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Dwarf Fortress => DF Community Games & Stories => Topic started by: Superdorf on May 10, 2019, 09:25:01 pm

Title: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 10, 2019, 09:25:01 pm
I press a button, and a world is birthed. Mountains rise, rivers spring forth, and mighty civilizations wake for the first time. For two hundred and fifty years the powers of the world do battle; they wake and war and die at my whim. Innumerable stories unfold before my eyes, every one a tale of life and joy and pain and death. The centuries flow past in minutes, and the Domain of Prophecies takes life.

(https://imgur.com/goVmDSl.png)

Yeahh, I don't care a whit for that. I'm gonna wreck this world.

(https://imgur.com/lTMXn1z.png)
(https://imgur.com/ZHepL5w.png)

We are the Unholy Curse. Our mission? Beat the everloving tar out of our elfy foes, and out of anybody who tries to stop us.

------------------------
Hi-ho!

So succession forts have left me drained lately. I get deep into the mood of the thing, writing from the eyes of this dwarf or that dwarf, and then everything falls to chaos anyway and... well, it's depressing. Don't get me wrong, I want chaos, but I don't want to be invested in the chaos. So I figure, what better way to bring that about than by pulling up the All Races (http://www.bay12forums.com/smf/index.php?topic=140713.0l) mod and playing as a bunch of psychopathic little green-skinned monsters?

Some rules I'm gonna set for myself going into this:

- Goblins don't become uber-legendary gods of war-- at least, not so quickly as dwarves do. All military squads must have a minimum of 4 soldiers in them, to prevent excessive sparring.

- Goblins defend themselves with cold iron, not by cowering behind walls and snares. Enemies must be able to path into the fortress proper at all times, and conventional traps are not to be used on enemy soldiers. (At least, not on purpose.)

- Goblins believe in quantity over quality. All goblins are to have all crafting labors enabled at all times.

Let's see how long I last, eh?
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 11, 2019, 12:32:07 pm
My gobboes find themselves sprawled around a broken-down wagon, surrounded by trees.

(https://imgur.com/gss5i8f.png)

They waste no time in setting themselves to work. Even the trolls (!) cheerfully pitch in with the construction--

(https://i.imgur.com/dsBD6S6.png)

--and soon we have a rather nice wall poking into the sky, surrounded on all sides by the devastation wrought by my woodcutter.

(https://imgur.com/JLhnn59.png)

Down below, I lay out designations in a haphazard sort of way, slapping down bedrooms with abandon. The miner digs well, and cramped hallways soon take shape.

Spoiler (click to show/hide)

Goblins sleep, right?
-----------------------------

The beak dogs are a rambunctious lot. They gambol about the forest, always underfoot. The trolls don't seem to mind, but the locals do not approve.

(https://imgur.com/fkE186j.png)

It's all in fun, of course. ...I think.
-----------------------------

(https://imgur.com/8E8tcbx.png)

As spring rolls into summer, the miner strikes a cavern.

(https://i.imgur.com/bBQtQLi.png)

(https://imgur.com/kJbB6Nt.png)

I'm going to leave this open, I think. More interesting that way.
-----------------------------

The caravan arriveth!

(https://imgur.com/QEXPCIh.png)

And the outpost liaison is... an elf? Weird.

Spoiler (click to show/hide)

On the other hand, he's the goblinest elf I've ever seen. Elf tooth jewelry, troll fur garb... he's carrying a textbook for baby-snatchers, for crying out loud!

(https://imgur.com/gq5i2Or.png)

I approve. What'll I sell the merchants though? We just got here! There's no industry! No production! We've got naught but the clothes off our backs-- wait! The clothes off our backs!

We can sell those!

(https://imgur.com/4dEn6R5.png)

Meanwhile, the goblin-elf begins negotiations, and I learn that beakdogs are an importable good.

(https://imgur.com/dD7LqVg.png)

Once the import stuff's all sorted out, I move on to the trade proper. Our "gently used" clothwork nets us a few beakdogs, some meat for the trolls, and a couple helms.

(https://i.imgur.com/Ma8Dgec.png)

Not bad. I'm a little dissappointed that nobody's trying to kill us yet, tho.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 11, 2019, 05:09:09 pm
Oho! Migrants!

(https://imgur.com/r3ZAbfD.png)

I tell everybody they are to do everything, and shove 'em all in the military for good measure. It'll be nice to have a few extra hands around here.
-----------------------------

Work on the aboveground fortifications continues. The keep isn't quite so imposing yet as I'd like, but it begins to take on a certain solidity nonetheless.

(https://imgur.com/XLolD1E.png)

I'm not really sure yet what I intend to do with the surface world, but I want it to be messy. Lots of towers sprawled about, a few trenches here and there-- I might even start a few grassfires, to get that proper blot-on-the-landscape feel. I'd have to use magma, tho... is magma too dwarfy for goblins? Hm.

Maybe some forgotten beast'll show up with fire. That'd be nice.
-----------------------------

Some migrant with a crossbow is running around taking potshots at the local wildlife.

(https://imgur.com/bs5ZwIX.png)

I'd tell him to stop, but we're gonna need a skilled marksgoblin someday. Also, this is kinda fun to watch.
-----------------------------
Gahh, cave croc!

(https://imgur.com/fl9gr87.png)

I watch in delighted horror, expecting carnage untold. Somebody's nose goes flying, blood spatters the walls... then stops? What?

(https://imgur.com/IIs51o3.png)

That's... that's messed up. The croc went snip-snip on my goblins' Achilles tendons, then... stopped. It's just standing there, crippling any goblin that tries to recover the wounded. I don't know whether to be nauseated or thrilled.

Well, I *did* bring some tetrahedrite to forge military gear with. Maybe the judicious application of COPPER SCIMITAR TO THE FACE will clear this one up.

(https://imgur.com/TB9e8WO.png)

A recruit flails about in the croc's general direction. The croc panics and waddles off.

(https://imgur.com/ahHanX4.png)

That's probably best for all of us.
-----------------------------

(https://imgur.com/TpcKjUD.png)

Casualties are... kinda bad. Two goblins'll never walk without a crutch again. Another's lost the use of a hand. One unfortunate lost the use of a hand *and* a foot.

Well, I told myself I wanted Fun. And they're still alive, at least.
-----------------------------

As it turns out, goblins *do* sleep.

(https://imgur.com/cnseb4h.png)

This will slow down construction and whatnot slightly, but at least the bedrooms are seeing use. I was starting to think I'd carved a bunch of holes in the wall for nothing.
-----------------------------

The cave croc decides to come back for more.

(https://imgur.com/z3j9NZ1.png)

This time it bites on armor.

(https://imgur.com/ao4Xy6y.png)

(https://imgur.com/JrrJaGE.png)

Amxu turns out to be a vicious little bloke. He's got a perfectly good scimitar, but he doesn't use it-- instead, he methodically pummels every square inch of the unfortunate crocodile's hide, beating it until it collapses to the ground in terrified exhaustion.

(https://imgur.com/1dPTYRo.png)

Amxu leaves, satisfied with the work of his hands.

Spoiler (click to show/hide)

Not long after, the croc leaves for good. I was kinda hoping to cage the thing, but... eh. Something else'll come along.
-----------------------------

As autumn rolls around, I take a moment to survey the work of my minions.

Spoiler (click to show/hide)

I'm rather happy with my little dent on the landscape.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: methylatedspirit on May 12, 2019, 09:45:51 am
Given that you're gonna be fighting everyone directly, I'm willing to bet that means hundreds of corpses strewn about the map in a couple of years.
I have 2 questions:
Is seeing corpses a major stressor for goblins? Do their personalities change from corpse exposure?
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 12, 2019, 04:53:09 pm
I'm not exactly sure, but I'm inclined to believe the answers are "yes" and "yes". But hey, murderous tantrum-rampages give a fort character, right?  :D
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: TheFlame52 on May 13, 2019, 06:38:02 pm
This ought to be interesting.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: NordicNooob on May 14, 2019, 04:17:07 pm
Sounds wonderfully !!FUN!!, I'm stealing the idea and starting a similar fort.

My version has two castes:

Craftpeasants - do all craftwork and serve as a part-time militia

Medics - serve as medical goblins and have a special job that cannot or should not be drafted. Currently the only jobs I can think of that shouldn't be drafted are miners, woodcutters, hunters (who are almost irrelevant in a goblin fort) and merchants (who also do bookkeeping and managing and stuff and thus should not be training, since I need those work orders and accurate stock counts).

I'm also allowing myself no bridges at all, goblins don't have a head for that weird mechanical stuff like dwarves do. My corpse disposal system is (or, will be, it's not done yet) a primitive series of deep pits scattered throughout the map.

If it's not frowned upon I may post updates here, keeping with the "lets go kill things" theme.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 14, 2019, 04:39:25 pm
I like the notion of parallel gobbo-forts, but would you mind taking yours to another thread? I can link it in the OP, but I'd like to keep the forts separate so the updates don't get mixed up.

Alternatively, I could make this fort a succession game-- I'm liable to lose interest in this if I push it too long, and more players means more chaos right?
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 14, 2019, 05:54:35 pm
Aha! We have a cave troll!

(https://i.imgur.com/JtLCPHa.png)

I... I don't know what to do with cave trolls. I've never really dabbled much in taming stuff. Maybe... maybe if I put the thing in an animal stockpile? That works, right?

Wait. Wait, it's tame already.

(https://i.imgur.com/WsqYsQt.png)

I... I didn't do anything. What just happened?
This is all very strange to me. I release the troll from custody.

-------------------------------

Yeahh, troll shearing is a go!

(https://imgur.com/LJY3uyJ.png)
(https://i.imgur.com/Qq7yIfj.png)

It suddenly occurs to me that a shorn troll must be a hideous sight to see... ah well. My minions can probably handle it.
-------------------------------

The goblin caravan arriveth once again.

(https://imgur.com/9Mmupbo.png)

I... still don't really have anything to trade these guys, but I scrounge up a few more bits of stray clothing and swap 'em for some limonite.

(https://imgur.com/vXoVyzG.png)

We're gonna have iron! Much better then this trashy copper stuff we've been turning out!

I'm pretty sure this caravan's gonna be coming every season. That'll help offset the lack of trade from other races, I guess.
-------------------------------

Some goblin poet petitions for residency.

Spoiler (click to show/hide)

We don't want no slackers around here! I send the blighter packing.
-------------------------------

Ahhahaha! More minions!

(https://imgur.com/Ek7qCfs.png)

We are now 19 strong-- 22, if you count the trolls. I'm glad of the expanded labor pool; the work backlog was getting a bit cluttered. Things will get done much faster now.
-------------------------------

The game pauses, and a startling message presents itself before me.

(https://i.imgur.com/L8iD1Ue.png)

It seems trolls breed like animals, but raise children like sapients. Strange, but kind of adorable-- and it'll do wonders for their stress levels!
I wonder what a troll baby looks like. Given that it has fully grown hair and tusks from birth, it's probably sort of like a little pom-pom with teeth sticking out. Cute... I think.
-------------------------------

Wait what?

(https://imgur.com/63gOIRD.png)

Huh. I guess we didn't have any kids to steal, so the kidnapper improvised? The joke's on him, at any rate-- I was wondering how to get rid of these pets!
-------------------------------

Ber the psychopathic marksgoblin is at it again.

(https://imgur.com/qI95oVH.png)

Stymied by his foe's unusual defenses, Ber elects to simply wait the pangolin out.

(https://imgur.com/g58PGD9.png)

I may have to let the military handle this one. Ber shows no intention of moving anytime soon.
-------------------------------

After glaring at the pangolin for serveral days...

(https://imgur.com/wSbjm5g.png)

Ber panics, bashes it wish the crossbow, and runs away screaming.
...Oookay?
-------------------------------

Several weeks later, Ber finally manages to fell his enemy.

(https://i.imgur.com/ExxnJxe.png)

No, I don't know how he did it. Maybe he glared it to death?
Regardless, if this is the best he can do... well, I'm glad all we have to feed around here is trolls.
-------------------------------

Horrors! A monkey thing has made off with our garbage!

(https://i.imgur.com/b5wTCjL.png)

I was gonna sell that garbage! Bad monkey-thing! Bad!
...Ah well. We'll find other garbage to sell.
-------------------------------

The cage traps down in the caverns are turning up some undesirable side products.

(https://imgur.com/Orn5RE2.png)

Hmm. Low-thread hostile varmints, and somehow we've gotta dispose of them... ooh! I know just what to do with these!

Spoiler (click to show/hide)
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: NordicNooob on May 14, 2019, 06:12:42 pm
Fair. I might just not make a thread though: don't want murder everything forts to become the next breadbowl, and I can't be getting too attached to my little balls of anger, can I?

The troll thing is real weird though, and I'm getting the same rapid theft of beak dogs as well. Bunch seem to come with migrants, so whatever. Probably just an intrinsic quality of goblin settlements.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 14, 2019, 06:55:22 pm
Fair. I might just not make a thread though: don't want murder everything forts to become the next breadbowl

We... we don't? :P (Also, Breadbowl's latest iteration kinda is a murder everything fort at this point...)

The troll thing is real weird though, and I'm getting the same rapid theft of beak dogs as well. Bunch seem to come with migrants, so whatever. Probably just an intrinsic quality of goblin settlements.

Hm, so I can expect more beak-dog-thievery in future then. It's the strangest thing... I've never had a kidnapper so much as show its face in any of my forts, and now this! What gives?

Ah well. Must be a goblin thing.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: NordicNooob on May 14, 2019, 08:56:35 pm
We... we don't?
Fair enough.
Hm, so I can expect more beak-dog-thievery in future then. It's the strangest thing... I've never had a kidnapper so much as show its face in any of my forts, and now this! What gives?
I think I just figured it out: it's just the merchants' beak dogs leaving the map, which for some reason registers as thievery.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 14, 2019, 09:48:08 pm
I think I just figured it out: it's just the merchants' beak dogs leaving the map, which for some reason registers as thievery.
Huh. Weird. That checks out with what I'm seeing, tho.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: delphonso on May 15, 2019, 08:23:22 am
Watchin'
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Spriggans on May 15, 2019, 11:41:20 am
I like it ! I think I'll make a goblin fort as well :)

Can I get gobbod ?
Give me the weakest goblin of all, and make me the book-keeper please.
Make me read / manage / do intellectual stuff. Don't make me fight. I don't like physical stuff :P
I shall be named Spriggy - the smartest gobbo
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 15, 2019, 01:22:00 pm
Can I get gobbod ?
Give me the weakest goblin of all, and make me the book-keeper please.
Make me read / manage / do intellectual stuff. Don't make me fight. I don't like physical stuff :P
I shall be named Spriggy - the smartest gobbo
You shall be gobbo'd at the first possible oppurtunity, sirrah!
-----------------------------

(https://imgur.com/LPRYKHB.png)

(https://imgur.com/Rq8FYFo.png)

Thief! Protect the hoar... the hoa... okay, protect the garbage. Meh. Doesn't have the same ring to it.

(https://imgur.com/oZzBIEQ.png)

The entire fortress turns out to kill the interloper. Our garbage shall not be disturbed!

(https://imgur.com/pa1RaCc.png)

A swordsgoblin catches up...

(https://imgur.com/U7mWVoN.png)

...and splits the vermin's skull open. That settles that.
-----------------------------

Yay, the garbage collectors are here!

(https://imgur.com/ESeL6xp.png)

I'll sell them more garbage, I guess.

(https://imgur.com/tX7QOrD.png)

I'm getting a pretty steady trickle of iron from this. Very nice.

(https://imgur.com/vXoVyzG.png)
-----------------------------

I am suddenly reminded that the caverns are open.

(https://imgur.com/LxJYLZS.png)

The weaver insists on using only her fists to defend herself, and loses an eye for it.

(https://imgur.com/ZDI7O0e.png)

I tell her to use her sword for cryin' out loud

(https://imgur.com/PqzhbN2.png)

and she soon resolves the situation via judicious application of blade-to-the-lungs. The trolls will eat well this month!

(https://imgur.com/oCeHPc9.png)
-----------------------------

The landscape is looking depressingly unravaged, and my minions need work. I give them an archery tower to build.

Spoiler (click to show/hide)

I'm thinking I'll just scatter a bunch of these things about the map at random, all different shapes and sizes. Throw a few trenches in there, and it oughta look pretty gobbish!
-----------------------------

A strange and noble figure approaches.

(https://imgur.com/luio4PH.png)

Spoiler (click to show/hide)

He seeks out the expedition leader, and requests residency.

Spoiler (click to show/hide)

Intrigued by his name and garb, I accept... I want to know more about this strange character.

(https://imgur.com/8qqC8Ci.png)

Now this "Inale" has joined us, I can take a look at his life story. It would seem he's a former prisoner of war who's since risen somewhat in life. He has five kills to his name-- probably murders.

(https://imgur.com/SDjx7i9.png)

I like the cut of this elf's jib! His personality is a wee bit on the weak side, but perhaps we can someday make a warrior of him nonetheless. In the meantime, he plays his songs with us.
-----------------------------

Ber strikes again.

(https://imgur.com/bQaMYdn.png)

Hunting in the caverns seems to me a spectacularly bad idea. Ber disagrees. He's... totally gonna get himself killed down here sooner or later, but at least he's keeping the trolls well-fed.
-----------------------------

Spoiler (click to show/hide)

Ber is a monster.
-----------------------------

The war trolls stumble on some unexpected guests.

(https://imgur.com/jDCHR1o.png)

Trolls do not like the unexpected.

(https://imgur.com/5F58Ty3.png)

More langurs approach. It's an invasion!

Spoiler (click to show/hide)

I order my minions to rectify the situation.

Spoiler (click to show/hide)

They do so with enthusiasm.

(https://imgur.com/OxRa2JM.png)

(https://imgur.com/66U2I9m.png)

(https://imgur.com/h0PtAxB.png)
-----------------------------

A troll lurches its way towards the hospital, nursing a gash on its hand.

(https://imgur.com/SGyI8ld.png)

(https://imgur.com/GinxRrq.png)

The injury is not serious, and it demonstrates that trolls will accept medical care. I am pleased.
-----------------------------

The archery tower stands tall and proud.

(https://imgur.com/mio5qkI.png)

Lonesome Tileset (http://www.bay12forums.com/smf/index.php?topic=172625.0) handles fortifications in a lovely, soft sort of way. I don't often play around with crossbows, so this is the first time I've gotten to see that in Fortress mode. I'm very happy about it.
-----------------------------

(https://i.imgur.com/ooyfN4z.png)

It's been a slow sort of year, but I'm content with how it's gone. I'm fast learning the ropes of Gobbo Fortress, and I feel I'm now ready for whatever this world sees fit to throw at me!

...I just hope we survive.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 15, 2019, 01:28:59 pm
And with that, I'm afraid I'll have to put this on hiatus for awhile; my turn has rolled 'round again over at Glitch Fortress, (http://www.bay12forums.com/smf/index.php?topic=173393.0) and I don't want to miss it!
This has been fun for me. I do hope to come back to this in a week or two.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: HYSTYS on May 21, 2019, 04:04:10 am
This is beautiful. I would like to get gobboed when you come back, any greenskin with a weapon will do, preferably that maniacal marksblin.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Imic on May 21, 2019, 07:24:09 am
The Gobs are gettin’ fiesty. We’ll have to get the magma pumps up and working.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: NordicNooob on May 21, 2019, 10:07:29 am
Ah heck, goblin me, too. Pick some random goblin with an axe (or any other weapon, I don't actually care what kind) and name them whatever you want, so as long as it's faintly recognizable as my username somehow.

Also, everybody that gets gobbo'd should place a bet on how long their goblin will live. I'll place a bet of my goblin lasting ~two years before being killed by a siege, siege related stress, or a combination of both (like becoming depressed in the middle of a siege).
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: methylatedspirit on May 21, 2019, 10:30:13 am
I'd like a gobboing too. As with Glitch Fortress, least skilled (and weakest, depending on time constraints) gobbo, preferably peasant. Name them whatever you want. Don't wanna get too attached, you know?

As for my bet, one year. This fortress is gonna be a meat grinder, and my gobbo's probably the first in line to be sent back to Armok. For repairs, obviously.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Spriggans on May 21, 2019, 12:09:11 pm
Also, everybody that gets gobbo'd should place a bet on how long their goblin will live. I'll place a bet of my goblin lasting ~two years before being killed by a siege, siege related stress, or a combination of both (like becoming depressed in the middle of a siege).

Spriggy - the smartest gobo of 'em all - won't die. Ever. Goblins are immortal, and Spriggy is not dumb enough to get killed. I bet I'll never die.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: NordicNooob on May 21, 2019, 05:44:49 pm
Spriggy - the smartest gobo of 'em all - won't die. Ever. Goblins are immortal, and Spriggy is not dumb enough to get killed. I bet I'll never die.
I can't help but think of Squee (https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Squee%2C%20the%20Immortal).
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 21, 2019, 08:58:07 pm
Aight, hiatus over. Gob Fortress lives; let's have us some gobbings!
---------------------------------

(https://imgur.com/mOaBPjV.png)

"Nord" the expedition leader and militia commander stands tall and proud, axe in hand. His armor is of wondrous make, and his eyes gleam most cruelly.
---------------------------------

(https://imgur.com/qvF5srp.png)

Here we have "Hystys" the marksgoblin, who shoots animals for fun. He may not be ensconced in copper like his buddies, but his bone-carven crossbow bolts strike terror into the hearts of the local wildlife.

Spoiler (click to show/hide)

What a horrible, horrible person.
---------------------------

(https://imgur.com/pdzc0qq.png)

"Spriggy" has been carrying around a scimitar and hauling rock blocks like a good little goblin for awhile now, but he's sharper than your average troll toolshed--

(https://imgur.com/bxcUWvV.png)

--he knows the good little goblins get eaten by big bad monsters! None of that for him! Now he serves as the fortress bookkeeper, manager, and chief medical goblin, all at the same time. He doesn't know a thing about any of those occupations, but he'll learn quick-- and at any rate, it's safer than militia-work was.
---------------------------

And then there's "Whateveryouwant".

(https://imgur.com/WqdL3O0.png)

Whateveryouwant is... special.

(https://imgur.com/7hPdmXo.png)

(https://imgur.com/fIuAWc0.png)

(https://imgur.com/3Q6Ijd8.png)

(https://imgur.com/MlAsdrO.png)

The poor feller hobbles around on that little crutch of his, lugging rock blocks under 70 pounds of armor. What with the crutch and the armor, he spends most of his time just getting from place to place... which leaves him little time for actually learning stuff. He's no good at fighting, no good at making stuff, and not much good as a hauler. He is, in fact, absolutely useless in most every way... but somehow, he endures.

You can't help but admire him for that.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: HYSTYS on May 22, 2019, 03:20:53 pm
If I were to guess, Marksblin won't live a year with his attitude.

Speaking of attachment, does having a visual representation make it easier or harder?
Spoiler (click to show/hide)
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 22, 2019, 04:32:23 pm
That's amazing that is... thank you. :) D'you want me to put up the goblins' character descriptions, so's you have something to work from?
Oog, I might have to turn this into a proper story fort after all. These gobboes have tales to tell.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: HYSTYS on May 22, 2019, 05:08:58 pm
Let's just pretend those four look like that in-game and when new people get gobbed I'll draw them by description. For now description of that elf would be nice, he's an interesting character.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Spriggans on May 23, 2019, 02:13:33 am
Oog, I might have to turn this into a proper story fort after all. These gobboes have tales to tell.

No need for a story fort if you don't feel like it. Just keep writing as you did : in utter goblinness
We'll make up stories ourselves from what happens ;)
If you want, sure, emphasize on these gobbos.


EDIT :
@HYSTYS : I love what you drew ! :D
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: HYSTYS on May 23, 2019, 05:15:10 am
Oog, I might have to turn this into a proper story fort after all. These gobboes have tales to tell.

No need for a story fort if you don't feel like it. Just keep writing as you did : in utter goblinness
We'll make up stories ourselves from what happens ;)
If you want, sure, emphasize on these gobbos.

I'm with Spriggans on this one, you just have fun and I'll draw whatever I feel like.

@HYSTYS : I love what you drew ! :D

Thank you!
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 23, 2019, 08:58:19 am
No need for a story fort if you don't feel like it. Just keep writing as you did : in utter goblinness
We'll make up stories ourselves from what happens ;)
Alright then. Callous OOC ruination it is!
-----------------
Oof, I finally got finished sorting through combat logs for the next update. I'll hook up some screenies and post the thing later today, hopefully.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: NordicNooob on May 23, 2019, 11:25:34 am
Oh boy I have to get to be important! This obviously means I die as soon as any remote attachment is formed, and given this...
Oof, I finally got finished sorting through combat logs for the next update.
The odds I'm dead (or seriously maimed) are decent.

Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 23, 2019, 03:51:09 pm
Gahh, they're multiplying!

(https://imgur.com/7LHG97b.png)

(https://i.imgur.com/tr1bQk8.png)

(https://i.imgur.com/LX2mT3P.png)
(https://imgur.com/3siDlB7.png)

Gotta finish that arena. Gotta finish it soon.

Spoiler (click to show/hide)

I'll kill those troglodytes. I'll kill ALL those troglodytes.
----------------------------

Great, these jokers again.

(https://imgur.com/bnL276m.png)

No matter. This time, I know what to sell them.

(https://imgur.com/yrx1d6N.png)

We've been cranking out copperwork and ironwork like crazy, but our silver has remained untouched! Why not use it?

(https://imgur.com/5U26Jzt.png)

For this minor investment on our part, we obtain more ore, some weaponry, and a glut of beak dogs.

(https://imgur.com/9TmlBoI.png)

BEAK DOGS.

(https://imgur.com/bkn7gZa.png)

I know just what I'm gonna use these for, too.

----------------------------

Uh oh.

(https://imgur.com/mWhNE2A.png)

Everyone, kill it! Killit killit killit!

(https://imgur.com/ZUanMEd.png)

At this exact moment, I kid you not--

(https://imgur.com/Ui2oDun.png)

Migrants. Wonderful. Just... just stay out of our way, alright guys? Please?
----------------------------

The werelizard's strikes and bites do little against copper--

(https://imgur.com/QxXJGbo.png)

(https://imgur.com/fGwKSk7.png)

--so it tries something else.

(https://imgur.com/LHdeDej.png)
----------------------------

One of our war trolls closes...

(https://imgur.com/W2cwj3c.png)

(https://imgur.com/G5JIXy6.png)

(https://imgur.com/sU5WYg7.png)

...a mistake. Now the werelizard has something worth sinking teeth into!

(https://imgur.com/LmOjrog.png)

The troll falls back, terrified, and the were wheels on Nord the expedition-commander.

(https://imgur.com/o3C207b.png)

Nord fights back valiantly.

(https://imgur.com/YaK0DI7.png)
(https://imgur.com/YBW0jSA.png)
(https://imgur.com/SCOeyCX.png)

A war beak arrives, and the fight descends into a wild scrummage, blades flashing and jaws snapping.

(https://imgur.com/iwZh52g.png)

The were bites on limb; its teeth find no purchase against the armor--

(https://imgur.com/yligQTE.png)

--and so it opens its jaws to an unnatural gape, clamping down upon Azstrog the fish cleaners's entire head! Azstrog's eyes widen in fear...

(https://imgur.com/ngTyNpC.png)

...and the were proceeds to shake him around like a rat terrier, tearing nerve and tendon apart. Azstrog collapses to the ground with ruined spine, paralyzed, doomed to death.

(https://imgur.com/HcASeXG.png)
----------------------------

Nord brings his axe once again to bear, vengeance in his eyes.

(https://imgur.com/fjIJBqv.png)

His companions join him, and slowly but surely the were weakens.

(https://imgur.com/Q9MmQ53.png)

Its strikes, once fearsome, are now half-hearted

(https://imgur.com/Yx2n0eX.png)

and an enterprising swordsgoblin closes to deal one final blow.

(https://imgur.com/xmBNqTC.png)

Utes the werelizard is dead of bloodloss before it hits the ground. It has mortally wounded one, crippled a second, and infected two further in its rampage.

(https://imgur.com/dWqa4YO.png)
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: HYSTYS on May 23, 2019, 04:23:30 pm
What a battle.
Now we need to kill everyone bitten by a werebeast.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 23, 2019, 04:27:21 pm
A battle indeed! I should be able to post the ensuing cleanup in a bit; it's all played and written already. In the meantime, here's that elf description you wanted:

Spoiler (click to show/hide)

(https://imgur.com/5CenAQE.png)
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: applet on May 23, 2019, 06:14:46 pm
(https://imgur.com/QEXPCIh.png)

And the outpost liaison is... an elf? Weird.

Spoiler (click to show/hide)

On the other hand, he's the goblinest elf I've ever seen. Elf tooth jewelry, troll fur garb... he's carrying a textbook for baby-snatchers, for crying out loud!

(https://imgur.com/gq5i2Or.png)

Am I the only one who noticed that the book is written by the carrier about the abduction of the carrier by a human? And now the carrier is the outpost liaison for the goblins.

I guess it went something like this?

"I was abducted by the humans as an elven child, but then I grew up with the goblins and learned that snatching children ain't so bad, so I wrote a book about my experience as a textbook for the goblin snatchers."
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 23, 2019, 06:28:54 pm
I... I never noticed that.  :o

That's amazing. These goblin-elves get gobber every day. :D
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: NordicNooob on May 23, 2019, 07:28:27 pm
Well, humans don't do baby snatching so it was actually a human that was abducted by a goblin abducting an elf who was then raised by goblins.

Still, being abducted and then writing the textbook on abducting is pretty hardcore.
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: DwarvenLord on May 23, 2019, 07:34:57 pm
Keep the werelizards.
On the full moon, release them into the arena and see things ripped to shreds!
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 23, 2019, 09:16:57 pm
The logic of the fortress is grim, be it of goblin or of dwarf. Ill fate awaits those who fall prey to a werebeast.

(https://imgur.com/e1r9M8t.png)

This troll has labored bravely since Poisondrool's founding. Today, she found herself in the wrong place at the wrong time-- and for that, she must die and leave her child to fend for itself.

(https://imgur.com/CSPMlsp.png)

The troll follows quietly to the slaughterhouse. Surely her masters know best.

A scimitar is raised.

(https://imgur.com/7q55xWd.png)

Surely her masters know best.
--------------------------------------

Ngokang the clerk fares little better.

(https://imgur.com/A6zDsaA.png)

Goblin may not execute goblin outside the rule of law, and so Ngokang must live-- but she cannot be allowed to intermingle with the rest of the fortress, and so she is ordered into a stone cell and walled inside. Here she must live prisoner, until such time as we find something better to do with her. Goblins need not eat nor drink, and they do not grow old like the humanfolk; so long as Ngokang remains in her cell, she will never, ever die, though the madness take her.
--------------------------------------

Welp. Nobody ever said this was gonna be pretty. Goblins ho!

(https://imgur.com/u8YvYEy.png)
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Spriggans on May 24, 2019, 02:47:03 am
* Spriggy has been restless recently *
The other day, there was a fight in the dark pits.
Many of his brothers were hurt.

Ngokang got sick. She felt something changed in her body. Scales have appeared here and there in her skin.
Nord, our leader, has decided to entomb her in a rock cell...

"This is not a satisfactory way to treat such a fighter." Spriggy thinks.
Ngokang fought for the dark fort, she should not be kept in prison...
"As the manager, I must find a way to make her happy ! And as CMG, I must treat her sickness !"

* Spriggy uses his brain *
It hurts !

...

But, eventually an idea emerges !



The idea is simple. Ngokang must be kept in a room, like it is now.
But not trapped in 4 walls. Instead, build a statue to trap her in.
On the other side of the statue, leave an access to the troglodites stockpile.

When Ngokang's sickness reveals, she will break the statue and attack the troglos.
Eventualy spreading the infection, so the troglo problem solves by itself !

There are two scenarii :
- Ngokang dies in battle. Glorious battle. Her honor is safe and what not.
     -> It might be possible she infected some troglo in the process.
     -> We now have an expanding !!FUN!! were-troglodite problem army
- Ngokang kills the troglos. Troglodite problem solved !

Spoiler: concept (click to show/hide)




Spriggy runs in the fort, seeking the leader Nord. He must agree with her ! This plan is flawless !


@OP : Is the "fortress" opened ? Like no doors / no bridges ? The only way against ennemies is to fight right ?
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: HYSTYS on May 24, 2019, 01:11:21 pm
I second that idea.

Hystys Ratsins is hunting
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: Superdorf on May 27, 2019, 08:00:16 pm
A fine idea indeed! I'll look into it.

So... I'm gonna have to put this on hiatus again. My Dawnthunder turn bounced right back to me after some marvelous dwarven engineering on the part of the last player, and it's gonna take me a week or two to get through with that.

I'll be back soon, I hope!
Title: Re: Poisondrool: Let's go kill things! (community game)
Post by: NordicNooob on May 27, 2019, 11:06:48 pm
Spoiler (click to show/hide)

nords combat notes pg 1

these notes will hold major conflicts and the events around them to help solve problems like them in the future and remember who died
conflict 1 - werebeast attack
- all units sent to fight beast. poorly trained or unarmored units should not be sent next time. see if smiths can armor trolls and yell at recruits to train harder.
- infected locked away or killed. it went smoothly. no important deaths or infections.
- manager didn't like letting infected recruit rot for some reason. said something about honor and morals or whatever. he wants to release her on troglodytes. seems complicated and risky. its his project if he wants it that bad but its his death if he fails which might stop him. in the future try to prevent this kind of thing somehow. manager is too useful to kill even if annoying.
END conflict 1


Nord, expedition leader: I talked to Spriggy recently. I am annoyed.