the body to the ground. Freddie is starting to feel the cumulative effects of his broken foot, smashed tail, cuts, and exertion though.

(2)(2)(2)(2)
... bad round for the golems. At the moment, one is beheaded and supine on the ground, with Freddie on top, one is still pinned to the wall, but it is pushing hte cart back and will be in the action next turn, one is missing one of several arms, and the fourth simply was unable to land a blow this round. You guys have the advantage right now, what with those great rolls for your team.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on June 03, 2018, 08:32:06 am
OOC: I think I'm going to need a map. Like, an actual visual map to know what's going on and where is Rex. Do I have to walk 5 miles to reach the rest? Or there is a 5 miles fall and I'm at a dead end?
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on June 05, 2018, 03:32:25 am
Now that the one on the end is down, burn the next one in line.  Napalm to the face, unless it's the faceless one, then go for the chest.  Work my way towards the cart, in case a summon is needed.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on June 05, 2018, 07:35:26 am
follow up with another series of strikes on the multiple armed robot while conducting electricity to my weapon
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on June 05, 2018, 01:12:50 pm
"...an elevator? Really?"

Jump up and grab the valve, and try to use my weight and whatever leverage I can get to pull/push it towards the side with the arrows facing out.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on June 05, 2018, 01:26:03 pm
Eat a few of the mushrooms and try to heal self before setting off after the others preferably xan
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on June 07, 2018, 08:16:03 am
(2) well, I was goingto give you guys a hint that I've been dying to share, but the dice have spoken. and the dice are a cruel mistress today.

OOC: I think I'm going to need a map. Like, an actual visual map to know what's going on and where is Rex. Do I have to walk 5 miles to reach the rest? Or there is a 5 miles fall and I'm at a dead end?
Who would have guessed that wandering around blindly while one's brains were out to lunch would result in them becoming lost?

anyway, there is a five mile slope ahead, not a sheer drop. You gotta find a way to get five miles before that mob catches you, and going on foot is probably out, since you have  that -2 speed.

Now that the one on the end is down, burn the next one in line.  Napalm to the face, unless it's the faceless one, then go for the chest.  Work my way towards the cart, in case a summon is needed.
(1) you rear up to burn the golem, but it catches your face in an armlock, twisting your head to the side just as you spray liquid fire (3)melting a strip through the wall of the tunnel and catching the cart ahead on fire. Hmm ... that purple fog the cart was emitting .. .was it flammable? (5) well, it doesn't burst into flame so guess not. But it does change to a golden hue and begin humming, which is a weird thing for a mist to do.

alright, now for the golem's counterattack: (1) it wrenches your head around again, but loses it's grip, freeing you from it's grasp.
floorgolem: (6) wraps both arms around your ruined leg and crushed tail. Floor golem is slowly sinking through the burned gash in the floor, taking you with it.

follow up with another series of strikes on the multiple armed robot while conducting electricity to my weapon
Kongor attack: (1)
Golem attack: (it gets two on account of all the arms)(1)(1)
Kongor defense:(5)
Golem defense:(4)

The two attack each other with wild swings, both missing the other and both pirouetting as tehy come face to face momentarily. Their weapons clang together, and each one twists the weapon out of the other's hands. Manyarmedgolem now has a doubleheaded Morningstar, and Kongor now has an oversized Scimitar and an oversized battleaxe!

"...an elevator? Really?"

Jump up and grab the valve, and try to use my weight and whatever leverage I can get to pull/push it towards the side with the arrows facing out.
(1) you leap up and grab the valve, dangling comically for a minute before trying to swing the valve uhhhhh, counterclockwise. Your gyrations are ineffective at first, but as you build up momentum, rocking back and forth, you cause the wheel to rotate clockwise half an inch. a lever falls inward with a clunk, locking the valve in place. the lever is connected to the axel of the valve and is a simple mechanism, so while this is a setback, it's not an insurmountable one.

Eat a few of the mushrooms and try to heal self before setting off after the others preferably xan
(1) you step into the room and several of hte mushrooms rise up to glare down at you! these ten foot monstrosities seem rather territorial.
Title: Re: Omega Legion: Bargaining with a stone
Post by: spazyak on June 07, 2018, 08:19:26 am
Back away slowly, turn around, and walk away. Try to find the murder doll using the Omega legion mark
"Nope! NOPE! Not dealling with some angry Mushrooms. NOT TODAY!"
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on June 07, 2018, 08:22:01 am
Quote from: rolls
(2)(1)...(1)...(1)(1)(1)...(1)(1)(1)
What.

Uh, try using the Omega Brand to know in which direction everyone is. I guess I'll start climbing the slope because it's the only way I'm able to go right now.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on June 07, 2018, 09:10:20 am
(Is it yet time for the summons, Xan?)

Floorgolem's got me by the feet, aye?  Angle my wings upwards and turn on the engines, breaking me free and hitting the floorgolem with the backwash.  Then try to place myself on the other side of the inspectors, so that the guardians have to attack them to get to me.

Also, Oz, if by hint you mean 'the Inspectors are about to complete their mission goal, either liquidating us or failing the mission for us', I'd like to know when exactly I had an opportunity to do something about that.  All they've been doing is sitting back with them outnumbering us, and several of them having ill-defined powers that could defeat Freddie instantly.
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on June 07, 2018, 02:42:48 pm
((I don't even know where am I, when will I return to the team or if I even have a chance at returning. I have been trying to return for so many turns I lost the count. I think we're actually doomed to failure in this mission, or at least almost everyone is going to die. Does anyone knows how did the last mission to this place go?))
Title: Re: Omega Legion: Bargaining with a stone
Post by: Xantalos on June 07, 2018, 03:02:24 pm
"Welp, that's a crapshoot.
...
Fuck's sake I forgot about the call button."

Find the call for help button and ... call for help. With the dice in a mood like they are, taking chances isn't a good thing.
Title: Re: Omega Legion: Bargaining with a stone
Post by: Devastator on June 07, 2018, 03:36:29 pm
((I don't even know where am I, when will I return to the team or if I even have a chance at returning. I have been trying to return for so many turns I lost the count. I think we're actually doomed to failure in this mission, or at least almost everyone is going to die. Does anyone knows how did the last mission to this place go?))

They failed far, far worse.  None of them even managed to get inside the outer shell of the planet.
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on June 07, 2018, 04:53:20 pm
((Well this isn’t good, I’m not very effective with sharp weapons as with blunt, should I drop them and use my gauntlets instead?))
Title: Re: Omega Legion: Bargaining with a stone
Post by: randomgenericusername on June 07, 2018, 07:35:03 pm
((I think it's better to use those weapons instead of dropping them and letting the guardians recover them.))
Title: Re: Omega Legion: Bargaining with a stone
Post by: SuperDino85 on June 08, 2018, 06:59:05 am
Welp, here goes. Back away a little bit. If the guardian attacks again, quickly lunge forward with both weapons
Title: Re: Omega Legion: Bargaining with a stone
Post by: Ozarck on June 08, 2018, 07:42:49 am
Back away slowly, turn around, and walk away. Try to find the murder doll using the Omega legion mark
"Nope! NOPE! Not dealling with some angry Mushrooms. NOT TODAY!"
(2) you backstep out of hte mushroom land, but are no wiser to the location of your teammates. (1) No wiser at all.

Quote from: rolls
(2)(1)...(1)...(1)(1)(1)...(1)(1)(1)
What.

Uh, try using the Omega Brand to know in which direction everyone is. I guess I'll start climbing the slope because it's the only way I'm able to go right now.
(4 )you get a vague feeling that they are down the slope somewhere. after all, the center was the goal, right? And I am being as gracuious as I can, else you would certainly be wandering lost for eternity. You still have a chance, but you still have to earn it.

Now, about your move speed verses the encroaching mob ... (4 v 3) they get within throwing range again, some even nearly within melee range (5 v 3) you are struck heavily on the head by something hard. Your vision fades to grey for a moment before coming back into near focus.

"Welp, that's a crapshoot.
...
Fuck's sake I forgot about the call button."

Find the call for help button and ... call for help. With the dice in a mood like they are, taking chances isn't a good thing.
Oh yeah, the Summoning Stones (http://www.bay12forums.com/smf/index.php?topic=168536.msg7639577#msg7639577).
You dash over to the faintly shimmering cart and climb on, just before the golem topples it on top of you and climbs out over it. Well, at least you land face to face with one of those weird summon stone boxes. You reach out and open the box - various stones falling from the open lid and scattering around you. Now, what, specifically, does the stone you choose to use look like? Are there any special features of the stone? be as detailed as you like, and yes, this matters. If you are confused, consider these stones to be in a sort of quantum state, and your observation of one will collapse that state. One you've described your chosen stone, please state clearly that you are using it to summon something from Omega.

(Is it yet time for the summons, Xan?)

Floorgolem's got me by the feet, aye?  Angle my wings upwards and turn on the engines, breaking me free and hitting the floorgolem with the backwash.  Then try to place myself on the other side of the inspectors, so that the guardians have to attack them to get to me.

Also, Oz, if by hint you mean 'the Inspectors are about to complete their mission goal, either liquidating us or failing the mission for us', I'd like to know when exactly I had an opportunity to do something about that.  All they've been doing is sitting back with them outnumbering us, and several of them having ill-defined powers that could defeat Freddie instantly.
you guys have had an opportunity since the start to oppose the inspectors, had you wished to do so. Or to find out more about their mission, or whatever. Why gosh, from even before they became a thing - you could have handed Rex over to the army when you were surrounded, and passed peacefully by the city. But no, it was the summoning stones. That was the hint.

(6) you angle upward and fire your thrusters. It takes a moment, but you suddenly tear free from the floor and launch, yourself and the golem, straight through the ceiling. (1) The impact snaps Freddie's neck, killing him and turning the pair of them into a ballistic missile, which falls out of sight of the team. Moments later, the team hears a loud report from below and off to the side, as of metal colliding with metal in large quantities. (6) The hallway twists slightly, and settles with a groan, but otherwise seems unaffected by the damage it has taken.

Sorry, Dev. It was a tough fight to begin with, and you guys were short a couple teammates.

Welp, here goes. Back away a little bit. If the guardian attacks again, quickly lunge forward with both weapons
Yes, the guardian is going to attack again, so you also attack:
(3) v (3)Both of you seem ill suited to your current weapon loadout. The guardian attempts to jab and thrust with the heavy thing, and Kongor attempts to smash and batter. the guardian's weight advantage begins to show, pressing Kongor back toward the inspectors.

(4)(3) meanwhile, the two remaining guardians (meltface and the one that was pinned by the cart) have disentangled themselves from the wreckage and are bearing down on you. However: (6) that golden shimmer that arose from the purple mist that leaked out of the crashed cart has engulfed them both and strange things are happening to them (4)(6) One seems to slow down, as the sound of gears grinding begins within. Meanwhile, the other seems to speed up, moving erratically and without aim. This one stomps, smashes the walls, and flails about like a being suffering from seizures. The hallway begins to shake again, and you all hear things snapping, and the sound of small pieces of metal falling onto the floor.
Title: Re: Omega Legion: With a Mighty Bang
Post by: spazyak on June 08, 2018, 07:51:30 am
Wander about, try to find ways to the heart gem, if I can find freddy, go to him.
Title: Re: Omega Legion: With a Mighty Bang
Post by: SuperDino85 on June 08, 2018, 08:06:47 am
Attempt to use my grappling and rage to toss the guardian into the mist, having now seen the effects it has. Seek help from the inspectors as needed
Title: Re: Omega Legion: With a Mighty Bang
Post by: randomgenericusername on June 08, 2018, 08:08:10 am
Okay, I give up. The only reason I had to continue was meeting back with the team and Freddy, and Freddy just died. I lost interest on Rex and I will be abandoning him and creating new character. I wanted to play as a fighter, but Rex turned out to not only be crappy at fighting, but also at literally everything else.
Title: Re: Omega Legion: With a Mighty Bang
Post by: Devastator on June 08, 2018, 08:30:52 am
(After chatting with Oz on IRC)

(talking about spaz's location)

Dev:  "Hell, maybe Freddie landed in that room."  (the Fungus Room).

Oz:  "Freddie has landed pretty close to the heart. Not on it, but close."

Dev:  "Hmm, maybe the heart will heal a broken neck then.  It does pump out life, does it not?"

Oz: "Yes it does."

Also, spaz, your character can hear Freddie landing, and should know where to go from that.
Title: Re: Omega Legion: With a Mighty Bang
Post by: SuperDino85 on June 08, 2018, 08:33:14 am
(After chatting with Oz on IRC)

(talking about spaz's location)

Dev:  "Hell, maybe Freddie landed in that room."  (the Fungus Room).

Oz:  "Freddie has landed pretty close to the heart. Not on it, but close."

Dev:  "Hmm, maybe the heart will heal a broken neck then.  It does pump out life, does it not?"

Oz: "Yes it does."

Also, spaz, your character can hear Freddie landing, and should know where to go from that.

((Well that’s pretty convenient))
Title: Re: Omega Legion: With a Mighty Bang
Post by: Ozarck on June 08, 2018, 08:34:49 am
((Well that’s pretty convenient))
TOO convenient? Are you for, or against, or neither?
Title: Re: Omega Legion: With a Mighty Bang
Post by: SuperDino85 on June 08, 2018, 09:19:44 am
((Well that’s pretty convenient))
TOO convenient? Are you for, or against, or neither?

((No not TOO convenient, and I am for it...though it kinda seems ironic))
Title: Re: Omega Legion: With a Mighty Bang
Post by: Xantalos on June 09, 2018, 06:43:52 pm
The stone I observe seems to be made of a smooth black stone that glows an ominous green and autonomously flows and ripples as though it were made of liquid. The Omega Rune is prominently displayed on it, but incomprehensible scripture in alien languages fades in and out across the surface of it sporadically. It feels cool to the touch, but will eventually burn the hand of anyone who holds it. It smells of dust and plastic.

Gak uses it to summon something from Omega and throws it at the golems while booking it in the other direction as soon as he's sure the summoning procedure has started.
Title: Re: Omega Legion: With a Mighty Bang
Post by: Ozarck on June 09, 2018, 11:37:48 pm
Check the bottom of the post. Omega summoning in progress and everyone living, undead, and recently living is likely to be affected.

Wander about, try to find ways to the heart gem, if I can find freddy, go to him.
Leaving the MsuhRoom, you pass through a narrow crack in the stone wall and come out onto a narrow ledge. In the distance, you see the swarms of Corefish, massive hanging ramps, enormous crystal tubes thrusting up from the Center through the steel sky, things like oil rigs drawing something green from deep within, and more. Below, two things catch your eye: first, The center is radiant. You estimate it to be about fifty feet across in diameter, and about a hundred yards below. It glows, pulses, flexes. It draws in black coal, raw iron, masses of vegetation. It radiates arcs of energy like one of those plasma sphere's you get from hobby stores around halloween. It pours forth green fluid, which flows up through the crystal tubes. basically, it draws in raw materials, and turns them into living energy.

The second thing that catches your eye is a rising streak of smoke. Your eye traces it down to a tangled pile below: a large metal being and a broken dragon, laying on a platform a dozen feet above the Heart. Above, not seventy yards away, is the sound of fighting from a cracked and somewhat mangled spiral tunnel. to your left, along the narrow ledge, is a catwalk and a narrow stairwell that goes up and down. (1) you work your way toward the stairwell, but the footing is treacherous and you fall (6) right into the pile of machinery and meat that is freddie and his last opponent. You strike hard, and several things shatter in you. You can feel your bones reknitting, but it makes you ravenously hungry.

Attempt to use my grappling and rage to toss the guardian into the mist, having now seen the effects it has. Seek help from the inspectors as needed
(4) you Rage, throw down your cumbersome weapons, and grab the golem's arms as it swings your weapon at you. you step in and twist, throwing the mechanical thing into the mist with it's companions, one of which seems to be regaining control, while the other seems to be morphing. it's getting smaller, and bits of broken machinery are dropping out of it. it's eyes are changing from whatever color I said they were before to a bright, shining red. Now, you've triggered rage mode, so I'm gonna roll to see if you resist rushing after your opponent: (4) you hold your ground for the moment, but the siren call of battle wants to pull you forward, mindless of ally or foe.

Okay, I give up. The only reason I had to continue was meeting back with the team and Freddy, and Freddy just died. I lost interest on Rex and I will be abandoning him and creating new character. I wanted to play as a fighter, but Rex turned out to not only be crappy at fighting, but also at literally everything else.
Rex had his good points and some successes. but I think he was a victim of minmaxing in a system that punishes minmaxing. He isn't the first in OL to suffer because of the way the character generation is done, which is why I am thinking of changing things up a bit in that regard. I'm sorry this has been so frustrating for you, and I sympathize - your reactions echo my own when I have trouble with a character of mine, so I kinda know where you are coming from.

The stone I observe seems to be made of a smooth black stone that glows an ominous green and autonomously flows and ripples as though it were made of liquid. The Omega Rune is prominently displayed on it, but incomprehensible scripture in alien languages fades in and out across the surface of it sporadically. It feels cool to the touch, but will eventually burn the hand of anyone who holds it. It smells of dust and plastic.

Gak uses it to summon something from Omega and throws it at the golems while booking it in the other direction as soon as he's sure the summoning procedure has started.

Well, you certainly were specific. You ass. I was expecting something along the lines of "Represents an eight foot alligator with six arms and a third eye which shoots lazer beams." Or "Looks exactly like Mariah Carey, but Blue."

Well, let's see what happens. First, note that you don't really need to throw it, as you are more or less in the center of the storm. So, basically, you hold the thing in your hand, enact whatever ritual I said you guys learned in order to use the thing, then drop it and hoof it like someone who has had experience running from cataclysms.


Gak runs past Kongor, who is screaming wordlessly and beating his chest with his own electric gauntlets when a low tone makes it's presence known. it rises in volume, but not in pitch, rattling bone and metal alike. A brilliant green light pierces the flesh of everyone around, Omega, inspector, Core Fish ... It's bright enough that Kongor brings his gloves up to cover his unseeing eyes, as he stares at the bright after image projected onto his fists.

Gak feels the radiance pierce him like a sunburn eating into his flesh right to his core. It's like being baked alive. again. "Ohhellwhydoesthiskeephappeningtome!!!!!" he screams, as he bangs head first into some obstacle (2) and falls out of the tunnel. (4) he bounces off something hard, then bounces again, falling down what feels like a verywidely spaced flight of stairs, before coming to rest, dneted and sore on some catwalk or another.

Vladen sees this happen - Gak has fallen roughly fifty feet away, on a catwalk past a massive tangle of rubber hoses - some wider than the carts you came in on. Vladen is rather unhampered by the green light, but he's still rather banged up from teh fall, and like I said, is ravenously hungry.

None of you really see what happens next, since Kongor is the only one present and his eyes are stunned. But what he hears is a sort of snake in the grass slithering sound, repeated dozens of times all at once, then the sounds of metal pieces clicking together, or clunking, or screeching as they drag along each other. When Vladen and Gak look up, the end of the tunnel is glowing bright black, with spikes like magnetized ferrofluid jutting and dancing about. Lines and streaks of green race along the surface of this ferrous fright, arcing like lightning and screaming like banshees. the screaming is oddly hypnotic, drawing you in, as if it is trying to tell you something that you desperately want to hear.

(6) Kongor suddenly goes limp, and is hauled, senseless, onto the one remaining cart before he and the inspectors launch out of the swiftly changing tunnel. the wings ofthe cart spring open and the cart circles keeping as far as it can from the tunnel and whatever is in there, but not yet attempting to land.
Title: Re: Omega Legion: With a Mighty Bang
Post by: spazyak on June 10, 2018, 01:14:05 pm
Try to pry apart the metal to make a shield or failing that pick up freddie and use hin as a shield, if there is anything fleshy inside the metal OMNOMNOMNOMNOM, then run, run as fast as I can away from the liquid metal spikes to cover
"Hey guys, I'm back, what'd I miss?"
Title: Re: Omega Legion: With a Mighty Bang
Post by: Xantalos on June 10, 2018, 03:16:43 pm
((Apologies, sometimes I get intuition as to what I want to say. This was one of them.

Also heh, second mission and I've unleashed some form of magical cataclysm. Seems my ER vibes aren't quite gone yet.))

"Well, this has been fun. Bye bitches!"

If there's a spare cart, hijack it and fly away from the radioactive magnetic fluid apocalypse. If not, use the legs my summoner gave me, lamenting the fact that I only have two.
Title: Re: Omega Legion: With a Mighty Bang
Post by: SuperDino85 on June 11, 2018, 07:29:43 am
try to wake up from this coma I’m apparently in
Title: Re: Omega Legion: With a Mighty Bang
Post by: Ozarck on June 12, 2018, 08:10:04 am
One, two, three ... wow, technically everyone left has posted. Okay.

Check the bottom for "What happens with that summon?"

Dev:  "Hmm, maybe the heart will heal a broken neck then.  It does pump out life, does it not?"

Oz: "Yes it does."
I remind you that an action post should be made if you want to take advantage of that situation.

Try to pry apart the metal to make a shield or failing that pick up freddie and use hin as a shield, if there is anything fleshy inside the metal OMNOMNOMNOMNOM, then run, run as fast as I can away from the liquid metal spikes to cover
"Hey guys, I'm back, what'd I miss?"
(1) You start tugging on a promising piece of Guardian Golem, only to thave the pile shift over and topple on you. pinning you in place, yet somehow painfully exposed.
"Hey guys, I'm back, what'd I mi-aaaauuughOmegawhydoesthiskeephappeningtome?" You hear a feeble response from not too far away: "That's my line!" Gak calls back at you. Anyway, the insides of the Golems are pistons, piping, and Runic Sigils. (4) you have 6 turns to eat something.

((Apologies, sometimes I get intuition as to what I want to say. This was one of them.

Also heh, second mission and I've unleashed some form of magical cataclysm. Seems my ER vibes aren't quite gone yet.))

"Well, this has been fun. Bye bitches!"

If there's a spare cart, hijack it and fly away from the radioactive magnetic fluid apocalypse. If not, use the legs my summoner gave me, lamenting the fact that I only have two.
There are no carts in your vicinity, since, of the three you guys came down with, one was ... hmm, I seem to have lost track of one of htem, while another was destroyed in teh battle with the Guardians, and the last is airborne. Anyway, you stagger up, shout at Gak, who seems to be having similar troubles to yourself, and then turn 180- and clang away down the catwalk as fast as your freshly misshapen body can take you. (2) you get about fifty yards down the catwalk before encountering a dead end. Below, a Crystalline framework, resonating to some ethereal music. Above, dangling wires, spinning shafts, and a high pitched mechanical whine. To the left, more wires and tubes. to the right, open space.

((all the Omega summons were potentially very dangerous. But I'll say this: you did at least one thing very right when you described this being.))

try to wake up from this coma I’m apparently in
Kongor was more dazed and disoriented than Comatose. You awaken to the sight of the short wide Inspector floating alongside you.

"Calm again? We have reached our mutual destination. The confused muddle of your group's testimony has proven accurate, as far as it went. Tell me, Ape: Are you truly able to remove the Heart from Lathal? If so, we have a proposition for you. Accept, and we will aid you in your task. Refuse, and we will still aid you in returning to your home, should you wish to do that. What do you say?" You look around to see three sets of eyes on you, curious, nervous, passive.


So, that summon. It tears right through the side of the tunnel, which begins to collapse at last. The Burnt Knight is undeterred and leaps from the falling steel tube. It's form is now a mixture of the various Guardian Golems that were still in the tunnel when he was summoned. Inky black metal flows between the hard edges of the metalworks, and the limbs, torsos, and heads shift position seamlessly around the flowing blackness. It is talking as it grabs a steel pillar and slides down to a crossbeam not far from Vladen and the remains of Freddie, but what it says is just beyond understanding. It walks forward and reaches out toward the pile of not-quite-living beings.
Title: Re: Omega Legion: With a Mighty Bang
Post by: randomgenericusername on June 12, 2018, 09:07:14 am
So Vladen is currently stuck into a mechanical golem, Gak has been cornered by the summon, Kongor was captured by the investigators, Freddie was gibbed and Rex disappeared. What happens to Omega if the mission fails?
Title: Re: Omega Legion: With a Mighty Bang
Post by: Devastator on June 12, 2018, 09:18:34 am
Dev:  "Hmm, maybe the heart will heal a broken neck then.  It does pump out life, does it not?"

Oz: "Yes it does."
I remind you that an action post should be made if you want to take advantage of that situation.

Try to be healed/fixed/revived/animated by the life energy being pumped out by the heart of Lathal.

(I thought he was dead or dying from a broken neck and unconscious for his last moments of life, and as such, wasn't capable of making actions.  I thought if he was going to be saved by that, it would occur or not occur through no action of his own.)
Title: Re: Omega Legion: With a Mighty Bang
Post by: spazyak on June 12, 2018, 10:45:55 am
Well try and see if eating Freddy when he's dead counts as a team member, then try and get out.
Title: Re: Omega Legion: With a Mighty Bang
Post by: SuperDino85 on June 12, 2018, 11:56:09 am
Well if I recall correctly, removing it was what we came to do. So what is your proposition?
Title: Re: Omega Legion: Dying of Kindness
Post by: Ozarck on June 14, 2018, 08:05:16 am
A lot of weird stuff happens this turn, and most of it is happening in Freddie's action, so look there for stuff about everyone but Kongor and Gak, basically.

So Vladen is currently stuck into a mechanical golem, Gak has been cornered by the summon, Kongor was captured by the investigators, Freddie was gibbed and Rex disappeared. What happens to Omega if the mission fails?
Good question. this mission does have consequences for Omega as a whole.

Dev:  "Hmm, maybe the heart will heal a broken neck then.  It does pump out life, does it not?"

Oz: "Yes it does."
I remind you that an action post should be made if you want to take advantage of that situation.

Try to be healed/fixed/revived/animated by the life energy being pumped out by the heart of Lathal.

(I thought he was dead or dying from a broken neck and unconscious for his last moments of life, and as such, wasn't capable of making actions.  I thought if he was going to be saved by that, it would occur or not occur through no action of his own.)
Yes and no. Freddie cannot make an action, but this was a request for input from Freddie's player, not from the Character. There is no point in reviving a character, should such a thing be possible, if the player does not wish it. Also, I think there have been a couple other life and death sues like this before, where the player automatically posted some kind of "Maybe this will make the miraculous happen" action, and i let the dice fall where they might.

Alright, gotta roll for Freddie and the Golem, per our IRC discussion: (4)(5)
The Heart sends tendrils out - wires, tubing, and articulated robotic limbs, and drags both the Golem and Freddie's corpse in ...hmm (4) and Vladen too, since he's kinda stuck there in the middle with you.

Omegabomination
Hmm, gotta roll a reaction for our Omegabomination, I think, due to a teammate being pulled in like that (2) The Omegabomination reaches out, but grasps air only. Another set of Heart tendrils reaches out, and the Heart and the Omegabomination fall into a battle of assimilation, elimination, and manipulation. It's rather hypnotic, or would be, if any of you were available to watch it happen, what with liquid metal, mysterious liquids, Life Energy and Alien Radiation all flowing, dancing, stabbing, pulling, pushing, and arcing, creating a sort of Saint Elmo's Fire, arc lightning, green flashes and other bizarre phenomina as the two entities seek ... whatever it is each of them is after.

the Golem
Meanwhile, the Guardian is rapidly being reconstructed completely. The framework is erected, damaged parts are stripped, and new parts added. Innards are stuffed in with surgical precision and mechanical speed. By the end of the turn, the Golem is already functional, though it is still missing much. it can move limbs, and it's eyes alight, glowing purple and swivelling rapidly, not yet settling on anything.

Freddie
Freddie's corpse is suffering a similar restructuring. Parts are being stripped away - whole chunks of flesh and mangled machinery are tossed into the living, beating, furnace of Lathal's Center, while new pieces are being grafted in, grown on, or surgically implanted. (2) The link between brain and body is not reestablished. Of the Flesh part of Freddie, only the head remains animated by his own brain - the rest is on a mechanical life support, which means Freddie will essentially have to learn how to pilot his own body, once the process completes. (6) Alright, Freddie's mind is intact though, and I'm gonna go ahead and force an intelligence upgrade to near human at the least. After this, Freddie will be able to communicate verbally, with language. It was, from my understanding, the direction his mind was headed anyway overall. Now, Freddie's death causes a stat loss somewhere, but we'll hold off on that until after we've figured out what his "starting stats" will be. I think this can wait until we've discussed the basic Omega system overhaul.

Now, the upshot for the moment is: Freddie's mind is conscious, and "Awake" for the first time, but he's basically a brain in a jar at the moment. A fairly powerful, rather unique Jar, but nevertheless ...

Dev, I hope this doesn't break your concept of who and what Freddie is. It does seem like a fairly significant alteration. But then, Death usually is. Anyway, feel free to discuss issues you might have concerning this with me.

Vladen
Vladen is Fed by the Heart itself. you are stuffed to bursting with Life Energy, being pumped directly into your veins, eyeballs, brain, stomach, liver, and so forth. Something about the process is broken though, because the Life Energy does not stop coming. It's as if the Heart does not recognize your capacity for holding energy, and is literally trying to inflate you like a balloon. You gotta do something about this or risk dying of Life Overdose.

Well if I recall correctly, removing it was what we came to do. So what is your proposition?
"Excellent. I see we chose the most reasonable of your lot to parley with. Our proposition is simple: Take us with you. Specifically, we seek Sanctuary for Bridge City, it's inhabitants, and any Lathalian who seeks salvation though us.

We have developed some formulas to add to your Transportation Sigils, that will link with Transportation Runes that have been constructed throughout the city, bringing us with you. I understand that your Omega Base is essentially surrounded by desert? In that case, the city will settle harmlessly in the surrounding region. Considering that Bridge was build around a Chasm, this should work out quite well. Additionally, portal stones are being flown throughout Lathal as we speak. any who come through those stones are to be granted safe passage to elsewhere, or a home within Omega, should that be desired instead."
Title: Re: Omega Legion: Killing you with Kindness
Post by: Xantalos on June 14, 2018, 08:49:30 am
whoops overlooked this, sorry been procrastinating on a paper and am now regretting doing that to the extent that I did.
...
Should probably be of relatively sound mental faculties for this, I'll edit in a proper action once I've gotten some sleep.
Title: Re: Omega Legion: Killing you with Kindness
Post by: SuperDino85 on June 14, 2018, 08:58:30 am
Seems reasonable enough. I accept, though the rest of the group will need to hear this from you also. Speaking of which, let’s find Vladen and see if he’s ok.
Title: Re: Omega Legion: Killing you with Kindness
Post by: spazyak on June 14, 2018, 09:44:37 am
Start repeatedly stabbing self while trying to find a way out, unless close enough to grab or strike the heart with the sword
"Some one help me out of here or at least stab me in the nonvitals!"
Title: Re: Omega Legion: Killing you with Kindness
Post by: randomgenericusername on June 14, 2018, 02:30:47 pm
Talking about the Omega system overhaul, what impprtant changes will there be for character sheets? I want to make a draft to work on and then adapt to the new system when it's done, but I need to know what changes will there be to character sheets.
Title: Re: Omega Legion: Killing you with Kindness
Post by: SuperDino85 on June 15, 2018, 12:45:04 pm
((Xan, Dev, you two ok?))
Title: Re: Omega Legion: Killing you with Kindness
Post by: Devastator on June 15, 2018, 01:04:40 pm
(I am, but Freddie isn't so hot.  This isn't a scot-free situation.)

Blink.
Title: Re: Omega Legion: Killing you with Kindness
Post by: Ozarck on June 15, 2018, 08:51:51 pm
Hmm. Xan must still be under the weather or sleep deprived or whatever. Last minute paper writing.

Seems reasonable enough. I accept, though the rest of the group will need to hear this from you also. Speaking of which, let’s find Vladen and see if he’s ok.
"I don't think your team is in much of a condition to make decisions at the moment. Perhaps we should begin placing the enchantments?"

VLaden, as your ape eyes can see, is just brimming with life and energy. And screaming. He is totally full of screaming. Looks like a good time. The inspector hands you a basketball sized, crystalline orb with teh Omega Brand etched into it's surface, wrapping around until the Omega almost touches itself. For these, you recall the ritual simply being to touch your own Brand to the one on the orb in order to activate it, then holding the orb in the air for three seconds until it floats on its own. the Omega who instructed you was specific that they needed placed in at least four points around the Heart (in all three dimensions), and within thirty feet of the Heart. You have a dozen orbs, and the more you place, the better the results.

Start repeatedly stabbing self while trying to find a way out, unless close enough to grab or strike the heart with the sword
"Some one help me out of here or at least stab me in the nonvitals!"
"If only" -stab- "there was someone else" -stab- "who was in need of some Life Essence" -stab- "nearby" -stab- "that I could transfer" -stab- "this energy into!" -stab- "Ow! My eye!"

Are you the weirdest medic yet?

also, ... you are within striking distance of the Heart, which, I remind you, is a) very much bigger than you, b) literally capable of keeping a small planet alive, and c) ... you know, I don't actually have a c. I suppose the Planet's autoimmune system could count, but you guys haven't seen a whole lot of them, really, except the spiderbots and maybe the shoal of fish. and the Guardians.

Talking about the Omega system overhaul, what impprtant changes will there be for character sheets? I want to make a draft to work on and then adapt to the new system when it's done, but I need to know what changes will there be to character sheets.
I'll do all that in the base thread. I am looking for player input there, so feel free to go and make comments. I'll post a more orless final version of the sheet there before opening the game up to new characters again.

(I am, but Freddie isn't so hot.  This isn't a scot-free situation.)

Blink.
(2) your eyes cross and now you have two noses! Not really, it just looks that way for a moment. Anyway, teh Heart is still working on Freddie, though it seems more or less done fiddling with his neck. Freddie feels an electric tingle race up his neck, and a whole lot of unfamiliar sensations rush into his brain, threatening to overload his ability to process input.

He does still hear Vladen screaming, and Vladen is in line of sight, so you have a splendid seat from which to watch self mutilation gory enough to bring a tear to Gak's eye. Not one of his own tears, of course - Gak doesn't have tears. But someone's tear.
Title: Re: Omega Legion: Killing you with Kindness
Post by: Devastator on June 15, 2018, 10:03:14 pm
Close my eyes until I get oriented enough to re-open them, to see what's going on.

(Sorry, Freddie is essentially hors du combat at this moment.  Think parapalegic.)
Title: Re: Omega Legion: Killing you with Kindness
Post by: Xantalos on June 15, 2018, 10:33:42 pm
((Yeah sorry, I had to write a paper at the liberal last minute so I stayed up for something like 36 hours or so, then slept the sleep debt off. Just getting back to normal now.))

Hmm. I'm not entirely sure if I can see Vladen from where I am, but I can probably hear him, since I seem to be above the Heart. Assuming I can make my way to him without being absorbed by the omegabomination, do so and begin 'helping' him by stabbing him a lot since he requested it.
Title: Re: Omega Legion: Killing you with Kindness
Post by: Ozarck on June 15, 2018, 11:01:29 pm
This is the fate of Omega Legion: one character repeatedly stabbing himself, another character 'helping' him do so, a Dragon pooping on a machine, and another pointing to the three of them and saying "We better ask those guys what to do. The fate of teh world is at stake, after all."
Title: Re: Omega Legion: Killing you with Kindness
Post by: Devastator on June 15, 2018, 11:24:14 pm
(In all liklihood, the bowels have already went, so I'll change that to 'close my eyes for a minute until the world stops spinning enough to see what's going on.')
Title: Re: Omega Legion: Killing you with Kindness
Post by: spazyak on June 16, 2018, 10:17:28 am
Try and find someone else in need of healing, like Freddy.
Title: Re: Omega Legion: Killing you with Kindness
Post by: spazyak on June 16, 2018, 10:33:49 am
((Self mutilation was a tactic I learned in planescape dnd to survive the positive energy plane))
Title: Re: Omega Legion: Killing you with Kindness
Post by: randomgenericusername on June 16, 2018, 10:50:08 am
((Self mutilation was a tactic I learned in planescape dnd to survive the positive energy plane))
((I haven't played D&D(although I want to), but that's actually pretty smart. I would have never thought of doing that.))
Title: Re: Omega Legion: Killing you with Kindness
Post by: SuperDino85 on June 16, 2018, 01:29:48 pm
proceed with the orb placements
Title: Re: Omega Legion: Killing you with Kindness
Post by: Ozarck on June 16, 2018, 11:19:26 pm
Close my eyes until I get oriented enough to re-open them, to see what's going on.

(Sorry, Freddie is essentially hors du combat at this moment.  Think parapalegic.)
(2) Freddie closes his eyes and waits for the disorientation to pass. It's still a lot, but as long as he keeps his eyes shut, it seems that he can endure it.

((Yeah sorry, I had to write a paper at the liberal last minute so I stayed up for something like 36 hours or so, then slept the sleep debt off. Just getting back to normal now.))

Hmm. I'm not entirely sure if I can see Vladen from where I am, but I can probably hear him, since I seem to be above the Heart. Assuming I can make my way to him without being absorbed by the omegabomination, do so and begin 'helping' him by stabbing him a lot since he requested it.
Hearing Vladen screaming, you recognize the sounds of self-inflicted suffering, and, giggling in delight, you rush to the noise, leaping down from the catwalk with daggers in hand. you land full force on Vladen and hear a bone snap. You then begin stabbing, slashing, and cutting as God and Satan intended. You go into a sort of battle trance getting into a hypnotic rhythm as you work feverishly to keep ahead of the awful, terrible life flowing into him from the cursed Heart. (3) you don't gain much ground, but you do keep him rom exploding into bits, so that's good. Or evil, or ... at this point, who really knows?

Try and find someone else in need of healing, like Freddy.
[auto-succeed] Oh look, there he is, within arms reach, considering you two were dragged together into the Maelstrom. You reach out and grab him, and will the Life energy into him, instead of yourself. Now, what would you like to concentrate on healing here?

proceed with the orb placements
I'm rolling to see how many orbs you get placed before the denizens of the Heart swarm you. 1 means you are attacked immediately, 2 means you get one more orb done, three means you get a total of 4 in place, 4 means you get 8, 5 means 12, 6 means ...I'll cross that bridge when I get to it.
(5) Okay, you fly around the heart, placing orbs.  The Inspectors place a set of three sigils in the air surrounding each stone as you go. presumably, these are what will do the thing they want done as well. You are all set now.


(6)v(4) The battle between the Heart and the Omegabomination ends in a flash of brilliant light. The Heart retracts it's tendrils and the Omegabomination stands still for a moment, pulsating with dark spikes. It then reforms, dividing into three bodies, The Omega brand prominently displayed on their foreheads - but like, with a third of the Brand being dominant, while the other two thirds are shadows. Each body then reaches in and grabs hold of one of the Omegas inside the Heart, pulling you all out.  This severs the connection with the Heart, giving Vladen one turn of Healing on Freddie, and disrupting Gak's murdermedic actions as well.

And then the world goes Pure White.
Title: Re: Omega Legion: Killing you with Kindness
Post by: Devastator on June 17, 2018, 02:47:44 pm
Okay, spaz, what do you try to fix?  Freddie is having most of his body rebuilt.  He's losing the engines and the implants that gave him the napalm-style firebreath.  There will also be a significant amount of stat loss, even after he relearns how to use his body.  We're probably looking at newbie stats or maybe newbie stats with one level after recovering.  He's also like an infant; only capable of mostly uncontrolled and uncoordinated movements.  It'll be a very long time relearning how to use his body, as his brain has to regrow parts and reorganize in order to use the artificial connections that were implanted.  The basic body plan is remaining the same, neck, tail, two wings, and two legs.  Lastly, he isn't going to grow further, as the healing was too agressive with fixing the spine, and to a lesser degree, the other damaged parts.

Anyway, you could probably affect any one of these somewhat with your healing magic, or something else, if you so choose.
Title: Re: Omega Legion: Killing you with Kindness
Post by: spazyak on June 17, 2018, 07:23:07 pm
Well, seeing the state of the two, it's mostly just trying to channel healing blindly into him, so probably just trying to help the implantation and smoothing over the pain.
Title: Re: Omega Legion: Killing you with Kindness
Post by: Ozarck on June 18, 2018, 02:01:57 pm
alright, blind healing it is.

first, I'll roll for where he touches: 5 will be the neck. (1) Tail it is.
now you'll be healing Freddie's body from tail forward, into legs, then up to wings, finally to neck, depending on the roll.
(5) alright Spaz manages to affect Freddie's whole body. I am going to roll for strength of effect on each individual location mentioned.
(6) the tail is healed and animated. It will move on it's own until Freddie has reestablished a brain connection with it.
(3) The legs are healed, but the badly damaged one is healed misshapen, as it was never set properly. Freddie will always limp on it.
(6) The wings are imbued with Chaos Magic. This will have unpredictable effects. Otherwise, they are functional for flight and other normal uses.
(5) The neck is fully restored. This will significantly shorten Fredie's recuperation and PT time necessary to be functional, and it opens the possibility for full control over his natural body once more.