Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Abregado on April 20, 2012, 02:40:09 am

Title: Vector art project - 1 hour a day
Post by: Abregado on April 20, 2012, 02:40:09 am
Started some work for some 2d layout of a few fleets before I push them into 3d. Let me know what you think.

(http://i.imgur.com/zy9iK.png)

(http://i.imgur.com/JWwlR.png)

(http://i.imgur.com/TNhWu.png)

The rest of the ideas..
(http://i.imgur.com/hmoUO.png)

Hoping to make a bunch more then get one or two races made into 3d with Blender
Title: Re: Vector ships concept art
Post by: malloc on April 20, 2012, 03:22:30 am
I think you should check this out:
http://www.blendernation.com/2011/09/14/model-download-shipyard-v0-7/

It looks like the same concept a you are doing =)
Title: Re: Vector ships concept art
Post by: Abregado on April 20, 2012, 04:48:56 am
Yeah similar i guess. They seem to have pretty high poly stuff.

The plan will be to end up with low poly (3-700 tri) models for 2 races. Each race should have a particular style. But instead of just going ahead and making 3d models i'll prototype them in Illustrator like this first.

Thanks for the link ill download it and see what module ideas they had. Might make good inspiration.
Title: Re: Vector ships concept art
Post by: Blargityblarg on April 20, 2012, 08:33:46 am
I saw the title of this thread and thought Vector had come back and was imagining relationships between prototypes of characters. Then I realised that was ridiculous.

As it is, it's a wee bit hard to make out the ships from the white background. Maybe a darker grey? What I can see looks fairly promising.
Title: Re: Vector ships concept art
Post by: Caz on April 20, 2012, 03:10:41 pm
I saw the title of this thread and thought Vector had come back and was imagining relationships between prototypes of characters. Then I realised that was ridiculous.

Me too.  (que irrational sadness for a forum member I didn't even converse once with)



I like the crystalline group the best. The ones made out of ovals are... weird.
Title: Re: Vector ships concept art
Post by: klingon13524 on April 20, 2012, 03:22:27 pm
I also thought Vector had returned and was now into spaceship art.

Suggestion: Your designs would be much better if you took influence from the Mongols. Just look at their cultural style.
Title: Re: Vector ships concept art
Post by: GlyphGryph on April 20, 2012, 03:34:54 pm
Syreen Penetrator...

Chmmr X-form...

Shofixti Scout...

Those are the only ones I can identify. I think you should add an Ilrwath ship.
Title: Re: Vector ships concept art
Post by: Abregado on April 20, 2012, 08:09:17 pm
Syreen Penetrator...
Chmmr X-form...
Shofixti Scout...
Those are the only ones I can identify. I think you should add an Ilrwath ship.
What are those from? Ive never heard of those races but enjoy a good bit of artistic research

Quote
I saw the title of this thread and thought Vector had come back
Anyone got a link to this persons art? I've never heard of this fabled character and I've been lurking in bay12 for years!

Quote
As it is, it's a wee bit hard to make out the ships from the white background. Maybe a darker grey?
Yeah I was thinking that. Need to find a good prototyping scheme. Illustrator has a slightly darker grey on the artboard so i didn't notice until I exported them to .png
Title: Re: Vector ships concept art
Post by: Capntastic on April 20, 2012, 10:55:30 pm
Syreen Penetrator...
Chmmr X-form...
Shofixti Scout...
Those are the only ones I can identify. I think you should add an Ilrwath ship.
What are those from? Ive never heard of those races but enjoy a good bit of artistic research

Star Control 2, *camper*!!
Title: Re: Vector ships concept art
Post by: Itnetlolor on April 20, 2012, 11:06:32 pm
Syreen Penetrator...
Chmmr X-form...
Shofixti Scout...
Those are the only ones I can identify. I think you should add an Ilrwath ship.
What are those from? Ive never heard of those races but enjoy a good bit of artistic research

Star Control 2, *camper*!!
Don't be a *sad puppy*. We *campers* love visitors in our *happy town*. Anyone that doesn't like us make us feel *frumple*, and they're none more than *silly cows*. We don't like *dancing* with them. Starcon 2 (available as freeware these days (http://sc2.sourceforge.net/)) is a *level* unlike any other. Don't use spoilers if it's your first time playing, however; Doing so will make you a *sad puppy*, and joining our *party* will be more difficult.

Which reminds me, I gotta play that game again. Made me feel *squishy*, and like a *happy camper*.

EDIT:
And I was thinking the same thing about those too. The first set definitely look Syreen in nature.
Title: Re: Vector ships concept art
Post by: Abregado on April 21, 2012, 01:54:54 am
oh yes, i have played Star Control 2 but never the adventure mode, as much as it gets talked about within my friends group... Even tho im old enough to have been involved with it, it slipped past somehow. Its probably why I dont recognise the race names, but i do remember the ships.

Yes.. *blush* I had to have a go at the ubiquitous cockships. I mean, who doesnt want a full length spinal mount cylindrical heatsink(read: lovesink)?
Title: Re: Vector ships concept art
Post by: GalenEvil on April 21, 2012, 02:15:32 am
Other than the one in the top picture, right top side with the small protrusion sticking from the side to line up with the front of the ship, I like all of the ships. I think you might be able to do something like a Homeworld-esque game and have the ships running around. Zoom out on the camera and instead of having uber small 3D images you have visible 2D representations of the ships. Galactic Civilizations does this, made by Stardock, and so does Sins of a Solar Empire, made by Ironsomethingorother. I think it is also prevalent in Supreme Commander. If you can get some 3D models going I would like to give a short critique on them and make suggestions if you are up to it. I enjoy Blender, though I am not very good, and can possibly help a little when it comes to making a nice looking ship design that is both practical for the race and to its use.

GalenEvil
Title: Re: Vector ships concept art
Post by: Abregado on April 21, 2012, 02:29:19 am
Quote
If you can get some 3D models going I would like to give a short critique on them and make suggestions if you are up to it.
3d isnt going to come along just yet. Ive set myself a task to complete minimum 1 hour of art per day for 2 weeks, just to get my brain used to doing art again. All of this will be 2d (sketches and vector art). Then ill work on the smaller craft, probably 300 tris roughly, minimal texturing, and work up to the larger ships 700-1000 tris.

I'll keep posting for critique.
Title: Re: Vector ships concept art
Post by: GalenEvil on April 21, 2012, 03:19:30 am
Awesomes... since I posted I'll keep updated with proceedings so let me know if you want any help with designs... sometimes I am quite skilled at making minimalist things though most of the time it blows up in my face :P

GalenEvil
Title: Re: Vector ships concept art
Post by: Mongol13524 on April 21, 2012, 03:59:06 am
There's a signature function built into the forum, and you seem to be able to use that. Just put your username there...?
Title: Re: Vector ships concept art
Post by: Abregado on April 22, 2012, 03:28:07 am
Next instalment

(http://i.imgur.com/oQ2U0.png)
Trying out some ideas with cutouts and floating sections... Does it remind anyone of anything?

EDIT: Also need to find a good color combo for showing silhouettes.. black/white seems to harsh, but the two greys i've chosen seem too similar....
Title: Re: Vector ships concept art
Post by: Abregado on April 22, 2012, 06:54:38 am
Higher res. 85% and 30% seem to be a good combo.. the shields look good even tho they are easy to throw on in photoshop

(http://i.imgur.com/dSolt.png)

EDIT: A close up with some basic shading and using different grey% on the building blocks...

(http://i.imgur.com/rF7kI.png)
Title: Re: Vector ships concept art
Post by: Jopax on April 22, 2012, 11:48:44 am
Ooooh, I like the last batch, just the right contrast and it isn't eye-jabbingly strong.

Have you thought about doing sidewiews?

They should help give a better idea of how the ships look, and they can't hurt if you plan to make them into 3d eventually.
Title: Re: Vector ships concept art
Post by: GlyphGryph on April 22, 2012, 12:05:16 pm
Aaand a Chenjesu Broodhome. :P

Okay, I'm done. Pretty good work though, you got some decent looking designs so far. An angle other than top down would be nice though, as has been mentioned.
Title: Re: Vector ships concept art
Post by: Virex on April 22, 2012, 06:33:14 pm
The shading on that last one looks pretty good, but you may want to give it some extra shading from the engine flames as well.
Title: Re: Vector ships concept art
Post by: Abregado on April 22, 2012, 06:47:37 pm
Quote
Aaand a Chenjesu Broodhome.
AWWWWW comon! Just because it has octagons?! :P

Admittedly, SC2 must have used a similar art development methodology. Make a race for each geometrical shape...http://wiki.uqm.stack.nl/List_of_ships (http://wiki.uqm.stack.nl/List_of_ships)

Quote
The shading on that last one looks pretty good, but you may want to give it some extra shading from the engine flames as well.
Yeah I put some on the trail itself but no coloured shading on the ship. I had already run into overtime on my 1 hour of allocated time. Next ones ill spend more time in photoshop.

edited as I actually counted the number of sides in the shapes
Title: Re: Vector ships concept art
Post by: Abregado on April 23, 2012, 04:21:39 am
Next hour done. I imagine they have some superfriction surfaces for "swimming" through space. I'm guessing, like most creatures the soft tissue is for doing work while the hard tissue is for protection... I get this image of bio-ships fattening up before entering FTL and then emerging anorexic.

NB4 - Tyranids, Vorlons, Zerg, Mycon :P

(http://i.imgur.com/vlEZU.png)
Title: Re: Vector ships concept art
Post by: Sensei on April 23, 2012, 09:30:02 pm
Pretty cool! Having the different colors next to or on top of each other makes it feel like a different art style, less symbolic and more realistic. perhaps the realism of the alien swarm contrasts their pragmatism against the hopeful or scrupulous ideology of the other races.

But, I feel like I've seen the ship on the left somewhere before. Oh yeah!
(http://www.google.com/url?source=imglanding&ct=img&q=http://www.sciencephoto.com/image/407887/large/F0033711-Deformed_sperm_cell,_SEM-SPL.jpg&sa=X&ei=exCWT67uDYffiALX7Mm1Cg&ved=0CAwQ8wc4bg&usg=AFQjCNGW0ix8rKI7CB2-iCJt07Rs9jNM9A)
...it's a deformed sperm cell.
Title: Re: Vector ships concept art
Post by: Abregado on April 23, 2012, 09:39:08 pm
I guess that a bio-tech race not having strong tech-eugenics would be very bad for the race as a whole... kinda like us and capitalism... hmm.

Something to think about. We kinda suck at doing things for the betterment of our own race. What would alien races do that would look stupid to us?

I really want to have visible style differences between races, even when this is not realistic. I would love for someone to notice "race X has stolen/traded engine tech from race Y". As with my asymmetrical race in the first post has clearly taken engine tech from the tech traders.

Today I'm doing ship modules.
Title: Re: Vector ships concept art
Post by: Abregado on April 23, 2012, 09:57:08 pm
Just these six took me the whole hour! Heyzues!

(http://i.imgur.com/uqsiD.png)

Still look fine in a smaller res.
(http://i.imgur.com/huSI3.png)
Title: Re: Vector ships concept art
Post by: Abregado on April 26, 2012, 05:34:52 am
After the failed module attempt I decided I need to work on details more. Probably need to practice using different line thicknesses in Illustrator to create depth

(http://i.imgur.com/WecBW.png)
Title: Re: Vector ships concept art
Post by: GlyphGryph on April 26, 2012, 07:26:46 am
Whats going on up there with the arrows? Is that bit supposed to be flat, and are they supposed to extend past the edge?

Also its like looking at one of those cubes with the impossible angles that makes your brain go wtf. :P
Title: Re: Vector ships concept art
Post by: Abregado on April 26, 2012, 08:12:54 am
Agreed, the blue bit was just attached to the rest at the end of the hour, so i left it there. Amazing that I did so little in this hour, compared to the others!
Title: Re: Vector ships concept art
Post by: GlyphGryph on April 26, 2012, 08:18:58 am
The thing in the bottom right of the image looks neat, but it looks likes its resting on and otherwise extending into a flat paper ship.

And none of the possible 3d representations of how it could look make any sense at all.

but the details are nice!

Where did you stick your vanishing points for that one, by the way? I can't make it out. Is it supposed to be coming off the other thing (as the front indicates) or laying against it (as the back indicates)? Or both?
Title: Re: Vector ships concept art
Post by: Abregado on April 26, 2012, 08:25:37 am
I didnt intent to create any perspective, it just came out that way. Most of my stuff so far is plan view, and this was supposed to be no exception. The flat looking parts just didnt get any details, and i think its causing a vewpoint issue
Title: Re: Vector ships concept art
Post by: GlyphGryph on April 26, 2012, 09:39:21 am
If its flat, I have absolutely no idea how that forward v thing works. It's really confusing. Ignoring the perspective, where is that stuff in relation to each other? It doesn't seem to fit together.

And even a flat top down plan view has perspective, unless your dealing with perfectly flat surface or doing a foldout out, neither of which seems to fit here, so I'm not sure what you mean there.
Title: Re: Vector ships concept art
Post by: Sergius on April 26, 2012, 02:15:46 pm
I like the vector style. I'm considering using vectors myself for a road-warrior 2D kinda RPGish shooter game.

However... you know what happens when you put all your engines on one side of the ship, right?

Also, one of the Alien Swarm ships looks like a pair of hairy scrotums tied together.
Title: Re: Vector ships concept art
Post by: GlyphGryph on April 26, 2012, 02:18:17 pm
Quote
However... you know what happens when you put all your engines on one side of the ship, right?

No, what happens?


... you need to add stabilizing thrusters to stop spinning, maybe? Though technically you could still do that with them all on the same side....
Title: Re: Vector ships concept art
Post by: Ehndras on April 26, 2012, 02:34:39 pm
I like this.

If I had the proper programs, I'd go back to making this sort of stuff. Used to use the Macs in my video production class in high school, which I used for 2 years before even getting the class because the teacher was awesome. :P I'd compose piano tracks, do background vocals, and screw with artwork in there heh.

Google ship designs, research star wars, star trek, stargate, firefly, all the good stuff, see what aspects, shapes, angles you like, and try to flesh our your distinct style. Right now it looks more like a mismatch of random shapes than any particular patterns, and patterns are very important for racial/social concerns in a Scifi project. You need to think of design patterns early on before you get too far into production, lest that one faction's fleet end up looking like they belong to 57 different races with entirely different technology.

The whole bridge/engines/etc thing is definite a good place to start. =)

Would you consider the very fun but inefficient orbital designs, the whole anti-grav spin thing? Those are much more difficult to design, but look very, very nice.
Title: Re: Vector ships concept art
Post by: GlyphGryph on April 26, 2012, 02:49:32 pm
Design a ship with a big bulky weight on one side and a looooong slender bit, maybe reaching forward, on the other.


Like...
    ^
    m    ^^
   / \   mm          _
  /   |.[  ].   .'. C \\
 /           '''   \-' /
 |            ,-.   .
 |           /   '.  .
  \  O O O  |      \ |
   '._____.'        |;
                   //
                  /'


...okay, that's probably terrible, but maybe you get the idea.
Title: Re: Vector ships concept art
Post by: Abregado on April 26, 2012, 06:54:35 pm
Quote
and try to flesh our your distinct style
This is what I'm attempting to do, and is why half the stuff so far looks mismatched.

Ill agree that the last attempt came out... not at all what I was aiming for. But I set myself a challenge to only spend an hour on it, and thats what I got.

Next I'm going to get some reference material and trace/redraw it to practice pen art...
Title: Re: Vector ships concept art
Post by: Ehndras on April 26, 2012, 07:12:08 pm
Quote
and try to flesh our your distinct style
This is what I'm attempting to do, and is why half the stuff so far looks mismatched.

Ill agree that the last attempt came out... not at all what I was aiming for. But I set myself a challenge to only spend an hour on it, and thats what I got.

Next I'm going to get some reference material and trace/redraw it to practice pen art...

My friends and I are looking forward to your new material :)
Title: Re: Vector ships concept art
Post by: Abregado on April 26, 2012, 09:49:38 pm
Todays finished product... Much faster when I had some reference material. This is actually a trace of a weapon from Halo3.

Read some tutorials for an hour before beginning. I'm becoming much faster with the pen tool and Illustrator in general. Also unlike previous attempts, I didnt do any shading in Illustrator. Lines only then used Photoshop for the coloration. Not only is it much more accurate, its faster by far.

(http://i.imgur.com/wvpof.png)
Title: Re: Vector ships concept art
Post by: Ehndras on April 26, 2012, 09:56:42 pm
Todays finished product... Much faster when I had some reference material. This is actually a trace of a weapon from Halo3.

Read some tutorials for an hour before beginning. I'm becoming much faster with the pen tool and Illustrator in general. Also unlike previous attempts, I didnt do any shading in Illustrator. Lines only then used Photoshop for the coloration. Not only is it much more accurate, its faster by far.

(http://i.imgur.com/wvpof.png)

Looks great, but that vertical line at the bottom right, above the clip, with the little bend, really fucks with the perception of it. It either gives the feeling that the stock-end is flatter and longer than you can see, or its just iffy. Not sure if its just me.
Title: Re: Vector art project - 1 hour a day
Post by: Abregado on April 26, 2012, 10:04:57 pm
Quote
bottom right, above the clip, with the little bend, really fucks with the perception of it.

Im not sure which part you mean.
Title: Re: Vector art project - 1 hour a day
Post by: Ehndras on April 26, 2012, 10:10:17 pm
Quote
bottom right, above the clip, with the little bend, really fucks with the perception of it.

Im not sure which part you mean.

The thin black line going through the 6 horizontal bars
Title: Re: Vector art project - 1 hour a day
Post by: GlyphGryph on April 26, 2012, 10:13:46 pm
My problem there is the bars are angled, and the black lines (bottom, and middle) make it look square.

It's like with the ship - you've got a couple elements conferring an illusion of depth, fighting with a bunch of elements saying its perfectly flat. Definitely disorienting.

Also, your shading is pretty random - where is your light source, here?

Edit:
Looking at the pics you traced, the reason is that the butt is outset in them, and not in yours, which is why it works there and not in yours. Meaning your biggest mistakes here were with shading and colouring. The area under the butt cover, which you simply shaded, should actually be the lighter material, and you should have a harder line underneath it.

That and the fact there's absolutely no reason to put a hard line there at all, and there isn't in the original.
Title: Re: Vector art project - 1 hour a day
Post by: Ehndras on April 26, 2012, 10:17:17 pm
Have you tried removing the curve at the end of that thin line, and just extending it all the way straight across, until those 4 horizontal bars at the top of the barrel? Or some variation of that.
Title: Re: Vector art project - 1 hour a day
Post by: Abregado on April 26, 2012, 11:42:18 pm
Looking at the reference material I was trying to simplify the butt of the pistol. Clearly I failed. Here is my second attempt, taking your comments into consideration. I continued to flatten it as I was trying for too much detail. Gotta crawl first apparently.

(http://i.imgur.com/GNZzM.png)
And my reference.
(http://i.imgur.com/QlAlU.gif)

The shading was very random, i didnt really think too much and later realised I didnt even refer to the REFERence material at all. Noobs mistake.
Title: Re: Vector art project - 1 hour a day
Post by: Ehndras on April 27, 2012, 04:00:48 am
Heh. Yeah, it looks a lot better now with the full line. =) To be quite honest, the REFERENCE gun itself has some wonky dynamics, which is why your design had the same odd issues with shape and size.
Title: Re: Vector art project - 1 hour a day
Post by: GlyphGryph on April 27, 2012, 06:14:30 am
Dropping the outset back end completely was a good idea, I think.
Title: Re: Vector art project - 1 hour a day
Post by: Abregado on April 28, 2012, 06:11:42 am
I didnt like the reference gun really, but it was more interesting than a stock Beretta pic i had. In hindsight it was not the best choice.

Interestingly, when you remove the grip part, it looks like a sweet spacecraft facing to the right. :D
Title: Re: Vector art project - 1 hour a day
Post by: Abregado on May 03, 2012, 12:11:19 am
Today and yesterdays art hours.

Started using Illustrator in a "pixel perfect" mode. Drew the smaller scale then scaled it 200% and started to add detail. Various reference material used for each part but the overall design just evolved as I was drawing.

(http://i.imgur.com/jrrhr.png)

again, feedback welcome
Title: Re: Vector art project - 1 hour a day
Post by: GlyphGryph on May 03, 2012, 12:18:24 am
Very, very cool. Though there's something... disturbing about it. Almost inappropriate...

I like it.
Title: Re: Vector art project - 1 hour a day
Post by: Ehndras on May 03, 2012, 12:20:15 am
The hairy-looking balls are creeping me out. <_<

Beside that, everything looks good!
Title: Re: Vector art project - 1 hour a day
Post by: TheDecline on May 03, 2012, 02:04:31 am
Very cool, Its inspiring to see art like this just wish i wasent sooo lazy and do some myself.
Title: Re: Vector art project - 1 hour a day
Post by: Abregado on May 03, 2012, 02:34:59 am
Quote
Its inspiring to see art like this just wish i wasent sooo lazy and do some myself.
Thanks, These latest pics were done in an hour each. I've only spent about 10 hours total in Illustrator actually drawing. Try the challenge yourself for an hour a day, and I can guarantee results in a week...

Or just buy my book for $39.95 (plus P&H).

 8)
Title: Re: Vector art project - 1 hour a day
Post by: TheDecline on May 03, 2012, 05:13:28 am
I dont have issues with drawing as such ( but i dont class myself as any good) , its focusing on a perticular subject or media......

Actually i read an article somewhere about why certain people cant draw and its to do with the way people percieve distance and objects around them apprently.

Personally I Blame it on my short attenti...... oh look a sweet!
Title: Re: Vector art project - 1 hour a day
Post by: Abregado on May 03, 2012, 07:26:23 am
Seriously, these are the things that were stopping me from doing it. I am that guy who always has 100 projects on the go, and always looking to start more but never finishing any of them... My first project was finished last year. I turn 30 this year and it was the only thing I ever completed.

I have always had trouble drawing in perspective and 3d. Also I failed my drawing class at uni because my teacher issued a task where we had to draw WITHOUT LINES. Just shaded areas mashed together to make a picture. COULD NOT DO!

Some good tips I've been operating by:
A little a day is better than a lot once a week
Stop BEFORE you have had enough
Set extreme short term goals, as well as the regular short and long term ones.

Seems to be helping so far.
Title: Re: Vector art project - 1 hour a day
Post by: Ehndras on May 03, 2012, 03:15:17 pm
Seriously, these are the things that were stopping me from doing it. I am that guy who always has 100 projects on the go, and always looking to start more but never finishing any of them... My first project was finished last year. I turn 30 this year and it was the only thing I ever completed.

I have always had trouble drawing in perspective and 3d. Also I failed my drawing class at uni because my teacher issued a task where we had to draw WITHOUT LINES. Just shaded areas mashed together to make a picture. COULD NOT DO!

Some good tips I've been operating by:
A little a day is better than a lot once a week
Stop BEFORE you have had enough
Set extreme short term goals, as well as the regular short and long term ones.

Seems to be helping so far.

Aye. The only time I've worked in 3D was in mid-high school, and my teacher loved it. Not that it made any sense... The perspectives were totally out-of-sync, and they more resembled a Lovecraftian 4d-5D object than a coherent 3D shape. That miiiight have to do with my skewed depth-perception due to my shitty eyesight though. :P

I've always had the same issue. I paint, I sketch, I write poetry, I'm working on a novel, I write lyrics for myself and a friend's band, I play guitar, I play piano, I sing, but I'm always jumping from one thing to the next and rarely ever finish anything. :P

I think the only major project I ever finished was a symmetry design I created in MS Paint when I was in high school, literally 1 pixel at a time in maximum zoom.

I don't have the finished version on this computer but I think I have an older version somewhere, hold on...

Spoiler (click to show/hide)

It took me about a year to get that far. 1-3 hours a day, 5-7 days a week. I'm pretty sure I spent the entirety of my Health and Spanish II classes working on that <_< Ahora yo se porque yo no hablo mucho Espanol... XD
Title: Re: Vector art project - 1 hour a day
Post by: GlyphGryph on May 03, 2012, 03:42:58 pm
As a symmetry project, tell me that you at least only did one fourth and folded the other components... :P
Title: Re: Vector art project - 1 hour a day
Post by: Ehndras on May 03, 2012, 03:49:17 pm
As a symmetry project, tell me that you at least only did one fourth and folded the other components... :P

Well there's 4 different modes of symmetry. The actual name being Chaotic Origins; Asymmetry... :P

And yes, I reflected components to save time, though the amount of time I spent fixing errors and editing more than made up for that, lmao.

There's different reflected parts, and later on I purposely changed certain aspects as a game to see if my friends would notice what is and isn't actually reflected.
Title: Re: Vector art project - 1 hour a day
Post by: Ehndras on May 03, 2012, 03:50:26 pm
I started with a 5x5 pixel box and it just went from there. I never planned for it to be this big, but every passing month I found it becoming more and more massive. <_<
Title: Re: Vector art project - 1 hour a day
Post by: Abregado on May 03, 2012, 07:42:38 pm
that, my good sir, is epic MSpaintwork.
Should just move a few pixels around to make it no longer 100% perfect. Would probably make for mindrape...

I was having an inspiration block, so I invited my house-mate (sci-fi book devourer) to be a "director" while I designed a new ship. He was allowed to suggest things, and had veto power to remove any parts he didn't like(almost total control). Was really good to end up with something that was not at all of my design, but was still my artwork. He was also impressed with the result as he considers himself to have less than zero artistic capabilities.

The first ship we made and a turret. Next task will be to detail this like the engine
(http://i.imgur.com/9XxyL.png)

A larger one we started to go with the turret
(http://i.imgur.com/ZlW0o.png)

Title: Re: Vector art project - 1 hour a day
Post by: Abregado on May 04, 2012, 07:57:17 am
Started the detail on the cruiser. Started with the guns of course! Most of the hour was taken prepping the rest of the drawing. Only spent about 20 minutes actually detailing the gun. I'll be working on this until its done or I'm bored of it, so I wont upload the progress until the end.
(http://i.imgur.com/0YPMt.png)