(Clarification - this prompt is to help you develop your starting units. While you can vote for a "tapestry" of families, it means you'll get less from each family. You can always design in other Tales to recruit them. Folklore from ALL CONTINENTS is allowed.)Oh. I thought it was a "give me a character for each of you" thing.
A modest life, as the life of welsh magic users go. The brownies tending to our mundane needs while we worked on creating or recreating magical artifacts. Of course, those very artifacts we created were turned against us when the Bookbinders struck.
I'll support this.Quote from: proposalA modest life, as the life of welsh magic users go. The brownies tending to our mundane needs while we worked on creating or recreating magical artifacts. Of course, those very artifacts we created were turned against us when the Bookbinders struck.
(Reasoning, Celtic/welsh mythology has a good spread of magical weapons already built in, and some nice creatures to recruit as well.)
Folklore from ALL CONTINENTS is allowed....it has occurred to me that this probably means we could 100% do "Greek demigods".
We lived as Freischütz, Freeshooters. Using bow and blade to do as we pleased in the sherwood forest. Theoretically noble bandits who used magic and violence to get our way. Above all else though we were free. Free to do as we pleased as long as what we wanted was within our power. And when that power was not enough, we sought deals with the spirits of the forest, turning magic to accomplish what skill alone could not. So it went, with us stealing from the rich to give to the poor, after taking our due for ourselves, seeking deals with entities we probably shouldn't have messed with, and having our deals come back to bite us in the ass. It was our fault whenever it happened. As I said, we made deals with things we probably shouldn't have messed with, we knew it was going to backfire, that was part of the fun for us, avoiding it backfiring enough to screw us over. But our power comes from the uncontrolled spirits and magical entities of these lands, if they vanish, so will our power. We become nothing more than bandits. So, when the bookbinders threatened those who we strike deals with to gain power, we had to take action.Freeshooters proposal.
Once, things in the Sherwood were fair and kind, with noble bandits and wise talking animals. Once, we lived in peace and harmony with one another, living in the trees and glades with the rest of our fairy kindred. Oh, Tinker Bell was the most famous of our type of Fey, but she was by far not the only one and the rest of us made lives as we could, living with nature as guided by fairy magic. Before the Bookbinders came. Now we are lost, but we have not lost ourselves. They have forgotten why the fey of old were respected and feared. It is time to remind man's short memories of the wrath of the fairies.
We come from far away. A troupe of performers, traveling with some Samurai and Miko for protection from dragons and everything else out there in the wild. We practice an art of puppets, combining magic and skill in our performances of Bunraku. Traditionally requiring three people to operate, we have used magic to reduce that number to one, one person, one puppet. Illusions to enhance the effect of our shows are known to us as well. But now we are here, strangers in a strange land, it's ways unknown to us, and ours alien to its inhabitants.Magic puppeteers, and maybe some other random people.
Tapestry Freeshooters+Happery's Fairies: (1) DGR
Sherwood Fairies: (1) Happerry
Tapestry Freeshooters+Sherwood Fairies: (1) DGR
Sherwood Fairies: (2) Happerry, TricMagic
Tapestry Freeshooters+Sherwood Fairies: (1) DGR
Sherwood Fairies: (2) Happerry, TricMagic
Tapestry Freeshooters+Sherwood Fairies: (2) DGR, Glass
Sherwood Fairies: (3) Happerry, TricMagic, Rockeater
Tapestry Freeshooters+Sherwood Fairies: (2) DGR, Glass
After Robin Hood had taken back Loxley Manor and married Maid Marion, most people forgot the Merry Men. After Peter Pan fed Captain Hook to the crocodile, most people forgot about both the crew of the Jolly Roger, and the Lost Boys. But we didn't forget.
As the heroes of those stories went on to their happy endings, we lived our lives. We enjoyed the freedom that came at the end of the fairy tale, living by our own rules outside of the towns and cities. We made peace with each other, and became the watchers of the Woods, guardians of the natural order.
To do so, we allied with the ancient inhabitants of these woods, the Fey and the Sylvan, offering tribute and respect in exchange for safe passage across their lands.
Sherwood Fairies: (4) Happerry, TricMagic, Rockeater, FailbirdWith the confirmation that there are going to be more starting units than what we get from here, I'm much more willing to support the fairies.
Tapestry Freeshooters+Sherwood Fairies: (2) DGR, Glass
Sherwood Fairies: (4) Happerry, TricMagic, Rockeater, FailbirdI honestly just hate fairies. This is the least fairy option possible.
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
I honestly just hate fairies. This is the least fairy option possible.I mean, there are actual non-fairy options. If you don't want to do fairies, you could always just add one of the others to the votebox.
Sherwood Fairies: (4) Happerry, TricMagic, Rockeater, Failbird
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai
People like to personify things. That's why ships are all female, why swords have names, why people ascribe personality to any number of items. And as it turns out, they're right to do so - any given item or animal that's been around long enough can develop a spirit, a Yokai. That special sword? Yeah, that's got a Yokai. That harp that's been in the family for generations? Same thing. That fox that hangs around the shrine in the woods? It's probably a Yokai making sure you don't screw with the place. There's a wide variety of Yokai, and they can and often are in anything. But the thing they have in common is the thing that makes them admittedly a bit smug to the other Tales; they're essentially stories given form by the thoughts of the people. The aforementioned sword became a Yokai because enough people heard about it and believed it to be special. That fox was probably just a fox that was hanging out for any leftover snacks before people started to talk about it.
For the longest time, there was internal division among the Yokai; benevolent spirits and antagonistic ones clashing over how to treat the humans. The numbers were roughly even, and in some places their density was such that their existence was simply a part of daily life rather than a special event. Unfortunately, living in such close proximity to humanity would mean that it would be quite easy to find some...
Sherwood Fairies: (3) Happerry, TricMagic, Failbird
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Yokai+Sherwood Fairies: (1) Rockeater
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Sherwood Fairies: (3) Happerry, TricMagic, Rockeater,Don't like either of the human options, Fairies, while good, seem to have some objections
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (1) Failbird
Quote from: VoteboxSherwood Fairies: (3) Happerry, TricMagic, Rockeater,Don't like either of the human options, Fairies, while good, seem to have some objections
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (1) Failbird
So fuck it, mystery box.
Sherwood Fairies: (3) Happerry, TricMagic, Rockeater,
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (2) Failbird, Twinwolf
Sherwood Fairies: (2) Happerry, TricMagicBecause Yokai+Fairies combo seems less feasible.
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (3) Failbird, Twinwolf, Rockeater
Sherwood Fairies: (2) Happerry,
Tapestry Freeshooters+Sherwood Fairies: (3) DGR, Glass, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (4) Failbird, Twinwolf, Rockeater, TricMagic
Sherwood Fairies: (2) Happerry,By thine grace of his majesty the Doomblade, I have been elucidated as to the virtues of the Yokai. Long live the pranks!
Tapestry Freeshooters+Sherwood Fairies: (2) DGR, D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (5) Failbird, Twinwolf, Rockeater, TricMagic, Glass
Sherwood Fairies: (2) Happerry,Yokai are fun. And I dislike them not at all, compared to the other options which I do somewhat dislike other than Freeshooters which are obviously hated for some reason.
Tapestry Freeshooters+Sherwood Fairies: (1) D7
Watchers of the Woods (http://www.bay12forums.com/smf/index.php?topic=176410.msg8141293#msg8141293): (1) Kashyyk
Yokai: (6) Failbird, Twinwolf, Rockeater, TricMagic, Glass, DGR
People like to personify things. That's why ships are all female, why swords have names, why people ascribe personality to any number of items. And as it turns out, they're right to do so - any given item or animal that's been around long enough can develop a spirit, a Yokai. That special sword? Yeah, that's got a Yokai. That harp that's been in the family for generations? Same thing. That fox that hangs around the shrine in the woods? It's probably a Yokai making sure you don't screw with the place. There's a wide variety of Yokai, and they can and often are in anything. But the thing they have in common is the thing that makes them admittedly a bit smug to the other Tales; they're essentially stories given form by the thoughts of the people. The aforementioned sword became a Yokai because enough people heard about it and believed it to be special. That fox was probably just a fox that was hanging out for any leftover snacks before people started to talk about it.
For the longest time, there was internal division among the Yokai; benevolent spirits and antagonistic ones clashing over how to treat the humans. The numbers were roughly even, and in some places their density was such that their existence was simply a part of daily life rather than a special event. Unfortunately, living in such close proximity to humanity would mean that it would be quite easy to find some…
Whilst our forces are well equipped with courage, determination and a will to see things done, they are painful under supplied with weapons, armour and other things that will actually see the Bookbinders dealt with. Thus, we will seek to give them a basic set of gear with which they can fight back against thepatriarchyoppression.
Each individual will receive either a bow and arrows, or a spear and a shield, plus their choice of simple sidearm (such as a shortsword, hatchet or mace). In addition, if they don't already have their own armour (as dwarves are known to keep suits of maille for generations) they will also be given some basic protection in the form of leather jacks, padded gambesons and the like. Whilst the unit's equipment will still be a bit eclectic, they should function better than the angry villagers that they are currently.
Everyone has a sword over the mantelpiece, or a pair of spears hidden under the floorboards for when they are needed to fight the latest threat, but some of these weapons have a bit more story to them. Perhaps that sword was once used to protect the family from marauding ogres, this hunting bow was all that kept the family fed one bitingly cold winter, or the axe the last five generations used to cut wood was the one that cut an old woman out of a talking wolf. Either way, they may not seem like much, but they have all entered familial legend, and with that comes the beginnings of yokai weaponry.
Most Yokai spirits are small individuals, such as swords or foxes. Most Yokai are also very localised, such as to a specific temple or family. Sometimes they are neither small, nor localised.
Take, for example, Sherwood Forest. There are many stories of this shaded place, although Sherwood is rarely the focus. However, they all add an air of mystery, of freedom and righteousness, that has caused the whole Forest to become a Yokai. Whilst Sherwood is normally happy to let things go by, it may occasionally interfere when some morally ambiguous criminals are being chased by morally reprehensible soldiers start pushing into the Forest, tripping them with roots and vines, hiding the bandits behind full branches of leaves, and dropping dead wood to confuse pursuit.
Sometimes however, Sherwood might feel the need to manifest fully. In this case, the very trees themselves start to move, forming humanoid forms of bark and twig, (commonly known as a Dryad). These Dryads will then act directly in the interests of their trees, and the forest as a whole.
Denizens of Pixie Hollow, the diminutive fairies are known for their love of tricks, guest right, and freedom. They are easily missed thanks to their small stature, but are capable of illusion and natural magic that catches many off guard. Once a deal has been brokered with them however, you can be assured that they will stick to the agreement to the letter. Be careful to avoid any embarrassing loop holes, however.
There are hundreds, thousands of Tales in these lands. Ogres, Fairies, Yokai, Dwarves... Yet no individual Tale has quite as much fame, or rather, infamy, as the Big Bad Wolf.
Long, long ago, far longer than any wolf should ordinarily live, the Big Bad Wolf was once a normal Wolf, a fearsome wolf indeed, but still an ordinary wolf. And one day, things changed. The wolf stumbled across a flock of sheep. A flock, guarded by naught but a single child. Seeing the child as the weakest creature there, it attacked him first. The child cried out, but the town guards trust had been worn thin by false cries throughout the day.
The boy died, and the Wolf savaged the flock he had been guarding.
What remained of the boy, and the flock, where found later that day. And just like that, a story began to spread. A story of the great and terrible wolf. The wolf that ate children, the wolf that devastated flocks of sheep. The cunning and devilish wolf that waited until the guard would not come to strike. A new Tale, a new Yokai, had begun to form.
The Big Bad Wolf has existed for over a century now, and he has grown much since then. His size great enough to swallow a young man whole, his mind sharp and cunning, and his howl strong enough to topple a troll.
He would maim and devour humans, and to the other Tales of the forest he gave one ultimatum: "This is my territory. Stay. Out."
Thus, this was how things stayed. For generations, the wolf would devour humans and trespassing Tales alike, occasionaly he would receive his commupence, and there would be peace as he recovered.
Then the Bookbinders came. We found the Wolf, not within the territory he had claimed, but bloody, broken, and halfway butchered at our doorstep. For once, we had a common foe.
The Big Bad Wolf is a powerful fighter, with great size and strength to use to his advantage, and howls that can blow foes off their feet. And while he is no genius, he possesses a brutal sort of cunning to him, a knack for ambush and luring prey into traps. However, he is certainly no unstoppable force. The Wolfs great size prevents him from entering most buildings, and makes him an easy target. Not only that, while he is powerful, he is still just a wolf. He cannot hold weapons or use tools properly with his large paws. He is, as the term would say, a 'lone wolf', he does not enjoy working with others. And of course, there is but one of him. Should he die, we will have no one to take his place.
Base:
(1) Ravenwood: Kashyyk
Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
Recruitment:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Kashyyk
Base:
(1) Ravenwood: Kashyyk
Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic
Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic
Recruitment:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Kashyyk, TricMagic
The discussion in the current headquarters of the Tales continued. Their Yokai allies provided possibilities, but where any of those options what they needed right now? Ideas where tossed back and forth until...
"Well well well, what do we have here?" A voice interrupts the discussion. Seemingly comng from everywhere, yet nowhere. The gathered Tales gaze around in a panic, have they been discovered already?
The Green Knight however, does not even flinch. Even as a feline face fades into view upon the shoulders of a troll.
"Why are you here, Cat?" He asks.
"Always serious, hmm Green Knight?' The voice continues as its owner, the Cheshire Cat, fully materializes. The troll panics as he suddenly becomes aware of the Cat upon his shoulders, and falls to the ground. The Cat, however, does not fall with him, or rather does, but... slowly.
"Get to the point, you're interrupting our meeting."
"Oh fine, fine. These... Bookbinders. They think the world around them is mad, they wish to make is sane." The cat fades in and out once again, now stood upon the ceiling. "Perhaps that would be for the best. Yet they fail to consider that if the whole world is mad, they may just be mad too"
"I did not believe you where bothered by maddened rulers."
"I am not. I am bothered, because I don't believe their madness will stop here. The Queen of Hearts may be content to rule her own kingdom, but Rafal... The cat fades again, now manifesting in the center of the table. Larger than before. It stares into the eyes of the Green Knight through his helmet.
"...He will not."
"Indeed, and if it goes far enough? I feel unsure as to who will suffer most"
With a grim warning, the Cheshire Cat has chosen to provide us its aid. The Cat is a mysterious being, able to simply fade in and out of sight at will, in nearly an instant, or even only fade in or out partially. When it chooses to, it may simply float in mid air, or gently drift to the ground instead of falling. It is not uncommon for the Cheshire Cat to simply... not be there, when an attack hits what was its position at the moment the swing or shot began, and it often times seems as if even walls do not impede it, as, though it has never been witnessed walking through them, it isn't rare to see it simply appear in a sealed room that it was previously outside of.
All these traits put together make the Cheshire Cat a master of infiltration and information gathering. Add in its long and deadly claws and even sharper teeth, and the Cat might seem unbeatable. This is not the case, for you see, the Cats weaknesses lie not in its body or its claws, but in its mind. The Cheshire Cats attentions are mercurial, and at all times it carries a playful attitude. The Cat may go where you tell it too, it may begin gathering information as you asked, but it may come back and tell you not about the enemies secret tactical meeting, but rather how well the Baker across the street did that day. The Cat will benefit your cause, at least, provided it is not stopped, but it will do so in ways that may not be helpful or intended. The Baker across the street may be a front, gathering money or information for the enemy. The captain it was sent to assassinate may instead wake up safe and sound the next morning to find that he is the only one alive in the barrack. It may choose not to steal the magic scroll, but instead take the map of the inside of the enemy fortress.
Even if sent with others to keep it on track, there is no saying that the Cat will not simply wander off and direct its attentions to a different task while those it left behind work on the one they were sent to perform. And in combat, it often fights like... well, a cat. More accurately, a cat hunting a mouse. It does not fight, so much as it plays with its opponents violently. Expertly dodging strikes, but then leaving painful scratches instead of slit throats. Knocking a foe to the ground, only to then pounce onto the still standing foe on the other side instead of the downed enemy. We expect it to be infuriating, for everyone involved, but nowhere near as effective as it could be, and we expect it will take more than training to make the thing take its job seriously.
Still, whether it listens or not, it gets... a job done, and when it does do its job... it is terrifying.
There are many stories where all seemed lost until some orphan nobody saves the day. Most are young and seemingly ill equipped to win those fights, but the power of Providence and story ensure that they always find just the right mentor, artifact or opportunity to see the job done.
However, sometimes that isn't enough. The truly dastardly villains require a special solution. The White Witch, The Queen of Hearts and Lamia all have something in common (besides gender). They were all defeated due to the actions of a hero from another world.
Our fight with Rafal is just as pressing. His Evil is just as pronounced. The Bookbinders are just as despicable. And so, like a well worn pattern, a hero emerged. Two in fact.
Callum and Annabel are 15 year old twins. They say they arrived here from somewhere called Neks Tor, where they were staying to avoid the Bliz. To be honest it didn't make a whole lot of sense, but it doesn't really matter. What's important is what they've done now they've got here.
Despite their age, they have settled into their roles as heroes well, with Annabel successfully holding her own against a squad of Bookbinder thugs and defending her injured brother with nothing more than a stick before they were rescued by the local Tales cell. Callum was then able to apply bind his wounds, steel the hearts of the beleaguered Tales when they saw Inquisitorial Reinforcements, and have Annabel lead them to victory. Even the Green Knight struggled to believe this particular story, as by all accounts the entire squad and the two teens should have been annihilated.
Base:
(1) Ravenwood: Kashyyk
Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic
Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic
Recruitment:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Kashyyk,
(1) The Cheshire Cat: TricMagic
(1) The Phelps Twins: TricMagic
() Yoshi, Priestess of the Northern Sky:
Base:
(1) Ravenwood: Kashyyk
Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic
Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic
Recruitment:
(1) Kitsune: Kashyyk
Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic
(2) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Foxes have always been thought of as spiritual, and so they are natural subjects of folklore and mythology, producing many Yokai in fox form. The most storied of these are the Kitsune.
Kitsune are mischievous but loyal spirits, and have the ability to shapeshift between human and fox form, bewitching those who seem them and casting powerful illusions to misdirect and confuse. They are well known to protect the people and places they care for, forming close bonds with the objects of their attention, even being known to marry those individuals if they prove to be honourable and caring.
Base:
(1) Ravenwood: Kashyyk
Design:
(1) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic
Revision:
(1) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic
Recruitment:
(1) Kitsune: Kashyyk
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic
Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
(2) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
Design:
(2) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic
Revision:
(2) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf
Recruitment:
(2) Kitsune: Kashyyk, Twinwolf
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic
Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
(3) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Twinwolf
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
Design:
(2) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic
Revision:
(4) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater
Recruitment:
(2) Kitsune: Kashyyk, Twinwolf
(2) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic, Rockeater
Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
() The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
(4) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Twinwolf, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(3) Kitsune: Kashyyk, Twinwolf, Failbird
(2) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic, Rockeater
Character Credit:
() The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349):
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird
(4) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Twinwolf, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(1) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(3) Kitsune: Kashyyk, Twinwolf, Failbird
(2) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic, Rockeater
Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird
(3) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic,
Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird
(3) The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Kashyyk, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): TricMagic,
Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(2) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk
(2)The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): TricMagic, Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(3) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic
(1)The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481): Rockeater
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic, Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Quote from: VoteboxBase:
(1) Ravenwood: Kashyyk
(1) Malabar Hills: Twinwolf
(1) Kingdom Kyrgios: TricMagic
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic, Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(1) Ravenwood: Kashyyk
(2) Malabar Hills: Twinwolf, Rockeater
(1) Kingdom Kyrgios: TricMagic
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic, Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:Nyeh
(1) Ravenwood: Kashyyk
(3) Malabar Hills: Twinwolf, Rockeater, Failbird
(1) Kingdom Kyrgios: TricMagic
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(1) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic, Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:Nyeh
(2) Ravenwood: Kashyyk, SC777
(3) Malabar Hills: Twinwolf, Rockeater, Failbird
(1) Kingdom Kyrgios: TricMagic
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(3 Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater, SC777
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(2) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf, SC777
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic, Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(2) Ravenwood: Kashyyk, SC777
(4) Malabar Hills: Twinwolf, Rockeater, Failbird, TricMagic
() Kingdom Kyrgios:
Design:
(3) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird
(3 Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater, SC777
Revision:
(5) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird
Recruitment:
(4) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(2) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf, SC777
(4) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic, Rockeater
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:YOU CAN'T EAT MY TIME THIS TIME STELLARIS
(2) Ravenwood: Kashyyk, SC777
(5) Malabar Hills: Twinwolf, Rockeater, Failbird, TricMagic, Glass
() Kingdom Kyrgios:
Design:
(4) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird, Glass
(3) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, Eockeater, SC777
Revision:
(6) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird, Glass
Recruitment:
(5) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater, Glass
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(2) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf, SC777
(5) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic, Rockeater, Glass
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Base:
(2) Ravenwood: Kashyyk, SC777
(5) Malabar Hills: Twinwolf, Rockeater, Failbird, TricMagic, Glass
() Kingdom Kyrgios:
Design:
(4) Skirmisher Gear (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, Twinwolf, Failbird, Glass, Rockeater
(2) Tales of the Revolution (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145370#msg8145370): TricMagic, SC777
Revision:
(6) Hereditary Weapons (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145276#msg8145276): Kashyyk, TricMagic, Twinwolf, Rockeater, Failbird, Glass
Recruitment:
(5) Kitsune: Kashyyk, Twinwolf, Failbird, Roceater, Glass
(1) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019):
Character Credit:
(2) The Big Bad Wolf (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145349#msg8145349): Twinwolf, SC777
(5) The Cheshire Cat (http://www.bay12forums.com/smf/index.php?action=profile;u=116019): Failbird, Kashyyk, TricMagic, Rockeater, Glass
()The Phelps Twins (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145481#msg8145481):
() Yoshi, Priestess of the Northern Sky (http://www.bay12forums.com/smf/index.php?topic=176410.msg8145383#msg8145383):
Whilst our forces are well equipped with courage, determination and a will to see things done, they are painful under supplied with weapons, armour and other things that will actually see the Bookbinders dealt with. Thus, we will seek to give them a basic set of gear with which they can fight back against the patriarchy. Each individual will receive either a bow and arrows, or a spear and shield, plus their choice of simple sidearm (such as a shortsword, hatchet or mace). In addition, if they don't already have their own armour (as dwarves are known to keep suits of maille for generations) they will also be given some basic protection in the form of leather jacks, padded gambesons and the like. Whilst the unit's equipment will still be a bit eclectic, they should function better than the angry villagers that they are currently.
Everyone has a sword over the mantelpiece, or a pair of spears hidden under the floorboards for when they are needed to fight the latest threat, but some of these weapons have a bit more story to them. Perhaps that sword was once used to protect the family from marauding ogres, this hunting bow was all that kept the family fed one bitingly cold winter, or the axe the last five generations used to cut wood was the one that cut an old woman out of a talking wolf. Either way, they may not seem like much, but they have all entered familial legend, and with that comes the beginnings of yokai weaponry.
Foxes have always been thought of as spiritual, and so they are natural subjects of folklore and mythology, producing many Yokai in fox form. The most storied of these are the Kitsune.
Kitsune are mischievous but loyal spirits, and have the ability to shapeshift between human and fox form, bewitching those who seem them and casting powerful illusions to misdirect and confuse. They are well known to protect the people and places they care for, forming close bonds with the objects of their attention, even being known to marry those individuals if they prove to be honourable and caring.
Mordred, Knight ofteenageRebellion
The words of the horned knight, stomping through every corner of the woods in his fierce silver armor (https://external-preview.redd.it/lFsn0OJ0rdSa8g6dwGSpFTQzH4LH7ddjbf_0PnQACF4.jpg?auto=webp&s=ee28a1ae229d4a2d9728e1c7cb6768f27f441098), highlighted with red, naturally came to the attention of the United Tales quickly. When they had heard he was looking for the Green Knight, they knew they had to step in and contact him before he found them and lead the Bookbinders right to them. The plan was simple, their kitsune would track down the knight when next he appeared, before he got to making a ruckus, and the Green Knight would follow. Luckily, his next appearance was not in the hills, helping to drag suspicions of our whereabouts elsewhere. And so, the Kitsune set out, and the plan was put into motion...
The Green Knight stepped out of the woods, he was... surprisingly well hidden, considering his heavy armor. The color of it left him more concealed in a normal forest than any Knight in full plate had any right to be. Which was... still not very well, but noticeable.
"Oi!" Shouted the horned stranger. To hear the stories of the intimidating figure with the large blade and horned armor was one thing, to meet them was... something entirely different. The armored figure stood a whole two heads shorter than the Green Knight, and his voice was far... higher, than one would imagine, even of a squire. "Took ya long enough. These Bookbinders really got ya that scared?"
"Who are you?" The Green Knight inquired plainly.
"Really, bastard didn't even bother to tell anyone about me before he fucked off on some adventure..." The horned knight shakes his head as the hilt of his blade is passed from the right hand to the left with a clink. "Names Mordred. Mordred Pendragon."
Though no one could see them behind his helmet, the Green Knights eyes where wide. "Then you are..."
"Yup. Surprise, Arthur's got an heir... and he couldn't give less of a shit about it."
It came to the surprise of many that King Arthur had, apparently, had a son. Not just that, but a bastard child. A child born of himself, and Morgause, sister to Morgan Le Fey, and thus half-sister to Arthur himself. Morgause may not be a powerful witch like her sister, but half her bloodline is still that of the Fair Folk. Thus, Mordred is a quarter Fae on his mothers side, and, apparently, a quarter dragon on his fathers. Yet... nobody has seen the boy, and he is but a boy unless Arthur had been having children prior to taking the throne, outside of his armor, or at least any who will say so. Even the helmet stays on at seemingly all times. This seems to be true of the Green Knight as well thus far, but where he is our leader, this Mordred is a relative unknown. We managed to receive some confirmation on his words out of the Cat but, when asked if the boy really was, well, a boy, the only response we received was; "Well, he certainly feels that way"
Regardless, Mordred is a formidable fighter. Though he throws himself into battle like a raging berserker from the north, the skill and strength with which he fights is not to be underestimated, moving with surprising speed and agility despite his heavy armor and weapon. He has shown to duel the Green Knight to a standstill in sparring matches, and when Mordred is enraged his blade, Clarent, ignites, able to melt metal with prolonged contact(so like, it wouldn't melt through armor in one strike, but he could melt through a blade while blocking it) and setting flammable materials alight. And with his magical ancestry, curses hold less grip upon him, and general magical attacks seem moderately less effective
His flaws however, well, Mordred is not exactly the kind of person to attend fancy gatherings. He much prefers a clash of blades to words, and lacks skill in the latter. Additionally, his armor, though well crafted, is entirely ordinary, it will not stand up to magical attacks and heavy blows as well as the body underneath would. And while his draconic and fae blood makes him more resistant against general magic, it also means that weapons and spells designed to be used against them will hold effect against him as well, more than they would a normal human at least.
Recruitment & Purchase
- 50 Disgruntled Tales (-1 Bodies)
- 15 Kitsune (-2 bodies, Free recruitment bonus)
- 20 sets of Skirmisher Gear (-1 Materials) - Even split between bows and shield/spear, with whatever sidearm the individual finds most comfortable (dwarves being likely to pick axes, heroic bandits probably going for shortswords, and so on)
- 5 Hereditary Weapons (-1 Materials) - Five of the pickaxes used by the Seven Dwarves, they embody their previous owners' love for wealth and beauty
Deployment
1. Jaunt Jollie
- 5 Kitsune
- 10 Disgruntled Tales
There's nothing quite like angry pirates to cause disruption, so the team is tasked with contacting the owners of the impounded ships and determining what exactly is stopping us from getting them out of the bay. They shouldn't try to spring them yet, unless the job ends up being ridiculously easy.
2. Borna Coric
- 5 Kitsune
- 5 Disgruntled Tales
Case the Black Knight's tomb, to determine how difficult it would be to reclaim the Green Knight's Inheritence.
3. Avalon
- 5 Kitsune
- Cheshire Cat
~The Knights in Avalon we know,
Are resisting authority so,
With care and attention,
We will aid in their mission,
And thus the Bookbinders will go.~
Work out what's going with the knights, and see if we can't stick a wedge in that gap between them and the Bookbinders.
Reserves
- Green Knight
- 35 Digruntled Tales (10 with Skirmisher Gear, 5 with Dwarven Pickaxes)
Quote from: Casing the JointRecruitment & Purchase
- 50 Disgruntled Tales (-1 Bodies)
- 15 Kitsune (-2 bodies, Free recruitment bonus)
- 20 sets of Skirmisher Gear (-1 Materials) - Even split between bows and shield/spear, with whatever sidearm the individual finds most comfortable (dwarves being likely to pick axes, heroic bandits probably going for shortswords, and so on)
- 5 Hereditary Weapons (-1 Materials) - Five of the pickaxes used by the Seven Dwarves, they embody their previous owners' love for wealth and beauty
Deployment
1. Jaunt Jollie
- 5 Kitsune
- 10 Disgruntled Tales
There's nothing quite like angry pirates to cause disruption, so the team is tasked with contacting the owners of the impounded ships and determining what exactly is stopping us from getting them out of the bay. They shouldn't try to spring them yet, unless the job ends up being ridiculously easy.
2. Borna Coric
- 5 Kitsune
- 5 Disgruntled Tales
Case the Black Knight's tomb, to determine how difficult it would be to reclaim the Green Knight's Inheritence.
3. Avalon
- 5 Kitsune
- Cheshire Cat
~The Knights in Avalon we know,
Are resisting authority so,
With care and attention,
We will aid in their mission,
And thus the Bookbinders will go.~
Work out what's going with the knights, and see if we can't stick a wedge in that gap between them and the Bookbinders.
Reserves
- Green Knight
- 35 Digruntled Tales (10 with Skirmisher Gear, 5 with Dwarven Pickaxes)
Trickery, Guile, & Gold: (1) TricMagic
Casing the Joint: ()
Osakabehime (https://www.youtube.com/watch?v=E5IiCtOTu20)
Jack the Third, with torch in hand, walked through the halls of the mysterious old castle. There where... a lot of those, around here, he'd found. After his... largely accidental success in bringing in the Kitsunes, he had been sent to recruit yet another particularly elusive 'Yokai'. From what he'd heard though, it's not that nobody knew where she was, it was that nobody could find her when they went there. And so, he wandered through dusty secret passages that looked as though they had not been walked by a single soul in decades, let alone years. Continuing to ramble in his mind, Jack walked yet further, not noticing the pair of bright eyes gazing out at him from the space behind a missing brick.
'Really...' Jack thought to himself. 'I don't think anything is here, let alone some kind of princess.'
And at that moment, his torch went out, and Jack suddenly found his body moving all on its own...
When Jack the Third came to, he found himself on the ground, unable to lift himself from his groveling position, he looked around.
"Finally awake are you peasant?" A feminine voice regarded him. He looked up, to see a beautiful young woman (https://static.zerochan.net/Assassin.%28Osakabehime%29.full.2264778.png), sat upon a velvet cushioned stool.
"Are you... Osa... Osoka..." He attempted to ask, struggling his way through the foreign name.
Her composure cracks ever so briefly as the woman winces at the mangling of her name."Y-yes, Osakabehime, that is me. Why have you come to my castle, peasant?"
Jack didn't fight, and most importantly, he didn't show fear. You don't live to his age in these woods without knowing how the Tales worked. "We need your help, against the Bookbinders-"
"The who?" The castle princess asked.
Jack gaped, dumbfounded "Y-you haven't heard of them?"
"Why should I care about some group of rowdy peasants, hmm?"
"They, they've taken over the whole kingdom of Camelot, the nearby kingdoms too! They lock away Heroes and Villains alike, and every non-human they catch is either enslaved, or-or killed." He explained, trying to let as little worry slip into his words as he could.
Osakabehime turned her head up at his words "hmmph, preposterous! You expect me to believe that a human army, with no great Hero or Villain at its head, has conquered all of the Woods?"
"It's true! And, and if they know you're still here, they'll absolutely come for you too!"
And then the woman paused. She could tell that the man was speaking the truth, or at least, what he believed to be the truth. The question is, was it actually true?
"I will verify the truth of your statements. Until then you are not allowed to leave this room. Do you hear me."
"Y-yes, your highness... C-could I at least stand up though."
She sighed, waving her hand up and down as she turned away from him to gaze into a basin of water on the other side of the stool she had been sat upon. "Fine fine, you may stand."
And at those words, it felt like an invisible weight had been lifted off of Jacks body, and he rose to his feet, rubbing the back of his neck.
With the strange woman having forbidden him from leaving the room until her decision was made, Jack had taken to observing his surroundings. He wasn't that familiar with it himself, but... he had to admit, the lady seemed to have quite the thing for the arts. Or rather arts of famous, and infamous, local figures. Between the paintings, the miniature sculptures, the books... in fact, he was pretty sure the ink in some of these books looked fresh!
...Normally he wouldn't be one to look through somebody else's things. But just this once, Jack let his curiosity get the better of him, and so he started to read.
"Hmmph, I see you've taken an interest in some of my works, peasant!" The legendary Yokai said.
Jack nodded. "It's real well written, although..."
"Well, spit it out peasant! What criticism do you possibly have of my work?" Questioned Osakabehime.
"Well I'm pretty sure King Arthur isn't a woman..."
"I-its called artistic license y-you uncultured f-fool!" She stammered out, briefly turning his direction before busying herself once again with the basin.
"Uh, o-okay then." Jack said, putting that book down and moving to another. This one had a distinctly more detailed cover, it depicted what looked to be the black knight, crossing swords with a blonde haired woman in an armored blue dress. "Blade... Crossed... Lovers?"
And then he was tackled to the ground by a furiously blushing Yokai "D-DON'T TOUCH THAT!"
Osakabehime, the lady of the walls. Her tastes in art(of all forms) aside, she is an exceptionally powerful, and even more so reclusive Yokai of old. Stories tell of when this castle was still inhabited, she would reveal herself only once a year, and only to the lord of the castle, to tell his fortune. Many had wondered what became of her in the time between appearances. Apparently, she spent her time writing stories and collecting art of various great Heroes, Villains, and Monsters of legend. Recently, she appears to have taken a particular liking to King Arthur.
While the tales where correct about Osakabehime's power, well mostly, after all, those who look at her face do not drop over dead on the spot as the stories claimed, they missed potentially the most important detail. She is only powerful within her domain. When residing within the secret rooms and passageways of the castle, she can gaze into the truth of ones very soul and puppet their bodies with ease, and the castle itself bends to her whims. When she enters the main halls of the castle, she can determine truth from lies and force ones limbs to move against their will, and walls will form and fall where she chooses. Outside of the castle entirely? We do not know for ourselves, but we highly doubt she would get more powerful.
This also applies to her divinations. She can see the inside of the castle an entire year ahead, though often misses very temporary details. But divining the area outside of her castle is much more difficult. Able to see short glimpses of the near future and present. While this should provide quite the boon to our planning, it is far from grand prophecies we had hoped for. Indeed, it seems the thing we are likely to receive the greatest boon from is the messenger spirits that obey her every command. Small, ethereal winged foxes(or perhaps they are bats? They do not possess legs, yet none have seen a bat of such size and shape before), capable of both speech and flying great distances. These spirits will allow us to send messages all across the woods, as well as for her to communicate with us, and us with her.
There is one simple catch, Osakabehime does not leave her castle. Indeed, it is night impossible to convince her to leave her own room, let alone the castle. While one would assume that this is because it weakens her powers, she herself has declared that it is because she is, in her own terms, an 'artistic NEET hikikomori'. In fact, she takes great pride in this, refusing face-to-face social interaction and 'dedicating herself to the arts'. This means that, even if we where to want to deploy her on a mission somewhere, we would likely be unable to get her to go. Additionally, as part of her terms to join us, we are not allowed to set up a permanent post within her castle, so as to not draw unwanted attention her way.
Trickery, Guile, & Gold: (1) TricMagic
Casing the Joint: ()
Plan Twinwolf: (1) Kashyyk
Quote from: VoteboxTrickery, Guile, & Gold: ()
Casing the Joint: ()
Plan Twinwolf: (2) Kashyyk, TricMagic
Trickery, Guile, & Gold: ()
Casing the Joint: ()
Plan Twinwolf: (3) Kashyyk, TricMagic, Rockeater
Digging Crew: (1) TricMagic
Nogitsune/Yako: (1) TricMagic
Designs
Osakabehime: (1) TricMagic
Mordred: (0)
Quote from: OsakabehimeOsakabehime (https://www.youtube.com/watch?v=E5IiCtOTu20)
Jack the Third, with torch in hand, walked through the halls of the mysterious old castle. There where... a lot of those, around here, he'd found. After his... largely accidental success in bringing in the Kitsunes, he had been sent to recruit yet another particularly elusive 'Yokai'. From what he'd heard though, it's not that nobody knew where she was, it was that nobody could find her when they went there. And so, he wandered through dusty secret passages that looked as though they had not been walked by a single soul in decades, let alone years. Continuing to ramble in his mind, Jack walked yet further, not noticing the pair of bright eyes gazing out at him from the space behind a missing brick.
'Really...' Jack thought to himself. 'I don't think anything is here, let alone some kind of princess.'
And at that moment, his torch went out, and Jack suddenly found his body moving all on its own...
When Jack the Third came to, he found himself on the ground, unable to lift himself from his groveling position, he looked around.
"Finally awake are you peasant?" A feminine voice regarded him. He looked up, to see a beautiful young woman (https://static.zerochan.net/Assassin.%28Osakabehime%29.full.2264778.png), sat upon a velvet cushioned stool.
"Are you... Osa... Osoka..." He attempted to ask, struggling his way through the foreign name.
Her composure cracks ever so briefly as the woman winces at the mangling of her name."Y-yes, Osakabehime, that is me. Why have you come to my castle, peasant?"
Jack didn't fight, and most importantly, he didn't show fear. You don't live to his age in these woods without knowing how the Tales worked. "We need your help, against the Bookbinders-"
"The who?" The castle princess asked.
Jack gaped, dumbfounded "Y-you haven't heard of them?"
"Why should I care about some group of rowdy peasants, hmm?"
"They, they've taken over the whole kingdom of Camelot, the nearby kingdoms too! They lock away Heroes and Villains alike, and every non-human they catch is either enslaved, or-or killed." He explained, trying to let as little worry slip into his words as he could.
Osakabehime turned her head up at his words "hmmph, preposterous! You expect me to believe that a human army, with no great Hero or Villain at its head, has conquered all of the Woods?"
"It's true! And, and if they know you're still here, they'll absolutely come for you too!"
And then the woman paused. She could tell that the man was speaking the truth, or at least, what he believed to be the truth. The question is, was it actually true?
"I will verify the truth of your statements. Until then you are not allowed to leave this room. Do you hear me."
"Y-yes, your highness... C-could I at least stand up though."
She sighed, waving her hand up and down as she turned away from him to gaze into a basin of water on the other side of the stool she had been sat upon. "Fine fine, you may stand."
And at those words, it felt like an invisible weight had been lifted off of Jacks body, and he rose to his feet, rubbing the back of his neck.
With the strange woman having forbidden him from leaving the room until her decision was made, Jack had taken to observing his surroundings. He wasn't that familiar with it himself, but... he had to admit, the lady seemed to have quite the thing for the arts. Or rather arts of famous, and infamous, local figures. Between the paintings, the miniature sculptures, the books... in fact, he was pretty sure the ink in some of these books looked fresh!
...Normally he wouldn't be one to look through somebody else's things. But just this once, Jack let his curiosity get the better of him, and so he started to read.
"Hmmph, I see you've taken an interest in some of my works, peasant!" The legendary Yokai said.
Jack nodded. "It's real well written, although..."
"Well, spit it out peasant! What criticism do you possibly have of my work?" Questioned Osakabehime.
"Well I'm pretty sure King Arthur isn't a woman..."
"I-its called artistic license y-you uncultured f-fool!" She stammered out, briefly turning his direction before busying herself once again with the basin.
"Uh, o-okay then." Jack said, putting that book down and moving to another. This one had a distinctly more detailed cover, it depicted what looked to be the black knight, crossing swords with a blonde haired woman in an armored blue dress. "Blade... Crossed... Lovers?"
And then he was tackled to the ground by a furiously blushing Yokai "D-DON'T TOUCH THAT!"
Osakabehime, the lady of the walls. Her tastes in art(of all forms) aside, she is an exceptionally powerful, and even more so reclusive Yokai of old. Stories tell of when this castle was still inhabited, she would reveal herself only once a year, and only to the lord of the castle, to tell his fortune. Many had wondered what became of her in the time between appearances. Apparently, she spent her time writing stories and collecting art of various great Heroes, Villains, and Monsters of legend. Recently, she appears to have taken a particular liking to King Arthur.
While the tales where correct about Osakabehime's power, well mostly, after all, those who look at her face do not drop over dead on the spot as the stories claimed, they missed potentially the most important detail. She is only powerful within her domain. When residing within the secret rooms and passageways of the castle, she can gaze into the truth of ones very soul and puppet their bodies with ease, and the castle itself bends to her whims. When she enters the main halls of the castle, she can determine truth from lies and force ones limbs to move against their will, and walls will form and fall where she chooses. Outside of the castle entirely? We do not know for ourselves, but we highly doubt she would get more powerful.
This also applies to her divinations. She can see the inside of the castle an entire year ahead, though often misses very temporary details. But divining the area outside of her castle is much more difficult. Able to see short glimpses of the near future and present. While this should provide quite the boon to our planning, it is far from grand prophecies we had hoped for. Indeed, it seems the thing we are likely to receive the greatest boon from is the messenger spirits that obey her every command. Small, ethereal winged foxes(or perhaps they are bats? They do not possess legs, yet none have seen a bat of such size and shape before), capable of both speech and flying great distances. These spirits will allow us to send messages all across the woods, as well as for her to communicate with us, and us with her.
There is one simple catch, Osakabehime does not leave her castle. Indeed, it is night impossible to convince her to leave her own room, let alone the castle. While one would assume that this is because it weakens her powers, she herself has declared that it is because she is, in her own terms, an 'artistic NEET hikikomori'. In fact, she takes great pride in this, refusing face-to-face social interaction and 'dedicating herself to the arts'. This means that, even if we where to want to deploy her on a mission somewhere, we would likely be unable to get her to go. Additionally, as part of her terms to join us, we are not allowed to set up a permanent post within her castle, so as to not draw unwanted attention her way.
Digging Crew: (2) TricMagic, Failbird
Nogitsune/Yako: (2) TricMagic, Failbird
Designs
Osakabehime: (2) TricMagic, Failbird
Mordred: (0)
Big Bad Wolf: (0)
Digging Crew: (3) TricMagic, Failbird, PiratejoeMay as well double down on the Japanese mythology thing we have going.
Nogitsune/Yako: (3) TricMagic, Failbird, Piratejoe
Designs
Osakabehime: (3) TricMagic, Failbird, Piratejoe
Mordred: (0)
Big Bad Wolf: (0)
The trees has turned dark and black as he Jack the Third forged deeper into the woods, grumbling as he went. Why was it always him the Green Knight sent out when he wanted to find someone?
Stumbling over a twisted root, he narrowly avoided skinning his knee on a jagged rock. Taking a quick pause to glance around, he saw that he was indeed heading downhill as he had been ordered. His destination was hopefully at the base of the valley, unlikely the other three he'd already checked.
Rocks, roots and sucking mud threatened to make the rest of his journey investing unpleasant as he continued the approach, such that he was so busy looking at his feet that he didn't notice the figure before him until it spoke.
"What's a little pipsqueek like you doing out here?"
Jack's eyes shot up, to see a tall, stocky figure with wild hair and a large club in one hand. Before he could get any more detail though, he tripped on a rocky outcrop and fell in the stinking mud. The figure laughed, deep and loudly, as Jack scrambled to his feet, cursing.
"I am Jack, the, uh, Green Knight believes we have a joint enemy."
"We share enemies with everyone, for everyone is our enemy! But you amuse me. Take your speech to Lord Shuten Doji, it will be funny to see you get eaten."
The figure turned away and started marching down the hill, Jack hurrying to keep up. Now that he had a chance to look properly, Jack saw the Oni had two great horns coming from its head, dark red skin and rippling muscles barely concealed by a tider-skin loincloth and it carried a great iron-bound club.
Eventually they reached a great ravine at the bottom of the valley. Looking down, Jack couldn't see the bottom in the darkness, but he could feel the telltale tingle of otherworldly power. This must be one of the gates to Tartarus, Jigoku, Hell.
"If you think your words are worth it. Follow" said the Oni, before it stepped off the edge and dropped into the darkness. Jack gulped, closed his eyes, and leapt after.
Frankly, Tales with impressive physical strength are far from rare. Indeed it is quite rare for Tales to not surpass ordinary humans in some capacity. The real problem, is that those Tales with great strength, tend to be somewhat flawed for our purposes. In the case of ogres and trolls, this is simply that they trend towards unintelligence and great size, unsuitable for our methods of traveling in secret and conducting small, precise raids. Oni are prideful, and can often be chased off by a variety of relatively simple rituals, in addition to the same weakness of size. Kappa are polite to a fault.
We had heard of a beast however, that does not have these weaknesses. Creatures called Hidebehind. Large beasts, almost impossible to track down for their impeccable ability to hide behind almost anything. Only the rare drunkard, dwarf, or magically inclined tale has ever truly lived to tell of encountering a Hidebehind, due to their aversion to alcohol and lack of any true(or at least active) magic or defenses against such. And even then, few could give any clear explanation of the creatures appearances. Hidebehind are incredibly elusive, to the point where even we have been unable to track the beasts down. Until recently.
You see, having the aid of Osakabehimes messenger spirits, we have been able to span massive distances of forest with many eyes at once. And, when we cornered one of the beasts, petrified by so many eyes upon it at once, learned of the surprising intelligence of these creatures. For while it could not speak, it certainly understood.
Through this, we have made contact with the Hidebehinds, receiving aid, and learning much about them.
A Hidebehind is, in essence, a bear. In fact, you would be forgiven for mistaken it for one, and this is likely how they have largely escaped Bookbinder attention. For they can simply act as a bear when tracked down. While the abilities of a bear are impressive, let alone an intelligent one, that is far from all the Hidebehind have to offer us.
They are masters of stealth. Possessing the innate ability to move incredibly rapidly in order to escape line of sight, capable of hiding their bodies behind something not even half as large as themselves, and able to leave minimal tracks when needed, Hidebehind are a force to be reckoned with against smaller groups, or when assisting a larger force. For when you believe you may finally have the Hidebehind in your sights, it may in fact be right behind you.
Of course Hidebehind still have weaknesses, make no mistake, but theirs are far more manageable for our purposes. For one, while they may be bears in all but their supernatural abilities and intelligence, well, a bear cannot compare in strength to an Ogre, or a Troll, or many Oni. And they similarly cannot compete with magic.
Secondly, Alcohol is repulsive to them, while they will still gladly fight in its presence, the stench is liable to 'throw them off their game' if you will.
And finally, thirdly, Hidebehind are actually rather skittish. They detest being noticed, and so prefer to avoid large groups when acting as normal, and at all in places it would be conspicuous to find a regular bear. It is unlikely we will be able to convince our Hidebehinds to enter cities or even large villages without groups dedicated to causing suitable distractions nearby, and similarly, they will not fight against notably large enemy forces unless the enemies are themselves being matched by a large enough force of non-Hidebehind allies.
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe, Kashyyk
Designs
Osakabehime: (3) TricMagic, Failbird, Piratejoe
Mordred: (0)
Big Bad Wolf: (0)
Oni: (1) Kashyyk
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe, Kashyyk
Designs
Osakabehime: (3) TricMagic, Failbird, Piratejoe
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe, Kashyyk
Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater
Additionally, while I'm not much good at writeups, I'd like to propose what I'll call "Operation: Bearington". Essentially, we have our tricksters and such go about starting rumors of Tale-related troubles and the like, such as a fictitious Sir Bearington who's literally a bear knight and other such stories for the Bookbinders to go chasing after. This requires relatively few resources on our side, while forcing the Bookbinders to either spend more of theirs trying to look into everything or else have to decide what to look into, with a decent chance of missing our actual operations.With the site scouted and no easy way in, why not a spot of illusion and trickery. Spread some rumors of a bear-knight who hides out of sight, grinning a frightful bite. A few spottings which are in fact illusions from the kitsune should send them all into a fright, a search at night turning up no hide.(The Chesire Cat seems to have infected this plan, hopefully they appreciate it.)
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe, Kashyyk
Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater
Plan
No Other Plan: (1) TricMagic
RevisionsI'll note that several of you are forgetting to vote on one or either of our revisions.
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe, Kashyyk
Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater
Plan
No Other Plan: (2) TricMagic, Failbird
Revisions
Digging Crew: (3) TricMagic, Failbird, Piratejoe
Nogitsune/Yako: (4) TricMagic, Failbird, Piratejoe, Kashyyk
Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater
Plan
No Other Plan: (3) TricMagic, Failbird, Glass
Revisions[/quote]
Digging Crew: (4) TricMagic, Failbird, Piratejoe, Rockeater
Nogitsune/Yako: (5) TricMagic, Failbird, Piratejoe, Kashyyk, Rockeater
Designs
Osakabehime: (4) TricMagic, Failbird, Piratejoe, Glass
Mordred: (0)
Big Bad Wolf: (0)
Oni: (2) Kashyyk, Rockeater
Plan
No Other Plan: (4) TricMagic, Failbird, Glass, Rockeater
https://www.youtube.com/watch?v=E5IiCtOTu20
Jack the Third, with torch in hand, walked through the halls of the mysterious old castle. There where... a lot of those, around here, he'd found. After his... largely accidental success in bringing in the Kitsunes, he had been sent to recruit yet another particularly elusive 'Yokai'. From what he'd heard though, it's not that nobody knew where she was, it was that nobody could find her when they went there. And so, he wandered through dusty secret passages that looked as though they had not been walked by a single soul in decades, let alone years. Continuing to ramble in his mind, Jack walked yet further, not noticing the pair of bright eyes gazing out at him from the space behind a missing brick.
'Really...' Jack thought to himself. 'I don't think anything is here, let alone some kind of princess.'
And at that moment, his torch went out, and Jack suddenly found his body moving all on its own...
When Jack the Third came to, he found himself on the ground, unable to lift himself from his groveling position, he looked around.
"Finally awake are you peasant?" A feminine voice regarded him. He looked up, to see a beautiful young woman (https://static.zerochan.net/Assassin.%28Osakabehime%29.full.2264778.png), sat upon a velvet cushioned stool.
"Are you... Osa... Osoka..." He attempted to ask, struggling his way through the foreign name.
Her composure cracks ever so briefly as the woman winces at the mangling of her name."Y-yes, Osakabehime, that is me. Why have you come to my castle, peasant?"
Jack didn't fight, and most importantly, he didn't show fear. You don't live to his age in these woods without knowing how the Tales worked. "We need your help, against the Bookbinders-"
"The who?" The castle princess asked.
Jack gaped, dumbfounded "Y-you haven't heard of them?"
"Why should I care about some group of rowdy peasants, hmm?"
"They, they've taken over the whole kingdom of Camelot, the nearby kingdoms too! They lock away Heroes and Villains alike, and every non-human they catch is either enslaved, or-or killed." He explained, trying to let as little worry slip into his words as he could.
Osakabehime turned her head up at his words "hmmph, preposterous! You expect me to believe that a human army, with no great Hero or Villain at its head, has conquered all of the Woods?"
"It's true! And, and if they know you're still here, they'll absolutely come for you too!"
And then the woman paused. She could tell that the man was speaking the truth, or at least, what he believed to be the truth. The question is, was it actually true?
"I will verify the truth of your statements. Until then you are not allowed to leave this room. Do you hear me."
"Y-yes, your highness... C-could I at least stand up though."
She sighed, waving her hand up and down as she turned away from him to gaze into a basin of water on the other side of the stool she had been sat upon. "Fine fine, you may stand."
And at those words, it felt like an invisible weight had been lifted off of Jacks body, and he rose to his feet, rubbing the back of his neck.
With the strange woman having forbidden him from leaving the room until her decision was made, Jack had taken to observing his surroundings. He wasn't that familiar with it himself, but... he had to admit, the lady seemed to have quite the thing for the arts. Or rather arts of famous, and infamous, local figures. Between the paintings, the miniature sculptures, the books... in fact, he was pretty sure the ink in some of these books looked fresh!
...Normally he wouldn't be one to look through somebody else's things. But just this once, Jack let his curiosity get the better of him, and so he started to read.
"Hmmph, I see you've taken an interest in some of my works, peasant!" The legendary Yokai said.
Jack nodded. "It's real well written, although..."
"Well, spit it out peasant! What criticism do you possibly have of my work?" Questioned Osakabehime.
"Well I'm pretty sure King Arthur isn't a woman..."
"I-its called artistic license y-you uncultured f-fool!" She stammered out, briefly turning his direction before busying herself once again with the basin.
"Uh, o-okay then." Jack said, putting that book down and moving to another. This one had a distinctly more detailed cover, it depicted what looked to be the black knight, crossing swords with a blonde haired woman in an armored blue dress. "Blade... Crossed... Lovers?"
And then he was tackled to the ground by a furiously blushing Yokai "D-DON'T TOUCH THAT!"
Osakabehime, the lady of the walls. Her tastes in art(of all forms) aside, she is an exceptionally powerful, and even more so reclusive Yokai of old. Stories tell of when this castle was still inhabited, she would reveal herself only once a year, and only to the lord of the castle, to tell his fortune. Many had wondered what became of her in the time between appearances. Apparently, she spent her time writing stories and collecting art of various great Heroes, Villains, and Monsters of legend. Recently, she appears to have taken a particular liking to King Arthur.
While the tales where correct about Osakabehime's power, well mostly, after all, those who look at her face do not drop over dead on the spot as the stories claimed, they missed potentially the most important detail. She is only powerful within her domain. When residing within the secret rooms and passageways of the castle, she can gaze into the truth of ones very soul and puppet their bodies with ease, and the castle itself bends to her whims. When she enters the main halls of the castle, she can determine truth from lies and force ones limbs to move against their will, and walls will form and fall where she chooses. Outside of the castle entirely? We do not know for ourselves, but we highly doubt she would get more powerful.
This also applies to her divinations. She can see the inside of the castle an entire year ahead, though often misses very temporary details. But divining the area outside of her castle is much more difficult. Able to see short glimpses of the near future and present. While this should provide quite the boon to our planning, it is far from grand prophecies we had hoped for. Indeed, it seems the thing we are likely to receive the greatest boon from is the messenger spirits that obey her every command. Small, ethereal winged foxes(or perhaps they are bats? They do not possess legs, yet none have seen a bat of such size and shape before), capable of both speech and flying great distances. These spirits will allow us to send messages all across the woods, as well as for her to communicate with us, and us with her.
There is one simple catch, Osakabehime does not leave her castle. Indeed, it is night impossible to convince her to leave her own room, let alone the castle. While one would assume that this is because it weakens her powers, she herself has declared that it is because she is, in her own terms, an 'artistic NEET hikikomori'. In fact, she takes great pride in this, refusing face-to-face social interaction and 'dedicating herself to the arts'. This means that, even if we were to want to deploy her on a mission somewhere, we would likely be unable to get her to go. Additionally, as part of her terms to join us, we are not allowed to set up a permanent post within her castle, so as to not draw unwanted attention her way.
While we have managed to get excellent infiltrators in the form of the Kitsune, it has become quite clear said kitsune are that of Zenko, or good foxes. As such, they are quite peaceful, and refuse to do things that would be considered...malicious in nature. Of course, being that they are used as our spies, this is not exactly the best. Still, we have a way around this. Nogitsune, or Yako. The more mischievous and malicious of their kind. They ideally will be much more willing to do such things as set a small fire in an important building, kill a specific person, or other such things. Further, there are rumors that they are masters at possession, and could even make infiltration easier by possessing the right person. Though, such is just a rumor. Regardless, in order to make Kitsune the masters of stealth and infiltration we need, and to best utilize such an ability, those capable of doing anything and everything we could need a spy or saboteur to do will be good to take, especially in such an early stage where overt fighting is not in our best interest.
While our resistance has many Disgruntled Tales, organization has been lacking. First on the list, anyone with the knowhow to mine, dig, and craft shall be surveyed. This mostly applies to dwarves and gnomes, though they don't get along. The Digging Crew will be the ones we turn to in the coming days for gathering more resources from under the earth. As well as building bases in other locations hidden from the Bookbinders. For now though, simply having access to someone who knows how to dig a good tunnel will come in handy when infiltrating from underground. We certainly aren't going to get through to the Black Knight's arms and armor through the front or back doors, so we'll make our own.
Frankly, Tales with impressive physical strength are far from rare. Indeed it is quite rare for Tales to not surpass ordinary humans in some capacity. The real problem, is that those Tales with great strength, tend to be somewhat flawed for our purposes. In the case of ogres and trolls, this is simply that they trend towards unintelligence and great size, unsuitable for our methods of traveling in secret and conducting small, precise raids. Oni are prideful, and can often be chased off by a variety of relatively simple rituals, in addition to the same weakness of size. Kappa are polite to a fault.
We had heard of a beast however, that does not have these weaknesses. Creatures called Hidebehind. Large beasts, almost impossible to track down for their impeccable ability to hide behind almost anything. Only the rare drunkard, dwarf, or magically inclined tale has ever truly lived to tell of encountering a Hidebehind, due to their aversion to alcohol and lack of any true(or at least active) magic or defenses against such. And even then, few could give any clear explanation of the creatures appearances. Hidebehind are incredibly elusive, to the point where even we have been unable to track the beasts down. Until recently.
You see, having the aid of Osakabehimes messenger spirits, we have been able to span massive distances of forest with many eyes at once. And, when we cornered one of the beasts, petrified by so many eyes upon it at once, learned of the surprising intelligence of these creatures. For while it could not speak, it certainly understood.
Through this, we have made contact with the Hidebehinds, receiving aid, and learning much about them.
A Hidebehind is, in essence, a bear. In fact, you would be forgiven for mistaken it for one, and this is likely how they have largely escaped Bookbinder attention. For they can simply act as a bear when tracked down. While the abilities of a bear are impressive, let alone an intelligent one, that is far from all the Hidebehind have to offer us.
They are masters of stealth. Possessing the innate ability to move incredibly rapidly in order to escape line of sight, capable of hiding their bodies behind something not even half as large as themselves, and able to leave minimal tracks when needed, Hidebehind are a force to be reckoned with against smaller groups, or when assisting a larger force. For when you believe you may finally have the Hidebehind in your sights, it may in fact be right behind you.
Of course Hidebehind still have weaknesses, make no mistake, but theirs are far more manageable for our purposes. For one, while they may be bears in all but their supernatural abilities and intelligence, well, a bear cannot compare in strength to an Ogre, or a Troll, or many Oni. And they similarly cannot compete with magic.
Secondly, Alcohol is repulsive to them, while they will still gladly fight in its presence, the stench is liable to 'throw them off their game' if you will.
And finally, thirdly, Hidebehind are actually rather skittish. They detest being noticed, and so prefer to avoid large groups when acting as normal, and at all in places it would be conspicuous to find a regular bear. It is unlikely we will be able to convince our Hidebehinds to enter cities or even large villages without groups dedicated to causing suitable distractions nearby, and similarly, they will not fight against notably large enemy forces unless the enemies are themselves being matched by a large enough force of non-Hidebehind allies.
Quote from: MordredMordred, Knight ofteenageRebellion
The words of the horned knight, stomping through every corner of the woods in his fierce silver armor (https://external-preview.redd.it/lFsn0OJ0rdSa8g6dwGSpFTQzH4LH7ddjbf_0PnQACF4.jpg?auto=webp&s=ee28a1ae229d4a2d9728e1c7cb6768f27f441098), highlighted with red, naturally came to the attention of the United Tales quickly. When they had heard he was looking for the Green Knight, they knew they had to step in and contact him before he found them and lead the Bookbinders right to them. The plan was simple, their kitsune would track down the knight when next he appeared, before he got to making a ruckus, and the Green Knight would follow. Luckily, his next appearance was not in the hills, helping to drag suspicions of our whereabouts elsewhere. And so, the Kitsune set out, and the plan was put into motion...
The Green Knight stepped out of the woods, he was... surprisingly well hidden, considering his heavy armor. The color of it left him more concealed in a normal forest than any Knight in full plate had any right to be. Which was... still not very well, but noticeable.
"Oi!" Shouted the horned stranger. To hear the stories of the intimidating figure with the large blade and horned armor was one thing, to meet them was... something entirely different. The armored figure stood a whole two heads shorter than the Green Knight, and his voice was far... higher, than one would imagine, even of a squire. "Took ya long enough. These Bookbinders really got ya that scared?"
"Who are you?" The Green Knight inquired plainly.
"Really, bastard didn't even bother to tell anyone about me before he fucked off on some adventure..." The horned knight shakes his head as the hilt of his blade is passed from the right hand to the left with a clink. "Names Mordred. Mordred Pendragon."
Though no one could see them behind his helmet, the Green Knights eyes where wide. "Then you are..."
"Yup. Surprise, Arthur's got an heir... and he couldn't give less of a shit about it."
It came to the surprise of many that King Arthur had, apparently, had a son. Not just that, but a bastard child. A child born of himself, and Morgause, sister to Morgan Le Fey, and thus half-sister to Arthur himself. Morgause may not be a powerful witch like her sister, but half her bloodline is still that of the Fair Folk. Thus, Mordred is a quarter Fae on his mothers side, and, apparently, a quarter dragon on his fathers. Yet... nobody has seen the boy, and he is but a boy unless Arthur had been having children prior to taking the throne, outside of his armor, or at least any who will say so. Even the helmet stays on at seemingly all times. This seems to be true of the Green Knight as well thus far, but where he is our leader, this Mordred is a relative unknown. We managed to receive some confirmation on his words out of the Cat but, when asked if the boy really was, well, a boy, the only response we received was; "Well, he certainly feels that way"
Regardless, Mordred is a formidable fighter. Though he throws himself into battle like a raging berserker from the north, the skill and strength with which he fights is not to be underestimated, moving with surprising speed and agility despite his heavy armor and weapon. He has shown to duel the Green Knight to a standstill in sparring matches, and when Mordred is enraged his blade, Clarent, ignites, able to melt metal with prolonged contact(so like, it wouldn't melt through armor in one strike, but he could melt through a blade while blocking it) and setting flammable materials alight. And with his magical ancestry, curses hold less grip upon him, and general magical attacks seem moderately less effective
His flaws however, well, Mordred is not exactly the kind of person to attend fancy gatherings. He much prefers a clash of blades to words, and lacks skill in the latter. Additionally, his armor, though well crafted, is entirely ordinary, it will not stand up to magical attacks and heavy blows as well as the body underneath would. And while his draconic and fae blood makes him more resistant against general magic, it also means that weapons and spells designed to be used against them will hold effect against him as well, more than they would a normal human at least.
Quote from: Red Oni (Blue Oni)The trees has turned dark and black as he Jack the Third forged deeper into the woods, grumbling as he went. Why was it always him the Green Knight sent out when he wanted to find someone?
Stumbling over a twisted root, he narrowly avoided skinning his knee on a jagged rock. Taking a quick pause to glance around, he saw that he was indeed heading downhill as he had been ordered. His destination was hopefully at the base of the valley, unlikely the other three he'd already checked.
Rocks, roots and sucking mud threatened to make the rest of his journey investing unpleasant as he continued the approach, such that he was so busy looking at his feet that he didn't notice the figure before him until it spoke.
"What's a little pipsqueek like you doing out here?"
Jack's eyes shot up, to see a tall, stocky figure with wild hair and a large club in one hand. Before he could get any more detail though, he tripped on a rocky outcrop and fell in the stinking mud. The figure laughed, deep and loudly, as Jack scrambled to his feet, cursing.
"I am Jack, the, uh, Green Knight believes we have a joint enemy."
"We share enemies with everyone, for everyone is our enemy! But you amuse me. Take your speech to Lord Shuten Doji, it will be funny to see you get eaten."
The figure turned away and started marching down the hill, Jack hurrying to keep up. Now that he had a chance to look properly, Jack saw the Oni had two great horns coming from its head, dark red skin and rippling muscles barely concealed by a tider-skin loincloth and it carried a great iron-bound club.
Eventually they reached a great ravine at the bottom of the valley. Looking down, Jack couldn't see the bottom in the darkness, but he could feel the telltale tingle of otherworldly power. This must be one of the gates to Tartarus, Jigoku, Hell.
"If you think your words are worth it. Follow" said the Oni, before it stepped off the edge and dropped into the darkness. Jack gulped, closed his eyes, and leapt after.
Hidebehinds: (0)
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: (1)TricMagic
Red Oni(Blue Oni): ()
Hidebehinds: (1) Glass
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: (1)TricMagic
Red Oni(Blue Oni): ()
Quote from: VoteboxHidebehinds: (1) Glass
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Hidebehinds: (2) Glass, Kashyyk
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Hidebehinds: (3) Glass, Kashyyk, Failbird
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Hidebehinds: (4) Glass, Kashyyk, Failbird, Rockeater
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Hidebehinds: (5) Glass, Kashyyk, Failbird, Rockeater, Piratejoe
Digging Ops: Malabar Network: (1) TricMagic
Mordred, Knight of Rebellion: ()
Red Oni(Blue Oni): ()
Frankly, Tales with impressive physical strength are far from rare. Indeed it is quite rare for Tales to not surpass ordinary humans in some capacity. The real problem, is that those Tales with great strength, tend to be somewhat flawed for our purposes. In the case of ogres and trolls, this is simply that they trend towards unintelligence and great size, unsuitable for our methods of traveling in secret and conducting small, precise raids. Oni are prideful, and can often be chased off by a variety of relatively simple rituals, in addition to the same weakness of size. Kappa are polite to a fault.Difficulty: Normal
We had heard of a beast however, that does not have these weaknesses. Creatures called Hidebehind. Large beasts, almost impossible to track down for their impeccable ability to hide behind almost anything. Only the rare drunkard, dwarf, or magically inclined tale has ever truly lived to tell of encountering a Hidebehind, due to their aversion to alcohol and lack of any true(or at least active) magic or defenses against such. And even then, few could give any clear explanation of the creatures appearances. Hidebehind are incredibly elusive, to the point where even we have been unable to track the beasts down. Until recently.
You see, having the aid of Osakabehime’s messenger spirits, we have been able to span massive distances of forest with many eyes at once. And, when we cornered one of the beasts, petrified by so many eyes upon it at once, learned of the surprising intelligence of these creatures. For while it could not speak, it certainly understood.
Through this, we have made contact with the Hidebehinds, receiving aid, and learning much about them.
A Hidebehind is, in essence, a bear. In fact, you would be forgiven for mistaken it for one, and this is likely how they have largely escaped Bookbinder attention. For they can simply act as a bear when tracked down. While the abilities of a bear are impressive, let alone an intelligent one, that is far from all the Hidebehind have to offer us.
They are masters of stealth. Possessing the innate ability to move incredibly rapidly in order to escape line of sight, capable of hiding their bodies behind something not even half as large as themselves, and able to leave minimal tracks when needed, Hidebehind are a force to be reckoned with against smaller groups, or when assisting a larger force. For when you believe you may finally have the Hidebehind in your sights, it may in fact be right behind you.
Of course Hidebehind still have weaknesses, make no mistake, but theirs are far more manageable for our purposes. For one, while they may be bears in all but their supernatural abilities and intelligence, well, a bear cannot compare in strength to an Ogre, or a Troll, or many Oni. And they similarly cannot compete with magic.
Secondly, Alcohol is repulsive to them, while they will still gladly fight in its presence, the stench is liable to 'throw them off their game' if you will.
And finally, thirdly, Hidebehind are actually rather skittish. They detest being noticed, and so prefer to avoid large groups when acting as normal, and at all in places it would be conspicuous to find a regular bear. It is unlikely we will be able to convince our Hidebehinds to enter cities or even large villages without groups dedicated to causing suitable distractions nearby, and similarly, they will not fight against notably large enemy forces unless the enemies are themselves being matched by a large enough force of non-Hidebehind allies.