~Concerning the World~ Spoiler: Races (click to show/hide) | ~Concerning Magic~ Spoiler: Souls and Death (click to show/hide) |
Spoiler: History in-world (click to show/hide) | Spoiler: On Magic (click to show/hide) |
1. | Spoiler: Eisen Narthale; Caellath (click to show/hide) |
2. | Spoiler: Shella Gavuatu; Dwarmin (click to show/hide) |
3. | Spoiler: Sal'savira; IronyOwl (click to show/hide) |
4. | Spoiler: Ecidona sel-Mhrabann; DigitalHellhound (click to show/hide) |
5. | Spoiler: Gurrath Halsen; Ochita (click to show/hide) |
Ah, actually I don't have time for this after all. Very nice OP stuff though. Hopeful for success.Had to PM you as you're one of those who asked in the concept phase. Thanks you ffs. :)
Shella Gavuatu[1]
Gurrath Halsen [2]
Eisen Narthale[4]
Ecidona sel-Mhrabann[5]
Sal'savira[6]
She ended up on the grim-looking foxfolk and shrugged. Ecidona stepped to his side and blinked in surprise - the hood had been covering his face, but she could see he was much younger than she'd thought. Barely a boy... 'Greetings,' she said, 'I'm Ecidona. What do you think we'll find? Ever been outside the Bastion?'
He turned his head and looked at a wall, as if looking through it and the scenery outside. "I lived a good part of my life outside the Bastion, and I miss the outside world."
'Oh, well,' Ecidona said. The poor boy was so serious for his age. 'I've only been out there once. But I'm happy to go now - I'm sure you lot can protect me from any danger we might stumble upon. I've heard such amazing things about the world out there.'
She looked around the room.
'So, what do you think of our companions? They seem to be a bit... solemn, I suppose. There's pain there they cannot let go of, I think.'
'So, what do you think of our companions? They seem to be a bit... solemn, I suppose. There's pain there they cannot let go of, I think.'
'It is an interesting point of view. Fairly common, of course. But surely you agree there is danger in clinging to pain too much? One might become obsessed with it, cultivate and nurture it rather than heal it, and thus poison themselves... it is better to move on, in the end.
'Mages? Almost the opposite, actually. Why do you ask?'
"Do you ask all such travelers so? What professions are yours? What are Mage Hunters? Have you seen many mages?""I've only seen what I've heard, um, miss. Imagination and all, what my father and his father before him say but I've seen no mage. And I'm guessing hunters based on what was said. Their- opposites."
((Do the waitlisters get a live feed from the amulets? As in, do they see everything the away team sees involuntarily?))((Ayup! Think of it as looking in your minute scrying glass. Concave//Convex, how you see it.))
((Leaves? O_O))Wildfolk? O_o
((I made a perfectly good description you include in every post, Mr. O_o. Leaves.))((
Eisen ranting as he swung his sword wildly.((He has a bow and he's trying to draw the swordsman's attention. The swordsman is the one trying to attack the children, by the way. :P))
With the end of the fighting, Ecidona let go of the Silence. The shudders came almost immediately. She suppressed them as much as she could, taking deep breaths.
detailed toe, the information gleaned was very... | Spoiler: informative. (click to show/hide) |
=snip=((Ye hath horses, my friend. Don't forget yer mounts. :P))
=snip=((Ye hath horses, my friend. Don't forget yer mounts. :P))
((Yes, you can sneak by horse. The map is drawn in a way that shows which part is forested and hilly. The cartographer loves her trees. :P=snip=((Ye hath horses, my friend. Don't forget yer mounts. :P))
((Can we still ride past the tower unseen?
@DH: They're in a tower! D: How do we ride them down...if they're...above us!?))
"We're sneaking around this tower. I'm going first, you second-pass it on the the next one. That person goes third, got it-and if anybody wakes up the Cat, we stick together and book it-just follow my footsteps. Understand?"
"H-hey! What about us?" you hear the Spearman speak from behind you. "You aren't just going to leave us here, right? At least give us our weapons back."
"Alright, I get that you're looking for our loot, but there's no need to be hasty..."
((y u so hardworking on your game? xD))((Thanks for the compliment Skyrunner :))
((So you three are charging the seemingly bewildered bandits who outnumber you 1.3:1, and Ecidona is staying behind with her dagger on her horse? Just making sure.))((I'd like if you gave us the exact number of enemies and their type - that information isn't in the turn.
((I'm shooting at them with my bow :P((If we get close enough, they'll see we are not their comrades and those are on the horses' backs. I don't think bluffing would work very well.
At this point, they're going to attack anyway unless someone is, like I said, really good at bluffing. Anyone wanna give it a shot?))
((Ahh, to assume freely.((I'm shooting at them with my bow :P((If we get close enough, they'll see we are not their comrades and those are on the horses' backs. I don't think bluffing would work very well.))
At this point, they're going to attack anyway unless someone is, like I said, really good at bluffing. Anyone wanna give it a shot?))
((You got a 1,3,1 on recognition so...Also, there may or may not be more enemies still obscured by that watchtower-type. It's pretty lit there, but that's not to say they have people hiding.((So you three are charging the seemingly bewildered bandits who outnumber you 1.3:1, and Ecidona is staying behind with her dagger on her horse? Just making sure.))((I'd like if you gave us the exact number of enemies and their type - that information isn't in the turn.))
((Bluffing does seem like a very implausible prospect, though, considering that only one person in the group isn't a nonhuman. Well, maybe Eisen or Ecidona could pass for humans in the right lighting and obscuring clothing, I suppose.))((Talked to the GM to clear up some doubts. It turns out the bandits are also a motley group, not composed only of humans. Do you remember how the world is full of different people as pointed out by the OP? Yep, it seems to apply here.))
Shella grunted in Eisens direction. "I was actually joking about bluffing our way past. Expected we'd just get in weapons range before hitting them. You honestly surprised me, there. Brain over brawn, yeah?"
"Eisen? Eisen, are you there?"
"What I mean to say is, I hope you don't take it personally. I'll try not to endanger your mission, but I thought you should be prepared in case something goes wrong. Can you keep this to yourself? What the others know won't hurt them, and some discussions can be saved for easier times."
Degag and interrogate a captive. {5 > 2}((All those 5s...))
Spoiler: Chapter I (click to show/hide) | Spoiler: Subquest (click to show/hide) |
"Nobody." The inside of the tent looked larger than the outside, judging by Sal'savira's word as she stepped inside. Right in front of her-and supporting the entryway along with its covering-were two of the strange glowing staves seen earlier around the camp perimeter, marking the entryway. Up close, they resemble a torch with one of the luminescent vines wrapped around the tip, holding together its source of light and its base along with several notches on the right-hand stave. Farther onwards were various details and objects: At the far end of the tent was a rack holding an ensemble of figurines ranging from the mundane human effigy to some of the stranger and rare creatures of the world--some of which bore multiple appendages and far too many 'heads' for a normal creature to have--as well as a small set of flasks, each with their own colored liquid, none of which were labeled or exhibiting a white or translucent appearance. Like a rainbow. At the right hand side lay a stack of long, thin logs. Shaped much like the wider versions of the staves, most of them measure about ten feet in length. A pile of vines much like those you saw before lies on top of the stack, along with a few trinkets and coins of silver, gold, copper and emerald hue. At the left was a collection of assorted books and torn pages, seemingly cut and wrenched from their holdings along with bundles and piles of 'assorted' scrolls forming a messy heap along with several knives and short swords. Fabric similar to the that which comprised the tent is seen covering most of the heap and folded just like clothes--neatly. In the middle lay the most intriguing facet. A tiny, opalescent orb about one foot in diameter rests upon an improvised pedestal--a brazier--covered in violet silk judging by how the lighting indicates its smoothness. Around the brazier lay nothing else but ground, cleared of any items. Strangely, it is also clear of any people, too. As you ponder upon this, a familiar voice makes itself noticed. "What's going on down there?" it says, sounding much like Rhea talking right next to you. But she isn't nearby. Spoiler: Captives (click to show/hide) Spoiler: Group Loot (click to show/hide) Spoiler: NPCs//Ranges (click to show/hide) Spoiler: Sal'savira; IronyOwl (click to show/hide) Spoiler: Shella Gavuatu; Dwarmin (click to show/hide) Spoiler: Eisen Narthale; Caellath (click to show/hide) Spoiler: Ecidona sel-Mhrabann; DigitalHellhound (click to show/hide) Spoiler: Gurrath Halsen; Ochita (click to show/hide) Spoiler: GM Notes. (click to show/hide) Previous: In which we delve underground. (http://www.bay12forums.com/smf/index.php?topic=117723.msg3827164#msg3827164) | Current: In which we meet a tangle. (http://www.bay12forums.com/smf/index.php?topic=117723.msg4533416#msg4533416) | Next: In which we are readied. (http://www.bay12forums.com/smf/index.php?topic=117723.msg4610097#msg4610097) Meanwhile... "What are stone worms, stranger?" "I'll take that as a nay, then? That is the colloquial term people use to describe them. Living worms living on stone." the man flips open the tome by his belt, "'sensitive to vibrations, very dense and in particular, lethal when felled upon any creature from a height.' as said here." Krikt ponders the reply, and turns to the rest of you. In her mind, she senses no discernible qualities of a queen in the area, or any characteristics of such--pheromones, scents and other chemicals. "You call yourself a knight, and you are backing out? I can feel them through my feet. They are not angry. That being said I shall follow Trent."The man gives you an amused look, " A man who pledges service to his sovereign or lord. Generally, as a soldier. Whatever other characteristics you could give him is but a label, but to answer you, no. I am not backing out. I am just breaking the ice between you all--pretty silent, for a group of your size." But he raises an eyebrow at your observation. "But I'll give you that, you're astute. Keep that mind open." Spoiler: Scouting Party (click to show/hide) "And it seems everyone shall say nay. Good job, fellows. Good job indeed. We head North, then. Better to stick together than fall apart, as they say." [Random tunnel roll: 3 - North//Middle] The group, lead by Trent and arbitrarily seconded by Royce headed down the northern passage after following the knight's orders on tapping the stone, passing numerous structures indicating the age of the place. Venerable roots snake their way along the passage, etching across the walls, ceiling and floor in such a way that without the crystalline growths strewn about, you could say that they were natural engravings. The passage winds and turns, going first to the right and off towards a steep left, following back towards the right again, and you see a subtle difference in the scenery. The passage was no ordinary, natural earthway, but a transverse column of stone, naturally-hewn judging by how the environment meshed smoothly into the area, slowly becoming wider and wider since you first entered into the tunnel until it formed half the size of the chamber, still moving forward with only one way back. The ever-present root system gives mention to how easily anyone can get lost in the area, as though the passage was akin to a tube in particular, the roots made it seem more like a labyrinth at times. [4,2,1 > 3] Only the knight takes the time to glance back to check on everyone-sometimes grinning, sometimes whistling a somber tune. "Times like these where you appreciate the scenery, eh?" He is answered by the general aye, until Royce trips on a root. He dives into a roll and saves his face from meeting the undignified greetings of the floor. Other than that commotion, no other feeling from the area in front of them was observed unless the miniature tremors felt every minute or so were considered, though the group generally senses a feeling of unease, echoed by the greyhound who happily trods near Royce. "Strange. Nothing as of yet. No sight of them, nor sound of them. I'm pretty sure we'd have met a small group of them by now. Or even any of the subterranean dwellers, given this...lapse. Say, shall we set camp for the moment? Perhaps a refreshing nap would do for most of you. I'm pretty sure all the walking would do bad to those with a condition, hmm?" At the end of the knight's words, the party stops. You find yourself in a chamber eerily similar to the first one--yet lacking the raised stone or level floor--but being divided into two portions: the area you stand on is elevated, smoothly carved out and descending forwards to a steep depression much like a cliff. Jagged rocks outline the opposite wall, while the cliff face beneath you exhibits a smoothened outline. At the bottom, as Royce sees, is a faint glimmer of blue, as if diluted in the air. "Because if we're all ready, we could just go on ahead, down this crevice here. I've brought rope." Spoiler: GM Notes for the Sub-Quest (click to show/hide) View your status here! (http://www.bay12forums.com/smf/index.php?topic=117723.msg3696731#msg3696731) |
"Rhea? We've found a cache of magical...ritual equipment. Flasks, trinkets, figurines, a strange orb. I'd just as soon set fire to all of it and cover our escape, but do you have any idea what any of it could be?"[5]
Spoiler: GM Notes. (click to show/hide)
Search visually for the artifact, keep arrow notched and ready to be fired upon need.((Bold the full action next time please-if you also searched for what Rhea was asking-I rolled for it anyway - check the bottom of the turn.))
Action: Hide if I can, and keep on eye on the door while the others search. If someone drops in for an unfriendly visit, knock em over the head from behind![1]
Examine the upright staves. See if I can figure out why the righthand one has notches in it.[5]
Examine the scrolls. If there's time, go over the figurines as well, see if I recognize the creatures they portray.[1 - lacking time]
Stay guard with Shella. Keep watch on the interior and exterior.[Banter: 1]
Royce squatted by the edge and looked down. "Got something alive down there. Looks beholden to the water element," he laughed, petting the grayhound at his side. "So, what do the lot of you want to do, eh? Go down and see if it's friendly, take a nap, or go fishing?" He raised his eyebrows. "Because I could do with a little snack, that's all I'm saying. What about you, boy? In the mood for a little seafood?" he asked, scratching the dog behind its ears.The greyhound tilts its head, then jumps up and licks you playfully on the face. You get the feeling that it is happy with your presence and will stick to your side, now.
"Huh. Climbing. I always liked climbing as a youngster. I'll go first.""Good enough," the 'knight' says, clasping his hands together and creating an echo that fills the cavern as he nods in approval.
"I was kinda spaced out."[Sense: 6 - roll done because..you missed a lot back nine months ago]
((We pretty much Need IronyOwl here to continue.))((Oh dear.))
Try to usher everyone out of the tent, after they've grabbed things if appropriate.Both turns are mostly finished and..I'm at a conundrum.
((I'm already in the tent, trying to get myself and everyone else out. The "after they've grabbed some things" is so I don't drag someone off just as they're about to grab the item we're after, or something similar.))Try to usher everyone out of the tent, after they've grabbed things if appropriate.Both turns are mostly finished and..I'm at a conundrum.
Are you entering the tent and getting some stuff or..something else?
Action: Confused warnings![Make your actions clear please. I nearly missed the subtle note that you wanted to get the scrolls and figurines back there.]
Action: Try to concentrate on the source of the 'wrongness' and figure what it is. Maybe take a careful peek outside if needed.[Detect: 6 vs 2 = Enemy Spotted!]
Grab the orb and leave the tent to check outside due to Ecidona's warnings.[PS: You should really edit in your action here other than sending the exact action on IRC :P
Try to usher everyone out of the tent, after they've grabbed things if appropriate.[Craftiness/Improvisation: 6]
Check outside for any sign of hostility/Is Rhea ok?[Search: 2]
"And, It's time we part ways. I've honored my oath and lead you here, but I've got some business to attend to otherwise. I suggest you all escape while you can-if I can catch up I might, but don't count on it. Eisen can explain, but for now it's best left to the winds. Farewell...my friends."((Will be updating later on @subquest))
"...I'm looking for someone important to me-my sister. She was taken from me many years ago. A man in this camp has information I need to find her. This was the real reason I came here-I've been looking for a long time, and I can't stop for anything-or anyone.
You must now, I've known he was here, working with these people for awhile now. I knew when they were planning the heist. I did what I had to do to make sure I was assigned to this job and our group. I needed help getting close to the camp-and, we've accomplished our mutual goals. So, I hope you'll understand why I have to do this."
Follow Eisen to Rhea, fire up the ol' Silence field if there's any danger of magical attack. {3}
Move to Rhea to check what exactly is the message she wants to give. [-]
Just sort of follow the group. [1][I've set up a decision maker with the 1d6. It goes: 1-3 first choice; 4-6 second choice. You got a 1]
Action: Shella goes to track down the High Elf Merchant in camp with knowledge of her sisters whereabouts. Try not to alert anyone not already alerted. [6]
Check where Shella is going and watch for anyone else that isn't us, and the women. [2] [Banter: 4]Shella moves over to the cream-hued tent seen from her earlier scouting, which was mostly indistinct to a casual eye other then the different shades of cream used to decorate it and, readying her slurbow, rips open the flap just as Gurrath pokes his spear inside.
[Paraphrasing this from the actions given and picked the one that isn't a free action]
"How many of them coming our way and how many of them are close to us? Are they coming in mass or could we pick them off in case it's needed?"Syra takes a few moments before responding, gathering her breath, "I...I am unsure how many would decide to return, possibly Ursa and the rest as its their shift. Mounted, most likely-ah...possibly, twice your group? Unsure if they're close but they're all moving together. . But if you really wanted to, you could just tell them yourselves. I have no idea if they're coming for mass but I guess you could bless them? Deon looks a lot better.
[Ask]
Caellath: | (http://www.bay12forums.com/smf/Themes/darkling/images/bbc/quote.gif)DigitalHellhound wants to talk to you. |
IronyOwl: | (http://www.bay12forums.com/smf/Themes/darkling/images/bbc/url.gif) We miss you! Please message soon. :) |
Dwarmin: | (http://www.bay12forums.com/smf/Themes/darkling/images/bbc/spoiler.gif) Hope your net stabilizes soon and sorry that you're too busy due to library net D: |
'What do you intend with these people? We have the Orb - what else are we expected to do?'
"Oooh! Oooooh! Didja ever hear those horrors of the deep lurking and cackling through the stone?" Royce asked, turning to Trent. "And didja ever mine through the walls and let a few out for a laugh?" It was obvious from his tone of voice and excitement that he had, in fact, done that at some point in his long, long lifespan.
((PS: | Let me speed rap how my internet is broken right now and I dont have access to a computer unless I hit the library. :P | Could I ask anyone to PM a suggestion-action for Dwarmin if they're able? That'd be great muchly :D Also miniturn up later when Ochita posts.)) |
The best thing you can do is just - deliver on time. One perfect update every three months is worse than an unpolished update every day. :II heavily agree with this.
Search for papers or any proof able to prove or disprove the fact that place is in fact the living quarters of the elven merchant she's been searching for.
*pokes thread*
So...again here comes an update after months of delay.
RL happened.
Many things happened.
Though this thread won't ever die because I know I can run it.
@Dwarmin: Welcome back :) Someone was kind enough to submit an action for you (that was processed but due to the wait and myself... >_> yeah.)QuoteSearch for papers or any proof able to prove or disprove the fact that place is in fact the living quarters of the elven merchant she's been searching for.
I'm trying my best to make this a great RtD...before I realized I should fix m'self first before all this.
Granted, better position in life now and better everything. Turn speed has gone up by 200%
But...
Everyone still here for the next turn? :-\
Don't worry, GUNIN, it's just a kind of friendly jab.I guess.. :S
To be more specific, Tir probably already has a turn but refuses to post thinking it isn't good enough.
Assist the search for anything useful.[5]
Search the area for anything of note.[1 > 6]
Pace.[4]
Retrieve crab, talk to peeps, look around to see if there are any routes of egress.[5]
Aes picked up the rope, and attempted to set fire to her torch..[4 > 4]
Two years.. so long ago...Nostalgia for many people :P It's nice to remember all those games you've played in.