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Messages - richta

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1
Mod Releases / Re: [43.05] Dwarvemon Mod (601/802 Pokemon)
« on: March 23, 2017, 03:43:13 pm »
hey can somebody do a lets play of this mod?

2
DF Dwarf Mode Discussion / Re: df workflow a few questions
« on: November 07, 2015, 06:10:55 pm »
alright thanks for the help

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DF Dwarf Mode Discussion / Re: df workflow a few questions
« on: November 07, 2015, 04:47:17 pm »
Process Plants should have nothing to do with Lye or Milk.  Process To Barrel is used soley for creating Dwarven Syrup out of Sweet Pods.  The non-container Process is only used to create thread.  I'm away from my DF at the moment, but can check that when I get back.

yea i probably mixed them up. but the process to barrel produces a liquid which seems to count as a drink liquid. it seems like any liquid counts as another liquid and thats the overall problem the drink thing is just a symptom. i can deal with 1 or two stills producing drinks. its just the drinks count towards the milk, lye, etc. liquids total. so the solution i found was the changing inputs and/or outputs to create specific liquids and the guy previously answered this but im not interested in putting in 30 different stills each producing one kind of a drink from the fruits and veggies on my map. so if thats the only solution for that specific problem screw it for now and maybe i will change it later when my fort grows. so the main issue is the all liquids counting towards other liquids and it has this effect for other items but i cant think of any at the moment. (im just comming back from a fairly long df break). but earlier today when i went to start my lye production it said i had 30 something liquid already and the only thing i had 30 of was drinks. and to start the process plants to barrel it said i already had 36 liquid something so the job wouldnt start and again all i had was 30 drinks and some milk.

 im totally willing to consider this is a me problem if no one else has this problem and i should have taken real notes. but ive had this problem yesterday/today and in the past.

also now i have stacks of feather tree yolks on my trade depot i looked em up and says they are edible when cooked but i cant find the stockpile settings that will allow them to be stored.

4
DF Dwarf Mode Discussion / df workflow a few questions
« on: November 07, 2015, 11:00:17 am »
so im using the lazy newb pack, which the name has changed but most are going to know what im talking about.

anyway the problem is that im using workflow and i run into the same few problems every time and have been unable to find a solution.
for example process plants to barrel produces liquid, drinks are liquid, lye and milk are also liquids. to create a new repeat job in workflow includes
these other liquids as part of the new job. every time i try to specify produce material type liquid, material dwarven syrup. it says cannot produce this material.

ive always tried changing the inputs  but that if i remember correctly ran into an issue of getting stuck on one job. so one job produce x pear wine would get stuck if i ran out
of pears and the next job produce apple wine wouldn't run even though i had apples.

5
DF Gameplay Questions / Re: fetid slime?
« on: March 23, 2015, 06:55:53 pm »
any ideas as to why blocks aren't showing up when I try to build a wall? I have 26 and 24 not in a job but only logs show up when I try to build.

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DF Gameplay Questions / Re: fetid slime?
« on: March 23, 2015, 05:58:56 pm »
ok I was wondering if I could check its effects.

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DF Gameplay Questions / fetid slime?
« on: March 23, 2015, 05:00:52 pm »
I keep getting this "rain" fetid slime that horrifies my dwarves im living in a haunted biome im just wondering if there is a way to find out what exactly this slime is as its starting to cover things and giving me horrified spam

8
DF Gameplay Questions / map gen
« on: March 20, 2015, 06:19:54 pm »
hey im trying to generate a world with lots of necro towers the most ive gotten is three. any tips on this?

9
DF Gameplay Questions / older versions
« on: March 19, 2015, 10:51:20 am »
how or where can I find an older version of the lazy newb pack? somebody told me about a bug  that's in newer versions that I would like to avoid specifically I would like 40.19

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DF Gameplay Questions / Re: emptying the contents of barrels?
« on: March 18, 2015, 09:49:07 pm »
hey thanks for the help I read your replies earlier just never got around to replying. had to dump every object in every barrel 1 by one.....that sucked. what do you guys do for the late game? my forts 15yrs old now my dwarves murder everything that comes at me bout 1/2 of my soldiers have artifacts weapons and shields at this point. other than decking out my meeting hall, taking on some engineering jobs and improving everyone elses happiness what do you guys do after the basic survival stuff is over?

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DF Gameplay Questions / emptying the contents of barrels?
« on: March 18, 2015, 12:43:58 pm »
so my question is as the title states I have no idea how to get the contents out of my barrels. I just resorted my food stockpiles into groups of cookable only on the left cook/brew in the middle and brew only on the right inorder to stay organised and increase efficiency. however my old food barrels aren't being moved because they contain stuff that cant fit into one of these stockpiles. so how do I empty em? on a side note is anyone having issues with dfhack just stopping the productions in a workship. this seems to be fixed if I deconstruct and reassign the jobs after reconstruction. is this fixable? on a side note I captured a dragon but it burnt down the forest surrounding my fort. I might train it and post it up at my base entrance as the epitome of defence.

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DF Gameplay Questions / refuse
« on: March 12, 2015, 06:33:14 pm »
hey guys ive had a problem for a few hours now for some reason dead animals aren't being hauled anymore. I have a large indoor stockpile that isn't full my dwarves are set to gather refuse and set to get refuse from outside

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