My one gripe is that the hints you get should be a bit more specific. Its a great world, but when you have to track down Steve for more info, and all you have is his name in say the Cesena Spinner, it takes a long time.
My one gripe is that the hints you get should be a bit more specific. Its a great world, but when you have to track down Steve for more info, and all you have is his name in say the Cesena Spinner, it takes a long time.
Use your phone (Shift+T) then enter his/her name to call them from anywhere; even out in space.
It'll only work if you're in the same Spinner though.
Heh. Check where you crosspost on the GH forums. Answered yeh there :P
For everything except #4, anyway.
I have several questions:
1.Leadership skill is gone... it is used to increase max. number of lancemates and shared XP in GH1. How do I get more lancemates in GH2?New lancemate slots are earned by doing quests.
2.Is there a way to increase stats in GH2?I can increase stats in GH2.
3. Is the amount of XP required for a new talent different from GH1? (I haven't reached 10K XP in GH2 yet)
4. What places do you suggest a new character to visit to train up?
5. Are the good early weapons/mecha from GH1 still good in GH2?
6. Is there anything I can do about my lancemate jumping/flying and crashing all the time? If I don't give them jets they won't be able to fight with me in space.
I have 23 renown and what seems to be the main quest owned me pretty hard. I have one lancemate, and both of us are piloting Ice Wind, with only body armor and some medium range weapons.
Whats everyone's preference on starting mecha? I find myself favoring the heavyfoot Buru Buru for its heavy gauss rifle. One shot a wraith with it and have loved it ever since.
If you really want sniping fun, loot yourself another heavy gauss rifle from another heavyfoot. Things are nasty when you can rapid fire them.
I just looted a haiho. Its lack of head for sensors seems to be a big flaw.From the derelict spaceship? Then it's got that cool claymore weapon. I love me chopping stuff up with it's highlandery awesomeness.
2. Last I knew, XP-related stat boosts were restricted to 10. Your initial stats plus 10 additional points (1 for every 5000 total XP you gain) are all you get, barring cybernetics. IIRC every 4th point of Ego allows one cyber mod without penalties. Any more than that and you'll forever be fighting health problems.I'm pretty sure that the experience cap for the purposes of calculating available stat upgrades is 100k, so it gives max 20 points.
I just downloaded this, as it seemed fun, but the controls and what I actually have to do is turning my brain to mush.
If someone could point me to a guide or something, that'd be cool :D
Have you considered carrying extra clips instead of mounting a second weapon?
How much does a weapon's base stat (Pe/Re/Bo) matter? Back in GH1 they use different skills; now both use Mecha Gunnery. My character has 9 Gunnery, 16 Re and 10 Pe, and I miss very frequently with a heavy gauss rifle. I end up dumping it for other reflex-based weapons.You can view all rolls and modifiers by pressing {r}, or maybe it was {alt+r} (or maybe something else? - check the keybindings to find out).
How much does a weapon's base stat (Pe/Re/Bo) matter?
If I dump knowledge and skip mecha engineering, can I use a party member to do the engineering, or is it a personal only skill?
Assuming the rolling system is the same in GH2 as it is in GH1, this table and page tells you a lot.
A secondary discovery made while stripping mechs and piling their parts onto my vault mech. TR is very oddly calculated, since a stripped Revenge Buru Buru has -1 MV -5 TR, while a standard one has -4 Mv -4 TR, so its clearly no longer a straight mass calculation.
Could someone give me a list of tasks to do or something?
Or some kind of guide?
It's really confusing just trying to work out what to do :P
http://sourceforge.net/projects/gearhead2/files/gearhead2/0.628/Right thanks I might use it later, though I'm somewhat getting used to this tileset, the 2d one I mean.
You want the ascii-win.zip variant most likely.
Most missions you get from people require you to leave the populated part of the spinner via the spaceport. Look for a ! inside the building to get out, then look around for a red *. Thats the target of most raid missions.Thank ye matey
Shift+q
Yes. Walk over their corpse, and either press , if your using rogue like mecha combat, or if its menu, go to options, get item.Ah yes thank you, figured it out later, but its helpful anyway :P.
So, I'm fighting this new buruburu as part of a story mission, and it has a gun that does crazy things, like one round exploding rounds, next round a massive smoke bomb. Turns out its an experimental weapon. Looks fun to play with.Ah, that's probably a modified L-Cannon.
How do I know how much ammo my weapons have?That's odd, it should be listed amongst your weapon stats on the top-left corner of the screen.
When I choose to attack, they just show the stats, not the munitions.
Also, I'm using a HeavyFoot Buru Buru
Pretty sure it'd be possible to mod that into the sales list.It's not difficult; the problem lies in that weapons have dozens of different bullet types so it's time-consuming to make a cartidge for each one. Adding something like the following to your PC_MECHA EQUIPMENT.txt file should work.
I've done it before with custom items, I'm sure weapon clips can be done the same way.
Ammo 12
Magazine 20
caliber <130mm self-propelled>
Name <L-Cannon Clip (EMP)>
Category <MEXTRA MEK_WEP>
factions <GENERAL>
Type <HAYWIRE>
Do you have any tips about using those gunships? I have salvaged a few custom Corriahs (sp?), but at best I can only make them -6MV -2TR -1SE, max speed about 340. I assigned one to a newer lancemate, who started with 7 in all skills. When my renown was about 60, he did okay. But now I have near 80 renown, he gets destroyed in all bigger battles.Well, I haven't a clue how a "Custom" Corraich is kitted; so I'll start with a basic model.
I'm about to finish my first game... a team of 4 plus a robot pet, with so many salvaged mechas I don't know what to do about them. I have 4 Zero Savins... firing 4 Breaker Cannons are expensive (reward can cover it), but they often deliver one-hit kills.
How do you restock ammunition?Ask a mechanic to restock your mechas, you'll always find one in any spaceport.
I just finished the first mission, and I'm running kinda low :P
Do you have any tips about using those gunships? I have salvaged a few custom Corriahs (sp?), but at best I can only make them -6MV -2TR -1SE, max speed about 340. I assigned one to a newer lancemate, who started with 7 in all skills. When my renown was about 60, he did okay. But now I have near 80 renown, he gets destroyed in all bigger battles.Aerofighters are best used by yourself, as they require some extra careful handling.
I'm about to finish my first game... a team of 4 plus a robot pet, with so many salvaged mechas I don't know what to do about them. I have 4 Zero Savins... firing 4 Breaker Cannons are expensive (reward can cover it), but they often deliver one-hit kills.
I'd say that your problems with inventory, kcwong, would dissapear if you weren't stocking such insane amounts of everything on your mecha. There is no need for that whatsoever.
Also, a 7th skill level lancemate doing missions at 80 renown? I'm surprised he survived those 60 ren missions at all, and it's probably a testament to how good a machine the Corriarch is.
The two custom Corraiches I got are...
Ultimate Wyvern Corraich (no items):
-6MV -2TR -1SE
31.5t
Mnt:4 Fly:188 Space:178 Max:411
Two Flaming Doom (DC5x10 Chemical) installed on pods
Class 4 computer full with +2MV +2TR
I don't see anything special about this one... the equipped weapons are the same as a normal Corraich. Maybe its components are lighter.
Empire Drake Corraich (no items):
-7MV -3TR -1SE
38.0t
Mnt:4 Fly:174 Space:165 Max:382
Pretty much identical to Ultimate Wyvern, but this one has an extra Venom Cannon (DC12x10) installed in the body (18/14).
Id say the puma unless you have a custom warcry. Both are huge steps up from buru buru's though.Ah ok thanks, got a custom warcry from a story quest. My puma is my starting mecha. So what are custom mechas exactly? Are they just mechas with different parts?
Ha wow this game looks good, going to defiantly check this out.Ahahahahaha. Sorry couldn't hold my laughter
Also posting to watch.
They may have special weapons or weapons not usually found on the model. Their parts (arms, legs, etc.) may be lighter than normal versions.Ah ok, so its not possible for me to create a custom mecha out of an ordinary mecha?
They may have special weapons or weapons not usually found on the model. Their parts (arms, legs, etc.) may be lighter than normal versions.Ah ok, so its not possible for me to create a custom mecha out of an ordinary mecha?
Ah ok cool thanks, they are only available as rewards and enemy mechas right?They may have special weapons or weapons not usually found on the model. Their parts (arms, legs, etc.) may be lighter than normal versions.Ah ok, so its not possible for me to create a custom mecha out of an ordinary mecha?
You can customize any mecha as usual; it's just that not all parts are created equal. Stats can differ between different items of the same type.
For example, the average Heavy Gauss Rifle has SPD:1, but a Fortress Savin's HGR is SPD:2.
Also, Custom mechas can be generated with items that are unavailable anywhere else, such as weapons with the "Experimental" attribute.
Pretty much. Supposedly stores will sell them, but I've never seen them sold. Basically, if you get a mech that isn't salvage, its probably a custom, and rarely will your foes be flying them, and never in mass. Be VERY careful fighting a custom though. Even a custom Buru Buru can be a VERY nasty threat with the right custom weapon.Ah ok cool thanks, they are only available as rewards and enemy mechas right?They may have special weapons or weapons not usually found on the model. Their parts (arms, legs, etc.) may be lighter than normal versions.Ah ok, so its not possible for me to create a custom mecha out of an ordinary mecha?
You can customize any mecha as usual; it's just that not all parts are created equal. Stats can differ between different items of the same type.
For example, the average Heavy Gauss Rifle has SPD:1, but a Fortress Savin's HGR is SPD:2.
Also, Custom mechas can be generated with items that are unavailable anywhere else, such as weapons with the "Experimental" attribute.
Supposedly stores will sell them, but I've never seen them sold.The most likely store(s) to have custom mecha is located in Gaos Spinner, upper level, in the Valhalla arena hall. I'm not sure if it's always available from the start, or if there was a store-creating mission popping up when you've got high enough renown.
Supposedly stores will sell them, but I've never seen them sold.The most likely store(s) to have custom mecha is located in Gaos Spinner, upper level, in the Valhalla arena hall. I'm not sure if it's always available from the start, or if there was a store-creating mission popping up when you've got high enough renown.
You can randomly find a store with a mechanic(seller) dressed in brown overalls, with an unique name(something starting with G., iirc), who sells custom Crihna pirate mechas - custom Corriarhs, Dao Deojis, Harkneys, Bargols etc. I'm not sure if he can be found anywhere, or if only in Theles Spinner's Hovel Manor's hidden store(or any other "pirate" store), as that's where I've found him the last two times I remember.
I think it's entirely possible that some of these are not generated at all, for some characters, either due to pure (bad)luck, or maybe due to the starting proffesion type? - it's supposed to influence some stuff.
Did you use the elevator or the door?
On a related question, is it worth it to access the upper levels of theles? I once had the option of buying access for 500k, but that was my entire bankroll at the time and I was hoping to buy a nicer mech then the chameleon.
I'm either missing some fundamental combat mechanic or experiencing a fairly inane bug.Sometimes the game starts in the bugged mode. Getting a new character usually helps.
During personal-scale combat, enemies seem to be dying when I parry their attacks. There's no indication of an attack being made on my part (not on the interface or Ctrl-R), but as soon as I successfully parry, the enemy's replaced by a corpse. I think I'm getting XP for the kills as well.
There should be a doorway leading to a maintenance area type place (I believe it was opposite the elevator) if you hack into it and go through that it will take you to the upper level, at which point you will be awarded with access for making it up there, because it's really all about proving you're exceptional.Did you use the elevator or the door?
On a related question, is it worth it to access the upper levels of theles? I once had the option of buying access for 500k, but that was my entire bankroll at the time and I was hoping to buy a nicer mech then the chameleon.
I paid the 500K (it's a small fraction of my bankroll at this point). There's a new area up there, with shops and quests. There's yet another elevator up, and that's where I get the quest I mentioned in the spoiler.
I haven't cracked open the locked door next to the elevator.
There should be a doorway leading to a maintenance area type place (I believe it was opposite the elevator) if you hack into it and go through that it will take you to the upper level, at which point you will be awarded with access for making it up there, because it's really all about proving you're exceptional.You can also crash the door, instead of hacking, if you've got good enough close combat damage potential(test it in one of the "dungeons" to see if you can handle it this way). You'll receive a warning about the usage of weapons indoors, but unless you do it again, nothing bad will happen to you.
Quick question: Is the creator still working on this?Yes, he is, but he's been doing a major rewrite to put in lua code, which allows for easier content programming and modability.
Awesome game, been playing it on-and-off for months, have incredible difficulty staying afloat money-wise though, whenever I lose a mecha I usually can't afford a new one. I mostly have to rely on SF:0 combat to make money if that happens.
The randomly-generated storylines are awesome, the only problem I have is that it is rare for me to have a single Big Bad last for the entire story. They usually die by the third or fourth episode and get replaced by the next one.
The randomly-generated storylines are awesome, the only problem I have is that it is rare for me to have a single Big Bad last for the entire story. They usually die by the third or fourth episode and get replaced by the next one.
Currently having fun with the martial artist exploit. 35000 exp after ~3 hours gameplay without grinding at all (ran through the mines on both the asteroid colonies and did some main quest stuff, that's all).
The biggest issue I see with Savins is their scores. They've usually got good components, but they're pretty average otherwise (that doesn't necessarily stand for custom ones, of course, but even then the best thing about those is the unique weapons). Personally I'd take the thing apart and put the useful bits on another base.
I tried to get into this game and failed miserably; what with having no clue what to do for my opening moves and being blasted in outer space by some robots but this talk of randomized stories and personalized main villains intrigue me.
Can anyone tell me the features of this game besides those already stated in the OP (unless you can elaborate with more detail) and make a few suggestions on how to start out, good skills, etc?
My first character was some young kid with a ton of money by the way, I can pull up specifics if needed.
Dangit I can't play it every time I turn the camera it crases.
Dangit I can't play it every time I turn the camera it crases.
There should be a 2D executable. Try that one. There should also be an ASCII release you can download.
My computer deleted it said it was a virus
My computer deleted it said it was a virus
I'm pretty sure that's a false positive. If it deleted it without your consent, try to add it to an exemption list or tweak your AV settings to not automagically delete. It probably has a "just warn me" or "ask me first" option.
I could really use some pointers here; the initial advice was pretty great, but I still have no clue what to do aside from buy a ranged weapon and a space suit. My personal stats are in the red, I have a purple glowing body icon on my hud, my guy has a red frowning angry face, WHAT IS THIS I DON'T EVEN--
Edit: I found a heavy duty engine ice wind in an old asteroid mine. I think I just bugged the game out because I was tasked to find this guy, and after subduing him, I agreed to get the person who sent me to get him off of his back but when I talked to the originator, I saw no option to tell her off.
Edit Edit: Ok, I got a mission from the story guy to stop some jerks from attacking a target; I find some woman who I beat in a duel (rocket hammer woo) and she agreed to send her gang to help me. I was told they were at the 'exterior' of the station I'm on yet when I flew around space, nothing was out there. What's up with that? Also, the station was rocked as the guy with the unpronounceable name destroyed his target
The hammer'll be able to do a lot of damage for a fair while
words
words
If you speak to someone too often in a short amount of time they begin disliking you for being an annoying butthead.
I found a pretty highly skilled pilot charging me 30K to join me. All his mecha stats are in 6s and he has pretty high toughness and what have you, no stat under 4. He's flying a wraith. Close Combat, Dodge, and Toughness, and Ranged Combat at 6. Mecha fighting, piloting, and combat at 6, and gunnery at 7. Can I safely assume that this man is a badass?
I think a mech loses 1 point of MV/TR per 7 tons of load over the basic loadout, so you'll be getting slightly higher penalties (but you're probably removing something else in the process).
If I'm remembering correctly, the way spare clips work is that once you've bought one, it'll get reloaded with your gun when you pay someone to reload you. It's basically a permanent backup clip, and as such you shouldn't need more than one or possibly two.For 99% of mecha weapons, you probably don't need to carry an extra clip. Even if your in a REALLY long battle, you might need a spare clip, but otherwise, nah. Missiles are a good candidate to carry spares, and most missiles fit in all launchers. Fire full bursts of swarm/20's, fly past, swap out the clips, fly through and swarm em again.
Having a thruster installed on the head and the torso should be reasonably safe. I mean, wouldn't they have to actually blow up my torso to kill the thruster installed there? Or can they shoot off a thruster without damaging the regular parts? The real risky part is having both my big guns on the one arm, but hopefully nothing shoots it off. If it does I can still go in close with my head laser and the machine gun, though.I don't remember how damage is assigned, but I believe it's possible for a component to get damaged directly, but it only really happens if the attack was close to destroying you anyway... so... it's pretty safe to say that they're not likely to take away your final jet without killing you.
EDIT: Is there a way to save reliably so I don't have to be forced to load at my last, randomized autosave that puts me in the beginning of battle or some such? Or do I have to bite the bullet on that one?Yes, there is. You need to modify the config file, by finding the #NOAUTOSAVE entry, and removing the "#".
Things that affect MV and TR:
- Penalty from installed mass.
- Penalty from equipped mass.
I just got a sponsorship from MUGL Enterprises, and told them 'Make it a custom mecha and you have a deal.'
So now I have the mighty Burning Burninator Haiho.
It has Fire Chain melee weapon that is 18x10, and has FLAIL, EXTEND, BURN, and BRUTAL. The ranged weapon is a 13x10 Fire Mortar with BURN and BLAST 2. It also has a Flamethrower in case I don't want to blow everything up with the Mortar.
I think I'm liking MUGL Enterprises already.
I didn't even realize TechVulture could give you entire mechs after you blew them up. This one lucky salvage makes that talent worthwhile.Are you sure it's not from having high repair skill? I thought that gave a chance of salvaging some of the mecha after combat.
Does the martial arts talents (Kung Fu, Hap Ki Do) works for Mecha fighting?I haven't seen any additional defense(block) rolls appear in {r}-screen while having Hap Ki Do. Maybe having a mecha with a reflex system would change this?
My ultimate goal for my current character is to get a Razor Wing (Which is a mech-sized bladed boomerang) from a Picaro, shove it onto a Zerosaiko, and use the Reflex System to destroy everything.
Speaking of the Reflex system, is the Zerosaiko the only one who has it?
And can you take it out and install it onto another mech?
Why you'd want to I don't know (these are two of the best mech chassis available we're talking about here).
Hey, I'm having a bit of a problem with starting out (again). I hear all these rumors concerning jobs, including the easy fungal extermination jobs but when I approach them asking for work, they keep turning me down or claiming they don't know anything, and I run into this problem ALOT, it's rare that I'll be able to convince them to give me a job. What can I do to convince them?
When asking around for jobs, don't neglect the "I just want to chat" options. Those actually mean "I want a job", but they use different skills/stats than the other options. I'm pretty sure you'll always get at least one option tied to skills (mostly Conversation) and one option tied to reputation (likely to fail early on).
Doing some experimenting with the Shift + R menu and conversation makes me believe that 'I just want to chat' is Conversation + Charm while the option to straight up ask for a job is tied to Ego + Intimidation. If Reputation is tied into it, it must not show up.
But... they aren't actually "people" though. You can't, for example, go talk to them in search of work or rumors, right?
(also what about cookie loving people? can you get something out of them with mysticism skill or something?)
Damn my laptop's lack of a numpad!GH2 doesn't need it. Use arrow keys.
I try, but it's an isometric game, so I can't go through doors. Numlocking is just to inconvenient.Damn my laptop's lack of a numpad!GH2 doesn't need it. Use arrow keys.
I just did that one. I died once before, so I knew the basic layout of the place, but didn't really have the skill do do the mission legitimately. So we ran. Me and my lancemate (who, it turns out, didn't have any personal level supplies) ran like two cheetahs with their tails on fire. I messed up and took a wrong turn, but it was ok, because it seemed we had health to spare, but as we were making our final (literally) steps, a solider critted my mate and she died. We were together for most of the game. Worst part is- my previous mission was to get a better mech (as a reward), so I don't even need this one. :'(
I just had the most epic mission. One of the plot missions where I have to invade a lab to steal the enemy's secret mecha design.
I also have a question: what does "DISINTEGRATE" do?
Some of the weapons get the bonuses on the gun itself rather than the ammo, that way it doesn't cost so much to reload. I've been using guns with an innate armor piercing bonus. The guns are really expensive because they give a big accuracy bonus, are long range, and are armor piercing - but the ammo is incredibly cheap.
If someone wanted to they could mod the game to add the special properties of different weapons onto the gun itself, which would make the ammo cost less but leave the functioning of the weapon the same. I don't think that trick would work with missiles though, or at least if it did it would make reloads extremely easy since you could fire any old missile out of a HYPER nuclear launcher and have it work as a nuke :)
I think disintegrate is an armor ignoring attack. Not sure though.I also have a question: what does "DISINTEGRATE" do?
It's a better version of BURN, basically. I think it might only work on metal targets, and maybe biotech too.
I think disintegrate is an armor ignoring attack. Not sure though.
But... they aren't actually "people" though. You can't, for example, go talk to them in search of work or rumors, right?
Do implants add tens or hundreds of thousands of credits to your character's personal PV? And does that mean that if you get them you can forget about easy XP?
Hm, the ability for the PC to level skills that they do not have was a selectable option in GH 1, it was present but never worked in GH 2 as far as I knew, I stopped trying after JH changed the maximum skills to a bell curve, making it impossible to learn all skills.I was just gonna shove him in a crappy mech with high armor and the cheapest decent gun I can find. The fact that he has every possible mech related combat skill, from mysticism to electronic warfare to intimidation to spot weakness, and the craft and ego to use em, makes him very useful on the field and off.
The XP rating of the character reflects all earned XP. It is different than skill XP, which is the amount of experience with that skill that the player has. When you pay a trainer to learn a skill, you get more skill XP, instead of regular XP, for example. You also get skill XP from using the skill.
So, your lancemate has the same skill as your character probably because their doing all your repair, medical, etc. tasks. Good luck getting their next level of piloting, however.
So the point is that the system should default to your current character not learning any new skills, even if they have JoAT. Which is for the best, as your main character needs to keep pumping Initiative, Mecha Piloting, Mecha Gunnery, and Electronic Warfare in order to survive. And you lose if your main character dies.
...At least that was my understanding as of the previous update. I can't get the newest version to work, sigh.
So after I raided a Hoeller Industries ship and got a War Fighter Atgeir (Equipped with Mech Assault Rifle, Mech Claymore, and a Grenade Launcher), I got a 'Core Story Error - Dead End' making me unable to continue the main story.
This is saddening :-\
Edit: God I hate the massive distances you move when firing in a fast hoverfighter/aerofighter. I've "lost" like 5 missions by moving 6 spaces at once after firing a shot.
Edit2: Fun fact, probably exploity. With the lancemate having JoAT, I can wander around maskless in an airless environment taking bits of damage while he cures me, and that quickly builds up max HP.
So after I raided a Hoeller Industries ship and got a War Fighter Atgeir (Equipped with Mech Assault Rifle, Mech Claymore, and a Grenade Launcher), I got a 'Core Story Error - Dead End' making me unable to continue the main story.
This is saddening :-\
http://www.gearheadrpg.com/forum/index.php/topic,1180.0.html (http://www.gearheadrpg.com/forum/index.php/topic,1180.0.html)
Joseph posted a way to load a new core story into a current game. But unfortunately like Shin Majin (who replied to the thread), I have no idea how to properly update the series directory with correct content.
I've got him flying a custom Corriach with a 84 range BV4 DC16 railgun and a DC7 BURN HYPER immolation cannon, plus an intercept cannon and a pair of Swarm 60 launchers. Myself and my other lancemate are running around in a pair of Zero Savins. DC 10 ARMORPIERCING HYPER is broken badly.Edit: God I hate the massive distances you move when firing in a fast hoverfighter/aerofighter. I've "lost" like 5 missions by moving 6 spaces at once after firing a shot.
Edit2: Fun fact, probably exploity. With the lancemate having JoAT, I can wander around maskless in an airless environment taking bits of damage while he cures me, and that quickly builds up max HP.
RE Edit-> I usually use lancemates to pilot hoverfighters/aerofighters for that reason and because they're so flimsy. Granted, you'll rarely get hit in such craft, but it tends to be fatal if enemy weapons connects.
RE Edit2->Bet your lancemate also getting XP like no tommorow. Awesome exploit. It should also work with medically-trained lancemates, if you want a character with controlled skill gain. Looks like you lancemate is gonna make your PC look like a chump, lol.
Yeah. Just wander around the Exterior for a bit and you'll be attacked, furthering the quest. It can take anywhere from 30 seconds to 5 minutes.
Don't know if you saw my post earlier, but there's one there (http://www.bay12forums.com/smf/index.php?topic=78332.msg2125483#msg2125483).
Are you sure you're in the "lower mines"? There are three or four levels(meaning, eh, separate "sections", each with it's own depth-level count) to the Cayley mines, you know. Lower mines is the second one.Yeah, I hit the lower mines, then I hit bottom and was hungry so I had to go back up for food. Diving again to go down past mine bottom and just leave the urn on L5 this time. Screw it.
Huh, the next story mission tells me that the people I'm looking for 'may be in Wagner Station Exterior,' but there's no quest mark out there and I'm not quite sure what to do.
Am I just supposed to wander around out there until I find them?
You use active skills with the s key. Brings up a menu to perform science on things.
I thought Born to Fly didn't work in space? If it does...wow, that's broken.While I haven't really tested the talent, combat in space does not include evasion bonuses for "flying", so it's likely that it doesn't work there.
I thought Born to Fly didn't work in space? If it does...wow, that's broken.While I haven't really tested the talent, combat in space does not include evasion bonuses for "flying", so it's likely that it doesn't work there.
Does anybody else love pirate mecha? Dao Deoji, Bargol, Harkney, Gorilla - neither is streamlined like e.g. the Savin, but boy, do they have some character.
In regard to #4 Paul, I thought you couldn't remove programs from a computer? Or at least, I never got the option. Do you need Science skill?
I've tried that, I suppose the computer has to be out of the mech before you can do that. I'm a derp.
Hardcap? I've never experienced any hardcaps on mechs, except the universal 0/0. Even my huge Dao Deoji with a crapton of equipment is -2/0 due to the class 5 targeting software and class 3 mv booster software.
Are you sure it was a TR booster and not a speed compensator? Speed compensators add to TR against fast moving bots (technically reducing the penalty, but it's still extra TR), but it won't affect your mech's innate TR.
Can you stack the effects of 2 different targeting program types?
I've just had the most bad-ass fight- I'm playing GH1, and lost my mech (and my reputation, this one is Wangta, and not "slightly"), however I ran into a scripted fight, and rather than flee and find a mech, decided to fight them in personal scale. This character is supposed to be a martial artist type, so he doesn't even have weapons. So imagine 1 person taking on 2 50-tonne machines with nothing but his fists... and winning! Got over 5k XP for that one.
Anyone have any advice for managing your lancemates? I have one that came with 9 in all combat skills, 10 in spot weakness and a Vadel. I can't remember what his stats were but they were solid, so I figured he would kick some ass, but instead he just runs into the enemy mechs and gets blown to bits.
Also, is there anyway to rename your lancemate? I'm thinking of naming him Leeroy Jenkins.
Also, how do you view how much renown you have?
Also, how do you view how much renown you have?
@
Sometimes the 'help' an NPC gives is incidental to the questline. What's the quest exactly? Do you have any other rumours or memos about it (if not you could try asking some NPCs for rumours)?It's "Save <Big Bad's> ex-lover from assassin". Before doing the vermin clearing job, I also paid a reporter(over the phone, incidentally. Wireless transactions much?) for her "help", which turned out to be a neat little tidbit that the assassin was in love with the bad guy. I haven't gotten any other rumors about the quest though.
I haven't gotten any other rumors about the quest though.Are you sure? They should be somewhere in the station exterior, but maybe they'll only show up if you get the rumor. ("so-and-so said [assassin] is looking for [ex] in the [station] exterior")
I haven't gotten any other rumors about the quest though.Are you sure? They should be somewhere in the station exterior, but maybe they'll only show up if you get the rumor. ("so-and-so said [assassin] is looking for [ex] in the [station] exterior")
The reporter's information allows you to resolve the situation without violence, but since the assasin will still hate you (at least if you kill the Big Bad they will, which, I'm guessing is unavoidable) I don't see much point to that...
They could have high skills but horribly low stats.? What a strange idea.
They could have high skills but horribly low stats.? What a strange idea.
It seems odd that, given enough duct tape(or anything else for that matter), you can repair as much damage as professional welding tools.If you fix your mech enough, you could have a mecha made entirely of epoxy.
Then again, there isn't anything duct tape can't fix.
It seems odd that, given enough duct tape(or anything else for that matter), you can repair as much damage as professional welding tools.
Then again, there isn't anything duct tape can't fix.
I've been trying to play GearHead 1, and whenever I run it I get:
<Snip>
I think he's currently in the middle of porting it to lua (I think?)
He started doing that a while back so I'm not really sure if he's stopped or if it's just taking forever or what.
Improved, or at least made trivial by the other changes. Mood is reasonable to keep up, just go to a bar and take some shots. Food is pretty easy since every spaceport sells tubesteaks. It's still there, but not an issue unless you die, in which case you get despondent.
Don't s'pose you know of any wat to prevent your character from becoming despondent in GH1..? :PComfort food, mainly booze and chocolate.
I might give it a swing. Was having fun playing the first game, but needing to stop to rest and find decent food (which is not always abundant) is taking up most of the gameplay. I find my character suffering from crippling stat penalties almost every three minutes. I can understand presenting a tax or challenge for players, but this has become just stupidly tedious...
I just got a custom Haiho, specifically an Ultimate Rose Haiho. It came with a beam weapon from Kirby. In particular, a Brilliant Sceptre which is a DC15 haywire melee weapon that has a Brilliant Beam which is a DC 4 haywire ranged weapon. It also came with a bouquet of roses that shoot metal petals.
For the Guardians, you need to be both lawful and renowned. Your starting character usually doesn't have enough lawful to join them from the beginning.
Boosting lawful is hard, apparently the best method is defeating bandits.
Question. Does anyone else have the problem with the cursor interface in GH2? By default the game seems to work under fullscreen mode, and doesn't allow you to see the position of your mouse, which makes it difficult to select certain options, such as colors.
Also, any chance I am missing the option to display names..?
Question. Does anyone else have the problem with the cursor interface in GH2? By default the game seems to work under fullscreen mode, and doesn't allow you to see the position of your mouse, which makes it difficult to select certain options, such as colors.
Don't know about this one, sorry. I don't use mouse at all in GH2! (NOMOUSE option)Also, any chance I am missing the option to display names..?
In gearhead.cfg, remove # from #NAMESON
How dost one open this file?
What's BV and PV and stuff? I already said it has no documentation :<PV is how valuable a mech is. BV is... I think it was how many shots a weapon fires in one burst or something? Man, I gotta play this game again.
Shame to hear about mining though. Right now I'm in some derelict ship, I assume, there's no labels or anything, shooting slimes with a long rifle and wearing a skinsuit. Justice has never been sexier.
So, can I get Gearhead2 to work on a mac?
- The GH2v0.628 archives for Linux and Mac OS X have been uploaded to SourceForge. Thanks to Michalis for putting them together.
I think my knife broke after one fight and my rifle broke after like four shots. Is this normal or did I do something strange? Fighting fungal scavengers with no real skill or weapons isn't very fun.Semi-strange, unless something changed with the lua conversion stuff. S'been a while since I played, yeah. Anyway, anything you're wearing can take damage if the critter(s) taking swings at you get lucky. Take too much damage, said anything, well, breaks.
I think my knife broke after one fight and my rifle broke after like four shots. Is this normal or did I do something strange? Fighting fungal scavengers with no real skill or weapons isn't very fun.AFAIK, weapons never break from use (Though parts can get damaged from attacks, including weapons; but this usually only happens in Mecha combat). It's most likely you're suffering from cooldown; which is dictated by the weapon's SPD. Also remember that ranged weaponry needs ammunition/energy. Thrown weapons will obviously need to be picked up again unless it has the RETURNING modifier token.
Is development stopped? I've been back to the official site and forum a few times, and it seems Mr. Hewitt is nowhere to be found... he was supposed to be making big changes to GH2's engine.I think he's on "indefinite hiatus", I haven't heard a peep since the GH:Arena "demo" came out.
No big problems- ChaosForge has SQL issues, so Kornel is moving everything to a new server. In the meantime, all the game files are still available on SourceForge.
Peridot, myself, and a few others are currently working on a new version of GearHead written in Python. The homebrew scripting language used in previous versions really prevented other people from contributing. So there's a lot going on behind the scenes, even though there hasn't been a public release in a while.
Thanks for the concern.
- JH.
P.S. In other GH news, early next year should see the release of the first few issues of GearHead Comics as free ebooks.
Thank God this project is still alive!Your sarcasm is not appreciated- this was a good game.
1:Is this an acceptable setup at this point in the game?The general answer to that is... maybe. How much you can skimp on mech quality is highly dependent on how capable of a mech pilot you are (in terms of skills) and how effective the mechs you have are (i.e. what sort of fancy gubbins you've stuck on them). Generally, you'll get the message that you're sticking your head too far out when said head gets blown off repeatedly. Renown generally adjusts itself somewhat organically and you're expected to eat some losses to keep things balanced out. If you're worried, though, lose a few unimportant missions (just turn around and leave immediately) and drop your renown back down to something you feel comfortable with. The chapter related battles are renown independent, but (almost) everything scales with renown, so you can control general difficulty by controlling renown.
2: I am unaware what the cap limit on my teammates is. I have two individuals with me, and have met two mercenaries which I would sorely like to employ. How can I tell what the size cap of my team is.I've... actually forgotten, myself. I think the base cap is two, modified by some other stuff. I know there's a talent (or whatever those are) or two that can increase the cap, and I think it may increase a bit if you pump the appropriate stat (charm? Izzat it?) up enough.
3: Cybernetics.. I likewise lack knowledge of how many pieces of cyberware I can install before they melt my brain. How can I tell on that?Short of code diving, I can't remember. There's a formula of some sort (involving your ego stat, iirc.) but... s'been too long. I can't remember :(
4: What is concidered the optimal movement system for a battleroid style mech? I know hover jets get used alot, but would it be preferable to strip those for flight/space flight jets? And along that note, what are Arc Thrusters?Arc Thrusters are kind of an omni-movement system, iirc. They boost hover and flight, but (and I maybe be very wrong here) I think they're better used in conjunction with other movement systems.
5: The game makes mention of Spideroid style mechs.. 4 legged walkers with turret weaponry. While I know (or at least feel) that the game is still early, when can I expect to encounter one of those. I'd like one.Arachnoids, yeah, they're around. They're quite rare in GH2, though, because they can't fly (only jump and hover) and are primarily ground mechs. So they don't get used much in space. I'm not sure which breakpoint in particular you can expect to maybe find one, but you'd see them more often in GH1 if you're really gunning to play 'em.
6: Are there any colonies or worlds where there is extentive combat in the cities, or even in a wilderness locale?Ehn... GH1 :P
7: Are there any places one can go to do extensive out of mech combat?There's a couple of arenas, I think, and some inside quest-dingi. Abandoned spaceships or whatever tend to have a dungeon crawl aspect.
8: What is the general math behind weapon damage? I've noticed many guns have an alphanumeric code at the front (Heavy Gauss Rifle runs 14x10), and of all the number combos I haven't figured out, that's the one.I... don't remember the specifics. I know the xXX aspect has to do with scale (so everything scale zero is x1, scale one x5, scale 2 x10) and, insofar as I'm aware, is just a multiplier. The first number is the base damage, so as far as I know a heavy gauss would have a base 140 DC (with DC being the primary "important number" used in damage calculations). More than that will have to wait until they fix the wiki and the old information comes back, which is... on its way. I think.
1: I'm at chapter 4, have in the realm of 50 renown and am currently trashing the galaxy with a team of three.. a God-Dragon Duam, a Skull-Bones Buru Buru and a Wraith. Is this an acceptable setup at this point in the game?It really depends on your skills and how they're kitted. Can't tell otherwise.
3: Cybernetics.. I likewise lack knowledge of how many pieces of cyberware I can install before they melt my brain. How can I tell on that?In GH2, trauma is a derived stat:
4: What is concidered the optimal movement system for a battleroid style mech? I know hover jets get used alot, but would it be preferable to strip those for flight/space flight jets? And along that note, what are Arc Thrusters?Arc Jets > Everything imnho. They increase flight, space flight, and hover; whereas the others increase their specific method of flight and give piddling bonuses to the others.
6: Are there any colonies or worlds where there is extentive combat in the cities, or even in a wilderness locale?Not really, chances of out-of-mission enounters are incredibly rare. So build up your conversation/relationship skills and you and you'll start getting jobs everywhere.
7: Are there any places one can go to do extensive out of mech combat?Theles Spinner comes to mind, Two dungeons and a personal scale arena.
Quote7: Are there any places one can go to do extensive out of mech combat?Theles Spinner comes to mind, Two dungeons and a personal scale arena.
1:Is this an acceptable setup at this point in the game?The general answer to that is... maybe. How much you can skimp on mech quality is highly dependent on how capable of a mech pilot you are (in terms of skills) and how effective the mechs you have are (i.e. what sort of fancy gubbins you've stuck on them). Generally, you'll get the message that you're sticking your head too far out when said head gets blown off repeatedly. Renown generally adjusts itself somewhat organically and you're expected to eat some losses to keep things balanced out. If you're worried, though, lose a few unimportant missions (just turn around and leave immediately) and drop your renown back down to something you feel comfortable with. The chapter related battles are renown independent, but (almost) everything scales with renown, so you can control general difficulty by controlling renown.
5: Can also mod a few in, if you're feeling frisky. It's really easy to make a mech or fifty.
End-game mechs are Savin's, Chimenteros (sp?) and hordes of other ones depending on your skills (Roc for heavy artillery, Corraich for flying round in circles exploding your enemies, or the great dueliing Zerosaiko) , but it's possible to win with a Buru-Buru, even the starting one with the gauss cannon can 1-shot many mechs, your screwed though if you have to fight the Aegis Overlord though because Chimenemtetros have big nukes and can 1 shot the weak mechs cuz you can't dodge a nuke.
Generally later on in the game enemies with AoE weapons are your biggest threat so try and focus them down early, don't be afraid to use your lance-mates to be meatshields.
It's easier but longer to play the game in party-based mode where you take it in turns to control mechs so you can actually control your lancemates which is very useful in setting up and stopping ambushes but does make missions much longer. Also useful if you give your lancemates explosive weapons to limit friendly fire.
Right now you should probably be looking to move on to a better set of mecha, Daum is ok for your lancemates but maybe a Ceres or Vadel is nicer although expensive, of course salvage mechs are cheaper to obtain and you can get the special variant ones which depending on your stats can be massively over-powering. You can taunt enemy mech pilots and if they are damaged (and/or your ego and taunt skill are great) they might choose to eject giving you a nice mech with full working parts after a little repair bill.
MV and TR and Mass are all inherent values, based on each other. There are ways to modify them aside from modifying the mass, but I can't recall them. As for the name/number thing, I'm PRETTY sure that is the mechs size, but I could be wrong.
Your mecha's mass depends on the mass of its parts so yes and no. Obviously, lighter mecha move faster. You cannot apply a mass modifier to the entire mecha, just any given part of it.MV and TR and Mass are all inherent values, based on each other. There are ways to modify them aside from modifying the mass, but I can't recall them. As for the name/number thing, I'm PRETTY sure that is the mechs size, but I could be wrong.
Okay.. so on some of these custom models, where I'm seeing a mass change in certain parts, they're what makes the machine lighter, and said lightness improves the stats on the mech? For example.. the SAN-X12 Assault Buru-Buru shows.. a basic head slot with Armor 4 and mass 1, and Torso armor 4, mass 1. Then we take the SAN-X9g Heavyfoot Buru-Buru and suddenly we have mass 3 and 4 respectively.. so these numbers are modifiers to the machine's actual weight? And negative masses on some of the other mechs, I suppose, would indicate an actual positive modifier to the machine's movement and such?
In truth I'm REALLY interested in this mech design thing, but so far it's beating the crap out of me. I mean, I get most of the basics, but the Mechtype/number at the top (Buruburus, Vadels and Duams are Battleroid 5, where as the Galah is Battleroid 4.. the Wraith is Aerofighter 4, the Corriach is Aerofighter 6 and the Kraken is Aerofighter 10) is still a bit beyond.. is it a reference to locations?Th'folks above covered the rest of the questions related to this well, but here's some confirmation on what Beorn said: