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Zip.

Yes.
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Spork.
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Total Members Voted: 5


Pages: 1 ... 5 6 [7]

Author Topic: Tyward - DEAD.  (Read 9122 times)

BadLemonsXI

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #90 on: August 06, 2014, 08:45:05 pm »

((And it is now Thursday))
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Alev

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #91 on: August 06, 2014, 11:41:54 pm »

((And it is now Thursday))
((Just put it on auto, Lyeos. I need people to die so I can join in sooner.))
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Lyeos

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #92 on: August 06, 2014, 11:46:49 pm »

((And it is now Thursday))
((Just put it on auto, Lyeos. I need people to die so I can join in sooner.))
((Bah, fine! I'll do it tomorrow morning.))
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BadLemonsXI

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #93 on: August 07, 2014, 01:17:57 am »

((And it is now Thursday))
((Just put it on auto, Lyeos. I need people to die so I can join in sooner.))
((Ya lost me at auto. . . .whats ya talk'n 'bout?))
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\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

blazing glory

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #94 on: August 07, 2014, 01:30:32 am »

((Uh...alright...where's his thread?))
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Lyeos

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #95 on: August 07, 2014, 01:32:50 am »

((Uh...alright...where's his thread?))
((I 'dunno. I just meant next tuuuuuuu- right.
Keep forgetting that Errol is not Lenglon! Nevermind, sorry!))
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Errol

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #96 on: August 07, 2014, 06:50:38 am »

((I keep forgetting about this. Feel free to put in a waitlister for me, I doubt it'll get better))
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Lyeos

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #97 on: August 07, 2014, 01:39:38 pm »

The mini-update! The real thing coming later, I'll add a waitlister in at a convenient point.

Weather - Cloudy
Time - Morning
Day - Erdas
Month - Cruach

Marren's Eve - South Gate

Time stopped across the land, birds ceasing flight in midair, all battles freezing in time across the land, marriages, births, deaths and dances stopping in this moment.
In this single, silent point in time, a rather lazy and unimaginative "Jee-Ihm" shoved it's hand through the veil and plucked Andre from the town, putting him away - perhaps for now, perhaps forever, wiping him from the mind of all who knew him. And then, all was back to normal.

- Andre
Nine: +1 Ribik
« Last Edit: August 07, 2014, 01:42:03 pm by Lyeos »
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Alev

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #98 on: August 08, 2014, 12:00:18 pm »

((And it is now Thursday))
((Just put it on auto, Lyeos. I need people to die so I can join in sooner.))
((Ya lost me at auto. . . .whats ya talk'n 'bout?))
((Auto is when the GM chooses actions for an inactive player. The second part was that if people die, waitlisters can enter sooner. So I want dead players.))
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Lyeos

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Re: Tyward - DEAD.
« Reply #99 on: August 11, 2014, 06:49:32 pm »

((Eh, I didn't plan enough for this game. I really need to get back to doing this kind of thing with people in meatspace to get back in the swing of things, it has been years since I actually tried to do something along these lines and I've basically forgotten everything. Plus, it being in text doesn't help very much - much more entertaining face to face. I also can't be bothered to write updates for this. So, until further notice, this thing is dead.))

((Edit: Once again, screw autocorrect with a chainsaw.))
« Last Edit: August 11, 2014, 06:53:32 pm by Lyeos »
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