Edit: Now it's early 1928, and I'm at war with France, and we have a massive scrap in the English Channel and North Sea. I have 6 BB and 3 CVL (one convert, two design), plus a large screening force; France is fielding 2 BB, 4 BC, and a CVL plus its screens. The 16 torpedo bombers I had between the two Ausonia-class escort carriers proved more decisive than expected, as the two French BBs outgunned me with their 16" mains and 12.5" belt armor. But the French BCs scouted out too far from the BBs, leaving them vunerable to an airstrike. Two torpedos found their home, and after my battle fleet had dealt with the BCs, we were able to take some nasty shots from the BBs as part of getting close enough that our 14" guns could pierce it. When the smoke cleared, both French BBs and two French BCs had been sunk, with the other two BCs needing to be put in drydock for several months, without seeing a single ship of the German People sunk.
Edit Edit: A few weeks after France lost most of its capital ships against me, Britain entered the war on France's side, and my allies, the Japanese, sent some ships to the Atlantic to support us. Time will tell whether Russia, Italy, or the USA get pulled in. (I should really turn this into a Let's Play or something, I guess.)
Although certainly sometimes historical accuracy must bow before game balance... shouldn't torpedo bombers be absolutely devastating before your opponent gets AA and/or a fighter cap to protect their ships? I mean, that's why carriers won the War.
I mean, that's why carriers won the War.Carriers won the war in the 40s. It's (a bit) like saying Napoleonic troops should dig in, because trenches helped the French survive 4 years of continuous war (which they did- impervious to anything from small arms to the highest caliber of artillery, The Trench was WWI's greatest military device.)
Although certainly sometimes historical accuracy must bow before game balance... shouldn't torpedo bombers be absolutely devastating before your opponent gets AA and/or a fighter cap to protect their ships? I mean, that's why carriers won the War.
Ha ha, no doubt!
I think a lot of it has to stem from them being too efficient early on than is historical? Fast turn around times for fueling/rearming along with limitless refills of torpedos.
Though I imagine it mainly comes with the player having the foresight of how powerful a carrier-based attack will become in comparison to the big old battleships centric tactics of yore. The game has an option to include technological variance in the game to try and replicate not really knowing which type of warfare will be most effective. Torpedos/planes/zepplins/subs/guns etc. becoming more or less effective, as well as slowing tech rates down if players want to keep the dreadnought era going longer.
Ha ha, no doubt!They have the enabling tech chain (can convert CVLs, then can convert CVs, then can build CVLs, then can build CVs), so they may just need to either make that chain longer to work through. I definitely feel like the 16 TBs I had in that battle should not have been nearly enough to land several torps on a pristine BB in their first battle, so I think there's probably some tweaking to do there, as well. (Additionally, I suspect the dud rates on WWI and intrawar era boats is lower than it should be even outside the TB case.)
I think a lot of it has to stem from them being too efficient early on than is historical? Fast turn around times for fueling/rearming along with limitless refills of torpedos.
Though I imagine it mainly comes with the player having the foresight of how powerful a carrier-based attack will become in comparison to the big old battleships centric tactics of yore. The game has an option to include technological variance in the game to try and replicate not really knowing which type of warfare will be most effective. Torpedos/planes/zepplins/subs/guns etc. becoming more or less effective, as well as slowing tech rates down if players want to keep the dreadnought era going longer.
looks very aurora-ish.
let me know if anyone gets it running on linux and how you did it, might see if I can add it to steam as a non steam game and see if it'll run through proton.
Soooo, that war with France and Britain ended up taking a turn for the worse, and I ended up losing about 10 prestige and most of the big ships in the navy. So 1930 rolls around, and a right wing politician comes to me and says that he's planning a coup and wants the navy's support. And, I miss the Kaiser, and he's promising an increased naval budget and increased power, so I figure, sure, why not.
... turns out he was, um, a bit more of a right-wing German than I originally expected. The flag is... err... rather Red & Black now.
Soooo, that war with France and Britain ended up taking a turn for the worse, and I ended up losing about 10 prestige and most of the big ships in the navy. So 1930 rolls around, and a right wing politician comes to me and says that he's planning a coup and wants the navy's support. And, I miss the Kaiser, and he's promising an increased naval budget and increased power, so I figure, sure, why not.
... turns out he was, um, a bit more of a right-wing German than I originally expected. The flag is... err... rather Red & Black now.
10/10 would fascist again?
Did you get some unlucky matchups and loss carrier superiority? Hope you get your revenge soon enough!
Ha ha, no doubt!They have the enabling tech chain (can convert CVLs, then can convert CVs, then can build CVLs, then can build CVs), so they may just need to either make that chain longer to work through. I definitely feel like the 16 TBs I had in that battle should not have been nearly enough to land several torps on a pristine BB in their first battle, so I think there's probably some tweaking to do there, as well. (Additionally, I suspect the dud rates on WWI and intrawar era boats is lower than it should be even outside the TB case.)
I think a lot of it has to stem from them being too efficient early on than is historical? Fast turn around times for fueling/rearming along with limitless refills of torpedos.
Though I imagine it mainly comes with the player having the foresight of how powerful a carrier-based attack will become in comparison to the big old battleships centric tactics of yore. The game has an option to include technological variance in the game to try and replicate not really knowing which type of warfare will be most effective. Torpedos/planes/zepplins/subs/guns etc. becoming more or less effective, as well as slowing tech rates down if players want to keep the dreadnought era going longer.
Okay so far Torpedo Light Cruisers and Destroyers seems the way to go...the insane amount of convoy raiding and lucky "whoops my Destroyer/CL just sunk an enemy battleship" moments just make it worth. Gonna go for my new Battleship Class now: The Imperator with 52000 tons with 36 Torpedo tubes for the memes and 14 16 inch cannons at 24 knots and an 18 inch belt no less...tremble british navy....quaaake.
If Austria goes communist, it will be led by a Chairman
QuoteIf Austria goes communist, it will be led by a Chairman
Did Communist Austria have a kaiser before or something? ??? Seems like a feature lol
I played through the demo and love it, will probably get it, although in my demo game that I kinda want to continue I was trying to rush into war in the last year so I could use my converted light carriers, and now as UK I have pretty high tension with US, which seems.... ahistorical.
I get it is supposed to be historical fiction game but I wish there was an option for historical alliances. I don't know much about interwar politics but I can't wrap my head around Britain and the US fighting... even with War Plan Red being a thing and whatnot.
as UK I have pretty high tension with US, which seems.... ahistorical.Not at all. This might be a bit off, because of course they spent the most time trying to figure out ways to defeat the best navy, but almost half of the plans US navy had by the outbreak WWII dealt with a possible war with Britain (War Plan Red.)
So I managed to squeeze together a double DP gun, two torpedoes, a mine sweeper, 2 K guns, backup DP charges, 4 AA LMGs, and 20 mines on a 20 knot hull with 800 displacement.
Speed aside - because by the Emperor this thing still faster than 90% of my fleet - is there a reason I shouldn't just build a dozen or so of these ships and send them to commerce raid France who we are almost at war with due to Dinkplomacy?
So would you guys suggest diving into RtW2 or start with RtW1? Also what is considered the "best" NWS game?
Scratch that. I am too intrigued and couldn't resist picking RtW2 up. Is there a tutorial somewhere?
So I managed to squeeze together a double DP gun, two torpedoes, a mine sweeper, 2 K guns, backup DP charges, 4 AA LMGs, and 20 mines on a 20 knot hull with 800 displacement.
Speed aside - because by the Emperor this thing still faster than 90% of my fleet - is there a reason I shouldn't just build a dozen or so of these ships and send them to commerce raid France who we are almost at war with due to Dinkplomacy?
So I managed to squeeze together a double DP gun, two torpedoes, a mine sweeper, 2 K guns, backup DP charges, 4 AA LMGs, and 20 mines on a 20 knot hull with 800 displacement.
Speed aside - because by the Emperor this thing still faster than 90% of my fleet - is there a reason I shouldn't just build a dozen or so of these ships and send them to commerce raid France who we are almost at war with due to Dinkplomacy?
I'm assuming these are corvettes, and by the sounds of it I imagine even if they can raid they'll be caught and unable to run at only 20 knots! But as a Trade Protection ship. Probably a good choice.So would you guys suggest diving into RtW2 or start with RtW1? Also what is considered the "best" NWS game?
Scratch that. I am too intrigued and couldn't resist picking RtW2 up. Is there a tutorial somewhere?
Don't think there are any dedicated tutorials for RTW2 yet but check out:
Tortuga Power (https://www.youtube.com/user/sexyneckbeard) Has extensive series on running RTW and is doing a lot of RTW2
and
The Historical Gamer (https://www.youtube.com/user/thehistoricalgamer) Has much less RTW2 content but has a few getting started videos that might be useful!
I think they're looking at handling Missiles, next, which could conceivably stretch the time range of the series even farther.So I managed to squeeze together a double DP gun, two torpedoes, a mine sweeper, 2 K guns, backup DP charges, 4 AA LMGs, and 20 mines on a 20 knot hull with 800 displacement.
Speed aside - because by the Emperor this thing still faster than 90% of my fleet - is there a reason I shouldn't just build a dozen or so of these ships and send them to commerce raid France who we are almost at war with due to Dinkplomacy?
I'm assuming these are corvettes, and by the sounds of it I imagine even if they can raid they'll be caught and unable to run at only 20 knots! But as a Trade Protection ship. Probably a good choice.So would you guys suggest diving into RtW2 or start with RtW1? Also what is considered the "best" NWS game?
Scratch that. I am too intrigued and couldn't resist picking RtW2 up. Is there a tutorial somewhere?
Don't think there are any dedicated tutorials for RTW2 yet but check out:
Tortuga Power (https://www.youtube.com/user/sexyneckbeard) Has extensive series on running RTW and is doing a lot of RTW2
and
The Historical Gamer (https://www.youtube.com/user/thehistoricalgamer) Has much less RTW2 content but has a few getting started videos that might be useful!
Tortuga Power is an amazing RtW2 LPer. A bonus cool thing is he lets you put ship names in a spreadsheet to "captain" a ship. There is also a whole cool little community of roleplayers who roleplay various kriegsmarine officers in his navy in the comment section and it adds so much depth to the series.
Speaking of which, are there more content updates planned ever? Something like Aurora's officer system would be pretty cool in RtW.
So I managed to squeeze together a double DP gun, two torpedoes, a mine sweeper, 2 K guns, backup DP charges, 4 AA LMGs, and 20 mines on a 20 knot hull with 800 displacement.
Speed aside - because by the Emperor this thing still faster than 90% of my fleet - is there a reason I shouldn't just build a dozen or so of these ships and send them to commerce raid France who we are almost at war with due to Dinkplomacy?
In case anyone else has the same question, though, I'd say that unless you dislike their new activation policy for RtW2, go with it over its predecessor. It's basically RtW1 plus more, from everything I've seen and heard.So would you guys suggest diving into RtW2 or start with RtW1? Also what is considered the "best" NWS game?
Scratch that. I am too intrigued and couldn't resist picking RtW2 up. Is there a tutorial somewhere?
Loving the game so far.
Even after reading the (original?) manual, I do have some questions. How do you keep abreast the times in tonnage? I absolutely dominated Italy as Austria-Hungary in my first war, but by the time the second (major) war rolled around in the 20s my battleships were half the size of France's, my battlecruisers speedy as hell but getting sunk left and right, and all my other ships basically useless--during the decisive engagement of the war I was hitting their BBs and BCs somewhere in the vicinity of 4-1 to 10-1 as many times as they were hitting mine but they just bodied the shots.
Speaking of which, how important is overall tonnage, and is there a button to design rebuilds? I cant seem to find one?
Finally, any design tips I should know? Like a good speed to keep the ships, etc.
EDIT: I do not envy rebuilding what is essentially a 100% obsolete navy in 1927 :( My battlefleet is gone and the bulk of my lighter ships are approaching 20 years old or worse.
Also what are the different roles of cruisers and destroyers? I am having a bit of a design theory crisis.
Thanks for being so helpful peeps.
I have some more questions, after my first Austria-Hungary run (not finished, I just kinda wanted to restart) I am playing AH again and am wondering about fleet composition and rebuilds.
Questions:
1.) Is rebuilding ever worth it? In a test game I rebuilt my initial pre-dreadnought battleships into CAs, but their maintenance shot up and while theyre big guns were good at going toe to toe with the Italians they were otherwise fairly poor and often got outmaneuvered or stranded in larger operations. Likewise it seems infinitely cheaper to just build new ships.
2.) Even after looking at other designs, and building from existing designs, I am still having some trouble with ship design. Mostly BBs and BCs, how important is speed vs armor vs guns? I seem to have fairly speedy and durable designs, but I am almost always outlasted by the Italians (in my test game) and end up losing one or two of my core ships to engine hits without effectively damaging the Italian ships.
3.) in battle, how much of the operation do you leave to the AI and how much do you handle yourself? I've been increasingly frustrated as of late when my ships attack piecemeal or simply refuse to give battle with an equal or superior force.
Also would anyone be interested in a lets play or forum game of Austria Hungary???
Thanks for being so helpful peeps.I think the main value to rebuilding is that it gets you a ship sooner. If you're in the middle of a war, or think one is looming, and you don't think that old BB can cut it as a BB, getting a new raider out of it in 12 months might be what you want. The second case where I rebuild is when converted CVLs become available, because, especially if you want carriers as early as possible, there's a point where you need a carrier to put your ship air ops research at high priority. (This can be valuable for scouting, too, but not as much for offense, since you'll pretty much never have torp bombers at the point you can start doing CVL conversions.)
1.) Is rebuilding ever worth it? In a test game I rebuilt my initial pre-dreadnought battleships into CAs, but their maintenance shot up and while theyre big guns were good at going toe to toe with the Italians they were otherwise fairly poor and often got outmaneuvered or stranded in larger operations. Likewise it seems infinitely cheaper to just build new ships.
2.) Even after looking at other designs, and building from existing designs, I am still having some trouble with ship design. Mostly BBs and BCs, how important is speed vs armor vs guns? I seem to have fairly speedy and durable designs, but I am almost always outlasted by the Italians (in my test game) and end up losing one or two of my core ships to engine hits without effectively damaging the Italian ships.I am by no means a tactical expert in RtW, but what I have found is that the AI is not amazing at maintaining range advantage when it has a slight speed advantage, so if you can at least stay close to your opponent's speed, you'll be okay, but being faster is better. I'm finding armor a little harder to calibrate than it used to be, because while it still reports gun effectiveness in terms of inches of penetration, the new system makes armor more effective rather than lighter, making it (From what I can tell) much harder to determine whether you have enough armor for the task. Basically, I try to get to a 12" belt on my BBs as soon as possible, and work from there.
3.) in battle, how much of the operation do you leave to the AI and how much do you handle yourself? I've been increasingly frustrated as of late when my ships attack piecemeal or simply refuse to give battle with an equal or superior force.Part of me wishes RtW took either a step in the micro direction, and had you always telling every division what to do, or a step back, and didn't even give you the choice of micromanaging the flagship division. Overall, I focus on my lead division, and accept that, excepting carriers, my other ships are going to be useless.
Doing my first run of RtW2, and wondering what all the hubbub about aircraft is -- in the early 40s at this point focusing on aircraft technologies, but me (and the rest of the world) are still relying on battlecruisers and battleships, since aircraft generally seem to be 'not that great'.
As to ship roles, light cruisers and cruisers often end up being a budget option to the bigger battlecruisers and battleships. Light cruisers ideally will be a bit faster than battlecruisers, though, so they can raid/harass while still being able to run away. Since engagements won't always be big pitched battles, having a robust enough fleet to handle the smaller actions is helpful - in this game I kind of neglected light cruisers, and ended up in a war where every smaller action had me with just a 20-year-old light cruiser instead of my shiny battlecruisers.
In the early 50s I finally started to have some success with torpedo bombers (and get more annoyed by harassment from enemy dive bombers launched from airfields). But since the game normally ends at 1955 (though you can keep going to 1970, just with tech leveling off) wasn't much time to appreciate it.
Might have also been that my wars were against enemy fleets without a lot of carriers, and took me a while to learn how the whole strike order system works (strikes from your fleet must be manually ordered from a somewhat clunky interface).
Still, for a first run from Japan I think I did pretty well. NE Asia all Japanese except the core Eastern Russia, a good portion of SE asia (even after the gov't granting some independence), prestige just over 50, and helped defeat a fascist coup. Even supported social reforms and had a nominally healthy/happy country. Woo.
Edit: Should also boastingly add that I pretty much kept Russia from ever having a decent navy via blowing up their ships, and fended off both French and British ambitions in the Asiatic. Lost a few battles, some badly, but never lost a war.
Thanks for being so helpful peeps.
1.) Is rebuilding ever worth it? In a test game I rebuilt my initial pre-dreadnought battleships into CAs, but their maintenance shot up and while theyre big guns were good at going toe to toe with the Italians they were otherwise fairly poor and often got outmaneuvered or stranded in larger operations. Likewise it seems infinitely cheaper to just build new ships.
Congrats, sounds like a great game.
Of course, if you had lost more, your prestige would probably be double. In a losing war, there is an event that fires regularly that asks if you want to continue the war. By insisting on continuing the war, you get one prestige. It fires several times a year.
Please forgive the double post, but apparently at the same time I was posting above, the developer implemented Missiles!
...less promising is this:
"We really want to create a more complex rendering of all the missile types, which will take much more time and effort than it did for the basic missiles in 1.19.
In light of that fact, and the fact that 1.19 was taking longer than expected to complete, we decided to save work on those for later - possibly even as part of an expansion or DLC."
Yeah, when the game costs $35, discussion of pushing advanced missiles as an extra charge seems excessive, probably not a cost I'd consider. They would be better off releasing the updated missiles as a free update later this year or early next year, to get a few more people to buy the base game. People don't like to buy a game these days if they feel the developer has abandoned it (and whatever bugs haven't been fixed), so there is real profit to just updating the base game.
That's a yikes from me. I doubt I'd ever buy it regardless of the price though, I don't think I've ever played past the late 40s. The early game is infinitely more interesting than the late game to me.
That's a yikes from me. I doubt I'd ever buy it regardless of the price though, I don't think I've ever played past the late 40s. The early game is infinitely more interesting than the late game to me.
But what if they expanded the timeline in the opposite direction? Steam powered boats in the 1850s! :P
DRM is not that bad. However, game is terrible at generating scenarios.The DRM is "send an email to a yahoo mail adress for an activation code" ... and if you somehow decide to re-install the game on a future computer, but no longer have access to the original one, you need so send another mail, hoping that a) the mail adress is still valid, and b) your request is not simply denied.
It is a godawful DRM, and, like most DRM, it hurts paying customers more than pirates, because there were pirated versions floating around on Day 1, and they worked just fine without need to email the dev and hope he gets back to you. The fact that the game isn't available on any actual storefront is also a negative to it. This guy needs to get his head out of his ass; he's got a good game here but it feels like he's actively trying to stop people from playing it.
DRM is not that bad. However, game is terrible at generating scenarios. The real interesting tidbit from the change list is that intelligence spending ought to generate better battles, albeit I have super low hopes for it getting anything good anytime soon, since the developer suffer from creative attachment and won't even begin to entertain the idea his baby has a problem.
https://nws-online.proboards.com/thread/5072/randoms-excuse-bad-battle-generation
Reading through this thread, the devs and community were being extremely reasonable and explained exactly why these battles could have been happening. Since we're exchanging anecdotes here, I've had just as many RNG matches work in my favor as opposed to working against me. Shit happens, that's how war is.
It is a godawful DRM, and, like most DRM, it hurts paying customers more than pirates, because there were pirated versions floating around on Day 1, and they worked just fine without need to email the dev and hope he gets back to you. The fact that the game isn't available on any actual storefront is also a negative to it. This guy needs to get his head out of his ass; he's got a good game here but it feels like he's actively trying to stop people from playing it.
Well, its his game, and if he wants to be all like "I's be hating pirates and gonna lock me daugher's virtue up tight", then he can.
He totally can chose trying to prevent piracy over making it easier for the playing customer. It's his game! He can make those decisions.Not at all to imply that fathers can make those decisions about their daughters, absolutely not after a certain age, just an oldtimey example people
Sorry, I just sometimes feel like people forget that point. Glloyd, I'm not picking on you specifically, I'm just making a point (hopefully not too much at your expense)
Reading through this thread, the devs and community were being extremely reasonable and explained exactly why these battles could have been happening. Since we're exchanging anecdotes here, I've had just as many RNG matches work in my favor as opposed to working against me. Shit happens, that's how war is.
they offered *no* explanation, idk where you did find one. they offered wishful thinking and ret-connection of things that didn't happen, insofar that when I submitted more samples of the bullshit the game subject its player to it got widely ignored https://nws-online.proboards.com/post/73880/thread because it basically contradicted all their head-canon.
the thread is basically people ignoring facts exercising inane level of cognitive dissonance to protect their dear game.
So....
It looks like the Expansion has expanded into a whole new game.
Rule the Waves III has been announced with a release date of October. (https://nws-online.proboards.com/post/92211/thread)
You may begin Hyping.
I could only hope they'd eventually have a more-or-less DRM-free version like RTW2 now is.
I think the restrictive DRM was more or less the idea of the late owner of their previous store, who was... rather frustrated by pirates outnumbering legitimate customers by four to one or something for RTW1. How did they find out the number of that, I do not know.
As for no third-party release, be it Steam or anywhere...That's more or less the way it was before store platforms of any kind was popular.
I could only hope they'd eventually have a more-or-less DRM-free version like RTW2 now is.
I think the restrictive DRM was more or less the idea of the late owner of their previous store, who was... rather frustrated by pirates outnumbering legitimate customers by four to one or something for RTW1. How did they find out the number of that, I do not know.
As for no third-party release, be it Steam or anywhere...That's more or less the way it was before store platforms of any kind was popular.
I think, if I recall, it was something like comparing the download count on The Pirate Bay to the number of purchases on the storefront. It neglects people who shift from pirate to legit buys, people who download more than once if they lose their local copy or the like, and also ignores people who would not have bought the game whether or not they purchased it as far as actual "lost sales" are concerned.
Ultimate admiral dreadnought has all the graphics you want. It finally has a campaign mode (well, for Europe for now) but you don't get carriersSome would argue that lack of carriers is a feature...