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Dwarf Fortress => DF Community Games & Stories => Topic started by: Aslandus on November 25, 2013, 07:58:19 pm

Title: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on November 25, 2013, 07:58:19 pm
Ah, what a lovely site for embarkation, we have metal, clay, even flux stone!
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Salt water? meh, we'll deal with it when we get there... Of course, now we just have to figure out how to get there...
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Oh dear, perhaps there's another wAAAAAAYYY!!!!!

Elsewhere...
The small elven child had asked her uncle Grunwald why there were so many children that looked different than their caretakers in the fortress, and he always answered the same way, "Your parents neglected you, so we took you all in." He was always willing to answer, though he never got any more specific, such as why his skin was green while hers was the color of wood, or why some of the children had full beards, but he was the only caretaker she'd had since she was a little baby. He pointed up at the sky, "Is that the dwarven Santa, coming to deliver goodies to all the little children?"
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The cart seemed to be plummeting toward the island on the horizon, just out of reach. Uncle Grunwald lost interest and wandered off, but the elf child wondered what adventures Santa's dwarves were having...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on November 25, 2013, 10:24:39 pm
Nil Duknebel, Expedition leader: Well... We're alive. Somehow we managed to survive the flight across the sky onto an island crossing hundreds of tiles
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There seem to be plenty of pools of water, but they are murky and will most likely get the other dwarves sick... Water systems will be needed in case, Armok forbid, the alcohol runs dry.
Well, better get these slackers busy before they drink up all our supplies.
I could've sworn we had more dwarves when we were launched...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: peregarrett on November 25, 2013, 11:48:37 pm
Nice story so far. Pictures are funny!
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on November 26, 2013, 01:02:39 am
Nice story so far. Pictures are funny!
Thanks, I wanted to make sure something actually happened before adding more on, I get the feeling the flying cart gag will only last for so long
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on November 26, 2013, 01:28:50 am
Urist Kivishsezuk, Woodcrafter: When we got launched off, we landed a bit farther from the coast than anticipated. We had to hike for weeks to find the site of the outpost, but we finally made it
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they already had things pretty well set up, they even had a still running and crop fields growing.
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We could finally get ourselves a drink, some of us were very happy about it
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Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on November 27, 2013, 09:36:47 pm
Etur Nazomushrir, Peasant: I have no idea what this fortress is doing. We get shot out of a catapult and land on this island, we have to wander around for months in the wilderness to find this place and what the hell have they done? built a damn archer tower
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I don't know what they think is going to attack us out on this island, but if there aren't flying goblins, they have no reason to waste good building materials like this. Some traders came, I have no idea why the expedition leader ordered a trading post built when nobody could reach us, but as they say, "If you build it they will come." Since everyone else was busy, I ended up being the one to do the trading. The only problem was we had nothing to trade, so i ended up piling a bunch of random furniture and some hastily thrown together crafts onto them to get a bit of ore and some blocks of... well, they called it slade, but I've never heard of it, it must be some fancy name for something. I got it because it looked interesting, but it's really heavy. Armok knows how these traders planned to leave, or even how they got here, their cart didn't look nearly beaten up enough to have been launched like we were. I tossed a barrel of meat in with the furniture, mostly so they wouldn't starve before they inevitably realized there was no escape and came back to join our outpost.
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Then... the ocean froze...
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I didn't know that could happen, but I guess that's one way travellers could get to this island...
I don't know that metalsmith who keeps running around demanding materials, but I don't think he'll finish his mood without a forge...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on January 18, 2014, 01:23:14 pm
We managed to build a forge, and Dishmab managed to finish....
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a silver cage.... well, I suppose we have been ordering a lot of those lately...
We also moved the meeting area inside because of all the snow outside...
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Also... whoops
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The leader forgot to put in orders for more booze, and since the ocean and lakes are frozen on this island dwarves started dying of thirst....
Well, it SEEMED like a nice place to start a fortress... better switch production from cages and caves to coffins...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: sangennaro on January 18, 2014, 02:05:26 pm
Poor dwarves! I enjoyed the humour and the drawings, seems a nice and funny way to tell a story!
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: ShadowHammer on January 18, 2014, 02:32:24 pm
I always wondered how the dwarves got to those islands, but catapults seem like as good a way as any!
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Timeless Bob on January 18, 2014, 03:07:10 pm
On Island embarks I always have the miners dig down to the first cavern before doing anything else, because obviously they tunneled up from there.  However a huge catapult or maybe "minecart assisted takeoff" would be just as feasable.

    "Tuck and Roll, Damn you!  Tuck and roll!"
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: MDFification on January 18, 2014, 11:01:56 pm
On Island embarks I always have the miners dig down to the first cavern before doing anything else, because obviously they tunneled up from there.  However a huge catapult or maybe "minecart assisted takeoff" would be just as feasable.

    "Tuck and Roll, Damn you!  Tuck and roll!"

Wagons suddenly engaging their warp drives is actually a known bug, so I like to assume that's how you get to the islands.

No, seriously. The carvan will just wait in the depot for an abnormal amount of time, then rocket off the map in a solid 5 frames. "Warp Factor 5, Mr. Urist. We must outrun the Elf Warbirds!"
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Timeless Bob on January 19, 2014, 12:11:15 am
On Island embarks I always have the miners dig down to the first cavern before doing anything else, because obviously they tunneled up from there.  However a huge catapult or maybe "minecart assisted takeoff" would be just as feasable.

    "Tuck and Roll, Damn you!  Tuck and roll!"

Wagons suddenly engaging their warp drives is actually a known bug, so I like to assume that's how you get to the islands.

No, seriously. The carvan will just wait in the depot for an abnormal amount of time, then rocket off the map in a solid 5 frames. "Warp Factor 5, Mr. Urist. We must outrun the Elf Warbirds!"

So once again we find that something is "not a bug, it's actually a feature".  I love this community!
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on January 25, 2014, 12:19:14 am
-This entry contains some swearing which has been censored to avoid offending the more sensitive members of our audience
Well, a few people died of thirst but we managed to survive as a fortress... Now we just have to survive the fallout of someone telling Nil Dedunknebel there was no alcohol left...
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Hopefully we can calm her down before she...
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Nope, she's just killed someone... okay... don't panic, don't panic.... OH F***ING S***!!! SHE'S GOING TO KILL US ALL!!!! Wait, there may be a chance, if I can get some brave souls together we may be able to...
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Damn... Forgot she had a f***ing axe, guess we're doomed then, no way we can scrounge up enough crossbows to take her out and I doubt the nonmilitary halfwits here could even hit her before she stuck an axe in their heads...
Wait, she was getting a romantic relationship with one of the other dwarves
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Maybe he can talk some sense into her...
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Nope, he's gone stark raving mad... Oh and if that's not the icing on the s*** cake,
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THE KITCHEN'S FULL OF F***ING FLIES!!!!!!
This might be my last journal entry, so if anyone reads this, DON'T FORGET THE F***ING BOOZE
-Dishmab Ulolbesmar, expedition leader
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Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on January 25, 2014, 12:21:06 am
On Island embarks I always have the miners dig down to the first cavern before doing anything else, because obviously they tunneled up from there.  However a huge catapult or maybe "minecart assisted takeoff" would be just as feasable.

    "Tuck and Roll, Damn you!  Tuck and roll!"
Whenever I think about how an embark goes, I assume it ends with the cart being damaged beyond use, seeing as how the dwarves never move it from the spot you embark into
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on January 25, 2014, 12:22:25 am
I will try to salvage this, but since I haven't set up any decent defenses, it may be the end for this fortress. I didn't expect it to end so quickly, but a tantrum spiral is hard to undo...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: MDFification on January 25, 2014, 06:56:44 am
On Island embarks I always have the miners dig down to the first cavern before doing anything else, because obviously they tunneled up from there.  However a huge catapult or maybe "minecart assisted takeoff" would be just as feasable.

    "Tuck and Roll, Damn you!  Tuck and roll!"
Whenever I think about how an embark goes, I assume it ends with the cart being damaged beyond use, seeing as how the dwarves never move it from the spot you embark into

I personally always assumed that a Roc attempted to scoop up the wagon like an eagle would with a rat, realized it was made of wood, and dropped it at a random spot to it's death. And thusly, all embarks happened.
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Mr.Mountain on January 26, 2014, 08:52:43 pm
I'm surprised no one had asked to have a dwarf named after them yet
it would be nice if you could salvage this though
"ugh, I had a horrible dream that our embark wagon was flung into an island, and all of us fell to Nil's axe once she was told we had no booze left... wait... are we in the air?"
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on January 28, 2014, 02:52:49 pm
you know what, no, I'm not just going to let this axe-wielding psychopath destroy my entire fortress, EVERYONE! READY FOR BATTLE!
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We may be in trouble, but this is MY fortress!
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Ow, that leg is probably going to need stitches...
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YES! DIE NIL! That recruit just earned an honorary hero award from me, who is this hero?
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Erith Asobgutid? Why does that name sound familiar?
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Well isn't that just my luck, she's our other woodcutter and she's gone insane too... From now on, we're not cutting anymore wood, it's apparently one of the most mentally traumatizing tasks in this fortress...
At least we still have enough sane (relatively speaking, of course) dwarves left to hopefully recover
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now we just have to survive until those flying goblins come and kill us all, and with my luck, that's actually going to happen
-Dishmab Ulolbesmar, expedition leader
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on January 28, 2014, 09:50:02 pm
Well, time to start putting this place back together, it may be slow with this group, but we'll get there eventually
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Wait, more migrants? I don't think these guys were on our first launch, so they must have been sent after... Does this mean we're still expected to do well? I suppose I can't slouch now...
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Well, damn, a ghost... I guess we need to get those coffins out faster, more workers on woodworking and stone carving, quickly!
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OH THAT'S JUST SUPER! NOW WE'VE GOT A FEY MOOD AS WELL!!!! THIS PLACE IS DRIVING ME MAD!!!
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AAAAAAUUUUGGGHHHH!!!!!!!!
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What the hell was I thinking? We can't just stop cutting trees, we need wood for stuff! What else is going wrong now?
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Well... S*** that guy might have been useful, but I didn't get the order in for a gem cutting workshop in time... Maybe I should ask the militia captain what's been going on, since I'm clearly too inept to balance all this...
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Whoops, no beds, I bet I can solve this and the lack of a hospital problem in one swoop if I just put the beds in the medical area, these dwarves don't really care...
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Wai-Wha- WHY ARE THEY SENDING MORE MIGRANTS NOW?!?!! I HAVEN'T EVEN GOTTEN JOBS FOR THESE OTHER GUYS AND THEY'RE ALREADY SENDING MORE?!?!?! WHAT IS GOING ON IN MOUNTAINHOME THAT THEY THINK CATAPULTING PEOPLE TO THIS TINY ISLAND IN THE MIDDLE OF NOWHERE IS PREFERABLE TO STAYING?!?!?!
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on January 29, 2014, 10:59:32 am
The first thing I feel I should say: F*** THIS PLACE!!!! We finally struck metal after over a year digging out this island
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PLATINUM?!?!?!?! This stuff can't hold an edge! Screw it, we're building our trap components out of glass, I was hoping we wouldn't need traps at all, but after the woodcutter incident, I'm not getting caught without defenses again...
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I had my doubts before, but this place is definitely haunted:
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Hatch cover?!?!?! Couldn't you at least make a chair or something we have a use for? I suppose we could use it to cover the entrance to the cave or something...

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Oh great, now I've got to take care of this baby too, if I die of overwork, I blame this fortress

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Kittens? I remember what the "How to lead a fortress" instructional booklet said to do in this situation
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You know what? If we're going to improve the health of this island, it's gotta exorcise
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Oh yeah, and what does this madhouse need? MORE DWARVES!!!!
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food's going to become a problem if this keeps up, I think I'll start with expanding farms, maybe build some nest boxes to put all those Ravens we've been catching in our cages to use... Also, some of these slackers can get to fishing, we've got a whole ocean, may as well use it
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-Dishmab Ulolbesmar, expedition leader, beginning to plan retirement
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Movie on January 30, 2014, 02:34:25 am
This story is hilarious please keep it up, id like too try to get in on this game as well however i have a hectic school/work schedule so i don't know if i would be able too complete my term in a timely fashion. I would hate for the forgotten beast of real life to claim this fort.
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 01, 2014, 07:37:41 pm
Oh look, the caravan has arrived!
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Now we can trade these stone goods and low quality crossbows for some stuff we actually need, like weapons and tools since there's apparently NO METAL IN THIS F***ING ISLAND!!!!!
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Oh, the liaison is here too, guess we can request more stuff for the NEXT caravan, in a YEAR!!! Well, gotta do political business, they did warn me this was part of leading a fortress...
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Our hunters have been slacking, so I guess we could use some leather, and more metal is always useful...
Anyway, these traders have finally set up at the trading post, so lets see what they have...
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Legend? Didn't think the fortress almost dying of thirst and punching out a crazy lumberjack were that big of accomplishments, but I suppose most fortresses die out after a year, so maybe we're still doing well?
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lets see... this stuff for steel and bronze... wait, not high enough value? well, going to have to modify this slightly...
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These guys drive a hard bargain, but we can make more crappy crossbows and bone scepters whenever, now all the little dwarf children in Mountainhome can pretend to be a monarch.... Speaking of which, I wonder how long it will be before the monarch decides to move to this island...
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Our fish trap is being built just as I designed it, nothing could possibly stop us from dining on tons of undersea life now!
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Lazy slackers, we have TONS of cages, just grab one out of the stockpile, I don't care if you have to stand on another cage trap to install it! Oh also, we finally found weapons grade metal, but it's all Galena. We'll have the greatest hammer-and-crossbow based military in all dwarfdom -_-
-Dishmab Ulolbesmar, still expedition leader
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 02, 2014, 12:30:31 am
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Dishmab is far too frustrated with the past season and is busy yelling and smashing stone, so I'll be writing the report this time... I'm not much better with anger management, but I don't have to try to manage an entire fort at the same time. It started off simply enough, a new year begins and new migrants arrive...
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In an effort to build up a higher population of egg-layers, the nest boxes and eggs were forbidden
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Unfortunately, the eggs didn't hatch before the end of the season, and the nest boxes were unforbidden to allow them to be harvested,
As far as I know, the food situation isn't very dire, especially with the army of fisherdwarves and swathe of beehives we have set up
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Honestly, it seems like the most common injury at this fortress is beestings...
One good thing did happen though, that annoying liaison finally left
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That discussion went on for at least three months, from what I heard at least half of that was spent arguing about whether or not the monarch was an elf-loving cavy-spawn.
Then the trouble starts:
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To boost morale, statues were installed in the regularly travelled hallways, I don't really understand the appeal, they're just limestone monoliths with a few chips knocked out, It's actually kind of creepy how they seem to watch us eat...
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Unfortunately one statue trapped two dwarves in the animal pens, and they died, the statue had to be moved, and Dishmab flipped out.
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While expanding our farms, there was a very small collapse of a surface cavern, it didn't do much damage, but it ruined the plans set up for one of the undergound crop fields by exposing a patch of it to sunlight, so that had to be worked around, and it left holes in the light-exposed crop fields:
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Didn't take long for a fey mood to begin, which wasn't that remarkable in itself, but it's what he asked for that was the problem:
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We haven't had fresh game on this island since the capybaras from when we first landed, so the one male donkey we had, which was deemed the least valuable of our hide-bearing livestock, was sent to be slaughtered:
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The problem was that leather wasn't the only material, it also needed stone, which we had more of than we would be using on any one project, no matter how large, and silk, which we had never had at any point in our fortress' history.
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Dishmab doesn't like losing people, especially to insanity after the incident with the woodcutter, so she ordered the deeper levels of the caves to be excavated at a dangerous rate attempting to find the caverns, where our dwarven ancestors got their underground crops from, and where silk-laying spiders live. We have yet to discover anything.

On a better note, work has finally gotten underway on rooms for all the dwarven families living in the fort:
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Having to climb ten sets of stairs to get from your bedroom to the meeting area and food stores may seem crazy, but compared to everything else in this fortress, it's quite reasonable. Naturally, the leader and their family get the largest room.
-Urist Kivishsezuk, Woodcrafter
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 02, 2014, 01:37:01 pm
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Haha! I finally suckered someone else into taking over managing this madhouse
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Not a week into her rule and she's already banned export of backpacks, as if we would've sold those to begin with
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Oh look, the birds are coming back, better grab a crossbow...
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And even more migrants! Good luck with that Ber, you'll need it!
-Dishmab Ulolbesmar, retired expedition leader, Metalsmith
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 02, 2014, 04:17:24 pm
Just got this journal of what goes on in this fortress from the last leader, I believe it was Dish-something... anyway...
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The miner in the fey mood died... well he went insane, but he may as well be dead
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Also it appears that every female dwarf in this fortress started having babies at the same time...
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I think that's the first masterpiece we've had in this fortress, I know how much the previous leader loved statues, so I think I'll have it put in her room:
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Let's see what else happened...
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Wait! that workshop is... actually... kind of important... too late to stop that guy now...
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You occupied our workshop for almost a month over... a chair? That had better be the best chair in the world
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...I guess that'll do then, looks like someone's getting a very nice wooden throne
-Ber Zuglarrulush, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 04, 2014, 01:57:51 pm
We ought to start building defenses, if the caravans can get here, it's only a matter of time before invaders are knocking on our door
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Well, winter's arrived and the water's frozen, I'd better...
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I think that's was the guy that went insane, but it reminds me, we need to get brewing
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There's no backpacks here? What do I have to do to get some damn backpacks in this fortress, kill someone?
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It shouldn't be long before...
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Yep, caravan and liaison have arrived, lets make sure we have all we need, we're not really doing anything with all these glass serrated disks and giant axes, so they should give us some leeway
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Ok, steel, iron, a bit of silk in case someone gets a mood... looks like that's everything!
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Pleasure doing business with you merchants, good luck getting off this island!
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The liaison is still here? WHAT DO YOU WANT!?!!?!?!? Forget it, you can stay until the next caravan for all I care...
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Whoops, gotta manage these pastures better and avoid starving our animals...
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This kid's in a fey mood, lets see what comes of this...
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Oh Armok, NOW you want to talk? No, f*** you, you stay ten steps behind me until the next caravan comes to pick you up!
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He made a doll? does any mood in this fortress make anything useful? Nope, just had to check the records, the most useful thing we've gotten is the artifact chair...
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Excellent, more people I can set to work building this wall, we'll be secure in no time!
-Ber Zuglarrulush, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 05, 2014, 05:47:55 pm
Not too much going on, so I think an overview of some of the current accomplishments in the fortress is in order:
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The fisherdwarves and egg laying animals have filled our larder to the point that we can now make only lavish meals, and we should never again have to resort to those dry meat biscuits fit only for canine consumption
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Progress is well under way on our aqueduct, soon we will be able to store and retrieve clean water from inside the fortress rather than needing to walk all the way to the oceanside well...
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Our caravan entryway has been completed, small enough to be safe from intruders, large enough for a caravan to get through, and able to be sealed up in case of invasion
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Construction is underway on the alternate entrance, a few traps are already put down, but I plan to use the extra doors we have to make a sort of airlock so a few one-to-two-weapon weapon traps can be activated until they jam, then the invaders are allowed into another room with more weapon traps, we've got a whole hallway to fill
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The dining area has been filled with statues, now they will have to admire the handiwork of our kiln-workers, soon we will have a statue and chest in every bedroom and nobody will go insane ever again  :D
-Ber Zuglarrulush, Mayor

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I give it a year before the legendary warrior battalion goes nuts and kills us all
-Dishmab Ulolbesmar, retired expedition leader, Metalsmith
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: peregarrett on February 05, 2014, 11:54:15 pm
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Oh, a dwarven sashimi! Yummy!
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 08, 2014, 10:46:51 am
Well, things have been going well so far, with only a few rough patches
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I understand the fish are delicious, but to whoever keeps stealing the live fish from the tank, could you please stop
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Whoops, somebody brought a baby into the enhanced training facility and it died, luckily we minimized the mother's psychological damage with our excess of coffins
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I wonder if our stockpile of wood is big enough yet... Probably not, we should expand again at the earliest convenience
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Oh Armok, why does everyone hate this window so much? All I want is to have a safe spot to watch invaders from while inside this archer tower, is that too much to ask?
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YES! FINALLY! THE LIAISON LEFT! This calls for celebra-
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I'm just got a note... I lost the mayorial election... Damn, you let one baby get impaled and they hate you forever. I'm finishing this report though!
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AUGH! These animals! They have an entire field to themselves! Can't they spread out and NOT all pile into one square Urist of space?!?!?!?!?
-Ber Zuglarrulush, Retired Mayor, Miner

This Fortress is mine now! Muhahahahahaha! All the mead will be mine!
-Melbil Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 08, 2014, 02:23:59 pm
Got some more migrants, not going to bother with a picture since it always looks the same anyway...
You know what really says authority? A gold throne, I think I'll put in an order for one... Ok, fine we don't have any gold so I won't send the local skull collector if it doesn't get done, but I will be quite cross!
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Now then, better check on the aqueduct and make sure we can have clea-
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WTF?!?!!?! How did a weretapir get onto this island?!?!!? Someone must've dropped him/her off to banish them from society... Lucky us...
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Well, This is why we have deadly warriors trained in beating things to death with clubs...
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Those dogs got downed fast, we'll need to think through the security on this gate again...
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Oh, he turned into a... a HUMAN?!?!?! There's no human civilizations here!!!
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This is ridiculous, from what I heard humans can't even dig trans-island tunnels, did they catapult him out into the open ocean for being a werebeast or something?
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And he's... running away... Not sure where he thinks he's going, but I'm kind of disappointed, I wanted to see an epic showdown of our new militia beating down the beastie, or at least get him caught in a cage to see if we could get him to join us, a giant weretapir would be an awesome addition to our security teams, he's already proven superior to the war dogs...
-Melbil Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 08, 2014, 09:41:58 pm
I have built more bee hives, more bees = more honey = more mead = more happy
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Oh right, more bees also means more stings... Walk it off guys, it'll get better!
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AND I'M STILL WAITING ON THAT GOLD THRONE!!!! THIS WOODEN CHAIR IS NOT FITTING FOR MY POSITION!!!
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-Melbil Febrigoth, Mayor

Hey, that was a very nice artifact wooden chair made by a dwarf possessed, you'd better not break it!
-Ber Zuglarrulush, Retired Mayor, Miner

That's a nice chair, if you don't want it, put it near the entrance to the meeting hall so we can all use it. Also, there's no way there's enough plants on the island to support that many bees, get rid of some of those nests!
-Dishmab Ulolbesmar, retired expedition leader, Metalsmith

I'm writing all this stuff down, all the future leaders of this fortress will know about how you try to lead after you've been booted from leadership!
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-Melbil Febrigoth, Mayor

When you retire, you'll be doing the same thing buddy.
-Ber Zuglarrulush, Retired Mayor, Miner

You said it, baby killer
-Dishmab Ulolbesmar, retired expedition leader, Metalsmith

As if you didn't have any problems, or should we bring up the axe-wielding psychopath again?
-Ber Zuglarrulush, Retired Mayor, Miner

I'm not writing any more, you guys resolve this amongst yourselves, and GET OUT OF THE RECORDS CHAMBER!!!
-Melbil Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Ekaton on February 09, 2014, 06:37:32 am
Your story is simply Awesome! Can't wait to read more!
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 09, 2014, 01:32:26 pm
Assuming the peanut gallery can keep their ideas to themselves, I should be able to finish this report in peace:
First off, I've realized that these unlabelled levers are a safety hazard, we've got a lever that could flood the fortress when the resivoir is filled now, and as mayor, it's my job to make sure that doesn't happen...
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This should work, but my backup plan is to name some random peasant "Bridge" or "Flood," kill them, then carve a memorial slab of them to place next to the levers
-Melbil Febrigoth, Mayor

Nice spelling, mayor, I'm so glad we have someone of your quality leading us
-Dishmab Ulolbesmar, retired expedition leader, Metalsmith

You want to have authority in this fortress again Dishmab? here:
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You're the new captain of the guard, now everyone can come to you with their problems and I don't have to watch for trouble 24-7 anymore.
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THESE F***ING HORSES!!!!!!! THEY KEEP TRYING TO KILL EACH OTHER OVER PATCHES OF GRASS!!!!!
-Melbil Febrigoth, Mayor

Does this mean horse meat is going to be on the menu in the near future?
-Ber Zuglarrulush, Retired Mayor, Miner

I don't plan to, they're still good for milk even if they are a bunch of dicks to each other. Plus, even though our bookkeeper hasn't done any work on the stocks, I can tell we have plenty of food
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I should probably stop using her office to write reports, but it's so much easier having all the writing supplies in the same place...
-Melbil Febrigoth, Mayor

You never told her to improve the stocks did you? She won't do anything unless you tell her to... Maybe I should've told Ber about that, since she's the one who appointed her in the first place...
-Dishmab Ulolbesmar, retired expedition leader, Captain of Guard

Dammit...
-Melbil Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: peregarrett on February 09, 2014, 01:40:07 pm
This gets more fun with every new chapter. I'm enjoying reading this, thank you!
Name some random peasant after my nickname, please. (Not that one who gets to be crushed under bridge)
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Timeless Bob on February 09, 2014, 01:53:07 pm
Rumrusher put together a little DFHack script that makes slabs to spec. If you want to use that, go check out the pages... er, wait, I'll just go get the DFFD page...
http://dffd.wimbli.com/file.php?id=8398 (http://dffd.wimbli.com/file.php?id=8398)

There ya go - it's called "advslab"
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 09, 2014, 03:19:26 pm
Name some random peasant after my nickname, please. (Not that one who gets to be crushed under bridge)
Behold, you have been turned into a random fisherdwarf helping to flood the fortress with fishy food product:
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I cannot vouch for how long it will be until you get eaten by a weretapir, but I will avoid intentionally killing you...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 09, 2014, 11:14:22 pm
This was an eventful season:
First someone went into a fey mood, just the thing to start every good report
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It's a craftsdwarf workshop, so it could be anything from a magic crossbow bolt to a spikey lead goblet. I hope her baby paid attention, making random crap's going to be his life when he grows up.
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Then all these guys show up so they can leave in time for the next ocean freeze... In other news, I decided a few months ago to increase our defensibility further by digging a moat... but I forgot all about the one-layer deep passageways we have in this fortress...
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Going to have that area walled off and the ammo stockpile moved... Oh, the liaison's here, this shouldn't take too long...
-Melbil Febrigoth, Mayor

Don't talk to that guy! He just wants to make us request goods so they can sell them to us for even more!
-Ber Zuglarrulush, Retired Mayor, Miner

Tell him the monarch's lover is an elf and his mother is a hamster!
-Dishmab Ulolbesmar, retired expedition leader, Captain of Guard

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Lets see... We need to grow more pigtails since we're not getting any imports of clothing and the stuff we have keeps decaying... We should probably have some rock nuts too so we can grow more quarry bushes for soap, the tallow won't last forever...
-Melbil Febrigoth, Mayor

Nooooo!!! All of our honor as an independent island is besmirched!
-Ber Zuglarrulush, Retired Mayor, Miner

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Oh, Ber, turns out we have more male horses than we need, and since the horses seem intent on beating the other grazers and each other to a pulp, so we actually are adding horse meat to the menu:
-Melbil Febrigoth, Mayor

Called it!
-Ber Zuglarrulush, Retired Mayor, Miner

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Oi! Merchants! It's easier if you go AROUND the lakes rather than across the tiny land bridges! Or better, come in from the east next time, so you don't have to run a lap around the entire map to get to the entrance!
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We have several bins of finished goods right next to the trading post, so it won't take long for US to set up... also it lets us get rid of these hives which we made too many of... may as well sell these masterwork stoneware jugs too, they should bolster our exchanges a bit...
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Dammit! Not again!
-Melbil Febrigoth, Mayor

I can already guess what your nickname will be, "Flood Bringer" Febrigoth
-Dishmab Ulolbesmar, retired expedition leader, Captain of Guard

Hahaha, and you thought you didn't need advice on this stuff!
-Ber Zuglarrulush, Retired Mayor, Miner

You know what, I'm legally changing your names to your nicknames, we'll see how funny it is then!
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-Melbil Febrigoth, Mayor

Whatever you say "Flood bringer," My authority as captain of the guard means I can make your new nickname official too
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-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Dammit, Anyway, I still have no idea what the moody dwarf is making...
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Whatever it is, it's taking a lot of material...
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A RING?!?!?!! How the F*** do you fit all that stuff on a ring?!?!?! That was about 2 Urists of ore, enough for at least 8 ingots, plus a log and several gems!
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On the bright side, at least our stocks are in order now...
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 11, 2014, 02:30:49 pm
Time for the report of things going on:
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Oh yes, another horse to replace the one we killed... if the maulings continue,this guy's not living long....
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Our broker finally stops sucking up booze and gets to the trade depot so we can get some resources
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Whoa, wait, prices? values? we actually get to see where the value is concentrated? Hiring a broker was the best decision I've made so far!
-"Floodbringer" Febrigoth, Mayor

Hey, I'm pretty sure I'm the one who hired him, thank you! Also, my foresight is why everyone is in such a good mood all the time!
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

That's why your backup nickname was "Statuequeen"
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-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

ANYWAY! First we traded for some metal in exchange for some grungy worn out clothes, albeit made of good material
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Then we traded for some more animals, because that's what this fortress needs, more animals
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It also gave an excuse to get rid of those dozens of trade goods we've been making out of wax and bone to get the stuff out of the stockpiles... And getting good deals is much easier when you can see what you're paying...
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We have tons of booze, barrels of the stuff, but dwarves are still getting thirsty, so they must just be lazy about drinking...
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If you're going to get attatched to your weapon, it may as well be a hammer heavy enough to crush a bronze helmet...
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Someone messed up the order forms and now we have a wall built on our wall... I feel like there's a joke here...
-"Floodbringer" Febrigoth, Mayor

Yo dawg, I heard you liked walls...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Movie on February 14, 2014, 03:01:07 pm
I love this story! Could you please dwarf me? my preferred nickname is maelstrom
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 14, 2014, 10:38:46 pm
I love this story! Could you please dwarf me? my preferred nickname is maelstrom
Maelstrom sounds like a military nickname, so I made you an axedwarf currently working as a fisherdwarf due to the lack of any threat...
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While this may cause you to die faster than some other dwarves, the lack of any threats warranting of military action means you probably won't be seen until we start seeing forgotten beasts
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on February 15, 2014, 08:43:22 pm
Time for another report of the various hijinks and tomfoolery going on in this madhouse...
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First, the ocean froze again, really hoping we can get this water supply going before it thaws, so we won't have to worry about it any more...
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next layer:
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We have searched high and low for these caverns that are supposed to get all the stuff we need, I'm beginning to believe they don't exist...
-"Floodbringer" Febrigoth, Mayor

They are real I tell you! They showed us the caverns during the instructional meetings on how to run a fortress...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

I've been meaning to ask you about that, I never heard of Mountainhome having an instructional course on running fortresses, in the past they've always just sent the settlers off to work things out for themselves...
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

We can discuss hallucinations later, now we're talking about events!
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Finally finished negotiating with the outpost liaison, he kept complaining about how our fortress was a pain to get to and how we were hard to negotiate with and how I kept writing reports in the middle of our discussion...
-"Floodbringer" Febrigoth, Mayor

While this seems like a problem very relevant to you, I still need to finish writing down the import agreement, mayor...
-Udib Atheleddud, Outpost liaison

Quiet, I'm not done here yet. We finally finished the flooring for the walls, now for the fortifications...
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STOP BRINGING YOUR PETS ONTO THE WALLS, THEY ARE ALWAYS IN THE WAY!!!!!
May as well check out these engravings I ordered made in the living area...
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Oh yeah, that first winter didn't go so well did it?
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Wait... wasn't Nil one of the dwarves who went insane and died during Ulolbesmar's reign? How... exactly did you get the job of leader again?
-"Floodbringer" Febrigoth, Mayor

Not my fault! It was a complete accident! I was elected leader after she went mad, I didn't just put on the leader hat when nobody was watching *shifty eyes*
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

 ::)
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Also, it appears we've been spelling the name of this place wrong the whole time, it's actually Boltplanks, not bothplanks... :-[
-"Floodbringer" Febrigoth, Mayor

That's what makes getting here so hard, the tunnel from mountainhome dug about a year after you guys started this place makes the trip easy, but it's hard to navigate when it says "Boltplanks" on the map, but all the documents say I'm headed to "Bothplanks"
-Udib Atheleddud, Outpost liaison

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Oh, and I'M STILL WAITING ON THAT GOLD THRONE! >:(
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on March 18, 2014, 08:36:45 pm
Apologies about the month long hiatus, I have had a full schedule for February and most of March...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on March 18, 2014, 09:23:40 pm
We've finalized the trade agreement with the outpost liaison, so we should have everything we need when the next caravan comes along...
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A deal was made
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A meeting, concluded
-"Floodbringer" Febrigoth, Mayor

Are you turning into a poet or something? Knock it off, and have you found the caverns yet?
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

No, we have not found the caverns yet...
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I'm still not convinced they exist, and now we have more stone and gems than we'll ever need... If only we had some actual iron here, we could outfit our entire militia in steel...
Also, CAVVVIIIIIEEEEESSSSSS!!!!!
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WHY WON'T THEY JUST DIE ALREADY!!!!!
-"Floodbringer" Febrigoth, Mayor

What's so bad about cavies?
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

Don't give me that, I'm pretty sure you're the one who ordered them put in there to begin with...so useless, yet they multiply so fast
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Lucky we have the brewers working constantly to keep the booze flowing, I doubt anyone can work on this island without a strong drink...
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Also, seems like nobody ever wants to use dwarven syrup for anything, maybe if it was closer to the kitchen they would grab it...
-"Floodbringer" Febrigoth, Mayor

Food shortages are the last thing we'll have to worry about in this place, we're having more trouble storing this processed food than keeping it stocked...
-Aban Letmosdural, bookkeeper

Wait, what's this?
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Seems we've got another possession... On a craftsdwarf, so that artifact's probably going to be leaving with the next caravan...
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Whoa wha- HEY! We need that glass furnace! It's the only one we've got!
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Oh, naturally you need glass, which we can't make because YOU TOOK THE ONLY FURNACE WE HAVE!!!!
Better order another one built:
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Annnndddd... It's done, let's see the product:
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Iiiiit's... a ring... why did it only take you a handful of raw glass and a chunk of wood when the last dwarf to make a ring used more than enough material to fill a minecart?
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And after thousands of dwarf-hours and hundreds of stone blocks, we've finally finished the aqueduct, now we finally have clean water inside our base, perfect for washing wounds or getting the floor muddy
-"Floodbringer" Febrigoth, Mayor

Or flooding the entire base from the deepest pit to the giant bowl you've made with those walls aboveground... Your nickname now has two meanings, let's see if you manage to make it three before you retire...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Dammit Captain, don't you have work to do, like figuring out who the hell this guy is?
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-"Floodbringer" Febrigoth, Mayor

If nobody reports it, it's not my job... why don't you send you militia to chase him off if he's bothering you?
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

I'm not paranoid enough to send an entire militia squad after a single guy, he's probably just fallen behind from the last caravan...
-"Floodbringer" Febrigoth, Mayor

Actually, I think that's a lady-dwarf
-"Babykiller" Zuglarrulush, Retired Mayor, Miner
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on March 22, 2014, 08:53:09 pm
Well, since everything seems to be going well, lets check in on our favorite game: What are the homocidal horses doing?
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How does that even? What does it grab with? Bah, I can't explain it...
Started moving stone from the very large room our miners are still clearing out...
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Hopefully this minecart and track will speed progress... I don't care if my advisers say it's not working properly, the haulers are doing fine, so we'll let it run...
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Minted a few coins, which is kind of pointless since everything here is communal...
-"Floodbringer" Febrigoth, Mayor

Oh yeah, I forgot our civilization's symbol was a book... I wonder if it has anything to do with our obsession with recording even very mundane events...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Here I thought I would be able to get through ONE report without you chiming in...
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Anyway, I believe this can be put to use teaching our militias to block by sending dozens of tiny coins bouncing everywhere.
-"Floodbringer" Febrigoth, Mayor

By the way, what the hell did you do to the entrance?
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The yellow, gray, and blue has to be the most garish thing I have ever seen...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Yeah, I should've checked the colors of the rocks before ordering they be used for the fortifications...
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But it's good enough for those guys!
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on March 23, 2014, 01:49:54 pm
You know what?
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I am tired of waiting for this throne, I'm going to clear the request in case I want something else...

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It appears a baby beat the hell out of a raven, and threw it in a cage... after breaking its spine... I won't even give it a chance to die naturally
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We appear to have a lot of "gigantic" ravens, but they are still ravens, so they're still puny compared to anything else

Let's see what's on for today's episode of "Useless crap with Urist McCraftsdwarf"
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Survey says it will be another ring, made out of a single piece of pocket lint...

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The minecart track has been simplified, because apparently we DON'T need a stop at every turn...
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Made some coins out of lead, and someone put pictures of the king on them...
-"Floodbringer" Febrigoth, Mayor

Not many people know the king, but I heard about when he was crowned, the moment the world was generated they asked "Hey, anybody know what we should do?"
Then the soon-to-be-king said "Start building?"
And then there were cheers from the crowd and a crown was placed on his head... good times...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

ANYWAY:
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took almost 3 days, but this guy has finally started construction
and he's made:
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A bracelet... with a tribute to the mayorial throne on it... well, at least it isn't another ring...

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More migrants arrived, but that's almost a nonevent by this point...

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Oh Armok, what happened here? Looks like a minecart accident, it was bound to happen eventually, but I assumed it wouldn't start until it started being automated... the guider must have abandoned it in the middle of guiding to go eat fish or something and it fell back down... better check the victims...
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Oh dear, a baby got killed by the cart...
-"Floodbringer" Febrigoth, Mayor

HAHA! I'm not the only one who's killed a baby now!
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

You shut up! I didn't order the minecart to crash!
Wait, someone's alive...
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With several bruises and a broken skull, but alive none the less. It's a good thing we have a fully stocked hospital already...
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Another dead, this may not go over well in the next mayorial election...
-"Floodbringer" Febrigoth, Mayor

You kidding? You wouldn't have one anyway Mr. I-need-a-gold-throne
-"Babykiller" Zuglarrulush, Retired Mayor, Miner
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on March 23, 2014, 02:37:48 pm
 MINOTAUR!!! Oh Armok, We're all going to die!!!
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No wait, we have protocols for this kind of thing...
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Civilians to the underground, we'll get this done!
-"Floodbringer" Febrigoth, Mayor

OH ARMOK DID YOU SEE THAT MINOTAUR!?!?!?
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Gah! It just killed some kid who got left outside!
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

What the hell are you doing here? Get your squad and get out there!
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You're captain of the guard!

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Well... that was anticlimactic... darn, I kind of wanted him to get stuck in a cage trap, we had such a lovely place in the middle of the dining room for him:
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We'll just have to live with having that boring dog in an amazing cage instead...
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Nail on March 29, 2014, 01:59:11 am
Great you're continuing! I really enjoy the narration with the previous mayors butting in.
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on March 30, 2014, 10:13:16 pm
Well, it took some doing, but I finally managed to convince the medical dwarves to look at the injured patients... Literally had to tell them to stop doing anything besides eating, drinking and helping the patients do the same...
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Patient 1: Led Rakustdakas , broken leg, needs one of everything, and a crutch
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Patient 2: Ast Tulonunal, Broken arm and broken skull, needs everything on the arm, but does not need to have her skull cleaned or immobilized (She is so lucky she's unconscious for this).
-"Floodbringer" Febrigoth, Mayor

Anyway, to more pressing matters! We have made steel coins!
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When the caravan comes, we'll break them up and melt them down to make dozens of steel ingots!
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

I'm still skeptical of your logic on this, I don't think you fully grasp the concept of conservation of mass...
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Also, the wildlife seems to have vacated the island again, in case anyone else was concerned...
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

What the hell are you guys talking about? I think a supply of meat is the last thing we need to worry about, we have fish coming out of our ears, and the last time we were attacked a single military dwarf ended it in a single blow...
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Okay, I know I asked the doctors to diagnose the patients, but I didn't think they would diagnose them 5 times between treatments... I think we've established that the guy has a broken arm...
Got some more migrants, I'm not going to bother scribbling out another sketch of them entering, they walked in from the other side of the island where apparently there's a giant tunnel leading to mountainhome or something... It's not a big surprise anymore...
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Rakustdakas has left, he can now work hard for another 2 years before he inevitably dies of infection...
-"Floodbringer" Febrigoth, Mayor

Hey, we're doing the best we can over here!
-Kadol Stagshilmistem, Chief medical dwarf

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And Tulonunal has left the hospital
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Aaand she's also got infection, I think we need to move the soap closer to the hospital...
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Oh, that's very helpful, cassiterite, we can make tin! we now have the same situation for bronze as steel, we've got everything we need except the one part we could actually use...
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Nail on April 01, 2014, 03:21:30 pm
Soap? SOAP?
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 05, 2014, 07:30:46 pm
Spoiler (click to show/hide)
A fey mood has begun! Surely this one will prove worthwhile!
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Craftsdwarf workshop, well it can be fun to hope...
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What the hell? Why do we still have this wagon? All the wheels are broken and it is just sitting there
-"Floodbringer" Febrigoth, Mayor

Feel free to remove it if you want, I just never had a reason to tear it apart
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Meh, it's fine, just curious...
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It appears that someone woke up their spouse with a bucket of water...
-"Floodbringer" Febrigoth, Mayor

Are things really that boring that you're writing down that you found a bucket of water in someone's room?
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

Yes, I also got some new engravings in my throne room:
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I'm not entirely comfortable having that engraving staring at me when I'm holding meetings...
-"Floodbringer" Febrigoth, Mayor

Now you know how I feel about those statues!
-Urist Kivishsezuk, Woodcrafter

Why don't we just invite the entire fortress into my office while we're at it? I'm joking, don't actually bring everyone in here
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The caravan's here, we shall get all the goodies
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Also, it's an excuse to get rid of all these honeycombs and stoneware hives we have lying around... plus a few barrels of prepared food... I'm actually wondering if they have enough stuff to buy all of our wares
Wait, wasn't there some kid having a fey mood?
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Oh, he needs bones. As it happens, we have a homicidal horse or two we're not using right now...
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Now lets check up on what else is-
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Oh dear...
-"Floodbringer" Febrigoth, Mayor

Vampires, weretapirs, minotaurs, the mythical creatures are coming out of the woodwork to attack this place...
Should I list this as "murder" or "theft of blood"? I'll go with murder...
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Oh hey, we already have an accusation...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Better appoint a hammerer and set up a jail area
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-"Floodbringer" Febrigoth, Mayor

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Aw, she's got a husband and 4 kids... And I'm not sure sending a legendary hammerdwarf with a silver warhammer is the proper punishment for a first offense... Jail time it is!
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Really? Well, you're the captain of the guard, so it's your call...
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Oh come on, we just found out about the vampire, but apparently the caravan knew they were here months ago, look at all these barrels of blood! I think vampires prefer their blood warm, but maybe next time...
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And done, got about three tons of cloth and silk, metal, and a couple of bags which we seem to be low on constantly
Oh, the artifact's done now:
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It is an amulet with a picture of itself on it... Is that kid sober or something?
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 10, 2014, 05:51:26 pm
Okay, before anyone says anything, I tried to prevent it, but it has happened
Spoiler (click to show/hide)
The flood has arrived
-"Floodbringer" Febrigoth, Mayor

Once again, the floodbringer lives up to his name
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

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Also, we accidentally drained the dwarves' favorite fishing spot
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It has finally happened, we have found weapons grade metal ore... it's only copper, but that's enough to make bronze and get some armor that's worth a damn
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GOLD!!!! glorious gold! turns out I could've had a gold throne, we just had to dig more
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Liaison's here, okay, let's see about these imports
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Wait what? We don't have to just be some random in the middle of f***-knows-where? Let's do this!
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Recommendation for baron? Let's see... may as well send babykiller back into office.
-"Floodbringer" Febrigoth, Mayor

First, I don't care it is my new name, f*** you
Second, why would you recommend me back in power?
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

Let's see, you're an ex-mayor, and you've already proven a decent leader, you don't already have an important job, and you like backpacks
-"Floodbringer" Febrigoth, Mayor

I'm not sure what that last one has to do with anything, but sure...
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

Now time for imports!
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Get us some iron and steel, plus some jugs so we can use some of these honeycombs... may as well get some pigs too...
*Some time later*
Not much happening...
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May as well watch this raven try to avoid being shot by our militia...
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Bahahah! It got stuck in a random cage trap after being shot in the wing...
May as well tag the other one while the militia's suited up...
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Wait, what the hell?
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Why do we have this many piles of fire clay? Are they collecting 5 chucks for every collection job or something?
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Oh no! We're under attack by hordes of rabid coins! We never should have trusted them!
-"Floodbringer" Febrigoth, Mayor

Did I forget to tell you about the new training room? We throw coins at soldiers until they cry...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

I should be surprised at the incredulity of that plan, but I've stopped being surprised by stuff like this...
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Oh great, we've got a ghost kitten now too, coins pass right through it!
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Well, if there was any doubt about the fishery worker being a vampire, it's gone now...
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Some might say that is too many coffins, but if Dwarven legends are true, a leader must be prepared with enough coffins to bury the entire population of a fortress at any given time... plus their pets...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Iamblichos on April 11, 2014, 04:22:41 pm
This thread is just pure unadulterated Money.
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Nail on April 12, 2014, 03:30:20 am
A fishery worker and a vampire. Now that is evil
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 12, 2014, 12:26:21 pm
Wait, what is this?
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Apparently this Cerol Beristrath predicted the Minotaur's arrival... let's check some other works to see if we can predict future events...
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Nope, nothing else particularly interesting...
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Unless we get destroyed by a giant fire breathing snail...
-"Floodbringer" Febrigoth, Mayor

It would be the most appropriate way for this place to fall, unless you feel like flooding it yet again... Anyway, if you talk to Cerol:
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She's still alive and well, currently doing menial tasks because we haven't ordered 500 statues made yet
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Maybe I will, but right now we've got other things to do
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Well, the caravan has finally packed up all the stuff we sold them and is on their way
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This giant hole over the reservoir is a safety hazard, we should cover it...
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The beach flooding was getting a little out of control, but that should help
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Oops, dammit, I hope that doesn't cause any problems
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Dammit, the reservoir is emptying into the base
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Oh come on, two floors?
-"Floodbringer" Febrigoth, Mayor

THE FLOOD BRINGER STRIKES AGAIN!!!!
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

At least you haven't gotten kicked out over your incidents...
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

I'll get that cleaned up soon... oh great:
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A boar has gone wild in the middle of the base, this needs to be dealt with before it starts affecting production...
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Granted, pulling our elite soldiers on a lone boar was probably overkill, but it worked...
-"Floodbringer" Febrigoth, Mayor

I found a rat in the residential area, should we alert the elite guards?
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Oh, shut up
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The first death in our fortress that wasn't due to an accident or violence, truly this is an event worthy of song... And it appears the production requests are coming through:
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They want us to make tools, backpacks, and cut gems... well we can do that, we'll be flooded with honeycomb, jars of royal jelly and cut gems by the time the next caravan comes by...
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With the cloth from the last caravan, we've begun full production of clothes
-"Floodbringer" Febrigoth, Mayor

We don't have to wear these tattered old rags we were wearing when we moved to the fortress anymore? HUZZAH!!!
-"Babykiller" Zuglarrulush, Retired Mayor, Miner

In other news, we've dug a deep death pit to slay beasts with the power of gravity, but it must be tested
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Another homicidal horse gives its life for !!science!!
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Success, we have removed all the limbs and the head
-"Floodbringer" Febrigoth, Mayor

If you want to kill the horses so badly, just butcher them, save the death pit for stuff we can't butcher, like say Vampire dwarves...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

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We've finally been declared a barony, with Zuglarrulush as Baroness
-"Floodbringer" Febrigoth, Mayor

Cool, where's my free stuff for being a noble? And when do I start running the fortress
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

You don't actually run the fortress, but you can make mandates and bans of export to make stuff you like, like say backpacks...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

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In that case, no more exporting high boots!
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

Sure, anyway someone JUST made a SHOCKING DISCOVERY
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After carrying the severed head all the way to the stockpile, they figured out that the horse was dead... but that hauler will have company in incompetence:
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Dobar is going to feel like such an idiot when he realizes the track was finished ten seconds after he started carrying that cart to the 36 staircases reaching the bottom of the death pit...
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 21, 2014, 07:21:07 pm
Well, better see what's going on in the fortress...
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How the hell did that kid get injured? Maybe he was in that accident earlier and didn't pass out fast enough to be in the first round of wounded... I'll be honest, I feel a little out of it...
-"Floodbringer" Febrigoth, Mayor

Have you been drinking properly? We can't have our mayor getting lazy because he refuses to grab a barrel of longland beer
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

I miss having mead, but there's no more space on the side of the screw press to write requests for more honey... Wait, didn't I hire a manager earlier? Maybe she could get the order through...
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order placed, now we wait for it to be finished, then lovely mead will flow once more!
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Oh, that's just amazing timing, I'm sure this gem cutter will give us a very useful item
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Well, that workshop won't be available for awhile, but at least construction started immediately
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Apparently whatever this guy is building only needs a single chunk of lapis lazuli...
-"Floodbringer" Febrigoth, Mayor

They must've heard your prayers that the moody dwarves don't eat up all the fortress' resources to make useless trinkets, they're only taking a little bit to make useless trinkets!
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

The thought fills me with hope and horror in proportional amounts
Spoiler (click to show/hide)
The clothier has been working tirelessly for almost a week now, and is still empty of clothes, I can only assume because they keep getting snatched up by the endless supply of dwarves in need of new clothes
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We've got loads of quivers though
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Dammit manager, you have ONE job, can you put off drinking for one minute to tell some other dwarves to do their jobs?
-"Floodbringer" Febrigoth, Mayor

No, I've been hauling stone for two years and NOW you want me to do legislative work? Let me ease into this... Also, my name's not "manager"
-Zuglar Tosidlular, Manager

Fine, fine, but get to it after that drink
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I knew dimple cup spawn were small but I didn't know you could fit 20 of them into a single dish, especially considering the cooks can only fit a maximum of four anchovies into one of those roasts...
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Our baroness now has everything she needs to sit around and demand shoes like a true noble
-"Floodbringer" Febrigoth, Mayor

Not fair, you know dwarven nobles do as much work as any other dwarf... exactly the same amount of work for much higher demands...
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

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The crafting is done, it has made... a spiked grate... well, at least it's something we could theoretically use...
-"Floodbringer" Febrigoth, Mayor

See? all your prayers have been answered! Now, I've got to get back to chasing these ravens you keep telling my squad to get rid of...
-"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard

Sure, you do that
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The doctors have finally seen fit to examine this kid's broken arm, here's to hoping he doesn't die of infection
-"Floodbringer" Febrigoth, Mayor

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Oi! I'm getting to writing this work order, how do you spell "honeycomb"?
-Zuglar Tosidlular, Manager

It is literally written in front of you, how do you not know?
-"Floodbringer" Febrigoth, Mayor

Well excuse me, Mr. Mayor, but it's a little dark in this one-by-one hole you gave me as an office... and done, the workers should get started soon...
-Zuglar Tosidlular, Manager

Excellent... Oh, that's just great
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A new epidemic among the livestock, from the makers of "homicidal horses" comes "starving buffalo," well I'm not letting this one become terminal, I'm issuing orders to slaughter all of them...
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Dammit... apparently that fishing chamber Ulolbesmar ordered built so long ago has finally killed her...
-"Floodbringer" Febrigoth, Mayor

I guess I'm the new comic relief then... would saying "The floodbringer strikes again" be considered crass?
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

Dammit, I really need some mead right now
-"Floodbringer" Febrigoth, Mayor

What about "all your prayers have been answered!"?
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

Spoiler (click to show/hide)
Press faster dammit!
-"Floodbringer" Febrigoth, Mayor

R.I.P.
"Psycho repellent" Ulolbesmar, retired expedition leader, Captain of Guard
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 24, 2014, 09:05:47 am
We've been digging a bit...
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It appears Ulolbesmar wasn't that crazy after all... well, she was crazy, but she wasn't wrong...
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Better get an outpost going here, nothing like an underground archer tower to make you feel paranoid; Wait, why is that guy hauling stone from all the way down here? It's like 100 z levels underground, can't you just grab some stone from the stockpile right next to your masonry workshop...
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Some kind of weird moss growing on the sand now...
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someone finally found the dead captain, apparently "Nobles never die" is enforced by demoting them into pawns upon their deaths...
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There's plenty of water in this cavern... but we already have tons of water
-"Floodbringer" Febrigoth, Mayor

All the better to flood the base with
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

Ah forget it, this report's done, I'll write a new one if we find anything interesting here...
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 24, 2014, 09:15:29 am
I noticed the posts were getting a bit long, I'll try to break it up better so it seems a little less eclectic... Maybe it'll give me more time to draw pictures rather than just posting screenshots...
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 24, 2014, 10:19:57 am
Spoiler (click to show/hide)
Okay, replaced the captain of the guard, having no justice system doesn't seem like a good idea... He's just some random farmer...
-"Floodbringer" Febrigoth, Mayor

Excuse me, mayor, but the uniforms on these soldiers are atrocious
-Logem Luslemnomal, captain of the guard

What?
-"Floodbringer" Febrigoth, Mayor

They look like a bunch of civilians with weapons and shields, we need to get them some proper equipment, I'm getting on that now
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Nautilus shell gloves and boar bone boots might not save them from much, but it's better than having them losing their hands and feet
-Logem Luslemnomal, captain of the guard

Well then... I guess I'll leave you to that... Oh dear...
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Looks like the vampire has gotten out, we can't just let her wander around, she'll eat ten people after being stuck for so long!
-"Floodbringer" Febrigoth, Mayor

Don't worry, we'll deal with it
-Logem Luslemnomal, captain of the guard

Fine, lets see where she's going...
Spoiler (click to show/hide)
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Look, she just ate someone!
-"Floodbringer" Febrigoth, Mayor

Well, we already know she's guilty so we can just convict her now...
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Now to come up with a proper sentencing... 200 days in prison sounds about right
-Logem Luslemnomal, captain of the guard

WHAT? NO! UNACCEPTABLE!!! SHE MURDERED AT LEAST TWO DWARVES!!!
-"Floodbringer" Febrigoth, Mayor

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Fine, 201 days
-Logem Luslemnomal, captain of the guard

That's it, I'm going to have to play dirty aren't I?
-"Floodbringer" Febrigoth, Mayor

Excuse me mayor, I'm wondering why my throne room is a glorified storage closet in the back of the residential hall while you have a grant artifact throne with a statue lined entryway...
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

Hold that thought, Baroness
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Locked into a tiny room, nothing to  worry about little vampire
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Pardon me, sir, could you pull that unlabeled lever in the memorial chamber?
-"Floodbringer" Febrigoth, Mayor

Mayor, I'm not sure whatever you're doing is within your jurisdiction...
-Logem Luslemnomal, captain of the guard

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BAHAHAHAHA!!!! TAKE THAT, BLOODSUCKER!!!
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Looks like she managed to get one more victim before I trapped her, but she's dead now...
What did you say, Baroness?
-"Floodbringer" Febrigoth, Mayor

Spoiler (click to show/hide)
Nevermind, it's not that important...
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 26, 2014, 03:35:43 pm
We may have had a few accidents in the advanced training training room...
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Someone got their teeth knocked out, now there are two soldiers in the hospital
-Logem Luslemnomal, captain of the guard

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Well, at least our doctors are more on-call than they used to be...
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Dammit, the crossbow militia's captain broke his trigger finger...
-"Floodbringer" Febrigoth, Mayor

Actually, these crossbows have whole hand triggers, they don't need a trigger finger to operate them...
-Logem Luslemnomal, captain of the guard

Well, that's good, let's see the damage on the other soldier...
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Not too devastating, I think that guy's right handed too, so he'll just have a looser grip on his shield...
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Dammit, get out of here, you slackers, before the doctors decide to practice surgery on you!
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-"Floodbringer" Febrigoth, Mayor

Oh dear...
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the doctors were too slow, the captain of the militia left before treatment was done!
-Logem Luslemnomal, captain of the guard

Well, hopefully someone else will drag him back to the medical ward when he goes to sleep...
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on April 29, 2014, 01:49:19 pm
Let's see what fun adventures await our fortress today!
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Siome kid went into a mood, this will be... dull
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Apparently we're missing something... let's see, wood, stone, bones, we should have plenty of those... Oh, we're out of leather...
Who will be sacrificed for the glory of artificing?
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Let's mix it up, instead of a horse we'll send this mule to the slaughter... It's not like he's contributing anything else to the fortress
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It's an oak figurine... Apart from the enormous amount of materials put into it, it seems to be pretty standard for artifacts around here... wait a minute...
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This kid's two years old! How does she know about all these events? They happened before she was born!
-"Floodbringer" Febrigoth, Mayor

Well, some of us actually talk about the past, unlike you who just writes it down and never mentions it again unless something almost exactly the same happens!
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

It's just the creation of the fortress and ascension of the king, I'm pretty sure everyone capable of speech knows those happened
-Zaneg Domasasrer, Dwarven child

That doesn't explain how you know the monarch's name or about the amulet made shortly after you were born...
-"Floodbringer" Febrigoth, Mayor

I'm not a vampire, if that's what you're implying
-Zaneg Domasasrer, Dwarven child

Whatever, this report's starting to veer too far off topic, Floodbringer signing out
-"Floodbringer" Febrigoth, Mayor
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on May 07, 2014, 05:47:48 pm
Well, things are going fairly normal for this place still
Spoiler (click to show/hide)
It appears we have discovered another cavern, this one completely flooded... Water seems to be a running theme in this fortress...
-"Floodbringer" Febrigoth, Mayor

The floodbringer strikes again!
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness

Except I didn't flood this one!
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Someone appears to be going hungry and thirsty, we're not running out of supplies are we?
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Nope, still got thousands of meals worth of food and hundreds of drinks left, Zulban is just lazy...
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What? What's with all the job cancellations?
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Dammit, someone pulled the lever that dumps the cistern... directly into the main crossroads... Oh well, at worst it'll empty out and...
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DAMMIT! WHO STARTED FILLING THE CISTERN WHILE IT WAS STILL OPEN?!?!?! We need to get these things closed before-
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Oh great... the water has gotten too high, now nobody can reach the levers... You know what?
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FUCK THIS PLACE!!!!
-"Floodbringer" Febrigoth, Mayor

THE FLOODBRINGER STRIKES AGAIN!!!!!
-"Babykiller" Zuglarrulush, Retired Mayor, Baroness
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Aslandus on May 07, 2014, 05:50:35 pm
I'll be honest, I got bored with the fortress, but I didn't want to just leave the story with no ending. Thus, water has caused more deaths than cave-ins (no lethal ones), starvation, drought, monsters, and murder combined.
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Nail on May 08, 2014, 07:53:38 am
Nice storytelling and pretty fitting for this to drown.
It would probably be better to start somewhere with more than a few were- and forgotten beasts to bring some Fun for a community fort like this.
Really enjoyed your style though.
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: TheHossofMoss on September 02, 2014, 10:55:06 am
Brother, I haven't laughed this hard in a while. Thank you for posting this.
Title: Re: Alathshem Bothplanks - A tale of isolation and salty water
Post by: Astrid on October 27, 2014, 06:52:54 am
Quite an enjoyable story, didnt regret reading it.