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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Persus13 on July 14, 2017, 08:21:46 pm

Title: Another Gunfight in the Saloon (Turn 7)
Post by: Persus13 on July 14, 2017, 08:21:46 pm
The newest arrivals at the Drunken Prospector Saloon simply wanted to drink their problems away. Their gang leader had led them to rob the Transcontinental Express, but the job had left him dead and no money to show for it. The 6 survivors had just gotten their drinks and sat down when the saloon's doors swung open and the local sheriff walked in, gun drawn. He'd been tipped off that two of the survivors were willing to turn in their gang in exchange for a pardon. And so began another Gunfight in the Saloon...

Gunfight in the Saloon is a RTD that combines ideas from the card game Bang! (https://en.wikipedia.org/wiki/Bang!_(card_game)) and an old RTD called Six-Shooter (http://www.bay12forums.com/smf/index.php?topic=133235.msg4762116#msg4762116). Each player starts the game with a hidden alignment, with the exception of the sheriff, and a six-round pistol. Each alignment has a secret condition that must be met in order for that player to win.
Spoiler: Alignments (click to show/hide)

Alignments will be determined randomly at the start of the game. A D6 will be used to determine the success or failure of your actions.

To join, simply submit your character's name and some sort of characteristic/quirk they have. This will determine some sort of modifier you will get at the start of the game.

Playerlist (I'll take 7 to start):
Glass (Jack Spades)
OceanSoul (Shouts-with-Bow)
Madman198237 (Samuel Crank)
PaPaj (Garry Maxwell)
Johiah (as himself)
Eschar (Slab the Killer)
FallacyofUrist (Fallacy)

Waitlist:
Cinder
SabreToothTiger
Title: Re: Another Gunfight in the Saloon
Post by: Persus13 on July 14, 2017, 08:23:11 pm
Game 1:
Turn 0 (http://www.bay12forums.com/smf/index.php?topic=164860.msg7517265#msg7517265)
Turn 1: A Fistful of Splinters (http://www.bay12forums.com/smf/index.php?topic=164860.msg7520073#msg7520073)
Turn 2: For a Few Splinters More (http://www.bay12forums.com/smf/index.php?topic=164860.msg7521673#msg7521673)
Turn 3: The Shooters, the Hiders, and the Unlucky (http://www.bay12forums.com/smf/index.php?topic=164860.msg7526226#msg7526226)
Turn 4: In Cover (http://www.bay12forums.com/smf/index.php?topic=164860.msg7527913#msg7527913)
Turn 5: Turn in Your Guns (http://www.bay12forums.com/smf/index.php?topic=164860.msg7532593#msg7532593)
Turn 6: Talking in the Saloon (http://www.bay12forums.com/smf/index.php?topic=164860.msg7539135#msg7539135)
Turn 7: Card Playing in the Saloon (http://www.bay12forums.com/smf/index.php?topic=164860.msg7554440#msg7554440)
Title: Re: Another Gunfight in the Saloon
Post by: Glass on July 14, 2017, 08:26:11 pm
Allow me to try.
EDIT: Ah, yes, name and quirk. Um... Jack Spades. It's hard to kill him, but he's otherwise got terrible luck.
Title: Re: Another Gunfight in the Saloon
Post by: OceanSoul on July 14, 2017, 09:13:52 pm
I'll be Shouts-with-Bow. Yes, that means semi-stereotypical Indian. Might just be my bloodline, might be more, we'll see.

Edit: oh yeah, characteristic or quirk. How about he lets his gun do the talking for him? He's no English Language major, if you know what I mean...
Title: Re: Another Gunfight in the Saloon
Post by: Madman198237 on July 14, 2017, 09:48:18 pm
Hmmm...Is this meant to be as fast-paced as the forum game you linked?

Anyway...as for a character:

Samuel Crank
This grey-haired old former prospector never struck it rich, though he's lived long enough to earn a few names, including the one he now uses as a surname. He's got an eye for people and their trustworthiness, which he's developed over a lifetime of dealing with potentially shady people.

I wonder how this quirk gets tallied up....
Title: Re: Another Gunfight in the Saloon
Post by: PaPaj on July 15, 2017, 01:15:10 am
Garry Maxwell
a black haired,blood red bandana wearing,basically,what you would expect from a shady guy,also he has a glass eye
Title: Re: Another Gunfight in the Saloon
Post by: Persus13 on July 15, 2017, 09:37:25 am
Hmmm...Is this meant to be as fast-paced as the forum game you linked?
Its meant to be a faster pace than most RTDs, although it will probably last longer than that one did. Here's the first time (http://www.bay12forums.com/smf/index.php?topic=134106.msg4821715#msg4821715) I ran this, for reference.
Title: Re: Another Gunfight in the Saloon
Post by: OceanSoul on July 15, 2017, 09:57:29 am
Hmmm...Is this meant to be as fast-paced as the forum game you linked?
Its meant to be a faster pace than most RTDs, although it will probably last longer than that one did. Here's the first time (http://www.bay12forums.com/smf/index.php?topic=134106.msg4821715#msg4821715) I ran this, for reference.
Will rolls to shoot people still be the same? If so, then it seems this could be a little too fast-paced. I'd say, if anything changes, that sixes are fives that wastes extra ammo, forcing the player to reload before they shoot again, unless they had a full barrel, in which case they only get an extra shot. Also, maybe low ammo should make lower rolls empty out your gun, also requiring a reload.
Title: Re: Another Gunfight in the Saloon
Post by: Eschar on July 21, 2017, 10:28:52 am
Posting to watch. I love Bang, especially the expansions (I can't remember what they're called right now) that contain Curse ( I better not play Dynamite while that's active), Blessing (barrels are invulnerable!), and Ghost Town.
Title: Re: Another Gunfight in the Saloon
Post by: Eschar on July 21, 2017, 10:29:28 am
Posting to watch. I love Bang, especially the expansions (I can't remember what they're called right now) that contain Curse (I better not play Dynamite while that's active), Blessing (barrels are the best defense imaginable!), and Ghost Town.
Title: Re: Another Gunfight in the Saloon
Post by: Persus13 on July 21, 2017, 11:28:55 am
Sadly, since this didn't get enough people to sign up, its probably not going to happen. I may try again sometime in the near future, but I'll need to rethink how I do that.
Title: Re: Another Gunfight in the Saloon
Post by: Glass on July 21, 2017, 11:53:27 am
:(
Title: Re: Another Gunfight in the Saloon
Post by: Madman198237 on July 21, 2017, 12:03:36 pm
Feel free to run it anyway?
Title: Re: Another Gunfight in the Saloon
Post by: johiah on July 21, 2017, 04:04:15 pm
Sign me up!
Name: Johiah
Quirk: Lazy
Title: Re: Another Gunfight in the Saloon
Post by: Persus13 on July 21, 2017, 04:15:45 pm
Well, I can always reduce the number of roles to make it work with 5 players, since you all still seem interested in playing this.

Will rolls to shoot people still be the same? If so, then it seems this could be a little too fast-paced. I'd say, if anything changes, that sixes are fives that wastes extra ammo, forcing the player to reload before they shoot again, unless they had a full barrel, in which case they only get an extra shot. Also, maybe low ammo should make lower rolls empty out your gun, also requiring a reload.
Last time when I ran this people dying too fast wasn't a big problem. I like your suggestion, but I'll probably won't implement unless this first round goes too fast.
Title: Re: Another Gunfight in the Saloon (SIGNUPS STILL OPEN!)
Post by: Eschar on July 21, 2017, 05:35:54 pm
I'd like to sign up, or waitlist if this is full.
Name: Slab the Killer
Quirk: Very precise aim
He is actually a character in Bang.
Title: Re: Another Gunfight in the Saloon (SIGNUPS STILL OPEN!)
Post by: FallacyofUrist on July 22, 2017, 10:28:53 am
Name: Fallacy
Quirk: Collects weird mushrooms.
Title: Re: Another Gunfight in the Saloon (Preparing Roles)
Post by: Persus13 on July 22, 2017, 12:06:44 pm
We got seven players, so I'll go ahead and use the full role list. I'm preparing everyone's quirk and rolling roles. Expect a PM later today.

Okay, the identities are done. Expect things to be horrifically balanced because this is my first time doing it with quirks.
Title: Re: Another Gunfight in the Saloon (Turn 0)
Post by: Persus13 on July 22, 2017, 01:23:10 pm
Six of you were sitting in the Saloon, commiserating over your failed heist, when the doors swung open and the local Sheriff Samuel Crank appeared, gun at the ready. The six of you dove for cover and many of the other patrons ran for the nearest exit. A Gunfight was about to break out. What was your next move?

Everyone except the Sheriff starts Surprised (-1 to accuracy). Quirks are hidden from view until they become noticed. This includes additional start items. You may send me an action via PM, but you may want to post something in thread as a courtesy to other players.

Spoiler: Status (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 0)
Post by: PaPaj on July 22, 2017, 01:48:01 pm
Flip a nearby table and get behind it for cover
Title: Re: Another Gunfight in the Saloon (Turn 0)
Post by: Glass on July 22, 2017, 01:59:27 pm
Recover my wits and take cover in a location where I'll be hard to hit, though from which I can shoot relatively easily (the former is more important than the latter).
Title: Re: Another Gunfight in the Saloon (Turn 0)
Post by: OceanSoul on July 22, 2017, 02:07:10 pm
Comprehend the lighting situation in the saloon. Is sunlight mainly coming through the windows, or are those fire spirits sealed in glass illuminating the room? Additionally, where are the dark corners of the saloon?
Title: Re: Another Gunfight in the Saloon (Turn 0)
Post by: Eschar on July 22, 2017, 02:46:24 pm
Get behind the same table as PaPaj. If there are any chinks in the table, aim out through them. If not, remain concealed behind the table.
Title: Re: Another Gunfight in the Saloon (Turn 0)
Post by: Madman198237 on July 22, 2017, 03:37:37 pm
Walk over towards the bar. Dramatically lean against it.

"So now, any of you feel like coming quietly?"
Title: Re: Another Gunfight in the Saloon (Turn 0)
Post by: Persus13 on July 23, 2017, 03:14:16 pm
Bump for Johiah and Fallacy
Title: Re: Another Gunfight in the Saloon (Turn 0)
Post by: FallacyofUrist on July 24, 2017, 08:35:41 am
"My goodness!" Take cover!
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Persus13 on July 25, 2017, 07:30:23 pm
Johiah apparently won't be around until tomorrow and he isn't affected by this turn, so I figured it would be alright to go ahead and post this.

Turn 1: A Fistful of Splinters

Flip a nearby table and get behind it for cover
(6) Grabbing the nearest table, Garry flips it with such force that the table breaks apart, showering everyone in the immediate area with splinters. The cloud of splinters obscures everyone's vision of Garry, but it'll dissipate in a turn or two.

(3) Garry is still Surprised, but won't be after next turn.

Recover my wits and take cover in a location where I'll be hard to hit, though from which I can shoot relatively easily (the former is more important than the latter).
(5) Jack Spades looks around for some cover, and decides to hide behind the bar. Spades is now In Cover (reduced chance of being hit).

(6-1) Jack Spades is no longer Surprised.

Comprehend the lighting situation in the saloon. Is sunlight mainly coming through the windows, or are those fire spirits sealed in glass illuminating the room? Additionally, where are the dark corners of the saloon?
Shouts-with-Bow looks around. Its early evening, so sun is still illuminating the place. The only dark places he can see are two dark corners next to the door. There's also stairs leading to an upper level of seating above the bar he can't see though.

Shouts-with-Bow is no longer surprised.

Get behind the same table as PaPaj. If there are any chinks in the table, aim out through them. If not, remain concealed behind the table.
(1) Slab moves towards Garry only to be hit by debris from Garry smashing the table. (4) Slab throws his hands up to protect his face from the splinters, leaving him relatively unscathed, but vulnerable.

(6) Slab is no longer Surprised, but Focused.

Walk over towards the bar. Dramatically lean against it.

"So now, any of you feel like coming quietly?"

Samuel walks towards the bar casually and grabs a lighter, (6) before suddenly turning around and chucking something at Slab and Garry. (4-1) Unfortunately, Garry smashing the table to smithereens throws off Samuels aim, and the small object lands on a table nearby.

"My goodness!" Take cover!
(5) Fallacy spots some sturdy looking Barrels nearby and hides behind them. Fallacy is now in cover.

(6) Fallacy is no longer Surprised. Fallacy is now Focused.

Spoiler: Status (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Glass on July 25, 2017, 07:34:35 pm
[Peeks above cover] "Okay guys, can we please not do this?"

Watch everyone carefully.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Eschar on July 25, 2017, 07:54:13 pm
Tip another table, one where I'll have good aim at everyone. Get behind it.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Madman198237 on July 25, 2017, 08:34:57 pm
Find myself some totally-not-obviously-hiding cover. You know, the sort of cover where you are protected, but look like you're just being dramatic or something.

"Does that mean you want to give up right now, Spades? Cause if so, draw that gun real slow-like and toss it up here. And if not, well, let's just assume you want to come quietly."

Watch Glass. If he tries anything, shoot him.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: FallacyofUrist on July 25, 2017, 08:49:34 pm
Keep taking cover.

"Please just leave me alone. I don't wanna die today!"
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: PaPaj on July 26, 2017, 03:18:21 am
FInd another cover
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: OceanSoul on July 26, 2017, 08:45:52 am
Find cover, then view the positions of the sheriff and others relative to me.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: johiah on July 26, 2017, 12:35:13 pm
Just got back from camping. (I love how not moving plays into my character.)
Get into cover preferably in a corner of the room, and become unsurprised. Be ready to return fire at anyone who attacks me.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Persus13 on July 27, 2017, 07:17:30 pm
Turn 2: For a Few Splinters More

[Peeks above cover] "Okay guys, can we please not do this?"

Watch everyone carefully.
Jack Spades surveys the scene behind the bar.

Tip another table, one where I'll have good aim at everyone. Get behind it.
(5+1) Slab tips over a table and ducks behind it, putting him In Cover.

Find myself some totally-not-obviously-hiding cover. You know, the sort of cover where you are protected, but look like you're just being dramatic or something.

"Does that mean you want to give up right now, Spades? Cause if so, draw that gun real slow-like and toss it up here. And if not, well, let's just assume you want to come quietly."

Watch Glass. If he tries anything, shoot him.

Samuel looks for cover. (1) He trips on a piece of debris from the smashed table and (4) falls over. Samuel is in Pain (chance of malus to rolls next round)

(3) The object Samuel threw last turn explodes (6) in a surprisingly large explosion, flinging debris from the table and chairs around it at everyone not In Cover. (2) Garry successfully dodges a table leg that sails at him. (4) Shouts-with-Bow is less lucky, letting out a grunt of Pain as a piece of table hits him. (1) Samuel himself manages to be obscured from view by the explosion, (1) as is Johiah. (3) Garry manages to avoid being hit by dropping to the floor, leaving him unable to take his action this round.

Keep taking cover.

"Please just leave me alone. I don't wanna die today!"
Fallacy continues to remain in cover. He is no longer Focused.

Find cover, then view the positions of the sheriff and others relative to me.
Shouts-with-Bow heads to find some cover (1) but instead gets knocked to the ground by the explosion.

Just got back from camping. (I love how not moving plays into my character.)
Get into cover preferably in a corner of the room, and become unsurprised. Be ready to return fire at anyone who attacks me.
(2) Johiah looks for cover, but is distracted by the loud explosion. He is no longer Surprised

Spoiler: Status (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Glass on July 27, 2017, 07:30:52 pm
*sighs*

"I can wait."
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: FallacyofUrist on July 27, 2017, 07:42:24 pm
"EEK! What was that!"

Keep taking cover. Seriously, what was that?
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Madman198237 on July 27, 2017, 07:53:22 pm
Heh. Fine then, get bad rolls.

Shoot anyone who shoots.

This is your last chance to come peacefully, all of you.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: PaPaj on July 28, 2017, 02:06:52 am
((um....where's my action at?))
my bad...
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Madman198237 on July 28, 2017, 07:50:17 am
Papaj, check my action. I believe you're Garry?

Yeah, your action got canceled.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Eschar on July 28, 2017, 10:14:01 am
Watch the area of explosion to determine what it was.
Shoot Garry in the head, as he is on the floor and most vulnerable.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: SaberToothTiger on July 28, 2017, 01:50:43 pm
PTW
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: PaPaj on July 28, 2017, 02:12:52 pm
Get behind cover,or if i am behind one,find something better
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Persus13 on July 29, 2017, 12:21:59 pm
((um....where's my action at?))
my bad...
Yeah, your action got cancelled by the dynamite going off. You're currently lying on the floor.

We're waiting on OceanSoul and Johiah
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: johiah on July 31, 2017, 07:24:53 am
Get into cover, FACING the cop.
Don't shoot unless anyone else does.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: hops on July 31, 2017, 02:49:42 pm
Guess I'll waitlist if this gets a game 2.

Name: Flint
Quirk: Likes fire
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: OceanSoul on July 31, 2017, 07:16:52 pm
Reach cover, for real this time.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Persus13 on August 02, 2017, 10:08:05 pm
Turn 3: The Shooters, the Hiders, and the Unlucky

*sighs*

"I can wait."
Jack Spades patiently waits behind the bar.

"EEK! What was that!"

Keep taking cover. Seriously, what was that?
As does Fallacy behind his cover.

Watch the area of explosion to determine what it was.
Shoot Garry in the head, as he is on the floor and most vulnerable.

(4)Slab looks at the explosion and notices that it seems to have been caused by a stick of dynamite. (4) Slab fires his gun at Garry, and manages to wing him in the shoulder, Lightly Wounding him.

Heh. Fine then, get bad rolls.

Shoot anyone who shoots.

This is your last chance to come peacefully, all of you.

Seeing Slab shoot at Garry, Samuel opens fire. (4) The shot slams into the table Slab is using as cover.

Get behind cover,or if i am behind one,find something better
Garry is getting up when he gets winged in the shoulder by Slab's bullet. (4-1) He ducks behind a barrel, putting him in Cover to Fallacy and Slab, but the others still can get off a shot at him.

Reach cover, for real this time.
(1-1) Shouts with bow tries to get up, but slip[s on a loose piece of debris and falls over again.

Get into cover, FACING the cop.
Don't shoot unless anyone else does.

(4) Johiah takes cover behind a crate. (1) He attempts to shoot Slab, but (1) instead his gun bursts apart in his hand.


Spoiler: Status (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Madman198237 on August 02, 2017, 11:06:12 pm
Change cover, get a better angle on the guys who have gone to ground.

And try to *avoid* getting shot.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: PaPaj on August 03, 2017, 02:59:52 am
Give my gun to Johiah,get behind a better cover
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Glass on August 03, 2017, 07:39:37 am
Remain in cover. If Slab tries anything, shoot him.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: FallacyofUrist on August 03, 2017, 08:40:29 am
"Shots fired!" Hunker down. Don't be shot.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: Eschar on August 03, 2017, 10:36:26 am
Remain in cover and watch Glass. If he tries anything, shoot him in the head.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: johiah on August 03, 2017, 11:46:16 am
"Ow."
Wrestle the gun of the nearest person out of their hands.
Title: Re: Another Gunfight in the Saloon (Turn 1)
Post by: OceanSoul on August 03, 2017, 02:13:16 pm
Fire an arrow over Slab's cover. Since the shot will arc, and the bullets he was expecting don't arc, his cover will not account for this.
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: Persus13 on August 05, 2017, 08:24:17 am
Turn 4: In Cover

Change cover, get a better angle on the guys who have gone to ground.

And try to *avoid* getting shot.

(5) Samuel runs up the stairs to the second level, right above the bar. From there he has a good angle on everyone, except Jack Spades.

Give my gun to Johiah,get behind a better cover
Garry (4) slides his gun over to Johiah, then (4) moves the barrel so he'll be In Cover. Garry is now Bleeding Out (5 turns until Badly Wounded), and needs medical attention.

Remain in cover. If Slab tries anything, shoot him.
"Shots fired!" Hunker down. Don't be shot.
Remain in cover and watch Glass. If he tries anything, shoot him in the head.
Jack Spades and Slab the Killer aim their guns at each other, while Fallacy watches from his cover. Slab is distracted by the arrow whizzing past.

Fire an arrow over Slab's cover. Since the shot will arc, and the bullets he was expecting don't arc, his cover will not account for this.
(3) Shouts-with-Bow arcs an arrow at Slab. The arrow misses, but it does distract Slab's attention.

"Ow."
Wrestle the gun of the nearest person out of their hands.
Johiah looks for the nearest person to wrestle, but then sees Garry slide a gun across to him.



Spoiler: Status (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: Madman198237 on August 05, 2017, 08:27:50 am
Cover everyone with a gun. Anybody who starts a gunfight gets shot.

"Anyone have anything dramatic to say, or are we just hanging around waiting to get shot first?"
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: PaPaj on August 05, 2017, 08:46:09 am
wait
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: Glass on August 05, 2017, 09:06:09 am
"Alright mates, here's a suggestion. Everyone gives their gun to the barkeep. We'll all still be on equal ground, and we're also all less likely to get killed. Someone needs to get that mate..." [points at Garry] "...to the doctor."
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: PaPaj on August 05, 2017, 10:27:40 am
"nah...dont worry i will be fine"
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: johiah on August 05, 2017, 12:17:44 pm
"Thanks Garry."
Provide first aid to Garry if no one else does, and fire my gun at anyone who shoots.
If the cop moves towards the table as well, then I will too,
placing my gun on the table.

"I trust my mates te not backstab me, but ye can't trust a cop."
(I am apparently an Australian pirate.)
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: Glass on August 05, 2017, 12:24:01 pm
If everyone agrees to do what I said, be the first to set my gun at the barkeep's table, holding the gun by the barrel (not the trigger) on the way there so as to show I won't use it.

Otherwise, shoot anyone who chooses to shoot someone else (but only if the shooter was the instigator, I.e. if Josiah shoots out of self-defense, I'm not shooting at him).
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: OceanSoul on August 05, 2017, 02:37:59 pm
Toss gun over to barkeep, keep eye on Slab.
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: FallacyofUrist on August 07, 2017, 12:47:33 pm
If everybody else puts their guns(and bow) on the table, I will too.
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: OceanSoul on August 07, 2017, 01:09:08 pm
Oh yeah, toss bow, too.
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: Eschar on August 07, 2017, 06:19:09 pm
Carefully give my gun to the barkeeper.

Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: Glass on August 07, 2017, 07:00:12 pm
Pap, Madman, you going to follow through? We got - *counts* - 5 guys who are either dropping their guns, or will do so if everyone else will. At least some of these guys need to be on the other team. We all are willing to do this; be respectful and do the same.
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: PaPaj on August 07, 2017, 11:37:51 pm
I dont have a gun
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: Glass on August 08, 2017, 07:12:29 am
I dont have a gun
...ah, yes. Sorry.
...
Madman?
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: SaberToothTiger on August 10, 2017, 03:12:11 pm
Waitlist me, ples.
Title: Re: Another Gunfight in the Saloon (Turn 4)
Post by: Persus13 on August 10, 2017, 09:38:52 pm
Turn 5: Hand in you Guns

Cover everyone with a gun. Anybody who starts a gunfight gets shot.

"Anyone have anything dramatic to say, or are we just hanging around waiting to get shot first?"
Samuel covers everyone with his gun, except Jack Spades, who he doesn't have a clear line on.

wait
Garry waits. Johiah moves to treat Garry, (1) but his clumsy attempts to treat Garry only makes things worse. Garry is still Bleeding Out (2 turns until Badly Wounded).

If everyone agrees to do what I said, be the first to set my gun at the barkeep's table, holding the gun by the barrel (not the trigger) on the way there so as to show I won't use it.

Otherwise, shoot anyone who chooses to shoot someone else (but only if the shooter was the instigator, I.e. if Josiah shoots out of self-defense, I'm not shooting at him).
Toss gun over to barkeep, keep eye on Slab.
If everybody else puts their guns(and bow) on the table, I will too.
Carefully give my gun to the barkeeper.
"Thanks Garry."
Provide first aid to Garry if no one else does, and fire my gun at anyone who shoots.
If the cop moves towards the table as well, then I will too,
placing my gun on the table.

"I trust my mates te not backstab me, but ye can't trust a cop."
(I am apparently an Australian pirate.)
The 5 robbers with guns look for the barkeep to hand their guns (and bow) to, (1) but he seems to have disappeared in the commotion. Instead you all settle for placing your guns on the bar, except for Shouts-with-Bow, who decides to throw his (5) on the bar with no problems. Jack Spades and Johiah keep their hands on their guns cautiously.

Spoiler: Status (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 10, 2017, 09:53:05 pm
"Samuel, gun on the bar. We need to get Garry to a medic."

Look for some alcohol to give to Garry. Once everyone has dropped their guns (that means you, Madman), go out to look for a medic.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Persus13 on August 10, 2017, 09:55:10 pm
You and Johiah have guns on the bar, you're just keeping your hands on them.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: PaPaj on August 11, 2017, 06:16:45 am
Use my spare bandana to treat the wound
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: FallacyofUrist on August 11, 2017, 09:11:36 am
Eye others suspiciously. Keep taking cover.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: OceanSoul on August 11, 2017, 10:33:56 am
"Battle...cannut stop. Men still hold gun, in heart. Conflict...must resolve.

...

...Blackjack?"

Look around the saloon for a deck of cards.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 11, 2017, 11:17:48 am
"Blackjack's always nice. I always lose, mind you, but it's fun enough."
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Eschar on August 11, 2017, 06:20:50 pm
Examine the outside through the largest window.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Madman198237 on August 12, 2017, 09:45:47 pm
Man, you guys are making me want to not start this firefight.

But I really wanted to start a firefight.

"You see, I'm the sheriff here. You are, collectively, under arrest for your misdeeds. If the guns stay on the table, we get out of this with a nice set of jail sentences and be done with it. If we resist, that guy is liable to bleed to death and you guys are going to get shot."

Keep covering them. We'll have a nice conversation.

With no firing, of course.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 12, 2017, 09:54:30 pm
"Sir, please put your gun on the table. Literally every single one of the rest of us have done so."
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 16, 2017, 07:05:10 pm
Sorry to doublepost, but... *bump*
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Persus13 on August 16, 2017, 08:42:51 pm
Sorry to doublepost, but... *bump*
I've been busy at work and was expecting more talking. I'll put up the turn in the next 24 hours.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 16, 2017, 08:47:19 pm
:D
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Persus13 on August 17, 2017, 07:28:23 pm
Looks like I'm going to have to figure out how to run a game of blackjack in an RTD.

Turn 6: Talking in the Saloon

"Samuel, gun on the bar. We need to get Garry to a medic."

Look for some alcohol to give to Garry. Once everyone has dropped their guns (that means you, Madman), go out to look for a medic.
Jack Spades looks around for some alcohol. (1-1) Jack can't see any alcohol around. In fact, Jack can't see anything. That moonshine he drank earlier must have been worse than he'd thought. Jack is now Temporarily Blind.

Use my spare bandana to treat the wound
Garry pulls out his Spare Bandana and applies it to his wound. Garry is no longer Bleeding Out, and feels much better.

Eye others suspiciously. Keep taking cover.
Fallacy continues to stay put.

"Battle...cannut stop. Men still hold gun, in heart. Conflict...must resolve.

...

...Blackjack?"

Look around the saloon for a deck of cards.
(6-1) Shouts-with-Bow spots a deck of cards on a nearby table and grabs it. He looks aroudn for some willing players. Shouts-with-Bow is the Silent Type.

Examine the outside through the largest window.
Slab looks out of a window. Its still in the early evening outside, (3) a couple folks of folks on the street outside are looking in, curious to what's going on.

Man, you guys are making me want to not start this firefight.

But I really wanted to start a firefight.

"You see, I'm the sheriff here. You are, collectively, under arrest for your misdeeds. If the guns stay on the table, we get out of this with a nice set of jail sentences and be done with it. If we resist, that guy is liable to bleed to death and you guys are going to get shot."

Keep covering them. We'll have a nice conversation.

With no firing, of course.

Samuel continues to cover the crowd, confused as to why a group of outlaws are requesting he hand over his gun.

Spoiler: Status (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 17, 2017, 07:33:50 pm
...stop being blind.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Madman198237 on August 18, 2017, 08:08:05 am
Move to the bar, swipe all the guns off of it, behind the bar. Anyone who reaches for a gun gets shot.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 18, 2017, 08:11:25 am
*sigh*
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: FallacyofUrist on August 18, 2017, 08:12:19 am
"You're crazy. I haven't done anything!" But do nothing. Aside from keep taking cover.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Madman198237 on August 18, 2017, 08:13:59 am
Not sure why you're giving a sigh, as A. You have no IC knowledge of what I'm about to do and B. My character is a dodgy old prospector who happens to be the law in this town. The "Disarm everyone" approach is really the only way to go about this.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: FallacyofUrist on August 18, 2017, 08:16:29 am
((My character is responding to your earlier post.))
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 18, 2017, 08:18:08 am
My guy is not sighing at your guy. I'm sighing at the fact that you're doing all of this that dramatically.

Once I stop being blind, I'm going out to find the barkeep to hold all the guns.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: OceanSoul on August 18, 2017, 09:07:52 am
Shuffle deck and wait patiently. Comply with sheriff, and if anyone lunges for a gun (or bow) other than him, grab and restrain them.

I legitimately now want to settle this with a game of blackjack. Even if I lose, I'll learn how to play blackjack.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: PaPaj on August 18, 2017, 09:11:11 am
Go and rest on a chair for a moment
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Madman198237 on August 18, 2017, 09:16:23 am
The goal of blackjack is to get as close as possible to 21 without going over. You are dealt two cards, and, on your turn, can ask for more if you should so choose. I forget if any of your cards are visible or not, but it doesn't really matter. Anyway, face cards are worth ten, and aces are worth your choice of 1 or 11.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 18, 2017, 09:22:19 am
It doesn't actually matter if your cards are face-up or face-down; you're only playing against the dealer. They have 1 face-up card and 1 face-down card.

EDIT: Here ya go, rules for ya. (https://wizardofodds.com/games/blackjack/basics/)
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Eschar on August 19, 2017, 12:39:57 pm
"You know the barkeeper was supposed to be holding the guns, right? You also know you're not the barkeeper, right...?"
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Persus13 on August 20, 2017, 01:34:19 pm
Bump for johiah, and if ny of you want to keep up the conversation.

Shuffle deck and wait patiently. Comply with sheriff, and if anyone lunges for a gun (or bow) other than him, grab and restrain them.

I legitimately now want to settle this with a game of blackjack. Even if I lose, I'll learn how to play blackjack.
While waiting for something to happen, Shouts-with-Bow shuffles and deals for himself and the nonexistent dealer. The dealer hand draws a facedown card and a 10. You draw a 6 and a King (face cards count as 10 points, so you have 16 total points). The dealer has to hit. Do you hit (draw another card) or stay?
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 20, 2017, 02:05:14 pm
Persus, the players are only supposed to know about one of the dealer's cards.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Persus13 on August 20, 2017, 02:08:25 pm
Persus, the players are only supposed to know about one of the dealer's cards.
Thanks for the reminder. I was playing pazaak more recently than Blackjack, and mixed up the two.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Glass on August 25, 2017, 04:27:40 pm
Hello?
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Persus13 on August 25, 2017, 04:30:02 pm
Hello?
i sent Johiah a PM. If he doesn't post by tomorrow I'll post a turn.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: johiah on August 25, 2017, 04:39:01 pm
Sorry, my notifications are glitchy.
Play Blackjack

Spoiler: Gm only (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: OceanSoul on August 25, 2017, 08:08:49 pm
Almost forgot this.
Bump for johiah, and if ny of you want to keep up the conversation.

Shuffle deck and wait patiently. Comply with sheriff, and if anyone lunges for a gun (or bow) other than him, grab and restrain them.

I legitimately now want to settle this with a game of blackjack. Even if I lose, I'll learn how to play blackjack.
While waiting for something to happen, Shouts-with-Bow shuffles and deals for himself and the nonexistent dealer. The dealer hand draws a facedown card and a 10. You draw a 6 and a King (face cards count as 10 points, so you have 16 total points). The dealer has to hit. Do you hit (draw another card) or stay?
I'll stay.
Title: Re: Another Gunfight in the Saloon (Turn 5)
Post by: Persus13 on September 02, 2017, 09:39:38 pm
Apologies for the lack of turn. I've been moving back to school and forgot about this.

Turn 7: Card Playing in the Saloon

...stop being blind.
(6) As quickly as the vision loss came, it leaves. Jack Spades is a little Disoriented though.

Move to the bar, swipe all the guns off of it, behind the bar. Anyone who reaches for a gun gets shot.
Samuel moves downstairs to the bar, and pushes the guns off behind the bar. (5) Luckily, none of them go off.

"You're crazy. I haven't done anything!" But do nothing. Aside from keep taking cover.
Fallacy continues to cower behind a barrel.

Go and rest on a chair for a moment
Having healed himself, Gary (4) sits down on a chair to rest.

"You know the barkeeper was supposed to be holding the guns, right? You also know you're not the barkeeper, right...?"
Slab shouts about the barkeep. (1) Said barkeep walks out of the kitchen holding a shotgun. He looks mad.

I'll stay.
Shouts-with-bow stays. The dealer flips his other card over, revealing it to be a 3. He draws a 7, putting him at 20 points, beating your 16.

Play Blackjack
Johiah deals himself in, drawing a 2 and a Queen. He draws a king and a facedown card for the dealer. Now he has to choose to hit or stay.

Spoiler: For Johiah only (click to show/hide)

Spoiler: Status (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: Glass on September 02, 2017, 09:46:32 pm
*sigh*
I'll wait out the disorientation.
"Eh? Hey, barkeep, please don't do anything rash with the shotgun."
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: johiah on September 03, 2017, 06:33:21 am
Spoiler: GM only (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: Glass on September 03, 2017, 06:50:30 am
What happened to turn 6?
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: OceanSoul on September 03, 2017, 09:24:20 am
Give a light smile...
Spoiler (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: Madman198237 on September 03, 2017, 09:41:57 am
Nobody leaves. Anyone that tries gets shot.

"Uh, OK then...I guess now you guys play your game. Right. Now would be a great time to tie you jokers up...

Anyone remember who my deputy was?"

Spoiler (click to show/hide)
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: PaPaj on September 03, 2017, 09:44:55 am
Join in the game of blackjack
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: FallacyofUrist on September 03, 2017, 11:02:45 am
Look around. Keep cowering when noticing barkeep.
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: Glass on September 03, 2017, 11:17:29 am
Also: we need a status spoiler.
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: Persus13 on September 03, 2017, 01:35:08 pm
What happened to turn 6?
It was the turn before turn 7.

Also: we need a status spoiler.
The only thing that had changed was your status.
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: Glass on September 03, 2017, 01:38:08 pm
...so wait, is being disoriented better than being blind, or worse?
And you hadn't changed the thread title for turn 6, which was why I was confused.
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: Persus13 on September 03, 2017, 01:42:45 pm
...so wait, is being disoriented better than being blind, or worse?
And you hadn't changed the thread title for turn 6, which was why I was confused.
It will end after one turn, but is slightly worse. Sorry for the confusion. I also left the word document I was using to run the game on my home computer, so I'm running things on the fly.

Yeah, I looked back and noticed that.
Title: Re: Another Gunfight in the Saloon (Turn 7)
Post by: Glass on September 03, 2017, 01:48:58 pm
Ok.