You're a homeless eighteen year old living in the Synith Metro slums, and an orphan to boot. That would all be bad enough, but you just so happen to be a Mutant. A Mutant, mutie, gene-freak, subhuman, whatever the hell you call yourself. You're different, born with a few twists in the DNA Helix, a walking talking insult to Mother Nature. Worthless scum, a drain on society, an abomination in the eyes of God, you could go on for days. Vigilante gangs target people like you with impunity, basic Human rights don't apply, people are revolted when they know the truth about you, you're used to it.
You were lucky enough to be born with the Gene TUWZ7426, more commonly known as the "Twist". In a word, you're... different from other people. You have powers and skills beyond what most are capable of, and that makes you dangerous. Having a Twist is pretty much the only benefit to being a Mutant. Aside from playing scrabble with a Mutant's Genetic Code, most of the time TUWZ7426 provides them with an inhuman ability, known as a "Twist." The word Twist is essentially a catchall term for whatever makes a Mutant better or worse than a Pure Human, no two Twists are alike.
A Twist can be anything, from a blatantly supernatural power, to a superhuman regular attribute, and everything in between. Occasionally, Twists are benign, but most aren't. Twists can be earth-shattering, usually, not so much. Often, Twists ignore the laws of physics to do things that can only be called Magical. Scientists have been studying Mutants for centuries, and they're no closer to truly understanding the Twist Gene than they were when they started.
Mutant Twists sometimes manifest right after birth, others take time to become evident. Many Twists can be turned on and off, and sometimes they're uncontrollable. Some Twists are broad, others are ridiculously specialized. Many Mutants don't have a Twist. Most Mutants have only one, less have more. A few slowly "Evolve" new and stronger Twists over time, you're one of them.
CHOOSE A TWIST CATEGORY, CHOOSE CAREFULLY!
COMBAT
STEALTH
MOBILITY
WEIRD
((OOC: First category to three votes gets it.))
Its the far future, cybernetics and futuristic technology has become commonplace. Despite Humanity's progress, in some ways it has degenerated. The government is shadowy and corrupt, crime runs rampant, and most people live in impoverished slums. Like the Synith Metro, population, 40 million. Mutants, maybe a few hundred thousand, they're pretty rare. You've been on the street struggling to survive for four years now, yesterday was your birthday and you've decided to make something of yourself or die trying.
It's an SG based around a Super-powered Mutant in a Cyberpunk Dystopian Urban Jungle. I've got some plot planned out, whether you guys want to become a criminal, vigilante, or just try to survive, I'll GM it.
DAY ONE
'Blech, what time is it?' You groggily open your eyes and look at the alley around you. There's the old dumpster you've been sleeping in the past few days, some trash scattered here and there, and a thin layer of snow built up overnight. The air is somewhat foggier than usual, and there's not too much traffic on the streets. It looks like it's two hours 'till noon, and if memory serves, it's Tuesday.
Grrp Your stomach growls. Ugh, you haven't eaten since yesterday morning... Ah well, You've got the entire day ahead of you, what do you want to do for the next few hours?
Suggestions
[] Go to McDonald's and get some cheap food.
[] Go uptown and beg for change, if you look terrible enough it'll pay off.
[] Go Dumpster Diving, you can find some pretty nice stuff sometimes.
[] Go talk to Tony and see if he has a job for you.
[] Screw it, try to find an actual job, see if anyone will hire you.
[] Something else?
HP: 14/14
PP: 10/10
Hunger: 4/10
Status: Healthy
Twists:
Natural Force Mimicry, Lv 1
Sound Wave Generation, Lv 1
Bone Durability, Lv 1
Abnormalities:
Shifting Eyes, +1 to Perception Rolls
Furred Hands
Long Digits
Worn:
Cheap Dark Sunglasses
Filthy Cheap Gloves
Filthy Gray Hoodie
Hidden Steel Wire Necklace (For Natural Force Mimicry)
Filthy Yellow T-Shirt
Filthy Green Cargo Pants
Filthy Tennis Shoes
Items:
$15.30 Credits
Pocket Knife, 1d2 HP damage
I say we go for Natural Force Mimicry and Shifting Eyes. NFM sounds like if could be OP as fuck later on, and we can just cover the eyes with sunglasses.
You don't understand, these are your starting Twists and Abnormalities. I rolled for it earlier in the Thread and you had 3 Twists to start, these were the Twists that came up when I rolled. I'm sorry for not being clear.
DAY ONE
[X] Go talk to Tony and see if he has a job for you.
'Huh, wallet's awfully light today... Maybe Tony can help with that, first, I think I'll get some breakfast.' You stand up, taking the time to yawn and stretch before walking out into the street. While you walk, you keep an eye open for any food-vendors. After a few minutes, you spot one standing on a street corner, young male, probably 16-17. If you weren't a damned dirty freak, that'd probably be you.
"Burrito! Get yerself a Breakfast Burrito! Fill ya up fer jus' five creds! Get yer Burrito!"
-$5 Credits, +3 Hunger. You walk up, buy yourself a Burrito and walk off, luckily, the kid didn't see anything off about you. Lotsa places won't sell to Muties. You lean against a wall, and five minutes later you're ready for the day. Now, where oh where could Tony be? Tuesdays, he's usually at the Park, that's where you'll go...
You arrive at the Park, almost twenty acres of genuine grass, dirt, and nature. Plus, the Park Benches make for a good place to sleep, if you're careful enough to avoid muggers. Your eyes scan over the horizon, and there he is! A jovial, portly, bearded man in a neon yellow rain slicker. Tony's a nice enough guy, when you get past the whole organized crime bit. He doesn't have it out for Muties like most folks, and better yet, he's an equal opportunity employer. As far as you know, he doesn't work alone.
You saunter up to Tony, right hand in your pocket, and wave with your left hand, you say the code: "Any news from an old friend?" He responds in kind: "Plenty! Why don't you come an' stay awhile?" Good, that's a yes. You walk up, he grins, "I got plenty of work for you today, what'll you have?"
[] Deliver $80 credits of Blitz to a local dealer in the slums. Blitz is a highly addictive, and highly illegal synthetic drug for Gene-Freaks like you. It gives users a temporary upgrade to their powers and gives them much better control, it also has a decent chance of an adverse reaction. Last week, you read in the papers that some lightweight fire mutant exploded in a crowded cafe. Not pretty, not pretty at all. If you do this job, you'll get paid $30 credits, this is a low risk job.
[] Do some dealing. Tony's been shorthanded lately and could use a hired hand to help sell of some of his stock. You'll get $200 credits of dope, not Blitz, Ice, to sell by tomorrow. Should be easy enough, cops don't patrol much around the neighborhood, and the worst you'd have to worry about would be a few junkies, at worst. Then again, the cops aren't easy on dealers, much less Mutants, and you've heard some stories. If you do it, you'll get a cut of the profit, 'bout $40-$50 credits, this is a medium risk job.
[] Rough up some of the competition. Recently a rival gang calling themselves the Vipers has been muscling in on Tony's territory, and that's bad for business. Tony needs you to intimidate a few Thugs that have been hanging out on Bourne's Street. Shouldn't be to well armed, almost certainly no Muties, but they might put up a fight. If you can drive them off without fighting, great, but if you have to, try not to kill anybody. If you do this job, you'll get paid $200 credits, this is a high risk job.
[] Bail on Tony, you like the guy, but this seems a little sketchy.
HP: 14/14
PP: 10/10
Hunger: 7/10
Status: Healthy
Twists:
Natural Force Mimicry, Lv 1
Sound Wave Generation, Lv 1
Bone Durability, Lv 1
Abnormalities:
Shifting Eyes, +1 to Perception Rolls
Furred Hands
Long Digits
Worn:
Cheap Dark Sunglasses
Filthy Cheap Gloves
Filthy Gray Hoodie
Hidden Steel Wire Necklace (For Natural Force Mimicry)
Filthy Yellow T-Shirt
Filthy Green Cargo Pants
Filthy Tennis Shoes
Items:
$10.30 Credits
Pocket Knife, 1d2 HP damage
DAY ONE
[X] Do some dealing.
For a few seconds, you have an internal debate. Trying to intimidate a gang? Too risky, but drug dealing? It's dangerous, yeah, but you've got nothing to lose, and it certainly pays well. "If you need some help with the product, I'd be glad to take it off your hands." Tony's grin widens, "Excellent, excellent! Try and be back here by eight o' clock, and I'll make it worth your while." He discreetly hands you several Ziploc baggies filled with an icy blue powder, which you squirrel away in your Cargo Pants. You're no stranger to illicit compounds, you'd say the stuff's probably worth, $150, $200 credits at least. Mm, that's what, twenty, thirty big-macs?
You walk away with enough dope to keep you in three meal days for weeks. You're a little nervous, done this before, but never with so much of the stuff. You tighten your hoodie and stare at the sidewalk while you run things over in your head. If you do well, you might be able to hookup with a supplier, then you wouldn't need Tony. You could get rich, rich enough to hire someone to smuggle you across the Mexican Border, and down past Panama, you've heard they treat Mutants better there... Sigh Enough dilly dallying, you've got the stuff, now where to sell it?
[] The Uptown Suburbs, where the relatively rich folks live. A lot of police patrol there, and you'd stick out like a sore thumb, but, if you pulled it off, you could make two, three times as much as you would otherwise. That, and you wouldn't need to worry about any gangs.
[] The Tenement Apartments. There aren't too many cops there, infested with gangs though, then again, if you kept your head down you'd be fine. There's not too many customers, but the ones that are there pay decent.
[] The Slums. A sprawl of shantytowns, ruins, and cheap, ugly little concrete houses, loads of customers would be buying, and you wouldn't have to worry about cops, but there's a few gangs here and there, and nothing to guarantee you won't get knifed by some junkie.
While you're thinking, you get an idea. You can shift your body from one material to another, as long as you're touching it, and you've got the wire necklace under your shirt, but if you're serious about dealing, you'll need some protection. God knows you don't have nearly enough credits to buy a gun, but, there's a few hardware stores around... Maybe you could get some steel washers, like the kind they use for laundry machines, and pickup a sewing kit. Living on the streets like you've been, you're no stranger to stitchwork, you could sew 'em into your clothes. Hot damn, you'd basically be a tank! But going on a detour to armor yourself would take some time... What should you do?
[] Good idea. Go to the nearest Home Depot, pickup some steel washers and a sewing kit. Then head over to a public bathroom and stitch up your clothes. It'd take an hour, maybe two, tops.
[] Nah, it can wait, right now I need to be on the streets selling.
HP: 14/14
PP: 10/10
Hunger: 7/10
Status: Healthy
Twists:
Natural Force Mimicry, Lv 1
Sound Wave Generation, Lv 1
Bone Durability, Lv 1
Abnormalities:
Shifting Eyes, +1 to Perception Rolls
Furred Hands
Long Digits
Worn:
Cheap Dark Sunglasses
Filthy Cheap Gloves
Filthy Gray Hoodie
Hidden Steel Wire Necklace (For Natural Force Mimicry)
Filthy Yellow T-Shirt
Filthy Green Cargo Pants
Filthy Tennis Shoes
Items:
$10.30 Credits
Pocket Knife, 1d2 HP damage
$200 of Ice
DAY ONE
[X] The Tenement Apartments.
[X] Good Idea, go pickup some steel washers and sew 'em into the clothes.
Hell, you do need to get out there, but if some gang thought you were muscling in on their turf... It wouldn't be pretty, and 'sides, it'd only take a second...
[8+2=10]
+2 for experience
Damn it all! You've been walking for two hours and you still haven't found a single god-damned Home Depo- Oh, there's one, just two blocks down-street. Times like these make you wish you had Mind-Reading Powers, or at least a smartphone with GPS. Ah well, it coulda been worse, two hours isn't so bad. Nobody notices you among the traffic, you buy a little rinky-dink Chinese sewing kit and ten cheapo steel washer rings, -$9.69 Credits, +Cheap Sewing Kit, +10 Steel Washer Rings
After that, you head to a McDonalds Bathroom, and thirty minutes later, voila! You stitched a few washer rings in strategic areas, on the palms of your gloves, inside your shoes, a few scattered around the inside of your T-shirt, over your back and chest, two in your Cargo Pants, around the crotch and thighs, and, for good measure, you sew the last into your hoodie at neck level. With all this, you think you'll be just fine if someone tries to cap you with anything short of a sawn-off. -10 Steel Washer Rings, +Steel Washer Reinforcement, (For Natural Force Mimicry)
Now that that's out of the way, you're free to engage in some tax-free capitalism down in the slums. Tenement Apartments, you mean. Whatever, same difference. You head over to an Walmart parking lot over by one of the Residence Districts and make sure to turn your pants pockets inside out so potential customers will know you're dealing. Lunchtime rush is well-under way by the time you're there, and there's no shortage of customers.
[20]
No joke, lucky roll guys.
Holy shit, you weren't standing there for two minutes when this guy, in a fricken' suit and tie, walks up and hands you five hundred Cred slips and buys your whole stock. He walks away while you stand there, mouth gaping. Oh shit, oh shit, oh shit man, this is like, the most money you've had in, in, in YEARS! What should you do now? -$200 Ice, +$500 Credits
[] Go straight to Tony and give him all the Money, he's got connections, and he'd be impressed.
[] Go straight to Tony and give him all the Money, he's your friend, you won't lie to him.
[] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.
[] Go straight to Tony and give him $200, keeping the rest for yourself, maybe you could start dealing on your own with this much.
[] Wait a few hours 'till it's dark, then go see Tony and give him all the Money, he's got connections and he'd be impressed.
[] Wait a few hours 'till it's dark, then go see Tony and give him all the Money, he's your friend, you won't lie to him.
[] Wait a few hours 'till it's dark, then go see Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.
[] Wait a few hours 'till it's dark, then go see Tony and give him $200, keeping the rest for yourself, maybe you could start dealing on your own with this much.
[] Ditch Tony and keep the Money, he won't use it for any good, and you can't have that one your conscience.
[] Ditch Tony and keep the Money, you don't need him and with the Money, you could start your own operation.
HP: 14/14
PP: 10/10
Hunger: 6/10
Status: Healthy
Twists:
Natural Force Mimicry, Lv 1
Sound Wave Generation, Lv 1
Bone Durability, Lv 1
Abnormalities:
Shifting Eyes, +1 to Perception Rolls
Furred Hands
Long Digits
Worn:
Cheap Dark Sunglasses
Filthy Cheap Gloves, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Gray Hoodie, Steel Washer Reinforcement (For Natural Force Mimicry)
Hidden Steel Wire Necklace (For Natural Force Mimicry)
Filthy Yellow T-Shirt, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Green Cargo Pants, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Tennis Shoes, Steel Washer Reinforcement (For Natural Force Mimicry)
Items:
$500.61 Credits
Pocket Knife, 1d2 HP damage
Cheap Sewing Kit
DAY ONE
[X] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.
It'd be a good idea to wait 'till dark, so Tony doesn't think anything's suspicious, you'd give him the $200 as promised and pocket the rest. Then again, Tony knows people, if you gave him more than twice market value, he'd be impressed, and that'd open up doors for you... Come to think of it, that's a terrible idea, what the hell would you gain from forking over $500? Yeah he'd be impressed alright, right up until you couldn't deliver. You know what? There's no point in wasting time here, you'd be better off just heading straight for Tony and giving him all of the Credits he wanted.
[20+2=22]
+2 for experience
Seriously!?! Again!?! The RNG must owe you some favors, Bay12.
You start walking and fifteen minutes later you're at the Park. Damn, should've taken the back alley shortcuts the first time. Lesson Learned. Tony's sitting on a Bench talking to someone on a smartphone, when he sees you he hangs up. "Why you back so early? Pigs hold you up? Run into some Vipers?" You hold up your hand, cutting him off, "Nah, sold it all in one go. Here's the cash." -$200 Credits The look of disbelief on his face is priceless and you won't forget it anytime soon.
He counts the Slips to check that you're not cheating him and after finishing, nods contentedly. "Good, good work boy... This's just what I needed. Hmm, I said I'd give you a cut, fair's fair, and here it is." He hands you back one-fifth of the money, slightly greasy from Tony's sweaty hands. +$40 Credits Tony keeps talking, "Now, I said I'd reward you if you came back on time, and damn I'd say this qualifies," He partially unzips his rain slicker, grabs something and hands it to you. +9mm Pistol, +16 9mm Rounds "With your, ah, condition and all the wannabe gangsters running around, I figured you could use some heat. Consider it an investment. You know how to shoot right?"
Your own 9mm Pistol, yours, not borrowed or stolen, man. Sure, it's a peashooter compared to the hardware most gangs use, and you might as well try to use a butter-knife on the cops, but still. Holding it almost makes you feel like you do when you use your Powers, like, like you're important, like you mean something. That, and it should be more than enough for druggies. You'd better be careful with it though, the laws against Mutants owning Firearms are strict, if you were caught you'd probably never see the light of day.
Incredulously, you nod, "Y-yes sir..." "Atta boy, if you're smart, you'll keep it hidden, if you're smarter, you'll keep it on safety and the chamber empty. Don't want it to go off and you lose a foot, got it?" You nod again, "Uh, Yuh huh. Uh, I mean, yes sir." "Sir? If I was a sir I wouldn't be drug dealing in this trash heap, call me Tony." "Yes si-, uh, A-alright." "Seeing as how it's this early, do you want some more work? Also, my memory's not the greatest, what was your name again?"
[?] What is your name? This can include a nickname, or anything that you go by.
[X] Sure, you could use some work. (Choose one option)
[] Deliver $80 credits of Blitz to a local dealer in the slums. Blitz is a highly addictive, and highly illegal synthetic drug for Gene-Freaks like you. It gives users a temporary upgrade to their powers and gives them much better control, it also has a decent chance of an adverse reaction. Last week, you read in the papers that some lightweight fire mutant exploded in a crowded cafe. Not pretty, not pretty at all. If you do this job, you'll get paid $30 credits, this is a low risk job.
[] Rough up some of the competition. Recently a rival gang calling themselves the Vipers has been muscling in on Tony's territory, and that's bad for business. Tony needs you to intimidate a few Thugs that have been hanging out on Bourne's Street. Shouldn't be to well armed, almost certainly no Muties, but they might put up a fight. If you can drive them off without fighting, great, but if you have to, try not to kill anybody. If you do this job, you'll get paid $200 credits, this is a high risk job.
[] Is there anything else you could do?
[X] Nah, you're fine for today. (Choose one or two options)
[] Go to a fast food and get some cheap food to celebrate.
[] Go to an actual Restaurant and get some real food to celebrate.
[] Go shopping and spend some money. (Specify what kind of store you're looking for.)
[] Go downtown, find a Bar where they won't ask questions and spend some money to celebrate.
[] Go uptown and beg for change, if you look terrible enough it'll pay off and besides, you could use some more money.
[] Go Dumpster Diving, you can find some pretty nice stuff sometimes and besides, the stuff's free.
[] Look for a place to crash for the night, it's still pretty early but it helps to make sure. If all else fails, you could use a Homeless Shelter, but you might get knifed.
[] Go find somewhere isolated and practice using your Powers.
[] Look for a Hotel or Motel to crash for the night, you've got the money.
[] Something else?
HP: 14/14
PP: 10/10
Hunger: 6/10
Status: Healthy
Twists:
Natural Force Mimicry, Lv 1
Sound Wave Generation, Lv 1
Bone Durability, Lv 1
Abnormalities:
Shifting Eyes, +1 to Perception Rolls
Furred Hands
Long Digits
Skills:
Street Smarts, Lv 2. +2 to certain Rolls in Urban Environments.
Worn:
Cheap Dark Sunglasses
Filthy Cheap Gloves, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Gray Hoodie, Steel Washer Reinforcement (For Natural Force Mimicry)
Hidden Steel Wire Necklace (For Natural Force Mimicry)
Filthy Yellow T-Shirt, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Green Cargo Pants, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Tennis Shoes, Steel Washer Reinforcement (For Natural Force Mimicry)
Items:
$340.61 Credits
Pocket Knife, 1d2 HP damage
9mm Pistol, 1d3 HP damage
16 9mm Rounds
Cheap Sewing Kit
Added a Skills section under Statuses, to keep track of roll bonuses.
DAY ONE
[X] What is your name? This can include a nickname, or anything that you go by.
You nod, "My full name's Mike "Rushmore" Vucik. I got the nickname when some asshole broke his hand punching me in the face. You might as well hit a brick wall." Tony nods, chuckling. "Heh, that I have, boy, didn't slow me down any! Now then, what about the job openings?"
[X] Sure, you could use some work.
[X] Rough up some of the competition.
"Sure, I could always use a little extra quid. How about I scare off those Viper punks? Seems easy enough, You pat the concealed 9mm Pistol. "And now that I've got a contingency plan, it should be a cakewalk." Tony nods for what seems like the fourth time, "Ah yeah... Very good boy, very good! Come back tomorrow. I think I'll go ahead and skip along for now, don't want to draw any heat." "Whatever you say. I'll do it, you'd better have the money." A quick grin is the only response you get. Tony turns and takes off at a jog.
Well then, better hop to it. The Vipers are over at Bourne's Street, which is about an hour's walk away, given the traffic. You shouldn't have any trouble getting there, at least. Once you're there, on the other hand... It'd probably be a good idea to pick up a mask of some kind. After all, you don't want to do the job and then get knifed in your sleep a week later. What'd work best? Hmm, Medieval Helmetry is out of your price range, and you don't feel like running around with panties on your head like some kind of cartoon character either. It's probably best to stick to the classics, a Ski-Mask would do nicely.
Half an hour later, you're walking out of Home Depot with a brand-spankin' new Blue Ski Mask. -$9.95, +Blue Ski Mask. You got a few strange looks at the register, but hey, a homeless kid who hasn't bathed in weeks buys some winter clothes when the snow gets deep, that's nothing unusual, and won't be making any waves. For now, you keep the Mask stuck in your back pants pocket. You shrug to yourself and head to Bourne's Street.
You're in no hurry and you take your sweet time getting there. It's one 'o clock, the Vipers probably won't show up 'till four, at the earliest. Two hours go by and you reach Bourne's Street. Apart from the snow and the usual riff-raff passing through, there's no sign of any gangsters. You go over the an alleyway, lean up against a dumpster, and wait. And wait. And wait. And wait and oh hey there they are!
1d3, [2]
[20=20]
[20=20]
, well, your lucky streak was bound to run out eventually.
Two men, late thirties, early forties, stand out in the crowd. Both are wearing Army Surplus Jackets, Tactical Pants, and Combat Boots. They've got a steely glint to their eyes, and judging by the green scarves, these are the guys you're looking for. They're chatting and look relaxed, but you've seen a lot, and can tell that they've got a good sense of their surroundings. The Vipers walk out and stop underneath a flickering street light, casually loitering.
These are rough men, they've fought a time or two, and killed before. You know the type, every gang's got at least one or two. Tough guys, experienced and hardened killers. Keen weapons and an even keener killing instinct, many have served with the police or the military. A few are even Mutants. Not these ones, though, you can tell by the way they carry themselves.HP: 14/14PP: ??/??Equipment:
[?] You can't back out now, you've already said you'd do it. How do you want to handle this?
HP: 14/14
PP: 10/10
Hunger: 6/10
Status: Healthy
Twists:
Natural Force Mimicry, Lv 1
Sound Wave Generation, Lv 1
Bone Durability, Lv 1
Abnormalities:
Shifting Eyes, +1 to Perception Rolls
Furred Hands
Long Digits
Skills:
Street Smarts, Lv 2. +2 to certain Rolls in Urban Environments.
Worn:
Cheap Dark Sunglasses
Filthy Cheap Gloves, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Gray Hoodie, Steel Washer Reinforcement (For Natural Force Mimicry)
Hidden Steel Wire Necklace (For Natural Force Mimicry)
Filthy Yellow T-Shirt, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Green Cargo Pants, Steel Washer Reinforcement (For Natural Force Mimicry)
Filthy Tennis Shoes, Steel Washer Reinforcement (For Natural Force Mimicry)
Items:
$330.66 Credits
Pocket Knife, 1d2 HP damage
9mm Pistol, 1d3 HP damage
16 9mm Rounds
Blue Ski Mask, (Hidden)
Cheap Sewing Kit