I've got some weirdness as well on the traction job. The doctor dwarves just seem to stand over to patient before eventually getting thirsty and wandering off, rather than actually taking the wounded dwarf to the traction table.
A temporary workaround for the endless surgeries, you can just remove the bed of the afflicted patient and he should be forcibly discharged from the hospital.
!!UPDATE!!
I checked on the guy who needed sutures, and while his leg still showed up as yellow on the u->wounds screen, his z->health screen revealed that the wound that Urist McSurgeon was so intently trying to fix had already healed a long time ago, even though he apparently still needed sutures. I checked his status and, sure enough, he was quick to heal. Maybe this is caused when the wound to be fixed has already healed enough to no longer merit surgery..?
Saving and reloading doesn't help him, nor does it help the other guys waiting in the hospital. Some poor dwarf nearly got bisected by a goblin - Left arm and leg gone, internal injuries, the whole nine yards. He's not bleeding anymore and his mangled stumps have long since scarred over and healed, but he still apparently needs sutures, dressings, and cleaning. Another dude's been hospitalized for months because he essentially got a paper cut. Still waiting for sutures, even though he probably didn't need them in the first place.!!UPDATE!!
I checked on the guy who needed sutures, and while his leg still showed up as yellow on the u->wounds screen, his z->health screen revealed that the wound that Urist McSurgeon was so intently trying to fix had already healed a long time ago, even though he apparently still needed sutures. I checked his status and, sure enough, he was quick to heal. Maybe this is caused when the wound to be fixed has already healed enough to no longer merit surgery..?
I actually think Surgery in specific is broken and won't advance, personally. Unless I need someone with actual skill at it. I had a no-skill dwarf attempt surgery on the same wounds for two years straight. No skill-ups for the doctor, no fixing-up on the patient.
Sutures though, that sounds like it makes sense. The health screen still thinking he has an outstanding order for sutures, but the wound healed on its own. Save and reloading didn't work, yeah?
Quick question. Are any of you guys providing chest in the like for storage a medical supplies(Crutches,splints,cloth, etc.)? It's just a guess but the wiki seems to hint at needing some sort of storage for medical supplies for a dwarf to actually be treated in a hospital.No, they're treating them, all right (and treating them... and treating them... and treating them...), and the one dwarf that did get stitched up properly was stitched with whatever was lying around (which turned out to be adamantine strands :'() - I wasn't even aware until now that I was supposed to build a container! *Facefaults*
Another of my slightly hurt dorf was not healed so I removed the bed to get him out of the hospital. His bruises that needed to be dressed up stayed and he never went back to the hospital. It seems that dorf wont be re-diagnosed or go back to hospital at all?!
Any experiences with that?
Not too long after embark, I had an accidental cave-in that seriously injured one of my miners. Since I didn't have a hospital set up yet, I quickly improvised one with a single bed: she was rescued and taken to the bed, Urist McHouse: Medical Dorf goes and looks her over and diagnoses her as having multiple cuts/broken bones/compound fractures/etc. And...that's it. No treatments designated or anything. They won't even clean her wounds. So now my miner is pretty much living in the 40d hell of permanent invalid with a set of 2010 injuries.
Unfortunately, firing my medical officer and hiring Urist McForeman didn't do any good, as apparently he's unwilling or afraid to actually rediagnose or set up a course of treatment on old patients. He seems happy to diagnose newer patients, though.
I wonder if it was caused by my initial lack of hospital supplies, as it was under construction when it happened, or maybe McHouse is just petulant. Sadly, there seems to be no way to force a rediagnosis on an injured patient, and I haven't found it in myself to have the patient euthanized, as I guess I'm hoping the first set of bugfixes will either fix things so I can get my patient some treatment, or else there'll be enough changes that I'll just start a new fort anyway.
What would be nice is a 'rediagnose' thing, yes. But also a 'Forced bedrest' option for dwarves who can't make it to the food stockpiles without passing out again and again...and dying as a result. Essentially, allow the player to designate a 'recover wounded' order on a dwarf who is trying to be tough and kills himself while trying to lift a barrel of booze to his parched, cracking lips.
I still think the bug comes from auto-healing dwarves that were diagnosed previously, because I have seen docs perform the list succesfully if uninterrupted.
What would be nice is a 'rediagnose' thing, yes. But also a 'Forced bedrest' option for dwarves who can't make it to the food stockpiles without passing out again and again...and dying as a result. Essentially, allow the player to designate a 'recover wounded' order on a dwarf who is trying to be tough and kills himself while trying to lift a barrel of booze to his parched, cracking lips.