Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 412 413 [414] 415 416 ... 462

Author Topic: Fallout 4: It Just Works  (Read 804472 times)

Mech#4

  • Bay Watcher
  • (ಠ_ృ) Like a sir.
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6195 on: June 22, 2016, 11:08:55 am »

Indeed, more creatures like that would be neat. I was going to suggest the Wanamingo but those are apparently extinct after Fallout 2. Geckos maybe?

Some new creatures are in Fallout 4. The big mosquitos are one and the queen mirelurks. Apparently centaurs were planned to be added, a pity as I like the design for them. There's also the mutant dolphins along the shore.

I do tend to think the limiting factor is the engine though, especially when I see the difficulty vertibird pilots have with flying around and the draw distance when your in one.
Logged
Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6196 on: June 22, 2016, 11:17:24 am »

Ugh, fricken Wanamingos.  Totally kicked my ass.
Also apparently ghouls aren't immune to radiation in Tactics, just resistant.  They can get a rad-regeneration perk but it still irradiates them, kinda like in FO4 I guess.

Edit:  Ooh I hope they add those centaurs sometime, they look great.  They were a bit underwhelming in 3 and NV.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6197 on: June 22, 2016, 11:30:33 am »

That is a very unique take on the centaur, that could have been an interesting encounter.

As for the above, please don't think I don't appreciate the increase in enemy types in F4, I just feel that if 'thesda had gone a little further they could have really created a more comprehensive east coast Fallout. But instead we get zombie apocalypse, with super mutants, molerats (which have no business in the northeast of America), radscorpions (which also have no business in northeast America, but can be reasonably explained by the fact that garden scorpions are present here), Deathclaws (again, they have no business in this part of the world) and some new stuff that doesn't get used enough.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Mech#4

  • Bay Watcher
  • (ಠ_ృ) Like a sir.
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6198 on: June 22, 2016, 11:32:46 am »

What is some animals common to the east coast of America? Racoons and beavers maybe?
Logged
Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6199 on: June 22, 2016, 11:39:56 am »

Raccoons, beavers, eagles, opossum, wolves, moose, hawks, foxes, boars, deer, it goes on and on.  I'm not really sure which ones would make interesting enemies (wolves are just as much canon as wild dogs tho', they were everywhere in F2), so I'm sure that more types of creatures could have been instituted, but maybe 'thesda was worried that without the classics the fans wouldn't be interested.

Edit: Owls, that could be a really awesome thing, mutant owls that attack only at night.  Lots of different varieties of snakes too.

More edit: Centipedes, millipedes, pillbugs, ticks, hornets, wasps, termites, praying mantis could be here too, moths, beetles, etc.

Even further edit: why do we have molerats, but not the cave rat?   Furred rats are very common in the northeast, so there isn't any reason I can think of that they aren't here.
« Last Edit: June 22, 2016, 11:48:33 am by NullForceOmega »
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6200 on: June 22, 2016, 01:15:21 pm »

Radracoon: a 10 foot tall man-eating racoon.
Logged

somemildmanneredidiot

  • Bay Watcher
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6201 on: June 22, 2016, 01:16:35 pm »

Radracoon: a 10 foot tall man-eating racoon.

So a slightly larger racoon, or a slightly smaller bear?
Logged
"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6202 on: June 22, 2016, 01:23:29 pm »

Radracoon: a 10 foot tall man-eating racoon.

So a slightly larger racoon, or a slightly smaller bear?
The former.
With sunglasses. For that Rad look.
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6203 on: June 22, 2016, 01:32:42 pm »

Radracoon: a 10 foot tall man-eating racoon.
Not radcoon?
Logged
You fool. Don't you understand?
No one wishes to go on...

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6204 on: June 22, 2016, 01:36:53 pm »

 God, was anyone else terrified the first time they came across the mutant hermit crab? In my case, it was probably because it was flying, but they are horrifying, and I know they look far toomuch like spiders for some people.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6205 on: June 22, 2016, 02:01:14 pm »

God, was anyone else terrified the first time they came across the mutant hermit crab? In my case, it was probably because it was flying, but they are horrifying, and I know they look far toomuch like spiders for some people.
It gave me somewhat of a scare as well. Took many harpoons before it was slain, luckily though, Nick was around to distract it long enough.
Logged

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6206 on: June 22, 2016, 08:45:57 pm »

The giant hermit crab was so awesome for me that I instantly forgave Bethesda for sucking.  That only lasted 'til I met DiMa and he tried to convince me that I was a synth.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Bluexdog

  • Bay Watcher
  • Most likely in the RTD section
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6207 on: June 22, 2016, 08:50:21 pm »

Radracoon: a 10 foot tall man-eating racoon.
Not radcoon?
How about....10 foot killing machine?
Logged
No sig yet

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6208 on: June 22, 2016, 08:50:52 pm »

We already have radiated bears, and those are godless killing machines.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Bluexdog

  • Bay Watcher
  • Most likely in the RTD section
    • View Profile
Re: Fallout 4: It Just Works
« Reply #6209 on: June 22, 2016, 08:53:54 pm »

oh I know what Bethesda should add in fallout 4! Gary's!
Logged
No sig yet
Pages: 1 ... 412 413 [414] 415 416 ... 462