Why aren't I on the waiting list?Woops, I missed you. Let me put you in.
I killed the arch-mage, via decapitation... is he a zombie now?You killed the head of the academy. Not the archmage that summoned the demons.
Is smithing needed for rune carving? If it is, I'll take that. If not, I'll take elemental magic as a minor.It's not needed, but it is a complimentary skill. Elemental magic is fine, though.
I still accuse you of gaming the dice.I just used what random.org gave me.
agh kinesen is naked my BRAIIIIIN!!!!!!Erm... whoops.
Animate Remains! I knew it would come back to haunt me.Use it to heal! It shall turn out so badly that you will actually resurrect them normally!
If I live long enough, these schools should interact in some very interesting ways.You're right. They should.
God dammit!This one isn't quite "new". There was a waiting list before the thread was even started.
I'm always late when a new RTD starts...
Its easier if we are all in the same place really.Agreed. We can always split up later, finding each other is much more difficult.
Alamar keep.
START US IN THE WILDS.A sure way to kill those who are unprepared. I prefer Almar's Keep myself.
Name: Cheddarius The Wise
Gender: Male
Profession/Skills: Major Archmage Researcher, Minor Battlemage
Requested Equipment: Gnarled Staff, Arch-Mage's Robes
Background Info: Cheddarius is a dedicated researcher for the arcane university. He often does lectures for various classes, and lately he's been planning to take up teaching.
Since I was already in the first one, I'm going to drop out to let somebody else in.Erm... I wasn't asking for anybody to drop out. It just seemed to me that Cheddarius wasn't really paying much attention to the game. If you want to, that's fine though.
DIVING ENTERANCE.
Can I be one of those blue guys of whom you killed off with a sun?
It just feels greedy to take a spot, when I lived the longest last game ...
Actually, I'm filled with a sudden desire to break the game as a necromancer. Count me back in, but could I switch my magic specialties around, to have Necromancy has my primary?
Are you sure it's not Summoning + Rune Magic? Because summoning exploding things is always a sure path to victory.Muahahaha. That is but the start of my plans. Summon prefabricated objects, enhance with runes... secret final step with death magic. That last one was a close choice between life, death, and alchemy though.
hey dragnar, can you inscribe one of them weakening runes on my sword?Sure... might want to wait and see if it has the intended effect first- it might weaken the wielder instead. I'll do yours second, after some random soldier's.
Dude... there's a difference between a fencing sword and a rapier.
Sorry Cheddaris but I need supplies first!Pyredraught is essentially self-igniting oil. When the flask shatters, the shock creates a chemical reaction that heats up then ignites the oil in the mixture.
>Search around town, in gardens, ditches, cracks in rocks, ect. for any alchemy ingredients I can find (look first for the ingredients to make a pyredraught) Use field guide to help identify and find them.
I'm thinking those demon hearts will be a very potent alchemy ingredient, can't wait till they attack! Oh and since I already know the spell, what does firedraught do, is it like napalm, or do I drink it then breathe fire?
I Presume that they are going to attack the town?You close your eyes and concentrate on summoning a spirit to aid you. (6+2=8) You slip into unconsciousness, completely attuned to the astral plane while you search for an entity. (Luck 5) You come across a powerful wind elemental, which is intrigued by your presence and follows you back to your plane.
Summon a fire spirit and an air spirit to aid me in whatever my quest will be.
> invite Aarchan (Kilakan) to practice Alchemy with meYou wander off to practice healing magic so you're prepared for the upcoming battle. (1+2=3) You can't find a suitable subject to practice healing on, so you decide to practice on yourself. (Luck 2) You stab yourself with a piece of sharp metal, then try and heal it, but the intense pain makes it very difficult to concentrate.
> if he does not accept, practice healing alone
practice by creating balls of flame and hitting STONE walls with them.Thinking about getting some practice in, you head over to the archery range and practice against the wall. (6+1=7) Being relatively unskilled, you go overboard and create a giant ball of flame. (Luck 5) Fortunately, you manage to get it under control and cast it at the wall, where is explodes before fading away.
I suppose there's some sort of cultural stigma with animating the undead inside the town. Pity.Deciding it might not be best to read about necromancy right in front of the preacher, you find a secluded place and begin studying your book. (3+2=5) You read about the connection of souls to the ether, and how to manipulate that connection for your advantage. (Luck 4) You understand these contents fairly well, and develop a new spell with them.
I study my necromancy book.
Hmm.... I shall help the blacksmiths by carving runes of weakness on the weapons, causing them to weaken anything they strike.Wandering around the town, you see a blacksmith working on weapons and decide to help him with your runecrafting. (6+2=8) You start to craft a rune of weakness in one of the blades, which glows a dark gray color for a moment. (Luck 6) When you touch the blade, it saps strength from your body... but it seems that isn't the only thing the rune effected. The rune weakened the blade itself, which shatters when you touch it.
Carve Finesse rune onto one dagger, and figure out what warding runes do.Thinking to enhance your equipment before the battle, you grab a dagger and work on carving a rune of finesse into the surface. (5+2=7) You successfully carve the rune into the dagger, though you might have taken off more metal than you needed to. (Luck 4) The blade seems to still have some integrity left, though.
I search my Small Book “Index of Runic Spells” for a way to make known spells into runes, in other words a way to make my Stone spell into a Rune of Stone. While I think a Rune of Stone would be useless if I think I know what the spell would do I do want to know the way to convert spells to runes.Side actions are placed in italics.
As a side action I look around for someone with knowledge on Rune Magic to take me in as an apprentice.
Dude... there's a difference between a fencing sword and a rapier.You look around, trying to find anything useful. (Luck 1) You find absolutely nothing of interest.
I scout the area, looking for anything that could be of any aid to us.
Sorry Cheddaris but I need supplies first!
>Search around town, in gardens, ditches, cracks in rocks, ect. for any alchemy ingredients I can find (look first for the ingredients to make a pyredraught) Use field guide to help identify and find them.
I'm thinking those demon hearts will be a very potent alchemy ingredient, can't wait till they attack! Oh and since I already know the spell, what does firedraught do, is it like napalm, or do I drink it then breathe fire?
What is Myou's Grace? Where can I get it and water?It's a purple flower that grows in spikes and has a calming scent. When crushed into a balm, it soothes itching/burning and helps heal wounds. Commonly grows around the area, so you should be able to find it in a garden, or maybe just growing on the path somewhere.
I think about what Shadowtouch does.It's an offensive spell that wounds targets you touch. Think of sort of a 'Decaying Touch' ability. Not much more to it than that.
RNG, you missed my +2 runecrafting in stats.
I think a -1 for a 3 and a 2 (a Standard Failure) is pretty harsh. I mean, I only have about a 1/3 chance of getting myself fixed up next turn, and I could be dead in two or three turns if the rolls don't smile upon me.
3 and below may inflict injuries
Normally, I'd be delighted to heal your arm. However, I feel that trying to learn Cause Light Wounds on you would quite probably be disadvantageous to your health.Why? You turned cure serious wounds into inflict serious wounds. How different is this? In fact, you should amass huge penalties to your necromancy so it become healing magic again. ;D
Does swapping spells count as a free action? If so, I'd gladly give Dragnar my necromancy spells.Nope. You have to spend a turn teaching/learning.
we waiting on anyone?Acanthus117
Cast Cure Minor Wounds my arm...
I go on top of a wall or tower, and watch the advancing enemies, trying to identify commanders to target once they get closer.You dutily head to the keep's walls, prepared to help fend off the demon army (6) You get to the top and begin scanning the enemy ranks for their leaders. (Luck 2) You fail to determine who is the leader, when all of the demons have sharp spikes, and fangs, and blood-caked talons... and... blood... Uhhhh... *HURG* You throw up over the side of the wall.
I thank the wind elemental for helping me in my time of need. I head up to the battlements, whilst trying to levitate small rocks around my form with wind magic.You head up to the walls and prepare to face down the demons. (6) You pick up several small rocks and throw them into the air. (Luck 5) Despite controlling rocks traditionally being earth magic, your wind magic manages to keep them aloft as they whirl around you.
Kinseen, I've got a rune of Ice, which is kinda a elemental spell in rune form. Wanna try swapping rune spells or forming a new rune?You begin to talk about the runes you know. (4+2=6) You blow through the material quite quickly, a little too quickly perhaps. (Luck 4) Kin barely manages to keep up with you, but he does learn how to use the Rune of Ice.
If Kin agrees, practice rune-stuff with him, teaching him Ice and Warding runes.
If Kin doesn't, practice with daggers.
I'll read my summoning book, trying to find/summon a magical creature that is knowledgeable about runes.You page through your book, looking for information on magical creatures. (2+2=4) You don't find much information, as your book only seems to cover basic knowledge. (Luck 5) You do learn more about summoning, however.
I'll swap spells with anyone who had knowledge of the same schools as me and agrees. More spells for all!
I glady accept Virrokens offer and teach him Rune of Power and Rune of Durability. I also search the book for useable runes against demons, such as a Rune of Combustion.You train with Virroken, learning what little he knows about runes. (4+2) You begin teaching him yourself, and like Virroken, blow through the material pretty fast. (Luck 1) He doesn't pick up what you're saying though; In fact, you've only managed to confuse him.
Barge through to the demons, and stand in a ready position, sword drawn. "En garde!"
>Mix up some healing salves, saving 1 pouch of ash, 1 vial of water, 1 vail of oil, and head to a church.
Sorry!You walk up to the battlements, preparing to fight the demons. (1) Hmm... that's odd. Where are they? You lean over the bastion to try and see them, but lose your balance. (Luck 6) You barely prevent yourself from falling off the wall, though you tumble backwards into a supply crate and know everything to the ground.
I go to the battlements, and prepare to hail down fire on the accursed Demons.
I cast Lifetap, preferably at an enemy that is threatening ExKirby.Health 5: The nausea passes.
Etch rune of warding on ground where the demons will be when they break in. These things only affect enemies, right?
Swordplay!You stand out in front of the gates, waiting for the demons. One comes into range, and you strike out at it! (2+1) You lose your balance for a moment. (Luck 2) You twist your ankle and fall over.
I Tell my wind elemental to shoot a concentrated stream of oxygen at the Demons. I cast torch into the stream. This should create an intense blazing flamethrower that i shall henceforth refer to as 'Hellfire'Control(2+2): The elemental releases a gust of oxygen towards the demon army.
I'll place a rune of warding on the main gates, hoping to slow their attack.You work on carving a rune of warding into the gates. (6+2) You decide to take a few creative liberties, and embellish the rune. (Luck 2) Well... it looks pretty. But you seem to have nullified the rune's effects.
Go to a church, then fill 5 of my vials with holy water. Wash off clothes and burns, if non-scared water is present.
I knew it....
Cure Minor Wounds on my arm, inevitably killing myself. Cry out, shouting "I'm too young to die!" as I fall to the ground.
Since I have no time to do some more experiments I get to the keeps northen wall and starts throwing Stone at any demon that is too close to the walls. If the spell require stones from the vincity I will only use what I can find down the ground and not from the walls, otherwise keep using Stone until I feel tired.(4+1) You head up to the walls and barrage the demon army with magical barrage of rock. (Luck 4) You severely wound one of the demon squadrons.
GODDAMNIT!You try and get up. (1) Nope.
Ehh, try to get up.
Fire on the demons!The archers on the walls unleash a hail of fire. (40)(19) All of the arrows strike true, and 19 demons fall.
Return Fire!The demons fire back at the archers. (12-4)(11-4) 7 archers fall.
Charge the gates! And... wait, what is that guy doing out here all by himself?The footsoldiers rush towards the gates, but stumble upon ExKirby. (34)(12) They team up on the lone fighter and strike at him. (2+2)(4+2)(3+2)(3+2)(4+2)(6+2)(1+2) Despite lying on the ground, he somehow manages to dodge six of the demon's attacks. In the end they catch and take him prisoner.
RNG, in that situation, I think I'd need to parry. I didn't give it a major for nothing.I did give it to you. That's what the +2 is.
I NEED ROLLS.(http://whatscookingamerica.net/Bread/BreadPhotos/ButterRolls.jpg)
HERE'S A ROLL.Do a barrel roll!Spoiler (click to show/hide)
Try to get up AGAIN.You try and get up. (3) You stagger to your feet. (Luck 3) You barely don't fall over.
Oh my gosh.
This has gone from tragic on the first turn to crushing on the second turn, and now to just hilarious.
Cure Minor Wounds on me again. When my chest explodes, squirming in maggoty aliens, kneel down slowly, gasping for air. Look around me at the other PC's. Speechify. "My friends, one last request. I have lived a long enough life... do not mourn for me. There are more pressing matters at hand. Still, I wish to yet leave my mark on the world. Do not forget what I say now... ROOOOooon... pauuul..."
Get up, try to find a healer for my burns and for Cheddarius. Command the elemental to shoot sharp blades of wind at the demons from the battlements.Control (5+2) The elemental turns into a giant tornado and throws a myriad of objects at the demons, including bricks, food, water, supplies and the occasional soldier. (Luck 4) You manage to evade getting swept up as well. The elemental does seem to sap your strength, though.
I quickly repair my rune of warding before the demons reach the gates.You hurridly try to fix your mistake and make the rune work again. (6+2) You carve more lines and swirls into the door, hoping to make ti do something, anything! (Luck 4) And it works. Kind of. The rune seems to have reactivated, but with the large amounts of wood shaved off you question the integrity of the door.
Get on battlements, cast Chill at demons, which sounds ridiculously underpowered by the way. Oooh, I am going to make you slightly uncomfortable by lowering the general temperature in the area. You'd better put on a sweater and get a cup of hot chocolate, cause it goan get chillay up in hurr.
I cast Chill along with Virroken, in a double-combo attack of slight chilliness.Joining your efforts, the two of you try to chill the demon army. (6+1)(6+1) You combine your energies and release them on the demons! (3)(5) The air cools down so much that the water condenses, freezing the demons and slowing them down. Several of the wounded demons actually drop dead.
I continue the barrage of Stone, aiming more against the demon archers.
RNG, in that situation, I think I'd need to parry. I didn't give it a major for nothing.You struggle against your captors, refusing to be taken. (2) He keeps you firmly in his grasp. (Luck 2) He also decides you're too much trouble and is just going to kill you anyway. (RTD 1) You completely fail to avoid his attack. (Luck 1) It severs quite a few vital organs. You die...
Try to find a way to break from my captor's grasp-if it works, draw my sword and fight.
Keep firing!The archers on the walls continue to attack the demons. (26)(14) They slay another 14 demons, and wound several more.
Defend the gap!The footmen rush to guard the now gaping hole in the wall. (18) They create a crude barricade.
Return Fire!Kill the mortals!
Yes! An opening! Get them!The demons rush for the opening in the wall. They collide on the guards. (7-1)(6-1) Their attack is largely ineffective, and they only kill 5 guards.
Head to the inside of the wall by the gate, mix a healing potion, use it on myself if it works, and some on any nearby soldiers if there's any left.
Oh... woops. Well you don't have ingredients for healing potions anyway, so care to revise that?Head to the inside of the wall by the gate, mix a healing potion, use it on myself if it works, and some on any nearby soldiers if there's any left.
forgot my turn!
Hey, what happened to my Dodge +1? I should be alive. Badly injured, but alive.You can't really dodge an attack when something is holding you tight... I did give you the bonus, but the penalty canceled it out.
Hmm... I wonder what happened to that possessed dagger...Personally, I think that if we free the trapped soul by destroying the dagger, a previous adventurer will be revived and join us.
Ok, seeing as I'm dead and can't get much deader, I try to revive myself.Uh uh, nope, not happening.
Hey, it was supposed to be delay tactics! I was only aiming to distract them, but my bloody ankle got in the way. Can I at least take a reroll on that dodge or something?
Well, also distraction tactics-while I was keeping them busy, someone could've sent, say, a fireball at them!
Well, also distraction tactics-while I was keeping them busy, someone could've sent, say, a fireball at them!Don't be a pain in the rear you're dead.
Well, also distraction tactics-while I was keeping them busy, someone could've sent, say, a fireball at them!
Yeah, he should be an NPC. Or be drafted into the demon army. It'd be cool.NO I MUST KILL THE DEMONS.
I'll cast animate remains on the demon corpses behind their main line.You come up with an ingenious plan to flank the demon army with their own soldiers (3+1) You try to animate the dead demons. (Luck 6) Nothing seems to happen, however. You come to the conclusion that demons aren't Alive, and can't be reanimated. Huh.
I cast frost at the enemy archers.Determined to stop the demons, you try to cast frost upon the horse. (1+1) You can't bring yourself to successfully cast the spell. (Luck 4) Your energy is drained.
Tell the elemental to stop firing upon the demons for the time being. Ask Cheddarius to heal my injuries.Control (2+2) The elemental slows down and stops slinging people at the demons. That tornado it made seems to have drained your magical ability, and you can no longer control the elemental. It decides to leave.
THIS WILL MOST DEFINITELY WORK OUT AND HAS NO POSSIBLE WAY OF HORRIBLY BACKFIRING!
I amplify Nirur's frost by casting chill. Magic totally works that way. Cold+colder = OH MANG!
Awesome! Derm, are you sure you want healing? It'd be better if I train up on some redshirts who I won't mind dead. On the other hand, whatever time you spent hurt is time you don't kill demons...
Heal dermonster's injuries (I assume moving from place to place is a free action)
<.< ^.^ >.>Determined to make up for your mistake (3+1) you gather up most of the rock and hurl it at the demons. (Luck 5) The rubble impressively takes out a large chuck of the army, compressed into such a small space.
Whoops.
I use the stones on me and hurl them against the demons. Any demon close enough will taste my iron hammer.
Okey, I try to be useful and go to the battlements.You try to head up to the battlements. (Luck 2) You get lost.
that would mean there would be two of me!(5) You grab the vials of holy water and mark the ground by the breach to weaken. (Luck 3) The water should weaken the demons a little.
also since you arn't updating the last turn I'll roll on with this one!
Throw the remaining holywater on the demons and ground where they broke through the wall, to burn their feet if they step on it and to kill the ones who broke through. (don't throw the vials too! just spray holy water out.)
Aim... Fire!Another rain of arrows is unleashed on the demon army. {21}{17} They completely destroy the demon archers.
Victory is at hand, boys! Get them!The guardsmen rush the breach and engage in combat with the demons. {21-2}{15-2} Their heroism barely gives them the advantage against these monstrosities, as they strike down round half the horde.
Destroy them!The demons are not ones to run away, and resume fighting the guards. {13}{12} Their ferocity is unmatched, and they slay a large amount of guards.
If there's room, I might like to join in...
I laugh at the demons and continue to hurl Stones against the remaining demons.There you go. Laughing is a much better action.
...ya know what? Fine. I cast animate remains on Kirby's body.You attempt to reanimate Alexander. (5+1) You rebind his soul to his broken body. (Luck 6) He turns into a Wright.
I meditate to restore my energies.You assume a medatative pose and rest. (4) You try to clear your mind of all thoughts. (Luck 1) You clear your mind of all your thoughts... in face, you can't really remember anything. What were you doing again?
pick up some of the mud that the holy water made, and throw it onto the nearest demon footman.You grab a handful of mud. (3+1) You throw it at a demon. (Luck 5) It hits him, and seems to burn. He melts into black slop.
I let the demons know I'm a pretty chill dude. By casting chill.
I heal the archers who are faltering in battle.
Rest up my mana. While doing so, meditate on what elemental magic i saw from the wind elemental
Damn it! Read my book and attempt to learn how to fire bolts of pure mana that can strike a single enemy, rending his/her/it's flesh and armor.
I laugh at the demons and continue to hurl Stones against the remaining demons.
Finish Them!The archers lose another volley of arrows. {14}{8} They kill the rest of the demons.
Success! I has a minion! ;D
I'll loot the battlefield. Why would demons have anything I could use? I don't know, but they usually do.
Aww, I was hoping for RPG-like loot: things they could not possibly have been carrying.Success! I has a minion! ;D
I'll loot the battlefield. Why would demons have anything I could use? I don't know, but they usually do.
They don't really have much in the way of armor, but you could use their weapons if you wanted to.
I attempt to cure my scarred arm
I'm going to do something stupid but hopefully useful.I really advise against doing this to yourself. You'd probably get a -2 or -3 from pain, making the action very difficult.
I engrave a rune of Power onto my right and left arm with something sharp and clean.
Anyone wanna borrow me a knife of some kind?
I'm going to do something stupid but hopefully useful.I really advise against doing this to yourself. You'd probably get a -2 or -3 from pain, making the action very difficult.
I engrave a rune of Power onto my right and left arm with something sharp and clean.
Anyone wanna borrow me a knife of some kind?
Human-sized bricks of gold would be awesome.
I didn't mean any offense, sorry if I was unclear. It was just a little joke, think nothing of it.
I didn't mean any offense, sorry if I was unclear. It was just a little joke, think nothing of it.
Nah, it's okey. Rather hilarious in hindsight, I must say. If RNG took that literally, and if I had gotten a 5, that would be EPIC.
Loot the dead! Preferably for human-sized iron armor and gold!
Human-sized bricks of gold would be awesome.
May I point out when the turn counter doesn't get incremented on turns?
Hey RNG, how many players are you taking max? Now that Kirby is dead, Sir Diesalot is up correct?
If so, tell him to get posting, or let me take a whack at this game.
>.< i was doing so well at the start too.
Ah well.
hm...
Wake up in an overly complicated and hilarious series of coincidences.
I continue meditating, trying to remember my spells and abilities.
MOAR CHILL. KILL THE PLAYERS
Find miscellaneous junk from the demon army to practice carving runes on. If I find daggers, keep them.
Oh well, I'll search for some sort of magical library, or failing that, at least a wizard.
I attempt to cure my scarred arm
I'm going to do something stupid but hopefully useful.
I engrave a rune of Power onto my right and left arm with something sharp and clean.
Anyone wanna borrow me a knife of some kind?
Loot the dead! Preferably for human-sized iron armor and gold coins!
head out to the battle field and begin hack-mutilation-surgery on the dead demons, collecting blood, horns, hearts, and anything my alchemy book might say is useful from a demon.
>.< i was doing so well at the start too.You try willing yourself to wake up in a overly complicated series of events. (Luck 3) You do wake up, though the overly complicated and hilarious series of coincidences seems absent.
Ah well.
hm...
Wake up in an overly complicated and hilarious series of coincidences.
I continue meditating, trying to remember my spells and abilities.You know that you should know more than you know, though how you know that you have no clue. (2) You try to meditate to regain this lost knowledge, but you neither remember anything nor know why it's not working. (Luck 2) All these knows and nos are only confusing you even more.
MOAR CHILL. KILL THE PLAYERS
Find miscellaneous junk from the demon army to practice carving runes on. If I find daggers, keep them.
Oh well, I'll search for some sort of magical library, or failing that, at least a wizard.You begin wandering around the town, looking for anyone or anything that could impart greater arcane knowledge to you. (Luck 5) You find several scrolls in the local temple that look interesting, but despite your best efforts you can find neither an experienced wizard or a library full of magical books. Maybe they're rarer than you thought.
I attempt to cure my scarred armDetermined to heal your arm completely, you try removing the scars left behind. (3+2) You control the magic almost perfectly (Luck 3) but despite your efforts the scars only shrink a little. It seems that stronger magic would be needed to heal those.
I'm going to do something stupid but hopefully useful.In a moment of possible insanity, you decide that if you can enhance your weapons, you can enhance yourself as well! (4+2-2) You find a long knife and begin carving a rune of power into your skin. The pain is immense, but your skill with runecrafting lets you focus on the task at hand. (Luck 3) You manage to carve the complete rune into your skin, which glows with a faint blue light before fading.
I engrave a rune of Power onto my right and left arm with something sharp and clean.
Anyone wanna borrow me a knife of some kind?
Loot the dead! Preferably for human-sized iron armor and gold coins!
head out to the battle field and begin hack-mutilation-surgery on the dead demons, collecting blood, horns, hearts, and anything my alchemy book might say is useful from a demon.You head out and begin cutting up the demons. (5) Your book doesn't mention anything about demons, but you figure you can experiment a bit. You fill your 2 remaining vials with a black ichor from the demons, but they seem to lack both hearts and horns.
"It seems that stronger magic would be needed to heal those."
Is that for serious, or just for RP?
Hurray, another turn.After failing to remember anything (3), you fall down on the ground and weep in despair. (Luck 5) In your depression you have a sudden recollection.
I cry over this strange feeling of loss, and try very hard to think of who I am. I must have been somebody important, since I have this strange rectangle filled with odd, think rectangles.
I'll try to get some of the scrolls from the temple as payment for helping in the defense.You walk up to a priest and inquire about the scrolls. (6) She explains that they were created by Archbishop Maremed when fighting the crusade against the necromaners of Sigun. (Luck 1) She adamantly refuses to even let you touch them, however.
Hah! It worked!With your right arm still aching, you being carving the same run into your left arm. (5+2-2) You control yourself somewhat better
Ponder what a Rune of Ice would do to my hammer and engrave a Rune of Power onto my left arm.
Seek out nearest commander and see if I can provide any assistance.You find a militia commander surveying the damage, and ask about helping him. (4) He looks you over and sighs.
Juggle pebbles with magic.
Equip shield. Carve rune of ice on spear.You don the shield. You then begin trying to carve a rune on the spear. (1) You snap the spear in half and send shrapnel flying everywhere. (Luck 6) By some miracle none of it hits you.
I add some demons to my flesh golemYou head out and begin poking at the demon corpses. You try to add some of the claws and horns to the golem. (1) The additional parts don't take properly. (Luck 3) The demon blood reacts with the human blood, and begins rotting the golem.
Find my way back to the city, searching for high-quality Daemon weapons on the way.You head back to the city, looking for weapons. (6) You find two spears and three daggers. (Luck 3) None seem to be of exceptional quality, however.
Test out demon blood, by adding one drop blood, to pinch of ash, and small amount of vinegar. repeat, but substitute vinegar for holy water(REALLY SMALL DROP HERE, don't wanna blow myself up... again)Deciding to experiment, you grab your kit and begin mixing stuff together. (6) You add a drop of the ichor, a little ash and the vinegar together. (5) The mixture becomes extremely hot, but doesn't shatter the glass. Could be useful. You insulate the mixture and don't have time to try the other mix.
Try to help repair the walls with earth magic. Focusing on the front gates.You decide that the least you can do is help repair the damage the demons did. (1+1) You try to use earth magic to repair the wall, but realize you don't actually know any earth magic and the whole wall starts shuddering. (Luck 5) By some miracle you get it to re-stabilize. The guard captain looks at you suspiciously.
Try to persuade her to let me have just one or two scrolls. After all, wouldn't the archbishop prefer they be used to fight evil, rather than rotting here?You try to persuade the priestess to give you the scrolls. (1) She claims that the scrolls were entrusted to her safekeeping, and she can not give them to any adventurer prancing about willy-nilly. (Luck 5) She gives you her blessing, but denies any other help.
(You forgot my +2 runecrafting, but it's okay. I still love you. I didn't really care about that spear anyway).Unfazed by your earlier failure, you continue to carve runes into the scavenged weapons. (1+2) As you're carving a rune of ice, you mess up the rune and it explodes. (Luck 2) You are encased in a solid block of ice.
Carve a combination of finesse+ice runes on one of the demon daggers. Get back inside the walls if I'm outside? I'm not too sure where I am, but that's chill.
Chill. HAHA!
I shall redouble my efforts at remembering. How did I learn these necromancy spells? I must have some skill at necromancy. Judging by my lack of mundane weaponry, I probably also know other magic. What did my mother's face look like? What was her maiden name? Did she even have a madin name, or was she never married?You resume trying to remember your past. (6) Something clicks, and it all comes rushing back to you. (Luck 3) Your head hurts for a while, unable to process the wave of information that bombards you.
Heal the golemYou study the golem curiously, wondering about the effects. (5+2) You know it is not alive, but you think you can heal it anyway since it is made of flesh. You try to remove the poison from it's system. As you come in contact with it, you feel the weakness creeping into yourself. (Luck 4) You manage to block it and stop the decay of the golem, though it does not recover from the damage already done.
head in town and look for an alchemy shop.You begin looking around the town to see where you might get supplies. (2) There is no alchemy shop in sight.
Start repairing the walls, beginning from where I accidentally took a chunk of stone and made a large hole by carefully using Stone. If it looks like I will loose control over the spell cancel it immediately and start doing it manually.
put one of the daggers on my belt within easy reach, and try to imbue the force magic that I can conjure onto one of them.You slip the dagger in your belt. (3) Though normally done with runes, you try enchanting one of the daggers. (Luck 5) It is extremely difficult, but you manage to imbue some of the power into the dagger.
I am under the assumption that we are to get a 'quest' after the next demon attack?
The bonus to spellcasting, how does it work?
Someone wanna save me? D:Despite the fact that you are encased in ice and can't talk, and that magic most certainly does not work that way, you attempt to free yourself. (6+1) You run over the incantation in your mind, then run it over again backwards while visualizing the ice around you melting. (Luck 5) To your surprise, the ice begins to thaw and does so at a rate that you take no damage from frostbite or cold.Use my hot, 20 charisma body to melt the ice.
Cast the opposite of chill by saying the incantation backwards. Magic works that way.
Rush over to Virroken and cast torch on him.You run over to the now-freed Virroken (5+1) You start to summon a giant flame before realizing that scorching the unthawed Virroken would not be productive. (Luck 5) Instead, you use your magic to warm him up.
I ask Virroken (If he is free) To make a rune of warding on my sandals. This should theoretically protect me somewhat from attacks.
Edit: Changed robes to sandals. Can't carve on robes.
Oh well, I leave the church and carve a rune of energy into my staff. I'll also have my wight go out and search the battlefield for anything valuable.(assuming it's smart enough to do so)
Finally.
I try to conjure up a meal, which I do not eat. Baked boar's head with mostly clean water should work.
Heal golem again
switch out force dagger for non-magicky dagger on belt. Then, go to town, see what I can fetch with my demon daggers/spears. I would like some rations/etc...You swap the daggers quickly, then head to the shops to see what you can get for your loot. (Luck 3) You find that none of the shopkeepers want anything to do with those demonic weapons. Besides, it seems like there are enough normal ones for now... the shortage is in soldiers.
Look around for some better protection and then look around for someone to help.You scour the town and battlefield both, looking for armor to use. (Luck 2) You find nothing of use.
I also agree the spires sound interesting.You mix your ash and holy water together. (3+5) The ash and holy water combines into a sort of sludgy mix. (Luck 5) Suddenly the black color vanishes, leaving a clear, jelly-like substance.
Mix some ash and holy water together, to make a holy-paste, which hopefully can be put on weapons to 'poison' demons wth the holy water. Make as many as possible.
*SQUEEEEE*The boar charges at Nirur. (4) It heads directly for him! (RTD 3) Nirur throws himself away from the boar, but it's charge still catches him on his side. The boar's tusk gores Nirur's flesh open.
"A Myriad of Magical Mishaps... and some Minor/Major Miracles" could be close enough?
I think we should stop by in Duplicity on the way, but apart from that suggestion I'll go with the group.
I'll study my summoning book again as we travel. There isn't likely to be a better time to read than now for quite some time.
Well I was pretty damn good, I don't know about that other bloke.Ya shoulda gone out with a bang: WORLDBREAK!!! Might have made this setting quite interesting... or just dead.
New spell, can't complain too much. Yes, I'll be traveling with the party.You try to recover your health from the attack. (1+2) You fumble with your Lifetap spell, and it goes awry. (Luck 5) Luckily, you don't seem to suffer any ill effects.
I lifetap the boar, then yell for help.
Obtain der's sandals. Carve apicture of a pretty flowerrune of warding on sandals. Return sandals.
I think we should stop by in Duplicity on the way, but apart from that suggestion I'll go with the group.
I'll study my summoning book again as we travel. There isn't likely to be a better time to read than now for quite some time.
"A Myriad of Magical Mishaps... and some Minor/Major Miracles" could be close enough?An idea suddenly crosses your mind, and you try to make a new weapon. (6+2) You bring a massive spike out of the ground, then work on carving a rune of ice into it. (Luck 6+1) The spire suddenly takes on a blue glow and the surrounding area becomes very cold. You attempt to place this spike into your inventory before realizing this giant obelisk is far to large and heavy for anyone to carry.
Cast Spire in a secluded area and then engrave a Rune of Ice on it. Put the result in my inventory.
Order golem to help out Nirur Torir
Try to find/ask for/etc. Myou's Grace and Distilled Water
*Ahem* I appear to have 12/10 Elementalism. Isn't that supposed to be 2/20?You summon up your wind energy to help your colleagues. (1+3) You create a gale... ontop of yourself. (Luck 5) By some miracle you aren't hurt by it, however.
Give sandals then Accept sandals graciously.
Cast gale on the rampaging boar.
Okay, next turn, we move out of the gates.
Grab the stuff to make healing potions from the military stockpile, then head out to the SPIRES! Or duplicity, whichever :D
Imbue force on one of the spears, then give to whoever wants one.
I'll be going with the doodz.
...The flesh golem kills the boar.
Cast Conjure fire elemental.
Ask result to fire upon the hellhounds. Add my torch to its attack.
Does "Drained" go away automatically? I recover after some time, or whatnot?Yes.
Can you tell me how long it takes?I roll each turn.
I see.1 turn to make, quantity is usually 3-5, depending on the potion and the roll.
Do I have to spend a turn to make potions? If so, how many can I make per turn?
Also, do I get xp for my golem sort of killing the boar?
you need supplies to maek potions.... atleast I do
Cast ConjureYou begin to summon a wind elemental (1+2) You have an extraordinarily hard time summoning one, and try to pull more and more mana from the wind plane. (Luck 1) You then explode, or at least the mana you summoned does. (RTD 2) You are caught in the explosion and go flying back.firewind elemental.
You begin to summon a wind elemental (1+2) You have an extraordinarily hard time summoning one, and try to pull more and more etheral energy from the wind plane. (Luck 1) You then explode, or at least your mana does. (RTD 2) You are caught in the explosion and go flying back.
Ask result to fire upon the hellhounds. Add my torch to its attack.
I cast frost.
I'll draw a rune of warding on the ground around me, then summon something. Preferably something to hurt the hellhounds, but something.
pick up good sized rock, throw rock at hell hound, aim for head, and hope it kills :D
Flashbang! Through the door!Rune of warding! On the ground!
Why did I bother taking daggers? Pffft. I guess I could start carving runes into enemies with my consistent 5/6+2 rolls.
Cast Spire against the farthest hellhound and hope it will pierce several.You grab the earth below you and thrust it out at the hellhounds. (4+2) Out of all your companions, you alone seem to have the competence to actually wound the hellhounds. (Luck 5+1) A massive spire strikes out of the earth and slays three of the hounds.
Ah, thanks.Ignoring the battle, you begin to mix components to make healing potions. (2+1) You crush the flours and mix them in with hot water to get the healing goodness from them. (Luck 3) It seems to have worked moderately well.
I makeMyou's GraceHealing Salve
Hit the a hellhound with a force spear!You grab your spear and charge at the hellhounds. (2) You strike at the hellhound (RTD 2) but it jumps out of the way just in time. (Luck 1) This throws you off balance and you fall over.
Grrrrrr...The hellhounds rush the group, each one going after a person.
I like to think I killed it by jamming the end of my staff through its eye. Or maybe I just punched it really, really hard.In an attempt to save your companion, you try to freese the hellhound attacking him. (1+1) The frost bolt misses the hellhound (Luck 4) but misses everything else as well.
I cast Frost, aiming specifically at the monster attacking Derek.
dip dagger in Holy gell, stab hell-hound who attacked me.You dip your knife in the gel, then strike out at a hellhound. (2) Your swing wide (RTD 2) and miss the hellhound.
I summon something completely random and hope it's friendly.You focus your thoughts on summoning something... anything! (5+1) It doesn't matter what, but you'll summon something if it's the last thing you do! (Luck 2) You end summon a skeleton, though it doesn't seem to be very friendly.
Back up Nirur's frost spell with my own frost.
oh my god if the hellhounds don't kill me the frostbite will...
...
Well, screw it, if im going out, im going out doing something completely pointless.
Cast warmth on self to counter inevitable frostbite.
Try to tend to wounds.
Change of plans.You order your golem to take care of the hound attacking you, and work on healing the mortally wounded Derek. (1+2) His wounds are so severe that you have trouble fixing them. (Luck 1) In fact, you think you only made things worse.... by killing him.
Heal Derek Hellbinder
Order Golem to attack hellhounds, staying near Derek and I
Give Healing Salve to Derek Hellbinder
Drink Healing Salve
Use Mana Bolt on a hellhound!You fire a magic bolt at one of the hellhounds. (6+1) It flies out with lightning speed at the dog (Luck 5) and slays it instantly.
Sorry for the lack of bolding.
+4 to Metamagic
Spire the hellhound that dared to attack me.
You lift a spire of earth from the ground and strike at the hound. (6+2) A massive spike of earth shoots out from the ground. (Luck 2) By some stoke of ill luck, it hits absolutely nothing.
+2 to Elementalism
Urr..The golem lumbers towards the hellhounds. (6) Suddenly it breaks into a charge and strikes at a group of hounds. (Luck 5) With unsurpassed martial skill, the slow, lumbering creature somehow kills 3 of the creatures.
Grrr...Though severely reduced in size, the pack continues it's attack
*The skeleton attacks Dragnar (2)(RTD 1-1) who is caught by the strike.
YES BUT... THEY... I... HEALING!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Could I come back to life if One of the necromancers tries to ressurect me?
Edit: rereads skill list.
I do not believe that healing potions should be able to kill, unless they were made with a bad roll. In Arcanum Octet 1, I believe you said that potions auto-succeeded. What's the point in making potions, which require ingredients, if they require at least three turns to use? (Gathering, brewing, and drinking)
I misread that, and thought Cheddarius was trying to heal him with the potion.I do not believe that healing potions should be able to kill, unless they were made with a bad roll. In Arcanum Octet 1, I believe you said that potions auto-succeeded. What's the point in making potions, which require ingredients, if they require at least three turns to use? (Gathering, brewing, and drinking)
You didn't kill him with a healing potion... you failed your spell.
RNG, is there actually a roll to drink something? It just seems like a silly thing to roll for. It should be a free auto-success action, otherwise there is little point in making potions at all.Ehh... well I had it as a simple action(2 through 6 = success, only 0 and 1 fails) but I guess it is kinda silly. Maybe I should just make it so that if you can drink it(not unconscious, stunned, etc.) you automatically do so.
Bump. Has everybody posted their actions?Maybe. I don't really have the time to make a good turn, so this probably won't get updated until the weekend.
Rune of warding around kilakan.(5)(Luck 2)
back out of fight, use shirt+knife to make some bandages and stop the bleeding!(6)(Luck 3)
I do not believe that healing potions should be able to kill, unless they were made with a bad roll. In Arcanum Octet 1, I believe you said that potions auto-succeeded. What's the point in making potions, which require ingredients, if they require at least three turns to use? (Gathering, brewing, and drinking)(5)(Luck 1)
I use my knowledge of the Animate Dead spell to try to gain control of the skeleton.
Why was there a roll to drink the potion at all? That doesn't make any sense. Rolls should be for things that you actually have to try at.
Does my golem get experience in fighting?
Order golem tosupplement itself with the deadKEEL STUFF
Heal me
Hmm, summoning a skeleton raises some interesting questions. For example: is it really undead if it wasn't created from the dead?Slaves must be given orders, or they won't do anything.
anyway, If Nirur fails to control the skeleton I carve a rune of weakness into it's skull, if he succeeds I cast Animate Dead on dermonster.
Also, shouldn't my wright have gotten an attack as well?
Stone one of the hellhounds or if they are down, the skeleton.(5)(Luck 7)
Man, I might go and summon me a minion too.
KILL! MAIM! BURN! specifically the skeleton. With my sword.(3)(Luck 3)
Okay!You don't exist yet.
I'm going to go with walking out of the front door of whatever building I'm assuming I'm in and attacking the nearest hellhound to me, by means of a fist shaped stone projectile.
Order... Kill Target...(5)(RTD 3) The golem kills the other hound.
I wonder if it's possible to adventure in the afterlife. Overthrow hell and all that.But hell has come here. You might be able to become ruler of an infinite plane of nothing though... In fact, I declare myself ruler of hell! Any complaints from the nothingness? No? I am ruler of hell!
BUT IT WOULDN'T BE THE SAME!!!
And that might be a good thing.
Oi, RNG, can I have another go?
Is it just me or have I been using caps a lot lately?
IDK I think training with a mountain range would be better, plus there's rare plants up there, no so much in a city. I mean think about it, we are a group of 8, who lost one to a pack of hell hounds, yet we are gonna charge a city? I'd prefer to search the mountain range. Maybe we should split into two groups, those who want to go to the mountain, and those who want to raid the city..... I also have just a blessed knife and no shirt, and burnt tattered shorts, with only a few potions....Ugh... of course you have to object after I've already written the turn. We'll wait for the others I guess. If several others want to go to the mountains instead, I can split the groups.
Extract Blood from the hell hounds, and collect the ash from the skeleton. Then read the book of alchemy for any mixtures to create living slimes, which shall serve their master's wills.You use your knife to puncture a hole in the hellhounds (5) and try to drain the demonic ichor from them. (Luck 1) You suddenly realize you don't have any vials to put the ichor in, and it spills to the ground.
I try to cast a summon skeleton spell.
Order Golem to add corpses to itselfControl 2: The golem doesn't seem to care about augmenting itself.
Heal Aarchan
I carve a rune of energy on my zombie.You work on carving a rune of energy on your zombie. (5+2) You take off parts of the rotting flesh to form the rune. (Luck 4) You finish the rune, leaving a large hole in the zombie's chest.
Alright, Attempt to dispel the curse.You work on removing the curse from your weapon. (6+1) You pull the magic from the weapon. (Luck 6) You lose control of the magic, which explodes.
Oops. Failed to read that your golem killed the last one.Despite having no former knowledge of summoning, you try to use your attunement to the earth sphere to summon a elemental. (5-1) You gather your energy and try to materialize a slave nest to you. (Luck 5) A small earthen creature appears next to you.
Don't stand anywhere near Cheddarius golem and attempt to summon an earthen golem/elemental. Laugh maniacally.
Carve rune of warding on my un-runed dagger.
Unursed force spear?Oh, woops. Supposed to be Uncursed. I just realized I forgot to remove the Force enchantment as well... I'll let you keep it I guess, since it was my mistake.
Also, attempt to enchant the spear with torch.
We must all move to the same die of the city. That way only half can reach us.Is making them mad while we have guests now wise?
Carve random runes into one side of the arch, not necessarily ones I actually know how to use either. Yes, I am intentionally making the demons mad.
Where is the line of symmetry for the shadows? Is it right in front of them? To the side? A fixed line somewhere in the city?Fixed line, right down the middle of the city. Like so:
Huh? Guests? Also, my main reason is too see if the runes show up on the other side as well. Making them mad is a pleasant side-effect.We must all move to the same die of the city. That way only half can reach us.Is making them mad while we have guests now wise?
Carve random runes into one side of the arch, not necessarily ones I actually know how to use either. Yes, I am intentionally making the demons mad.
Guests being the shadows. I suppose that's an important test to make, but you worded it a bit like you were trying to draw even more attention.Huh? Guests? Also, my main reason is too see if the runes show up on the other side as well. Making them mad is a pleasant side-effect.We must all move to the same die of the city. That way only half can reach us.Is making them mad while we have guests now wise?
Carve random runes into one side of the arch, not necessarily ones I actually know how to use either. Yes, I am intentionally making the demons mad.
Ugh, I just thought of something. These things are guaranteed to be invincible unless both sides are destroyed simultaneously. I always hate enemies like that.I'm still hoping that they're the type of twin where they both get hurt if one gets hurt.
Also, pass Virroken a dagger.
Hey, Virroken, can I have you engrave a spear of mine?
We must all move to the same die of the city. That way only half can reach us.
Carve random runes into one side of the arch, not necessarily ones I actually know how to use either. Yes, I am intentionally making the demons mad.
Good idea with the same side, let's keep to the side closest to the human lands. Note that the shadows' movements are perfectly symmetrical with their twins. I don't think they're good at dodging, but I don't want to touch them. Somebody send a minion to attack my skeleton's target's twin.Control 4: The skeleton attacks one of the approaching shadows. (6) It lashes out at the shadow. (RTD 4) The shadow fails to dodge, but the attack passes right through, doing no damage at all.
My skeleton attacks a shadow. I attempt a Destroy Undead spell on a different shadow, but not the twin.
Let's try attacking just one side first. At worst, we only take half damage, neh?Control 6: You order your golem to attack the closest shadow on the right side. It follows your orders exactly. (4) It strikes our against the shadow (RTD 4) which barely manages to dodge.
Also, I'm pretty sure they're evil and we should attack them. Demon city, after all, and shadows usually don't turn out to be the good guys.
After this fight, can we stop for a moment for me to heal the team and add corpses and such? And for other people to do their errands?
I order the flesh golem to attack the closest shadow on the right side.
I hang back, and heal whoever gets hurt the worst.
Dump broken dagger. Rune of warding on the ground, on whichever side we're attacking.You start drawing a rune of warding on the ground. (6+2) The rune is perfect... no... that's a flaw... but it will be perfect. (Luck 1) While you're working on perfecting the rune, a shadow takes the opportunity to attack you.
Through a vial of holy water into the nearest group of shadows, aim for one, and hope the splatter hits more.
Follow Nirur's lead and order/beg my stone spirit to mimic all his skeleton moves, only against the shadow twin.Control 2: The spirit doesn't seem to care about what you want it to do.
I stand back and Spire any shadow that comes too close to us.
FIREBALL!
I mentioned it a while ago.
*The first shadow has mysteriously vanished after it's counterpart was sent flying.
I don't think I've made a successful rune yet. Ever.You made your dagger.
I cast conjure food and water... targeted inside one of the shadow's heads.
This action is either going to fail hilariously and confuse the shadows or kill two of them in a rather painful manner. Or just plain fail, of course.
I order the flesh golem to attack the closest shadow on the right side.Command 1: The flesh golem appears bored.
I mix more healing salves.
Hurray, it's not dead.
My skeleton tries to knock its previously attacked shadow out of symmetry with its twin.
I cast Frost on one of the approaching shadows.
Amplify/assist/help Nirur's frost.
I don't think I've made a successful rune yet. Ever.
look about for unusual plants, and substances, then collect them.
Damn.You are MAD! You RAEG so hard that it turns into fire! Or maybe that's your magic. (3+1) You hurl a fireball towards the shadow. (RTD 2) It can not dodge and is consumed by the flame.
FIREBALL THE WOUNDED SHADOW
Interesting indeed.You close your eyes and summon up huge reserves of energy, then pour it all into the earth. (6+2) The earth shudders as the magic lifts a giant spire from the ground! (Luck 4+1) The spire catches both shadows, and both go flying off into the sky.
Channel dangerously high amount of magical energy into my next Spire and aim for the fifth or sixth (or both of the) shadow.
Edit: Order the Stone spirit to cast any spells it got against the wounded shadow.
Oh wait, I forgot I have minions. I order my two minions to attack a shadow and it's counterpart. Have them aim so that the shadows can't dadge both attacks at once.The only existing shadows are currently suspended in mid-air.
*Shadows 4 & 5 land on the ground with a sickening thud. (Luck 1) They are completely destroyed.
huh hopes it's the old me's soul dagger screwing up the place, that'd be neat.
Shadow mechanics:Both shadows act in unison until one is inturrupted, the one that causes the interruption continues to exist, while the other vanishes?
Apply holy gel to my wounded arm, blessing the flesh.
i thinking this may do nothing, blow my arm off, or give me a holy arm, with which I could punch demons with and shatter their souls via FALC..... HOLY PUNCH!
I'm enjoying it, despite the pace.
My guess is that half of the shadows were incorporeal copies, destroyed/damaged by their twins being attacked, but otherwise not damageable by standard means. It seems to me to be the most logical reason why my skeleton couldn't harm its first target, but killed the second.
Question on spell levels: At what points to quantities for basic summoning spells increase? I assume that at legendary alchemist and summoner I'd be able to create several lesser healing potions in one turn.
I cast Summon Skeleton, then enter the imposing structure.
Mechanics: They act in unison, each acting symmetrically with its twin, but once one is destroyed, its twin is also destroyed.
I heal Kilakan and order my golem to add any corpses it finds to itself. Those hellhounds if they're still nearby, or maybe that food.
summon sandvich. Eat sandvich.
Mechanics: Half of them are real. The other half are invincible/fake/shadows.
Carve up one of the black daggers with a Rune of warding
Force myself to enter the building with Stone spirit in tow. We are both walking cautiously.
Query the Stone spirit of its magical knowledge, or what spells it knows. See if it can teach me some earthen magic too.
Is there a Controller command? It'd be annoying to work with the flesh golem for years and still have him ignore me and scratch his balls half the time.
I'll put my points into summoning. Also, where can we get new spells? It makes it a bit tougher to find teachers when almost the whole world wants to kill us...
Exp for the Control skill, I mean. So for a successful control, you gain +2 to controlling xp.There is no control skill.
If you can't get xp for successful controls, then you can't get the control skill at all, which doesn't make any sense.
So what skill do I use to control the golem then?Your Life Magic(a.k.a. Healing) skill.
How many points can I save until I'm forced to use them? Or can I choose to not use them at all? Just asking.
huh hopes it's the old me's soul dagger screwing up the place, that'd be neat.You empty one of your vials and rub it on your arm. (2+2) Your arm smokes slightly (Luck 5) before magically healing into perfect condition.
Shadow mechanics:Both shadows act in unison until one is inturrupted, the one that causes the interruption continues to exist, while the other vanishes?
Apply holy gel to my wounded arm, blessing the flesh.
i thinking this may do nothing, blow my arm off, or give me a holy arm, with which I could punch demons with and shatter their souls via FALC..... HOLY PUNCH!
I cast Summon Skeleton, then enter the imposing structure.You begin to call a skeleton to your side (2+1) But have trouble finding one. You finally grasp an undead entity from another realm and pull it towards you. (Luck 3) A talking skull appears in your hand. It constantly chides you, along the lines of "What kind of mage are you? Can't even summon a proper skeleton, can you? I didn't think so. What a weakling" etc.
I heal Kilakan and order my golem to add any corpses it finds to itself. Those hellhounds if they're still nearby, or maybe that food.Only living creatures can be added to the golem, and Kilakan is already healed. (6+2) Instead you try to heal Nirur, but go way overboard with the treatment. (Luck 5) Luckily the procedure seems to have had no side-effects.
summon sandvich. Eat sandvich.You attempt to locate more food to summon. (3+1) You find a sandvich. (Luck 3) You eat the sandvitch, and regain 120 nutritional points of health.
Carve up one of the black daggers with a Rune of warding
Force myself to enter the building with Stone spirit in tow. We are both walking cautiously.You ask the spirit of any earth magic is knows. (6) Despite being a minor spirit, it does know something you don't. (Luck 5) It teaches you this spell.
Query the Stone spirit of its magical knowledge, or what spells it knows. See if it can teach me some earthen magic too.
Alright, I put that ONE point into Scholar.You try to imbue one of your remaining daggers with your Force Bolt spell. (5+1) You embed the magic in the dagger. (Luck 4-1) The enchantment doesn't seem to work quite as anticipated. In fact, it just seems to be a regular force dagger.CRY MANLEH TEARSfollow the other guys, and try to imbue a dagger with Force Bolt, seeking to enable to fire bolts of mana.
Was that a joke about how healing magic does more harm than good, or a point that you need to take out the support (healer, strength buffer, etc) before the tanks?It was a joke referencing Arcanum Octet 1. I killed two players with healing spells, then turned them into hostile zombies.
Offer the doppelganger a bite of snadvich.
Stand perfectly still and order my minions to attack my copy.
I order my skeleton to attack my double while I focus on countering his spells.
I can do that, right? If my double has my spells, I should have a fairly good grasp of how to either counter them, or break them terrifically.
Would that skull happen to be from Planescape Torment?
Fire of a Stone against the mirror and be done with this. The earthen spirit will attack the mirror too.
Wait for my double to draw a rune and kill himself in the process.Rune of warding on the ground. I am determined to give the entire group a warding bonus at least once.
Try to find something in the room, and throw it at the mirror.(not anything I own, like a tile or piece of furniture.
Goddamnit, I need to get rid of this curse.
HALP
I attempt to lift the curse. I also accept any help that I can get :X
Command 3+1: You order your slaves to attack your copy.Offer the doppelganger a bite of snadvich.
Stand perfectly still and order my minions to attack my copy.
I order my skeleton to attack my double while I focus on countering his spells.6+2: Your skeleton charges towards your copy in a berserk rage!
I can do that, right? If my double has my spells, I should have a fairly good grasp of how to either counter them, or break them terrifically.
Would that skull happen to be from Planescape Torment?No, the skull was just something I made up.
Fire of a Stone against the mirror and be done with this. The earthen spirit will attack the mirror too.
Wait for my double to draw a rune and kill himself in the process.Rune of warding on the ground. I am determined to give the entire group a warding bonus at least once.
Try to find something in the room, and throw it at the mirror.(not anything I own, like a tile or piece of furniture.
Goddamnit, I need to get rid of this curse.You try to find a way to remove your curse. (5) You summon arcane energy to try and neutralize the curse. (Luck 3-1) Unfortunately, the curse remains intact.
HALP
I attempt to lift the curse. I also accept any help that I can get :X
I order my minion to attack Dragnar's copy.Command 2+3: Your golem rushes off to attack Dragnar's shadow.
I heal Marcus.
An imp?! I can't summon an imp! I copy my clone and summon my own imp.
How badly hurt is my slightly-more-evil twin?
So the more evil version of food is an imp? I'd think it would summon these (http://www.diggercomic.com/?p=658).An imp?! I can't summon an imp! I copy my clone and summon my own imp.
The mirror images are dark and twisted copies of yourselves. So they are very similar, but more evil in every way possible, including what they can summon.
An imp?! I can't summon an imp! I copy my clone and summon my own imp.Jealous of your twin's ability to summon more than life-sustaining subsistence, you attempt to copy his spell. (1+1) You completely screw up the complex somatic components (Luck 1) and unfocused ether explodes in your face.
Mass thaw on everyone. Great willpower is great.You work on removing the damage that your clone inflicted. (1+2) You screw up your spell (Luck 5) but through sheer willpower and a generous portion of dumb luck, you pull it off anyway.
I will blast my clone with frost.
My skeleton will attack my clone once more.
I command my golem to attack Dragnar's image, or, if dead, Nirur Torir's, or, if dead, mine.Command 3+3: You send your golem to attack the weakest shadow.
I attempt to heal Aarchan.
Hum, my plan seem to have backfired slightly and there is now an over sized stone in the mirror room. I wonder if there is something I can do with it.You decide to pull off a complex maneuver on your twin. (5+3) You summon three smaller spires (Luck 4+1) have them strike your twin from three different directions at the same time. Your clone tries to stop it (RTD 3-1) but fails, and he is skewered on the spires.
Since my clone is prone I wil target it. Triple Spire that demon. Stone spirit will follow it up with a nice headbutt.
Throw my dagger at my clone,Having a lack of any daggers, you throw your blessed copper knife at the demon. (1+1) You throw wide, (RTD 4) and the dagger hits the mirror before clattering to the floor harmlessly.
bloody see how it likes it.
FORCE BLAST THAT BASTARD AND STAB HIM WITH FORCE DAGGER IF I CANEnraged at being hit with your own spell, (3+2) you charge up another and fire it at your twin. (RTD 1) The bolt slams into the demon and knocks him prone as well.
What's this?!? An update withing 24 hours of the last one? Unheard of! Heresy! Blasphemy! It hasn't even fallen off the first page yet! It's the end of the world I say!Heresy grows from idleness, and the end of the world is more fun then I expected.
The end of the world is more fun then I expected.
Does Weary wear off after one turn?
Isn't it kind of pointless to have leveling up after Expert? You'll just be critical-overshotting each thing; you're actually decreasing your chance of success without weird side-effects.
Take another look at KineseN's action. Specifically, the part I talk about Advanced Tier spells. With the same mechanic, I can continue to add higher tiers as the need presents itself.Excellent.
As far as critically overshooting simple spells... Hmm... You know, in retrospect it was probably a bit harsh to give you Weary from rolling a 4 on luck. I could easily justify it with a 6 on your luck(which isn't influenced by skill), but a 4... not so much.Does that mean I'm not weary any more?
Yay, I finally said something sig-worthy.The end of the world is more fun then I expected.
Sigged.
Umm... yeah, I guess you're not weary. Post your action then.
Does that mean I'm not weary any more?
I Shadow Touch my clone.Command 3+2: You order your skeleton to attack your clone.
My skeleton uses Sword Slash on my clone.
I unsummon that imp while my minions attack whichever shadow looks to be in the worst shape.Command 3+1: Your minions seek out the weakest foes to finish off.
You grab your hammer and charge at Virroken's evil twin. (6+1) You fly towards him in a berserk rage (RTD 5) and despite his best attempts he can't evade all of your blows. (Luck 6) With a great strike you knock him off his feet, but the momentum carries you with him and you both tumble to the ground.
Focus on Virroken's image. Use my Iron hammer (finally going to use it a second time), and drop a one-liner.
Virroken, meet my friend Iron Hammer. Iron Hammer, meet Virroken.
Stone spirit will do nothing for now, but help me if I'm biting of more than I can chew with Virroken's image.
Pin my clone to the ground, take out a vial of holy water, and pour it over his head.
Drink this you little ****er
Backstab my clone with frost while it is distracted by ze hammer.You approach the struggling mass of bodies and aim a strike at your twin. (1+1) but can't figure out how to attack your twin without hurting KineseN. (Luck 2) You hesitate and your twin ends up grabbing your leg and pulls you into the quarrel as well.
FIREBALL THAT BITCH, as well as drink any potions/salves given or whateverYou call some elemental energy (2+1) but only manage to summon a small amount. You throw this at your twin (Luck 5) which hits but doesn't do the damage you wanted.
Heal AcanthusControl 3+3: You send your golem to attack Marcus' image. He willingly complies.
Golem attacks Marcus's image, or Nirur's if it's dead, or Aarchan's if that's dead
You still have me listed as Weary, even though you said I'm not.
yes because i can totally take my image while i have a dagger IN MY CHEST!You'd better get it out, you don't want to have a repeat of the first RTD. :P
Leave it in so there's no room for a second one.yes because i can totally take my image while i have a dagger IN MY CHEST!You'd better get it out, you don't want to have a repeat of the first RTD. :P
I cast Frost at my twin.Command 2+1: Your skeleton attacks your twin rather halfheartedly.
My skeleton hits my twin.
You still have me listed as Weary, even though you said I'm not.Command 3+3: Your golem charges at Nirur's image.
Heal Marcus once again.
Order my golem to attack the weakest image.
I try to summon my own imp while my minions take down the evil one.Command 1+1: Your slaves ignore you.
Throw the vial of Fever gunk at my twinYou throw the vial of fever gunk (3+1) at your twin, (RTD 4) who barely dodges it. The vial shatters on the floor.
Kaboom!
Poke Virroken's image in the eyes and do a finger hook through his mouth afterwards. Finish him of with a sturdy left hook.Command 3+3: Your spirit does its best to aid you.
Order Stone spirit to cast any supportive spell it knows that would be useful in a situation like this on me.
stand up and stab Virroken's image with my force spear!You quickly stand up and try to stab Virroken's image (2) but you can't tell who is what and what is who, (Luck 1) this confuses you and you just stare at the fighting dumbfounded.
WHAI EVERYONE HAET ON MEH IMAGE?You try to open your image to others' attacks, (6) and grab your image and (Luck 5) throw him away as you break from the fighting. (RTD 2) The image hits it's head and gets stunned.
Wrestle my image in a way that lets everyone else hate on him, while keeping myself clear.
HEAL ME! and kill me image!Um...
Augh! Bad bad bad! I try to heal myself by casting a rune of energy on some summoned food then eating it. I'll have my minions try to deflect any attacks coming toward me.
I would be horribly entertained if the thing Dragnar summoned turned out to be a distorted Slender Man.I didn't even know what that was, but having looked it up I can safely say it isn't.
Yes, although eating salve is usually a bad idea.
I feed Cheddarius a healing salve if it is a free action.
I really need to be healed too....
Watching, put me at the bottom of the waiting list, which is not going to empty any time soon.Spoiler (click to show/hide)
Could someone help me acquire more alchemy ingredients when possible? I'm running out here, and I don't have the manpower to collect ingredients myself for healing salves for the entire team. Also good would be maybe a book of healing spells or special armor or something like that, since I'm the only healer and basically if I go down we're all screwed.When we're safe, teach the summoners about alchemy. Problem solved, assuming we don't summon nightshade that looks like Myou's Grace.
You of all people should never underestimate the power of epic failures.Could someone help me acquire more alchemy ingredients when possible? I'm running out here, and I don't have the manpower to collect ingredients myself for healing salves for the entire team. Also good would be maybe a book of healing spells or special armor or something like that, since I'm the only healer and basically if I go down we're all screwed.When we're safe, teach the summoners about alchemy. Problem solved, assuming we don't summon nightshade that looks like Myou's Grace.
Is the salve for eating, or spreading on wounds?Salves are typically used to spread on wounds. For these particular healing salves, think of a potent mix between a disinfectant and liquid bandages.
Anyway, guys, I think one of you should put the salve on me to make me conscious, and another should put the salve on dragnar, and I will try to heal Kilakan. If I don't succeed, we'll put the salve on him next turn.
Could someone help me acquire more alchemy ingredients when possible? I'm running out here, and I don't have the manpower to collect ingredients myself for healing salves for the entire team. Also good would be maybe a book of healing spells or special armor or something like that, since I'm the only healer and basically if I go down we're all screwed.
Also: RNG, you ever going to add me to the waiting list?Watching, put me at the bottom of the waiting list, which is not going to empty any time soon.Spoiler (click to show/hide)
Spoiler: Character Creation (click to show/hide)
Character Creation:
Name:
Gender:
Profession/Skills(Chose 1 major and 2 minor):
Requested Equipment(If it's reasonable, you will start with it):
Background Information(Optional):
[/spoiler]
Spoilers inside spoilers don't work
Nirur, we don't have a Summon Alchemical Ingredient spell or anything.
If I am healed, cast a spell called Cure Serious Wounds (it will heal more strongly, healing all wounds even if they are fairly serious) on the worst-damaged comrade.The only problem with that is you're trying to create a tall magma storage tower, complete with a plumbing system powered by perpetual motion machines, when you barely know how to build a shack.
Sir Diesalot, your character should be popping up in a couple of turns.
The only problem with that is you're trying to create a tall magma storage tower, complete with a plumbing system powered by perpetual motion machines, when you barely know how to build a shack.Huh? I already have Cure Minor Wounds. I'm just saying I want a spell that is Cure Minor Wounds, except it cures... twice as much, maybe. Because I already heal a lot, but I want to heal fully. It's annoying to heal someone but have him or her still have a scratch or be lightly wounded or something. So I'm trying to build two shacks, when I already know how to build a shack. In fact, I know how to build it so well, that more often than not, I build it too well. (I have +3, so my possible rolls are: 4, 5, 6, 6, 6, 6)
Spoiler: Advanced Tier spells (click to show/hide)
Attempt to enchant longsword with force bolt!This is either going to succeed epically, or fail horribly.
Attempt to enchant longsword with force bolt!
And there goes my streak of luck.
Smash the prone image of Virroken in the head with my Iron Hammer. Make the Stone spirit attack the aggresive imp.
HEAL ME! and kill me image!While spending extra effort to avoid your twin's attacks, you rip some of your clothes to use as improvised bandages. (4) You bind your wounds (Luck 1) but don't get them tight enough, and they do little to slow the bleeding.
Dodge, and try to slow bleeding!
Revised action:Command 3+1: Your skeleton distracts the imp and begins fighting it.
If none of my lazy companions help, I'll use my action to healing salve first Dragnar, before his possibly suicidal action, and then Aarchan.
My skeleton will shield Dragnar.
If one my my companions helps, I'll use a healing salve on Dragnar and then shield him.
My skeleton will attack the imp.
Augh! Bad bad bad! I try to heal myself by casting a rune of energy on some summoned food then eating it. I'll have my minions try to deflect any attacks coming toward me.Command 3: You order your minions to protect you. They sort of stand between you and the imp, but don't really look like they care.
Smash the prone image of Virroken in the head with my Iron Hammer. Make the Stone spirit attack the aggresive imp.Command 5+3: Your spirit rushes off to fight the imp.
Frost-freeze image so it sticks to the floor, and everyone can beat up on it again.You try to freeze your image to the floor (2+2) and send a wave of frost towards him, (Luck 5) which condenses into an icy prison.
Telepathically order my golem to attack the weakest enemy, or just tell it to if I am healed.Command 6+3: You can't telepathically order anyone to do anything, but your golem noticed that you have been attacked and decides to protect it's master. Instead of attacking the weakest enemy, it rushes to your defense to fight your own twin.
If I am healed, try to cast a stronger healing spell on the worst-damaged comrade.
Attempt to enchant longsword with force bolt!You look around and see half your companions bleeding to death. Deciding this is the perfect time to indulge your own curiosity, you search for a longsword to enchant. (Luck 4-1) The only sword you see is your own shortsword, and you try to make do with that. (3+2) You focus on imbuing the sword with raw force (Luck 5) and succeed, creating turning your mundane sword into a magical one.
Just some questions before I decide what to do.
Earth heal is a spell only for earthen entities or can I use it on anyone?
Are I still prone or am I standing now? It says I'm prone in the status.
I ask what the unknown creature is while absent-mindedly sketching runes on the ground. This might end poorly...
My minion? The thing I summoned a couple turns back?
If Earthen Heal can be used on anyone I prioritize Cheddarius and then Dragnar.
Since I learned Earthen heal from the Stone Spirit it will heal Dragnar first.
I have a healing salve right here, guys.
Someone use it on me.
Recouver blessed knife, and stab my twin.You recover your thrown dagger and (4) whirl around to stab your image. (RTD 1) He fails to dodge and the knife slides into his chest. Smoke emits from the wound and he howls in pain.
I gotta hit him FINNALLY! I mean he dodges non-stop...
If Earthen Heal can be used on anyone I prioritize Cheddarius and then Dragnar.Weird formatting is weird. Removed most of it.
Since I learned Earthen heal from the Stone Spirit it will heal Dragnar first.
I ask what the unknown creature is while absent-mindedly sketching runes on the ground. This might end poorly...Control 5: The creature stares at you before speaking "I am a Quasit. Didn't you know?"
AWESOMEYou smile with delight at your new weapon and rush at Aarchan's image (2+2) and attack with a wide swing (RTD 1) which easily catches your target and deals heavy damage.
Beat up Aarchan's image with my sword!
Anyone want a force dagger?
I first use a healing salve on Cheddarius, then cast Frost on his twin.Command 4+1: Your skeleton attacks Cheddarius' twin.
My skeleton slices Cheddarius' twin.
My skull taunts Cheddarius for sleeping at an inconvenient time.
Edit: Fixed.
Frost-freeze ice-prison thing on the last clone. This totally counts as a new spell. Alternatively, I metagame frost to do everything for me.(The ice-prison thing was really just freezing the clone to the floor. It wasn't like bars of ice actually imprisoning him or anything)
If awakened:Being a toss-up between who is weakest, your golem continues attacking your twin.
Tell golem to attack weakest enemy.
Heal weakest ally extra-strongly.
Heal the weakest comrade.
Order my golem to attack the weakest enemy.
BURN THAT BITCH
I try to mar the runes in such a way that their effects are canceled. I also ask the Quasit what exactly that is, as it's summoning was the result of a flawed spell, interesting, but I didn't know what was happening.
I summon a skeletal body for my talking skull.
My first skeleton attacks that pathetic clone again.
Cut out my images heart (using it's dagger). Repeat on each of the other images if I have time.
I Earthen Heal Aarchan and then tries to figure out how Dragnar made the Rune Link hopefully learning it in the process.
Stone Spirit heal Nirur Torir.
Heal the weakest comrade.Your golem lumbers off after Aarchan's twin.
Order my golem to attack the weakest enemy.
BURN THAT BITCHYou focus on elemental energy (6+1) and conjure up a massive fireball (Luck 6) that explodes in a massive inferno, incinerating Aarchan's twin but catching Aarchan and yourself in the blast.
I try to mar the runes in such a way that their effects are canceled. I also ask the Quasit what exactly that is, as it's summoning was the result of a flawed spell, interesting, but I didn't know what was happening.Control 1-1: In your weakened state, you are unable to maintain the magic seal binding your Quasit to you, and it breaks free!
I summon a skeletal body for my talking skull.Command 5+2: Your skeleton viciously attacks the clone.
My first skeleton attacks that pathetic clone again.
Cut out my images heart (using it's dagger). Repeat on each of the other images if I have time.You slice through the charred flesh to retrieve it's heart (6+1) but accidentally pierce it instead. (Luck 4) The heart is still mostly intact however, and you retrieve it.
I Earthen Heal Aarchan and then tries to figure out how Dragnar made the Rune Link hopefully learning it in the process.You command your spirit to heal Nirur.
Stone Spirit heal Nirur Torir.
Woops. My bad, guys.
Freeze prone image to the floor.
stab the fuck outta Cheddy's image.
Heal the weakest comrade.
Order my golem to attack the weakest enemy.
"Hey, what did I do! I'll send you back, geez." I send the quasit back where it came from.
Anybody have any ideas on how to fix this weakness?
Earthen Grave Cheddarius image. Stone Spirit Earthen Heals Dragnar.
General freezy death at Ched's image. If image is dead, hit quaist. Attack bonuses are for pussies, especially when it's like 12:1.
I fix my talking skeleton.
My normal skeleton will chop mirror-image Cheddarius' left leg off.
stab the fuck outta Cheddy's image.You attack Cheddarius' image (3+2), with several wicked thrusts, (RTD 3) brutally mangling his body.
Heal the weakest comrade.Your golem lumbers off towards your clone.
Order my golem to attack the weakest enemy.
"Hey, what did I do! I'll send you back, geez." I send the quasit back where it came from.The quasit hisses at you "You are weak... I can gain more power by simply taking your soul instead of serving you."
Anybody have any ideas on how to fix this weakness?
Earthen Grave Cheddarius image. Stone Spirit Earthen Heals Dragnar.Your spirit moves off to heal Kilakan instead, since Dragnar is already fully healed.
General freezy death at Ched's image. If image is dead, hit quaist. Attack bonuses are for pussies, especially when it's like 12:1.All possible foes are dead, so you sort of just stand around.
I fix my talking skeleton.You attempt to fix your skeleton (5) and put it's head on properly. (Luck 4) It didn't even deliver a snarky comment to you.
My normal skeleton will chop mirror-image Cheddarius' left leg off.
Retrieve my knife and butcher the dead enemies imp, or other dead minions.You grab your knife and try to butcher the imp, (2) but you can't seem to find it's corpse.
Nirur did tend to create other problems he had to deal with... like zombies of his former friends.
For a skilled healer a resurrect spell is not a bad idea ..... unless the dice dislike you.Nirur did tend to create other problems he had to deal with... like zombies of his former friends.
That's actually a brilliant idea. Start carrying out bad ideas, and you'll either get awesome results or extra stuff to fix normally!
Nirur did tend to create other problems he had to deal with... like zombies of his former friends.Maybe he did create more problems than he solved, but it was Fun! After all, that's what RTDs are supposed to be.
Before, you said that I needed living flesh to attach to my golem, so I couldn't try that.Yeah... maybe it was partly a misunderstanding, because my living flesh I meant you needed humans, not demons(who aren't alive). Recently deceased humans could work too, but not already decaying flesh. I wasn't trying to restrict your actions too much, I just didn't want you to add all 100 dead demons to your golem, which would have been really weird(and taken like 50 turns). Maybe I did overreacted a bit to your actions as well. As I said I had a rough week and seeing that same action again annoyed me quite a bit.
I assumed my staff wasn't that great, because it's a staff, and I'm a healer, and healers are usually portrayed at being awful at attacking - I thought I'd be more useful healing people who had moderate wounds and could die soon.
As for my buffs, again, I thought healing was more prudent than, say, hastening teammates who were perfectly healthy, or protecting teammates and just delaying their deaths instead of preventing them.
I had no idea I could just learn other people's magics; I also did not think of inventing a group heal. So generally, I probably could have done something else... but I did not know it, or I held healing the wounded/critical as a higher priority.
That being said, there are some good ideas and the fighting is over anyways.
I order my golem to maul some hobos or something and heal and/or augment itself.
I attempt to heal both Nirur and Aarchan at once, and perhaps Kin as well.
Remove metal from hand. Dump broken dagger on floor.You scrutinize your hand (5) and carefully remove the shards of dagger from your skin, (Luck 5) removing any trace of ever having a broken blade in your hand.
Nirur did tend to create other problems he had to deal with... like zombies of his former friends.
I search the town for something resembling a library.
examine the mirror, if it is movable and inactive, take it, if it is broken collect a shard of glass. If it is active, and dangerous looking, smash it.
I try to teach summoning magic to anybody who is interested. Summoning + Alchemy = Fun! (I don't think I can learn how to summon herb x without having studied it, but you should be able to summon one with a basic understanding of summoning and knowledge of the herb.)
I order my golem to maul some hobos or something and heal and/or augment itself.Your golem attempts to fix it's arm.
I attempt to heal both Nirur and Aarchan at once, and perhaps Kin as well.
I study summoning from Nirur Torir (hopefully learning Summon Wildlife) while Stone Spirit scout around this and adjacent rooms.
I try to practice wielding a dagger and a sword in both hands.You begin trying to wield a dagger and a sword in both hands, (5) and your skill with the sword makes it somewhat easier than it would be for most people. (Luck 5) you actually get the hang of it pretty quick, and learn how to dual-wield with only minor penalties.
sir diesalot is still on the waiting list.
I try to get some holy water from Aarchan and pour it around the book.(not on it. I don't want to destroy the thing.) If he won't give me any I'll read the book anyway before promptly being slain by curiosity.
*Re-Reads waiting list*Huh. I thought I put you in there. Must have gotten it mixed up somehow...
*Frowns*
*Reads thread again*
Didn't I ask for another go back on page 22 and 23? Or can I not have another go?
Edit: No i didn't mean resurrecting my char. Making a new one.
Can someone procure some alchemy ingredients for me? For healing salves? Namely, the people I saved from certain death (pretty much everyone)?I'll change my action, but I can't help with herbs without a good roll.
I'll meditate on my knowledge of Necromancy and try to figure out a more effective spell for damaging demons.
I summon containers of distilled water.
I try to get some holy water from Aarchan and pour it around the papers.(not on them. I don't want to destroy the stuff.) If he won't give me any I'll read the papers anyway before promptly being slain by curiosity.
I'm going to Wake up and thank Aarchan for breaking me out of there, then test if I can remember how to use runecrafting by carving something useful into my axe.
Continue practicing dual wielding, focusing on defending with two weapons in hand.You run around the room waving your two blades around, looking quite silly. (4) you do seem to learn more about how to incorporate the balance and weight of these weapons into your attack, (Luck 5) and further develop your skill when dual-wielding weapons.
Give dragnar a vial of holy water, then collect bones from the pile of corpses, a skull, and a few other bones.
Cure Moderate Wounds on my golem.You go to work on healing your golem, (2) but your spells don't seem to have any effect on it. (Luck 5) You have some idea of the huma- err, golem anatomy however, and end up fixing him manually.
Order my golem to, after being healed, attempt to find some Myou's Grace.
Practice elementalismMake pretty frost patterns in the air to impress my teammates.
Figure out a spell allowing me to look, hear and ultimately talk through the Stone Spirit, making it a great party trick but also for scouting purposes. The Stone Spirit will help me with all its knowledge to make this succeed.You focus on strengthening the bond with your spirit, (1) but can't find any way to see or hear using it's senses. In fact, you can't figure out how it senses things at all. (Luck 5) You end up glancing at it quizzically before deciding you need more skill with earth magic before attempting something like that.
Why didn't my golem do anything?Oh woops, I forgot about him. I'll retcon the turn.
Wait, we can loot "ourselves"? They didn't dissapear or anything like that?
I'm looting!
'Ey, Cheddy, can ye heal me?Hrrrrmmmmm, you're only lightly wounded and RNG said I should do more variety. So maybe next turn.
Next, I'll meditate on my knowledge of Necromancy and try to figure out a more effective spell for damaging demons.You attempt to create a spell to battle demons with (4+2) in which you determine that demons, being a manifestation of a corrupted soul, could be effected by specialized necromancy even if they are resistant to normal necromancy. (Luck 1) With your basic skills and a lack of any test subjects however, you are unable to develop anything new.
Now for another very bad idea: I order my minions to pick up the book while I copy the odd sigil onto my zombie's forehead. If nothing happens I start reading the evil book of evil.
I heal me and Marcus with an empowered Earthen Heal. I then grab one bottle of distilled water from Nirur Torir for future experiments.You focus on gaining healing earth energy (1+3) and start healing yourself. (Luck 5) You completely heal your wounds.
Do a really weak ice spell to attempt to learn fire magic elementalism.
Crush the four bones, mix with vinegar to create a jelly, then suspend the skull inside the jelly, and sprinkle holy water on it, in an attempt to create a holy-gell cube creature.You grind the bones in your mortar and work on extracting the base compounds. (4+2) You create a gelatin mixture and suspend the skull inside it, then use holy water in the creation process. (Luck 4) You create a cube of holy-flavored powdered bone slime.
Could one of you holy/healing people try and add some life-energy to this?
Ooh, looting, good plan.You look around at other warriors who fell to your fate but were unlucky enough to be rescued, and scavenge their remains looking for anything useful. (Luck 2+1)You end up finding a hand crossbow with several bolts, a healing salve, and a mundane brass clip.
I do that ^.
Attempt to add life to the jelly creature, like how I did with my golem.You focus on adding life to the creature, (5+3) pouring life energy into it, (Luck 4) successfully animating the... thing, whatever it is.
Command my golem to search the corpses for anything useful.
Fine, I loot ze bodies!
I'll have my minions loot the corpses for any thing that so much as looks magical. After everybody is done looting I try to use necromancy to morph the bones into a single larger skeleton.
I suggest going to the spot marked "Refugees" to stock up before taking on anything else.
Uh... yeah... this comic describes my reaction to that:I'll have my minions loot the corpses for any thing that so much as looks magical. After everybody is done looting I try to use necromancy to morph the bones into a single larger skeleton.
I suggest going to the spot marked "Refugees" to stock up before taking on anything else.
I was expecting a more adverse reaction to your feet suddenly turning into hooves.
Probably. I wonder if that dagger is still around...What I want to know is the artifact sword Ragnorok still around, I liked that sword.... Of course a hundred year old talking dagger would be fun... though I have a feeling that it may kill this character.
I agree with refuges, then i suggest moving on to the dead tree, or lair of Juggernaut, as the only non-magical member of the group, I don't want to tangle with the fell arch-mage..... wait is that the guy who killed my last character?No. The archmage is the leader of the cult that killed your last character. Your character was physically killed by four cultists due to a series of really bad rolls.
Probably. I wonder if that dagger is still around...It is. I won't tell you where though :P
What I want to know is the artifact sword Ragnorok still around, I liked that sword.... Of course a hundred year old talking dagger would be fun... though I have a feeling that it may kill this character.
Also, when did I get medic skill?
Remove metal from hand. Dump broken dagger on floor.You scrutinize your hand (5) and carefully remove the shards of dagger from your skin, (Luck 5) removing any trace of ever having a broken blade in your hand.
+4 to Medicine.
I loot, alongside my skeletons. They will look for armor/weaponry to improve themselves with. I'd really rather I get something then they get something though. They are replaceable, after-all.You and your skeletons comb through the corpses, (Luck 2) but you can't seem to find much of use. You do manage to grab a thin dagger and a healing salve.
I loot for some armor/new clothes, alchemical ingredients/potions, and if there's time, try and remove the glass from my hand. I'll tell my cube to try and move around a bit and ask it if it has any intelligence(largely to find how fast it can move, and maybe any others abilities it has.)You search the bodies (Luck 4) and come across an iron knife, an iron calcinator, flint and tinder, as well as several vials of alchemical substances. You then focus on removing the glass from your hand (5) and remove all the glass (Luck 6) but cut your hand and it bleeds slightly.
Hey guys, try to not step on my cube.... anyone got a good name for it? (also that was vaguely what I wanted, I was trying to make one of the classic RPG cubes/slimes.... and apparently it worked, yay!)
I'll have my minions loot the corpses for any thing that so much as looks magical. After everybody is done looting I try to use necromancy to morph the bones into a single larger skeleton.You pocket the book and the papers and return to the main room. Seeing your companions engaged in looting, you join in on the fun. (Luck 2) Unfortunately it seems you arrived rather late, and only find a mundane brass amulet.
I suggest going to the spot marked "Refugees" to stock up before taking on anything else.
Switch to using one scimitar and one force dagger, and put the skullcap on.You equip your scimitar and put your skullcap on.
I vote refugees. Also, when did I get medic skill?You attempt to teach elementalism to others in the vicinity. Scintoth seems to be the only person interested in learning anything. (5+3) You don't know any earth magic, so you try to teach him ice magic (Luck 1) but unfortunately the concepts seem completely foreign to him.
Teach elementalism to people, since I'm EXPERT now.
I loot the bodies primary for some sturdier armor or a stronger hammer, but I'm not that picky. Stone Spirit can help me with this.You look over the skeletons, (Luck 1) but don't manage to find anything. It seems they have already been picked clean.
I'll try to develop a/some earth element spells.You try to learn some earth spells by studying Kin's spirit, (2) but don't learn anything by just watching a pile of rocks float around. (Luck 1) You try to lift a rock from the ground but only hurt your wrist.
hum so do we go to Schlade (isn;t that where we started off?) or do we turn back and go back to the refuges or the tower, lair or tree, or do we head into Lost shoals?Schlade is were the first Arcanum Octet started off. Now Schlade is the demon's stronghold (the orange thing is the gate to hell). This game started off in Almar's Keep, to the south. Right now the group is at the refugee camp, with one of the sentries wondering who you are and what on earth you are doing.
Er, I didn't realize the turn had passed... can I do the turn now, or am I skipped?Oh. Erm, yes. Certainly. I can't believe I skipped you... Sorry. It just evaded me for some reason.
If I can still submit a turn, it is:
Read as much as I can from the tomes the golem looted.
Command my golem to integrate some corpses into itself, or if that's not allowed, to borrow a weapon from someone else (Scintoth's Heavy Voulge (since presumably he's using the crossbow), or Marcus's force shortsword (if he's using the daggers), or his scimitar, or his force spear or dagger, from highest priority to lowest. And then practice with it.
Give my improved staff to either Virroken or Kin, whoever wants it more.
Give my alchemy ingredients to Aarchan.
Hrmmmm... well, there aren't that many axe weapons. So I'd rather have my golem get practice with something it'll be able to use a lot, like force daggers... if Acanthus agrees to give me something (he does have seven weapons after all), I'd rather use that. Thanks, though.
Er, I didn't realize the turn had passed... can I do the turn now, or am I skipped?
If I can still submit a turn, it is:
Read as much as I can from the tomes the golem looted.
Command my golem to integrate some corpses into itself, or if that's not allowed, to borrow a weapon from someone else (Scintoth's Heavy Voulge (since presumably he's using the crossbow), or Marcus's force shortsword (if he's using the daggers), or his scimitar, or his force spear or dagger, from highest priority to lowest. And then practice with it.
Give my improved staff to either Virroken or Kin, whoever wants it more.
Give my alchemy ingredients to Aarchan.
"We are going to put a stop to this, and return the land to human control. We've managed to pacify the city of Duplicity."
you can take the force spears and unenchanted daggers...A little late for that, I guess. Should I assume you're telling the sentry where you got the map?
I guess I'll try and help teach the Flesh golem to practice with the force spear I give it.
What skill do these spells use, Healing?Yes.
RNG, you forgot to add my new spells to my spell list. Also, it would be great if you could put the spell effects in acronym, like you did with the weapons, so I don't have to refer to this page all the time. But it's your choice.
Virroken, Kinesen, do you guys want my +2 magic damage staff, or my +1 magic damage staff? I don't have offensive spells, and even if I did I don't have your level of skill, so I can't really use it.
Read more of my scrolls and such. If I read them all, cast Increase Defense on Marcus.
Command my golem to practice more.
That's handy, but Virroken and Kinesen are suffering from some weird acronym in an acronym issue.Should be fixed.
I would argue that I didn't want to loot the place, just have my my minions do it while I worked magic, but seeing as I got a 2 it really doesn't make any difference.
I carve a rune of warding and a rune of energy on my amulet.
hum so do we go to Schlade (isn;t that where we started off?) or do we turn back and go back to the refuges or the tower, lair or tree, or do we head into Lost shoals?
Use herbalism to search the local area for herbs which could be used to make a healing slave/potion. Then head into the camp, looking for stores or a church. Get my gelatin cube to follow me.
I'll try engraving some of my armour with some useful rune, and let Ched have a little practice with my axe (Only for a bit, a hand crossbow isn't very powerful).
"We are going to put a stop to this, and return the land to human control. We've managed to pacify the city of Duplicity."
I use my book of necromancy to try to find information on necromantic spells that work against demons.
Search around the camp for anyone that seems to be in charge. Ask them if there is something we can help them with. Conjure Food & Water if I pass anyone that need provisions, keep them for myself otherwise.
Stone Spirit can Earthen Heal whoever might be in need.
Rune of warding on the ground in case we get jumped while we're talking.
By the way my new action is:
Study Virroken's work and try to learn Elementalism.
Command my golem to practice more.
Yeah, I'll talk to the sentry. Also, ask him if there's anyone who can help me with them magics whilst we're here.
I would argue that I didn't want to loot the place, just have my my minions do it while I worked magic, but seeing as I got a 2 it really doesn't make any difference.You begin carving the runes into your amulet (5+2) and do a good job, (Luck 2) but fail to link the runes, which end up negating each other.
I carve a rune of warding and a rune of energy on my amulet.
hum so do we go to Schlade (isn;t that where we started off?) or do we turn back and go back to the refuges or the tower, lair or tree, or do we head into Lost shoals?You search the surrounding area for herbs, (6+1) and find some razorweed. (Luck 2) When you go to collect it however, the weed cuts into your hand like a razor. You head into the camp looking for places of interest, (Luck 2) but you can't find much of anything. Such a hideout had no reason for mercantile shops, and there is no room for churches.
Use herbalism to search the local area for herbs which could be used to make a healing slave/potion. Then head into the camp, looking for stores or a church. Get my gelatin cube to follow me.
I'll try engraving some of my armour with some useful rune, and let Ched have a little practice with my axe (Only for a bit, a hand crossbow isn't very powerful).You decide to carve a rune into your armor (6+1) but realize that the only rune you know is a rune of harm. (Luck 6) You decide to carve it into your armor anyway, and upon finishing the rune, double over in pain.
I use my book of necromancy to try to find information on necromantic spells that work against demons.You find a quiet corner and begin reading your book. (1+2) You don't find much information, and determine the book was probably written before the invasion of Hell (Luck 4) but you do find a way to harm demons by absorbing some of their essence into yourself, a risky act that is mutually harmful to both parties.
Search around the camp for anyone that seems to be in charge. Ask them if there is something we can help them with. Conjure Food & Water if I pass anyone that need provisions, keep them for myself otherwise.You wander round the underground base, (6+1) healing the wounded and creating food and drink for those who were deprived. (Luck 6) The squalid inhabitants are impressed by your generosity, and a few even begin hailing you as a saint.
Stone Spirit can Earthen Heal whoever might be in need.
Rune of warding on the ground in case we get jumped while we're talking.You begin to draw a rune of warding on the ground, (2) but the sentry stops you. "What are you doing? The only reason we're still alive is because the demons can't find this place. Don't give us away!" (Luck 5) He seems to accept that it was just an honest mistake and forgives you, however.
By the way my new action is:You try and learn how to cast elemental spells based on what you've seen Virroken do. (3) The magic seems to be fundamentally different from life magic, (Luck 3) and you really can't understand it.
Study Virroken's work and try to learn Elementalism.
Command my golem to practice more.
You converse with the sentry. (Luck 2) "Sorry, we're just a bunch of stubborn survivors who refuse to die, and try to help others flee from the demons. That may seem magical to some, but we're not wizards. I doubt anyone in the camp can help you. "
Yeah, I'll talk to the sentry. Also, ask him if there's anyone who can help me with them magics whilst we're here.
or perhaps a greatly esteemed colleague [just kidding. Mostly.]).[/b]Make sure it's a totally random colleague.
I think we should move on after this turn. RNG likes sending stuff at players who dawdle for too long.This is true. Where were you thinking of going?
I realize my turn is a long way off, if I ever get in at all ( :(), but could I make some small changes to my character?Spoiler (click to show/hide)
On a related note, while I'd like you to all die horrible deaths so I can play, I like the current characters, and will probably be sad if/when the waiting list gets smaller.
I think we should move on after this turn. RNG likes sending stuff at players who dawdle for too long.This is true. Where were you thinking of going?
Kilakan, you want a heal, or can it wait?
I think we should move on after this turn. RNG likes sending stuff at players who dawdle for too long. I'd do something useful, but I have Greater Plans.You try to find a way to redirect the energy focus of Joint Enmity from your own soul to another soul (4+2) and determine that such an act should indeed be possible. (Luck 2) You don't seem to be able to grasp how to do it at this time however. Maybe if you had a better grasp of necromancy...
They do not yet at this time involve creating a spell that inflicts massive damage at the cost of my own life. Such a thing would be useless until we meet an overly powerful enemy.
Using my knowledge of Lifetap and Joint Enmity, I attempt to create a spell that is a combination reverse-Lifetap and Joint Enmity. That is, I want to drain their essence and send it somewhere else (A skeleton or other minion [bad idea], a random animal [Fun bad idea], a piece of jewelry [handy yet boring], or perhaps a greatly esteemed colleague [just kidding. Mostly.]).
You try to fix the link on your amulet (4+2) and reactivate the runes, (Luck 3) but end up negating the rune of energy. Still, the rune of warding now seems to be functional.or perhaps a greatly esteemed colleague [just kidding. Mostly.]).[/b]Make sure it's a totally random colleague.
I try to fix the rune link on my amulet. If this is impossible I'll... read more of the evil book of evil.(I'm surprised the guards haven't started questioning me yet...)
Check refuge for loose items that people don't need, and we can take freely. Hopefully, said items will be somewhat useful.You begin scouring the refuge. (5) You find several valuable items, (Luck 1) however they all seem to be the cherished possessions of those who fled their homes in the face of the demon invasion. You would feel bad taking them... that, and turning the only known group of non-demons in this area against you might be a bad idea.
Attempt to learn Lifetap and Joint Enmity while watching Nirur Torir experiments.You study Nirur as he works on his spells, (1) but completely fail to grasp any of the mechanics. (Luck 4) You do manage to not hurt yourself when trying to cast a spell, however.
Stone Spirit will heal Aarchan.
Also, seeing as there is almost nothing here I vote for us to continue walking. Unless someone stumble upon a fine treasure in the form of loot or enemies. Or both.
Go around the camp, searching for a dude who's good at fighting. If I find one, ask that person if he/she/it can help me with dem fightans.You wander among the refugees, searching for some sort of skilled soldier. (3) You find an old mercenary from wars when humans still fought each other, (Luck 5) who takes a liking to you and teaches you a few dirty tricks.
I'll unequip my current armour (Which could be useful in some devious situations, trap armour) and search for some new armour.
Heal would be helpful... as long as my hand doesn't fall off :DYou wander the camp looking for work, (3) but there isn't much to be found. It seems most of the refugees are just trying to survive until another expedition heads for Almar's Keep. (Luck 5) You do find a priest of Myou who heals your hand while warning you to stay away from the weeds.
Search the camp for work and quests, look for a supply depot while I'm looking.
Helpful, or necessary?You attempt to devise a latent healing effect, (5+3) and begin making a delayed healing spell. (Luck 6) You create a conversion effect that draws from the user's physical strength to heal their wounds. It will heal them, but make them temporarily weaker as well.
EDIT: Bah whatever. I'm sure next turn will be fine.
Try to invent a spell that will heal people ahead of time. So that if someone's healthy, I can cast the spell on them, and later when schle gets hurt schle will automatically be healed. Also, if someone's lightly wounded but I use the spell on schlim, and it goes well, the "extra" healing will be saved.
Order my golem to practice with is voulge.
I vote we offer to escort a group back to the keep.agreed.
I vote we offer to escort a group back to the keep.I also believe this is a good idea, maybe we can even get some support from the keep or the refuges to help assault one of the demonic hotspots, aka the tower, lair or maybe even shcaladale (though I think that should wait for a LONG while)
Hmm, method of transport...I did that in the last one, it worked OK but when it failed manage to wreck half of what it was carrying.
I'll try to develop an earth spell to make rocks float so that I might be able to fly around on them and possibly take passengers.
Considering you're dealing with an end of the world scenario, what sort of crazy shenanigans are you willing to put up with involving great heroes and chosen ones and all that nonsense. Because that would be a great character.Heroes are made, not born. I won't give anyone special bonuses because they claim to be chosen. Someone can of course claim to be chosen, and them through their actions(more or less sheer luck) prove it, then yeah, that would be pretty cool. But not likely.
I attempt a more general summoning spell, to summon prefabricated things. In this case, a carriage.
Hmm, method of transport...
I'll try to develop an earth spell to make rocks float so that I might be able to fly around on them and possibly take passengers.
You try talking to the priest about Myou (3) but she seems very busy helping out the other refugees. (Luck 1+1) When you press her, she hands you a book and excuses herself.
Discuss holy magics and prayers with the priest of Myou, and see if he would be willing to teach me any spells, or ways to gain the gods favor and powers.
Order Holy jelly to incorporate some plant matter (aka sticks, bark ect) into itself to dissolve down into fibers to allow it to become slightly more solid and able to move faster.
What'choo talkin' about, Willis? I got an 8 and a 6, that looks like a pretty good roll to me. Could have done without the 6, but I'm satisfied.You try to improve your conjugation spell (3+3) by combining it with your other life magic spells. (Luck 1) Unfortunately this doesn't seem to be effective in any way.
On another note, my golem is an idiot. But meh. What can I do? I doubt it's smart enough to learn magic or anything.
Attempt to combine Conjugation with Remove Curse to create a latent healing spell.
Order my golem to keep practicing with the voulge.
I organize the refugees who want to go, getting them ready to leave between this turn and the next.
I do the same as Scintoth Svadi, but instead tries to form the transportation into something that allows Stone Spirit to stear. If this seems impossible I will help Svadi instead.
Stone Spirit can scan the suroundings for any useful herbs.
I'll help with organizing the refugees.
Etch warding runes on the newly formed transportation-mabobber.
Ask refugees for "protection fees".Nonononono, quest rewards are always greater if we don't ask for one.
I necromanticly bind my wight to the carriage.
Nonononono, quest rewards are always greater if we don't ask for one.Usually I think you can ask for fees, and get money, or you get some sweet loot like heart pieces or artifact weapons or something. Heirlooms.
Or are you trying to transfer ExKirby's soul from his body into the carriage?This one. Haunted self-pulling carriage! I suppose it might be more accurate that I want to turn the wight into some sort of poltergeist.
I'd quite like a shot of Conjugation, please.You begin toying with the idea of placing the burden of Joint Enmity on someone else. (4+2) You improve your spell so you can not create a bond between any two souls. (Luck 5) Your experiments also tell you that because the spell is a metaphysical battle between two souls, the stronger soul will invariably win, even if it is the 'victim'. You also learn that souls with a high necromantic affinity have an advantage in this battle, due to the necromantic nature of the spell.
While I help guard the caravan, I continue with my attempts at figuring out a way to cast Joint Enmity without hurting myself.
All right. Caveat emptor; if you so much as stub your toe, you'll be immediately healed and lose 1 to your next turn's skill rolls.You begin to heal Scintoth, (1+1) but you screw up the complex spell. (Luck 4) Luckily, it seems you have caused no additional negative effects.
Cast Cure Moderate Wounds on Scintoth.
Command my golem to practice with his voulge, and while he's away, complain to my comrades about how dumb he is.
Give my Scroll of Bless to dragnar.
I necromanticly bind my wight to the carriage.You attempt to bind your slave to the carriage, (3+1) extracting the soul from his body (Luck 3) and implanting it in the carriage. Under your control, the carriage can now move, but the link isn't strong enough for you to command the carriage to do something without your supervision.
We should get going. Carriage away?Ask refugees for "protection fees".I mean, I set up frozen bursts to hover along with the caravan, set to go off on my command when we're inevitably attacked.
Well, seeing that I failed that I promptly start working with the large rock to compact it into a single point.You try to compress the rock (5+3) applying pressure with your earth magic until the rock reaches about half it's original size, at which point it becomes impossible to shrink any more. (Luck 5+1) The pressure becomes overbearing and the rock suddenly explodes, sending shards of stone everywhere. (RTD 5)(RTD 2+1)(RTD 6)(RTD 4)(RTD 3)(RTD 1)(RTD 5) You and Nirur dive out of the way, and Dragnar partially evades the blast. Virroken, Dragnar, and Marcus are hit by the shards, and Cheddarius takes the brunt of the blast. Thankfully, all of the shards managed to miss the already grievously wounded Scintoth, which probably would have killed him otherwise.
Stone Spirit continue to scan for herbs.
Clean Holy Gelantine, then add the powdered crystal to it's chemical make up, allowing it to adsorb energy and release it onto a target designated by me. (aka make it adsorb magic, and blast it back at enemies.)
Well, I need healing pretty badly, so I'm not going to force myself to heal, so I'll just lie where I am asking for a heal because I don't want to screw anything up.You attempt to stay still (5) You do a remarkable job of staying still. (Luck 4) You stay so still, you could probably make an art out of staying still. That is probably a waste of time, however.
Okay, see if I can't try to create a temporary sword made of pure energy.You attempt to manifest a blade of energy, (5+2) creating a stationary force bolt that you hold in your hand. (Luck 2) The force seems unable to hold an edge, however it could be used as a bludgeoning object.
Going south to Duplicity and from there to Almar's Keep seems like the best way. And I'm so on that BattleCarriage.Sounds good to me.
What routes to Almar's Keep are there? I can't seem to find where it was referenced.
You decide to help the healers by empowering them. (2+2) Deciding haphazardly carving runes into the carriage floor is a bad idea, (Luck 5) you borrow Virroken's chalk and quickly make a temporary rune under the healers. With this done, you start trying to bless your evil book of evil. (Luck 5) You finish reading the scroll and stare in amazement as the book is bathed in holy golden fire... which is slowly converted into regular-looking fire, then into black, wicked-looking fire, which then dies off. Apparently you need stronger magic to overcome the book... Perhaps you should read those papers you looted with it?Going south to Duplicity and from there to Almar's Keep seems like the best way. And I'm so on that BattleCarriage.Sounds good to me.
I draw a rune of power under anyone trying to work healing magic, then use Cheddarius's scroll of bless on the evil book of evil.
Begin healing Svadi and continue on to those less damaged. Stone Spirit helps with this too.You begin healing Svadi, (6+3) sending copious amounts of earth energy into him (Luck 4+1) which heals his wounds and returns some of his life force.
By the way, would a [5][Luck 5] Compression Bomb still hurt me if I'm too close when it goes off?
Avoid Duplicity. Remember the hint we got that we should move on? Well, it's probably occupied again. I vote we take option B.You continue tinkering with the fundamentals of your necromantic spells. (3+2) You find that while human blood doesn't act as a repository for power in the same way a soul does, (Luck 5) it's close affinity with the soul would let you use it as a conduit to empower your spells.
I try to learn how to use my own life energy to empower my spells, if needed.
My skeletons will help pull the carriage.
My talking skeleton is not to sing.
I vote for path B as well.You begin trying to heal everyone in the area, (1+1) but even with the effects of the rune of power it seems very weak. (Luck 3+1) you heal a very small amount of damage.
I cast Healing Aura.
My golem practices with his voulge.
Voting for option B. Didn't we ransack duplicity already?You try to create more ice spheres, (3+3) summoning 2 large crystalline spheres. (Luck 5) They remain in perfect stasis, waiting for your magic to control them.
Hop on battle carraige. Ready frozen bursts for protection.
(+2 stillness skill, could be useful for being a statue :P)You try to think of ways to improve your spellcasting. (3+2) You think that by applying significant etheral pressure to a spring spell, you could make it into an offensive attack. (Luck 6) You estimate such a spell could possibly knock someone prone, or at least stagger them, though unless they are made of fire it might not do a lot of damage.
I vote path B.
I'll hop on the DOOMWAGON (No toe stubbing please) and think up a way to empower my spring spell, like making a geyser spell or something along those lines, but I won't practice it because I could explode myself.
Okay, try and improve the spell by making the summoned stick fly at an opponent really fast-like.You try to make the stick fly at a target. (5+2) You force the stick to fly forward, (Luck 4) which then hits the ground with a powerful thud and dissapates.
Attempt to find the gelatine, calling it ect, if I can't find it.... get on the carriage. If I can find it, both of us get on the carrier.You search for your gelatine, (5) and remembering exactly were it was, try to reach down and pick it up. (Luck 6) You succeed. You are now holding your invisible gelatine in your hand.
And I really love the RNG.
Ah frig! Sorry for killing the carriage! Stupid golem.You step out of the convertable carriage and ready for battle. You being casting Dance of Blades (3+3) and expertly preform the incantation and gestures, (Luck 1) but forget to actually cast it on anybody.
Go before all the melee classes. Cast Dance of Blades, leaving the carriage and moving if necessary to get as many of the best people in range as possible.
Command the Golem to attack the imps.
ATTACK IMP WITH BOTH WEAPONSYou lunge at the imp with your daggers, (4)(1) (RTD 6)(RTD 2) but due to your lack of skill with them you fail to hit the imp.
Damn, you saw through my ruse!
I determine whether or not imps have souls by trying to steal an imp's soul and stuffing it into a rock, for safe keeping.You wonder if imps have souls. (4+2) You reach out to it (Luck 4) and determine that rather than having a soul, demons ARE souls; corrupted, twisted souls but souls nonetheless. (4+2) You try to bind the imp into a rock, (Resist 5+2) but the rock can't seem to contain the imp's soul.
My skeletons will each attack an imp.
Double Spire the imps or see if I can improve the DoomWagon with some menacing earth spikes should the imps be done with. Stone Spirit will heal Cheddarius.
And I really love the RNG.
Asplode ze bursts! Also, make cool explosion sound effects with my mouth as they go off.
I read through the papers I gathered along with the book. If I have time I then summon a Quasit to finish off the imps.You begin paging through the papers. (Auto-Success) You find that it details a ritual concerning the book. Apparently the former lord of Duplicity had come across the book before the demons had invaded, and sought to destroy it. One of the excepts you read is " ...while reading the book grants the mage incredible knowledge and power, the price the book exacts on the user is far too great to allow this book to remain existing... "
Talk to the gelatin, and see if I can make it become invisible, and visible via commands. If there's time, throw it at one of the imps, and command it to eat.You attempt to communicate with the gelatin. (3) It does not seem to be able to communicate very well, but you determine that it can not turn invisible(or visible) at will. You throw it at one of the imps (6+1-1) The gelatin flies towards the imp, (RTD 4-1) who didn't see it coming, literally. It smacks him head on and kills him.
I'll try to improve my understanding of base elementalism, remembering that the elements all move fluidly like water.You forgot to bold. Please do so in the future.
What happened to the stone spirit healing me?
Destroy the book? Bah, that would be a waste!
Yes, and I am quite confident my choice will come back to bite me later. Oh well.Destroy the book? Bah, that would be a waste!That is, of course, your choice. I didn't create the book because I intended for you to destroy it, I created it because I wanted to see what you would do with it.
I'll likely have to purgificate your soul afterwords. Probably in a duo action with Cheddarius. On the plus side, you have a 33% chance of improving your power through it, only a 16% chance of becoming slightly less useful then a peasant, and we'd only have a 10% chance of somebody dying.Yes, and I am quite confident my choice will come back to bite me later. Oh well.Destroy the book? Bah, that would be a waste!That is, of course, your choice. I didn't create the book because I intended for you to destroy it, I created it because I wanted to see what you would do with it.
You saying that becoming a utterly corrupted soul/demon that's a world destroying master of evil bad? :PYes, and I am quite confident my choice will come back to bite me later. Oh well.Destroy the book? Bah, that would be a waste!That is, of course, your choice. I didn't create the book because I intended for you to destroy it, I created it because I wanted to see what you would do with it.
At the moment my plan is to keep reading the book while finding a way to drain whatever evil it builds up. That way I can become more powerful while also not turning into a demon too much.But think of it: You could become a demon and fight demons! The ultimate irony!
Also: Hoping some people die sometime. The waiting list is waiting for it.
Kin's spirit tries to heal Cheddarius. (2+1) The spell is rather weak, (Luck 3) and only heals a small amount of his wounds.I was only lightly wounded/bleeding anyway. Does that mean I'm fully healed? Or am I now 0.5-lightly bleeding, or something?
I will attempt to learn alchemy from the best alchemists.I'll change my action to train you, since you've saved my life so much.
My golem will add the flesh of the imps to itself, or failing that, practice with his voulge.
Train Cheddarius in the ways of alchemy, whilst thinking on ways I could combine my current ingredients to produce a potion that would give the user a huge boost in strength, healing and constitution (rage an added bonus :).
I order the gelatin to attempt to drain energy from plant life using it's new crystal powers... and to become visible.
Destroy the book? Bah, that would be a waste! I try to create a rune that can absorb demonic power, carved onto my staff.
I visit a priest to discuss the nature of my findings on souls and to ask about methods of purifying corrupted demonic souls. If possible, I'll ask somebody important for where we should next hit our foes.
Seeing as we now are in a relatively safe place I start practicing in a new school of magic:
Heads, I do Fire; Tails, I do Necromancy.
Tails. Necromancy it is.
Necromancy. And I'm sure I should have a grasp on it since I've seen Nirur done it a hundreds of times. Can't be that hard. See if I can do a Life Tap on a critter noone would miss where we also are secluded from the others. Stone Spirit will help me in this endeavor by capturing said critter.
I'll try to negate the rune of harm on my brigandine, be it remembering a rune from my pre-mirror self, or searching for someone to help me out. If I have to look for someone to help me with the rune, I'll also look for someone to repair the broken scalemail in the process.
I will attempt to learn alchemy from the best alchemists.
My golem will add the flesh of the imps to itself, or failing that, practice with his voulge.
Figure out way to make frozen bursts fire in single direction. Also, stroll markets, see what's around.
Train Cheddarius in the ways of alchemy, whilst thinking on ways I could combine my current ingredients to produce a potion that would give the user a huge boost in strength, healing and constitution (rage an added bonus :).You start to teach Cheddarius (5+3) elaborating on many complex aspects of alchemy while trying to figure out how to make an advanced potion. (Luck 3) You don't figure out how to make such a potion, but you do recall what several of your new found ingredients do; despite it's foul taste, troll blood temporarily provides a large bonus to regeneration and healing, while ankheg acid can provide a boost to someone's reflexes if you can find a way to stop the acid from burning away the inside of their esophagus. (Luck 6) You feel that directly mixing the two is probably a bad idea, since trolls are inherently weak to acid and doing so might destroy one or both ingredients.
I order the gelatin to attempt to drain energy from plant life using it's new crystal powers... and to become visible.
Destroy the book? Bah, that would be a waste! I try to create a rune that can absorb demonic power, carved onto my staff.
I visit a priest to discuss the nature of my findings on souls and to ask about methods of purifying corrupted demonic souls. If possible, I'll ask somebody important for where we should next hit our foes.
Seeing as we now are in a relatively safe place I start practicing in a new school of magic:You attempt to recollect what Nirur did to use his magic. (5) You find a rat wandering in one of the alleyways, and try to lifetap it. (Luck 1) Unfortunately, you can't seem to do anything over than make it run away.
Heads, I do Fire; Tails, I do Necromancy.
Tails. Necromancy it is.
Necromancy. And I'm sure I should have a grasp on it since I've seen Nirur done it a hundreds of times. Can't be that hard. See if I can do a Life Tap on a critter noone would miss where we also are secluded from the others. Stone Spirit will help me in this endeavor by capturing said critter.
I'll try to negate the rune of harm on my brigandine, be it remembering a rune from my pre-mirror self, or searching for someone to help me out. If I have to look for someone to help me with the rune, I'll also look for someone to repair the broken scalemail in the process.
I will attempt to learn alchemy from the best alchemists.You study under Aarchan. (6+1) Despite that the advanced concepts Aarchan rambles about would probably be way over the heads of most people of your skill level, you pick them up perfectly. (Luck 6) You learn a great deal about alchemy, though none of it can really be applied to healing.
My golem will add the flesh of the imps to itself, or failing that, practice with his voulge.
Figure out way to make frozen bursts fire in single direction. Also, stroll markets, see what's around.You try to modify your frozen burst spell (2+3) and focus on directing the cold in a certain direction. (Luck 1) Unfortunately, that direction is towards yourself, and you end up encasing yourself in ice. Again.
switch scimitar for enchanted longsword, try to trade my extra weapons [enchanted spear, spare enchanted dagger, scimitar] with the refugees.You find it extremely difficult to put down your force dagger. (4) You groan suddenly, realizing that this one is probably cursed too. (Luck 6) Maybe all the demon weapons are?
I vote we go kill the mage, and go for the capital after we're done looting his tower.The capital? I agree with fighting the mage next, but the capital should probably be the last place we go.
The more I think about it, the more I feel that this is likely timed based on turn count compared to how much we disrupt our enemies, rather then based on how much we dawdle. With this in mind, I vote we head out this turn.I wouldn't mind if you spent a few more turns at the town, as long as you are doing something useful. Procuring alchemy ingredients that can't be found in demon lands, talking to the armorer, etc. is a good use of time. Seeking out a trainer to teach you something new would also be a good use of time, though it may be difficult to find a magic teacher. Standing in the middle of the town square swinging weapons around or firing bursts of magic hoping to inexplicably get better in your chosen discipline is not a good use of time, however.
Does this mean I can control burst direction now?
Does this mean I can control burst direction now?
Nope. You didn't make a burst towards yourself, you just froze yourself.
Does this mean I can control burst direction now?
Nope. You didn't make a burst towards yourself, you just froze yourself.
A thought occurs. (http://www.wowhead.com/spell=45438)
Right... and what will you do when ninjas try to capture you? Light yourself on fire? It makes about as much sense.Does this mean I can control burst direction now?
Nope. You didn't make a burst towards yourself, you just froze yourself.
A thought occurs. (http://www.wowhead.com/spell=45438)
Right... and what will you do when ninjas try to capture you? Light yourself on fire? It makes about as much sense.
I work with Cheddarius to create a soul-linked group heal duo spell.
If he doesn't want to do so this turn, I'll just try to devise an advanced necromantic minion spell.
I work with Nirur Torir.Nirur and Cheddarius combine Life and Death magic in an attempt to make a hybrid spell. (1+3)(Luck 6) Nirur creates a slightly unstable soul link between the two of them, (6+3)(Luck 2) but Cheddarius overloads the soul link with life energy and it shatters. (Resist 5)(Resist 3) Nirur is unaffected (Luck 3) but Cheddarius is caught by the backlash.
My golem practices with its voulge.
Before we go I conjure a set of bracers, imprinted with linked runes of subversion and warding. (unless that would count as conjure major item, in which case leave out the rune of warding.)You begin to summon a pair of bracers, (4+2) Which materialize in front of you. (Luck 4+1) They are of good quality, but lack runes of any sort; you will probably have to engrave them on your own.
Obvious thaw is obvious.
Head to a church and stock up on holy water.You head over to the church and attempt to procure some holy water. (6) The priest happily entertains you (Luck 6) and even provides some other assorted items, including more herbs, as well as a prayer book and holy symbol of Mandatum, the God of Justice.
Gelatin can try and catch rats on the way and devour them to grow in size/strength.
Attempt to destroy dagger with my Imbued Force Shortsword.You try to destroy the cursed dagger with your sword. (1) You find it incredibly difficult to wield your sword without any hands. (Luck 6) However, you bite down on the handle of your sword and strike at your dagger. It breaks. Congratulations, you're now wielding a broken cursed dagger.
See if I can find a trainer specialized in hammer swinging. See if said trainer can teach me any moves, say Whirlwind.You try to find a master to teach you the art of beating things to a pulp. (5) You see a large man leaning against the barracks, with a heavy hammer next to him. you approach him and ask for training. (Luck 6) He gives it by swinging his hammer into your ribcage (RTD 6) but you deflect the attack with your earth magic and, obviously impressed, be begins to train you. He goes through many moves with you, greatly expanding your knowledge, (Luck 5) and you learn a great deal of new skills. (Luck 5) [/acronym=Normally I would have stopped rolling by now, but I want to see how long this lucky streak goes on.]He even teaches you this crazy move were you channel earth magic through your hammer to create a shockwave. [/acronym] (Luck 4) He seems to have taken such a great linking to you that he offers to buy you a new hammer, saying the one you have is for chumps. (Luck 5) You travel to the blacksmith, and see an awe-inspiring combination of art and sheer destructive force on the wall. (Luck 3) Unfortunately the blacksmith refuses to sell it, but you do end up with a hammer that is still pretty kickass. (Luck 4) You thank and giant man and set on your way.
Should really get better with the hammer at some point.
Get Stone Spirit to find any herbs in the area.
Also, I agree on moving after this turn.
Wow I've gotten a string of pretty crap rolls :(...You head to the same blacksmith. (5) He seems to be in a good mood having just sold a really expensive hammer, and offers to repair your mail for free. (Luck 3) He combines your ruined brigandine and the scale mail into a single workable armor.
I'll look for someone to repair my iron scale mail, even if i have to get it after we come back from wherever we're going.
As for what we're going to do, I'll just be a sheep and follow the majority.
What's my bonus to healing? +2?
Thank you, diesalot. Will ward you afterwards.New Spell: Frozen Popsicle
More thawing. More willpower. More luck.
Since I've frozen myself twice in a row, I should be able to do it on command now. NEW MOVE TIEM. Not that I'd ever use it. Maybe I'll find an offensive use for it. Sit on target and cast on self for epic lawls.
Discard both daggers, and wield my scimitar and short sword.Rule one of cursed weapons: You can never remove them while they're still cursed.
What should I do, then?!Find a scroll of remove curse, a spell, or a vial of holy water, if curses work like nethack curses (http://nethack.wikia.com/wiki/Curse).
What I think would be almost certain of success, and very easy to do, is just to pay some blacksmith to fix the dagger.Depends on what you mean by "Fix". If by fix you mean repair then the curse will very likely still be in the dagger. If you mean uncurseing then the blacksmith is the LAST place I would look for uncurseing.
No, I mean literally fix the dagger, to make it not broken. Who cares if your dagger is cursed if it's not broken any more? You can't unequip it, but you don't want to unequip it anyway.But you might want to use your hands you know!
Holy sweet mother of Dice. Now that was nice. Almost feels like I'm siphoning all of the groups luck and using it for myself.
In reality, yes; in practice, in this game, hands are actually quite rarely used.
Holy sweet mother of Dice. Now that was nice. Almost feels like I'm siphoning all of the groups luck and using it for myself.I couldn't believe all those 5's, but yeah, maybe I should have stopped rolling earlier. Either way, it's not like anyone died, so no lasting harm done.
You say that now, but in a turn or three destruction will ensue, all because you didn't stop rolling.Don't you see?! That's exactly what he wants!!!
who needs me toAcanthus117 with his cursed daggers. If, of course, he still wants them uncursed.blow something upfix a problem with holy water?
who needs me toIt plus that flower someone just found could destroy the evil book of evil, but I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.blow something upfix a problem with holy water?
It plus that flower someone just found could destroy the evil book of evil, but I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.
Exactly!It plus that flower someone just found could destroy the evil book of evil, but I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.
So it's a perfect plan?
Read principals of justice, while holding the holy symbol of the god of Justice, attempt to glean any potential spells/prayers and or energies and memorize them, hopefully some type of offensive banish evil type spell.
Encourage the gelatin to attempt to gain some mass, but avoid eating the locals and me or my stuff.
I engrave linked runes of warding and subversion on the bracers.
I find the commander of the guard and ask for information regarding where the attacks likely originate, and which areas should be stopped to slow our foes down. I'll also mention our success at Duplicity.
I'm still not sure exactly what we accomplished at Duplicity, aside from looting. Let's leave between this turn and the next.
All right.
Cast Curative Aura.
Command Golem to go around town and ask for alchemy reagents or useful equipment.
Seeing as the golem is done with the voulge, can I have it back?
I'll try to help Virroken out of the ice block by using a spring (Torrent might end up hurting you) of warm water (even if it's room temperature it should be fine... ish).
Thank you, diesalot. Will ward you afterwards.
More thawing. More willpower. More luck.
Since I've frozen myself twice in a row, I should be able to do it on command now. NEW MOVE TIEM. Not that I'd ever use it. Maybe I'll find an offensive use for it. Sit on target and cast on self for epic lawls.
I guess I'll look for a priest to uncurse my daggers.
Me and Stone Spirit will heal Virroken but also attempt to break him free by gently punching the ice.
Hopefully the ice won't crack and Virroken with it, right?
Thank you, diesalot. Will ward you afterwards.
More thawing. More willpower. More luck.
Since I've frozen myself twice in a row, I should be able to do it on command now. NEW MOVE TIEM. Not that I'd ever use it. Maybe I'll find an offensive use for it. Sit on target and cast on self for epic lawls.
Read principals of justice, while holding the holy symbol of the god of Justice, attempt to glean any potential spells/prayers and or energies and memorize them, hopefully some type of offensive banish evil type spell.You begin paging through the book. (6) Unlike magic books which are filled with obscure formulas and somatics, this seems to contain invocations for divine magic. (Luck 4) You learn two basic invocations.
Encourage the gelatin to attempt to gain some mass, but avoid eating the locals and me or my stuff.
I engrave linked runes of warding and subversion on the bracers.You begin carving the runes onto your bracers. (1+2) You carve crude runes into the bracers. (Luck 3) The runes activate, but they don't seem to have linked correctly. You now have a bracer of warding and a bracer of subversion.
I find the commander of the guard and ask for information regarding where the attacks likely originate, and which areas should be stopped to slow our foes down. I'll also mention our success at Duplicity.You seek out the commander (3) He receives you rather gruffly, greeting you with "Huh. So you're still alive then? Well, I guess that says something about your fighting ability..."
I'm still not sure exactly what we accomplished at Duplicity, aside from looting. Let's leave between this turn and the next.
All right.You prepare to cast your aura. (3) Your magic aura seems to be rather small, (Luck 6) but everyone inside of it is fully healed.
Cast Curative Aura.
Command Golem to go around town and ask for alchemy reagents or useful equipment.
Seeing as the golem is done with the voulge, can I have it back?
I'll try to help Virroken out of the ice block by using a spring (Torrent might end up hurting you) of warm water (even if it's room temperature it should be fine... ish).
Thank you, diesalot. Will ward you afterwards.You continue trying to un-freeze yourself. (3+3) You pour more elemental energy into your surroundings, (Luck 4) and this time they're actually heat waves. The ice around you melts.
More thawing. More willpower. More luck.
Since I've frozen myself twice in a row, I should be able to do it on command now. NEW MOVE TIEM. Not that I'd ever use it. Maybe I'll find an offensive use for it. Sit on target and cast on self for epic lawls.
I guess I'll look for a priest to uncurse my daggers.You head to the church to try and get your daggers uncursed. (4) The priest uncurses your daggers (Luck 3) but not before scolding you about giving in to the temptations of demon magic.
You go to help Virroken, but seeing he is already free try to heal him instead. (3+3) You try to use your earth magic to warm him up (Luck 4) and finish healing his wounds.
Me and Stone Spirit will heal Virroken but also attempt to break him free by gently punching the ice.
Hopefully the ice won't crack and Virroken with it, right?
I realize it's poor form to ask a player's motives, and to post in an RTD I'm not a member of, but I just want to ask that badly; Dragnar, why do you want to do that instead of fighting the current enemies? Especially since it will only take it out of your care, and into the care of whoever comes and breaks open the statue.Well, as cheddarius said, I can't really fight. I don't even have a weapon. My job is to create more fighters for our side, mostly in the role of "meatshield".
And the right roll or two will make the book use the statue as a body and give you a new enemy.And you have discovered the flaw in my plan:
I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.
Huddle everyone around me and cast Dance of BladesYou tell everyone to gather around you and begin casting Dance of Blades (6+3) You feel energy flowing through you as you cast the spell (Luck 6) and the spell has a much greater range than you anticipated; you buff everything nearby, including the enemy golems who don't actually seem to be alive, so you can't comprehend how it worked on them.
Give the Iron Voulge back to Sir Diesalot
Order the Golem to wrestle the weakest enemy golem and try to pin it down and make it easier to hit or something
Whoops, I forgot I was walking around shirtless...You equip your equipment, (1) or try to, anyway. You seem to have trouble with the straps on your harness. (Luck 1) You fall over.
I'll put on the scalemail and with my newly reaquired voulge, I'll attack golem 1.
I cast Weakness on enemy golem 1.
My skeletons will both attack enemy golem 2.
I put on my bracers, then summon a statue(just an ordinary, non magical one) around the evil book of evil. I also have my zombie attack the golems.
Time to try out these new magic's.
Cast holy word on golem one
have the gelatin turn invisible and attack golem 2.
Let us see what I can cause with what I've learned.
As soon as I've been buffed by Cheddarius Blade of Dance I charge towards Black Golem 2 and do a Shockwave. Stone Spirit will heal up whoever get hurt the most or attack Black Golem 1 if noone is hurt.
Also, I see no Arae flower in my inventory.
I switch out my broken dagger for my shortsword, then cast force bolt at one of the golems.
Lower the temperature around one of the metal golems until it's brittle and smashable. Chill, probably, but frost makes sense too. GENERAL LOW TEMPERATURE SPELL YAR!You decide Frost would probably be more effective, (5+3) and send a wave of it at the golems. (Luck 3) They don't seem to be very brittle, but the frost does slow them down.
I cast Joint Enmity on a hostile golem, shifting my part of it onto the normal skeleton, hopefully ending with a link between a skeleton and a golem.
The skeletons attack the same golem.
Cast remove curse on Dragnar.I'm not cursed. Just trapped in a box... I'll be needing a new plan for this book.
Stunned eh? Not a problem for me. Stand back everyone, I'm going kamikaze!
See if the Stone Spirit can do an improvised earth/stone wall between me and the Black Golem 2.
Aim a Compression Bomb towards the Black Golem 1 with Black Golem 2 as the bomb component.
Oh yeah! This is gonna be the greatest epic fail/win ever!
Well, I was thinking of the Compression Bomb as something that pretty much gets automatized as soon as it has begun, so that as soon as I've gotten the BG2 to start compressing I just hides behind the wall the Stone Spirit makes and I will hopefully still be standing after the Golem Bomb gone off.Actually, you need to touch the object to compress it.
Of course, if the spell require line of sight at all times that would be another story altogether. So let this slide for the sheer epicness? :P
DO IT ANYWAYS!Agree.
Frost does not stack, and it has a % chance of wearing off each turn.DO IT ANYWAYS!Agree.
Do I need to renew frost to keep their RTD down? Does frost stack?
Large rune of warding on the ground. Since the golems are slow, I should be able to run around them, especially if they're distracted.
You try to create a soullink between a golem and one of your skeletons. (1+3) You find that even though the golems aren't really alive, they are animated using some sort of spirit energy. (Luck 3) The link isn't as effective as it would be between two true souls, but it does establish itself.
I cast Joint Enmity on a hostile golem, shifting my part of it onto the normal skeleton, hopefully ending with a link between a skeleton and a golem.
The skeletons attack the same golem.
...
(http://media.giantbomb.com/uploads/0/5411/270421-blank_picard_facepalm_small.jpg)
How did we just fail that much?
Bah.
Cast remove curse on Dragnar.
Have my golem wrestle the other golem some more.
Cast shield of faith around the group of caster/thrower players and myself (aka non-melee fighting ones)
Having the gelatin continue the attack using the distractions of the other minions to latch onto golem ones leg, then eat it.
Cast remove curse on Dragnar.I'm not cursed. Just trapped in a box... I'll be needing a new plan for this book.
I kick my way out of the cage.
Do I need to renew frost to keep their RTD down? Does frost stack?You get out your chalk and run around in circles. (6+2) You create a large rune of warding on the ground (Luck 2) Which doesn't actually seem to have any effect...
Large rune of warding on the ground. Since the golems are slow, I should be able to run around them, especially if they're distracted.
Attack the slightly damaged Golem!
Ok, then change my turn.You have your stone spirit erect a wall behind you (5+1) an a great barrier of earth springs out. (Luck 6) The wall is probably a good 5 feet thick and 10 feet high, and you stare at your spirit in amazement before turning back to the task at hand.
Aim a Compression Bomb towards the Black Golem 1 in a cone with Black Golem 2 as the bomb component. See if the Stone Spirit can do an improvised earth/stone wall behind me.
Alright, I can touch the BG2 and have the wall behind me this time. I didn't want to specifically do a cone form Compression Bomb because that is less cool but whatever. The wall is there to protect others from stray sharpnel if I fail to do a proper aim. :P
In which case, I'll also change my turn, because I don't want to get hit by the compression bomb if it goes wrong.You try to disguise the giant earthen wall that is now sticking out of the ground. (5+2) You send waves of mist at the wall, (Luck 3) but you find it incorrigibly difficult to hide such a large object with mist.
I cast Mist on the wall, hoping that if the golems do attack, they'll do something stupid like trip over the wall.
I cast soul bind on the evil book of evil, binding it's evil soul(of evil probably) to the cage I'm in. Now, this should work well as long as a bad luck roll doesn't make it not obey me...You know, I think if you fail enough, you could bind your soul to the cage or the book, I hope you know what you are doing.
I have no idea what I'm doing. :P But no matter what happens the results will beI cast soul bind on the evil book of evil, binding it's evil soul(of evil probably) to the cage I'm in. Now, this should work well as long as a bad luck roll doesn't make it not obey me...You know, I think if you fail enough, you could bind your soul to the cage or the book, I hope you know what you are doing.
Stand up and attack Golem 1 with my voulge.
Double edit in less than a minute...
Rune of Warding fails quite frequently.
I attempt to separate the first golem from its spirit energy. My skeletons continue as they are.
Yay, more fails. At least I got a wall out of it.
Stone Spirit heals me. I, with renewed vigor will slam my warhammer on to the Black Golem 2 producing a Shockwave, hopefully shattering it from within.
Cast Cure Moderate Wounds on Kin.
Order my golem to pin down Golem 1, but, you know, not because he's black or anything.
...well, at least the golems can't hurt me.
I cast soul bind on the evil book of evil, binding it's evil soul(of evil probably) to the cage I'm in. Now, this should work well as long as a bad luck roll doesn't make it not obey me...
Collect some fist sized stones, and begin throwing them at Golem 1 from a safe distance.
Have The gelatin attempt to use it's holy base compontent mixed with natural dissolving abilities to eat golem 1's leg off.
Force Bolt the injured Golem.
Stand up and attack Golem 1 with my voulge.
Rune of Warding fails quite frequently.You try to remove the golem's power source (4+3) and locate the spirit powering the golem. You try to pull it out (Luck 3) but the runes engraved into the golem seem to be imprisoning it somehow. (Resist 5) The golem ends up shaking off your attack.
I attempt to separate the first golem from its spirit energy. My skeletons continue as they are.
Yay, more fails. At least I got a wall out of it.
Stone Spirit heals me. I, with renewed vigor will slam my warhammer on to the Black Golem 2 producing a Shockwave, hopefully shattering it from within.
Cast Cure Moderate Wounds on Kin.You go to heal Kin (2+1) but you are distracted by the flying pieces of shrapnel from the second golem that just blew up, and mess up your spell. (Luck 6) You manage to let the energy you stored up dissipate instead of blasting Kin with it, at least.
Order my golem to pin down Golem 1, but, you know, not because he's black or anything.
...well, at least the golems can't hurt me.You lay your right hand on the book and the left on the stone cage, and attempt to transfer the soul of the book into the cage. (4+2) You contact a dark sentience within the pages, a creature that you sense is no ordinary soul, but rather... thousands of other souls that were spliced into a single entity, then fused into the book, an agonizing painful process that drove those souls mad. (Luck 1) This shocking revelation causes you to let down your defenses, and suddenly the sentience escapes the pages and flees into your body. (Luck 1) The mass of maddened souls overwhelms you, and possesses your body. You try to fight back, thinking "I must kill the demons!" when you realize with horror that now you are the demons.
I cast soul bind on the evil book of evil, binding it's evil soul(of evil probably) to the cage I'm in. Now, this should work well as long as a bad luck roll doesn't make it not obey me...
Collect some fist sized stones, and begin throwing them at Golem 1 from a safe distance.You pick up several rocks and throw them at the golem. (3+1) the rocks fly towards the creature, (RTD 5-1) and thud into it's metal body. Unfortunately they don't seem to have much effect, though you think you might have dented it... maybe.
Have The gelatin attempt to use it's holy base compontent mixed with natural dissolving abilities to eat golem 1's leg off.
Force Bolt the injured Golem.You throw a force bolt at the golem, (6+2) which travels with lightning speed. (RTD 6-1) The golem tries to dodge, but hampered by frost(and a slime eating it's legs) it can't get out of the way. The bolt impacts and deals heavy damage to the creature.
Woops! Sorreh.You build up a wave of frost, (6+3) but noticing the golem is already riped to shreds, send it at the other one instead. (Luck 3) but it seems to be rather weak. That's probably a good thing, since you would have hit more friends than foes if it really worked.
Frost on unfrosted golem
hey quick question, why is there a zombie and carraige under 'enemies'They are Dragnar's slaves, and Dragnar turned into a demon.
I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.I just had to be right didn't I? Though I must say, I wasn't expecting to BE the boss monster.
Freeze evildragnar to the ground, letting my teammates uncurse him.Probably won't work. Uncursing didn't effect the book, and I'm not whatever was inside it. Though I believe everything that was needed for the ritual that WOULD uncurse it was found a few turns back(uncurse spell, bless spell, and some flower).
oh... this is bad then. Is he still in the cage?Yeah, though it probably won't have any difficulty breaking out of there.
I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.I just had to be right didn't I? Though I must say, I wasn't expecting to BE the boss monster.
Probably not possible, but it's a more interesting way to go if it works: Try to separate myself from the abomination, moving my soul into the book.
Eh, oh well. Was worth a shot anyway. Fun game nonetheless.I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.I just had to be right didn't I? Though I must say, I wasn't expecting to BE the boss monster.
Probably not possible, but it's a more interesting way to go if it works: Try to separate myself from the abomination, moving my soul into the book.
Naw, your soul has already fused with the others that were trapped in the book. It's a little too late for that. Sorry man, I did really like your character since your skills could have had some awesome synergy, but that was a stupid thing to do in the first place and then you got bad rolls while doing it...
On the bright side, you're finally really good in combat! Maybe even stronger than the archmage you were about to find.
awwww why'd you have to say that, is there any possiblility of running?
Eh, oh well. Was worth a shot anyway. Fun game nonetheless.I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.I just had to be right didn't I? Though I must say, I wasn't expecting to BE the boss monster.
Probably not possible, but it's a more interesting way to go if it works: Try to separate myself from the abomination, moving my soul into the book.
Naw, your soul has already fused with the others that were trapped in the book. It's a little too late for that. Sorry man, I did really like your character since your skills could have had some awesome synergy, but that was a stupid thing to do in the first place and then you got bad rolls while doing it...
On the bright side, you're finally really good in combat! Maybe even stronger than the archmage you were about to find.
I knew I should have created a binding rune of some sort before I tried that. Messing with demons without a protective rune circle is never a good idea.
You kill the metal golem with a skill you learned some turns ago.??? Why the title? I did great right? :(
You are the demons.??? Holy...! :o
KineseN took all the luck from the group, this is the consequence. Deal with it.:-[ :P
Kilakan, how would you feel about me using torrent to douse dragnar in as much holy water as possible?sure take 5 vials, I want two for something I'm planning later with the last me's dagger.
I say we run, but that's me.
FORCE BOLT THE SKELETON!You realize the only skeleton is Nirur's, right?
Huh, major summoning... Despite having a lot of people with summoning, I don't think we've actually had anyone major in it yet.>:(
hey your soul can get in line, my old one's still in a dagger.Huh, major summoning... Despite having a lot of people with summoning, I don't think we've actually had anyone major in it yet.>:(
Still waiting for my dead soul to be used as an enemy weapon thing or something. maybe. Revenge for not burying me?
elemental... life.... summoning, you planning on building a construct?
Huh, major summoning... Despite having a lot of people with summoning, I don't think we've actually had anyone major in it yet.>:(
Well if *I* were playing I'd keep all the souls of slain comrades around in some form or another. :P
Come to think of it, Summoning with elemental/life minors does seem golem-esque...
elemental... life.... summoning, you planning on building a construct?I was planning on a construct powered by the souls of the damned from the start. And then enhanced with as many runes as possible.
Well if *I* were playing I'd keep all the souls of slain comrades around in some form or another. :PI've been doing that. And now both they AND my soul are trying to kill everyone! Yay!
Huh, I hadn't even thought of being a sculptor or tailor or something. What sorts of skills would an earth golem probably require?
Hmm, Earth Magic, check. Runecrafting, check. Necromancy or Summoning, in progress.
Look guys. By RNG's definition it seems that I am close to turn into a golem creator. Are you hinting something, RNG?
Cast an improved version of Remove Curse on Dragnar.
Order my golem to act as a bodyguard for the others.
Double-up holy word with ched's remove curse, while praying to the god of justice using the amulet.
Have the gelatin atch onto the zombie and devour the magic sustaining it.
Freeze evildragnar to the ground, letting my teammates uncurse him.
I cast weakness on not-Dragnar, while my skeleton attacks.
Alrighty then.
Using 5 of the vials of holy water that Aarchan has, I'll cast torrent against doom-dragnar.
Encase each of the twelve eyestalks with rock, making doom-Dragnar (good name there, rolls of the tongue really nicely) "blind". Stone Spirit heals me.
I say we run, but that's me.
Fine, I then FORCE BOLT THE ABOMINATION
It makes me sad that you ask for confirmation instead of updating. :(I would normally just update, but there has been 3 pages of text since the last update and several action changes, and I want to make sure I got the right actions.
Serves em right for not bolding and strikeouting, if you ask me. :DI agree.
You forgot my action! Kill teammates. ;DPffft, you become a slavering fusion of damned souls and this is as descriptive as you can get?
*Sigh* fine.You forgot my action! Kill teammates. ;DPffft, you become a slavering fusion of damned souls and this is as descriptive as you can get?
At least specify which parts you're eating. :P
*Sigh* fine.You forgot my action! Kill teammates. ;DPffft, you become a slavering fusion of damned souls and this is as descriptive as you can get?
At least specify which parts you're eating. :P
Pick up nearest teammate and go bowling for heroes.
Cast an improved version of Remove Curse on Dragnar.
Order my golem to act as a bodyguard for the others.
Double-up holy word with ched's remove curse, while praying to the god of justice using the amulet.
Have the gelatin atch onto the zombie and devour the magic sustaining it.
Freeze evildragnar to the ground, letting my teammates uncurse him.
I cast weakness on not-Dragnar, while my skeleton attacks.
Alrighty then.
Using 5 of the vials of holy water that Aarchan has, I'll cast torrent against doom-dragnar.
Encase each of the twelve eyestalks with rock, making doom-Dragnar (good name there, rolls of the tongue really nicely) "blind". Stone Spirit heals me.You try to blind the creature, (1+3) by throwing small rocks at its eyes. (Luck 2) The rocks bounce off harmlessly.
I say we run, but that's me.
Fine, I then FORCE BOLT THE ABOMINATION
my animated gelatin never attacked, could you edit it's attack now?
my animated gelatin never attacked, could you edit it's attack now?
Mix a concoction of holy water, troll blood and myou's grace, then drink it, hopefully this should make me strong, de-cursed, and heal quickly.... I hope.
Have the gelatin attack the carriage, devouring it and ripping it's life force apart.
I'm a bit disappointed so far though. Could be a very nasty curse, certainly, but so far the zombie's doing all the work. :(Bah. You don't know what the curse does.
I fully approve of boss battles with an incentive, by the way. :P
When I end up killing one of my players, I always feel a little guilty; when my players kill each other though, I get to sit back and laugh.Same. That's why only one of the characters in my RTD has died after 80 turns.(apart from the one killed by another player) And he only died because he rolled two ones to dodge an attack created by two sixes and a zero.
I'm actually contemplating letting more people play as demons. When I end up killing one of my players, I always feel a little guilty; when my players kill each other though, I get to sit back and laugh.I like where this is going. A lot.
Also, what if "I" win? Do I become the end boss of Arcanum Octet 3?This is also good. Especially if Arcanum Octet III does away with the "stop dawdling you jackasses" system in favor of "sure, wait in town as long as you like, it gives dragnar more time to increase his demonic hordes."
And the other player character with the fire artifact was wounded, then got kicked to death by a levitating sleeping person. Oh, and congratulations on evading your non-standard game over.When I end up killing one of my players, I always feel a little guilty; when my players kill each other though, I get to sit back and laugh.Same. That's why only one of the characters in my RTD has died after 80 turns.(apart from the one killed by another player) And he only died because he rolled two ones to dodge an attack created by two sixes and a zero.
Also, what if "I" win? Do I become the end boss of Arcanum Octet 3?
Also, what if "I" win? Do I become the end boss of Arcanum Octet 3?
And the other player character with the fire artifact was wounded, then got kicked to death by a levitating sleeping person. Oh, and congratulations on evading your non-standard game over.
If you do manage to kill everyone, I will probably give you a Token of Kickass, redeemable in any other one of my games for just about anything you want.Niiiiice. Probably not gonna happen though... I'm bound to get a 1 on a resistance roll sometime.
He's talking about my RTD. That's how the character I said was killed by another character died.And the other player character with the fire artifact was wounded, then got kicked to death by a levitating sleeping person. Oh, and congratulations on evading your non-standard game over.Fire artifact? The only person I can think of that had something like that was Nirur's Pheonix Stone in Arcanum I... but he explodes, not kicked to death.
Attempt to set the zombie on fire with Fireball.burning undead... I can see this ending badly.
Zombie survival rule number 1(well, probably something higher, but meh): The only thing worse than a zombie is a flaming zombie.Attempt to set the zombie on fire with Fireball.burning undead... I can see this ending badly.
I can confirm this. Flaming zombies aren't fun, though they're certainly Fun.Zombie survival rule number 1(well, probably something higher, but meh): The only thing worse than a zombie is a flaming zombie.Attempt to set the zombie on fire with Fireball.burning undead... I can see this ending badly.
I use Destroy Undead on the zombie. My skeleton will aid me if I fail to destroy it, otherwise it will continue attacking not-Dragnar.You try to destroy the magic binding the zombie (6+3) You rip the enslaved soul from the zombie, and the corpse disintegrates into a fine ash. (Luck 1) Unfortunately the process was so violent that you destabilized the soul, (Luck 2) and it explodes, sending out magical shockwaves the rip everything nearby into shreds. (Resist 2) You are caught by the explosion and heavily wounded, though your skeleton seems to somehow evade the blast. (Resist 6) Nirur's skeleton manages to completely evade the blast by throwing itself on the ground, (Resist 1) while Cheddarius' golem, which was guarding Nirur, is heavily damaged.
I'll get up close and personal with doom-Dragnar and carve a rune of harm into him with my bone knife, preferably not in his hands or feet.
my animated gelatin never attacked, could you edit it's attack now?You quickly do some impromptu alchemy, (1+3) dumping several components into a flask and mixing them together. (Luck 6-3) The concoction boils and turns an odd shade of brown, but you drink it anyway. (Luck 3-3)(Luck 5-3)(Luck 2-3) It doesn't seem to have any effect on your curse, though you notice your heart rate speeds up somewhat and you feel rather sick.
Mix a concoction of holy water, troll blood and myou's grace, then drink it, hopefully this should make me strong, de-cursed, and heal quickly.... I hope.
Have the gelatin attack the carriage, devouring it and ripping it's life force apart.
Cast Remove Curse on Aarchan.You try to relieve Aarchan of his burden (6+3) and pour magic into him. (Luck 4) The magic quickly counters the curse effect, greatly weakening it though not removing it completely. The rapid decursing seems to have made Aarchan rather woozy however... or maybe that was the poison he just drank.
My golem shields Nirur from harm.
Pick up any shard of the black metal I can find, get close to Doom Dragnar and stab as many eyes I can with it. See if the Stone Spirit can Spire Doom Dragnar, otherwise just heal Nirur Torir.
Jump onto battle carriage, carve rune of ice so it DIES SLOWLY FROM BEING FROZEN SOLID.You jump towards the carriage (3+2-1) and start carving a rune of ice into the machine. (Luck 1) The rune seems to be completely ineffective, probably suppressed by the runes of warding.
That's how runes work, right?
Fine, I change it to Force Bolting it, aiming to break its spine.
I cast Control Undead on the carriage.You attempt to control the carriage. (1+1) You exert your will on it (Luck 5) and try to break its bond to Dragnar. (Resist 5) The carriage resists your control, but you manage to immobilize it temporarily.
My skeleton will attack the newly summoned hostiles.
Lift the animated gelatin, and throw it at doom-dragnar, tell it to grab him and slow him down. Then back away from combat, behind my teammates.You try to fight off the sickness (1) but fail. You feel like you are about to throw up, and reach down for your gelatin (1) but end up sticking your hand directly in the gelatin instead. (Luck 2-1) The gelatin starts dissolving your hand.
Animated gelatin trys to slow doom dragnar and damage him.
Might as well put the hand crossbow to use and fire some bolts at the abomination's face.You retreat slightly and grab your crossbow (6) firing a bolt at the abomination. (RTD 1) Dragnar remains completely oblivious to your attack, and the bolt pierces his head, which causes him to roar loudly in anguish and send him into another frenzy.
Attack one of the Hellhounds with my both my weapons!
Cast Curative Aura.You conjure a ball of life energy (1+1) which you spread throughout the area. (Luck 1) Unfortunately your spell seems to back backfired, as the magic is slowly eating away at everyone's flesh instead of healing them.
I heal myself when I get away from DoomDragnar while Stone Spirit continue to heal Nirur Torir.You retreat and start healing yourself. (5+3) Earth magic surges through your body (Luck 3+1) which heals you, counteracting the negative effect of Cheddarius' spell.
Frost hellhounds
The Abomination formerly known as Dragnar screams in rage, and charges at Scintoth. (6) It attacks with a powerful swipe (RTD 1) which completely passes through Scintoth's defenses; The Abomination's blood soaked claws rend his flesh to pieces. The creature howls in triumph over his broken body.
Frost on doom dragnar. Dude needs to die already. If I'd frosted him last turn, would his RTD 1 vs crossbow be a 1-1 = 0 death? Fuuuuu missed opportunities.No, an RTD of 0 is not an instant kill. The attack would have done a little more damage, but it wouldn't have killed him outright.
Shortest amount of time as a player ever award?Nah. That would be dying on the same turn you got in.
I continue my attempt to control the carriage, while my skeleton continues distracting the remaining minions.You continue trying to exert control over the carriage, (6+1) forcibly manipulating it. (Luck 3) You don't manage to get the carriage to serve you, but you can now control it like a puppet.
Fine, I use Scin's salve on Nirur!
Use my knowledge of alchemical properties and mix a conconction from the ingredients I have to cause the gelatin to become a non-acid healing gel, and force it to absorb into my body via the sores it's created.You decide there is no problem that experimental alchemy can cause, that experimental alchemy can't fix. (3) You fight off the nausea, (4+3) then decide to mix the lotus extract, died arae and myou's grace together. (Luck 5-1) You end up with a small vial of a light-blue substance, which you pour on your gelatin. (Luck 4) The gelatin glows brightly for a second, and the burning is replaced by a soothing sensation. You then attempt to absorb the gelatin (6) and somehow suck the entire thing into your veins, which stings for a while before being replaced by a numbing sensation. Suddenly all your your wounds heal, and you feel EXCELLENT!
I may die, or I may cause myself to become part gelatin.... FUN
Cast Curative Aura 2: Electric BoogalooYou hastily attempt to fix your mistake (1+1) but fail to reverse the damaging effects of your magic. (Luck 2) Instead, you end up sending harmful jolts of electricity at everyone.
Bad, Fun. What's the difference?You try to summon another more powerful earth entity, (6+1) and open a portal to the elemental plane of earth. (Luck 6+1) A giant earth elemental appears, (Luck 3) Which doesn't seem to care much for your orders to attack former-Dragnar, but at least doesn't seem hostile.
Anyway, if this is how it will end I will summon forth a larger earth elemental to take care of Doom Dragnar.See also if Stone Spirit can empower its heal to work like Cheddarius Curative Aura.See if Stone Spirit can possess the body of Scintoth Svadi, unless anyone want to revive him the normal way.
Frost on doom dragnar.
Instead, you end up sending harmful jolts of electricity at everyone.
Ordering the carriage to do something (attack, move, etc.) would take your action, yes. Having it remain still... Hmm, I would probably let you take a normal action at a -1 skill penalty for being distracted. Otherwise you can either attempt to gain full control(were it would become your minion as normal) or release it and do something else.
Help Nirur frost doomgnar. SUPER EPIC FREEZE TEAM POWAH BABYHoping to succeed were Nirur failed, (2+3) Virroken creates a giant sphere of ice. (Luck 4) He manages to hit the correct target this time.
Cast Curative Aura 3: Revenge Of The Curative AuraDesperate to fix his mistake, Cheddarius tries some unorthodox magic. (1+1) The spell doesn't work correctly at all, (Luck 2) and now everyone is bleeding from their ears.
Ooooh yeah! Who's the man? Golem Svadi is the man!Control 1-2+2: The elemental breaks free from any semblance of control Kin had over it, and flies into a berserk rampage.
I try my luck once more to see if I can keep control of the Giant Earth Elemental (GEE for short) permanently while Golem Svadi (GS for short) try out its new body by shooting an arrow towards Doom Dragnar.
USE THE OTHER SALVE ON NIRURYou try to heal Nirur with his own salve, (4) but notice he has already used it on himself. (Luck 6) Instead you take one of your own healing salves that you hadn't looted recently and use it. Man, Nirur really owes you big after this.
(There is one in his inventory, RNG.)
well I certainly hope that effect sticks around, anyways.You draw your knife and sip it into the holy water, then strike out at Dragnar. (1+3) Despite still feeling somewhat woozy from your sickness, the tonic you just used helps you in your fight. (RTD 4-1) Dragnar tries to avoid your attack, but burdened down by Virroken's Frost spell is unable to completely evade. Your knife hits the creature's tough scales and, to your surprise, melts right through them like acid. Maybe there is something to this whole holy water thing after all.
Draw my iron knife, pour holy water on it, then attack the hellhound.
SLICE AND DICE!!!!
QuoteInstead, you end up sending harmful jolts of electricity at everyone.
Heh heh. If you survive Cheddarius
Huh I tend to do better as a knife-wielding maniac, then I do as a crazed alchemist.
Switch the iron knife to my off-hand, draw the blessed copper knife in my main hand, and attack the Hellhound.
no just with the main hand I just want it out so I can throw it later if need be.Huh I tend to do better as a knife-wielding maniac, then I do as a crazed alchemist.
Switch the iron knife to my off-hand, draw the blessed copper knife in my main hand, and attack the Hellhound.
Attacking with both on the same turn? I'll allow it, with a -2 penalty to each.
Nooo!Utterly shocked by the death of your comrade, you completely forget about the carriage and rush to his side. (2+1) You try to create a form of intelligent undead so you can bring your companion and friend back in a way, but due to your inexperience with such a task you're very uncertain about how to do such a thing. (Luck 3) You attempt it anyway, and end up raising a zombie from his corpse. Ah well...
Ignore the carriage.
Skeleton guards me.
New spell: Undeath Revival - Bind Cheddarius' soul to his body in an attempt to revive him as more then just a mindless thrall, hopefully under his own control. Sacrifice some of my own health for this if needed. If it is, I'll take one of Cheddarius' healing salves and use it on myself.
Isn't it more like my GEE took Cheddarius out (really sorry there Ched) rather than you, Dragnar? Or did you take down someone else I'm not accounting for?
Anyway, I calm GEE down by forcefully CONTROLLING it. GS will attack the last hound.
Freeze elemental to ground.You try to subdue the golem (6+3) and create a large sphere of frost in your hands. (Luck 1) Unfortunately the sphere was a little too large, and it ended up exploding. (Resist 5) Oddly enough, you seem to be completely unaffected by the blast, despite that it was centered directly on you. Perhaps you developed some sort of resistance from having frozen yourself so many times? Either way, you then proceed to loot the zombie that Nirur created.
NO MORE SUMMONING PLEASE GUYS.
Anyone else want Ched's staff? I'm taking it otherwise. Forget daggers. Passive damage bonus > badassery.
FORCE BOLT THE EVIL THING GUY MANMagic flows through your veins as you prepare to FORCE BOLT THE EVIL THING GUY MANs, (Luck 5) Yet you realize that you can't see any EVIL THING GUY MANS. The closest thing to an EVIL THING GUY MAN in the immediate area would be the reanimated Scintoth, but he appears to be on your side. Instead, you decide to blast the evil carriage. (4+2) You throw a powerful bolt at it, (RTD 1) Which the stunned carriage doesn't really notice, sending it flying end-over-end. The carriage sustains heavy damage and lands upside-down, in a position were it can't really do anything.
Huh I tend to do better as a knife-wielding maniac, then I do as a crazed alchemist.
Switch the iron knife to my off-hand, draw the blessed copper knife in my main hand, and attack the Hellhound with the blessed copper knife.
Make my Death more Epic than Canon... please.
“I said shut up! Besides, there are worse things than getting slightly woozy at the sign of blood like... Erm... stupidity...”
Nirur said this as he watched a lone fighter charge out to meet the demon horde. The man was dressed in traditional dueling armor, wielding a slender sword and wearing a silly fedora hat with a large red feather.
“Come and get me, demon scum!” the man yelled as the horde approached, howling with bloodlust. Then the horde was upon him.
“In his defense, the man took down one... two... three demons before the horde completely overwhelmed him.” Aarchan mused.
In other news, I have started writing up this RTD as a book.It's canon now. There is yet hope for you, Cheddarius!Spoiler (click to show/hide)
Death Magic – Unlike life magic which encompasses the body, this school utilizes magic of the soul. Those who practice this school bind the souls of the deceased to various object, imbuing them with powerful abilities. Due to the fact that most souls are obtained unwillingly, this school was often branded as evil in the past, but the desperation of the current age has led it to become more acceptable, especially compared to Fell Magic.
So my zombification of all dead characters could have brought them back eventually? Huh. Too bad they got killed... wait, who did I make the carriage out of?
Didn't I confirm some time ago that necromancy bound souls in that way? Oh right, here it is, in the first post:Oops. It's been a while since I read that, and I guess I thought for some reason that random souls were used or something, rather then it "preserving" bound souls.
EDIT: Oh, and I forgot to mention, if you would like me to portray your character in a certain way, best to speak up now. So far I've only introduced Nirur as kind yet cynical and Aarchan as a young apprentice.That works for me.
EDIT: Oh, and I forgot to mention, if you would like me to portray your character in a certain way, best to speak up now. So far I've only introduced Nirur as kind yet cynical and Aarchan as a young apprentice.My character's mentality can be summed up in two words: For MAGIC!!!
QuoteEDIT: Oh, and I forgot to mention, if you would like me to portray your character in a certain way, best to speak up now. So far I've only introduced Nirur as kind yet cynical and Aarchan as a young apprentice.My character's mentality can be summed up in two words: For MAGIC!!!
And god dammit I want more story. Why did you start off with only a little tidbit? I have that feeling you get when you look forward to something and you hate it when whatever the thing the author does next isn't the next part of the thing your looking forward to and you want to strangle someone.
Show GEE I mean no harm to it by doing nothing to it, and also heal myself. See also if GS still knows Earthen Heal from its previous life by healing itself, me, Marcus, Virroken and Nirur Torir, in that order.
Also almost forgot to say: Enter the Tower of Kicen. (Because I want the carriage to be there when we get back still struggling to get back on track.)
Before entering the tower, I meditate in an attempt to figure out exactly how to reunite my fallen companion's body and soul in such a way that he will regain control over himself.
If possible, I'll also contemplate the carriage that is no longer under anybody's control, and how long the wraith is likely to remain a part of this world.
Marcus focuses on projecting a tendril of force so he can move the stuff around him (think TK without the psychic powers).
Freeze self for frost armor! YEEEENeed Kilakan, I believe, but here is a mini-update since you are now trying to enter the tower:
Mastermind is a mathematical game. Meaning there is a single perfect strategy... I'm not sure if this is it, but it's close.
1111
2222
3333
4444
5555
6666
That will tell you the elements, then it only takes one or two guesses to get the locations right.
*returns to lurking*
Well, you died 2 turns ago*facepalm* Whoops. Mixed this up with your other RTD for a second there.
Nirur's got the right idea. Look on Wikipedia for strategies. There's an algorithm which guarantees a win in 5 turns, and one that guarantees a win in 6 with an average of 4.3.
Nirur's got the right idea. Look on Wikipedia for strategies. There's an algorithm which guarantees a win in 5 turns, and one that guarantees a win in 6 with an average of 4.3.
>:(
What is the point of solving puzzles and riddles by wikipedia/googling them?
(http://i36.tinypic.com/j9bqzn.png)
Nirur's got the right idea. Look on Wikipedia for strategies. There's an algorithm which guarantees a win in 5 turns, and one that guarantees a win in 6 with an average of 4.3.
>:(
What is the point of solving puzzles and riddles by wikipedia/googling them?
So, 1xxx, right?No. One of the four is 1, but there's no way to tell which one. Next: 1222
Crazy Old Man Gargoyle: "What walks on four legs in the morning, two legs in the afternoon, and three legs at night?":(
Party: "A man."
Crazy Old Man Gargoyle: "Nope, a crazy wizard's apprentice! BWAHAHAHAHAHAHA, POLYMORPH!"
Nirur has become a frog.
Party: "..."
Crazy Old Man Gargoyle: "BWAHA! Next riddle:"
I ... I don't like that idea very much. It ends with me being weaker then a puppy.
Let's continue on with the 2222/3333/4444/5555 strategy. If we hit all four elements before reaching the end, stop. Otherwise, use four more guesses for this.Actually, 1222 should be our next guess. It will confirm if there are any 2s(since there can't be more than 3) and might get the 1's position right.
Crazy Old Man Gargoyle: "What walks on four legs in the morning, two legs in the afternoon, and three legs at night?"
Party: "A man."
Crazy Old Man Gargoyle: "Nope, a crazy wizard's apprentice! BWAHAHAHAHAHAHA, POLYMORPH!"
Nirur has become a frog.
Party: "..."
Crazy Old Man Gargoyle: "BWAHA! Next riddle:"
Known facts:This.
There is one 1. It is at {1}, {2}, or {4}.
There is one 2. It is at {1}, {2}, or {4}.
2331 next.
Known facts:
There is one 1. It is at {1}, {2}, or {4}.
There is one 2. It is at {1}, {2}, or {4}.
2331 next.
Known facts:I'm following the flow.
There is one 1. It is at {1}, {2}, or {4}.
There is one 2. It is at {1}, {2}, or {4}.
2331 next.
Well, we got the first two in the right place. Nothing new though.
5152
Show GEE I mean no harm to it by doing nothing to it, and also heal myself. See also if GS still knows Earthen Heal from its previous life by healing itself, me, Marcus, Virroken and Nirur Torir, in that order.While Nirur and Virroken play around with the puzzle, you focus on healing your wounds. (4+3) You revitalize yourself with earth energy, (Luck 2+1) but your wounds only partially heal.
Also almost forgot to say: Enter the Tower of Kicen. (Because I want the carriage to be there when we get back still struggling to get back on track.)
Before entering the tower, I meditate in an attempt to figure out exactly how to reunite my fallen companion's body and soul in such a way that he will regain control over himself.You try to figure out ways to bring your friend back to life. (4+1) Using your knowledge of necromancy, you determine that while you possess both Cheddarius' soul and body, it will be difficult to resurrect him. (Luck 1) You know you would need to find some way to bring his body back to life, but you have no idea how you would do that.
If possible, I'll also contemplate the carriage that is no longer under anybody's control, and how long the wraith is likely to remain a part of this world.
Marcus focuses on projecting a tendril of force so he can move the stuff around him (think TK without the psychic powers).
Freeze self for frost armor! YEEEEYou decide to play around with your new cold resistance. (4+1) You masterfully form a sheet of ice around your body that due to your affinity with ice magic, does not impede your movement like metal would. (Luck 4) Like Marcus' tentacles, activating this power would weaken your other magic.
Well I got to a computer, but i probably won't be back on for 2/3 days, anyways I read the las few pages, and I love the story.... I forgot I blew myself up at the beginning, really like the style. I have no idea about the puzzle soFeeling quite chipper from the tonic you drank earlier, you go back to your alchemy tools and experiment with new compounds. (4+5) Everything... everything is so clear. So perfect. You... you understand everything. You take this chance to try to quickly make a new potion (Luck 1) but in your haste forget the limits of your own body. You end up dissolving your silver in the acid, but fall asleep before you can finish your potion. It is ruined.
I shall exiperiment with the calcinator and mixer, trying to make a potion which shall cause the person who drinks it to secrete an poison to demons, making any demons who come into physical contact with the person to be harmed.
What if WE become the chemical weapons of this war?
I had a dream that I rolled a 6+3+2(from staff) (luck 1) and killed everyone. How bad is it that I dream about the internet?Yes... Excellent. All according to-
Cast Force Bolt at Carriage
Examine the sigil and crystals. Touch a crystal. GS can walk around the room.
I'll meditate on how to create a link between my soul and Cheddarius' soul, in order to use his knowledge of healing magic.You think back to an old tome you read about the nature of souls. (1) Everything is extremely fuzzy, and you remember something about... bunnies? (Luck 5) No, that can't be right. You do know that the longer Cheddarius stays in zombie form, the lower the chance of his soul staying intact.
Minor: Give scroll of restoration to Nirur.
Major: Chill the area, freezing any booby trap mechanisms.
hummmmmmmmmYou dreams wander, drifting from nicer times in your childhood to the day you were taken as an apprentice alchemist, and... wait, alchemy? Weren't you working on a potion or something? (1+1) You stir in your sleep, thinking about something you should be doing, (Luck 1) but you quickly drift back into slumber.
Wake up, take some metal from the shattered golems, and attempt to break that into a type of metal-magic, salt.
Thanks for the scroll. We should probably do something about the wizard or something. I don't think he's completely hostile.
I use the scroll on myself, then strengthen my link with Cheddarius' soul, in an attempt to both stabilize it and glean some of its healing magic abilities.
I'll yell and politely ask the wizard if he would be so kind as to reveal himself.
I better do something about GS.You attempt to extract your stone spirit. (2+3) You pull the spirit from the golem, (Luck 2+1) which seems to disorient the spirit.
I attempt to draw out the Stone Spirit from GS. The Stone Spirit within GS tries to escape its cumbersome meat prison.
It is only fun for so long.
Attempt to manifest a sword of pure force that can obey my will.
Minor: Equip staff, unequip dagger. Activate frost armor.
Major: Make giant icicles stick out from frost armor. IM LIKE SHELLDER.
Wake up and work on a potion comprised of sharp root, allura, black lotus, and water, then bless then entire mix with the holy symbol and a prayer. Have the potions intent to permanently sharpen and harden the blade of a weapon such that it would not be worn from striking armor and being damage from fighting demons, possible permanent poison effect if possible.
Awesome idea for the last battle guys. Everyone gives Nirur their soul, and he uses all consumables and buff spells on himself, turning into some kind of soul sucking super magic megazord, with all the players spells and skills...then, one on one duel to the death with the cyberdemon?
/discuss
+1Awesome idea for the last battle guys. Everyone gives Nirur their soul, and he uses all consumables and buff spells on himself, turning into some kind of soul sucking super magic megazord, with all the players spells and skills...then, one on one duel to the death with the cyberdemon?
/discuss
YES.
I fail to see how knowing every low-powered spell my companions already know would benefit us, considering I'd still be casting one per round.
I fail to see how knowing every low-powered spell my companions already know would benefit us, considering I'd still be casting one per round.
I fail to see how knowing every low-powered spell my companions already know would benefit us, considering I'd still be casting one per round.
I then attempt to coalesce a single casting of force bolt into a force pellet that explodes with great force when it cracks open.You continue experimenting with applications of liberal use of force. (5+1) You decide to try and emulate Kin's compression bomb with force, (Luck 6) and succeed in creating a small sphere of pressurized force energy, though it seems somewhat unstable. (Control 2) You accidentally trigger the bomb, which shreds your flesh and throws you against the wall.
Standing around here gives me shivers. Find a way to ascend/descend this tower. GS heals him/itself and then any other in need of it.You begin looking for ways to reach the top of the tower. (3) You notice a hole in the ceiling. You decide to yell up to see if anything is there, and you get a reply from something with a gravelly voice "It's open. Come up." (Luck 1) You can't for the life of you figure out exactly how to get up, however.
Ah! The knowledge! ... it's so ...
... Cheddarius ...
... It's what he would have wanted.
I'll heal Virroken, then follow Kin.
can someone please de-curse me, i just realized I'm still cursed....?You examine the crystals on the floor. (1) You fall over and land ontop of one. (Luck 1) It activates, and starts drawing energy from you. The floor at the center of the room moves a bit.
See if I could possibly neutralize the trap crystals at the entrance and collect them. Then move upwards with the group.
Also, uh, Continue trying to attach icicles and frosty spikes to armor.
Soul FeastCure on Marcus.
WHAT DID HE EVER DO TO YOU, YOU SAVAGE BRUTE??!?!Nothing, but my fan(s) want me to eat the souls of the only ones able to save humanity. Sure, they have ulterior motives in rooting for me eating those tasty souls, but they're still my fan(s).
ow... .can someone de-curse sometime,
I would like that heal, but if I die, the soul-sucker better take all my spells bro
Also, if I do get fully healed I follow other d00dz, for GLORY and VICTORY! not to mention WOMEN
You try to make your newfound abilities actually useful, (4+2) healing the gravely injured Marcus. (Luck 6) The spell hits him at full blast, healing him rapidly but also taxing him both mentally and physically. Being brought back from the brink of death in the span of a couple seconds can do that to a person. Some of the residual energies cure Nirur as well.Soul FeastCure on Marcus.
ow... .can someone de-curse sometime, also I think we need to feed the crystals energy to open the stairs.
Back away from the stiars and try and focus healing magic on myself from prayer's to either heal myself or remove my curse.
TEAM SHOULD MOVE FORWARD BEFORE RNG DECIDES TO BE NICE TO US.It's actually only -2 penalty for the ice armor; the other -2 was because you lose 50% of your bonus for casting and advanced spell. Anyway:
Drop frost armor for now because steep -4 penalty is steep.
Learn how to form runes with very tightly controlled ice.
Oh wow that was close
I take a Healing Salve, if Nirur's Cure doesn't do the job well enough (leaves me at moderately wounded).
I really want to heal you Arcanthus, but I fear for luck backlash. If you still want a heal just give me the go.You approach the crystals (4) and pour energy into them. (Luck 3+1) The sigil at the center of the room flares, and you begin floating up to the hole in the ceiling. Virroken, Nirur, Marcus and Aarchan follow you just because they've been sitting at the bottom of the tower for long enough. As the group clears the top ledge, they find themselves in another large circular room, only this one is far less empty; shelves of books line the walls, tables crowd the room with various apparatus whoes functions you can't even imagine strewn over them, and over to one side, a large fancy desk with an emaciated-looking man sitting behind it. He is pouring over a piece of parchment, and seems to pay no attention to the group.
Heal Marcus if he want me to, or touch a crystal again and think 'UP'. GS struggles itself free from its fleshy prison.
Wake up
Wake up
Why is this such a common action?
Also awesome new avatar, RNG. For those who've read it, at least.
Webcomic which I believe describes itself as "sex comedy." It's not all pornographic, but the fact that I have to mention that says a lot. It's surprisingly funny and clever regardless, but most aren't worksafe.
Stone Spirit [/b](because I see no loyal to Kin anymore under Svadi) attempt to heal Aarchan.
Ah, I see. Great news guys, my little summon is useful again. Well, as useful it could be.
Hey RNG any chance of us getting another chapter of your book?
Wake upYour body begins to recover from the ordeal it has been through (4) and you wake up.
((Do we intend to fight him if he wishes only to be left alone?))You approach the archmage and greet him. (3) "Umm... Hi. So, er... you're the one who summoned the demons? Well, funny thing that, cause you see, we kinda want to get rid of them, maybe... unless that offends you?" (Luck 4) The archmage sighs. "Does humanity's hopes really ride on you and your ragtag band here? Geez... I was right to leave them when I did. Anyway, yes. I did summon the demons; I needed them at the time. I don't need them anymore, as they have fulfilled their purpose. You're free to try and get rid of them if you think you can accomplish it. What do you know about them, anyway?"
I politely greet the wizard, state that we wish to save humanity from extinction, and ask if he is willing to provide any insight and advice.
Wow, who would have thought that I would get lucky and get it work the second time.You examine all of the myriad objects in the room. (6) You notice a dagger sitting on a display stand that emanates overwhelming earthen energy. (Luck 6) You touch it, and a flood of arcane magic rushes at you, which sends you sprawling backwards, where you crash into a table.
Look around the room, see if I can find something (anything) brimming with magical energy and approach it. Touch it. Stone Spirit (because I see no loyal to Kin anymore under Svadi) attempt to heal Aarchan.
hummmmmmmmmm.
Walk around the room observing the apparatus and if I see anything alchemitical based, attempt to discuss it with the man in hopes of gaining his trust.
Ask wizard if he has anything magically useful that he doesn't particularly want anymore. We will clean and do chores for him in return. Also, careful not to touch anything that might go bang. Or boom.
Also, could it be that this is the rumored dagger of Arcanum Octet I?Probably. You might want to try and get that soul out of there...
I have the feeling that after all this time, he will have adapted to his new "body", like the geas-blade Need. He supposedly had earth magic and earth immortality, and his first priority was gaining power over himself and insuring the necromancers couldn't mess with him. Perhaps he succeeded. Perhaps he succeeded well enough that wielding him will have the same effect Need has, and you wont be quite under your own control.Also, could it be that this is the rumored dagger of Arcanum Octet I?Probably. You might want to try and get that soul out of there...
Marcus would like a spellbook on enchantment, focusing on using existing spells in one's repertoire to make equipment awesome-er! He also says he won't bother the W.O.M for as long as he lives.
+20 flaming sword of kill-everything, please.
Set of gear with runes of warding all over it.
Runes of warding don't stack.
Just FYI.
Runes of warding don't stack.
Just FYI.
[ ] :)
[ x ] :(
I shall ask for a suit of armor that can slowly administer potions to the wearer, amplifying their effects and prolonging the usage, while also being armor....you want a magic version of power armor, pumping magic steroids into you constantly... Awesome!
tank we so desperately need.
ya but notice how the enemies tend to ALWAYS ignore the creatures we control?tank we so desperately need.
*cough*golem*cough*
Granted, Cheddarius' one wasn't perfect, but he made that one on accident out of wounded archers. Imagine what you could fashion on purpose out of your healthy friends!
That's because nobody's ever given them order to guard themselves.ya but notice how the enemies tend to ALWAYS ignore the creatures we control?tank we so desperately need.
*cough*golem*cough*
Granted, Cheddarius' one wasn't perfect, but he made that one on accident out of wounded archers. Imagine what you could fashion on purpose out of your healthy friends!
(...)
Name: Harisha
Gender: Female
Major Skill: Smithing (if it is in the game)
Minor Skills: Elemental:Fire, Elemental:Earth
Spell: Draw Veins (Earth magic - draws metal from the surrounding stone)
Spell: Lava Lance(Earth/Fire)
Spell: Produce Flame(Fire Normal Flame that lasts several turns - used for smithing)
Background: Harisha is from the island of Vahlia. She arrived in Port Shalot only to witness a demon attack. Since the demons dismembered the captain of the ship she was on - right in front of her eyes - she decided it was time to show those pesky creeps the business side of her hammer. Equipped with her smithing tool and self crafted shield and light armor she stood next to the townguards for the last few battles and struck down demon after demon. Her skills in smithing aided in repairing the broken equipment of the guards, but as more and more guards requested her to repair their equipment she had to travel a significant distance away from the port to find more metal containing stone to use as resources...
Equipment:
Crude steel armor (worn)
crude Steel greaves (worn)
Copper smithing hammer (equipped)
Shield crafted from a huge iron pyrite.
Iron anvil with (rune of feather)*
other smithing tools
*or anything else that makes it lighter, your choice RNG.
I ask for a book on demonology, so that I may learn to either purify them, exorcise them, or just banish them. I'll then thank him for his help, agreeing to never bother him again, and leave the tower.
Ohh! Ohhh! Ohhhh! The dagger, I must have that dagger!
Ask for the dagger and a way to limit the power temporary so that I can wield it until I need to unleash all its energy. Politely.
Also, could it be that this is the rumored dagger of Arcanum Octet I?
Moar ice knowledge, I guess.You ask for a book of ice magic. (Luck 5) "Hmm... Typical scholar, are you? How boring. Here, you can have this old tome."
Awww.You ask for a tome of theoretical magic. (5) The wizard thinks for a moment before handing you an old tome. "Yeah, this has some interesting things in it. It's where I got the idea for- erm, nevermind. Anyway, take it."
Then I'll just ask for a Tome of Scholarly Magic (the kind I'm skilled at).
I shall ask for a suit of armor that can slowly administer potions to the wearer, amplifying their effects and prolonging the usage, while also being armor.You ask the old man if he has any MP-47/A Prototype Medic Power Armor (Luck 6) He stares at you, and when you explain what you want he seems genuinely baffled. "That... I've never even heard of such a thing. Are you addled? Ehh... maybe... here. This apparatus can manipulate the essence of various compounds and spells. Maybe you can figure out something to do with it."
If any of you can tame the dagger's power, I'll use the hadeshorn brew on it, it may be the only way we can defeat moloch.
Dunib Hellbinder, Brother To Derek HellbinderFell = Demonology, so Nirur knows a little of that. I've been somewhat inconsistent with my naming conventions.
Major Armor skill
Minor Axeman skill
Minor Fel magic (Because I don't think anybody has used it before and I'm going for a 'Death Knight' feel here.)
Bismuth-Bronze Two handed axe, Full bronze (Or copper) plate over every part of the body. Small tome of Fel knowledge.
Ask my new teammates to carve a rune of warding on my armor. Also practice with my Axe.
One of you blow yourselves up before you leave camp so I can join. :DI'll be sure to remember not to help anyone if they get in trouble. :P
Ask my new teammates to carve a rune of warding on my armor. Also practice with my Axe.
Yay, finally.Ignoring the stares and disgusted looks from everyone around you, you start trying to magically enhance your shield. (2) You can't figure out any way to accomplish such a task. (Luck 6) Despite your very best efforts, you only end up getting really frustrated.
Attempt to bind some life magic healing to my shield, so it continually heals the wearer.
Look around and attempt to find some type of metal armor.You look around for some metal armor. (2) Unfortunately, you can't find any lying around in these slums. (Luck 1) You can't fathom why people don't leave protective vestaments lying around in the middle of a demonic war.
I vote we hang around here for this turn, then head out to face the tank-like boss.
I read my new book on a way to, in order of preference, purify, exorcise, or banish our foes.
No! I don't wanna take hints that they can't be purified! They deserve purity! ... Or a cleansing of their corrupted nature, to make them non-evil. It doesn't do much good to turn them pure evil, if they aren't already. I have no interest in a spell that turns anything pure evil, and will not be wasting my book searching for such a useless thing.
I read my book for a way to unleash a storm of small, but very sharp force bullets.You start paging through your book, looking for ways to utilize force magic even more effectively. (1) Unfortunately, your book seems to actually be written in some obscure language that you can't understand (Luck 1) and the longer you stare at the pages the more confused you become.
Read book. Get phat skeelz and leet spells. And experience.You also sit down and start paging through your book. (6) Your tome actually seems to be written in normal words, and you understand it perfectly. (Luck 4) The book has several fairly standard spells, and you learn how to create a small blizzard.
Yes! A new turn has cometh!You try to focus the earth magic imbued in the dagger, (3+1) using your earth magic and minor skill in necromancy to prevent the magic from overwhelming you. (Luck 6) You then try to channel energy to your stone spirit, but the magic proves to be too powerful for it. On the bright side, you have a better idea of the dagger's properties now.
Be really excitited and start an experiment with the dagger by channeling enery from it to Stone Spirit hopefully enabling its Earthen Heal to work on several targets at once or able to learn new attacks/skills a la Cheddarius' Meat Golem but to a higher degree.
((Retcon turn 55.5: Laugh at the still upside down carriage, but leave the Earth Elemental be.))
Come to think of it, what happened to the book I accidentally turned myself into a giant monster with?
...I have no clothes?
Err... I guess I didn't. I assumed you would've gave me some anyway. Whatever, it doesn't matter, I'll just kill anyone who stares at me in a strange way....I have no clothes?
You specifically requested shoes, but made no mention of any other kind of garment.
also anyone got any anti-curse spells..... this curse on me is gonna get me eventually.Me, apparently. I'll try removing it next turn, but would much rather practice this spell this turn.
YAY except I wanted to change a few things a long time ago but you never updated it. Changing name to Davar and Summoning to Metamagic would be swell.
I test out my shiny new Banish spell on one of the hunters.
My skeleton guards me.
...I have no clothes?You yell wildly at the hunters, making a variety of funny faces and sneers in an attempt to get their attention. (2) They seem to ignore you for the most part, (Luck 3) though one of them shifts it's attention to you.
Well, gonna have to fix that. :P
Kinda busy to get some right now though.
Taunt a hunter into attacking me instead of anyone else. If he charges stand my ground and attempt to get the first strike on him.
Cast shield of faith on myself, and ready my blessed Iron Dagger for a counter-attack.
Roar, and cleave through a hunter.
Anyway:You suddenly get the idea of using necromancy to manipulate the demon's soul so it becomes a being of pure hatred. (4+1) You start forming the soul of the demon, (Luck 3) but notice that the demon is already a maddened killing machine. You're not sure if you managed to accomplish much...
Use Necromancy to magnify one of the hunter demons' hatred, driving it into an indiscriminate frenzy.
ICE STORRRMMM FOR MASSIVE AOE WIN
KILL ALL SONS OF BITCHES WITH MY FORCE BOLTSYou charge up a blast of force energy, and unleash it at the nearest hunter. (3+3) You send a massive wave of force at one, (RTD 4) which tries to jump out of the way but gets blasted by the bolt nonetheless.
Wait. Let me get this straight.Yes, your necromancy actually helped you, because the dagger was created by necromantic magic.
Are you saying that my coincidental dabbling in necromancy actually servered a purpose other than me being a Jack-of-all-trades? The same magic school that will help me with building a powerful golem when paired with earth magic?
Cue manical laughter! *Muhahahahaha!*
Unequip the black metal shard and equip the Gaia Dagger (counts as a free action in combat right?) and bring on the hurt with a well placed Grave Embrace on the assassin. Stone Spirit will copy my Stone-spell and aim for one of the hunters.
Luckily you don't seem to be injured, but you won't be able to do much down here.Oh, if you only knew what I know.
I really, really want to cast Soul Feast on one of them.
With a firm but manly slap on the rear, if necessary....If you so dare as touch my ass I'll kick yours half way across the world. ::)
Attempt to magnify Tarran's physical strength.Spoiler (click to show/hide)
With a firm but manly slap on the rear, if necessary....If you so dare as touch my ass I'll kick yours half way across the world. ::)
You do realize you don't actually know any life magic, right? Because that is what it would usually be associated with...I was going for metamagic, but I suppose I should ask what it's actually capable of. It's supposed to do "change," but it's only ever been used for hack enchanting and force effects.
In that case, drive Tarran into an unholy frenzy. This will end well!If this goes badly you can guess who's going to be the first(other then me) to feel it. :P
With the new situation at hand I turn it to my advantage by using my knowledge in Earth magic to drill myself into the earthen wall in the direction I belive the demons are. Suprise demons with a new spell called Earthen Jaws, a variant of Grave Embrace.You stand in the pit for a moment, thinking about what to do, when you come up with an ingenious plan. (5) You use your earth magic to rapidly burrow underneath one of the demons, (Luck 4+1) then pull the ground away from underneath it while simultaneously trying to crush it between two massive slabs of stone. (RTD 3-1) The demon completely fails to anticipate your attack, and is caught in the insidious trap, heavily wounded and unable to move.
Also, Stone Spirit heals Marcus.
My skeleton guards Marcus.
I'll try to close this rift. The practice should be useful in the future.
In that case, drive Tarran into an unholy frenzy. This will end well!
Slice-n-dice the Demon Hunter attacking Marcus with my sword.Enhanced by Davot's powerful magic, you charge at the nearby demon hunter. (5+3) You attack the demon with a massive swing, (RTD 3) moving so fast that the demon barely has time to react. Your sword cleaves through the demon's exoskeleton, splitting the creature in two and sending ichor spraying everywhere.
Smile and take the demon assassin's surprise to my advantage, and ram my blessed dagger into the nearest part of it to me.A grin crosses your face as you rush the demon assassin. (6+1) You drive your dagger straight at the demon, (RTD 3) which hesitates and loses it's advantage. The dagger sinks through it's breastplate and buries itself in the demon's chest.. or what you would guess to be it's chest, you can't really be sure of the anatomy of these things.
If I'm still heavily damaged, I use a salve. If not, I cast force slash at the bastard that hit me.You look down at yourself and determine that yes, you are still very wounded. You grab a healing salve and start applying it to the slashes that the demon inflicted, which stop burning and slowly start to heal.
Aim for the spine!
Meh. Chill. Their +RTD is ridiculous.
HAHA! My buffing worked perfectly! Though I sort of assumed it'd use necromancy, but whatever works!
Attempt to enslave the immobilized demon. At least one of necromancy or metamagic should work for that, right?
I think I can summon most small, inanimate objects just fine, if you need something in particular. Otherwise: Yes, yes the portal must be closed before it spawns more xp for us.That could be convenient. I could also try it myself, penalties be damned, but I'm looking for more exotic components for the bulk of what I'm plotting.
I propose a new turn type: Travel turns. During travel turns, we'd be able to do slightly larger tasks, and without the chance of a critical success or failure (More time to concentrate, without having to worry about that rather hungry looking monster). This would make it easier for healers to provide their critical services between battles, lowering our mortality rate, let people create new spells in relative safety and without slowing the game down, or trade magical knowledge with each other.
Correct.I think I can summon most small, inanimate objects just fine, if you need something in particular. Otherwise: Yes, yes the portal must be closed before it spawns more xp for us.That could be convenient. I could also try it myself, penalties be damned, but I'm looking for more exotic components for the bulk of what I'm plotting.
So: :(, but I might want you to summon me some iron or something.
Also RNG: Since demons are souls, how do various schools of magic work with regards to attempting to affect their bodies, and does this change with whether they're "alive" or dead?
EDIT: Also, about how large are the hunters? Is the assassin the same size?
I'd tell you not to do it, but I want to see what happens. Do note that Lifetapping them has similar results to Lifetapping undead, and that Shadowtouch (Or was it weakness?) doesn't do much against them.What, attempt to keep one as a pet? If Control Undead works, Shackle Mind or Control Demon can't be that far out, though I admit the consequences for failure could be... a bit more severe than normal. I guess that makes an immobilized cripple a particularly good target.
Also I want to learn Life magic but it scares me.Aww, but it caused so much Fun!
True... I suppose it might be more accurate to say I want to learn life magic but casting it on myself scares me. If I could find some dupes willing to let an unskilled healer experiment on them I'd be all for it.
What sort of fools desperate for a healer do you take us for? Never!Oh, I don't intend to become a regular healer like Cheddarius was; that sounds boring. I'm just in it for the buffs, emergency healing, and magic items.
...
I'll take two shots of Inflict light wounds, please.
Oh, I don't intend to become a regular healer like Cheddarius was; that sounds boring. I'm just in it for the buffs, emergency healing, and magic items.
Being a Vitamancer is only boring if you make it boring by standing around and healbotting. I mean, Cheddarius never even tried to mutate somebody.I wouldn't want to be a pure Vitamancer, but I know it's got a ton of useful effects that I want. I just didn't want anyone thinking my reckless experimentation with one of the most fatal magics in the game was intended to produce a literal healer.
Why bother trying? It happened quite often when he wasn't trying anyway...Life magic covers just about everything about the body. In theory, you could mutate someone to have an armored hide, extra arms, or natural regeneration. Failure would likely be swift and brutal, but most of Chedd's incidents were just straight healing gone awry; he never really did anything ambitious with it.
Incidentally, does anyone have any actual plans for beating the Juggernaut's armor?Naw, planning's for the weak. I'll probably just try a localized unsummon of certain pieces of his armor or something.
Just remember not to try and carve it on something you are wearing or on yourself, about 3 people have died from that.Yeah, I know. This did work out surprisingly well for Kin, though.
Also I approve of anyone using my soul if i die, just try and resurrect me first, maybe in a slightly..... better body ;DMAD SCIENCE AUTHORIZED. INITIATING LAUGHTER PROTOCOL.
Aiee! It just doesn't want to close! Who's bright idea was it to open portals to other planes, anyway?
Skeleton guards Aarchan.
I shall continue closing the rift. It really would be quite irresponsible for me to leave it here.
Teach the Assassin a lesson in mortality by cutting it's head off.You charge at the assassin, (5+3) howling with rage. (RTD 6) The assassin jumps away from you, and your sword only manages to scratch it's armor.
ow just.... ow
Attempt to use the magical conversion device on the portal to convert the magical essence of the portal into a solid alchemical stone.
I thought chill only lowered enemy RTD. SORRY GUYS I AM USELESS SUPPORT CLASS.You throw a wave of frost at the demon leader, (3+3) engulfing it. (RTD 3) The demon's movement is slowing considerably.
Frost on the leader demon, or whatever is attack Aarchan.
KILL THE DEMON THAT IRONYOWL IS NOT ATTACKING BROSKI
Sublimate the hunter. Unless that's a passive effect, in which case, Cleave!You reach out to the wounded hunter (6+1) and tear it's remaining energy from it's broken body. (Luck 1) The energy lashes out at you, and you fail to absorb it properly.
You know, I think I'm gonna change my action. If you've already done the rolls or something just keep it, but otherwiseDespite being ignored by both demons, you feel increasingly threatened and try to form a protective shield. (1+1) You can't make your magic to do what you want to however, (Luck 1) and it seems to backfire completely, making you more vulnerable than ever before.
Create a magic shield around me.
Man, missing out for two days and I see alot of Fun ideas when I'm back.You collapse the surrounding earth, (3+2) creating a massive landslide. (Luck 3) Nothing gets caught in your trap though. How disappointing.
Since I'm still in the pit I crumble the dirt around me, turning it into a antlion trap, trapping anyone too close. Any demon that ends up in the middle (where I am) will be attacked by me. Stone Spirit heals Aarchan.
"Snipe" the assassin with a well placed Stone and heal Marcus or Dunib Hellbinder afterwards. Stone Spirit follows suit.
Is it possible that crumbling dirt is something so mundane task that I don't get anything from it or is it just because my high skill level? Because if it is any of them I might replace the Stone with either a higher rank spell or just figure out a way to do an over-the-top spell because if there is something worth killing, it is worth overkilling, right?
immobilized hunterHe's dead Jim.
Can someone remove my Berserk-ness sometime soon so I don't have to attack the air every five seconds?I imagine it'll go away soon, or at least once the battle's over. I guess I could try dispelling it if it doesn't or you need it off sooner.
Assassinate the Assassin if he's still alive. If not, Assassinate the hunter. If he's still dead, attack the air.
Can someone remove my Berserk-ness sometime soon so I don't have to attack the air every five seconds?immobilized hunterHe's dead Jim.
Do that again, but on the hunter this time.Quite literally shocked by your findings, or at least a small amount of static electricity, you try to apply the same effect to the demon hunter. (4+1) You manipulate the energy surrounding the hunter with expert finesse, (Luck 6) which creates a powerful shield around the hunter.
Such a dangerous action, and yet, to know one's enemy is a powerful advantage. Don't stop killing, I'm mostly doing this because I need the experience. Letting it live is too hazardous.
I'll attempt to bind the hunter as a minion.
My skeleton will attack the hunter after I cast my spell.
Hunter, meet axe. Axe, Meet brain matter.You charge at the hunter, (3+1) aiming directly for it's head. (RTD 3-1) Your attack hits the hunter head-on, but doesn't manage to completely overcome the demon's defenses, leaving it hanging on by a shred.
hahah I'm really surprised that I didn't blow myself up, awesome ability thoughCurious about the operation of your new machine, you test it out on the hunter. (6) Your device immediately absorbs the aegis effect, (Luck 1) But the device shudders and breaks down. You will need to repair it before using it again.
Attempt to use The Device on the assassin hunter to capture it's very essence within a solid alchemtical type substance.
I'm not affraid, I consider any time since I survived Dragnar to be borrowed time.
Assassinate the Assassin if he's still alive. If not, Assassinate the hunter. If he's still dead, attack the air.You charge at the assassin, (3+3) aiming right for his neck. (RTD 3-1) Your blade buries itself in the demon, tearing through it's hide.
Can someone remove my Berserk-ness sometime soon so I don't have to attack the air every five seconds?
ULTIMATE ICE ARMOR MODE ON. Protect Arcanthus with my body.You try to create a protective shield of ice, (1+1) but your spell fizzles (Luck 4) and fades away.
Give him a healing salve if no one else heals him.
FORCE BLAST THAT M.F.
But, if I'm hurt and shit, take my last Salve of Healing!
Changing my action abit.
Apply my knowledge of Shockwave and make it possible for me to Shockwave whenever I channel magic energy towards my legs and stomp really hard. Apply newfound spell to the assassins head. Stone Spirit heals Marcus or Dunib Hellbinder.
So much to be done, so little time...
Use metamagic and/or hatchet to fashion hexagonal shield out of hunter/assassin carapace.
Inscribe Rune of Pain on shield with said hunter's blood.
Bind hunter's soul to shield.
Repair conversion deviceYou grab your device and start tinkering with the various mechanisms. (2) The device is quite complicated, and you can't quite figure out how to repair it. (Luck 2-1) In the end, you are unable to succeed in doing so, and might have actually broken the contraption even more.
Acquire aeigus effect from conversion device
Search for herbal ingredients to make healing over time based potions.
Could someone use one of their turns to decurse me, I shall pay them back with potions.
Decurse KilakanYou decide that Kilakan has been cursed long enough, and do your best to remove his state. (1+2) You fumble with casting the spell, (Luck 6) but it goes off anyway and successfully purges the jinx.
Heal Dermonster
Summon Skeleton
Find myself some damn clothes and wear them.You cast about the area for clothes to wear. (6) You notice the mangled hunter corpses lying in a pile, and get to work. (Luck 4) You end up producing a rather crude jerkin and trousers from the chitin.
Cast Cure Minor Wounds on KineseN.
Cast Cure Minor Wounds on IronyOwl.
This good?
Attempt to bind The sublimate spell to my axe so it casts as I swing.Training, because you are making a new effect.
Try to Encase my Gauntlet in Fel-Flame, which harms opponents or degrades their weapons upon contact, but which is harmless to me. Only the gauntlet because i want to see if this works before I be stupid and encase myself in fire.
I'm not sure if those are training actions or standard. If training, just do the top one.
I attempt to create a field of force that acts as a personal shield.You work on modifying your force spells so instead of attacking, they can work on defense. (3+1) You create a rectangle of force in front of you, (Luck 4) Which you manage to hold steady and prevent from moving.
I practice flash-freezing the dead demon bodies inside solid chunks of ice.You don't see much of the bodies left other than chunks, but you decide you can practice on those. (4+1) You expertly manage to freeze the chunks of demon. (Luck 4) You think you should be able to use this on other demons in the future.
Single target stun here I come!
With the limited knowledge of Necromancy and the vast experience in Earth magic I fashion a spell that is able to decurse and purge magical effects on a single target or item, effectively making it possible for me to decurse this metal shard or remove any magical alignments such as Aegis or Darkness, be they on allies or baddies.You try to make a spell that can flush out any effects from somebody. (3+1) You create a spell which can nullify most other magic effects, (Luck 6) then adapt this to use as a dispell effect.
Stone Spirit walk around healing anyone who needs it. Will also attempt to remove Davars Vulnerable effect.
I would suggest attacking Moloch the Eternal Guardian first. He has the most power physically, but is extremely slow. If you can keep your distance, you have the best chance of surviving against him. If worst comes to worst, you can always run away. The problem with him is his armor; it is almost impenetrable. You will probably need to find some magical way to break or bypass his armor if you want to kill him.
Casters do buffs!Preferences?
Hey RNG could you tell me what aeigus does? Because I know that's a type of Greek shield... but, could you tell me what it does or should I guess... and quite possibly blow up the world while I'm at it?It's got an acronym tag in Davar's profile: +1 all resistances for 3 rounds.
Hey RNG could you tell me what aeigus does? Because I know that's a type of Greek shield... but, could you tell me what it does or should I guess... and quite possibly blow up the world while I'm at it?
Does Aegis stack with Shield of Faith?Yes, it stacks.
Would Berserk disable abilities like Spontaneous Sublimation? Does "can only attack" mean they can only swing a melee weapon, or could they cast offensive spells and such?
Hey derm or tarran, or guy who has the earth dagger, I have an idea, one of you could give me your weapon and I can transform it into and unstopable force against demons using the hadeshorn brew, so who wants to get the super-weapon :D.Dagger would probably be the best use for that, given that both Dunib's axe and Tarran's sword are mundane weapons. At the very least it would be wise to enchant them with force or carve a rune of frost/pain on them or something like that before using the the hadeshorn brew, since using the brew on a mundane weapon... well, it wouldn't be wasteful, but it would be a lot less effective.
Maybe someone should break the platform he's standing on? While his armor may prevent slashing damage, it certainly won't prevent blunt damage unless it weighs a ton more then that platform could hold.You know, it's lines like these that are followed by the platform, along with most of the floor standing up to turn out to be the thing you have to fight.
If we do have to fight the platform, we can just break the thing it's standing on and the thing it's standing on and the thing that's standing on ad infinitum. Eventually they'll run out of things to stand on. Of course, we could run out of things to stand on far before they do...Maybe someone should break the platform he's standing on? While his armor may prevent slashing damage, it certainly won't prevent blunt damage unless it weighs a ton more then that platform could hold.You know, it's lines like these that are followed by the platform, along with most of the floor standing up to turn out to be the thing you have to fight.
Dammit stop giving RNG ideas! The last time that happened the world turned into vanilla pudding!Yes but see the amazing post-apocalyptic world that came out of the delicious desert?
Dammit stop giving RNG ideas! The last time that happened the world turned into vanilla pudding!
I'm thinking the platform is more "a thick slab of stone" and less "a slab of stone on fragile pillars high above the ground"
I'm thinking the platform is more "a thick slab of stone" and less "a slab of stone on fragile pillars high above the ground," so breaking it probably won't do anything.
We could have the earth magic guys dump him into a pit so we can beat him up from a distance.I like this idea, but he probably jumps well. If he's a charger, putting pits everywhere would also likely help.
He's supposedly very slow, so it's likely he doesn't jump well or charge. He's presumably so damn big that getting him in a pit too deep to climb out of would be quite a challenge, however. Digging holes to trap his legs might work, but damaging him is probably a bigger concern than holding him still, at least at the moment.We could have the earth magic guys dump him into a pit so we can beat him up from a distance.I like this idea, but he probably jumps well. If he's a charger, putting pits everywhere would also likely help.
This is probably more of a SOLVE TEH PUZZLE thing than LOL LETS MASS ATTACK HIM AND HOPE IT WORKS. The armor is supposed to be impenetrable without some magical trick.The reason me and dermonster are attacking it in a likely hopeless melee is to distract it from beating the rest of you guys to a pulp.
This is probably more of a SOLVE TEH PUZZLE thing than LOL LETS MASS ATTACK HIM AND HOPE IT WORKS. The armor is supposed to be impenetrable without some magical trick.Fascinating. I'd never thought of it like a literal puzzle before; I knew the spires and runes were likely going to need to be dealt with or worked around, and I suspected other surprises might await us, but I'd still been thinking of it as a somewhat tactical battle. This is definitely worth considering.
REST OF PARTY IS TINY SQUISHY WIZARDS A-HAHAHAHA HAA!Sadly true. :( Even those of us skilled in melee weapons aren't really armored enough to survive in melee for long, and we're out of resilient minions.
I attempt to summon a piece of its armor off of its body. Preferably from the head.
My first skeleton guards me.
My second skeleton attempts to attack the monster.
Casters do buffs!
Charge! Draw his attention with a slash to the throat!
I follow dermonster and attack the monster's right hand/other appendage on the right side of it's body if it has any.
Take the Earthen Dagger, and infuse it with the hadeshorn brew.
QuoteI would suggest attacking Moloch the Eternal Guardian first. He has the most power physically, but is extremely slow. If you can keep your distance, you have the best chance of surviving against him. If worst comes to worst, you can always run away. The problem with him is his armor; it is almost impenetrable. You will probably need to find some magical way to break or bypass his armor if you want to kill him.
Info quote on our current boss. We should probably not go into melee distance COUGHCOUGHtarrananddermonsterCOUGHCOUGH.
Standard opening frost wave because debuffs are the coolest thing ever.
Also, keep distance.
EDIT: Ninja'd. Or they can tank for us. That works too.
Excellent. Aegis Dunib. If you'd like I'll Berserk you once we've established that you don't really, really need to run away next round. Unless I need to Aegis Tarran as well, which I guess is likely.
Now to hope those runes don't screw us over. Unlikely, given that we're in a demon lord's living room.
Lend Earthen Dagger to Aarchan and let him do what he wants with it. Before Dunib or Tarran charges the monster I Purge the hulking figure from whatever vile buffs it has. Stone Spirit stands close to Nirur Torir and will heal whoever is in need of it.
QuoteI would suggest attacking Moloch the Eternal Guardian first. He has the most power physically, but is extremely slow. If you can keep your distance, you have the best chance of surviving against him. If worst comes to worst, you can always run away. The problem with him is his armor; it is almost impenetrable. You will probably need to find some magical way to break or bypass his armor if you want to kill him.
Info quote on our current boss. We should probably not go into melee distance COUGHCOUGHtarrananddermonsterCOUGHCOUGH.
Standard opening frost wave because debuffs are the coolest thing ever.
Also, keep distance.
EDIT: Ninja'd. Or they can tank for us. That works too.
I attempt to summon a piece of its armor off of its body. Preferably from the head.You try to disarmor the hulking figure, (1+2) but you are unable to pull the massive helmet to yourself. (6) Instead, you summon yourself to the helmet, and you are now standing on top of the massive thing's shoulders.
My first skeleton guards me.
My second skeleton attempts to attack the monster.
Lend Earthen Dagger to Aarchan and let him do what he wants with it. Before Dunib or Tarran charges the monster I Purge the hulking figure from whatever vile buffs it has. Stone Spirit stands close to Nirur Torir and will heal whoever is in need of it.You hand your dagger over to Aarchan, then attack the hulking creature with a Purge. (3+1) You blast the creature, (Luck 4) which engulfs him in a dull grey light for a short while before it fades.
Casters do buffs!
Charge! Draw his attention with a slash to the throat!
I follow dermonster and attack the monster's right hand/other appendage on the right side of it's body if it has any.You follow up Dunib's attack with your own, attacking the demon's right hand. (4+2) Your sword slices through the air, (RTD 2-4) striking right on the creature's wrist. Your attack also proves fruitless, as you barely manage to scruff his armor.
Take the Earthen Dagger, and infuse it with the hadeshorn brew.You gladly accept the dagger from Kin, and as you take hold of the hilt you feel a familiar presence within the blade. (1+3) You dip the dagger into your Hadeshorn brew, which flares with white and blue magic as it soaks up the liquid. (Luck 6) The wave of magic that results from the procedure leaves you feeling refreshed and exhilarated.
Excellent. Aegis Dunib. If you'd like I'll Berserk you once we've established that you don't really, really need to run away next round. Unless I need to Aegis Tarran as well, which I guess is likely.You conjure up another Aegis effect, (4+1) casting the protective shimmer over Dunib. (Luck 3) The effect encases him and he glows with a soft light.
Now to hope those runes don't screw us over. Unlikely, given that we're in a demon lord's living room.
Attempt to Force Bolt the thing's weapon out of its handYou look around for a weapon, but the demon seems to lack one. (1+3) You shoot a force bolt at the demon's hand instead, (RTD 5-4) but the demon seems unfazed.
-4? wow.
Teleport inside him, its possibly the only way....
Teleport inside him, its possibly the only way.
I really don't like this position. The platform should be in range of translocate, though. I hope.
Visible location within 30 feet
60 feet tallYou're ****ed.
This is quite accurate. It is a giant chunk of obsidian, as is everything else in the room, except for the onyx gems and the... wait, I forgot to mention that part, didn't I?
Okay, yeah. There are 12 small spikes surrounding the platform, each one roughly 8 feet tall, with the last foot or so being made of solid crystal that glows with a faint light that shifts through several colors.
I really don't like this position. The platform should be in range of translocate, though. I hope.
I cast Translocate to get to the platform.
Are you positive near his head is a bad place to be? He might not be flexible enough to reach you.I'm not concerned with him reaching me up here, I'm concerned with me dodging a 60 foot fall whenever he makes a sudden movement. Plus, removing the helmet is no longer particularly useful, while removing his boots would allow us to hack away at his ankles, immobilizing him.
Attempt to keep his attention, and try to 'kite' him over to one of the "Crystal spike things".Noticing that the hulking figure has turned towards you, you try to keep it's attention. (6) You hit it once more with your axe to get it to pay more attention to you and then move away, (Luck 5) keeping a safe distance from the demon lord.
Randomly pick a pillar and cut it in half with my sword.You look around and see one of the pillars just behind you. (1+1) You strike the pillar with your sword, but your attack wasn't powerful enough to break through. (Luck 1) The pillar starts reverberating and changes to a sickly green color, and you feel rather weak.
Quickly run up to moloch, attempting to avoid his attacks, and attack with Di'ako what looks like weak spots on his legs, attempting to break the plating and allow further attacks in.
Stasis on Moloch's feet to freeze him to the ground. Preferably not when Kilakan is standing within damage radius.
Force Slash one of the pillars!
Attempt to generate a slashing force boomerang and hurl it in an arc, ideally cutting several pillars in half.
Oh.Empowering you magic with some of your own life energy, you try to get down from your precarious perch. (2+2) You reappear 8 feet above the ground, with your skeleton right below you. You fall a total of 3 feet before landing on your skeleton, (Luck 6)(Luck 4) and neither of you are injured by the fall.
Well then.
I cast Translocate to get myself as close to the ground over a skeleton as possible.
I empower my Translocate spell with 20% of my lifeforce, attempting to extend the range of the spell.
Skeleton 1 guards Dunib.
Skeleton 2 attempts to break my fall.
Decipher the runes on the pillars and try to get the meaning behind them and Purge my black metal shard.You study the runes on the cavern walls, (4+1) trying to decipher their meaning. (Luck 3+1) You determine that they are some sort of channeling device, probably related to the crystal pillars.
I have to say, I assumed the worst when I read the title. Glad to see it was just one of Nirur's minions.Alas, poor skeleton. I barely knew ye.
Attempt to cut the pillar Degenerating me again.
before you attack or after?Before.
If you don't get a roll good enough to smash the pillar, your degeneration will be made even worseYeah, I kinda expect that if I get a bad roll it'll get worse too.
perhaps far enough that Nirur will be unable to completely remove it on a good roll.Anything can happen on a good roll.
Strike at his helm, kite toward an unbroken pillar again.You try to attack Moloch's head, but find that you just can't jump 50 feet up in the air while wearing heavy armor. (4+1) Instead, you attack his leg (RTD 5-4) and watch as your axe bounces off harmlessly again, then back off towards another pillar. (Luck 1) Unfortunately, Moloch seems to be ignoring you now.
Seize the pillar and attempt to channel its power for my own ends.You rush up to the pillar and attempt to manipulate it's magic to benefit yourself. (4+1) You easily take control of the pillar's functionality, (Luck 5) and can now shift the pillar through the entire spectrum of light. You also learn what magic the pillar was using when it deflected your spell.
I'll decurse Tarran.You turn towards Tarran and attempt to break the enchantment afflicting him. (2+2) You halt the effects of the degeneration, (Luck 1) Or at least, you should have... but he still doesn't look too healthy.
My remaining skeleton will attack a pillar.
Attempt to cut the pillar Degenerating me again.
I think the pillars are harmless unless we mess around with them.
More stasis. Freeze his arm joints to stop him from attacking.
Spire closely to the center of the platform I can (because Moloch has moved from that spot already right?) and carve a Rune of Channeling on it in an attempt to siphon/disrupt the balance of the pillars.
See if Stone Spirit can do something about Tarrans Degenerating status.
Force Slash the weak spot on Moloch!You aim at the small hole created by Aarchan, (5+3) aiming a powerful force blast at the crack in his armor. (Luck 5) You attack him with pinpoint accuracy, (RTD 6-4) but Moloch moves at the last minute, and your attack shatters against his thick shell of metal.
Cast holy word on the weak spot I made in it's leg, then begin attacking the other leg.... try and avoid getting hit by my teammates again.You mutter a Holy Word as you pill your dagger free, (1)(Resist 3+3) which only serves to enrage Moloch further. You then rush over to his other leg and attack him again, (2+2) easily slicing through his armor. (RTD 6-4) Your dagger cuts open another, slightly smaller wound.
Also, RNG, why am I still Degenerating when KineseN's spirit apparently cured me of it?
though since he can also one-hit kill most of you a few bad dice rolls could make things very messy.Oh, so it's not as bad as I feared.
Just be glad I decided not to give Moloch summoning abilities like I originally planned; then you would be really screwed.Nobody likes a wuss, RNG. :D
Suggestion: If that dagger can cut through the armor, stop trying to inflict injury and instead tear it apart, opening a hole that the others can strike through. Better yet, get inside his armor and start randomly stabbing.I did cut a hole in his leg armor, he just stomped on me before I could cut more.
So someone wanna take the dagger, and attempt to kill him?I can try after I drag you to safety.
So someone wanna take the dagger, and attempt to kill him?I would but I like having bones.
Hm. So do the pillars have a set of effects corresponding to a set of colors, or do they just channel/amplify magic in general, or what? How do I use one? "Do Blue on myself" or "Aegis Dunib through the pillar" or something else entirely?
Virroken's already got frost going, and I suspect a demon-forged pillar wouldn't have a "holy" setting. I could still try it if you think it might be a different type of frost or something, but I'd rather not waste turns seeing if it's got a chartreuse mode. Maybe I could tune it like a radio until it hit a valid color...Well, we don't know if Virroken will succeed, so it never hurts to have two people doing the same thing. Plus, Virroken's frost won't last long and he'll have to cast it again and again (and each time he has a chance of failing, which could give Moloch a chance to smash one of us into human paste), while the pillar would actively be freezing Moloch every turn without a chance of failing.
while the pillar would actively be freezing Moloch every turn without a chance of failing.Famous last words.
Maybe Red/Purple is regeneration. Or maybe it's energy regeneration, and he's healing himself with that energy he's getting from the pillars.
Attempt to encase him in fel-flameYou run back over to Moloch and attempt to light him on fire. (4+1) You unleash a burst of fell energy, which completely encases Moloch in fire. (Luck 1) The fire doesn't actually seem to be hurting him however, and you suddenly realize that lighting him on fire when your group's best control spells are ice-based was probably a bad idea.
Drag Aarchan to safety.You move over to Aarchan's crumpled form. (1) You promptly hurl all over the place. (Luck 1) You then slip on your own vomit and fall over.
Darn, that looks painful.
well ow.You would give your thanks to Madantum, (1) but at the moment it hurts too much to even think. (Luck 1) You end up deciding that not thinking is probably better at this moment.
Pray my thanks and attempt to go into a meditative state to increase the rate at which I heal.
If healing salves do stuff for broken bones, dump salve on Kilakan.You give Aarchan a healing salve, which as far as you know is magical and works on everything.If not, generate a frozen burst inside of one of Moloch's gaping foot wounds.If not, moar stasis, because support class is best class. Also, because RNG said so.
I really want to degenerate him but I suspect it'll have no effect...
Eh, cackle maniacally and attempt to degenerate Moloch with the pillar anyway.
It'll be good to make sure.
Does my Purge decurse (which was my original intent) or does it only remove magical effects?You attempt to purge your metal shard, (5+1) removing all traces of magic from the metal, which oddly turns a dull gray color. (Luck 3) You don't have the time to do anything else, however.
If Purge removes curses, Purge my black shard and get the dagger. Equip the dagger. Throw the shard into Molochs hole and Compression Bomb it.
If not, help Tarran drag Aarchan away and see if I can heal him.
Stone Spirit will heal Aarchan in either case.
My skeleton will guard Aarchan.
If somebody takes Aarchan's dagger to strike our good friend Mr. Scary Guy, I will Hasten them.
If they don't, I will cast Protect on Aarchan.
Force slash that bastard again!!!!You unleash another force slash on Moloch, (1+3) blasting him with energy. (RTD 5-4) Your attack hits, but once again fails to do anything noteworthy.
Put my sword away, and grab Aarchan's dagger.
Oh, okay, thanks.Put my sword away, and grab Aarchan's dagger.
That's a free action, you can do something else.
Stasis on bits of Moloch that aren't burning.I couldn't actually use It I couldn't move.Also, slap dermonster across the face as a minor action.
Should I use more healing salve? Hm.
HAHAHA, excellent!
Will the pillar continue to function without my attention and commands?
Attempt to enhance the Fel flame burning Moloch to degrade his armor.In frustration you try to enhance your spell, (6+1) pouring massive amounts of power into the spell. (Luck 6) The flames surrounding Moloch flare with a deep crimson light, (Resist 3) as they start eating away at Moloch's armor. Unfortunately, the spell is so powerful that simply being close to Moloch causes your own armor starts rusting away as well.
Sit tight and attempt to heal through power of will.You remain in place and will yourself to not die as much. (3) You feel yourself calm down, (Luck 3) and you slowly start healing a little bit on your own. Suddenly you realize what that troll blood potion you made earlier might have actually done.
I'll cast a Hasten spell on Tarran, hopefully before he reaches Moloch. I'll empower it with 10% of my total HP, and try to modifiy it to be powerful enough to give him a second attack.
Put my sword away, and grab Aarchan's dagger. Then attack Moloch.You drop your sword and take Aarchan's dagger. (3) You then rush at Moloch, but Nirur's speed boost catches you off-guard and you can't quite compensate for your sudden speed increase. (RTD 3-4) It doesn't matter though, as you easily cut through Moloch's armor with the dagger. (6) Getting used to the speed, you strike again, (RTD 1-4) completely catching Moloch off-guard and tearing a large hole in his plate.
Stasis on bits of Moloch that aren't burning.You work on slowing Moloch down with another stasis spell, (1+2) but all of Moloch is wreathed in Dunib's unholy fire. (Luck 3) Your spell doesn't manage to overcome the flames.Also, slap dermonster across the face as a minor action.
Should I use more healing salve? Hm.
I de-equip the shard and change it to the Gnarled Staff. I then start summoning (conjure/build/wave forth) several Spires and Stones. The Spires will shoot off (like rocket powered missiles) towards Moloch, aiming mostly for the hole in the armor, and the Stones will be hurled towards Molochs eyes in an attempt to blind him (which I really doubt will succeed, with his head being 50+ feet up in the air).
Stone Spirit tries to drag Aarchan to a safer place, or if not possible, heal him.
If my action seem a bit too much, then cut out the Stone part and keep the Spire part.
Cackle maniacally, then run to another pillar and attempt to shift it to sickly green on Moloch as well.
Attempt to create a force shield to impede Moloch
Walk backward very fast.Huh wonder what sort of properties demon rust would have in a potion.
MORE RUST. I want to see that thing in shambles.
Well this was more than inevitable. Degenerating myself, not actually beating Moloch. Though he really could have used some summons. :P
Walk backward very fast.Huh wonder what sort of properties demon rust would have in a potion.
MORE RUST. I want to see that thing in shambles.
Hum so what would be leftover if he died from that spell, nothing? Or some type of residue?Walk backward very fast.Huh wonder what sort of properties demon rust would have in a potion.
MORE RUST. I want to see that thing in shambles.
It's not rust so much as an entropic spell targeting metal objects. Think of Degeneration for armor and weapons instead of people.
Hum so what would be leftover if he died from that spell, nothing? Or some type of residue?Walk backward very fast.Huh wonder what sort of properties demon rust would have in a potion.
MORE RUST. I want to see that thing in shambles.
It's not rust so much as an entropic spell targeting metal objects. Think of Degeneration for armor and weapons instead of people.
Walk backward very fast.Huh wonder what sort of properties demon rust would have in a potion.
MORE RUST. I want to see that thing in shambles.
It's not rust so much as an entropic spell targeting metal objects. Think of Degeneration for armor and weapons instead of people.
Hum so what would be leftover if he died from that spell, nothing? Or some type of residue?
Also anyone else intend to butcher the hell out of Moloch and try to use his parts for stuff? Crystals too, this place better not start collapsing on us when he dies. :'(
How would we reforge it? We would apparently need the fires of military grade lasers to start to peel it away! I don't think regular smithy fire could melt this thing. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic)I've actually had this plan for a while, but I suppose it's relevant here:
Or we use (http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra) magical fire. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance)
I meant more like, his bones.
Or since we can't even seem to scratch it at all, we could skip the plate and take a very thin layer, like about half an inch thick or so, never was good with measurements, to cover ourselves, effectively granting us invulnerability and slower but still respectable action speed.
wonder how hard it would be to reshape him, anyways offering such a large kill as a sacrifice in a prayer, sound get me something nice on a good roll :D Course it's up to rng, he could even have gold come pouring out of it's stomuch or something.Offering it to the gods? Hrm... I hadn't considered it, but I suppose it is possible.
Depends, sacrificing a demon lord's corpse might be really good or really bad. If you struck the killing blow in Mandatum's name that'd probably go over real well, but you're bleeding an awful lot for that one right now. :PHe's not bleeding any more. He had a bunch of healing effects compiled on him over the past few turns. Earthen Heal, Healing Salve, Safeguard, Regenerating, Faith Healing... Erm, I think that's it. Still quite plentiful, though.
Oh. Bones?...He doesn't have bones? How the heck is he standing and moving then?
...
Umm... yeah. You might be disappointed.
He's gonna go poof in a cloud of fire and brimstone when he dies. Obviously.Oh. Bones?...He doesn't have bones? How the heck is he standing and moving then?
...
Umm... yeah. You might be disappointed.
aw crap I don't wanna blow up AGAIN!He's gonna go poof in a cloud of fire and brimstone when he dies. Obviously.Oh. Bones?...He doesn't have bones? How the heck is he standing and moving then?
...
Umm... yeah. You might be disappointed.
Molochs are large, heavy, slow, and powerful suits of armor with cores of pure hatred. If you looked inside when it was still animate (unwise) you would see a dull, nasty red glow, and nothing else. Or perhaps a corpse, if someone decided to get in there thinking it would mean vulnerable spots. They are not necessarily killed by destroying their armour, but by instead exhausting the demon spirit, or in rare cases, causing it to lose potency through psychology.Have you played ADOM?
Yeah, that was the third place I saw them (although from dates it's probably the inspiration). They are rare, but don't change much outside of the original, religious version.I don't see any reference to armor with the religious version(though the core of hatred it pretty much intact there).
Exactly.outside of the original, religious version.I don't see any reference to armor with the religious version(though the core of hatred it pretty much intact there).
oicExactly.outside of the original, religious version.I don't see any reference to armor with the religious version(though the core of hatred it pretty much intact there).
3) Devour Moloch's soulDragnar
Huh? Are you saying Moloch is Dragnar?3) Devour Moloch's soulDragnar
No, I'm saying attempting to consume a demon lord's soul will not end well.Huh? Are you saying Moloch is Dragnar?3) Devour Moloch's soulDragnar
Heh... Hey, I was trying to MOVE the soul, not fuse with it! The dice had other ideas...3) Devour Moloch's soulDragnar
I rather hope that they can be used when removed from the pillars though.Yeah, a regenerating crystal would be excellent for melee characters like me and dermonster.
I heal myself. My skeleton guards me. Nothing could possibly go wrong with healing myself.You decide that a little refreshment is in order, and begin healing yourself. (2+3) You summon a large amount of energy in order to heal, (Luck 1) So much that you actually start drawing from your own lifeforce. The result? A recursive loop of self-damaging and self-healing, resulting in absolutely nothing being accomplished.
Start concentrating for my next Earthen Jaws.You reach down into the earth, (3+4), attuning yourself to the feel of the place. Black Stone... Cold... Lifelessness... (Luck 6+1) You keep probing deeper into your surroundings, absorbing the feel of the surrounding stone into yourself. Then, you find it; the heart of the mountain, the soul of the stone. You have attuned yourself to the surrounding area.
Stone Spirit heals Tarran.
Well this was more than inevitable. Degenerating myself, not actually beating Moloch. Though he really could have used some summons. :P
Attempt to focus the degeneration off me and onto Moloch.
Remove safeguard and back far away from the fight then attempt to fix the magical conversion device.
Guy's I'm back and I think I have a way to keep him dead once we finish this fight, just give me a second.
Walk backward very fast.
MORE RUST. I want to see that thing in shambles.
I'm going to back away from Moloch lest I get my metal stuff rusted by dermonster's spell overshooting again.
Fall back while trying to keep Moloch's attention on me.
Force Slash the bastard!You unleash another barrage of magical force. (6+3) A massive wave descends upon Moloch, (RTD 1-4) who is far to preoccupied to do anything about it. The wave crashes upon him, and has no effect whatsoever.
Uhhh, stasis. Rust doesn't counter ice, right?(Well, it's sort of like acid fire in a way, so... sort of? Sorry you're not really doing much this fight, you'll have a lot more fun against Torillerb. )
The result? A recursive loop of self-damaging and self-healing, resulting in absolutely nothing being accomplished.How dwarven!
You head to the nearby church, and talk with the head priest. (5) You explain your findings to him, and he answers;
"I must warn you to tread carefully, Necromancer. While your knowledge may help us fight this war, you tread a fine line by using your soul magic. Many who peruse necromancy turn to darker magic in their lust for power, which invariably corrupts them."
Right then. It should possibly just -2 (or +2) or something instead of -4 (Or +4) to Molochs armor rolls now, but this is demonic hell armor so whatever.
Slash at an artery on the leg.
Repaired Unruined Ruined Broken Improved Magic Conversion Device This makes absolutely no sense to me whatsoever.
If the conversion device actually is working.
Suck the energy out of any of the crystals still working for moloch and contain it within a stable form using the conversion device.
If it isn't fixed yet
Cast holy word on moloch
USELESS SUPPORT CLASS IS USELESS.It's okay, Dunib feels your pain.
I might too except demonic artifacts = ENDLESS FUN THAT WILL LIKELY END IN MY DEATH OR CONVERSION INTO A HORRIBLE DEMON.Fixed.
USELESS SUPPORT CLASS IS USELESS.You have ice magic and runes. I believe that you could, in theory, make runes of weakening out of ice.
soo can you remove the Repaired Unruined Ruined Broken parts since they effectively cancle?I suppose, but where is the fun in that?
USELESS SUPPORT CLASS IS USELESS.Yeah, the dice just really don't like you... :-\
Frozen burst somewhere around Moloch. Generate the burst someplace where Moloch's bulk will shield teammates from splash damage.
USELESS SUPPORT CLASS IS USELESS.You have ice magic and runes. I believe that you could, in theory, make runes of weakening out of ice.
USELESS SUPPORT CLASS IS USELESS.You have ice magic and runes. I believe that you could, in theory, make runes of weakening out of ice.
Cackle maniacally yet again, rush over to a third pillar, and attempt to focus it on an orange-ish color at Moloch.QuoteThe result? A recursive loop of self-damaging and self-healing, resulting in absolutely nothing being accomplished.How dwarven!
Why can I never heal anything? Am I just naturally evil?
I'll summon a skeleton.
My current skeleton will attack. Maybe he will have better luck now that the armor is weakened.
Right then. It should possibly just -2 (or +2) or something instead of -4 (Or +4) to Molochs armor rolls now, but this is demonic hell armor so whatever.Slash at an artery on the leg.
Edit: I WILL RUST YOU TO PIECES.
This is, frankly, the most useful action I can do right now, apparently. Attacks won't work till his armor is off. except for a select few.
Attack Moloch with the dagger.
Cast holy word on moloch
USELESS SUPPORT CLASS IS USELESS.
Frozen burst somewhere around Moloch. Generate the burst someplace where Moloch's bulk will shield teammates from splash damage.
Wow, did not expect it to work that well for me. This is going to be FUN.
Earthen Jaws Moloch, aiming for the largest hole around his feet.
Stone Spirit heals Nirur Torir.
Cackle maniacally yet again, rush over to a third pillar, and attempt to focus it on an orange-ish color at Moloch.Deciding that the situation is well under control, you decide to have some fun experimenting. (6) You rush over to another nearby pillar and begin shifting through it's color spectrum as well. (Luck 1) It settles into a bright orange glow, which actually seems to be making Moloch stronger and faster...
Why can I never heal anything? Am I just naturally evil?
I'll summon a skeleton.
My current skeleton will attack. Maybe he will have better luck now that the armor is weakened.
Right then. It should possibly just -2 (or +2) or something instead of -4 (Or +4) to Molochs armor rolls now, but this is demonic hell armor so whatever.Slash at an artery on the leg.
Edit: I WILL RUST YOU TO PIECES.
This is, frankly, the most useful action I can do right now, apparently. Attacks won't work till his armor is off. except for a select few.
Attack Moloch with the dagger.You charge Moloch again, attacking him with the special dagger. (2) You trip and fall, (RTD 3-4) but end up stabbing Moloch in the foot on your way down. He doesn't seem to happy.
Cast holy word on moloch
USELESS SUPPORT CLASS IS USELESS.
Frozen burst somewhere around Moloch. Generate the burst someplace where Moloch's bulk will shield teammates from splash damage.
Wow, did not expect it to work that well for me. This is going to be FUN.Emerging from your trance-like state, you unleash a massive earthen assault on Moloch. (1+4) And by massive I mean somewhat normal. (Luck 1+2) And by normal I mean not that powerful. (RTD 3-4) The spikes of obsidian still hit Moloch though, and do break through his armor. They don't, however, inflict the kind of damage you intended to.
Earthen Jaws Moloch, aiming for the largest hole around his feet.
Stone Spirit heals Nirur Torir.
Analyzing... Target: Moloch. Action: Force Wall. Procedure Commencing
Obstruction DetectedMarcus dismissed his cracked force wall so it doesn't impede his allies' attacks.
My axe. His organs, tendons, bones, sinew, and/or flesh. aim for holes in the armor where others attacks pierced through.Enraged by Moloch's sheer inability to just die, you grab your axe again (6+1) and strike at a weaker part of his armor. (RTD 6-4) Moloch partially blocks your attack, but empowered by your sublimation effect your axe breaks through his defenses and buries itself in his arm.
Grave Embrace Moloch. His time has come. If he go down before I get a chance I start learning from the pillars instead.
Stone Spirit heals Devar, Tarran or me.
Stab the son-of-a-gun again!
Stasis on thin air to create pillars of ice to hold the cave up.
If an earthmage wants to hold it up, I can stun instead.
edit: or yeah, we should just kill him.
I only have one skeleton in my status.
I cast Quicken on Tarran.
My skeletons try to guard anybody who looks like they might get attacked.
In his weakened state, attempt to use the magical conversion device on moloch and lock his very soul within a small crystal. (aka what the cultists did to di'ako.)
attempt to carve one of the severed crystals into some sort of medallion or ring, using metamagic to create a drill of magic or force if necessary.
Also, may I have the dagger back Tarran? I want to hold it. It's up to you though.
On the other hand, Kin is the earth master this time around.Also, may I have the dagger back Tarran? I want to hold it. It's up to you though.It was actually intended to be Kilakan's, and he gets a small damage bonus when he uses it(though it's still pretty powerful regardless of who uses it).
Also RNG, would trying to smelt Moloch's armor be any harder/less experience-granting than just trying to create flames for the purpose of creating flames? Also, purely out of curiosity, which of my three actions were you hoping would go through?
I use my mage ability of rememberance to figure out which color crystal empowered magic, and try to make a ring out of one of those crystals.
If <player-me> remembers wrong, and there was no crystal of magic-empowering-happiness, I'll just try to make a ring of regeneration.
I thought Giga-Cannon would be kind of fun, though since you're not particularly skilled it probably would have just been Mana Cannon.Aw. Still, I should probably learn some sort of attack spell one of these days. :P
Yeah, there wasn't any magic-empowering stone. There was:To be honest, the only thing keeping me from gleefully cutting everyone magic crystal jewelry is a harebrained scheme involving the orange crystal and Moloch's armorstuff. It wouldn't take much to get me churning out items from unidentified magic crystal.
Deep Red/Purple - Regeneration
Bright, Sickly Green - Degeneration
Light Blue - Reflect
Bright Orange - Strength
Of course, there are a ton of different colors and shades of those colors that could be produced as well. Maybe you should ask Irony nicely to see if he will make you something.
Speaking of which, can we tell anything about the qualities of Moloch's armor? Can I tell whether it would make a good cutting weapon, for instance?
Action change:Would you like me to swap to carving baubles then?
I'll use my knowledge of elementalism to try to smelt some of the armor.
By the way, RNG, How comes the novel?
... You were writing a novelization of this RTD right? My memory is a bit spotty.
Go ahead and help for the xp or try to identify it, if you want. We can take the crystals with us (probably), but I see no easy way to take the armor with us as it is.Action change:Would you like me to swap to carving baubles then?
I'll use my knowledge of elementalism to try to smelt some of the armor.
EDIT: I assume a metallurgy check would take an action? Would it be a full action or could you roll it into, I don't know, smelting it down?
That's a shame, NaNoWriMo would have been perfect for it.???
I take the scroll and examine it. See what I can find out of it. I also see if I can learn the secrets of the pillars.
Stone Spirit heals Tarran or me.
Hopefully I get a scroll of überness, epicness or at least invisibility. Hopefully not a scroll of metamorphosis.
Despite not knowing any, attempt to use fire magic to smelt some of Moloch's armor down.
Try to take a peek at that scroll, If I can't, Take some of the non-Degraded Armor that's left.
Action change:
I'll use my knowledge of elementalism to try to smelt some of the armor.
actually I took daggers and throwing to well throw daggers, then I remember THE dagger, and I really would like to have it. So could I please? anyways for now:
Attempt to repeat the conversion process on one of the strength crystals.
KineseN, can you carve a rune of ice into my longsword when you have the chance please? I would really like to make my longsword even more overpowered.
Give the dagger back to KineseN, then look for a small bit of Moloch's armor that looks like it would be good for a shield. Hopefully with minimal rust to the piece of armor.
Sorry, hi. I'm a day late, and people are thinking about autoing me?
I take the scroll and examine it. See what I can find out of it. I also see if I can learn the secrets of the pillars.You walk over to the scroll and pick it up. (5) Unfurling the scroll, you see a picture of... a chicken? Yes, a chicken, with a crescent moon in the background. Weird. (Luck 1) You are far too baffled by the scroll to even think about anything else.
Stone Spirit heals Tarran or me.
Hopefully I get a scroll of überness, epicness or at least invisibility. Hopefully not a scroll of metamorphosis.
Despite not knowing any, attempt to use fire magic to smelt some of Moloch's armor down.You try to smelt some of the armor down, (2) but you can't even make any fire. How disappointing. (Luck 5) You do find several small pieces of metal that you can carry with you, however.
Try to take a peek at that scroll, If I can't, Take some of the non-Degraded Armor that's left.You ask Kin if you can look at the scroll, (2) But he just stares blankly at the piece of parchment. (Luck 6) You shrug and collect some pieces of armor.
Action change:You also try to smelt some of the armor, (2+1) and being slightly more successful than Davar, actually manage to produce fire. (Luck 5) It's not hot enough to smelt the armor, but it does heat it up enough to the point where it is malleable.
I'll use my knowledge of elementalism to try to smelt some of the armor.
actually I took daggers and throwing to well throw daggers, then I remember THE dagger, and I really would like to have it. So could I please? anyways for now:
Attempt to repeat the conversion process on one of the strength crystals.
Since KineseN said so, action change:
Give the dagger to Kilakan, then look for a small bit of Moloch's armor that looks like it would be good for a shield. Hopefully with minimal rust to the piece of armor.
Ignore dead-Moloch goodies, make runes out of frost/ice/cold stuff.
Task: Imbue ForceMarcus goes around and tries imbuing various other weapons with force. (3+3) He takes Kin's hammer and starts imbuing it with magic, (Luck 4) Enhancing it's destructive capabilities.
Wow, did not expect that. At all.
I'll also take a wild, wild guess at the symbolism and say a chicken with a moon is the opposite of a rooster with a sun- so it's basically the opposite of dawn.
Incidentally, how many actions would it take to shift a pillar to orange, cut it into inlays, and forge malleable metal into something else inlaid with crystal?
Curses. Would adding the crystal afterwards be harder or less effective than building it in while it was being made?No, but it wouldn't look as cool.
Drain one of the protection crystals with the converter.
I'm aiming at making a set of alchemical gem stones to imbue into my armor or self.
Regeneration still?Hey, leave me something for a regeneration trinket.
Drain any of the remaining crystals using the magic converter.
I'm just making them into a smaller, more condensed version, I think my crystals may actually work better for what you want.Regeneration still?Hey, leave me something for a regeneration trinket.
Drain any of the remaining crystals using the magic converter.
Wow, did not expect that. At all.You use your shard to carve a rune like the ones on the chamber walls into your staff. (5+3) You create one so similar it is almost eerie. (Luck 4) The rune takes on a dull green glow.
Carve a Rune of Channeling onto my staff. De-equip the shard, equip the hammer.
Stone Spirit heals Tarran.
I cast summon skeleton.You summon another skeleton (1+2) and calling it to your side. (Luck 6) You now have another slave.
My skeletons attempt to remove one of the crystals from the stone holding it.
Peh. Darn Random Number God, trying to give me a bad time.Despite your relative inexperience with healing magic, you decide to attempt a rather complicated spell. (4) It works rather decently, (Luck 3) but you can't fully control the magic. It still heals your remaining wounds, however.
Cast Cure Moderate Wounds on myself.
Hopefully I won't kill myself. However, the RNG is bound to want to screw me over next turn. Oh well.
Try to melt the Scrap to the point where I could make something out of it with Heat based Fel-Flame
Oi, could someone engrave my armor or my axe? or make a new axe out of Moloch metal once we hit the road? It would be appreciated, me being the 'Death knight tank' and all.
Forge Dunib a new breastplate out of the metal Nirur softened, using magic or force to work it if possible. If not, Kin's spare hammer or the back end of my hatchet.
EDIT: The breastplate will include a slot(s) for crystal enhancements, either in front of the heart or on the shoulders.
Focus and cast shield of faith onto the magical conversion device, while having it turned on, in the hopes of making condensed shield of faith.
Make runic shapes made from ice.You create some ice to try and form into runes. (2+3) You forge the crystals into small shapes, (Luck 5) then turn those shapes into a rune of warding. This seems to create an odd effect, as the rune itself is empowered, rather than the object it is carved into.
Runes are powered by their shape, right? Therefore chalk, engraved, and ice-sculpture runes are equally viable?
Fine...You work on making small force pellets. (2+3) You create an array of pellets, (Luck 3) which can be shot around.
Then I'll attempt to recreate the force pellets
Also I noticed Di'ako's stats changed, will they do that occasionally or what?
Arcanum Octet II: And nobody was blown up. [Turn 72]We'll try to do better against the next boss.
Anyway, RNG, you said I got a new spell of Cure Light Wounds. While in my status it says Cure Moderate Wounds.
Also RNG, there's a broken acronym tag in Nirur's status.
Um, RNG:Anyway, RNG, you said I got a new spell of Cure Light Wounds. While in my status it says Cure Moderate Wounds.
Also RNG, there's a broken acronym tag in Nirur's status.
Its funny. As soon as Moloch stops wearing the all powerful super armor it becomes really easy to destroy it.
I bet everyone five bucks that If I had gotten hellfire earlier and had used it, It wouldn't have done much.
Hmm... Try to use a piece of the heap o demon metal to sharpen my axe, I guess.
Huh, I just realized I said "Cure Moderate Wounds" instead of "Cure Minor Wounds". Still, that was a good screw-up since I've now got an actual Cure Moderate Wounds spell and nothing bad happened in return.
Anyway, RNG, you said I got a new spell of Cure Light Wounds. While in my status it says Cure Moderate Wounds.
Also RNG, there's a broken acronym tag in Nirur's status.
Now, as to what I'll do this turn...
Read my Healer's Handbook for a area of effect healing spell of some sort.
hummm....
Combine then aiegus and shield stone, to create a type of shield, and magic Resistance infusion to be applied to a persons skin, which it then absorbs into and transfers the abilities of the stones permanently into the persons skin. Turning their flesh into the equivalent of armor with a holy shield cast upon it. Use the calcinator in the process.
Also I noticed Di'ako's stats changed, will they do that occasionally or what?
Continue refining the breastplate.
I attempt to create a regeneration spell that does not immobilize the target.QuoteArcanum Octet II: And nobody was blown up. [Turn 72]We'll try to do better against the next boss.
Read book. Get phat support spells.
Boring.Create powdered snow. Draw runes with powdered snow, which is 100% just like chalk.
Same thing as regular runes.
Read book. Side action: zap silver wand at floor.
Its funny. As soon as Moloch stops wearing the all powerful super armor it becomes really easy to destroy it.It was easier to melt the slag because Moloch was no longer wearing it. He had magic resistance, ya know. Anyway:
I bet everyone five bucks that If I had gotten hellfire earlier and had used it, It wouldn't have done much.
Hmm... Try to use a piece of the heap o demon metal to sharpen my axe, I guess.
Read my Healer's Handbook for a area of effect healing spell of some sort.You get out your healer's handbook and start paging through it. (4) You find several entries on area-based spells, (Luck 3) and manage to commit one to memory. The handbook looks a little more worn.
hummm....Unsure on how to combine the two stones, (2+3) you expertly grind them up into a fine powder and mix that together. (Luck 2) You combine this into a simple potion, but you doubt it will be as permanent as you had hoped.
Combine then aiegus and shield stone, to create a type of shield, and magic Resistance infusion to be applied to a persons skin, which it then absorbs into and transfers the abilities of the stones permanently into the persons skin. Turning their flesh into the equivalent of armor with a holy shield cast upon it. Use the calcinator in the process.
Also I noticed Di'ako's stats changed, will they do that occasionally or what?
Continue refining the breastplate.You continue working on the breastplate, (4) pounding away at the hard metal as it cools. (Luck 6) You beat it into a more recognizable shape, though due to the way you worked the metal you won't be able to improve it anymore without melting the armor back down and reforging it completely.
I attempt to create a regeneration spell that does not immobilize the target.
You begin paging through your book. (6) The tome is full of specialized ice magic. (Luck 1) You end up losing control of the magic, turning yourself into an ice sculpture. A mobile ice sculpture. Actually, your current form seems to closely resemble an ice elemental. That could be very useful, as long as you don't melt.Read book. Get phat support spells.
Boring.Create powdered snow. Draw runes with powdered snow, which is 100% just like chalk.
Same thing as regular runes.
Read book. Side action: zap silver wand at floor.
Craft a staff made with the material of the pillar. Make sure that the color shifting property follows.
Stone Spirit heals me.
If this works I'm going to turn into a full time mage.
Enchant Ally's WeaponsYou take Dunib's newly-sharpened axe and work to imbue it with force enemy. (4) You pour force energy into the weapon, (Luck 6) making it's strikes much more powerful.
Attempt to create a one-way bubble around me that blurs my shape, making me harder to see or hit without impairing my own vision.You focus on making a protective shield, (2+2) surrounding yourself with shadows. (Luck 6) The shadows twist and turn, distorting your position on the battlefield.
Banish a hunter
All three skeletons gang up on the skeletal enemy.
De-equip the hammer and equip the crystal staff, Earthen Jaw the morningstar demon. Try to figure out how to change the color to blue (reflective).
Stone Spirit will heal whoever needs it.
Start slicing up the skeletal demon.
Attack the hunters.
Holy shield on Derm, and prepare myself to counter attack with di'ako any demons that get close.
Frozen burst AOE win.
Note to self: create shaped frozen burst charges in spare time.
I don't actually know what a quasit is.I believe it is like an imp.
http://en.wikipedia.org/wiki/QuasitI don't actually know what a quasit is.I believe it is like an imp.
Shackle him to the ground.
I was thinking metamagic chains of force
Well if Tarran and a skeleton are going to guard me, I'll just Darkness a nonwounded Hunter instead.
If I cast chill, does the effect apply before or after everyone attacks?
Chill if it applies before our attacks.
More frozen burst if chill isn't retroactive to people who posted before me.
I focus on countering the skeletal demon's spells.
Two of my skeletons each try to engage a single enemy in 1vs1 duels.
The third guards Davar.
Hellfire the Skeletal demon.You build up a blast of hellfire (6) channeling all of your rage and fury into the attack. (Luck 5) A massive pillar of fire erupts, centered on the skeletal demon but also catching several of his guards in the blaze. (Resist 3) The demon is significantly wounded by the attack.
Raise Crystal Staff over my head and shout: Blue Crystal Power: Activate! (or in other words, change the color to blue.)
Stone Spirit heals Tarran or Aarchan.
Noted that my hammer is still equipped and not my crystal staff.
Help Ironyowl(Davar), attack the morningstar demon.You try to help Davar out by tripping his foe. (2) You don't get much power behind your attempt (RTD 6) and with speed that defies it's large size, the demon flips you to the ground instead.
Grab the quasit by the neck, quickly pull out my blessed iron dagger, and stab it into the quasit, leaving it embedded if I hit it. Then quickly try and grab Di'ako and guard myself.You grab your dagger (4) and reach for the quasit (RTD 1) who, distracted by something, is unable to evade your grasp. Your hand closes around it's neck, and you feel a stinging as it's poison spines sink into your skin. (Resist 3) You feel a slight burning, but not deterred you stab it with your dagger. (5) Your blade plunges deep into the helpless beast's heart and slays it instantly.
Well if Tarran and a skeleton are going to guard me, I'll just Darkness a nonwounded Hunter instead.
Did some math. Frozen burst is more beneficial than chill right now (probable), assuming I don't botch the spell and teamkill everyone (also probable). In any case, getting that summoner down is more important than helping everyone else's combat rolls.
Frozen burst on the skeletal demon and his guards.
Can we see/target people who are darkness'd?Nope.
Hmm, I just thought of something. Since we are still in the obsidian room I'm going to asume that my Spire with the Rune of Channeling is still there. I will therefore chane my action a bit.
Carve a Rune of Channeling on the floor and see if I can channel this slowness to the Spire of Channeling, making those demons who just happened to stand on the appearing line sluggish.
See if Earth Spirit can fire off a Stone or Spire incase any demon aims for the sluggish one.
Had I made a third rune I would get a triangle instead.Thanks! You've inspired me to try drawing a rune of pain around the group, so as to harm anything attacking us. Granted, it'd take a bit more coordination than normal to really work, and we probably don't have the frontliners to hold the line like that anyway, but it's still a nice mental image. Very group photo-ish.
You know, if that fails, it could end up causing pain to the people inside the rune instead of outside.Had I made a third rune I would get a triangle instead.Thanks! You've inspired me to try drawing a rune of pain around the group, so as to harm anything attacking us.
You know, if that fails, it could end up causing pain to the people inside the rune instead of outside.It wouldn't be our first friendly fire incident, nor would it be my first justified excuse to eat a teammate's soul.
You know, if that fails, it could end up causing pain to the people inside the rune instead of outside.Well yeah, but most spells have a chance to backfire completely when they fail. At least with this one we can probably move out of the way, assuming they don't box us in first.
It wouldn't be our first friendly fire incident, nor would it be my first justified excuse to eat a teammate's soul.You're scaring me, but in a way that makes me respect and admire you more instead of fearing you. I don't know quite how that works either.
if you guys start friendly firing, I'm drink my defensive potion and bloody leave ya all.Start friendly firing? Dermonster died as soon as he left Almar's Keep due to a friendly mishap, by someone who would later die by repeatedly AoEing the party, Sirdiesalot was torn asunder by The Abomination Formerly Known As Dragnar, and I'm not even going to get into Nirur's culinary preferences.
Sirdiesalot was torn asunder by The Abomination Formerly Known As DragnarHey, how was I supposed to know that tampering with forces beyond my comprehension could backfire horribly!? If I knew that they wouldn't be beyond my comprehension!
Dermonster died as soon as he left Almar's Keep due to a friendly mishap,
I hate to ask more questions, but I thought of some.It seems I missed this.
Could you go into more detail on how necromancy and souls work? What qualities of a creature are influenced or determined by qualities of the creature's soul? Would there be any Necromancy analogues to, say, using Vitamancy to grow additional arms or increase regeneration?
Alchemy. Obviously the ingredients affect the outcome, but what determines the effects of the ingredients? Is there any way to predict or direct certain outcomes, such as using a sharp-thorned plant to make a weapon-sharpening brew, or sweet plants tending to make healing effects? Does the effects of certain ingredients in certain potions imply anything about the ingredients, or just the combination?
For instance, does the fact that Acid is produced from Sharproot and Salt imply that a third acid-aligned ingredient could be used in place of the other two, or that either could be used for other acid-related things, or that an ingredient (or several ingredients) from, say, Firedraught could be combined with them to make acid-fire stuff, or is it not that simple?
I think it has something to do with my lack of armor, and the fact I enjoy using knives.... ha. Though I've definitely survived the most damage at one time, being stomped by a 50 foot high man made of metal is well.... shattering. Hum I also noticed I am the only one of the starters who has no offensive magic what-so-ever, I mean I've got invocations but those have yet to really do much other then save my life via miracle, nd alchemy but I've yet to get an offensive potion to work properly........ damn now I miss my gelatin, gotta regrow the hungry little bastard sometime.Yeah... You have a lot of damage potential, certainly, but you're still a scrawny little human. Since I discarded the attributes system from the first Arcanum Octet, you have no toughness score to speak of, which means you need to resort to magical means if you want to increase your hitpoints(armor reduces the damage you take from individual attacks, but doesn't affect HP in any way. ).
Cast chill before everyone acts.
Sublimation. Sublimations everywhere. Where everywhere equals demons.
Get up and walk in the opposite direction I last saw the morningstar demon at until I get out of the darkness sphere.You stand up, and turn around (2) and promptly lose and sense of direction. You spin around several more times and pick a direction you think is leading away from the demon. (Luck 2) Instead you walk right into it.
Retrieve Di'ako, then apply myou's grace to my wounds, using my superior knowledge of alchemy to create a simplified healing/anti-poison.You grab Di'Ako and then create a quick poultice to try and expunge the poison from your wounds. (6+1) You expertly treat said wounds, and remove the poison from your system.
Eh, we didn't need his XP anyway.Worried for your catatonic companion, (5+1) You cast a powerful healing spell on him. (Luck 2) The spell seems to have little effect, unfortunately.
I cast Regeneration on Marcus.
Two skeletons continue their duels.The third skeleton guards Aarchan.
The third skeleton engages an unharmed hunter.
I don't think you added my metamagic exp.Sticking to your age-old theory that there is no better place to test experimental magic than in the heat of battle, you try to levitate. (6+2) Instead of flying, you reduce your weight to be lighter than air. (Luck 6) This proves to be remarkably effective at floating, but gives you little to no maneuverability. You hit your head on the ceiling, and stay there.
Turquoise sounds awesome if we could apply it to enemies. Of course, it might not be nearly as potent then.
Anyway, this is going better than expected. Attempt to levitate myself above the battle. Exit sphere if that fails but I still have time to act.
Hmm, I just thought of something. Since we are still in the obsidian room I'm going to asume that my Spire with the Rune of Channeling is still there. I will therefore chane my action a bit.You work on carving a rune of channeling on the floor, (5+3) sparing no detail when working on it. This leaves you with no time to try and do anything else.
Carve a Rune of Channeling on the floor and see if I can channel this slowness to the Spire of Channeling, making those demons who just happened to stand on the appearing line sluggish.
See if Earth Spirit can fire off a Stone or Spire incase any demon aims for the sluggish one.
Grab Tarran's soul before it dissipates and infuse it into my axe.Stop that! We can revive him!
In the OP it says that Fel-magic is the art of using peoples souls as a power source.
GUESS WHAT.
Also someone might want to get his healers handbook. Free skills right thar.
Stop that! We can revive him!
We couldn't resurrect people earlier because no one knew how. So I started turning dead teammate's souls into undead! Now you probably have the skill, assuming the soul hasn't been destroyed already.Stop that! We can revive him!
NEVER.
... wait what? I thought there was no resurrecting here? You weren't able to when I died the first time, I'm fairly sure you didn't ressurect anybody before (Kinda sketchy on details between my first char and this one), RNG just said I would be semi-conscious and not really helpful at all.
Sticking to your age-old theory that there is no better place to test experimental magic than in the heat of battleAmen.
I propose we attempt to stuff his soul in a golem instead, so he can continue to slice apart demons from beyond the grave.And if that doesn't work, you can throw my soul into the demon that killed me and then I can kill him with my soul until his body is mine.
I propose we attempt to stuff his soul in a golem instead, so he can continue to slice apart demons from beyond the grave.
Something is happening to Stone Spirit!
...
...
...
Your Stone Spirit evolved into a Tarran Spirit!
*Throws hands in air*Don't get upset. Look on the bright side of having a second melee buddy; you aren't the focus of every single melee demon around.
Fine! Demons for my axe, Tarrans soul gets to do whatever.
I will revive Tarran.
Two skeletons continue fighting.
One skeleton helps to incapacitate the hunter.[/b]
RNG, when and how will Low Mass wear off? Gently lowering to the ground or abruptly being far too high up?It's permanent. Mwahahaha!
That is awesome. Let me know when you decide.RNG, when and how will Low Mass wear off? Gently lowering to the ground or abruptly being far too high up?It's permanent. Mwahahaha!
That or it will wear off slowly. I haven't decided which yet.
Attempt to grant myself true flight. If successful, fly down to Kin's earth spirit.
What are you thinking? Just wondering.Mainly just that I need to get to the ground to imbue Dunib's axe, and near the thing healing me is as good a spot as any.
Pray over my fallen comrade and summon the holy power of Mandantum to resurrect my companion so he may continue the fight against evil, sacrifice the quasit's corpse as an offering. DO THIS BEFORE ANYONE CAN AFFECT HIM other then Nirur, since keeping the soul here might help.
All we should have to do to revive him is heal the dead body and stuff his soul back into it.
If the stone spirit heals him, I should be able to place his soul into it easily enough.
Also, somebody should close that portal soon.
I will revive Tarran.
Two skeletons continue fighting.
One skeleton helps to incapacitate the hunter.
IF YOU CANT REACH THE AXE THEN I SHALL THROW IT AT YOU.
TRY TO CATCH IT WITH YOUR TEETH.
INCAPACITATE A DEMON WITHOUT KILLING IT.
How about the *Rolls a three sided die.* Hunter.
Stasis on BIG BAD demon if he gets out from darkness.
Stasis on the to-be-captured demon (whichever one they decided on in the 2 pages of posts I missed over the course of 8 hours), if BIG BAD decides to derp around more in the dark.
Attempt to grant myself true flight. If successful, fly down to Kin's earth spirit.You try to gain more control over your near-weightless body, (1+2) This doesn't work out so well, and you end up paralyzing yourself. (Luck 1) Now you can't move at all, which also means you can't cast spells... and you can't breathe either. To make things worse, you're still on the ceiling. This does not look good.
"Doooooooonnnnnn't... fleeeeeeeeee..."
Activate the channeling of Turquoise force.
Stone Spirit heals Davar.
Man, I did not notice that Tarran had such low health that he could get killed. If I knew it I would let Stone Spirit heal Tarran instead of protecting me.
I feel... cold. What- what is this?You look around. You still see nothing but darkness, but you notice that you can sense... no, feel the locations of your allies. Like a faint light. You start heading towards them.
Name mixup with Terran and Davar (IronyOwl), apparently.
Name mixup with Terran and Davar (IronyOwl), apparently....
Also Tarran, you're already out of the darkness.Oh. You're right.
Nirur can take it or if he don't want it I can take it.Thanks, but I'd rather not be the primary healer this game. You take it.
Thanks, but I'd rather not be the primary healer this game. You take it.But you did so well last game. :P
Also, I didn't realize before that Tarran lost all his Vitamancy, that's unfortunate.Yeah, that's too bad. But I didn't use it much anyway, too busy hacking people up into thin slices.
My body may be shackled, but my soul is still free!
Feast upon the paralysis effect, healing myself with its energy.
Meditation and necromancy, and possibly metamagic.My body may be shackled, but my soul is still free!
Feast upon the paralysis effect, healing myself with its energy.
Erm... how exactly do you plan on doing that?
I'll take it then. Hopefully I will find something useful in it.Quote from: KineseNNirur can take it or if he don't want it I can take it.Thanks, but I'd rather not be the primary healer this game. You take it.
Just be careful, that one's not to be trifled with.No kidding, he one-hit killed me with a hit on my head.
You had been roughed up by the demon soldiers prior to that, so it wasn't exactly a one-shot. It was still an alarming amount of damage, though.True, but he still killed me in the first shot he threw at me so that part is still correct.
Randomly shift color of the Crystal Staff.You try to shift the staff to no particular color, (4) sending it through a rainbow flurry. (Luck 4)(?) It turns yellow. You suddenly feel invigorated.
Stone Spirit attempts to create/summon a sturdy vine to Davar for us to pick him down. If the Arae Flower with its magical properties can boost Stone Spirits chances it will use it too. (If possible Stone Spirit does this as soon as possible.)
I'll close the portal.(5+1) You focus on closing the portal to Hell, and pour all of your energy into the gate. (Luck 3) The portal shudders, then dissipates. Hey, you're getting fairly good at this.
My skeleton trio waits between the darkness and the portal, engaging anything that leaves or Mr.Morningstar if he tries to leave.
Find IronyOwl and stand under him ready to catch him should he fall.
HAHAHAH HE LIVES HE LIIIIVVVVEEEESSSSS!!!!!
I so want to merge you with the magical conversion device and Di'ako now. But that's for later.
Hit the demon hunter with holy word.
My body may be shackled, but my soul is still free!
Feast upon the paralysis effect, healing myself with its energy.
O hey it updated, I completely didn't notice that.As soon as the darkness fades, you run up to the demon and attack it. (2) You have trouble swinging the axe in that way, (RTD 1) but the demon is even worse at dodging, and you smack it upside the head. That doesn't seem to have accomplished much, however...
hmm...
Stand right outside the darkness spell and hit THe morning star demon over the head with the flat of my axe if it comes out.
Obvious stasis is obvious.
Wait for morningstar to leave the darkness --> Stasis.
Impatiently wait for SOMEONE (I honestly don't know who. I forgot.) To get around to making that demon axe thing.The person you were thinking of is IronyOwl.
I'm willing to do the axe before I stop myself from floating like a blimp (so long as the spirit holds me), but I'm really thinking I should be healed first.Yeah, you really don't want to fall on the floor, die, be re-animated, and end up like me.
I can continuously stasis the demon if you guys wanna farm/buff more.No, that demon must experience death, like I did. He must pay. He. Must. DIE.
No, that demon must experience death, like I did. He must pay. He. Must. DIE.We could also try shackling his soul to one of your items, if you'd like. Of course, last guy I promised that to had to wait 9 turns for it...
Okay, I'd like him to be shackled to one of my items; DEATH.No, that demon must experience death, like I did. He must pay. He. Must. DIE.We could also try shackling his soul to one of your items, if you'd like.
He'll be shackled to your death?Yes.
Cast frost vs morningstar demon before everyone acts.
Support character is best character!
So the Morningstar Demon's frozen? Yeeessss, time for revenge.You charge at the demon, (2+2) blade arcing towards the creature's head. (RTD 0) Being encased in ice, the creature doesn't really have any chance to dodge. You shatter the ice surrounding the creature, and inflicting massive amounts of damage.
Seeing the Morningstar Demon frozen, I charge at him and attempt to decapitate him.
Wow, so my Stone Spirit can fly? Awesome!
I Grave Embrace the Morningstar Demon.
When Stone Spirit gets Davar down to ground of if Davar gets full control of "flight", heal him. Make sure that Stone Spirit does not drop like a stone. Pun indirectly intended.
Calm myself, then attempt to use the magical conversion device on the morning star demon, before it dies, but after frost and grave embrace, thus before it gets decapitated.
Oh.
Politely tap Irony on the shoulder and request that he imbue a demon soul into the axe. Be on guard for escapees.
I cast/learn Cure Moderate Wounds on IronyOwl.
My skeletons retrieve the crystal they removed earlier, and bring it to me.
No, that demon must experience death, like I did. He must pay. He. Must. DIE.We could also try shackling his soul to one of your items, if you'd like. Of course, last guy I promised that to had to wait 9 turns for it...
If I am fully or almost fully healed, bind the hunter demon to Dunib's axe.
Otherwise, Cure Minor Wounds on self.
You must seek out this Array and crush it with your mind.Spoiler: Enemies (click to show/hide)
You attempt to heal IronyOwn with a powerful healing spell, (2) but find you just aren't quite up to the task. (Luck 5) You do cast a normal healing spell on him, however.
You attempt to heal IronyOwn with a powerful healing spell,
You attempt to heal IronyOwn
IronyOwn>_>
I'm a little worried about our food supply for the journey thoughI'm a skilled summoner. The basic summoning spell is conjure food/water.
Also, anyone plan on repairing(?) me sometime soon?Yes. I intend to revive you fully. I could probably do more then just a human if I take extra time. Any preferences?
Personally, I wouldn't mind being a half-demon or something like that, but we all know how well that will end up *Looks at Dragnar*. So that's off the list.Also, anyone plan on repairing(?) me sometime soon?Yes. I intend to revive you fully. I could probably do more then just a human if I take extra time. Any preferences?
Collect the demon shock-trooper goo, then prepare to leave.(1+1) You have extreme difficulty scouring the demon's corpse, and end up ruining most of the usable parts. (Luck 5) You di manage to extract a single vial of demon ichor, however.
Keep experimenting with the Crystal Staff and see if I can change color effortlessly and make it possible for me to change to whatever color I want without having to do it randomly.
Stone Spirit keeps levitating while it heals me.
---
I would go for the second boss, but seeing as I can't remember where that boss is or its strength/weakness at the moment I would rather wait until either I find it somewhere here or if someone kindly could point me to the general direction of that post.
MAKE ICE ARMOR SO COLD IT CAN WITHSTAND FIRE. Also, leave with group.
Yeah, I feel pretty silly about frosting a stasis'd demon. I thought he would break out or something, but that would still mean casting BEFORE everyone acted was a retardedededed idea.
I've been disconnected from ze internets for a while, on account of being in Vegas for a conference. (Yay for three days in a shitty hotel and not seeing the strip). Posting from shitty airport wifi. Gonna just agree with everyone about where to go, since I'll run about of batteries in the time it takes me to research locations and all that fun stuff.
loot Marcus' Incomprehensible Tome. Attempt to comprehend it.I have a nagging feeling that this may result in you ending up like dragnar, just in chaos-form. But whatever, your life.
loot Marcus' Incomprehensible Tome. Attempt to comprehend it.You grab the tome and begin studying it. (4) You find the book is filled with magic runes which you have never seen before. (Luck 5) Despite this, you somehow figure out what is actually written in the book, only it's... changing. As if the book is talking to you. Weird.
Take irony's Moloch breastplate and replace mine with it. Get used to the weight.
You locate several stones and begin carving runes into them. (6) You masterfully work out the details in each one, (Luck 5) and now have 3 'spellstones' which can store a single spell or be used as the target of one.
Find several stones that I can carve Rune of Channeling which can be used as a quick way to setup a larger area of instant tripwire with my staff or hopefully the whole confined area with a rune.
Don't do this but see if it would be feasible to carve a Rune of Channeling on the Stone Spirit, for a mobile (and airborne) magic tripwire.
Search around for a high mage of healing magic and ask him if he can help me get back to living from being undead.
Also, if possible as a free action, grab Marcus's Sturdy Leather Boots and Reinforced Skullcap. And if possible, wear them in the same turn.
I'll assist Tarran, so nobody freaks out over an apparently free-willed undead being wandering around.(4) You manage to accompany Tarran without incident.
((Do I still have the crystal my skeletons freed from several turns back? If so, could someone please make me an amulet of regeneration at some point, so that I may occasionally overpower my spells?))
Main: Goof off with frost particles. Practice with control of melting snowflakes to gain control of water.(3) You try to melt some ice, but it seems your forte is with removing heat energy, not adding it. (Luck 4) The ice does melt however, if only from being left outside in the wasteland.
Free: Steal Marcus's ring of fire resistance. Dance with glee.
Oh baby, baby.
I devise a spell by which what's-his-name, the not-really dead companion, can be returned to "true" life. Giving him more arms and super-strength can come later.You are so nice.
TAKE RING OF FIRE RESISTANCE FROM TARRAN EVEN THOUGH HE IS DEAD. Wear ring.Please do not loot my undead minions. They need all the help they can get.
TAKE RING OF FIRE RESISTANCE FROM TARRAN EVEN THOUGH HE IS DEAD. Wear ring.Wait, what the... Why do I have Acanthus' Ring of Fire Resistance RNG?
actually I think we were gonna go on a big raiding tour, push to the wastelands, then go after the demon lord. But we are pretty powerful so maybe a short raiding tour to get Tarran accustomed to his new body, then a demon lord.Actually, if Nirur succeeds, I won't have to get acquainted with my "new" body since I'll be back in my old one.
I'd like to go for 100% completion. Right now seems the time to go explore the world and acquire the Infinity+1 sword.This is pretty much my feeling, with the added bonus that we might be able to make the Infinity+1 sword as well/instead.
I call the sword of ultimate power though.What? Why? You use axes. You should be calling the AXE of ultimate power, not the sword.
We can handle that.You forgot me.
...Mmhmm...
...Yes we can...
...We...can...handle...less...up...dates...
*KineseN and Tarran have kicked the bucket*
WHY WOULD YOU KICK A BUCKET!? YOU FILTHY VAGRANT YOU.We can handle that.You forgot me.
...Mmhmm...
...Yes we can...
...We...can...handle...less...up...dates...
*KineseN and Tarran have kicked the bucket*
*Dermonster visibly pails at the kicked bucket, remembering the many Homestuck Images of what happens when you kick the bucket.*
*Dermonster Flees for the hills.*