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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1257917 times)

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10485 on: July 15, 2012, 11:03:49 am »

Pushed an update. I'll compile windows later.

Additions:
Ability to disassemble lawnmowers with a wrench for blades. Blades can be crafted into some weapons using duct tape.
Ability to mount lawnmowers on vehicles.
Ability to rename vehicles when examining them.
Ability to disassemble electronics using a screwdriver.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10486 on: July 15, 2012, 11:29:46 am »

I finally found my first car while running from a small horde of zombies.  I threw a bottle of gas I was saving to make into a molitov in it after figuring out how, hopped in the drivers seat and flipped off the zeds as I drove off.

And plowed straight into some traps some hillbilly laid in the middle of the road while still in sight of the zeds.  Stylish.

It seems that 50 is not a safe speed in any sense of the word.  Maybe 30.   I wonder where I can find some new tires...
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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miauw62

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10487 on: July 15, 2012, 11:31:09 am »

usually i just find some laying about on the middle of the road.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10488 on: July 15, 2012, 11:33:16 am »

30-40 is fine and tires, mufflers, and pipes are all over the roads. There's also traps on the roads, but you seem to know something about that.
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miauw62

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10489 on: July 15, 2012, 11:38:21 am »

There's traps everywhere, really.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10490 on: July 15, 2012, 11:52:52 am »

I-Is it possible to wield a lawnmower as a weapon in your mod now, Darkling Wolf? As in running around giving zeds very close haircuts with it?
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10491 on: July 15, 2012, 11:58:27 am »

There's traps everywhere, really.

This is what you do in a zombie apocalypse. You take a bunch of useful items, pile them up in the middle of a road, then set dozens of traps around it. The items will only attract other survivors which will likely get asploded by the traps, while the zombies remain safe due to their complete disinterest for anything that doesn't involve braaaaaanes.

Zombie safety comes first
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10492 on: July 15, 2012, 12:00:36 pm »

I-Is it possible to wield a lawnmower as a weapon in your mod now, Darkling Wolf? As in running around giving zeds very close haircuts with it?
No, they're all mysteriously broken :P
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10493 on: July 15, 2012, 12:10:39 pm »

So, my Darling Wolf, will you let us know when the compiled windows thingie is ready?
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Love, scriver~

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10494 on: July 15, 2012, 12:13:08 pm »

I-Is it possible to wield a lawnmower as a weapon in your mod now, Darkling Wolf? As in running around giving zeds very close haircuts with it?
No, they're all mysteriously broken :P
Consarned apocalypse.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10495 on: July 15, 2012, 12:44:11 pm »

Yeah, it's not usually a good thing if you run over a ton of spikeboards if you lack a spare tire or three and are too unskilled to replace a blown tire... I've had both tires on the left side of a car blown out after I hit a spikeboard.
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miauw62

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10496 on: July 15, 2012, 12:48:46 pm »

Add to that a hoard of zeds chasing you...?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10497 on: July 15, 2012, 02:09:26 pm »

There's traps everywhere, really.

This is what you do in a zombie apocalypse. You take a bunch of useful items, pile them up in the middle of a road, then set dozens of traps around it. The items will only attract other survivors which will likely get asploded by the traps, while the zombies remain safe due to their complete disinterest for anything that doesn't involve braaaaaanes.

Zombie safety comes first
Judging by the sheer volume of traps, I would hypothesize that the zombies are actually the effect, not the cause, in this relationship. Some organization of nutty survivalists set up the traps worldwide and put valuables in the center. After the first few million deaths by civilians running into them to get the stuff, The Cure was implemented in an attempt to prevent the rest of humanity from charging into the traps, by making them disinterested in the bait. It had some mild side effects, like all good medications, but overall worked out pretty well. Deaths among the populace dropped dramatically.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10498 on: July 15, 2012, 02:38:43 pm »

Add to that a hoard of zeds chasing you...?
No, the zeds didn't come for me until about 15 game minutes after I'd ruined my car then.
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PTTG??

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10499 on: July 15, 2012, 03:33:20 pm »

How do you fail to "disarm" a spike board? How many times can you accidentally step on a two-by-four with six nails in it while trying to pick it up?
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