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Messages - maxcat61

Pages: [1] 2 3 ... 20
1
They have the equipment assigned to them. However, they have forgotten to put it on in all the excitement. Additionally, their gear may be somewhere that they cannot reach, or forbidden.

Why haven't I found a Candy Demon yet? (That is, a Demon made of Candy).

2
Sign me up as an overseer please. This looks fun.

3
DF Community Games & Stories / Re: Urist's list (skippy's list DF style)
« on: October 29, 2015, 06:19:40 pm »
#4: I will not walk outside when there is a siege, even if all the pig tail socks irritate my OCD by not being in pile #185.

4
Just read this, and wanted to know if I could be put onto the list for overseers? I won't mess it up much.

5
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 29, 2015, 08:12:16 pm »
Doomforests has a functioning military??? I never thought that a sentence including both Doomforests and functioning military could be written in honesty...
Whenever someone says that everyone dies...
...
Opps?

6
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 26, 2015, 10:57:56 pm »
The Elfs leave. They left through the caverns, and let in a small tribe of Troglodytes. TechnoXan got the stuffing beaten out of him, but the militia got there in time. Nothing was broken, but he had bruises all over his body.

Are you sure those were elves that came? Something seems a little off about that encounter. . .

Dwarves do not differentiate between surface elves and drow. Dwarves hate all elves equally.
Nah, Drow are ok guys, except for the times when they sacrifice people to their gods in bloody ways, kill anything that approaches them, and build pointless structures for no reasons. Actually, they are just like us, but are a bit taller, and call Armok a different name.

7
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 26, 2015, 10:50:15 am »
Granite 20th:
Some trolls slip in through the spiked entrance to the caves. One of them killed a leatherworker, but then a legendary swordsdwarf came and kill both of them in an explosion of gore. I am sealing the hole.

Granite 25th:
Another forgotten beast. A Giant Feathered Python that has poisonous secretions. That brings the total amount of FB's to 4 again. I sense much bloodshed in the future, and at the urging of my fellow dwarfs, will try to find a way to "contain" these beasts until a proper disposal method can be found. I have heard that they cannot break down bridges, and like to break furniture.

Slate 1st:
Some elven merchants have arrived.

Slate 11th:
The Elfs leave. They left through the caverns, and let in a small tribe of Troglodytes. TechnoXan got the stuffing beaten out of him, but the militia got there in time. Nothing was broken, but he had bruises all over his body.

8
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 26, 2015, 08:44:20 am »
Glad a militia is up and running, no goat shall ever terrorize us again, no Crundle shall go unprotected, no one shall ever destroy Doomforests!! ::) Could you please give the details on the strength of our brave army?  :D
There are 3 squads, 9 dwarfs in each squad: The Marksdwarfs, The Wimps, and the Elder Squad. The Elder Squad was there when I started, and is populated by legendary and master soldiers. The marksdwarfs are just starting training, but I did recruit them out of the local hunters. The Wimps are lead by yours truly, and will be entirely axedwarfs. They are all just about useless. However, when they reach legendary status, I would like some future overseer to rename their squad, and create a new training squad, called The Wimps.

9
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 25, 2015, 10:24:11 pm »
It's up to you, you still have more than week left. Right?
Yeah, I am going to finish my tower then, and see what happens. I really improved the frame rate by killing all the little animals, so it actually going rather "fast" now (An hour or 2= a month).

Edit: last update before I go to sleep.
Work is slow. The year looks like it is going to be boring, with the exception of the militia dwarfs, who are somehow killing birds from the floors of the tower. Candy processing is operational and optimized. 45 gold blocks are under construction, as well as a ridiculous amount of steel bars. That's all for now.

10
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 25, 2015, 10:09:58 pm »
I just made it to spring. Do you guys want me to keep going, or pass the save (I only played for 3~4 month dwarf time).

11
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 25, 2015, 02:52:17 pm »
Is it possible to force FBs to attack each other? If it is, can be build a FB death arena?
This. Right there. This is how this fortress ends.
Fixed your spelling for you.

12
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 25, 2015, 01:58:20 pm »
Is it possible to force FBs to attack each other? If it is, can be build a FB death arena?
Yes, FB's attack each other. In fact, 2 of them "fought". That is to say, one of them pushed the other off a cliff, and the one that fell had it's head break.

13
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 25, 2015, 12:53:25 pm »
Moonstone 22nd:
The Cook has been possessed. I am prepared for an artifact plump helm roast ("You can look at it, but you can't eat it").
The 2nd level of the Guard tower is complete, and work has started on the 3rd level.

Moonstone 24th:
Another Forgotten Beast has arrived (a shelled cuckoo that has poison breath) . That bring up the total number of Uninvited Guests up to 4, double the population that started this year. I hope all the entrances to the caves are sealed...

Opal 1st:
The cook has made a Kitten Cat leather drum with bands of mole and reindeer leather, worth 6000 urstes. It purrs when you play it.

Opal 20th:
A FB is dead. Turns out there was an incident where we Dwarfs couldn't see: The Cuckoo. The Cuckoo lost it's head.
As of now, we are testing the Magma Killing DEvice (MKDE), which should kill the vampire sealed away in the prison.
Spoiler (click to show/hide)

Opal 28th:
The MKDE worked, and the wreched vampire is dead. Now I just have to test it's dumping capacity.
Spoiler (click to show/hide)

14
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 24, 2015, 03:02:08 pm »
Ok, I am getting started. Priorities for this year:

1) Find some way to deal with the incompleate Magma Piston.
2) Get some marksdwarfs, and another squad of axedwarfs.
3) Kill the Vampire (Which has been sealed in the jail since my last turn, who knows how long ago).
4) Make some steel, and mine some candy.
5) Start a decent silk industry.
6) Reopen a path from Lower Doomforest to Upper Doomforest.
7) Cut down some trees (Never actually got to do that my turn. TAKE THAT TREES).



Timber 1st:
Work is progressing slowly. I am patching a few holes in the walls (That are open to the caverns). I am setting up a military tower outside, and it will look wonderful when it is done, with bands of cobalt, marble, and cinnabar, and spikes of microline. The miners are digging out patches of ore, and are carefully digging to the Adamantium.

Timber 4th:
The last ghost has been put to rest.

Timber 15th:
A steel floodgate has been placed in the Jail, to be used to contain magma. This will allow the efficient disposal of those that irritate the overseer (vampires, crundles, kittens, lawyers, etc). Candy mining has not yet started, as we are carefully mining of the area surrounding the vein to establish safe digging spots.

Timber 27th:
The first floor of the Guard Post has been complete, and the second is mostly done. The bridges leading to the post are under construction, with 3 done, and 3 more to go. When the building is finished, it should have 4-5 floors, and the equipment should be stored in the basement. I have ordered a mass butchuring of all unclaimed animals, as they are useless and taking up space (and fps).

Moonstone 1st:
The magma piston has been sealed: Some other overseer can finish it later. A marksdwarf squad has been recruited from the local hunters, and are training now.
Winter has arrived.

15
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: June 23, 2015, 06:19:42 pm »
Why is there a marksdwarf and a doctor sealed into a hospital?
Why is someone building a magma piston without proper safeties?
Why is no one doing anything?
Why are there spider webs on everything (That is, why haven't they been harvested and turned into clothes)?
And finally, Why is there only 1 squad full? Are they all dead?
These are questions that have no answers.

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