Wow, I had my heart all set to be broken, expecting this thread to be the announcement that the archive would be finally shutting down . . but no!
I've uploaded maps to DFMA since it's creation. It's wonderful to search back and see all the strange and wonderful things I was building so long ago. And before the early 3d visualizers there was DFMA's ability to see a vertical y-slice of your upload, allowing all the strange megaproject sculptures to be visualized despite the impenetrable ASCII. Indispensable, really.
So, from the bottom of my heart, thank you greatly for your donated time, effort, and hosting bandwidth!
I created a thread a few years back that you might enjoy reading, since many people shared their enjoyment of DFMA. (http://www.bay12forums.com/smf/index.php?topic=159965.0)
I was expentant of the archive being abandoned (already so, in fact, with your latest uploads being decade ago and latest cmment being half a decade ago on DFMA) with flash support dropped. It makes me glad this is only not so, but that there's already a translating to HTML5 project that I was unaware of (gj & gz to Blomquistador).
Additionally, whenever you're ready, you might want to post the update onto reddit as well; while DFMA is linked on the sidebar I still see maps shared as collection of images on imgur, which may make sense for certain graphic set cases but is frequently done with ascii as well. Additional exposure would lead to additional users, I expect.
Though tbf I have to recheck "how did I use this again" every time I upload a map which might hurt usage numbers, so seeing if it can be simplified might be worth consideration - for example mifki made 3d viewer (http://assets.mifki.com/df3dview/) which simplifies uploading to single copy-paste into dfhack console.
...... and lets be real, people's bandwidth is much better these days, if we tried, we could probably do something with the actual game/map data (like the exporter script) rather then just compressing bitmaps.
...... and lets be real, people's bandwidth is much better these days, if we tried, we could probably do something with the actual game/map data (like the exporter script) rather then just compressing bitmaps.
At the very least it would be nice to implement the .BMP compressor online so that people wouldn't need to download the compressor to upload .fdf-map files.
Creating a DFHack script that exports even more information (such as an entity list, water flow, etc) would be amazing and we could do so much with it.
Wow, I had my heart all set to be broken, expecting this thread to be the announcement that the archive would be finally shutting down . . but no!Same here. DFMA was one of the first DF sites I signed up on. Glad to see it's still alive!
Wow, I had my heart all set to be broken, expecting this thread to be the announcement that the archive would be finally shutting down . . but no!Same here. DFMA was one of the first DF sites I signed up on. Glad to see it's still alive!
Regarding the map export side of things: I've done some work with DFHack, as well as cross-platform DF-related tools in Go, and could help out there if needed. The latter approach would almost certainly be a command-line tool, and I guess a DFHack plugin/script would be too, although people might be more accustomed to that. (Is the .fdf-map tool command-line-based? I've never actually used it, as I don't run Windows.)
I would be willing to take a look at frontend stuff too, although it looks like you might have that covered pretty well. (And despite my free time having increased in the past couple months, the number of side projects I've taken on has also increased, so I can't make too many commitments, haha.)
Oh, that's some fast progress. Few obvious notes that jump out to me:
- Display-wise, it seems the previous "multilevel" view in underground areas is gone, though.
- Navigation, might want to set the maps to be entirely navigatable with both mouse and keyboard (I'd suggest key placement that enables one to move around with one hand in both cases).
- POIs, current flash viewer had weird thing where logged out it directs you to a new page while logged in it updates the flash viewer. Limitation arising from lack of cookies, I assume? (Mind the GDPR.)
Wow, I had my heart all set to be broken, expecting this thread to be the announcement that the archive would be finally shutting down . . but no!Same here. DFMA was one of the first DF sites I signed up on. Glad to see it's still alive!
Ditto.
Composed a few mails and then deleted them to Markavian with title: let's rewrite CMV viewer in js. Mostly because i'm not a webdev and my js would be no-libs-scary mess. However "Warmist is ecstatic upon hearing this news".
Edit: i wonder how possible would it be to integrate something into forums? Direct iframe with movie viewer would be awesome!
https://github.com/BenLubar/cmvjs is a pure-JS CMV renderer (if nothing else, the tile-rendering logic might be useful). I believe BenLubar was using it for some df-ai streams at some point.
Looks like my brother will make a full recovery. All is well that ends well, as they say.
Progress
- See: https://mkv25.net/dfma/xdfmadev/parcel/index.html
- Source: https://github.com/df-map-archive/dfma-html5-map-viewer
PS: Control layer or somewhere might want to include "Make POIs" & other such <add new map functionality>.
Congrats on the new house!
I know we discussed this before, but are you planning to extend tileset support when the new graphical interface comes out? Also, have any of the newest devlogs shown features that might conflict with this current development?
have any of the newest devlogs shown features that might conflict with this current development?
Is this project still alive?Yes! Progress has been slow but we are continuing to develop this.