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Finally... => Forum Games and Roleplaying => Topic started by: Ardent Debater on October 20, 2016, 07:50:26 pm

Title: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 20, 2016, 07:50:26 pm
You're a homeless eighteen year old living in the Synith Metro slums, and an orphan to boot. That would all be bad enough, but you just so happen to be a Mutant. A Mutant, mutie, gene-freak, subhuman, whatever the hell you call yourself. You're different, born with a few twists in the DNA Helix, a walking talking insult to Mother Nature. Worthless scum, a drain on society, an abomination in the eyes of God, you could go on for days. Vigilante gangs target people like you with impunity, basic Human rights don't apply, people are revolted when they know the truth about you, you're used to it.

You were lucky enough to be born with the Gene TUWZ7426, more commonly known as the "Twist". In a word, you're... different from other people. You have powers and skills beyond what most are capable of, and that makes you dangerous. Having a Twist is pretty much the only benefit to being a Mutant. Aside from playing scrabble with a Mutant's Genetic Code, most of the time TUWZ7426 provides them with an inhuman ability, known as a "Twist." The word Twist is essentially a catchall term for whatever makes a Mutant better or worse than a Pure Human, no two Twists are alike.

A Twist can be anything, from a blatantly supernatural power, to a superhuman regular attribute, and everything in between. Occasionally, Twists are benign, but most aren't. Twists can be earth-shattering, usually, not so much. Often, Twists ignore the laws of physics to do things that can only be called Magical. Scientists have been studying Mutants for centuries, and they're no closer to truly understanding the Twist Gene than they were when they started.

Mutant Twists sometimes manifest right after birth, others take time to become evident. Many Twists can be turned on and off, and sometimes they're uncontrollable. Some Twists are broad, others are ridiculously specialized. Many Mutants don't have a Twist. Most Mutants have only one, less have more. A few slowly "Evolve" new and stronger Twists over time, you're one of them.

CHOOSE A TWIST CATEGORY, CHOOSE CAREFULLY!
 
COMBAT

STEALTH

MOBILITY

WEIRD


((OOC: First category to three votes gets it.))

Its the far future, cybernetics and futuristic technology has become commonplace. Despite Humanity's progress, in some ways it has degenerated. The government is shadowy and corrupt, crime runs rampant, and most people live in impoverished slums. Like the Synith Metro, population, 40 million. Mutants, maybe a few hundred thousand, they're pretty rare. You've been on the street struggling to survive for four years now, yesterday was your birthday and you've decided to make something of yourself or die trying.

Spoiler:  What is this? (click to show/hide)
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 20, 2016, 08:00:49 pm
Weird, because I have no idea if what's coming from that.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Failbird105 on October 20, 2016, 08:33:00 pm
Weird. Because let's get crazy
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 20, 2016, 08:40:25 pm
((Note: The Weird Twist category is made up of Twists that don't fall under any of the other three categories.))
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Kassire on October 20, 2016, 08:42:19 pm
Weird, why not
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Yourmaster on October 20, 2016, 08:47:13 pm
Actually, our twist is adaption.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 20, 2016, 09:07:02 pm
Actually, our twist is adaption.

((Actually I was going to roll for them on a random generator, but, that's a possibility. Also, 3 Votes are in, the starting Twist is in the Weird category.))

Rolling 1d3 for amount of Twists...

!3!

((That's a lucky start. I'm rolling for the Twists now.))
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Weirdo on October 20, 2016, 09:39:47 pm
PTW. Interesting concept. Hopefully, this one actually lasts.

I'd vote Weird since it's 95% of my name, but I'm too late, and . . .

Actually, our twist is adaption.

I like that one.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: helmacon on October 20, 2016, 09:49:03 pm
Question;
When you say urban jungle, do you mean just a big urban area, or slums that are literally dealing with rampant vegetation and urban decay due to neglect?
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 20, 2016, 10:10:20 pm
Seems interesting.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: AoshimaMichio on October 20, 2016, 11:49:41 pm
I was going to vote for mobility, but voting was over before I woke up.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 21, 2016, 10:51:42 am
Basic Rules:

For Combat, I'm going to be using a crude HP, PP system. HP, or Health Points represents the amount of health you, or someone else has. The average Human has 10/10 HP but many Mutants and Cyborgs have higher HP. HP lowers when you sustain damage, each lowered Point represents the wounds, broken bones, and tissue damage you've accumulated. A Human with 9/10 HP has a few small cuts and will probably recover in a day or two. A Human with 1/10 HP is in critical condition and needs to get to a Hospital, barring excellent treatment it will take them weeks to recover. Many weapons can instantly kill or cripple someone, combat is messy and brutal. Armor, tactics, and actual combat skill is extremely important if you want to survive a street fight. The HP system is abstract, I'm going to use chunky salsa to describe damage.

PP represents the amount of energy you, or someone else has. PP regenerates much faster than HP. PP are spent to use your Mutant Powers. Cyborgs use an alternate Point system for their Cybernetics, if you ever get cybernetics, I'll go into more detail about that. Most Humans have 2-5 PP, and they are usually only used to resist certain kinds of psionic attacks. Most Mutants have at least 10/10 PP, some have more PP. PP management is important, you don't want to suddenly lose your one advantage in the middle of a gunfight.

HP and PP can be trained and increased over time. Some Twists increase HP and PP. Normally, you won't be able to see someone else's exact HP and PP, I'll keep that in the background and just describe their wounds. I think that this is better than the rules-light combat system I've used in previous, short-lived Threads.

For Twists, I'm going to use a crude Level system, abbreviated as Lv from now on. The higher a Twist's Lv is, the higher it's Power. For example:

Fire Manipulation

Lv 1: You can summon sparks and warm things at will, if you focus, you can throw a small Fireball.
Lv 2: You can summon pitiful flames and slightly heat things at will, if you focus, you can throw two Fireballs, or a large Fireball
Lv 3: You can summon small flames and heat things at will, if you focus, you can throw several Fireballs, or two large Fireballs.

Most Mutants don't gain Lv over time, you're one of the Mutants lucky enough to Evolve over time. Whenever you use your Twists often/very skillfully, you will gain an Evolution Point. An Evolution Point can be spent to upgrade a Twist's Lv when you Level Up, or "Evolve", but occasionally you'll have the opportunity to spend 1d10 Evo Points to gain a new Twist that may or may not be related to your current Twists. It costs 1 Evo Point to upgrade a Twist per Lv, for example, it takes 2 Evo Points to upgrade to Lv 2, 3 Evo Points to upgrade to Lv 3, and so on. Certain extremely rare substances can provide you with Evo Points and/or a new Twist.

For Rolls, I'm going to be using a 1d20, with bonuses and penalties based on skill, equipment, Twists, and whatever else would impact the outcome of an action. There will be no crits, but rolling a 1 is still terrible, and rolling a 20 is still amazing. Alright, now that I've explained the rules, I'll get to posting the starting Twists, and then the update. Sorry it took so long, I'm having Computer Issues.

Question;
When you say urban jungle, do you mean just a big urban area, or slums that are literally dealing with rampant vegetation and urban decay due to neglect?

Both, it depends on the area of the Synith Metro.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 21, 2016, 11:21:48 am
Current Twists:

Natural Force Mimicry: With Natural Force Mimicry, you can transform your body's material properties into that of any material you are currently touching or have touched in the last 5 minutes. You don't become any more powerful than you were before the transformation, and any damage you sustain will remain when the transformation ends, but you gain the properties of the material you've transformed into. For example, turning into steel to deflect bullets, or into air to go through tight spaces.
Lv 1: You can transform parts of your body near the center of touch into the touched material, if you aren't touching the material you need to succeed a willpower roll (DC 14) to avoid flickering.
PP Cost: Depends on the extent of the transformation.

Sound Wave Generation: With Sound Wave Generation, you can spontaneously generate and project visible Sound Waves through the air around you. This is not a subtle power, and does not include Sound Dampening or Sound Manipulation. It is primarily offensive, projected Sound Waves effectively ignore most armor, cause hearing loss, and at higher Lv, can shatter bone.
Lv 1: You can generate and project a Sound Wave to a target within 5 feet of you, dealing 1d4 HP damage.
PP Cost: Lv 1, 2 PP.

Bone Durability: Bone Durability doesn't include Bone Manipulation or Bone Regeneration, you still can't control your bones or heal them any faster. It makes your Bones more difficult to break. Bone Durability makes you more durable overall, but does nothing to lessen tissue or organ damage sustained.
Lv 1: Your Bones are twice as strong as a normal Human's. +4 HP.
PP Cost: 0, this Twist is passive.

The Twist didn't just give you extraordinary Powers, it also changed your base DNA to be something less, or more, than Human. Some Mutants resemble animals more than Humans, others are nearly indistinguishable at a glance. All Mutants have some form of Abnormality, and this is a dead giveaway to their true nature. As a Mutant Evolves, they gain Abnormalities.

Abnormalities:

Shifting Eyes: Your eyes don't have any visible iris or pupil, instead appearing to be one color. Your eyes slowly shift from color to color, it's not entirely unpleasant to watch but it's an obvious sign that you're a Mutant. Incidentally, your eyesight is above average, +1 to Perception Rolls.

Furred Hands: A thin layer of soft, striped white fur has grown over the back of your hands and part of your wrists. It helps somewhat with cold temperatures, but it's no better than a typical glove. The Fur isn't normal, and may draw attention.

Long Digits: Your fingers and toes are 1.5 times the normal length, this has no effect. It isn't noticeable, and can easily be explained as an ordinary Human birth defect, though it may cause suspicion from more knowledgeable individuals.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 21, 2016, 11:40:31 am
I say we go for Natural Force Mimicry and Shifting Eyes. NFM sounds like if could be OP as fuck later on, and we can just cover the eyes with sunglasses.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 21, 2016, 12:22:39 pm
DAY ONE

'Blech, what time is it?' You groggily open your eyes and look at the alley around you. There's the old dumpster you've been sleeping in the past few days, some trash scattered here and there, and a thin layer of snow built up overnight. The air is somewhat foggier than usual, and there's not too much traffic on the streets. It looks like it's two hours 'till noon, and if memory serves, it's Tuesday.
 
Grrp Your stomach growls. Ugh, you haven't eaten since yesterday morning... Ah well, You've got the entire day ahead of you, what do you want to do for the next few hours?

Suggestions

[] Go to McDonald's and get some cheap food.
[] Go uptown and beg for change, if you look terrible enough it'll pay off.
[] Go Dumpster Diving, you can find some pretty nice stuff sometimes.
[] Go talk to Tony and see if he has a job for you.
[] Screw it, try to find an actual job, see if anyone will hire you.
[] Something else?

Spoiler:  Status (click to show/hide)
Spoiler:  Inventory (click to show/hide)

I say we go for Natural Force Mimicry and Shifting Eyes. NFM sounds like if could be OP as fuck later on, and we can just cover the eyes with sunglasses.

You don't understand, these are your starting Twists and Abnormalities. I rolled for it earlier in the Thread and you had 3 Twists to start, these were the Twists that came up when I rolled. I'm sorry for not being clear.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 21, 2016, 12:26:46 pm
No problem man, it's actually really good that we get more than just one ability like I had thought.

[X] Go uptown and beg for change, if you look terrible enough it'll pay off.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: helmacon on October 21, 2016, 01:11:50 pm
Nah
[X] Go talk to Tony and see if he has a job for you.
Buy some streat meat on the way for breakfast.

On a side note, Contacts and a razor are all we need to pass for human. Or even just gloves and contacts.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 21, 2016, 01:46:27 pm
Nah
[X] Go talk to Tony and see if he has a job for you.
Buy some streat meat on the way for breakfast.

On a side note, Contacts and a razor are all we need to pass for human. Or even just gloves and contacts.
+1, but something fried and made of flour has more calories, and with the cold we need them. Also, definitively gloves.

A couple of questions:
- how do we recover PP?
- whose feet? (Actually that's not a real question, but a veiled request for a modicum of respect, that you don't use those provincial measurement units when dealing with the rest of the world.)
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 21, 2016, 01:52:56 pm
- whose feet? (Actually that's not a real question, but a veiled request for a modicum of respect, that you don't use those provincial measurement units when dealing with the rest of the world.)
when did anyone say feet? was it edited out before i saw it?
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 21, 2016, 02:02:38 pm
Sound Wave Generation: With Sound Wave Generation, you can spontaneously generate and project visible Sound Waves through the air around you. This is not a subtle power, and does not include Sound Dampening or Sound Manipulation. It is primarily offensive, projected Sound Waves effectively ignore most armor, cause hearing loss, and at higher Lv, can shatter bone.
Lv 1: You can generate and project a Sound Wave to a target within 5 feet of you, dealing 1d4 HP damage.
PP Cost: Lv 1, 2 PP.

Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 21, 2016, 02:03:13 pm

A couple of questions:
- how do we recover PP?
- whose feet? (Actually that's not a real question, but a veiled request for a modicum of respect, that you don't use those provincial measurement units when dealing with the rest of the world.)


In response to your questions.

- PP are passively recovered at a rate of roughly 1 PP per hour. There are Twists that allow you to recover PP faster, but currently, you don't have one.

-I don't have a problem using the metric system myself, but the SG is set in the United States of America, which uses the imperial system. As the protagonist is an orphan with a minimal education, I think it's probable that he uses the imperial system, like most US citizens. If enough posters would prefer that I use the metric system I'll use it, but I feel it would break the immersion. 5 feet is equal to 1.524 meters.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 21, 2016, 02:19:07 pm
Sound Wave Generation: With Sound Wave Generation, you can spontaneously generate and project visible Sound Waves through the air around you. This is not a subtle power, and does not include Sound Dampening or Sound Manipulation. It is primarily offensive, projected Sound Waves effectively ignore most armor, cause hearing loss, and at higher Lv, can shatter bone.
Lv 1: You can generate and project a Sound Wave to a target within 5 feet of you, dealing 1d4 HP damage.
PP Cost: Lv 1, 2 PP.

Oh ok, didn't see that.

I'm fine either way when it comes to the measurement system.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Yourmaster on October 21, 2016, 03:08:22 pm

- whose feet? (Actually that's not a real question, but a veiled request for a modicum of respect, that you don't use those provincial measurement units when dealing with the rest of the world.)
Because we don't use damn commie measurements in AMERICA.
I'm joking.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 21, 2016, 03:40:46 pm
It's been three hours, the first action to reach 3 votes will be taken.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Weirdo on October 21, 2016, 03:46:47 pm
[X] Go talk to Tony and see if he has a job for you.

@Ardent Debater: Does tally-counting software work on this forum? I thought it was only SB/SV/QQ. Would make things much easier if it turned out to be compatible. Going to assume you're using software to count votes because the [][X] is how the software works elsewhere.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 21, 2016, 03:53:28 pm
[X] Go talk to Tony and see if he has a job for you.

@Ardent Debater: Does tally-counting software work on this forum? I thought it was only SB/SV/QQ. Would make things much easier if it turned out to be compatible. Going to assume you're using software to count votes because the [][X] is how the software works elsewhere.

As far as I know, it doesn't, I've only used brackets for asthetics. I prefer to count votes manually.

Talking to Tony it is! I'm typing the update now.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 21, 2016, 04:38:17 pm
DAY ONE

[X] Go talk to Tony and see if he has a job for you.

'Huh, wallet's awfully light today... Maybe Tony can help with that, first, I think I'll get some breakfast.' You stand up, taking the time to yawn and stretch before walking out into the street. While you walk, you keep an eye open for any food-vendors. After a few minutes, you spot one standing on a street corner, young male, probably 16-17. If you weren't a damned dirty freak, that'd probably be you.

"Burrito! Get yerself a Breakfast Burrito! Fill ya up fer jus' five creds! Get yer Burrito!"

-$5 Credits, +3 Hunger. You walk up, buy yourself a Burrito and walk off, luckily, the kid didn't see anything off about you. Lotsa places won't sell to Muties. You lean against a wall, and five minutes later you're ready for the day. Now, where oh where could Tony be? Tuesdays, he's usually at the Park, that's where you'll go...

You arrive at the Park, almost twenty acres of genuine grass, dirt, and nature. Plus, the Park Benches make for a good place to sleep, if you're careful enough to avoid muggers. Your eyes scan over the horizon, and there he is! A jovial, portly, bearded man in a neon yellow rain slicker. Tony's a nice enough guy, when you get past the whole organized crime bit. He doesn't have it out for Muties like most folks, and better yet, he's an equal opportunity employer. As far as you know, he doesn't work alone.

You saunter up to Tony, right hand in your pocket, and wave with your left hand, you say the code: "Any news from an old friend?" He responds in kind: "Plenty! Why don't you come an' stay awhile?" Good, that's a yes. You walk up, he grins, "I got plenty of work for you today, what'll you have?"

[] Deliver $80 credits of Blitz to a local dealer in the slums. Blitz is a highly addictive, and highly illegal synthetic drug for Gene-Freaks like you. It gives users a temporary upgrade to their powers and gives them much better control, it also has a decent chance of an adverse reaction. Last week, you read in the papers that some lightweight fire mutant exploded in a crowded cafe. Not pretty, not pretty at all. If you do this job, you'll get paid $30 credits, this is a low risk job.
[] Do some dealing. Tony's been shorthanded lately and could use a hired hand to help sell of some of his stock. You'll get $200 credits of dope, not Blitz, Ice, to sell by tomorrow. Should be easy enough, cops don't patrol much around the neighborhood, and the worst you'd have to worry about would be a few junkies, at worst. Then again, the cops aren't easy on dealers, much less Mutants, and you've heard some stories. If you do it, you'll get a cut of the profit, 'bout $40-$50 credits, this is a medium risk job.
[] Rough up some of the competition. Recently a rival gang calling themselves the Vipers has been muscling in on Tony's territory, and that's bad for business. Tony needs you to intimidate a few Thugs that have been hanging out on Bourne's Street. Shouldn't be to well armed, almost certainly no Muties, but they might put up a fight. If you can drive them off without fighting, great, but if you have to, try not to kill anybody. If you do this job, you'll get paid $200 credits, this is a high risk job.
[] Bail on Tony, you like the guy, but this seems a little sketchy.

Spoiler:  Status (click to show/hide)
Spoiler:  Inventory (click to show/hide)
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Yourmaster on October 21, 2016, 04:58:02 pm
Do some dealing. Good place to start off, and, if we're lucky, we may eventually be able to get to a supplier, and cut out the middleman. Could even use some Blitz, or make it ourselves, eventually.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 21, 2016, 05:32:07 pm
[X] Do some dealing.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 21, 2016, 05:47:58 pm
[X] Rough up some of the competition.

Quote
Lv 1: You can transform parts of your body near the center of touch into the touched material, if you aren't touching the material you need to succeed a willpower roll (DC 14) to avoid flickering.
Buy a handful of steel washers and a sewing kit. Sew the washers spaced inside of your clothing; a steel wire necklace may protect from the chest to the head, but it doesn't mean much if we get shot on the crotch.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: TheBiggerFish on October 21, 2016, 06:00:04 pm
PTW.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: helmacon on October 21, 2016, 06:08:09 pm
[X] Do some dealing.
+1

Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 21, 2016, 07:29:55 pm
DAY ONE

[X] Do some dealing.

For a few seconds, you have an internal debate. Trying to intimidate a gang? Too risky, but drug dealing? It's dangerous, yeah, but you've got nothing to lose, and it certainly pays well. "If you need some help with the product, I'd be glad to take it off your hands." Tony's grin widens, "Excellent, excellent! Try and be back here by eight o' clock, and I'll make it worth your while." He discreetly hands you several Ziploc baggies filled with an icy blue powder, which you squirrel away in your Cargo Pants. You're no stranger to illicit compounds, you'd say the stuff's probably worth, $150, $200 credits at least. Mm, that's what, twenty, thirty big-macs?

You walk away with enough dope to keep you in three meal days for weeks. You're a little nervous, done this before, but never with so much of the stuff. You tighten your hoodie and stare at the sidewalk while you run things over in your head. If you do well, you might be able to hookup with a supplier, then you wouldn't need Tony. You could get rich, rich enough to hire someone to smuggle you across the Mexican Border, and down past Panama, you've heard they treat Mutants better there... Sigh Enough dilly dallying, you've got the stuff, now where to sell it?

[] The Uptown Suburbs, where the relatively rich folks live. A lot of police patrol there, and you'd stick out like a sore thumb, but, if you pulled it off, you could make two, three times as much as you would otherwise. That, and you wouldn't need to worry about any gangs.
[] The Tenement Apartments. There aren't too many cops there, infested with gangs though, then again, if you kept your head down you'd be fine. There's not too many customers, but the ones that are there pay decent.
[] The Slums. A sprawl of shantytowns, ruins, and cheap, ugly little concrete houses, loads of customers would be buying, and you wouldn't have to worry about cops, but there's a few gangs here and there, and nothing to guarantee you won't get knifed by some junkie.

While you're thinking, you get an idea. You can shift your body from one material to another, as long as you're touching it, and you've got the wire necklace under your shirt, but if you're serious about dealing, you'll need some protection. God knows you don't have nearly enough credits to buy a gun, but, there's a few hardware stores around... Maybe you could get some steel washers, like the kind they use for laundry machines, and pickup a sewing kit. Living on the streets like you've been, you're no stranger to stitchwork, you could sew 'em into your clothes. Hot damn, you'd basically be a tank! But going on a detour to armor yourself would take some time... What should you do?

[] Good idea. Go to the nearest Home Depot, pickup some steel washers and a sewing kit. Then head over to a public bathroom and stitch up your clothes. It'd take an hour, maybe two, tops.
[] Nah, it can wait, right now I need to be on the streets selling.

Spoiler:  Status (click to show/hide)
Spoiler:  Inventory (click to show/hide)
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 21, 2016, 07:36:17 pm
[X] The Tenement Apartments.
[X] Good Idea
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 21, 2016, 07:38:56 pm
[X] Good idea. Once it's done,
[X] The Tenement Apartments.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Yourmaster on October 21, 2016, 08:39:49 pm
Good idea
Uptown Suburbs. If we get caught by the cops, they might just arrest us, unlike the gangs. Plus, we can lie about our cash intake, if we so desire.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 21, 2016, 09:05:48 pm
We might have a tough time explaining the incredibly illegal drugs in our pockets.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: stabbymcstabstab on October 21, 2016, 09:14:22 pm
-weird forum stuff snip-
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 22, 2016, 02:55:22 am
@stabbymcstabstab: That's already been decided against, read the last update to know the current voting options.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: stabbymcstabstab on October 22, 2016, 08:20:16 am
That actually weird that was the last post in the thread when I posted. also,

[X] Good idea. Once it's done,
[X] The Tenement Apartments.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: helmacon on October 22, 2016, 04:47:33 pm
[X] The Tenement Apartments.
[X] Nah, it can wait, right now I need to be on the streets selling.
+1

We don't need a gun. We have our killer whale esque hunting clicks.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Detoxicated on October 23, 2016, 12:28:48 pm
[X] The Tenement Apartments.
[X] Good idea
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: helmacon on October 23, 2016, 01:40:54 pm
Hey guys, I have an idea. If just a tiny amount of this stuff is super valuable, and we have the whole "Assume properties" power..

how many toes do we really need anyways?
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Detoxicated on October 23, 2016, 01:43:05 pm
-1 Not yet, we are not in a dire situation where doing something like this would be justified

I say we should go for gold chains so we can become golden man
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 23, 2016, 01:48:02 pm
Gold is too soft of a metal to be any use as armor, as cool as that would be. Plus, we're broke.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 23, 2016, 01:52:22 pm
Gold is very supple, we could end up with quite the dent if someone shot us - not to speak of the risk of some greedy psycho forcing us to turn into gold and chopping bits off if we ever show that power.

Now, I wonder if we can control our shape if we transform into water, air or fire like traditional elementals (though the last may be troublesome to do)...
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Detoxicated on October 23, 2016, 02:02:32 pm
Gold is pretty heavy, so punching somebody with golden fists might be a valuable attack in close range...

This reminds me, if we grew our fingernails, and wore glass bracelets we cut cut people like that...
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: stabbymcstabstab on October 23, 2016, 02:27:59 pm
How about steel rings? We have short fur and long fingers, we could turn our hands into steel and back hand people with what would be the equivalent of a rust brush.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 23, 2016, 02:29:14 pm
Gold is pretty heavy, so punching somebody with golden fists might be a valuable attack in close range...

This reminds me, if we grew our fingernails, and wore glass bracelets we cut cut people like that...
Lead is also very heavy, and easier to get, but even that doesn't offer much advantage over the steel which we are about to have sewn in our clothes.
As for long glass nails, that could work, but they may break too easily. Steel, on the other hand...
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 23, 2016, 09:16:19 pm
DAY ONE

[X] The Tenement Apartments.
[X] Good Idea, go pickup some steel washers and sew 'em into the clothes.

Hell, you do need to get out there, but if some gang thought you were muscling in on their turf... It wouldn't be pretty, and 'sides, it'd only take a second...

Spoiler:  Speedy Travel Roll (click to show/hide)

Damn it all! You've been walking for two hours and you still haven't found a single god-damned Home Depo- Oh, there's one, just two blocks down-street. Times like these make you wish you had Mind-Reading Powers, or at least a smartphone with GPS. Ah well, it coulda been worse, two hours isn't so bad. Nobody notices you among the traffic, you buy a little rinky-dink Chinese sewing kit and ten cheapo steel washer rings, -$9.69 Credits, +Cheap Sewing Kit, +10 Steel Washer Rings

After that, you head to a McDonalds Bathroom, and thirty minutes later, voila! You stitched a few washer rings in strategic areas, on the palms of your gloves, inside your shoes, a few scattered around the inside of your T-shirt, over your back and chest, two in your Cargo Pants, around the crotch and thighs, and, for good measure, you sew the last into your hoodie at neck level. With all this, you think you'll be just fine if someone tries to cap you with anything short of a sawn-off. -10 Steel Washer Rings, +Steel Washer Reinforcement, (For Natural Force Mimicry)

Now that that's out of the way, you're free to engage in some tax-free capitalism down in the slums. Tenement Apartments, you mean. Whatever, same difference. You head over to an Walmart parking lot over by one of the Residence Districts and make sure to turn your pants pockets inside out so potential customers will know you're dealing. Lunchtime rush is well-under way by the time you're there, and there's no shortage of customers.

Spoiler:  Drug Dealing Roll (click to show/hide)


Holy shit, you weren't standing there for two minutes when this guy, in a fricken' suit and tie, walks up and hands you five hundred Cred slips and buys your whole stock. He walks away while you stand there, mouth gaping. Oh shit, oh shit, oh shit man, this is like, the most money you've had in, in, in YEARS! What should you do now? -$200 Ice, +$500 Credits

[] Go straight to Tony and give him all the Money, he's got connections, and he'd be impressed.
[] Go straight to Tony and give him all the Money, he's your friend, you won't lie to him.
[] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.
[] Go straight to Tony and give him $200, keeping the rest for yourself, maybe you could start dealing on your own with this much.
[] Wait a few hours 'till it's dark, then go see Tony and give him all the Money, he's got connections and he'd be impressed.
[] Wait a few hours 'till it's dark, then go see Tony and give him all the Money, he's your friend, you won't lie to him.
[] Wait a few hours 'till it's dark, then go see Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.
[] Wait a few hours 'till it's dark, then go see Tony and give him $200, keeping the rest for yourself, maybe you could start dealing on your own with this much.
[] Ditch Tony and keep the Money, he won't use it for any good, and you can't have that one your conscience.
[] Ditch Tony and keep the Money, you don't need him and with the Money, you could start your own operation.


Spoiler:  Status (click to show/hide)
Spoiler:  Inventory (click to show/hide)
Spoiler:  GM Note (click to show/hide)
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Yourmaster on October 23, 2016, 09:28:05 pm
[X] Wait a few hours 'till it's dark, then go see Tony and give him $200, keeping the rest for yourself, maybe you could start dealing on your own with this much.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on October 23, 2016, 09:34:16 pm
[X] Wait a few hours 'till it's dark, then go see Tony and give him all the Money, he's got connections and he'd be impressed.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 24, 2016, 07:53:39 am
[X] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.

The agreed was $200, and we need the tip more than he does. Be sure to ask for our cut.

If we wait we won't be getting much else done and would be walking about with a big amount of someone else's money - that's always very inadvisable. Besides, there's no harm in telling him that we got lucky and sold it all at once.

Trying to impress Tony would be counter-productive, we got very lucky and if we get his hopes up we probably won't be able to deliver.
Trying to start dealing for ourselves is most likely to get us in trouble with Tony and any gangs we run into.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: helmacon on October 24, 2016, 08:43:24 am
[X] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.

The agreed was $200, and we need the tip more than he does. Be sure to ask for our cut.

If we wait we won't be getting much else done and would be walking about with a big amount of someone else's money - that's always very inadvisable. Besides, there's no harm in telling him that we got lucky and sold it all at once.

Trying to impress Tony would be counter-productive, we got very lucky and if we get his hopes up we probably won't be able to deliver.
Trying to start dealing for ourselves is most likely to get us in trouble with Tony and any gangs we run into.
+1 this.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Kassire on October 24, 2016, 02:44:36 pm
[X] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.

The agreed was $200, and we need the tip more than he does. Be sure to ask for our cut.

If we wait we won't be getting much else done and would be walking about with a big amount of someone else's money - that's always very inadvisable. Besides, there's no harm in telling him that we got lucky and sold it all at once.

Trying to impress Tony would be counter-productive, we got very lucky and if we get his hopes up we probably won't be able to deliver.
Trying to start dealing for ourselves is most likely to get us in trouble with Tony and any gangs we run into.
+1 this.
+1
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: stabbymcstabstab on October 24, 2016, 04:55:41 pm
[X] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.

The agreed was $200, and we need the tip more than he does. Be sure to ask for our cut.

If we wait we won't be getting much else done and would be walking about with a big amount of someone else's money - that's always very inadvisable. Besides, there's no harm in telling him that we got lucky and sold it all at once.

Trying to impress Tony would be counter-productive, we got very lucky and if we get his hopes up we probably won't be able to deliver.
Trying to start dealing for ourselves is most likely to get us in trouble with Tony and any gangs we run into.
+1 this.
+1
+1
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: crazyabe on October 24, 2016, 05:36:20 pm
[X] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.

The agreed was $200, and we need the tip more than he does. Be sure to ask for our cut.

If we wait we won't be getting much else done and would be walking about with a big amount of someone else's money - that's always very inadvisable. Besides, there's no harm in telling him that we got lucky and sold it all at once.

Trying to impress Tony would be counter-productive, we got very lucky and if we get his hopes up we probably won't be able to deliver.
Trying to start dealing for ourselves is most likely to get us in trouble with Tony and any gangs we run into.
+1 this.
+1
+1
+1
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 27, 2016, 02:54:18 pm
DAY ONE

[X] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.

It'd be a good idea to wait 'till dark, so Tony doesn't think anything's suspicious, you'd give him the $200 as promised and pocket the rest. Then again, Tony knows people, if you gave him more than twice market value, he'd be impressed, and that'd open up doors for you... Come to think of it, that's a terrible idea, what the hell would you gain from forking over $500? Yeah he'd be impressed alright, right up until you couldn't deliver. You know what? There's no point in wasting time here, you'd be better off just heading straight for Tony and giving him all of the Credits he wanted.

Spoiler:  Safe Travel Roll (click to show/hide)

You start walking and fifteen minutes later you're at the Park. Damn, should've taken the back alley shortcuts the first time. Lesson Learned. Tony's sitting on a Bench talking to someone on a smartphone, when he sees you he hangs up. "Why you back so early? Pigs hold you up? Run into some Vipers?" You hold up your hand, cutting him off, "Nah, sold it all in one go. Here's the cash." -$200 Credits The look of disbelief on his face is priceless and you won't forget it anytime soon.

He counts the Slips to check that you're not cheating him and after finishing, nods contentedly. "Good, good work boy... This's just what I needed. Hmm, I said I'd give you a cut, fair's fair, and here it is." He hands you back one-fifth of the money, slightly greasy from Tony's sweaty hands. +$40 Credits Tony keeps talking, "Now, I said I'd reward you if you came back on time, and damn I'd say this qualifies," He partially unzips his rain slicker, grabs something and hands it to you. +9mm Pistol, +16 9mm Rounds "With your, ah, condition and all the wannabe gangsters running around, I figured you could use some heat. Consider it an investment. You know how to shoot right?"

Your own 9mm Pistol, yours, not borrowed or stolen, man. Sure, it's a peashooter compared to the hardware most gangs use, and you might as well try to use a butter-knife on the cops, but still. Holding it almost makes you feel like you do when you use your Powers, like, like you're important, like you mean something. That, and it should be more than enough for druggies. You'd better be careful with it though, the laws against Mutants owning Firearms are strict, if you were caught you'd probably never see the light of day.

Incredulously, you nod, "Y-yes sir..." "Atta boy, if you're smart, you'll keep it hidden, if you're smarter, you'll keep it on safety and the chamber empty. Don't want it to go off and you lose a foot, got it?" You nod again, "Uh, Yuh huh. Uh, I mean, yes sir." "Sir? If I was a sir I wouldn't be drug dealing in this trash heap, call me Tony." "Yes si-, uh, A-alright." "Seeing as how it's this early, do you want some more work? Also, my memory's not the greatest, what was your name again?"

[?] What is your name? This can include a nickname, or anything that you go by.

[X] Sure, you could use some work. (Choose one option)

[] Deliver $80 credits of Blitz to a local dealer in the slums. Blitz is a highly addictive, and highly illegal synthetic drug for Gene-Freaks like you. It gives users a temporary upgrade to their powers and gives them much better control, it also has a decent chance of an adverse reaction. Last week, you read in the papers that some lightweight fire mutant exploded in a crowded cafe. Not pretty, not pretty at all. If you do this job, you'll get paid $30 credits, this is a low risk job.
[] Rough up some of the competition. Recently a rival gang calling themselves the Vipers has been muscling in on Tony's territory, and that's bad for business. Tony needs you to intimidate a few Thugs that have been hanging out on Bourne's Street. Shouldn't be to well armed, almost certainly no Muties, but they might put up a fight. If you can drive them off without fighting, great, but if you have to, try not to kill anybody. If you do this job, you'll get paid $200 credits, this is a high risk job.
[] Is there anything else you could do?

[X] Nah, you're fine for today. (Choose one or two options)

[] Go to a fast food and get some cheap food to celebrate.
[] Go to an actual Restaurant and get some real food to celebrate.
[] Go shopping and spend some money. (Specify what kind of store you're looking for.)
[] Go downtown, find a Bar where they won't ask questions and spend some money to celebrate.
[] Go uptown and beg for change, if you look terrible enough it'll pay off and besides, you could use some more money.
[] Go Dumpster Diving, you can find some pretty nice stuff sometimes and besides, the stuff's free.
[] Look for a place to crash for the night, it's still pretty early but it helps to make sure. If all else fails, you could use a Homeless Shelter, but you might get knifed.
[] Go find somewhere isolated and practice using your Powers.
[] Look for a Hotel or Motel to crash for the night, you've got the money.
[] Something else?

Spoiler:  Status (click to show/hide)
Spoiler:  Inventory (click to show/hide)
Spoiler:  GM Note (click to show/hide)
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 27, 2016, 03:15:07 pm
[?] What is your name? This can include a nickname, or anything that you go by.
Mike "Rushmore" Vucik. The nickname was earned when some asshole broke his hand on my face after slamming it against a wall.

[X] Sure, you could use some work.
[X] Rough up some of the competition.

There's no point in asking about a bank account, but do we have somewhere safe to stash the cash?
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: stabbymcstabstab on October 27, 2016, 03:16:01 pm
[?] What is your name? This can include a nickname, or anything that you go by.
Mike "Rushmore" Vucik. The nickname was earned when some asshole broke his hand on my face after slamming it against a wall.

[X] Sure, you could use some work.
[X] Rough up some of the competition.

There's no point in asking about a bank account, but do we have somewhere safe to stash the cash?
+1
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on October 27, 2016, 03:29:12 pm
Get some sort of mask - even a stocking will do. We're to give them Tony's message, but there's no need to let them know our identity lest they come for some payback later.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Yourmaster on October 27, 2016, 07:00:44 pm
[?] What is your name? This can include a nickname, or anything that you go by.
Mike "Rushmore" Vucik. The nickname was earned when some asshole broke his hand on my face after slamming it against a wall.

[X] Sure, you could use some work.
[X] Rough up some of the competition.

There's no point in asking about a bank account, but do we have somewhere safe to stash the cash?
+1
+1
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Kassire on October 27, 2016, 07:17:46 pm
[?] What is your name? This can include a nickname, or anything that you go by.
Mike "Rushmore" Vucik. The nickname was earned when some asshole broke his hand on my face after slamming it against a wall.

[X] Sure, you could use some work.
[X] Rough up some of the competition.

There's no point in asking about a bank account, but do we have somewhere safe to stash the cash?
+1
+1
We have the means to do it and might not get killed, why not?

+1
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: HugeNerdAndProudOfIt on October 28, 2016, 09:58:23 am
[?] What is your name? This can include a nickname, or anything that you go by.
Mike "Rushmore" Vucik. The nickname was earned when some asshole broke his hand on my face after slamming it against a wall.

[X] Sure, you could use some work.
[X] Rough up some of the competition.

There's no point in asking about a bank account, but do we have somewhere safe to stash the cash?
+1
+1
We have the means to do it and might not get killed, why not?

+1
+1 The quote pyramid begins.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: helmacon on October 28, 2016, 01:49:35 pm
[?] What is your name? This can include a nickname, or anything that you go by.
Mike "Rushmore" Vucik. The nickname was earned when some asshole broke his hand on my face after slamming it against a wall.

[X] Sure, you could use some work.
[X] Rough up some of the competition.

There's no point in asking about a bank account, but do we have somewhere safe to stash the cash?
+1
+1
We have the means to do it and might not get killed, why not?

+1
+1 The quote pyramid begins.
+ except we don't know our name. Everybody just calls us "spooks" cause of our eyes.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: HugeNerdAndProudOfIt on October 30, 2016, 06:05:49 pm
Budump.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on October 30, 2016, 07:17:45 pm
Budump.

((Don't worry, this Thread isn't dead. I'm just too busy to update right now, I probably will sometime later this week.))
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on November 10, 2016, 09:09:52 pm
DAY ONE

[X] What is your name? This can include a nickname, or anything that you go by.

You nod, "My full name's Mike "Rushmore" Vucik. I got the nickname when some asshole broke his hand punching me in the face. You might as well hit a brick wall." Tony nods, chuckling. "Heh, that I have, boy, didn't slow me down any! Now then, what about the job openings?"

[X] Sure, you could use some work.
[X] Rough up some of the competition.

"Sure, I could always use a little extra quid. How about I scare off those Viper punks? Seems easy enough, You pat the concealed 9mm Pistol. "And now that I've got a contingency plan, it should be a cakewalk." Tony nods for what seems like the fourth time, "Ah yeah... Very good boy, very good! Come back tomorrow. I think I'll go ahead and skip along for now, don't want to draw any heat." "Whatever you say. I'll do it, you'd better have the money." A quick grin is the only response you get. Tony turns and takes off at a jog.

Well then, better hop to it. The Vipers are over at Bourne's Street, which is about an hour's walk away, given the traffic. You shouldn't have any trouble getting there, at least. Once you're there, on the other hand... It'd probably be a good idea to pick up a mask of some kind. After all, you don't want to do the job and then get knifed in your sleep a week later. What'd work best? Hmm, Medieval Helmetry is out of your price range, and you don't feel like running around with panties on your head like some kind of cartoon character either. It's probably best to stick to the classics, a Ski-Mask would do nicely.

Half an hour later, you're walking out of Home Depot with a brand-spankin' new Blue Ski Mask. -$9.95, +Blue Ski Mask. You got a few strange looks at the register, but hey, a homeless kid who hasn't bathed in weeks buys some winter clothes when the snow gets deep, that's nothing unusual, and won't be making any waves. For now, you keep the Mask stuck in your back pants pocket. You shrug to yourself and head to Bourne's Street.

You're in no hurry and you take your sweet time getting there. It's one 'o clock, the Vipers probably won't show up 'till four, at the earliest. Two hours go by and you reach Bourne's Street. Apart from the snow and the usual riff-raff passing through, there's no sign of any gangsters. You go over the an alleyway, lean up against a dumpster, and wait. And wait. And wait. And wait and oh hey there they are!

Spoiler:  Threat Level (click to show/hide)


Two men, late thirties, early forties, stand out in the crowd. Both are wearing Army Surplus Jackets, Tactical Pants, and Combat Boots. They've got a steely glint to their eyes, and judging by the green  scarves, these are the guys you're looking for. They're chatting and look relaxed, but you've seen a lot, and can tell that they've got a good sense of their surroundings. The Vipers walk out and stop underneath a flickering street light, casually loitering.

Spoiler:  Gang Enforcers (2) (click to show/hide)

[?] You can't back out now, you've already said you'd do it. How do you want to handle this?

Spoiler:  Status (click to show/hide)
Spoiler:  Inventory (click to show/hide)
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Ardent Debater on November 10, 2016, 09:13:45 pm
((Sorry about the late update, I've been busy lately. Also, I swear by the Great Toad I didn't fudge those rolls. Mike's lucky, I'll give him that.))

EDIT: ((An Attack from an Ambush has a 25% chance to uber-crit on the first turn. tripling  damage. Attacks from Ambush also have a +4 to their roll as long as the Attacker is undetected. An 18-20+ on an Attack is a standard-crit, which doubles the attack's damage. When Attacking with Semi-Automatic Ranged Weapons, there's a 40% chance for two shots in one turn, and a 20% chance for three shots.))
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: stabbymcstabstab on November 10, 2016, 09:56:16 pm
Put on our mask the put a couple of rounds mid center of mass.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Maegil on November 10, 2016, 11:13:55 pm
Put on our mask the put a couple of rounds mid center of mass.
+1, these guys aren't going to be scared off by a kid waving a gun.

Before opening fire: while we're still calm, prepare by hardening the entire body except for the least amount of joints necessary to perform the job.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: DolosusDoleus on November 11, 2016, 12:54:30 am
Ptw
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: stabbymcstabstab on November 12, 2016, 10:56:12 am
Put on our mask the put a couple of rounds mid center of mass.
+1, these guys aren't going to be scared off by a kid waving a gun.

Before opening fire: while we're still calm, prepare by hardening the entire body except for the least amount of joints necessary to perform the job.
+1 to the joints idea.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: S34N1C on November 12, 2016, 11:06:37 am
Put on our mask the put a couple of rounds mid center of mass.
+1, these guys aren't going to be scared off by a kid waving a gun.

Before opening fire: while we're still calm, prepare by hardening the entire body except for the least amount of joints necessary to perform the job.
+1 to the joints idea.
+1
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: helmacon on November 12, 2016, 07:18:17 pm
Put on our mask the put a couple of rounds mid center of mass.
+1, these guys aren't going to be scared off by a kid waving a gun.

Before opening fire: while we're still calm, prepare by hardening the entire body except for the least amount of joints necessary to perform the job.
+1 to the joints idea.
+1

NO NO NO. If we start shooting these guys will shred us. Hell, if we even start to put on the mask these guys are going to be watching us, and we would probably get shot before we can even pull out our gun. The one advantage we have here is our mutant powers. We need to be smarter. Furthermore, if we are planning to kill them we don't need the mask.

So what do we do? idea time.

1. If they are underneath some tall buildings we could get on the roof and drop down on them using our natural force mimicry.

2. We could walk past them casually and surprise them with a hunting click using sound wave generation, and use to opening to get our gun out and some bullets into them.

3. We could try to get the fuzz involved. They are gang members after all, and if we can get them shooting, I doubt an officer would hesitate to put them down. This is a good bit risky though, and I don't know if our employer would like it.

Honestly, anything is better than putting on our mask and trying to go toe to toe with these guys though.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: stabbymcstabstab on November 12, 2016, 07:24:19 pm
We probably should hide the fact we're a mutant since, and the cops are more likely to beat us to death then give a shit about two supposed gang members who aren't currently breaking any laws. especially in a slum where cops are known to not respond to anything.
Title: Re: You're a Homeless Mutant in a Cyberpunk Metropolis! SG
Post by: Yourmaster on November 13, 2016, 02:10:02 pm
Put on our mask the put a couple of rounds mid center of mass.
+1, these guys aren't going to be scared off by a kid waving a gun.

Before opening fire: while we're still calm, prepare by hardening the entire body except for the least amount of joints necessary to perform the job.
+1 to the joints idea.
+1
+1