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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Blood_Librarian on June 03, 2017, 04:30:26 pm

Title: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 03, 2017, 04:30:26 pm
You gasp awake. Your heart, as loud as a lead slab dropped into an endless ocean echoes faintly.  At first, for almost an eternity, you were greeted with darkness. Slowly, tormentingly, your eyes open, just as the memories come flooding back. And then the pain, the undescribable pain of what just happened to your body hits you. Hard.  your heart wasn't echoing anymore. The tremors felt like an earthquake every time it thumped, the very blood in your veins spreads the pain, making it worse.
 
And then it stopped. You were given the sweet bliss of unconsciousness, as the cryo tank surrounds you, and you feel the num and forgiving cold.
 
You are a soldier of the Yaerian Republic. One of the very best. Freshly augmented from the Zero Gravity Surgical Suites of the Military Station.
 
You are a Star Knight.
 


Spoiler: What is this? (click to show/hide)

Spoiler: How does it work? (click to show/hide)


Spoiler: Character Sheet? (click to show/hide)

Spoiler: Sub-Species (click to show/hide)

Spoiler: Skills/Abilities (click to show/hide)

 

I’d like to thank Piecewise, Harry Baldman and a couple other individuals for setting me right on the path of making this RTD. Seriously. They rock.

Spoiler: Players Involved (click to show/hide)


Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 03, 2017, 04:31:26 pm
 
Spoiler: Item catalogue (click to show/hide)

Spoiler: Item packs (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 03, 2017, 05:34:47 pm
Spoiler: Is this better? (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 03, 2017, 08:00:40 pm
Well never heard of System Override, but I'm game to play. Hmm, actually what do BattleFrames look like generally speaking? And would some form of shield be possible?

Spoiler: This workable? (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 03, 2017, 09:01:51 pm
What kind of shield are we talking about?

Just a clarification, I have not at all made a set up for Battle-Frames, they are designed to be a little more experimental in the fact that if you give me an item pack I will likely set it in the official choice log and add it to the catalog. Also, abilities are supposed to be chosen outside of the list, preferably.

Battle frames are the catch-all term for machinery used in warfare in Yaerian space, and int his particular case, boarding ships. they can be big tank war machines or fast raptor-like machines with frills that act as heat dissipators, but they are usually painted white plates with black under systems and a couple small blue lights.
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 03, 2017, 09:47:13 pm
What kind of shield are we talking about?

Just a clarification, I have not at all made a set up for Battle-Frames, they are designed to be a little more experimental in the fact that if you give me an item pack I will likely set it in the official choice log and add it to the catalog. Also, abilities are supposed to be chosen outside of the list, preferably.

Battle frames are the catch-all term for machinery used in warfare in Yaerian space, and int his particular case, boarding ships. they can be big tank war machines or fast raptor-like machines with frills that act as heat dissipators, but they are usually painted white plates with black under systems and a couple small blue lights.
Well I was thinking something physical like a Ballistic Shield maybe something out of Rainbow Six.
http://rainbowsix.wikia.com/wiki/Ballistic_Shield (http://rainbowsix.wikia.com/wiki/Ballistic_Shield)

By the way would a picture work as a description? Cause I think I got an idea.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 03, 2017, 10:41:57 pm
Ah, yeah that would be fine, of course.

The ideas I had for Battle frames was that they were similiar to the toher architecture of the Yaerian Republic: Stark white plates, black paint inbetween the chinks of armor, kind of like white plastic moulded onto a black metal frame. Of course it's less mass manufcature and each piece being a "art" statement, so a little bit of such and such from warframe, I also included a couple images I've found by browsing hte web a little and deviant art that fit the general style of a Battle Frame when melted together.

In terms of actual looks and the like, they can be as wide and varied as their are options for that kind of thing, as long as they can fit in an airlock and conceivably be a use in a fight.

Spoiler (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 03, 2017, 11:46:02 pm
Spoiler: Sheet, Changed (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 04, 2017, 09:18:51 am
@Coolrune206

@Crazyabe

Both character sheets are looking good with only a couple problems, but I request that you change your abilities to something else. Another word that can describe them, and describe to me how it will effect the game. If you're placed into the game I will change the description into some mind of mechanic changes.  I'm just assuming that your thinking of a better name to put down since it is WIP.

Abilities are essentially the quirks and other such about the character that set them apart from the other troops in the game. This can be something as little as always keeping a suit breach kit on them to being the type of person that can just pick up a firearm and be able to use it even with alien grips and foreign equipment.

@Slick, I'll create the "battle shield" Item pack shortly.
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 04, 2017, 10:34:42 am
Sheet changed.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 04, 2017, 10:51:13 am
You have the choice of getting two abilities.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 04, 2017, 11:07:22 am
My sheet has been modified.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 04, 2017, 05:39:44 pm
I'm looking for at least 3-5 people with well-finished character sheets before I start this.

@crazyabe, you picked two equipment packs when you should've picked the universal pack fo your sub-species and one regular equipment pack.
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 04, 2017, 05:42:29 pm
Fixed.
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 04, 2017, 05:45:04 pm
Hey would Close Quarters Combat effect shield users?
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 05, 2017, 07:06:02 am
For keeping ahold of your shield and using it as a makeshift weapon. In the case of getting shot at, it depends not he opponents accuracy and if you used your primary/secondary/teritary actions or not.

@crazyabe
Your sheet looks good except for the fact that you merely have a toolkit instead of a repair kit which will give you disadvantage in repairing Battle Frames, I can let you replace it in return for a repair kit.  You will have to drop two Rifle magazines and the fragmentation grenade. You have one more ability to create as well.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 05, 2017, 08:30:06 am
This should be all done.

Spoiler: Psionic Ranger (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 05, 2017, 08:53:59 am
@Beirus

Character is looking good, not sure if a beard would work since I cant remember if I wrote that Yaerians are hairless or not. They are aliens, very definitely so. If anything, I'd describe them similar to squids and mollusks. Hairless, with dark iris less-eyes black-blue eyes. I'd get them drawn if I had any spare funds.

When you say Dark matter Manipulation, would you prefer if it be slamming invisible rocks into people,  cutting people apart with small bolts of dark looking bolts of dark matter or any other type of weaponized dark matter that you would prefer? I accept videos of the "style" you want to use.

For the "in the zone" skill, would you prefer it to be an active  3-6 turn ability you "activate" and for its duration you're essentially unstoppable or a passive bonus type deal?

Follow-up Skill sounds perfect.
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 05, 2017, 09:33:36 am
Final change made.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 05, 2017, 02:05:22 pm
Perfect, your application is confirmed and you are onboard. @crazyabe.
Spoiler: Mission Introduction (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 05, 2017, 05:53:07 pm
Fixed my appearance, sort of. Kind of kept the beard, hope that is alright.

For the Dark matter, I was thinking invisible attacks like blunt force would work if I would be able to eventually get strong enough to condense dark matter to the point where it could form blades or attacks of visible, perfectly black dark matter.

I'll finish the backstory when I get out of work in a few hours.

Edit: And an active skill would work fine for In The Zone, sort of like an overdrive mode.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 05, 2017, 06:39:02 pm
Understood, inform me when you've updated your character sheet @Beirus.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 05, 2017, 06:58:18 pm
You never told me if my updated sheet was sufficient. Is it good?
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 05, 2017, 09:32:03 pm
It is acceptable, yes @coolRune, I apologize for hte lack of response.

So in total, we have a Combat Engineer, a Cyberwarfare Specialist, and a Psionic Ranger, and perhaps a Battle-Frame with a shield if @Slicker responds. I believe a four-man team si sufficient for beginning this, I will wait on Slicker, however.

I forgot ot link to the "original" thread where this universe came to be created, so here it is. (http://www.bay12forums.com/smf/index.php?topic=163307.0) You don't have to read it, not really, it's just that you'll know why you're in this. I will do my best to describe what's happening as it comes by, however, so don't worry if you feel left out.

The events that happen in this RTD will have already happened, but I purposely left such outcomes vague so choices will matter.
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 05, 2017, 09:40:28 pm
Does my sheet work? Does Defensive Stance work and what should I put for Redundant Systems, perhaps allowing me a once per combat-phase/mission ability to immediately bounce back from critical damage to my systems? Did I word that right?
Title: Re: (RTD) Knights of the Stars
Post by: NAV on June 05, 2017, 09:40:54 pm
Going to bed, but consider me interested.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 05, 2017, 11:10:21 pm
Defensive stance seems a little underwhelming for ability, Perhaps Redundant Systems can cover two things at once.

Overdrive: The redundant systems kick in, either giving a needed boost in strength, higher reflexes or a short burst of speed at the expense of immense heat which ahs to be vented out over the next 2-3 turns.
Emergency Throttled: Come back from the dead if all critical systems (Brain, SMES battery, Interface) are still relatively functional.
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 05, 2017, 11:25:28 pm
Alright, made the modifications. It look usable now?
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 12:04:00 am
Perfect, you're in @Slick.

Spoiler: Initiating... (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 06, 2017, 02:01:10 am
My sheet is done. Added a negative effect to In the Zone so it wouldn't seem too powerful.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 06, 2017, 07:08:01 am
Designing a battleframe:
Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 09:45:40 am
@Lenglon

That is way too many drones for a single Battle Frame to feasibly hold unless you were absolutely dedicated to that purpose which would make you unable to hold a Linear rifle and even then, it'd be a hard bargain to hold 20 Drones that can both move fast and act according to their designated function. I would prefer it to have a single drone with a Phazon Pistol, a single drone with a  cyber interface and four with manipulative arms and amped up scanning equipment, with six drones in total. They'd be about the size of a backpack with the ability to fly, scan, etc. They'd be fast but they'd be restricted due to the compact nature of ship boarding, but since your making them out to be scouts that will be fine. To prevent me from having a headache in managing all the drones,  I am going to say that you can only use the primary secondary tertiary actions with them,  IE you can use the primary action to fire your linear Rifle after using your secondary and Tertiary action to get the drones into place so you can fire your weapon.

By essentially being a box on wheels your gonna be a little weak to two things: Small doors, and Decompression.

If a door is too small for you to fit, then you have to have someone cut it for you to fit. If Decompression happens, there is a very high chance that you'll be knocked onto your side unless something like a Gecko clamp or a spike which anchors you tot he ground is installed.

Would you prefer your drones a little beefy but made with parts that you can't replicate or "wimpy" drones made out of some prefabricated parts and Materials from a built in Fabricator? Things like a Phazon Pistol gun can't be replicated due to the complex nature of essentially being a gun that shoots magnetically contained bolts of plasma, but things like the frame, the electronics and other such would be fabricated on the fly, allowing for easier repair times for downed drones.

When a Drone is not in flight its docked to what essentially amounts to an external clamp, so if you get shot at there is a chance a drone may get hit instead or with you.

I'm sorry if I look like I am nerfing your character but I can't let you have eight different drones with firearms and four with the ability to hack, that would wreck the game balance I had intended, not to mention the Linear Rifle.

I would also be okay with you acting as a Hive for a large amount of bee-sized Micromachines that act as both "scouts" and mobile razorblades if you so prefer.

@Beirus
You nerfed yourself too hard, I would advise that instead of a -1 to mental actions for  (Which include gunplay.) I would suggest a single action of "taking a breath" where you can't aim your weapon properly or other tasks after the Abilities "active" timer is over.

@NAV
Welcome to my humble abode, don't read the books with blood on them or you might lose your fingers, they bite.

Double Edit: Whoever wants to preemptively select colors for their text that'd be great, those of you who got accepted.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 06, 2017, 10:26:07 am
((I'll pick purple shadow for my text))
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 06, 2017, 10:28:34 am
I'll take darkred or maroon.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 06, 2017, 10:56:21 am
The main reason the drone count was so high is I expect them to get swatted like flies. Ill drop their count down like you asked, and am a fan of the fragile but replaceable variant. can I still have one model that doesn't require atmosphere to move and has manipulator arms? uexpected lack of atmosphere is what the viper wheeled models were meant for, because copters dont work without gravity and air.

Could I have my wheels be magnetized to act as clamps?

doorway issues is exactly the kind of thing a prototype encounters :p, Im fine with it. gives Vision an upgrade path, in addition to more/better drones/fabricators.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 11:24:53 am
@Lenglon  I was thinking that in addition to the rotor's, they'd  have little coiled up "legs" that they would use to bounce around in zero gravity, along with said "thrusters".

When I said Fragile, I meant less "throw a softball at it and it's down" and more "hit it a couple times with a sledgehammer".  The kind of equipment that the drones are equipped seems delicate compared to what amounts to mobile tanks that the Augmented should be. the Republic doesnt send toys into what is fully expected to be a meat grinder where only the best can survive, that'd be a waste of equipment.

The Drones, which will for now be six. four observers, one gun drone, and one interface drone. They'll be relatively speaking fragile, but they are essentially backpack size rotary helicopters with very heavy duty equipment onboard. When one gets damaged, an Observer drone will manipulate it back onto your Frame and you're built in fabricator and nano swarm will attempt to fix it.  Sounds reasonable?

Yeah, sure the wheels can act as magnetic clamps.

update your character sheet, I trust you can make the Item Pack, and PM me the drones with their item descriptions, I'll place them in the Item Catalogue.

@crazyable understood

@coolrune206 Got it.

After Lenglon and Beirus are confirmed we will start.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 06, 2017, 11:33:46 am
sounds good to me, modifying sheet.
reserving mediumorchid color
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 06, 2017, 11:57:09 am
My sheet should be complete now.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 01:26:30 pm
Mission will commence shortly.

@Coolrune206, Wake up.
Spoiler: Introduction (click to show/hide)

@Lenglon, You are in. Wake up.
Spoiler: Introduction (click to show/hide)
Note: remove the Nanorobot Internal repair system and the remote viewing tablets, Starknights have Hud-based access to information, not hand-held tactical PDA's, and the repair system is something innate to all BattleFrames, so it is not required to state that you have such.

@Beirus You should be waking up. You're in the program.
Spoiler: Introduction (click to show/hide)

Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 06, 2017, 01:35:31 pm
Frunk blinks a few times, looking at his hand and flexing his digits.

((Am I in the same room as the Battleframes?))
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 06, 2017, 01:59:08 pm
//Boot
//sysdiag... good.
//fabdiag... good.
//wpndiag... good.
//drndiag... good.
//startup
"WELCOME to our VISION of the future!"
...
"Deploying!"
Deploy Eye 1 to scan my surroundings and gain situational awareness. deploy Raptor 1 for security due to lack of situational awareness.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 01:59:47 pm
Let me finish writing up the mission stance.

I'm gonna skip the "I'm in a bed and recovering aaaaaah." and skip straight to the gruff and buff talk on the shuttle as you get to the enemies home.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 02:22:32 pm
Mission 001: Operation Pandora's Box
Post 001: Pandora's Box (https://www.youtube.com/watch?v=8RYO5QUHLVc)


On October 4th, 2128, 25GS, The Yaerians entered into a war with the Unitarian Empire.  The Stardew Vast was forcefully boarded, all hands presumed lost after the captain released a distress signal over the FTL communications array. The exact contents of the message are not known to the general public, or yourself. The SummerSet Protocol was initiated, and despite all the monumental resources that the SummerSet Protocol places behind the Yaerian Republic, it was not enough.
 
On October 11th, Uriegal Tu’Siegh  was attacked, the entirety of its orbital infrastructure and the entire population, be they in the ring or on the surface were all killed by a combination of long range orbital bombardment and falling orbital debris from the “ring” that was built around the planet over the duration of the colonies existence. Of the estimated 700 million Yaerians in Tu’Seigh, the number of survivors recovered in between the First UNitarian Exploration Fleets assault was numbered in the thousands.
 
On October 12th, the Starknight Program began, in the backroom dealings between the Director of Ethics and the Director of the Entire Yaerian Republic.
 
On November 13th, A break was finnally given tot eh Yaerian People, despite the seven planets that were purged and glassed of life.
 
The Yaerian war fleet had crippled a Dreadnaught long enough for the Starknights to board.
 
The entire 20 man team of Starknights would be deployed in different Sections,  with four squads total. Star 1 was to take the Engines. Star 2 was to take the WarpDrive, Star 3 was to take the reactor, and Star 4 was to take the Bridge, the arguably most heavily guarded of them all.
 
You are Squad Star 4.
 
You and ten other regular marines sat in a simple boarding shuttle, while the pilot and the accompanying ShipFrame narrowly dodges fire while heading to their intended destination.
 
You are either strapped into a “lifeseat” or magnetically clamped onto the wall, depending on if you're made of metal or carbon.
 
Come to think of it, you haven’t really spoken to each other much until now.
 
Cast a vote if you want this ship to crash and burn or “dock”.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 06, 2017, 03:02:20 pm
"Finally, a chance to really test out these augmentations. And we get to kill some Unitarian bastards too. This should be fun. I'm Guwat, by the way." Guwat speaks up on the ride, his eagerness noticeable in the tone of his voice.

Spoiler: Guwat (click to show/hide)

Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 06, 2017, 03:04:29 pm
"I'm... Frunk. I'll be uhhh... repairing the Battleframes if they go down, and hopefully killing some enemies.

Uhhh... sorry if I'm a little nervous or jittery. I don't do well with working as a team."
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 06, 2017, 03:05:59 pm
"I'm Ognip, Nice ta meet ya. I hope this goes well."
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 03:26:34 pm
One of the Marines in the lifeseats next to the group shuffles uncomfortably, looking particularly at the fact that your hard suits are pretty much ten grades higher than his, while another one snickers at Ogni'Pish.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 06, 2017, 05:56:13 pm
//Standby mode
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 06, 2017, 06:18:25 pm
"This Unit is designated Thunderbolt IV" The BattleFrame vocalized scanning its squadmates.

Spoiler: Thunderbolt IV (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 06, 2017, 06:23:35 pm
Frunk seems interested with the BattleFrame that spoke.

"Thunderbolt IV? What level of intelligence do you possess? Do you have emotions? Regrets for killing? Or are you a 'dumb' AI, and simply compute the most efficient method of slaughter?"
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 06, 2017, 06:44:24 pm
Frunk seems interested with the BattleFrame that spoke.

"Thunderbolt IV? What level of intelligence do you possess? Do you have emotions? Regrets for killing? Or are you a 'dumb' AI, and simply compute the most efficient method of slaughter?"
The BattleFrame turned its attention to Frunk. "Thunderbolt IV is this Units given designation. This Unit possesses a gamma level Positronic Intelligence. This Unit does not have the faculties needed to process emotions. Regrets are illogical given mission parameters. Computational abilities devoted to squad survival."
Spoiler: Thunderbolt IV (click to show/hide)

(OOC: First time writing something described as non-sentient at least right now anyway. By the way I made a minor addition to Thunderbolts' backstory.)
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 06, 2017, 07:03:20 pm
"Squad survival. That includes me. That's reassuring. Wow. Who would have guessed that a simple conversation with an advanced killing machine would be so therapeutic?"
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 07:26:53 pm
Mission 001: Pandoras Box
Post 01: Into the breach



The Shuttle shakes vigorously, and suddenly the shuttle begins exercising in a series of high gravity maneuvers. the equivalent of Inertial Dampeners makes a harsh whine at these maneuvers while the Pilot curses to himself, before swiping at the Holographic interface and his voice booms over the speakers in the walls.

"This landing ain't gonna be pretty, we're gonna hit a shuttle hanger HARD, the starboard engines cut and I don't think I can slow us down as we should be without it!"

A klaxon emanates from the interface of the pilot, and he makes a hard left bank. the shuttle starts spinning,  and for a brief moment the Gravitational systems are overloaded, and around eleven G"s worth of force pulls you to the front of the shuttle as the ship pulls a full burn to stop as fast as it possibly can.

The Shuttle slams into the floor of the Hangar Bay, clogged open from a  stray plasma round from a Yaerian Frigate, it makes a perfect entry point to the bridge.

[1] The pilot lets out a scream before a wet squelch is heard from the cockpit, followed by a loud metal screech as the shuttle makes a resounding stop, by hitting a wall.

[4]Of the five Starknights, the Ten Marines did not seem to have fared very well to the shrapnel that flew in the shuttle, one of them has a suit breach, the others are more or less unconscious from the extreme maneuvers pulled by the late pilot.



[6] Beirus survived the crash just fine, Not even a single bruise, you swore that some shrapnel headed your way though...



[1] One of your main sensor bulbs had been completely shattered. Although you have two more, the amount of shrapnel that lodged into both your frame and said sensor bulb is undiscerning.




[3]No Shrapnel has collided with Thunderbolt IV's frame, but one of their HE grenades was dislodged from the magnetic harness and has rolled into a corner.



[3] A shard of metal the size of a piece of unboiled spaghetti was inches away from landing inside Ognip's head.



[6] Although Guwat was not hit with any shrapnel, a spatter of blue blood had somehow lightly coated his left gauntlet, likely from the suit breach wound of the Marine right next to him.

the Port airlock of the shuttle opens, just as the harnesses holding everyone release, letting everyone stand if they so choose. A Marine right next to the door shouts over his comm that he sees the enemy.

There are four Unitarian soldiers outside of the ship, confused and unsure what has just transpired, while 8-16 "civilian" personnel are either dazed, confused or half dead.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 06, 2017, 07:35:03 pm
"Someone tend to the marines! Everyone else, let's make some kibble out of these Uni's!"

Frunk grabs his Plasmatic Thrower, leaps out of the ship into close quarters, and begins spraying the hostiles with plasma. Of course, he might be discarding any cover he might've had, but he also had a very close range weapon. Thus, he had to be a bit rash.

Spoiler: Frunk (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 06, 2017, 07:39:23 pm
((Darn, if only I could have tried to cushion us with dark matter. At least most of the marines are fine. As far as range, can I hit the Unitarian soldiers from here or do I need to spend a secondary or tertiary action to move first?))
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 07:47:36 pm
Only the marine who reported them can actually see them, everyone would need to make a teritary action to move.

I might actually come up with a map to be helpful.
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 06, 2017, 08:13:40 pm
Thunderbolt turns before asking. "Requesting retrieval of lost munition." The BattleFrame then maneuvers towards the shuttles exit.

Thunderbolt requests someone to grab his lost HE grenade, then he maneuvers forward through the exit of the shuttle, towards the enemy combatants with shield at ready and Snubnose rifle drawn.

Spoiler: Thunderbolt IV (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 06, 2017, 08:18:39 pm
I'll grab the 'nade, and go wait beside the door.
Spoiler (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 06, 2017, 08:35:05 pm
"What an auspicious start! Looks like it's time to kick this party off."

Guwat moves to cover where he can see all the Unitarian soldiers and uses his psionic to immobilized them with dark matter in a way that would keep them from bringing their weapons to bear. Or he just psionically crushes them with dark matter. Either one works, really. As long as he does so from cover. If he cant do that from suitable cover, he'll just turn his tertiary move into a secondary move to jump into the middle of the Unitarian soldiers while wrapping himself in dark matter to try to deflect attacks and then explosively releasing it outwards at them at close range, or doing some other suitably flashy attack with it for added intimidation.

In short, if suitable cover and line of sight: Dark matter squish.
If no suitable cover: Dark matter encased charge and pulse/blast



Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 06, 2017, 10:25:43 pm
//Immediate threat detected.
Deploy Raptor 1, Activate Linear Rifle
"WELCOME to our VISION of the future!"
And open fire
"We are delighted to ensure your safety!"

Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 06, 2017, 10:53:45 pm
Mission 001:Pandoras Box
Post:03
An intorduction of Warfare


[6+3]Frunk, absolutely ready for warfare, leaps right out of the shuttle and into the thick of it, and before about three Soldiers and four "misc" workers had a chance to react, great gouts of superheated plasma-ready substance hail on them, their screams quickly becoming apparent.

Getting a good look around the Hanger bay,  You note that there are more soldiers and workers in view. The vast majority of them being the alpha Species variant. About the same height as a Yaerian but stockier, and perhaps deadlier, if a little uncanny with how similar they look to a Yaerian.
[No Character sheet change required]



[1+3] Thunderbolt IV raises its shield, and it's rifle, and exits the doorway, attempting to place down accurate fire, but it isn't too long before the enemy rallies up, and it quickly becomes apparent that they are being the one targetted. the shield is dented, and it's right limb lightly damaged from a stray Gryojet round.
[no character sheet change required]



[5] Ogni'pish leaps, taking the grenade from the floor and tossing it to Thunderbolt while he is defending and... [5] the machine catches it with virtual and practiced ease. huh. You take place on the opposite side of the door and moving the rifle fluidly, you kill the last soldier in view along with four more hanger bay personnel. This is too easy.
[no character sheet change required]



[2+1][3+3]
 Magnetically releasing itself from the wall, the Vision stirs for a moment before ejecting Raptor 1, the drone immediately zipping out the doorway and into a position, feeding data for only a split second before a gryojet bolt slams into an armor place, flinging it out of the air and hitting a wall.  The data Vision received was enough, and through the shuttle wall along with a thin concealment cover, two soldiers are killed, one is what is assumed to be a gut shot and the other a hit to the head. The bolt keeps going presumably until it hits a bulkhead. They were on the railing, up near the rafters. This information was relayed to the rest of the squad along with pertinent information about squad safety. Reconnecting with Raptor 1 results in the pertinent information that Raptor 1 has only sustained superficial damage and a half-sublimated plate that needs to be replaced.
[modify character sheet to deploy Raptor 1]

[5+3] [5+2] lucky bastard
Following the Combat Engineers footsteps, you move to cover right next to him, quite easily in fact. Most of the targets are being handled by the other squad mates until you note a small squad of soldiers up on the rafters, with concealment for cover, Just within 15 meters, an optimal engagement range for Psionics. Just as you begin "charging up" a linear round pierces the shuttles hull and slams into one, cutting through the thing like it was butter. No matter, you bring up the force of an ancient, unyielding power, of Darkmatter.  A jet black semi-molten stream of dark matter slams through the railing, and presumably pulping whoever was there in that area. you will need a better angle to check. Just as the tremendous power leaves you, an aching, empty pain fills your entire body for a split second, before fading away.
[Nocharacter sheet change required.]


The hanger bay is, for now, empty except for 4 engineering personnel who are intent on running the hell away from the Yaerian Starknights, You will need to move to the Cargo Elevator to begin the trek to the objective which is a short walk towards the bow of the vessel, which happens to be the hallway underneath the rafters where everyone presumably died. You believe you'll have around a minute or two before either reinforcement come or security countermeasures begin.

The Marines in the shuttle seem to start to wake back up again, as well.

The update will be tomorrow, sleeping is fun.
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 06, 2017, 11:31:09 pm
Thunderbolt took note of the fleeing personnel, he turned to his squadmates. "Attempt pursuit?"

Spoiler: Thunderbolt IV (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 07, 2017, 12:15:19 am
Set Raptor 1 to autonomus perimeter security outside the shuttle for the marines.
Deploy Eye 1 and Eye 2, scout the wings and rafters of the hanger, one to either side.
Begin the slow process of rolling across the hanger towards the Cargo Elevator.

Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 07, 2017, 06:19:30 am
"Let them go. If our mission succeeds, we'll have wasted ammo, one way or the other."

Frunk assesses the soldiers' condition. If the one with the suit breach is still alive, he uses his engineering tools to give it a temporary patch. If the soldiers can walk, he gets them moving after Vision 1, then follows. If they can't, then he stays with them, prying some of the hull shielding off the outer wall of the ship and attaching it in the doorway as cover.

Spoiler: Frunk (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 07, 2017, 08:23:12 am
I'm going 'ta get out and look for an elevator or something...
Spoiler (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 07, 2017, 12:17:07 pm
Move towards the hallway. If any enemies are spotted, shoot them with my guns if it's a clear shot or crush them with dark matter if I don't have a good shot.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 07, 2017, 01:52:20 pm
Mission 001: Pandoras Box
Post 04: The End of the Beginning



[3] Thunderbolt does not take the pursuit of the fleeing personnel and instead moves to the main hallway which leads to the cargo elevator, passing by a set of doors that lead to the left and right.



[2+1]Vision I  begins the distinctly slow process of moving it's frame to the hallway, while deploying three drones, sending them to scout out the hanger. It notes that there is a single Guardian Soldier mustering up to peak over the railing and take a shot at the squad.

[3]v[2+1] The Guardians Gyrojet gun roars twice,  but miss Vision.



[2][3] v [4]By the time the soldier gained the courage to return fire, Guwat, and Ognip'Pish had already passed into the hallway, the side airlocks which Thunderbolt passed by opened, and out came a Brug Warrior.

[1] [3+3] v [3] Standing at just under seven feet tall, with a chest as thick as a trash can and arms the size of bleach bottles, it rushed forward with the intent of bludgeoning Ognip'pish to death with some sort of tool in its hand. The Brug personnel had managed to surprise the Starknights, but Thunderbolt was already on the case, turning around speedily and putting two bolts of plasma into the creature, burning and ruining its left arm. The Brug still approached fast, however.



[4+1]  The wound was worse than it actually looked. the metal spine went straight into the equivalent of his liver, and without the bio foam you just placed in, he would've bled out. The other marines are more or less in fighting shape and move out just as a Gyrojet round explodes near Vision 1.

[6] Both yourself and the Marines move into some chest-high cover, a piece of the bulkhead that fell after the shuttle collided with the wall.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 07, 2017, 01:55:56 pm
[3] Thunderbolt does not take the pursuit of the fleeing personnel and instead moves to the main hallway which leads to the cargo elevator, passing by a set of doors that lead to the left and right.



[2+1]Vision I  begins the distinctly slow process of moving it's frame to the hallway, while deploying three drones, sending them to scout out the hanger. It notes that there is a single Guardian Soldier mustering up to peak over the railing and take a shot at the squad.

[3]v[2+1] The Guardians Gyrojet gun roars twice,  but miss Vision.



[2][3] v [4]By the time the soldier gained the courage to return fire, Guwat, and Ognip'Pish had already passed into the hallway, the side airlocks which Thunderbolt passed by opened, and out came a Brug Warrior.

[1] [3+3] v [3] Standing at just under seven feet tall, with a chest as thick as a trash can and arms the size of bleach bottles, it rushed forward with the intent of bludgeoning Ognip'pish to death with some sort of tool in its hand. The Brug personnel had managed to surprise the Starknights, but Thunderbolt was already on the case, turning around speedily and putting two bolts of plasma into the creature, burning and ruining its left arm. The Brug still approached fast, however.

((You seem to have missed my action. It was:
"Let them go. If our mission succeeds, we'll have wasted ammo, one way or the other."

Frunk assesses the soldiers' condition. If the one with the suit breach is still alive, he uses his engineering tools to give it a temporary patch. If the soldiers can walk, he gets them moving after Vision 1, then follows. If they can't, then he stays with them, prying some of the hull shielding off the outer wall of the ship and attaching it in the doorway as cover.

Spoiler: Frunk (click to show/hide)
))
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 07, 2017, 02:03:41 pm
Updated to include Frunks action.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 07, 2017, 02:05:52 pm
Frunk moves out of cover and towards the Brug warrior. He tightens the spray of his plasmatic thrower by fiddling with the nozzle, then fires at the Brug.

Spoiler: Frunk (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 07, 2017, 02:07:37 pm
"Hey Buddy, CATCH!"
Toss a 'nade at him, turn around, and RUN while hoping everyone else gets the Idea.
Spoiler (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 07, 2017, 04:59:43 pm
((Where's the part of my action where I try to kill more stuff? That Brug seems like it would have been a valid target.))
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 07, 2017, 05:05:31 pm
((Ognipish was behind you when the brug warrior came out of the airlock, and and you had  already walked far enough that to turn around and take a good shot  would take to long, apologies.))
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 07, 2017, 05:32:29 pm
Deploy Linear Rifle
Neutralize threat on rafters, engage with Raptor 1 at same time to distract and maintain current location information
Resume traveling to Cargo Elevator
Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 07, 2017, 10:20:01 pm
"Engaging target."

Pointing his shield at the Brug Thunderbolt backpedals away from the Brug, while firing.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 07, 2017, 10:31:26 pm
Shoot the Brug with both my guns if the others don't kill it, and Follow Up by perforating it with dark matter bullets/orbs/particles if it still isn't dead, or use that attack on any other hostile that show up, unless they have guns and are at range. If they have guns or other ranged weapons, instead use Follow Up to send a wave/wall of dark matter at them to both block or deflect projectiles coming at us and squish our attackers.
Title: Re: (RTD) Knights of the Stars
Post by: The Ensorceler on June 08, 2017, 02:57:32 am
This looks cool as heck. What slots are open right now?
Edit: Worked it out by process of elimination. I can be anything!
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 08, 2017, 08:34:52 am
Mission 001: Pandoras Box
Post 05: The First Strike



[5-1+3]The Brug is far, very far, around thirty meters. too risky to fire the plasmatic thrower without hitting allies, So Frunk moves forward, almost but not quite sprinting and waits for the Brug to get bucked off by Ognip-Pish, and promptly sends a burst of superheated plasma into the creature. it makes a noise similar to a cat that had been struck with a pipe as it attempted to retreat, and fails.

Your tank read out reports 73% fuel capacity on its current tank.

[2+1 v 5+1] Although Ognip'Pish intended to toss a grenade at the super muscled thing, it closed the distance far too fast for it to be safe, and tried to tackle you down. What happened next was the sort of melee combat you'd expect in movies. A short but violent burst of fast movement which resulted in the Brug losing one of its eyes and pushed back just enough to get perforates on both of its flanks and lit on fire.

[5+3] Thunderbolt takes aim...
[5+2]Just as Guwat lets loose a maelstrom of Phazon bolts.

Narrowly dodging some friendly fire, Thunderbolt stops firing. the Brug has been rendered to nothing more than a charred wreck of burnt meat and unidentifiable metal scraps heaped against the wall.

The room he exited is still open and from the few who can look into the room, they can see weapon racks and display cases, The cargo elevator entrance is still at the end of the hallway, the door closed.



[3+3] [3+1] Just as a Starknight rushed passed you, Vision I for some reason, the Raptor managed to fire a bolt at the roof top Guardian. It narrowly misses but the data it gives from its vantage point lets you take the shot.
a spray of purple mist sprays the wall behind the Unitarian as it slumps over.

You begin wheeling your way over to the Cargo Elevator and end up about half way there, approximately right around where the pile of charred biological material sits. You note the presence of your fellow squadmates, they look funny.



You sure can @Ensorceler.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 08, 2017, 08:42:46 am
Frunk gets the soldiers out of the craft and gets them moving to the cargo lift. He holsters his plasmatic thrower and equips his pistol, then follows.

Spoiler: Frunk (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 08, 2017, 10:32:00 am
continue rolling to elevator
have Eye 1 scout ahead and Eye 2 investigate sidepaths along our route.
Raptor 1 escorts Vision 1, firing if it comes under attack.
Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 08, 2017, 10:33:06 am
I'm going to head for the elevator.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 08, 2017, 06:23:24 pm
Waiting on Beirus and Slick to post.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 08, 2017, 06:54:33 pm
((I'll try to make this an action after work.))
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 08, 2017, 07:19:49 pm
"Covering"

As his squadmates advance into the elevator Thunderbolt will act as the rearguard.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 08, 2017, 09:51:02 pm

Take position in cover near the elevator while waiting for it to open. If it is clear, enter. If there are hostile inside,
fire on them with my Phazon rifle if there are only a few or they are closely packed together, or squish them between two walls of dark matter if there are too many to shoot.


Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 09, 2017, 10:37:05 am
[2] Holstering his plasmatic thrower into a scabbard on his back and replacing it with a pistol,  Frunk guides the Marines like sheep towards the elevator, some of them grumble at this, but for the most part they act like a squad of marines, but they loose slight amounts of composure when they get to the point where they are peaking into the Unitarian Armory.



[5] ([5][2])
Eye one and a recently ejected eye two are sent to scout out the side paths in the hall. for three of them, they were little more than maintenance rooms to support the hangar bays shuttle craft. A few choice pieces of equipment have been signaled by salvage men, however.

The Armory that the Brug Engineer came out was a different story.

It appears this was both the emergency and long-term storage armory of the "sector" of the ship. one hundred and seventeen Gyroget guns, six large hammer-like weapons of unknown use,  explosive canisters, ballistic plates. Everything needed for a platoon of men to push off a boarding team, and there is one Guardian banging on a plexiglass window to access some sort of strange Boltgun.

The amount of salvage labeled critical here is simply astounding, and some pieces might be too good not to just leave here.
((Next turn you will be right up against the elevator if you so choose.)

Ognip'Pish barely notes the armory that was opened up by the dead Brug, and walks to the elevator, to the few waiting at the door.

[4]Thunderbolt pulls out an emergency locker from the side and slams it down, making some impromptu cover, while pointing his gun at the door.

[5+1] Guwat has none of that small time stuff, and taps into an electronic piece on the wall a couple times, before what appears to be a server bank extends out of the wall, neatly making a head-high barrier for cover.

The screen interface near the elevator beeps, as the door opens to reveal a squadron of eleven Unitarian personnel, most unarmed, but there is one Brug among them.
[1]
They stare seemingly slack-jawed for a second at the squad.

Orders were to kill or detain any hostile personnel, but it said nothing about engineering or misc. personnel aboard this ship.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 09, 2017, 11:02:17 am
"On the ground if you value your life!"

Frunk points his weapon at the new arrivals, and if any of them make grabs at their weapons or does anything aggressive he fires.

((Assuming I'm in range))
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 09, 2017, 12:10:31 pm
Armory contents are a priority, am holding position near armory.
Deploy linear rifle and aim at Brug. if it becomes hostile, neutralize it.
Raptor 1 enters armory and executes distracted hostile banging on priority weapon's case.
Deploy all Eye models, scout all hallways and access routes within a short distance of the team and/or armory area.
Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 10, 2017, 12:31:25 am
"Awaiting orders."

Thunderbolt points his shield at the Brug keeping his Snubnose lowered behind his shield, ready to come out firing at first sight of hostility or by the orders of his squad.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 10, 2017, 01:03:00 am
((Ooh, I bet I could bust into that room in the armory with my psionics to get that Boltgun. Or I guess I could use my cutting torch.))

Keep weapons trained on the Brug from cover. If it or the other Unitarian personnel become hostile, shoot them with my guns or squish them with dark matter, whichever is more effective depending on if all of them are hostile or only a few. If the Brug turns hostile and the civvies aren't hostile but are in the way, or if any of them try to alert others, instead use my psionics to "gently" (read: non-lethally and without breaking the elevator) push them to the ground and keep them there so the others have a clear shot and the Unitarians can't call for help.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 10, 2017, 02:32:17 pm
I will be acting in place of Crazyabe since he did not actually post in the channel. Slick, Beirus, post your character sheets for next turn.

[1][5+3][3+3][6+3]

v

[3-1]

With Guwat, Vision 1, Thunderbolt, Ognip'Pish and  Frunk pointing a firearm at the maintenance group, they seemed almost cowed at the sight of that many high-grade weapons, and a light groan (read: roar) by the Brug resulted in Frunk taking the first burst, most of it hitting the ceiling.

The crowd fails to hold their comprehension and all those who actually have weapons pull them out. The Brug charges forward towards Thunderbolt.

[3+3][5+3] v [6]
Two simultaneous headshots with a snub-nosed phazon rifle and a Linear weapon by the two Battle Frames instantly knock the Brug down, but it gets back up, despite what appears to be the small pitter patter of brain matter coming out of its skull.

Thunderbolt's weapon runs out of ammunition and needs to be reloaded, which the machine promptly [2+3] loads with professional precision, but nearly fumbles and nearly drops the damn thing.

[6] v [5]

Ognip'pish lets out a second spray of fire, but catches a gyrojet to the shoulder, and is knocked to the floor.
[Update Character sheet -- Suit Breach.]

[6+3]v[1+2]

With a wet thud, a large "plate" of dark matter phases through the top of the elevator and meat chunking the vast majority of the hostiles. The Brug escaped this relatively unharmed and is currently charging forward with a large metal tool.
[6-2+2] Guwat bites back a choking gasp as his overextended power base exhaust him to his core. His nose develops a nose bleed while he develops a Migraine at the same time.
[add Psionic Exaustion to conditions]

Vision one, even in its overclocked state, does not have enough processing power to commit to every action it could have, and the linear rifle takes a massive amount of processing power to even aim and fire, much less run the autoloaders and its other support components.
[Change character sheet, light overheating to mainplatform]
[2+1-1]

The Raptor Drone moves forward, and fires off a burst at the unknown Armory personnel, and misses.

[1] Said person leaped from fright, and barely manages to get into cover, slamming his head into a countertop.

[3-1]

A single eye drone initiates the deployment procedure but is unable to fully finish. before the "turn" is up.




All in all, only two engineering personnel in the elevator are conscious, and one is slamming on the elevator close door to no avail while the other is in a cover position. Arms on its head, flat on the ground.

A Brug is charging towards the squad of Thunderbolt,  Vision 1, Frunk and Guwat.

There is an armory personnel, either unconscious or regretting its life hiding under the countertop in the Armory.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 10, 2017, 02:45:03 pm
Frunk aims his pistol at one of the the Brug's knees and fires, swapping targets to the other knee after a few shots.

Spoiler: Frunk (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 10, 2017, 02:56:57 pm
I'm heading for that armory.
Spoiler: Sheet (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 10, 2017, 04:45:58 pm
"Initiating Overdrive, Intercepting"

Thunderbolt activates his Overdrive increasing his strength before intercepting the Brug with a shield-charge, he then attempts to fire his Snubnose point blank.

Spoiler: Thunderbolt IV (click to show/hide)

(OOC: I'm used one of my Rifle Chambers right?)
Edit:
(OOC: Wait, what are the Marines doing?)
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 10, 2017, 05:39:20 pm
//Target obscured by friendly, hold fire
wait and allow cooling to catch up to demand.
Eye 3 - finish incomplete deployment procedure
Raptor 1 speaker:"Get on the floor with your appendages clearly visible. Our VISION is boundless, as is our wrath."
Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 10, 2017, 07:52:48 pm
@Slick((They haven't fired yet because the battle was too fast for them, they have taken aim and cover though.))
((Yes, you used one of your rifle chambers.))

@Coolrune206 You are danger close to the enemy, using the Plasmatic Thrower is not advised unless casualties to fellow allies are acceptable.

@Crazyabe
What else are you gonna do besides walk over to the armory?
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 10, 2017, 08:06:54 pm
I'm heading for that armory.
Spoiler: Sheet (click to show/hide)
Knockout any Awake Armory Personnel in there, Probably attempt to tie them down with whatever is available, and take a look at the weapons selection
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 10, 2017, 08:46:53 pm
@Slick((They haven't fired yet because the battle was too fast for them, they have taken aim and cover though.))
((Yes, you used one of your rifle chambers.))

@Coolrune206 You are danger close to the enemy, using the Plasmatic Thrower is not advised unless casualties to fellow allies are acceptable.

@Crazyabe
What else are you gonna do besides walk over to the armory?
Action re-assessed.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 10, 2017, 10:01:47 pm
"I think I overdid it." Guwat grunts through gritted teeth as he turns his aim on the Brug.

Shoot the Brug with my guns from cover. If the others kill it first, head to the armory and try to coerce any Unitarian in there into giving me access to whatever neat guns they have, or assess the armory stocks and how to get to them if there is nobody inside to coerce.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 11, 2017, 11:41:20 am
Quote from: Coolrune206 v Brug Technician
3 V 5


Ognip'Pish fires twice into one of its knees, missing one fo the shots but scorching the cloth covered flesh, and noting the distinct sound of the muscle fibers in said leg snapping and curling up from the heat, before Thunderbolt and the Brug collides. The Brug moves with a limp.

Quote from: Slick v Brug Technician {Collision}
3! v 2

as Flesh and machine collide, a loud, resounding crack is heard. The crack was the should of both ribs and plate metal groaning and ribs breaking respectively. myomere cables in the arm holding the shield lock up for a breif second, and the Brug manages to gain the upper hand briefly enough to remove the alloy shield in between  ThunderBolt and the Brug.

Quote from: Slick v Brug Technician {Grapple}
4 V 0!
With ruthless precision, Thunderbolt counters with a feint followed by forcing the Brug to the ground and then slamming its weapon through the back of the Brugs skull and into where presumably it's hindbrain sits and fires a minimum round. With a wet shuck, the rifle is removed, and the bent Alloy shield is collected.

Thick, black smoke emanates from the Brugs mutilated body, particularly from the various impact points where Phazon rounds entered. The body acts out with Death spasms but lays on the ground.
4
Just as Thunderbolt finishes the melee, heat sinks disengaged and the Myomere strands in the muscle modules of the Battle frame disengaged. The heatsinks are exposed to the atmosphere, yellow hot and radiating with intense heat. It will take approximately [2 turns] to completely dissipate the heat. Looking at your weapon, the spiraling electromagnets that lead to the Graviton Emitter at the end of the rifle are slightly bent, analyzations reveal this to be most likely a non-issue, however.
(Overdrive ability exhausted. Add moderate overheating and compromised Metal shield to Conditions, along with "covered in Brug Blood".)


Quote from: Beirus (Distraction of the Fight)
[1]

That was perhaps the most brutal thing you have ever seen a Battle Frame commit. Both the speed and the utter devastation Thunderbolt committed to that machine was absolutely horrendous. The fact that it fractured it's one good leg with just a kick and then slammed its rifle through the Brugs skull was not something you wanted to see. You were pretty sure that if you were not in fact a Starknight, you wouldn't have seen the carnage at all, only the results.

MOving to the Armory, you witness...

Quote from: Lenglon v Armory QuarterMaster {Persuasion}
4 V 4

Just before the drone bears out its warning, the person gets up, fumbles around and picks up a small foto long wrench, and holds it up.

"Get on the floor, with your appendages clearly visible. Our VISION is Boundless, as is our wrath."

The Gauridan looks at the drone, gibbering to himself lightly.

5

and promptly hides under the desk, still visible from your Raptor Drone, and hugging itself in a ball.

Quote from: Coolrune205 v Armory QUarterMaster (Tactical subduement)
4 V 4!

Ognip'Pish rounds the corner and slams down like lightning onto the individual Guardian. it was a brief scuffle, both sides equally managed, with the armory personnel managing to get out from under the desk and another countertop with his side, with Ognip'Pish hands somehow tied together with the Guardian equivalent of duct tape.

[1]

He falls on the ground with a yelp.

Guwat only boggles at the stupidity that just occurred.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 11, 2017, 11:46:21 am
-snip-
Frunk advances into the cargo elevator, subduing any remaining personnel with blunt trauma.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 11, 2017, 11:48:34 am
@Coolrune206, Fixed, please remove that ungodly quote of me, please.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 11, 2017, 01:15:01 pm
Am I still lightly overheated, and is Eye3 still partially deployed?
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 11, 2017, 01:33:01 pm
The eye is fully deployed, and the vents have caught up with thermal demands. Please list where each drones destination in the condition tab as well.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 11, 2017, 03:09:36 pm
Send Eye3 to the armory to begin looting
Raptor1 - fire once more upon the armory quartermaster and then repeat the warming. do this until either he surrenders or gets shot.
Deploy Eye4 to assist Eye3

Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 11, 2017, 11:10:54 pm
((How long is my psionic exhaustion? And why did I get a malus on that psionic endurance roll earlier? I don't recall the rules ever mentioning that would happen.))

"I don't have the patience for this. You, Unitarian. You will unlock the case of the strange boltgun, then I will leave you to cower here while we do our job. If you refuse, I will kill you and take it. Is that clear?" Guwat speaks to the Uniatarian, the psionic exhaustion making his tone sound annoyed as he shifts his fingers to rest on the triggers of his Phazon rifles.

Get the Armory Unitarian to give me access to the strange bolt gun, and take the bolt gun along with whatever ammo I can find. Use gestures to get my point across if necessary. If they don't cooperate due to something other than a language barrier, shoot them dead and get to work on opening that case carefully with my cutting torch so I don't damage the gun. Then take the gun and any ammo I can scrounge up. If hostile show up, take cover and shoot them.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 12, 2017, 09:17:43 am
@Beirus
It's probably gonna last for a good 2-3 more turns, but essentially every time you use your psionics, there is a chance that you will draw too much,  hitting excessive highs ((like rolling really well both times you used your psionics)) results in a malus to the Endurance roll. I did not clarify anything in the rules about psionic attack usage, so it is my fault.

to be clear, the Unitarian can't understand the Yaerian Langauge.

Once Crazyabe posts we are good to go.
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 12, 2017, 09:36:45 am
Spoiler: Sheet (click to show/hide)
Try to get my knife and get untrapped?
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 12, 2017, 11:37:39 pm
"At the ready."

Thunderbolt stands watch, ready to act as needed.

Spoiler: Thunderbolt IV (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 13, 2017, 06:09:41 pm
Quote from: Coolrune206 v Undying Maintenance Worker{CQC}
1! v 3
one by one, any who stirs, gets a rifle butt to the skull, Quick and efficient.

When you were six collapsed skulls in,  one caught wind of their impending doom and rolled out of the way.  it was too late to wind up for another hit when it elbowed the rifle away, conveniently allowing it to pick up a fallen Gyro-pistol.

Quote from:  Undying Maintenance Worker v Coolrune206{Close Range Firefight}
-1! v 6

The Gyrojet weapon clicks three times, begging for more ammo, with the baarrel pointed straight at your heart.

For a split second you considder mercy, but decide instead to help him act like his previous cohorts, and slam the barrel of your gun into his face, collapsing the skull with a meaty thunk.

Nothing else stirs in the cargo elevator.

[5+2]

Looking in the maintenance panel of the elevator, you note that the linear rails-- an ingenious design by Unitarian forces -- have nearly strained themselves apart during the Psionics assault on the elevator, and with a quick couple screws tightened and wires cauterized, you just sped up the elevators movement time back to original speculated blueprint specifications.



sluggishly, not to damage the heat sinks, Thunderbolt walks over to the armory, leaning on the wall where it can to expend the least amount of energy.



[2]

the deployed eye drone begins pulling out grenades from their baskets indented into the wall, but fails to cut through any cases for actual weapons.

[6] The second eye drone assists greatly in the endeavor, widely affecting the salvaging potential by applying stresses to the windows with ramming and applied pressure to actually break windows. small tiny components are gathered and stored into the main Frame.

[add Armory Loot]



Quote from:  Beirus +Lenglon vs Armory QUarter Master {Persuasion}
[4 + 2 v 6]

Gesturing at the Quartermaster started to work.
it really did.
Until the Raptor drone shot the Guardian in its shoulder, and the poor thing fell unconscious from shock.

its repeating its warning right now.

[6+1]

Cutting it open was the easiest thing you could've done, honestly.
[Add 1 Adv. Bolt Gun + 4 Adv. Boltgun Magazines.]



[6+1]
As a turgle purk,
Cutting yourself out was simple, with the combat knife. so was getting out form under the desk.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 13, 2017, 06:45:51 pm
Finish getting on the elevator
Send Eye1 ahead of us through the elevator shaft to our destination floor.
Eyes 2, 3, 4, and Raptor 1 all go to elevator and land.

Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 13, 2017, 06:58:45 pm
((I uh... meant to be nonlethal. Woops.))

Frunk investigates all possible stops on the elevator. Does he know any Unitarian written language? Possibly any symbols?
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 13, 2017, 07:17:23 pm
You can't be non-lethal with a super powered rifle butt.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 13, 2017, 07:21:48 pm
((Touche.))
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 14, 2017, 06:31:03 pm
Need more actions to complete turn.
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 14, 2017, 06:34:19 pm
Take a Look for any Explosives,
>if found, "Collect" them
Then head down to the Elevator, and look for somewhere to jack in and hack in.
Spoiler: Sheet (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 14, 2017, 07:38:13 pm

Go to the elevator. Inspect my new gun. Load it during the elevator ride up if that happens this turn.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 17, 2017, 02:55:59 am
"On Standby."

Thunderbolt maneuvers to the elevator and pauses to continue cool-down.

Spoiler: Thunderbolt IV (click to show/hide)
[/quote]
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 17, 2017, 05:13:06 pm
Quote from: Lenglons Final loot scan & Drone Action
1 & 4
Scanning through the debris and the mounts on the wall, nothing of interest is found, so you promptly re-arrange the drones to your demanded orders, sending one up the elevator shaft to head to the destination floor: the  main halls which connect the most critical parts of the ship related to Bridge function, where it begins to cut through a maintenance panel with its monofilament blade.
Your systems estimate that when the elevator is half way up [15~ seconds from entry to the main floor] it will have a view of the battlefield, providing data for the Wallhack function to activate.


Quote from: Coolrune206's Langauge dechyper
6+2(Structual Engineering)

The buttons themselves hold fast to a base ten decimal system, similar to the Yaerians, and simply contacting a xenolinguistics expert offsite on fleet comm network, It was simple enough to actually decipher all the buttons and their purpose.

This elevator is an equipment elevator designed to load ammunition from the cargo bays to any deck mounted guns before the battle. It will stop once at a gun deck before the intended location, and with your expertise, you can presumably rewire the control panel to skill the destination if you so choose.
((damn you and your surprise discoveries, post your character sheet again, update it with "Xenolinguistics Adept(Unitarian) in your equipment.))


Quote from: Crazyabes looting spree & Hack roll
4 & 2+1
The box on wheels missed some perfectly good half disassembled weapons on a shelf, no use letting that go to waste, shoving that int eh various pockets you have, and  magnetically attaching the barrel to your thigh, you promptly move to the elevator.
((Add 3 half disassembled Gyrojet guns to equipment.))
 Arriving at the elevator, probably ten seconds late then Vision I, you find a port and idly jack yourself in, but iether the code is different from the Unitarian standard or the port is in a stunted position, you cant really make heads or tails of it, but it is interesting, so you make a copy of the software and attach it to your suits "mainframe".
((Add Anom. Loading Elevator Software to Equipment.))

Quote from: Beirus gun salvage roll
5+1
It's obvious that this gun is used to kill Yaerian Soldiers, instead of Unitarian Forces.
Instead of the heavy hammerhead bolts that could take down an [elephant], it has two barrels that fire thumb sized "needles", in rapid succession.

A machinegun instead of a rifle, It seems they are already learning from the equipment they have found.

Learning the mechanics of loading it was simple, as was defeating the locking mechanism inherent to the rifle.

Working with your hands relieves some of the mounting pressure from the psionic effort you pushed, as you mentally activate the nourishment reserves to feed you some more to make up for expended energy.
(Remove Psionic Exaustion and put in Psionic Stress)


Thunderbolt, not bothering with looting a stripped down armory, walks to the elevator and slides in just as its heat sinks report greenlit status.
It is no longer heated to a significant degree.
((Remove Overheating from status effects.))


The elevator starts churning up, and the squad is notified of the fact that they can choose to bypass stop on the weapon deck briefly, however, time is of the essence and the more they delay, the higher risk.

High command reports that engine team has taken casualties, and they will likely fail their mission in destroying the ship's sub-light engines.
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 17, 2017, 09:08:25 pm
Wait for Elevator Software to download, Whistle a bit... Basically wait for something important to happen.
Spoiler: Sheet (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 18, 2017, 12:02:21 am
To clarify, the main decisions to be had is whether or not to stop at the Gundeck or not, and to be ready to do something when the doors inevitably open.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 19, 2017, 01:54:36 am
Begin fabrication process for a gyrojet raptor
Ready Linear Rifle and standby for targets.
Standby for elevator activation.

Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 21, 2017, 02:34:32 pm

Try to recover from Psionic Stress. Take cover, either behind Thunderbolt's shield or beside the door or other suitable cover, and be prepared to open fire on any hostiles with my Phazon rifles once the doors open. Also vote to skip the weapons deck, or maybe send half the marines and a Star Knight or two to clear it while the rest of us proceed to the bridge.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 21, 2017, 11:20:52 pm
[5]
Promptly deciding that the weapon decks' are too much fo a distraction, Ognip'pish promptly wires the Elevator to simply go past the deck, solving the problem.


Vision begins fabricating a second Raptor class drone, but with a gyrojet as its weapons platform.
[4]
Using replacement parts reserved for the Raptor, a second drone is beginning to be fabricated, but its not really clear what will happen.

The Eye drone at the top of the elevator reports two three soldiers at a standing ready pose near the elevator, along with a group of twenty marching by the door to another destination. The three waiting appear to be wearing a heavy powered-armor while the group fo twenty is wearing a marine light void suit.

[4+3] The linear rifle you have is charged and ready, and should you fire it in the next turn, you can choose to do another primary action.

[3+1]
Guwat takes cover behind Thunderbolt, and mentally shakes off the mental stress of psionic burdens.
[remove Psionic Stress.]

The Door begins to open, but the squad reacts first.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 21, 2017, 11:47:10 pm
Erm, What? no, nonono that is not what I said I wanted to do. build a new raptor. dont mess up the perfectly good one I already have!
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 21, 2017, 11:52:14 pm
It's just switching out the batteries and the barrel with a launcher and a autoloader, could easily be switched out, but if you insist you'll have to dock an eye drone to compensate for hte increased processing power ti would require.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 22, 2017, 12:05:41 am
...
whoever designed Vision needs to learn about dedicated subprocessors and why you have them.
Dock Eye4

I know the regular Raptor works, but nobody has tried using gyrojet weapons on the enemy yet. I wont disable the working raptor just for the test.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 24, 2017, 09:28:29 am
Need more actions to complete the post, at least three.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 24, 2017, 01:19:32 pm
Activate In the Zone and use my psionics to kill all the enemy personnel outside the elevator. Maybe a waist-high or torso-high wave of compressed dark matter to slice through them, or just manipulate the dark matter around each one of them to squish them. The heavily armored enemies by the elevator are the priority if I can't hit all the enemies. Stay in cover. Use the feed from Vision's drone for taegetting if we have shared feeds.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 24, 2017, 02:31:01 pm
Well, I guess I'll just assume the action result from last turn has been fixed even though you didn't acknoledge the change or state the result.

Fire upon the armored threats.
More than once.
While Eye2 zips on in and gathers targeting data for the area beyond the elevator entry whilst performing evasive manuvers.

Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 24, 2017, 03:46:34 pm
Fire at Will.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 26, 2017, 02:58:29 pm
Quote from: Star Knight Initiative vs Unitarian Marine Initiative
6+2 v 3

The very second the opened enough for the Starknights to become visible, The Unitarian Personnel knew something was amiss and had begun reaching for their rifles.

They were too late, however. Guwat was the first to act, sending a horizontal "slash" of dark matter at the enemy forces.

Quote from: Guwats Strike vs 3 Unitarian Marines Endurance
2 v 1 , 3 , 6+1
Quote from: Guwats Psionic Endurance
1+2

The first Marine, the one on the left, flew backward, slamming into a lower ranked soldier that had been marching, killing the poor sap with a wet thud. shortly thereafter, a fragmentation grenade mag-linked to his armor failed to disarm itself safely and detonated from the trauma of the psionic blow.

Strangely, the toll of the psionic drain hasn't taken it's toll yet.

The other two marines managed to brace themselves, the center of the trio Marines, in particular, had managed to draw his weapon, while the other was knocked to the side from the explosion of the grenade.

Quote from: Turgle-Purks fire roll
6v2

A stream of Phazon Plasma bolts slams onto the center marines plate armor, mostly withering off, but it seems that some have managed to damage his left arm.

Quote from: Vision 1's Firing solution clarity
v 5

The Rightmost marine's arm is given a fist sized hole, while his lower body is perforated as two of the three Linear rifle bolts had slammed into the marine. Surprisingly, the one that lodged into it's lower body had simply lodged in rather than going straight through.

A brief rush of air is heard as some atmosphere escapes before emergency shielding kicks in.

Eye2...
Quote from: Evasion Roll
5-1

Zips out of the elevator, taking a sharp left and hurtling through the halls while its scanners take an in-depth scan of the entire contents of the hallway.

There is over forty personnel in the hallway, twenty-seven of which, are marine personnel. This does not include the twenty-three hostile personnel immediately in front of the elevator.

Thunderbolt has completely cooled down, just in time for the doors to open, rather than taking fire at the three heavy set marines right in front, pulls the snubnosed rifle and fires shots behind them towards the marine forces that are still in shock from the sudden gunfight.
Quote from: Thunderbolts Aim is insured.
2+3+1

An ashy burning smell begins to fill the hall as five separate soldiers are struck with Phazon rounds, with flesh burning as sinew snaps apart.Four of the soldiers are killed immediately, while one lets out a scream that slowly drones out over the next round as they presumably lose consciousness.

Frunk wakes up from his premature nap and lets out a snapshot with his Phazon rifle. the fusion chamber of the rifle is getting dim, you will need to reload soon.
Spoiler: Frunk Fires... (click to show/hide)

the center most marine gets hit with another stream of Phazon rounds, but no penetration.

The last Unitarian Marine left standing begins preparing himself as his rifle begins to roar.

The soldiers behind him appear to be hardening up, and getting ready to open fire back on the elevator, it will probably take two or so rounds for them to get to shape unless more explosions occur.

The rest of the hallway is confused and disorganized.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 26, 2017, 03:16:25 pm
((I'm sure I'll regret this when the psionic strain catches up with me, but where's my +3? Should be two dead powersuits.))
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 26, 2017, 03:59:40 pm
Toss a 'nade Around the corner, and have the Elevator CLOSE and MOVE AWAY FAST.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 26, 2017, 04:16:11 pm
(( @Beirus aaah, Woops! sorry for that, I'll edit it. The power-suited marines are a bit tougher than the vast majority of most forces.))

((@Crazyabe, just tossing the grenade so it's not in direct view of the elevator is fine enough for avoiding damage.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 26, 2017, 04:20:43 pm
((Also, did the grenade or the remains of my slash catch any of the normal marines, or did the Powersuits somehow absorb the full attack? And what are our marines doing?))
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 26, 2017, 04:34:04 pm
((The Slash was primarily aimed at the Marines, so they took the full brunt and suffered for it. The grenade presumably killed a couple normals, but the flash ahsnt cleared up yet. The three marines are in a couple states. The left most is currently attempting to get back on his feet, the center one is aiming his gun, and the rightmost one is currently falling to the floor.

For reference, a round in combat is about 3-6 seconds.))
Title: Re: (RTD) Knights of the Stars
Post by: Slick on June 26, 2017, 11:29:01 pm
"Maneuvering"

Thunderbolt hefts up his stalwart-though compromised shield, before assuming a position in between the enemy combatants and his squad.
Spoiler: Thunderbolt IV (click to show/hide)
(OOC: Apologizes for my absence. Edit: What is the poll for?)
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 27, 2017, 12:58:42 am
Continue removing threats.
Have Raptor1 assist in removing lightly armored threats if spare processing power permits.

Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 27, 2017, 02:56:29 am

If straight brute force with dark matter can't take out the suits, I have another idea that involves brute force and dark matter. Smash the power suit marines into the ceiling with dark matter from below them, and use Follow Up to shoot their grenades to make them detonate on their belts. Or just to shoot them in weakened sections of the armor. If the others have already dealt with them, use my Phazon rifles to eliminate as many of the normal as possible and use Follow Up to make a forward moving wall of dark matter to block their return fire if necessary and smash them, or to smash any new hostile that show up. If a follow up isn't necessary, use my secondary action to preemptively recover from the coming psionic stress.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 28, 2017, 10:52:43 pm
Mission 001: Operation Pandora's Box
Post 011: A gory end to a hero.


Turgle'Purk pulls a grenade off his belt, pulls the pin and chucks it as far as he could, bouncing off a wall with a twak sound.
Quote from: Grenade throw roll
2
An ominous twak sound is heard away from the vision of the elevator, and the grenade comes into view for some of the elevator inhabitants.
Purk moves to close the elevator but is interrupted by the rest of the squad firing out of the elevator.

Thunderbolt lifts his shield into position, conveniently on the side where Purk threw his special cylinder of shrapnel.
Quote from: holding your shield up roll.
1!
The grenade detonates, and Thunderbolt loses control of its shield bearing arm, Damage control systems kick in, but they do not have time to do anything significant besides pinpoint the damage to the shard of metal that locked into a power control system in the elbow joint. It will need to be removed.

Thunderbolt was knocked back by the kinetic force of the grenade, and could not push his rifle to bear.
[add  disabled shield bearing arm to conditions.]

the Left most Unitarian marine
Quote from: Surviving the Grenade Roll
2-1=1
Keels back over, its blue ichor leaking from its gorget. the gurgly sounds it makes fill you with pride in the fact that it will die.

 Vision 1s heat sinks engage as the linear rifle accelerates a slug towards the centermost marine.

Quote from: Linear Rifle Roll
2!
Misses the centermost marine by the skin of its armor, but nails a regular soldier behind it, leaving a fist-sized hole in its chest.  Of the original amount of marines behind the soldiers, only thirteen remains.

Quote from: Raptor firing roll
3

Three soldiers are hit by bursts of plasma and are either crippled, maimed, or dead from the extreme heat exposure.

Guwat decides that the only thing to do is to rip them apart, as always.
Quote from:  Psi Amp & Endurance Roll
8 3!

The room, the hallway, and the walls drop several degrees temperature wise as the Dark matter is swept up, slamming upwards and backward at the three, poor marines, along with Guwat. In an uncontrolled manner, all three are launched towards the back wall at a horrific speed.  The three Marines slam against the ceiling, and with a wet thud, all three of them break apart like watermelons that had been hit with a sledgehammer, raining gore and metal below.

Guwat merely slams at the elevator doorway and crumples to the floor like a set of broken teaware in a sack instead of embedding into the ceiling and exploding like the Marines.
[add fractured left leg, fractured right arm, fractured rib, ruptured lung, temporary stun to conditions.]

Guwat promptly screams, as the psionic withdrawal of energy finally kicks in, but oddly weaker than the worst case scenario it rightfully should have been.
[ add major Psionic exhaustion, estimated 4-5 turns until complete  recovery, it is highly recommended you do not use psionics at all during this period.]

 If one were to look down the right hallway, they would notice a full squadron of Unitarian Soldiers pulls back into a full rout.


Frunk
Quote from: action roll to determine if he actually acts due to his inactivity.
6
Quote from: Frunks Gunplay roll
4+2(skill)

Lets out a burst of Phazon rounds at the soldiers, noting the clear fire lanes from the fact that the Unitarian Space Marines are now in the way in the form of rain rather than as walls.

Only five Soldiers remain in front of the elevator, the rest are either running to the right or are of unknown status to the left.

The Bridge is to the left, there is likely still personnel in the hallway.

Spoiler: GMs note (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on June 28, 2017, 10:57:45 pm
Spoiler: Sheet (click to show/hide)
Do Some Field Repair work on Thunderbolt.
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 28, 2017, 11:10:30 pm
((So I got a 5+3 on my Psionic amp roll and have In The Zone Active, heightening my focus to a point that would, paraphrasing you when I was working on the skill, make me unstoppable for a few turns, right? Why and how am I hitting myself with my own psionic attack, especially when I was already behind Thunderbolt last turn? I can understand the severe psionic exhaustion, but I don't remember reading anywhere that Psionic Endurance would affect control, just that it affects the mental strain from psionics. And shouldn't a base 5 roll be a total success, not an overshoot? Not trying to whine, just trying to get some clarification on how that happened.))
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 28, 2017, 11:39:26 pm
((When I think of In the Zone, I believed it to be that "No matter what I do, it was done. No ifs, and's or butts and damn the consequences." If you did not have In the Zone active, your psionic attack would've been interrupted by the grenade going off.)) Granted, I might have gone overboard with the wounds, but since your hard suit will keep you going it's mostly gonna be a -1 or a -2 to related rolls, Since those wounds are really nothing once they are stabilized by another person. The Limb Fractures are automatically set by the hard suit, the rib fracture gets clamped down, and ruptured Lungs are totally different in effect to Yaerians since they have their lungs full of fluid instead of air, kinda like a fish tank with those bubbler things.
The fluid will exchange with the blood in the body and it will lead to problems if you don't get some serious medical attention in say, an hour or three, but as of now, it's just really extensive pain which will be gone once you get hit with some heavy painkillers.

As for the Amp Roll, I had no other option besides giving you a seizure and perhaps some really bad brain damage because you failed both this roll and had psionic shock which would've happened this turn, so I played it like a sudden discharge of uncontrollable power, rather than the mental equivalent of getting beaten to death with lead pipes.))
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 28, 2017, 11:47:15 pm
((Works for me. Hadn't realized that the psionic shock was just delayed by a turn, had originally thought it would hit me at the end of In The Zone. This way is better, though, since the Psionic Shock, Severe Psionic Exhaustion, and whatever I would have gotten from presumably using psionics next turn would have probably resulted in a coma or instadeath. Thanks for answering so promptly. I'll submit an action tomorrow, either before or after work. Although it'll probably just be "Try to ease the psionic strain and let my suit patch me up."))
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 28, 2017, 11:53:24 pm
((You have the option of "Stabbing yourself with a needle", or "Pulling your pistol out and perhaps becoming a all star pistol hero" or perhaps even "mutter quietly about burns Phazon burns being better then this" as your action, but I appreciate creativity so if you figure something out on your own don't be afraid to hit me with it.

Also, think of Psionic exhaustion as severe migraines, except they go away after twenty seconds if you're a good PSY Agent with ample "reserves". As far as I know, there really isn't a way to "push" migraines away, and that's the sort of baseline I'm trying to go for with Psionic Stress.))
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 29, 2017, 06:07:05 pm
Frunk stops being lazy long enough to update his sheet! It's super effective!

Spoiler: Frunk (click to show/hide)

Frunk moves out of the elevator and does a quick sweep of the immediate area outside to make sure that there are no immediate threats outside the elevator. If there are, he shoots them. If not, he takes cover by the corner to the left and peeks out.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 29, 2017, 06:28:37 pm
You lost one fragmentation grenade after that mysterious explosion outside the elevator, modify your sheet.
Title: Re: (RTD) Knights of the Stars
Post by: Coolrune206 on June 29, 2017, 07:41:24 pm
You lost one fragmentation grenade after that mysterious explosion outside the elevator, modify your sheet.
What class grenade?
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on June 29, 2017, 07:51:43 pm
Class denotes its general lethality, I said Fragmentation, which is the Class one. You did not have a Class two Fragmentation explosive.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on June 29, 2017, 11:54:34 pm
Again.
Continue removing threats.
Have Raptor1 assist in removing lightly armored threats if spare processing power permits.

Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on June 30, 2017, 01:04:16 am
Stay in cover and allow my suit's medical systems to stabilize me as best as possible. If I have to defend myself or the others, use one of my Phazon rifles in my good hand to shoot the threats.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on July 01, 2017, 10:40:41 pm
Thunderbolt Promptly moves into the back corner of the elevator with Turgle-Purk, who promptly pulls out his tools and begins work on the arm.
Quote from: Crazyabes repair roll
4!

The arm is utterly and totally fried. the motors that run the elbow movement are so totally melted with the rest of the structure that it is permanently affixed in place. This is not something you can fix without the cutting torch and another motor, which you conveniently have, but you'll need to detach the limb to work on it, diagnosing the limb took the entire rounds duration, however. ((Thunderbolt will have to give permission for arm detachment and subsequent repair.))

The Marines in the room, dazed from the flurry of the actions past...
Quote from: Marine Pride Roll
4+1
Pull their heads out of their collective asses and push out of the elevator with Vision and Frunk, and begin neatly and efficiently shooting down hostiles on the left.
 Of the sixteen or so soldiers in the hallway to the left, three are killed by their suppressive fire, at the expense of one unlucky Yaerian soldier who got nailed with a Bolt to the head, instantly dying a gory death.

Quote from: Beirus's luck roll & Self medication Roll
2 & 3

One clumsy Marine steps on Guwats fractured leg and trips over it while Guwat was crawling his way to cover from the elevator doorway.
It was simply agonizing.

Te needle you stabbed into your thighs induction port helped though.
[Major Psionic Exhaustion sustained for one additional turn.]

Quote from: Lenglons Linear Rifle & Phazon weapon rolls
8!! & 5

Promptly turning to the right and witnessing no less than six Unitarian soldiers moving in from the airlock, a single linear rifle round results in five dead soldiers and a clogged up doorway.

The Raptor continues its bloody rampage, killing five more soldiers on the left side of the corridor until the Raptor runs out of munitions in its strafing run.

Your processors begin to overheat from the sheer killing you've been doing.

[Light overheating added to conditions.]


Frunk moves with the marine, careful not to step on his partner like the animal that just tripped over him, and snaps to his left,

Quote from: Frunks gunplay roll
9!!

And kills everything he sees.

the corridor to the bridge is now safe for further movement.

Yaerian Security Technicians report that a Unitarian response team is heading to your area soon, however the bridge area would be more defensible if it could be breached and cleared in time.
Title: Re: (RTD) Knights of the Stars
Post by: crazyabe on July 01, 2017, 10:45:41 pm
Head towards the Bridge.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on July 02, 2017, 02:09:58 am
Dock Raptor1 for rearming.
Move towards bridge.
Send Eye3 to bridge to scout.


Spoiler: Vision 1 (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Beirus on July 02, 2017, 12:04:38 pm
((So my Psionic Exhaustion lasts for a turn longer now?))

Guwat gets a couple of the marines to haul him down the hallway behind the others into cover. He also attempts to activate his psionic nourishment reserves if he has any left.

Spoiler: Guwat (click to show/hide)
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on July 07, 2017, 08:08:08 pm
Apologies for the lack of posting, I managed to fumble my way to Las Vegas and I wont be on as often as I should due to all the hookers and blow I am receiving. Inbetween my drug induced comas, this will always be in the forefront of my mind, I promise.

@beirus, Essentially, yes.

Also need the other people to post.
Title: Re: (RTD) Knights of the Stars
Post by: Blood_Librarian on July 19, 2017, 03:51:12 pm
Due to several Factors, I will no longer be maintaining this RTD.

Apologies for the abrupt end, and thank you for participating.
Title: Re: (RTD) Knights of the Stars
Post by: Lenglon on July 20, 2017, 12:05:43 pm
darn.