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Finally... => Forum Games and Roleplaying => Topic started by: Man of Paper on July 23, 2018, 09:21:25 pm

Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)
Post by: Man of Paper on July 23, 2018, 09:21:25 pm
(https://i.imgur.com/SMS8myS.png)


(https://i.imgur.com/zbffohg.png)

Core Thread (http://www.bay12forums.com/smf/index.php?topic=171504.0)
IW Discord Channel (https://discord.gg/zjjUZNt)


Welcome, intrepid minds of Abbera.

We finally have the opportunity to claim the rest of our island, all while gaining the support of some of the strongest nations in the world. The Central Alliance is keeping the dogs of Endicar off our shores, so now we only need to focus on our southern neighbors Harren and Salvios. This coming war is about to kick off in earnest and if we can secure Harren Island then control of the waters between the two continents could turn in favor of the Alliance. We're getting used to fighting, but war is changing. While we plan for the future, the Governor has a few requests:

Firstly, keep in mind you will need to decide on a Specialty Resource by the time we engage the Salviosi.

Secondly, there are reports from scouts in the Coniferous Forest of remnant Endicarian soldiers using the area to hide and recover while they hold out hope for eventual rescue. The Republic fields a more modern army than currently at our disposal, so we need you to design one weapon meant to be a primary infantry firearm and one piece of offensive equipment, such as a grenade, combat knife, or otherwise, to aid in rooting them out. You can choose to create two designs of whatever you wish, but designs fitting our specifications will receive special funding for their development. [In game terms, I give a Design Credit for designs that fit the requests made during this stage of the game.] Our equipment is dated, and this will be the first step in modernizing our forces.

Thirdly, our soldiers lack any real uniform. Up to this point everyone's worn what they can, when they can. It's time for us to provide our military with a uniform befitting an independent nation.  This is not meant to be any form of armor or the like - merely a way to distinguish our soldiers from the enemy while making them look like a respectable force.


The future is uncertain, but we Abberans are mighty. These are our lands to claim by right, and that fact will only be confirmed when we occupy Salvios. Good luck.

Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 23, 2018, 09:35:34 pm
So we can pick anything for our specialty resource? like something that isn't real or what?

Anyway, WW1 tech so a semi-auto rifle would be a good starting point, maybe a trench gun as well.
Knifes are always useful, and a bayonet can pull double function. Or we could make a revolver or sawed off. those should fulfill the second request as well.

I definitely think that our uniform should have a small green/white/blue/grey/whatever color Crown as a shoulder patch, due to the fact that we are part of the central alliance.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 23, 2018, 10:05:53 pm
I vote that our specialty resource should be Helium. Our Airships will sail the skies, brimming with guns! Also, this is pre-WW1. Not going to be much in the way of semi-automatic weaponry.

For the rifle, I propose the:
Spoiler: Model-001 'Pinscher' (click to show/hide)

For the accessory:
Spoiler: Type-A 'Volley' (click to show/hide)


Edit: Forgot a uniform proposal.


EDIT:

For Posterity:
Spoiler: INDEX Date 9/30/2018 (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 23, 2018, 10:41:31 pm
Uniform: Make it green and patterned to blend in the environment with certain gold patterns to tell ya apart.

Edit: Main resource? Helium. Air power boi!!!

Main weapon:

The Penetrator:

A semi automatic firing rifle that is built to be tough as hell and easy to maintain, like so 47 tough ( can hide it by burial, dug out and functions.)

Also the firing iron ends with a pre built bayonet blade in place. The blade is sturdy for slashing and stabbing and can be used to pop open cans in emergence food situations. ( practice for melee.) the butt can be used as a improvised club and stocky to absorb fire for steady bursts.



Bonus weapon:

The Iron Rain: A mortar that fires out bombs of different variety. ( included timed shells that burst, explode on contact or explode in air to shell what’s below.) once again easy maintence and easy to use. Just got to get habit of aiming it.



: hopes to make a good impact on this team. Also had idea for flaming/tracer bullets.)
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 23, 2018, 11:18:19 pm
Wait, if we can have stuff we made up for our resources, I want uber-helium. A gas so light that hydrogen moves over from the number one spot on the Periodic Table.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 23, 2018, 11:26:43 pm
And make it non flammable/explodes. Hell if can make up why not Cavorite? It’s a fictional rock that beats gravity. And does not go boom with flames.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 23, 2018, 11:42:14 pm
ARA "draco" trench gun:
Spoiler: ARA "draco" trench gun (click to show/hide)

Heres a trench gun, should be useful at close range and clearing out the fortress that we need to take. I will probably vote for the "pinscher" as our rifle right now.


Fuck it, soft science arms race. Time to let the pyromaniac out, I want to have armored soldiers with wrist-mounted flamethrowers, I want to burn everything down.

I don't like the volley, a rifle fired grenade is only good for range. We should have an actual hand grenade first, solely because its more versatile and can actually be used in tight combat.
Helium? really, any special resource (and possibly some not of this world because GM didn't clarify and this is soft science) in the world and you choose helium. if you want flying shit choose aluminum at least, because we can use it for anything that will fly and need metal. Helium is highly specialized (as in good for one thing and one thing only) for our one starting special resource.

EDIT: if we are going for super mateirels for airships, their a material in a game called airships conquer the skies called suspendium. basically, you feed it electricity and it produces a localized antigravity effect, allowing them to fly. 
We really need man of paper to clarify what we can do for our resource.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 23, 2018, 11:47:40 pm
Well, fair enough on the helium bit, but I wasn't sure if the GM is allowing antigravity crystals or whatever, and I really want airships with heavy guns.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 23, 2018, 11:51:53 pm
Hmmm if our main battle currently is a fortress/inner fighting the penetrator or Draco. But the Pinshcer has great promise.

Bonus Weapon seems to be Wickermsn, smoke them out or roast them.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 23, 2018, 11:54:27 pm
Can't complain about the uniform, covers everything I wanted.

EDIT: we have like 5 turns don't we? according to the core thread (Really need a link in thread)
So we can do the Draco, Pincher and Wickerman before the game starts properly. and something else. the main fight will be a city fight though (in the beginning)... Artillery, we need artillery depending on what they ask us to make.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 12:05:34 am
You know actually, I'm just going to throw some phebotium out for antigravity rock.

Spoiler: Caelium (click to show/hide)

Quote from: Votes
Main Weapon
Model-001: (1) Doubloon
Penetrator: (1) Tyrant Leviathan
Draco: (1) Frostgiant
-----
Offensive Tool
Type-A: (0)
Wickerman: (2) Doubloon
Iron Rain: (1) Tyrant Leviathan
-----
Uniform
SIU: (1) Doubloon
-----
Resource
Caelium: (1) Doubloon
Helium: (1) Tyrant Leviathan
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 24, 2018, 12:14:41 am

Quote from: Votes
Main Weapon
Model-001: (1) Doubloon
Penetrator: (1) Tyrant Leviathan
Draco: (1) Frostgiant
-----
Offensive Tool
Type-A: (0)
Wickerman: (2) Doubloon, frostgiant
Iron Rain: (1) Tyrant Leviathan
-----
Uniform
SIU: (2) Doubloon, frostgiant
-----
Resource
Caelium: (2) Doubloon, frostgiant
Helium: (1) Tyrant Leviathan

Until man of paper tells me otherwise, antigrav rock is a go (even if I really want superfuel for MORE FIRE!)... Leaving my vote on the draco for now, but I don't have my heart set on it (I just like shotguns)
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 02:16:25 am
Voting tomorrow
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Man of Paper on July 24, 2018, 03:44:52 am
So we can pick anything for our specialty resource? like something that isn't real or what?

Yep. So far the proposed resources fall within the realm of possibility.


One other point of clarification for both sides: I wouldn't stop you from attempting to do anything flashy with your weapons designs at this point, but the nations of the world are currently able to produce bolt-action rifles in large enough numbers to equip their armies. There are other ideas out there, but nothing tried and proven yet.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 24, 2018, 04:59:19 am
We're on soft sci-fi, so how does this sound as a resource?

Quote from: Promethium=
In its raw form, this hard crystalline mineral is quite stable. Percussive force will shatter the crystals, causing small discharges of stored energy to launch the fragments several meters. Heavy fabrics and care are recommended during extraction.

Promethium crystals somehow absorb geothermal energy over time, and through a careful refinement process we can access this. The energy efficiency compared to Oil is an enormous 20,000,000 kWh per kg, compared to 12 kWh per kg of Oil. The only thing that exceeds it is certain radioactive elements, but the inherent danger of using such materials is not worth it.

Dense power sources are the way to go. More power solves all our problems, whilst any other resource is situational.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 09:26:25 am
Fair enough, but uberfuel doesn't equal airships without gas bags covered with naval guns and bomb racks. The attraction of the Zeppelin is just too good for me. Though, over a million times better than oil might be just a bit too soft.

Also, I'm now actually considering a semi-automatic rifle. It would be an easier decision if we knew what year equivalent we're in. If it was 1907, I wouldn't want to make one, but if it's more like 1915 I'd be perfectly fine with it.

Quote from: Votes
Main Weapon
Model-001: (1) Doubloon
Penetrator: (1) Tyrant Leviathan
Draco: (1) Frostgiant
-----
Offensive Tool
Type-A: (0)
Wickerman: (2) Doubloon, frostgiant
Iron Rain: (1) Tyrant Leviathan
-----
Uniform
SIU: (2) Doubloon, frostgiant
-----
Resource
Caelium: (2) Doubloon, frostgiant
Helium: (1) Tyrant Leviathan
Promethium: (1) Kashyyk

Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 24, 2018, 09:43:09 am
It's not that soft at all really. Nuclear power gets about 24 million kWh per kilo of Uranium. The soft bit is that it doesn't require shielding to not kill everyone.

Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (2) Doubloon, Kashyyk
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1) Tyrant Leviathan
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Doubloon, frostgiant
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, frostgiant, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (2) Doubloon, frostgiant
Helium: (1) Tyrant Leviathan
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk


Now if I understand it correctly, we also get a standard design to create whatever we want, as we are using the credits to produce the small arm and the offensive tool.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 09:51:40 am
I thought we were producing the main weapon as the design and using the credit to fill in for the offensive tool?
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 24, 2018, 10:20:37 am
The way I read the OP, it listed a pair of niches to be filled, and then said that any designs that fill a niche will be treated as if its a design credit.

So I think that means we can get two credits and a standard design. Plus the uniform, but I think that's supposed to be a fluff thing rather than a way of sneaking in any sort of mechanical effect.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 10:43:55 am

Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, Kashyyk, Tyrant Leviathan
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Doubloon, frostgiant
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, frostgiant, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (3) Doubloon,Tyrant Leviathan,  frostgiant
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk


Now if I understand it correctly, we also get a standard design to create whatever we want, as we are using the credits to produce the small arm and the offensive tool.
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 24, 2018, 11:45:32 am
With Promethium we will have the energy needed to power a conventional lifting mechanism. With Caelium we apparently need to apply our own energy as well.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 11:48:05 am
With Caelium we can surround an entire ship in armor and not have to worry about protecting conventional lifting mechanisms from enemy fire.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Jerick on July 24, 2018, 11:48:18 am
I guess I'm joining Abbera (not that I quite get the difference between the two  :P though) Anyway from the main thread:
A 2d6 with a single malus system compared to a 2d4 with a malus systems means it way easier to perform harder designs, and the 2d4 System was way... easy, take for example a Theoritical Roll

A Theoretical design which should be obscenely difficult is actually now, the below-average roll of a 6 means you get a 3 off a theoretical roll gives you a buggy mess, so you still get something. A average roll of a 7 though (3.5+3.5) means you get a below-average Design off a Theoretical off the die average; yeah...

There seems to be minimal penalty to actually doing harder designs and extremely low chance for utter failures, so see ridiculous technology increments...
Going ambitious with our starting gear might actually be a better idea under this system and so I suggest a very ambitious starting weapon the Stinger.
Spoiler: Stinger Assault Rifle (click to show/hide)
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, Kashyyk, Tyrant Leviathan
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Doubloon, frostgiant
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, frostgiant, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (3) Doubloon,Tyrant Leviathan,  frostgiant
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 11:56:14 am
Ambition is all well and good, but uh. That technology is anywhere from thirty to forty years away and this is supposed to be a WW1 game.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 12:08:09 pm
It’s a awesome idea and in WW1 Gatling guns, some machine guns already exist. Just not main soldier gun. In Nam did every platoon have at least one heavy gun guy. In WW1, the men with guns like that more fewer. Machine guns should exist. Just not standard fire arm style.

Like maybe trench weapon and/or on vehicles. But we need proper vehicle first.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 12:21:29 pm
Also, GM just said that it's 1914, so a semi-automatic rifle could be viable. Therefore, I propose this modification of the Model-001, and want to see if the current voters like it or not.
Spoiler: Model-001-A (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 24, 2018, 12:35:37 pm
 
With Caelium we can surround an entire ship in armor and not have to worry about protecting conventional lifting mechanisms from enemy fire.
What if we want to do anything that doesn't involve flying?
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 12:41:31 pm
Weight reduction for superheavy tanks, ultra-long range bullets that have a perfectly flat trajectory, repulsion grenades, electrically fired rifles.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 24, 2018, 12:42:06 pm
With Caelium we can surround an entire ship in armor and not have to worry about protecting conventional lifting mechanisms from enemy fire.
What if we want to do anything that doesn't involve flying?
Hovertanks, supra-heavy units that can go across thin planks, inventive use for power generation.

Edit: ninja'd
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 12:48:32 pm
The only resources worth a damn as a plot device is a thing that fills many points.


Something that defies gravity is much more than flying stuff, as mentioned we can have a range game. Wands Race taught Arz (whatever) that flight and range kick the shit out of the other guys if done quick enough and good enough. Let’s start now.

Besides if not just flying/hover. Can make extremely heavy/fortified things that move normal due to anti gravity.


Hell with this anti gravity stuff got a idea for a plane with metal. No lame ass wood and paper model.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 24, 2018, 12:53:24 pm
Possibly incorporate powdered Caluiem into infantry plate so infantry can were more armour and remain combat effective. Power armour, flying(jump good) power armour.


Eh, I would vote for the model-001-A. if theirs a ARA designation on it (Abbera royal armoury)
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 12:56:35 pm
Exactly. With this stuff trooper and vehicle armor can be much lighter but still strong as to be quick and useful.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 24, 2018, 01:04:37 pm
All this heavy shit needs power to be lifted?  How are you gonna get enough of that without Promethium?
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 01:06:10 pm
Gasoline/Batteries. This is soft sci fi. I don't think the GM will care if we use regular fuel to power a deathtank if we use antigravity.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 24, 2018, 01:07:16 pm
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, Kashyyk, Tyrant Leviathan
Model-001A 'Abbera Royal Armory Semiautomatic Rifle': (1) Doomblade
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Doubloon, frostgiant
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, frostgiant, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick

Gimme a bit and I'll have a uniform idea.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 24, 2018, 01:07:57 pm
There's a line between soft sci fi and wish fulfilment. Until we see some ridiculous designs we won't know where that is, but I'm certain you're on the wrong side of it there.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 01:09:18 pm
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (2) Kashyyk, Tyrant Leviathan
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (2) Doomblade, Doubloon
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Doubloon, frostgiant
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, frostgiant, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 24, 2018, 01:18:23 pm

Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (2) Kashyyk, Tyrant Leviathan
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (2) Doomblade, Doubloon
-ARA Model-001A Semiautomatic rifle (1): Frostgiant
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Doubloon, frostgiant
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3) Doubloon, frostgiant, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 01:21:48 pm
Hey, Frostgiant, why are you voting for the same design under a different name? We can rename weapons, I'm pretty sure.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 01:24:07 pm

Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (1) Kashyyk,
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (3) Doomblade, Doubloon, Tyrant Leviathan
-ARA Model-001A Semiautomatic rifle (1): Frostgiant
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Doubloon, frostgiant
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (4)Tyrant Leviathan, Doubloon, frostgiant, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick

Sorry for putting myself first on some updates votes, this phone wanted to eat your guys names. Which is more disrespectful.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 01:25:10 pm
Yeah I thought the updated name and ARA was same thing too
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 24, 2018, 01:38:58 pm
Hey, Frostgiant, why are you voting for the same design under a different name? We can rename weapons, I'm pretty sure.


because you have what's meant to be a designation (IE Uss Iowa) written out in long form as the name, when its meant to Be a designastion.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 01:43:44 pm
Oh. That's actually fair enough. Doomblade, Tyrant Leviathan, you alright with having the name as frostgiant's suggestion?
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 24, 2018, 02:06:24 pm
I'm down with Frostgiant's naming convention.

Nice proposal, Doubloon, but I want more. Also, wool retains insulative properties when wet.

Uniforms for the Massed Infantry

A modern army deserves a proper uniform. First are the basics. Cotton undergarments (long johns to be issued in winter), grey gabardine wool pants and jacket, and a light cotton shirt (button up, no collar). The jacket is a button up affair, with a foldable collar and several convenient pockets. One on each side just about the belt, and a stylish buttoned breast pocket on each side. Each button on the jacket has the image of a crown engraved on it. The shoulders of the jacket are stitched with a dark blue crown at the top of the arm to indicate allegiance, and a scepter is embroidered on the left breast pocket. Rank is displayed by the number of crowns stitched onto the right breast pocket. Higher ups are indicated by a single, more ornate embroidery with silver thread. The pants have several useful pockets, two on each side above the knee, along with belt loops. The patrol cap has a small pocket on the inside of the rim to keep small items out of the weather.
A leather belt and leather boots are provided with the uniform. The boots are lace ups, with reinforced soles. The belt comes with attachments to carry an extra magazine or two of ammunition for the soldier's primary weapon, or a leather holster for an officer's sidearm. Spotters and scouts also receive binoculars, and a leather holster for them. Holsters and ammo pouches have flaps covering the top to keep out the weather.

Onto the kit.

A backpack made out of stiff water-resistant canvas holds the soldier's kit - water canteen, mess kit, a basic bedroll, a standard pocketknife, two clean bandages, and a basic entrenching tool. A basic helmet straps to the back of the back while traveling. Made of steel, it weighs a moderate amount and has basic padding for the wearer's comfort.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 02:13:22 pm
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (1) Kashyyk,
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (3) Doomblade, Doubloon, Tyrant Leviathan
-ARA Model-001A Semiautomatic rifle (1): Frostgiant
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Doubloon, frostgiant
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3)Tyrant Leviathan, frostgiant, Kashyyk
UMI (http://www.bay12forums.com/smf/index.php?topic=171506.msg7815032#msg7815032): (2) Doomblade187, Doubloon
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick
Fair enough. It's basically my design but better worded.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 24, 2018, 02:15:14 pm
Yeah, I really liked your design, I just wanted to detail it out and have fun with it. For the record, I'm going for a less formal military look than yours.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 02:19:26 pm
Though you should probably know we can't have a helmet on it, since the GM stated that the uniform can't include armor.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 24, 2018, 02:20:05 pm
Though you should probably know we can't have a helmet on it, since the GM stated that the uniform can't include armor.
Oh. Lemme fix that.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Man of Paper on July 24, 2018, 02:25:08 pm
Clarification: Standard helmets would be considered part of a uniform. That restriction was put in place to prevent either side from making a standardized suit of body armor with a free action. If you want to specify what they're like feel free to, just know that by default they will not be any more effective than potential starting Salviosi headgear.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 24, 2018, 02:48:43 pm
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (1) Kashyyk,
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (2) Doubloon, Tyrant Leviathan
-ARA Model-001A Semiautomatic rifle (2): Frostgiant, Doomblade
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (3) Doubloon, frostgiant, Doomblade
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (3)Tyrant Leviathan, frostgiant, Kashyyk
UMI (http://www.bay12forums.com/smf/index.php?topic=171506.msg7815032#msg7815032): (2) Doomblade187, Doubloon
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick
Voting on accessories and changing to proper name.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 02:49:46 pm
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (1) Kashyyk,
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (1) Tyrant Leviathan
-ARA Model-001A Semiautomatic rifle (3): Frostgiant, Doomblade, DoubloonSeven
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (3) Doubloon, frostgiant, Doomblade
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Tyrant Leviathan, Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (2)Tyrant Leviathan, Kashyyk
UMI (http://www.bay12forums.com/smf/index.php?topic=171506.msg7815032#msg7815032): (3) Doomblade187, Doubloon, frostgiant
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 03:33:30 pm
Oh. That's actually fair enough. Doomblade, Tyrant Leviathan, you alright with having the name as frostgiant's suggestion?

Yes as long it kills people the same way.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 03:35:09 pm
Neat. Would any of you also be fine with the UMI over the SIU, given that the UMI is basically a refined SIU?
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 24, 2018, 03:57:37 pm
Go ahead and change my vote over to UIM. I would do I myself but I don’t want to finagle quote box’s on a phone with autocorrect.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 04:05:02 pm
Done. We might actually be nearing a full consensus soon!
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 04:26:05 pm
Just now between my mortar and fire grenades.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 24, 2018, 04:54:01 pm
Well, uh. May as well try to convert you or whatever. So, the contract is that we need something the individual soldier can use, and a mortar is cool, but might be too large for the "Assault Tool" definition. This is a WW1 game, so there's probably going to be an artillery request soon. That, or we could do the Iron Rain in one of the design slots we'd get from the contracts.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 05:14:13 pm
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (1) Kashyyk,
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (1) Tyrant Leviathan
-ARA Model-001A Semiautomatic rifle (3): Frostgiant, Doomblade, DoubloonSeven
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (4) Doubloon, frostgiant, Doomblade, Tyrant Leviathan
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1), Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (2)Tyrant Leviathan, Kashyyk
UMI (http://www.bay12forums.com/smf/index.php?topic=171506.msg7815032#msg7815032): (3) Doomblade187, Doubloon, frostgiant
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 24, 2018, 06:26:50 pm
Future design:

The Last F U: Soldier has vest, multiple dynamite sticks with wire. If feel near death just light the one fuse and rush in, kamikaze style.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Man of Paper on July 25, 2018, 02:11:01 am
I can lock the weapon and tool designs unless someone thinks some persuasiveness is about to happen. I can also push the uniform through since the leading design is the trailing design with a more thorough description. As for the Resource, I'd be more comfortable with locking that down as well if there were only one vote against it. There is some time to complete the vote for the resource, so I don't want you all to feel rushed into it.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 10:45:50 am
Neat. In case it makes anyone switch over to the side of Caelium, here's a list of some uses.

Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 25, 2018, 12:28:15 pm
Can we get a tiebreaker on the accessory? I know it's not technically a tie, but 1-vote majority isn't great.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 25, 2018, 12:42:30 pm
Obligatory Promethium plug:

-Very, very high explosive grenades, artillery and bombs
-Increased firearms range and stopping power
-Mechs
-Power armour
-Maneuverable heavy tanks
-Energy weapons
-Fuel efficient vehicles

I'm curious how you get electric rifles out of Caelium.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 12:47:59 pm
Electrified firing pin + Caelium bullet.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 25, 2018, 12:52:35 pm
Unless you need a whole bunch of electricity to make Caelium float ( in which case it is way too inefficient to use), enough electricity to hurt someone will make the bullet disappear into the sky.

I'm not convinced that you can find a happy medium that isn't a very narrow range bracket.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 01:00:54 pm
I meant like caseless, electrically fired munitions, not a shock weapon.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 25, 2018, 01:10:21 pm
Yeah a careless bullet that the hammer of gun shocks.


Not a lightning rifle but electro bullets for ancient style gaus/Coil.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 25, 2018, 02:23:33 pm
Idea for a future Carlin Gun.

The Silver Bullet: Due to Carlin’s appearance, the name says it all. The barrel is a carbon conductor, with rubber to block the charge from frying the gun user. The chamber is akin to a electrified battery chamber that when trigger is pulled, the current hits the bullet tonpropel it at physics defying speed. Needless to say as Carlin with charge is anti gravity. It can go greater distances as well before charge is gone and it falls due to gravity.

Said gun could be patterned after our current model for same rate of fire or simply keep design to make one hell of a sniping rifle.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 25, 2018, 02:50:30 pm
I'm still not sure how that's supposed to work, as antigrav will just make the bullet go up. You still a horizontal force.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 02:59:20 pm
Magnets, like your normal sort of railgun. The mass of the bullet and the Caelium would cancel out, making the bullet levitate.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 25, 2018, 03:05:15 pm
 This sounds very complicated and energy heavy. Promethium would help there :p

Why not just pump a bust of electricity into it at the same moment the propellant is ignited? Or even use a piezo electric crystal and use the pressure from the explosion itself to power the Caelium?

I'm not against Caelium mind, I like all the things you say it can do, I just think Promethium is better.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 25, 2018, 03:30:12 pm
No. The material itself does everything so very little energy used and it does so many benefits. As it’s a metal with a charge to make things go.


Anti Gravity bullet would not float up, due to force applied would still fly, like a vullet. But better. ( because despite anti physics with gravity, kinetics still apply and when Force is pushed goes on said direction.)


Protheium, which is from 40k is awesome as a power source. But we are saying we do not need a fancy power source but a metal that breaks physics.

Besides if something goes wrong with The Source, boom.

Fantasy fuel?? Stuff would float off a tad more. Which is safer.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 03:46:19 pm
Okay, this may just be me, but I feel like "Energy-Dense Fuel Source" as a thing in Arms Race games has just been done before. I'm not saying it's a bad idea, in fact it's a really good idea, but people have done this before. Superheavy airships have not been done before, at least to my knowledge, and it's a good idea too. I just want to let that idea have to opportunity to make a more unique and interesting game here.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 25, 2018, 03:58:14 pm
We had heavy airships in Wands Race. I don't remember an energy-dense material though.

My main concern is that if Caelium can do everything you propose, as well as you propose, it will be really expensive. Otherwise it'll be unbalanced. Unless whatever the other thread proposes is super unbalanced as well anyway.

Anyway, what you propose outright breaks physics, where as Promethium could actually exist in some form. I feel like that means there's less risk of it having some sort of crippling downside.

And if something goes wrong with the power source for your Caelium, that'll go crashing to the ground as well.

I guess I'm just hung up on the unlimited power offered by Promethium versus the risk of an energy sink in Caelium.

Well that came out as a stream of consciousness there, but I hope it makes sense.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 25, 2018, 03:59:15 pm
Wands race did it. The side who did it won. Gigantic tanks floating by magic carpets. It was awesome. And this place tries way too hard to be real when setting says it’s soft. Kinda defeats the purpose.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 04:07:36 pm
Ah. Didn't read Wands Race, but still. Pretty big difference between a magic carpet with a fort on top and an armed airship to make use of antigravity here sufficiently unique. Also, SynthOil anyone?

As for the "breaking the laws of physics", one word. Phlebotinum. I mean, it's soft science fiction, and if soft sci-fi can break the light speed barrier, we can have magnetic antigravity.


Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 25, 2018, 04:12:40 pm
Yeah some say landships. I say sky ships. Death from above mofos.

Still how are we breaking this resource thing? Sticking by my Caelium vote.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 04:16:56 pm
Either get new people, convince people, or go on for so long that the GM picks the favored side.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Man of Paper on July 25, 2018, 04:27:06 pm
As this is the first turn I will give a little advice here: a mortar will not qualify for the bonus design. The mortar would fit the description of a support weapon. The purpose of the offensive equipment is to create something to give to your troops other than just their primary weapon.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 25, 2018, 04:33:59 pm
I gave up my mortar design way back. The debate I think is resource.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Man of Paper on July 25, 2018, 04:39:45 pm
My mistake, phone had an old tab opened so I was looking at an old vote box (votes were 3-2). I'll lock in these designs then and nudge Salvios along.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Man of Paper on July 25, 2018, 05:57:09 pm
EMERGENCY VOTE FOR GM SANITY

The two designs for this turn use different forms of measurement. To keep me from going crazy it'd be preferable if you guys chose metric or imperial.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 06:00:40 pm
Imperial
We are, after all, monarchists.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 25, 2018, 06:00:52 pm
Metric
Because I refuse to work in the inconsistent mess that is the imperial system if i have a choice.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Jerick on July 25, 2018, 06:02:48 pm
Metric all real monarchists use metric  :P
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 25, 2018, 06:09:29 pm
Well, if Metric wins then, interpret the ARA Model-001A as 100 cm long and using 7.92×57mm Mauser.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 25, 2018, 06:18:54 pm
Metric
Because I refuse to work in the inconsistent mess that is the imperial system if i have a choice.
+1

As an engineer in training, I support this.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Happerry on July 25, 2018, 07:06:57 pm
I vote for Imperial.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: BBBence1111 on July 25, 2018, 07:16:56 pm
I need to actually read the prooosals to vote on them, but I can safely say that

Metric

Is superior.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doomblade187 on July 25, 2018, 07:22:39 pm
That's 3/2 metric. You know which is better, GM. :3
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 25, 2018, 07:28:13 pm
That's 3/2 metric. You know which is better, GM. :3
4/2 actually.

So that's more than a majority of players on the team I think. MEtric remains the superior measuring system
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 26, 2018, 03:50:48 am
I'm partial towards Imperial, as a dirty British empire lover proud Brit, but I can appreciate people wanting Metric, so I'll abstain.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Happerry on July 26, 2018, 04:04:30 am
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (1) Kashyyk,
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (2) Tyrant Leviathan, Happerry
-ARA Model-001A Semiautomatic rifle (3): Frostgiant, Doomblade, DoubloonSeven
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (5) Doubloon, frostgiant, Doomblade, Tyrant Leviathan, Happerry
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1), Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (2)Tyrant Leviathan, Kashyyk
UMI (http://www.bay12forums.com/smf/index.php?topic=171506.msg7815032#msg7815032): (4) Doomblade187, Doubloon, frostgiant, Happerry
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick

On the Wickerman, is eight seconds really a good time delay for the grenade? it'd seem it'd encourage 'cooking' the grenade, and hilarious accidents are only hilarious when they happen to the other side.
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Kashyyk on July 26, 2018, 06:47:04 am
As the GM said (http://www.bay12forums.com/smf/index.php?topic=171506.msg7815081#msg7815081) that helmets are permissible in the uniform design, can we alter the UMI to include one?
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Doubloon-Seven on July 26, 2018, 09:24:53 am
Wait, that got edited out? Yeah, we should probably include a helmet. Also, I thought that the Wickerman was supposed to be more like a room-clearer and an area-of effect weapon, so the longer fuse made sense. Does phosphorus not work like that?
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: frostgiant on July 26, 2018, 09:28:21 am
Quote from: Votes
Main Weapon
Model-001 'Pinscher' Bolt Action Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (1) Kashyyk,
Model-001A 'Abbera Royal Armory Semiautomatic Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814924#msg7814924)': (2) Tyrant Leviathan, Happerry
-ARA Model-001A Semiautomatic rifle (3): Frostgiant, Doomblade, DoubloonSeven
"Penetrator" Semi-Auto Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
"Draco" Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
"Stinger" Assault Rifle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814909#msg7814909): (1) Jerick
-----
Offensive Tool
Type-A 'Volley' Rifle Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (0)
"Wickerman" Incendiary Grenade (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (5) Doubloon, frostgiant, Doomblade, Tyrant Leviathan, Happerry
"Iron Rain" Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1), Kashyyk
-----
Uniform
Standardised Infantry Uniform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814528#msg7814528): (2)Tyrant Leviathan, Kashyyk
UMI (http://www.bay12forums.com/smf/index.php?topic=171506.msg7815032#msg7815032): (4) Doomblade187, Doubloon, frostgiant, Happerry
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (4) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (2) Kashyyk, Jerick

On the Wickerman, is eight seconds really a good time delay for the grenade? it'd seem it'd encourage 'cooking' the grenade, and hilarious accidents are only hilarious when they happen to the other side.

I wan't really sure what a good fuse for a incendiary grenade would be, I had wanted to ensure that The grenade going off to close to our people didn't happen. What would a better fuse be? 6? 4?
Title: Re: Industrialized Warfare: Abbera Thread / Year -3 Cold Season (Design Phase)
Post by: Tyrant Leviathan on July 26, 2018, 09:28:25 am
Yeah I thought the crowd was more for urban, building fighting, or/and urban in it flushes folks out ircroaats them. Longer fuses make sense in that role.

Shorter fused stuff is for direct explosions.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Man of Paper on July 26, 2018, 01:11:43 pm
Year -3 Cold Season, Design Phase

Proposal: ARA Model-001A Semiautomatic Rifle
The Model-001 is the first step of many. We better make it a good one. In this effort, our engineers have created a rifle of 40 inches in length, built with the standard wooden stock. The action, instead of a bolt action system, incorporates a set of lugs and cams that allow the interior of the bolt to rotate while using a a portion of the volatile gases as force to load the next round. This should result in a higher rate of fire than the standard bolt action. It loads twelve .325 caliber rounds from an en-bloc clip into a fixed magazine. Variable sights give it a use at a wide range of distances.

Difficulty: Very Hard
Result: 8 (6+4-2) = Average

The ARA Model-001A Self-Loading Rifle is the first weapon designed and produced within Abbera, and is as groundbreaking as we'd expect from the finest engineers on Harren Island, and perhaps the world.

The ARA Model-001A, called "Mona" (Model ONe A) by it's operators [you can opt to change the moniker at any point], is the first Self Loading Rifle designed for widespread use in the world. "Mona" is effective out to 400 meters, with a variable sight allowing the operator to adjust to 50, 100, and 200 meters. The rifle weighs 4.5 kg and is a full meter in length from end to end. The "Mona" is built with a solid wood stock and body.

The "Mona" is designed to fire 7.92x57 mm rounds loaded through the top of the weapon with a 12-round en bloc clip into a fixed magazine that protrudes slightly from the bottom of the weapon. The ARA Model-001A is also fairly easy to field strip, which is good because the weapon is not without it's issues. But more on those in a moment, because we haven't actually covered what makes the "Mona" special. The first Self-Loading Rifle in the world achieves this status using a gas trap system to capture gas leaving the muzzle in order to operate the bolt and chamber the next round without any extra input from the operator. This allows a rate of fire of 30-40 rounds per minute without significantly impacting accuracy.

Unfortunately progress always seems to be paired with drawbacks. The weapon kicks back pretty hard, and while the recoil isn't unmanageable it'll leave the shooter with some pain after sustained usage. Another issue revolves around the smaller internal components. The rapid-fire nature of the "Mona" causes a lot of stress and wear on a number of parts, and the weapon is susceptible to sand, dirt, and mud, which results in the weapon requiring cleaning and repair more frequently than we'd like. All soldiers assigned an ARA Model-001A get extra training in maintaining the weapon and get a small pouch of replacement parts as part of their standard kit.

The ARA Model-001A requires 2 Ore and 2 Wood to produce and is therefore [CHEAP].


----------



Proposal: "Wickerman" Incendiary Grenade
The wickerman grenade is a 15-centimeter long grenade that has been designed to explode 8 seconds after the pin is pulled, flinging burning white phosphorus all around the area around its detonation. If set off inside an enclosed space it will quickly fill with deadly smoke, literally smoking the enemy out of their hiding places or risk being burned alive or suffocated. if the enemy does not quickly contain the fires that this grenade can cause, their fortifications will quite literally burn down around them, provided the wickermen are deployed in force.

Difficulty: Hard
Result: 5 (5+1-1) = Below Average

Optimally a weapon does two things: create casualties and damage morale. Incendiary weapons fit that bill perfectly, therefore the "Wickerman" was ultimately inevitable. Designed as a 15 cm long canister, the "Wickerman" contains a fuse set off by pulling a pin which sets of a charge in the grenade that destroys the canister and disperses white phosphorus in a 5-meter radius. The white phosphorus will adhere to most surfaces, such as wood, cloth, and flesh, and cause intense burning and ignition. White phosphorus also produces a thick white smoke as it burns off, giving the "Wickerman" the ability to provide cover.

That's what we aimed for anyway, but we hit two snags:
1) The fuses are unreliable. The "Wickerman" can go off as soon as five seconds after the pin is pulled. If it goes off at all. While duds aren't common, they occur often enough to make an impact on effectiveness.
2) We're having difficulty acquiring sufficient amounts of white phosphorus itself, and what we do have is of poor quality. Production and effectiveness of the "Wickerman" suffers as a result, effectively making the design [very complex]. Surely we'll find a solution if we continue working on the grenade.

The "Wickerman" Incendiary Grenade currently costs 4 Ore, making it [EXPENSIVE], and is [very complex].



Before you cry foul, let me as the GM explain. There are two processes to discovering new Resources: creating them in a design and stumbling on them accidentally. I made a number of resources to be discovered beforehand. While initially discovering a new resource the design will usually end up with a large generic resource cost as well as a [very complex] tag to represent both not having the specialty resource as well as not knowing what it is and needing to filter through a lot of stuff to get trace amounts of what you need. If any further work is done on the design the resource will be identified and you'll be able to begin assigning it to nodes once we get to that point. Discovering the resource does not add difficulty to the revision, and does not need to be specified as a part of the revision - it happens regardless of what goes on with both the proposal and the roll itself. The design will still be [complex] until you actually have a supply of the necessary resource, but it will no longer be [very complex] and the cost will change to reflect having knowledge of and access to the proper resources. Mind you, a high enough roll on a design that uncovers the need of a resource may also discover it at the same time.

So congrats, you've come across something immediately.


---------------


Uniform Proposal: UMI

Uniforms for the Massed Infantry

A modern army deserves a proper uniform. First are the basics. Cotton undergarments (long johns to be issued in winter), grey gabardine wool pants and jacket, and a light cotton shirt (button up, no collar). The jacket is a button up affair, with a foldable collar and several convenient pockets. One on each side just about the belt, and a stylish buttoned breast pocket on each side. Each button on the jacket has the image of a crown engraved on it. The shoulders of the jacket are stitched with a dark blue crown at the top of the arm to indicate allegiance, and a scepter is embroidered on the left breast pocket. Rank is displayed by the number of crowns stitched onto the right breast pocket. Higher ups are indicated by a single, more ornate embroidery with silver thread. The pants have several useful pockets, two on each side above the knee, along with belt loops. The patrol cap has a small pocket on the inside of the rim to keep small items out of the weather.
A leather belt and leather boots are provided with the uniform. The boots are lace ups, with reinforced soles. The belt comes with attachments to carry an extra magazine or two of ammunition for the soldier's primary weapon, or a leather holster for an officer's sidearm. Spotters and scouts also receive binoculars, and a leather holster for them. Holsters and ammo pouches have flaps covering the top to keep out the weather.

Onto the kit.

A backpack made out of stiff water-resistant canvas holds the soldier's kit - water canteen, mess kit, a basic bedroll, a standard pocketknife, two clean bandages, and a basic entrenching tool. A basic helmet straps to the back of the back while traveling. Made of steel, it weighs a moderate amount and has basic padding for the wearer's comfort.


APPROVED AS IS


----------------


As we ready ourselves for war it is good to know there are people loyal to Abbera. As a result of you all designing equipment to fill the specified roles, you have been granted access to more resources, allowing two design credits to be used in the revision phase. You have a single revision to dedicate to one of your accomplishments from this phase as well. We ask that you hurry though, those Salviosi dogs are just as determined to secure this island as we are.



Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 01:36:11 pm
PRAISE BE!

So, we have designed a reliable and cheap semiautomatic rifle for our infantry, praise be.

Revision:

Clamp Down

The Mona is undeniably an Excellent weapon. But we can do even better. We will go through the firing mechanisms and inspect each stage for parts with a less than perfect fit. These parts will have their manufacturing tolerances adjusted such that the parts fit together better. In addition, any parts that show high wear following the rework will be hardened via an improved forging and heat treatment procedure. Finally, the gas capture mechanism will be adjusted to provide more efficient recoil harnessing. This should simultaneously improve the autoloading mechanism performance and reduce recoil.

Edit: we can also use our design credits this turn . Maybe the iron rain?
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 26, 2018, 01:43:17 pm
Also what of the Resource thing? I got like seven designs based on that wonder metal.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 01:46:46 pm
Hey, not bad. Time to spend some Design Credits.



Thoughts? We should also probably use the revision on the grenade.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Jerick on July 26, 2018, 01:48:36 pm
I shall change my vote.
Quote
Caelium: (5) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick
Helium: 0
Promethium: (1) Kashyyk
The sooner we can start designs with our specialized resource the better and since everyone is set on Caelium I will bow to pressure and change in order to get the ball rolling on those.

As for the revision I vote we use it on the grenade. More work there could open up white phosphorous to be used easily in other designs (such as the iron rain)
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 01:51:03 pm
Neat. The Iron Rain can be done next turn if we manage to reduce the complexity of white phosphorus.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 01:53:09 pm
Well, my thoughts on the grenade vs rifle revision are the general impact. If we revise the rifle nicely (or include some mechanism improvements in other designs, Iron Behemoths style), then it has a huge impact and our infantry will be coming from a very strong place at the start. In addition, by perfecting a semi-auto mechanism at the start of the game, we can move more easily into other areas, like the machinegun you bring up.

Revising the grenade would give us more burning smoke grenades, which is cool, but in my opinion isn't as baseline contributing.

That said, if you think the Rev. isn't big enough, let me know.

Also, I think we just have access to our special resource now, and it was just never explicitly edited in.

Chemical Industry

We need white phosphorus, and we need chemists to make it. By designing some initial chemical plants to produce white phosphorus, we will be able to kickstart our production and become more comfortable with chemical manufacturing.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 02:01:18 pm
Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1) DoubloonSeven
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (1) DoubloonSeven
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (0)
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (5) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk
That's... actually a really good point.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Man of Paper on July 26, 2018, 02:10:23 pm
With how the undiscovered special resources work a subpar roll won't unlock the resource for you, just notify you that something exists to aid in your endeavor. You don't need to dedicate an action specifically to unlocking the resource, its discovery will be tacked on to any revision on the design that discovered it regardless of purpose (fixing a fuse for example). Chances are if the resource wasn't discovered in the initial design then it rolled low enough to probably warrant a revision anyway.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 02:13:08 pm
With how the undiscovered special resources work a subpar roll won't unlock the resource for you, just notify you that something exists to aid in your endeavor. You don't need to dedicate an action specifically to unlocking the resource, its discovery will be tacked on to any revision on the design that discovered it regardless of purpose (fixing a fuse for example). Chances are if the resource wasn't discovered in the initial design then it rolled low enough to probably warrant a revision anyway.
To be clear, have we discovered white phosphorus and/or our special resource?
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Man of Paper on July 26, 2018, 02:15:14 pm
No. The discovery of this special resource is also independent from the resource you're tasked with creating.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 02:17:01 pm
Hm. Okay. I withdraw my support for the rifle revision. Please remove from votebox. Let's "fix the fuse" on the grenade.

Edit: and, due to the revision format, improve blast pattern and eliminate duds.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 02:19:34 pm
Two designs and a revision eh?
Shame about the wickerman, The Mona is good. the next iteration can be called the mona-lisa.

Two designs
I want to grab the Draco, A good shotgun is invaluable in trench fighting and urban fighting. The rifle is great.
Mmm So I'll vote for the Iron rain, Motars are good small-scale artillery support.
or
ARA "Diablo" Field artillery
The Diablo field artillery is a 6-inch field howitzers, mounted on a pair of wheels to be toured via horse and manpower into position. The Diablo is deisgn to fire a shell out to a maximum distance of 8.7 KM, providing long ranged fire support for the infantry and leveling and hardpoints of enemy resistance.
The diablo Is designed to fire two shells. one is a High Explosive Shell, meant for destroying the target and leveling hardpoints. The second shell is based off of the wickerman, an incendiary shell meant to destroy soft targets, such as building and infantry dugouts.


For revision,
with improving the wickerman, because it could help the diablo.

That and it discovered the resource, whatever it is and that could be something we don't want to pass up.

Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 02:28:51 pm
Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) DoubloonSeven, Frostgiant
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (1) Frostgiant
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (0)
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (1) DoubloonSeven
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (5) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk
We can get white phosphorus as a special resource? Neat.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 02:31:48 pm

Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1) DoubloonSeven,
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (1) Frostgiant
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (2) DoubloonSeven, Frostgiant
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (5) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk

White phosphorus is not the special resource,
No. The discovery of this special resource is also independent from the resource you're tasked with creating.

AKA, Something that could do the job better than white phosphorus. Fictional material.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Jerick on July 26, 2018, 02:33:54 pm
I think we need some long range bombardment capabilities.

Edit: Seems frostgiant and I are on the same wavelength
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 02:34:53 pm
Wickerman Redux

We like the wickerman, but it needs some bugfixes. To start with, improving the fuse mechanism to allow for an adjustable time and ensuring that the payload will detonate properly will greatly increase the efficacy. Beyond that, however, we can fine tune the shape of the grenade to improve the blast shaping upon destination. The goal is to ahieve a symmetrical blast that covers at least a 10m sphere.

Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1) DoubloonSeven,
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (1) Frostgiant
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (2) DoubloonSeven, Frostgiant
Wickerman Redux: (1) Doomblade
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (5) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 02:37:40 pm
Wickerman Improvement project
The wickerman in its current form is unable to fuffil its role as a mass-deployed grenade for the common soldier. AS such this project is focused on fixing the problems that came up during development.
The first part of the project is Fixing the fuse, ensuring that it is reliable and will always go off after 8 seconds. instead of the inconsistency that is the current fuse.
The second part of the project is increasing our ability to create the primary igniter of the grenade, making it more abundant so that we can make the Wickerman more common.


EDIT: wow me and jerick were on the same page. our artillery is only a few millemeters away from being the same.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 03:15:31 pm
Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) DoubloonSeven, Doomblade
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (1) Frostgiant
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Gorgon Long Range Artillery Piece: (1) Doomblade
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (2) DoubloonSeven, Frostgiant
Wickerman Improvement Project: (1) Doomblade
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (5) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 03:32:31 pm

Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) DoubloonSeven, Doomblade
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Gorgon Long Range Artillery Piece: (2) Doomblade, Frostgiant
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (1) DoubloonSeven,
Wickerman Improvement Project: (2) Doomblade, Frostgiant
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (5) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Jerick on July 26, 2018, 03:37:22 pm
Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (3) DoubloonSeven, Doomblade, Jerick
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (1) Frostgiant
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Gorgon Long Range Artillery Piece (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816908#msg7816908): (3) Doomblade, Frostgiant, Jerick
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (1) DoubloonSeven,
Wickerman Improvement Project (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816910#msg7816910): (3) Doomblade, Frostgiant, Jerick
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (5) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (1) Kashyyk
I think next turn we should look into recon equipment. Artillery and mortars are excellent when paired with good up to date intel.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 03:38:56 pm
Wait, why does the Gorgon need to put in propellant separately? That doesn't make any sense.

As for recon, we could do a Caelium observation craft.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Jerick on July 26, 2018, 03:47:50 pm
Guns with separate propellant have a wider spectrum of ranges they hit at since there is no set propellant in the shell. There is of course a maximum propellant charge the cannon can support but seperate propellant makes the gun more versatile and potentially longer range. In later weapons separate propellant lost out to included propellant as guns with more mechanical loading mechanisms could have a better rate of fire with them. But in general storing propellant separately from the explosive shell is safer and when we can tailor the charge we'll be more efficient with our munitions but as our weapons loading mechanisms improve we'll probably drop separate propellant for faster fire rates later but while it's still loaded mostly by hand it doesn't detract from the overall rate of fire that much.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 03:48:23 pm
Of course, that depends on what requests the military makes from us, because these two design credits are very strong.

Also, I want to make superheavy infantry armour, lightened with Caelium so it doesn't restrict the user any more than normal infantry gear. Enough caeluim and a suit of armour could let the person wearing it run very fast due to a lack of weight. Heavy infantry made real again.
That can then progress into actually powered armour. Probably not for a little bit, but I want to do this quite a bit.

EDIT: battery shouldn't be as hard as I thought they would be. The nickel-cadmiun rechargeable battery was invented in 1899 and commercialized in sweden in 1910.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 03:56:13 pm
Just saying, but there should be a separate antigrav powered tower shield for infantry.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 03:59:43 pm
Just saying, but there should be a separate antigrav powered tower shield for infantry.

That is possible. Hell give the heavy infantry the tower shield and a shotgun. AKA the "I'll rip your arms off and beat you to death with them" build.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 26, 2018, 04:02:26 pm
Just saying, but there should be a separate antigrav powered tower shield for infantry.

That is possible. Hell give the heavy infantry the tower shield and a shotgun. AKA the "I'll rip your arms off and beat you to death with them" build.
Could be a combo with Draco.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 04:06:51 pm
Just saying, but there should be a separate antigrav powered tower shield for infantry.

That is possible. Hell give the heavy infantry the tower shield and a shotgun. AKA the "I'll rip your arms off and beat you to death with them" build.
Could be a combo with Draco.
that's why im voting for it.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 04:07:34 pm
Ah yes, one thing I want.

Super dense warhammer, made as big and heavy as is reasonable, lightened, and used by heavies. Tear apart fortifications while swinging 50kg+ hammers like they're made of balsa wood.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 04:11:39 pm
Why though? Howitzers can tilt, so you just have the maximum safe powder load in a cartridge and tilt the barrel for different ranges. Putting the shell and powder in separately just makes the system more complex, slower, and liable to getting wet. If separate loading is what you want, use a metal casing instead of a bag.

Also, the warhammer wouldn't work. Warhammers rely on crushing force, and when the thing is made light, it doesn't matter anymore since the force behind the swing is at a minimum.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 04:18:29 pm
Why though? Howitzers can tilt, so you just have the maximum safe powder load in a cartridge and tilt the barrel for different ranges. Putting the shell and powder in separately just makes the system more complex, slower, and liable to getting wet. If separate loading is what you want, use a metal casing instead of a bag.

Also, the warhammer wouldn't work. Warhammers rely on crushing force, and when the thing is made light, it doesn't matter anymore since the force behind the swing is at a minimum.
Well, it seems like that. But the trick is, things in zero G still retain their mass. So yes, we would lose some acceleration due to gravity, but humans are good at hitting things. You would get the entire mass of the hammer hitting at about the speed they swing at.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 26, 2018, 04:19:43 pm
The war hammer has two flaws, I love awesome melee Weapons ( maybe Tower Shield can have a spring blade compartment.)

But yeah, the hammer flaws

1: The circuit work to charge hammer to keep it Light will be complex as hell. Definitive penalty in rolls.

2: If anybpuny normal mortal person actually connects, they can do the damage. But their arms would break. Break really badly. So in a case like that you need to upgrade the trooper, Artifical muscles or mutating/enhancing the trooper.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 04:21:08 pm
The war hammer has two flaws, I love awesome melee Weapons ( maybe Tower Shield can have a spring blade compartment.)

But yeah, the hammer flaws

1: The circuit work to charge hammer to keep it Light will be complex as hell. Definitive penalty in rolls.

2: If anybpuny normal mortal person actually connects, they can do the damage. But their arms would break. Break really badly. So in a case like that you need to upgrade the trooper, Artifical muscles or mutating/enhancing the trooper.
I was envisioning power armor used with it, so that could work.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 26, 2018, 04:24:52 pm
Further note:

This turn going with either chemical refining, Draco shotgun or iron rain. Depends on votes. Revision definitively reviving the Grenade. As with chemical industry help in ordinance making, better do with making chemical reactions and such.

Iron Rain: Howizeters are great. They hit hard and range. But the Iron Man can be a squad support weapon that only needs one burly sob to move around and fire smaller, but still potent shells.

Draco: A lot of close counters, shotgun is great. With Tower Shield, greater poetical.



If you guys like can post Caelium designs I have in mind to experiment with this stuff.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 04:27:32 pm
Post them!
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Kashyyk on July 26, 2018, 04:27:51 pm
Quote from: Votes (2 designs, 1 revision)
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (3) DoubloonSeven, Doomblade, Jerick
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Frostgiant, Kashyyk
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Gorgon Long Range Artillery Piece (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816908#msg7816908): (4) Doomblade, Frostgiant, Jerick, Kashyyk
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (1) DoubloonSeven,
Wickerman Improvement Project (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816910#msg7816910): (4) Doomblade, Frostgiant, Jerick, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (6) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick, Kashyyk
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (0)

As we can apparently have more than one sci fi resource, I will rescind my vote for Promethium. It will combine very well with Caelium however, so I hope you will support me in my endeavour to discover it during play as quickly as possible.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 26, 2018, 04:31:24 pm
The war hammer has two flaws, I love awesome melee Weapons ( maybe Tower Shield can have a spring blade compartment.)

But yeah, the hammer flaws

1: The circuit work to charge hammer to keep it Light will be complex as hell. Definitive penalty in rolls.

2: If anybpuny normal mortal person actually connects, they can do the damage. But their arms would break. Break really badly. So in a case like that you need to upgrade the trooper, Artifical muscles or mutating/enhancing the trooper.
I was envisioning power armor used with it, so that could work.

We get power armor that has Artifical muscle/power then I will vote for the hammer. Honestly I would. The only real armor I was thinking is either.


1: Jumper Armor: Thick metallic armor with coating of Caelium, not true flight yet ( got ideas though, like a Caelium back generator gravity thing. Making gravity repulsive waves each toggle, so republics during air makes false flight.)

2: Repulsor Plate: The effects of Caelium is not true zero g fields but a field of energy repealing gravity. As long current is on and in strategic chest plate to protect vitals. It repulses smaller air borne things. Say, bullets.

The Anti Gravity back Pack/pulse back is the basis of the flying machine idea I have.


“ The Propellerless Plane.”
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 04:33:35 pm
I'm still trying to figure out how to do a plane that doesn't need lift. So far, thinking a plane with very short wings and large manuevering parts in addition to a propulsion state.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 04:35:15 pm
HeadsUP Tripmine

A shrapnel mine that once activated will fly up 6 meters, or until it hits a ceiling through the use of a small Caelum crystal-powered by a prototype nickel-cadmium rechargeable battery. Afterwards a small tripwire is let loose, and the person setting the mine will tie it to a anchor of their choice (or attach it with the bladed screw head) into something like a door, a small branch or any other places for the potential tripwire to be hit depening on the terrain (In a hallway this would include a piece of furniture, anoth doorway or even just leaving it in the middle of the hallway. The trip wire is made from two very small wires that create a circuit, so if the tripwire is cut, the HeadUP will detonate. Of course, multiple HeadUP mines can be placed, to make slipping past the mines near impossible.

The headUP is meant to be an area denial device as much as a trap, being very hard to disarm, with a lack of access to the bomb itself, being over the enemies heads. With how difficult it is to safely disarm, let alone quietly, it allows our royal soldiers to Mine an area, and be assured that the enemies will not be sneaking through it.  best used in forested areas or tight urban areas.

Something mean I came up with earlier.
just as easy for it to be incendiary and burn down the building with the enemy in it.
Before we try to make jumper armour, we should try to make Superheavy armour without the ability to do that, just weights as much as a normal infantry man. Should use less cealium and hoopefully we could give it to everyone.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 04:38:32 pm
Quote from: Votes (2 designs, 1 revision)
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): ()
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (3) DoubloonSeven, Doomblade, Jerick
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Frostgiant, Kashyyk
-ARA Model-001B 'Draco' Trench Shotun: (1) DoubloonSeven
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Gorgon Long Range Artillery Piece (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816908#msg7816908): (4) Doomblade, Frostgiant, Jerick, Kashyyk
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (1) DoubloonSeven,
Wickerman Improvement Project (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816910#msg7816910): (4) Doomblade, Frostgiant, Jerick, Kashyyk
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (6) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick, Kashyyk
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (0)
Caelium stuff:
We don't need wingless planes, we need gasbagless zeppelins.

Edit: Post 1000. Neat.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Jerick on July 26, 2018, 04:39:25 pm
Quote
Why though? Howitzers can tilt, so you just have the maximum safe powder load in a cartridge and tilt the barrel for different ranges. Putting the shell and powder in separately just makes the system more complex, slower, and liable to getting wet. If separate loading is what you want, use a metal casing instead of a bag.
Well for a start putting the max safe charge in every cartridge is a sure fire way to destroy the barrel in relatively short order and is a terrible idea. You don't want to use any machine at it's maximum tolerances every time it's used least of all one who's purpose is to contain explosions. Firing the maximum charge every time just stresses the weapon unnecessarily.  Secondly explosives are expensive, by having it separate it can be cheaper by a considerable margin as you're eliminating a considerable amount of unnecessary use. Since in most arms races the weapon's lifetime ammo is included in the initial cost this should reduce the cost of the weapon as a whole. Thirdly ballistics are bit more complicated than just tilting the barrel to the correct angle. Ideally we want our shells falling on the enemy defensive positions from as steep an angle as possible in order to negate the benefits of their cover. Max charge shells will typically have a shallow arcs unless firing at extreme ranges where as with adjustable propellant skilled gun crews can get plunging fire into enemy trenches at any range.

I'm still trying to figure out how to do a plane that doesn't need lift. So far, thinking a plane with very short wings and large manuevering parts in addition to a propulsion state.
Hrrmm I might have a design for this that might be interesting give me a minute.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 04:40:37 pm
Why model-001B? its not a second iteration or modification on the mona. if anything it would be model-002A or Model-002SG

Could probably get away with an adjustable propeller, Without wings and make it like a rocket. Never mind, wind resistance. no wings and no weight bad idea.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 04:41:22 pm
The numbering is a date indicator seeing as we never got an actual calendar.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 26, 2018, 04:47:39 pm
The numbering is a date indicator seeing as we never got an actual calendar.
Huh. I prefer model number personally. ARA-Model 002 sounds good.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 04:52:43 pm
LandFrigate "Tanker" mk1
Their are many damaged wrecks left in our docks. one day on their way to work, the queen, stopped at the harbour and questioned her military escort if a landship was possible. the party had at the time laughed it off with courtly means. But the engineering department caught wind of the joke. The landfrigate is the result.
The landfrigate is obviously half of a frigate welded to a pair of massive tracks, with a armour metal dome over the deck. The only reason the Landfrigate is capable of moving at all and not collapsing to devasting effect, is a pair of Caelium Generators that is housed inside its chassis. A large Crystal of Caelium hooked up to a personal generator, that is on perpetually, ensuring the land frigate is land viable.
The land frigate has enough armour that most land-bound guns will have trouble actually damaging it, and comes equipped with three-turreted Diablo guns.
The landfrigate is big, expensive, unwieldy and the scariest thing on land.

Meant to be easier to make, expensive and kinda silly. The important part is that the Caelium generator would be the hardest thing on the ship. The rest is simply, if really expensive and big. even if the Landfrigate gets relegated to nothing but artillery, the caelium generator is somethiung that can be used in all superheavy tanks from then on.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Jerick on July 26, 2018, 04:53:45 pm
Spoiler: Drifter Recon Aircraft (click to show/hide)
My shot at a Caelium aircraft.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 05:03:30 pm
Flamethrowers on jumper armour would be quite useful.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Happerry on July 26, 2018, 09:45:44 pm
Quote from: Votes (2 designs, 1 revision)
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (1) Happerry
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (3) DoubloonSeven, Doomblade, Jerick
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Frostgiant, Kashyyk
-ARA Model-001B 'Draco' Trench Shotun: (1) DoubloonSeven
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Gorgon Long Range Artillery Piece (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816908#msg7816908): (5) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (1) DoubloonSeven,
Wickerman Improvement Project (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816910#msg7816910): (5) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (6) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick, Kashyyk
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (0)
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 26, 2018, 09:48:59 pm
Quote from: Votes (2 designs, 1 revision)
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (2) Happerry, DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (2) Doomblade, Jerick
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (2) Frostgiant, Kashyyk
-ARA Model-001C 'Draco' Trench Shotgun: (0)
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Gorgon Long Range Artillery Piece (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816908#msg7816908): (6) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry, DoubloonSeven
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (1) DoubloonSeven,
Wickerman Improvement Project (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816910#msg7816910): (5) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (6) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick, Kashyyk
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (0)
Apparently the two-part system is actually a thing that has some distinct advantages, and in a longer range, I guess the disadvantages wouldn't matter as much.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 09:56:33 pm
How thick should we look at for Paladin armour (The non jumper version of the caelium armour that serves as both cheaper version and test of concept)
13mm's on the breastplate? 15? Not looking to deleft artillery fire, just make them relatively bulletproof to things like rifles,pistols and smg's
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 26, 2018, 10:06:43 pm
Yeah Caelium bullet deflecting repulsive/ Paladin Armor would basically be thick but lighter due to Caelium. Then jumper, then flight harness stuff.

Will do full descriptions tomorrow. Busy stuff happening.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 26, 2018, 10:18:45 pm

First draft of the paladin armour. Depending on what the request are next turn i want to do this in the design phase, and if not in the revision phase with one of our credits. it is a stepping stone to better suits of caelium armour, and is a very important step that should be taken quite early.
For picturing it in your head, i've been imagining a ww1 version of reinhardt without the massive jet engine on his back.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 27, 2018, 03:13:46 am
@man of paper, in our special resource's current write-up, how would one go about lifting a generic block? Would we have to infuse the block with the mineral, or would a small core of the mineral lift the rest?
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Man of Paper on July 27, 2018, 03:27:37 am
Both would be viable options, but the two methods would have different effects. You'd know through basic experimentation that you can create an alloy with it as well as a powered core, but the effects will have to be discovered through experimentation via design. Experimentation and failure are integral parts of this Arms Race. Failures will rarely waste an action. There's a lot going on under the hood in regards to these resources, and I think you guys are going to enjoy it.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 27, 2018, 10:40:08 am
So, I decided to prioritize the Gorgon over the Iron Rain due to finding out a few things that I hadn't known about before with regards to artillery. There is now also a 3 way tie between the pistol, the trench shotgun, and the Iron Rain.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 27, 2018, 10:47:22 am
Draco has been changed to explicitly be semi-automatic.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 27, 2018, 10:49:36 am
Quote from: Votes (2 designs, 1 revision)
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (2) Happerry, DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1) Jerick
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (3) Frostgiant, Kashyyk, Doomblade
-ARA Model-001C 'Draco' Trench Shotgun: (0)
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Gorgon Long Range Artillery Piece (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816908#msg7816908): (6) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry, DoubloonSeven
-----
Revision:
Clamp Down (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816863#msg7816863): (0)
Chemical Industry (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816880#msg7816880): (1) DoubloonSeven,
Wickerman Improvement Project (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816910#msg7816910): (5) Doomblade, Frostgiant, Jerick, Kashyyk, Happerry
-----
Resource
Caelium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814600#msg7814600): (6) Doubloon,Tyrant Leviathan,  frostgiant, Doomblade, Jerick, Kashyyk
Helium: 0
Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714): (0)
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Man of Paper on July 27, 2018, 10:53:13 am
Looks like we can lock in the Gorgon, the revision and the resource. You can adjust your votes and the votebox so you're voting on a single design now.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 27, 2018, 11:03:51 am
Neat.
Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (2) Happerry, DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (1) Jerick
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (3) Frostgiant, Kashyyk, Doomblade
-ARA Model-001C 'Draco' Trench Shotgun: (0)
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
Also, I'd still like for there to be a numerical/letter designation for the designs, so if anyone has suggestions, that would be great.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on July 27, 2018, 11:20:12 am
My proposal:

Rifle- ARA Model-001A
Pistol- ARA Model-001B

Here, 001 is the mechanism designator. It tells us that these guns are all based on the same mechanism. This way, when we upgrade, it becomes 002. The letter A indicates primary weapon. All primary weapons will be A's. B indicates secondary weapon, M indicates a machine gun, C indicates a shotgun/cqc weapon. Not sure how to adjust for other branches, like Arty or vehicles.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: frostgiant on July 27, 2018, 11:23:54 am
we should rename the Semiauto pistol the stallion. it'd be the Stallion 1911
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 27, 2018, 11:31:16 am
That looks alright, but Man of Paper gave us an actual starting year! Apparently, it's 1911 AC. So the rifle would be the ARA Model-1911A and the pistol would be the ARA Model-1911B. I like it.

For air vehicles, we could do Abberan Royal Air Corps (ARAC) and then the class name and purpose. So that airship design I made would the ARAC-Monitor-S.

Other vehicles, I'm not sure about.

Artillery could be Abberan Royal Infantry Support (ARIS) followed by year, type, and then intended range. So the Gorgon would be ARIS-1911-H/L for Abberan Royal Infantry Support, 1911 Howitzer Long-Range.

Numerical designations are nice, and I'm pretty sure that Colt would sue us for that.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: frostgiant on July 27, 2018, 11:37:03 am
for artillery, I think I would prefer something like
ARA-1911ART "Name"
Because artillery is still part of the Abbara royal armoury unlike airships.
Artillery can use the designation ART, easy simple and exactly what a good explosion is.

A for rifles (primary weapons (battle rifles, assault rifle)
B for pistols
C for shotgun
M for machineguns
SM for sub machineguns.
AT for antitank
S for sniper rifles.
ART for artillery. (Iron rain would count under this)

Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 27, 2018, 11:39:03 am
Yeah, I suppose that's true. Looks good.
Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Jerick on July 27, 2018, 12:44:32 pm
Quote from: Votes
Designs:
ARA Model-001B Semiautomatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (2) Happerry, DoubloonSeven
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545): (0)
ARA Diablo Field Artillery (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816902#msg7816902): (0)
ARA Draco Trench Gun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814580#msg7814580): (4) Frostgiant, Kashyyk, Doomblade, Jerick
-ARA Model-001C 'Draco' Trench Shotgun: (0)
ARA Type-A1 Machine Gun  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): (0)
I think a shotgun would be the most effective design between the semi auto pistol and the trench gun so I'm switching my vote from iron rain to the Draco.

On another note altogether the discussion of the 50kg super hammer got me thinking; the arguments against it working were sound and yet something that is lifted up by Caelium and then dropped could do a lot of damage. That got me thinking about how Caelium could likely use less energy to raise something a distance than energy is released when that thing falls. My conclusion was that we must do SCIENCE so I have a number of small Caelium experiments I'd like to do packaged together as a research revision to give us a better understanding of the properties of this material.
Your thoughts people? Any more experiments you'd like to add?
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 27, 2018, 12:55:51 pm
All neat looking experiments, though I do have one. Also, let's just make a huge plate of iron, lift it over the enemy trenches, drop it and flush the soldiers out with tear gas.

Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on July 27, 2018, 07:39:53 pm
For clarity for myself and uniformity for you, what would the names for the Mona and Goliath be under your decided naming conentions?
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 27, 2018, 07:44:42 pm
Goliath? You mean Gorgon, right?

Mona: ARA Model-1911A, maybe nicknamed the 'Modea'?
Gorgon: ARA Model-1911ART
Draco: ARA Model-1911C
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on July 27, 2018, 08:03:06 pm
Right, wrote down gorgon in my book, but was listening to Cumbersome by Seven Mary Three at my workbench so wires crossed a little bit. Oops.

For thise who aren't familiar, the first line starts with "She calls me Goliath..."
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 27, 2018, 08:12:59 pm
Alright.

On a side note, when we do end up pursuing Caelium lightened armor, perhaps we could give them these (https://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/2014-06_BLM_Braunschweig_WMDE_%2810%29.jpg/1024px-2014-06_BLM_Braunschweig_WMDE_%2810%29.jpg) as weapons? Certainly would be a fearsome sight. Also, I really want to adapt the Gorgon as an airship-mounted bombardment gun.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: frostgiant on July 27, 2018, 08:51:39 pm
Depending on how recoil plays with caelium lifting, maybe maybe not. something we could definitely do is give all of our artillery optional cealium liftings so we can have our artillery placed literally anywhere that we can fit it size wise. "How the hell did you get a 304mm artillery cannon on top of the fucking mountain!"

our big guns could literally be near anywhere (with good enough fire arcs and enough ground to fit, possibly stable ground to handle recoil.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 27, 2018, 11:35:26 pm
Yeah, like maybe a small tug that can carry artillery. On that note of flying vehicles, do you guys think standard airplanes would still be usable? They should be, and maybe we could launch them from a carrier craft of some sort, but maybe a bit of Caelium to reduce weight could allow some armor plating.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 28, 2018, 12:41:46 am
To experiment with Caelium and earn experience should do Shield, armor and a plate rug to carry around heavy equipment from there basis of flying machines and such.



As for Planes I see with right design, help from rockets and getting kinks out we can have metal planes that rival we2 machinery easily.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Jerick on July 28, 2018, 03:18:51 am
Ah very nice experiment there Doubloon-seven, I've added it the list.
As for aircraft I think standard airplanes are something we shouldn't bother with. Let me argue against the concept of wings for a minute; If we are adding Caelium to our aircraft and we should (the power to weight ratios could be ludicrous) then there's no need to double down by adding wings as well. Wings also need forward momentum to work and they give a lot of drag if the craft moves directly vertically (something we can do with Caelium). By having the engine in a rotatable pod you can have a craft that can go from flying at full speed forward to flying full speed in any other direction while also being one of the fastest craft around. It'd be a nightmare to dogfight.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on July 28, 2018, 04:38:41 am
Spoiler: Caelium Experiment 7 (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 28, 2018, 11:44:33 am
I'd imagine that our airplanes are probably going to look like two tapered cones stuck together with a spherical pilot's cabin on a gyroscopic mounting. Add purely Caelium-based propulsion and some gun ports, and we'd have basically a UFO.

Actually, plane as a term wouldn't even be correct, seeing as we wouldn't need lift or control surfaces. What would we even call the notUFOs?
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on July 28, 2018, 11:51:18 am
AFOs? Abberan Flying Objects.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 28, 2018, 01:19:43 pm
Thanks to some people on the discord, we now have a high quality acronym for our team.

Abberan Royal Engineering Specialists
ARES

Nice.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 28, 2018, 04:13:21 pm
Sure as Hell is awesome, War God and all.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on July 28, 2018, 04:46:47 pm
Votes are locked now and you should see results posted by the time the sun rises over the eastern US coast tomorrow morning. This turn won't have a strategy phase so all you have to do now is sit around, talk some shit, and wait for me to post!
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 28, 2018, 04:52:10 pm
Future idea for electricity. As Caelium needs electricity and this be a basis to help circulating stuff.


Volt Vest-Medic Jacket:

Using advanced current with a strategic wired vest that generates a electric current. Said voltage is at such a level it dulls pain of the wearer and even helps recovery from injury faster. ( I am a physical therapy assistant this stuff works that way.)


Why the design listed above: That with the Szilard we Bullet could be research to define relationship with electricity and Caelium. Just no risk of the lift failing due to faulty wiring, as we learn do with electric generation, which can  apply to our Caelium.


All the Silver Bullet is a sniper rifle with magnetic/volt chamber that shoots ceaseless Caelium bullets. As a means to exercise maximum distance a charge based on range and weight.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 AC Cold Season (Combat Phase)
Post by: Man of Paper on July 29, 2018, 05:23:58 pm
Year 1911 AC (After Colonization) Cold Season, Revision Phase

Proposal:
It is long know that our sister islands were raised up from the sea by the standard means: volcanic action. However, the fair isle of Abbera has no such vulcanism to lift it so. Mountains, certainly, but bizzarely absent geothermal activity. Recently, the culprit here has been discovered--Caelium. Caelium is, at first glance, a normal mineral crystallized in a hexagonal prism, albeit one with an odd green tinge. However, when an electric charge is applied, it is blessed with the power to lift itself above the ground. With a charge large enough or extended enough, a large amount of material more. This all has to do with the Earth's electromagnetic field. Over billions of years, the electric charge slowly pulled Abbera up from the seas, and artificial electricity causes a bizzare interaction whereupon the attraction of the Caelium to the electromagnetic field is greatly intensified, lifting it.

Caelium is a newly discovered material with very interesting properties. This greenish crystalline mineral creates a field around itself that manages to lessen the effect of gravity on objects within it. Caelium suspends itself in the air at a height relative to the power flowing through it: a higher charge means a higher altitude. There are surely other interactions to experiment with, but as of now we only know the effects of a directly applied electrical current on Caelium in it's base form.

GM Note: This supermaterial has a lot of potential uses, and you aren't restricted with it much. The primary guidelines for using Caelium will be a requirement of power and that it somehow alters gravity and an object's mass. However experimentation is never perfect, and so on a low roll of a design trying to utilize Caelium in a new way it will instead react in another according to my judgement. This means that even with a low roll you can still learn something new about the material and get a new reaction to factor into future decisions. The design will still probably suck, but you still get something out of it, even at an Utter Failure. You might just need to get creative to utilize it.


----------------


Proposal: ARA Model-1911C "Draco" Trench Gun
ARA "draco" trench gun:
The draco is 80 centimeters from tip of the barrel to the end of the wooden stock, and is designed to launch shrapnel round out of the end similar to a blunderbuss. like the blunderbuss of the age of the Pirate, the draco is designed to be used in tighter, cramp enviroments and close quarters, were tight turn and heavy cover ensures the ability to get close.
The draco is designed to be semi-automatic, The gas expelled from the firing of a shell will clear out the shells remains before loading the next shell from the internal storage . The rounds are placed into the shotgun individually, because of the size of a shotgun shell invalidating the use of a stripper clip. The inserted shells (5 in total) are stored in a small compartment long compartment along the bottom, inside the trechgun itself.
The spray of small bullets the draco lets out can be compared to shrapnel from an explosion, ensuring that without cover the enemy in a general direction of, that way is dead.
The barrel of the draco is designed quite thick and has been attached as well to the body of the gun as our engineers can. this is to take advantage of the Pick. The pick is a spike that comes out of the bottom of the stock and is used like a warpick, via the barrel as a shaft. this ensures that our troops have a close ranged weapon even in the event of running out of ammunition.

Difficulty: Normal
Result: 4 (3+1+0) = Poor

The Draco is a 80 cm long 12-gauge semi-automatic shotgun with a tube magazine on the bottom along the barrel that holds four shells (with a fifth in the chamber) individually loaded through the bottom of the weapon. The Draco operates via long recoil to eject a spent shell from the side of the weapon and load another into the chamber. This can often get fouled up, with the spent shell jamming as it ejects and requiring the operator to clear the weapon. The spread of the standard supplied shot is effective out to 20 meters, though the shells can be loaded with anything from small stones to glass fragments, though nonstandard shot should be used as a last resort as effective range drops immensely. This does mean at least that ammunition isn't as big of an issue on the front line or out of supply.

The largest drawback of the Draco is the weight. The thickened barrel and wood stock bring the shotgun to 5 kilograms, including the butt spike. While the extra weight of the weapon does make the spike more formidable, it also isn't as strong, often breaking after a few uses.

The ARA Model-1911C "Draco" costs 3 Wood and 3 Ore, making it (Expensive).


----------------


Proposal: ARA Model-1911ART "Gorgon"
The Gorgon is a 155mm heavy field howitzer designed for long range bombardment. It has an interrupted screw breach and munitions are loaded into the weapon in two parts. First the high explosive shell (or incendiary shell) is inserted. Then the propellant (usually in bags) is then placed in the weapon before the breach is closed and then turned, creating a secure gas seal. The weapon has a hydraulic recoil mechanism to manage recoil. This mechanism can be seen as a cylinder below the barrel that is a little smaller and shorter than the barrel of the weapon. When the cannon fires the barrel moves back along a slide as the mechanical energy of firing the cannon is used to compress the air in the cylinder. Once the cannon has fired the air uncompresses pushing the barrel back into position. The gun has two wheels and can be attached to horses or trucks to be moved.

Difficulty: Hard
Result: 7 (6+2-1) = Average

The Gorgon is a reliable piece of equipment that should provide effective support for our infantry. Hauled into position using a sled and horses the Gorgon is capable of effectively firing 155mm rounds out to a distance of ten kilometers. The two-part load, the round followed by a bag of propellant, are loaded in the breech and sealed in with an interrupted screw. While rate of fire suffers slightly, the ability to use variable amounts of ammunition at will allows for more accurate fire. Recoil is managed using a hydraulic system. The Gorgon is largely unremarkable, but it does the job.

The ARA Model-1911ART has a cost of 5 Ore, making it (EXPENSIVE)


----------------


Proposal: "Wickerman" Improvement Project
Wickerman Improvement project
The wickerman in its current form is unable to fuffil its role as a mass-deployed grenade for the common soldier. AS such this project is focused on fixing the problems that came up during development.
The first part of the project is Fixing the fuse, ensuring that it is reliable and will always go off after 8 seconds. instead of the inconsistency that is the current fuse.
The second part of the project is increasing our ability to create the primary igniter of the grenade, making it more abundant so that we can make the Wickerman more common.


Difficulty: Normal
Result: 12 (6+6-0) = Unexpected Boon

The "Wickerman" is now everything we wanted and more. First and foremost is the modification of the fuse to an extremely reliable 8 second burn time and a casing designed to disperse White Phosphorus evenly across a 15 meter area with the smoke lingering for an extensive period as the White Phosphorus burns. We also know how to solve our supply problem. Chemical Compounds are, in general, something the military could find use for, and as such we can now assign "Chemical Compounds" to resource nodes. Once we have a few labs up and running production for the "Wickerman" should normalize.

On top of all this, engineers have designed a specialized "cup launcher" for the ARA Model-1911A "Modea" rifle in which a "Wickerman" can be placed and launched by firing a blank cartridge. A "Wickerman" launched in this manner is capable of devastating enemies 100 meters away. The cup is light enough to be added as a standard part of our infantry's kit.

The "Wickerman" now costs 1 Ore and 1 Chemical Compounds, making it (CHEAP), but it retains it's [complex] status until we can build facilities dedicated to chemical production.


----------------


As our forming army prepares to push our old overlords out of the forest to the south they do so knowing that you are the ones who give them their ability to fight. Now sit back and relax by a warm fire. We'll be back in touch once the Coniferous Forest is secured.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: frostgiant on July 29, 2018, 05:32:04 pm
So lets see
Draco is good enough, the problems with the jamming needs to be fixed up, reasonably quickly. The ability to use scrap for ammo is nice for logistics.
The weight probably needs to be fixed, lighten it up by hollowing the stock or something?
Gorgon does its job. that all it needs to  do when its job is leveling everything in that direction.

hehe, Nice on the wickerman boon. a cup launcher fo the incendiary, and when we put down the Chemical compounds it will be cheap, exactly what I wanted and a little more.

I wonder what we can do with Chemical compound? is it real world chemicals only? any kind of chemicals? Super Fuel chemicals? a very general name for a special resource that we discovered.

EDIT: now its time to sit back and wait to see how our guys to agaist the npc redshirts hiding in the forest.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 29, 2018, 05:37:22 pm
That went pretty well. The Draco can be fixed up easily enough, the Gorgon is reasonable, and woohoo special resources!
I've also got a bit of a checklist I'd like to get done.
-Caelium Armor
-Heavy & Light Machine Guns
-Semi-Automatic Pistol
-Airship
-Patrol Boat
-Infantry Truck
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: frostgiant on July 29, 2018, 05:56:54 pm
One revision we can do is a general incendiary round revision, making incendiary ammo for our shotgun, artillery and maybe some form of an incendiary rifle round(mini HEI?).
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Jerick on July 29, 2018, 05:57:27 pm
Excellent. The Gorgon has good range and is reliable which is what you want in your arty. To further improve matters we have rifle grenade tech for free and cheap incendiaries as soon as we build a chem factory. There's not much new to say in terms of strategy though, as not much has changed. One thing that do need to talk about though is the new opportunities opened up by having a chemical resource. We can legitimately look into gas and poison weapons and perhaps expanding our arsenal of incendiary weapons. Napalm flame throwers anyone?
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: frostgiant on July 29, 2018, 06:02:24 pm
Excellent. The Gorgon has good range and is reliable which is what you want in your arty. To further improve matters we have rifle grenade tech for free and cheap incendiaries as soon as we build a chem factory. There's not much new to say in terms of strategy though, as not much has changed. One thing that do need to talk about though is the new opportunities opened up by having a chemical resource. We can legitimately look into gas and poison weapons and perhaps expanding our arsenal of incendiary weapons. Flame throwers anyone?

Small problem with flamethrowers is that the fuel tanks are vulnerable, so it may need to wait a little bit (after the paladin armor so we can incorporate the tanks underneath the armor) or mount them on airships so that the airships can literally rain fire down on the enemy.

Depending on what gets us Design credits next turn I want to do the paladin armour, in my mind its a staple going forward (along with Airship) so I want to work on it as soon as possible. Additionally, it allows us to test early to see if powdered caelium plate will have any issues.

This was a good turn for us, no denying that.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Jerick on July 29, 2018, 06:07:14 pm
I personally think we should get some kind of cheap recon aircraft next. It'll be very useful when paired with our cannons and will provide some experience rather than jumping right into making full scale airships.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on July 29, 2018, 06:17:14 pm
I mean, the Airship I designed sort of is meant as a cheap recon craft, and to flex our muscles with airship design in mind.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Jerick on July 29, 2018, 06:47:10 pm
I mean, the Airship I designed sort of is meant as a cheap recon craft, and to flex our muscles with airship design in mind.
It's a three decked airship, it's not going any where near cheap as far as I can see (there's going to be an awful lot of raw materials involved in building that) and forward recon calls for something fast, nimble and expendable. If you want it for recon; it's a lot bigger than it needs to be which will hamper performance due to drag and wind resistance even if caelium makes it's mass a non issue and makes it a big target. Besides I'd like to test the waters with how caelium operates in regard to the air before pulling the trigger on big airships. Hopefully that way we can deck out our first airship in cannons and make it the flying fire-support platform it was meant to be before the enemy start developing counters for them.

So my suggestion is to ignore airships until our resource income grows a quite a bit but then go hard in on big flying fortresses and hovering supertanks once we have the ore and caelium to support them.
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on July 29, 2018, 08:34:45 pm
I personally think we should start with a battery operated shield, with a simple off/on switch and maybe 20mm plate?
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: Tyrant Leviathan on July 29, 2018, 08:49:17 pm
The Jotun Shield:

A thick Shield, Tower in design that has wire system with a advanced battery, when battery is on, the Caelium makes shield light for motion while retaining hardness, it also comes with a spring operated concealed blade for melee weapon (aside smacking people.)
Title: Re: Industrialized Warfare: Abbera Thread / 1911 A.C. Cold Season (Revision Phase)
Post by: frostgiant on July 29, 2018, 09:11:05 pm
Rampart Personal shield
A massive tower shield that is made from caelium plate and is 2 cm’s thick, and is a little taller than a soldier in paladin armor, weighing little more than a similarly sized piece of wood.
The shield is built in a armored “V” shape, deflecting energy off and to the side, ensuring that the shield is near invulnerable to all but the deadliest weapons of personal weaponry.
The Shield has its own personal Battery, the same size and mounting as the paladins battery, ensuring cross compatibility for ease of logistics.
The shield comes in two configurations.

The first allows the shield to attach to the paladin armour through the use of a strong metal band and handle, sized to fit the upper arm of a paladin. This shield protects the paladin, making a hard target even tougher to even hurt.

The second is a pair of smaller handles, sized for an infantry man out of paladin armor, acting as mobile cover and protection for the average infantry man.

At the press of a spring-loaded button, a pair of spikes will extend from the bottom, and the wielder can cut power from the battery. This allows the weight of the Shield to come back at full force. Driving the spikes into the ground and giving the shield mass to not be knocked back by strong kinetic forces, or these spikes can also be used to attack an enemy soldier is close combat with the caelium activated.


I would rather do the shield after the caeluim armour. but heres something I made for after the paladin is made. I already had this ready.
Title: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Man of Paper on July 29, 2018, 11:27:41 pm
Year 1911 AC (After Colonization) Cold Season, Combat Phase


Fighting in the Coniferous Forest

Winters in the Coniferous Forest have always been harsh. Wind rips through the trees and storms drop absolutely massive amounts of snow. Trees and branches often fall on one another, dumping the large amounts of snow they'd caught on the ground below. In a thaw between a few blizzards an Abberan detachment discovered a makeshift fort erected deep in the forest by the Endicarian Remnant, with scouts and patrols covering a wide area. The Abberan advance on the fort was halted by a defensive line of Endicarian soldiers using trees as cover. Their simpler rifles were more accurate at range, but the sheer volume of fire coming from the Abberan infantry was extremely effective in suppression. Even when someone's Modea would fail, the brief time they were out of action didn't severely impact the effectiveness of the offensive.

As the Endicarians were pushed back Gorgons were used to keep them from recovering and holding again until they were in a full retreat back to the fort. The open ground around the fort would have been a problem were it not for the Wickerman Grenade. The smokescreens could be deployed at various distances thanks to the cup launcher, which allowed our soldiers to get close enough to being firing Wickermen over the walls. With up to three available per man, there was a lot of screaming coming from within the fort walls.

But hey, at least they were warm.

When they went in to clear out the fort some pointmen with Dracos were tasked with breaching and clearing the few buildings the Endicarians had constructed. While for the most part the fighting indoors reverted to using Modeas, the Draco was devastating when it worked and when used as a warpick, able to break through door and skull alike.

The fort was secured and the operation considered a success.


---------------


We've successfully cleared Endicarian Remnant from the Coniferous Forest, and now have to secure the rest of the territory around the Abberan capital - the Woodlands and Wooded Mountains. We were going to request you create a large and a small support weapon, but you had the foresight to create the Gorgon. As a result you can make any single design with a Research Credit this phase. You are still tasked with designing a smaller support weapon as a second design, like a mortar or machine gun, and doing so will result in acquiring a Design Credit to be used in the next phase.

There are rumors from Salvios. Some automobiles in the city have been seen emitting a blue glow. There are also mutterings that they've embraced their homeland, whatever that means. Some of our scientists have also reported hearing of experiments with a new material discovered in Salviosi mines. Things are heating up, and your continued assistance is appreciated.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: frostgiant on July 29, 2018, 11:32:05 pm
Sweet, we did the gorgon ahead of time so we get a free design to work with.
Paladin will be my choice for that.

Do we want an incendiary mortar or a machinegun for the second one?

A salvios went with some form of electricity thing? or maybe a laser thing.

Revision phase we will have 1 design and 1 revision to play with.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 29, 2018, 11:36:05 pm
I want to do an equipment lifting module. A generic strap on battery and box module that can help lift up heavy pieces of equipment.

EDIT: I honestly think we should do the mobile shield before the paladin. Make it steel with a lift unit, we can use the extra design for generators.

Also revise the Draco probably.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 29, 2018, 11:46:46 pm
I want to do paladin before mobile shield, and why would you want a generator? any form of generator worth its salt will be two big and clunky to carry on the armour and the shield, generators would have to be for vehicles. The smaller form so tech will have to be battery packs, and that not so hard considering candidates for that role has been invented already in this time period.

EDIT: we have 5 (now 4) turn before we hit the other team. Ok, as long as we do armor before the last phase (so we have time to iron out any bugs) then I'm good. I mean I'm still voting for the paladin this turn buut I won't feel to put out if it loses.

I'm going to push for a machinegun over a mortar. Mortars are great and all but machineguns literally reshaped warfare almost by themselves.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 30, 2018, 12:57:48 am
I would like to note that I am strongly opposed to using pure Caelium as an armor. I feel that it should be designated as a critical component unless it actually has the material properties to back it up.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Kashyyk on July 30, 2018, 01:47:37 am
As it'll be the first thing we'll ever do with Caelium, I'd like it to be something we don't care about the quality of. Once we get experience from it, we can use it for important things.

My suggestion would be a Spotter Craft. Same role as the balloons in Knights of the Skies, but using Caelium instead. They'll be tethered, meaning the generator can stay on the ground and still power the Caelium.

It limits the risk of crap rolls and more importantly, get a us experience.

In fact, have a design:

Quote from: ARAF Model-1912O "Peeper" Artillery Observation Platform
The Peeper is reminiscent of various Hot Air balloons used over the last century. The crucial difference is the means of lift. A set of four small Caelium cores (one on each upper corner of the basket) provides lift, giving the single observer a wide range of view across the battlefield. The Platform is anchored to the ground to prevent drift, and attached to the mooring line is two cables, one for a telegraph (allowing easy communication between the observer and the artillery crews) and the second is an electrical cable, used to power the lifting cores. A simple petrol generator under a weather proof cowling is placed at the bottom by the anchor as the source of energy.

The Observer himself has a set of controls for managing the lift provided by the cores, as well as a sturdy pair of binoculars, maps, cases and other observation paraphernalia.

This will give us a very useful improvement to our artillery even with a poor roll, and should give us experience with Caelium for our next front-line use.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Jerick on July 30, 2018, 05:11:49 am
I rather like the peeper. It should be much harder for the enemy to see and shoot down than any balloon while being very cheap. Now on a different subject the research credit is something that is only available on this turn and it gives us an extra 2d6 roll dropping the lowest 2d6 roll. So I think we should use this on something ambitious. Ideally something that will be consistently useful for the rest of the game. I propose we use our research credit on this:
Quote from: Caelium gravitational generator
The caelium gravitational generator consists of a small caelium core and a number of tubes each one forming a loop. Each loop is wrapped in copper coils and is positioned so it stands vertically and that only half the loop is in the core's field of effect. These tubes are setup in a circle around the core. Each loop has a small additional section of tubing through which magnets shaped to fit the tube can be dropped near the top of the loop, away from the core. When magnets are dropped into the loop they fall and accelerate. Their momentum then carries them into the field of the core which reduces the effect of gravity on the magnets allowing the magnets to travel back to the top of the loop where they leave the field and are pulled back down thanks to gravity. Multiple magnets can be used in each loop and multiple loops can fit within the core's area of effect. The Caelium gravitational generator includes a battery system in order to provide the initial electrical charge needed to power the core.
Since we choose which resources to develop it is in our interest to eliminate any resources we can from our designs. If we just use caelium and ore it'll be easier to get our stuff marked as cheap. This one design if it works could remove oil as resource we need to think about while providing much needed electricity to all our caelium projects.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Kashyyk on July 30, 2018, 05:47:34 am
If I understand that correctly, we're abusing both Faraday's Law to generate electricity, and sci-fi soft to let Caelium lift the magnet back up for less energy than it generated to drop it?

Sounds uncomfortably like a perpetual motion machine. I'm not sure soft sci-fi will stretch that far.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Jerick on July 30, 2018, 07:40:18 am
Yup it's basically a perpetual motion machine or rather it might be depending on the gm. You see caelium has the property that it nullifies gravity in an area and it can somehow do this with amounts of electricity generated by backwards nations with 1911 technology. There is a gloriously large mismatch between the effects produced and energy inputted, there are only three possible explanations to this;

a) Caelium is an anomalous material that is a gross violation of thermal dynamics. If this is true it doesn't matter what other rules are given to caelium, perpetual motion is possible and will remain so unless the rules of thermal dynamics are no longer being violated.

b) Caelium is somehow making up the difference by pulling the missing energy from something else. Maybe running caelium makes the whole world slightly colder, maybe it's pulling the energy from an alternate dimension, this is soft sci fi there is no end to the possibilities. If this is the case then the generator I proposed will work, it just won't be a perpetual motion machine and it might lead us to discover new fascinating energy sources.

c) Caelium has an incredibly dense internal store of energy that is released when we run electricity through it. This is the most likely explanation but it means caelium could work as an even denser energy source than Promethium. It does however mean that caelium cores might burn out after enough use. However if this is the case the generator I proposed should still work and again won't be perpetual motion.

Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 07:41:07 am
Wouldn't the Peeper be ARAC-Peeper-O though, since it's an aircraft? Also, if you want it with the army designation since it helps out artillery, change the date to 1912. As for why I'm voting for the generator, I want to use that research credit to it's fullest.

Quote from: Votes
Free Design:
Caelium Gravitational Generator: (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381) (1) Jerick
-ARA Model-1912S: (1) Doubloon
ARAF Model-1911O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819303#msg7819303): (1) Kashyyk
---------------
Artillery:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (1) Doubloon
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Kashyyk on July 30, 2018, 08:06:57 am
I always interpreted Caelium as having a negative weight when powered, rather than actively screwing with gravity. Thus it is repelled by massive objects rather than attracted by them. That personally makes more sense to me, but if ends up being your explanation, then all the better.

@Doubloon: Why ARAC-Peeper-O? THat doesn't follow the naming convention at all.

Quote from: Votes
Free Design:
Caelium Gravitational Generator: (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381) (1) Jerick
-ARA Model-1912S: (1) Doubloon
ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819303#msg7819303): (1) Kashyyk
---------------
Artillery:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Doubloon, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 08:19:06 am
Because it's a different group of the military, the Abberan Royal Air Corps. ARAC, followed by the class of craft, followed by the purpose indicated by a letter, O being 'Observation'.

Also, the way I originally wrote it, Caelium was directly attracted to the magnetosphere. Since this would make Caelium get stronger with height, I can see why Man of Paper would veto that. As for how it works here, I can't be sure.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Kashyyk on July 30, 2018, 08:25:53 am
I agree that it is a different group of the military, but I'd call it the Abberan Royal Air Force. It then follows the equivalent code scheme for firearms: Model-[Year][Purpose] "Common Name" Description. Thus it is the Model-1992O "Peeper" Artillery Observation Platform.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 08:35:42 am
It doesn't matter so much the year of an airship as what class it is, though. I also happen to doubt it's 1992, so you may want to fix that. Also, this may just be semantics, but I personally think ARAC sounds better than ARAF.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Kashyyk on July 30, 2018, 08:42:50 am
That's just a mistype in my message, the actual proposal is correct.

The 'O' indicates the class, along with the Name.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 08:51:05 am
It doesn't really, considering as how we'll probably make more observation vessels in the future, and different ship designs can't be of the same class.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Kashyyk on July 30, 2018, 09:04:05 am
'C' is not indicative of a shotgun, yet we have one with that class. However it does fit into the Close Combat class.

'ART' is the Artillery class. We don't have separate Light and Heavy classes, cannon and howitzers classes, nor guns and rocket classes. We know what type of artillery it is based on the description, yet they all fit in the same class.

'O' is not indicative of a fixed spotting platform. It means Observation, which the Peeper would fit into.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 09:07:28 am
...fair enough. The model system isn't great for true airships, but an observation balloon would work fine there. Still, this would be more of an infantry support tool, so it makes more sense for the craft to be ARA instead of ARA[something].
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Kashyyk on July 30, 2018, 09:36:31 am
As that's just different opinion now, I think we'll need the rest of the team to weigh in on that one.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 09:55:01 am
True, true.

Also, I've got a few thoughts on shields. I think it would be better to have more of a hovering wall than a lightened shield. A large plate of steel that can protect an entire squadron at once would be especially useful, maybe with a bit of angling so that bullets can deflect easier and our soldiers can throw grenades into enemy trenches or drop in with shotguns.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 10:03:40 am
ARA 1912MG "Scythe" Heavy Machinegun:
The Scythe is a heavy machinegun, Water cooled, Designed to fire the same ammunition as the Modea to help ease our logistic chain.
The scythe is a heavy machine gun designed to fire ammunition at a staggering pace and ensure that the enemy must take cover, or be cut down as wheat before the Scythe.
This machine gun is designed to be capable of switching out barrels when the heat from its constant firing has become too much, and begins to melt it.
 It has been designed to operate with a 3 man crew, one loader and one gunner and one Ammo monkey. The scythe is mounted on a heavy tripod to ensure stability during firing.
For transportation, the tripod and the actual scythe itself will be separated and placed in special harnesses. these harnesses both possess a small cealium crystal and a small battery. The caelium decreases how heavy it is to carry the scythe, which put together weights up to 30-50 kg'. The lessened weight allows the scythe to set up in locations that would typically be inaccessible or difficult to reach, as well as allowing the gun crew to retreat and reposition faster than they otherwise could with the heavy machinegun.
The gunner carries the main body of the gun itself when disassembled, the loader carries the tripod and the water that is used to cool the gun and the ammo monkey carries the ammunition and spare barrels, along with a rifle to help defend the machinegun nest from attackers.

Quote from: Votes
Free Design:
Caelium Gravitational Generator: (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381) (1) Jerick
-ARA Model-1912S: (1) Doubloon
ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819303#msg7819303): (1) Kashyyk
ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (1): Frostgiant
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Doubloon, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun: (1) Frostgiant.

True, true.

Also, I've got a few thoughts on shields. I think it would be better to have more of a hovering wall than a lightened shield. A large plate of steel that can protect an entire squadron at once would be especially useful, maybe with a bit of angling so that bullets can deflect easier and our soldiers can throw grenades into enemy trenches or drop in with shotguns.
A hovering wall is not a good thing.
Recoil is still a thing(because if caelium negated recoil then we should not actually be able to move a cealium anything, given that means any form of force applied with the intention of moving it would fail), so without anything bracing it will fly back into the face of anyone behind it.
The sheer size to make that would be unwieldy at best and completely useless at worst, on anything smaller than an open field, the shield would constantly get caught on things, because its large enough for an entire squadron to hide behind, instead of just having 2-3 shield in a squad and the rest can line up to hide behind them.
A shield is more flexible tactically because it can go were ever the infantryman can, and if they need to protect a bigger target they can just lock shield and support the recoil from something hitting their shields together. or if working in a building, a single infantryman can go into the hallway as a point man with everyone else behind him.

A floating wall is nice, but its much bigger, more vulnerable to recoil, much less maneuverable, and less tactically flexible as well as more expensive (requiring more cealium for more mass).
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 10:15:11 am
A personal shield is going to need expensive batteries, will be unwieldy, and is vulnerable to grenades. A larger shield can defend from more things, can act as mobile fortifications by turning off the Caelium, and reduces costs on the individual soldier.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 30, 2018, 10:17:53 am
A personal shield is going to need expensive batteries, will be unwieldy, and is vulnerable to grenades. A larger shield can defend from more things, can act as mobile fortifications by turning off the Caelium, and reduces costs on the individual soldier.
How about we compromise and go for a three or four person shield?

Also, I'm not sure what the new machine gun doubloon is voting for is, but I think it's this:

For positional defense, the Type A1 is a water-cooled machine gun designed to fire the 7.92x57 cartridge in belt form. Intended to be fired from a tripod mount, it will also have an optional elevated mounting to allow it to fire upon aerial craft. Using a gas based reloading system partially borrowed from the Model-001A, it will sacrifice a some firing speed for more accuracy. A gun shield with a sighting port protects the operators from pistol rounds and shell fragments.

EDIT: never mind. :3
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 10:19:37 am
A personal shield is going to need expensive batteries, will be unwieldy, and is vulnerable to grenades. A larger shield can defend from more things, can act as mobile fortifications by turning off the Caelium, and reduces costs on the individual soldier.

A larger shield is still vulnerable to grenades, is a large target for artillery still needs more batteries then a shield.
Dude, Unless to have the large spikes in the freaking world or a ready-made foundation attached to the bottom of this thing, turning off the cealium on a shield this big will just lead to a big plate standing on the ground vertically, something without and a foundation is ridiculously easy to push over.

Reduce cost on an individual soldier for the Increased cost for individual squads, for something that is much less tactically flexible and is only really useful in open areas, the prime hunting ground for its biggest counter, Artillery.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 10:29:31 am
What? I'm not voting for a machine gun, I'm voting for Jerick's generator, with S for support, not SMG.

And why would we power a shield that large with a battery? Use a generator, there. As for fortifications? Support wheels. And why would it be a plain plate, it would by tilted at a slight angle and "folded" so that bullets would just ricochet.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Jerick on July 30, 2018, 10:46:30 am
I always interpreted Caelium as having a negative weight when powered, rather than actively screwing with gravity. Thus it is repelled by massive objects rather than attracted by them. That personally makes more sense to me, but if ends up being your explanation, then all the better.
Well what the gm has told us about it is:
Caelium is a newly discovered material with very interesting properties. This greenish crystalline mineral creates a field around itself that manages to lessen the effect of gravity on objects within it. Caelium suspends itself in the air at a height relative to the power flowing through it: a higher charge means a higher altitude. There are surely other interactions to experiment with, but as of now we only know the effects of a directly applied electrical current on Caelium in it's base form.
This is what we know about it and there has to be some interesting energy shenanigans going on for it to work like that. The fact that caelium suspends itself in the air when supplied suggests some interesting things as well now that I think about it. Supplying steady power to it should result in a steady output of force as it lifts itself but instead the height it reaches is relative to the charge supplied and it holds at that height. It seems there is something that changes as the caelium increases in elevation that makes it harder to rise further. Air pressure decreases as it climbs but honestly I don't see how that would produce these effects, typically lower air pressure makes moving easier not harder. What would make sense is if there was some relation between the caelium's output and the depth of the gravity well it's in. As it gets higher gravity decreases very slightly and the core needs more charge to climb further. If I'm right about this it's option b) and caelium is drawing it's power from the earth's gravity and will not work in zero g environments.

Small support weapon:
Quote from: ARA 1912CMG Hydra
The hydra is a heavy, mounted, water-cooled caelium machine gun. For the most part it is similar to other such weapons. It is belt fed and fires 7.92x57 rounds. The barrel is encased in a jacket to allow water to be pumped around the barrel. It uses a gas based reloading system pioneered by the Model 001A but re engineered for full automatic fire. There is a small caelium core located directly below the barrel on the gun's water jacket. This core is connected to a battery through a circuit that is completed when the trigger is depressed. The gravity lessening field reduces the effective mass of the bullets in the barrel how ever the propulsion provided by the expanding gases in the chamber is volume and heat based rather than mass based. This means that instead of accelerating a bullet of 10 grams weight the same force is being applied to a bullet of an effective weight of 0.1 gram weight. Once the bullet clears the barrel and is no longer under the effects of the caelium field it retains the speed gained while in this field. This acts as a multiplier for bullet velocity.

My opinion on shields is that they aren't going to be that good. If they are easy for our troops to move thanks to caelium it will be easy for enemy fire to move and perhaps tip it over. If we were able to get more of an energy shield style thing, possibly by using gravity to deflect enemy munitions I'd be more up for that.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Tyrant Leviathan on July 30, 2018, 10:51:36 am
That gravity repealing tech is my Gravity Plate mail idea. The real issue is these things are a “create your own tech tree and pray the other guy does not outclass you in rolls.”

We can get gravity force shield stuff. The issues are


- Lack of researching the stuff right now


- GM gets to decide the ultimate reactions of what Caelium and other stuff will do in said conditions (if reading right.)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 10:54:40 am
What? I'm not voting for a machine gun, I'm voting for Jerick's generator, with S for support, not SMG.

And why would we power a shield that large with a battery? Use a generator, there. As for fortifications? Support wheels. And why would it be a plain plate, it would by tilted at a slight angle and "folded" so that bullets would just ricochet.

Support wheels. really, that's your answer to recoil pushing it back and a lack of solid foundation to hold up a Multiton wall of metal, generator fuel when you turn the cealium off to attempt to create fortifications. the first big hit will knock this thing on the poor infantry trying to hide behind it. Hope the family's at home like pancakes, because their relatives are now such.

A generator would be more expensive for something like that meant to be widely available, because each generator producing power would consume more fuel, and need constant refueling to be the slightest bit useful. do you know much fuel that would be?
I was never arguing that it was a plain plate and that bullets are the problem. I was saying that its dead meat to ARTILLERY, the thing that fire in an angle, and will love anything that is out in open terrain, can go over the shield and kill our guys with shrapnel and explosive force, or even hit it from an upward angle. Artillery kills this thing dead flat, easily and every time because it's to big a target. not to mention grenades that can be throw over the top of it, mortars, gas, shooting under the hovering shield to hit our soldiers in the feet, incapacitation them (not to mention shooting off said feet)

An APC does this things job, does it faster and does it better (Especially if its a Hover-APC, turn the cealium off and then you have a turret, and a rather big fortification with a much wider base to remain stable, still runs into artillery slaughtering it, but not as badly).
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 30, 2018, 10:58:23 am
Sorry doubloon, got confused by votebox. Regarding the caelium designs, I also back the generator. Even if we can't design an actual perpetual motion machine, we can use it to make our real generators awesome (and very light).

I support the scythe currently. The Hydra sounds really cool, but if it screws up we lose a research credit. Also the lift cells on the scythe should help a lot with the excessive weight.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 11:03:53 am
...I just had a complete and total brain failure, and forgot this was a WW1 game filled with shell craters and artillery. Small shielf is good in those circumstances.

Though, I have a bit of a question with the Scythe. If it's water cooled, why would we need new barrels?
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 30, 2018, 11:05:10 am
...I just had a complete and total brain failure, and forgot this was a WW1 game filled with shell craters and artillery. Small shielf is good in those circumstances.

Though, I have a bit of a question with the Scythe. If it's water cooled, why would we need new barrels?
I think the rate of fire is high enough that it'll break the barrels eventually.

Also, replacement barrels were a common thing for MGs.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 11:31:31 am
Even with water cooling, machinegun barrels could reach high enough temperature that the constant firing and heat would deform the barrel and its easier to replace the barrel in the machinegun then take the whole thing off the line and fix it up. I based the Scythe on the Vickers, Which is a very solid weapon.
The vickers actually had a crew of 6-8 men, 1 gunner, 1 loader and the rest helped carry the weapon. With caelium we can cut that down to merely 3 men. and the scythe can be set up Damn near anywhere because of the lightning. Machineguns on an open field are bad enough, machineguns from a vantage point in the mountains are terrifying

Quote
The weapon had a reputation for great solidity and reliability. Ian V. Hogg, in Weapons & War Machines, describes an action that took place in August 1916, during which the British 100th Company of the Machine Gun Corps fired their ten Vickers guns continuously for twelve hours. Using 100 barrels, they fired a million rounds without a failure. "It was this absolute foolproof reliability which endeared the Vickers to every British soldier who ever fired one."[2]
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 30, 2018, 11:39:41 am
Quote from: Votes
Free Design:
Caelium Gravitational Generator: (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381) (1) Jerick
-ARA Model-1912S: (1) Doubloon
ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819303#msg7819303): (2) Kashyyk, Doomblade
ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (1): Frostgiant
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Doubloon, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun: (2) Frostgiant, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Jerick on July 30, 2018, 12:28:57 pm
I'm going to argue against the Peeper a little bit here. I do like it as a design, my issue is that I think we should do the generator first and use the research credit on it.
Quote from: man of paper
As a result you can make any single design with a Research Credit this phase
If I'm not mistaken we only have the research credit this phase and it seems a waste to use it on something simple like the peeper.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Man of Paper on July 30, 2018, 12:34:02 pm
A brief comment some filth made to me has me needing to clarify to make sure you guys know exactly what you're working with, since multiple things going on at once can get confusing. You have two designs this turn, one of which is attached to the small support weapon request. You can use the Research Credit on either design this turn, and cannot hold the Credit for later. All Credits earned in the pre-war will be used immediately.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 30, 2018, 12:39:23 pm
Waaaaiiit, so how does the credit work?
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Man of Paper on July 30, 2018, 12:47:46 pm
You get the design credit to use next phase for creating the small support weapon this phase. The research credit, which gives two rolls and goes with the highest, can be used on either design this phase. You have two designs to work on this phase, just like last turn. The parameters and reward system is just altered slightly
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 30, 2018, 12:59:12 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator: (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381) (1) Jerick
-ARA Model-1912S: (1) Doubloon
ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819303#msg7819303): (1) Kashyyk
ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (2): Frostgiant, Doomblade
-Use Research Credit: (1) Doomblade
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Doubloon, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun: (2) Frostgiant, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 01:03:08 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator: (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381) (1) Jerick
-ARA Model-1912S: (1) Doubloon
ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819303#msg7819303): (1) Kashyyk
ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (2): Frostgiant, Doomblade
-Use Research Credit: (2) Doomblade, Frostgiant
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Doubloon, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun: (2) Frostgiant, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Jerick on July 30, 2018, 01:15:54 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator: (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381)
-ARA Model-1912S: (2) Doubloon, Jerick
-Use Research Credit (1) Jerick
ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819303#msg7819303): (1) Kashyyk
ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (2): Frostgiant, Doomblade
-Use Research Credit: (2) Doomblade, Frostgiant
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Doubloon, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (3) Frostgiant, Doomblade, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Tyrant Leviathan on July 30, 2018, 01:20:17 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator:
-ARA Model-1912S: (2) Doubloon, Jerick
-Use Research Credit (1) Jerick
[url=http://www.bay12forums.com/smf/index.php?topic=171506.msg7819303#msg7819303]ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381): (1) Kashyyk
ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (3): Frostgiant, Tyrant Leviathan, , Doomblade
-Use Research Credit: (3) Tyrant Leviathan, Doomblade, Frostgiant
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (3) Tyrant Leviathan, Doubloon, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (3) Frostgiant, Doomblade, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 01:30:04 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator:
-ARA Model-1912S: (2) Doubloon, Jerick
-Use Research Credit (2) Jerick, Doubloon
[url=http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566] ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381): (1) Kashyyk
 ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (2): Frostgiant, Doomblade
-Use Research Credit: (3) Tyrant Leviathan, Doomblade, Frostgiant
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (3) Tyrant Leviathan, Doubloon, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (3) Frostgiant, Doomblade, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Man of Paper on July 30, 2018, 01:32:36 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381):
-ARA Model-1912S: (2) Doubloon, Jerick
-Use Research Credit (2) Jerick, Doubloon
 ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (1) Kashyyk
 ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (2): Frostgiant, Doomblade
-Use Research Credit: (3) Tyrant Leviathan, Doomblade, Frostgiant
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (3) Tyrant Leviathan, Doubloon, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (3) Frostgiant, Doomblade, Jerick

Okay I think I fixed it for all our sanity.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 02:55:05 pm
Hmm, I have nothing to really say on the main vote that wouldn't be reiterating things that i've already said.
So I think I'll put up a couple possible revisions.

How should we make the draco lighter, I am having some difficulty with this (and don't say caelium, that means it need batterys and a whole list of other things) My first thought is to make the stock smaller, but I worry that doing that could make the Warpick break more often and not have enough oomph, and the warpick was mentioned as being useful.
My second thought is to shorten the draco, making it smaller, more maneuverable and lighter at the cost of Some effective distance and some shell capacity (shorten it down and put the shells at 3 loaded and 1 in the chamber) this should make it lighter and easier to use, but I'm not certain... make it a variant maybe? Definitely need to fix the loading though

The other revision I'm thinking of is incendiary shells for everything. Incendiary round for the gorgon, for the draco(and wyvern it that how we fix the problem) Incendiary for The MG or mortar and if we can manage Incendiary for the rifle(but its all right if we can't, it can already fire wickerman.)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Tyrant Leviathan on July 30, 2018, 03:01:05 pm
Yeah the shotgun have to work on the barrel. If messing with stock or war pick, it loses value.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Jerick on July 30, 2018, 03:28:52 pm
My rationale for my votes; The generator.
My preference of the generator over the peeper and the paladin armour is an issue of timing rather than anything else. If we're doing something drastic with our resource a low role can change the rules of how the resource operates in a way that likely makes the project difficult or impossible (depending on the gm). It is not necessarily something that can be revised up to intended functionality if we roll low on it. The research credit is perfect for it. While the paladin armour is a nice step towards full on power armour our reliance on caelium means even if we don't go with my design we will need some answer to the power demands of the substance. A power generator, especially a good one, could effect almost every single design we do from here on out. How much better would the paladin armour be if had a miniaturised power source instead of batteries? It is something we would likely wind up putting in every tank, truck, aircraft and airship we create. And if we do that then we can ignore oil as a resource altogether. But that only works if we roll well on this ambitious project which means we really need the research credit for it to work which in turns means it must be done this turn.

The Sycthe
My rationale for voting for the sycthe is simple. While a squad portable indirect fire weapon would be nice, we already have something similar enough that our need for a mortar is not that pressing (though it would be nice). However we do not have any true area denial weapons currently, we need something to occupy that niche and so I view the need for a heavy machine gun as more pressing than the need for a mortar.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 03:33:00 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381):
-ARA Model-1912S: (2) Doubloon, Jerick
-Use Research Credit (2) Jerick, Doubloon
 ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (1) Kashyyk
 ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (2): Frostgiant, Doomblade
-Use Research Credit: (3) Tyrant Leviathan, Doomblade, Frostgiant
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Tyrant Leviathan, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (4) Frostgiant, Doomblade, Jerick, DoubloonSeven
Quality arguments.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Kashyyk on July 30, 2018, 03:34:46 pm
Hmm... I wanted to do the Peeper as a safe Caelium design, but I don't want to use the credit on it. As we can't save it I'll go for the Paladin instead. Maybe use the Small Support Credit on the Peeper next phase.

Quote from: Votes
Generic Design:
Caelium Gravitational Generator (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381):
-ARA Model-1912S: (2) Doubloon, Jerick
-Use Research Credit (2) Jerick, Doubloon
 ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): ()
 ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (3): Frostgiant, Doomblade, Kashyyk
-Use Research Credit: (4) Tyrant Leviathan, Doomblade, Frostgiant, Kashyyk
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Tyrant Leviathan, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (3) Frostgiant, Doomblade, Jerick, Doubloon
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 04:17:22 pm
I just came up with the supid idea ever while I was heading to the store and contelplating how to move a hover APC because a propeller wouldn't work, I need to you to tell me on a scale of 10 to "Fucking stupid" that this idea is.

So when two opposite magnets are pushed togethr, the one that has an outside force acting on it wins right (IE and hand pushing a magnet towards its opposite)
So what if we took a Chamber, lined it with magnets wthat have a opposite alignment to the magnet inside, holding the center magnet in the middle, hovering without really fighting agaist the other maginets.
Now typpically if you pulled that centre magnet forward with say, a non magnetic metal rod welded to it, or a pice of string. The outside magnets would not move, they have more weight and more outside force from being mounted on the floor or whatever. Caelium removes the weight from an object, so Wouldn't the centre magnet being pulled forward have more force behind it, so the outer magnets and what is now weightlessly attached to them by cealium would move the opposite direction.

Would... would that work? It feel so stupid that I feel like that should not work. fuelless engines can't be that simply when we take away weight.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on July 30, 2018, 04:32:21 pm
WE CAN TRY.

Woohoo, phlebotinum!
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 04:36:43 pm
WE CAN TRY.

Woohoo, phlebotinum!

Honestly I have you to thank. If I didn't argue with you over the giant moile shield, I would have never said "Hover APC's are better" If I didn't say that, I wouln'dt have spent my walk thinking of how to actually move a hover APC, because no jet engines and propellers would be terrible unlike an aircraft.

I ran through some other du,mb one (Constantly Setting fire behind the APC with napalm and rising the updraft the entire way, Setting off explisive against our ridiculous armour and other such ways) before I ran into that idea. Its stupid enough to work, the best kind of stupid.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Jerick on July 30, 2018, 04:40:06 pm
The magnets are pointless, what matters is the force that was moving the central magnet. If you apply the force you where applying to the central magnet directly to the weightless vehicle it'll move just the same. If the force you where moving the central magnet with comes from something entirely within the vehicle because of equal and opposite forces the vehicle will not move. If you want something like that you need to exploit the inevitable weirdness that happens at the boundaries of caelium's effects.

Also why wouldn't the propeller work? Make it fully internal, have it draw in air and push it out through pipes in a closed armoured system and you can have a working air pushed hover apc without exposed propellers that should work great.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Happerry on July 30, 2018, 04:47:13 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381):
-ARA Model-1912S: (2) Doubloon, Jerick
-Use Research Credit (2) Jerick, Doubloon
 ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): ()
 ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (4): Frostgiant, Doomblade, Kashyyk, Happerry
-Use Research Credit: (5) Tyrant Leviathan, Doomblade, Frostgiant, Kashyyk, Happerry
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Tyrant Leviathan, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (5) Frostgiant, Doomblade, Jerick, Doubloon, Happerry
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Man of Paper on July 30, 2018, 08:30:59 pm
I'll lock votes at 11:00 PM Eastern US, which is in an hour and a half. If you want to make any last minute changes do so now!
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on July 30, 2018, 09:00:49 pm
Quote from: Votes
Generic Design:
Caelium Gravitational Generator (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381):
-ARA Model-1912S: (3): Doubloon, Jerick, Doomblade
-Use Research Credit (3)) Jerick, Doubloon, Doomblade
 ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): ()
 ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (3): Frostgiant, Kashyyk, Happerry
-Use Research Credit: (4) Tyrant Leviathan, Frostgiant, Kashyyk, Happerry
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Tyrant Leviathan, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (5) Frostgiant, Doomblade, Jerick, Doubloon, Happerry
I want a perpetual motion machine, and I want it with a reroll.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 30, 2018, 09:05:09 pm
Tyrant forgot to put his vote in the main line. Fixed
Quote from: Votes
Generic Design:
Caelium Gravitational Generator (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819381#msg7819381):
-ARA Model-1912S: (3): Doubloon, Jerick, Doomblade
-Use Research Credit (3)) Jerick, Doubloon, Doomblade
 ARAF Model-1912O "Peeper" Artillery Observation Platform (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): ()
 ARA 1912ARM "Paladin" Superheavy armour (http://www.bay12forums.com/smf/index.php?topic=171506.msg7817185#msg7817185) (4): Frostgiant, Kashyyk, Happerry, Tyrant Leviathan
-Use Research Credit: (4) Tyrant Leviathan, Frostgiant, Kashyyk, Happerry
---------------
Small Support Weapon:
Iron Rain Mortar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814545#msg7814545):
-ARA 1912ART "Iron Rain": (2) Tyrant Leviathan, Kashyyk
ARA 1912MG "Scythe" Heavy Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7819566#msg7819566): (5) Frostgiant, Doomblade, Jerick, Doubloon, Happerry

Just to clear it up
Title: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on July 31, 2018, 12:35:12 pm
Year 1911 AC (After Colonization) Hot Season, Design Phase


Proposal: ARA Model-1912ARM "Paladin" Superheavy Armor
In the war between Armour and bullet, the armour has lost out due to the sheer amount of weight that is required to defend against a modern rifle round.
Now, through the use of powdered caeluim, added to the metal during forging along with a small generator located at the small of the back, the sue of heavy armour has been reborn.
Caelium powdered plate, when activated with electricity, is greatly reduced in weight allowing a infantry man to carry armor equal or even outclassing a military ship, rending them bullet proof at no cost in endurance.
The breast plate of the Paladin armor is 15-13mm’s thick protecting the vital human organs. The chest is thus relatively bullet proof to most small arms fire. Extending up from the chest plate is a 8mm thick metal Collar that protects the neck from shrapnel.

The arms are protected by thick plating along the back and outside edge. 10 mm’s thick, the inside of the arm is protected by a series of 6mm thick metal bands, connecting to the outside arms thicker armour. The space between the bands are protected by the thick leather undersuit, and ensure the  Wearer has foul mobility, despite the thickness of the hard materiel.
The hands are protected on a wearer by wearer basis, with the wearers trigger hand, unarmored except for thin plates on the back of the hand and the wrist. This is to ensure that the wearer is capable of using our small arms without requiring large modifications to the trigger.
the other hand, if clad in a full metal gauntlets. Protecting it . This gauntlet can be used in close combat, because while lacking weight. It is still very hard metal propelled by the human body.
The legs are similarly protected, with the front, outer edge and inner edge protected from bullets.
The helmet is similar to a knights helm, with two thin slits allowing the wearer to see. The top, sides and facemask are all 5-8mm’s thick depending on the area.
All in all, the paladin amour looks superficial to a suit of knights plate, except much, much thicker.

The electricity to activate the paladins caelium plates is provided by a nikoline-cadmium rechargeable batterys, 12cm tall by 32cm long by 12cm wide. That sits in an armoured recess on the small of the paladins back. This battery is intended to be rechargeable back within our own lines, and every paladin will carry at least one back up battery to swamp out the current one if it begins to die. When the battery is turned on, the wearers will set a timer on their pocket watch, to ensure they do not lose track of time.

Difficulty: Theoretical
Result: 6 (6+3-3) 6 (5+4-3) = Average

It has been a while since the Age of Knights, but that doesn't mean we shouldn't draw inspiration from it. A soldier equipped with Paladin Armor steps into a steel self-supporting (as in it transfers weight through the legs of the exoskeleton to the ground instead of through the user) exoskeletal frame with padding in multiple locations for comfort and is secured to it with leather straps. The frame itself is a series of steel rods and brackets connected at joints and built around a central spine. A hinged mounting bar for the breastplate is locked across the Paladin's chest once strapped in.

Two assistants, or "Squires", are assigned to each Paladin and are tasked with securing the Caelium-powdered plates of armor to the exoskeleton as well as carrying and changing out the battery pack in the back plate. The shaped plates attach to hardpoints on the frame that connect to the wiring running through said frame, encasing the soldier completely in armor. There is also a full helmet with a hinged facemask bearing two eye slits. Altogether the suit weighs about 50 kilograms, but when the battery is connected and power switched on the Powdered Caelium causes the suit to, in a sense, resist the effects of gravity. As a result, the armor acts as though it weighs 15 kilograms. The armor is capable of resisting small arms fire, but is not infallible. Shots can also disconnect the armor plates from their power source and cause them to return to full weight, and although the armor is thick enough to resist a few rifle rounds, the transfer of kinetic energy from the round to the Paladin acts as though the armor was 15kg, not 50kg. The hands are unarmored to allow for fine manipulation. The armored plates consist of a layer of steel with a coating of Powdered Caelium underneath charged via circuitry with a layer of insulation between the wiring and the wearer/the exoskeleton.

The armor on the back over the battery is thinner than the rest of the armor, so Squires are also responsible for covering a Paladin's back while in combat. Each battery lasts about an hour before depleting, so Squires both have watches to keep track of when they need to jump in and replace the battery, as well as insulated gloves to keep themselves safe when handling the batteries.

Also of significant note, Powdered Caelium emits a green-yellow glow when powered. This shows at various points in the armor.

The ARA Model-1912ARM "Paladin" Power costs 7 Ore and 4 Caelium, making it a (NATIONAL EFFORT) for the time being.

We have also learned that Powdered Caelium used as a metal coating will, when powered, glow green-yellow and reduce the pull of gravity on the metal.



----------------


Proposal: ARA Model-1912MG "Scythe" Heavy Machine Gun
ARA 1912MG "Scythe" Heavy Machinegun:
The Scythe is a heavy machinegun, Water cooled, Designed to fire the same ammunition as the Modea to help ease our logistic chain.
The scythe is a heavy machine gun designed to fire ammunition at a staggering pace and ensure that the enemy must take cover, or be cut down as wheat before the Scythe.
This machine gun is designed to be capable of switching out barrels when the heat from its constant firing has become too much, and begins to melt it.
 It has been designed to operate with a 3 man crew, one loader and one gunner and one Ammo monkey. The scythe is mounted on a heavy tripod to ensure stability during firing.
For transportation, the tripod and the actual scythe itself will be separated and placed in special harnesses. these harnesses both possess a small cealium crystal and a small battery. The caelium decreases how heavy it is to carry the scythe, which put together weights up to 30-50 kg'. The lessened weight allows the scythe to set up in locations that would typically be inaccessible or difficult to reach, as well as allowing the gun crew to retreat and reposition faster than they otherwise could with the heavy machinegun.
The gunner carries the main body of the gun itself when disassembled, the loader carries the tripod and the water that is used to cool the gun and the ammo monkey carries the ammunition and spare barrels, along with a rifle to help defend the machinegun nest from attackers.

Difficulty: Hard
Result: 9 (5+5-1) = Above Average

The Scythe uses the same 7.92x57mm round our Modea is designed for. The barrel is kept from overheating through a water jacket filled with a little under 4 liters of water, and each 3-man crew carries two spare barrels in the rare occasion that the barrel begins to actually overheat. The Scythe is relatively inaccurate, but this is offset by the 600 rpm fire rate with an effective firing range out to 2000 meters when mounted on it's fairly sturdy tripod. The weapon and tripod weigh can be packed into specially designed leather cases with a small purified Caelium Crystal embedded into the bottom. The pure crystals seem to reduce the effective weight of the objects inside the cases while powered by a small battery influenced by the one used in our Paladin powering the crystal from within the case. This makes it extremely easy to maneuver the pieces of the Scythe into places it would normally never reach.

Unfortunately, while these pure crystals are effective in negating the weight of our Scythe, which stands at 65kg with water and tripod, the requirements to nullify a higher weight limit are seemingly exponential, and larger crystals than these seem to be impossible to find naturally and cannot be created in a lab. Attempting to carry a larger weight than a crystal size is rated for will result in shorting out the whole system.

The 7.92x57mm rounds are fed into the Scythe in 80 round belts that can be linked together to provide a steadier rate of fire. While the gunner and loader are occupied the "ammo monkey" is responsible for keeping them safe with a Modea.

The ARA M1912MG "Scythe" Heavy Machine Gun costs 5 Ore and 3 Caelium, making it (VERY EXPENSIVE).


----------------


Once again ARES fails to disappoint us. We plan on training our Paladin, the first large armored step in the next direction of warfare, and deploying him to the Woodlands where he shouldn't be hindered by uneven ground. You, however, get to choose the candidate from our predetermined pool. In game terms, with the recent discussions of culture, I want you to vote on a name for the first Paladin. Include as much fluff about the person as you want. The Scythe also exceeds our expectations for both it's effectiveness and it's new usage of Caelium, and so you gain a Design Credit to use in the Revision Phase. You also have two Revisions to work on. The war looms closer, and we are happy to support your efforts in supporting our efforts.






Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Design Phase)
Post by: frostgiant on July 31, 2018, 12:50:46 pm
Wow, We use more caelium on the scythe then I thought we would, More caelium is needed asap.  because if the scyte used that much caelium, an airship would use lots more. Powerded caelium is great, does what it needs to do, and because its a coating that we can apply under the armour it doesn't affect the strength of the metal.
The paladin give Us a lot of experience working with caelium,
We are going to need more cealium as fast as possible along with ore, because with most of our ideas Ore and Caelium will be the biggest resource sinks.
According to paper in discord we will have 4 more resources before hitting the enemy, So I think right now its 1 chemical compound (pust us at 1), 2 Ore, and 1 cealium. Starting with the Cealium. that would make the scythe just expensive.

Aren wagne, for a name?

"Attempting to carry a larger weight than a crystal size is rated for will result in shorting out the whole system." This is an important fact about crystals, doesn't seem like powdered has this problem.

We have a design credit, and two revisions.
Draco revision into the wyvern? (IE shorten the shotgun and reduce the round capacity to lessen the weight and for more maneuverability.)
Revise a better battery? generally useful to do for cealium tech, increases the lifetime on the paladin before replacement.

The design can be used on that generator, unless we want to add a probably expensive-very expensive shield to the armor and for the infantry.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on July 31, 2018, 01:07:22 pm
First, our superarmor Reinheardt ahahaha nice. I like the name.

For the design, I'd like to push through my pistol.

Quote from: Votes
Paladin Name:
Aren Wagner von Blankenbruck: (1) Doubloon
----------
Design:
ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): )(1) Doubloon
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on July 31, 2018, 01:25:43 pm
So we get 4 resources before the fight with Salvios.

Hmm, we don't really need oils or woods very much right now. Our biggest problems seem like they are going to be ore and cealium.

So the majority of our resource allocation should be focused on those considering the amount of armour plating we want to put on our things
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on July 31, 2018, 01:37:39 pm
Yeah. At present I want to get 1 Caelium and 2 Ore from the Woodlands.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on July 31, 2018, 01:42:59 pm
So they have a badly named Cealium resource(learned in discord). well then. Shame I was really hoping for a little more uniqueness then normal (IE we both have things the otherside cannot replicate)

Guys we can design new unique resources. I think our design this turn should be that, even if we don't dedicate nodes to it for a while, get it early for later.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Jerick on July 31, 2018, 01:53:46 pm
Yes it seems that way. They have access to our special resource. That means anything unique we could do is something they can match but since they still have their special resource and we don't know anything about it they'll be able to do things we can't copy. This bothers me a great deal. Further more anything they do with can set reactions so if they try something we want to do first and roll low it can make certain things impossible for us and we'll only find out it's impossible after we roll it. Our primary source of strength is now something our enemy can directly effect.

Also apparently we can design resources? I'm curious who here knew about that?
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on July 31, 2018, 01:55:34 pm
Yes it seems that way. They have access to our special resource. That means anything unique we could do is something they can match but since they still have their special resource and we don't know anything about it they'll be able to do things we can't copy. This bothers me a great deal. Further more anything they do with can set reactions so if they try something we want to do first and roll low it can make certain things impossible for us and we'll only find out it's impossible after we roll it. Our primary source of strength is now something our enemy can directly effect.

Yes, quite the problem. Powdered caelium is also now possible for them. A bad roll for their team can affect our designs and vice versa.

I didn't. Given teh limited resource nodes on the island we shouldn't go crazy with it. but designing another one this turn so we have strength unaffected by their poor rolls would be good.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on July 31, 2018, 02:15:01 pm
May a well beat them to it. Let's do the Caelium Science Revision, fellow members of ARES.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on July 31, 2018, 02:25:54 pm

SRD stands for Special research and development IE, Special resources.
Fuck it, If caelium is something they can mess with through bad design rolls I falling back on my old favorite Biotech. HAs some other resource Ideas we can do instead. We cannot go insane doing this, because of limited Island resources and resource that can be discovered Like CHemical compound, we should only do this 2ish times.

Cealium science revision for revision 1 (Priority becasue of the fact that a bad roll by salvios could modify teh resource and we won't know. Get some of the laws of caelium codified so we knwo what it does.)
Draco mod for revision 2
And DNA catalyst for design.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on July 31, 2018, 02:31:42 pm
Forgive me, but that sounds kind of strange as compared to our current path. Bioscience doesn't really make sense alongside reactive chemicals, antigravity, and possible superoil.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on July 31, 2018, 02:42:02 pm
Forgive me, but that sounds kind of strange as compared to our current path. Bioscience doesn't really make sense alongside reactive chemicals, antigravity, and possible superoil.

It does get along with superheavy armour, and urban warfare.

Also, apparently Gravite was a resource they used a design action on. So now our primary reosurce is connected to their secondary. this fucking sucks.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on July 31, 2018, 02:47:53 pm
If we want a Special Resource I'd suggest Promethium. It will have excellent synergy with Caelium. One of our big issues with Caelium designs will be powering them. Battery technology is crap even in the 21st century, so a solution to that would massively improve our combat effectiveness.

If we don't want a new Special Resource yet I'd suggest the Peeper. Still very useful for Caelium practice and as our first foray into the Air Force.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on July 31, 2018, 02:48:52 pm
If we want a Special Resource I'd suggest Promethium. It will have excellent synergy with Caelium. One of our big issues with Caelium designs will be powering them. Battery technology is crap even in the 21st century, so a solution to that would massively improve our combat effectiveness.

If we don't want a new Special Resource yet I'd suggest the Peeper. Still very useful for Caelium practice and as our first foray into the Air Force.

Sure, I'd go with prometuim.
from the description it also could give Our incendiary weapons a nice kick or make explosive bullets.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on July 31, 2018, 04:26:46 pm
Promethium should be a super gas, liquid or vapor form to break the mold here. As it would make it easier to burn so more energy. I support it as a resource, just voting on the form.

Super fuel is always handy.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on July 31, 2018, 04:39:36 pm
Promethium should be a super gas, liquid or vapor form to break the mold here. As it would make it easier to burn so more energy. I support it as a resource, just voting on the form.

Super fuel is always handy.


Crystalline form makes it easy to convert to ammunition, because of a lack of a need for a durable Container. instead it just needs whatever primer makes it detonate.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on July 31, 2018, 04:43:04 pm
Another power source resource is Orichalcum from the Atlantis myth.

It was a sturdy metal that generated electricity just by existing.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on July 31, 2018, 04:45:53 pm
While boring, a super metal would always be good (super as in very very strong)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on July 31, 2018, 05:06:23 pm
And from the source material all Prontheium is, is gasoline/petroleum but burns when exposed to oxygen and is akin to super napalm. Hence thinking of just making it super gasoline to say so.


Rather have super metal though. Or super gas. No rocks right now.


If we do rocks was thinking of Sun Stone from John Carter/Princess of Mars.

Rocks that act as bullets but impact during sun light, explodes at impact (though not for night. Just a bullet then.)

Rather just stick to the super metal that generates electricity.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on August 01, 2018, 08:32:14 am
Draco Weight Reduction
By going through the design with a fine-tooth comb, we will be able to replace parts with lighter alternatives, thin down excessively large sections and generally reduce the weight of the shotgun without compromising the durability of the weapon.

Paladin Armour Durability
The fragile nature of the armour cabling is a significant liability. An unlucky shot could easily slow down the wearer enough to turn a near miss into a crippling blow. By reinforcing the internal cabling and their attachment points, we should be able to ensure plates do not randomly regain their true weight.

Quote from: Votes (1 design, 2 revisions, 1 Paladin)
Design:
(1) ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): Doubloon
(1) Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714) : Kashyyk

Revisions:
(1) Draco Weight Reduction: Kashyyk
(1) Paladin Armour Durability: Kashyyk

Paladin:
Aren Wagner von Blankenbruck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7820535#msg7820535): (1) Doubloon
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on August 01, 2018, 08:59:49 am
We should also fix the jamming if we revise the Draco - these are the larger revisions.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 01, 2018, 10:10:56 am
I also had a idea of a resource. Propellant Gel. Liquid substance to push out projectiles, propel engines/rocket just liquid and not smoke/Fire. As Gel pushes it turns solid when spent.


Could also maintain gun barrels and such as super lube. Yeah it probably sounds lame and sticking to the super metal though. Just the events of seeing how Salvios rips us off thinking of things they would not think of.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on August 01, 2018, 10:22:30 am
if any revision is spent on the Draco, it needs to fix the Jamming issue too.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 01, 2018, 10:23:59 am
Agreed. If we revise Draco, must fix jamming. Otherwise going to be using it as a club.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 01, 2018, 03:43:31 pm

Design:
(1) ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875): Doubloon
(1) Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714) : Kashyyk

Revisions:
(1) Draco Weight Reduction: Kashyyk
(2) Paladin Armour Durability: Kashyyk

Paladin:
Aren Wagner von Blankenbruck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7820535#msg7820535): (1) Doubloon
[/quote]
[/quote]


I definitively vote for Paladin Armor revision, the Draco should work on jam problems before weight as it can still be a club. Handy in trench fight.

As for Resources.


Promethium If has liquid/gas form.


My own resource designs.


Red Power Gel: From Res Stone, natural occurring rock near mountains. When crushed it becomes Gel, well if one applies pressure to Gel it delivers a ton of energy to “propel” container it’s in. Due to “super collider” molecules as in motion they enlarge, making up a ton of kinetic force. Handy to propel big guns, Gel rockets, lift for Caelium dreadnaught or hang air with flyer man project. Or even as a form of nitro that does not really need flame, just a piston to punch it.

Orichalcum: A classic super metal that is also mountain based. Hard as steel, light, deep blue and naturally channels electric ( so handlingbit need rubber so not shocked.) it could be used in combination with Caelium to truly be back bone to make a flying fleet. Caelium lifting, Orichalcum providing the electric charge and being a sturdy as Hell metal.

New weapons or vehicles? None st this time. We need more unique resources that the Salvios digs may not steal. Hopefully anyway. My vehicles/Weapons will Come latter. Just in material model.


Definitively voting for Paladin Armor twinkling. But yeah Draco needs jam fix, then weight issue.

As for Weapon, a pistol is good but getting monopoly on new resource is better. Protheium works in many ways, but well it’s mostly heat/Fire. There are many more options.


Hell the Japanese Have Scarletite as their own legendary super metal. Like Oricahclum except it’s metal that generates heat, not electric. Should you want heat stuff.


Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on August 01, 2018, 04:50:51 pm
With Promethium I've had the "power crystal image in my mind. With such a ridiculous power concentration, we don't need it to be in a pumpable state, we can just change out the crystal.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 01, 2018, 05:18:58 pm
Well we could grid it up or keep as crystal.


Two more ideas.


Sun Stone: Charged rocks via sun light. Emit intense heat ( heat Weapons)

Ebony: Black rock when hit ( ignition, water hit, air burst, etc) it projects a kinetic well burst. Propelling energy in a direction ( for thrusters, lift, maybe power source if destroyed, and could be a charge for kinetic/particle weapons.)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on August 01, 2018, 06:00:54 pm
Quote from: Votes (1 design, 2 revisions, 1 Paladin)
Design:
(0) ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875):
(2) Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714) : Kashyyk, Doubloon

Revisions:
(2) Draco Weight Reduction: Kashyyk, Doubloon
(2) Paladin Armour Durability: Kashyyk, Doubloon

Paladin:
Aren Wagner von Blankenbruck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7820535#msg7820535): (1) Doubloon
Fair enough.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 01, 2018, 06:37:15 pm
Quote from: Votes (1 design, 2 revisions, 1 Paladin)
Design:
(0) ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875):
(3 Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714) : Kashyyk, Doubloon, Tyrant Leviathan

Revisions:
(3) Draco Weight Reduction: Kashyyk, Doubloon, Tyrant Leviathan.
(3)  Paladin Armour Durability: Kashyyk, Doubloon, Tyrant Leviathan

Paladin:
Aren Wagner von Blankenbruck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7820535#msg7820535): (1) Doubloon
Fair enough.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on August 01, 2018, 08:12:29 pm
Draco Weight Reduction Plus Edition:

Draco Weight Reduction
By going through the design with a fine-tooth comb, we will be able to replace parts with lighter alternatives, thin down excessively large sections and generally reduce the weight of the shotgun without compromising the durability of the weapon.

In addition, the mechanism for the shotgun will be modified to work better with the larger 12-gauge shells, resolving the consistent jamming issue.

Because it hasn't been updated yet.

The First Paladin:

Zen Krieg the Bold- a man of the People, Zen Krieg was but a lowly orphan who took a job as a squire to one of our most prominent knights in the kingdom. From a young age, he distinguished himself with his dedicated service and eager mind, quickly endearing himself to his mentor and learning all that he could about the ways of the old warfare. In the campaign to rid the island of foreign occupiers, he had a chance to prove himself. Positioned as on of General Von Grief's subordinates, he led the final assault on the fortified positions within the city, personally decapitating three men in the frenzied combat. His rushing charges may have terrified Ally and enemy alike, but he had known what he was doing the whole time: leading his men to victory, shielding them from fire, and staying just on the edge of the line of fire. As our newest Knight and one schooled in both the new and old ways of war, he will be a valuable man to have leading the men as the next generation of knights.

Quote from: Votes (1 design, 2 revisions, 1 Paladin)
Design:
(0) ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875):
(4) Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714) : Kashyyk, Doubloon, Tyrant Leviathan, Doomblade

Revisions:
(3) Draco Weight Reduction: Kashyyk, Doubloon, Tyrant Leviathan.
(1) Draco Weight Reduction Plus: Doomblade
(3)  Paladin Armour Durability: Kashyyk, Doubloon, Tyrant Leviathan

Paladin:
Aren Wagner von Blankenbruck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7820535#msg7820535): (1) Doubloon
Zen Krieg the Bold: (1) Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on August 01, 2018, 08:27:33 pm
Quote from: Votes (1 design, 2 revisions, 1 Paladin)
Design:
(0) ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875):
(4) Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714) : Kashyyk, Doubloon, Tyrant Leviathan, Doomblade

Revisions:
(2) Draco Weight Reduction: Kashyyk, Tyrant Leviathan.
(2) Draco Weight Reduction Plus: Doomblade, Doubloon
(3)  Paladin Armour Durability: Kashyyk, Doubloon, Tyrant Leviathan

Paladin:
Aren Wagner von Blankenbruck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7820535#msg7820535): (1) Doubloon
Zen Krieg the Bold: (1) Doomblade
Forgot about the difficulty with the action.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: frostgiant on August 01, 2018, 11:11:16 pm

Quote from: Votes (1 design, 2 revisions, 1 Paladin)
Design:
(0) ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875):
(5) Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714) : Kashyyk, Doubloon, Tyrant Leviathan, Doomblade, Frostgiant

Revisions:
(2) Draco Weight Reduction: Kashyyk, Tyrant Leviathan.
(3) Draco Weight Reduction Plus: Doomblade, Doubloon, Frostgiant
(4)  Paladin Armour Durability: Kashyyk, Doubloon, Tyrant Leviathan, Frostgiant

Paladin:
Aren Wagner von Blankenbruck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7820535#msg7820535): (2) Doubloon, Frostgiant
Zen Krieg the Bold: (1) Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 02, 2018, 01:19:40 am

Quote from: Votes (1 design, 2 revisions, 1 Paladin)
Design:
(0) ARA Model-1912B Semi-Automatic Pistol (http://www.bay12forums.com/smf/index.php?topic=171506.msg7816875#msg7816875):
(5) Promethium (http://www.bay12forums.com/smf/index.php?topic=171506.msg7814714#msg7814714) : Kashyyk, Doubloon, Tyrant Leviathan, Doomblade, Frostgiant

Revisions:
(1)Draco Weight Reduction: Kashyyk,
(4) Draco Weight Reduction Plus: Doomblade, Doubloon, Croztgiant, Tyrant Leviathan.
(4)  Paladin Armour Durability: Kashyyk, Doubloon, Tyrant Leviathan, Frostgiant

Paladin:
Aren Wagner von Blankenbruck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7820535#msg7820535): (3) Tyrant Leviathan, Doubloon, Frostgiant
Zen Krieg the Bold: (1) Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on August 02, 2018, 01:25:06 am
Looks like we can lock in these votes. Taunt the Salviosi in the core thread and discord!
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 02, 2018, 09:34:22 am
Future ideas.

Resources:

Orichalcum again!


Eve: Harvested from the sea bed off the cost. The stuff in question comes from colonies of micro organisms. Further experiments with mice and mixing various strains of Eve reveal something stealing. Genetic manuipaltion that allows for super human powers ( bio shock nod.)


ARMS

Artificial Reenforcing Muscle tissues System. By taking some certain oceanic growth bacteria, and a electric charge. The stuff forms together into a dense but flexible polymer. That yields great strength. The stuff of power armor, Mecha, And Artifical strength training in general. As the force delivered is amped by 90% and can apply to any motion. So aside Arms and legs, can invent Mecha flying wings that allow bird or big style flight.



Weapons:


The Silver Bullet: Caelium sniper rifle. Extra long distance and speedy bullets as a electric hammer hits the Caelium rounds. Thus gravity defying bullets.

RED001:

Thanks to Promethium a certain researcher has tried a handcwith it as a weapon power source. It is RED.

Or Radiant Energy Device model 001. The fuel cell is in a belt worn by user that has spare pockets for more crystals. The belt has a cord that goes up to the pistol. It takes the power out of the Crystal and pumps it to hand gun. A electric spark sets it in motion in which a visible heat Ray comes out. Hot enough to damage metal, melt flesh and dust/turn bones to ash.

The first model of six ideas I have with this.



Vehicles:


Land Master: A hover craft APC. That with protheium engine and Caelium struts. Hovers theough battle field not hindered by environment. Has turrets on sides and roof. Holds up to sixteen Troopers, driver and first operatives, it is huge but no means slow.


The rest, depends on what’s voted next.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on August 02, 2018, 01:24:17 pm
SwiftBreach APC

As we face the reality of a new world of warfare, we face the challenge of delivering our men across a dangerous battlefield to enemy lines. The swiftbreach will accomplish this by being our first hovercraft. The overall shape of the vehicle is that of blocky prism with two lumps on each side. The sides constructed out of 20mm armor sloped up and joined at angles to provide a curved surface for enemy fire to reflect off of. The craft is lifted off the ground by a set of rods filled with powdered caelium, insulated, and powered by the main engine, which is hooked up to an alternator. The back of the craft has the same thickness armor, but two small cores of powdered caelium also hooked up to the engine, to make them easier to open when it's time to disembark.

The infantry area has two padded wooden benches with padded backs. Firing slits for the infantry area are set above head height, and to fire the intanftry must stand on the benches (the padding is removable). The engines are mounted behind the drivers compartment, which has two doors in the side, both 20mm with powdered caelium cores that make opening them easier. The engines are two truck engines that, aside from being hooked up to an alternator each, run right up to the lumps on the side of the vehicle. Said lumps have openings at the front and back, and each runs a large metal fan that pulls in air and shunts it either out the back or our the side, depending on if a discharge path is activated. The fan tubes are coated in armor as well, and are caelium powdered.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on August 02, 2018, 02:19:13 pm
We also probably need a normal truck, for transport and less pressing needs.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on August 02, 2018, 03:59:25 pm
New material idea:

Glum:

A recent innovation in the cutting edge field of "polymers" has resulted in an astounding discovery. A culture of bacteria sampled from deep underwater has been noted to produce curious byproducts. These compounds, when mixed into a "plastic" allow the reduction of entropy generation during thermal processes, and possibly even the elimination of it.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 02, 2018, 05:01:46 pm
Orichaclum: The fabled Metal Of Atlantis or at least something akin to it from the legends. True to its name, mountain copper came from the top of our high best mountain peak. Just recently discovered in a quarry. Fredrick Blitzen discovered the dark blue metal. Marveling how tough it was to get out due to its durability. What truly set the name was, like the legend. This stuff conducts a electric current, just by existing. After a brief shock he attempted to retrieve a piece with rubber gloves, tools and detrirmation.


These were his findings.

- It is light weight.
- It is insanely tough ( thecrocks gave out before the ore.)
- Handle with caution as it generates a surface thick electric current field. In theory if pairs with Caelium, a self propelling slab of metal.

There.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 03, 2018, 12:03:02 am
Quote from: Tyrant Leviathan link=topic=171506.msg7822291#msg7822291 date=Orichaclum: (1) Tyrant Leviathan

[/quote
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on August 03, 2018, 01:23:05 am
Come on guys, literal free energy and thermal fuckery. Zero entropy has so much potential. :D
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Jerick on August 04, 2018, 03:18:45 am
We don't want too many resources though. The fewer resources we have the more we can pump up the quantity and the more we can rely on them when making big designs.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 04, 2018, 10:04:41 am
But my stuff will make our Caelium results better as it is a metal, with a pre set metal charge that can be tampered with.


And if that’s not the case thinking of switching to Red 001. Which is a energy pistol that acts as a pistol flame thrower deal.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on August 04, 2018, 10:46:04 am
I like Glum and Orichalcum, but Orichalcum really needs a different name. Direct copying is something that I do not like. Promethium is good too, but we could be more creative.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on August 04, 2018, 10:48:47 am
I think Promethium is locked in now, under whatever name Salvios has for their energy resource. It was mentioned as such in the core thread.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Tyrant Leviathan on August 04, 2018, 12:34:04 pm
Azure Plate then? Prontheium is from 40k. The stuff I posted is public domain.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on August 04, 2018, 12:36:28 pm
Yeah, I dislike promethium as well. The name, at least.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on August 04, 2018, 12:40:04 pm
It's not like we're making real cash money from using the word Promethium. They don't have squat on us. Besides, I don't think they'd give a carp about a dinky forum game in a random corner of the web.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on August 04, 2018, 03:41:12 pm
For now the two resources the teams have designed are Caelium and Gavrilium. Due to the nature of last phase's events I may do something to change that, but we'll see. Got to get these revisions done first.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Man of Paper on August 07, 2018, 01:41:12 am
Year 1911 AC (After Colonization) Hot Season, Revision Phase

Proposal: Promethium
Quote from: Promethium
In its raw form, this hard crystalline mineral is quite stable. Percussive force will shatter the crystals, causing small discharges of stored energy to launch the fragments several meters. Heavy fabrics and care are recommended during extraction.

Promethium crystals somehow absorb geothermal energy over time, and through a careful refinement process we can access this. The energy efficiency compared to Oil is an enormous 20,000,000 kWh per kg, compared to 12 kWh per kg of Oil. The only thing that exceeds it is certain radioactive elements, but the inherent danger of using such materials is not worth it.

Promethium, unfortunately, is an element that has already been discovered by Salviosi scientists. In it's natural state "Gavrilium" can be burned much like coal, but to greater effect. Rumor has it that Promethium/Gavrilium has limitless potential as an energy source, but experimentation is required.


----------------


Proposal: Draco Weight Reduction Plus
Draco Weight Reduction Plus Edition:

Draco Weight Reduction
By going through the design with a fine-tooth comb, we will be able to replace parts with lighter alternatives, thin down excessively large sections and generally reduce the weight of the shotgun without compromising the durability of the weapon.

In addition, the mechanism for the shotgun will be modified to work better with the larger 12-gauge shells, resolving the consistent jamming issue.

Difficulty: Easy
Result: 9 (6+2+1) = Above Average

Generally it seems the issues we had with the Draco have been dealt with. We've cut the weight down to 4kg, and jamming is much less of an issue, though it does still happen on occasion. While the weight reduction means there's less mass behind the swing of the buttspike, the Draco can be handled easier both in melee and in a firefight, leading to an overall increase in effectiveness. The Draco costs 2 Wood and 2 Ore to reflect the changes we've made, making it (CHEAP). As such, we can field soldiers with the Draco as often as we can the Modea.


----------------


Proposal: Paladin Armor Durability
Paladin Armour Durability
The fragile nature of the armour cabling is a significant liability. An unlucky shot could easily slow down the wearer enough to turn a near miss into a crippling blow. By reinforcing the internal cabling and their attachment points, we should be able to ensure plates do not randomly regain their true weight.

Difficulty: Hard
Result: 9 (5+5-1) = Above Average

By adding additional clamps to the armor plating and hardpoints to the exoskeletal frame, as well as properly securing the cabling powering the armor, we have greatly reduced the chances of a round hitting the armor knocking it out of place and causing a loss of power. While the "Paladin" armor is still a (NATIONAL EFFORT), it is now very reliable, and we shouldn't be too worried about losing this armor to bad luck.


----------------


While the late "discovery" of Gavrilium and word of the Salviosi discovering their own source of Caelium has caused rioting in the streets, we've managed to quell rebellion in the capital by dedicating a Resource Design Credit to the war effort. As such, you have until the end of next Design Phase to discover a new resource to exploit.

As ARES gains support from both civilian and military assets, the Governor of Abbera has seen fit to grant the division control over a large portion of strategic planning for the duration of the conflict. It is now the Strategy Phase. In most Strategy Phases you will be asked to vote on which two sectors to attack in and which sector to fortify, as well as deciding on a resource to develop on an open resource node.

Until first contact with Salvios you will not be tasked with selecting sectors to attack. For now, vote on one resource to assign to a sector (Coniferous Forest being the only sector to place it in this turn) as well as one sector to fortify (Coniferous Forest is still the only option, but you could decide not to fortify for some reason). Note that any resources assigned during a Strategy Phase will adjust equipment prices for that turn's Combat Phase even though the Strategy Phase's summary is lumped in with the Combat Report.

Abberan forces move on potential Endicarian holdouts in the Wooded Mountains and Woodlands. Once we've secured the areas you'll be notified of the results.





Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on August 07, 2018, 01:44:48 am
Quote
Add chemical compounds to coniferous forest: (1) Doomblade
Fortify coniferous forest: (1) Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on August 07, 2018, 03:52:35 am
Quote from: Voute Quote
Add chemical compounds to coniferous forest: (1) Doomblade
Add Ore to Coniferous Forest: (1) Kashyyk
Fortify coniferous forest: (2) Doomblade, Kashyyk

 Edit: Alternatively, if we get two of Ore ore Caelium we'll have enough to drop Paladin Armour to Very Expensive.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Jerick on August 07, 2018, 05:31:21 am
Quote from: Voute Quote
Add chemical compounds to coniferous forest: (2) Doomblade, Jerick
Add Ore to Coniferous Forest: (1) Kashyyk
Fortify coniferous forest: (3) Doomblade, Kashyyk, Jerick (Is there any reason at all not to do this?)
I agree in principle that we want to get large incomes of ore and caelium going but chemical componunds is something I feel will come up again and again. Also if we get it this turn our very nasty wickerman grenades lose their complex tag this turn.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on August 07, 2018, 07:57:08 am

Quote from: Voute Quote
Add chemical compounds to coniferous forest: (2) Doomblade, Jerick
Add Ore to Coniferous Forest: (2) Kashyyk, Frostgiant
Fortify coniferous forest: (4) Doomblade, Kashyyk, Jerick, Frostgiant (Is there any reason at all not to do this?)


Very expensive paladin armour is my priority. non-complex Wickerman would be nice, but I think non-national effort paladin armor is more important.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Tyrant Leviathan on August 08, 2018, 12:40:45 am

Quote from: Voute Quote
Add chemical compounds to coniferous forest: (2) Doomblade, Jerick
Add Ore to Coniferous Forest: (3) Kashyyk, Crostgiant, Tyrant Leviathan
Fortify coniferous forest: (4) Doomblade, Kashyyk, Jerick, Frostgiant (Is there any reason at all not to do this?

Azure Plate/Renamed Orichalcum(1) Tyrant Leviathan







We should be focused on resources. And how the hell do you fortify a forest?! Best bet would to go Viet-Cong and make a underground supply net work for regulars/supplies. Not making forts that could get blasted away.

And I will push my super metal idea for the last time. If not, just REDS guns ( energy/heat guns)

Caelium stuff and so forth.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on August 08, 2018, 01:30:20 am
Quote from: Voute Quote
Add chemical compounds to coniferous forest: (1) Jerick
Add Ore to Coniferous Forest: (4) Kashyyk, Crostgiant, Tyrant Leviathan, Doomblade
Fortify coniferous forest: (4) Doomblade, Kashyyk, Jerick, Frostgiant (Is there any reason at all not to do this?

Azure Plate/Renamed Orichalcum(1) Tyrant Leviathian
Muck: (1) Doomblade

Juuuuust saying, but Muck is designed to let us reverse entropy (I probably need to adjust the writeup, but still.)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Tyrant Leviathan on August 08, 2018, 01:45:34 am
Reverse entropy in what way and application? I am trying to make a handy super defense metal that will push out Caelium stuff to greater heights thanks to electric charge.

That way we go past the thieving Salvios in something with our stuff.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on August 08, 2018, 02:21:15 am
Free energy, via endless chemical reaction and perfectly efficient heat engines.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Tyrant Leviathan on August 08, 2018, 10:48:54 am
That does sound worthy then. I just stocked by my thing as it allows armor and electric boost should Caelium apply ( less weight/ flight and be tough to injure.)

But your thing is awesome then.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on August 08, 2018, 12:27:53 pm
So we've got a Reverse Entropy option, a Tough-and-Light Metal option and I think I saw a DNA modifier a while back. What other features can we think of?

- Teleportation
- Energy Shields
- Psychic Powers
- Something else?
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Jerick on August 08, 2018, 01:42:35 pm
How about:
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Tyrant Leviathan on August 08, 2018, 02:36:59 pm
I doubt temporal will be a issue, too messy and this four hates bio tech with a passion so no psi stuff.

Willing to back up the other stuff though.


Edit:

I can think of a highly magnetic material to use for energy shields. Or just mystery energy.


Also teleported device powered by green rocks that vibrate dimensional worm holes to bounce back and forth.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Jerick on August 08, 2018, 03:52:49 pm
Why are psi powers bio tech? In this context a resource that unlocks psi powers might be some kind of crystal that if you focus your thoughts at it causes things to happen in reality. No bio tech needed. Often there is little practical difference between psi powers and magic though and I feel most ways to get psi powers would just be getting magic but by a different name.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Tyrant Leviathan on August 08, 2018, 03:56:40 pm
Honestly I considered the Eve resource for Bioshock Powers. But Mad Race has psionics.


Just saying these forums tend to like defined stuff.



Oh and my Force Field Idea May make light sabers as a side effect if applied to a melee Weapon.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on August 08, 2018, 05:13:56 pm
Here's some quick ideas for each of the different sci-fi features. Lemme know what you think:

Spoiler: Telanian Lemur (click to show/hide)

Spoiler: Fendite (click to show/hide)

Spoiler: Homo Psychica (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Tyrant Leviathan on August 08, 2018, 05:32:03 pm
Fendite I may consider. Muck is cool but we got the energy resource.


The other options acquire experiments and organ harvesting of a animal species.

Which disgusts me.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on August 08, 2018, 05:34:08 pm
I wanted to come up with a couple of ideas that weren't just "strangely coloured mineral". We can change it no-one likes the idea though.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on August 08, 2018, 06:19:05 pm
I like the Lemur harvesting, Teleport kidney stones would be cool.

Not sure how I feel about just going straight "some of our people are psychic" instead of just going with a "Magic" herb that activates "latent parts of the brain"

Fendite is cool, Can go into Paladin armor for superknights with forcefields (Reinhardt HArder!!). On the other hand, Teleporting Knights with Armour equivalent to "Fuck you".
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on August 08, 2018, 06:47:48 pm
Muck:

A recent innovation in the cutting edge field of "polymers" has resulted in an astounding discovery. A culture of bacteria sampled from deep underwater has been noted to produce curious byproducts when fed a simple diet comprised of simple organic compounds. These compounds, when mixed into a "plastic", or even alloyed into a metal, generate strange responses.

Any chemical reaction performed with Muck added as a catalyst appears to perform in steady state for an immensely long period of time, without changing the initial ratio or mass of reactants. In addition, tied to this steady state operation, the outputs of the reaction behave as if the process was operating in steady state, consistently outputting the compounds or energetic reactions one may expect from the uncatalyzed reaction. The violation of conservation of mass and energy is hypothesized to aid in these bacteria surviving in their harsh environs with minimal nutrition available.

The idea is this: you put some Muck into a promethium burner, and the promethium burns for basically 10x longer than it would, because it doesn't start to actually deplete until the Muck degrades. At which point you shut down the engine and replace the catalyst. Can also be used in miniscule amounts to allow flamethrowers to fire for ridiculous periods of time.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Jerick on August 08, 2018, 07:00:28 pm
Minor nitpick but that wouldn't allow flamethrowers to fire for any longer. But it would mean the fuel the flamethrowers are spraying would stay burning for a real long time.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on August 08, 2018, 07:01:11 pm
Abberan Royal Kinetic Sheep:
These sheep have existed for as long as Abbera as a colony has existed, And are the result of a mutation that occured soon after a crossbreeding experiment of two types of sheep with a type of goat that made its home on the island.
The fur of these Sheep has a very special property indeed, and due to the cost of feed for these little monsters, the wool was only made available to the royal family as protection from assasination attempts. Recently Crossbreeding with another type fo newly discovered goat from the main land, and a change in the feed for these creatures has resulted in a population explosion with lessened strengh in the desired wool.
this wool is so special and coveted because of its strange ability to absorbe and disperse kinetic energy, Capable of protecting a man from the kinetic forces invoved with being hit by a sledge hammer if they were wearing it.
Its miraclous ability to absorb and somehow disperse kinetic energy is very impressive, and when combined with protection from any form of edges that might be capable of cutting the wool itself, can protect its wearer to a staggering degree.
There have been reports of a memeber of the royal family, clad in a full body suit of this wool, surving and walkinng away from being struck by a train going a full speed.
Such an ability to absorbe impact forces and Recoil cannot be underestimated, despite its Animalistic origins.

Fuck it, Im tired. Super sheep with Vibranuim fur. A little silly but on the upside, Thier is no possible way for Salvios scum to come up with something similar to it.
Plus the ability to negate (or heavily lessen) Kintic impact would be very useful.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on August 08, 2018, 07:06:55 pm
I love the sheep idea.

Minor nitpick but that wouldn't allow flamethrowers to fire for any longer. But it would mean the fuel the flamethrowers are spraying would stay burning for a real long time.
Well, it would basically edit the firing chamber so it ignites and then fires a pressurized flame. It's a lot easier for the flamethrower to turn into a white phosphorus thrower, in this case.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on August 08, 2018, 07:27:26 pm
As silly As Super sheep is, I'll throw out somethings that can be done with it.

Combined with paladin armour it makes it really really hard to kill the pilot with heavy munition and explosives, becuase of its ability to protect from kinetic energy. Slip it into the undersuit and the pilot is pretty safe as long as the paladin armor plating survives.

Put it underneath Armour plating, Generally almost any kind, to help protect the internals from heavy impacts, even if the wool doesn't negate kinetic impact (due to balance) it helps to really take a lot of bite out of kinetic weaponry.

Combined with caelium, our infantry can now wield guns of absurd sizes. The cealium ensures that weight is not a problem, and a layer of Kinetic wool in the stock or such, helps mitigate that recoil and is no longer as much of an issue to said infantryman, So we can literally have them hauling around and firing cannons from foot(with mind to the barrel crawling up). Also pair with paladin armour so they can bring heavier armour to bear and More protective shielding.

It fits in well with something I really want to be a primary theme, Superheavy armour and impossibile strong defense.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Tyrant Leviathan on August 08, 2018, 08:33:11 pm
Which would aid my REDS gun designs. Color me interested.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Man of Paper on August 09, 2018, 12:36:36 am
Oh hey votes for the strategy phase are officially locked.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Jerick on August 09, 2018, 01:51:25 pm
Nortian Dust
The speed that time moves at is local and relative rather than universal as we had believed and Nortian dust is proof. In its natural form, it's a fine grey powder but when subjected to pressure an area around it experiences time at a faster rate. The time speed increase seems to be proportional to the force being exerted on the dust. Nortian Dust cannot maintain this effect indefinitely, the longer the dust is subjected to pressure the more of it is converted into a marbled grey rock with dark purple veins. Once the rock is released from being compressed it will slowly turn back to dust and the area around it will experience slower time advancement as it does so.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on August 09, 2018, 02:08:16 pm
I didn't realise we were playing against Fallacy. New plan:
1. Make catgirls.
2. Make Fallacy jealous
3. ??
4. PROFIT
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on August 09, 2018, 02:18:33 pm
My DNA catalyst (straight from the snail) from earlier in the thread can do that.

I will be voting for either the DNA catalyst, Teleporting Lemur kidney stones or kinetic sheep fur for the resource design. At least those are the ones I lie right now.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on August 09, 2018, 02:23:42 pm
I didn't realise we were playing against Fallacy. New plan:
1. Make catgirls.
2. Make Fallacy jealous
3. ??
4. PROFIT
Foolproof.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doubloon-Seven on August 09, 2018, 03:29:16 pm
The sheep idea is hilarious. I really like all of the ideas, but Super Sheep is great. My current favorites are Fendite, Muck, and the ARKS.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on August 10, 2018, 12:17:53 am
From the GM: Resource has until the end of the coming design phase, but if you decide on a resource, nothings stopping you from utilizing it in the same phase.

So, if we decide on our resource now, we can start designing with it.

In argument of Muck:

A lot of metal refining techniques use chemical reactions. By adding Muck to these, we can literally create mass. The trick lies on weaponizing it, whether it's a long-burning flame or an airship engine that doesn't burn any fuel, instead simply engaging with the propellors.

Quote
Kinetic Sheep: (1) Doomblade
Muck: (1) Doomblade
Fendite
Teleporting Lemurs
Psychic Citizens
DNA Catalyst
Orichalcum-like thing
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on August 10, 2018, 12:29:20 am

Quote
Kinetic Sheep: (2) Doomblade, Frostgiant
Muck: (1) Doomblade
Fendite
Teleporting Lemurs
Psychic Citizens
DNA Catalyst
Orichalcum-like thing
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Jerick on August 10, 2018, 04:21:09 am
Quote
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900): (2) Doomblade, Frostgiant
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890): (1) Doomblade
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389): (1) Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Tyrant Leviathan on August 10, 2018, 09:39:31 am
Quote
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900): (2) Doomblade, Frostgiant
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890): (2) Doomblade, Tyrant Leviathan
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389): (1) Jerick


Either a bonus fuel or force fields for me. ( given up on my ideas. Like literally.)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on August 10, 2018, 09:43:31 am
I'm not sure if a third fuel resource is really what we need.

Quote
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (2) Doomblade, Frostgiant
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (2) Doomblade, Tyrant Leviathan
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doubloon-Seven on August 10, 2018, 10:15:20 am
Quote
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (2) Doomblade, Frostgiant
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (3) Doomblade, Tyrant Leviathan, D7
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Happerry on August 10, 2018, 05:27:08 pm
Sheeping our way to victory!
Quote
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (3) Doomblade, Frostgiant, Happerry
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (3) Doomblade, Tyrant Leviathan, D7
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doubloon-Seven on August 12, 2018, 01:57:54 am
Quote
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (4) Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (2) Doomblade, Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick

You know. This is actually too good.
Title: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Man of Paper on August 12, 2018, 09:01:20 pm
Year 1911 AC (After Colonization) Hot Season, Combat Phase


Abberan Advancements

This Hot Season saw Abberan engineers hard at work in the Coniferous Forest. A surface deposit of Ore was uncovered during the land-clearing process providing lumber for the build-up of defensive positions, bringing Abberan Ore Resources to Three (3). The construction of light fortification at crossroads, stream crossings, and forest clearings in preparation for a Remnant counter-attack also raises Entrenchment in the Coniferous Forest to One (1).

Thanks to the added Ore resource we can expect the following changes:
The Scythe becomes (EXPENSIVE).
The Gorgon squeaks into (CHEAP) territory. JUST KIDDING IT'S STILL EXPENSIVE THE GM IS JUST A TURD


Summer in the Coniferous Forest

With Endicarian Remnant forces captured, killed, or pushed out of the Coniferous Forest, the Hot Season goes by relatively peacefully. The dominant winds from the North-East often maintain a breeze just strong enough to keep bare skin cool without being too much of a hindrance, though the winds can lash and whistle through the trees during the occasional storm blown in from the sea. Overall the season is pleasant, and the troops stationed here find it very easy to relax in between tasks now that there's been proper housing built for them.


Pushing the Wooded Mountains

The sun struggles to break through the barrier of branches and needles formed by the trees, with the valleys seemingly in a consistent state of twilight even at the brightest hours of the day. Endicarian Remnant take advantage of this, and the caves hidden by the brush, to avoid Abberan patrols. For weeks scouts were reporting nothing, but felt themselves being watched or snuck up on, only to look and see nothing more than a shadow vanish between trees. Further up the mountain provided little aid in overseeing lower ground, vision blocked by the same plantlife obstructing the sun.

It was when the Abberan forces had extended far into the mountains on a lonesome road that the Remnant launched their first strike.

The rearguard of the advancing column was laid into by an unknown number of soldiers firing through the trees. Thanks to the Wickerman grenades scattered throughout the column this ambush didn't immediately dissolve into a massacre. Using cover provided by the Wickerman's smoke, the Abberan forces were able to begin repositioning to defend against the incoming enemy. The Remnant forces then began to close their pincer with a large force coming from the left flank out of a series of caves while an earth-covered machine gun nest up the road from the front of the column opened fire. The Abberan forces could do nothing but hold their ground as they sent a runner to their attached artillery battery. While the runner was off, multiple pushes by the Endicarians resulted in failure thanks to a combination of things, though the Draco takes most of the credit. Any time an Endicarian popped up between two trees he had to face off with a spray of pellets and pray they didn't take him out. Oftentimes those prayers went unanswered.

Eventually the runner had relayed instructions to the Gorgon battery and they began to drop shells on Endicarian positions surrounding the Abberans. The first salvo wiped out the MG nest, cratering the ground and cooking off the apparent armory stockpiled there. The ground shook and the sky thundered for what seemed like ages as trees burst into splinters and dirt and rock were tossed into the air. When the artillery ceased the Abberan officers ordered their men to push outward in all directions. The Modea proved itself to be much better at firing while moving than the bolt-action used by the Endicarians, and the Draco continued to prove itself against the Remnant as they were overrun, both as a shotgun and a morale-devastating warpick - it's very easy to surrender when the alternative is a spike driven through your chest after it brained your buddy.

While there were pockets of resistance scattered throughout the mountains, the ambush laid by the Endicarian Remnant had utilized almost all of the manpower and supplies they had to spare. The decisive victory by the Abberan forces therefore resulted in pacifying a majority of the sector.


Clearing the Woodlands

Unlike the forest the woodland is nearly devoid of undergrowth save for the areas around small lakes and ponds. The trees are also spaced much farther apart, granting better line of sight at the cost of solid natural cover. The air is thick and sticky during the Hot Season broken only by the occasional thunderstorm providing a brief reprieve from the humidity. Unfortunately this season had been particularly dry, and so it was fairly uncomfortable for Paladin Aren Wagner von Blankenbruck.

"Lehmann, water," Wagner panted, "I'm getting cooked alive in here."

He'd been tasked with a more diplomatic mission of approaching a fishing village on the shore with ties to Endicar and convincing them to proclaim loyalty to an independent Abbera. While the suit of Paladin Armor was unnecessary, the imposing silhouette of a man in a massive suit of armor that defies the natural world could not be passed up.

Lehmann placed an uncapped canteen in Wagner's hand who desperately took to gulping it down as if he were a fish out of water.

"Helmet," Wagner commanded as he handed Lehmann the canteen, which was hastily replaced with the helmet Hoffmann had been carrying. Now that the village was close though Wagner wanted to present himself fully suited. A horse and cart passed by the platoon assigned to pacifying the village, turned around, and went back home no doubt to give the local leadership a heads-up. Wagner didn't like it. Something in his gut told him to be on guard.

Three men and a handful of poorly armed militia met the platoon at the edge of the village late in the day. The apparent ringleader was an older man with no hair to speak of on his head and a distinct lack of one eye. He held a hand out to Paladin Wagner as they approached.

"Karl Schulze, at your service. And you must be the Abberan 'scum' our overlords warn us against..."

Negotiations wound up being anything but. The men ate and drank together and shared much with each other. Wagner never left his suit, which kept the villagers on edge at first (and ate up quite a few batteries), but wound up becoming a talking point with everyone. A child even managed to convince the Paladin for a ride atop his shoulders.

Which made the sudden burst of machine gun fire at dusk all the more surprising. Multiple automatic weapons had apparently been set up in secret and the whole village was caught in a crossfire.

Wagner grabbed Schulze by his collar and yanked him with centimeters between their faces, "What sort of treachery is this?!" he growled.

"None of mine! I swear it!" Schulze replied, getting thrown onto the ground as a result. His own guards were too shaken by the attack for it to have been expected, and so Wagner took it as truth.

"Do you swear loyalty to the nation of Abbera?" Wagner asked with a sense of urgency.

Schulze looked around for only a second before nodding, "Yes, yes, obviously!"

"Then get your people to safety. Let us take care of the bastards."

Thanks to the ease of carrying and deploying Scythes the Abberan platoon had already set their guns up in windows and anywhere else with cover and a good view. The sustained fire from the Scythes slowed the advance of the Endicarian Remnant that had appeared seemingly out of nowhere and allowed Paladin Wagner and the rest of his men to position themselves and prepare for close-in fighting.

Paladin Wagner was stomping down the main dirt road of the village, gesturing and shouting orders, when a bullet deflected off of his forehead and kicked it back like he'd been punched. Wagner replied with a raised middle finger in the direction he expected it came from before continuing to instruct his men. As Remnant forces began to approach the village outskirts mortars began to fire indiscriminately, causing widespread devastation within the village. Wagner remained standing in the road while his Squires took cover from a dangerously close barrage. A blast shook Wagner to the core and, for a brief moment, his suit lost power. Thanks to some adjustments made recently whatever jiggled out of place was held securely enough to jiggle back into place, and so he kept moving.

The Endicarian Remnant began a dedicated push down the main road to the village center but were hampered by a wall of lead from a pair of Scythes set up behind some overturned carts and stacked crates. Wagner now stood behind them, shouting orders and providing assurances for his men. While the bulk of the fighting was now happening within the village a handful of Remnant soldiers had landed quietly at the small village docks in a few rowboats. They managed to come up behind Paladin Wagner's position and assault it. He left the Scythes under watch of Squire Lehmann while he moved to stamp out the attack from the rear with Squire Hoffmann. Wagner laid into a merchant's stall a couple Endicarians were cowering behind with his Modena when a mortar round fell in front of him and detonated, blowing him off his feet, knocking off his helmet and sending his rifle from his hands. Paladin Wagner stood and saw the broken body of his Modena, as well as that of Squire Hoffmann. Wagner took the Draco off his corpse and lightly slapped his bloodied cheek with a sigh before turning to fire upon the Endicarians now charging in with bayonets fixed to finish the job. Rifle rounds impacted the Paladin Armor, transferring harmless levels of force through to Wagner, who took down three Endicarians before running out of shells. One "brave" Remnant soldier charged Wagner in an attempt to stick his bayonet into Wagner's exposed face, but was knocked on his ass by a solid kick before his skull sprayed along the dirt as the Draco's buttspike hit it's mark. Wagner charged the rest of the fallen soldier's squad with a roar, bullets impacting his armor but doing little more than slow him down as he rammed the Endicarian nearest him, crushing bones between his armor and the home behind the Endicarian. One of his buddies came at Wagner's side and manage to slip a bayonet between two pieces of armor, digging into the flesh beneath his rib cage. Wagner turned his head and locked eyes with his assailant, roaring as he gripped the barrel of the rifle stuck in his side and pushed it out, knocking the Endicarian off balance. Wagner tore the rifle from the Remnant soldier's grasp and swung it loosely, striking the man in the jaw with the butt of the rifle before crossing the other way as he fell to a knee with the buttspike on the Draco, which broke off and stuck behind the jaw and under the ear of the Endicarian. A third soldier was poised and ready to fire point blank at Wagner's head but crumpled to the ground when Lehmann had decided to leave the Scythes and their crews to hold their own.

"It's done! Fall back!" echoed a shout in the distance, and the Endicarian Remnant began to disengage and disperse as quickly as they had appeared. Paladin Wagner was helped to his feet in time for a series of large blasts coming from a number of buildings in the village - most notably the food stores, dock, and what counted for an armory. The explosions helped to cover the Endicarian Remnant retreat, but a few still managed to be captured. After verifying the village was not complicit in the attack, Wagner and Schulze agreed that, with Endicar as a common enemy, perhaps it would be best if the village pledged themselves to Abbera.


------------


The Endicarians trapped on our island have proven wily, but our forces have proven able and willing to secure the homeland. With out great successes we are now preparing for a massive push south in an effort to clear Remnant forces from the Farms, Swamps, and Snow-Capped Mountains. With such a wide front to cover we grant two designs andrequest a vehicle design meant to support our infantry as well as a design for support equipment, something to fill a non-combat support role to, for example, facilitate communications, or improve the quality of life of our soldiers. The reward for one satisfied request will be a Design Credit for the Revision Phase, while fulfillment of both requirements will grant that Design Credit a Research Credit.

Remember, you are also to finalize your vote on the new Resource this Design Phase.

This season's rumors from Salvios are strange indeed. There has been a lot of talk about cranks. Or people were cranky? One of the two. Or maybe it wasn't cranks at all?

IT IS NOW THE DESIGN PHASE



Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: frostgiant on August 12, 2018, 09:09:56 pm
hover APC's? or tank with house loads of armor?
Non-combat support eh... if there anything we could create to make trench creation easier? like to better dig out trench fortifictations?

Also, wagner prooves his badass cred.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on August 12, 2018, 09:13:46 pm
I want to get a pistol in along with a mortar of some kind and a truck of possible hoverment. Also, we really need to get our uniforms revised to be made out of ARKS wool. That, and some ARKS insulation for the Paladins.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: frostgiant on August 12, 2018, 09:20:45 pm
I want to get a pistol in along with a mortar of some kind and a truck of possible hoverment. Also, we really need to get our uniforms revised to be made out of ARKS wool. That, and some ARKS insulation for the Paladins.
hmm trying to get all of our uniforms made out of the material runs into the problem of how costly that could be.
I don't really want to use a design credit with research credit on a pistol.

A hover truck, good for logistics (runs into caelium usage problems because that's a lot of cealium to lift the truck and everything else)

Maybe start with just the truck with a mounted scythe in the truck bed.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on August 12, 2018, 09:47:35 pm

Also, in vehicle settings, shouldn't the Scythe lose its Caelium cost since all of the Caelium is in its carrying case?
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: frostgiant on August 12, 2018, 10:06:08 pm
Maybe, I don't know.

Damn. Maybe a radio for the soldiers? a radio is a pretty important gear to have even non-portable.

Or maybe something like this.

ARA 1912 Infantry mess kit.
To be an infantryman in the army is a poor bloody existence. It is to be frank, one of the most horrible jobs one can have, propped up only by the sheer fact that you are a necessary part of your nation, protecting it for your family and friends.
As noble a job an infantryman is, we must do our best to make it better. The Infantry mess kit contains many small item to help ease their daily lives while deployed in the trench or in the field.
These kits contain, in order,
1 Standard infantry meal tin (Designed to carry 1.5 liters of water for boiling to remove contaminants or to cook in)
1 roll of cloth, to be usable for bandage making, cleaning, or anything else they might need it for.
1 folding skillet (handle folds) for the purpose of frying and cooking food.
1 Cantine with which can be filled with whatever strikes their fancy.
1 Fork, spoon and knife (steak knife)
1 Tray.
1 Promethium ("don't you mean gavri" "SHUT UP")  tipped (very very small crystal, Still burns hot enough to soften lead) lighter, capable of reuse many times, for setting cookfires as necessary.


Eh were probaly better off with a camp size radio.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Tyrant Leviathan on August 12, 2018, 10:54:28 pm
No more mortar talk from me. That time has passed. Also not suggesting any resources as you got your minds made up.


What I shall suggest is the REDS series.

REDS 001

Radiant Energy Emitter Deployment System.

Our first attempt do a gun with Gavir-Promethium. The energy source is a back pack with a small but efficient engine system burning small amounts at a time with a water cooled rifle. It is akin to a flame thrower in it launches extreme heat rays up to forty feet away and has habit of burning stuff in said area.

It is a laser rifle/flame thrower deal and first attempt of five designs in this pathb(002 is micro version. Then rifle and bigger in design.)


Designs:
REDS 001: Tyrant Leviathan.

As for vehicle I already mentioned the land master, though something like a mundane truck should do fine. As for support stuff, waiting it out. I mostly make things to kill people or materials to aid in said process.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on August 12, 2018, 11:09:09 pm
Well, that could be neat. Except we don't have any Gavrilium.

Also, I just realized we could make an SMG by simply having a full-automatic conversion to a pistol, adding an extended magazine, and putting on a stock like a Mauser c96.

Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Man of Paper on August 13, 2018, 02:20:26 am
A Scythe would not tack Caelium cost onto a vehicle design.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Kashyyk on August 13, 2018, 02:33:59 am
I'd back a hover truck design. With enough practice using Caelium w should be able to use it much more efficiently. Paladin armour was our first Caelium design after all.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on August 13, 2018, 10:08:44 am
@Man of Paper, did we not decide on a resource?
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on August 13, 2018, 10:12:13 am
Quote
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (4) Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (2) Doomblade, Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick

This is the current resource vote box. The Nemean Sheep has the most votes, but more than half of the players are voting for something else, so I see why he chose not to roll with it yet.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Tyrant Leviathan on August 13, 2018, 10:13:56 am
Damnit! I want my ancient old school geatvrays now.

As for vehicle I had the land master.

If the kinetic wool stuff is honestly a thing had idea for a tank called the Mammoth ( joke, get it?)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Jerick on August 13, 2018, 10:14:19 am
Quote from: Hunter Armoured Hover Car
The hunter armoured car is a light armoured vehicle intended to support our troops in the field by providing mobile fire support. It uses a caelium core to allow it to hover. It also incorporates caelium powder in the metal to reduce the weight. Propulsion is provided by two internal turbines that suck air in and accelerates it out the back of the vehicle. The second turbine is for redundancy and means failure or damage to one turbine will not cripple the vehicle. The turbines are turned by a promethium engine. It is an inline engine that has been retooled to use promethium as a fuel source. Power from this engine is also used to power the core. The intakes for the turbines should include a filter mesh to prevent foreign objects from being sucked in. Two rudders should be placed at the output of the internal turbines so the air flowing out of the system passes over them with a third larger main rudder placed centrally at the back. Most of its armour is front facing, sloped and should be tested to resist small arms fire and machinegun fire. It mounts a scythe machinegun (without caelium carrying support) in an enclosed and armoured turret at the top of the vehicle.
I know we don't have promethium/Gavrilium just yet but that'll only mean it'll have a [complex] tag till we get some and I want to avoid using oil at all. Better just to build up our ore and special resources, so we can build bigger stuff.

We have until the end of this design phase to choose our resource, at which point the one with the most votes gets in. We can still submit designs which use that resource though.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Man of Paper on August 13, 2018, 10:21:56 am
I wanted to make sure both teams had time to discuss and work on their resource, so the resource vote isn't being locked in until the end of this phase. If the team is decided on the resource however then you can use it in designs this phase.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Tyrant Leviathan on August 13, 2018, 11:04:11 am
In that case.

The Wooly Mammoth

A new fangled Land Ship met to soak up fire power and return it to the enemies.  By putting layers of kinetic absorbing wool for Ezra protection, looks wooly. Hence the name. Given this is WW1 we currently only have sponson guns. Said guns are large caliber machine guns that are water cooled with network in the tank. The sponsons can move 180 degrees in firing field and go up and down. There is a five man crew. Driver, Commander, two gun operators and a mechanic onboard.

It mainly gets around by large armored tracked thread things.

Caelium reactor in attempt to make it move a bit faster via hovering with a secondary motor as the “heart” of the machine. In time to come May have hover craft platforms or honest to goodness WW2 tanks. But yeah though of a WW1 tank with a nickname that means something.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on August 13, 2018, 11:20:48 am
Quote
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (4) Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (1) Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick

To help clarify.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: frostgiant on August 13, 2018, 02:37:15 pm
ARA 1902RAD "Courier man"
The courier man radio is a rather large radio, created to enable commanders on the frontlines to communicate with the high command.
This radio is a massive breakthrough, capable of sending a persons voice, miles on miles and enabling communication. The courier man is bulky, immobile and a rather large pain to deploy due to its state of the art electronics. However, it is a lifesaver for military officers with the ability to communicate.
The courier man is designed to be transportable within the "Faithful" so that it can be deployed where ever static fortifications are to be created.


Heres a basic radio, skipping the radiotelegraph and the era of morse code.
Potential upgrades include the ability to be used from the back of the truck or a promethium burning generator to help provide the power to use it rather easily so it doesn't take up lots of generator power from whatever else.
I'm personally feeling like going with the faithful truck(logistics, rather cheap, faster deployment for infantry and it has a machinegun mount) and the radio for the non-combat infantry support.

For the design+research credit, I think we need an anti-armour gun (The first rumor mentions vehicles). I have a basic idea in my head already for when we get to that phase.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on August 13, 2018, 03:45:12 pm
May as well get everything in line. Also, as a clarification for my truck, the MP stands for motor pool.

Quote from: Votebox
ARA-MP-1912T 'Faithful': (1) DoubloonSeven
REDS-001: (1) Tyrant Leviathan
ARA Model-1912B: (1) DoubloonSeven
Wooly Mammoth:
ARA Model-1912RAD: (1) DoubloonSeven
Hunter Armored Hovercar:
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: frostgiant on August 13, 2018, 03:48:42 pm

Quote from: Votebox
ARA-MP-1912T 'Faithful': (2) DoubloonSeven, Frostgiant
REDS-001: (1) Tyrant Leviathan
ARA Model-1912B: (1) DoubloonSeven
Wooly Mammoth:
ARA Model-1912RAD: (2) DoubloonSeven, Frostgiant
Hunter Armored Hovercar:

A basic truck is a good base to build off of as our First vehicle. Cheap (for our first vehicle), can carry infantry, can carry supplies, can mount of scythe.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Jerick on August 13, 2018, 03:50:30 pm
Quote from: Votebox
ARA-MP-1912T 'Faithful' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830057#msg7830057): (2) DoubloonSeven, Frostgiant
REDS-001 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830104#msg7830104): (1) Tyrant Leviathan
ARA Model-1912B (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830114#msg7830114): (1) DoubloonSeven
Wooly Mammoth (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830392#msg7830392):
ARA Model-1912RAD (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830613#msg7830613): (2) DoubloonSeven, Frostgiant
Hunter Armored Hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356): (1) Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Kashyyk on August 13, 2018, 03:51:58 pm
Quote from: Votebox (2 designs)
DESIGNS:
ARA-MP-1912T 'Faithful' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830057#msg7830057): (2) DoubloonSeven, Frostgiant
REDS-001 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830104#msg7830104): (1) Tyrant Leviathan
ARA Model-1912B (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830114#msg7830114): (1) DoubloonSeven
Wooly Mammoth (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830392#msg7830392):
ARA Model-1912RAD "Courier man" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830613#msg7830613): (3) DoubloonSeven, Frostgiant, Kashyyk
Hunter Armored Hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356): (2) Jerick, Kashyyk

RESOURCES:
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (4) Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (1) Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on August 13, 2018, 04:05:57 pm
Mixed this up with another arms race, forgot we had only two votes.

Quote from: Votebox (2 designs)
DESIGNS:
ARA-MP-1912T 'Faithful' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830057#msg7830057): (2) DoubloonSeven, Frostgiant
REDS-001 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830104#msg7830104): (1) Tyrant Leviathan
ARA Model-1912B (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830114#msg7830114): (0)
Wooly Mammoth (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830392#msg7830392):
ARA Model-1912RAD "Courier man" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830613#msg7830613): (3) DoubloonSeven, Frostgiant, Kashyyk
Hunter Armored Hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356): (2) Jerick, Kashyyk

RESOURCES:
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (4) Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (1) Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Tyrant Leviathan on August 13, 2018, 04:08:43 pm
Mixed this up with another arms race, forgot we had only two votes.

Quote from: Votebox (2 designs)
DESIGNS:
ARA-MP-1912T 'Faithful' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830057#msg7830057): (2) DoubloonSeven, Frostgiant
REDS-001 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830104#msg7830104):
ARA Model-1912B (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830114#msg7830114): (0)
Wooly Mammoth (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830392#msg7830392):
ARA Model-1912RAD "Courier man" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830613#msg7830613): (3) DoubloonSeven, Frostgiant, Kashyyk
Hunter Armored Hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356): (2) Jerick, Kashyyk

RESOURCES:
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (5) Tyrant Leviathan, Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (1) Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on August 13, 2018, 08:37:45 pm
Quote from: Votebox (2 designs)
DESIGNS:
ARA-MP-1912T 'Faithful' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830057#msg7830057): (3) DoubloonSeven, Frostgiant, Doomblade
REDS-001 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830104#msg7830104):
ARA Model-1912B (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830114#msg7830114): (0)
Wooly Mammoth (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830392#msg7830392):
ARA Model-1912RAD "Courier man" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830613#msg7830613): (4) DoubloonSeven, Frostgiant, Kashyyk, Doomblade
Hunter Armored Hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356): (2) Jerick, Kashyyk

RESOURCES:
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (5) Tyrant Leviathan, Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (1) Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
[/quote]

But make the truck more than a 4-cylinder. At least 8.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on August 13, 2018, 08:44:21 pm
It's a cheap transport meant to act as an opener for our experience with vehicles. Four cylinders makes perfect sense there.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on August 13, 2018, 08:58:41 pm
It's a cheap transport meant to act as an opener for our experience with vehicles. Four cylinders makes perfect sense there.
Fair enough. History backs you up, too.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Man of Paper on August 14, 2018, 06:53:13 pm
I want to get working on designs soonish, and I'll have access to my computer tomorrow, so what say youse figure out what you want within the next 20 or so hours? As it nears closer I'll give a defined cutoff time.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Man of Paper on August 15, 2018, 03:20:33 pm
Does anyone want to make any final arguments? The vehicle vote is close enough that I don't want to go ahead without some approval.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on August 15, 2018, 05:30:46 pm
Quote from: Votebox (2 designs)
DESIGNS:
ARA-MP-1912T 'Faithful' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830057#msg7830057): (2) DoubloonSeven, Frostgiant
REDS-001 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830104#msg7830104):
ARA Model-1912B (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830114#msg7830114): (0)
Wooly Mammoth (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830392#msg7830392):
ARA Model-1912RAD "Courier man" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830613#msg7830613): (4) DoubloonSeven, Frostgiant, Kashyyk, Doomblade
Hunter Armored Hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356): (3) Jerick, Kashyyk, Doomblade

RESOURCES:
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (5) Tyrant Leviathan, Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (1) Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Man of Paper on August 15, 2018, 06:22:52 pm
I'll give it another 8 minutes since I got caught up watching old frankie dayz vids and forgot to lock the vote.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on August 15, 2018, 06:33:11 pm

Quote from: Votebox (2 designs)
DESIGNS:
ARA-MP-1912T 'Faithful' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830057#msg7830057): (3) DoubloonSeven, Frostgiant, Doomblade
REDS-001 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830104#msg7830104):
ARA Model-1912B (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830114#msg7830114): (0)
Wooly Mammoth (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830392#msg7830392):
ARA Model-1912RAD "Courier man" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830613#msg7830613): (4) DoubloonSeven, Frostgiant, Kashyyk, Doomblade
Hunter Armored Hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356): (2) Jerick, Kashyyk

RESOURCES:
Kinetic Sheep (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826900#msg7826900) : (5) Tyrant Leviathan, Doomblade, Frostgiant, Happerry, D7
Muck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826890#msg7826890) : (1) Tyrant Leviathan,
Fendite (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Tyrant Leviathan
Teleporting Lemurs (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824) : (1) Kashyyk
Psychic Citizens (http://www.bay12forums.com/smf/index.php?topic=171506.msg7826824#msg7826824)
DNA Catalyst (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Orichalcum-like thing (http://www.bay12forums.com/smf/index.php?topic=171506.msg7822291#msg7822291)
Nortian Dust (http://www.bay12forums.com/smf/index.php?topic=171506.msg7827389#msg7827389) : (1) Jerick
Title: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on August 15, 2018, 10:50:53 pm
Year 1912 AC (After Colonization) Cold Season, Design Phase


Proposal: Abberan Royal Kinetic Sheep
Abberan Royal Kinetic Sheep:
These sheep have existed for as long as Abbera as a colony has existed, And are the result of a mutation that occured soon after a crossbreeding experiment of two types of sheep with a type of goat that made its home on the island.
The fur of these Sheep has a very special property indeed, and due to the cost of feed for these little monsters, the wool was only made available to the royal family as protection from assasination attempts. Recently Crossbreeding with another type fo newly discovered goat from the main land, and a change in the feed for these creatures has resulted in a population explosion with lessened strengh in the desired wool.
this wool is so special and coveted because of its strange ability to absorbe and disperse kinetic energy, Capable of protecting a man from the kinetic forces invoved with being hit by a sledge hammer if they were wearing it.
Its miraclous ability to absorb and somehow disperse kinetic energy is very impressive, and when combined with protection from any form of edges that might be capable of cutting the wool itself, can protect its wearer to a staggering degree.
There have been reports of a memeber of the royal family, clad in a full body suit of this wool, surving and walkinng away from being struck by a train going a full speed.
Such an ability to absorbe impact forces and Recoil cannot be underestimated, despite its Animalistic origins.

Result: The Abberan Kinetic Sheep are known for their spotty memory. And the ability of their wool to disperse the force of an impact across a large surface area. Herds of these sheep in the countryside have derailed a number of trains after deciding to graze on the tracks. The wool retains it's kinetic energy dispersing property when removed from the animal itself, allowing it to be used in a wide variety of designs.

We can now assign Kinetic Sheep to resource nodes, and 2 Kinetic Sheep appear at the capital.


-----------


Proposal: ARA-MP-1912T "Faithful"
ARA-MP-1912T 'Faithful'A four wheeled petroleum powered truck. Its four cylinder engine should provide about 65 horsepower, and to prevent the driver from having to crank the engine, it is started electrically via a battery. Closed cab, it has a large cargo area that can be used to transport supplies or troops. This bed can be covered with a canvas tarp as roofing. For basic defense, a Scythe can be mounted on a truss looking over the cab.

Difficulty: Normal
Result: 8 (4+4+0) = Average

The Faithful is exactly that. It's a fairly reliable four-wheeled truck powered by a conventional petroleum engine and started using a battery. The cab is closed, and the bed can be covered with a canvas tarp. A squared truss mounted at the back of the cab carries a Scythe that can fire in a 120 degree arc forward. Eight men can sit comfortably in the back, though twelve men and gear can be squeezed in if the Scythe is unmanned. The truck can get up to about 25 km/h without worrying about reliability, though the engine could stand to be a little more fuel-efficient.

Costs 3 Ore and 4 Oil, making it (EXPENSIVE).


------------


Proposal: ARA Model-1912RAD "Courier Man"
ARA 1902RAD "Courier man"
The courier man radio is a rather large radio, created to enable commanders on the frontlines to communicate with the high command.
This radio is a massive breakthrough, capable of sending a persons voice, miles on miles and enabling communication. The courier man is bulky, immobile and a rather large pain to deploy due to its state of the art electronics. However, it is a lifesaver for military officers with the ability to communicate.
The courier man is designed to be transportable within the "Faithful" so that it can be deployed where ever static fortifications are to be created.

Difficulty: Hard
Result: 9 (6+4-1) = Above Average

The CourierMan is a rather large radio system utilizing vacuum tubes that requires a connection to an antenna to send and receive wireless voice communications. The radio equipment takes multiple men to move. The radios can transmit up to 1.5km with runners filling in any gaps, though Radio Stations connected to a transmission tower can go much further.

The CourierMan receiving equipment costs 6 Ore due to the complex internal parts, making it (EXPENSIVE).

NONCOMBAT DESIGN BENEFIT: Any sector controlled by Abbera with an Entrenchment Level above 1 receives the "Radio Coverage" modifier, increasing overall effectiveness of Defending a sector as well as Counter-Attacking overrun positions (when Salvios controls a percentage of an Abberan sector without flipping control) based on the efficacy of the design. This rule will remain secret until first contact or Salvios makes a design that reveals this bonus.


Note: The radio will still come into play when attacking enemy territory, but they provide a greater benefit on (relatively) friendly territory.


------------


The advancements we've made this turn are sure to aid in our push forward towards Harren and Salvios. As both of our requests were met, you now have Two Revisions and One Design with a Research Credit to work on this Phase. Keep up the good work.

IT IS NOW THE REVISION PHASE



Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: frostgiant on August 15, 2018, 10:58:04 pm
Wait we get two of the resource in our capital? Fucking sweet, we don't have to worry about K-wool being complex when we put it in any designs or revisions this turn.

8 Men with scythe 12 man without, that's good enough.
And we discovered the radio coverage modifier. I mean they probably made a radio too so they know about it, but if not that will be interesting. our fortifications just became that little bit harder to actually break.

Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on August 15, 2018, 11:10:05 pm
Frostgiant, post the AT rifle so we can vote on it?
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: frostgiant on August 15, 2018, 11:32:02 pm
Wool for the common man.
with the recent mass breeding of the kinetic sheep, we are now in possession of unprecedented amounts of K-wool, even if it is lesser in strength then the royal breed.
With this influx of K-wool, allows our tailors to create a life-saving piece of protection for our infantry.
The K-wool Jacket looks almost exactly like our current uniform jacket, down to the ornamentation with the exception of a shined wooden set of bottoms, each with the royal crown burned into them. The truth of this powerful mateirel is only known when the soldier is in combat. Recoil is lessened, deadly organ pulping shockwaves are dampened, and bullets strike with lesser strength, clubs strike with all the force of a pillow. While this will not make our soldier invincible, it will alow them to survive longer on the frontline, decreasing our causalties and enure the amount of permanent injury’s is decreased.
Additionally, the inner wool lining of the helmet is replaced with Simple k-wool lining, to help protect our soldier brains from all forms of damaged and head trauma. It is very hard to exepct a soldier to fight when his brain has been reduced to a soup from the impact of a bullet.
We hope this allows our more skilled soldiers to survive for longer, and allow the fresh recruits the chance to actually survive long enough to become skilled.

A revision that replaces all of our infantry jackets (just the jackets for the sake of making sure all the soldier get on) with K-wool. should help our soldier live longer and get better. also has very snazzy buttons.

Spoiler: ARA 1902AT “lance” (click to show/hide)

An anti armour. If we are going this hard into heavy armour, the enemy could be too. So a really nice AT cannon/rifle.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on August 16, 2018, 12:08:56 am
Quote
Design:
ARA 1912AT "Lance": (1) Doomblade
Revisions:
Wool For the Common Man: (1) Doomblade
Personal Scythe Machinegun: (1) Doomblade

Frostgiant, please add k-wool to the helmet padding on the standard uniform. Please.

Personal Scythe Machinegun

The scythe shows promise as a weapon, but we think we could do one better. The changes for this are as follows:

Convert the trigger area to a pistol grip and stock format with trigger guard. Change the water cooled barrel for a simple set of heat sink fins on a shroud. Add a vertical grip within easy reach of the barrel, and a deployable bipod on the end. Use a similar setup to the pending Lance design for the stock and bipod, with k-wool worked into padding layers on both the bipod and stock. The ammo is still belt fed, but is now stored in a box below the receiver. The lightening caelium crystal is built into two places on the weapon, in the receiver  and the stock, and plugs into the existing Paladin armor power system. An important note: this is not to replace all the scythes in the field, rather this is to create a variant used only for the paladin armor.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: frostgiant on August 16, 2018, 12:38:44 am

Quote
Design:
ARA 1912AT "Lance": (2) Doomblade, Frostgiant
Revisions:
Wool For the Common Man: (2) Doomblade, Frostgiant
Personal Scythe Machinegun: (2) Doomblade, Frostgiant


Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on August 16, 2018, 05:52:25 am
The path to victory is one of big guns and sheep.
Quote
Design:
ARA 1912AT "Lance": (3) Doomblade, Frostgiant, D7
Revisions:
Wool For the Common Man: (2) Doomblade, Frostgiant, D7
Personal Scythe Machinegun: (2) Doomblade, Frostgiant, D7
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on August 16, 2018, 06:03:14 am
Sure, why not.

Quote
Design:
ARA 1912AT "Lance": (4) Doomblade, Frostgiant, D7, Kashyyk
Revisions:
Wool For the Common Man: (4) Doomblade, Frostgiant, D7, Kashyyk
Personal Scythe Machinegun: (4) Doomblade, Frostgiant, D7, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Jerick on August 17, 2018, 04:06:09 am
I disagree with the lance, it's unneeded and solves problems we don't really have. Remember we are spending a research credit on this. I want some kind of aircraft or complicated armoured vehicle for this. To that end I'm voting for the hunter hover car.

Quote
Design:
ARA 1912AT "Lance": (4) Doomblade, Frostgiant, D7, Kashyyk
Hunter armoured hovercar : (1) Jerick
Revisions:
Wool For the Common Man: (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Personal Scythe Machinegun: (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on August 17, 2018, 04:17:31 am
Yes I'm fickle.

Quote
Design:
ARA 1912AT "Lance": (3) Doomblade, Frostgiant, D7
Hunter armoured hovercar : (2) Jerick, Kashyyk

Revisions:
Wool For the Common Man: (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Personal Scythe Machinegun: (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on August 17, 2018, 12:21:13 pm
I am also fickle.

Kingmaker Hover APC

The kingmaker is a vehicle the length of the Faithful truck, and with all sides sloping armor up. The driver's seat is in the front, with several sets if vision slits to help provide visibility, and the only doors lead to the troop compartment. The back of the APC has a drop-down ramp with a two small tubes of powdered caelium on it that reduce the weight of the large metal plate. It has locks on the sides to hold it in place. The troop compartment has benches with padded backs, and has firing slits above head level (the men stand on the benches to fire.) The levitation of the craft is provided by several tubes of powdered caelium in conductive solution sealed in the floor of the craft at even intervals. The propulsion system consists of two turbines mounted under the vehicle, powered by a single promethium generator.The promethium is gently mounted in a finely threaded 6-directional vice with gentle padding on each grip, and copper contacts are attached to a copper harness bent around the crystal. The gentle pressure activates a piezoelectric response in the promethium, ad the electricity is sent down to power the turbines. A  light layer of k-wool around the generator enclosure pads the vise mechanism from outside harring.One important feature of the turbines is the side release valves- the air output tunnel can be harnessed to push the air directly out to the side of the  vehicle, while the rudder controls general side to side motion. Should the craft need to stop, a separate channel closes the rudder across the back and shunts all the air out the front of the vehicle. All air intakes are covered with mesh. An enclosed turret at the top of the vehicle mounts a scythe.

Addendum: should Promethium not exhibit piezoelectric behavior, the engineering team is to induce an electromagnetic field around it. If this does not work, the generator is to run isntead with a modified petroleum engine using powdered promethium in a grain alcohol solution.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Jerick on August 17, 2018, 01:06:19 pm
My only issue with it is that it uses oil. We have a super fuel and if we have any intention on using it we won't be placing any more oil resources down. We should be trying to get our stuff running off the super fuel and abandoning oil or are we going to abandon the super fuel and just stick with oil? It's burnt like coal so any oil exp won't help with building promethium engines. And in my view, with a research credit now is the perfect time to stick one on a hovercraft of some kind and see what happens. Change the engine to something more experimental and I'll happily vote for it.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on August 17, 2018, 01:46:16 pm
Thank you for the reminder. Will do.

Edit: done.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Jerick on August 17, 2018, 02:21:52 pm
Quote
Design:
ARA 1912AT "Lance" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378#msg7832378): (3) Doomblade, Frostgiant, D7
Hunter armoured hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356) : (1) Kashyyk
KingMaker Hover Apc (http://www.bay12forums.com/smf/index.php?topic=171506.msg7833439#msg7833439): (1) Jerick

Revisions:
Wool For the Common Man (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378#msg7832378): (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Personal Scythe Machinegun (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832387#msg7832387): (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
It seems that I too am fickle
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on August 17, 2018, 03:12:51 pm
Quote
Design:
ARA 1912AT "Lance" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378#msg7832378): (2) Frostgiant, D7
Hunter armoured hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356) : (1) Kashyyk
ARA 1912-MP-APC 'Kingmaker' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7833439#msg7833439): (2) Jerick, Doomblade

Revisions:
Wool For the Common Man (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378#msg7832378): (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Personal Scythe Machinegun 'Sickle' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832387#msg7832387): (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Happerry on August 18, 2018, 01:31:34 am
"Floater" Scout Biplane
It has been nine years since the first person flew in a heavier then air craft under their own power. But the Wright brothers lacked a resource we, the proud scientists of Abbera, have in 'abundance'. A resource that lets us give the middle finger to gravity! With a Caelium crystal attached to the plane's engine, we can overcome our spotty knowledge of flight and make a bona-fida two person flying machine with two sets of wings! With a pilot and an observer sitting in front of the plane's powerful engine, the Floater provides unmatched reconnaissance options to the Abberan army, and even has a mount for the still in development Personal Scythe Machinegun built into the centerline of the top wing as an optional add on (Gun not included with plane by default), where it can safely fire over the propeller with a cunning arrangement of wires that allows it to be connected to a trigger on the pilots spot, theoretically allowing it to even shoot down other planes! But mostly it'll probably just find the enemy and then drop flares or something to let friends know where to shoot.

Quote
Design:
ARA 1912AT "Lance" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378#msg7832378): (2) Frostgiant, D7
Hunter armoured hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356) : (1) Kashyyk
ARA 1912-MP-APC 'Kingmaker' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7833439#msg7833439): (2) Jerick, Doomblade
"Floater" Scout Biplane (http://www.bay12forums.com/smf/index.php?topic=171506.msg7833849#msg7833849): (1) Happerry

Revisions:
Wool For the Common Man (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378#msg7832378): (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Personal Scythe Machinegun 'Sickle' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832387#msg7832387): (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on August 18, 2018, 05:20:09 am
Quote
Design:
ARA 1912AT "Lance" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378#msg7832378): (2) Frostgiant, D7
Hunter armoured hovercar (http://www.bay12forums.com/smf/index.php?topic=171506.msg7830356#msg7830356) : ()
ARA 1912-MP-APC 'Kingmaker' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7833439#msg7833439): (3) Jerick, Doomblade, Kashyyk
"Floater" Scout Biplane (http://www.bay12forums.com/smf/index.php?topic=171506.msg7833849#msg7833849): (1) Happerry

Revisions:
Wool For the Common Man (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378#msg7832378): (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Personal Scythe Machinegun 'Sickle' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832387#msg7832387): (5) Doomblade, Frostgiant, D7, Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on August 18, 2018, 03:30:41 pm
So something of note with the current leading design proposal:

Base promethgavrilium is used like coal and that's your only known use of it. If you are intending to use gavrilium in a different form or with a different reaction than just burning you guys should decide upon that. I'll lock votes once you guys decide on what type of gavrilium-based power system you're going for.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on August 18, 2018, 03:46:53 pm
Edited to use finely ground promethium in solution with everclear/grain alcohol.

Edit: will be editing the design again to work with the promethium as a power crystal.

Edit2: it is done.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on August 18, 2018, 07:01:14 pm
I'll give youse another 4 hours before we lock and roll due to minor changes in the leading design.
Title: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: Man of Paper on August 22, 2018, 08:29:51 am
Year 1912 AC (After Colonization) Cold Season, Revision Phase


Proposal: ARA-1912MP-APC "Kingmaker"
Kingmaker Hover APC

The kingmaker is a vehicle the length of the Faithful truck, and with all sides sloping armor up. The driver's seat is in the front, with several sets if vision slits to help provide visibility, and the only doors lead to the troop compartment. The back of the APC has a drop-down ramp with a two small tubes of powdered caelium on it that reduce the weight of the large metal plate. It has locks on the sides to hold it in place. The troop compartment has benches with padded backs, and has firing slits above head level (the men stand on the benches to fire.) The levitation of the craft is provided by several tubes of powdered caelium in conductive solution sealed in the floor of the craft at even intervals. The propulsion system consists of two turbines mounted under the vehicle, powered by a single promethium generator.The promethium is gently mounted in a finely threaded 6-directional vice with gentle padding on each grip, and copper contacts are attached to a copper harness bent around the crystal. The gentle pressure activates a piezoelectric response in the promethium, ad the electricity is sent down to power the turbines. A  light layer of k-wool around the generator enclosure pads the vise mechanism from outside harring.One important feature of the turbines is the side release valves- the air output tunnel can be harnessed to push the air directly out to the side of the  vehicle, while the rudder controls general side to side motion. Should the craft need to stop, a separate channel closes the rudder across the back and shunts all the air out the front of the vehicle. All air intakes are covered with mesh. An enclosed turret at the top of the vehicle mounts a scythe.

Addendum: should Promethium not exhibit piezoelectric behavior, the engineering team is to induce an electromagnetic field around it. If this does not work, the generator is to run isntead with a modified petroleum engine using powdered promethium in a grain alcohol solution.

Difficulty: Very Hard
Result: 5 (6+1-2) 7 (5+4-2) = Average

The Kingmaker manages to do a number of things for us, but at a cost.

First is the creation of the Gavrilium Generator. It turns out that Gavrilium does indeed exhibit a piezoelectric response to light pressure. As a result we are capable of utilizing Gavrilium Generators in our designs. The Gavrilium Generator provides a source of electrical energy by pulling power from crystaline Gavrilium Rods. A Gavrilium Generator removes the Oil cost associated with powering a design for a reduced cost in Gavrilium.

The Gavrilium Rods can power a generator for a couple of days before needing replacement, which is when we made our next discovery: Depleted Gavrilium becomes dangerously cold. Special equipment is used to handle Depleted Gavrilium, though we have no uses for it yet.

The cab is accessed through the troop compartment, which has been extended to hold twelve men comfortably. The driver uses slits in the armored cab for visibility, while slits in the troop compartment provide the men inside the ability to fire out. The armor is 2-4mm thick, providing some protection from small arms until it's in close range. The rear door is a drop-down ramp held up by a pair of bolts on either side. The vehicle is lifted off the ground when power is supplied to the five tubes of powdered caelium running under the floor of the vehicle. The vehicle is maneuvered using a pair of turbine motors for forward and backward movement and a rudder to turn. A lightly armored turret on the top of the Kingmaker houses a Scythe. It can get up to 30km/h dependent on the weight of the load.

There are a few problems though. First is the somewhat admittedly comical drifting the Kingmaker is known to do. It's almost impossible for the drivers to completely counter the momentum of the Kingmaker when trying to bring it to a stop, so it winds up controlling more like a boat than an armored car. Four "feet" on the bottom of the vehicle allow it some stability when it needs to land and dismount troops, but uneven ground usually requires dismounting while drifting or risking damage to the vehicle. Since the underside is where the turbines and caelium are doing all the work, most of our drivers opt to risk a couple sprained ankles instead. The amount of things being fed by our basic generator also eats through Gavrilium, so we should look into that at some point. The whole system is also very sensitive, with the bottom-mounted turbines susceptible to damage even through the thin layer of armor encasing them.

The Kingmaker, our first step towards floating vehicles, could use refinement. There are a number of advancements layered into the design, so some bugs are unavoidable. But it works!

The Kingmaker costs 4 Ore, 3 Gavrilium, 3 Caelium, and 1 Kinetic Wool, making it (VERY EXPENSIVE) while the lack of a source of Gavrilium makes it [complex].


------------


Proposal: Wool for the Common Man
Wool for the common man.
with the recent mass breeding of the kinetic sheep, we are now in possession of unprecedented amounts of K-wool, even if it is lesser in strength then the royal breed.
With this influx of K-wool, allows our tailors to create a life-saving piece of protection for our infantry.
The K-wool Jacket looks almost exactly like our current uniform jacket, down to the ornamentation with the exception of a shined wooden set of bottoms, each with the royal crown burned into them. The truth of this powerful mateirel is only known when the soldier is in combat. Recoil is lessened, deadly organ pulping shockwaves are dampened, and bullets strike with lesser strength, clubs strike with all the force of a pillow. While this will not make our soldier invincible, it will alow them to survive longer on the frontline, decreasing our causalties and enure the amount of permanent injury’s is decreased.
Additionally, the inner wool lining of the helmet is replaced with Simple k-wool lining, to help protect our soldier brains from all forms of damaged and head trauma. It is very hard to exepct a soldier to fight when his brain has been reduced to a soup from the impact of a bullet.
We hope this allows our more skilled soldiers to survive for longer, and allow the fresh recruits the chance to actually survive long enough to become skilled.

Difficulty: Normal
Result: 2 (1+1+0) = Utter Failure

Simply put, we just decided not to do it. For some reason the only part of the request for the uniform redesign that was pushed through was the snazzy buttons. It turns out that some of the folks in charge of uniform production are indebted to a few upper-classmen who are very stingy with K-Wool and don't want to see it's use squandered elsewhere. At least we can always try again.

------------


Proposal: "Sickle" Personal Machine Gun
Personal Scythe Machinegun

The scythe shows promise as a weapon, but we think we could do one better. The changes for this are as follows:

Convert the trigger area to a pistol grip and stock format with trigger guard. Change the water cooled barrel for a simple set of heat sink fins on a shroud. Add a vertical grip within easy reach of the barrel, and a deployable bipod on the end. Use a similar setup to the pending Lance design for the stock and bipod, with k-wool worked into padding layers on both the bipod and stock. The ammo is still belt fed, but is now stored in a box below the receiver. The lightening caelium crystal is built into two places on the weapon, in the receiver  and the stock, and plugs into the existing Paladin armor power system. An important note: this is not to replace all the scythes in the field, rather this is to create a variant used only for the paladin armor.

Difficulty: Hard
Result: 10 (6+5-1) = Superior Craftsmanship

The Sickle takes the Scythe and turns it into a weapon capable of use by a single (power armor donning) man. While the reduction in size all around has dropped the weapon's effective range and accuracy, the Sickle is intended to be used in a squad-supporting role in the thick of battle as opposed to being a more defensive weapon, so there's no drop in efficacy of the weapon. The water barrel is swapped out for a shroud bearing heat sink fins, we've given it a pistol grip as well as a vertical grip near the barrel, and deployable bipod, and it's now fed by a bottom-mounted box holding the 80-round belt. Two specially designed hooks on the waist of the Paladin are added to attach extra boxes of ammunition to, and more can be carried by Squires. The Sickle has two pure Caelium crystals embedded into it and powered using the Paladin's power supply, making it as light as a feather when active. This allows ease of use while on the move, while it can also be powered down to provide a stable, heavy weapon when in a fixed position. The weapon is extremely reliable, and is definitely fitting for our Paladin's first primary weapon.

The Sickle costs 4 Ore and 3 Caelium, making it [EXPENSIVE], though it is only deployed with Paladin's, making it functionally a [NATIONAL EFFORT] until we can field more Paladins.


------------


We're in the final phases of preparation for the next push south. It is now time to once again assign a Resource to a node in a controlled sector and select a sector to fortify. You may also select where to deploy Aren Wagner von Blankenbruck. Note that it's the fact that he's the only Paladin, not the fact that he's a special character, that will affect future battles against Salvios when the effectiveness of your work will actually matter.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: frostgiant on August 22, 2018, 08:36:38 am
We need more ore, 4 ore means that the gorgon is common, and moves the Paladin to very expensive.

Deploy him at the farms?

Quote
Resource Allocation:

Resource: Ore (1) : Frostgiant

Fortify:
Coniferous Forest(1) :Frostgiant

Aran Wagner deployment:

Aran wagner to Farm (1): Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: Jerick on August 22, 2018, 10:21:11 am
Quote from: votes
Resource Allocation:

Resource: Ore (2) : Frostgiant, Jerick

Fortify:
Coniferous Forest(2) :Frostgiant, Jerick

Aran Wagner deployment:

Aran wagner to Farm (2): Frostgiant, Jerick
A side note here MoP confirmed on discord that the depleted promethium does indeed stay permanently cold.  It's also noted to be
Quote
Depleted Gavrilium becomes dangerously cold. Special equipment is used to handle Depleted Gavrilium
While the exact temperature of the stuff is still undefined from that description it sounds like it's in the realm of liquid nitrogen. So we have a form of liquid nitrogen that doesn't heat up or boil away. The possibilities for something like that are extensive. I suggested grinding it up and loading the powder into air bursting artillery shells. Once this stuff gets inside the human body there is not much that can be done to save the victim and spreading it around their defenses will make holding those defenses nightmarish. I would also suggest we create a name for depleted promethium and play up the fact that we have some very weird and funny method of production for it. Yes I propose we pretend this is our special resource. If they haven't discovered this property of gavrilium (they might be interacting with it completely differently, I'm pretty sure this doesn't happen if you burn it) we can hide k-wool from them as well as hide the fact that they are capable of all the cold temperature nonsense we're now capable of.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: Doomblade187 on August 22, 2018, 10:40:17 am
Quote from: votes
Resource Allocation:

Resource: Ore (3) : Frostgiant, Jerick, Doomblade

Fortify:
Coniferous Forest(3) :Frostgiant, Jerick, Doomblade

Aran Wagner deployment:

Aran wagner to Farm (3): Frostgiant, Jerick, Doomblade

It should be noted that I would like to get more caelium soon. Also, I have some ideas for increasing resources down the line.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: Happerry on August 22, 2018, 04:16:09 pm
Quote from: votes
Resource Allocation:
Resource: Ore (4): Frostgiant, Jerick, Doomblade, Happerry

Fortify:
Coniferous Forest (4): Frostgiant, Jerick, Doomblade, Happerry

Aran Wagner deployment:
Aran wagner to Farm (4): Frostgiant, Jerick, Doomblade, Happerry
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: Kashyyk on August 22, 2018, 04:19:29 pm

Quote from: votes
Resource Allocation:
Ore (4): Frostgiant, Jerick, Doomblade, Happerry
Caelium (1): Kashyyk

Fortify:
Coniferous Forest (5): Frostgiant, Jerick, Doomblade, Happerry, Kashyyk

Aran Wagner deployment:
Aran wagner to Farm (5): Frostgiant, Jerick, Doomblade, Happerry,
Kashyyk 
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: Man of Paper on August 22, 2018, 04:28:14 pm
You guys look pretty decided, so I feel comfortable locking this vote and continuing to the combat phase. I think there's six of you, at least regularly, right?
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: Jerick on August 22, 2018, 04:32:07 pm
Seven regular posters I think, there's D7 and Tyrant as well as everyone already in the votebox.
Title: Re: Industrialized Warfare: Abbera Thread / 1912 A.C. Cold Season (Strategy Phase)
Post by: Tyrant Leviathan on August 25, 2018, 05:29:53 pm
I ain’t voting this round. Been working on a project of my own. So next turn of votes I pitch in.
Title: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Man of Paper on August 26, 2018, 07:44:24 pm
Year 1912 AC (After Colonization) Cold Season, Combat Phase


Abberan Advancements

This season our engineers have expanded mining operations in the Coniferous Forest in an effort to supply the expanding fortifications, trenchworks, and bunkers. As a result, the Coniferous Forest gains an Entrenchment Level (now at 2) and a second Ore resource, bringing Abbera's total to 4 Ore.

Our expanded mining operation has yielded the following results:

Scythe is now (CHEAP).
Gorgon is now (CHEAP).
Sickle is now (CHEAP), but still restricted by Paladin Deployment, speaking of which...
Paladin Superheavy Armor is now (VERY EXPENSIVE).

Farmlands Firefight

The Farmlands is a vast flat territory with line of sight blocked only by farmhouses, the occasional town, and lines of trees and fences marking property borders. During the Cold Season consistent snowfall and frozen earth make farming near impossible, though at least roads are well-maintained, making travel fairly easy.

Aren Wagner von Blankenbruck, now Captain of the Order of the Iron Hand (GM NOTE: You may change the name of his unit if you like, but it's up to you guys to vote on it), sat in the back of the Kingmaker with three of his Paladins. They were part of a group in charge of rooting out a particularly stubborn contingent of Endicarians that had forcefully occupied a number of farms that bordered one another. Paladin Lehmann, promoted from Squire, sat at his side, both loosely holding their Sickles as they waited to dismount.

"One of my Squires scouted ahead yesterday," Lehmann reported, "The Endicarians have been expecting us for a while, so they've had some time to prepare themselves. They've dug a few defensive positions out, reinforced the nearby crossroads, and they are using trucks to ferry men and supplies from elsewhere."

"But why are they here, of all places? They've proven their cunning before, but this seems reckless," Wagner pondered, "Their numbers dwindle and yet they would openly enga-"

Wagner was cut off by a distant drumbeat that hastily revealed itself as artillery as shells began to rain down on the detachment of the Order of the Iron Hand and the accompanying infantry. With no hard cover anywhere nearby Wagner ordered the driver to charge forward into the treeline that marked the boundary of the nearest farm the Endicarians had taken over. The barrage hit a Faithful in the rear, decimating it and the men inside in a massive fireball. The deafening blasts persisted as the artillery creeped behind them, shrapnel causing a majority of the injuries and fatalities as bits of metal up to the size of a man's forearm tore through the canvas covering the trucks. As the lead Kingmaker holding the Paladins broke through the trees it was met with an earth-covered bunker not 100 meters from itself dug into the road and the accompanying machine gun fire. The driver veered off the road to avoid a burst of gunfire, tilting and curving to the right. Rounds met the side armor and a couple punched through. One struck Lehmann in the head, saved only by his helmet.

Wagner laughed and slapped Lehmann's armored leg, "Don't worry, it's good luck!"

An explosion rocked the Kingmaker and sent it into the snow. The driver turned to the men in the back.

"Dismount! Dismou-" he cried out over a series of echoing impacts before he too was shot in the head, though without a suit of armor for protection.

Wagner stood and kicked open the rear ramp, snapping the bolts and sending it into the ground. The battlefield was chaos. The column had hit a pocket of resistance that they absolutely did not expect. A half dozen machine guns were wreaking havoc on the Abberans, who were only now just beginning to fight back in earnest. The guns mounted on the vehicles provided at least some suppressive fire for the infantry as they deployed Wickermen to give them some cover. Wagner, Lehmann, Braun, and Franke charged out of their crippled vehicle and began unleashing a torrent of hell from their Sickles. The Faithful housing their Squires pulled up using the Kingmaker as cover and they soon provided increased firepower using both the vehicles and the Paladins themselves as cover while they tried to advance through the plumes of Wickerman smoke.

Aren turned to one of his Squires, "Get to a CourierMan! We are mired in shit unless we get some heavy ordinance on these overreaching pricks! This position is ours, but I want everything else dead before we get there! GO!"

The Squire ran off and Aren returned to advancing through smoke in an attempt to come up on a sandbag fortification some Endicarians were firing from. Four pairs of heavy feet crushed snow beneath them as the Paladins charged the enemy position with the Squires providing covering fire for them. One Endicarian decided not to blind-fire and popped out of cover only to have his nose blown through the back of his skull, convincing the rest to stay down. Aren had a specialized clip added onto his armor to hold his Sickle in situations like these where the Draco he had hooked onto his back would prove to be more effective. The Draco was in his hands when he mantled over the sandbags and accidentally kicked an Endicarian in the head. The Draco blasted forth once into the torso of another Endicarian before Aren began swinging it's spike at the rest of the terrified squad, swinging upwards with it at one point and getting an Endicaran up through the chin, lifting him to his tippy-toes, though he had died immediately. The other three Paladins began stomping slowly forward firing their Sickles in converging arcs while Aren cleaned up his position. Braun advanced a little too far to the left of the group and wound up with a grenade going off just behind him. The blast ruined his backplate and the battery powering his armor, trapping him in his suit as he struggled to move the weight. His Squires tried to reach him but Endicarian gunfire prevented their approach.

"Get to Braun!" Wagner ordered. The three Paladins endured more gunfire as they moved to aid their brother. When they got to him they heard laughter.

"I'm stuck here and the fuckers still can't get me!" he belted out as the three Paladins formed a wall in front of him for the Squires to get behind and extract him from the suit. A somewhat steady supply of Wickerman grenades kept the smokescreen thick enough to disrupt enemy line of sight and give the Abberans cover. While Wagner stood there he observed how the battle around him was going.

The Abberan infantry was making progress against the high volume of fire thanks to their smoke cover, and the Modea proved reliable as always in outshooting the Endicarian bolt-action rifles. It was at this moment as he watched men fighting and dying that he heard an endless series of thumps echo in the distance, followed by a vibration in the ground and explosions in the distance. The barrage from the Gorgons had begun and had no end in sight.

"Finally free!" Braun shouted a few minutes later.

"Fall back to the Kingmaker and Faithful and man one of the Scythes. And don't get yourself killed," Aren ordered.

"Understood, sir," Braun nodded though disappointment managed to sneak into his tone, likely in response to the order to fall back, not to remain alive.

The three Paladins and their Squires began to move onto a bunker firing at a number of men pinned down behind their ruined Faithful. They approached from a blindspot and the Paladins dropped into the small trench leading into the bunker. One Endicarian went to exit the bunker and was cut down by a Sickle. The other men in the bunker had no time to react as Aren lobbed a Wickerman inside. It went off and painful screams erupted from inside the fortification. Lehmann was the first to go in.

"Clear!" he called out.

Another handful of bunkers were cleared in a similar manner as the Paladins moved to relieve the forces receiving the brunt of the incoming fire. Eventually the Endicarians were left fighting from a handful of foxholes and a sniper in the barn. The Paladins tasked themselves with taking out the sniper's position while the rest of the infantry focused on the Endicarians hiding in the foxholes. Rifle rounds from the sniper missed the Paladins as he panicked upon seeing them charge the barn. One round managed to hit Lehmann, who dropped to one knee with a grunt.

"I'm fine! Just a scratch!" he called to the rest of his team. His Squires used him as cover while they removed one of the leg plates to field dress the wound, The round had pierced his armor, but fragmented and only a small shard bit into his shin. It still hurt like a bitch.

The sniper took a shot at one of Lehmann's Squires but hit Lehmann's shoulder instead - without penetrating this time. By this time Wagner and Franke were more than able to accurately fire upon the sniper. Rounds shredded the wood barn giving the sniper cover and when they investigated the barn they found the sniper had somehow fallen out of the loft and onto the ground in a pool of his blood.

The battle wound down and eventually the men were able to reorganize. Aren took command of the farmhouse that was used by the Endicarians while Squires and plain infantry were sent to scout the other positions the Endicarians had occupied. Word came back that all of it was leveled and that if anyone had survived they fled the area before the scouts got there. More importantly, however, was a set of documents Wagner found that revealed the Endicarians were using the massive river flowing through Harren Island to land some men and supplies in the city to combat a small Selicate Empire presence as well as reinforce their positions on the island. A disturbing development, but one that came on the back of a solid, though somewhat costly, success.


------------


Silence in the Swamps

The Swamps are a series of wetlands with few roads and paths going through them. Plant and animal life both work to complicate life in the sector, which would explain the lack of significant settlements. During the Cold Months the Swamps freeze over, providing solid, if slippery, ground to work with. The muddy ground also hardens, reducing the chances of someone sinking knee-deep in mud before realizing it.

The Swamps were never seen by Endicar as important, so it is fitting that their activity here was limited to observation in case Abberans came through. Which they did, and Endicar barely had the capability to react in the sector. A fireteam of Paladins attempted to aid in rooting out whatever Remnant forces resided in the Swamp,but their armor proved to be more of a hindrance than anything else.

The Endicarians here were forced to fight a guerilla war, taking one well-aimed shot before running off, or setting an explosive charge and hoping someone was close enough when it blew. There were few confirmed kills by Abberan forces, but one day the Endicarians just...stopped. It is presumed they pulled back to the Fortress-City, having stalled the advance for long enough at that point.


------------


Mounting the Snow-Capped Mountains


The Snow-Capped mountains have peaks reaching high into the air that are covered in snow almost year-round. They consist of lines of mountains with wide valleys in between where run-off from the mountains flows into the lower lands around it. The Cold Season here is especially harsh, with blizzards and storms dominating the landscape.

Luckily, we know the Endicarians love to hide in their caves, and so our forces kept an eye out for them. Any time a cave was discovered a Paladin and his Squires led a squad into it to check for enemy presence. The Endicarians in the sector managed to avoid conflict until late in the season when they, seemingly, ran out of supplies. The Endicarians were unable to live off of the land and so had to resort to attacking the Abberans and attempting to steal their supplies. This went very, very poorly. The Abberans, realizing the Endicarian predicament, set themselves up in a nice wide valley covered in snow. A group of Endicarians attempted to assault the position but were met with cup-launched Wickermen followed by sweeping fire from the Scythes (a very fitting name in this circumstance). The Endicarians coming down the mountain were now forced to run headlong into devastating fire or run upslope and be shot in the back. Eventually the Endicarians fell or fled, and soon their presence in the Snow-Capped Mountains faded away.


------------


Thanks to exemplary efforts all around we have taken back the middle third of our half of Harren Island. We will continue our advance forward to the North Peaks and Plains in the Hot Season, but first we should capitalize on an advancement recently made elsewhere in the world. The "aeroplane" has potential as a future weapon of war, though many are skeptic. This Design Phase we give you two Designs to work on with requests for each: we ask that one design be an aircraft while the other is a large emplaced weapon. The construction of our first aircraft should give us the ability to check on our opponents and get an idea of their forces and plans, granting one Espionage Credit with Special Rules that will be covered in the Revision Phase if you decide to construct such a vehicle. The creation of a large emplacement meant to be added to our fortifications will grant you one extra Revision in the Revision Phase. The emplacement designed this turn will also be subject to special rules: cost will only be calculated by the variety of resources used (1-2 for Cheap, +1 for each level after that) and will be deployed in any sector with an Entrenchment of 1 or more.

Enemy activity in Harren City concerns us, but for now we must focus on more pressing matters. Good luck, ARES.

News from Salvios mentions erratic behavior and an appreciation for winter recreation.

IT IS NOW THE DESIGN PHASE.





Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on August 26, 2018, 08:28:42 pm
So. That went pretty well. Not so sure about the weapon emplacement, but I have got a few airship ideas. What I'm not sure about is if we should try to use Promethium, and if we do, if we decide to burn it or attempt to create electricity piezoelectrically.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Tyrant Leviathan on August 26, 2018, 08:51:43 pm
Well shit. My first idea with RED System is Man portable, as no intention of making them huge.

As for air craft can think of things. Maybe a design tomorrow or something.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: frostgiant on August 26, 2018, 08:56:48 pm

Ok so, The emplacement only costs 2, due to being made of only promethium (for the Rime shells, can be repurposed for any other big gun.) and ore.
So this massive gun, would actually be cheap. We need to abuse this Cost special rule as much as we can.
So ya, Cheap 420mm artillery gun that can fire Depleted promethium shells.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on August 26, 2018, 09:18:53 pm
Okay, apparently I'm dumb. We already use the vise and Promethium is flatly better.


Edited: Reduced the weapons cost.
Edit 2: Apparently guns aren't well liked here :P
Edit 3: Doomblade has good ideas, who would have thought.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: frostgiant on August 26, 2018, 09:44:51 pm

RSN is royal skie navy, with Cor being corvvete (because the airforce is kinda its own branch)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on August 26, 2018, 09:55:19 pm
Hmm, the Orleans is nice, but should  carry a gorgon. Also, its design  should  improve the  promethium generator. I would  support  it sans gorgon if the improved generator was added.

I slightly  prefer the hydra, however it needs  redundant propellers, added turbines, and less gunnery.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: frostgiant on August 26, 2018, 10:01:15 pm
Hmm, the Orleans is nice, but should  carry a gorgon. Also, its design  should  improve the  promethium generator. I would  support  it sans gorgon if the improved generator was added.

I slightly  prefer the hydra, however it needs  redundant propellers, added turbines, and less gunnery.

The problem I have with the Gorgon is that its on a 30 meters airship, and caelium reduces the effective mass it has to fight against recoil while in the sky. Plus a Gorgon is pretty pricey and I was trying to have the orleans stay relatively cheap for our first armoured airship.
How do we improve the Promethium pizoelectric generator?
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on August 26, 2018, 10:11:29 pm
Hmm, the Orleans is nice, but should  carry a gorgon. Also, its design  should  improve the  promethium generator. I would  support  it sans gorgon if the improved generator was added.

I slightly  prefer the hydra, however it needs  redundant propellers, added turbines, and less gunnery.

The problem I have with the Gorgon is that its on a 30 meters airship, and caelium reduces the effective mass it has to fight against recoil while in the sky. Plus a Gorgon is pretty pricey and I was trying to have the orleans stay relatively cheap for our first armoured airship.
How do we improve the Promethium pizoelectric generator?
Current thought is that we're not capturing  all the energy. Methinks  we should add a set of coils around  the crystal  that it can induce  a current  in.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Jerick on August 27, 2018, 11:46:43 am
Big Bertha's be damned what our emplacement design should be is something utterly insane and excessive;
So this...thing if we were to make it would it only be expensive under the emplacement rules. I may have taken leave of my senses here...
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: frostgiant on August 27, 2018, 02:27:45 pm
Quote
Airships:
ARA-ARAF-1913CRV 'ARAF Hydra' (0):
RSN 1913Cor “Orleans” Sky corvette (1): Frostgiant

Entrenchment:
ARA model-1913ART Jotunn (1): Frostgiant
Olympus Floating fortress (0):
 
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on August 27, 2018, 02:31:01 pm
Quote
Airships:
ARA-ARAF-1913CRV 'ARAF Hydra' (0):
RSN 1913Cor “Orleans” Sky corvette (2): Frostgiant, Doomblade

Entrenchment:
ARA model-1913ART Jotunn (2): Frostgiant, Doomblade
Olympus Floating fortress (1): Doomblade

>.>
<.<
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Jerick on August 27, 2018, 02:33:44 pm
Quote
Airships:
ARA-ARAF-1913CRV 'ARAF Hydra' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839675#msg7839675) (0):
RSN 1913Cor “Orleans” Sky corvette (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839690#msg7839690) (3): Frostgiant, Doomblade, Jerick

Entrenchment:
ARA model-1913ART Jotunn (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839655#msg7839655) (3): Frostgiant, Doomblade, Jerick
Olympus Floating fortress (http://www.bay12forums.com/smf/index.php?topic=171506.msg7840120#msg7840120) (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Tyrant Leviathan on August 27, 2018, 05:59:04 pm
My idea.

Spoiler (click to show/hide)

Done.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on August 27, 2018, 06:43:47 pm
Caelium airplanes could be neat.

Also, could we use promethium as a self-cooling propellant? Powerful, and the exothermic reaction of depletion cools the barrel.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on August 27, 2018, 06:46:49 pm
@tryant, how does the plane fly about?
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: frostgiant on August 27, 2018, 06:57:19 pm
Caelium airplanes could be neat.

Also, could we use promethium as a self-cooling propellant? Powerful, and the exothermic reaction of depletion cools the barrel.

Two problems, one is with how promethium works, Either it releases all that energy at once, and in that case is really to much energy all at once, or it does it slow burn multiple times, in which case the cooling doesn't work right.
or B. if it does rapidly heat the barrel from firing, then flash cool it, that is a lot more stress on the barrel then heating up then cooling down. Also, cold metal is very brittle, the stress of firing could cause the barrel(and mechanism) to shatter
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Tyrant Leviathan on August 27, 2018, 07:24:31 pm
@tryant, how does the plane fly about?

The AC current controls direction of the electricity. That controls where the Caelium is applied. Therefore I am using the Caelium with said electric like a old world gravity repulsor. Akin to a vtol propeller fan thing.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on August 27, 2018, 08:56:05 pm
I have to admit a small amount of "I made it bias", but I'd like some explanations for the Orleans over the Hydra in the event that it convinces me. Still, the idea of an impenetrable barrier of eternal Fimbulwinter is neat.
Quote
Airships:
ARAF-1913CRV 'ARAF Hydra' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839675#msg7839675) (1): D7
RSN 1913Cor “Orleans” Sky corvette (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839690#msg7839690) (3): Frostgiant, Doomblade, Jerick

Entrenchment:
ARA model-1913ART Jotunn (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839655#msg7839655) (4): Frostgiant, Doomblade, Jerick, D7
Olympus Floating fortress (http://www.bay12forums.com/smf/index.php?topic=171506.msg7840120#msg7840120) (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: frostgiant on August 27, 2018, 09:04:36 pm
So, this turn we will be conquering the two territorys adjecent to the north drossing, according to GM in discord.

As such, now that we have some territory thats probably going to be fought on, I think we can stop dumping entrenchment on the forest.
I think we should put it into the Plains this turn, Because the open terrain isn't the best for us right now. Mountains are better for use with our mobile machine guns, paladins, Wickerman and Paladins.

After that I think we should start dumping into North crossing and Plains, back and forth. Until one hits 2, and start doing the same with mountains. In the end, north crossing should be 3 (or 2 if we take harren before then) with plains and mountain being 2 as well.

EDIT: While it doesn't really matter, because we will have them by the combat start either way, I think we should get promethium this turn and cealium next turn.
This is becasue we are using lots of Promethium tech this turn. Including being part of my desired Paladin Revidion (Pizo electric small generator, K-wool under suit, and change the Helmet to be a full helmet, with inbuilt gas mask
 
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on August 27, 2018, 09:06:53 pm
@tryant levithian, apparently  caelium lift rods lift all the structure attached to them, not a localized field. I suggest a new technobabble explanation.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Man of Paper on August 29, 2018, 10:56:20 am
I feel like we're short some votes, but things look generally. Going to give until 5:00 PM Eastern US before I officially lock the votes.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Kashyyk on August 30, 2018, 08:00:10 am
Oh yeah, I should probably vote.

Quote
Airships:
ARA-ARAF-1913CRV 'ARAF Hydra' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839675#msg7839675) (0):
RSN 1913Cor “Orleans” Sky corvette (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839690#msg7839690) (4): Frostgiant, Doomblade, Jerick, Kashyyk

Entrenchment:
ARA model-1913ART Jotunn (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839655#msg7839655) (4): Frostgiant, Doomblade, Jerick, Kashyyk
Olympus Floating fortress (http://www.bay12forums.com/smf/index.php?topic=171506.msg7840120#msg7840120) (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on August 30, 2018, 03:34:13 pm
Quote
Airships:
ARA-ARAF-1913CRV 'ARAF Hydra' (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839675#msg7839675) (1): D7
RSN 1913Cor “Orleans” Sky corvette (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839690#msg7839690) (4): Frostgiant, Doomblade, Jerick, Kashyyk

Entrenchment:
ARA model-1913ART Jotunn (http://www.bay12forums.com/smf/index.php?topic=171506.msg7839655#msg7839655) (4): Frostgiant, Doomblade, Jerick, Kashyyk
Olympus Floating fortress (http://www.bay12forums.com/smf/index.php?topic=171506.msg7840120#msg7840120) (1): Doomblade
Vote deletion is bad. Still, the Orleans is probably going to win barring some miracle of nature, so here are my gripes.

This is a scout ship and support vessel. It does not need a lot of armor and K-wool. We're going to be facing machine guns and possibly AA meant to damage canvas and struts, and a full blown artillery hit is going to destroy a corvette regardless of how much armor you slap on it. The use of all the K-Wool and armor is probably going to push the availability of our airships down further.

And finally, my most important and damning complaint -- Royal Sky Navy sounds strange. Truly, a scathing complaint. Delving into the realm of grammar, yes, but it's not a navy, it's an air force. If we want a unique name or whatnot, why not Aeronautical Corps or something like that?

Edit: Wait, MoP probably meant 5:00 yesterday. Ech.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Jerick on August 30, 2018, 05:18:17 pm
Quote
This is a scout ship and support vessel. It does not need a lot of armor and K-wool. We're going to be facing machine guns and possibly AA meant to damage canvas and struts, and a full blown artillery hit is going to destroy a corvette regardless of how much armor you slap on it. The use of all the K-Wool and armor is probably going to push the availability of our airships down further.
They've got caelium and promethium + some other super resource. I don't know what it'll be face but seeing as we've been able to make power armour I'm certain what they've made is going to be more significant than a few machine guns and light AA. If we send a lightly armoured ship against them it'll get torn to shreds. Remember that a large portion of the enemy forces on the battlefield will have line of sight on it and it's a big target. Planes dealt with this by small size, speed and altitude. We've likely only got the altitude if even. Which ever design we make is going to take a lot of ground fire. Armour is it's best bet for survival.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: frostgiant on August 30, 2018, 08:44:05 pm
Quote from: MoP in discord
I'm real excited for first combat man. So much so that I'm going to let you know one turn beforehand that you're going to get two unrestricted designs next turn so you guys can really work out what youd like to do with them, though you might want to wait for your Intel to come through.

Statement from MoP in the discord, because phone posting is ass he asked the teams to post it in thread instead of doing it themselves.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on August 30, 2018, 09:10:31 pm
Whew man, it's gonna be intense.

Also, someone wanted some uniform modifications for the revisions, so here's one.

Spoiler: UMI Mark 1.1 (click to show/hide)

Title: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on August 31, 2018, 04:02:03 am
Year 1913 AC Hot Season, Design Phase


Proposal: RSN 1913-COR "Orleans" Sky Corvette
The Orleans is our first attempt at a flying craft. Thankfully our nations natural resources provide us a strong advantage in the development of such.
Where other Nations and kingdoms around the world must rely on finicky wooden frames, cealium allows us to put Ships into the sky compared to their small dinghy’s.

The Orleans is a Small Airship, designed as our first foray into this field.
The Orleans uses Cealium generators to allow it to float into the sky with its bulk and armour plating, defying the laws of the sky.

The Orleans is 30 meters long, with its bottom covered in armoured plating so as to protect it from attacks from beneath, This plating is designed to make the bottom of the Orleans very heavily armoured. Addiotinally, the Orleans armoured plating and inner strcuture have K-Wool inserts. These inserts help to protect the ship from outside forces like powerful winds and Enemy fire, making the armour plating even stonger then it could be on its own.  The Cealium generators are as such located closer to the top of the ship.
The electrical needs of the cealium and system of the Orleans, great as they are for propelling a ship into the skies, is met by promethium generators, based on the generators taken from the kingmaker APC. When the Piezoelectric Engines of the kingmaker were used to design the Orleans electrical engines, our engineers have attempted to increase the amount of power we can pull from a Promethium rod before they run out, as the current generator loses waste energy like crazy, This is done via adding a set of copper coils around the promethium (Gavrill-SHUT UP I SAID!) rods vice mount, so as to catch any waste electricity that it gives off when in use. The orleans posses two of this Pizoelectric generators, one located near the middle of the ship, close ot the cealium generator, and a back up generator deisgn to activate if the other one suffers a interuption in its electrical flow. This generator is located Underneath the stern of the oreleans, far enough away that a lucky shot cannot take out both Promethium generators.

Propelling the Orleans proved a challenge, internal turbines made turning and rising and falling difficult. External turbines could do the job, but they were very vulnerable to enemy fire, leaving the Orleans immobile in the air.

The solution was small sets of wings, along the front, back and the top of the ship. These wings allow the Orleans to easily maneuver itself in the air via turning them and rotation them, this, in turn, allows the ship to Turn itself side to side as well as up and down via the air flowing around the ship, providing very good mobility in the skies.
In turn, these wings led to the name of the Ship, named after the birthplace of the godblessed Joana of ‘Arke.

This wings combined with the internal turbine allows the Orleans to maneuver without loosing access to its proposition under fire, as the wings can be more heavily armoured then turbines, and they are covered in light plating so as to repel the lucky small arms fire or shrapnel. Additionally the Orleans carries a set of small cloth sails in case of complete dewinging, so as to maneuver back towards friendly territory.
The strafe diverters from the kingmaker APC's internal turbines, which the inetrnal turbine sof the orleans have their roots in, Allows the Orleans Unparalleled air maneuverability when combined with the maneuvering wings. the orleans can turn, rise, fall, angle itself in almost any direction and Strafe to the side

The Orleans carries as small number of weaponry, as its purpose is mainly as that of a scouting vessel, and a test of the various mechanisms involved. In this case, the Orleans carries 6 scythes, attached to the side of the Orleans, and is capable of being pointing straight down as well as at a slight incline due to their railed mounting. These scythe have the same heat fins as the sickle, due to the cold temperatures the skies can reach.
The front of the Orleans has a gorgon set in a Ratcheted mount. This mount allows the gunner to aim the gun in various angles down towards the ground to fire at targets closer to the ground, as well as firing at targets like a regular artillery gun when the Gorgon is positioned back in its position level with the deck. This shooting is accomplished through a set of predefined angles attached to the sight of the gun, used by one of the gorgons gunners when in use.
This mount also includes inserts of K-wool located inside the metal. These Inserts can be replaced when necessary via pulling them up and out. They are relatively thick, being about Thigh thick in order to ensure the recoil of the gun is properly absorbed when it travels back into the ship. additionally, when firing at a downwards angle, the Gorgon has a K-wool shroud Placed on it, ensuring that the Upwards recoil does not Damage the gun or throw the ship off course very much.
 
The crew of the Orleans, wear heavy winter clothing to help shield themselves from the cold temperatures of the skies and the heavy winds.  When the Orleans needs to make a landing, it can either gently land itself on a special landing slip that is placed far behind the defensive lines, so that the cealium and generators may be turned off for maintenance. Or it can bring itself down close to the ground, and fire two Large spiked anchors, that impale themselves into the ground. These anchors can be dropped alongside pulley ropes to bring up supplies and drop off supplies (or men). in the neccesity of a quick escape, the Anchors can be cut via small explosive bolts and the orleans may make a very quick take off.

Difficulty: Theoretical
Result: 4 (4+3-3) = Poor

It flies. That's most important. Might not be able to for too long, but it flies. The Orleans, our first foray into airborne craft, is more of a flying boat than an aircraft as seen elsewhere in the world.

The ship can be sent airborne thanks to a Caelium Crystal matrix at the center of the ship that, when powered, lifts the connected ship upwards. Some engineers were surprised when the ship did not get lighter, seemingly having forgotten that Powdered Caelium has that effect. It takes a lot of power funneled into the Crystals to get this behemoth to fly, and it is anything but graceful when it finally does. The Orleans can only travel at about 18 km/h and is highly unstable, rocking in the winds like a ship on the waves. Two internal turbines allow movement forward and backwards, though we were unable to design a working upscaled version of the turbines with strafe diverters, forcing the Orleans to rely on using control surfaces on it's five wings (two on each side, fore and aft, with the fore wings being much smaller, and a vertical stabilizing wing with a rudder mounted on the top and aft of the ship) to maneuver, which can be slow and cumbersome. Bottomside armor ranges from 50mm to 120mm, with the thickest armor protecting the more vital sections of the ship. Top and side armor is much thinner at 10mm on the deck to 40mm at the belt. We were unable to procure enough K-Wool to reinforce the majority of the ship's armor, so only the sections under the various generators and the turbines received special treatment. The power required to operate the Crystal matrix is immense, and without being able to improve our Gavrilium Generators for the time being it requires power supplied from both of the shipboard generators. We opted not to include the sails as both them and the masts would catch wind and make the wobble even worse. The first prototype actually "capsized" and fell to the Earth resulting in a massive fire (some of our soldiers are saying the name Orleans is actually in reference to Joana of ‘Arke's fate).

In terms of armament the Orleans carries six Scythes, three on each side, on rail mounts that allow the guns to be aimed slightly upwards as well as towards the ground. A Gorgon is mounted in the nose of the Orleans in a ratcheted mount. Shooting is accomplished by firing rounds and adjusting based off of where they land - no predetermined firing angles were provided, and the lack of a radio means the only means of communication the Orleans has with supporting units is carrier pigeon. While the Gorgon on the Orleans can be used for direct and indirect fire, the weapon was designed for the latter and so is not as effective as a gun designed for punishing targets with direct fire. There is no K-Wool shroud provided for the Gorgon, as the ship is very heavy and is difficult to move through the gun's recoil. Not to say it never happens.

When landing, lines are dropped from the ship and secured to bits at specialized landing zones. If the ship needs to land elsewhere then a pair of heavy anchors are dropped to the ground, though there is no quick-release system and they must be cranked up manually, which takes some time. The crew are at least outfitted with Winter Gear to protect from the biting cold at higher altitudes.

The Orleans is a massive and inefficient undertaking, currently costing 8 Ore, 4 Caelium, 4 Gavrilium, and 2 Kinetic Sheep, putting it just within doable range as a (NATIONAL EFFORT), save for the fact that we have no source of Gavrilium and therefore cannot afford to deploy the fundamentally Theoretical design.  These costs can be cut, but it will take some work either on individual systems or the craft itself.


------------


Proposal: The Fuckhuge Gun ARA Model-1913ART "Jotunn"
The Jotunn is the big brother of the Gorgon artillery gun that has served our nation well. Designed as a stationary gun to smash apart any offensive attacks on our defenses and to mercilessly shell any form of defensive earthworks, the Jotunn is a massive 420 mm artillery gun.

Using the massive shells that its fires, the Jotunn has been designed to fire as far as possible, so that its shells can always beat down on enemy defenses or counter barrage any artillery guns that are in its range.
Its bulk is such that it will most likely never be used in offensive attacks, except against enemy defenses that have been built near our own, and the weight of the gun is such that at this time it is very difficult to deliver without faithful hauled wagons.

Under this behemoth of a gun, most forms of earth works should be shattered.
The Jotunns name comes from more then its immense size. It has been created in parallel with a special form of shell.
The Rime Shell is filled with explosives and depleted promethium (don’ you mean gavr- SHUT UP) that has been crushed down into a powdered form. When the Rime shell trikes its target and detonates, the depleted promethium is throw around the impact site.
As depleted promethium is cold enough to easily harm the human body without proper equipment, powered D-Promethium is even more deadly, with the Frozen materiel Settling on the skin and outfits of the enemy, freezing them even in warm environments. Due to its never losing its potent cold, it can cause a man to freeze to death even inside a full suit of winter clothing, let alone what its frozen touch does to skin.
Even worse, when the powdered D-promethium is inhaled, its is a slow inevitable death, with the powdered D-promethium reaching the target's lungs and freezing them form the inside, along with causing Frostbite to any other parts of their body exposed.  Such a fate is lethal.

Even when the powered D-promethium does not hit the target, it turns the area into a frozen hell, with the D-promethium sapping the thermal energy from the area it has struck.

During development of the rime shells, a spilled drink led to the discovery of a rather... strange reaction in the D-promethium. Lemon juice Neutralises the Cold emitting properties of the D-promethium and breaks the Crystalline structure down into a release of energy. This energy release A fair amount of heat, burning the ground as well as releasing a soft, golden glow for about 2 minutes.
This reaction does NOT occur in non-depleted Promethium strangely enough, only affecting the energyless Depleted form.
While a strange discovery, this allows us to nuetralise the effect of the powerded D-promethuim, ensuring we are not destroying the land forever more once we take it from the salviosi scum.

Difficulty: Theoretical
Result: 7 (5+5-3) = Average

The Jotunn is an artillery piece taken to the next logical step (to an Abberan). It is a massive 420mm [GM Note: I know it's the same cal. as Bertha, but I can't help but think it's a reference to weed, because I mean look at your designs, not that they're bad in any way, just insane...god damn lemon juice and kinetic sheep] cannon meant to drop huge explosive shells on it's targets. While it can fire standard HE rounds it is also designed to fire the new Rime Shell. The Rime Shell has an explosive charge that detonates to disperse the powdered Depleted Gavrilium within across a wide area. The effects of the Rime Shell are profound, causing an area to drop drastically in temperature while also being extremely dangerous to any organic life in the area should it contact powdered D-Gavrilium directly.

The biggest issue with the Jotunn is that it takes nearly seven minutes to load and fire a shell. The shells weigh up to 900kg and require a winch system to lift off a cart to then be directed by hand into the Jotunn. While these guns are sure to cause widespread devastation out to 10km, their impact is significantly, well, impacted, by the lack of an efficient loading or lifting system.

One clumsy researcher accidentally discovered that citric acid (in his case it was Lemon Juice) causes a rapid burst of heat and a glow to come from the D-Gavrilium, and once the reaction is done it becomes completely inert, losing it's freezing properties and becoming no different than grains of sand.

The Jotunn utilizes Ore and Gavrilium, making it (CHEAP) while also being [complex] due to the lack of a steady Gavrilium supply.


------------


With the promise of the ability to rise into the skies and observe at a distance we have been granted an Espionage Credit with Special Rules. This Espionage Credit would provide "tiers" you can select, which dictate what information you go for as well as modifiers for the Salviosi roll, however as the Orleans is non-deployable you are unable to make a decision that would modify the rolls, instead having to rely on intel gathered through other means. Results will be in the combat report.

All results will reveal information on your opponents, with a high enough roll giving full knowledge of the opponent's armory. Information provided on lower rolls will be dependent on size of the design and frequency of use.

You have also successfully fulfilled our request for a large emplacement. As a result you now have a total of three (3) Revisions this Revision Phase. Do note that, as you are also deciding on your Espionage Credit options now, any revision made to the Orleans will not go into effect and alter the Espionage Credit retroactively.

IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Jerick on August 31, 2018, 05:51:53 am
Huh, everything was theoretical. I was certain the Jotunn would be very difficult. Of well time to play it where it lies and fix what's broken.

Quote from: Orleans Realisation Revision
Currently making the Orleans is impossible due to excessive costs. We need to fix this. This revision adds powdered Caelium to all the metal of the design making it much lighter and consequently both faster and far less power hungry. Less power means we can scale down the generator and use less promethium. It will also re-examines the hull for inefficiencies and redesigns it in a manner that retains its strength but loses much superfluous metal. In order to counter the instability of the craft fins are added to counteract the roll of the craft. This revision should reduce the ore and promethium costs of the craft.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on August 31, 2018, 06:00:19 am
Well that could've gone better. Still, the Jotunn works well enough. Current plan here is to vote for that idea to make the Paladins powered by promethium, improve the Orleans (At least it isn't named after House Capet), and improve our uniforms.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: frostgiant on August 31, 2018, 09:51:10 am
Jotunn is Ok at what it does. Shame about any form of revision removing the cost cheat (Discord from the GM). Oh well. Guess that saves me from coming up with a pure ore and Promethuim loading mechanism for 420 mm shells without using any form of cealium.
Orleans... in all honesty could be worse.

Revisions. Right now this is what I'm thinking.

 1 revision to improve the Orleans. whether through cost-cutting or fixing the generators. Personally, I would like to try and improve the generator, to cut the second generator. while redundancy is nice, and if the improvement worked as planned it would be fine. as it is Improving the generator to cut away the second, should both make our generator tech better and cut the costs of the Orleans, for a bit more vulnerability to the golden BB taking out a generator.

1 revision to winter uniforms so we can actually take Fimbulwinter ground after it gets shelled.

The last revision should go to improving the Paladin armour through micro Piezo electric generators. The should hopefully replace the batteries and increase Combat endurance.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on August 31, 2018, 10:15:17 am
I'd like to revise competent gavrilium promethium generators. This should fix some of the anaemic nature of the Orleans. Next turn we can then minimise them with our experience as a stepping stone, for use in Paladin armour.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: frostgiant on August 31, 2018, 10:24:56 am
I'd like to revise competent gavrilium promethium generators. This should fix some of the anaemic nature of the Orleans. Next turn we can then minimise them with our experience as a stepping stone, for use in Paladin armour.

If we save the MPPE (Micro promethium Pizeoeletric) generators for the paladins until next turn, after we improve the Orleans generators this turn, what should we do instead?
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on August 31, 2018, 10:43:06 am
It might add additional Caelium to the cost, but we should be able to add Caelium powder to the plating. Doing so will mean we need less power to lift the thing, reducing our reliance on Promethium.

We can also add some sideways facing thrusters, allowing the ship to strafe side to side and control drift. That or just get the strafe diverters to work.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on August 31, 2018, 11:01:46 am
So, here's one of my revisions, which we had already discussed:

Micro Piezo Electric Generation

The generator used in the Hunter Hovercar is a promising design, but is it believed that we are still losing lots of energy though some means. The first step of this revision is to shrink the vise mechanism down to fit inside rhe battery casing of the  Paladin armor, while making sure that it can still be worked properly. The second step is to add induction coils wrapped around the generator in an attempt to capture further energy. If the power cell armor can be thickened as a result of the new generator, that would be optimal.

@frost, I don't feel confortable both improving generator and adding k-wool.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on August 31, 2018, 10:07:40 pm
Well, this all looks nice.

Quote from: Stronkbox
UMI Mark 1.1 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843288#msg7843288) : (1) D7
Orleans Realisation Revision (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843498#msg7843498) : (1) D7
Micro Piezo Electric Generation (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843665#msg7843665) : (1) D7
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on September 01, 2018, 12:37:11 am
Kashyyk made a good point in that we should improve the generators on the Orleans before we go for the paladin kount-will actually be easier, and will result in better generstors down the line.
I withdraw my revision.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on September 01, 2018, 03:26:37 am
Caelium Played Orleans
By switching the majority of the ship to use Caelium Alloys, we should have a much lighter ship, reducing the stress on the Caelium Cores and thus the Pro-vrilium generators. We expect to thus need less powerful Caelium Cores and thus less generators, hopefully causing a net reduction in Gav-methium cost and leaving Caelium unchanged or only slightly increased.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on September 01, 2018, 10:25:18 am
Orleans Power Systems

The massive bulk of the Orkeans means that an overly large amount of gavrillium is needed to power the caelium crystal matrix and all the subsystems. By wrapping induction coils almost entirely around each of the generators, we hope to reduce fuel consumprion by improving efficiency.

Quote from: Stronkbox
UMI Mark 1.1 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843288#msg7843288) : (2) D7, Doomblade
Orleans Realisation Revision (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843498#msg7843498) : (1) D7
Orleans Power Systems: (1) Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on September 01, 2018, 10:32:57 am
There's no evidence that the coils in the design actually did anything. I'm not saying they aren't a good idea, but I doubt that increasing the size of them alone will make an appreciable difference. Also, shouldn't we use that Caelium paint stuff we have?
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on September 01, 2018, 10:35:30 am
There's no evidence that the coils in the design actually did anything. I'm not saying they aren't a good idea, but I doubt that increasing the size of them alone will make an appreciable difference. Also, shouldn't we use that Caelium paint stuff we have?
We never actually added them to the design- we didn't have time to. And I don't oppose the powdered caelium, just pondering which rev.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on September 01, 2018, 11:22:24 am
Oh. Well, excuse me then, I didn't actually notice that. Probably should bundle that with your revision though, considering it's not exactly high science to slap some paint on something.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on September 01, 2018, 01:07:52 pm
Quote from: Stronkbox
UMI Mark 1.1 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843288#msg7843288) : (2) D7, Doomblade
Orleans Realisation Revision (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843498#msg7843498) : (2) D7, Kashyyk
Orleans Power Systems: (2) Doomblade, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on September 01, 2018, 02:39:58 pm
Quote from: Stronkbox
UMI Mark 1.1 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843288#msg7843288) : (2) D7, Doomblade
Orleans Realisation Revision (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843498#msg7843498) : (2) D7, Kashyyk
=http://www.bay12forums.com/smf/index.php?topic=171506.msg7844289#msg7844289Orleans Power Systems (http://=http://www.bay12forums.com/smf/index.php?topic=171506.msg7844289#msg7844289Orleans Power Systems): (3) Doomblade, Kashyyk, D7
Caelium Played Orleans (http://www.bay12forums.com/smf/index.php?topic=171506.msg7844094#msg7844094):
Didn't we want to make some Rime stuff as well?
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Jerick on September 01, 2018, 03:24:56 pm
Quote from: Stronkbox
UMI Mark 1.1 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843288#msg7843288) : (3) D7, Doomblade, Jerick
Orleans Realisation Revision (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843498#msg7843498) : (3) D7, Kashyyk, Jerick
Orleans Power Systems (http://www.bay12forums.com/smf/index.php?topic=171506.msg7844289#msg7844289): (3) Doomblade, Kashyyk, D7
Caelium Played Orleans (http://www.bay12forums.com/smf/index.php?topic=171506.msg7844094#msg7844094): ()
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on September 01, 2018, 04:05:41 pm
From Man of Paper:
The powdered caelium light bulbs rods provide weaker lift from beneath an object whereas the crystals are an anchor point that provide much more potential lift at a slightly increased cost. So the Orleans right now uses a set of the stronger solid crystals.

Possible caelium propulsion:
Caelium, ground up and mixed into a grain-aligned metal has shown a propensity to emit force when powered, the force emitted exponentially increasing with the charge applied.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: frostgiant on September 02, 2018, 05:29:32 pm

Quote from: Stronkbox
UMI Mark 1.1 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843288#msg7843288) : (4) D7, Doomblade, Jerick, Frostgiant
Orleans Realisation Revision (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843498#msg7843498) : (4) D7, Kashyyk, Jerick, Frostgiant
Orleans Power Systems (http://www.bay12forums.com/smf/index.php?topic=171506.msg7844289#msg7844289): (4) Doomblade, Kashyyk, D7, Frostgiant
Caelium Played Orleans (http://www.bay12forums.com/smf/index.php?topic=171506.msg7844094#msg7844094): ()
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on September 03, 2018, 04:11:23 am
We have three dice available, so I'm sure we can just go with these three, right?

Quote from: Stronkbox
UMI Mark 1.1 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843288#msg7843288) : (4) D7, Doomblade, Jerick, Frostgiant
Orleans Realisation Revision (http://www.bay12forums.com/smf/index.php?topic=171506.msg7843498#msg7843498) : (4) D7, Kashyyk, Jerick, Frostgiant
Orleans Power Systems (http://www.bay12forums.com/smf/index.php?topic=171506.msg7844289#msg7844289): (4) Doomblade, Kashyyk, D7, Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on September 03, 2018, 01:25:07 pm
Since nobody wants to make a competing proposal I'll lock these down now and get to work.
Title: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Man of Paper on September 04, 2018, 06:03:44 am
Year 1913 AC Hot Season, Revision Phase


Proposal: UMI Mark 1.1
The UMI is good and stylish, but we need something with more protection. The implementation of K-wool failed previously, but we will not back down so easily. From this point forward, each soldier is to be provided with a thigh length K-wool gabardine jacket featuring the standard accoutrement of buttons, crown patch, and a good number of pockets. As a consideration for our upcoming efforts in D-promethium based weapons, they will also be provided with a grey balaclava, gloves, and the finishing touch- a tight fitting rubber mask that draws air through a cartridge fitted with paper filters filled with citric acid.

Difficulty: Normal
Result: 7 (5+2+0) = Average

After exiling replacing the man in charge of the last K-Wool kerfuffle we have actually managed to include K-Wool in our standard uniforms. While we have not made complete articles of clothing for widespread use, our soldiers are now somewhat protected from small-arms thanks to a K-Wool weave integrated into the standard gabardine jacket. The weave protects the torso and throat and is capable of occasionally resisting rifle rounds from mid-range and smaller caliber fire from meters away while offering little to no resistance to bladed weaponry (though the impact of a club is notably lessened). The K-Wool fails when hit multiple times in rapid succession, but the chance to save a soldier's life, even if he's still bruised and battered, cannot be understated. Uniforms now also include a grey balaclava and gloves as well as a rubber mask that pulls air through a filtered cartridge screwed into a port in front of the wearer's mouth. Many, but not all, of our soldiers are given cartridges using citric acid filters. It's suspected that it's lab production of citric acid, and not an issue with uniform development, that has caused the shortage.

DESIGN BONUS: Improved Survivability - By increasing the chance of survival across the military in general we will expect to see a steady, if very slow, improvement in troop effectiveness overall as green soldiers will be required to replace veterans less often. There is no numerical value to this, but improved general protection will increase the improvement of our soldiers as the chance of lethal injury decreases.


------------


Proposal: Orleans Realization Revision
Currently making the Orleans is impossible due to excessive costs. We need to fix this. This revision adds powdered Caelium to all the metal of the design making it much lighter and consequently both faster and far less power hungry. Less power means we can scale down the generator and use less promethium. It will also re-examines the hull for inefficiencies and redesigns it in a manner that retains its strength but loses much superfluous metal. In order to counter the instability of the craft fins are added to counteract the roll of the craft. This revision should reduce the ore and promethium costs of the craft.

Difficulty: Hard
Result: 10 (6+5-1) = Superior

Our first attempt at adding Powdered Caelium to the Orleans was foolish: the coating needed to be powered, and that works directly against our attempt to reduce said power draw. Luckily for us, one of our metalworkers brought his son into work and the kid wound up dumping powdered caelium into a vat of molten steel (it's 1913, the kid's probably got a day off from his job). The resulting metal, when cooled, was much lighter than regular steel, though all other tests, such as durability, flexibility, and the like, matched that of standard steel. Caelium Steel weighs half as much as the equivalent size of plain steel, though there is a slight increase in cost.

By replacing most of the metal of the Orleans with Caelium Steel we have managed to make the vehicle lighter, cutting down on the size of the required crystal matrix to a pair of large crystals (though this is somewhat counterbalanced by the Caelium used in the steel) as well as the amount of power required to make the vessel airborne and keep it there. We also tweaked the hull and modified the internal space to cut down on the amount of material used in the Orleans. Fins are added as well to improve stability.

We now have access to Caleium Steel, which adds 1/2 the Ore cost in Caelium for any expense associated with the replaced steel.

The Orleans as a result now costs 6 Ore, 3 Caelium, 2 Gavrilium, and 2 Kinetic Sheep, making it (Very Expensive), but is still [complex] due to requiring a Gavrilium resource we have no good access to.


------------


Proposal: Orleans Power Systems
The massive bulk of the Orkeans means that an overly large amount of gavrillium is needed to power the caelium crystal matrix and all the subsystems. By wrapping induction coils almost entirely around each of the generators, we hope to reduce fuel consumprion by improving efficiency.

Difficulty: Easy
Result: 4 (2+1+1) = Poor

A lot of time was wasted in developing improved power systems for the Orleans as the engineers and techs were too busy searching for an "Orkeans" requiring improvement. While we were able to add induction coils to the generators, we failed to calculate exactly how the manipulation of magnetic fields would affect Gavrilium. Unfortunately it seems the rods react to strong magnetic fields and as a result the generators tend to surge, blowing out connected systems and damaging the gavrilium. As this loss of power would be, to put it lightly, bad for the Orleans we have not pushed this "upgrade" into the ship. We do, however, have another lead in our Gavrilium experimentation.

While this attempt at improving the Orleans yielded no tangible results, we look forward to seeing what knowledge we can glean from this new interaction.


------------


Abbera may never have ruled the seas, having been a colony pinned under an iron fist, but perhaps the skies will bow to us. Our first non-prototype Orleans has taken flight, and with the support of our ground forces will lead us to glory and victory. We approach the waters to the south of our island, and are confident that when we do eventually engage our southern foe that we will show them the superiority of BEEGSTRONK the hunters and trappers they've looked down on for so long.

We've been missing something though. Our old flag is representative of our time as a colony, and as such we ask you, our intrepid engineers, to create a flag for Abbera. They are to be posted and voted on in this thread, though the winner will be gloriously displayed in the Core Thread for all to bask in.

As it is the Strategy Phase we must also once more decide on a sector to fortify as well as a resource and where to put it. We also wish to appoint a sufficient captain for the Orleans-class Orleans, and so you must appoint a captain to the ship, as well as select where the ship will be deployed. We move on the North Peaks and Plains, and soon all of our side of Harren Island will be cleared of Endicarian soldiers. Some agents have also infiltrated Salvios, so soon we should know something of what we face.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: frostgiant on September 04, 2018, 09:21:28 am
Ok, cool on the Orleans revision.

Strategy phase.
I think we should fortify forest one more time, If only because we don't have any better targets for the rest of this turn.
I think we can all agree the resource will be promethium, And since we need to specify the area, might as well make it Forest as well, considering it will have entrenchment 3.
If not forest then I think we should fortify Farms, because if we lose ground I think it will be in plains.

For the name of our captain, Maximillian Valkria the 3rd. Proud heir to the valkria family, an offshoot of the royal family as close as three cousins away. 75th in line for the throne. Quite prestigious.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Jerick on September 04, 2018, 09:27:31 am
I disagree with fortifying the forest. Radio coverage is dependent on entrenchment so it's best to spread it out. We also want more entrenchment further south were it'll encounter enemy forces sooner. Farms would be the best bet for entrenchment.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Kashyyk on September 04, 2018, 09:29:12 am
Spoiler: Map (click to show/hide)

I imagine the Farms are a likely target for the Salviosi, so I'd vote to fortify there. Better to have territories close to the front line to be as fortified as possible IMO.

Quote from: Strategy Votes
Fortify?
(1) Coniferous Forest : frostgiant
(2) Farms : Jerick, Kashyyk

Resource?
(2) Promethium at Coniferous Forest : frostgaint, Kashyyk

I've proactively added both your votes.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: frostgiant on September 04, 2018, 09:31:52 am

Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(3) Farms : Jerick, Kashyyk, Frostgiant

Resource?
(2) Promethium at Coniferous Forest : frostgaint, Kashyyk

Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Jerick on September 04, 2018, 09:33:10 am
Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(3) Farms : Jerick, Kashyyk, Frostgiant

Resource?
(3) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doomblade187 on September 04, 2018, 10:17:10 am
Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(4) Farms : Jerick, Kashyyk, Frostgiant, Doomblade

Resource?
(4) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade

Jerick has some flags, I hope they will post them here.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: frostgiant on September 04, 2018, 10:24:19 am
Wait we need captain names

Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(4) Farms : Jerick, Kashyyk, Frostgiant, Doomblade

Resource?
(4) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade

Captain?
Maximillian Valkria the 3rd (0):
Wilheim Von Ottisk (1): Frostgiant

Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Jerick on September 04, 2018, 10:24:52 am
I probably should post the flags here.

Spoiler: flags (click to show/hide)
What do people think?
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: frostgiant on September 04, 2018, 10:35:37 am
I probably should post the flags here.

Spoiler: flags (click to show/hide)
What do people think?

I like number 4 personally.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doubloon-Seven on September 04, 2018, 03:31:02 pm
Whew.
Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(5) Farms : Jerick, Kashyyk, Frostgiant, Doomblade, D7

Resource?
(5) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade, D7

Captain?
Maximillian Valkria the 3rd (1): D7
Wilheim Von Ottisk (1): Frostgiant

Flag?
Jerick #1 ():
Jerick #2 ():
Jerick #3 ():
Jerick #4 (1): D7
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: frostgiant on September 04, 2018, 06:24:23 pm

Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(5) Farms : Jerick, Kashyyk, Frostgiant, Doomblade, D7

Resource?
(5) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade, D7

Captain?
Maximillian Valkria the 3rd (1): D7
Wilheim Von Ottisk (1): Frostgiant

Flag?
Jerick #1 ():
Jerick #2 ():
Jerick #3 ():
Jerick #4 (2): D7, frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doomblade187 on September 05, 2018, 10:55:53 am
Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(5) Farms : Jerick, Kashyyk, Frostgiant, Doomblade, D7

Resource?
(5) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade, D7

Captain?
Maximillian Valkria the 3rd (2): D7, Doomblade
Wilheim Von Ottisk (1): Frostgiant

Flag?
Jerick #1 ():
Jerick #2 ():
Jerick #3 ():
Jerick #4 (3): D7, frostgiant, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Man of Paper on September 05, 2018, 11:50:57 am
Guys!

select where the ship will be deployed

Important because the two sectors have vastly different environments that may be important to know about when it comes to efficacy of a flying corvette. You might be winning regardless, but the information you're getting from these reports will be important should you be fighting in these sectors later.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: frostgiant on September 05, 2018, 11:55:15 am
Riiiiight then.

Deploying it to plains becauseat the mountain level the high winds and altitude might cause some problems. and on the plains is a wide open Shooting galllery and The complete flat land really lends itself to being able to see everything.
Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(5) Farms : Jerick, Kashyyk, Frostgiant, Doomblade, D7

Resource?
(5) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade, D7

Captain?
Maximillian Valkria the 3rd (2): D7, Doomblade
Wilheim Von Ottisk (1): Frostgiant

Orleans Deployment?
Plains (1) : Frostgiant
Snow-capped mountains (0):

Flag?
Jerick #1 ():
Jerick #2 ():
Jerick #3 ():
Jerick #4 (3): D7, frostgiant, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Kashyyk on September 05, 2018, 12:14:07 pm
Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(5) Farms : Jerick, Kashyyk, Frostgiant, Doomblade, D7

Resource?
(5) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade, D7

Captain?
Maximillian Valkria the 3rd (2): D7, Doomblade
Wilheim Von Ottisk (2): Frostgiant, Kashyyk

Orleans Deployment?
Plains (2) : Frostgiant, Kashyyk
Snow-capped mountains (0):

Flag?
Jerick #1 ():
Jerick #2 ():
Jerick #3 ():
Jerick #4 (4): D7, frostgiant, Doomblade, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Jerick on September 05, 2018, 12:31:28 pm
Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(5) Farms : Jerick, Kashyyk, Frostgiant, Doomblade, D7

Resource?
(5) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade, D7

Captain?
Maximillian Valkria the 3rd (3): D7, Doomblade, Jerick
Wilheim Von Ottisk (2): Frostgiant, Kashyyk

Orleans Deployment?
Plains (3) : Frostgiant, Kashyyk, Jerick
Snow-capped mountains (0):

Flag?
Jerick #1 ():
Jerick #2 ():
Jerick #3 ():
Jerick #4 (5): D7, frostgiant, Doomblade, Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doubloon-Seven on September 05, 2018, 03:42:27 pm
Quote from: Strategy Votes
Fortify?
(0) Coniferous Forest :
(5) Farms : Jerick, Kashyyk, Frostgiant, Doomblade, D7

Resource?
(5) Promethium at Coniferous Forest : frostgaint, Kashyyk, Jerick, Doomblade, D7

Captain?
Maximillian Valkria the 3rd (3): D7, Doomblade, Jerick
Wilheim Von Ottisk (2): Frostgiant, Kashyyk

Orleans Deployment?
Plains (4) : Frostgiant, Kashyyk, Jerick, D7
Snow-capped mountains (0):

Flag?
Jerick #1 ():
Jerick #2 ():
Jerick #3 ():
Jerick #4 (5): D7, frostgiant, Doomblade, Kashyyk, Jerick
I mean, it is an observation craft.

Quote from: Lore
Maximillian Valkria III, the Skipper. A pioneer and an explorer, one of those who who steamed bravely to the ocean to discover the lands beyond. Those days are behind him now, but the thirst for adventure never abated. With his graying beard and sharp green eyes, the man will not rest until the skies have been tamed. Perhaps then, what with his skill and technical knowledge, Maximillian will turn to space. For now however, he will put the skills taught by the Westward Expedition of 1897 to use.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doomblade187 on September 06, 2018, 04:30:23 pm
We need flex seal made out of k-wool.

Also a bulletproof soldier serum
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doubloon-Seven on September 06, 2018, 06:04:37 pm
So, really neat idea we wanted here for the next design phase, I want to get things set down and see what we want to do with it.

Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Man of Paper on September 06, 2018, 07:08:51 pm
VOTES ARE LOCKED YOU CRAZY BASTARDS
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doomblade187 on September 06, 2018, 07:52:10 pm
Sparkpack thoughts:

Add a padded hip belt to current backpack model.
Add improved power control curcuits.
Add paladin armor adaptation
Add clause to go to old generator method if improvements fail.

Note: I would like to add a design soon for the hovercar, it will improve things. :3 By caelium propulsion.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doubloon-Seven on September 06, 2018, 07:56:40 pm
Bit more like this, then? Also, what do you mean by "Old Generation Method"? I really don't want to have boilers or motors on our soldier's backs.

Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doomblade187 on September 06, 2018, 07:57:59 pm
I mean back to pressure vise with a few contscts, no coils.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doubloon-Seven on September 06, 2018, 08:06:51 pm
Fair enough. Edited.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: frostgiant on September 06, 2018, 08:13:45 pm
One revision we still need to do is the ammunition one.
Making incendiary (either white phos or promethium if we can figure out a good way for that) and rime rounds for most of our guns.

The rime rounds for the modea, would be kinda like a hollow point bullet with an inwards diveted cap instead on the end instead of being open. A very small amount of D-promethium, not even enough to fill up the round, would need to be used, to be effective.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doubloon-Seven on September 07, 2018, 08:57:29 pm
I have to agree there. Maybe we could do ones with just pure promethium to see if we can get incendiary/tracer bullets.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doomblade187 on September 07, 2018, 09:16:00 pm
So, regarding recoil absorption, what ideas do we have beyond a buttstock padding. Other idea: padding between the reciever and the stock.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doubloon-Seven on September 07, 2018, 09:17:16 pm
I was thinking of something like that. Padding placed so that the bolt can travel back, but the force isn't shoulder-exploding.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: Doomblade187 on September 07, 2018, 09:19:28 pm
I was thinking of something like that. Padding placed so that the bolt can travel back, but the force isn't shoulder-exploding.
The other idea I had is actually a rubber buttstock infused with k-wool.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
Post by: frostgiant on September 07, 2018, 09:30:05 pm
CUrrently my thoughts are bassically pins that have K-wool wrap around them. They get inserted into different areas of the gun, and as the record travels backwards towards the stock, it hits the dampener pins, absorbing The recoil, over multiple pins if the first couple cannont take it. That way it help reduce barrel climbing and stress on the parts of the gun, as well as meaning the buttstock needs less wool to Absorb all the recoil (because K-wool is not perfect, And can only absorb so much, so Focusing only on the but is a problem)

The lance uses this Insert system. The pin system allows us to make us of the same gun chassis over multiple deisgn, removing K-wool (and replacing with normal pins) as needed for whatever mount it is. As well, the ability to remove the pins means we can replace the K-wool that's wrapped around them, something important for a organic substance (as K-wool is being sheep fur, rotting and Breaking down from water , heat and oil can be a worry)
Title: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Man of Paper on September 12, 2018, 02:35:16 am
Year 1913 AC (After Colonization) Hot Season, Combat Phase


Abberan Advancements

This season our prospectors have uncovered a large source of Gavrilium, as the scientific community has taken to calling it, in the Coniferous Forest. The Farms were also the target of a build-up of fortifications, raising Entrenchment to One (1) in the sector.

As a result of the discovery of Gavrilium we face the following effects:

The Jotunn, Kingmaker, and Orleans lose their [complex] tag.
The Kingmaker becomes (EXPENSIVE).

Maximillian Valkria the Third was also given command of the Orleans-class Orleans, and was soon joined by a complement of new ships based off a retrofit of the original.

Abbera has begun production of their new national flag. It was quickly seen waving all across the nation.

(https://i.imgur.com/tCTXph1.png)


As our Orleans was unable to take flight in time to aid in a greater intel-gathering operation, we had to rely solely on reports from agents on the ground. Heavy counter-intelligence operations saw many agents captured and executed, but we still managed to gather some important details you might like to see. [Roll: 6+5=11(-3)=8; The -3 was due to an option they had for producing an immediately workable aircraft]

Quote from: Resource
Myomer: A synthetic fiber that mimics biological muscle, but with a much greater power-to-weight ratio.
Quote from: Infantry Equipment
Senapang Pattern Rifle: A 110 cm, 4 kg dark wood masterpiece. 7.7mm rounds are fed via 5-round stripper clip into the 10-round internal magazine, which can also be loaded with rounds individually. It has an adjustable rear sight with 100 meter increments. It also has a bayonet lug and comes with a bayonet. Padded for operator comfort, extremely dependable and reliable. The Senapang outclasses many rifles of our time. Costs 2 Ore and 2 Wood. (CHEAP)

M2 Dispersion Grenade: A fantastic incendiary weapon. Effectively a canister on a stick that explodes in a burst of heat and molten metal. The sudden burst of wilting heat causes intense burns out to three meters while the flying molten Gavrilium can inflict serious wounds out to ten. Costs 1 Ore and 1 Gavrilium. (CHEAP)

"Mountain" Myomer Lifting Kit: A reinforced canvas suit with cords of myomer muscle running across it powered by a small GavEngine in the back. Allows users to lift 250kg. Sees most of it's use in a support role and not on the front line. 2 Gavrilium, 2 Myomer. (CHEAP)
Quote from: Heavy Weaponry
GGG-12 Gavrilium Gatling Gun: A tri-barrel gatling gun that uses a small GavEngine to rotate the barrels. Fires up to 600 rpm with a range up to 2200m thanks to the 7.7G rounds which use a GavPowder load. A heat sink helps provide equilibrium between the heat caused by the Gavpowder load and the freezing caused by the depletion of Gavrilium rods in the engine. Uses a dial to adjust rate of fire. Effective and reliable. Costs 5 Ore and 4 Gavrilium, making it (VERY EXPENSIVE).

GA1 Cannon: A 150mm piece of artillery that uses a mixture of cordite and powdered Gavrilium to fire rounds fairly accurately to six kilometers but potentially out to nine if accuracy isn't really a factor. The barrel warps from extended use so teams are asked to restrict themselves to six rounds at a time before needing to cool for an extended period. Costs 5 Ore and 3 Gavrilium. (EXPENSIVE)
Quote from: Vehicles
Armored Sled: A mobile man-driven armored firing platform utilizing Caelium Steel with a mounted G3-12 or LGG-12 that requires two men to maneuver from within. Can carry four additional passengers. Costs 3 Ore, 2 Gavrilium, and 2 Caelium. (CHEAP)

LEA-13 Lifting Engine Aircraft: A metal sphere containing a Gavrilium/Gravite engine attached to a basket to propel itself skyward. Meant for use as an observation platform, though swaying can make the job difficult. Definitely would never use a lawn chair. Costs 3 Ore, 2 Gavrilium, and 2 Caelium. (CHEAP)


Progressing in the Plains

The Plains in the Hot Season is a vast tract of waist-high grass broken up occasionally by a town, road, or copse of trees. The Plains suffer from intense storms during the transition between seasons, but is an otherwise pleasant place to be. At least when an Endicarian force isn't set up in an old fort near the coastline. Their forces were on high alert due to the known proximity of a large Abberan force. What they didn't know was what the force consisted of.

Captain Valkria stood over the roof hatch leading into bridge of the Orleans as it drifted slowly forward. Sunlight reflected off of the top of the Orleans and the half-dozen other ships in a wide line formation with her. The air was cold, but proper protective gear kept the men from becoming unbearably frozen. The beautiful blue sky and the sense of exploration boosted morale of the men greatly.

The signal was given by Valkria, beard now glistening lightly with frost, to descend through the dark low-hanging clouds below. The ships cut through the storm clouds and emerged over the hellish landscape below, blaring their foghorns as they went. Men the size of ants charged the first line of trenches under a consistent bombardment of both rain and lead. Each Orleans had orders to prioritize targets as they saw fit, and so their formation quickly dispersed and went about trying to have the greatest impact possible. The appearance of these large aircraft was intimidating, to say the least, and the firepower they brought to bear compounded that greatly. The noses of each Orleans flashed as their Gorgons opened fire on distant targets while the Scythes were used to spray clouds of lead onto their enemies as they passed by. Rounds often began hitting their marks before the gunfire from above could be heard, resulting in a very unsettling few moments of devastation before people being aware that they were the targets of a Scythe broadside attack. Small arms fire occasionally pinged harmlessly against the hulls of the Orleans craft.

The Endicarians had nothing to bring to bear against this new airborne menace. At least, nothing intentional. One Orleans was passing over the enemy lines during the third day of battle when a lucky (or unlucky, depending on your perspective) artillery shell had arced into it as she strafed a trench. The round set off ammunition stores in the vessel and she broke into pieces, scattering flaming men and debris on the trenchworks below.

After a week of fighting over the fortress the Endicarians within eventually surrendered and willingly became prisoners of war. One Orleans, Valkria's, remained moored over the fort as the prisoners were carted away. The commanding officer of the Endicarian forces in the fort was brought aboard for questioning. Two Army officials oversaw the questioning and soon found out that the Endicarians were withdrawing from the island as there were more pressing fronts continentally, though Endicarian agents were left in Harren with the task of harassing Abberan forces.


------------


The Devastation of North Peaks

The North Peaks are pleasant and green during the Hot Season with cool winds keeping the few people living there comfortable, though the higher peaks become rocky spires and the winds that high can become dangerously strong. Deep ravines and passes cut through the mountains, and you get the feeling this area will be heavily influenced by basic infantry combat due to the difficulty of getting line of sight from just about anywhere and the general inability of even a Paladin to keep it's footing on the mountains. That being said...

The Endicarians who holed up here were ether brave or foolish, and in a great degree. An abandoned monastery built on a relatively small parcel of level land had become their home, cut off from the rest of their forces as the Abberan military closed in. A few attempts at infiltrating the monastery failed, and so the Abberan high command decided it was time to field test their latest weapon - the Jotunn. A massive beast of a cannon was built a couple kilometers from the monastery. The first round fired from the weapon echoed throughout the mountains and shook the ground. The massive 420mm shell came down upslope from the monastery with a deafening blast. Dirt, rocks, and trees in a wide area were sent skyward as it seemed like part of the mountain simply lifted off of itself before coming back down. The resulting avalanche swept the monastery away, burying it and any Endicarians inside at the foot of the mountain below. Some wondered whether it was possible to make too powerful a weapon, but their protests were largely drowned out.


------------


The Jotunn and Orleans have both proven their worth, and the use of our newfound materials has come to the attention of our allies. Diplomats from various Central Alliance nations have asked for a few shipments of a design utilizing a specialty resource. Note that you are granting them the use of a current design, not being asked to make one for them. This will have consequences in regards to the war as it progresses, though right now you know that you will get one research credit for handing over a design utilizing at least one specialty resource. This credit will be the first you are allowed to bank for use at a later date.

As we dedicate more resources to the war effort you will also have two designs to vote on this Design Phase. As we expect little to no resistance as we move to the North Crossing, we have decided to leave it up to you to decide how we will proceed into the Fortress-City. This decision will not be finalized until the end of the Strategy Phase, but it will heavily impact the terms of engagement during the next turn's Combat Phase and so should be discussed for as long as possible. The decisions you have are as follows:

A) Blow the Bridges and Fortify: Abberan engineers will sabotage the bridges into and out of Harren City. We will instead focus on fortifying our homeland, bringing the North Peaks, North Crossing, and Plains to Two Entrenchment.
B) Evacuate City: Allow civilians to evacuate the city. This will grant the goodwill of the people (resulting in a Resource Credit as they work harder for a caring nation), though it will delay progress into Harren City.
C) Invade: Abberan forces march onto Harren City in an effort to root out Endicarian Remnants as well as keep the Salviosi filth off their homeland.

Possible Results:

A+A) Combat is delayed for another turn and Harren City remains unoccupied.
A+B) B begins the next combat phase at 75% Control of Harren, while A will be launching an amphibious invasion for the remaining 25%.
A+C) C gains 100% Control of Harren City immediately. A must launch an amphibious assault against a fully occupied Fortress-City.
B+B) Both sides start the next phase at 50% Control of Harren City.
B+C) C begins combat at 75% Control of Harren City, while B initially has 25% Control.
C+C) Both sides start the next phase at 50% Control of Harren City.


So to summarize, you have Two Designs and must decide on a design to send your allies that uses a specialty resource this Design Phase, and must decide on a strategy for Harren City by the end of the Strategy Phase.

IT IS NOW THE DESIGN PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on September 12, 2018, 05:35:15 am
Huh, they're still using a bolt action rifle also good god they did it. They made Promethium explosive the madmen. Did they make power armor before we did? Ech.

Anyhow, I think we should still do the Sparkpack/some variant and the Lance.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Man of Paper on September 12, 2018, 08:37:20 am
Scythe is still (EXPENSIVE), why did I think that was cheap?
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: frostgiant on September 12, 2018, 09:24:11 am
Ok so.
For designs, I believe we should give out the orleans. It is the most impressive thing we have, as well as being rather effective just via its performance this turn.  Its Also rather Impressive, which is something emperors and kings will eat up, You know how much they want an awesome sky ship? probably lots.

For designs, I want to do the lance. its an infantry AT weapon, that can easily be made it a good Vehicle weapon with minimal revisions. Additionally, its gives us a straight fire weapon, which we are lacking as the orleans text on the gorgon mentions.
The second one I want is the sparkpack. Its a step forward on Miniaturization, and it means that we can start making equipment that works for our soldiers (Because our soldier have the power generator) and their soldiers cannot use.

If we don't do the Sparkplug, I think I want to see about doing a landship.

For attacking Hareen? Invade.
A lot of our infantry gear has been design for the purpose of urban warfare. While i would love to have the rampart before we do, the paladins, draco,whickerman Make a rather potent urban warfare advantage, especially with our mobile scythe. Their Gatling gun is scary, but its also Very expensive (Which gives us some hints about their resource distribution, and nothing is complex) Which means our scythes, which we can field more off let us exert more control over the city streets.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Jerick on September 12, 2018, 09:37:36 am
The exo lifter thing the Intel showed us they have screams to me that they are going to soon have power armour. Which means capable infantry AT is a must. The Lance should cover some glaring gaps in our arsenal. I can't think of a reason to vote against it. As for the spark pack I'd like to do a personnel Caelium mobility pack in the future and that basically needs the spark pack to work.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on September 12, 2018, 09:52:07 am
Also, I think we should let the civvies evacuate. Sounds like a resource production boost.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: frostgiant on September 12, 2018, 10:12:56 am
Quote
Designs:
ARA 1913 AT “lance” (1): Frostgiant
ARA Model-1913GEN "SparkPack" (1): Frostgiant

Gift:
Orleans (1):Frostgiant

Harren Plan:
Plan C (0):
Plan B (1):Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Kashyyk on September 12, 2018, 10:35:09 am
I would be inclined to Fortify. Getting 6 points of Entrenchement would make us all but unbreakable on the defence, and unless they invade we have a chance to claim some of Harren island anyway.

However, designs. I back the sparkpack for sure. I'd also like to design a SkySkiff flying motorboat for rapid deployment akin to a helicopter.

Quote from: ARA Model-1913MP ATV "Valkyrie" Aerial Transport Vehicle
An evolution of the Kingmaker, the Valkyrie takes our troops to new heights (badum-tss). Shaped similarly to an armoured truck, but with skids instead of wheels and a fan each side for maneuvering (one each side). The vehicle is armoured with Thin Caelium Steel and utilizes a Gavrilium Generator, powering three small Caelium cores, one at the front and two at the rear (creating a triangle for stability) as well as the fans. Below each fan is a sliding door allowing quick (dis)embarkation. Each door also has a mount for a Scythe MG, operable by one of the 12 passengers (Or a Paladin and his squires).

Quote
Designs:
ARA Model-1913 AT “Lance” (1): Frostgiant
ARA Model-1913 GEN "SparkPack" (2): Frostgiant, Kashyyk
ARA Model-1913MP ATV "Valkyrie" Aerial Transport Vehicle (1): Kashyyk

Gift:
Orleans (2): Frostgiant, Kashyyk

Harren Plan:
Plan A (1): Kashyyk
Plan B (1): Frostgiant
Plan C (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Jerick on September 12, 2018, 01:14:40 pm
You know on rereading the lance I don't think it does much interesting. Aside from being beeeg (much bigger and carrying the ammo will become a real problem), it's a pretty standard anti-tank rifle with some light k-wool and caelium trimmings. We need an anti-tank rifle no doubt but I propose a new model that'll actually advance our tech a bit and could build into beeeger crazier weapons.
Quote from:  ARA Model-1913 AT Rifle "Halberd"
The Halberd is a 40mm anti-tank rifle. It is fed from a box magazine and uses a scaled up and improved gas operation system like the Modea. It is capable of semi-auto fire. Taking recoil management lessons from the Gorgon the barrel of the weapon slides backwards when fired hitting a block of k-wool before springing back into position and chambering a round in the process. The stock is also heavily padded creating a three-point recoil system between the k-wool and the barrel. This should provide almost complete protection against the weapon's considerable recoil. The weapon has a bipod which also has k wool inserts in its legs. These inserts help absorb vibrations and counteract any weapon rattle allowing the weapon to fire multiple times without being knocked off target. The weapon uses a scope to sight its targets. The scope is simple and very similar to telescopes used in naval navigation.

Caelium, ground up and mixed into a grain-aligned metal has shown a propensity to emit force when powered, the force emitted exponentially increasing with the charge applied. Ground up caelium is to be added to the metal of the shell so the projectile will be accelerated forward. There are metal contacts interspersed along the barrel so that any shell passing down the barrel with complete a circuit with each set of contacts and will thus be propelled forward.

The weapon has a caelium core and is made from caelium steel to reduce weight. This makes the weapon easy to carry, manuever and crucially aim. Unlike the scythe, the core is active when the weapon is fired and this causes an interesting effect. The projectile is affected by forces as if it was of a lower mass until it leaves the core's area of effect at which point it retains the all the velocity it gained. This means the projectile leaves the barrel at far greater velocity than a projectile of its mass would normally be accelerated to.

Power is designed to come from an external source, ideally the spark pack but it can be attached to the same batteries the Paladin uses

Quote from: votes
Designs:
ARA Model-1913 AT “Lance” (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378;topicseen#msg7832378) (1): Frostgiant
ARA Model-1913 GEN "SparkPack"  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7848639#msg7848639)(3): Frostgiant, Kashyyk, Jerick
ARA Model-1913MP ATV "Valkyrie" Aerial Transport Vehicle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7852382#msg7852382) (1): Kashyyk
ARA Model-1913 AT Rifle "Halberd"  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7852485#msg7852485)(1): Jerick

Gift:
Orleans (3): Frostgiant, Kashyyk, Jerick

Harren Plan:
Plan A (1): Kashyyk
Plan B (2): Frostgiant, Jerick
Plan C (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on September 12, 2018, 03:01:10 pm
I don't think we should sell the orleans. It holds all three of our specialties. I suggest selling the scythe.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on September 12, 2018, 06:08:36 pm
Quote from: votes
Designs:
ARA Model-1913 AT “Lance” (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378;topicseen#msg7832378) (1): Frostgiant
ARA Model-1913 GEN "SparkPack"  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7848639#msg7848639)(4): Frostgiant, Kashyyk, Jerick, D7
ARA Model-1913MP ATV "Valkyrie" Aerial Transport Vehicle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7852382#msg7852382) (1): Kashyyk
ARA Model-1913 AT Rifle "Halberd"  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7852485#msg7852485)(2): Jerick, D7

Gift:
Orleans (4): Frostgiant, Kashyyk, Jerick, D7
Scthye (0):

Harren Plan:
Plan A (1): Kashyyk
Plan B (3): Frostgiant, Jerick, D7
Plan C (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: frostgiant on September 12, 2018, 06:32:52 pm
I don't think we should sell the orleans. It holds all three of our specialties. I suggest selling the scythe.

Ok, But why is that a downside? so what.
The only thing hinting about further events down the line is the line of
Quote
This will have consequences in regards to the war as it progresses,

But this could very well mean that if our allies are Really impressed (such as a skyship, something super prestigious for any form Emperor or King. The Absolutely Love Prestigious ships.) we get further Bonuses later. The scythe, for all that it is useful, is a machinegun that is lighter. useful, but let's be real here, its not that impressive, and the more we Impress the with our Gift, the more likly for recurring benefits.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: frostgiant on September 13, 2018, 12:38:34 am

TLDR, its a cealium propulsion system that replaces our current cealium lifter as well. If an electromagnet repels/pulls the cealium in one direction, the Internal field will move in that direction, and the physical matter will follow.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Kashyyk on September 13, 2018, 05:34:57 am
Whilst I like the idea of a big-ass man-portable AT gun, they are not a good idea right now. Odds are very high that we'll be fighting in Harren City this turn, and a giant gun will be a liability in such close quarters.

We primarily want it to beat their sled and any potential power armour they have, yes? Our Wickerman grenade will do that just fine at this sort of range. The Salviosi will get cooked and choked inside their metal suits, whilst their Sleds are open bottomed and leg powered, incendieries anywhere near that will shut them down.

I firmly believe we will need an AT rifle when we get to longer ranges, but not yet.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: frostgiant on September 13, 2018, 09:56:16 am

Quote from: votes
Designs:
ARA Model-1913 AT “Lance” (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378;topicseen#msg7832378) (0):
ARA Model-1913 GEN "SparkPack"  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7848639#msg7848639)(4): Frostgiant, Kashyyk, Jerick, D7
ARA Model-1913MP ATV "Valkyrie" Aerial Transport Vehicle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7852382#msg7852382) (1): Kashyyk
ARA Model-1913 AT Rifle "Halberd"  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7852485#msg7852485)(3): Jerick, D7, Frostgiant

Gift:
Orleans (4): Frostgiant, Kashyyk, Jerick, D7
Scthye (0):

Harren Plan:
Plan A (1): Kashyyk
Plan B (3): Frostgiant, Jerick, D7
Plan C (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on September 13, 2018, 11:13:41 am
Doubloon, can we please add a small set of inductive coils around the promethium, with thr option to remove them if the improvements fail.

Quote from: votes
Designs:
ARA Model-1913 AT “Lance” (http://www.bay12forums.com/smf/index.php?topic=171506.msg7832378;topicseen#msg7832378) (0):
ARA Model-1913 GEN "SparkPack"  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7848639#msg7848639)(5): Frostgiant, Kashyyk, Jerick, D7, Doomblade
ARA Model-1913MP ATV "Valkyrie" Aerial Transport Vehicle (http://www.bay12forums.com/smf/index.php?topic=171506.msg7852382#msg7852382) (1): Kashyyk
ARA Model-1913 AT Rifle "Halberd"  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7852485#msg7852485)(4): Jerick, D7, Frostgiant, Doomblade

Gift:
Orleans (5): Frostgiant, Kashyyk, Jerick, D7, Doomblade
Scthye (0):

Harren Plan:
Plan A (1): Kashyyk
Plan B (4): Frostgiant, Jerick, D7, Doomblade
Plan C (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Man of Paper on September 13, 2018, 09:32:40 pm
Votes for this phase are now locked.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: frostgiant on September 13, 2018, 09:33:57 pm

The valravn scout, assasination and commando armour.
While the lighter the terrain is, the less useful it can be, it is still a very fast suit of armour that can be used in stealth operation.  In the worst case its a suit of armour plating and K-Wool. In the best case it reccreats assasin creed and the arkahm games with Salvosi replacing the NPC's.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: frostgiant on September 16, 2018, 12:28:32 am
So, confirmation about something we noticed in the salviosi designs. They use promethium as an explosive, so everything that is made with it  (IE, engines, generators) are volatile, like strapping dynamite to yourself. The salvisoi haven't noticed this fact like we have, even though they made the stuff.
So a revision this turn will need to be to create stable promethium rods that don't go boom, for the Knights and poor sods wearing sparkpacks if for nothing else.

So for a revision this turn, we need to Fix this explosive problem, and stabilise our promethium rods... so our armors and soldiers don't have explosives strapped to them that can go off in combat... that would be bad.
I present, Project FESOSO
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on September 16, 2018, 04:19:23 pm
A quick discord download:

We can make k-wool infused resins, fiberglass, etc, as wool ignites around 550+ degrees C. This would be awesome. This does rule out glasses and alloys wothout further work though.

Edit: before I forget, here.

Sawed off shotguns with axeheads firing 20mm sabot armor piercing shells.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on September 18, 2018, 10:24:22 pm
Have an anthem, not sure what music to set it to.

Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Jerick on September 24, 2018, 05:08:57 pm
Spoiler: Kraken Lifter System (click to show/hide)
Just something to help our standard infantry to carry our larger, our properly beeeg equipment into battle.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: frostgiant on September 24, 2018, 05:11:58 pm

Designed to be relatively common for shock troopers/Squires (its K-wool, metal plates and leather, we are good at that. The complicated parts is the kinetic matrix) its an easy system to act as a test bed for the kinetic matrix (not reaching higher because I have no desire to remake new fluff why the kinetic matrix works as it does)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on September 24, 2018, 07:49:12 pm
Minotaur:
An upgrade from our combat shotgun, the Draco, the Minotaur is very similar in operation, a semiautomatic shotgun with underbarrel magazine holding 8 shots. Where it differs is the caliber: the Minotaur fires 24mm shotgun shells. There are four ammunition types designed for the Minotaur. A buckshot shell, for general anti-infantry use, a steel-jacketed armor penetrating sabot round, a slug with two seperate chambers, one with undepleted promethium, and the other with citric acid, to create an explosion, and an incendiary round which is a catalyst and white phosphorus in lead slug. There is a 130mm radius axehead under the end of the barrel, and a k-wool rubber stock pad to absorb the intense recoil. The weapon is lightened with an internal tube of powdered caelium powered by the sparkpack. Wielders are issued k-wool earmuffs.
Title: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on September 25, 2018, 11:11:29 am
Year 1913 AC Cold Season, Design Phase


Proposal: ARA Model-1913GEN "SparkPack"
Batteries work for powering Caelium, and we know as much. But, the batteries are expensive and far too much so for their power. Luckily, we have a resource right at our fingertips. Promethium, the power of the Titans. Perhaps we should carry on ol' Promethius' torch, eh?

To summarize, the Sparkpack is a miniature Promethium Vise Generator in the form of a backpack attachment. The generator itself is insulated by a partially K-Wool shrouding. Also within the pack is a bank of capacitors and power regulators to give the Sparkpack some short term storage capacity. The outer casing is a thin steel, insulated, cushioned and sealed inside and out by a layer of rubber and felt. Maintenance and fuel replacement can be done by screwing off the back. An extendable cable spools out from the side, and can be plugged in to power our current Caelium based technology (The Scythe, Sickle, Paladin Armor, and even an energy boost for the Kingmaker!).

It can be carried on its own included backpack straps, mounted to the bottom of our current external-frame backpacks, and can even be clipped onto the belt. The standalone version incorporated a hip harness to that the pack can't fall off, and the entire casing is made thin so that it should be able to fit in the battery compartment of our Paladins.

Difficulty: Normal
Result: 11 (6+5+0) = Masterwork

We've worked with Gavrilium power generation for a little bit but it has, until now, not been the focus of our attention. We have rectified that oversight.

The SparkPack, from the outside, is a simple metal cylinder that measures in at 40cm tall when stood on one of it's flat ends, with a diameter of 22.5cm. The cylinder weighs about 12kg. Each end holds a capacitor bank that draws energy from a series of gavrilium crystals mounted on disks not unlike the spokes of a wheel. A cable can be pulled from the cylinder and plugged into any compatible equipment in need of a power source, or extra power in the case of the Kingmaker. A hatch on the cylinder can be unlatched and opened up in order to access the gavrilium, while caps at each end can be unscrewed to access the capacitors for any necessary maintenance.

Each crystal mounted within a single disk is of a different predetermined size of the others. This keeps the SparkPack working much longer without freezing over, requiring only periodic maintenance in order to replace spent crystals. Without replacement crystals a SparkPack can provide a week's worth of power to a Paladin, with the capacitors holding another 24 hours of charge if at full capacity.

The SparkPack is insulated and protected by a layer of K-Wool and a layer of rubber sandwiched between two thin layers of steel.

The SparkPack can be carried by a soldier like a backpack would via a pair of adjustable shoulder straps. Thanks to our focus on the Paladin while designing the SparkPack we have received a number of related benefits. It has been modeled to mount directly on the Paladin frame thanks to some minor adjustments to the frame and removal of the old battery port. The back plate of the Paladin is modified to fit over the SparkPack, with a hole for the hatch to protrude from.

By applying a SparkPack to a suit of Paladin armor (known as Paladin-B until  decided otherwise) we change it's cost to 5 Ore (thanks to not requiring battery replacement every hour), 4 Caelium, 3 Gavrilium, and 2 Kinetic Sheep, keeping it (VERY EXPENSIVE) at this point but with a different cost spread. However, as we were not extraordinarily lucky, we didn't have time to modify the base electrical systems of the armor. Until we look into the issue there will be occasional surges in the Paladin-B that see the armor plates "lifted" more than, ah, desired. It isn't enough to knock the guy over, but it does occasionally interfere with aiming and moving, which can be important on the battlefield. Perhaps diverting power somewhere other than the Caelium coating would help fix the issue... [GM Note: While you are kind of getting a free variant from the design, as an 11 I couldn't justify handing it to you in perfect working condition outright. This also allows you to customize what you do to the Paladin-B both in appearance and equipment.]

Another issue of note is that extended use of the Paladin-B sees the inside of the armor become very hot.

A SparkPack itself costs 2 Ore, 3 Gavrilium, and 2 Kinetic Sheep, making it (EXPENSIVE).


------------


Proposal: ARA Model-1913 AT Rifle "Halberd"
The Halberd is a 40mm anti-tank rifle. It is fed from a box magazine and uses a scaled up and improved gas operation system like the Modea. It is capable of semi-auto fire. Taking recoil management lessons from the Gorgon the barrel of the weapon slides backwards when fired hitting a block of k-wool before springing back into position and chambering a round in the process. The stock is also heavily padded creating a three-point recoil system between the k-wool and the barrel. This should provide almost complete protection against the weapon's considerable recoil. The weapon has a bipod which also has k wool inserts in its legs. These inserts help absorb vibrations and counteract any weapon rattle allowing the weapon to fire multiple times without being knocked off target. The weapon uses a scope to sight its targets. The scope is simple and very similar to telescopes used in naval navigation.

Caelium, ground up and mixed into a grain-aligned metal has shown a propensity to emit force when powered, the force emitted exponentially increasing with the charge applied. Ground up caelium is to be added to the metal of the shell so the projectile will be accelerated forward. There are metal contacts interspersed along the barrel so that any shell passing down the barrel with complete a circuit with each set of contacts and will thus be propelled forward.

The weapon has a caelium core and is made from caelium steel to reduce weight. This makes the weapon easy to carry, manuever and crucially aim. Unlike the scythe, the core is active when the weapon is fired and this causes an interesting effect. The projectile is affected by forces as if it was of a lower mass until it leaves the core's area of effect at which point it retains the all the velocity it gained. This means the projectile leaves the barrel at far greater velocity than a projectile of its mass would normally be accelerated to.

Power is designed to come from an external source, ideally the spark pack but it can be attached to the same batteries the Paladin uses

Difficulty: Hard
Result: 4 (3+2-1) = Poor

We ground and mixed Caelium into grain-aligned metal as we planned. We created shells for the weapon we were designing, the Halberd, using this mixture. The problem is we didn't fully test what would happen when the round was fired. Testing showed that the round, when fired through a specially designed barrel with contacts meant to charge it, would, for lack of better words, emit a small burst of gravity in either direction down the barrel. Occasionally the rearward burst would overcome the forward, but not reliably every time. As a result the shells can exit the barrel much faster or much slower than expected. However, when the Halberd's Caelium core is powered the inside of the weapon becomes a gravitational maelstrom when fired. That is, as the round passes through the barrel the space behind it experiences omnidirectional gravitational ripples and can possibly cause warping of the barrel.

The Halberd itself isn't too bad, though. It's made of Caelium Steel with a Caelium Core powered via SparkPack carried by one of the two crew for the weapon. It is 1.8m long and has a bipod to stabilize the weapon. K-Wool padding and inserts in the weapon itself reduce the recoil in the weapon to almost nothing, which helps a Halberd empty it's 5 round box magazine. Due to the inconsistency of the range of the weapon we saw no need to design a scope for it as of yet, but we've seen it pierce scrap Paladin suits at up to 800m. Finding a way to fix the, uh, gravity problem, would see that as the effective range.

The Halberd costs 4 Ore, 3 Caelium, 3 Gavrilium, and 3 Kinetic Sheep, making it (VERY EXPENSIVE).


------------


The representatives of our allies couldn't express their gratitude enough upon delivery of a number of Orleans. The first use of one on the mainland saw the first ever successful attack on a fortress in The Free Holds. As a result we have gained one Research Credit. We have two Revisions this Revision Phase, and remember we can also assign +1 to a proposal before it is rolled. Remember that you can still discuss invasion options.

There was a suspicion that Gavrilium was explosive. That turned out to be false. Don't believe everything you hear on the talkie box.

IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 25, 2018, 12:13:01 pm
Paladin-B Revision

There are two main phases to the Paladin-B refit. The first is to embed a rubber-coated small chunk of d-promethium in interior of the armor. This cools the armor at a slow rate, negating any heat issues. The small d-promethium chunk is embedded via a small niche in the armor covered with a bolted on hatch, to allow removal when not needed. To disperse excess cold air, a pair of vent fans has been added on the back of the chest armor, above the battery pack, pointing down and out. These are powered via the sparkpack, and can be turned on and off via a forearm mounted button switch under a blue sliding cover, or a toggle inside the sparkpack. The armor also has two smaller capacitors used to collect surges from the sparkpack, located next to it in the battery compartment. These connect to two small powdered caelium tubes encsconced in the side of the armor, on either side of the chest, which can be powered on by pressing a forearm button with a sliding cover to prevent accidental activation. The purpose of these tubes is to allow expanded jumping capacity when activated.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: LordPorkins on September 25, 2018, 12:27:30 pm
((Mayhaps we should research Bear Calvary? That never fails.))
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: frostgiant on September 25, 2018, 02:55:49 pm
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 25, 2018, 03:01:10 pm
I like the revision. I suggest we replace the cap of the bullet with null, and leave the back open. The back is the part that emanated the forward field, I think.

Quote from: Votes
Paladin-B Rev: (1) Doomblade
Caelium Null: (1) Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: frostgiant on September 25, 2018, 03:07:49 pm
Quote from: Votes
Paladin-B Rev: (1) Doomblade, Frostgiant
-Name it the Crusader(1): frostgiant
Caelium Null: (1) Doomblade, Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 25, 2018, 03:09:54 pm
Quote from: Votes
Paladin-B Rev: (2) Doomblade, Frostgiant
-Name it the Crusader(2): frostgiant, Doomblade
Caelium Null: (2) Doomblade, Frostgiant
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Jerick on September 25, 2018, 03:46:38 pm
Quote from: Votes
Paladin-B Rev: (3) Doomblade, Frostgiant, Jerick
-Name it the Crusader(3): frostgiant, Doomblade, Jerick
Caelium Null: (3) Doomblade, Frostgiant, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on September 25, 2018, 03:54:44 pm
Quote from: Votes
Paladin-B Rev: (3) Doomblade, Frostgiant, D7, Jerick
-Name it the Crusader(2): frostgiant, Jerick, Doomblade
-Name it the Errant (0):
-Name it the Chevalier (1): D7
Caelium Null: (3) Doomblade, Frostgiant, Jerick, D7
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 25, 2018, 04:06:32 pm
Quote from: Votes
Paladin-B Rev: (4) Doomblade, Frostgiant, D7, Jerick
-Name it the Crusader(2): frostgiant, Jerick
-Name it the Errant (0):
-Name it the Chevalier (2): D7, Doomblade
Caelium Null: (4) Doomblade, Frostgiant, Jerick, D7
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Happerry on September 26, 2018, 07:13:23 am
Quote from: Votes
Paladin-B Rev: (5) Doomblade, Frostgiant, D7, Jerick, Happerry
-Name it the Crusader(2): frostgiant, Jerick
-Name it the Errant (0):
-Name it the Chevalier (3): D7, Doomblade, Happerry
Caelium Null: (5) Doomblade, Frostgiant, Jerick, D7, Happerry
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on September 26, 2018, 11:42:54 am

Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(3): frostgiant, Jerick, Kashyyk
-Name it the Errant (0):
-Name it the Chevalier (3): D7, Doomblade, Happerry
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 26, 2018, 12:04:53 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(4): frostgiant, Jerick, Kashyyk, Doomblade
-Name it the Errant (0):
-Name it the Chevalier (2): D7, Happerry
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk
My vote was bought with promises of hoverbike paladins named Chevaliers.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on September 26, 2018, 03:36:07 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(4): frostgiant, Jerick, Kashyyk, Doomblade
-Name it the Errant (0):
-Name it the Chevalier (2): D7, Happerry
-Name it the Teutonii (0):
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk
Honestly I'll vote for anything but Crusader. 90% of the crusades were abject failures and one had lasting effects in the area for like a few decades. At least vote for one of the orders, which actually did things afterwards.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Jerick on September 26, 2018, 03:38:27 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(3): frostgiant, Kashyyk, Doomblade
-Name it the Errant (0):
-Name it the Chevalier (2): D7, Happerry
-Name it the Teutonii (1):Jerick
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk
I'm not really bothered by the name but since it bothers D7 I guess I'll change.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 26, 2018, 03:42:38 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(3): frostgiant, Kashyyk, Doomblade
-Name it the Errant (0):
-Name it the Chevalier (2): D7, Happerry
-Name it the Teutonii (1):Jerick
-Name it the Teuton (1): Doomblade
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk
Doublovoting.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on September 26, 2018, 03:46:02 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(3): frostgiant, Kashyyk, Doomblade
-Name it the Errant (0):
-Name it the Chevalier (1): Happerry
-Name it the Teutonii (1):Jerick
-Name it the Teuton (2): Doomblade, D7
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 26, 2018, 03:51:42 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(2): frostgiant, Kashyyk
-Name it the Errant (0):
-Name it the Chevalier (1): Happerry
-Name it the Teutonii (1):Jerick
-Name it the Teuton (2): Doomblade, D7
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on September 26, 2018, 04:46:59 pm
(https://i.imgur.com/Nf39Azv.png)

Roundels are neat.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 26, 2018, 05:00:42 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(2): frostgiant, Kashyyk
-Name it the Errant (0):
-Name it the Chevalier (1): Happerry
-Name it the Teutonii (1):Jerick
-Name it the Teuton (2): Doomblade, D7
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk

Use Roundel on the Orleans (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on September 26, 2018, 05:22:15 pm
I feel like I can lock the important votes. I'll let you guys continue debating about the name until the end of the turn though so I can roll these jawns
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Jerick on September 26, 2018, 05:44:01 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(2): frostgiant, Kashyyk
-Name it the Errant (0):
-Name it the Chevalier (1): Happerry
-Name it the Teutonii (0):
-Name it the Teuton (3): Doomblade, D7, Jerick
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk

Use Roundel on the Orleans (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 26, 2018, 05:57:27 pm
Quote from: Votes
Paladin-B Rev: (6) Doomblade, Frostgiant, D7, Jerick, Happerry, Kashyyk
-Name it the Crusader(3): frostgiant, Kashyyk, Doomblade
-Name it the Errant (0):
-Name it the Chevalier (1): Happerry
-Name it the Teutonii (0):
-Name it the Teuton (2): D7, Jerick
Caelium Null: (6) Doomblade, Frostgiant, Jerick, D7, Happerry, Kashyyk

Use Roundel on the Orleans (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on September 26, 2018, 10:12:28 pm
Two words. Gravity shielding.

Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 29, 2018, 03:16:36 pm
"Gandiva" Hover TD

The body of the tank destroyer has about the same outer dimensions as the hunter hovercar, with all four corners rounded and a low profile of about 1.5m in the interior of the main body. The body is interrupted by the shape of a 5m long, 90mm caliber cannon mounted on the top of the body, the base of the cannon built into a higher profile section in the back of the tank, about 2m tall. A scythe with a belt feed ammo box is attached to the top of the TD, right of the main cannon, on a mount with 15mm steel shield protecting anyone using it, with a hole for the scythe's ironsights and some surrounding view. The main cannon is semiautomatic, and is loaded by a manually fed side-load by the semiautomatic mechanism. Shells are ejected into a spent shell container on the right of the gun. The gun is mounted on two hydraulic rails in the transition between the barrel and the chassis, and the mount slides back into a thick k-wool rubber pad with each shot to absorb recoil. Sighting the gun is performed through a scope built into the tank, and the gun position can be adjusted by a few high tooth count gears by the gunner. Te top of the tank has two hatches behind the gun and two in front. All lock from the inside. The armor is 60mm thick across and under the tank. The tank is lifted by powdered caelium tubes embedded in the middle of the chassis along structural members, and the propulsion has two grain aligned c-steel powered rods with null steel caps on the interior. There is a pair for each side of the tank. A fluid level gauge/accelerometer can be used to determine the current motion of the tank, and is used to enable the tank to come to a stable stop for optimal shooting.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Tyrant Leviathan on September 29, 2018, 04:17:27 pm
Well been swamped with college work and will vote this turn but getting out of my system the REDS Idea I had.

Aka: Mewtingvtheir Fire Power with more fire power.

REDS:

Given the success of the Spark Pack and sagely use promethium as bi lethal explosions one of our inventors came up with this idea. A back pack like spark pack, attached to a gun, using acstimulates electric current to make a vacuum, launching the excess heat energy out of a reenfirced barrel. The result is a “Throne” gun that cooks things it touches, destroys barriers and burns them all crispy like.

Future models include hand ray gun variety and a missile style orb launcher. But this is phase one.

REDS stands for Reactive Energy Deployment System by the way.

No do not expect it to win, as nothing I do will. Just banking on success of the pack to expand on as heat/ray guns.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 29, 2018, 04:38:03 pm
So, tyrant. I am somewhat confused as to the mechanism of the RED still. Is it firing infared rays through the barrel?
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Tyrant Leviathan on September 29, 2018, 04:44:29 pm
It is taking a small chunk of safe promethium and expelling the material out via pressure so in mid flight burns as a ray of heat energy giving the shit burns good.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on September 29, 2018, 05:05:49 pm
It is taking a small chunk of safe promethium and expelling the material out via pressure so in mid flight burns as a ray of heat energy giving the shit burns good.
Oh, so a promethium thrower. That could work.

Edit: Frostgiant brought up the idea of a promethium round for our guns. Thoughts?
Title: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: Man of Paper on September 30, 2018, 05:32:59 pm
Year 1913 AC Cold Season, Revision Phase


Proposal: ARA Model-1912ARM-B "Crusader" Superheavy Armor
Paladin-B Revision

There are two main phases to the Paladin-B refit. The first is to embed a rubber-coated small chunk of d-promethium in interior of the armor. This cools the armor at a slow rate, negating any heat issues. The small d-promethium chunk is embedded via a small niche in the armor covered with a bolted on hatch, to allow removal when not needed. To disperse excess cold air, a pair of vent fans has been added on the back of the chest armor, above the battery pack, pointing down and out. These are powered via the sparkpack, and can be turned on and off via a forearm mounted button switch under a blue sliding cover, or a toggle inside the sparkpack. The armor also has two smaller capacitors used to collect surges from the sparkpack, located next to it in the battery compartment. These connect to two small powdered caelium tubes encsconced in the side of the armor, on either side of the chest, which can be powered on by pressing a forearm button with a sliding cover to prevent accidental activation. The purpose of these tubes is to allow expanded jumping capacity when activated.

Difficulty: Very Easy
Result: 10 (4+4+2) = Superior

We have continued to refine our new version of Superheavy Armor and results have been better than expected. A bolted hatch has been added to the back armor at the base of the neck to house a chunk of D-Gavrillium insulated by a layer of rubber. This helps combat overheating in the armor and allows it to be deployed over an extended period of time, and can be removed when only being used for a short time. A pair of vent fans on either side of the hatch are turned on and off via a forearm switch protected by a sliding cover and will vent excess cool air, creating a cloaking fog effect if the temperature difference is large enough.

Two small capacitors added to the armor are used to store excess energy from the SparkPack and power two Caelium Tubes installed in protective sleeves on either side of the chestplate. A button under the sliding forearm cover is used to activate them and provide a boost in power to the Caelium coating the underside armor plates. While this does tap into the SparkPack's capacitors, the Caelium Tubes push the armor upwards and allow the lightened Crusader to leap across a distance of nearly nine meters and as high as three.

The Crusader costs 5 Ore, 5 Caelium, 4 Gavrillium, and 2 Kinetic Sheep, making it a (National Effort).


----------------


Proposal: Caelium-Null Steel Halberd
Gravity. Cealium in the halberd is playing merry hell with Gravity.
This is beyond the scale of what we knew cealium to be capable of before, and represent a giant leap forward in what we are able to accomplish in the future.
For now, though, it is messing up the halberd from achieving its true potential, and we require something to help control these rampant gravity maelstroms.

Finding some form of material to help control these waves, Required a close study of our materials.
After these close studies, We have found that that cealium has caused this problem, and we will be able to use cealium to fix it.

By Treating powdered cealium with a long process that was discovered, well, almost purely by accident and possibly via these ancient manuscripts that were found underneath Abberan’s capital when it was founding, we have discovered a long and complicated, near alchemical process to create what we have now named Cealium-Null, due to its ability to nullify the internal field produce by normal cealium.

This process begins with powdering down the ceelium crystal, just like we would for powdered cealium coatings and for making cealium steel. After the powdering process, The powder is mixed into a large bath of very powerful acids.
These acids begin to make changes to the cealium molecule structure, and the powder begins to soften, becoming less like crystal dust, and more like particles of gold soft enough to dent (if they weren’t powdered).

The dust is strained out of the acid bath via several filters, collecting the dust that had been mixed in. As the dust has been strained from the acid bath, it is then added into a secondary bath, filled with powerful bases.
This bath initiates a second molecular change, as well as neutralizes the remaining acids on the Cealium dust.
When exposed to the base bath, the cealium seems to reharden immensely, gaining some very sharp edges and a very hard surface comparable to before they had been put into the bath.

The Dust is Washed with water, removing the remains of the base bath, before being put inside a rather large clay crucible. During this time, the cealium is baked at temperatures high enough to melt Iron, all the while being exposed to very powerful electromagnetic fields from the apparatus around it. This electromagnetic baking continues for 3 days time before it can be removed.

If the Cealium is left to cool back down to room temperature after being removed from the crucible normally, the gradual temperature is not enough to cement a change, and it instead returns to the state it was in before being baked.
However, if rapidly cooled the final changes to the mateirel will be initiated.
this si done via dropping several fists sized chunks of D-promethium into a large Drum of the burning hot powder. Afterwards, the drum is sealed and agitated, tossing the D-promethium crystal around and mixing them with the powder, rapidly cooling them with their freezing presence.

This process continues for around 20 minutes, rapidly cooling the powder.
Afterward, the Process is complete, with cealium reaching a stable state, and will not undergo any more change to the best of our abilities.
The D-promethium crystal is removed, and we are left with a white powder, that glitters when exposed to light, almost like powdered diamonds.

This is what we have named Cealium-Null.

Using its ability to insulate from the internal field of regular cealium, we have created a new barrel lining for the halberd, made from C-Null Steel, which is made in the same manner as cealium steel, with Cealium-null being added to the molten metal during forging.
 The Grain aligned bullets of the Halberd are have been modified, with C-Null Steel acting as a replacement for the end of the bullet. This new cap at the tip of the bullet it rebuffs the Gravity producing cealium charge, back towards the other end of the grain aligned metal, serving to strengthen the bullets field that moves it forwards. The stronger gravity field near the end of the bullet means the bullet leaves the barrel even faster, with none of the speed distortions that the gravitic maelstrom had been causing.

Difficulty: Hard
Result: 7 (6+2-1) = Average

First we must discuss our advancement with Caelium-Null.

Caelium-Null is an insanely refined Caelium powder which seems to absorb or neutralize the effects of other forms of Caelium. By taking this powder and mixing it with steel during the smelting process we can create Caelium-Null Steel, which shares Caelium-Null's properties but can be shaped.

We have discovered these new materials as a result of extensive research into the anomaly that is the Halberd. By applying these developments to the weapon, in the form of a Caelium-Null Steel interior barrel lining and a Caelium-Null Steel cap at the tip of the bullet, we have managed to fix the issues causing the Halberd to perform...worse than expected. Now that the barrel is insulated from the effects of the round, and the forward pulses are neutralized, the round is capable of effective fire out to 1000 meters at nearly 800 meters per second. Six contacts evenly spaced along the inside of the barrel allow the round to reach these speeds. Now that weapons can last without twisting we have also noted that it'll drain a SparkPack's capacitors in 25 shots, which means each team will now often carry two if they're expected to deploy away from supply. The sound of the round hitting the contacts creates a cross between a rolling distant thunder and the snap of a close lightning strike.

The Halberd-B costs 4 Ore, 4 Caelium, 4 Gavrillium, 3 Kinetic Sheep, and 2 Chemical Compounds, making it a (NATIONAL EFFORT) as well as [complex], making it functionally (THEORETICAL) as we lack enough Chemical Compounds to properly produce a sufficient amount of C-Null and C-Null Steel to field the weapon. We will continue to field the unreliable older model Halberd until such a time that we are capable of deploying this model.


----------------


Abberans dream big, and we've taken large strides to bring about massive change in the future. It is now up to you to decide on a resource node to fill as well as choosing a sector to fortify. You are also to make a final decision on our military's approach to the invasion of Harren City.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: Doubloon-Seven on September 30, 2018, 05:54:20 pm
I cannot understate how terrible this is.
Crusader is a bad name.

But in all seriousness, no matter how good BEEG is, we can't afford to invest in stuff with overly complex insanity anymore. It's focus on the troops time. Expense here is bad, mkay.

Anyhow, let's reduce the cost of a good portion of our army with some caelium.
Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(1): DoubloonSeven

FORTIFICATION LOCATION:
North Crossing|(1): DoubloonSeven

INVASION STRATEGY:
Evacuate Civilians|(1): DoubloonSeven
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: frostgiant on September 30, 2018, 05:55:45 pm

Quote from: Votes
RESOURCE ALLOCATION:
Caelium (SnowCappedMntns)|(1): DoubloonSeven
Cealium(WoodedMnnts (1): Frostgiant

FORTIFICATION LOCATION:
North Crossing|(2): DoubloonSeven, frostgiant

INVASION STRATEGY:
Evacuate Civilians|(2): DoubloonSeven, Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: Doomblade187 on September 30, 2018, 05:58:43 pm
Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands) (2): DoubloonSeven, Doomblade
Cealium(WoodedMnnts) (1): Frostgiant

FORTIFICATION LOCATION:
Plains (3): DoubloonSeven, frostgiant, Doomblade

INVASION STRATEGY:
Evacuate Civilians|(3): DoubloonSeven, Frostgiant, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: Doubloon-Seven on September 30, 2018, 06:01:09 pm
Diversify the resource placements, if the salviosi capture a tile I don't want half our stockpile removed.
Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(1): DoubloonSeven
Cealium(WoodedMnnts (2): Frostgiant, Doomblade

FORTIFICATION LOCATION:
North Crossing|(2): frostgiant, Doomblade
Plains|(1): Doubloon

INVASION STRATEGY:
Evacuate Civilians|(3): DoubloonSeven, Frostgiant, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: Doomblade187 on September 30, 2018, 06:11:26 pm
Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(1): DoubloonSeven
Cealium(WoodedMnnts (2): Frostgiant, Doomblade

FORTIFICATION LOCATION:
North Crossing|(1): frostgiant
Plains|(2): Doubloon, Doomblade

INVASION STRATEGY:
Evacuate Civilians|(3): DoubloonSeven, Frostgiant, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: Jerick on September 30, 2018, 06:12:51 pm
Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(2): DoubloonSeven, Jerick
Cealium(WoodedMnnts (2): Frostgiant, Doomblade

FORTIFICATION LOCATION:
North Crossing|(1): frostgiant,
Plains|(3): Doubloon, Jerick, Doomblade

INVASION STRATEGY:
Evacuate Civilians|(4): DoubloonSeven, Frostgiant, Doomblade, Jerick
That is a good point but still I expect most of the upper tiles to be filled by the time there is any risk of them getting there. If not then we're doing so poorly there won't be much we could do to stop them. Still doesn't hurt to be safe.
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: Kashyyk on October 02, 2018, 02:23:04 am
Quote from: Votes
RESOURCE ALLOCATION:
Caelium (Woodlands)|(2): DoubloonSeven, Jerick
Cealium(WoodedMnnts (3): Frostgiant, Doomblade, Kashyyk

FORTIFICATION LOCATION:
North Crossing|(1): frostgiant,
Plains|(4): Doubloon, Jerick, Doomblade, Kashyyk

INVASION STRATEGY:
Evacuate Civilians|(5): DoubloonSeven, Frostgiant, Doomblade, Jerick, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Strategy Phase)
Post by: Man of Paper on October 02, 2018, 06:39:29 am
Votes hath been locked unless thou doth protest too much
Title: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Man of Paper on October 03, 2018, 11:09:33 am
Year 1913 AC (After Colonization) Cold Season, Combat Phase


Abberan Advancements

We have found a new deposit of Caelium in the Wooded Mountains while also fortifying our position in the Plains bringing Entrenchment to One(1) in the sector.

As a result of our additional Caelium resource we have experienced the following changes:

The Scythe becomes (CHEAP)
The Halberd becomes (EXPENSIVE)
The Halberd-B becomes (VERY EXPENSIVE) but remains [complex]
The Orleans becomes (EXPENSIVE), and this was always here.


Moving to the North Crossing

While we kept a number of troops on our flanks, especially in our efforts to fortify the Plains, most of our military might moved through this sector with ease thanks to a plethora of roads woven between the large amount of villages and towns dotting the North Crossing. The Cold Season has brought some snows, but the air is pleasantly crisp.

While our forces got closer and closer to the bridges that crossed into Harren City they began to encounter an ever-increasing number of civilians evacuating the Fortress-City in search of some sort of stability within Abbera. We opted to aid the evacuation, using fleets of Faithfuls to relocate the civilians to safer places far from the frontline. News did reach us that a Remnant agent got through our very brief and flawed screening process and took himself out along with everyone in the Faithful with him in a large fireball. We suspect this won't be the last we see of them...


------------


Into the Fortress-City of Harren

Crusader Aren Wagner von Blankenbruck and his Order of the Iron Hand were the first to march under the massive arches that allowed passage into Harren City's Lower District, which housed a majority of the city's population as well as their work and recreational buildings, which include a large park and sports stadium. The Upper District, protected by a second inner wall, rested at the extreme East of the city, and took up around 20% of the city.

Wagner was an extremely intimidating and inspiring figure, standing in the recently-refined Crusader armor with the experimental Halberd-B held in both hands and hooked up to his SparkPack. He was so intimidating that when a few Endicarian Remnant attempted to ambush them, a single shot from the Halberd-B that blew through a brick wall and killed multiple men in the room (thanks in part to the shrapnel) was all they needed to surrender. While they slowly advanced further into the city Aren took note of peculiar marks on the ground and walls. It looked like something had melted to them. There was a hospital he was approaching, and it looked like whatever it was had come from that direction, based on the spread pattern on the cooled slag.

But investigating the hospital would have to wait.

Abbera controls 50% of Harren City.


------------


We have encountered evidence of Salvios having entered the city around the same time we had. From here on out we will experience (mostly) normal turns unless stated otherwise. This means one Design per Design Phase, one Revision per Revision Phase, and orders for Entrenchment, Resource Allocation, and two lanes to attack during the Strategy Phase. Well, when you have two lanes to attack. Specifics for that will come up later dependent on how the next couple turns go.

As a result of the aid to refugees, we have received a Resource Credit to be used at any point. However as we finally prepare to attack our southern opponent many are asking why we are willing to fight, bleed, and die. It is your duty to come up with a reason the Abberans are willing to fight the Salviosi other than being in opposing global alliances that would really like to use the island. As this is building fluff for your nation it will be voted on, with the winning submission from both sides being posted in the Core Thread as well as earning a Research Credit for their teams.

You are also in charge of designing recruitment posters. These can be made freely by anyone and posted in the Core Thread. They can be serious and in-universe recruitment posters, meta-memes recruiting forumites for your team, or anything in between. The best one as chosen by myself at the end of this turn sequence will earn their team an Espionage Credit.

Both contests will have their final decisions made at the closing of this turn's Strategy Phase.

For now your only immediate concern is the Design for this Design Phase.

Oh, and we bought a list containing the entirety of the Salviosi Armory from some greedy Salviosi chump. View it at your leisure.

IT IS NOW THE DESIGN PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: frostgiant on October 03, 2018, 11:29:26 am
Spoiler (click to show/hide)

repostig the drauger , becasue while it hurts to put off the valravn, I think more common equipment to help counteract their small arms would be good.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on October 03, 2018, 11:44:06 am
My thoughts: make the whole faceplate clear resin for better view, make the leather pants into pure k-wool.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: frostgiant on October 03, 2018, 12:51:56 pm
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on October 03, 2018, 02:57:27 pm
Quote
Nike (1): Doomblade

Run sickles in infantry squads, 1-2 per squad (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Jerick on October 03, 2018, 04:34:26 pm
Quote
Nike (2): Doomblade, Jerick

Run sickles in infantry squads, 1-2 per squad (2): Doomblade, Jerick
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Kashyyk on October 03, 2018, 04:40:37 pm
Quote
Nike (3): Doomblade, Jerick, Kashyyk
- Use 1 Research Credit (1): Kashyyk

Run sickles in infantry squads, 1-2 per squad (3): Doomblade, Jerick, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: frostgiant on October 03, 2018, 04:54:12 pm

Quote
Nike (4): Doomblade, Jerick, Kashyyk, Frosgiant
- Use 1 Research Credit (2): Kashyyk, Frostgiant

Run sickles in infantry squads, 1-2 per squad (4): Doomblade, Jerick, Kashyyk, Frostgiant
Give every soldier a sickle ():
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on October 03, 2018, 05:12:08 pm
Quote
Nike (4): Doomblade, Jerick, Kashyyk, Frosgiant
- Use 1 Research Credit (3): Kashyyk, Frostgiant, Doomblade
-Don't use research credit ():

Run sickles in infantry squads, 1-2 per squad (4): Doomblade, Jerick, Kashyyk, Frostgiant
Give every soldier a sickle ():
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Happerry on October 03, 2018, 06:03:08 pm
Quote
Nike (5): Doomblade, Jerick, Kashyyk, Frosgiant, Happerry
- Use 1 Research Credit (3): Kashyyk, Frostgiant, Doomblade
-Don't use research credit ():

Run sickles in infantry squads, 1-2 per squad (4): Doomblade, Jerick, Kashyyk, Frostgiant
Give every soldier a sickle ():
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on October 03, 2018, 06:54:40 pm
Quote
Nike (6): Doomblade, Jerick, Kashyyk, Frosgiant, Happerry
--Named ARA-1913ARM "Nike" Shocktrooper Armor (1): D7
- Use 1 Research Credit (4): Kashyyk, Frostgiant, Doomblade, D7
-Don't use research credit ():

Run sickles in infantry squads, 1-2 per squad (4): Doomblade, Jerick, Kashyyk, Frostgiant
Give every soldier a sickle ():
Quote from: ARA-191?ARM "Hoplon" Personal Shield Projector
Protection is the creed of the Abberan soldier, and protection it will be. Not the protection of steel, not the offensive protection of cordite -- but the protection of Gravity itself.

The Hoplon is a trio of steel boxes, wired together and built to clip on to a soldier's belt. These boxes are molded to the curvature of the body, and padded with foam for comfort. Inside the camouflage-painted boxes rest matrices of aligned Caelium shards, flared toward the tip and based on small discs of K-Wool. Wires attach to jackets gripping the shards, so that they can be electrified. A cord for connection to a Sparkpack is included.

When the shards are electrified, they project a repulsive gravitational field ahead of the wearer. This field encompassed the front and sides of a man to a distance of one foot, repelling or deflecting projectiles that would otherwise wound. The backwards force is absorbed and redistributed by the K-Wool discs, and as the soldier and his equipment are part of the same gravitational mass, the repulsive force does not meaningfully effect motion and aiming. Given that fired bullets are not part of this mass, shots should have a bit of added acceleration in the barrel when accompanied by the Hoplon.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: TheFantasticMsFox on October 03, 2018, 09:20:46 pm

Quote
Nike (7): Doomblade, Jerick, Kashyyk, Frosgiant, Happerry, TFF
--Named ARA-1913ARM "Nike" Shocktrooper Armor (1): D7
- Use 1 Research Credit (5): Kashyyk, Frostgiant, Doomblade, D7, TFF
-Don't use research credit ():

Run sickles in infantry squads, 1-2 per squad (5): Doomblade, Jerick, Kashyyk, Frostgiant, TFF
Give every soldier a sickle ():

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on October 04, 2018, 03:13:52 pm
Madea:

The Modea is a good, practical rifle that has proved its worth many times over. But we can do beeger. By upsizing the caliber to 10mm rifle rounds and using a new, ultrapure powder charge created using new chemical manufacturing techniques, we hope to see both an increase in range in power. The modular structure of the modea is a major strength, and we aim to retain that. However, extra effort will be put into the manufacturing tolerances to avoid the issue of unreliable rifle parts. The magazine structure will be retained, though it will increase in size due to the new rounds. To avoid being cumbersome, the barrel length will remain the same and caelium steel will be used in the reciever and barrel construction. To ensure that the barrel will withstand rhe rigors of combat, it will be heat treated to improve its hardness. In addition, the variable sights are updated with basic range markings, to allow easy adjustment to different engagement ranges. The final, triumphant flourish of the weapon update is a rubber and k-wool buttstock pad to allow the wielder to absorb the recoil of their fire.

Designer notes: this is a revision. Should it be upgraded to a design, it would become fully automatic with fire select, larger mag, a flash suppressor on the barrel built in, underbarrel knife mount, and detachable scope.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on October 04, 2018, 07:47:16 pm
Quote from: Speech from the General Commandant of the Army
Soldiers, citizens, people of Abbera; you are not alone. Behind your back stands another comrade in arms, a beloved relative or an old friend. Those you have never met, those that you will never know stand alongside you. Abbera fights as one. The war on the ground, the war in the air, the war of resources and the war of hearts and minds, we stand strong.

We fight not just to preserve the legacy of our people, to support in trust and honor our allies, but for liberty and prosperity. The Merchantlords of the Salviosi govern their realm like a heartless corporation, workers but spinning gears, unnoticed. Until something goes wrong.

The foundation of their government functions only of the rule of profit. If profit cannot be made for those at the top, there is not reason for them to follow that path, no matter the splendor for those at the roots. Coerced by false promises, wage slaves toil for their masters.

Abbera fights for justice. Justice to the downtrodden, the disheartened. Soon, Harren will stand united. It is up to we to ensure it becomes a land of prosperity for all, not a heaping mass of corruption and rot.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Design Phase)
Post by: Man of Paper on October 05, 2018, 05:36:11 pm
I see your votes and I lock them in place
Title: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on October 08, 2018, 12:53:39 pm
Year 1914 AC Hot Season, Design Phase


Proposal: ARA-1914ARM "Nike" Shocktrooper Armor
The Nike, named after the greek goddess of victory, is a set of Armour design for normal soldiers and squires in the military.

The Nike is made of a Leather overcoat overtop of a Set of metal armour. Normally in warfare, this form of armoring would be far from sufficient due to the realities of a modern battlefield. However, underneath the metal armour and the overcoat, providing a third layer of clothing, is a “Tunic” made from K-Wool. The K-wool “Tunic” in combination with the armour and overcoat make it actually very difficult to kill a soldier wearing Nike. The metal armoring Helps to protect the K-wool while the Tunic in turn robs any blows against the armour of most of their killing force, absorbing the kinetic energy.

The Nike pants, are similar, made with K-Wools strands in the weave, as well as metal plates that are sown on. This provides similar protection to the chest armoring, albeit lesser in scale.

The Nikes comes with head protection in addition. The Helmet is K-Wool lined, rather simple, with an Attachable face mask made of cealium steel with K-wool padding to help protect the soldier skin from chaffing, freezing, burning, shrapnel, shockwaves, and rifle bullets.
The mask is fully face sealing, with the air flow coming in from a threaded hole protruding past the chin of the mask, which is pointing downward parallel to the face. This threaded hole can be Connected to an air filter that is screwed into the hole. This air filter protects from harmful substances in the air, filtering them out. This includes a thin citric filter to deal with Rime particles in the air as well.
The masks eye have been made from clear resin with a very small strand of K-wool suspended within. This makes it very hard to break the resin, requiring significant force such as a bullet.
The mask takes a form similar to a skull featureless, without a bottom jaw. The Front teeth of the jaw hang over the Chin of the wearer by just a little bit.

The Nikes also posses a rather experimental system, based on the results of the Halberd project.
If deemed necessary, the Nike Shock troopers can be equipped with a small backpack that contains a Sparkpack inside, pushes off to one side. Our of thi back pack, made with a solid pack to create the inside pocket for such, is a pair of Small wings.

These wings are rather simple. Connected to the spark pack inside of the backpack, the wings Contain 2 small rods of grain alighted cealium. These grain aligned cealium pieces are rather small, only the size of a pinky finger inside the wings structure, with each capped with a tiny piece of C-Null steel, The minimal amount of capping materiel is used so as to keep the cost down, with the Grain alighted metal being similar to a needle, with the capped end being significantly smaller.

When a button on the belt straps of the backpack is pressed, the Sparkpack begin to feed the Grain alighted metal power, creating gravity fields at the back of the wings that allow the user to make large jumps, pushed into the Sky.  A second press turns it off, cutting the power from the sparkpack.
A common maneuver is pressing the button to Enhance their jump, springing into the air, turning it off to fall back down, and is needed pressing it again to soften any landing.
When the wings are no longer in use, they can easily be folded up into the solid back of the backpack, while the backpack is on. They can then be released via a botton placed on the bottom right side of the pack, which unlocks the latch and the wings fall back into place. A similar bottom on the other side is responsible for unlocking them from their deployed postion.

This wingpack is solely optimally for the nike, with the nike fully capable of operating without it.

Difficulty: Theoretical
Result: 4 (5+2-3) 8 (6+5-3) = Average

The Nike, named for a goddess in some fantasy novel, is our latest military advancement.

The bottom-most layer consists of a K-Wool tunic and pants, followed by metal armor all covered by a leather overcoat. While a little cumbersome, the amount of protection provided by the Nike cannot be understated. Soldiers protected by the 6-10mm Nike armor also have helmets lined with K-Wool, with an attachable mask that seals against the face and provides air through a downward-facing threaded hole. Air flow is somewhat restricted, which becomes a problem over time as long as the mask is on. The eyes on the mask are covered with resin lenses containing a couple very small strands of K-Wool.

On top of everything else though, we've also constructed the Nike's optional JumpPack. The JumpPack attaches to the back of the armor and houses a SparkPack as well as two small wings housing rods of Aligned Caelium capped by C-Null Steel. The rods are turned on and off via a button on the belt strap. This will propel the wearer upwards in a short burst, allowing them to leap great distances. The only issue is the lack of fine control. The Aligned Caelium will propel the Nike in whatever direction the capped end is facing, not necessarily up. As a result this feature is generally used only when the wearer can focus and concentrate on the jump, or else risk tumbling through the air. The wings are fixed, but small enough that they don't really impede movement.

The Nike base armor costs 4 Ore, 3 Kinetic Sheep, 1 Chemical Compounds, making it (EXPENSIVE) and [complex], while the JumpPack will bring it to 5 Ore, 2 Gavrillium, 2 Caelium, 3 Kinetic Sheep, 2 Chemical Compounds, making it (VERY EXPENSIVE) and [complex] for the time being.


----------------


We have one Revision this Revision Phase to make any adjustments to our equipment you think we may need before we engage the Salviosi. Remember to continue working on your reason to fight as well as the recruitment posters.

IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on October 08, 2018, 01:05:36 pm
The Nike is looking pretty good. We just need an extra sheep and our first chemic compound to bring the Nike to cheap and the jump pack to Expensive. It will also decomplexify the Wickerman and Halberd B.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: frostgiant on October 08, 2018, 01:39:43 pm
Nikes looks nice enough. Grabbing chem's this turn like we plan to do will fix that complex tag.

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Jerick on October 08, 2018, 02:02:50 pm
Quote from: Revision; Halberd Scythe mount adaptation
While the Halberd is an excellent anti vehicle weapon it isn't mounted on any of our vehicles. This revision corrects this by adapting a variant of the scythe to be capable of being mounted on existing scythe mounts on vehicles. Other changes include a conversion to a belt fed system rather than having it use magazines and the removal of the caelium cores used to lighten the weapon. This should make a cheaper variant that can lay heavy fire down on a target that requires no changes in order to be included on existing vehicles
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on October 08, 2018, 02:30:23 pm
Kingmaker Made

The Kingmaker is a fine infantry transport, but is out date with our newest technology. The protection in the driver compartment has its vision slits widened somewhat and replaced with k-wool infused clear resin. The promethium power system is upgraded to work with the power control systems of the sparkpack, and a magnetic induction coil is wrapped around the power core to capture any emitted magnetic fields. The propulsion system is converted from turbines into null steel capped grain aligned caelium, one on each side of the back of the kingmaker, and two on either side of the front. The armor on the bottom is thickened, as is the rest of the armor. In addition to the thicker steel, small layers of k-wool are added underneath the armor to absorb impacts, especially in the driver compartment.

Clarified window revision.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Jerick on October 08, 2018, 03:58:17 pm
Any criticisms?
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on October 08, 2018, 05:28:24 pm
(https://i.imgur.com/WMnyzop.png)

This is my suggestion for the recruitment poster.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on October 08, 2018, 09:25:04 pm
Quote
Kingmaker Made: (1) Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Doubloon-Seven on October 09, 2018, 08:08:30 pm
Quote
Kingmaker Made: (1) Doomblade
---Under the name ARA-1912MP-APC-B "Imperator"|(1): D7
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: frostgiant on October 09, 2018, 09:39:18 pm

Quote
Kingmaker Made: (1) Doomblade
---Under the name ARA-1912MP-APC-B "Imperator"|(1): D7
---Under the name ARA-1912MP-APC-B "Caliburn"|(1):Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: TheFantasticMsFox on October 10, 2018, 12:55:26 pm
Quote
Kingmaker Made: (4) Doomblade, D7, Frostgiant, TFF
---Under the name ARA-1912MP-APC-B "Imperator"|(1): D7
---Under the name ARA-1912MP-APC-B "Caliburn"|(1):Frostgiant
---Under the name ARA-1912MP-APC-B "BEEGmaker"|(1):TFF
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on October 10, 2018, 01:04:54 pm
Quote
Kingmaker Made: (4) Doomblade, D7, Frostgiant, TFF
---Under the name ARA-1912MP-APC-B "Imperator"|(2): D7, Doomblade
---Under the name ARA-1912MP-APC-B "Caliburn"|(1):Frostgiant
---Under the name ARA-1912MP-APC-B "BEEGmaker"|(1):TFF
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on October 12, 2018, 02:08:48 am

Quote
Kingmaker Made: (5) Doomblade, D7, Frostgiant, TFF, Kashyyk
---Under the name ARA-1912MP-APC-B "Imperator"|(3): D7, Doomblade, Kashyyk
---Under the name ARA-1912MP-APC-B "Caliburn"|(1):Frostgiant
---Under the name ARA-1912MP-APC-B "BEEGmaker"|(1):TFF
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Happerry on October 12, 2018, 02:19:35 am
Quote
Kingmaker Made: (5) Doomblade, D7, Frostgiant, TFF, Kashyyk
---Under the name ARA-1912MP-APC-B "Imperator"|(3): D7, Doomblade, Kashyyk
---Under the name ARA-1912MP-APC-B "Caliburn"|(2):Frostgiant, Happerry
---Under the name ARA-1912MP-APC-B "BEEGmaker"|(1):TFF
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on October 12, 2018, 09:24:49 am
Quote
Kingmaker Made: (5) Doomblade, D7, Frostgiant, TFF, Kashyyk
---Under the name ARA-1912MP-APC-B "Imperator"|(2): D7,  Kashyyk
---Under the name ARA-1912MP-APC-B "Caliburn"|(3):Frostgiant, Happerry, Doomblade
---Under the name ARA-1912MP-APC-B "BEEGmaker"|(1):TFF

As Caliburn is actually Excalibur, I move my vote.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on October 14, 2018, 04:34:25 pm
Votes locked, plebes. Name up for debate until the revision update itself.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on October 15, 2018, 01:43:01 am
Fine.

Quote
Kingmaker Made: (5) Doomblade, D7, Frostgiant, TFF, Kashyyk
---Under the name ARA-1912MP-APC-B "Imperator"|(1): D7
---Under the name ARA-1912MP-APC-B "Caliburn"|(4):Frostgiant, Happerry, Doomblade, Kashyyk
---Under the name ARA-1912MP-APC-B "BEEGmaker"|(1):TFF
Title: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Man of Paper on October 16, 2018, 09:41:48 am
Year 1914 AC Hot Season, Revision Phase


Proposal: Kingmaker Made - ARA-1912MP-APC-B "Caliburn"
Kingmaker Made

The Kingmaker is a fine infantry transport, but is out date with our newest technology. The protection in the driver compartment has its vision slits widened somewhat and replaced with k-wool infused clear resin. The promethium power system is upgraded to work with the power control systems of the sparkpack, and a magnetic induction coil is wrapped around the power core to capture any emitted magnetic fields. The propulsion system is converted from turbines into null steel capped grain aligned caelium, one on each side of the back of the kingmaker, and two on either side of the front. The armor on the bottom is thickened, as is the rest of the armor. In addition to the thicker steel, small layers of k-wool are added underneath the armor to absorb impacts, especially in the driver compartment.

Difficulty: Very Hard
Result: 6 (6+2-2) = Average

The Caliburn provides some minor improvements to our Kingmaker, but one thing needs to be made clear first.

Any time we've added coils to our engines in an effort to capture energy and improve efficiency the circuitry and wiring overloads, burns out, or melts down in rapid order. Turns out that this is due to the Gavrillium generating an electromagnetic field of it's own when placed in a strong enough electromagnetic field. While there are obviously many ways to implement this, for now we have focused on the Caliburn and as such further augmentation to engines and motors will have to be done another time.

Despite the setbacks involved with the project in regards to Gavrillium, things still managed to go fairly well. A K-Wool infused resin set behind the vision slits now provides the driver protection from wind, rain, and the occasional bullet. The propulsion system is completely redone, utilizing the newfound powers of Aligned Caelium and and C-Null Steel. Armor is thickened to 8-10mm in many locations, and a layer of K-Wool is sandwiched underneath it for further protection from enemy fire.

The gravitational propulsion of the Caliburn provides more precise controls and maneuvering than the Kingmaker's turbines as well as a bringing top speed to a possible 40km/h. It also draws more power, which is why each Caliburn carries spare SparkPacks to use as an auxiliary power supply.

Adding this much to the Caliburn without making cutbacks elsewhere winds up costing 5 Ore, 4 Gavrillium, 4 Caelium, 3 Kinetic Sheep, 2 Wood and 1 Chemical Compounds, making it a (NATIONAL EFFORT) and [complex] until we get a workable supply of Chemical Compounds.

[GM NOTE: The Wood reflects the cost for Resin. It's negligible in the Nike facemask, but the amount of resin needed here is significantly greater and so had to be represented in some way.]

----------------


Your work continues to intrigue us. The fact that once again you've given us something that doesn't yet work does not shake our confidence in your ability to turn it into something we can use. We are now set to engage the Salviosi in earnest at Harren City. This Strategy Phase you will fortify a sector as well as assign a resource to a node as per usual. You are also to submit and decide on both the "Reason We Fight" and Recruitment Poster challenges.

Let us hope we can end this war quickly.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on October 16, 2018, 09:59:26 am
Quote
Wooded Mountains Chemical Plant: (1) Doomblade
Swamp Promethium Mining Operation (1) Doomblade
Fortify North crossing (1) Doomblade

Using our resource credit for very exprnsive halberd Bs, Caliburns, and paladin Bs.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Jerick on October 16, 2018, 10:27:54 am
Quote
Wooded Mountains Chemical Plant: (2) Doomblade, Jerick
Swamp Promethium Mining Operation (1) Doomblade
Woodlands Promethium Mining Operation (1) Jerick
Fortify North crossing (2) Doomblade, Jerick
I think woodlands is a better place to put new resource nodes right now.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on October 16, 2018, 10:29:03 am
Quote
Wooded Mountains Chemical Plant: (2) Doomblade, Jerick
Woodlands Promethium Mining Operation (2) Jerick, Doomblade
Fortify North crossing (2) Doomblade, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on October 16, 2018, 10:37:26 am

Quote
Wooded Mountains Chemical Plant: (3) Doomblade, Jerick,Frostgiant
Woodlands Promethium Mining Operation (3) Jerick, Doomblade,Frostgiant
Fortify North crossing (3) Doomblade, Jerick,Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on October 16, 2018, 02:24:08 pm
Quote
Wooded Mountains Chemical Plant: (4) Doomblade, Jerick, Frostgiant, Kashyyk
Woodlands Promethium Mining Operation: (3) Jerick, Doomblade, Frostgiant
Woodlands Sheep Sanctuary: (1) Kashyyk
Fortify North crossing (4) Doomblade, Jerick, Frostgiant, Kashyyk
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Doubloon-Seven on October 16, 2018, 04:17:43 pm
Is anyone good at art?
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Jerick on October 16, 2018, 07:37:44 pm
I'm more of a writer when it comes to art. I have no idea what to do for the recruitment posters though I might still take a crack at it but don't rely on me. As for this big piece of text I'd love to here opinions on it. Is it good or bad? Did I screw something up?
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Doubloon-Seven on October 17, 2018, 05:15:19 pm
Quote
Wooded Mountains Chemical Plant: (5) Doomblade, Jerick, Frostgiant, Kashyyk, D7
Woodlands Promethium Mining Operation: (4) Jerick, Doomblade, Frostgiant, D7
Woodlands Sheep Sanctuary: (1) Kashyyk
Fortify North crossing (4) Doomblade, Jerick, Frostgiant, Kashyyk

A Rebel's Tale (1): D7
 

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on October 17, 2018, 05:17:20 pm
Quote
Wooded Mountains Chemical Plant: (5) Doomblade, Jerick, Frostgiant, Kashyyk, D7
Woodlands Promethium Mining Operation: (4) Jerick, Doomblade, Frostgiant, D7
Woodlands Sheep Sanctuary: (1) Kashyyk
Fortify North crossing (4) Doomblade, Jerick, Frostgiant, Kashyyk

A Rebel's Tale (2): D7, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Jerick on October 17, 2018, 05:19:31 pm
Quote
Wooded Mountains Chemical Plant: (5) Doomblade, Jerick, Frostgiant, Kashyyk, D7
Woodlands Promethium Mining Operation: (4) Jerick, Doomblade, Frostgiant, D7
Woodlands Sheep Sanctuary: (1) Kashyyk
Fortify North crossing (4) Doomblade, Jerick, Frostgiant, Kashyyk

A Rebel's Tale (3): D7, Doomblade, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Hot Season (Strategy Phase)
Post by: Man of Paper on October 20, 2018, 07:24:12 pm
Time for me to lock votes and write a thing or two I guess.
Title: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Man of Paper on December 24, 2018, 01:52:55 am
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)

Title: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Man of Paper on December 24, 2018, 01:54:13 am
Year 1914 AC (After Colonization) Hot Season, Combat Phase


Abberan Advancements

This season saw the construction of a set of facilities in the Wooded Mountains dedicated to researching and synthesizing the much-needed Chemical Compounds we use in our equipment. The increase in manpower from refugees willing to work has also allowed the exploitation of a deposit of recently discovered Gavrillium. As the bulk of our offensive pushes into Harren City we have also begun to build up defenses on our side of the North River Crossing, bringing Fortification to One (1).

As a result of our additional resources we have experienced the following changes in our armory:

The Wickerman, Halberd-B, and Nike lose their [complex] tags.
The Halberd-B becomes (EXPENSIVE).
The Crusader becomes (VERY EXPENSIVE).
The Kingmaker becomes (CHEAP).
The Nike becomes (CHEAP)/(EXPENSIVE).
The Caliburn becomes (VERY EXPENSIVE).
The SparkPack becomes (CHEAP).

Of note, the development of the SparkPack has allowed the deployment of the Scythe to be tied to the cost of the SparkPack and has made it man-portable (as it was the power supply provided by the Paladin to the weight-eliminating crystals that tied the Scythe's use to the powered armor).

A Rebel's Tale has been circulated among the public and has gained popularity. As a result Abbera has earned one Research Credit.


Salviosi Successes


Quote from: Design
Proposal: "Avalanche" Armored Lifting Suit
Avalanche Armored Lifting Suit

The Mountain Myomer Lifting Suit was a triumph of engineering and proved what can be done if we combine the unique resources of our island. However, it is not fit for combat deployment due to it's exposed power supply and other factors. This must be remedied, as the potential applications are vast.

The basis of the Avalanche is, obviously, the Mountain. No need to reinvent the wheel. It is from this point that we begin to change things, starting with general adjustments to make the suit more suited to the stresses and mobility required of combat over backline logistics. The "Armored" part of "Armored Lifting Suit" comes in the form of Caelium Steel armor. Plate armor covers most of the body, thick and well constructed enough to provide strong resistance to bullets or even outright deflect them if they hit at the wrong angle. The plating is thicker around the vulnerable parts (the chest, and the engine, mostly) besides the joints, so as to ensure that it won't be easily penetrated. There are adjustments made to the engine and heating system so that it will not freeze the metal or the occupant of the suit during extended use. The suit can either be worn with a full helm for maximum protection at the cost of vision, or a open face helm for lesser protection but unobstructed vision.

Avalanche-armored men will make for strong pointmen when we enter Harren, able to clear buildings and assault enemy entrenchments fearlessly compared to unarmored men and capable of carrying even heavy weaponry on their own to support their squads, as the need arises. They will be able to go places that our armored sleds cannot go or that we cannot bring heavy weaponry to with speed, providing a strong advantage in close combat. When we beat Abbera past Harren, they will serve to provide mobile covering fire for assaults or lead the charge in trench clearing as we take the fight to them. Should we be put on the defensive they can still provide strong support. Alternatively, if a heavily fortified position must be taken (and not shelled into dust), a team of these armored men ought to be a strong spearhead.

Difficulty: Hard
Result: 9 (6+4-1) 9 (6+4-1) = Above Average

Our engineers have successfully redesigned the frame taken from the Mountain to allow a greater range of movement, though some raw power was lost in the exchange. Even after the Caelium Steel Plate Armor is attached to the frame, range of motion is only truly limited by the wearer. There was an effective 10% loss in lifting power, but the protection of 20mm Caelium Steel Plates more than makes up for it. The chest and engine both have 25mm armor plating for some added protection.The helmet has a visor that can be locked in place with a pin in either a closed or flipped up position.

While their potential on the point of the spear cannot be understated, they also see use manning the various Sleds as well as defensive positions and emplacements. Avalanches provide much needed protection for our infantry, though there are some complaints of comfort on longer shifts in an Avalanche suit. But really, who would be comfortable standing in a trench night and day?

The "Avalanche" Armored Lifting Suit costs 5 Ore, 2 Gavrillium, 3 Caelium, and 2 Myomer, making it (EXPENSIVE) at this time.


Quote from: Revision
Proposal: AAS-14 "Perahudara" Combat Refit
AAS-14 'Perahudara' Combat Refit
A modification of the Perahudara adding optional 20mm Caelium Steel armor plates to protect the engines (Lifting and otherwise), the pilot, and the gunners' positions. The upped LGG/GGG can be replaced with a 105mm Scylla artillery gun, to allow it to engage hostile Orleans airships at respectable distances.

Difficulty: Hard
Result: 2 (2+1-1) = Utter Failure

Well we tried. Any time we added something to the Perahudara it disturbed the delicate balance we'd unknowingly achieved with the vehicle in regards to size, weight, power requirement, and just about everything else under the sun. We ran out of time this season to work on the refit thanks to the complications at every turn in regards to it's ability to actually fly. We think that if we focused on a single change at this point we could easliy upgrade the Perahudara without the need for a total redesign. We could also attempt the whole refit at a later date, but all we've gained from our work this season is "we are really bad with vehicles".


------------


CHAPTER ONE: DUTY AND HONOR


It was one thing to fight an enemy cut off from their homeland, stranded and outnumbered, facing an opponent with a new technological ace up it's sleeve. It's another story entirely when you're fighting someone on your level...

The initial skirmishes between Abbera and Salvios saw battle lines drawn east to west across the city, with fighting happening in the tightly-packed residential and industrial areas of the Lower District as well as the more open, lavish Upper District. Salvios had seen themselves capture the walled Upper District early on thanks to their Perahudara assault transports, and as a result the city became the victim of a siege within the two-pronged assault. A thirty-foot gated wall provided, initially, a substantial barrier against Abberan probing. Salviosi sharpshooters wielding their Sniper-variant Senapang manned the wall alongside the GGG-13s and LGG-13s that had quickly earned reputations as highly effective and efficient man-killers. Abberan forces were lit up by gunfire as soon as they showed themselves, and so the Salviosi had bought time to turn the whole of the Upper District into a staging ground.

However fighting in the Lower District was not going in their favor. The Kerata is nowhere near as effective as the Kingmaker or Caliburn, or even the Faithful at, well, functioning, and the Perahudaras have a difficult time finding places to land when not being harassed by Orleans. Their biggest saving grace here is the fact that the Perahudara can outpace the Orleans, and with the help of the LEA-13s, so long as someone on the ship is paying attention to the tiny metal balloons raising tiny flags in the distance, they can find safe areas to look to sit down, or at least get a head-start running away.

Initially, combat between the armies here was sporadic and bloody, but consisted only of infantry. As battle lines developed, the Salviosi were able to bring their slow-moving Roofed Sleds and their damned mounted gatling guns to the front, creating artificial chokepoints in a city already riddled with them. This almost, but not quite, counteracted the increased numbers of Abberans we were able to field. Luckily for us however our soldiers suffer critical and debilitating battle wounds at a much lower rate than originally predicted thanks to the introduction of K-Wool into the standard infantry uniform. The FMJ/G Munitions the enemy have in disgusting abundance has two effects: at longer ranges for the round and weapon the bullet becomes a molten glob that splatters and sticks itself to the target, and closer in the round mushrooms as it hits targets, firing the molten interior forward through the weakened tip. While far from perfect, the K-Wool, being wool, resists burning to a point - long enough for those hit by the globs to douse it if they're quick enough. The K-Wool, while it only rarely completely stops a bullet, will also absorb the impact of the rounds enough to keep the tips of the FMJ/Gs from mushrooming when it does. Still, the best defense against those rounds is not to get hit.


----------------


Crusader Aren Wagner von Blankenbruck had led the Order of the Iron Hand, all also donning Crusader armor (save for the Scribes, half of which are in Nike armor), through a series of alleys in an effort to get as close to the walls to the Upper District as possible. The West Gates had been shut and barricaded within the first few days of the war, and in the past weeks every attempt at overcoming the walls had ended in massive loss of life.

Wagner stepped over the remains of some collapsed wall and into the building it was a part of. The sound of his metal boot kicking some stones shocked a Salviosi soldier who had been occupied searching through the burned-out building.

"Don't move!" Wagner barked as one of his Squires leveled a Draco at the soldier. Wagner wasn't sure if the man understood him, but whether he did or not, he still began shouting in his tongue at the top of his lungs. He fell silent when the left half of his torso peeled back as the Squire fired in response.

"No further!" Wagner shouted to his men, with the order being relayed throughout the advancing Crusaders, "Spread out and secure the block!"

Crusaders split off in teams of three with their two Squires apiece. Lehmann and Franke moved out with Wagner to find a good spot to observe. They were very close to the killzone between the last standing cover and the wall of the Upper District, so even if there wasn't further engagement, and indeed at this point there was not, it would prove to be a good spot to prep for the assault. Aren set himself up in an old room in this apparent hotel which did indeed stand right at the edge of No-Man's Land and began to observe the defenses. He and his men were, of course, within range of Salviosi arms, but as artillery had yet to be used in the city proper (it's meant to be secured, not destroyed, after all, and indirect fire is not very accurate), the only real heavy guns to come to bear were those on the Orleans, and the Salviosi wanted to avoid drawing their fire.

Night fell without another shot fired. The Salviosi body laying in a heap seemed to be alone, a scout or possibly a deserter, as he had an officer's whistle but didn't appear to hold the rank of one. As the sun rose and the sky was tinted various oranges, reds, and purples, Aren, waving the flag of parley, marched confidently and alone towards the middle of the near half-kilometer of No-Man's Land. The gates opened and a single Roofed Sled was pushed out. The man who was clearly officer-in-charge stood proudly atop it while the gun remained unmanned. The platform slid towards Aren and eventually settled itself onto the ground. The commander gestured to Aren to join him on the Sled, so Aren removed his helmet and did so. As he entered the sled he saw the two men armored much like himself that were responsible for propelling the thing. Unlike him though, their strength was greatly amplified by the suits they wore. Or at least reports said so, Aren had never encountered them before.

"Do you speak Endicarian?" Aren asked.

"I do," said the officer, extending a hand.

"My name is Aren Wagner von Blankenbruck, Captain of the Order of the Iron Hand," he said, taking the man's hand for a brief moment, "I've been sent by the Abberan High Command to negotiate on their behalf as well as that of the Central Alliance. Our forces have pushed past south into the city enough to cut the Upper District off from relief from the ground, and we have skyships," Aren gestured to a half-dozen Orleans that had begun to loiter above the nearby Abberan forces, "Capable of severing your connection to any external aid. We request your total and unconditional surrender. You and all your men within those walls will be held as prisoners of war until the end of the conflict or release is otherwise negotiated for."

"You seem certain that the city will fall to your people," the officer spoke, "But you cannot predict the tides of war. I appreciate that you and your higher-ups have enough honor to make the offer, but it would be dishonorable for us, men and women fully capable of fighting, to surrender. I must respectfully decline."

The officer stood and extended his hand again, "We're not so different, Abberan," he said as Aren stood and once again in this brief time shook this man's hand, "May we both survive what is about to pass."

Aren and the officer both went back to their lines.


----------------


The Assault on the Upper District was a devastating slog for both sides. The Abberans used the cover of darkness to get a number JumpPack Nikes close to the wall and managed to infiltrate the barrier. The zipper-like noise of the JumpPacks drew the attention of a pair of sentries, but they were silently dispatched thanks to the Draco spikes they had handy. Their main goal was to sabotage the enemy defenses, but without any dedicated equipment, their mission devolved into them fighting from emplaced weapon to emplaced weapon along the wall. It didn't take long for them to get found out and, as they tried to flee across No-Man's Land, get cut down. Notably, the use of FMJ/J against the Nike was extremely effective, as the metal armor atop the k-wool allowed the round to spray inwards and prevented the wearer from effectively dousing the burning material. With the gates intact come morning, the attached Orleans began to fire shells at the gatehouses and hardened locations. When the gatling guns the enemy had begun to look skyward in an attempt to deter the bombarding Orleans the first horn sounded from the Abberan lines, followed rapidly by countless other command horns. Sickles, Scythes, a couple old Halberds and a handful of Halberd-bs began to pepper whatever Salviosi were atop the wall. They made easy targets for the Salviosi marksmen using scopes though, and so a number of the enemy's gatling guns remained intact and in use.

Crusaders and Paladins charged among the infantry, a portion of whom were using Nikes with JumpPacks to propel themselves upwards and ahead and, the hope was, out of the way of bullets. While the forces in powered armor were more than capable of surviving a few concentrated rounds of basic enemy fire before the armor would give, the FMJ/G munitions inflicted a large number of casualties. Once the gate was destroyed the gap was filled with a large force of Avalanche soldiers. They used SMG-12as and Senapangs not unlike standard infantry and were taking losses from the Halberd-bs and Sickles, but showed their strength quite literally as the two forces met. Fighting with fervor as they had nowhere to retreat to, Avalanche soldiers went hand-to-hand with Paladins and Crusaders and, thanks to the synthetic muscle within the suits, were able to quite literally lift and throw their opponents. Infantry flowed around these fights as the charge continued, few wanting to interfere in clashes with people far outclassing themselves. They couldn't always avoid it when a Paladin or Crusader landed on them, but with the gunfire from the walls there was more incentive to just push. Luckily we have the Draco buttspike to utilize as well as specifically-designed equipment for our armored soldiers, which is better than nothing, even if the fist hitting you feels like a truck. It gave us the edge, but only by the thinnest hair.

A number of Roofed Sleds blocked up the holes in the wall. An Orleans, smoking and burning from concentrated FMJ/G fire, turned to retreat as the other ships began to strafe the Salviosi forces trying to build up behind the wall. Now that they were moving and not sitting facing their targets they were much harder to hit with small arms, and even so without the ability to accurately and consistently land FMJ/J shots on them, the Orleans could act practically unopposed. Perahudaras occasionally harassed them, but were outclassed in both armor and arms.

As Abberan forces began to breach the wall, thanks largely to the actions of the supporting Orleans, the Salviosi began to open fire on the incoming armored soldiers with their 40mm field gun, the LFG-13. Ultimately a conventional, nonman-portable Halberd, though in much greater numbers, their 40mm shells, in both HE and FMJ/G, made paste of a number of our armored soldiers and left holes in the approaching swarm of infantry. Bodies had to be pulled from the breach in order for the Abberan forces to progress inward, but the ruined gate became a meatgrinder for both sides.

Grenades flew from both sides. The Salviosi M2 was highly effective at setting our troops on fire or cooking them alive and the M3's fragments inflicted a significant amount of injuries. Thankfully the Wickerman burned out our enemies as well as providing a smokescreen, allowing our soldiers the opportunity to press inward.

Once the wall was breached the fighting devolved and the Salviosi forces pulled further back to the Hilltop Estate and Cemetery within the Upper District.


----------------


Combat this season has resulted in an ABBERAN VICTORY! Abbera now controls 75% of Harren City.

We must inform you that our radios have picked up strange transmissions coming from somewhere within Harren City. This turn's Design Phase will be as normal, however this Revision Phase you can decide to use your Revision to Investigate the Signal. You do not need to make the decision immediately, but we may not be the only ones detecting it.

Fighting is intense, and it is only by the grace of our Orleans and ground transports that we were able to fight as hard and effective as we have. There's a lot to think about, so get to it!


IT IS NOW THE DESIGN PHASE.




Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on December 24, 2018, 11:40:15 am
Here's a few ideas for how to deal with that chokepoint issue.


Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: TheFantasticMsFox on December 24, 2018, 11:47:57 am

I feel we want this cause its cool, and I think they are going to try and deal with the Orelans. Also it will allow us to just obtain air superiority, which means better recon and supply for our forces.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 24, 2018, 12:22:10 pm
A few main concepts:

The Bayonet, a 15 to 20 mm shotgun pistol that can fire armor penetrating sabot rounds.

The Pilium, a slightly cut down halberd with the same mag size and light caelium propulsion. The main goal here is to make armor piercing HE shells.

Third is the coat of arms, a bat of k-wool woven with small metal plates that is work as a jacket over the nike and our other powered armor.

EDIT: also reintroducing the Minotaur

Minotaur:
An upgrade from our combat shotgun, the Draco, the Minotaur is very similar in operation, a semiautomatic shotgun with underbarrel magazine holding 8 shots. Where it differs is the caliber: the Minotaur fires 20mm shotgun shells. There are three ammunition types designed for the Minotaur. A buckshot shell, for general anti-infantry use, a steel-tipped armor penetrating sabot round, and a round with two seperate chambers, one with undepleted promethium, and the other with citric acid. There is a 70mm radius axehead under the end of the barrel, and a k-wool rubber stock pad to absorb the intense recoil. The weapon is lightened with an internal tube of powdered caelium powered by the sparkpack. Wielders are issued k-wool earmuffs.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on December 24, 2018, 02:18:35 pm
We have a research credit, yes? If we do, I'd vote for the Icarus so long as we add silicate wool to the uniform.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Kashyyk on December 25, 2018, 05:29:22 pm
Salvios ammunition has been proven to penetrate our current metal/k-wool armour with unacceptable regularity. Thus I suggest the following ideas (depending on how overboard we want to go with our response)

Hardened K-Wool
First demonstrated with the Nike's eyemasks, sheets of Hardened K-Wool consist of a dense weave of K-Wool suspended in a polymer resin. This will allow us to produce solid sheets of K-Wool as a lighter, tougher alternative to steel.

Ceramic Plates
Metal-workers have used specialised ceramics in their furnaces for years. Forming these heat-resistant ceramics into thin plates and fitting them in specially made K-Wool sleeves should provide a significant amount of heat and kinetic resistance.

Modern Composites
A combination of the above materials sandwiched together will produce an expensive, yet highly resilient armour plate.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 25, 2018, 05:36:00 pm
I would be down to make an overcoat for our armor suits, using hardened k-wool plates suspended in k-wool. Ceramic sounds like a good option down the line.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on December 25, 2018, 07:25:30 pm
That's what I want. Mineral wool. Like a sturdier fiberglass. By just making a mixture of K-Wool and Mineral wool and turning that into a camo cover for the armor plates, we're basically golden. I mean, it's already shown the regular troops can survive a shot just with K-Wool. The issue is that the heat is spreading into the armor, and ceramic fiber is significantly lighter and more insulating than plates.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on December 27, 2018, 12:22:32 pm
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (1): D7
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) ():
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Kashyyk on December 27, 2018, 01:46:39 pm
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (1): D7
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) ():
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) (1): Kashyyk

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: frostgiant on December 27, 2018, 04:47:58 pm

Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (1): D7
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) (1): Frostgiant
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) (1): Kashyyk

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 27, 2018, 05:32:42 pm
So, I want to pick an armor upgrade, but I am unsure as to which one to pick. On one hand, the hardened k-wool plates will probably be cheaper, costing chem and wool instead of chem and ore for ceramic, but going beeger and aiming for modern ceramic body armor is appealing. My main concern with the ceramics is we don't have a defined way to replace broken plates.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on December 27, 2018, 05:43:00 pm
They're all completely pointless, heavy, and expensive when you could just make a snap-on cover for the armor plates that consists of like 80% mineral wool to 20% K-Wool
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 27, 2018, 05:45:50 pm
They're all completely pointless, heavy, and expensive when you could just make a snap-on cover for the armor plates that consists of like 80% mineral wool to 20% K-Wool
Then please make a mineral wool design, so I can think about options?
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on December 27, 2018, 07:03:21 pm
Design? It's revision material.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 27, 2018, 07:43:25 pm
So, @Fox, my points for the icarus at bare minimum are refit internal structures to metal and adjusting the bomb bay to mount our 80mm artillery shells.

Edit: Doubloon suggested aluminum internals, and I agree.

Edit2: can we make the viewing bubble k-wool resin
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Happerry on December 27, 2018, 07:51:22 pm
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (2): D7, Happerry
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) (1): Frostgiant
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) (1): Kashyyk

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 27, 2018, 08:03:16 pm
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (3): D7, Doomblade, Happerry
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) (1): Frostgiant
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) (1): Kashyyk

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Jerick on December 27, 2018, 08:26:35 pm
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (4): D7, Doomblade, Happerry, Jerick
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) (1): Frostgiant
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) (1): Kashyyk

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Man of Paper on December 27, 2018, 08:36:18 pm
Not locking yet since votes just started coming in and a couple people aren't represented, but in the case of a clear victor shall we do a second quick round of credit votes, or are you fine with me going with majority there? I ask because some people voting for a losing design might tip the scales in the do/do not use credit vote, and I want youse all to have input on how it's handled.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 27, 2018, 11:32:30 pm
I think we should have a second credit vote.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Kashyyk on December 28, 2018, 03:58:01 am
Why do we need the Icarus? We're already winning in the air. Getting more air superiority is pointless, unless we know that the Saltvios are also going for air superiority this turn. Which, unless there was an OpSec leak, we do not.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 28, 2018, 04:10:09 am
Why do we need the Icarus? We're already winning in the air. Getting more air superiority is pointless, unless we know that the Saltvios are also going for air superiority this turn. Which, unless there was an OpSec leak, we do not.
Fair enough, we could use some more time to vote: I think the reason a lot of us have votes on the icarus is because we don't have many other detailed designs floating around.

Edit:

Gandiva Assault Gun

The body of the assault gun has about the same outer dimensions as the kingmaker hovercar, with all four corners rounded and a low profile of about 1.5m in the interior of the main body. The body is interrupted by the shape of a 5m long, 155mm caliber cannon mounted on the top of the body, the base of the cannon built into a higher profile section in the back of the tank, about 2m tall. A scythe with a belt feed ammo box is attached to the top of the assault gun, right of the main cannon, on a mount with 15mm steel shield protecting anyone using it, with a hole for the scythe's ironsights and some surrounding view. The main cannon is an 155mm semiautomatic modified from our gorgon artillery, and is loaded by a manually fed side-load by the semiautomatic mechanism. It can fire HE shells. Shells are ejected into a spent shell container on the right of the gun. The gun is mounted on two hydraulic rails in the transition between the barrel and the chassis, and the mount slides back into a thick k-wool rubber pad with each shot to absorb recoil. Sighting the gun is performed through a scope built into the tank, and the gun position can be adjusted by a few high tooth count gears by the gunner. The top of the tank has two hatches behind the gun and two in front. All lock from the inside. The armor is 60mm thick across and under the tank. The tank is lifted by powdered caelium tubes embedded in the middle of the chassis along structural members, and the propulsion has two grain aligned c-steel powered rods with null steel caps on the interior. There is a pair for each side of the tank. A fluid level gauge/accelerometer can be used to determine the current motion of the tank, and is used to enable the tank to come to a stable stop for optimal shooting.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Kashyyk on December 28, 2018, 04:50:49 am
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (4): D7, Doomblade, Happerry, Jerick
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) (1): Frostgiant
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Gandiva Assault Gun (1): Kashyyk

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.

I would put the design url in the vote box but I'm on my phone.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 28, 2018, 04:52:41 am
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (3): D7, Happerry, Jerick
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) (1): Frostgiant
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Gandiva Assault Gun (2): Kashyyk, Doomblade187

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.

Also on phone.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: frostgiant on December 28, 2018, 06:04:34 pm
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (4): D7, Happerry, Jerick, Frostgiant
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) ():
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Gandiva Assault Gun (2): Kashyyk, Doomblade187

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Man of Paper on December 28, 2018, 06:11:07 pm
Looks like the scales are tipping towards the icarus. While I won't lock the vote right yet, if you could preemptively start another botevox for everyone to decide whether or not to use the credit on the icarus, that'd be tops. Votes for using the credit won't go towards votes for the design of you want to vote for something else but don't mind the credit usage.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 28, 2018, 09:59:50 pm
Coat Of Arms

Using the technology of spinning mineral wool out of molten stone, we can create a hefty overcoat of arms for our soldiers. Aimed to cover the torso and part of the legs, the mineral wool is sandwiched between two layers of durable weave k-wool. The mineral wool particles are bound with a light layer and other chemicals to avoid dusting, and the tunic has arm and head holes for easy donning and removal. Respirstory masks are recommended to be worn in combat to ensure lung safety.

Royal Abbera Assault Cannon

A halberd with a 25mm gun shield and a full auto firing mode, adapted to use a belt feed of 40mm shells. It stands on a tripod that is deployable, with k-wool padding at both the tripod and the stock. The barrel doesn't use any caelium- the only caelium in the design esixts to lighten the gun while carrying, and is turned off before firing. Optimal belt size is 50 to 100 shells.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on December 28, 2018, 10:26:50 pm
I like the the Coat of Arms, but I'm not a fan of the RAAC. Here's something more like what I'd like as an autohalberd.

Quote from: ARA-1914MG "Bardiche"
The Halberd has served Abbera's armies well in the fight for Harren. Yet the Salviosi still have superior firepower, at least when it comes to machine guns.

The time has come to change this.

As a machine gun, the Bardiche sports a firing mechanism in the vein of the Scythe, yet scaled up to handle the increased size of the 40mm round, now found in belts of 75 rounds. Due to the increased firing rate, we have persisted in our use of the K-Wool recoil reducing pads, despite the fact that the Bardiche is not intended to be man portable.

Instead, it rests on a wide elevated tripod, with rails so that the weapon can be racked up to aim higher than would normally be possible. On a leg of this tripod comes a small Prometheum battery, just enough to power the electrified barrel that still remains from the Halberd, now cooled by a shroud in which nodules hold D-Prometheum dust mixed into gelatin.

Indeed, not much remains, for the gravitic weight reduction of the Halberd has been stripped out, to make room for the firing mechanism and to ensure accuracy of the rounds fired.

As accessories, the standard iron sights can be screwed out and replaced with aperture sights, or a gun shield can be fitted to protect the operator.

Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (): Happerry, Jerick, Frostgiant
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) ():
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Gandiva Assault Gun (2): Kashyyk, Doomblade187
Bardiche (1): D7

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on December 28, 2018, 10:52:50 pm
Quote
DESIGN
ARA Model 1914BMB "Colossus" (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
Uniforms for the Massed Infantry v1.2 (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905389#msg7905389) ():
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (): Happerry, Jerick, Frostgiant
Minotaur (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905413#msg7905413) ():
Hardened K-Wool (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Ceramic Plates (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Modern Composites (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905902#msg7905902) ():
Gandiva Assault Gun (1): Kashyyk
Bardiche (2): D7, Doomblade

NOTE: For the purposes of this Votebox, usernames, when placed in bold, will count as the intent to use the Research Credit on the selected design.

Sidenote: if we do the bardiche this turn, we just do the icarus next turn with a body mounted bardiche, and get an actual A-10 warthog, and as doubloon suggested, throw it on the Orleans as well.

Edit:
If we want to use our +1 from salvosi salt, we can do this:

Bardiche v2:

The Halberd has served Abbera's armies well in the fight for Harren. Yet the Salviosi still have superior firepower, at least when it comes to machine guns.

The time has come to change this.

As a machine gun, the Bardiche sports a firing mechanism in the vein of the Scythe, yet scaled up to handle the increased size of the newly rechambered 60mm round, now found in belts of 60 rounds. Despite the increased firing rate, we have actually removed some of the K-Wool recoil reducing pads due to the fact that the Bardiche is not intended to be man portable.

Instead, it rests on a wide elevated tripod, with rails so that the weapon can be racked up to aim higher than would normally be possible. On a leg of this tripod comes a small Prometheum battery, just enough to power the electrified barrel adapted from the Halberd, now cooled by a shroud in which nodules hold D-Prometheum dust mixed into gelatin.

Indeed, not much remains, for the gravitic weight reduction of the Halberd has been stripped out, to make room for the firing mechanism and to ensure accuracy of the rounds fired.

As accessories, the standard iron sights can be screwed out and replaced with aperture sights, or a gun shield can be fitted to protect the operator.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doubloon-Seven on December 29, 2018, 04:59:46 pm
60mm is a bit absurd. 40mm fully automatic on a tripod instead of a gun carriage is already a bit absurd, but it should work. 60mm is funny though.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Man of Paper on December 29, 2018, 06:34:05 pm
Right so to simplify your guyses votes, let's knock it down to the Icarus and Bardiche (sorry Kashyyk)
In order to speed up the process though while you only vote for one design, vote for whether or not you're using a credit for each.

Quote
DESIGN
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (3): Happerry, Jerick, Frostgiant
Don't Use Credit: Happery, Jerick
Use Credit: Frostgiant

Bardiche (2): D7, Doomblade
Don't Use Credit: D7, Doomblade
Use Credit:



Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: TheFantasticMsFox on December 30, 2018, 04:53:29 pm
Updated the Icarus, key points being no wood, only aluminum, C-steel, and K-woll resin plates construction. ALso added an other halberd and added ammo, and 80mm HE shells.
Quote
DESIGN
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (4): Happerry, Jerick, Frostgiant, TFF
Don't Use Credit: Happery, Jerick, TFF
Use Credit: Frostgiant

Bardiche (2): D7, Doomblade
Don't Use Credit: D7, Doomblade
Use Credit:

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Kashyyk on December 30, 2018, 05:11:45 pm
Quote
DESIGN
RSN 191X “Icarus” Combat Superiority Flier  (http://www.bay12forums.com/smf/index.php?topic=171506.msg7905395#msg7905395) (4): Happerry, Jerick, Frostgiant, TFF
Don't Use Credit: Happery, Jerick, TFF, Kashyyk
Use Credit: Frostgiant

Bardiche (3): D7, Doomblade, Kashyyk
Don't Use Credit: D7, Doomblade, Kashyyk
Use Credit:

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Man of Paper on December 30, 2018, 07:43:41 pm
Votes locked, going for Kid Icarus with No Credit
Title: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on December 30, 2018, 09:37:35 pm
Year 1914 A.C. Cold Season, Design Phase


Proposal: RSN1914 "Icarus" Combat Superiority Flier
RSN 191X “Icarus” Combat Superiority Flier

The Icarus is derived from the technological advancements made by the Orleans Sky Corvette and improvements in gravitational manipulation to to construct an advanced new Flier .

The core of the Flier is its 5.85 meter long teardrop shaped fuselage made of aluminum and kinetic wool-resin plates, with C-Steel for extra armor. The pilot is in a cockpit with an enclosed bubble canopy of reinforced glass that is mounted forward the nose to provide maximum visibility. At the head of the fuselage 4 Scythe machine guns with 700 Rounds per gun, and twin Halberd AT rifles with 10 rounds of ammunition each. These are each rigged to separate triggers for cannons and machine guns for the pilot. Behind the pilot in the center of the fuselage is a bomb bay able to carry two loads 100 kg of bombs which can be released independently. Bomb-loads are comprised of hand grenades, or 80mm HE shells. Behind that in the center of the fuselage is the engine/power supply, using a Gavrilium Generator with spark pack supercharger to increase performance. Behind this is an electric turbine that feeds in air via an air scoop under the fuselage on either side and a C-Rod to help provide more lift.

The wings of the Flier are mounted double stacked and biplane configuration behind the cockpit. They are made of aluminium and C-Steel for structure, and covered in a kinetic wool-resin plates plus more C-Steel for armor to provide strength and protection. In the center of each wing is both an electric turbine and a Caelium Powder Rod gravitic drive. Caelium Crystal is also mounted in these engine pods to reduce the strain on the structure. These are mounted in teardrop shaped structures to protect their inner workings. The wings themselves also mount wire controlled maneuvering slats.

Other features of the Icarus include Kinetic wool and C-Steel protection of key components. Metallic surfaces on the wings and outer fuselage will be coated with C-Powder to further reduce weight. The cockpit also has a gun-sight for its weapons. The turbines are to be improved as well to increase speed.

The final feature of this design is the (non)optional launch mechanism: the Kinetic Impulse Transfer Engine. Using a launch cradle that mounts under the center of the Icarus attached to a 50m track that can be elevated from a 15 degree to 45 degree arc. This track is propelled by firing 1 to 3 430mm solid shot shell in the opposite direction to quickly and rapidly launch an Icarus Flier. the shell casing is fixed to the track, as to ensure transfer of force.

Goal statement for the Icarus
-Improve the power of the turbines
-Cost is aimed at being Very Expensive, don't cut corners for cost.
-Speed is the focus over maneuverability
-Intended to have VTOL capability
-Bomb bays can just be stuffed full of hand grenades or artillery shells.

Difficulty: Ludicrous
Roll: 0 (3+1-4) = Utter Failure

We reached for the sun and fell short. After weeks of debate between engineers regarding the feasibility of creating something smaller than what we have available, and after recovering from an accidental explosion at the factory responsible for making the parts for the Icarus, we finally managed to produce a single prototype. Which exploded on it's maiden flight after the SparkPack activated on it's own during warm-up maneuvers and the wings broke off the thing. An observer was quoted as saying "That boy's got weak bones". We know it was capable of getting airborne, but other than that it was a disastrous failure. We could produce more of them, but we have a hard time finding pilots for the thing.

The blast though...that was something. Not much larger than a fingernail rained down on observers, and anything that was of substantial size was molten.

Costs 6 Ore, 2 Wood, 4 Caelium, 4 Gavrillium, and 3 Kinetic Sheep, making the Suicideship Icarus a (NATIONAL EFFORT).


----------------


Oof. That's all the reports from command have stated. We've wasted time and manpower on the folly that became the Icarus. It's time for ARES to redeem itself this Revision Phase. You also have the opportunity to Investigate the Signal with your Revision action. It's up to you to decide how to continue. Good luck, you seem to need it!


IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on December 31, 2018, 12:53:03 am
Quote
Investigate the signal: (1) Doomblade

I am open to a revision, but it has to be a good one.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: frostgiant on December 31, 2018, 03:20:58 am

Quote
Investigate the signal: (2) Doomblade, Frostgiant

Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on December 31, 2018, 10:46:39 am
Quote
Investigate the signal: (3) Doomblade, Frostgiant, Kashyyk

Looks like we now know how to make melta-bombs guys. Should br useful for our Nike skirmishers.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Jerick on January 01, 2019, 05:46:19 am
Icarus Unmanned Missile Conversion
While we attempted to make an aircraft it appears we unintentionally made a flying bomb. There is opportunity here. I propose we strip the Icarus of it's weapons, it's cockpit, it's k-wool resin and C-steel armour. This should reduce the cost of these craft considerably. The issues with sparkpack auto-activation need to be resolved and then the sparkpack is to be connected to an impact fuse in the nose of the craft so that the detonation seen during testing will be recreated on impact. The connections between the wings and the body of the craft need to be reinforced. And finally the Icarus needs to be adapted to be able to fly in long predictable arcs without a pilot. It maybe worth it in the future to develop radio controls for these devices but such a system I feel is outside the scope of this revision.

So yeah after the Icarus disaster we may be able to skip straight to V2s. However since we're not currently shelling the city this revision isn't actually helpful this turn and we have a time sensitive project to preform.

Quote
Investigate the signal: (4) Doomblade, Frostgiant, Kashyyk, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on January 02, 2019, 10:39:47 am
Might as well just lock this symbolically, but an update probably won't be out until the weekend. I might be able to push one out sooner depending on circumstances, but I wouldn't expect it.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: frostgiant on January 04, 2019, 02:22:28 pm
Cold Iron- Depleted Promethium transmuted Metal alloy.

A rather strange Atomic reaction has been discovered during alloy testing, And the resulting material has been named “Cold Iron” After the legendary metal that was supposedly deadly to fae creatures and their ilk.

In order to facilitate the production of this alloy, it is required to mix 3 parts of powdered iron along with 1 part of powdered tantalum and 1 part powdered promethium.
This mixture is then placed inside of a high-pressure kiln and melted down, The proceeding release of energy from the kilns heat causing the Promethium to combust. However, even as the promethium heats up, it does not oxides do to the pressured environment and sealed nature of the kiln. This leads to the Promethium releasing the energy held within, and only partially transferring into D-promethium.

Afterwards, The molten alloy is quickly transferred into a mold, before it begins to rapidly cool, Becoming very very strong. After the metal Cools and turns hard again, we have what has been named Cold Iron. A black and silver speckled metal that constantly feels cold as an ice cube even if it had just been removed from a forge. Thankfully, its constant cooling presence is not to the level as Pure D-Prom, which is hazardous to make contact with for even a split second.

Because of the metals impressively durable nature, it is near impossible to shape without using enough force to just shatter it. In order to have our factory workers and Metallurgists Shape the material that comes out of the mold, we have had to make a series of tools bits from the metal itself as all other bits made from conventional tool metals find themselves very quickly dull and useless.

It is the hope of the Abberan design team that Cold Iron is a possible solution to the deadly nature of the Molten Bullets of the salviosi threat, Due to both its impossible toughness and its resistance to heat transfers.
Additionally, the impossibly hard metal should serve us well when paired with kinetic wool in order to create defenses that are near impossible for the enemy to crack, From hull plating to armour to fortifications.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on January 04, 2019, 05:01:34 pm
Why is everyone trying to come up with expensive weird alloys when the problem can be solved by...
"Hey, you know the magic force-absorbing wool we have?"
"Yeah"
"How about we add some wool made from non-flammable rock to it?
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: frostgiant on January 04, 2019, 05:24:06 pm
Why is everyone trying to come up with expensive weird alloys when the problem can be solved by...
"Hey, you know the magic force-absorbing wool we have?"
"Yeah"
"How about we add some wool made from non-flammable rock to it?
Because even if its woven together with a non-flammable materiel K-wool is flammable if someone doesn't remove the heat making it non-viable on vehicles without close infantry support?
Because said wool would be vulnerable to regular bullets and it becomes a matter of just hitting it with something to shred that wool and then hitting it with the now highly effective Molten bullets again?
Because that solution would drive up K-Wool costs which is a material that we use in many other mechanisms?
Because said wool would have to be applied to the outside of the Surface in question. which is non-viable in many situations because then you have to account for greatly increased mass (Due to said rock wool on top of metal) or if you remove the metal, they shoot you with regular bullets, which would most likely be highly effective against said weave?
Because on any form of aircraft applying that rough, heavy layer on the outside of the hull increases wind resistance and the amount of work the inner cealium crystal generators have to do?
Because its much easier to mold metal into a variety of different shapes than a thick layer of rock and wool?
Because a fancy alloy as you put it could replace the material already in use instead of having to be placed on the outside in order to have any effect?

Because cold iron isn't just a molten salt counter is a super material for the building of bigger guns (barrel pressure) Bigger Vehicles (Giant ships that won't twist in half from the stresses involved with flying) Better armour for protection from enemy fire,not to mention the other uses a superstrong metal has and is a material that's been kicking around in my brain for months?
Because a strong alloy has more overall uses than a mineral wool/K-wool composite pad?
Take your pick.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on January 04, 2019, 07:26:18 pm
That's actually all okay with me, now that I think about it.

My issue with Cold Iron as it is right now, then, would be how hard it is to work. I can't really come up with any solutions for that, given that this is basically Tungsten Carbide without the whole lack of ductility thing, though.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on January 04, 2019, 07:37:09 pm
That's actually all okay with me, now that I think about it.

My issue with Cold Iron as it is right now, then, would be how hard it is to work. I can't really come up with any solutions for that, given that this is basically Tungsten Carbide without the whole lack of ductility thing, though.
Kasykk suggested cold iron cutting bits.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Doubloon-Seven on January 04, 2019, 11:51:15 pm
You can't make sheet metal with cutting bits. Cold rolling won't work because of the hardness, and hot rolling won't work because of the heat resistance.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on January 05, 2019, 12:11:06 am
You can't make sheet metal with cutting bits. Cold rolling won't work because of the hardness, and hot rolling won't work because of the heat resistance.
Castig may work to the desired thickness, and you can plane out to form a thinner sheet.
Title: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Strategy Phase)
Post by: Man of Paper on January 05, 2019, 12:16:36 pm
Year 1914 A.C. Cold Season, Revision Phase



CHAPTER ONE-B: AS PLANNED


Thanks to the efforts of our R&D teams, engineers, technicians, and soldiers in the field, we were able to narrow down the source of the strange signal - nothing more than odd static punctuated by an occasional pop, beep, or (some swear) distant voices. Some baseless rumors that our advancements in radio technology had "pierced the veil" between the living and the dead skyrocketed in popularity when it was discovered that the signal was, in fact, coming from somewhere within the massive cemetery both forces had dug in on. As we had more manpower devoted to accomplishing this task we were also able to locate the original city plans when Abbera had first constructed the Fortress-City. An old sewer ran past the Cemetery, and a portion leading under it had been walled off. As Salvios currently held local superiority near the Cemetery the threat of their presence led to the formation of an eight-man team consisting of three riflemen, two radio technicians, Crusader von Blankenbruck, and his Squires. Their goal was to locate the source of the signal, or at least getting a clearer one.

Aren was only mildly regretting volunteering to escort the techs to the signal - the cold damp of the sewers clung to and frosted his armor, and a chill had begun to seep into his bones moreso than usual.

"Venting," he said in warning to his Squires behind him.

"Clear," came two separate voices.

The group made their way through the sewers coming across nothing but the rats pushed underground by the war until they encountered the bricked-off tunnel, which was very apparent. While the majority of the sewer walls were covered in a slick, streaky, green layer of filth, this section looked very new, almost pristine in comparison. Without a small convenient explosive readily available, the men set to using their digging tools to open up the wall. Eventually enough space was made for them all to get through, Aren included. The eight moved near-silently through this tunnel, following a few sharp turns until the smooth stone walls gave way to rough-hewn rock that guided them down a gently curving slope. The passage suddenly gave way to a massive domed chamber with a most curious centerpiece.

Aren was absolutely agape as he tried to process what he was seeing. Strange silvery metallic spike-like pillars tapered from the floor and ceiling in a circle at the center of the room arranged not unlike interlocking fangs, with one massive pillar rising from the center through the rock above. They seemed to shift, bend, and twist mercurially, and yet also stood perfectly firm and static. The surprise faded as Aren realized that of course, he had known about this the whole time...right?

The same feeling of inexplicable understanding had washed over all eighteen...no, eight...of them as they wordlessly went about setting up the radio within the Anomaly. Surely that's what they always called it? Once the SparkPacks were on and the radios running the technicians began receiving an endless number of mixed transmissions interrupting and overlapping one another.

fzzztttt..."-eed support! Our shroud's gone!"
...tzzzzzz..."-annalan missile on my six, I can't-"
...ksssshhh..."-and if that fucking ORACLE keeps predicting our plans-"
...ffffssttt..."-f you can hear us, there's a Faithful plastered in glorious Abberan flags on the way, but we can't figure out where it ca-"


They all knew what this was. They always had. But not the ones not here. More men? No, that wouldn't do. This place couldn't be known about. But it was, by at least eighteen, no eight, no, fuck.

Antero Sahay, clad in his Avalanche Power Armor, shook Aren, "You're slipping again," he said in a language he did not know but understood as Aren came out of his stupor. There were eight Abberans and ten Salviosi, eighteen. Good. He was back. They were trying to figure out how to prevent any nation getting it's hands on the full unbridled power of this chamber. It acted as a link across worlds, and through time itself. Unfortunately by coming in contact with endless timelines and realms the Abberans and Salviosi had made themselves a fixed constant in time and space, and as such this room needs to exist in one form or another. The cat was out of the bag.

Antero had apparently been one of the men pushing the only Sled Aren had stepped onto without bloodshed, and knew of and respected Aren's honor. He was extraordinarily bright too, and had been one of the people who came up with using th stolen Faithful to check the signal. The Salviosi had brought some explosives with them and had figured out how to best collapse this chamber and, hopefully, destroy everything within it. After they had found the raw form of this Transdimensional Metal in the walls of the cave they had set to digging out what they could. They formulated a plan to create smaller replicas of this chamber at the capital of each nation - this would ensure both sides remained equals while simultaneously denying them access to the Anomaly itself and ensuring they can make contact with the other realities.

The only issue was they had no idea when they'd come out of the cavern. The Salviosi had approached from a straight passage that let them see into the chamber and they had seen the Abberans and themselves flickering in and out of, seemingly, existence. He theorized that the chamber shifted it's contents around freely, and with a lot of luck, they might come out early enough to construct the chambers without breaking reality. But then, they had to have done it if they still existed, right?


----------------


We Investigated the Signal our radios picked up from the Ancient Monument beneath Abbera. After a thoroughly focused study it seems to allow communication between realms. We do not pretend to fully understand it, but we have made contact with other peoples embroiled in war and may be able to share information with them. Unfortunately lead scientist Doctor Aren Wagner von Blankenbruck passed away at the moment of discovery. He will be missed.

In other news, a sinkhole opened up under the mausoleum in the Cemetery. Geological surveys will be performed once the city is secured.

It is time to decide on Resource Allocation and Fortification for this season. You will also have to decide on which contacted nation to ally with, though this need not be done immediately, and should be chosen carefully - we wouldn't want to align ourselves with some other world's Salvios, would we?

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)


----------------


As the nations of the world can't really offer you anything I've decided to allow you to choose an alliance with a single nation from (almost) any Arms Race on the forum. There are rules to this however! Wands Race 2 is off-limits due to opsec. You can get assistance from them in the form of requisitioning designs. The first is free, but afterwards you will need to trade them a design that they can utilize! Requisitions are proposed on the Strategy Phase, and you must use a Design to convert and produce the equipment. The benefit to this is, as there is a blueprint of a working device, difficulty is often reduced for you compared to building it from scratch. However they are, as always, susceptible to rolls. You could get a fluke, or perhaps you drastically improve on the design.  If you wish to decide on an alliance immediately you will also be allowed a requisition this phase.

Keep in mind that the further the design strays from your technological level (and your reality) the harder it will become to convert. Other World War 1 era ARs will be easiest to pull from, while the original Wands Race, Ancient Arms Race, or the XCom AR would be more difficult.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Strategy Phase)
Post by: Kashyyk on January 08, 2019, 05:30:09 pm
Quote from: Taricus ain't my real dad
Fortification:
(1) North River Crossing : Kashyyk

Resource Node:
(1) Wooded Mountain Sheep Sanctuary : Kashyyk

Whilst we debate on who to ally with, lets vote on some other stuff.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Strategy Phase)
Post by: Doubloon-Seven on January 08, 2019, 06:47:54 pm
Quote from: Taricus ain't my real dad
Fortification:
(2) North River Crossing : Kashyyk, D7

Resource Node:
(2) Wooded Mountain Sheep Sanctuary : Kashyyk, D7
This looks okay. I personally believe that these reports of other timelines are simply the addled ramblings of shellshocked soldiers operating in an environment filled with corpse gas.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Strategy Phase)
Post by: frostgiant on January 08, 2019, 06:54:55 pm

Quote from: Taricus ain't my real dad
Fortification:
(2) North River Crossing : Kashyyk, Frostgiant

Resource Node:
(1) Wooded Mountain Sheep Sanctuary : Kashyyk
(1) Wooded mountains Ore Mine : Frostgiant

Ore gives us expensive paladin, cheap Orleans and cheap radio.
Getting Prom or k-wool this turn only makes the halberd base cheap. We'll have better effects grabbing Prom or K-wool next turn after an ore. Or a 4th cealium for expensive crusader and expensive Caliburn.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Strategy Phase)
Post by: Doubloon-Seven on January 08, 2019, 07:09:16 pm
Quote from: Taricus ain't my real dad
Fortification:
(3) North River Crossing : Kashyyk, Frostgiant, D7

Resource Node:
(1) Wooded Mountain Sheep Sanctuary : Kashyyk
(2) Wooded mountains Ore Mine : Frostgiant, D7
Crap. I need to remember to use Jerick's wondersheet.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Strategy Phase)
Post by: Doomblade187 on January 08, 2019, 07:13:02 pm
Quote from: Taricus ain't my real dad, MoP is!
Fortification:
(4) North River Crossing : Kashyyk, Frostgiant, D7, Doomblade

Resource Node:
(1) Wooded Mountain Sheep Sanctuary : Kashyyk
(3) Wooded mountains Ore Mine : Frostgiant, D7, Doomblade
All hail the wondersheet.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Strategy Phase)
Post by: Jerick on January 09, 2019, 04:06:33 am
Quote from: Taricus ain't my real dad, MoP is!
Fortification:
(5) North River Crossing : Kashyyk, Frostgiant, D7, Doomblade, Jerick

Resource Node:
(1) Wooded Mountain Sheep Sanctuary : Kashyyk
(4) Wooded mountains Ore Mine : Frostgiant, D7, Doomblade, Jerick
Speaking of the sheet I forgot to add the Icarus to it (not that we'll be deploying that thing) but it's there, just in case we ever revise it to be useful.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Strategy Phase)
Post by: Man of Paper on January 16, 2019, 11:14:01 am
Votes locked. Since no alliance was chosen you are free to continue discussing options.
Title: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Man of Paper on January 20, 2019, 04:38:56 am
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)
Title: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Man of Paper on January 20, 2019, 04:39:32 am
Year 1914 AC (After Colonization) Cold Season, Combat Phase


Abberan Advancements

With the coming of winter we began to exploit deposits of various useful Ores in the Wooded Mountains. We also began building up our defenses in the North River Crossing, bringing Entrenchment to Two(2) in anticipation of a possible Salviosi breakthrough in the city.

As a result of expanded access to Ore-related materials our armory has seen the following adjustments:

The Paladin becomes (EXPENSIVE).
The Orleans becomes (CHEAP).
The CourierMan becomes (CHEAP).


Salviosi Successes

Quote from: Design
Proposal: ASC-14 "Charybdis" Tactical Aircraft
ASC-14 Charybdis Tactical Aircraft
Rather inspired by foreign media featuring invaders from outer space, the Charybdis is reminiscent of the craft said aliens travel to earth in. A circular craft with a gravengine mounted in the centre of the craft for lift, mounted on a ring and able to 'flex' back and forth on it's mount and controlled via myomer ropes, and a second gravengine also mounted in a ring (To enable it to shift direction) and attached to several myomer cords to enable the pilot to easily change direction, these engines are powerful to afford the Charybdis an unmatched amount of manoeuvrability and speed in the air compared to anything currently fieldable by either side.

The primary weapon mounted on the Charybdis is the Scylla, mounted in a turret which overlooks the rest of the craft and houses the gun's crew and the craft's commander. The gun's potency is magnified by the agility of the craft, enabling it to strike from any more angles than what is thought feasible. A second, smaller turret is hosed in the craft's underside, directly opposite of the scylla in the top turret. Mounting our 40mm cannon in lieu of a larger cannon, and in a semi-spherical turret with a good depression to better allow it to target ground forces in strafing runs

Armoured enough on the upper and lower parts of the hull (The craft itself having no real definable front or rear) to resist the enemy's halberd rifles, and built sturdy enough that it won't crumple on the ground barring a high-speed crash, and equipped with our Ceramah radios to co-ordinate the crew and communicate between aircraft whilst in the air., making the Charybdis a relentless and tough foe for our enemies to being down. In addition, a set of six retractable landing struts to enable the craft to land without crushing the bottom turret are installed, able to brace the weight of the entire craft fairly comfortably.

Difficulty: Ludicrous
Result: 4 (6+2-4) 3 (6+1-4)

Some have said that Salvios cannot into vehicles. The Charybdis proves them...well, it flies, so they're not totally right. While we were able to design the vehicle as-planned, a number of issues have cropped up. 

First, and most apparent in the repair bays, is the weakness of the landing struts. Any horizontal movement while coming down is likely to snap them like twigs. While this issue doesn't affect in-flight combat capabilities, it does mean that the craft are down for longer repair windows, as not only do legs need to be fixed but oftentimes the bottom turret requires repairs as well. The myomers used to control the GravEngines [also fuck you guys for GavEngines and GravEngines] also, for lack of a better term, cramp up and "stall" the craft in the direction it was heading, requiring a jostling of the controls to undo and bring the machine back under full control. The Charybdis can get up to 90km/h in any direction, but needs to be significantly slowed when changing direction in order to protect the crew from injury.

The Charybdis is protected by 80mm armor top and bottom, making it at the very least resistant to most of our enemy's current arsenal. The craft requires a crew of six(Captain/Pilot, 2 Gunners, 2 Loaders, 1 Radioman/Mechanic) and can loiter for hours on end thanks to the efficiency of Gavrillium.

The Charybdis costs 8 Ore, 4 Gavrillium, 4 Caelium, and 3 Myomer, making it a (NATIONAL EFFORT).


Quote from: Revision
Proposal: ASC-14 "Charybdis" Tactical Aircraft Enhancement program (ASC-14a)
ASC-14 "Charybdis" Tactical Aircraft Enhancement program (ASC-14a)
The Charybdis is a resounding success in Salvios getting a vehicle that actually functions. Unfortunately it still has issues, the biggest of which is cost.

To ease out the logistics of feeling a fleet of these craft, the armour on the bottom of the craft is reduced to a mere 55mm, and the armour on the top side of the craft to 40mm, enabling us to use the metal needed elsewhere. Furthermore, to reduce the amount of myomer ropes needed, and improve craft function, the craft commander is no longer the pilot, and the pilot works in tandem with a co-pilot who manages the 'lifting' GravEngine, enabling the use of shorter ropes for the lifting engine. The myomer rope system for the thrust engine are reworked to eliminate the cramps that occur during flight.

Additionally, harnesses and ropes are provided (Along with the craft being fitted with the appropriate points to attach them to.), along with a new 'safety belt' on the seats of the craft to enable higher-speed manoeuvres to take place and ensure the crew gets through them unscathed. Finally, the landing struts are reinforced enough to tolerate some lateral movement on landing, thereby saving countless hours of work in the repair bays, allowing craft to be sent out more often.

Difficulty: Hard
Result: 10 (6+5-1) = Superior

The Charybdis has undergone a number of changes that have worked to improve functionality all-around. The reduced armor plating and smarter use of materials in the design has made it significantly easier to construct as well as increased speed and mobility. While this would have been an issue, by adding harnesses and protective gear we have largely negated the risk of injury to the crew during high-speed maneuvers. The smarter positioning of the engines and strategic use of myomers has led to a drop in myomer cost as well. The landing struts have been reinforced so the craft can now land reliably. Overall our Charybdis fleet is now a clear force to be reckoned with.

The Charybdis can now reach speeds of 130 km/h and costs 6 Ore, 4 Gavrillium, 3 Caelium, and 2 Myomer, making it (VERY EXPENSIVE).




CHAPTER TWO: WELCOME TO THE MEATGRINDER
(music to read to, courtesy of Salvios) (https://www.youtube.com/watch?v=C7NSUFDHFgg)


Captain Maximillian Valkria the 3rd commanded his Orleans forward and his ship flagged for the others to do likewise. They slipped forward through the frigid skies on approach to the latest front in need of fire support. The battle group of twenty ships was meant to provide advancing cover for a pocket on the front line of a flank that was suffering from an intense Salviosi push and threatened to roll up to the center. Valkria's Orleans stayed back as the rest of his ships followed the orders relayed to them to coordinate their support. The sides of the airships lit up as their Scythes opened fire on enemy infantry in the streets and buildings below.

Then Valkria saw a glimmer on the horizon. And a flash. He identified the enemy craft as some sort of metallic armed discus before a blast caught his attention. One of his ships had been hit and burst into flame. And another. Another. Each massive boom shook Valkria to his core. Whatever the enemy was fielding, it was devastating and...already past the bulk of his fleet. And when they were among the Orleans it was, well, more of the same devastation. These ships were built more for ground attack, and without a sufficient anti-air weapon, were little more than target practice for the new enemy Charybdis.

Valkria ordered a retreat of his fleet. His Orleans was the only one that survived. The rest had become the first true victims of air-to-air combat.

The Charybdis proves itself to be a sufficient aircraft in both air-to-air and air-to-ground roles. Without a reliable means of lobbing artillery onto aircraft flying at high speeds from our Orleans or any form of support the Abberan aerial advantage is lost and Salvios is once again able to almost freely transport troops in. They manage to stop and reverse the progress of Abberan forces last season thanks to the Charybdis.


----------------

Combat this season has resulted in an Abberan Defeat! Abberan control of Harren City drops back to 50%

Once again we come to you to make the difficult decisions. Our artillery has gone unused in an effort to protect the homes of our newly acquired workforce of refugees. However as the enemy has made the same decision if we decide to implement the use of artillery we may be able to make greater gains in combat within Harren City. Shall we begin using artillery in Harren City? While this decision wouldn't normally be as intense, working conditions have been less than ideal and upsetting a nice slice of our newfound population could lead to strikes and interruptions of work in Abbera...

If you cannot provide us with a breakthrough in Harren City this season then we plan on devoting resources to crossing the river on either of the flanks. While we already have the ability to cross (on very calm days) thanks to our transports, a design spent on something that could aid in this endeavor this season or next could be rewarded.

We also have a decision on possible alliances with very, ah, distant lands to make! We respect caution in this endeavor, but we shouldn't dally too long.

IT IS NOW THE DESIGN PHASE!
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on January 20, 2019, 11:01:30 am
Well. Fuck. Looks like the Salviosi had our own idea. Also, this is why I wanted the Bardiche. You need an autocannon for air defense, not a bunch of machine guns, and, at that point, an entirely unusable main cannon.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Kashyyk on January 20, 2019, 03:43:21 pm
An alternative for the main gun would be a flak/air-burst round. Either way, we definitely need something anti-air, be it Icarus v2 or an Orleans mountable gun.
Title: Re: Industrialized Warfare: Abbera Thread / 1914 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on January 20, 2019, 04:38:07 pm
Quote from: ARA-1914MG "Bardiche"
The Halberd has served Abbera's armies well in the fight for Harren. Yet the Salviosi still have superior firepower, at least when it comes to machine guns.

The time has come to change this.

As a machine gun, the Bardiche sports a firing mechanism in the vein of the Scythe, yet scaled up to handle the increased size of the 40mm round, now found in belts of 75 rounds. Due to the increased firing rate, we have persisted in our use of the K-Wool recoil reducing pads, despite the fact that the Bardiche is not intended to be man portable.

Instead, it rests on a wide elevated tripod, with rails so that the weapon can be racked up to aim higher than would normally be possible. On a leg of this tripod comes a small Prometheum battery, just enough to power the electrified barrel that still remains from the Halberd, now cooled by a shroud in which nodules hold D-Prometheum dust mixed into gelatin.

Indeed, not much remains, for the gravitic weight reduction of the Halberd has been stripped out, to make room for the firing mechanism and to ensure accuracy of the rounds fired.

As accessories, the standard iron sights can be screwed out and replaced with aperture sights, or a gun shield can be fitted to protect the operator.

Either this or a revised icarus with credit.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Kashyyk on January 22, 2019, 11:33:19 am
I propose that we ally with Moskurg for the following design:

Spoiler: T2 Breaker (click to show/hide)

We should go for Arstotska or Moskurg because it is the closest in tech level (and thus the easiest to translate), and we should go for the T2 Breaker for the following reasons:
- It's a tank. We don't have one yet
- The 1.6 inch cannon is almost exaclt the same size as our 40mm Halberd. It would be a simple switch
- The 30 cal coaxial mg is basically the same size as our 7.92mm Scythe. Another easy switch
- It has space for a radio. We have a radio we can just slot in
- We can change out the conventional engine for a Gavr Promethium one, as most of the rest of the work will be super easy, we can spend all our "difficulty" here, and get a tank out of it instead of just an engine

Saltvios only has small anti-armour weapons, designed for use against armoured infantry. Even a half-assed heavy tank will be impervious to pretty much everything they currently field.

I'd like to confirm the alliance before the end of this design phase, so we can then spend our design on making our own version of this tank.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Kashyyk on January 22, 2019, 08:08:26 pm
So. Let's start the voting.

Quote from: Alliance Vote
Moskurg - T2 Breaker : (1) Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on January 23, 2019, 08:53:55 am
Quote from: Alliance Vote
Moskurg - T2 Breaker : (2) Kashyyk, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: frostgiant on January 24, 2019, 01:58:59 pm
T2A-Breaker
After requisitioning the blueprint of the moskurgs breaker "Tank", we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with a similar caliber to our own scythe will be replaced in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based engines.  The ammunition storage and engine will be lightly shielded with k-wool.Due to the moskurgians barbaric measuring system, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the silly imperial system over to metric.

Quote

Requistion:
Moskurg - T2 Breaker (3):  Kashyyk, Doomblade, Frostgiant

Design:
T2A-Breaker (1): Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: TheFantasticMsFox on January 24, 2019, 05:43:36 pm
Quote from: votebox
Requistion:
Moskurg - T2 Breaker (4):  Kashyyk, Doomblade, Frostgiant, TFF

Design:
T2A-Breaker (1): Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on January 24, 2019, 08:30:19 pm
T2B-Breaker 
After requisitioning the blueprint of the moskurgs breaker "Tank", we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with a similar caliber to our own scythe will be replaced in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based electric engines to drive the tank.  
Due to the moskurgians barbaric measuring system, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the silly imperial system over to metric. As the main cannon is almost 40mm when converted from imperial, it will be sized 0.6mm to 40mm to reduce cost. We will base the revised cannon on the Halberd, using no caelium within the assembly. The semiautomatic mechanism will be adjusted to be fed from easily loaded magazines stored in the ammunition storage. The ammunition storage and engine will be lightly shielded with k-wool.

Quote from: B is for BEEG
Requistion:
Moskurg - T2 Breaker (4):  Kashyyk, Doomblade, Frostgiant, TFF

Design:
T2A-Breaker (1): Frostgiant
T2B-Breaker (1): Doomblade
 
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Kashyyk on January 26, 2019, 01:01:36 pm
Here's my middle ground option:

ARA-1914MP-HT "Gendarme"
After requisitioning the blueprint of the moskurgs breaker "Tank", we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with a similar caliber to our own scythe will be replaced in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based electric engines to drive the tank. 
Due to the moskurgians barbaric measuring system, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the silly imperial system over to metric. As the main cannon is almost 40mm when converted from imperial, it will be sized down 0.6mm to 40mm. The ammunition storage and engine will be lightly shielded with k-wool.

Quote from: Tank Box
Requistion:
Moskurg - T2 Breaker (4):  Kashyyk, Doomblade, Frostgiant, TFF

Design:
T2A-Breaker (1): Frostgiant
T2B-Breaker (1): Doomblade
ARA-1914MP-HT "Gendarme" (1): Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: frostgiant on January 26, 2019, 07:11:15 pm


Quote from: Tank Box
Requistion:
Moskurg - T2 Breaker (4):  Kashyyk, Doomblade, Frostgiant, TFF

Design:
T2A-Breaker (0):
T2B-Breaker (1): Doomblade
ARA-1914MP-HT "Gendarme" (2): Kashyyk, Frostgiant

Good enough.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Design Phase)
Post by: Man of Paper on January 26, 2019, 11:22:42 pm
Votes Locked.

I'd like to have a more clear winner and some more votes, but I also want to get through this turn before Nuke updates.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Revisio Phase)
Post by: Man of Paper on January 28, 2019, 02:33:17 am
CHAPTER 1C: TAPPING POTENTIAL


Deep below the Abberan capital a frenzy of activity was taking place. Diplomats, technicians, scientists, and engineers work together in an attempt to make a stable connection to another world. An infinite amount of choices was eventually narrowed down to a nation not too different from ourselves. As a result of countless man-hours of hard work we have managed to secure an alliance with Moskurg, a nation also embroiled in a war for their own island amid a massive conflict. As our (for lack of better words) link to Moskurg improved, our commanders were permitted to collaborate. Due to these joint efforts our infantry has seen itself become fiercer in battle as Moskurgian training methods take hold.

Moskurg, suspect of our intent but not wanting to turn away a potentially powerful ally, offered us the schematics for the T2 "Breaker" Tank ("blueprint" linked here) (http://www.bay12forums.com/smf/index.php?topic=152117.msg6419755#msg6419755), and are willing to trade more tech if we can offer something they can reproduce that they can use against their enemies. Work will need to go into the development of our own model, but this alliance could prove to be very beneficial indeed.


----------------


Proposal: ARA-1914MP-HT "Gendarme"
ARA-1914MP-HT "Gendarme"
After requisitioning the blueprint of the moskurgs breaker "Tank", we must take the work to modify the blueprints so that they can operate in our dimension. During this modification process, we have taken the liberty to make some modifications to the base design.
The Pintle mounted machine gun, Loaded with a similar caliber to our own scythe will be replaced in order to increase ease of logistics, as well as removing the inefficient diesel engine with our own Promethium based electric engines to drive the tank. 
Due to the moskurgians barbaric measuring system, much of our engineers time will be spent converting the measurements into a form the good men of abberan are more familiar with, Converting the silly imperial system over to metric. As the main cannon is almost 40mm when converted from imperial, it will be sized down 0.6mm to 40mm. The ammunition storage and engine will be lightly shielded with k-wool.

Difficulty: Very Hard
Result: 9 (6+5-1) = Above Average

While our development of combat vehicles is nothing to laugh at, the idea of what the Moskurgians call a "tank" surpasses that, and thanks to our skill, now goes even further. The design for this armored behemoth called for a diesel engine which we were quick to replace with one of our Gavrillium ones. We also replaced the suggested main gun on the rotating turret in their inferior Imperial measurements with our own 40mm cannon as well as swapping the coaxial and pintle guns with our Scythe. The whole somewhat boxy vehicle is protected by 35mm armor all around. It utilizes treads to better distribute weight and, thanks to our improved engines, can hit top speeds of 45km/h. K-Wool further protects the engine and ammo storage. Each Gendarme is also equipped with a CourierMan radio to improve coordination on the field. It is crewed by a Driver, Loader, Gunner, Commander, and Radioman/Mechanic.

The ARA-1914MP-HT Gendarme has a production cost of 8 Ore, 4 Gavrillium, and 2 Kinetic Sheep, making it (VERY EXPENSIVE).


----------------


With a new ally at our side capable of offering technology and equipment we do not have access to we hope to regain the ground lost last season against the Salviosi. We are not done work however, as you still have a Revision to work on. You must also decide whether or not to allow our artillery to fire upon the Fortress-City by the end of the Strategy Phase. Good luck, and happy hunting.


IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Revision Phase)
Post by: frostgiant on January 28, 2019, 02:48:42 am
Orleans Anti-Sky ship corvette Variant “St.Maria”

The gorgon is a massive, unwieldy artillery piece braced to the nose of the Orleans. While effective as a mobile artillery piece and ground bombardment weapon, it is completely unsuitable to the purpose of firing at sky born targets.
As such the St. Maria has been created as a form of patchwork solution.

The large heavy 150mm gorgon is replaced from the front of the bow, instead mounted a gun similar to the turret of the Gendarme on both the bow and the stern of the ship.
 The armour of the tanks turret is stripped off and only a gun shield remains for protecting the gunner and loader from low caliber bullets. The electric motors of the turret allow the gunner to more easily aim the gun at targets, and as a direct fire weapon is all the more effective at striking the salviosi only working vehicle.
The co-axial and pintle machine guns are of course also stripped from the skeletal turret, redesigned with only minimal protection in order to allow faster traversal when aiming the gun.

Due to the St. Maria’s possessing a turret located both at the bow and stern, it will be able to fire on target in front of it, behind it or unleash a devastating double punch upon targets will the poor luck to meet its sides.


real simple revision. Replace the 150mm gorgon with two AA turrets made from the breakers turret, with the heavy armour stripped off in the name of weight and cost.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on January 29, 2019, 03:33:52 am
Would it be worth including some sort of flak/Proxi-fuse HE shells for more effective AA fire?
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on January 29, 2019, 03:35:38 am
I was thinking we just retrofit a halberd, sans caelium, to be belt fed and drop it at multiple points across the perimeter of the deck. Prox shells would work too.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on January 29, 2019, 04:28:20 am
I imagine time fuzes would be easiest, as proxi-fuzes would require computing power we don't have yet. For flak I'd normally go for Altitude fuzes, but as we're gonna be firing them from a sky ship that won't work so well.

Setting the time fuse on a rapidly moving target will be difficult though. We'd probably need an autoloader which also sets the fuse as it is loaded, manually setting each fuse would slow down fire too much I imagine...

Quote
Orleans Anti-Sky ship corvette Variant “St.Maria” : (1) Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Revision Phase)
Post by: frostgiant on January 29, 2019, 02:40:46 pm


Quote
Orleans Anti-Sky ship corvette Variant “St.Maria” : (2) Kashyyk, Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Revision Phase)
Post by: Jerick on January 30, 2019, 06:40:01 am
Quote from: Votey Box
Orleans Anti-Sky ship corvette Variant “St.Maria” : (3) Kashyyk, Frostgiant, Jerick
We need some more AA this round and I think this fits the bill just fine.
Title: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: Man of Paper on February 03, 2019, 12:49:01 am
Year 1915 A.C. Hot Season, Revision Phase


Proposal: Orleans Anti-Sky Ship Corvette Variant "St. Maria"
Orleans Anti-Sky ship corvette Variant “St.Maria”

The gorgon is a massive, unwieldy artillery piece braced to the nose of the Orleans. While effective as a mobile artillery piece and ground bombardment weapon, it is completely unsuitable to the purpose of firing at sky born targets.
As such the St. Maria has been created as a form of patchwork solution.

The large heavy 150mm gorgon is replaced from the front of the bow, instead mounted a gun similar to the turret of the Gendarme on both the bow and the stern of the ship.
 The armour of the tanks turret is stripped off and only a gun shield remains for protecting the gunner and loader from low caliber bullets. The electric motors of the turret allow the gunner to more easily aim the gun at targets, and as a direct fire weapon is all the more effective at striking the salviosi only working vehicle.
The co-axial and pintle machine guns are of course also stripped from the skeletal turret, redesigned with only minimal protection in order to allow faster traversal when aiming the gun.

Due to the St. Maria’s possessing a turret located both at the bow and stern, it will be able to fire on target in front of it, behind it or unleash a devastating double punch upon targets will the poor luck to meet its sides.

Difficulty: Normal
Results: 7 (4+3+0) = Average

The St. Maria is an odd ship, at least in the sense that is utilizes two of our tank turrets on a skyship for anti-air capabilities. But, well, it just works. The Gorgon artillery piece is removed and two nearly unarmored turrets are placed on the deck at the bow and stern brandishing their 40mm cannons. The turrets rotate at a moderately quick rate and provide adequate coverage across all angles of the ship above the deck. They utilize HE and AP rounds and fires up to 35 rounds/second thanks to the unenclosed space and excess hands to help handle reloading the weapon. Cost for the St. Maria matches the Orleans at 6 Ore, 3 Caelium, 2 Gavrillium, and 2 Kinetic Sheep, making it (CHEAP).


----------------


Now that we've taken steps to counter the Charybdis Scourge we will hopefully see progress in the war once more. First though you must Allocate a Resource and Fortify a Sector. It is also time to decide on whether or not our artillery gets used in the Fortress-City.

And remember, if we do not make sufficient progress in Harren City this turn then we must plan for an amphibious option.


IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)

Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on February 03, 2019, 01:13:23 am
We should entrench north peaks, just in case we stalemate this turn. That way all the amphibious zones are Fortified at least a little
Promethium 3 makes the bad halberd cheap, Crusader expensive and Caliburn expensive, So I think that's what we should pick up for our resource this turn.

Artillery. I think we should allow artillery.
If we allow it this turn, we can put Severe pressure on the salviosi via, fiercer infantry, Expensive crusaders, Actual tanks, ability to actually shoot at them in the skies now. By allowing our atillery to be used in concert with this, it should allow our orleans to act as bombardment support Farther behind our lines from enemy interdiction and Bring the Hammer down on them HARD.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on February 03, 2019, 09:59:58 pm
I'm thinking no artillert in Harran. If we don't and they do, we win the hearts and minds. I suspect using arty in Harran will actually remove our labor credit we got from evac.

Edit:

M-Charge

Ths sparkpack is an excellent power source, and the generator used in our skyships is an amazing piece of technology. The icarus tests, may the test pilot be forever honored, show a great promise in the realm of explosives. The M-Charge is a miniaturized icarus model generator with all the fancy wiring improved. A single line runs out of contacts holding the promethium chunk in place, and feeds back into the cradle to overcharge the promethium through an electromagnetic field, resulting in a massive explosion. The induction loop is activated by a modified sparkpack with a single crystal, and no power management circuitry that would be unneccesary. The whole assembly is stuffed into a sparkpack frame, with minimal k-wool padding and a small crank to start the larger crystal generating.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: Jerick on February 04, 2019, 06:30:07 pm
We should perhaps vote

Quote from: Votey boxy thingy
Resource
Wooded Mountains (Promethium); (1) Jerick

Fortification
North peaks; (1) Jerick

Artilery strikes in Harran
Yes;
No; (1) Jerick
I don't think we should arty the city but not for the soft hearted humanitarian reasons others might. This city if we capture it will be our staging ground into Salvios. The more infrastructure intact here the better for us in the long term. It serves us best to take the city as intact as possible.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on February 04, 2019, 06:31:53 pm

Quote from: Votey boxy thingy
Resource
Wooded Mountains (Promethium); (2) Jerick, Frostgiant

Fortification
North peaks; (2) Jerick, Frostgiant

Artilery strikes in Harran
Yes; (1) Frostgiant
No; (1) Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: Doubloon-Seven on February 04, 2019, 06:33:37 pm
Quote from: Votey boxy thingy
Resource
Wooded Mountains (Promethium); (3) Jerick, Frostgiant, D7

Fortification
North peaks; (3) Jerick, Frostgiant, D7

Artilery strikes in Harran
Yes; (1) Frostgiant
No; (2) Jerick, D7
To use artillery in a city still inhabited would be a shameful display.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on February 04, 2019, 06:55:14 pm
Quote from: Votey Boxy Thong
Resource
Wooded Mountains (Promethium); (4) Jerick, Frostgiant, D7, Doomblade

Fortification
North peaks; (4) Jerick, Frostgiant, D7, Doomblade

Artilery strikes in Harran
Yes; (1) Frostgiant
No; (3) Jerick, D7, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: Happerry on February 05, 2019, 12:42:16 am
Quote from: Votey Boxy Thong
Resource
Wooded Mountains (Promethium); (5) Jerick, Frostgiant, D7, Doomblade, Happerry

Fortification
North peaks; (5) Jerick, Frostgiant, D7, Doomblade, Happerry

Artilery strikes in Harran
Yes; (1) Frostgiant
No; (4) Jerick, D7, Doomblade, Happerry
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on February 06, 2019, 02:25:04 am

EDIT:
Spoiler: Apollo Project (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on February 06, 2019, 06:30:47 pm
Discussion in discord has resulted in two main paths to improve and stabilize the proposed power system improvements:

Sunflower oil somehow used to capture electricity
Adding beefy surge capturing capacitors and circuit breakers.

I also have theories involving soecially treated k-wool surrounding the fuel rods.
Title: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Man of Paper on February 07, 2019, 02:50:51 am
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Man of Paper on February 07, 2019, 02:51:20 am
Year 1915 AC (After Colonization) Hot Season, Combat Phase

Abberan Advancements

As the ground thawed our workforce has uncovered a deposit of Gavrillium in the Wooded Mountains (THIS IS A LIE WOODED MOUNTAINS ARE ACTUALLY RESOURCE-COMPLETE, SO THIS WILL BE WOODLANDS BUT YOU CAN REVOTE ON DISTRIBUTION IF IT BUGGERS YOUR KNUCKLES). We have also fortified the North Peaks, bringing Entrenchment to One(1).

As a result of our increased Gavrillium supply we anticipate the following modifications to our armory:

The Halberd becomes (CHEAP).
The Crusader becomes (EXPENSIVE).
The Caliburn becomes (EXPENSIVE).

Salviosi Successes

Quote from: Design
Proposal: ALS-15M "Impact" Avalanche Booster System
"Impact" Avalanche Booster System
The Avalanche is a very fine piece of technology, but it can be better. The Impact system aims to improve the Avalanches by adding very small Gravity Engines around its center of mass. These, combined with a small bank of capacitors sufficient for a single use before a recharge, allow the user to give themselves a hard push or boost, capable of throwing them and their entire armored lifting suit a few meters in the desired direction---up [for anything from cushioning falls to Myomer-and-gravity-enhanced jumps], forwards or backwards, left or right.

These Mini-Gravity Engines (MGEs) are constructed to be very durable as well as being powerful in short bursts, since they'll be getting thrown around in a suit of armor and smashed into things (like enemy armored bodies in sudden charges).

The capacitors themselves are charged directly by the Avalanche's engine system, and protected by being nestled under the armor.


Difficulty: Hard
Result: 5 (4+2-1) = Below Average


Mobility is becoming increasingly important in our current situation, and in order to grant our Avalanches the ability to rapidly move and engage we have created the Impact. The Impact is actually a series of six Miniature GravEngines embedded in the armor at the left and right sides, the front and back of the torso, and behind the collar. The gravite cores are aligned to propel the Avalanche left, right, forward, back, and up, but can only be activated one at a time to prevent a left/right or forward/back trigger tearing the suit apart. A new forearm piece with a panel adorned in a button for each M.G.E., though there is no cover so rare accidental activation can occur.

While ingenious, there are a few drawbacks to the system itself. As the cores of the M.G.E.s are in a fixed position being able to properly align oneself for accurate motion is difficult. Before activation the wearer must also hop off the ground or risk their dragging feet throwing them off and angling them in the wrong direction (namely, face-first into the ground). The M.G.E.s can propel an Avalanche at 16 meters/second, but only very briefly as the system ravenously draws power from the capacitors allowing only two or three seconds of usage before requiring up to a half hour to fully recharge.

While the myomer strengthening the legs absorbs the majority of landing impacts, headlong charges and side-on collisions at those speeds have a tendency to injure the meat popsicle soldier within the armor as they get jostled around, with more severe injuries occurring with sudden stops (like with the previously mentioned ground). Also of note, the increased energy moving through and stored within the suit has increased discomfort, and often after engagements users need some extended rest.

Introduction of the Impact has led to the creation of the Avalanche-B, a variant of the original design made to utilize the Impact.

The Impact system itself costs 3 Caelium and 1 Ore (CHEAP), and the additional resources it uses reflected in the cost of the Avalanche-B, making it cost us 6 Ore, 2 Gavrillium, 6 Caelium, and 2 Myomer (VERY EXPENSIVE). It has also added MiniGrav Engines as a Component for further usage with costs changing on a case-by-case basis. Future designs can also be made to utilize the Impact.

Quote from: Revision
Proposal: MMW-15 "LAMB"
This project is a true demonstration of Salviosi craftsmanship.
Specifically, 15th century Salviosi craftsmanship.
This is a pollaxe, codenamed the Medieval Melee Weapon, 1915: Literally A Medieval Bludgeon, which we stole acquired from a museum. In fairness, we have re-engineered it for the modern era, making the entire thing out of modern steel and scaling it up to be as tall as an Avalanche trooper's neck (scaling it from "human sized" to "Avalanche sized"), but the basics are mostly unchanged- it's a long shaft with a spike on the end, with a hammer head just below it, somewhat counterbalanced by an axe blade opposite. As in medieval combat, this weapon is intended to allow an armored person to hit another armored person and have their strikes actually matter. However, it shall truly shine when wielded by one wearing the Avalanche-B, where it can be used as a 'lance' of sorts, focusing the entire force of impact onto a single sturdy point, easily capable of smashing through anything Aberra brings to the table; as a bonus, the LAMB will allow the soldier to decelerate without smashing face-first into their target, absorbing the force of impact with the myomer in their arms in a more controlled fashion.

To aid in its use with the Impact system, an arret de lance (little circle on the shaft that braces against the  is added to the haft of the pollaxe, and an arret de cuirass (lance rest) under the dominant arm (and moving the buttons for the Impact to the dominant arm so the offhand can use it while the main hand braces the pollaxe).

Difficulty: Very Easy
Result: 9 (4+3+2) = Above Average

Using equipment donated to us by a local museum we were able to study the construction of an old pollaxe. We then performed the necessary calculations to replicate an upsized model using more modern resources and production methods. As a result we have a weapon that ends up being as potentially lethal as it's predecessor. A steel head consisting of a 13cm spike with a hammer head and axe blade below it tapers into a steel rod encased in a wooden shaft with leather grip, making it a solid, heavy 2-2.5 meter tall piece of equipment - a problem only if you don't have access to an Avalanche suit. While a standard infantryman could try to use it, it'd be unwieldy at best. In the hands of our Avalanches however it can be swung with ease, bringing the force of all their "muscle" to bear on a small surface area with equipment designed to sustain strong impact. 

Speaking of which, a steel ring around the shaft behind the grip of the LAMB in conjunction with a lance rest added to the Avalanche-B aid to prevent rearward motion, allowing firmer, stronger strikes when "charging". We also standardized usage of a right arm control panel for the Impact so that it could be controlled while the LAMB is couched.

An elegant weapon for a more civilized age.

Costs 3 Ore and 1 Wood, making it CHEAP, however it can only be effectively used by Avalanches. It can still be used by others, but nowhere near as well. (Say if for some reason you lost access to Avalanches, you'd still see this in the field on occasion)



CHAPTER THREE: BREAKING POINT


Part One: The Scourge Continues


After the near total loss of an attacking fleet of Orleans last season, Captain Valkria willingly gave up temporary command of the Sky Fleet to one Todde Hávarðr, an old (sea) naval admiral with plenty of ideas. His proposed solution to the Charybdis, a skyship wielding two tank guns known as the St. Maria, was supposed to be quite effective. When questioned on why and how, he simply responded, "It just works."

He reorganized fleet formation and deployment. The St. Maria, unable to do it's job it the enemy gets below it, would fly beneath the Orleans formations to provide cover while the Orleans performed their ground attack duties. On paper this seemed like it would work. In practice, not so much. With the whole of our fleet far outpaced by the enemy ships, even though we outnumber them the Charybdis can rapidly respond to any threat our skyships provide, and the ability to take off and land anywhere with enough space to fit a Charybdis that response was usually not too far off.

Thanks to using nearly unmodified tank turrets our ability to track the agile Charybdis was severely hampered and resulted in gunners focusing on a small section of sky they anticipated enemy pilots to come through. Still, very few Charybdis kills were confirmed for the season. Their efficacy is further diminished by the fact that the deck needs to be exposed to the Charybdis' 40mm cannon in order to be targeted by our own, while their underside is armored enough to at least resist if not deflect any shots lucky enough to hit. The Charybdis crews are also highly adept at piloting their vehicles, making it even harder to acquire and fire upon a target. Eventually the AA capabilities of the St. Maria were proven to be practically nonexistent at this moment in time, and so their role was switched. While Orleans peppered ground forces the St. Marias targeted enemy transports in the rear, both on the ground and in the air. This divided the attention of the Charybdis, but not enough to negate the local superiority of Salviosi air-based forces.

Currently every airborne deployment is a question of how many aircraft will be shot down before our forces on the ground can complete their objective.


Part Two: The Belly of the Beast

"Bring her forward," Oberleutnant Deiter's order cracked the silence within the Gendarme. The metal monster rumbled and lurched slightly left before the Driver corrected and pushed her ahead, the sides of the Gendarme scraped posts and abandoned automobiles on the sides of the larger streets even then barely wide enough to accommodate the heavy tanks Abbera now fielded. Dieter and his crew had gotten separated from the bulk of their forces after a flight of Charybdis' had come by and saturated the area in 40mm cannon fire. They'd barely escaped the barrage unscathed - indeed unknown to the crew, the hull was spattered in cooled Gavrillium splash from FMJ/G fired by the cannons. Infantry was beginning to scramble out of cover now that the attack had passed, mostly pissed and ready to fight.

The radio crackled to life, "This is Geldbefehl, status report!"

There was a brief whine and crackle of static as the Radioman adjusted some dials before he spoke, "This is Geld Vierzehn, we just got hammered but are on the move."

Most of the other Gendarmes called in, though a few were going to be out of commission for the coming fight. Though the enemy had the skies, the intensity of fighting on the ground had begun to crescendo. Abberan commanders utilizing Moskurgian tactics had seen them taking a more proactive approach to the battlefield, and each Abberan was less willing to give any ground, inspired to an almost bloodthirsty fervor. Most fighting had ground down to room-to-room fighting, city blocks taken only after painful weeks of bloody grinding just to be fought over and change hands once more. This thrust was to be different. The Gendarmes were to thrust through the enemy as would a spear, forcing a gap to be exploited by supporting infantry and troop transports. Now, it seemed, Dieter was on the tip of that spear.

Small arms fire erupted from a nearby building and bounced off the Gendarme before it's fire focused on more vulnerable targets. A Sled slid into view and was quickly destroyed by their cannon, though the Avalanches beneath were seen flipping the wreckage off of themselves before jumping, quite literally, into the fray.

The enemy Avalanches appeared to actually be the new Collision-model Power Armor, which utilized the Impact, a system of propulsion not completely unlike the Nike's. One of them flung himself upwards through a collapsed wall on the second floor of a building while the other fired himself sideways out of sight.

Then the loud pops started going off all around the Gendarme. Salviosi in the buildings above the tank had begun throwing their assorted grenades onto the vehicle and surrounding troops below. The infantry, ferocious but not suicidal, began to roll back to properly regroup and engage, setting off Wickermen ahead of themselves for cover.

"BACK NOW!" Deiter cried out over the boom of the cannon and chatter of the machine gun. There was a "clink" as an enemy grenade bounced off the top of the Gendarme and in front of it before going off in a burst of molten Gavrillium. Then another to the side, followed almost immediately by a loud, painful grinding and sudden jerk to the left a few degrees before completely stopping.

"What's the fucking problem!?" Deiter yelled to the driver.

"She's not moving sir! One of those grenades must've got us!" the Driver responded.

"Everyone's pulling back, sir!" shouted the Gunner, his voice cracking, betraying his fear.

Rounds ricocheted off the armor of the tank, filling the interior with strings of hollow echoing pings.

Something within the machine ground with a whine as the Driver tried to force her to move, forward this time, and got rewarded with a bit of movement for his efforts. Small caliber FMJ/G rounds slammed and squashed against the armor. A group of Abberan infantry, seeing the Gendarme in trouble, pushed forward again in an attempt to give some support, but were quickly pinned down by a flurry of gunfire from a pair of enemy LGG-12s set up in a third floor window and on a nearby roof. As the smokescreen began to fade shadows of enemy power armor moving through it became readily visible. One flung himself up into the air briefly and then forward, brandishing the latest weapon to grace Salvios: the LAMB. The gatling fire died off as he landed amid the group of pinned infantry. One leveled a Draco at the attacker's chest but had his own struck by the hammerblow augmented with myomer strength which sent him flying across the street and into a wall where his broken body crumpled in a bloodied heap. The Collision swung the LAMB again and the axehead bit into another unfortunately close infantryman who'd fallen on his ass when the Collision landed.

With friendlies clear of the Collision, the Gendarme retaliated with it's cannon. The shell bit into the ground at his feet and detonated, sending him skyward in a few pieces.

There was a loud bang as something hit the top of the Gendarme hard enough to shake it. Then two softer metallic clanks.

"What the..." the Radioman mused before-

BANG!

A speartip punched through the side of the tank and pierced the Radioman's ribs.

"Agh FUhh!" he wheezed as Deiter yanked him away from the side of the tank by the shoulder, jabbing the barrel of a Modea through the hole just vacated by the spear and fired a few rapid shots.

Another speartip jammed it's way through the armor, this time in the rear.

"I'm gonna fucking die," the Radioman groaned as blood poured from his wound.

"Get us the FUCK out of here! NOW!" Deiter ordered the Driver.

"She's not going back-"

"THEN GO FORWARDS! Why don't we have any FUCKING medical supplies!?" Deiter yelled as the Radioman now propped forward in his seat quickly lost color.

Deiter frantically tried to plug the wound as the Gendarme began to move forward. There was a rhythmic vibration coming from the right tread but she was going. Gunfire bounced off her sides and back as she picked up speed and made her way into an intersection. She would have made it through, but her lowered speed gave the crew of the LFG-13 watching the intersection enough reaction time to fire a round square in the side. The FMJ/G round cracked the armor and it's magmatic contents burst into the tank, heating the air, spraying the crew, and setting two of them outright on fire. Deiter was spattered on the arm and neck, but mostly okay, swearing as his crew screamed, if they still could, while he opened up the rear hatch, Modea in hand.

A second round struck the tank and lifted it ever so slightly and Deiter returned fire as he ran straight towards the field gun nearly one hundred meters away. One of the crew fell as a pink mist hung in the air where his head once was. A third round hit the tank, and suddenly the thing exploded as the ammunition inside cooked off. Deiter was knocked to the ground unconscious.




While the Gendarme truly is a great addition, it's limitations within the city have reduced it's impact as it cannot often utilize it's speed, and is vulnerable to attack from many angles. The enemy also has a wide variety of weapons capable of being used against our "heavy" tank. However, the added ferocity of Abberan troops, plus the increased casualty trickleback rate from the K-Wool uniforms, has also added to our ability to fight a ground war. Overall we are even in the ground war in the Fortress-City.

However that's not the only place we're fighting. While the St. Maria has allowed us to reduce the impact of the Charybdis as a whole, it's only because we're offering them more targets. As a result the Salviosi still control the skies, and by controlling the skies they have free reign to attack our ground forces as well. Maybe we could drown them in bodies, but we suggest finding a better solution.


----------------


Combat this season has resulted in an Abberan Defeat! Abberan control of Harren City drops to 25%

We cannot allow the enemy to roll us back. As such we will be planning an amphibious assault of the Salviosi homelands. We ask this turn that you help facilitate such an endeavor by designing equipment to be used in an amphibious landing. We are willing to provide great aid for your efforts. [If you decide to design something this turn that can be used to improve the odds of a successful amphibious invasion it will receive a second roll as if it had a Research Credit used on it.] Authorizing Use of Artillery in the Fortress-City is now a permanent option you can bring up at any point, though you will not be reminded of it from here on out.

Note that this will officially be the first turn you will be voting on fronts to attack. You will be able to choose two lanes to attack down. Any lane that is not Attacked on is considered being Defended. While on the defensive the efficacy of nearly every piece of equipment changes based on it's purpose and usability. This means that results on a lane may vary based solely on whether you're attacking or defending. For reference, both sides have been considered "attacking" for the purposes of the struggle over the Fortress-City.

IT IS NOW THE DESIGN PHASE!
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Kashyyk on February 07, 2019, 07:25:11 am
Well. That didn't really go as planned, but I think I have a solution.

For our design we need something "Amphibious". As Salvios has admitted they've allied with Forenia and they haven't rolled out their first free design yet, I think they might have been waiting for something like this. If I was them, I'd go for the Salamander.

Thus we should design something specifically to counter their version of the Salamander whilst also fitting the Amphibious role. Not sure what yet, but some sorta hovercraft would fit our MO.

Then for our Revision we should produce the following, using our Research and Salt credits:

Quote from: ARA-1915MG "Bardiche" mod. B
The Halberd has served Abbera's armies well in the fight for Harren. Yet the Salviosi still have superior firepower, at least when it comes to machine guns.

The time has come to change this.

As an autocannon, the Bardiche combines our knowledge of Machine guns like the Scythe with our newly gained cannon knowledge from the Gendarme. The bardiche fires Alternating 40mm AP & HE rounds in belts of 75 rounds. Due to the increased firing rate, we have persisted in our use of the K-Wool recoil reducing pads, despite the fact that the Bardiche is not intended to be man portable.

Instead it comes in a variety of forms, either mounted on a carriage (towed by vehicles or pushed by men) or it can be fitted into the turrets of the Gendarme and St Maria. It comes with either external power connectors or a small Spark Pack, which will provide enough power for the electrified barrel and for powered gun rotation, allowing gunners to track fast moving targets with ease.

The barrel itself also comes with an optional gun shield for protecting the crew (when not fitted in the Gendarme), and small nodules of D-Promethium suspended in gelatin to keep the shroud cool.

Indeed, not much remains, for the gravitic weight reduction of the Halberd has been stripped out, to make room for the firing mechanism and to ensure accuracy of the rounds fired.

As accessories, the standard iron sights can be screwed out and replaced with aperture sights, or a gun shield can be fitted to protect the operator.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on February 07, 2019, 09:48:31 am
We could hyper upgrade the hovercar via the resesrch credit. Bardiche would also be good, yes.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: frostgiant on February 07, 2019, 10:57:50 am
Quote
Design:
Baba Yaga (1): Frostgiant
-Use research credit and +1 (1): Frostgiant

Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Kashyyk on February 07, 2019, 11:47:49 am
This design assumes the Saltviosi have gone for the Salamander. In case you're wondering, Ring-Necks are snakes that eat salamanders. The bardiche revision should also apply to the Ring-Neck fairly easily, and as it is literally amphibious, it should count for the free Research Credit.

Quote from: ARA-1915MP-LS "Ring-Neck"
The Ring-Neck is a "Land Ship". Like our Airships, except it goes on land. We may need to fire our writer. With an armoured ship hull on it's base and Caelium Rods to hover, it can easily transition from sea to land. It has heavy armour on the front and medium armour on the back and sides, and contains a rear access hatch to allow large amounts of cargo or up to twenty soldiers to shelter inside.

The "Ring-Neck" is, naturally, armed. By default it carries the same turret and cannon as the Gendarme, however by halving it's capacity, it can be swapped out for a Gorgon, allowing it to act as a self propelled artillery piece.

Quote
Design:
Baba Yaga (1): Frostgiant
-Use research credit and +1 (1): Frostgiant

ARA-1915MP-LS "Ring-Neck" (1): Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: frostgiant on February 07, 2019, 12:36:54 pm
Why not just make the bardiche with the ring neck? it's not really that complicated for us and spending a whole revision on the bardiche would be a waste. Bundle it together and take advantage of the research credit and do both at once. We won't catch up if we do the bare minimum every turn.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on February 07, 2019, 07:46:24 pm
Feedback pls. All credit to Frostgiant for the design keynotes.

Spoiler: Gandiva (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Kashyyk on February 09, 2019, 05:54:09 am
I believe that the Charybdis is too good. Below I will do my best to explain my reasoning. I am on a phone, so I apologise in advance for any errors.

Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on February 09, 2019, 02:31:18 pm
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: frostgiant on February 09, 2019, 05:19:34 pm


here are 3 designs. A Small ship designed to kill the UFO
A naval ship designed to act as a lander, and get us gravity shield experience while also creating a 60mm autocannon.
and a more conventinal Hover craft lander, designed to get our forces to the beach... adn that about it. The safe option
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Kashyyk on February 09, 2019, 06:25:27 pm
Quote
Design:
Baba Yaga (1): Frostgiant
-Use research credit and +1 (1): Frostgiant

ARA-1915NC-AAL "Neptune" (1): Kashyyk

Switching my vote to the Neptune.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on February 09, 2019, 07:06:18 pm
Quote
Design:
Baba Yaga (1): Frostgiant
-Use research credit and +1 (1): Frostgiant

ARA-1915NC-AAL "Neptune" (1): Kashyyk
Gandiva (1): Doomblade

I want to use the revision to make a lander.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: frostgiant on February 09, 2019, 07:08:03 pm

I want to use the revision to make a lander.

I want to use the revision on the apollo project.
Quote
Design:
Baba Yaga (0):
-Use research credit and +1 (0):

ARA-1915NC-AAL "Neptune" (2): Kashyyk, Frostgiant
-Use Research credit (1): Frostgiant
-Use +1 (1): Frostgiant

Gandiva (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on February 10, 2019, 11:04:11 am
Quote from: Abberan Salt is Better
Design:
Baba Yaga (0):
-Use research credit and +1 (0):

ARA-1915NC-AAL "Neptune" (2): Kashyyk, Frostgiant
-Use Research credit (2): Frostgiant, Doomblade
-Use +1 (2): Frostgiant, Doomblade

Gandiva (1): Doomblade
-Use 1 research credit (1): Doomblade
-Use +1 (1): Doomblade

Added credit votes.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Kashyyk on February 10, 2019, 11:43:39 am
Quote from: Abberan Salt is Better
Design:
Baba Yaga (0):
-Use research credit and +1 (0):

ARA-1915NC-AAL "Neptune" (2): Kashyyk, Frostgiant
-Use Research credit (3): Frostgiant, Doomblade, Kashyyk
-Use +1 (3): Frostgiant, Doomblade, Kashyyk

Gandiva (1): Doomblade
-Use 1 research credit (1): Doomblade
-Use +1 (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Design Phase)
Post by: Jerick on February 10, 2019, 01:54:58 pm
Quote from: Abberan Salt is Better
Design:
Baba Yaga (0):
-Use research credit and +1 (0):

ARA-1915NC-AAL "Neptune" (3): Kashyyk, Frostgiant, Jerick
-Use Research credit (4): Frostgiant, Doomblade, Kashyyk, Jerick
-Use +1 (4): Frostgiant, Doomblade, Kashyyk, Jerick

Gandiva (1): Doomblade
-Use 1 research credit (1): Doomblade
-Use +1 (1): Doomblade
Title: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on February 10, 2019, 07:11:09 pm
Year 1915 A.C. Cold Season, Design Phase


Proposal: ARA-1915NC-AAL "Neptune"
The Neptune heavily armored lander is a naval ship coming in under a hundred meters.
It has been designed with a cealium lift system, purely to ensure that the hull does not sink itself underneath its size to weight ratio on the open ocean. This lift system is of course much weaker than that of a sky ship.

The outside of the lander is equipped with thick armour, and covered in a series of small-aligned cealium nodes. These nodes are designed to push incoming fire down or off to the side, turning a hit into a miss or a richet, protecting the Ship from the FBJ bullets by robbing them of kinetic energy and causing them to not hit the ship in the first place.These are in place above the ship as well, deflecting incoming shells into the waters around it.

When it makes impact with the shores of the beach, the prow will open, turning into a landing ramp and opening the gullet of the beast, releasing the tanks and infantry within.
Up to 4 gendarme tanks or 8 Caliburns can be held within the stomach of this heavily armored behemoth, along with a company of soldiers, who have been crammed into this hold for the short journey between abberan territory and salviosi beaches.
This is a very vulnerable process, and so, The Neptune is armed to suppress enemy forces on the beach to give our landing troops the best chances they have.
To help protect the ship during travel from air raids and to clear the beaches during landing, the Top of the ship mounts two large, squat turrets designed to shoot at incoming enemy Ships and suppress enemy fortifications.

These turret are a 60mm duel barreled autocannon, using its two barreled nature to continue firing far in excess of what a single barrel could do before overheating and wearing away.

It is the hope of the Abberan research department, that between the landing capacity of the ship and with enough Neptune’s it will be able to clear enemies from landings zones while protecting itself from incoming Charybdis on an attack run.

Difficulty: Ludicrous
Result: 3 (4+2+1-4) 4 (4+3+1-4) 8 (6+5+1-4) = Average


The Neptune is quite the undertaking, and to our knowledge, much like the fairy tale character from our children's books, is the current king of the waves - between the Harren Island combatants, at least.

While we do not necessarily have the infrastructure to support a fleet, or even enter open ocean, we've managed over the past few years to build and support some sort of naval capabilities between us and Salvios. While we did not expect a proposal of this magnitude, there is no denying that it actually works. The massive Neptune shouldn't float, especially with a full load, but does thanks to a weaker version of the lifting system used in the Orleans and it's variant. Aligned Caelium nodes are embedded around the 100mm armor (150mm at the Conning Tower and the front hatch/ramp) that, when activated, are meant to deflect incoming fire. The system drains it's power stores (separate from the rest of the ship's, thankfully) quicker than they can recharge, and due to the pushing nature of Aligned Caelium, cannot be maintained for more than a few seconds at a time lest the ship begin to buckle. The interior of the Neptune is spacious enough to hold a company of soldiers as well as four Gendarmes or eight Caliburns. It does get cramped and there is nowhere to strap anyone down to, though the vehicles are secured. Exiting the Neptune can be tedious, as either the vehicles or infantry need to file out before the other to minimize running people over. The propeller-driven ship can reach speeds of twelve knots (or around 22 kph).

Atop the ship are a pair of turrets carrying a single-barreled 60mm autocannon. There were attempts to construct a double-barreled model, however it wasn't going over quite right and we needed to move on lest the rest of the Neptune suffer for it. It fires 80 rounds per minute and the autoloading system only rarely malfunctions.

The Neptune costs 8 Ore, 4 Caelium, 5 Gavrillium, and 3 Chemical Compounds, making it a (NATIONAL EFFORT).


----------------


With this beast supporting our hovercraft we expect to make gains wherever it's able to deploy. We aren't finished however, as you still have the opportunity to make changes this Revision Phase. Using this Revision to build upon our Amphibious Invasion capabilities will net a Research Credit for it as the Design did.

IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on February 10, 2019, 07:58:18 pm
Edit: removed for clarity.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Revision Phase)
Post by: frostgiant on February 10, 2019, 07:59:36 pm
Nodens "Neptune" Variant Assault lander
The Neptune currently suffers from overreach, as such the nodens is a project dedicated to scaling pack the impressive Neptune into a more manageable variant. Both the Neptune and the Nodens will have parts of its armoring and hull replaced with Caelum steel in key parts, The aim of this revision in the Neptune and the nodens, which share a very similar hull, is to decrease the needed amount of metal done to a more manageable cost.
Both the Neptune and the Nodens will have their generators updated with capacitor systems similar to the sparkpacks, allowing the generators to output more power, providing more of the very lifeblood of abberan vehicles and decreasing the number of promethium rods that are consumed to feed the beasts in the long term.
Additionally, due to the sheer lack of anything having worked on increasing the strength of the promethium generator before, the design teams has added a faraday cage around the piezoelectric vice mechanism and a series of surge protectors to protect against any case of the explodies this time around.

The cargo bay floor has been changed to have a series of small D rings embed in it, allowing the soldiers to tie their packs to it or hang items on the D-rings attached to the wall. This also allows the bay to be used for cargo, allowing it to be strapped down unto these D rings that are built into the floor.

The design team would like to remind the grunts that being required to file out, after the tanks is the point due to the tanks being essentially a large wall, compared to the fleshy meat bags taking cover inside the barrel (like fish) behind these tanks, providing them some protection against small arms and machine gun fire.

The Nodens and the Neptune have 1 grand difference, even with all of the similar revisions they are currently undergoing. The Nodens assault lander, will have its aligned cealium shielding system removed, cheapening the whole ship due to a much-lessened chemical cost, Aligned cealium cost and power cost. This along with the Above ore saving measures should allow us to deploy a large number of these landers upon the enemy shores.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on February 10, 2019, 08:33:13 pm
Quote
Nodens: (1) Frostgiant

Frost asked to vote for him.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Revision Phase)
Post by: Jerick on February 11, 2019, 04:47:27 am
Quote
Nodens: (2) Frostgiant, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on February 11, 2019, 01:26:29 pm

Quote
Nodens: (3) Frostgiant, Jerick, Kashyyk

Feels weird to have a manual load tank cannon of lower calibre than a belt fed autocannon.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on February 12, 2019, 07:57:32 pm
Waterproofing:

To avoid sea spray contaminating the power systems of the Neptune and Nodens, the power generator room is to be waterproofed with rubber seals on the bulkheads, and the hull seams are to be sealed with a waterproof coat. This method is to be extended to the caliburn.

Edit:


Quote
Nodens: (3) Frostgiant, Jerick, Kashyyk
Nodens and Caliburn: (1) Doomblade
Title: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: Man of Paper on February 17, 2019, 04:27:11 pm
Year 1915 A.C. Cold Season, Revision Phase

Proposal: Nodens "Neptune" Variant Assault lander
The Neptune currently suffers from overreach, as such the nodens is a project dedicated to scaling pack the impressive Neptune into a more manageable variant. Both the Neptune and the Nodens will have parts of its armoring and hull replaced with Caelum steel in key parts, The aim of this revision in the Neptune and the nodens, which share a very similar hull, is to decrease the needed amount of metal done to a more manageable cost.
Both the Neptune and the Nodens will have their generators updated with capacitor systems similar to the sparkpacks, allowing the generators to output more power, providing more of the very lifeblood of abberan vehicles and decreasing the number of promethium rods that are consumed to feed the beasts in the long term.
Additionally, due to the sheer lack of anything having worked on increasing the strength of the promethium generator before, the design teams has added a faraday cage around the piezoelectric vice mechanism and a series of surge protectors to protect against any case of the explodies this time around.

The cargo bay floor has been changed to have a series of small D rings embed in it, allowing the soldiers to tie their packs to it or hang items on the D-rings attached to the wall. This also allows the bay to be used for cargo, allowing it to be strapped down unto these D rings that are built into the floor.

The design team would like to remind the grunts that being required to file out, after the tanks is the point due to the tanks being essentially a large wall, compared to the fleshy meat bags taking cover inside the barrel (like fish) behind these tanks, providing them some protection against small arms and machine gun fire.

The Nodens and the Neptune have 1 grand difference, even with all of the similar revisions they are currently undergoing. The Nodens assault lander, will have its aligned cealium shielding system removed, cheapening the whole ship due to a much-lessened chemical cost, Aligned cealium cost and power cost. This along with the Above ore saving measures should allow us to deploy a large number of these landers upon the enemy shores.

Difficulty: Very Hard
Results: 3 (4+1-2) 10 (5+5-2) = Above Average

The Nodens is, ultimately, a stripped-down Neptune. They are both now made with Caelium Steel armor, reducing the costs associated with the lifting engines keeping them afloat. Capacitors and surge protectors are added to the power system, and numerous measures put in place to ensure power distribution remains consistent throughout the ship. The upgrades to the system provide a slight increase in Gavrillium Efficiency. Rows of D-rings are bolted into the floors and walls to allow equipment to be safely attached, now providing only an occasional tripping hazard when in use (the rings fold flush with the hull when not in use). The Gravity Deflectors get a slight increase in time to use thanks to more precise power distribution.

The Nodens separates itself from the Neptune at this point by having it's Gravity Deflector System removed, greatly cheapening production of the landing assault craft.
 
The Neptune sees the costs of the lifting engines practically disappear, only to be replaced by the cost for Caelium Steel. Gavrillium costs are reduced in exchange for Ore cost. The Neptune now costs 9 Ore, 4 Caelium, 3 Gavrillium, and 3 Chemical Compounds, remaining a (NATIONAL EFFORT) for the time being. The changes it has received do see top speed increase to 18 knots/33kph.

The Nodens however sees a reduced cost of 8 Ore, 4 Caelium, and 2 Gavrillium, making it (VERY EXPENSIVE).


----------------


Thanks to your efforts this season we now eagerly await the results of our offensive. This Strategy Phase you will not only be responsible for Resource Allocation and Fortification, but also choosing which two fronts to attack on! Remember that the lane you choose not to attack on will be considered Defending, which will provide appropriate bonuses based on your armory. Note, and foreshadowing: to get you into the habit before a new couple rules come into play in a couple turns, format the attacks as something similar to "Attacking x from y" unless you're attacking in contested territory. Just do it. Don't worry about it.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: frostgiant on February 17, 2019, 05:32:48 pm
Quote
ATTACK!
South Peaks (1): Frostgiant
Harren (0) :
Savannah (1):Frostgiant

Fortifications!
North Crossing (1):Frostgiant

Resource allocation:
Ore in woodland(1): frostgiant

Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: Kashyyk on February 18, 2019, 03:53:20 am
I dunno what resource we need but I'm gonna trust Frost

Quote
ATTACK!
South Peaks from North Peaks (1): Frostgiant
Harren (0) :
Savannah from Plains (2):Frostgiant, Kashyyk
The *Mystery* Bonus (1): Kashyyk

Fortifications!
North Crossing (2):Frostgiant, Kashyyk

Resource allocation:
Ore in woodland(2): frostgiant, Kashyyk

Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: Happerry on February 18, 2019, 04:32:48 am
Quote
ATTACK!
South Peaks from North Peaks (1): Frostgiant, Happerry
Harren (0) :
Savannah from Plains (2):Frostgiant, Kashyyk
The *Mystery* Bonus (2): Kashyyk, Happerry

Fortifications!
North Crossing (3):Frostgiant, Kashyyk, Happerry

Resource allocation:
Ore in woodland(3): frostgiant, Kashyyk, Happerry

Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: Jerick on February 18, 2019, 05:35:07 am
Quote
ATTACK!
South Peaks from North Peaks (3): Frostgiant, Happerry, Jerick
Harren (0) :
Savannah from Plains (2):Frostgiant, Kashyyk
The *Mystery* Bonus (3): Kashyyk, Happerry, Jerick

Fortifications!
North Crossing (4):Frostgiant, Kashyyk, Happerry, Jerick

Resource allocation:
Ore in woodland(4): frostgiant, Kashyyk, Happerry, Jerick


Quote
I dunno what resource we need but I'm gonna trust Frost
Well with ore the Icarus (not that anyone cares about the cost of the Icarus right now), the Gendarme, and the Nodens all drop one cost level.
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: Doomblade187 on February 18, 2019, 01:40:01 pm
Quote
ATTACK!
South Peaks from North Peaks (4): Frostgiant, Happerry, Jerick, Doomblade
Harren (0) :
Savannah from Plains (2):Frostgiant, Kashyyk
The *Mystery* Bonus (4): Kashyyk, Happerry, Jerick, Doomblade

Fortifications!
North Crossing (4):Frostgiant, Kashyyk, Happerry, Jerick

Resource allocation:
Ore in woodland(4): frostgiant, Kashyyk, Happerry, Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: Doubloon-Seven on February 18, 2019, 04:09:18 pm
Quote
ATTACK!
South Peaks from North Peaks (4): Frostgiant, Happerry, Jerick, Doomblade
Harren (0) :
Savannah from Plains (3):Frostgiant, Kashyyk, D7
The *Mystery* Bonus (4): Kashyyk, Happerry, Jerick, Doomblade, D7

Fortifications!
North Crossing (5):Frostgiant, Kashyyk, Happerry, Jerick, D7

Resource allocation:
Ore in woodland(5): frostgiant, Kashyyk, Happerry, Jerick, D7
Why exactly are there people who think that being unable to use our best equipment (Gendarme, Caliburn, Artillery, Crusader) is a good idea?
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: Doomblade187 on February 18, 2019, 04:17:59 pm
Quote
ATTACK!
South Peaks from North Peaks (3): Frostgiant, Happerry, Jerick
Harren (0) :
Savannah from Plains (4):Frostgiant, Kashyyk, D7, Doomblade
The *Mystery* Bonus (4): Kashyyk, Happerry, Jerick, Doomblade, D7

Fortifications!
North Crossing (5):Frostgiant, Kashyyk, Happerry, Jerick, D7

Resource allocation:
Ore in woodland(5): frostgiant, Kashyyk, Happerry, Jerick, D7
Title: Re: Industrialized Warfare: Abbera Thread / 1915 A.C. Cold Season (Strategy Phase)
Post by: Jerick on February 18, 2019, 04:22:20 pm
Quote
ATTACK!
South Peaks from North Peaks (2): Frostgiant, Happerry
Harren (0) :
Savannah from Plains (5):Frostgiant, Kashyyk, D7, Doomblade, Jerick
The *Mystery* Bonus (4): Kashyyk, Happerry, Jerick, Doomblade, D7

Fortifications!
North Crossing (5):Frostgiant, Kashyyk, Happerry, Jerick, D7

Resource allocation:
Ore in woodland(5): frostgiant, Kashyyk, Happerry, Jerick, D7
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Man of Paper on February 20, 2019, 11:04:36 pm
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Man of Paper on February 20, 2019, 11:05:03 pm
Year 1915 A.C. Cold Season, Combat Phase

Abberan Advancements


This season we have expanded Ore mining operations in the Woodlands. The North River Crossing has also seen Entrenchment pushed to Three(3) with a severe increase in concrete trenchworks, minefields, and barbed wire obstacles all watched over by fortified pillboxes in anticipation of a Salviosi assault.

Thanks to our additional Ore resource, we have received the following Armory adjustments:

The Icarus, Nodens, and Gendarme all become (EXPENSIVE).


Salviosi Successes

Quote from: Design
Proposal: AAV-15 'Apibaru' (Pattern B)
AAV-15 'Apibaru' (Pattern B):
These [REDACTED] certainly have some interesting ideas. The [REDACTED] is a revolutionary vehicle- fast, heavily armoured, and amphibious, it has the potential to change the face of war forever.
...is what I would have said, before the Abberans rolled out their own fast, heavily armoured vehicle. At least theirs isn't amphibious- but the face of war has still already been changed, making the [REDACTED] a much less revolutionary concept.
Anyway.
Unfortunately, we cannot create an exact replica- [REDACTED] is simply too far ahead of us in multiple fields. However, we can substitute many components with our own technology... and make some concessions to the existence of the Abberan's Gendarme.
First, we shall replace the engine with a GavEngine of equivalent output- not a problem, thanks to the [REDACTED] bizarre adherence to [REDACTED]. The transmission and gearing and suchlike will be simplified slightly, at the expense of somewhat lowering the top speed (whilst still leaving the Kerata in the dust, obviously). The metallurgy used to create the armour is of[REDACTED] we possess, but fortunately Caelium Steel is a decent substitute- we can (and will) even make it slightly thicker, given its lower weight. Structural components will be regular steel.
The turret... is not possessed of enough firepower to seriously threaten the Gendarme, which is where our most radical modification comes in. The [REDACTED]will be replaced by a 40mm LFG-13, modified to fit the turret. Even though the LFG is made of Caelium Steel, and we won't need the heavy carriage, it will still [REDACTED], so some modification may be necessary to balance things out- although we understand that the [REDACTED] have successfully made [REDACTED] doable. The coaxial machine gun will be replaced with an LGG.


Difficulty: Very Hard
Result: 6 (5+2+1-2) 7 (6+2+1-2) = Average

Our conversion of this foreign [REDACTED] went...surprisingly well considering our history with ground vehicles. We've managed to duplicate the shape and size of the original (or we're pretty sure, without an actual physical copy for comparison), including the interesting decision to use a "hexagonal cross-section" and sloped armor. Thanks to our access to Caelium Steel the armor is 35mm thick without severely impacting performance. The [REDACTED] engine was swapped out for one of our GavEngines, and an LGG-12 slotted in place of the coaxial gun. Most notably, the [REDACTED] is replaced by an open-top turret mounting an LFG-13 modified for the purpose [GM NOTE: Think something in the style of the German's Wirbelwind turret]. As a result of the additional burden and some willing sacrifices to certain mechanisms involved with the four pairs of wheels, an Apibaru can get to 60kph on land and, thanks to a pair of basic propellers, 8 knots or around 15kph in calm waters.

The LFG-13 and ammo storage cut into the actual transport space, knocking the original's troop transport capacity down slightly to ten passengers and four crew.

The Apibaru costs 7 Ore, 4 Gavrillium, and 5 Caelium, making it (VERY EXPENSIVE).

Quote from: Revision
Proposal: Avalanche Combat Engineering Kit


Step one: Make shovel, except it's Avalanche-sized and made entirely out of steel. Step two, make a bag full of 10kg charges of non-Gavrillium-based (like our non-Gavrillium grenade) explosives with hand grenade timers, armed either like a hand grenade or using a long ripcord for detonating at a distance. Step three, take that same 10kg charge and then stick it in a steel casing with a Gavrillium cap bolted to one end. The explosion blows the cap off, but not before starting the melting process and stretching it into a concrete and armor-penetrating cone shape like a primitive HEAT charge that also melts anything it gets stuck in. Combined, these devices allow us to deploy combat engineers in Avalanche armor, fully capable of everything from major demolitions work on buildings or hardened positions (shaped charges are useful for blasting through thick concrete and regular explosives will destroy anything if you toss them inside first) to digging latrines. Oh, and trenches and foxholes and anything else you may need to dig out.

We expect to find lots of enemy fortifications in our way during our landings and will then find ourselves in open ground, in need of cover and construction capabilities, we hope this is enough to earn some extra investment from our generals.

Difficulty: Normal
Result: 3 (3+1+0) 8 (5+3+0) = Average


Step One: We made a full-steel Avalanche-sized shovel as well as our standard entrenching tool.
Step Two: We crafted 10kg explosive charges that can be primed and thrown with a seven second fuse or placed and detonated from a relatively safe distance with a ripcord spooled and paired with each explosive.
Step Three: Using principles gleaned from our FMJ/G rounds we've thrown charges into steel casings with one end capped in gavrillium. When the charge goes off the blast is more focused out of the gavrillium end, with the gavrillium cooking off and blasting outward as it rapidly turns molten, often melting what it's pointed at.
Step Four: We grabbed a big ol' canvas bag and can throw up to six of any combination of cased or unencased explosives into it. It has an adjustable strap meant to be thrown over the shoulder. The padding is amazing.

Avalanche Combat Engineers have to forego larger pieces of equipment (namely, the Senapang and LAMB) due to the bulk of the shovel and explosives.

The charges almost always work as intended, and the shovels and entrenching tools (equipped separately) are fairly sturdy.

The Avalanche Combat Engineering Kit costs 8 Ore and 3 Gavrillium, making it (EXPENSIVE).




CHAPTER FOUR: A FOCUSED EFFORT


Part One: The Price of A Kilometer

With the war expanding from a simple fight over a city into a multi-front conflict the soldiers still in Harren City were given the orders to hold their ground at all costs, a command they were very willing to fulfill. Streets were blocked by Gendarmes and their infantry support, using the cover of taller buildings when they could to avoid a bombardment from the increasingly numerous and problematic Charybdis fleet. Every intersection became a killzone, every alley a chokepoint, each building a fortress.

A few weeks into the season the Salviosi began increasingly probing the Abberan lines. While they began as nothing unusual, eventually raids were run that ended in the Salviosi destroying a strongpoint here or there with their new 'Avalanche' Combat Engineering Kit. Their explosives also gave the Avalanche soldiers the capability of destroying our Gendarmes quite handily should they be prepared for one. Eventually the probing stopped for a few days, and then...

Cool rains fell one midseason morning when the air filled with the crack of a Senapang followed by the death of an Abberan messenger unlucky enough to get caught crossing the street. A few minutes later a second soldier a block away was killed as he peered out of a window. For a few hours the Abberan lines were harassed by snipers in this manner before the barely audible hum of the Charybdises joined in. They passed over the infantry in search of relatively easy airborne prey, though not without firing shots at a few more exposed targets. Led by their Apibarus and Sleds, the Salviosi then launched their massed infantry offensive on the Abberan line.

Vehicles on both sides were of limited use for both sides as infantry was regularly equipped with weaponry capable of damaging enemy armor. The Gendarmes had a slightly easier time of it, needing only to hunker down and wait for the enemy to expose itself. The Sleds however served very well in setting up an immediate defense for any taken ground. While the enemy Power Armor keeps to small arms and melee weapons, their FMJ/G ammunition and strength-amplifying myomer give them more than enough ability to engage our Paladins and Crusaders at any range. Infantry from both sides is well-prepared for the close, brutal fighting the city has offered for the past couple years, and while nothing was added to the Abberan armory this season to aid in the ground war, one major thing changed. Our K-wool protection has increased survivability of our infantry, that is certain. During an attack an injured soldier is still often out of the fight, however when defending they don't need to worry about things like "keeping up" and "charging". As long as they can use a weapon they can hold ground, and the Salviosi had to come to terms with this. While the combat engineers and heavy weapons could freely fire on targets in the open, they needed to clear every building room-by-room and often with unarmored infantry. With a static defense in place this task became much more difficult, though the M3 frag grenades deployed by Salvios aided in the endeavor. With a Sickle in every squad and a Draco or Modea otherwise our infantry has much more overall firepower in enclosed spaces. The Salviosi had better control of the streets though, and kept constant pressure on the Abberans. Day by bloody day a building or two would fall to Salviosi hands, though not without an increasingly steeper cost in lives.

Things looked pretty good for the Abberan defense this season until two weeks into the push when Salvios launched a massed Perahudara assault. With total control of the skies, although vulnerable to most gunfire, their skyborne transports were able to drop infantry and Power Armor among our forces, on rooftops, and anywhere else they could slither their way into. While being inside one of those flying cans was definitely unenviable, it pulled attention from the front and allowed the enemy to progress while pinching the forces between the Salviosi line and the deployment of Perahudaras. Eventually the order to fall back was given to prevent a similar assault cutting off the whole of Abberan forces in Harren City. This was no retreat, however. The Abberan forces made the Salviosi pay for every step they took, Crusaders and jump-pack Nikes proving especially capable of harassing the Salviosi in this environment. Abberan forces suffer heavier losses this season than they have previously as a result of the orders to hold ground and being unable to do so. If it is of any consolation, the Salviosi are just as bloodied and exhausted.

It was a valiant effort, but ultimately the Salviosi were just able to best Abberan forces in the city, resulting in an Abberan Defeat! Abberan control of Harren City drops to 0%. Decide whether or not to keep the bridges intact as you pull back.


Part Two: The Cliffs of Abbera

The first hint of something wrong was the increased sighting of the floating metal observation balls the Salviosi deployed. They initially drew a bit of fire, if only for sport, before the Salviosi began to respond to the gunfire with distant strafing runs from Charybdises. Eventually a few observation posts reported enemy activity across the strait. Runners and radios relayed the message through the mountains of a coming assault which eventually does come in the form of Perahudaras and Apibarus supported by a large number of Charybdises. The amphibious craft directed themselves to the small shorelines where they could disgorge their troops - cliffs and narrow passes prevented the Apibarus from pushing very far into the mountains. The Perahudaras had an easier time of it, at least until trying to land. With combat generally restricted to basic infantry, the portability of the Abberan heavy weapons as well as their Nike armor and jump-pack, they were able to quickly position and reposition as necessary to fire upon invaders.

The Salviosi had a hard enough time as it was however, at least at first. With the Orleans capable of using it's main gun at will for the first time in the war, and in a theater where neither side was able to field many pieces on the ground, it was able to make an impact once more. Shells flew over mountains and into the strait as the Saliviosi were crossing, with a few lucky hits destroying some Apibarus before the airships were driven off. While defenses in the area were sparse, there was a Scythe, Sickle, or Halberd around seemingly every corner and riddling every mountainface. Perahudaras were readily filled with holes, their cargo of infantry suffering for the lack of armor plating. On the occasion that a Perahudara did manage to land, it wasn't long before the highly mobile Abberan infantry would pounce, repositioning their heavy weapons and using their Wickermen to provide cover in exposed passes and valleys. While Salvios once again controls the skies, their limited infantry capability hampered their invasion efforts in the area, resulting in the attack grinding to a halt. With Salvios needing to improvise cover from the elements while the Abberans have some sort of infrastructure (and lovely K-Wool), morale and effectiveness hastily drop as the invasion goes from one day of fighting to two, to five. Pockets of Salviosi infantry try to hold out, but ultimately they are forced to retreat, surrender, or die.

With the limited equipment able to be brought to bear in the North Peaks, our focus on improving our basic infantry has paid off greatly. The Salviosi invasion has failed, resulting in an Abberan Victory! Control of the North Peaks remains 100%.


Part Three: Traveling Abroad

Salvios knew what was coming. How could they not? Massive ships prepared to launch for the greatest amphibious invasion the world had seen. Patrolling aircraft in the distance definitely reported back what they saw, but the Salviosi were more interested in digging into their side of the strait here. Kingmakers and Caliburns joined the Neptune and accompanying Nodens ships in the responsibility of transporting men and material onto Salviosi lands.

They set off on a foggy morning, using the low clouds to provide cover from above. Built more for hovering over solid land than water, a couple of the small transport vehicles suffer malfunctions during the crossing and dooming more than a few soldiers to a frigid watery grave. Charybdises are forced to dividing their attention between the Orleans support raining artillery down on the Salviosi positions and the transports moving en masse below. Now however, the aircraft needed to deal with the 60mm guns on the Neptune and Nodens. While by no means perfect, they at least provide some level of threat and deterrence against the long-unopposed Salviosi craft. Even adding in fire from the Salviosi artillery and bunker guns, the crossing was going generally well.

Salvios had long expected an attack on this front, however. The beaches were overlooked by lines of trenches and bunkers. At least one GGG-12, LGG-12, or Senapang Var. S. kept watch over every centimeter of the half-kilometer between the waves and Salviosi defenses. Gunfire and explosions peppered the Abberan transports. A number of Scylla bunker guns managed to do some relatively minor damage to a few Nodens, and one was sunk with all hands on board after the deck was struck twice by Salviosi artillery and she cracked in half. The Neptune, followed by the battered Nodens ships, eventually opened their maws and let loose the mass of infantry and armor inside. Or at least it was hoped to be that easy. The front of the ships dropping open provided perfect targets for the Salviosi guns, with Gendarmes being struck by heavy weapons as they exited the ship, though those that weren't immediately disabled managed to make fair progress on the frozen clay and dirt of the beach. Infantry fared no better as the rapid-fire Salviosi weapons sprayed into the ships. Wickermen popped all along the beach providing ample cover, but still the approach was bloody and hard-fought.

Luckily the mass of hovering transports provided a great threat to the Salviosi lines, able to rapidly exploit weakpoints left by Orleans bombardment. Barbed wire and landmines did little to stop the movement of the hovercraft, and so they were able to bypass a majority of the obstacles that would have provided clearer chokepoints for the defenders. Though very costly, once again Abbera's highly mobile infantry allowed us to reposition at will, and do so with some pretty hefty weaponry. The Wickerman reared it's head again as a fairly effective means of clearing pillboxes - the cup launcher increasing their usefulness exponentially. Eventually a breakthrough was forced and pressure on the beach slowly lifted as the first line of trenches was secure.

Salviosi artillery seemed somewhat inconsistent, if not disorganized, and while it obviously had an impact, did not perform nearly as well as anticipated. That said, the fighting was very close, with our forces only managing to maintain a small foothold by the end of the season. Salviosi defenses are quite heavy, and may require a bit of dedication to get through. All things considered, it is still an Abberan Victory! Abbera now controls 10% of the Savannah.


----------------


This season we Lost Harren City, Repelled the North Peaks Attack, and Landed in the Savannah. You are now tasked with deciding once more whether or not to blow the bridges into Harren City. Overall our slight focus on improving our base infantryman paid off. Pulling forces originally meant for use in other sectors for our focused offensive did reduce manpower in those areas. Some say this turned the loss off Harren City from a probability to a certainty, but historians will only ever be able to speculate.

We have also received a request from the Alliance: the war has ground to a halt on all fronts, and some ideas are being formulated as to how to break the stalemate. Each nation has been tasked with a different option to work out, and yours is to make a vehicle, suit of armor, gun, set of equipment...something, but you are to put every ounce of effort into it possible. All costs will be covered by the Alliance's coffers. This is the free design for the National Effort you guys will be designing this turn. You also have your normal Design action.

While the loss of the city hurts, our victories elsewhere should not go ignored. We're on the enemy's turf, and they can't say the same. Congratulations.

RE: The Special Design

-It will be tasked with fighting a similar effort coming out of the Salviosi labs.
-If something is designed or revise that could directly upgrade this design, it will do so automatically unless otherwise requested.
-The design will always be a (NATIONAL EFFORT).
-Include whether or not it's meant to be an (OFFENSIVE) or (DEFENSIVE) design.
-Difficulty for this design will be reduced.
-Feel free to ask questions.

IT IS NOW THE DESIGN PHASE.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: frostgiant on February 21, 2019, 01:48:35 am
Spoiler: YMIR HSPG (click to show/hide)


Couple designs fo rthe special units. The Emperor is current an extremly rough draft.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Jerick on February 21, 2019, 06:04:54 am
Spoiler: The Sky Tyrant (click to show/hide)
So here's my submission for the special design (It's an offensive one obviously). I'm not entirely happy with the lift and power systems on it though. They could do with being a lot crazier.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on February 21, 2019, 08:16:15 am
I was thinking this is a good time to incorporate c-railguns onto a design, personally.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: frostgiant on February 21, 2019, 10:12:35 am
I was thinking this is a good time to incorporate c-railguns onto a design, personally.

C-Railgun turrets on the Ymir for anti-air protection? The big hull probably has the room. Material cost is not a concern here, just complexity.
If it didn't feel a bit too nuke like, I would repost the HADES for this contest. as is it feels a little too much like making a nuke.

EDIT: On the subject of the normal design, Here's the Odysseus


Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: frostgiant on February 21, 2019, 10:46:24 pm
Quote
Design:
Odysseus interceptor (1): Frostgiant

National effort design:

Ymir (1) :Frostgiant

Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: TheFantasticMsFox on February 22, 2019, 12:18:34 am
Quote
Design:
Odysseus interceptor (1): Frostgiant
Daedalus-H (1): TFF

National effort design:

Ymir (1) :Frostgiant
Not Sure yet (1): TFF


Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Jerick on February 22, 2019, 05:39:24 am
Quote
Design:
Odysseus interceptor (2): Frostgiant, Jerick
Daedalus-H (1): TFF

National effort design:

Ymir (1) :Frostgiant
Sky Tyrant (1): Jerick
Not Sure yet (1): TFF

Use credit on special design
Yes (1): Jerick
No ():
My reasoning; For the Odysseus the propulsion system is more interesting to me than the Daealus's and I feel it'll get far more speed and preformance than the Daedalus. The Daedalus is a biplane which is excellent for stability but provides more drag which reduces top speed. The fletching type wings of the Odysseus will likely provide far less drag and be able to squeze a higher top speed out of it.

As for the Sky Tyrant versus the Ymir the size of the Ymir will limit it's movements on the ground. It does hover but it's massive girth will make many obstacles around it awkward. For the record I approve of massive SPGs but in this case it's big enough to be far more effective if it just flies. I also feel the Sky Tyrant will be much more survivable than the Ymir. Still I'm open to suggested improvements to it.

Edit:On thinking about the relative size of the Jotunn to the 350 meter warship I was mounting it on I realised I was massively underestimating the size of the ship and over estimating the size of the cannon. I have corrected this. The Sky Tyrant now mounts an appropriate number of Jotunn cannons instead of one and I may have shamelessly stolen frostgiant's shells because who doesn't love wickerman cluster munitions?
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on February 22, 2019, 10:07:05 pm
We have superior naval tech, and this will work well for us I think. Also they now have demo teams to take out our fortifications.

Quote
Design:
Odysseus interceptor (2): Frostgiant, Jerick
Daedalus-H (1): TFF

National effort design:

Ymir (1) :Frostgiant
Sky Tyrant (1): Jerick
Not Sure yet (1): TFF

Use credit on special design
Yes (1): Jerick
No ():

Blow the Harren Bridges?
Yes (1): Doomblade
No (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: TheFantasticMsFox on February 22, 2019, 10:46:28 pm
Quote
Design:
Odysseus interceptor (2): Frostgiant, Jerick
Pegasus Air Superiority Craft (1): TFF

National effort design:

Ymir (1) :Frostgiant
Sky Tyrant (1): Jerick
Not Sure yet (1): TFF

Use credit on special design
Yes (1): Jerick
No ():

Blow the Harren Bridges?
Yes (2): Doomblade, TFF
No (0):


After getting sleep, I am dropping the Icarus after discussion with FrostGiant and the voices in my head. The Pegasus should be a good amount simpler than the Icarus. As to why this over the Odysseus, my two concerns are speed and gun. As to speed, the mix of a mass reduction, actual propulsion and cealium should produce much greater speeds. Personally I feel a speed of around 200kmh is about right for this (assuming it functions) due to the combination of terminal velocity and turbines. As to gun, 10 rounds is simply way too little, and 60mm is too heavy. A 40mm will allow a craft to carry more ammo, weigh less and fire faster.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on February 22, 2019, 11:39:11 pm
I was thinking about the sky tyrant. Discussion was had in discord regarding Jotunn airburst shells, specifically the Rime shell. This would deny a large area, larger than a ground burst shell, and could easily be used defensively as well as offensively.

Apparently airburst shells use altitude triggers, and we just need to make it so that they don't arm until fired and have the altimeter circuitry.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: frostgiant on February 23, 2019, 12:00:40 am
Odyssues main gun changed to 40mm automatic, so as to carry more shot into combat as well as increase hits. Now fires  Tungsten carbide Armour piercing discarded sabot shells instead of regular explosives, to add to the chance of piercing the charbdises armour, which is am dubious of for a normal 40mm.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on February 23, 2019, 12:42:06 am
We should move the d-prom layer to the second layer of armor, not ths first. The melting usually happens after the bullet penetrates, not before. Further, I think we should clarify the lift mechanism of the ship as a series of powdered caelium oil tubes running throughout the ship, nested in the internals.

I also want to improve power systems, but am unsure how.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Jerick on February 23, 2019, 06:42:28 am
The d-prom layer was supposed to be the first several layers for precisely this reason but on rereading I hadn't made that remotely clear. Added a bit of clarification to the rods and the armour.

Quote
Design:
Odysseus interceptor (2): Frostgiant, Jerick
Pegasus Air Superiority Craft (1): TFF

National effort design:

Ymir (1) :Frostgiant
Sky Tyrant (1): Jerick
Not Sure yet (1): TFF

Use credit on special design
Yes (1): Jerick
No ():

Blow the Harren Bridges?
Yes (3): Doomblade, TFF, Jerick
No (0):
I'm torn over if I should support, the Pegasus or the Odysseus. We certainly need a fighter that works. I'm leaning towards the Pegasus right now because speed is good. But I could easily be swayed by with some good arguments. The bridges, on the other hand, I'm pretty certain of. We should blow them. We've got big nasty landing craft and lots of hover tech we'll be less inhibited by the lack of bridges than the Salviosi will.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: frostgiant on February 23, 2019, 01:53:51 pm

Quote
Design:
Odysseus interceptor (2): Frostgiant, Jerick
Pegasus Air Superiority Craft (1): TFF

National effort design:

Ymir (0) :
Sky Tyrant (2): Jerick, Frostgiant
Not Sure yet (1): TFF

Use credit on special design
Yes (1): Jerick
No ():

Blow the Harren Bridges?
Yes (4): Doomblade, TFF, Jerick, Frostgiant
No (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Kashyyk on February 23, 2019, 04:10:57 pm
Quote from: Powered Arms for Power Armours (Revision)
Weight and Momentum are fickle friends in melee combat. Light weapons are easy maneuver but rarely have much power behind them, whilst heavy ones are slow and unwieldy, yet devastating on a hit. This was thus a trade off our ancestors had to make. But we are not constrained like them. We can have the best of both worlds.

We shall take one of our middle age counterpart's warhammer designs, scale it up and refine it for modern forging technology. To counteract the additional weight, we will use C-Steel, connected to a trigger in the grip. When applied, the weapon will be lighter than its ancient counterpart, but when disengaged the full weight will once again be within gravity's harsh grip.

A trained user will thus be able to maneuver the powered weapon as quickly as a wooden staff, then leverage the full weight for powerful blows. The Saltviosi want a melee fight, and they shall have one.

Quote from: Powered Arms for Power Armours - Advanced (Revision)
Identical to the above version, except for one key aspect:

By twisting the phase of some of the Caelium powder and sending an inverted charge, we have discovered that Caelium will in fact gain weight, in inverse proportion to how regular Caelium reduces it. This means that with a flock of a switch the warhammer can go from light as a staff to as heavy as an anvil, all through the power of physics bending technology.

Quote
Design:
Odysseus interceptor (3): Frostgiant, Jerick, Kashyyk
Pegasus Air Superiority Craft (1): TFF

National effort design:

Ymir (0) :
Sky Tyrant (2): Jerick, Frostgiant
Not Sure yet (2): TFF, Kashyyk

Use credit on special design
Yes (2): Jerick, Kashyyk
No ():

Blow the Harren Bridges?
Yes (5): Doomblade, TFF, Jerick, Frostgiant, Kashyyk
No (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on February 25, 2019, 09:57:13 am
Quote
Design:
Odysseus interceptor (3): Frostgiant, Jerick, Kashyyk
Pegasus Air Superiority Craft (1): TFF

National effort design:

Ymir (0) :
Sky Tyrant (3): Jerick, Frostgiant, Doomblade
Not Sure yet (2): TFF, Kashyyk

Use credit on special design
Yes (3): Jerick, Kashyyk, Doomblade
No ():

Blow the Harren Bridges?
Yes (5): Doomblade, TFF, Jerick, Frostgiant, Kashyyk
No (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Design Phase)
Post by: Kashyyk on February 25, 2019, 10:16:46 am
Quote
Design:
Odysseus interceptor (3): Frostgiant, Jerick, Kashyyk
Pegasus Air Superiority Craft (1): TFF

National effort design:

Ymir (0) :
Sky Tyrant (4): Jerick, Frostgiant, Doomblade, Kashyyk
Not Sure yet (2): TFF

Use credit on special design
Yes (3): Jerick, Kashyyk, Doomblade
No ():

Blow the Harren Bridges?
Yes (5): Doomblade, TFF, Jerick, Frostgiant, Kashyyk
No (0):
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on February 27, 2019, 01:26:34 am
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on February 27, 2019, 01:27:02 am
Year 1916 A.C. Hot Season, Design Phase


Proposal: Odysseus Class Interceptor
The Odysseus is a small craft, compared to the Orleans and the Gandiva. Measuring in at 5 meters long, the small witdh of the body compared to its length make the Odysseus look very similar to a crossbow bolt, down to even the small fletching like wings it posses and a deadly "tip"
The Odysseus is built to be the fastest and most maneuverable flyer in the sky, with a long crossbow bolt like body with their Fletching like wings located at the back third and stretching all the way to the tail.
These three fletching-like wings are designed with alighted cealium at their edges, like the system that pushes the Caliburn forward. When all three are activated, the craft moves forward at incredible speeds, approaching 152km/H or terminal velocities as our scientist know it. This should make the Odysseus 20km/H faster than the Charybdis.
By deactivated or activating the Aligned cealuim located at the butt of the craft and the tips of the wings, the pilot can turn the Odysseus, making it damn near dance through the sky.

Located at the tip of the ship is the only weapon it possesses, a 40mm automatic cannon that has been wrapped in K-wool to prevent its firing from tearing apart the ship from backlash due to its small frame. The shells of this 40mm autocannon have been modified to better preirce hard armor, via a tip made of tungsten cardide, with a much higher shock capacity than regular steel, as well as a steel jacket.

The Odysseus speed and maneuverability gifts it all the time in the world to line up the perfect shot on its target, at which point it will be child's play to take down the enemy while avoiding retaliation.

While it is capable of making attack runs on ground targets via diving, the Odysseus has one purpose. To hunt down and tear the charybiduous from the sky, dodging any return fire while tailing the ship before initiating a killing blow.

to facilitate this, an Orleans has been stripped off its gorgon, Making room for a pair of launchers for the Odysseus. These launchers, are basically a set of metal rail that the Odysseus wings and main body slot into.
When launching, the Odysseus pushing itself along these railing, launching from the ship. Orleans crewman keeps the rails covered and cleaned in between launches.

When the Odysseus is required to slow down to land, it will cut power to its Gravity propulsion, slowing itself down. Then, If that doesn't slow it down fast enough, the odyssues will deploy 6 small panels around the body of the ship. These panels contain aligned calcium pointing in the opposite direction of the nose of the ship, and when activated create a steady but weak gravity field that will help to slow the ship down, like a car brake.

Of course, the Odysseus eats A LOT of power and will burn through its magazine relatively quickly in a dogfight, even with the best shots possible. As such, the Odysseus has been designed to land on a Mother Orleans, carefully guiding itself back into the launcher mechanisms much wider receiving end with ease. During which the crew of the Orleans will replace the promethium rods, refill ammunition and other small maintenance issues.

These Mother Orleans are more convenient compared to a Landing strip due to their ability to match a frontline, But will still be some distance away from the front, never growing to close.
In the event of a Charybdis raid, it is estimated that they would need to combat both ships that are in progress of leaving the carriers, guarding the carriers and returning to the carriers. A proverbial kicking of the hornet's nest.

Difficulty: Ludicrous
Result: 0 (2+2-4) = Utter Failure


What we tried doing was making a gloriously massive step forward in aviation while our previous experience consists entirely of large boats and the suicide bomb that is the Icarus. What we actually did was build large metal darts we can launch from an Orleans designated as a Mother Orleans. It can be launched manned or unmanned to similar effect: that is, the effect of being flung nose-first into the earth. We didn't really do much more than make the basic body - no weapons, no armor, no propulsion system, no back to the pilot's seat - so at least it doesn't cost too much. It also doesn't do much more than kick up some dirt.

The Odysseus costs 6 Ore, making it (CHEAP). A Mother Orleans costs no more than a normal one and are instead available at the rate of the Odysseus, replacing it's whole 155mm Gorgon payload for a catapult-like launcher system and a pair of one-use oversized lawn darts.


Proposal: The Sky Tyrant
The Sky Tyrant is the world's first true sky battleship. It is almost 350 meters long and mounts several Jotunn cannons as it's main weapons in two triple barrelled turrets. These cannons utilise vast amounts of k-wool to stop the recoil from the cannon form affecting the ship. Similar to the Halberd the barrel of each cannon can slide back into the turret a distance, compressing gas as it does so. K-wool is used throughout the turret mechanism to protect it from its own recoil. Its reload mechanisms are considerably redone as the winch systems are replaced by a caelium hover sleds which can better handle and manoeuvre the heavy shells and thus speeding up the reload. The shells are loaded from an armoured magazine deeper in the ship and lifted into the turrets via the caelium sled. Once in the turret, the turret auto loader pushes the shell and its propellant into the cannon. The barrel and shells are upgraded with tech from the Halberd-b. The shell's outer casing is made from aligned Caelium and the barrel of the upgraded Jotunn uses C-null steel to stop the gravitational distortions. Two new shell types have been added; The first is the HESHRP, Also known as High explosive shrapnel. This shell has been designed with a timer detonator, a altitude detonator and an impact detonator due to its multiple purposes.
The shell is a large shrapnel bomb, design to explode and create A massive amount of deadly shrapnel from its lead body  (Lead being a soft and dense metal is ideal for shrapnel, not to mention cheap).  As one can guess, when a 420mm shrapnel shell detonates, it causes a large spread of flying debris. With it multitude of Detonators, it is foreseen that the HESHRP will see its uses as both a bard wire shredder, Anti-Infantry weapon and a weapon against the enemies perahudaras and Charybdis, which saw continued use this year. Hopefully, The explosive force of a 420mm shell and the Charybdis's own momentum will see that The shrapnel from the HESHRP will be able to puncture its armour, albeit this may be a long shot. The second shell is the WHKM420mm, Which is essentially a massive shell, filled with upscaled Wickerman bomblets. When the timer inside the shell times off, the Cluster Munitions detonates, scattering hundreds of White phosphorus bombs around the area. This can be used to both Offensively burn the enemy alive, via its incendiary properties, as well as to create massive smokescreens to protect our forces, without relying on a thrown grenade to do so. In addition to this the standard Rime rounds are modified with an altidude detonator allowing them to airburst. The flanks of the ship are protected by numerous turreted 60mm auto-cannons. These enclosed turrets are powered by electrical motors and have fast traversal. In addition to high explosive and ap shells these guns are provided flak shells for air defence. Additional auto-cannons are mounted on the underside and deck of the ship though in fewer numbers than the flank guns. The main cannon is supplemented by a battery of twelve Gorgon cannons for long range bombardment.

In terms of armour the Sky Tyrant's armour is extreme. It is encased in a 500mm composite of alternating layers of K-wool and c-steel. Except for the outer couple of layers which have d-promethium dust alloyed into normal steel. This causes the outer layers to be perpetually and preternaturally cold. This makes it extraordinarily difficult to melt through which is the standard method for defeating armour. In addition to this, the ship mounts extensive gravity deflection systems. Any incoming fire must defeat all these systems to stand any chance of harming the internals of this massive ship. The ship's superstructure is c-steel and is built to be very durable. There are extensive k-wool inserts inside the superstructure, this means impacts don't travel through the ship. It also counters some of the natural stress that a vessel of this size puts on its structure.

Normally operating radios requires long-range receivers to be close by but the Sky Tyrant has it's own radio system which can project radio coverage into areas where it is attacking. This way it can act as command and control for allied attacking forces. The ship houses a massive gyroscopic stabiliser. It's a series of interconnected rings that can move freely with a flywheel in the centre. The flywheel is spun up by an electrical motor and the conservation of angular momentum means that the energy in the flywheel counters any rocking of the ship. However, due to the size of the vessel, the stabiliser must also be fairly sizable to be relevant. Believing that the development and deployment of strike craft and interceptors to be an inevitablity the Sky Tyrant's designers have futureproofed the ship by adding an internal hanger. A pair of launch shutes can launch the aircraft out of the bottom of the ship. This keeps hull openings small and the interior of the launch shute is further armoured, this is backed up by an increased density of grav deflectors around the shute which repeal incoming fire. A caelium bouy is lowered from the flight shute. Returning fighters are to dock with the bouy or capture the cable that connects it to the ship, once that happens they can be whinched up into the hanger. Thick armoured doors protect the launch tubes when not in use. The power systems are impressive with numerous redundant caelium generators located throughout the ship backed up by enlarged capacitor banks to deal with grav deflector power drain. These generators feed the power-hungry flight rods. These flight rods are powdered caelium rods that are partially encased in null steel except for the underside of the rod. This focuses the effect and increases the lift efficiency allowing the ship a greater flight ceiling than you'd otherwise expect. They are dispersed throughout the ship's internals.

In terms of thrusters, the ship uses clusters of aligned caelium capped at one end by null steel to create propulsion. Using this the front, sides and back of the ship are covered in clusters of micro thrusters. The back of the ship has the densest coverage. This grants this behemoth surprising speed and manoeuvrability. It is perfectly capable of flying sideways and the staggering number of these thrusters means that even significant loses of them will not impede the ship much.[/spoiler]

Difficulty: Hard
Results: 3 (3+1-1) 11 (6+6-1) = Masterwork

All of our attempts at making smaller ships have failed, and so it only makes sense that our design with the most investment in both manpower and resources would be our most glorious.

The Sky Tyrant is a massive 350m long behemoth requiring a crew of 2000 to keep running at all times, and is expected to land only to resupply and scrapings (see below), at least during wartime. Two triple-barrel 420mm guns make up the primary armament of the ship. The Jotunn barrels the guns are modeled after have been modified to work similarly to the gravitic barrels of the Halberd, with all the necessary modifications to improve reliability. The gravitic acceleration increases muzzle velocity to nearly 1000m/s and range is 20km - at ground level. An abundance of K-Wool padding reinforces the weapons in order to prevent recoil from the massive guns acting on the ship. A complex system of caelium sleds replaces the winch system required to load shells from the heavily armored magazine. The guns take four minutes to reload and can utilize the newly developed High Explosive Shrapnel rounds (timer and impact detonators were worked on - altitude not so much, due to our own, y'know, altitude) as well as WHKM420mm, which delivers a payload of many, many Wickerman-like explosives. Twelve Gorgons utilizing a similar variety of armament supplement The Sky Tyrant's bombardment capabilities. Dozens of 60mm autocannons utilizing HE and AP rounds bristle along the deck hull of the ship to provide close-in protection.

500mm of K/C Composite armor, composed of alternating layers of K-Wool and C-Steel, line the ship. The outermost layers of the armor are "Cold Steel", regular steel with powdered D-Gavrillium mixed in during the smelting process. This metal is always freezing to the touch, though not nearly as dangerous as raw D-Gavrillium. Notably, the cold armor causes condensation to build up on the ship, both producing ice that requires regular removal as well as forming a cloud-like mist around the ship. K-Wool throughout the ship's structure aids to both reduce impacts from enemy fire as well as the natural stresses put on The Sky Tyrant. Gravitic shield emitting systems line the ship top and bottom, and thanks to the K-Wool reinforcements in the ship, can be held on for very extended periods of time (though they need to be deactivated for shots to come from the ship through their fields).

As for auxiliary systems, The Sky Tyrant houses a full radio suite to provide the advantages of centralized radio communication to an offensive, as well as a massive gyroscopic stabilizer. A hangar housing two lawn darts Odysseus' and launch chutes for each also take up space near the bottom of the ship. A series of large, redundant GavGenerators and capacitor banks provide power to the ship, including the lift and propulsion systems. Said lift system consists of powdered caelium rods nearly completely covered in C-Null Steel and propulsion is made up of C-Null Steel-capped Aligned Caelium thruster clusters positioned across the hull of the ship, though the vast majority are housed on the rear in order to push the ship forward. Overall the ship has a ceiling higher than our men can go without proper life support to tackle the thin air and extreme cold (made worse by the constant chill permeating the ship).

The Sky Tyrant is the culmination of our current military technology in one package. It will always be a (NATIONAL EFFORT) and is considered an (OFFENSIVE) design.


----------------


The Sky Tyrant is sure to be the jewel of our forces. To celebrate the maiden flight of the ship we have granted extra resources to your efforts, giving you a second revision this phase. We are so glad the only project you've worked on this season has gone so well. We have also placed charges on and destroyed the bridges to Harren as per your direction.

IT IS NOW THE REVISION PHASE.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: frostgiant on February 27, 2019, 02:37:06 am
Spoiler: Repentant AA truck (click to show/hide)
Spoiler: PRoject carpackage (click to show/hide)
Spoiler: Filling in the rest (click to show/hide)
Spoiler: Long voyage bombs (click to show/hide)
Spoiler: Wyrm Incendary devices (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: Kashyyk on February 27, 2019, 03:13:10 am
Quote from: Revisions
Filling in the rest : (1) Kashyyk
Powered Arms for Power Armours (Basic) : (1) Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: Jerick on February 27, 2019, 05:18:01 am
Quote from: Revisions
Filling in the rest (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) : (2) Kashyyk, Jerick
Repentant AA truck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) (1) Jerick
Powered Arms for Power Armours (Basic) (http://www.bay12forums.com/smf/index.php?topic=171506.msg7934619#msg7934619) : (1) Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on February 27, 2019, 08:20:45 am
Uh, frost, we also need to add a power system to the Odysseus.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: frostgiant on February 27, 2019, 10:11:56 am
Quote from: Revisions
Filling in the rest (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) : (3) Kashyyk, Jerick, Frostgiant
Repentant AA truck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) (2) Jerick, Frostgiant
Powered Arms for Power Armours (Basic) (http://www.bay12forums.com/smf/index.php?topic=171506.msg7934619#msg7934619) : (1)
Kashyyk
Project carepackage (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128): ():

ort infantry needs a bit of love, and the AA truck will need to suffice instead of an interceptor.

EDIT: proof of cencept design for a gravity shield improvment.

Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on February 28, 2019, 04:21:39 pm
Hmm, frost. I think we should add a k-wool resin sacrificial plate to our standard infantry uniform. It's mainly chemical cost, and would improve survivability. *waves crowbar*
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: TheFantasticMsFox on February 28, 2019, 04:28:35 pm
Quote from: Revisions
Filling in the rest (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) : (3) Kashyyk, Jerick, Frostgiant
Repentant AA truck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) (3) Jerick, Frostgiant, TFF
Powered Arms for Power Armours (Basic) (http://www.bay12forums.com/smf/index.php?topic=171506.msg7934619#msg7934619) : (1) Kashyyk
Project carepackage (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128): ():
Carepackage: Fox-Edition (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936220#msg7936220) (1): TFF

Title: Re: Industrialized Warfare: Abbera Thread / Year-3 Cold Season (Revision Phase)
Post by: Doomblade187 on February 28, 2019, 04:40:05 pm
PRAISE BE!

So, we have designed a reliable and cheap semiautomatic rifle for our infantry, praise be.

Revision:

Clamp Down

The Mona is undeniably an Excellent weapon. But we can do even better. We will go through the firing mechanisms and inspect each stage for parts with a less than perfect fit. These parts will have their manufacturing tolerances adjusted such that the parts fit together better. In addition, any parts that show high wear following the rework will be hardened via an improved forging and heat treatment procedure. Finally, the gas capture mechanism will be adjusted to provide more efficient recoil harnessing. This should simultaneously improve the autoloading mechanism performance and reduce recoil.

Edit: we can also use our design credits this turn . Maybe the iron rain?

From before, for wording ideas.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on February 28, 2019, 10:59:06 pm
Quote from: Revisions
Filling in the rest (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) : (3) Kashyyk, Jerick, Frostgiant
Repentant AA truck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) (4) Jerick, Frostgiant, TFF, Doomblade
Powered Arms for Power Armours (Basic) (http://www.bay12forums.com/smf/index.php?topic=171506.msg7934619#msg7934619) : (1) Kashyyk
Project carepackage (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128): ():
Carepackage: Fox-Edition (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936220#msg7936220) (2): TFF, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: Happerry on February 28, 2019, 11:04:18 pm
Quote from: Revisions
Filling in the rest (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) : (3) Kashyyk, Jerick, Frostgiant
Repentant AA truck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) (5) Jerick, Frostgiant, TFF, Doomblade, Happerry
Powered Arms for Power Armours (Basic) (http://www.bay12forums.com/smf/index.php?topic=171506.msg7934619#msg7934619) : (2) Kashyyk, Happerry
Project carepackage (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128): ():
Carepackage: Fox-Edition (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936220#msg7936220) (2): TFF, Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Revision Phase)
Post by: frostgiant on March 01, 2019, 03:33:08 pm
Quote from: Revisions
Filling in the rest (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) : (2) Kashyyk, Jerick,
Repentant AA truck (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128) (5) Jerick, Frostgiant, TFF, Doomblade, Happerry
Powered Arms for Power Armours (Basic) (http://www.bay12forums.com/smf/index.php?topic=171506.msg7934619#msg7934619) : (2) Kashyyk, Happerry
Project carepackage (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936128#msg7936128): ():
Carepackage: Fox-Edition (http://www.bay12forums.com/smf/index.php?topic=171506.msg7936220#msg7936220) (3): TFF, Doomblade, Frostgiant
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Man of Paper on March 02, 2019, 03:22:44 am
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Man of Paper on March 02, 2019, 03:23:13 am
Year 1916 A.C. Hot Season, Revision Phase


Proposal: Repentant AA Truck
The faithful is a useful vehicle, held back by its old style of engine and wheels.
The repentant is modification on this chassis, replacing the Oil engine with a promethium electrical, Removing the wheels in favor of caliburn style gravity wings and removing the scythe mount, and hauling space in favor of something a little more deadly.

The repentant is designed as an AA truck, and has been designed with this in mind. It is not designed to be near the front lines of an assault, instead protecting hard points, convoys and artillery brigades from enemy air assaults. As such it does not posses anything in terms of armoring, remaing the relatively lightly constructed truck that it had begun as.
What the Repentant does posses is the abberan patented hover system, modified to deal with the pesky short circuit problem that the current model has and a 60mm autocannon in what used to be the cargo area, the electrical motors on the turret should allow it to keep enemy fliers in its sight with a fair tracking speed and K-wool ensures that the recoil of the gun firing does not rock the vehicle to much.

Without an interceptor, it has been decided to do the next best thing, and fill our territory with nothing but AA guns to ward off enemy’s seeking out Orleans and parahundas landing infantry’s for flanking attacks.

The repentant is capable of firing on the move while hovering, but to conserve precious promethium power rods, its has also been designed with a series of 6 “Legs” Which the repentant can rest on when moving is not required. This also allows it to land in rougher terrain, due to its belly being off the ground, unlike the kingmaker.
A series of suspensions and K-wool allows the Autocannon to turn, fire and pan around without so much as rocking the vehicle, let alone knock it over.
These legs are spring loaded, and during travel are folded up and locked into place by the crew of the repentant, before being released when the repentant is ready to land in another location. While this is done by hand, it is not considered a danger do o the Repentant not being an offensive design, and the legs will only see use when garrison duties are applied.

Difficulty: Hard
Result: 6 (4+3-1) = Average

By taking the propulsion systems of the Caliburn, a 60mm autocannon inspired by the ones on our ships, and our Gavrillium Engine and slapping them on a Faithful chassis we've created the Repentant. Luckily our familiarity with the various odds and ends we decided to throw together worked out and the thing is actually useful. While it has six support struts for stability when firing, it can be fired on the move. The Repentant can get up to just under 67 km/h, which allows it to reposition rapidly and keep up with the vehicles it's responsible for protecting. While there isn't much that shines about it, there isn't much of an issue, either. It should be pretty...faithful.

The Repentant costs 5 Ore, 3 Gavrillium, 3 Caelium, 3 K-Wool, and 2 Chemical Compounds, making it (EXPENSIVE).


Proposal: Carepackage: FOX-Edition
The situation on the ground could be better, and we need to address this now while we still have the option beofre we get swamped by whatever they come up with next. SO. Lets begin withe Modea.

The Modea is ok, but we need better. To acomplish this, the first priority of the revision is to make it reliable. Strengthening of inner parts, double checking geometries so they don't snap, etc. This is the easy part and should cost no materials if we dd it even somewhere close to right. Second, replace its 12 round en-bloc internal magazine with a 25 round detachable box magazine. Third and finally for the Modea is to design a simple 2x to 4x magnification optic for close to medium range.

The final aspect of this revision is to deal with as best we can the lava bullets we keep dealing with. To deal with them, our infantry armor needs to be increased across the board. The best way to do this is, as suggested by frostgiant, add Cold Steel to the mix. Taking the development from the sky tyrant, this new material will replace the most critical pieces of armor of all infantry armors, and will be supplemented with k-wool impregnated chemical resin inserts to further increase protection by catching splatter, and insulate against the cold. They will also have normal wool covers to make sure no soldiers hands a re frozen to the plates by accident or stupidity. Along with addition of these new materials to existing platforms, k-wool impregnated chemical resin ballistic plates will be added to the standard uniform to further increase protection for soldiers in the field.

This combined should give us some greater bite at the infantry level, and finally get the Modea some love.

Details for paperwork: ARA Model-1911A becomes ARA Model-1916A, Up armoring is called ARA Model-1916 "Frostgiant" Armor Package.

Difficulty: Theoretical
Result: 7 (6+4-3) = Average

Let's start with the update to our infantry's standard firearm, the Modea. She's been...faithful, but we can do better. Well, we could also do better in doing better, which is to say do better improving the Modea, but at least we managed a few things. We managed to upgrade the magazine and make a 2x magnification optic lens for the weapon, but weren't quite able to completely resolve the weapon's occasional reliability issues which are slightly compounded by the higher rate of fire provided by the new feed method.

We also managed to make the Frostgiant Armor Package variant upgrade for our Nike Armor. This should work to increase the survivability of the troops wearing the armor thanks to the heavy layering of K-Wool protection and Cold Steel armor.

We tried to perform the upgrades to our standard infantry uniform, but the first guy we had wear it just kind of...died? Perhaps we should take things one step at a time? Maybe? We decided to hand out sunglasses to protect from the Salviosi sun this season instead.

The ARA-Model1911A becomes (OBSOLETE) (though you may continue to work off of this design) and is replaced by the ARA-Model1916A as the standard infantry weapon as the cost remains at 2 Ore and 2 Wood (CHEAP).

The Nike/Frostgiant costs 4 Ore, 2 Gavrillium, 5 K-Wool, and 3 Chemical Compounds, making it a (VERY EXPENSIVE) upgrade. Not that people are lining up to wear the uncomfortably cold armor when they're stuck out in the trenches anyways (until the bullets start flying).


----------------


All around good progress was made this season. Now it's time to decide how to engage the enemy. You may choose Two(2) Lanes to attack without any benefit or drawback to the fronts. You can go all-in on one front but know the other two would suffer from the diverting of manpower and resources. As always you are also to assign one sector to fortify as well as allocating a resource. This season you will not be choosing where to deploy The Sky Titan. However from next season onward it will be your responsibility.


IT IS NOW THE STRATEGY PHASE.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Jerick on March 02, 2019, 06:16:04 am
Quote from: votes
Resource
Chemicals on Woodlands: (1) Jerick

Fortify
Fortify Plains: (1) Jerick

Attack
Push Savannah: (1) Jerick
Attack South Crossing from North Peaks: (1) Jerick

Chemicals gives us ARA Model-1913AT "Halberd b"; cheap, Nike (jump pack); cheap, Neptune; very expensive, repentant; cheap. As for my thoughts on fortifying they attacked North peaks last turn and failed horribly I think if they are going to attack again they will attack one of the other lanes and since North crossing has two entrenchment and plains has one I think it best to put it on the plains.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on March 02, 2019, 10:00:46 am
Quote from: votes
Resource
Chemicals on Woodlands: (2) Jerick, Frostgiant


Fortify
Fortify Plains: (1) Jerick
Fortify North peaks (1): Frostgiant

Attack
Push Savannah: (2) Jerick, Frostgiant
Attack South Crossing from North Peaks: (1) Jerick
Attack South peaks (1):Frostgiant

I'm not sure we are allowed to attack south crossing from north peaks, I'm pretty sure that we would need to attack from harren.
EDIT: by word of GM (on discord) we cannot attack south crossing from north peaks. Same lane only.
No reason to fortify plains when they need to push us out of Savannah to attack it. Would rather fortify North peaks were they will probably attack again.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Jerick on March 02, 2019, 12:00:55 pm
Quote from: votes
Resource
Chemicals on Woodlands: (2) Jerick, Frostgiant


Fortify
Fortify North peaks (2): Frostgiant, Jerick

Attack
Push Savannah: (2) Jerick, Frostgiant
Attack South peaks (2):Frostgiant, Jerick
Fair enough.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on March 02, 2019, 04:01:17 pm
Bandwagon!

Quote from: votes
Resource
Chemicals on Woodlands: (3) Jerick, Frostgiant, Doomblade


Fortify
Fortify North peaks (3): Frostgiant, Jerick, Doomblade

Attack
Push Savannah: (3) Jerick, Frostgiant, Doomblade
Attack South peaks (3):Frostgiant, Jerick, Doomblade

Not the most sure about our changes, but it's this or only send one assualy, which I figure we can do.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on March 02, 2019, 04:17:32 pm
If we're pushing across the channel at North/South Heights, then we shouldn't need to entrench the North Peaks. I'd rather guarantee that Salvios can't push through from Harren.

Quote from: votes
Resource
Chemicals on Woodlands: (4) Jerick, Frostgiant, Doomblade, Kashyyk

Fortify
Fortify North peaks (3): Frostgiant, Jerick, Doomblade
Fortify North Crossing (1): Kashyyk

Attack
Push Savannah: (4) Jerick, Frostgiant, Doomblade, Kashyyk
Attack South peaks (4):Frostgiant, Jerick, Doomblade, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on March 02, 2019, 04:32:55 pm

Quote from: votes
Resource
Chemicals on Woodlands: (4) Jerick, Frostgiant, Doomblade, Kashyyk

Fortify
Fortify North peaks (2): , Jerick, Doomblade
Fortify North Crossing (2): Kashyyk,Frostgiant

Attack
Push Savannah: (4) Jerick, Frostgiant, Doomblade, Kashyyk
Attack South peaks (4):Frostgiant, Jerick, Doomblade, Kashyyk

kashyyk has a point, if we are assaulting the south peaks our noden should do just fine for making their lives really hard. better to cap crossing at 3.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Jerick on March 02, 2019, 05:20:22 pm
Quote from: votes
Resource
Chemicals on Woodlands: (4) Jerick, Frostgiant, Doomblade, Kashyyk

Fortify
Fortify North peaks (1): Doomblade
Fortify North Crossing (3): Kashyyk,Frostgiant, Jerick

Attack
Push Savannah: (4) Jerick, Frostgiant, Doomblade, Kashyyk
Attack South peaks (4):Frostgiant, Jerick, Doomblade, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on March 02, 2019, 06:27:20 pm
Quote from: votes
Resource
Chemicals on Woodlands: (4) Jerick, Frostgiant, Doomblade, Kashyyk

Fortify
Fortify North peaks (0):
Fortify North Crossing (4): Kashyyk,Frostgiant, Jerick. Doomblade

Attack
Push Savannah: (4) Jerick, Frostgiant, Kashyyk
Attack South peaks (4):Frostgiant, Jerick,  Kashyyk
Attack Savannah, Double Assault (1):Doomblade

We mainly did defensive designs this turn, so we can afford to have weakened defense troops.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: TheFantasticMsFox on March 02, 2019, 11:46:23 pm
Quote from: votes
Resource
Chemicals on Woodlands: (5) Jerick, Frostgiant, Doomblade, Kashyyk, TFF

Fortify
Fortify North peaks (0):
Fortify North Crossing (5): Kashyyk,Frostgiant, Jerick. Doomblade, TFF

Attack
Push Savannah: (4) Jerick, Frostgiant, Kashyyk
Attack South peaks (4):Frostgiant, Jerick,  Kashyyk
Attack Savannah, Double Assault (2):Doomblade, TFF
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: frostgiant on March 02, 2019, 11:47:19 pm

Quote from: votes
Resource
Chemicals on Woodlands: (5) Jerick, Frostgiant, Doomblade, Kashyyk, TFF

Fortify
Fortify North peaks (0):
Fortify North Crossing (5): Kashyyk,Frostgiant, Jerick. Doomblade, TFF

Attack
Push Savannah: (2) Jerick, , Kashyyk
Attack South peaks (2):, Jerick,  Kashyyk
Attack Savannah, Double Assault (3):Doomblade, TFF, Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: alamoes on March 05, 2019, 08:57:07 am

Quote from: votes
Resource
Chemicals on Woodlands: (5) Jerick, Frostgiant, Doomblade, Kashyyk, TFF

Fortify
Fortify North peaks (0):
Fortify North Crossing (5): Kashyyk,Frostgiant, Jerick. Doomblade, TFF

Attack
Push Savannah: (2) Jerick, , Kashyyk
Attack South peaks (2):, Jerick,  Kashyyk
Attack Savannah, Double Assault (4):Doomblade, TFF, Frostgiant, Alamoes
I'm joining you guys now.  I'm invested. 
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Hot Season (Strategy Phase)
Post by: Jerick on March 05, 2019, 10:24:36 am
Ah excellent a new member to the beeger better team! Welcome! You should join the discord if you haven't already (linked in the first post) as a lot of the conversation happens there, though you don't have to if you don't want to.
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Man of Paper on March 06, 2019, 09:42:18 am
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Man of Paper on March 06, 2019, 09:42:51 am
Year 1916 A.C. Hot Season, Combat Phase


Abberan Advancements


This season saw the construction of new facilities within the Woodlands dedicated to the production of Chemical Compounds. We also further dug into the North Crossing, further solidifying our positions in the mountains, raising Entrenchment to Three(3) as we dig in further, expanding fortifications above and below ground.

With the access to additional Chemical Compounds, we can expect the following changes:

The Neptune becomes (VERY EXPENSIVE).
The Nike/Frostgiant becomes (EXPENSIVE).
The Repentant becomes (CHEAP).

Salviosi Successes

Quote from: Design
BSU Exoskeletal Combat Rig
BSU Exoskeletal Combat Rig
Abberan infantry tend to be more survivable than their Salviosi equivalents. That's fine, we can fix this easily. The BSU Exoskeletal Combat Rig is heavily based on the Avalanche and Mountain systems, being a low(er)-profile exoskeleton intended to provide additional mobility and durability to our soldiers. It is, however, much smaller than the Mountain suit as it is not built to allow the soldier to lift extra weight, but instead built to allow them to make longer or higher jumps, scale walls, or do other acrobatic things normally beyond the physical capabilities of an average human. This is all capable thanks to the Myomer system in the suit, powered by a smaller GavEngine than those in use on the Avalanche and Mountain, but more powerful for its size, capable of propelling the soldier inside much faster than a normal human.

The hands have steel climbing spikes (think larger ice-climbing picks) attached to the end of the exoskeleton at the wrists (The hands are not actually covered by anything, to allow for full dexterity and reduce complexity). These can be folded back to get them out of the way of the hands, and lock into place in either position. Steel spikes on the exoskeleton's boots allow for even more grip while climbing. Oh, and a really unpleasant kick.

This suit includes a vest, worn over the exoskeleton, of Caelium Steel plates to allow the user to survive hits from regular bullets to the torso, up to surviving hits from the Modea rifles at medium range (though bullets may still penetrate at much-reduced velocities at closer ranges). To save weight, no other regions of the body are protected and the protection is not really capable of stopping higher caliber weapons.

Since this is an update to the BSU, the basic BSU is not really modified except to move all the pouches and storage space to the outside of the protective vest (when it's worn), and the helmet is replaced with a Caelium Steel one thick enough to stop rifle rounds at point-blank range.

Difficulty: Theoretical
Result: 0 (2+1-3) = Utter Failure

We tried to make every single soldier better, faster, maybe not much stronger. But definitely better, anyways. What wound up happening was intervention from outside influences on the development of the suit affecting it terribly. Notably, multiple special councils were held in regard to the style, size, weight, and padding of the Caelium Steel Helmets. In fact, we had to go back to the drawing board so often that the helmets are all that got done. Better than nothing though, right?

Quote from: Revision
Portable Gatling Guns - GGG-12P/LGG-12P
Portable Gatling Guns:
Frontline reports complain about a lack of gun. We need more gun.
In terms of weight, there is no reason an Avalanche trooper couldn't wield even a GGG-12- and that's before we replace any parts with Caelium Steel (which we will be doing, just to make things even easier). All that needs to be changed is the addition of two handles on top with trigger and fire-rate-adjuster, replace the belt feed with a large-capacity drum magazine, and bam, you got yourself a weapon that costs $400,000 to fire for twelve seconds can be used on the move to mow down anything with less armour than a tank in mere moments. These variants will be named the GGG-12P and LGG-12P. Bipods will still be provided for the 12P variants, allowing for more accurate fire when mobility is not a priority. An Avalanche trooper wielding one should carry at least one spare drum with them.
In fact, particularly burly soldiers not wearing an Avalanche may even be able to wield the LGG-12P... though they would be doing so at their own risk.

Difficulty: Very Easy
Result: 9 (6+1+2) = Above Average


We've taken the years of experience we have with our heavy automatic weapons and applied it to provide more firepower for our troops, namely by providing our Power Armor with access to some of our more potent weaponry. By replacing most components with the lighter Caelium Steel and adding two handles - one on top for holding, the other on the back with the trigger - we were able to grant the GGG-12 and LGG-12 greater portability. Most notably, our work with the GGG-12 and it's GavPowder-load ammunition has led to a reformulation of the chemical recipe that should translate well into our larger munitions in regards to fixing the reliability issue.

The GGG-12P and LGG-12P exchange all but 2 Ore for Caelium, making the GGG-12P cost 2 Ore, 3 Caelium, and 4 Gavrillium while the LGG-12P clocks in at 2 Ore, 2 Caelium, and 2 Gavrillium, keeping both variants (CHEAP), though their use on the move is restricted to Power Armor. Bipods allow the weapon to be set up and utilized by anyone.

Quote from: Revision
Salviosi Jacks and Other Defensive Measures
Salviosi Jacks and other defensive measures:
These simple anti vehicle traps are composed of three 2.1 meter long metal I beams bolted together forming a shape akin to that of a jack. Virtually impervious to explosives, and capable of denying enemy hover transports from unloading troops, preventing them from moving through an area at all by threatening to maul their undersides. These simple devices should prevent the enemy from employing motorized elements in urban environments or anywhere we have had a chance to set them up. Beyond that, the mass produced I beams could be used to shore up field fortifications, and the time we will have left over after making the jacks can be put towards creating another defensive measure, incendiary mines based off of our M2 dispersion mines, to be placed FAAARRR away from our troops and anything we value.

Difficulty: Easy
Result: 11 (6+4+1) = Superior

We made the Salviosi Jacks, which were a huge point of contention among our engineers for whatever reason. They're of fairly solid construction yet cheap and easy to make, being some simple I-beans slapped together, as well as easy deploy thanks to our Mountain Suits. In the scribbles at the bottom of the paperwork the development team was handed was where the true gold wound up coming from.

An upgrade on the discount very basic and often unreliable landmines readily available, the Gavrillium Mine [GM NOTE: CHANGED TO Land-Explosive, Gavrillium Ordnance (LEGO)] uses the qualities of the M2 Grenade to greatly increase effectiveness and lethality. A charge on the top of the mine works to both clear covering soil/debris as well as trigger the Gav-U. The burst of molten material and withering heat is directed upwards thanks to a thick curved bottom plate, while the top is very, very thin metal. The mine can be triggered by pressure, and we also put a lot of effort in developing a magnetic trigger that could activate if an enemy vehicle hovers low enough or drives over it.

These simple pieces of Defensive Equipment are readily deployed in any Controlled Territory with Entrenchment 1 or Greater. The mines may also be used on the offensive by replacing the Avalanche Combat Engineering Kit's explosives with 4 Mines.
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Man of Paper on March 06, 2019, 09:43:14 am
CHAPTER FIVE: LEVIATHAN AWAKENED


This season the only area to see both sides engage in more than just an aerial skirmish was the Savannah where we had gained a foothold over the course of the Cold Season. Some progress was made in the first couple weeks before advancing forces were hampered by an increase in Salviosi defenses, namely the LEGO. Stepping on a LEGO was a very bad time for everyone around, and without any detection or removal equipment every step into Salviosi-held territory was coupled with a hope and a prayer. The Salviosi Jacks also did their jobs somewhat in diverting, or at least delaying, our advancing vehicles. The Kingmaker especially faced difficulties, as the Jacks were capable of disemboweling the hovercraft which had difficulty clearing the obstacles even with Sparkpack boosting. The mines also occasionally went off when a vehicle drove or hovered overhead, sending a hot explosive geyser of molten Gavrillium through the bottom of the vehicles to devastating effect.

Eventually the Abberan advance had to halt and reassess - losses were coming at a staggering rate, and reinforcement was needed. Unfortunately the Salviosi counterattack came before help arrived.

What was once a vast field of tall grasses and the occasional twisted tree or twisted bramble was now a pock-marked expanse of overturned dirt and broken ground with veins of trenchworks cutting through it. Thanks to our transports we were able to move our artillery onto Salviosi lands. On the ground both armies' artillery was on level footing now that they seemed to collect themselves - thanks to the Orleans our overall indirect firepower has more versatility, however their Lifting Engine Aircraft provide much better spotting. While the Charybdis used to have clear dominance of the skies, Abberan efforts to bring them back to earth have proven somewhat successful. While far from perfect, artillery batteries and Orleans fleets supporting the front now have relatively reliable protection in the form of the Repentant. Salvios still has clear aerial superiority, however the Charybdis' role in ground attack has been diminished.

As Salviosi forces pushed our exhausted forces back led by Apibarus and Sleds their Power Armor rained hell on our forces with their "man"-portable gatling guns. Both their vehicles had difficulties contending with passing over trenchworks, with Apibarus often nosing into trenches when they tried to cross over them. The Sleds, like the majority of our vehicles, were capable of crossing trenches, but the men beneath often had to get out and push from the back or pull from the front, exposing them to our gunfire. Eventually though the Salviosi were joined by their latest addition: the MLS-16 Tectonic, a six meter tall walking tank with enough armor and firepower to negate practically every effort to destroy it. It could be seen marching over enemy lines towards ours, drawing constant fire and yet never stopping. While a little clumsy, the vehicle was capable of righting itself if it lost balance, and the amount of firepower it could bring to bear on single targets was devastating. Trenches would clear of men in full retreat as the Tectonic loomed over them, capable of sweeping the defenses clear of men in mere moments. Worse was the "rifle" it fired. Bigger than any rifle before it, the 105mm lovechild of the Senapang and Scylla designed for use with the Tectonic was highly effective at taking out harder targets such as our Gendarmes. Even worse than that were the occasional massive explosives the thing would drop onto our lines. These human-sized gavrillium bombs left nothing but ash where once men stood.

Behind the Tectonic pushed Salviosi Power Armor and their modified GGG and LGG-12s. As the Tectonic forced men from the trenches they were often mowed down by these weapons or picked off by pinpoint Senapang fire. Wickerman grenades provided cover, but that can only help one so much. Ultimately the offensive looked close to collapse, at least due to the rapidly crumbling morale of this seemingly indestructible enemy superweapon.

Then, as the season waned and we were nearly pushed back to the beaches, massive thunderous blasts echoed through the sky. As days went on these blasts continued, and yet most of our forces didn't know why. Eventually rumors reached the front: Salviosi artillery positions were being found completely devastated. Massive craters and mounds of churned dirt blended with twisted metal and fragments of crewmen were all that remained. It came to be that The Sky Tyrant, the pinnacle of Abberan achievements, had finally arrived on the front with the second wave, along with some new infantry equipment. Charybdises flew out to meet this massive figure way out in the distance, but this veritable fortress was practically immune to their fire. The occasional shot could disable a gun, but even then only if it was very lucky. After multiple unsuccessful attempts to ground the beast the enemy air force let her be, instead working to actually aid the Salviosi advance.

An advance which was now coming to a halt as The Sky Tyrant dropped it's unique payload on the Salviosi. The first was HESHRP, which was very effective at stopping infantry and, unlike standard HE, didn't need a near-direct impact on a trenchline to have any effect. The WHKM420mm was also devastatingly effective at anti-infantry work. These rounds were capable of covering a significant area (compared to the infantry-standard Wickerman) in white phosphorous and smoke, clearing an advance position while preventing deeper units from being able to see what was happening. Oftentimes the smokescreen provided enough cover for our infantry to advance significantly before effective enemy fire could be achieved. And while the screams of those burning alive were terrifying, nothing came close to the effect of the Rime shells. In production for years but not used yet, these shells would explode and coat an area in deathly cold depleted gavrillium. This heavier-than-air black powder gets dispersed as the shell explodes and flash freezes the area. For now, without dedicated clearing equipment for our front line, the Rime shells are dropped only on locations we don't deem necessary to hold for our advance.

All the firepower on the Tectonic couldn't come close to harming The Sky Tyrant, and with it ceaselessly burning and freezing the Salviosi to death the Mechanized Lifting Suit could no longer advance. The enemy push began to roll back without even the opportunity to hold their latest gains - a Salviosi charge was repelled and answered immediately by an Abberan countercharge which rapidly gained momentum thanks to the added coordination provided by The Sky Tyrant's (Radio Coverage). With the increased firepower from the Medea as well as the Frostgiant package for our Nike's actually providing some survivability from the enemy FMJ/G rounds the second push set itself up to make even further gains. The sunglasses were effective in helping to prevent crow's feet from squinting in the Salviosi sunlight. The counter-counter-advance was stymied by fields having been re-mined, but overall thanks to our ambitious flying command post and support ship we were capable of wrenching more territory from the Salviosi.

While our lack of heavier firepower in the field is beginning to become a problem The Sky Tyrant was thankfully there to provide the support necessary to repel the enemy Tectonic. Salvios still maintains air superiority, but The Sky Tyrant is as of yet untouchable by Salvios, and the Repentant is giving them something to keep in mind. Our improved infantry firepower is also not going unnoticed. Altogether, with the focused push against a comparatively smaller enemy force (word has it they devoted manpower to holding the line elsewhere this season) we have attained an Abberan Victory! We now control 25% of the Savannah. This gives us access to the third resource node in the sector!

We should note however that the effect of Rime shells could cause changes to the sector's environment if use is continued. Pockets of extreme freezing cold tend to have that effect.

----------------


Congratulations on the good work this season! We've taken another step into enemy lands. With the successful debut of The Sky Tyrant our allies now request the ability to use it. If you agree it will be unusable by our forces for an indefinite period (1d6 Seasons). If you refuse then our allies may refuse to aid us in some future endeavor. However you may also attempt to argue that keeping it deployed on Harren Island is best for the war effort. If you decide to do this then you will need to write an argument to be presented to a council to review. Convincing the council [me] will result in the choice to deploy The Sky Tyrant as normal. Taking this route means you must also subvote for lending or keeping the battleship though as the council may decline your argument and put you back to square one.

Points to keep in mind for the argument:
It was funded by your collective allies.
There are fronts elsewhere where the war is being lost.
The uniqueness of Harren Island's equipment elsewhere has dramatic effects on the flow of battle.

Also, feel free to write up and propose a new Hero at any time.

IT IS NOW THE DESIGN PHASE.



Quote from: Salviosi National Effort
MLS-16 'Tectonic' [OFFENSIVE NATIONAL EFFORT]
If at first you don't succeed, add more. More armor, more Myomers, more power, more guns, more strength, more everything. Especially more patriotic colors and gold leaf decorations. In order to deal with the problems of the enemy's armor, aircraft, and mere existence, we've developed a brand new way to kill them. The Tectonic is a six meter tall mechanized lifting suit. The "mechanized" refers to the fact that the operators are no longer directly controlling the suit with their own ear twitches motions. Instead, three operators are seated inside the roughly 2-meter-tall, 1.25-meter-deep, perfectly-padded pilot chamber. The vehicle's commander sits between, slightly above and slightly behind the driver and gunner. So named because the driver is responsible for operating the complicated controls that motorize the mech's legs and keep its torso aligned properly---a difficult task aided by a gyroscope that tells the driver how the mech is oriented relative to "up", and a powerful array of GravEngines that switch on when that gyroscope exceeds certain tilt limits, pushing the mech slowly but steadily back towards the vertical....at the cost of drawing power away from the Myomer systems while the GravEngines are active [i.e., until the driver hits the override switch].

The legs and torso of the mech are all protected in what is best described as "positively ludicrous" amounts of Caelium Steel armor. In fact it's capable of withstanding a hit or two in the same spot from our 150mm cannons. It can also survive one hit from the 105 at short range, but not many (if any) more than one without getting crippled. The left side is somewhat reinforced, such that if it is presented towards, say, an enemy mech, artillery battery, or flying battleship, it can survive measurably more than the right side before failing. This does, of course, mean that the left side is a little less mobile and not as well-armed as the right side can be.

The gunner's position is full of fun buttons, levers, and dials such that with a sufficient amount of twitchy control-tweaking one can operate the arms. The arms are similar, having a hand on the end, lots of armor (though the right side has only enough to resist 40mm tank-gun fire indefinitely, so about the 100mm of the Charybdis' original configuration. The left side carries the same scale of armor as the legs and torso), incredible strength due to the torso's massive GavEngine and lots of Myomers, and weapons. Yes, weapons. Build into the back of each hand is a set of linked SMGs, integrated in the left wrist is a GGG with lots and lots of ammo, and integrated into the right wrist is a set of two GGGs, each with as much ammo as the left-arm gun. However, this is not the limit of their combat ability: The fingers are solid Caelium Steel, and that is backed up with enough Myomer strength to physically rip apart their tanks, or use them as highly unreliable grenades (they'll explode if they hit hard enough, right?).

The torso is mostly just the GavEngine generator and crew space plus armor, but on top of the torso, instead of a head, is a set of periscopes for the commander, as well as periscopes for the gunner and driver as well. The driver gets only one facing forwards, as well as a cute little mini-mech on the "dashboard" in front of the driver and gunner, which moves and has the same position as the real thing does and is totally not just the first prototype mockup with some Myomers added due to careful engineering deserving of many paychecks. This allows the driver and gunner to figure out what's going on even if they can't see the mechs' legs or arms for any reason. The gunner has a good set of forwards-and-sideways-facing periscopes, while the commander gets 360* vision because that's literally his job.

Mounted on the legs are the proximity defensive systems. A few internal tanks and nozzles are marked with "flamethrower goes here" in case we ever develop one. Mounted on the outside are also a few simple Myomer joints, capable of wildly swinging a LAMB back and forth. No really, they just kinda randomly swing a hammer around to kill anyone who's trying to climb the suit or get close or whatever. The feet are, of course, made of solid steel and thus excellent for the kicking of powered-armored enemy faces, tanks, or small buildings which need to be removed from the mech's path.

The mech has hands, of course, and hands need weapons to hold. In particular, these hands make use of a set of mech-sized demolitions charges as hand grenades, and of course a rifle. A superb rifle, just like the Senapang, in fact... If the Senapang had been a bolt-action version of our 105mm Scylla artillery cannon, that is. The gunner has a specially made periscopic scope for use with the rifle at longer ranges, though it does require the rifle to be lined up in a specific way with the torso.

Coupled with a truly one-of-a-kind crew, a cardboard decoy "head" with some paper "people" decoy targets inside it, the Tectonic is absolutely capable of killing everyone that needs to be killed, in any way that said killing may need to happen, with style.

Difficulty: Normal
Result: 11 (6+5+0) = Masterwork

The Tectonic is a hulking armored walking suit that is piloted instead of worn, but the leap isn't so enormous. Three crew control the Mechanized Lifting Suit from within their customized, comfortable cockpit. The pilot controls movement of the Tectonic with the aid of a gyroscope and an array of GravEngines for alignment correction. The bulk of the Tectonic is covered in 100mm Caelium Steel armor plating, though the left side is designed to be used as a "shield" and as such is reinforced and protected by bulky armor nearly twice as thick. Two pairs of twin-linked SMGs are fired from ports sticking out of the back of each hand complemented by three GGG-12s (two in the right forearm, one in the left). Of note are the hardened Caelium Steel fingers capable of piercing and ripping through armor like tissue paper thanks to the backing of Myomer.

Placeholder tanks in the legs mark where future flamethrowers (subject to change) will be mounted to deter close-in infantry. We would include flailing myomer limbs randomly swinging LAMBs, however that idea is dumb and would only ever end up damaging the Tectonic.

The difficulty in this design comes almost solely from the "fine" manipulation required to use the fingers effectively. However thanks to a complex series of controls it is possible, and so the Tectonic is capable of using it's own unique weaponry. These consist of large demolition charges mounted on the vehicle as well as a large 105mm "rifle" linked to the ammunition stores in the back of the MLS. The rifle can be disconnected and put down/discarded/thrown.

Finally, and most importantly, a decoy "head" made of cardboard with decoy men of paper within is secured to the top.

The Tectonic is quite a sight to behold. It will always be considered a (NATIONAL EFFORT) and is considered an (OFFENSIVE DESIGN).
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Kashyyk on March 06, 2019, 09:46:45 am
We actually voted to fortify the North Crossing, so it's good they chose to double push Savannah as well. Now to read the Report!
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: frostgiant on March 06, 2019, 10:01:59 am
Those defensive revisions could have been rather nasty, thankfully its really hard to make fortifications effect hover vehicles.
Kingmakers showing its age.
Hey jerick, would you look at that. Portable Gatling guns.

 we need heavier firepower in the field, Assault gun? Better heavy tanks?
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Man of Paper on March 06, 2019, 10:03:31 am
Oops lemme correct that.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: frostgiant on March 06, 2019, 10:08:58 am
Spoiler: Gretchin HAG (click to show/hide)

Here's an assault gun that I had typed up before the design phase.

EDIT: Basic corvvete, can modifiy armament.

Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: frostgiant on March 06, 2019, 03:57:15 pm
Quote

Design phase:
Gretchin HAG (1): Frostgiant

Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on March 06, 2019, 09:55:50 pm
Quote

Design phase:
Gretchin HAG (1): Frostgiant
Barragan Attack Corvette (1): Doomblade

Not sure yet.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: alamoes on March 07, 2019, 12:55:27 pm
We have a material with cold propierties.  When we get to the desert, we can attempt to abuse this for our armored troops.  Warm if we line our tanks and armored troopers with the incindiery material, and light it.  This is a good idea.  Trust me. 


Spoiler: Anti-Material Weapon (click to show/hide)

Now for actual designs.  We don't have a 50mm or 80mm cannon.  Means it'll either be a two for, or I'll be making an 155mm SPG.  Hrrm.  One's disgusting, let's go with that one.

Spoiler: SPAG-1 Medusa (click to show/hide)


Spoiler: Deployable Wall (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on March 07, 2019, 03:07:16 pm
Okay, so I like the wall, but we already have some of these. Namely the 80mm field gun, as we already have a 60mm autocannon. So maybe upcaliber to an 80mm auto?

Per the SPG idea, I like it. Is it what we need right now? Not sure.

Wall is good, and it may be worth it to make wickerman shells for general use.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Jerick on March 09, 2019, 03:54:22 am
The issue we face right now is mines, heavily armoured walker and lots of enemy aircraft. Enemy aircraft are great at taking out SPGs so we need to properly deal with them before we start making some. Our repentant truck helped a little but it didn't win back the skies. We should be able to deal with the mines via a revision and there's a decent likely-hood of their NE design going walkabouts for a few turns. So the only logical choice is the Barragan.
Quote

Design phase:
Gretchin HAG (1): Frostgiant
Barragan Attack Corvette (2): Doomblade, Jerick

Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: alamoes on March 09, 2019, 07:07:42 pm
I thought the autocannon was for AA, and mounted on a truck, and not really an artillery piece.  I can do better AA. 

Spoiler: Floating Mines (click to show/hide)
I'd fill these with floating napalm, but I don't think we have that yet. 



For mines, we'll want something that either detects them or destroys them safely, preferably the latter. 

Spoiler: Anti-Mine Grenade (click to show/hide)

Spoiler: Gavrillium Explosion (click to show/hide)

I have no idea how big the shotgun should be.  I'll put it to 100mm
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: Doomblade187 on March 09, 2019, 11:02:28 pm
Alamoes, could you try your hand at designing a fighter craft?
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: alamoes on March 10, 2019, 06:23:53 am
K.  Fighter time. 

Spoiler: The Stutzer Fighter (click to show/hide)


Also, we need an adhesive. 

Spoiler: Adhesive (click to show/hide)

Well, that's posting at 7 am after a full night up.  Cool. 

I'm adding a biplane, because apparently those are still useful. 

Spoiler: Stealth Biplane (click to show/hide)

Spoiler: Caelium Engine (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: TheFantasticMsFox on March 11, 2019, 06:30:10 pm
Quote
Design phase:
Gretchin HAG (0):
Barragan Attack Corvette (4): Doomblade, Jerick, Frostgiant, TFF

Vote switched at request over discord.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Design Phase)
Post by: alamoes on March 12, 2019, 04:50:15 pm
I'll be voting for the Barragan, for good reason.  It's actually pretty good, if wildly implausible to get working.  I'm also voting on the Biplane, because memes, and we get two designs per turn, correct? 


Quote
Design phase:
Gretchin HAG (0):
Barragan Attack Corvette (4): Doomblade, Jerick, Frostgiant, TFF, Alomoes
Stealth Biplane (1):Alomoes

Also, deploying Rime shells on the enemy capital to cause a winter apocolypse seems plausible, given enough Rime shells. 
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Man of Paper on March 13, 2019, 02:15:55 am
Year 1916 A.C. Cold Season, Design Phase


Proposal: Barragan Attack Corvette
Based off of recent advances from the sky tyrant and the venerable Orleans, the Barragan has been designed as a replacement on the front lines for the Orleans.
The barragan is completely enclosed, instead of possessing the open top deck that the Orleans posses, in addition to replacing the Orleans lift and propulsion system to a down sized version based on the sky tyrant.
This will allow the barragan to strafe sideways with ease, climb dive and generally maneuver rather well for a 45 Meter long ship.
it is also designed to be much faster, due to the strong Promethium power supply, and the Alighted celaium nodes on the ship, it is expected that the barragan will be able to pursue the Charybdis,

The primary change form the Orleans is the implementation of cold steel layer k/c armour, similar to the sky tyrant, clocking in at 250mm thick. This provides protection to the ship from enemy fire hopefully up to the Scylla cannon.

The barragan posses a total of  6 60mm autocannon turrets, which have been modified with the original double-barreled design and a corresponding increase in RPM, so further make the approach of the barragan a rather dangerous thing for any enemy aircraft, let along for those on the ground.

These turrets are places around the ship is 2 “triangles” with 1 being up top and the remaining two being on opposite sides of the bottom. The nature of the barragans hull, being slimmer at the tip and wider at the aft, ensures that all turrets are capable of target a target in front of the barragan, While any attempt to come in from a flank will be met with the fire of 4 60mm guns.
In addition, a further 8 machinegun “blisters” are present, being small armored turrets that allow to machine guns to open fire with tracer rounds at ariel and ground targets, better-marking enemies for the autocannon gunners and ground AA forces.

The inner working of the barragan are heated, to increase the maximum altitude of the ship and make the crew more comfortable.

Difficulty: Theoretical
Result: 2 (3+2-3) = Utter Failure

Some day we will look back at this and laugh. Maybe somewhere right now someone is. But not us. First it was the aircraft that only exploded, then it was the glorified dart. Now we have managed to turn another ambitious project into a nightmare. This time it was discovered that members of our development team were requisitioning Interdimensional Communications time to privately...chat with some of their Moskurgian counterparts. As a result, the entire division's budget was severely reduced this season. With limited access to resources, we were only able to produce  small number of tiny plastic figurines based on what the Barragan should have looked like.

They were produced in limited amounts and should make a fine collector's item. (VERY EXPENSIVE)


----------------


We've voiced our disappointment. Luckily for you we're in good spirits, and a new opportunity has arisen! Our people are interested in dimensionally foreign cultures. Find a song from an alternate reality that you think best fits the Abberan image! Once you do so we'll grant you access to an Espionage Credit. Remember to continue discussing the decision regarding The Sky Tyrant.


IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: m1895 on March 14, 2019, 02:10:54 pm
RSN 1916-COR/ASS “St. Thaddeus”

The St. Thaddeus is a simple revision to the underwhelming St. Marie. We Believe by replacing it’s 40mm tank cannons with double-mounted 60mm AA turrets ( being electrically driven and having two gunshields, .5 meter along the barrel of each other.) , halving it’s scythe mountings, closing up unnecessary openings, gutting it's turbines for aligned caelium nodes, and replacing it’s venerable gavgenerators with more modern versions.
We can greatly improve it’s effectiveness as an sky ship destroyer and increase it’s top speed to 30/45 km/h. potentially nullifying the only advantage the Salvios have over us. We're also adding a radio to all Orleans variants because we never did that apparently. all orleans variants will be given the upgrades listed previosly. though their speed may vary.
(scouting from LSGs guarded by Charybdises, as well as the charybdises 105mm cannon.)(I've added a bunch of stuff to it, starting to feel the name choice was prophetic.)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 14, 2019, 07:12:19 pm
Welcome to the team! You can join the discord if you wish.

Good revision, btw.

MineGuard Armor

By up-armoring a crusader with a full extra layer of steel and k-wool, with thick k-wool joints, we can make crusaders somewhat mine resistant. To make this useful, we will give the mineguards a small rod with a aligned caelium rod at the tip that can be turned on or off to push blockages and dirt out of the way. The rod is 2m long, and the power cable is heavily wrapped in k-wool.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: TheFantasticMsFox on March 14, 2019, 07:49:28 pm
ARA-1916MP-FT "Pernach”

Taking the basic Gendarme, the Pernach is an up armored version that can also serve as an mine clearing vehicle. 20 mm of Cold Steel are added on the front and 15 mm on the side for the hull, while 15mm all around for the turret. To facilitate entry into the tank over the cold material, conventional steel handholds are added. To allow mine clearing, a hinged 10 ft metal pole with  a wide metallic hoop linked to the generator that creates a magnetic field to detonate mines.  Finally, an electrically actuated dozer blade can be added to the front instead of the magneto-pole.

After a flurry of ideas that wont work with a revision, this is what I present.

p.s. To save a google, Pernach is a kind of polish mace.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 14, 2019, 08:11:21 pm
Quote from: Voting!
ARA-1914MP-FT "Pernach” (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Jerick on March 15, 2019, 02:49:22 pm
Quote from: Voting!
ARA-1914MP-FT "Pernach” (2): Doomblade, Jerick
[/quote]
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 15, 2019, 03:09:13 pm
Hey, fox. Can we give the crew leather or wool gloves to deal with the cold steel? As well as an overcoat?
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: m1895 on March 15, 2019, 05:49:51 pm
Quote from: Voting!
ARA-1914MP-FT "Pernach” (2): Doomblade, Jerick
RSN 1916-COR/ASS “St. Thaddeus” (1): m1895
(while the Penarch is great our ground forces fair better than their's when they're not getting ruined by CAS, so I have to pick the only vehicle with a ghost of a chance of doing anything to hamper they're airforce. If someone wants to make a better design with similar capabilities please do.)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 15, 2019, 07:47:50 pm
I might go for it if it used double turrets, with armor and electric motors. And enclosed the top, and converted the propulsion to aligned caelium.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: m1895 on March 15, 2019, 09:49:51 pm
I might go for it if it used double turrets, with armor and electric motors. And enclosed the top, and converted the propulsion to aligned caelium.
Aight
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 15, 2019, 09:59:14 pm
Quote from: Voting!
ARA-1914MP-FT "Pernach” (1): Jerick
RSN 1916-COR/ASS “St. Thaddeus” (2): m1895, Doomblade

Now, I do love the tank still. Open to argument here.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Happerry on March 16, 2019, 03:05:29 pm
Quote from: Voting!
ARA-1914MP-FT "Pernach” (1): Jerick
RSN 1916-COR/ASS “St. Thaddeus” (3): m1895, Doomblade, Happerry
So let's see if this airship will work.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on March 16, 2019, 03:07:20 pm
Apparently the only flying things we can make are boats.

Quote from: Voting!
ARA-1914MP-FT "Pernach” (1): Jerick
RSN 1916-COR/ASS “St. Thaddeus” (4): m1895, Doomblade, Happerry,
Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 16, 2019, 03:32:08 pm
Quote from: Voting!
ARA-1914MP-FT "Pernach” (2): Jerick, Doomblade
RSN 1916-COR/ASS “St. Thaddeus” (3): m1895, Happerry,
Kashyyk

I've been thinking, and I'm fairly sure the tank will save more soldier lives than the St. Thaddeus. In addition, if we start countering their air force, we have less of a case to keep the sky tyrant.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Kashyyk on March 16, 2019, 03:39:49 pm
Handing off the Sky Tyrant on occasion seems reasonable to me. It should ensure some good will from our allies.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 16, 2019, 04:00:45 pm
Handing off the Sky Tyrant on occasion seems reasonable to me. It should ensure some good will from our allies.
On occasion, yes. However, I don't want to let it go for another turn or two at least. Savannah is still very precarious, and the tank would help against their fortifications.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: m1895 on March 16, 2019, 04:32:01 pm
On occasion, yes. However, I don't want to let it go for another turn or two at least. Savannah is still very precarious, and the tank would help against their fortifications.
giving the Orleans a radio so it's 155mm cannon can be brought to bear effectively against fortifications would also be helpful.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 16, 2019, 09:34:39 pm
I do have a cioncern about the wording. Will it also update the orleans?
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: m1895 on March 16, 2019, 10:58:06 pm
I do have a cioncern about the wording. Will it also update the orleans?
it should. (if you can think of a way to word it better please tell me.)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Revision Phase)
Post by: Doomblade187 on March 16, 2019, 11:13:37 pm
Nah, is good. You changed the part I was worried about.

Quote from: Voting!
ARA-1914MP-FT "Pernach” (1): Jerick
RSN 1916-COR/ASS “St. Thaddeus” (4): m1895, Happerry,
Kashyyk, Doomblade
Title: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: Man of Paper on March 17, 2019, 06:07:13 pm
Year 1916 A.C. Cold Season, Revision Phase


Proposal: RSN 1916-COR/ASS “St. Thaddeus”

The St. Thaddeus is a simple revision to the underwhelming St. Marie. We Believe by replacing it’s 40mm tank cannons with double-mounted 60mm AA turrets ( being electrically driven and having two gunshields, .5 meter along the barrel of each other.) , halving it’s scythe mountings, closing up unnecessary openings, gutting it's turbines for aligned caelium nodes, and replacing it’s venerable gavgenerators with more modern versions.
We can greatly improve it’s effectiveness as an sky ship destroyer and increase it’s top speed to 30/45 km/h. potentially nullifying the only advantage the Salvios have over us. We're also adding a radio to all Orleans variants because we never did that apparently. all orleans variants will be given the upgrades listed previosly. though their speed may vary.

Difficulty: Hard
Result: 6 (4+3-1) = Average


The St. Thaddeus itself is a fairly simple refit of the St. Marie. The greatest difficulty comes from the change in propulsion system, but our experience in the field of gravitic manipulation and propulsion aided immensely. As a result, we have turned the St. Marie from an embarrassment to a reliable part of the Abberan armory. She flies at up to 55km/h, has improved mobility, upgraded double-barrel 60mm firepower, and a radio suite. We also added radio systems to our other airships, which we probably could have done years ago and greatly decreased losses during the slaughter of the Charybdis Scourge, but let's not think about them or their wailing mothers.

We had our work cut out for us this season, and the refit of our whole fleet's propulsion was too daunting a task to tackle this time around.

The St. Thaddeus winds up costing 7 Ore, 5 Caelium, 2 Gavrillium, 2 Kinetic Sheep, and 3 Chemical Compounds, making it (VERY EXPENSIVE). All other Orleans-class ships and subtypes gain 1 Ore in cost due to the radio suites.


----------------


The addition and update to our air fleet is very much welcome. Now it's time for you to choose a Sector to Fortify, assign a Resource Node, create and decide on a strategy, make a decision in regard to The Sky Tyrant, as well as select an interdimensional piece of music that you think best fits the Abberan image. Not too much on your plate, I ho---


BREAKING NEWS

A small group of Salviosi were captured on our side of the crossing to Harren. Thanks in part to our efforts to fortify the area though their scouting mission didn't go to plan. One of them broke almost immediately upon interrogation. He informed us that the Mountain suits serve a purpose after all, something we've never thought to question, having never seen them on the battlefield.

They're responsible for construction. Specifically, their nature allows them to fully fortify a Sector by using a Revision, as well as increases max. Entrenchment to Four(4). They were working in Harren, and had instructions to try to build a crossing onto our lands. 

This is one hell of a development. Act upon it as you see fit.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: Doomblade187 on March 17, 2019, 08:43:36 pm
Ideas:

Convert a caliburn to serve as a field ambulance.
D-prom and prom to provide refridgeration and sterilization.
Germ theory
K-wool stretchers and splints.

This has been a medical minute.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: m1895 on March 17, 2019, 09:46:47 pm
Quote from: Voting!
Resource
caelium to snowcapped mountains (1): m1895

Fortify
fortify North Peaks (1): m1895

Attack
push Savanna ():
Attack South Peaks from North Peaks ():
Double Push savanna ():
Music
Two Steps From Hell - Victory ():
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim ():
figured we might as well get the votebox started, if I missed anything go ahead and add it.  Edit: added missing songs
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: Jerick on March 18, 2019, 05:57:50 am
Quote from: Voting!
Resource
caelium to snowcapped mountains (2): m1895, Jerick

Fortify
fortify North Peaks (2): m1895, Jerick

Attack
push Savanna (1):Jerick
Attack South Peaks from North Peaks (1):Jerick
Double Push savanna ():

Music
Two Steps From Hell - Victory ():
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (1):Jerick

Sending Away the Sky Tyrant
Yes (1):Jerick
No ():
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: m1895 on March 18, 2019, 01:17:07 pm
Ideas:

Convert a caliburn to serve as a field ambulance.
I do like this idea, though I'd prefer it as part of a modernization project rather than a standalone revision.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: m1895 on March 19, 2019, 04:15:28 pm
Quote from: Voting!
Resource
caelium to snowcapped mountains (2): m1895, Jerick

Fortify
fortify North Peaks (2): m1895, Jerick

Attack
push Savanna (2):Jerick, m1895
Attack South Peaks from North Peaks (2):Jerick, m1895
Double Push savanna ():

Music
Two Steps From Hell - Victory ():
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (2):Jerick, m1895

Sending Away the Sky Tyrant
Yes (1):Jerick
No ():
just filling in the parts I abstained from.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: Kashyyk on March 19, 2019, 04:24:24 pm
Quote from: Voting!
Resource
caelium to snowcapped mountains (3): m1895, Jerick, Kashyyk

Fortify
fortify North Peaks (3): m1895, Jerick, Kashyyk

Attack
push Savanna (3):Jerick, m1895, Kashyyk
Attack South Peaks from North Peaks (3):Jerick, m1895, Kashyyk
Double Push savanna ():

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (2):Jerick, m1895

Sending Away the Sky Tyrant
Yes (2):Jerick, Kashyyk
No ():
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: Doomblade187 on March 20, 2019, 06:22:36 pm
Long Live Independence (https://www.youtube.com/watch?v=4diyylU6P_o)

Quote from: Voting!
Resource
caelium to snowcapped mountains (3): m1895, Jerick, Kashyyk

Fortify
fortify North Peaks (3): m1895, Jerick, Kashyyk

Attack
push Savanna (3):Jerick, m1895, Kashyyk
Attack South Peaks from North Peaks (3):Jerick, m1895, Kashyyk
Double Push savanna ():

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (2):Jerick, m1895
Long Live Independence - Crippled Black Phoenix (1): Doomblade

Sending Away the Sky Tyrant
Yes (2):Jerick, Kashyyk
No (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: TheFantasticMsFox on March 21, 2019, 11:10:40 pm
Quote from: Voting!
Resource
caelium to snowcapped mountains (4): m1895, Jerick, Kashyyk, TFF

Fortify
fortify North Peaks (3): m1895, Jerick, Kashyyk
Fortify plains (1): TFF

Attack
push Savanna (3):Jerick, m1895, Kashyyk
Attack South Peaks from North Peaks (3):Jerick, m1895, Kashyyk
Double Push savanna (1): TFF

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (2):Jerick, m1895
Long Live Independence - Crippled Black Phoenix (2): Doomblade, TFF

Sending Away the Sky Tyrant
Yes (2):Jerick, Kashyyk
No (2): Doomblade, TFF
Use Fox's Argument (1): TFF


Spoiler: Fox Argument (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: frostgiant on March 22, 2019, 08:44:09 am

Quote from: Voting!
Resource
caelium to snowcapped mountains (5): m1895, Jerick, Kashyyk, TFF,Frostgiant

Fortify
fortify North Peaks (4): m1895, Jerick, Kashyyk,Frostgiant
Fortify plains (1): TFF

Attack
push Savanna (4):Jerick, m1895, Kashyyk,Frostgiant
Attack South Peaks from North Peaks (4):Jerick, m1895, Kashyyk,Frostgiant
Double Push savanna (1): TFF

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (3):Jerick, m1895,Frostgiant
Long Live Independence - Crippled Black Phoenix (2): Doomblade, TFF

Sending Away the Sky Tyrant
Yes (2):Jerick, Kashyyk
No (3): Doomblade, TFF, Frostgiant
Use Fox's Argument (2): TFF, Frostgiant


Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: Jerick on March 22, 2019, 12:07:06 pm
I strong disagree with withholding the Sky Tyrant for several reasons.
The effect the Sky Tyrant could have an unprecedented effect on foreign battlefields. Our allies being in a dominate position in the global war could only be good for us. If they're in a better position to support us we may end up getting more boosters or other bonuses because of it. Even if they send their walker it's not going to have the same impact as the Sky Tyrant. It can take on enemy naval forces, punch massive holes in entire fronts while the walker will be very effective at winning them battles. Decent in terms of effect but the Sky Tyrant is on whole other scale. Secondly we can currently make more perma NE's (though they won't have the design support and won't have the reduced difficulty) but it has been hinted that that may not be the case if we piss off our allies.

And since people are currently voting to keep it and I find Fox's argument to keep it unconvincing here's my attempt. Though I would rather allow it off to wreck havok on the League
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: The_Saladman on March 23, 2019, 04:59:08 am
Quote from: Voting!
Resource
caelium to snowcapped mountains (6): m1895, Jerick, Kashyyk, TFF,Frostgiant, Salad

Fortify
fortify North Peaks (5): m1895, Jerick, Kashyyk,Frostgiant, Salad
Fortify plains (1): TFF

Attack
push Savanna (5):Jerick, m1895, Kashyyk,Frostgiant, Salad
Attack South Peaks from North Peaks (5):Jerick, m1895, Kashyyk,Frostgiant, Salad
Double Push savanna (1): TFF

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (3):Jerick, m1895, Frostgiant
Long Live Independence - Crippled Black Phoenix (2): Doomblade, TFF
Mount St Helens is about to blow up - Bill Wurtz (1): Salad

Sending Away the Sky Tyrant
Yes (3):Jerick, Kashyyk, Salad
No (3): Doomblade, TFF, Frostgiant
Use Fox's Argument (2): TFF, Frostgiant


I agree with Jerick, if we hit fast we don't eat ass.
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: m1895 on March 26, 2019, 01:32:19 am
Quote from: Voting!
Resource
caelium to snowcapped mountains (6): m1895, Jerick, Kashyyk, TFF,Frostgiant, Salad

Fortify
fortify North Peaks (5): m1895, Jerick, Kashyyk,Frostgiant, Salad
Fortify plains (1): TFF

Attack
push Savanna (5):Jerick, m1895, Kashyyk,Frostgiant, Salad
Attack South Peaks from North Peaks (5):Jerick, m1895, Kashyyk,Frostgiant, Salad
Double Push savanna (1): TFF

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (2):Jerick, Frostgiant
Long Live Independence - Crippled Black Phoenix (2): Doomblade, TFF
Mount St Helens is about to blow up - Bill Wurtz (1): Salad

Sending Away the Sky Tyrant
Yes (3):Jerick, Kashyyk, Salad
No (4): Doomblade, TFF, Frostgiant, m1895
Use Fox's Argument (2): TFF, Frostgiant
use m1895's argument (1): m1895
my argument is a bit less ambitious, so it'll hopefully be considered more palatable to the alliance; although, it is a bit short.
Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: Jerick on March 26, 2019, 04:37:57 am
Quote from: Voting!
Resource
caelium to snowcapped mountains (6): m1895, Jerick, Kashyyk, TFF,Frostgiant, Salad

Fortify
fortify North Peaks (5): m1895, Jerick, Kashyyk,Frostgiant, Salad
Fortify plains (1): TFF

Attack
push Savanna (5):Jerick, m1895, Kashyyk,Frostgiant, Salad
Attack South Peaks from North Peaks (5):Jerick, m1895, Kashyyk,Frostgiant, Salad
Double Push savanna (1): TFF

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (2):Jerick, Frostgiant
Long Live Independence - Crippled Black Phoenix (2): Doomblade, TFF
Mount St Helens is about to blow up - Bill Wurtz (1): Salad

Sending Away the Sky Tyrant
Yes (3):Jerick, Kashyyk, Salad
No (4): Doomblade, TFF, Frostgiant, m1895
Use Fox's Argument (2): TFF, Frostgiant
use m1895's argument (1): m1895
Use Jerick's Argument (1): Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: Kashyyk on March 26, 2019, 05:23:02 am

Quote from: Voting!
Resource
caelium to snowcapped mountains (6): m1895, Jerick, Kashyyk, TFF,Frostgiant, Salad

Fortify
fortify North Peaks (5): m1895, Jerick, Kashyyk,Frostgiant, Salad
Fortify plains (1): TFF

Attack
push Savanna (5):Jerick, m1895, Kashyyk,Frostgiant, Salad
Attack South Peaks from North Peaks (5):Jerick, m1895, Kashyyk,Frostgiant, Salad
Double Push savanna (1): TFF

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (3):Jerick, Frostgiant, Kashyyk
Long Live Independence - Crippled Black Phoenix (2): Doomblade, TFF
Mount St Helens is about to blow up - Bill Wurtz (1): Salad

Sending Away the Sky Tyrant
Yes (3):Jerick, Kashyyk, Salad
No (4): Doomblade, TFF, Frostgiant, m1895
Use Fox's Argument (2): TFF, Frostgiant
use m1895's argument (1): m1895
Use Jerick's Argument (1): Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1916 A.C. Cold Season (Strategy Phase)
Post by: IchBinButter on March 30, 2019, 05:56:18 am
Quote from: Voting!
Resource
caelium to snowcapped mountains (7): m1895, Jerick, Kashyyk, TFF,Frostgiant, Salad , IchBinButter

Fortify
fortify North Peaks (6): m1895, Jerick, Kashyyk,Frostgiant, Salad, IchBinButter
Fortify plains (1): TFF

Attack
push Savanna (6):Jerick, m1895, Kashyyk,Frostgiant, Salad, IchBinButter
Attack South Peaks from North Peaks (6):Jerick, m1895, Kashyyk,Frostgiant, Salad, IchBinButter
Double Push savanna (1): TFF

Music
Two Steps From Hell - Victory (1): Kashyyk
Freiheit Gleichheit Brüderlichkeit ():
Hail to the King - A7X ():
Not Ready to Die - A7X ():
Panzerlied - German Army ():
Ghost Division - Sabaton ():
1812 overture ():
Go Big or Go Extinct - Pacific Rim (3):Jerick, Frostgiant, Kashyyk
Long Live Independence - Crippled Black Phoenix (2): Doomblade, TFF
Mount St Helens is about to blow up - Bill Wurtz (1): Salad
The Liberation of Gracemaria - Ace Combat 6 OST (1): IchBinButter

Sending Away the Sky Tyrant
Yes (3):Jerick, Kashyyk, Salad
No (5): Doomblade, TFF, Frostgiant, m1895, IchBinButter
Use Fox's Argument (3): TFF, Frostgiant IcnBinButter
use m1895's argument (1): m1895
Use Jerick's Argument (1): Jerick

May the Golden King Smile upon us!
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Man of Paper on April 04, 2019, 01:20:55 am
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Man of Paper on April 04, 2019, 01:21:49 am
Year 1916 A.C. Cold Season, Combat Phase


Abberan Advancements

This season we discovered a deposit of Caelium stretching throughout a significant area of the Snow-Capped Mountains. We have also increased our defenses in the North Peaks, raising Entrenchment to Two(2) and providing Radio Coverage.

Thanks to our additional Caelium resource, our armory is adjusted as follows:

The Paladin becomes (CHEAP).


Salviosi Successes

Quote from: Design
Proposal: BSU Exoskeletal Combat Rig
After some housecleaning in the committees, we are going to try, again, to deploy an ECR. This time no bureaucratic morass will slow our progress instead, we will be exclusively slowed and stopped by development problems that just seem to crop up randomly almost as if the engineers wanted to log more hours and thus get more pay and we will deliver the end product on or slightly past the intended date and most definitely not within budget.

Abberan infantry tend to be more survivable than their Salviosi equivalents. That's fine, we can fix this easily. The BSU Exoskeletal Combat Rig is heavily based on the Avalanche and Mountain systems, being a low(er)-profile exoskeleton intended to provide additional mobility and durability to our soldiers. It is, however, much smaller than the Mountain suit as it is not built to allow the soldier to lift extra weight, but instead built to allow them to make longer or higher jumps, scale walls, or do other acrobatic things normally beyond the physical capabilities of an average human. This is all capable thanks to the Myomer system in the suit, powered by a smaller GavEngine than those in use on the Avalanche and Mountain, but more powerful for its size, capable of propelling the soldier inside much faster than a normal human.

The hands have steel climbing spikes (think larger ice-climbing picks) attached to the end of the exoskeleton at the wrists (The hands are not actually covered by anything, to allow for full dexterity and reduce complexity). These can be folded back to get them out of the way of the hands, and lock into place in either position. Steel spikes on the exoskeleton's boots allow for even more grip while climbing. Oh, and a really unpleasant kick.

This suit includes a vest, worn over the exoskeleton, of Caelium Steel plates to allow the user to survive hits from regular bullets to the torso, up to surviving hits from the Modea rifles at medium range (though bullets may still penetrate at much-reduced velocities at closer ranges). To save weight, no other regions of the body are protected and the protection is not really capable of stopping higher caliber weapons.

Difficulty: Very Hard
Result: 5 (5+2-2) = Below Average

Learning from past mistakes, our development team (after abolishing the old Council for Helmeted Armor Protection, or Old C.H.A.P.) started at the bottom of the suit.

While a lot of utility was hoped for in the new uniform, we had to make cuts to both keep it affordable enough for mass production as well as to keep it easy to maintain. As a result, light use of myomer on the legs results in a 5-10% increase in speed as well as an average of a 1.2x increase in jump height. The torso is fitted with a single 4mm chest plate of Caelium Steel bolted to the exoskeleton. We didn't apply myomer to the top of the uniform, but kept the knuckle spikes for good measure. The unused upper exoskeleton left room for clips and straps that allow a soldier's kit to be attached and more readily available. Some of the weight is borne by the exoskeleton and myomer, easing the strain of a long march.

Quote from: Revision
You know what happened there.


----------------


While our engineers were ultimately able to convince our allies to continue fielding The Sky Tyrant, they are not pleased at all with our decision. While our gift of the Orleans is still a gods-send for our allies, they had hoped we could further contribute to the war effort globally. Unfortunately a group of researchers preparing to be smuggled into the country were turned back to their homelands. We also failed to designate a theater to deploy The Sky Titan in, and so it's commander has decided on (Coin flip:WIZARDMANHEADS) continued support in the Savannah.
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Man of Paper on April 04, 2019, 01:22:41 am
CHAPTER SIX: CORPS-À-CORPS


Part I: Passé

Once again the Salviosi LEA-14s have proven effective as an Early Warning System and Observation Post. Our initial attempts at scouting for a landing were often met with a hasty Charybdis response. The introduction of the St. Thaddeus alongside the rest of their Anti Air suite has finally diminished the Charybdis Scourge. Our varied Orleans-based ships began to probe and challenge their mountain fortifications. Our base Orleans was once again able to bring heavy artillery into a battlefield otherwise without it. The Charybdises were able to scramble and intercept the attack ships, but now had to contend with the St. Thaddeus variant and it's pair of double-barrel 60mm autocannons. While far from perfect, the effect of the Charybdis was also heavily diminished by our newfound ability to coordinate. While before we relied on own eyes to watch for order signals, much too slow for modern warfare, our airships have now provided themselves the ability to move and cover one another quickly in response to the enemy. This also means the anti-air airships can coordinate fire and defense of the air fleet. Their Charybdises consistently ran into issues when attempting to take out a bombarding Orleans task force, as getting in close meant subjecting themselves to organized fire from St. Thaddeuses as well as the much less effective (but at least effective with some communications) St. Maries. While the 105s are more than capable of sniping our ships, without being able to approach and use the 40's without endangering themselves the Charybdises have turned more to a ground attack role with the weapon.

Both air forces suffered heavy losses in these early engagements as new strategies needed to be learned. Without additional support however, the Charybdises that engaged the fleet over the strait began to run into serious issues. The all-around increase in enemy water craft since our last assault, coupled with the previously mentioned increase in aerial effectiveness, meant it was even harder to diminish our offensive capabilities before landing. Unluckily, even though we'd pounded the mountains with shells, it was still well-defended by a vast network of bunkers, tunnels, and an underground network of defenses. We were able to pound a few landing zones clear, but overall the initial impact of our artillery ships was minimized for the time being.

As Neptune and Nodens craft approached their designated landing zones, Salviosi Scylla bunker guns opened fire. They put holes in the Nodens' and managed to sink a handful of them after taking out vital components. While most were in shallow enough waters to not completely submerge, they wound up becoming obstacles for further incoming ships attempting to land at one of the very limited areas available. This slowed the invasion and made the ships more vulnerable to fire as they worked around their own wreckage or were forced to abandon landing zones entirely.

Scylla bunkers opening fire gave the Orleans airships clearer targets and eventually their artillery began to fall effectively. Landing ships hit the shores and their hatches dropped forward. Inside were crammed as many men as possible, having replaced everything related to the Gendarmes with more infantry. This made it all the more tragic as they attempted to approach and overcome hardened Salviosi defensive positions. Gatling weaponry covered every pass and approach, and the Senapang and it's scoped variant really shined in the defense of the landing areas. It was nothing short of a bloodbath.

The soldiers that got close enough began launching their Wickerman grenades out of cup launchers and towards the defenses. While not effective enough to dramatically turn the battle, it was the little bit they need to give our men hope of breaking through their lines.

A group of Nike troops had managed to land in a cliffside trench overlooking one of the passes through the Salviosi line. They used the Draco to great effect, shredding men in close quarters from one end and puncturing anyone who got too close with the other. These trench raiders put down a number of Sally scum before the lack of any supporting equipment caught up with them. While the Orleans could hit a surface target, we have no means of bypassing underground obstructions - even locked steel doors proved to be obstacles. This led to the underground becoming a veritable shifting maze of ambushing Salviosi.

Landing forces managed to force a beachhead and pushed inland a bit before the attack was called off due to massive losses. As the majority of forces had no means of escape many had to choose between surrender or death. Being Abberan, most chose to fight to the death.

The Abberan invasion was repelled, resulting in an Abberan Defeat! We control 0% of the North Peaks.



Part II: Riposte

Combat this season in the Savannah began with a heavy rain of artillery from both sides. The Sky Tyrant made it's presence known early on in the form of a rain of fire and ice that fell on Salviosi positions. After an extended period of relatively little movement, we dedicated ourselves to a midseason offensive. The attack made gains and began to gather steam as the enemy offered fierce resistance but were quick to pull back when we approached. We managed to roll the Salviosi back, but were finding less dead in the trenches than we expected.

Then without warning massed forces from the South Crossing launched a swift strike into the exposed and overextended Abberan flank. Even with the aid of The Sky Tyrant and the command and communicatons center it provided, we were unable to divert enough forces to our exposed side to repel the attack. With the battle on the ground and in the air practically even in this theater, the sudden attack on an already exhausted army was devastating. Our forces parted before their thrust and by the end of the season had pushed through to the sea. A large force of Abberans is now cut off and, unless we do something drastic soon, are going to be at the mercy of the Salviosi.

Not only was our attack stymied, but an unexpected counter has left us reeling. This has resulted in an Abberan Defeat! We now control 15% of the Savannah, losing control of the third resource node, and will lose greatly should we not do something about our stranded forces.

Note also that it seemed to be colder this season in the Savannah than usual. While not necessarily an issue yet, you expect the frozen wastes left behind by The Sky Tyrant may be to blame.


----------------


This season could have gone much better. We threw ourselves at the mercy of the Salviosi in the Mountains and Savannah, and we hope this does not become a trend. Let's get back on our feet and take out the Salviosi!
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on April 04, 2019, 12:19:53 pm
Medicine in the Battlefield

We're losing too many. A solution is needed. Enter the medical corps. A set of doctors and nurses from the field hospitals, they are to be outfitted in Nike armor, specially modified to mount a sparkpack without the caelium. Rather, a folding stretcher is attached to their back, with tubes of caelium powder that can be run by the sparkpack. They also carry a small cooler run by d-promethium and a cauterizer tool eith attached storage for surgical instruments.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Kashyyk on April 10, 2019, 02:17:57 am
Resource: Liquid Gold
The legend of the Abberan Kinetic Sheep is well known, but there Is another species just as miraculous: The Golden Bee. Whilst most people know how delicious the honey tastes, few know that it actually has medicinal properties.

With a careful refinement process, the resultant nectar can be imbibed or applied directly to a wound in order to substantially boost physical and mental recovery, allowing the patient to recover from severe exhaustion and injury in a fraction of the time.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Jerick on April 10, 2019, 05:06:46 am
Quote from: Termagant Heavy Hover Tank
The Termagant is a floating block of steel. Its armour is 175mm at the front and 100mm at the sides, back top and underside. The armour itself is a layered k-wool and c-steel composite similar to the armour on the Sky Tyrant in addition to this it has a metal mesh a few inches from the external armour to act as slat armour. It has a turret that mounts a 160mm gravitic cannon with a co-axel Scythe machine gun. The turret has a built-in coincidence range finder to track distance to targets better and improve accuracy. It has an inbuilt courierman radio and a five-man crew. It is held aloft by multiple caelium cores and is propelled by aligned caelium micro thrusters distributed across the surface of the tank. This means that despite its size and bulk it is quite manoeuvrable. On the front of the tank is mounted a steel loop. The enemy mines explode and cause a concentrated jet of material to melt through the underside of the tank. This loop is designed so the magnetic mines are triggered and the resulting jet passes harmlessly through the inside gap of the steel loop as the vehicle moves forward. This steel loop has a small amount of aligned caelium on the front which pushes down on the ground beneath it and triggers any non magnetic mines intended for infantry. This loop can easily be detached and reattached in the field and each Termagant is to be given a spare. In addition to this there are sprayers mounted on the front and sides of the tank that spray a mist of d-prom neutralising agent.

The Termagant is the tip of the spear, it is meant to open holes in the enemy defences that our other forces can follow through and exploit.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Doubloon-Seven on April 10, 2019, 11:04:29 pm
Can we not be salviosi and rip off existing media? At any rate;

Quote from: ARA Model-1917BMB "Hammer"
The Odysseus was quite frankly, a failure. What we are left with is a steel shell and a class of airships fitted with launcher racks. As a few around HQ have noted, it seems almost like an incomplete bomb.

Therefore, in order to bring down the Salviosi fortifications, we have finished the job, so to speak. Any trace of the craft being an interceptor has been stripped out. A warhead has been fitted, with the lessons of Icarus used towards a Prometheum explosive, supplemented by TNT and RDX. The tip of the bomb has been hardened, so that it can penetrate past the concrete and armor and create shockwaves and a cavity underneath a structure, thus collapsing it. A simple solid-fuel booster has been fitted to the back to increase the armor-piercing capability.

The launching racks for the Mother Orleans have been pointed downwards, and new bomb bay doors installed.

Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Jerick on April 11, 2019, 07:30:44 pm
Edit: Wrong thread. I am in way too many arms races.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on April 11, 2019, 07:39:18 pm
Quote
Hammer (1) Doombladr
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Jerick on April 12, 2019, 03:06:09 pm
Quote
Hammer (1) Doombladr
Termagant Heavy Hover Tank (1) Jerick
The mines are currently a very big problem for us so I'm voting for a design that should clear the way somewhat.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: frostgiant on April 12, 2019, 03:08:15 pm

Quote
Hammer (1) Doombladr
Termagant Heavy Hover Tank (2) Jerick, frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: TheFantasticMsFox on April 15, 2019, 01:23:13 pm

Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Kashyyk on April 15, 2019, 01:38:42 pm
Quote
Hammer (1) Doomblade
Termagant Heavy Hover Tank (2) Jerick, frostgiant
Pernach Heavy Tracked Tank (1) Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: m1895 on April 15, 2019, 03:20:04 pm
Quote
Hammer (1) Doomblade
Termagant Heavy Hover Tank (2) Jerick, frostgiant
Pernach medium assault gun (2) Kashyyk, m1895
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Jerick on April 15, 2019, 04:18:30 pm
You mentioned on discord about having a faster more battle orientated version of the Pernach, could you post that one as well? Because to be honest I really do not like the current posted version. In its design, it is mentioned as a breakthrough vehicle and is clearly meant to clear paths through enemy mines for the rest of our forces but has a casemated main gun with a 60-degree arc. This thing should not ever be taking point for our forces. If it had a turret I'd fine with putting it out front where it would have to deal with the enemy field guns and armoured sleds, but when it only has a 60-degree firing arc before it needs to turn the whole vehicle that makes it extremely vulnerable. Anything to its sides is going to be able to hit it several times before it can bring its main weapon around to face them. Don't get me wrong casemate is great for mounting big weapons cheaply, but that only works if the vehicle has secure flanks.

edit: for some reason I thought this thing had dozer on the front to deal with mines which means the entire point I was making is mostly invalid as this is a tracked assault gun rather than a breakthrough vehicle as specified in the design. My apologies. But this lends itself to a new argument against it. Mostly in the vein of I think we should do something about these mines. A good heavy-medium tank (preferably one that hovers as we're very experienced with that tech and can make more manoeuvrable vehicles than actually existed) that can damage their fortifications and deal with their mines is something that would easily get my vote but I do not feel this is it.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: m1895 on April 16, 2019, 12:08:33 pm
while I would prefer a hover version. I do believe an assault gun is our best choice for supporting our infantry and dealing with their fortifications. at least among our current choices.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: frostgiant on April 16, 2019, 01:24:17 pm

Quote
Hammer (1) Doomblade
Termagant Heavy Hover Tank (1) Jerick,
Pernach medium assault gun (3) Kashyyk, m1895, Frostgiant
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Jerick on April 16, 2019, 06:37:36 pm
Quote from: The vanguard Medium hover tank
The vanguard is a caelium powered hover tank that is slightly larger than the Gendarme. It has a turret mounting a 100mm cannon and a coaxial scythe. This cannon borrows the recoil system from the Gorgon and adds k-wool padding to further reduce recoil. It has a variety of shells that can be fired including Rime, HE, Wickerman and AT. The turret has a built-in coincidence range finder and 2x optic for the gunner. The turret is turned by an electric motor allowing fast rotation. It is propelled by a number of aligned caelium thrusters, with a few on the sides allowing the tank to have more freedom of movement. Mounted on the front is a T shaped piece of metal. This piece of metal can be unfastened by a bolt and replaced easily in the field. Its purpose is to trigger enemy anti-tank mines early. At the back of the tank, there are force projectors similar to those that are used in deflection shields but are significantly weaker. These uniformly push down on the ground as the tank passes over it, triggering anti-personnel mines as it passes. The tank mounts a courier man radio to stay in contact with friendly forces. (Edit)The tank also has a sprayer system that can spray a mist of anti-rime agent. Since anti-rime agent is neither flammable or toxic it is safe to mount the tanks for it externally, saving on the already limited internal space of the vehicle.

In terms of armour, it has sloped armour with the following composition; an outer layer of 30mm cold steel, and then 6 layers each comprised of 1mm k-wool and 19mm of c-steel, all of this has a thin inner anti-spalling layer of k-wool. There is additional slat armour on top of that aimed at reducing the effectiveness of their ammunition. It's about 7mm. The rear of the tank is weaker in and has 10mm less cold steel.

Quote
Hammer (1) Doomblade
Termagant Heavy Hover Tank ()
Pernach medium assault gun (3) Kashyyk, m1895, Frostgiant
The vanguard Medium hover tank(1)Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: m1895 on April 16, 2019, 07:42:48 pm
Quote
Hammer (1) Doomblade
Termagant Heavy Hover Tank ()
Pernach medium assault gun (2) Kashyyk, Frostgiant
The vanguard Medium hover tank(2)Jerick, m1895
while I do still like the pernach, and I do have some doubts about the vanguard. The rangefinder, hover drive, and AP shell have won me over.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on April 16, 2019, 08:26:42 pm
Quote
Hammer (0)
Termagant Heavy Hover Tank ()
Pernach medium assault gun (2) Kashyyk, Frostgiant
The vanguard Medium hover tank(3)Jerick, Doomblade, m1895

I would like to remove the rime shell and add a system to spray  citric acid.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Jerick on April 17, 2019, 05:54:42 am
I knew I was forgetting something. I've kept the Rime shell for now but I've added in a citric acid sprayer.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: TheFantasticMsFox on April 17, 2019, 10:31:43 pm
Quote
Hammer (0)
Termagant Heavy Hover Tank ()
Pernach medium assault gun (2) Kashyyk, Frostgiant
The vanguard Medium hover tank(4)Jerick, Doomblade, m1895, TFF
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: Man of Paper on April 19, 2019, 11:23:06 pm
Year 1917 A.C. Hot Season, Design Phase

Proposal: MHT-17 "Vanguard" Medium Hovertank
The vanguard is a caelium powered hover tank that is slightly larger than the Gendarme. It has a turret mounting a 100mm cannon and a coaxial scythe. This cannon borrows the recoil system from the Gorgon and adds k-wool padding to further reduce recoil. It has a variety of shells that can be fired including Rime, HE, Wickerman and AT. The turret has a built-in coincidence range finder and 2x optic for the gunner. The turret is turned by an electric motor allowing fast rotation. It is propelled by a number of aligned caelium thrusters, with a few on the sides allowing the tank to have more freedom of movement. Mounted on the front is a T shaped piece of metal. This piece of metal can be unfastened by a bolt and replaced easily in the field. Its purpose is to trigger enemy anti-tank mines early. At the back of the tank, there are force projectors similar to those that are used in deflection shields but are significantly weaker. These uniformly push down on the ground as the tank passes over it, triggering anti-personnel mines as it passes. The tank mounts a courier man radio to stay in contact with friendly forces. (Edit)The tank also has a sprayer system that can spray a mist of anti-rime agent. Since anti-rime agent is neither flammable or toxic it is safe to mount the tanks for it externally, saving on the already limited internal space of the vehicle.

In terms of armour, it has sloped armour with the following composition; an outer layer of 30mm cold steel, and then 6 layers each comprised of 1mm k-wool and 19mm of c-steel, all of this has a thin inner anti-spalling layer of k-wool. There is additional slat armour on top of that aimed at reducing the effectiveness of their ammunition. It's about 7mm. The rear of the tank is weaker in and has 10mm less cold steel.

Difficulty: Theoretical
Result: 9 (6+6-3) = Above Average


The Gendarme has proven it's worth, but it's becoming increasingly apparent that it is a foreign design. Using what we've learned of armored landships we've created our own Vanguard.

The body of the Vanguard was fairly simple to come up with - we've been using hovertrucks for years, so making a tank hover took a simple adjustment of numbers. While the 120mm KC Composite, additional 30mm Cold Steel armor (20mm in the back), and 7mm armor slats over the more vital areas of the tank are certainly heavy, we've created powerful, compact enough systems to manage to get it to hover without making it unnecessarily massive, but just so when under a combat load. A loosely-attached T-bar that can be pinned into a slot at the front of the tank works to trigger magnetic mines at a safe distance ahead of the Vanguard. There is a series of small gravitic projectors at the back of the tank, but they aren't too effective, instead forcing the rear of the Vanguard upwards by a few centimeters and kicking up dirt behind them. Notably though, when the projectors are disabled and the tank drops back to it's normal height it receives a small burst of forward momentum. Observers note a low screeching emanating from the vehicle while the projectors are active, but it's nothing more than light interference between the tank's gravity fields. The Vanguard can reach speeds of 30km/h.

The turret contains a 100mm gun hand-loaded with a wide variety of our different munitions, giving it a lot of flexibility at the front but little ability to maintain a consistent specific engagement type. The Vanguard can attain a rate of 8-10 rounds fired per minute. The kick of the gun is a little more powerful than the K-wool can compensate for, so four landing struts were added to the bottom of the tank to give it the ability to stabilize itself.

External tanks and sprayers outside the tank can be triggered to disperse a mist of chemicals around the tank (currently Citric acid for D-Gavrillium neutralization), but are vulnerable to small arms fire and shrapnel.

A radio allows the Vanguard to coordinate with one another as well as nearby forces.

While this "medium" tank performs fairly well, a relay switch responsible for the transmission of power to the forward gravitic drives often malfunctions. Design of the Vanguard means a crewman must exit the tank and make the repairs at the rear of the vehicle while exposed to the enemy. This is complicated further by the need to work around the Cold Steel plating and poor positioning of the relay.

The Vanguard is a sizeable vehicle at sizeable cost at 10 Ore, 5 Caelium5 Gavrillium, 4 Kinetic Sheep, and 3 Chemical Compounds, making it (Theoretical) and something we are unwilling to risk on the field at this point.


----------------


You've come up with a fantastic concept. It's time to decide to improve upon it further or alter something else. [I also think I forgot to add your espionage credit into the spoiler for the song last turn, lemme fix dat].

IT IS NOW THE REVISION PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: m1895 on April 19, 2019, 11:29:41 pm
"Walkerman" portable radio
the Walkerman is a miniaturization of our current radio to allow it to be carried in a satchel or backpack.
it also includes "earpieces" consisting of a small antennae and speaker to allow a radioman to issue orders to their subordinates over short range comms. as an aside they will be encouraged to use personal codes when addressing subordinates over short range.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Design Phase)
Post by: Doomblade187 on April 19, 2019, 11:40:45 pm
Medicine in the Battlefield

We're losing too many. A solution is needed. Enter the medical corps. A set of doctors and nurses from the field hospitals, they are to be outfitted in Nike armor, specially modified to mount a sparkpack without the caelium. Rather, a folding stretcher is attached to their back, with tubes of caelium powder that can be run by the sparkpack. They also carry a small cooler run by d-promethium and a cauterizer tool eith attached storage for surgical instruments.

Whee!
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: m1895 on April 20, 2019, 10:05:03 am
It would probably be better to have enlisted men as field medics, but giving every company or so a field surgeon and nurses could be useful.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: m1895 on April 20, 2019, 12:30:37 pm
ARA-1917-TKW "Anointer"
The Caliburn will soon become quite cheap, so we've decided to make an upgrade to it. by firstly adding a 19mm C-steel 1mm K-wool armor layer to it, and adding 5mm detachable spaced armor on top of that. next on the list is chemically enhancing the gavgenerator which we believe will bring the the top speed up to a sprightly 55 km/h even with the added armor; thereafter, we intend to replace the
scythe mount with a proper turret, with the same armoring as the rest of the craft, and a 40mm autocannon using the gendarmes cannon as a basis (or if we must, just use the Gendarmes cannon.) and a coaxial scythe. as well as all that 5cm tall "skids" will be attached to the bottom, allowing an Anointer to land on the ground and be fastened to a Neptune or Nodens D-rings.
The two variants of this design are the engineering variant, mounting a citric acid sprayer, adding the Vanguard's T-bar, and replacing four seats with tool and demo storage, and the medical variant, trading 6 seats for medical and surgical storage (with prom-cauterizers and k-wool/wood splints.) and including a mounting to attach a stretcher. (the stretcher will have three straps equidistant of eachother.)

Edit: do to recent agreements with the Salviosi we have removed the medical variants turret, replacing it with a simple steel circle, not unlike a manhole cover, and painting a red diamond, or whatever medical symbol we agree on, at each side of the vehicle. (the turret can be replaced easily enough should the situation with the Salviosi deteriorate further.)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: m1895 on April 20, 2019, 03:56:43 pm
Quote
Anointer (1): m1895
Medicine in the Battlefield ():
Walkerman Radio (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: Jerick on April 20, 2019, 04:45:20 pm
Quote
Anointer (2): m1895, Jerick
Medicine in the Battlefield ():
Walkerman Radio (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: Doomblade187 on April 20, 2019, 05:32:40 pm
I would like to suggest an additoon to thr anointer: a promethium heated cauterizer and surgical suite storage thingy. Also add straps to the stretchers.

Edit:

Quote
Anointer (3): m1895, Jerick, Doomblade
Medicine in the Battlefield ():
Walkerman Radio (0):
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: TheFantasticMsFox on April 28, 2019, 11:26:02 am

Quote from: votebox
Anointer (4): m1895, Jerick, Doomblade, TFF
Medicine in the Battlefield ():
Walkerman Radio (0):
[/quote]
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Man of Paper on April 28, 2019, 05:11:58 pm
Year 1917 A.C. Hot Season, Revision Phase


Proposal: ARA-1917-TKW Anointer
The Caliburn will soon become quite cheap, so we've decided to make an upgrade to it. by firstly adding a 19mm C-steel 1mm K-wool armor layer to it, and adding 5mm detachable spaced armor on top of that. next on the list is chemically enhancing the gavgenerator which we believe will bring the the top speed up to a sprightly 55 km/h even with the added armor; thereafter, we intend to replace the
scythe mount with a proper turret, with the same armoring as the rest of the craft, and a 40mm autocannon using the gendarmes cannon as a basis (or if we must, just use the Gendarmes cannon.) and a coaxial scythe. as well as all that 5cm tall "skids" will be attached to the bottom, allowing an Anointer to land on the ground and be fastened to a Neptune or Nodens D-rings.
The two variants of this design are the engineering variant, mounting a citric acid sprayer, adding the Vanguard's T-bar, and replacing four seats with tool and demo storage, and the medical variant, trading 6 seats for medical and surgical storage (with prom-cauterizers and k-wool/wood splints.) and including a mounting to attach a stretcher. (the stretcher will have three straps equidistant of eachother.)

Difficulty: Impossible
Result: 0 (5+3-8) = Utter Failure

Your queen stands before you, her personal guards creating an intimidating barrier between your liege and ARES.

"This is not a game!" her voice, more powerful than her stature lets on, cows each of the engineers, "You repeatedly squander our nation's resources, money, and time! Your lofty dreams bring forth too many failures and have directly resulted in the loss of many Abberan lives. We are at war. The world is at war. Yet you occupy yourselves with playthings!"

She punctuates her statement by ripping a Tiny Plastic Barragan from a nearby desk and launching it across the room, striking an engineer's mouth and splitting his lip. The queen steps up to the central worktable where the current project's schematics are spread about.

"And I assume this is your latest failure?" she asks as her eyes analyze the blueprints. Her gaze alone tells you she comprehends what she's looking at. After a few quiet minutes she lets out a laugh that chills everyone in the room.

"You expected to make all of this work in such a short time? A secondary project!? There is at least a hard year's worth of modifications and testing proposed here. Over tripling the Caliburn's armor and modifying the engines for even greater performance with the increased weight. And the armor is just the start! You actually figured it wise to replace a machine gun with a 40mm autocannon and divide the work among two variants of this 'variant'. It's practically a new vehicle even before two different versions of it were proposed! Anointer? Disappointer, more like."

The queens gaze studies each of you, "Was anything accomplished this year?"

One engineer steps forward and speaks, his voice wavering as his eyes remain locked on a particularly used-looking buttspike on a Draco a guard is holding.

"M-my queen," he stammers, "Our work with Prometheum-"

The back of the queens hand lashes out not unlike a snake and strikes the engineer across the face, who stumbles back against the wall.

"Is there anyone here who isn't blinded by this wholly unique 'ARES' mindset?" she roars angrily before spitting on the floor.

Another engineer steps forward, "We think our experimentation with Gavrillium and Chemical Compounds has led to the discovery of how the Salviosi produce Gavrillium-U."

"You mean the shit the Salviosi have been throwing at us everywhere, all the time?" the queen's voice was little more than a growl.

"Yes," the response was meek, and answered by the queen pulling a foreign sidearm from her belt and putting a bullet between his eyes. The guards raised their guns and prevented the rest of the engineers from daring to move a muscle.

"I've half a mind to shoot you all for treason. The fact that the whole of ARES isn't slumped against that wall is a mercy. We risk losing everything, and if my gentle coercion hasn't fixed your issues yet, perhaps the threat of exile or death will. Get back to fucking work and make sure our men aren't left to die in that pocket or else there'll be all sorts of hell to pay."

The ARA-1917-TKW Anointer cost (1 Engineer's Life), making it (HORRIBLY EXPENSIVE).

You did discover the process to treat and create Gavrillium-U. This specially treated gavrillium rapidly heats into a molten blob when an explosive force is applied. So there's that.

----------------


You heard your queen. Deploy the Sky Tyrant, entrench a sector, assign a resource, and designate two tactics this turn (seems like more fitting terminology with the strategy phase changes). And please, for the love of the gods, listen to the analogue for MoP the Queen or else this war will soon be lost.


IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: m1895 on April 30, 2019, 01:13:18 pm
Quote
Resource
Promethium to Snow-capped Mountains (1): m1895

Fortify
Fortify North peaks (1): m1895
Fortify Plains ():

Attack
Double push Savanna (1): m1895

Espionage
save the credit ():
steal FMJ/G (1): m1895
steal the Charybdis ():

Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Jerick on April 30, 2019, 02:39:27 pm
Quote
Resource
Promethium to Snow-capped Mountains (1): m1895
K-wool to Snow-capped Mountains (1): Jerick

Fortify
Fortify North peaks (2): m1895, Jerick
Fortify Plains ():

Attack
Double push Savanna (2): m1895, Jerick

Espionage
save the credit ():
steal FMJ/G (1): m1895
steal the Charybdis (1): Jerick
I think air superiority will have a bigger impact than the FMJ/G rounds
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: m1895 on April 30, 2019, 03:15:27 pm
Quote
Resource
Promethium to Snow-capped Mountains ():
K-wool to Snow-capped Mountains (2): Jerick, m1895

Fortify
Fortify North peaks (2): m1895, Jerick
Fortify Plains ():

Attack
Double push Savanna (2): m1895, Jerick

Espionage
save the credit ():
steal FMJ/G (1): m1895
steal the Charybdis (1): Jerick
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: m1895 on April 30, 2019, 09:12:43 pm
RSN-1917-AI "Achilles" Attacker-Interceptor
using the Odysseus as a basis the Achilles is our latest attempt at an aircraft capable of taking the fight to the enemy.
the most notable aspect of the Achilles is it's use of three newly invented Aligned Caelium Turbines, series of radially mounted aligned Caelium rods  spinning in an alternating clockwise counter-clockwise manner inside a C-Null Steel shroud, which greatly increase projected speed up to 450 km/h. (limited more by the stress tolerances of the craft than the Aligned Caelium Turbines' power.)
It also adds Caelium Maneuvering Thrusters controlled by the same center-stick that controls the ailerons, and it's VTOL capable and can be launched from a mother Orleans
The armament of the Achilles is one K-wool padded 60mm autocannon with 21 rounds, two Scythes with 500 rounds each, and two wing mounts capable of holding four 100mm rockets a piece. the rockets notably come with HE, Wickerman, and recently developed Hollow Charge Gavrillium Warheads. (the Hollow Charge Gavrillium Warheads having HE filler with a conical cutout and lined with Gavrillium-U and lead, chosen for its high ductility and density.)


Finally, the Achilles will have light armor, generally about 4-10mm, around important modules, such as the Gav-Engine, A.C.T.s etc, and a teardrop-shaped K-wool Resin bubble canopy. said bubble canopy will be 45mm thick at a 45 degree angle frontally and 15mm everywhere else.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on May 02, 2019, 04:23:11 pm
Espionage:

Idea is basically to cripple Salvios's sponsor alliance locally with the help of our alliance, to allow them to navally intervene and help us take savannah.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on May 02, 2019, 04:34:56 pm

Quote
Resource
Promethium to Snow-capped Mountains ():
K-wool to Snow-capped Mountains (3): Jerick, m1895, Kashyyk

Fortify
Fortify North peaks (3): m1895, Jerick, Kashyyk
Fortify Plains ():

Attack
Double push Savanna (2): m1895, Jerick
One push to Savannah,  other push secure Savannah supply lines (1): Kashyyk

Espionage
save the credit ():
steal FMJ/G (1): m1895
steal the Charybdis (2): Jerick, Kashyyk
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: m1895 on May 03, 2019, 04:25:29 pm
If we steal the chary it'll be 2 expense levels higher than their chary;Thus, we should go for the FMJ/G as it will only be 1 expense level higher. (so we'd still have enough of them for our purposes, hopefully.)
or we save the credit for a rainy day.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Kashyyk on May 03, 2019, 04:29:01 pm
I want the Chary so we have a stronger tech base to work from with our own aircraft. Hopefully that'll counteract the penalties from BEEGness.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: m1895 on May 05, 2019, 05:22:48 pm
so this is a thing based on Fox's discord post.
Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on May 07, 2019, 08:21:16 pm
Smartfire

Harren is occupied by Salvios. Sad, but true. However, we can take advantage of this. A small team of soldiers, originally from Harren, will slip into the city by cover of night, using an experimental drop into the city from a custom built (and non-exploding) Icarus via Nike frostgiant suits modified for dropping down from heights. These soldiers will spy on the salvosi and listen in to the movements of troops up and down the channel. Special care is taken to avoid being caught, using ally-created codes and disguises to blend in. Should a soldier be caught, they are to stay silent and attempt to escape, or at least get their information. Information is to be sent via a friendly merchant we work with in AREC (Abberan Royal Espionage Corps). In summary, set up informstional post in Harren to determine troop movements in Savannah and South Peaks.

Quote
Resource
Promethium to Snow-capped Mountains ():
K-wool to Snow-capped Mountains (4): Jerick, m1895, Kashyyk, Doomblade

Fortify
Fortify North peaks (4): m1895, Jerick, Kashyyk, Doomblade
Fortify Plains ():

Attack
Double push Savanna (3): m1895, Jerick, Doomblade
One push to Savannah,  other push secure Savannah supply lines (1): Kashyyk

Tactics:
M1895 (1): Doomblade

Espionage
save the credit ():
steal FMJ/G (1): m1895
steal the Charybdis (2): Jerick, Kashyyk
Smartfire (1): Doomblade
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Craftsdwarf boi on May 08, 2019, 07:10:48 am
Are we on the strategy phase or can one still design
I have perfect weapon ideas.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Craftsdwarf boi on May 08, 2019, 07:31:27 am
One can also exploit their lack of wheeled vehicles (their only prototype is as dysfunct as hell)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Doomblade187 on May 08, 2019, 02:23:00 pm
Are we on the strategy phase or can one still design
I have perfect weapon ideas.
You can still put ideas out, we will vote on them next phase. This is the strategy phase.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Craftsdwarf boi on May 08, 2019, 09:18:58 pm
Cheap infantry rifle MKII
Utilizes Large spherical mags, can also be breech-loaded on an alternate barrel

Kinetic composite helmet
Two layers of tungsten alloy with a layer of kinetic wool in between.

kinetic wool shirt
A woolen shirt but it instead utilizes kinetic wool

Cheap marksman rifle
Utilizes gyroscopes to stabilise fire, semi-automatic

Plasma rifle
A superheated fluid rifle
spherical charge mags, cylindrical fluid containment contrivance

Tesla death ray
An experimental weapon from an alternate timeline

Cheap Flamethrower
Short-circuit based flamethrower

Land Destroyer
A Massive armoured structure with advanced artillery systems, utilizes sparkpacks to decrease weight
Operates on pedrails (probably a national effort)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: Craftsdwarf boi on May 09, 2019, 09:19:35 pm
Cheap backyard rifle
Pretty much an enemy senapang but with gyroscopes, electromagnetic stabilizers, and a extended drum mag (30 rounds)
Cheap junkyard rifle
Vertical clip, fully automatic (10 rounds), lodestone-based stabilization.
The quick hover boi
A motorbike with with parts composed of gaelium composites and utilizes an ion engine.
Speedtank
A land-ironclad (H.G wells) class combat tank but with one central gaelium gem and powers itself with ion engines and tokamaks.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Strategy Phase)
Post by: m1895 on May 09, 2019, 10:29:42 pm
The arms race is on Hiatus because MoP's computer broke. just thought I'd let you know.
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: Man of Paper on May 15, 2019, 12:58:57 am
Year 1917 A.C. Hot Season, Combat Phase


Abberan Advancements

This season saw our industrial sector saw it fit to construct and maintain pastures required to raise Kinetic Sheep, as well as the equipment necessary to process K-Wool, in the Snow-Capped Mountains. Construction in the North Peaks also continued, littering the landscape with a plethora of heavily fortified defensive positions and raising Entrenchment to Three(3).

As a result of the expanded K-Wool production we expect the following changes to our armory:

The Caliburn and Icarus become (CHEAP).
The Frostgiant Nike Upgrade becomes (EXPENSIVE).
The Vanguard becomes a (NATIONAL EFFORT).


Salviosi Successes


Quote from: Design
Ambrosia:
It is a fact well known to those who know it well that Salviosi merchants could once be found in every port in the world (the recent war has seen them restricted to merely most). As a result, Salviosi cuisine has always featured a melange of exotic spices, brought home from distant continents. Salviosi chefs are experts at the preparation and use of pretty much any (formerly) living thing on the planet. However, one thing has always eluded them- the holy grail of cooking: to make Ambrosia edible.
Ambrosia is extracted from the nectar of a flower native to a tiny island far, far removed from Salvios. Those who have tasted it proclaim it to have the most heavenly flavour, and profess having no regrets. They proclaim this for about a minute before they start coughing up blood, expiring shortly after. Yes, Ambrosia is, in addition to being delicious, intensely poisonous (and, indeed, venomous and toxic). Countless methods have been tried to alleviate the deadly effects- it has been mixed with almost every chemical under the sun, heated to 400C, dessicated, rehydrated, dessicated again- none of which worked (without destroying the flavour). Until now.
The answer, as it turns out, is surprisingly simple. It was discovered by an eccentric chemist who decided to try combining Ambrosia with Depleted Gavrilium. To his astonishment, the lab mice he fed the result to did not die of Ambrosia Poisoning. They died of Depleted Gavrilium Poisoning within an hour, but this was still amazing progress. As it turns out, the Gavrilium itself is unnecessary- the key is an extremely low temperature. For whatever reason, the extreme cold changes the chemical makeup of Ambrosia slightly, preventing it from wildly rearranging living cells.
However, Salviosi gourmands will have to wait until the war is over before they can try an Ambrosia-flavoured meal, as the research was immediately bought out by the military. Not because of soldiers' complaints that their rations taste like cardboard, but because of what Ambrosia does instead of wrecking living tissue. For Ambrosia's ability to manipulate cells like clay remains intact- but instead of activating randomly, it now meekly follows along with whatever the cells were already doing, causing an effect that scientists have dubbed 'Ridiculously Expedited Growth Executed Neatly'. Which is to say, it regrows cells, repairing damaged tissue, and does so almost flawlessly.
It is not a panacea- it works best to cure injuries, and should absolutely not be applied to one suffering from cancer-, but for military purposes... well, the number of lives it could save is almost uncountable. Deadly wounds sealing up in a matter of moments, just from a soldier slapping some Ambrosia Gel on themselves? Who needs K-Wool armour, when you don't care about getting shot? (Note: soldiers should still care about getting shot. Not all wounds can be treated, they will not have infinite Ambrosia, and at some point they will get lead poisoning from all the bullets stuck in their body)

Result:
Before the outbreak of war we were able to receive countless shipments of the Ambrosia from Ednis Isle. Once shots were exchanged we found ourselves on opposite sides, and so import of Ambrosia became...problematic. The geographic positioning of their alliance proved more problematic for them as a good portion of the island fell to a large naval landing. Some people with our interests in mind were able to smuggle out seeds of the Nymph Rose, the flower Ambrosia nectar is extracted from, and so we've begun cultivating the plant ourselves. We can now assign the Nymph Rose resource during the Strategy Phase.

Our experimentation with the Nymph Rose and Ambrosia has produced Ambrosia Gel, a tacky, oily, light yellow substance made of treated and diluted Ambrosia that, when smeared on a wound, provides a seal as well as localized numbing and sterilization. While it doesn't do much to directly accelerate healing, it negates most things that would hamper the recovery process - namely bleeding out, pain, and infection. Notably, it dries into a skin-like film, meaning shallow injuries and smaller wounds are hardly debilitating. We expect it's use on the field will improve recovery of our wounded on a greater scale than ever before as we produce more of it. Costs 2 Nymph Rose, making it (EXPENSIVE), and as we have no real means of Ambrosia production, is also [complex], making it functionally (VERY EXPENSIVE).

Quote from: Revision
RGL-17 Senapang Rifle Grenade Launcher
The RGL-17 is a rifle grenade system. It is, in essence, a specialized thick-walled cartridge with an unusually powerful amount of propellant using our artillery guns' Gavrililum propellant mixture, plus a slight modification to our Senapangs' barrels. The grenade's "tail" slides over the barrel (with matching cutout sections to slide over the bayonet lug and front sight post, respectively) and is held in place using a small pin inserted into any of a set of holes in the side of the tail, which allows the grenade to be set to different positions for firing at targets at different ranges. The grenades are mostly identical to our present infantry grenades with a tail assembly fixed to the base of the grenade and a slightly more aerodynamic nosecap and fins welded to the grenade. The nosecap replaces the present cap and includes a mechanism such that when the grenade is fired both a double-length (14-second or so) timer and the impact fuse are armed, to ensure detonation even if the grenade lands in soft material like sand. A simple flip-up sight allows the user to range the grenade for indirect fire when using the maximum launching power. Soldiers are advised to consult their manuals for ranging lower-power shots. Soldiers in Avalanches who wish to direct-fire the grenade should probably just point and shoot, they'll be at close range anyway.

Difficulty: Normal
Result: 3 (2+1) = Buggy Mess
 
Our many grenades have worked well in the past, but the Abberan's have been able to outrange us with their own Wickerman and Modea cup launchers. This is no longer the case. Or, at least, not completely the case any longer. Initial designs proposed alterations to grenades that'd allow them to fire at adjustable angles, but unfortunately this small QoL addition didn't make it. What did make it in was the fins that stabilized flight, a relatively aerodynamic nose cone, and the 14 second and impact fuses.

Changes to the Senapang went undone as there was some fear of ruining the Senapang's performance in it's primary role.

In order to use the rifle grenades they must be slid over the end of the Senapang's barrel and a special cartridge loaded with GavPowder loaded into the rifle. The force of the blast launches the grenade and primes the fuses. Use of the rifle grenades will heat up the barrel, causing some unreliability in regards to performance immediately after launching a grenade but not by much.

But the issues begin after launch. It's not too uncommon for the fin assembly to completely detach from the grenade upon firing. The grenade launches, sure, but it regularly tumbles on a less than desirable course. In the case of the M2s, the launch can sometimes cause premature activation of the gavrillium payload. This often results in either an air burst closer than expected or a straight immediate detonation. As a result the M3 Fragmentation Grenade is the only currently fielded launchable grenade.

The RGL-15 Senapang Rifle Grenade Launcher system adds 2 Ore and 1 Chemical Compounds to the standard version(s) of the grenade(s) it launches, making deployment of a launchable M3 Fragmentation Grenade cost 4 Ore and 1 Chemical Compounds, keeping it (CHEAP).


----------------


Espionage Action: Metal Machine (Theft of the Charybdis)


The idea to steal the Charybdis' designs came about after a number of wrecks were recovered from the North Peaks. Attempts to reverse-engineer the aircraft were fruitless as none were whole enough to discern exactly how they worked. Piecing it together wouldn't have been too difficult were it not for the mysterious Salviosi myomer, but as the material was an unquantifiable factor there was no way to replace it with domestic products and get a working design within time constraints.

So it was that in the early Hot Season of 1917 that a group of individuals training to remedy that situation were deployed. Using connections to smugglers familiar with Harren City this "Dirty Dozen" infiltrated the city under the cover of darkness via rafts. Through sheer luck or skill nobody could be certain, but the team, equipped with Nike Jump Pack suits, found their way though an ominous cavern in the cliff face beneath the Upper District's external walls. Following precise directions through the connected sewer systems they split into two Fireteams - one was to cause a ruckus and draw attention while the other infiltrated an open park used for resupplying and repairing Charybdis craft.

The team responsible for taking a Charybdis came out just outside of a cemetery in the Upper District, and thanks to lax patrols in a city free of combat for a number of years, were able to hole up in a small house within sight of the makeshift airfield. A few machine gun nests, watch towers, and trenches lined the perimeter, and regular patrols swept the area with the aid of a handful of spotlights.

The second fireteam found themselves coming out of a long-forgotten manhole cover in an alleyway within a handful of buildings used as a local command post. The team readied themselves - chances were none would come back alive, but they were prepared for it. Medeas and Dracos loaded and ready, they leapt into the air in unison, Jump Packs launching them skyward and allowing them easy access to the nearest roof. Two sentries talking in their native tongue had their conversation cut short by a pair of buttspikes to the brain before they could cry out. They manned the LGG-12, directed the spotlight to the nearby building used as a barracks, and opened fire on a four-man group passing from one building to another.

Gunfire echoed through the silent streets, and the airfield's alarm and scrambling crews signaled to the thieving team that it was their turn to act. A couple of Charybdis' were quick to crew up and take off, but the two closest to the fireteam remained grounded, as did a half dozen others. Believing that their CP was the target of an assault a number of the guards at the field loaded into Apibarus and rumbled off. The base was on high alert, but had left themselves slightly undermanned. The fireteam managed to get past a machine gun nest left unmanned in the confusion of the sudden attack then deployed all the Wickermen they had to provide cover. Now within their defenses, the Salviosi could not turn their heavy weapons inward or face killing their own men and damaging their own equipment. They weren't without a bite, but thick white smoke severely hampered their ability to accurately attack with anything else. With no knowledge of the Charybdis themselves the fireteam had to rely on capturing prisoner - and keeping their trained translator alive. A task that turned out to be much easier than anticipated in the confusion of the night raid.

As though it was meant to be, the closest Charybdis to the Abberans, firing at muzzle flashes and shadows moving in the distance as they charged, opened up and a man in naught but pants, boots, and gloves stepped out. Having been inside his machine for whatever reason, he'd popped out thinking it was some sort of drill. The barrel of an Abberan rifle and the approaching infantryman behind it told him otherwise. Without a primary weapon, and no sidearm to speak of, the Salviosi had only a brief moment to consider surrendering before he threw his arms into the air. The fireteam pushed him back into the Charybdis, with three of them cramming themselves inside before a pair of Salviosi fragmentation grenades went off outside the craft, one killing an Abberan outright as he smothered it with his body, and the second severely wounding the other two Abberans not protected by the craft's thick skin. The smoke was thinning enough for the Salviosi to spot targets and within moments the air was filled even further by the crack of rifle fire and rounds impacting metal.

The Salviosi, a pilot as it turned out, was ordered to get the Charybdis in the air. He tried to protest, telling the translator that the craft had yet to be loaded with ammo and was unable to fight. The translator let him know it didn't matter, they weren't there to fight with it, and that he'd be best off doing as they said. The Abberans managed to pull an injured comrade into the ship, his left arm little more than a mangled stump below the elbow and both legs likely shattered, but the other was clearly killed as incoming fire from an SMG-12a stitched up his body and left little more than a tangle of flesh and bone above his neck.

But the Charybdis took off, and without dedicated AA, or ammo to weigh it down, it quickly sped out of the city's airspace and was swallowed by an envelope of darkness.

At the cost of nine Abberan lives ARES received a fully-functioning Charybdis and went to work figuring it out. Thanks to dedicated efforts and learning from past mistakes, a number of modifications were made to the Charybdis, now the Argo [NAME CHANGE CAN BE VOTED FOR, choice of Argo is due to Argonauts passing by Charybdis and Scylla unharmed]

Quote from: Original design
ASC-14a "Charybdis" Tactical Aircraft : A disc-shaped aircraft with no discernible front, a top-mounted Scylla turret, and a bottom-mounted 40mm cannon. Very reliable. Protected by 55mm bottom armor and 40mm top armor and can get to 130km/h while maintaining maneuverability. Costs 6 Ore, 4 Gavrillium, 3 Caelium, and 2 Myomer. (CHEAP)

Myomers used to rotate the crew bay and turrets are replaced by electrical systems, increasing cost in regard to power drain and required metals, but removing the need for Salviosi Myomer. The Scylla is replaced by our own slightly smaller 100mm cannon used on the Vanguard, but the bottom turret's 40mm cannon is upgraded to an autocannon of Abberan design. However it will remain [complex] until dedicated work is performed on the craft.

Quote from: RSN-1917 "Argo" Tactical Aircraft
A disc-shaped aircraft with no discernible front, a top-mounted 100mm cannon, and a bottom-mounted 40mm autocannon. Very reliable. Protected by 55mm bottom armor and 40mm top armor and can get to 130km/h while maintaining maneuverability. Costs 8 Ore, 5 Gavrillium, and 3 Caelium. (EXPENSIVE) [complex]

Result: 11 (5+6)



ALERT!

It appears some Salviosi agents infiltrated our facilities dedicated to rearming and resupplying the Sky Tyrant and took with them a number of Shield Generators! This is unacceptable, though blame does not fall on you! It will be up to you to ensure our technology doesn't wind up losing us the war!
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: Man of Paper on May 15, 2019, 12:59:26 am
CHAPTER SEVEN: GOTT MIT UNS

There are few universal truths, though two are readily apparent to every soldier afield: war is hell, and death comes for all. To the Abberans trapped in the Salviosi Savannah these are even clearer.

After being cut off from their forces for months the soldiers within the pocket were resorting to eating vermin, saving ammunition until the Salviosi were close enough to spit on, and succumbing to sickness and disease. The first sign that they weren't left for dead came in the form of the Sky Tyrant attempting to cross over the Salviosi encirclement with Abbera's small fleet of Argos providing cover along with a large number of Abbera's wide variety of airships. Of course to the troops on the ground it looked as though the ship in the distance was being escorted by the Salviosi. Men began to murmur - had Abbera capitulated?  No, they had not. The aircraft, though closely resembling the iCharybdis, bore Abberan markings and armaments. The Sky Tyrant confirmed that they were still fighting and had no desire to surrender to the southerners.

Charybdis craft far outnumbered the escort Argos, and the better trained, more experienced Salviosi crews had little issue outperforming their Abberan equivalents. Aerial combat had begun to equalize between the two nations, and now that Abbera had number of working replicas of their opponent's best and only combat aircraft the fight in the air turned slightly in their favor.

The Sky Tyrant dropped fire and ice on the Salviosi below as it pushed to reach the isolated forces and was joined by an extensive bombardment from the ground and air. The Salviosi forces, almost entirely focused on crushing the pocket, were not quite prepared for the devastating pressure of forces trying to break in to the pocket as opposed to those trying to break out. The Sky Tyrant passed into the pocket with relatively minor damage, however the bombardment from the ground did not stop.

The Salviosi, trying to keep from fighting in two directions at once, began launching offensives from their southern line while the troops preventing Abberan retreat were forced to hold their ground and hope that they wouldn't be blown to bits for so much as trying to take a shit outside of their trenches. But the troops in the pocket had been prepared for an attack, and were told to give ground, providing token resistance to inflict losses on the enemy. Withdrawal left a sour taste in many an Abberan mouth, but it was preferred over the taste of blood.

Salviosi artillery fell upon the pocket, but the forward lines, most easily and accurately targeted, held skeleton crews, and so the Salviosi had to resort to crushing the Abberans on foot. A number of days passed and Salvios had made solid gains with losses building on both sides. However on the sixth day of the push the Salviosi came across empty trenches. Distant specks above the last Abberan strongpoints lit up as Orleans craft and the Sky Tyrant opened fire on the positions they had left abandoned. At the same time on the other side of the pocket the most intense, devastating, and extensive artillery bombardment throughout the war had begun and would persist for an entire 24 hours. The Salviosi trying to hold the thin line began to get momentary relief as sections of the trenches saw their bombardments ease up, only to become the target of forces dedicated to breaking through at these select point. The Abberans within the pocket continued roll back to their final line, with many brave men and women willingly facing certain death in order to delay the incoming Salviosi while artillery zeroed in on them.

Tired, hungry, dehydrated, and suffering from afflictions both physical and psychological, the survivors in the pocket began to push against the Salviosi line between them and their brothers in arms.

Bullets flew overhead and grenades fired from Salviosi rifle launchers, as unreliable as they were, still inflicted casualties among the Abberans. The Salviosi, having squeezed the pocket as tightly as possible, though at great cost, began their own bombardment on the pocket. With nowhere to run, and with no relief in sight, it seemed as though defeat was inevitable. Fighting was bloody, intense, and unforgiving. Both sides engaging in this fight were nearly broken and had been painted into a corner with no choice but to fight or die. Unwilling to bombard the men they were trying so hard to save the Abberan artillery ceased firing on the forces approaching from the south as they'd crossed No Man's Land and had begun fighting in close quarters. The few Halberds left with ammo and charged Sparkpacks focused on the armored Salviosi while Abberas own remaining armored infantry utilized themselves as highly mobile firing posts. It was not uncommon to see a Paladin or Crusader providing suppressing fire with a Sickle while an infantryman hooked a Halberd up to their power supply.

The southern forces pulled back, though a breakthrough had yet to be achieved to the north.

Then the Salviosi whistles blew again. Again they were repelled, but not without severe losses for both sides. This occurred five more times throughout the day as the Salviosi tried to probe the Abberan force's last stand, and they withdrew each time.The Salviosi north of the pocket suffered consistent bombardment, and eventually a single Gendarme crested a "hill", if a series of craters deforming the earth could create such a thing. It was destroyed almost as soon as it appeared, but that was all the Abberans needed. A single knight in Crusader armor decorated in countless commendations with stylized pauldrons in the shape of a lion's head jumped from the trench and began charging the Salviosi while shouting in the Old Language.

"GOTT MIT UNS!"

Abbera wasn't known as a religious nation, but strange things happen in a warzone. Soon the entire line was filled with the ancient war cry.

"GOTT MIT UNS!"

The cry poured from each man's mouth as they followed the Lion of the North.

"GOTT MIT UNS!"

The rallied soldiers jumped the bags and charged the sections of the line already pressured by the Abberan attempts at breaking through. With whole sections of the line charging out of position the Abberan artillery was able to resume bombardment of the southern forces trying to close back in on the Abberans. Soon, split in multiple places, the Salviosi line could no longer hold the Abberans at bay.

The engagement continued, but both sides had broken themselves against one another, and soon they were all forced to hold their ground and recuperate. While overall Abbera lost ground in the Savannah, reducing control to 10%, the men and women in the pocket were rescued and losses could have been much worse, so you can be sure as hell that we consider this an Abberan Victory!.


----------------


A truly heroic effort was pulled off this season. After the blunders made in the laboratories and workshops superior Abberan might has won the day. It is now the Design Phase. Do your nation proud!
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: Man of Paper on May 15, 2019, 12:59:49 am
Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: m1895 on May 15, 2019, 02:22:18 am
  The Pernach is meant to act as a breakthrough vehicle for our mainline troops, acting in conjunction with Mobile infantry and air support. Its body is a rectangle slightly larger and wider than the Gendarme. It mounts the Vanguard's 100mm cannon in a casemate with 30 degrees of traverse to either side, elevation of 15 degrees, depression of 12 degrees. A muzzle break is added to help reduce the recoil of the main gun. The main gun is offset of the center-line of the vehicle to the right. It also mounts 2 Scythe machine guns, one in the hull and one mounted on the top of the tank accessible by the commander through a commander's cupola.
   It is powered by an expanded version of the Gendermanes engine, which is further improved by chemically treating the Promethium to increase its electrical output. Oil is also used as lubricants to ensure the engine runs at peak efficiency. The engine is mounted at the rear of the tank. it uses an Aligned Caelium propulsion system like the Caliburn and has 2 skids for landing with a couple "recoil struts" to prevent the Pernach from rolling over after firing a shot.
   It has a crew of a commander, gunner, loader and driver. The commander's cupola has 360 degree vision, can be entered/exited through, and is mounted offset left of the main gun. The gunner sits in front and  to the right of the commander and has a simple 4x optic and a Coincidence rangefinder for aiming the gun. Behind and to the right of the gunner is the loader who has a 5 round ready rack + storage spread around him totaling 45 rounds. The driver is in the direct front of the commander. Behind the commander, a courier man radio is mounted. Beyond the commanders hatch, there is a hatch on the rear of the crew compartment for the gunner, a second hatch on the roof for the loader, and a hatch on the front of the tank for the driver.
   It has 60 mm of cold steel armor at the front, angled at 50 degrees with an additional 20 mm of C-steel armor separated on mounts by 7 cm of air. The gun mantlet of casmeate is 60mm of rounded C-Steel with  On the sides there is 55 mm of armor (half of which is cold steel, the rest is C-steel) angled at 70 degrees with another 10 mm of slat armor covering the Aligned Caelium. The rear has 45 mm of C-Steel. The roof of the vehicle has different levels of armor, with towards the front being 25 mm of C-Steel, while at the rear only being 20mm
   On the inside of the hull, a K-wool spall liner is added to help protect against fragmentation, as well as head wounds from hitting the hull. Mounted on the front of the hull. along with the slat armor, is the Vanguard's T-bar. (to protect it from mines, not to give it the ability to actively seek them out.)
if necessary we will add heaters to protect the crew from the intense cold.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: frostgiant on May 15, 2019, 03:49:26 am
Argo-Jason

The 100mm cannon of the Argos is not useful for the current tactical needs of the abberan fleet. Unlike the salviosi, it lacks any good aerial targets to be used against and any ground support functions can be better done by the Orleans and the sky tyrant.
AS such, The Argo Jason variant will take the Argo’s and make a few basic modifications, with the primary change being the replacement of the top 100mm gun and the single barrel autocannon on the bottom with two 60mm dual-autocannon. This change will provide the Argo-Jason with the ability to output a very large amount of munitions in order to better fight the Charybdis.
With the top and bottom of the craft no longer being asymmetrical due to different guns, it is possible that it will be even harder to tell the flight path of the Argo-Jason then it already was, with it being as difficult to discern the top of the craft from the bottom as it already is to tell the back from the front.

In addition to the additions of the dual barreled 60mm autocannon’s, the Argo-Jason will be a test bed in order to simplify the various electronics that have been used to replace the salviosi Copyright infringement Myomers. With the simplification of the Electrical systems, we should be able to put the Argo and the Argo-Jason into production at an increased rate.
Lastly, we will be adding one of our Courier man radio systems to the ship in order to make sure that the fast flying ship is capable of coordinating with other ground and air forces in the area.


Decomplexify the Argo, and create a variant without the 100mm because I can't see how useful a slower gun like that will be against other Charybdis type ships. good V Orleans and skytyrants, But not so Good V Dodgy fuckers.

EDIT:
pixie Jump-pack mortar.

The Jump pack mortar is basically a Tube, a kickplate with k-wool and a biped that is designed to be lightened via cealium in order to be light enough to be easily carried and jumped with.
The Grenade-esque shells, including fragmentation and Wickerman, are placed dropped into the tube after a detonation pin is removed, were the electric firing pin at the bottom of the tube will connect with the bottom of the shell and kick start the explosive gunpowder and powdered promethium charge, which then send the shell rocketing back out of the tube on an arc towards the target. The Promethium and gunpowder charge allows the small and light tube a longer effective range then one would assume form the small weapon system.

The bipod and the tube are able to configure at various angles and degrees, allowing the mortar team of two to pick out the distance to target and easily shift the mortar to the approximate angle.
This weapon allows the Nike team to bring a support weapon into the field, that is capable of keeping up with the high-speed soldiers and allow them to support their slower brothers so limited by the gravity of earth.
When the weapon is not in use, The Kickplate and its k-wool recoil a compensators pin, the tube and the bipod are separated and packed away in a similar case as the scythe, along with the ammunition. The ammunition rather small size, no wider then a can of soup and only longer by 4ish inches, allows the carrying member of the team to carry a large amount of ammunition for the weapon.

When The shells are not ready to be fired, a pin is inserted in the bottom of the shell, preventing any needle from reaching into the bottom of the shell to detonate it early. When this pin is pulled out, a strip of k-wool comes out as well. This K-wool is designed to prevent promethium from detonating early from kinetic force.

Finally, a secondary detonator has been created. This detonator cap attaches to the bottom of the shell. A timer on the cap is then set which will begin counting down after the safety pin is removed. This allows the Nike troopers to use the Shells as field explosives, in order to destroy enemy equipment during infiltration missions.

The pixie Jump pack mortar is designed to provide the Nike troopers with support weaponry to make combat into the mountains more viable, along with further use on infiltration missions due to the shell's ability to be used as explosive charges.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: m1895 on May 15, 2019, 12:13:58 pm
so here's my version of the Argo-Jason.
Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: Craftsdwarf boi on May 16, 2019, 07:56:37 pm
Why are my designs not recognized?
Additional ones
Plasma cartridges
An aluminum capsule with highly conductive electrodes, generates heavily ionized particles, producing plasma in the process.
Radio-operated vehicle
Utilizes radio technology to operate heavily modified civilian vehicles (which are rendered incapable of direct manual operation)
Radio-activated turrets
A machine-gun with an armature which will contract when receiving a signal of a certain frequency.

Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: TheFantasticMsFox on May 18, 2019, 12:12:55 pm
While I would love to develop plasma weapons, I don't think we have the tech base for it, and we have more pressing concerns, in my opinion. The best bet is either a breakthrough assualt gun, a more expendable medium, or mobile jotun piece.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Design Phase)
Post by: Man of Paper on May 23, 2019, 11:47:54 am
oi nerds
Title: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Man of Paper on May 24, 2019, 01:45:25 pm
MAJOR ANNOUNCEMENT AND WARTIME UPDATE


As the war has dragged on the populace has grown increasingly weary of conflict, not just on Harren Island but abroad as well. The war has ground a generation of youth beneath it's heel. Many who were but children when the first shots rang out are now either hardened or dead. With fronts across the continents at a near standstill both the League of United Nations and the Central Alliance seek to have Harren secured. This tiny landmass is unique not only due to the strange resources it contains, but also due to the people who inhabit it. Driven, intelligent, bold, innovative. The minds of this island were what made them so pivotal. They created things like Avalanche Armor, a protective suit unlike anything the world had seen before, and the Sky Tyrant, a flying ship nobody could have thought possible a mere decade ago.

And so it was that both alliances decided to push as many resources as possible into their Harren Island ally. With secret funds stashed away, each engineer worked on a private project for years. With everything now resting on the island perhaps it's time to unveil said creations. If a victory cannot be secured from thi-

A message from Synval, a member of the League situated on the northern continent. They've sent it to everyone they can. All it says is they're under attack from an unknown force. And there's...reports of something massive in the skies above Harren City. Something much bigger than the Sky Tyrant.


Due to a steady and severe decline in activity, as well as the desire for the option to create another AR when the inspiration strikes, I have turned this turn into the FINAL PHASE. While it's not unheard of for a game to go through dips in activity, it's a good opportunity to end the game in a dignified manner. That said, I'm giving you guys the same deal you got at the end of Iron Behemoths. It's eS' fault.

Each of you gets to propose a personal design and plan of action for the final turn. Your personal design is going to be scaled in difficulty along the lines of the National Effort Design, and will also get rolled with a Research Credit. Post them in-thread. You are obviously allowed to strategize with your team if you wish. Cost won't matter - it's essentially an NE design regardless, even if it's a massive series of bunkers or something. Consider it more a project than an individual thing if that helps with the scope. Mind you you could also just make some fresh shoes if that's your thing.

The situation as you know it is the war is focusing itself completely on your little island. The last battle is going to take place on your soil and it's up to you to take advantage of that. There is a complication in regard to the massive ship-thing in the skies above Harren City, but it's only observing for now.

If you've been observing the game do feel free to join up and make a proposal of your own in one of these two team thread, I don't mind!
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: frostgiant on May 24, 2019, 04:21:26 pm

Spoiler: Plan (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Hot Season (Revision Phase)
Post by: m1895 on May 24, 2019, 06:47:40 pm
It's time for M A X I M U M  B E E G
Spoiler (click to show/hide)

And here's some placeholder designs to make sure for people that aren't sure what to make yet.
Spoiler (click to show/hide)
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Jerick on May 24, 2019, 07:51:12 pm
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Craftsdwarf boi on May 31, 2019, 11:00:09 pm
PROJECT F**K EVERYTHING:
Pretty much the teleforce but with cælium.
Modifications to nikola tesla's teleforce:
Even more condensed particles
Is now quantum
Twin barrel entanglement design
50 sparkpaks™ so it is pretty much a handheld artillery-superweapon
Higher rate of fire
Also, just to note how OP tesla's original design was:
http://www.teslaradio.com/pages/teleforce.htm (http://www.teslaradio.com/pages/teleforce.htm)

Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Craftsdwarf boi on May 31, 2019, 11:08:52 pm
Plasma Rifle
A rifle with a spherical magazine which contains highly charged particles capable of projection
Adequate infantry rifle
A Fully automatic rifle with three aligned drum magazines (one per barrel) and breech loaded artillery systems, Gyroscopic stabilisation included
....Making it a fully automatic tri-barrel shotgun with little-to-no spread with an artillery piece launcher.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Craftsdwarf boi on May 31, 2019, 11:11:49 pm
Kinetic mask
A simple mask made from K-wool, decreasing facial damage from artillery
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Man of Paper on June 05, 2019, 09:10:40 am
Since we're in the endgame Craftsdwarf you'll want to suggest just one thing for your personal project, as well as a personal plan.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Craftsdwarf boi on June 10, 2019, 08:49:19 pm
The PFE
And the others as a part-time research project.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: TheFantasticMsFox on June 22, 2019, 11:13:18 am
I finally did the thing. This is what Peak Abberan looks like.

Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Doomblade187 on June 22, 2019, 12:59:25 pm
Plan: The Harren Supply/defense network

Steine Grecht Valn has always loved spiders from a young age. Born into Abberan culture, his natural aggression mixed with a love of marksmanship, and he would go on to design guns for the royal army. He now dreams of another monarchy, one above clouds of mist.

Harren needs defending. We will not let the enemy break our home again, and Harren is their first target. Reaching out to his contacts in the Army, Steine hatches a plan.

First, an order is put into the shipyards for two dozen Argo and St. Thaddeus ships, for use guarding Harren. They are the first obstacle the enemy shall run into, and casualties are expected to be high. But in the name of the Queen, we will defend our homelands.

City defense is a multi-faceted operation. To this end, Argo and   St. Maria craft (more St. Marias than Argos) are being used to perform low-altitude supply runs into Harren, with the aid of  Neptunes and/or Nodens craft to cross the strait when air presence is difficult. Faithful trucks escorted when possible by Abberan vehicles will supplement the air routes. Supplies to be transported include any abberan technologies used by allied Salvosi weapons designers (as secondary route through the mountains is the main route for this, though Harren is still used on occasion), food, medical supplies, weapons, and ammunition. The harren supply runs will also evacuate wounded. Harren was a fortess city before, and that has not changed. An out of the way ARES factory will be used to create our weapons designs, and any Salviosi tech will be traded for via Abberan tech. All cargo crews are to have guns and paladin armor (or better) on hand for drop-off operations.

Plan the third: A small detachment, led by Steine himself, in praetor armor and wielding the latest and greatest in Abberan tech, will guard the DFDG once the location is known.

The Design:
Royal Abberan Small Arms

The Royal Abberan Tank Killer is at it's core a modified Halberd, with a 2 meter barrel and a 40mm bullet, and caelium-null upgraded gravitational boost. However, the similarities end here. A high zoom scope (detachable) has been added, and the 40mm bullet uses Gavpowder now. The K-wool padding that serves as the recoil block has been thickened, and k-wool 0ads have been added to more parts of the mechanism, encased in resin where possible. The bipod has been upgraded to a tripod, and the magaine holds 5 rounds still, though refills are made available. The weapon is lightened by a combination of sparkpack and powdered caelium tubes.

The draco has also seen an upgrade, and we welcome the Minotaur to our armory. Using a 20mm barrel and salvosi's hyper-reliable semiautomatic mechanism principles,  the Minotaur is a magazine-fed semiautomstic shotgun with a beefy k-wool buttstock pad. Protruding below said buttstock is the spike of a war-pick, backed up by the firm, wood and steel construction of the gun. A magazine contains ten rounds, and either carries an armor piercing steel sabot round or plain buckshot. The barrel is 1m long.

Lastly, designed primarily for the residents of Harren and the capitals, a pistol is created. Based on the salvosi 10mm smg mechanism, it is a ten-round, semiautomatic 10mm pistol. Reliability and cost are the prime concerns. The "Spirit of Harren".
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Doubloon-Seven on June 22, 2019, 02:51:57 pm
Dead, I am not. Yoda Noises.


My idea, hmm...

Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Craftsdwarf boi on June 27, 2019, 05:00:36 am
The plasma rifle utilizes a electrostatic barrel which will rapidly strip away electrons originated from a material container (which includes high-density gases), and is heated by an external source.



More common low-priority weaponry
[SALVIOSI]
The senapang carbine MK.II
It is an improvement to the standard-issue infantry rifle featuring expanded magazines, additional barrels, and gyroscopic stabilization
[ABERRAN][ULTRA BEEEG?]
Radio-operated Power armour
Pretty much praetor/nike/etc power armour but with a radio input module and are reinforced to an impossible degree (for the radio-praetor, the caelium neural control system will not be required and is replaced with a clunky radio system in order to decrease the power of the bourgeoisie).'
[ABERRAN]
Cheap gunships
The gunship is a modified weather ballon, it is now armed with an plasma turret, and is armoured with a thin layer of k-wool, preventing well-placed shots from destroying the gunship, it also has a remote radio control module.
Cheap kamikaze gunships
These gunships are weather balloons with radio control modules, they are armed with AP artillery shells and radium extract powered explosives.
[ABERRAN]
The gunship arcade
Disguised as an entertainment system (powered by electromechanical monochrome wooden squares), the radio terminal will accept input from some unsuspecting townsmen, and these inputs are codified into a radio transmission, which is consequently interpreted  by cheap gunships or cheap kamikaze gunships.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Doomblade187 on June 27, 2019, 11:18:46 am
I think MoP already started on the Battle Report.
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Jerick on June 27, 2019, 12:51:42 pm
Yeah you missed the deadline he gave :(
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Craftsdwarf boi on June 28, 2019, 12:17:27 am
O BOI NO
Title: Re: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (Final Phase)
Post by: Man of Paper on June 29, 2019, 01:48:46 am
Final update posted in core thread.