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Author Topic: Gridhood GPT  (Read 4606 times)

TricMagic

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Re: Gridhood GPT
« Reply #90 on: January 09, 2023, 08:37:07 am »

Dunno if an excel-like would help.

Create a grid in Excel with a key for turn actions, build in an rng, watch as the numbers change. 
I'm no programmer, so that is probably the best suggestion I can make.
Pretty much that. Would be ideal if there was code to take in chosen sentences and output action results( and update bookkeeping.)

1 citizen continues to research [Animal Trapping] and hopefully succeeds
This line would advance research in the book by 1, for example. So long as the relevant tech is in the book.

2 citizens forage at the home island (E7)
This line would check against a note on the tile, then output a result based on any modifiers.

Reproduce, producing 2 citizens (E7)
This one is just a simple bookkeeping change, reducing food in exchange for new citizens. The Tile is needed to reference which civ to update. (If we ever end up with villages outside the home tile, useful there too.)


While it still needs bookkeeping to keep things updated, it would allow one to run through turns quickly. Tech modifiers are the only thing that needs regular updating.
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EuchreJack

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  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Gridhood GPT
« Reply #91 on: January 09, 2023, 08:52:45 am »

I really need to get an Excel document going for my Risky Venture companies...

TurboDwarf

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Re: Gridhood GPT
« Reply #92 on: January 09, 2023, 08:55:22 am »

Spreadsheets do make everything better, don't they? Though i prefer ods/openOffice over Excel.
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EuchreJack

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Re: Gridhood GPT
« Reply #93 on: January 09, 2023, 08:59:43 am »

Spreadsheets do make everything better, don't they? Though i prefer ods/openOffice over Excel.
Same, but mostly because I am cheap.

A_Curious_Cat

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Re: Gridhood GPT
« Reply #94 on: January 09, 2023, 01:54:12 pm »

Dunno if an excel-like would help.

Create a grid in Excel with a key for turn actions, build in an rng, watch as the numbers change. 
I'm no programmer, so that is probably the best suggestion I can make.
Pretty much that. Would be ideal if there was code to take in chosen sentences and output action results( and update bookkeeping.)

1 citizen continues to research [Animal Trapping] and hopefully succeeds
This line would advance research in the book by 1, for example. So long as the relevant tech is in the book.

2 citizens forage at the home island (E7)
This line would check against a note on the tile, then output a result based on any modifiers.

Reproduce, producing 2 citizens (E7)
This one is just a simple bookkeeping change, reducing food in exchange for new citizens. The Tile is needed to reference which civ to update. (If we ever end up with villages outside the home tile, useful there too.)


While it still needs bookkeeping to keep things updated, it would allow one to run through turns quickly. Tech modifiers are the only thing that needs regular updating.

You need to add the name of your civilization to your post and also say which tile that first action is taking place on.

Also, didn’t you already post your actions for this turn?
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TricMagic

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Re: Gridhood GPT
« Reply #95 on: January 09, 2023, 02:06:07 pm »

... Did you even read the post you silly cat?
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A_Curious_Cat

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Re: Gridhood GPT
« Reply #96 on: January 09, 2023, 02:54:47 pm »

... Did you even read the post you silly cat?

But that would require effort!  Let me sleep!
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TricMagic

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Re: Gridhood GPT
« Reply #97 on: January 09, 2023, 02:58:43 pm »

... Did you even read the post you silly cat?

But that would require effort!  Let me sleep!
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A_Curious_Cat

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Re: Gridhood GPT
« Reply #98 on: January 10, 2023, 02:22:48 am »

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King Zultan

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Re: Gridhood GPT
« Reply #99 on: January 10, 2023, 04:18:58 am »

Tired cat is tired.
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