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Messages - Pisano

Pages: [1] 2 3 ... 11
1
Apologies but I'm not going to be able to take my turn.  I did take a look at the fortress.  Holy crap a lot of stuff was mined out in the last turns and there are a serious number of dwarves 235.  Someone also went crazy putting up pillars all over the outside world.

2
It has been a while since I messed with mechanisms and pumps in particular, but once upon a time I had it figured out.  I can't say I know anything about low FPS designs other than making sure you have a way to turn the whole stack off when not in use.  If you want to post examples (either here or in the Dwarf Mode Discussion Forum) that's be great.  Without looking at the current situation I'm imagining that we'll need to pick a level either above or below the cavernous lake and set up an axle + gear assembly to distribute power as well as a corridor for the magma to flow to get horizontally to the next area for the stack.

3
I'll take a look at it this weekend.  I'm not sure I'll have much luck with the pump stack as you describe it, but we'll see.  It sounds like we have plenty of power to play with so something should be doable.

4
I can upload a zip version if need be, but winrar should do the trick for extracting the .rar file I uploaded.  Let me know.
edit: oh nevermind I see that my save is working okay for Deathsword.  Sadly it looks like we have to bail on the work Spirit of Power did.  I was enjoying the updates spirit, you should consider putting your name down again on the list.

5
You should probably grab a new DF install and try that save.  It is possible that the save itself is corrupted.  Although I've personally never had a corrupted save (knock on ironwood) I always have my game set to auto-back up seasonally which you can set in init.txt or something.  See http://df.magmawiki.com/index.php/Saved_game_folder for details.

6
22nd Obsidian

Trading went well once again.  We obtained some metal bars, a few assorted pieces of armor and a ton of food and booze.  We also got a second cave crocodile, a hellcat and a leopard.  We have the makings of a fine zoo I think.

1st Granite, 554

Stocks at the end of 553.

Oh and for the record we still have around 1000 fish, but only 500 of them are raw :-)



Zasit always acts without considering alternatives. :)  I just noticed this which explains the charging into the entire bow squad.  Zasit is also incredibly quick to heal which explains how she was up and walking around before the doctors could even look at her despite the arrow in her foot.



For the next overseer.  I was managing all jobs through the work queue except for ore smelting and gem cutting/setting.  There are several smelters one level above the entrance level and two on the level with the dining hall.  I was checking bars trying to keep our supply of coke, fuel, not the white stuff, up as well as to continue smelting steel bars.  I was wrong before when I said that the military was well equipped.  We could actually use a lot more armor despite the military screen showing that most everyone is fully equipped - squad three in particular contains folks with mostly cloth and a few bits of leather.  There is a ton of coal, iron ores, and flux, limestone in our case so we can continue making steel.  if you have an eye for it the stockpiles could be slightly better arranged.  I mostly just left everything where it was but created a few new stockpiles I think our smelters spend a lot of time running around collecting their own ores and we could make things more efficient by having ores on hand.  I created stockpiles for lignite/bitumonous coal as well as one for ores of iron, but we might want one for gold/malachite and so on.

As I mentioned in an earlier report you'll probably want to allocate an additional food stockpile.

The folks in the military are not particularly happy.  I have their training set up so that not every squad member needs to be there, but if you are a whiz with such things you might be able to do better.  I think the third squad's requirement is set low (4/10 required) for a 9 man squad.

I didn't finish the south tower, or come up with a really good name for it.  The ulna tower just doesn't quite have the same ring as the Skull Gate...oh well.

Save

http://dffd.wimbli.com/file.php?id=5009

edit: added save link.

7
15th Moonstone



...and claimed a craftsdwarf's workshop.  I guess he as a thing for puppies...



19th Moonstone

A well, made of lead has been finished.  The waterworks is still under construction but this is where it will be.  This picture shows the new sculpture garden as well.



25th Moonstone

The puppy bone harp is finished.  This references some event I've not heard about from our past.



Also... it is a sad day...



5th Opal

Amazingly Sibrek Lisaterith, the wrestler who charged the goblin bow squad, is somehow still alive.  He has now received eleven sutures on his right upper arm, left upper leg, right lower arm, right lower arm, living, left shoulder, left upper leg, left hand, lower spine, and left upper leg (again?).  Suffice to say he is still unconscious.



Despite his injuries he has somehow continued to be the best groomed dwarf in the entire fortress.



19th Opal

The waterworks for our well is nearing completion...Robocorn bravely volunteered to cut the last section of earth away. And the high tailed it out of there.



Note for a future overseer.  The food stores need expanding - the big stockpile under the dining hall is full.

Looky here...


In other news Sibrek is up and running, well limping, around again.  He has three splints and a dozen sutures and bandages.  Yeah, I don't understand it either.  He is complaining about being faint, but this might have something to do with the fact that there are splatters and pools of his blood all over the place.

ooc: close to finished, but not quite. I'll do the trading with the felisians if the goods get moved in time and then wrap it up tomorrow or later tonight.

8
4th Limestone

Unib Adavuz, the child possessed by magic bean oil claimed a craftsdwarf's workshop.  He grabbed limestone, pine logs, two ironwood logs, brown jasper and eleven yak calf bones.

More housing units have been constructed...



11th Limestone

Unib has finished.



Unib explained his work while standing in the new statue garden.  He stated, "The ring's imagery juxtaposes the goblin queen As Machinenotch during her coronation and the dwarf Tosid Nourishgears laboring during the settlement of Unitedwires.  It acknowledges our past and our present together.  While once we were ruled by goblins, this is no longer the case.  Death to the queen!  Death to all goblins!"  Thats one precocious kid.

9th Sandstone

A second new housing level is being constructed now and the statue garden is nearly complete.

Migrants!!  Everyone has a room now, but we have very few empty rooms.

16th Timber



Six civilizations are nearby...



Note the goblins are still in charge of our civilization The Contested Entrancing Roads.



26th Timber

The CEWS (cat early warning system) let us know about an incoming group of goblin bowmen.  It sounded a bit like a cat being skewered by an arrow.



All squads were sent to greet our visitors.  The masons were reinforcing part of the wall so several of them were outside.  I hoped the guys in steel would make it in time.

Sibrek Lisaterith, Wrestler was first on the scene.  He was one of the recruits from the most recent wave of settlers.  Poor decision making was his hallmark and he ran headlong into the bowgobs out ahead of his comrades.  Note that he was wearing nothing but troll fur and alpaca wool "armor" and as such the goblins made very short work of him.

Zasit, arguably our most fierce warrior dwarf, was close behind and fearlessly charged headlong into the group of goblins.



The goblins were no match for her as she blocked arrow after arrow and began slicing and dicing the goblins with her axe.  Hands, feet, kidneys, pancreases Zasit chopped every part of the goblins she could find.  After killing two goblins she took an arrow in the foot and immediately cut the foot off a goblin.  A foot for a foot or something like that I suppose. When Zasit finished a third the remaining goblins stopped shooting and started scurrying off.  At this point a few other dwarves made it onto the scene and gave chse while Zasit took her time dismembering an unconscious goblin.



Trading with our comrades the dwarves went well.  They reported that things are no better back home and increasingly there is talk that Unitedwires might really succeed and be able to take the fight back against the goblins some day.  If this last skirmish is any indication our days of being relatively unmolested may soon be over.

Winter is upon us...

9
6th Malachite

A black bear was seen roaming around.  Someone said it was eating some fish out of one of the nearby ponds.  We can't have that.



16th Malachite

More hungry mouths have arrived, nine of them to be exact.  A quarter of the last wave of migrants was drafted, let's hope this wave has as many stout lads ready to serve their fortress. 

17th Malachite

Two of the new arrivals have been added to our third squad The Walled Medicine.  I'm not sure why they've taken to calling themselves that since we have nothing in the way of medicine here.  Most of the soldiers, excepting the newest recruits, are fully kitted out in metal armor - mostly steel.

1st Galena

Construction has started on a second great tower.  Details to come.

8th Galena



Ah the miracle of child birth.

Complaints have been heard about the lack of a well.  Perhaps once everyone has a room I will find a way to get water all the way from the brook to the fortress and build a few wells.

14th Galena

A human caravan has come.  This reminds me that the elves left at some point.  I still have no idea where they were camped out, since we didn't need any wood armor I am pretty sure no harm was done.

15th Galena

The humans hadn't even pulled into the depot when a second caravan was seen on the horizon.  The dragonlings have come!  I'm uncertain how this will turn out and since I'd rather not have humans and dragonlings fighting over us I ordered the construction of a second trade depot.

The dragonlings are interesting creatures...I've sketched out some of them on this pad so you can see what they look like.





16th Galena

The race was on.. the dragonlings almost beat the humans to the depot.



17th Galena

Both merchants unloaded and are talking loudly to Nix our broker.  Trading with two sets of merchants should be interesting, perhaps we can play them off against each other (ooc: also interesting because I have no idea how the UI will work ).  We don't have a ton of trade fodder.  Some workshop optimization could probably make our craftsdwarves a lot more efficient.  I haven't looked carefully, but given how little we have I think the craftsdwarves are having to walk quite far to get stone or something.  Happyslap is a legendary stonecrafter, but he is in the military so I left the stone crafting duties to Zuntir as his sole task with several others having it as a secondary task.



Oh and in other news HappySlap loves his iron battle axe.  He hasn't actually killed anything with it.

24th Galena

Trade with who?



The dragonglings have a ton of wood, some nice bars, and cages with exotic animals include the reclusive honey badger and a giant desert scorpion.  If we could get a breeding pair and tame them our oppressors would feel the sting.  I mean a breeding pair of the scorpions though a breeding pair of honey badgers would also be awesome.  Nothing is better than a peanut butter and honey badger sandwich.  They also brought a barrel of magician bean oil... I have no idea what it is for but with a name like that I can't leave it behind.

25th Galena

Trade went very, very well.  We acquired the honey badger.  We acquired the magic bean oil.  And yes, we acquired the giant desert scorpion.  The dragonlings assure me the it is tame, but I'll believe that when I see it.  I believe we need a scorpion pit, a zoo, or some way to show off this proud beast and his giant pinchy appendages.



what can it possibly mean?!  I think he may have been bathing in the magician oil.

Autumn has come!

10
re: fish, yeah there are a lot of fisherdwarves ranks: 11, 10, 6, 5, 4, 3.  And there are three fishery workshops so I'm not sure why so much of it isn't processed. 

I'm working on another update now.  This place has tons of coal, iron ores and other valuable ores which is pretty nice to deal with after some of the other forts I've played recently.  I spruced up the entry hall a bit and am going to start working on some sort of semi-mega project as well as a few missing things, e.g. hospital, burial chambers and so on.

11
Journal of Pisano, a humble mason of Unitedwires.

1st Granite, 553

Holy crap this place smells of fish.  I can barely concentrate on crafting fine stone coffers, doors, and tables with the incredible fish smell coming from the stores.  Finding someone to prepare some of these raw fish is a top priority.



The next thing I was asked was why we had so many bed rooms, but so few of them assigned.  That and a number of dwarves in the prison cells wanted real room.


(prison cells)


(real rooms)

10th Granite

Still some goblins lurking out there.  I haven't had a chance to review our sturdy military dwarves yet.

19th Granite

21 Migrants arrived today.  The goblins wasted no time attacking the migrants and I wasted no time opening of the skull gate bridge and sending the military out to attack the goblins.  The military swarmed the four goblins and it was over quickly for them.  We lost a pet buck rabbit and had a few flesh wounds in the process.

The military appears to have weapons, but little in the way of armor so I've ordered some steel breastplates, mail shirts, greaves, helmets and so on to be made.  We have a decent stock of metals in bar form and a ton in ore form including 30+ steel bars and some iron.

26th Slate

Asmel Zanesgmor, Metalsmith has been possessed by unknown forces and claimed a metalsmiths forge.
He wants bars metal, blocks bricks and tree life... we have all three but he doesn't seem happy with our selection.

16th Felsite

Asmel has still not grabbed anything.  I ordered some new blocks created but to no avail.

Also the miners are on strike.  They won't tell me why but I ordered our main staircase extended down and designated a new housing area for our 21 new migrants but nobody is digging.  I also started building a hospital since I haven't found one yet.

19th Felsite

The Elves have arrived and are unloading their stuff.  Of course nobody seems to know where they are and nobody can tell me who originally spotted them.  Perhaps there are no Elves.  We have two depots that I can find, one is just outside the curtain wall and the other is a new one that I built inside to make it closer to our finished goods stockpiles.



I should take this moment to discuss the wonder that is the Skull Gate.  It stands eleven stories tall and serves as an imposing entrance to Unitedwires.  I believe additional towers should be raised as well.

22nd Felsite

Ah I figured out some of the strange behavior.  Previously a burrow had been designated for 'inside' and it seems a great many dwarves were prohibited from going outside.  This includes unloading the old depot.  Once I cleared up the burrow issue things started going a lot smoother.

28th Felsite

Asmel began his construction, it seems he wanted something that was in the depot.  He has iron bars, limestone blocks and an alder log.

Summer time!

4th Hematite



Ah an image with a bit of our history engraved on it.

12
I have created a world with a couple of custom races of my own design, as well as paper and titanium, with a few other miscellaneous items (some mine and some others') which may or may not crop up at some point.

Gizogin, do you have any details to share about the custom races and other things?  I see paper bars and I read something about a generator.  Have any info that will help us take advantage of the mods you've made?

13
Grabbing the save and taking a look.

edit: no problem loading the save.  I just grabbed the save and not the whole DF folder+save that was uploaded later.

14
I was lurking. I'll take a turn. :)

edit: dwarf me with a mason or whoever is available please.

15
Yeah there are 155 dwarves and a lot of mined out areas and stockpiles.  That said there is almost no unstockpiled stone except on the stripmining level.  When the siege was going on with ~15 trolls and ~50 goblins the framerate was worse for me.

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