Hijacked CMC's accidental thread with something completely unrelated to the original topic, made a game based off of the name of the thread, I realized it would probably work out better if I used my own thread. Previous thread is as follows: Old Thread. (http://www.bay12forums.com/smf/index.php?topic=139588.15)
((Basically we will be following a vague plot similar to the actual movies "The Thing" and "The Thing" Goal is to get back to space or kill them all. We will be starting years before the first one, humans have yet to set foot in antarctica, current goal is to not freeze to death. You are very very very adaptable. Pure shapeshifter. Try not to die.))
A fireball streaks across the night sky. A seemingly endless expanse of white gleams in the moonlight.
The fireball suddenly curves downwards, smashing into the white expanse. A plume of ice shards and steam. A shockwave reverberates across the expanse.
Our flight pod is aflame. Our entire being screams in pain. Must escape the voices cry. The longer we stay here, the more we lose ourselves. Knowledge burning away. Quickly with haste we must leave.
Biomass = 76
Mind = 152
Too Hot. -7 biomass and -19 mind per turn.
((If either of these run out, you die.))
Inside the flaming capsule, a fleshy blob shifts. Charred and dead flesh is shed as appendages begin erupting from the creature's flesh as it rapidly begins building muscles across its fleshy form. The largest of the appendages warp and bend the pod, splitting it slightly. A rush of frigid air blasts against the creature, it trembles, reflexively using its newly formed muscles to conserve heat. It realizes not only is it too hot, but also part of it is too cold.
The heat Burns just as much as the Cold. We must survive.
Biomass = 48/69
20 Biomass: Four Large Grass Hopper Style Legs.
21 Biomass: 7 Small Caterpillar Style Legs.
7 Biomass: Basic Undulation Muscle Structure.
Mind = 130/133
40 Mind: Motor and Sensory Nerve Structure for Grass Hopper Legs.
28 Mind: Motor Nerve Structure for Caterpillar Style Legs
62 Mind: External Sensory Nerve Structure and Motor Nerve Structure for Undulation Muscle Structure.
Hot: -4 biomass and -9 mind per turn.
Cold: -9 biomass and -4 mind per turn.
((It is possible to adapt to the environment. You are a pure shapeshifter. Remember how The Thing in the movies managed to survive buried in the ice for such a long time? I will not hesitate to kill you if you fail to adapt to a situation.))
Through the hole and away from the fire, the many legged ball of flesh crawls. The cold and heat forcing it to shed more dead tissue, its mind slowly burning away. It shudders, most of its legs splitting and snapping, as they are reabsorbed into the mass, a chitinous growth begins to envelop the creature, shielding from the elements. The cold slowly continues to seep through although it soon stops as fur begins to sprout across the chitinous growth. It curls its remaining legs against its mass.
Sleep soon.
Biomass = 57/57
20 Biomass: Four Large Grass Hopper Style Legs.
20 Biomass: Chitinous Exoskeleton.
18 Biomass: Insulating Fur Layer On Outside Of Exoskeleton.
Mind = 57/120
35 Mind: Motor and Sensory Nerve Structure for Grass Hopper Legs.
22 Mind: Motor Nerve Structure for Caterpillar Style Legs
Energy = 50
-10 per turn due to cold.
((New stat: Energy. This is raised by consuming biomass, it's a 10 to 1 ratio, so 1 biomass makes 10 energy. You get a free 50 energy cause I forgot to put this in earlier. Being in cold areas lowers energy, being in hot areas with the right mutations raises energy. When you reach 0 energy then odds are is you have been frozen and entered hibernation, that or you just did a rather large set of mutations and you need to rest for a bit and burn more energy. Minor shifts cost 5 energy, major shifts cost 10+ energy. You are insulated so you won't die when you freeze, you have 5 or less turns to sort out what mutations you want upon being awoken by humans. The caterpillar legs were redundant so they were absorbed as part of the mutation of the exoskeleton. I would like to remind you all that you lack any sort of sensory system right now.))
The creature shudders, bones snapping as it reabsorbs its legs and part of its exoskeleton. It elongates itself, thinning widthwise and lengthening length wise before growing a series of muscles and chitinous growths along its body. Deciding it needs a way to sense the surrounding area, it grows a sensory organ, intended to smell the nearby area.
Tiring fast.
Biomass = 57/57
15 Biomass: Chitinous Exoskeleton.
18 Biomass: Insulating Fur Layer On Outside Of Exoskeleton.
15 Biomass: Basic Burrowing Body Structure And Alterations.
5 Biomass: Basic Undulation Muscle Structure.
5 Biomass: Basic Olfactory Organ.
Mind = 100/120
40 Mind: Olfactory Sensory Nerve System.
40 Mind: Burrowing Motor and Sensory System.
20 Mind: Undulation Muscle Structure Motor And Sensoy System.
Energy = 20
-10 per turn due to cold.
With a last burst of activity, the creature rapidly grows a crystalline structure, into which it copies many memories, not all but most, before it grows what amounts to a biological parachute and attaches it to the mindseed. The seed is catapulted into the sky with a quickly constructed tensionbased muscle and bone gear system before that is assimilated to reinforce the now depleted exoskeleton. ((This gear system actually exists in some insects irl for jumping~ Gnats for example~))
Too many choices, too little mass. We are Seed and we are Mind. Perhaps one day Seed shall return to Mind. We must sleep now.
Biomass = 50/50
8 Biomass: Weak Exoskeleton.
18 Biomass: Insulating Fur Layer On Outside Of Exoskeleton.
15 Biomass: Basic Burrowing Body Structure And Alterations.
5 Biomass: Basic Undulation Muscle Structure.
5 Biomass: Basic Olfactory Organ.
Mind = 110/110
35 Mind: Olfactory Sensory Nerve System.
35 Mind: Burrowing Motor and Sensory System.
20 Mind: Undulation Muscle Structure Motor And Sensoy System.
Energy = 0
+/-0 per turn due to hibernation.
End of Prologue.
Which body are we?
Mind or Seed?
An iceberg drifts, floating through the current. Time passes. The earth turns. The iceberg begins to melt. Something stirs within. A fishing trawler, of a crew no more then fourteen catches something that would have best been left undisturbed. As the net of fish is emptied upon the deck, the ice shatters, sending its slowly waking contents tumbling with the fish. The sun burning the last stubborn fragments of ice from its groggy form.
Chapter One.
T̰̠͓͈̱̬̭he͍͕̩ ͇̩̠̖T̺͓͇̩́i̷̭͍d̺e̻͈̠͝s̱̣̞̰̣̝ ̖͙̠̗̕a͙̮̲̫̺͉͟ͅr͇̲̫e̩̠̕ ̡̱̳̜̖̜͇̻R̘̫͇e͕̹͉̟̟d̟͖̦͉̹̫͠.͔
...Heat? How long has it been?
Biomass = 10/17
7 Biomass: Small Crystalized Data Storage System.
Mind = 97/97
Energy = 1
+1 per turn from sun heat.
The wakening amorphous mass sets to work producing chemoreceptors. A way to sense its environment is deemed necessary. -6 biomass. -6 Mind. -1 Energy. + Scent Tier 1.
It immediately detects flesh. Organics are required to grow. Small tendrils are formed, assimilating all nearby flesh. -4 Biomass. -4 Mind. -1 Energy. +4 Fibrils. +4-8 Biomass per turn. +0.1 size.
Biomass = 4/21
Income/Loss:
+4-8 from Fibrils and Organics Rich Area.
Used Biomass:
7 Biomass: Small Crystalized Data Storage System.
6 Biomass: Basic Chemoreceptors. Tier 1 Olfactory.
4 Biomass: Four Small Fibrils.
Mind = 87/97
Income/Loss:
None.
Used Mind:
6 Mind: Chemoreceptors.
4 Mind: Four Small Fibrils.
Energy = 0
Income/Loss
+1.1 per turn from sun heat. (Size.)
(http://t.qkme.me/36cbem.jpg)
Crawl to the next fish!