Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 157 158 [159] 160 161 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1216978 times)

blub-dwarf

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2370 on: August 14, 2010, 08:40:24 am »

WOW i realy like the water in your post @mcbeer

could someone try to put it in and lets see how it will look like?
Logged

McBeer

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2371 on: August 14, 2010, 09:07:48 am »

WOW i realy like the water in your post @mcbeer

could someone try to put it in and lets see how it will look like?

i am in progress.
« Last Edit: August 14, 2010, 09:31:06 am by McBeer »
Logged
fun is for rich men, i assume.
----------
My axe is sharp and my beard is strong.

blub-dwarf

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2372 on: August 14, 2010, 09:20:29 am »

you got a screen? i have no river near my fort
Logged

McBeer

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2373 on: August 14, 2010, 09:49:34 am »

0.48, only water tiles chg(..not exactly colortuned, no hazy tint here ;/..).
Spoiler (click to show/hide)

----
btw, flora is awesome in 0.48 release.
« Last Edit: August 14, 2010, 02:58:05 pm by McBeer »
Logged
fun is for rich men, i assume.
----------
My axe is sharp and my beard is strong.

blub-dwarf

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2374 on: August 14, 2010, 10:10:10 am »

hoho realy like it,

with a little tweaking it could look awesom
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2375 on: August 14, 2010, 03:51:40 pm »

I tried to implement a version of this water and i got this as a result :
Spoiler (click to show/hide)
Here is the modified 0.48 tileset (only the 2 tiles used by water are replaced) for those what want to try :
Spoiler (click to show/hide)
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2376 on: August 14, 2010, 04:24:02 pm »

A rework, trying to kill the too regular waves location :
Spoiler (click to show/hide)

and the tileset corresponding
Spoiler (click to show/hide)
Logged

blub-dwarf

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2377 on: August 14, 2010, 05:06:48 pm »

yes realy like it :)
Logged

McBeer

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2378 on: August 14, 2010, 05:23:40 pm »

Quote
A rework
Wow, nice job.
Logged
fun is for rich men, i assume.
----------
My axe is sharp and my beard is strong.

Randomtask

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2379 on: August 14, 2010, 06:25:04 pm »

I have to stop reading this thread backwards. It's like attending the victory party, watching the game-winning field goal, seeing the rookie become the star, tensely observing the opening half, greeting people coming over to watch the superbowl, then heading out to buy chips, dip and beer.
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2380 on: August 14, 2010, 08:20:54 pm »

While its a little too contrasted for my tastes (you may have noticed I like lots of smooth shading? :P) I do like the wavy style :)

Also, your dwarves have crafted a prototype Ballista, it menaces with pixels of opengl shaded awesome!


Edit: I guess it needs a huge bolt too?
« Last Edit: August 14, 2010, 10:10:27 pm by WormSlayer »
Logged

Maldevious

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2381 on: August 14, 2010, 08:28:42 pm »

Wow. If only ballistas actually ever were useful...  I might just build them to see that graphic, though.
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2382 on: August 14, 2010, 08:41:12 pm »

Yeah I mean it wouldnt even work with the current tile system, just trying out some ideas for stuff we can do when Baughn gets this new stuff in.
« Last Edit: August 14, 2010, 09:38:06 pm by WormSlayer »
Logged

Harmonica

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2383 on: August 14, 2010, 09:17:12 pm »

While its a little too contrasted for my tastes (you may have noticed I like lots of smooth shading? :P) I do like the wavy style :)

Also, your dwarves have crafted a prototype Ballista, it menaces with pixels of opengl shaded awesome!


Jesus. That's beautiful. I wonder if that level of layering complexity is doable.

Do some mock ups of dwaves versus bigger multi-tile creatures :) I mean, honestly I would like to see bronze collussi span maybe 6 tiles wide or something. Although perspective I guess would have to be birds eye for them (and maybe dragons?)
« Last Edit: August 14, 2010, 09:19:19 pm by Harmonica »
Logged

Dearnen

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.48 released!)
« Reply #2384 on: August 15, 2010, 01:23:43 am »

 :o The future is looking good.
Logged
Pages: 1 ... 157 158 [159] 160 161 ... 329