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Messages - Sus

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1
Dear Scholars,
You spend the better part of a year pondering on pulmonary medicine or foraging behavior, and then you write...
a 1-page Armok-damned autobiography?! Seriously?  >:(
Get over your stupid egos already.

Okay, one of you actually wrote a travel guide to the fortress, so that's OK I guess...

Dear Scribes,

Y U no copy book?  ???

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 23, 2016, 12:35:57 pm »
My legendary bone carver just made a giant mole bone crossbow called Ziksisäkil, or "The split point". That ought to be good.
Meanwhile, the Duke of Sastred Ad, one of the sharpest minds at the fort, is at the library, pondering his favorite subject: foraging behavior. He has already reached "Dabbling" rank at Geography and Critical Thinking...  :D
We also have a visiting scholar, who on her part is pondering the mysteries of surveying. I think she already my fort earlier, that time leaving behind an amateurish, self-indulgent autobiography.

I'm trying to get the two quires written by our own scholars ("A Meditation on the Dwarves" and "The Princess of Sun and the Universe") bound into books, but they seem to be perpetually checked for a "Store item in location" task that never completes.  ???

In other news, I seem to have embarked on a site with no source of goblinite, which is kind of boring, especially since the wildlife tends to be giant flyers (bushtits, mantises, etc.) hovering way out of reach my militia. Of course, there's a couple of forgotten beasts in the caverns, but they tend to bring their ‼Fun‼ in too large packages for the dorfs to handle...

3
DF Gameplay Questions / Perpetually [TSK] written quires?
« on: May 19, 2016, 09:16:16 am »
I seem to have run into a bit of a problem with the new library thingy... Specifically, my dorfs will produce written quires all right, but they never become available for binding. They just sort of sit "in" the table they were written on, marked as [TSK] for some unknown task nobody seems to be interested in actually doing.
I tried removing a table, which caused two of the quires to drop on the floor and become unmarked, but now the dorfs don't seem to recognize them as written quires anymore...
What gives?   ???

(They've been that way for the better part of a year already.)

P.S. I started my library by creating a meeting hall from a table and then adding that to a new library location. Could that be the problem? If I've understood correctly, locations are supposed to be started from an activity zone, not a piece of furniture?

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 03, 2015, 07:49:33 am »
Drained my only skilled mason of blood, did you?  >:(
Fine. Enjoy your new residence without doors or furniture.
But hey, at least the ceiling grate gives you unlimited access to the rain of fetid filth!
Spoiler (click to show/hide)

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 01, 2015, 02:38:22 pm »
Oh, you know, the usual... Undead camels peacefully grazing nearby, keas stealing everything that's not nailed down and on fire, weather's cloudy with a chance of fetid filth, domestic animals caught in the rain develop blisters in internal organs...
Spoiler (click to show/hide)
All in all, in Disuthïlon, it was a Tuesday.

On the positive side, there seems to be loads of kaolinite and dolomite here, so pottery and steel industries should be good. If I can find a source of iron ore, that is. Plus, there's sand, so hello, infinite green glass furniture!  8)

6
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: December 30, 2014, 10:39:34 am »
Tangentially related:

"The Terror of Vomit", an exceptional crayon drawing of Ngopex Rushan Mothi the Forgotten Beast.

This item is an exceptionally designed image of the Forgotten Beast Ngopex Rushan Mothi and a dwarf in crayon by "Toady One" Adams. Ngopex Rushan Mothi is striking a menacing pose. The dwarf looks terrified. This artwork relates to the Rampage of the Forgotten Beast Ngopex Rushan Mothi in The Princess of Night in 136.

7
DF General Discussion / Re: Dwarf Fortress Hilarity
« on: December 30, 2014, 10:37:12 am »
Hm. I got one of these, too. A werepangolin bit a woodcutter who turned right in the middle of the hospital zone. Hilarity Ensued™, resulting in pretty much everybody dead.
Hasn't happened again though, even with werecreature infections, so I suppose it's a semi-random thing or got (accidentally?) fixed in .40.23...

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 18, 2014, 05:02:00 am »
Lessons learned the hard way:
- If you put the levers controlling pump station access and pump gear assembly, respectively, next to each other, do not confuse them while filling your cistern. Muddy water in the dining hall leads to Fun.
- People will find a way to drown in the cistern. Plan accordingly.

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 23, 2014, 10:40:24 pm »
My extra Duchess seems about as reasonable as the Earl of Lemongrab.  >:(
"You brought a figurine to the trade depot?!"
https://www.youtube.com/watch?v=lvOTaXIog6k

She also has a very noble-ish combination of traits... (I.e. she's a lazy, arrogant and spoiled brat who can't control her impulses.)
Spoiler (click to show/hide)

Methinks somedorf is about to have a little "mishap"...


...oh dear. Somebody "accidentally" opened the trapdoor she was taking a nap on. How "unfortunate".  :'(

10
DF Dwarf Mode Discussion / Re: World activation questions
« on: October 23, 2014, 05:22:18 am »
1) Does the world keep on evolving simultaneously as you play or is the update to world history/Legends-mode made between every embark and abandoning/wipe out of a fortress/Fun?
Judging by the facts that
- the outpost liaison sometimes brings tidbits of information on the world, such as who replaced whom as a baron/king/whatever or which settlement was raided by goblins
- I've got a migrant in Sastres Anan who suddenly became a baron of a different site(!)  ??? (Great. Now I have two barons, and the second one is a lover of flutes and figurines...  >:( His wife is a legendary engraver, so I dare not risk an Unfortunate Accident™ to take care of him, lest she go insane.)
- I suddenly have human neighbors that are at war with my parent civ (They weren't there when I started the fortress.)
I'd say that yes, the world lives on outside your fortress as you play.

What I really like is the option to retire your fort, so it stays active after you deem it "complete". Really adds to the incentive to tame wild animals, for example. Since your civ retains that knowledge, you might embark, or at least trade for, exotic beasts like ostriches or cave crocodiles. Plus, if you keep building successful forts, you may actually increase your civ's size and power in the world.
If you managed to hit an iron-rich area, you might also get iron anvils if you previously had none.[verify?]
The only down sides I've noticed are that sometimes your friendly neighborhood goblin civ doesn't bother with abductions, sending a full army instead (though this is supposedly fixed in the current version?), getting that damn extra baron, and the fact that if you embark somewhere with limited access to ‼Fun‼, you might not get a decent siege for many years (though there's still plenty of minotaurs and giants to go around in the uncharted wilds, at least in a relatively young world.)

11
DF Dwarf Mode Discussion / Re: Dwarven Marriage Science
« on: October 23, 2014, 05:13:14 am »
I found that if you dump 200 or so booze and food into a small room and then trap all your dwarfs in there then they will quickly form friend/lover/marriage relationships.
Works for humans, too.

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 20, 2014, 12:36:40 pm »
There's an annoying Forgotten Beast in the lowest cavern layer that keeps turning Jabberers into ‼XxJabberer mutilated corpsexX‼s, caverns into ‼caverns‼ and my FPS into XXFPS mangled mutilated corpseXX. >:(

Operation: Seize the Surface, commence! We're walling off most of the map edges so the only way in is to go under one of the watchtowers, where Hunting Dogs are keeping guard through strategically placed floor grates. The smiths are churning out trap components as fast as dwarvenly possible, so that we can booby-trap the narrow passages as well. The only other routes in are the ones I intend the caravans to use. Those are furnished with fancy gold roads. (Show-off? Moi? Sir, I am wounded by your accusation!)

The merchants came and exchanged some steel and iron bars for our ridiculously expensive *barrel*s.

The Giant Sparrow hatched another batch of offspring.

Also, we're drowning in Ostriches! D:

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 16, 2014, 11:47:45 pm »
Yes! The giant sparrow eggs were fertile. We have three live Giant Sparrow Hatchlings (-Trained-), two females and a male. She also just laid another batch of six eggs, and with the wild male still on the map, there's hope they will be fertile, too. Oh, serendipity!  :D

♪ I'm making a note here:
huge success!
It's hard to overstate my satisfaction... ♫


The pair of Giant Hyenas are in the process of being trained, but have not yet produced any offspring. My civilization now has "general familiarity" with them, too.
The rhinoceros farming experiment was something of a disappointment; rhinos require huge... tracts o' land, lest they starve to death.
Ostriches, however? Holy Birdsplosion, Batman!  :o Looks like there's going to be a lot of *ostrich gizzard roast* for everybody for the foreseeable future...

My cave-in bomb assembly is nearing completion. Once it's complete, I'll punch a hole in a passage connecting two cavern layers and inviting the Fun creatures of the underground to take a tour of my trap corridor. Unfortunately, the Forgotten Beasts have a habit of kicking any other interesting creatures, such as Voracious Cave Crawlers, into lumps of mangled flesh. Hopefully, after I squash the FB:s, there will still be underground fauna to catch... (Crundle farm? Crundle farm!)

One of the FBs keeps starting fires in the middle cavern layer.

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 16, 2014, 10:19:39 am »
In order to facilitate capturing and studying the denizens of the underground without any undue fatalities, I have undertaken what I call Project Diorite Storm. It shall employ the very earth as a weapon against the Fun Buddies living in the caverns, some of which are literally made of steel. Also they have a nasty habit of spitting globs of narcotic and/or spleen rotting agent...

Diorite Storm Block I is simply a number of free-floating 3x3x1 diorite chunks on collapsible supports, standing on the floor of small chambers connected to the cavern access tunnel. The idea is that when a FB catches a whiff of the pretty earthenware brick pillars, it will waltz right past the cage traps used for specimen extraction and go kick down the nearest pillar. At that time, a Wily E. Coyote moment occurs, as the full z-level of a diorite square, "floor", "wall", "ceiling" and all, is now supported by nothing but thin air, realizes gravity is an actual thing, and comes crashing down on the beastie. Splat.

Diorite Storm Block II ... N takes leaf from the Metal Storm weapon concept using stacked ammunition: It's four towers of similar hunks of rock as the Block I, each tethered to the bottom of the next one with a pillar. After the engineers re-arm the weapon by connecting its firing lever to the next pillar up, it's once again ready to squash stuff. As an afterthought, I added bridges around the unspent ammunition blocks to prevent anything Fun from flying up the gun barrel and freaking out and/or horribly slaughtering the loading crew.  Hitting things with it will require luring the victim into the impact area with some kind of bait, though...  ???
Hey, we have a bunch of spare kittens (Tame) and some cheap no-quality ropes, don't we?   ;D

15
DF Dwarf Mode Discussion / Re: odd animal farms
« on: October 14, 2014, 05:41:43 am »
I've had a pair of Giant Ticks. Too bad they both croaked of old age before they were tame enough to release into a breeding pen.

I also had a burgeoning War Rhinoceros training program, but their pasturing requirements make keeping any nontrivial number of the tropical behemoths a virtual impossibility.

Ostriches, however, take to breeding in captivity like Urist to ‼Fun‼; I have several adults at Tame status already, and a whole gaggle of chicks growing up in my subterranean breeding grounds.

Then there's a pair of Giant Hyenas, waiting to be tamed past Semi-Wild so I can turn them loose to make more of the enormous canids.

Oh, and by some miracle, a Giant Sparrow (♀) decided to land right on a cage trap. Here's hoping one of her wild brethren will get her eggs fertilized before they leave the map...

All in all, Sastres Anan is not so much a Dwarf Fortress as a wildlife research station.

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