bethsoft.comWell...
i'll be hyped if it magically turns out the game isn't being made by bethesda
PTWI got that with firefox. Chrome loaded it fine.
also
(http://puu.sh/i9UoR/f6309fd28c.jpg)
Well, it could be worse. Imagine if the Bioware logo appeared there.i'll be hyped if it magically turns out the game isn't being made by bethesdaYeah, pretty much. FO3 taught me that FO4 made by Bethesda will just be FO3 again with a bastardization of the plot and cartoony villains. I'll probably sit this one out for a long while.
"A project with our partners, EA Games!"Well, it could be worse. Imagine if the Bioware logo appeared there.i'll be hyped if it magically turns out the game isn't being made by bethesdaYeah, pretty much. FO3 taught me that FO4 made by Bethesda will just be FO3 again with a bastardization of the plot and cartoony villains. I'll probably sit this one out for a long while.
Produced by Bethseda, written and made by Activision-Blizzard"A project with our partners, EA Games!"Well, it could be worse. Imagine if the Bioware logo appeared there.i'll be hyped if it magically turns out the game isn't being made by bethesdaYeah, pretty much. FO3 taught me that FO4 made by Bethesda will just be FO3 again with a bastardization of the plot and cartoony villains. I'll probably sit this one out for a long while.
Featuring paid mods courtesy of SteamProduced by Bethseda, written and made by Activision-Blizzard"A project with our partners, EA Games!"Well, it could be worse. Imagine if the Bioware logo appeared there.i'll be hyped if it magically turns out the game isn't being made by bethesdaYeah, pretty much. FO3 taught me that FO4 made by Bethesda will just be FO3 again with a bastardization of the plot and cartoony villains. I'll probably sit this one out for a long while.
-snip-(http://www.upl.co/uploads/KatiaTableFlip1433277294.gif)
Featuring paid mods courtesy of Steam
Just, uh, what am I looking at here?Spoiler (click to show/hide)
Just, uh, what am I looking at here?Spoiler (click to show/hide)
Well, it could be worse. Imagine if the Bioware logo appeared there.saying this makes me feel unclean but i think bioware would be better
Yeah, I guess that makes sense. This would be a pretty ingenious way to rickroll a large audience of people.Just, uh, what am I looking at here?Spoiler (click to show/hide)
I have a feeling it is about the fallout countdown revealing a rickroll youtube link.
I don't know, I'm not believing until the timer is over :P
watch the announcement that they partnered with EA and Fallout 4 will be online only, due to reasons.You mean to tell me they are going to make a Fallout MMO? SIGN ME UP NOW.
watch the announcement that they partnered with EA and Fallout 4 will be online only, due to reasons.You mean to tell me they are going to make a Fallout MMO? SIGN ME UP NOW.
watch the announcement that they partnered with EA and Fallout 4 will be online only, due to reasons.You mean to tell me they are going to make a Fallout MMO? SIGN ME UP NOW.
But not officially! Think of it, ESO set in the wastelands of California with a great single player story written by Bioware.
I'm kinda annoyed at people badmouthing Gamebryo when it has nothing to do with Bethesda's bugs.It will probably running on Creation Engine which is a licensed Gamebryo engine for Bethesda's use.
Gamebryo is just one piece of middleware they use, and many developers have made games that don't crash all the time with it.
It's gonna have user-made, user-paid mods, I guarantee you this. Back when Valve backpedaled, they said it was foolish that they tried doing so in an already-established and fully developed modding community. Now that Bethesda's bringing something "new" to the table, and we all know how much Bethesda wants your money, it's gonna have 'em, it's gonna run exclusively through Steam again, and it's gonna be on the Gamebryo engine. I wonder how much the Unofficial Fallout 4 Patch is gonna cost.Thing is, it's not the Skyrim modding community that's established, it's the TES modding community, and to a lesser extent Fallout's.
I really, really hate the Gamebryo engine. I hate Bethesda. I hate that we tend to slobber over games that are either in their sixth(Elder Scrolls) or fourth/fifth iteration. I'm tired of this common flavor. I'm a little bit sorry for taking a poop all over your hype train, but this dissenting voice must make its part.
Vault-Tec Central Mainframe has been restarted. Please attempt re-access. Have a pleasant day.
It's gonna have user-made, user-paid mods, I guarantee you this. Back when Valve backpedaled, they said it was foolish that they tried doing so in an already-established and fully developed modding community. Now that Bethesda's bringing something "new" to the table, and we all know how much Bethesda wants your money, it's gonna have 'em, it's gonna run exclusively through Steam again, and it's gonna be on the Gamebryo engine. I wonder how much the Unofficial Fallout 4 Patch is gonna cost.Well, if the mod sale policies are going to be the same exact thing, there is no problem with people using part of a mod or adding on to it. Or doing the same thing, but free. Without permission.
I really, really hate the Gamebryo engine. I hate Bethesda. I hate that we tend to slobber over games that are either in their sixth(Elder Scrolls) or fourth/fifth iteration. I'm tired of this common flavor. I'm a little bit sorry for taking a poop all over your hype train, but this dissenting voice must make its part.
Where do people think it is being based in America? Not being American I cannot pick up on any landmarks if they were shown. is that statue from a specific place or is it a common memorial?
The statue does look like paul revere's from boston, yes.
I can't tell, but I'm hoping that's the same engine that Skyrim used. If it is, yay! The NPCs will no longer try to murder us by staring!
Welcome back to the Capital Wasteland, home of Bethesda's broke-ass lore, leave your wallet and bank account PIN at the entrance to be charged for everything, enjoy your sub-standard game.Gee, we sure needed to be negative about this reveal that happened today.
I can't tell, but I'm hoping that's the same engine that Skyrim used. If it is, yay! The NPCs will no longer try to murder us by staring!
Just ignore 'em.
He/she is clearly happy feeling superior and laughing at anyone who might be excited about the game. >.>
If that's the case, even if it's a good game I'm not touching it. The graphics of FO3/NV have been... I dunno. There's something about them that REALLY puts me off, and this is coming from a DF/Aurora player.I can't tell, but I'm hoping that's the same engine that Skyrim used. If it is, yay! The NPCs will no longer try to murder us by staring!
I can tell from the walks-like-rush-crapped-their-pants animations that it is definitely the same engine as their previous games.
I know. Believe and/or do not believe in what you want. But do you need to spread the negativity into this goddamn thread? After a fucking REVEAL trailer?Just ignore 'em.
He/she is clearly happy feeling superior and laughing at anyone who might be excited about the game. >.>
Maybe, just maybe, if effing Bethesda had actually tried to make Fallout 3 something other than a blatant cash-grab that failed to even have internal goddamn consistency, I'd actually be happy to see another developed by them. As it stands, and with their recent disastrous foray into pay-for mods, I have no faith in anything they make.
Yes. Paying for garbage just perpetuates Bethesda's attitude towards the property, and I find that attitude insulting.
Yes. Paying for garbage just perpetuates Bethesda's attitude towards the property, and I find that attitude insulting.
Poor reading comprehension there.
-Snip-
It's not. It's quite probably the Creation Engine, the same as Skyrim. The Gamebryo engine can no longer be used by Beth. I think that either the license expired or Gamebryo went bankrupt, not sure.I can't tell, but I'm hoping that's the same engine that Skyrim used. If it is, yay! The NPCs will no longer try to murder us by staring!
I can tell from the walks-like-rush-crapped-their-pants animations that it is definitely the same engine as their previous games.
If the latest rumors are true the main character will be voiced throughout the game and can only be male. Not sure how I feel about it.
If the latest rumors are true the main character will be voiced throughout the game and can only be male. Not sure how I feel about it.I know, a forced gender in a story driven game! That reminds me of another thing that really pissed me off, in the book Fahrenheit 451, the main character's name was Guy Montag, and he was a male. I mean, wtf, I don't even get to name the main character? :P
My point actually being, if you want a game with a heavy story, you do kind of have to nail down the main character a bit, at least if that character is going to be a major player in the story, and not just an observer.
It's not. It's quite probably the Creation Engine, the same as Skyrim. The Gamebryo engine can no longer be used by Beth. I think that either the license expired or Gamebryo went bankrupt, not sure.
The Creation Engine is very similar to Gamebryo, with the main differences being that dialogue no longer happens in its own time-bubble and animations are a little better.
Fallout 3 was excellent, for its time. I had probably 40 hours of fun with that game, and probably another 15 hours of so-so enjoyment.
Fallout NV was fun, but was just too much like fallout 3.
I look forward to this, but I certainly won't pre-order.If the latest rumors are true the main character will be voiced throughout the game and can only be male. Not sure how I feel about it.I know, a forced gender in a story driven game! That reminds me of another thing that really pissed me off, in the book Fahrenheit 451, the main character's name was Guy Montag, and he was a male. I mean, wtf, I don't even get to name the main character? :P
My point actually being, if you want a game with a heavy story, you do kind of have to nail down the main character a bit, at least if that character is going to be a major player in the story, and not just an observer.
He's saying Bethesda doesn't do story driven games.I know. I'm marveling at it.
/me will never believe any rumors until Bethesda is like 'hey guyz this what we doin up in dis place'For all their faults, Bethesda tends to be pretty good at not letting many bits of information leak into the public.
Bethesda has never done story-driven games unless we have some very bizarre notions of "story driven". In every Bethesda game I've played the side missions and exploration are substantially larger, both in terms of development resources and on the player side, than the relatively meager main stories.There was Redguard. It was actually pretty decent. It is also ancient history though.
And I liked FO3's plot and DLCs way more than FNV's.why? fallout 3's plot was full of massive holes and characters doing nonsensical things plus the game never gives the player any reason to care about what's happening or go along with it other than lack of alternative
And I liked FO3's plot and DLCs way more than FNV's.why? fallout 3's plot was full of massive holes and characters doing nonsensical things plus the game never gives the player any reason to care about what's happening or go along with it other than lack of alternative
The Hype Train is rarely anything other than pure speculation.You forgot to wildly speculate in this post...
What stakes in fallout 3? If the player doesn't act presumably autumn and the enclave get the water purification thing and build a new united states. Why this would be so terrible is never really explained in the game other beyond superficial 'lel enclave is evil'. Autumn's plan sounds p good to me, where do I sign? Oh right bethesda is lazy and that isn't an optionWell, the idea is that the modified FEV will kill most of the human race because they're "mutants" and the Enclave is perfectly fine with this because they have a Naziesque obsession with "purity". The main problem with the concept is that it was directly ripped from Fallout 2.
What stakes in fallout 3? If the player doesn't act presumably autumn and the enclave get the water purification thing and build a new united states. Why this would be so terrible is never really explained in the game other beyond superficial 'lel enclave is evil'. Autumn's plan sounds p good to me, where do I sign?
The problem with the purifier (from the standpoints of everyone I've talked to who didn't like the game) is that the purifier is bullshit, it doesn't even need to exist as the only thing it can do would have already been done by the rain cycle. I'm okay with the purifier and the entire 'sacrifice' thing, my problem stems from the gaping holes in the continuity of the Capital Wasteland (not even going into the problems with the rest of the continuity, just the CW itself).
Well, technically the thing that makes the Enclave the badguys is that the big plan is to kill everything that isn't the enclave via an altered form of FEV (insert cartoonish maniacal laughter here), and most of the reason it's derided is that it's basically the exact same plan as in Fallout 2, only in the water instead of the air.
Well, the idea is that the modified FEV will kill most of the human race because they're "mutants" and the Enclave is perfectly fine with this because they have a Naziesque obsession with "purity". The main problem with the concept is that it was directly ripped from Fallout 2.that was the homicidal talking computer's plan, autumn and all the actual people in the enclave rejected this plan and left the homicidal talking computer to rot
The stakes in Fallout 3? How about for the first time an actual device that could detoxify huge areas of the United States allowing people to live radiation free outside of the small confined area of a GECT. No one would even have to rely on hard to acquire water chips or long torturous filtration systems for water.autumn and the enclave planned to use it to give people water and I assume probably would have replicated and used it across the US too
Something that could even be replicated and used across the US.
This was big... it was HUGE if you understand the Fallout Universe.
I always had the idea that the Enclav didn't want it because it directly contradicted the parameters of their experiment.
I've just re-watched the FO4 trailer for the umpteenth time, and I've noticed that pre-war flashbacks are more colourful than the rest of the game - at times they make Bioshock Infinite look like a CoD game. Since there were very old rumours that the main character is a cryogenically frozen Vault resident (http://www.cinemablend.com/games/Fallout-4-Boston-Setting-Fashioned-Hero-Revealed-By-Casting-Documents-61013.html), it occurred to me - maybe the main character was alive in 2077, and the whole scene are just their memories of the apocalypse. Compared to the post-war wastelands, the pre-War world would definitely look extremely shiny in their mind.
...What, like...We'd have parts of the game where he's having flashbacks? Maybe an item or ability that controls it?There was a "Memory Den" shop in the trailer, so it's also possible.
Who can even be the villain of this game when I think about it?The Institute, those Supermutants from Washington D.C., some other kind of threat residing in and around Boston...
All the villains in the universe are dead.
...What, like...We'd have parts of the game where he's having flashbacks? Maybe an item or ability that controls it?I thought of this, too. The trailer heavily emphasizing the events leading up to the war and while we all know how extravagant AAA game trailers can be, it seems wasteful to create so many pre-war Bwahston assets and not use them in the final game.
what starts off as an interesting story turns real cliche real fast ("you must defend the people of the wastes from the evil Enclavenazis who murdered your father and want to commit genocide!").made even better by the fact they didn't kill you father and except for the talking computer they don't want to commit genocide :D
of course why they just left instead of using the computer destruct code (which autumn had) is beyond me, plot holes are fun
I've just re-watched the FO4 trailer for the umpteenth time, and I've noticed that pre-war flashbacks are more colourful than the rest of the game - at times they make Bioshock Infinite look like a CoD game. Since there were very old rumours that the main character is a cryogenically frozen Vault resident (http://www.cinemablend.com/games/Fallout-4-Boston-Setting-Fashioned-Hero-Revealed-By-Casting-Documents-61013.html), it occurred to me - maybe the main character was alive in 2077, and all those scenes are just their memories of the apocalypse. Compared to the post-war wastelands, the pre-War world would definitely look extremely shiny in their mind.
My biggest problem with FO3 was that It took place 200 years after the war. 200. Years.
IRL what have we accomplished in 200 years? Household electricity, flight, computers, medical science, the internet, cars, universal suffrage, etc, etc, et-fucking-c.
What have the people the capital wasteland done in 200 years? Built tin sheds.
My biggest problem with FO3 was that It took place 200 years after the war. 200. Years.
IRL what have we accomplished in 200 years? Household electricity, flight, computers, medical science, the internet, cars, universal suffrage, etc, etc, et-fucking-c.
What have the people the capital wasteland done in 200 years? Built tin sheds.
It still amuses me that people seriously try to defend FO3 and it's teen fantasy empowerment plot with kindergarden-level good vs evil tripe. The only half-decent writing in it was The Pitt, which conveniently glossed over any ramifications of your resolution so I guess people didn't think about it?
The rest of the world looked like an amusement park ride... here's crazy survivalist town, and there's cannibal apocalypse town, and here's a bunch of people who live in shacks on a bridge with no farmland. Also, hey a giant bomb, let's put a city here and use it as a tourist attraction.
Vegas actually felt like a real place... there were farms, slums, gangs. Even the outliers had crops to at least feed themselves. No one was a goth cannibal vampyre, no city full of pre-teens that spits in the face of all logic, no fantasy luxury tower fortress with a nuclear briefcase run by a.... British fop?
strontium-90, the isotope produced from a nuclear bomb, has a half-life of 29 years
I mean hell, if you decide to blow up Megaton, your biggest ramification is your dad being disappointed with you.
My biggest problem with FO3 was that It took place 200 years after the war. 200. Years.
IRL what have we accomplished in 200 years? Household electricity, flight, computers, medical science, the internet, cars, universal suffrage, etc, etc, et-fucking-c.
What have the people the capital wasteland done in 200 years? Built tin sheds.
To be fair the whole point of a nuclear saturation bombing would have been to obliterate as much infrastructure as possible. Society can't spring forth from nothing, especially when the last working technology is controlled by delinquent fascists like the Brotherhood.
Dogmeat looks mighty fine.
Dogmeat looks mighty fine.
For a 200 year old dog...
He seems to be immortal.
The rest of the world looked like an amusement park ride... here's crazy survivalist town, and there's cannibal apocalypse town, and here's a bunch of people who live in shacks on a bridge with no farmland. Also, hey a giant bomb, let's put a city here and use it as a tourist attraction. If you don't like those, there's always miles of recycled subway tunnels for you to explore! (hint: it's all ghouls)
If you thought that was bad in FO3, you definitely should steer clear of Fallout 2. That game had things like a 1920s-style gangster town complete with thugs armed with tommy-guns and the martial-arts town with a handwaved backstory (it was apparently built by a Chinese submarine crew in the very country they'd just had a nuclear war with) whose whole purpose in the game seemed to be so the player could compete in a martial-arts tournament.I remember hearing that all the areas in Fallout 2 were done by different teams hence why they were all so disjointed with each other. Also, good God, the pop culture references in that game were out of control.
It was a great game for its day, but if you want a consistent setting then Fallout 1 is the game for you.
...unless the main character was an android back in 2077. You know, secret pre-War experiments.I've just re-watched the FO4 trailer for the umpteenth time, and I've noticed that pre-war flashbacks are more colourful than the rest of the game - at times they make Bioshock Infinite look like a CoD game. Since there were very old rumours that the main character is a cryogenically frozen Vault resident (http://www.cinemablend.com/games/Fallout-4-Boston-Setting-Fashioned-Hero-Revealed-By-Casting-Documents-61013.html), it occurred to me - maybe the main character was alive in 2077, and all those scenes are just their memories of the apocalypse. Compared to the post-war wastelands, the pre-War world would definitely look extremely shiny in their mind.
But that wouldn't work with the obvious "no john you are the androids" plot twist.
I remember hearing that all the areas in Fallout 2 were done by different teams hence why they were all so disjointed with each other.
Here is the thing... Fallout is a rather "Survival centric" setting. People don't create they scavenge. They aren't a modern society they are an ancient cave dwelling society that happened upon a lot of guns.
If the whole thing about there not being a female PC is true
If the whole thing about there not being a female PC is true, why does the story necessitate it? I'd be interested in knowing what element of the plot requires the player to be a man. If it's because the PC has a wife or something, can't they just switch character models around so they're a husband instead? Hell, you might not even need that, just make the female PC gay. Maybe despite the fact that the 21st century in the Fallout universe was basically just the 50s extended over seven decades, social attitudes shifted away from the conservative views of the 50s separate of the culture itself. To the best of my knowledge there's never any overt indication of racism or homophobia from before the war, just the typical red scare sinophobia.
I'm a bit disappointed by the graphics in the trailer... looks just like fallout 3.
I don't know how people are translating one line of dialogue in a teaser trailer to "OMG PC is male-only and voiced!"
More colorful I guess, but the textures look the same. Same level of detail.I'm a bit disappointed by the graphics in the trailer... looks just like fallout 3.
Did we play the same Fallout 3? It had two colors: greenish gray and greenish black. Fallout 4 actually has a range.
More colorful I guess, but the textures look the same. Same level of detail.I'm a bit disappointed by the graphics in the trailer... looks just like fallout 3.
Did we play the same Fallout 3? It had two colors: greenish gray and greenish black. Fallout 4 actually has a range.
Here's the year old 'leak' which is looking potentially true https://www.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/
This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems.
Fallout 4 will also be available on Playstation 3 and Xbox 360.... Everything will be the same in this version as the advanced version, except for the graphics, gameplay and some additional features.
Unlike Fallout 3 and Fallout New Vegas, you can only play as a man. This is due to the storyline requiring it. However, after the main story is over, you can have a gender change.
Additionally, full support for Trophies/Achievements are present on all console versions, and full steamworks support is present for the PC version.
June 2015 - Fallout 4 reveal at E3, trailer only
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That said, it's nowhere near confirmed, either.
I'm wondering now, though, whether there is any mention of racism or homophobia in the Fallout series (beyond some of the stuff said about the Legion, that seemed like it was just childish slander more than anything). I think there's some sexism, especially in the Legion, but I can't seem to remember anyone ever commenting on someones race or sexuality in a negative way.
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First one, how is it surely false that they aren't using the Fallout 3/NV engine anymore?
Fourth, New Vegas does not have steam workshop support, only nexus and mod managers.
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First one, how is it surely false that they aren't using the Fallout 3/NV engine anymore?
I didn't say anything even remotely resembling that. I meant that it's pretty clearly built on Skyrim's engine, rather than an entirely new engine that they said.Fourth, New Vegas does not have steam workshop support, only nexus and mod managers.
Skyrim is the game you should be comparing to. It is BGS's most recent release. New Vegas and 3 should not be taken into consideration for release info like that.
How...snip
First one, how is it surely false that they aren't using the Fallout 3/NV engine anymore?
Second, I think it's clarifying that it's the same story just dumbed down and pointless.
Third, she said you have a wife, presumably there's some story reason why you aren't a lesbian.
Fourth, New Vegas does not have steam workshop support, only nexus and mod managers.
Fifth, Bethesda clearly is premiering it at E3, they've just released the trailer early. Not the kind of decision needed to be finalized 11 months ago.
As it stands there's nothing to disprove it.
That said, it's nowhere near confirmed, either.Another example of homophobia besides what Iceblaster said: Veronica talks about how Father Elijah broke up her relationship with another woman in the BoS because the Brotherhood needed everyone to have straight person sex and make babies because they refused to let anyone else join. Or something like that.
I'm wondering now, though, whether there is any mention of racism or homophobia in the Fallout series (beyond some of the stuff said about the Legion, that seemed like it was just childish slander more than anything). I think there's some sexism, especially in the Legion, but I can't seem to remember anyone ever commenting on someones race or sexuality in a negative way.
I worked on, and played, Fallout 4. Yes, I did.While it's entirely possible Reed worked on Fallout 4, I'm curious about the playing part because I don't think it would have been in a particularly finished state a year ago and the information given would suggest an almost-finished game.
At the beginning of the game, you create your character (You can only be a male in the main story), and afterward, you start the game with a blast. After the blast, you awake to see the building you are standing inside blown apart and your wife, Lydia, dead. Robots and Androids are storming the place, killing and kidnapping the people inside. You, known as "The Officer", must escape and get revenge.The trailer suggests your character comes out of a Vault (111), not inside a building being attacked by robots. The intro Reed describes has no place for a Vault in it. As for the "Cryo Hypothesis" that the PC is a survivor from before the war who later emerges from Vault 111, there is little chance the above scene could reasonably happen before the war. First, androids are implied to be a post-war invention. Second, "escaping and getting revenge" doesn't suggest "hide in bunker from impending nuclear war" to me; it suggests "The Officer" running off into the wasteland. I consider this the second-strongest counterpoint, after the engine one below.
LOCATION: Fallout 4 is set in and around Boston and the surrounding countryside.While this seems to fit the information from the trailer, keep in mind that the concept of Fallout 4 being in Boston was a deeply ingrained meme among Fallout fans long before anything from Bethesda was leaked (See: Survivor 2299). This could easily be either a case of telling people what they expect to hear, or simply a stopped clock.
The downtown area is entirely controlled by "The Institute", a group of techies and scholars, as well as researchers, who devote their lives to technology. The countryside area is a "Wasteland" with small towns and settlements, as well as vaults here and there.
Logan International Airport is taken over by the Brotherhood of steel, who are there trying to control the technology, and are currently waging a war against the institute, as they both have disagreements as to who should be in control of the technology in the area.Nothing in the trailer suggests an all-out Brotherhood-Institute war and since this would presumably be a major (if not the main) plot I doubt they would leave it out.
The map of Fallout 4 is about 3 times the size of Skyrim. The reason for this is to make a much more realistic and interactive world, that players can always find new things, even if they have played it for years after release.I question this first purely out of my expectations for corporate greed. Why make a bigger world when you could sell more areas as DLC? That said, it sounds awesome - too awesome to be realistic, in my mind. I realize this is my weakest point, of course.
The Institute returns from Fallout 3, and is headed by a man named Thomas Littleton. They are the primary antagonists of the game, and control most of Boston Downtown. Their patrols in Downtown Boston are the counterpart in this game to the Super Mutants in Downtown DC in Fallout 3.The trailer doesn't show any "Institute patrols", nor does it indicate anything evil about them. Pointing out that raiders are back seems too obvious for a Fallout game to point out as a feature or treat as any sort of "leak".
...
Raiders return too.
This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim.The engine used in the trailer appears quite similar to Skyrim's Creation Engine, and even if it is incrementally different it is almost certainly not "built from the ground up" or completely new. If it is a brand new engine, it sure as hell isn't "next gen". I would dare say this is the biggest hole in Reed's claim based on available information.
Fallout 4 will also be available on Playstation 3 and Xbox 360. This version is also being developed by Bethesda Game Studios, but will release a year after the advanced version.The site does not mention PS3 or 360 versions, and making them doesn't make a lot of economic sense because of how old the old gen consoles will be by the time of the games release; the potential sales don't seem like enough to justify a port to a completely different engine (and it probably isn't even, see previous point), particularly one done in-house by Bethesda rather than focusing on DLC or their next game (TES 6, hopefully).
Also, players of the PS3/360 version will be pleased to know that Fallout 4 will be able to import your Fallout 3 save, and adapt choices you made from that game for Fallout 4. This means that some additional characters could pop up, depending on if you killed them or not in Fallout 3. Also, some story references from Fallout 3 will be mentioned. Did the BOS save the capitol wasteland? Or did it fall? Did Sarah turn on the purifier and die? Or did the lone wanderer do it? It might get mentioned depending on your choices!Assuming old gen versions were made, I doubt they would have more features than new gen, especially given that Reed claimed elsewhere that the opposite would be true. Also, they don't indicate the possibility of such a system being on the PC version if it were implemented.
(Although by my experience, it actually looked and played more like the PS2/Xbox Fallout: Brotherhood of steel.)Even bringing up PoS (sic) on a Fallout board seems like blatant bait.
Additionally, full support for Trophies/Achievements are present on all console versions, and full steamworks support is present for the PC version.Much like raiders, these seem so obvious that I don't see why someone would point them out as features.
1. June 2015 - Fallout 4 reveal at E3, trailer onlyThe Fallout 4 reveal preceded E3 by about two weeks, including the trailer. They can't just show a "trailer only" at E3 now because we've already seen the trailer.
2. July 2015 - First gameplay trailers
5. November 2015 - First DLCOne of the commenters on the Reddit thread itself inspired this point. The DLC timeline is suspect in a) how carefully it's planned out, and b) how short it is - Fallout 3's last DLC came out 10 months after the game itself, while the Skyrim DLC schedule took 15 months to complete. Since this game is supposed to be bigger and better than both, why is its DLC schedule only 6 months long?
6. December 2015 - Second DLC, as well as PS3/360 version release
7. January 2016 - Third DLC
8. March 2016 - Forth DLC
9. April 2016 - Fifth and Final DLC
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First one, how is it surely false that they aren't using the Fallout 3/NV engine anymore?
I didn't say anything even remotely resembling that. I meant that it's pretty clearly built on Skyrim's engine, rather than an entirely new engine that they said.Fourth, New Vegas does not have steam workshop support, only nexus and mod managers.
Skyrim is the game you should be comparing to. It is BGS's most recent release. New Vegas and 3 should not be taken into consideration for release info like that.
Generally when people list the features of a sequel, they use the previous game in the series as a benchmark, not the most recent game by the same developer. This is how I read it.
You guys know I was talking about the setting right? Not game mechanics.
People do not make the vast majority of the things you got in Fallout 1 and 2... they were all things that have been scavenged.
Well then tell me... What is the currency of Fallout 1 and 2? :PFallout 2 had actual money (http://fallout.wikia.com/wiki/$1_NCR), the NCR golden dollar. You could find a stash of bottle caps in some random encounter if I remember correctly, but they were useless as currency.
It is some sort of produced currency right? :P
Well then tell me... What is the currency of Fallout 1 and 2? :P
It is some sort of produced currency right? :P
Well then tell me... What is the currency of Fallout 1 and 2? :P
It is some sort of produced currency right? :P
Preordering a game with no announced release date. Mmmmmm no.It's also ridiculously expensive, at least for me, at R$249.00 which at the moment converts roughly to US$79.55. Not even Elite: Dangerous is that expensive.
Preordering a game at all.
>Pre-ordering a game we know next to nothing aboutHype.
Why?
Besides its not like they can mess up Fallout that badly.>Pre-ordering a game we know next to nothing aboutHype.
Why?
Aye, only game I've ever preordered was Starbound literally two days before it launched.Preordering a game at all.
FTFY. The only exception I ever made was for The Binding of Isaac: Rebirth, but that was only because it was the remake of a game I already knew I would enjoy made by one of the few people in the industry I trust. I don't trust bethesda enough to give them my money for the promise of a game, maybe worth the price, at some point in the future. If it's that expensive I might even completely skip it, or wait for a massive sale. 80$ Is way too much for a game, regardless of the quality IMO.
The only other game I remember seeing at this price is the latest simcity, and that was the "deluxe" version.
I vaguely remember hearing that making a game happen in new-york would be impossible because the whole place got obliterated by nukes or something according to canon. It would make sense that new-york would be a primary target for nukes, considering it's the biggest city.What I never got is how Washington DC isn't a smoking crater. I mean, New Vegas had a reason-Mr. House is a smart motherfucker.
I vaguely remember hearing that making a game happen in new-york would be impossible because the whole place got obliterated by nukes or something according to canon. It would make sense that new-york would be a primary target for nukes, considering it's the biggest city.
Im pretty sure it's all in america because, one thats where the vaults are, two fallout somewhat follows the same family in a rather loose way, three NCR, BOS, Enclave, Legion, and all the other already fleshed out factions and areas instead of a area where we know nothing about.BUT
Vegas doesn't have anything to destroy, no nukes were targeted at it.There were nukes shot at vegas, just not a lot and House managed to intercept some before they could go off. That's part of the main reason behind the game's plot.
I imagine the reasoning for not setting anything outside of America is... Well, there isn't much to go on in the lore and if you just make up all the details you might as well create a new franchise since most people would be more curious as to what happens in the mainland US, since that's where all the plot is.I'm surprised there haven't been any big projects (or attempts at them) to make a mod for an area outside the US.
Vegas doesn't have anything to destroy, no nukes were targeted at it. Compare to Los Angeles (Boneyard) in Fallout 1. As for DC, that's part of my gripe at Bethesdas take on the lore. there should be NOTHING standing on the US East Coast.
If you're talking about lonesome road or one of the other DLCs, no it wasn't. It was additional data, that I still haven't seen (due to a ridiculous number of things) and cannot be called a major part of the plot.No. House tells you this himself, at least in his branch of the story.
I've never heard anything in NV mention swatting down nukes. Just lots of blather about how great House is.Mr. House himself (and his obituary if you kill him) state that his automatic defence systems shot down most of the nukes aimed at Vegas.
Okay, just verified that, but it stinks of Houses tendency to self aggrandize, there is nothing in Vegas worth nuking.
Okay, just verified that, but it stinks of Houses tendency to self aggrandize, there is nothing in Vegas worth nuking.Vegas itself is a big cultural centre. A lot of rich people, some with a lot of influence, tend to be in Vegas. Nuke it, and you cause some serious trouble. There was also House himself, who, egocentric self-aggrandizing aside, was a genius when it came to robotics. Considering he could've been capable of shooting down all nukes, the chinese could've rated him pretty high on the "Nuke This" list.
Okay, just verified that, but it stinks of Houses tendency to self aggrandize, there is nothing in Vegas worth nuking.Vegas itself is a big cultural centre. A lot of rich people, some with a lot of influence, tend to be in Vegas. Nuke it, and you cause some serious trouble. There was also House himself, who, egocentric self-aggrandizing aside, was a genius when it came to robotics. Considering he could've been capable of shooting down all nukes, the chinese could've rated him pretty high on the "Nuke This" list.
In the end though, it doesn't really matter why, only that it did happen.
Okay, just verified that, but it stinks of Houses tendency to self aggrandize, there is nothing in Vegas worth nuking.
In the 1950s though? I thought it didn't start becoming important until like... the 60sThe Great War happened in 2077, though. Vegas had probably changed a lot since then.
In the 1950s though? I thought it didn't start becoming important until like... the 60sThe Great War happened in 2077, though. Vegas had probably changed a lot since then.
All not Vegas. Those are separate and distinct targets from Vegas. Vegas is a city, not a region. Also, even Russia and China know there is no point in trying to nuke Hoover, the damned thing would take a fifty megaton device to the face and smile at you.McCarran International Airport is well inside Las Vegas city limits.
Don't forget RobCo Industries, one of the States' largest robotics companies, and REPCONN Aerospace's primary headquarters and testing sites in the region. If someone leaked the true nature of the related Helios and Archimedes projects, then that might have added even more impetus as a viable target. Otherwise, I'd say Las Vegas likely qualified as a secondary target, something to lob a few nukes at to disrupt any reconstruction, but not something worth completely glassing. Given the size of historical nuclear arsenals, however, a few extra nukes here and there were probably perfectly fine. It's probably fortunate for House as well; his system held up well enough, but against a total strike, it probably would have been overwhelmed.Okay, just verified that, but it stinks of Houses tendency to self aggrandize, there is nothing in Vegas worth nuking.
Hoover Dam, the airfields of Searchlight, McCarran Intl, Nellis AFB, Black Mountain (actually nuked - there's a giant radioactive crater right in the middle of Tabitha's supermutant settlement)...
All not Vegas. Those are separate and distinct targets from Vegas. Vegas is a city, not a region. Also, even Russia and China know there is no point in trying to nuke Hoover, the damned thing would take a fifty megaton device to the face and smile at you.Not with a groundburst, and you can bet that they tailor the attack to the target instead of adopting a one-size-fits-all approach. Drop a sufficiently powerful warhead in the reservoir close enough to the dam, and let water shock do for you what the barrel bombs did for the Ruhr dams. Besides, the goal isn't to destroy the dam, but rather just to render it unusuable by the enemy; irradiating it would accomplish the goal as effectively as structural damage would.
Streching it thin, I know, but I always kinda understood why Bethesda went for the East coast and chose the area as-of-yet-untouched-by-lore to give themselves some creative freedom.Gave themselves creative freedom and then just regurgitated what was there in Fallout 1 and 2? Like seriously, even the storyline is a bad mishmash of things that happened in FO1 and 2. And they transfered all the most iconic factions to the East Coast with very poor lore explanations. They should've made up new factions. Like you can have the iconic power armour, the BoS didn't make it. Just have some other tech-savy faction scavenge and get it working.
But if they remained on the west coast they couldn't have done any of that thing because then it'd be a literal redoing of FO1 and 2. Also if you think the lore to FO3 set on the east coast is butchering Fallout canon, you'd have probably loved it if it remained on the west coast. :PNo to any of that.
This is Fallout, War Never Changes, we just find the new evil and kill that.In the grim darkness of the two-point-third millennium, war never changes.
Touche on the brotherhood and enclave part, but the supermutants I believe kinda had to be there for this to constitute an actual Fallout game since they're a big part of the setting.
So I guess Bethesda were in fact playing it safe (and uninspired, save for a few bits and pieces) with FO3's setting. Oh well, hopefully they'll try something new with FO4.
The super mutants didn't have to be there, either. They were barely there in Fallout 2, weren't they? Pretty much Broken Hills plus a random encounter.Yeah, they were barely there in FO2, but what I meant is that they're to Fallout what orcs are to fantasy, i.e. non-human, almost entirely evil villains without any political strings attached, they're just kinda there to be killed by the player and pose a threat to the world around them.
The strange thing about Fallout 3 is that they try to recycle both Fallout 1 and 2's plotlines, and confusingly enough the actual menace in the Capital Wasteland, the super mutants lifted in all respects from Fallout 1 in terms of plot presence, is entirely incidental to the plot of the game - I mean, you even go to their place of origin, then proceed to do exactly nothing about it, because nobody really seems to care at that point beyond a simple mention to one of the scribes, I think, that "hey, Vault 87 is where the super mutants come from" and he's like "oh, cool, but let's get back to that Enclave thing".
EDIT: also, does anyone else get a strong Bioshock Infinite vibe from that trailer? Lots of color, airships, flashbacks, New England imagery... though I suppose Bioshock and Fallout have thematically highly similar settings with their retrofuturistic aesthetics.I think that this is just Bethesda following modern trends in graphics since it's kinda popular to have actually colourful settings and imagery (Witcher 3, Bioshock: Infinite, et cetera). You know, like they did with FO3 and colour filters.
The super mutants didn't have to be there, either. They were barely there in Fallout 2, weren't they? Pretty much Broken Hills plus a random encounter.Yeah, they were barely there in FO2, but what I meant is that they're to Fallout what orcs are to fantasy, i.e. non-human, almost entirely evil villains without any political strings attached, they're just kinda there to be killed by the player and pose a threat to the world around them.
The strange thing about Fallout 3 is that they try to recycle both Fallout 1 and 2's plotlines, and confusingly enough the actual menace in the Capital Wasteland, the super mutants lifted in all respects from Fallout 1 in terms of plot presence, is entirely incidental to the plot of the game - I mean, you even go to their place of origin, then proceed to do exactly nothing about it, because nobody really seems to care at that point beyond a simple mention to one of the scribes, I think, that "hey, Vault 87 is where the super mutants come from" and he's like "oh, cool, but let's get back to that Enclave thing".
I was already told that there was "apparently" an android in fallout 1 or 2
there was already an android in fallout 3
he was from the Institute in the Commonwealth
AKA Boston
AKA exactly where Fallout 4 takes place
you even see an android in a trench coat in the trailer
Yeah, they were barely there in FO2, but what I meant is that they're to Fallout what orcs are to fantasy, i.e. non-human, almost entirely evil villains without any political strings attached, they're just kinda there to be killed by the player and pose a threat to the world around them.
I think the super mutants were supposed to be much more developed in FO3, but that got cut or changed somewhen during development.
I think it's also the gratuitous use of bloom, flares and godrays. Maybe low-contrast shading as well. Can't say I liked the look in Infinite. Though looking at screenshots of Infinite, then at the teaser, FO4 doesn't look as bad, I feel.EDIT: also, does anyone else get a strong Bioshock Infinite vibe from that trailer? Lots of color, airships, flashbacks, New England imagery... though I suppose Bioshock and Fallout have thematically highly similar settings with their retrofuturistic aesthetics.I think that this is just Bethesda following modern trends in graphics since it's kinda popular to have actually colourful settings and imagery (Witcher 3, Bioshock: Infinite, et cetera). You know, like they did with FO3 and colour filters.
AFAIK there is a time limit in Fallout 2 too. The medicine man will pop up in dreams telling you to hurry the fuck up every once in awhile.
AFAIK there is a time limit in Fallout 2 too. The medicine man will pop up in dreams telling you to hurry the fuck up every once in awhile.Yeah but it's not a hard time limit, he just harasses you with skippable still pictures every once in a while.
Ditto. Like I said as far as I'm concerned the only way Bethesda can mess this up for me is if they turn it into a linear shooter with premade characters.Fall Out Duty: 1950 Warfare
Geography, during the height of the cold war (which is a strong component of how Black Isle decided what survived and what didn't) the estimated total nuclear arsenal of Earth could destroy approximately ten percent of the Earths land area, based on cold-war era documents, Europe would have been blanketed with nuclear weapons adequate to completely destroy every square mile of the continent due to the fact that Europe would have been the site of all ground combat on that front. the rest of the world's nuclear arsenal was slated for major military, industrial and commercial sites in Russia and the US, as well as all major ports across the world.This is ridiculous logic. The Great War happens in 2077. nearly a hundred years after the height of the cold war. And the war is between China and the USA anyway. The nuclear arsenal is going to be enough to wipe out the entire planet if the story wants to say it is.
1. "Teh graphics suck!"Hypocrisy. I do not think the word means what you think it means.
While I will concede that the graphics aren't as advanced as some AAA games recently, they're far from terrible and honestly pretty damn good when you look at the bigger picture. Furthermore, I can't get over the hypocrisy of people complaining about a trailer honestly showing what a game will look like, after years of complaining about prerendered movie trailers and bullshots.
That's the thing, though. I don't care about the presence/absence of graphics, but when a AAA title launches with graphics that would have been cutting edge a decade ago, that's a problem. When a AAA title launches with enough bugs, unfinished work, and poor design that you need half a dozen fix-mods just to make the vanilla game playable (and that it's easy to call that as an issue long before the game launches), that's a problem.
If there wasn't a huge modding community, I'd almost rather have FO4 be ASCII or even a bloody text adventure just to avoid looking at those ugly-ass Bethesda graphics. It'd probably be less buggy, too.
Geography, during the height of the cold war (which is a strong component of how Black Isle decided what survived and what didn't) the estimated total nuclear arsenal of Earth could destroy approximately ten percent of the Earths land area, based on cold-war era documents, Europe would have been blanketed with nuclear weapons adequate to completely destroy every square mile of the continent due to the fact that Europe would have been the site of all ground combat on that front. the rest of the world's nuclear arsenal was slated for major military, industrial and commercial sites in Russia and the US, as well as all major ports across the world.This is ridiculous logic. The Great War happens in 2077. nearly a hundred years after the height of the cold war. And the war is between China and the USA anyway. The nuclear arsenal is going to be enough to wipe out the entire planet if the story wants to say it is.
Right, in the fallout universe, which is why basing speculation on real life cold war plans is silly. Europe was already ravaged by the resource wars and the war was between China and the USA. Assuming that europe would be leveled by nukes and the USA only targeted at major centers makes no sense in the context of a hundred year long cold war between China and the USA.Geography, during the height of the cold war (which is a strong component of how Black Isle decided what survived and what didn't) the estimated total nuclear arsenal of Earth could destroy approximately ten percent of the Earths land area, based on cold-war era documents, Europe would have been blanketed with nuclear weapons adequate to completely destroy every square mile of the continent due to the fact that Europe would have been the site of all ground combat on that front. the rest of the world's nuclear arsenal was slated for major military, industrial and commercial sites in Russia and the US, as well as all major ports across the world.This is ridiculous logic. The Great War happens in 2077. nearly a hundred years after the height of the cold war. And the war is between China and the USA anyway. The nuclear arsenal is going to be enough to wipe out the entire planet if the story wants to say it is.
...2077 was the height of the cold war. It's when the cold war went hot.
That's the thing, though. I don't care about the presence/absence of graphics, but when a AAA title launches with graphics that would have been cutting edge a decade ago, that's a problem. When a AAA title launches with enough bugs, unfinished work, and poor design that you need half a dozen fix-mods just to make the vanilla game playable (and that it's easy to call that as an issue long before the game launches), that's a problem.
If there wasn't a huge modding community, I'd almost rather have FO4 be ASCII or even a bloody text adventure just to avoid looking at those ugly-ass Bethesda graphics. It'd probably be less buggy, too.
Cutting edge = "we don't know what bugs will crop up"
older gen = "we've had years to shake out the dust bunnies"
What makes it Skyrim with Guns? What would make it not Skyrim with Guns beyond going back to turn-based isometric gameplay? Don't get me wrong, I immensely enjoyed the first two games as well, it just doesn't seem likely that Bethesda or anyone else who might hold the rights in the future would go back.
...Skyrim released with HD textures, or at least had them available after only a few months.
Also, have you seen the trailer without the shitty Youtube compression? The textures are fairly nice.
Which is what I was saying.
I'd say the differences in gameplay and setting are different enough that it's an unfair comparison. If we call Fallout 3 "Oblivion with Guns" or Fallout 4 "Skyrim with Guns", we might as well call Thomas was Alone "VVVVVV with Quadrilaterals".
Kind of reminds me of Skyrim where they botch the storyline so badly that honestly the Imperials, in spite being coded evil, were in fact the good guys.
Kind of reminds me of Skyrim where they botch the storyline so badly that honestly the Imperials, in spite being coded evil, were in fact the good guys.
I am 90% sure the Imperials are not "coded evil"...
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I'm noticing that a lot of the people hatejerking(love that) in this thread are also the same people who defend even worse practices and implementations in 'indie' games in other threads. We get it, you hate AAA games, and will nitpick every single one that comes out. Loosen the fedora, it's not the end of the world if others of us enjoy them.Look out, super cool football player. No one here would be nitpicking Fallout is they didn't enjoy the games and the fact that Beth saved the series.
And Bioshock Infinite was a great game.
In the same way that the Caesar's Empire was meant to be "Primitive but legitimate"... but they botched it by presenting you to them in only the most vile ways only to go "Opps well uhhh, we have no idea what that was"The books and/or* conversations in F:NV reveal that "Caesar" deliberately modeled the Legion on the Roman Empire, with the sadism and brutality fully intentional. He felt it was the best way to build a strong nation in the wasteland environment. Also, you do know that Bethesda didn't make New Vegas, right?
Yeah Bethesda aren't great storytellers...
I think they were referring to the Thalmor, which is a pretty big misunderstanding of what exactly the Thalmor is doing with the Empire, not to mention that it's pretty explicitly said in-game during one of the main quest missions that Ulfric is also being overseen by the Thalmor.
As for the Empire being "coded" evil... Neonivek, you take that stuff way to literal.
House might actually have a good effect, I can't really remember his plans.House is a (egocentric) mechanical and economical genius, and also insanely lucky (his luck stat in game is 10) too, with an army of robots. He could probably get the Mojave up to a pretty big technological level, given his victory, at the cost of it being ruled by an immortal dictator. Whether that's better than the other options is up to you.
Whether that's better than the other options is up to you.
This thread is just arguments and pessimism, from what I can see.
But he is also complaining about pessimists.This thread is just arguments and pessimism, from what I can see.
As someone who's a bit of an optimist myself, I kinda agree.
Isn't it strange how optimists notice how much pessimism there is?
Or does that make Optimists pessimists as well?
edit: In reverse though, pessimists tend to complain about optimists.
Again. Leaving. This thread is just arguments and pessimism, from what I can see.
hey what's up with the FEV strain in Fallout 3
they took the strain from Fallout 2 and made it... less effective
for some reason
oy
...Calling it now:
How much you wanna bet we're actually Androids?
I meant the Enclave strain, which is basically Fallout 2's Enclave's strain but water-borned instead of airborne.
For some reason I had the impression they'd modified the capital wasteland super mutant fev to do it, hence the difficulties in delivery. Since the CW FEV is actually terrible.I meant the Enclave strain, which is basically Fallout 2's Enclave's strain but water-borned instead of airborne.
To be fair, the Enclave's main research center did get blown up. Files tend to be misplaced in those cases sometimes. Maybe they were working off an earlier version.
Or maybe John Henry Eden has an abiding fondness for symmetry with the whole purifier thing.
To TRY AND CAPTURE YOU, TO USE YOU BECAUSE OF ALL YOUR TECHNOLOGY...Calling it now:
How much you wanna bet we're actually Androids?
You're an android liberated by the Railroad and reprogrammed into believing you're a vault dweller. The Commonwealth sacked Vault 111 years ago looking for technology. The Railroad pressures you to destroy the Commonwealth and stop their evil. You find out you were manipulated 3/4s of the way into the game allowing you to turn on the Railroad or not. Brotherhood of Steel appears for no reason at all.
It would be nice if Bethesda could put some actual effort into their game mechanics. I'm sort of scurred to see what they've learned from Skyrim's uh, refinements.DAE SPECIAL will become EIA because Skyrim?
Energy weapons > bullet weaponsHERESY *BLAM*
I actually wasn't that averse to Skyrim's changes, but I skipped Oblivion so there's that. I've played too many games with grand unified dump stats and swimming into a wall for hours to train athletics isn't really interesting gameplay. Neither is jumping everywhere to train acrobatics. Sorry, it's just not.Believe it or not, I actually have nostalgia trips about running around the overworld in Oblivion constantly jumping and going through my rotation of spells (including four separate featherweight ones, though that was as much about letting me carry obscene amounts of crap as it was grinding experience).
Energy weapons > bullet weapons
Energy weapons > bullet weapons
Actually, new vegas lets you recycle energy ammo, so you can NEVER run out of shots once you get rolling. With the proper perks, you can turn 2 spent ammo into 1 usable one. That's not counting the recharger guns.Energy weapons > bullet weapons
Really depends on the game.
Fallout New Vegas? BIG NOPE!... Unless you have New World Blues
Don't you one-up me with things I didn't know you could do. :PTo be fair, a lot of that may well be from mods I've forgotten about installing. :P
Yeah, Fallout 3 actually did dumb it down quite a bit (tag skills as a flat bonus etc.), but they're not going to switch to ES-style experience just because they did that earlier.
Maybe it will reach a point where they cannot cut anything else without leaving nothing, and still do it... causing an underflow error that spawns the most complex RPG ever made.QuoteYeah, Fallout 3 actually did dumb it down quite a bit (tag skills as a flat bonus etc.), but they're not going to switch to ES-style experience just because they did that earlier.
I was sort of disenchanted the day I fired up FO3 and found out that was how it was, but I got over it. Seems like every time I acquiesce to the newer, sleeker Bethesda design philosophy and learn to live with it, they hack a couple more pieces off. So I'm essentially waiting for them to do a hat-trick.
I found that the biggest issue I had with Skyrim's system of no statistics beyond health, mana and fatigue was that there was little difference between the characters created.
How can I put it? The less statistics there are, the less there is that defines what's different about my warrior from my mage. I like it when a game restricts what you can do (A warrior not being able to join the mages guild unless they have sufficient skill/intelligence) because even the restriction builds the story/world around the character. Also it means you can't do everything in one playthrough.
They could've changed such a check for joining the mages guild to, say, at least 30 in two mage skills.
The problem with this is that Beth's design philosophy didn't actually use any of those stats in any way ever, so they might as well be cut. I thought Skyrim was an improvement over Oblivion in that regard.
The biggest gripe I had with Skyrim was with the mages guild. If you want to join you have to show your proficiency by casting one spell out of three (Flame, shield and muffle or something). However, if you don't know those spells then the bridge keeper offers to sell the books to you for something like 15 gold. For a supposedly closely guarded community the level of entry is very low. :PFrom my understanding, it was less if you knew how to cast those and more if you had the capability to cast them. Plus, you didn't even need to cast a spell to get in. Just yell really loudly.
Thing is, you already KNOW flames to start with.The biggest gripe I had with Skyrim was with the mages guild. If you want to join you have to show your proficiency by casting one spell out of three (Flame, shield and muffle or something). However, if you don't know those spells then the bridge keeper offers to sell the books to you for something like 15 gold. For a supposedly closely guarded community the level of entry is very low. :PFrom my understanding, it was less if you knew how to cast those and more if you had the capability to cast them. Plus, you didn't even need to cast a spell to get in. Just yell really loudly.
The biggest gripe I had with Skyrim was with the mages guild. If you want to join you have to show your proficiency by casting one spell out of three (Flame, shield and muffle or something). However, if you don't know those spells then the bridge keeper offers to sell the books to you for something like 15 gold. For a supposedly closely guarded community the level of entry is very low. :P
The biggest gripe I had with Skyrim was with the mages guild. If you want to join you have to show your proficiency by casting one spell out of three (Flame, shield and muffle or something). However, if you don't know those spells then the bridge keeper offers to sell the books to you for something like 15 gold. For a supposedly closely guarded community the level of entry is very low. :P
and that's why morrowind required at least 3 playthroughs IIRC to get every quest...
The biggest gripe I had with Skyrim was with the mages guild. If you want to join you have to show your proficiency by casting one spell out of three (Flame, shield and muffle or something). However, if you don't know those spells then the bridge keeper offers to sell the books to you for something like 15 gold. For a supposedly closely guarded community the level of entry is very low. :P
That's your biggest gripe? Not the fact that you go from a nobody they've never seen before to grandmaster of the whole guild in like, 3 days and you can do so without knowing any advanced magic of any sort?
You know... I kind of wish the "Weirdness" trait was just flat out removed from Fallout and just left in the game.
I hate that I need a trait to fight aliens.
You know... I kind of wish the "Weirdness" trait was just flat out removed from Fallout and just left in the game.
I hate that I need a trait to fight aliens.
Uncle Crassius is very disappointed in you for not choosing Hlaalu.and that's why morrowind required at least 3 playthroughs IIRC to get every quest...
But the only house worth joining was Telvanni....
You know... I kind of wish the "Weirdness" trait was just flat out removed from Fallout and just left in the game.
I hate that I need a trait to fight aliens.
It's a compromise since a lot of people don't want the weirdness at all (though I guess aliens are sort of canon now after mothership zeta)
Really it should just be a toggle somewhere that does not force you to waste a trait point.
Personally I like Fallout 3/NV's way of dealing with skills/stats way better than any of the elder scrolls. Skyrim's hp/mana/fatigue stuff is bland, sure, but I actually think it's a slight improvement over the tedious way that stats improve as you level up. I know you're probably fine if you just let it be and play naturally but it invites perfectionism by making you feel like you aren't doing as best as you could unless you play weirdly, especially with Oblvion's level scaling.
...
Get out of here, Stalker.
>if it does include the institute
1. the institute is in the Commonwealth
2. The Commonwealth is Massachusetts
3. Therefore, the Institute likely refers to MIT
4. MIT is in Cambridge, Massachusetts, which is in the Boston metropolitan area
5. There's an Android in the Fallout 4 trailer (guy in Mysterious Strangerish outfit)
6. Yeah, the institute's in the gameYou know... I kind of wish the "Weirdness" trait was just flat out removed from Fallout and just left in the game.
I hate that I need a trait to fight aliens.
Some people would hate if there are aliens at all.
...
Get out.
...
Get out.
C'mon, no need to go Mint-al about it.
Relevant re: graphics. (http://np.reddit.com/r/Fallout/comments/395mkk/lets_talk_some_sense_heres_why_fallout_4_looks/)
Morrowind looks better in comparisonI was with you up until this point. I mean really? Morrowind looked like shit. Even when it first came out it looked like shit. My brain compensated for it because the underlying gameplay was compelling and immersive.
IDK, I'm talking about how Morrowind is old enough that (unlike Oblivion/FO3/NV) it shouldn't look markedly better than it does compared to its contemporaries, and it looks bad enough to just accept it as it is instead of constantly wincing, at least for me. Same as with Baldur's Gate, X-Com Doom, Quake III Arena, &c. TES IV/FO3/NV sort of fall into an uncanny valley of graphics because they're almost but not quite good.Morrowind looks better in comparisonI was with you up until this point. I mean really? Morrowind looked like shit. Even when it first came out it looked like shit. My brain compensated for it because the underlying gameplay was compelling and immersive.Spoiler: seriously (click to show/hide)
It had a free HD texture DLC thing.
I'm... not sure the exact date but I seem to recall it was pretty soon after release.It had a free HD texture DLC thing.
I got to know about this as I came back to finish Skyrim last month.
But it took a while to be released, didn't it?
Still, for it to look as I expected it to look on release, I had to use a mod to improve the static meshes (and the HD DLC).
It's weird that I only got annoyed by Skyrim stock graphics though. I didn't care on Oblivion/FO3.
This (http://www.escapistmagazine.com/articles/view/comicsandcosplay/comics/critical-miss/14037-Falling-Out-of-the-World) is entirely true and a wholly valid thing that has happened to me in the past and I fear it'll happen in FO4 as well.setEssential 1
Anything but my dogmeat. :'(
What I was bothered by Oblivion/FO3/New Vegas/Skyrim was the textures.
I don't mind anything else given the very fun gameplay and big game world. But at least Skyrim should have come out with way better textures, and that would be enough.
But I never really cared for it. I just wondered why they didn't put better graphics in their masterpieces. :P
It was a month or two after, I think. Could have been longer. From what I recall from trying to play it (I pre-ordered it, derp), the game was still largely unplayable on PC at the time, unless you liked crashes with your crashes.
The graphics in Skyrim, Oblivion, and Morrowind never really bothered me, but I've been gaming since I was a kid playing stuff on a Commodore 64. These are two of the games I played back then:
(http://www.mobygames.com/images/shots/l/48115-bruce-lee-commodore-64-screenshot-one-on-two.gif) (http://www.mobygames.com/game/c64/bruce-lee/screenshots/gameShotId,48115/)(http://get-2.wpapi.wp.pl/a,61764431,f,thumb/3/9/1/391527b66d7ea54bcd3d4cff4416f9af/106098eaa9c6866668d547a2ebc2f9cc/spy_vs_spy.jpg) (http://gry.wp.pl/galeria/30-najwazniejszych-gier-na-commodore-64-wedlug-czytelnikow-imperium-gier,179799/22.html?ticket=1430164364866630LwjqvXIvDkNW%2BNhJTWjSRGKHc8rHJAKejrKBcE3pMs0YTKQxR%2B3vrXIYZLAgpxjO%2FvYq9ddhB40kRUfd6KNvXbAX8wHvQX%2B7LF8CHObY6H%2FWpKw59OwP7xfoytSSOeNyRHlrRRkA9QYHK3xMdgTRZg%3D%3D)
I played plenty of DOS games, as well.
I have over 400 hours now in Dominions 4, which has graphics on par with early 90s SVGA games. And of course we are all here for Dwarf Fortress.
So if the gameplay is good, I don't particular care if it looks spectacular or not (especially since if it doesn't require a brand new graphics card).
I'll be especially disappointed if they're putting even more effort into making it look even better, because it seems like they've been following a trend since Morrowind, where the more money they put into making the game and scenery look good, the less money they put into making the plot and writing good.
Oh god, now I'm worried. I DON'T WANT TO HAVE THE DOG MURDERED D:setEssential 1
Oh god, now I'm worried. I DON'T WANT TO HAVE THE DOG MURDERED D:
Oh god, now I'm worried. I DON'T WANT TO HAVE THE DOG MURDERED D:
What I was bothered by Oblivion/FO3/New Vegas/Skyrim was the textures.
I don't mind anything else given the very fun gameplay and big game world. But at least Skyrim should have come out with way better textures, and that would be enough.
But I never really cared for it. I just wondered why they didn't put better graphics in their masterpieces. :P
They had to deal with 256 MB of RAM for graphics on the PS3
They aren't very good at MMOs.What I was bothered by Oblivion/FO3/New Vegas/Skyrim was the textures.
I don't mind anything else given the very fun gameplay and big game world. But at least Skyrim should have come out with way better textures, and that would be enough.
But I never really cared for it. I just wondered why they didn't put better graphics in their masterpieces. :P
They had to deal with 256 MB of RAM for graphics on the PS3
Damn consoles.
But it's Bethesda. The only way to be mad at them is if they make a bad game. Which would prove difficult for them to do.
(fanboy much? :P)
They aren't very good at MMOs.
Energy weapons far surpass ballistics because energy weapons melt or goo-ify enemies with critical kills.
"Nothing to to with" is a bit of a strong way to put it. It's not like Beth and Zenimax Online are completely unrelated.
The very most BGS involvement I've heard with ESO is that Kurt Kuhlmann is often consulted with when it comes to lore.damnit I read that as Kurt Kobain. And that's not even how you spell his name, riperoni in pepperoni for me I guess.
...and I read that as Kurt Kerman. Dammit, KSP.The very most BGS involvement I've heard with ESO is that Kurt Kuhlmann is often consulted with when it comes to lore.damnit I read that as Kurt Kobain. And that's not even how you spell his name, riperoni in pepperoni for me I guess.
oyeah he's also dead.
It's never crashed for me.Energy weapons far surpass ballistics because energy weapons melt or goo-ify enemies with critical kills.
And then the game never cleans up the ash/goo piles properly and they make the game crash more.
What kind of music would you like to hear? More of Fallout 3's style, New Vegas', or something new? As much as I think western music probably fits a desert setting like NV's, I feel Fallout is always sort of a western, so I'd be open to more cowboy tunes. Then again, The Inkspots and gang set very good atmosphere for a bigger city. Are there any artists that characterize Boston?
What kind of music would you like to hear? More of Fallout 3's style, New Vegas', or something new? As much as I think western music probably fits a desert setting like NV's, I feel Fallout is always sort of a western, so I'd be open to more cowboy tunes. Then again, The Inkspots and gang set very good atmosphere for a bigger city. Are there any artists that characterize Boston?
But yes, if we go 50s culture we'll get beatnicks and mods instead of punks.
Well, you can't have a mods raider gang (jazz) without having it at war with the rocker raiders.
the rocker raiders.Something like this?
Oh god, now I'm worried. I DON'T WANT TO HAVE THE DOG MURDERED D:Spoiler (click to show/hide)
Oh god, now I'm worried. I DON'T WANT TO HAVE THE DOG MURDERED D:Spoiler (click to show/hide)Spoiler (click to show/hide)
Oh god, now I'm worried. I DON'T WANT TO HAVE THE DOG MURDERED D:Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Early rock making an appearence would be fine I assume (Bill Haley & his Comets, Elvis et cetera). Would make for an interesting quote-unoquote rebellious radio station. One controlled by Tunnel Snakes or summink.
Otherwise, Jazz and Blues. All the way.
Speaking of radio, does anyone else think that radio stations you can listen to while exploring were the best addition to Falloutverse ever?
Weird, I swear there was no such track in New Vegas when I played it. Maybe some mods added it, but it was not present in vanilla NV.Early rock making an appearence would be fine I assume (Bill Haley & his Comets, Elvis et cetera). Would make for an interesting quote-unoquote rebellious radio station. One controlled by Tunnel Snakes or summink.
Otherwise, Jazz and Blues. All the way.
Speaking of radio, does anyone else think that radio stations you can listen to while exploring were the best addition to Falloutverse ever?
New Vegas had Rocket 88, which many think to be the first Rock n' Roll song. (https://en.wikipedia.org/wiki/Rocket_88#Influence)
The Twitch chat is poisonous. Except for the guy who did BabyRage when it showed the crib in the trailer. That's my guy.(http://i.imgur.com/raj26iQ.jpg)
Yeah, and she turns into The Darkness, too. Looks fucking cool. From the sound of it the plot is something about her being a fallen ruler trying to regain power. Name was Emily, IIRC. Gonna be sweeeeeet.OH SHIT NO WAY
Huh, free mobile game is not freemium. Interesting.Well, it kind of is - it's just a "soft freemium" instead of "pay to win freemium".
It looks like they just ripped the colony defense mods from New Vegas/Skyrim for the base building.
I... I think I'm going to have a stroke.guys
FULL
DYNAMIC
BASE CUSTOMIZATION
Good christ, it's like Christmas and my birthday and Easter, but the candy is enjoyable gameplay elements and not candy.
It's a very German word. (https://en.wikipedia.org/wiki/Schadenfreude)Schadenfreude is taking pleasure in the suffering of others. I'm not sure anyone would be taking pleasure if it under-delivered.That's not it, I don't think. I thought it was "smug person walks up on top of the podium, expecting their name to be called, when the other guy's name is called."
I kind of liked power armor as, well, armor. I kind of hope they don't make it too much of a special thing. I like the whole mech suit thing they're going for, but I also would like to just sort of wear it around town and all that.You know what sucked? The most common power armor in the game was a disguise for a faction that no one likes. :C
Also, the entire thing is up on their Twitch channel: http://www.twitch.tv/bethesda/v/6189973 (http://www.twitch.tv/bethesda/v/6189973)
The BoS is supposed to threaten to kill you, they're soldiers, not politicians. They don't fuck around with wastelander scum.Seeing as this is a Bethesda game, I'm a bit worried that it'll have F3's Noblebright Good Guy Brotherhood, although my fear has been partially assuaged from a brief cut in the show wherein the player is killing Brotherhood troops.
iirc, Chicago/Midwest BoS are the jerklord group
iirc, Chicago/Midwest BoS are the jerklord group
Don't you work for them in Tactics?
West Coast BoS were the "neutral" group.West Coast BoS were basically "neutral evil" - they refused to help others even though they had the ability to, and fought bitterly with other factions (namely the NCR) to get their hands on old technology.
East Coast Bos were the "good" group.
iirc, Chicago/Midwest BoS are the jerklord group
All I can say is that I'll be furious if Fallout 4 doesn't deliver. They brought this on themselves by putting out so much hype. There's a term for this that I can't remember.
They literally call themselves "Knights" and "Paladins" and such while they go around killing anyone who won't roll over and let them take anything they want. Why is anyone ever surprised that they're condescending isolationist pricks?Because to somebody not very familiar with the Fallout lore they look like badasses with super nice tech, and automatically assign them "good guy" status, I think.
They literally call themselves "Knights" and "Paladins" and such while they go around killing anyone who won't roll over and let them take anything they want. Why is anyone ever surprised that they're condescending isolationist pricks?So... they act like actual knights? :P
They literally call themselves "Knights" and "Paladins" and such while they go around killing anyone who won't roll over and let them take anything they want. Why is anyone ever surprised that they're condescending isolationist pricks?So... they act like actual knights? :P
As for the Midwest BoS, I'd say they're lawful neutral in two endings, LE in one and LG in one. Sure, there's the whole forced labour thing, but that typically happened to raiders or other PoWs, and you did have to submit to brotherhood rule or otherwise face harassment. But they did keep the much worse assholes in check like raiders and such.
Now, for the West coast BoS? That shit was started by the elder being a hoarding git and trying to take the tech from the NCR. Plain and simple.
Butt-ugly and uninspiring, in comparison to previous installments.Did you even play FO3 or New Vegas? By and large those were less 'gun' and more 'vaguely gun-colored stick'. :P
If there isn't, it'll be modded in.As will most things that bother people.
Butt-ugly and uninspiring, in comparison to previous installments.Did you even play FO3 or New Vegas? By and large those were less 'gun' and more 'vaguely gun-colored stick'. :P
If there isn't, it'll be modded in.As will most things that bother people.
I think Bethesda games should automatically come with a note saying: "If any features in this game bother you, try mods"
I'm still kinda curious if they're going to use their beth.net thing to pave the way for the eventual paid mods.
I'm still kinda curious if they're going to use their beth.net thing to pave the way for the eventual paid mods.They better have a proper quality control thing going on first.
I would be surprised if many of their weapon designs diverted very much from previous installments. A lot of them are very iconic.In the presentation, he was talking about how they'll be launching a new system for mods across all Bethesda games and systems(?).I'm still kinda curious if they're going to use their beth.net thing to pave the way for the eventual paid mods.
What's this now?
Just a lot prettier. And now OOH LOOK IT'S A RIFLE EHEHEHEHEHEHEEHEHAHAHAHAHButt-ugly and uninspiring, in comparison to previous installments.Did you even play FO3 or New Vegas? By and large those were less 'gun' and more 'vaguely gun-colored stick'. :P
Not to mention that most of the guns in FO4 are basically the same as the ones from FO3.
Never underestimate the capacity of managers with no personal knowledge of the customers and the product to push through idiotic schemes to make some more dollahs.They did come up with an idiotic scheme to make some more USD and the debacle known as "Steam paid mods" happened. Managers may be idiotic and money grubbing, but even they know not to get burned twice.
...So let's talk about two things here.Don't forget that once you jump you can use your jetpack to control your landing.
1: That weird animation, when he literally got into the power armor. Thoughts and theories on that?
2: VERTIBIRDS. I SAW A PRESS Y TO JUMP. I WANT TO JUMP OUT OF THAT THING SO HARD. THOOOOUGHTS.
...So let's talk about two things here.
1: That weird animation, when he literally got into the power armor. Thoughts and theories on that?
Here is part of Bethesda's E3 video, but cut down to only Fallout 4. I recorded the whole thing. Probably got beaten to it, but took ages to upload and everything (internet was rather bad today for some reason). Still...for those who just want to see the Fallout stuff. Here is a link.
https://www.youtube.com/watch?v=h35g4KsBYXc
guys
GUYS
GUUUUYS
THE HYPE TRAAAIN
IT'S AT MAX CAPACIIIITTTYYYYYYYYYYYYYY
It's a scene from this trailer (https://www.youtube.com/watch?v=OzV1GlDDlv8). (1:00) (https://youtu.be/OzV1GlDDlv8?t=60)...So let's talk about two things here.
1: That weird animation, when he literally got into the power armor. Thoughts and theories on that?
Without having seen the clip in question, that immediately strikes me as something that would only be used for when you first unlock power armour training, or something like that.
Before concluding, Howard showed off a dramatic new set of Fallout features centered around building and crafting. Players can gather resources, scrap them for raw materials, and actually build entire new objects, from decorations to weapon upgrades all the way up to entire settlements made of crafted buildings. New buildings will attract NPC merchants, with new goods to sell. Players can even build electrical generators and machinery, connecting them together with wires to power them and make them do things, or control and tweak them with terminals.
(http://i.imgur.com/97t5fPq.png)Holy crap! That went out of orbit and straight into the void of space!
Also if anybody has a better E3 presentation video, PM me, the one in the OP currently is a bit stuttery sometimes.
Here is part of Bethesda's E3 video, but cut down to only Fallout 4. I recorded the whole thing. Probably got beaten to it, but took ages to upload and everything (internet was rather bad today for some reason). Still...for those who just want to see the Fallout stuff. Here is a link.
https://www.youtube.com/watch?v=h35g4KsBYXc
I genuinely cannot wait for this, it looks like everything I could have ever hyped for. Five months...what can I play for five months...!?
I genuinely cannot wait for this, it looks like everything I could have ever hyped for. Five months...what can I play for five months...!?
It's a nuclear wasteland; did you expect it to be a heatstroke mechanic instead? :PWell, they could dumb down the mechanic by, say, just making radioactive areas drain your health slowly. Or make it a vestigial mechanic that only applies in a handful of hard-to-reach areas (Fallout 2, for all its merits, had this problem).
On that note, I kind of hope there's still a Hardcore option.
It had better not include an Iron Paywall, then. Or any other shameful shenanigans like in-game pop-up ads, "premium" versions etc.Never underestimate the capacity of managers with no personal knowledge of the customers and the product to push through idiotic schemes to make some more dollahs.
They did come up with an idiotic scheme to make some more USD and the debacle known as "Steam paid mods" happened. Managers may be idiotic and money grubbing, but even they know not to get burned twice.
Yeah, I think it's obvious (even to dumb executives) that trying the same system without significant changes will stir up the exact same shitstorm. The central message when they announce it needs to be "this isn't like last time."
I rewatched that gameplay trailer, now with the luxury of pausing and going back, and picked out a few interesting bits:
-Showing off the armor at the beginning - is that third one some kind of air force flightsuit?
lets just take a minute to appreciate the music: https://www.youtube.com/watch?v=PEKdt2y1-McLoving it
I rewatched that gameplay trailer, now with the luxury of pausing and going back, and picked out a few interesting bits:
-Showing off the armor at the beginning - is that third one some kind of air force flightsuit?
There's a picture doing the rounds somewhere (I think it was on PC Gamer) of the character in jetpack (working) power armour - so it could well be!
I seriously doubt a Bethesda game would work completely without skills. I wouldn't be surprised if they've simplified the system yet again, but I'm willing to bet skills are just folded under the SPECIAL or perk tabs now.
I seriously doubt a Bethesda game would work completely without skills. I wouldn't be surprised if they've simplified the system yet again, but I'm willing to bet skills are just folded under the SPECIAL or perk tabs now.
If all skills relate to a core stat in some way, I can totally see someone at Bethesda going "Well then there's no need for skills anymore is there, just use the stat."
Edit: Apparently skills will be in the game in one form or another.Spoiler (click to show/hide)
No, but they announced that the Xbone users will get to use mods. for free.
Edit: Apparently skills will be in the game in one form or another.Spoiler (click to show/hide)
Several of the skills only seem to work in increments of 25 anyway. Except for recipes and perk checks, which are generally in increments of 15. I wouldn't mind that much if they just give you 4-5 ranks instead of raising 1 point at a time. But maybe there'll be more ranks, like 10 or so.
"The ghoul gave me some supplies... and some much needed friendship."[/spoiler]
Am i the only one who saw massive reference to Real Time settler mod? I mean real time settler mod allowed you to build a outpost-ish and get villager, make brahmin caravan between your settlement and even other towns, nice to finaly see something like that but official, now with modding open they will be able to expand on that system and the crafting... god te crafting, start with a pistol and end up with a big full automatic assault rifle haha.I thought it was obvious enough not to comment on. Those mods have been some of the most popular for EVERY ONE of their games so yes they finally wised up and took notice.
start with a pistol and end up with a big full automatic assault rifle haha.
Originally, if I recall correctly, the skills was in 1-100 because it was a percentile.
Oh jah... saw this picture in some Ars article on Bethseda E3 (http://arstechnica.com/gaming/2015/06/fallout-4-dishonored-2-doom-bethesda-opens-up-with-both-barrels/).Spoiler (click to show/hide)
Downloading that iThing app for it now.
Lots of things that look worsened as well, tho. Enemies spawning out of nowhere so you can't even try to avoid them (the molerats).That part kind of seemed like a scripted event to me.
I would personally would LIKE if the wasteland could be more unpredictable than it has been. Otherwise it's a lot of empty walking most of the time.Well I like to stalk my prey, see the enemy at a distance and possibly try to snipe them from afar.
In the Black Isle games, it could go up to 300%. 3 and NV just realized this was unnecessary.Originally, if I recall correctly, the skills was in 1-100 because it was a percentile.
Originally, it was a percentile that went above 100. Because penalties to distance, targeting and stuff would bring the effective skill down, and it capped at 95.
IDK, that was always one of the most boring parts to me. With half-decent Perception you'd see every enemy on your compass long before you saw it, and you could just snipe them all from just inside the draw distance. Yawn. What I'm hoping is that there will be cases where animal spawns, rather than wandering around on the surface, are underground and only trigger if you walk close enough. Not random, just set up in a way that can take you out of your comfort zone.I would personally would LIKE if the wasteland could be more unpredictable than it has been. Otherwise it's a lot of empty walking most of the time.Well I like to stalk my prey, see the enemy at a distance and possibly try to snipe them from afar.
I don't like random spawning from behind.
In the Black Isle games, it could go up to 300%. 3 and NV just realized this was unnecessary.Originally, if I recall correctly, the skills was in 1-100 because it was a percentile.
Originally, it was a percentile that went above 100. Because penalties to distance, targeting and stuff would bring the effective skill down, and it capped at 95.
While it's possible a new skill system would "dumb down" the game, it could just be a re-streamlining, since most checks in 3 and NV were at multiples of either 25 (as said before) or 10 (as forgotten about).
Well, Deathclaws can pop from the ground now.I do hope that they aren't turned into 'better have that power armour or you'll get insta-killled!'
My pants, they shall be shat.
Well, Deathclaws can pop from the ground now.I do hope that they aren't turned into 'better have that power armour or you'll get insta-killled!'
My pants, they shall be shat.
Because as cool looking as that finisher was, it did seem like the character was doing resonable damage to it, though it seemed to pretty much instantly kill him.
Guys, I was watching the E3 demo again, and I was wondering if there's anywhere I can find an iOS emulator solely so i can get Fallout Shelter.What I'm wondering is if (if skills are still going to be in) what might happen to the repair skill, if it stays, it might be way more useful.
More seriously, the weapon customization allows you to turn a pipe pistol into a custom pipe assault rifle with scope. My hype rose more levels again. But Virtzs problems with the dialogue wheel/thing and voice acted character are keeping it from rising too high. Have we heard any solid news about modding of the game yet?
That's. Uh. Pretty much how Deathclaws have been. If you go at them with a mediocre rifle and weak armor, you're going to get wrecked unless you're playing on super babby mode and/or exploiting terrain features to make yourself unreachable.Well, Deathclaws can pop from the ground now.I do hope that they aren't turned into 'better have that power armour or you'll get insta-killled!'
My pants, they shall be shat.
Because as cool looking as that finisher was, it did seem like the character was doing resonable damage to it, though it seemed to pretty much instantly kill him.
Am i the only one very happy how they worked with the power armor? I mean its not just an *item* you shove in your inventory like it were mere clothing, it is nearly like a vehicule, and that animatiojn to get in, GOD DAMMIT!!! Hmmmm.... love it
Well, we saw them nail a motherhubbing Vertibird, which was clearly in the air.
That's the thing though, they specifically mentioned that they had worked a lot on improving the feel of the combat. They wouldn't have said a word if it was still the same slog.
I'm torn. On the one hand, default prettiness and big world says PC to me. OTOH, that graphic for the dialogue tree looked suspiciously like a four-button controller face.
Now that there's proper flying with the jetpacks, I wonder if there'll be actually flying enemies? Cazadors and the like only ever hovered above the ground and never flew, so it was easy to wall-walk to New Vegas.
I'm not sure if Skyrim's dragons "really" flew or moved on an invisible pillar
There's something we missed, I think.
We can crossdress now. Howard wore a dress, that means the clothes aren't gender-based now. Men can wear dresses and women can wear suits now! Rev up those pipboys for the endless hours of playing dress up!Spoiler (click to show/hide)
I am sure once Fallout 4 is done I'll get to hear about how terrible it is and how all the features are under-utilized and how Fallout New Vegas not only had some of those features, but also had them in mods.
I watched all the E3 videos today. It was... beautiful. The gun/armor/township customization section was just jaw-dropping. I have a few minor quibbles that I will bury under massive fanboy optimism. I think the four choice conversation system with cutting between faces (I know it's 'dynamic'* but we both know what the default is going to be) is limited and massively derivative of the ME and DA systems. I also think the fact that the world keeps going while you're in VATS is good, but that it'll be annoying as all hell if they don't fix the glitch where the body map mistakes your repeated attempts to click the head as a command to fire six rounds into the target's armpit.Didn't he say that you can play the conversations in first person as well?
That's the thing though, they specifically mentioned that they had worked a lot on improving the feel of the combat. They wouldn't have said a word if it was still the same slog.
I'm torn. On the one hand, default prettiness and big world says PC to me. OTOH, that graphic for the dialogue tree looked suspiciously like a four-button controller face.
It literally was. That was an Xbox One copy of FO4 that they were showing, looks like, based on the button configuration of the dialogue.
"Hey, everyone else at Bethesda, let's plug an Xbox One controller into this computer for the sole purpose of tricking the audience into thinking the graphics will look this good on Xbox One." :P
That's what I was pointing out in the parentheses. The point is that the factory default is almost undoubtedly the derivative cutting implementation.I watched all the E3 videos today. It was... beautiful. The gun/armor/township customization section was just jaw-dropping. I have a few minor quibbles that I will bury under massive fanboy optimism. I think the four choice conversation system with cutting between faces (I know it's 'dynamic'* but we both know what the default is going to be) is limited and massively derivative of the ME and DA systems. I also think the fact that the world keeps going while you're in VATS is good, but that it'll be annoying as all hell if they don't fix the glitch where the body map mistakes your repeated attempts to click the head as a command to fire six rounds into the target's armpit.Didn't he say that you can play the conversations in first person as well?
Some games (Risk of Rain, Zineth) effectively NEED a controller to be played on PC.Speak for yourself, RoR plays beautifully on a pc if you remap your actions to the numpad.
Guys, I was watching the E3 demo again, and I was wondering if there's anywhere I can find an iOS emulator solely so i can get Fallout Shelter
This one (https://cdn3.vox-cdn.com/thumbor/obHh2IUVkqcVCuzjfYZ4mmNSGQE=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3791412/Fallout4_Concept_RedRocket_1434323471.0.jpg) has a very S.T.A.L.K.E.R. vibe, in my opinion.No more than any other decrepit building, to be honest.
It feels like it needs quite a bit more polish. And in the meantime we don't have enough info to compensate-Guys, I was watching the E3 demo again, and I was wondering if there's anywhere I can find an iOS emulator solely so i can get Fallout Shelter
Yes please, I need to play this as well, but own no mobile devices. HALP.
At least he will be pleasantly surprised if it doesn't go his way. :PI am sure once Fallout 4 is done I'll get to hear about how terrible it is and how all the features are under-utilized and how Fallout New Vegas not only had some of those features, but also had them in mods.
Glad to see your optimism hasn't changed.
...or the cockroaches will murder you.
the cockroaches will murder
the cockroaches
I'm not gonna lie, the only big concern I have so far is modding in general. The game looks so damned polished, modders will need to work damned hard to make mods that look nearly as.Definitely helps for waiting on things to happen, especially when you can't just conveniently sleep an hour straight or so; so to keep you busy during the few minutes you're waiting on something to fall just to plan and such. Of course, I think the games can bite you in the ass and alert the nearby enemies to your location far more easily (or a clever deathclaw may be sneaking around you while you're busy saving the town from falling nukes.). That is, unless you turn off the sound first, if available.
Also, games on my pip-boy? YES PLEASE
That's the thing though, they specifically mentioned that they had worked a lot on improving the feel of the combat. They wouldn't have said a word if it was still the same slog.
I'm torn. On the one hand, default prettiness and big world says PC to me. OTOH, that graphic for the dialogue tree looked suspiciously like a four-button controller face.
It literally was. That was an Xbox One copy of FO4 that they were showing, looks like, based on the button configuration of the dialogue.
you dont understand
Waka waka waka (ingests some Rad-X, mentats, and etc.) waka waka waka (ingests some (Super) Jet) raiders start running until they're blue to the face. Post-contact, they're none more than eyes left. Doing this inside the ruins of a library or bookstore would be like a maze while at it.you dont understandJust play it with a supersledge and raiders man.
ALSO YOU CAN CUSTOMIZE YOUR POWER ARMOR
AND THERES A DOG
AND THERES CUSTOM WEAPONS HOLY SHIT
ALSO YOU CAN BUILD DYNAMICALLY IN THE WORLD AND HAVE SETTLEMENTS IN VANILLA
QuoteALSO YOU CAN CUSTOMIZE YOUR POWER ARMOR
Shit eye candy.
This one (https://cdn3.vox-cdn.com/thumbor/obHh2IUVkqcVCuzjfYZ4mmNSGQE=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3791412/Fallout4_Concept_RedRocket_1434323471.0.jpg) has a very S.T.A.L.K.E.R. vibe, in my opinion.No more than any other decrepit building, to be honest.
The reflections seem to be puddles - Fallout 4 has a proper weather system.This one (https://cdn3.vox-cdn.com/thumbor/obHh2IUVkqcVCuzjfYZ4mmNSGQE=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3791412/Fallout4_Concept_RedRocket_1434323471.0.jpg) has a very S.T.A.L.K.E.R. vibe, in my opinion.No more than any other decrepit building, to be honest.
Ah, actually, yeah, not so much any more. I thought the concrete was water.
The reflections seem to be puddles - Fallout 4 has a proper weather system.This one (https://cdn3.vox-cdn.com/thumbor/obHh2IUVkqcVCuzjfYZ4mmNSGQE=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3791412/Fallout4_Concept_RedRocket_1434323471.0.jpg) has a very S.T.A.L.K.E.R. vibe, in my opinion.No more than any other decrepit building, to be honest.
Ah, actually, yeah, not so much any more. I thought the concrete was water.
Oblivion with guns. Rabble, rabble!
And yet instead of showing the important stuff they just threw fluff on the screen and people still ate it up.Yes, it was that, while flawed, Spore was cool.
If you have to get hyped couldn't you get hyped over features with substance rather then just "Ohh my! You can chose preset alterations that have stats, something that was in New Vegas except now it was a graphical interface!" and "Ohh my! now you can build ugly houses!"
Have we learned nothing from Spore?
Because I wasn't aware you could turn a laser pistol into an automatic laser shotgun in New Vegas.
No, but it looks like "category of weapon" is synonymous with "weapon" now and a laser pistol is just a laser rifle with different parts.
That's not even remotely a bad thing and definitely does not mean "preset alterations".
No, but it looks like "category of weapon" is synonymous with "weapon" now and a laser pistol is just a laser rifle with different parts.I do hope you can have multiple of the same weapon, though, so you can have a laser sniper rifle and a pistol las-scatter.
That's not even remotely a bad thing and definitely does not mean "preset alterations".
No, but it looks like "category of weapon" is synonymous with "weapon" now and a laser pistol is just a laser rifle with different parts.
That's not even remotely a bad thing and definitely does not mean "preset alterations".
Naw, I personally think the Laser Rifle and the Laser Pistol were two ENTIRELY different weapons... They were just switching to them so you could see all their modifications.
Especially since altering them to be entirely different weapons wasn't demonstrated, nor was there a section that would explain where that came from.
I think they just switched from Laser Pistol to Laser Rifle.
I'm going to spend approximately seven hours until I have the perfect combination of stupid name and effective weapon.Actually, that makes me think, are there going to be any Unique weapons now?
Actually, that makes me think, are there going to be any Unique weapons now?
...They had more than just that on screen. Like proper combat, sprinting, etc.
Also, the weapon mods are pretty clearly proper modifications, a la Borderlands or something (meaning Borderlands' internal modular weapon creation system as opposed to literal weapon mods).
Playing fallout shelter on my iPad-Yea, I stopped after I realized that the constant crashes was cause my iThing was not supported. Too old and slow. (Apple doesn't tell you how much ram the iThing has anywhere.)
Spoiler (click to show/hide)
Some fellow on 4chan found some interesting things about Fallout 4. I didn't see anyone talking about it so here, have a giant image full of >implications
Besides...Didn't the DC/Easternmost Chapter crash their blimps?
But we definitely saw in the presentation the main character fighting BoS.Bethesda probably showed all concerned people that it's possible to turn against the Brotherhood. There was nothing about their moral standing.
Because, this is a video game! We need protagonists to do anything important! :PBesides...Didn't the DC/Easternmost Chapter crash their blimps?
And they can't make more because?
Because, this is a video game! We need protagonists to do anything important! :PBesides...Didn't the DC/Easternmost Chapter crash their blimps?
And they can't make more because?
In all seriousness, they need a lot of shit to make a working airship.
To be fair, the game is centred 200 years after the nukes hit, though I doubt mining operations would have been set up, even given two centuries.Because, this is a video game! We need protagonists to do anything important! :PBesides...Didn't the DC/Easternmost Chapter crash their blimps?
And they can't make more because?
In all seriousness, they need a lot of shit to make a working airship.
Well this would apply if this was anywhere else in the world that still scavenged their weapons and armor (and you still do in this game because... well... fictional worlds advance REALLY slowly)
But this place should have some factories, power plants, and all that.
Takes a lot more than a quarry to build an airship.But it's one of the things.
Also, random thought: Based off of what we've seen, Power Armor might actually be powered. As in, you need to supply it. Fission batteries, most likely.
This excites me.
Besides...Didn't the DC/Easternmost Chapter crash their blimps?
And they can't make more because?
It's been long enough since FO3 for him to be dead and buried.
Well, there appeared to be a stone quarry (not sure if it's being used) in the E3 demo, and The Pitt was apparently pretty productive, so if there's anything else like that out there, there's no reason production couldn't have sputtered back a bit.In New Vegas you had the Gun Runners with their factory, and the NCR had a stone quarry that was being operated. Additionally, they had the resources to spare to dedicate people to research efforts.
It's been long enough since FO3 for him to be dead and buried.
...do we actually know when it takes place
It's been long enough since FO3 for him to be dead and buried.
...do we actually know when it takes place
It's been long enough since FO3 for him to be dead and buried.
...do we actually know when it takes place
The NCR territories were mentioned to have a working railway system in FNV.Well, there appeared to be a stone quarry (not sure if it's being used) in the E3 demo, and The Pitt was apparently pretty productive, so if there's anything else like that out there, there's no reason production couldn't have sputtered back a bit.In New Vegas you had the Gun Runners with their factory, and the NCR had a stone quarry that was being operated. Additionally, they had the resources to spare to dedicate people to research efforts.
What do you even need to make a blimp? I guess a bunch of cloth or something, plus material for the gondola. And the gas, of course. I guess there's a bunch of helium under the Great Plains, but I'm not sure how they would've tapped it and isolated it from the rest of the gas.I think the airship is powered by hydrogen, not helium, like the Zeppelins of the early 20th century.
Fallout 3 implied heavily that BoS and the Outcasts were on the brink of war and the only thing that prevented the BoS from escalating the conflict was Lyons and some of the paladins. Oh, and the whole enclave thing. In fact if the BoS and outcast patrols meet eachother, they will engage in combat. So tensions are high and the situation is volatile.It's been long enough since FO3 for him to be dead and buried.
...do we actually know when it takes place
We know that FO3 began exactly 200 years after the bombs fell. Elder Lyons was already old as fuck and preparing to die at that point. I don't think we've heard anything definitive about FO4 beyond "roughly 200 years later", but I'd guess that it was enough difference (which could mean as few as 1-2 years, honestly) for Lyons to be out of the picture. That's if you want to go with the interpretation that the D.C. BoS are involved, rather than just the Midwesterners.
Also, because I really don't see Lyons deciding to start a crusade against the Institute when the Wasteland around D.C. is still fucked up and full of assorted minor assholes. The fact that the BoS in FO4 have Vertibirds (which as far as we know only the D.C. BoS have), the blimps (which the D.C. BoS don't have), and motivation enough to apparently attack the Institute is what says to me that it's a group of BoS which includes the D.C. chapter (but is not limited to them), and that Lyons is either dead or sidelined.
But we definitely saw in the presentation the main character fighting BoS.
And they were only presented as enemies.
Fallout 3 implied heavily that BoS and the Outcasts were on the brink of war and the only thing that prevented the BoS from escalating the conflict was Lyons and some of the paladins. Oh, and the whole enclave thing. In fact if the BoS and outcast patrols meet eachother, they will engage in combat. So tensions are high and the situation is volatile.It's been long enough since FO3 for him to be dead and buried.
...do we actually know when it takes place
We know that FO3 began exactly 200 years after the bombs fell. Elder Lyons was already old as fuck and preparing to die at that point. I don't think we've heard anything definitive about FO4 beyond "roughly 200 years later", but I'd guess that it was enough difference (which could mean as few as 1-2 years, honestly) for Lyons to be out of the picture. That's if you want to go with the interpretation that the D.C. BoS are involved, rather than just the Midwesterners.
Also, because I really don't see Lyons deciding to start a crusade against the Institute when the Wasteland around D.C. is still fucked up and full of assorted minor assholes. The fact that the BoS in FO4 have Vertibirds (which as far as we know only the D.C. BoS have), the blimps (which the D.C. BoS don't have), and motivation enough to apparently attack the Institute is what says to me that it's a group of BoS which includes the D.C. chapter (but is not limited to them), and that Lyons is either dead or sidelined.
I expect Fallout 4 will expand on this conflict if they choose to include the DC chapter.
What I meant to say was that the only thing preventing BoS from going all-out-war with the Outcasts is Lyons and some of his paladins keeping the BoS under their leash and the Outcasts having some measure of respect for the old coot. Remember, the Brotherhood is very much based on pseudo-knightly nonsense (hurray president Eden) and while the Outcasts dislike Lyons' worldview, they still have a lot of respect for him because he is a very experienced elder who has led the brotherhood through some tough times.Fallout 3 implied heavily that BoS and the Outcasts were on the brink of war and the only thing that prevented the BoS from escalating the conflict was Lyons and some of the paladins. Oh, and the whole enclave thing. In fact if the BoS and outcast patrols meet eachother, they will engage in combat. So tensions are high and the situation is volatile.It's been long enough since FO3 for him to be dead and buried.
...do we actually know when it takes place
We know that FO3 began exactly 200 years after the bombs fell. Elder Lyons was already old as fuck and preparing to die at that point. I don't think we've heard anything definitive about FO4 beyond "roughly 200 years later", but I'd guess that it was enough difference (which could mean as few as 1-2 years, honestly) for Lyons to be out of the picture. That's if you want to go with the interpretation that the D.C. BoS are involved, rather than just the Midwesterners.
Also, because I really don't see Lyons deciding to start a crusade against the Institute when the Wasteland around D.C. is still fucked up and full of assorted minor assholes. The fact that the BoS in FO4 have Vertibirds (which as far as we know only the D.C. BoS have), the blimps (which the D.C. BoS don't have), and motivation enough to apparently attack the Institute is what says to me that it's a group of BoS which includes the D.C. chapter (but is not limited to them), and that Lyons is either dead or sidelined.
I expect Fallout 4 will expand on this conflict if they choose to include the DC chapter.
So the primary reason the Outcasts split off from the D.C. BoS is simultaneously the reason they're not at war with each other? You do remember why the divide happened, right? Lyons decided to go full charitymodo and part of the chapter didn't like that. Lyons and his worldview is the one thing (apart from the tensions caused by the separation) which split the chapter. Remove him from the picture, give them a couple years under a new leader, and I can easily see the factions reuniting. Even more so if an external group of BoS came through and cleaned house -- if the D.C. chapter didn't go back to their old ways, it's equally possible that an external group of BoS helped the Outcasts retake the Pentagon and the Outcasts are the D.C. chapter now.
The first overhaul I hope gets released, and should be easy.
Pre-War Fallout Overhaul
It would look AMAZING, and be so awesome to play. Can start as just a texture overhaul and then let others build on it. Whoever is first to release it, would pave the way for future mods if done earlier than later. If done early, instead of later in Fallout's life...can be one of the most popular mods for FO4.
All the assets would already be there. Bethesda has already done all the work since you start in pre-war fallout.
It would be cool to have some invasion forces in some mod.I'm pretty sure there are random bandit/whatever attacks on your outposts? Unless you mean Chinese invaders or something.
It would be cool to have some invasion forces in some mod.I'm pretty sure there are random bandit/whatever attacks on your outposts? Unless you mean Chinese invaders or something.
The thing about BoS vs. Outcasts is that there's no practical reason to fight. The Outcasts think that the BoS is wasting its time and resources on philanthropy when it needs to protect the wasteland from itself by hoarding tech. The BoS think that the Outcasts shouldn't be recluses and instead should be building rapport with the wasteland, essentially reconstructing the Old World. It doesn't make sense for either to risk lives in the hope of killing their former brethren. Once Elder Lyons dies there's a decent chance of the BoS reversing course and thereby diplomatically solving the problem, and the same is probably true as time advances for the Outcasts.Dislike is reason enough for many people.
The thing about BoS vs. Outcasts is that there's no practical reason to fight. The Outcasts think that the BoS is wasting its time and resources on philanthropy when it needs to protect the wasteland from itself by hoarding tech. The BoS think that the Outcasts shouldn't be recluses and instead should be building rapport with the wasteland, essentially reconstructing the Old World. It doesn't make sense for either to risk lives in the hope of killing their former brethren. Once Elder Lyons dies there's a decent chance of the BoS reversing course and thereby diplomatically solving the problem, and the same is probably true as time advances for the Outcasts.Dislike is reason enough for many people.
I suppose the Outcasts could consider the BoS to be squandering tech and botherhood paladins in a pointless struggle and diluting the purity of the order with plentiful local recruits. In FO1, you had to do quite a lot before you were permitted to join, and BoS in capital wasteland is just hiring every shmuck they can get. They might see once Lyons dies it shifts even more towards a local support group as the leaders with Outcast tendencies already left, leaving only the non-Outcasts.
So the Outcasts could want war in order to regain control of the technology the BoS is wasting against the mutants, and the BoS could see the Outcasts as... well, if you know someone wants you dead, you don't tend to give them the benefit of the doubt.
But overall, bad blood between factions speaks more than is "rational".
The Outcasts aren't actually very different in that regard. Remember the Operation Anchorage DLC? Those were BoS Outcasts. Literally all you had to do was show up, even as a random asshole Wastes wanderer with level 3 gear, say "Oi, I'll do that shit for you," go through the Sim, and they'd let you clear out that armory full of high-tech weapons and gear, including the best suit of power armor in the D.C. area. You, a random asshole that they didn't know from Adam, was permitted to walk away with a mountain of high-tech ordinance by the Outcasts.
The difference between the factions existed primarily because the writers were at least trying to pay lip service to the idea of the BoS (while simultaneously making the ones that stuck to their guns instead of kowtowing to Lyons' philanthropic ideal the "bad" BoS).
Honestly, I have no problems predicting reconciliation as soon as Lyons as gone. The BoS was bleeding people left and right trying to stem the Supermutie tide, the Outcasts have people and gear. Sarah Lyons was pretty gung-ho, from what I remember, I'd totally bet on her sacrificing some of the Elder's ideals in exchange for reuniting the chapter if she ended up in charge (as it seemed like she was being groomed for the position).
Spoiler (click to show/hide)
Some fellow on 4chan found some interesting things about Fallout 4. I didn't see anyone talking about it so here, have a giant image full of >implications
As nice as it could be, they should hold their horses - the DC Brotherhood has an identical logo (mirrored logo of the Western BoS)The Brotherhood troopers in the concept art were all wearing T-45d power armour, so it's very likely that the BoS in Fallout 4 is from DC, and their airship and vertiberds are operated from Adams AFB.Spoiler: Above, the Midwestern BoS, below, the Capital BoS (click to show/hide)
Bethesda will probably make them the Designated Good Guys, while the Institute will become the Designated Bad Guys, and the plot will be similar to Fallout 3 in terms of moral choices.
Yeah, being a ridiculous psychopath should be a valid playstyle. That said, the morality system needs a bit of a facelift. There's really no point to being evil in Fallout most of the time. In fact, it can be harder to be evil than good in some cases. Being bad should be the easier choice, the kind of thing someone with a weak will would do. This is a wasteland where people struggle to survive day to day, so good and evil shouldn't necessarily be two equally viable options.That depends on the type of *good* you might be doing, stealing is evil, right? No denying that, though it makes things easier, however, consider a situation in which a merchant is accosted by radscropions and you save him from them before he's killed, no matter whether he might have been able to kill them with or without your help, that's still a good thing to do, right? But you may not have done it for a good reason, as saving him and letting him go (not without appropriate reward, mind) back to wherever his home is, then you've gotten good reputation, and that's the only reason you may have saved him.
-snip-
Did you forgot good number of those very same Outcasts didn't really want to give PC anything? I had to always fight my way out of there because they had some internal debate via gatling lasers and figured to kill me as well since I was source of their violent debate.
The thing about BoS vs. Outcasts is that there's no practical reason to fight. The Outcasts think that the BoS is wasting its time and resources on philanthropy when it needs to protect the wasteland from itself by hoarding tech. The BoS think that the Outcasts shouldn't be recluses and instead should be building rapport with the wasteland, essentially reconstructing the Old World. It doesn't make sense for either to risk lives in the hope of killing their former brethren. Once Elder Lyons dies there's a decent chance of the BoS reversing course and thereby diplomatically solving the problem, and the same is probably true as time advances for the Outcasts.
whyNo, but having some generic voice shoehorned in to represent the player character is only going to damage my immersion.
did troy baker kill your goldfish
the dialogue is going to be the same regardless
a character that's supposed to be of your creation.
No, Putnam's pretty much right on the point.Nope, he/she is not.
Beth just sucks at everything but world building. Let us hope for mods. However, maybe FO4 will break the trend? Let us hope.
You'll get used to it.No, Putnam's pretty much right on the point.Nope, he/she is not.
I'm saying having a voice actor attempting to portray my murderous psychopath will detract from the game's immersion. They are arguing that that is not the case. Unfortunately, it is.
Or use the day 1 mod that disables the player voice :VThen the day 7 mod that includes elongated text boxes ala New vegas and F3.
Then use the day 10 mod that replaces the player voice with out-of-context voice clips from the Macho Man.Or use the day 1 mod that disables the player voice :VThen the day 7 mod that includes elongated text boxes ala New vegas and F3.
and all of the super mutants with models of the Macho ManThen use the day 10 mod that replaces the player voice with out-of-context voice clips from the Macho Man.Or use the day 1 mod that disables the player voice :VThen the day 7 mod that includes elongated text boxes ala New vegas and F3.
Beth just sucks at everything but world building. Let us hope for mods. However, maybe FO4 will break the trend? Let us hope.
The world building is pretty much the part they're the worst at. Hence Kidville, Teenage Vampyre Gang and Village-upon-Bridge, Posh Upper Class Tower, and all the other things about F3 that makes no sense at all.
I'd love to play it. Have they said when it will be out on Android?Hopefully in a few months[/quote]
I probably won't spend any money on it though.
The thousand names was referring to the procedural baby that is made after character creation and presumably does not survive the bombs.
So don't worry, you can still call your character "POOPLORD EXTREME", if you want to.
some generic phrase.
So the hype has driven me to dig (quite literally) through my boxes of games to find an old copy of Fallout 2. Don't know where F1 went. Anyway, got it loaded and am grabbing the Restoration Project mod and going to grab some beers and go to nostalgia land. Self imposed challenge #1: get Miria and don't let her die or sell her into slavery.
Also, gathering clips of Macho man and Hulk hogan to make the Day 1 mod: WWF Super Mutants. "WHATCHA GONNA DO, BROTHER, WHEN THE MASTERS ARMY COMES FOR YOU?" and "MUTANT MADNESS, SKYS THE LIMIT"
They will also fight each other on sight.
Mothership Zeta was pretty bad, the Pitt was pretty good, Operation Anchorage was amusing and the rest I could have very well done without
I hated Mothership Zeta because I couldn't carry back all the loot.Thoughts on Dead Money then?
Not as bad as Honest Hearts? :PI hated Mothership Zeta because I couldn't carry back all the loot.Thoughts on Dead Money then?
I hated Mothership Zeta because I couldn't carry back all the loot.Thoughts on Dead Money then?
A musket is an un-rifled small arm/long gun, rifling just refers to the "rifling" in the barrels, the spiral grooves on the inside.Just wanted to correct this quick. A musket (or indeed, any other smoothbore; muskets aren't the only type of smoothbores) isn't just inaccurate because the ball is bouncing around in the barrel. If your calibers don't match by that degree, you've got a pretty awful gun to start with whether it's a smoothbore or rifled, and the fact that this was common in bygone days was independent of the type of barrel, but rather a consequence of the difficulty of precision engineering. A rifle is more accurate than a smoothbore not because its bullet fits the barrel better, but rather because the rotation imparted to a properly-designed bullet by those spiral grooves you mention induces a gyroscopic force that stabilizes it and causes to fly straight for longer. I'm pretty sure rifles tend to be more accurate than non-rifled shotguns firing slugs, and it would be for this reason.
A musket would be inaccurate due to the ball bouncing around in the barrel while the rifling makes it much more accurate.
Neither of which really have to do with lasers. Of course rifle has become the go to term for a modern long gun that isn't a shotgun, and laser rifle is already taken. The name laser musket probably refers to the elongated reload of it, but im not sure, probably just a gimmick name for the "Minute Men" main weapon.
I'm pretty sure rifles tend to be more accurate than non-rifled shotguns firing slugs, and it would be for this reason.So what happens when a rifled shotgun fires buckshot?
Thanks, I was mostly going off of previous knowledge and hearsay.A musket is an un-rifled small arm/long gun, rifling just refers to the "rifling" in the barrels, the spiral grooves on the inside.Just wanted to correct this quick. A musket (or indeed, any other smoothbore; muskets aren't the only type of smoothbores) isn't just inaccurate because the ball is bouncing around in the barrel. If your calibers don't match by that degree, you've got a pretty awful gun to start with whether it's a smoothbore or rifled, and the fact that this was common in bygone days was independent of the type of barrel, but rather a consequence of the difficulty of precision engineering. A rifle is more accurate than a smoothbore not because its bullet fits the barrel better, but rather because the rotation imparted to a properly-designed bullet by those spiral grooves you mention induces a gyroscopic force that stabilizes it and causes to fly straight for longer. I'm pretty sure rifles tend to be more accurate than non-rifled shotguns firing slugs, and it would be for this reason.
A musket would be inaccurate due to the ball bouncing around in the barrel while the rifling makes it much more accurate.
Neither of which really have to do with lasers. Of course rifle has become the go to term for a modern long gun that isn't a shotgun, and laser rifle is already taken. The name laser musket probably refers to the elongated reload of it, but im not sure, probably just a gimmick name for the "Minute Men" main weapon.
Apparently, the imparted spin increases the spread significantly and scatters it in a "donut" shape. Low muzzle velocities aside, I can't imagine it's all that good for the rifling, either.I'm pretty sure rifles tend to be more accurate than non-rifled shotguns firing slugs, and it would be for this reason.So what happens when a rifled shotgun fires buckshot?
What about rifled cannon like a parrot gun from the civil war firing canister shot or something along those lines? Or grape shot? Same principle?Apparently, the imparted spin increases the spread significantly and scatters it in a "donut" shape. Low muzzle velocities aside, I can't imagine it's all that good for the rifling, either.I'm pretty sure rifles tend to be more accurate than non-rifled shotguns firing slugs, and it would be for this reason.So what happens when a rifled shotgun fires buckshot?
I think so, though I'm not so positive on that and I was actually wrong about how good or bad it is for the rifling. The rifling doesn't care at all as long as it stays in the shell until it's ejected from the muzzle. At any rate, though, the exact same physical parameters regarding rifled shotguns would apply to rifled artillery, only scaled up. I think that most ACW-era artillery that fired canister tended to do so at rather close ranges in either case, however, and they typically had Napoleons or other smoothbores as well (Napoleons were particularly infamous for the reach of their canister shot), but it looks like they did make canister shot for the 3-inch Ordinance Guns.What about rifled cannon like a parrot gun from the civil war firing canister shot or something along those lines? Or grape shot? Same principle?Apparently, the imparted spin increases the spread significantly and scatters it in a "donut" shape. Low muzzle velocities aside, I can't imagine it's all that good for the rifling, either.I'm pretty sure rifles tend to be more accurate than non-rifled shotguns firing slugs, and it would be for this reason.So what happens when a rifled shotgun fires buckshot?
Or they'll call you by your title ("lone wanderer", "the courier", etc.)some generic phrase.
"You" - that will be the player's name in that case. Or probably some title, like always.
Or maybe they'll let you pick a name from the list to be called? "Hey, I'm Killermaster, but please call me John"
Where's this about Minute Men and Musket Lasers from? The trailer or the e3 presentation, or did I miss some news?
The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.
So far Bethesda has only shown off your trusty canine Dogmeat (who Howard confirmed will not be killed off in a cruel fashion)
As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well.
A list of your settlements will appear in your PipBoy. You can send caravans between the various bases to get your supplies where you want them to be.
Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."
V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person.
Fallout 4 has a full weather system that sends radiation storms across the world.
Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.
The extra graphical horsepower provided by the new console gave the team a tech backbone to iterate on its Creation engine and add more dynamic details. Physics-based rendering and volumetric lighting help create more atmosphere in the world, opening the game up to more environmental storytelling.
Every one of those words actually meant something to me and the sentence was coherent, so that seems legit.
I think this is mostly due to 3dog's reports on the radio being based on your overall karma, something which New Vegas does not have. Just bases it on the things you did.Or they'll call you by your title ("lone wanderer", "the courier", etc.)some generic phrase.
"You" - that will be the player's name in that case. Or probably some title, like always.
Or maybe they'll let you pick a name from the list to be called? "Hey, I'm Killermaster, but please call me John"
The thing I really liked about Fallout 3 that just wasn't present in New Vegas was how you built the world.
In Fallout New Vegas, you only ever feel as an errand boy, doing things that the NCR can't do only because they're stretched thin.
In Skyrim, you're never treated with the default respect that being the Dragonborn would foster. Also, Alduin doesn't matter at all in the civil war. When you kill him, nothing really happens afterwards. The civil war continues, the jarls don't care about your deeds until you do them personal favours, and the world just continues to turn.
In Fallout 3, if you do enough good deeds, you get credited as being like a messiah by Three Dog. The BoS with all its technology was bleeding members stemming the Super-Mutant tide...until you stepped in. In Broken Steel, you're outright considered to be the second-most powerful being in the entire Capital Wasteland next to Liberty Prime by the Brotherhood of Steel. Bring clean water to everything and you start to see the changes that occur.
It's not that Fallout 3 makes you the most important person in the world - every Bethesda game does that. What Fallout 3 does is it makes you feel like you're the most important person in the world. Also, "the Lone Wanderer" is a really cool title.
When I was playing an absurdly evil character, 3dog's quips angered me to such a point I murdered him and then left via the back door to not get squished by the Brotherhood guards.This right here is the sign of a great game.
When I was playing an absurdly evil character, 3dog's quips angered me to such a point I murdered him and then left via the back door to not get squished by the Brotherhood guards.
Radstorm soon, fellow stalker!QuoteFallout 4 has a full weather system that sends radiation storms across the world.
Huh, that could be either really cool or spectacularly annoying. If it's weather that we can see coming and is effected reasonably well by cover (not just loading screens, since he talked about minimizing those), then cool. If it's FO:3 weather, the kind that suddenly fades into storminess with no real warning on the horizon... That might suck. Still, play it and see.
I thought Fallout 3 didn't have weather.
I thought Fallout 3 didn't have weather.
Well on a few point? Sorry but about 90% of what they praised was in fact a mod at some point in either fallout 3 or 4... they simly took the most popular mod and rewrote them for fallout 4. Dont get me wrong, it will make a good game but im sad to see that they NEVER credited the corresponding mod author works,.... Real time settler? Wich allowed you to build a settlement and even your own house in fallout 3 if i remember right? The mods that added mods to guns GRE? Man so many mods used in their presentation, sure they wrote it themself but its all nearly copy pasted from mods...No mods for Fallout 3 or NV have ever attempted gun modification to such an extent as they are trying to do in fallout 4.
I realize I'm not giving the modders enough credit, though, considering that they work within the constraints of the game engine.No no, don't give them too much credit, they should have gone beyond those silly constraints and made the game capable of dispensing real world blowjobs.
According to the map in the first post, if it's at least NV sized then I'll be able to find my house.I heard three times the size of skyrim is what they are going for. Which is pretty huge.
According to the map in the first post, if it's at least NV sized then I'll be able to find my house.I heard three times the size of skyrim is what they are going for. Which is pretty huge.
We did have some distance shots of Boston which gave perspective, though, and people figured out where Vault 111 is. Given that they probably wouldn't put the Vault at the edge of the map and wouldn't make a bunch of the map be ocean, that gives us a decent minimum estimate of dimensions.
For you. Others don't care. Opinions sure are fun, huh?No, Putnam's pretty much right on the point.Nope, he/she is not.
I'm saying having a voice actor attempting to portray my murderous psychopath will detract from the game's immersion. They are arguing that that is not the case. Unfortunately, it is.
hilariouslyDaggerfall had removed text and mechanics that would've allowed you to be a hooker. FO4 mod when.
every single one of Bethesda's games except Daggerfall have gigantic amounts of spatial compression so that they don't be like... daggerfall.
hilariouslyYup. It's not the size, kids, it's how much unique stuff you fit in.
every single one of Bethesda's games except Daggerfall have gigantic amounts of spatial compression so that they don't be like... daggerfall.
hilariouslyYup. It's not the size, kids, it's how much unique stuff you fit in.
every single one of Bethesda's games except Daggerfall have gigantic amounts of spatial compression so that they don't be like... daggerfall.
hilariouslyYup. It's not the size, kids, it's how much unique stuff you fit in.
every single one of Bethesda's games except Daggerfall have gigantic amounts of spatial compression so that they don't be like... daggerfall.
Also, it takes several minutes to traverse one pixel of the Daggerfall map, making the huge expansive world largely theoretical since it'd be impossible (for any sane person) to beat the game without instantly fast-travelling to every destination anyway.
I thought horses basically were medieval vehicles? There were boats in Daggerfall and in some parts of Morrowind, and carts in Skyrim as well (although the latter two were basically fast travel systems).
Fun fact: All of the code necessary for the carts to actually move is present in the game. There is even a mod which enables it. They can and will slowly trot you between cities and towns.I thought horses basically were medieval vehicles? There were boats in Daggerfall and in some parts of Morrowind, and carts in Skyrim as well (although the latter two were basically fast travel systems).
Skyrim's carts do not move. They are static objects in the world that teleport you in different places and pass some time while doing so. Unless you refer to that one mod that makes them actually move.
Bethesda started doing space compression stuff with their game worlds after daggerfall because they didn't have means to make the sheer space between locations interesting. In daggerfall you'd be lucky to find a single monster while wandering the wilds, and the draw distance was so tiny you'd be pretty much only seeing flat terrain and fog for hours. Thats why the world felt so tiny in morrowind, since they made a point of the player being able to travel around freely on the game world as an important gameplay feature, but didn't want people to trek through massive deserted 3D areas that would explode their processors or something.
Now that they do have means of generating entertaining content between actualy stablished places in the game world, don't see why they wouldn't further explore that, like they did with skyrim, which was shock full of stuff between point A and point B, and allowed you to easily get sidetracked.
Bethesda started doing space compression stuff with their game worlds after daggerfall because they didn't have means to make the sheer space between locations interesting. In daggerfall you'd be lucky to find a single monster while wandering the wilds, and the draw distance was so tiny you'd be pretty much only seeing flat terrain and fog for hours. Thats why the world felt so tiny in morrowind, since they made a point of the player being able to travel around freely on the game world as an important gameplay feature, but didn't want people to trek through massive deserted 3D areas that would explode their processors or something.
Now that they do have means of generating entertaining content between actualy stablished places in the game world, don't see why they wouldn't further explore that, like they did with skyrim, which was shock full of stuff between point A and point B, and allowed you to easily get sidetracked.
Idunno, I think Morrowind found the perfect balance between content and expanse. In Skyrim, there's so much stuff packed into such a tiny game world that you can't walk two feet without tripping over a dwarven ruin, cult hideout or Daedric artifact. In Morrowind there's just enough dungeons/towns/ruins/etc. that the world feels occupied but they're far enough apart that it seems natural, and the terrain between landmarks is also fun to explore. Morrowind feels like a world while Skyrim feels like a playset, if that makes sense.
Heads up for anyone who didn't already know, but you can begin preordering Fallout 4 on Steam. Just saw the pop up myself.Ugh, yea. I bought Heart of thorns, myself, and then ended up buying my girlfriend the game as well so that we could play together. TFW it's the same price to upgrade as it is to buy a brand new copy...
This is going to be a painful year for my wallet; both the Heart of Thorns expansion for Guild Wars 2 and Fallout 4 are going to make a bit of a dent.
One thing that bothers me about FO4. The vault jumpsuit. It looks... weird. Like it really fits too tight.There are a few other objects in FO4 that look more like their counterparts in FO1/FO2 than FO3. Vertibirds in Fallout 4 (http://i.imgur.com/nxgE7ro.jpg) now have the dragonfly-esque canopy they had in Fallout 2 (http://fallout.wikia.com/wiki/File:Fo2_vertibird.png). The Nuka-Cola vending machine from the trailer (http://vignette3.wikia.nocookie.net/fallout/images/5/53/Nuka_Cola_vending_machine_FO4.png) is also slightly similar to its FO1 counterpart (http://vignette3.wikia.nocookie.net/fallout/images/4/41/Fo1_Nuka_Cola_vending_machine.png).
I mean it looks more similar to the originals, but I always liked the look of vault jumpsuits in NV and FO3. A bit more comfy to wear.
also do not preorder, preording digital stuff is universally dumb and purposelessOr at the very least wait until there's a special preorder bonus edition announced so there'll be at least a smidgen of porpoise to doing so.
also do not preorder, preording digital stuff is universally dumb and purposelessOr at the very least wait until there's a special preorder bonus edition announced so there'll be at least a smidgen of porpoise to doing so.
SPECIAL EXTRA-BUGGY LAUNCH VERSIONalso do not preorder, preording digital stuff is universally dumb and purposelessOr at the very least wait until there's a special preorder bonus edition announced so there'll be at least a smidgen of porpoise to doing so.
SPECIAL NEVER BEFORE SEEN CAMO-SKINNED SNIPER RIFLESpoiler (click to show/hide)
SPECIAL EXTRA-BUGGY LAUNCH VERSIONalso do not preorder, preording digital stuff is universally dumb and purposelessOr at the very least wait until there's a special preorder bonus edition announced so there'll be at least a smidgen of porpoise to doing so.
SPECIAL NEVER BEFORE SEEN CAMO-SKINNED SNIPER RIFLESpoiler (click to show/hide)Spoiler (click to show/hide)
except that that's also kinda true
The reasons are twofold:The first is also very important. Being one of the first people to experience something is special. It makes it so that when you talk with your friends (or random stranger, or dog/cat) about what you just played, you're both experiencing the same sense of wonder and "I can't wait to see THAT!" that the Bethesda induced water cooler chats do so well. Hell, even the parts of Skyrim that turned out to be pretty awful (namely, that ending) were thrilling to skirt the edge of spoilers with when you hadn't played it through yet.
- Playing a game on launch day is a special thing. It's sort of been degraded because you aren't standing in line for it any more, but it's a nostalgia hit. It also gives you a good baseline to measure mods &c. against, and if you're motivated you can help catalog the bugs.
- If you don't play it at its worst you can't be a condescending e-geezer when people complain about later, lesser issues. :P
Exploring in Morrowind is fun, in Skyrim it isn't, since you know where everything is before you find it anyway.
Actually, I think that's the difference. If I were to describe the paths you take, Skyrim is full of straight lines from locaton to location, looking at the compass more than the actual screen. In Morrowind you meander, get distracted, spot something interesting and go over to check it out. You meander, you actually search for things, and since it isn't as saturated finding something's a genuinejoy. I remember the first time I played Morrowind I stumbled onto a Daedric Shrine all by myself and was like "Whoaaah, this place is awesome. I wonder what I can find?"
I am amused by the idea that standing in a line somehow makes playing a game more special
I would agree with you that there was a benefit to standing in line/getting a game day one if we still lived in 2005 and game's working out of the box was the norm, rather than vice-versa.
Skyrim wasn't unstable but CTD-wise but incredibly buggy.
I believe FO3 and especially New Vegas were fine... But then again, New Vegas was made by a different studio.
Still, those games came out at the dawn of the new era. It wasn't common for release day games to be unplayable yet, though I think there was still crap like Sim City 5's launch.
Poison indeed. I'll just hope for your sake that Bethesda doesn't go the Ubisoft route and you actually have a functional game to play. At least with Steam Refunds now existing immediate failures won't be as bad, though a game like FO4 I can see crashing at 3, or 4, or 5.
I do have a very logic and rationality-driven thought process, but please for the love of god don't pre-order. At least wait until they announce the inevitable pre-order exclusive bonus content. You'll still get your anticipation high from waiting in line or waiting for it to unlock, but there is literally no reason to pre-order right now. Even from a perspective like yours it should still seem ridiculous, since it's starting the wait waaaay too early and you'll be excitement-fatigued by the time it comes out (or something.)
Even from a perspective like yours it should still seem ridiculous, since it's starting the wait waaaay too early and you'll be excitement-fatigued by the time it comes out (or something.)
-sigh-, pre-order pre-order. I'll probably wait 'till the game is released, buy it, then pirate it so I can get inevitable pre-order exclusive content without having to commit such a stupid act.
If I think it's actually anything interesting, that is. I don't want something that just makes you more powerful quickly. Higher level loot is never a good idea for pre-order/dlc content unless it has to be earned at a place of equivalent difficulty.
Skyrim wasn't unstable but CTD-wise but incredibly buggy.Sim City 5, Diablo 3, Arkham Knight...
I believe FO3 and especially New Vegas were fine... But then again, New Vegas was made by a different studio.
Still, those games came out at the dawn of the new era. It wasn't common for release day games to be unplayable yet, though I think there was still crap like Sim City 5's launch.
I do have a very logic and rationality-driven thought process, but please for the love of god don't pre-order. At least wait until they announce the inevitable pre-order exclusive bonus content.That's exactly what I was originally saying. :P
Eh, they'll crack it. Being the first to have a crack for a hyped-up game is an achievement in that world, or so I've heard. And I very much doubt that trying to separate modding from the established websites is going to end well.-sigh-, pre-order pre-order. I'll probably wait 'till the game is released, buy it, then pirate it so I can get inevitable pre-order exclusive content without having to commit such a stupid act.
If I think it's actually anything interesting, that is. I don't want something that just makes you more powerful quickly. Higher level loot is never a good idea for pre-order/dlc content unless it has to be earned at a place of equivalent difficulty.
It should be noted that until we know exactly what kind of anti-piracy stuff that bethesda.net thing will include we don't know if pirating it will bepossiblefeasible. It could very well be that Beth wants to use mod attraction power as DRM or something.
but the preorder bonus is physical :/
Does standing in line make a game more special? No, not one little bitty bit. Does it make if feel more special? Absolutely. It's the ticking lurch at the beginning of the roller coaster, the slow ascent that can somehow manage to induce more terror than the ride itself, and finally the awful/wonderful lurch of going over the edge and getting what you want.I guess everyone has their little quirks. Personally I couldn't stand the whole midnight release event and gamer culture crap so I avoid brick and mortar stores. Games are things I do for entertainment. No way am I going to wait breathlessly in line for the privilege of owning one.
Just wanted to add my two cents to the pre-order conversation.
Standing in a line for hours during the 80's sure didn't make the toilet paper or rice I had to buy feel any more special.
Just wanted to add my two cents to the pre-order conversation.
Standing in a line for hours during the 80's sure didn't make the toilet paper or rice I had to buy feel any more special.
On the contrary, standing in line for 50 minutes to get to use the toilets at a festival made the eventual visit feel much better.
Just wanted to add my two cents to the pre-order conversation.
Standing in a line for hours during the 80's sure didn't make the toilet paper or rice I had to buy feel any more special.
and the sense of camaraderie.
and the sense of camaraderie.
"Can I scoot ahead of you in line?"
I've had much better evenings in the comfort of someone's home, not sitting in line in front of a retail store trading bathroom trips with a friend because otherwise we'd both lose our spots.
I got that feeling when installing games back in the day, when the installer would take up your entire screen with artwork and play music while installing the game, and you actually had to sit there and watch for when it wanted you to change the disk out. That would take ten minutes at most, though. My patience for a line at a Gamestop (or wherever) would be well worn-out by the half hour mark, even if the game being released were Half-Life 3 or something similarly momentous.
I don't know how typical this is but apparently the shop near me in the Mall had over 700 people turn out for Skyrim's midnight release and it was chaos. I wasn't there but a buddy sent me pictures when he went in. I had bought it online and my copy arrived the day before.
and the sense of camaraderie.
"Can I scoot ahead of you in line?"
I've had much better evenings in the comfort of someone's home, not sitting in line in front of a retail store trading bathroom trips with a friend because otherwise we'd both lose our spots.I got that feeling when installing games back in the day, when the installer would take up your entire screen with artwork and play music while installing the game, and you actually had to sit there and watch for when it wanted you to change the disk out. That would take ten minutes at most, though. My patience for a line at a Gamestop (or wherever) would be well worn-out by the half hour mark, even if the game being released were Half-Life 3 or something similarly momentous.
Is this what people think preorder lines are like?
When I went to pick up SC2, me and a friend got there about 45 minutes before release (we were thinking the same thing as you guys: lines), the guys at the gamestop simply asked our names and order numbers/receipts and showed us our copies, then put a sticky note with the name and a number on it and gave you a small note with the number. As soon as midnight hit, things went fast and smooth as they set up 3 lines where they called the numbers in numerical order. Got it done in minutes. There were only maybe 40 people waiting at that store, but still.
I don't have time for that these days, I'd rather just order it on Steam the day before or so and get it preloaded that night.
But the thing is other than Fallout 4, no recent releases have risen to "HOLY SHIT" levels with me since SC2 (It looked like it was going to be the shit then) and Skyrim. But then, I preordered online for Skyrim, and got it loaded that night, no fuss.
I for one, will be preordering Fallout 4 the night before release, cuz it's reached hype level "HOLY SHIT" from those Trailers/E3 demo.
There needs to be a quest in Fallout 4 where you have to stand in line for several hours to get a limited edition Nuka Cola. Or a game cart for the Pimpboy maybe?
I don't get the whole queuing argument, because I think electronic copies are more convenient.
It's very hard to buy physical copies here anyway, because the majority of shops that used to sell games here have closed down over the past few years. Steam, torrents and cheap Internet have made them go out of business.
...Do I need to reinstate my "99% of redditors" signature"?I don't get the whole queuing argument, because I think electronic copies are more convenient.
It's very hard to buy physical copies here anyway, because the majority of shops that used to sell games here have closed down over the past few years. Steam, torrents and cheap Internet have made them go out of business.
The US is still a very big share of video game sales and US internet access is shit compared to most of the rest of the world, many 3rd world countries included.
Meh, is there anything wrong with being jealous of good internet, considering how big games are getting?
Meh, is there anything wrong with being jealous of good internet, considering how big games are getting?
60GB's is 1/5th of my monthly limit and I wouldn't dare do it with anything less than a torrent because it's likely to take more than 24 hours. I think I'd actually save money by burning gas to get to a physical store. I'd certainly save money walking and burning calories.
Meh, is there anything wrong with being jealous of good internet, considering how big games are getting?
60GB's is 1/5th of my monthly limit and I wouldn't dare do it with anything less than a torrent because it's likely to take more than 24 hours. I think I'd actually save money by burning gas to get to a physical store. I'd certainly save money walking and burning calories.
You are still going to need to use steam to install Fallout 4. I don't imagine it being any different than most games or how Skyrim was.
Unless you are getting it on consoles.
Meh, is there anything wrong with being jealous of good internet, considering how big games are getting?
60GB's is 1/5th of my monthly limit and I wouldn't dare do it with anything less than a torrent because it's likely to take more than 24 hours. I think I'd actually save money by burning gas to get to a physical store. I'd certainly save money walking and burning calories.
You are still going to need to use steam to install Fallout 4. I don't imagine it being any different than most games or how Skyrim was.
Unless you are getting it on consoles.
If you're buying a Bethesda title for console at this point, it's entirely your own fault. :P
Wow, I may have sub-par internet compared to some places and a significant ping due to being in south america, but boy am I glad size limits to how much you can download/upload is not a thing here (illegal, I think, but not 100% sure).Meh, is there anything wrong with being jealous of good internet, considering how big games are getting?
60GB's is 1/5th of my monthly limit and I wouldn't dare do it with anything less than a torrent because it's likely to take more than 24 hours. I think I'd actually save money by burning gas to get to a physical store. I'd certainly save money walking and burning calories.
60 gb? I had that much for half a year. Dear god I love college internet so much. Can download more in a few minutes then I could in an entire month, even without data limits.
I rarely ever used VATS in New-Vegas. Then again, I played as a Sniper using an Anti-Material Rifle (I know, not the most effective weapons, but 10/10 for badass points), so it was practically useless.Yup, New Vegas is all Obsidian. I predict that, overall, the trend of less complicated character customization, RPG elements and less varied abilities will continue, and we will all complain, and then we will buy it anyway, albeit possibly the complete edition for the same price as the original full release during the 2016 Steam Summer Sale, or at a reduced price during the 2016 Steam Winter Sale.
Do note that New Vegas was no developed by Bethesda.
It was Obsidian.
This opens up the question; if speech/SPECIAL stats affect conversations still, did they record low intelligence lines for the PC? I hope so much that they did. In Fallout 2, a low intelligence run was hilarious. That conversation with Torr, who is also lacking in the brains department, was hilariously enlightening.As far as I remember, they didn't even do that for FO3, so doubtful. New Vegas did it, but if memory serves, that didn't have different responses from NPCs like it did in FO1 and 2 (https://www.youtube.com/watch?v=i54tXdPUScE). It was just rewritten dialogue choices for the player.
I remember only one location where low intelligence actually mattered. The solar power place, whatever it was called. That is the only place where I remember seeing low int dialogue option.This opens up the question; if speech/SPECIAL stats affect conversations still, did they record low intelligence lines for the PC? I hope so much that they did. In Fallout 2, a low intelligence run was hilarious. That conversation with Torr, who is also lacking in the brains department, was hilariously enlightening.As far as I remember, they didn't even do that for FO3, so doubtful. New Vegas did it, but if memory serves, that didn't have different responses from NPCs like it did in FO1 and 2 (https://www.youtube.com/watch?v=i54tXdPUScE). It was just rewritten dialogue choices for the player.
In New Vegas? There are a few others. If you are an imbecile or have high luck, you can correctly guess the password ("ICE CREAM!") to disable the security systems in the REPCON (was it REPCON?) museum. A ranger near Nelson will also have special dialogue if you are stupid. I guess there may be a few more around and that obisidian planned to do a lot of them but the deadline prevented it. The solar power plant quest with low intelligence has likely the best dialogue in the game.I remember only one location where low intelligence actually mattered. The solar power place, whatever it was called. That is the only place where I remember seeing low int dialogue option.This opens up the question; if speech/SPECIAL stats affect conversations still, did they record low intelligence lines for the PC? I hope so much that they did. In Fallout 2, a low intelligence run was hilarious. That conversation with Torr, who is also lacking in the brains department, was hilariously enlightening.As far as I remember, they didn't even do that for FO3, so doubtful. New Vegas did it, but if memory serves, that didn't have different responses from NPCs like it did in FO1 and 2 (https://www.youtube.com/watch?v=i54tXdPUScE). It was just rewritten dialogue choices for the player.
If you have low INT, you'll get a discount on Intelligence Implants at the New Vegas Medical Clinic, and you can make Arcade Gannon pity you and become your companion.I remember only one location where low intelligence actually mattered. The solar power place, whatever it was called. That is the only place where I remember seeing low int dialogue option.This opens up the question; if speech/SPECIAL stats affect conversations still, did they record low intelligence lines for the PC? I hope so much that they did. In Fallout 2, a low intelligence run was hilarious. That conversation with Torr, who is also lacking in the brains department, was hilariously enlightening.As far as I remember, they didn't even do that for FO3, so doubtful. New Vegas did it, but if memory serves, that didn't have different responses from NPCs like it did in FO1 and 2 (https://www.youtube.com/watch?v=i54tXdPUScE). It was just rewritten dialogue choices for the player.
I think you can also join him and become a super mutant, actually.
I think you can also join him and become a super mutant, actually.
You get offered that earlier, I believe it's the Lieutenant. I don't think the Master makes a second offer after that.
Man, Fallout 1 still has the best storytelling of any RPG IMHO. Some RPGs get so up themselves with Important Messagestm that it's easy to forget how effective the simple moments are (speaking about the intro and outro especially).
Also, I don't know why this thought just came to me, but FO1 and 2 are the last games in a long time that felt American-made to me. Even big-budget American games set primarily in America and featuring patriotic themes (Modern Warfare, new Splinter Cell, new Rainbow Six, etc.) feel like corporate mass-produced games as opposed to a labor of love by an American development team. It's almost like if you were to compare classic American literature to a classic novel from another country; you can tell the difference even without context. I dunno what I'm rambling on about, it sounded more profound in my head :P
Edit: forgot to mention all the other horrid shit we could force those poor souls to do, like build a whorehouse and staff it with your weekly raids worth of girls.I'm almost certain this would make the game illegal in several different countries.
Edit: forgot to mention all the other horrid shit we could force those poor souls to do, like build a whorehouse and staff it with your weekly raids worth of girls.I'm almost certain this would make the game illegal in several different countries.
Heh.
Also being able to kill kids. Or kids appearing at all.
One of my fondest memories of FO2 is shooting the brains out of the kid who pickpockets you.
...
Maybe I shouldn't say fondest.
Also selling your shotgun wife / husband to slavery. Hehehehe.
I think you can also join him and become a super mutant, actually.
You get offered that earlier, I believe it's the Lieutenant. I don't think the Master makes a second offer after that.
I was quite young when I played it. It really is one of my fondest memories as it was my first playthrough of the game and since this was back when the internet wasn't a real thing (at least where I was) I had no clue what this game was about.Heh.
Also being able to kill kids. Or kids appearing at all.
One of my fondest memories of FO2 is shooting the brains out of the kid who pickpockets you.
...
Maybe I shouldn't say fondest.
Also selling your shotgun wife / husband to slavery. Hehehehe.
*Miria misses yet another shot with her SMG*
BEHOLD THE PRICE OF FAILURE.
But that's why I got the Miria mod, she actually gets some skill in small guns so she's not just a pretty face/meatshield/convenient source of money.
Also, if you want those kids in the Den to stop pickpocketing you, just punch one in the face. Restraint, son. Or reverse pickpocket a live bomb into their inventories.
What I really miss about Fallout 3 is that traditional Fallout ending ...
... and FO3 didn't have it.
YOU DISGUST MEI've tried, and they have not aged well. The control scheme is absolutely awful and the graphics, in addition to having the low resolution typical of that era of game production, are also just not very well made in general.
HAVEN'T PLAYED FO1/FO2
DIS
GUST
ING
Yep. Fo3 had a shitty ending cutscene that told you nothing about the world at large. Just a dude narrating about your final choice.And that is why I like NV. NV went, "yeah your decision was cool and all but DUDE THE WASTES MAN"
I don't mind laser ammo being standardized. I always thought it was annoying that pistols used AA batteries and rifles used AAA batteries anyway.
I don't mind the change myself. It makes using laser weapons much easier, IMO. Not having to juggle six different ammo types and all :P2HARDCORE4U
If you're hoping for a game in the spirit of Fallout 1 & 2... just play Wasteland 2 already.Telling people to play Wasteland 2 is borderline criminal. If you're hoping for a game in the spirit of Wasteland, go play Fallout 1 & 2, because Wasteland 2 is a shallow, uninteresting pile of rubbish. It's not Interplay back from the grave, just a shitty zombie wearing its skin. Hell, if you want a game in the spirit of FO or FO2, play New Vegas, because that was closer than the pile of mediocrity Fargo & co. are charging $40 for.
If you're hoping for a game in the spirit of Fallout 1 & 2... just play Wasteland 2 already.Telling people to play Wasteland 2 is borderline criminal. If you're hoping for a game in the spirit of Wasteland, go play Fallout 1 & 2, because Wasteland 2 is a shallow, uninteresting pile of rubbish. It's not Interplay back from the grave, just a shitty zombie wearing its skin. Hell, if you want a game in the spirit of FO or FO2, play New Vegas, because that was closer than the pile of mediocrity Fargo & co. are charging $40 for.
I wouldn't say it's a 'borderline crimimal' recommendation. The game has had a lot of content-filled patches since its first release.If you're hoping for a game in the spirit of Fallout 1 & 2... just play Wasteland 2 already.Telling people to play Wasteland 2 is borderline criminal. If you're hoping for a game in the spirit of Wasteland, go play Fallout 1 & 2, because Wasteland 2 is a shallow, uninteresting pile of rubbish. It's not Interplay back from the grave, just a shitty zombie wearing its skin. Hell, if you want a game in the spirit of FO or FO2, play New Vegas, because that was closer than the pile of mediocrity Fargo & co. are charging $40 for.
Is it really that bad? Because it has been on my wishlist for a while now.
I couldn't agree more. I tried to like it, I really did, but it's just awful.If you're hoping for a game in the spirit of Fallout 1 & 2... just play Wasteland 2 already.Telling people to play Wasteland 2 is borderline criminal. If you're hoping for a game in the spirit of Wasteland, go play Fallout 1 & 2, because Wasteland 2 is a shallow, uninteresting pile of rubbish. It's not Interplay back from the grave, just a shitty zombie wearing its skin. Hell, if you want a game in the spirit of FO or FO2, play New Vegas, because that was closer than the pile of mediocrity Fargo & co. are charging $40 for.
ah, comeon. The Lewis gun was used up into the 50s.
...the GECK is built-in modding support and Fallout 4 runs on Creation Engine, so obviously that's going to be about the same.
Did you not read the article you linked? "No plans" is doubletalk for "we're keeping that in our hand until the time is right."Oh, I did read the article, I just thought it was funny is all :P
I especially like the part when he says that porting mods from PC to the consoles should be relatively easy. Well, of course it will be, current console gen is basically underpowered gaming PCs. :P
Make your entire numpad bound to different sorts of healing and buffing items. When something goes wrong, slam your fist down on the panic button.Note: Not responsible for damages incurred by punching your keyboard.I especially like the part when he says that porting mods from PC to the consoles should be relatively easy. Well, of course it will be, current console gen is basically underpowered gaming PCs. :P
...with deficient interfaces.
I hope they expand the number of possible item hotkets in this installment. Unlike a gaming controller, my computer has no shortage of buttons
I bet they're not even going to ask permission to port mods and that it's going to result in drama.
Use a third-party editorI bet they're not even going to ask permission to port mods and that it's going to result in drama.
The permission will be in the EULAs of the game, editing tools, and online services.
ah, comeon. The Lewis gun was used up into the 50s.
:v well, the problem isn't how dated the weapon is, its more that its really not an assault rifle :P
Its pretty common for rather old firearms to stay in service for many years after their creation anyway, with just a few improvements over the decades. A good example of this is the Browning Automatic Rifle, created in 1918 and being used by US troops till the mid 70s, being used in WW1, WW2 and Vietnam.
I'm pretty sure they just threw it in there for diversity without thinking about the ramifications.
That and probably don't need cells, maybe ammo is scarce at that point. Unless they need cells. Which would be dumb.
That and probably don't need cells, maybe ammo is scarce at that point. Unless they need cells. Which would be dumb.
Maybe you need a fusion battery to make them, and they have (technically) infinite ammo but take a longish time to cool down after firing.
That and probably don't need cells, maybe ammo is scarce at that point. Unless they need cells. Which would be dumb.
Maybe you need a fusion battery to make them, and they have (technically) infinite ammo but take a longish time to cool down after firing.
From the gameplay video they seem to be muscle powered.
Well, you got laser muskets or whatever. Maybe people started raiding museums to get any weapon they can?Nah.
I remember using the riot shotgun in New Vegas for a long time without thinking "something is off about this" and then it hit me.Well, you got laser muskets or whatever. Maybe people started raiding museums to get any weapon they can?Nah.
Best possible explanation is someone found an ancient gun-manufacturing factory that'd been preserved by historians & which somehow survived the great war.
Suddenly perfectly-serviceable, recently-manufactured lewis guns flood the market.
Still a garbage explanation.
But again, with bethesda's track record,Spoiler (click to show/hide)
The riot shotgun?The problem is that the magazine is way forward by the muzzle, instead of back by the actual chamber of the gun.
Actually I thought that one looked ok. Sure the forward grip is oversized, looking like a tube mag+pump, and the lack of a stock would be a pain, but it isn't like the combat shotty from 3 whose drum-mag doesn't line up with the ejection port. Among other things.
Maybe it's some ZANY combination of both a drum and tube magazine?The riot shotgun?The problem is that the magazine is way forward by the muzzle, instead of back by the actual chamber of the gun.
Actually I thought that one looked ok. Sure the forward grip is oversized, looking like a tube mag+pump, and the lack of a stock would be a pain, but it isn't like the combat shotty from 3 whose drum-mag doesn't line up with the ejection port. Among other things.
Nono, that's the combat shotgun from 3, the pic in the post.The riot shotgun?The problem is that the magazine is way forward by the muzzle, instead of back by the actual chamber of the gun.
Actually I thought that one looked ok. Sure the forward grip is oversized, looking like a tube mag+pump, and the lack of a stock would be a pain, but it isn't like the combat shotty from 3 whose drum-mag doesn't line up with the ejection port. Among other things.
Do we know anything about how they're doing armor this time around? I liked the way DT worked but I always preferred to lower the minimum %. It's nice when a bb gun actually doesn't hurt you in any feasible way when you're wearing power armor.We've only seen DR, not DT. And it was on the power armor. You can see it in the stats if you watch closely when they're in the garage showing the modular pieces.
Eh, the Combat Shotgun never twigged me too much, since there are drum-fed Mossbergs and such out there that have a similar (if slightly less separated) arrangement of drum and chamber. Honestly, the Riot Shotgun looks stranger to me, since it looks like some artist decided to tack on an immobile slide in place of a foregrip because it looked "cool".
Yeah, pretty much. I mean, it's not terribly SOD breaking anyway, given that it's Fallout. Besides, it's pretty hard to invent fictional, mechanically nonfunctional shotguns look silly when the Pancor Jackhammer is a real thing that actually existed.Eugh, I remember thinking it (the combat shotgun) looked perfectly fine when I only knew the basics of firearms & didn't really care about them. But now it's just..forget that it flat-out wouldn't work without hocus pokus, putting the mag forward like that-- you're forcing the wielder to hold 5 lbs of ammo & steel out on a stick at arm's length. It'd be cumbersome to wield, slow, and tiring. Whyyy.
Or where the binoculars are stereotypical and wrong movie-binoculars that show side-by-side circles.
Or where the binoculars are stereotypical and wrong movie-binoculars that show side-by-side circles.
Welp, I guess that goes on the list of things I can't unsee.
Speaking of mods, F:NV supposedly has a plugin limit of 145, after which point the game becomes unstable/stops working. Will F4 have that same restriction given that they're running on the same engine? (Pretty sure they are, at least.)
I preferred groups like the Khans (or, for that matter, the Brotherhood and the NCR) which weren't outright villains but in clear conflict with others. Legion is just cartoon evil. Enclave was understandable but unsympathetic....Cold?
Adversary British group in Boston could be something Redcoat inspired, come to take the colonies back into the fold? Bit hackneyed.
Close to the Canada border in New England: what would a Canadian faction look like?
I preferred groups like the Khans (or, for that matter, the Brotherhood and the NCR) which weren't outright villains but in clear conflict with others. Legion is just cartoon evil. Enclave was understandable but unsympathetic.
Adversary British group in Boston could be something Redcoat inspired, come to take the colonies back into the fold? Bit hackneyed./quote]
I'd prefer it if any potential such group was not actually from Britain (or spoke in British English, for that matter). Any group crossing the Atlantic would make very little sense. Be they Irish pub owners or genocidal apartment tower inhabitants.
Those must've been some fucked up cartoons you watched. To me, the Enclave is much more cartoon evil than the Legion.Enclave is hitler.
Do we know anything about what happened to Yurop, anyway?Nothing much mentioned but I think it was just roped into the war with everyone else. I'd definitely play a Fallout set in England.
Those must've been some fucked up cartoons you watched. To me, the Enclave is much more cartoon evil than the Legion.The Legion were just a little bit too over-the-top evil. The roman empire thing was a bit too gimmicky.
I'd prefer it if any potential such group was not actually from Britain (or spoke in British English, for that matter). Any group crossing the Atlantic would make very little sense. Be they Irish pub owners or genocidal apartment tower inhabitants.You could conceivable have a group who've flew over on some repaired pre-war plane but then they need you help to get the parts and fuel to fix their ride home, but there'd be a faction that could really use the plane parts (maybe to fix their air-filtration system or somesuch) and maybe a 3rd group that would pay handsomely for the parts so you have to decide who to side with. This multi-faction rpg stuff writes itself.
Wait, dident the US annex Canada during those big-ole wars that caused the nukes?Yeah it was occupied. I want to see a secret society of mutant-moose riding mounties who are seeking to reclaim back the motherland. Their flag could be a silhouetted red moosehead on a white band in between two red bands.
Sounds like it would make a really cool expansion, but I really doubt it would get made into a central Fallout game.Yeah, it certainly would make for an interesting DLC campaign.
Perhaps the main character is employed by some shadowy group or other to track down a piece of long-forgotten tech abandoned in the ruins of an old facility in the middle of 'Yurop', complete with traps guarding its secrets even if you manage to make it past the warring factions in the surrounding regions...?
That reminds me, that one Khan scout with the New Zealand accent was one of my favourite characters in New Vegas, simply because her voice was both familiar and a refreshing change from all the 'Muricans. It's funny how a character with such a small role can stick in the mind simply because of their voice.The idea of a psychopathic Canadian Faction amuses the shit out of me.I preferred groups like the Khans (or, for that matter, the Brotherhood and the NCR) which weren't outright villains but in clear conflict with others. Legion is just cartoon evil. Enclave was understandable but unsympathetic....Cold?
Adversary British group in Boston could be something Redcoat inspired, come to take the colonies back into the fold? Bit hackneyed.
Close to the Canada border in New England: what would a Canadian faction look like?
Falloot: MontrealTrust me, Montreal is probably the least Canadian city.
Wander the wastes apologizing for murdering bandits.
(I'm sorry)
I actually enjoy the idea of a more serious fallout, less cartoony 50s fallout.I'd be okay with a more serious/gritty themed fallout but the 50's camp is kind of part of the setting at this point.
They could go with a pretty radically different atmosphere if they set a game in Europe, since we've seen basically no communication between the two continents for a long time.I think the reason that they stick to the US is because the all studios that made Fallout are from there. In fact, the games tend to cover areas where the studio in question is located, or in the general vicinity.
I actually enjoy the idea of a more serious fallout, less cartoony 50s fallout.
I actually enjoy the idea of a more serious fallout, less cartoony 50s fallout.If you make fallout more gritty and serious and remove the wacky 50s aesthetic you get Wasteland 2 which is a game with absolutely no visual personality of its own.
I think it's definitely more the aesthetic. US popular culture and society in general had a very distinct image in the 50s, unlike the rest of the world.They could go with a pretty radically different atmosphere if they set a game in Europe, since we've seen basically no communication between the two continents for a long time.I think the reason that they stick to the US is because the all studios that made Fallout are from there. In fact, the games tend to cover areas where the studio in question is located, or in the general vicinity.
I'd like to see a Fallout game that *doesn't* feature a shitty brown and orange (or green dirt) wasteland. I'd like to see something like Kashykk, or the first area of Witcher 2. Green and vibrant, full of plant-life, but really fucking dangerous.
but foliage is really fucking expensive graphically speaking, while wasteland is cheap. Detailed urban areas are also expensive.
Why do you think fallout is filled with tiny 'cities' and loading screens? (Aside from console-itis I mean)
If you make fallout more gritty and serious and remove the wacky 50s aesthetic you get Wasteland 2 which is a game with absolutely no visual personality of its own.Wasteland has loads of zany elements, it just doesn't have much of a strong aesthetic beyond 'Post-Apocalyptic Desert Rangers'. One Mad Max-ish Wasteland America is much like another.
Yes, but a lot of them aren't really present until about a dozen hours in. And even then most of those zany elements are conveyed to you through text rather than the game's own environment.If you make fallout more gritty and serious and remove the wacky 50s aesthetic you get Wasteland 2 which is a game with absolutely no visual personality of its own.Wasteland has loads of zany elements, it just doesn't have much of a strong aesthetic beyond 'Post-Apocalyptic Desert Rangers'. One Mad Max-ish Wasteland America is much like another.
but foliage is really fucking expensive graphically speaking, while wasteland is cheap. Detailed urban areas are also expensive.
Why do you think fallout is filled with tiny 'cities' and loading screens? (Aside from console-itis I mean)
Witcher 3 managed it (an actual proper city, consisting of more than 16 buildings I mean.) I maintain that it's just because Beth are shitty devs. That or whatever engine they use is good for mods but bad for games.
Yeah, I think it's just the engine.
Wasteland has loads of zany elements, it just doesn't have much of a strong aesthetic beyond 'Post-Apocalyptic Desert Rangers'. One Mad Max-ish Wasteland America is much like another.
I'd definitely be interested in a more verdant post-apocalyptic environment. Endless forest with the hulking ruins of skyscapers peeking out.
Those must've been some fucked up cartoons you watched. To me, the Enclave is much more cartoon evil than the Legion.The Legion were just a little bit too over-the-top evil. The roman empire thing was a bit too gimmicky.
I'd definitely be interested in a more verdant post-apocalyptic environment. Endless forest with the hulking ruins of skyscapers peeking out.
Oh, and here's a Fallout History Lesson (http://imgur.com/gallery/YNhbP) for those who are interested.
It's the engine, but it has nothing to do with it being good for mods, it's just that NPCs (and creatures) take up loads and loads of memory. That they keep trying to make every single unimportant NPC more detailed is just exasperating the problem.
Those must've been some fucked up cartoons you watched. To me, the Enclave is much more cartoon evil than the Legion.The Legion were just a little bit too over-the-top evil. The roman empire thing was a bit too gimmicky.
In-world though the Enclave is theoretically equally ridiculous and gimmicky, given that the United States has been defunct for 200 years as of the beginning of Fallout 3. They are, however, still less evil than the Legion.
Not really. At least the Legion (and the Master) wanted to unite everyone under their banner. Like surrender was an option with them (although not a great one if female, in the case of the Legion). The Enclave is just "CLEANSE PURGE KILL" nazis who want to wipe out everyone who isn't them, which is the majority of Earth's remaining population, including most of the former USA. Like which one do you think had the more realistic goal in mind? The ones who wanted to wipe everything out or the ones who wanted to conquer everything?
Those must've been some fucked up cartoons you watched. To me, the Enclave is much more cartoon evil than the Legion.The Legion were just a little bit too over-the-top evil. The roman empire thing was a bit too gimmicky.
In-world though the Enclave is theoretically equally ridiculous and gimmicky, given that the United States has been defunct for 200 years as of the beginning of Fallout 3. They are, however, still less evil than the Legion.
I wasn't saying they're less evil, but they are less cartoonishly evil.
It's not about "realistic goal". The Legion is a group of evil bastards who is consistently depicted as raping, killing,torturing, and genociding nearly everyone they come across. It's hardly an villain fit for a children's cartoon.Hasn't it been established in this thread (or the NV one, don't remember) already that the Legion is pretty in-line with what some ancient cultures (though only a little of what they do, like decimation, was done by the romans) did?
It's not about "realistic goal". The Legion is a group of evil bastards who is consistently depicted as raping, killing,torturing, and genociding nearly everyone they come across. It's hardly an villain fit for a children's cartoon.The phrases "cartoon villain" and "cartoonishly evil" generally aren't used to suggest that the villain's actions are cartoonish - in fact, most villains described as such do things like raping, killing, torturing, and genociding. Instead, they're meant as criticisms of the writing quality, namely the villain's motivations.
Not exactly super-important news, but it seems the freakin' casual Shelter game is coming out for android in about a month.Cool. I'll play it. My wife seems to like it.
I just realised how similar The Pitt's endng choice is to the NCR vs Legion one (if you disregard the other options). Temporary slavery then proper civilisation or a head on approach to civilisation, which may just fall apart.
The idea of a Canadian Faction amuses the shit out of me.Removed a redundancy. :P
Thought it was ported over.From PS3 to PS4, AFAIK.
"plebs"The idea of a Canadian Faction amuses the shit out of me.Removed a redundancy. :P
Re: overgrown apocalyptic ruins, TLoU had some very beautiful scenery that fit that description.
Of course, all you PC plebs missed out on it. Alas.
Muh exclusives!"plebs"The idea of a Canadian Faction amuses the shit out of me.Removed a redundancy. :P
Re: overgrown apocalyptic ruins, TLoU had some very beautiful scenery that fit that description.
Of course, all you PC plebs missed out on it. Alas.
hahahahHhahahhahaahHAHAHAHAHAHAHAHAHAHAHAHAHAH not gonna start that argument here
Eh, while brutality was a big thing in place for keeping the soldiers in the roman army in line, the people they conquered were actually allowed a great degree of freedom as long as they paid their taxes.It's not about "realistic goal". The Legion is a group of evil bastards who is consistently depicted as raping, killing,torturing, and genociding nearly everyone they come across. It's hardly an villain fit for a children's cartoon.Hasn't it been established in this thread (or the NV one, don't remember) already that the Legion is pretty in-line with what some ancient cultures (though only a little of what they do, like decimation, was done by the romans) did?
I kinda liked Last Of Us. Controls were a tad wonky but the story and setting were fucking wonderful.
I don't get why people are excited over the mobile game, it sounds kinda boring.To be fair, you do seem to be negative about pretty much everything. ::)
What killed Skyrim for me was a congregation of several things ... Third, the magic sucks ...
I mean the magic sucked on a much more basic level. Because every character can be a mage. This just kills the whole magic system for me. Magic seems underpowered and mundane even as the people around you whinge about how horrible and alien it is. Meanwhile I'm just here with my melee-oriented character flinging around spells that could cause untold devastation.What killed Skyrim for me was a congregation of several things ... Third, the magic sucks ...
I think only the highest level spells really sucked significantly
First, boobplate. I hate boobplate.Eh? The only vanilla armor that really jumped out at me in that regard was (somewhat amusingly) the Steel Plate set -- the one with the engravings and triangular eye slits. The rest varied from subtle (Glass) to basically unigender (normal Steel).
I mean the magic sucked on a much more basic level. Because every character can be a mage. This just kills the whole magic system for me. Magic seems underpowered and mundane even as the people around you whinge about how horrible and alien it is. Meanwhile I'm just here with my melee-oriented character flinging around spells that could cause untold devastation.What killed Skyrim for me was a congregation of several things ... Third, the magic sucks ...
I think only the highest level spells really sucked significantly
Ludonarrative Dissonance is what you might call it but I just call it bad use of magic.
Yeah, that annoyed me as well. Regardless of what sort of character I made, I inevitably ended up with a swath of utility magic and high Sneak + Archery, even if I was trying to spend my time running around in full plate bashing things with a big chunk of metal.It still niggles at my brain because that's not how armor works dammit. It's petty complaints like these that pretty much prevent me from playing vanilla Skyrim.First, boobplate. I hate boobplate.Eh? The only vanilla armor that really jumped out at me in that regard was (somewhat amusingly) the Steel Plate set -- the one with the engravings and triangular eye slits. The rest varied from subtle (Glass) to basically unigender (normal Steel).
At any rate even the worst in that regard is better than the, ah, alternative offered by modders, which can be summarized as just plain "boobs".
I agree 100%. They should have spent the time and voice acting they spent making all those inane fetch quests and put it into individualising NPC responses to your race, factions, ranks, and actions.Right because those two resource investments are exactly equal.
It's just script writing and voice-overs either way. The time they spent doing one kind they could have spent doing another.I agree 100%. They should have spent the time and voice acting they spent making all those inane fetch quests and put it into individualising NPC responses to your race, factions, ranks, and actions.Right because those two resource investments are exactly equal.
Individualizing every single NPC's responses in all of their dialogue to match whatever special snowflake combination of race, class, sex, faction, and previous actions taken is not exactly the same level of effort as voicing some basic fetch quests.It's just script writing and voice-overs either way. The time they spent doing one kind they could have spent doing another.I agree 100%. They should have spent the time and voice acting they spent making all those inane fetch quests and put it into individualising NPC responses to your race, factions, ranks, and actions.Right because those two resource investments are exactly equal.
Another issue I had with Skyrim that I pray isn't present in FO4 is how rushed all the faction quests felt. The Companions were the worst with this, you did like, maybe 4 to 5 quests and then they let you into their inner circle. I mean, blech, it was ridiculous.Not only that, but with Companions you couldn't just putter around doing the radiant quests like in the Thieves Guild for no apparent reason.
Individualizing every single NPC's responses in all of their dialogue to match whatever special snowflake combination of race, class, sex, faction, and previous actions taken is not exactly the same level of effort as voicing some basic fetch quests.I didn't mean to imply every NPC had to be individualised to that full extent. More stuff like, if you're a high rank in some other faction then maybe people won't ask you to do their chores. Or even just a wider range of greetings and more unique dialogue options depending on relevant things in your background. Actually, it's the sort of thing Fallout New Vegas was pretty good at doing: factions recognise if you've already helped them out (shortening some quest chains in the process), your alignment and factions would effect how many people treated you etc. They did a fair bit of this in Skyrim (Ulrific would give a different reaction to you joining if you were an outlander, or all the different guard reactions (http://www.uesp.net/wiki/Skyrim:Guard_Dialogue)) and that was good, and more of that sort of thing would have led to an even richer experience. It's just a matter of development priorities.
They did a fair bit of this in Skyrim (Ulrific would give a different reaction to you joining if you were an outlanderYou sure about that? I could have sworn they treat -everyone- as an outsider, and welcome altmer just as quickly as nords.
You sure about that? I could have sworn they treat -everyone- as an outsider, and welcome altmer just as quickly as nords.Checking now, there's one line of dialogue (http://elderscrolls.wikia.com/wiki/Ulfric_Stormcloak) that changes depending on your race.
If they really wanted to get fancy & had the time, they could add a prejudiced/unprejudiced axis as well, so you'd get a different reaction from -mer & men- (two categories, not special-snowflake level). That'd be 4 options at most, probably with overlap, on the major questlines.In Morrowind they had a reputation system with inter-faction relations affecting how people initially treat you. They could incorporate that sort of thing with additional snippets to communicate the reason why someone likes or doesn't like you ("I don't break bread with the Legion", "an Altmer is always welcome at my hearth" etc.)
What I think would have been more interesting was if you were barred from joining certain guilds until you were of a certain level (either literally, or of renown.)I'd prefer more exclusivity for factions and guilds. I don't think you should be able to side with everyone and get to the top ranks in every single faction. I liked it in Morrowind how you couldn't join more than one House, and your actions in some factions would lock off progress in others (like assassinating crucial people as the Morag Tong etc.)
Either that or have the things be variable.
Anyway, speaking of armours: Can anyone remind me whether customization was confirmed for armours that isn't power armour? I think I saw some concept art that hinted at it, but I can't remember beyond that.Standard armor looks customizable. There's a still of when they're showing off the pip boy edition that shows (in addition to a curved ripper and a triple barreled missile launcher with added bayonet) a character equipped with light combat armor over a vault 111 suit. Some parts of the armor are listed as shaded, others as fiberglass, and I'm pretty sure I recall a third type.
Checking now, there's one line of dialogue (http://elderscrolls.wikia.com/wiki/Ulfric_Stormcloak) that changes depending on your race.Where is it? I only see the one in Helgen when you first choose your race.
In Morrowind they had a reputation system with inter-faction relations affecting how people initially treat you. They could incorporate that sort of thing with additional snippets to communicate the reason why someone likes or doesn't like you ("I don't break bread with the Legion", "an Altmer is always welcome at my hearth" etc.)That could actually be fit into the prejudiced/unprejudiced categories I mentioned with a simple [race] insert. It really wouldn't take much work to implement something like this.
I'd prefer more exclusivity for factions and guilds. I don't think you should be able to side with everyone and get to the top ranks in every single faction. I liked it in Morrowind how you couldn't join more than one House, and your actions in some factions would lock off progress in others (like assassinating crucial people as the Morag Tong etc.)Eh, well, so long as we're letting the player be a mary-sue with the leveling system beth put in place, (which I'm not necessarily opposed to), there's little reason to cordon off the factions that are in the game.
Standard armor looks customizable. There's a still of when they're showing off the pip boy edition that shows (in addition to a curved ripper and a triple barreled missile launcher with added bayonet) a character equipped with light combat armor over a vault 111 suit. Some parts of the armor are listed as shaded, others as fiberglass, and I'm pretty sure I recall a third type.This all kinda looks like the kind of thing you could do with tailor-made in NV. Slots for mix & matching. If it's extended to mix & matching for individual pieces, now that would be more impressive.
Hey, NQT, don't use that wiki, use this one (http://uesp.net/wiki/Main_Page) instead (much more complete).You sure about that? I could have sworn they treat -everyone- as an outsider, and welcome altmer just as quickly as nords.Checking now, there's one line of dialogue (http://elderscrolls.wikia.com/wiki/Ulfric_Stormcloak) that changes depending on your race.
What exactly do you mean by individual pieces?I mean being able to customize the different pieces, not just which pieces you're wearing.
Where is it? I only see the one in Helgen when you first choose your race.Huh, I coulda sworn... I guess you're right! That's rubbish.
Eh, well, so long as we're letting the player be a mary-sue with the leveling system beth put in place, (which I'm not necessarily opposed to), there's little reason to cordon off the factions that are in the game.I don't mind multi-faction entry at the lower ranks, but I think it's more interesting when higher-level quests are mutually exclusive. It's more interesting when factions have competing goals with one another.
Could an arch-mage kick ass with the companions?
Similarly, could an assassin or non-pacifist thief be useful or even relied upon?
Is there some doctrine that a fire-breathing barbarian can't be allowed to study in the mages circle, so long as they minimize the barbarianism while on the premises?
Hey, NQT, don't use that wiki, use this one (http://uesp.net/wiki/Main_Page) instead (much more complete).Cheers boss.
I didn't really like how skill checks were exact. Like, 39 Medicine and not 40? Whoops, you fail the check.Oh sorry, you only have 24 speech? Sorry you can't even attempt that dialog.
I didn't really like how skill checks were exact. Like, 39 Medicine and not 40? Whoops, you fail the check.That was actually a NV only thing. Fallout 3 and previous Fallout games had it percentage-based. If you were below the threshold you had a chance of succeeding.
It was also really annoying when you pumped up speech and still failed anyway. It kinda encouraged save scumming for the best results.I didn't really like how skill checks were exact. Like, 39 Medicine and not 40? Whoops, you fail the check.That was actually a NV only thing. Fallout 3 and previous Fallout games had it percentage-based. If you were below the threshold you had a chance of succeeding.
Or locking out computers.It was also really annoying when you pumped up speech and still failed anyway. It kinda encouraged save scumming for the best results.I didn't really like how skill checks were exact. Like, 39 Medicine and not 40? Whoops, you fail the check.That was actually a NV only thing. Fallout 3 and previous Fallout games had it percentage-based. If you were below the threshold you had a chance of succeeding.
I didn't mind it. It meant you had more of an incentive to take performance enhancing drugs, which I've always felt was a core part of the Fallout experience.I didn't really like how skill checks were exact. Like, 39 Medicine and not 40? Whoops, you fail the check.Oh sorry, you only have 24 speech? Sorry you can't even attempt that dialog.
Hey, NQT, don't use that wiki, use this one (http://uesp.net/wiki/Main_Page) instead (much more complete).You sure about that? I could have sworn they treat -everyone- as an outsider, and welcome altmer just as quickly as nords.Checking now, there's one line of dialogue (http://elderscrolls.wikia.com/wiki/Ulfric_Stormcloak) that changes depending on your race.
i mean if they could get it to kill all the horrible mutants around the wasteland that would obviously be great. things like the tunnelers are apparently a huge threat that could cause vary big problems. if you had to sacrifice the still sane ghouls and super mutants i would think that a fair trade as it would definitely save sooo many people.I disagree- maybe if they were literally on the verge of extinction vs the tunnelers, sure.
But that's Eden's plan. The rest of the enclave rebel against him. If they wanted to actually enact his plan, they would've taken the virus and put it into the purifier themselves.Nope. That was also Fallout 2 Enclave's plan. Except airborne instead of stuffing it in a purifier.
Yeah... on that note, why do we need to stop Colonel Autumn from starting the Purifier? Sure, it's probably bad if it's in Enclave hands, but we could easily take it over if it came to that. Liberty Prime could've easily had the diagnostics and tests run on it.If you want an example made by Bethesda themselves, The Pitt was pretty damn grey. You had to choose between freeing the slaves, but destroying what could become an advanced society in the process, or help that society not only thrive, and maybe curing a dangerous mutation in the process, at the cost of continuing slavery.
He definitely doesn't want to use the Modified FEV or he wouldn't have a problem with Eden.
I don't think he even has the virus with him.
Well nevermind, this is irrelevant to FO4. Let's hope they do a bit better with the writing this time and try and adopt a more grey stance. Something like being able to serve both sides with good and bad karma choices would be nice. FONV, IIRC, had some such choices (eradicate vs help, but helping was actually preferred since it made more forces available). Something like subjugation, not just extermination or alliance, along those lines.
I heard that Oblivion actually had a worse main story than Skyrim. Something about it being "horribly generic in both setting and tone".
I can't really tell since I've never played Oblivion. But as far as the civil war conflict in Skyrim goes, it's pretty gray. 'cept for the whole "Empire was gonna execute you" thing. The rest is basically "choose between horrible racists or a stagnant inefficient empire that bans religions"
Skyrim's civil war was pretty far from grey if you paid attention behind the scenes. The Empire's objectionable policies were almost entirely things forced on them by the elves, and despite losing the last war they were still the only thing big enough to have a shot at stopping the Thalmor plan (which can be very roughly summarized as "End the world, mer ascend, everyone else dies"). Ulfric was a self-centered asshole trying to seize power after smelling weakness, and a Stormcloak victory would have simultaneously isolated every potential non-Nord ally while also giving the Thalmor an excuse to go to war again.Well in my defense I've only just begun exploring the Civil War questline and haven't really paid it much mind. :P
Hell, you know that Ulfric's an ass before you even meet him. The dude challenged a 15(?) year old king to a duel for the high throne, then had to fucking cheat with Shouts because he was scared of fighting him honestly. Even if there wasn't the looming threat of the Thalmor in the background I'd have supported the Empire solely because the coward was asking to get his shit pushed in from the very start.
I wasn't comparing how good the stories were, they're both terrible, I was pointing to the simplification. Morality becomes black and white as things get more simple, just compare the three great houses of Morrowind to what could be considered their similar in Skyrim (Thalmor, Imperial, Stormcloak, the three greatest political powers.)
Either that or you can compare Dagoth Ur to Alduin (Skyrim did have a bit of grey morality, mostly just with the forsworn though.) Anyway, I digress, the point is that if they're going the super simplified route with FO (which I hope they aren't) you can probably kiss most grey morality goodbye.BoS will be the good guys, Enclave will be the bad guys, raiders will be cartoon evil.
Yeah, pretty sure he ends up expressing regret at some point because he didn't realise what Alduin was doing (he thought he was saving Sovngarde.)
I think you mean king of 15 years, not 15-year-old king. xD
Oh, and I hope that they give the larger factions a real proepr global presence, New Vegas did an excellent job of that with the NCR.
I think the literal best change I can think of is that weapons will be unique. Not just "9mm pistol" x infinity, it might be "Burst pistol" or "Silenced 9mm" or "Stocked Incendiary Explosive 9mm".
Crafting looks amazing for Fallout 4. I'm probably most excited about that as I can make so many different weapons.
And...I want to make a pre-war fallout overhaul as soon as I am able to. Unless someone beats me to it :P I think that would be epic.
I think there are probably going to be a lot of people going for a pre-war Fallout mod though :P Or maybe not, in any case...at least a portion of the assets will be available. Dunno how many assets there will be in pre-war Fallout, but should be a good enough start.
I heard that Oblivion actually had a worse main story than Skyrim. Something about it being "horribly generic in both setting and tone".
I can't really tell since I've never played Oblivion. But as far as the civil war conflict in Skyrim goes, it's pretty gray. 'cept for the whole "Empire was gonna execute you" thing. The rest is basically "choose between horrible racists or a stagnant inefficient empire that bans religions"
Either that or you can compare Dagoth Ur to Alduin (Skyrim did have a bit of grey morality, mostly just with the forsworn though.) Anyway, I digress, the point is that if they're going the super simplified route with FO (which I hope they aren't) you can probably kiss most grey morality goodbye.BoS will be the good guys, Enclave will be the bad guys, raiders will be cartoon evil.
It'd practically have to, to some degree, I'd think. There's no Repair skill, so I'm speculating (of course) that more complex and advanced weapon components would be restricted until you found a weapon with them. So you can't make a gun with a Laser Hyperspiffulator Module until you find an existing gun which has one.Dunno, judging from the screenshots of the crafting system, the only things you need is the requisite materials and the proper perk.
Connecting to Vendayn's post here: why are children such huge jerks (FO3 and Skyrim)? It's like they know you can't touch them and they don't give much thanks for anythingYeah, bethesda writers really suck at writing children.
Sure, they probably don't get educated much, but the adults are usually fine, so how do they get like that?
Random guy walks to Little Lamplight, has a gun pointed at him when he just wants to pass into a super mutant infested area. The guy would just walk into that area, you think a few kids could stop him? Answer: yes, because immortality and a flimsy gate.
The random children in Skyrim aren't any better either. Not surprising there ain't many of them around (compared to the families).
Someone mod in a sweetroll rebellion faction, please.It would be pretty amusing if there was a faction dedicated to baked goods and they had small carts around the wasteland.
If you want an example made by Bethesda themselves, The Pitt was pretty damn grey. You had to choose between freeing the slaves, but destroying what could become an advanced society in the process, or help that society not only thrive, and maybe curing a dangerous mutation in the process, at the cost of continuing slavery.Heh, you know what I thought was just as bitter?
Empire forced to do things by the aldmeri dominion.You know, this is just about their biggest fuck-up IMO. So they go ahead and get their asses kicked by the Aldmeri right? After the whole 'all your spies' heads belong to us' moment, that idiot Reman gets trapped in his own city & has to bust out at great cost to his men. His capital sacked & occupied, he gets reinforced by the Nords coming down through Bruma & uses them to retake it.
And the player not being a mute is a vast improvement too...far more modern for gaming. Voice acting looks improved to.
Or the BoS could be a gang of elitist bandits like in FO1, FO2, and FNV.
I wouldn't get your hopes up too much for Fallout 4's story. They've got the same writer they had for Fallout 3, and dude's already proven he's had a fundamental misunderstanding as to what the setting is actually about.Out of curiosity's sake, what is the setting about?Or the BoS could be a gang of elitist bandits like in FO1, FO2, and FNV.
Fixed that for ya.
Out of curiosity's sake, what is the setting about?1950's camp and the color brown
Out of curiosity's sake, what is the setting about?
I wouldn't get your hopes up too much for Fallout 4's story. They've got the same writer they had for Fallout 3, and dude's already proven he's had a fundamental misunderstanding as to what the setting is actually about.Out of curiosity's sake, what is the setting about?Or the BoS could be a gang of elitist bandits like in FO1, FO2, and FNV.
Fixed that for ya.
The original Fallout game was a gritty world where you explore the vast California desert in search of a water purification chip. It drew influences from Mad Max, campy 50’s sci-fi movies, and pulpy comics of the same era. It had a streak of pitch-black comedy running throughout it. It wasn’t about the 1950’s, it was about the future that the 1950’s anticipated. It was a game that took place in the future of the past.
Bethesda saw this template and concluded that a Fallout game needed to take place in the desert, it needed to be about water, it should contain screwball comedy, and that it should be the 1950’s forever.
They tried to keep the “desert” concept, but moved the game to Washington D.C. where a desert motif makes no sense. They tried to keep the pulp sc-fi tone, but it was often undercut by Bethesda’s putty-faced NPC’s, horrendous washed out color palette, and blunt attempts at photo-realism. They completely misunderstood the humor, replacing ‘dark comedy’ with ‘goofball situations’. And finally, the whole 50’s thing was greatly exaggerated and then rendered nonsensical by moving the timeline forward to 200 years after the war.
This fundamental misunderstanding of the Fallout tone and themes infuses the game and is the source of nearly every major design failing.
The original Fallout game was a gritty world where you explore the vast California desert in search of a water purification chip. It drew influences from Mad Max, campy 50’s sci-fi movies, and pulpy comics of the same era. It had a streak of pitch-black comedy running throughout it. It wasn’t about the 1950’s, it was about the future that the 1950’s anticipated. It was a game that took place in the future of the past.im rather annoyed by posts like these... posts that attempt to depict fallout 3 as the big failure in the fallout franchise, BUT at the same time praise fallout nv for being true to the original fallouts in all respects while having the same identical flaws as in fallout 3. while the writing and general gameplay is vastly improved in nv, no fallout game delivered the disheartening wasteland feeling to me as fallout 3 did
Bethesda saw this template and concluded that a Fallout game needed to take place in the desert, it needed to be about water, it should contain screwball comedy, and that it should be the 1950’s forever.
They tried to keep the “desert” concept, but moved the game to Washington D.C. where a desert motif makes no sense. They tried to keep the pulp sc-fi tone, but it was often undercut by Bethesda’s putty-faced NPC’s, horrendous washed out color palette, and blunt attempts at photo-realism. They completely misunderstood the humor, replacing ‘dark comedy’ with ‘goofball situations’. And finally, the whole 50’s thing was greatly exaggerated and then rendered nonsensical by moving the timeline forward to 200 years after the war.
This fundamental misunderstanding of the Fallout tone and themes infuses the game and is the source of nearly every major design failing.
while the writing and general gameplay is vastly improved in nv, no fallout game delivered the disheartening wasteland feeling to me as fallout 3 did
If you actually read the article, he doesn't praise NV either.But reading is difficult! ::)
If you actually read the article, he doesn't praise NV either.He doesn't diss it to the same extent as FO3 either. He just says that its environments are dull and ohnoesinvisiblewalls in both actual and "here are some monsters that are too strong for your level" sense. The latter of which I don't really get because it makes perfect sense that there are some things too powerful for you to handle out there.
We’ve got this false dichotomy between fans of the games where you can either have:
The fun, atmosphere, exploration, and [relative] stability of Fallout 3, or…
Rich lore, vibrant characterization, and consistent themes of New Vegas, but the gameworld looks bland, there are invisible walls everywhere, and it crashes all the time.
Do not fall for this. The Fallout 3 story didn’t need to be stupid. They could have just turned the world of Fallout into a mutant shooting gallery, but instead they constructed this long, strange, nonsensical, thematically disjointed, morally confused, horribly paced story with overlong dialog and contrived choices with no emotional payoff.
This shouldn’t be an argument between Fallout 3 and Fallout New Vegas. This should be an argument between Fallout 3 and the BETTER version of Fallout 3 we could have gotten if just one person had stepped in and either fixed the plot, or changed the plot to tackle a subject commensurate with the skills and ambitions of the writing staff.
You don’t need to accept the Fallout 3 story just because you liked the shooting. Games criticism isn’t an all-or-nothing deal, and it’s okay to hate one part of a game and love a different part. When this much time and money is spent on making a game this big, there’s no excuse for the story to be this bad. They could have done better. This franchise deserved better. You deserved better.
I disagree with you. Fallout 1 delivered it spot on with its ost, grittiness and cinematics (especially endings), and if i may be entitled to my own opinion, it surely was part of the game and i think was delivered better in 3. If people complain about it, then im not part of that fallout fan collectivewhile the writing and general gameplay is vastly improved in nv, no fallout game delivered the disheartening wasteland feeling to me as fallout 3 did
primarily because that's not what fallout is about and the fact that 3 is the only game that gives you that feeling is the EXACT reason people complain about it?
You said that NV has the exact same flaws as 3 then said that only 3 has the exact flaw people give it crap for (while presenting it as a pro)...
Radscorpions!ad nausem.
Sounds like how I feel about oblivion. "Babbies first RPG" syndrome.Spoiler (click to show/hide)
I always found NV to have a distinct feeling of "We Can Rebuild" to it.NV was about the rebuilding of civilization. You no longer had everyone barely scraping by, living with only what they could find in a scrap pile. You had civilizations with their own laws and armies, an entire city dedicated to gambling, farms and so on.
After the backlash from Skyrim, though, I'd have to think that they'd make some pretty big revisions to the system.Or they'll have a bigger PR team hired, prepped, and ready. And that aforementioned cushion of money to survive off of, and no major imminent releases to worry about.
If they start this paid mods shit again I'm changing all my Steam reviews for Bethesda games to negativeWhy? The games aren't bad, just the company's practices.
Thing is, the games generally are bad and only playable because of mods. At least, Skyrim and Oblivion were.If they start this paid mods shit again I'm changing all my Steam reviews for Bethesda games to negativeWhy? The games aren't bad, just the company's practices.
The only thing I really care about, assuming paid mods happen for FO4, is how Bethesda and/or Steam plan to protect and police the content people put up for sale. Companies always seem willing to take money for something, but are rarely willing to put out the effort to actually enforce anything.The best and worst option would lock it into an Workshop Only solution and force mod devs to focus from one platform. Valve can intervene alot harder if a user is suspected of stealing and selling someone's work.
Can we actually start repeating the song-and-dance over paid mods once we get some concrete information on them being included or not, please?Since you missed it: http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/ (http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/)
Otherwise you're making much ado about nothing.
"I think our stance on it is we're going to re-evaluate it going forward," Hines said. "I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing."We're going to wait and try it again."
"Certainly some of the folks that we talked to were very interested in and supportive of the idea," he added. "We had creators who said, 'I've been asking for donations for years and never saw anything, and I made more in one day.' So why would I not support that?"Except that 90% of the paid mods were shit, stolen, or jokes. Keep lying.
"Our belief is, 'We made the game, we made the game you're making a thing for.' So just like anything else, there is some kind of involvement that we're going to have in that," he said."We own your work because we made the shitty game you made it for." "If we build a crappy car and you design a kit to soup it up, we deserve the money you make selling that kit."
Fallout 4 is making new strides as it relates to mods. Bethesda and Microsoft have teamed up to bring PC mods for the post-apocalyptic RPG to Xbox One. This isn't happening soon, though. Mod tools for the PC edition won't roll out until 2016, with the mods themselves coming to Xbox One (and eventually PlayStation 4) sometime later."Hey, remember how we said that we'd try again later with paid mods? Guess what else we're doing in the middle distance of the future? *wink wink nudge nudge*"
Welp, let's call out across the realms of gaming for support to fight this.Thats the thing though is if Bethesda can isolate the modding environment then issues like the mods with small changes can be reported right away. I think there should be an option if people want to sell mods or not. All the modders that pour alot of time in generating content should deserve some compensation. Its upto a modder if their prices are going to be right or at scumbag level.
The idea of paid mods in and of themselves aren't a bad thing: but it will run away with every mod of some quality (and alot that aren't) becoming paid. Oh, you want a unofficial patch because every Fallout game has its bugs and you don't like bugs? $15. (This said, the teams that made the unofficial patches for Skyrim were some chill guys and I wouldn't suspect them of doing this, but imagine if someone simply stole their mod, made little changes and began charging for it) Better textures? 5 packs of textures, each $20.
Now, some mods get fuckhuge and are actually worth donations/money: take Nehrim for Oblivion. It was practically its own game and was a great damn total conversion.
TL;DR: I'm just worried it will cause a massive clusterfuck where mods of good quality, but rather small scale, go paid for little reason (just ask for donations, guys, please) and simple idea/change mods or shit mods with stolen assets make tons of money.
I said it before, but I honestly wouldn't have a problem with a certain iteration of paid mods. Namely, stuff like Moonpath to Elsweyr getting cooperation from Bethesda to be made into a fully integrated DLC package, with the original mod team getting at least 50% of the profit from sales. But that's it. Only select, large-scale projects which are functionally equivalent to their internally produced DLC expansions.I think I'd be cool with paid mods if they did it very carefully and not-awfully. As in, things like Falskaar and Moonpath getting cooperation...
But that's never going to happen, and I wouldn't support it if it did because I'd know that it was just a prelude to a broader attack on the community.
The idea of paid mods in and of themselves aren't a bad thingIt is, though. Up until now modding has been exclusively enthusiasts making things to share and show to other people, because they want to. The culture around modding is completely different to the producer-client relationship that it would change to with paid mods. I don't think anyone could really know how it would affect things.
I said it before, but I honestly wouldn't have a problem with a certain iteration of paid mods. Namely, stuff like Moonpath to Elsweyr getting cooperation from Bethesda to be made into a fully integrated DLC package, with the original mod team getting at least 50% of the profit from sales. But that's it. Only select, large-scale projects which are functionally equivalent to their internally produced DLC expansions.I think I'd be cool with paid mods if they did it very carefully and not-awfully. As in, things like Falskaar and Moonpath getting cooperation...
But that's never going to happen, and I wouldn't support it if it did because I'd know that it was just a prelude to a broader attack on the community.
As for smaller mods, it should at least be heavily moderated. I dunno. Blegh.
The backlash might actually be enough to make them not do it. Again. Which'll be hilarious.
But none of that is solid evidence, just a lot of circumstantial. And everything about paid mods was said before it was tried and it'll only be repeated again.
It really depends on a number of factors...The idea of paid mods in and of themselves aren't a bad thingIt is, though. Up until now modding has been exclusively enthusiasts making things to share and show to other people, because they want to. The culture around modding is completely different to the producer-client relationship that it would change to with paid mods. I don't think anyone could really know how it would affect things.
I'd go so far as to say that paid mods will kill the modding community.
hey lets all freak out again,
or vote with your wallet and not buy the paid mods?
Welp, let's call out across the realms of gaming for support to fight this.Thats the thing though is if Bethesda can isolate the modding environment then issues like the mods with small changes can be reported right away. I think there should be an option if people want to sell mods or not. All the modders that pour alot of time in generating content should deserve some compensation. Its upto a modder if their prices are going to be right or at scumbag level.
The idea of paid mods in and of themselves aren't a bad thing: but it will run away with every mod of some quality (and alot that aren't) becoming paid. Oh, you want a unofficial patch because every Fallout game has its bugs and you don't like bugs? $15. (This said, the teams that made the unofficial patches for Skyrim were some chill guys and I wouldn't suspect them of doing this, but imagine if someone simply stole their mod, made little changes and began charging for it) Better textures? 5 packs of textures, each $20.
Now, some mods get fuckhuge and are actually worth donations/money: take Nehrim for Oblivion. It was practically its own game and was a great damn total conversion.
TL;DR: I'm just worried it will cause a massive clusterfuck where mods of good quality, but rather small scale, go paid for little reason (just ask for donations, guys, please) and simple idea/change mods or shit mods with stolen assets make tons of money.
If you're afraid that paid mods will be coming back next week, have no fear. Bethesda has apparently put this initiative on hold at least long enough to release Fallout 4 in November. "
And don't buy Bethesda's products either!Screw that, Fallout 4 looks awesome. I just won't pay for a single mod.
Why exactly is everyone freaking out. Bes actually said they won't be in for Fallout 4 at least at release.QuoteIf you're afraid that paid mods will be coming back next week, have no fear. Bethesda has apparently put this initiative on hold at least long enough to release Fallout 4 in November. "
http://www.idigitaltimes.com/fallout-4-news-bethesda-says-paid-mods-will-be-back-not-soon-459701
Did I miss something?
Also copying and pasting on a phone is hard and it takes forever.
So why is all this crap supposition in the Fallout 4 thread? All we know for sure is that Bethesda will bring back paid mods some day and that day won't be the Fallout 4 release.Why exactly is everyone freaking out. Bes actually said they won't be in for Fallout 4 at least at release.QuoteIf you're afraid that paid mods will be coming back next week, have no fear. Bethesda has apparently put this initiative on hold at least long enough to release Fallout 4 in November. "
http://www.idigitaltimes.com/fallout-4-news-bethesda-says-paid-mods-will-be-back-not-soon-459701
Did I miss something?
Also copying and pasting on a phone is hard and it takes forever.
Bolded part mine. There's the problem.
They won't put Paid Mods on launch, of course. That's to get sales from Fallout 4, out of fans hoping there won't be any paid mods. I'm all for it, if there was only a semblance of monitoring who owns what and reducing copycats/stolen work.
I mean, just look at the App Store; too many lackluster copycats to be found.
How is a singular feature in one game detrimental to all of Bethesda's other products? That's just poor sense.I'd go so far as to say that paid mods will kill the modding community.
Yeah, it'll basically gentrify it.hey lets all freak out again,
or vote with your wallet and not buy the paid mods?
And don't buy Bethesda's products either!
How is a singular feature in one game detrimental to all of Bethesda's other products? That's just poor sense.I'd go so far as to say that paid mods will kill the modding community.
Yeah, it'll basically gentrify it.hey lets all freak out again,
or vote with your wallet and not buy the paid mods?
And don't buy Bethesda's products either!
So why is all this crap supposition in the Fallout 4 thread? All we know for sure is that Bethesda will bring back paid mods some day and that day won't be the Fallout 4 release.Because this issue can be very important to people who are interested in F4.
F4 may look/be awesome, but Bethesda will leverage the cash you give them to push for paid mods. Probably hard.And don't buy Bethesda's products either!Screw that, Fallout 4 looks awesome. I just won't pay for a single mod.
Honestly, I'm just worried that if Fallout 4 flops, they just won't make another Fallout game and keep pushing paid mods. I think it would be a better idea to just not buy mods. If Bethesda isn't making money off of it, they won't bother putting the time and energy into supporting it.
Honestly, I'm just worried that if Fallout 4 flops, they just won't make another Fallout game and keep pushing paid mods. I think it would be a better idea to just not buy mods. If Bethesda isn't making money off of it, they won't bother putting the time and energy into supporting it.
If Bethesda wants to have a section for paid mods, perhaps they should frame it more as a "young developers" circle. People get added to the group funded by Bethesda where they can work closely with the company to produce content to buy, with the potential for placement in the company if they do exceptional work as well as future résumé material.
It's not a zombie plague (Like EA), it's a policy. Not everyone is going to do it even if this does work-Which I still doubt it even will.How is a singular feature in one game detrimental to all of Bethesda's other products? That's just poor sense.I'd go so far as to say that paid mods will kill the modding community.
Yeah, it'll basically gentrify it.hey lets all freak out again,
or vote with your wallet and not buy the paid mods?
And don't buy Bethesda's products either!
If it doesn't fail it could spread. Not just to Bethesda's other games, to everywhere.
It's not a zombie plague (Like EA), it's a policy. Not everyone is going to do it even if this does work-Which I still doubt it even will.How is a singular feature in one game detrimental to all of Bethesda's other products? That's just poor sense.I'd go so far as to say that paid mods will kill the modding community.
Yeah, it'll basically gentrify it.hey lets all freak out again,
or vote with your wallet and not buy the paid mods?
And don't buy Bethesda's products either!
If it doesn't fail it could spread. Not just to Bethesda's other games, to everywhere.
Besides, it's not like anyone sensible buys Bethesda RPGs at release anyways. You might as well wait a couple months until the unofficial patches are out, the UI and other essential mods are finished, and the game goes on sale.
That was one of the big points that wasn't just mob ranting when the issue originally arose. It's part of the broader image of paid mods as inherent detrimental to the community. Not only do you have the outright theft, but you also have the company and paid mod makers (even otherwise legitimate ones) profiting from the work of completely unrelated modders. If it was done "properly", you'd then end up with a situation where either core essentials like SKSE/FO4SE cost money, or paid mods are inherently gimped because they can't use those resources -- no bets as to which outcome Bethesda prefers, though of course they'd settle for "blah blah we own mods because they're based on our games, you have no rights to your content".
Also, I can't see how that works. I could understand "It's our game, blah blah, we own the rights to distribution and monetisation etc." but I just don't see how they can say. "If you make this thing, with this creation kit we provide, we OWN the thing."
It's like Adobe owning everything made with Flash. And Photoshop.
Yeah I don't care. I'm not missing out on fallout 4 so some "we" you think you're part of can make a political statement. I'm here to enjoy the game. If a mod costs a single penny I won't touch it. If enough people do the same, then paid mods will fail. If people buy them, then it's a successful business model. Either way I won't care because I'll be too busy playing fallout 4. Hell I barely play any AAA games these days as it is, so if all of them switched to paid mods it wouldn't bother me.F4 may look/be awesome, but Bethesda will leverage the cash you give them to push for paid mods. Probably hard.And don't buy Bethesda's products either!Screw that, Fallout 4 looks awesome. I just won't pay for a single mod.
If we were trying to encourage more developers to make RPGs similiar to TES/FO, then yeah we should buy the game--but that isn't the problem. TES is widely-recognized as a very successful video game & an especially successful RPG. In fact it's just about the gold standard.
What we're trying to do is dissuade a company from taking a course they're dead-set on, and to do that we need to stop giving that company money.
They aren't going to starve if you don't buy the game, and I doubt they'll determine no one likes fallout anymore if their record-breaking sales are slightly lower than projections. What they would do is actually take notice.
And I don't mean this personally, but do you think you'd hold to your convictions if the author responsible for your favorite, most indispensable mod decides to monetize? It's just (4) measly dollars after all. Exceptions are too easy to make, and they're the first step.
Yeah I don't care. I'm not missing out on fallout 4 so some "we" you think you're part of can make a political statement. I'm here to enjoy the game.
We don't even know what their plans for mods are, and mods certainly won't be available in the first two weeks. How could they be? So what exactly does waiting a week or two accomplish? Is that somehow going to show beth that we're against paid mods? I doubt it. And anyway, I'm NOT against paid mods. I don't CARE about paid mods. I simply won't participate in the system.Yeah I don't care. I'm not missing out on fallout 4 so some "we" you think you're part of can make a political statement. I'm here to enjoy the game.
What you and people like you could do, if you wanted to show solidarity with people who do care, is wait a month or even just two weeks after release before you buy it. It's the release day and first weeks' sales that matter the most in the vidya games business, so the longer you wait to buy it the more it matters. And you don't have to miss out on anything.
it hasn't 'ruined vidya games' like you people seem to expect.(http://thecripplegate.com/wp-content/uploads/2012/01/Strawman.jpg)
Most modders do what they do because they like the game and want to make it better, not because they want money. All of the great mods for 3 and NV were created without the expectation of a return on their time investment. There were a few bigger mods that used the payment system on the workshop for the short time that Skyrim had it, but the vast majority of the "essential" mods remained free. I expect that there won't be very many paid mods for Fallout 4, or at least not very many successful ones. What few popular ones there are will probably be pretty high quality, or else people wouldn't pay for them.
Basically, I'm not too concerned. That said, I'd prefer everything remain free anyway. Doesn't mean I'll boycott the game I've been waiting for for 5 years, though.
So because you don't experience many CTDs, they don't exist?Pretty sure he was just relating his own experience. It doesn't look like he's claiming that everyone else is lying about crashes...
It's not a totally accurate comparison, but it would be like someone selling you a car and forgetting to an include an engine, or dashboard, then charging you extra to get one.In the case of something like skyui its more like the manufacturer including a very basic dashboard and requiring you to pay to install a more functional one. Still seems a bit cheeky.
Well, yes, SkyUI and the unnofficial patches aren't "essential" for playing Skyrim, much in the same that having eyes isn't "essential" for playing first person shooters.
The real issue I'd say people have with some of these though, is that the mods were there to fix something that was a failing on the dev's part in the first place.
It's not a totally accurate comparison, but it would be like someone selling you a car and forgetting to an include an engine, or dashboard, then charging you extra to get one.
i foresee MAYBE 100,000 lost sales first month as a very optimistic estimate
We don't even know what their plans for mods are, and mods certainly won't be available in the first two weeks. How could they be? So what exactly does waiting a week or two accomplish? Is that somehow going to show beth that we're against paid mods? I doubt it. And anyway, I'm NOT against paid mods. I don't CARE about paid mods. I simply won't participate in the system.
Sims has been doing paid mods for years and the world hasn't ended. Beth making paid mods won't end the gaming industry.
In the case of something like skyui its more like the manufacturer including a very basic dashboard and requiring you to pay to install a more functional one. Still seems a bit cheeky.
I played skyrim 100% vanilla and it was an enjoyable, complete experience. Do mods help fix rough edges (like the console UI)? Yes. Do mods add interesting new things? Yes. Do mods allow you to tailor the game more how you want it? yes. Mods are a huge plus point to a game.
But skyrim was still a very good game without them. Comparing it to a car without an engine or playing without eyeballs is just such ridiculous hyperbole it makes it impossible to take you seriously.
It's not a rumor, since it was said by Zenimax's PR head himself. That said, not buying the game is probably a pretty ineffective way to prevent paid mods. Not buying paid mods, on the other hand, is actually voting with your wallet.Source on the statement?
It's not a rumor, since it was said by Zenimax's PR head himself. That said, not buying the game is probably a pretty ineffective way to prevent paid mods. Not buying paid mods, on the other hand, is actually voting with your wallet.Source on the statement?
http://www.idigitaltimes.com/fallout-4-news-bethesda-says-paid-mods-will-be-back-not-soon-459701It has been posted multiple times in the thread.
It's pretty much the only thing we have to discuss with relation to Fallout 4.So we're going all chicken little because we have no other topics? oh ok.
Here's a possibly good comparison:I imagine the outcome of your scenario would be me no longer playing flash games.
Imagine having to buy Macromedia Flash. Now imagine, that they suddenly decide that they want all currently maintained flash games to be paid for.
Of course, you could still play the old games, but for the new ones you'd have to pay. Even if the developer only made the game to raise awareness for some cause.
Not a totally straight parallel, but I guess it's similar enough.
So the problems are:
-Having to pay for something that was previously free.
-Forcing developers to put a price tag on their product or risk being prosecuted.
-You'll get bored of the old content sooner or later, but now you'll have to pay for more additions which have appeared in the meantime.
Yeah, we really don't have anything to talk about here.
Oh, I know! Any special wildlife around Boston that would make interesting new mutated wildlife?
I'm kinda missing alligatormen, but we won't get those up north.
Real mutated rats?
Revenge of the fish?
Any special monuments that might spawn ridiculous cults?
I'm thinking that things like the Boston Tea Party or Bunker Hill may have some interesting Fallout versions.
I hope someone will bite at least one of those topics.
Hmmmm.... what's special about boston wildlife....So Mirelurks again? Also, Crabs People.
Oh, I know! Giant crabs! Bethesda will port Mudcrabs into Fallout 4!
Scriver what exactly are you asking me to do here? Buying the game a month after release won't matter a damn bit as far as paid mods go. What is your objective? To hurt initial sales of fallout 4 because of a rumor on the internet about paid mods?
And then you say you don't care about the games industry, only bethesda games. So why would I care about you or listen to you? You don't even care about the industry, just the actions of a single studio.
But to your points:
1. The mods for FO4 were not 'previously free'. Certainly OTHER mods were and are free.
2. Not sure what you're saying here.
3. Yeah that's what DLC already does so not sure why this is horrible? It's an opt-in system. You can pay for more content or not. Nobody is forcing you to buy it.
You found vanilla Skyrim to be enjoyable and a complete experience? My own experience differed, sadly, I found it to be a shallow, boring, horrible and clunky bug-ridden mess.Excessive hyperbole undermines your point, really. If I stub my toe and scream about how I'm dying, people would rightfully tell me to shut up. The same thing applies here. I realise how the internet seems to produce all-or-nothing statements, but too much hyperbole just makes you sound... wrong. We do get what you're getting at... we just disagree.
Yes, it's hyperbole, but I noted that. The point of hyperbole is to try and get something across, which unfortunately it seems I failed at. I believe Scriver's example is more accurate.
Hmmmm.... what's special about boston wildlife....
Oh, I know! Giant crabs! Bethesda will port Mudcrabs into Fallout 4!
Okay but...
1. We're specifically discussing Fallout 4 and he didn't indicate otherwise.
2. I guess that is a possibility. It could potentially torpedo their own game and earn them the ire of the entire internet (again). It will be a tough business decision on someone's part.
3. DLC is just officially produced paid mods. My point stands. Paying for more content is normal and done all the time, where that content came from means nothing to most customers. I'd have gladly paid for falskaar and other mods like it for skyrim, and I did end up donating to their authors if they had a donations page.
Okay but...You've entirely missed the context of the conversation.
1. We're specifically discussing Fallout 4 and he didn't indicate otherwise.
2. I guess that is a possibility. It could potentially torpedo their own game and earn them the ire of the entire internet (again). It will be a tough business decision on someone's part.
3. DLC is just officially produced paid mods. My point stands. Paying for more content is normal and done all the time, where that content came from means nothing to most customers. I'd have gladly paid for falskaar and other mods like it for skyrim, and I did end up donating to their authors if they had a donations page.
-You'll get bored of the old content sooner or later, but now you'll have to pay for more additions which have appeared in the meantime.
And if we're not talking about paid mods in relation to fallout 4 then this deserves its own thread.
We should petition the government to destroy Bethesda and distribute their IPs to other companies.
#Radicalism
Regarding 3, I was directly responding to Wimopy's original statementIt does not matter to the customer, but it has a profound and far reaching effect on the modding community. On the outside, yes, there is no difference for the customer. However, the debate surrounding paid mods has never been exclusively about the customer (apart from paying for what has thus far been free and mod incompatibilities affecting game stability), it has also been centered about the toxic effect throwing money into the game has on the modding community as a whole.Quote-You'll get bored of the old content sooner or later, but now you'll have to pay for more additions which have appeared in the meantime.
To the customer, so long as the content is worth the money there is no real difference. The only difference between DLC and a paid mod is on the backend, where the money goes. I didn't misunderstand anything, I know exactly what both terms entail and I never said they were the same thing.
And if we're not talking about paid mods in relation to fallout 4 then this deserves its own thread.
Fair enough, but again I was responding to a point made from the customer POV. Read it.Regarding 3, I was directly responding to Wimopy's original statementIt does not matter to the customer, but it has a profound and far reaching effect on the modding community. On the outside, yes, there is no difference for the customer. However, the debate surrounding paid mods has never been exclusively about the customer (apart from paying for what has thus far been free and mod incompatibilities affecting game stability), it has also been centered about the toxic effect throwing money into the game has on the modding community as a whole.Quote-You'll get bored of the old content sooner or later, but now you'll have to pay for more additions which have appeared in the meantime.
To the customer, so long as the content is worth the money there is no real difference. The only difference between DLC and a paid mod is on the backend, where the money goes. I didn't misunderstand anything, I know exactly what both terms entail and I never said they were the same thing.
And if we're not talking about paid mods in relation to fallout 4 then this deserves its own thread.
Arguing just from the POV of the customer, while a valid approach, is in the end very narrow-sighted.
Again, this is what the debate is about. Not just the customer, but the modding community itself.
Also, Crabs People.
Also, Crabs People.
You mean the Gomorrah workers?
Also, Crabs People.
You mean the Gomorrah workers?
No no, those are people with crabs, not people that are crabs.
Pray tell, what is this curious creature, I do not believe I've seen it before. Could it be you have gotten your hands on some exclusive FO4 concept art?Hmmmm.... what's special about boston wildlife....
Oh, I know! Giant crabs! Bethesda will port Mudcrabs into Fallout 4!Spoiler (click to show/hide)
Seriously though, I'd love to see intelligent mirelurks.There were intelligent deathclaws in Fallout 2, and a sinister rat king that could talk so it's not wholly out of the question. You could meet a society of intellectually enchanced mirelurks: local human village leader wants them wiped out as an abomination, but you can arrange a peace treaty between them after a young human-mirelurk forbidden love couple beseech you to see beyond anti-mutant crustacean prejudice.
It's not too much of a stretch, either. The wasteland survival guide quest chain in 3 had you investigate a mirelurk nest. They are, at worst, as intelligent as some primate species.Seriously though, I'd love to see intelligent mirelurks.There were intelligent deathclaws in Fallout 2, and a sinister rat king that could talk so it's not wholly out of the question. You could meet a society of intellectually enchanced mirelurks: local human village leader wants them wiped out as an abomination, but you can arrange a peace treaty between them after a young human-mirelurk forbidden love couple beseech you to see beyond anti-mutant crustacean prejudice.
It's not a rumor, since it was said by Zenimax's PR head himself. That said, not buying the game is probably a pretty ineffective way to prevent paid mods. Not buying paid mods, on the other hand, is actually voting with your wallet.
snip
And yes, that is what I have been saying. Don't pay for the mods. There's no need to have everyone freak the hell out about this, just don't buy them.
Is Daily Life with Mirelurk Girl a book you can find in the wasteland?Seriously though, I'd love to see intelligent mirelurks.There were intelligent deathclaws in Fallout 2, and a sinister rat king that could talk so it's not wholly out of the question. You could meet a society of intellectually enchanced mirelurks: local human village leader wants them wiped out as an abomination, but you can arrange a peace treaty between them after a young human-mirelurk forbidden love couple beseech you to see beyond anti-mutant crustacean prejudice.
Is Daily Life with Mirelurk Girl a book you can find in the wasteland?Not in polite company you can't.
Crustaceo and Juliet.Seriously though, I'd love to see intelligent mirelurks.There were intelligent deathclaws in Fallout 2, and a sinister rat king that could talk so it's not wholly out of the question. You could meet a society of intellectually enchanced mirelurks: local human village leader wants them wiped out as an abomination, but you can arrange a peace treaty between them after a young human-mirelurk forbidden love couple beseech you to see beyond anti-mutant crustacean prejudice.
So freak out, don't buy it.If they actually announce the whole paid mod thing, I'll consider it. Right now you're freaking out over your interpretation of a vague statement in an article on the internet.
You can easily find it's more popular sequel, The Lusty Mirelurk Maid.Is Daily Life with Mirelurk Girl a book you can find in the wasteland?Not in polite company you can't.
Now isn't the time to become all militant in my opinion. I mean you can do whatever you want of course, I just won't be marching with you.
Look like CrabAlso, Crabs People.
You mean the Gomorrah workers?
No no, those are people with crabs, not people that are crabs.
Mandatory pay-for-mods is not going to be a thing in FO4, but someone in the future is going to have that bright idea. One step at a time...So freak out, don't buy it.If they actually announce the whole paid mod thing, I'll consider it. Right now you're freaking out over your interpretation of a vague statement in an article on the internet.
If they announce that paid mods will be mandatory and that nobody else is allowed to make mods, I'll probably give the game a skip. We'll wait and see.
Now isn't the time to become all militant in my opinion. I mean you can do whatever you want of course, I just won't be marching with you.
I agree, the best policy is to wait. For both of those reasons.Mandatory pay-for-mods is not going to be a thing in FO4, but someone in the future is going to have that bright idea. One step at a time...So freak out, don't buy it.If they actually announce the whole paid mod thing, I'll consider it. Right now you're freaking out over your interpretation of a vague statement in an article on the internet.
If they announce that paid mods will be mandatory and that nobody else is allowed to make mods, I'll probably give the game a skip. We'll wait and see.
Now isn't the time to become all militant in my opinion. I mean you can do whatever you want of course, I just won't be marching with you.
As for the vague statement, eh, its going to mean they'll make a concrete announcement after the game is released and before the mod tools come out. Its much easier to ask for forgiveness, after all the initial buyers lapse on the refund game time. (For reference, I'm personally waiting till the sale anyways.)
why would the love trist be between a human female and mirelurk male? That's both racist and sexist. Check your privileges you ableistsGo mod it then to whatever you want :P
why would the love trist be between a human female and mirelurk male? That's both racist and sexist. Check your privileges you ableistsThat is clearly a mirelurk female pictured. You can tell by the engorged gill folds indicating arousal.
why would the love trist be between a human female and mirelurk male? That's both racist and sexist. Check your privileges you ableistsGo mod it then to whatever you want :P
deathclaw genitals 99.99$*Brahmin genitals
Now isn't the time to become all militant in my opinion. I mean you can do whatever you want of course, I just won't be marching with you.
The more militancy, the sooner, the better. Just how it is.
I doubt they'll be stupid enough to give more of a warning than they already have, I'm kind of surprised he said what he did.
*Realistic brahmin genitalsdeathclaw genitals 99.99$*Brahmin genitals
I think most people have no qualms with stuff like Moonpath to Elseweyr being paid, an example can be found in M&Bs latest DLC, which did turn out pretty shitty, but most importantly people were excited over them.Mount&Musket/Napoleonic Wars is actually a perfect example of how a great mod can make the transition into DLC without introducing this heaping shitfest that Bethesda tried. It's got to be a vetted, invitation-only thing or it flat out won't work.
but handled correctly it might be actually good.
Quote from: Retrobut handled correctly it might be actually good.
And there lies the problem. What publisher would you actually trust to handle it correctly? The only one I'd even consider off the top of my head is CDPR, and even then I doubt I'd go with it.
To be blunt, nothing that we as a community do - or any internet community does - will ever, ever make a dent in their sales. If you think it would, you vastly underestimate how many people buy their games. Sure, if they tried to roll out a skyrim style paid-for-mods thing just before launch that could make a dent, but a few thousand people not buying in the first week will make 0 difference - especially as they'll probably relent the week after. And Bethesda will know that.Yup.
I think really it just needs to be pushed in the path of good modders being official DLCs, and I think that's the closest we're going to get. In a way, I could really welcome that. Things like Moonpath were awesome, and if paying a few credits would create more stuff like that then I'd be quite happy Obviously, they'd need to handle it well - If they started snapping up every popular mod that'd be incredibly annoying, but handled correctly it might be actually good.
If the game had a free weekend recently, it will see a jump in "owned" for roughly 25 million users.then that means there have been 6 million/25 million = 24% of users who logged in during that weekend who haven't since. Again, completely unreasonable to think.
Quote from: Retrobut handled correctly it might be actually good.
And there lies the problem. What publisher would you actually trust to handle it correctly? The only one I'd even consider off the top of my head is CDPR, and even then I doubt I'd go with it.
Very true. I'd trust Bethesda more than most, just because I think that if they were vetting content (which I'm sure is the way they'd go) they'd have to be pretty picky to make sure stuff lived up to their brand
Hurray for salty bitternes, the solution to everything.
No, it is entirely salty bitternes.Hurray for salty bitternes, the solution to everything.
It's not salty bitterness, so much as the truth. What FD and Sergarr are sayng might be hyperbole (or is it..?) but it is definitely a fact that large corporations will stoop to basically anything if it earns them lots of money. Take cigarettes, they KNEW how harmful they were to people long before it came out to the public.
Anyone who claims to know otherwise based on "Corporations are stupid and like money" instead of known factors and statements is making shit up and everyone knows it. We only know that Bethesda is intending to pursue that path again. We do not know how or when.
However, claiming that paid mods will not only succeed but also ruin the games industry even further and lead into absurd bollocks like paid patches is taking things too far and devalues the debate as a whole.
Except "Corporations are stupid and like money" IS a known factor, because time and time again multiple corporations over multiple fields have business have shown they're willing to stoop to practically everything to make an extra few $$$s.While corporations being stupid and liking money is a known factor, it is far from the only factor. Bethesda has tried paid mods and got burned. Expect things to change the next time around. To what extent, I do not know nor dare I predict because I do not consider myself versed enough in corporatethink.
Ruin the games industry further? Yes, actually, they will, because they'll ruin the modding scene, which is [i[part[/i] of the games industry. It won't be bad and in fact I'll support it myself (if grudgingly since "give an inch, take a mile) if they decide to take the "Certain high-quality mods like Path to Elsewyr are individually selected and worked on by Bethesda in tandem with the modders to bring them up to DLC standard."Destroying the mod community is a real threat and something that paid mods are likely to do and have almost done in the brief time they existed. However, it relies on them being a success which is far from a given.
That is, actually vet their stuff properly.
If it's anything like what they attempted with Skyrim though, it'll be terrible.
Paid patches might seem like absurd bollocks, but tell me, is it really such a stretch to imagine? Of course, I doubt they'd do it on PC, since that would make pretty much everyone take up the black flag, but on the poor consoles?You are basing your argument on conjecture. No, it is not such a strech to imagine paid patches. However, it is also not such a strech to imagine that Russia and the US will go to full-blown nuclear war tommorow.
See, they won't do it openly, they'll do it sneakily. They won't sell you the patch itself, they'll sell you what you need to get the patch, or have it work. Or maybe they'll take up "Premium patching". "Free patching" fixes critical game-destroying bugs, and "Premium patching" does all the rest. Hey, it's just like a bit of mod DLC.
While corporations being stupid and liking money is a known factor, it is far from the only factor. Bethesda has tried paid mods and got burned. Expect things to change the next time around. To what extent, I do not know nor dare I predict because I do not consider myself versed enough in corporatethink.
Destroying the mod community is a real threat and something that paid mods are likely to do and have almost done in the brief time they existed. However, it relies on them being a success which is far from a given.
You are basing your argument on conjecture. No, it is not such a strech to imagine paid patches. However, it is also not such a strech to imagine that Russia and the US will go to full-blown nuclear war tommorow.
No, it is entirely salty bitternes.Hurray for salty bitternes, the solution to everything.
It's not salty bitterness, so much as the truth. What FD and Sergarr are sayng might be hyperbole (or is it..?) but it is definitely a fact that large corporations will stoop to basically anything if it earns them lots of money. Take cigarettes, they KNEW how harmful they were to people long before it came out to the public.
It is getting riled up about an scenario several "if"s away and treating it like it is happening right now. We do not know how paid mods will be reinstalled. Anyone who claims to know otherwise based on "Corporations are stupid and like money" instead of known factors and statements is making shit up and everyone knows it. We only know that Bethesda is intending to pursue that path again. We do not know how or when.
Paid mods are a genuine concern and should be discussed. However, claiming that paid mods will not only succeed but also ruin the games industry even further and lead into absurd bollocks like paid patches is taking things too far and devalues the debate as a whole.
No, I am saying we should discuss it without devolving into panicky statements and predictions based on a lack of information.No, it is entirely salty bitternes.Hurray for salty bitternes, the solution to everything.
It's not salty bitterness, so much as the truth. What FD and Sergarr are sayng might be hyperbole (or is it..?) but it is definitely a fact that large corporations will stoop to basically anything if it earns them lots of money. Take cigarettes, they KNEW how harmful they were to people long before it came out to the public.
It is getting riled up about an scenario several "if"s away and treating it like it is happening right now. We do not know how paid mods will be reinstalled. Anyone who claims to know otherwise based on "Corporations are stupid and like money" instead of known factors and statements is making shit up and everyone knows it. We only know that Bethesda is intending to pursue that path again. We do not know how or when.
Paid mods are a genuine concern and should be discussed. However, claiming that paid mods will not only succeed but also ruin the games industry even further and lead into absurd bollocks like paid patches is taking things too far and devalues the debate as a whole.
So we should discuss it, but only from the perspective of the viewpoint you favour?
It is no more salty bitterness than thinking the opposite is juvenile naivete.
Back on topic, has anyone found any delicious Fallout 3 mirelurk slashfiction?Ugh. Why did I search and find this (http://games.adult-fanfiction.org/story.php?no=600086902). That was not very romantic.
But a tug on the front of her Pre-War Parkstroller Outfit roused her.
She had heard of the creatures before her but a stranger’s watered down account could not compare to the true terror of having a Mirelurk King being so near. Much less two. The pair of them made short work of her clothing, tearing it off of her furiously. They had her bared before them in a ripe, young display of human flesh; soft and yielding.
"Something like this has happened before, the people responsible have stated interest in trying it again, therefore there is a good chance it will happen."Eh, fair enough.
Well, that was... a thing.Back on topic, has anyone found any delicious Fallout 3 mirelurk slashfiction?Ugh. Why did I search and find this (http://games.adult-fanfiction.org/story.php?no=600086902). That was not very romantic.QuoteBut a tug on the front of her Pre-War Parkstroller Outfit roused her.
She had heard of the creatures before her but a stranger’s watered down account could not compare to the true terror of having a Mirelurk King being so near. Much less two. The pair of them made short work of her clothing, tearing it off of her furiously. They had her bared before them in a ripe, young display of human flesh; soft and yielding.
It goes much as you'd imagine. I don't recommend.
Back on topic, has anyone found any delicious Fallout 3 mirelurk slashfiction?Ugh. Why did I search and find this (http://games.adult-fanfiction.org/story.php?no=600086902). That was not very romantic.QuoteBut a tug on the front of her Pre-War Parkstroller Outfit roused her.
She had heard of the creatures before her but a stranger’s watered down account could not compare to the true terror of having a Mirelurk King being so near. Much less two. The pair of them made short work of her clothing, tearing it off of her furiously. They had her bared before them in a ripe, young display of human flesh; soft and yielding.
It goes much as you'd imagine. I don't recommend.
It might seem a bit ridiculous to jump to those conclusions but there is a precedent for it...within the gaming industry...from this very same company.You missed my points entirely.
The Horse Armor DLC. Many of the same arguments were made then as are being made now. And even then there were people who took the stance of "you're being ridiculous, taking it to that extreme, it wont ever be like that, just look at the backlash it's already caused." 10 years later and now we have companies like EA and Ubisoft selling us games piecemeal. Just like those "hyperbolic" and "panicky" theorists predicted.
No, the points they're bringing up wont happen Tomorrow. But being complacent and dismissive will ensure that they'll become reality at some later tomorrow. There is precedent. This is how we went from free television with broadcasting paid for by advertising, to paying for cable packages with 10 minute long commercial breaks.
So... erm... Anyone else hoping to see mutated cranberry fields? That's a Massachusetts thing.Speaking of Moira, a lot of people seem to think she is annoying. I cannot for the life of me see why, as she is one of the few characters I actually remember from FO3 and I found her questline to be some of the most fun I had in the whole game.
Some google searching shows that the New England Aquarium and the Museum of Science are in Boston, which might be interesting places to explore. Especially the Aquarium, if it's filled with all manners of mutated wildlife and not just mirelurks.
Poor Moira though. There are intelligent mirelurks out there and she had to find info only on the stupid DC ones.
Oh yeah, Moira. I hope the Wasteland Survival Guide returns.
It might seem a bit ridiculous to jump to those conclusions but there is a precedent for it...within the gaming industry...from this very same company.
The Horse Armor DLC. Many of the same arguments were made then as are being made now. And even then there were people who took the stance of "you're being ridiculous, taking it to that extreme, it wont ever be like that, just look at the backlash it's already caused." 10 years later and now we have companies like EA and Ubisoft selling us games piecemeal. Just like those "hyperbolic" and "panicky" theorists predicted.
The only truly effective solution is to harass developers and modders until they're terrified of even mentioning the idea publicly.
No, what is annoying/downright criminal about DLC is the way it is handled, with large DLCs going so far as to being announced and sold as early as pre-release, provoking a very reasonable question of "why wasn't this included with the core game?". To my knowledge, no publisher has yet answered that question satisfactorily.
BT, Did you really just try to argue that DLC was good!? That *was* sarcasm right?
I agree, there's no need to be super militant (and it won't get us anywhere), but DLC is exactly as bad as we thought it would be. Day1 and on-disk DLC and content that should be in game is (luckily becoming 'was') rife. and the fact that developers are going out of there way to say that they won't have DLC is pretty much proof of how bad it is.
Voting with your wallet is good but so is expressing that you dislike something. Whilst I wouldn't say that harassing developers is a good way to go, certainly an email/letter stating why you're annoyed is fine way to express your unhappiness.
BT, Did you really just try to argue that DLC was good!? That *was* sarcasm right?Yes, day 1 and on-disk DLC is bad. It's horrible. Likewise forced microtransactions.
I agree, there's no need to be super militant (and it won't get us anywhere), but DLC is exactly as bad as we thought it would be. Day1 and on-disk DLC and content that should be in game is (luckily becoming 'was') rife. and the fact that developers are going out of there way to say that they won't have DLC is pretty much proof of how bad it is.
Voting with your wallet is good but so is expressing that you dislike something. Whilst I wouldn't say that harassing developers is a good way to go, certainly an email/letter stating why you're annoyed is fine way to express your unhappiness.
I understand, but why advertise the DLC so heavily before the game is released if it is not even done yet?No, what is annoying/downright criminal about DLC is the way it is handled, with large DLCs going so far as to being announced and sold as early as pre-release, provoking a very reasonable question of "why wasn't this included with the core game?". To my knowledge, no publisher has yet answered that question satisfactorily.
Because it's not finished?
When a game is "done" there's usually still a month+ of time left before it's actually sold. What should they do with all the various people who aren't involved in the final bit of polishing and distribution? Put them to work on an unrelated project? Let them sit idle? Fire them?
Instead they get them working on DLC. Sometimes it's finished in time for release and it becomes the dreaded "day 1" DLC, other times it's part of the "season pass" that's released over time as they finish it.
Yes, they could just give the day 1 DLC away for free (and sometimes they do as a preorder bonus or a code in the box or whatever) but if it's something extra that's not something that's part of the original game and is being developed later, I don't feel like it's some huge moral failing to charge extra for it.
I don't feel like it's some huge moral failing to charge extra for it.Well then there is a clear difference of opinion that will not be overcome by posting anything.
It does seem that way. The sense of entitlement is overwhelming.I don't feel like it's some huge moral failing to charge extra for it.Well then there is a clear difference of opinion that will not be overcome by posting anything.
DLC is also a far, far cry from expansion packs of old. This has been rehashed multiple times, but if you take something like Lord of Destruction and compare it to Horse Armour or Mass Effects atrocious DLCs then I don't think they're even vaguely comparable. Obviously there's some DLC that works (as mentioned in the comment below), but as a whole, it's only contributed to awful practices of cutting off content to ship as DLCs or with the bare minimum of content.Not all DLC is equal and Horse Armor is not Burial At Sea, nor is Mass Effect 3 Buy This DLC If You Want A Sense Of Closure the same as Old World Blues.
Like I said, you have your extraneous cosmetic bullshit and then you have your big sprawling DLCs that add a whole bunch of content that is actually worth the investment.Some people have different tastes and priorities than you though. I think the cosmetic DLC for Europa Universalis 4 is silly but I've a friend who really gets into the history and stuff, and he LOVES the cosmetic unit packs and songs. The best part about DLC is it's optional, so if you object to it you can just not purchase it and it's not harming anyone.
*she'sShe then. whatever. not as if that matters.
There are plenty of people who think that if the majority disagrees with them, the majority doesn't know what's good for themselves.There are also plenty of people who think that if the majority agrees with them, they must be correct. Neither statement is true.
Yes, that is entirely correct. Cosmetic DLC is something I personally find to be extraneous bullshit at best and a pestilence at worst, but in the end it is entirely optional and does not contain game-changing additions.Like I said, you have your extraneous cosmetic bullshit and then you have your big sprawling DLCs that add a whole bunch of content that is actually worth the investment.Some people have different tastes and priorities than you though. I think the cosmetic DLC for Europa Universalis 4 is silly but I've a friend who really gets into the history and stuff, and he LOVES the cosmetic unit packs and songs. The best part about DLC is it's optional, so if you object to it you can just not purchase it and it's not harming anyone.
I don't agree at all. Unless it's a one project studio, they shuffle people around to other projects. That's how it's always worked in the gaming industry and any other software industry. It's not some sort of altruistic move to keep poor Timmy employed - it's just that they know that if they release something along side the game people will feel they have to buy it all to get the complete package.
DLC is also a far, far cry from expansion packs of old. This has been rehashed multiple times, but if you take something like Lord of Destruction and compare it to Horse Armour or Mass Effects atrocious DLCs then I don't think they're even vaguely comparable. Obviously there's some DLC that works (as mentioned in the comment below), but as a whole, it's only contributed to awful practices of cutting off content to ship as DLCs or with the bare minimum of content.
To be honest though, I think companies are learning. They know how much goodwill they lost with DLCs (Mass effect as a shining example) and they also know the same thing will happen with paid mods.
I don't feel like it's some huge moral failing to charge extra for it.Well then there is a clear difference of opinion that will not be overcome by posting anything.
As stated, Day1 and "on-disk" DLC are often additional products they've had people working on once their other assignments were finished. The idea that you're somehow entitled to getting these products for free is ridiculous. Time, effort, and cost went into producing them. What company would pay people to develop more products just to give them away?
[...]
It does seem that way. The sense of entitlement is overwhelming.
Er...As stated, Day1 and "on-disk" DLC are often additional products they've had people working on once their other assignments were finished. The idea that you're somehow entitled to getting these products for free is ridiculous. Time, effort, and cost went into producing them. What company would pay people to develop more products just to give them away?
[...]
It does seem that way. The sense of entitlement is overwhelming.
Bolded: And nobody ever suggested that. Stop strawmanning people.
Oh, and congratulations on being the first to drop the "entitlement!" buzzword.
but DLC is exactly as bad as we thought it would be. Day1 and on-disk DLC and content that should be in game is (luckily becoming 'was') rife.Emphasis mine.
As for reassigning the team - that makes no sense. They know the DLC is going to be made, why reassign the team for a month to some other project, then reassign them again back to the first game to make DLC? Just get them started on the DLC right away, get it finished quicker. It's better for everyone, including the consumerThis, and my bit about cut content is aimed at on-disk DLC. They're basically saying 'here's the game, we've included it all, but if you actually want all of it it's actually more'.
Speaking of Moira, a lot of people seem to think she is annoying. I cannot for the life of me see why, as she is one of the few characters I actually remember from FO3 and I found her questline to be some of the most fun I had in the whole game.I imagine it's her high/squeaky voice and indefatigable optimism. People love to hate on those.
The only solution is voting with your wallet. Don't buy pay mods. Don't buy games that have them. If enough people agree with you, the idea *will* be shelved. If enough people don't care and buy them anyway that means you are in the minority.
Why do you think you should be allowed to force your minority opinion on the majority of people? Why do you think because you happen to not like something, people who DO like it and DO want it can't be allowed to have it? Why should the angry minority be allowed to dictate what the market can sell and buy just because they can shout really loud?
Now isn't the time to become all militant in my opinion. I mean you can do whatever you want of course, I just won't be marching with you.
The more militancy, the sooner, the better. Just how it is.
I doubt they'll be stupid enough to give more of a warning than they already have, I'm kind of surprised he said what he did.
As I said before, I completely agree that not all DLC is created and some is great (burial at Sea), but there's a lot that isn't. I, and I'm sure few others, have problem with quality DLC. The problem is Day1 DLC and 'DLC that's really just finishing the game off' - there's obviously good and bad, and I'm talking about the bad.QuoteAs for reassigning the team - that makes no sense. They know the DLC is going to be made, why reassign the team for a month to some other project, then reassign them again back to the first game to make DLC? Just get them started on the DLC right away, get it finished quicker. It's better for everyone, including the consumerThis, and my bit about cut content is aimed at on-disk DLC. They're basically saying 'here's the game, we've included it all, but if you actually want all of it it's actually more'.
Mass Effect 3 was terrible for this - the From Ashes DLC was already on disk and contained a major story which added a lot to the game/plot. Taking it out seemed very, very much an afterthought to grab more cash (otherwise they wouldn't have included it on disk!) and that's the kind of thing that really grates. Then there was the 'ending' DLC ontop of that.
No, I don't expect them to just give me things for free, but I certainly don't expect them to keep withholding major bits of the game from me until I pay more for them.
Er...As stated, Day1 and "on-disk" DLC are often additional products they've had people working on once their other assignments were finished. The idea that you're somehow entitled to getting these products for free is ridiculous. Time, effort, and cost went into producing them. What company would pay people to develop more products just to give them away?
[...]
It does seem that way. The sense of entitlement is overwhelming.
Bolded: And nobody ever suggested that. Stop strawmanning people.
Oh, and congratulations on being the first to drop the "entitlement!" buzzword.
I said that after reading this:but DLC is exactly as bad as we thought it would be. Day1 and on-disk DLC and content that should be in game is (luckily becoming 'was') rife.Emphasis mine.
But alright. Maybe I misunderstood? Looked like he said day 1 and on-disk DLC content should be part of the released game.
Yeah, I adopted it for that post because the argument was closing, at least we knew what it meant in that context & technically it could fit so "fuckit I'll be 'militant'".No worries, honest misunderstanding on my part.
But then the harassing bit was misinterpreted & the meaning got futzed up and suddenly there are -militants- in the thread.
:I
Sorry about that, & thank you
Part of the game that you pay for. That does not equal for free.If it is additional content which isn't part of the game but developed to be sold separately, why should it be included in the game?
my bit about cut content is aimed at on-disk DLC.
I mean, there is precedent for gamers getting militant about this exact issue and throwing tantrums and harassing people. Why not assume the worst? People have been doing that with everyone else involved.
I'm curious, would you rather the DLC didn't exist at all, or do you just feel entitled to get it for free because they happened to start working on it between the time the game was "finished" and the time it was put up for sale?If they were making the DLC because there were idle resources, there was no extra cost. If it was ready in time to be distributed with the main game there's no reason to charge for it.
What? You think those artists and writers don't get paid? Or they're getting paid to just sit around? No, either they work on DLC or they work on a new game or (more often) they're simply let go for the time being. I know an animator for a large studio and between projects he has no job. They don't just pay him to sit there waiting.I'm curious, would you rather the DLC didn't exist at all, or do you just feel entitled to get it for free because they happened to start working on it between the time the game was "finished" and the time it was put up for sale?If they were making the DLC because there were idle resources, there was no extra cost. If it was ready in time to be distributed with the main game there's no reason to charge for it.
What? You think those artists and writers don't get paid? Or they're getting paid to just sit around?Misread what someone posted earlier. Thought that someone said that it was indeed the latter.
When you guy buy a car do you ever hear "Well we had a few slow days so we had one of our shop techs upgrade the engine and put on some aftermarket parts. No additional cost because he was idle anyway." Not a perfect analogy but the situation doesn't lend itself well to real world analogies.I think that a design would be a better analogy than a physical product, since that is more in line with what a game is. Maybe an architect or something. You ask for a house designing and she takes a quote, gives a time limit of a couple of months and then gets working. 7 weeks in she calls up and says she's done and will meet up with you at the agreed end date. She shows you the design and it looks nice enough, but then she tells you that she's made some improvements in the last week. And since the thing was finished a week ago, the improvements cost extra.
When did I say that? "Militant" does not always mean terrorism. People use it very often to describe atheists who are dicks on social media.
As stated, Day1 and "on-disk" DLC are often additional products they've had people working on once their other assignments were finished. The idea that you're somehow entitled to getting these products for free is ridiculous. Time, effort, and cost went into producing them. What company would pay people to develop more products just to give them away?I'll just quote myself:
I'm just waiting until the inevitable moment they start to sell patches. Or even better, subscription payment for access to patches. With 24/7 DRM that automatically uninstalls all your patches the moment you go offline.
vigorously active and aggressive, especially in support of a cause
aggressively active (as in a cause)
Having a combative character; aggressive, especially in the service of a cause
Aggressively supporting of a political or social cause; adamant, combative [from 17th c.]
Why do you think you should be allowed to force your minority opinion on the majority of people? Why do you think because you happen to not like something, people who DO like it and DO want it can't be allowed to have it? Why should the angry minority be allowed to dictate what the market can sell and buy just because they can shout really loud?
Quote from: dictionary.reference.comvigorously active and aggressive, especially in support of a causeQuote from: Mirriam-Websteraggressively active (as in a cause)Quote from: American Heritage DictionaryHaving a combative character; aggressive, especially in the service of a causeQuote from: WiktionaryAggressively supporting of a political or social cause; adamant, combative [from 17th c.]
But you know what? If you want to keep pretending this definition doesn't exist (or all these dictionary authors are being hypocrites somehow) so you can feel smarter than me then go ahead. This BS semantic tangent is somehow more inane than arguing about video games, and I am done with it.
militant
[mil-i-tuh nt]
adjective
1. vigorously active and aggressive, especially in support of a cause:
militant reformers.
2. engaged in warfare; fighting.
noun
3. a militant person.
4. a person engaged in warfare or combat.
Origin of militant
1375-1425; late Middle English < Latin mīlitant- (stem of mīlitāns), present participle of mīlitāre to serve as a soldier. See militate, -ant
militant
adjective mil·i·tant \-tənt\
: having or showing a desire or willingness to use strong, extreme, and sometimes forceful methods to achieve something
Full Definition of MILITANT
1: engaged in warfare or combat : fighting
2: aggressively active (as in a cause) : combative <militant conservationists> <a militant attitude>
militant
Syllabification: mil·i·tant
Pronunciation: /ˈmiləd(ə)nt/
Definition of militant in English:
adjective
Combative and aggressive in support of a political or social cause, and typically favoring extreme, violent, or confrontational methods: a militant nationalist
mil·i·tant
Share:
adj.
1. Fighting or warring.
2. Having a combative character; aggressive, especially in the service of a cause: a militant political activist.
n.
A fighting, warring, or aggressive person or party.
[Middle English, from Old French, from Latin mīlitāns, mīlitant-, present participle of mīlitāre, to serve as a soldier; see MILITATE.]
Why do you think you should be allowed to force your minority opinion on the majority of people? Why do you think because you happen to not like something, people who DO like it and DO want it can't be allowed to have it? Why should the angry minority be allowed to dictate what the market can sell and buy just because they can shout really loud?
Personally I believe the market should be regulated wih an iron fist at the end of a strong arm
The best way of regulating for shit like this is doing it yourself by developing a gaming hygiene, a la eating hygiene - like, for instance, not pre-ordering games on empty promises, researching the game extensively before buying and etc. Not doing that should be seen as not washing your hands before eating.Why do you think you should be allowed to force your minority opinion on the majority of people? Why do you think because you happen to not like something, people who DO like it and DO want it can't be allowed to have it? Why should the angry minority be allowed to dictate what the market can sell and buy just because they can shout really loud?
Personally I believe the market should be regulated wih an iron fist at the end of a strong arm
I really do agree with this. it NEEDS to be heavily regulated and there needs to be statements on what can and cannot be monetized to prevent something like "Pay for cheats"...
They... used to do that, you know. Back in the day where online connections for games wasn't a thing, they would release multiple version of a game as actual individual things should the first version be buggy. Look at Rayman 2: The Great Escape- no two versions were alike. The N64 one came first, followed by the PC version which improved the music. The Dreamcast version then expanded on some of the various models and shortened up the game a little. The PS1 version expanded on the Dreamcast version, adding a few new changes. The PS2 version changed the overworld completely. All of these were sold as individual games.
Didn't Street Fighter, for a good while, sell various "complete" or "ultimate" editions of their games that included various changes and bugfixes to improve the balance of each years after the initial release? Only recently did they make a statement that they won't do this for the next one.
The only solution is voting with your wallet. Don't buy pay mods. Don't buy games that have them. If enough people agree with you, the idea *will* be shelved. If enough people don't care and buy them anyway that means you are in the minority.
Why do you think you should be allowed to force your minority opinion on the majority of people? Why do you think because you happen to not like something, people who DO like it and DO want it can't be allowed to have it? Why should the angry minority be allowed to dictate what the market can sell and buy just because they can shout really loud?
That's a strange direction to take the argument. This seems like one of the few times the vocal, outraged group could be the majority.
Why do you think you should be allowed to force your minority opinion on the majority of people? Why do you think because you happen to not like something, people who DO like it and DO want it can't be allowed to have it? Why should the angry minority be allowed to dictate what the market can sell and buy just because they can shout really loud?
Personally I believe the market should be regulated wih an iron fist at the end of a strong arm
I really do agree with this. it NEEDS to be heavily regulated and there needs to be statements on what can and cannot be monetized to prevent something like "Pay for cheats"...
Although, WoW gets an "expansion" pretty much every year now. It's basically a patch you have to pay for.A 'patch' with a bunch of content included, but yeah we can be silly and call apples walnuts.
I find that hard to believe, actually. I doubt they would be able to get away with it if they're barely able to get away with paid mods.
if the vocal, outraged group was the majority then very few people would buy the payed DLC (and sales for the game it's self would almost certainly be much worse) and the company would quickly drop the issue - there would be absolutely no need to get outraged at all - it would be a self correcting problem.
Instead we get literal death threats against mod makers to try and punish them and scare them into silence, because I think most of the vocally outraged people know that the truth is most gamers just don't care very much, and a significant number of them would support pay mods.
Doesn't make me wrong either. I was never arguing that was the sole definition, I've acknowledged there are other definitions since the beginning of this. I didn't feel the need to add the rest when it was beside my point, but I guess I should have anticipated the obvious nitpick.
Or they could be implying the dictionary definition of "vigorously active and aggressive, especially in support of a cause"? I understand that definition probably came from a dilution of the more violent meaning, but it is a completely normal thing to criticize someone's behavior as militant without implying that they are creating terrorist cells or something.
Guild Wars 2 gets about the same amount of content every few months for free.guild wars 2 gets most of its money selling silly stuff ingame. Wow sells a few mounts but its primary cash flow is subscription based rather than microtransactions
Yeesh, yeah. They've got the microtransactions down to an art. I knew a guildie who spent, no joke, something like $200 on dye packs.Guild Wars 2 gets about the same amount of content every few months for free.guild wars 2 gets most of its money selling silly stuff ingame. Wow sells a few mounts but its primary cash flow is subscription based rather than microtransactions
Doesn't make me wrong either. I was never arguing that was the sole definition, I've acknowledged there are other definitions since the beginning of this. I didn't feel the need to add the rest when it was beside my point, but I guess I should have anticipated the obvious nitpick.Or they could be implying the dictionary definition of "vigorously active and aggressive, especially in support of a cause"? I understand that definition probably came from a dilution of the more violent meaning, but it is a completely normal thing to criticize someone's behavior as militant without implying that they are creating terrorist cells or something.
You argued that it was derived from "the more violent meaning" and yet at the same time suggested that it was could and should be used in explicitly nonviolent circumstances. You were the one to bring up definitions, you don't get to step back and say that that's nitpicking or pedantry just because someone called you out.
Well if they make most of their money on subscriptions, why do they need to charge an extra $50 a year for an expansion.Yeesh, yeah. They've got the microtransactions down to an art. I knew a guildie who spent, no joke, something like $200 on dye packs.Guild Wars 2 gets about the same amount of content every few months for free.guild wars 2 gets most of its money selling silly stuff ingame. Wow sells a few mounts but its primary cash flow is subscription based rather than microtransactions
Do we actually have any concrete information on the size/scale of FO4's worldmap yet?
One could almost say that they're getting.
*shades on*
Militant.
snip
if the vocal, outraged group was the majority then very few people would buy the payed DLC (and sales for the game it's self would almost certainly be much worse) and the company would quickly drop the issue - there would be absolutely no need to get outraged at all - it would be a self correcting problem.
Instead we get literal death threats against mod makers to try and punish them and scare them into silence, because I think most of the vocally outraged people know that the truth is most gamers just don't care very much, and a significant number of them would support pay mods.
snip
If someone wants to pay extra for cheats, why do you care? Don't buy them, play the game normally, problem solved.
Yeah, buying cheats would be stupid as hell and I think people who bought them are kind of missing the point - but it's their money. Why do you feel like you have to deny them that chance just because you don't want to buy them?
Also, as much as I hate to say this because it sounds like I'm justifying some really shitty business practices, but...But that's dangerously short sighted if what you say is true.
Those companies are big. Like, really big. So they do need a lot of money to fuel the engine. Especially if we want more content, which the gaming masses always will.
Also, as much as I hate to say this because it sounds like I'm justifying some really shitty business practices, but...And thus the bubble expands.
Those companies are big. Like, really big. So they do need a lot of money to fuel the engine. Especially if we want more content, which the gaming masses always will.
And thus the bubble expands.
It is an unhealthy model. Besides, you used to have a lot of mid-budget games even a couple of years ago. Nowadays, everyone in the triple A seems to either go "make it a flaghsip title with BILLIONS UPON BILLIONS OF DOLLARS" or "make it an indie on a budget of this tenner what I found in the wash one day".
it's not sustainable and as soon as a flagship project underdelivers on sales, the company gets a severe financial blow.
This is why I'll always be happy to go back to older generations to play the laundry list of games that I haven't played.My friend. You have a golden generation ahead of you. PS2 era was the shit, man.
For example, I never owned a PS1 and barely played anything on a PS2 (we had 50 demo disks). Last I checked, those were pretty big, so I have a few years worth of good games on those to go through. I never played much of the SNES or NES either, so I could go back to those too. By the time I get done, the XBone and PS4 will be the previous generation and I can move onto those for cheaper and without worrying about things such as these.
Have we ever considered how much it costs to create a game at all?
I'd love Obsidian to do another Fallout game.PLEASE
They'd have to do a lot more voice acting with ghouls and their scratchy chain-smoking voice/super mutants with their Green Giant voice.I imagine it wouldn't be impossible to automatically lower the voice down an octave for the supermutant, but you're right that the hassle would probably discourage them from doing that (not to mention all the scripted events that would have to be checked to still work of you're actually three feet taller).
I am perfectly willing to kidnap Todd Howard's entire extended family and hold them for ransom until Obsidian agrees to make another Fallout game based on the FO4 engine.I'd love Obsidian to do another Fallout game.PLEASE
OH GOD, PLEASE
Also, do we reckon there's going to be more spinoff games like Tactics and New Vegas?
I'd love Obsidian to do another Fallout game.
Maybe. Hopefully they'll get Obsidian to do it again, they did great with Vegas. Hopefully Bethesda will give them a bit more time and leeway, though.
Hyperbole and slippery slope ahoy, not even to mention 4 lines of individual strawmen. Where do I even begin?
also the guy who actually created Fallout is working for obsidian now
Can we please end this argument before it devolves further into name-calling? It's been going on for pages and everything that can be said has been said. Let's just talk about the upcoming game. Quake-con, maybe?Eh, easier just to report and move on. He clearly has no intention on doing anything other than trolling.
Please, no more name-calling.
Except new vegas.There was a dog companion in New Vegas: Rex the cyberhound (http://fallout.wikia.com/wiki/Rex_%28Fallout:_New_Vegas%29).
Paid mods were introduced for Skyrim on April 23rd, about two years after the last DLC was released. Presumably, sales weren't great by that point. Sure, they're pretty much always okay for triple-A games, but I doubt too many people were getting it four years after the fact. Paid mods were then pulled five days later, I believe. I doubt paid mods made such a big impact on Skyrim's already mediocre sales within those five days that Bethesda were forced to remove them.Like I said a couple pages ago, that was probably because they were having their first-ever E3 appearance in 2 months. That's not a lot of time to forget about the controversy, and they probably judged that it would dog them at least to E3 if they didn't give in.
snip
snip
Hey, I never said I agreed with paid mods; it's just that most of the arguments against them are fallacious to the point where they're not worth arguing against. So far the only arguments I've seen in this whole thread are along the lines of "paid patches," "forcing modders to make their mods pay-only," and some allegory about a Minecraft server.
My issue with paid mods is that it creates a hell of a legal clusterfuck that most modders would not be willing to deal with. It's hard to collaborate when you're trying to negotiate ownership of a group mod to determine whether to make it pay-for or not. It could easily reach a point where, just to make a group mod and avoid constant arguments over who owns what and who gets what cut, that modders would have to set up an LLC or somesuch just to settle out the details.I always thought this argument was humbug. Deciding how to monetize a grouping of paid mods should be pretty straight-forward. They talk to eachother, figure out how to drop their prices to make the package more reasonable, and if someone doesn't want to play ball they get someone else or the mod doesn't get made.
How could you forget 'Ol Rexie?Rex is probably my least-favorite companion. You just get a new brain for him and that's that. Obligatory dog completed.
In a shocking reveal, everyone's just humoring the crazy clone PC who just keeps saying their name in different inflections
This applies to your own character as wellIn a shocking reveal, everyone's just humoring the crazy clone PC who just keeps saying their name in different inflections
Only the "main" characters will call you by name. Everyone else will slide something else in there. "Hey......buddy?" or "Sup.......guy."
How could you forget 'Ol Rexie?
@New Guy: Well, Rex doesn't seem to be that popular anyway. I sorta liked him.Rex is most of a dog with the brains of multiple dogs that were merged somehow.
He had the BRAIN of a dog! That's close enough.
Brains in Fallout are weird.Very much an understatement, considering what we see happen over all games.
"Paid mods will lead to paid patches!" (https://yourlogicalfallacyis.com/slippery-slope)Sorry, gotta dig up the misapplication of logical fallacies. It's only a slippery slope if you say that A will lead to B with no real reasoning behind it (e.g. saying that it should be illegal to be gay, because otherwise paedophilia would have to be legal either, even though there is no real logical connection between the arguments between the two besides being to do with sex). However, the context here was where the argument in favour of A would also support B (that all work should be charged for).
"Paid mods will lead to paid patches!" (https://yourlogicalfallacyis.com/slippery-slope)Sorry, gotta dig up the misapplication of logical fallacies. It's only a slippery slope if you say that A will lead to B with no real reasoning behind it (e.g. saying that it should be illegal to be gay, because otherwise paedophilia would have to be legal either, even though there is no real logical connection between the arguments between the two besides being to do with sex). However, the context here was where the argument in favour of A would also support B (that all work should be charged for).
- In the classical form, the arguer suggests that making a move in a particular direction starts something on a path down a "slippery slope". Having started down the metaphorical slope, it will continue to slide in the same direction (the arguer usually sees the direction as a negative direction).
- Modern usage includes a logically valid form, in which a minor action causes a significant impact through a long chain of logical relationships. Establishing this chain of logical implication (or quantifying the relevant probabilities) makes this form logically valid; the slippery slope argument remains a fallacy if such a chain is not established.
The lead writer for Fallout 4 is the guy who came up with the arrow to the knee business. They call him "the king of the one liners". Make of that what you will.The thing is, that line was actually brilliant writing. It was a throwaway joke line which pretty much instantly jumped to being a top-tier meme, even to the point where people invented a "real" meaning that it was supposedly a metaphor for (the story that "taking an arrow to the knee" was slang for marriage).
Looking at the bright side, the paid mods debate has let us catch up with the XCOM 2 thread :PYoouu'rrreee welcome! I'd like to thank everyone involved and hereby pledge it'll be brought up again at some point in the future. ;D
Soon we will overtake them and I will claim my rightful throne as King of Hypethreads! Mwahaha
I should probably note most TES games have some kind of stupid one-liner, usually related to guards. "We are watching you, scum." and "STOP RIGHT THERE CRIMINAL SCUM!" come to mind.The lead writer for Fallout 4 is the guy who came up with the arrow to the knee business. They call him "the king of the one liners". Make of that what you will.The thing is, that line was actually brilliant writing. It was a throwaway joke line which pretty much instantly jumped to being a top-tier meme, even to the point where people invented a "real" meaning that it was supposedly a metaphor for (the story that "taking an arrow to the knee" was slang for marriage).
Honestly if anything I'd say that that helps balance out the terrible writing in FO3. Talent for cheesy hack writing is better than no talent, and that sort of silliness fits Fallout better than TES anyways.
Looking at the bright side, the paid mods debate has let us catch up with the XCOM 2 thread :PYou wish.
Soon we will overtake them and I will claim my rightful throne as King of Hypethreads! Mwahaha
Looking at the bright side, the paid mods debate has let us catch up with the XCOM 2 thread :PYou wish.
Soon we will overtake them and I will claim my rightful throne as King of Hypethreads! Mwahaha
All it takes to jumpstart the XCOM 2 thread another 100 pages is someone initiating more alien porn.
You forgotI should probably note most TES games have some kind of stupid one-liner, usually related to guards. "We are watching you, scum." and "STOP RIGHT THERE CRIMINAL SCUM!" come to mind.The lead writer for Fallout 4 is the guy who came up with the arrow to the knee business. They call him "the king of the one liners". Make of that what you will.The thing is, that line was actually brilliant writing. It was a throwaway joke line which pretty much instantly jumped to being a top-tier meme, even to the point where people invented a "real" meaning that it was supposedly a metaphor for (the story that "taking an arrow to the knee" was slang for marriage).
Honestly if anything I'd say that that helps balance out the terrible writing in FO3. Talent for cheesy hack writing is better than no talent, and that sort of silliness fits Fallout better than TES anyways.
while (player.isCriminal){
System.out.println("Halt");
}
Some guy just purchased Fallout 4 from Bethesda with more than 2000 bottlecaps.I think they only accepted it because it had taken him seven years to save up. He literally started saving them right when Fallout 3 was released. That's hardcore.
Bit expensive IMO, that's the cost of a plasma rifle or so.
EDIT: Wait, that was back in June. Eh.
Some guy just purchased Fallout 4 from Bethesda with more than 2000 bottlecaps.I think they only accepted it because it had taken him seven years to save up. He literally started saving them right when Fallout 3 was released. That's hardcore.
Bit expensive IMO, that's the cost of a plasma rifle or so.
EDIT: Wait, that was back in June. Eh.
guards are the only ones who say that
The Quakecon presentation is on, and IGN is doing a liveblog (http://www.24liveblog.com/live/1298013). Keep readin'!
The player discovers a laser musketYes.
Is something wrong with it being a laser musket?No, it's just funny. Very Fallout-y idea.
The thing is, that line was actually brilliant writing. It was a throwaway joke line which pretty much instantly jumped to being a top-tier meme, even to the point where people invented a "real" meaning that it was supposedly a metaphor for (the story that "taking an arrow to the knee" was slang for marriage).I was kinda confused when I finally got Skyrim and only rarely heard that line. Guess I didn't hang out with guards much. Didn't help that half the time they said "Wait, I know you..."
Halt! (https://www.youtube.com/watch?v=18CGW9P5Y9M)I still love that video
I think the best thing about it is that, barring weapon degradation, INFINITE POWER-MUSKET
First up is the news that Fallout 4 will include 12 companions who can join you on your journey. You can even romance them, regardless of their gender. (http://www.gameinformer.com/b/news/archive/2015/07/24/new-fallout-4-details-emerge-from-quakecon.aspx)
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I'm getting Bioware flashbacks.
Couple that with the dialogue wheel and I think we know what games they've beenplayingresearching.
Guys I know you're joking but toady was JUST here because someone reported us arguing or something. Dogfucking may not be the best topic right now?I believe Toady was here because people were getting antagonistic towards each other. As long as everyone is being sarcastic about the Dogmeat romance, I don't really see a problem.
For me the most annoying guard thing in Skyrim was the comments on your skills and equipment. It's an impressive feature that obviously took a lot of writing and VA effort for something that most people just ignore, but its get grating the 50th time you hear "Favah da bow, eh? I'm moah of a sword mahn myself" or "Da best offense ees a good defense, amirite?"
I think the best thing about it is that, barring weapon degradation, INFINITE POWER-MUSKET
you can see them losing ammo when they wind, so no
It's not a dogfucking thread, just a dogfucking tangent. The rules are far from being violated.The rules weren't being violated before and someone still felt the need to push report. Feel free to ignore me then.
Can you romance dogmeat? Thats the real question.
There is, no joke, a mod for New Vegas (with a series of quests, no less) that allows female players to - hold onto your hats, folks - become impregnated. By various animals. Including Deathclaws.
And birth them.
The inside of Mr. Handy is actually modeled, because I guess Bethesda wants to make sure you can see the detailsAre you sure you're thinking of Mr.Handys and not Protectrons?if he’s ever blown upwhen you fuck him.
Yes.The inside of Mr. Handy is actually modeled, because I guess Bethesda wants to make sure you can see the detailsAre you sure you're thinking of Mr.Handys and not Protectrons?if he’s ever blown upwhen you fuck him.
Yes.The inside of Mr. Handy is actually modeled, because I guess Bethesda wants to make sure you can see the detailsAre you sure you're thinking of Mr.Handys and not Protectrons?if he’s ever blown upwhen you fuck him.
That said, we'll probably see the return of Fisto within a week of the GECK being released.
Ahem.Mr. or Ms. Fuckface.
This is a polite thread, Krevsin.
It's Mr. Fuckface.
Everyone seems to have missed the most important part, i.e. the fact that you can call your character "Fuckface" and be reffered to as one by the mr. Handy.
yes, at QuakeCon they explicitly said they recorded Mr. Fuckface dialogue.Everyone seems to have missed the most important part, i.e. the fact that you can call your character "Fuckface" and be reffered to as one by the mr. Handy.
is that actually true
they only recorded so many names
The thing is, that line was actually brilliant writing. It was a throwaway joke line which pretty much instantly jumped to being a top-tier meme, even to the point where people invented a "real" meaning that it was supposedly a metaphor for (the story that "taking an arrow to the knee" was slang for marriage).I was kinda confused when I finally got Skyrim and only rarely heard that line.
First up is the news that Fallout 4 will include 12 companions who can join you on your journey. You can even romance them, regardless of their gender. (http://www.gameinformer.com/b/news/archive/2015/07/24/new-fallout-4-details-emerge-from-quakecon.aspx)
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I'm getting Bioware flashbacks.
Couple that with the dialogue wheel and I think we know what games they've beenplayingresearching.
No, but that's good news. :DFirst up is the news that Fallout 4 will include 12 companions who can join you on your journey. You can even romance them, regardless of their gender. (http://www.gameinformer.com/b/news/archive/2015/07/24/new-fallout-4-details-emerge-from-quakecon.aspx)
(-‸ლ)
I'm getting Bioware flashbacks.
Couple that with the dialogue wheel and I think we know what games they've beenplayingresearching.
I'm presuming they'll be as individual as FO3/Skyrim companions, though. "Romancing" will probably work similarly to Skyrim too.
Did we see any if the companions in the thing?
Scripted raider shouts "Hey, Fuckface! Gimme all your caps and items!"If you're wearing power armor, they should be in awe, if they're a regular wastelander.
The question is... are you so famous that even raiders recognise your face and name or is that an insult?
Seriously though, as I said before: I'd love for the Skyrim guards-recognise-skills-and-equipment to be used for random events/dialogue/whatever. When I'm strolling around in power armour with a .50 cal HMG on my back, I don't think "Freeside Thugs", no matter how desperate for food and caps, would fearlessly run at me with half-broken tire irons and dull kitchen knives.
Similarly, I think a guy with a ballistic fist is not someone I should insult from within striking distance.
Or telling the guy in a stealth suit (or currently invisible with a stealth boy) and obviously high sneak skill (full silent movement and seemingly invisible in plain daylight are good tells) that sneaking into some area is reckless and stupid.
You get the picture.
First up is the news that Fallout 4 will include 12 companions who can join you on your journey. You can even romance them, regardless of their gender. (http://www.gameinformer.com/b/news/archive/2015/07/24/new-fallout-4-details-emerge-from-quakecon.aspx)
(-‸ლ)
I'm getting Bioware flashbacks.
Couple that with the dialogue wheel and I think we know what games they've beenplayingresearching.
I'm presuming they'll be as individual as FO3/Skyrim companions, though. "Romancing" will probably work similarly to Skyrim too.
Did we see any if the companions in the thing?
No, but that's good news. :DFirst up is the news that Fallout 4 will include 12 companions who can join you on your journey. You can even romance them, regardless of their gender. (http://www.gameinformer.com/b/news/archive/2015/07/24/new-fallout-4-details-emerge-from-quakecon.aspx)
(-‸ლ)
I'm getting Bioware flashbacks.
Couple that with the dialogue wheel and I think we know what games they've beenplayingresearching.
I'm presuming they'll be as individual as FO3/Skyrim companions, though. "Romancing" will probably work similarly to Skyrim too.
Did we see any if the companions in the thing?
(I just started playing The Pitt. Man, I thought Dead Money railroaded you. I can't imagine what could possibly posess the Lone Wanderer to surrender to Ashur's goons instead of just cutting them to ribbons like all the goons prior to that cutscene. And then that scene where Ashur's giving the speech...I had actually picked up a scoped .44 by that point, as well as several devices realistically capable of making short work of a cheap chain-link fence, any reasonable person would at that point just put a bullet through his eye or break into the catwalks and beat him to death with the sledgehammer, but the game doesn't let you do either of those things)Ashur isn't anything like Elijah, though the DLC does try to paint him as generic villain of the day. Thing is, The Pitt is the one ambiguous thing in all of Fallout 3. (I also really like the level design on the steel mill)
I want this quest more than anything.First up is the news that Fallout 4 will include 12 companions who can join you on your journey. You can even romance them, regardless of their gender. (http://www.gameinformer.com/b/news/archive/2015/07/24/new-fallout-4-details-emerge-from-quakecon.aspx)
(-‸ლ)
I'm getting Bioware flashbacks.
Couple that with the dialogue wheel and I think we know what games they've beenplayingresearching.
I'm presuming they'll be as individual as FO3/Skyrim companions, though. "Romancing" will probably work similarly to Skyrim too.
Did we see any if the companions in the thing?
Supposedly before they cut companion romances out of NV, there was a little side quest where you (a male courier) and Cass would get drunk and would wind up married. Like, you'd wake up in the King's crib and he'd tell you guys about the crazy night you had and how you asked him to marry you guys. We can only assume how this quest would have ended.
(I just started playing The Pitt. Man, I thought Dead Money railroaded you. I can't imagine what could possibly posess the Lone Wanderer to surrender to Ashur's goons instead of just cutting them to ribbons like all the goons prior to that cutscene. And then that scene where Ashur's giving the speech...I had actually picked up a scoped .44 by that point, as well as several devices realistically capable of making short work of a cheap chain-link fence, any reasonable person would at that point just put a bullet through his eye or break into the catwalks and beat him to death with the sledgehammer, but the game doesn't let you do either of those things)Ashur isn't anything like Elijah, though the DLC does try to paint him as generic villain of the day. Thing is, The Pitt is the one ambiguous thing in all of Fallout 3. (I also really like the level design on the steel mill)
snip
He's a scumbag bandit leader. The fact that he has a family and delusions of grandeur doesn't change that.
From my standpoint the slaves were in more trouble without Ashur than with him. His logic is solid and his plans can actually solve some of the Pitt's problems, Werner on the other hand lies and manipulates the Lone Wanderer at every turn, and has no long-term plan that I ever heard. So to me Ashur is ultimately the better choice for the Pitt and the slaves.And if you side with the slaves...
The man had a messiah complexFallout as a series is no stranger to the Pitt's sort of morality.
Hah, yeah go ahead and side with the Werhner the waster who was an actual bandit and has no scientific knowledge whatever. See how far he and his wench get cutting a baby apart on their own. That kid's dead in a week and any hope for treatments along with it. Probably along with the whole mill, too. The people who were actually equipped to fight troggs are now dead.. with their gear under a swarm of troggs. Oh, and the slaves never actually get freed. Werhner doesn't even talk to them. I was always 100% certain he just wanted Ashur gone to take over himself and bail when things got bad.
Telltale Games RPG: Disappoint everyoneFixed.
Bioware RPG: Romance everyone THEN WEEP AS THEY DIE BEFORE YOU
Bethesda RPG: Murder everyone
DID YOU EVEN PLAY MASS EFFECT 3No, see, you just didn't grind the side missions enough.Yeah, I'm doubting Beth will be able to nail that level of companion-based love.Spoiler (click to show/hide)
She can survive. The person guranteed to die isSpoiler: Mass Effect (click to show/hide)
What I'd really like to see in a Fallout game is one that actually tracks effects of SPECIAL scores above 10 and skills above 100 so that your stuff that boosts those things doesn't suddenly become worthless towards the end of the game.You were linked to one in the F:NV thread.
I've spent quite a bit of time recently looking for a mod to implement this in the Fallout 3 and Fallout New Vegas and the only one I could find came bundled with a shitty rebalance mod in the same .esp file. I'd really like for the next one to have native support for this.
EDIT:
If any of you know how to make such a mod for Fallout 3 or Fallout New Vegas, I'd greatly appreciate it.
What I'd really like to see in a Fallout game is one that actually tracks effects of SPECIAL scores above 10 and skills above 100 so that your stuff that boosts those things doesn't suddenly become worthless towards the end of the game.You were linked to one in the F:NV thread.
I've spent quite a bit of time recently looking for a mod to implement this in the Fallout 3 and Fallout New Vegas and the only one I could find came bundled with a shitty rebalance mod in the same .esp file. I'd really like for the next one to have native support for this.
EDIT:
If any of you know how to make such a mod for Fallout 3 or Fallout New Vegas, I'd greatly appreciate it.
Mass Effect 3 discussion:Spoiler (click to show/hide)
Mass Effect 3 discussion:Spoiler (click to show/hide)
At the very best, you loseSpoiler: mass effect derailment (click to show/hide)
Mass Effect 3 discussion:Spoiler (click to show/hide)
At the very best, you loseSpoiler: mass effect derailment (click to show/hide)Spoiler (click to show/hide)
Didn't do OWB's stealth puzzles? Good job, assclown, place is now damn near uninhabitable. I made sure I finished it next time.Wait what? *Checks wiki*
the ending only changes based on your Galactic Readiness or whatever it was called
the ending only changes based on your Galactic Readiness or whatever it was called
NO IT DOESN'T
ONLY THING AFFECTING THE ENDING IS COLOR CHOICE.
BECAUSE FUCK ALL THOSE OTHER CHOICES YOU MADE.
BFEL BITTERNESS PERCENTAGE: ERROR, SCALE EXPLODED
For me, the ending slides are the most important aspect of a fallout game as they bring a sense of closure to the whole arrangement, with a faint glimmer of what happens after the game. The lack of them was what killed Fallout 3 for me. The stupid plot, the idiotic morality, all of those were things I was willing to tolerate. But I was genuinely interested in what happened with the world after I finished only to have a really stupid ending about sacrifice or somesuch tripe.The one reason I don't go back to Fallout 3 is the color palette. I know NV's color palette isn't much better, but it's just one of those weird subjective reasons I can't enjoy the game. It's like the reason I couldn't watch The Corpse Bride was because half of the movie had this blue filter over it that I hated.
I find that a lighting mod that removes the filter is a must-have. After that, FO3 becomes actually playable for my puny pre-war eyes.For me, the ending slides are the most important aspect of a fallout game as they bring a sense of closure to the whole arrangement, with a faint glimmer of what happens after the game. The lack of them was what killed Fallout 3 for me. The stupid plot, the idiotic morality, all of those were things I was willing to tolerate. But I was genuinely interested in what happened with the world after I finished only to have a really stupid ending about sacrifice or somesuch tripe.The one reason I don't go back to Fallout 3 is the color palette. I know NV's color palette isn't much better, but it's just one of those weird subjective reasons I can't enjoy the game. It's like the reason I couldn't watch The Corpse Bride was because half of the movie had this blue filter over it that I hated.
My laptop is a pile of crap that barely runs Crypt of the Necrodancer. Although somehow it manages to run The Talos Principle just fine on decent graphics so I have no idea. It definitely wouldn't be able to run FO3, though. It can't really run Oblivion, so...If it can't run Oblivion, it is a safe bet it won't run FO3. They use the same engine and I doubt there was much done in terms of optimization.
FO3 was a Games for Windows game so Vista only, complete bitch to get it running on windows 7.My laptop is a pile of crap that barely runs Crypt of the Necrodancer. Although somehow it manages to run The Talos Principle just fine on decent graphics so I have no idea. It definitely wouldn't be able to run FO3, though. It can't really run Oblivion, so...If it can't run Oblivion, it is a safe bet it won't run FO3. They use the same engine and I doubt there was much done in terms of optimization.
Huh? I think I got FO3 running on XP.Same. And that *might* have have been before they removed the GFWL crap from it, but maybe not.
Huh? I think I got FO3 running on XP.I dunno I had issues trying to run it on my Pentium 4 system at the time. Just usually anything with GFWL I associate to Vista.
I've had no problems running it on 7, 8 or even 10...FO3 was a Games for Windows game so Vista only, complete bitch to get it running on windows 7.My laptop is a pile of crap that barely runs Crypt of the Necrodancer. Although somehow it manages to run The Talos Principle just fine on decent graphics so I have no idea. It definitely wouldn't be able to run FO3, though. It can't really run Oblivion, so...If it can't run Oblivion, it is a safe bet it won't run FO3. They use the same engine and I doubt there was much done in terms of optimization.
I think there were a few games that were locked to Vista/7 and had GFWL. Can't remember any, though, so I may be talking out of my backside.Huh? I think I got FO3 running on XP.I dunno I had issues trying to run it on my Pentium 4 system at the time. Just usually anything with GFWL I associate to Vista.
Well I sure did. Crashes when you launch the game, crashes when starting a new game, got to the end where you get of the starter vault and hey, crashes the game :PI've had no problems running it on 7, 8 or even 10...FO3 was a Games for Windows game so Vista only, complete bitch to get it running on windows 7.My laptop is a pile of crap that barely runs Crypt of the Necrodancer. Although somehow it manages to run The Talos Principle just fine on decent graphics so I have no idea. It definitely wouldn't be able to run FO3, though. It can't really run Oblivion, so...If it can't run Oblivion, it is a safe bet it won't run FO3. They use the same engine and I doubt there was much done in terms of optimization.
Usually if they were then they are a Directx 10/11 game. For instance Gears of War pc port did not recognize windows 7 as a valid OS during my installation. That pissed me off.I think there were a few games that were locked to Vista/7 and had GFWL. Can't remember any, though, so I may be talking out of my backside.Huh? I think I got FO3 running on XP.I dunno I had issues trying to run it on my Pentium 4 system at the time. Just usually anything with GFWL I associate to Vista.
So... Shelter is out for Android. Installing it now, can't wait to find out exactly how badly it runs on my 2-year old phone, heh. Probably not better than when I tested it on an iPhone 4.
So... Shelter is out for Android. Installing it now, can't wait to find out exactly how badly it runs on my 2-year old phone, heh. Probably not better than when I tested it on an iPhone 4.
Well if it doesn't run well enough and you still want to play it, there's various ways of playing it on the PC.
they removed skills like small guns, medicine, stealth etc?they showed it previously in released gameplay video : you only have the SPECIAL attributes and perks.
Hey did I get it correctly -- they removed skills like small guns, medicine, stealth etc?Most of the skills meant very little in FO3 anyway except for the jump points at 25, 50, 75, 100. Now they're just perk unlocks which simulate that instead of a meaningless 1-100 number.
Hey did I get it correctly -- they removed skills like small guns, medicine, stealth etc?Most of the skills meant very little in FO3 anyway except for the jump points at 25, 50, 75, 100. Now they're just perk unlocks which simulate that instead of a meaningless 1-100 number.
So you're not going to play it because they changed a mechanic? That's kind of ridiculous. At least give it a try, or check out some reviews. Deciding you hate it based on a single mechanical change before you've even seen how the game plays is just silly
So you're not going to play it because they changed a mechanic? That's kind of ridiculous. At least give it a try, or check out some reviews. Deciding you hate it based on a single mechanical change before you've even seen how the game plays is just silly
I didn't say I would not play it at all (I'm still going to buy Fallout 4 within the first days it's on sale without seeing the scores it will have got), but considering how it turned out with Skyrim, I'm really afraid.
I re-uploaded the vault 77 comic (http://i.imgur.com/HNSsi9N.jpg) to imgur.
I don't see what the big deal is with making a perk-based skill system instead of "You must invest 25 points to use this sword, 50 points to use this chainsaw, and 75 to use this vibro-doom axe, and none of the in-between points will have any use other than to make it look like you're progressing more than you are".
The only problem with Skyrim's perk system is that Bethesda did a poor job of balancing it.
I don't see what the big deal is with making a perk-based skill system instead of "You must invest 25 points to use this sword, 50 points to use this chainsaw, and 75 to use this vibro-doom axe, and none of the in-between points will have any use other than to make it look like you're progressing more than you are".
Because Fallout had neither of those systems your suggesting...
To my knowledge even with 1 point in melee you could use the ultimate doom laser sword
I don't see what the big deal is with making a perk-based skill system instead of "You must invest 25 points to use this sword, 50 points to use this chainsaw, and 75 to use this vibro-doom axe, and none of the in-between points will have any use other than to make it look like you're progressing more than you are".
Because Fallout had neither of those systems your suggesting...
To my knowledge even with 1 point in melee you could use the ultimate doom laser sword
You can equip it and fire it, but you need a minimum skill level to actually have the projectile go where you're pointing.
Wait, did that video just say Strength will be the stat requirement for crafting/modding weapons and armour?Some of them, yes.
I don't see what the big deal is with making a perk-based skill system instead of "You must invest 25 points to use this sword, 50 points to use this chainsaw, and 75 to use this vibro-doom axe, and none of the in-between points will have any use other than to make it look like you're progressing more than you are".
Because Fallout had neither of those systems your suggesting...
To my knowledge even with 1 point in melee you could use the ultimate doom laser sword
You can equip it and fire it, but you need a minimum skill level to actually have the projectile go where you're pointing.
No, you didn't need that either.
I was talking more about the guns than the sword mentioned in your example.
My example was a theoretical one, since I couldn't be assed to go look up an actual example of what was mentioned earlier in the threadYour post still isn't very on point though because nobody is arguing for the F3 system in itself, just against the removal of skills. Personally I would much rather have seen a return towards the old percentile-based system it originally was.
I was talking more about the guns than the sword mentioned in your example.
You still didn't need a skill number to my knowledge. I might be misremembering but to my knowledge you could still use any weapon and they didn't give you huge penalties for not having a "minimum".
You still didn't want to use a Laser Gatling gun with 17 energy skill...
I've just replayed fallout 1 & 2 very recently. In those, (just like in Morrowind) you have a very low (often impossible) chance to hit anything if you don't have a high enough score in the relevant combat skill. A few percentage points more in a skill translats directly into a higher hit ratio.
In this new era of fps-style 3D gaming, not being able to hit something right in front of you isn't accepted (partly because they never add dodging animation).
Skill numbers are fine for a party-based tactical roleplaying game, but for an immersive action rpg, perks make more sense.
Neonivek that's not true for New Vegas. Pretty much every weapon has a strength and skill requirement. If you don't meet the requirements, the weapon will be extremely inaccurate, or very slow in the case of melee weapons.
Magic accuracy and speed penalties were how FO1 and FO2 handled it on a purely mechanical basis as well. Neither of them simulated holding the gun wrong or improper gun lubrication.Neonivek that's not true for New Vegas. Pretty much every weapon has a strength and skill requirement. If you don't meet the requirements, the weapon will be extremely inaccurate, or very slow in the case of melee weapons.
Yes but that is due to magic accuracy and speed penalties.
You need to have the skill to know you need to rub chicken grease on your shotgun to make it shoot properly.
Your character doesn't hold the gun wrong, jam it, or miss load it. His bullets just chose to go somewhere other than where you aim.
Well remember this is a Triple-A title now. That means that it needs to pander to people who maybe play a videogame once every month or so. The Casual marketThis is entirely and completely bollocks.
That means in order to make the game fun for people who only play videogames casually... Casual players we will say. They need to add a few more simplifications.
By limiting your choices to a predefined path that can be easily observed it means that as a player you no longer need to think... and if you don't need to think, that means you can spend more time playing the game.
You obviously never played FO3 or New Vegas where many tidbits of fluff were hidden behind locked terminals and locked doors.QuoteThe only problem with Skyrim's perk system is that Bethesda did a poor job of balancing it.
It... had a lot of other problems... or at least by "Poor job balancing it" you put it mildly because everything you could POSSIBLY say about balance was off.
---
But basically I see this perk system to basically be kind of dealing the final nails in the coffin of the Fallout feel on the series.
"Hey, remember when we could play the game our way?"
"Nope! Now quick! Get +50% energy weapon damage trait! and lets shoot at the boss!"
"But I have stealth"
"Just take the perk... you have to shoot the boss"
The game will be alright in the end. Still a fun game and it isn't like the game departing from the RPG feel wasn't in the game previously.
Heck people mostly complain about the RPG elements.
The days where having high science means you get more of the story is over.
Magic accuracy and speed penalties were how FO1 and FO2 handled it on a purely mechanical basis as well. Neither of them simulated holding the gun wrong or improper gun lubrication
Is anyone here going to be getting the season pass? Normally I'd completely write off something like that, but Bethesda usually releases around 3 or 4 pieces of good DLC, so I'm definitely considering it. I will, however, wait to see if the game is actually good first.
That said, I'm honestly not sure how this game could turn out bad. Mediocre I could maybe see, but honestly I'm not sure how they could fuck it up enough for it to be considered bad. It looks like it's turned out well from what we've seen however, so I'm expecting it to be good.
And how is this different from the first games?????Neonivek that's not true for New Vegas. Pretty much every weapon has a strength and skill requirement. If you don't meet the requirements, the weapon will be extremely inaccurate, or very slow in the case of melee weapons.
Yes but that is due to magic accuracy and speed penalties.
You need to have the skill to know you need to rub chicken grease on your shotgun to make it shoot properly.
Your character doesn't hold the gun wrong, jam it, or miss load it. His bullets just chose to go somewhere other than where you aim.
Neonivek that's not true for New Vegas. Pretty much every weapon has a strength and skill requirement. If you don't meet the requirements, the weapon will be extremely inaccurate, or very slow in the case of melee weapons.
Yes but that is due to magic accuracy and speed penalties.
You need to have the skill to know you need to rub chicken grease on your shotgun to make it shoot properly.
Your character doesn't hold the gun wrong, jam it, or miss load it. His bullets just chose to go somewhere other than where you aim.
QuoteMagic accuracy and speed penalties were how FO1 and FO2 handled it on a purely mechanical basis as well. Neither of them simulated holding the gun wrong or improper gun lubrication
As I said it extrapolated. There is more going on in a battle then what is shown.
Unlike Fallout 3 where what you see is 100% what is going on.
Fallout 3 did not have the skill penalties outside VATS IIRC. That was a thing added in by mods and NV.QuoteMagic accuracy and speed penalties were how FO1 and FO2 handled it on a purely mechanical basis as well. Neither of them simulated holding the gun wrong or improper gun lubrication
As I said it extrapolated. There is more going on in a battle then what is shown.
Unlike Fallout 3 where what you see is 100% what is going on.
WAIT
SO THEY DID REMOVE SKILLS?
awh, shit
Also is it just me or have traits been axed? I can't remember them being in the character creation presentation at E3.
I guarantee there will still be skill checks, they'll probably just check to see if you have a high enough rank in the relevant perk. That's basically how it worked in NV anyway, most skill checks were just multiples of 20 or 25.They were also like that in FO3, but hidden behind the percentages.
The wheel's allright itself (kind of matches the standarts of 2015), but how many responses will it possibly allow for?That's another concern of mine, since in the E3 demo, it looked like it had only 4 responses, corresponding with the 4 buttons on the xbox gamepad.
It might have something like ME's [Investigate] option though.Eh, mods that added NPC dialogue in both NV and FO3 didn't have spoken lines most of the times so it's something that won't bother many people. Just turn on the subtitles I guess.
Besides, I'm expecting this is more for console compatibility and making voiced dialogue somewhat easier.
What causes concern for me with this is mods that add dialogue. They won't have voice (not the same anyway, unless they use cut content or whatever), which will be in heavy contrast with the main game.
Ah well. We'll have to wait and see how it goes. For now, I'm interested in any changes to what the SPECIALs effect.
I guarantee there will still be skill checks, they'll probably just check to see if you have a high enough rank in the relevant perk. That's basically how it worked in NV anyway, most skill checks were just multiples of 20 or 25.They were also like that in FO3, but hidden behind the percentages.
It might have something like ME's [Investigate] option though.Eh, mods that added NPC dialogue in both NV and FO3 didn't have spoken lines most of the times so it's something that won't bother many people. Just turn on the subtitles I guess.
Besides, I'm expecting this is more for console compatibility and making voiced dialogue somewhat easier.
What causes concern for me with this is mods that add dialogue. They won't have voice (not the same anyway, unless they use cut content or whatever), which will be in heavy contrast with the main game.
Ah well. We'll have to wait and see how it goes. For now, I'm interested in any changes to what the SPECIALs effect.
Either that or horrendous amateur voiceacting. Which, to be honest, I kind of want.
But I don't want quality voiceacting. ;DIt might have something like ME's [Investigate] option though.Eh, mods that added NPC dialogue in both NV and FO3 didn't have spoken lines most of the times so it's something that won't bother many people. Just turn on the subtitles I guess.
Besides, I'm expecting this is more for console compatibility and making voiced dialogue somewhat easier.
What causes concern for me with this is mods that add dialogue. They won't have voice (not the same anyway, unless they use cut content or whatever), which will be in heavy contrast with the main game.
Ah well. We'll have to wait and see how it goes. For now, I'm interested in any changes to what the SPECIALs effect.
Either that or horrendous amateur voiceacting. Which, to be honest, I kind of want.
Actually, there've been a fair number of FO/TES mods with fully voiced questlines and companions at a fairly high level of quality, so I'm confident that there'll be the same for FO4 given time.
Yess, very amateur voice acting can be quite charming.Actually, there've been a fair number of FO/TES mods with fully voiced questlines and companions at a fairly high level of quality, so I'm confident that there'll be the same for FO4 given time.But I don't want quality voiceacting. ;D
I find such delight in horrible voiceacting.
Yess, very amateur voice acting can be quite charming.Actually, there've been a fair number of FO/TES mods with fully voiced questlines and companions at a fairly high level of quality, so I'm confident that there'll be the same for FO4 given time.But I don't want quality voiceacting. ;D
I find such delight in horrible voiceacting.
Also its nice to have some variety. I mean there are a LOT of npcs in skyrim who use the same voice and it can be kind of jarring to hear belethor's voice coming from a random guy you pass in solitude.Yess, very amateur voice acting can be quite charming.Actually, there've been a fair number of FO/TES mods with fully voiced questlines and companions at a fairly high level of quality, so I'm confident that there'll be the same for FO4 given time.But I don't want quality voiceacting. ;D
I find such delight in horrible voiceacting.
It has to do with the more natural aspect of amateurs. Hollywood has a very artificial grandness about how they act that is completely contrary to how human beings act that often shines through whether they are being serious or wacky.
No that's okay, Bethesda doesn't even try to maintain any sense of the lore of Fallout. For instance, the drug 'jet' was created right around the time that Fallout 2 occurred, it was created by a prodigal pre-teen chemist by the name of 'Myron' in Reno. So how does this chemical cocktail appear inside of sealed locations on the east coast that apparently haven't been used for up to 200 years? As a further note, I'm not just talking about random loot dropped in containers by the loot list, I'm talking about hand placed objects within the cell.The same way you find enchanted Orcish Greatswords in dungeons where all the enemies drop Draugr Swords in Skyrim :P
I am not starting a debate about what can be made by a chemist. There was a question about lore and consistency, and I was responding to it.Jet is stated to be a methamphetamine. And, surprise surprise, methamphetamines are older than WWII and come in a variety of forms. The logical explanation is that (le gasp) methamphetamines already existed pre-War, and Myron's innovation was developing a type of methamphetamine based on brahmin droppings, i.e. one which could be easily manufactured in postapocalyptic circumstances.
pass it over here next
But yeah, we can blindly rub the lorepole instead.
Didn't I read somewhere that they had originally planned to include real-world drugs in FO3, but some whiny bitch complained and they had to swap them with fictional names instead?
Didn't I read somewhere that they had originally planned to include real-world drugs in FO3, but some whiny bitch complained and they had to swap them with fictional names instead?It's also the reason why (all the way from the first game to now) that they call them "chems", rather than drugs.
Didn't I read somewhere that they had originally planned to include real-world drugs in FO3, but some whiny bitch complained and they had to swap them with fictional names instead?The first one, but yes.
BFEL was raging at whomever censored the drugs in the first Fallout, Giglamesh, not at Yoink.
it was Australiayep Australia. Where our PM changes like a game of Two Up. Someday we gamers will go into politics and fix this shit instead of letting old crones make the decisions...
they would've rated the game R18 (aka banned) if they had real drug names
because video games are for children ONLY and everything that can be done in video games is glorifying that thing
it was Australia
they would've rated the game R18 (aka banned) if they had real drug names
because video games are for children ONLY and everything that can be done in video games is glorifying that thing
Someday we gamers will go into politics and fix this shit instead of letting old crones make the decisions...
Also I'm pretty sure this doesn't come under freedom of speech.
Not that either.Also I'm pretty sure this doesn't come under freedom of speech.
Freedom of the Press then.
Heck, the guides I read for Fallout Tactics indicated that energy (and small) weapons were practically useless at the end - only big guns were practical. Though it was a guide, so they may have just been best.
I think the fact that the world scales doesn't do good. Or if it does scale, give upper limits to some enemies. Kinda like how Borderlands 2 had it in the first playthrough.
Install Warzones.
I am kind of surprised by the game's sort of power seep in this case.Hang on a tick, I don't recall them saying anything about power armour being low to mid-tier starting point.
Both power armor and energy weapons used to be end of the game equipment where you seriously could start taking on cities because no one really stands a chance against you. Yet now they are low to mid-tier starting points where ordinary armor is often just as good or in a few cases even better.
I think the fact that the world scales doesn't do good. Or if it does scale, give upper limits to some enemies. Kinda like how Borderlands 2 had it in the first playthrough.
Fallout 3 kind of did scaling well. In that while things do scale to your level, you gain power much faster then they do. So early on 3 bandits is a deadly encounter, but later on you can take on 15 of them (some of them with rocket launchers). It helped that the scaling wasn't obscene like in Oblivion... Even a end game bandit isn't that much tougher then the starting bandits (I think at max they are only... twice as tough)
I think the fact that the world scales doesn't do good. Or if it does scale, give upper limits to some enemies. Kinda like how Borderlands 2 had it in the first playthrough.
Fallout 3 kind of did scaling well. In that while things do scale to your level, you gain power much faster then they do. So early on 3 bandits is a deadly encounter, but later on you can take on 15 of them (some of them with rocket launchers). It helped that the scaling wasn't obscene like in Oblivion... Even a end game bandit isn't that much tougher then the starting bandits (I think at max they are only... twice as tough)
F3's scaling system was good... unless you installed Broken Steel and got to a high level, when suddenyl there was nothing but super mutant overlords, albino radscorpions, and feral ghoul reavers, and all much tougher and damaging than anything that had come before.
They also had like what, +25 damage resistance? The things had more defense then the Enclave power armors!
Anyone remember the goblins in TES Tribunal? They were tiny people with bone shields and weapons that lived in sewers.They were just slightly shorter than most races And I just checked the stats, the goblin shield had 20 armour rating (500 durability), while the daedric had 80 (1600 durability). The goblin sword has an attack range of 10-35 for all attacks. The highest attack range of the daedric sword is 1-44). Sorry, but not the case there, maybe with the exception of the sword. That said, the dark brotherhood armour you could get at level 1 with the expansion installed is the second best non-artifact light armour in the game.
Their shields were like 10x better than Daedric (and lighter and more durable too) and they did stupid amounts of damage compared to the HIGHEST leveled monsters in the base game.
I eneded up ditching whatever I was using and just picking up shields and swords from the goblins and throwing them away when they got broken, ad infinitum, to be able to survive. A shield wouldn't last me more than two battles.
Yeah, Point Lookout was crazy. I looked and saw a lumbering brute.
What, he's wearing a white t-shirt and some denim, I'm sure my ballistic fist will blow him away!
Uhum, yeah. That went good. Even with ALL the unarmed perks of NV and 3, it was hard. They're basically Super Mutants in hillbilly disguise.
Reminds me of that cockroach alien wearing the Edgar suit in MIB.
Anyway, point is, unarmoured should mean low DR. And really, I just want to have enemies be consistent. A mole rat should be the same at level 5 and 30. At higher levels, just spawn more or mix some "alphas" in. Just not with disproportionately inflated DR and health, but stats and skills mainly.
Oh yeah, what about the DT vs DR thing while we're at it? I find DR strange. Do they mean to tell me that after a few attacks power armour becomes negligible?
Not sure I understood how defense works entirely though.
The obvious solution is to skin the hillbillies and wear them over power armour.This is something FO4's crafting system should let you do. That would be amazing.
It is the only way.
Modded? 'Cause in NV there were only three bits of clothing that gave DR 3/1 and a couple consumables that gave more, at least that I remember. Do know that a lot of modded gear was massively OP because it had DR appropriate for FO3 and DT appropriate for NV.The obvious solution is to skin the hillbillies and wear them over power armour.This is something FO4's crafting system should let you do. That would be amazing.
It is the only way.
And yeah, DR could get pretty ridiculous... I remember running around mostly naked in NV beating the shit out of people in melee.
That was actually really fun.
Well NV had those two recipes where you basically did that with gecko skins.The obvious solution is to skin the hillbillies and wear them over power armour.This is something FO4's crafting system should let you do. That would be amazing.
It is the only way.
Yep. Every NV playthrough I inevitably went into all-shotgun all the time once I got my first hunting shotgun. Absurd damage, great perks, a wide range of ammo to suit every situation (pulse rounds... *drools*), what's not to like?
I'm still extremely excited for the weapon customization.All I want for christmas is a fully auto AMR with exploding bullets.
It's like, got a shitty 9mm? With 100 metal and 150 fiberglass, plus a bottle, you've got a SNIPER RIFLE!
Plus a barrel and handle you can put on your other, shitty sniper rifle to make a .384 PISTOL!
Unless, of course, removed weapon parts aren't inventory items.
...I hope they are.
SetEssential 1 will fix dogmeat for you :) or something like that.Unless you are a console player. Then why are you even playing a Bethesda games if you can't mod them?
Well... I found Barkspawn my most reliable teammate. No idea why, but it became a great tank and also had decent age.I always found him and Sten to be harder to keep alive than other characters, but I've not doubt there's a way of playing them well.
SetEssential 1 will fix dogmeat for you :) or something like that.
Party Member Dogs in RPGs fall into three categories:
Suicidal Liabilities: Dogmeat (all Fallout dogs basically), Dragon Age's Barkspawn
Regular Party Members: Red XIII, Fable 2 dog
Hyperpowered Death Machines: Dog from Arcanum (i.e. the reason all character builds are equally viable in that game)
I think they'll go for a "dogs are tools" approach in Fallout 4. A companion that can't be equiped and is destined to always fight in melee will never be super successful in fallout, unless its some sort of super mutant and things of that nature. Dogmeat's usefulness in fallout 3 wasn't combat, but his ability to retrieve things for you, anyway.don't forget "being the most adorable mangy mutt this side of the Wasteland".
I think they'll go for a "dogs are tools" approach in Fallout 4. A companion that can't be equiped and is destined to always fight in melee will never be super successful in fallout, unless its some sort of super mutant and things of that nature. Dogmeat's usefulness in fallout 3 wasn't combat, but his ability to retrieve things for you, anyway.don't forget "being the most adorable mangy mutt this side of the Wasteland".
Fallout 1 actually adresses the point that there are dogs but no cats.*Ding*
They ate them.
The lore is strong in this one. When they accept me on to the writing team for Obsidian Entertainment's Fallout: New Brunskwick I'll be sure to include a quest to reintroduce cats to the wasteland from a catsploded vault (where the cats have long since feasted on the remains of the dead dwellers and have learned to operate the food dispenser units themselves).The food/water dispenser units might be as well automated for reasons unknown.
That got me thinking, how many average house cats can a single mole rat corpse feed for one day?
Or, how long can an average house cat survive on a single mole rat corpse, provided it does not rot?
How many average house cats does it take to kill a mole rat?
You know, there are no house cats in TES either, are there? Maybe it's the oversized rats that cause it. I can't recall any worlds where both giant rats/R.O.U.S. and house cats exist.
L
The lore is strong in this one. When they accept me on to the writing team for Obsidian Entertainment's Fallout: New Brunskwick I'll be sure to include a quest to reintroduce cats to the wasteland from a catsploded vault (where the cats have long since feasted on the remains of the dead dwellers and have learned to operate the food dispenser units themselves).I will pay five million dollars for a Fallout: New Brunswick. Because YAY APOCALYPTIC HOME-PROVINCE :D
You know, there are no house cats in TES either, are there? Maybe it's the oversized rats that cause it. I can't recall any worlds where both giant rats/R.O.U.S. and house cats exist.There are, just mostly in the lore.
Would it have a vault flooded with maple syrup?The lore is strong in this one. When they accept me on to the writing team for Obsidian Entertainment's Fallout: New Brunskwick I'll be sure to include a quest to reintroduce cats to the wasteland from a catsploded vault (where the cats have long since feasted on the remains of the dead dwellers and have learned to operate the food dispenser units themselves).I will pay five million dollars for a Fallout: New Brunswick. Because YAY APOCALYPTIC HOME-PROVINCE :D
Pony up a 10% advance and I will personally handcraft it.The lore is strong in this one. When they accept me on to the writing team for Obsidian Entertainment's Fallout: New Brunskwick I'll be sure to include a quest to reintroduce cats to the wasteland from a catsploded vault (where the cats have long since feasted on the remains of the dead dwellers and have learned to operate the food dispenser units themselves).I will pay five million dollars for a Fallout: New Brunswick. Because YAY APOCALYPTIC HOME-PROVINCE :D
Interestingly enough, Wither-world is a place were monsters are too dangerous for common people to become adventurers, meaning there is no need for low-levels to go on rat killing quests.
You know, there are no house cats in TES either, are there? Maybe it's the oversized rats that cause it. I can't recall any worlds where both giant rats/R.O.U.S. and house cats exist.IIRC, some in universe book on tactics mentioned mute (as in, meowing at best) Khajiit that looked like housecats but were amazing (sentient) spellcasters, and there was a bunch of other regular kitty cats in lore... which may, or may not have been magical Khajit kitty cats... and, I'm not sure but there was apparently a kitty cat spellcaster guardian to some Emperor, possibly Tiber.
and, I'm not sure but there was apparently a kitty cat spellcaster guardian to some Emperor, possibly Tiber.Whoever they were they are officially a supervillain. You just can't have a magical feline bodyguard without being a supervillain. Its the law.
I know I am probably unique in saying this... but I hope there are no deathclaws in Fallout 4.*Watches gameplay trailer of player getting stabbed by a Deathclaw*
Fallout 3 and New Vegas did nothing but make me like them less and less since they are essentially moving walls that kill you if they touch you... something completely boring to fight and completely stupid if they manage to win against you because they flat out break the rules of the game without any logical explanation for how they are able to do so (at LEAST 1 and 2 extrapolated quite a bit)
I know there is going to be deathclaws... there will always be deathclaws even when it makes no sense for there to be... because they are so creatively bankrupt... but still.
Then again 1 and 2 were quite a bit more interesting. In that there was a whole ecosystem in place that you could see and fight against. While Fallout 3 and New Vegas take place in some sort of lifeless void.
"Radscorpions!"
"A particularly sneaky radscorpion seems to be trying to ambush you."
"Out of nowhere, a radscorpion suddenly strikes!"
"You have stumbled upon a family of Mole Rats."
"You find several rats scavenging about here."
"You see a lone radscorpion, skittering about."
"Tremendous molerats are nosing about here."
"You see several rats running towards you."
And let's not forget the fact that Deathclaws were as much a wall of death in FO1 and FO2 as they are in 3 and NV.
Seriously, in FO1 try to do the quest for the gun runners at a low to mid level and have fun running backwards while feebly attempting to shoot at your impending doom.
Neither Fallout 1 nor Fallout 2 made the encounters with them "fun" in any possible interpretation of the word. Deathclaw encounters were an automatic "nope, nope, nope" moment until the mid to late game. Unless you like ineffectually plinking away at massive horned demons of rapemurder while your companions are being ruthlessly gutted in front of your very eyes.And let's not forget the fact that Deathclaws were as much a wall of death in FO1 and FO2 as they are in 3 and NV.
Seriously, in FO1 try to do the quest for the gun runners at a low to mid level and have fun running backwards while feebly attempting to shoot at your impending doom.
Yeah but Fallout 3 and New Vegas didn't learn how to make it fun.
New one of those animated thingamajiggers.Looks like having a strong constitution is needed for eating... exotic meat. I wonder if that will actually serve any practical purpose other than an easy way to lower karma.
https://www.youtube.com/watch?v=paYU1neP3xM (https://www.youtube.com/watch?v=paYU1neP3xM)
Fallout 3 and New Vegas did nothing but make me like them less and less since they are essentially moving walls that kill you if they touch you... something completely boring to fight and completely stupid if they manage to win against you because they flat out break the rules of the game without any logical explanation for how they are able to do so (at LEAST 1 and 2 extrapolated quite a bit)
Fallout 3 and New Vegas did nothing but make me like them less and less since they are essentially moving walls that kill you if they touch you... something completely boring to fight and completely stupid if they manage to win against you because they flat out break the rules of the game without any logical explanation for how they are able to do so (at LEAST 1 and 2 extrapolated quite a bit)
If something kills you if it touches you, you find a way to kill it before it can touch you, or keep it from ever seeing you. I never had any trouble with the deathclaws in NV because I sniped them with my gauss rifle from long range while sneaking. I had to reload a few times when I missed their head and then missed my follow-up shots and they caught me, but that's only to be expected when you're not perfect. (I only vaguely remember the ones in FO3)
How do deathclaws break the rules of the game? They are just beefy and fast.
...no?How do deathclaws break the rules of the game? They are just beefy and fast.
One hit kills regardless of your armor.
Not the case. Characters can sustain deathclaw hits once you get endgame armour and have at least average endurance. I like to play melee characters, so I can say that deathclaws are certainly survivable. Not easy to, mind you, but it can happen. I've even survived tunneler hits in Lonesome Road, and those things are supposedly tougher than the deatclaws (they are even introduced in an area with a dead deathclaw in a cowering position).How do deathclaws break the rules of the game? They are just beefy and fast.
One hit kills regardless of your armor.
Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds.
Decided to see what is the most damaging creature in both 3 and NV for fun. In short, the alpha male deathclaw is by far the hardest hitter.
Well, looks like I was wrong. I checked the legendary cazador and it had a lower attack, so I incorrectly assumed it was the same for the bloatfly. Still, it's actually amusing that the strongest enemy in the game is a giant fly.Decided to see what is the most damaging creature in both 3 and NV for fun. In short, the alpha male deathclaw is by far the hardest hitter.
Well, actually... (http://fallout.wikia.com/wiki/Bloatfly_(Fallout:_New_Vegas)#Legendary_bloatfly)
Well, looks like I was wrong. I checked the legendary cazador and it had a lower attack, so I incorrectly assumed it was the same for the bloatfly. Still, it's actually amusing that the strongest enemy in the game is a giant fly.Decided to see what is the most damaging creature in both 3 and NV for fun. In short, the alpha male deathclaw is by far the hardest hitter.
Well, actually... (http://fallout.wikia.com/wiki/Bloatfly_(Fallout:_New_Vegas)#Legendary_bloatfly)
It doesn't need to. It has a ranged attack, so you can't kite it.Well, looks like I was wrong. I checked the legendary cazador and it had a lower attack, so I incorrectly assumed it was the same for the bloatfly. Still, it's actually amusing that the strongest enemy in the game is a giant fly.Decided to see what is the most damaging creature in both 3 and NV for fun. In short, the alpha male deathclaw is by far the hardest hitter.
Well, actually... (http://fallout.wikia.com/wiki/Bloatfly_(Fallout:_New_Vegas)#Legendary_bloatfly)
Sort of. It doesn't have the ability to chain you to death.
Yeah I don't even remember fighting the legendary bloatfly, but fighting a ranged enemy with cover is easy compared to a deathclaw.
With a deathclaw, everything suddenly comes down to your DPS.
If your damage and armor is high enough you *might* get an extra attack.
I'm not ashamed to admit that cazadors are the one thing where I still use VATS instead of bullettime.Bullettime? Isn't VATS kinda bullettime already? Or are you talking about some mod?
I suppose that's difference in the style we play and build characters.
Damn cazadores. Can't fight them in melee because theu WILL poison you. I usually use an automatic or a fast semi-auto to fight them. One of the few enemies I'm willing to use grenades/explosives (not mines, I mean rockets) on.Old World Blues- Heartless.
Hell, I even punch radscorpions at higher levels, since they are slower and actually stagger. Cazadores just instantly poison you if they get close, so even if I can oneshot them it still hurts.
I'm not ashamed to admit that cazadors are the one thing where I still use VATS instead of bullettime.Bullettime? Isn't VATS kinda bullettime already? Or are you talking about some mod?
Admittedly bullet time makes more sense in realtime combat than normal VATS which comes unaltered from turn based combat mode of previous installations. F4 seems to do bullet time as well, so I guess Bethesda is big on copying mod content into their new games.
Also is there a link to the new endurance video that I DON'T have toThey flagged it as adult content? Wonderful, just wonderful...poison the closest thing my computer has to a soullog in to youtube/google+ to watch?
Isn't he like... the only dog in the game? Wait... no, I think there was one other in FO3.There are a whole load of them in FO3, six in Little Lamplight alone, one in the Temple of the Union, many of the Scavengers that spawn in fixed locations also have them, as do several Raider and Black Talon encampments.
Isn't he like... the only dog in the game? Wait... no, I think there was one other in FO3.There are a whole load of them in FO3, six in Little Lamplight alone, one in the Temple of the Union, many of the Scavengers that spawn in fixed locations also have them, as do several Raider and Black Talon encampments.
True, although that is likely more of a limited art assets issue than being only one particular breed surviving.Isn't he like... the only dog in the game? Wait... no, I think there was one other in FO3.There are a whole load of them in FO3, six in Little Lamplight alone, one in the Temple of the Union, many of the Scavengers that spawn in fixed locations also have them, as do several Raider and Black Talon encampments.
Just one breed if I remember correctly.
it propably has something to do with people stopping to breed them actively so the all the different dog races intermingle again and return towards their wolf origins...Yeah, in case of an apocalypse (especially 200 years after the fact), dogs would probably intermingle enough that you'd end up with a single generic "breed".
it propably has something to do with people stopping to breed them actively so the all the different dog races intermingle again and return towards their wolf origins...Yeah, in case of an apocalypse (especially 200 years after the fact), dogs would probably intermingle enough that you'd end up with a single generic "breed".
I don't file that under "developer laziness" so much as "cost/benefit ratio being too awful to consider"
it propably has something to do with people stopping to breed them actively so the all the different dog races intermingle again and return towards their wolf origins...
Back when I played it, it was possible to steal weapons from that module and take them back to the real world. I take it they've fixed that? (Although I don't remember how it was done anymore)I know there is a mod where you can bring what you loot back from that if i remember right?
Back when I played it, it was possible to steal weapons from that module and take them back to the real world. I take it they've fixed that? (Although I don't remember how it was done anymore)Basically, there was a prisoner in the underground area where the VR pod was. You killed him, dragged his corpse into the front of the pod (so that it would be directly in front of the cursor while you were locked into the sitting animation), played through the DLC, and then hammered the loot/interact key when you woke up. If you did it right, you'd be able to access the corpse's inventory before your VR inventory was removed, allowing you to transfer all those delicious infinite-durability bits of gear over.
-SEEMINGLY, you can put perk points directly into SPECIALS. At least, that's what I get from the text under "[SPECIAL] Training]"Oh, hey! Not gonna say that I called it, but I totally called it. :P
-SEEMINGLY, you can put perk points directly into SPECIALS. At least, that's what I get from the text under "[SPECIAL] Training]"Oh, hey! Not gonna say that I called it, but I totally called it. :P
You could increase stats with perks before... One of the first perks you have access to is putting another point in one of your apecials in FO3 and NV.
It is possible for the player to get all of their SPECIAL up to 10 without cheating if the player has Broken Steel. Once the player gets to level 30, if they choose the perk Almost Perfect, all of their SPECIAL lower than 9 will be raised to 9. If they then proceed to collect the 7 SPECIAL bobbleheads, each of which permanently increases the stat by 1, they will have maxed out their SPECIAL to 10 in each category. If the player obtains the 7 bobbleheads before they choose the Almost Perfect perk, they will only be able to get that category to 9 (unless it was at 10 before the perk).
You could get perfect stats in FO3 if you had Broken Steel, though:
Quoth the wiki:Quote from: http://fallout.wikia.com/wiki/Fallout_3_SPECIALIt is possible for the player to get all of their SPECIAL up to 10 without cheating if the player has Broken Steel. Once the player gets to level 30, if they choose the perk Almost Perfect, all of their SPECIAL lower than 9 will be raised to 9. If they then proceed to collect the 7 SPECIAL bobbleheads, each of which permanently increases the stat by 1, they will have maxed out their SPECIAL to 10 in each category. If the player obtains the 7 bobbleheads before they choose the Almost Perfect perk, they will only be able to get that category to 9 (unless it was at 10 before the perk).
Collecting the bobbleheads wasn't too difficult, IIRC, if you looked up where they were on the wiki. Basically you just needed to know NOT to collect them before level 30 unless you had the stat for that bobblehead at 10 already.
Fallout is for me the game where you can influence the wasteland
Collecting the bobbleheads wasn't too difficult, IIRC, if you looked up where they were on the wiki.Anything's easy if you cheat, yes.
???You can change the political fate of settlements and decide whether any given person you encounter will live or die... how is that not influencing the wasteland?
I mean, you can't in any meaningful way.
You can change the Mojave, at least politically, I guess? For better or worse.For the most part, only in the post-game slideshow. the only real change in-game is the securitron update and wiping out certain outposts.
That still counts for a lot compared to most games where you have no control over what your ending accomplishes. Here you get what you chose to accomplish, and you get to learn the long-term consequences of your actions. Consequences that'd either take too much in-game time or development budget to show in gameplay.You can change the Mojave, at least politically, I guess? For better or worse.For the most part, only in the post-game slideshow. the only real change in-game is the securitron update and wiping out certain outposts.
You could increase stats with perks before... One of the first perks you have access to is putting another point in one of your apecials in FO3 and NV.
But that was limited to 5 points, afaik. Can't see any such limits here. And now SPECIALs have a much greater role according to Bethesda, anyway.
S = 3
P = 6
E = 4
C = 2
I = 6
A = 5
L = 6
In the E3 demo (https://youtu.be/1t_YHgo_HN4?t=5m2s), the demo character started off with 1 point in every attribute and had 21 points to distribute. So I wouldn't be surprised if that was how they did it.You could increase stats with perks before... One of the first perks you have access to is putting another point in one of your apecials in FO3 and NV.
But that was limited to 5 points, afaik. Can't see any such limits here. And now SPECIALs have a much greater role according to Bethesda, anyway.
Also, check out the SPECIALs on that demo character.Code: [Select]S = 3
P = 6
E = 4
C = 2
I = 6
A = 5
L = 6
That's a net of 3 SPECIAL points below average (all 5s), and that at level 14! In New Vegas you started out at 5 SPECIAL points above average (all 5s) at level 1.
What I'm guessing is that new characters start with fewer SPECIAL points, or possibly even at 1 or 2 in all of the scores, and that there's something limiting advancement -- maybe you can only increase the score if you've already put points into every perk line available under that score or something to that effect.
But 1 point base and 21 to distribute is an average 4 per stat. Maybe they lowered it even more to 14?Maybe you were just not the smartest (or toughest, strongest...) person around before the bombs fell.
But really, what is "average" in SPECIALS? 1? With 1 INT up to now, you were roughly below a super mutant's cognitive level.
5 should have been the average, but maybe they revamped the system a bit. Or it's just that 200 years in a Vault is not healthy, so as you experience the world again, you can grow to it.
Fallout 3: Yao Guai or Gao, Why?
Fallout 3: "Yao Guai" or "Gao, Why?"This makes it make a little more sense.
Gotta admit, a character with 1 INT and 100 science did sound funny. I accept that everything can be learnt or practiced to perfection, but a guy who can't even construct a proper sentence being able to hack (which is word-based, in a coding language) state of the art security terminals in government bases or run a debug on securitrons?
Yeah, there are savants, but still, I don't think that fits the player character's versatility.
Me IT, am confirm.Gotta admit, a character with 1 INT and 100 science did sound funny. I accept that everything can be learnt or practiced to perfection, but a guy who can't even construct a proper sentence being able to hack (which is word-based, in a coding language) state of the art security terminals in government bases or run a debug on securitrons?
Yeah, there are savants, but still, I don't think that fits the player character's versatility.
I dunno, what you described right there sounds like your average IT guy in any given workplace. :P
Me IT, am confirm.Gotta admit, a character with 1 INT and 100 science did sound funny. I accept that everything can be learnt or practiced to perfection, but a guy who can't even construct a proper sentence being able to hack (which is word-based, in a coding language) state of the art security terminals in government bases or run a debug on securitrons?
Yeah, there are savants, but still, I don't think that fits the player character's versatility.
I dunno, what you described right there sounds like your average IT guy in any given workplace. :P
The odd linkage here is that apparently Charisma will influence how likely you are to become addicted.I bet that it would be among the first things to be "fixed" by mods when the game's creaton kit is released.
It might be for balance reasons. Maybe. It could be so that stats affect a somewhat equal number of things, to prevent any one stat from becoming the best stat. I hope.The odd linkage here is that apparently Charisma will influence how likely you are to become addicted.I bet that it would be among the first things to be "fixed" by mods when the game's creaton kit is released.
It might be for balance reasons. Maybe. It could be so that stats affect a somewhat equal number of things, to prevent any one stat from becoming the best stat. I hope.The odd linkage here is that apparently Charisma will influence how likely you are to become addicted.I bet that it would be among the first things to be "fixed" by mods when the game's creaton kit is released.
Or it's just that you charm drugs with your charisma so they like you too much to addict you.
I'm sure the story and setting will be great though, if New Vegas is any indication!
You're aware that this is by Beth, not Obsidian, right?Y'know, normally, I'd say just deciding that the story will automagically be terrible is a stupid and unfair way to judge a game that hasn't come out yet, but, uh...
Story will be meh.
I feel like the story is more important in TES than in Fallout, really.
It might be for balance reasons. Maybe. It could be so that stats affect a somewhat equal number of things, to prevent any one stat from becoming the best stat. I hope.The odd linkage here is that apparently Charisma will influence how likely you are to become addicted.I bet that it would be among the first things to be "fixed" by mods when the game's creaton kit is released.
Or it's just that you charm drugs with your charisma so they like you too much to addict you.
I really don't play these games for their story anyway. I play for my own stories.This exactly. The plots have never been particularly inspired; FO and TES games do the same thing as most of the other games I really enjoy: they provide a platform for story creation.
Because in FO3 you were one of the few people able to brave the capital wasteland at all, an established badass. Plus the main NPC is *your father* so it makes sense that you'd be involved if you wanted to be.
In NV you're in the middle of 2 massive armies conducting a *war*, and you're a freakin courier. Basically a civilian, in a setting so civilized that people waste their time playing slot machines and wearing stupid clothes. Until you start hitting DLCs, there's really not much special about you. Even Mr House doesn't really have any reason to pick you, despite the prior business. And yet, ironically, the main quest is much more in-your-face than the FO3 one.
Couriers are expected to be badasses. They gotta deliver shit across the Wasteland. That's hardcore... Plus, 'The Courier' has a fucking wonderful ring to it.
None of the roads seemed particularly safe to me. :V
None of the roads seemed particularly safe to me. :V
Go North if you want to be eviscarated by Deathclaws.
Go South if you want to be shot to bits by various raiders or eaten by ants.
Me: But what if I climb over this mountai-
Game: Can't let you do that.
In NV you're in the middle of 2 massive armies conducting a *war*, and you're a freakin courier. Basically a civilian, in a setting so civilized that people waste their time playing slot machines and wearing stupid clothes. Until you start hitting DLCs, there's really not much special about you. Even Mr House doesn't really have any reason to pick you, despite the prior business. And yet, ironically, the main quest is much more in-your-face than the FO3 one.The NCR really has no excuse for wanting the Courier, but Cesar will outright say that you getting shot in the head, rising from your grave and tracking the shooter across the entire desert got his attention. Mr House is likely the same thing, as well as you proving better than his previous second-in-command (Benny).
There's no option to say "Fuck it, I did my job. I'm a courier. You want a package delivered, pay me. Otherwise, I'm gone."You sort of can demand a raise in your delivery fee from House, though, yeah, there is no option to just walk away that still advances the story.
and the Evil Roman Nazis with incredibly inconsistent tones because they weren't MEANT to be the evil choice, but it is like they had two different writers.More like got nearly their entire half of the map cut out. There was supposed to be a lot of stuff to the east of the river that never got included, which is a shame.
Truth be told, Bethesda is more than capable of building a compelling story (see The Pitt)LOLNO
I would totally love a game where I'm not the saviour of mankind but instead do something that is fucking cool (let's say being a courier (postman?) in post-apocalypic world) and involves lot's of hazards, possibly saving some city by delivering messages or even helping it defend from something, but in the end you're just doing your job. Or maybe a Witcher game where you play younger Geralt aka you don't save fucking world but go around and kill stuff for money.Hilariously this is SORTA what they were going for with Oblivion. I remember somewhere they specifically said that they were trying to move away from "you are the chosen one"
Truth be told, Bethesda is more than capable of building a compelling story (see The Pitt)LOLNO
And maybe a sneaking system that consists of more than just crouching
Yeah, I wish Metal Gear Solid was an RPG too.And maybe a sneaking system that consists of more than just crouching
God, this. This is the single thing I hate the most about combat in TES and the modern FO games. Not only is sneaking this annoying gorilla-walk, but despite the halfassed attempts to be a FPS, FO3/NV didn't even have real crouching, never mind prone or leaning! And it took modders for us to get sprint.
That's not MGS. That's every vaguely shooterish game with decent controls. STALKER had lean and crouch in 2007 (and finger-twister pseudo-prone, hah). ARMA games, despite their glaring issues, did damned good with stances, especially in ARMA III. Et-fuckin'-cetera.Yeah, I wish Metal Gear Solid was an RPG too.And maybe a sneaking system that consists of more than just crouching
God, this. This is the single thing I hate the most about combat in TES and the modern FO games. Not only is sneaking this annoying gorilla-walk, but despite the halfassed attempts to be a FPS, FO3/NV didn't even have real crouching, never mind prone or leaning! And it took modders for us to get sprint.
They kinda did. If you angered people by accident, you could try to yield by holstering your weapon.It diidn't work for me more often than it did.
If they were feeling kind, they'd stop trying to kill you, as I recall.
And maybe a sneaking system that consists of more than just crouching
and a melee combat system that entails more than hitting the enemy repeately with the same attacks until it dies.
In Fallout 3 and New Vegas, VATS literally froze time, and allowed players to get shots in on enemies that had no hope of fighting back until the sequence was completed. A lot of players abused the system as a cheap way to keep themselves from death, and Bethesda hopes the tweaks they’re making to VATS will make it more compelling and less prone to abuse.Like, wow. Not sure this guy has ever played a Fallout game, new or old. Particularly New Vegas, where enemies could totally hurt you in VATS.
Another change being made to VATS is the way that critical hits work in the game. Previously, critical hits, marked by more explosive and devastating shots, were random. Now players will be able to choose which one of their shots in VATS will be the critical hit. This will allow players to be a bit more creative during combat, and should result in a more engaging combat experience overall.
The criticals are built up, like a power meter. You can choose when to unleash the beast.B-but, that's not a critical, it's a fricken limit break...
I don't get what's so great about Borderlands. Borderlands sucks!couldn't agree more
It's a shallow, linear, unpolished piece of shit.
Er actually I kinda loved Borderlands, especially Borderlands 2... It's just a totally different kind of game, or was.
They're shooters with RPG elements. Whereas FO3 was a RPG with optional shooter elements. Then New Vegas was a shooter with RPG elements, but at least the RPG elements were still Fallout mainstays. Now I'm worried they're throwing out the Fallout mechanics in all but name.
Er actually I kinda loved Borderlands, especially Borderlands 2... It's just a totally different kind of game, or was.
They're shooters with RPG elements. Whereas FO3 was a RPG with optional shooter elements. Then New Vegas was a shooter with RPG elements, but at least the RPG elements were still Fallout mainstays. Now I'm worried they're throwing out the Fallout mechanics in all but name.
Why would you describe NV as being more of a shooter than FO3 when it's literally the same engine except with more (and higher qualiry) RPG content?
I don't get what's so great about Borderlands. Borderlands sucks!Tears sure are delicious.
It's a shallow, linear, unpolished piece of shit.
I'm definitely not buying Fallout 4 now.
I don't get what's so great about Borderlands. Borderlands sucks!So wait because Borderlands was an unpolished, grindfesty boring shmup set in a dull, linear environment, Fallout 4 is going to suck?
It's a shallow, linear, unpolished piece of shit.
I'm definitely not buying Fallout 4 now.
I don't get what's so great about Borderlands. Borderlands sucks!So wait because Borderlands was an unpolished, grindfesty boring shmup set in a dull, linear environment, Fallout 4 is going to suck?
It's a shallow, linear, unpolished piece of shit.
I'm definitely not buying Fallout 4 now.
I'm not sure I quite follow the logic there.
I think Borderlands was a bit grindy was because it was designed around grind specifically.I don't get what's so great about Borderlands. Borderlands sucks!So wait because Borderlands was an unpolished, grindfesty boring shmup set in a dull, linear environment, Fallout 4 is going to suck?
It's a shallow, linear, unpolished piece of shit.
I'm definitely not buying Fallout 4 now.
I'm not sure I quite follow the logic there.
THat was in response to a review that described Fallout 4 as "like Borderlands"
Seems kinda odd for the criticals to be a power up bar, how will running a luck-crit build work then? Shorter recharge rate for the bar or something?Pretty sure it's only for VATS.
I think Borderlands was a bit grindy was because it was designed around grind specifically.I don't get what's so great about Borderlands. Borderlands sucks!So wait because Borderlands was an unpolished, grindfesty boring shmup set in a dull, linear environment, Fallout 4 is going to suck?
It's a shallow, linear, unpolished piece of shit.
I'm definitely not buying Fallout 4 now.
I'm not sure I quite follow the logic there.
THat was in response to a review that described Fallout 4 as "like Borderlands"
I don't think people are going to design F4 like that just yet if they value their lives.
So because somebody mentioned a review about a game that isn't out yet where the term "like Borderlands" is used as a general descriptor, you're "definitely" not going to buy it?I think Borderlands was a bit grindy was because it was designed around grind specifically.I don't get what's so great about Borderlands. Borderlands sucks!So wait because Borderlands was an unpolished, grindfesty boring shmup set in a dull, linear environment, Fallout 4 is going to suck?
It's a shallow, linear, unpolished piece of shit.
I'm definitely not buying Fallout 4 now.
I'm not sure I quite follow the logic there.
THat was in response to a review that described Fallout 4 as "like Borderlands"
I don't think people are going to design F4 like that just yet if they value their lives.
Still not gonna risk it. Not any time soon at any rate. Maybe in a decade or so during a sale when I can get it for 5 dollars
Now some of these clueless reviewers are literally saying that it's so great that FO4 is going to be more like Borderlands, and I'm just really sad and confused about that! Guess we'll see how it turns out.That's, uh, concerning. I mean, I enjoyed the Borderlands games, but they don't stay with me the way Fallout/Elder Scrolls games do. Can you link the review in question?
I think it's definitely the latter, i.e. "there's no real point of reference for this, so I'll just look for the closest thing that has superficially similar elements".Now some of these clueless reviewers are literally saying that it's so great that FO4 is going to be more like Borderlands, and I'm just really sad and confused about that! Guess we'll see how it turns out.That's, uh, concerning. I mean, I enjoyed the Borderlands games, but they don't stay with me the way Fallout/Elder Scrolls games do. Can you link the review in question?
I have to admit, it would be funny if the reviewer in question just thinks we need a comparison to Borderlands to understand a game with both shooting and questing in it, the way every hard game was "like dark souls" for the past couple years.
Thoughts on the SPECIAL system.[snip]This actually makes a lot of sense! Let's see if the last three stats conform to this picture.
Thoughts on the SPECIAL system.[snip]This actually makes a lot of sense! Let's see if the last three stats conform to this picture.
Charisma is per tradition a dump stat. It's nice to see it be more relevant.
Er actually I kinda loved Borderlands, especially Borderlands 2... It's just a totally different kind of game, or was.
They're shooters with RPG elements. Whereas FO3 was a RPG with optional shooter elements. Then New Vegas was a shooter with RPG elements, but at least the RPG elements were still Fallout mainstays. Now I'm worried they're throwing out the Fallout mechanics in all but name.
The more information released about the game the less and less it sounds like an epic post-nuclear RPG, and the more and more it sounds like your above-average post-apocalyptic FPS.
...I can't find anything about speech checks resulting in in self destruction in fallout three.
That's convenient, since it was the hardest speech check in the game, IIRC.Actually, reading the wiki
And hey..nothing happened at any point, because I had already completed the quest. I wonder if FO4 will be any different.
Well..in NV I killed every single Legion guy I saw, no matter where/how/when. I think that was the first game that got me worried about my psychology, because I enjoyed doing it.I love it when games have an impact like that! And New Vegas had that in... spades 8)
Shit like that actually happens.Are there really many forces equivalent to the Legion going around nowadays?
Not around here. Mostly in parts of the middle-east and africa.Shit like that actually happens.Are there really many forces equivalent to the Legion going around nowadays?
I have, every good-karma playthrough of NV, without fail, killed Vulpes Inculta and his legionaries.
Yeah the Powder Gangers make sense to me.
Dunno about the Fiends, they seem as monstrous as the Legion. Just more inept. I mean, they're all about the rape too, they just aren't a state-spanning empire of it.
That's right, Fiends aren't just about rape, they're also about cannibalism and drug abuse!Yeah the Powder Gangers make sense to me.
Dunno about the Fiends, they seem as monstrous as the Legion. Just more inept. I mean, they're all about the rape too, they just aren't a state-spanning empire of it.
They're not all about rape, it's just one of the things they happen to do. The Legion on the other hand is all about rape...and slavery...and suppression of dissidents...and violence in general...and in addition to these physical evils also just about every vile mental vice imaginable, militancy, ludditeism, ultranationalism, sexism, a cult of personality, cultural chauvinism...
IIRC, it's hard to play as a high-karma character and also help the Legion.It's actually trivially easy. I had to go to great lengths in order to lower my karma to neutral in my legion run. The reason for that is that some enemies give way too much karma for being killed, when it makes no sense for them to give karma at all. Feral ghouls are the main offenders, especially the ones in the tunnels near the Boomer base. You also get no negative karma by killed the NCR troopers. Or by doing Legion quests, I think. I think the only way to actually get negative karma is to kill civilians and commit crimes (as well as cannibalism, I guess).
Let's not forget burning people alive for sport, that's the most important part.That's right, Fiends aren't just about rape, they're also about cannibalism and drug abuse!Yeah the Powder Gangers make sense to me.
Dunno about the Fiends, they seem as monstrous as the Legion. Just more inept. I mean, they're all about the rape too, they just aren't a state-spanning empire of it.
They're not all about rape, it's just one of the things they happen to do. The Legion on the other hand is all about rape...and slavery...and suppression of dissidents...and violence in general...and in addition to these physical evils also just about every vile mental vice imaginable, militancy, ludditeism, ultranationalism, sexism, a cult of personality, cultural chauvinism...
Cannibalism actually gives an incredibly tiny amount of negative karma. Everyone still thought I was the bees knees, even after eating most of Big MT's test subjects.
...not sure how one eats a skeleton in a spacesuit, but my mad scientist found a way.
Let's not forget burning people alive for sport, that's the most important part.That's right, Fiends aren't just about rape, they're also about cannibalism and drug abuse!Yeah the Powder Gangers make sense to me.
Dunno about the Fiends, they seem as monstrous as the Legion. Just more inept. I mean, they're all about the rape too, they just aren't a state-spanning empire of it.
They're not all about rape, it's just one of the things they happen to do. The Legion on the other hand is all about rape...and slavery...and suppression of dissidents...and violence in general...and in addition to these physical evils also just about every vile mental vice imaginable, militancy, ludditeism, ultranationalism, sexism, a cult of personality, cultural chauvinism...
Zion Canyon is actually located in Utah, unless one of the tribal groups in HH is from Canada and I was somehow unaware. :P
Whatshisface the guide sounds canadian (eh?) so them being canadian tribals is my headcanon. :PZion Canyon is actually located in Utah, unless one of the tribal groups in HH is from Canada and I was somehow unaware. :P
Yeah. I think one of the groups was partly descended from german tourists, but I don't remember any of them being canadian
WHAT IS WRONG WITH CANADIANS, ANYWAY? [/joke]There is no Canada. There is only the United States of America. There never was a Canada. Canada is not even a thing. You are imagining things. You are under the influence of communist propaganda. Report to your nearest police station for further instructions.
no but really i genuinely want a DLC or something set in Canada ;~;
Anyway, seeing how FO4 moves the setting a bit northward, perhaps one of the DLCs for it might explore that?
Didn't the US invade canada for the oil or something?
Anyway, seeing how FO4 moves the setting a bit northward, perhaps one of the DLCs for it might explore that?
That would be nice. Considering they give you a helicopter, the limits on where they can shove DLC just got a whole lot smaller... Hell, they might have you go to DC or something.
Of course, that makes me think there was DEFINITELY some Canadian vaults. Or something similar.
i feel like europe could also be pretty interesting.Europe was pretty fucked even before the nukes started flying IIRC.
fallout but with a ww2 aesthetic instead of a 50s america aesthetic?
might not feel like fallout at all but i like the idea :v
What about Midwestern Fallout?If you mean midwestern US, there was the Brotherhood of Steel game that was set there.
Fallout: Bognor Regis...I'll go get a notebook.
FO1 or 2 had Canadian Rebels attack you when you got to the north of the map.
They got lost?FO1 or 2 had Canadian Rebels attack you when you got to the north of the map.
Wait. What?
Canadian Rebels?
Operating in Northern California?
200 years after the apocalyse?
Canadian people's frontCanucks did 9/11.
I've just done the maths. Fallout 2 covers a square about 300 miles high by 300 wide. The equivalent square in Britain would cover everything south of Newcastle and would still be smaller due to all the water. In contrast, Fallout 3 is roughly a square 14 miles high and wide. If we take the latter scale for Fallout: Bognor Regis, you'd have the eponymous city in the south, with the South Downs as the northern border, Chichester to the west and Littlehampton to the east. As the area is mostly fields, you could faithfully render every village as an explorable landmark.Fallout: Bognor Regis...I'll go get a notebook.
If you want to mention bad writing, anyone remember the original Fallout 3 ending? There is an irradiated chamber with a lever to pull. The radiation is lethal. If you ask your super mutant/ghoul/robot combination to do it, he says "nope, doing it is your DESTINY". So although the character has a companion who is immune to the radiation, he must go there and die.
I mean, what the fuck? That is the worst writing I have ever seen in a computer game and that takes some doing. They fixed this later, but it showed how crappy Bethes writers are. Some of the side quests in original Fallout3 were really nice - or more like things you could just find that were not part of any quest - but the main story was written by drunk monkeys.
So I expect Fallout 4 to have a completely corny and shitty main story, but hey, it can still be an entertaining game, as long as the ending isn't complete bullshit.
Tenpenny embodies everything wrong with Bethesda writing.
Apparently a man managed to organise some way to cross the atlantic ocean in a low resource/tech post-apocalyptic world with no given motive. Decides to settle in the arse end of nowhere in a crappy pre-war hotel despite probably having extreme wealth and power. Demands the closest settlement (and possible only source of trade/customers) to be nuked because he's a caricature with no personality. Not a single person in the universe notes that this is odd.
The entire premise of 3 was dumb. IRL you can swim in a fuel rod cooling tank. How did the ENTIRE (according to Point Lookout) ocean become radioactive, but the land stay fine?
You would think they'd do some research on radiation when making a game called Fallout
Examples? Fallout 1 & 2 Had beneficial mutations, laser\plasma weapons, and eyebots (how the fuck is that supposed to work?). Rad-away is semi believable: https://en.m.wikipedia.org/wiki/Ex-Rad
Dear holy goodness... Fallout is BASED on lousy science. Terrible black and white era science!
They even make fun of this fact with how Rad-away works.
And NO the land isn't fine. Everything is irradiated. Absolutely everything is coated in thick radiation.
Is it only radiation in Fallout though? Wasn't there airborne strain of FEV that has pretty much infected everyone by now, leading into increased radiation tolerance but as well..umm..other stuff like ghouls and insane raiders?
If you want to mention bad writing, anyone remember the original Fallout 3 ending? There is an irradiated chamber with a lever to pull. The radiation is lethal. If you ask your super mutant/ghoul/robot combination to do it, he says "nope, doing it is your DESTINY". So although the character has a companion who is immune to the radiation, he must go there and die.
I mean, what the fuck? That is the worst writing I have ever seen in a computer game and that takes some doing. They fixed this later, but it showed how crappy Bethes writers are. Some of the side quests in original Fallout3 were really nice - or more like things you could just find that were not part of any quest - but the main story was written by drunk monkeys.
So I expect Fallout 4 to have a completely corny and shitty main story, but hey, it can still be an entertaining game, as long as the ending isn't complete bullshit.
It was actually kinda disputed in the Fallout Bible (written by Black Isle staff) and was kinda supported by Harold explicitly being the result of FEV (even in FO1). Might've been something about it in FO2 as well, but I can't remember. Later it was reaffirmed by the writer of the Fallout Bible and the original creator of Fallout 1 that it was just 50s pop-science radiation after all.Is it only radiation in Fallout though? Wasn't there airborne strain of FEV that has pretty much infected everyone by now, leading into increased radiation tolerance but as well..umm..other stuff like ghouls and insane raiders?
Naw Ghouls were created through basically BS science where the radiation caused a mutation that makes their cells divide perfectly or something along those lines. Though I should check on that.
Super Mutants were created by the FEV virus.
As for everyone being infected with it currently... maybe... I'd have to look it up, it certainly sounds possible. Though Fallout 1 mostly dealt with the Virus and Fallout 3 invented some magical way for there to be even more Super mutants without any brains.
No, you could send Sarah Lyons in pre-patch. You just died anyway due to sudden radiation outburst or something, I don't fully recall.
Also PTW.
Don't worry guys, just drink lots of vodka.Blowout soon...
It was actually kinda disputed in the Fallout Bible (written by Black Isle staff) and was kinda supported by Harold explicitly being the result of FEV (even in FO1). Might've been something about it in FO2 as well, but I can't remember. Later it was reaffirmed by the writer of the Fallout Bible and the original creator of Fallout 1 that it was just 50s pop-science radiation after all.
That and having it be based on FEV would require everywhere besides areas around The Glow to have a flimsy excuse as to how the FEV got airborne there (else no mutated creatures).It was actually kinda disputed in the Fallout Bible (written by Black Isle staff) and was kinda supported by Harold explicitly being the result of FEV (even in FO1). Might've been something about it in FO2 as well, but I can't remember. Later it was reaffirmed by the writer of the Fallout Bible and the original creator of Fallout 1 that it was just 50s pop-science radiation after all.
Which storywise I kind of support. It can kind of get lazy for a setting to always default to the same McGuffin over and over again.
Like Resident Evil and its bajillion viruses... Except WORSE because this is a setting with unlimited possibilities.
Why is it at all weird that there was a separate FEV facility in the eastCause why move it all the way to the East (to Washington D.C. at that) where there's more prominent targets there than a desert in the West?
I think from my readings; Ghouls were created by high radiation, mutants by FEV, Harold by FEV (unique case).
Most mutant creatures like rad scorpions, Cazadors, giant flies and so forth were created by radiation while Deathclaws were through genetic manipulation.
I still sort of want a Deathclaw plushie, though.Me too. :3
Did the video just imply there was going to be vehicles?
I still sort of want a Deathclaw plushie, though.Like this?
I still sort of want a Deathclaw plushie, though.Who do I have to pay/fuck/kill for this to be a thing I can buy?
realizing your family is dead and you're 200 years late for dinner almost makes you wish for a nuclear wintergod damn it
Watch yourself, profligate.realizing your family is dead and you're 200 years late for dinner almost makes you wish for a nuclear wintergod damn it
Man, why don't we have any live-action Games?We do. They mostly suck.
Also the community for Reality is full of trolls and assholes.
Hey, FMV and interactive movies were hilarious, and sometimes even entertaining. :PMan, why don't we have any live-action Games?We do. They mostly suck.
I do recall one game that's FMV that came out quite recently.Hey, FMV and interactive movies were hilarious, and sometimes even entertaining. :PMan, why don't we have any live-action Games?We do. They mostly suck.
Actually, in seriousness, I do still have fond memories of Star Trek: Borg, if only I could get it working on a modern computer.
Man, the Tiberian Sun cutscene nostalgia.
Man, the Tiberian Sun cutscene nostalgia.all of the C&C FMV cutscenes are objectivelly the best thing ever. Especially Red Alert.
My vertibird will only play big band jazz versions of Flight of the Valkyrie.Yes? YES?
God damn it. This music is too good. (https://www.youtube.com/watch?v=0FFtht9k87k)
My vertibird will be playing that nonstop as I go on a murder spree through the wasteland.
I've seen the F4 player character being referred to as the Sole Survivor or the Survivor, more than the Wanderer.
This works. It's just gotta be some title to refer to our characters to
I've seen the F4 player character being referred to as the Sole Survivor or the Survivor, more than the Wanderer.
I know they got the Mr. Handy robot to record thousands of names. I wonder if any of the other voice actors will have the same level of detail.
The Courier is still my favorite name for a protagonist. Just has this lovely ring to it.
So by basically you actually meant literally? Since there is actually a vault in NV that is a tourist attraction.
Sorry to interject, and sorry if this has already been said before. But I really do not get the people saying it looks horrible, I know it's their opinion, and more power to them and all that, but man, it's actually pretty damn good looking, not great or excellent, but good for a game where you can interact with almost every object in the world.
Sorry to interject, and sorry if this has already been said before. But I really do not get the people saying it looks horrible, I know it's their opinion, and more power to them and all that, but man, it's actually pretty damn good looking, not great or excellent, but good for a game where you can interact with almost every object in the world.
You mean visually or in terms of content?
Because visually the game looks like garbage that has been glued onto other garbage... intentionally.
Gameplay wise... My personal opinion is that people are getting their hopes high for what has, to this point, been small features blown up to look like huge ones.
I *think* Neonivek is saying that there's a junkyard aesthetic. That the landscapes are full of junk, literally.
Which I think is p cool, but I liked Fallout 3 (:
I *think* Neonivek is saying that there's a junkyard aesthetic. That the landscapes are full of junk, literally.
Which I think is p cool, but I liked Fallout 3 (:
I *think* Neonivek is saying that there's a junkyard aesthetic. That the landscapes are full of junk, literally.
Which I think is p cool, but I liked Fallout 3 (:
Yeah dead on.
That and it is a post apoc setting where most things are made of repurposed junk
ninja'd
Also it's an urban area devastated by bombs, like the capital wasteland was. I'm really excited about that actually. New Vegas was a great game but my favorite part of the series is nasty blasted ruins. New Vegas was too developed for my liking. Maybe I'll enjoy building something out of the rubble myself though.
... I also loved the original RPG elements, like skills/traits/perks/SPECIAL, but eh... mods.
ninja'd
Also it's an urban area devastated by bombs, like the capital wasteland was. I'm really excited about that actually. New Vegas was a great game but my favorite part of the series is nasty blasted ruins. New Vegas was too developed for my liking. Maybe I'll enjoy building something out of the rubble myself though.
One of my favorite changes in 4 is actually the fact that they got rid of the skills system, because while it makes a LOT of sense in a turn based game, it doesn't so much in an action RPG, again, impo.
I do have a question but it is a bit vitriolic... but since this isn't really a problem that will EVER pop up again I'll put it in spoilers. So people who hate criticism can skip it.Spoiler (click to show/hide)
One of my favorite changes in 4 is actually the fact that they got rid of the skills system, because while it makes a LOT of sense in a turn based game, it doesn't so much in an action RPG, again, impo.
I'm not sure what you mean. I'd agree that it fits a highly action/shooter focused RPG better, but I have no idea why lockpicking or science or repair etc would work better in a turn based game than a realtime one.
I'd hesitate to call Fallout 4 an action RPG. From what they've said about the changes to VATS and skills and whatever I'd say it's closer to an action-adventure game with RPG elements added.What, pray tell, is your criteria for "RPG"?
In general it'd be that outcomes of individual events were determined more by character skill than player skill.I'd hesitate to call Fallout 4 an action RPG. From what they've said about the changes to VATS and skills and whatever I'd say it's closer to an action-adventure game with RPG elements added.What, pray tell, is your criteria for "RPG"?
I hope they totally ditch the HORRIBLE hacking minigame. Either come up with a fun minigame, or just make hacking happen automatically. And definitely DON'T allow me to fail, locking me out, but also allow me to just cancel out of the interface and try again.You can cancel out and go back in, as long as you haven't been locked out completely. And there's a perk that stops you being locked out altogether.
I liked FO3 and NV, but the hacking was one of the absolute worst parts of the game... and it gave you XP, so it gave you XP for engaging in a tedious, unfun activity.
Back when FO3 launched I noticed how quick saving / quick loading and redoing the hacking puzzle until I got it right (aka Bruteforce) usually took the same (and even less) time than figuring the puzzle out the right way.I prefer the Oblivion lockpicking to Fallout or Skyrim's, mostly due to the fact that I can actually see what I am doing. In Skyrim/Fallout you had to mostly guess and hope your pick wouldn't break, to the point where I had to download a mod that added chalk lines around the lock so I could see where I was when the pick broke (as the animation of the lock and such made it hard to tell). I also like Oblivion style of casting magic better, as you did not have to swap out of your weapon, shield or whatever in order to cast a simple spell. (Curse that game's leveling system though, seriously)
Probably because I never had the patience to learn it. I did learn it recently (as in, all the tips'n'tricks to do it properly, like the secret "reset attempts" code-blocks), but I still think bruteforcing it is just as effective if you can't be bothered.
I don't mind lockpicking in Fallout or Skyrim. But can you imagine if all games had the same lockpicking mechanic as Oblivion had? Holy shit.
Open console, target object, type "unlock" to keep your sanity.
Still, I did play the whole of Oblivion and never not-opened something...I think I should get to know if I have gaming OCD.
And? It bothers you that outcomes are being largely derived from SPECIAL scores and perks because... they aren't called "skills", despite functioning more or less in the same way? The only real player-skill-based element of the new Fallout games has been the gunplay. That looks to still be the case, and it's been heavily weighted by related skills and scores since FO3, with markedly decreased performance for characters with low totals in relevant skills and scores. Does it really matter that your ability to pick a lock is derived from Perception and perks rather than Lockpick? That your accuracy with guns is derived from Agility and your related perks rather than Guns?In general it'd be that outcomes of individual events were determined more by character skill than player skill.I'd hesitate to call Fallout 4 an action RPG. From what they've said about the changes to VATS and skills and whatever I'd say it's closer to an action-adventure game with RPG elements added.What, pray tell, is your criteria for "RPG"?
It might just be the name "perks", but it implies to me that you'll be able to do everything by default and the perks will just make you better at it, as opposed to actually needing some skill to be competent.I sincerely doubt that they're removing the arbitrary boundaries on things like lockpicking and hacking, those were far too useful as ways to gate content. I expect that it'll be something in the vein of a five-perk run (* = you can now pick Easy locks; ** = you can now pick Medium locks; *** = you can now pick Hard locks; &c.). That, or directly tied to ability scores (Perception's 6? Easy locks are yours! 7? So are Medium! &c.)
And unless a video's been released and I haven't seen it, we don't actually know how slow VATS will be. And besides that it's going from (not at all pause to win, unless you're only taking Fallout 3) a system based around the use of character skills and applying them most effectively, to a FPS but slower.
And? It bothers you that outcomes are being largely derived from SPECIAL scores and perks because... they aren't called "skills", despite functioning more or less in the same way? The only real player-skill-based element of the new Fallout games has been the gunplay. That looks to still be the case, and it's been heavily weighted by related skills and scores since FO3, with markedly decreased performance for characters with low totals in relevant skills and scores. Does it really matter that your ability to pick a lock is derived from Perception and perks rather than Lockpick? That your accuracy with guns is derived from Agility and your related perks rather than Guns?In general it'd be that outcomes of individual events were determined more by character skill than player skill.I'd hesitate to call Fallout 4 an action RPG. From what they've said about the changes to VATS and skills and whatever I'd say it's closer to an action-adventure game with RPG elements added.What, pray tell, is your criteria for "RPG"?
About the only change I can think of that actually affects this is the shift of VATS from "lol pause to win" to aim-assisted slow motion, and that only relies on player skill if you're disabled, elderly, or for whatever other reason can't react quickly enough to click things in bullettime.
Cough hoping against hope we get card games again coughMost likely they have been neglected in favor of pip-boy game cartridges.
P.S. If anyone knows a good MMO where you can upload custom guild/clan logos, please pm me. TEAM ELVIS GURREN needs to be a thing.Dunno if this counts, but From the Depths has flags that you can customize, adn all the AI minion combat bots have a flag...
So he's dodging then.
Literally dodging.
verb (used with object), dodged, dodging.
1.
to elude or evade by a sudden shift of position or by strategy
checkmate
verb (used with object), dodged, dodging.
1.
to elude or evade by a sudden shift of position or by strategy
checkmate
4.:3
to use evasive methods; prevaricate:
When asked a direct question, he dodges.
A heads up to my fellow bay12ers, GreenManGaming is doing a sale over the weekend; 22% off code. This can be used on both Fallout 4 and the Season Pass. This is good until the 26th. From all reports, GMG is pretty legit, but you won't get the steamkey until release.Hey thanks. I wasn't going to preorder but that's pretty close to a light sale's price so may as well.
Code:Spoiler (click to show/hide)
*Edit: forgot to add code.
A heads up to my fellow bay12ers, GreenManGaming is doing a sale over the weekend; 22% off code. This can be used on both Fallout 4 and the Season Pass. This is good until the 26th. From all reports, GMG is pretty legit, but you won't get the steamkey until release.
Code:Spoiler (click to show/hide)
*Edit: forgot to add code.
Confirming GMG is a good vendor I've bought a few games on preorder there and while they can't always get the keys delivered pre-release you get them for great prices. Their VIP section always has good prices (Witcher 3 is $26 right now for example).
They'll also drop you a few cents for short game user reviews in your account credit although its not compatible with coupon savings :P
HEAD EXPLODES IN GORE, BRAINS, SHIT AND BLOOD EVERYWHERE OH FUCK.Why would the head have shit in it? That's not where shit comes from.
Have you seen some of these raiders? They're shitheads :PWhen someone calls you a shithead, it may be possible they are not just insulting you. You should get it checked if and when you get called a shithead next. Shitheads are a serious problem and may lead to death!
(Huh..just remembered in my last Skyrim playthrough I murdered half a town for a pickaxe and then overwrote my save, effectively making my character a non-sensical psychopath. I wonder what awaits me in Fallout 4...)
(Huh..just remembered in my last Skyrim playthrough I murdered half a town for a pickaxe and then overwrote my save, effectively making my character a non-sensical psychopath. I wonder what awaits me in Fallout 4...)
You will be playing chess with ghouls.
There's been absolutely nothing on melee except for very scarce trailer footage. I only hope it won't consist of the same old "swing at it until it dies + blocking and a few special powerattacks" that every bethesta game uses. A man can dream.
Basic directional attacks would be nice.There's been absolutely nothing on melee except for very scarce trailer footage. I only hope it won't consist of the same old "swing at it until it dies + blocking and a few special powerattacks" that every bethesta game uses. A man can dream.
What else there's to do? Swing, block, dodge is all there's to melee. Just like shooting, point, pull trigger and hope it is enough to kill.
Remember that there were also the power attacks in at least NV for Melee/Unarmed VATS. That and suddenly teleporting next to your target if you were close enough to target them with VATS.Basic directional attacks would be nice.There's been absolutely nothing on melee except for very scarce trailer footage. I only hope it won't consist of the same old "swing at it until it dies + blocking and a few special powerattacks" that every bethesta game uses. A man can dream.
What else there's to do? Swing, block, dodge is all there's to melee. Just like shooting, point, pull trigger and hope it is enough to kill.
Or M&B-style.
I wouldn't be opposed to seeing some Arena or Daggerfall styel controlable attacks. Even Morrowind had 3 basic types and 5 directions.
How many days 'til, now? Boy, am I getting excited. I had a moment of 'Oh no there won't be any copies left' before I remembered that I'm getting the PC version.Isn't it the tenth? So 12 days, not counting today.
It was a player choice to use the best one. Im the kind of guy who unchecked it.Half the problem with morrowind's system, and a lot of game's similar systems, is that it's the same buttons to move as it is to select your attack. There's no such thing is walking backward and thrusting, because thrust is the up key and walk backward is the down key. And since players generally are limited to 2 hands it's hard to find a way to allow them to direct their attacks, without just using up all the available buttons on those two hands.
It was also a designer choice to make it largely sub optimal to use other actions, in part because there was only 1 kind of physcal damage.
In daggerfall the effect is subtle but noticable if you look for it.
There's also stuff like different attacks having a chance of different effects. Being able to knock people down with the Super Sledge, for example, like the leg sweep in NV.Could've sworn in one trailer or E3 showing I saw a pistol-whip. So there. *pat*
Something I would like to see is melee attacks with guns though. You can already make all kinds of silly stuff at the crafting stations, but why can't you duct tape a lawn mower blade to your hunting rifle for greater stabbing of mole rats after you've run out of ammo?
So...wait.... melee and GRENADES are the same button?
That sounds like something that could result in problems...
I'd like to see offhand grenade-throwing with 1H weapons. Sure, the PN hotkey worked, but that basically just shot it out of your head.
To be fair, it is a very dialogue heavy game with about 111,000 lines recorded.
In fact, aren't ALL RPG inherently like that?
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so.
In fact, even as we speak right now, fallout 4 might be ridden with dozens and dozens of unaccounted game-breaking bugs that make the game impossible to play.
Fallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.With luck this will circumvent older issues and dodge the problem of a wasteland full of supermutie masters and albino radscorpions.
it also could lead to a wasteland that feels all the same all the time, no matter if you level up or not.QuoteFallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.With luck this will circumvent older issues and dodge the problem of a wasteland full of supermutie masters and albino radscorpions.
hum. if you want real dialoges, i suggest to play pen and paper rpg with your friends.
afaik were far from anything that can pass the turing test, so intelligent conversations with npc bystanders may be a few years off.
mount and blade does wellI actually really like how Mount and Blade does it. It lets you pick between a few ways to do it, but I prefer to do it based on enemy position. Basically, if the enemy is below the center of you camera, you do an overhead strike, if the enemy is to the left, you swing from the right, etc.
I just hope it doesn't wind up with super-bland levelling/scaling like Oblivion. Or was it Oblivion I'm thinking of? Not sure, been so long since I played it. There are a few games which take all the fun out of progressing by having every enemy scale accurately to your level... not that that's a problem in itself, but it's very frustrating when the exact same foe that was just able to kick your ass in combat early on is still able to just kick your ass after you've gone and had a training montage/upgraded all your equipment or whatever. :PQuoteFallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.With luck this will circumvent older issues and dodge the problem of a wasteland full of supermutie masters and albino radscorpions.
I just hope it doesn't wind up with super-bland levelling/scaling like Oblivion. Or was it Oblivion I'm thinking of? Not sure, been so long since I played it. There are a few games which take all the fun out of progressing by having every enemy scale accurately to your level... not that that's a problem in itself, but it's very frustrating when the exact same foe that was just able to kick your ass in combat early on is still able to just kick your ass after you've gone and had a training montage/upgraded all your equipment or whatever. :PQuoteFallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.With luck this will circumvent older issues and dodge the problem of a wasteland full of supermutie masters and albino radscorpions.
Re: Leak: Do they know how it was leaked? It's always sad when stuff like this happens.
I just hope it doesn't wind up with super-bland levelling/scaling like Oblivion. Or was it Oblivion I'm thinking of? Not sure, been so long since I played it. There are a few games which take all the fun out of progressing by having every enemy scale accurately to your level... not that that's a problem in itself, but it's very frustrating when the exact same foe that was just able to kick your ass in combat early on is still able to just kick your ass after you've gone and had a training montage/upgraded all your equipment or whatever. :PQuoteFallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.With luck this will circumvent older issues and dodge the problem of a wasteland full of supermutie masters and albino radscorpions.
Re: Leak: Do they know how it was leaked? It's always sad when stuff like this happens.
That was problem in Oblivion, yeah. Later on you'd find Minotaur Lords just roaming the wilderness in packs, bandits would be clad in daedric armour, and oblivion gates would have nothing but high-level demora and storm atronachs.
God, yeah, that's the exact same issue as in FO3.
I'd honestly like to see a more roguelike approach to it, where increasing level/difficulty means that you see larger groups of more common enemies and more frequent appearances from rarer enemies alongside each other, rather than just turning the existing spawns from bandit_easy to bandit_medium or whatever.
e: HOLY SHIT THOSE VIDEOS DID YOU SEE IT? CONTAINER/BODY LOOTING THAT DOESN'T PAUSE AND OPEN ANOTHER SCREEN!
Also, I totally called it: You start with low SPECIAL scores can use perk points to raise SPECIAL them.
Tbh a roguelike system would be no level scaling at all: just harder and easier areas.
Yeah, that's what I meant. Don't know anybody who played FO3 but never got BS.
The new laser sounds are definitely an improvement over the old pew-pew toy noises, sounds like they did their research this time.
The new laser sounds are definitely an improvement over the old pew-pew toy noises, sounds like they did their research this time.
In all fairness "Terrible scifi" does make "Pew-Pew" a lot more realistic to the source material.
Unless you mean "did their research" as in they found out what the 1950s laser sound effects were... technically the appropriate sound would likely be silent.
PC ultra graphics screenshots: http://www.neogaf.com/forum/showpost.php?p=183959906&postcount=5569
It's probably the more artsy art direction they took.PC ultra graphics screenshots: http://www.neogaf.com/forum/showpost.php?p=183959906&postcount=5569
Something looks the tiniest bit off, and it's bugging me that I can't figure out what it is.
PC ultra graphics screenshots: http://www.neogaf.com/forum/showpost.php?p=183959906&postcount=5569
Small edit: It also seems apparent from going around the internet that I'm also the only one judging the game on it's own merits rather than judging solely on the fact that it is a sequel. I get the sentiment, but every game should be judged based on it's own mechanics rather than comparing it to a completely different game, like, The Witcher 3 for example.Well, it's a Fallout game and should be judged as such. It's riding on the Fallout label, which means we should expect a Fallout-tier experience.
Only seven more days left before you can no longer cancel your preorder.
Only seven more days left before you can no longer cancel your preorder.
Cancel....my.....preorder?
NEVER.
My hype has been kept in check recently by the fact I expect many release day bugs and also getting The Witcher 3 to keep me busy till then. But re-watching the E3 presentation and the trailers makes me think that even if it turns out to be Fallout 3.Newvegas, I'll love it all the same. Anything they left out (and they didn't miss much) can be corrected by mods. Surprisingly, the thing that has me most excited now is the layered armor system that's reminiscent of Morrowind. I can wear my fancy suit and put shiny metal armor over it.
dunno why people think fallout 4 looks bad. like are people blind or something?
it looks WAY better than witcher 3, which its graphics got so badly nerfed from what they showed it.
And fallout 4 compared to fallout 3 is, you can't even prepare it...even modded fallout 3 looks like trash compared to fallout 4 (granted fallout 3 is a lot older). and fallout 4 looks better and more crisp than even skyrim did, I thought skyrim without graphics mods looked really ugly lol...though modded skyrim looks epic as heck
unless they are pulling a witcher on us, and when its released they'll come up with a BS excuse that it was just cinematics and the graphics are worse...lol...which mods would fix anyway
That's the thing, if your big complaint is the graphics... sure, don't buy it. The rest of us will have a suite of high-end graphics mods a few weeks/months down the line.
Eh, nude mods are pretty much necessary if you don't like the Bethesda potato-people with square fingers and lumpy faces. It's nice when they have an option that's the high-res textures and better model without full frontal nudity, but either is better than vanilla models and textures on your character when everything else is super-nice. The only strictly non-nude body mod I can think of was one for Skyrim, and that only messed with the textures and didn't look particularly great (though still better than vanilla, natch).
PC ultra graphics screenshots: http://www.neogaf.com/forum/showpost.php?p=183959906&postcount=5569
PC ultra graphics screenshots: http://www.neogaf.com/forum/showpost.php?p=183959906&postcount=5569
I'd rather want to see Minimal Requirements screenshots.
But that's just me I guess.
PC ultra graphics screenshots: http://www.neogaf.com/forum/showpost.php?p=183959906&postcount=5569
I'd rather want to see Minimal Requirements screenshots.
But that's just me I guess.
Watch the leaked videos. That's the XBone version. Going by the last couple games that's going to be a bit worse looking than the lowest settings you can get on PC without ini tweaks.
PC ultra graphics screenshots: http://www.neogaf.com/forum/showpost.php?p=183959906&postcount=5569
I'd rather want to see Minimal Requirements screenshots.
But that's just me I guess.
Watch the leaked videos. That's the XBone version. Going by the last couple games that's going to be a bit worse looking than the lowest settings you can get on PC without ini tweaks.
What if I cannot access those leaks due to them being removed or something?
a) It is very likely that they will release a HQ texture pack sometime after the release
a) It is very likely that they will release a HQ texture pack sometime after the release
If Skyrim is anything to go by, It's probably not worth the lag.
Seeing "Red Rocket" gets me every time.If only you could name your dog Sparky, eh?
I really dig the new art style, and I honestly feel like they got the rubber texture of vault suits right this time, as opposed to that glossy vinyl stuff they had in FNV and F3.
Kinky.I really dig the new art style, and I honestly feel like they got the rubber texture of vault suits right this time, as opposed to that glossy vinyl stuff they had in FNV and F3.
Odd as vault suits are apparently made out of leather (http://fallout.wikia.com/wiki/Vault_jumpsuit).
FALSE.EVEN SATAN (http://www.top10films.co.uk/img/timCurryLegend_top10films.jpg) LIKES THE MANBUTT
EVIDENCE: SATAN
Augh i really shouldn't preorder.
I told myself I wouldn't preorder.
...I'm almost certainly going to preorder it.
What happened to this thread.Six days until I fake sick like a motherfucker and play me some Fallout.
It's still 3 days from 3 days to release people.
Someone pass me the vaultmeat.
Sorry..
That ass is glorious.You meant what what (https://youtu.be/fbGkxcY7YFU), right?
Also, I immediately thought 'Putt putt in the butt'. I may need some mental sanitation at some point...
assuming the EULA would hold up in your local court, not necessarily true especially in Europe
If they have a binding arbitration clause, so far those have proven to be bulletproof (http://www.nytimes.com/2015/11/01/business/dealbook/arbitration-everywhere-stacking-the-deck-of-justice.html) in US courts.
I've been meaning to ask something, regarding difficulty.
Does anyone else plan to play it on the hardest difficulty, hardcore mode, and sticking to it if it's playable?
Was it your first time playing? It might not have been random: IIRC FO3 leads you to a grocery store where a "wounded deathclaw" ambushes you, but it's so weak that it's really not much of a threat at all (I ran in circles around a building for a few minutes avoiding it because AHHHH A DEATHCLAW). I'm not sure but I don't recall the normal ones being that much of a danger either, though.
Generally speaking if all a harder difficulty does is increase numbers on an enemy... I usually ignore it completely.Yeah, I agree completely. Maybe it has to do with balance: enemy drops better gear sooner, so the player could just get that gear on Hard and swap back to Easy.
I've been meaning to ask something, regarding difficulty.
Does anyone else plan to play it on the hardest difficulty, hardcore mode, and sticking to it if it's playable?
I haven't researched the info about how difficulty will work, but I played some hours of Fallout 3 a month or so ago and I'm pretty sure I punched a Deathclaw to death on Normal.
[It was on a random encounter on what probably was a low-level area, but still..I never saw that before, and it sucked.]
As long as it doesn't make settlement building impossible, I'm considering it.
long as it doesn't make settlement building impossible, I'm considering it.
Does anyone else plan to play it on the hardest difficulty, hardcore mode, and sticking to it if it's playable?
long as it doesn't make settlement building impossible, I'm considering it.As for enemies you might face, they probably won't be any harder than in the rest of the game on hard, so of you can survive other parts of the game on hard then you will probably be able to survive whatever enemies, random or not-random, showed up in your door. I guess NPCs might not be as lucky.
I'm really looking forward to seeing how this part of the game turns out, by the way. So far I've gotten the impression there will only be a fee spots you can choose to colonize (which I guess is sad but understandable), but I'm still very curious about how much freedom you'll have over the layout within those areas. Hopefully it won't be too strict.
There is no hardcore mode.Really? :(
Someone link the trailer, pwhease? I'm a little busy right now IRL, gonna watch it later tonight.https://www.youtube.com/watch?v=X5aJfebzkrM&feature=youtu.be
Augh i really shouldn't preorder.
I told myself I wouldn't preorder.
...I'm almost certainly going to preorder it.
Green Man Gaming has a 20% off Promo going on now, good until the 6th of Nov.
...just in case.
The inevitable must-have mods:
Which is a cool idea to me, because I like the idea of scavenging around for fuel.
That perk Nuclear Physicist seems to hint that power armor can't operate indefinitely.I vaguely recall the videos showing the power armour having a fuel gauge? Or was that heat? I'll have to go back and check at some point.
Inevitably: Better Building, or More Buildable Objects.
Also, a mod that adds a few gorillion new parts and types of weapon, so you can CUSTOMIZE HARDER.
Plus custom weapons that are OP and mounted onto your power armor.
A mod to make the prewar spouse match the PC gender.Console commands.
Don't forget the nude mods for that manbutt. Also Alternate Start prolly. (Also Sexout, but shhhh, we're not pervs, are we?)
EDIT:
Also Unnoficial Patches.
Are you ready to have your hopes crushed? (https://youtu.be/yvGXCisAaR4)TODD HOWARD YOU DORK, GO BACK TO THE CHESS CLUB
Are you ready to have your hopes crushed? (https://youtu.be/yvGXCisAaR4)That's beautiful.
Was it your first time playing? It might not have been random: IIRC FO3 leads you to a grocery store where a "wounded deathclaw" ambushes you, but it's so weak that it's really not much of a threat at all (I ran in circles around a building for a few minutes avoiding it because AHHHH A DEATHCLAW). I'm not sure but I don't recall the normal ones being that much of a danger either, though.Huh, I don't remember that.
What hate?
There is an issue with Fallout 4 I am unaware of? I mean other then saying "I don't think this game will be as awesome as people think it will be" but that really just amounts to me thinking this game is a 8 instead of a 10...
So basically Graphics Snobs who are complaining that Fallout 4 doesn't need a super computer to run...I imagine people are just upset because a brand new triple A videogame costing $110 has graphics that barely compare to games from 5 years ago. STALKER: Clear Sky launched in 2008 from a minor studio in the fucking Ukraine that blows Fallout 4 out of the water.
Don't they just release texture packs later like in Skyrim?Most likely, but Skyrim's HD texture pack wasn't really all that great.
Don't they just release texture packs later like in Skyrim?Most likely, but Skyrim's HD texture pack wasn't really all that great.
Also, it had issues with lag and texture glitches.
I think the slightly cartoony, bright style goes well with Fallout.This made me groan out loud.
Has anyone recommended the Fallout 4 Build Planner (http://www.rpg-gaming.com/fo4.html) yet?3,2,10,1,9,2,1.
And also the Fallout 4 Perks List (http://fallout.wikia.com/wiki/Fallout_4_perks) for faster comprehension?
If you, like me, are worried about spending 5h in-game just reading through everything and then still screwing it all up and being forced to start over.
Beware of minor spoilers, like...the perks. And is it confirmed that we get 21 Special points to distribute?
I planned almost to level 25, but I think I'm prioritizing crafting and abundance of money/ammo too much.
Pretty sure I'll lack damage and resistance, but meh. I really want to craft and build neat stuff.
4,4,3,6,6,3,2 for me. Weird because I usually go for as much Agility and Luck as possible.
Are you ready to have your hopes crushed? (https://youtu.be/yvGXCisAaR4)That's beautiful.
So basically Graphics Snobs who are complaining that Fallout 4 doesn't need a super computer to run...
Oh damn it. Looks like it takes 30 gigabytes space. I have only around 10 G free... I have to uninstall quite few other games.Well this IS the only one you'll need :P
Those other games include previous Fallout games. I need those too. But otherwise you are probably right.Oh damn it. Looks like it takes 30 gigabytes space. I have only around 10 G free... I have to uninstall quite few other games.Well this IS the only one you'll need :P
Just got my key from GMG as well. I'm pretty hype. Here's hoping the institute won't just be evul technonazis and the brotherhood won't just be goody paladins of justice and compassion.On the brotherhood front, the launch trailer shows the player fighting brotherhood members, so they may be more in line with stuff from the older fallouts/NV.
Let's hope so. I'd love to do a more neutral playtrough instead of the full blown dick kick'em: wasteland asshole that FO3 made you be.Just got my key from GMG as well. I'm pretty hype. Here's hoping the institute won't just be evul technonazis and the brotherhood won't just be goody paladins of justice and compassion.On the brotherhood front, the launch trailer shows the player fighting brotherhood members, so they may be more in line with stuff from the older fallouts/NV.
I've heard that preload could be either tonight at 9pm GMT or on sunday. Nothing precise though. hype.Haven't got My GMG key yet.:-[
Key is there, just didn't get an email about it :)
As long as it comes with enough time to preloaaaad.
I just like the vibrancy. FO3 and NV looked really washed out, dull and drab.I think the slightly cartoony, bright style goes well with Fallout.This made me groan out loud.
But it's true that it might work well. It does fit the 50ths aesthetic, and this protagonist is actually *from* the prewar era. So it somewhat makes sense.
They seemed perfectly nice in Fallout 2 :/ They distribute useful technology to help people, they just try to archive it first. They want to eventually rebuild the world's high-tech infrastructure. In the meantime they try to keep advanced military technology out of the hands of bandits.Just got my key from GMG as well. I'm pretty hype. Here's hoping the institute won't just be evul technonazis and the brotherhood won't just be goody paladins of justice and compassion.On the brotherhood front, the launch trailer shows the player fighting brotherhood members, so they may be more in line with stuff from the older fallouts/NV.
Well, now Im pissed at Amazon. Preorder the darn thing months ago, find out that we are getting our copy about a week after release.cancel your preorder then...
The East Coast Brotherhood is almost naively kind and generous, so why would they be enemies in the teaser?Keep in mind that the east coast brotherhood was quite prejudiced (they shot ghouls on sight, feral or not) and that the plot seems to revolve around synths. They might be openly hostile to synths (and to the Institute too, since the Brotherhood wants to control technology, good intentions or not).
The East Coast Brotherhood is almost naively kind and generous, so why would they be enemies in the teaser?Keep in mind that the east coast brotherhood was quite prejudiced (they shot ghouls on sight, feral or not) and that the plot seems to revolve around synths. They might be openly hostile to synths (and to the Institute too, since the Brotherhood wants to control technology, good intentions or not).
They seemed perfectly nice in Fallout 2 :/ They distribute useful technology to help people, they just try to archive it first. They want to eventually rebuild the world's high-tech infrastructure. In the meantime they try to keep advanced military technology out of the hands of bandits.They don't just give out advanced weapons nor armour, tho. Like they'll sell their trash, but that's it. And they trade the other tech for their own supplies (hence the caravan routes to their base in FO1), not distribute it. They're not selfless stupid. They themselves and their techno-fetishism take priority over the survival of randumbs. In FO1 they were too stingy to do more than clear out the outside of the military base, letting you do all the heavy lifting inside and then in the cathedral. They did even less than that in FO2, with even more emphasis on "go do this for us".
(From what I understand, in Fallout 1 they give you a quest they don't expect you to complete. But when you do, they're happy and make you a member, and the quest was actually very important)
They recruit from locals, too. Mostly in Fallout Tactics, but it's canon that they do it everywhere. Anybody can join the Brotherhood if they're useful enough to research or protect.Going by FO1 and 2, they pretty much only recruit super-humans, capable of taking down dozens of super mutants or enclave single-handed. Heck, you're the first outsider they accept ever in FO1. Meanwhile in FO3 they recruit a bunch of scrubs that all get wasted by a single behemoth. I think I know which Brotherhood would win in a fight.
Well, now Im pissed at Amazon. Preorder the darn thing months ago, find out that we are getting our copy about a week after release.cancel your preorder then...
In FO3 you're just kind of dumped into the wasteland and told to kind of find your dad I guess?
Oh, are we talking about builds?
I'll probably go with a fairly average, normal character to start with before switching to the always-enjoyable 10 STR, 10 END, 1 INT berserker style melee bruiser and tearing a path of unnecessary destruction and hilarious dialogue across the wasteland. We'll just put it down to brain deterioration whilst in stasis or something. *shrug*
The only problem I can see with this plan is low INT making customizing things difficult... we shall see.
Why is he so special? because he left a calling card? OOooOooooh...Apparently post-apocalyptic delivery firms are very dedicated to providing a good service.
Why is he so special? because he left a calling card? OOooOooooh...Apparently post-apocalyptic delivery firms are very dedicated to providing a good service.
He also took your delivery, and executed you. I'd be pretty pissed about it.
...No, he kept it for himself...
If only I had preordered. Oh well, uninformed purchases are terrible anyway! :DYou should still be able to preorder via GMG at a ~20% discount, and they've started sending out codes.
i can't take the waiting oh god
He also took your delivery, and executed you. I'd be pretty pissed about it.
Which he took directly to the person you were delivering it to.
He also took your delivery, and executed you. I'd be pretty pissed about it.
Which he took directly to the person you were delivering it to.
...not quite? You do have to get the chip back from Benny. I mean, that's quite an important thing you have to do.
Sure, it's near the delivery location, but if you ordered something online, and your neighbour nicked the package waiting on your driveway, it still isn't in your possession, is it?
But he did most of the walking :PHe also took your delivery, and executed you. I'd be pretty pissed about it.
Which he took directly to the person you were delivering it to.
...not quite? You do have to get the chip back from Benny. I mean, that's quite an important thing you have to do.
Sure, it's near the delivery location, but if you ordered something online, and your neighbour nicked the package waiting on your driveway, it still isn't in your possession, is it?
Forgetting, of course, how easy it was to subvert Yes Man. I expect that's why House wanted someone who had reason to hate Benny and who could be motivated in a straightforward manner.Silly House didn't foresee my character being delightfully crazy.
House also explains that he cannot sends his robots after Benny, as that would be seen as an attack against the Strip Families, which would cost him their loyalty and maybe start a riot (and remember that they are his main source of income).
He doesn't exactly hire you publicly. Sure, you talked to him, but no one know what about. As far as the strip cares, you had a grudge against Benny (which you did) or are just some crazed murderer.House also explains that he cannot sends his robots after Benny, as that would be seen as an attack against the Strip Families, which would cost him their loyalty and maybe start a riot (and remember that they are his main source of income).
And of course hiring you extremely publically and obviously would be completely inconspicuously.
Then again your character is pretty much a non-entity in these games.
It's Neo, dude.
Neo, don't take this as an offense because I actually respect you, but it seems you dislike the story and are trying to justify it, rather than just... not liking it (which is ok). Because the story is actually competent enough in it's non-Legion parts (due to the quantity of cut stuff about them).
Did anyone else have the ending spoiled, I was going through the steam community hub and saw at least one part of what the ending is gonna be... :( I guess it was partly my fault, as the steam community is full of jackasses...
I didn't mind being (mostly) a Elder Scrolls-style blank slate.
Re: NV. The Courier doesn't have amnesia. Even Lonesome Road is explained away as "but for me, it was Tuesday."
Amnesia is just fan speculation for many things, but it isn't needed nor stated explicitly.
Like, how he can tell the New Reno singer that he remembers him, or not
This is different from Fallout 3 where they outright tell you your past, who your family is, etc.
QuoteLike, how he can tell the New Reno singer that he remembers him, or not
I figure this is just an outright lie. "Yeah of course I remember you Jim"... "My name is Bob"
I mean it isn't like you volunteer up any information the player wouldn't know. like suddenly going "yes, I remember. You were wearing that dog mask with the little UFO symbol on the forehead".
Courier's Amnesia can be easily categorized as Fanon disproved by Word of God.
This is different from Fallout 3 where they outright tell you your past, who your family is, etc.Speaking of that, it was hard for me to do evil in Fallout 3. I mean, I'm a 19 year old out of a sheltered vault, with a ridiculously loving father I'm searching for. I'm, what, supposed to take up slave trading? What would he think of me??
Well, shit! That's actually really bad storytelling then. There were a lot of things the player should have known, that's actually very immersion-breaking and I'm going to disregard it. Why would he even say that!?
Again, 90% of games let you ask things that should be public knowledge. Some even lampshade this calling you stupid for asking such a thing.
Singling out New Vegas out for this seems misguided to me.
Really? But the doctor at the start of New Vegas states this... and the fact that it is outright implied that you have Amnesia is quite apparent.The doctor never says the word amnesia or memory loss. He does conduct a test to see if there were any sequels, but unless you pick INT 1 or 2, he'll won't say anything about mental damage.
But fine you don't have Amnesia... You just don't remember anything before you were shot.
(then again they are Rome... Being good to their own people and terrible to everyone else... fits the mythology).They are not Rome, though Ceasar hoped to turn them into it with New Vegas as the capital... they are a Roman Legion, as the name states. There is no real civilians in the Legion. There are civilians living in Legion land, but they are not actual members. And roman legions could be pretty harsh to the average legionnaire, with stuff like decimation, or to whomever was in the way (since the only real hope for soldiers to get some money outside what they'd receive at the end of the tour (that had no set duration, by the way) was looting).
There is no real civilians in the Legion.
Like Teneb says, he checks for brain damage when evaluating your Int level. If it is high enough he literally tells you that "maybe them bullets done your brain some good."I should mention that there is some brain damage, which is what kickstarts the whole plot of Old World Blues (you do not turn into an animal after being lobotomized), but amnesia is not it.
Like Teneb says, he checks for brain damage when evaluating your Int level. If it is high enough he literally tells you that "maybe them bullets done your brain some good."
Like Teneb says, he checks for brain damage when evaluating your Int level. If it is high enough he literally tells you that "maybe them bullets done your brain some good."I should mention that there is some brain damage, which is what kickstarts the whole plot of Old World Blues (you do not turn into an animal after being lobotomized), but amnesia is not it.
Again, 90% of games let you ask things that should be public knowledge. Some even lampshade this calling you stupid for asking such a thing.Because the player has to be told these things, and an info-dump at the beginning is... dissuading, particularly to modern gamers. That's kinda why so many stories, even books and movies, star protagonists with amnesia. It's a trope, but it's also super useful for catching up the players/viewers.
Singling out New Vegas out for this seems misguided to me.
Well there are all the slaves...There is no real civilians in the Legion.
From what I hear there are. They just never got around to adding it to the game.
I am physically unable to play an evil courier.I couldn't be too evil in Fallout 2 either because it mostly meant slaughtering useful NPCs. Or working for the crime lords I guess, but they were dicks and I was already good from fighting raiders.
Or evil lone wanderer.
Or an evil pretty much anything.
Courier especially, because there are so many fucking douchebags in the Mojave who need their shit beaten in.
You're kind of really desperately grasping for an excuse here, from what I'm getting. It's fine to just not like the plot...I don't think it's about that anymore, it's just really stupid that a dev would claim the courier doesn't have amnesia. When everything in-game strongly indicates that the courier has amnesia.
Well there are all the slaves...Hard to know about the tribes, because we have no words on them except for the rants from Ulysses in LR, but slaves don't count since, to a slaving society, they are objects or akin to animals, rather than people.
I don't think it's about that anymore, it's just really stupid that a dev would claim the courier doesn't have amnesia. When everything in-game strongly indicates that the courier has amnesia.I think that's more of a personal thing, because at no point when playing have I thought the Courier might've had amnesia.
Well, could be. Maybe the game's vague, and I (and MANY people, to be fair) latched onto it as a clear explanation for various dialogue options.Well there are all the slaves...Hard to know about the tribes, because we have no words on them except for the rants from Ulysses in LR, but slaves don't count since, to a slaving society, they are objects or akin to animals, rather than people.I don't think it's about that anymore, it's just really stupid that a dev would claim the courier doesn't have amnesia. When everything in-game strongly indicates that the courier has amnesia.I think that's more of a personal thing, because at no point when playing have I thought the Courier might've had amnesia.
Yeah that's an extreme example which doesn't actually happen. But Lonesome Road comes close. It only makes any sense if you don't remember your original trip through the area. The whole point of the DLC is for the Courier to find out that he/she did something horrible. But *supposedly* the courier already knows that! It's... yeah I'm actually mad about this. Not at you, that'd be dumb, just mad at the dev. Again, I'm going to reject it... And I've said enough on the subject.
without deciding that the entire game has "tons of proof" for amnesia, when it really doesn't, unless someone wants to interpret it that way.
While someone else would refute every single point, which would cause you to refute those in turn. While fun, that would kind of end up nowhere. Alas, such is life under hype.without deciding that the entire game has "tons of proof" for amnesia, when it really doesn't, unless someone wants to interpret it that way.
Well ultimately all you do in a game is interpret events that are shown to you.
But if you'd like "I" could go through every single piece of "evidence" that tells you that you have Amnesia.
While someone else would refute every single point, which would cause you to refute those in turn. While fun, that would kind of end up nowhere. Alas, such is life under hype.
Well ultimately all you do in a game is interpret events that are shown to you.
Well ultimately all you do in a game is interpret events that are shown to you.
You can interpret events as are shown to you and arrive at a conclusion. Or you can start with a premise, and make the evidence point towards it. That's why I said "wanting to interpret it that way".
Well ultimately all you do in a game is interpret events that are shown to you.
You can interpret events as are shown to you and arrive at a conclusion. Or you can start with a premise, and make the evidence point towards it. That's why I said "wanting to interpret it that way".
Yes yes, your back handed way of dismissing my opinion. But either way there is a lot in the game to suggest you have Amnesia.
It's Neo, dude.
Much like, of all the things we can do in each game, one of them inevitably becomes the canon ending.Tell that to Daggerfall :P
Haha, yes, it's wonderful how that clusterflick appeared in lore.
Morrowind went for the "vague" route. Oblivion went for the "no conflicts" route. Skyrim will probably go for the "irrelevant" route.
A lot of sequels are hard to distinguish from expansion packs.
Morrowind went for the "vague" route. Oblivion went for the "no conflicts" route. Skyrim will probably go for the "irrelevant" route.
Don't complain, just say "All of this has happened before, and all of this will happen again." ;)No, I am just gathering data for my thesis, titled "The Effects of FO4 Hype Train on Internet Discussion". :P
Wait, did you have an argument about the merits of NV again?
That's like what, 5th time on this thread?
So am I the only one passing on this till there is a serious discount? I expect FO4 to be beautiful but hollow like most Bethesda games. The simplified dialogue system has me the most worried to be honest, considering how shitty writing Bethesda always does anyway.The 20/22% off deals on GMG are better than anything you're likely to see until Summer 2017, I'd say.
this, pretty muchSo am I the only one passing on this till there is a serious discount? I expect FO4 to be beautiful but hollow like most Bethesda games. The simplified dialogue system has me the most worried to be honest, considering how shitty writing Bethesda always does anyway.The 20/22% off deals on GMG are better than anything you're likely to see until Summer 2017, I'd say.
Preordered on the torrentmarket, waiting for preloading.boo
I know, it's scary.Wait, did you have an argument about the merits of NV again?
That's like what, 5th time on this thread?
It is almost like we love the entire series including New Vegas or something.
So am I the only one passing on this till there is a serious discount? I expect FO4 to be beautiful but hollow like most Bethesda games. The simplified dialogue system has me the most worried to be honest, considering how shitty writing Bethesda always does anyway.
They are all a mixed bag for me.
Fallout 2, for example, is the one I think is the best made in terms of how things go together and creating what felt like a living world. Yet it probably has just about the worst plotline... and I will even contend that it was worse then Fallout 3s.
Which is very strange of you given that F3 was just F2's plot regurgitated into a more nonsensical form.
Which is very strange of you given that F3 was just F2's plot regurgitated into a more nonsensical form.
Yeah but at least Fallout 3 was nice enough not to throw it in your face. It didn't have the big bad going "Neener neener neener" at you.
Or rather... Fallout 2's plot was more in your face bad then Fallout 3s and was much worse paced. While Fallout 3 is just a nonsense excuse plot that tries to copy Fallout 2 but never realized that what people liked about Fallout 2 was how it let you play the game the way you wanted to, without being beholden to the pacing of the first game.
I wonder how much freedom Fallout 4 will have.
I would guess some because of the "build settlements" thing it seems to have going.
But I guess we can only wait and see.
As if the originals had much 'freedom'
I think fallout 4 will be pretty sandboxy, given how roleplaying games tend to be these days.
As if the originals had much 'freedom'You could kill anyone besides the Overseer in 1 (and that you could still do at the very end of the game). Boom. More freedom than anything Bethesda ever did and most RPGs out there.
they were railed as much as classic RPG goes.
They just guide the player so poorly that you have the illusion of freedom.
I think fallout 4 will be pretty sandboxy, given how roleplaying games tend to be these days.
I wish Bethesda would just ditch essential NPCs.
I wish Bethesda would just ditch essential NPCs.No. The reason essential npcs are needed was shown with Dawnguard for Skyrim. Without setting everyone as essential, or a mod that makes NPCs run inside, vampire attacks pretty quickly depopulate cities, breaking quests and shops and being annoying in general.
I wish Bethesda would just ditch essential NPCs.No. The reason essential npcs are needed was shown with Dawnguard for Skyrim. Without setting everyone as essential, or a mod that makes NPCs run inside, vampire attacks pretty quickly depopulate cities, breaking quests and shops and being annoying in general.
Unless you are playing on console, if you really want to kill an npc you can just open the command... console and make them not essential, I guess.
What? No! Would you rather have them spend a 4 billion budget on every foreseeable outcome coming out of random encounters and things in game, as opposed to actually spending their budget on better places?
What? No! Would you rather have them spend a 4 billion budget on every foreseeable outcome coming out of random encounters and things in game, as opposed to actually spending their budget on better places?
Ohhh... I don't know if I should comment on this one... but unintentional or not... this is kind of the funniest thing I read this week. I kind of wish you did it on purpose.
Neonivek, that was uncalled for. You don't just laugh at someone's face like that. I just said my honest opinion, and everyone's entitled to have one, no?
as opposed to actually spending their budget on better places?
I must tell you that you are a rude shit.
Which is very strange of you given that F3 was just F2's plot regurgitated into a more nonsensical form.
Yeah but at least Fallout 3 was nice enough not to throw it in your face. It didn't have the big bad going "Neener neener neener" at you.
Or rather... Fallout 2's plot was more in your face bad then Fallout 3s and was much worse paced. While Fallout 3 is just a nonsense excuse plot that tries to copy Fallout 2 but never realized that what people liked about Fallout 2 was how it let you play the game the way you wanted to, without being beholden to the pacing of the first game.
F3's plot isn't worse than F3's?Which is very strange of you given that F3 was just F2's plot regurgitated into a more nonsensical form.
Yeah but at least Fallout 3 was nice enough not to throw it in your face. It didn't have the big bad going "Neener neener neener" at you.
Or rather... Fallout 2's plot was more in your face bad then Fallout 3s and was much worse paced. While Fallout 3 is just a nonsense excuse plot that tries to copy Fallout 2 but never realized that what people liked about Fallout 2 was how it let you play the game the way you wanted to, without being beholden to the pacing of the first game.
I don't see how F3's plot was any less in your face than any of the other games, and definitely not worse than F3's.
I still don't see how that's different from games these days. You could still do all of that in modern fallout games, hell, only the main quest crucial characters are essential. You kill someone, and you fail a ton of quests. I honestly feel like you are speaking from nostalgia.They'll give anyone an essential tag, tho. Worse in TES than the new Fallouts, but still not great. Part of a guild you can join? Essential. Some random bumpkin it turns out you have to speak to in a guild or main quest? Essential. Child? Essential. Guy that exists only to say something during a cutscene? Essential. And so on.
F3's plot isn't worse than F3's?Which is very strange of you given that F3 was just F2's plot regurgitated into a more nonsensical form.
Yeah but at least Fallout 3 was nice enough not to throw it in your face. It didn't have the big bad going "Neener neener neener" at you.
Or rather... Fallout 2's plot was more in your face bad then Fallout 3s and was much worse paced. While Fallout 3 is just a nonsense excuse plot that tries to copy Fallout 2 but never realized that what people liked about Fallout 2 was how it let you play the game the way you wanted to, without being beholden to the pacing of the first game.
I don't see how F3's plot was any less in your face than any of the other games, and definitely not worse than F3's.
Technically speaking, I really suppose I can't disagree with that, no. :PF3's plot isn't worse than F3's?Which is very strange of you given that F3 was just F2's plot regurgitated into a more nonsensical form.
Yeah but at least Fallout 3 was nice enough not to throw it in your face. It didn't have the big bad going "Neener neener neener" at you.
Or rather... Fallout 2's plot was more in your face bad then Fallout 3s and was much worse paced. While Fallout 3 is just a nonsense excuse plot that tries to copy Fallout 2 but never realized that what people liked about Fallout 2 was how it let you play the game the way you wanted to, without being beholden to the pacing of the first game.
I don't see how F3's plot was any less in your face than any of the other games, and definitely not worse than F3's.
Do you disagree with that statement? :P
Technical correctness aside, I meant F2 in the second one. Thamks for noticing.
I still don't see how that's different from games these days. You could still do all of that in modern fallout games, hell, only the main quest crucial characters are essential. You kill someone, and you fail a ton of quests. I honestly feel like you are speaking from nostalgia.They'll give anyone an essential tag, tho. Worse in TES than the new Fallouts, but still not great. Part of a guild you can join? Essential. Some random bumpkin it turns out you have to speak to in a guild or main quest? Essential. Child? Essential. Guy that exists only to say something during a cutscene? Essential. And so on.
In Fallout 1 and 2, the only people "essential" were the people of the settlement you were trying to save, and even then you could still kill them (you did get a game over once you were done since you had just destroyed your character's reason for doing anything, tho). Nobody in Necropolis was essential because you'd be speaking to them about taking their waterchip. Nobody among the super mutants was essential because talking to them would help explain things. The Master wasn't essential before you spoke to him or even knew what's going on. Nobody in the BoS was essential because you'd be asking them for help with the super mutants. Nobody in the Enclave was essential till they explained their big evil plan.
They hired people like Tony Jay, Richard Dean Anderson, and Michael Dorn for voice talent in those games, and you could still kill their characters before they uttered a word, or never even end up meeting them. Nothing was forced on you.
In the first two Fallouts, you could make a beeline for the main story end points and finish the game in under 20 minutes if you knew how to circumvent not being leveled. Didn't have to talk to anyone, just run in and murder before questions could be asked. Something like that was also in Morrowind as well, but no longer in Oblivion, Skyrim, nor the newer Fallouts.
There's less freedom in the newer Bethesda games than there was in the old Fallouts. And this ain't nostalgia.
Making NPCs essential is a deevolution to the Daggerfall/Arena days when all NPCs that mattered in any way were animated GIFs you couldn't even attack.
(Whereas in Skyrim assassinating Ulfric is right out)I played NV before Skyrim and this really disappointed me. Ulfric was such a massive tosser to your face, but you can't do anything easy and gratifying about it.
But killing Caesar was the biggest disappointment I had in NV (I loved it regardless though) since basically no one gives a rat's ass that you actually killed him. But I guess it goes along the line of no one caring that you're the Dragonborn in Skyrim.Heh, same. I did like some of the NPC throwaway lines about Caesar's death but it bothered me that it didn't affect anything.
(Whereas in Skyrim assassinating Ulfric is right out)I played NV before Skyrim and this really disappointed me. Ulfric was such a massive tosser to your face, but you can't do anything easy and gratifying about it.
All I wanted in Skyrim was to subdue the Empire using the Stormcloaks, and then murder the bitchy Ulfric.Dang, that's a good point. Particularly since you wouldn't have to murder him - just challenge him to single combat, like he did the previous king. Would be rather appropriate, and everyone present would have to be a hypocrite to oppose you.
I'm not knowledgeable about TES lore, but didn't the empire have two or more dragonborn emperors? Why shouldn't the Dovahnkin be free to become emperor instead?
I mean, with that ultra-forged ultra-enchanted daedric set, dual-wielding ultra-forged ultra-enchanted swords that can leech life, it's not like someone can do anything about it.
I never understood why Ulfric could be the superman and just challenge the king to a duel, and you couldn't challenge him.Might be that you actually need to be a landed noble (a jarl, in other words) to challenge the high king.
(Whereas in Skyrim assassinating Ulfric is right out)I played NV before Skyrim and this really disappointed me. Ulfric was such a massive tosser to your face, but you can't do anything easy and gratifying about it.
All I wanted in Skyrim was to subdue the Empire using the Stormcloaks, and then murder the bitchy Ulfric.
I'm not knowledgeable about TES lore, but didn't the empire have two or more dragonborn emperors? Why shouldn't the Dovahnkin be free to become emperor instead?
(Whereas in Skyrim assassinating Ulfric is right out)I played NV before Skyrim and this really disappointed me. Ulfric was such a massive tosser to your face, but you can't do anything easy and gratifying about it.
All I wanted in Skyrim was to subdue the Empire using the Stormcloaks, and then murder the bitchy Ulfric.
I'm not knowledgeable about TES lore, but didn't the empire have two or more dragonborn emperors? Why shouldn't the Dovahnkin be free to become emperor instead?
All emperors were Dragonborn.
I always wondered how the Dovahkiin was dragonborn...Goddamn furries (scalies?)
The Dragonborn Emperor ended with Martin from Oblivion pretty much, all of them past it were regular humans.(Whereas in Skyrim assassinating Ulfric is right out)I played NV before Skyrim and this really disappointed me. Ulfric was such a massive tosser to your face, but you can't do anything easy and gratifying about it.
All I wanted in Skyrim was to subdue the Empire using the Stormcloaks, and then murder the bitchy Ulfric.
I'm not knowledgeable about TES lore, but didn't the empire have two or more dragonborn emperors? Why shouldn't the Dovahnkin be free to become emperor instead?
All emperors were Dragonborn.
Not to further derail into Skyrim, but...Except that last emperor, right? The one who comes to Skyrim in that ship?Spoiler (click to show/hide)
The Dragonborn Emperor ended with Martin from Oblivion pretty much, all of them past it were regular humans.
I'm not sure if he's saying the throne has some means of detecting Dragonborn or if he's saying the throne itself is secretly Dragonborn.
There was a giant emperor? Did he ban the export of mammoth cheese and furs?I'm not sure if he's saying the throne has some means of detecting Dragonborn or if he's saying the throne itself is secretly Dragonborn.
More that the throne indicates another non-human ruler.
I'm not sure if he's saying the throne has some means of detecting Dragonborn or if he's saying the throne itself is secretly Dragonborn.
More that the throne indicates another non-human ruler.
Easy? No. Gratifying? Certainly.(Whereas in Skyrim assassinating Ulfric is right out)I played NV before Skyrim and this really disappointed me. Ulfric was such a massive tosser to your face, but you can't do anything easy and gratifying about it.
(Whereas in Skyrim assassinating Ulfric is right out)I played NV before Skyrim and this really disappointed me. Ulfric was such a massive tosser to your face, but you can't do anything easy and gratifying about it.
All I wanted in Skyrim was to subdue the Empire using the Stormcloaks, and then murder the bitchy Ulfric.
I'm not knowledgeable about TES lore, but didn't the empire have two or more dragonborn emperors? Why shouldn't the Dovahnkin be free to become emperor instead?
All emperors were Dragonborn.
We are now in multiple pages of Elder Scrolls. :C
:C
:C
We'll meet the descendants of Harold (tree guy)... Strange, lizard-like humanoids.
That's because we need to get to 200 pages before release. That said, are the Mede emperor dragonborn/dragonblood? Because they only appeared after the dragonfires stopped being relevant to the coronation (thanks to Martin).They definitely aren't, that's why the blades stopped being a thing.
My understanding was that they were Dragonborn, but there weren't any dragons, so they couldn't really demonstrate it, aside from the Amulet of Kings only being wearable and working for Dragonborn. (The pact with Alessia was made when she was dying, so changing her blood to make her a dragonborn at that point couldn't have affected any children she would have already had. Plus apparently it contains her soul or something, says a wiki.)
y so salty tho
They gave us a dog Neo. A DOG. My parents didn't give me one. Beth did. Stop poking fun at them.
They gave us a dog Neo. A DOG. My parents didn't give me one. Beth did. Stop poking fun at them.
Calling it now the dog is a synthoid!
And that actually makes a LOT of sense when you think about it.
There was an interesting secret synth in Fallout 3. From the Institute, even. Pretty sure they weren't in FO 1 or 2, and I was a bit surprised at how human-like he was. Particularly since I don't think Fallout has transistors, just vacuum tubes, which is why a lot of tech is so bulky.
But hey... maybe MIT does have transistors.Spoiler: FO4 plot prediction (click to show/hide)
Calling it now:Spoiler: Main Plot Guessing (click to show/hide)
NO I MEANTI always wondered how the Dovahkiin was dragonborn...Goddamn furries (scalies?)
NO I MEANTI always wondered how the Dovahkiin was dragonborn...Goddamn furries (scalies?)
UH
My point is, I wonder how the last dragonborn came into existence. Like, were they a descendant, or can Akatosh just point at some fucker and go 'YOOOOUUUU'
Sowwie, Gab. I feel you. :c
On the topic of the story: I doubt doge will be synthdoge. Bethesda AI is all-natural stupid.
No, the animation was freshly made for Fallout 4, with a dog named River as the model. They have a video of it.
Edit: https://www.youtube.com/watch?v=NgY5kTWxDuI
Enjoy, and try not to fret too much about your smart money.
Or the leaked video was recorded before they put in the new animations.The leaked video was from a launch copy of the XBone version that some store gave out early as part of an XBone package.
it's been something like 120-130 years since fallout 1, there's no way there's only one dogmeat
Someone posted a leaked Fallout 4 review and got the cache before it got taken down: http://webcache.googleusercontent.com/search?q=cache:http://www.ibtimes.com/fallout-4-review-dangers-hype-video-2174132Not very positive. Guy says quests are boring, and that NPCs and their dialogues are bland. But then he cites Dragon Age Inquisition as a positive example, so maybe the NPCs are actually just normal people rather than horrendously cringe-inducing caricatures.
I haven't read it yet though.
also, fo1's dogmeat was vaporized in the cathedral IIRCMilitary base, actually. He's said to have run into one of the force fields that deal energy damage when you walk through them (unless you deactivate them, but dogmeat's AI seemed to ignore the potential harm). And that's a thing that apparently often happened to people trying to keep dogmeat alive throughout their playthrough.
unless that was actually mentioned in brotherhood of steel...
Someone posted a leaked Fallout 4 review and got the cache before it got taken down: http://webcache.googleusercontent.com/search?q=cache:http://www.ibtimes.com/fallout-4-review-dangers-hype-video-2174132Not very positive. Guy says quests are boring, and that NPCs and their dialogues are bland. But then he cites Dragon Age Inquisition as a positive example, so maybe the NPCs are actually just normal people rather than horrendously cringe-inducing caricatures.
I haven't read it yet though.
Although one interesting thing I got out of what he considers "bad":
"The first five to 10 hours after you leave Vault 111 is mostly spent trying not to die at the hands of a random mole rat and on farming side quests to gain enough strength to push through main ones."
Does that mean no more level-scaling? There'll be incentives to level up? Or am I reading too much into it?
Sounds like the reviewer is a tasteless casual who should stick to Bioware's VNs.
I dont get, why people dont like stories from skyrim or oblivion. Only problems with fallout 3 story for me were, that you can only go with brotherhood of steel.There is no stuff like taking part in enclave offensive on bos headquarters, enlisting in enclave and doing cleansings. No alternatives in main story line at all.
I would doubt it. I haven't played Inquisition, but Beth has always delivered story and characters that's a level worse than even Bioware. I wouldn't assume this will have changed with F4.I disagree. At least with Bethesda games the source of cringe can usually be shot in the face or at least avoided. With Bioware the ride never ends, cause the source of cringe is your tacked-on companions.
I dont get, why people dont like stories from skyrim or oblivion. Only problems with fallout 3 story for me were, that you can only go with brotherhood of steel.There is no stuff like taking part in enclave offensive on bos headquarters, enlisting in enclave and doing cleansings. No alternatives in main story line at all.Oblivion: Apart from mangling the setting's lore, the plot itself was also about as cookie-cutter as you can get. The few interesting elements were the role of the player as a background actor rather than The Chosen One as is usual for Bethesda and the lore implications of Martin's sacrifice.
Neither can I, that guy has a good poker face.Sounds like the reviewer is a tasteless casual who should stick to Bioware's VNs.
...Can't tell if sarcasm or not...
I dont get, why people dont like stories from skyrim or oblivion. Only problems with fallout 3 story for me were, that you can only go with brotherhood of steel.There is no stuff like taking part in enclave offensive on bos headquarters, enlisting in enclave and doing cleansings. No alternatives in main story line at all.Oblivion: Apart from mangling the setting's lore, the plot itself was also about as cookie-cutter as you can get. The few interesting elements were the role of the player as a background actor rather than The Chosen One as is usual for Bethesda and the lore implications of Martin's sacrifice.
I would doubt it. I haven't played Inquisition, but Beth has always delivered story and characters that's a level worse than even Bioware. I wouldn't assume this will have changed with F4.I disagree. At least with Bethesda games the source of cringe can usually be shot in the face or at least avoided. With Bioware the ride never ends, cause the source of cringe is your tacked-on companions.
Neither can I, that guy has a good poker face.Sounds like the reviewer is a tasteless casual who should stick to Bioware's VNs.
...Can't tell if sarcasm or not...
Tasteless: A DA game as a benchmark for nuanced, interesting characters and stories.
Casual: Wants all the shinies right away.
Mass Effect/Dragon Age = VNs: Well what else are they? They're mold-stamped 3D dating sims full of dialogue trees and overblown character archetypes which occasionally require you to make decisions about fighting instead of trying to get laid.
Like, Bethesda RPGs are mediocre and full of bugs and "IT JUST WORKS", but modern Bioware RPGs are by and large total shit.
I dont get, why people dont like stories from skyrim or oblivion.They're the only parts that can't be efficiently modded out and replaced with something better on every level?
Me and my brother decided we're playing extreme personality builds from the get go.
any suggestions on play styles for a "Hill billy" build and a "Strong independent black women" build?
stats/playstyle/preferred wepons
Me and my brother decided we're playing extreme personality builds from the get go.
any suggestions on play styles for a "Hill billy" build and a "Strong independent black women" build?
stats/playstyle/preferred wepons
"Hillbilly" Build: 5 STR, 2 PER, 5 END, 1 CHA, -1 INT, 3 AGI, 5 LCK
Take all booze based buffs. Small guns; mostly pistols and shotguns. Be baffled at any appearance of high technology.
"Strong Independent Black Woman" Build: 4 STR, 4 PER, 3 END, 1 CHA, 3 INT, 6 AGI, 8 LCK
Loudly proclaim your independence from men every chance you get. Turn around and romance the first male companion you find. Small guns only; pistols.
"MIT nerd" build
high int, high perc, low end, low str,
will do whatever he can to join MIT, be terrified or avoid entirely contact with females and animals. will use laser guns and small pistols exclusively (no heavy weapons)
any more suggestions?
where are all those streamers getting their early copies??!
It wouldn't surprise me if Bethesda was providing some copies to some popular streamers in hopes of building more hype prior to launch.
Also, instead of a hill billy, you should play benny hill. Get enemies to chase you and play Yakety Sax while they do so.
Yeah, like... that was about as blatant a "We have always been at war with Eastasia" sort of retcon that you're likely to see. Especially because the real reason was probably some mix of "but we don't want to have to make all that detail/but almost nobody will be able to render that detail/but nobody will like it because it's different".I dont get, why people dont like stories from skyrim or oblivion. Only problems with fallout 3 story for me were, that you can only go with brotherhood of steel.There is no stuff like taking part in enclave offensive on bos headquarters, enlisting in enclave and doing cleansings. No alternatives in main story line at all.Oblivion: Apart from mangling the setting's lore, the plot itself was also about as cookie-cutter as you can get. The few interesting elements were the role of the player as a background actor rather than The Chosen One as is usual for Bethesda and the lore implications of Martin's sacrifice.
i was about to complain about the mention of setting lore mangling, but then i remembered that colovians and nibenese used to be different ethnicities and that the whole CHIM thing in relation to Cyrodiil was pretty much a plot hotfix by kirkbride
From the streams I've been watching, CHA looks super-OP because those "chance of surrender" perks look more like "100% chance of surrender".
From the streams I've been watching, CHA looks super-OP because those "chance of surrender" perks look more like "100% chance of surrender".
The wasteland is your friend. ALL of it.
We're still 11 pages to go. Don't think we'll reach the goal. Damn leaks.From the streams I've been watching, CHA looks super-OP because those "chance of surrender" perks look more like "100% chance of surrender".
The wasteland is your friend. ALL of it.
Do enemies finally surrender, like for real? I never understood why they can flee from combat and then attack you 5 seconds later in both TES and Fallout.
Would be cool if you could get to surrender and they really never mess with you again. But then the game would have to handle what to do with an unamed random npc that is hostile to every other faction (which should be in the budget, right?).
God, the last ten or so pages were hard to read.Who pissed in your cereal this morning?
"I saw one leaked video and now every game Bethesda has ever made sucks major balls."
"You liked Skyrim? Fucking filthy casual."
"Hey guys look at me, I'm agreeing with everyone! Like meeeee!"
"Oh yeah? I'm disagreeing with everyone! Hate meeeee!"
"I think dogmeat is a robot."
"I think everyone's a robot."
"Bethesda sucks, Bioware sucks, everything sucks."
"You like Bioware? Go back to your fucking anime dating sims, weeb!"
Do you guys even realize how inconsistent you are? You were all praising Bethesda since page one, hyping the game to shit, and then suddenly some footage gets leaked and you're like "Wah! The game isn't completely perfect! I hate everything! Bethesda is Satan incarnate!" *Kicks holes in walls and throws temper tantrum*
Then it's a day before release and you all suddenly switch back to "This game is gonna be so awesome, you guys! Let's pick out builds ahead of time!"
Y'all make me sick. Bay12 usually tries to make itself out to be a bastion of sanity in the midst of the bunch of whiny entitled jerks that make up the general gaming public, but you're all the same.
Games are meant to be fun. If you have fun with a game, it shouldn't matter if there weren't 15 dialogue options for every choice, or a few random graphical bugs. Did you have a good time playing the game? If so, great! If not, the game isn't your cup of tea. Not every game has to appeal to you.
Next time you go complaining and yelling about a game on a whim, but yourself in the shoes of one of the developers. You just poured your heart and soul into this game, and some random assholes on the internet are saying that it's completely terrible because it's not exactly what they thought it was going to be. They're yelling at the development team as a whole for being incompetent when they haven't even played the game yet. How are you going to feel? How is that feeling going to reflect in the next game you work on? Just because AAA developers are run by big corporations, doesn't mean the people who work for them are soulless machines. Think about that next time. Humans aren't perfect.
Supposedly bad folks are dumping spoilers into youtube comments and steam discussions, so probably safest to keep off those for the next couple of weeks.
I especially like her interpretation of my crack about Mass Effect and Dragon Age. Like, I'm not the one who said that VNs are bad, bud. Two separate points: ME and DA are basically point-and-click dating sims/dialogue trees; ME and DA are shit.I'd like to remind everyone of our lord and savior's most venerated proverb. Let us abide by it. (https://www.youtube.com/watch?v=pWdd6_ZxX8c)
This is the internet; that is implied. You don't need to go around appending "IMO" to every statement you make. :PI especially like her interpretation of my crack about Mass Effect and Dragon Age. Like, I'm not the one who said that VNs are bad, bud. Two separate points: ME and DA are basically point-and-click dating sims/dialogue trees; ME and DA are shit.I'd like to remind everyone of our lord and savior's most venerated proverb. Let us abide by it. (https://www.youtube.com/watch?v=pWdd6_ZxX8c)
God, the last ten or so pages were hard to read.
Speaking of preload, I envy you if you're just starting it now. Had mine running the download constantly since Saturday night and I'm only at 20.5GB.
At least it's not the shitty Rockstar launcher that constantly crashes, bugs out, and loses chunks of a 60GB download...
Playing a Bethesda game is like having a best friend with some really obnoxious habits: sure, they annoy the shit out of you, and you bug them about it all the time, but they're still one of your best friends in spite of that.
Well, the thought of downloading a 30gb game on university bandwidth just makes me want to puke, so I just bought a physical copy.Really? From my experience, university connections tend to be ludicrously fast.
Well, the thought of downloading a 30gb game on university bandwidth just makes me want to puke, so I just bought a physical copy.Really? From my experience, university connections tend to be ludicrously fast.
Well, the thought of downloading a 30gb game on university bandwidth just makes me want to puke, so I just bought a physical copy.
I mean, you can pick it up in store at midnight (if you are lucky), so you could have done that.
Well, the thought of downloading a 30gb game on university bandwidth just makes me want to puke, so I just bought a physical copy.
I mean, you can pick it up in store at midnight (if you are lucky), so you could have done that.
How many DVDs is that, and does it actually install from them? I ask because I pre-ordered Skyrim on DVD back when that came out, and then the DVD's installer just downloaded it from Steam instead of copying from the DVD. Of course, it turned out to be crashtastic anyways, so I never should've pre-ordered it in the first place. 6-9 months later or so, I ended up borrowing the XBox 360 version and eventually finished that (along with getting all the achievements) - the steam version was still unplayable as far as I could tell. (Works fine now, though! Years and years later. With fan patches.)
What do you mean "I don't like spoilers"? Everyone loves spoilers! They're just too tsundere to admit it ;DSupposedly bad folks are dumping spoilers into youtube comments and steam discussions, so probably safest to keep off those for the next couple of weeks.
Yep, not "Supposedly", but people are going out of their way to simply go "Hey I just watched a stream of a dude finishing the game and...".
Good thing I'm a ninja when it comes to closing my eyes and pressing CTRL+F4.
I wonder if those people even played any of the Fallout games in the first place.
Here I am wondering if I can craft a continuous-beam weapon and if I could hit anything with that from a vertibird, and people are actually wanting to spend whole days watching streams before launch for some unknown reason.
It's stops being about fun, creativity and games and starts going into a very stupid path that not even usual trolls trail.
With so many leaks and people breaking NDAs, I wonder if Beth will be so open to the community again?
Cracking is basically a competition at this point, there's a number of different groups and they all try to get their cracks up first. This is often before the actual release date. I find it pretty cool, although I don't really approve of piracy (maybe because I don't approve of DRM, either)Don't forget the "you must download the game from the Internet using our launcher with incredibly low download speed, even if you bought the physical copy" bullshit. It never hurts the actual pirates, who get their games fast and clean, it only hurts the legit customers, which have to struggle with "anti-pirate measures" which actual pirates don't really face.
What if.. The leaks were intentional in order to generate more hype?So... Beth tells all the big game review websites with large audiences that they're not allowed to publish reviews or anything until the day before release, but then gives a bunch of random people almost no one's ever heard of the game so they can advertise it instead. That probably makes sense... somewhere.
Meanwhile, no one talks about how the nearly blank game discs Beth's been selling are actually relay antennae for the ZeniMax orbital mind control device which will brainwash everyone into thinking Fallout 4 is a masterpiece superior to the original in every way, shape, and form. This is the only reason anyone will say positive things about the game.
Meanwhile, no one talks about how the nearly blank game discs Beth's been selling are actually relay antennae for the ZeniMax orbital mind control device which will brainwash everyone into thinking Fallout 4 is a masterpiece superior to the original in every way, shape, and form. This is the only reason anyone will say positive things about the game.
Your hat seems very nice. Where I can get one?
After reading that five times I'm still not certain which side of fence you are standing on.Meanwhile, no one talks about how the nearly blank game discs Beth's been selling are actually relay antennae for the ZeniMax orbital mind control device which will brainwash everyone into thinking Fallout 4 is a masterpiece superior to the original in every way, shape, and form. This is the only reason anyone will say positive things about the game.
Your hat seems very nice. Where I can get one?
I believe your mistaking for sincerity Leyic's ludicrously hyperbolic sarcasming over how some people think it's perfectly plausible that a company with a dedicated marketing department might make use of marketing campaigns and strategies to whip up hype for their just-about-to-be-released game. Apparently Leyic thinks that is on par with crazy conspiracy theorists.
a lot of cognitive dissonanceBut puppy! How can you not embrace the puppy, you heretic! *insert a generic "everyone loves different things" relativity-based excuse for buying the game based on pre-order hype*
Well, reviews are out now and though I wont say it's getting hammered on...I'd definitely say there's a lot of passive aggressive, "between the lines" in the majority of them. Consensus seems to be that it's "more of the same" or "Skyrim with guns", but as nicely as reviewers seem to be able to say it. Pretty telling that most are giving it in the ranges of 8-8.8, depending on the rating scale the reviewer goes by.
Bethesda, please just stop trying to get Emil Pagliarulo to head this series and give John Gonzalez and Chris Avellone dumptrucks full of money to come back and rein in the series.
It's a Fallout 3/NV game, which I had fun with. May or may not be worth $60 USthat's why a lot of people decided to pre-order it on GMG.
Fun is what you make it, and most reviewers aren't looking for the fun.
It's a Fallout 3/NV game, which I had fun with. May or may not be worth $60 US but worth buying in the end if you like modern Fallout. That seems to be the consensus.
Nah, even if they are intentional leaks they still have to send takedowns and such both to keep up the facade that it is a leak and because it makes sense from a marketing viewpoint - people want what they can't have and having the internet scramble to find working links and keep one step ahead in spreading the videos generates more hype than just releasing them outright.BETH DID 9/11
Sigh. Looks like I'll have to wait.
todd howard is a lizard
Well hey RAM is the easiest and cheapest (essential) piece of hardware to upgrade. So that's not too bad.i have a laptop
Well hey RAM is the easiest and cheapest (essential) piece of hardware to upgrade. So that's not too bad.i have a laptop
Hey, I understand you completely. I could barely get the game, and then I noticed the minimum requirements is 2GB VRAM, and I have 1GB VRAM.
How it will work? I don't know. But it will.
*STARES AT MINIMUM*Uh.
*STARES AT SPECS*
8gb of ram? nnNNOOOOOOOOO
Uh.
Wasn't the point behind having relatively outdated graphics in Fallout 4 that it wouldn't. You know. Take so much resources to run?
I mean, I remember people talking about this, like, a few days ago. In this very thread.
8 GB is basically a bare minimum these days.But... I have only 4 GB...
I gave in and preordered.
At least Steam has the whole refund system. Also, I hope they don't try to sneak in the 'pay for mods' thing with FO4. I suspect they won't given the title's size, but then again...
I gave in and preordered.
At least Steam has the whole refund system. Also, I hope they don't try to sneak in the 'pay for mods' thing with FO4. I suspect they won't given the title's size, but then again...
So did I. And I was so proud that I had managed to not give in.
I feel like I just guilt-ate seven cakes.
You cannot cope with hype.
There are no brakes on the hype train.
I do question the motivation behind coming into a thread for a game specifically to go "WELL I WON'T PLAY THIS".Well it obviously is a desperate attempt to save people from the clutches of HYPE, before it's too late and they sell their soul to the corporate devil :-X
It feels rather... well.
I'm not going to buy it because I'm not the kind of sucker who buys something that I could already play but for full price again.
I greased myself up before the hype train could get a hold of me. Optimistic buy skeptical is the winning attitude. Especially given that preordering is evil and wrong.
I do question the motivation behind coming into a thread for a game specifically to go "WELL I WON'T PLAY THIS".
It feels rather... well.
I do question the motivation behind coming into a thread for a game specifically to go "WELL I WON'T PLAY THIS".Rude?
It feels rather... well.
E: Also, don't feel bad about graphics, I've been seeing people complaining about not being able to run it on Ultra with a TITAN X (http://www.newegg.com/Product/Product.aspx?Item=N82E16814121923).If that's true then there's either worlds of difference between ultra and what they've been showcasing, or they've optimised it like a lion trying to fuck a small rodent.
I can't speak to the veracity of that, though.
been watching some lets plays because I'm a poor college student with a terrible laptop and i would say it looks fine to me. if you want some spoiler free videos of character creation and base building i will link some robbaz videos. the first one does have the first intro bit leading up to the vault but skips the vault events and you could just stop watching after creation if you want.
Character creation: https://www.youtube.com/watch?v=xeeyzcUAg54
Base building: https://www.youtube.com/watch?v=-LvubPRR1D8
any yes you can make crazy silly faces. also you can be chubby looking.
HUUUUURGH
I want to sleep so I'll be ready to play for the half hour or so before I have to work, but I'm too HYPE to do so.
Are they really releasing it based on local time? Seems like a bizarre thing to do in the internet age; Steam says it won't be out for three more hours.It does seem a bit arbitrary, but I can kinda understand. For one thing it may help distribute the download load (though preloading does that too, better).
Personally, I hate to say it, but I'll avoid the hype as best I can. This is the first game in a long time that I've been interested in enough to want myself, but which I can neither run on my computer nor am willing to buy at full price. So I'll resign myself to ducking spoilers until I get a better PC and it inevitably goes on Steam sale for tembux two years from now.
So I finally got the game up and running...and turns out I CAN'T RUN THE GAME.
HOORAY FOR THROWING SIXTY DOLLARS DOWN THE TOILET BECAUSE THE LOWEST SETTINGS INCLUDE ANIMATING ALL INTERNAL ORGANS HYPER REALISTICALLY AND MY MACHINE HAS THE COMPUTER EQUIVALENT OF CANCER.
lol i knew the name of the vault 101 overseer (i remember it starting with a vowel and being ludicrously european for fallout)
I still don't understand the "The new dialogue system IS UTTER SHIT!" [...] It makes you use the arrow keys.
~24FPSC'mon man. :-\
Hey, I'm sleep deprived, so take it easy on me. :P
And it's at low FPS because of my graphics card. I'm actually surprised it's that high.
Then again, I'm not playing with everything off as I should..
Oh, and the arrow keys..I get its a nuisance. But I thought they could be remapped. They can't. ::)
I forgot to mention that being able to melee enemies with the ranged weapons is really cool - and useful if you like to get close like me.
On Very Hard saving the seconds you'd take to change weapons can pretty much mean less 60% damage you take that day.
I also find it very satisfying. The interrupts are also really neat.
Looking at some lets plays I notice that you can grab things from containers without actually "opening" them as far as a little GUI window is concerned, making it much quicker to rummage around.
If that's true then there's either worlds of difference between ultra and what they've been showcasing, or they've optimised it like a lion trying to fuck a small rodent.
Looking at some lets plays I notice that you can grab things from containers without actually "opening" them as far as a little GUI window is concerned, making it much quicker to rummage around. These kinds of intuitive improvements look great. To that extent the "streamlining" away from its RPG roots isn't something I'm totally against. A lot of classic RPG features are very clunky and don't translate well for modern game players.
game's silly
https://www.youtube.com/watch?v=TWwiPRfLNME
He's SwedishLooking at some lets plays I notice that you can grab things from containers without actually "opening" them as far as a little GUI window is concerned, making it much quicker to rummage around. These kinds of intuitive improvements look great. To that extent the "streamlining" away from its RPG roots isn't something I'm totally against. A lot of classic RPG features are very clunky and don't translate well for modern game players.
Hassely containers and inventories are not what people are usually against streamlining away, you know. Those things aren't usually what people miss about old games.game's silly
https://www.youtube.com/watch?v=TWwiPRfLNME
God, that Norwegian accent...
I am interested is this a console port with a console interface (inventory and similar) like the last few games (skyrim, fallout 3, oblivion) or is it not, and has normal interface you would expect from a PC game?According to some reviewers the key layout isn't so hot. Menus having inconsistent buttons for back and accept and so on. Think Dwarf Fortress.
also the engine ticks being tied to game fps makes no sense,very true
that wasn't a thing in previous games and afaik this game runs on the same engine.it was. tho its not a problem if you drop below vsync, if you disable vsync, the game will run faster if you have more then 60fps.
this engine also has mouse lag and acceleration tied to vsync.Nice to know that Bethesda really cares about the PC audience :^)
*shrug* not a real issue. at least for me the mouse is working fine....this engine also has mouse lag and acceleration tied to vsync.Nice to know that Bethesda really cares about the PC audience :^)
It's 2015.
Slight Armour spoilers for early game.Spoiler (click to show/hide)
Is is really limited ?Is there an advantage to using the more basic types of armour?[/spoiler]Spoiler (click to show/hide)
It's limited by fusion cores and kinda only lasts like... 10 minutes? On full charge.
I only have 4GB of system memory (old-ass mobo) so I wasn't expecting to be able to run this at all, but it goes pretty well.
On an unrelated note, the legendary drops are pretty sweet (and the enemies are Q.Q).
On an unrelated note, the legendary drops are pretty sweet (and the enemies are Q.Q).
Yeah. I've found a Legendary Radroach. That's one thing I wasn't expecting, for sure.
I encountered a boomer.Are you talking Vault 34 Boomers or something else?
Turns out the bastards lob mininukes.
On an unrelated note, the legendary drops are pretty sweet (and the enemies are Q.Q).
Yeah. I've found a Legendary Radroach. That's one thing I wasn't expecting, for sure.
Have you gotten a legendary sentrybot yet? FUCKING. TERRIFYING. I ran into it at night and it lit everything up in something like a 20m radius.
You'll probably want that perk that increases core use time, then.Which one is that?
Is Power Armor upgrading modular like regular armor is?
runs great with 6gb system ram 2gb vram, tho i had to reduce texture resolution manually to high as autosetup put everything on ultra.P-P-PARDON
How does it play guys? Buy or not to buy?
How does it play guys? Buy or not to buy?
If you like the Fallout 3/NV games and Skyrim go for it. lots of content.
If you didn't like the format of those games, then I'd say pass.
From what I played last night I enjoyed it quite a bit so far.
Which reminds me, the dialogue subtitles seem really buggy, especially when there's multiple people talking. I also can't just read and then skip the speech,because you can't skip. Oh well, that'll be easily modded.
I'm about 95% certain that the positioning of the Perception bobblehead was a joke. Considering that it's in the background for the first real dialogue in the first quest chain you find.Also, yeah, the irony of the Perception bobblehead being in plain sight did occur to me :P
Also, I just found a legendary sniper rifle with a +25% damage modifier.
Yeah, domestic abuse jokes are hilarious, especially when they're racist at the same time.
Yeah, domestic abuse jokes are hilarious, especially when they're racist at the same time.
Just droping it here.
http://imgur.com/gallery/p8PLoko
Because funny.
I got tired of hauling junk from one settlement to the next just to build shit so I decided to just cheat for it instead. I still don't understand why you can't just have all your materials stored in a central location.It is in fact a perk wich is the settlement connetion thingy i think?
I got tired of hauling junk from one settlement to the next just to build shit so I decided to just cheat for it instead. I still don't understand why you can't just have all your materials stored in a central location.
Psykers are definitely a part of fallout lore. Surprised they didn't have any in 3 outside the DLCs.
EDIT: wait no one of the weird hippies is, of course it's one of the weird hippies
But yeah, Hakunin would repeatedly give you visions to try to bring you back to the main quest in Fallout 2.
Is it on PC? just how good a pc do you need? I hope my piece of shit laptop can run it. :| Im too broke atm to afford a PS4/XOne any time soon.yes its pc
Is it on PC? just how good a pc do you need? I hope my piece of shit laptop can run it. :| Im too broke atm to afford a PS4/XOne any time soon.
*Sigh* Nope. My laptop will definitely not handle the game. Ah fuck. :( No Fallout 4 for me for a few months.
It isnt out on PS3, is it? That's all I have.
That's odd. Usually both male and female characters would have the same backstory (previous Bethesda), or let you choose a backstory (DA:O). Even in Fable III you were either a prince or a princess, the only change was your girlfriend or boyfriend at the start of the game.
I'm definitely loving the new dialogue system.The best part? You can literally walk away. No button to close the dialogue, just start moving away from the person you're talking to.
Gone are the days of the Skyrim/Oblivion camera-grab! Gone are the days of staring at expressionless AI faces as they drone on!
Now it feels like they actually put effort into the dialogues. The use of camera angles and actual facial expressions (while not as good as they could be) make the experience so much more cinematic.
So uh is there anyway to get the dog back? I lost him in the first 5 minutes of having him. I have no idea where he went, he just up and disappeared.Probably fell through the world like all the other Bethesda games. There will likely already be a step by step on how to teleport NPCs back to you or maybe the commands haven't even changed from the third game.
building buildings is driving me INSANE. such a horrible way to do it.
also, keybindings. i always have to take my hand from the fuckin mouse cause i have to use the bloody enter key to confirm scrap or store, and i cant rebind it.
bloody mess this ui. no idea if i would have enjoyed this with a better ui, but as it is, i totally HATE it.
Slight Armour spoilers for early game.Spoiler (click to show/hide)
Also useful hint for construction mode - SHIFT+WASD works like the arrow keys, so you don't have to reach over to the right side of the keyboard for anything.building buildings is driving me INSANE. such a horrible way to do it.
also, keybindings. i always have to take my hand from the fuckin mouse cause i have to use the bloody enter key to confirm scrap or store, and i cant rebind it.
bloody mess this ui. no idea if i would have enjoyed this with a better ui, but as it is, i totally HATE it.
E works as Enter as well. It was bugging me until I figured that out. R-E-R-E-R-E for wakka wakka scrapping.
!! Thank you!Also useful hint for construction mode - SHIFT+WASD works like the arrow keys, so you don't have to reach over to the right side of the keyboard for anything.building buildings is driving me INSANE. such a horrible way to do it.
also, keybindings. i always have to take my hand from the fuckin mouse cause i have to use the bloody enter key to confirm scrap or store, and i cant rebind it.
bloody mess this ui. no idea if i would have enjoyed this with a better ui, but as it is, i totally HATE it.
E works as Enter as well. It was bugging me until I figured that out. R-E-R-E-R-E for wakka wakka scrapping.
Also useful hint for construction mode - SHIFT+WASD works like the arrow keys, so you don't have to reach over to the right side of the keyboard for anything.Does this work for dialog as well?
Slight Armour spoilers for early game.Spoiler (click to show/hide)Spoiler (click to show/hide)
Slight Armour spoilers for early game.Spoiler (click to show/hide)
No idea. I always used the mouse in dialogue. Try it, tho.Also useful hint for construction mode - SHIFT+WASD works like the arrow keys, so you don't have to reach over to the right side of the keyboard for anything.Does this work for dialog as well?
Alright, I'm officially confused, how do you attach mods you've already created onto your weapons?
Alright, I'm officially confused, how do you attach mods you've already created onto your weapons?
Okay, I'm willing to give Bethesda a chance on the gameplay (but I've already seen how they are butchering story), can someone point me in the direction of some videos showing some actual mechanics? All the videos I've seen so far are just dudes running around shooting things CoD style, I'd like to see some hard info on crafting, base building, etc.
Edit: I specifically mean players actually using the systems in game, not Bethesda's self-promotion.
so i like this whole postapocalyptic setting so much i keep playing it, but objecively, the controlls are so deeply fucked up, i should just uninstall this.i don't have the game but you should be able to rebind keys if you hate the key bindings so much.
time on the save shows 11.5h, i spend at least 6 of these hours fighting the ui in an attempt to build a fence around my settlement.
inconsistent and illogical keybindings, a snap feature that makes it impossible to build stuff near other stuff exept in a straight line, a camera that makes it almost impossbile to tell where the thing you build will be placed - its almost as if this was made by some sadist with the singular intention to torture the player.
i proalby should ignore this whole feature, and just place the few required structures into the middle of the base under the claer sky. i realy doubt the game checks if there are roofs above the beds or that ill ever see a real assault on the settlements.
gnaaaa. i realy want to like this game, and aside of settlement management it proably even is quite good.. but this building shit is making it damn hard for me.
Considering the game went into a negative steam review valley (most new reviews are negative now even tho the game keeps a positive score) i'd say not buying it and waiting for discounts and modder fixes is the best course of action.
The user score for the PC version at Metacritic is whooping 4.7/10.
Okay, I have to admit that the crafting looks extremely compelling, and the FPS/gunplay has been tremendously improved from 3/NV (not that I give a damn about gunplay.)The people whining about the new dialogue don't know what they're on about. It's a massive improvement in just about every way over Bethesda's old dialogue system.
That said, the negative views on dialog/interaction are really big red flags, can someone who is actually playing give me a solid breakdown on just what level of limitations are here? Is this Mass Effect level restrictive? Worse? Better?
Is the plot as bad as the sidequest writing? (I've already seen that they reused the 'robot who acts like a revolutionary' bit.)
Slight Armour spoilers for early game.Spoiler (click to show/hide)Spoiler (click to show/hide)
question: are enemies levelled to scale with you?
KILLSlight Armour spoilers for early game.Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Considering the game went into a negative steam review valley (most new reviews are negative now even tho the game keeps a positive score) i'd say not buying it and waiting for discounts and modder fixes is the best course of action.
So very much less restrictive than ME.Nope.
I managed to exceed the population limit for Sanctuary and I think it borked the game. The stats on it keep jumping around like it doesn't know what's going on any more.
The population, beds, and happiness figures just change randomly every time I check it.
I've played about 24 hours now and I still haven't gone into Diamond City yet or seen it. All I've been doing is building settlements. The "no bed" bug is a huge source of headaches though. It refuses to assign beds properly.
Also I went from level 15 to 21 not fighting a single thing...
So very much less restrictive than ME.Nope.
Only ever 4 options. Always 4 options. Never more, never less. No "Ask about" subsection either. Just top option is always ask about thing, then about another thing, then about another, in linear fashion until topics run out. If you missed something you cannot reask besides the last question.
It's become a way better acton game, but a worse RPG. Two steps forward, one step back and all that.
I managed to exceed the population limit for Sanctuary and I think it borked the game. The stats on it keep jumping around like it doesn't know what's going on any more.
The population, beds, and happiness figures just change randomly every time I check it.
I've played about 24 hours now and I still haven't gone into Diamond City yet or seen it. All I've been doing is building settlements. The "no bed" bug is a huge source of headaches though. It refuses to assign beds properly.
Also I went from level 15 to 21 not fighting a single thing...
Uh well at that point your best bet is probably to reload an earlier save...
By the way, I heard that your residents tend to jump inside your power armor if there is a hostile in the settlement, with an unpleasant tendency to bug the whole thing and turn into weird monstrosities. So I suggest everyone to keep their armor in a place where it won't be "borrowed".
Settelements definitely have some weirdness in them. In my case, Sanctuary stopped receiving new people and stopped at 7 for many hours. I even setup another beacon to see if the effects stack.I don't really understand it either. I did what you did. I made a bunch of radio towers and asked everyone to move to Sanctuary. Now there's 21 people in Sanctuary and 10 everywhere else. I think the game just dice rolls after a certain amount of time to see whether you get a new settler or not. By the way, stacking radio towers don't work. I did it at Sanctuary and it didn't do anything.
I have beds, food and water to support 14+ people, around 35 defence. No one wants to be myslavefriend.
I've setup a supply link to the farm-settlement nearby to see if I can put a beacon there and if people will spawn in it.
I'm 1 level from building shops, it will be really sad if it doesn't work anymore. I'll have to build other settlements, recruit people there, and move them all to Sanctuary.
Is there any console coomand for unlocking locks? As locks dont show up in unlocking minigame.
What was the last AAA game you tried to play where your integrated graphics card cut it?I only have Intel HD 4600 integrated graphics and I've been playing Fallout 4 just fine. At low settings (except maximum actor view distance) I get 15-25 fps outdoors. I can feel the frames sometimes, but it's never been bad enough where I wanted to quit. Basically the same goes for Shadow of Mordor, Metal Gear Solid V: Ground Zeroes, and Elder Scrolls Online (in PvP no less). So integrated graphics can be sufficient if they're fast enough and you don't require the game to be glitzy and silky smooth.
i think the new dialoge system indeed is troublesome. not because the 4 options, thats actually fine with me.I always wondered why more games with the dialog-wheel system didn't do what DE:HR did and let you mouse (or, uh, control stick) over the option to see what the full text would be. It's such a simple fix for what is easily the dialog wheel's biggest flaw that it's hard to believe any game since wouldn't use it unless Eidos patented it or some bullshit
the problem i have, is that my choices always are shown in like 2-3 words, then i have to guess what i will say if i pick a certain choice.
By the way, I heard that your residents tend to jump inside your power armor if there is a hostile in the settlement, with an unpleasant tendency to bug the whole thing and turn into weird monstrosities. So I suggest everyone to keep their armor in a place where it won't be "borrowed".
The trouble with the dialog system (not the camera) is what it means for modding: one can't just tack on new dialog options to existing characters; they'd all have to fit in the four-choices-at-a-time system. Maybe someone can mod in a list based system like in Skyrim, but then that would become yet another "essential" mod for anyone playing a heavily modded FO4.What was the last AAA game you tried to play where your integrated graphics card cut it?I only have Intel HD 4600 integrated graphics and I've been playing Fallout 4 just fine. At low settings (except maximum actor view distance) I get 15-25 fps outdoors. I can feel the frames sometimes, but it's never been bad enough where I wanted to quit. Basically the same goes for Shadow of Mordor, Metal Gear Solid V: Ground Zeroes, and Elder Scrolls Online (in PvP no less). So integrated graphics can be sufficient if they're fast enough and you don't require the game to be glitzy and silky smooth.
Granted, the person you're responding to says they have Intel HD (no number) graphics, which is quite a bit slower than HD 4600, so they might not find FO4 playable.
Not gonna spoil anything (just hint at things, though there might be some, but unless your internet was off or you didn't look at the features, you'll know the features anyway)Alternate start mod is a requirement when I get this. And then I'll be like: "Huh, when did I get a kid?"
But after playing both a female and a male, I doubt I'll ever play a female in this game. I don't enjoy my female character at all. usually (not always) i go with a female character in games (didn't like males at all in skyrim, nor fallout 3 or new vegas), depending on what genre of game, races and how the males look, amongst factors. But in this case, the female doesn't really fit the pacing and world that bethesda made because of her backstory.
the male however fits so much better. The females previous job wasn't a combat job at all, it wasn't even leading people, and in the game you suddenly go to building a settlement (which doesn't fit her at all)
the male's previous job however fits perfectly. I mean, his current job in present times (in the game) isn't really very different from what he was doing before. It makes sense for him to suddenly go in and start ramboing it up against raiders (not so much the female) and I can see him building a safe haven as well.
The female, its way too jarring playing as one. A backstory of no attacking or anything, suddenly going into power armor, big guns...building a settlement...fits so much more with the male due to his backstory before the bombs fell.
after going back to my male character, I'm enjoying the game a lot more ;P Even if its just a backstory and doesn't really effect the game, its still part of it and kind of very jarring knowing what it is and knowing everything I was doing on the female didn't fit her at all.
Is there any console coomand for unlocking locks? As locks dont show up in unlocking minigame.
By the way, I heard that your residents tend to jump inside your power armor if there is a hostile in the settlement, with an unpleasant tendency to bug the whole thing and turn into weird monstrosities. So I suggest everyone to keep their armor in a place where it won't be "borrowed".
Do they do that when the batteries are out?
Not gonna spoil anything (just hint at things, though there might be some, but unless your internet was off or you didn't look at the features, you'll know the features anyway)
But after playing both a female and a male, I doubt I'll ever play a female in this game. I don't enjoy my female character at all. usually (not always) i go with a female character in games (didn't like males at all in skyrim, nor fallout 3 or new vegas), depending on what genre of game, races and how the males look, amongst factors. But in this case, the female doesn't really fit the pacing and world that bethesda made because of her backstory.
the male however fits so much better. The females previous job wasn't a combat job at all, it wasn't even leading people, and in the game you suddenly go to building a settlement (which doesn't fit her at all)
the male's previous job however fits perfectly. I mean, his current job in present times (in the game) isn't really very different from what he was doing before. It makes sense for him to suddenly go in and start ramboing it up against raiders (not so much the female) and I can see him building a safe haven as well.
The female, its way too jarring playing as one. A backstory of no attacking or anything, suddenly going into power armor, big guns...building a settlement...fits so much more with the male due to his backstory before the bombs fell.
after going back to my male character, I'm enjoying the game a lot more ;P Even if its just a backstory and doesn't really effect the game, its still part of it and kind of very jarring knowing what it is and knowing everything I was doing on the female didn't fit her at all.
Oh, and I've been meanings to ask. I'm not from the US, and I've heard twice (in different places) that people from Boston are more aggressive than other places.This sounds like something for the small random questions thread.
Is this true, and could this be the reason of why most people are aggressive ("I'm not your friend", "Quit wasting my time!") than in other games? That could also explain why the Negative dialog option includes an insult/rudeness most of the time. Or maybe it's just on the beginning.
I have no idea what I'm talking about, though. But I was wondering. :P
people from Boston are more aggressive than other places(https://wiki.teamfortress.com/w/images/thumb/2/28/Track_Terrorizer.png/250px-Track_Terrorizer.png?t=20121023170821)
Integrated graphics almost never "cuts it" unless it's 10+ years old.
Oh, and I've been meanings to ask. I'm not from the US, and I've heard twice (in different places) that people from Boston are more aggressive than other places.
Is this true, and could this be the reason of why most people are aggressive ("I'm not your friend", "Quit wasting my time!") than in other games? That could also explain why the Negative dialog option includes an insult/rudeness most of the time. Or maybe it's just on the beginning.
I have no idea what I'm talking about, though. But I was wondering. :P
My integrated graphics get me through most of 2013, and I've got a laptop.Integrated graphics almost never "cuts it" unless it's 10+ years old.
They cut it for AAA games made in 2014 for me.
I've just noticed something pretty alarming while doing some tests with scrapping junk.
I wanted to make sure that crafting something out of the junk stored in the workshop would scrap the item for all it's parts and not just the ones used for crafting. So I tried making a "glow sights" while leaving only raw materials and one junk item that had nuclear material in it. The result was that the item was gone, but the other parts (like aluminum) were lost.
If anyone knows a way to scrap junk items efficiently, please let me know, right now the only way I know to get all the parts is to drop the item and then scrap it from the workshop view. I know that you can scrap weapons in your inventory from the weapons workbench, but I haven't found a way to do it for junk items, and I don't like dropping a bunch of stuff on the ground, with the risk of physics making some stuff fly away.
There's a reason they're called Massholes.Oh, and I've been meanings to ask. I'm not from the US, and I've heard twice (in different places) that people from Boston are more aggressive than other places.
Is this true, and could this be the reason of why most people are aggressive ("I'm not your friend", "Quit wasting my time!") than in other games? That could also explain why the Negative dialog option includes an insult/rudeness most of the time. Or maybe it's just on the beginning.
I have no idea what I'm talking about, though. But I was wondering. :P
My one travel experience to Massachusetts showed me that:
-They're really foul mouthed. God they love to swear.
-They act like New Yorkers when it comes to traffic. I.e. they have zero patience and swear profusely over small annoyances, despite living an driving in a mostly idyllic pastoral countryside.
-They like to fight.
-They act like New Yorkers when it comes to traffic. I.e. they have zero patience and swear profusely over small annoyances, despite living an driving in a mostly idyllic pastoral countryside.You kidding? We are about twice as bad. The unspoken speed limit is posted+30 instead of +15, and dont even get me started on the police when it comes to driving. They seem to think that the speed limit for them is posted+50.
Hear hear to that. I was on 81 to Watertown once and my poor little truck literally couldn't keep up with traffic. I was doing over 90mph.-They act like New Yorkers when it comes to traffic. I.e. they have zero patience and swear profusely over small annoyances, despite living an driving in a mostly idyllic pastoral countryside.You kidding? We are about twice as bad. The unspoken speed limit is posted+30 instead of +15, and dont even get me started on the police when it comes to driving. They seem to think that the speed limit for them is posted+50.
Also, there is no such thing as tailgating. Its 'efficient road usage'.
-They act like New Yorkers when it comes to traffic. I.e. they have zero patience and swear profusely over small annoyances, despite living an driving in a mostly idyllic pastoral countryside.You kidding? We are about twice as bad. The unspoken speed limit is posted+30 instead of +15, and dont even get me started on the police when it comes to driving. They seem to think that the speed limit for them is posted+50.
Also, there is no such thing as tailgating. Its 'efficient road usage'.
Settelements definitely have some weirdness in them. In my case, Sanctuary stopped receiving new people and stopped at 7 for many hours. I even setup another beacon to see if the effects stack.I don't really understand it either. I did what you did. I made a bunch of radio towers and asked everyone to move to Sanctuary. Now there's 21 people in Sanctuary and 10 everywhere else. I think the game just dice rolls after a certain amount of time to see whether you get a new settler or not. By the way, stacking radio towers don't work. I did it at Sanctuary and it didn't do anything.
I have beds, food and water to support 14+ people, around 35 defence. No one wants to be myslavefriend.
I've setup a supply link to the farm-settlement nearby to see if I can put a beacon there and if people will spawn in it.
I'm 1 level from building shops, it will be really sad if it doesn't work anymore. I'll have to build other settlements, recruit people there, and move them all to Sanctuary.
With the other places, they'd be at 0 or 1 for the longest time. Then I'd do something for a bit then check and it'd be 6 out of nowhere and I have to rush there and build a bunch of stuff.
-stuff-Ya. the only major flaw I have with the game is the dialogue wheel but it's not really a deal breaker. I mean, they designed the entire game around it so what would the alternative be anyway? And they probably also did it to save on voice acting costs, which I can also understand. Not that there isn't shittonnes of voice acting to begin with.
The more i read about FO4 the more i feel the game is actually more of a spiritual sequel to S.T.A.L.K.E.R. than a Fallout game.That's sort of what I've been thinking to myself, actually. All it's missing is lean keys.
Got this game yesterday- for the PS4 because I don't have a computer capable of running anything later than 2005-, been playing a lot today. So PTW.Nope, and nope. The main quest line explicitly reveals how long it's been a while after you get there.
Also:Spoiler (click to show/hide)
it's certainly already a more nuanced and interesting plot than FO3, at any rate.
it's certainly already a more nuanced and interesting plot than FO3, at any rate.
I'm not sure it's possible to make a plot less nuanced and interesting.
Incidentally, I'm 95% certain now that there isn't level-based scaling, or at worst a small amount of it which makes it more likely to encounter more dangerous variants of the same enemy type. It looks like it's mostly location-based (I ran into supermutants with laser weapons and a fat man in single-digit levels; I'm still finding bandits all over the place with mostly the same shit-tier pipe weapons and bandit/leather armor), though apparently the chance of an enemy being legendary increases based on your difficulty level.I think I'm seeing some of the same as well. Perhaps Bethesda learned a bit from all the mods that they've emulated in their game, and leaned more towards Morrowind's style of "If you go this way when you're not ready, good luck" rather than "you're level 50 so the bandits have daedric armor all the time."
i am legitimately impressed that my brother's shitty alienware pc can play this
they sell it as a "gaming pc" then put a GT 640 into it, like holy shit
i am legitimately impressed that my brother's shitty alienware pc can play thisI have GT 630 and I use my computer for gaming
they sell it as a "gaming pc" then put a GT 640 into it, like holy shit
hum. the main plot seem anything but urgent to me. i have no idea how long i was frozen after they stole the child, for all i know, he could be older then the player char by now.
Or dead.hum. the main plot seem anything but urgent to me. i have no idea how long i was frozen after they stole the child, for all i know, he could be older then the player char by now.
Imagine your partner killed and your child abducted. Even if the kid was old now, maybe especially if so, wouldn't you want to find him as quickly as possible? I don't think a lot of people go "oh well he's old now so I should just loot yet another ruin :)
fallout 4 looks amazing though, even not modded. When I was playing, I never once wanted a lighting or texture mod. But I think its because of the art style they used, I think it looks really great.Night time is still far too bright, especially in stormy weather. It makes sense for Nirn's ginormous fantasy moons, but is plenty immersion breaking for a more relateable Earth setting.
Imagine your partner killed and your child abducted. Even if the kid was old now, maybe especially if so, wouldn't you want to find him as quickly as possible? I don't think a lot of people go "oh well he's old now so I should just loot yet another ruin :)The abducted child is supposed to be the emotional hook that gets the player involved in the plot, but it falls flat. The intro is over with so quickly there's no time for the player to become emotionally invested in any of the characters, besides which it's difficult to fully empathize with the feelings of a parent without actually being a parent. On top of that, the intro doesn't say anything about how much time the PC thinks has past, so it's up to the player to decide whether the abduction had just happened, or if it's an event from long ago. If the writer wants a player to feel a certain way, they shouldn't give the player much, if any, agency to insert their own opinion into the matter, lest the competing interests of game and story collide.
Why can I only bring one person at a time?!
One thing no one further praised, is how the urban part of the map is great. I just got to the beginning of it - Cortega Assmebly Plant (or something like that) and damn. Some great combat was had.That's easily 50% of what I've been doing since I started playing. :P
The best part about the new dialog system is that your character says various things when skipping dialog.Oh man, right? It's all these little details that are making it so much more fun.
Including overly disinterested "mm-hmms", scoffing, "ugh..", "dumb robot" (when talking to Codsworth), and more!
Describing it doesn't do it any justice. It's awesome.
Here's another little thing: the hidden lore details are a lot more grim than it felt like they were in FO3/NV. I've stumbled across five or six really nasty recordings, logs, and tableaus. Not to mention killing Red Tourette while raiding that facility and literally stepping over her cooling corpse to find letters written to her from her kidnapped sister. I spent a good three hours real-time tracking down the location mentioned in them only to find that the rival raider gang apparently accidentally killed her.
So, what are the worst bugs you guys encountered so far?not a single crash, the only thing ive seen i would consider a glitch is sometimes dudes got randomly hostile when i stole stuff in vault 81, despite i was hidden, noone was near, and the dudes that got hostile often where in an entirely different region of the vault.
-X person/character the Sole SurvivorThese really aren't mods; they're save games. And there are surprising few of these compared to what Skyrim had in its first days. Rather, Nexus is being cluttered with ENB and Reshade stuff this time around.
Those as 'hack' type mods though, not stuff made with the GECK.Are you suggesting the theory that the GECK will be designed to let Beth control mod distribution, or are you suggesting something about the legitimacy of "'hack' type mods"?
So, what are the worst bugs you guys encountered so far?I ran into a little bit of a nasty bug where the Diamond City event in which the security guards gun down one of the two brothers (who was holding a gun on the other brother because [REASONS]) breaks down after they open fire. This locks up most, if not all of the vendors in the area, because they're part of the crowd watching the event. I've had multiple CTDs so far, but I actually assumed that was because my hardware is old enough that the game can't even recognize it.
Are you suggesting the theory that the GECK will be designed to let Beth control mod distribution.That part, Hacky mods are fine.
american flag being planted on the moonFrom what I have seen of that plaque there was fighting on the moon. Which sounds awesome and DLC worthy.
Beth would lose sales of the main product and DLC if they were to do that, and there wouldn't be any significant mods in the early days to make up for those losses. That alone is enough for Beth to stay away from centralized content control. Besides which, the previous experiment showed that Beth doesn't have any interest in doing anything that requires effort on their part to watch over modders. Any "publish to Workshop" button that may appear in the GECK is for convenience, not control.Are you suggesting the theory that the GECK will be designed to let Beth control mod distribution.That part, Hacky mods are fine.
Pfft, few thousand lost sales don't mean anything. Besides whole modding is very small scale thing, I hear barely 1% of players use mods in first place.
Pfft, few thousand lost sales don't mean anything. Besides whole modding is very small scale thing, I hear barely 1% of players use mods in first place.
By the way, why would vault-tec perform all those vault experiments, if they would not live to know their results.
His iconic pose with a thumbs up is actually a way to know if you must evacuate a zone after a nuclear attack. One should put his hand up and if the mushroom cloud is bigger than your finger, then one is on the radiation hazard zone and should evacuate as soon as possible.i never knew
By the way, why would vault-tec perform all those vault experiments, if they would not live to know their results.
I wonder how Super Mutants are a sociology problem.Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.
Or, for that matter, whatever Vault 101's issue was.
I wonder how Super Mutants are a sociology problem.well, to see how people would behave under the enclave's rule aboard the space ship? something tells me they wouldn't be friendly overseers that listen to their inhabitants and organize things by resident committees :v
Or, for that matter, whatever Vault 101's issue was.
I wonder how Super Mutants are a sociology problem.
Or, for that matter, whatever Vault 101's issue was.
So, what are the worst bugs you guys encountered so far? I just had my first CTD for unknown reason, but 15+ hours in and with a autosave system that fires roughly every five steps its merely inconvenient.One of the mole-thingies knocked me into a corner in the place where you find Dogmeat, where I was trapped by furniture, and this was before I unlocked the workshop there.
Ah, I see. Actual flight over stuff though, not just fast travel? Cam you set the destination? Is it a single or narrative-bound flight or can you use it at your own leisure?Now, I've not played the game, but I do remember this in the trailer, yes. Including a "Jump" button, which makes my power armor turn on, if you catch my drift.
Still can't fly anything? Come on, Bethesda, you had working vehicles in 1996 in SKYNET.You can fly power armour :P
Pics?
Is that how the game looks when you play it, or are there some image artefacts going on?
Do you have a Radeon 6xxx series?
I have a 6950, it's a problem with the godrays setting. There is a console command to shut them off, I think it's gr 0 but I can't remember.
So, what are the worst bugs you guys encountered so far? I just had my first CTD for unknown reason, but 15+ hours in and with a autosave system that fires roughly every five steps its merely inconvenient.
so, since someone spoilerd me how to steal power armors i now have 4 power armor frames (two of with wont even say steal but enter when i highlight them \o/)
i also know of more power armor frames, and anyway, as i can steal them, there are proably MANY power armor frames.
now my question is: is there any reason to have more then one power armor frame? i dont think i can give it to npc (and anyway, i dont take companions and if i would i would only need two...)
exept of course you want a game thats like fallout 1 and two, then wastelands 2 will be a much better choice for you.
hm, but you cant pick up the frames. they will stay where you leave them and you can only enter them, or put in modules.so, since someone spoilerd me how to steal power armors i now have 4 power armor frames (two of with wont even say steal but enter when i highlight them \o/)
i also know of more power armor frames, and anyway, as i can steal them, there are proably MANY power armor frames.
now my question is: is there any reason to have more then one power armor frame? i dont think i can give it to npc (and anyway, i dont take companions and if i would i would only need two...)
Pretty sure you can tell NPCs to interact with them through the dialogue interface, and put them on like that. Or maybe just putting it in their inventory and having them equip it as you would regular armor.
While customization is awesome, the ammount of weapons in game is pretty lazy. Same with nonpower armour. :(How far are you into the game? I'd guesstimate that there's approximate parity with the number of guns in NV or FO3, but yeah, early on you're just going to encounter a bajillion pipe guns and a few short-and-useless hunting rifles and double barreled shotguns. The customization also means that every 'base' gun has at least two, usually four to six effective guns inside it.
One thing I'm surprised they did not add, with all the crafting currently in there, is an equivalent to New Vegas' loading bench. The ability to break down ammo and reform it as other types would be a godsend, as ammo is otherwise expensive to buy in large amounts.
Also: gun sounds are pitiful in this one. They sound like toys.Same question as the first one: how far are you in? At 6h it's probably not much--most of what you're encountering is still almost exclusively shit-tier pipe guns firing .38 pistol rounds, with a few weak short-barreled hunting "rifles". Right now I've got a fully kitted set with a .308 sniper, .45 DMR, combat shotgun, and 10mm pistol. The shotgun's the only one that doesn't sound quite as meaty as I'd like it.
The shotgun's the only one that doesn't sound quite as meaty as I'd like it.
Also, if we're talking about sounding like toys, the new sounds for laser weapons make up for a lot of sins.
One thing I'm surprised they did not add, with all the crafting currently in there, is an equivalent to New Vegas' loading bench. The ability to break down ammo and reform it as other types would be a godsend, as ammo is otherwise expensive to buy in large amounts.
Yeah, I'm surprised they left that out as well. That said, there's always the old standby of carrying four guns or so. Usually by the time you start running low for one, the others all have a few hundred/thousand rounds stockpiled. .308, .45. and .38 are all very, very common, so one each of those is usually a good idea.
17h as it stands. I haven't played with the laser weapons much, but the ballistics all seem too quiet to me. I've played with sawn-offs, .45 SMGs, .308 rifles, and others, and my current primary weapon is a four-crank laser musket.Also: gun sounds are pitiful in this one. They sound like toys.Same question as the first one: how far are you in? At 6h it's probably not much--most of what you're encountering is still almost exclusively shit-tier pipe guns firing .38 pistol rounds, with a few weak short-barreled hunting "rifles". Right now I've got a fully kitted set with a .308 sniper, .45 DMR, combat shotgun, and 10mm pistol. The shotgun's the only one that doesn't sound quite as meaty as I'd like it.
Also, if we're talking about sounding like toys, the new sounds for laser weapons make up for a lot of sins.
So, what are the worst bugs you guys encountered so far?Put the fusion cell in the power armor, got in it, ran to grab the minigun, and as soon as I grabbed it I shot up into the air super high with incredible velocity flying 3/4 of the way to diamond city before falling into about 6 bandits. I killed them all and felt like a badass ODST trooper even though this is fallout and I was so far from where I was supposed to be it wasn't even funny.
i think fo4 is hitting that spot quite well, though i think ammo could be even rarer. its the post apocalypse after all, and since the factories broke down 200 years ago, and it appears as if ammo was used a lot since.
You didn't die, huh? Kinda want a mod for that, eventually.So, what are the worst bugs you guys encountered so far?Put the fusion cell in the power armor, got in it, ran to grab the minigun, and as soon as I grabbed it I shot up into the air super high with incredible velocity flying 3/4 of the way to diamond city before falling into about 6 bandits. I killed them all and felt like a badass ODST trooper even though this is fallout and I was so far from where I was supposed to be it wasn't even funny.
Put the fusion cell in the power armor, got in it, ran to grab the minigun, and as soon as I grabbed it I shot up into the air super high with incredible velocity flying 3/4 of the way to diamond city before falling into about 6 bandits. I killed them all and felt like a badass ODST trooper even though this is fallout and I was so far from where I was supposed to be it wasn't even funny.You didn't die, huh? Kinda want a mod for that, eventually.
So I guess 1-int stupid runs aren't *entirely* discarded, my character just needs to drink constantly.
(mission accepted)
Oh, if that's the standard you're judging it by, then yeah. :P17h as it stands. I haven't played with the laser weapons much, but the ballistics all seem too quiet to me. I've played with sawn-offs, .45 SMGs, .308 rifles, and others, and my current primary weapon is a four-crank laser musket.Also: gun sounds are pitiful in this one. They sound like toys.Same question as the first one: how far are you in? At 6h it's probably not much--most of what you're encountering is still almost exclusively shit-tier pipe guns firing .38 pistol rounds, with a few weak short-barreled hunting "rifles". Right now I've got a fully kitted set with a .308 sniper, .45 DMR, combat shotgun, and 10mm pistol. The shotgun's the only one that doesn't sound quite as meaty as I'd like it.
Also, if we're talking about sounding like toys, the new sounds for laser weapons make up for a lot of sins.
I'm convinced that this is caused by playing too much Red Orchestra 2 before playing F4. I'm used to pulling the trigger drowning out literally every other sound in the game, so my expectation is somewhat skewed. :P
hm, but you cant pick up the frames. they will stay where you leave them and you can only enter them, or put in modules.so, since someone spoilerd me how to steal power armors i now have 4 power armor frames (two of with wont even say steal but enter when i highlight them \o/)
i also know of more power armor frames, and anyway, as i can steal them, there are proably MANY power armor frames.
now my question is: is there any reason to have more then one power armor frame? i dont think i can give it to npc (and anyway, i dont take companions and if i would i would only need two...)
Pretty sure you can tell NPCs to interact with them through the dialogue interface, and put them on like that. Or maybe just putting it in their inventory and having them equip it as you would regular armor.
Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.Sigged
Huh, I found vault 81, seems interesting, certainly more stable than every other vault I've seen, wonder if this is the control group of all those experiments vault-tec performed.
Naaaah, who am I kidding, there's gotta be a dirty secret around here, let's see what I can find out about it.
- Fucking dialogue wheel, man. Couldn't they at least gone through the trouble of binding it to the keys you actually have your fingers on?
+ It's a bit early to say yet, but so far I've noticed that there seem to be a lot less random crap items lying around. By which I mean there's not a hundred tin cans and abraxo cartons in every single ruined house. I guess now that you can profess what items are made of you can make individual items more sparse? I'm carefully optimistic. Still, maybe nukacola bottles are just the new tin cans. Coffee cups do still seem to be everywhere too :v
Actually for the dialogue wheel it's: 1 - UP, 2 - LEFT, 3 - RIGHT, 4 - DOWN. Shift + WASD works only for the construction interface.- Fucking dialogue wheel, man. Couldn't they at least gone through the trouble of binding it to the keys you actually have your fingers on?1. I think it's Shift + WASD as the secondary keys for the arrow keys?
2. Oh, there's cans all over the fucking place; three kinds, too: 'can', 'tin can', and 'aluminum can'. Of course, you're going to be grabbing all of that random stuff that was once useless clutter, because now it's valuable and often scarce crafting materials to make your guns and armor shinier and better. If I had to identify a new successor to the can, it's either be (as you said) empty bottles, or possibly wrenches--both are fucking everywhere, heavier than most miscellaneous items, and yield only extremely common materials.
and making it so that there isn't one "best" armor that you feel obliged to use.So far the best armor I found was a metal chestpiece. It has WEIRD perk requirements to upgrade though. It has like 6 different levels, and the last 4 ALL require max armorer perk. Very odd.
1. ALL CLOTHES BEING GODDAMN LAYERABLE.Welcome to Cliptown. Population: You.
2. No level requirement for perks. You should be able to fucking specialize in shit without hitting level 50
is it just me or is codsworth really op in earlygame?
The settlement bugs are really sad. When you go too far from some settlements, their water production level goes to 0. If you take too long to come back / don't notice it, happiness might go from 80 to 40 just due to that.There are so many bugs with settlements it's absurd.
Then again, I have no idea what happiness does. I read somewhere that there's a help menu in the game that tells you about it, so I'll see if that's true.
Coldsworth cant actually die, he spouts british jokes some of which I cant understand, he gives you free medicine, he distracts enemies, and he is overall pretty cheerful thing to travel with.
E:
What do they gather? Screws, gears, ADHESIVE?
I just love Codsworth and his British dapperness. It adds something to the game that I haven't found in any other companion, even in other Beth games.
Then again, I haven't been playing for very long.
I said that a metal chestpiece was the best armor I found, and I now need to clarify that this is apparently a Heavy Metal chestpiece. the regular version is crap. Note this isn't a modification, but a different base.
Wait, what? I could've sworn it was mentioned in an earlier game that they were extinct.Yeah, there are a lot. I've found a shack in the wilderness (unmarked location) with a trader and over five cats (and paintings of cats too).
i feel scammed by the amount of weapons and armor in the game, it was not what i had in mind. wasnt it mentioned at one point that every weapon could have hundreds of modifications? the armor layering isnt that much exciting either when your options are ragged out long johns or some such other crudNo, there are hundreds of total modifications available. That's what was said.
i feel scammed by the amount of weapons and armor in the game, it was not what i had in mind. wasnt it mentioned at one point that every weapon could have hundreds of modifications? the armor layering isnt that much exciting either when your options are ragged out long johns or some such other crudI'm sure the pitch was "hundreds of combinations", which is true.
-snip-It's certainly after both games, since a character that was a kid in FO3 (you can actually meet him there) is an adult in this game.
Pretty much. If you were to list the non-uniques, you'd end up with basically what various mods do in 4.i feel scammed by the amount of weapons and armor in the game, it was not what i had in mind. wasnt it mentioned at one point that every weapon could have hundreds of modifications? the armor layering isnt that much exciting either when your options are ragged out long johns or some such other crudTo be fair, there's fewer weapons because instead of different kinds of a base weapon, such as laser pistol, laser rifle, scatter laser etc. they're all one weapon, just with various modifications to give the desired effects.
Pretty much. If you were to list the non-uniques, you'd end up with basically what various mods do in 4.i feel scammed by the amount of weapons and armor in the game, it was not what i had in mind. wasnt it mentioned at one point that every weapon could have hundreds of modifications? the armor layering isnt that much exciting either when your options are ragged out long johns or some such other crudTo be fair, there's fewer weapons because instead of different kinds of a base weapon, such as laser pistol, laser rifle, scatter laser etc. they're all one weapon, just with various modifications to give the desired effects.
Also, the cryolator (I think I spelled it right?) is so much fun. You can see during your very first hours in the game, but I spoilered it anyway.Spoiler (click to show/hide)
He thinks fallout 4 is actually further back in time than new vegas.
Spoiler: Cat Lady (click to show/hide)
So, is there any different dialogue depending on your SPECIAL attributes and what-not?I think someone in thread confirmed there are alternate voices for being drunk at least. And I know firsthand that taking Psycho makes you go RAWRG in a hilarious over the top way.
...Okay, I mainly just want to know if the voice actors do "HURR DURR ME SMASH NOW"-type lines for if your INT score is 1. Otherwise I will probably create a female character when I get the game, just so I don't have to listen to the same voice actor saying the same things again.
Luckily enough the character I created on my friend's PC fitted the voice pretty well.
The character I'm planning on making when I play the game for real, not so much.
Oh, had a pretty crazy moment awhile back.Those fuckers are terrifying.
The raiders are the stupidest goddamn part of the game. Generic horseshit humans who have no backstory and no reason to exist who attack you even in situations where that makes zero goddamn sense. New Vegas's closest approximation is the Jackal gang, and they have backstory, coming out of Vault 15 along with the more successful NCR and Great Khans and appearing in Fallout 1. Raiders in Fallout 3/4 are just idiotic.
Does anyone know how to send companions back to their old locations?
I sent Piper to the gas station once and now I can't figure out how to get her back home to her sister.
The raiders are the stupidest goddamn part of the game. Generic horseshit humans who have no backstory and no reason to exist who attack you even in situations where that makes zero goddamn sense. New Vegas's closest approximation is the Jackal gang, and they have backstory, coming out of Vault 15 along with the more successful NCR and Great Khans and appearing in Fallout 1. Raiders in Fallout 3/4 are just idiotic.The worst part about it is that in 4, if you look and listen carefully, a lot of the raider groups have specific motivations, are humanized, &c. ... but none of that is translated into mechanics, they all still behave as mindless killbots without even the common sense to run away from the dude in power armor that just pulped most of their friends.
Doesn't work like that. It just sends her to the gas station if you tab it.Does anyone know how to send companions back to their old locations?
I sent Piper to the gas station once and now I can't figure out how to get her back home to her sister.
Just tell them to move, and on the location selection screen, press Tab. It's very counter-intuitive, since it says that it will cancel the action..but it actually sends the follower back to their original place.
I have to do this on Codsworth since Sanctuary Hills is full. The game don't let me send him there, which is even more counter-intuitive and probably shouldn't work that way.
Actually, both of my power armors were taken. And both helmets were "stolen" by the settlers who took them. Guess it's time to move them to Red Rocket ¬¬
Actually, both of my power armors were taken. And both helmets were "stolen" by the settlers who took them. Guess it's time to move them to Red Rocket ¬¬
I had no idea they'd use your power armour! I have all my suits just sitting around in Sanctuary. Can they use them if they don't have fusion cores in them?
Goodness this map manages to seem smaller then both New Vegas and Fallout 3...
Though I kind of wonder if in reality it is larger then New Vegas if you took out all the empty land.
To be fair it was, well, a desert. :P
Actually, both of my power armors were taken. And both helmets were "stolen" by the settlers who took them. Guess it's time to move them to Red Rocket ¬¬
I had no idea they'd use your power armour! I have all my suits just sitting around in Sanctuary. Can they use them if they don't have fusion cores in them?
You can still walk the suit around without a core.
Oh, question about bobbleheads.
Anyone with 10 perception get the perception bobblehead (which you can't miss)?
Wanna know if nabbing them with 10 of an attribute puts you permanently over.
Allright, I've given up.someone in reddit built it up using unusual building things.Spoiler (click to show/hide)
I'm probably either gonna build up the Red Rocket, or that one big Parking Lot with lot's of space. At least until the Mods fix those stupid locations. It's also teeth grinding how you can not build Crafting Stations until you leveld up that weird Leader perk twice. Especially since it's so damn far low on the list.
How do I assign people to stuff anyway? I don't know if I missed the explanation but regardless I can't figure it out on my own, and it seems you're not able to get the defense counter up without assigning poeople.Press E on somebody in workshop mode, then press E on what you want to assign them to. Really confusing, it doesn't say this anywhere and took me a while to figure out.
How do I assign people to stuff anyway? I don't know if I missed the explanation but regardless I can't figure it out on my own, and it seems you're not able to get the defense counter up without assigning poeople.Press E on somebody in workshop mode, then press E on what you want to assign them to. Really confusing, it doesn't say this anywhere and took me a while to figure out.
I think for a lot of it they used the foundation pieces.Allright, I've given up.someone in reddit built it up using unusual building things.Spoiler (click to show/hide)
I'm probably either gonna build up the Red Rocket, or that one big Parking Lot with lot's of space. At least until the Mods fix those stupid locations. It's also teeth grinding how you can not build Crafting Stations until you leveld up that weird Leader perk twice. Especially since it's so damn far low on the list.
Allright, I've given up.Spoiler (click to show/hide)
I'm probably either gonna build up the Red Rocket, or that one big Parking Lot with lot's of space. At least until the Mods fix those stupid locations. It's also teeth grinding how you can not build Crafting Stations until you leveld up that weird Leader perk twice. Especially since it's so damn far low on the list.
i started a research program to reproduce the rad scorpions ability to detect hidden opponents over virtually unlimeted range even while they use stealth technology.
first testings indicate this ability is somehow connected to the creatures ability to borrow, maybe they somehow utilize sismic waves with are produced by the stealthed targets heartbeat.
if this project should be sucessful, i hope to integrate it into the powerarmors sensor to give the wearer full information about any moving object on the planet.
serious: fuckin rad scorpions. even when standing still with some annoying stealth armor thingy that turned me invisible, stealth indication went from hidden to danger in a flash. ran quite far away and hid again, as soon as the danger indictator relaxed to caution, it flipped right back to danger. fucked around with it a bit from shier curiosity, it seemed to work over kilometers range, and its unaffected by los.
annoying. well, bashing the damn fucker to death with a power fist worked fine.
Also raiders just spawned near my power armour suits, got inside and kicked asses of everyone. Why would not military protect their gear with fucking password, really.
I'm expected to do cool social stuff tomorrow, but fuck that. Priorities.
How many people are playing on PC with an nvidia card and not crashing randomly? ("Display driver stopped responding and recovered") Happens pretty randomly - could be five minutes into loading in, could be hours in.
Apparently it is a thing, which explains my own problems. Found lots of suggested fixes but none of them work; I'm not sure if it's because of multiple factors causing the same problem, or if the people posting them think they work just because they got lucky and went a few hours without crashing, but didn't report back to their own post to say that the fix didn't work after all. Read at least one post saying that he seemed to run fine with a 770 versus the 680, though that doesn't help me with a 660 TI.
Isn't FO4 meant to be Gameworks :oIt does seem to be happening with AMD cards, but people are more frequently reporting it with nvidia cards.
Makes me kind of doubtful that this is specifically and exclusively an Nvidia problem.
I had this error with my GTX 970 on various games over the course of the last year. The issue was that the card itself was failing, unfortunately; it almost seemed as if it ran out of memory, or the card itself crashed, as I only experienced it on certain high requirement games (Sins of a Solar Empire was good at this in particular, in the late game with a few hundred ships fighting at the same time). Thankfully I was able to get it RMA'd by EVGA, and I haven't had the issue since.
maybe its the difficulty setting? i havnt tested it (yet) but i have a hunch that stealth is way less stealty and dudes grow eyes on the back of their heads with harder settings.Unlikely, that was well after I bumped it up to Very Hard. Unless you're playing on Survival.
How many people are playing on PC with an nvidia card and not crashing randomly? ("Display driver stopped responding and recovered") Happens pretty randomly - could be five minutes into loading in, could be hours in.No issues here with my GTX970.
Apparently it is a thing, which explains my own problems. Found lots of suggested fixes but none of them work; I'm not sure if it's because of multiple factors causing the same problem, or if the people posting them think they work just because they got lucky and went a few hours without crashing, but didn't report back to their own post to say that the fix didn't work after all. Read at least one post saying that he seemed to run fine with a 770 versus the 680, though that doesn't help me with a 660 TI.
I got an achievement recently: "Touchdown". The description for it is just "Score a touchdown" which left me really confused becauseSpoiler (click to show/hide)
I got an achievement recently: "Touchdown". The description for it is just "Score a touchdown" which left me really confused becauseSpoiler (click to show/hide)
EDIT: By the way, I've started finding logs of people who left their bunkers (or whatever place they survived the bombs) only 1-3 months after it happened.
How could these people even survive? Wasn't there a nuclear winter that could kill you in weeks/months?
I got an achievement recently: "Touchdown". The description for it is just "Score a touchdown" which left me really confused becauseSpoiler (click to show/hide)Spoiler (click to show/hide)
I think most people weren't able to appreciate kill loot return when I made it thread title the first time, me included.
I'm probably gonna go railroad too, though I have to ask, can you officially join the brotherhood of steel or are you just limited to initiate?
I'm probably gonna go railroad too, though I have to ask, can you officially join the brotherhood of steel or are you just limited to initiate?Yeah, you can.
My settlementing interface keeps telling me to "build something that requires power" despite having built a whole lot of stuff that does so (and powered them).
It's annoying.
How many people are playing on PC with an nvidia card and not crashing randomly? ("Display driver stopped responding and recovered") Happens pretty randomly - could be five minutes into loading in, could be hours in.
Apparently it is a thing, which explains my own problems. Found lots of suggested fixes but none of them work; I'm not sure if it's because of multiple factors causing the same problem, or if the people posting them think they work just because they got lucky and went a few hours without crashing, but didn't report back to their own post to say that the fix didn't work after all. Read at least one post saying that he seemed to run fine with a 770 versus the 680, though that doesn't help me with a 660 TI.
wait holy shit maxson??
like, the kid from Fallout 3 descended from the founder of the BOS over in the west?
...and he brought the BOS back to what they usually do?
huh, that's actually interesting
Spoilers regarding Maxson belowSpoiler (click to show/hide)
Sentient robots are scary as fuck.No more scary then sentient anything else.
Ok. Turns out one of my Settlers was a Synth, I think. That's a subtle, weird thing....Spoiler (click to show/hide)
it's even more hamfisted and binary than Fallout 3's main conflict.
Lone Survivor
it's even more hamfisted and binary than Fallout 3's main conflict.
i don't believe you
Have you seen a screwdriver anywhere in the wasteland? :PYes.
Have you seen a screwdriver anywhere in the wasteland? :P
You cant wear gasmask together with helmet, moduled armour, they told. :-\aren't there several types of gasmask?
a helmet upgrade that highlights any living being.
Man, I would love to have a helm/glasses item that did just that alone. But no way it exists in the base game, since it would need to consume resources (probably fusion cell ammo) to be balanced, and there control scheme is too rigid for some kind of toggle to be included for something like that.F4SE when? (http://f4se.silverlock.org/)
a helmet upgrade that highlights any living being.
Man, I would love to have a helm/glasses item that did just that alone. But no way it exists in the base game, since it would need to consume resources (probably fusion cell ammo) to be balanced, and there control scheme is too rigid for some kind of toggle to be included for something like that.
But mods, of course.
Would also have preferred to see the ability to assign multiple items to the same fav slot. Someone mentioned this earlier but you'd think it would've been a pretty obvious thing to add, given that a lot of items don't play nicely with the "layered" system, and having to swap gear in and out for rad resistance vs physical resistance at least.
I keep forgetting to rename my gear to make switching back and forth easier.
As an aside, I really hate that power attack/melee attack is the same key as grenade. How many times now have I molotoved myself in the face?
I renamed my extensively modded pipe pistol "I'm out of 10mm ammo" (even though I hardly use my 10mm pistol, i basically only use my pipe pistol and sometimes my double-barelled shotgun)Excellent.
Pretty interesting review for Fallout 4. (http://www.rockpapershotgun.com/2015/11/12/fallout-4-pc-review/)Sounds like my reaction on seeing a certain MGS5 review. "Huh yeah, the game is objectively bad for those reasons. I can't want to keep playing it!"
As much as I'm enjoying the game, I do have to agree with most of the things said here. Which is weird, because I'm really, really loving this game so far.
it's even more hamfisted and binary than Fallout 3's main conflict.
i don't believe you
Melee combat is pretty damn satisfying so far.
Punching robots is the most fun ever.
I was wandering through the commonwealth when I ran into a small group of super mutants and Brotherhood knights fighting each other. I closed in to help out the knights when suddenly I heard a minigun going off. I ran for cover and equipped my sniper rifle so I could take out the minigun wielding mutant from a distance. Much to my surprise it was not a mutant holding the minigun, it was my companion dishing out justice with it. She must have grabbed it off of a dead supermutant. I have not seen my companion pick up a gun in the 30 hours I've put into the game so it caught me completely off guard!Hah yes! It happened two times. One of them, the companion picked up a Gamma Gun. I was closing in on the dudes to shotgun them, and the companion killed me. Sad day.
lol people who say THAT about fallout 3's super mutants are dumbHey, fuck you too, buddy.
i mean that part is explained really well
everything else about the east coast super mutants are idiotic though
generic goddamn orcs who have some sort of ill-explained stupid instinctual drive to dip more people
I'm also loving the companions. I mean, even if most characters are rather bland or uninteresting, the way each companion reacts, interacts with the world and with each other, and hold very different opinions, likes and distates..it's pretty amazing (very fitting) for a Fallout game. A step in the right direction for sure.
It sort of piss me off that I just got a follower that dislikes when I use Power Armor, since I didn't use PA's until right now. Cleared even crazy places without it.
But of course, now that I'm using it, someone wants to judge me.
There's also a racist one that dislikes Ghouls. I'm always chill with ghouls, so I have to compensate for the dislikes in other ways.
In other note, the game is really slow and awkward in the beginning - especially if you don't go directly to the quest marks. Just exploring without no context, like I did, feels increasingly weird (even if it's fun as hell).
Compared to FO3, for instance, that weirdness barely happens because when you start, there's a huge probability you'll get to Megaton or some other place, which will give some sort of framework and context with lore, world info, faction info, surroundings info, etc.
That's why I think a lot of newbies (and even some types of fans) can be pissed with FO4 at the start. To get any real sense of the world, you have to head to Diamond City, which is far as f***.
It's just my opinion/feeling though, not sure if anyone got that.
Precedent for eastward journeys was established by (noncanon, granted) Fallout Tactics. Even discounting that, it's not crazy.lol people who say THAT about fallout 3's super mutants are dumbHey, fuck you too, buddy.
i mean that part is explained really well
everything else about the east coast super mutants are idiotic though
generic goddamn orcs who have some sort of ill-explained stupid instinctual drive to dip more people
It's shitty writing to retcon in YET ANOTHER transfer of FEV research (over such a huge distance compared to the first transfer at that) for the sake of explaining why they shoved in a memorable faction from the first game. Same goes for the other two factions' excuses. Like there's nothing of interest in the Fallout universe outside of what happened in the West coast like a hundred years ago. Instantly the game's lore becomes really shallow, with a handful of small factions operating everywhere despite existing in a post-apocalyptic hell hole with limited means of long-range communication and travel.
If they're not assigned, they apparently scavenge stuff. Not sure what exactly.
Precedent for eastward journeys was established by (noncanon, granted) Fallout Tactics. Even discounting that, it's not crazy.WestTek Research Facility (The Glow) in California -> Mariposa Military Base in California (US Army, so not sure what you mean by no US agents) -> Some Vault-Tec vault far away in the East, retconned after the fact with no mention in FO1 or 2. So I guess not more than 3, but it still creates this precedent where you can flimsily retcon in FEV anywhere.
But FEV... Why would that necessarily be in just one military base? One that, apparently and mysteriously, had no (loud) Enclave/US agents present.
Honestly curious as to what you mean by "yet another", were there really more than three FEV sites? Thought it was just Mariposa and DC
Yeah, the companions are, not unexpectedly, pretty boring so far.
Settlement building is fun enough, but I really wish those smucks at Sanctuary Hills, and all the other places you can get, would do some damn work of their own instead of just loafing around when I'm not there.
Also, Bethesda's idea of romanceable companions is laughable :)
Settlement building is fun enough, but I really wish those smucks at Sanctuary Hills, and all the other places you can get, would do some damn work of their own instead of just loafing around when I'm not there.You can assign those morons to do things. They'll wander off every once in awhile but the game considers them as "doing" the work. Just use the same "e" function like anyone else.
The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.
You're proably speaking of FNIS. It's not only a "certain romance mod" from Nexus but whole bunch (like, shitton, a lot of them in varied stages of WIP) mods on certain site (the people behind it made a visual sex mod even for Morrowind, which is SOMETHING), most of them are heavily centered on "not-exactly-vanilla" sex. The Oblivion mods are even more... extensive due to game being around for much longer and the F:NV (F3 got barely any support, for some reason) also had a lot of it, even more "not-exactly-vanilla" due to stuff like NCRCF and Legion way of treating women. And there is even more of this stuff if you're willing to dive into Japanese internets.The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.
Skyrim has a certain.. mod framework which enables you to use animations by.. err.. animators.
Also, a certain romance mod makes use of said framework and does so quite well.
However it is still an.. erm.. questionable.. mod.
So if you are easily offended by porn or other content related to sex, it is probably not a mod you would like.
However the modder who made the romance mod, have made a SFW version which is on the Skyrim Nexus.
FNIS is a tool used to help make animations and skeletons play nice. He's talking about Sexlab.You're proably speaking of FNIS. It's not only a "certain romance mod" from Nexus but whole bunch (like, shitton, a lot of them in varied stages of WIP) mods on certain site (the people behind it made a visual sex mod even for Morrowind, which is SOMETHING), most of them are heavily centered on not-exactly-vanilla sex. The Oblivion mods are even more... extensive due to game being around for much longer and the F:NV (F3 got barely any support, for some reason) also had a lot of it, even more "not-exactly-vanilla" due to stuff like NCRCF and Legion way of treating women. And there is even more of this stuff if you're willing to dive into Japanese internets.The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.
Skyrim has a certain.. mod framework which enables you to use animations by.. err.. animators.
Also, a certain romance mod makes use of said framework and does so quite well.
However it is still an.. erm.. questionable.. mod.
So if you are easily offended by porn or other content related to sex, it is probably not a mod you would like.
However the modder who made the romance mod, have made a SFW version which is on the Skyrim Nexus.
Don't ask me where I got this extensive knowledge.
I am also talking about SexLab, but I thought he spoke about FNIS, since you still need FNIS to use the animations which is the closest thing to framework, as SexLab handles only firing them off in correct order and a bunch of sex-related stuff, not using them, but whatever. Also, indeed, the "not-exactly-vanilla" sex means rape, bestiality and other random stuff, but there is a two or three completly consensual and heartwarming mods there, somehow.FNIS is a tool used to help make animations and skeletons play nice. He's talking about Sexlab.You're proably speaking of FNIS. It's not only a "certain romance mod" from Nexus but whole bunch (like, shitton, a lot of them in varied stages of WIP) mods on certain site (the people behind it made a visual sex mod even for Morrowind, which is SOMETHING), most of them are heavily centered on not-exactly-vanilla sex. The Oblivion mods are even more... extensive due to game being around for much longer and the F:NV (F3 got barely any support, for some reason) also had a lot of it, even more "not-exactly-vanilla" due to stuff like NCRCF and Legion way of treating women. And there is even more of this stuff if you're willing to dive into Japanese internets.The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.
Skyrim has a certain.. mod framework which enables you to use animations by.. err.. animators.
Also, a certain romance mod makes use of said framework and does so quite well.
However it is still an.. erm.. questionable.. mod.
So if you are easily offended by porn or other content related to sex, it is probably not a mod you would like.
However the modder who made the romance mod, have made a SFW version which is on the Skyrim Nexus.
Don't ask me where I got this extensive knowledge.
Incidentally, most of the stuff hosted on their site is far beyond "questionable", so I'd heartily recommend never fucking going there.
//Unrelated: Those of you bothered by sleeping with companions? There's a chance for a one-night stand with a singer, depending on how fast you move, easily inside of two or three days of dethawing.
Spoiler (click to show/hide)
If they're not assigned, they apparently scavenge stuff. Not sure what exactly.They scavenge crafting materials, and sometimes food (I think). It's put directly into your workbench.
Um, hello?Spoiler (click to show/hide)
Um, hello?Well, I know who I'M romancing when I get the game.Spoiler (click to show/hide)
I was watching some videos about the base-building mechanics and now I'm wondering if, between Fallout 4 and MGSV, base building is going to be the new equivalent of simplistic item crafting or rudimentary stealth mechanics that gets crammed into every AAA game. Not to say I dislike any of these either in principle or their implementation, but I'm interested in whether there's any other evidence for such an upcoming phase.
A question regarding the ending(s):Just go the New Vegas way: kill literally everyone who isn't essential and go with whoever is.Spoiler: Big ol' ending spoilerinos! Watch out! (click to show/hide)
Man, the SPECIAL bobbleheads are almost all really clustered.I require your knowledge sirSpoiler (click to show/hide)
Also, Bethesda's idea of romanceable companions is laughable :)
Indeed it is. The only difference it makes is the Lover's Comfort when sleeping. And I expected that at least hand's holding would happen. Nope.
It's a really weird thing. As you said "I wuv u / I wuv u too now we're together" and it stays like that. It feels half-made.
I was also not interested in a dating sim. But this is really weird.
Then again, all the stuff I found weird/disliked/got a bit annoyed by, can be fixed through patches or DLCs. Mods could just overhaul all that..but why do I get a feeling that modders are gonna have a hard time in this one? With UI and API stuff, I mean. I wonder how extensible they made it.
I remember using cigarettes (at least cartons and packs) as currency in previous games too (not as actual currency but junk with better than normal value), but in FO4, pre-war money and cigarettes are considered "junk" and get filtered that way. Somewhat annoying in my opinion.Cigarette cartons and packs were used in Fallout New vegas: Dead Money DLC to gain local money. Maybe you were remembering that?
Re:bobbleheads, I'm more concerned that I am missing valuable magazine collectibles than I am in missing bobbleheads. The SPECIAL stats don't seem too important now that you can just put a point in them whenever you level up, but some of the mags give unique bonuses.I want to know where they are because I want to make a character with 11 base in all stats as a challenge :P
Well, considering that one item of old-war money is a pretty thick stack, and... I dunno, if a bottlecap is worth about a current dollar each, then about three bucks for a good, thick roll of toilet paper would work.There's a Game Theory video on how much caps are worth.
No, I did that as well. Cigarette cartons and packs were very weight-efficient loot.I remember using cigarettes (at least cartons and packs) as currency in previous games too (not as actual currency but junk with better than normal value), but in FO4, pre-war money and cigarettes are considered "junk" and get filtered that way. Somewhat annoying in my opinion.Cigarette cartons and packs were used in Fallout New vegas: Dead Money DLC to gain local money. Maybe you were remembering that?
Man, the SPECIAL bobbleheads are almost all really clustered.I require your knowledge sirSpoiler (click to show/hide)
Also, spoilers for a certain place northeast of Sanctuary:Spoiler (click to show/hide)
I originally scrapped a lot of chairs and other green-highlighted things but I guess that was somewhat wasteful, I should have stored them instead. But, how do I place things once I've stored them? I guess chairs are just decoration anyway, or maybe happiness...From what I've read, when you store something there's a number below that construction, and when you build another of that it takes away from that number rather than your materials.
I remember using cigarettes (at least cartons and packs) as currency in previous games too (not as actual currency but junk with better than normal value), but in FO4, pre-war money and cigarettes are considered "junk" and get filtered that way. Somewhat annoying in my opinion.Cigarette cartons and packs were used in Fallout New vegas: Dead Money DLC to gain local money. Maybe you were remembering that?
Yeah, I'm sure that if you ran a mod that gives caps weight they were a nice item to carry around.I remember using cigarettes (at least cartons and packs) as currency in previous games too (not as actual currency but junk with better than normal value), but in FO4, pre-war money and cigarettes are considered "junk" and get filtered that way. Somewhat annoying in my opinion.Cigarette cartons and packs were used in Fallout New vegas: Dead Money DLC to gain local money. Maybe you were remembering that?
I don't think so, cigarettes were pretty decent commodity items for barter in both Fallout 3 and New Vegas. High value, low weight, relatively plentiful and also makes sense as a bartering item from an in-game point of view. Well except for the fact that they'd all be horribly dry or maybe decidedly dangerous (immediately rather than long-term) to smoke.
Finally went to Goodneighbor. Gotta say, I was suprised to findthere.Spoiler: Very minor spoilers, but maybe you want the surprise (click to show/hide)
NO I MUST WAIT!!!
MUST NOT BUY OFF STEAM ATM, MUST NO BUY OF STEAM ATM!!!
GAH I SO WANT THIS GAME!!!!
Sadly cause I am Aussie, Fallout is selling at around 115$ AUD due to the exchange rate being REALLY shitty at a whole 70c for our $ T_T
But EVERYWHERE is all about Fallout! I don't want this anymore!
NO I MUST WAIT!!!
MUST NOT BUY OFF STEAM ATM, MUST NO BUY OF STEAM ATM!!!
GAH I SO WANT THIS GAME!!!!
Sadly cause I am Aussie, Fallout is selling at around 115$ AUD due to the exchange rate being REALLY shitty at a whole 70c for our $ T_T
But EVERYWHERE is all about Fallout! I don't want this anymore!
Finally went to Goodneighbor. Gotta say, I was suprised to findthere.Spoiler: Very minor spoilers, but maybe you want the surprise (click to show/hide)
My favorite part of the game so far :D
THE WORLD DELOADS
I SEE GRASS BUT NO GROUND
I FALL DOWN
DED
Full-auto laser rifles are absurdly good as long as you mod them for as much recoil control/reduction as possible; my attempts at a laser SMG and scattergun went from straight ahead to aiming at the ceiling in less than a second.
HAHAHAH G2A!!!!!NO I MUST WAIT!!!
MUST NOT BUY OFF STEAM ATM, MUST NO BUY OF STEAM ATM!!!
GAH I SO WANT THIS GAME!!!!
Sadly cause I am Aussie, Fallout is selling at around 115$ AUD due to the exchange rate being REALLY shitty at a whole 70c for our $ T_T
But EVERYWHERE is all about Fallout! I don't want this anymore!
Greenman had it for 20% off. Worth checking out to see if they'll give you the US price. Otherwise I'd go to G2A.
man, i just encountered my first legendary
that being a legendary radroach
Speaking of Goodneighbor, I never imagined that I'd say this, but um,HAHAHAHA Ghoul Lover!
that ghoul merchant named Daisy? I think she's attractive.
That is all.
anyway, exiling is a good solution, tho there are these two bitches that where with the group of the 4 minuteman i rescued at the start, and they refuse to let themself get exiled.
maybe i need a more violent solution to make them shut up permanently.
Usually when playing a game, one finds all the flaws it has quite early, Be it many or few.
This game... After getting the large flaws out of the way in the start of the game It just keeps on showing small minor ones the longer one play. Be it game mechanics that when getting more familliar with shows the flaws or small things one notices when the freshness of the experience starts fading.Spoiler: Common complaints (click to show/hide)
Anyway, The people at Bethseda must have some schizophrenic relationship with time and entropy.
There are so many things in the world that have no relation to elapsed time it seems.
Most objects would have been rubble, rust or dirt with no maintenance and being exposed to acid rain and whatever other enviromental catastrophy the nukes caused.
There are so many skeletons outside that I assume are intended to look like they died when the nukes went off.
The minutemen general has been dead for 3 years but his corpse looks like less than a week passed.
Somehow, one finds pipe weapons and caps in areas that have been sealed for 200 years.
The list can go on for a long time but I guess they went with the dramatic appearance and said fuck logic.
Usually when playing a game, one finds all the flaws it has quite early, Be it many or few.That last paragraph can apply to basically any fantasy or post-apocalyptic game. You realise that, right?
This game... After getting the large flaws out of the way in the start of the game It just keeps on showing small minor ones the longer one play. Be it game mechanics that when getting more familliar with shows the flaws or small things one notices when the freshness of the experience starts fading.Spoiler: Common complaints (click to show/hide)
Anyway, The people at Bethseda must have some schizophrenic relationship with time and entropy.
There are so many things in the world that have no relation to elapsed time it seems.
Most objects would have been rubble, rust or dirt with no maintenance and being exposed to acid rain and whatever other enviromental catastrophy the nukes caused.
There are so many skeletons outside that I assume are intended to look like they died when the nukes went off.
The minutemen general has been dead for 3 years but his corpse looks like less than a week passed.
Somehow, one finds pipe weapons and caps in areas that have been sealed for 200 years.
The list can go on for a long time but I guess they went with the dramatic appearance and said fuck logic.
Well the console commands would be the same when the engine is the same.Yeah, but some of those don't exactly have to, like the test zones and id's for certain items.
aaaanyway. most of us proably had enough of this discussion in 2008 when fallout 3 was released....
I'm okay with having to run from normal enemies, but when an almost-dead enemy inexplicably turns into a fresh enemy it pisses me off.
I don't suppose there's any way to disable them, yet? Otherwise the game is great fun.
My local map is just black. I tried looking it up but the internet only yields pip boy app local map problems. That too is broken.
-snip-FUCK THAT FUCKING BUNKER I SEARCHED FOR IT FOR TWO HOURS
Played a bit yesterday, and I have to say the most annoying feature I've encountered so far would have to be the "legendary" enemies.Not disable, no (though mods will undoubtedly change that), but playing on babby modo difficulty will reduce how often they spawn.
Who thought that was a good idea? Is this a first-person RPG/shooter or some stupid top-down arcade shoot-'em-up?
Plenty of ways to make tough minibosses without having this nonsensical 'mutating' business. They could at least have enemies, I don't know, duck back and use a stimpack or something instead of just suddenly healing to annoy the player.
I'm okay with having to run from normal enemies, but when an almost-dead enemy inexplicably turns into a fresh enemy it pisses me off.
I don't suppose there's any way to disable them, yet? Otherwise the game is great fun.
About those two shot rifles, they really shoot two and consume one!? Damn. I just have a plasma one stored somewhere (and I don't use plasma guns since I can't ever find ammo, and I think they are too expensive for the damage)!
I'm so dumb ahahaha
My local map is just black. I tried looking it up but the internet only yields pip boy app local map problems. That too is broken.
Everywhere, or just in a single location?
I've noticed that if you stand in some areas like ramps, elevators or certain spots, the map goes black. Then if you move a bit it works again.
Pretty annoying. But if it just doesn't work at all, then that's bad.
Eh, there's an audience. It hits the Minecraft/Terraria crowd who want an endless cycle of harvesting and building, and it hits the DayZ and cRPG crowds who want an endless cycle of killing and looting.
How do you make your settlement more attractive for settlers? I only have 9 people in Sanctuary and I'm not sure how to get more. Happiness is at 78%. I have a beacon active, more food, water and beds than I need but nobody seems to want to settle there.
How do you make your settlement more attractive for settlers? I only have 9 people in Sanctuary and I'm not sure how to get more. Happiness is at 78%. I have a beacon active, more food, water and beds than I need but nobody seems to want to settle there.
excuse this, butYeah, there is no such thing as too much loot in cRPGs. Hell, games like Diablo and Borderlands are built around the whole concept of killing stuff for loot.
>cRPG players
>too much looting
ah, one tip: its a realy good idea to have water purification and a generator to power it. it actually will produce purified water directly into your workbench stockpile, and that stuff is not only free healing, it also sells quite well.
On the topic of production, I found that if you have a brahmin (like in the abernathy farm), it will produce fertilizer. I'm not sure if fertilizer has any use besides making jet, but hey, jet is good money. I'm not sure how to get brahmins though.Brahmin can be "built" by crafting Brahmin troughs. They won't appear immediately, and I'm not sure of the limits, but I had one sitting around after I made a few.
On the topic of production, I found that if you have a brahmin (like in the abernathy farm), it will produce fertilizer. I'm not sure if fertilizer has any use besides making jet, but hey, jet is good money. I'm not sure how to get brahmins though.Brahmin can be "built" by crafting Brahmin troughs. They won't appear immediately, and I'm not sure of the limits, but I had one sitting around after I made a few.
Well then, the difficulty certainly ramps up if you stray too far off the beaten path.You could always try to buff toughness and that refractor perk, then see if you can get that one skill that gives you better defence when running.
Maybe it wouldn't be so noticeable if my current character was some sneaky long-range sniper type... but it's hard being a hamfisted brawler when just about everything you come up against gibs you in a couple of hits. :P I reckon my next session will involve a lot of getting the fuck outta dodge.
Fuck mirelurks, ghouls were bad enough- I need a vacation.
Okay, I just finished the Main Story. And boy, what a dissapointment.
Well then, the difficulty certainly ramps up if you stray too far off the beaten path.
Maybe it wouldn't be so noticeable if my current character was some sneaky long-range sniper type... but it's hard being a hamfisted brawler when just about everything you come up against gibs you in a couple of hits. :P I reckon my next session will involve a lot of getting the fuck outta dodge.
Fuck mirelurks, ghouls were bad enough- I need a vacation.
New Vegas would have been much better if Obsidian had enough time to finish the post game content, a la Broken Steel. But they didn't. :'(
Aw man, this one-companion limit is a pain in the arse... I want them all to come with me!Not to fear, fair adventurer! As soon as the GECK is available, this is the first thing I'm going to work on. Also inserting a hyper aggressive munchkin who sounds like a radio DJ.
Not that they seem to be much help, from what I've seen, but they're nice to have around and interact with.
Adsfasdsdaf. I hope Mr. S will forgive me for postponing our gruesome adventures to have some gruesome adventures with another gruesome adventurer...
Well then, the difficulty certainly ramps up if you stray too far off the beaten path.Yeah, I got frustrated last night because I got a mission to investigate a place which, it turned out, was full of hostile super mutants. First ones I saw, and at least one of them was super accurate with his fat man.
Maybe it wouldn't be so noticeable if my current character was some sneaky long-range sniper type... but it's hard being a hamfisted brawler when just about everything you come up against gibs you in a couple of hits. :P I reckon my next session will involve a lot of getting the fuck outta dodge.
Fuck mirelurks, ghouls were bad enough- I need a vacation.
Well then, the difficulty certainly ramps up if you stray too far off the beaten path.
QuoteWell then, the difficulty certainly ramps up if you stray too far off the beaten path.
Actually the game gives you a nice hint.
Difficulty is proportional to how far south you are.
QuoteWell then, the difficulty certainly ramps up if you stray too far off the beaten path.
Actually the game gives you a nice hint.
Difficulty is proportional to how far south you are.
East is also quite dangerous.
QuoteWell then, the difficulty certainly ramps up if you stray too far off the beaten path.
Actually the game gives you a nice hint.
Difficulty is proportional to how far south you are.
East is also quite dangerous.
It has more to do with how the "safe pockets" work. It is like the difficulty radiates out from the vault...
Sounds good.Aw man, this one-companion limit is a pain in the arse... I want them all to come with me!Not to fear, fair adventurer! As soon as the GECK is available, this is the first thing I'm going to work on. Also inserting a hyper aggressive munchkin who sounds like a radio DJ.
Not that they seem to be much help, from what I've seen, but they're nice to have around and interact with.
Adsfasdsdaf. I hope Mr. S will forgive me for postponing our gruesome adventures to have some gruesome adventures with another gruesome adventurer...
New settlers, atleast that I have found, take jobs that are open when they join...
A small probably non-spoilery thing I discovered not long ago.I think you can eventually drown.
Apparently you do not drown when using power armor. But you cannot swim either.
But walking under water is kind of interesting.
As far as I know though.. Bethesda have not done much about under water stuff.
A small probably non-spoilery thing I discovered not long ago.
Apparently you do not drown when using power armor. But you cannot swim either.
But walking under water is kind of interesting.
As far as I know though.. Bethesda have not done much about under water stuff.
I think you can eventually drown.
A small probably non-spoilery thing I discovered not long ago.Being able to swim is useful in
Apparently you do not drown when using power armor. But you cannot swim either.
But walking under water is kind of interesting.
As far as I know though.. Bethesda have not done much about under water stuff.
A shame really.
Technically you shouldn't drown so much as suffocate. If you don't drown in the armor this means it's airtight, and unless the producers unanimously decided to develop indefinitely-operating oxygen recyclers for all the suits you will run out of air sometime.
A small probably non-spoilery thing I discovered not long ago.
Apparently you do not drown when using power armor. But you cannot swim either.
But walking under water is kind of interesting.
As far as I know though.. Bethesda have not done much about under water stuff.
A shame really.
New Vegas would have been much better if Obsidian had enough time to finish the post game content, a la Broken Steel. But they didn't. :'(
PS: About water stuff, I had heard Beth DID make some underwater stuff - that's why the Aquaboy perk is a thing.
However, I found no suggestions or evidence of that in-game. Didn't explore much under water, though.
PS: About water stuff, I had heard Beth DID make some underwater stuff - that's why the Aquaboy perk is a thing.
However, I found no suggestions or evidence of that in-game. Didn't explore much under water, though.
There is a flooded quarry somewhere that - based on how long it took a submerged lift to rise to its top/surface port - is pretty damn deep. There is a simple quest to re-activate a pump when I first found it, but completing the quest didn't empty the quarry. I haven't been back there to see if it has emptied over time, but based on my experience with the submerged areas in the water treatment plant, I'm somewhat doubtful.
As long as you never need to use two hands for it, sure. You'd look right silly when calling someone with it, as well.bluetooth headset.
As long as you never need to use two hands for it, sure. You'd look right silly when calling someone with it, as well.Wait so you don't put it on speaker and talk to it like those old cartoon wrist communicator?
A small probably non-spoilery thing I discovered not long ago.
Apparently you do not drown when using power armor. But you cannot swim either.
But walking under water is kind of interesting.
As far as I know though.. Bethesda have not done much about under water stuff.
A shame really.
PS: About water stuff, I had heard Beth DID make some underwater stuff - that's why the Aquaboy perk is a thing.
However, I found no suggestions or evidence of that in-game. Didn't explore much under water, though.
Technically you shouldn't drown so much as suffocate. If you don't drown in the armor this means it's airtight, and unless the producers unanimously decided to develop indefinitely-operating oxygen recyclers for all the suits you will run out of air sometime.
Well I am not talking about a real-life power armor.
Just the in-game kind which I did not seem to experience any drowning or indicators that I might run out of air.
20 minutes huh? Well that seems like plenty of time to explore a bit and return to the surface.
I played 80% of the time without PA, only started using on level 40+ or something. But damn, they make things go much smoother.My character is level 38, and I haven't been without power armor since level 25. I look like a lady Space Marine, too, with the Vault-Tec paint giving me extra Charisma so I can go around telling everyone to shoot their friends instead of me.
And of course, you always look badass, and when someone threatens you, you can't help but lel.
Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.
I wish there were a few more options when it comes to building settlements, but that's my only complaint there. Another thing I miss from NV was being able to craft ammo. With the new crafting system, you'd think I'd be able to turn all of these components into bullets. Guess I'm gonna have to get a mod for that.Like this? (http://www.nexusmods.com/fallout4/mods/1018/?)
The home of the Agility bobblehead, right? Considering the place's name, I'd assume that it's something Nordic/North Germanic (https://www.youtube.com/watch?v=LvF2sgjuD4o).Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.
Yep. This should be adjusted, because it looks and feels stupid. This isn't DayZ.
At least, they should make it so after you finish the story (or some major questline), or after some level (60+/70+) it starts to regen, because at that point the game will be mostly a sandbox, open-ended game.
I mean, once I attacked a Gunner camp, left for 2 minutes and went back and everything had regenned. So that's pretty silly.
-
By the way, I want to make a minor spoilery question. There's a place which people speak a weird language (to me), it sounds scandinavian.
Is it swedish? I couldn't find any reason for that. But I was on a hurry so I may have missed something.
Remember that foundation floors are your friend. And can look pretty awesome at certain locations, such as the swampy areas or the coast.
Also, new settlers will automatically start farming, If there aren't any available farming jobs, they will do scavenging. Not sure how effective scavenging is.
God, I hate the friggin size limit.
I mean, why cant I build housing for 40 people at the red rocket truck stop if I want to, complete with dining and bathrooms?
Well, finally got the preordered game in. Must say, the pipboy and box do look awesome. Toobad that it only takes iphones and galaxies.
Came with a season pass too.
Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.
Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.
Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.I'm kinda glad- I was getting tired of that dead dude lying in the middle of the road in his tighty-whities due to me stealing his clothes, since he kept reappearing there if I moved him. This time at least he showed up with some clothes on.
[/url]? :P
On another note, found a suit of X-01 in a less-than obvious spot, but it was relatively poorly defended and easy to access.I have to know where. Is it a full suit?
Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.
No wonder the Bostapocalypse wasteland looks so "20 seconds after the war" ;)
I wonder if this still applies to more important items like power armour batteries and the like?
Yes, it is.On another note, found a suit of X-01 in a less-than obvious spot, but it was relatively poorly defended and easy to access.I have to know where. Is it a full suit?
Nah, well yes and no. I went back to the freesom museum and everything had respawned except the fusion core, the power armor, the vertibird minigun and the bobblehead (the magazine had respawned however).
its a gas station
In all likelihood, yes, given that they're specifically placed rather than random loot. Might not give you another perk even if it's one of the mags with the same generic perk for every issue, given that the perk levels are associated with the issues rather than the magazine in general.Nah, well yes and no. I went back to the freesom museum and everything had respawned except the fusion core, the power armor, the vertibird minigun and the bobblehead (the magazine had respawned however).Woah, the magazine? Did it further enhance you when you picked it up? I assumed those were finite hardcoded collectibles.
I wonder if it was the same issue...
I guess cores you take out of engines probably don't respawn. But those just lying around do?Yep, seems so. Of course they also respawn infinitely in trader stocks, so-ooo...
In all likelihood, yes, given that they're specifically placed rather than random loot. Might not give you another perk even if it's one of the mags with the same generic perk for every issue, given that the perk levels are associated with the issues rather than the magazine in general.Nah, well yes and no. I went back to the freesom museum and everything had respawned except the fusion core, the power armor, the vertibird minigun and the bobblehead (the magazine had respawned however).Woah, the magazine? Did it further enhance you when you picked it up? I assumed those were finite hardcoded collectibles.
I wonder if it was the same issue...I guess cores you take out of engines probably don't respawn. But those just lying around do?Yep, seems so. Of course they also respawn infinitely in trader stocks, so-ooo...
I stumbled upon this place after reading this, and I wanted to see if it would spawn for my level 16 character. Spawned a T-51 set instead. I'll reload and come back later I suppose.Yes, it is.On another note, found a suit of X-01 in a less-than obvious spot, but it was relatively poorly defended and easy to access.I have to know where. Is it a full suit?
There's two (though they'll only spawn if you've above level 28 IIRC). The one I found is inSpoiler (click to show/hide)
Here's the mod that replaces the paraphrased options in a circle with a numbered list saying the entire sentence you're choosing (http://www.nexusmods.com/fallout4/mods/1235/?)
Lack of morale consequences
Who buys a Bethesda game with the expectation of not having a lot of time to spend on it?somebody who never bought a beth game and think everything is made for casual gamer?
Then this may be a bad idea, but...Nope, The supply links only gives you access to the junk category of your workshop, nothing else
Now that I've linked my settlements up with supply routes, can I put a bunch of water purifiers in sanctuary and have them supply the other settlements? Instead of having to build pumps everywhere.
And if I do that, would sanctuary need a direct supply route to each settlement? Or is enough to have a path through others?
Not sure why I'm asking since I could test it pretty easy, but I've been trying to avoid fast-traveling... Which is silly since the roads aren't particularly dangerous, and I'm sending barely-armed "provisioners" out there :P
Edit: In fact I'm just going to try it now
Oh wow this is actually kinda useful http://www.ign.com/wikis/fallout-4/Things_Fallout_Doesn't_Tell_You
Then this may be a bad idea, but...I have a giant purifying facility at Nordhagen Beach, and that keeps me well supplied with water everywhere, to the point I haven't bothered to build water anywhere else. The purified water bottles can also be accessed elsewhere, as whenever I need adhesives at my glue farm I have over a hundred bottles avaliable.
Now that I've linked my settlements up with supply routes, can I put a bunch of water purifiers in sanctuary and have them supply the other settlements? Instead of having to build pumps everywhere.
And if I do that, would sanctuary need a direct supply route to each settlement? Or is enough to have a path through others?
Not sure why I'm asking since I could test it pretty easy, but I've been trying to avoid fast-traveling... Which is silly since the roads aren't particularly dangerous, and I'm sending barely-armed "provisioners" out there :P
Edit: In fact I'm just going to try it now
Oh wow this is actually kinda useful http://www.ign.com/wikis/fallout-4/Things_Fallout_Doesn't_Tell_You
Oh wow this is actually kinda useful http://www.ign.com/wikis/fallout-4/Things_Fallout_Doesn't_Tell_You
That's kind of unrealistic, though.
Well, not unrealistic so much as... Kind of silly.Power armor is valuable and keeps you safe. I can't imagine you (in the real world) would leave it around for someone to loot, and since the wasteland is so dangerous, logically you would want to keep as much protection as you can while traveling.
Would you want to spend an extended amount of time walking in a cramped, hot, stiff suit of armor, at half the usual pace, just so you won't have to come back for it?
Note this is all personal nitpicking and not meant to rag on the game
No, but eventually you'll see the sun below you. Be warned soon an atomic wyvern will arrive to punish your hubris and destroy your language.I've had nothing but Diamond City Radio for the entire game. The songs have been stuck in my head for days, and the radio dude is fun to listen to, even if I've heard all his lines by now I haven't played as much as many people here, aaalllmmmooost at ten hours and as many levels, I think. I assume he gets other lines if you progress the main or faction quests. Make that hope.
Also thanks for the information, and on an unrelated note I'm really digging the atmospheric music tracks in this. Barely touched the radio. I used to praise the old Fallouts for music which made the world sound dead and haunted... Glad to hear it here!
hm, i may be wierd in this way, but i hardly ever use the power armor.I have 53 fusion cores. At this point I could probably play for a few hundred hours without leaving my power armor.
sprinting consumes so much energy, i cant use it much. so no power armor is just so much faster. especially with leg armor that gives a movement bonus.
No, but eventually you'll see the sun below you. Be warned soon an atomic wyvern will arrive to punish your hubris and destroy your language.
I feel like the Brotherhood is Fallout's answer to Space Marines.I have taken to not wearing a helmet while in my power armor. Makes me feel more like a spes marine
Suffer not the Super Mutant to live!
We need a mod to make the pauldrons bigger and the helmet smaller.I feel like the Brotherhood is Fallout's answer to Space Marines.I have taken to not wearing a helmet while in my power armor. Makes me feel more like a spes marine
Suffer not the Super Mutant to live!
Sure, they only have different origins, goals, equipment and lore, but aside from that, they're very similar. :PI see them as space marines but... Nicer. Promoting original science instead of *exclusively* preserving ancient knowledge. And sharing that knowledge with wastelanders when reasonable.
But yeah, they're the big dudes with fancy toys above the filthyImperial GuardNCR troopers etc. Much like the space marines, they also would lose a conflict against the NCR (though the BS actually did). They do have similarities in their general role in the lore.
the pauldrons are already fuckhueg compared to the previous games thoughNot tall enough to be spehss mahreens, though. Look, we already got the gunners with IG-looking amours and uniforms, and the super mutants are a decent stand-in for Orks. I just want an excuse to also mod in gothic chants so I can purge the mutant in the name of
Kidding aside, I really need to play through Fallout 1 sometime so I can figure out why the fuck everyone considers the Brotherhood to be xenophobic dicks. I've just yet to see it. NV doesn't count because they're literally being exterminated.
Pretty sure the unspoilered bit is a bit spoilery, mate.I thought that part had been revealed a few times in the thread already, but eh. I'm bad at gauging spoilers.
I think I found what might be the weapon I'll use for a very long time... a hunting rifle with infinite ammo capacity. Not infinite ammo, mind you, but basically never have to reload, ever.tho it appears to me that most, if not all, unique weapons have just one of the specials the legendary drops have too, plus a fancy name.
I should mention it's one of those weapon drops from legendaries, rather than an unique weapon.
Also with the new system automatic seem to have too much damage soaked before being applied for damage... IE Your minigun does 6 damage per bullet, sure it shoots hellofalotfast but on those 6, 2 is removed due to armor, sometime even 3 negating up to 50% of your DPS. Yet if i use a high power rifle doing 80 damage, the same 2 is removed doing 78 damage per bullet wich translate to about only 1.5% damage negation. So why would i waste fuckton of cash on low power ammo and just waste them on armor protecting enemy when i can use higher powered caliber and save lots of money....
Have you seen X-01?the pauldrons are already fuckhueg compared to the previous games thoughNot tall enough to be spehss mahreens, though. Look, we already got the gunners with IG-looking amours and uniforms, and the super mutants are a decent stand-in for Orks. I just want an excuse to also mod in gothic chants so I can purge the mutant in the name ofthe EmperorMaxson.
No, seriously, you will find no reasonable justification for the BoS hate in Fallout 1.
The Brotherhood right off the bat offers to send you off on a job to the glow (needs some speech skill tho'), which no member of the BoS has returned from, and when you return, they immediately make you a member. If you wander around talking to people in the bunker (after you join, because otherwise you aren't getting in) there are some really interesting characters who you can interact with, and one of them will even set you up with power armor (which you need adequate skills to re-assemble.)
I suppose if you just really hate trying to do difficult things then being sent to the Glow would seem like they're just trying to get you killed. And if you have to systematically raid every single location for everything you can then their unwillingness to let you wander freely inside the bunker might bother you. But other than that I am completely incapable of grasping the hate.
That last bit is where the truth lies. Their attitudes clash directly with typical RPG player sensibilities in which no NPC should be allowed to stop the PC from looting everything they want.I'm not far yet, but here in the early-ish game around level 16? This is true, at least compared to New Vegas.Also with the new system automatic seem to have too much damage soaked before being applied for damage... IE Your minigun does 6 damage per bullet, sure it shoots hellofalotfast but on those 6, 2 is removed due to armor, sometime even 3 negating up to 50% of your DPS. Yet if i use a high power rifle doing 80 damage, the same 2 is removed doing 78 damage per bullet wich translate to about only 1.5% damage negation. So why would i waste fuckton of cash on low power ammo and just waste them on armor protecting enemy when i can use higher powered caliber and save lots of money....
I... can honestly say that this is the direct opposite of my experience. Every automatic weapon I've used has killed faster than and almost as efficiently as semi-auto weapons. The only time when semi-auto is flat out better is on babby difficulty or against enemies underleveled enough that you can one-shot them. I've converted almost every weapon I use over to auto, and I'm normally one of those dopes who likes to snipe with maximum alpha damage weapons from the draw distance. For one, too many enemies are total bullet-sponges that will kill you if you don't burn them down first.
Are we honestly going to say that Fallout 4 is Copying Warhammer?No no, the Brotherhood of Steel just has certain similarities to Space Mahreens (tm). And also significant differences.
Warhammer the game that is supposed to be as generic as humanly possible?
Warhammer the game that is supposed to be as generic as humanly possible?You wot m8.
I do see the point about miniguns... Kinda. It's an edge case, which stands to lose the most from damage threshold. Still, it's kinda ridiculous that a minigun would be so weak against an armored enemy... These aren't rubber bullets
Unless the 5mm ammo is something along the lines of .22 LR
Actually, the 'real' minigun (the GE M134) uses 7.62x51mm ammo, or approximately .30 caliber, and would pretty seriously wreck anything not made of armor that it is aimed at.
i always loved my outrageously OP .50 caliber heavy machine gun from my modded fallout new Vegas game. power armored guys just exploded in a quick burst. anyone else just turned to paste in less than a second. ludicrously heavy and expensive though. not that it mattered with my 900 carry weight and hundred thousand caps.
Actually an anti-materiel rifle, yeah.actually a belt feed machine gun like the ones mounted on vehicles with an ammo box.
About Gauss Rifle, is it really worth it carrying one around (unless it's a legendary)?
I stole one but I think I can fire 2 shots from a hunting rifle which is more effective than the Gauss.
Then again, I didn't even mod it because it seemed stupid compared to my 160 dmg x 2 (plus bonuses) legendary plasma rifle. 8)
Damage feels really weird. Since you guys are talking about it, why the 5.56 mm Assault Rifle seems to ditch more damage than a .50 cal hunting rifle?
I feel more ignorant than I ever was. Not that I ever knew much about firearms and ammunition, though.
PS: It's also hilarious that I can 1 shot most things, but if I use an automatic weapon it takes probably 100+ ammo. Semi-auto / Auto perks feel very weird.
I'm also curious if the Commando (automatic gun damage bonus perk) also applies to the vertibird minigun.
Though sneaking does seem a little less OP. Enemies seem a little more alert this time around.
It is because while the NCR aren't perfect, they are a necessary evil who do have genuine altruistic tendencies.I... basically agree with the first part. The NCR represented a bureaucracy which, while inefficient, was altruistic. There was a chance that it could learn from the mistakes and evils of the former regimes. Particularly if heroes arose to "deal with" certain evil groups within it. It's complicated, but it also established a new nation with trade routes and division of labor. The big-government idealist path.
While House is just an egotist who will help no one but himself...
The Legion was supposed to be incredibly Militaristic who basically cuts a bloody swath across everywhere they touch.This pretty well describes the NCR as well. Expansionist to a fault, seeking to cover everyone in their banner... Using military force when necessary. I like them, but I have no doubt that they intend to reclaim the United States, if they're able, and then to go even farther.
Yet once your in, they treat you incredibly well [cut]
and are much less corrupt then the NCR.I... I don't follow this. In what way are they at all liberal/cultural? To me they represented the exact opposite, literally.
The Legion, if they worked, are a "Ends justifies the means" where you get a vision of what a Legion run America would be like, which is a bastion of culture and liberal progress... Yet you know that they will only achieve this through the slaughter and subjugation of all those that stand before it.
While the NCR are compromising but corrupt. They aren't perfect and are sort of a faded version of American idealism. They aren't into converting people at the end of a gun but are rather a "if you want our aid, you will have to join up".Absolutely, 100%. Which is why I understand when people avoid the NCR - it has every sign of becoming a new Enclave. IE, the Fallout USA: a corrupt imperialistic bureaucracy.
While House is more about independence, whether or not Vegas should remain untouched and neutral in this even at the expense of everyone else.Yeah... A real shame. With "Lonesome Road" I have a chance to go check out the Legion heartland a little... Sadly, it's a radiated hellhole (;
---
The issue is... of course... that The whole Legion section of the game (both of them...) were cut from the game.
Sorry, honestly, I don't understand this sentence. I might be too sleepy/inebriated.
So all you got was a very weird psychological genocide made to make people afraid of the Legion in order to make people surrender.
Turns out I was EXTREMELY wrong about Gauss Rifles. Holy shit 400 damage.I want 400 damage ;_;
Dem mods <3
Eh? Ranged sneak attacks do up to 3.5x with all three ranks of ninja, and can go as high as 5.25x with Mister Sandman if you use a silenced weapon. Melee gets up to 10x. Though sneaking does seem a little less OP. Enemies seem a little more alert this time around.Herp, my bad on Ninja, I misremembered.
And grenades. Grenades everywhere. Explosives feel better to me now, but raiders sure do seem to love their molotovs.
I will admit I wish I could make them shut up everytime I pick up junk.Wait do some of the humans do that?
Is it so hard for them to get it through their dumb minds that junk is incredibly useful?
I wish I had played with different companions throughout the game but I've just stuck with one and I'm so far into the game it hardly seems worth switching at this point.
I wish I had played with different companions throughout the game but I've just stuck with one and I'm so far into the game it hardly seems worth switching at this point.
I'm rather stuck on an escort the scribe mission at the moment.Spoiler (click to show/hide)
Modders giving us the mods we deserve. (http://www.nexusmods.com/fallout4/mods/168/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D168%26preview%3D&pUp=1l)
Yer missing an L.
Modders giving us the mods we deserve. (http://www.nexusmods.com/fallout4/mods/168/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D168%26preview%3D&pUp=1l)Every level up, a heart atJOHN CEEEENAAAA
energy weapons are better
[high five][high fives]
so, it turns out with the right special, even the shittiest of gun can become a real killer. plasma, baybe!Trust me on one thing, take off the stock and use a sharpshooter pistol stock. It makes it so that you can just run up to pretty much anything and start pulling the trigger till they are dead, with no aiming necessary.Spoiler (click to show/hide)
*glances at the Nexus most-endorsed page*That was fast.
"Begun, the smut wars have." ::)
Ai Ming? thats some chinese gal?so, it turns out with the right special, even the shittiest of gun can become a real killer. plasma, baybe!Trust me on one thing, take off the stock and use a sharpshooter pistol stock. It makes it so that you can just run up to pretty much anything and start pulling the trigger till they are dead, with no aiming necessary.Spoiler (click to show/hide)
But seriously, having Dogmeat is great. Alerting me to enemies, stashes, and loving me unconditionally.
I'm just waiting for the mod which swaps the audio of that yawn with Lydia saying, "I am swo-ooorn to carry your burdens."But seriously, having Dogmeat is great. Alerting me to enemies, stashes, and loving me unconditionally.
He also yawns when I want to start moving items between us. He knows how boring it is.
Also, you can give him some clothing items now, and if you give him a teddy bear he plays with it.
My favorite is Dogmeat. The only one I'd ever consider taking with me despite Lone Wanderer is probablybecause she doesn't judge me and takes no shit.Spoiler (click to show/hide)
Ai Ming? thats some chinese gal?so, it turns out with the right special, even the shittiest of gun can become a real killer. plasma, baybe!Trust me on one thing, take off the stock and use a sharpshooter pistol stock. It makes it so that you can just run up to pretty much anything and start pulling the trigger till they are dead, with no aiming necessary.Spoiler (click to show/hide)
will try the other stock tho :)
eidt:
tried it, i prefer the recoil compensating stock. slightly less accurate when jumping around, but more steady when fireing and overall more accurate, too.
Ai Ming? thats some chinese gal?so, it turns out with the right special, even the shittiest of gun can become a real killer. plasma, baybe!Trust me on one thing, take off the stock and use a sharpshooter pistol stock. It makes it so that you can just run up to pretty much anything and start pulling the trigger till they are dead, with no aiming necessary.Spoiler (click to show/hide)
will try the other stock tho :)
eidt:
tried it, i prefer the recoil compensating stock. slightly less accurate when jumping around, but more steady when fireing and overall more accurate, too.
Wouldn't it be better with a short barrel though ? for hip-fire accuracy ? That's what I'm using on most of my rifles (except sniper rifle of course). Also reflex sights seem to be the best of non-scoped sights.
ka, tested it.
na, short barel is crap, same reason as pistol grip:
the hipfire accuracy for the first shot is better, but with i dont realy care bout that. i have enough accuracy from steady aim and comando anyhow, plus the gun itself is fairly accurate.
what i care about is recoil tho, and with short barrel and pistol grip, recoil will harm accuracy in autofire much more, and also pushes the gun up much more.
so, no matter what the module descriptions say, on autofire long barel + recoil compensating stock are still more accurate even in hipfire.
Does anyone else hate those black humanoid robots with a slowly charging orange head beam weapon that can instantly kill you even in power armor?Assaultrons, I think they are called?
E: Forgot to mention, I'm happy that Beth didn't make any radiated uber-shark or any aquatic creature.Have you gone to the swamps in the middle-south of the map?
If a demon, a spirit, a ghost or whatever were to appear in front of me I'd tell him to fuck off. But a fish? I'd get the fuck out of there.
Fish: My weakness.
E: Forgot to mention, I'm happy that Beth didn't make any radiated uber-shark or any aquatic creature.Have you gone to the swamps in the middle-south of the map?
If a demon, a spirit, a ghost or whatever were to appear in front of me I'd tell him to fuck off. But a fish? I'd get the fuck out of there.
Fish: My weakness.Spoiler (click to show/hide)
Spoiler (click to show/hide)
I don't understand how anyone can hate Dogmeat. He's just so adorable! And you can dress him up and stuff... Seriously, I'm waiting for a mod that lets me put hats on him because then I can put a bowler hat on him and pretend hes all cockney and tuff. u wot m8? ill rek u m8 i swer on me mumi guess it's the same logic (or lack of) behind the lakelurks of 3 and NV (though there were no regular crab mirelurks in NV), though I have no idea what that logic might be.Spoiler (click to show/hide)Spoiler (click to show/hide)
Spoiler (click to show/hide)
That seems weird saying that O.O.
That seems weird saying that O.O.
That's, uh, because it is weird to say that.
Meanwhile, in reasons tonottalk somewhere dangerous... (http://imgur.com/gallery/bOPkKMD)
Meanwhile, in reasons toHaha, nice.nottalk somewhere dangerous... (http://imgur.com/gallery/bOPkKMD)
girls dont care if you use other woman for procreation....Well there's a rather large problem with procreation with women in that I am a woman. Unless you know something I don't?
Skyrim takes about 25-30 minutes to get from one end of the map to the other if you don't stop and follow the roads. Like solitude to windhelm takes me 20-30 game time to get to it, but I don't use a horse. The number sky rockets if I DO NOT ignore bandits, but this is just running and sprinting ignoring everything. And that is only from city to city.Point of order: you're comparing literally one corner of the map to the opposite side versus one corner of the map to (roughly) the center. A more accurate equivalent would be Vault 111 to the Glowing Sea.
Fallout 4, I can get one end of the map to the other in 10-15 minutes, while following the roads AND being distracted by stuff (but ignoring mutants). And that is from starting in Sanctuary and going into Diamond City
Fallout 4 map feels WAY smaller than Skyrim.I mostly agree. That said, a lot of Skyrim's map was taken up by functionally impassable mountains, water, and parts of other provinces which you couldn't enter, and you can literally go off the map in FO4 in a certain place. Though to be fair the other way, like 1/6th of FO4's map is mostly water. I'd say that it feels smaller because it is smaller.
Fallout 4 does also feel like it has vastly less content than Skyrim, comparing vanilla vs vanilla (taking no mods into account).This I don't agree with. FO4 is smaller, but it also feels much more content-dense. Certainly you could wander around for 20 minutes in random places in Skyrim... but most of Skyrim was empty terrain. The dungeons were same-y, there were no random encounters, and the sidequests were finite. In FO4 it's basically impossible to wander for more than a couple minutes without finding something new, getting into a fight, or seeing something interesting. I've got 72 hours logged with FO4 and I've barely explored half of the map, and maybe ~20% of the interiors. By comparison I've got 94 hours logged with Skyrim and not only have I explored the entire world and ~75% of the interiors (meaningful ones, that is, not shitty little one-room houses that you have to load into), but I've actually created and played around half a dozen characters to decently high levels.
Skyrim, I can get so lost by the millions of possible dungeons, side quests, or doing random cr@p
Fallout 4, building a settlement is cool, but speaking of mods, Skyrim and fallout 3/NV has a WAY more USEFUL settlement building mod. In fallout 4 it feels like it doesn't really have any use, AND in fallout 4 if you build too many defenses the AI doesn't attack you (at least in sanctuary). Feels very secondary, and Skyrim's building mod(s) and Fallout 3/NV feel vastly superior and vastly more useful.If you're talking about the FO3/NV mod I think you're talking about... hah. That mod's got exactly two things up on FO4's vanilla building, and that's being able to clip objects into terrain a little + raiders spawning on the edge of your territory.
sandboxEh, that's down to opinion, I think.
Couldn't you do that thing like what they do with cloning? Moving around cell nucleii into different cells I mean.Yup.
Makes sense, honestly. A few scraps of leather and cloth aren't going to stop a rifle round; a full set of future-tech ballistic plate probably will; nothing you can wear will completely mitigate being doused in burning napalm, taking a rocket to the face, or being shot with a coilgun.
I finally got to the point where you meet "Curie", and I got curious about the voice actor (https://en.wikipedia.org/wiki/Sophie_Simone_Cortina), since the french accent seemed fake to me (as a french myself). Turns out she's actually from Venezuela, and although her mother is french and she speaks french fluently, she's also fluent in english (so the accent IS most likely fake).
Speaking about the quest where you meet her :Spoiler (click to show/hide)
Hence the "wear"--power armor in FO4 has crossed the threshold from "suit of armor" to "ultra-light personal vehicle".
to collect the wastelands biggest stack of radaway.
i had one goal in this game. ONE.Quoteto collect the wastelands biggest stack of radaway.
i had one goal in this game. ONE.Quoteto collect the wastelands biggest stack of radaway.Spoiler (click to show/hide)
Disregard this however, if you wish to collect them legit, or is playing the game on a console.
you can omit leading zeroes
Sort of but not really. Each piece of PA (arms, legs, torso, helmet) have their own HP, affected by type, model, and a certain coating mod. They offer massive boosts to all your resistances, above and beyond anything remotely possible with normal armor--a full suit of Heavy Combat armor when totally modded out is still barely equivalent to a single piece of decent PA. When you take damage, the PA also takes damage. When a piece reaches 0 HP it breaks, requiring repair in your garage and denying its benefits.Hence the "wear"--power armor in FO4 has crossed the threshold from "suit of armor" to "ultra-light personal vehicle".
I haven't actually played yet, but if PA has its own hit point that gets drained rather than the player HP it makes a lot of sense, most soft wearable armor probably shouldn't give 100% resistance. Player hit points already defy any kind of realistic flesh damaging model, so there's that too.
BTW, the actual "potential damage" that goes into the formula is also affected by weapon range, a lot of peashooters are probably only going to do significant damage at point blank.
i had one goal in this game. ONE.Quoteto collect the wastelands biggest stack of radaway.Spoiler (click to show/hide)
Disregard this however, if you wish to collect them legit, or is playing the game on a console.
you can omit leading zeroes
I remember the times when I still wrote all those zeroes before f when I wanted me some some Septims.i had one goal in this game. ONE.Quoteto collect the wastelands biggest stack of radaway.Spoiler (click to show/hide)
Disregard this however, if you wish to collect them legit, or is playing the game on a console.
you can omit leading zeroes
You can, but it's a good practice with HEX numbers, for that time where your first digit is a letter.
so, i just met a chinese capitain, and he is having a skull on his captains hat.This seems really fucking out of line considering you're playing an alternate history where China was a pretty big threat. So sorry you don't agree with the fiction though, feel free to blame all your other problems on a nationality too.
cmon... china aint fucking nazi germany, and sea captains arent ss officers.
stupid americans. need to bloody propagandize EVERYTHING.
Why, why, does everyone not know discreet v. discrete?
Sorry, but this gets on my nerves...
Oh, I see.Why, why, does everyone not know discreet v. discrete?
Sorry, but this gets on my nerves...
discrete: individually separate and distinct. That's what I meant, separate and distinct points in the quest where it gets put on hold to allow you to explore, not "discreet: intentionally unobtrusive". Though I guess those moments could be both if well-done :)
All the factions are shitty in their own way, and you can join them, but you can't try to tell them to be less shitty?Pretty much.
I was just attacked by a deathclaw mid conversation. FUCKING LIZARD. Just listening to what Danse has to say and then "DONG. DONG. DONGK AGH"
This? This is another perfect example of why dialogue that doesn't lock you into a freezeframe and menu is more interesting and dynamic.I was just attacked by a deathclaw mid conversation. FUCKING LIZARD. Just listening to what Danse has to say and then "DONG. DONG. DONGK AGH"
https://youtu.be/jLfIC9njdfU
So, is there a way to sell power armor frames? I've been taking them back to my village every time I find one, and now I have more than I could possibly need (namely one for me and one for a partner) unless I want to start turning all my settlers into space marines.
Not yet. But given that they can be bought from vendors as an abstracted item, I imagine that'll be modded in soon.i very much want the same for hacking and lock picking.This? This is another perfect example of why dialogue that doesn't lock you into a freezeframe and menu is more interesting and dynamic.I was just attacked by a deathclaw mid conversation. FUCKING LIZARD. Just listening to what Danse has to say and then "DONG. DONG. DONGK AGH"
https://youtu.be/jLfIC9njdfU
Its even more egregious if you do the loot pause on a corpse WHILE JUMPING/FALLING. "Yo gravity? Couldja let up so I can strip this corpse naked?"Not yet. But given that they can be bought from vendors as an abstracted item, I imagine that'll be modded in soon.i very much want the same for hacking and lock picking.This? This is another perfect example of why dialogue that doesn't lock you into a freezeframe and menu is more interesting and dynamic.I was just attacked by a deathclaw mid conversation. FUCKING LIZARD. Just listening to what Danse has to say and then "DONG. DONG. DONGK AGH"
https://youtu.be/jLfIC9njdfU
hey everyone, can we stop killing each other for a second? i have to loot some stuffs.
Bethesda object placement tends to tell better stories than the main player story. The houses have their own stories. Bathtub has a skeleton in it, which also happens to have a toaster and fork in with them. There's a teddy bear party set up by supermutants. Man and woman skeletons in wheelchairs sit next to a small lake, watching the sunrise. All the map locations have fairly tidy stories to them.
Knowing that Elder Maxson is not an essential NPC... it fills you with determination.
Bethesda object placement tends to tell better stories than the main player story. The houses have their own stories. Bathtub has a skeleton in it, which also happens to have a toaster and fork in with them. There's a teddy bear party set up by supermutants. Man and woman skeletons in wheelchairs sit next to a small lake, watching the sunrise. All the map locations have fairly tidy stories to them.
Have you found theSpoiler (click to show/hide)
Also, the terminal about the baseball team that hadn't won in over 150 years made me laugh.
To be fair, you don't look like a SOLDIER. You look more like an AVATAR OF DEATH.
To be fair, you don't look like a SOLDIER. You look more like an AVATAR OF DEATH.
The BOS discriminates against avatars of death.
I've finished it at level 50.
I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.
Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story isSpoiler (click to show/hide)
Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.
I would say the true villain of the story is mankind in general. And more specifically, the inability of those with strong beliefs to accept anything other then total destruction of those who don't share those beliefs.
I would say the true villain of the story is mankind in general. And more specifically, the inability of those with strong beliefs to accept anything other then total destruction of those who don't share those beliefs.
I've finished it at level 50.
I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.
Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story isSpoiler (click to show/hide)
Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.Spoiler (click to show/hide)
That's why Obsidian really needs to get that sequel to New Vegas in gear...Christ, no. Get them to team up with Bethesda. Bethesda does everything except the writing for quests, characters, the main plot, &c., which is handled by Obsidian. New Vegas was far buggier and more unreliable than FO3 (at least in my experience), and Bethesda have evidently made strides on that front.
it was mainly buggy because it was rushed and they also had to cut big parts of their plans. its an unfair label that they have been strapped with. pillars of eternity wasn't plagued with bugs.That's why Obsidian really needs to get that sequel to New Vegas in gear...Christ, no. Get them to team up with Bethesda. Bethesda does everything except the writing for quests, characters, the main plot, &c., which is handled by Obsidian. New Vegas was far buggier and more unreliable than FO3 (at least in my experience), and Bethesda have evidently made strides on that front.
I've finished it at level 50.
I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.
Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story isSpoiler (click to show/hide)
Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.Spoiler (click to show/hide)Spoiler (click to show/hide)
I'd also say the BoS is right to fear synths. Having entities that can infiltrate you with minimal chance of detection and are easy to program to think or do anything (to a point where a bunch of sewer-dwelling morons were able to do it) sounds incredibly dangerous. Like do you imagine something like that existing in the real world without legal regulations?We have those, actually. They're this thing we call "people" :P
Yeah, all those undetectable programmed people out there that suddenly just replace other people without a trace.I'd also say the BoS is right to fear synths. Having entities that can infiltrate you with minimal chance of detection and are easy to program to think or do anything (to a point where a bunch of sewer-dwelling morons were able to do it) sounds incredibly dangerous. Like do you imagine something like that existing in the real world without legal regulations?We have those, actually. They're this thing we call "people" :P
I'm pretty sure the only reason they didn't kill him is because, one he's with you and Bethesda probably felt that wouldn't end well for that storyline, and two he openly a synth and isn't trying to infiltrate and replace people.
So in one of the bathrooms inside a building, I found a teddy sitting on the toilet, with glasses on its face, and holding a newspaper open in front of it like it was reading. Twas great.
Then I tried to screenshot it and photobombed myself. Protip: don't use alt+printscreen to try taking screenshots in a game which binds 'holding alt' to 'throw grenade' action. Literal photobomb.
I'm pretty sure the only reason they didn't kill him is because, one he's with you and Bethesda probably felt that wouldn't end well for that storyline, and two he openly a synth and isn't trying to infiltrate and replace people.
It would still be interesting to see a Bethesda game where racism/specism/technophobia has more of an effect than just what NPCs say.
On the same list of "little mistakes".Just get the perk that lets you breathe underwater somehow
Power armor isn't airtight. Whilst it feels really cool clomping around the ocean floor- you are actually holding your breath there.
So... Don't stay down too long. Or get the perk.
Emphasis added :POn the same list of "little mistakes".Just get the perk that lets you breathe underwater somehow
Power armor isn't airtight. Whilst it feels really cool clomping around the ocean floor- you are actually holding your breath there.
So... Don't stay down too long. Or get the perk.
If infiltration couldn't be done by humanity, we wouldn't have the concept of it to put into games.Yeah, all those undetectable programmed people out there that suddenly just replace other people without a trace.I'd also say the BoS is right to fear synths. Having entities that can infiltrate you with minimal chance of detection and are easy to program to think or do anything (to a point where a bunch of sewer-dwelling morons were able to do it) sounds incredibly dangerous. Like do you imagine something like that existing in the real world without legal regulations?We have those, actually. They're this thing we call "people" :P
Spoiler (click to show/hide)
Does the jet pack work underwater?Nope. If it's really shallow and you're not totally submerged, you can jump and trigger the jetpack, but once you're fully into the abyss you can't use it.
... Haha, I just looked up the number bindings: "1 is Up, 2 is Left, 3 is Right and 4 is Down"
why?? XD
1
2 3
4
... Haha, I just looked up the number bindings: "1 is Up, 2 is Left, 3 is Right and 4 is Down"
why?? XD
Top down, left to right.Code: [Select]1
2 3
4
Makes perfect sense to me. No different than reading any other text in English.
so, i did the quest the big digg.
during the quest, you have to herd 3 lobotomized npc through narrow tunnels.
two times i had to reload an early save because one of them got stuck, once i got killed because i was surrounded by the friendly npc, unable to move or hit the hostile npc.
once the final "door" did not open.
the final conversation was not triggerd, giving me no choice how to end the quest.
the legendary weapon did not drop.
after finishing the quest, the questgiver went hostile.
so noone say again this isnt the spirit of fallout here. quests broken like the classics, 10/10, would pirate next time.
Makes perfect sense to me. No different than reading any other text in English.Yeah okay I see it now... I was expecting it to be clockwise.
They can't change their memories and personality, tho. The problem with synths is their infiltration can be perfect with no means of detecting it. No psychological signs, no physical signs (unless somebody goes randomly poking around a person's insides to make sure they're not a synth), not even the awareness of being a synth. Human wise it'd be the equivalent of Babylon 5 psychics (heavily regulated and distrusted on that show, btw.). And that's not a thing that exists in the Fallout universe.If infiltration couldn't be done by humanity, we wouldn't have the concept of it to put into games.Yeah, all those undetectable programmed people out there that suddenly just replace other people without a trace.I'd also say the BoS is right to fear synths. Having entities that can infiltrate you with minimal chance of detection and are easy to program to think or do anything (to a point where a bunch of sewer-dwelling morons were able to do it) sounds incredibly dangerous. Like do you imagine something like that existing in the real world without legal regulations?We have those, actually. They're this thing we call "people" :P
And since this game takes place in a universe where any human can get perfect plastic surgery at roughly a moments notice (Deacon for example claims to change his face every month or so) its far from impossible to do without resorting to synths.
Spoiler (click to show/hide)Spoiler (click to show/hide)
They already have (http://www.nexusmods.com/fallout4/mods/1235/?).Makes perfect sense to me. No different than reading any other text in English.Yeah okay I see it now... I was expecting it to be clockwise.
I guess that order's not bad. Given that they're mapping numbers to directions like that in the first place, which is entirely unnecessary. It's a console thing which should have been changed in the PC version. But as usual, modders will design a proper PC UI for them.
Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Spoiler (click to show/hide)Spoiler: Danse and Deacon's Backstory (click to show/hide)
I still have to process everything, though, as it was quite a lot.
E:Spoiler (click to show/hide)
Spoiler (click to show/hide)Spoiler (click to show/hide)
So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
What even is that?So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
No, we obviously need this:Spoiler (click to show/hide)
What even is that?So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
No, we obviously need this:Spoiler (click to show/hide)
What even is that?So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
No, we obviously need this:Spoiler (click to show/hide)
What even is that?So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
No, we obviously need this:Spoiler (click to show/hide)
What even is that?So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
No, we obviously need this:Spoiler (click to show/hide)
What even is that?So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
No, we obviously need this:Spoiler (click to show/hide)
What even is that?So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
No, we obviously need this:Spoiler (click to show/hide)
A Quote Pyramid Obviously!What even is that?So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
No, we obviously need this:Spoiler (click to show/hide)
Just a heads up: If I'm playing Fallout and you can see me on Steam, I'm broadcasting. I don't know how other stuff affects that, though, as I usually listen to music in the background when I play.
Stomping through the wasteland in power armor to Five Finger Death Punch is pretty satisfying.
I didn't realize that was necessary. I have my settings set to "Friends can watch my games."Just a heads up: If I'm playing Fallout and you can see me on Steam, I'm broadcasting. I don't know how other stuff affects that, though, as I usually listen to music in the background when I play.
Stomping through the wasteland in power armor to Five Finger Death Punch is pretty satisfying.
You say that, and then you don't give a stream link.
Oh, I didn't realize that was a thing.I didn't realize that was necessary. I have my settings set to "Friends can watch my games."Just a heads up: If I'm playing Fallout and you can see me on Steam, I'm broadcasting. I don't know how other stuff affects that, though, as I usually listen to music in the background when I play.
Stomping through the wasteland in power armor to Five Finger Death Punch is pretty satisfying.
You say that, and then you don't give a stream link.
Edit: Found it. Here you go (http://steamcommunity.com/broadcast/watch/76561198043791538/)!
There's a sacrificial dagger that's pretty Skyrim-ly. Maybe with upgrades it can be one of the best melee weapons in the game, as it also inflicts bleeding. If the bleeding stacks, then it's very op.Unfortunantly, it can't be upgraded, upgrading the blade only replaces the piece that gives it its stats.
And where I found it was a weird surprise..it made me feel sad, actually.Spoiler: Not revealing the location, but.. (click to show/hide)
I never knew how much I wanted a giant sword to go with the power armor until now.A giant flaming, electrified, spiked chainsword. Feral ghouls are heretic scum and must be purged!
I never knew how much I wanted a giant sword to go with the power armor until now.A giant flaming, electrified, spiked chainsword CARRYING ITS OWN BABY FLAMING ELECTRIC SPIKESWORD Feral ghouls are heretic scum and must be purged!
Murdered some little girl's father in front of her
my spiked knuckles still coated with the guy's blood
On the same list of "little mistakes".Mireluke cake lets you breath underwater, no need to waste a perk on something youll nearly never use.
Power armor isn't airtight. Whilst it feels really cool clomping around the ocean floor- you are actually holding your breath there.
So... Don't stay down too long. Or get the perk.
On the same list of "little mistakes".
Power armor isn't airtight. Whilst it feels really cool clomping around the ocean floor- you are actually holding your breath there.
So... Don't stay down too long. Or get the perk.
So, uh. If you need something dead yesterday, full-auto plasma does the trick. Burned through a Deathclaw Matriarch in about three or four seconds.I use the alien blaster for the same purposes.
So, uh. If you need something dead yesterday, full-auto plasma does the trick. Burned through a Deathclaw Matriarch in about three or four seconds.I use the alien blaster for the same purposes.
Anyway, I came here because I just saw a loading tip that informed me "When the Institute released its first batch of synths, they tried to work with people in the commonwealth, but mutual mistrust ended that relationship quickly"
THIS IS THE ONLY TIME THIS IS EVER HINTED AT. A RANDOM LOADING TIP.
You'd think that ghouls are mutants, not heretics.I never knew how much I wanted a giant sword to go with the power armor until now.A giant flaming, electrified, spiked chainsword. Feral ghouls are heretic scum and must be purged!
How is that racism?So, uh. If you need something dead yesterday, full-auto plasma does the trick. Burned through a Deathclaw Matriarch in about three or four seconds.I use the alien blaster for the same purposes.
Anyway, I came here because I just saw a loading tip that informed me "When the Institute released its first batch of synths, they tried to work with people in the commonwealth, but mutual mistrust ended that relationship quickly"
THIS IS THE ONLY TIME THIS IS EVER HINTED AT. A RANDOM LOADING TIP.
AMERICA IS RACIST
I thought everyone knew this?
You'd think that ghouls are mutants, not heretics.I never knew how much I wanted a giant sword to go with the power armor until now.A giant flaming, electrified, spiked chainsword. Feral ghouls are heretic scum and must be purged!
Sure, you have supermutants, but those are more like chaos marines.
So, uh. If you need something dead yesterday, full-auto plasma does the trick. Burned through a Deathclaw Matriarch in about three or four seconds.I use the alien blaster for the same purposes.
Anyway, I came here because I just saw a loading tip that informed me "When the Institute released its first batch of synths, they tried to work with people in the commonwealth, but mutual mistrust ended that relationship quickly"
THIS IS THE ONLY TIME THIS IS EVER HINTED AT. A RANDOM LOADING TIP.
Anyway, the BOS's reasoning for making you kill Virgil is...actually pretty decent. I mean considering everyone else it and the other factions want you to kill is given the reasoning of "BUT I WANT TO SEE THEM DIIIIIIE!", "because he has the knowledge to create a supermutant army" is fairly well reasoned out.
Does anyone else spend maybe too much time dressing up their settlers with funny hats and giving them back stories?
I have one guy I call Rusty. He guards the gate of Sanctuary and wears a captain's hat.
Does anyone else spend maybe too much time dressing up their settlers with funny hats and giving them back stories?
I have one guy I call Rusty. He guards the gate of Sanctuary and wears a captain's hat.
I don't give them backstories, but I spend waaaaay too much time making sure all my settlers have unified equipment.
Guards get a minuteman outfit and militia hat, a set of white combat armor (second best upgrade I think), fully upgraded semi-automatic institute rifles (because blue pewpew is best pewpew).
Caravans get road leather, BoS combat armor and fully upgraded automatic combat rifles.
Farmers get farm clothes and 10mm handguns.
Shopkeepers get a variety of dresses or tuxedos and a snubnosed .44.
Doctors get a labcoat and a red laser pistol.
Scavengers get a drifter outfit and a pipe rifle.
You don't even want to know how long and how much junk it took to get all settlements unified.
Does anyone else spend maybe too much time dressing up their settlers with funny hats and giving them back stories?
I have one guy I call Rusty. He guards the gate of Sanctuary and wears a captain's hat.
I don't give them backstories, but I spend waaaaay too much time making sure all my settlers have unified equipment.
Guards get a minuteman outfit and militia hat, a set of white combat armor (second best upgrade I think), fully upgraded semi-automatic institute rifles (because blue pewpew is best pewpew).
Caravans get road leather, BoS combat armor and fully upgraded automatic combat rifles.
Farmers get farm clothes and 10mm handguns.
Shopkeepers get a variety of dresses or tuxedos and a snubnosed .44.
Doctors get a labcoat and a red laser pistol.
Scavengers get a drifter outfit and a pipe rifle.
You don't even want to know how long and how much junk it took to get all settlements unified.
That is commitment! I dunno if I could do that with how fiddly assigning things to people is currently. If only there was an overall settlement assignment screen. Assign x people as guards, x as farmers, x as shop keepers etc. Then uniform assignment function. All guards by default are given y weapon and z armour as long as stocks allow unless superceded by something you give them.
Does anyone else spend maybe too much time dressing up their settlers with funny hats and giving them back stories?
I have one guy I call Rusty. He guards the gate of Sanctuary and wears a captain's hat.
I don't give them backstories, but I spend waaaaay too much time making sure all my settlers have unified equipment.
Guards get a minuteman outfit and militia hat, a set of white combat armor (second best upgrade I think), fully upgraded semi-automatic institute rifles (because blue pewpew is best pewpew).
Caravans get road leather, BoS combat armor and fully upgraded automatic combat rifles.
Farmers get farm clothes and 10mm handguns.
Shopkeepers get a variety of dresses or tuxedos and a snubnosed .44.
Doctors get a labcoat and a red laser pistol.
Scavengers get a drifter outfit and a pipe rifle.
You don't even want to know how long and how much junk it took to get all settlements unified.
Why can't I use ballistic fibers to armor my coat or fedora?Actually you can. The battered fedora (and trilby hat) can be upgraded with ballistic weave.
Wait, what?
Pretty sure I have had several hats (including some type of fedora) that could not be upgraded.
So it works for some pieces of clothing but not for others that are almost completely identical?
What.
Interesting, I'll have to find out what quests do this.Wait, what?
Pretty sure I have had several hats (including some type of fedora) that could not be upgraded.
So it works for some pieces of clothing but not for others that are almost completely identical?
What.
Certain clothes can be upgraded if you follow the questline (I believe its through it's sidequests) from one of the factions.
Tip: Choo choo
What's funny is that I only realized I could do that AFTER I finished and stopped playing (taking a break). I believe one of those stealth-tips-that-if-you-don't-read-you-don't-know-what-you-can-do are at fault for me not realizing it.
It's pretty funny in FO4, where power armour is the best, but you get it really damn early. So the rest are just bits and scrap, no matter how good you are at modding armour.What? Are you serious?
Your first mistake is using melee weapons against feral ghouls.
Patched all the walls with concrete foundations.
Patched all the walls with concrete foundations.
Mind=Blown
Flatten terrain.Patched all the walls with concrete foundations.
Mind=Blown
What else would anyone use those for?
Apart from building out onto the water on Spectacle Island, that is.
Flatten terrain.Patched all the walls with concrete foundations.
Mind=Blown
What else would anyone use those for?
Apart from building out onto the water on Spectacle Island, that is.
That and the stilts floor are very useful to make an actual buildable plot of land as you can manually set their height.
Has anyone had problems where crops are not letting you touch them anymore? I tried to move the farm to another location and after planting a few they were unable to be manipulated any more. No option came up when mousing over them and sometimes they would when I wasn't even looking anywhere near them...
Speaking of power armor modding, anyone notice when looking at power armor pieces it has a "standard X lining" slot, which then doesn't show up on the actual crafting screen?ERHERM. Seriously, this is bugging the shit out of me.
I'm wondering if this is a bug, or an abandoned feature or what.
Ah, just saw Liberty Prime pick up and toss a Behemoth like a ragdoll, that was great.WHAT
Also:Speaking of power armor modding, anyone notice when looking at power armor pieces it has a "standard X lining" slot, which then doesn't show up on the actual crafting screen?ERHERM. Seriously, this is bugging the shit out of me.
I'm wondering if this is a bug, or an abandoned feature or what.
Well in the vein of shit that is driving me insane, I tried to start a new game, everything works fine up until you pop out of the cryo pod, at which point I'm totally frozen and can't do anything whatsoever. Except access the start menu. Can't look around, can't move, nothing. This is persisting through reloads too, because it wasn't already shitty enough.Verify integrity?
And its doing it on OTHER new games as well. HELP! WHAT THE SHIT BETHESDA?
most likely, in this case, you have faulty drivers or hardware.Considering I got this computer on the 9th, that rate of failure would only be precedented by the original Xbox 360 :P
Well the issue has resolved itself at any rate. I'm PRETTY sure the problem was that somehow the game was updating or somesuch while I was playing it, as when I quit in disgust steam had a blue 10% next to it.I wouldn't put it out of the realm of possibility. I'd say every time I buy a new piece of hardware, it has like a 30% chance of being a lemon or it doesn't work with my setup or it fails for some reason or other.most likely, in this case, you have faulty drivers or hardware.Considering I got this computer on the 9th, that rate of failure would only be precedented by the original Xbox 360 :P
Well the issue has resolved itself at any rate. I'm PRETTY sure the problem was that somehow the game was updating or somesuch while I was playing it, as when I quit in disgust steam had a blue 10% next to it.
Three tiers I know of. Standard (no prefix), Sturdy, and Heavy. Mods can change the name though, so even that isn't too helpful.IIRC for any given class of armor (i.e. Raider, Combat, &c.) the baseline Sturdy is slightly superior to top-modded Standard, and baseline Heavy is slightly superior to top-modded Sturdy.
I don't use VATS- not because of the challenge, but mostly because I didn't in any previous games and don't really see the point.
Anyone else following the adventures of fort ginger?
Spoilers in the videos I guess but idk I've read through this thread.
Aluminum cans and such are quite common. I'm having adhesive shortages in general and I pick up all the glue and duct tape.Trust me, aluminum becomes more and more scarce as your crafting perks go up. Adhesive is never common, and screws/cork/leather will be problematic from time to time, but at 4 Guns/Science/Armorer you need hundreds of units of aluminum to do all the upgrades you want.
Aluminum cans and such are quite common. I'm having adhesive shortages in general and I pick up all the glue and duct tape.
For aluminium I also like picking up TV dinner trays, those seem to be quite common.
Are there any ,, special upgrades" for power armours, that are not basic t-45? Something like unlockable through quests or finding books stuff.There is a piezoelectric power armor chest based on the T-45 series i think? its a unique that give increased AP regeneration if in contact with radiation.
Are there any ,, special upgrades" for power armours, that are not basic t-45? Something like unlockable through quests or finding books stuff.There's a magazine line that gives you new paint jobs, but those all have the same agility bonus.
Nice timing!Spoiler (click to show/hide)
...........................................................
I had a Toolbox filled with ammo. Only ammo. All the time I have been playing and the ammo I haven't been using went into it. Cells, Rounds for guns that would be useful, Rounds for Guns that are OP....
Game decided to respawn loot into Sanctuary. I thought the toolbox was made by myself, but nope. It was there from the beginning....
ALL THE AMMO GONE!!!
Note to all. Don't store things into items that highlight yellow when in Construction Mode. They are lootspots. Not containers...
So, I thought I found something, but then I died and couldn't find it again.Sounds like some strange bug somebody else had, where they found a floor hatch labeled "E) Detonate" in the middle of nowhere. They threw a molotov and it disappeared.Spoiler: Possible spoilers (or lies!) regarding the area west/northwest of Sanctuary (click to show/hide)
So, was I the only one that was very surprised by Swan? That was a legit jump scare.
I was expecting something to happen, as it was a named location. A very recognizable location. However, after wandering around in the area nothing happened so I started exploring. Then when I went to fiddle with the robot I heard a roar and Nick shooting at something so I turned around and went.So, was I the only one that was very surprised by Swan? That was a legit jump scare.
I wasn't entirely surprised that something came out of the water, but I didn't expect the swan to move.
Okay wow, I'm getting tired of dying to mininukes. Kinda killing my immersion sense I don't know how to avoid them, until they've killed me once (and even then...)Stop exploding.
What am I doing wrong?
Okay wow, I'm getting tired of dying to mininukes. Kinda killing my immersion sense I don't know how to avoid them, until they've killed me once (and even then...)Stop exploding.
What am I doing wrong?
Okay wow, I'm getting tired of dying to mininukes. Kinda killing my immersion sense I don't know how to avoid them, until they've killed me once (and even then...)
What am I doing wrong?
Okay wow, I'm getting tired of dying to mininukes. Kinda killing my immersion sense I don't know how to avoid them, until they've killed me once (and even then...)
What am I doing wrong?
Okay wow, I'm getting tired of dying to mininukes. Kinda killing my immersion sense I don't know how to avoid them, until they've killed me once (and even then...)
What am I doing wrong?
Depending on the difficulty, heavy guns like the Minigun can be really effective because the suiciders (I assume that's how you're getting killed by mininukes) run straight at you and you don't have to worry about aiming. If you can't kill them before they reach you, though, you could always try sniping from a long ways away.
Beware it's T-60 specific. It doesn't work on X-01's...which is sad.
meh, i cant realy tell from the look with one would be better ;)
the enclave armor indeed showed up first in f2, but iirc it was not aviable in f2. you only have seen your enemies wearing these strange helmets.
anyway, long time ago for me... where there even different power armors? i think there was just power armor.
cant remember. never did any of these silly runs. if there where enclave power armor, you got them like half an hour before the game ended (if you played a normal run). at this point, it just didnt matter anymore if there was enclave armor.Not really. If you got them from Navarro (and this wasn't very hard since you could get mistaken for a recruit when you got there and get ordered to just take one, IIRC), even moving along with the plot, there was quite a bit of the game left after that. If you only got them once you reached the Oil Rig, then I guess you'd only have it for a little while before the game ended.
Fallout 3: (...) a new take on the APA mkIIWhich was seemingly somehow based on the Fallout Tactics Brotherhood PA, by the by.
Nope, suiciders haven't got me once. A single VATS shot to the arm seems to detonate them reliably. This is more *sneak sneak* *spotted* *mininuke fired at me from an arc, it makes a whistling sound but there's basically no time to run*.Okay wow, I'm getting tired of dying to mininukes. Kinda killing my immersion sense I don't know how to avoid them, until they've killed me once (and even then...)
What am I doing wrong?
Depending on the difficulty, heavy guns like the Minigun can be really effective because the suiciders (I assume that's how you're getting killed by mininukes) run straight at you and you don't have to worry about aiming. If you can't kill them before they reach you, though, you could always try sniping from a long ways away.
Man I've gotten SHAFTED with legendaries. All the shit I get is "Assassins Leather X" or "Pea Shooter of do more damage to mole rats"You clearly haven't given sufficient sacrifices to Torgue. :P
I haven't gotten ONE explosive legendary. NOT A SINGLE FUCKING ONE >:(
meh, i cant realy tell from the look with one would be better ;)
the enclave armor indeed showed up first in f2, but iirc it was not aviable in f2. you only have seen your enemies wearing these strange helmets.
anyway, long time ago for me... where there even different power armors? i think there was just power armor.
It's been a while since I've played F2, but I could've sworn you could loot one or two suits from a locker in one of the enclave facilities. I think I remember doing one of those silly runs that involved taking your tribal straight from your village to that suit of armor and stealing it via lots of careful saving and loading.
meh, i cant realy tell from the look with one would be better ;)
the enclave armor indeed showed up first in f2, but iirc it was not aviable in f2. you only have seen your enemies wearing these strange helmets.
anyway, long time ago for me... where there even different power armors? i think there was just power armor.
It's been a while since I've played F2, but I could've sworn you could loot one or two suits from a locker in one of the enclave facilities. I think I remember doing one of those silly runs that involved taking your tribal straight from your village to that suit of armor and stealing it via lots of careful saving and loading.
meh, i cant realy tell from the look with one would be better ;)
the enclave armor indeed showed up first in f2, but iirc it was not aviable in f2. you only have seen your enemies wearing these strange helmets.
anyway, long time ago for me... where there even different power armors? i think there was just power armor.
It's been a while since I've played F2, but I could've sworn you could loot one or two suits from a locker in one of the enclave facilities. I think I remember doing one of those silly runs that involved taking your tribal straight from your village to that suit of armor and stealing it via lots of careful saving and loading.
From what I remember, you went to Navarro and the guard was like "oh, whoa, new recruit! go inside and suit up soldier!" and then I was a killing machine. Maybe first you had to stand in one place for like a couple of hours before they gave you Advanced Armor, not sure.
EDIT: I think the exchange went something like this: (paraphrasing)
Chosen One: Hi, I, uh...
Navarro Guy: SOLDIER WHY ARE YOU OUT OF UNIFORM! GO SUIT UP!
Chosen One: But I...
Navarro Guy: ARMOR! NOW!
Chosen One: I think...
Navarro Guy: ARMOOOOOOOOOR!!!
Chosen One: Okay!!! Sheesh...
but you can jsut buy overseer with makes for a much better sniper.
it will do twice the damage all the time, and its a combat rifle.
The extra bullet effect isn't double damage (the second projectile doesn't consider weapon mods and modifiers or something),thats realy good to know, thank you!
Really? Survival is pretty easy for me, actually.
Well, that may be because I have too many weapons, a sniper plasma rifle, an explosive combat rifle, an incendiary combat shotgun and a fully upgraded assault rifle.
If the player destroys any of Virgil's turret defenses, spotlight, or Protectron prior to returning to complete the quest "The Glowing Sea" you will immediately fail the quest upon re-entering Rocky Cave with the serum.
If upon getting the serum the player waits before bringing it to Virgil for around a week, he (Virgil) is then found completely turned, hostile and quest "The Glowing Sea" will immediately fail upon re-entering Rocky Cave.
If the player or any of their companions is wearing Power Armor when entering Rocky Cave, the misc quest to give him the serum will fail and Virgil will become hostile along with his Protectron and turrets.
but then the last one - wearing the power armor - IN THE BLOODY GLOWING SEA WHAT ELSE WILL I WEAR FOR FUCKS SAKE - fails the quest, thats to over the top shit, i dont even.
anyway, if you havnt been there, you now have been warned. quest doesnt like you to wear fancy stuff. cause, reasons.
Yeah, had the very first mission of the Brotherhood "get in a vertibird, go f*ck sh*t up" bug out because I was wearing power armor.Damn, really? It worked fine for me and it was great fun indeed.
Kills the buzz a little.
Multiple saves... cause you can overwrite the save before the trigger.Yeah, had the very first mission of the Brotherhood "get in a vertibird, go f*ck sh*t up" bug out because I was wearing power armor.Damn, really? It worked fine for me and it was great fun indeed.
Kills the buzz a little.
That sucks. Another reminder to quicksave frequently, no matter the situation, I suppose...
but then the last one - wearing the power armor - IN THE BLOODY GLOWING SEA WHAT ELSE WILL I WEAR FOR FUCKS SAKE - fails the quest, thats to over the top shit, i dont even.I'd like to point out that this is not a guaranteed thing. I did deliver the serum while wearing power armour, with Danse (who pretty much never takes his off) as my companion, too. Save often, as with any other Bethesda game.
anyway, if you havnt been there, you now have been warned. quest doesnt like you to wear fancy stuff. cause, reasons.
It's the X-01 armour that sends him hostile.Maybe Virgil has had experience with the enclave? :P
It's the X-01 armour that sends him hostile.Maybe Virgil has had experience with the enclave? :P
QuoteIf the player destroys any of Virgil's turret defenses, spotlight, or Protectron prior to returning to complete the quest "The Glowing Sea" you will immediately fail the quest upon re-entering Rocky Cave with the serum.
If upon getting the serum the player waits before bringing it to Virgil for around a week, he (Virgil) is then found completely turned, hostile and quest "The Glowing Sea" will immediately fail upon re-entering Rocky Cave.
If the player or any of their companions is wearing Power Armor when entering Rocky Cave, the misc quest to give him the serum will fail and Virgil will become hostile along with his Protectron and turrets.
Sorry to bring this back up, but wanted to point out that The Raider LeaderI've finished it at level 50.
I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.
Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story isSpoiler (click to show/hide)
Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.Spoiler (click to show/hide)Spoiler (click to show/hide)
-snip
Sorry to bring this back up, but wanted to point out that The Raider LeaderI've finished it at level 50.
I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.
Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story isSpoiler (click to show/hide)
Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
so what's up with bethesda seeming to be under the opinion that mercenary companies shoot random people on sight like madmenOh oops. I thought Jagged Alliance 2 was just impossibly difficult :P
so what's up with bethesda seeming to be under the opinion that mercenary companies shoot random people on sight like madmen
I like to think the Gunners are pretty much looking to take over the Commonwealth, and are hostile to anyone that seems willing to fight for any reason at all (since then it means one less reason for the Gunners to be hired). Of course, I've yet to see any indication that this is the case.so what's up with bethesda seeming to be under the opinion that mercenary companies shoot random people on sight like madmenSpoiler (click to show/hide)
Mm, it was nice to see Bethesda pull out an enemy that's dangerous because of its high damage and difficult-to-avoid attack patterns instead of giant health pools or being impossible to shoot.
Mm, it was nice to see Bethesda pull out an enemy that's dangerous because of its high damage and difficult-to-avoid attack patterns instead of giant health pools or being impossible to shoot.
Don't worry Bethesda has you covered with its super high damage, difficult to avoid, bullet sponge enemy that can turn invisible at will.
Because you know... those were always my favorite parts of the previous Fallout games... the large bullet sponge enemies.
so is it just me or are heavy weapons crap?I need to stop using fat boys indoors. :(
but fatbois are not even affected by heavy weapon skill. they are explosive.so is it just me or are heavy weapons crap?I need to stop using fat boys indoors. :(
Everything's explosive when you have a fat boy.but fatbois are not even affected by heavy weapon skill. they are explosive.so is it just me or are heavy weapons crap?I need to stop using fat boys indoors. :(
I think Assaultrons are the worst bots in the game. Assaultron Dominators, in particular, are worse than any enemy I've encountered. I can melee fight just about anything and reliably beat them except for the damn Assaultrons. Can't VATS them in most cases because of stealth and they swing/block too quickly for me to get many hits on with my Grognak's Axe/Chinese Officer's Sword. The laser beam is ruthless. And they constantly spit out calm lines that switch between standard robotic stuff ("Engaging at minimal range!" "The enemy must have stealth capabilities.") to sinister remarks ("You humans. Pathetic." "This fight is already over, human!")
I did almost one-shot a Dominator by doming it with a five-crank laser musket, but I've yet to repeat that little trick.
It's weird finding an enemy that can actually kill me at level 35 with power armor. :P
So Assaultrons were made by RobCo. I find it odd how they managed to make so nicely humanoid robot instead of their usual very retrofuture robots like protectrons, robobrains, sentry bots, mister handies and so on. Assaultrons don't simply fit in that picture.
So Assaultrons were made by RobCo. I find it odd how they managed to make so nicely humanoid robot instead of their usual very retrofuture robots like protectrons, robobrains, sentry bots, mister handies and so on. Assaultrons don't simply fit in that picture.Aren't Mister Handies, Gutsies and the like made by General Atomics? Codsworth even calls himself the pride of that company. Maybe the retrofuture stuff is made by GA while more advanced-looking stuff is made by RobCo.
So Assaultrons were made by RobCo. I find it odd how they managed to make so nicely humanoid robot instead of their usual very retrofuture robots like protectrons, robobrains, sentry bots, mister handies and so on. Assaultrons don't simply fit in that picture.Aren't Mister Handies, Gutsies and the like made by General Atomics? Codsworth even calls himself the pride of that company. Maybe the retrofuture stuff is made by GA while more advanced-looking stuff is made by RobCo.
So Assaultrons were made by RobCo. I find it odd how they managed to make so nicely humanoid robot instead of their usual very retrofuture robots like protectrons, robobrains, sentry bots, mister handies and so on. Assaultrons don't simply fit in that picture.Aren't Mister Handies, Gutsies and the like made by General Atomics? Codsworth even calls himself the pride of that company. Maybe the retrofuture stuff is made by GA while more advanced-looking stuff is made by RobCo.
Ohhh whoops!
Companies that make civilian and military hardware can and do design them in vastly different ways. I think it's strange (and potentially lazy on Bethesda's part) to have household robots with flamethrowers. Same model no matter the application.Well presumably the flamethrowers were intended to be used more...sparingly by the Handy's as a cooking implement, but the bots figured out how to use it as a weapon come the apocalypse.
Companies that make civilian and military hardware can and do design them in vastly different ways. I think it's strange (and potentially lazy on Bethesda's part) to have household robots with flamethrowers. Same model no matter the application.
Companies that make civilian and military hardware can and do design them in vastly different ways. I think it's strange (and potentially lazy on Bethesda's part) to have household robots with flamethrowers. Same model no matter the application.Well presumably the flamethrowers were intended to be used more...sparingly by the Handy's as a cooking implement, but the bots figured out how to use it as a weapon come the apocalypse.
Companies that make civilian and military hardware can and do design them in vastly different ways. I think it's strange (and potentially lazy on Bethesda's part) to have household robots with flamethrowers. Same model no matter the application.Well presumably the flamethrowers were intended to be used more...sparingly by the Handy's as a cooking implement, but the bots figured out how to use it as a weapon come the apocalypse.
Well Mr.Handyman are "technically" supposed to be construction bots (well Industrial bots)... it is quite obvious if one looks at their attachments.
I'd say this is a issue... But the Fallout series is quite known for its robots that are clearly not designed for the job they were created to do. So it very much is intentional, the fact that Mr. Handyman uses the same components as a house maid and as a construction bot fits the themes.
I like to think the Gunners are pretty much looking to take over the Commonwealth, and are hostile to anyone that seems willing to fight for any reason at all (since then it means one less reason for the Gunners to be hired). Of course, I've yet to see any indication that this is the case.so what's up with bethesda seeming to be under the opinion that mercenary companies shoot random people on sight like madmenSpoiler (click to show/hide)
Keep in mind that pre-War Fallout represents the worst excesses of 50's American and capitalist culture. People casually take drugs during work hours to help them get through the day, OSHA is only complied with to the bare minimum (and less if the execs think they can get away with it), and anyone in any sort of position of power is completely insane, or at least has no real understanding of responsibility, because most of them were born into money in the first place and have never had to work a day in their lives.This. Safety isn't exactly a staple of Fallout industry. Notice all the defense turrets with live ammunition stationed at factories?
Keep in mind that pre-War Fallout represents the worst excesses of 50's American and capitalist culture. People casually take drugs during work hours to help them get through the day, OSHA is only complied with to the bare minimum (and less if the execs think they can get away with it), and anyone in any sort of position of power is completely insane, or at least has no real understanding of responsibility, because most of them were born into money in the first place and have never had to work a day in their lives.This. Safety isn't exactly a staple of Fallout industry. Notice all the defense turrets with live ammunition stationed at factories?
Keep in mind that pre-War Fallout represents the worst excesses of 50's American and capitalist culture. People casually take drugs during work hours to help them get through the day, OSHA is only complied with to the bare minimum (and less if the execs think they can get away with it), and anyone in any sort of position of power is completely insane, or at least has no real understanding of responsibility, because most of them were born into money in the first place and have never had to work a day in their lives.This. Safety isn't exactly a staple of Fallout industry. Notice all the defense turrets with live ammunition stationed at factories?
I am under the distinct impression that most of those (if not all) are post-war... The fact that the Turrets aren't emplaced supports this.
The turrets you make yourself only appears to show up in places where people have settled in the 200 years, you can find pre-war turrets in areas that where locked up or where the technologically advanced have setup.
The turrets you make yourself only appears to show up in places where people have settled in the 200 years, you can find pre-war turrets in areas that where locked up or where the technologically advanced have setup.
I haven't found those yet.
I've seen factories with turrets... but they are definitely ones they put in after being taken over by bandits.
There's plenty of those wall-mounted things in civilian buildings. There's also a research building somewhere where they explicitly have an automated defense system that triggers when intruders are detected. It has nuclear material in it, granted, but they're still live, military-grade turrets.Keep in mind that pre-War Fallout represents the worst excesses of 50's American and capitalist culture. People casually take drugs during work hours to help them get through the day, OSHA is only complied with to the bare minimum (and less if the execs think they can get away with it), and anyone in any sort of position of power is completely insane, or at least has no real understanding of responsibility, because most of them were born into money in the first place and have never had to work a day in their lives.This. Safety isn't exactly a staple of Fallout industry. Notice all the defense turrets with live ammunition stationed at factories?
I am under the distinct impression that most of those (if not all) are post-war... The fact that the Turrets aren't emplaced supports this.
Where is 5) "You can just walk back to base, it's less than two miles to the other side of town." or 6) "I'm tracking down a kidnapper. You can handle this on your own."More than 10 years into the past.
Way to lay down some spoilers, man.Where is 5) "You can just walk back to base, it's less than two miles to the other side of town." or 6) "I'm tracking down a kidnapper. You can handle this on your own."More than 10 years into the past.
https://madokami.com/hd2bfn.pdf (https://madokami.com/hd2bfn.pdf)Here's something /v/ did on why bethesda's fallout is so different than the others.
as much as i loved fallout 1 and 2, i much prefer first person these days.
i think borderlands did many things very right, tho its more like a first person diablo (sadly, without any cheat / item protection, with removes all the long time motivation diablo had).
still, if it comes to rpg on a computer, i think the main thing is to tell a story, and to let the player influence what story is told and how its told. in this regard, i enjoyed borderlands very much - even tho much of this proably came from the wierd humor and the twisted story.
sad again that the presequel was the best gameplay whise, but was so much worse then one or two if it came to story.
anyway, im drifting away. what i realy want to say is, just imagine fo3 was made by gearbox instead of borderlands.
i still love the bethesda versions, but ill be frank here, i think the engine is shit and im not a big fan of the elder scrolls.
anyway, im drifting away. what i realy want to say is, just imagine fo3 was made by gearbox instead of borderlands.Sounds like it'd be a worse RPG and a worse Action game. More bullet sponge, less choice, less stats, less complexity, class-based, pre-defined characters, way more randumb internet-level humour. It's like everything bad about FO3 magnified and then some.
The story and gameplay would've suffered heavily for Fallout, as they have the exact same styling of story within their newest shooter Battleborn. Fallout was never intended to be as memeish as Borderlands is now, even with the most random side missions and weirdness that was in Fallout 2.What choices do you get in Borderlands? As far as I remember, it was fucking nothing. It had mmo quest design. Hardly the same level of linearity.
Though it'd probably be about as linear as Fallout 4 was in retrospect.
Fallout 1 and 2 were pretty memeish though. Which I think works better in a top-down game with so much text? When you come across a random encounter that's literally a giant Monty Python reference, I feel like it's easier to suspend disbelief if you aren't in first person with voice acting.Fallout 1 and 2 had pop-culture references in easter eggs (and elsewhere in 2). Not horrendous internet memes.
What choices do you get in Borderlands? As far as I remember, it was fucking nothing. It had mmo quest design. Hardly the same level of linearity.The choices of borderlands are five.
and the difference between those two is...?Which one they are depends on whether he likes them or not.
and the difference between those two is...?The way I see it, general pop-culture is more selective, internet pop-culture is not. Hence how general pop-culture references, such as those in Fallout 1 and 2, will include things like Indiana Jones, Star Trek, or Doctor Who, whereas internet pop-culture will include things like MS Paint faces, cat pictures and doge. Low-effort crap, often loud and obnoxious, that exists in internet pop-culture just because it got repeated a lot with minor alterations that, a lot of the time, made them funny in certain specific contexts rather than being worthwhile on their own. It's like the difference between making jokes between friends where really stupid shit is acceptable and funny in the right context, and trying to write jokes you intend to present to an actual broad audience.
Wow. You just argued that references to Indiana Jones, Star Trek, and Doctor Who isn't obnoxious low-effort crap, as if they weren't shoehorned in to every possible situation by legions of idiots with no imagination just as much as any other meme. That's like saying that referencing Monty Python and the Holy Grail when you're playing a tabletop RPG is fresh and inspired. And that's terrible.That's not what I said. I called the thing being referenced crap, not the reference itself.
1) Pencils: One of the few sources of lead... which is odd given that Pencils never had lead EVER.
That and considering this fallout universe has actual radioactive materials within soft drinks, I'm sure it might actually be lead rather then Graphite inside the pencils.
Spoiler (click to show/hide)
Really? So DF is crap because of the shitty magma meme? Or are you talking about stuff that's wholly self-contained and self-referential like the Navy Seal copypasta, where calling the thing being referenced crap is functionally equivalent to calling the reference crap?Wow. You just argued that references to Indiana Jones, Star Trek, and Doctor Who isn't obnoxious low-effort crap, as if they weren't shoehorned in to every possible situation by legions of idiots with no imagination just as much as any other meme. That's like saying that referencing Monty Python and the Holy Grail when you're playing a tabletop RPG is fresh and inspired. And that's terrible.That's not what I said. I called the thing being referenced crap, not the reference itself.
Spoilered for actual possible spoilers.Spoiler: Question (click to show/hide)
This happened to me because I had the "wetness" graphical setting on and it started raining. I think my laptop couldn't handle it.Spoiler: My game randomly became an abstract wallpaper (warning, large image) (click to show/hide)
I've been having an issue sorta kinda like that, except that every turns zany colors and then models start getting corrupted (the vertices go all over the place, stretching them everywhere). It's fairly uncommon though, and restarting seems to fix it. Maybe if I turn off the wetness, it'll get better (the shininess looks a little silly anyway).
Not sure if this has already been answered, but is there a mod to make supply lines share *all* items instead of just junk? I don't want to worry about where I left the fat man or whatever, and I'm especially not crazy about having to pick up food and water in person. I'm still trying to avoid fast travel as much as is comfortable.Spoiler: Minutemen Armory (click to show/hide)
The Courier is still my favorite name for a protagonist. Just has this lovely ring to it.Same here.
I joined both. Nothing bad happened. Didn't do much for the BOS though. Only faction that got killed for me was the Institute. It's sad that I can't leave them all alive, I wanted to loot and occupy the Institute, but nope, gotta nuke it.yeah, as said. for me it doesnt make much sense to blow all the stuff up if you could just conquer it as well.
Fucking Travis keeps pulling his gun.
What an asshole.
Fallout 4 is a massive dissapointment.Shame on you for having such high expectations.
Fallout 4 is a massive dissapointment.
It fails as a RPG on every front.
The only thing they improved is gunplay and power armor feel. Everything else is horrible.
Awful dialogue, no choices, lore rape left and right, unkillable NPC's everywhere, fixed protagonist, railroading, poor optimization, shallow features, etc..
Oddly enough one of the major reasons I never use power armor is how extremely inconvenient it is to pilot. Its UI is garbagio :P
Intentionally mind you... but that doesn't mean I still like using it.
You'd almost think they tried to make power armor different and distinctive from ordinary armor instead of the end-all-be-all armor of choice for the majority of the game. You're not supposed to wear it everywhere you go unless you are willing to stock up on fusion cores first. IMO it's a neat economy thing and it makes PA feel more distinctive from a stat boost that is flat out superior to every other piece of armor in the game. It makes it feel, for lack of a better term, special.Oddly enough one of the major reasons I never use power armor is how extremely inconvenient it is to pilot. Its UI is garbagio :P
Intentionally mind you... but that doesn't mean I still like using it.
I just had power armour on my mind. I'm a bit disappointed they made them cooler and more distinct from regular armour, but rather at odds with stealthy gameplay (if rumours that armour weight significantly affects stealth potential are to be believed). But my main problem with PA, indirectly related, is Fusion Cores. Their rarity and inexorable decay imposes a time limit which prevents slower-paced gameplay and free exploration.
"Fusion Core" ends up being a fancy, clueless term for cheap battery, since the whole point of an atomic battery is very long life. Measured in years or decades, not minutes.
Besides, fusion cores are not THAT rare. Sure, they're not strewn about all over the place but they're not the rarest or even the most desirable item in the game. That honor goes to anything with adhesive.
I have a settlement dedicated entirely to the production of that thing and I STILL run out. Though that might be due to my obsession with mass producing weapons and armor for my troops, err, I mean settlers.
Besides, fusion cores are not THAT rare. Sure, they're not strewn about all over the place but they're not the rarest or even the most desirable item in the game. That honor goes to anything with adhesive.
one word: vegetable starch
After beating about 1/3rd of the game... MAYBE 2/5ths... I can say that if you really want to, you can have all the fusion cores you will ever need.Err, no. It's just moved to your inventory and cannot be equipped. You can repair it at any power armor station and put it back onto the frame.
Without trying I racked up 37 and I can buy up to 3 a shot from my weapon stores.
I could spend the rest of the game in power armor if I wanted to.
No, what will really limit your power armor usage more then power cores... Is the fact that your armor is going to break, and once it breaks it is gone.
Ohh that is great to know! Now I can deal with those dang gamma guns!You need the scrapper perk. It's under Intelligence.
As for screws... unfortunately pipe weapons don't give screws... at least not pipe pistols.
You need the scrapper perk. It's under Intelligence.
Yeah, but TBH modified pipe weapons are common as dirt.You need the scrapper perk. It's under Intelligence.
I know... Unfortunately some weapons just don't give anything extra when you scrap them.
Mind you I believe "mods" when you scrap it apply to what you get. So that can get you it...
But Pipe weapons on their own do not offer anything but metal.
Oddly enough one of the major reasons I never use power armor is how extremely inconvenient it is to pilot. Its UI is garbagio :P
Intentionally mind you... but that doesn't mean I still like using it.
I just had power armour on my mind. I'm a bit disappointed they made them cooler and more distinct from regular armour, but rather at odds with stealthy gameplay (if rumours that armour weight significantly affects stealth potential are to be believed).
If this was a new franchise, it would be fantastic. It's a miserable Fallout game but a very good "spiritual successor to fallout."
Spoiler: The Slog/Ghouls drunk reaction (click to show/hide)
ending spoilersSpoiler (click to show/hide)
Fallout 4 is a massive dissapointment.I'm not sure what you expected after FO3 (and Skyrim). Personally I find it's at least a decent action game, which is more than I could say about 3 or Oblibion. And it actually feels like it's trying to undo some of the lore-rape from FO3 ("water purifiers? PFT! We've got a dozen producing enough to water a desert here!").
It fails as a RPG on every front.
The only thing they improved is gunplay and power armor feel. Everything else is horrible.
Awful dialogue, no choices, lore rape left and right, unkillable NPC's everywhere, fixed protagonist, railroading, poor optimization, shallow features, etc..
Yeah, power cores are scarce for all of about twenty minutes. The only way you'll run out after the very early game is if you literally sprint everywhere in your PA.
Anyway, not that I'm an old-school Fallout expert, but where's the lore-rape? Why do some people take as gospel what they tell you in FO1 and FO2's very geographically limited settings?
At LEAST Fallout 3 made an excuse as to why there were crazy evil super mutants. Fallout 4? nosomething something Institute something something. :P
*ahem*
Ghouls that have "Turned Feral" existed in the series for a while.
*ahem*
Ghouls that have "Turned Feral" existed in the series for a while.
Since F3.
I don't particularly kind the addition though. Only problem with them is how there's so many of them left after 200 years, or how there was enough ghouls to go feral in the first place. But that's the same logistics problem that every bethout enemy brings up (raiders etc) and has nothing to do with feral ghouls in itself.
No...?*ahem*
Ghouls that have "Turned Feral" existed in the series for a while.
Since F3.
I don't particularly kind the addition though. Only problem with them is how there's so many of them left after 200 years, or how there was enough ghouls to go feral in the first place. But that's the same logistics problem that every bethout enemy brings up (raiders etc) and has nothing to do with feral ghouls in itself.
No...?*ahem*
Ghouls that have "Turned Feral" existed in the series for a while.
Since F3.
I don't particularly kind the addition though. Only problem with them is how there's so many of them left after 200 years, or how there was enough ghouls to go feral in the first place. But that's the same logistics problem that every bethout enemy brings up (raiders etc) and has nothing to do with feral ghouls in itself.
They weren't called feral ghouls, but mindless ghouls (http://fallout.wikia.com/wiki/Mindless_ghoul) existed in FO1 and ghoul crazies (http://fallout.wikia.com/wiki/Ghoul_crazies) existed in FO2, both of which were ghousl with degraded minds that shambled forward and attacked on sight.
Feral ghouls, bro.
EDIT: i got ninja'd
No...?*ahem*
Ghouls that have "Turned Feral" existed in the series for a while.
Since F3.
I don't particularly kind the addition though. Only problem with them is how there's so many of them left after 200 years, or how there was enough ghouls to go feral in the first place. But that's the same logistics problem that every bethout enemy brings up (raiders etc) and has nothing to do with feral ghouls in itself.
They weren't called feral ghouls, but mindless ghouls (http://fallout.wikia.com/wiki/Mindless_ghoul) existed in FO1 and ghoul crazies (http://fallout.wikia.com/wiki/Ghoul_crazies) existed in FO2, both of which were ghousl with degraded minds that shambled forward and attacked on sight.
Feral ghouls, bro.
EDIT: i got ninja'd
No, those aren't the same. The "zombie" ghouls in F1 are outright stated to be under orders from Set (the leader of Necropolis) to act like zombies whenever people are nearby to scare people away (you know, the reason they call it Necropolis, the city of the dead). I can't remember any ghouls that attacked on sight in F2 unless you went into the cult's sanctum uninvited, but the cult ghouls weren't mindless either.
Bethesda's feral "their minds have degraded from too much radiation" ghouls are something completely different.
You mean the Wasteland 2 with a bunch of broken quests, broken controls, worse visual clarity than FO1, no connection between your characters' sheets and their presence in the game, extremely limited roleplaying (linked to the former point), terrible AI, repetitive environments, forced backtracking, game-breaking bugs and crashes, thoroughly shallow combat, obnoxious and repetitive ambient sounds, et-fuckin'-cetera.If this was a new franchise, it would be fantastic. It's a miserable Fallout game but a very good "spiritual successor to fallout."
It's a miserable Fallout game and a miserable spiritual sequel.
Wasteland 2 was a pretty good spiritual sequel though ;)
Well if you follow the link for "ghoul crazies", you can see evidence that they were in F2, even if you don't remember them.
It's a miserable Fallout game and a miserable spiritual sequel.You mean the Wasteland 2 with a bunch of broken quests, broken controls, worse visual clarity than FO1, no connection between your characters' sheets and their presence in the game, extremely limited roleplaying (linked to the former point), terrible AI, repetitive environments, forced backtracking, game-breaking bugs and crashes, thoroughly shallow combat, obnoxious and repetitive ambient sounds, et-fuckin'-cetera.
Wasteland 2 was a pretty good spiritual sequel though ;)
I see this weird-ass dichotomy come up more than it has any right to, where people lambast the 3D Fallouts out one side of their mouth for being shallow, buggy shoot'n'loot cRPGs with no roleplaying and then praise Wasteland 2 as the second coming of FO as if it wasn't worse in every single respect.
I've heard two descriptions of Wasteland 2 which I think suit it the best: It's like playing XCOM:EU on Normal with the fun replaced with bugs. It's like Fallout 2 and Fallout Tactics had a lovechild which was repeatedly dropped down flights of stairs, landing on every one with its head.
I would rather spend $60 to re-buy Fallout 1 and not play any games than spend 5$ to buy Wasteland 2 and have to play it.
It's a miserable Fallout game and a miserable spiritual sequel.You mean the Wasteland 2 with a bunch of broken quests, broken controls, worse visual clarity than FO1, no connection between your characters' sheets and their presence in the game, extremely limited roleplaying (linked to the former point), terrible AI, repetitive environments, forced backtracking, game-breaking bugs and crashes, thoroughly shallow combat, obnoxious and repetitive ambient sounds, et-fuckin'-cetera.
Wasteland 2 was a pretty good spiritual sequel though ;)
I see this weird-ass dichotomy come up more than it has any right to, where people lambast the 3D Fallouts out one side of their mouth for being shallow, buggy shoot'n'loot cRPGs with no roleplaying and then praise Wasteland 2 as the second coming of FO as if it wasn't worse in every single respect.
I've heard two descriptions of Wasteland 2 which I think suit it the best: It's like playing XCOM:EU on Normal with the fun replaced with bugs. It's like Fallout 2 and Fallout Tactics had a lovechild which was repeatedly dropped down flights of stairs, landing on every one with its head.
I would rather spend $60 to re-buy Fallout 1 and not play any games than spend 5$ to buy Wasteland 2 and have to play it.
Wow, did you wake up on the wrong side of the bed this morning. It was a joke on the fact that the original Fallout was a spiritual sequel of the original Wasteland.
No...?*ahem*
Ghouls that have "Turned Feral" existed in the series for a while.
Since F3.
I don't particularly kind the addition though. Only problem with them is how there's so many of them left after 200 years, or how there was enough ghouls to go feral in the first place. But that's the same logistics problem that every bethout enemy brings up (raiders etc) and has nothing to do with feral ghouls in itself.
They weren't called feral ghouls, but mindless ghouls (http://fallout.wikia.com/wiki/Mindless_ghoul) existed in FO1 and ghoul crazies (http://fallout.wikia.com/wiki/Ghoul_crazies) existed in FO2, both of which were ghousl with degraded minds that shambled forward and attacked on sight.
Feral ghouls, bro.
EDIT: i got ninja'd
No, those aren't the same. The "zombie" ghouls in F1 are outright stated to be under orders from Set (the leader of Necropolis) to act like zombies whenever people are nearby to scare people away (you know, the reason they call it Necropolis, the city of the dead). I can't remember any ghouls that attacked on sight in F2 unless you went into the cult's sanctum uninvited, but the cult ghouls weren't mindless either.
Bethesda's feral "their minds have degraded from too much radiation" ghouls are something completely different.
If you make broad enough generalisations every difference becomes semantics. I think there's a pretty obvious difference in design between the two but if that's how you want to see it then we have to agree to disagree.AGREEMENT AND DISAGREEMENT ARE JUST SEMANTICS ANYWAY, so you're on the same page already!
Oh man, I just... well uh... I very nearly reloaded my game, but the situation was too hilarious.Spoiler: Vadim's first job (click to show/hide)
Oh man, I just... well uh... I very nearly reloaded my game, but the situation was too hilarious.Spoiler: Vadim's first job (click to show/hide)Spoiler (click to show/hide)
Spoiler: Vadim's first job (click to show/hide)
I didn't think you could actually kill them.
Some thoughts I had while playing today:
1. VATS drains my power core too quickly. It's pretty strange how my pip boy can power the VATS thingy forever (I believe that is supposed to be the ingame explanation of the feature), but as soon as I input it into the Power Armour it starts using battery like crazy. Maybe if you actually got any VATS-related bonuses for it...
2. I realised that if you pass by an cell close enough, but don't explore it because you're already 500 kgs above the limit and leaves it to come back later, all the corpses in it will despawn with time even if you haven't actually been to the cell itself (presumably because it was loaded in the distance?). I weep for all the fat lutes I have missed out on because of this.
So I have created a new fortress that I am slowly converting into my home base. It is powered by Sir Issac Newton spinning in his grave.I like it, I'm thinking of making an airship now. I might need a mod for the ballon.Spoiler: Just an image, not a spoiler. (click to show/hide)
Unfortunately, all the residents seem to very hesitant to get into the thing and usually hang out on the ground. I know they can get in it, because if I specifically order someone to go to a bed or the arty cannon on the roof they go there. They can also get to the beds at night (usually) but everytime I arrive they are all on the ground and mill around there til bedtime. Anyone know a possible fix to that or something wrong with the design that's causing this behavior?
I almost lost 2 settlers to to a wild dogs attack when the rocket turrets made it rain death indiscriminately.
Aw man, this one-companion limit is a pain in the arse... I want them all to come with me!Not to fear, fair adventurer! As soon as the GECK is available, this is the first thing I'm going to work on. Also inserting a hyper aggressive munchkin who sounds like a radio DJ.
Not that they seem to be much help, from what I've seen, but they're nice to have around and interact with.
Adsfasdsdaf. I hope Mr. S will forgive me for postponing our gruesome adventures to have some gruesome adventures with another gruesome adventurer...
Aw man, this one-companion limit is a pain in the arse... I want them all to come with me!Not to fear, fair adventurer! As soon as the GECK is available, this is the first thing I'm going to work on. Also inserting a hyper aggressive munchkin who sounds like a radio DJ.
Not that they seem to be much help, from what I've seen, but they're nice to have around and interact with.
Adsfasdsdaf. I hope Mr. S will forgive me for postponing our gruesome adventures to have some gruesome adventures with another gruesome adventurer...
I fully intend to add a voiced companion when the GECK comes out, too.
I find it kind of baffling that there are more Fatmans in Fallout 4 then there are Mininukes.
I bet a good amount was used by Super Mutants. Those suicide bombers? I don't even think they know what they are doing. I am willing to bet that they just know minimukes are strong enough to completely wipe out enemies, and charge with one in their hands, completely ignoring their own safety in the process.I find it kind of baffling that there are more Fatmans in Fallout 4 then there are Mininukes.
Why do you think there's so few Mini-nukes in comparison then? They've been firing them all!
I like the game, I hate the terrible writing and lore. But the game is good enough to stand on it's own, without having to be an exact continuation of the setting. I would hugely appreciate it tho'; if in the future, Bethesda's writing staff could actually take the time to do even the slightest bit of research on the older games, and un-fuck the BoS.
I will try to avoid further commentary on this subject, as I know that most just want it left alone.
I was being sarcastic :PI am willing to forgive Bethesda's take on BOS because it's happening on the east coast (an entire friggin continental US away from the previous games) and the Eastern BOS rebelled against the Western BOS' principles. They are, for all intents and purposes, an entirely new faction that has nothing to do with the Western BOS apart from the name, rank structure (which is not completely the same, IIRC) and raging hard-ons for power armor.
The Brotherhood used to be the closest thing to "The Good guys" in the fallout universe.
Fallout 4 is probably the most Rinkydink the Brotherhood of steel ever got. For a while I kind of wondered if they really were brotherhood of steel and that maybe it is a twist and there are no BOS here and they are basically pretending to be for legitimacy.
I'm currently durdling around trying to avoid finishing the main quest (nor can I, as I have to meet - important person - in certain ruins, but the person is not there. Quest marker sure is, but just says "go inside" "ok, now go outside").
I like to imagine that people are just really bad at telling time and the games only take place maybe 5 years after Fallout 2...Still, even 5 years after FO2 you had the NCR in its heyday, duking it out with the remnants of the Enclave for dominance in the region.
It would explain a LOT!
It would actually make a LOT more sense then Fallout 3, NV, and 4 taking place a long time after 1 and 2.
The Enclave does not exist any more, Neonivek. They done got blew up.Lies. Bethesda just doesn't want me to have the Enclave's sweet sweet paintjob on my glorious X-01 power armor anymore.
The Enclave does not exist any more, Neonivek. They done got blew up.R.I.P heroes and true american patriots :'(
The Enclave does not exist any more, Neonivek. They done got blew up.Lies. Bethesda just doesn't want me to have the Enclave's sweet sweet paintjob on my glorious X-01 power armor anymore.
Oh, can we talk about the X-01 power armor? And by "talk about" I mean "salivate over". That thing is hawt.
we'll probably see literal 50-foot-tall mechas or something silly like that
also whenever i look at this thread for a new title there is always a comment about wh40k and power armor.
The Enclave does not exist any more, Neonivek. They done got blew up.
Gattai!we'll probably see literal 50-foot-tall mechas or something silly like that
also whenever i look at this thread for a new title there is always a comment about wh40k and power armor.
Maybe a human sized power armor that transforms into a head and attaches to a giant mech!
But transforming does 2000 HP damage for all the bone grinding that goes inside.
It doesn't help that the game bends over backwards to make him seem corrupt... I mean... well... he has legit excuses... Yet the game always treats them like they are flimsy. Instead of the rational excuse.
we'll probably see literal 50-foot-tall mechas or something silly like that
So I just started playing this. Not too impressed by the PC being fully voiced. I like to run around and click on shit a lot. I don't want to hear the same 3 lines repeated over and over again in my ear. Also, no voice acting, whatever the quality, is good enough to keep hearing over and over again ad nauseum throughout the entire game without getting a little sick. I find myself skipping through dialogue sections because I don't want to hear my character talk and I'm only a couple hours into the game.
I really noticed it in Vault 111 when everything I clicked on was greeted with "are they all dead?" Again, I'm only a couple hours in, but I'm sick of hearing the guy's voice already. It's probably just me though.
I really noticed it in Vault 111 when everything I clicked on was greeted with "are they all dead?" Again, I'm only a couple hours in, but I'm sick of hearing the guy's voice already. It's probably just me though.
Voiced companions are rather chatty and repetitive, though.
...we'll probably see literal 50-foot-tall mechas or something silly like that
Pilotable Liberty Prime confirmed.
can't tell if sarcastic or just being neoI really noticed it in Vault 111 when everything I clicked on was greeted with "are they all dead?" Again, I'm only a couple hours in, but I'm sick of hearing the guy's voice already. It's probably just me though.
He is kind of a total weenie I will admit.Voiced companions are rather chatty and repetitive, though.
"Hey! Stop picking up trash! stop picking up trash! Do you need to pick up trash? Do we pick up trash now? Hey ! Stop picking up trash!"
Me: "SHUT UP SHUT UP SHUT UP!!! I need it all! Can you sound like you exist in this universe for a dang second?"
Who honestly knew Bethesda were such HUGE fans of story vs. game segregation?
Speaking about the VA, the main character's makes me think our protagonist is kinda brain damaged. Or well, SPECIAL. Like he doesn't approach situations with the appropriate tone at all. When you ask about something like super mutants, he's just kinda mildly interested like he's asking about something unusual he heard during a sales pitch. Doesn't seem very fitting for soldier-man. He's like the most mild-mannered war veteran in existence.I always assumed the lady was the war veteran. She sounds so much more capable than manbutt does.
companions annoyed the hell out of me, for multiple reasons. one of the most important, the constant repitition of chatter. on the bright side: lone wanderer perk is pretty awsome.
ther is a mod that will reduce the range in with npc asume you want to talk to them and make them speak to you. very useful.
and, as there are some npc that just wont shut up: open console, click them, type tai . this will turn them into a statue untill you use that command again.
IIRC she was supposed to be a lawyer.Speaking about the VA, the main character's makes me think our protagonist is kinda brain damaged. Or well, SPECIAL. Like he doesn't approach situations with the appropriate tone at all. When you ask about something like super mutants, he's just kinda mildly interested like he's asking about something unusual he heard during a sales pitch. Doesn't seem very fitting for soldier-man. He's like the most mild-mannered war veteran in existence.I always assumed the lady was the war veteran. She sounds so much more capable than manbutt does.
Let's split the difference: she serves in the Fallout version of the JAG Corps, running around in power armor dispensing military justice.IIRC she was supposed to be a lawyer.Speaking about the VA, the main character's makes me think our protagonist is kinda brain damaged. Or well, SPECIAL. Like he doesn't approach situations with the appropriate tone at all. When you ask about something like super mutants, he's just kinda mildly interested like he's asking about something unusual he heard during a sales pitch. Doesn't seem very fitting for soldier-man. He's like the most mild-mannered war veteran in existence.I always assumed the lady was the war veteran. She sounds so much more capable than manbutt does.
But fuck predetermined backstories attached to adult protagonists in a CYOA sort of game.
*Jumps out of a plane into a firefight to inform a soldier he's being sued for child support* *Chinese are too stunned to continue fighting*Let's split the difference: she serves in the Fallout version of the JAG Corps, running around in power armor dispensing military justice.IIRC she was supposed to be a lawyer.Speaking about the VA, the main character's makes me think our protagonist is kinda brain damaged. Or well, SPECIAL. Like he doesn't approach situations with the appropriate tone at all. When you ask about something like super mutants, he's just kinda mildly interested like he's asking about something unusual he heard during a sales pitch. Doesn't seem very fitting for soldier-man. He's like the most mild-mannered war veteran in existence.I always assumed the lady was the war veteran. She sounds so much more capable than manbutt does.
But fuck predetermined backstories attached to adult protagonists in a CYOA sort of game.
It could have been worse, she could have been with the IRS.*Jumps out of a plane into a firefight to inform a soldier he's being sued for child support* *Chinese are too stunned to continue fighting*Let's split the difference: she serves in the Fallout version of the JAG Corps, running around in power armor dispensing military justice.IIRC she was supposed to be a lawyer.Speaking about the VA, the main character's makes me think our protagonist is kinda brain damaged. Or well, SPECIAL. Like he doesn't approach situations with the appropriate tone at all. When you ask about something like super mutants, he's just kinda mildly interested like he's asking about something unusual he heard during a sales pitch. Doesn't seem very fitting for soldier-man. He's like the most mild-mannered war veteran in existence.I always assumed the lady was the war veteran. She sounds so much more capable than manbutt does.
But fuck predetermined backstories attached to adult protagonists in a CYOA sort of game.
So basically an inquisitor/commissar? :^)Let's split the difference: she serves in the Fallout version of the JAG Corps, running around in power armor dispensing military justice.IIRC she was supposed to be a lawyer.Speaking about the VA, the main character's makes me think our protagonist is kinda brain damaged. Or well, SPECIAL. Like he doesn't approach situations with the appropriate tone at all. When you ask about something like super mutants, he's just kinda mildly interested like he's asking about something unusual he heard during a sales pitch. Doesn't seem very fitting for soldier-man. He's like the most mild-mannered war veteran in existence.I always assumed the lady was the war veteran. She sounds so much more capable than manbutt does.
But fuck predetermined backstories attached to adult protagonists in a CYOA sort of game.
can't tell if sarcastic or just being neoI really noticed it in Vault 111 when everything I clicked on was greeted with "are they all dead?" Again, I'm only a couple hours in, but I'm sick of hearing the guy's voice already. It's probably just me though.
He is kind of a total weenie I will admit.Voiced companions are rather chatty and repetitive, though.
"Hey! Stop picking up trash! stop picking up trash! Do you need to pick up trash? Do we pick up trash now? Hey ! Stop picking up trash!"
Me: "SHUT UP SHUT UP SHUT UP!!! I need it all! Can you sound like you exist in this universe for a dang second?"
Who honestly knew Bethesda were such HUGE fans of story vs. game segregation?
I want a mod that lets you spruce up some of the static objects within settlements. Clean up the shitty looking houses in sanctuary and rebuild that damn bridge for example.I want one that gets rid of some stupid permanent bodies sitting on the bridge. Does anyone else have those?
I want a mod that lets you spruce up some of the static objects within settlements. Clean up the shitty looking houses in sanctuary and rebuild that damn bridge for example.I want one that gets rid of some stupid permanent bodies sitting on the bridge. Does anyone else have those?
I tried dragging them off but they re-appeared. Then i dismembered one of the bodies and it regrew limbs. but it's still naked. Im going to find some long johns and redress the body if it lets me.Ah jeez that's just lazy, I can see how that would happen though from a coding perspective.
Though, i dont go to sanctuary any more because it bugs out when you fast travel near it and everyone leaves the settlement due to it thinking it has 0 defense.Haha wtf
I don't know if it will help you guys but I found the cause for the settlement bugs in my game. I removed all the TVs (all of them) and I never have issues with mysterious changing numbers.Soooo the TV rots the settlers' brains?
New vegas had a Vertibird mod that primarily acted as a proof of concept (http://www.nexusmods.com/newvegas/mods/45809/?). It basically requires that it puts its own engine inside of the game, running on top of Gamebryo, in order to provide the physics that the base engine does not (as Gamebryo is apparently extremely wonky when it comes to vehicle physics).
It's in perpetual beta status, but a good indicator of what modders with lots of time can do when sufficiently interested in a tpic.
Ugh that's so unrealistic.Orion drives are also nuclear...
Fallout cars use nuclear, not combustion engines!
I mean, I loved using it (Mostly because I got to FLY A FUCKING VERTIBIRD), but CHRIST landing it was worse than death.New vegas had a Vertibird mod that primarily acted as a proof of concept (http://www.nexusmods.com/newvegas/mods/45809/?). It basically requires that it puts its own engine inside of the game, running on top of Gamebryo, in order to provide the physics that the base engine does not (as Gamebryo is apparently extremely wonky when it comes to vehicle physics).
It's in perpetual beta status, but a good indicator of what modders with lots of time can do when sufficiently interested in a tpic.
It was less an engine and more a kludge that used directed, invisible explosions behind the vertibird (and in the case of the XRE Cars mod, cars too) to use Havok to fling the vertibird/car in the right direction just so. It's why the physics are so slippery for the car.
I tried dragging them off but they re-appeared. Then i dismembered one of the bodies and it regrew limbs. but it's still naked. Im going to find some long johns and redress the body if it lets me.I actually decided to use that co-op far as the primary food production for my whole country* and it really annoys me that the feral ghoul corpses won't go away. There's even one that perpetually floats in midair in one of the houses because I scrapped the table it's sitting on.
Though, i dont go to sanctuary any more because it bugs out when you fast travel near it and everyone leaves the settlement due to it thinking it has 0 defense.
I tried dragging them off but they re-appeared. Then i dismembered one of the bodies and it regrew limbs. but it's still naked. Im going to find some long johns and redress the body if it lets me.I actually decided to use that co-op far as the primary food production for my whole country* and it really annoys me that the feral ghoul corpses won't go away. There's even one that perpetually floats in midair in one of the houses because I scrapped the table it's sitting on.
Though, i dont go to sanctuary any more because it bugs out when you fast travel near it and everyone leaves the settlement due to it thinking it has 0 defense.
I tried dragging them off but they re-appeared. Then i dismembered one of the bodies and it regrew limbs. but it's still naked. Im going to find some long johns and redress the body if it lets me.I actually decided to use that co-op far as the primary food production for my whole country* and it really annoys me that the feral ghoul corpses won't go away. There's even one that perpetually floats in midair in one of the houses because I scrapped the table it's sitting on.
Though, i dont go to sanctuary any more because it bugs out when you fast travel near it and everyone leaves the settlement due to it thinking it has 0 defense.
You can use the console command "disable" to remove this kind of stuff. (open the console, right-click the corpse, type "disable" and press enter)
It's rather disappointing that there are so many cool outfits, yet most can't be modded nor used in combination with armour parts, which are far more effective from the practical perspective. The Minutemen General outfit, for instance, has semi-decent protection stats and looks smashing, but I'd have to give up several stat bonuses from my combat armor pieces if I were to use it. And some protection value, obviously.
The only possible way to go about it unless you want to seriously hamstring yourself is to find a suitable armour-friendly outfit and the best armour pieces you can find/craft.
What's the point in having so much useless fashion in a combat-heavy game? I suppose it encourages power armour use to some extent, but that has other disadvantages. Stealth impairment, for instance.
There's already something like half a dozen. This one, as far as I can tell, is the best of the lot because it resizes armor to fit over most clothing instead of clipping, and because it allows you to apply the Railroad mods to more clothing.
http://www.nexusmods.com/fallout4/mods/2228/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2228%26preview%3D&pUp=1 (http://www.nexusmods.com/fallout4/mods/2228/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2228%26preview%3D&pUp=1)
Are there any melee weapons that are better than the chinese officer's sword? So far a fully upgraded legendary one has been outdoing an upgraded super sledge and all the other melee weapons I've gathered. Was disappointed to find that Grognak's Axe lacked any real staying power as a weapon.
Is there any way to get companions out of power armour?Don't remember exactly, but it's an option when talking to the companion. I think it's under the "let's talk"/whatever option.
New favorite sarcastic response: "DOCTOR, ITS TIME FOR YOU TO REVERSE DEATH ITSELF!!!"
New favorite sarcastic response: "DOCTOR, ITS TIME FOR YOU TO REVERSE DEATH ITSELF!!!"
Sarcasm really should have some kind of effect on the game. Like, the more sarcastic you are, the more sarcasm and dark humor occurs everywhere else.
Enough that there was some complaining about it (despite the fact that you can see an UFO in the first game, among other zany stuff) and that the New Vegas team had an argument over it (leading to an option in chargen). I guess some people just want their apocalypse to be super cereal. I somewhat regret this joke, but removing it would go against my point.New favorite sarcastic response: "DOCTOR, ITS TIME FOR YOU TO REVERSE DEATH ITSELF!!!"
Sarcasm really should have some kind of effect on the game. Like, the more sarcastic you are, the more sarcasm and dark humor occurs everywhere else.
I am astounded by how little Bethesda believes its audience can take silly...
Did people REALLY complain that much about the craziness in the Wacky World in Fallout 3 and went "Thank goodness I could switch it off... by the way I am a total loser with no life, sense of humor, or really and reason to exist other then to deprive people of joy"?
New favorite sarcastic response: "DOCTOR, ITS TIME FOR YOU TO REVERSE DEATH ITSELF!!!"
Sarcasm really should have some kind of effect on the game. Like, the more sarcastic you are, the more sarcasm and dark humor occurs everywhere else.
I am astounded by how little Bethesda believes its audience can take silly...
Did people REALLY complain that much about the craziness in the Wacky World in Fallout 3 and went "Thank goodness I could switch it off... by the way I am a total loser with no life, sense of humor, or really and reason to exist other then to deprive people of joy"?
For those doing that quest, you may want to pick the "ask more" options when it comes to the distress signal. The dialogue is pretty amusing.New favorite sarcastic response: "DOCTOR, ITS TIME FOR YOU TO REVERSE DEATH ITSELF!!!"
Sarcasm really should have some kind of effect on the game. Like, the more sarcastic you are, the more sarcasm and dark humor occurs everywhere else.
I am astounded by how little Bethesda believes its audience can take silly...
Did people REALLY complain that much about the craziness in the Wacky World in Fallout 3 and went "Thank goodness I could switch it off... by the way I am a total loser with no life, sense of humor, or really and reason to exist other then to deprive people of joy"?
I think they did learn some things. For example, Fallout 4 has a quest where you rescue a Shakespearean actor who has basically converted a Super Mutant to Shakespeare.
Is there any way to get companions out of power armour?
Are there any melee weapons that are better than the chinese officer's sword? So far a fully upgraded legendary one has been outdoing an upgraded super sledge and all the other melee weapons I've gathered. Was disappointed to find that Grognak's Axe lacked any real staying power as a weapon.
I'm confused. Was there something that wasn't Wacky World in FO3?New favorite sarcastic response: "DOCTOR, ITS TIME FOR YOU TO REVERSE DEATH ITSELF!!!"
Sarcasm really should have some kind of effect on the game. Like, the more sarcastic you are, the more sarcasm and dark humor occurs everywhere else.
I am astounded by how little Bethesda believes its audience can take silly...
Did people REALLY complain that much about the craziness in the Wacky World in Fallout 3 and went "Thank goodness I could switch it off... by the way I am a total loser with no life, sense of humor, or really and reason to exist other then to deprive people of joy"?
Oh. Yeah. Why would they give someone the option to play the way they want? Next thing you know they're gonna allow people to set game difficulty or change sound volume. What kind of loser plays on anything other than defaults?Because there's no reason that anyone should have to "choose" anything? I was distinctly peeved--I never took Wild Wasteland because I liked the YCS/186 too much--that I missed out on a lot of that content because there were people who genuinely whined "but muh realsims" in regard to Fallout and little hidden references. Never mind, as BFEL said, the stupidity of it being a trait instead of an independent choice.
Infinitely-reloading laser musket - Allows for dozens of energy cells to be used to charge it, so it can one-shot anything if there's enough time to reload it.It's actually an orbital laser that fell to earth and somebody somehow salvaged. The aliens probably built it. :P
Oh. Yeah. Why would they give someone the option to play the way they want? Next thing you know they're gonna allow people to set game difficulty or change sound volume. What kind of loser plays on anything other than defaults?
FO3 didn't have the option... For NV, I guess you're talking about the alien blaster/gauss rifle?
IDK, I never turned on Wild Wasteland and I was very satisfied with NV's tone. I took the silliness of FO2 in stride, but NV tackled some serious political issues that caused serious heated arguments between my friends and I. I think it worked well as a serious game.
Hell one of the main flaws (for us) was that the Legion was too... 70's cartoon evil, sometimes, when other times it was serious real-world evil. We had trouble taking them seriously as a "Doing what must be done to survive" faction when they regularly went "HEY BTW WE'RE EEEEVIL" and cosplayed in nonsensical magic non-armor.
Sorry. But it didn't change the difficulty in NV either. I think Neo just read "toggle" and assumed I was talking about Hardcore. :|
You're not putting Preston in Minutemen paint?
Does the game end after the main quest or are you free to continue playing the game after?
Does the game end after the main quest or are you free to continue playing the game after?
You can keep playing.
And another thing that annoys me greatly: I can't ask questions. Like I find very interesting and questionable stuff from terminals and apparently I can't demand explanations from anybody.
About bunker HillSpoiler (click to show/hide)
Grow up. People make games for more than just one audience. I get the gripe but don't be a child.Does the game end after the main quest or are you free to continue playing the game after?
You can keep playing.
And another thing that annoys me greatly: I can't ask questions. Like I find very interesting and questionable stuff from terminals and apparently I can't demand explanations from anybody.
But choices make casuals worried.
No we need to streamline the game. That is why in Fallout 5 will introduce a new conversation system where you can only speak in Yes and No.
Oh no, not the spooky casuals!stuffBut choices make casuals worried.
No we need to streamline the game. That is why in Fallout 5 will introduce a new conversation system where you can only speak in Yes and No.
Grow up. People make games for more than just one audience. I get the gripe but don't be a child.
Ok, hilarious bug time people. I went to Diamond City with a companion who was decidedly NOT PIPER, and when I got near her sister Nat, she perked up, yelled "Piper!" and then ran out of town, presumably to travel all the way to Red Rocket to tell her big sister what happened at school today.
...I disagree.
Ithoughthalflifewouldhavebeenimprovedwithregeneratinghealthbye!
The best part about Piper's little sister is the implications behind her. Piper has absolutely no problem literally just walking off and abandoning her little sister forever. Furthermore, the sister continues living just fine and also keeps the newspaper running even if Piper's been sitting in some dirt farm settlement for months. From that we can conclude that Piper doesn't actually do anything of value for "her" paper: her sister is the one who does the reporting legwork, writes the stories up, prints the paper, and sells it, with little or no help from Piper.
:V
Man... I wish Diamond City Radio had more songs... and better songs.You visit the bar in Goodneighbor yet? Once you hear the singer there they start playing her songs on the radio.
A lot of those songs I bet weren't even popular at the time (given half of them are joke songs)
I wish this were true now. It would be way more interesting then finding outSpoiler (click to show/hide)
I wish this were true now.Spoiler (click to show/hide)
I wish this were true now.Spoiler (click to show/hide)Spoiler (click to show/hide)
My only big problem with the writing so far has been the backstory for the Minutemen.
Pretty much every mention of them makes it sound like they collapsed ages ago but it's only actually been a couple of weeks at most when you meet Preston, since they collapsed at the Quincy Massacre and that's where the survivors he's leading came from, but everyone still acts like they've been gone for years or something.
My only big problem with the writing so far has been the backstory for the Minutemen.
Pretty much every mention of them makes it sound like they collapsed ages ago but it's only actually been a couple of weeks at most when you meet Preston, since they collapsed at the Quincy Massacre and that's where the survivors he's leading came from, but everyone still acts like they've been gone for years or something.
Well remember you get the entire story from Gravy's perspective.
Looking at its general design >_> I am not sure It really could effectively.IIRC yes, if it is the same type of weapon. That means the only difference is customizations/legendary status, for example Cait will use any double-barreled shotgun, but if you give her a combat shotgun, she will need ammo. Therefore, you could give Garvey a laser musket with a different setup.
Can you give characters upgraded versions of their weapons and they won't need ammo for them? I would LOVE to upgrade Gravy's equipment so he can hit the broadside of a barn.
Looking at its general design >_> I am not sure It really could effectively.IIRC yes, if it is the same type of weapon. That means the only difference is customizations/legendary status, for example Cait will use any double-barreled shotgun, but if you give her a combat shotgun, she will need ammo. Therefore, you could give Garvey a laser musket with a different setup.
Can you give characters upgraded versions of their weapons and they won't need ammo for them? I would LOVE to upgrade Gravy's equipment so he can hit the broadside of a barn.
Speaking of cait, does anyone else find her faux irish accent unbearably annoying while at the same time her backstory quite interesting?
Then chamber the .38 to the combat rifle so they waste garbage ammo with their garbage aim.
Not that I blame anyone for overlooking the "Unreliable narrator" aspect.
Since WAAAAAY too much fiction gives characters what amounts to psychic accuracy on everything they say.
Not that I think all fiction should have unreliable narrators... but they should probably stop having characters be freakishly specifically correct.
"He was going 100 miles per hour"
Me: "Now if you were a REAL person... that could mean it is going anywhere from 50-120... but since your a fictional character it means it is going exactly 100MPH with absolutely no deviation. In fact it won't even slow down on turns or lane changes."
Which is weird, since unreliable narrators are basically the hallmark of Elder Scrolls writing.
Speaking of cait, does anyone else find her faux irish accent unbearably annoying while at the same time her backstory quite interesting?Sad part is, the VA is a Glasgow native, they coulda' just let her speak naturally if they wanted a foreign accent. 'Course, then you might end up with a bunch of idiots whining because they can't comprehend Glaswegian.
Good mechanics, bad and lazy content
Speaking of cait, does anyone else find her faux irish accent unbearably annoying while at the same time her backstory quite interesting?If you think about it, it's extremely strange that she has an Irish accent at all. There's been no trans-Atlantic travel for 200 years, or 8 to 10 generations. Somehow, a family line with a strong Irish accent must have survived without any generation being raised by and parent with a non-Irish accent, and nobody lost their accent in adulthood (presumably spent speaking almost exclusively to people with American accents).
Ohh also for those getting the Life-Giver perk...What the fuck are you talking about? Its EASY to notice, you can literally WATCH it fill up. I mean its not really gonna win you a fight admittedly, but it will make sure you're fresh for the next one.
Note that... the life regeneration? Yeah... you are never going to notice it.
I was deeply disappointed by it.
I don't know what they were so afraid of giving it a noticeable health regen... It isn't like Stimpacks aren't plentiful even on survival mode.
I gotta disagree with those points, Neonivek :P
But specifically, I think you're mistaken about the mods? You don't need skill to attach mods, only to create them. So if you pull one off another gun (by crafting a basic part, which is... dumb, but arguably balance I *guess*) then you can place it on the weapon you want.
The crafting skills are really just for convenience and expediency.
Yeah, the system could use more sidegrades instead of "better but costs more [rare material]"
There are a lot of sidegrades, though. Most weapons have three separate mod paths: full-auto close-range, sniper/DMR high-alpha long-range, and crit-centric VATS build. Each of those in turn has 2-3 "tiers" of mod for any given part.
Very little weapon variety...?
There's more guns than Fallout 3
Pipe pistol, revolver, bolt action. Laser, plasma, the revolver, 10mm and the other 10mm.
I think that's about it.
Laser makes a superior pistol though. Long barrel + gunslinger= super accurate VATS since it gets past 350 in range.
Just because they can also be turned into rifles doesn't mean they're not pistols...
Institute weapons are supposed to be faster firing/less damage laser which translates to shitty waste of ammo.
Wasn't the point of the weapon system in FO4 that there is a base weapon per ammo type that you then modify into whatever specific configuration you'd want?
Pipe, Pipe revolver, Laser, and Plasma are weapons that span into other categories. I usually count it as rifle that modifies into a pistol... since the vast majority of them are rifles AND because it is just slight modifications anyway.
Speaking of cait, does anyone else find her faux irish accent unbearably annoying while at the same time her backstory quite interesting?If you think about it, it's extremely strange that she has an Irish accent at all. There's been no trans-Atlantic travel for 200 years, or 8 to 10 generations. Somehow, a family line with a strong Irish accent must have survived without any generation being raised by and parent with a non-Irish accent, and nobody lost their accent in adulthood (presumably spent speaking almost exclusively to people with American accents).
QED Cait learned what an Irish accent is from some old holo tapes and is faking it.
Pipe, Pipe revolver, Laser, and Plasma are weapons that span into other categories. I usually count it as rifle that modifies into a pistol... since the vast majority of them are rifles AND because it is just slight modifications anyway.
Except making them into pistols changes their damage output and functionality, so not calling them pistols when they are in the shape of pistols just because they can be modded into rifles is nonsense.
After all, the 10mm can be modded into a submachine gun, clearly it is not a pistol either.
Forgot the Gamma gun mostly because it looked like a useless joke item. It's a pistol so there are 3 pistols in the game!
There's also the alien blaster. That brings up the pistol count to 4!
Alien blaster is it's own thing. You can mod it to use fusion cell. Sadly, it can only have a scope and not a reflex sight. I find scope aiming really useless.
If only the Broadsider can shoot explosives or modded to shoot explosives, it would have been a really fun weapon.
New Vegas already had all of F3's guns to build upon, though, so it's not surprising it had a huge heap of them ;)
If you only count "Pipe", "Laser", "Plasma", &c. as one weapon in FO4 but count the Laser Pistol/Rifle/Trilaser &c. in prior games as different weapons you're a hypocrite.
Don't forget those named guns which is just a more powerful normal gun.
If you only count "Pipe", "Laser", "Plasma", &c. as one weapon in FO4 but count the Laser Pistol/Rifle/Trilaser &c. in prior games as different weapons you're a hypocrite.
But in Fallout 3 and NV all three of those weapons are significantly different, appear at different parts of the game, and are paced differently.
significantly differentWhereas in Fallout 4 when you have a laser pistol/rifle/autorifle/sniper rifle the only differences are their damage, recoil, accuracy, rate of fire, type of sights, degree of zoom, effective range, movement speed, and physical appearance. ::)
appear at different parts of the gameBlatantly untrue, unless you're trying to split hairs about the laser pistol that you get given before you even finish character creation in NV. All the different sorts of low-tier ballistics, high-tier ballistics, lasers, plasma, and exotic weapons appeared in waves in prior games as well.
paced differentlyI have no idea what you're talking about here, unless you're repeating the prior thing or complaining about the rate at which they appear, in which case I'd have to reiterate the fact that New Vegas gives you a laser pistol before you finish character creation and lets you buy a plasma pistol from the shop in the tutorial level.
Where's all the funny Fallout 4 stories? I miss them. All I see is arbitrary bullshit lately.
The Legendary stuff was an interesting way to increase variety, but I found two things wrong with it.
One was that it kind of overtook unique weapons. Yeah, there were still a few unique weapons, but even among the unique stuff, a lot of them have bonuses from the Legendary table, which, well, makes them not-so-unique.
Two was that it didn't have any real control on what weapons could get what, and this ended up being buggy sometimes. Like the infinitely-crankable laser musket that ate all your ammo when you fired.
Whereas in Fallout 4 when you have a laser pistol/rifle/autorifle/sniper rifle the only differences are their damage, recoil, accuracy, rate of fire, type of sights, degree of zoom, effective range, movement speed, and physical appearance.
Just play in survival difficulty if you really want a certain legendary. Pure probability will be on your side when every other encounter has a legendary foe or two.
One of them is bound to be not a shitty pipe gun or wrench.
I'd like it if you could scrap legendaries to get a generic 'legendary component' or something and you could use a bunch of them to give an item a random legendary bonus. It would make useless legendaries something other than vendor trash at least.*THROWS MONEY*
I've done pretty well for legendary weapons of all sorts, it's legendary armour I can't find in any decent amount. Almost all of it is leather, metal or raider, which is rather lackluster when you're wearing full sturdy combat armour/rocking it in a full suit of X-01. :-\
Really? Synth armour seems to work pretty well, at least, for the stuff I got.
If you're going to cherrypick one thing to respond to, it helps to pick one which you have a response for. You gave a non sequitur which had nothing to do with what I said, and an unquantifiable claim. In case it was somehow unclear, I was being sarcastic when I noted that the "only" differences between weapon types were literally everything about them.QuoteWhereas in Fallout 4 when you have a laser pistol/rifle/autorifle/sniper rifle the only differences are their damage, recoil, accuracy, rate of fire, type of sights, degree of zoom, effective range, movement speed, and physical appearance.
I don't know what game your referring to... In Fallout 4 what makes a "Sniper" weapon... isn't the scope...
Also Pistol and Rifles are exactly the same. You will NEVER be able to tell the difference between an amazing rifle versus an amazing pistol.
You can compare the numbers.
bold points added by meI gotta disagree with those points, Neonivek :P
But specifically, I think you're mistaken about the mods? You don't need skill to attach mods, only to create them. So if you pull one off another gun (by crafting a basic part, which is... dumb, but arguably balance I *guess*) then you can place it on the weapon you want.
The crafting skills are really just for convenience and expediency.
My issue is more that the modification was supposed to be expansive... but there are so many "the same thing but slightly better"... add onto the fact that many guns have the same modifications but require different skills...
1. Why does placing a recon scope on one weapon take more skill than another? it is the same recon scope.
2. I actually think that it makes the weapon variety feel smaller then in previous Fallouts.
3. So yes you CAN place a 10mm silencer on ANY 10mm... But that same silencer only works on a 10mm even though it is the same silencer that almost all the other weapons use... and when you create them it might be anywhere from 1 to 4 gunnery for no reason other than game mechanics.
In otherwords the problem with modification is that... It is so aggressively game... well one problem at least.
To be honest the game is piss easy without power armour even on survival difficulty.
In still squeeing over the return of layered clothing to Bethgames, of course, as well as more armour pieces. I hope they keep that for the next TES game as well.
I liked how even though they're moddable the weapons still look like the iconic... Icons (and models) from the previous games. This might not have been a relief for many but myself, but ever since I saw a 10mm in a preview or trailer that didn't look the way it was "supposed" to I had been worried the change in art direction had gone too far in the opposite direction of F3's "copy everything down to details" and ended up changing the iconic stuff. In hindsight it was just a 10mm with short barrel.
But yeah, I think they did good with the weapons and modifications and his they look (Assault rifle being the main exception). Armor is pretty great all over. I can't decide if I'm happy or let down that they removed the classic "one sleeve cut off" look from the leather jacket/road leathers, but since it was just a giant Mad Max reference to behind with it's not something I get very hung up on. It gets a bit unintentionally silly when every single leather jacket wearing guy has that one look.
In still squeeing over the return of layered clothing to Bethgames, of course, as well as more armour pieces. I hope they keep that for the next TES game as well.
In still squeeing over the return of layered clothing to Bethgames, of course, as well as more armour pieces. I hope they keep that for the next TES game as well.The return of layered clothing is probably thanks to the newest consoles not being horribly outdated. We can probably expect more layered stuff in future titles.
(except shotguns, because I hate them in most games)What how could you not like
(except shotguns, because I hate them in most games)What how could you not like
(except shotguns, because I hate them in most games)What how could you not like
So rumors of Bethesda removing all other mod sources other than Bethesda.net so that they can do paid mods without interference from Nexus or the steam workshop.
My source however had to go before they could provide a link, and all I can tell with a search is that Beth programmed their launcher to somehow disable any current mods. Anybody have any more solid info on this rumor?
Another annoyance: the inability to use grenades in VATS. You've to throw them manually, in real time, and that's hardly accurate on any level.
The final rank of demo expert states that mines and grenades thrown in VATS explode for double damage.Another annoyance: the inability to use grenades in VATS. You've to throw them manually, in real time, and that's hardly accurate on any level.
I think you have to level up Demo Expert to get the ability to use them in VATS. Not completely sure, but I think I saw that in the game.
Run the game directly from Fallout4.exe instead of the launcher. Or go get FO4 Script Extender and run it from that.
I thought the rank 4 demo makes grenades you shoot in VATS explode for more damage.
Also some VATS explanation to those who don't know. AP cost is affected by stock, barrel length and sight. Generally, the marksman's grip, short barrel and reflex sight reduces AP use.
What do you mean by ammo capacity? The magazine size?
Dunno, I quite like the romance. At least it doesn't have a Biowaresque cringey sex scene. Plus you can totally do it with multiple companions.Heh.
Now if only I could've done both Tali and Garrus in ME3, that would've made that game the best thing ever.
Spoiler: Stoopid romance stuff (click to show/hide)
Dunno, I quite like the romance. At least it doesn't have a Biowaresque cringey sex scene. Plus you can totally do it with multiple companions.Heh.
Now if only I could've done both Tali and Garrus in ME3, that would've made that game the best thing ever.
A threesome romance was possible in Jade Empire, but Bioware's star had set by the time ME3 came along.
Dunno, I quite like the romance. At least it doesn't have a Biowaresque cringey sex scene. Plus you can totally do it with multiple companions.Heh.
Now if only I could've done both Tali and Garrus in ME3, that would've made that game the best thing ever.
A threesome romance was possible in Jade Empire, but Bioware's star had set by the time ME3 came along.
Correction... Foursome :P
The thing I dislike about the romance is that ALL of the companions do that silly "stumble all over themselves" thing the first time you flirt with them.It was so funny with Danse, that I kept flirting just to fluster him. Sorta lost interest except for the amusement factor, I guess that makes me a bad person XD
It was kinda cute when Piper did it because it seemed like something she would do. Less so when Cait did the same thing.
Anyway, you know what I want? A exploding laser pistol. That would be so amaze. You know why it would be so amaze?Honestly my combat shotgun is my best weapon for clearing rooms. I need to buy more shells. I forgot about scatter attachments for lasers though, I wonder if they're as good...
Because full auto exploding laser shotgun.
I mean shit, the full auto shotgun laser is ALREADY stupid overpowered, if totally uncontrollable, just add explosions and suddenly favorite weapon ever.
The thing I dislike about the romance is that ALL of the companions do that silly "stumble all over themselves" thing the first time you flirt with them.It was so funny with Danse, that I kept flirting just to fluster him. Sorta lost interest except for the amusement factor, I guess that makes me a bad person XD
It was kinda cute when Piper did it because it seemed like something she would do. Less so when Cait did the same thing.
Might flirt with Nick, but IDK. I kinda prefer him as a sarcastic wisecracking pal. I do dig his backstory though so far.Anyway, you know what I want? A exploding laser pistol. That would be so amaze. You know why it would be so amaze?Honestly my combat shotgun is my best weapon for clearing rooms. I need to buy more shells. I forgot about scatter attachments for lasers though, I wonder if they're as good...
Because full auto exploding laser shotgun.
I mean shit, the full auto shotgun laser is ALREADY stupid overpowered, if totally uncontrollable, just add explosions and suddenly favorite weapon ever.
I didn't notice any perks for shotguns actually, I wonder if they count as semi-auto rifles? Would help explain why it's matching said perked-up rifles.
In the late game, when I got my weapon crafting perks all maxed, I tried making a full-auto scatter laser. I normally use a fully upgraded semi-auto combat shotgun, which does a ton of damage up close, but I was getting low on shotgun shells and I had like 2000 fusion cells. Even fully upgraded, I found the DPS from the automatic scatter laser pretty underwhelming. It should be noted I had like an 80% damage bonus from perks with rifles and only a 40 or 60% damage bonus automatic weapons, but still, I think that because the combat shotgun appears later in the game it just has more damage potential by a good margin than the laser gun does.Anyway, you know what I want? A exploding laser pistol. That would be so amaze. You know why it would be so amaze?Honestly my combat shotgun is my best weapon for clearing rooms. I need to buy more shells. I forgot about scatter attachments for lasers though, I wonder if they're as good...
Because full auto exploding laser shotgun.
I mean shit, the full auto shotgun laser is ALREADY stupid overpowered, if totally uncontrollable, just add explosions and suddenly favorite weapon ever.
I didn't notice any perks for shotguns actually, I wonder if they count as semi-auto rifles? Would help explain why it's matching said perked-up rifles.
You can't romance Nick. He's a robot skeleton.Whaaaat? I thought he was a particularly decomposed ghoul :P
Pretty sure gunslinger mentions "non-automatic pistols" in its blurb.Yeah I checked, they thought of that.
Commando just says "automatic weapons", so it and it alone will apply to autopistols.
I wonder WHY they think it is even a remotely good system is beyond me. I blame stupid console pheasants. They can't be arsed to click a few buttons to make a choice.Speaking as a console peasant, I agree that the dialogue system sucks. It's somehow worse than Bioware's conversation systems.
The first and last time Bethesda made a decent dialog system was Morrowind.Daggerfall's is better. You can ask anyone anything (not that everyone knows everything, mind), choose your tone of voice, and there's no bribery/intimidation cycle like in Morrowind. There just wasn't a lot of story or background for people to talk about, but that's a content problem, not a system problem.
The first and last time Bethesda made a decent dialog system was Morrowind.I recall it being criticized at the time for being "wiki-speak", since you could ask anyone any topic, and provided they knew anything, usually they provided the exact same answer as 99% of the people you asked that topic.
It was very like the adventure games of yore, like Quest for Glory. Now it's just yes, yes, yes, or no.
and it did it by having such a devout hardcore audience that the general audience also thought it was cool.I don't think it was the hardcore audience so much as the setting and unusual gameplay making it worthwhile. Also, it was marketted as a hard game from the start.
So I just found an area east-ish of the Witching Museum. In this crater was a number of hostile Children of Atom, all equipped with Gamma Guns, dealing ~40-45 rads per hits through Rad-X and Mk3 Synth Armor, as well as protected by MKVII Machinegun turrets, Nuke Mines and what I presume was a Nuke Grenade thrown by one.
Curie and level 45 rifleman-build me didn't stand a chance.
You can't romance Nick. He's a robot skeleton.LOVE FINDS A WAY, GILGAMESH
haha, yeah they are bitches.Or a Hazmat suit.
sneak sniped them one by one with a gauss gun.
power armor is your friend to reduce radiation damage.
That didn't stop that one schoolteacher.
You can't romance Nick. He's a robot skeleton.
He was no match for the womanly wiles and sleek curves of his french robo-assistant.That didn't stop that one schoolteacher.
You can't romance Nick. He's a robot skeleton.
there was definitely bribery/intimidation in morrowind
Has anyone else noticed that all the romance-able female characters are impressed by lock-picking? Guess they just like the nimbleness of your fingers...I havent, or at the least have never got the "X likes that" thing. Audio comments only.
So if the wiki's anything to go by at this point, it'd seem .50 calibre rounds are largely unused, other than in rechambered Pipe Rifles and Hunting Rifles, for a modest change in damage output in the latter's case, at least. That's a shame. I was expecting something like the Anti-Materiel Rifle from New Vegas to crop up at some point.
Well, I suppose 5.56mm is even less used. Only by the rather redundant Assault Rifle. And isn't .44 scarcely taken advantage of, too? Only by the .44 Pistol?
Bunch of weird choices and missed opportunities around late game ballistic weapons. Assault Rifle unlikely 1900s design aside, 5.56mm (presumably 5.56x45 NATO) is a rather modern calibre, which exceeds Fallout's futuristic '50s spirit.
Fallout is, in general, the spiritual successor to a fictional 50's WWIII. Don't buy too much into dates.It's aesthetically 50's, except set in the future relative to now. It's essentially a world where the Fifties lasted over a century.
I don't even own this game and Nick Valentine has stolen my heart.He was no match for the womanly wiles and sleek curves of his french robo-assistant.That didn't stop that one schoolteacher.
You can't romance Nick. He's a robot skeleton.
Fallout 2 is full of guns from beyond the 1950s
Desert eagle was produced from 1982, FN P90 from 1990
There's failed protoypes like the Pancor Jackhammer (1984) and H&K G11 (1968)
Fallout always had a mix of the old and the new.
If there is one HUGE credit I will give Fallout 4 versus a LOT of fiction
Is that it is chalked full of people who just want to do the right thing because it is the right thing.. and even the ones with confused morals aren't baby eaters.
You don't feel like the only reason they are doing good is because your around to babysit them.
There are exceptions of course, but that is just it... They are exceptions.
Is that it is chalked full of people who just want to do the right thing because it is the right thing.. and even the ones with confused morals aren't baby eaters.Besides the super mutants. Who are literal baby eaters. And green supremacists.
Is that it is chalked full of people who just want to do the right thing because it is the right thing.. and even the ones with confused morals aren't baby eaters.Besides the super mutants. Who are literal baby eaters. And green supremacists.
Man, I really don't like how Fallout has power armor or combat-application lasers, because they definitely didn't have those in the 1950s. :^)
Man, I really don't like how Fallout has power armor or combat-application lasers, because they definitely didn't have those in the 1950s. :^)
I mean, the M16 started development in 1956.
Considering the existence of Mauser C96 (also Tommy Gun and Grease Gun) in first Fallouts, I belive that's not a problem.I mean, the M16 started development in 1956.
So it would be more as archaic by 2077 then a M1 springfield is archaic to 2015.
Man, I really don't like how Fallout has power armor or combat-application lasers, because they definitely didn't have those in the 1950s. :^)
>_>
You would be surprised what they had by the 1950s.
There is this weird tendency for inventions to have existed WAY before the time people started to notice them.
Computers (well... computational machines) and guns are two of the BIG ones. I am excluding "batteries" because they didn't REALLY have batteries... at least no more then saying a potato farm has lots of batteries.
Has anyone else noticed that all the romance-able female characters are impressed by lock-picking? Guess they just like the nimbleness of your fingers...Okay, this actually made me chuckle out loud. Noice.
Man, I really don't like how Fallout has power armor or combat-application lasers, because they definitely didn't have those in the 1950s. :^)
>_>
You would be surprised what they had by the 1950s.
There is this weird tendency for inventions to have existed WAY before the time people started to notice them.
Computers (well... computational machines) and guns are two of the BIG ones. I am excluding "batteries" because they didn't REALLY have batteries... at least no more then saying a potato farm has lots of batteries.
Battery electric cars were the fastest vehicles around in the mid 1800's.
It wasn't. I was taking the piss from the people who seem to be confusing the 1950s Nuclear Age aesthetic with 1950s materials. FO4 is the closest we've come to a uniform vision of that in the weapons and equipment. Obviously stuff manufactured post-war is excluded because it wasn't a product of that culture.Man, I really don't like how Fallout has power armor or combat-application lasers, because they definitely didn't have those in the 1950s. :^)
In case that was implicitly directed at my comments
I feel like I'm the only one who actually likes the assault rifle. At them very least its not another AK16 or some other boring gun.
Also, Dice, dont forget the big-ole blocky stuff you can slap on the front of the 10mm pistol.Yeah, but check out the form of the suppressor and compensator. They're not cylindrical, nor are they rectangular prisms; they're some weird prism with... I don't remember how many sides since I don't have the game open..
I was actually talking about the long barrels and how they make it look more like the older games versions of it.Also, Dice, dont forget the big-ole blocky stuff you can slap on the front of the 10mm pistol.Yeah, but check out the form of the suppressor and compensator. They're not cylindrical, nor are they rectangular prisms; they're some weird prism with... I don't remember how many sides since I don't have the game open..
Oh, yeah, I getcha. I didn't make the connection right away because I pretty much always use the ported barrels and they're fairly different.I was actually talking about the long barrels and how they make it look more like the older games versions of it.Also, Dice, dont forget the big-ole blocky stuff you can slap on the front of the 10mm pistol.Yeah, but check out the form of the suppressor and compensator. They're not cylindrical, nor are they rectangular prisms; they're some weird prism with... I don't remember how many sides since I don't have the game open..
I suggest getting the fix mod to add the rest of the ammo types to scrounger tho', I ended up with over five thousand .50 cal ammo, and no shotgun shells at all with one character.Clearly what you should do instead is to just put a bunch of .50 cal rounds into the Junk Jet and use it as a grapeshotgun
Oh yeah, I should say, I like the absurd design of the FO4 Assault Rifle, visually. It makes sense as something that was meant to be used by a soldier in power armor. It just probably shouldn't use 5.56.I feel like I'm the only one who actually likes the assault rifle. At them very least its not another AK16 or some other boring gun.
I agree, i kinda like the assault rifle; its what an assault rifle would look like if it was designed for power armored soldiers. But, I feel as though it shoulda used .50 cal rounds and been named "Heavy combat rifle" and they shoulda returned the service rifle from new vegas to take that 5.56 slot.
Fallout 4's true assault rifle is the Combat Rifle, which looks like the R91 from Fallout 3. It's probably a battle rifle due to the .45 calibre, which I thought was a nice touch but might've been a less deliberate decision, considering the ammo type other weapons ended up with.Oh yeah, this is another aberration! The .45, in fact, is a pistol round (https://en.wikipedia.org/wiki/.45_ACP). This is confirmed by the fact the Fallout 4 Submachine Gun (which is copied exactly from the real world Thompson (https://en.wikipedia.org/wiki/Thompson_submachine_gun)) is chambered in .45, just like its real-life counterpart. For the record, a Submachine gun is an automatic weapon that fires pistol rounds while being bigger than a pistol. SMG's have their niche uses, but were really popular before people figured out that you needed to make intermediate rounds and invented the assault rifle. Anyway, the Submachine Gun looks and behaves a lot like its RL counterpart. The weird thing is, the Fallout 4 Combat Rifle is also chambered in .45, which if the behavior of the Submachine Gun is any indicator, is indeed designed for pistols (although there isn't a .45 pistol in the game). The FO4 Combat Rifle looks and behaves like a Battle Rifle, IE, a semi/automatic rifle using full-powered rifle rounds. It's pretty silly that these guns use the same ammo, but of course that decision was probably driven by not wanting too many different ammo types.
The LMG-like "Assault Rifle" is the result of an artist not having a clue and thinking this is a steampunk game or somesuch.
What doesn't make sense is that they didn't chamber the Combat Rifle in .308. Still not ideal, but it's a round that at least makes some sort of sense in a battle rifle. That said, given the ammo capacity and rate of fire you can mod the CR for, .45 isn't entirely idiotic, considering that you can basically turn it into a machine pistol.FWIW, you can chamber your combat rifle for .308 as an upgrade, which does more damage.
You know what I want to play? Fallout: 2076.
Setting the games Pre-nuke would just be an entirely different game, flat out.
Oh yeah, this is another aberration! The .45, in fact, is a pistol round (https://en.wikipedia.org/wiki/.45_ACP). This is confirmed by the fact the Fallout 4 Submachine Gun (which is copied exactly from the real world Thompson (https://en.wikipedia.org/wiki/Thompson_submachine_gun)) is chambered in .45, just like its real-life counterpart. For the record, a Submachine gun is an automatic weapon that fires pistol rounds while being bigger than a pistol. SMG's have their niche uses, but were really popular before people figured out that you needed to make intermediate rounds and invented the assault rifle. Anyway, the Submachine Gun looks and behaves a lot like its RL counterpart. The weird thing is, the Fallout 4 Combat Rifle is also chambered in .45, which if the behavior of the Submachine Gun is any indicator, is indeed designed for pistols (although there isn't a .45 pistol in the game). The FO4 Combat Rifle looks and behaves like a Battle Rifle, IE, a semi/automatic rifle using full-powered rifle rounds. It's pretty silly that these guns use the same ammo, but of course that decision was probably driven by not wanting too many different ammo types.
Joshua Sawyer has expressed an interest in making a game set during the Resource Wars...Wouldn't that just be Frontlines: Fuel of War, but with a really bad ending?
You know what I want to play? Fallout: 2076.Well what *I* want to play is Fallout: China.
You're in America at the height of civilization, and you can hardly turn a corner without a gentleman sleeping under an apple tree with a book or something, remarking, "man, if there was a nuclear war right now, I bet my skeleton would still be posed here in a narratively touching way 200 years later."
I came upon a campsite where two dead NPC had for some reason gotten stuck below earth upside down with their legs sticking stiffly out of the ground, and two cars had been thrown into a tree. Deliberately done or physics havoc, or both? Who can tell.Deliberately done by physics havoc most likely. I saw cars flying to the moon after some floating point error during spawning....
I just made it to the far South East corner of the map.Mostly because it's a pain and a half to secure if you aren't playing on babby difficulty.Spoiler (click to show/hide)
I just made it to the far South East corner of the map.You also need ghouls or the robots to connect it to anywhere since rads will kill the provisioner as they swim there.Spoiler (click to show/hide)
I just made it to the far South East corner of the map.Mostly because it's a pain and a half to secure if you aren't playing on babby difficulty.Spoiler (click to show/hide)
Well, I just managed to somehow completely avoid the deathclaw fight in Concord at the start of the game. Good thing too, thing is so much harder to kill in survival.More tedious, maybe. That fight is easy to cheese at any difficulty. You just have to get to the second floor of one of the ruined buildings next to where it spawns, then it won't know how to get to you so you can shoot at it in relative safety. Down side is it'll hide once it figures out it can't reach you, so you'll only have a few seconds to shoot at it, then you'll have to wait a minute after it hides for it to stroll back to where you can shoot at it again. At survival difficulty, fighting this way takes a couple days game time, and there's a risk you'll run out of ammo even if you gathered it all from the raiders down below. But you're almost* completely safe from the deathclaw, so the fight isn't harder, just more tedious. (*almost because the deathclaw has a stone throw attack, but it has a wind up animation so it's easy to duck behind cover in time, and the attack doesn't do much damage even to a squishy new character outside of power armor even at survival.)
Still, it is one of the more frustrating parts of the game. Whatever happened to alternative routes to quest completion, Bethesda? You couldn't set up a physics trap or something? Maybe talk Preston into sneaking to a closer position for sniping? I consider this evidence Bethesda's interest in / ability at making a proper RPG is still declining.
Still, it is one of the more frustrating parts of the game. Whatever happened to alternative routes to quest completion, Bethesda? You couldn't set up a physics trap or something? Maybe talk Preston into sneaking to a closer position for sniping? I consider this evidence Bethesda's interest in / ability at making a proper RPG is still declining.
Right, set a trap for something that you (the character) not only don't know is there, but in all likelihood aren't even aware exists (you've been in cryo stasis for 200 years). "Hey Preston, stop guarding those whiny bitches and get ready to ambush something that I *know* is there because I read about it online/played this quest already. Don't worry, the raiders aren't going to sneak in and slaughter the Longs. Even if they did, nothing of value would be lost since all they do is complain. There's only one suit of power armor? Don't worry, you're immortal! We'll set up a tripwire trap with all those pipe-rifles I've been collecting! Trust me!"
>easy to cheese
>Whatever happened to alternative routes
How'd you expect to win? Boot up your CASIE aug and talk it to death? It's a DEATHCLAW. The alternative to fighting toe-to-toe is to cheesily shoot it from a position it can't reach.
Preston's group includes a mechanic, and there are giant containers of compressed explosive gas on the second floor of the building, so a bomb could be jury rigged. By the time the deathclaw shows up, the raiders are all good and dead, you just need to convince Preston of this. Still, all believability goes away the moment you hear gunshots, as there's no way for the player to know who's who (aside from VATS informing you the guys on the ground are raiders), which is made worse when Preston is perfectly willing to trust you with the power armor and minigun while not knowing a single thing about you (other than you're a better lockpick and hacker than the aforementioned mechanic).Still, it is one of the more frustrating parts of the game. Whatever happened to alternative routes to quest completion, Bethesda? You couldn't set up a physics trap or something? Maybe talk Preston into sneaking to a closer position for sniping? I consider this evidence Bethesda's interest in / ability at making a proper RPG is still declining.Right, set a trap for something that you (the character) not only don't know is there, but in all likelihood aren't even aware exists (you've been in cryo stasis for 200 years). "Hey Preston, stop guarding those whiny bitches and get ready to ambush something that I *know* is there because I read about it online/played this quest already. Don't worry, the raiders aren't going to sneak in and slaughter the Longs. Even if they did, nothing of value would be lost since all they do is complain. There's only one suit of power armor? Don't worry, you're immortal! We'll set up a tripwire trap with all those pipe-rifles I've been collecting! Trust me!"
Actually someone pointed out to me that you can use car explosions to kill it.My experience with that is that in the finite time it takes a !!CAR!! to turn into an explosion, the deathclaw will move far enough away to avoid taking much damage. Another possible trap could have involved setting up a chain across the road with the intent of tripping the deathclaw next to a car so that it'd be down long enough to not get away from the explosion.
I killed the Deathclaw using a whole bunch of 10mm bullets and jumping onto the rooftops with sprinting away when it ran off. I think it took about 1 1/2 in game days. I did it in protest against being given a suit of power armour so early on in the game without having to work for it. Also the character I was playing in my mind was more of an agile fighter than a heavy armour user.
But... You do know enemies are coming, so a trap or proper ambush is totally reasonable. Plus Mama Murphy warns you about "Death Itself" coming if you pass a speech check.Still, it is one of the more frustrating parts of the game. Whatever happened to alternative routes to quest completion, Bethesda? You couldn't set up a physics trap or something? Maybe talk Preston into sneaking to a closer position for sniping? I consider this evidence Bethesda's interest in / ability at making a proper RPG is still declining.
Right, set a trap for something that you (the character) not only don't know is there, but in all likelihood aren't even aware exists (you've been in cryo stasis for 200 years). "Hey Preston, stop guarding those whiny bitches and get ready to ambush something that I *know* is there because I read about it online/played this quest already. Don't worry, the raiders aren't going to sneak in and slaughter the Longs. Even if they did, nothing of value would be lost since all they do is complain. There's only one suit of power armor? Don't worry, you're immortal! We'll set up a tripwire trap with all those pipe-rifles I've been collecting! Trust me!"
>easy to cheeseIt's kinda a shame that you *have* to kill it. Otherwise you could...
>Whatever happened to alternative routes
How'd you expect to win? Boot up your CASIE aug and talk it to death? It's a DEATHCLAW. The alternative to fighting toe-to-toe is to cheesily shoot it from a position it can't reach.
I don't really think so. Sure you'd start with one but you'd have at least 2 fusion cores at that point. By the time you get more, the content at that level is already trivial.
Also the base T-45 is piss weak and shreds like paper. Had to get it to at least C model and at least 8 cores before I feel confident riding around with it. By that time, you'd have a 4 crank musket and a combat rifle and the most of the north area are trivially weak already.
In Vegas, I remember using the 9mm pistol and the varmint rifle for hours until I finally got that service rifle, which was a bit of a step up, and it was ages until I got some decent energy weaponry. Having a plasma rifle or somesuch off the bat would've made the game easier, but it wouldn't have made it more fun just because FEATURES.
* Set up a proper ambush with Preston (Charisma/intelligence)
In Vegas, I remember using the 9mm pistol and the varmint rifle for hours until I finally got that service rifle, which was a bit of a step up, and it was ages until I got some decent energy weaponry. Having a plasma rifle or somesuch off the bat would've made the game easier, but it wouldn't have made it more fun just because FEATURES.
Just FYI, the energy and normal gun lines are meant to be the same power level in NV. (Rope kid, aka Joshua Sawyer (Project director of NV) mentioned this in several places). So you either choose energy weapons, or guns, (or any mellee skill). That is why you can start with a laser pistol (if you tag energy weapons iirc). And laser pistols and 9 mm pistols do the same dps. The weapon progression in NV was pretty well done. (If you like not being able to find OP weapons at lvl 1 of course).
If you didn't find any decent energy weapons, you should have looted more dead bright followers. (Look under the bridge near Sloan). :).
I have been Soyweiser, your guide to the world of fallout NV facts.
Though I'm past one hundred thousand views
I'm feeling very still
And I think my hype train knows which way to go
Tell my wife I love her very much, she knows
Hype Control to Major Todd
Your circuits' dead, there's something wrong
Can you hear me, Major Todd?
Can you hear me, Major Todd?
Can you hear me, Major Todd?
Here am I sitting in my hype train
Far above the world
Planet Earth is blue
And there's nothing I can do
Which were such a big deal, btw, that the NCR was *ripping the servos out* of power armor because they lacked the training to use it properly. (Which really bothered me as a technophile, and BoS fanboy)I thought the protagonist is a war veteran and that's why they can use it?
I guess maybe we can retroactively explain that as "they lacked fusion cores"... But that doesn't really make sense either. If anyone should have plenty of cores, it's the NCR.
Which were such a big deal, btw, that the NCR was *ripping the servos out* of power armor because they lacked the training to use it properly. (Which really bothered me as a technophile, and BoS fanboy)I thought the protagonist is a war veteran and that's why they can use it?
I guess maybe we can retroactively explain that as "they lacked fusion cores"... But that doesn't really make sense either. If anyone should have plenty of cores, it's the NCR.
but then again, every companion can use power armor without needing training. Which IIRC they could do in previous Fallout games as well.
Both lady and manbutt are war veterans as far as I am concerned. The lady especially should be given an honorary purple heart for marrying Nate in the first place.
Spoiler: Silver Shroud (click to show/hide)
...This is the Fallout universe. Pretty much everyone owned a gun and was happy to use it. Anti-gun people just, uh...Pretty much didn't exist as far as I can tell.
Plus, I'm gonna guess that Fallout 4 is pretty rife with gameplay-story segregation, from what I've read from this thread and heard from critics and friends.
Wait, how is THAT gameplay-story segregation? That just means there's a food/water shortage.Plus, I'm gonna guess that Fallout 4 is pretty rife with gameplay-story segregation, from what I've read from this thread and heard from critics and friends.
Tons of gameplay-story segregation.
There are settlements you can get that have less food or water then people.
The implication across at least Bethesda's Fallout games is that just about every US citizen owned a gun, given that tons of unopened pre-War safes have firearms stashed inside.One of the loading screens even mentioned that pre-war US was a place of severe civil unrest, so it's not impossible the female PC/Nora learned how to defend herself. And that's not counting hobby stuff like martial arts or shooting ranges and such.
So wait, it is completely and utterly unfathomable that the lady with the lawyer degree got her scholarship paid for by the military after which they had to serve in the army in return?Do the military do law scholarships? I thought it was more engineering things that they'd pay for.
...Whut.
Huh, I didn't know that. Thanks for that little tidbit, I always put more points into guns so I always started with the 9mm. That's way better than the system of progression you get in FO4.
So... my attempts to reach the railroad have gone along the lines of this:Obviously PAM detected a statistical benefit to living in an area that would deter attackers.
Maggoted to death
Blown up
Blown up
Blown up
Mauled to death by angry dogs
Gored by a rabid legendary radstag
Maggoted to death
Shot
Shot
Shot
Which of the idiots thought living in the middle of a swarm of super mutants, radstags, raiders and infested bloatflies was a good idea? I want to tear their eyeballs out.
The Railroad seem like gigantic incompetent losers. First radiant mission they gave me,Spoiler (click to show/hide)
The Railroad seem like gigantic incompetent losers. First radiant mission they gave me,Could be that raiders just took over the place after the synths cleared the place out.Spoiler (click to show/hide)
I just want to know how the raiders got a pet death claw.The Railroad seem like gigantic incompetent losers. First radiant mission they gave me,Could be that raiders just took over the place after the synths cleared the place out.Spoiler (click to show/hide)
I have 36 frames, I think, and it isn't enough. I don't even use most of them, I just keep grabbing more of them and I can't stop. I have too much power armor, send more power armor.
Meanwhile, I'm level 32 and still don't have a full suit of T-51 power armor... I've been missing the left arm for forever.Personally I can never find right legs for anything.
Meanwhile, I'm level 32 and still don't have a full suit of T-51 power armor... I've been missing the left arm for forever.Personally I can never find right legs for anything.
Meanwhile, I'm level 32 and still don't have a full suit of T-51 power armor... I've been missing the left arm for forever.
Meanwhile, I'm level 32 and still don't have a full suit of T-51 power armor... I've been missing the left arm for forever.Personally I can never find right legs for anything.
There's a trader you can buy all sorts of parts from. It's a bit expensive though, it'll probably cost you an arm and a leg.
I've actually been curious how the scratch damage and armor piercing mechanics work in the game in general. T-51 power armor gives so much protection that really only a mininuke should be able to hurt you, but you obviously still take scratch damage from even potshots from pipe pistols. T-45 armor is enough to block everything short of and maybe even including missiles.
Yet, deathclaws can still hack away 20% or so of my health despite that much armor. I don't think they kill me in one hit without it though, so obviously there is some kind of armor piercing system.
All on all, it does make me wonder if there's much point in getting the higher marks of armor. It really does seem like the T-45 armor is plenty, aside from its durability issue. I guess that's a good enough reason.
Spoiler (click to show/hide)
Meanwhile, I'm level 32 and still don't have a full suit of T-51 power armor... I've been missing the left arm for forever.
I was still missing the full T-51 suit long after I had a full T-60 and two full X-01. I guess I leveled up too fast (what power armor you get depends on your level).
However I was finally able to find one thanks to looking on the wiki. So I can vouch that there is at least one location where you get T-51 no matter your level.
That's my impression as well, but I don't gave the math head to prove it, so I'm always suspicious that my conclusions might be personal biased.
I also seems to be having a bug where MacGroovy's companion perk, instead if being a +20 to VATS headshots like it's supposed to, sets headshot accuracy to 95 in all circumstances (as long as the head is visible). So all other bush parts can have a hit chance of 1 or 2% but the head will still show 95%.
I am not sure if this is good or bad yet.
That's my impression as well, but I don't gave the math head to prove it, so I'm always suspicious that my conclusions might be personal biased.
I also seems to be having a bug where MacGroovy's companion perk, instead if being a +20 to VATS headshots like it's supposed to, sets headshot accuracy to 95 in all circumstances (as long as the head is visible). So all other bush parts can have a hit chance of 1 or 2% but the head will still show 95%.
I am not sure if this is good or bad yet.
It's too many 0s. Instead of it giving you a flat +20, it gives you a flat +2000% accuracy with vats headshots. 95% is the maximum accuracy possible.
The fact that AP weapons suck would be surprisingly consistent with earlier versions of Fallout. I can't remember how it worked in Fallout 3 or New Vegas, but I distinctly recall AP ammo being utterly terrible in Fallout 1 and 2. The bullets did less damage per shot and the fact that they reduced enemy DT and / or DR barely helped that.There was no AP in 3, I think. In NV I think they ignored either all or part of the enemy DR/DT? Either way, they were certainly useful.
The fact that AP weapons suck would be surprisingly consistent with earlier versions of Fallout. I can't remember how it worked in Fallout 3 or New Vegas, but I distinctly recall AP ammo being utterly terrible in Fallout 1 and 2. The bullets did less damage per shot and the fact that they reduced enemy DT and / or DR barely helped that.There was no AP in 3, I think. In NV I think they ignored either all or part of the enemy DR/DT? Either way, they were certainly useful.
Fallout 1 and 2 had AP ammo, but you couldn't unload a weapon or specifically select which ammo to load so pretty much you're stuck with whatever you're holding when you reload. I never noticed a difference with it but then again I really had no idea what ammo was being fired.
I've been wondering about armour piercing weapons lately. Is it worth it to go for that mod, or should I just go for maximum damage?
The shoot through things perk sounds amazing then, since I actually have some trouble with high-level mirelurks. (Until I get up close with my shotgun to see their face). More trouble than I did with deathclaws, since deathclaws have been solitary and usually appear far enough away to nearly-kill as they close.
Their serpentine charge is cool though.
Also, I really need to look up what real weapon uses... 38 caliber ammo? I've been dragging around a pipe rifle for ages just to use the super common, yet weak, rounds. Not sure if it's 38, but it's by far the most common bullet type I've encountered.
Point of order, player characters are not players :P
I'd say that Fallout characters have a proud history of being stupid but that's... not really the case. At all. Even the 1-int runs were incredibly good at somehow finding the next person to gibber at. I guess you could call that "luck" though. Oh wait that's also a stat, uh, fate I guess.
If you gibber at everyone all the time, by sheer probability, you'll finish all the quest. Especially since most of the quest requires you to shoot people so odds are, people not shooting you means they want you to shoot someone and those shooting you are the ones you need to shoot.But sometimes the people to shoot just gibber back.
In the fallout universe I would expect someone gibbering at people to be shotOr become a raider.
I don't know where people are finding all these abundant fusion cores, except shops.Random ammo boxes. I once found 8 fusion cores in an ammo box in front of the BOS police station that I forget the name of at this moment. Yes, cores. Not cells. This was around level 15.
So I guess that makes me literally the only person who likes the pipe reflex sight :P
I mean, not as much as the ACTUAL reflex sights other guns get, but I think its better then the default sights at least.
Also am I the only one who does testing to see how much Shaun changes depending on what you and your other look like?
I mean, there is obviously defaultbrightwhite Shaun and black!Shaun, but I've been trying to see if for instance the claim that "Shaun has your eyes" made to the mother is true or not.
Well I've been TRYING, but I keep getting distracted by playing the game :P
So I guess that makes me literally the only person who likes the pipe reflex sight :P
I mean, not as much as the ACTUAL reflex sights other guns get, but I think its better then the default sights at least.
Also am I the only one who does testing to see how much Shaun changes depending on what you and your other look like?
I mean, there is obviously defaultbrightwhite Shaun and black!Shaun, but I've been trying to see if for instance the claim that "Shaun has your eyes" made to the mother is true or not.
Well I've been TRYING, but I keep getting distracted by playing the game :P
He inherits facial structure too - my brother made a hideously ugly character and Sean inherited the big ears and micrognathia.
Here, the gunners are just there because they're there.
That'd work pretty well in FO3 and later. "Oh this meatsack is invincible, better listen!" In FO2... Wow, I don't think I *ever* tried shooting up Arroyo, but I assume you're permitted to? I wonder how that even works with later events.IIRC, you can shoot up Arroyo and Vault 13, but you get game over'd once you leave. Cause you kinda destroyed the reason you were doing anything.
But in Fallout 1/2 I guess a mass-murderer would just have to find the Master or the Enclave on your own. Almost positive it was impossible to render the games unwinnable (well, except for FO1's time restrictions...)
I remember getting help to reach the Enclave base (I only finished 2 not 1) but I'm sure there was a way. Maybe a repair skill check.
Yeah, I'm not really sure why mininukes are more common than missile launchers, that seems very much like a 'fuck you' feature. Even high end PA doesn't really help with survival when some random unnamed gunner has a Fatman. That said, it still doesn't really add to the challenge, either they hit you and you die or they don't and they die.
Well, it's more annoying from the "common sense" point of view.Yeah, I'm not really sure why mininukes are more common than missile launchers, that seems very much like a 'fuck you' feature. Even high end PA doesn't really help with survival when some random unnamed gunner has a Fatman. That said, it still doesn't really add to the challenge, either they hit you and you die or they don't and they die.
Your power armor fu is weak, obviously.
Missiles feel somewhat underwhelming in power.
Yeah, I'm not really sure why mininukes are more common than missile launchers, that seems very much like a 'fuck you' feature. Even high end PA doesn't really help with survival when some random unnamed gunner has a Fatman. That said, it still doesn't really add to the challenge, either they hit you and you die or they don't and they die.Mininukes are easy to avoid if you can get the high ground. I once cheesed a raider called Boomer by standing on a rock that was way above him and he just kept lobbing nukes right over my head.
Missiles feel somewhat underwhelming in power.
They are underwhelming in power.
I am not sure explosives benefit from sneak boost
The lack of power is mostly caused by the fact that a 10mm Pistol can outdamage a missile launcher... and a LOT of enemies have explosive resistance (which is better than armor)
Eh he he he (http://images.akamai.steamusercontent.com/ugc/400056883489843398/00F7AC6EFD9658677BB5C0B934DD40EEC37E9DF2/)
Your power armor fu is weak, obviously.
Riddle me this. If the Fallout universe is perpetually stuck with the fifties mentality and never really computerized anything, why do no records exist? Surviving books are valuable, some kind of tapes existed at least in F3, but records were huge for the time and would be highly valuable to anyone inclined to preserving pre-war anything or just as entertainment. Radio's always a big thing in the Fallout titles, what's the music stored on?
Riddle me this. If the Fallout universe is perpetually stuck with the fifties mentality and never really computerized anything, why do no records exist? Surviving books are valuable, some kind of tapes existed at least in F3, but records were huge for the time and would be highly valuable to anyone inclined to preserving pre-war anything or just as entertainment. Radio's always a big thing in the Fallout titles, what's the music stored on?Holotapes are everywhere
Riddle me this. If the Fallout universe is perpetually stuck with the fifties mentality and never really computerized anything, why do no records exist? Surviving books are valuable, some kind of tapes existed at least in F3, but records were huge for the time and would be highly valuable to anyone inclined to preserving pre-war anything or just as entertainment. Radio's always a big thing in the Fallout titles, what's the music stored on?Pre-war ghouls.
Bethesda throws in power armor so of course they have to ramp up the other extremes. It may or may not be the best way to balance but it is A way.So there wasn't power armor in previous Fallout games? And it didn't quickly become the de-facto "best" armor that every character wore unless you were willing to gimp yourself? At least here it's an option.
There's a couple mods that increase the radius of missile and mininuke explosions and up their damage if you want it.Bethesda throws in power armor so of course they have to ramp up the other extremes. It may or may not be the best way to balance but it is A way.So there wasn't power armor in previous Fallout games? And it didn't quickly become the de-facto "best" armor that every character wore unless you were willing to gimp yourself? At least here it's an option.
Plus in New Vegas there were enough better alternatives that I never really found myself using power armour, along a ton of different high level gear that complemented different builds much better than power armour.Riot Armor wins! :D
On the note of getting PA really early in the game compared to the earlier ones, delaying it just winds up with people either rushing through quests to get it as fast as they can or feeling unable to play the character concept they want to (such as a power armoured badass,) which is especially a problem on replays.
In New Vegas I'd always just rush to the Brotherhood as fast as I could with a build specifically designed to make joining them easy so I could get power armour without having to wait ages for it.
In F3 I did much the same, but leveling was a bit more important to get past some of the more difficult quests in the main story, which always just annoyed me more than anything else since power armour was arbitrarily locked behind the main quest.
Just in general, I find the fast travel in the newer Bethesda games annoying.
I much prefered the fast travel in Morrowind. Want to go somewhere? Take the bloody bus, you peasant. Or fly there if you're a demigod.
Just in general, I find the fast travel in the newer Bethesda games annoying.
I much prefered the fast travel in Morrowind. Want to go somewhere? Take the bloody bus, you peasant. Or fly there if you're a demigod.
Or call a vertibird. So far I have used it only once and it was nice.
How does the flare gun reinforcement thing work?It spawns a handful of minutemen (wiki claims 3-6) nearby who run to your location. You have to use it within range of a settlement for it to work, like the artillery piece (except the flare gun's range is three grid squares, while the artillery's is four).
Does it just spawn a minuteman nearby to help you?
All settlements connected to a supply line share crafting materials with each other, yes, and they don't need to be directly connected to every other place.I meant how do you get them to share like, water and food? In the settlement resource sense, not the inventory sense.
(except the flare gun's range is three grid squares, while the artillery's is four).Thank you, this will be helpful to my "always have artillery available" efforts.
All settlements connected to a supply line share crafting materials with each other, yes, and they don't need to be directly connected to every other place.I meant how do you get them to share like, water and food? In the settlement resource sense, not the inventory sense.(except the flare gun's range is three grid squares, while the artillery's is four).Thank you, this will be helpful to my "always have artillery available" efforts.
I just remembered from my playing; Has anyone else had Deathclaws exploding on death from simple pistol rounds or similar? It seems a bit excessive and I don't even have the "Bloody Mess" perk.FUCKING PSYCHIC BASTARD.
I just remembered from my playing; Has anyone else had Deathclaws exploding on death from simple pistol rounds or similar? It seems a bit excessive and I don't even have the "Bloody Mess" perk.FUCKING PSYCHIC BASTARD.
This literally happened to me the first time right after the above events.
I just remembered from my playing; Has anyone else had Deathclaws exploding on death from simple pistol rounds or similar? It seems a bit excessive and I don't even have the "Bloody Mess" perk.FUCKING PSYCHIC BASTARD.
This literally happened to me the first time right after the above events.
I just remembered from my playing; Has anyone else had dosh turn up on their doorstep from simple requests or similar? It seems a bit excessive and I don't even have the "Would You Kindly?" perk.
Seriously though. I like having them explode into giblets but I don't think I've even seen a basic bandit explode so much. Do they even do that as much as they did in Fallout 3?
"healing nuke."I lost my ability to even.
It's limb damage. If an enemy takes a shot that would cripple a limb but instead kills them, it will sever or break that limb.
Please please please let it convert humans to ghouls."healing nuke."I lost my ability to even.
Please please please let it convert humans to ghouls."healing nuke."I lost my ability to even.
There is no "anti-radiation" it's either a different FORM of radiation, or it somehow sucks all radiation out of the surroundings...which would probably include light so it would be a darkness bomb as well.Please please please let it convert humans to ghouls."healing nuke."I lost my ability to even.
Considering it's the opposite of a nuke, potentially with "anti-radiation", it'd convert ghouls back to humans. :P
Is it even possible to ask the Institute guys why they are making copies of people and killing originals? And why they did experiment with FEV? Seriously, why would they even have any of it? Does everybody have FEV stored in their pockets?
Isn't that why the Enclave was so hell-bent on the whole human purity thing?Is it even possible to ask the Institute guys why they are making copies of people and killing originals? And why they did experiment with FEV? Seriously, why would they even have any of it? Does everybody have FEV stored in their pockets?
Actually yes - basically everyone on the planet is infected with some form of FEV iirc.
Found that during the start of the game, if you go straight to the tv after making your character you can see an ad for the Fat Man.Spoiler (click to show/hide)
Hey, anyone know the story behind that maze in Fallons Department Store's parking deck? I just discovered it by accident and its fascinating and is there a quest connected to it or something?None that I could find, but I found it a very cool little side thing.
HA! I got the mini nuke and fusion cores flawlessly on the first try.Hey, anyone know the story behind that maze in Fallons Department Store's parking deck? I just discovered it by accident and its fascinating and is there a quest connected to it or something?None that I could find, but I found it a very cool little side thing.Spoiler (click to show/hide)
The ad itself is a pair of kids "fighting", then one of them vanishes in a puff of smoke as the fatman appears in the hands of the other, resulting in that screenshot.Found that during the start of the game, if you go straight to the tv after making your character you can see an ad for the Fat Man.Spoiler (click to show/hide)
'Well hello there Timmy! What's that you got there?'
'It's my Fat Man mister!'
'What's it for? Does it help you throw baseballs further?'
'No mister, it helps me blow up communist invaders!'
'Ahahaha, Timmy you rambunctious patriotic scamp.'
BUY FAT MEN TO PROTECT YOUR CHILDREN FROM THE RED MENACE! ONLY NUCLEAR BOMBS CAN SLAY THE CHINESE! PRAISE DEMOCRACY OR DIE!
Yeah, I absolutely love the radio host.HA! I got the mini nuke and fusion cores flawlessly on the first try.Hey, anyone know the story behind that maze in Fallons Department Store's parking deck? I just discovered it by accident and its fascinating and is there a quest connected to it or something?None that I could find, but I found it a very cool little side thing.Spoiler (click to show/hide)
In other news, am I the only one who really REALLY likes Travis (Diamond City Radio host) better while he's spineless? On the radio I mean. After THREEEEEEE DAWWWWWWG and Mr. New Vegas I feel having a total ditz as the host to be refreshing and also ABSOLUTELY HILARIOUS.
Favorite has to be when he's introducing Magnolia's "Train Train" and then immediately regrets it :P
That's also gotta be my fav song in this now.
Finishing on Institute's side and reactions from Nick:Spoiler (click to show/hide)
Is it even possible to ask the Institute guys why they are making copies of people and killing originals? And why they did experiment with FEV? Seriously, why would they even have any of it? Does everybody have FEV stored in their pockets?
Found that during the start of the game, if you go straight to the tv after making your character you can see an ad for the Fat Man.Spoiler (click to show/hide)
Y'know what bugs me about weapon mods?
You can't make 10mm rifles or alien blaster rifles.
Is it really that hard to attach a stock to them instead of a pistol grip?
I'm really not sure what the real world differences are. I do think it's funny that the pipe "rifles" probably aren't rifled though.
And that would basically be a SMG, right? Like an MP5.
There is no "anti-radiation" it's either a different FORM of radiation, or it somehow sucks all radiation out of the surroundings...which would probably include light so it would be a darkness bomb as well.well technically (in theory) the radiation could consist of antiparticles but that wouldn't heal you. You'd just die because antimatter boom
The Last Minute ends any significant problem with ease.
Do Laser Muskets deal more damage than standard Laser Rifles, to compensate for the bothersome cranking? I haven't been able to find any laser competition to Danse's almost fully upgraded Righteous Authority on a per-shot basis.
Or the soonest you take the Castle.
Guys, at one point you have to choose a faction to help you. Are there any negative consequences with the factions you didn't pick? Am I locked out of their quests or something?
Guys, at one point you have to choose a faction to help you. Are there any negative consequences with the factions you didn't pick? Am I locked out of their quests or something?
Not if it's the quest I'm thinking of. I think it can lock you out of 1 mission, but even then I'm not sure if it does.
The quests that determine your final faction loyalty don't happen until a bit later, any factions you oppose become full time enemies.
Guys, at one point you have to choose a faction to help you. Are there any negative consequences with the factions you didn't pick? Am I locked out of their quests or something?
Not if it's the quest I'm thinking of. I think it can lock you out of 1 mission, but even then I'm not sure if it does.
The quests that determine your final faction loyalty don't happen until a bit later, any factions you oppose become full time enemies.Spoiler (click to show/hide)
Guys, at one point you have to choose a faction to help you. Are there any negative consequences with the factions you didn't pick? Am I locked out of their quests or something?
Not if it's the quest I'm thinking of. I think it can lock you out of 1 mission, but even then I'm not sure if it does.
The quests that determine your final faction loyalty don't happen until a bit later, any factions you oppose become full time enemies.Spoiler (click to show/hide)
IIRC all the missions which lock you out of other factions explicitly tell you so in a popup.This. It'll pretty much tell you "Doing X will permanently make you an enemy of Y."
Hilarious bug time again.
I'm traveling with Preston, and sometimes people give him ammo and shit when he talks to them.
Except EVERY TIME THIS HAPPENS, he strips naked.
Hilarious bug time again.
I'm traveling with Preston, and sometimes people give him ammo and shit when he talks to them.
Except EVERY TIME THIS HAPPENS, he strips naked.
IIRC all the missions which lock you out of other factions explicitly tell you so in a popup.I think it only tells you in one specific case, but there are other ways to make enemies or get locked out of faction quests.
Hilarious bug time again.
I'm traveling with Preston, and sometimes people give him ammo and shit when he talks to them.
Except EVERY TIME THIS HAPPENS, he strips naked.
Hilarious bug time again.
I'm traveling with Preston, and sometimes people give him ammo and shit when he talks to them.
Except EVERY TIME THIS HAPPENS, he strips naked.
It's better than the time that I had Nick bug - he got stuck lying down and so he couldn't walk. The silly part was that he would still turn towards me and teleport when I wasn't looking.
Early power armor isn't that good though, and it's not like you don't use most of your ammo on the bandits and deathclaw.
Weapon condition basically compounded me to pick up every single piece of garbage gun I could find, so that I could repair them and sell them for mad profits.Yeah this is all I meant to say, whoops.
It made the world into a zero-sum game of gradual decay... perfect for a post apocalypse.
Weapon condition is a mind-numbingly stupid immersion-breaker that should be removed from everything that has ever used it at all period.Well, gotta balance gameplay and realism to some extent. Immersion and fun.
Here, this gun has survived two hundred years of weathering and use, but if you use it for more than ten minutes it will need to be totally rebuilt.
Hey enjoy this pristine laser rifle that you found in a sealed bunker, if you carefully mange your use, it might survive a single extended battle.
Yo, have this cherry PA, it serves our brothers in the field perfectly, but after 2-3 fights with SM you'll need to scrap fifteen of them to get it back in working order.
I'm not entirely happy with the design decisions made in F4, and I hate the writing, but Bethesda sure as hell made the right call in removing weapon condition.
Er, yes it is. Or was. The wasteland was inhospitable, full of mutant creatures who'd drain your resources. Not just ammo and stimpacks but doctor's bags, first aid, antitoxin... There was even a "survival" skill to avoid such encounters. New Vegas sorta kinda almost brought that back with hardcore mode and more dangerous wasteland animals.It made the world into a zero-sum game of gradual decay... perfect for a post apocalypse.
This does not, has never had, and should not ever have anything to do with Fallout. Fallout is not a survival series of games. It is a series of post apocalyptic adventures where you, the ____ hero step forth from obscurity and save the world.
Actually, yeah, this new perk system was fun at first but it's exactly the dumbing-down everyone was afraid of. I already ranted about how most of them don't matter. They barely change the gameplay at all, and when they do (Intimidation perks, Lifegiver 3) they're still incredibly disappointing or nigh-broken (No XP, no loot, murder is okay but stealing is not). Just level up your weapon class perk (restricting choice!) and learn how to pick locks and hack (when the level cap LETS you). Get the crafting ones if you want... Or just buy the mods from shops. It's not like there's anything else to spend late-game caps on!The dumbing down I'm seeing isn't so much the fault of the perk system itself but in the fact that none of it is being utilized for anything besides of what it says on the tin. Also the dialogue can eat rotten mirelurk
Yeah, other than early game (basically until you hit the hub), Fallout has you nearly swimming in stimpacks, and poison becomes a non-issue once you can blast radscorpions in the brain reliably (around level 4-5.)
Fallout 2? You can be so well decked out by the time you get out of Gecko that you never have to worry about anything other than getting critted ever.
Edit: I will stop now, I have tried to make my point, and am starting to get too emotional. Sorry if I actually offended anyone.
I had a bug where Nick got into a suit of power armor on his own, which then disappeared. He ended up walking around with elongated arms and legs and I was down a power armor frame.Hilarious bug time again.
I'm traveling with Preston, and sometimes people give him ammo and shit when he talks to them.
Except EVERY TIME THIS HAPPENS, he strips naked.
It's better than the time that I had Nick bug - he got stuck lying down and so he couldn't walk. The silly part was that he would still turn towards me and teleport when I wasn't looking.
I had that happen during his quest, so he was having a conversation with the dude through a wall.
snipped
It's almost if word "role" doesn't mean what it used to mean.Yeah, it's almost as if devs that make RPGs are making games in which the player controls a character whose skills and behaviors are abstracted as one or more of a number of roles. It's almost as if people are wearing cokebottle eyewear crafted from rose-tinted glass as an excuse to complain about things they don't like.
I had a bug where Nick got into a suit of power armor on his own, which then disappeared. He ended up walking around with elongated arms and legs and I was down a power armor frame.Sounds totally worth it!
Thisglitchdaytripper withdrawal still keeps happening every hour or so but I just restart:
http://steamcommunity.com/sharedfiles/filedetails/?id=580229152
(it gets progressively worse until every model is spazzing over the entire screen seizure-style)
I'd really like to know which developer thought making a perk intended to extend fusion core lifespan also make you fart the things out like grenades was a good idea so I can walk up to them and just sigh at them for five minutes.
Seriously hate wasting a nearly full core because I forgot to equip a grenade.
I'm mostly glad I forgot the perk because I have a real problem with grenades in this game. Maybe it's just because I'm playing on the PC, but I have a bad habit of using grenades when I didn't mean to. Somewhere I got the impression that you could still melee things with grenades equipped if you didn't hold the key, and just tapped it. I molotoved quite a few radroaches before I gave up on that.
It also makes the ominous click of pulling a grenade's pin every time I have to tab out of the game (the grenade key is Alt on PCs, so Alt+Tab...). More than once I was afraid I'd accidentally grenaded an innocent NPC because Skype pinged me while I was playing... but so far that hasn't actually happened. No grenade is hurled when I tab back in.
Maybe change your keyboard key repeat settings.Yeah maybe this? I'm on PC and can still bash fine.
Uh... how? In the PC keybindings menu, it literally has one option for "Bash/Power Attack/Grenade".Maybe change your keyboard key repeat settings.Yeah maybe this? I'm on PC and can still bash fine.
Pretty annoyed that grenades can't be used in VATS though. Particularly since it sounds like they were usable, by arming the grenade before entering VATS, but that was "fixed".
Probably a little late on this but that video of a gun full of twinkie made me giggle.
On topic,
I swam out from the castle to a little floating platform I saw and wanted to loot, and then found an island and decided to keep swimming out there. It seems the entire island is one big huge massive settlement. So big that if I try to pick up and carry a cooking station from one side of the place to another it actually unloads and disappears while I'm carrying it. This place is Xbox huge.
Unfortunately however I sent a bunch of bed-less settlers from other settlements across my country and it seems like none of them have actually shown up on the island. I'd like to at least get a supply line out there so I can start building for real (though the local supplies trees alone were enough for me to make a 5 story tall apartment building) but noone has shown up for a few days now.
Is there something special I need to do to get people showing up here? Now that I think about it there isn't exactly a walking route...
I'm sure getting the throwing-arc from the demolitionist perk would help though.It USUALLY helps, except when it randomly decides to indicate your arc superimposed a foot to the left of where it actually is/will be. This caused at least one "Molotov in the face" situation while I was popping out from cover.
Holding the perspective button opens the build interface in vanilla keyboard mode too. You simply can't scroll around your character when you're safe at base. Another bit of button reuse for consoles which (probably) can't be fixed without mods.
The sodding Forged, right north of Finch Farm have a bunch. They are a nuisance.
The sodding Forged, right north of Finch Farm have a bunch. They are a nuisance.
Indeed. I wasted a lot of ammo before I realized that for once I had a reason to shoot someone in the legs. The guys with flamers at least don't wear much, if any, leg armor. Frag mines worked wonders too.
Speaking of mines, while I've had issues with grenades and mines in general (see my last few posts), I do use them a lot more than I ever did in FO3 or NV. I should use them even more than I do though, since I have something like 15 frag versions of each in my inventory, not to mention half a dozen each of cryo, plasma and pulse grenades and mines. No wonder I'm so overloaded all of the time.
I find that I get so many stimpacks and radaway that I end up selling 25-50 at a shop every once in a while. Also, is Rad-X actually useful? There are already a bunch of things to increase radiation resistance and I never end up needing it.
Then again, apparently there are people who think random encounters in Fallout 1 and 2 were a good idea, or hunger system outside survival simulators and roguelikes, so what do I know?
Then again, apparently there are people who think random encounters in Fallout 1 and 2 were a good idea, or hunger system outside survival simulators and roguelikes, so what do I know?
Do not confuse bad execution with the idea itself being bad.
There are plenty of games that are neither a survival simulator nor a roguelike that does hunger well.
As well "random quests" could have worked but the way they are set up in the game is flawed.
Those two tend to mesh poorly. Routine elements stall the advancement, forcing to delay new quests and new explorations. Mixing those two things makes neither here-nor there hybrid.
I'm distress at the fact that AAA games are trying to be everything at once.
Okay, before anyone jumps down my throat, just hear me out. I have discovered what I believe to be F4's largest flaw.
Due to over-reliance on the Radiant Quest system Bethesda is so proud of, F4 is boring.
It isn't the poor writing, it isn't the half-baked mechanics, it is the nearly fetishistic usage of the radiant system for everything, combined with a distinctive lack of variability in that system that is the game's ultimate failure.
The side quests are actually halfway decent (mechanically, the writing is still crap), the main quest, in spite of being an absolute hack job, is playable. But the incredibly limited variety and vast over-presence of Radiant quests just drags the whole game down abysmally.
I've put in 200 hours on my main save, and while I have yet to even bother completing many sidequests, the Radiant system has utterly burnt me out when it comes to basic gameplay. (I may just shoot Garvey the next time he tells me that the settlement I just resolved the problems of has more problems.)
At least it's not as bad as Skyrim in this aspect. TES already had weird MMO feel to it anyway.
I hope they rethink their direction by the next installment.
Being able to craft ammo does trivialize it, and I'm not so sure about it anyway. How realistic is it to make usable bullets for a modern weapon from junk? I'd guess nearly impossible without very specific tools. Having said that, I never did use the reloading benches in New Vegas because there was almost no point.
Due to over-reliance on the Radiant Quest system Bethesda is so proud of, F4 is boring.
(...)
I've put in 200 hours on my main save, and while I have yet to even bother completing many sidequests, the Radiant system has utterly burnt me out when it comes to basic gameplay.
If anything Fallout 4 has kind of hit the point where it hit its own version of medieval stasis.This hits the nail right on the head.
Being able to craft ammo does trivialize it, and I'm not so sure about it anyway. How realistic is it to make usable bullets for a modern weapon from junk? I'd guess nearly impossible without very specific tools. Having said that, I never did use the reloading benches in New Vegas because there was almost no point.
-snip-
Overall, though, anyone who does know what they're doing could probably put together an effective ammunition building station out of literal scrap.
I guess it's not so hard to believe that you can make bullets, but I would expect it to be very hard to make good bullets for manufactured weapons. Aren't the tolerances extremely tight, so that the bullet will engage the rifling properly? I'd expect that deviating from that very much would either wear the gun out super fast or significantly degrade the range, damage and accuracy of the weapon. Maybe it's easier to get the tolerances to spec than I think.
Making ammo for pipe rifles and the like seems a lot more plausible to do with household junk at least.
Bullets aren't really a problem, casings can get reused and as long as there's some softer metal like lead forming a seal for the rifling you can use not quite properly fitting rounds. You loose efficiency and get mechanical problems though.
More likely is that a gun lieing in the wasteland for 200 years has rusted beyond use. Even a decade should be enough to ruin the mainsprings or weld the reciever solid.
Sure t34's can be recovered from polish swamps 80 years later and be drivable after restoration, but the complex mechanical parts are mostly sealed in oil filled cases, also a swamp is actually a fairly good place for preservation, low oxygen levels etc. gun parts are small too and having tiny tolerances means microscopic corrosion is enough to break operation.
That guy with the AK full of Twinkie put his much abused glock into a dishwasher and it rusted immediately. To be honest all the corrosive shit he put that glock in probably affected the factory anti corrosion coating, but 200 years in the wasteland has got to be pretty bad.
Edit: why isn't any of that stuff buried? The earth does move, at the least you would expect roads to be buried and houses in worse condition, here's a random picture of a gun dug out of a hole after 100 years.Spoiler (click to show/hide)
To be honest, the trench itself looks almost exactly like decayed fallout shack walls and junk fences, so good job there. Contains graphic images, there's a bone sticking out of a helmet and possibly more I missed.
http://www.dailymail.co.uk/news/article-2099187/Bodies-21-German-soldiers-buried-alive-WW1-trench-perfectly-preserved-94-years-later.html
Got gifted this for Xmas.
I wasn't really ready to play it yet, I kinda wanted to wait longer for the real mod work to start. That said, what's the state of FO4 modding right now? Any must haves out there already?
Bullets aren't really a problem, casings can get reused and as long as there's some softer metal like lead forming a seal for the rifling you can use not quite properly fitting rounds. You loose efficiency and get mechanical problems though.
More likely is that a gun lieing in the wasteland for 200 years has rusted beyond use. Even a decade should be enough to ruin the mainsprings or weld the reciever solid.
Sure t34's can be recovered from polish swamps 80 years later and be drivable after restoration, but the complex mechanical parts are mostly sealed in oil filled cases, also a swamp is actually a fairly good place for preservation, low oxygen levels etc. gun parts are small too and having tiny tolerances means microscopic corrosion is enough to break operation.
That guy with the AK full of Twinkie put his much abused glock into a dishwasher and it rusted immediately. To be honest all the corrosive shit he put that glock in probably affected the factory anti corrosion coating, but 200 years in the wasteland has got to be pretty bad.
Edit: why isn't any of that stuff buried? The earth does move, at the least you would expect roads to be buried and houses in worse condition, here's a random picture of a gun dug out of a hole after 100 years.Spoiler (click to show/hide)
To be honest, the trench itself looks almost exactly like decayed fallout shack walls and junk fences, so good job there. Contains graphic images, there's a bone sticking out of a helmet and possibly more I missed.
http://www.dailymail.co.uk/news/article-2099187/Bodies-21-German-soldiers-buried-alive-WW1-trench-perfectly-preserved-94-years-later.html
Casings can be reused, but they need to be resized and occasionally they split.
Pure lead isn't going to really be used in any modern calibre, since it'll leave lead deposits down the barrel, enough to render it inaccurate after a few shots and potentially splitting after more. You wouldn't even want to use just hard lead (alloys with something like antimony or tin) for rifles, you'd want to use jacketed rounds.
After 200 years, there would be basically nothing left of the old world- not ruined roads or cities.
But these are both acceptable breaks in reality that you just need lead to make a rifle round or that buildings are still mostly intact to make
Bullets aren't really a problem, casings can get reused and as long as there's some softer metal like lead forming a seal for the rifling you can use not quite properly fitting rounds. You loose efficiency and get mechanical problems though.
More likely is that a gun lieing in the wasteland for 200 years has rusted beyond use. Even a decade should be enough to ruin the mainsprings or weld the reciever solid.
Sure t34's can be recovered from polish swamps 80 years later and be drivable after restoration, but the complex mechanical parts are mostly sealed in oil filled cases, also a swamp is actually a fairly good place for preservation, low oxygen levels etc. gun parts are small too and having tiny tolerances means microscopic corrosion is enough to break operation.
That guy with the AK full of Twinkie put his much abused glock into a dishwasher and it rusted immediately. To be honest all the corrosive shit he put that glock in probably affected the factory anti corrosion coating, but 200 years in the wasteland has got to be pretty bad.
Edit: why isn't any of that stuff buried? The earth does move, at the least you would expect roads to be buried and houses in worse condition, here's a random picture of a gun dug out of a hole after 100 years.Spoiler (click to show/hide)
To be honest, the trench itself looks almost exactly like decayed fallout shack walls and junk fences, so good job there. Contains graphic images, there's a bone sticking out of a helmet and possibly more I missed.
http://www.dailymail.co.uk/news/article-2099187/Bodies-21-German-soldiers-buried-alive-WW1-trench-perfectly-preserved-94-years-later.html
Casings can be reused, but they need to be resized and occasionally they split.
Pure lead isn't going to really be used in any modern calibre, since it'll leave lead deposits down the barrel, enough to render it inaccurate after a few shots and potentially splitting after more. You wouldn't even want to use just hard lead (alloys with something like antimony or tin) for rifles, you'd want to use jacketed rounds.
After 200 years, there would be basically nothing left of the old world- not ruined roads or cities.
But these are both acceptable breaks in reality that you just need lead to make a rifle round or that buildings are still mostly intact to make
It's mostly because they wanted to try and tie the series away into their own thing.. They just didn't plan for it well.
It does make some sense if the radiation levels here were so high that people have only just returned, though Chernobyl and even Fukushima show major reforestation in areas people have avoided.
Belatedly, I just noticed this earlier post, and while I'm not about to jump at anyone's throat...Due to over-reliance on the Radiant Quest system Bethesda is so proud of, F4 is boring.
(...)
I've put in 200 hours on my main save, and while I have yet to even bother completing many sidequests, the Radiant system has utterly burnt me out when it comes to basic gameplay.
Does not compute.
You don't play a boring game for 200 hours. Fallout 4 may be dumb and shallow to some extent, but boring, it is not. At least not until you've put several dozen hours into it.
And what's the Radiant system, by the way? From what I could gather skimming the comments, is it the procedural quest generator?
It does make some sense if the radiation levels here were so high that people have only just returned, though Chernobyl and even Fukushima show major reforestation in areas people have avoided.
Maybe I've been misinformed, but I'm PRETTY sure that a nuclear reactor meltdown (ala Chernobyl) is far MORE radioactive then a nuclear bomb. Like, MASSIVELY more radiation.It does make some sense if the radiation levels here were so high that people have only just returned, though Chernobyl and even Fukushima show major reforestation in areas people have avoided.
Chernobyl and Fukushima =/= massive nuclear war
Fukushima in fact isn't even a nuclear disaster. the only people who died there were two workers that drowned from the tsunami. the amount of radioactivity added to the ocean is literally a drop, not in a bucket, but in an ocean. It has no practical effect.
So, on the subject of settlements, has anyone else noticed some oddity regarding settlers actually showing up sometimes? What I mean is, my char's got 11 charisma, and I habitually wear a full set of leather with the 'sharp' prefix, but Sanctuary only has a pop of 13, The Slog appears to be terminally capped at 18, and it took nearly an in-game month for the drive-in to break 20, and even then it's only at 23. I haven't seen any other weirdness (like the being to far away causes food and water to be counted as zero bug), so I'm not sure what is going on here.What I do is I just put radio towers errywhere and then tell the people who show up at those places to move to where I want a big town to be.
The division point is the same as Fallout Tactics, in the Black Isle universe, the Brotherhood of Steel never tried to become a major force, they were content to use their knowledge to help the fledgling NCR (only to later be betrayed, but that is not important here.) In the Tactics universe the BoS built their airships, and headed out to destroy the remnants of the Master's Army, and in the process unified the Midwest under the BoS banner. In the Bethesda universe the airships happened, and maybe the unification happened (insufficient data, the intolerance for non-humans leads me to believe that the unification did not occur), then they spread east eventually arriving in the Capital Wasteland.A little distinction is that the midwestern brotherhood were essentially outcasts, basically a schism between the mainstream west/californian BoS which ended up leaving to chase the remnants of the super mutant army. The east coast BoS is actually descended from the californian BoS, given maxson's presence.
The division point is the same as Fallout Tactics, in the Black Isle universe, the Brotherhood of Steel never tried to become a major force, they were content to use their knowledge to help the fledgling NCR (only to later be betrayed, but that is not important here.) In the Tactics universe the BoS built their airships, and headed out to destroy the remnants of the Master's Army, and in the process unified the Midwest under the BoS banner. In the Bethesda universe the airships happened, and maybe the unification happened (insufficient data, the intolerance for non-humans leads me to believe that the unification did not occur), then they spread east eventually arriving in the Capital Wasteland.A little distinction is that the midwestern brotherhood were essentially outcasts, basically a schism between the mainstream west/californian BoS which ended up leaving to chase the remnants of the super mutant army. The east coast BoS is actually descended from the californian BoS, given maxson's presence.
A little distinction is that the midwestern brotherhood were essentially outcasts, basically a schism between the mainstream west/californian BoS which ended up leaving to chase the remnants of the super mutant army. The east coast BoS is actually descended from the californian BoS, given maxson's presence.
this game is fucking amazing and also why is copper so hard to findI was like you. Once I marked it as a searched resource I realized that it was in fact all over the place. Also the advanced scrapping perk is really nice.
- everything is so fricking SHALLOW - Dogmeat trusts you without even slightest work to earn his trust, you can be a Minuteman general without actually doing any quests etc.Funny in New Vegas Veronica doesn't just trust and join you, she even tells you she's BoS immediately.
- everything is so fricking SHALLOW - Dogmeat trusts you without even slightest work to earn his trust, you can be a Minuteman general without actually doing any quests etc.Funny in New Vegas Veronica doesn't just trust and join you, she even tells you she's BoS immediately.
If FO4 is shallow then NV must be the Mariana trench.
Well no, she chats and then asks your opinion of the BoS. If you reply negatively, she breaks contact and will never join you. She only reveals her allegiance if you seem friendly to them. (Or maybe if you make a skill check yeah, I don't remember)- everything is so fricking SHALLOW - Dogmeat trusts you without even slightest work to earn his trust, you can be a Minuteman general without actually doing any quests etc.Funny in New Vegas Veronica doesn't just trust and join you, she even tells you she's BoS immediately.
If FO4 is shallow then NV must be the Mariana trench.
Christ what a travesty of a game ....Yep, totally, and... yeah. I lucked out with my high cha and int character having the background of "lawyer", but I was disappointed to find out that that's static. It's also weird having voice acting.
- almost every NPC, no matter how minor, is immortal
- dialogue is neutered beyond belief and suffers frome "Bioware syndrome" ( my chosen option is often drastically different than what is actually spoken by my character )
- preset character background, sexual orientation, martial status etc
- complete failure at storytelling ( how the fuck im suppose to get attached to my husband/wife and child if i spend less than 5 minutes with them before shit hits the fan ?? Does the concept of "Developing characters" mean anything to you Howard ?? )Nah I thought the intro scene established everything it needed to, concisely. I didn't want it to specify more about *my* character. I spent at least half an hour in it, too, though maybe half of that was crafting my husbando and me.
- Bethesda is still completely shit at worldbuilding ( edible food after 200 years, working weapons, no signs of rebuilding etc )The food's sterilized by radiation. They actually try to address the weapon thing by introducing "pipe" weapons everywhere, though it's not a perfect explanation by any stretch... But style is more important than realism. This isn't "what would happen after a nuclear war", it's "what would 50's pulp fiction think would happen".
- just like every other Bethesda game world feels completely empty, featureless and unresponsive to my actionsIt's really shitty power armor limited by fusion cores.
- it takes 15 minutes to get Power Armour ( which my housewife is somehow familliar to the point she can operate, fix and even modify it ) and minigun
- everything is so fricking SHALLOW - Dogmeat trusts you without even slightest work to earn his trust, you can be a Minuteman general without actually doing any quests etc.I really hate the multi-part armor. It adds so much hassle, can't be tracked with the "favorites" button, and is not worth the mild novelty of wearing mismatched equipment. It really highlights the failings of the inventory system, which worked well enough in NV. Even Skyrim let you tag items as important without *DEDICATING A FREAKING HOTKEY*
- and many many other shitty "features"
I'm glad people like the settlement building, I personally don't care for it. But I'm glad they added it.
Only thing that i liked was the settlement building ( makes me in the mood for some Fallout/post apo mod for either DF or Rimworld ) and weapon cutomization ( especially NAMING THEM ).
I also liked the removal of skills because its a cardinal sin of an action-rpg-fps hybrid to trump player skill because of character skill.If we consider Fallout to be the same sort of series as Borderlands, sure. But I do not. Fallout 3 was a first-person RPG in 3D. Character skill trumped player skill in combat, as it did in Fallout 1/2. Because the challenge wasn't supposed to be "aim well, hug cover" like an FPS. It was to design an effective character then use their SPECIAL abilities to complete quests. The game was easy to complete without firing outside of VATS, *if* you leveled your character well.
If i would had to give a numerical score it would be a very forced 5/10.I'd say 7/10. I'm enjoying it, it just shouldn't have been Fallout.
Veronica and Arcade Gannon are probably the two easiest to get. Veronica basically begs to join you, if as said above, you like the BoS, and for Gannon, you just ask him to join you (But he won't if you're going Legion).
That merc in Goodneighbor will be yours forever for 100, 200 caps?Also funny, the very first companion in a Fallout game, Ian from Shady Sands, joins you for 100 caps.
To be fair though, New Vegas also forced us to have been a courier
Nah I thought the intro scene established everything it needed to, concisely. I didn't want it to specify more about *my* character. I spent at least half an hour in it, too, though maybe half of that was crafting my husbando and me.But it was absurd. Someone on NMA already ripped this to shreds.
it's "what would 50's pulp fiction think would happen".Stop with this failed argument guys.
It's really shitty power armor limited by fusion cores.But its a Power Armour nonetheless.
If we consider Fallout to be the same sort of series as Borderlands, sure. But I do not. Fallout 3 was a first-person RPG in 3D. Character skill trumped player skill in combat, as it did in Fallout 1/2. Because the challenge wasn't supposed to be "aim well, hug cover" like an FPS. It was to design an effective character then use their SPECIAL abilities to complete quests. The game was easy to complete without firing outside of VATS, *if* you leveled your character well.
No, but the expectations on follower... dimension-of-personage has grown since then. Just like our expectations of graphics.Not really. Pillars of Eternity and other recent RPGs have the same hello-ok-I'll-join-you followers and I didn't see anyone complaining.
at least one of you has to be white ( because its kinda hard to have white kid from two black/asian )I know this is about nitpicky as it comes, but this is not the case. Shaun's appearance will change based on the parents. That means if you make two hideous monsters, things can get amusing.
you have to be hetero etc.Nope. Gay people have kids and get married to the opposite sex all the time. Look at pretty much any anti-gay politician.
(Seriously though, it's fucked that the Courier remembers the backstory of Lonesome Road but the player never does. That creates a *huge* disconnect between player and character, and is so very easily fixed by having the Courier receive amnesia and a change of personality from their traumatic head wound. Fuck the word-of-god.)
In all seriousness, I really do enjoy Fallout 4, (and I seem to be the only one who is still enjoying it now...)
you have to be hetero etc.Nope. Gay people have kids and get married to the opposite sex all the time. Look at pretty much any anti-gay politician.
Ba-dum-tish!
you have to be hetero etc.Nope. Gay people have kids and get married to the opposite sex all the time. Look at pretty much any anti-gay politician.
Ba-dum-tish!
HEYO!
- just like every other Bethesda game world feels completely empty, featureless and unresponsive to my actionsIt's really shitty power armor limited by fusion cores.
- it takes 15 minutes to get Power Armour ( which my housewife is somehow familliar to the point she can operate, fix and even modify it ) and minigun
But lorewise yes, it bothers me that anyone can operate it. I... guess the husband may have taught the wife how to use it, and they're teaching the settlers "off-camera". And... the bandits... are orks?
It doesn't make sense, they just wanted to show off their fancy power armor. So you're right.
Beards are a thing, yanno? Especially in pseudo-'50s culture.
Thank you, god. It's annoying how people keep holding up 3 and NV as paragons of what Fallout "really" is, except when it suits them not to.- just like every other Bethesda game world feels completely empty, featureless and unresponsive to my actionsIt's really shitty power armor limited by fusion cores.
- it takes 15 minutes to get Power Armour ( which my housewife is somehow familliar to the point she can operate, fix and even modify it ) and minigun
But lorewise yes, it bothers me that anyone can operate it. I... guess the husband may have taught the wife how to use it, and they're teaching the settlers "off-camera". And... the bandits... are orks?
It doesn't make sense, they just wanted to show off their fancy power armor. So you're right.
Okay, stop right there. In Fallout 1, 2, and Tactics it takes no specialized training to use PA whatsoever, that mechanic is introduced by Bethesda as of Fallout 3 and is one of the blatant violations of lore that I will not let slide.
Edit: Fallout 1, 2, Tactics, and 4 do not have PA training, 3 and NV do. That is four out of six games where training is not needed, making 3 and NV outliers.
Setting aside, Fallout 4 is a lot closer to Far Cry than Fallout. I flat out refuse to call it an RPG any more.Well fortunately I got through lonesome road thinking the courier had amnesia. I played the whole game three times thinking that, which is maybe why I'm so annoyed that official word of God is that the courier remembered everything. And when I next play, I will ignore that nonsense. Amnesia explains so much and causes no issues at all, even in Lonesome Road.(Seriously though, it's fucked that the Courier remembers the backstory of Lonesome Road but the player never does. That creates a *huge* disconnect between player and character, and is so very easily fixed by having the Courier receive amnesia and a change of personality from their traumatic head wound. Fuck the word-of-god.)
Actually you can go through the entirety of Lonesome road completely denying any knowledge of anything that happened, making it seem like Ulysses is misblaming The Courier for something they didn't do and too far gone to accept otherwise. You chose to make it the Courier's backstory by picking those dialogue options that have them acknowledge it. There are several instances in the game where you can make dialogue that hints at The Courier's past, but if you don't pick it then it's not your Courier's backstory.
This disconnect between player and character is something Obsidian seem to enjoy exploring (KoToR 2 did something similar, your character goes the majority of the game knowing about things and hinting at things through dialogue options which we, the player, cannot yet know about. There are several times where you decide the way past events played out in dialogue or flashbacks in that game).
Fallout 3 worked AND had stats. Want to shoot better? Get more skill.
It is choppy because Bethesda made no real effort to optimize the program, it looks worse on low settings than F3 does on Xbox.It's telling that all of the general texture mods I've seen on the Nexus thus far have been optimizations of the vanilla textures rather than high-res packs.
Eh, Fallout never had good combat balance and probably never will because of so many things to balance. At least it's easy and not prohibitively hard. Just there to keep me focused.
You can't reasonably account to all the guns and melee stuff player character can have or fail to have at any given spot. It's physically impossible.Eh, Fallout never had good combat balance and probably never will because of so many things to balance. At least it's easy and not prohibitively hard. Just there to keep me focused.
I don't think that is fair. It isn't that hard to balance, it just requires actual effort...
And not like... Skyrim balance effort (as in no effort)
Look, do you think they REALLY tried hard to make sure this game was balanced? Like... really? With like a lot of work and effort going into the balance but the options always broke it apart until they had to release the game as it is?
The wiki says that skill reduces sway in NV as well.
And as an aside, if you don't meet the STR requirement for a gun in NV it will be inaccurate as hell. I tried using the anti-materiel rifle with like 3 STR... utterly unusable. Which is fine, even a good thing.
True for NV, but in 3 your accuracy outside of VATS was also impacted heavily by your skills, if you had low skill the weapon would shake everywhere, and the CoF* was much larger, if you had high skill then the shake was severely mitigated and the CoF was reduced as well.Wrong, your weapon moved and swayed in NV.
*Cone of Fire
Ah yeah that's an important distinction. I think I like the NV system better, even though the FO3 system is frankly more realistic. In real life, I couldn't rely on my perception of a rifle sight to be correct. I wouldn't be looking correctly, or brace correctly, and might pull instead of squeeze etc.The wiki says that skill reduces sway in NV as well.
And as an aside, if you don't meet the STR requirement for a gun in NV it will be inaccurate as hell. I tried using the anti-materiel rifle with like 3 STR... utterly unusable. Which is fine, even a good thing.
There's a massive difference in 'sway' and the cone of fire in Fallout 3.
With NV, as long as you're aiming you can still see where the gun's pointing. Yeah, it'll move back and forth as per 'sway', but if your sights are lined up on target when you pull the trigger, you're going to hit it.
In 3, the sniper rifle, which is one of the few guns you can use the sights on, would commonly miss after you took the time to line up a shot because the bullet would not go where the sights pointed to, at least at lower Small Guns skill.
I miss the expansive interiors of Fallout 3, I hate walking into a decent sized building and having the vast majority of it be caved in or otherwise inaccessible, I don't like the tiny subway tunnels with itty-bitty connecting serviceways. C'mon Bethesda, the point is to make the game more everything, not to strip it down to the bare bones and paint it with bright colors.
Yes I do realize that from a development standpoint smaller interiors mean (slightly) shorter loading times and more locations can be done, but for crying out loud everything just feels so small.
Mild spoilers, but you're going to be equally disappointed when you side with the BoS.Not reading it, but I wasn't disappointed with the railroad ending. It was about what I expected, nothing super flash. I just don't feel like I should have helped them win, because they are shit. :P
The tl;dr of Fallout 4's main quest and factions. (https://youtu.be/MhLqPfAylF4?t=10)
-snip-Almost 80 hours into my save at this point, and I've never even bothered to find Nick. I guess I'm not all that invested in the story (which honestly worries me a bit, given that I'm a real life dad...) I've spent just about all of my time exploring and building settlements, story be damned. I'm the mayor of Beantown now. That said, I'm seriously considering starting over because there's a mod on the Nexus that allows you to clear out a bunch of the shrubs and broken down houses and stuff in settlements, but only works on a new save.
Gotta have that episodic content.Also why on earth would you split what is supposed to be an all-in-one, indispensable guide to surviving in the wastes into multiple books? It makes no bloody sense to me.Spoiler: comparison (click to show/hide)
Mild spoilers, but you're going to be equally disappointed when you side with the BoS.Not reading it, but I wasn't disappointed with the railroad ending. It was about what I expected, nothing super flash. I just don't feel like I should have helped them win, because they are shit. :P
The tl;dr of Fallout 4's main quest and factions. (https://youtu.be/MhLqPfAylF4?t=10)
That and Danse stops talking to you once you betray the Brotherhood if you romance him. If I have to choose between dick-head-deacon and Danse, I'll go Danse. 'sides, the Brotherhood aren't wrong, they are just overly ruthless, and the game loves painting them negatively.
At least with BoS I'll get to seein action again, which is always fun.Spoiler (click to show/hide)
It uses the same game model as in FO3 and the wiki says it traveled to the west coast because it was so popular.
Wait, that guide showed up in NV? Are you REALLY sure it was Moira's and not just a pre-war one? Like it was a skill book in both FO3 and NV, right? That'd hardly be useful for you in FO3 where you basically wrote the damn thing. And the notion that nobody's come up with something better in the West, the place where cities have been built anew out of actual concrete, for 200 years is just retarded.
Like I wouldn't put it past Moira to draw that kind of cover either considering she's a child-like moron, but the issues thing would be out of place. The survival guide itself would be out of place as well, though, since that was D.C.. Plus it may as well have been filled with nonsense considering she just took the word of a random stranger for it. You even had the option of feeding her bullshit IIRC.Yeah but the canon says the Wanderer didn't feed her bullshit.
Is it even confirmed this wasteland survival guide is the same one? Like to me it looks like something Piper and her sister could've done, since they can reprint copies, and have a reason for doing issues. Piper's sister could've been the one doing the cover. Could be they're just reprinting parts of a pre-war survival guide, and because they can't make a printing press draw, they just have the sister do the cover for each.Pre-war survival guides don't teach you about ghouls, deathclaws, the peculiarities of postwar game and crops, raiders et cetera, so it'd be pretty bloody useless. here's all of the covers (http://fallout.wikia.com/wiki/Wasteland_Survival_Guide_%28Fallout_4%29#Cover_images).
He doesn't want spoilers from the new Star Wars either, you asshole!Kidding aside, I'd honestly rather have had The Search for More Money instead of Episode VII.
Ultimately though, settlements are there for people who want it. There's nothing in the game that will ever convince a solo, lone wolf player they need to invest in them. It would be stupid if the game actually required settlement building to get along for everyone, after all.
It's also the most stable Beth game I've played to date as well.
TBH the FO4 settlements are worse than the settlement mods because they constantly bitch at you to defend them from three raiders right now and everyone hates you if you don't.
TBH the FO4 settlements are worse than the settlement mods because they constantly bitch at you to defend them from three raiders right now and everyone hates you if you don't.Oh dear lord THOSE kinds of missions.
Spending a lot of my time sniping from up on high, I've watched the AI flank in groups while one guy tries to keep my attention.
That said, fighting guys in a corridor is still just them dog piling in to kill you.
The AI seems to use grenades if you're alive. Constantly until that is no longer the case. But yeah, they do often take cover themselves, and the grenades keep the player from being secure in cover.Hey, look on the bright side: it's not like vanilla Clear Sky AI and their infinite feet-seeking smart grenades.
I wish we got to use grenades... In VATS, I mean. Still pissed that that was apparently a feature on launch, and got removed for who-knows-why.
Again though, from what I've read if a low level raider takes cover behind a burning car and a higher level one is near by, they'll actually yell at them to get away from it.That's a hilarious image.
The best thing I've seen an enemy do is when a.. a... Whatever Skinny Malone's mooks are called took coverLowly Raider: Ladders! They're like, nature's bulletproof vests!
behind a ladder
and it worked. Either I was aiming in just the wrong spot or ladders are secretly also ablative forcefield generators.
The best thing I've seen an enemy do is when a.. a... Whatever Skinny Malone's mooks are called took coverEmphasis on Skinny.
behind a ladder
and it worked. Either I was aiming in just the wrong spot or ladders are secretly also ablative forcefield generators.
HAHi have officially reached max relationship with piper but i failed the check. ;-;
Sidenote: i love piper so much
I just beat that quest where you help Travis get some confidence, and I'm actually really disappointed in the results. Not only was nervous and non confident Travis more funny and unique, he also had a lot more lines recorded than new Travis. Before I had Diamond City radio on all the time, now it's just kinda boring. The music's good, but the best part was the little interlude where Travis would make some offbeat joke about the artist or the song. Wish I could just go beat Travis up and make him lose his confidence again because by the time I noticed it, it was far too late to revert my save.
I go through all my serious companion conversations drunk simply because it's hilarious listening to the MC "hasten" the conversations.
Diamond City, the Dugout Inn, talk to the barman.
Also the Shen girl and people like Moriarty from F3. People in the post-apocalyptic future gets around a lot, it seems. Maybe they think accents are genetic.Well, at least one robot was programmed with a foreign accent...
Theory: They're actually robots and their speech patterns is programmed like that by the disgruntled head of the Institute linguist department.
It'd be a fun thing if 2287 America was raided or threatened by groups from Africa/South America/Northern America/the Pacific Islands like that one book series with the Haida raiders and the British raiders in Post apocalyptic USA.
In my mind I handwave it as the east coast got so fucked by the nukes that there was next to noone left there, and only over time people filtered back into the eastern seaboard from surrounding areas, which is why the west coast is so much more developed. I know that's not a good explanation, but it's better than the lack of one we get from Bethesda.
in fallout new vegas you are a tribal vault-hunting cyborg mailperson who set off a bunch of nukes (twice), helped a bunch of ungrateful fucks take over the hoover dam for muh power, got shot in the head and lived with probably no repercussions whatsoever, and is gay for their own brain
Someone put it quite well earlier: treating Fallout as a realistic survival RPG is a mistake. It's not, never has been. It's an RPG set in what a stereotyped 1950s thought that a post-apocalyptic world would be like. Complaining about it being illogical and overblown is like leveling the same complaints at Mad Max or like the people who whine about difficulty and low carry weight in STALKER games, it's rather missing the point. There's a lot that Bethesda mucks up, but this is one point where I think they've hit it spot on.
The CPG was an attempt but it collapsed due toSpoiler (click to show/hide)
The CPG was an attempt but it collapsed due toSpoiler (click to show/hide)Spoiler (click to show/hide)
Also WOOT new title.
Hey, I have never played an Obsidian game but have complete confidence in their game-make-sorcery. :P tongue best smileyNew Vegas was buggier and more prone to crashing than FO3 or the same-timeframe TES games. They made an RPG less stable and bugger than Bethesda's.
Hey, I have never played an Obsidian game but have complete confidence in their game-make-sorcery. :P tongue best smileyNew Vegas was buggier and more prone to crashing than FO3 or the same-timeframe TES games. They made an RPG less stable and bugger than Bethesda's.
Hey, I have never played an Obsidian game but have complete confidence in their game-make-sorcery. :P tongue best smileyNew Vegas was buggier and more prone to crashing than FO3 or the same-timeframe TES games. They made an RPG less stable and bugger than Bethesda's.
They were also only given ten months to finish it.
Yes but remember that NV was originally intended as an expansion.It was? Wow.
Yes but remember that NV was originally intended as an expansion.It was? Wow.
Hey, I have never played an Obsidian game but have complete confidence in their game-make-sorcery. :P tongue best smileyNew Vegas was buggier and more prone to crashing than FO3 or the same-timeframe TES games. They made an RPG less stable and bugger than Bethesda's.
They were also only given ten months to finish it.
Thought it was Eight Months? But yeah it was a very short timeframe and they managed to get everything done for the storyline. (Not counting all the stuff that got cut because of it.. like playing past the battle for the dam)
I dunno...
it was announced at E3 as "not adirect sequel", rather than DLC. No where I can see seesm to be calling it DLC, or even suggesting it was once intended to be DLC.
It had 18 months of development, not 8.
Bethesda's always made every ES game AFAIK, except for some mobile ports and Online, which takes place a very good chunk of time before the rest (800 years before the main series games IIRC, so about 400 before Redguard).
Skyrim also takes place 200 years after the rest, so close in time isn't really that necessary either.
Fallout.Nah. The more sci-fi stuff written for TES (mostly by MK) is way more
So, started playing this again today. Well... yesterday. I've been playing for a while. >.>
Finished a quest with everyone's favourite strung-out, redheaded boozehound.Spoiler: Cait stuff (click to show/hide)
Or the broadside :) OH better the artifact gunBut they're both shit. :(
The best gun is the mini nuker or a fully upgraded 10mm
Plus Cait's accent is cringey in and of itself. Dear lord.So, started playing this again today. Well... yesterday. I've been playing for a while. >.>
Finished a quest with everyone's favourite strung-out, redheaded boozehound.Spoiler: Cait stuff (click to show/hide)
That pretty much describes 90% of the dialogue in the game. But yeah, that example is particularly bad. It's a shame, because she's such a badass up until that point, and then you just get another good/neutral follower of which the majority are.
Ok has anyone got Curie?Yes.
/me flexesIt may not be the best weapon, but it sure is the best ammo. Some quality parent-child time, too... (http://www.nexusmods.com/fallout4/mods/475/?)
I don't need firepower when I'm rocking these guns.
/me flexesIt may not be the best weapon, but it sure is the best ammo. Some quality parent-child time, too... (http://www.nexusmods.com/fallout4/mods/475/?)
I don't need firepower when I'm rocking these guns.
Have you ever sat and thought, "man, I want to launch my baby out of a catapult?". I know I have.
In retrospect, this is why my wife left me.
power armor + super sledge = everything dies, periodBut it looks so silly
Plus Cait's accent is cringey in and of itself. Dear lord.So, started playing this again today. Well... yesterday. I've been playing for a while. >.>
Finished a quest with everyone's favourite strung-out, redheaded boozehound.Spoiler: Cait stuff (click to show/hide)
That pretty much describes 90% of the dialogue in the game. But yeah, that example is particularly bad. It's a shame, because she's such a badass up until that point, and then you just get another good/neutral follower of which the majority are.
If you're going to pick on things for not making sense in the setting, well, you could be here a while... and Cait's daft accent is hardly the most jarring thing. As much as it did annoy me. :P
If you're going to pick on things for not making sense in the setting, well, you could be here a while... and Cait's daft accent is hardly the most jarring thing. As much as it did annoy me. :P
Didn't we already develop the idea that the accents are:
(Doyalist) A natural feature of a '50s pulp SF setting.
(Watsonian) The result of people picking up accents by listening to old holotapes.
Possibly the result of having a family line that descended from immigrants before the war, as unlikely as it is?
That would be even worse. Accents aren't genetic. You'd need an entire society of Irish only people to carry that tongue torch for 300 years.It makes more sense than "because, go fuck yourself", at least.
That would be even worse. Accents aren't genetic. You'd need an entire society of Irish only people to carry that tongue torch for 300 years.
Considering FO3's Colin Moriarty, yeah.
And also, most people *are* isolated. The world is incredibly dangerous and it makes perfect sense that some of the badasses who actually go out in the wastes would have eccentricities. Do those isolated farms look like they have many visitors? Of course they would retain family accents...It explained most things, because Obsidian knows how to write and make the story fit in well with the setting. :3
Also Fallout isn't freakin realistic, and nobody should consider that a personal insult. It focuses on pulp tropes rather than hard alt-history.
Except for New Vegas, which tried to explain a lot of things, and did a pretty nice job in some places. That was pretty cool, but it's the *exception*.
It explained most things, because Obsidian knows how to write and make the story fit in well with the setting. :3:P
and they might be making fallout 5 :3
Spoiler: Mild 'The Big Dig' quest spoilers- it's a shit quest anyway so don't worry (click to show/hide)
Also, why am I sometimes simply unable to build things in settlements, with no actual explanation as to why?
I have all the materials, the thing just doesn't show up no matter where I try and place it.
Edit: My worst fears are confirmed. About this game, anyway.
Guess it's good only for screwing around with the character creation- unless you feel like playing just the way the devs want you to, and share their boner for the ridiculous, badly-written factions they filled it with. Ugh, and I can't even mod the game to be not-shit, since I play on console. :(
Editedit: This has actually upset me quite a lot. Huh. I expended a fair amount of energy defending this game from some of its critics, and now all of a sudden I hate it. This also means I'm pretty much out of games to play, games that I feel like playing at least. I'm actually feeling pretty sad about this. Weird.
The problem is he doesn't sound irish, he sounds like an american doing a terrible irish accent.Considering FO3's Colin Moriarty, yeah.
Didn't he mention that he and his father came to the Capital Wasteland by ship when he was a child? Pretty sure that was the explanation he gave in game for what an Irishman was doing running a pub in a radioactive crater.
Maybe Cait put her vocal cords in a refrigerator for 200 years and just recently took them out?Nonono, it was clearly the institute. She was a part of their secret super soldier program that failed and was released into the wilds.
That seems to fix any logical problem in Fallout these days.
The problem is he doesn't sound irish, he sounds like an american doing a terrible irish accent.But... Irish people sound like Americans doing terrible Irish accents.
Yoink, trust me. Finish the quest. I guarantee you'll like how it turns out, especially if you make the decision I think you will.I might have to take your word for it and give it another shot. Still breaks my heart that I am unable to kill everyone, though.
Just, uh. Beware of the buggy one-off mechanic.
Heh. You'll enjoy the ending, I promise.The problem is he doesn't sound irish, he sounds like an american doing a terrible irish accent.But... Irish people sound like Americans doing terrible Irish accents.Yoink, trust me. Finish the quest. I guarantee you'll like how it turns out, especially if you make the decision I think you will.I might have to take your word for it and give it another shot. Still breaks my heart that I am unable to kill everyone, though.
Just, uh. Beware of the buggy one-off mechanic.
The problem is he doesn't sound irish, he sounds like an american doing a terrible irish accent.But... Irish people sound like Americans doing terrible Irish accents.
Speaking of being in a fridge for 200 years, what are the chances of an entire family getting ghoolified?
Spoiler (click to show/hide)
they're not super evil, just really.. really devoted to what they think is right?would evil people... not be?
If you want to be technical about it, wanting to prevent a second nuclear war is actually a pretty noble thing to do... They're just doing it weird. And mean.they're not super evil, just really.. really devoted to what they think is right?would evil people... not be?
I would say they are the worst faction by far in my moral compass. The end never justifies the means et al. I should play more, but so far, they are the worst for me.If you want to be technical about it, wanting to prevent a second nuclear war is actually a pretty noble thing to do... They're just doing it weird. And mean.they're not super evil, just really.. really devoted to what they think is right?would evil people... not be?
And they hate synths (which is understandable), and ghouls (arguable), and super mutants (who doesn't?).
The Brotherhood is all about not having humanity wiped out by misuse of technology, and then you have a bunch of sentient robot people that think, act, and feel like real humans being made to look like other people and sent to live in their place, intentionally.Yeah, but I would argue that if they are completely human, like, they think, act and feel like human beings, it doesn't matter what they are built from, don't you think? It would be a matter of education. And, after all, robots didn't nuke the planet, haha.
(I'm saying I get why they do. Personally I think it's super dumb that they hate half of the commonwealth, but I can't help that.)
christ bauglir your sig's pretty goodoh hey, thanks. ai koans (http://www.catb.org/jargon/html/koans.html) are neat.
I'm still confused about this whole situation, why is it understandable to hate synths?Well, to be fair... Not all are sentient, right? In fact, many are basically completely subservient and don't have free will from my memory. Sometimes, they get all thinky. I don't know specifics, I should look into that more.
... they did at least try to not be Those Creepy Guys to the Commonwealth when they made their first synths. It just didn't work, ...
They don't need to replace anyone with Synths to do their goals. That is an entirely selfish and more then likely evil action. I dont think we're ever told what happen to the kidnappee but they're more then likely dead and might just be reduced to their base components for raw materiels.I'm not sure what happened to the abductees after the lead researcher decided to... terminate the project, but...
i dunno, racism sounds kinda bad to meThats the counter argument huh? Well, cant have any o this security, that'll allow us to grow and stabilize, because they're assholes.
They're going to remove super mutants... And ghouls. Not just ferals, all ghouls. And they steal technology, both of which mean goodbye Goodneighbor.The BoS doenst have a history of attacking ghoul settlements. Why would they start now? They dont like the ghouls, and can't stand them, but they don't attack civilians.
Uh... You realize that they're gonna need a lot of help or a lot of time to actually do that, right? And they won't make the walls unnecessary, because walls are always necessary.
Yes, they are. They take any technology they goddamn please because they don't think people are smart enough to use it. They are often wrong in this matter.It has nothing to do with Intelligence. It has to do with responsibility. They full well know there are folks smart enough to use it. Hence the whole, 'world nearly ending a few times since the bomb' thing.
No its not hard to argue against that. Because that is total bullshit thought up by a madman.They're going to remove super mutants... And ghouls. Not just ferals, all ghouls. And they steal technology, both of which mean goodbye Goodneighbor.The BoS doenst have a history of attacking ghoul settlements. Why would they start now? They dont like the ghouls, and can't stand them, but they don't attack civilians.
Uh... You realize that they're gonna need a lot of help or a lot of time to actually do that, right? And they won't make the walls unnecessary, because walls are always necessary.
As for stealing technology. They've been known to do this, but most of the tech they have isn't stolen. And their actions are closet to noble as you're gonna get in the Commonwealth. Its very hard to argue down that misuse and arrogance of technology ended the world, and the continue misuse and arrogance of technology has come close to ending it a few more times since then.
I've got to say, most of your complaints about the BoS are due to Bethesda's blatant ambivalence towards them. It's pretty clear that one of the main writers or the director really likes them, and another writer hates them with mindless passion. If the writing of the BoS in F4 were actually consistent (and it really isn't) then I could see my way to agreeing with you, but since it's a typical clusterfuck, I have to call an assertion that the BoS are trying to be dictators flat-out wrong.I know, i'm just desperately trying to make sense of the typical Bethesdaistic clusterfuck they like to call worldbuilding :P
Kinda, sorta, but not really. It's mostly a show they put on to keep uneducated wastelanders at bay, once inside it becomes painfully apparent (through conversation and holotapes/terminals) that they are highly educated, well-rounded individuals who happen to be engaged in the arduous and slightly questionable task of collecting advanced technology, archiving it for later, and keeping destructive tech out of the hands of people who would misuse it. This of course leads them to do things that many would look at as 'stealing technology', which is a silly claim as they also do things like help maintain useful, safe, technologies for some wasteland communities (The Hub, Junktown, the entire NCR.)I like to view the eastern coast BoS as a completely separate outgrowth of the Western BoS that shares only nomenclature with its progenitor. Makes the whole thing a much more enjoyable experience.
They are however jerks who don't care about people who aren't part of their organization, but that suits me just fine.
Edit: I'd also like to reiterate, in the main-timeline games (Black Isle/Obsidian) only the combat arm are called Paladins, the technical arm are knights, and the scholastic arm are scribes. Elder isn't even a rank, its a descriptor for a member of the Brotherhood who has lived long enough to no longer be suitable for field work. The elders (plural, there are more than one) serve as a council who direct the BoS.
It is worth bearing in mind that if the Institute takes over they do defend the people of the Commonwealth to an extent. Not as much as the Brotherhood or Minutemen do, but Synth patrols do start killing some raiders and mutants.Do they stop replacing folks with Synths? Did they reveal everyone who was a synth?
It is worth bearing in mind that if the Institute takes over they do defend the people of the Commonwealth to an extent. Not as much as the Brotherhood or Minutemen do, but Synth patrols do start killing some raiders and mutants.Do they stop replacing folks with Synths? Did they reveal everyone who was a synth?
Yoink, trust me. Finish the quest. I guarantee you'll like how it turns out, especially if you make the decision I think you will.Aw, man. You mean I can trade one incredibly irritating, poorly written faction for another incredibly irritating, poorly written faction?
Just, uh. Beware of the buggy one-off mechanic.
It honestly baffles me how someone could play twenty hours, not even get to the second quest in the main story, and then get bored and quit.Bethesda games are weird like that. On my second playthrough I spent nearly 50 hours before getting around to that particular quest.
It honestly baffles me how someone could play twenty hours, not even get to the second quest in the main story, and then get bored and quit.Because running around randomly and doing random shit is much more enjoyable than enduring Bethplot?
It honestly baffles me how someone could play twenty hours, not even get to the second quest in the main story, and then get bored and quit.
It honestly baffles me how someone could play twenty hours, not even get to the second quest in the main story, and then get bored and quit.My brother has been playing this in the most baffling way, almost opposite me. He has 273 hours. Practically every settlement, many loaded up with LITERALLY DOZENS of heavy water purifiers. He complains that Preston kept telling him to get more (he likes Preston, hated the nagging)...
It honestly baffles me how someone could play twenty hours, not even get to the second quest in the main story, and then get bored and quit.Because running around randomly and doing random shit is much more enjoyable than enduring Bethplot?
In morrowing i accidentially sold the letter that introduces the main plot and i didn't feel like i had missed anything when i stopped playing.
In Oblivin I finished the main quest, thought it sucked and then modded the game into... Oblivion and had fun running around doing random stuff.
In fallout 3 I started the game, Disliked everything and quit.
In Skyrim I only did whatever main quest i needed to unlock features.
It's why I think Morrowind still has the superior introduction despite all the games since it. You get your Bethesda style intro and then the game just drops you in a foreign land with few to no preconceptions to motivate you. It's all discovery. No tugging at the heart strings plot. No grand plots of world-shattering importance that you inexplicably are always in at the ground floor of. I can barely recall most of the Morrowind plots at this point because they're all pretty distinct in their own way.
Shivering Isles was completely amazing. Knights of the Nine was pretty good, too, definitely way deeper than it first appears (I.E read the content given to you in-game about the divine crusader you're emulating and you'll find out he was a batshit insane killbot from the future).
Shivering Isles was completely amazing. Knights of the Nine was pretty good, too, definitely way deeper than it first appears (I.E read the content given to you in-game about the divine crusader you're emulating and you'll find out he was a batshit insane killbot from the future).
Because Shivering Isles didn't feel like a bog-standard medieval-fantasy setting, it felt like a mad-god's domain. Skyrim at least had some direction in its art-It was nordic and stuck with that theme. Of course, Skyrim traded a lot of content I felt for that setting; I really like Oblivion.Shivering Isles was completely amazing. Knights of the Nine was pretty good, too, definitely way deeper than it first appears (I.E read the content given to you in-game about the divine crusader you're emulating and you'll find out he was a batshit insane killbot from the future).
For sure, I enjoyed Shivering Isles more than the main questline.
Pelinal Whitestrake (the Divine Crusader guy the entire plot of the DLC revolves around) was a Terminator, who was also Lorkhan because, from the future sent to the past to team up with a slave queen (who would later go one to perform great feats like possessing a hill (postmortem) and being impregnated by some nord warlord, in this order) and her winged minotaur husband (who is said killbot's nephew) to perform genocide on elves. Yes, really.Shivering Isles was completely amazing. Knights of the Nine was pretty good, too, definitely way deeper than it first appears (I.E read the content given to you in-game about the divine crusader you're emulating and you'll find out he was a batshit insane killbot from the future).Because Shivering Isles didn't feel like a bog-standard medieval-fantasy setting, it felt like a mad-god's domain. Skyrim at least had some direction in its art-It was nordic and stuck with that theme. Of course, Skyrim traded a lot of content I felt for that setting; I really like Oblivion.Shivering Isles was completely amazing. Knights of the Nine was pretty good, too, definitely way deeper than it first appears (I.E read the content given to you in-game about the divine crusader you're emulating and you'll find out he was a batshit insane killbot from the future).
For sure, I enjoyed Shivering Isles more than the main questline.
I never did get through Knights Of The Nine. What's this about killbots?
Yeah, he would rant about Reman Cyrodiil, who wouldn't be born for QUITE a few years, among other things.I should've probably mentioned that Reman is the lovechild of Hrol (the hill-fucking nord) and Sancre Tor (the hill, possessed by the aforementioned slave queen (Alessia)).
Yoink, trust me. Finish the quest. I guarantee you'll like how it turns out, especially if you make the decision I think you will.Aw, man. You mean I can trade one incredibly irritating, poorly written faction for another incredibly irritating, poorly written faction?
Just, uh. Beware of the buggy one-off mechanic.
Where's my Option C: Kill everyone in the room apart from myself and maybe my companion?
When did the whole 'inexplicably unkillable NPC weaklings' nonsense become a thing, anyway? Just about every Beth game seems to have the same issue.
This game's pretty shithouse without mods. I say again, I kinda regret ever defending Bethesda.
Well, Fallout 3 was actually quite good, in my opinion. But this thing is terrible, it has all the same problems and adds a whole bunch more.
Punching robots is fun, and the character creator is good, but everything past that has been pretty rubbish.
When did the whole 'inexplicably unkillable NPC weaklings' nonsense become a thing, anyway? Just about every Beth game seems to have the same issue.
When did the whole 'inexplicably unkillable NPC weaklings' nonsense become a thing, anyway? Just about every Beth game seems to have the same issue.
Yeah, I feel like it's way worse in this game though. You can't kill caravan guards, you can't kill 90% of the people in Diamond City. It's really strange. There's even a lot of unnamed NPCs you can't kill.
“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!”
“With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!”
A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.”
It would appear so. (http://fallout.wikia.com/wiki/Mechanist)It seems that Bethesda decided to imitate the style of Skyrim's DLCs. A first DLC that adds new items and enemies, but nearly no new areas, a second that is related to housing and a third that contains a new landmass.
Personally the only one I'm looking forward to from that lineup is the last one.
Ohoh! The third one sounds like a genuinely fairly interesting bit of content! Because it involves Nick Fucking Valentine and his detective agency. I kind of want Fallout: Detective more than Fallout: Children Of Atom Strike Back.I do hope it goes ever so slightly lovecraftian.
So it seems the first three DLC got announced.Quote“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!”Quote“With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!”QuoteA new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.”
All I can think of is... Wasn't the Mechanist that dude who fought the Antagonizer in 3?
Guys guys guys. You're thinking about this entirely wrong.
Fallout. With Haxorus.
drops mic.
...Yes. It might even tie into that weird quest from Point Lookout involving horrific demons. I'm excited now.Ohoh! The third one sounds like a genuinely fairly interesting bit of content! Because it involves Nick Fucking Valentine and his detective agency. I kind of want Fallout: Detective more than Fallout: Children Of Atom Strike Back.I do hope it goes ever so slightly lovecraftian.
Fallout: Dunwich Borers/Building: The DLC basically.
So it seems the first three DLC got announced.Ahhh now i understand why its taking so long before the GECK is released... they wanna milk it a bit more before giving the tools to modders so they can add more for free. Or if my fears come to life.... make mods mini paid DLC..... and they would get a cut on them.... man i really hope my fear doesnt come to life or else it will create a REALLY bad example.....Quote“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!”Quote“With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!”QuoteA new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.”
All I can think of is... Wasn't the Mechanist that dude who fought the Antagonizer in 3?
EDIT: It seems ZebioLizard2 either didn't see it or forgot to mention, but Bethesda wants to make more DLC than those 3. These future, unannounced bits of content will be included in the season pass, that will be getting more expensive... unless you already own it, in which case you don't pay extra. The price change will happen on the 1st of March. Buying it before then guarantees you all content at the current price.
I can't believe I got the season pass for this shit. Literally an entirely new set of companions that don't have annoying quips every time you pick up junk, Pokemon: Fallout version, and one new area with new quests that also explores an underdeveloped faction from the base game.
In a year or two if any of it was even worth buying, it'll all be $5. If it's not worth it I'm out $0. Fuck preorders.TBH I'd assumed that it'd be like 3/NV, with 3-4 major DLCs with their own new map area and set of quests.
In a year or two if any of it was even worth buying, it'll all be $5. If it's not worth it I'm out $0. Fuck preorders.TBH I'd assumed that it'd be like 3/NV, with 3-4 major DLCs with their own new map area and set of quests.
OLD WORLD BLUES WAS NOT FORGETTABLE
wait what's mothership zeta tier mean
look at this guy here being objectively wrong :^(In a year or two if any of it was even worth buying, it'll all be $5. If it's not worth it I'm out $0. Fuck preorders.TBH I'd assumed that it'd be like 3/NV, with 3-4 major DLCs with their own new map area and set of quests.
Most of the dlc for 3/NV was forgetable. I doubt there will even be $20 worth of good dlc by the end of 4's life.
but you got three (six counting uniques) different cool weapons from it, and lame security batons
i don't think i've ever actively disliked something in a game, so don't take my word for it, but i liked zeta. especially because ALIENS!!! TIME TRAVEL!!! LASER GUNS!!!!!!
look at this guy here being objectively wrong :^(In a year or two if any of it was even worth buying, it'll all be $5. If it's not worth it I'm out $0. Fuck preorders.TBH I'd assumed that it'd be like 3/NV, with 3-4 major DLCs with their own new map area and set of quests.
Most of the dlc for 3/NV was forgetable. I doubt there will even be $20 worth of good dlc by the end of 4's life.
No but seriously, NV's DLC's were all great. Except for Honest Hearts, that was a swing and a miss besides Joshua Fucking Graham. I don't even like Dead money and can tell you it's not forgettable. Lonesome Road was a badass send-off to the DLC plotline ending in what felt like something straight out of the original Fallout/Fallout 2, and Old World Blues was a hilarious good time that actually had some dark undertones-Like explanations for many of the fucked up shit you found on your way there. Like the Sierra Goddamn madre.
Fallout 3's was... Yeah, pretty forgettable. Except Zeta. But Zeta was bad. It was unforgettable in its bleeghhhness. Hell, Broken Steel had a fucking giant robot so I'll give it that.
Rant over.
Dead Money on the other hand, I only remember it because of how hard it sucked.Am I the only person in these forums who actually likes Dead Money?
I'm not super happy with the price hike, but there is enough of a grace period to get it before the price hike that its not that bad. I find myself more curious why Bethesda went with upping the cost of the season pass, instead of opting to making a season 2 pass, which we've seen some games do.
I mostly enjoyed OWB for its writing, wacky sense of humour and the zeerust turned up to 11. Gameplay-wise it was almost entirely fetchquesting through very difficult to traverse areas, especially on higher difficulties and with certain rebalance mods.
I'm not super happy with the price hike, but there is enough of a grace period to get it before the price hike that its not that bad. I find myself more curious why Bethesda went with upping the cost of the season pass, instead of opting to making a season 2 pass, which we've seen some games do.
Because this way the can get a "get it before it gets more expensive!" rush of customers.
The game wont become unplayable because you don't have the DLC.Bethesda games are possibly the one situation where that's not a good argument. Many mods will depend on DLC, especially large overhauls whose creators don't want to bother maintaining multiple compatibility options. Given that the modding options are one of the biggest draws, that's kind of a big deal.
So wait for the DLC packs to come out and get them when they're on sale. And they most definitely will be on sale.The game wont become unplayable because you don't have the DLC.Bethesda games are possibly the one situation where that's not a good argument. Many mods will depend on DLC, especially large overhauls whose creators don't want to bother maintaining multiple compatibility options. Given that the modding options are one of the biggest draws, that's kind of a big deal.
Don't buy season passes without knowing what's coming up either, both have become rather prevalent lately (Specially those awful companies that produce multiple season passes)
So wait for the DLC packs to come out and get them when they're on sale. And they most definitely will be on sale.The game wont become unplayable because you don't have the DLC.Bethesda games are possibly the one situation where that's not a good argument. Many mods will depend on DLC, especially large overhauls whose creators don't want to bother maintaining multiple compatibility options. Given that the modding options are one of the biggest draws, that's kind of a big deal.
Complaining about nude mods is like complaining that Halal food has no pork in it.Spoiler: -_________________________________________________________- (click to show/hide)
I'd maymay about how it was inevitable, but what's the point?
Meanwhile with the non-adult filter on it's almost literally the exact same set of good mods I downloaded a couple months ago.
Yeah, nude mods are basically the only content of worth that can be made before the creation kit comes around. This is true of all Bethesda games.
Yeah, nude mods are basically the only content of worth that can be made before the creation kit comes around. This is true of all Bethesda games.
To be fair, homemaker and some of the other settlement related mods are pretty good.
Yeah, nude mods are basically the only content of worth that can be made before the creation kit comes around. This is true of all Bethesda games.
To be fair, homemaker and some of the other settlement related mods are pretty good.
Not for long.
I'm saying this from experience; Skyrim had Tytanis as the biggest and most popular mod from before the Creation Kit came out. Now it's... still around? I think??
Don't buy season passes without knowing what's coming up either, both have become rather prevalent lately (Specially those awful companies that produce multiple season passes)
Hey more then one Season pass is perfectly alright. I can certainly think of a few games where I'd be totally ok with the developers making a second run of amazing DLC.
But Season passes with lousy content though... isn't anything new: Shadows of Mordor!
And here is the thing. When you buy a season's pass you are telling the developer that they don't have to TRY to make the content worthwhile because you bought it already.
Wait there are other mods than nude mods?Yeah, nude mods are basically the only content of worth that can be made before the creation kit comes around. This is true of all Bethesda games.
To be fair, homemaker and some of the other settlement related mods are pretty good.
Not for long.
I'm saying this from experience; Skyrim had Tytanis as the biggest and most popular mod from before the Creation Kit came out. Now it's... still around? I think??
Yeah, obviously the stuff made with the creation kit will be better. My point was that there are good mods besides nude mods out there.
Anything good for the UI yet? Like commanding companions or sorting loot better.AFAIK the only mods for that right now are the ones that rename items into something like "[junk] Piper's Supermutant Dildo" so they're sorted better.
Apparently if you complete a set of 7 Sentinel's armor pieces (and weapon), you become completely invulnerable while standing still... :o
Fallout 3, Oblivion and IIRC Skyrim all had 85% damage reduction cap; you sure FO4 doesn't too?
FO4 definitely has a scratch damage mechanic of some kind, but I think the cap is much higher than in previous games. Maybe a minimum of 1 damage from an attack or something. I know that standing around in power armor and eating pipe gun bullets still hurts me, despite the fact that my DT is many times that of the gun's damage, but it's insignificant damage.
Survival Mode is PERFECT except for save points (what is this, 1995??) disabling fast travel, and disabling enemies on your compass. Like, with all the quests that take you halfway across the commonwealth, why in god's name would they make you walk the whole way?
FO4 definitely has a scratch damage mechanic of some kind, but I think the cap is much higher than in previous games. Maybe a minimum of 1 damage from an attack or something. I know that standing around in power armor and eating pipe gun bullets still hurts me, despite the fact that my DT is many times that of the gun's damage, but it's insignificant damage.
That was in NV as well, I believe, though it applied more to enemies than to you. You'd still deal some damage if their DT exceeded your weapon's DAM, but it would be pretty paltry.
Doesn't seem like it's very easy to get a legit legendary helmet tho.I've only ever seen the one. That stupid looking one.
It's an experiment funded by Vault Tec to see how long it takes for the average person to stare at a computer screen before they gouge out their eyeballs in frustration.
While I despise the fast travel system in place for Skyrim, Fallout 3, New Vegas and Fallout 4, I'd at least expect they'd fill in the void by giving you the ability to fast travel between your settlements or certain points on the map for a cost.
Yaknow, like thecarriages in Skyrim.silt striders
While I despise the fast travel system in place for Skyrim, Fallout 3, New Vegas and Fallout 4, I'd at least expect they'd fill in the void by giving you the ability to fast travel between your settlements or certain points on the map for a cost.
Yaknow, like the carriages in Skyrim.
I don't trust Bethesda quicksaves after the last time they fucked me. I maintain a rotation of five savefiles for my currently-active character; the oldest is the one I loaded into at the start of the session, and it doesn't get overwritten until I need to save for the first time in the next session. Another is for major progress points (quest completion &c.), and the last three are a regular rotation for things like entering/exiting interiors, starting/finishing fights, &c. Quicksave is for every time I kill a couple dudes.Due to playing NV heavily modded, I used quicksave literally everytime I left a cell.
Rarely actually need 'em, but I've been screwed by bugs and such too many times.
Due to playing NV heavily modded, I used quicksave literally everytime I left a cell.
butDue to playing NV heavily modded, I used quicksave literally everytime I left a cell.
You would of crashed far, far less by using normal saves less frequently.
Quicksaves are broken as shit in NV and oblivion and tend to corrupt in very minor ways you wont notice right away.
Survival Mode is PERFECT except for save points (what is this, 1995??) disabling fast travel, and disabling enemies on your compass. Like, with all the quests that take you halfway across the commonwealth, why in god's name would they make you walk the whole way?The latter two of those sound awesome!
I disabled a lot of settlement stuff in my game because there's way too much shit with it.It just works. (https://m.youtube.com/watch?v=yvGXCisAaR4)
I made surgeries give like.... 1000 happiness so I don't have to deal with that shit where if you don't show your face in a settlement after awhile, its happiness starts dropping rapidly.
I disabled settlement attacks completely. I was tired of having to rescue every single settlement every 10 seconds even though they all have more than 200 defense levels each (I have every single settlement in the game, which means neverending attacks).
I removed all settlement build limits, because fuck that shit.
Of course, there are still a ton of bugs regarding them. I have to console move settlers way more than I want to after they get stuck somewhere or bug off the face of the earth. I have to manually move the special named NPCs because they're bugged to not show up as well. I have to manually remove corpses, goo piles, etc. because they're permanent for some reason. I still have the issues where occasionally settlement stats can go haywire even though I no longer have any TVs are anything that should be causing the problem.
Settlements are a complete shitshow.
I disabled a lot of settlement stuff in my game because there's way too much shit with it.Build limit aside, what mods (or console commands) did you use for the happiness and attacks "fixes"?
I made surgeries give like.... 1000 happiness so I don't have to deal with that shit where if you don't show your face in a settlement after awhile, its happiness starts dropping rapidly.
I disabled settlement attacks completely. I was tired of having to rescue every single settlement every 10 seconds even though they all have more than 200 defense levels each (I have every single settlement in the game, which means neverending attacks).
I removed all settlement build limits, because fuck that shit.
Of course, there are still a ton of bugs regarding them. I have to console move settlers way more than I want to after they get stuck somewhere or bug off the face of the earth. I have to manually move the special named NPCs because they're bugged to not show up as well. I have to manually remove corpses, goo piles, etc. because they're permanent for some reason. I still have the issues where occasionally settlement stats can go haywire even though I no longer have any TVs are anything that should be causing the problem.
Settlements are a complete shitshow.
Hmm... here's my mod list for settlements:-x-Build limit aside, what mods (or console commands) did you use for the happiness and attacks "fixes"?
Why do you hate it? It's a feasible not-bullshit way to get around Bethesda's classic fuckhueg map.Survival Mode is PERFECT except for save points (what is this, 1995??) disabling fast travel, and disabling enemies on your compass. Like, with all the quests that take you halfway across the commonwealth, why in god's name would they make you walk the whole way?The latter two of those sound awesome!
Is this coming out around the same time as the DLC, or what? I wasn't paying attention until this post.
I hate fast travel so very much, but I get too impatient to not use it when it's available. >.>
I personally hate it because it's indicative of a larger problem, i.e. Bethesda can't design a world particularly well. It's a crutch to help you get around an impossibly huge world that has been structured in such a way that you need to fast travel from anywhere to anywhere because you cannot reasonably put in a point-to-point fast travel system.Why do you hate it? It's a feasible not-bullshit way to get around Bethesda's classic fuckhueg map.Survival Mode is PERFECT except for save points (what is this, 1995??) disabling fast travel, and disabling enemies on your compass. Like, with all the quests that take you halfway across the commonwealth, why in god's name would they make you walk the whole way?The latter two of those sound awesome!
Is this coming out around the same time as the DLC, or what? I wasn't paying attention until this post.
I hate fast travel so very much, but I get too impatient to not use it when it's available. >.>
So after taking a closer look at the recent patches notes, I saw that Bethesda claimed to have fixed Preston's Radiant quest spam. Hoping to finally be able to put the massive backlog of quests he had already buried me under to rest, I fired up F4 and proceeded to knock them out. So, of course, the instant I turn in the first quest he hit me with another, I turn in the next, and get hit with another, then another, and another. Great job, 'thesda, really feeling the effort you put into fixing that issue. On the other hand I did actually enjoy messing around with some of the more interesting mods I've been downloading, so not a total loss.Unless you mean the beta patch, I don't think it has been actually released yet.
Spoiler: Vault-Tech Salesmen (click to show/hide)
Spoiler: Vault-Tech Salesmen (click to show/hide)Spoiler: His purpose (click to show/hide)
Well, the new patch screwed something up for me. Assets were missing (mostly walls) from my save, so I decided to start a new game... and crash. So I disabled all mods, still crash. Checking integrity, but still.
Well, the new patch screwed something up for me. Assets were missing (mostly walls) from my save, so I decided to start a new game... and crash. So I disabled all mods, still crash. Checking integrity, but still.
Disabling mods and trying to load, yeah that's asking for ctds. I was trying to start a new game, though.Well, the new patch screwed something up for me. Assets were missing (mostly walls) from my save, so I decided to start a new game... and crash. So I disabled all mods, still crash. Checking integrity, but still.
Your mods are probably version dependent. Disabling mods in a Bethesda game? You're just asking for ctd's.
Seriously, my brother STILL FUCKING HASN'T VISITED THE GODSDAMN INSTITUTEI haven't either. I'm level 88. I only just finished with the glowing sea,
HE PLAYS A LOT
I keep begging him to do the main storyline but no
THIS ISN'T OBLIVION, FUCK
In FO4?
I don't even have any kids and I felt the pull.
I mean, is forming settlements really worth ANYTHING? Modded Minecraft is 10x better, shit.
That's the damn problem, isn't it.I mean, is forming settlements really worth ANYTHING? Modded Minecraft is 10x better, shit.
In the base game, settlements are really only for artillery (if you can get the enemies into the beaten zone) and cap farming.
[But mods]
[But mods]That's the damn problem, isn't it.
I really don't understand.Is it so strange?
In oblivion, sure, the main quest was meh. In FO3, I guess it was meh (but you need to find your father!)
In FO4?
I don't even have any kids and I felt the pull.
I mean, is forming settlements really worth ANYTHING? Modded Minecraft is 10x better, shit.
I mean, is forming settlements really worth ANYTHING? Modded Minecraft is 10x better, shit.
In the base game, settlements are really only for artillery (if you can get the enemies into the beaten zone) and cap farming.
With mods tho, it becomes a necessary component of making a new faction come alive, as each settlement united with the Minutemen begin spawning patrols (also includes purchase-able guards for settlements and hire-able followers too) between the settlements and allows the player to summon a full fire-team of leveled allies for those hard encounters, with the included reasons above still valid.
Seriously, why dafuq didn't Beth make the Minutemen perform this way in the first place, I don't know. The Brotherhood gets its own patrols and a fun-ish fast travel option. The Institute has a few dungeons it owns. The Railroad kinda makes sense why it don't have much. The Raider gangs spawn in checkpoints and you'll occasionally get them raiding settlements (same with the upgraded version of raiders: the Gunners). Each Faction has its own thing, but the Minutemen pretty much consist of the player and Preston. Now you'll occasionally run into them clearing areas along the roads like the Brotherhood and actually feel like a damn faction.
I don't really like boss fights. I also think F4 plot structure is an improvement over Vegas. In Vegas branches got cut off very early so I didn't really get a good chance to get familiar with factions. In F4 they run concurrently.Personally I feel the fact that you can run with whichever faction you want really feels weird and too gamey at certain times.
I got so uneasy about faction choice by now, I dropped game altogether, but that's not the point.
I don't really like boss fights. I also think F4 plot structure is an improvement over Vegas. In Vegas branches got cut off very early so I didn't really get a good chance to get familiar with factions. In F4 they run concurrently.Personally I feel the fact that you can run with whichever faction you want really feels weird and too gamey at certain times.
I got so uneasy about faction choice by now, I dropped game altogether, but that's not the point.
For example, the Railroad seem very eager to accept a distinguished BoS veteran in their midst, in spite of their strong opposition to the Brotherhood's views.
I didn't experience this that way. There are probably some weirdness you could generate, but for me it was being a double agent torn between ethical consideration of Railroad and pragmatic simathy for The Institute. Brotherhood oddly enough is the designated "Bad Guy I would never join play along with even out of curiosity" for me.I don't really like boss fights. I also think F4 plot structure is an improvement over Vegas. In Vegas branches got cut off very early so I didn't really get a good chance to get familiar with factions. In F4 they run concurrently.Personally I feel the fact that you can run with whichever faction you want really feels weird and too gamey at certain times.
I got so uneasy about faction choice by now, I dropped game altogether, but that's not the point.
For example, the Railroad seem very eager to accept a distinguished BoS veteran in their midst, in spite of their strong opposition to the Brotherhood's views.
Well. They're not. They are however douchebags except for Fallout 3's group which is now the FO4 group I think? Point is, they're really not that shit when they're coordinated and not being super-dicks.I still haven't played past the initial scene of the Institute but...
They'd generally survive 100x better if they didn't use vertibirds. Vertibird crash has to be far and away the primary cause of KIA reports among the BoS.METAL MAN NO FLY
They'd generally survive 100x better if they didn't use vertibirds. Vertibird crash has to be far and away the primary cause of KIA reports among the BoS.METAL MAN NO FLY
IF METAL MAN MEANT TO FLY HAVE METAL WINGS
LIKE JETPACK
JETPACK FINE
So anyway have they seriously STILL not released the modding tools?
I highly recommend the mod that amps the survivability of vertibirds. I don't know what the devs were thinking with these 1hp ones.They'd generally survive 100x better if they didn't use vertibirds. Vertibird crash has to be far and away the primary cause of KIA reports among the BoS.METAL MAN NO FLY
IF METAL MAN MEANT TO FLY HAVE METAL WINGS
LIKE JETPACK
JETPACK FINE
So anyway have they seriously STILL not released the modding tools?
Then why are they releasing it in april, when they'll only have one dlc out by then?They'd generally survive 100x better if they didn't use vertibirds. Vertibird crash has to be far and away the primary cause of KIA reports among the BoS.METAL MAN NO FLY
IF METAL MAN MEANT TO FLY HAVE METAL WINGS
LIKE JETPACK
JETPACK FINE
So anyway have they seriously STILL not released the modding tools?
They have shitty expansions to sell first.
Then why are they releasing it in april, when they'll only have one dlc out by then?They'd generally survive 100x better if they didn't use vertibirds. Vertibird crash has to be far and away the primary cause of KIA reports among the BoS.METAL MAN NO FLY
IF METAL MAN MEANT TO FLY HAVE METAL WINGS
LIKE JETPACK
JETPACK FINE
So anyway have they seriously STILL not released the modding tools?
They have shitty expansions to sell first.
Joke DLC. Hmm. On the wrong side of the country, too.
because people can't walk across the wasteland, guysPeople travel across wasteland all the time. Not many of them, though.
If I were some poor fucker living in the Capital Wasteland, I'd be going to the commonwealth in a heartbeat. Same goes for the mojave, with the exception of New Vegas being relatively safe.
I surprisingly, liked the look of that DLC. I'll probably pick it up sometime.This. All of this. I just want a New Vegas built in this game's engine so badly. SO BADLY. (with moar factions)
On another note, I'd just like to say that while I still believe the base game to be rather boring and in need of content, I actually do like the direction they tried to go with for F4 (not their nonsense plot, that still sucks.) But the decision to give players more control of their game experience through the distinct (though empty) factions, the simple but very useful weapons/armor mods, and the well intentioned but poorly executed settlement system was ultimately a good call by 'thesda.
If they do make a F5, all I really would like to see is some serious improvement in their writing, if they can pull that off then I could be happy with their vision for the franchise.
Well, we can hope that 'thesda caves and lets Obsidian make another Fallout game.Or just let Kirkbride do all of the writing, rather than any of the other writers at Bethesda.
Well, we can hope that 'thesda caves and lets Obsidian make another Fallout game.Or just let Kirkbride do all of the writing, rather than any of the other writers at Bethesda.
Sure, it'll be a new level of weird, but at least it'll be good writing.
Yeah, the Mechanist was from Fallout 3. Canterbury Commons.
Midwest_BoS_survivor_shedding_a_single_tear.tiffAlmost all the fun of Tactics came from the first half of the game. It got pretty crappy after the supermutants and raiders. So if you saw the supermutants, you didn't miss much. Unless you like killing hordes of boring Fallout robots for hours punctuated by the occasional super giant robot fight.
I did love that Tuvok mentioned the expedition, even if he didn't really confirm anything at all. And I can't pretend they'll ever actually make it full-canon, even though I think the premise was very interesting. Both the initial period of protecting and recruiting from tribes, and the unexpected enemy threat. Not the Enclave for once, and you can actually recruit Super Mutants!
I need to actually play it, though, I really didn't get far myself... I wasn't used to playing old Fallout with multiple characters.
Yah, Tactics was interesting, but right after the supermutants it just became a slog, the final mission was interesting, but also very strange. It was still a fun squad-based tactics game tho'.One thing I really liked in Tactics was how they'd pair you up with other teams or they'd talk about the exploits of all the other guys running around. Was pretty immersive and you didn't feel like you were solo-ing the entire game.
I kinda liked Tactics apart from the excessive gun porn and the stupid power armor design. Seriously that thing looks goofy.You didn't like to be the white power ranger with a cape?
I would if the power armor itself didn't look as insect-like as it did.I kinda liked Tactics apart from the excessive gun porn and the stupid power armor design. Seriously that thing looks goofy.You didn't like to be the white power ranger with a cape?
Fallout 1-3 have large implications (of which the newer fallouts completely ignore the 3rd probably because the effect is TOO big).
If I can ever get Desert Ranger armor that somehow works as Power Armor I will be a happy person. Fucking loved that armor.I would if the power armor itself didn't look as insect-like as it did.I kinda liked Tactics apart from the excessive gun porn and the stupid power armor design. Seriously that thing looks goofy.You didn't like to be the white power ranger with a cape?
Same goes for the Enclave Power armor in FO3. That just looks kinda goofy.
I do however love myself some Enclave Power Armor from 2 and New Vegas. The X-01 in FO4 also looks amazing and is Enclave Power Armor in everything but the name.
The NCR can mass-produce power armor? :PEverything indicates that no. The desert ranger armour is not even power armour, it's "just" a riot suit. NCR scraps a lot of power armour, though, as seen with the salvaged ones.
Fallout 1 and 2 were actually about preservation of status quo. It didn't change the Wasteland, it prevented it from changing. Change happened off-screen, gradually. Fallout 3 was actually about changing status quo with all this purity stuff, but I didn't play into epilogue yet to see implications if any are present.
NV is less about a town, more about the fate of the entire mojave.More than the entire Mojave, the fate of the entire region is decided at Vegas's gates and the ending slides make kind of a big deal about this.
NV is less about a town, more about the fate of the entire mojave.More than the entire Mojave, the fate of the entire region is decided at Vegas's gates and the ending slides make kind of a big deal about this.
Given how the entire theme of the NCR during the game is "Either we conquer the Strip and revitalize our economy or we fall further into decay" and how the entire theme of the Legion is "If the conquest train stops, we die" you are given very strong implications that this is a make-or-break scenario for both parties involved. The game plays this fact up quite a lot during your interactions with either side and is not at all vague about it. The ending slides may be vague about what ultimately happens to either faction, but the game itself is anything but.NV is less about a town, more about the fate of the entire mojave.More than the entire Mojave, the fate of the entire region is decided at Vegas's gates and the ending slides make kind of a big deal about this.
That is a vague implication that ultimately means nothing.
Besides we all know that the canonical ending is "Neutral" where nothing happens :P
While the Second Battle was going on, an Unseen Super Bad Guy faction destroyed both their nerve centers?Or before, or even after - the Lonesome Road...
*two specific locations that technically only exist for the DLC, neither of which are the nerve centers of the involved factions.I thought the affected areas extended well beyond based on the ending text, and that the areas that can be reached are just the nearest fringes of the blast radius; going too far in either direction will end in a quick death.
Though it is possible to kill both Kimball and Caesar, even in the same game. I think there's even a bonus perk (or just achievement) for killing all the VIPs.You need to kill and eat them.
I really can't see Lanius leading the Legion effectively, even if he is surprisingly well-spoken considering his backstory. The NCR... Has problems too. Losing this bloody, expensive war and then losing their president would probably be pretty destabilizing. Corporations like the water merchants, Crimson Caravan, and Van Graffs might take over entirely instead of being content with bribery.
Well what do you expect? The really COOL way endings are handled in Disgaea or Elder Scrolls?Yes, because who does not love needlessly complicated plotlines? What a great and totally not asinine narrative choice! Why have a definitive, reasonable conclusion when all of them can be true!
Disgaea: The bad ending is USUALLY canon
Elder Scrolls: All the endings are canon
I'd rather Fallout not dive into metaphysics (or time travel) to pull off the Elder Scrolls thing :P
I would *love* if the bad endings were canon, though. Would be a perfect explanation for the wastes remaining wastelandy. I still think NV was a bit too civilized for my taste (though I ended up loving it anyway, it just wasn't what I expected from Fallout). The NCR and Legion both collapsing would be cool for a post-post apocalypse setting...
Though it is possible to kill both Kimball and Caesar, even in the same game. I think there's even a bonus perk (or just achievement) for killing all the VIPs.
Well if bad endings were canon then I guess the Master won, the whole southwest got conquered by the creatures of the apocalyptic future and yes, everyone's super mutants now ;)Yeah... That does pretty explicitly happen in the bad endings, although there could be scattered survivors.
Elder Scrolls: All the endings are canon
Elder Scrolls: All the endings are canon
Elder Scrolls: All the endings are canon
That only ever happened with Daggerfall, and it was because Bethesda is bad at writing their own lore.
Well what do you expect? The really COOL way endings are handled in Disgaea or Elder Scrolls?I was saying that your statement that the events of NV concern entirely the happenings of a single town are incorrect and pointing out that the game does in fact have far reaching consequences for the overall fluff. :P
Disgaea: The bad ending is USUALLY canon
Elder Scrolls: All the endings are canon
Psh... what do you think this is? Wasteland?But all of those things you mention have been in at least fallout NV.
For those who don't know... in Wasteland 2 they actually had started to turn the post-apoc around, have forms of government, established currency, industrial farming, Government funded police and military, research and development, factories...
And by all means the world of Wasteland is even MORE dangerous then Fallouts by leagues.
Then again... Wasteland 2s setting kind of kicks Fallout 3, NV, and 4's ass... BADLY!!! like... REALLY bad.
As well while they both have currency, they don't have established exchange rates associated with them.Caps and dollars or caps and denarii have clear exchange rates, but they don't have dollars to denarii because, quite possibly, the NCR and Legion are at war? A little? Why would you need to exchange your enemy's currency for your own?
Have you played through Fallout 2 Neon?
Have you played through Fallout 2 Neon?
Hey hey hey! I am excluding the good ones.
The NCR are a horde or invading body. Of course they have a "government run military" because they ARE a government run military, they are their military (I really wish I knew what this term was again...). Yet they have no police force because there is no separation of military and paramilitary units... and the closest we see are not government run but volunteer.In Fallout 2 you can clearly see that the NCR has an established civilian police force (http://fallout.wikia.com/wiki/Sheriff's_department_%28NCR%29)and civilian government, with the military being kept entirely separate.
As well while they both have currency, they don't have established exchange rates associated with them.
They are kind of unsupported play money in all seriousness. Likely a way to delegate rations but their value is by all means open to interpretation. Which is why even within the NCR they often use the bottlecap system.
It is sort of a difference in scale.
However I will gamble that Sharecropper farms wasn't built by the NCR and isn't what provides food for the entire New Vegas.It doesn't, its produce is used mostly to feed the NCR military (some of the surplus is given to NCR refugees and squatters in Freeside. There's a quest related to that with the Kings). Most of New Vegas' food comes from trade with local farms and settlements, notably Westside.
Have you played through Fallout 2 Neon? They clearly talk about how the NCR has trade routes across much of the wasteland, as well as an established government separate from their military. They have a currency with clear exchange rates in NV and different denominations. A currency that actually makes sense unlike bottlecaps. It's hinted that they have at least some light manufacturing in both games, as they produce much of their weapons and ammo, and of course their uniforms. The Mojave is at the very edge of their Republic, and even there they've managed to build outposts across much of the desert. I don't think the hoover dam base is representative of a society that hasn't got its shit together in some way, and back in California they're not limited to military bases but also have full cities supported by large-scale agriculture, and I remember reading somewhere, possibly in the Fallout Bible (which is considered canon AFAIK) About how the NCR has massive Brahmin herds that they range across the wastes.
So, NV? It was a good game. It made sense. It was written by people who made the originals. (This might be wrong. I'm PRETTY sure.)It was.
Dang it stop bringing up the good games that make sense :PAll of this information was from New Vegas, with Fallout 2 only being brought up to clarify that the NCR does in fact have a standing police force and had at one point had the dominant currency in the region, neither of which can be seen in FNV for previously stated reasons.
If I remember correctly, you could meet New California Rangers in random encounters in FO2. They were a pain to deal with if you got on their bad side.Have you played through Fallout 2 Neon? They clearly talk about how the NCR has trade routes across much of the wasteland, as well as an established government separate from their military. They have a currency with clear exchange rates in NV and different denominations. A currency that actually makes sense unlike bottlecaps. It's hinted that they have at least some light manufacturing in both games, as they produce much of their weapons and ammo, and of course their uniforms. The Mojave is at the very edge of their Republic, and even there they've managed to build outposts across much of the desert. I don't think the hoover dam base is representative of a society that hasn't got its shit together in some way, and back in California they're not limited to military bases but also have full cities supported by large-scale agriculture, and I remember reading somewhere, possibly in the Fallout Bible (which is considered canon AFAIK) About how the NCR has massive Brahmin herds that they range across the wastes.
In Fallout 2 there's actually a subplot about certain organised criminal elements trying to get leverage on some of the very influential Brahmin barons of the NCR. Or barring leverage, just getting rid of some pesky civilians with a lot of money and influence on the NCR. Actually, until New Vegas the NCR basically had no military presence at all, barring a handful of armed guards in (former) Shady Sands. The Mojave is very much the frontier and therefore pretty much a military occupation, which I guess is why the NCR comes off as militaristic.
Dang it stop bringing up the good games that make sense :PAll of this information was from New Vegas, with Fallout 2 only being brought up to clarify that the NCR does in fact have a standing police force and had at one point had the dominant currency in the region, neither of which can be seen in FNV for previously stated reasons.If I remember correctly, you could meet New California Rangers in random encounters in FO2. They were a pain to deal with if you got on their bad side.Have you played through Fallout 2 Neon? They clearly talk about how the NCR has trade routes across much of the wasteland, as well as an established government separate from their military. They have a currency with clear exchange rates in NV and different denominations. A currency that actually makes sense unlike bottlecaps. It's hinted that they have at least some light manufacturing in both games, as they produce much of their weapons and ammo, and of course their uniforms. The Mojave is at the very edge of their Republic, and even there they've managed to build outposts across much of the desert. I don't think the hoover dam base is representative of a society that hasn't got its shit together in some way, and back in California they're not limited to military bases but also have full cities supported by large-scale agriculture, and I remember reading somewhere, possibly in the Fallout Bible (which is considered canon AFAIK) About how the NCR has massive Brahmin herds that they range across the wastes.
In Fallout 2 there's actually a subplot about certain organised criminal elements trying to get leverage on some of the very influential Brahmin barons of the NCR. Or barring leverage, just getting rid of some pesky civilians with a lot of money and influence on the NCR. Actually, until New Vegas the NCR basically had no military presence at all, barring a handful of armed guards in (former) Shady Sands. The Mojave is very much the frontier and therefore pretty much a military occupation, which I guess is why the NCR comes off as militaristic.
According to the wiki they deal with external threats, raider gangs, slavers, mutant beasties, all that sort of stuff.Dang it stop bringing up the good games that make sense :PAll of this information was from New Vegas, with Fallout 2 only being brought up to clarify that the NCR does in fact have a standing police force and had at one point had the dominant currency in the region, neither of which can be seen in FNV for previously stated reasons.If I remember correctly, you could meet New California Rangers in random encounters in FO2. They were a pain to deal with if you got on their bad side.Have you played through Fallout 2 Neon? They clearly talk about how the NCR has trade routes across much of the wasteland, as well as an established government separate from their military. They have a currency with clear exchange rates in NV and different denominations. A currency that actually makes sense unlike bottlecaps. It's hinted that they have at least some light manufacturing in both games, as they produce much of their weapons and ammo, and of course their uniforms. The Mojave is at the very edge of their Republic, and even there they've managed to build outposts across much of the desert. I don't think the hoover dam base is representative of a society that hasn't got its shit together in some way, and back in California they're not limited to military bases but also have full cities supported by large-scale agriculture, and I remember reading somewhere, possibly in the Fallout Bible (which is considered canon AFAIK) About how the NCR has massive Brahmin herds that they range across the wastes.
In Fallout 2 there's actually a subplot about certain organised criminal elements trying to get leverage on some of the very influential Brahmin barons of the NCR. Or barring leverage, just getting rid of some pesky civilians with a lot of money and influence on the NCR. Actually, until New Vegas the NCR basically had no military presence at all, barring a handful of armed guards in (former) Shady Sands. The Mojave is very much the frontier and therefore pretty much a military occupation, which I guess is why the NCR comes off as militaristic.
True, they also have a base in NCR city. I'm pretty sure they're an independent outfit though and not under actual jurisdiction of the NCR butt I might be misremembering. They're mostly an anti-slavery militia sort of operation.
If I remember correctly, you could meet New California Rangers in random encounters in FO2. They were a pain to deal with if you got on their bad side.Pretty sure they had an office in the NCR you could run into.
Bah, the philistines. They just can't get in the spirit of this whole "post apocalypse" thing.If I remember correctly, you could meet New California Rangers in random encounters in FO2. They were a pain to deal with if you got on their bad side.Pretty sure they had an office in the NCR you could run into.
And if you were a slaver they'd come for you.
wow the last space dlc was SO GOOD i'm glad they're going for that again HEHEH HEHEH HEHEHEHH
Yeah fuckit, this is totally worth a double post.
http://www.kotaku.com.au/2016/03/mod-lets-you-play-as-dogmeat-the-true-hero-of-fallout-4/ (http://www.kotaku.com.au/2016/03/mod-lets-you-play-as-dogmeat-the-true-hero-of-fallout-4/)
Just combine this with the mod that let's you have pacified enemies follow you around indefinitely and you can play as a goddamn dog pack. Really need to mute the protagonists voice though.
First robot DLC companion: Super Codsworth. Second: Fisto 2.0.I had Synth-Body Curie before the DLC, so I had to give her up so I can actually have moddable robots. I've just been using Ada, but I gave her an Assaultron Head Laser, Lightning gun, Shock Claw, and Robobrain torso.
I kind of liked Zeta. It had a sort of 1950s B-movie charm to it.Same here. Except I first played it on console and still enjoyed it.
But then again when I played it I had a lot of combat rebalance mods so the enemies weren't nearly as bullet spongey.
Speaking of the DLC, when does the content kick in? As in, what triggers the storyline?I presume you mean the AutomoTron DLC, which you are given a quest and a radio signal (much like New Vegas's DLCs) and you have to go a quest, and it goes on from there.
Do they render the Lone Wanderer perk ineffective?
They take up a slot, are noisy, get in the way of your shots, and are generally just like other companions.Are you using the royal we?
However, they can have a stealth field, which affects you, (not them ?), we've not tried it yet, but It's certainly worth trying.
Oh, and Officer Smashy McSmash would like a word with you if you don't find Automatron fun. We had so many laughs just beetling about with random(ish) designs last night.
[edit]
Just stay away from dead/dying robots if you're not decked out from head to toe in armour. Especially legendaries. their explode radius is huge.
you can actually use this to your advantage by sending your robot in to get killed, then when they explode (if they have the right bodies) they take out most of the enemies in one go.
They take up a slot, are noisy, get in the way of your shots, and are generally just like other companions.Are you using the royal we?
However, they can have a stealth field, which affects you, (not them ?), we've not tried it yet, but It's certainly worth trying.
Oh, and Officer Smashy McSmash would like a word with you if you don't find Automatron fun. We had so many laughs just beetling about with random(ish) designs last night.
[edit]
Just stay away from dead/dying robots if you're not decked out from head to toe in armour. Especially legendaries. their explode radius is huge.
you can actually use this to your advantage by sending your robot in to get killed, then when they explode (if they have the right bodies) they take out most of the enemies in one go.
They take up a slot, are noisy, get in the way of your shots, and are generally just like other companions.Are you using the royal we?
However, they can have a stealth field, which affects you, (not them ?), we've not tried it yet, but It's certainly worth trying.
Oh, and Officer Smashy McSmash would like a word with you if you don't find Automatron fun. We had so many laughs just beetling about with random(ish) designs last night.
[edit]
Just stay away from dead/dying robots if you're not decked out from head to toe in armour. Especially legendaries. their explode radius is huge.
you can actually use this to your advantage by sending your robot in to get killed, then when they explode (if they have the right bodies) they take out most of the enemies in one go.
I'm still tinkering with Codsworth to decide what kind of weapons I prefer him to have. Currently have him as a Sentry Bot with a gatling laser, missile launcher and a pair of mini nuke mortars. He can do a lot of damage at range, but he's slow, takes ages to kill things in close combat and gets swarmed easily.
Wait.. Can Codsworth be modified with this? :o
I think that the different robot part types could be a bit more balanced between each other. I get that there's something of a mechanical hierarchy going on, but as it is there's basically no reason to ever use protectron parts or any handy part other than the thruster as far as I can tell.
I think that the different robot part types could be a bit more balanced between each other. I get that there's something of a mechanical hierarchy going on, but as it is there's basically no reason to ever use protectron parts or any handy part other than the thruster as far as I can tell.
There is already a mod on the Nexus which makes the armor on all part types equal to each other.
http://www.nexusmods.com/fallout4/mods/11209/?
So, I haven't seen anyone mention it, but you can in fact assign player-built robots to caravan duty, robobrains seem especially well-suited to this job, as they are extremely fast, have high hitpoints, and good accuracy and melee capability as well, their decent armor rating is a nice bonus. I turned starlight drive-in into my primary trade hub, and I have to say that using robots this way works extremely well.
I installed Fallout1 on my win7 64bit. I can not change views, just stuck in a zoomed out can not rotate 3rd person view. Is there any fix, patch, etc for this?
I installed Fallout1 on my win7 64bit. I can not change views, just stuck in a zoomed out can not rotate 3rd person view. Is there any fix, patch, etc for this?
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SocPlugin: Best soft for SMM
I installed Fallout1 on my win7 64bit. I can not change views, just stuck in a zoomed out can not rotate 3rd person view. Is there any fix, patch, etc for this?Here you go: http://www.nexusmods.com/newvegas/mods/48095/?
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SocPlugin: Best soft for SMM
Soooooo, any good hard-core/survival mods for F04 yet? Not that I'm feeling that enticed by the price yet but...The mod kit is not out yet so no. It'll be out in April or so. So give it a few weeks after that for the first big mods to come out and a few months / years after that for them to be feature complete.
https://www.youtube.com/watch?v=63mvtbORMe4
Sorta Skyrim-like. But it is realistic, since after 200 years things will have regrown again anyway. And grass grows everywhere it can to begin with. And makes it look awesome all the ruins with all the greenery around.
Also looks even better than modded Skyrim imo :P And this is still REALLY early in the modding scene, and mods are already making it better than Skyrim. I got all kinds of awesome gameplay mods and stuff. Compared to early Skyrim modding, Fallout 4 is WAY ahead at the same age Skyrim mods were.
https://www.youtube.com/watch?v=63mvtbORMe4
Sorta Skyrim-like. But it is realistic, since after 200 years things will have regrown again anyway. And grass grows everywhere it can to begin with. And makes it look awesome all the ruins with all the greenery around.
Also looks even better than modded Skyrim imo :P And this is still REALLY early in the modding scene, and mods are already making it better than Skyrim. I got all kinds of awesome gameplay mods and stuff. Compared to early Skyrim modding, Fallout 4 is WAY ahead at the same age Skyrim mods were.
Good god what a difference that makes.
They're off messing with the timeline and trying to manipulate little androgynous children.https://www.youtube.com/watch?v=63mvtbORMe4
Sorta Skyrim-like. But it is realistic, since after 200 years things will have regrown again anyway. And grass grows everywhere it can to begin with. And makes it look awesome all the ruins with all the greenery around.
Also looks even better than modded Skyrim imo :P And this is still REALLY early in the modding scene, and mods are already making it better than Skyrim. I got all kinds of awesome gameplay mods and stuff. Compared to early Skyrim modding, Fallout 4 is WAY ahead at the same age Skyrim mods were.
Good god what a difference that makes.
Normal grass after 200 years? Where's the man-eating dandelions with lion faces?!
It "starts" automatically when Ada finds you, which happens after a certain level IIRC.
It "starts" automatically when Ada finds you, which happens after a certain level IIRC.
I think you'll get a radio signal when you hit level 15. Or a quest marker to find a radio signal.
I like the location based signals but the level based dlc ones are so lazy. Suddenly global radio signal for one fairly minor optional npc.
I like the location based signals but the level based dlc ones are so lazy. Suddenly global radio signal for one fairly minor optional npc.
They have coincidentally been attacked at that moment you hit level 15.
But in a way, not much of an asspull as some DLCs from other titles.
edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.
I like the location based signals but the level based dlc ones are so lazy. Suddenly global radio signal for one fairly minor optional npc.
They have coincidentally been attacked at that moment you hit level 15.
But in a way, not much of an asspull as some DLCs from other titles.
edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.
But in the this case it's a "almost no radio stations work across the whole map, and some get a boost when you raise towers manually, but if you don't raise any of them you still get a global distress call when you hit this level." Would I get the same radio signal if I were on Mothership Zeta and suddenly hit level 15?
edit: Like that psychic courier who just happen to know where to find you in Skyrim.That courier was the best though. "I have a package for you... Your eyes only (;" *naked*
Distress radio signals are a bit more plausible than that.
I suspect you play Skyrim with certain.. mods..edit: Like that psychic courier who just happen to know where to find you in Skyrim.That courier was the best though. "I have a package for you... Your eyes only (;" *naked*
Distress radio signals are a bit more plausible than that.
Okay you got me. But the default winking animations were just awful!No need to be ashamed.. I sometimes play with the same.. mods..
I suspect you play Skyrim with certain.. mods..edit: Like that psychic courier who just happen to know where to find you in Skyrim.That courier was the best though. "I have a package for you... Your eyes only (;" *naked*
Distress radio signals are a bit more plausible than that.
That was supposed to be fixed in the last patch the game got, but yeah.Pretty sure that's just a vanilla bug.I suspect you play Skyrim with certain.. mods..edit: Like that psychic courier who just happen to know where to find you in Skyrim.That courier was the best though. "I have a package for you... Your eyes only (;" *naked*
Distress radio signals are a bit more plausible than that.
He wasn't naked. He wore a hat.edit: Like that psychic courier who just happen to know where to find you in Skyrim.That courier was the best though. "I have a package for you... Your eyes only (;" *naked*
Distress radio signals are a bit more plausible than that.
He wasn't naked. He wore a hat.I love how sometimes, strategic clothing can make someone look *more* naked.
apparently you have to install the beta AFTER you install the DLC.
Decided to try and kill all of my human settlers to replace them with robots of various kinds in order to stop the parasites feeding on my mutfruits, corn and tatos.
So far I've managed to purge all the non-immortal humans from the Castle, with the exception of a provisioner that I haven't managed to catch in a settlement yet and a single minuteman I've spared on a whim. The fields are now tended by beeping protectrons and the walls are patrolled by assaultrons. Once I've scraped up the resources I plan to assign a bunch of Handy's to scavenge stations and maybe some artillery.
Killing all the damn human settlers is going to take ages though. I'm thinking I may just go to each settlement to trash their recruitment beacon and wait for failed quests and raids to kill them all.
Decided to try and kill all of my human settlers to replace them with robots of various kinds in order to stop the parasites feeding on my mutfruits, corn and tatos.Well they don't ACTUALLY eat the stuff.
Decided to try and kill all of my human settlers to replace them with robots of various kinds in order to stop the parasites feeding on my mutfruits, corn and tatos.Well they don't ACTUALLY eat the stuff.
But yeah, that aside HOLY HELL. Considering the resource investment in making even ONE automatron, I shudder at what it takes to make whole settlements of the bastards.
And the adhesive problem is even easier to solve once you don't have meatbags eating up the vegetable starch ingredients, I assume.
I would quite like for there to be a way to fast travel between settlements (like how in Fallout 3 the mod that disabled fast travel gave you fast travel merchants) or failing that a horse-alike.Decided to try and kill all of my human settlers to replace them with robots of various kinds in order to stop the parasites feeding on my mutfruits, corn and tatos.Well they don't ACTUALLY eat the stuff.
But yeah, that aside HOLY HELL. Considering the resource investment in making even ONE automatron, I shudder at what it takes to make whole settlements of the bastards.
Also, survival mode is SO GODDAMN HARD. I love it. Though the no saving thing is annoying as shit.
Started a new game full survival, just cleared the outside of Corvega Plant to pick up the bobblehead. I'm waiting to grab some more fusion cores so I can raid the inside in full power armor, because that's the only way I'll survive it.
My long term goals are to get Garvey's perk and then get the ballistic weave stuff from the Railroad so I have a reasonable chance to survive things.
Anyone know when its gonna be out of beta? Would be epic to play it with mods.
Personally I kinda like the whole no fast traveling thing. Kinda like how Dragons Dogma was, even the most minor quest felt like a full on expedition.The thing is, you could see the problem with no fast travel in Dragon's Dogma in the endgame when you had to just trek halfway across the gameworld for extended periods of time.
But yeah, the saving thing pretty much makes it so I take no risks whatsoever. As in, I'm pretty much permanently holed up in Red Rocket instead of going out to Diamond City for much xp.
I mean, there's a certain appeal to the "your fuckups have actual consequences" thing, but combined with the fuckhuge damage enemies do it just makes me huddle in a corner instead of going out and enjoying the massive open world RPG.
Personally I'd like a horse sized Giddyup Buttercup. Or a cyberhorse. Or just a plain old mutated horse.Brahmins would be nice too.
Currently working on a BRILLIANT PLANTM to get to the Corvega Factory, in power armor, without burning all my cores on the trek there.I don't know if core consumption is increased in survival, but as long as you don't sprint, crouch (usure), jump (also unsure), or use your light you can basically cross the map with a single core.
Specifically, had dogmeat eat all my cores, so I can SLOOOOOWLY walk out to the nearby bed, then have him regurgitate them for maximum murdering.
Cores are burned by anything that uses action points; VATS, Sprinting, Jetpacking and weapon bashing being the ones I recall off the top of my head
Jumping and taking damage, too.Using it for what it's intended.
You can also just fast travel, doesn't use cores. Unless you're doing the hardcore mode or something.Survival, yeah.
Tip: When you talk with him wear the silver shroud armor for funny dialogue.OMG yes. I didn't even think of that.
Finally, someone fixed this...Thank God. Fallout 4 was unplayable before this, really.
http://www.nexusmods.com/fallout4/mods/11357
Ugh, ok.I'm guessing that mods to change that will be out pretty soon after the CK is out. If there aren't any already.
Survival is officially unplayable because of that fucking saving bullshit.
Seriously, I LOVE everything else but losing an hour of progress to random chance is just wrong.
I know there aren't already because it's noted to be incompatible with mods.Ugh, ok.I'm guessing that mods to change that will be out pretty soon after the CK is out. If there aren't any already.
Survival is officially unplayable because of that fucking saving bullshit.
Seriously, I LOVE everything else but losing an hour of progress to random chance is just wrong.
People will find ways around that.I know there aren't already because it's noted to be incompatible with mods.Ugh, ok.I'm guessing that mods to change that will be out pretty soon after the CK is out. If there aren't any already.
Survival is officially unplayable because of that fucking saving bullshit.
Seriously, I LOVE everything else but losing an hour of progress to random chance is just wrong.
True, but think I'll wait till its not in beta to give it another shot.People will find ways around that.I know there aren't already because it's noted to be incompatible with mods.Ugh, ok.I'm guessing that mods to change that will be out pretty soon after the CK is out. If there aren't any already.
Survival is officially unplayable because of that fucking saving bullshit.
Seriously, I LOVE everything else but losing an hour of progress to random chance is just wrong.
Preston really needs to be toned down, as we all know. When walking with him from Concord to Sanctuary (y'know, right in the start of the game) he literally stops midway to... give me a quest.
Nope.Preston really needs to be toned down, as we all know. When walking with him from Concord to Sanctuary (y'know, right in the start of the game) he literally stops midway to... give me a quest.
Ha! You haven't even like, agreed to help the Minutemen by then have you?
It was inevitable.
https://www.youtube.com/watch?v=omT0PaXYpIE
http://www.nexusmods.com/fallout4/mods/7610/?
It was inevitable.
https://www.youtube.com/watch?v=omT0PaXYpIE
http://www.nexusmods.com/fallout4/mods/7610/?
Considering that Skyrim had a similar mod, yes. It was inevitable.
It was inevitable.
https://www.youtube.com/watch?v=omT0PaXYpIE
http://www.nexusmods.com/fallout4/mods/7610/?
Considering that Skyrim had a similar mod, yes. It was inevitable.
Now all we need is a hulk-hoganized strong.
So what should be John Cena'd?
The cats.It was inevitable.
https://www.youtube.com/watch?v=omT0PaXYpIE
http://www.nexusmods.com/fallout4/mods/7610/?
Considering that Skyrim had a similar mod, yes. It was inevitable.
Now all we need is a hulk-hoganized strong.
So what should be John Cena'd?
It was inevitable.
https://www.youtube.com/watch?v=omT0PaXYpIE
http://www.nexusmods.com/fallout4/mods/7610/?
RRRAAAGH! I CAN'T FIND THE LAST 5 PROVISIONERS!
I've managed to hunt down and kill most of the damn morons, but the remaining few are never at the settlements when I arrive at them so I'm having to try and hunt them down on the roads between their home settlements and Sanctuary. >:(
The Castle is a bustling fortress of mechanical warriors, but there's still too many meatbag settlers out there for my tastes.
Well after the inexplicable failures I had with manual modding (the plugins.txt document seems to have kept resetting to have none of the mods in it anytime I booted the game, don't know why) I finally caved and downloaded the Nexus Mod Manager.
Nexus Mod Manager: It Just Works
Nice to finally have the mods take, but REALLY annoying that I had to resort to this.
Well after the inexplicable failures I had with manual modding (the plugins.txt document seems to have kept resetting to have none of the mods in it anytime I booted the game, don't know why) I finally caved and downloaded the Nexus Mod Manager.
Nexus Mod Manager: It Just Works
Nice to finally have the mods take, but REALLY annoying that I had to resort to this.
Why would you want to manually install mods? It just becomes a hassle with the potential for screwing things up by extracting to the wrong directory or overwriting the wrong file. I can get wanting total control over and it resenting having to use some site's big dumb software tool....but NMM is really slick at this point, and saved me hours and hours and hours of pain and heartache trying to mod Skyrim.
INDEPENDENT
Well after the inexplicable failures I had with manual modding (the plugins.txt document seems to have kept resetting to have none of the mods in it anytime I booted the game, don't know why) I finally caved and downloaded the Nexus Mod Manager.
Nexus Mod Manager: It Just Works
Nice to finally have the mods take, but REALLY annoying that I had to resort to this.
Why would you want to manually install mods? It just becomes a hassle with the potential for screwing things up by extracting to the wrong directory or overwriting the wrong file. I can get wanting total control over and it resenting having to use some site's big dumb software tool....but NMM is really slick at this point, and saved me hours and hours and hours of pain and heartache trying to mod Skyrim.
Damage Per Second may be low, but what about Deaths Per Shot?When I used it it seemed pretty crappy. Didn't feel like a cannon at all, more like a... bowling ball launcher.
(I haven't actually used the broadsider)
the mooks I fought didn't die like chumps, especially since I was trying to use the silver smg instead of my laser shit ;-;Just admit it yo. It's pretty terrible.
Then it might be a lack of Heavy Weapons specialty, wrong enemies, [desperately searches for third reason that isn't admitting it sucks]
It's a pretty damn cool (if outshined at later levels) trophy gained for helping a bunch of peaceful robots get to sea instead of SCRAPPING THEM YOU MONSTERThen just put it in a display position in one of your settlements.
It's a pretty damn cool (if outshined at later levels) trophy gained for helping a bunch of peaceful robots get to sea instead of SCRAPPING THEM YOU MONSTERThen just put it in a display position in one of your settlements.
Or dress up one of your companion as a pirate and give them the gun.
You guys are talking about how bad this gun is as if there isn't a mod (http://www.nexusmods.com/fallout4/mods/2463/?) to fix the issue.Even in that mod, the broadsider is still shit.
Broadsider:
Default Damage Value - 33
Modded Damage Value - 60
Railway Rifle
Default Damage Value - 100
Modded Damage Value - 120
Missile Launcher
Default Damage - 15 Direct, 135 explosion
Modded Damage - 50 Direct, 250 Explosion
Hunting Rifle
Default Damage - 37
Modded Damage - 62
As a newly started survivalist, I would love me a hunting rifle right about now.hunting rifles are good, go get shinkstab or grogknacks axe incase you run out of ammo
whyBecause you weren't scarred enough yet :P
I just started a new character for survival mode, decided to play as Roger Sterling from Madmen (The voice actor ruins it somewhat, but with a nice suit you can make it look pretty close)
Anyway, I am liking some parts of survival. Suddenly I find myself sometimes choosing to drink irradiated drinks, and eat irradiated food, because a little rad damage is better than a huge stat penalty.
I really like the fact that everything does more damage to everything else. The previous hardest difficulty ended up with a lot of silly bullet sponge action.
The only save at a bed thing is annoying. I wish they at least gave you a save&quit option. I need to go to bed in real life sometimes too!
The lack of fast travel is interesting, I'll have to see how that plays out. It'd be nice if you could at least travel between settlements, because I imagine slogging back and forth through miles of wilderness is going to get annoying.
I want to know what the deal is with the deathclaw you have to fight at the beginning of the game. How exactly are you supposed to fight it in a non-stupid way? The only thing I can do to beat it is to run into a building it can't fit into, shoot it a few times until it runs away, walk back out, run back into my shelter, and get a few more shots off.
That just seems... stupid. Like, the first mission of the story is to learn to exploit the AI? That deathclaw will kill you in a couple of it's attacks, and it doesn't seem possible to just dodge it by maneuvering. It's probably the biggest difficulty spike in the game, especially since you have no real options at that point in the game. Also, the minigun is not as good of a weapon as the game would have you believe at that point...
I just started a new character for survival mode, decided to play as Roger Sterling from Madmen (The voice actor ruins it somewhat, but with a nice suit you can make it look pretty close)
Anyway, I am liking some parts of survival. Suddenly I find myself sometimes choosing to drink irradiated drinks, and eat irradiated food, because a little rad damage is better than a huge stat penalty.
I really like the fact that everything does more damage to everything else. The previous hardest difficulty ended up with a lot of silly bullet sponge action.
The only save at a bed thing is annoying. I wish they at least gave you a save&quit option. I need to go to bed in real life sometimes too!
The lack of fast travel is interesting, I'll have to see how that plays out. It'd be nice if you could at least travel between settlements, because I imagine slogging back and forth through miles of wilderness is going to get annoying.
I want to know what the deal is with the deathclaw you have to fight at the beginning of the game. How exactly are you supposed to fight it in a non-stupid way? The only thing I can do to beat it is to run into a building it can't fit into, shoot it a few times until it runs away, walk back out, run back into my shelter, and get a few more shots off.
That just seems... stupid. Like, the first mission of the story is to learn to exploit the AI? That deathclaw will kill you in a couple of it's attacks, and it doesn't seem possible to just dodge it by maneuvering. It's probably the biggest difficulty spike in the game, especially since you have no real options at that point in the game. Also, the minigun is not as good of a weapon as the game would have you believe at that point...
I think the deathclaw got chumped by the raiders in my survival game. I didn't see it die, but it somehow got killed close to where it emerged.
Can't say I was too upset, but it was weird.
I suppose you could try luring it on to mines, or something? I don't see how you could face it toe-to-toe, to be honest.
Diseases seem... odd? Occasionally I seem to just catch one, without any cause like having taken radaway or animal bites.
I also installed a mod that allows me to save in survival modeGIMMEGIMMEGIMMEGIMMEGIMMEGIMMEGIMME
I also installed a mod that allows me to save in survival modeGIMMEGIMMEGIMMEGIMMEGIMMEGIMMEGIMME
I also installed a mod that allows me to save in survival modeGIMMEGIMMEGIMMEGIMMEGIMMEGIMMEGIMME
DAMIAC, GIMME!! :P
[Archive]
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BSOD usually signals something wrong with your hardware. Do you get a lot of those?Not particularly, I used to find that overheating would reliably cause It, but this laptop doesn't overheat at all.
snipHmm, hope that using Nexus Mod Manager lets you turn it on, because I literally downloaded it because all the steps you just noted weren't working for other mods.
So how many dlcs bethesda is going to make?
That I think is my biggest issue with Fallout 4, is there is no consequences at all, nothing you do actually matters that much. And bethesda really makes it so you don't make any mistake at all, and gives you huge pop up warnings before hand. That wasn't like that in any other Fallout or Elder Scrolls game I played.I agree. I had a lot of fun with FO4 too, but it's really railroaded. Unpopular Culture compared it to Far Cry, which is maybe a bit unfair (though I love elements that FO4 and FC share). But there's much more focus on loot, and the quests are a bit more open.
Overall though, I am still having a ton of fun in Fallout 4. But, there is definitely things that are terrible about it lol. Mostly I think I love the vastly more stable and performance friendly engine. Its vastly better than Skyrim's engine. Plus the mods out help quite a bit, even without advanced modding capabilities.
I dont know, if it is same way in USA, but from personal experiencr military guys seem to be pretty religious. Might make sense for organization founded bh remnants of army to have strong beliefs.
That I think is my biggest issue with Fallout 4, is there is no consequences at all, nothing you do actually matters that much.And I thought FO3 was terrible?
And bethesda really makes it so you don't make any mistake at all, and gives you huge pop up warnings before hand.Nope, don't like it.
In other words, it's Borderlands. Like I predicted as soon as they removed the skill system.Wait what
Except the BoS is almost unrecognizable.double wat
The other factions are basically new.
As are the feral ghouls, basically zombies which are suddenly everywhere
Pipe weapons all of a sudden, and energy muskets, and even the classic guns are almost unrecognizable
But not only did they not reference on the events of New Vegas whatsoever that I saw, but they barely reference Fallout 3. I guess because "nobody" liked FO3, supposedly, but dangit they made it and it took place nearby. And what do we get? A Brotherhood that apparently made up with the Outcasts for some reason, and some magazines called the Wasteland Survival Guide. Which don't look like the freakin Wasteland Survival Guide.do I hate that oh man
All that, and then they give us a choice of two predefined voiced characters with predefined backgrounds... Removed the karma and faction systems... And stripped the RPG mechanics to the absolute bare bone.holy shit waaat
bethesda came back, made a good game but a bad fallout game (is what some say; i think it's an alright fallout game)Yeah now that I have that rant out of me I'd like to reiterate that it's a pretty good game. I love games that are like it. It just didn't feel like Fallout to me (and other people, like you say).
Actually, the bit about "predefined characters with predefined backgrounds" is massively exaggerated. The character's "backgrounds" only really come into play in the start and even then it's extremely bare-bones (You're a war veteran/lawyer and have a child with this guy/gal, SUDDENLY NUKES).All that, and then they give us a choice of two predefined voiced characters with predefined backgrounds... Removed the karma and faction systems... And stripped the RPG mechanics to the absolute bare bone.holy shit waaat
what the hell happened
How exactly is 4 less of an RPG than 3, tho? Like what has changed? Is it the 0-5 scale instead of 1-100 for skills? Is it the lower number of dialogue choices that FO3 didn't really make use of either?If you think 0-5 (or 0-3) perks, hardlocked to level, and hardlocked to a primary stat, are the equivalent of assigning skillpoints... Then I'm sure you loved Skyrim? I had the impression you were more a Morrowind fan, but maybe you welcomed that convenient streamlining.
Like I think it's a bit late to be complaining about reduction of RPG elements now. That happened way more between 2 and 3.
What happened to taking mentats to solve a puzzle? That was in 3 and NV, but now it's just a tiny temporary XP boost. That's all intelligence does anymore! It's gone from an optimal stat to literally useless, comparing characters of equal level. So good luck with those level-matched enemies.Erm, you can still do that. Clothes still give you a CHA boost and so do various drugs. If you want to take mentats to achieve that, take grape mentats. they're the ones with a CHA boost.
Want to solve a quest nonviolentally? Put on your best clothes and drink some liquid confidence that you made by assigning those int-based skillpoints to Survival and crafting special concoctions- no, none of that. Enjoy a pure CHA check to maybe get some trivial info, or occasionally avoid a firefight.
...Why was there never an actual Diablo in first person. Oh my god. That'd be fucking great. Same theme, same time-period, same hilarious amount of enemies, but you're in first person.So you want Skyrim with completely randomized loot?
gosh darn it i want that a lot now
...Why was there never an actual Diablo in first person. Oh my god. That'd be fucking great. Same theme, same time-period, same hilarious amount of enemies, but you're in first person.So you want Skyrim with completely randomized loot?
gosh darn it i want that a lot now
With the right mods Skyrim can indeed become almost like Diablo....Why was there never an actual Diablo in first person. Oh my god. That'd be fucking great. Same theme, same time-period, same hilarious amount of enemies, but you're in first person.So you want Skyrim with completely randomized loot?
gosh darn it i want that a lot now
You're implying that Skyrim is a first person Diablo though. Which in itself implies that you've either never played Skyrim or never played Diablo.
If you think 0-5 (or 0-3) perks, hardlocked to level, and hardlocked to a primary stat, are the equivalent of assigning skillpoints... Then I'm sure you loved Skyrim? I had the impression you were more a Morrowind fan, but maybe you welcomed that convenient streamlining.As far as I remember, most of FO3's skills only really did anything meaningful in 25 point increments anyway. And while I like Morrowind more than the Action rpgs we're getting, I prefer that either part be on par with other games in the genre rather than leave both mediocre, and as such I still consider Oblivion and FO3 the low-point of modern Bethesda. Plus I don't think Bethesda has the writers and world designers to pull off a slower paced RPG like Morrowind anymore. Like they tried to reintroduce parts of Morrowind in Dragonborn, but it just wasn't good.
Yeah they dropped some skills between 2 and 3, because they were translating into three dimensions. The Outdoorsman skill didn't make sense without random encounters. And it sucks that they capped skills at 100 for some reason. But Fallout 4 is an entirely different category of game. Fallout or not, it's just another perk-based shooter in terms of mechanics. They dropped or combined several more stats, even counting these ridiculous "perk" replacements.
What happened to taking mentats to solve a puzzle? That was in 3 and NV, but now it's just a tiny temporary XP boost. That's all intelligence does anymore! It's gone from an optimal stat to literally useless, comparing characters of equal level. So good luck with those level-matched enemies.
Want to solve a quest nonviolentally? Put on your best clothes and drink some liquid confidence that you made by assigning those int-based skillpoints to Survival and crafting special concoctions- no, none of that. Enjoy a pure CHA check to maybe get some trivial info, or occasionally avoid a firefight.
Besides, why compare it to FO3? I loved FO3, but NV really improved the RPG mechanics (besides nerfing VATS to hell, which only seems to bother me).
I would murder, beg and steal to get an Obsidian-developed game in Fallout 4's engine.Actually, just let Bethesda do the game except for anything related to writing, and hire Obsidian for that. Sure, gameplay still won't be stellar, but it's probably the best possible situation that could maybe happen.
If I repeat that sentence long enough it's bound to come true, right?
Right?
To be fair, and this might be a controversial point, butI would murder, beg and steal to get an Obsidian-developed game in Fallout 4's engine.Actually, just let Bethesda do the game except for anything related to writing, and hire Obsidian for that. Sure, gameplay still won't be stellar, but it's probably the best possible situation that could maybe happen.
If I repeat that sentence long enough it's bound to come true, right?
Right?
You could own that experience via enchanting.
And you could argue these changes didn't make it less of an RPG, but to me they made it an RPG so bland it could be an MMO.And I would completely agree.
Well, that's another can of worms called the "what is an RPG?" topic. Thing is there's no official definition. People have different definitions for what constitutes an RPG, and how much something has to adhere to that definition to be a plain or "pure" RPG rather than a hybrid, a different genre with RPG elements, or just a game from an unrelated genre all together.And you could argue these changes didn't make it less of an RPG, but to me they made it an RPG so bland it could be an MMO.And I would completely agree.
I'm just saying that it's pretty much into No True Scotsman territory when you start trying to exclude RPGs from being called RPGs because they don't adhere to the narrowly defined terms you've come up with for the sole purpose of excluding them.
No, being able to defy your attributes is cool.What do I mean by god stats and dump stats? Well, for example, you said yourself
Being able to master any specific skill because you're intelligent is cool.
What do you even think was the god stat and the dump stat? Because I can't think of any, except possibly dumping luck. Which *gave a straight bonus to every single skill*
Being able to master any specific skill because you're intelligent
And well, what happened to taking damage some time after taking stimpacks? They weren't health potions before. Why did radiation become something that kills you after at most 1000 seconds rather than something that does it slowly over a longer period? What happened to HPs? They were in double digits throughout most of the game in 1 and 2, and now you start off with over a hundred. Why is every late game enemy a Frank Horrigan level bullet sponge? What happened to injecting enemies with meds? What happened to wrecking doors? What happened to electronic lockpicks? What happened to power armour? It could shrug off small arms fire in previous games, so why is it storm trooper armour in 3 (and thankfully restored to the walking tank it was supposed to be, in 4)? What happened to miniguns? They've been garbage since FO3. In fact, all weapon types have had this bland DPS balance applied to them.Stimpacks have always been just health restoration.
It just goes on and on, and some of it FO4 actually undid, such as the power armour being crap, but all the worst balance changes that made everything in the game world so bland were in 3, as far as I'm concerned. And you could argue these changes didn't make it less of an RPG, but to me they made it an RPG so bland it could be an MMO.
Oh yeah, CHA was a dump stat through and through. END as well, since gameplay tended to favor the same old super-high-damage stealth alpha strikes where you instagib most of the enemies and clean up with VATS. LUK was a dump stat (especially after the level cap was raised by DLC and mods) since you'd max your skills pretty quickly anyways and it only affect regular crits, while sneak attack crits were guaranteed. STR wasn't quite a dump stat in 3, but you could safely leave it at 4-6 points, wherever you felt most comfortable having your carry weight at. It became a core stat for most characters in NV to some extent because of the return of weapon STR requirements. PER could safely be dumped unless you were doing an energy weapons build from the start or needed the crutch of the psychic compass markers.Really? I always considered AGI a dump stat in NV, since they nerfed VATS. STR was useful, I liked having decent END for the implants, and high luck let you get dat money early on in gambling quickly.
AGI was core in 3 because it gave you your AP for VATS and applied to two of the most important skills in the game. It only became more core in NV because they added extra utility to it. INT was likewise core because it directly increased your rate of advancement, affected three key general skills, and was used in (what felt like to me) much more than 1/7th of the attribute dialogue options.
So yeah. Pretty much every character in 3 and NV would pump AGI and INT plus one or two other stats, leave STR at average (unless they pumped it), and dump the rest into the gutter. Unless you were doing a deliberately suboptimal build, that is.
Indeed I was thinking super stimpaks after all. Maybe the health loss for regular stimpaks was a thing in the demo? Prolly not and I'm just misremembering, tho. My bad.And well, what happened to taking damage some time after taking stimpacks? They weren't health potions before. Why did radiation become something that kills you after at most 1000 seconds rather than something that does it slowly over a longer period? What happened to HPs? They were in double digits throughout most of the game in 1 and 2, and now you start off with over a hundred. Why is every late game enemy a Frank Horrigan level bullet sponge? What happened to injecting enemies with meds? What happened to wrecking doors? What happened to electronic lockpicks? What happened to power armour? It could shrug off small arms fire in previous games, so why is it storm trooper armour in 3 (and thankfully restored to the walking tank it was supposed to be, in 4)? What happened to miniguns? They've been garbage since FO3. In fact, all weapon types have had this bland DPS balance applied to them.Stimpacks have always been just health restoration.
It just goes on and on, and some of it FO4 actually undid, such as the power armour being crap, but all the worst balance changes that made everything in the game world so bland were in 3, as far as I'm concerned. And you could argue these changes didn't make it less of an RPG, but to me they made it an RPG so bland it could be an MMO.
Every single fallout game.
What you might be thinking of is super stimpacks, which healed 75 hp and did 3 then 6 damage at the 1 then 2 minute mark, at least in FO1 and 2.
HP had inflated, but so has damage.
Ignoring poison...
Radscorpion in FO1 does 1-8 damage per melee attack.
Radscorpion in FO3 does 22 damage per melee attack.
Radiation was an issue in what, one place in FO1 and FO2? The Glow in FO and... maybe the Toxic caves in FO2?
It works pretty much the same way, as well; while FO2 did a little bit of HP damage as well, what it did was reduce your special stats by successive amounts as rad count increased. Though, if one of them reached zero, you died. Or you got over 1000 rads, when you died after 24 hours.
But it pretty much wasn't ever a concern.
The minigun does still have a higher DPS than any of the conventional small guns or energy weapons in FO3, and has one of the highest DPSs of all in NV.
Wondering when this is likely to come on sale. Maybe I have quite a bit longer to wait?? Gah.Been on sale a few times now.
Dark Souls?
I agree non of their games have ever been stellar. But Morrowind was fun. You could own that experience via enchanting.
Since then you're just plodding down the pre-decided gameplay path Bethesda has mapped out.
It's a lot of things.
What you collect isn't just a set of static numbers that lack any and all surprise.
What is out there constantly breaks form.
Your adventuring is mostly self-guided instead of waypoints, quests in your quest log and so forth.
And yes, the challenge. Stuff is intimidating and difficult but it's beatable if you pay attention.
Wondering when this is likely to come on sale. Maybe I have quite a bit longer to wait?? Gah.Been on sale a few times now.
Pretty sure it was 40% off a few weeks ago.
it's 42% off on games planet right now.Wondering when this is likely to come on sale. Maybe I have quite a bit longer to wait?? Gah.Been on sale a few times now.
Pretty sure it was 40% off a few weeks ago.
40% ??? Curses.
I'm only interested in rounded numbers.it's 42% off on games planet right now.Wondering when this is likely to come on sale. Maybe I have quite a bit longer to wait?? Gah.Been on sale a few times now.
Pretty sure it was 40% off a few weeks ago.
40% ??? Curses.
Now a question: Recommended mods?
Deathclaws become much less intimidating when they wander around your settlements like giant guard dogs.
It's a lot of things.I confess I don't know what you mean by things breaking forms.
What you collect isn't just a set of static numbers that lack any and all surprise.
What is out there constantly breaks form.
Your adventuring is mostly self-guided instead of waypoints, quests in your quest log and so forth.
And yes, the challenge. Stuff is intimidating and difficult but it's beatable if you pay attention.
Here is an explanation of the method.Well it sure didn't do that for me. Back to not using survival because Bethesda without modding is worthless.
http://www.nexusmods.com/fallout4/mods/11479/?
EDIT: but apparently the latest version of Nexus Mod Manager should detect if you are using the beta automatically and make the mods work properly.
The biggest problem is a random run in with mercs etc., or landmines/grenades.You have NO fucking idea.
It has its failings, and yet again its up toFTFY :PmoddersObsidian to really make it a great game
Yes the way all the stats have been replaced with a perk cheat feels way too simplistic for those of us with RPG backgrounds.[citation needed]
Bethesda, for god's sake, get a new engine :D ;) :)Alright, I'll get right on it.
Yes the way all the stats have been replaced with a perk cheat feels way too simplistic for those of us with RPG backgrounds.
I like the system they went with in FO4 because it allows the player to make meaningful crunch-side choices in character development instead of giving them the appearance of the same, and I don't feel particularly obliged to qualify it as "I know it's not really an RPG, buuuut..."
Let's look at a couple classic RPGs and their sets of stats and skills:
Yes the way all the stats have been replaced with a perk cheat feels way too simplistic for those of us with RPG backgrounds.
I like the system they went with in FO4 because it allows the player to make meaningful crunch-side choices in character development instead of giving them the appearance of the same, and I don't feel particularly obliged to qualify it as "I know it's not really an RPG, buuuut..."
Let's look at a couple classic RPGs and their sets of stats and skills:
Did any of those games have actual changes in gameplay or story if you had different skills like in Fallout? Could you get out of combat with Locke's stats by talking down encounters or using your pokemon's stats to talk N or Giovanni down? Different RPGs matter for different blokes, what matters is that the changes to Fallout 4 were something that people thought made it worse as a result because they just turned skillpoints into perk points instead and made skills matter even less towards actually changing or doing anything in the environment like you could before. Far less skill checks for using explosives or talking people down and ended up making nearly everything need to be killed to matter.
Different people have different idea's what classic RPGs are. Some prefer that PnP style RPGs are the true classic rather then something more modern like FF6, doesn't make anything less valid to me.
It's also sort of funny that you're talking about classic tabletop RPGs as if they were bastions of player choice and meaningful skill selection rather than wargames modified to orient around single characters instead of armies, with a handful of good choices and a bunch of shit ones, and no viable approach to most situations beyond combat, both because of the system and because of how GMs typically set things up. And then you talk in the same breath about talking down encounters.
Actually, I'm curious. What classic RPG video games are you thinking of when you talk about ones with a bunch of skills where choosing your point allocations actually matters? Because there's a fundamental disconnect between "a shitload of different things to increase" and "impactful choices"-the more options you have, and the higher the granularity of those options, the lower the impact of any single decision. And when a game is like FO3/NV/4 and the meaningful changes only occur at milestone levels, there's no reason to even bother with that sort of granularity, since points allocated between milestones are functionally irrelevant. Nobody actually thinks, "Gee, those five points in Energy Weapons sure are making a difference! And the four points in Lockpicking that got me to 73 are definitely coming in handy," because the changes range from incredibly small to nonexistent.
I don't think that's really a problem inherent in the system itself but more a function of how the game is designed. I see no reason why the system in place could not have skill/stat checks in place.This is a thing I said earlier.
(and who did not subsequently devolve into a frothing pile of rage over how shitty modern RPGs are)Oh boy. Are we doing this?
Especially if you allow me the "Bonus damage to the weapon type you use!" perks, which are absurdly unimaginative.
No (http://fallout.wikia.com/wiki/Commando) no (http://fallout.wikia.com/wiki/Gunslinger), you did it wrong :PEspecially if you allow me the "Bonus damage to the weapon type you use!" perks, which are absurdly unimaginative.
Certainly the original fallouts never had (http://fallout.wikia.com/wiki/Bonus_Ranged_Damage) such (http://fallout.wikia.com/wiki/Pyromaniac) tripe (http://fallout.wikia.com/wiki/Bonus_HtH_Damage)!
Kindest sir/madam/internet person, I was in fact making a joke.(and who did not subsequently devolve into a frothing pile of rage over how shitty modern RPGs are)Oh boy. Are we doing this?DudePerson of indeterminate gender, what about Dark Souls? Or Witcher? The new Shadowrun games?
Learn by doing in ES had a lot of problems.
If players want to wreck their own experience, more power to them. That doesn't make the system itself bad because players are unimaginative, lazy and mechanically greedy (gotta level them all!)They don't have to be greedily levelling alllll the thiiiiings in order for it to be grindy. Last time I tried to make a new Skyrim character, I wanted to be a thief. So I needed to train sneak. It's not practical to do this by sneaking in important situations: You get detected immediately and learn almost nothing. You practically have to crouchwalk around town for a couple hours, ducking behind cover every time the non-hostile NPCs detect you.
It's only bad when the system is so broken it requires that stuff to win or even compete. (Like Oblivion where you had to be careful NOT to overlevel because they introduced your core character level as the the scaling mechanism.)But, this is true of Fallout 4 (and 3, and NV, and Skyrim).
Another example of learn by doing resulting in a lot of tedium is in Dwarf Fortress amusingly enough. I'm sure most of use are aware of the Adventure Mode practices of crab wrestling and throwing dirt at buildings until you're able to dodge arrows and snipe people with thrown pikes in the eye.
Another example of learn by doing resulting in a lot of tedium is in Dwarf Fortress amusingly enough. I'm sure most of use are aware of the Adventure Mode practices of crab wrestling and throwing dirt at buildings until you're able to dodge arrows and snipe people with thrown pikes in the eye.
Does it result in a lot of tedium, or make self-inflicted tedium possible? Because there is a difference.
Never really had an issue playing Heroes and speccing them to the kind of fights I wanted to have.
Now if you roll up a peasant then complain because you're getting your shit tossed and go wrestle sheep to make up the diff.....that's its own thing.
Far Harbor trailer is out (https://www.youtube.com/watch?v=B0wSCFBJcSs).That's one of those trailers that spoils everything.
Thanks for the heads-up.Far Harbor trailer is out (https://www.youtube.com/watch?v=B0wSCFBJcSs).That's one of those trailers that spoils everything.
I wish I could go back in time and not watch it. Also go back in time and avoid some of the spoilers for this game in this thread. I'm still extremely pissed off at MrWiggles for spoiling the entire game. Fuck you MrWiggles. Fuck you with a rake.Thanks for the heads-up.Far Harbor trailer is out (https://www.youtube.com/watch?v=B0wSCFBJcSs).That's one of those trailers that spoils everything.
I somehow knew avoiding that trailer would be wise.
I wish I could go back in time and not watch it. Also go back in time and avoid some of the spoilers for this game in this thread. I'm still extremely pissed off at MrWiggles for spoiling the entire game. Fuck you MrWiggles. Fuck you with a rake.(http://i.imgur.com/CHyWk.png)
And don't give me any lip about how "oh it's so obvious" and "anyone could have seen it coming". Yeah, this may not be Game of Thrones but some of us still have expectations about the story. You fucking ruined the entire game and I hate you eternally.
He did this (http://www.bay12forums.com/smf/index.php?topic=151150.msg6795335;topicseen#msg6795335). Don't click if you don't want spoilers.
At that point I only halfway through the game.
Yeah, seemed just like a standard trailer. Not sure exactly what you think it spoiled...Edit: I just noticed the description.
Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost?
I'll just wait until the DLC is released, just to be on the safe side. :vYeah, seemed just like a standard trailer. Not sure exactly what you think it spoiled...Is giving away the twists and the big secret bad not a spoiler to people these days? If so I apologize and feel free to watch it.
Are you certain it did in fact tell us anything we wouldn't become aware of within minutes of starting the quest anyway? How are you certain? What methodology did you utilize to confirm that they have, in fact, revealed plot-crucial information?Sorry, see above.
Are you certain it did in fact tell us anything we wouldn't become aware of within minutes of starting the quest anyway? How are you certain? What methodology did you utilize to confirm that they have, in fact, revealed plot-crucial information?
Fallout 4: Spoilers. Spoilers never change.
And if your the Fallout 4 protagonist... Everything needs to be spoilered :P because everything flies by your head.
I would, but I've sworn to never play a Bethesda RPG without total save control.
XDI wish I could go back in time and not watch it. Also go back in time and avoid some of the spoilers for this game in this thread. I'm still extremely pissed off at MrWiggles for spoiling the entire game. Fuck you MrWiggles. Fuck you with a rake.Thanks for the heads-up.Far Harbor trailer is out (https://www.youtube.com/watch?v=B0wSCFBJcSs).That's one of those trailers that spoils everything.
I somehow knew avoiding that trailer would be wise.
And don't give me any lip about how "oh it's so obvious" and "anyone could have seen it coming". Yeah, this may not be Game of Thrones but some of us still have expectations about the story. You fucking ruined the entire game and I hate you eternally.
http://www.nexusmods.com/fallout4/mods/11542/?I would, but I've sworn to never play a Bethesda RPG without total save control.
There's mods for that.
Maybe instead of trying to justify your mistake where you literally spoiled the main plot of the entire game, and where instead of trying to emphasize that some people actually liked the story, or where perhaps considering that someone was speaking with a hint of sarcasm / drama / literary zeal (something I understand a lot of humans have trouble with), you just go and fix your mistake and avoid doing that in the future?XDI wish I could go back in time and not watch it. Also go back in time and avoid some of the spoilers for this game in this thread. I'm still extremely pissed off at MrWiggles for spoiling the entire game. Fuck you MrWiggles. Fuck you with a rake.Thanks for the heads-up.Far Harbor trailer is out (https://www.youtube.com/watch?v=B0wSCFBJcSs).That's one of those trailers that spoils everything.
I somehow knew avoiding that trailer would be wise.
And don't give me any lip about how "oh it's so obvious" and "anyone could have seen it coming". Yeah, this may not be Game of Thrones but some of us still have expectations about the story. You fucking ruined the entire game and I hate you eternally.
Beside me fucking up the hiding thing. I cant get behind how someone enjoyment is so fragile. Especially by something that the game doesnt even present to you directly. All those hours running around, exploring, picking up scrap, shooting stuff, shooting more stuff, customizing the thing to go shoot stuff. Wait, can't. Not anymore, a optional side information thats hidden was revealed. Cant shoot and collect scrap anymore. The big thing, is the twist done with the kid itself, and how that relates to the story. The story elements with the campaigns, with Mr. Brotherhood of Steel. But no, so freakishly fragile that optional hidden information is so damaging. I dont get it. In my play through I didnt discover that information about shaun. Read it somewhere. Read the actual big twist though way before I got to the institute though. Still went on shooting, exploring, collecting stuff for a long while. Even watched most of the follower alternate dialogue sequences, before I met the follower. Its something thats truely lost on me.
...
I can't help my nature, sorry. I'll delete it.Quote from: umiman...
Was the last bit totally necessary? You're on righteous ground. There's no need to bork it up by then being snide about it.
You can keep him I think, the quest just won't turn in IIRC.[spoiler=The reward is actually kinda the same actually. But instead of getting the free beer from TDB at your settlement or whatever, you just go to the hotel and get it there.[/spoiler]
I would, but I've sworn to never play a Bethesda RPG without total save control.
There's mods for that.
Rather then make a joke about old men and cialis and assumptions that umiman is secretly the rippin' and the tearin' guy, ill settle for the fact that that photo was taken in a european car as the steering wheel is on the right.You wish dude. Bethesda will never take it out of USA. You're more likely to get Fallout Florida than Fallout Europe.
Umiman, stop secretly spoiling that the next fallout game is in europe.
You wish dude. Bethesda will never take it out of USA. You're more likely to get Fallout Florida than Fallout Europe.Y'know what *I* want to see?
You wish dude. Bethesda will never take it out of USA. You're more likely to get Fallout Florida than Fallout Europe.Y'know what *I* want to see?
Fallout China
I mean c'mon, its a freakin OBVIOUS setting. Its like literally the only other world power mentioned in the series :P
And if they take it there Bethesda can do whatever stupid plot for stupidheads they want without jackbooting all over our precious canon!
So I have to turn to modding to get my Chinese fix eh?It's okay. Just imagine Sleeping Dogs is actually Fallout Hong Kong. See, the only country that got obliterated was the US. Everyone else was fine and entered a new golden age together of peace and prosperity. Just no one has bothered to tell the states or help them or do anything. Once in awhile they drop their deformed science experiments in the states.
I have a rather strong prediction for the next Elder Scroll game. I imagine, it'll either bet set in the far past, where Man was just starting to colonize the main continent, or it'll be this continent colonizing somewhere else. As this'll be a strong thematic tie to have the inclusion of the settlement system.
I really don't get all the 'Put the next Fallout in X country!' stuff, there are no fleshed out or even described groups operating outside of the old U.S., hell we've got pretty much no information on Mexico or any of Canada and they're right next door. If Bethesda placed a game outside of the States there would be almost nothing to link the games together, maybe a couple weapons and possibly some T-51, because hell knows how people would react to 'Suddenly BoS in France!' or whatever. It's a game series set in the wreckage of the U.S., we're not asking someone to put Stalker or Metro to be put in the States, why are you demanding that Fallout be moved out of them?
I'm actually hoping for something in the Midwest, right along the Mississippi, maybe involving trains and riverboats and multiple worldspaces.
As this'll be a strong thematic tie to have the inclusion of the settlement system.Since when has Beth ever used a "strong thematic tie" with its mechanics? I mean this is the game where the settlement system was INTRODUCED but they saw no reason to give you any in character reason to do it other then "protag always accepts everything blindly"
I would have liked to be able to use console commands to hack her out, but survival :(http://www.nexusmods.com/fallout4/mods/11834/?
Rip.
I really don't get all the 'Put the next Fallout in X country!' stuff, there are no fleshed out or even described groups operating outside of the old U.S., hell we've got pretty much no information on Mexico or any of Canada and they're right next door. If Bethesda placed a game outside of the States there would be almost nothing to link the games togetherThis is EXACTLY WHY we want this. Because we WANT to see other stuff fleshed out, we want to see the other side's perspective, both before AND after the bombs, and it allows for the creators to go absolutely NUTS with what they want to throw in.
This will probably come off as bitter, but I don't mean for it to... I don't think I'll buy the next Fallout.What if the next one is Obsidian fixing everything again? :P
Since when has Beth ever used a "strong thematic tie" with its mechanics? I mean this is the game where the settlement system was INTRODUCED but they saw no reason to give you any in character reason to do it other then "protag always accepts everything blindly"
As this'll be a strong thematic tie to have the inclusion of the settlement system.Since when has Beth ever used a "strong thematic tie" with its mechanics? I mean this is the game where the settlement system was INTRODUCED but they saw no reason to give you any in character reason to do it other then "protag always accepts everything blindly"
That's nice and all, but you can pretty much do that with Red Rocket, which is within a mile of where you wake up. Without having to build shit. And the constructions that you build would take at least days, if not months to build in real life, time that your character has no motivation to waste on when they could be going after their son.I can't imagine why the character might want a safe place that provides them with supplies and a place to store and modify gear.As this'll be a strong thematic tie to have the inclusion of the settlement system.Since when has Beth ever used a "strong thematic tie" with its mechanics? I mean this is the game where the settlement system was INTRODUCED but they saw no reason to give you any in character reason to do it other then "protag always accepts everything blindly"
I'm bored with the normal fallout 4, anyone have any challenges to do?
Here's the thing tho, look at it from the view of the people with the money. There is literally nothing brandable or recognisable connecting the different countries or continents in the Falloutverse together. Now this may be cynical from me, but:I really don't get all the 'Put the next Fallout in X country!' stuff, there are no fleshed out or even described groups operating outside of the old U.S., hell we've got pretty much no information on Mexico or any of Canada and they're right next door. If Bethesda placed a game outside of the States there would be almost nothing to link the games togetherThis is EXACTLY WHY we want this. Because we WANT to see other stuff fleshed out, we want to see the other side's perspective, both before AND after the bombs, and it allows for the creators to go absolutely NUTS with what they want to throw in.
There are plenty of ways to link the games. Thematically if nothing else. Just showing an over the top flanderization of how the country in question worked pre-war through logs and such and having survivors trying to rebuild the bombed out ruins of crazy locations would go a long way toward characterizing it as "a Fallout game"
I mean, you noted "BoS in FRANCE!" as a bad idea. Why is it any better to keep doing it over and over in every US state? Because that's what the series is now. Same shit, different state.
Pip-Boy and Power Armour equivalents wouldn't actually be unreasonable to find in other countries to be fair. The incarnations present in the prior games have all been developed by US groups, but it's highly likely Europe and China would have their own versions of hand held computers and advanced armour, though the latter in China was canonically the Chinese stealth suit.Europe was not unified and has been ravaged by internal warfare even before the nukes started flying and China instead of developing Power Armor developed the stealth suit.
A Vault equivalent would also be sensible to find elsewhere. It's not like countries aware of the threat of nukes wouldn't build something to preserve people if they could.
Pip-Boy and Power Armour equivalents wouldn't actually be unreasonable to find in other countries to be fair. The incarnations present in the prior games have all been developed by US groups, but it's highly likely Europe and China would have their own versions of hand held computers and advanced armour, though the latter in China was canonically the Chinese stealth suit.In defense of Power Armor it would still be somewhat reasonable to find variants of it in China as a "US soldiers equipped with it fought here, now survivors have found some and possibly replicated it"
A Vault equivalent would also be sensible to find elsewhere. It's not like countries aware of the threat of nukes wouldn't build something to preserve people if they could.
Yeah. Honestly I don't have any faith in Bethesda after Skyrim and FO4. I just really want Obsidian to make another Fallout because NV was miles ahead 3 and 4, but I doubt it'll happen at this point, even though they expressed interest in it a while back.I agree in full, new vegas had more replayability
The Witcher III kicks Fallout 4's ass in so many ways when it comes to voice acting, narrative, etc. etc. But general gameplay? I've got to say I enjoy Fallout a lot more. I never felt much of a rush playing the Witcher. Never felt like the world was pushing back, trying to keep me down. Even on the hardest difficulty and with mods to make it even harder it felt like a cakewalk. Modded survival Fallout 4 kicks my ass if I step out of line, which is exactly what I want.
I've seen a lot of negative reviews of F4 on steam talking about it pandering to COD types.That sort of accusation gets thrown around a lot these days, and the is one of those cases where people don't know what they're talking about. Even the core gunplay and movement mechanics are pretty substantially different, never mind difficulty.
"I have word of another settlement that needs your help - the pits of Tartarus." (http://kotaku.com/the-fallout-4-survival-permadeath-run-that-turned-prest-1776289180)
[Preston hefts his minigun.]
"Let me mark it on your map."
Fuck, this game is a chore to play sometimes.If you want some more attacks to test the mettle of your settlers with, try putting some Deathclaw cages in your settlement. Don't release the Deathclaws inside; the !!FUN!! can/will happen without them.
I just cleared out a large base of gunners, and as you can imagine they have some pretty sweet loot. Combat armour for days, as well as plenty of energy weapons and such. It's going to take me a very long time to transfer all this junk to one of my settlements... kinda wish I had that rank four Strong Back perk, which I only just now discovered.
And of course I can't just leave the stuff, oh no. Me being me I feel compelled to collect it all to equip my settlements, despite the fact that actual attacks are annoyingly rare. At least eventually I should have the right perks to dismantle stuff for a decent amount of parts... so many perks you need to spend to get to that point, though. Argh.
If you want some more attacks to test the mettle of your settlers with, try putting some Deathclaw cages in your settlement. Don't release the Deathclaws inside; the !!FUN!! can/will happen without them.Sounds like a fun time... do they eventually escape, or attract angry deathclaws, or just more normal attacks?
You get more attacks than normal, and the ones caused by cages are composed of the same species (not necessarily the same variant) of whatever creature was in the cage attracted them. Basically, you'll get a horde of Alpha Deathclaws (if you're of a high enough level) attacking your base every so often. Your captured Deathclaws do give a defense bonus if you let them out with an active gamma emitter around (it doesn't work on intelligent caged creatures, though), however.If you want some more attacks to test the mettle of your settlers with, try putting some Deathclaw cages in your settlement. Don't release the Deathclaws inside; the !!FUN!! can/will happen without them.Sounds like a fun time... do they eventually escape, or attract angry deathclaws, or just more normal attacks?
They require DLC in any case, though. So that probably won't be a thing I do unless somewhere down the line I have money and am feeling especially frivolous. :P
Shit, my mods seem to have triggered much faster cell resets in all my settlements, and I stupidly still had stuff in resetting containers. Rip all my quest junk, letters, holotapes, magazines, bobble heads, burnt books, half a grand pre war money, a ton of chems and one legendary with charisma boost I really needed for selling water.Which containers reset?
Edit:
Someone put the entire far harbour DLC onto nexus, it was downloaded 800 or more times before being removed.
Ffs , Come on guys, it's coming out in only 2 days, no need to get the only good source of Bethesda mods tangled up in lawsuits.
I completely forgot that the new DLC would be released today, if it weren't for the game updating itself the moment I am typing this.
Hmm.. Should I wait for mods to update, or should I just disable everything and start over without mods just because of the DLC?
Previous to installing mods I didn't recall loosing stuff except for when I put stuff into tool boxes , ammo crates, or suitcases, But soon after the mods I found random junk in every pre existing container in all my settlements. Specifically I had stuff in the following containers which I had assumed was safe. :*Eyes widen as I realize that I use a toolbox to store all of my cool and unique stuff*
Sanctuary: both cabinets in the bedroom of the house with the workshop.
Red rocket: tool chest in garage
Starlight drive in: cabinet at the top of the projector room.
Sunshine tidings commune: chest in one of the houses, I forget which one.
It might be a side effect of the hack that fixes the sprint bug, I think the variable involves cell resetting.
Btw every item in those settlements inside containers I built myself was still where I left it.
Nah, that's aclipping issue, the two headed cow hanging out in my bedroom tends to knock stuff over.HEY! Don't talk about Piper that way! XD
Hey, does one of the new weapons look like one of the last-ditch german designs from WW2 with some wiring and widgits tacked on to anyone else?To pretty much everyone who's seen it, yeah.
I find the first time I put down an object for display, upon reloading the cell it might end up on the floor. But after that it tends to stay put. Objects with weird surfaces (like clothing) also seem to act a little hinky.
Still it's leagues better than in any other Beth game before. Getting shit to stay put in Skyrim was a nightmare.
Which containers reset?
I've heard Far Harbour is great, then. Also one of its songs has a nod to the New Vegas theme. Very subtle, but it gave me chills.I've just started it. It adds a second area to the game that's around 1/4 (!) the size of the normal play area, from what I can tell so far. It also seems to add some new weapons, like a harpoon gun.
I've yet to find any of Far Harbour's power armour things yet, which is annoying me a bit. My suit needs new bling.Reminds me of another mod I want to see. MOAR POWER ARMOR!
I've yet to find any of Far Harbour's power armour things yet, which is annoying me a bit. My suit needs new bling.Reminds me of another mod I want to see. MOAR POWER ARMOR!
Seriously there's like 6 suits in the base game, and 4 of those are just variations on the same concept.
I am annoyed that the Institute doesn't have a version of it's own though. With all their tech you'd think they'd rig up something for their personnel when they need to take a trip topside.That's what the Synths are for. Personnel don't go topside.
I am annoyed that the Institute doesn't have a version of it's own though. With all their tech you'd think they'd rig up something for their personnel when they need to take a trip topside.That's what the Synths are for. Personnel don't go topside.
I'm not sure who Whats-His-Face is, but I do know they recruited Kellogg a long time before the game; [at least 50 years happened between Shaun's kidnapping and the game,] plus however long before then he was recruited, because he was just a kid when the NCR was doing that thing and the NCR did the thing a while ago, as I've heard.
It's very easy for the Institute to have changed policies since then. Definitely so, if they'd tried to go topside and then gotten shut down because nobody trusted them and they didn't trust anyone back.
I like the construction armour, but it really looks too much like armour, I was expecting it to be more, forklifty.
I'm not gonna lie, if I could have another DLC made for Fallout 4 I think it'd be some sort of interaction with the NCR. Always liked them as a faction, and not only because of their fantastic fashion style.
There's always New Vegas 2...Depends entirely on Obsidian, and Bethesda's willingness to part with the franchise for a bit.
...right?
*Kidnapping Todd Howard Intensifies*There's always New Vegas 2...Depends entirely on Obsidian, and Bethesda's willingness to part with the franchise for a bit.
...right?
[kicks over NCR flag] wild card for life[slaps]
Funnily enough, I never got to Arizona Killer or its equivalent in any path. Closest I got was the series of Wild Card quests, then I fucked off to fight robot brain jars and spooky scary skeletons.I only did Arizone Killer when doing the Legion path. Stealth Boy + remote explosives.
Funnily enough, I never got to Arizona Killer or its equivalent in any path. Closest I got was the series of Wild Card quests, then I fucked off to fight robot brain jars and spooky scary skeletons.Same.
Ah, alright. I haven't done the Institute questline at all so I didn't know they sent anyone else up.You get to do part of it if you side with the Railroad.
My farthest file was in a big mess of working with the Institute and Railroad and Brotherhood up to the point someone was irrevocably angry with me.Sneaky melee shooty person?
I think I wanted to follow the Institute quests up to the fusion reactor one, then finish my Brotherhood business, then finish the Railroad quests and such, but I forgot who I wanted to side with.
I restarted and went for sneaky melee shooty person though.
That's mainly how I played Zer0 in Borderlands 2. Sneaky shotgun ninja.My farthest file was in a big mess of working with the Institute and Railroad and Brotherhood up to the point someone was irrevocably angry with me.Sneaky melee shooty person?
I think I wanted to follow the Institute quests up to the fusion reactor one, then finish my Brotherhood business, then finish the Railroad quests and such, but I forgot who I wanted to side with.
I restarted and went for sneaky melee shooty person though.
Are you a ninja who shoots sledgehammers and powerfists at people?
My real melee shooty person is the guy with the exploding shotgun (read: death in a wooden stock)Thanks to the legendary modification mod I have a rapid auto combat shotgun that does that, and BOY is it hilariously broken. Don't know what it is about it but when that thing comes out shit gets WRECKED like I've never seen. I mean, it somehow seems better then stuff with two shot, and that's saying something.
If you ever find a double-barrel with the no-reload mod, that's your weapon for the entire game. It's only limited by the reload time, so if you do, it's basically a super high damage autoshotgun that also does absurd crit damage.
Massively. It's got 5 lower base damage unmodded. However, the effective DPS if both are bottomless is much higher even when both are unmodded-the double barrel has a base fire rate of 36, while the combat shotgun has 20 (30 with the Rapid automatic receiver), and the double barrel has both higher base damage and higher RoF when fully modded (and you can fully mod one very early on, it only takes Gun Nut 2).If you ever find a double-barrel with the no-reload mod, that's your weapon for the entire game. It's only limited by the reload time, so if you do, it's basically a super high damage autoshotgun that also does absurd crit damage.
Are double barrel higher damage than combutt shotguns?
Here's the weird thing about it though.I don't believe so. However, as mentioned, the explosion procs for every pellet (as does the bleed legendary). That means that each shot does 90 extra explosive damage. Or applies 150 damage of bleed. It's why both of those are highly effective on all the high-volume low per-shot damage weapons.
I've had a full auto exploding LASER SHOTGUN before and for some reason that does less damage then an exploding combat shotty.
Do explosive legendaries add the ballistic damage from the shot itself to the explosion? That might explain it.
I still carry mine around, but it only gets used on things that are stupid bullet-sponges, generally I use my gauss rifle for everything else.This is what I did with an explosive combat rifle (so not even using the multi-pellet madness). The explosive trait seems crazy strong compared to everything short of "Extra damage to full health" on a 6-crank musket. And I guess bleed, which I never tried.
The thing about bleeding damage is that there are no generalized resistances that apply to it as there are for things like physical, radiation, and poison damage--and it stacks! It's typeless true damage that is equally effective against every enemy in the game. The only reason it's not the best thing in the game is because other approaches to damage are as or more broken and apply their damage instantly.
The thing about bleeding damage is that there are no generalized resistances that apply to it as there are for things like physical, radiation, and poison damage--and it stacks! It's typeless true damage that is equally effective against every enemy in the game. The only reason it's not the best thing in the game is because other approaches to damage are as or more broken and apply their damage instantly.
Doesn't matter if it stacks insanely if the target doesn't drop in a reasonable timeframe. I've had to hold on single targets for more than ten seconds with the weapon, and during a large battle (the only time I use heavy or full auto weapons) that is completely unacceptable.
Does it work on synths??It does. Robots as well.
I've been confused over ghouls, but for a different reason. I thought anyone that was outside when the bombs fell either died or turned into a ghoul and any humans you see came from a vault. However, some audio recordings mention fighting and people searching for resources a few months afterwards. Though, this goes into my annoyance at long standing settlements like Diamond City looking like they were cobbled together out of scraps a few weeks ago. At least the settlement and houses shouldn't have skeletons laying around.From what I've found Boston wasn't directly hit, which is why so much of it is intact. Instead there was a near bit by a salted nuke, where the glowing sea is. Basically, it wasn't the nuclear explosion that killed people, but having a shit ton of radiation coming in along with the breakdown of civil order. Might also explain why there are so many ghouls.
I think feral ghouls can survive off radiation alone, yes? It's why they tend to be around barrels and in craters near the 'warm' radiation. If not then they probably survived eating the dead corpses or each other and various mutant animals around the place. I would guess they don't need as much food as a human.
that interpretation only holds up until Hancock, Eddie, and the poor family in the unmarked house. Where 'thesda goes completely off the rails into la-la land.
There was another person who I think became a ghoul pre-war. In one house there was a woman who was testing a radiation cure, didn't work too well and ended up becoming a ghoul. (http://fallout.wikia.com/wiki/Peters)
Radracoon: a 10 foot tall man-eating racoon.
The former.Radracoon: a 10 foot tall man-eating racoon.
So a slightly larger racoon, or a slightly smaller bear?
Radracoon: a 10 foot tall man-eating racoon.Not radcoon?
God, was anyone else terrified the first time they came across the mutant hermit crab? In my case, it was probably because it was flying, but they are horrifying, and I know they look far toomuch like spiders for some people.It gave me somewhat of a scare as well. Took many harpoons before it was slain, luckily though, Nick was around to distract it long enough.
How about....10 foot killing machine?Radracoon: a 10 foot tall man-eating racoon.Not radcoon?
I find the twitchy, unpredictable movement of the ghouls creepy. Crawling out from under benches or through windows and hurling themselves at you from the darkness is a nice change to them. Other than that Fallout isn't too spooky to me. Turning a corner in Boston and coming across a Deathclaw is an " eyes wide, scramble for my exploding shotgun" dealy.I play survival. I shit myself when anything remotely deadly comes at me out of fucking nowhere. Ghoul? Eh. Raider? Eh. Mirelurk hunter suddenly pops out of the ground in front of my face? Time to do all the psycho jet!
I find the twitchy, unpredictable movement of the ghouls creepy. Crawling out from under benches or through windows and hurling themselves at you from the darkness is a nice change to them. Other than that Fallout isn't too spooky to me. Turning a corner in Boston and coming across a Deathclaw is an " eyes wide, scramble for my exploding shotgun" dealy.
I think he means you can shoot the severed limb to damage them even after it's been detachedYou know if you amputate a limb you can still kill something by shooting it more.I know, I do finish them off, but it means I don't have to drop their health to 0 to make them unable to do any damage. It's especially useful when dealing with a swarm of the buggers.
Fun fact, assaultrons do.Assaultrons are pretty much Fallout terminators though, so it makes sense.
Also if you disable all the weaponry of a robotic enemy, they will go and blow themselves up. Not a diddy little explosion either, an explosion probably on par with a mininuke. Apparently they'll also attempt to charge you, but the one time I did it the guy only stood there, giving me about 7 seconds to escape.https://m.youtube.com/watch?v=p-IOO9932Vc
Slightly off topic, but Fallout Shelter has updated with their much-hyped actual bit of gameplay. Dont think its on PC yet though.You mean it isn't gameplay when I make the little people run around on fire while being chewed on by roaches and deathclaws?
40Kids
Nuka-Worl's out.
i miss dialogue options
OK, Fallout 4 is just buggy.How big is your savefile?
I lost an hour and three quarters worth of progress because of the VATS freeze issue (Either I was really unlucky and stumbled upon no beds, or Far Harbour has basically no beds around the map). All my drivers are updated AND other people have been having this issue since 1.5 was released.
i miss dialogue optionsI miss good Bethesda games.
i miss dialogue optionsI miss good Bethesda games.
new vegas is only five years old
Morrowind does have lots of things going for it though. And there are Morrowind-in-Oblivion/Skyrim mods while afaik there are no Daggerfall/Arena-in-Oblivion/Skyrim mods.
do you want good or do you want recent Bethesda gamesi miss dialogue optionsI miss good Bethesda games.
I mean, Morrowind had plenty of issues too, and hasn't aged all that well.new vegas is only five years old
And isn't a Bethesda game.
Morrowind does have lots of things going for it though. And there are Morrowind-in-Oblivion/Skyrim mods while afaik there are no Daggerfall/Arena-in-Oblivion/Skyrim mods.
Well the reason for that is pretty obvious. 90% of those games (more for Arena) was procedurally generated, which is why the game maps are ridiculously huge. Can't really do that within the context of Beth's version of Gamebryo.
Morrowind does have lots of things going for it though. And there are Morrowind-in-Oblivion/Skyrim mods while afaik there are no Daggerfall/Arena-in-Oblivion/Skyrim mods.
Well the reason for that is pretty obvious. 90% of those games (more for Arena) was procedurally generated, which is why the game maps are ridiculously huge. Can't really do that within the context of Beth's version of Gamebryo.
Yes, that too. There's a lot of Daggerite buzz about how Daggerfall is roughly the size of Great Britain, which sounds impressive until you have to bungle around in it. Hell, the Commonwealth feels like a decent size place these days now that I can't fast travel.
Speaking of fallout 4 mods, did they ever release the GECK? Is it still on the table? Or is it still like the prediction? Once they are done selling DLC they will release it?
Not gonna lie, if someone remade New Vegas and the only new thing was that it used FO4's power armor, I'd pay a good $70 dollars on that.
...Nnnooo, I don't see how eliminating the thing that makes them actually limited could 'fix it'. I also don't think it needed fixing. At all.Arguably I would say the only minor fixes I could ask for would be easier ways to paint it and power armor frames not becoming magically unusable when the owner dies.
...Nnnooo, I don't see how eliminating the thing that makes them actually limited could 'fix it'. I also don't think it needed fixing. At all.
I don't know what game you played but in my playthrough I used my power armor for literally every major mission and still had over 150 fusion cells at the end. I'm not sure it's as limited as you think.
It is still treated, developmentally, as if it was.What are you basing this on?
So all encounters in the game are created as if you had no power armor sans perhaps 3.
It is still treated, developmentally, as if it was.What are you basing this on?
So all encounters in the game are created as if you had no power armor sans perhaps 3.
Honestly, I've never seen fallout on a casual level to be more than a fun game to be a badass in. If I want to have fallout be hard, I'd play hardcore mode with a few mods to make it harder and balance it that way. If you want a hard fallout game, it shouldn't be that hard to make it hard. Survival mode + some of the mods to make the game harder = a hard game.
Fair enough. I didn't have the same experience but maybe I was running into harder challenges earlier. Or maybe I'm just bad at the game. I got my power armor shot up quite a bit and it wasn't anything like a cake walk.It is still treated, developmentally, as if it was.What are you basing this on?
So all encounters in the game are created as if you had no power armor sans perhaps 3.
The fact that every encounter is perfectly doable without power armor and comfortably without exploits. With only about three encounters in the game being a big deal without it (The first Deathclaw fight, Salem, and Gamma guns...)
Heck I... Intentionally played without power armor for the VAST majority of the game.
In power armor? Cake walk... I essentially bent the game over my knee and spanked it.
It makes the game fun, in my opinion. What can I say? I like power armor being actual fucking power armor and not just really fucking heavy regular armor.Desert Ranger Armor (Riot Armor) is not true power armor. Only the optic bits are actually powered.
Now if we could get NCR Ranger power armor...
Desert Ranger Armor is fucking HERESY and if anything would make me abandon the NCR, it would be that. (Or curiosity on replays)Yeah, you were thinking of Salvaged Armour. Desert Ranger is the one on the game's box art.
They take perfectly functional archaeotech power armor off slain Brothers and Sisters and strip out the fucking servos!
AGHHH
Edit: Ah no I'm thinking of a different armor I think, nevermind. Except STILL AGGGH
I quickly browsed through the last pages and haven't seen anything about it, so forgive me if this has already been talked about, but Bethesda said PS4 Fallout 4 (and Skyrim's re-release) won't be getting mod support because Sony vetoed it. Rumor goes that Sony wanted Bethesda to QA every single mod ever published for Fallout 4, which is kind of bullshit and Bethesda said no.I heard about that, but I don't really care since I don't own of those consoles... making this sentence extremely pointless.
Honestly, I forgot about that. Makes me want to double down on wanting an xbox one. Aside from not having to make a second profile, having console mods will be a big plus.FYI there's a size limit on how many mods you're allowed to have and there's no script extender so basically you're limited to simple graphic mods and stuff like that.
Meh. WHenever I use mods on NV, I always feel overwhelmed. Never been much for the big quest mods anyway. Graphics tweaks and stuff are nice enough. Are the settlement mods on there at least? Sounds like homemaker and others would be on.Those need it to. Almost everything outside of graphics and UI need it.
YEAH BUT WHAT IF IT WAS DUDEIt makes the game fun, in my opinion. What can I say? I like power armor being actual fucking power armor and not just really fucking heavy regular armor.Desert Ranger Armor (Riot Armor) is not true power armor. Only the optic bits are actually powered.
Now if we could get NCR Ranger power armor...
I honestly just want slightly bigger NCR Desert Ranger gear to be power armor. Like, so it's bigger. And with news of Obsidian making a new Fallout...
The closest I ever heard was the quickly-discredited rumour that they were working on Fallout: New Orleans. I haven't heard anything else, but it's perfectly possible Koss heard something I didn't since I haven't been following the latest news.I honestly just want slightly bigger NCR Desert Ranger gear to be power armor. Like, so it's bigger. And with news of Obsidian making a new Fallout...
Wait what? Aren't they already working on like four different things right now?
did you know: Bethesda has no capacity to keep a storyline coherent due to their over-reliance on the 'unreliable narrator' trope
did you know: Bethesda is incapable of even holding their writers on a single game to the script and setting bible
did you know: Bethesda is completely unwilling to even try to make their Fallout series (now one of their flagship franchises) internally consistent
Obsidian are great. I like their games? Have I mentioned that I like Obsidian? Because they're great.
Chris Avellone is an amazing writer, old world blues was hilarious and probably the most well written of all the DLCs. I hated Dead Money, don't remember how good the writing was on tht. Shame that Avellone left Obsidian so if we get a New Vegas 2 he probably won't be a part of it.
Dead Money was pretty well-written IMO.
Dead money had an excellent story, but the gameplay is a fucking awful forced-stealth bullshit slog.Dead Money was pretty well-written IMO.
From watching a play through, I agree that the writing of Dead Money was quite good. The gameplay, what with the radios, corrosive clouds, resurrecting enemies and unkillable holograms, seemed very frustrating though. Maybe it was meant as a really steep hill to emphasis how far people will go for greed and revenge.
Honest Hearts seemed interesting but kind of short on development. Lonesome Road had a nice setting with the Divide but didn't seem to succeed with making the player care about what happened.
Am I the only one who actually liked playing dead money...? I really hate having to defend myself whenever this comes up. I can't say why, but I just like it.Yeah, I like it too. Hell, I liked it so much that I even did it in hardcore, where you take constant damage whenever you are outside, cloud or no.
Fake lights have been in all the Bethesda RPGs (since at least Oblivion, maybe Morrowind), they just work better in many ways (performance is a big one). The problem is fake lights + demolition = visual weirdness.Not Morrowind. You could do some weird lighting with differently-coloured candles.
The only thing I don't care much for Chris Avellone is how obsessed he is with Fallout just remaining a cesspit of non-civilization, preferring things never advance back to the civilization era, alongside that of being a bit darker then most care for I believe.
Skyrim civil war part 2: Apocalypse boogalooThis time with... drumroll... Thirteen participants! Wooo! All hail the great war of thirteen people!
Skyrim civil war part 2: Apocalypse boogalooThis time with... drumroll... Thirteen participants! Wooo! All hail the great war of thirteen people!
nad Fallout
Honestly, I think its main problem is that the game engine is terrible for the sort of gameplay they were gunning for.Dead money had an excellent story, but the gameplay is a fucking awful forced-stealth bullshit slog.Dead Money was pretty well-written IMO.
From watching a play through, I agree that the writing of Dead Money was quite good. The gameplay, what with the radios, corrosive clouds, resurrecting enemies and unkillable holograms, seemed very frustrating though. Maybe it was meant as a really steep hill to emphasis how far people will go for greed and revenge.
Honest Hearts seemed interesting but kind of short on development. Lonesome Road had a nice setting with the Divide but didn't seem to succeed with making the player care about what happened.
Honestly, I think its main problem is that the game engine is terrible for the sort of gameplay they were gunning for.Dead money had an excellent story, but the gameplay is a fucking awful forced-stealth bullshit slog.Dead Money was pretty well-written IMO.
From watching a play through, I agree that the writing of Dead Money was quite good. The gameplay, what with the radios, corrosive clouds, resurrecting enemies and unkillable holograms, seemed very frustrating though. Maybe it was meant as a really steep hill to emphasis how far people will go for greed and revenge.
Honest Hearts seemed interesting but kind of short on development. Lonesome Road had a nice setting with the Divide but didn't seem to succeed with making the player care about what happened.
I loved the shit out of Dead Money's setting and story, but the gameplay just felt like something out of a different game.
There's a mod that allegedly fixes it, but I played with the mod and never really noticed a difference. Maybe my Sneak was just that bad..?Honestly, I think its main problem is that the game engine is terrible for the sort of gameplay they were gunning for.Dead money had an excellent story, but the gameplay is a fucking awful forced-stealth bullshit slog.Dead Money was pretty well-written IMO.
From watching a play through, I agree that the writing of Dead Money was quite good. The gameplay, what with the radios, corrosive clouds, resurrecting enemies and unkillable holograms, seemed very frustrating though. Maybe it was meant as a really steep hill to emphasis how far people will go for greed and revenge.
Honest Hearts seemed interesting but kind of short on development. Lonesome Road had a nice setting with the Divide but didn't seem to succeed with making the player care about what happened.
I loved the shit out of Dead Money's setting and story, but the gameplay just felt like something out of a different game.
They actually messed up the stealth slog part by mistakenly giving the ghosts infinite perception. Which makes it worse I guess, because you're supposed to sneak by them (or at least stealtharchersniper them) and you can't.
No but seriously I love the Courier as a baseline character because there is just something so perfectly cool about them. I don't even really know exactly why I love them as an idea, but I do.
Courier's a biiiiiiiitch!Noted.
Courier's a biiiiiiiitch!100 Stealth, a hunting shotgun, and Shotgun Surgeon say you're wrong.
I feel like I'm missing a meme, but relying on stealth and shotguns seems kinda bitchy :P Almost as much as TES stealth-archery.im just using it as a example, i don't
So yeah, at least it isn't stealth-sniping...
I think there have been a few that allow you to skip the raiding bit of Nuka-World, for those who don't want to be evil but still actually do Nuka-World.
Go into data and deselect any quest. Bam, no more marker. You can ignore them to your heart's content.
Otherwise yeah, go finish the game and all the side quests to see it in its end state.
I hate to sound stupid, but is it coming to consoles? I've been watching FROST for a while and honestly, I would hate to have to wait until I can get a gaming PC to play it when I could get a console easier. Money wise, sure it's the same, but meh. I have a computer already. I plan on upgrading once my computer finally kicks it :P
plus console mods is still a novel concept for me, so I kinda hope a high profile mod makes it there since it's basically a total conversion.
I mean, DUST never breached the 2 GB benchmark IIRC. Assuming FROST is the same, it could easily be on there with the exception of 'Only use this mod as it may reach two gigabytes.'
(Snip)
I found that even on Very Hard, the difficulty of the game goes up enough that you can find situations where the best thing to do is not fight or where you have to prioritize which groups of enemies you engage. The enemies don't level up quite as fast as you, though, so even when you start seeing deathclaws and minigun or mininuke supermutants everywhere, you can usually deal with them. Powerarmor also messes up the game balance; if there was a mod to balance power armor a bit more (better movement/stealth when not using it, higher costs for using it, higher crafting costs, etc), I'd be happy.
I beg to differ, i dont know WTF i did, but even in when im not in power armor i get my ass handed to me hard time
New Vegas had a bit of railroadiness to it at times as well. I can't remember what they were called, but those fucking flying wasp things. If I recall I remember hearing that they were used as a sort of "soft barrier."
The absolute start? I'll admit that it was a pretty long game, but you were pretty railroaded until you hit New Vegas proper which was quite a long journey (along with several places you needed to stop into along the way.)
If you tried to stray too far from the path you'd run into those insanely powerful wasp/hornet things, which would destroy you.
I dunno, I felt Fallout New Vegas was far more linear than Fallout 3 and 4 are.
Christ, getting to Vegas is, like, the first 10-20% of the game, I cannot by any means regard the whole game as linear just because of that.
Christ, getting to Vegas is, like, the first 10-20% of the game, I cannot by any means regard the whole game as linear just because of that.
You get the impression that as the games go on the vault experiments make less and less sense?Yeah possibly, though we also got a lot more information about vault experiences in 3 onward. They became massively more common, which is sorta cool. That's one change I'm okay with :P
Originally they were created to simulate the sort of conditions THEIR vaulters might experience... They were sometimes cruel or even deadly but there was something in there.
But now it just seems that Vault-Tec were just sick SOBs. (Especially after New Vegas... Which had the worst vaults in the entire series... and I am including Fallout Tactics)
I agree with most of that to some extent, but SMGs were still viable in 3. In NV they're absolute trash, and it's specifically because of that DR system they were so proud of for some reason.
Totally agree on a damage re-balance to automatic weapons, but I miss the DT/DR system, so I'm a bit defensive about it.Wanamingo mine kicked my ass... I had no idea about DT/DR at the time, so those creatures just seemed absurdly tanky.
I wish I could feed him a diet of meat, buffout and mutagens and grow him into a giant wolf that I could use as a mount. Imagine... The Lone Survivor, charging into battle on their ferocious panzerdog...
Not only that, but the engine totally supports mounts since it is basically a slightly improved version of the one used in Skyrim.I wish I could feed him a diet of meat, buffout and mutagens and grow him into a giant wolf that I could use as a mount. Imagine... The Lone Survivor, charging into battle on their ferocious panzerdog...
I've never understood why they don't put some mutant or robotic horses into the game to supplement fast travel and footslogging. I remember when I first saw the Giddyup Buttercup ads in FO3 and thought 'Hey, maybe there's a horse sized robot that I could find somewhere,' and I've always been sadly disappointed since.
Ride a god damn yao gai.No. Fuck that. Deathclaw Chariot or go home.
Ride a god damn yao gai.Ride a god damn yaoi guy. :^)
Cazador Air Cavalry, incoming.I hate you :P
If you're having fun now, just wait until you start asking yourself why a post apocalyptic city in a baseball stadium has a detective, and more importantly why this becomes a primary focal point of the story.
What about Dunwich Borers?
Mama Murphy
What
Okay I'm just looking that up
...
I still have no idea what you're talking about
So just got the rest of the DLC's and reconstructed my modlist. But perhaps THE most essential one isn't working.I tried to use this mod but gave up on it and used this one instead:
Specifically: http://www.nexusmods.com/fallout4/mods/11542/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D11542&pUp=1
This is the mod that gets rid of Survival modes stupid narcolepsy feature and lets you once more save in a manner befitting a fucking Bethesda game.
Or it SHOULD.
Anyone else use this and maybe know what I'm doing wrong? So far tried having the full "Interface" folder intact in the Data folder, which just results in the game refusing to start up, and taking the "main menu" file out and just having that in Data (which does exactly nothing)
The file is a "shockwave flash" file so maybe I need a flash update or something?
And what logs are you basing that on? Because I never found anything of the kind and fallout wiki doesn't mention anything like that. The opposite, in fact.What
Okay I'm just looking that up
...
I still have no idea what you're talking about
It is in logs for the most part. Basically she isn't REALLY psychic.
She is most likely a Psyker, as her visions do in fact come true
Yeah I'm honestly curious too. I assumed you meant time traveler, but surely they wouldn't do that... Probably synth, but I'm not sure how that would explain some of the visions. I'd love to see the logs you mean.It's pretty easy to tell if someone is a synth by killing them: they'll drop synth parts.
..I've never seen any mod out there use a SWF file. I've seen java programs that run semi-externally, i've seen normal ESP/ESM/BSA sorta mods, but I can't honestly say that any mod I've ever seen that's legit uses Flash.
The inventory screen from Skyrim is in flash, for some reason, and so was SkyUI, which replaced it.Wait what.
You have rotation snapping enabled, I can't remember the hotkey to toggle it without having a keyboard in front of me, but it's one of the symbols more to the left side of the toolbar, next to the snap-to-grid and snap-to-reference toggles.Uh... what toolbar?
In-game workshop, not mod workshop...as it's opposite. Disregard what I said in the previous post.
-snipster-That is really awesome.
1. What the vacuum hopper considers to be a container is completely arbitrary. Crates aren't containers apparently but dressers are. But in this case we're hooking it up to the workshop itself so that should theoretically work unless it decides it doesn't want to, which happens.
2. The hopper sucks in materials by batches. So it will suck in ALL the plastic before sucking in ALL the lead and so forth. So if you're waiting on your gun, and you have 100 lead bars in line before you have 100 plastic pumpkins... well... you'll be waiting awhile.
3. The hopper doesn't have a filter. It sucks in everything. So lets say you only need copper, lead, and plastic. Well, it's sending in EVERYTHING so wait while it goes through every single thing in its glacial pace in addition to problem #2. I hope you don't have a farm or a water filter in this system because that's going in there too.
4. Component sorters sort ALL of the material you've asked them to sort. This really frigging sucks. Do you know why? Because it means if you want to make more than one thing that uses plastic in the same chain, that ain't happening. If you ask sorter A to sort all the lead, no one else is getting lead. So in this scenario, you can only have one weapon factory MAX. There is a workaround though, you can use lasers and timing to split the lead into two different routes and send them into different lines. Theoretically. Practically however... well... see point #8.
5. I hope you weren't planning on putting your factories on the left-hand side of the conveyor belt, because there's no way to do that in the game. Unless you make the world's largest u-turn because the turning conveyor belts are like 6 tiles long for some reason. Or you can use rollers, which don't work. I don't think anyone actually tested the rollers because they straight up don't work.
6. You have to go manually collect your guns yourself because there's no way to deposit them directly into something. There's no reverse vacuum hopper. You can put them into that dedicated storage thing but you can't make an infinite chain by depositing stuff into the workshop again.
7. I hope you weren't planning to have anything on one elevation pane above or below, because there's no way to do that. You can only do TWO elevation planes above and below, mwahahaha. By the way there's only a lift up, not a lift down. If you want to go back down 2 levels you need to use the massive giant hopper.
8. The joints and junctions for the conveyor belts are almost useless. Most of them have rollers on them, which are actually completely unworkable in-game because your stuff gets stuck on them. Other than that they are really, really, REALLY REALLY REALLY REALLY hard to line up with your existing conveyor belts. Because all the corner pieces are like 6 tiles long, it's like trying to hook up those giant tetris L shapes by their ends.
in vanilla you cannot make ammo or non-healing/food items so there's a purpose for these tools despite them being kind of terrible.Yeah, that's basically all they're practically useful for.
But then again who plays Bethesda RPGs without mods? :P
I don't want to be annoying or sound like a spambot, but I found the latest Fallout 4 Robbaz video to be greatly amusing (https://www.youtube.com/watch?v=9TomMnotXb0).
The other ones in the series are really fun, and some are great..but building a bridge and so many conveyors, just to process..food...is seriously..amusing.
Note that I watched this video while having lunch. It's probably the 5th+ Robbaz video that makes me feel a bit weird to watch when eating.
Just wait til the great Clone Exodus.
I archived my old save and started with a fresh install, plus all DLCs. I'm thinking adding a few mods, but nothing that changes gameplay hugely or changes settlement building a lot (at least until I have tried all the new DLC town stuff). Right now I only have the one that names armor and weapons nicely according to the modifications they have. Maybe I'll add one to rename settlers, I dunno.All the Bethesda difficulty levels just make enemies more bullet spongy and do more damage.
Anyway this time I'm playing as Butch, who is going to specialize in melee weapon and non-auto pistols. Probably not gonna focus much on Leader stuff yet, I need 3 points on Charisma just to get there.
Also everything kills me faster this time. I read somewhere that Very Hard is what used to be Survival hard before they changed Survival into masochist mode.
Armor becomes essential with the new damage values as it is very often the difference between a sudden unexpected death and a fighting chance. You have to really mind your weight as well because the carry weight has been lowered so much.
I have found a double barrel shotgun much more helpful in the case of a sudden ambush by a hidden basterd. They pop up and you just unload two barrels of death on them.I tried that for a bit, but I found my accuracy is garbage when I'm spooked lol.
Eh I have twitchy reflexes. (mashing the VATS button works too I guess)I have found a double barrel shotgun much more helpful in the case of a sudden ambush by a hidden basterd. They pop up and you just unload two barrels of death on them.I tried that for a bit, but I found my accuracy is garbage when I'm spooked lol.
Only if your Strength is low. Power armor sets the base Strength score to 11, meaning higher Strength characters actually lose capacity wearing power armor.Yeah, I think it's scripted to be there. That's where I got mine as well.
Meanwhile I just found a full set of X-01 Mark III armor at the Fort Hagan hangar. I'm now actually considering starting to use power armor.
You really want a long, long, long distance between yourself and the target before you let that baby rip.There is another nuke in the game that you can't get normally except through console.
Although I did once try shooting a mirelurk queen with a mini-nuke, and I can honestly say I wasn't that impressed. Unless you invest into the explosives perks, it simply doesn't stack up at later stages of the game against the damage from your favoured weapon type. I did about the same at full perk training with a single clip of ammo on a combat rifle firing into the centre of mass of the target as I did with one mini-nuke and no perk investment.
I found a pipe gun with the explosive roundsenchantmenteffect, which turned out quite useful, indeed. I modified it into a light machine gun, and it is very efficient. The ammunition is cheap and easy to find, and it can rip most things apart in just a few bursts. It is handy when countering a charging enemy. Of course, I do have to stand still and be well aware of my surroundings when firing that weapon, particularly indoors. It is very easy to forget, strafe too close to a wall and get caught in the burst yourself.
It is a very nice back-up to my collection of Institute guns. I do not know if they are better than the ordinary ones, but I think the blue beams are pretty, and I really like the wwwWwWOB!-sound the energy weapons make.
Survival is different in that it actually makes enemies significantly easier to kill (we're talking basically everyone dies in one or two hits generally). But you also die very easily.BULL
Oh yeah, power armor is basically useless in unmodded Survival, it makes you a bigger target and while it is much more protective than most armors you're also really open to getting shot and you can't run away as fast. Better to play it in full modfied ordinary armor because you can run away faster and sneak better without needing modification to the frame. Playing Survival is more like playing Far Cry than ordinary Fallout 4, you have to sneak around and scout out enemy locations instead of just barging in.Survival is different in that it actually makes enemies significantly easier to kill (we're talking basically everyone dies in one or two hits generally). But you also die very easily.BULL
FUCKING
SHIT
Maybe you're just playing an entirely different game then me, but my survival playthrough has basically been "Oh, you're in full power armor? Well I have an unmodded pipe pistol that is gonna absolutely wreck your shit in seconds.
Oh, you wanna kill me first with your fully upgraded combat rifle? Naw, unload the whole fuckin clip into my face, I'll laugh it off in my worthless rags."
I put in a mod to take it back to normal damage for all parties, but it seems to have fucked some shit up cuz now every save I make is corrupted.
GOD. FUCKING. DAMMIT.
I just want to have an immersive experience without dealing with endless bullshit, but apparently that just isn't something I'm allowed to do.
Survival is supposed to be hard. You're supposed to die often and lose frequently. If that's not the style of play you like, you can always dial the difficulty back down.No, survival is supposed to introduce having to eat, drink and sleep. It adds depth and immersion to the game, then shits all over you by making everything one shot you.
You're definitely overreacting, an unmodified pipe pistol is only dangerous in early game and by the time you start getting combat rifles, all of the raiders you encounter have upgraded variants (unless you are specifically exploring the areas around sanctuary) and the unmodified pipe pistol is usually about as dangerous as a pea-shooter. Unless you're for some reason not wearing any armor. Which you should.I'm wearing fucking maxed out armor. With Armorsmith Extended. So I have FOUR HUNDRED damage resistance. Without Power Armor.
Maybe dial back the modsJimmy, this is a Bethesda game. What you've just suggested is Heresy :P
Fallout 3 had intrigue and mystery?The Pitt. The Pitt was great and the very best thing about FO3.
Fallout 3 had intrigue and mystery? Like what?
Morrowind. I did kinda get into the story......fuck it: I'm the Nerevarine, bitch! I let the whole reborn saint deal go to my head:There is a much easier way to break the game: set sunder and keening to quickslots and cycle between the two incredibly fast: their buffs won't be removed and will stack for as long as you bother to do it (or until it overflows).
I let the dreaded Corprus disease turn me into a super mutant of strength and endurance. So what, the stat drain that came with it got removed later. I pumped intelligence and boosted alchemy and enchantment until I became a god in both power and title. Muahahahahahahahahaha! Dagoth Ur, you ain't got nothing on the Nerevarine. Summon constant Golden Saints and give myself 999 health returned per second for 9999 duration.
It helps that the institute is stupid...
Perhaps Australia becomes the new world power? I'm sure nobody would have bothered shooting any nukes there.
It helps that the institute is stupid...
Considering the other factions, that's kind of par for the course.
Yeah, plus we've seen what nuclear fallout did to the American wildlife. They got Radscorpions, Bloatflies, Bloodbugs and Stingwings. Australia's already got those fucking things here now! Radioactive mutation basically guarantees zero human survivors once the native wildlife adapts.Perhaps Australia becomes the new world power? I'm sure nobody would have bothered shooting any nukes there.
As I recall, towards the end of the Sarah Connor Chronicles TV series it was revealed that the reistance had a terminator operated nuclear submarine
that was used to ferry supplies over from Australia, where they still had farms or something I guess. Hehe. ;-)
But actually we have long had a bunch of bases here, because of the clear skies. There are enough nukes in the soviet arsenal to have hit all our main areas plus bases. No doubt.
Not all countries were very hard hit by the Apoc. Australia probably was barely targeted.
Implying a Dragoon stealth suit wouldn't work just as well?Some executive somewhere would have an aneurism and cancel everything till the BoS was thrown haphazardly into China in the least lore friendly way possible.
a different dev could fuck it up worse than 'thesda.My mind went immediately to Ubisoft and EA.
Not all countries were very hard hit by the Apoc. Australia probably was barely targeted.Because the 50s cheesy american aesthetics and cold war paranoia are an integral part of the look and feel of Fallout.
Though once again I would LOVE for a Fallout game that didn't take place in the USA... and honestly why not? It isn't like they want to continue the story in America (as they go out of their way to undo setting progression...)
And the BoS need to actually act like the BoS, not spehss mureens.I actually disagree with this. The BoS has changed from Fallout 1 to Fallout 2 and later to Fallout NV, so I don't mind them changing and becoming different. FFS they're the only polity in Bethesdout that has had canonical and visible changes from one game to another.
That is sort of the picture the lore paints, most of humanity dead, the survivors ekeing out an existence in the silent remains of the old world. Then things get better over time, as the radiation dies down and nature begins to re-assert herself.
Not all countries were very hard hit by the Apoc. Australia probably was barely targeted.Because the 50s cheesy american aesthetics and cold war paranoia are an integral part of the look and feel of Fallout.
Though once again I would LOVE for a Fallout game that didn't take place in the USA... and honestly why not? It isn't like they want to continue the story in America (as they go out of their way to undo setting progression...)
A Fallout game taking place anywhere else on the globe would be immediately bereft of its immediate visual identity (and don't give me no rubbish about how this is a Fallout 4 trend, it's been a vital part of the franchise since the first game).
Take away the 1950s aesthetic and the american approach to the cold war paranoia and the franchise is entirely unrecognizable. Fun setting to explore in a DLC, perhaps, but not in a main series game.
(Besides, how much do you wanna bet that instead of looking up interesting artistic styles and ways to innovate they'd just stick Super Mutants, the Brotherhood of Steel, Vault-Tec and all the fan favourite things into the locale and just rebrand them slightly.)
What's weird is that they gave the synths capacity for desire, emotion, and other things generally inconducive to indentured servitude, then made them indentured servants.
Way to miss my point entirely :PNot all countries were very hard hit by the Apoc. Australia probably was barely targeted.Because the 50s cheesy american aesthetics and cold war paranoia are an integral part of the look and feel of Fallout.
Though once again I would LOVE for a Fallout game that didn't take place in the USA... and honestly why not? It isn't like they want to continue the story in America (as they go out of their way to undo setting progression...)
A Fallout game taking place anywhere else on the globe would be immediately bereft of its immediate visual identity (and don't give me no rubbish about how this is a Fallout 4 trend, it's been a vital part of the franchise since the first game).
Take away the 1950s aesthetic and the american approach to the cold war paranoia and the franchise is entirely unrecognizable. Fun setting to explore in a DLC, perhaps, but not in a main series game.
(Besides, how much do you wanna bet that instead of looking up interesting artistic styles and ways to innovate they'd just stick Super Mutants, the Brotherhood of Steel, Vault-Tec and all the fan favourite things into the locale and just rebrand them slightly.)
Man... I sure wouldn't want to see what a "England forced to keep a 1950s, or some other nostalgic time period, aestetic with sci-fi futurisms being used unironically"... or Japan... Or China... Or Australia... Or Canada...
That would just be boring and ENTIRELY against the setting... and as we ALL know... no setting has ever expanded or delved into other aspects of its mythology.
But I understand... There are PLENTY of other games that do that in a post apocalyptic setting like Stalker... and... Stalker... and Yeah pretty much only stalker.
Man... All these good ideas would be terrible! Lets not do them!
Instead lets just have Fallout 5 take place 100 miles away from the last... 100 years in the future... Have absolutely nothing change... Have the Brotherhood of Steel be jerks again... and nothing advance ever! Muuuuch better!
also you do know that you can do unique stories within Fallout's america without involving the BoS or have it look exactly the same as the previous games right?
A noble sentiment, but you couldn't force Bethseda to something new if you set them on fire.Quotealso you do know that you can do unique stories within Fallout's america without involving the BoS or have it look exactly the same as the previous games right?I know... But while setting it in Japan would force Bethesda to do something new...
I'm not so sure about that. Let's set them on fire and see!
Fallout 5: China would be great, if it had mostly new stuff with powerarmor and such being rare.
I know right. Bethesda doesn't like doing that with their games. Because they're Bethesda. Elder Scrolls is in a perpetual state of medieval stasis, with the polities and setting changing on a per-need basis but never too much. Only to the point that they fit into the narrative they have in mind, because heaven forbid they'd have to step out of their comfort zone or enforce a canon that might displease some of their fandom. People don't like change, they just want more of the same thing and that's exactly where both Elder Scrolls and Fallout are headed lore-wise.Quotealso you do know that you can do unique stories within Fallout's america without involving the BoS or have it look exactly the same as the previous games right?
I know... But while setting it in Japan would force Bethesda to do something new...
And lets face it... Bethesda has sort of made it clear what they want to do with the franchise... Keep it the exact same.
Which is kind of funny because the original scrapped Fallout 3, while still in the USA, was also different taking place in endless deserts and utilizing a bit more technology then the previous games. They did this crazy thing and advanced the setting, did something different, and what have you.
Because I see no way to have raiders be more than cannon fodder.
Why should raiders be fully fleshed out and named? Fallout 4 already has the raiders have ambient dialogue and terminals implying power struggles. Should each raider be fully voiced with a quest involving them and their dead wife? Because I see no way to have raiders be more than cannon fodder. They were like that in NV, 1 and 2, so it's not a new thing to Bethesda.
There is one thing to consider, though. I do not think that the Elder Scrolls would benefit hugely from updating to a different time era. It would be an exorcise for its own sake, most likely, something to patter about during presentations. And it would have to be done carefully, lest they shoot themselves in the foot and reach for the steam punk jar, because anything approaching what could be labeled steam punk in this day and age will have an uphill struggle, no matter its merits.Well you don't need tech advancement, maybe just some political advancement. Empire breaks up, successor states war for a bit and then new polities grow upon its ashes with their own problems.
There is one thing to consider, though. I do not think that the Elder Scrolls would benefit hugely from updating to a different time era. It would be an exorcise for its own sake, most likely, something to patter about during presentations. And it would have to be done carefully, lest they shoot themselves in the foot and reach for the steam punk jar, because anything approaching what could be labeled steam punk in this day and age will have an uphill struggle, no matter its merits.Well you don't need tech advancement, maybe just some political advancement. Empire breaks up, successor states war for a bit and then new polities grow upon its ashes with their own problems.
Like Elder Scrolls Online. But good.
What's weird is that they gave the synths capacity for desire, emotion, and other things generally inconducive to indentured servitude, then made them indentured servants.
I think it's unintentional and unnoticed, several Institute NPCs say that Synths do not feel or think, just simulate doing so.
When freshly made or mind wiped they have no personality beyond whats' programmed into the mechanical bits of their brain, but they seem to develop from there like a child would, piecing things together from experiences and memories.
They were made to learn and emulate humans, it's necessary for them to learn complex tasks, combat skills and infiltrate societies. The Institute just doesn't think they've gotten past the simulation stage of things, which is actually kind of reasonable, when you can program something to feel or not feel emotions, to think of others as family members despite being wholly unrelated, create an entire fake mind even, why should you think any of the things they claim to feel are more than just glitches in the programming?
Just like Morrowind, which also had a plot that affected the greater state of the empire and world at large and then just never came up again. :P
The polities in ES are what the plot needs them to be. Nothing more, nothing less.
That's all thanks to Father. If only you could wait for the old geezer to kick the bucket before the events of Bunker Hill, the ending would probably come out a lot happier. Sadly the diseased sack of psychopath is scripted to live just long enough to screw everything up royally before fucking off this mortal coil in his space-coffin.
Just like Morrowind, which also had a plot that affected the greater state of the empire and world at large and then just never came up again. :P
The polities in ES are what the plot needs them to be. Nothing more, nothing less.
Or fucking Daggerfall, in which they made all endings canon because fuck sense.
In my opinion, a Sole Survivor at the helm of the Institute has the power to turn the Commonwealth around and create a nation of prosperity and peace from it.A player character at the helm of literally anything has the power to create a nation of prosperity and peace from it. Or would, if Bethesda could write like Obsidian can.
The next ES game might have settlement building that is better than the settlement building in FO4
then credit where credit is due.
It's fun to bash Bethesda, because they can make it so easy. I've done it plenty. But settlement building "being the worst thing ever".....just a little bit over the top.
I realize I'm defending Bethesda here but....They've had the same terrible fast travel system for 4 games in a row now. Their world design philosophy has been "let's pile interesting shit all over the place with how it all fits together being a hamfisted afterhtought for 4 games in a row. They've been trying to stick a mostly linear RPG plot heavy on grandiose setpieces and imbued with a sense of urgency that entirely collapses when put into an open world RPG for 4. Games. In. A. Row.
For a first iteration it's not that bad. Yes, it's painful. Yes, it's limited. Yes, walking everywhere you need to, to build is a pain in the ass.
But so are most first iterations of everything in video games. People act as though it's the worst thing in the world, like the half million broken and bugged quests in Bethesda games at release aren't an indicator of how Bethesda works through this shit. Like Companion management wasn't bloody worthless in Oblivion and Skyrim. Like looting used to be ridiculously tedious checking every container until FO4 when you could just look at them to know what's in them. Fuck, it's still tedious even with that.
My point is, everyone likes to judge Bethesda games on an individual basis before running out and buying the next thing they make. If you're going to keep buying Bethesda games and bitching about their execution, maybe start looking at the execution over time rather than in isolation. FO4 is easily the most polished and feature-rich game they've made yet. The next one will probably be even more so. The next ES game might have settlement building that is better than the settlement building in FO4. I won't say every Bethesda game has been a straight improvement on the last, because they're not. But if you compare how far they've come from Oblivion, then credit where credit is due.
The other solution is just to quit buying Bethesda games until they "get it right." Which exactly no one is doing.
And here I am, just enjoying the game for its merits and not dissecting it against every other game in Bethesda's twenty year(?) history. Is that bad? Am I the cancer on gaming that I am complacent in a decent game with fun mechanics? :PIt's not just every other Bethesda game, it's also every other RPG I've ever played. :P
Honestly, on modding, I think you should not hold 4's up to NV's and 3's so quickly. It's only been a year. I'm pretty sure NV and 3 had a shit modding scene when it first came out/a year on. Give it some time to mature.I couldn't play Fallout 4 out of the box because the game wouldn't run at all. I had to do ini file tweaks and change my monitor's resolution in order to be able to run it.
EDIT: I don't see all the complaints about quality. NV is a buggy mess that needs an unofficial patch to fix it and has a shitton of cut content, but 4 works out of the box and requires no mods to fix cut content or patches. It may not have fifty dialogue options and speech checks for every thing, but it's still a good game :/
I honestly never had problems with bugs in NV. Maybe I got lucky. As for the cut content, I don't think I've ever played it. I thought the game was pretty amazing on my vanilla plus DLC run through. It had plenty of content as it stood, though my views may be skewed by the fact that I did play it with the DLC. Other than the extra gear, I'm not sure how much of an effect that had on the vanilla map's content.It added some additional talking points for the NPCs and changed some lines of dialogue to include some of the DLC content IIRC.
Meh. I guess I overreacted. Honestly, I just hate that most discussions about Fallout 4 tend to devolve into 'here's ten reasons why new vegas was better' or 'i will now spend six paragraphs talking about how shit fallout 4 is.' Sooo, yeah. Kinda makes me feel like I'm the outlier in online communities :PWell, New Vegas is better plain and simple. The shooting is worse, but its story and world are superior in almost every aspect (apart from environmental variety because NV is mostly just desert, desert, some urban desert, New Vegas, desert, old abandoned buildings, desert and an occassional bunker. Also did I mention the desert?)
So anyone use the V.A.N.S. perk? Kinda wondering if it means it points to the closest quest out of your ACTIVE quests, or the closest one out of ALL your quests.
Cuz if its the second one it would actually be worth getting in survival mode, since no fast travel means getting everything in the area done on the first go is desirable.
I think it makes more sense to think in terms of the canon version, if only because Maxson is too young to be the Lone Wanderer by a good ten years or so, though there are other reasons besides that.
My take on it is:
snip
Or he could be a young man made old before his time by the fact that he lived in a near-permanent state of war. That happens sometimes.I think it makes more sense to think in terms of the canon version, if only because Maxson is too young to be the Lone Wanderer by a good ten years or so, though there are other reasons besides that.
My take on it is:
snip
The reason I came up with this is that the depiction of Maxson in 4 is too old, he looks like he's in his thirties (actually rather like mid to late thirties), or at least in his late twenties. Maxson should look much younger than 'thesda's model of him and I am saying this as someone who looks much older than my age, have done so since my mid-teens, and have experienced a lot of 'hard living' I've had grey and white since I was twenty-seven.
Also, it's an insane theory, just for fun.
I realize this started a number of pages back, but I just wanted to chime in with muh two cents. Settlement building is bad in FO4 because it's almost a direct copy of the RTS: Real Time Settler mod first developed for FO3--just sayin'. At least in style of the building mechanics with some other resource managment tacked on.
synths don't age
Interesting. Looks good. Does this mod retain alerted enemies as red pips on the HUD or remove them like in Survival mode?
Linky for mod?
Maxson isn't a synth tho. He has no synth component when he dies.
Well, after going 20 levels in Survival Mode without any "cheats" mods, here are my opinions:Reduce the timescale to 6. It'll make it so you don't have to eat / sleep / drink every minute.
- I like the extra deadliness of everything. And of course the XP buff.
- I'm OK with management of hunger, sleep, thirst. Doesn't make me super happy but it's like an extra challenge. I wish I didn't have to drink like one water/3 mutt steaks per minute.
- I'm ambivalent about the NO FAST TRAVEL. At least it forces me into more encounters, which in turn mean more action and MOAR EXPS.
- I don't care about the NO SAVE, like *at all*. In practice it makes me go from one mattress to the next, to the point that I end up mapping every single one, running back and forth mid-quest just so I can save my progress. And in the cases where I die and didn't save, having to go thru the exact same path, ugh, and not even mentioning if I did ANY dialogue at all, like if I was in a town trying to talk to everyone. So I reload and just... skip that shit. I don't talk to them ever again.
So, I'm starting by installing a couple mods, to restore the Save menu, and an aid item that quicksaves.
If you're playing Survival mode you don't need a mod to craft dirty water. Any empty bottle, such as milk bottles or beer bottles, will let you collect dirty water from a water source, or purified water from a water pump in one of your settlements.
If you're playing Survival mode you don't need a mod to craft dirty water. Any empty bottle, such as milk bottles or beer bottles, will let you collect dirty water from a water source, or purified water from a water pump in one of your settlements.But I need glass for building. I don't want to spend potentially valuable glass on getting water. Also it peeves me that drinking RADIOACTIVE WATER and eating RADIOACTIVE FOOD is somehow fine-but-a-bit-annoying.
At least we didn't have a backstory in recent Elder Scrolls games. It never even weighed in on the stories. 'Cuz it didn't exist.Something that Obsidian is fond of doing. KOTOR 2 is quite impressive in managing your character's backstory in that you don't know it but your character does.
I am at least willing to forgive its skill system on the basis that they never done it before... but the storytelling is abysmal...I've never actually completed Skyrim's main quest, but I found it quite immersive, and I think that's what really matters. It was much harder for me to immerse myself in Fallout 4, which is why I haven't played it since it came out...
I am not sure they ever told a worse story in their games... Though Skyrim sure gets close with its "War to end all wars! this way will be sooo bloody that nothing will change or matter once it has occurred!"
I've never actually completed Skyrim's main quest
Ah, the classic "Skyrim's plot sucks so I will brazenly deny its existence" routine. Bravo, Neon.
Ah, the classic "Skyrim's plot sucks so I will brazenly deny its existence" routine. Bravo, Neon.
It's a problem endemic to the genre. The main quest of a true open-world game is typically some static thing that really doesn't get worse over time. The big bad sits threateningly on the horizon, politely waiting until the hero is good and ready to stop it.Pretty much, sticking a conventional "Oh No The Big Bad Is Coming To Kill Us All" story into an open world game is a recipe for failure. These types of games are much better at telling stories about situations that are tense but not immediately threatening. A nation simmering with revolt and instability into which the player is thrown, with their actions bringing it ever closer to the boiling point. Morrowind did this quite well for the most part, as did Dragon Age Inquisition IMO.
Also why harp on me when BlackFlyme actually DID say that?
Is he there from the beginning of the game, or is there a certain point in the story where he shows up?He's present in person disguised as Diamond City Security during the fight between Piper and Mayor McDonough.
I think Neo's hinting about the civil war questline as if it's equally important, and thus Skyrim has no one main plot?
Though I disagree, I think the world-ending dragon thing is clearly the main quest. The civil war is a pretty big deal I guess, but not obviously apocalyptic, and it's also completely optional to even begin.
Honestly, I in this case, maybe having the dragons show up later in the main quest instead of out of the gate would've worked if you changed around the opening. While there's still rumors of dragons, there's no real 'oh shit' moments yet because the world eating dragon god has yet to show up.
Nirnroot in Prydwen. Fallout Scrolls confirmed.Does than mean melee combat will be more viable in future titles?
As opposed to how it's super powerful right now?Nirnroot in Prydwen. Fallout Scrolls confirmed.Does than mean melee combat will be more viable in future titles?
Then either Nirn lost a moon when it became Earth, or Earth gained a moon when it became Nirn.Why not both?
It's very powerful but you get pelted by enemy fire all the way to them.As opposed to how it's super powerful right now?Nirnroot in Prydwen. Fallout Scrolls confirmed.Does than mean melee combat will be more viable in future titles?
White Gold's stone was destroyed at the end of the 3rd Era when Martin used it to become a dragon. Crystal-Like-Law was likely destroyed surreptitiously by the Thalmor. Snow Throat is "sundered, kingless, bleeding", and may already be lost. Adamantine Tower seems to be the only one left standing, its stone being Convention, which has been reaffirmed by Convention 2.0, the Enantiomorph that made Talos-the-Divine. The results of a loss of Talos are unknown on Adamantine; I don't think it'd do shit, but whatever.I thought that it was ambiguous whether Snow Throat was still standing? What was its stone, anyway?
Nu-Mantia Intercept is the primary tower stuff. I don't think the 36 lessons had tower stuff yet. Nu-Mantia is from around Oblivion's release. The novels have a bit about the towers, the Book of the Dragonborn mentions them, and Elder Scrolls Online is based entirely around tower lore.
Do you want to drink from an irradiated river?
I actually think it makes sense, given how you're not in fact making a more advanced mod from scratch but merely taking an existing mod and applying it to another weapon/armor of the same type.I think the point is that you should probably be required to have the upgraded perk to attach the mod, just like you would to build it. Mods on the heavier armors are gated by higher perk requirements, which is circumvented by making the mod for a light armor and moving it.
Because you can do more stuff with higher Armorer. Sure, you could just do that, but if you're doing a bunch of armor crafting and want armorer, you'll probably be having as high a level in Armorer as you can regardless.
Oh. I didn't see that. Regardless, my point stands. I don't use exploits because I find them cheap, but honestly this seems more like an oversight more than an exploit.
'Thesda just released a "HD" texture DLC for F4, it is around 57-58 GIGABYTES, and is probably horrible.Is it horrible because of the size or it looks horrible?
It's probably not going to look good, but that fucking filesize. That's almost three triple-A games' worth, for god's sake.
Is it horrible because of the size or it looks horrible?
Well once the server's back up I'll pop you a list of the mods I'm using in my gritty survivalist run.
All i want is hardcore NV style needs with normal combat difficulty.
Just because I actually need to build farms to eat now doesn't mean I want every raider becoming bullet sponges.
-amazingly helpful list-
Is this only available on PC or is it available on the Xbone as well? I mean. probably won't pick it up all things considered because i am just fine with what i have and it's a bit big, but still. Can't hurt to know.
True Storms: Wasteland Edition - This alone changed the atmosphere enough to make the game exciting again. You should probably be using this anyway if you can. Adds new and improved weather, including some of the densest fogs I've ever shot a laser through.This mod is amazing. It was midnight, and an insane fog came up. I was hungry, thirsty, sleepy and far away from home. And then I bumped into a lone raider in the middle of the fog - IT WAS INSANE! Later on, on another crazy fog, I bumped into three roaming feral ghouls, and it scared the hell out of me. Do get this mod.
Survival Options - A personal must for Survival even though all I do is set it to autosave every 10 minutes. That way I can't really savescum, and if some Bethesda-style BS or mod-related crap happens, I lose a max of 10 minutes progress.
So who here is excited for Fallout 4 VR? I am, tbh. I wouldn't even mind if Bethesda released it as a paid DLC. I mean, the amount of work to get it working and all set up so it doesn't just crash and burn immediately surely would deserve some money.
I mean, I won't be able to play it, but still. It sounds cool :P
if this succeeds, it could lead to other games adding in VR support.
For VR to take off it needs to be more than an incredibly expensive, motion-sickness inducing rich peoples hobby toy. The tech has been around for nearly three decades and it is still crap, it just looks better than it did.
I have glaucoma, one of those conditions that responds poorly to things like screens being mere inches from my eyes, so no I haven't tried it, and I'm not going to.
As for it being a rich persons hobby toy, I have the money to maintain this computer, and NOTHING ELSE for gaming, so another several hundred dollars just for a library of shitty on-rails shooter, miserable walking simulator, or gods fuck everyone another piss-poor 'horror' games I'm not even going to play certainly makes it seem like a completely useless extravagance to me.
Wut. So how can you say it's crap if you've never tried it!? I mean, these are problems specific to you - they don't affect the overwhelming majority of people. I'm not trying to persuade you to buy it or anything, just that you can't really say something is rubbish and useless just because you can't play it - especially if you've never actually tried it. As I say, I was sceptical at first, but after trying it I was pretty much immediately convinced.
Can you not see the irony that you're commenting on the thread for the massive AAA title which is now coming to VR?
Lastly, what's a useless extravagance to you is not to the next. I know a lot of friends think I'm absolutely crazy to spend the amount I do on my PC - but it's my extravagance, much like cars are for some people and so on.
I'm going to answer these points and then I'm going to back out before this becomes an argument, I will read any response you post but will not respond to this particular discussion again.
1 ) Seriously? You want to try that tired old "you've never tried it so how would you know?" argument that has been straight up bullshit since the moment it was first used? Here: Tiny, but still very visible pixels mere inches (or cm/mm for you damned metric people) from my eyes pulsing at a barely perceptible but still very noticeable and adverse for ALL human eyes, combined with the disconnected feeling from any attempt at motion and the not insubstantial weight of the HMD make for what I would describe as a truly shitty unpleasant experience, something like a rollercoaster without the inertia, which sounds like fucking agony. As for the 'problem exclusive to me', millions of people have glaucoma, so it isn't 'exclusive' at all, it is a small but measurable percentage of possible sales.
2 ) Can you not see the irony of defending a move to VR by a company that is well know for glitchy products and inadequate QA.
3) Your extravagance is an extravagance. It is purely luxury, and not everyone is able or willing to expend large amounts of capital on said luxuries, the abysmal sales of VR thus far have made that abundantly clear.
That's it. All I have to say on the subject. I don't like it, you do, discussion over.
Also VR is a gimmick and shit!!! WOOOO!!! Anarchy!!!Yep, that and the Twitters, Facebooks, and them phones with no buttons on 'em.
EDIT: @umiman - I agree with you on the racing sims. Those are amazing. Also got to try out Elite for a bit, it was awesome. I feel like VR is perfect for space sims and racing sims.I think it'd be great for anything with a cockpit.
Indeed, game got a lot more stable with the Unofficial Patch. However, I've tried everything..and something really broke my main questline. I can't get "When Freedom Calls" (the quest you get once you find Preston) to start, so I guess I'll have to start over.
the first time I saw a capital ship come out of FTL on a monitor I said "Yeah that's neat" and shrugged. In VR it honestly took my breath away, and I flew around the damn thing for half an hour in a fighter just looking at it.
the first time I saw a capital ship come out of FTL on a monitor I said "Yeah that's neat" and shrugged. In VR it honestly took my breath away, and I flew around the damn thing for half an hour in a fighter just looking at it.
I've been playing PC games a long time, and when there's a big jump in graphics (first proper 3D game, first game with proper physics etc.) you go 'woah, that's awesome' because it's such a step up from previously. However I've NEVER felt a step up like I did with VR, even the jump between 2D and 3D gaming.
That's what sold it to me, and everyone I know who's used it has had the same reaction. I kinda think that Fallout 4 might be another (smaller) leap, as it'll be the first sort of 'big' game to go to VR. I don't know how they'll manage it, but I'm hopeful.
I think that games are going to stick with teleportation for movement, as it's the only way so far that doesn't make you feel very sick.
I think that games are going to stick with teleportation for movement, as it's the only way so far that doesn't make you feel very sick.
Sounds silly but the VR teleportation looks really bad to me. Which is why I hope we instead find ways around motion sickness that don't involve it.
Sounds silly but the VR teleportation looks really bad to me. Which is why I hope we instead find ways around motion sickness that don't involve it.
Indeed, game got a lot more stable with the Unofficial Patch. However, I've tried everything..and something really broke my main questline. I can't get "When Freedom Calls" (the quest you get once you find Preston) to start, so I guess I'll have to start over.
If you're using PC, just use console commands to start the quest.
The Constuction Power Armor, it comes in two varieties, a standalone with just the armor, and in Commonwealth Scavvers. Just search 'construction power armor' on the Nexus and it's the only thing that pops at all.What? Really? I thought about it but.. Huh.. Maybe I remembered things all wrong?
Is this what ageing feels like? (In my mid-30ies.)
It always sucks when a mod author does a temper tantrum, but the beauty of mods and the internet is that if it's popular and online... it ain't gone:
http://www.nexusmods.com/fallout4/mods/searchresults/?src_order=1&src_sort=0&src_view=2&src_tab=1&src_name=snap&src_language=0&src_showadult=1&page=1&pUp=1
I like the helmet, the rest of the armor is silly and makes me sad.
I like the helmet, the rest of the armor is silly and makes me sad.
Well... Warhammer was always a rule of cool... and takes place in a universe where rule of cool actually means something
Or rather... It is a universe where racing stripes really does make your car go faster.
There really needs to be a settlement between Hangman's Alley and Jamaica Plains. The hike between the two is straight through central Boston and it's a nightmare on Survival mode. Gunners, Raiders, Ghouls, Super Mutants and more all waiting to pop out and send me back to my bed.
I think Boston Common would be a great spot for a settlement. Just clear Swan and it's got everything you could want!
Has anyone tried doing Nuka world first and then saving the Minutemen in Concord? I think I will on my next playthrough.I know I've seen someone on Youtube do it with a level one character.
is that frikkin re7
Nah, this cool mod (https://www.nexusmods.com/fallout4/mods/23845/?) launched in May of this year. It's a combination weather/light overhaul, ENB preset, and dynamic music system intended to make FO4 feel like a horror game. Works really well with the directional flashlight mod.
Also using the new full-package texture overhaul too, ofc.
Ooh man, I hope they go all the way with it.I run on Survival with some tweaks (max damage for both the player and enemies, a save item because fuck bed saving), a mod that adds a configurable bullet-time alternative to VATS (as in, you select how much it slows things down and how many AP it drains per second), and a mod that integrated non-VATS crits with the perk system. It's basically all the way there except for the lack of leaning and the abundance of ammo.
Increased bullet damage, less bullet sponge enemies, remove all the comedic sound effects like the vats sound, etc.
Shit looks cool.
Around 45-55fps in the open world, 55-60fps in interiors.Nah, this cool mod (https://www.nexusmods.com/fallout4/mods/23845/?) launched in May of this year. It's a combination weather/light overhaul, ENB preset, and dynamic music system intended to make FO4 feel like a horror game. Works really well with the directional flashlight mod.
Also using the new full-package texture overhaul too, ofc.
What sort of framerate do you get, and what rig are you using?
Ooh man, I hope they go all the way with it.I run on Survival with some tweaks (max damage for both the player and enemies, a save item because fuck bed saving), a mod that adds a configurable bullet-time alternative to VATS (as in, you select how much it slows things down and how many AP it drains per second), and a mod that integrated non-VATS crits with the perk system. It's basically all the way there except for the lack of leaning and the abundance of ammo.
Increased bullet damage, less bullet sponge enemies, remove all the comedic sound effects like the vats sound, etc.
Shit looks cool.Around 45-55fps in the open world, 55-60fps in interiors.Nah, this cool mod (https://www.nexusmods.com/fallout4/mods/23845/?) launched in May of this year. It's a combination weather/light overhaul, ENB preset, and dynamic music system intended to make FO4 feel like a horror game. Works really well with the directional flashlight mod.
Also using the new full-package texture overhaul too, ofc.
What sort of framerate do you get, and what rig are you using?
CPU: i7-4790
GPU: GTX970
16GB RAM
Also running stuff like the unofficial patch, Vivid all-in-one (with the "best choice" package that improves textures and performance from vanilla rather than the 2k or 4k textures on everything), TrueGrass, maxed draw distance for everything but grass (and grass at ~70%), a bunch of minor graphical bumps like IBT, long range bullet holes, shell rain, high-res body textures, a bunch of high-res weapons and armor.
So it actually handles it pretty well. Performs better than I was getting from vanilla and lightly modded, I think mostly thanks to the Vivid optimizations. And the fact that Pilgrim's weather has a lot of fog and rain means that you don't have to spend much time looking at the fugly long-range terrain that looks like someone with scabby pockmarked skin.
Make sure you're using whatever that dynamic shadow draw distance mod was called. I have a GTX970 and it helped my framerate keep a steady 60 in cities with the graphics almost maxed out otherwise (at 1080p). It's especially noticeable because city areas are where there are the most shadows which cause huge framerate hits, but you can't actually see most of them because they're behind things. I think the vanilla game lacks any kind of culling for lighting effects.Yes! I forgot to mention this, it's fantastic. http://www.dev-c.com/fallout4/shadowboost/ (http://www.dev-c.com/fallout4/shadowboost/)
I might pick up Vivid. I have an i5-4690k, so like one rung below your CPU, and a GTX 1060; graphically it's vanilla, ultra @ 1080p, and I get 60fps most areas, which usually stutters periodically, dropping as low as 24fps in parts of Boston proper.Definitely do. I gained around 5fps just going from a mix of vanilla and the various Vivid packs from older releases to the all-on-one Vivid with more coverage.
If Bethesda get points for one thing, it's that their games are eminently replayable. Hell, just gen a new game, skip returning to Sanctuary, and go deliberately visit every location you've never done in the game yet. Unless you have 100%ed the game before, there's gotta be content you've never played.
You just bought a gaming laptop that doesn't have an ssd?
You just bought a gaming laptop that doesn't have an ssd?
Yeah... I mean I didn't want to spend a ton of money, I got a laptop that was a little old (6 months to a year out of date) and on sale, adding the SSD would have jacked the price way up. So you're saying the load time comes down to HDD access, and therefore there's not much I can do to improve it. Would lowering texture quality mean I have less to load at each transition?
Is load time significantly better on a SSD? Also, how are external SSDs? Are they limited so much by the USB connection that you don't benefit from the faster disk access?
I'm at 1.5 terabytes for my installed Steam games. So, I kind of disagree. Reinstalling big AAA games or games like fucking Payday 2 is a pain in the ass, so I like a big drive so I don't have to play the "hard drive cleaning" mini game every few months.
Plus using extra writes/deletes on an SSD to clear up space constantly seems self-defeating.
I'm at 1.5 terabytes for my installed Steam games. So, I kind of disagree. Reinstalling big AAA games or games like fucking Payday 2 is a pain in the ass, so I like a big drive so I don't have to play the "hard drive cleaning" mini game every few months.
Plus using extra writes/deletes on an SSD to clear up space constantly seems self-defeating.
Feels like the number is getting smaller every year because the games keep getting bigger. Like, PD2 I think clocks in at around 40 gigs now. Vermintide is I think 34 gigs or something. GTA5 is like 30+ gigs. I feel like the average big title is around 25 gigs and it only goes up from there.
Witcher, FO4, Skyrim, XCOM2.....with the mods graphic packs added in, those bastards get YUGE.
Shadow of Mordor at 56 gigs...really? Jesus. I have that installed too. Will get rid of that as soon as Shadow of War releases, for sure.
I liked survival mode, with some concessions made for autosaves due to mod instability. Dying is one thing, crashing after you're 30 minutes from your last autosave is infuriating, and the fact that you basically have to roleplay a narcoleptic just to continue the game (and the fact that 1 hour autosave naps can still cause illness) didn't sit well with me.
I did like the fact that enemies weren't bullet sponges (one of the most egregious parts of playing "hard" difficulties), so paying attention and getting the first shot off is far more important than having hugely overpowered gear... and it tended to open up a few more avenues that I normally wouldn't consider (such as mines and other explosives, which normally aren't worth the setup time in my opinion).
To be honest, this is the only game where the load times are a noticeable problem. As you said, the damn textures keep getting bigger, and it's not like the old days where you just loaded everything into memory when you started the game, so you just had one big load at the beginning and then smooth sailing from there.Wrong thread, sorta.
I believe no effort was made to streamline loading in fallout 4, because skyrim is running off a dvd on my xbox360 and the area transitions are a lot faster! DVDs are a hell of a lot slower than HDDs...
I suppose I'd get faster turn processing in Aurora 4x on a SSD, at least assuming the actual I/O task is the bottleneck there, rather than the database driver.
I suppose I should look at getting a decent external SSD. Especially since this problem is only going to keep getting worse (both more stuff to load and seemingly less effort made to streamline said loading) I doubt I'd want my entire computer running on an SSD, just seems overly expensive for not enough benefit, but a 500 gig ssd could hold the few games that need the faster IO times.
I'll have to check whether my laptop does have a SATA port.
As for CRT monitors, if it weren't for the fact that they're giant and heavy as all hell, I'd happily use them over flatscreens. It's not so bad now as it was when they were new, but they've all got a little bit of inherent lag that CRTs don't. Of course, I'm not sure what the real limit is to CRT resolution, since I believe the reason for the lack of lag is the fact that it's analog rather than digital. Still, there are people who refuse to play games like super smash bros on a flatscreen and insist on CRTs, due to the perceptible lag.
Here.Cigarettes are usable and function as saves. By default they play a 30(or 60, I forgot)- second animation of your character taking a nice smoke break before saving. You can walk around and such but not cancel it.
(https://www.nexusmods.com/fallout4/mods/11348/?)
To be honest, this is the only game where the load times are a noticeable problem. As you said, the damn textures keep getting bigger, and it's not like the old days where you just loaded everything into memory when you started the game, so you just had one big load at the beginning and then smooth sailing from there.
I believe no effort was made to streamline loading in fallout 4, because skyrim is running off a dvd on my xbox360 and the area transitions are a lot faster! DVDs are a hell of a lot slower than HDDs...
I suppose I'd get faster turn processing in Aurora 4x on a SSD, at least assuming the actual I/O task is the bottleneck there, rather than the database driver.
I suppose I should look at getting a decent external SSD. Especially since this problem is only going to keep getting worse (both more stuff to load and seemingly less effort made to streamline said loading) I doubt I'd want my entire computer running on an SSD, just seems overly expensive for not enough benefit, but a 500 gig ssd could hold the few games that need the faster IO times.
I'll have to check whether my laptop does have a SATA port.
What benefit would having the OS on an SSD have, outside of fast boot times and launching OS specific applications? I'd think everything else is read off the HD at boot, or when first called, then sits in memory from that point on, unless explicitly terminated.I think at this point you should make your own thread about this. You seem really intent on trying to figure out a cost effective way to get an SSD and this is the Fallout 4 thread where we bitch about Bethesda being cunts and post pictures of grainy screenshots with nothing much going on. Then we jack off each other by trying to subtly prove we're smarter than one another.
Now, having my swap file on an SSD makes sense, and maybe that's what you're thinking of? That gets used as "virtual memory", so depending on memory usage you could be spending a lot of time reading off and writing to the hard drive. I'd imagine a huge performance benefit from an SSD, although that's also beating on those limited writes, since that file is constantly being modified. But a $50 ssd could probably last a good long time before it finally gave out, if I were just using it for that.
Maybe there's something I'm fundamentally not understanding, but is there actually a benefit to the OS on a SSD, aside from the aforementioned faster boot times?
What benefit would having the OS on an SSD have, outside of fast boot times and launching OS specific applications? I'd think everything else is read off the HD at boot, or when first called, then sits in memory from that point on, unless explicitly terminated.
Now, having my swap file on an SSD makes sense, and maybe that's what you're thinking of? That gets used as "virtual memory", so depending on memory usage you could be spending a lot of time reading off and writing to the hard drive. I'd imagine a huge performance benefit from an SSD, although that's also beating on those limited writes, since that file is constantly being modified. But a $50 ssd could probably last a good long time before it finally gave out, if I were just using it for that.
Maybe there's something I'm fundamentally not understanding, but is there actually a benefit to the OS on a SSD, aside from the aforementioned faster boot times?
Anyway, does anyone else hate the way the story makes you choose between brotherhood and railroad? I really wish there was a way to patch up their differences... A super hard and kinda hidden way maybe, but just having some way would be awesome.
(One thing I hated about F:NV was the brotherhood vs NCR conflict, the brotherhood was an importaint part of founding the NCR in the first place.)