quote:
Originally posted by Toady One:
<STRONG>As far as trees making metal or something, this probably wouldn't be the first thing I'd do, since it seems to point toward homogeneity in making the races have similar (strong, metallic) equipment produced by different means. I think it would be better at first for the game to point elves in a different direction from the other civilizations so as to produce more tags and behaviors that can be used to randomly generate entities later on. I wouldn't mind supporting something like that, which would involve some changes to plant processing.</STRONG>
The idea was to give the elves a metallic equivalent without them having to dig it out of the ground. I think we succeeded quite well. Of course none of this is feasible yet, the broader foundations have to be in place first. Theres is just too much that is still nebulous at the moment. I mean for one thing, elf society lacks metal production. So why would they even bother to learn and use items like swords and the like? Then again, even if you do not, if you neighbor has swords youd better find a way to match them.
The name Ambersteel is really only a descriptor, it might be strong enough to use as a metal. That does not mean the elves would use it to emulate other races by making swords, platemail and the like.
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One thing i was wondering. Different materials have many unique properties. There are a lot of things the game does not track yet like conductivity and how malleable or ductile a metal is. Will these things be added in the future? It would add a lot of depth to the game, but thats quite a deep end to jump in!