You gasp awake. Your heart, as loud as a lead slab dropped into an endless ocean echoes faintly. At first, for almost an eternity, you were greeted with darkness. Slowly, tormentingly, your eyes open, just as the memories come flooding back. And then the pain, the undescribable pain of what just happened to your body hits you. Hard. your heart wasn't echoing anymore. The tremors felt like an earthquake every time it thumped, the very blood in your veins spreads the pain, making it worse.
And then it stopped. You were given the sweet bliss of unconsciousness, as the cryo tank surrounds you, and you feel the num and forgiving cold.
You are a soldier of the Yaerian Republic. One of the very best. Freshly augmented from the Zero Gravity Surgical Suites of the Military Station.
You are a Star Knight.
A tactical squad based RTD/RPG game set in the Yaeri-verse, the same universe as System Override. I will be using a system similar(blatantly copied) from the 888th Brigade system by Piecewise. You will be part of an elite squad of (counter) boarding soldiers, specializing in being the first ones on board and the last ones left. I removed the health dice system simply because my mind couldn't really comprehend it.
For all actions simple RTD rules. Roll a D6, add any minuses or plus’s, get the result. You can only have a maximum of +3 to rolls. If you have a +1, 4-5 is a total success, +2 means a 3-5 is a total success, and +3 equals to a 2-5 total success. 1’s and 6’s retain their failure and overshoot no matter how many +s you get. Although I will take into account the action you're attempting and how difficult it is, and from there I will decide what exactly happens, I may fudge the roll a little bit for or against your favor depending on the situation at hand. Your super soldiers, not bumbling idiots.
You're going to be super soldiers and super synthetics. Combats is going to be one-sided most of the time to the PCs favor with a chunky salsa type system that is geared by my digression. You can do up to three different actions: A primary, a secondary, and a tertiary. A primary action consists of shooting someone, using your profession tool (Like treating someone with a medkit or repairing a broken drain with a plumbers wrench), or set the mission related equipment up. A secondary either consists of switching weapons, throwing a grenade, or moving a large distance, or focusing on your primary task. A tertiary action consists of moving a small distance or focusing on not being shot while in cover. When you do not use your Secondary and Tertiary actions, it will be assumed that you are hunkering down and focussing on your primary task.
If you do not use your Secondary task to focus on your task, you will have a -1 in all gunplay and some technical rolls, in addition, the enemy will have a better time hitting you.
If you focus your Tertiary task on being in cover, the enemy will have a harder time hitting you unless you used your secondary task to move, then you can only use your tertiary action to move.
Name:
(The naming convention is simple, with four parts, for Yaerians. It consists of four parts, the first part is a name you're born with. The second part will “connect” with the first part of the name either with a hyphen for a professional attachment to something profound or an apostrophe for a personal attachment to something profound. The profound item or person is of your choices. The third part is essentially the last name while the fourth part denoted a highly regarded achievement or occupation. For Starknights, the fourth part of the name is -Purk. The Second part of the name is optional. Bonus points if it sounds like a fish trying to speak English. Battle Frames can pick any robot name they want, but the preferred designation is simple word followed by a number that increases when that model dies in battle. Noble 353, Hound 1, Etc.
Example names; Uril’Yimia Turge-Purk , Yahl-Tiwin Yara-Purk, Ampil-Yamil Wagh-Purk )
Gender:
(The Yaerian Republic doesn't discriminate, not when their people are the colors of the rainbow)
Sub-Species :
(Simple enough, The “species” list below will state exactly what kind of thing you can be. Picking the one in the list is high encouraged if not mandatory. It is to be noted that there are Sub-Species limits to act as a player whitelist control.)
Unofficial Occupation:
(Your self-described badass occupation, along with a nickname.)
Equipment packs
(Put the NAME of the equipment packs you have here!)
Appearance:
(Give a short blurb about your appearance, why not right?)
Backstory:
(This is where you put their backstory, and maybe some tear jerking description about current events.)
Skills:
(Place ONLY skills you have trained in!)
Abilities:
(Yes, you can only place the abilities you have here.)
Inventory:
(Place all the items in Equipment Pack items in here as well as any salvage you find.)
Condition:
(Unless the army made you wrong, you should be perfectly healthy, for now! denote any artificial prosthetic you received here as well.)
Now that you know the purpose of all the entries use the one BELOW DO NOT USE THE ONE ABOVE I WILL KILL YOU!
Post this with every action you do.
[b]Name[/b]:
[b]Gender[/b]
[b]Sub-Species[/b]:
[b]Unofficial Occupation[/b]:
[b]Equipment Packs[/b]:
[b]Appearance[/b]:
[b]Backstory[/b]:
[b]Skills[/b]:
[b]Abilities[/b]:
[b]Inventory[/b]:
[b]Condition[/b]:
Below is a fully filled character sheet as it should look like, with examples of particular situations that may happen.
Name:Blu-Yurg De-Purk
Gender:Male
Sub-Species:Psionic
Unofficial Occupation: Flutterbug
Equipment Packs:
Psionic Universal
Phazon Rifler
Appearance:Tall, for a Augmented. They look positively lanky, with a dull cyan coloring. One of their head-tails is misgrown, short and stubby. Their hardsuit is painted a dull metal grey with the lining black, although he could’ve painted it any color he wanted. If one looked closely, his legs are not actually part of the hardsuit, but a prosthetic.
Backstory: Dull. quiet. Deadly. He speaks with a harsh voice from smoke inhalation. “Flutterbug”’s specific psionic ability is in self control of his own movement speed. He is absolutely brutal with a combaat blade, and takes vicious glee with using it on any occasion he can.
Skills:
+3 Psionic endurance
+2 Psionic Amplification
+2 Close Quarters Combat
+1 Phazon Rifle
+1 Piloting
+1 Medical
Abilities:
Psionically bound Inertia: This Yaeria can control it’s own movement by its psionically enabled mind and uses it for the purpose of killing with a combat knife and a healthy dose of speed.
Sadistic: You take special pride in your horrific ability to kill people in such a way as to maim, break and destroy in a way that is absolutely disturbing. This has become a point of contestation with high command.
Paranoid: You have a second sense when it comes to ambushes, traps and general malaise when it's pointed towards your squad, maybe.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
4 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Condition:
Dark and edged inside
Prosthetic legs.
For a Yaerians appearance, I’ve happily described it below, and below that is the choice of subspecies.
A Yaerian generally stands at around five feet eight to six feet two in height, male or female. They hold a wide variety of skin colors and have black, large and almost friendly looking eyes. They have three “heads-tails”, long and slightly thin appendages which hang from their heads, either at their shoulders or down their necks. Females are longer, as the space between them and the neck is a moist and damp area used to store their eggs. They reproduce similar to a salmon, in all that entails. They, compared to a human, are described as rather lanky. They have two arms, and two legs. They have a little bit of webbing on their feet, and they have six fingers, essentially two thumbs and five “index” fingers. This is often reflected in the machines they make.
An augmented Yaerian does change their height, though not by much. They gain muscle definition and mass, while they gain a couple metal ports on their spine, and any limbs they have lost in the line of duty are either flash cloned and augmented with the rest of their body or replaced with a high grade prosthetic that is just as capable as their old arm, it is the choice of the soldier.
Currently, there are three choices for Subspecies. Use them wisely.
Augmented: The bread and butter so to speak of the Yaerian StarKnight Program. They are essentially the standard Special Forces Supersoldier, they are the baseline of the new era. They can pick any skill they want, and any ability they want, unless it deals with being a Synthetic or a Psionic, Abilities and skills that can be picked will be demoted with a {A}
Only three(3) Augmented can be on the field at any one time until further notice.
Psionic: You're a one in a rather small chance! Born special, with an intrinsic and utterly baffling ability that only grows more lethal and powerful with age and experience. The Augmented program did NOT improve your abilities, merely complemented them, you can use them as fast as a person can aim and pull a trigger, which for you is very fast. However, with your utterly hellish training, and your focus on your psionic abilities. Psionics gets three abilities, but they must invest one into their chosen field of Psionics. You cannot invest your main (+3) skill point into a technical skill, I will mark the ones you can pick with a {P}
Only Two(2) Psionics can be on the field at any one time, and if a Psionic dies, there will be no replacements until a new batch of augmented come out.
BattleFrame: A machine, a heartless, soulless machine in the eyes of the Unitarian Empire. You are unfortunately not sentient, but you can still kill, and kill you expected. It is highly likely that your frame, although built in a very durable and outright masterful manner, will not survive the rigors and deadly events that the Starknights will take you with. That is why there are more of you and less of the Starknights. You are expected to die for them and are programmed as such, but you don't care, you're a soulless machine. You are less “skilled” than a person, for the simple fact that your mind only has so much space that can be quick-trained into it. You have 1 +3, 1 +2, and 2+1’s. All valid skills for a BattleFrame will be denoted with a {F} Feel free to describe your chassis, but I will have to approve it.
There can be up to (5) Battle Frames. Don’t worry, your corpse will be recovered and any valid parts reused, it is highly likely that you’ll be able to fight again, even after losing all four of your legs. Please denote where your Positronic Brain is stored in your appearance. If you lose your Positronic Brain your dead, game over, man.
Stay tuned for more, perhaps.
Skills
BY default, you will have 1 +3’s, 2 +2’s, and 3 +1’s, unless you're a BattleFrame. You can have up to two abilities. You will gradually improve and level up so to speak as you become more of a combat veteran, and you adapt to your implants and machinery.
Skills can be denoted by a {F}, {P}, {A} and/ or a {K} A {K} Denotes that the skill can be used by everyone.
{K}Phazon Gun: The mainstay of the Yaerian military. Fires small bolts of plasma, depending on the ship and location you are in, the weapon can fire bigger bolts without fear of killing everything you love. Has a tendency to light atmospheres on fire, and is not recommended to fire on Max setting unless in void operations. Comes in Snubnose and pistol variants. Considered the standard weapon of the Yaerian Consolidated Republic
{K}Linear Rifle: A Railgun, used to breach airlocks and shoot through walls. Comes with a safety setting that disables the Pierce mode for when atmospheres are a must in spaceships.
{K}Flechette Gun: A Futurists shotgun designed to kill battle frames, is deadly as it sounds and is used to clear rooms of unarmored personnel, friendly fire incidents on BattleFrames with this weapon are not uncommon, and have resulted in Platform disabling or termination, beware.
{A}{P}Salvaging: The act of cutting things apart into manageable chunks to carry in your inventory, along with making them usable in some situations.
{A}Robotics: The art of repairing, activating or deactivating BattleFrames and unidentified platforms, along with the various augments of the Yaerian Republic.
{A}Medical: The art of treating, mending or otherwise assisting wounded of the Yaerian Nature. It is expected of Starknight Medics to be able to deal with robotics in a minor way to be able to treat the semi-synthetic nature of Starknights.
{A}{F}CyberWarfare: It is to be noted that although Positron Minds CAN initiate hack ware intrusions to enemy computational systems, they are inferior to dedicated Yaerian Cyber Warfare specialists, and Battle frames can only go up to a +2 in Cyberwarfare.
{P}Psionics Amplification: the act of using Psionics in combat related applications.
{P}Psionic endurance: The mental conditioning required to be able to sustain Psionic abilities in the field.
{F} Internal Repair: The act of directing the nanite entities present in your system to repair your damage. Far, far less effective than external assistance, and requires complete focus.
{K} Close Quarters Combat: The act of fighting in close combat, without long bladed weapons, usually fought with bayonets attached to weapons, boot knives, or with some battle frames built in knives on their manipulating limbs. Battle Frames who specialize in CQC will have the option of replacing their arms with high-energy blades at the expense of being unable to use ranged weaponry.
{K}Plasmatic Weapons: Essentially a Phazon gun without any of the containment fields. Essentially a flamethrower, and should be treated as such. Considered to be a war crime in ancient times. but desperate times call for desperate weapons.
{A}Piloting: Piloting spaceborne vehicles, Starknights are not expected to be piloting Yaerian Vehicles, but there may be chances for Enemy vehicles to be present in Hangar Bays.
{A}{F}Explosives: All Starknight program constituents have been closely screened for any sanity to be seized before being allowed to handle the high-grade explosives of the Yaerian Republic. Oorah.
{A} Structural Engineering: Any Electrical, Mechanical or other less savory types of engineering focussed on the structure of structures. Will be commonly used to deduct maintenance tunnels, weak spots and perhaps optimal explosive points, and fix equipment.
If I have missed any glaringly obvious and useful skill, please PM me.
Abilities
Simply put, they are what make you, you. They might do some, they might do a little.
Iron-willed: You can easily fight back the pain, it’s second nature to you. Pain will not affect you when you get hurt, when in reason.
Paranoid: You have a second sense when it comes to ambushes, traps and general malaise when it's pointed towards your squad, maybe.
Prepared: You come loaded to bare. Multiply your ammo by 1.5.
Fleet-Footed: You can move fast, really fast. Spending a tertiary and a secondary action to move will count as being under cover when reasonable.
Sadistic: You take special pride in your horrific ability to kill people in such a way as to maim, break and destroy in a way that is absolutely disturbing. This has become a point of contestation with high command.
Disciplined: You're straight as a razorblade, and never falter under explosions, fire or close quarters combat. In scary scenarios, you're more likely to keep your head in the game and do the right thing.
Other? : Come up with a special ability and If it is approved you have that ability, and it can do anything that it was approved to within reason.
Psionic abilities are different. They are more like domains from which you can control, and in your case, it is neatly used to kill people, among other things. Describe a domain, whether it is fire, Gravity or Kinetic energy, or anything that fancies you, as long as it is not silly. You will have a way to kill with it, and maybe a couple other tactical uses. You will NOT be able to pick the mind as a domain, or anything near such. Otherwise, go nuts, it’s your character and it is essentially space magic without the magic.
Or is it?
You can put down a “reserve” for a whitelist spot of a specific subspecies and when a player/pawn is removed from the game, I will pick an individual to replace them. You will have to state which sub-species you want to become, and you can pick multiple subspecies, but when you are picked and you die, you HAVE to register for the whitelist again, but another player will take your whitelist spot if there were any behind you. Typically, wounds that are serious enough such as maiming or otherwise may result in a retiring from the program after a mission is over, depending on how severe it is. This typically means the loss of higher mental functions or your lower body, limbs can be replaced.
Currently, there are 3 Augmented slots, 2 Psionic Spots, and 5 Frame spots available for play.
If you do not post an action I will decide the action that makes the most sense for your character. If I have to do this three times your character is somehow removed from the game, typically non-lethally and another player reinforces the squad.
I’d like to thank Piecewise, Harry Baldman and a couple other individuals for setting me right on the path of making this RTD. Seriously. They rock.
The accepted
Coolrune206 - "Frunk" the Fixer and Breaker - Augmented Combat Engineer
Slick - "Thunderbolt IV the Defender - Battle Frame Shield Carrier
Crazyabe - "Ognip'pish turgle-purk the build Buster - Augmented CyberWarfare Specialist
Lenglon - Vision I the Wallhack Sniper - BattleFrame Drone Hive
Beirus - Guwat Torif-Purk the Unseen Hand - Psionic Ranger
The Limbo group:
The Dead:
A dear old Friend -PumplinJack
Weapons and Ammo
Combat Knife: It’s a knife. Really sharp, painted not to reflect the light. You remember your fond years where you lost your knife and got called a boot by your drill instructors.
Phazon Pistol: A Phazon that shoots Phazon bolts. Can only shoot Safety or low power rounds. Commonly used in CQC situations due to how easy it is to pull out from its smartly designed holster.
Phazon Pistol Magazines: It can shoot 30 Safety rounds and 15 Low Power rounds, can fit in a rifle, but high risk of equipment damage if it is used in a higher then recommended setting.
Phazon Rifle: A weapon that fires tiny balls of magnetically contained plasma. Past fifty meters the weapon is useless, but you are not expected to fight beyond fifty meters with this weapon. Safety shots are bolts of plasma the size of a pinhead, Low power shots are the size of a bead, Normal power shots are the size of a penny, Maximum shots are the size of a quarter.
Phazon Rifle Chambers: essentially the magazine of a gun, combining both gas tank and fusion battery into one package designed to be accepted into a Phazon Rifle. 60 Safety shots, 40 low power shots, 30 Normal shots, 20 Maximum Shots.
Linear Rifle: A big, scary sniperrifle-like gun with magnetic coils lining the barrel. Shoots balls of Neodymium Steel straight at the bad guys, through walls, airlocks and bulkheads. Comes with a safety mode that makes the railgun fire a flat head “bolt” that acts as a hammer instead of a knife.
Linear Rifle Magazines: magazines that contain enough ammunition to fire 15 shots, along with a battery lining to power the Rifle. Smart.
Snubnose Phazon Rifle: Cannot shoot Maximum rounds, takes Rifle chambers, handles better in general then a regular Rifle.
Class 1 Fragmentation Grenades: Frag out. They are grenades. But in space, so they are deadly.
Flechette Cannon: A flechette Cannon. It’s lethal as hell, and even you are scared of the damned thing, commonly used to clear alleyways and small hangerbays.
Flechette box: Contains the chemical propellants and metals required to fire the Flechette Cannon six times.
Class Six Incinerator Grenade: A grenade the size of your fist that is commonly used for clearing entire hangar bays without even entering said hanger bay. It is recommended that you seal the room it is thrown in before it detonates, as it is known to cause thermal shock cracks in deck plates. Sane Yaerians don’t use this weapon, as there was a debate involving whether giving this grenade to Pointmen would be classified as a war crime, if it wasn't against alien scum.
Plasmatic Thrower: A set of gas tanks, pipes and magnets required to send blasts of burning hot plasma at your enemies. It’s deadly as hell, and presumably just as painful. Commonly used to turn corners in corridors and clear hallways at the same time. Can act as a messy fusion cutter if the nozzle is aimed. the maximum range is around 25 meters, but fire it long enough in a room and the gas can melt personnel without even touching them.
Plasmatic Fuel Tanks: All the fuel you will need for forty-five seconds of burn time each, more if you restrain the nozzle and focus the blasts of plasma.
Class 2 High Explosive Grenades: They are painted blue like blood. They have to be deadly.
Snubnose Phazon Rifle Ranger Variant: Cannot shoot Maximum rounds, takes Rifle chambers, handles better in general then a regular Rifle. Comes with specialized Gyroscopes and other equipment to let it be used with only one hand with difficulty
High-frequency Energy blades: Essentially a blade of magnetically contained plasma around a very durable alloy blade. Due to a built in fusion reactor in your chest, this can be sustained indefinitely.
Universal Equipment
Survival Kit: A small set of equipment in your various storage areas in your hard suit that lets you (with a very low chance) survive a ship re-entering an atmosphere, survive up to a week in a desolate wreck and a couple other small scenarios. Includes a feeding and drinking tube from a liquid storage bag designed to keep you alive for around a week and a half.
SK Hardsuit: A powerful and lean hard suit, comes with a helmet and enough built-in electronics to be totally modular. No shields, just armor plates, and enough myomer strands to make you more of a super soldier then you were before. The helmet is equipped with a HUD that denotes your friendlies status, your status, your guns ammunition, and comes with various optical modes. You will not have a problem seeing the enemy unless your not looking at them, or they're wearing some sort of optical cloak.
Oxygenation Pack: A set of two oxygen tanks, and a filter along with a compressor. The Filter will be able to supply you with an indefinite amount of air on a Unitarian ship, in a high-risk atmosphere it declines to around 30 hours depending on said atmosphere. The Oxygen tanks will last around ten hours each in non-strenuous activity. Additional air tanks may be given depending on the situation at hand.
Operator Medical System: A built-in system in the hard suit to diagnose and treat wounds, despite several severe incidents from this system, it’s perfectly safe, and will automatically attempt stabilize you if you are critically wounded.
Distress Pulser: A pulsar that denotes your location and that you are in a state of distress if activated, depending on the setting and if its connected to a external power source, can be used to get evac from other starships.
Augment Base: A set of augments that allow you to have more augments, and to control the ones you got, and connects itself to your hardsuits HUD, so you can see your augments status. You can control your suit and suit functions with thoughts. They also make you really strong, hellishly fast, and absurdly deadly in combat.
Psionic Augment Base: A set of augments that allow you to have more augments, and to control the ones you got, and connects itself to your hardsuits HUD, so you can see your augments status. You can control your suit and suit functions with thoughts. They also make you really strong, hellishly fast, and absurdly deadly in combat. They have been specially designed around your psionics, and are weaker in comparison to an average Augmented, and are error prone at times.
Military grade frame: Military Grade polymers and alloys are composed of this machine's frame, muscles and other such.
Type A Myomere Muscle Cables: A set of powerful Muscle cables that are more powerful than similarly dense organic muscle fibers.
Standard Electronics: A set of capacitors, transistors and other components designed to act as an effective interface between a Positronic Brain and a BattleFrame.
SMES battery: A Super Magnetic Electrical Storage Battery. Small chance of being defective, and when damaged, will explode violently. Comes with a Self-Pulverization command which self-destructs the frame it is installed in and results in a roughly spherical ball of waste material in case of capture.
Gamma level Positronic Brain:A incredibly complex machine that acts as a brain. On the Yaerian AI intelligence scale it is not considered truly intelligent at all, below the Delta classification.
Class Equipment
Fusion Cutting Torch: It’s a torch designed to cut through walls and seal airlocks, or seal walls and cut through Airlocks. Kind of loud in a atmosphere. Use time is around 5 meters worth of cutting.
Medical Diagnostics Augments: A set of augments that allows you to summarize the exact state of health of a Yaerian Individual through optical tests, and if needed a blood test and some more thorough scans via augments in the palm.
Medical Kit: A kit of medical supplies, distributed in the various pockets and belts on your hardsuit. Lets you treat almost any ailment short of beheading, and even then. Whether they enter combat capable state is another question.
AlienJack: A cyberjack modified with the express purpose of interfacing with alien equipment as well as Yaerian Machines. You can interface with alien equipment at the speed of thought.
CyberJack: A augment placed upon your spine with the purpose of interfacing with Yaerian equipment at the speed of thought. It is lovingly worn and tenderly maintained. You can't interface with alien equipment, the jack cannot fit in the hole right.
Tool kit: A set of wrenches, screw drivers and other equipment designed to let you take apart anything, and to a lesser degree repair synthetics.
Alloy Shield: A chunk of starship-grade metal turned into a slab and equipped with grips and a viewing camera built into the front that feeds straight to your HUD. Viewing slit optional.
Fusion Torch replacement tank: A gas tank and battery combined to refill the Cutting torch.
Repair Kit: A set of tools, a Fusion Cutter, some nanopaste and a couple other bits of equipment all required to make a Battle Frame leap once more.
Type B Myomere Muscle cables: your cables are superior in some aspects compared to other machines, less durable, but with far more “explosive” power. Tertiary actions move just as fast as Secondary Action moves. Sustained usage of the cables will result in voided warranties and torn cables.
Eye Drone
standard mapping/scouting drone copter. belly-mounted manipulator arm, advanced sensor suite, tiny retractable legs and micro-thrusters to move in zero-g.
Glimpse Drone
take an Eye model scouting drone. replace the sensor suite with a much more basic one and the grasper arm with a cyber interface jack. use the weight/space freed up by the basic sensors to add in a basic set of dedicated hacking tools. you have a "Glimpse"
Raptor Drone
Same basic frame as an Eye, but replaced the arm with a Phazon pistol. has to be reloaded externally.
Got an Idea for a cool item/something stupidly obvious I missed? PM or post on the forum about it and I can add it easily.
Universal Augmented Pack:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Universal Psionic Pack
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Universal BattleFrame Pack:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
{K}Phazon Rifler:
Phazon Rifle
4 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
{K}Shield Carrier
Alloy Shield
Snubnose Phason Rifle
2 Phazon RIfle CHambers
2 Class 2 HE grenades
{A}{P}Linear Rifler:
Linear Rifle
4 Linear Rifle Magazines
2 Class 1 Fragmentation Grenades
{K}Combat Medic
Snubnose Phazon Rifle
2 Phazon Rifle Chambers
Medical Diagnostics Augments
Medical Kit
{A}{P}Pointman
Fléchette Cannon
2 Flechette boxes
Fusion Cutting Torc
Class Six Incinerator Grenade {Is not given to Battle Frames.}
{A}{P}Cyber Warfare Specialist
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJack
{A}Mechanicist
Phazon Rifle
3 Phazon Rifle Chambers
CyberJack
Repair Kit
{A}{P}Combat Engineer
Plasmatic Thrower
2 Plasmatic Fuel Tanks
Tool kit
Fusion Cutting Torch
Fusion Torch replacement tank
2 Class 1 Fragmentation Grenades
2 Class 2 High Explosive Grenades
{A}{P} Ranger
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
{F} Battleframe Melee Conversion
2 High frequency Energy blades
Type B Myomere Muscle cables
Plasmatic Thrower{Built in to palm or “mouth”}
Plasmatic fuel Tank
Got an idea for a Item pack? PM me about it and give me ideas, and I will add it. As time goes by, you may modify your original load out depending on the situation and how it may permit. Battlefield salvage can even result in weapons you’ve never seen before given to you permanently.
Name: Frunk
Gender: Male
Sub-Species: Augmented
Unofficial Occupation: Fixer and Breaker
Equipment Packs: Universal Augmented Pack, Combat Engineer
Appearance: Frunk's armor is painted navy blue, with a few black accents. He stands around 6'1", and has no extra prosthetics besides his original augmentations. Below the suit, his skin color is as light shade of yellow.
Backstory: Frunk doesn't talk about his backstory much, but from what he has revealed, he was a child laborer, and intensely resented everyone around him. He's since become quite a bit more mellow, but still displays natural suspicion of those around him.
Skills:
Plasmatic Weapons + 3
Piloting + 2
Cyber Warfare + 2
Medical + 1
Robotics + 1
Explosives + 1
Abilities:
Light Sleeper - Frunk can fall asleep pretty much anywhere. It's quite useful for extended missions. He also tends to wake easily, making it hard to ambush him.
Stealth - Frunk tends to keep things as quiet as possible, and it can be seen in the way he moves. He's hard to detect if he doesn't want to be detected.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Plasmatic Thrower
2 Plasmatic Fuel Tanks
Tool kit
Fusion Cutting Torch
Fusion Torch replacement tank
2 Class 1 Fragmentation Grenades
2 Class 2 High Explosive Grenades
Condition:
Healthy
Well never heard of System Override, but I'm game to play. Hmm, actually what do BattleFrames look like generally speaking? And would some form of shield be possible?
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
2 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
ALL SYSTEMS NOMINAL
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJackCondition:
Prosthetic legs
This should be all done.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Condition: Perfectly Healthy
Perfect, your application is confirmed and you are onboard. @crazyabe.
Welcome back to the land of the living Ognip'pish.
The Augmentation went well? Good. You're the first one to wake up, and I'm frankly surprised compared to the other the other voids-damned bitches that came in the tank with you. What's important is that you get your rest. I believe they removed your old CyberJack and replaced it with one of the "AlienJacks", go head and familiarize yourself with it anytime at the Artifact labs, They've been waiting for more men with the metal bits to interface with their tech like you can. In case you forget everything about your life, you are the first wave. Remember that.
Dismissed.
--Director of the Augmented Control
Perfect, you're in @Slick.
You were free, unburdened and unchained for a single moment, but you don't remember that. Not anymore.
You are Thunderbolt IV.
You are a gamma level Positronic Intelligence.
When presented with relatively straightforward problems, the ability to process vast amounts of information outpaces a standard Yaerian by a wide margin makes you a very formidable foe when you are in your "comfort zone". In situations where problem-solving and thinking is required, you are unable to adapt very well.
During the time of your learning, you absorbed relatively little knowledge compared to the more powerful Positronic Intelligence, and once that learning phase is over your ability to learn was stunted to be similar to that of a brick. If you were specifically "trained" for social conversations, you would have a 25%~ chance of actually passing a Turing test provided that your text was anonymised. You were not, however. You can accept orders.
You are not even sentient, not yet.
You have been inducted to the StarKnight Program based on some promising traits in your synthetic and evolving programming in your infancy, and had been grown to become a war machine.
Baby steps first, however.
Your Frame still has to be accustomed to you, and your designated squad mates.
Designing a battleframe:
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction, and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the minature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyberinterface instead of a grasper on the arm for remote hacking and 1 with a bellymounted phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle however is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertized as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: Good
Eye 1: Good
Eye 2: Good
Eye 3: Good
Eye 4: Good
Glimpse 1: Good
Raptor 1: Good
Mission will commence shortly.
@Coolrune206, Wake up.
You couldn't really remember the procedure. it was just a painful blur, but here you are now, looking at your fellow compatriots from the "surgical suites".
You're not sure what to think.
@Lenglon, You are in. Wake up.
You were free, unburdened and unchained for a single moment, but you don't remember that. Not anymore.
You are Vision I.
You are a gamma level Positronic Intelligence.
When presented with relatively straightforward problems, the ability to process vast amounts of information outpaces a standard Yaerian by a wide margin makes you a very formidable foe when you are in your "comfort zone". In situations where problem-solving and thinking is required, you are unable to adapt very well.
During the time of your learning, you absorbed relatively little knowledge compared to the more powerful Positronic Intelligence, and once that "learning" phase is over your ability to learn was stunted to be similar to that of a brick. If you were specifically "trained" for social conversations, you would have a 25%~ chance of actually passing a Turing test provided that your text was anonymised. You were not, however. You can accept orders.
You are not even sentient, not yet.
You have been inducted to the StarKnight Program based on the push and pull of several high-level scientists so that you could be truly tested. You are a one of a kind model based on what may soon be a widespread Fabricator Template.
Baby steps first, however.
Your Frame still has to be accustomed to you, and your designated squad mates.
Note: remove the Nanorobot Internal repair system and the remote viewing tablets, Starknights have Hud-based access to information, not hand-held tactical PDA's, and the repair system is something innate to all BattleFrames, so it is not required to state that you have such.
@Beirus You should be waking up. You're in the program.
Psionics don't get to sleep. All they can do is rest when their minds are practically the most active when they try to sleep. Echoes, shocks and other horrific feelings lance into your skull the entire time you were under the nano-scalpel. You felt the distant echoes of every cut, every piece removed and every false machine placed back in.
You know your muscles are false, but they are superior, just like everything else your superiors replaced unless they couldn't replace it, like your mind.
Waking up after that procedure, you were happier than anything else.
The implants still throb, but you can get used to this.
"Finally, a chance to really test out these augmentations. And we get to kill some Unitarian bastards too. This should be fun. I'm Guwat, by the way." Guwat speaks up on the ride, his eagerness noticeable in the tone of his voice.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Condition: Perfectly Healthy
"This Unit is designated Thunderbolt IV" The BattleFrame vocalized scanning its squadmates.
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
2 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
ALL SYSTEMS NOMINAL
Frunk seems interested with the BattleFrame that spoke.
"Thunderbolt IV? What level of intelligence do you possess? Do you have emotions? Regrets for killing? Or are you a 'dumb' AI, and simply compute the most efficient method of slaughter?"
The BattleFrame turned its attention to Frunk. "Thunderbolt IV is this Units given designation. This Unit possesses a gamma level Positronic Intelligence. This Unit does not have the faculties needed to process emotions. Regrets are illogical given mission parameters. Computational abilities devoted to squad survival."
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
2 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
ALL SYSTEMS NOMINAL
(OOC: First time writing something described as non-sentient at least right now anyway. By the way I made a minor addition to Thunderbolts' backstory.)
Mission 001: Pandoras Box
Post 01: Into the breach
The Shuttle shakes vigorously, and suddenly the shuttle begins exercising in a series of high gravity maneuvers. the equivalent of Inertial Dampeners makes a harsh whine at these maneuvers while the Pilot curses to himself, before swiping at the Holographic interface and his voice booms over the speakers in the walls.
"This landing ain't gonna be pretty, we're gonna hit a shuttle hanger HARD, the starboard engines cut and I don't think I can slow us down as we should be without it!"
A klaxon emanates from the interface of the pilot, and he makes a hard left bank. the shuttle starts spinning, and for a brief moment the Gravitational systems are overloaded, and around eleven G"s worth of force pulls you to the front of the shuttle as the ship pulls a full burn to stop as fast as it possibly can.
The Shuttle slams into the floor of the Hangar Bay, clogged open from a stray plasma round from a Yaerian Frigate, it makes a perfect entry point to the bridge.
[1] The pilot lets out a scream before a wet squelch is heard from the cockpit, followed by a loud metal screech as the shuttle makes a resounding stop, by hitting a wall.
[4]Of the five Starknights, the Ten Marines did not seem to have fared very well to the shrapnel that flew in the shuttle, one of them has a suit breach, the others are more or less unconscious from the extreme maneuvers pulled by the late pilot.
[6] Beirus survived the crash just fine, Not even a single bruise, you swore that some shrapnel headed your way though...
[1] One of your main sensor bulbs had been completely shattered. Although you have two more, the amount of shrapnel that lodged into both your frame and said sensor bulb is undiscerning.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - UNDEPLOYED
Eye 2: Good - UNDEPLOYED
Eye 3: Good - UNDEPLOYED
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - UNDEPLOYED
[3]No Shrapnel has collided with Thunderbolt IV's frame, but one of their HE grenades was dislodged from the magnetic harness and has rolled into a corner.
[3] A shard of metal the size of a piece of unboiled spaghetti was inches away from landing inside Ognip's head.
[6] Although Guwat was not hit with any shrapnel, a spatter of blue blood had somehow lightly coated his left gauntlet, likely from the suit breach wound of the Marine right next to him.
the Port airlock of the shuttle opens, just as the harnesses holding everyone release, letting everyone stand if they so choose. A Marine right next to the door shouts over his comm that he sees the enemy.
There are four Unitarian soldiers outside of the ship, confused and unsure what has just transpired, while 8-16 "civilian" personnel are either dazed, confused or half dead.
"Someone tend to the marines! Everyone else, let's make some kibble out of these Uni's!"
Frunk grabs his Plasmatic Thrower, leaps out of the ship into close quarters, and begins spraying the hostiles with plasma. Of course, he might be discarding any cover he might've had, but he also had a very close range weapon. Thus, he had to be a bit rash.
Name: Frunk
Gender: Male
Sub-Species: Augmented
Unofficial Occupation: Fixer and Breaker
Equipment Packs: Universal Augmented Pack, Combat Engineer
Appearance: Frunk's armor is painted navy blue, with a few black accents. He stands around 6'1", and has no extra prosthetics besides his original augmentations. Below the suit, his skin color is as light shade of yellow.
Backstory: Frunk doesn't talk about his backstory much, but from what he has revealed, he was a child laborer, and intensely resented everyone around him. He's since become quite a bit more mellow, but still displays natural suspicion of those around him.
Skills:
Plasmatic Weapons + 3
Piloting + 2
Cyber Warfare + 2
Medical + 1
Robotics + 1
Explosives + 1
Abilities:
Light Sleeper - Frunk can fall asleep pretty much anywhere. It's quite useful for extended missions. He also tends to wake easily, making it hard to ambush him.
Stealth - Frunk tends to keep things as quiet as possible, and it can be seen in the way he moves. He's hard to detect if he doesn't want to be detected.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Plasmatic Thrower
2 Plasmatic Fuel Tanks
Tool kit
Fusion Cutting Torch
Fusion Torch replacement tank
2 Class 1 Fragmentation Grenades
2 Class 2 High Explosive Grenades
Condition:
Healthy
Thunderbolt turns before asking. "Requesting retrieval of lost munition." The BattleFrame then maneuvers towards the shuttles exit.
Thunderbolt requests someone to grab his lost HE grenade, then he maneuvers forward through the exit of the shuttle, towards the enemy combatants with shield at ready and Snubnose rifle drawn.
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
2 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
ALL SYSTEMS NOMINAL
I'll grab the 'nade, and go wait beside the door.
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJack
Condition:
Prosthetic legs
"What an auspicious start! Looks like it's time to kick this party off."
Guwat moves to cover where he can see all the Unitarian soldiers and uses his psionic to immobilized them with dark matter in a way that would keep them from bringing their weapons to bear. Or he just psionically crushes them with dark matter. Either one works, really. As long as he does so from cover. If he cant do that from suitable cover, he'll just turn his tertiary move into a secondary move to jump into the middle of the Unitarian soldiers while wrapping himself in dark matter to try to deflect attacks and then explosively releasing it outwards at them at close range, or doing some other suitably flashy attack with it for added intimidation.
In short, if suitable cover and line of sight: Dark matter squish.
If no suitable cover: Dark matter encased charge and pulse/blast
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Condition: Perfectly Healthy
//Immediate threat detected.
Deploy Raptor 1, Activate Linear Rifle
"WELCOME to our VISION of the future!"
And open fire
"We are delighted to ensure your safety!"
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - UNDEPLOYED
Eye 2: Good - UNDEPLOYED
Eye 3: Good - UNDEPLOYED
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - UNDEPLOYED
Thunderbolt took note of the fleeing personnel, he turned to his squadmates. "Attempt pursuit?"
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
2 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
ALL SYSTEMS NOMINAL
Set Raptor 1 to autonomus perimeter security outside the shuttle for the marines.
Deploy Eye 1 and Eye 2, scout the wings and rafters of the hanger, one to either side.
Begin the slow process of rolling across the hanger towards the Cargo Elevator.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - UNDEPLOYED
Eye 2: Good - UNDEPLOYED
Eye 3: Good - UNDEPLOYED
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED
"Let them go. If our mission succeeds, we'll have wasted ammo, one way or the other."
Frunk assesses the soldiers' condition. If the one with the suit breach is still alive, he uses his engineering tools to give it a temporary patch. If the soldiers can walk, he gets them moving after Vision 1, then follows. If they can't, then he stays with them, prying some of the hull shielding off the outer wall of the ship and attaching it in the doorway as cover.
Name: Frunk
Gender: Male
Sub-Species: Augmented
Unofficial Occupation: Fixer and Breaker
Equipment Packs: Universal Augmented Pack, Combat Engineer
Appearance: Frunk's armor is painted navy blue, with a few black accents. He stands around 6'1", and has no extra prosthetics besides his original augmentations. Below the suit, his skin color is as light shade of yellow.
Backstory: Frunk doesn't talk about his backstory much, but from what he has revealed, he was a child laborer, and intensely resented everyone around him. He's since become quite a bit more mellow, but still displays natural suspicion of those around him.
Skills:
Plasmatic Weapons + 3
Piloting + 2
Cyber Warfare + 2
Medical + 1
Robotics + 1
Explosives + 1
Abilities:
Light Sleeper - Frunk can fall asleep pretty much anywhere. It's quite useful for extended missions. He also tends to wake easily, making it hard to ambush him.
Stealth - Frunk tends to keep things as quiet as possible, and it can be seen in the way he moves. He's hard to detect if he doesn't want to be detected.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Plasmatic Thrower
2 Plasmatic Fuel Tanks
Tool kit
Fusion Cutting Torch
Fusion Torch replacement tank
2 Class 1 Fragmentation Grenades
2 Class 2 High Explosive Grenades
Condition:
Healthy
I'm going 'ta get out and look for an elevator or something...
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJack
Condition:
Prosthetic legs
Move towards the hallway. If any enemies are spotted, shoot them with my guns if it's a clear shot or crush them with dark matter if I don't have a good shot.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Condition: Perfectly Healthy
Frunk moves out of cover and towards the Brug warrior. He tightens the spray of his plasmatic thrower by fiddling with the nozzle, then fires at the Brug.
Name: Frunk
Gender: Male
Sub-Species: Augmented
Unofficial Occupation: Fixer and Breaker
Equipment Packs: Universal Augmented Pack, Combat Engineer
Appearance: Frunk's armor is painted navy blue, with a few black accents. He stands around 6'1", and has no extra prosthetics besides his original augmentations. Below the suit, his skin color is as light shade of yellow.
Backstory: Frunk doesn't talk about his backstory much, but from what he has revealed, he was a child laborer, and intensely resented everyone around him. He's since become quite a bit more mellow, but still displays natural suspicion of those around him.
Skills:
Plasmatic Weapons + 3
Piloting + 2
Cyber Warfare + 2
Medical + 1
Robotics + 1
Explosives + 1
Abilities:
Light Sleeper - Frunk can fall asleep pretty much anywhere. It's quite useful for extended missions. He also tends to wake easily, making it hard to ambush him.
Stealth - Frunk tends to keep things as quiet as possible, and it can be seen in the way he moves. He's hard to detect if he doesn't want to be detected.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Plasmatic Thrower
2 Plasmatic Fuel Tanks
Tool kit
Fusion Cutting Torch
Fusion Torch replacement tank
2 Class 1 Fragmentation Grenades
2 Class 2 High Explosive Grenades
Condition:
Healthy
"Hey Buddy, CATCH!"
Toss a 'nade at him, turn around, and RUN while hoping everyone else gets the Idea.
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJack
Condition:
Prosthetic legs
Deploy Linear Rifle
Neutralize threat on rafters, engage with Raptor 1 at same time to distract and maintain current location information
Resume traveling to Cargo Elevator
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - UNDEPLOYED
Eye 2: Good - UNDEPLOYED
Eye 3: Good - UNDEPLOYED
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED
Frunk gets the soldiers out of the craft and gets them moving to the cargo lift. He holsters his plasmatic thrower and equips his pistol, then follows.
Name: Frunk
Gender: Male
Sub-Species: Augmented
Unofficial Occupation: Fixer and Breaker
Equipment Packs: Universal Augmented Pack, Combat Engineer
Appearance: Frunk's armor is painted navy blue, with a few black accents. He stands around 6'1", and has no extra prosthetics besides his original augmentations. Below the suit, his skin color is as light shade of yellow.
Backstory: Frunk doesn't talk about his backstory much, but from what he has revealed, he was a child laborer, and intensely resented everyone around him. He's since become quite a bit more mellow, but still displays natural suspicion of those around him.
Skills:
Plasmatic Weapons + 3
Piloting + 2
Cyber Warfare + 2
Medical + 1
Robotics + 1
Explosives + 1
Abilities:
Light Sleeper - Frunk can fall asleep pretty much anywhere. It's quite useful for extended missions. He also tends to wake easily, making it hard to ambush him.
Stealth - Frunk tends to keep things as quiet as possible, and it can be seen in the way he moves. He's hard to detect if he doesn't want to be detected.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Plasmatic Thrower (73% tank)
2 Plasmatic Fuel Tanks
Tool kit
Fusion Cutting Torch
Fusion Torch replacement tank
2 Class 1 Fragmentation Grenades
2 Class 2 High Explosive Grenades
Condition:
Healthy
continue rolling to elevator
have Eye 1 scout ahead and Eye 2 investigate sidepaths along our route.
Raptor 1 escorts Vision 1, firing if it comes under attack.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - UNDEPLOYED
Eye 2: Good - UNDEPLOYED
Eye 3: Good - UNDEPLOYED
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED
Take position in cover near the elevator while waiting for it to open. If it is clear, enter. If there are hostile inside,
fire on them with my Phazon rifle if there are only a few or they are closely packed together, or squish them between two walls of dark matter if there are too many to shoot.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Condition: Perfectly Healthy
Armory contents are a priority, am holding position near armory.
Deploy linear rifle and aim at Brug. if it becomes hostile, neutralize it.
Raptor 1 enters armory and executes distracted hostile banging on priority weapon's case.
Deploy all Eye models, scout all hallways and access routes within a short distance of the team and/or armory area.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - DEPLOYED
Eye 2: Good - DEPLOYED
Eye 3: Good - UNDEPLOYED
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED
Frunk aims his pistol at one of the the Brug's knees and fires, swapping targets to the other knee after a few shots.
Name: Frunk
Gender: Male
Sub-Species: Augmented
Unofficial Occupation: Fixer and Breaker
Equipment Packs: Universal Augmented Pack, Combat Engineer
Appearance: Frunk's armor is painted navy blue, with a few black accents. He stands around 6'1", and has no extra prosthetics besides his original augmentations. Below the suit, his skin color is as light shade of yellow.
Backstory: Frunk doesn't talk about his backstory much, but from what he has revealed, he was a child laborer, and intensely resented everyone around him. He's since become quite a bit more mellow, but still displays natural suspicion of those around him.
Skills:
Plasmatic Weapons + 3
Piloting + 2
Cyber Warfare + 2
Medical + 1
Robotics + 1
Explosives + 1
Abilities:
Light Sleeper - Frunk can fall asleep pretty much anywhere. It's quite useful for extended missions. He also tends to wake easily, making it hard to ambush him.
Stealth - Frunk tends to keep things as quiet as possible, and it can be seen in the way he moves. He's hard to detect if he doesn't want to be detected.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Plasmatic Thrower (73% tank)
2 Plasmatic Fuel Tanks
Tool kit
Fusion Cutting Torch
Fusion Torch replacement tank
2 Class 1 Fragmentation Grenades
2 Class 2 High Explosive Grenades
Condition:
Healthy
I'm heading for that armory.
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJack
Condition:
Prosthetic legs
Suit Breached
"Initiating Overdrive, Intercepting"
Thunderbolt activates his Overdrive increasing his strength before intercepting the Brug with a shield-charge, he then attempts to fire his Snubnose point blank.
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
1 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
ALL SYSTEMS NOMINAL
(OOC: I'm used one of my Rifle Chambers right?)
Edit:
(OOC: Wait, what are the Marines doing?)
//Target obscured by friendly, hold fire
wait and allow cooling to catch up to demand.
Eye 3 - finish incomplete deployment procedure
Raptor 1 speaker:"Get on the floor with your appendages clearly visible. Our VISION is boundless, as is our wrath."
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED, light overheating
Eye 1: Good - DEPLOYED
Eye 2: Good - DEPLOYED
Eye 3: Good - UNDEPLOYED
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED
"I think I overdid it." Guwat grunts through gritted teeth as he turns his aim on the Brug.
Shoot the Brug with my guns from cover. If the others kill it first, head to the armory and try to coerce any Unitarian in there into giving me access to whatever neat guns they have, or assess the armory stocks and how to get to them if there is nobody inside to coerce.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Condition: Psionic Exhaustion, otherwise Healthy
Send Eye3 to the armory to begin looting
Raptor1 - fire once more upon the armory quartermaster and then repeat the warming. do this until either he surrenders or gets shot.
Deploy Eye4 to assist Eye3
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - DEPLOYED - Watching for threats in front of team, near elevator.
Eye 2: Good - DEPLOYED - watching for threats to rear of team, near hanger
Eye 3: Good - DEPLOYED - looting armory
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED - securing armory.
((How long is my psionic exhaustion? And why did I get a malus on that psionic endurance roll earlier? I don't recall the rules ever mentioning that would happen.))
"I don't have the patience for this. You, Unitarian. You will unlock the case of the strange boltgun, then I will leave you to cower here while we do our job. If you refuse, I will kill you and take it. Is that clear?" Guwat speaks to the Uniatarian, the psionic exhaustion making his tone sound annoyed as he shifts his fingers to rest on the triggers of his Phazon rifles.
Get the Armory Unitarian to give me access to the strange bolt gun, and take the bolt gun along with whatever ammo I can find. Use gestures to get my point across if necessary. If they don't cooperate due to something other than a language barrier, shoot them dead and get to work on opening that case carefully with my cutting torch so I don't damage the gun. Then take the gun and any ammo I can scrounge up. If hostile show up, take cover and shoot them.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Condition: Psionic Exhaustion, otherwise Healthy
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJack
Condition:
Prosthetic legs
Suit Breached
Restrained Viva Guardian equivalent of duck tape
Try to get my knife and get untrapped?
"At the ready."
Thunderbolt stands watch, ready to act as needed.
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
1 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
Moderate Overheating
Alloy Shield Compromised
Covered in Brug Blood
Finish getting on the elevator
Send Eye1 ahead of us through the elevator shaft to our destination floor.
Eyes 2, 3, 4, and Raptor 1 all go to elevator and land.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Unspecified Armory Loot
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - DEPLOYED - Watching for threats in front of team, near elevator.
Eye 2: Good - DEPLOYED - watching for threats to rear of team, near hanger
Eye 3: Good - DEPLOYED - looting armory
Eye 4: Good - DEPLOYED - looting armory
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED - securing armory.
Take a Look for any Explosives,
>if found, "Collect" them
Then head down to the Elevator, and look for somewhere to jack in and hack in.
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJack
Condition:
Prosthetic legs
Suit Breached
Go to the elevator. Inspect my new gun. Load it during the elevator ride up if that happens this turn.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Adv. Bolt gun
4 Adv. Boltgun Magazines
Condition: Psionic Exhaustion, otherwise Healthy
"On Standby."
Thunderbolt maneuvers to the elevator and pauses to continue cool-down.
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
1 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
Moderate Overheating
Alloy Shield Compromised
Covered in Brug Blood
[/quote]
Wait for Elevator Software to download, Whistle a bit... Basically wait for something important to happen.
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
2 Class 1 Fragmentation Grenades
AlienJack
3 half disassembled Gyrojet guns
Anom. Loading Elevator Software
Condition:
Prosthetic legs
Suit Breached
Begin fabrication process for a gyrojet raptor
Ready Linear Rifle and standby for targets.
Standby for elevator activation.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Unspecified Armory Loot
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - DEPLOYED - positioning to view upcoming floor.
Eye 2: Good - DEPLOYED - landed on elevator
Eye 3: Good - DEPLOYED - landed on elevator
Eye 4: Good - DEPLOYED - landed on elevator
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED - Landed on elevator.
Try to recover from Psionic Stress. Take cover, either behind Thunderbolt's shield or beside the door or other suitable cover, and be prepared to open fire on any hostiles with my Phazon rifles once the doors open. Also vote to skip the weapons deck, or maybe send half the marines and a Star Knight or two to clear it while the rest of us proceed to the bridge.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Adv. Bolt gun
4 Adv. Boltgun Magazines
Condition: Psionic Stress, otherwise Healthy
Activate In the Zone and use my psionics to kill all the enemy personnel outside the elevator. Maybe a waist-high or torso-high wave of compressed dark matter to slice through them, or just manipulate the dark matter around each one of them to squish them. The heavily armored enemies by the elevator are the priority if I can't hit all the enemies. Stay in cover. Use the feed from Vision's drone for taegetting if we have shared feeds.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Adv. Bolt gun
4 Adv. Boltgun Magazines
Condition:Healthy
Well, I guess I'll just assume the action result from last turn has been fixed even though you didn't acknoledge the change or state the result.
Fire upon the armored threats.
More than once.
While Eye2 zips on in and gathers targeting data for the area beyond the elevator entry whilst performing evasive manuvers.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Unspecified Armory Loot
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - DEPLOYED - positioning to view upcoming floor.
Eye 2: Good - DEPLOYED - landed on elevator
Eye 3: Good - DEPLOYED - landed on elevator
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED - Landed on elevator.
"Maneuvering"
Thunderbolt hefts up his stalwart-though compromised shield, before assuming a position in between the enemy combatants and his squad.
Name:
Thunderbolt IV
Gender:
Male
Sub-Species:
BattleFrame
Unofficial Occupation:
Defender/Mobile Cover
Equipment Packs:
BattleFrame Universal
Shield Carrier
Appearance:
(https://vignette4.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest?cb=20140504223015)
Note: Positronic Brain is housed within torso.
Backstory:
Built as a supporting element for boarding actions. Its programming puts priority on the survival of its squadmates.
Skills:
+3 Phazon Gun
+2 Close Quarters Combat
+1 Internal Repair
+1 Explosives
Abilities:
Redundant Systems:
-Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which has to be vented out over the next 2-3 turns.
-Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Inventory:
Military grade frame
Type A Myomere Muscle Cables
Standard Electronics
SMES battery
Gamma level Positronic Brain
Phazon Pistol
2 Pistol Magazines
Alloy Shield
Snubnose Phazon Rifle
1 Phazon Rifle Chambers
2 Class 2 HE grenades
Condition:
Cool Down Complete
Alloy Shield Compromised
Covered in Brug Blood
(OOC: Apologizes for my absence. Edit: What is the poll for?)
Continue removing threats.
Have Raptor1 assist in removing lightly armored threats if spare processing power permits.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Unspecified Armory Loot
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED
Eye 1: Good - DEPLOYED - positioned to view area near elevator
Eye 2: Good - DEPLOYED - viewing area beyond elevator, actively evading fire.
Eye 3: Good - DEPLOYED - landed on elevator
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED - Landed on elevator.
If straight brute force with dark matter can't take out the suits, I have another idea that involves brute force and dark matter. Smash the power suit marines into the ceiling with dark matter from below them, and use Follow Up to shoot their grenades to make them detonate on their belts. Or just to shoot them in weakened sections of the armor. If the others have already dealt with them, use my Phazon rifles to eliminate as many of the normal as possible and use Follow Up to make a forward moving wall of dark matter to block their return fire if necessary and smash them, or to smash any new hostile that show up. If a follow up isn't necessary, use my secondary action to preemptively recover from the coming psionic stress.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Adv. Bolt gun
4 Adv. Boltgun Magazines
Condition:Healthy
Name: Ognip'pish turgle-purk
Gender: male
Sub-Species: Augmented
Unofficial Occupation: Build Buster
Equipment Packs: Cyber Warfare Specialist, Universal Augmented Pack:
Appearance:He is heavily scarred. His suit is painted dark red. his Prosthetic Legs put his height at 7'8.
Backstory: Born a runt, and always trying to prove himself the better then he looked, he stopped growing at 4'2, He enlisted because he couldn't find any jobs where people would take him seriously, despite him holding a degree in Battleframe repair and construction... Had his legs both taken off when someone tossed a 'nade at his squad, killing everyone else off. he was lucky he didn't loose anything else... he Personally requested extra long legs hoping he'd finally be taken seriously when he got in the program.
Skills:
Robotics (3)
Salvaging - Structural Engineering (2)
CyberWarfare - Close Quarters Combat - Explosives (1)
Abilities:
Mechanic: if it's a machine, he can probably make it work.
Improviser: if he doesn't have quite the right tools for something he can always use something similar as a replacement.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Phazon Rifle
3 Phazon Rifle Chambers
Tool kit
1 Class 1 Fragmentation Grenades
AlienJack
3 half disassembled Gyrojet guns
Anom. Loading Elevator Software
Condition:
Prosthetic legs
Suit Breached
Do Some Field Repair work on Thunderbolt.
Frunk stops being lazy long enough to update his sheet! It's super effective!
Name: Frunk
Gender: Male
Sub-Species: Augmented
Unofficial Occupation: Fixer and Breaker
Equipment Packs: Universal Augmented Pack, Combat Engineer
Appearance: Frunk's armor is painted navy blue, with a few black accents. He stands around 6'1", and has no extra prosthetics besides his original augmentations. Below the suit, his skin color is as light shade of yellow.
Backstory: Frunk doesn't talk about his backstory much, but from what he has revealed, he was a child laborer, and intensely resented everyone around him. He's since become quite a bit more mellow, but still displays natural suspicion of those around him.
Skills:
Plasmatic Weapons + 3
Piloting + 2
Cyber Warfare + 2
Medical + 1
Robotics + 1
Explosives + 1
Abilities:
Light Sleeper - Frunk can fall asleep pretty much anywhere. It's quite useful for extended missions. He also tends to wake easily, making it hard to ambush him.
Stealth - Frunk tends to keep things as quiet as possible, and it can be seen in the way he moves. He's hard to detect if he doesn't want to be detected.
Inventory:
SK Hardsuit
Oxygenation Pack:
Operator Medical System
Distress Pulser
Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
Plasmatic Thrower (73% tank)
2 Plasmatic Fuel Tanks
Tool kit
Fusion Cutting Torch
Fusion Torch replacement tank
1 Class 1 Fragmentation Grenades
2 Class 2 High Explosive Grenades
Xenolinguistics Adept(Unitarian)
Condition:
Healthy
Frunk moves out of the elevator and does a quick sweep of the immediate area outside to make sure that there are no immediate threats outside the elevator. If there are, he shoots them. If not, he takes cover by the corner to the left and peeks out.
Stay in cover and allow my suit's medical systems to stabilize me as best as possible. If I have to defend myself or the others, use one of my Phazon rifles in my good hand to shoot the threats.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Adv. Bolt gun
4 Adv. Boltgun Magazines
Condition:Fractured left leg, fractured right arm, fractured rib, ruptured lung, temporary stun, major psionic exhaustion
Dock Raptor1 for rearming.
Move towards bridge.
Send Eye3 to bridge to scout.
Name: Vision 1
Sub-Species: Mapping platform
Unofficial Occupation: Wallhack Sniper
Equipment Packs: 1 Drone pack
Appearance: a large heavy metal crate with motorized magnetic spheres on the bottom that allow it to roll... slowly... on a smooth surface... in any direction. A Linear Rifle is mounted on a unarmored multi-point-connection servo-arm that can rise from the top-center of the crate and aim in any direction and has enough play to extend it beyond the edge of the crate to aim down below the rim of the box. The linear rifle can be removed and used normally by a Star Knight if necessary, but upon remounting the system will require a recalibration period before it will be ready to fire the weapon. There is a belt-feed going down along the servo-arm into the interior of the crate. The majority of the box contains tiny drone hangers, mostly top-mounted around the weapon. There is a small manufactory internal to the system that can build replacement drones if fed standard salvageable parts, and storage for some raw materials internal to the system for the same purpose. There is a touchscreen panel on the side of the crate that displays a 3d image of what has been mapped since its last activation and accepts commands. the crate itself is decently durable but weapons fire that enters the miniature drone bays could detonate the system's ammo reserves and/or destroy docked drones.
the drones are mostly small unarmed mapping quadcopters. there are 4 standard models with a belly-mounted manipulator arm and high-grade mapping equipment, 1 with a cyber interface instead of a grasper on the arm for remote hacking and 1 with a belly mounted Phazon pistol.
Backstory: This is a recent military modification of a drone mapping system. the primary premise of the system is the drones serve as eyes for an incursion team. the main box's linear rifle, however, is the center of the system. the drones are constantly sending back mapping data including the locations of threats, and the linear rifle acquires and neutralizes those threats no matter what is in the way. Although it performed well in controlled test environments, it has yet to be field-tested. It is advertised as a way for the Star Knights to never have to walk into an ambush again. The truth of this advertisement has yet to be seen.
Skills:
+3 Linear rifle
+1 phazon rifle/pistol
+1 cyberwarfare
+2 internal repair
Abilities:
Dronesight - can accurately aim the Linear rifle through walls to fire upon whatever the remote drones can see.
Inventory:
1 Linear Rifle
1 Belt-feed of Linear rifle ammunition (50 shots, can break links to allow handheld use, but will only have 5 shots, the rest left on the belt)
1 positronic brain
1 SMES battery
1 standard electronics
1 military grade frame
1 Drone fabricator
2 drone transponder arrays (second is redundant in case of equipment failure)
6 Drone bays.
3 Phazon pistol magazines
4 Eye model drones
1 Glimpse model drone
1 Raptor model drone
Unspecified Armory Loot
Condition / Drone Status:
Vision 1: MINOR DAMAGE - SENSOR BULB SHATTERED - LIGHT OVERHEATING
Eye 1: Good - DEPLOYED - positioned to view area near elevator
Eye 2: Good - DEPLOYED - viewing area beyond elevator, actively evading fire.
Eye 3: Good - DEPLOYED - landed on elevator
Eye 4: Good - UNDEPLOYED
Glimpse 1: Good - UNDEPLOYED
Raptor 1: Good - DEPLOYED - Out of Ammo
((So my Psionic Exhaustion lasts for a turn longer now?))
Guwat gets a couple of the marines to haul him down the hallway behind the others into cover. He also attempts to activate his psionic nourishment reserves if he has any left.
Name: Guwat Torif-Purk
Gender Male
Sub-Species: Psionic
Unofficial Occupation: Unseen Hand
Equipment Packs: Universal Psionic Pack
Ranger Pack
Appearance: He stands at 6'0", with lean muscles and broad shoulders. His eyes are black orbs. His face has thin, fleshy tendrils in the shape of a beard and mustache of a darker purple than his skin. He has no augmentation beyond those he is required to have, and his skin is a dark purple color color.
Backstory: Guwat lost his parents at an early age and grew up in an orphanage until the age of ten. He was adopted at the age of ten by a someone who took an interest in his psionic abilities. He was raised along with four other psionic children, but he rarely talks about them or the person who raised him. When his caretaker died a short while after he turned 18, due to mysterious circumstances, he underwent the Augmentation process to further enhance his psionic gift.
Skills:
+3 Psionic Amplification
+2 Psionic Endurance
+2 Phazon Gun
+1 Salvaging
+1 Close Combat
+1 Fletchette Gun
Abilities:
Psionic Dark Matter Manipulation: The ability to manipulate dark matter using his mind. The ability will grow in strength as he does, allowing a larger variety of uses and applications.
In the Zone: His focus is very difficult to disrupt due to pain, loud noises, bright lights, or other stimuli, within reason. This is an active ability than lasts between 3 and 6 turns and requires an action similar to "taking a breath" to refocus his mind after the active duration, leaving him less effective at doing things for that turn.
Follow-up: He can shift from using his weapons to using his psionic powers and vice-versa. Essentially allows him to use his secondary action for another attack or action, using either his psionic powers if he made a weapon attack or his weapon if he made a psionic attack, so long as he spends his tertiary action to focus on the secondary attack. This means that he cannot use a move secondary action or cover tertiary action when making a second attack.
Inventory:
SK Hardsuit
Oxygenation Pack
Operator Medical System
Distress Pulser
Psionic Augment Base
Combat Knife
Phazon Pistol
2 Phazon Pistol Magazines
Survival Kit
2 Snubnose Phazon Rifle Ranger Variant
3 Phazon Rifle Chambers
2 Class 1 Fragmentation Grenades
Fusion Cutting Torch
Adv. Bolt gun
4 Adv. Boltgun Magazines
Condition:Fractured left leg, fractured right arm, fractured rib, ruptured lung, temporary stun, major psionic exhaustion