EDIT: Am I correct in assuming that this only applies to tilesets and not creature graphics?
white1px.png and transparent1px.png don't seem to be included (though I think I can guess their contents)
Also, would it be possible for the zip to include the folder structure? It would make installation much simpler.
I seem to be encountering an issue with the new version in Windows 8.1. When I embark on a site with TWBT on, the game crashes when leaving the "Strike the Earth" screen. It works fine if I change the print mode to standard and has the same issue with just the curses font instead of my tileset.
so this is basically the latest version of TWBT with an option to add in XX-bg.png and XX-top.png of your image file? So if the extra files aren't available it would just operate as the normal version?
TWBT 5.78 works. It's just TWBT Next
Forgive my ignorance, but in which folder exactly am I supposed to drop the lua script?
That sounds like the official release isn't using the latest version of DFHack, but the beta is.
That's a nice looking tileset.
1. The main tileset can be given top an bg files, though certain tiles display floor below them. Obviously, this will include tiles that are themselves floor tiles, but it also includes some other, less obvious tiles, such as stairs and outdoor rocks.
2. TWBT doesn't affect creatures, but this be a nice feature to see in the future.
3. Don't know the answer to this one.
I hadn't noticed the broken transparency, but I don't think I engraved any walls in my test, which is where the most obvious tileset magic is used.
Unfortunately it's game-breaking for me, as my bg color is used heavily for tileset magic (fruits, material, etc.), while the fg color is used exclusively for coherence (match surrounding tiles, plants on grass, etc.).
Unfortunately it's game-breaking for me, as my bg color is used heavily for tileset magic (fruits, material, etc.), while the fg color is used exclusively for coherence (match surrounding tiles, plants on grass, etc.).
Can you share tileset files for me to test with?
As for the stairs/cursor issue, yeah, "background" tiles that are themselves overridden need special handling, will need to fix that.
Ok I see the problem. Backgrounds can be fixed by explicitly providing fully white -bg images until I make a new version, there's a bug with loading the default white1px.png if no -bg file is present.
I didn't notice it during my quick testing, it shouldn't be like that, i.e. it's not in development, so I'll check again. Can you see if there's any difference if you execute "twbt redraw_all 1" cmd?
I'm curious, does twbt currently allow more than the 16 default colors for materials? Either as overrides or by using the state colors?
I'm curious, does twbt currently allow more than the 16 default colors for materials? Either as overrides or by using the state colors?
Yes. If you set material basic/build/tile colour to value >= 100, it will use colour from df.global.world.raws.language.colors[value-100] instead. No one is using this feature as far as I know so it didn't get developed further.
Rather than complaining that the dog speaks poorly, we should be amazed that it speaks at all.I'm curious, does twbt currently allow more than the 16 default colors for materials? Either as overrides or by using the state colors?
Yes. If you set material basic/build/tile colour to value >= 100, it will use colour from df.global.world.raws.language.colors[value-100] instead. No one is using this feature as far as I know so it didn't get developed further.
This is actually rather unsafe, because it depends on the color definitions never being modified, which is not guaranteed. Simply adding a single extra language color would mean that everything is changed.
I'm curious, does twbt currently allow more than the 16 default colors for materials? Either as overrides or by using the state colors?
Yes. If you set material basic/build/tile colour to value >= 100, it will use colour from df.global.world.raws.language.colors[value-100] instead. No one is using this feature as far as I know so it didn't get developed further.
This is actually rather unsafe, because it depends on the color definitions never being modified, which is not guaranteed. Simply adding a single extra language color would mean that everything is changed.
Of course no-one is going to use "100+" values in raws.You're an optimist :P
Since no one is complaining, this will now be merged into the main code (which was the plan anyway). I will also probably update several tilesets myself to use the new features as an example.
Since no one is complaining, this will now be merged into the main code (which was the plan anyway). I will also probably update several tilesets myself to use the new features as an example.
So mifki is twbt next in the current version of twbt or is still a separate package? Is it something that will have to be switched on? I really enjoy this, and I'm watching a couple of artists who are working on the tileset... just making sure I don't have to do a complete rewrite of my pack to get it to work, lol.
cheers on your work, I really don't enjoy playing DF anymore without you.
Since no one is complaining, this will now be merged into the main code (which was the plan anyway). I will also probably update several tilesets myself to use the new features as an example.
So mifki is twbt next in the current version of twbt or is still a separate package? Is it something that will have to be switched on? I really enjoy this, and I'm watching a couple of artists who are working on the tileset... just making sure I don't have to do a complete rewrite of my pack to get it to work, lol.
cheers on your work, I really don't enjoy playing DF anymore without you.
Currently it's separate but I'll merge it into the main branch once I have time to fix last couple things. There are no new options or anything, it should work just like the old twbt with existing tilesets that don't have -bg & -top files, and will enable the new features if these files are supplied.
Have lower levels be offset on the Y axis.
Mifki, I keep getting certificate errors both accessing your site and downloading via WGet. You have any idea why?
In addition I seem to be getting a completely black screen rather often. For instance, if I visit the Z (Status) screen and switch back to map view, it'll be completely black and won't come back unless I do something to update the window size (such as restore and maximize the window again).
Running on Archlinux x64 with Nvidia prop. drivers 381.22-2.
Mifki, I keep getting certificate errors both accessing your site and downloading via WGet. You have any idea why?
Because when I created that server there was no Letsencrypt, and then I never bothered.In addition I seem to be getting a completely black screen rather often. For instance, if I visit the Z (Status) screen and switch back to map view, it'll be completely black and won't come back unless I do something to update the window size (such as restore and maximize the window again).
Running on Archlinux x64 with Nvidia prop. drivers 381.22-2.
Yeah, I know, try the previous build https://build.mifki.com/download/937/artifacts/twbt-next-6.15-linux.zip There were some changes in the latest one that are not fully tested.
Mifki, I keep getting certificate errors both accessing your site and downloading via WGet. You have any idea why?
Because when I created that server there was no Letsencrypt, and then I never bothered.In addition I seem to be getting a completely black screen rather often. For instance, if I visit the Z (Status) screen and switch back to map view, it'll be completely black and won't come back unless I do something to update the window size (such as restore and maximize the window again).
Running on Archlinux x64 with Nvidia prop. drivers 381.22-2.
Yeah, I know, try the previous build https://build.mifki.com/download/937/artifacts/twbt-next-6.15-linux.zip There were some changes in the latest one that are not fully tested.
Gotcha! I'll check that. Thanks!
In normal mode, planned buildings (table and chair) are replaced with green X (https://tof.cx/images/2017/07/12/4c5e09016423abf47a6c7dc267ab57ac.png), but it is drawn correctly when I switch to look mode (https://tof.cx/images/2017/07/12/f329fbace51ad86c7090e77b5b98988b.png). Any idea why?
By the way, if you look at the booze stockpile just below, there are tiles with goblets that have a black background. I think it is because you only draw the two top objects (two goblets), it may look better if the top and bottom objects were drawn instead (or all of them, but I guess it is bad for performance).
Isn't this what "resume" plugin does? Anyway, I don't think TWBT can do it.
Try replacing your resume plugin with the one included in TWBT.Isn't this what "resume" plugin does? Anyway, I don't think TWBT can do it.I think it is the "buildingplan" plugin. It allows to build suspended building without having the furniture ready and then automatically resume them when the furniture is available. It displayed correctly as inverted tiles with the previous version of TWBT. The bug does not appear with a normal suspended building, it may be related to the "unknown" material.
I forgot to get out of look mode after suspending the normal building. You were right, it must be the resume plugin. It must be a new feature from when I updated dfhack, I did not have that before. Solved with "resume hide".
Try replacing your resume plugin with the one included in TWBT.
- resume and automaterial plugins are not present in the new archive. Are they no longer necessary?
- Transparency for workshop tiles used to work, but does not any more (black background instead of ground tile).
- I forgot to tell it before: the trade depot is not drawn below the items it contains (in addition to the old issue of overrides not working for these items).
I don't know how this works, but would it be possible to draw more than two tiles (as a configurable setting maybe)? I liked how drawing items over one another made some tiles feel cluttered (and they actually are). Ideally, I'd like to have: ground/construction + stockpile/building + a few items, but I don't know if it is possible or easy.
How progress with background colors?