For those that have not played yet, it is an interesting game that sucks you in the more you play because the whole game is about figuring out exactly what happened.
for the rest: The story isnt that exceptional, but it really sucks the player in which really made it enjoyable. But i must say that while figuring out the last few fates, nothing new happened which made the blocked chapter much more enticing, but also so much more disapointing when i got to see it. Probably a large part due to i didnt have to figure anything else out and just had a few scenes shown me. a bit underwhelming
How is the figuring out achieved, mechanically? I'm looking at trailers and screenshots, and can't quite *cough* figure it out. Is it a hidden objects game? Do you have to manipulate the environment according to scattered clues? Is it a 3D point-and-click adventure? Like, what does one actually do in this game?
I'm not very far into the game (about 20 scenes in), but far enough that I see a pattern repeating : you find a corpse, you see (and hear) the scene of his death, then you find another body in the scene, repeat. When you can't go further, you go back to the present and try to progress there : usually a door will have opened and you can find another body somewhere, rince and repeat.
Each scene has some clues, usually something someone says, and your book has a list of all the people and a big drawing with all of them.
So basically what you have to do is, for each person in the list, match their face with their name, who/what killed them, or their fate if they didn't die. Once you figured all of them correctly, you win !
To me, it feels more like a storytelling game than a puzzle game, things so far seem pretty obvious, even if you don't get all the info right away, you can just keep unlocking scenes regardless.
Eventually you need to start looking at some really obscure clues to guess who's who, tho.
For instance, in order to identify most of the lower ranking crew you'll need to look at the numbers attached to the hammocks and look at identifiable bodyparts hanging out from under the covers.
Somebody actually saying a name in the scenes is a rarity. Not to mention there's some seemingly obvious but misleading details.
And one of the chapters you only unlock once you've worked out all but 2 of the crew's fates.
Using as generic language as possible but basically, you find a spot where you can use your tool. listen to the audio of what occured then you see a frozen moment in time which you can navigate and try to find clues.
Sounds a lot like Connor's crime-scene analysis from Detroit: Become Human, I think
If you had less handholding and obvious clues, at least.
I really liked this game. There's quite a bit of guessing involved once you get to the endgame, but its so satisfying when you go "OH!! I KNOW!!! IT'S THIS GUY!!!" and immediately get a confirmation.
Apparently theres a secret achievement for if you write down that the captain caused every death and then leave