Bay 12 Games Forum
Dwarf Fortress => DF Announcements => Topic started by: Toady One on December 24, 2014, 06:29:02 pm
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Download (http://www.bay12games.com/dwarves) (Click refresh on your browser if it doesn't show up)
A third set of fixes for the job priority release, as well as a fix for the army "camp forever" problem from July.
Major bug fixes
(*) Fixed cancellation bug with farming jobs
(*) Fixed problem causing camping armies to lose sight of certain goals once play began
Other bug fixes/tweaks
(*) Stopped situation where channeling dwarf decides to stand on channel tile
(*) Fixed some raw typos (Gorobay)
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sweet
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The speed at which you are piling out these fixes truly astounds me. As always well done.
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Christmas present!
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Download (http://www.bay12games.com/dwarves) (Click refresh on your browser if it doesn't show up)
(*) Fixed problem causing camping armies to lose sight of certain goals once play began
D-Does this mean that armies in the world in Adventure Mode won't just eternally camp/sleep?
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You're making me dizzy, trying to follow all these releases!
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Thanks for the fixes.
Should this help with the issue of snatchers being almost non-existent?
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Nice. I might finally make the dive and upgrade.
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It'll certainly increase the number of available critters to invade/etc., but the results will vary, and there could be additional problems. The 40.01+ set of releases will have fewer snatchers as due to tracked numbers and accessibility mattering, but any bugs exacerbate the natural scarcity.
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so can anyone confirm more/earlier sieges/snatchers/kobolds in 40.23 ?
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(*) Stopped situation where channeling dwarf decides to stand on channel tile
Does this also affect remove building job?
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Thanks! Merry Holidays!
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Thanks! Merry Christmas!
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...I just got a first year siege... NO! NEVER AGAIN!
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...I just got a first year siege... NO! NEVER AGAIN!
What? Goblins?
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An excellent Christmas present. Thank you Toady.
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A bloody xmas has come, for now the armies march within the world.
As blood is spilled in that which is randomly brought to life, we praise the toad.
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...I just got a first year siege... NO! NEVER AGAIN!
What? Goblins?
Goblins shouldn't be able to siege the first year unless you have been embarking with a bajilion dwarves or have made enough -iron large serrated discs- to buy three whole caravans.
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I embark with thirty through dfhack, and I've beem making dolomite crafts and blocks. That may explain it.
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Thanks for the great updates, and happy holidays Bay12! Perhaps the extended grace period at the start of my fortress is going to be over with a vengeance now....
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Thanks Toady!
Other bug fixes/tweaks
(*) Stopped situation where channeling dwarf decides to stand on channel tile
<3 happy holidays, happy new year!
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I heard something about checksums that don't require mods to be patched with 0.40.2X patches. Is that correct and is that why the Starter Pack has not been updated to 0.40.20?
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No, it's because Peridexis is waiting for DFhack to catch up.
As for the checksums thing, you might be thinking about DT.
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No, it's because Peridexis is waiting for DFhack to catch up.
And DFhack is waiting for df-structures to update :D ah the joys of dependency!
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I thought df-structures was a part of DFhack though?
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I'm pretty late in saying this, but I thought it worth mentioning anyway...you really need a mason to build a stone wall. It would make more sense if carving the blocks was non-job, even. Setting stones such that they'll stand is very complicated. There's a reason they had such a powerful guild, you know?
The concept of "skilled dwarven masonry" does much to ease my suspension of disbelief when I build eighty meter perfectly straight freestanding bridges.
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Since when could you make bridges span two thirds of the map?
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Since when could you make bridges span two thirds of the map?
Sorry, I didn't mean a brid(g)e, just a "bridge" of floor tiles.
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I've only been playing for a bit, but so far this seems like the best release ever.
Two thumbs up, Toadster.
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I'm pretty late in saying this, but I thought it worth mentioning anyway...you really need a mason to build a stone wall. It would make more sense if carving the blocks was non-job, even. Setting stones such that they'll stand is very complicated. There's a reason they had such a powerful guild, you know?
The concept of "skilled dwarven masonry" does much to ease my suspension of disbelief when I build eighty meter perfectly straight freestanding bridges.
Masons should have to build stone buildings. Novice masons should have a chance to fail and cause !!fun!!.
Neither disbelief nor the 80 metre bridge should be suspended. They should both come crashing down. Cave-ins, building, stress and strain all need a big rework...in DF2016. No need for Toady to feel much pressure, unlike the bridge.
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Wait a second. Toady, did you reactivate the economy by accident?
While saving it just told me it was saving coin information. Does that mean anything important?
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Since nobody has reported it, I would think not. I would like to see the economy return as an option, but not if it is broken like it was (I was not playing then, but I heard bad stories about it).
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That's been there forever. I saw it back in 34.11 too.
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Coins are used in adventure mode, remember?
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That's been there forever. I saw it back in 34.11 too.
Ah. I just missed it before is all, then.
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That's been there forever. I saw it back in 34.11 too.
The progress bars were introduced in 0.40.01, so I'm not sure exactly what you mean.
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??? I have progress bars in my 34.11 df?
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Oh, I believe there was a progress indicator like that that showed up when saving a newly-generated world (and possibly in other circumstances, such as after abandoning a fortress). Other than that, there was only a "Saving game..." indicator, which only showed up intermittently (at least in the SDL version).
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The speed at which you are piling out these fixes truly astounds me. As always well done.
Toady is amazing. :P
Also Happy New Year!
so can anyone confirm more/earlier sieges/snatchers/kobolds in 40.23 ?
Hmm?
These are all confirmed :P
Especially kobold sieges. Much easy fun to be had. Unless you meant something else in mind?
...I just got a first year siege... NO! NEVER AGAIN!
What? Goblins?
Goblins shouldn't be able to siege the first year unless you have been embarking with a bajilion dwarves or have made enough -iron large serrated discs- to buy three whole caravans.
Err, not exactly.
I've had a first year siege in mostly every game I played--a key note was my wealth, I believe.
...Specialized one of my starting seven into proficient cooking, then made lots of food for wealthy trades. Granted, those sieges are easily handled (even mounted sieges can happen in the first year--Goblins riding great toads, anyone?), given that two of my starting seven are specialized into combat. You can reach a Great [warrior-anything] in the first year if done right. :P
But yeah...err, I believe my wealth limit was lesser than the orange mentioned, and yet a siege happened anyway.
Still, much fun. :)
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A caravan is worth a very variable amount, but you can count on 40k urists average.
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Thanks, Toady!
I was traveling for the news year and I'm pleasantly surprised on the nice updates!
Also, really late happy new year!
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Praised be Toady! For he has solved the damn military bug!
Well... One of them at least.