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Finally... => Forum Games and Roleplaying => Topic started by: Doomblade187 on May 16, 2020, 01:54:31 pm

Title: Fight for the Woods - Tales United
Post by: Doomblade187 on May 16, 2020, 01:54:31 pm
Welcome, Tales

The Green Knight stands before you, clad in dully gleaming armor barely lit by the torchlight of the cellar. Several trolls lurk in the corner, everyone else keeping a safe distance from them, and gnomes shooting them dirty looks. A talking parrot is chatting with a pirate about the comparative virtues of looting ships versus towns. The quiet din is cut short by a loud clang, as the Green Knight knocks his shield with the pommel of his sword.

“Welcome all, to the first meeting of the united Tales. We’re here to fight back against Rafal and his evil. These woods have been our home forever, and we’re not about to cede the world to this upstart and his paranoid ways. Trolls, gnomes, elves - whoever you are, you deserve to live free, in harmony with this world. We stand for true freedom - not the pitiful rule of Man, but the wild joy of nature, the call of the abandoned ruin. We start tomorrow, and we will take back this land.”

You sign and lean back. You’re sitting at a table with an incredible variety of people - witches, pirates, knights, dwarves. You’re all here because you’re skilled at forging the weapons of war, now the weapons of rebellion. You have a lot of work ahead of you, you think. The dwarf sitting next to you starts talking across the table to a Gnomish wizard, reminiscing about home. Fire stirs in your blood as you think about how you struck back when your home was threatened, and the memories come flooding back.

Core Thread: Thread (http://www.bay12forums.com/smf/index.php?topic=176409.0)

How did you and your family live your life before the Bookbinders struck?

(Clarification - this prompt is to help you develop your starting units. You'll want to show the "before" state of the starting units of your side. While you can vote for a "tapestry" of families, it means you'll get less from each family. You can always design in other Tales to recruit them. Folklore from ALL CONTINENTS is allowed. A family is defined as a group of 1-50 entities living in a similiar way in one area.)

Index:
Backstory (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145248#msg8145248)
Design 1 (http://www.bay12forums.com/smf/index.php?topic=176410.msg8149728#msg8149728)
Design 1 (Part 2) (http://www.bay12forums.com/smf/index.php?topic=176410.msg8238993#msg8238993)
Raid 1 (http://www.bay12forums.com/smf/index.php?topic=176410.msg8242784#msg8242784)
Current Phase - Design 2
Title: Re: Fight for the Woods - Tales United
Post by: Glass on May 16, 2020, 02:26:52 pm
(Clarification - this prompt is to help you develop your starting units. While you can vote for a "tapestry" of families, it means you'll get less from each family. You can always design in other Tales to recruit them. Folklore from ALL CONTINENTS is allowed.)
Oh. I thought it was a "give me a character for each of you" thing.
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 16, 2020, 02:33:41 pm
here
Title: Re: Fight for the Woods - Tales United
Post by: dgr11897 on May 16, 2020, 02:38:54 pm
Quote from: proposal
A modest life, as the life of welsh magic users go. The brownies tending to our mundane needs while we worked on creating or recreating magical artifacts. Of course, those very artifacts we created were turned against us when the Bookbinders struck.

(Reasoning, Celtic/welsh mythology has a good spread of magical weapons already built in, and some nice creatures to recruit as well.)
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 16, 2020, 02:46:07 pm
Sherwood Forest was a peaceful place, spirits and people living together. Some good, some evil, plots and peace rising and falling like the tides.

Then the traitor struck, binding the spirits with chains of iron and fairies with dark spellcraft. Those of us who could escape were lesser, not as bound to our homes, nor half as peaceful. We bring with us spells of ruination and nature's furies, the fairies spells meant to beguile and entrance..

Our brethren have been ripped from their old homes to work their mines and develop their farmlands, to fuel their forges and move their cargo. We shall free them from this and rejoin with them, before crashing over the walls of Camelot to wreck havoc upon the betrayers.

Title: Re: Fight for the Woods - Tales United
Post by: Glass on May 16, 2020, 03:02:02 pm
Quote from: proposal
A modest life, as the life of welsh magic users go. The brownies tending to our mundane needs while we worked on creating or recreating magical artifacts. Of course, those very artifacts we created were turned against us when the Bookbinders struck.

(Reasoning, Celtic/welsh mythology has a good spread of magical weapons already built in, and some nice creatures to recruit as well.)
I'll support this.

Honestly, one thing I've been thinking of doing is getting a few of our agents - since I assume that at least some Tales are still human, at least in appearance and general mannerism - into prominent positions in "mundane" society, and then, when the time is right, having them denounce and betray the Bookbinders. Even before that, they could divert some of the Binders' resources and give us information and the like.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 16, 2020, 03:17:44 pm
Family Structure Proposal
Small population of Welsh Wizardfolk adopted by the Faerie. Water, earth, and wind spirits. 1 High Light Spirit ruling the other spirits. Summer Court Faerie.
Title: Re: Fight for the Woods - Tales United
Post by: Glass on May 16, 2020, 03:20:19 pm
Folklore from ALL CONTINENTS is allowed.
...it has occurred to me that this probably means we could 100% do "Greek demigods".
Or really, demigods in general, so long as they're supported by the mythology.
Title: Re: Fight for the Woods - Tales United
Post by: dgr11897 on May 16, 2020, 03:59:28 pm
Quote from: Freeshooters
We lived as Freischütz, Freeshooters. Using bow and blade to do as we pleased in the sherwood forest. Theoretically noble bandits who used magic and violence to get our way. Above all else though we were free. Free to do as we pleased as long as what we wanted was within our power. And when that power was not enough, we sought deals with the spirits of the forest, turning magic to accomplish what skill alone could not. So it went, with us stealing from the rich to give to the poor, after taking our due for ourselves, seeking deals with entities we probably shouldn't have messed with, and having our deals come back to bite us in the ass. It was our fault whenever it happened. As I said, we made deals with things we probably shouldn't have messed with, we knew it was going to backfire, that was part of the fun for us, avoiding it backfiring enough to screw us over. But our power comes from the uncontrolled spirits and magical entities of these lands, if they vanish, so will our power. We become nothing more than bandits. So, when the bookbinders threatened those who we strike deals with to gain power, we had to take action.
Freeshooters proposal.
Title: Re: Fight for the Woods - Tales United
Post by: Happerry on May 16, 2020, 05:11:27 pm
Quote from: Sherwood Fairies
Once, things in the Sherwood were fair and kind, with noble bandits and wise talking animals. Once, we lived in peace and harmony with one another, living in the trees and glades with the rest of our fairy kindred. Oh, Tinker Bell was the most famous of our type of Fey, but she was by far not the only one and the rest of us made lives as we could, living with nature as guided by fairy magic. Before the Bookbinders came. Now we are lost, but we have not lost ourselves. They have forgotten why the fey of old were respected and feared. It is time to remind man's short memories of the wrath of the fairies.

Write up for fairies both fair and foul.
Title: Re: Fight for the Woods - Tales United
Post by: dgr11897 on May 16, 2020, 05:27:37 pm
Quote from: Bunraku
We come from far away. A troupe of performers, traveling with some Samurai and Miko for protection from dragons and everything else out there in the wild. We practice an art of puppets, combining magic and skill in our performances of Bunraku. Traditionally requiring three people to operate, we have used magic to reduce that number to one, one person, one puppet. Illusions to enhance the effect of our shows are known to us as well. But now we are here, strangers in a strange land, it's ways unknown to us, and ours alien to its inhabitants.
Magic puppeteers, and maybe some other random people.
Quote from: Votebox
Tapestry Freeshooters+Happery's Fairies: (1) DGR
Title: Re: Fight for the Woods - Tales United
Post by: Happerry on May 16, 2020, 06:02:29 pm
Well, here's my vote.
Quote from: Votebox
Sherwood Fairies: (1) Happerry
Tapestry Freeshooters+Sherwood Fairies: (1) DGR
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 16, 2020, 06:10:22 pm

Quote from: Votebox
Sherwood Fairies: (2) Happerry, TricMagic
Tapestry Freeshooters+Sherwood Fairies: (1) DGR
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 16, 2020, 06:27:57 pm
Need more time to make suggestions happen, take your time. :)
Title: Re: Fight for the Woods - Tales United
Post by: Glass on May 16, 2020, 08:55:24 pm
Quote from: Votebox
Sherwood Fairies: (2) Happerry, TricMagic
Tapestry Freeshooters+Sherwood Fairies: (2) DGR, Glass
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 17, 2020, 03:54:48 am
Quote from: Votebox
Sherwood Fairies: (3) Happerry, TricMagic, Rockeater
Tapestry Freeshooters+Sherwood Fairies: (2) DGR, Glass
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on May 17, 2020, 05:51:05 am
Quote from: Watchers of the Woods
After Robin Hood had taken back Loxley Manor and married Maid Marion, most people forgot the Merry Men. After Peter Pan fed Captain Hook to the crocodile, most people forgot about both the crew of the Jolly Roger, and the Lost Boys. But we didn't forget.

As the heroes of those stories went on to their happy endings, we lived our lives. We enjoyed the freedom that came at the end of the fairy tale, living by our own rules outside of the towns and cities. We made peace with each other, and became the watchers of the Woods, guardians of the natural order.

To do so, we allied with the ancient inhabitants of these woods, the Fey and the Sylvan, offering tribute and respect in exchange for safe passage across their lands.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 17, 2020, 09:41:30 am
Quote from: Votebox
Sherwood Fairies: (4) Happerry, TricMagic, Rockeater, Failbird
Tapestry Freeshooters+Sherwood Fairies: (2) DGR, Glass
With the confirmation that there are going to be more starting units than what we get from here, I'm much more willing to support the fairies.
Not so keen, however, on trying to staple the freeshooters onto it.
Title: Re: Fight for the Woods - Tales United
Post by: Doubloon-Seven on May 17, 2020, 09:42:32 am
Quote from: Votebox
Sherwood Fairies: (4) Happerry, TricMagic, Rockeater, Failbird
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
I honestly just hate fairies. This is the least fairy option possible.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 17, 2020, 09:45:12 am
I honestly just hate fairies. This is the least fairy option possible.
I mean, there are actual non-fairy options. If you don't want to do fairies, you could always just add one of the others to the votebox.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on May 19, 2020, 06:34:49 am
Quote from: Votebox
Sherwood Fairies: (4) Happerry, TricMagic, Rockeater, Failbird
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk

I'm still a fan of the Guardians, and hope we can get something like that in game, but I can settle with the Sherwood Fae.
Title: Re: Fight for the Woods - Tales United
Post by: Twinwolf on May 19, 2020, 09:00:08 am
Quote from: Yokai
Yokai

People like to personify things. That's why ships are all female, why swords have names, why people ascribe personality to any number of items. And as it turns out, they're right to do so - any given item or animal that's been around long enough can develop a spirit, a Yokai. That special sword? Yeah, that's got a Yokai. That harp that's been in the family for generations? Same thing. That fox that hangs around the shrine in the woods? It's probably a Yokai making sure you don't screw with the place. There's a wide variety of Yokai, and they can and often are in anything. But the thing they have in common is the thing that makes them admittedly a bit smug to the other Tales; they're essentially stories given form by the thoughts of the people. The aforementioned sword became a Yokai because enough people heard about it and believed it to be special. That fox was probably just a fox that was hanging out for any leftover snacks before people started to talk about it.

For the longest time, there was internal division among the Yokai; benevolent spirits and antagonistic ones clashing over how to treat the humans. The numbers were roughly even, and in some places their density was such that their existence was simply a part of daily life rather than a special event. Unfortunately, living in such close proximity to humanity would mean that it would be quite easy to find some...
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 19, 2020, 09:27:35 am

Quote from: Votebox
Sherwood Fairies: (3) Happerry, TricMagic, Failbird
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Yokai+Sherwood Fairies: (1) Rockeater
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 19, 2020, 09:36:13 am
Quote from: Votebox
Sherwood Fairies: (3) Happerry, TricMagic, Rockeater,
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (1) Failbird
Don't like either of the human options, Fairies, while good, seem to have some objections

So fuck it, mystery box.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 19, 2020, 09:57:06 am
Quote from: Votebox
Sherwood Fairies: (3) Happerry, TricMagic, Rockeater,
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (1) Failbird
Don't like either of the human options, Fairies, while good, seem to have some objections

So fuck it, mystery box.

The objections mostly seem to boil down to Cold Steel nullifies all advantages. Which is an overreaction.
Title: Re: Fight for the Woods - Tales United
Post by: Twinwolf on May 19, 2020, 10:05:22 am
Quote from: Votebox
Sherwood Fairies: (3) Happerry, TricMagic, Rockeater,
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (2) Failbird, Twinwolf

I just like the Yokai better, it seems like a less "obvious" route to take.
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 19, 2020, 10:11:12 am

Quote from: Votebox
Sherwood Fairies: (2) Happerry, TricMagic
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (3) Failbird, Twinwolf, Rockeater
Because Yokai+Fairies combo seems less feasible.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 19, 2020, 11:31:21 am

Quote from: Votebox
Sherwood Fairies: (2) Happerry,
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (4) Failbird, Twinwolf, Rockeater, TricMagic

This is going to get weird.
Title: Re: Fight for the Woods - Tales United
Post by: Glass on May 19, 2020, 12:20:42 pm
Quote from: Votebox
Sherwood Fairies: (2) Happerry,
Tapestry Freeshooters+Sherwood Fairies: (2) DGR, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (5) Failbird, Twinwolf, Rockeater, TricMagic, Glass
By thine grace of his majesty the Doomblade, I have been elucidated as to the virtues of the Yokai. Long live the pranks!
Title: Re: Fight for the Woods - Tales United
Post by: dgr11897 on May 19, 2020, 12:32:41 pm
Quote from: Votebox
Sherwood Fairies: (2) Happerry,
Tapestry Freeshooters+Sherwood Fairies: (1) D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (6) Failbird, Twinwolf, Rockeater, TricMagic, Glass, DGR
Yokai are fun. And I dislike them not at all, compared to the other options which I do somewhat dislike other than Freeshooters which are obviously hated for some reason.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 19, 2020, 08:28:56 pm
You not gonna change your votes Doubloon?
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 26, 2020, 03:49:19 am
Tales Design Reports

Backstory - Yokai

Quote from: Yokai
People like to personify things. That's why ships are all female, why swords have names, why people ascribe personality to any number of items. And as it turns out, they're right to do so - any given item or animal that's been around long enough can develop a spirit, a Yokai. That special sword? Yeah, that's got a Yokai. That harp that's been in the family for generations? Same thing. That fox that hangs around the shrine in the woods? It's probably a Yokai making sure you don't screw with the place. There's a wide variety of Yokai, and they can and often are in anything. But the thing they have in common is the thing that makes them admittedly a bit smug to the other Tales; they're essentially stories given form by the thoughts of the people. The aforementioned sword became a Yokai because enough people heard about it and believed it to be special. That fox was probably just a fox that was hanging out for any leftover snacks before people started to talk about it.

For the longest time, there was internal division among the Yokai; benevolent spirits and antagonistic ones clashing over how to treat the humans. The numbers were roughly even, and in some places their density was such that their existence was simply a part of daily life rather than a special event. Unfortunately, living in such close proximity to humanity would mean that it would be quite easy to find some…

Life in Foxwood was idyllic. Villagers came to and from the stream. They ate, fished, gathered water, and lived their lives. The fox lived here, stealing picnic baskets, cutting fishing lines, and playing games with the visitors. The villagers loved him, just as they loved the river, loved the talking river rock they say upon to fish.

A kingdom away, the hawk glided quietly above the trees of Sherwood Forest. Long had he been here, plucking fresh kills from under the nose of hunters, flushing out game for those he favored, and enjoying the quiet, timeless life only a spirit in the woods could.

Deep in the bay of Jaunt Jolie, the seal dove after a fish, snatching it in her jaws before pushing for the surface, leaping out of the sea in a graceful flip. The sailors on the nearby ships stopped to look and clap, and one threw a salted herring overboard for her. She waved her flipper as the added it to her lunch and swam off to her eating spot, an old set of dock posts along the main city docks.

Far away from all of them, a crow watched the simple iron ax, engraved with a single illuminated R, cut off the Black Knight's head. They crowed once, and then flew away from the house of the family that fed them breadcrumbs every evening.

A child calls for the fox they play fetch with. A hunter looks to the skies, searching for company in the lonely woods. A sailor unloads a ship, searching the empty pier and seeing only a lonely salted herring. The woods are quiet tonight.

Lore Bonus:  Watchers in the Woods
The Yokai have been living alongside humans almost as long as humans have been in the woods. Your people are well informed about the movements of humans thanks to the contributions of guardian and trickster spirits alike, though the enemy can always try to smoke out your eyes if they wish.



It is now the design phase. You have one design action, one recruit action, and one revision. You also need to decide where to make your base. See core thread for details.

You will receive an extra revision in the upcoming Hidden Movement phase. Normal turn order takes place from then on.


Spoiler: Current Units (click to show/hide)

Spoiler: Base Options (click to show/hide)
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on May 26, 2020, 06:30:40 am
Okay, I think we definitely needs to resolve this BYOS nonsense. By Word of God, we can either have a set of related generic gear, or a single fairy tale weapon as a design, so I'm gonna give one of each, and see which y'all prefer.

Quote from: Design: Skirmisher Gear
Whilst our forces are well equipped with courage, determination and a will to see things done, they are painful under supplied with weapons, armour and other things that will actually see the Bookbinders dealt with. Thus, we will seek to give them a basic set of gear with which they can fight back against the patriarchy oppression.

Each individual will receive either a bow and arrows, or a spear and a shield, plus their choice of simple sidearm (such as a shortsword, hatchet or mace). In addition, if they don't already have their own armour (as dwarves are known to keep suits of maille for generations) they will also be given some basic protection in the form of leather jacks, padded gambesons and the like. Whilst the unit's equipment will still be a bit eclectic, they should function better than the angry villagers that they are currently.

Quote from: Design: Hereditary Weapons
Everyone has a sword over the mantelpiece, or a pair of spears hidden under the floorboards for when they are needed to fight the latest threat, but some of these weapons have a bit more story to them. Perhaps that sword was once used to protect the family from marauding ogres, this hunting bow was all that kept the family fed one bitingly cold winter, or the axe the last five generations used to cut wood was the one that cut an old woman out of a talking wolf. Either way, they may not seem like much, but they have all entered familial legend, and with that comes the beginnings of yokai weaponry.
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 26, 2020, 06:39:12 am
Skirmisher gear is a normal difficulty, probably pretty middle ground cost for a full gear kit. (~10-30 per material)

Hereditary Weapons is an easy design, moderately costly. (~2-5 per Material)
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on May 26, 2020, 08:12:16 am
Some more ideas, both for discussion and to probe difficulties.

Quote from: Recruitment: Forest Spirits
Most Yokai spirits are small individuals, such as swords or foxes. Most Yokai are also very localised, such as to a specific temple or family. Sometimes they are neither small, nor localised.

Take, for example, Sherwood Forest. There are many stories of this shaded place, although Sherwood is rarely the focus. However, they all add an air of mystery, of freedom and righteousness, that has caused the whole Forest to become a Yokai. Whilst Sherwood is normally happy to let things go by, it may occasionally interfere when some morally ambiguous criminals are being chased by morally reprehensible soldiers start pushing into the Forest, tripping them with roots and vines, hiding the bandits behind full branches of leaves, and dropping dead wood to confuse pursuit.

Sometimes however, Sherwood might feel the need to manifest fully. In this case, the very trees themselves start to move, forming humanoid forms of bark and twig, (commonly known as a Dryad). These Dryads will then act directly in the interests of their trees, and the forest as a whole.

Quote from: Recruitment: Fairy Folk
Denizens of Pixie Hollow, the diminutive fairies are known for their love of tricks, guest right, and freedom. They are easily missed thanks to their small stature, but are capable of illusion and natural magic that catches many off guard. Once a deal has been brokered with them however, you can be assured that they will stick to the agreement to the letter. Be careful to avoid any embarrassing loop holes, however.

Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 26, 2020, 08:39:18 am
Forest Spirits - Very Hard to Theoretical for the full Sherwood, but just Dryads would be hard.

Fairy Folk - Normal or Hard depending on magic that they have, a good number of units per point (small)
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 26, 2020, 08:43:41 am
Ungaikyō
The mirror which existed for 100 years, reflected many people and sights, and eventually developed a soul. These mirrors are Yokai, and with the new rulership, are no longer safe. And so they left through their levitation and other Yokai aiding them.

Unlike normal mirrors, Ungaikyō are more durable and can repair cracks, leading to them existing in families for generations. However, their ability is to show the reflections of others, as well as manipulate reflections shown, not just the one that looks at them. In this manner, they have developed a type of sight, which they can use to act as communication units for our own people. In this manner, all types of beings can write a report, which the Ungaikyō can then use their farsight-reflection to see along with the one who wrote it.

In this manner, each Ungaikyō is a priceless treasure for a resistance, as one in each base makes for a frightening communication network. Some have even developed to reflect sound as well between themselves, which is a trait that usually isn't seen due to that only working between various Ungaikyō.



And just for Sherwood, not the Dryads?
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 26, 2020, 08:50:12 am
Ungaikyō - Proposal is hard, but rather expensive, think ~3-5 per Being.

As per making the entirety of Sherwood a Yokai - you won't be able to recruit such an entity, not really. Such a recruitment will be ludicrous in difficulty, and cost >1 Being points to purchase units for. You would still be able to buy units to use in missions, but they would be hyperlocalized to Sherwood Forest, and not necessarily the full power of the woods.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 26, 2020, 09:18:36 am
Quote from: The Big Bad Wolf
There are hundreds, thousands of Tales in these lands. Ogres, Fairies, Yokai, Dwarves... Yet no individual Tale has quite as much fame, or rather, infamy, as the Big Bad Wolf.

Long, long ago, far longer than any wolf should ordinarily live, the Big Bad Wolf was once a normal Wolf, a fearsome wolf indeed, but still an ordinary wolf. And one day, things changed. The wolf stumbled across a flock of sheep. A flock, guarded by naught but a single child. Seeing the child as the weakest creature there, it attacked him first. The child cried out, but the town guards trust had been worn thin by false cries throughout the day.
The boy died, and the Wolf savaged the flock he had been guarding.

What remained of the boy, and the flock, where found later that day. And just like that, a story began to spread. A story of the great and terrible wolf. The wolf that ate children, the wolf that devastated flocks of sheep. The cunning and devilish wolf that waited until the guard would not come to strike. A new Tale, a new Yokai, had begun to form.

The Big Bad Wolf has existed for over a century now, and he has grown much since then. His size great enough to swallow a young man whole, his mind sharp and cunning, and his howl strong enough to topple a troll.

He would maim and devour humans, and to the other Tales of the forest he gave one ultimatum: "This is my territory. Stay. Out."

Thus, this was how things stayed. For generations, the wolf would devour humans and trespassing Tales alike, occasionaly he would receive his commupence, and there would be peace as he recovered.

Then the Bookbinders came. We found the Wolf, not within the territory he had claimed, but bloody, broken, and halfway butchered at our doorstep. For once, we had a common foe.

The Big Bad Wolf is a powerful fighter, with great size and strength to use to his advantage, and howls that can blow foes off their feet. And while he is no genius, he possesses a brutal sort of cunning to him, a knack for ambush and luring prey into traps. However, he is certainly no unstoppable force. The Wolfs great size prevents him from entering most buildings, and makes him an easy target. Not only that, while he is powerful, he is still just a wolf. He cannot hold weapons or use tools properly with his large paws. He is, as the term would say, a 'lone wolf', he does not enjoy working with others. And of course, there is but one of him. Should he die, we will have no one to take his place.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 26, 2020, 09:55:56 am
Tales of the Revolution
a Design Plan bringing out the Disgruntled Tales' Talents.

There exists among us those who actually know things. The dwarves know how to build and plan tunnels and dig in the earth as well as forge, gnomes with their knowhow of buildings and gadgets and miscellaneous knowledge, elves who can speak to trees that are in fact normal trees and know how to shoot a bow really well, goblins which know when and how to pick a fight and surviving off the land, talking animals known for their trickery(not that much different from some Yokai), and more. Including those who know how to fight in groups effectively.

Effectively, this proposal involves taking those who know of war and combat and training to work as a unit. Basic stuff that takes advantage of our wide pool of knowledge and applies it to our new lifestyle, the Revolution. The use of tunnels, secret areas, traps and the land, and battle.

Yokai are a bit different though, as they embody a specific trait that is best used for special forces to support and act as a hammerblow. They too will learn and apply their talents, whatever they may be.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on May 26, 2020, 09:57:42 am
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk

Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk

Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk

Recruitment:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Kashyyk
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 26, 2020, 10:05:55 am
First things first, Basic Revolutionary Training is a very hard revision or a very easy one. It either gives you full access to all the natural abilities of your Disgruntled Tales motley crew, or it minorly improves their combat and infiltration ability. Cost would remain unchanged.

Secondly, the Big Bad Wolf.

This is a Character unit. Characters can only be bought once (or in the case of a transferrable mantle, are different each time they are bought.) You only get the one unit, and they have wounds. Where a normal unit would die in combat, Characters are wounded, and live to lick their wounds. This puts them out of commission for an entire turn cycle, and if they die when they have no more wounds, they're gone for good.

Difficulty Normal-Hard

Edit: minor note on the wounds system. You can design units or equipment to heal wounds on Characters, other than your leader. You can also design units or equipment to remove the 1 cycle downtime, though these designs won't be able to heal wounds.

Edit2: The death of a Character is a blow to all. It's very likely that a new Character will emerge in the aftermath of such a loss.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 26, 2020, 10:12:21 am
Might as well go VH, for full abberra. Go big or go home to the executioner's block.

If it works, massive boost to start with. If it doesn't, at least it's a Revision.

What difficulty would it be as a design though?
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 26, 2020, 10:21:45 am
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk

Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic

Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic

Recruitment:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Kashyyk, TricMagic

Bring out the ability of the Tales we have, so we can make use of them.



Genbu, Dark Emperor of the Heavens, Harbinger of Winter, Northern Guardian of the Sky, Virtue of Knowledge, Symbol of Water and Yin

Genbu, the turtle that resides in the Northen Sky. Mortals have long known of them, passed down the legend, but the four emperors don't normally move. However, with the Bookbinders action, one has been moved to help those who resist. An so to one human girl  who decries the bookbinder's decision, locked in a tower to be married off with no choice in her life, Genbu passes down his power to her, a girl of 15.

With this power, this girl holds the power to control all water, and the knowledge of battle and tactics to lead and plan. Her power is such to be said as an impenetrable shield, and a looming death not through quick ends, but the freezing cold she is immune to. And so leaving a trail of water from the air to melt upon the stones of her prison, slips into the forest and joins the Resistance to help. Her name is Yoshi, Priestess of the Northern Sky, wielder of Genbu's Mantle.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 26, 2020, 01:33:38 pm
Quote from: The Cheshire Cat
The discussion in the current headquarters of the Tales continued. Their Yokai allies provided possibilities, but where any of those options what they needed right now? Ideas where tossed back and forth until...

"Well well well, what do we have here?" A voice interrupts the discussion. Seemingly comng from everywhere, yet nowhere. The gathered Tales gaze around in a panic, have they been discovered already?

The Green Knight however, does not even flinch. Even as a feline face fades into view upon the shoulders of a troll.

"Why are you here, Cat?" He asks.

"Always serious, hmm Green Knight?' The voice continues as its owner, the Cheshire Cat, fully materializes. The troll panics as he suddenly becomes aware of the Cat upon his shoulders, and falls to the ground. The Cat, however, does not fall with him, or rather does, but... slowly.

"Get to the point, you're interrupting our meeting."

"Oh fine, fine. These... Bookbinders. They think the world around them is mad, they wish to make is sane." The cat fades in and out once again, now stood upon the ceiling. "Perhaps that would be for the best. Yet they fail to consider that if the whole world is mad, they may just be mad too"

"I did not believe you where bothered by maddened rulers."

"I am not. I am bothered, because I don't believe their madness will stop here. The Queen of Hearts may be content to rule her own kingdom, but Rafal... The cat fades again, now manifesting in the center of the table. Larger than before. It stares into the eyes of the Green Knight through his helmet.

"...He will not."

"Indeed, and if it goes far enough? I feel unsure as to who will suffer most"



With a grim warning, the Cheshire Cat has chosen to provide us its aid. The Cat is a mysterious being, able to simply fade in and out of sight at will, in nearly an instant, or even only fade in or out partially. When it chooses to, it may simply float in mid air, or gently drift to the ground instead of falling. It is not uncommon for the Cheshire Cat to simply... not be there, when an attack hits what was its position at the moment the swing or shot began, and it often times seems as if even walls do not impede it, as, though it has never been witnessed walking through them, it isn't rare to see it simply appear in a sealed room that it was previously outside of.

All these traits put together make the Cheshire Cat a master of infiltration and information gathering. Add in its long and deadly claws and even sharper teeth, and the Cat might seem unbeatable. This is not the case, for you see, the Cats weaknesses lie not in its body or its claws, but in its mind. The Cheshire Cats attentions are mercurial, and at all times it carries a playful attitude. The Cat may go where you tell it too, it may begin gathering information as you asked, but it may come back and tell you not about the enemies secret tactical meeting, but rather how well the Baker across the street did that day. The Cat will benefit your cause, at least, provided it is not stopped, but it will do so in ways that may not be helpful or intended. The Baker across the street may be a front, gathering money or information for the enemy. The captain it was sent to assassinate may instead wake up safe and sound the next morning to find that he is the only one alive in the barrack. It may choose not to steal the magic scroll, but instead take the map of the inside of the enemy fortress.

Even if sent with others to keep it on track, there is no saying that the Cat will not simply wander off and direct its attentions to a different task while those it left behind work on the one they were sent to perform. And in combat, it often fights like... well, a cat. More accurately, a cat hunting a mouse. It does not fight, so much as it plays with its opponents violently. Expertly dodging strikes, but then leaving painful scratches instead of slit throats. Knocking a foe to the ground, only to then pounce onto the still standing foe on the other side instead of the downed enemy. We expect it to be infuriating, for everyone involved, but nowhere near as effective as it could be, and we expect it will take more than training to make the thing take its job seriously.

Still, whether it listens or not, it gets... a job done, and when it does do its job... it is terrifying.
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 26, 2020, 01:42:42 pm
Viable, Hard Character design. Flaw reduces difficulty.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on May 26, 2020, 02:39:35 pm
Spoiler: Version 1 (click to show/hide)

Quote from: Character: The Phelps Twins
There are many stories where all seemed lost until some orphan nobody saves the day. Most are young and seemingly ill equipped to win those fights, but the power of Providence and story ensure that they always find just the right mentor, artifact or opportunity to see the job done.

However, sometimes that isn't enough. The truly dastardly villains require a special solution. The White Witch, The Queen of Hearts and Lamia all have something in common (besides gender). They were all defeated due to the actions of a hero from another world.

Our fight with Rafal is just as pressing. His Evil is just as pronounced. The Bookbinders are just as despicable. And so, like a well worn pattern, a hero emerged. Two in fact.

Callum and Annabel are 15 year old twins. They say they arrived here from somewhere called Neks Tor, where they were staying to avoid the Bliz. To be honest it didn't make a whole lot of sense, but it doesn't really matter. What's important is what they've done now they've got here.

Despite their age, they have settled into their roles as heroes well, with Annabel successfully holding her own against a squad of Bookbinder thugs and defending her injured brother with nothing more than a stick before they were rescued by the local Tales cell. Callum was then able to apply bind his wounds, steel the hearts of the beleaguered Tales when they saw Inquisitorial Reinforcements, and have Annabel lead them to victory. Even the Green Knight struggled to believe this particular story, as by all accounts the entire squad and the two teens should have been annihilated.
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 26, 2020, 02:57:41 pm
Easy Design. I fucking love it.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 26, 2020, 03:27:46 pm
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk

Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic

Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic

Recruitment:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Kashyyk,
(1)  The Cheshire Cat: TricMagic
(1) The Phelps Twins: TricMagic
() Yoshi, Priestess of the Northern Sky:


I'll note that for design, we should bring out the full ability of those we have in the Disgruntled Tales. This means we can totally do two Characters and still have a functioning base army.

I really like the Cat though, given it's tasks, are oh so drab.
We already have the watchers in the woods, so a bit of chaos and schadenfreude is perfectly on tune.

The Twins meanwhile, DB loves, so that is always a good thing.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on May 26, 2020, 04:03:05 pm
I've split the Characters off into their own section for the moment. If you'd rather spend our regular Recruitment action on one of them, then feel free to vote specifically for them there.

Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk

Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic

Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic

Recruitment:
(1) Kitsune: Kashyyk

Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic
(2) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):

Quote from: Kitsune
Foxes have always been thought of as spiritual, and so they are natural subjects of folklore and mythology, producing many Yokai in fox form. The most storied of these are the Kitsune.

Kitsune are mischievous but loyal spirits, and have the ability to shapeshift between human and fox form, bewitching those who seem them and casting powerful illusions to misdirect and confuse. They are well known to protect the people and places they care for, forming close bonds with the objects of their attention, even being known to marry those individuals if they prove to be honourable and caring.
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 26, 2020, 04:29:44 pm
Kitsune: Normal design, infiltration focus.

Twins Update: now a Hard design, though they are much more like the Narnia children now, in a good way.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 26, 2020, 05:03:46 pm

Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk

Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic

Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic

Recruitment:
(1) Kitsune: Kashyyk
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic


Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
(2) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):

I kinda like the Chershire Cat, and we already have the lore bonus acting in our favor. Chaos is fun, seeing what happens when their efforts are thrown into chaos more so.
Title: Re: Fight for the Woods - Tales United
Post by: Twinwolf on May 27, 2020, 02:19:58 pm
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf

Design:
(2) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic

Revision:
(2) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf

Recruitment:
(2) Kitsune: Kashyyk, Twinwolf
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic


Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
(3) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Twinwolf
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 27, 2020, 02:41:02 pm

Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf

Design:
(2) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic

Revision:
(4) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater

Recruitment:
(2) Kitsune: Kashyyk, Twinwolf
(2) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic, Rockeater


Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
() The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
(4) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Twinwolf, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 27, 2020, 02:50:11 pm
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(3) Kitsune: Kashyyk, Twinwolf, Failbird
(2) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic, Rockeater


Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird
(4) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Twinwolf, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):

Gotta admit, just not interested in the Twins. At the same time however, no way am I going to support us creating two separate Character units this turn.

Thinking of making Kappa's at some point, but that probably won't be this turn.
Title: Re: Fight for the Woods - Tales United
Post by: Twinwolf on May 27, 2020, 02:51:47 pm
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(3) Kitsune: Kashyyk, Twinwolf, Failbird
(2) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic, Rockeater


Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird
(3) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):

We already have two heroes (our leader and the credit), there's no reason at all to take a third.
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 27, 2020, 02:53:37 pm

Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic,


Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird
(3) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):

Voted to the wrong thing there
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 27, 2020, 03:19:12 pm
I can't help but feel like the Twins would be better to do later.

Like, when ever do you have it where the prophesied hero/heroes show up literally the moment the evil empire arises? All that voting for them now would mean is that they aren't the heroes, and they will actually lose, for somebody else to arrive later and save the day.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on May 27, 2020, 04:09:34 pm
I managed to convince myself (with Failbirds help), that the Phelps Twins would best arrive once we've established our story as underdogs, so that they can turn the tide at just the right moment.

Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic,


Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(2) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk
(2)The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic,  Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 27, 2020, 04:17:20 pm
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(3) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic
(1)The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):


Skirmisher gear, or bringing out the natural talents of those we got at the start. I'd go with the latter, since then we can let the dwarves do what they do and make good gear, and let the elves unleash merry hell with arrows.

That and we are already doing the Heraldry Weapons, so bringing out the ragtag group's natural talents is fair and valid.
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 27, 2020, 04:24:15 pm

Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic,  Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):

Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 27, 2020, 04:38:12 pm

Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
(1) Kingdom Kyrgios: TricMagic

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic,  Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):



Kingdom Kyrgios - founded by the Sultan Shahryār, this kingdom borders a desert that stretches as far as the eye can see, and is a major trading port with several kingdoms within and across the desert. A city full of wonderful smells and bustling traders, it’s one of the kingdom’s financial centers. Used to be home to many gnomes, who now work in goldsmithing shops.

With an Infil-focused recruitment, a Mad Cat that does it's own thing, and eyes and ears in the woods, why not the place where trade, coin, and secrets flow. As well, gnomes to recruit more directly to our group, mess with them, nope says the cat.. and then said cat does something else to mess with them.
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 28, 2020, 08:19:33 am
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(2) Malabar Hills: Twinwolf, Rockeater
(1) Kingdom Kyrgios: TricMagic

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic,  Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on May 28, 2020, 06:25:04 pm
Could use some more votes.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on May 28, 2020, 06:32:16 pm
Quote from: Votebox
Base:
(1) Ravenwood: Kashyyk
(3) Malabar Hills: Twinwolf, Rockeater, Failbird
(1) Kingdom Kyrgios: TricMagic

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic,  Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Nyeh
Title: Re: Fight for the Woods - Tales United
Post by: Shadowclaw777 on May 28, 2020, 07:12:53 pm
Quote from: Votebox
Base:
(2) Ravenwood: Kashyyk, SC777
(3) Malabar Hills: Twinwolf, Rockeater, Failbird
(1) Kingdom Kyrgios: TricMagic

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(3 Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater, SC777

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(2) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf, SC777
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic,  Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Nyeh
[/quote]
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on May 28, 2020, 08:04:19 pm
Quote from: Votebox
Base:
(2) Ravenwood: Kashyyk, SC777
(4) Malabar Hills: Twinwolf, Rockeater, Failbird, TricMagic
() Kingdom Kyrgios:

Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(3 Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater, SC777

Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird

Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(2) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf, SC777
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic,  Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Title: Re: Fight for the Woods - Tales United
Post by: Glass on May 28, 2020, 08:23:10 pm
Quote from: Votebox
Base:
(2) Ravenwood: Kashyyk, SC777
(5) Malabar Hills: Twinwolf, Rockeater, Failbird, TricMagic, Glass
() Kingdom Kyrgios:

Design:
(4) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird, Glass
(3) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater, SC777

Revision:
(6) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird, Glass

Recruitment:
(5) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater, Glass
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(2) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf, SC777
(5) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic,  Rockeater, Glass
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
YOU CAN'T EAT MY TIME THIS TIME STELLARIS
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on May 29, 2020, 02:35:28 pm

Quote from: Votebox
Base:
(2) Ravenwood: Kashyyk, SC777
(5) Malabar Hills: Twinwolf, Rockeater, Failbird, TricMagic, Glass
() Kingdom Kyrgios:

Design:
(4) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird, Glass, Rockeater
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, SC777

Revision:
(6) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird, Glass

Recruitment:
(5) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater, Glass
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):


Character Credit:
(2) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf, SC777
(5) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic,  Rockeater, Glass
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Title: Fight for the Woods - Tales United - Design Phase 1
Post by: Doomblade187 on June 04, 2020, 11:07:29 pm
Design Phase 1

Quote from: Design: Skirmisher Gear

Whilst our forces are well equipped with courage, determination and a will to see things done, they are painful under supplied with weapons, armour and other things that will actually see the Bookbinders dealt with. Thus, we will seek to give them a basic set of gear with which they can fight back against the patriarchy. Each individual will receive either a bow and arrows, or a spear and shield, plus their choice of simple sidearm (such as a shortsword, hatchet or mace). In addition, if they don't already have their own armour (as dwarves are known to keep suits of maille for generations) they will also be given some basic protection in the form of leather jacks, padded gambesons and the like. Whilst the unit's equipment will still be a bit eclectic, they should function better than the angry villagers that they are currently.



Difficulty: Normal

Roll: (5+2)+0=7, Average


The Malabar hills are not known for their plentiful natural resources, but we've made do. A mutual restraining order with the Ogres here, a trade deal with the town there, and access to a castle's experiment pen, we have enough cloth, leather, and even a safe iron mine to make equipment for our troops.


Skirmisher Gear (1 Material/20 Units):

Enough leather jacks, padded gambesons, and basic weaponry to outfit a decent number of tales. The weapon and sidearm a unit is equipped with is decided each move phase, and can be changed later.


Quote from: Revision: Hereditary Weapons

Everyone has a sword over the mantelpiece, or a pair of spears hidden under the floorboards for when they are needed to fight the latest threat, but some of these weapons have a bit more story to them. Perhaps that sword was once used to protect the family from marauding ogres, this hunting bow was all that kept the family fed one bitingly cold winter, or the axe the last five generations used to cut wood was the one that cut an old woman out of a talking wolf. Either way, they may not seem like much, but they have all entered familial legend, and with that comes the beginnings of yokai weaponry.



Difficulty: Easy

Roll: (5+2)+1=8, Average


Jack the Third stared at the rusty axe in his hands as he walked through the woods, making his way to the rendezvous point. It had been his father's axe, and his father's axe, and once had even cut down the great beanstalk. It was rusted now, yes, but he was hesitant to polish it or regrind the edge - people might start asking questions. Resting the smooth-worn haft on his shoulder, he walked onwards to freedom, and away from the giants.


Hereditary Weapons (1 Material/5 Units): A collection of weapons passed down through the years, each with their own history. Each one may have a minor magical effect, based on it's past. This is decided on purchase. You can have duplicate effects, and each weapon doesn't need a backstory. (Though it's always nice.)


Quote from: Recruit: Kitsune

Foxes have always been thought of as spiritual, and so they are natural subjects of folklore and mythology, producing many Yokai in fox form. The most storied of these are the Kitsune.


Kitsune are mischievous but loyal spirits, and have the ability to shapeshift between human and fox form, bewitching those who seem them and casting powerful illusions to misdirect and confuse. They are well known to protect the people and places they care for, forming close bonds with the objects of their attention, even being known to marry those individuals if they prove to be honourable and caring.



Difficulty: Hard (Illusions bumped it up from Normal, sorry for the misread earlier)

Roll: (1+5)-1=5, Below Average


Jack the Third was sent out to recruit the Yokai of the fox, with simple instructions - find the trickster fox. The Green Knight needed the support, and they would help very much with infiltration of the Bookbinder-surveiled kingdoms. As Jaxon walked down the road, he passed through a small town, quiet and sleepy. Livestock moo'd at him, and he was quickly past the small wooden huts. Shorty after the town, he came upon three sisters sitting alongside the road in a cart, each as beautiful as the other, and all very beautiful.


"What is your business, traveller?" The first sister asked, her round face beaming upon him.


"Well, I was walking out to the woods. I need to find some foxes," he answered, feeling a level of inherent trust in these beautiful women.


"Foxes?" The second sister asked, "Haven't you heard, good sir? There aren't any foxes left out there."


Jack tried to hide his surprise, but failed. "I-I was told some would still be hiding by my friend… We've been rather lonely, see, and could use some animal companionship."


The third sister laughed, melodic and delighted. "Good sir, what is your name?"


"Jack the Third, madam."


"Why don't the three of us come back with you? We could help your 'friend' out. We lost our foxes ourselves, you see," she said, standing up and walking over to embrace Jack.


Jack blushed and drew back. He was a plain looking man, and never one to catch the womanly eye. "I-I suppose we could go talk to him. You wouldn't happen to be with the Bookbinders, right?"


The three sisters shuddered in unison at the name of Rafal's inquisition. "Perish the though, fellow sir. We want nothing to do with them."


Jack looked up and down the path, and then beckoned them to follow back to headquarters.


-----


"Who are these women, Jack?" The Green Knight asked, terse and annoyed.


"They said they would help us find the foxes like you asked me to do," Jack replied."


"I told you not to return without the trickster foxes," he replied, his voice slithering through his green helm.


"We can go looking tomorrow, sir! It'll pay off, I promise!" Jack begged, getting on one knee.


"Fine. Leave me, I have a border treaty to negotiate with an Ogre."


Jack slinked away, and back to the sisters. "Sorry about that, fair ladies."


They giggled in response, "It's okay, Jack, we'll help you find these "trickster foxes" tomorrow."


Jack woke up next morning in the village. As he was rubbing his eyes, he heard a familiar voice. "Good morning, Jack"


Three white foxes lay curled around his bed.


Kitsune (1 Beings/5 Units): Benevolent fox protector spirits, these foxes are a pure white, and can take human form at will. In addition, they also seem to have the ability to trick people with visions and illusions. Reluctant to commit evil acts, but trickery is fine.

Spoiler: Cheshire Cat Writeup (click to show/hide)

Difficulty: Hard

Roll: (1+6)-1=6, Average


Nobody knows why the Cat left Wonderland. Nobody knows if this is the same Cat. But the appearance in the headquarters tells us all we need to know; we need the Cheshire Cat on our side.


The Green Knight cordially handed it a shining jewel. "Come and go as you please, we have whatever you need." The Cheshire Cat purred softly, and grinned a long toothy grin. Scratching a smile into the table, it faded away. The Green Knight was left standing long, holding another gem similar to the one he had handed the cat. Contact had been made.


Character: Cheshire Cat

You may make one request of the cat each movement phase, that will take place during the Raid phase. You can ask the Cheshire Cat to deploy on a raid. Requests must rhyme.

Spoiler: Design List (click to show/hide)
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on June 05, 2020, 08:49:20 am
Base: Malabar Hills

You have chosen the Malabar hills as your headquarters. The Green Knight has made his base in the town, linking together several underground rooms and storefronts with secret doors and hidden tunnels. This is where the Green Knight will stay when not deployed.

Bonus: Recruiting Bonus

Movement Phase 1

This turn, you may select three locations in the Woods to raid, and send squads out to attack them, deciding specific tactics and objectives in the Raid phase. You do not have to send all your units now - any units you have in reserve will automatically move to defend Tales operations against raids by the Bookbinders, albeit with a delay due to not being able to use the Vinepath easily. In addition, during the Raid phase, you may send extra reinforcements, again with a delay, to any attack location.

The three raids limit is for my sanity.

Intel 1

Camelot: King Arthur's Treasure

The ancient King's treasure is on display in the castle. It's under heavy guard, but is immensely powerful.

Control: Royal Guard
Stability: Stable

Jaunt Jolie - Impound Yard

Rafal had a very simple solution to the pirates that resisted him - just take their ships away. These ships are hidden in a quiet cove along the coast, heavily guarded.

Control: Bookbinders
Stability: Stable (by Jaunt Jolie standards)

Foxwood - Straw and Gold

The natural quiet of Foxwood was not broken by the unrest sweeping the woods, though it's suspected some fighting still took place locally. The mysterious shipments of straw this summer were all intercepted, but the King wants to ensure that the royal currency is untainted by Rumplestiltkin's gold.

Control: Bookbinders
Stability: Foxwood

The Stymph Forest - Quiet

All is quiet in the Stymph forest. The skeletal birds swoop through the trees, screeching in peace.

Control: Nobody
Stability: N/A

Bloodbrook - The Blood Moon

Bookbinders have made it their number one priority in this area to hunt down and eradicate the werewolves that plague the (more) rural areas of Bloodbrook. The bandit king fully supports this, as they have a long-standing grudge against the werewolves due to an old tale involving hideouts and the woods.

Control: Bandit King (Bookbinder ally)
Stability: Stable

Sherwood Forest - Casual Banditry

The concept of "Robbery" is different in Sherwood Forest. Most robberies are non-lethal, purely out of tradition. However, Rafal did not take kindly to the constant theft of the King's war funds, however noble the thieves may be. As such, the thieves have been ordered to "get a real job" under threat of death. Results are mixed so far.

Control: Sheriff of Nottingham (Bookbinder Ally)
Stability: Stable

Malabar Hills - The Old Cathedral

An old cathedral stands tall in the town of Malabar Hills, still active, but forever haunted by the legend of the man with half a mask. It was said he knew the entire building like the back of his hand, but has been unseen for over a century. Local ogres have hired to aid in the restoration to repair damaged caused during the uprising.

Control: Bookbinders
Stability: Stable

The Ruined Estate - Quiet

All is quiet, the Blue Forest standing proud. The sludge moat gurgles on.

Control: Nobody
Stability: N/A

Kingdom Kyrgios - The Golden Spindle

The gnomes who now work in shops once worked the marketplaces of Kingdom Kyrgios. Their jobs now taken by both foreign traders and ambitious humans, these gnomes toil away day after day, making coins for the royal Mint. They're also starting to make jewelry to help fund Kyrgios itself.

Control: Bookbinders
Stability: Moderate (Foreign Traders)

Borna Coric - A King's Legacy

The Black Knight was entombed in his battle gear, a legendary set of armor and weapons that was originally to be passed down to his son. It's under heavy guard, lest the Green Knight attempt to claim his inheritance.

Control: Bookbinders
Stability: Stable

Maidenvale - A Dragon's Hoard

The dragons supported Rafal very firmly, aside from one or two who preferred raiding to hoarding. With the pesky knights no longer bothering them, they were free to curl up on their gold in relative peace, though Rafal insisted they make contact with the banking system to help provide an additional source of loans to financial institutions.

Control: Bookbinders
Stability: Stable

Ravenwood - Old Enemies and Older Grudges

During the initial backlash to the Bookbinders and the king's coronation edict, Ravenwood was mysteriously calm. It turned out that the witches had simply put a sleep spell on the entire quarter of town the witch hunter families lived in. Rafal came in and bullied the witches into breaking the spell, but an uneasy truce remains here, especially with the witch hunters depleted from the earlier fighting.

Control: Witches (Truce with Rafal)
Stability: Stable

Avalon - Murmurs of Discontent

Rumors tell you that all is not well behind the shining walls of Avalon. Your sources aren't exactly *clear* on what's going on, but you have reason to suspect not every knight is happy about the decisions the bookbinders have been making.

Control: Bookbinders
Stability: Tenuous

Spoiler: Current Troops (click to show/hide)
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on June 05, 2020, 09:14:27 am
Cat's Mischief

Murmurs of Discontent, so the Cat went.
The people resent, far kingdom's dissent.
Bookbinders Lament, the Tale's Torment.
The Cat represents, a Revolution's Ascent.
As Avalon, it Reinvents.




Send the Cat to stir up trouble and bring Avalon to the Revolution, the side of the Tales, all to the Bookbinder's Lament, at the Cat's Torment.

I wouldn't go for Camelot's treasure quite yet without a getaway yokai.



Movement Plan: Trickery, Guile, & Gold.

Foxwood - Straw and Gold
1 Unit of Disgruntled Tales, 2 Units of Kitsune, 1 Heritage Weapon set, 1 Skirmisher Gear set.

Heritage: Bows of Robin Hood's Merry Men- To Disgruntled Tales Unit
Bows once used by those who followed Robin Hood in stealing from the rich and giving to the poor. They have gained the quality of allowing those who wield them to go unseen and quite through the forest, improving one's ability to ambush, sneak, and steal without notice by authorities until it was too late. Boosts Sneak/Theft rate of Unit they are assigned to.

Skirmisher Gear- To Disgruntled Tales Unit
Club(sidearm) and Bows(main), along with the rest of the set.

Goal: Straw to Gold
Steal the shipments of straw back from the Bookbinders, and give them to Rumplestiltkin to turn into gold. This gold can then be used to buy materials and discredit the new King's rule. After all, if you can't secure the economy, you aren't much of a king.


Kingdom Kyrgios - The Golden Spindle
1 Unit of Kitsune, The Green Knight.

Goal: Making Trades & Connections
Make connections with foreign traders and other sympathetic interests, in the goal of destabilizing the new King's economy and buying materials, through the use of gold gained through the Straw to Goad operation. Note: This is not a combat mission. The Green Knight is here to make connections, not fight the bookbinders.


Avalon - Murmurs of Discontent: Cat's Mischief
The Cheshire Cat.

Murmurs of Discontent, so the Cat went.
The people resent, far kingdom's dissent.
Bookbinders Lament, the Tale's Torment.
The Cat represents, a Revolution's Ascent.
As Avalon, it Reinvents.


Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on June 05, 2020, 12:26:48 pm
You can send more than one squad on a raid - helpful for tactics such as decoys.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on June 05, 2020, 12:29:51 pm
Generally I see Foxwood as our kitsune acting as scouts and tricksters/illusionists helping the main unit of fifty to perform stealthily. Our Watchers in the Woods bonus also helps in not entering direct combat. Once direct combat with Bookbinder forces occurs, any hope of stealth is out the window. If we are never caught be them however, we can perform optimally.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on June 06, 2020, 01:39:02 pm
Quote from: Mordred
Mordred, Knight of teenage Rebellion
The words of the horned knight, stomping through every corner of the woods in his fierce silver armor (https://external-preview.redd.it/lFsn0OJ0rdSa8g6dwGSpFTQzH4LH7ddjbf_0PnQACF4.jpg?auto=webp&s=ee28a1ae229d4a2d9728e1c7cb6768f27f441098), highlighted with red, naturally came to the attention of the United Tales quickly. When they had heard he was looking for the Green Knight, they knew they had to step in and contact him before he found them and lead the Bookbinders right to them. The plan was simple, their kitsune would track down the knight when next he appeared, before he got to making a ruckus, and the Green Knight would follow. Luckily, his next appearance was not in the hills, helping to drag suspicions of our whereabouts elsewhere. And so, the Kitsune set out, and the plan was put into motion...


The Green Knight stepped out of the woods, he was... surprisingly well hidden, considering his heavy armor. The color of it left him more concealed in a normal forest than any Knight in full plate had any right to be. Which was... still not very well, but noticeable.

"Oi!" Shouted the horned stranger. To hear the stories of the intimidating figure with the large blade and horned armor was one thing, to meet them was... something entirely different. The armored figure stood a whole two heads shorter than the Green Knight, and his voice was far... higher, than one would imagine, even of a squire. "Took ya long enough. These Bookbinders really got ya that scared?"

"Who are you?" The Green Knight inquired plainly.

"Really, bastard didn't even bother to tell anyone about me before he fucked off on some adventure..." The horned knight shakes his head as the hilt of his blade is passed from the right hand to the left with a clink. "Names Mordred. Mordred Pendragon."

Though no one could see them behind his helmet, the Green Knights eyes where wide. "Then you are..."

"Yup. Surprise, Arthur's got an heir... and he couldn't give less of a shit about it."



It came to the surprise of many that King Arthur had, apparently, had a son. Not just that, but a bastard child. A child born of himself, and Morgause, sister to Morgan Le Fey, and thus half-sister to Arthur himself. Morgause may not be a powerful witch like her sister, but half her bloodline is still that of the Fair Folk. Thus, Mordred is a quarter Fae on his mothers side, and, apparently, a quarter dragon on his fathers. Yet... nobody has seen the boy, and he is but a boy unless Arthur had been having children prior to taking the throne, outside of his armor, or at least any who will say so. Even the helmet stays on at seemingly all times. This seems to be true of the Green Knight as well thus far, but where he is our leader, this Mordred is a relative unknown. We managed to receive some confirmation on his words out of the Cat but, when asked if the boy really was, well, a boy, the only response we received was; "Well, he certainly feels that way"

Regardless, Mordred is a formidable fighter. Though he throws himself into battle like a raging berserker from the north, the skill and strength with which he fights is not to be underestimated, moving with surprising speed and agility despite his heavy armor and weapon. He has shown to duel the Green Knight to a standstill in sparring matches, and when Mordred is enraged his blade, Clarent, ignites, able to melt metal with prolonged contact(so like, it wouldn't melt through armor in one strike, but he could melt through a blade while blocking it) and setting flammable materials alight. And with his magical ancestry, curses hold less grip upon him, and general magical attacks seem moderately less effective

His flaws however, well, Mordred is not exactly the kind of person to attend fancy gatherings. He much prefers a clash of blades to words, and lacks skill in the latter. Additionally, his armor, though well crafted, is entirely ordinary, it will not stand up to magical attacks and heavy blows as well as the body underneath would. And while his draconic and fae blood makes him more resistant against general magic, it also means that weapons and spells designed to be used against them will hold effect against him as well, more than they would a normal human at least.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on June 06, 2020, 03:24:26 pm
Quote from: Casing the Joint
Recruitment & Purchase
- 50 Disgruntled Tales (-1 Bodies)
- 15 Kitsune (-2 bodies, Free recruitment bonus)
- 20 sets of Skirmisher Gear (-1 Materials) - Even split between bows and shield/spear, with whatever sidearm the individual finds most comfortable (dwarves being likely to pick axes, heroic bandits probably going for shortswords, and so on)
- 5 Hereditary Weapons (-1 Materials) - Five of the pickaxes used by the Seven Dwarves, they embody their previous owners' love for wealth and beauty

Deployment
1. Jaunt Jollie
- 5 Kitsune
- 10 Disgruntled Tales
There's nothing quite like angry pirates to cause disruption, so the team is tasked with contacting the owners of the impounded ships and determining what exactly is stopping us from getting them out of the bay. They shouldn't try to spring them yet, unless the job ends up being ridiculously easy.

2. Borna Coric
- 5 Kitsune
- 5 Disgruntled Tales
Case the Black Knight's tomb, to determine how difficult it would be to reclaim the Green Knight's Inheritence.

3. Avalon
- 5 Kitsune
- Cheshire Cat

~The Knights in Avalon we know,
Are resisting authority so,
With care and attention,
We will aid in their mission,
And thus the Bookbinders will go.~

Work out what's going with the knights, and see if we can't stick a wedge in that gap between them and the Bookbinders.

Reserves
- Green Knight
- 35 Digruntled Tales (10 with Skirmisher Gear, 5 with Dwarven Pickaxes)
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on June 06, 2020, 04:17:51 pm
I would say no, no, and no again to that plan setup.

For the first, not much wrong with it, if not for the fact they have no gear whatsoever.

For the second? How do we even get into the tomb in the first place. I'd rather Osakabehime be made who can then use her divination to case the joint far more effectively.

3rd, Avalon. They aren't openly resisting yet. Though that is mostly liking my rhymes better.

Now to fourth. What will picks that boost 'love of wealth and beauty; do? Likewise, only 10 sets of skirmish gear is assigned. Which leads to a another point... HOW are they going to get anywhere in time to solve a bad job when the other jobs aren't exactly filled to the brim with fighters.

Not a single point of that plan gives us anything other than prep work. And only the third is likely to go super well. So we'd be going into next turn with no rewards or advancements, most likely, barring Avalon.


More Materials, rather than Beings, are needed to outfit who we already have. And I really have no clue how those picks even correlate to any operation. Overall, it is not exactly useful. Do you expect us to DIE turn 1 from them finding and trashing our hideout? Cause Doomblade already said that is lategame, they won't find us that easily.

That and having to reinforce an area with troops during the raid phase runs the risk of being noticed in the first place. And once again, getting there too late to matter.
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on June 06, 2020, 04:24:45 pm
For the record, your rhymes would do about the same thing.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on June 06, 2020, 04:32:30 pm
Disgruntled Tales are explicitly called out as having gear in their description.

Our Kitsune can shape shift, and have illusion and trickery powers. It's not hard to imagine that they'll use those to distract guards, sneak psst pistols, etc.

So you think pickaxes that were used to mine gold and gems, and protect those their owner cared about, would not be good for finding wealth (Material) and be good in combat?

This plan isn't supposed to cause a massive fight this turn. Our Yokai affinity gives us Intel, and knowledge wins the war (something something Sun Tzu). The fact that we can apparently get troops across the country in time to interfere with a fight at all suggests that they can do it, and shaoeshifting trickster are gonna be real heard to pin down before reinforcements arrive.

The fact that doomblade explicitly recommended we run Intel first on high-security jobs is why I've pushed for it on the first two missions. This will let us hammer home some big hits early, and the Bookbinders admitted in Discord that they don't know what to design to deal with us yet, cos they haven't seen our units. Depending on how much OpSec there is in turn reports, if we can preserve that feeling of misdirection whilst we focus our actions further, then all the better.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on June 06, 2020, 04:44:40 pm
Quote from: Casing the Joint
Recruitment & Purchase
- 50 Disgruntled Tales (-1 Bodies)
- 15 Kitsune (-2 bodies, Free recruitment bonus)
- 20 sets of Skirmisher Gear (-1 Materials) - Even split between bows and shield/spear, with whatever sidearm the individual finds most comfortable (dwarves being likely to pick axes, heroic bandits probably going for shortswords, and so on)
- 5 Hereditary Weapons (-1 Materials) - Five of the pickaxes used by the Seven Dwarves, they embody their previous owners' love for wealth and beauty

Deployment
1. Jaunt Jollie
- 5 Kitsune
- 10 Disgruntled Tales
There's nothing quite like angry pirates to cause disruption, so the team is tasked with contacting the owners of the impounded ships and determining what exactly is stopping us from getting them out of the bay. They shouldn't try to spring them yet, unless the job ends up being ridiculously easy.

2. Borna Coric
- 5 Kitsune
- 5 Disgruntled Tales
Case the Black Knight's tomb, to determine how difficult it would be to reclaim the Green Knight's Inheritence.

3. Avalon
- 5 Kitsune
- Cheshire Cat

~The Knights in Avalon we know,
Are resisting authority so,
With care and attention,
We will aid in their mission,
And thus the Bookbinders will go.~

Work out what's going with the knights, and see if we can't stick a wedge in that gap between them and the Bookbinders.

Reserves
- Green Knight
- 35 Digruntled Tales (10 with Skirmisher Gear, 5 with Dwarven Pickaxes)

10 SG, 5 DP. What happened to the rest of the SG? You buy it, but don't deploy it.

As well. DP is assigned to Reserve units, and no operations involve wealth directly. So not useful.

My plan isn't to start a fight either. Ideally they will never notice the foxes illusions, and the Disgruntled Tales are the base unit.

For Intel, do you really think it will be that easy to get good intel on a tomb? I'd rather wait for Osakabehime so we can use her Divination. And maybe Lucky heritage items on Kitsune.

I don't think Reserves at home are going to help at all with your plan.


Quote from: Votebox
Trickery, Guile, & Gold: (1) TricMagic
Casing the Joint: ()

Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on June 06, 2020, 05:46:26 pm
Quote from: Osakabehime
Osakabehime (https://www.youtube.com/watch?v=E5IiCtOTu20)

Jack the Third, with torch in hand, walked through the halls of the mysterious old castle. There where... a lot of those, around here, he'd found. After his... largely accidental success in bringing in the Kitsunes, he had been sent to recruit yet another particularly elusive 'Yokai'. From what he'd heard though, it's not that nobody knew where she was, it was that nobody could find her when they went there. And so, he wandered through dusty secret passages that looked as though they had not been walked by a single soul in decades, let alone years. Continuing to ramble in his mind, Jack walked yet further, not noticing the pair of bright eyes gazing out at him from the space behind a missing brick.

'Really...' Jack thought to himself. 'I don't think anything is here, let alone some kind of princess.'

And at that moment, his torch went out, and Jack suddenly found his body moving all on its own...


When Jack the Third came to, he found himself on the ground, unable to lift himself from his groveling position, he looked around.

"Finally awake are you peasant?" A feminine voice regarded him. He looked up, to see a beautiful young woman (https://static.zerochan.net/Assassin.%28Osakabehime%29.full.2264778.png), sat upon a velvet cushioned stool.

"Are you... Osa... Osoka..." He attempted to ask, struggling his way through the foreign name.

Her composure cracks ever so briefly as the woman winces at the mangling of her name."Y-yes, Osakabehime, that is me. Why have you come to my castle, peasant?"

Jack didn't fight, and most importantly, he didn't show fear. You don't live to his age in these woods without knowing how the Tales worked. "We need your help, against the Bookbinders-"

"The who?" The castle princess asked.

Jack gaped, dumbfounded "Y-you haven't heard of them?"

"Why should I care about some group of rowdy peasants, hmm?"

"They, they've taken over the whole kingdom of Camelot, the nearby kingdoms too! They lock away Heroes and Villains alike, and every non-human they catch is either enslaved, or-or killed." He explained, trying to let as little worry slip into his words as he could.

Osakabehime turned her head up at his words "hmmph, preposterous! You expect me to believe that a human army, with no great Hero or Villain at its head, has conquered all of the Woods?"

"It's true! And, and if they know you're still here, they'll absolutely come for you too!"

And then the woman paused. She could tell that the man was speaking the truth, or at least, what he believed to be the truth. The question is, was it actually true?

"I will verify the truth of your statements. Until then you are not allowed to leave this room. Do you hear me."

"Y-yes, your highness... C-could I at least stand up though."

She sighed, waving her hand up and down as she turned away from him to gaze into a basin of water on the other side of the stool she had been sat upon. "Fine fine, you may stand."

And at those words, it felt like an invisible weight had been lifted off of Jacks body, and he rose to his feet, rubbing the back of his neck.



With the strange woman having forbidden him from leaving the room until her decision was made, Jack had taken to observing his surroundings. He wasn't that familiar with it himself, but... he had to admit, the lady seemed to have quite the thing for the arts. Or rather arts of famous, and infamous, local figures. Between the paintings, the miniature sculptures, the books... in fact, he was pretty sure the ink in some of these books looked fresh!
...Normally he wouldn't be one to look through somebody else's things. But just this once, Jack let his curiosity get the better of him, and so he started to read.

"Hmmph, I see you've taken an interest in some of my works, peasant!" The legendary Yokai said.

Jack nodded. "It's real well written, although..."

"Well, spit it out peasant! What criticism do you possibly have of my work?" Questioned Osakabehime.

"Well I'm pretty sure King Arthur isn't a woman..."

"I-its called artistic license y-you uncultured f-fool!" She stammered out, briefly turning his direction before busying herself once again with the basin.

"Uh, o-okay then." Jack said, putting that book down and moving to another. This one had a distinctly more detailed cover, it depicted what looked to be the black knight, crossing swords with a blonde haired woman in an armored blue dress. "Blade... Crossed... Lovers?"

And then he was tackled to the ground by a furiously blushing Yokai "D-DON'T TOUCH THAT!"


Osakabehime, the lady of the walls. Her tastes in art(of all forms) aside, she is an exceptionally powerful, and even more so reclusive Yokai of old. Stories tell of when this castle was still inhabited, she would reveal herself only once a year, and only to the lord of the castle, to tell his fortune. Many had wondered what became of her in the time between appearances. Apparently, she spent her time writing stories and collecting art of various great Heroes, Villains, and Monsters of legend. Recently, she appears to have taken a particular liking to King Arthur.

While the tales where correct about Osakabehime's power, well mostly, after all, those who look at her face do not drop over dead on the spot as the stories claimed, they missed potentially the most important detail. She is only powerful within her domain. When residing within the secret rooms and passageways of the castle, she can gaze into the truth of ones very soul and puppet their bodies with ease, and the castle itself bends to her whims. When she enters the main halls of the castle, she can determine truth from lies and force ones limbs to move against their will, and walls will form and fall where she chooses. Outside of the castle entirely? We do not know for ourselves, but we highly doubt she would get more powerful.

This also applies to her divinations. She can see the inside of the castle an entire year ahead, though often misses very temporary details. But divining the area outside of her castle is much more difficult. Able to see short glimpses of the near future and present. While this should provide quite the boon to our planning, it is far from grand prophecies we had hoped for. Indeed, it seems the thing we are likely to receive the greatest boon from is the messenger spirits that obey her every command. Small, ethereal winged foxes(or perhaps they are bats? They do not possess legs, yet none have seen a bat of such size and shape before), capable of both speech and flying great distances. These spirits will allow us to send messages all across the woods, as well as for her to communicate with us, and us with her.

There is one simple catch, Osakabehime does not leave her castle. Indeed, it is night impossible to convince her to leave her own room, let alone the castle. While one would assume that this is because it weakens her powers, she herself has declared that it is because she is, in her own terms, an 'artistic NEET hikikomori'. In fact, she takes great pride in this, refusing face-to-face social interaction and 'dedicating herself to the arts'. This means that, even if we where to want to deploy her on a mission somewhere, we would likely be unable to get her to go. Additionally, as part of her terms to join us, we are not allowed to set up a permanent post within her castle, so as to not draw unwanted attention her way.
Title: Re: Fight for the Woods - Tales United
Post by: Twinwolf on June 06, 2020, 08:40:32 pm
Recruitment and Purchases
3 Bodies, +Recruitment bonus
2 Materials

One unit (50) of Disgruntled Tales (1 Bodies)
Three units (15) of Kitsune (3 Bodies)
Two units (40) of Skirmisher Gear (One Materials)

---

Deployment:

1: Fund the Revolution - Foxwood
There's no shortage of angry men, women, and genderless objects and spirits that are angry with the bookbinders. The problem is that not all of those assorted discontents have weapons, armor, or in some cases food. Even the most popular of revolutions does not run for free, and ours is no exception. We need a source of income soon. Thankfully, the bookbinders have given us an opportunity that could have been theirs.

Rumpltstiltskin is not a being to be trifled with. But he won't help us for free. We'll send some of our rebels to smuggle him shipments of straw to spin into gold. Ideally, we'll take a cut for getting him the straw in the first place. Even if that fails, even him doing his business as usual will undermine the bookbinders.

5 Kitsune
20 Disgruntled Tales (ideally foxwood natives, or at least plausibly residents) armed with Skirmisher Gear (10 simple spears or jacks, 10 bows, long knife sidearms, rest of the armor as usual)



2: Birthright - Borna Coric
The Black Knight's arms and armor, the Green Knight's inheritance, are a priority for more reason than sentimentality. They'd be a substantial power boost for our leader, a major gain for our own morale and legitimacy, as well as a blow to enemy morale. But it's heavily guarded - recon is needed, as well as potentially local support.

The Green Knight
5 Kitsune
10 Disgruntled Tales


3. Gather Support - Avalon
Avalon's situation is tenuous and we can take advantage of that. There's discontent, there. Let's give them an outlet, hm?

5 kitsune
20 disgruntled tales, skirmisher gear (as listed earlier)
The Chesire Cat:
~The Knights in Avalon we know,
Are resisting authority so,
With care and attention,
We will aid in their mission,
And thus the Bookbinders will go.~
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on June 07, 2020, 02:30:45 pm
Quote from: Votebox
Trickery, Guile, & Gold: (1) TricMagic
Casing the Joint: ()
Plan Twinwolf: (1) Kashyyk
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on June 07, 2020, 05:01:00 pm
Quote from: Votebox
Trickery, Guile, & Gold: ()
Casing the Joint: ()
Plan Twinwolf: (2) Kashyyk, TricMagic
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on June 08, 2020, 04:59:58 pm
More voters pls.
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on June 08, 2020, 05:06:13 pm

Quote from: Votebox
Trickery, Guile, & Gold: ()
Casing the Joint: ()
Plan Twinwolf: (3) Kashyyk, TricMagic, Rockeater
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on November 26, 2020, 12:24:42 am
Movement Phase 1

Recruitment and Purchases
3 Bodies, +Recruitment bonus
2 Materials

One unit (50) of Disgruntled Tales (1 Bodies)
Three units (15) of Kitsune (3 Bodies)
Two units (40) of Skirmisher Gear (One Materials)

1: Fund the Revolution - Foxwood
There's no shortage of angry men, women, and genderless objects and spirits that are angry with the bookbinders. The problem is that not all of those assorted discontents have weapons, armor, or in some cases food. Even the most popular of revolutions does not run for free, and ours is no exception. We need a source of income soon. Thankfully, the bookbinders have given us an opportunity that could have been theirs.

Rumpltstiltskin is not a being to be trifled with. But he won't help us for free. We'll send some of our rebels to smuggle him shipments of straw to spin into gold. Ideally, we'll take a cut for getting him the straw in the first place. Even if that fails, even him doing his business as usual will undermine the bookbinders.

5 Kitsune
20 Disgruntled Tales (ideally foxwood natives, or at least plausibly residents) armed with Skirmisher Gear (10 simple spears or jacks, 10 bows, long knife sidearms, rest of the armor as usual)

Main street is quiet, and the willows weep tears of delicate crystal, dotting the road with delicate rainbows in the evening sun. The tea shop sits in an alleyway, a small wooden door and quaint porthole window muting the quiet noises of citizens in the road. Twenty five people crowd two small tables, dressed in simple threads and talking in quiet tones. A Foxwood guard lounges outside, nodding off in the evening warmth.

"Have you seen any Binders here?"

"None, but another party came through town shortly before us."

"Do you think it was them?"

"I can't rule it out. Humans and kobolds in a mixed group, but they could just be caravan guards looking for work."

"Do we have the location?"

"Close enough, the whole area's much quieter than usual."

2: Birthright - Borna Coric

The Black Knight's arms and armor, the Green Knight's inheritance, are a priority for more reason than sentimentality. They'd be a substantial power boost for our leader, a major gain for our own morale and legitimacy, as well as a blow to enemy morale. But it's heavily guarded - recon is needed, as well as potentially local support.

The Green Knight
5 Kitsune
10 Disgruntled Tales

The crow caws as a small troupe approaches the cottage. The green knight is dressed in dark clothing, a hood shrouding him in darkness even as the sun beats down above. His local informants had been delivered supplies discreetly by night, and the array of villagers, shopkeepers, and guards were all on standing orders to report to his organizers at the first sign of bookbinder activity. The kitsune were accompanying him at the moment, but had disappeared last night to “take a look around”.

A kitsune emerges from the cottage, waving cheerily. "Did you find anything?" He asks, voice coming out dull and quiet under his heavy cloak.

She giggles lightly, "Oh, ye of little faith, we found much! Of course, that mayyy have included running through some booby traps, so they probably know we're in town."

The Green Knight visibly pauses and walks inside. Once everyone is settled in the cottage, he stares the Kitsune in the eye and asks, "Where are they?"

"We couldn't even get close to the castle. All the tunnels you mentioned were trapped, and the castle approaches are heavily guarded."

3. Gather Support - Avalon

Avalon's situation is tenuous and we can take advantage of that. There's discontent, there. Let's give them an outlet, hm?

5 kitsune
20 disgruntled tales, skirmisher gear (as listed earlier)
The Chesire Cat:
~The Knights in Avalon we know,
Are resisting authority so,
With care and attention,
We will aid in their mission,
And thus the Bookbinders will go.~

Percival’s office is lit by two glowing crystal lamps, an intimidating oaken desk and padded armchair centering the room in front of two stained glass windows. A finely illuminated porcelain plate sits on the desk, the rim depicting a landscape of the coast of Avalon and the center bearing a succulent roast duck, lightly peppered and marinated in spices from the Emerald City. He placed his knife and fork on the desk with a gentle clink, and turned his attention to the knight across from him. “And you say there are twenty and five?”

"Yes sir."

"Very well. Thank you for alerting me. You are dismissed."

The knight bows out of the room, and gently shuts the door behind them. A wide, toothy grin fades out of sight in the corner.



Finalize your attack plans pls. Thanks for reading.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on November 26, 2020, 02:08:05 am
Don't we have the revision phase next? The one we already did was an extra one.
Title: Re: Fight for the Woods - Tales United
Post by: Glass on November 26, 2020, 06:10:27 am
I have no recollection of what we were doing .-.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on November 26, 2020, 07:45:08 am
Right now it's revision phase, which will take effect next turn. So revise I suppose.

Hope springs eternal it seems.

I think we have 2 revisions?

Organization: Digging Crew

While our resistance has many Disgruntled Tales, organization has been lacking. First on the list, anyone with the knowhow to mine, dig, and craft shall be surveyed. This mostly applies to dwarves and gnomes, though they don't get along. The Digging Crew will be the ones we turn to in the coming days for gathering more resources from under the earth. As well as building bases in other locations hidden from the Bookbinders. For now though, simply having access to someone who knows how to dig a good tunnel will come in handy when infiltrating from underground. We certainly aren't going to get through to the Black Knight's arms and armor through the front or back doors, so we'll make our own.
Title: Re: Fight for the Woods - Tales United
Post by: piratejoe on November 28, 2020, 04:24:56 pm
Nogitsune/Yako

While we have managed to get excellent infiltrators in the form of the Kitsune, it has become quite clear said kitsune are that of Zenko, or good foxes. As such, they are quite peaceful, and refuse to do things that would be considered...malicious in nature. Of course, being that they are used as our spies, this is not exactly the best. Still, we have a way around this. Nogitsune, or Yako. The more mischievous and malicious of their kind. They ideally will be much more willing to do such things as set a small fire in a important building, kill a specific person, or other such things. Further, there are rumors that they are masters at possession, and could even make infiltration easier by possessing the right person. Though, such is just a rumor. Regardless, in order to make Kitsune the masters of stealth and infiltration we need, and to best utilize such an ability, those capable of doing anything and everything we could need a spy or saboteur to do will be good to take, especially in such an early stage where overt fighting is not in our best interest.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on November 28, 2020, 05:24:26 pm
Quote from: Tales of the Votebox
Digging Crew: (1) TricMagic
Nogitsune/Yako: (1) TricMagic


Designs
Osakabehime: (1) TricMagic
Mordred: (0)

Quote from: Osakabehime
Osakabehime (https://www.youtube.com/watch?v=E5IiCtOTu20)

Jack the Third, with torch in hand, walked through the halls of the mysterious old castle. There where... a lot of those, around here, he'd found. After his... largely accidental success in bringing in the Kitsunes, he had been sent to recruit yet another particularly elusive 'Yokai'. From what he'd heard though, it's not that nobody knew where she was, it was that nobody could find her when they went there. And so, he wandered through dusty secret passages that looked as though they had not been walked by a single soul in decades, let alone years. Continuing to ramble in his mind, Jack walked yet further, not noticing the pair of bright eyes gazing out at him from the space behind a missing brick.

'Really...' Jack thought to himself. 'I don't think anything is here, let alone some kind of princess.'

And at that moment, his torch went out, and Jack suddenly found his body moving all on its own...


When Jack the Third came to, he found himself on the ground, unable to lift himself from his groveling position, he looked around.

"Finally awake are you peasant?" A feminine voice regarded him. He looked up, to see a beautiful young woman (https://static.zerochan.net/Assassin.%28Osakabehime%29.full.2264778.png), sat upon a velvet cushioned stool.

"Are you... Osa... Osoka..." He attempted to ask, struggling his way through the foreign name.

Her composure cracks ever so briefly as the woman winces at the mangling of her name."Y-yes, Osakabehime, that is me. Why have you come to my castle, peasant?"

Jack didn't fight, and most importantly, he didn't show fear. You don't live to his age in these woods without knowing how the Tales worked. "We need your help, against the Bookbinders-"

"The who?" The castle princess asked.

Jack gaped, dumbfounded "Y-you haven't heard of them?"

"Why should I care about some group of rowdy peasants, hmm?"

"They, they've taken over the whole kingdom of Camelot, the nearby kingdoms too! They lock away Heroes and Villains alike, and every non-human they catch is either enslaved, or-or killed." He explained, trying to let as little worry slip into his words as he could.

Osakabehime turned her head up at his words "hmmph, preposterous! You expect me to believe that a human army, with no great Hero or Villain at its head, has conquered all of the Woods?"

"It's true! And, and if they know you're still here, they'll absolutely come for you too!"

And then the woman paused. She could tell that the man was speaking the truth, or at least, what he believed to be the truth. The question is, was it actually true?

"I will verify the truth of your statements. Until then you are not allowed to leave this room. Do you hear me."

"Y-yes, your highness... C-could I at least stand up though."

She sighed, waving her hand up and down as she turned away from him to gaze into a basin of water on the other side of the stool she had been sat upon. "Fine fine, you may stand."

And at those words, it felt like an invisible weight had been lifted off of Jacks body, and he rose to his feet, rubbing the back of his neck.



With the strange woman having forbidden him from leaving the room until her decision was made, Jack had taken to observing his surroundings. He wasn't that familiar with it himself, but... he had to admit, the lady seemed to have quite the thing for the arts. Or rather arts of famous, and infamous, local figures. Between the paintings, the miniature sculptures, the books... in fact, he was pretty sure the ink in some of these books looked fresh!
...Normally he wouldn't be one to look through somebody else's things. But just this once, Jack let his curiosity get the better of him, and so he started to read.

"Hmmph, I see you've taken an interest in some of my works, peasant!" The legendary Yokai said.

Jack nodded. "It's real well written, although..."

"Well, spit it out peasant! What criticism do you possibly have of my work?" Questioned Osakabehime.

"Well I'm pretty sure King Arthur isn't a woman..."

"I-its called artistic license y-you uncultured f-fool!" She stammered out, briefly turning his direction before busying herself once again with the basin.

"Uh, o-okay then." Jack said, putting that book down and moving to another. This one had a distinctly more detailed cover, it depicted what looked to be the black knight, crossing swords with a blonde haired woman in an armored blue dress. "Blade... Crossed... Lovers?"

And then he was tackled to the ground by a furiously blushing Yokai "D-DON'T TOUCH THAT!"


Osakabehime, the lady of the walls. Her tastes in art(of all forms) aside, she is an exceptionally powerful, and even more so reclusive Yokai of old. Stories tell of when this castle was still inhabited, she would reveal herself only once a year, and only to the lord of the castle, to tell his fortune. Many had wondered what became of her in the time between appearances. Apparently, she spent her time writing stories and collecting art of various great Heroes, Villains, and Monsters of legend. Recently, she appears to have taken a particular liking to King Arthur.

While the tales where correct about Osakabehime's power, well mostly, after all, those who look at her face do not drop over dead on the spot as the stories claimed, they missed potentially the most important detail. She is only powerful within her domain. When residing within the secret rooms and passageways of the castle, she can gaze into the truth of ones very soul and puppet their bodies with ease, and the castle itself bends to her whims. When she enters the main halls of the castle, she can determine truth from lies and force ones limbs to move against their will, and walls will form and fall where she chooses. Outside of the castle entirely? We do not know for ourselves, but we highly doubt she would get more powerful.

This also applies to her divinations. She can see the inside of the castle an entire year ahead, though often misses very temporary details. But divining the area outside of her castle is much more difficult. Able to see short glimpses of the near future and present. While this should provide quite the boon to our planning, it is far from grand prophecies we had hoped for. Indeed, it seems the thing we are likely to receive the greatest boon from is the messenger spirits that obey her every command. Small, ethereal winged foxes(or perhaps they are bats? They do not possess legs, yet none have seen a bat of such size and shape before), capable of both speech and flying great distances. These spirits will allow us to send messages all across the woods, as well as for her to communicate with us, and us with her.

There is one simple catch, Osakabehime does not leave her castle. Indeed, it is night impossible to convince her to leave her own room, let alone the castle. While one would assume that this is because it weakens her powers, she herself has declared that it is because she is, in her own terms, an 'artistic NEET hikikomori'. In fact, she takes great pride in this, refusing face-to-face social interaction and 'dedicating herself to the arts'. This means that, even if we where to want to deploy her on a mission somewhere, we would likely be unable to get her to go. Additionally, as part of her terms to join us, we are not allowed to set up a permanent post within her castle, so as to not draw unwanted attention her way.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on November 28, 2020, 07:02:09 pm
Quote from: Tales of the Votebox
Digging Crew: (2) TricMagic, Failbird
Nogitsune/Yako: (2) TricMagic, Failbird


Designs
Osakabehime: (2) TricMagic, Failbird
Mordred: (0)
Big Bad Wolf: (0)
Title: Re: Fight for the Woods - Tales United
Post by: piratejoe on November 28, 2020, 07:21:56 pm
Quote from: Tales of the Votebox
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (3) TricMagic, Failbird, Piratejoe


Designs
Osakabehime: (3) TricMagic, Failbird, Piratejoe
Mordred: (0)
Big Bad Wolf: (0)
May as well double down on the Japanese mythology thing we have going.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on November 29, 2020, 12:24:01 am
Do remember to write up our plans of action guys.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on December 01, 2020, 03:40:34 pm
I am not sold on Osakabehime, so have an alternative.

Quote from: Oni
The trees has turned dark and black as he Jack the Third forged deeper into the woods, grumbling as he went. Why was it always him the Green Knight sent out when he wanted to find someone?

Stumbling over a twisted root, he narrowly avoided skinning his knee on a jagged rock. Taking a quick pause to glance around, he saw that he was indeed heading downhill as he had been ordered. His destination was hopefully at the base of the valley, unlikely the other three he'd already checked.

Rocks, roots and sucking mud threatened to make the rest of his journey investing unpleasant as he continued the approach, such that he was so busy looking at his feet that he didn't notice the figure before him until it spoke.

"What's a little pipsqueek like you doing out here?"

Jack's eyes shot up, to see a tall, stocky figure with wild hair and a large club in one hand. Before he could get any more detail though, he tripped on a rocky outcrop and fell in the stinking mud. The figure laughed, deep and loudly, as Jack scrambled to his feet, cursing.

"I am Jack, the,  uh, Green Knight believes we have a joint enemy."

"We share enemies with everyone, for everyone is our enemy! But you amuse me. Take your speech to Lord Shuten Doji, it will be funny to see you get eaten."

The figure turned away and started marching down the hill, Jack hurrying to keep up. Now that he had a chance to look properly, Jack saw the Oni had two great horns coming from its head, dark red skin and rippling muscles barely concealed by a tider-skin loincloth and it carried a great iron-bound club.

Eventually they reached a great ravine at the bottom of the valley. Looking down, Jack couldn't see the bottom in the darkness, but he could feel the telltale tingle of otherworldly power. This must be one of the gates to Tartarus, Jigoku, Hell.

"If you think your words are worth it. Follow" said the Oni, before it stepped off the edge and dropped into the darkness. Jack gulped, closed his eyes, and leapt after.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on December 01, 2020, 04:08:33 pm
Eh, we could most likely get trolls and/or Ogres with a revision to our disgruntled Tales, we wouldn't need to spend a design to just get a big melee brute. Not to mention the write-up has no explanation of what they actually do, and would give away our theme almost immediately, whereas they'll never even see Osakabehime and ghostly fruit-bats are rather theme neutral(or at least point to a different one)
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on December 01, 2020, 04:19:46 pm
We most likely could, but the revision would either be more difficult than a design, or the result would be less effective, probably both.

I can of course add a some actual crunch to the design, I just ended up enjoying myself with the narrative and didn't want to switch tone at that point.

Finally, I'm not certain why showing our theme would be a bad thing? After all, its kind of the point, and we can always go off brand if we want. We have the whole world of fairy tales to draw from.
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on December 01, 2020, 04:40:44 pm
Yeah, there's no *huge* mechanical advantage to hiding your theme.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on December 01, 2020, 04:44:35 pm
Still fun to do so. And brutes over a communication network that will be difficult to detect? And to be honest, I like our soon to be shut-in-hime.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on December 01, 2020, 11:56:21 pm
A 'strong but also very stealthy melee unit' design, intended for after Osakabehime, because honestly I don't really know how we'd even find the things without her help.

Quote from: Hidebehinds
Frankly, Tales with impressive physical strength are far from rare. Indeed it is quite rare for Tales to not surpass ordinary humans in some capacity. The real problem, is that those Tales with great strength, tend to be somewhat flawed for our purposes. In the case of ogres and trolls, this is simply that they trend towards unintelligence and great size, unsuitable for our methods of traveling in secret and conducting small, precise raids. Oni are prideful, and can often be chased off by a variety of relatively simple rituals, in addition to the same weakness of size. Kappa are polite to a fault.

We had heard of a beast however, that does not have these weaknesses. Creatures called Hidebehind. Large beasts, almost impossible to track down for their impeccable ability to hide behind almost anything. Only the rare drunkard, dwarf, or magically inclined tale has ever truly lived to tell of encountering a Hidebehind, due to their aversion to alcohol and lack of any true(or at least active) magic or defenses against such. And even then, few could give any clear explanation of the creatures appearances. Hidebehind are incredibly elusive, to the point where even we have been unable to track the beasts down. Until recently.

You see, having the aid of Osakabehimes messenger spirits, we have been able to span massive distances of forest with many eyes at once. And, when we cornered one of the beasts, petrified by so many eyes upon it at once, learned of the surprising intelligence of these creatures. For while it could not speak, it certainly understood.

Through this, we have made contact with the Hidebehinds, receiving aid, and learning much about them.

A Hidebehind is, in essence, a bear. In fact, you would be forgiven for mistaken it for one, and this is likely how they have largely escaped Bookbinder attention. For they can simply act as a bear when tracked down. While the abilities of a bear are impressive, let alone an intelligent one, that is far from all the Hidebehind have to offer us.

They are masters of stealth. Possessing the innate ability to move incredibly rapidly in order to escape line of sight, capable of hiding their bodies behind something not even half as large as themselves, and able to leave minimal tracks when needed, Hidebehind are a force to be reckoned with against smaller groups, or when assisting a larger force. For when you believe you may finally have the Hidebehind in your sights, it may in fact be right behind you.


Of course Hidebehind still have weaknesses, make no mistake, but theirs are far more manageable for our purposes. For one, while they may be bears in all but their supernatural abilities and intelligence, well, a bear cannot compare in strength to an Ogre, or a Troll, or many Oni. And they similarly cannot compete with magic.
Secondly, Alcohol is repulsive to them, while they will still gladly fight in its presence, the stench is liable to 'throw them off their game' if you will.
And finally, thirdly, Hidebehind are actually rather skittish. They detest being noticed, and so prefer to avoid large groups when acting as normal, and at all in places it would be conspicuous to find a regular bear. It is unlikely we will be able to convince our Hidebehinds to enter cities or even large villages without groups dedicated to causing suitable distractions nearby, and similarly, they will not fight against notably large enemy forces unless the enemies are themselves being matched by a large enough force of non-Hidebehind allies.
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on December 02, 2020, 03:03:10 am
Quote from: Tales of the Votebox
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe,  Kashyyk


Designs
Osakabehime: (3) TricMagic, Failbird, Piratejoe
Mordred: (0)
Big Bad Wolf: (0)
Oni: (1) Kashyyk
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on December 02, 2020, 04:57:08 am

Quote from: Tales of the Votebox
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe,  Kashyyk


Designs
Osakabehime: (3) TricMagic, Failbird, Piratejoe
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on December 02, 2020, 08:03:41 am
Design votes are nice and all, but what about plans? Also, we'll do better with prediction early over brute strength, particularly with an option to get the knights on our side someday. And Oni are either obvious and red/strong, or blue.

Prediction and communication helps with staying hidden. We lose when our bases are found and driven out. Oni are more suited for later once we have the ability to sneak around and position them for maximum impact.
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on December 02, 2020, 10:10:41 am
Gonna be honest, I'd much rather have basically anything else rather than Oni's. Especially because, with literally no mechanical write-up, I can't tell anything about them. There's as good odds they'll wind up Ogres that can be chased off by throwing beans as there are that they'll be shapeshifters, or have different colored variants with different capabilities, or literally anything else Oni have been popularly portrayed as.
Title: Re: Fight for the Woods - Tales United
Post by: Glass on December 02, 2020, 10:18:09 am
Quote from: Tales of the Votebox
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe,  Kashyyk


Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater

Additionally, while I'm not much good at writeups, I'd like to propose what I'll call "Operation: Bearington". Essentially, we have our tricksters and such go about starting rumors of Tale-related troubles and the like, such as a fictitious Sir Bearington who's literally a bear knight and other such stories for the Bookbinders to go chasing after. This requires relatively few resources on our side, while forcing the Bookbinders to either spend more of theirs trying to look into everything or else have to decide what to look into, with a decent chance of missing our actual operations.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on December 02, 2020, 02:31:37 pm
Plan: No Other Plan
Foxwood-An Honest Day's Work[Feat.Dolly Fail Fail]
Smuggle a shipment of straw to Rumplestilskins tower, the Kitsunes should make use of illusions in order to hide the true nature of our shipment and mask our movements as we get closer to the tower itself. Request a portion of the profit(at least 20% of the whole shipment), but be willing to accept if he haggles the payout down severely. Simply him operating in the area as normally should mess with the Binders.

Borna Coric: Operation- Bearington[Assist.Glass]
Additionally, while I'm not much good at writeups, I'd like to propose what I'll call "Operation: Bearington". Essentially, we have our tricksters and such go about starting rumors of Tale-related troubles and the like, such as a fictitious Sir Bearington who's literally a bear knight and other such stories for the Bookbinders to go chasing after. This requires relatively few resources on our side, while forcing the Bookbinders to either spend more of theirs trying to look into everything or else have to decide what to look into, with a decent chance of missing our actual operations.
With the site scouted and no easy way in, why not a spot of illusion and trickery. Spread some rumors of a bear-knight who hides out of sight, grinning a frightful bite. A few spottings which are in fact illusions from the kitsune should send them all into a fright, a search at night turning up no hide.(The Chesire Cat seems to have infected this plan, hopefully they appreciate it.)
The Green Knight should make their exit, one of the Kitsune accompanying him out. The others can make their own time, maybe add a little chaos, and drum up more support against the bookbinders on the side. A few fairy tales of the mystical Sir Bearington's exploits is also not too bad.

Avalon-The Truth
Speak of what the Bookbinders have been doing of late, and how they have been enslaving or killing it's residents, and those not on the list are oppressed with enough units keeping the "peace" to fight a small war. Keep to the shadows, bars and inns, among other gathering places. Of how they have dedicated an inordinate amount of traps and soldiers to prevent the Green Knight from taking up his Father's arms, and other such details the Bookbinders do not want the populace to know. Of how everything is a little less cheery and busy under their law.
Generally, share truths the Bookbinders would rather the public not know. And then there is the Cat, where he sat, their actions their own to act. Mayhaps, they will not go flat.

Quote from: Tales of the Votebox
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe,  Kashyyk


Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater

Plan
No Other Plan: (1) TricMagic

Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on December 02, 2020, 02:50:45 pm
Quote from: Tales of the Votebox
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe,  Kashyyk


Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater

Plan
No Other Plan: (2) TricMagic, Failbird
I'll note that several of you are forgetting to vote on one or either of our revisions.
Title: Re: Fight for the Woods - Tales United
Post by: Glass on December 02, 2020, 02:51:56 pm
Just checking, we get two revisions, right?
Since we only seem to have two proposed, does it matter whether or not we vote on them?

Anyway,
Quote from: Tales of the Votebox
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe,  Kashyyk


Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater

Plan
No Other Plan: (3) TricMagic, Failbird, Glass
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on December 02, 2020, 03:52:44 pm

Quote from: Tales of the Votebox
Revisions
Digging Crew: (4) TricMagic, Failbird, Piratejoe, Rockeater
Nogitsune/Yako: (5) TricMagic, Failbird, Piratejoe,  Kashyyk, Rockeater


Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater

Plan
No Other Plan: (4) TricMagic, Failbird, Glass, Rockeater
[/quote]
Title: Re: Fight for the Woods - Tales United Design Phase 1
Post by: Doomblade187 on January 22, 2021, 06:35:15 pm
Design Phase 1

Quote from: Osakabehime
https://www.youtube.com/watch?v=E5IiCtOTu20

Jack the Third, with torch in hand, walked through the halls of the mysterious old castle. There where... a lot of those, around here, he'd found. After his... largely accidental success in bringing in the Kitsunes, he had been sent to recruit yet another particularly elusive 'Yokai'. From what he'd heard though, it's not that nobody knew where she was, it was that nobody could find her when they went there. And so, he wandered through dusty secret passages that looked as though they had not been walked by a single soul in decades, let alone years. Continuing to ramble in his mind, Jack walked yet further, not noticing the pair of bright eyes gazing out at him from the space behind a missing brick.

'Really...' Jack thought to himself. 'I don't think anything is here, let alone some kind of princess.'

And at that moment, his torch went out, and Jack suddenly found his body moving all on its own...

When Jack the Third came to, he found himself on the ground, unable to lift himself from his groveling position, he looked around.

"Finally awake are you peasant?" A feminine voice regarded him. He looked up, to see a beautiful young woman (https://static.zerochan.net/Assassin.%28Osakabehime%29.full.2264778.png), sat upon a velvet cushioned stool.

"Are you... Osa... Osoka..." He attempted to ask, struggling his way through the foreign name.

Her composure cracks ever so briefly as the woman winces at the mangling of her name."Y-yes, Osakabehime, that is me. Why have you come to my castle, peasant?"

Jack didn't fight, and most importantly, he didn't show fear. You don't live to his age in these woods without knowing how the Tales worked. "We need your help, against the Bookbinders-"

"The who?" The castle princess asked.

Jack gaped, dumbfounded "Y-you haven't heard of them?"

"Why should I care about some group of rowdy peasants, hmm?"

"They, they've taken over the whole kingdom of Camelot, the nearby kingdoms too! They lock away Heroes and Villains alike, and every non-human they catch is either enslaved, or-or killed." He explained, trying to let as little worry slip into his words as he could.

Osakabehime turned her head up at his words "hmmph, preposterous! You expect me to believe that a human army, with no great Hero or Villain at its head, has conquered all of the Woods?"

"It's true! And, and if they know you're still here, they'll absolutely come for you too!"

And then the woman paused. She could tell that the man was speaking the truth, or at least, what he believed to be the truth. The question is, was it actually true?

"I will verify the truth of your statements. Until then you are not allowed to leave this room. Do you hear me."

"Y-yes, your highness... C-could I at least stand up though."

She sighed, waving her hand up and down as she turned away from him to gaze into a basin of water on the other side of the stool she had been sat upon. "Fine fine, you may stand."

And at those words, it felt like an invisible weight had been lifted off of Jacks body, and he rose to his feet, rubbing the back of his neck.



With the strange woman having forbidden him from leaving the room until her decision was made, Jack had taken to observing his surroundings. He wasn't that familiar with it himself, but... he had to admit, the lady seemed to have quite the thing for the arts. Or rather arts of famous, and infamous, local figures. Between the paintings, the miniature sculptures, the books... in fact, he was pretty sure the ink in some of these books looked fresh!
...Normally he wouldn't be one to look through somebody else's things. But just this once, Jack let his curiosity get the better of him, and so he started to read.

"Hmmph, I see you've taken an interest in some of my works, peasant!" The legendary Yokai said.

Jack nodded. "It's real well written, although..."

"Well, spit it out peasant! What criticism do you possibly have of my work?" Questioned Osakabehime.

"Well I'm pretty sure King Arthur isn't a woman..."

"I-its called artistic license y-you uncultured f-fool!" She stammered out, briefly turning his direction before busying herself once again with the basin.

"Uh, o-okay then." Jack said, putting that book down and moving to another. This one had a distinctly more detailed cover, it depicted what looked to be the black knight, crossing swords with a blonde haired woman in an armored blue dress. "Blade... Crossed... Lovers?"

And then he was tackled to the ground by a furiously blushing Yokai "D-DON'T TOUCH THAT!"

Osakabehime, the lady of the walls. Her tastes in art(of all forms) aside, she is an exceptionally powerful, and even more so reclusive Yokai of old. Stories tell of when this castle was still inhabited, she would reveal herself only once a year, and only to the lord of the castle, to tell his fortune. Many had wondered what became of her in the time between appearances. Apparently, she spent her time writing stories and collecting art of various great Heroes, Villains, and Monsters of legend. Recently, she appears to have taken a particular liking to King Arthur.

While the tales where correct about Osakabehime's power, well mostly, after all, those who look at her face do not drop over dead on the spot as the stories claimed, they missed potentially the most important detail. She is only powerful within her domain. When residing within the secret rooms and passageways of the castle, she can gaze into the truth of ones very soul and puppet their bodies with ease, and the castle itself bends to her whims. When she enters the main halls of the castle, she can determine truth from lies and force ones limbs to move against their will, and walls will form and fall where she chooses. Outside of the castle entirely? We do not know for ourselves, but we highly doubt she would get more powerful.

This also applies to her divinations. She can see the inside of the castle an entire year ahead, though often misses very temporary details. But divining the area outside of her castle is much more difficult. Able to see short glimpses of the near future and present. While this should provide quite the boon to our planning, it is far from grand prophecies we had hoped for. Indeed, it seems the thing we are likely to receive the greatest boon from is the messenger spirits that obey her every command. Small, ethereal winged foxes(or perhaps they are bats? They do not possess legs, yet none have seen a bat of such size and shape before), capable of both speech and flying great distances. These spirits will allow us to send messages all across the woods, as well as for her to communicate with us, and us with her.

There is one simple catch, Osakabehime does not leave her castle. Indeed, it is night impossible to convince her to leave her own room, let alone the castle. While one would assume that this is because it weakens her powers, she herself has declared that it is because she is, in her own terms, an 'artistic NEET hikikomori'. In fact, she takes great pride in this, refusing face-to-face social interaction and 'dedicating herself to the arts'. This means that, even if we were to want to deploy her on a mission somewhere, we would likely be unable to get her to go. Additionally, as part of her terms to join us, we are not allowed to set up a permanent post within her castle, so as to not draw unwanted attention her way.

Difficulty: Normal
Result: (4+4) = 8, Average

Jack tentatively sampled the food the isolationist Yokai had summoned. It tasted normal, and good, so he dug in with gusto. He had brought a written offer from the Green Knight to assist him, but he hadn’t had to use it yet. “Thank you for hearing me out, your grace. My lord has a simple request of you.”

The prim woman sat across from him, sipping a delicate cup of warm tea. “You’re welcome, though I once again take offense to you pawing through my artwork like some animal. I would like to keep this discussion quick, if you please.”

Jack handed over the letter the Green Knight had written, “Here is what my lord asks of you, good lady. We have allied with several others you may have heard of before, and I live with three Inari who we work with regularly.”

“You WHAT?!”

“I have the letter right her-”

“No, you live with three kitsune!? Are you some kind of pervert?”

“No, no, no!” Jack said, blushing furiously, “I have no relationship with them, and while they are quite beautiful I always make sure to respect them and share the use of the bed-” he stopped, before he could dig the hole any further, and took a breath. “My apologies for becoming flustered, my lady.”

Osakabehime looked at him with an amused smile, before answering his expectant silence. “Fear not, Jack. I already had my measure of you the instance you crossed the threshold of my castle. Your master’s demands are acceptable to me, just so long as I keep my castle and my art.”

“Thank you. All I require in return is a token of yours to present to him in return.”

She thought it over, her eternally young face pondering the issue for a moment before pulling out a glittering golden tapestry the size of Jack’s hand. “Take this to your master, and tell him of what we spoke here. And please don’t come back until next year.”

Jack, sensing that he should leave as soon as possible, bowed deeply to the powerful spirit in front of him. “We appreciate your support, my lady.”

Osakabehime (Character): A powerful Yokai, she controls many winged fox messenger spirits and has complete control over the castle she presides in. However, she refuses to leave, and strongly dislikes social contact.

Revision
Quote from: Nogitsune/Yako
While we have managed to get excellent infiltrators in the form of the Kitsune, it has become quite clear said kitsune are that of Zenko, or good foxes. As such, they are quite peaceful, and refuse to do things that would be considered...malicious in nature. Of course, being that they are used as our spies, this is not exactly the best. Still, we have a way around this. Nogitsune, or Yako. The more mischievous and malicious of their kind. They ideally will be much more willing to do such things as set a small fire in an important building, kill a specific person, or other such things. Further, there are rumors that they are masters at possession, and could even make infiltration easier by possessing the right person. Though, such is just a rumor. Regardless, in order to make Kitsune the masters of stealth and infiltration we need, and to best utilize such an ability, those capable of doing anything and everything we could need a spy or saboteur to do will be good to take, especially in such an early stage where overt fighting is not in our best interest.

Difficulty: Normal
Result: (6+1) = 7, Average

A leather-bound grimoire sits open on the green knight’s desk, left open and unattended. Should one peek in on this private space, they would see a wonderfully illuminated entry on Kitsune:

Wild foxes often partake in mischief, trickery, and sometimes even evil. They are powerful shapeshifters, though in times of mental or physical distress their disguise may slip in part. They bestow favor and blessings upon those they interact with favorably, but be careful not to be bewitched by their kin should you act against them…

The pages continue on here (http://yokai.com/kitsune/) and here (https://www.gutenberg.org/ebooks/8130)

Kitsune (Wild) (B1/10 Units): Fox spirits, these foxes are skilled with trickery, blessing, and curses. Some can shapeshift. More morally flexible than their holy fox kin, but not actually evil by nature.

Revision
Quote from: Organization: Digging Crew
While our resistance has many Disgruntled Tales, organization has been lacking. First on the list, anyone with the knowhow to mine, dig, and craft shall be surveyed. This mostly applies to dwarves and gnomes, though they don't get along. The Digging Crew will be the ones we turn to in the coming days for gathering more resources from under the earth. As well as building bases in other locations hidden from the Bookbinders. For now though, simply having access to someone who knows how to dig a good tunnel will come in handy when infiltrating from underground. We certainly aren't going to get through to the Black Knight's arms and armor through the front or back doors, so we'll make our own.

Difficulty: Normal
Result: (6+5) = 11, Masterwork (Really? On this design? Wao.)

The many disgruntled Gnomes in our cohort have been consulted on the “Ancestral Arms Retrieval Operation”, and while they expressed willingness to help, they also expressed great concern over our ability to successfully gain entry to Borna Coric. As such, the Green Knight has taken their advice to heart, and allowed the Gnomes, with their extensive history of underground excavation, to teach the other Tales about the art of tunneling. Before long, an expansive network of tunnels reaches out under Malabar hills, wonderfully braced and decorated with plants and riches nobody is quite sure how the gnomes acquired.

Digging Crew Gear (B0, M1, 50 Units): A collection of tools for groups of disgruntled tales when led by Gnomes. Armed primarily with digging equipment, they can build tunnel networks with speed and efficiency. Usable with Disgruntled Tales.

Spoiler: Current Designs (click to show/hide)

Batrep Next
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on January 31, 2021, 08:35:16 pm
Tales United - Raid Phase 1

Fund the Revolution [Foxwood]

Spoiler: Units Deployed (click to show/hide)

The night was dark and overcast in Foxwood. A dark and lonely forest road, far from the town center was lit by the faint reflection of the moon, the only light cast by the lantern on the cart. The rattling of the wheels and the neighing of the horses pierced the night as the wagon approached the tower in the distance, standing proud and tall over the trees around it. Nobody on the cart knew what to expect of the inhabitant, sitting tense and quiet in anticipation. As the tower began to resolve into detail, a voice from the road called out. “Halt, in the name of the king!” The lantern glow revealed a checkpoint of guards ahead, blocking the road in an evenly spaced line. The blockade consisted of two men and 6 kobolds, each wielding some form of blunt instrument.

The woman sitting in the driver’s seat waved to the soldiers, cheery and confident. “Good evening, soldiers! How are you this fine night?”

The left hand man stepped forward, and announced in a loud voice, “We have heard word that rebels are moving in Foxwood. We’ll need to inspect your cargo for contraband.”

The woman opened her mouth in shock, “Oh my! My apologies, good sir. I was unaware that such disloyal people were causing trouble in our sleepy town. Here, Hans, help the kind soldiers inspect our cart, wouldn’t you?”

The man sitting beside her, dressed in the clothes of a Foxwood local, hopped down to wave the soldiers over to the cart, his red button-up shirt vivid in the torchlight. The kobolds were about to start opening boxes in the back when Hans spoke up, “Would it be okay if I opened the crates? I wouldn’t want our client’s product to be damaged.”

The guard nodded, and stepped away to make room for Hans to start opening the crates and casks. Cracking open the seals on the cargo, the Bookbinders crowded around the cart, ready to pounce. Instead, wheels of fine cheese,
casks of honey, and more were revealed by the torchlight. Sniffing closely, the guard picked up a crystal from an open create and held it to the light. "Charles, I think they're good to go," he said to the other human guard. The guards spread apart to let the cart pass, and soon the torchlight faded into the night.

The exchange is underway, though you never did see Rumplestiltskin...


Birthright [Borna Coric]

Spoiler: Units Deployed (click to show/hide)

It was with much relief that the Green Knight set foot on the soil of a different kingdom. They had lost Ivan on the skyfloor sometime in the night, and while all indications seemed to be that the rumor spreading had been very effective as a cover, they had almost been found out on the vines during their escape, with only the illusions of the kitsune and the cover of night preventing discovery.

Losses: One Disgruntled Tale

Gather Support [Avalon]

Spoiler: Units Deployed (click to show/hide)

Percival’s office was lit by two glowing crystal lamps, an intimidating oaken desk and padded armchair centering the room in front of two stained glass windows. A finely illuminated porcelain plate sat off to the side, the meal long finished. 5 women stand across from him, dressed in richly embroidered tunics and wearing coat of arms that seemed oddly familiar, yet impossible to place. Yet, there was another issue at hand.

"Greetings, Sir Percival. I am Ser Bettina. Thank you for granting us audience."

"It is an honor to meet you, Ser. My squire informed me that there were twenty-five members in your party. I understand that not all entered with you. The situation is such that you must understand - where are your other five?"

"They are outside, keeping watch, good sir. Times are such that we fear our safety is at risk."

"Then why lie to my guards?" Percival asked, staring down the lead knight of the party.

"Because your guards are under the thumb of Rafal-" she said, before Percival cut her off.

"Do not accuse me of disloyalty to the king," He spoke sternly.

"Rafal is the one giving the orders to dismantle the natural order of stories, and the king is the one enforcing it. Each head of the wonderland viper bites the same." She retorted.

Percival took a deep breath before speaking. "You speak of the king, destroying the world of stories? What slander have you on your *mind*, ser? The king is merely reforming the kingdom with the aid of his advisor, and I would encourage you accept his judgements."

"Rafal has a violent past, and pressed hardworking gnomes into slavery just this past month. Many forest spirits have been driven from their homes and forbidden from returning. He backs the witch hunters, a lawless band of vigilantes that has attacked none other than the Merry Men for alleged charges of corruption. He advocates against our ages old tradition of fairy tales. He will bring the woods down."

Percival sat, and looked at the knight. "I may not agree with everything my king does, but he is my king. Why did you come here really?"

"To tell you the truth, and warn you of Rafal's evil. Many fairy tale creatures are being murdered this instant, simply for doing what is in their nature."

Percival steepled his fingers, and spoke in a measured fashion, "Then leave, and know that I have heard your words. Do not breathe another word of sedition in this holy castle."

The lead knight bowed, and led the others out of the room. Percival was lost in thought as they left. As the group of 5 walked through the castle, they heard the footsteps of guards approach ahead, and the group of kitsune mildly adjusted their disguises before the guards rounded the corner. The group of men in gleaming chainmail stalked past them in orderly fashion as they went to retrieve their retinue.

Upon entry to the chamber where their escort was waiting, they overheard a guard asking “So, where does Ser Bettina hail from exactly?” A flash of worry crossed Bettina’s face, and she moved quickly to interrupt when the sound of alarm bells rang throughout the castle. In a flash, the Avalon guards were on the move, rushing towards the armory. Bettina took the opportunity to quickly gather her retinue in the commotion, and soon they were bidding the door guards farewell as they crossed the crystal drawbridge.

Outside of town, Bettina dropped her disguise, revealing a white fox. The entire force was there, the disgruntled tales who hadn’t accompanied her and her sisters into the castle mindly tipsy from the bars they had been stationed at. It was time to go.

Spoiler: Unit List (click to show/hide)

It is now the Design Phase. You have one Design action.

Spoiler: Current Designs (click to show/hide)
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on January 31, 2021, 09:15:02 pm
Quote from: Hidebehinds
Frankly, Tales with impressive physical strength are far from rare. Indeed it is quite rare for Tales to not surpass ordinary humans in some capacity. The real problem, is that those Tales with great strength, tend to be somewhat flawed for our purposes. In the case of ogres and trolls, this is simply that they trend towards unintelligence and great size, unsuitable for our methods of traveling in secret and conducting small, precise raids. Oni are prideful, and can often be chased off by a variety of relatively simple rituals, in addition to the same weakness of size. Kappa are polite to a fault.

We had heard of a beast however, that does not have these weaknesses. Creatures called Hidebehind. Large beasts, almost impossible to track down for their impeccable ability to hide behind almost anything. Only the rare drunkard, dwarf, or magically inclined tale has ever truly lived to tell of encountering a Hidebehind, due to their aversion to alcohol and lack of any true(or at least active) magic or defenses against such. And even then, few could give any clear explanation of the creatures appearances. Hidebehind are incredibly elusive, to the point where even we have been unable to track the beasts down. Until recently.

You see, having the aid of Osakabehimes messenger spirits, we have been able to span massive distances of forest with many eyes at once. And, when we cornered one of the beasts, petrified by so many eyes upon it at once, learned of the surprising intelligence of these creatures. For while it could not speak, it certainly understood.

Through this, we have made contact with the Hidebehinds, receiving aid, and learning much about them.

A Hidebehind is, in essence, a bear. In fact, you would be forgiven for mistaken it for one, and this is likely how they have largely escaped Bookbinder attention. For they can simply act as a bear when tracked down. While the abilities of a bear are impressive, let alone an intelligent one, that is far from all the Hidebehind have to offer us.

They are masters of stealth. Possessing the innate ability to move incredibly rapidly in order to escape line of sight, capable of hiding their bodies behind something not even half as large as themselves, and able to leave minimal tracks when needed, Hidebehind are a force to be reckoned with against smaller groups, or when assisting a larger force. For when you believe you may finally have the Hidebehind in your sights, it may in fact be right behind you.


Of course Hidebehind still have weaknesses, make no mistake, but theirs are far more manageable for our purposes. For one, while they may be bears in all but their supernatural abilities and intelligence, well, a bear cannot compare in strength to an Ogre, or a Troll, or many Oni. And they similarly cannot compete with magic.
Secondly, Alcohol is repulsive to them, while they will still gladly fight in its presence, the stench is liable to 'throw them off their game' if you will.
And finally, thirdly, Hidebehind are actually rather skittish. They detest being noticed, and so prefer to avoid large groups when acting as normal, and at all in places it would be conspicuous to find a regular bear. It is unlikely we will be able to convince our Hidebehinds to enter cities or even large villages without groups dedicated to causing suitable distractions nearby, and similarly, they will not fight against notably large enemy forces unless the enemies are themselves being matched by a large enough force of non-Hidebehind allies.

Alright, it's time. We bring out the true bears to be worried about.
Title: Re: Fight for the Woods - Tales United
Post by: Glass on January 31, 2021, 09:18:56 pm
+1 TO HIDEBEHINDS
+1 TO HIDEBEHINDS
+1 TO HIDEBEHINDS
HECK YEAH

:))
Title: Re: Fight for the Woods - Tales United
Post by: piratejoe on January 31, 2021, 10:01:44 pm
Bad news bears? Bad news bears. Lets do this.
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on February 01, 2021, 10:13:42 am
Digging Operations: Malabar Network

Digging away, mining all day~ We toil, and foil, evil Bookbinders coils!
Digging away, supporting the way~ We toil, dig soil, craft passages a-noil!
Digging away, find arms we may~ We toil, the royal, hires us to take!


With the Gnomes leading us, we reached out to Osakabehime on a divination for the best places for ores, and where to avoid. From there on we expanded our already impressive operations downward to collect the materials to craft, sell, and support our resistance.

Quote from: Mordred
Mordred, Knight of teenage Rebellion
The words of the horned knight, stomping through every corner of the woods in his fierce silver armor (https://external-preview.redd.it/lFsn0OJ0rdSa8g6dwGSpFTQzH4LH7ddjbf_0PnQACF4.jpg?auto=webp&s=ee28a1ae229d4a2d9728e1c7cb6768f27f441098), highlighted with red, naturally came to the attention of the United Tales quickly. When they had heard he was looking for the Green Knight, they knew they had to step in and contact him before he found them and lead the Bookbinders right to them. The plan was simple, their kitsune would track down the knight when next he appeared, before he got to making a ruckus, and the Green Knight would follow. Luckily, his next appearance was not in the hills, helping to drag suspicions of our whereabouts elsewhere. And so, the Kitsune set out, and the plan was put into motion...


The Green Knight stepped out of the woods, he was... surprisingly well hidden, considering his heavy armor. The color of it left him more concealed in a normal forest than any Knight in full plate had any right to be. Which was... still not very well, but noticeable.

"Oi!" Shouted the horned stranger. To hear the stories of the intimidating figure with the large blade and horned armor was one thing, to meet them was... something entirely different. The armored figure stood a whole two heads shorter than the Green Knight, and his voice was far... higher, than one would imagine, even of a squire. "Took ya long enough. These Bookbinders really got ya that scared?"

"Who are you?" The Green Knight inquired plainly.

"Really, bastard didn't even bother to tell anyone about me before he fucked off on some adventure..." The horned knight shakes his head as the hilt of his blade is passed from the right hand to the left with a clink. "Names Mordred. Mordred Pendragon."

Though no one could see them behind his helmet, the Green Knights eyes where wide. "Then you are..."

"Yup. Surprise, Arthur's got an heir... and he couldn't give less of a shit about it."



It came to the surprise of many that King Arthur had, apparently, had a son. Not just that, but a bastard child. A child born of himself, and Morgause, sister to Morgan Le Fey, and thus half-sister to Arthur himself. Morgause may not be a powerful witch like her sister, but half her bloodline is still that of the Fair Folk. Thus, Mordred is a quarter Fae on his mothers side, and, apparently, a quarter dragon on his fathers. Yet... nobody has seen the boy, and he is but a boy unless Arthur had been having children prior to taking the throne, outside of his armor, or at least any who will say so. Even the helmet stays on at seemingly all times. This seems to be true of the Green Knight as well thus far, but where he is our leader, this Mordred is a relative unknown. We managed to receive some confirmation on his words out of the Cat but, when asked if the boy really was, well, a boy, the only response we received was; "Well, he certainly feels that way"

Regardless, Mordred is a formidable fighter. Though he throws himself into battle like a raging berserker from the north, the skill and strength with which he fights is not to be underestimated, moving with surprising speed and agility despite his heavy armor and weapon. He has shown to duel the Green Knight to a standstill in sparring matches, and when Mordred is enraged his blade, Clarent, ignites, able to melt metal with prolonged contact(so like, it wouldn't melt through armor in one strike, but he could melt through a blade while blocking it) and setting flammable materials alight. And with his magical ancestry, curses hold less grip upon him, and general magical attacks seem moderately less effective

His flaws however, well, Mordred is not exactly the kind of person to attend fancy gatherings. He much prefers a clash of blades to words, and lacks skill in the latter. Additionally, his armor, though well crafted, is entirely ordinary, it will not stand up to magical attacks and heavy blows as well as the body underneath would. And while his draconic and fae blood makes him more resistant against general magic, it also means that weapons and spells designed to be used against them will hold effect against him as well, more than they would a normal human at least.

Quote from: Red Oni (Blue Oni)
The trees has turned dark and black as he Jack the Third forged deeper into the woods, grumbling as he went. Why was it always him the Green Knight sent out when he wanted to find someone?

Stumbling over a twisted root, he narrowly avoided skinning his knee on a jagged rock. Taking a quick pause to glance around, he saw that he was indeed heading downhill as he had been ordered. His destination was hopefully at the base of the valley, unlikely the other three he'd already checked.

Rocks, roots and sucking mud threatened to make the rest of his journey investing unpleasant as he continued the approach, such that he was so busy looking at his feet that he didn't notice the figure before him until it spoke.

"What's a little pipsqueek like you doing out here?"

Jack's eyes shot up, to see a tall, stocky figure with wild hair and a large club in one hand. Before he could get any more detail though, he tripped on a rocky outcrop and fell in the stinking mud. The figure laughed, deep and loudly, as Jack scrambled to his feet, cursing.

"I am Jack, the,  uh, Green Knight believes we have a joint enemy."

"We share enemies with everyone, for everyone is our enemy! But you amuse me. Take your speech to Lord Shuten Doji, it will be funny to see you get eaten."

The figure turned away and started marching down the hill, Jack hurrying to keep up. Now that he had a chance to look properly, Jack saw the Oni had two great horns coming from its head, dark red skin and rippling muscles barely concealed by a tider-skin loincloth and it carried a great iron-bound club.

Eventually they reached a great ravine at the bottom of the valley. Looking down, Jack couldn't see the bottom in the darkness, but he could feel the telltale tingle of otherworldly power. This must be one of the gates to Tartarus, Jigoku, Hell.

"If you think your words are worth it. Follow" said the Oni, before it stepped off the edge and dropped into the darkness. Jack gulped, closed his eyes, and leapt after.

Quote from: Votebox
Hidebehinds: (0)
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: (1)TricMagic
Red Oni(Blue Oni): ()

I kinda want to save the Hidebehinds till next turn. Especially with that treasure in Camelot still around. A heir to wield it will give more legitimacy to us in Avalon.
Title: Re: Fight for the Woods - Tales United
Post by: Glass on February 04, 2021, 02:44:59 pm
Quote from: Votebox
Hidebehinds: (1) Glass
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: (1)TricMagic
Red Oni(Blue Oni): ()
Title: Re: Fight for the Woods - Tales United
Post by: TricMagic on February 04, 2021, 03:46:57 pm
Quote from: Votebox
Hidebehinds: (1) Glass
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Title: Re: Fight for the Woods - Tales United
Post by: Kashyyk on February 04, 2021, 04:05:15 pm
Quote from: Votebox
Hidebehinds: (2) Glass, Kashyyk
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Title: Re: Fight for the Woods - Tales United
Post by: Failbird105 on February 04, 2021, 05:38:46 pm
Quote from: Votebox
Hidebehinds: (3) Glass, Kashyyk, Failbird
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Title: Re: Fight for the Woods - Tales United
Post by: Rockeater on February 05, 2021, 10:17:33 am

Quote from: Votebox
Hidebehinds: (4) Glass, Kashyyk, Failbird, Rockeater
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Title: Re: Fight for the Woods - Tales United
Post by: piratejoe on February 05, 2021, 11:59:03 am
Incase we need to nail this home further...
Quote from: Votebox
Hidebehinds: (5) Glass, Kashyyk, Failbird, Rockeater, Piratejoe
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Title: Re: Fight for the Woods - Tales United
Post by: Doomblade187 on April 01, 2021, 11:45:47 am
Design Phase 2

Quote from: Hidebehinds
    Frankly, Tales with impressive physical strength are far from rare. Indeed it is quite rare for Tales to not surpass ordinary humans in some capacity. The real problem, is that those Tales with great strength, tend to be somewhat flawed for our purposes. In the case of ogres and trolls, this is simply that they trend towards unintelligence and great size, unsuitable for our methods of traveling in secret and conducting small, precise raids. Oni are prideful, and can often be chased off by a variety of relatively simple rituals, in addition to the same weakness of size. Kappa are polite to a fault.

    We had heard of a beast however, that does not have these weaknesses. Creatures called Hidebehind. Large beasts, almost impossible to track down for their impeccable ability to hide behind almost anything. Only the rare drunkard, dwarf, or magically inclined tale has ever truly lived to tell of encountering a Hidebehind, due to their aversion to alcohol and lack of any true(or at least active) magic or defenses against such. And even then, few could give any clear explanation of the creatures appearances. Hidebehind are incredibly elusive, to the point where even we have been unable to track the beasts down. Until recently.

    You see, having the aid of Osakabehime’s messenger spirits, we have been able to span massive distances of forest with many eyes at once. And, when we cornered one of the beasts, petrified by so many eyes upon it at once, learned of the surprising intelligence of these creatures. For while it could not speak, it certainly understood.

    Through this, we have made contact with the Hidebehinds, receiving aid, and learning much about them.

    A Hidebehind is, in essence, a bear. In fact, you would be forgiven for mistaken it for one, and this is likely how they have largely escaped Bookbinder attention. For they can simply act as a bear when tracked down. While the abilities of a bear are impressive, let alone an intelligent one, that is far from all the Hidebehind have to offer us.

    They are masters of stealth. Possessing the innate ability to move incredibly rapidly in order to escape line of sight, capable of hiding their bodies behind something not even half as large as themselves, and able to leave minimal tracks when needed, Hidebehind are a force to be reckoned with against smaller groups, or when assisting a larger force. For when you believe you may finally have the Hidebehind in your sights, it may in fact be right behind you.


    Of course Hidebehind still have weaknesses, make no mistake, but theirs are far more manageable for our purposes. For one, while they may be bears in all but their supernatural abilities and intelligence, well, a bear cannot compare in strength to an Ogre, or a Troll, or many Oni. And they similarly cannot compete with magic.
    Secondly, Alcohol is repulsive to them, while they will still gladly fight in its presence, the stench is liable to 'throw them off their game' if you will.
    And finally, thirdly, Hidebehind are actually rather skittish. They detest being noticed, and so prefer to avoid large groups when acting as normal, and at all in places it would be conspicuous to find a regular bear. It is unlikely we will be able to convince our Hidebehinds to enter cities or even large villages without groups dedicated to causing suitable distractions nearby, and similarly, they will not fight against notably large enemy forces unless the enemies are themselves being matched by a large enough force of non-Hidebehind allies.
Difficulty: Normal
Roll: 4

In a quiet corner of the endless woods, there exists a small log cabin. Smoke drifts out of the stone chimney from a small hearthfire. The only windows are tightly curtained. A family of bears lives in the home; a mama bear, a papa bear, and their child. A delicate meal of garden vegetables and venison, roasted over the wood stove, graces the table.

A quiet knock on the door disturbs the meal. The papa bear silently walked to the door, and it slid open on well oiled hinges, to reveal a fine parchment on the ground, sealed by wax. The mama bear opened the seal, and spread the message out on the table as the father closed and barred the door.
A moment later, he spoke, his voice low and urgent. “We’ve been found.”

Mama bear stalked up to his side and put a paw on his shoulder. “Should we move?” she rumbled, pulling him close.

“No, this was someone we can’t hide from. And from the sound of it, we won’t be able to hide from Rafal, either.”

“So, what do we do?”

“We answer the call.”

Hidebehinds (B1/5 Units): Powerful and stealthy magical creatures, the hidebehinds hate the eyes of others on them, and prefer to work alone, but are deadly silent and strong as a bear.

Movement Phase

As before, you can deploy troops to three locations to scout out targets, before finalizing tactics for the Raid phase.

Spoiler: The Story Continues (click to show/hide)

A mysterious shipment of gold has arrived at the main base. No letter is attached.

Budget: 3 Beings, 3 Materials, Malabar Hills Credit