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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1257869 times)

Drago55577

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7200 on: October 22, 2011, 07:13:00 pm »

Suggestion spam (maybe)

Crafting recipes (good and bad) i will explain any recipes if you want me to
Reinforced Barrciade |Two by Four+Two bt Four|
Oil/other flammible liquid lamd |glass+Gasoline/Oil/something+Can+knife(keeps)|
Makeshift  stove |Flamible item+piece of metal|
Makeshift liquid stove |Gas/oil/flammible liquid+can of some kind+piece of metal|
Makeshift grenade |flammible liquid+can/bottle+rag+lighter(keeps)|

my brain is dead for now,i need to play cortex command.
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Drago55577

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7201 on: October 22, 2011, 07:14:28 pm »

also,could you get rid of that thing telling you theres monsters everytime you see one? its annoying.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7202 on: October 22, 2011, 07:18:10 pm »

also,could you get rid of that thing telling you theres monsters everytime you see one? its annoying.

It's also life-saving.

If you don't like it you can turn it off temporarily by hitting !, and permanently by hitting ".  Just don't ever hold down a movement key ;)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Drago55577

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7203 on: October 22, 2011, 07:26:53 pm »

hmm...i find the game a bit boring without sound.and a few more suggestions

choosing a job that effects whats in your house,a builder would have hammers nails etc.
does water flow?
magma!?
hoard attacks like around 100-300 zombies enter you town some may enter your house.
taller buildings.

im using all my brain power on this game.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7204 on: October 22, 2011, 07:49:16 pm »

Makeshift grenade |flammible liquid+can/bottle+rag+lighter(keeps)

Isn't this exactly what a molotov is?
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7205 on: October 22, 2011, 08:17:44 pm »

You can already craft grenades and molotovs, what else could you want?
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7206 on: October 22, 2011, 08:19:09 pm »

There is magma, it's just devolved into its lesser form, lava.
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7207 on: October 22, 2011, 08:24:11 pm »

I WANT MY TRIFFID FARMING! Where is it? >:(
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7208 on: October 22, 2011, 08:54:37 pm »

This isn't Left 4 Dead, buddy. Ten zombies are usually more than enough to take down one person, never mind when you throw specials into the mix. All that massive hordes would add is a greater pull on computational resources.

Water doesn't really need to flow, either, since there's no real way to interact with it asides for swimming sinking, and I think that taller buildings are planned for the future anyways. Worry not, things will come in time.

Ten zombies anytime after noon on the first day arn't a big deal. Either shoot them point blank, or funnel them through a couple of choke points and your fine. It's when you run into double necromancers, a fast zombie and ten zombies that you run into trouble.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7209 on: October 22, 2011, 08:55:16 pm »

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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7210 on: October 22, 2011, 09:49:23 pm »

^ Oh my science. I just got 500 times more addicted. Killing zombies... In a top hat!
AND WHERE MAH TRIFFID FARMING?! HAVE YOU NOT READ THE BOOK?! Perhaps, sorta like the wasp nests, abandoned triffid farms?
« Last Edit: October 22, 2011, 09:53:21 pm by Geen »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7211 on: October 22, 2011, 11:09:56 pm »

I've read the book, and it's great, a true classic of post-apoc media--perhaps the first great post-apoc novel.

Triffid farming... I don't think there's much use in vegetable oil, even if it is delicious.  The stings would be a cool trophy/weapon, but it kind of overlaps with insect stings, and I'm not sure I want that kind of drop available on a monster that runs around large swathes of land.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7212 on: October 23, 2011, 12:16:12 am »

BTW: What are insect stings good for?
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7213 on: October 23, 2011, 12:18:11 am »

Triffid farming... I don't think there's much use in vegetable oil, even if it is delicious.

If food is at all scarce, vegetable oil would be exceptionally useful. Lots of calories.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7214 on: October 23, 2011, 12:45:20 am »

BTW: What are insect stings good for?

Stabbin'

No promises, but a near-future release might see the long-awaited return of NPCs, a new starting situation, and some basic missions.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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