Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: USEC_OFFICER on August 13, 2012, 06:06:13 pm

Title: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on August 13, 2012, 06:06:13 pm
Well it turns out that you can get the Tomb of Horrors for free from Wizards of the Coast, so for a lark I decided to download the thing and see what the fuss was about. And while I was reading it two thoughts kept on going through my head.

1.   What kind of sick and twisted mind does Gary Gygax have?
2.   I wonder how if Bay12 would get through this?

Unfortunately I’ll never know the answer to the first thought, but for the second one, well, why do you think I created this thread?

What is the Tomb of Horrors?

Probably one of the most famous, evil and devious dungeons ever created. It’s so filled with traps, secret doors and obstacles that getting through it alive is impossible without having peeked at the notes or some sort of sixth sense. It was originally created by Gary Gygax way back when Dungeons & Dragons didn’t need a version number. It has since been updated twice, for the 2nd edition of D&D and version 3.5. The version that I have is the 3.5 one.

How evil and/or devious are we talking about here?

If you find yourself teleported to one room of the dungeon and all of your equipment to another, then you should feel lucky. Most traps aren’t so merciful. As for the devious side of things, well, you have three ways you can die before you even find the dungeon’s entrance.

Will you be running this as a Dungeons & Dragons campaign?

God no! The campaign is rated for ninth level characters, and going through the effort to create one isn’t worth it, trust me. Instead we’ll be using a highly simplified system. Think of a RTD, but using a d20 instead of a d6. This is still D&D after all. Additionally we’ll be playing this by post, for three reasons.

1.   It’ll make things much easier when characters are spilt up all around the dungeon, which will most likely happen several times.
2.   Characters can jump in (and out) at any time, which simplifies things with the large amount of deaths (and hopefully players) in the game.
3.   I’m not going to bother waiting for every player to submit their turns.  Admittedly it’ll make some of the traps less deadly (ie they won’t kill your entire party) but I want the game to proceed as quickly as possible.

Does it matter if I have some knowledge about how terrible the Tomb of Horrors is?

Depends on how much we’re talking about here. If you’ve already played through the Tomb of Horrors, have read the module or something like that, then you probably shouldn’t be joining (crackling and rubbing your hands in glee is perfectly fine though). As long as you don’t have knowledge about every single trap and terror, I don’t really care. Listening to a couple of rumours or reading Order of the Stick is fine. Just make sure not to ruin the FUN for everyone else.

How can I join?

First you’ll need to create a character. He or she will need at least a name (to identify your character), gender (for pronouns) and a class (I’ll go over then shortly). If you want you can also give your character a race and a backstory, since this is still technically a role-playing game. Just note that only your class will affect your stats. Anything else is just fluff, so even if you are a mighty 3-yard (D&D uses imperial units, unfortunately) long dragon, you’re virtually identical to anybody else that’s the same class of you. You should also choose some items to take with you into the dungeon. If everything appears to be in order about your character, then you’ll appear at the starting location, ready to go.

EDIT: By popular demand:

Can I join?

Of course! The more the merrier! Plus, given the death rate (high), anybody can join/re-join at any time, so you have no excuses not to!

Anyways without further ado, here’s the rules.

Spoiler: The Game System (click to show/hide)
Spoiler: Classes (click to show/hide)

If you have any questions I’ll do my best to answer them, and if you don’t then submit a character and get ready to explore the Tomb of Horrors!



Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: Kadzar on August 13, 2012, 06:27:08 pm
Name: Kadzar
Gender: Male
Class: Battlechef (Fighter)

Items: iron pan, fork, sack of flour, jug of cooking oil, cord of firewood, flint and steel
Weapons and armor: large kitchen knife (about the size of a short sword) and pan lid (used as shield), plate apron

EDIT: Updated profile
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: OREOSOME on August 13, 2012, 07:11:36 pm
Name: Redd T. Shir
Gender:Female
Class:Rogue

Equipment: Crossbow, Leather armor, 30 Bolts, Rapier, Rations for 2 weeks.
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: killerhellhound on August 13, 2012, 09:50:13 pm
Name: Urist Mcderm
Gender: male
Class: mage
Items: spellbook of summoning, wizard staff, robe, hat, sacrificial dagger bound and gagged snake 
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: Azthor on August 13, 2012, 11:50:31 pm
Name: Tybar Whurthic
Gender: Male
Class: Fighter
Equipment: mining equipment and an extensive supply of water & bland rations.
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: jaass on August 13, 2012, 11:55:28 pm
Name: Gedric
Gender: Male
Class: Mage
Item: Quaterstaff, Acorns
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: Zako on August 13, 2012, 11:57:29 pm
I like the maiming aspect of this, plus having to adventure on low health in a trap filled dungeon REALLY puts the tension on the players and makes it more fun! Perhaps you could just have a simple 3 hits and your dead system, with adjustments according to class and spells. That would make healing spells useful! Also, do we have a limit on spells, so we have to think real hard about what ones we take?

Name: Kazard McDermeth
Gender: Male
Class: Rogue

Equipment: Rope, Pouch of chalk sticks, 10 foot pole, lockpicks (weapons are a crossbow, a short sword and my armor is studded leather)
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: killerhellhound on August 14, 2012, 01:05:07 am
I like the maiming aspect of this, plus having to adventure on low health in a trap filled dungeon REALLY puts the tension on the players and makes it more fun! Perhaps you could just have a simple 3 hits and your dead system, with adjustments according to class and spells. That would make healing spells useful! Also, do we have a limit on spells, so we have to think real hard about what ones we take?
+1 mages guild agrees
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: Kadzar on August 14, 2012, 01:09:18 am
I noticed you have a sacrificial dagger, but didn't bring anything to sacrifice. That's not an ominous portent, is it?
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: killerhellhound on August 14, 2012, 01:34:28 am
I noticed you have a sacrificial dagger, but didn't bring anything to sacrifice. That's not an ominous portent, is it?
yes it is  :P  look on the bright side it will let someone who is too injured help out the team and it will bring a want to catch monsters and I brought a snake
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: Azthor on August 14, 2012, 06:05:10 am
Just sacrifice them to Vecna; it will be all the more ironic since this is Acererak we are talking about.
Title: Re: Delving the Tomb of Horrors: Yes, it's THAT Tomb of Horrors
Post by: USEC_OFFICER on August 14, 2012, 04:21:22 pm
I'm glad to see that everybody is getting into the spirit of things.

I like the maiming aspect of this, plus having to adventure on low health in a trap filled dungeon REALLY puts the tension on the players and makes it more fun! Perhaps you could just have a simple 3 hits and your dead system, with adjustments according to class and spells. That would make healing spells useful! Also, do we have a limit on spells, so we have to think real hard about what ones we take?

Well, if you want the game harder, who am I to stop you? Fighters will get 3 hit points, Rogues 2 and squishy Mages 1. And I guess that I'll limit the number of spells that Mages can know to five, however they'll be able to swap spells with each other, so it shouldn't be too restrictive. Sounds good?

Name: Urist Mcderm
Gender: male
Class: mage
Items: spellbook of summoning, wizard staff, robe, hat, 1 week of food and bedroll, sacrificial dagger bound and gagged snake 

Assuming that your wizard's staff is a ranged weapon, the dagger is your melee weapon, and the robes/hat are your armour, you're still carrying way too many items for a Mage. If you want to bring everything I'd talk with Redd T. Shir, who seems to be carrying only the rations, since weapons and armour don't count towards the item limit.

...

Well, your first melee/ranged weapon and armour that is. Anything after that counts as an item. Wouldn't want people running around with fifty pikes on their back or something.

Luckily the module doesn't start you off in the screaming deathtrap known as the Tomb of Horrors, so everybody can fiddle with their item selection as they see fit. Oh, and Urist McDerm and Gedric can choose the five spells that they want to start off with.
Title: Delving the Tomb of Horrors: It has begun!
Post by: USEC_OFFICER on August 14, 2012, 05:45:42 pm
After an hour's travel from the village of Badend, your adventuring party finally stumbles upon the location of the resting place of Acererak, hidden underneath an ominous hill.

Quote
A low, flat-topped hill, about 200 yards wide and 300 yards long, protrudes from the earth. Ugly weeds, thorns, and briars grow upon the steep sides and bald top of the 60-foot-high mound. Black rocks crown the hilltop. The north side of the hill is fronted by a 20-foot high crumbling cliff of sand and gravel. A low stone ledge overhangs this eroded area, and shrubs and bushes obscure it from observation at a distance.

You get the nagging suspicion that the hill looks like a human skull from the air, with the black rocks forming the eye and nose sockets, while the teeth of the skull is formed by the white sand of the northern side.

No obvious openings into the dungeon exist, but obviously the entrance to the tomb must be buried somewhere inside the hill. The only question is where.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Doomblade187 on August 14, 2012, 05:51:40 pm
((Is this too late to join? If so, ah well.))

Name: Generic Nameless Hooded Stranger
Gender: Male
Class: Rogue
Weapons: Short Sword and Crossbow
Items: Lockpicks, Rations, Rope, Ten-Foot Pole
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: OREOSOME on August 14, 2012, 05:57:19 pm
"Hmmm... Alright, We should probably check the rocks, although i don't suppose the 'Owner' just left some keys in them.
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: USEC_OFFICER on August 14, 2012, 06:17:28 pm
"Hmmm... Alright, We should probably check the rocks, although i don't suppose the 'Owner' just left some keys in them.

[13+5] A quick search the surrounding rocks turns up nothing. Well, besides more rocks that is.



Suddenly, a Generic Nameless Hooded Stranger steps onto the hill, drawn by the tales of incredible wealth in Acererak's tomb!


Don't worry Doomblade, new players are welcome at any time.
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Zako on August 14, 2012, 07:00:17 pm
"Let's do a complete circuit of the hill. There may be an enterance on the other side of the hill."
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Doomblade187 on August 14, 2012, 07:14:46 pm
"We should really look under each rock- the entrance might be hidden."
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Hanslanda on August 14, 2012, 07:21:52 pm
*Cackles in glee.* :D You guys are soooooooo screwed. Good luck.
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: killerhellhound on August 14, 2012, 07:25:41 pm
spells
detect magic
heal
dispel
lightning bollt
fire wall
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Hanslanda on August 14, 2012, 07:32:41 pm
spells
detect magic
heal
dispel
lightning bollt
fire wall


This is probably far more important than the others, at least for this module. All I'm saying. I'll return to lurking now.
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Solifuge on August 14, 2012, 07:37:58 pm
Oh god not this... anything but this!

I spent some 6 hours optimizing and gearing up the most elite Rogue I could roll to tackle this dungeon. We got 2 hours into it, playing super-conservative and inching through the dungeon trap by trap. The first time I slipped up, the first time I decided "Oh, I guess I can skip this one Search Roll..." surprise, Combat! He died in one round of combat.... in fact, one action.

Good Luck, and godspeed.
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: USEC_OFFICER on August 14, 2012, 08:20:50 pm
"Let's do a complete circuit of the hill. There may be an enterance on the other side of the hill."

Amazingly enough, the entrance is not on the other side of the hill, else you would have started in front of the obvious entrance to the dungeon.

"We should really look under each rock- the entrance might be hidden."

Unless the dungeon is meant for badgers, the entrance isn't hiding underneath a rock. These black rocks are about the side of a loaf of bread, not man-sized.

spells:
detect magic
heal
dispel
lightning bollt
fire wall

Excellent. I'll add this to your character sheet.
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: killerhellhound on August 14, 2012, 08:49:27 pm
cast detect magic and look for a stone hidden door
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: jaass on August 14, 2012, 10:31:26 pm
Whoops sorry about being late didn't know you guys start so soon.

Spells:
arcane eye
heal
Telekinesis
Ethereal Walk
fireball
I also want to change the acorns into rations

Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Azthor on August 14, 2012, 10:35:36 pm
Prismatic Sphere is too high level for you to bring into this campaign, even heavily modified as it may be.
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Kadzar on August 15, 2012, 01:31:07 am
If weapons and armor are free, I'll take a sword, a crossbow, and leather armor in addition to my pan, fork, etc. unless they're not or it's too late for that.

Also, I will search for herbs in the surrounding area.
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Zako on August 15, 2012, 03:54:38 am
I'll search for signs of previous passage, natural paths and passages, downtrodden earth or signs of digging. The enterance must be here somewhere!
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Solifuge on August 15, 2012, 12:13:21 pm
** My familiarity with the dungeon ends after the first 2 rooms. If I don't take point until we get there, would you be alright with me joining in? If so...

Name: Midna
Gender: Female
Class: Ranger (Fighter)
Race: Dwarf

Weapon: Brace of Handaxes, Round Metal Shield
Armor: Ringmail, Saffron-Yellow Cloak
Gear: Trained Raven (Rupert), Rope with Grappling Hook (50ft), Climbing Kit, Flint/Steel, Torches, Wineskin (Strong Brandy)
Title: Re: Delving the Tomb of Horrors: It has begun!
Post by: Kadzar on August 15, 2012, 01:28:45 pm
I updated my character profile so that I am now a Battlechef (fighter). I replaced the sword and crossbow I requested earlier with a large kitchen knife (equivalent to a short sword) and a pan lid (to be used as a shield equivalent to a buckler), and I replaced my leather armor with a plate apron (like plate armor, but only covers as much as an apron). If that's too much, I can convert it to ring or leather or scale. I don't expect to benefit from it in game at all; I just took it because I it seemed like a silly concept.

And now I'm done with character fiddling.
Title: Delving the Tomb of Horrors: Not starved for choice.
Post by: USEC_OFFICER on August 15, 2012, 05:49:22 pm
cast detect magic and look for a stone hidden door

Seeing as this is Acererak's tomb, the ground beneath you faintly glows with magic. [20] Sampling the different magical fields, you determine that the entrance to the tomb must be buried somewhere in the sandy northern side of the hill face. (+2 bonus to anybody searching the tomb's entrance)

Also, I will search for herbs in the surrounding area.

[18] You easily find some herbs in the surrounding area. Of course your inventory is full, so you'll have to juggle some stuff around if you want to take them.

I'll search for signs of previous passage, natural paths and passages, downtrodden earth or signs of digging. The enterance must be here somewhere!

[4 + 5 + 2] [14 + 5 + 2] [4 + 5 + 2] Following Urist's instructions, you begin probing the northern side of the hill for the entrance to the tomb. After an hour or so of digging, you finally hit pay dirt. You find not one, not two, but three different corridors into the hill. Excited, you call everyone together, and within a couple of minutes everyone manages to dig a hole large enough for a person to squeeze through for each entrance. But, wouldn't you know it, it's pitch black inside the tomb, and without a source of light you wouldn't be able to see a thing.

Luckily for the group, the ranger Midna happened to be passing through the area and decided to investigate. Kadzar and the Generic Nameless Hooded Stranger (Who shall now be called GNHS for short) quickly fill her in about the Tomb of Horrors and the fabulous treasures within, while Gedric takes one of her torches to look inside the newly-discovered entrances.

The North-Western Entrance:

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic1.jpg)

Quote
The roughly worked, plain stone corridor is full of cobwebs. A set of double oaken doors are just visible at the end of the passageway. The roof 20 feet overhead is obscured by hanging strands.

The corridor is twenty feet wide and thirty feet long. The corridor smells like it's hasn't been aired for several decades, and the air feels incredibly dry. The strands obscuring the ceiling look a lot like strings of giant spider silk, but whatever made them can't still be alive after all of these years, right?

The Northern-Most Entrance:

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic3.jpg)

Quote
Brilliant colors are everywhere; pigments painted on stone are undimmed by the passage of decades. The floor is a colorful mosaic, featuring a distinct, winding path of red tiles forming a 2-foot-wide, meandering trail south down the corridor. A few chips and gaps reveal that cement or plaster covers the underlying stonework of the corridor, and it mostly provides a smooth surface for the many illustrated scenes.

The air in this corridor is as dry as the first, but the smell is more chemical, likely due to the brilliant frescos along the walls. The corridor is twenty feet wide, but extends deeper into the hill, far enough that you can't see the end of it. It's at least fifty feet long though, for that's the distance which the light of the torch extends. Or something like that. I'm probably being generous with how much light this torch sheds and how well you guys can see in the dark. Roll with me here.

The North-Eastern Entrance:

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic2.jpg)

Quote
Two separate doors are dimly visible at the end of this roughly worked, plain stone corridor.

The module really describes this entrance in great depth, doesn't it? Anyway, like the entrances before it the air is incredibly dry, but this time flavoured with a slightly oily smell. The corridor is twenty feet wide (big surprise), the roof is ten feet high and the entrance is fifty feet long, since you can barely see the two doors with the torchlight.

Spoiler: Brave Adventurers (click to show/hide)


** My familiarity with the dungeon ends after the first 2 rooms. If I don't take point until we get there, would you be alright with me joining in? If so...

Well, it depends on what you mean exactly by rooms, but everything should be fine.



I'd suggest that somebody makes a map of this dungeon, since I'll be providing none and it'll be extremely useful later on. Just take some grid paper and make each square ten feet and you'll be fine. Now you'll obviously encounter some traps in the entrance, so try to be as specific as possible else I'd probably steer your character to his/her death or something just for fun. Also the numbers in the images indicate the number of the room in the module. You can safely ignore them, as your chances of going through the rooms in perfect order are slim to none.
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: OREOSOME on August 15, 2012, 05:53:36 pm
"Wait a sec... that smells like lamp oil. " Redd stays away from the entrances, just incase of oil +plus lanternfall traps.
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: Doomblade187 on August 15, 2012, 06:00:06 pm
"Let's not get too scared. I'll check the colorful corridor for traps. I'm pretty sure the red tiles there look like a path..."

GNHS cautiously moves forwards along the red path (and only on the red path- not touching any other tiles) as he searches for traps, starting at the very entrance to the corridor.
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: Zako on August 15, 2012, 06:35:57 pm
"I think we need a lot more light sources if we are heading inside. I'll go make torches."

Go make a large bunch of torches out of things in the countryside.
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: Tiruin on August 15, 2012, 06:48:38 pm
((PTW to know moar about this and D&D  :D))
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: killerhellhound on August 15, 2012, 07:29:38 pm
make a small fire ring on above my hand and inspect the frescos with the light
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: Kadzar on August 15, 2012, 07:33:34 pm
Also, I will search for herbs in the surrounding area.

[18] You easily find some herbs in the surrounding area. Of course your inventory is full, so you'll have to juggle some stuff around if you want to take them.
Seeing that he will not have enough room with everything else he is carrying to also carry the herbs he has found, Kadzar takes out his flint and steel, dropping it on the ground, reasoning that, when the time comes to make a fire, he will most likely be able to borrow one from someone else. He then puts the herbs in his pack, thinking to himself that he could carry more things if he could somehow make these herbs into a sash or, perhaps, a cloak of some sort. But, alas, he knows nothing of clothesmaking.
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: jaass on August 15, 2012, 07:50:54 pm
Whoops my mistake I meant arcane sight instead of arcane eye, can you change if it is still possible
----
I will take the herbs for Kadzar, anyways I will backup whoever decides the northwestern entrance, if possible cast arcane sight. I will used fireball if any monsters decide to show up.
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: Kadzar on August 15, 2012, 08:01:12 pm
In that case, I will give my herbs to Gedric and pick up my flint and steel again.
Title: Re: Delving the Tomb of Horrors: Not starved for choice.
Post by: Solifuge on August 15, 2012, 09:06:00 pm
** My familiarity with the dungeon ends after the first 2 rooms. If I don't take point until we get there, would you be alright with me joining in? If so...

Well, it depends on what you mean exactly by rooms, but everything should be fine.

Basically, my knowledge ends with the first area after the entrance halls.

For now, I can run to town and grab torches for anyone who needs them. I'm sure the town has a few... does anyone need some?
Title: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: USEC_OFFICER on August 16, 2012, 11:11:44 am
"Wait a sec... that smells like lamp oil. " Redd stays away from the entrances, just incase of oil +plus lanternfall traps.

Your entrance-avoidance abilities are admired by all.

"Let's not get too scared. I'll check the colorful corridor for traps. I'm pretty sure the red tiles there look like a path..."

GNHS cautiously moves forwards along the red path (and only on the red path- not touching any other tiles) as he searches for traps, starting at the very entrance to the corridor.

Cautiously you advance down the winding red path, searching for traps as you go.

[17 + 5] You find no traps in the first ten feet of the path, along the eastern wall.

[7 + 5] You find no traps in the next ten feet of the path, along the western wall.

[4 + 5] You find no traps in the next ten feet of the path, along the western wall where the painting of the wizard's workroom is.

[20 + 5] Using your cunning skills, you discover a pit trap in the next ten feet of the path (ie, forty feet in). As far as you can tell the trap is ten feet by ten feet and hugs the western wall. The red mosaic path also happens to run right through it, meaning that you're completely stuck. Well, until you decide to move off the red path that is.

"I think we need a lot more light sources if we are heading inside. I'll go make torches."

Go make a large bunch of torches out of things in the countryside.

You make a large bunch of torches but only Tybar and Redd take them, seeing as everybody else is at their item limit.

make a small fire ring on above my hand and inspect the frescos with the light

Following in GNHS's footsteps, you enter the corridor and cast a mini-wall of fire above your head, or something like that. Thus illuminated, you take a close look at the frescos you can see.

Quote
The images depict fields with cattle grazing, a copse with several wolves in the background, slaves—human, orc, elven, and strange human animal mixtures of pig-human, ape-human, and dog-human—going about various tasks. Certain frescoes are more focused and show rooms of some building—a library filled with many books and scrolls, a torture chamber, and a wizard’s work room. Chairs, windows, boxes, bales, doors, chests, birds, bats, spiders, and all manner of things appear on the walls.

GNHS happens to be blocking your view of the torture chamber painting, what with the pit trap and all, but you get a good look at the wizard's workroom from your position.

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic4m.jpg)

Quote
Two jackal-headed human figures in this painting are portrayed as if holding bronze chest—which is real, and protrudes slightly into the corridor! The chest is hinged on the bottom so as to allow the lid to swing down.

I will take the herbs for Kadzar, anyways I will backup whoever decides the northwestern entrance, if possible cast arcane sight. I will used fireball if any monsters decide to show up.

Seeing as nobody is going into the northwestern entrance, you do nothing at all. Well, you cast Arcane Sight, but you don't see anything new in the entranceway, so that was a bit of a waste.

In that case, I will give my herbs to Gedric and pick up my flint and steel again.

You pick up the flint and steel. Amazing.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: Kadzar on August 16, 2012, 11:43:29 am
I head to the northwestern entrance and inspect the cobwebs.
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: USEC_OFFICER on August 16, 2012, 11:52:15 am
I head to the northwestern entrance and inspect the cobwebs.

[12] The cobwebs appear to be just cobwebs.
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: Kadzar on August 16, 2012, 11:54:12 am
I try to open the door.
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: Zako on August 16, 2012, 01:20:24 pm
I try to open the door.

That kind of attitude is going to get you killed.

Inspect both of the doors as best as I can tell from the enterance. Try to widen the holes out a bit more.
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: Solifuge on August 16, 2012, 01:27:02 pm
I'd like to grab a lengthy stick and lash a burning torch to it, so I can light up and maybe burn away some of those ceiling cobwebs in the Northwest Entrance. I don't want to move far in, but I want to see if there's anything visible above the webs.
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: jaass on August 16, 2012, 01:42:21 pm
I could just just shoot a fireball up to the cobwebs then open up the doors with telekinesis in the northwest entrance.
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: Solifuge on August 16, 2012, 02:38:41 pm
...or do that. I'll cover you and be ready to dash out if anything drops down.
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: Kadzar on August 16, 2012, 03:35:16 pm
If people are doing all that, then I will back away from the door, but still interpose myself between the door and Gedric, in case any denizens of the crypt pop out and one-shot my herb mule a valuable member of the team.
Title: Re: Delving the Tomb of Horrors: You should have been ready before you got here.
Post by: jaass on August 16, 2012, 03:45:33 pm
Well thank you meat she... I mean my valuable team mate.
Title: Delving the Tomb of Horrors: We found another trap!
Post by: USEC_OFFICER on August 16, 2012, 09:48:17 pm
Inspect both of the doors as best as I can tell from the enterance. Try to widen the holes out a bit more.

Assuming that you're talking about the North-Eastern Entrance... [13] You spot nothing suspicious. Assuming that you're talking about the North-Western Entrance... Eh.

Widening the holes until they're large enough for a person to walk through comfortably will take several people with shovels several hours to do so. You could probably convince the people of Badend to do so if you thought it was important.

I could just just shoot a fireball up to the cobwebs then open up the doors with telekinesis in the northwest entrance.

Gedric, accompanied by Kadzar and Midna, enters the North-Western Entrance and prepares a fireball.

[10] As this is (kinda) D&D, the fireball is more of an expanding sphere of flame than an explosion, so it gives off a rather unimpressive 'flump' as it burns off the cobwebs. To everyone's relief the ceiling of the corridor seems to be a plain, if rather shoddy, stone roof with no horrible monsters ready to kill everyone.

Kadzar moves towards the door at the far end of the corridor while Midna looks fretfully on and Gedric steps forward, ready to cast his telekinesis spell.

[11] The spell goes off without a hitch, and the doors at the far end of the hallway open up into a blank wall.

...

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Zako on August 16, 2012, 10:10:03 pm
Ouch. See what I mean? That could have been you.

Head into the corridor without a door and search for traps, specifically on that chest. DON'T TOUCH IT!
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: USEC_OFFICER on August 16, 2012, 10:21:03 pm
Head into the corridor without a door and search for traps, specifically on that chest. DON'T TOUCH IT!

[17 + 5] You quickly deduce that pressing the knob at the top of the chest will cause it's bottom to open up. You also spot a little poisonous barb on the knob, for any unwary adventure who tries to press it with their hand.

As searching for traps is so incredibly unspecific, I'm just going to ignore that action until you add some indication of what exactly you want to search. The floor? The walls? Are you going to search where the GNHS has searched before?

Ouch. See what I mean? That could have been you.

Technically it was him, but he would have tanked the damage anyway even if he failed the reflex save.
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Zako on August 16, 2012, 11:18:18 pm
I was talking about the horrible death. There's plenty more traps to go in this thing.

Mark an X on the chest with my chalk and inspect the floor under the chest and someways out for more traps.
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Kadzar on August 16, 2012, 11:22:13 pm
I will check Gedric's body to make sure my herbs are okay. If they are, I will drop my flint and steel again to pick them up, then head back out and ask if anyone wants to be my new herb mule.
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: killerhellhound on August 16, 2012, 11:41:52 pm
Looking at the new placemat urist decides to inspect the chest thats bottom opens downwards. Casting detect magic around the chest before asking the GNHS if i could use his pole
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: jaass on August 17, 2012, 10:13:38 am
 :( Great
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Zako on August 17, 2012, 10:39:28 am
Oh don't let it get you down. It was bound to happen sooner or later, and you won't be the last. From what I've heard of this thing, it's absolutely brutal. Just make another character and GET IN THERE!

Also, has anyone thinking about making a mage thought about taking a spell that makes light?
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Hanslanda on August 17, 2012, 12:30:40 pm
:( Great


Lol, don't be upset. Everyone's going to die. At least five times, I'm guessing. Probably more.
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Lich180 on August 17, 2012, 01:40:04 pm
I would totally join in, if i had any experience with DnD :p
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Zako on August 17, 2012, 02:05:52 pm
I would totally join in, if i had any experience with DnD :p
This isn't as hard as you think it is. Have a look at our past actions for an idea of some stuff you could do, and just give it a go! The nice GM even handles all the dice rolls for us!
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Solifuge on August 17, 2012, 02:45:07 pm
I'd like to dust the rubble and/or gore off, and head to the Fresco hall. If no one moves on it, I'll poke the poison barb button with my torch-butt.
Title: Re: Delving the Tomb of Horrors: We found another trap!
Post by: Lich180 on August 17, 2012, 02:47:32 pm
Alright, when I get home tonight I'll put something together and join in  :D couldn't hurt to make a map either
Title: Delving the Tomb of Horrors: Not the knob! Anything but that!
Post by: USEC_OFFICER on August 17, 2012, 03:37:25 pm
Mark an X on the chest with my chalk and inspect the floor under the chest and someways out for more traps.

Having marked the chest, you inspect the floor under the chest for any traps.

[3 + 5] You find nothing on the floor.

I will check Gedric's body to make sure my herbs are okay. If they are, I will drop my flint and steel again to pick them up, then head back out and ask if anyone wants to be my new herb mule.

You pick up the herbs and give them to... Redd I guess. She's the only one with a free inventory space. Sod this. You take the oil, flour and herbs and combine them into a mythical cooking ingredients item. Now you can lug your own herb around. Happy?

Looking at the new placemat urist decides to inspect the chest thats bottom opens downwards. Casting detect magic around the chest before asking the GNHS if i could use his pole

[16] You spot nothing new about the chest. It's bronze and opens on the bottom when you press the knob on the top. Well, it also has a bit of styling, but it's all abstract and useless.

[11] When you cast detect magic everything is illuminated with the faint glow of magic, but it's all background radiation from the rest of the dungeon. The chest isn't magical at all.

I'd like to dust the rubble and/or gore off, and head to the Fresco hall. If no one moves on it, I'll poke the poison barb button with my torch-butt.

After dusting off rubble and various bits of brain-matter off, you head into the Fresco hall.

Kadzar briefly looks up at you as you approach, but quickly returns to his work. Inspecting the knob on the chest, you decide to push it with your torch-butt. The movement attracts Kadzar's attention, and he barely manages a wordless scream of warning before the torch hits the knob.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)



Lol, don't be upset. Everyone's going to die. At least five times, I'm guessing. Probably more.

I think that it depends mostly on how cautiously people go through the dungeon. Still, five is probably the minimum amount unless we get some players who try to rush ahead of everyone else and set off all the traps.

Alright, when I get home tonight I'll put something together and join in  :D couldn't hurt to make a map either

If you make a map, would you mind posting it from time to time? It'd make pointing out the traps and things easier for me. I'd make one myself, but the players should be the ones mapping.
Title: Re: Delving the Tomb of Horrors: Not the knob! Anything but that!
Post by: Kadzar on August 17, 2012, 04:43:25 pm
With my newly gained inventory space, I will acquire one of those torches people were making, and use it's light to inspect the underside of the now opened chest.
Title: Re: Delving the Tomb of Horrors: Not the knob! Anything but that!
Post by: USEC_OFFICER on August 17, 2012, 05:09:00 pm
With my newly gained inventory space, I will acquire one of those torches people were making, and use it's light to inspect the underside of the now opened chest.

Taking a torch, you inspect the inside of the chest.

[12] It's hard to tell, but you think that some sort of vertical rod is inside the chest, attached to the top somehow.
Title: Re: Delving the Tomb of Horrors: Not the knob! Anything but that!
Post by: Kadzar on August 17, 2012, 06:38:10 pm
I try to pull the rod out.
Title: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: USEC_OFFICER on August 17, 2012, 07:08:34 pm
I try to pull the rod out.

I love you man. Err... I mean you try to pull the rod out. It moves forward a bit before locking in place. Let's see here... Kadzar is pulling the thing... Midna pressed the knob... the GNHS hasn't strayed from the path so he must be nearby... and Kazard was just checking for traps in the area. Oh, and wasn't Urist checking the frescos? Yes...

Suddenly the floor beneath you swings down into a pit trap!

[REFLEX: 6] Kadzar barely has time to utter a cry before landing into the spike pit beneath him. 1 damage

[REFLEX: 5] Midna manages to utter "Kadzar you id-" before she too gets skewered in the pit. 1 damage

[REFLEX: 16 + 5] The GNHS, much more prepared that the two unlucky warriors, somersaults off the wall and lands safely on the other side of the pit.

[REFLEX: 12 + 5] Kazard isn't as graceful as the GNHS, but he succeeds in the not-falling department and lands in a heap next to the GNHS.

[REFLEX: 10] Urist has just enough presence of mind to grab the edge of the pit before he falls in. Kazard and GNHS reach down and quickly pull him to safety before looking over the edge to see what happened to Kadzar and Midna.

Now Acererak decided to add insult to injury when he smeared the spikes of the pit trap with poison. The module says that the poison merely lowers your constitution, but a hit to your constitution lowers your health which means that Kadzar really needs to succeed on his fortitude save to continue on with this whole life business.

Drumroll please. (http://instantrimshot.com/index.php?sound=drumroll&play=true)

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Doomblade187 on August 17, 2012, 07:12:08 pm
GNHS tosses one end of his rope down to Midna, keeping hold of the other end to help her climb out.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Lich180 on August 17, 2012, 08:12:06 pm
Alright, home at last, so here we go. Seems we need a mage. Not much experience with DnD, but I have played a little bit before (as in, created character, played 2 hours, everyone else but me and the DM got bored and quit, lol. Some people have no patience :P)

Name: Gramjir
Gender: Male
Class: Mage

Armor and Weapon: Silver Mace, chain hauberk
Items: Mage's Staff (Magic Missle) Food/Drink for a week
Spells: Cure Wounds
           Dispel Magic
           Frostbolt
           Ethereal Walk
           Feather Fall

I'll wait to see where I show up to perform any actions.

Coming Soon to a Tomb near You, the Map!
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: USEC_OFFICER on August 17, 2012, 08:16:10 pm
You can't hybridize a Mage with a Fighter. God knows they're overpowered enough as it is (Rogues are also overpowered. All the classes are overpowered, which is fine because the dungeon is overpowered).  The only spell that you can chose for your wizard's staff is magic missile, which basically turns it into your free ranged weapon, like Urist Mcderm's staff.

Also you start on the hill to the tomb, though right now you don't have far to catch up with the party.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Lich180 on August 17, 2012, 08:17:42 pm
Alrighty, that's fine then. I enjoy mages just as much. Are the entrances in a semi-circle, or a straight line? I know they are on the northern face of the hill.

Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: USEC_OFFICER on August 17, 2012, 08:18:25 pm
According to the map, a straight line.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Lich180 on August 17, 2012, 08:22:38 pm
Ok. I'm only working with MSPaint, so its gonna be a rough sketch, but should be workable. For now, the scale is 1 grid square = 2 feet, or else everything would be too tiny to see. A few more minutes and it should be ready.

EDIT: here it is, not the greatest thing in the world but it should do. I can add more information if we need it.

(http://img11.imageshack.us/img11/2310/tombmap.png)

And now that the map is done, I will VERY CAUTIOUSLY enter the room where the main group is (I think its the north entrance), greet the ones present, and heal Midna with Cure Wounds once she gets up next to GNHS.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: USEC_OFFICER on August 17, 2012, 09:02:11 pm
The red path starts at the north-eastern corner and winds into the western half after... I don't know. The map provided is in 10 foot increments. Also, why do you have a door after the chest in the wall?
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Lich180 on August 17, 2012, 09:06:17 pm
In the picture of the north entrance, there is a barred door just past the chest-in-the-wall, and it looks like something is holding the bars. Not sure if that is part of the frescoes, or an actual door. And the red pathway looks to be almost straight through so far, since the room doesn't quite end in the light we have, I marked it with "Darkness" and I'll update it when we explore farther.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: USEC_OFFICER on August 17, 2012, 09:11:17 pm
Ah. The dungeon fresco. I'd have provided the description for it, but the GNHS detected a pittrap in front of it and was blocking everybody's view.

The red pathway does start on the eastern side, and is shown quite clearly on the master map (I'd show you if it weren't for the obvious reasons). Also the picture seems to be a view from ten feet in the corridor, not the very start.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Lich180 on August 17, 2012, 09:14:50 pm
Ok, I can adjust things a bit then. I'll draw a line for where our view in the picture begins, about 10 feet in.

EDIT: Added the changes in, on my first post with the map
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: killerhellhound on August 17, 2012, 09:19:08 pm
i cast heal on Midna before edging along the pit back to the red path and inspect the red path for traps
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Kadzar on August 17, 2012, 09:31:41 pm
In retrospect, I should have gotten healing after that minor cave-in. Well, at least I'm the only one who died from that, and now we know not to do that again, so, progress. Anyway, here's my replacement:

Name: Kadzar II (Son of Kadzar)
Gender: Male
Class: Battlechef (Fighter)

Weapons: Vegetable Knife (Knife), Pot Lid (Shield)
Armor: Iron Scale Apron, Iron Chef's Hat
Items: Pot, Ladle, Soup Mix, Cord of Firewood, Flint and Steel, Torches

I will walk up to the party, introduce myself, and ask if they have seen my father, who went missing in this area.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Hanslanda on August 17, 2012, 09:39:19 pm
Well, seeing as how I've never actually played Tomb of Horrors, I may as well get in on this.


Name: Hans
Gender: Male
Class: Rogue

Weapons: Short sword, short bow
Armor: Studded leather
Items: grappling hook with rope attached, lockpicking/assorted thievery kit, rations, healing potion (If allowed. If not, empty space)
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Zako on August 17, 2012, 09:43:38 pm
Y'know... I marked that chest FOR A REASON! Trust the guy who's finding traps man! He doesn't want to die just as much as you do.

"Hey, check down there for useful stuff will you? There might be magic items or something down there we could use!"

Proceed down the corridor, searching for traps along all the walls, floor and roof, as well as tapping them with the end of my pole.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Lich180 on August 17, 2012, 09:59:57 pm
Better safe than sorry, momma always said! :D
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Solifuge on August 18, 2012, 03:57:28 pm
"Next time, wait for me to get out of the way, 'fore you push something... and check the movin' parts first!"

Might as well check out the corpses while I'm down here, see if they have... had anything valuable. I'd like to wait for a bit of healing first, though... I'm feeling a bit eviscerated.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: USEC_OFFICER on August 19, 2012, 04:08:21 pm
"Next time, wait for me to get out of the way, 'fore you push something... and check the movin' parts first!"

Might as well check out the corpses while I'm down here, see if they have... had anything valuable. I'd like to wait for a bit of healing first, though... I'm feeling a bit eviscerated.

Sod healing. Loot the corpses now.

[16] Most of the junk in the pit is just that, junk. However you do find an oddly intact and ornate pair of goggles on one of the skulls. Well, I suppose that you also find all of the items that Kadzar was lugging around, but I probably don't have to tell you that. Anyways seeing as you don't burst into flames while picking up the goggles, you shrug and put it in your pack.

Err... by put it into your pack I mean you chuck it out of the pit for somebody else to look at. Yeah, somebody else.

GNHS tosses one end of his rope down to Midna, keeping hold of the other end to help her climb out.

After snatching the goggles out of mid-air and gently lying them on the floor, you take the rope out of your backpack for Midna to climb up. (+2 bonus to climbing)

[8 + 5 + 2] She didn't need the rope at all, but at least it was considerate of you.

And now that the map is done, I will VERY CAUTIOUSLY enter the room where the main group is (I think its the north entrance), greet the ones present, and heal Midna with Cure Wounds once she gets up next to GNHS.

As Midna climbs out of the pit, Gramjir the battlemage-wannabe wanders in to have a look around.

[11] The rest of the party fills him in on the details as he cures some of Midna's wounds. 1 healing

I cast heal on Midna before edging along the pit back to the red path and inspect the red path for traps

[11] With the help of Gramjir you finish healing Midna. 1 healing

Carefully sliding around the open pit, you head back to the red path. But wait, wasn't there another pit adjoining this one?

Spoiler (click to show/hide)

Proceed down the corridor, searching for traps along all the walls, floor and roof, as well as tapping them with the end of my pole.

You proceed down the corridor, avoiding the two pits on the western side.

[14 + 5] You find no traps on the walls.

[16 + 5] You do, however, find another pit trap, diagonally south from the other pit trap that the GNHS found.

(http://i.imgur.com/9LXon.png)
Kinda like that, but 10 feet by 10 feet like the other two pits. Seeing as the pit underneath the chest is thirty feet from the entrance, this pit would be... fifty feet, and at the eastern edge. Hmm... Maybe I should have made the pits larger... Oh, and from your vantage point you see that the corridor extends at least forty more feet into the hill, for a grand total of ninety feet and counting. Seeing nothing new, you decide to get a good look at the torture chamber painting.

Quote
This portion of the fresco illustrates an iron door that evidently confines some sort of a horrid creature (its clawed and scaled hands grasp the bars of its small window) that can be loosed to torment prisoners.

A picture doesn't accompany this fresco, which is a good thing because it's probably the ugliest monster anybody has ever seen.

While Kazard is admiring the fescos/horrible pit traps, the son of Kadzar and Hans wander inside the corridor to have a look around. Everybody else rudely ignores them, because they all have more important things to worry about.

Spoiler: Brave Adventurers (click to show/hide)

Potions of all types are considered magical, and thus can't be bought into the dungeon. the dungeon has a few lying around, and I might throw some healing potions as well if I feel like it.

I think that I got everything, tell me if I didn't. I would have posted this yesterday, but it seemed unfinished to me for some reason.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Doomblade187 on August 19, 2012, 04:40:50 pm
GNHS will see if he can detect the triggers/disable the pit traps, and if successful, search for more. After picking the rope back up, of course.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Lich180 on August 19, 2012, 05:17:25 pm
I'll carefully examine the goggles we found, and if Urist is nearby, have him also inspect them. I'm looking for any extraordinary / magical properties, hidden enchantments, and a possible use for them. And I'll stick close with the group, only walking where someone else has walked before, and being sure to heed the chalk X's. Also be ready to cast feather fall, should another pit open up.

And I'll update our map a bit, and reflect the new knowledge of the hallway we are in.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Vorthon on August 19, 2012, 06:46:42 pm
I'm considering making a character (A mage, if you must ask) and joining this. Thing is, though, I'm considering making one of his spells something I call Wild Magic, which would basically be rolling on this table (http://www.scribd.com/doc/84978557/Libram-of-Random-Magical-Effects) and accepting the result no matter how much it could screw things up. Does anybody have any serious objections to this?
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Kadzar on August 19, 2012, 06:53:39 pm
"I understand that you're all busy, but I just want to say that I'd like to take my father's place in this dungeon. Coming here was the only way to save the family restaurant/dojo, but only one of us needs to be here, and I'd rather it be me than him. Where is he, by the way?"
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Hanslanda on August 19, 2012, 11:38:44 pm
"Hey, dead guy in the pit! Oops, sorry man."

Ahem, search the floor, walls and ceiling of the corridor past the third pit trap for more traps very cautiously, for about another thirty feet, not straying too far from the group. If I encounter a trap/something interesting, strenuously insist no one mess with anything until I've inspected it quite thoroughly.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Zako on August 19, 2012, 11:43:29 pm
"Guys, if you really want to live, don't fuck around with whatever I mark with my chalk, ok? If I do so, it's because I think it's trapped. Can someone with a light follow behind me, so I can see?"

Mark out the pits with my chalk so that everyone can see them. Proceed down the hall slowly, double checking after Hans with my pole before he moves forward. Mark out any traps we find with my chalk.
Title: Re: Delving the Tomb of Horrors: What goes around comes back poisoned.
Post by: Kadzar on August 20, 2012, 12:01:02 am
"I see that I am too late. Ah, well, I suppose I still need to do this thing anyway."

I follow Hans and Kazard, holding up a torch to light the way, and making sure I only step in places they have stepped already.
Title: Delving the Tomb of Horrors: Trap Freebie
Post by: USEC_OFFICER on August 20, 2012, 06:35:23 pm
I'll carefully examine the goggles we found, and if Urist is nearby, have him also inspect them. I'm looking for any extraordinary / magical properties, hidden enchantments, and a possible use for them. And I'll stick close with the group, only walking where someone else has walked before, and being sure to heed the chalk X's. Also be ready to cast feather fall, should another pit open up.

And I'll update our map a bit, and reflect the new knowledge of the hallway we are in.

Seeing as Urist apparently has nothing to do, the two of you bunker down and get to work on figuring out what the goggles do.

[14] After several minutes of intense investigation, you deduce that they are goggles of day! What do goggles of the day do? Search me, It's from Libris Mortis. Excuse me for one second while I search the internet.

...

...

...

Ah, here we go.

(http://i.imgur.com/HwZWQ.png)

...

Okay then, scratch that. They're actually goggles of night, and have always been goggles of night and are probably from Eastasia. If you're wondering what they do, well... they're basically night-vision goggles. Anyways Gramjir pockets it, because he's the only one with a free inventory space right now.

GNHS will see if he can detect the triggers/disable the pit traps, and if successful, search for more. After picking the rope back up, of course.

Ahem, search the floor, walls and ceiling of the corridor past the third pit trap for more traps very cautiously, for about another thirty feet, not straying too far from the group. If I encounter a trap/something interesting, strenuously insist no one mess with anything until I've inspected it quite thoroughly.

Mark out the pits with my chalk so that everyone can see them. Proceed down the hall slowly, double checking after Hans with my pole before he moves forward. Mark out any traps we find with my chalk.

I'm going to be frank with you. Three rogues searching the entire area top to bottom is more than this section of the dungeon can handle, so let's skip ahead until you reach the end of the corridor, okay? If you want, I can mark the location of the pit-traps you've disabled on the map. Once Lich180 posts it, of course.

Overall the corridor is 130 feet in length, most of it very boring and filled with pits. At the very end is a fearsome looking relief.

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic6.jpg)

Quote
A fork of the red tile path leads directly to a leering devil face set in the mosaic at the corridor’s end. The devil’s mouth gapes wide and empty—in fact it is dead black, emitting no hint of light and allowing none entry.

The devil itself is a deep green colour, though the inside of its mouth is completely and incredibly black, not even reflecting the glare of your torches. Whatever it is, it has to be magical.

Now what about the other fork, might you ask? Well, I've got you covered.

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic5.jpg)

Quote
A section of the red tile path leads into a mist-filled stone archway. Three large stones are embedded in the arch. Each has a different hue—yellow on the lower left, bluish at the top of the arch, and orange on the lower right.

The stones in the archway are dull in hue, looking more like a cheap quartz than sapphires or some other colour-appropriate gem. The archway itself is made of the same greyish stone as the rest of the dungeon, and the mists contained within it are so thick that you can't see through them.

Spoiler: Brave Adventurers (click to show/hide)

I'm considering making a character (A mage, if you must ask) and joining this. Thing is, though, I'm considering making one of his spells something I call Wild Magic, which would basically be rolling on this table (http://www.scribd.com/doc/84978557/Libram-of-Random-Magical-Effects) and accepting the result no matter how much it could screw things up. Does anybody have any serious objections to this?

No one seems to care, so go for it.

It's a good thing that the rest of the dungeon doesn't rely on random-ass pit traps, but I'm probably going to bump up the difficulty for traps anyways.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Kadzar on August 20, 2012, 07:32:49 pm
I'm going to chuck a bit of soup mix into the devil face and see what happens.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Hanslanda on August 20, 2012, 07:39:36 pm
I'm going to chuck a bit of soup mix into the devil face and see what happens.


Sigh.
I run the fuck away from Kadzar.

A pitch black pit thingy inside the mouth of a DEMON STATUE? This just screams bad things at me.

I carefully examine the archway, while avoiding Kadzar like the plague as he does his soup mix thing. I attempt to deduce if there are any traps, and ask for a mage to use his detect magic sight to check out the archway for magical traps/stuff that could be helpful.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Lich180 on August 20, 2012, 08:14:12 pm
Okay, map is updated to what I think is about right.

Spoiler (click to show/hide)

I'll welcome the son of Kadzar, and promptly stay away (far away) from him and the demon-face-hole, just in case something awful happens.

((What sort of night vision are we talking here, the "make everything glow bluish-black" like Nightvision in Skyrim, the "amplify ambient light" like real NVG's, or magic "make everything appear as it does in the day" goggles?))

I'm pretty sure I saw something about swapping spells for another if we need it, and if I'm right I'll switch Ethereal Walk for Detect Magic, and cast it, examining the archway and demon-face relief

I'm a bit leery to look to closely at that demon-face relief though... all that darkness. I'll very cautiously examine the demon-face with Detect Magic, or have Urist do it.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Doomblade187 on August 20, 2012, 08:22:33 pm
GNHS will stay at least 50 feet away from Kadzar and the demon mouth- he has a bad feeling about this.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Zako on August 20, 2012, 09:07:24 pm
Kazard will also stay away from Kadzar while he does the soup toss thing, and examines the archway as well as the outside of the relief for traps.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: killerhellhound on August 20, 2012, 09:10:28 pm
I agree with the majority of adventures. Cast detect magic on the mouth then go back past the fork and wait for screams of agony Kadzar throwing the soup
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Zako on August 20, 2012, 09:41:04 pm
((On the portal, THE PORTAL! I want to know what part of it is magical.))
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: killerhellhound on August 20, 2012, 09:47:00 pm
While Kadzar dies horribly throws soup. I go and cast detect magic on the portal.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Phlum on August 20, 2012, 10:02:10 pm
Posting to watch. Hmm this might be off topic and distracting but I might try to make this as a mega project.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Doomblade187 on August 20, 2012, 10:12:42 pm
In what?
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Xvareon on August 20, 2012, 10:22:59 pm
PTW. Instead of throwing soup into the hole, why don't we LEAVE IT THE FUCK ALONE try poking the end of a pole or something into it? If it comes out gnawed off or missing (like a Devouring Shadow spell, which causes any object that touches it to be wiped out of existence) then we can more accurately gauge what it is.

Or it might pull the pole and the guy holding it in.  :)
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Hanslanda on August 20, 2012, 10:25:27 pm
PTW. Instead of throwing soup into the hole, why don't we LEAVE IT THE FUCK ALONE try poking the end of a pole or something into it? If it comes out gnawed off or missing (like a Devouring Shadow spell, which causes any object that touches it to be wiped out of existence) then we can more accurately gauge what it is.

Or it might pull the pole and the guy holding it in.  :)


Nah, let him throw the soup, so long as everyone stays far from him. Far. VERY FAR from him.
Title: Re: Delving the Tomb of Horrors: Trap Freebie
Post by: Solifuge on August 20, 2012, 10:59:20 pm
Aww man, I was hoping to get the treasure as a reward for not dying in the pit... wouldn't goggles be worn like armor instead of carried? Alternatively, Lich, could I interest you in a rope and grapple, or some highly incendiary brandy?

Either way, I'll dust the rubble and gore off (again), and approach the swirling misty arch. I'll check the mists for signs of soup mix. After that, I want to check out the gate itself, see if the colorful stones are loose, etc.
Title: Delving the Tomb of Horrors: OH SHI-
Post by: USEC_OFFICER on August 21, 2012, 08:29:28 am
I agree with the majority of adventures. Cast detect magic on the mouth then go back past the fork and wait for screams of agony Kadzar throwing the soup

[19] The devil mouth seems to give off massive amounts of necromancy magic. If it was any more powerful, your head would probably explode. The rest of the devil's face seems perfectly fine and not magical though.

While Kadzar dies horribly throws soup. I go and cast detect magic on the portal.

[18] The entire portal is just as massively magical as the devil's mouth, but the magic seems to be from the school of conjuration instead of necromancy. If you haven't brushed up on your schools of magic, conjuration is the school of summoning things, healing, creating stuff out of thin air and moving objects around (like teleportation).

I'm pretty sure I saw something about swapping spells for another if we need it, and if I'm right I'll switch Ethereal Walk for Detect Magic, and cast it, examining the archway and demon-face relief

Seeing as you can only swap spells with other Mages and Urist is currently using the only Detect Magic spell, you twiddle your thumbs for a bit. Ho hum.


Either way, I'll dust the rubble and gore off (again), and approach the swirling misty arch. I'll check the mists for signs of soup mix. After that, I want to check out the gate itself, see if the colorful stones are loose, etc.

I carefully examine the archway, while avoiding Kadzar like the plague as he does his soup mix thing. I attempt to deduce if there are any traps, and ask for a mage to use his detect magic sight to check out the archway for magical traps/stuff that could be helpful.

Kazard will also stay away from Kadzar while he does the soup toss thing, and examines the archway as well as the outside of the relief for traps.

As everyone steps towards the archway in a massive huddle, the gems begin to glow with a magically bright light! I... I probably should have shown the graphic now. Oh well. Anyways are you guys sure that you want to search it for traps and things? Just double-checking here.

I'm going to chuck a bit of soup mix into the devil face and see what happens.

As everybody starts cringing/running for their lives, you pull out your soup mix and chuck it into the devil's face. Oh shi-

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Okay, map is updated to what I think is about right.

Spoiler (click to show/hide)


Excellent. I'll put the traps on it when I have time.

((What sort of night vision are we talking here, the "make everything glow bluish-black" like Nightvision in Skyrim, the "amplify ambient light" like real NVG's, or magic "make everything appear as it does in the day" goggles?))

Do you know how Dark-vision works in D&D? It basically grants you dark-vision as long as you wear it.

Posting to watch. Hmm this might be off topic and distracting but I might try to make this as a mega project.

Good luck. I doubt that even half of the things in this dungeon are possible to recreate in Dwarf Fortress (or Minecraft or whatever you were going to make the mega project in).

Aww man, I was hoping to get the treasure as a reward for not dying in the pit... wouldn't goggles be worn like armor instead of carried?

That's... a good idea. I'm sure that Lich180 will gladly hand the goggles back, right?
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Zako on August 21, 2012, 08:57:26 am
"Right. I think it's a good idea that noone goes into that mouth. Just saying."

Step away from the portal and let the others investigate it. Search the walls and the devil face for interesting stuff or treasure, but don't go near the mouth or portal if possible.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Vorthon on August 21, 2012, 10:48:59 am
Name: Nambul the Mad
Gender: male
Class: mage

Weapons: Punching Dagger/Wand of Lightning Bolt (15 charges)
Armour: Robe and One of those crazy striped felt top hat things

Spells: Wild magic (Roll on this table (http://www.scribd.com/doc/84978557/Libram-of-Random-Magical-Effects) and accept the results no matter what.), Detect Magic, Blink, Mage Hand, Irresistible Dance

Items: spellbook of CHAOS, 1 week of food and bedroll
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Solifuge on August 21, 2012, 11:10:48 am
I'll wait at a distance for any folks to investigate the misty arch for traps and such, and after they're done, I'll throw the grapple end of my rope into the archway, feel for any resistance or pull on the other end, and get ready to tug it back out.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Hanslanda on August 21, 2012, 01:43:00 pm
Hmmm. Gently and very carefully push a portion of one of my rations into the demon's mouth, making sure not to push it all the way in or let my hands touch the black. Remove the ration and examine it after placing approximately half of it inside the mouth.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Kadzar on August 21, 2012, 02:14:45 pm
Seeing that the situation is handled here, I back out of the north entrance and go to the northeast entrance to ask the double doors which one of them is the liar and which one of them always tells the truth.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: USEC_OFFICER on August 21, 2012, 06:04:33 pm
Step away from the portal and let the others investigate it. Search the walls and the devil face for interesting stuff or treasure, but don't go near the mouth or portal if possible.

[13 + 5] You find absolutely nothing interesting on the devil's face, or around said face, or around the portal either.

I'll wait at a distance for any folks to investigate the misty arch for traps and such, and after they're done, I'll throw the grapple end of my rope into the archway, feel for any resistance or pull on the other end, and get ready to tug it back out.

You chuck the grapple into the archway and... nothing happens. Well, you hear the grapple clank against a wall on the other side of the arch, but that's it.

Hmmm. Gently and very carefully push a portion of one of my rations into the demon's mouth, making sure not to push it all the way in or let my hands touch the black. Remove the ration and examine it after placing approximately half of it inside the mouth.

As soon as the rations touch the mouth, they're sucked in with a soft 'pop'. Luckily you had the presence of mind to not hold onto the rations, so your hand doesn't touch the mouth or anything. Still, it's going to be hard to examine the rations now...

Seeing that the situation is handled here, I back out of the north entrance and go to the northeast entrance to ask the double doors which one of them is the liar and which one of them always tells the truth.

[REFLEX: 1] As you approach the doors in the north-east entrance, you suddenly hear a gigantic slam behind you! Turning around, it appears that a massive slab of stone has rolled across the corridor, blocking your escape route.

Your cries for help attract the attention of Nambul the Mad, Mage extraordinaire. Well, not attract per-say. More like he happened to be teleporting onto the hill at the time, and he's the only one who has heard your cries for help. It's the same thing, really.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Vorthon on August 21, 2012, 06:09:47 pm
I head towards the source of the cries for help, and cast Wild Magic upon the stone slab.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: USEC_OFFICER on August 21, 2012, 06:16:42 pm
I head towards the source of the cries for help, and cast Wild Magic upon the stone slab.

Alrighty, let me just warm this thing up...

[WILD MAGIC: 346] Caster and random ally exchange heads but retain personalities.

With a squelching sound, Kadzar II and Nambul the Mad swap heads. Well, at least now Kadzar II doesn't have to worry about anything happening to his face.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Lich180 on August 21, 2012, 06:45:29 pm
I'll put on those goggles we found, look through em, examine the demon-face and portal, then take them off and trade Midna for that brandy... Figure someone on the front line will get better use out of em.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Zako on August 21, 2012, 06:54:00 pm
I head towards the source of the cries for help, and cast Wild Magic upon the stone slab.

Alrighty, let me just warm this thing up...

[WILD MAGIC: 346] Caster and random ally exchange heads but retain personalities.

With a squelching sound, Kadzar II and Nambul the Mad swap heads. Well, at least now Kadzar II doesn't have to worry about anything happening to his face.
AHAHAHAHA! Well done. Well done indeed.

Poke the end of my pole, about half a foot at most, through the portal for about a minute and pull it out again to see what's happened to the end of it.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Doomblade187 on August 21, 2012, 07:18:08 pm
GNHS will stay back.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Vorthon on August 21, 2012, 07:21:07 pm
I cast Wild Magic on the slab again, this time whilst chanting litanies to some dark god of madness.

Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: killerhellhound on August 21, 2012, 07:28:11 pm
I tell everyone what I found out from the detect magic spells then cast dispel on the face, getting ready to run behind some meat shields helpful allies as soon as it’s cast.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: USEC_OFFICER on August 21, 2012, 07:58:05 pm
I'll put on those goggles we found, look through em, examine the demon-face and portal, then take them off and trade Midna for that brandy... Figure someone on the front line will get better use out of em.

You see nothing new with your dark-vision. Oh well, it was worth a shot. Sighing, you hand the goggles over to Midna.

Poke the end of my pole, about half a foot at most, through the portal for about a minute and pull it out again to see what's happened to the end of it.

Again, with a small 'pop', the ten-foot pole is sucked into the relief's mouth. Half expecting this, you release your grip on the pole before you can be pulled inside.

I cast Wild Magic on the slab again, this time whilst chanting litanies to some dark god of madness.

You know, I should probably limit how much you can cast Wild Magic, but it's too bloody hilarious.

[WILD MAGIC: ???]

...

...

I think that I'll just keep this result to myself for later...

I tell everyone what I found out from the detect magic spells then cast dispel on the face, getting ready to run behind some meat shields helpful allies as soon as it’s cast.

[15] Absolutely nothing happens at all.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Vorthon on August 21, 2012, 07:59:55 pm
Just posting to say that I'm disappearing for the night. See y'all tomorrow.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Hanslanda on August 21, 2012, 08:02:59 pm
Hmm. Tell the others we probably shouldn't play with the demon face anymore. Turn attention to archway and step through it.
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: Zako on August 21, 2012, 08:03:25 pm
((I was testing the portal with the lights, not the face.))
Title: Re: Delving the Tomb of Horrors: OH SHI-
Post by: killerhellhound on August 21, 2012, 08:13:43 pm
Hmm. Tell the others we probably shouldn't play with the demon face anymore. Turn attention to archway and step through it.
Follow meat shield through portal. Cast detect magic once through the portal.
Title: Delving the Tomb of Horrors: The Box!
Post by: USEC_OFFICER on August 21, 2012, 08:15:54 pm
((I was testing the portal with the lights, not the face.))

Ah, in that case it passes through the portal harmlessly. Plus you get to keep hold on your pole, with is always great.

Hmm. Tell the others we probably shouldn't play with the demon face anymore. Turn attention to archway and step through it.

You step into the archway, and with a gut-wrenching twist, you find yourself in a different room.

Quote
This miserable 10-foot-square iron cubicle appears to have absolutely no means of egress. It is bare of all but dust except for three iron levers (each about 1-foot long) on one wall of the chamber.

And by no means of egress the description means that you don't have a misty portal to go back through. Crap. The room itself is pretty bland as the walls and floor are made out of a single sheet of iron each, which is pretty damn impressive. Still doesn't make it less boring though. The three levers are all currently in the middle position. Judging by their shape, you can move them up or down. What to do?

Hmm. Tell the others we probably shouldn't play with the demon face anymore. Turn attention to archway and step through it.
Follow meat shield through portal. Cast detect magic once through the portal.

Seeing as meat shield doesn't scream out in agony, you follow him in.

[18] You detect nothing more threatening than background magic. Ho hum.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 08:17:36 pm
I'm sensing some bad things are going to happen if we do this wrong.

Pull a lever at random the far right lever down.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: USEC_OFFICER on August 21, 2012, 08:18:12 pm
Pull a lever at random the far right lever down.

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 08:18:49 pm
Pull it up.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: USEC_OFFICER on August 21, 2012, 08:19:08 pm
Pull it up.

Same as before.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 08:19:32 pm
Same deal, middle lever.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: USEC_OFFICER on August 21, 2012, 08:20:10 pm
Same deal, middle lever.

Same deal.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 08:22:23 pm
Far left lever, up.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: USEC_OFFICER on August 21, 2012, 08:22:36 pm
Far left lever, up.

Nothing happens.

EDIT: Wait...
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Zako on August 21, 2012, 08:22:59 pm
Search for secret doors along the length of the passageway.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: killerhellhound on August 21, 2012, 08:24:01 pm
Prepare a fire wall in one hand and a lightning bolt in the other.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 08:24:22 pm
Far left lever, up.

Nothing happens.

EDIT: Wait...


This fills me with an ominous foreboding.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: USEC_OFFICER on August 21, 2012, 08:25:52 pm
Far left lever, up.

Nothing happens.

EDIT: Wait...


This fills me with an ominous foreboding.

Glad to hear that. Hopefully your expectations will be met.

Spoiler (click to show/hide)

Search for secret doors along the length of the passageway.

[7 + 5] You find no secret doors.

Prepare a fire wall in one hand and a lightning bolt in the other.

You prepare a fire wall and a lightning bolt against the evils that may lurk beyond the hatch.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 08:27:47 pm
Throw grappling hook out the hatch until it catchs on something, then climb out of the box.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: USEC_OFFICER on August 21, 2012, 08:32:38 pm
Throw grappling hook out the hatch until it catchs on something, then climb out of the box.

After several swings the grappling hook finds nothing to catch on. Giving up in frustration, you ask Urist to give you a leg up.

The hatch leads to a crawlway that's 3 feet by 3 feet and carved out of rough stone. The crawlway extends for thirty feet before sharply turning right.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 08:34:55 pm
Hmmm. Crawl down the crawlway, fearlessly. Not much choice now, is there?
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: USEC_OFFICER on August 21, 2012, 08:38:33 pm
Hmmm. Crawl down the crawlway, fearlessly. Not much choice now, is there?

You crawl as quickly as your knees can take you. Rounding the corner, the crawlway extends for thirty more feet before turning left for sixty feet. Finally it turns right for twenty feet before opening up into a ten-foot by ten-foot room filled with spikes.

...

Also it turns out that you don't have a torch, so you did this all in the dark. Whoops.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Kadzar on August 21, 2012, 08:44:10 pm
So, did the doors respond to my question of which one is the liar and which one is the truthteller, or did I not ask because I was too surprised? If I didn't ask yet, I'll ask now, otherwise, I'll open the door to my right.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Zako on August 21, 2012, 08:54:01 pm
Search again, multiple times.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: killerhellhound on August 21, 2012, 08:58:43 pm
"Can you come back and help me up plese." if lifted light up the tunnel with a small fire wall
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 09:05:48 pm
Awwkward. Return to the box, and help killerhellhound out of it. (In the dark >.<)
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: killerhellhound on August 21, 2012, 09:08:29 pm
Have a floating flame wall illuminate the darkness.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 09:09:30 pm
Have a floating flame wall illuminate the darkness.


Dude. Fire burns air. We're in a damnable tunnel that's barely big enough to crawl through. Perhaps we should consider an alternate source of lighting?
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Zako on August 21, 2012, 09:22:20 pm
Have a floating flame wall illuminate the darkness.


Dude. Fire burns air. We're in a damnable tunnel that's barely big enough to crawl through. Perhaps we should consider an alternate source of lighting?
((Liiiiight spellllll...))
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: killerhellhound on August 21, 2012, 09:35:45 pm
So do you want light or air? I don't know a light spell that doesn’t use air, unless you want a piece of superheated metal.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Hanslanda on August 21, 2012, 09:38:03 pm
So do you want light or air? I don't know a light spell that doesn’t use air, unless you want a piece of superheated metal.


Air. I'll remove my socks and tie them to my sword, and we'll use it as a weaksauce torch. :P Or something like that. Or we can wait until someone with a torch or light spell comes through the archway.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Solifuge on August 21, 2012, 11:01:20 pm
Okay, I have to admit I'm sorely tempted to jump into the demon's mouth... but I'm also terrified it's going to eat me. The metaphore seems pretty clear.

In the meantime, I'll call into the misty arch to see if anyone who went in can hear me. Then I want to investigate the glowing stones on it, and see if they can be removed or manipulated.

EDIT: Also, going to be equipping the crap out of those goggles. Much obliged, Lich, and enjoy the brandy!
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Lich180 on August 22, 2012, 06:02:02 am
Well it would seem I have been left behind... I'll grab a torch since I have a free slot in my inventory, and stick with Midna for the time being, unless the guys who went through the portal are willing to backtrack a little and help my torch me through the hole in the ceiling.
Title: Re: Delving the Tomb of Horrors: The Box!
Post by: Vorthon on August 22, 2012, 11:13:22 am
I stand back and use my wand of lightning bolt on the stone slab.
Title: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 22, 2012, 07:37:12 pm
So, did the doors respond to my question of which one is the liar and which one is the truthteller, or did I not ask because I was too surprised? If I didn't ask yet, I'll ask now, otherwise, I'll open the door to my right.

Ah, well the doors probably didn't respond because they aren't magical or talkative in anyway what-so-ever. The door on the right also happens to open up onto a blank wall. Well, not entirely blank. Some previous adventurer has scribbled something on the wall. Before you have time to inspect the scribbles, you hear an ominous grinding sound above your head.

Search again, multiple times.

[5 + 5] Happy- wait.

[9 + 5] There we- Nope.

[17 + 5] Ah. Excellent. Short of tearing down all the frescos to see if they hide anything underneath, you do all that you can to find secret passages. You fail to find anything.

Awwkward. Return to the box, and help killerhellhound out of it. (In the dark >.<)

You return to the hatchway and help Urist into the crawlspace. A couple seconds later the hatch closes with a loud thump as the levers reset themselves.

In the meantime, I'll call into the misty arch to see if anyone who went in can hear me. Then I want to investigate the glowing stones on it, and see if they can be removed or manipulated.

[20] A quick search shows that the gems can be pressed in like buttons. Apparently you'll need to enter in a sequence or something, for the gems reset themselves once all three have been pressed.

Well it would seem I have been left behind... I'll grab a torch since I have a free slot in my inventory, and stick with Midna for the time being, unless the guys who went through the portal are willing to backtrack a little and help my torch me through the hole in the ceiling.

Declining Midna's offer of brandy, you quickly fashion yourself a torch to provide some more light for the party, or the parts of it not trapped in various rooms.

I stand back and use my wand of lightning bolt on the stone slab.

Sadly it's a stone slab and your wand is one of those cheap Chinese knock-offs. At most, it just scorches the slab a little bit.

Spoiler: Brave Adventurers (click to show/hide)

So do you want light or air? I don't know a light spell that doesn’t use air, unless you want a piece of superheated metal.

Don't worry, by some sort of cosmic law all dungeons must be properly ventilated or something. Unless some sort of devious trap is based on the presence of magic, you should be fine.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Vorthon on August 22, 2012, 07:43:26 pm
I cast wild magic. Again. Because, frankly, I'm running out of options. And besides, tapping into the raw arcane energies that permeate the world is fun.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Zako on August 22, 2012, 07:47:16 pm
Take note of the colors of the arch and try to find something related to them in the passage.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 22, 2012, 08:00:05 pm
I cast wild magic. Again. Because, frankly, I'm running out of options. And besides, tapping into the raw arcane energies that permeate the world is fun.

[WILD MAGIC: 811] Suddenly you begin to disgorge smoke from your mouth. All... 614 cubic yards of it. The hill is now covered in a large smokescreen, which will undoubtedly make it a larger beacon to wandering adventurers.

Take note of the colors of the arch and try to find something related to them in the passage.

[6 + 5] You find no relations between the frescos and the archway.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Zako on August 22, 2012, 08:07:50 pm
Search again, there must be a clue to this!
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: killerhellhound on August 22, 2012, 08:11:39 pm
ok light up the area and see if i can open up the hatch
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Doomblade187 on August 22, 2012, 08:25:05 pm
GNHS will walk up to the archway and press the three buttons in the order of left, right, top.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 22, 2012, 09:11:38 pm
Search again, there must be a clue to this!

[20 + 5] Seems like Acererak left a little present behind for the curious adventurer...

Spoiler (click to show/hide)

ok light up the area and see if i can open up the hatch

The hatch is locked up tight, and is beyond your abilities to budge.

GNHS will walk up to the archway and press the three buttons in the order of left, right, top.

Nothing happens besides the DM screaming in frustration because he thought you'd got it.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Doomblade187 on August 22, 2012, 09:18:12 pm
GNHS pushes the button that isn't green or red and steps through the arch.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 22, 2012, 09:18:59 pm
GNHS pushes the button that isn't green or red and steps through the arch.

None of the gems are green or red. They're yellow (left side), blue (top) and orange (right).
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Hanslanda on August 22, 2012, 09:23:54 pm
Yellow + Blue = green? Just saying. Although, seeing as me and Urist are trapped in some kind of wierd ass tunnel network, you probably can't hear me.

Ask Urist to follow me back to the room with spikes with his light. Search the room carefully, avoiding the spikes, and asking Urist to keep within the tunnels so we're not both inside the room with spikes at the same time.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 22, 2012, 09:46:46 pm
I look up to investigate the grinding noise.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Hanslanda on August 22, 2012, 09:48:45 pm
I look up to investigate the grinding noise.


I sense an 'Oh shi- *Crunch*' moment ahead... :P
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Lich180 on August 22, 2012, 10:29:35 pm
You could press each individually and see what happens, unless the combo requires all three to be pressed... Then we should avoid yellow+blue, orange might be our best path, since it is a "shade of red" and requires to sacrifice "aught but a loop of magical metal"... Blue will probably be certain death (just like every other choice) but the red gem button seems to be our best choice.

I'll push that red gem button and see what the portal does, unless Midna has an objection.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Solifuge on August 22, 2012, 11:11:34 pm
(http://i.imgur.com/vjcMO.png) I think that note is referring to later in the dungeon, since the first bit talks about going back to the arch (the misty gate) or the tormentor (either the green demon-mouth, or the door with the monster fresco painted on it) to discover the "second great hall". As for the arch, the lights reset after all 3 are pressed, so it's a sequence. Also there's no red button. If we're lucky, it's just a trial-and-error thing... I'm really hoping there isn't a penalty for guessing wrong.

Also, I might suggest putting Wild Magic on hold, at least for now. Most of the thousands of effects don't resolve problems, but can do many things that could get people killed. Save it as a Panic Button for when you need it?

Anyway, I'll take a swig of brandy for courage, suggest people stand back, and hit Orange, Yellow, then Blue.

Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Zako on August 23, 2012, 12:42:02 am
((Give my sprite a mysterious look, cause those look awesome!))

Back the hell away from the portal and write a copy of the words that I found down in my journal.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: killerhellhound on August 23, 2012, 01:04:51 am
Follow Hanslanda's instructions and dont go into the spike room
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 23, 2012, 01:29:41 am
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png) "Soup's on, bitches."

I love it!
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Lich180 on August 23, 2012, 07:17:56 am
I'll follow your lead then, since I really don't know what to do as of now :P
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Solifuge on August 23, 2012, 01:03:12 pm
Spoiler: More Sprites: (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Vorthon on August 23, 2012, 01:25:07 pm
Hmm...

I cast mage hand, and attempt to use the result telekinetic force to lift the slab.


((Also, Solifuge, if you could my sprite an 'absolutely batshit insane' expression, that'd be great.))
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Solifuge on August 23, 2012, 02:11:35 pm
Spoiler: Even more sprites (click to show/hide)

((Could I get that in red? Or maybe lime green?))

EDIT: How about both?

Oh, and rumbling-ceiling-room guys, you might want to either try the other door, read the message someone scrawled on the wall, or just sprint out of the hallway.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Vorthon on August 23, 2012, 02:13:29 pm
((Could I get that in red? Or maybe lime green?))
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 23, 2012, 05:27:14 pm
Ask Urist to follow me back to the room with spikes with his light. Search the room carefully, avoiding the spikes, and asking Urist to keep within the tunnels so we're not both inside the room with spikes at the same time.

[4 + 5] A quick search of the room with spikes reveals that it's entire roof is hinged so that it can swing down for whatever reason.

I look up to investigate the grinding noise.


I sense an 'Oh shi- *Crunch*' moment ahead... :P

Right you are good sir, for a quick inspection of the ceiling reveals that it is steadily moving down to crush the unfortunate Kadzar II. I hope Kadzar the first had more than one child.

Anyway, I'll take a swig of brandy for courage, suggest people stand back, and hit Orange, Yellow, then Blue.

The DM hits his head against a wall, but otherwise nothing happens.

Back the hell away from the portal and write a copy of the words that I found down in my journal.

You write the words down in your journal, the mysterious one that you don't seem to have on you. Ah well, you can probably memorize it easily.

I cast mage hand, and attempt to use the result telekinetic force to lift the slab.

[4] Even at your best, Mage Hand is no-where near strong enough to move the slab. Though if somebody else wanted to give it a try, it'd probably help them out a bit.

Spoiler: Brave Adventurers (click to show/hide)

Unless Solifuge objects, I'm going to be using these sprites for the game.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 23, 2012, 05:47:23 pm
I quickly dodge out of the way, unless it seems like the whole ceiling is coming down and there will be no safe place in this room to run to, in which case I will quickly open the door on the left and run through it as fast as I can.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 23, 2012, 05:52:39 pm
I quickly dodge out of the way, unless it seems like the whole ceiling is coming down and there will be no safe place in this room to run to, in which case I will quickly open the door on the left and run through it as fast as I can.

The entire ceiling seems to be crashing down on you, so you quickly open the left door and start running.

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Vorthon on August 23, 2012, 05:57:50 pm
I rather loudly proclaim 'harrumph!' and storm off in search of some way into the tomb.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 23, 2012, 05:58:18 pm
I attempt to block the cave-in with my pot lid shield.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 23, 2012, 06:20:56 pm
I rather loudly proclaim 'harrumph!' and storm off in search of some way into the tomb.

After about five-seconds of smoke-filled searching, you finally find the fresco-laden entrance to the tomb.

I attempt to block the cave-in with my pot lid shield.

Unfortunately it's not a cave-in, but the entire room coming down to squish you like an ant.

Twenty seconds.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Vorthon on August 23, 2012, 06:25:36 pm
I proceed down the hall/entrance/whatever.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Doomblade187 on August 23, 2012, 07:30:41 pm
(http://i.imgur.com/4uZcn.png): GNHS presses the orange button and does not step through the archway.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 23, 2012, 07:41:55 pm
I quickly read what was behind the door on the right.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Lich180 on August 23, 2012, 07:48:54 pm
Quote
I think that note is referring to later in the dungeon, since the first bit talks about going back to the arch (the misty gate) or the tormentor (either the green demon-mouth, or the door with the monster fresco painted on it) to discover the "second great hall". As for the arch, the lights reset after all 3 are pressed, so it's a sequence. Also there's no red button. If we're lucky, it's just a trial-and-error thing... I'm really hoping there isn't a penalty for guessing wrong.

Anyway, I'll take a swig of brandy for courage, suggest people stand back, and hit Orange, Yellow, then Blue.

(http://img841.imageshack.us/img841/7684/gramjir.png)I think we are missing something here, since the DM keeps hitting his head on nearby solid objects :P
The tormentor demon-face-consuming thing probably is a bad idea to mess with, not really comfortable messing with something that seems to devour everything. (especially with my very limited knowledge of DnD :P)
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 23, 2012, 08:20:23 pm
I proceed down the hall/entrance/whatever.

You proceed down the fresco'd corridor, avoiding the clearly-marked pit traps. Eventually you reach the end of the corridor, meeting a very annoyed Midna and GNHS.

(http://i.imgur.com/4uZcn.png): GNHS presses the orange button and does not step through the archway.

It's a sequence of three gems, remember? Pushing in one isn't going to have any effect.

I quickly read what was behind the door on the right.

Panicking, you read the inscription on the wall in the hopes of finding something important.

Spoiler (click to show/hide)

Ten seconds. The room is starting to get kinda cramped.

(http://img841.imageshack.us/img841/7684/gramjir.png)I think we are missing something here, since the DM keeps hitting his head on nearby solid objects :P

It's not because you're missing something, it's because you're always so goddamn close to the correct sequence.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Lich180 on August 23, 2012, 09:03:44 pm
(http://img841.imageshack.us/img841/7684/gramjir.png)Well crap. ((Don't forget, I'm by the archway thing too :)))

There's 3 buttons, and only 6 combos that should work since we have to push all 3 to make the sequence right. That leaves us with:

OYB
OBY
YBO
YOB
BOY
BYO

I'm assuming that each button stays depressed after being pushed, of course. If not, there are a few dozen more possible combinations we would have to go through.

Maybe Yellow, Blue, Orange?
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Doomblade187 on August 23, 2012, 09:27:49 pm
(http://i.imgur.com/4uZcn.png): GNHS presses Blue, Yellow, Orange,
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Hanslanda on August 23, 2012, 09:32:34 pm
Search the room again, paying special attention to the walls and floor. If I find nothing, attempt to damage one of the hinges.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: killerhellhound on August 23, 2012, 09:39:34 pm
Melt a hole through the hatch with lightning bolt's.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Zako on August 23, 2012, 09:40:42 pm
Mark out the message with my chalk as well as where to stand to read it and then using the message, deduce the correct combination!
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 23, 2012, 09:54:40 pm
I disbelieve the falling ceiling.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Solifuge on August 23, 2012, 09:59:27 pm
Kadzar, just try to escape! I'm not drawing you a new sprite every time you die!

(http://i.imgur.com/vjcMO.png) As others have been gathering by the misty arch, I'll run around the pits and back to the stone slab that rolled in to trap Kadzar under the crushing ceiling. I'll position myself at the edge of the slab and try to roll it open enough to let Kadzar escape. Some help would be dandy!

Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 23, 2012, 10:19:09 pm
But how can I escape? There's no way out!
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Hanslanda on August 23, 2012, 10:23:39 pm
Search the walls and floor! Search for something to brace against the cieling! Try to find a space you could hide in. If all else fails, try to leave a note for the next guy by the note the other dude left.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Doomblade187 on August 23, 2012, 10:24:31 pm
Or get somebody to blast open the slab blocking your way out.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 23, 2012, 10:31:10 pm
I take out my firewood to block the ceiling from coming down on me, along with holding my my pot lid shield parallel to the ceiling.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Solifuge on August 23, 2012, 10:56:11 pm
Just leave the doors open to buy you a few seconds, and help me roll this slab out of the way! Imagine it's... like a giant rolling pin or something!
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kadzar on August 23, 2012, 11:00:30 pm
Alright, I'll roll as hard as I can. After leaving the door's open to block the ceiling.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Geen on August 24, 2012, 05:02:47 am
Hell yes, I'm in.

Dr. Malpracteece
Mage
Generic wand of ranged killiness, dagger
Inventory: torch, bottle of oil
Spells:
Create Undead (zombies, limited time)
Fire Wall
Detect magic
Dispel magic
Magic Missle
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Kestrel_6 on August 24, 2012, 06:23:53 am
I so want in.

Character sheet tomorrow, for some nice YaK crossover action.

And my character is drawn to the smoke... Reminds me of Boatmurdered...
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Zako on August 24, 2012, 06:26:35 am
((No mage that's joining or has joined has thought about taking a spell that lets them make a floating ball of light that they can move anywhere they want without touching it... Strange, I would have thought someone would have taken something like that by now since it would be pretty useful.))
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Iosyn on August 24, 2012, 09:11:00 am
Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Hanslanda on August 24, 2012, 09:17:52 am
Has anyone reached the gender-bending portals yet? ;D


No, but thanks for the warning. :P
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 24, 2012, 09:37:10 am
Has anyone reached the gender-bending portals yet? ;D

If you're going to spoil anything else about the dungeon, can you at least put them into clearly-marked spoiler tags? The gender-bending parts may not seem very important, but I want this dungeon to be as much as a surprise as possible for the players who haven't gone through it and every little bit helps.
Title: Delving the Tomb of Horrors: Pissed about spoilers
Post by: USEC_OFFICER on August 24, 2012, 10:00:11 am
(http://i.imgur.com/4uZcn.png): GNHS presses Blue, Yellow, Orange,

The portal remains just as mysterious as before.

(http://img841.imageshack.us/img841/7684/gramjir.png)
Maybe Yellow, Blue, Orange?

With an almost deafening whooshing sound, the vapours in the archway disperse, revealing a fifteen foot hallway that extends into the east.

...

You know, you were kinda expecting a little bit more.

Search the room again, paying special attention to the walls and floor. If I find nothing, attempt to damage one of the hinges.

[20 + 5] Even a through search of the room reveals nothing new.

Melt a hole through the hatch with lightning bolt's.

Before Hans gets a chance to look at the hinges, Urist elbows him away and readies a lightning bolt.

[15] ZAP! The lightning bolt blasts a hole in the hatch, showering Hans and Urist with bits of tiles. Sighing, Urist gives Hans a leg up.

Mark out the message with my chalk as well as where to stand to read it and then using the message, deduce the correct combination!

Seeing as Gramjir has already deduced the correct combination, you settle for just marking the position where you can find the message. As you are doing so, one of the nearby pits explodes in a shower of tiles! After picking yourself up from the floor, you spot Hans looking confused and trying to climb out of the hole. You move to assist, and yell at Hans and Urist for blasting out part of Acererak's message.

(http://i.imgur.com/vjcMO.png) As others have been gathering by the misty arch, I'll run around the pits and back to the stone slab that rolled in to trap Kadzar under the crushing ceiling. I'll position myself at the edge of the slab and try to roll it open enough to let Kadzar escape. Some help would be dandy!

Alright, I'll roll as hard as I can. After leaving the door's open to block the ceiling.

Finally hearing about Kadzar's plight from Nambul the Mad, Midna runs to the north-eastern entrance to assist Kadzar II. Midna yells at him to start rolling the slab aside, and Kadzar hurriedly complies. Groaning with effort the two put all their strength into their task, but will it be enough to roll the slab away?

Spoiler (click to show/hide)

In the midst of all of this confusion, the good doctor Malpracteece wanders in to see what all of this smoke is about.

Spoiler: Brave Adventurers (click to show/hide)

For reference, the pit trap that Hans/Urist came out of was thirty feet from the bottom of the corridor, and on the west side. And ten-feet by ten feet, but I shouldn't have to tell you that.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: Iosyn on August 24, 2012, 10:11:26 am
Has anyone reached the gender-bending portals yet? ;D

If you're going to spoil anything else about the dungeon, can you at least put them into clearly-marked spoiler tags? The gender-bending parts may not seem very important, but I want this dungeon to be as much as a surprise as possible for the players who haven't gone through it and every little bit helps.
My apologies, didn't think it was that much of a spoiler. Not too familiar with the 3.5 version.
Title: Re: Delving the Tomb of Horrors: Total OSHA Compliance, Seriously!
Post by: USEC_OFFICER on August 24, 2012, 10:14:44 am
Has anyone reached the gender-bending portals yet? ;D

If you're going to spoil anything else about the dungeon, can you at least put them into clearly-marked spoiler tags? The gender-bending parts may not seem very important, but I want this dungeon to be as much as a surprise as possible for the players who haven't gone through it and every little bit helps.
My apologies, didn't think it was that much of a spoiler. Not too familiar with the 3.5 version.

It has nothing to do with the version, I just want this game to be as spoiler free as possible.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Lich180 on August 24, 2012, 11:12:00 am
(http://img841.imageshack.us/img841/7684/gramjir.png) Woo! Figured it out! Now... updated map!
Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Vorthon on August 24, 2012, 11:15:52 am
I proceed cautiously down the newly-revealed corridor.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Hanslanda on August 24, 2012, 11:23:19 am
Oh my god, we're alive! And not trapped!
Ahem, I mean:
I return to the archway, and let someone else go first this time.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Vorthon on August 24, 2012, 11:24:24 am
Oh my god, we're alive! And not trapped!
Ahem, I mean:
I return to the archway, and let someone else go first this time.

I'm kinda already going first.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Hanslanda on August 24, 2012, 11:30:18 am
Sweet. Follow Vorthon at a safe distance, and search for traps on the floor and walls. Ignore the ceiling for now, let someone else do that. :P
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Zako on August 24, 2012, 12:07:34 pm
Oh my god, we're alive! And not trapped!
Ahem, I mean:
I return to the archway, and let someone else go first this time.
((You got lucky. It's only a matter of time in this hell hole...))
Check the pit if there's any treasure in there and then if I can't see anything, scout out the new hallway for traps with my pole.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Solifuge on August 24, 2012, 12:27:57 pm
I am extremely :I about the spoiler too, FYI. -50 DKP to Gryffindor.

Can you edit your post and spoiler it for those who haven't had it spoiled yet? Also, if you already know the dungeon, where the traps are, and how to bypass them, it'd probably make this a good bit less FUN for those of us who don't. Are you sure you want to join?

Kazard looks pretty cool. He could only be better if he had a headband or a bandanna or scarf or something like that in a brighter colour. Think you can pull it off?

EDIT: I was trying to make him muted and rogue-like, but if a bright headband you want, a bright headband you get.


Spoiler: EDIT - More Sprites (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Iosyn on August 24, 2012, 01:17:08 pm
Yeah, I've spoilered it. Still, didn't think it was that much of a spoiler though.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Zako on August 24, 2012, 01:37:43 pm
Kazard looks pretty cool. He could only be better if he had a headband or a bandanna or scarf or something like that in a brighter colour. Think you can pull it off?
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 24, 2012, 02:10:15 pm
Name: Kadzar III (Son of Kadzar, Twin of Kadzar II)
Gender: Male
Class: Battlechef (Fighter)

Weapons: Chef's Knife, Saucepan Lid Shield
Armor: Iron Plate Apron, Iron Chef Hat
Items: Saucepan, Wooden Spoon, Sauce Ingredients, Cord of Firewood, Flint and Steel, Torches

(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)Kadzar III approaches anyone who will respond to him. "Have you seen my twin brother? He came here to take our father's place in this dungeon, and now I've come to take his place. Where is he, and my father for that matter?"
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: USEC_OFFICER on August 24, 2012, 03:10:34 pm
I proceed cautiously down the newly-revealed corridor.

You proceed down the newly-revealed corridor. Suddenly you feel a knee-wrenching tug and find yourself in a completely different room! Well, if you were standing on the red path that is. Otherwise you'd end up back at the entrance to the corridor, but a tad too silly, so let's skip that, shall we? Anyways, where was I? Ah right, the room.

This new room is twenty feet by ten feet, and is comprised out of rough masonry blocks. The only means of exit is a crawlway in the south-eastern part of the room. Obviously no archway exists to take you back to the fresco corridor. Only one interesting feature exists in this room.

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic11.jpg)

Quote
A broken, 8-foot-tall statue of a four-armed gargoyle squats here, alone and in the dark. Its three remaining hands appear as if in positions of supplication, or need.

Obviously one of the arms has been broken off sometime ago, and is currently lying at the base of the statue. Besides a general feeling of malevolence the statue is unremarkable. Well, unremarkable for an eight-foot-tall, four-armed gargoyle statue.

Follow Vorthon at a safe distance, and search for traps on the floor and walls. Ignore the ceiling for now, let someone else do that. :P

Seeing Nambul wrenched away and assuming that he's been teleported somewhere, you rush in to follow him.

[19 + 5] As far as you can tell, the room is not trapped at all.

Check the pit if there's any treasure in there and then if I can't see anything, scout out the new hallway for traps with my pole.

The pit is empty and treasureless, so you follow Hans and Nambul.

[16 + 5] In your expert opinion, the statue room has no traps in it.

(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)Kadzar III approaches anyone who will respond to him. "Have you seen my twin brother? He came here to take our father's place in this dungeon, and now I've come to take his place. Where is he, and my father for that matter?"

Midna, Urist, Gramjir and the GNHS all sigh and tell Kadzar III what happened to his sibling/father.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Geen on August 24, 2012, 03:58:17 pm
I cast Detect Magic on the statue.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Vorthon on August 24, 2012, 04:13:48 pm
I chew some of the food I'm carrying into a paste, and use mage hand to stick the resulting goo onto the arm stump on the statue, then try to use another mage hand spell to stick the arm back on.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 24, 2012, 04:36:05 pm
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I defiantly enter the new room and proceed to the south-east corner to inspect the crawlway.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: USEC_OFFICER on August 24, 2012, 05:25:42 pm
I cast Detect Magic on the statue.

But you aren't at the statue The good doctor walks through the archway and casts detect magic on the statue.

[8] Yep, it's magical alright.

I chew some of the food I'm carrying into a paste, and use mage hand to stick the resulting goo onto the arm stump on the statue, then try to use another mage hand spell to stick the arm back on.

[3] Your attempts to re-attach the arm using food-based adhesives deliciously fails.

(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I defiantly enter the new room and proceed to the south-east corner to inspect the crawlway.

[7] The crawlway seems to turn towards the east after a bit, but otherwise your keen chef senses detect nothing.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Lich180 on August 24, 2012, 05:35:20 pm
I will carefully examine the gargoyle statue. Maybe this is the" sacrifice a loop of magic metal" cones in?
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Doomblade187 on August 24, 2012, 05:40:53 pm
GNHS will search the hallway one more time before entering the archway.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: USEC_OFFICER on August 24, 2012, 05:46:26 pm
I will carefully examine the gargoyle statue. Maybe this is the" sacrifice a loop of magic metal" cones in?

[7] You have no clue about magic loops, but the three hands still attached to the statue have slight depressions in them, about an inch across. Oddly enough, the arm not attached to the statue lacks the depression.

GNHS will search the hallway one more time before entering the archway.

[19 + 5] You find nothing.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 24, 2012, 05:47:27 pm
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I will crawl into the crawlway and see where it leads.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Doomblade187 on August 24, 2012, 05:48:32 pm
(http://i.imgur.com/4uZcn.png): GNHS will wait for Kadzar III's screams of pain and look around the room for gems of any kind, or any secret doors.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: USEC_OFFICER on August 24, 2012, 06:30:41 pm
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I will crawl into the crawlway and see where it leads.

After going for around twenty, the crawlway ends in what appears to be a bright gold wall.

(http://i.imgur.com/4uZcn.png): GNHS will wait for Kadzar III's screams of pain and look around the room for gems of any kind, or any secret doors.

[3 + 5] You find no gems or secret doors of any kind.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 24, 2012, 06:45:09 pm
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I use my knife to scrape off a bit of the gold and return to the group to show it to them.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: USEC_OFFICER on August 24, 2012, 06:48:03 pm
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I use my knife to scrape off a bit of the gold and return to the group to show it to them.

The knife passes through the golden wall harmlessly.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Vorthon on August 24, 2012, 07:27:33 pm
I cast Wild magic on the severed stone arm in a fit of rage, and demand help in my endeavor to reattach it.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Lich180 on August 24, 2012, 07:37:36 pm
(http://img841.imageshack.us/img841/7684/gramjir.png)*Searches self for glue-like substance*
*Finds none*

Damn, shoulda brought some along...

I'll examine the arm of the gargoyle, and request that one of the other mages with us try to use Detect Magic to see if there is anything special about the statue. Must be something unique here, and I'm hesitant to handle the arm as of yet. ((Maybe I'm being overly cautious, but dying is NOT something I am a fan of, even though its inevitable :P Plus being a mage, and having potentially harmful magics around, I should know enough to not mess with things that may have an enchantment on them.))

Wonder where Nambul went to...
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Vorthon on August 24, 2012, 07:39:50 pm
((What the hell? I'm still here.))
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 24, 2012, 07:42:29 pm
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I go back to find someone to help me dick around with the magical golden wall.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Hanslanda on August 24, 2012, 11:35:29 pm
I'm personally not going to muck about with the gargoyle. Does the room have any doors? Is there a way back to where we came from?
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Zako on August 24, 2012, 11:46:46 pm
"Don't do that! For all we know, it might come alive and rip us apart if you do!"

Stop that idiot from casting magic on the arm. Then search for secret doors and hidden treasure.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 24, 2012, 11:51:04 pm
Wanna help me investigate the  golden wall? It seems to be illusionary and might lead to someplace new.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Zako on August 24, 2012, 11:52:41 pm
"We can do that later, it's not going anywhere. Right now, we should check this room out more closely."
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 24, 2012, 11:56:15 pm
I'll help search the room, then.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: kingfisher1112 on August 25, 2012, 02:08:29 am
Can I join?
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Geen on August 25, 2012, 02:26:57 am
Go back to one of Kazadar's corpses, raise it as a zombie, and hand it the arm, tell it to try to attach it, and run very, very away.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Solifuge on August 25, 2012, 09:47:56 am
I believe Kadzar is skewered at the bottom of a spike pit, and Kadzar Kadzarson is meatpulp in a sealed hallway. Good luck with that.

For now, I'll join the crew in the Statue room. Also, in case you missed it:

Spoiler: More Sprites (click to show/hide)
Title: Delving the Tomb of Horrors: Pissed about spoilers
Post by: USEC_OFFICER on August 25, 2012, 02:39:42 pm
I cast Wild magic on the severed stone arm in a fit of rage, and demand help in my endeavor to reattach it.

[WILD MAGIC: ???] Suddenly, you're encased in some sort of forcefield! It shimmers as you move your limbs, but so far it doesn't seem to do anything. But, more importantly, nothing at all happens to the arm, which was the entire point of this endeavour.

(http://img841.imageshack.us/img841/7684/gramjir.png)I'll examine the arm of the gargoyle, and request that one of the other mages with us try to use Detect Magic to see if there is anything special about the statue.

[8] You spot nothing new about the arm of the gargoyle.

I'm personally not going to muck about with the gargoyle. Does the room have any doors? Is there a way back to where we came from?

The answer to that question is a big fat no. The only way out of this room is through the crawlway that Kadzar was investigating. You'll have to find some other way to exit the dungeon.

Stop that idiot from casting magic on the arm. Then search for secret doors and hidden treasure.

The bad news is that Nambul has already cast Wild Magic. The good news is that nobody is dead yet.

[3 + 5] Also: More bad news. You find no secret doors or hidden treasure.

I'll help search the room, then.

[2] You find nothing new in the room.

Go back to one of Kazadar's corpses, raise it as a zombie, and hand it the arm, tell it to try to attach it, and run very, very away.

Well, unfortunately for you Kadzar II is now tasty, tasty paste, while Kadzar I is at the bottom of a spike pit. Oh, and you can't reach either of the corpses because nobody has found a way to return to the fresco corridor. Too bad.

For now, I'll join the crew in the Statue room.

Midna joins everyone in the statue room. It's starting to get kinda crowded in here.

Spoiler: Brave Adventurers (click to show/hide)

Can I join?

Did you read the entire OP?

Also, in case you missed it:

Spoiler: More Sprites (click to show/hide)

Whoops. Sorry about that. I saw them but must have forgotten to put it in. But at least we have sprites for all the (active) adventures now!
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 25, 2012, 02:52:51 pm
I will now lead an expedition to investigate the gold wall. Who's with me?
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Doomblade187 on August 25, 2012, 03:24:37 pm
I'm with you.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Vorthon on August 25, 2012, 03:33:06 pm
I shall join this glorious expedition! For the glory of CHAOS!
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Doomblade187 on August 25, 2012, 04:22:05 pm
AND TERRIBLE DEATHS!
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 25, 2012, 04:25:50 pm
(http://i.imgur.com/AhDhw.png)Alright, troops, let's go poke some magic shit!
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Geen on August 25, 2012, 04:34:40 pm
Ooh, thanks for the sprite! See if I can persuade one of my test dummies loyal companions to attempt to attach the arm. If they agree, TAKE COVER!
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: USEC_OFFICER on August 25, 2012, 05:00:33 pm
I will now lead an expedition to investigate the gold wall. Who's with me?

I'm with you.

I shall join this glorious expedition! For the glory of CHAOS!

AND TERRIBLE DEATHS!

(http://i.imgur.com/AhDhw.png)Alright, troops, let's go poke some magic shit!

With a resounding cry, Kadzar, Nambul and the GNHS go through the crawlway to the golden wall.

...

Now what?

Ooh, thanks for the sprite! See if I can persuade one of my test dummies loyal companions to attempt to attach the arm. If they agree, TAKE COVER!

Your words aren't exactly persuasive, and your test dummies loyal companions don't exactly clamour to experiment with the gargoyle statue.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Doomblade187 on August 25, 2012, 05:17:00 pm
(http://i.imgur.com/4uZcn.png): GNHS rushes through the golden wall.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Kadzar on August 25, 2012, 05:32:51 pm
(http://i.imgur.com/AhDhw.png)"For gold and glory!" I charge after him.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: OREOSOME on August 25, 2012, 06:26:31 pm
"Deeper down this hole we go, Where it ends i don't know." I follow the others, weapons ready
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Lich180 on August 25, 2012, 06:27:13 pm
Im not convinced the magic, gold wall is the way we should go honestly... so im gonna continue staring down the gargoyle until something comes to me. ((Would do more, but im trapped away from a computer and getting a free meal at a wedding reception for people i've never met, so ill have time to think :p))
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Geen on August 25, 2012, 06:37:21 pm
I take cover and wait for blood curdling screams. If I hear none, cautiously peek at the gold wall.
Title: Re: Delving the Tomb of Horrors: Pissed about spoilers
Post by: Vorthon on August 25, 2012, 06:46:48 pm
I charge through as the golden wall as well, wand at the ready.[/url]
Title: Delving the Tomb of Horrors: So many balls...
Post by: USEC_OFFICER on August 25, 2012, 08:43:19 pm
(http://i.imgur.com/4uZcn.png): GNHS rushes through the golden wall.

(http://i.imgur.com/AhDhw.png)"For gold and glory!" I charge after him.

I charge through as the golden wall as well, wand at the ready.[/url]

"Deeper down this hole we go, Where it ends i don't know." I follow the others, weapons ready

Having somehow picked up Redd T. Shir, squad expendable charges down the crawlway. Well, obviously they crawl down the crawlway, but they're charging metaphorically or something. One by one they go through the illusionary wall.

I take cover and wait for blood curdling screams. If I hear none, cautiously peek at the gold wall.

Having heard nothing but thumps and scattered curses, Dr. Malpracteece decides to peek at the gold wall. Seeing nothing terrifying, he pokes his head through the wall.

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic10.jpg)

Quote
The floor of this long, wide hall is inlaid with tiles, and the walls and ceiling are painted with figures of animals and strange signs and glyphs. Humans and humanlike creatures hold painted spheres, each a different color from the next.

The hall is, unsurprisingly, twenty feet wide, with the tall ceiling stretching impressively above you. Unfortunately your torchlight isn't strong enough to illuminate the entire length of the hall. The module doesn't exactly specify, but the spheres have to be separated by about ten feet each. Therefore you can see... five spheres on each side. Well, let's make it six, for the sake of the illustration.


Im not convinced the magic, gold wall is the way we should go honestly... so im gonna continue staring down the gargoyle until something comes to me. ((Would do more, but im trapped away from a computer and getting a free meal at a wedding reception for people i've never met, so ill have time to think :p))

[10] After several minutes of staring, a eureka moment comes to you! The depressions in the gargoyle's hand are the perfect size for a large gem! Don't ask me how you figured that out, I'm just following the module here. The village of Badend might have some gems that you could pick up for cheap, but obviously you'd have to find your way there first.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Doomblade187 on August 25, 2012, 08:55:38 pm
Search. For. Traps.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: OREOSOME on August 25, 2012, 09:08:11 pm
"Oh gods... Alright, keep an eye on those things. Maybe its part of some weird puzzle. "  I stand ready to fight anything coming further down the hall.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Kadzar on August 25, 2012, 09:16:21 pm
I'll start sticking my torch in any spheres I can reach, checking to see if it gets dissolved or sucked in (and letting go if it seems like it's getting sucked).
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Hanslanda on August 25, 2012, 09:30:16 pm
Follow the others into the golden wall. Search the floor and walls for traps, then watch Kadzar behave suicidally investigate the spheres.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Lich180 on August 25, 2012, 09:57:19 pm
(http://img841.imageshack.us/img841/7684/gramjir.png) Well, crap. Seeing as I have no gems of any sort, and no way to obtain them, AND everyone has left the current room, I guess I'll hurry after them and go down the crawl way of death, following everyone else who bravely went through.

Updated map: assuming the hallway goes as depicted, otherwise it can be altered a bit.
Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Zako on August 25, 2012, 10:04:15 pm
Search for hidden doors and treasure multiple times. If I still haven't found anything, then head through the gold wall.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: killerhellhound on August 25, 2012, 11:41:48 pm
Was at camp so I cast detect magic on the walls when I catch up with the group.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Geen on August 26, 2012, 02:09:49 am
Detect Magic on the spheres. If yes, run like hell.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Vorthon on August 26, 2012, 09:46:02 am
I cast Wild Magic on the green sphere.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Zako on August 26, 2012, 10:54:11 am
I cast Wild Magic on the green sphere.
You are asking for trouble.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Vorthon on August 26, 2012, 10:55:18 am
My character's name is Nambul the Mad. I'm just staying in character.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Hanslanda on August 26, 2012, 12:27:09 pm
Moreover, he uses Wild Magic. He's either definitively insane beyond reckoning, or a gambling addict of the highest magnitude.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: USEC_OFFICER on August 26, 2012, 02:27:16 pm
Search. For. Traps.

[5 + 5] You find exactly zero traps.

"Oh gods... Alright, keep an eye on those things. Maybe its part of some weird puzzle. "  I stand ready to fight anything coming further down the hall.

You prepare to fight anything coming further down the hall. Congratulations.

I'll start sticking my torch in any spheres I can reach, checking to see if it gets dissolved or sucked in (and letting go if it seems like it's getting sucked).

You start your epic quest of sphere checking at the orange sphere, which happens to be illusionary, though nothing happens to your torch.

The purple sphere is just paint.

The bronze sphere is illusionary, though your torch is perfectly fine (if a little bent).

The grey sphere is just part of the decorations.

The bright blue sphere is illusionary, and... [WILLPOWER: 6].

Follow the others into the golden wall. Search the floor and walls for traps, then watch Kadzar behave suicidally investigate the spheres.

[8 + 5] You detect no traps. You finish checking for traps at the same time that Kadzar stops in front of the bright blue sphere.

(http://img841.imageshack.us/img841/7684/gramjir.png) Well, crap. Seeing as I have no gems of any sort, and no way to obtain them, AND everyone has left the current room, I guess I'll hurry after them and go down the crawl way of death, following everyone else who bravely went through.

You follow the party into the hallway of spheres, where everyone is standing around apprehensively.

Search for hidden doors and treasure multiple times. If I still haven't found anything, then head through the gold wall.

[13 + 5] You find nothing. Before you can start searching again, the DM boots you through the gold wall. Ten points. Grumbling, you pick yourself off the floor.

Was at camp so I cast detect magic on the walls when I catch up with the group.

[17] The gold, orange, bronze, bright blue, silver, and black spheres all glow with the tell-tale signs of, illusion magic. Additionally a sphere... twenty feet south of the black sphere glows with magic, though you currently can't see it in the dim torchlight. And one more thing, the entire southern wall of the corridor glows with conjuration magic, which makes the corridor... 130 feet long.

Detect Magic on the spheres. If yes, run like hell.

[19] The answer is yes, but unfortunately you have nowhere to run to. Well, you could run back through the golden sphere, but the room doesn't exactly have another exit.

I cast Wild Magic on the green sphere.

[WILD MAGIC: 691] Suddenly you're inflicted with a deep sense of spiritual understanding and oneness with the universe! It's like, totally awesome and groovy man. The mere thought of harming another living being is, like, a mega bummer man. You'll be unable to inflict physical damage to another living being for... 6 rounds (I have no clue how long that translates to in this game).

Spoiler: Brave Adventurers (click to show/hide)

Updated map: assuming the hallway goes as depicted, otherwise it can be altered a bit.
Spoiler (click to show/hide)

The archway teleported you into the statue room, meaning that no physical connection exists between the two. The hallway after the arch just kinda ends.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Kadzar on August 26, 2012, 02:58:18 pm
I'll continue checking the other spheres, unless I can't reach them or something, in which case I'll climb into the orange sphere.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Hanslanda on August 26, 2012, 09:40:17 pm
Entire southern wall glows with conjuration? This phrase is ominous. As is the will save.

Avoid the bright blue sphere, instead go place a hand through the bronze sphere.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Kestrel_6 on August 26, 2012, 09:43:34 pm
Time for a crossover, with an expendable clone of my favourite Ralkarian Assassin!

Name: Karas Sirenna
Gender: Male
Class: Assassin (Rogue)

Items: Convenient Gems, Rope.
Weapons and armor: Rapier of unknown make, Dagger, 1-hand Crossbow (30 Bolts) Black Cloak and hood, Leather and light metal armour

Hopefully this is legit. Is it?
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Zako on August 26, 2012, 09:54:02 pm
Search along the length of the hallway carefully, tapping everywhere with the pole as I go along. Make sure to ask the mages where the magic parts are first and avoid those places.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Kadzar on August 26, 2012, 11:25:24 pm
Entire southern wall glows with conjuration? This phrase is ominous. As is the will save.

Avoid the bright blue sphere, instead go place a hand through the bronze sphere.
You mean the nymph's crotch?  ;D I was tempted to do so myself, but when I put my torch in, it came out bent, so I figured the orange one might be safer.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Hanslanda on August 26, 2012, 11:27:41 pm
Oh. Right.
Err, change mind halfway there as Kadzar says that, and instead be content to observe Kadzar's experiment.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Vorthon on August 27, 2012, 08:09:27 am
Moreover, he uses Wild Magic. He's either definitively insane beyond reckoning, or a gambling addict of the highest magnitude.
Eh, A little from column A, a little from column B. Well, actually a lot from column A, a little from column B.


Anywhozits, I cast Wild Magic upon myself, just because. Either I'll go out with a bang, or do something awesome. Or just stupid. Either way.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Solifuge on August 27, 2012, 03:30:05 pm
Actually, Nambul is entirely sane. He's just a bitter old Sorcerer using madness as a mask to disguise his malcontent. After a lifetime of careful study and experience, he's learned all he's willing to learn, and has grown to hate the world and all its peoples. He's now thrown away any sense of self-preservation or desire to achieve anything, and instead made it his sole focus in life to use raw chaos to take a cosmic shit in everyone's cheerios. It's a downward spiral of arcane self-destruction, wherein he hopes to take down as many others with him as possible.

His is a tragic story, really.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Hanslanda on August 27, 2012, 03:33:39 pm
Actually, Nambul is entirely sane. He's just a bitter old Sorcerer using madness as a mask to disguise his malcontent. After a lifetime of careful study and experience, he's learned all he's willing to learn, and has grown to hate the world and all its peoples. He's now thrown away any sense of self-preservation or desire to achieve anything, and instead made it his sole focus in life to use raw chaos to take a cosmic shit in everyone's cheerios. It's a downward spiral of arcane self-destruction, wherein he hopes to take down as many others with him as possible.

His is a tragic story, really.


So, he's getting high on magic-crack, basically?
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: USEC_OFFICER on August 27, 2012, 04:28:24 pm
You mean the nymph's crotch?  ;D I was tempted to do so myself, but when I put my torch in, it came out bent, so I figured the orange one might be safer.

The bending of the torch was due to the torch hitting something behind the sphere, and nothing to do with some sort of bending trap. Sorry for the confusion.

Time for a crossover, with an expendable clone of my favourite Ralkarian Assassin!

Name: Karas Sirenna
Gender: Male
Class: Assassin (Rogue)

Items: Convenient Gems, Rope.
Weapons and armor: Rapier of unknown make, Dagger, 1-hand Crossbow (30 Bolts) Black Cloak and hood, Leather and light metal armour

Hopefully this is legit. Is it?

I would take more items, but otherwise it should be fine.

Anyways the next update is going to be delayed as I rethink Kadzar's failed willpower save.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Hanslanda on August 27, 2012, 05:15:21 pm
Failed will save? Oh shit. D:
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Geen on August 27, 2012, 10:04:09 pm
See if I can discern anything about the nature of the sphere's magic.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Doomblade187 on August 27, 2012, 11:40:22 pm
GNHS inspects the back wall for any means of passage.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Kestrel_6 on August 28, 2012, 01:17:52 am
Time for a crossover, with an expendable clone of my favourite Ralkarian Assassin!

Name: Karas Sirenna
Gender: Male
Class: Assassin (Rogue)

Items: Convenient Gems, Rope.
Weapons and armor: Rapier of unknown make, Dagger, 1-hand Crossbow (30 Bolts) Black Cloak and hood, Leather and light metal armour

Hopefully this is legit. Is it?

I would take more items, but otherwise it should be fine.

Anyways the next update is going to be delayed as I rethink Kadzar's failed willpower save.

Like what? I can't think of anything else.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Hanslanda on August 28, 2012, 01:20:35 am
Rope
10 ft pole
Torches
Rope
Small cage with a bunch of rats in it
Rope
Flint, steel and tinder
Firewood
Lantern and oil
Oil
Spears
Daggers/knives
Seriously though, get some rope. :P You'd be surprised how often it comes in handy.
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Kestrel_6 on August 28, 2012, 01:28:13 am
I did get Rope. And can't I only carry 4 items, as I am a rogue?
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Zako on August 28, 2012, 02:27:36 am
((Perhaps some lock picks or trap disarming tools? A light source would be REALLY handy too.))
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: EagleV on August 28, 2012, 02:44:54 am
((PTW))
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Kestrel_6 on August 28, 2012, 02:52:09 am
Name: Karas Sirenna
Gender: Male
Class: Assassin (Rogue)

Items: Convenient Gems, Rope, Trap disarming Kit, Torches
Weapons and armor: Rapier of unknown make, Dagger, 1-hand Crossbow (30 Bolts) Black Cloak and hood, Leather and light metal armour

Updated! Hopefully this will do. Does it?
Title: Re: Delving the Tomb of Horrors: So many balls...
Post by: Lich180 on August 28, 2012, 03:22:51 pm
Spoiler (click to show/hide)

Ok, map is updated. Distances are approximate :P

I'm gonna walk down the corridor, checking carefully for anything magical in nature that may be a threat, as well as any potential traps. I wanna try to illuminate the corridor a little further on.
Title: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: USEC_OFFICER on August 28, 2012, 06:05:28 pm
I'll continue checking the other spheres, unless I can't reach them or something, in which case I'll climb into the orange sphere.

You proceed to check the other spheres, including the new ones that you can see that I forgot to tell you about.


To keep things simple, here's two lists. The first one shows you which spheres were illusionary but had no harm to the torch. The second one shows which ones were illusionary and harmed the torch. Sound good?



Err, change mind halfway there as Kadzar says that, and instead be content to observe Kadzar's experiment.

You observe Kadzar's experiment. Gah, this is boring. Let's stick things where they don't belong, shall we?

Avoid the bright blue sphere, instead go place a hand through the bronze sphere.

You shove your hand through the bronze sphere. Luckily the DM has already made his inappropriate comment of the day, so you're safe. Anyways behind the bronze sphere is what appears to be a door, unless Acererak is just shoving random handles onto walls for fun. I wouldn't put it past him.

Search along the length of the hallway carefully, tapping everywhere with the pole as I go along. Make sure to ask the mages where the magic parts are first and avoid those places.

[18 + 5] You search the entire hallway very carefully, but find nothing. At the southern end of the corridor you find...

Quote
A mist-filled stone archway lies at the end of the wide hall of colored spheres. Three large stones are embedded in the arch. Each has a different hue—olive on the lower left, russet at the top of the arch, and citron on the lower right.

That's right, it's another misty archway! Oh, and for some reason the number of spheres isn't large enough to go to cover the entire hallway, so the last thirty feet is covered with... cloaked cultists apparently worshipping the archway. Yeah, that sounds good. The cultists contain representatives from all the races, including some of those animal-human hybrids from the fresco corridor. All the cultists on the western side are male, while those on the eastern side are their female partners, though it's hard to tell with some of the animal-people.

Anywhozits, I cast Wild Magic upon myself, just because. Either I'll go out with a bang, or do something awesome. Or just stupid. Either way.

[WILD MAGIC: ???] Ah, another result to keep to myself... Err, you feel a slight tingling in your extremities, like somebody was stabbing you with tiny needles. It's not a very pleasant feeling. In fact, it's kinda annoying.

See if I can discern anything about the nature of the sphere's magic.

It's illusionary magic, so obviously the spheres must be some kind of illusion.

GNHS inspects the back wall for any means of passage.

[9 + 5] You find no secret passages.

I'm gonna walk down the corridor, checking carefully for anything magical in nature that may be a threat, as well as any potential traps. I wanna try to illuminate the corridor a little further on.

Well you lack detect magic and McDermeth has already searched the entire corridor for traps and illuminated the rest of the hallway so... You twiddle your thumbs I guess. Ho hum.

Name: Karas Sirenna
Gender: Male
Class: Assassin (Rogue)

Items: Convenient Gems, Rope, Trap disarming Kit, Torches
Weapons and armor: Rapier of unknown make, Dagger, 1-hand Crossbow (30 Bolts) Black Cloak and hood, Leather and light metal armour

The amazing assassin Karas Sirenna, attracted by the giant smoke cloud spewed up by Nambul, investigates the entrance to the tomb of horrors.

Spoiler: Brave Adventurers (click to show/hide)

Spoiler (click to show/hide)

Ok, map is updated. Distances are approximate :P

Ah, I must not have been specific enough. Let me (try to) fix the map.

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Vorthon on August 28, 2012, 06:11:04 pm
Hmm... I cast Wild Magic on the Scarlet Sphere.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Hanslanda on August 28, 2012, 06:43:05 pm
I step through the bronze sphere and open the door with my weapon readied.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Zako on August 28, 2012, 07:11:40 pm
Hmm... I cast Wild Magic on the Scarlet Sphere.
If you do not stop that, I will throw you into the first trap I find.

Poke the end of my pole through each of the spheres and see what happens to it. Do so gently and be ready to let go of my pole at a moment's notice.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Vorthon on August 28, 2012, 07:17:29 pm
Hmm... I cast Wild Magic on the Scarlet Sphere.
If you do not stop that, I will throw you into the first trap I find.

Poke the end of my pole through each of the spheres and see what happens to it. Do so gently and be ready to let go of my pole at a moment's notice.

What? I'm just staying in character.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Doomblade187 on August 28, 2012, 07:20:28 pm
GNHS checks the bright blue sphere- if it's safe, then he steps through after inspecting it.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Zako on August 28, 2012, 07:21:09 pm
Hmm... I cast Wild Magic on the Scarlet Sphere.
If you do not stop that, I will throw you into the first trap I find.

Poke the end of my pole through each of the spheres and see what happens to it. Do so gently and be ready to let go of my pole at a moment's notice.

What? I'm just staying in character.
I don't care, your actions will be the end of us/create a massive hinderance for us to get past. For all you know, you could create molten lava out of nowhere!
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Vorthon on August 28, 2012, 07:22:26 pm
Actually, if I remember that correctly, I have a 1 in 10000 chance of making the nearest star going supernova with Wild Magic. And geez, man, relax. Some of us are trying to have fun.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Zako on August 28, 2012, 07:27:57 pm
Well, I just don't like having someone near us using wild magic is all. It's too unpredictable to use properly, if at all.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Vorthon on August 28, 2012, 07:29:45 pm
That's kind of the point. I like the unpredictability. And don't worry, I'll lay off the Wild Magic after this turn. For a while, at least.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Solifuge on August 28, 2012, 07:38:37 pm
Spoiler: On Wild Magic (click to show/hide)

Anyway, got to catch up for a bit... uno momento, por favor.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: killerhellhound on August 28, 2012, 07:55:22 pm
Get out a pot and make tea while I invite the other meatshields adventurers over for some tea. After the tea and nibbles break I follow GNHS.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Doomblade187 on August 28, 2012, 08:01:52 pm
GNHS seems to be one of the more meatshieldy of the rogues. Probably due to his generic nature.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Hanslanda on August 28, 2012, 08:05:55 pm
Indeed. I don't feel very meatshieldy.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Solifuge on August 28, 2012, 08:28:01 pm
(http://i.imgur.com/vjcMO.png) Eh, I survived 2 could've-been crushings, some poison, and a drop into a spiked pit. Suppose I'll invite myself to Meatshield Tea.

While we're relaxing, I'll take a moment to review what we know about this place:
- The walls of this place seem to regularly glow with Conjuration magic, no matter what room we're in.
- The Green demon mouth in the entry hall appears to eat things and glows like Necromancy.
- The walls were decorated with a wizard's library and lab, a scary monster-behind-a-barred-door fresco, and a bunch of animal-human hybrids.
- There's now a second Misty Arch with 3 differently colored gems.
- The illusionary circles in here seem to have things behind them.
- Acerak left a cryptic note for adventurers.

I'm thinking that the first bit of the note relates to the colored orbs in this room. Thoughts?
ACERERAK CONGRATULATES YOU ON YOUR
POWERS OF OBSERVATION. SO MAKE OF THIS
WHATEVER YOU WISH, FOR YOU WILL BE MINE IN
THE END NO MATTER WHAT!
Go back to the tormentor or through the arch,
and the second great hall you’ll discover.
Shun green if you can, but night’s good color
is for those of great valor.
If shades of red stand for blood the wise
will not need sacrifice aught but a loop of
magical metal—you’re well along your march.

Two pits along the way will be found to lead
to a fortuitous fall, so check the wall.
These keys and those are most important of all,
and beware of trembling hands and what will maul.
If you find the false you find the true
and into the columned hall you’ll come,
and there the throne that’s key and keyed.
The iron men of visage grim do more than
meets the viewer’s eye.
You’ve left and left and found my Tomb
and now your soul will die.


To keep things simple, here's two lists. The first one shows you which spheres were illusionary but had no harm to the torch. The second one shows which ones were illusionary and harmed the torch. Sound good?


Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Doomblade187 on August 28, 2012, 08:33:17 pm
*gasp* Logic! Yeah, I think they mean that a warrior should go through the nightiest-looking orb.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Kadzar on August 28, 2012, 08:50:49 pm
Since GNHS and the others seem to know what they're doing, I'll join them and help with the meatshielding.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Solifuge on August 28, 2012, 09:04:20 pm
I'll join them and help with the meatshielding.

Kadzar, promise me your next character will literally have a large steak strapped to their arm.

(http://i.imgur.com/vjcMO.png) Anyway, supposing that Black is the Nightiest color... and it was an illusionary orb. Don't like the fact that it's sitting at the feet of a hydra, which is probably the scariest thing on the wall... unless you count the fact that the Scarlet Orb is covering up the Mindflayer's crotch. Staying far away from that.

I'll spike my tea with a healthy dose of brandy and finish it off, and tell Rupert the Raven to stay with GNHS outside the orb until I give a signal. With that, I put on the darkness goggles, draw a handaxe and shield, and duck (if needed?) into the Black Orb at the hydra's feet. Wish me luck, and look after Rupert if something goes awry.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Kadzar on August 28, 2012, 09:06:50 pm
I'll join them and help with the meatshielding.

Kadzar, promise me your next character will literally have a large steak strapped to their arm.
That is the best idea, and I indeed do promise it will happen.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Zako on August 28, 2012, 09:10:45 pm
((Godspeed, you brave bastard you. Let us know what you find.))
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Hanslanda on August 28, 2012, 09:20:02 pm
((Godspeed, you brave bastard you. Let us know what you find.))


((Or at least scream REALLY LOUD.))
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Lich180 on August 28, 2012, 09:26:44 pm
(http://img841.imageshack.us/img841/7684/gramjir.png) Does that poem also refer to the red sphere in here? Maybe me and my fellow mages can investigate that one more closely...
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Doomblade187 on August 28, 2012, 09:30:56 pm
((Do eet!))
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: killerhellhound on August 28, 2012, 09:36:38 pm
(http://img841.imageshack.us/img841/7684/gramjir.png) Does that poem also refer to the red sphere in here? Maybe me and my fellow mages can investigate that one more closely...
I agree about inspecting the red orb till Solifuge comes back or his screams are heard but I will cast dispel magic on the  black orb before the brave bastard goes through
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Solifuge on August 28, 2012, 09:41:31 pm
:I

Really hoping magic isn't integral to solving the puzzle here. Might've wanted to wait until something horrible and magic happened.
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Kestrel_6 on August 29, 2012, 12:20:39 am
Karas Sirenna looks at the 614 cubic yards of smoke. A perfect adventurer's beacon.

stepping past... Things and chalk marks, his eyes see the two archways. Stepping through to the four armed thing, and seeing some people (?) standing around

"I guess you are the brave adventurers?"
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Hanslanda on August 29, 2012, 12:22:30 am
"Nah, we're the corpse cleaning crew. The adventurers are that greasy smear over there. Who wants to know?"
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Kestrel_6 on August 29, 2012, 12:28:23 am
"A brave adventurer. This Gargoyle. What does it need?" noting the needy look.

(Any chance for a sprite?)
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Hanslanda on August 29, 2012, 12:43:20 am
*Is in a different room doing dangerous things, but apparently more accessible for exposition purposes than anyone else currently*

"Eh? Someone said something about needing gems for its hands, but I wouldn't know anything about that. Well, I'm going to step through this orb thingy. Good luck with the evil statue!"
Title: Re: Delving the Tomb of Horrors: More archways than you can shake a +1 club at!
Post by: Kestrel_6 on August 29, 2012, 12:50:35 am
"Good luck with the... evil orbs"

he turns to the gargoyle investigators.

"Here are the Gems you needed."

move to the portal room thingy
Title: Delving the Tomb of Horrors: Dem spheres
Post by: USEC_OFFICER on August 29, 2012, 05:00:45 pm
Hmm... I cast Wild Magic on the Scarlet Sphere.

Well the scarlet sphere isn't illusionary, but I'd never pass up a chance to roll for wild magic...

[WILD MAGIC: 900] You feel a blush start to rise up in your face, due to your horrible spellcasting efforts. In fact, you'll experience embarrassment whenever you cast any spell what-so-ever. Enjoy!

I step through the bronze sphere and open the door with my weapon readied.

Well, the bronze sphere isn't big enough to step through, but you open the door anyways.

Spoiler (click to show/hide)

Poke the end of my pole through each of the spheres and see what happens to it. Do so gently and be ready to let go of my pole at a moment's notice.

Kadzar already did that with his torch, remember? And none of the spheres did anything bad to it.

GNHS checks the bright blue sphere- if it's safe, then he steps through after inspecting it.

The bright blue sphere seems entirely safe, so you step through while inspecting it. Well, you climb into it. Behind the bright blue sphere is another crawlway, but you lack any form of lighting to illuminate said crawlway, and obviously the bright blue sphere prevents any light from the hallway of spheres from coming in. Oops.

Get out a pot and make tea while I invite the other meatshields adventurers over for some tea. After the tea and nibbles break I follow GNHS.

Lacking a pot, you borrow Kadzar's saucepan instead.

[4] Unfortunately you've never served tea from a saucepan before, and end up spilling most of the hot liquid on your crotch. What, did you think that you could make tea without a skill roll?

The rest of teatime goes quite well, even if the closest thing to biscuits the party has is hardtack. The cucumber sandwiches were very delicious. Anyways with tea-time over and everything cleaned up nice and neat, you go an join the GNHS in the dark crawlway behind the bright blue sphere.

(http://i.imgur.com/vjcMO.png) Anyway, supposing that Black is the Nightiest color... and it was an illusionary orb. Don't like the fact that it's sitting at the feet of a hydra, which is probably the scariest thing on the wall... unless you count the fact that the Scarlet Orb is covering up the Mindflayer's crotch. Staying far away from that.

I'll spike my tea with a healthy dose of brandy and finish it off, and tell Rupert the Raven to stay with GNHS outside the orb until I give a signal. With that, I put on the darkness goggles, draw a handaxe and shield, and duck (if needed?) into the Black Orb at the hydra's feet. Wish me luck, and look after Rupert if something goes awry.

Having finished your brandy-spiked tea (which earns a few snooty stares from Urist) you hand over Rupert to the GNHS in the dark crawlway before running over to the black orb.

Spoiler (click to show/hide)

I agree about inspecting the red orb till Solifuge comes back or his screams are heard but I will cast dispel magic on the  black orb before the brave bastard goes through

[5 + 5] The power of the black sphere is way too powerful for you to dispel. However Midna has already gone through the sphere, so it's a moot point anyways.

move to the portal room thingy

After going down the fresco corridor, inputting the correct code into the magical arch, exiting the room with the gargoyle statue, and finally talking with the half-dead Hans, you head back through the golden sphere into the statue room. Nobody is investigating the gargoyle at the moment, so you take the mantle of official gargoyle researcher. Your entire life has been leading up to this moment. You'd like to take a moment to thank your mother for her constant support, and your father for exposing you to the great cathedral gargoyles at a young age...

...

Alright, I'll stop now.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Vorthon on August 29, 2012, 05:51:57 pm
I try to feel what's behind the white sphere. Because Slaad = chaos.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: USEC_OFFICER on August 29, 2012, 05:54:05 pm
I try to feel what's behind the white sphere. Because Slaad = chaos.

Why, it seems that behind the white sphere is a wall! Probably because the white sphere is painted onto said wall, and therefore is not illusionary.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Vorthon on August 29, 2012, 05:56:23 pm
...Fine, I try to feel what's behind the buff sphere.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: USEC_OFFICER on August 29, 2012, 06:02:31 pm
...Fine, I try to feel what's behind the buff sphere.

The buff sphere is also paint, but you feel manlier for touching it.

How about a refresher of the illusionary spheres?

Spoiler: Illusionary Spheres (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Vorthon on August 29, 2012, 06:05:40 pm
Fine then. Bright blue it is, then.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: USEC_OFFICER on August 29, 2012, 06:09:58 pm
Fine then. Bright blue it is, then.

You join the GNHS and Urist in the crawlway behind the bright blue sphere. Not only is it getting crowded in here, but nobody has brought a light.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kadzar on August 29, 2012, 06:43:41 pm
Fine then. Bright blue it is, then.

You join the GNHS and Urist in the crawlway behind the bright blue sphere. Not only is it getting crowded in here, but nobody has brought a light.
I will follow behind them with my torch.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Doomblade187 on August 29, 2012, 07:01:04 pm
Kadzar III will bring us luck! I'll go first, him second in line. I think the family deserves to avoid another loss for a bit.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Vorthon on August 29, 2012, 07:03:43 pm
And I'll stay in the back. Because squishy wizard is squishy.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Solifuge on August 29, 2012, 07:09:24 pm
(http://i.imgur.com/vjcMO.png) I'll shout "Hello?" as loudly as I can, to see if anyone can here me while I'm inside this orb tunnel. This tunnel maze might just be a trick on my mind... or I could actually be lost way down in somewhere. In either case, I probably should've left a spool of rope or something as I went in here.

For now, I'll try to press on, and take a gander around the abrupt end of the tunnel to see if I can keep going, or can find anything else of interest down here. If there's a door or fake wall or something I'll venture on, and if I don't find anything I'll turn back. In either case, I'll try to score a handaxe mark into the right-hand wall of the tunnel every 30 paces or so, to mark where I've been.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Zako on August 29, 2012, 08:58:13 pm
Cautiously feel around what's behind the red sphere for traps and the like, slowly moving forwards to see what's behind it as I clear it of traps.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Hanslanda on August 29, 2012, 09:04:18 pm
Scurry away from the bronze sphere, find a corner, and petulantly shout, "Medic!"
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: killerhellhound on August 29, 2012, 09:08:43 pm
go back and heal Hans while telling him this is why you souldn't go alone
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: TaiwaneseRedneck on August 29, 2012, 09:13:31 pm
oh ufck yes I am totally getting in on this

GENERIC CHARACTER CREATION TIME, TONIGHT!

Naj
Male
Mage
Armor: Red Mage Plate
Melee: Spiked Mace
Ranged: Needle Crossbow + 40 Needles
Items: Liquid Pitchblende, Rope
Spells: Long Light (No one thought of this?), Lightning, Cause Wounds,  Detect Invisibility, Remove Invisibility

If any of this is too overpowered, let me know.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Geen on August 29, 2012, 09:17:05 pm
DAMMIT START MAKING CORPSES ALREADY!
Also I hope the GM rolls the Singalong for wild magic sometime.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Hanslanda on August 29, 2012, 09:19:34 pm
Thank Urist profusely.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: killerhellhound on August 29, 2012, 09:34:42 pm
nearly dying is a big part of the job and FUN!!!
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: USEC_OFFICER on August 30, 2012, 02:24:34 pm
Fine then. Bright blue it is, then.

You join the GNHS and Urist in the crawlway behind the bright blue sphere. Not only is it getting crowded in here, but nobody has brought a light.
I will follow behind them with my torch.

Everybody in the crawlway awkwardly shuffles around as Urist goes to heal Hans and Kadzar joins the group.

Kadzar III will bring us luck! I'll go first, him second in line. I think the family deserves to avoid another loss for a bit.

And I'll stay in the back. Because squishy wizard is squishy.

Having finalized the marching order, the party crawls further down the tunnel. Reaching the end, the GNHS stick his head into the room.

Quote
Dust covers the remains of a wizard’s storeroom like snow. Fallen shelves, smashed crockery, glass shards from dozens of smashed potion vials, and corroded
alchemical tools litter the floor. However, in the northwest corner of the room, something gray and shriveled sloshes within a grimy glass canister.

The room is twenty feet by twenty, and smells like somebody had a party in a chemical factory. Kadzar's torch also appears to be burning with a blue tinge.

(http://i.imgur.com/vjcMO.png) I'll shout "Hello?" as loudly as I can, to see if anyone can here me while I'm inside this orb tunnel. This tunnel maze might just be a trick on my mind... or I could actually be lost way down in somewhere. In either case, I probably should've left a spool of rope or something as I went in here.

For now, I'll try to press on, and take a gander around the abrupt end of the tunnel to see if I can keep going, or can find anything else of interest down here. If there's a door or fake wall or something I'll venture on, and if I don't find anything I'll turn back. In either case, I'll try to score a handaxe mark into the right-hand wall of the tunnel every 30 paces or so, to mark where I've been.

Your cries reverberate throughout the tunnel, but nobody in the hallway of spheres hears you. Unless you can get lost on a single pathway the tunnel isn't much of a maze, but you mark the passageway anyways, in case Acererak is up to his old tricks again.

[15] Wait a second, isn't there a secret door here? Why yes, there is! Excited, you quickly open it.

Spoiler (click to show/hide)

Cautiously feel around what's behind the red sphere for traps and the like, slowly moving forwards to see what's behind it as I clear it of traps.

[19 + 5] Detecting no traps behind the red sphere, you crawl into it. Cursing at your lack of foresight and illumination, you blindly stumble forward until impacting against a stone wall about forty feet in. Flailing around with you ten-foot pole, you determine that this must be the end of the line.

Scurry away from the bronze sphere, find a corner, and petulantly shout, "Medic!"

go back and heal Hans while telling him this is why you souldn't go alone

Urist, hearing your calls, rushes forward and casts a healing spell.

[15] You feel much refreshed, and even that odd twang in your leg seems to be gone.

Thank Urist profusely.

You thank Urist profusely, and even suffer wordless through his monologue about not going off alone.

oh ufck yes I am totally getting in on this

GENERIC CHARACTER CREATION TIME, TONIGHT!

Naj
Male
Mage
Armor: Red Mage Plate
Melee: Spiked Mace
Ranged: Needle Crossbow + 40 Needles
Items: Liquid Pitchblende, Rope
Spells: Long Light (No one thought of this?), Lightning, Cause Wounds,  Detect Invisibility, Remove Invisibility

If any of this is too overpowered, let me know.

Naj... Yeah, I got nothing. Naj just kinda wanders over to the fresco'd entrance to the tomb of horrors, just like that. He probably wants to nick the furniture or something.

Spoiler: Brave Adventurers (click to show/hide)

DAMMIT START MAKING CORPSES ALREADY!
Also I hope the GM rolls the Singalong for wild magic sometime.

The Hallway of spheres is more of a... hallway than a trapped-riddled corridor. It does, however, lead to traps...
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Vorthon on August 30, 2012, 02:27:09 pm
I cautiously inspect the canister, wand at the ready in case whatever is in it is hostile.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Solifuge on August 30, 2012, 02:49:10 pm
(http://i.imgur.com/Ut6PO.png) I put on the Goggles of Night, and see if I can penetrate the magical darkness effect with them.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: TaiwaneseRedneck on August 30, 2012, 03:16:22 pm
Join Solifuge in the chapel and put some LONG LIGHT on that isht
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kadzar on August 30, 2012, 04:55:23 pm
I ready myself for combat in case the thing in the canister decides to strike.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Doomblade187 on August 30, 2012, 06:39:13 pm
GNHS moves into the room (point) as well, searching for traps and invisible monsters.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Lich180 on August 30, 2012, 07:20:13 pm
((Started a new job this week, working nights so my days afe spent passed out in various states of conciousness, so Ill post stuff when I can.))

I would like to follow Midna into that awesome chapel thingy, Im going sightseeing!
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kestrel_6 on August 30, 2012, 07:41:36 pm
place Convenient Gems in the hands of the Gargoyle.
Title: Delving the Tomb of Horrors: Dem spheres
Post by: USEC_OFFICER on August 30, 2012, 08:02:59 pm
(http://i.imgur.com/Ut6PO.png) I put on the Goggles of Night, and see if I can penetrate the magical darkness effect with them.

Your Goggles of Night pierce the magical darkness, but you won't get a fancy picture until you hop over the railing.

Quote
Behind the wooden railing is an opalescent blue altar, which is set before a tiered dais that supports a well-carved and padded wooden chair. Two large brass candelabra, each holding five white candles, stand on either side of the dais. Two large white pottery urns, each stoppered with brass, sit in each corner. A human skeleton wearing badly rusted and torn black chainmail lies dead in the southwestern portion of the room, one outstretched arm seeming to point into a mist-filled arch on the southern end of the west chapel wall.

Join Solifuge in the chapel and put some LONG LIGHT on that isht

What is it with the new characters and telepathically knowing everything?

You join Midna in the chapel, but your long light doesn't illuminate anything new, despite its impressive length.

I ready myself for combat in case the thing in the canister decides to strike.

You swing your kitchen knife threateningly, ready to take on anything. Well, anything that isn't a trap, that is. Or anything that kills you instantly. Or a really complex word problem...

GNHS moves into the room (point) as well, searching for traps and invisible monsters.

[9 + 5] You find no traps, or invisible monsters of any kind. You do, however, find a bag full of gems and a scroll of restoration three healing potions! Scrolls of restoration heal ability damage, which is obviously completely useless in this game. Unfortunately you have no room in your inventory for any of these items, so you place them on the floor carefully.

I would like to follow Midna into that awesome chapel thingy, Im going sightseeing!

You join Midna into the chapel, ready for some sightseeing. And as far as sights go... the chapel is pretty lame, to tell you the truth. 4/10 at best, unless you're into dead, rotting people, in which case you'd feel right at home.

place Convenient Gems in the hands of the Gargoyle.

You place your three convenient gems into the palms of the gargoyle, and then leap backwards, in case it tries to rip off your head or something.

Spoiler (click to show/hide)

I cautiously inspect the canister, wand at the ready in case whatever is in it is hostile.

You're probably wondering why I left your action last, don't you? Well, you were right.

As you approach the jar, it's mysterious fluid begins bubbling as you feel the pangs of a mental lance probing your mind. Hand shaking, you raise your Wand of Lightning Bolt to blast the brain to kingdom come before the one between your ears starts to leak out of your head.

The good news is that your oneness with the universe has abruptly ended (remember that?), so you can lay the smack down on that evil thing.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kestrel_6 on August 30, 2012, 08:09:05 pm
go talk to the other adventurers in the portal room

"What do you need me to do?"
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Hanslanda on August 30, 2012, 08:09:17 pm
place Convenient Gems in the hands of the Gargoyle.


Dear god man, do you want to die?

Join Solifuge within the chapel. Search the floors and walls for traps while Solifuge tries to penetrate the darkness.

Ninja'd.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Zako on August 30, 2012, 08:15:09 pm
Head back outside into the hallway and find someone who has torches.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kestrel_6 on August 30, 2012, 08:17:53 pm
Head back outside into the hallway and find someone who has torches.

"Torches? Take one. I stocked up" Handing him a torch
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Doomblade187 on August 30, 2012, 08:38:25 pm
Kill the brain! Kill it! (GNHS tries to shoot it with a crossbow. He hopes he can avoid Jax's streak of bad luck with such weaponry.)
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Zako on August 30, 2012, 08:42:41 pm
"Thanks."

See if I can tie my pouch of chalk to my belt and put my lockpicks inside to save on space. If that doesn't work, then give Karas my lockpicks and take a few torches in return. Then light one and go back to explore that place I found behind the red orb.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kadzar on August 30, 2012, 08:54:53 pm
I quickly stab at the enemy with my knife. Wait, no, it's dark. I try to light a torch as quickly as possible.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: TaiwaneseRedneck on August 30, 2012, 09:38:26 pm
I detect for invisibility, and remove it, if applicable.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: USEC_OFFICER on August 31, 2012, 04:48:11 pm
go talk to the other adventurers in the portal room

"What do you need me to do?"

Which portal room.

You go into the hallway of spheres and twiddle your thumbs. You know, the bronze and silver illusionary spheres haven't been looked into yet...

Join Solifuge within the chapel. Search the floors and walls for traps while Solifuge tries to penetrate the darkness.

You jump through the black sphere and crawl into the chapel.

[6 + 5] You detect no traps on the floor and walls.

...

Say, I haven't told you how big the room is, have I? Well, thanks to Midna's Goggles of Night, you now know that the chapel is seventy feet square, with the railing dividing the chapel being twenty feet from the southern wall (thus the northern chapel is 50x70, and the inner sanctum is 20x70).

Head back outside into the hallway and find someone who has torches.

"Torches? Take one. I stocked up" Handing him a torch

See if I can tie my pouch of chalk to my belt and put my lockpicks inside to save on space. If that doesn't work, then give Karas my lockpicks and take a few torches in return. Then light one and go back to explore that place I found behind the red orb.

Karas goes to hand you a couple torchs but, wouldn't you know it, you have no room in your inventory. You sadly give Karas the lockpicks and replace them with the torchs. Hopefully you'll be able to come back for them later. Thus equipped, you head back behind the red orb.

[3 + 5] You find nothing.

I detect for invisibility, and remove it, if applicable.

[3] Everything is visible as it should be.

Kill the brain! Kill it! (GNHS tries to shoot it with a crossbow. He hopes he can avoid Jax's streak of bad luck with such weaponry.)

You know, I should probably give you a penalty to hitting the target in the dark but...

Spoiler (click to show/hide)

I quickly stab at the enemy with my knife. Wait, no, it's dark. I try to light a torch as quickly as possible.

After fumbling with your flint and steel you finally manage to get your torch lit, thus illuminating the bloody and misshapen corpse of the GNHS.

...

You know, he never did tell you his name.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kadzar on August 31, 2012, 05:48:41 pm
(http://i.imgur.com/AhDhw.png)Oh, shit. I run back to the hallway of spheres. I'm not facing that thing alone.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: TaiwaneseRedneck on August 31, 2012, 06:21:08 pm
I also run back to the spheres
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Geen on August 31, 2012, 07:07:39 pm
Raise both the corpses, tell them to EAT DA BRAIN, run like hell.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Hanslanda on August 31, 2012, 10:02:09 pm
That was a terrible Detect traps rolls. :/ But at least I'm not dead. *Knocks on wood*

Search for anything of interest.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Doomblade187 on August 31, 2012, 10:18:12 pm
((And thus the increased death probability of nameless characters is proven! I'll get another char up soonish.))
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Solifuge on August 31, 2012, 11:00:44 pm
Nooo! Kadzar, you best bring Rupert the Raven back with you! I won't have him pecking at GNHS's corpse!
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Zako on August 31, 2012, 11:07:09 pm
Examine this place in great detail after lighting one of my new torches.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kadzar on August 31, 2012, 11:43:24 pm
Nooo! Kadzar, you best bring Rupert the Raven back with you! I won't have him pecking at GNHS's corpse!
I will if I can (maybe dropping my spoon if needed), otherwise, we may have to go on a rescue mission (also bringing back those healing potions if possible).
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: USEC_OFFICER on September 01, 2012, 04:32:25 pm
(http://i.imgur.com/AhDhw.png)Oh, shit. I run back to the hallway of spheres. I'm not facing that thing alone.

You proceed to bugger out of the room like a bat out of hell, passing the good doctor as you barrel out of the bright blue sphere and into the hallway.

I also run back to the spheres

You run back into the hallway with the spheres. But weren't you with Midna and Hans anyways? Eh.

That was a terrible Detect traps rolls. :/ But at least I'm not dead. *Knocks on wood*

Search for anything of interest.

[1 + 5] How about this for something interesting. The pew have hinges in them, so that people can store hymnbooks and religious items in them.

...

Well, you didn't exactly roll a twenty...

Examine this place in great detail after lighting one of my new torches.

The crawlway past the red sphere is a rather crude hallway that ends abruptly, as if the rooms it was connecting to were pulled off the drawing board at the last minute. Honestly, it's not much to look at.

...

Oh wait, you're looking for secret entrances and things, right?

[17 + 5] Well, it's your lucky day. You detect a secret door at the very end of the hallway.

Raise both the corpses, tell them to EAT DA BRAIN, run like hell.

[9] Zombie-making isn't something that you can half-ass, so your attempts at making undead minions ends in failure. Still, at least you got out of that alive, eh?
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kadzar on September 01, 2012, 06:01:39 pm
I go investigate the silver sphere.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Hanslanda on September 01, 2012, 10:29:53 pm
Wow, this is the shittiest rogue I've ever played.

Search again, but like a boss this time.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Solifuge on September 01, 2012, 11:28:53 pm
So, to recap, the Chapel is 70x70, with a railing-lined 20x70 inner sanctum/altar area at the far end of the chapel, which appears to be cloaked in magical darkness:
Quote
Chapel accoutrements fill this chamber, including great wooden pews on either side of a central mosaic path that leads toward an altar on the far side of the room, which is separated from the pews by a wooden railing. Scenes of everyday life are painted on the walls, but all the people are portrayed with rotting flesh, skeletal hands, and worm-ridden orifices. Yet depicted amidst these disturbing portraits are various symbols of readily recognized benevolent deities.

Behind the wooden railing is an opalescent blue altar, which is set before a tiered dais that supports a well-carved and padded wooden chair. Two large brass candelabra, each holding five white candles, stand on either side of the dais. Two large white pottery urns, each stoppered with brass, sit in each corner. A human skeleton wearing badly rusted and torn black chainmail lies dead in the southwestern portion of the room, one outstretched arm seeming to point into a mist-filled arch on the southern end of the west chapel wall.

(http://i.imgur.com/Ut6PO.png) I'll search the pews and outer area, before approaching the blue altar, and the misty arch, and giving them a look over as well. I'll keep my distance from the skeleton, though.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Kestrel_6 on September 02, 2012, 12:04:28 am
search the Silver sphere.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: monk12 on September 02, 2012, 12:06:45 am
PTW. Because I lack any commentary more witty than a three letter acronym.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Zako on September 02, 2012, 12:15:00 am
Examine that door for traps then open it and back off a bit to see if anything happens. If nothing happens, cautiously move forward a bit after marking on the wall that there's a secret door here, with an arrow pointing at it, incase it closes behind me.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Hanslanda on September 02, 2012, 12:15:16 am
PTW. Because I lack any commentary more witty than a three letter acronym.


I think the fact that your comment is witty despite stating that it isn't is somewhat ironic as well. This may be an example of dry, ironic wit.
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: Vorthon on September 02, 2012, 10:26:56 am
Fuck. Welp, new character time.

Name: Sir Gadarin of the Azure Fist
Gender: Male
Class: Wannabe Robot Fighter

Weapons: spiked chain, repeating crossbow (10/10)
Armour: Banded armor

Items: Rations for 2 weeks, torch, rope and grappling hook, a roll of parchment, charcoal
Title: Delving the Tomb of Horrors: Loot Time!
Post by: USEC_OFFICER on September 02, 2012, 08:36:17 pm
I go investigate the silver sphere.

search the Silver sphere.

Behind the silver sphere is... Well, a tiny little cubby hole, large enough for somebody to insert their head in and slam it against the wall. As Kadzar III pulls his head out with a couple of curses, Karas decides to have a look around.

[16 + 5] After minutes of diligent searching, you find a secret door. But not just any secret door. It's a one-way secret door! And you're the wrong side. I hope you're good with lockpicks...

Wow, this is the shittiest rogue I've ever played.

Search again, but like a boss this time.

[13 + 5] Even being a boss, you find nothing new in the northern chapel. Well, I'm assuming that you didn't check the pews, for the obvious reasons.

(http://i.imgur.com/Ut6PO.png) I'll search the pews and outer area, before approaching the blue altar, and the misty arch, and giving them a look over as well. I'll keep my distance from the skeleton, though.

[19] Finding nothing interesting in the northern chapel, you hop the railing and give the blue altar and misty arch a good eyeballing.

The blue altar is like nothing you've seen before. As far as altars go it's pretty tame. Vines intertwine with each other on the sides of the altar, while the top is slightly concave, to help hold the sacrifices. A little drain on the side is for when you clean up after said sacrifices. Still, you hesitate to touch it, for the altar pulses with a malignant blue light.

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic5.jpg)
The archway in the chapel is slightly different from the other two. The three gems are all orange in colour, as is the mist inside the archway. But other than those two points it's pretty identical.

Examine that door for traps then open it and back off a bit to see if anything happens. If nothing happens, cautiously move forward a bit after marking on the wall that there's a secret door here, with an arrow pointing at it, incase it closes behind me.

[20 + 5] Aha! It appears that the secret door is connected to a falling trap! Basically, when you open the door the entire floor opens up from underneath you.

[8 + 5] Disabling it is a piece of cake.

Having chalked up the walls and made prayers to your deity of choice, you open up the secret door.

Spoiler (click to show/hide)

Name: Sir Gadarin of the Azure Fist
Gender: Male
Class: Wannabe Robot Fighter

Weapons: spiked chain, repeating crossbow (10/10)
Armour: Banded armor

Items: Rations for 2 weeks, torch, rope and grappling hook, a roll of parchment, charcoal

Sir Gadarin of the Azure Fist, having nothing better to do with his life, creaks ups to the entrance to the tomb of horrors. You're probably wondering how somebody can creak in banded armour, and the answer is that Sir Gadarin can make any armour creak. Even a shirt. Especially a shirt.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Dem spheres
Post by: monk12 on September 02, 2012, 08:44:05 pm
PTW. Because I lack any commentary more witty than a three letter acronym.


I think the fact that your comment is witty despite stating that it isn't is somewhat ironic as well. This may be an example of dry, ironic wit.

I do my best :P
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Kadzar on September 02, 2012, 09:10:12 pm
I'll go over to Kazard to protect him in case anything attacks him while opening the chest. Which, considering this is D&D, will probably be one of the chests themselves.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Hanslanda on September 02, 2012, 09:24:54 pm
Zako. I know the treasure lust that lives in all adventurers is upon you now. I must tell you to be slow and cautious while searching your phat lewt. Remember that there are monsters that look exactly like treasure chests. :P

Hmm. I place my short sword on the altar.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: killerhellhound on September 02, 2012, 09:57:11 pm
I go into the northern chapel and cast detect magic on the glowing altar then seeing the others go into the secret door I follow and zap each chest after casting detect magic on the chests.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Solifuge on September 02, 2012, 10:12:16 pm
The altar and chests are in different areas:
- Red Orb = Secret Door to Chests
- Black Orb = Long Tunnel to Evil Chapel.

Where's our cartographer?! We're lost without you!
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Kestrel_6 on September 02, 2012, 11:19:37 pm
lockpick secret door. ask if anyone has tools to do so.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Zako on September 02, 2012, 11:51:42 pm
((I bet Kestrel is glad I gave him my lockpicks. Also, I'm totally convinced that this whole room is a trap. Perhaps a trap with multiple traps inside of it! Still, I gotta check, just in case.

Also, finding the trap on the door scared the crap out of me. I honestly thought there wouldn't be a trap! Who puts a trap on a secret door? Apparently someone does...))

Carefully examine the whole room multiple times for traps. Tap the floor and roof with my pole, as well as the inside and outside of the doorframe. Don't go into the room.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Lich180 on September 03, 2012, 08:30:03 am
((Ok, had time off yesterday and today. Spent yesterday sleeping / spending time with family, so today is game / other stuff day :P I think I've got the map updated (probably missed something, hard to sift through 5 pages of stuff and manage to get everything) but it should be good enough for now.))

Spoiler (click to show/hide)

(http://img841.imageshack.us/img841/7684/gramjir.png) I'm gonna examine that strange archway, without touching it. Since I don't have much else useful to do, I'll try to figure out why this archway has 3 orange gem-buttons, and ask for a stick to try and push them in.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Vorthon on September 03, 2012, 09:39:57 am
Sir Gadarin will make his way to the sphere chamber.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: USEC_OFFICER on September 03, 2012, 09:46:00 am
I'll go over to Kazard to protect him in case anything attacks him while opening the chest. Which, considering this is D&D, will probably be one of the chests themselves.

You wander over to Kazard, to protect him once he opens a chest.

...

Well, to protect him when he gets around to opening a chest.

Hmm. I place my short sword on the altar.

Unlike Midna, you decide to be polite and enter the inner sanctum through the opening in the railing. You know, the one between the pews? Intrigued by the glowing properties of the altar, you carefully place your short sword on it.

Spoiler (click to show/hide)

I go into the northern chapel and cast detect magic on the glowing altar then seeing the others go into the secret door I follow and zap each chest after casting detect magic on the chests.

[9] Yep. The altar sure is magical. Totally 100% magical. I'd stay away from it if I were you.

You think about going back to the hallway of spheres to avoid the murderous glances that Hans is giving you (and to help Kazard or something) but decide that things can wait for another turn.

lockpick secret door. ask if anyone has tools to do so.

[5 + 5] You fail to lockpick the secret door. Embarrassed, you ask if anybody has any lockpicking tools, so that you'd have an excuse if anybody came over.

(http://img841.imageshack.us/img841/7684/gramjir.png) I'm gonna examine that strange archway, without touching it. Since I don't have much else useful to do, I'll try to figure out why this archway has 3 orange gem-buttons, and ask for a stick to try and push them in.

You examine the strange archway...

Yep, it's definitively an archway. And it's pretty strange too. Bored, you decide to push the gem-buttons randomly.

Spoiler (click to show/hide)

Sir Gadarin will make his way to the sphere chamber.

Clanking, you telepathically make your way through the fresco hallway, input the correct sequence into the first archway, and wander into the hallway of spheres, where you see Karas embarrassedly looking around. Oh, and I suppose that Dr. Malpracteece is there too.

Spoiler: Brave Adventurers (click to show/hide)

((Ok, had time off yesterday and today. Spent yesterday sleeping / spending time with family, so today is game / other stuff day :P I think I've got the map updated (probably missed something, hard to sift through 5 pages of stuff and manage to get everything) but it should be good enough for now.))

Spoiler (click to show/hide)

Blah, if I had time I'd fix the map, but for now let me just say that you need to pay more attention to the colours of the spheres and their positions. For instance, the bright blue sphere is on the western wall, and the chapel is 70x70 feet in total, with short railing dividing the space.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Zako on September 03, 2012, 09:50:29 am
You missed my action! D:
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: USEC_OFFICER on September 03, 2012, 09:54:05 am
You missed my action! D:

Damn it. Hold one for one second kind sir.

Carefully examine the whole room multiple times for traps. Tap the floor and roof with my pole, as well as the inside and outside of the doorframe. Don't go into the room.

[12 + 5] You find zero traps.

[20 + 5] If the room had any traps what-so-ever, you'd have found them by now.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Zako on September 03, 2012, 09:59:36 am
Righto then!

Go get a mage and have him cast detect magic on the chests and room. If he says there's some kind of magic in there, don't go in. If not, tap the chests with the end of my pole.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Vorthon on September 03, 2012, 10:00:55 am
Sir Gadarin heads to the chest room!
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Kadzar on September 03, 2012, 11:05:01 am
I enter the chest room and look at the chests menacingly.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Hanslanda on September 03, 2012, 12:13:37 pm
Sigh deeply. Once more, ask Urist to heal me. AFTER I get healing, (if I get any) retrieve my shortsword and dodge to the side behind a pew.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Kestrel_6 on September 03, 2012, 09:39:49 pm
Lockpick again. Karas never gives up.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: killerhellhound on September 04, 2012, 12:00:14 am
Healing for Hans (I don't want to know what would have happened if you had stayed still)
and cast detect magic on the chest's everyone is interested in.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: USEC_OFFICER on September 04, 2012, 06:35:37 pm
Sir Gadarin heads to the chest room!

I enter the chest room and look at the chests menacingly.

Kadzar and Sir Gadarin drop down into the chest room and glare at the chests as if they had been caught on your turf. The chests just stare back blankly.


Sigh deeply. Once more, ask Urist to heal me. AFTER I get healing, (if I get any) retrieve my shortsword and dodge to the side behind a pew.

Healing for Hans (I don't want to know what would have happened if you had stayed still).

[12] After receiving a bit of healing, compliments of Urist, you carefully pick up your shortsword and dive for cover.

...

Thankfully nothing seems to happen.

Go get a mage and have him cast detect magic on the chests and room. If he says there's some kind of magic in there, don't go in. If not, tap the chests with the end of my pole.

Cast detect magic on the chest's everyone is interested in.

Huffing and puffing, Urist sprints into the chest room and casts detect magic.

[9] All three chests glow with magical energies. However the floor isn't magical, so Kazard cautiously enters the room, behind Kadzar and Sir Gadarin.

Lockpick again. Karas never gives up.

[3 + 5] Nope.

...

Are you just going to keep trying until you succeed?
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Zako on September 04, 2012, 06:41:19 pm
"Right. Stand back guys, I'll just check these things for traps. Then you can open them."

Examine all three chests multiple times for traps, making sure NOT to touch them at all.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: USEC_OFFICER on September 04, 2012, 07:08:47 pm
"Right. Stand back guys, I'll just check these things for traps. Then you can open them."

Examine all three chests multiple times for traps, making sure NOT to touch them at all.

[4 + 5] Despite your clumsy efforts, the chests fail to kill everybody. Maybe they're not trapped.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Vorthon on September 04, 2012, 07:11:21 pm
I open the bronze/oak chest, on the logic that the other two are meant to trick greedy people.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Zako on September 04, 2012, 07:33:37 pm
Get the hell back out of the room and watch what happens!
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: USEC_OFFICER on September 04, 2012, 07:44:57 pm
Get the hell back out of the room and watch what happens!

You bugger back into the crawlway. Hopefully whatever is in the bronze chest isn't able to get you from there.

I open the bronze/oak chest, on the logic that the other two are meant to trick greedy people.

Having thus deduced the trick behind the chests, you open up the bronze one.

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Vorthon on September 04, 2012, 07:48:26 pm
Fuckfuckfuckfuckfuckfuckfuck!

I leap back, trying to entangle the golem with my spiked chain.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: USEC_OFFICER on September 04, 2012, 08:09:05 pm
[AUTOSUCCESS] Cursing wildly, you swing your spiked chain at the golem. 1 damage

The giant, unfazed, begins to glow with a red light. That can't be good.
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Vorthon on September 04, 2012, 08:11:56 pm
Fuck! untangle the chain!

Also, I'm turning over control to whoever is willing to take control until I get back. I think the monitor on the computer I'm using is irritating my eyes, and it's the only one in my house that can access the internet.

Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: killerhellhound on September 04, 2012, 08:14:35 pm
lightning the golem then get behind the meatshields and out of the room
Title: Re: Delving the Tomb of Horrors: Loot Time!
Post by: Zako on September 04, 2012, 08:36:30 pm
Ahahaha! I fucking knew it!

Fire my crossbow at the damn thing and back up further to make room for the fleeing teammates.
Title: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: USEC_OFFICER on September 04, 2012, 10:16:20 pm
Fuck! untangle the chain!

[3] The chain remains firmly entangled around the golem's legs. At least it won't be able to get at your fellow party members, but that's a small consolation for you.

lightning the golem then get behind the meatshields and out of the room

[16] The bolt streaks across the room and shatters the giant's skull into a million tiny pieces. 1 damage

Fire my crossbow at the damn thing and back up further to make room for the fleeing teammates.

[18] Your crossbow bolt impacts the golem's... pevis or something. I suppose that you rolled high enough to ignore it's piercing/slashing resistance. 1 damage

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic13d.jpg)

The bone golem apparently doesn't need a working head, for it deftly swings both of its scimitars in a graceful arc, cutting up Sir Gadarin pretty badly. 2 damage
Title: Re: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: killerhellhound on September 04, 2012, 10:28:35 pm
I Try to super charge my healing spell on Sir Gadarin
Title: Re: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: Kestrel_6 on September 04, 2012, 10:59:51 pm
I won't give up!

LOCKPICK HARDER!
Title: Re: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: Hanslanda on September 04, 2012, 11:00:39 pm
Once more into the breach! Step into the misty archway.
Title: Re: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: USEC_OFFICER on September 04, 2012, 11:07:01 pm
Once more into the breach! Step into the misty archway.

Which archway? The one in the chapel?
Title: Re: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: Kadzar on September 04, 2012, 11:09:09 pm
I block the bone dude's flashing blades with my shield and try to get in a good stab with my knife.
Title: Re: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: Hanslanda on September 04, 2012, 11:09:40 pm
Once more into the breach! Step into the misty archway.

Which archway? The one in the chapel?


... Yeeeesss... *Suspicious look* Am I about to die horribly?
Title: Re: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: Zako on September 04, 2012, 11:14:59 pm
There's 2 archways we've found. One at the enterance and one in the chapel. He needs to make sure which one you're going through.

Fire again!
Title: Re: Delving the Tomb of Horrors: It's about time that Fighters earned their pay
Post by: Hanslanda on September 04, 2012, 11:27:41 pm
I already went through the entrance archway once. I was ina likkel box of iron. Then in a spike trap. Then we got out, because Urist is a genius.
Title: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: USEC_OFFICER on September 05, 2012, 07:52:20 am
I Try to super charge my healing spell on Sir Gadarin

Knowing that Sir Gadarin is inches away from death, you supercharge your healing spell.

Spoiler (click to show/hide)

I block the bone dude's flashing blades with my shield and try to get in a good stab with my knife.

[AUTOSUCCESS] Well, autosuccess on the stabbing part. The giant's scimitars are more like two-handed swords than anything else, so blocking them with your tiny shield isn't the brightest of ideas. 1 damage

Fire again!

Taking careful aim, you fire at the bone golem!

Spoiler (click to show/hide)

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic13d.jpg)

With Sir Gadarin being pretty damn dead, the giant decides to go after Kadzar for a little bit. 2 damage

LOCKPICK HARDER!

[9 + 5] That's slightly better, but still not good enough to open this thing. Better luck next time.

Once more into the breach! Step into the misty archway.

As you step through the arch, a wave of pressure and nausea passes through you.

[WILLPOWER: 17]

[WILLPOWER: 8]

...

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

There's 2 archways we've found. One at the enterance and one in the chapel. He needs to make sure which one you're going through.

Actually it's three. One is at the end of the hallway of spheres.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: killerhellhound on September 05, 2012, 08:17:53 am
The head exploding part was an accident and is does not represent the spell or the people who fire it.
Well we found the portals of gender bending and Hans was the first to get changed good job. Watch out for peto bears. :P
Cast dispel magic on the bone golem again unless Kadzar asks for healing if he does then I super charge the heal spell on him.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Hanslanda on September 05, 2012, 11:37:46 am
Heh. I feel my own boobs. You knew this would happen, just shut up. :P Ahem, now I go through the orange archway.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Kadzar on September 05, 2012, 12:15:39 pm
Sure, supercharge me! I ask for healing and stab and shield bash the golem.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: USEC_OFFICER on September 05, 2012, 12:55:11 pm
The head exploding part was an accident and is does not represent the spell or the people who fire it.
Well we found the portals of gender bending and Hans was the first to get changed good job. Watch out for peto bears. :P
Cast dispel magic on the bone golem again unless Kadzar asks for healing if he does then I super charge the heal spell on him.

Sure, supercharge me! I ask for healing and stab and shield bash the golem.

[17] Ask and you shall receive. Urist supercharges his healing spell, and unleashes it on Kadzar! 2 healing

[AUTOSUCCESS] Thus fortified, Kadzar proceeds to royally beat the shit out of the bone golem. 1 damage

The golem, unable to stand in the face of Kadzar III's onslaught, crumbles into a pile of bones and dust.

I feel my own boobs. You knew this would happen, just shut up. :P Ahem, now I go through the orange archway.

Eyes guiltily darting about, you give your own boobs a quick groping. Since this isn't one of those games, you stop after a couple of seconds. A couple of long seconds. Your... curiosity thus satisfied, you head back through the orange arch. Disappointingly (?) nothing happens when you step back into the chapel. Well, Midna gives you an odd look while Gramjir and Naj's eyes pop out of their sockets, but that was kinda expected.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Kadzar on September 05, 2012, 01:03:19 pm
Alright, let's open another chest. The silver one, let's say. Kadzar III opens the silver chest.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Vorthon on September 05, 2012, 02:59:53 pm
I'm starting to notice a trend in the way my characters are dying.

Anywhozits, now for a new character.

Name: Brecan Greene
Player: Vorthon
Gender: male
Class: Rogue Wealth Redistribution Expert


Weapons: dagger, Repeating Crossbow (10/10)
Armour: Leather Armour, Bandanna, robber's mask

Items: Torch, sack, 2 weeks of rations
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Kestrel_6 on September 05, 2012, 07:52:09 pm
LOCKPICK AGAIN!
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Doomblade187 on September 05, 2012, 08:11:26 pm
New char time!

Name: AGNS ((Another Generic Nameless Stranger))
Player: Doomblade187
Gender: Male
Class: Master Thief Item Retriever ((Rogue))


Weapons: Longsword, Heavy Crossbow
Armour: Studded Leather Armor

Items: hooded lantern, grappling hook, thieves tools.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Hanslanda on September 05, 2012, 08:17:00 pm
Uh, hey guys. I'm... I'm a girl now. It's kinda awesome. I got to feel my own boobs and everything. Let's go check out another sphere.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Zako on September 05, 2012, 08:33:50 pm
"Didn't you see what happened to the other guy when he opened a chest?"

Prepare to fire again as he opens the chest.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Kadzar on September 05, 2012, 08:44:33 pm
(http://i.imgur.com/AhDhw.png) I'm feeling lucky. Or, at least, not so afraid of death that I'm willing to risk it for the possibility of fabulous treasure.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: killerhellhound on September 05, 2012, 09:30:40 pm
Urist pops his  head out of the door calling that we found loot and upon seeing Hans, faceplams mutrring about idiots that test magic out by rubbing there face in it.
Lightning anything that pops it's head out of the chest Kadzar opens
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Solifuge on September 05, 2012, 09:57:49 pm
Spoiler: Hans??? (click to show/hide)

Spoiler: Other Characters (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Kestrel_6 on September 05, 2012, 10:01:19 pm
Sorry, but my guy's hair is black. And he doesn't have a beard.

but nice work
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Solifuge on September 05, 2012, 10:29:39 pm
Spoiler (click to show/hide)

I had no way to know that's how you envisioned him. You're lucky I'm in a good mood... I was willing to redo the sprite.

In the future, if anyone wants their character to look a specific way, make sure to put it in your character post. I don't have the time to do revisions and such for minor details. >_o
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Hanslanda on September 05, 2012, 10:46:17 pm
(http://i.imgur.com/E5JZA.gif) *Adopts a falsetto* Hello boys.

Oh god, this is going to be SO MUCH MORE FUN NOW. :D Let's go kill some shit! I return to the chamber with all the Spheres.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Solifuge on September 05, 2012, 10:48:24 pm
(http://i.imgur.com/Ut6PO.png) Hans, why didn't you check out the room on the other side of the arch before you left, or the two Urns in the back of the room? There might be a secret passage further on as well! Did you come here for an excuse to grope yourself, or are we looking for treasure? Get your shapely arse back here and help me finish investigating already!

That said, I'll check out the urns in the back of the room to the best of my ability. Barring any obvious nastiness, I'll open them up and peer inside with my goggles to see if anything is within.
Title: Re: Delving the Tomb of Horrors: Now with (not really) sexy hijinks!
Post by: Hanslanda on September 05, 2012, 10:54:27 pm
(http://i.imgur.com/E5JZA.gif)
Oh, right. *Uses excuse to grope self* Returns to Chapel (or just never leaves) and checks out self ahem, room on the other side of the arch for secret walls/doors. Also, make sure the Urns aren't trapped BEFORE Soli searches them.
Title: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 05, 2012, 11:12:29 pm
LOCKPICK AGAIN!

[1 + 5]

...

I'm not even going to justify this with a comment.

Returns to Chapel (or just never leaves) and checks out self ahem, room on the other side of the arch for secret walls/doors. Also, make sure the Urns aren't trapped BEFORE Soli searches them.

After some intense sexual tension groping yourself listening to Midna's orders you investigate the urns in the chapel for any hidden traps.

[14 + 5] Er... nope. No traps here. Definitively not, or your name isn't Hans.

[3 + 5] You start checking the eastern wall for secret doors, but you're distracted by your... assets. You can't see her from your position, but Midna is rolling her eyes right now.

Alright, let's open another chest. The silver one, let's say. Kadzar III opens the silver chest.

"Didn't you see what happened to the other guy when he opened a chest?"

Prepare to fire again as he opens the chest.

Urist pops his  head out of the door calling that we found loot and upon seeing Hans, faceplams mutrring about idiots that test magic out by rubbing there face in it.
Lightning anything that pops it's head out of the chest Kadzar opens

Kadzar II cautiously creeps up to the silver chest, while the rest of the party hangs back and points various weaponry in his direction. Inside the chest happens to be...

Spoiler (click to show/hide)

I'm starting to notice a trend in the way my characters are dying.

Anywhozits, now for a new character.

Name: Brecan Greene
Player: Vorthon
Gender: male
Class: Rogue Wealth Redistribution Expert


Weapons: dagger, Repeating Crossbow (10/10)
Armour: Leather Armour, Bandanna, robber's mask

Items: Torch, sack, 2 weeks of rations

New char time!

Name: AGNS ((Another Generic Nameless Stranger))
Player: Doomblade187
Gender: Male
Class: Master Thief Item Retriever ((Rogue))


Weapons: Longsword, Heavy Crossbow
Armour: Studded Leather Armor

Items: hooded lantern, grappling hook, thieves tools.

Brecan Greene and Another Generic Nameless Stranger, partners in crime, decide to get the low-down on this tomb of horrors, 'cause word on the street is that it's full of treasure and shit.

...

That's pretty much the limits of my jiving street lingo.

Spoiler: Brave Adventurers (click to show/hide)

Spoiler: Hans??? (click to show/hide)

Spoiler: Other Characters (click to show/hide)

Is it odd that the first of the changes I saw on Hannah was the eyebrows? Anyways thanks a lot Solifuge, I've added them to the adventurer list.

(http://i.imgur.com/E5JZA.gif) *Adopts a falsetto* Hello boys.

I spent five minutes looking up female falsetto thanks to you. Yes, such a thing does exist. It also doesn't sound terribly different from a woman say, singing a really high note to waylay your second question.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 05, 2012, 11:16:11 pm
Are you still accepting meat-tributes players? If so, I'd like to join.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 05, 2012, 11:18:44 pm
Are you still accepting meat-tributes players? If so, I'd like to join.

Join away. Fresh meat New players are always welcome.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: monk12 on September 05, 2012, 11:18:59 pm
Actually, yeah, eyebrows were the first thing I noticed as well.

Jolly good sprites, by the way, Solifuge.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 05, 2012, 11:19:04 pm
(http://i.imgur.com/E5JZA.gif)
Only a nineteen? I re-search for traps at the Urns, before I get distracted by myself again. Then I re-search for secret things.  

Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 05, 2012, 11:26:11 pm
(http://i.imgur.com/E5JZA.gif)
Only a nineteen? I re-search for traps at the Urns, before I get distracted by myself again. Then I re-search for secret things.

[2 + 5] Do you see any traps on the urns? Because I don't.

Oh, Jesus. This sexual humour is starting to get old.

...

[4 + 5] Ah, who am I kidding. Boobies! Pillows! Fun bags! Tah-tahs! Knockers! Melons! Cans! Milk Makers! Bazookas! Rack! Baps! Some-other-euphemism-for-breasts-that-I-can't-think-of!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 05, 2012, 11:28:30 pm
...Baps?
(http://i.imgur.com/E5JZA.gif)

Goddamnit, why am I so hilarious ineffective at searching for traps. I'm almost positive there are traps on those damnable urns, but my rolls are failing. I give up. Wait for Midna to search the urns, bow at the ready.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 05, 2012, 11:32:43 pm
Female Falsetto, aka the Whistle Register (http://www.youtube.com/watch?v=gxu5p82Ni-8).

Also, Hans, I demand you render yourself in a more symbolic manner this instant (http://www.mspaintadventures.com/scratch.php?s=6&p=005939).

(http://i.imgur.com/Ut6PO.png) I think the Urns just plain aren't trapped. Doesn't mean something FUN isn't inside them, but I'm going to open them anyway. You might want to stand back... I'm expecting either treasure, or horrible noxious dead body parts, depending on whether these are offering pots or funerary urns.

Maybe even both!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 05, 2012, 11:33:59 pm
To arms!

Name: MaximumClone1
Gender: Male
Class: Fighter
Weapons: Furious Anger, Burning Hatred
Items: Bandanna, Chest Hair, Goatee, Pants.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 05, 2012, 11:38:24 pm
Keeps bow readied, steps back. Steps back again. Hides behind a pew, bow at the ready.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kestrel_6 on September 05, 2012, 11:38:51 pm
(http://i.imgur.com/Zx1Mb.png)

Begin looking around, see if anyone needs my help.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 05, 2012, 11:40:19 pm
(http://i.imgur.com/AhDhw.png) "Alright, you rogues and mages can deal with this piddly little chest here; I'm off to find some action." Kadzar III heads into the orange orb (that's one we haven't checked yet, right?) in search of something to fight.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 05, 2012, 11:40:41 pm
Spoiler (click to show/hide)

Max, you're drunk again, aren't you.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 06, 2012, 12:46:25 am
Search the gold chest for traps multiple times and then do the same for the small chest. Don't touch either of them.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 06, 2012, 07:42:56 am
(http://i.imgur.com/Ut6PO.png) I think the Urns just plain aren't trapped. Doesn't mean something FUN isn't inside them, but I'm going to open them anyway. You might want to stand back... I'm expecting either treasure, or horrible noxious dead body parts, depending on whether these are offering pots or funerary urns.

Maybe even both!

Keeps bow readied, steps back. Steps back again. Hides behind a pew, bow at the ready.

Covered by Hans, Midna cautiously goes over to the western urn and opens it.

Spoiler (click to show/hide)

(http://i.imgur.com/Zx1Mb.png)

Begin looking around, see if anyone needs my help.

It doesn't seem like anybody else needs your help so... lockpick the door again?

[18 + 5] Amazingly you finally manage to open that door. You beam with pride before using a spare torch to jam the door open. Wouldn't it suck if you had to do this damn thing all over again?

(http://i.imgur.com/AhDhw.png) "Alright, you rogues and mages can deal with this piddly little chest here; I'm off to find some action." Kadzar III heads into the orange orb (that's one we haven't checked yet, right?) in search of something to fight.

The space behind orange sphere is pretty much a tiny cubby hole, so unless you're amazingly flexible you can't head into the orange orb. It's a shame, isn't it?

Search the gold chest for traps multiple times and then do the same for the small chest. Don't touch either of them.

[19 + 5] Still no traps on the gold chest...

[8 + 5] And you find a dart trap inside the silver chest. Judging by the mechanism on the thing, it will only be activated if someone takes the crystal box. Or if somebody fails horribly while they tinker with the mechanism. Try not to do that, alright?

To arms!

Name: MaximumClone1
Gender: Male
Class: Fighter
Weapons: Furious Anger, Burning Hatred
Items: Bandanna, Chest Hair, Goatee, Pants.

MaximumClone1, armed only with his furious anger, burning hatred and pants, decides to go into the Tomb of Horrors for a quick vacation. It sure beats the airfare to Sarlona.

Spoiler: Brave Adventurers (click to show/hide)

...Baps?

It's also happens to a type of bread. But yeah, it was on a list of euphemisms for breasts, which is why I put it in. Also because it sounds neat. Baps.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 06, 2012, 10:01:12 am
Use my stick to move the crystal chest to purposely trigger the trap and not get shot by it. Make sure not to stand where it points.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: monk12 on September 06, 2012, 10:17:32 am
Baps Baps Baps. BAPS. baaaaaaaps. Baps.

Baps.



baps Baps Baps Baps Baps Baps Baps. Baps Baps.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 06, 2012, 10:20:04 am
Spoiler (click to show/hide)

Max, you're drunk again, aren't you.
Yes, I was. That's okay, though, let's do this!

Try and figure out where the hell I am.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 06, 2012, 11:19:10 am
Spoiler: Right The Fuck Here (click to show/hide)

EDIT:
(http://i.imgur.com/Ut6PO.png) Is there anything in that Urn with the bloodflies? If not, I'd like to check the area around the Altar from the dias-side, and the altar itself (and suggest Hannah scoot away from the main aisle where the lightning happens).
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 06, 2012, 12:09:16 pm
Oh, I have got to get in on this.

Name: Wall
Gender: Masculine construct (Male enough)
Class: Guardian(Fighter)
Weapons: Sword
Items: Torch, Rope, Grappling Hook(Don't know if it and the rope count as one or two.)

Wall was created to guard a mysterious treasure. Unfortunately, after 1000 years(Or a week, or five minutes, he's not sure.) he got bored and wandered off. Now he's looking for something to do, and the tomb of horrors seems as good as anything. He's taken hundreds of blows to the head, and talking to him is somewhat like talking to a brick wall, which is where he got his name.

Assuming everything is in order, his first action is to attempt to talk with the monster painted on the fresco in the doorway. If it doesn't respond(because it's painted on, presumably) He loses his temper and attacks it.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 06, 2012, 12:41:45 pm
(http://i.imgur.com/E5JZA.gif)
Well, that was exciting. Return to the Sphere hall, as I originally intended. Stick tongue out at Midna.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 06, 2012, 01:08:23 pm
((I dare you to go through that transformation arch again. Just to see what happens.))
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 06, 2012, 01:08:56 pm
((I thought I already did. And I don't think it will accept me again.))
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 06, 2012, 01:11:49 pm
If not with the rest of the group, attempt to catch up. If with the group, stick around with the rogues until they pick a fight with something.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 06, 2012, 01:12:45 pm
Get drunk with Maximum Zero. Remember I am a girl. Do not get drunk.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 06, 2012, 01:14:04 pm
Get drunk with Maximum Zero. Remember I am a girl. Get drunk anyway.
What's that you say? You want me to stumble around a trap filled hellhole with protecting distracted by a drunken buxom maiden? Hans is trying to get me killed!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 06, 2012, 01:20:54 pm
Oh boy this is awkward. Maybe I should have stuck with Midna.
Ahem, are there any magical spheres left to explore?
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 06, 2012, 01:23:45 pm
Oh boy this is awkward. Maybe I should have stuck with Midna.
Ahem, are there any magical spheres left to explore?
Two of them. On your chest. :P
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 06, 2012, 01:25:05 pm
Oh gods. >.<
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 06, 2012, 01:33:17 pm
Maybe you best try that genderbender arch again. Maybe it'll turn you male again and we can put these jokes behind us.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 06, 2012, 01:44:38 pm
(http://i.imgur.com/Ut6PO.png) I for one think Hans/Hannah is learning a valuable lesson about the fluidity of gender identity, and that being a woman is not all about having milkshakes that bring all the boys to the yard.

But seriously, go through the arch and investigate that room on the other side already. I'd go through, but I have more than enough hair as it is.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Vorthon on September 06, 2012, 02:39:42 pm
I head to the chest room, guided by my innate sense for treasure.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 06, 2012, 05:03:47 pm
MaximumClone1, armed only with his furious anger, burning hatred and pants, decides to go into the Tomb of Horrors for a quick vacation. It sure beats the airfare to Sarlona.
Wait, does this mean we're in Eberron? Now I'm tempted to make my next character a Warforged. Although I already have a shtick going here. Maybe it could be adopted? Hmm.

(http://i.imgur.com/AhDhw.png) Anyway, I'll now stick my hand into the cubby hole and feel around for anything I can find.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Doomblade187 on September 06, 2012, 07:00:49 pm
(http://i.imgur.com/vKJRu.png): AGNS makes his way to the chapel room.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 06, 2012, 07:06:12 pm
Use my stick to move the crystal chest to purposely trigger the trap and not get shot by it. Make sure not to stand where it points.

The dart trap is made up of a gatling gun and an explosive device, since it apparently hits everyone in the room. Of course you only learned this fact after prodding the chest with your stick.


(http://i.imgur.com/Ut6PO.png) Is there anything in that Urn with the bloodflies? If not, I'd like to check the area around the Altar from the dias-side, and the altar itself (and suggest Hannah scoot away from the main aisle where the lightning happens).

Unless you're interested in what happens to bloodmotes when they're cooped up in a urn for several decades, not really.

[7] Investigating the dias reveals nothing interesting besides a couple of old stains. Shrugging your shoulders, you start looking at the altar proper.

Spoiler (click to show/hide)

(http://i.imgur.com/E5JZA.gif)
Well, that was exciting. Return to the Sphere hall, as I originally intended. Stick tongue out at Midna.

Highly excited and/or burnt, Hans returns to the Hall of Spheres where she bumps into MaximumClone1.

If not with the rest of the group, attempt to catch up. If with the group, stick around with the rogues until they pick a fight with something.

Using your amazing powers of telepathy/reading the thread you finally end up in the Hall of Spheres, where you bump into Hans.

Get drunk with Maximum Zero. Remember I am a girl. Do not get drunk.

Midna is the only adventurer who thought to bring some booze, and since you just stuck your tongue out at her I doubt that she'll be giving any of it up. So don't worry. Well, you should probably worry about the Maxclone and his terrible pick-up lines, and the horrible traps littered throughout the place, and the evil monsters that inhabit the tomb...

I head to the chest room, guided by my innate sense for treasure.

(http://i.imgur.com/vKJRu.png): AGNS makes his way to the chapel room.

Guided by Brecan Greene's keen sense of treasure, Brecan and AGNS head into the chest room just seconds after the dart trap went off. How terribly convenient.

(http://i.imgur.com/AhDhw.png) Anyway, I'll now stick my hand into the cubby hole and feel around for anything I can find.

Feeling around in the cubby hole, you find what seems to be a handle of some sort.

Oh, I have got to get in on this.

Name: Wall
Gender: Masculine construct (Male enough)
Class: Guardian(Fighter)
Weapons: Sword
Items: Torch, Rope, Grappling Hook(Don't know if it and the rope count as one or two.)

Wall was created to guard a mysterious treasure. Unfortunately, after 1000 years(Or a week, or five minutes, he's not sure.) he got bored and wandered off. Now he's looking for something to do, and the tomb of horrors seems as good as anything. He's taken hundreds of blows to the head, and talking to him is somewhat like talking to a brick wall, which is where he got his name.

Assuming everything is in order, his first action is to attempt to talk with the monster painted on the fresco in the doorway. If it doesn't respond(because it's painted on, presumably) He loses his temper and attacks it.

Probably due to a general sense of homesickness, Wall wanders into the Tomb of Horrors and decides to check out the sights. It admires the rubble left after the collapsing room trap, and looks on at awe at the compacting trap. If it had a camera it probably would be snapping photos of the fresco chamber, but it doesn't so instead it gets into an argument with the painting of the captured monster. Annoyed at losing this combat of wills, Wall decides to show the fresco how it got its name by head-butting the wall. Bits of plaster go flying in all directions, revealing a hidden door!

Spoiler: Brave Adventurers (click to show/hide)

Ahem, are there any magical spheres left to explore?

No, but you can explore what's behind the door that Karas finally opened, or go into the chest room for the gold chest, or maybe even go back into the laboratory. And of course, you can always check everywhere for secret doors (nudge, nudge, wink, wink).

Oh boy this is awkward. Maybe I should have stuck with Midna.
Ahem, are there any magical spheres left to explore?
Two of them. On your chest. :P

Oh gods. >.<

I love you guys. :P

Also, in a completely unrelated note: All of my future forum games will be designed for maximum awkwardness between the players. Or maybe gender-bending. Or both! I haven't decided yet.

Maybe you best try that genderbender arch again. Maybe it'll turn you male again and we can put these jokes behind us.

Put these jokes behind us? You must be new here.

...

Did you really register to play this forum game?

MaximumClone1, armed only with his furious anger, burning hatred and pants, decides to go into the Tomb of Horrors for a quick vacation. It sure beats the airfare to Sarlona.
Wait, does this mean we're in Eberron? Now I'm tempted to make my next character a Warforged. Although I already have a shtick going here. Maybe it could be adopted? Hmm.

Well Acererak was a pretty snazzy plainswalker (and a horrible duelist), so technically this could take place in Eberron. In all honesty though I was just pulling a name from an established D&D setting. I was also going to drop some names from Dragonlance, Spelljammer, Greyhawk and all as well.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: OREOSOME on September 06, 2012, 07:08:30 pm
Redd moves to the chapel. " All right you lot. Lets Recap what we've found. I want a full description of where we can go from here. And also, Who was that woman out in the hall? "
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Vorthon on September 06, 2012, 07:18:28 pm
(http://i.imgur.com/pLhpO.png)Brecan proceeds to check the gold chest for any traps, tricks, tricksy traps or trapsy tricks.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 06, 2012, 07:24:32 pm
Maybe you best try that genderbender arch again. Maybe it'll turn you male again and we can put these jokes behind us.

Put these jokes behind us? You must be new here.

...

Did you really register to play this forum game?

Well... yeah. I stumbled onto the thread after I Googled "Tomb of Horrors." (I'm a DM, Halloween is coming up, I'm sure you can see where this is going.) Guess I'll hold off on reading the module for a while.

Anyway, I'm drawing my sword and heading through that door.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 06, 2012, 07:32:04 pm
Well... yeah. I stumbled onto the thread after I Googled "Tomb of Horrors." (I'm a DM, Halloween is coming up, I'm sure you can see where this is going.) Guess I'll hold off on reading the module for a while.

Damn. That... really made my day. Thanks a lot.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 06, 2012, 07:33:57 pm
Feeling around in the cubby hole, you find what seems to be a handle of some sort.
(http://i.imgur.com/AhDhw.png) I pull the handle.

Well Acererak was a pretty snazzy plainswalker (and a horrible duelist), so technically this could take place in Eberron. In all honesty though I was just pulling a name from an established D&D setting. I was also going to drop some names from Dragonlance, Spelljammer, Greyhawk and all as well.
Ah, I see. Well, either way, my next character is going to be a magic robot adopted into a family that practices culinary-based combat. And carries a literal meat shield.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 06, 2012, 07:38:31 pm
Well... yeah. I stumbled onto the thread after I Googled "Tomb of Horrors." (I'm a DM, Halloween is coming up, I'm sure you can see where this is going.) Guess I'll hold off on reading the module for a while.

Damn. That... really made my day. Thanks a lot.

You're welcome. You've been awesome so far.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 06, 2012, 07:50:03 pm
Redd moves to the chapel. " All right you lot. Lets Recap what we've found. I want a full description of where we can go from here. And also, Who was that woman out in the hall? "

Redd heads into the chapel, where Midna rapidly fills her in on the details or something.

(http://i.imgur.com/pLhpO.png)Brecan proceeds to check the gold chest for any traps, tricks, tricksy traps or trapsy tricks.

[12 + 5] You find no traps and/or tricks of any kind.

Anyway, I'm drawing my sword and heading through that door.

Drawing its sword, Wall heads through the prison door. Well it first rips the rest of the plaster off the wall and opens the door, but those are minor details, especially for a magical construct. Behind the door is a twenty-foot corridor leading to another door. Unless you're interested in ancient masonry techniques, the corridor is pretty much empty and boring.

Feeling around in the cubby hole, you find what seems to be a handle of some sort.
(http://i.imgur.com/AhDhw.png) I pull the handle.

Well Acererak was a pretty snazzy plainswalker (and a horrible duelist), so technically this could take place in Eberron. In all honesty though I was just pulling a name from an established D&D setting. I was also going to drop some names from Dragonlance, Spelljammer, Greyhawk and all as well.
Ah, I see. Well, either way, my next character is going to be a magic robot adopted into a family that practices culinary-based combat. And carries a literal meat shield.

Wish and you shall receive.

Kadzar quickly grasps the handle, and gives it a pull.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: OREOSOME on September 06, 2012, 07:55:28 pm
"I guess we should do something about Hans then. Maybe get one of the 4 wizards we have to try something. or we could just let Him/her suffer. But we should probably stick together, i mean, look at all the traps."

Stay in the chapel/try and gather the party together.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 06, 2012, 07:58:30 pm
I suppose the next thing to do would be to enter the boring hallway, check the hall and door for traps, then enter that door.
Sword still in hand.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 06, 2012, 08:06:30 pm
Name: Kadbot (Adopted Son of Kadzar, Brother of the Kadzar Twins)
Gender: Manbot
Class: Battlechef (Fighter)
Race: Warforged

Weapons: Butcher Knife, Large Slab of Meat (Shield)
Armor: Cloth Apron Plating, Chain Hairnet

Items: Roasting Spit, Butcher's Block, 50 ft of Sausage Casing and Grappling Ham (basically just a piece of ham that can get wedged in some places), Cord of Firewood, Flint and Steel, Torches

Kadbot will search for anyone who can tell him about his father and brothers.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 06, 2012, 08:19:35 pm
Kadbot will search for anyone who can tell him about his father and brothers.

Wall will helpfully point out the corpses and meat paste he passed on his way in, asking "Could it be them?" then return to his business in the boring hallway.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Doomblade187 on September 06, 2012, 08:27:35 pm
(http://i.imgur.com/vKJRu.png): AGNS opens the gold chest.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kestrel_6 on September 06, 2012, 08:30:54 pm
(http://i.imgur.com/Zx1Mb.png)

"Found something"

Get someone over here, and investigate the secret tunnel.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 06, 2012, 09:23:53 pm
Kadbot will search for anyone who can tell him about his father and brothers.

Wall will helpfully point out the corpses and meat paste he passed on his way in, asking "Could it be them?" then return to his business in the boring hallway.
"Activating Mourning Mode. Wah, wah, wah. Mourning complete. This unit will now commence searching the tomb in order to fulfill high priority objective: saving the family restaurant/dojo." Kadbot will then wordlessly join Wall in searching the boring hallway.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 06, 2012, 09:38:28 pm
"Ow... Ok, I didn't expect that one."

Go get a wizard to heal me, but in any case, leave the room completely.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 06, 2012, 10:29:10 pm
/me  reads his character sheet
((Items? I need only Burning Hatred and Furious Anger.))

Head toward the Altar in search of battle.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 06, 2012, 10:29:28 pm

(http://i.imgur.com/vjcMO.png) It'd be pretty spiffy if someone could heal me. Also, since Hans is apparently not willing to go back through the orange gate, I'll go through it, and investigate the area past it thoroughly. This better be worth it.

Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 06, 2012, 10:35:57 pm
"I guess we should do something about Hans then. Maybe get one of the 4 wizards we have to try something. or we could just let Him/her suffer. But we should probably stick together, i mean, look at all the traps."


*Grabs breasts protectively* No, no. I'm fine. Really. It's better this way. Let's just worry about getting through this alive. Sticks with Redd T. Shir. Also, OMIGOD MY EYEBROWS, MY BEAUTIFUL EYEBROWS! Someone should probably heal Midna.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 06, 2012, 10:39:00 pm
/me  reads his character sheet
((Items? I need only Burning Hatred and Furious Anger.))

Head toward the Altar in search of battle.
You know what? I have no idea what the hell's going on, but I see a lady going into a dangerous looking place alone.

Follow Midna.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 06, 2012, 10:41:49 pm
(You'd better put on a shirt first, or roll well on that Fortitude save.)
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 06, 2012, 10:45:36 pm
(You'd better put on a shirt first, or roll well on that Fortitude save.)
(I am MADE of Fortitude!)
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 06, 2012, 11:00:44 pm
Spoiler (click to show/hide)
I like it, although I'm wondering if he might not look more robot-y if his arms and legs matched the color of his face and hands, since, as it is, it looks a bit like clothing, which, being a Warforged, he has no need for.

(You'd better put on a shirt first, or roll well on that Fortitude save.)
Since it's not that kind of game, I'm betting some sort of censor bikini will magically appear in place if it happens.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: killerhellhound on September 06, 2012, 11:15:11 pm
Heal anyone who needs it then try to despel the archways magic or figure out a way to protect myself from its influence
no boobs for this dwarf
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Geen on September 06, 2012, 11:33:39 pm
Animate any intact corpses of deceased comrades! I require more minions!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 06, 2012, 11:45:02 pm
Heal anyone who needs it then try to despel the archways magic or figure out a way to protect myself from its influence
no boobs for this dwarf


Also, I tweaked Kadbot in the original post. Remember to specify this sort of stuff, or I might not get to it, and I'd rather not have to go over these when I don't have to.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 07, 2012, 12:01:08 am
Spoiler (click to show/hide)
Thanks, that looks a lot more robotic, and I'm sorry I didn't mention that detail to begin with.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 07, 2012, 09:39:11 am
Stay in the chapel/try and gather the party together.

Sticks with Redd T. Shir. Also, OMIGOD MY EYEBROWS, MY BEAUTIFUL EYEBROWS! Someone should probably heal Midna.

Seeing as herding the rest of the adventures together is going to be nigh-on impossible, you quickly give up. Plus Hans is starting to make you feel uncomfortable, what with all of this breast clutching.

I suppose the next thing to do would be to enter the boring hallway, check the hall and door for traps, then enter that door.
Sword still in hand.

"Activating Mourning Mode. Wah, wah, wah. Mourning complete. This unit will now commence searching the tomb in order to fulfill high priority objective: saving the family restaurant/dojo." Kadbot will then wordlessly join Wall in searching the boring hallway.

[14] Finding no traps, Kadbot and Wall creep down the boring hallway, and open the door.

The room beyond is twenty feet by thirty feet, with a little ten by ten alcove in the middle of the eastern edge to connect with the boring hallway. Besides a door on the southern wall and its odd layout, the room is as boring as the hallway was.

(http://i.imgur.com/vKJRu.png): AGNS opens the gold chest.

I hope you like vipers...

Spoiler (click to show/hide)

(http://i.imgur.com/Zx1Mb.png)

"Found something"

Get someone over here, and investigate the secret tunnel.

As nobody seems to be interested, you investigate the secret tunnel by yourself. Well, it's less of a tunnel and more of a ten by ten room. An empty, ten by ten room.

Quote
This small chamber is empty of scent, stain, or decor. Only the dense layer of dust reveals the uncounted years since any moved through this chamber since the present.

Except for the secret door behind you, the room has no apparent exits. As you step into the chamber, you hear a faint clicking sound, a bit like somebody reloading a crossbow.

Go get a wizard to heal me, but in any case, leave the room completely.

With Urist dead, the only mage left able to cure wounds is Gramjir. Thus you head into the altar room to get some free healing.

[17] 1 healing

(http://i.imgur.com/vjcMO.png) It'd be pretty spiffy if someone could heal me. Also, since Hans is apparently not willing to go back through the orange gate, I'll go through it, and investigate the area past it thoroughly. This better be worth it.

[17] Gramjir must have taken a multiclass as a pocket cleric recently, as he wanders over to patch you up. 2 healing

/me  reads his character sheet
((Items? I need only Burning Hatred and Furious Anger.))

Head toward the Altar in search of battle.
You know what? I have no idea what the hell's going on, but I see a lady going into a dangerous looking place alone.

Follow Midna.

Midna, thus healed, goes through the orange archway with MaximumClone1 close behind.

(You'd better put on a shirt first, or roll well on that Fortitude save.)
(I am MADE of Fortitude!)

Unfortunately for both of our heroes, the saving throw is based on willpower.

Spoiler (click to show/hide)

Animate any intact corpses of deceased comrades! I require more minions!

[17] Since you're not crazy enough to go for the bodies in the laboratory, you raise the bodies of Kadzar III, Sir Gadarin of the Azure Fist and Urist Mcderm, thus giving you three zombie minions!

Spoiler: Brave Adventurers (click to show/hide)


Thanks for all the images!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: killerhellhound on September 07, 2012, 09:51:31 am
I live through traps, magic archway death traps and dart explosions to be killed by a snake loot mad man just as I leave the room to go mess with gender bending portals 
"Sigh" this is like dwarf fortress
I make a new character soon
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 07, 2012, 10:24:24 am
Well, crap. That didn't work out as I intended.

Map the area we've come into through the gate. Seek clothes and/or armor.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 07, 2012, 10:47:56 am
(http://i.imgur.com/0p1Sf.png)
Wall expresses serious disappointment at the lack of crushable things, muttering to himself as he explores the boring room connected to the boring hallway.
Wall then searches the southern door for traps and, if it's safe, opens it.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 07, 2012, 11:17:10 am
((Oi! Where's my extra health point that I just got back?))

Head back to the red sphere room and tap the crystal chest with the very end of my pole, to test for traps. The length of the pole should protect me from anything nasty, or at least lessen the damage.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 07, 2012, 11:28:29 am

(http://i.imgur.com/XGMJH.png) And to think, I'd just shaved this thing off. Acererak, you're a monster... and by monster I mean a minor inconvenience. Doesn't mean I'm still not going to smash your demilich teeth in when I find you.

Anyway, it's time to investigate the room. I'll look high and low for something, anything to make this worthwhile. And if I don't find anything, I'll investigate again. Because screw you dungeon.


EDIT:
Everybody was probably wondering what the first willpower save was for, right? Well, it just so happens to change your alignment!

...

Okay, okay, that's a completely useless trap, even if we were playing proper D&D (for any class that's not a cleric or paladin or something). So instead of that... how about your class changes?

Well, a cruel DM could rule that a character becoming evil meant the DM could control them briefly as foes, until the character A) got themselves incapacitated and woke up with a better grip on their new alignment, or B) the curse or whatever got removed by magic. Oh, or if the party decided to kill the character, it would probably end too.

Still, alignment has always seemed like a cop out to me, so I like this interpretation.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 07, 2012, 11:35:18 am
Ignore this double post.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 07, 2012, 12:49:59 pm
Lolz, MZ is also a girl rogue now. What did ya'll expect to happen? :P

Also, HA MIDNA! WHO'S GOT THE BOOBS NOW?!?

Ahem. With that out of the way, I must ask, "So... None of the treasue chests had anything in them except for a crystal box with a key in it? And a shitpile of traps?"

Look at the map. :P
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 07, 2012, 01:03:32 pm
(http://i.imgur.com/VYKYu.png) Kadbot will help search the door to the best of his Battlechefy abilities, then prepare to attack anything that comes out of the door when Wall opens it.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 07, 2012, 02:17:04 pm
Also, HA MIDNA! WHO'S GOT THE BOOBS NOW?!?

(http://i.imgur.com/XGMJH.png) Eh, I'll just track down a Wizard who can remove curses once we make it out... and until then I just have to trim the whiskers a little more often.

Dwarven Vow #24. Never let your feet get ahead of your shoes.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Vorthon on September 07, 2012, 02:47:19 pm
(http://i.imgur.com/pLhpO.png) Brecan shall poke about the Altar room, looking for anything that's hidden. Whilst muttering to himself in a pretentious french accent.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 07, 2012, 04:58:11 pm
Map the area we've come into through the gate. Seek clothes and/or armor.

The area is ten feet by ten feet, and completely devoid of clothing/armour of any kind. If you want to do some mapping yell at Lich180 or something.

(http://i.imgur.com/0p1Sf.png)
Wall expresses serious disappointment at the lack of crushable things, muttering to himself as he explores the boring room connected to the boring hallway.
Wall then searches the southern door for traps and, if it's safe, opens it.

(http://i.imgur.com/VYKYu.png) Kadbot will help search the door to the best of his Battlechefy abilities, then prepare to attack anything that comes out of the door when Wall opens it.

[12] [17] As Kadbot and Wall finding no traps on the door, they open it, ready for anything.

Spoiler (click to show/hide)

Head back to the red sphere room and tap the crystal chest with the very end of my pole, to test for traps. The length of the pole should protect me from anything nasty, or at least lessen the damage.

[16 + 5] Your pole activates no traps on the crystal chest/box.

(http://i.imgur.com/XGMJH.png) And to think, I'd just shaved this thing off. Acererak, you're a monster... and by monster I mean a minor inconvenience. Doesn't mean I'm still not going to smash your demilich teeth in when I find you.

Anyway, it's time to investigate the room. I'll look high and low for something, anything to make this worthwhile. And if I don't find anything, I'll investigate again. Because screw you dungeon.

[13] [8] [5] [7] [18] [2] If anything, and I mean anything, existed in this room, you would have found it by now. Acererak is truly the trolliest of dungeon builders.

Look at the map. :P

What map?

(http://i.imgur.com/pLhpO.png) Brecan shall poke about the Altar room, looking for anything that's hidden. Whilst muttering to himself in a pretentious french accent.

Muttering to himself in his French accent (which the DM refuses to do), Brecan starts searching the altar room.

[15 + 5] Gazooks! On the eastern wall is a tiny slot, large enough for a gold coin or inquiring finger. Imagine something like the coin slot for a vending machine, except instead of dispensing refreshing drinks it gives you horrible death or something. Above this slot is the letter 'O', faintly painted on the wall.

Spoiler: Brave Adventurers (click to show/hide)

((Oi! Where's my extra health point that I just got back?))

Whoops. Fixed.

Everybody was probably wondering what the first willpower save was for, right? Well, it just so happens to change your alignment!

...

Okay, okay, that's a completely useless trap, even if we were playing proper D&D (for any class that's not a cleric or paladin or something). So instead of that... how about your class changes?

Well, a cruel DM could rule that a character becoming evil meant the DM could control them briefly as foes, until the character A) got themselves incapacitated and woke up with a better grip on their new alignment, or B) the curse or whatever got removed by magic. Oh, or if the party decided to kill the character, it would probably end too.

Still, alignment has always seemed like a cop out to me, so I like this interpretation.

Well the archway doesn't turn you crazy or anything, and when you're outnumbered by the good guys and stuck in a horrible death trap with no (apparent) way out, you would have to be a complete idiot to turn on your friends, so having the character turn into a monster is a stupid idea. Plus it would just interfere with the whole gender-bending properties of the archway. :P

Ahem. With that out of the way, I must ask, "So... None of the treasue chests had anything in them except for a crystal box with a key in it? And a shitpile of traps?"

Actually it's a ring, not a key. But yeah, the ring was the only treasure unless somebody wants to pick up all the darts or pry off the fittings of the chests.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 07, 2012, 05:10:39 pm
(http://i.imgur.com/0p1Sf.png)
Wall ignores the boring room and hits the gargoyle with his sword as many times as possible, yelling "YAY!" in a giddy, childlike way as he finally gets to show off his combat prowess.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: OREOSOME on September 07, 2012, 05:27:21 pm
(http://i.imgur.com/xPRiP.png) I stay AWAY from the Portal, and help investigate the mysterious O on the wall.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Vorthon on September 07, 2012, 05:37:20 pm
(http://i.imgur.com/pLhpO.png)Brecan shall try to find something to put in the slot!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 07, 2012, 06:00:40 pm
(http://i.imgur.com/VYKYu.png) Kadbot attempts to use his Sausage Casing and Grappling Ham to  remotely restrain the gargoyle.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 07, 2012, 06:45:33 pm
(http://i.imgur.com/XGMJH.png) I'll duck out of the gate room and back to the chapel, and suggest you try a coin or a flat blade. Also, is the O a ring-shaped depression, or a painted/fresco'd letter?

EDIT: It's painted. Nevermind.

After that, I'll enter the gate again for the sake of science, and check the room once more. We'll see just how much of a troll Acererak is.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kestrel_6 on September 07, 2012, 08:15:56 pm
(http://i.imgur.com/Zx1Mb.png)

get out of the room
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 07, 2012, 09:08:11 pm
(http://i.imgur.com/KnPrV.png)

Whatever. :P The player map. But I'm too lazy to look for it. Instead, I followed Wall and Kadbot, and now attack the gargoyle with my bow.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 07, 2012, 09:42:22 pm
Can you even get to us? We're at the beginning of the dungeon, near the fresco hall (though we have made some twists and turns from there to get where we are, so maybe not so near it after all). The point is, I'm not so sure you can get from the sphere hall to where we are.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 07, 2012, 09:46:50 pm
Carefully examine the box to see if it's covered in something nasty and then open it while carefully facing it away from me. Then check the inside for traps and if it's clear, grab that ring and take it to a mage to see if he can identify it for me.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 07, 2012, 09:47:59 pm
Head back out of the 10x10 room with nothing in it. Move toward combat.

I bet the ring goes in the coin slot.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: RedWarrior0 on September 07, 2012, 10:00:15 pm
After that, I'll enter the gate again for the sake of science, and check the room once more. We'll see just how much of a troll Acererak is.

Eh, this version has too many saves on the instant death traps, and the Siren from the original... Since it's not in this version, is there a chance I can let people know about it?

E: Anyone mind if I map-keep? I'll be using the official map, but with things hidden that players don't need to see and unconnected passages jostled around so as to avoid anybody getting fully oriented.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 07, 2012, 10:10:04 pm
As long as you don't say anything about where the Siren could be found or what they replaced it with, I guess that it'll be fine. I'm assuming that you've read the 3.5 module, so keep an eye on that and don't spoil anything in it.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: RedWarrior0 on September 07, 2012, 10:18:13 pm
Yeah, I've read the 3.5 and only know what I know about the original from hearsay. Essentially, 3.5 version is tame compared to original.

This is mostly to make a point of how much of a dick Acererak is, and comes from the Tomb of Horrors page on TVTropes.

Quote
Complete Monster: As a "private" joke, Acererak kidnapped a kind and beautiful Siren put her under an enchantment and traps her in a cavern inside the Tomb of Horrors. Most players would react on the Siren as being a trap or just one of many monster and possibly killing her instead of trying to help her and ask her to come with them.
[/quote]The Woobie: The Siren in the original version of the Tomb of Horrors. Trapped inside the tomb as an personal joke by Acererak. She is cursed so she can't leave the cavern she is trapped in, and neither can she say how to lift the curse, she can only hope the players "Ask her to join them" to lift her curse. Ofcourse most players would suspect the Siren to be just one of many traps, a shmuck bait or just a monster or simply take one of the bag of holdings resting beside her, resulting in her being erased from existence[/quote]
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Dwarmin on September 07, 2012, 10:29:51 pm
@Redwar: There's a bit deeper reasoning than him just being a dick, but that's mostly it.


Dohohoho
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: RedWarrior0 on September 07, 2012, 10:48:58 pm
Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 07, 2012, 10:55:53 pm
Note: Played a bastardized version of the original (molded to fit a homebrew), have never touched the 3.5 version.
Note 2: Spoiler tags are schmuck bait.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 07, 2012, 11:00:46 pm
Dammit, your right! I fell for it!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 07, 2012, 11:54:13 pm
(http://i.imgur.com/0p1Sf.png)
Wall ignores the boring room and hits the gargoyle with his sword as many times as possible, yelling "YAY!" in a giddy, childlike way as he finally gets to show off his combat prowess.

[AUTOSUCCESS] Wall and the gargoyle fighting is like... two really heavy blunt objects smashing into each other. Repeatedly. 1 damage 1 damage

(http://i.imgur.com/xPRiP.png) I stay AWAY from the Portal, and help investigate the mysterious O on the wall.

[17 + 5] Unless you feel like shoving something into the slot, the O remains as mysterious as ever.

(http://i.imgur.com/pLhpO.png)Brecan shall try to find something to put in the slot!

You can put lots of things into the slot! Gold coins, fingers, rings, swords, gems, bolts, sticks, pointy things, belts, darts, splinters...

(http://i.imgur.com/VYKYu.png) Kadbot attempts to use his Sausage Casing and Grappling Ham to  remotely restrain the gargoyle.

With quick thinking and terrible dexterity, Kadbot flings the sausage casings around the gargoyle's legs.

[2] Being made out of intestines, the casings restrain the gargoyle for all of two seconds. Even worse, the gargoyle has smashed the grappling ham under its feet!

(http://i.imgur.com/XGMJH.png)
After that, I'll enter the gate again for the sake of science, and check the room once more. We'll see just how much of a troll Acererak is.


You should know by now that Acererak is the greatest troll.

Spoiler (click to show/hide)

(http://i.imgur.com/Zx1Mb.png)

get out of the room

You quickly run out of the room.

...

Nothing else seems to happen, and you seem to be free of random crossbow bolts.

(http://i.imgur.com/KnPrV.png)

Whatever. :P The player map. But I'm too lazy to look for it. Instead, I followed Wall and Kadbot, and now attack the gargoyle with my bow.

Unless you want to follow in Midna's footsteps, you can't join Wall and Kadbot in their epic fight against a four-armed gargoyle.

Carefully examine the box to see if it's covered in something nasty and then open it while carefully facing it away from me. Then check the inside for traps and if it's clear, grab that ring and take it to a mage to see if he can identify it for me.

To cut a (very) long story short the box and the ring are not dangerous at all.

Dr. Malpracteece does a little pocket magicing on the side by identifying the magic ring as a +1 ring of protection!

...

For obvious reasons, I will not be specifying what a +1 ring of protection does.

Head back out of the 10x10 room with nothing in it. Move toward combat.

Unless you can move through walls or want to pick a fight with your fellow adventurers, you can't move towards combat.

Spoiler: Brave Adventurers (click to show/hide)

Can you even get to us? We're at the beginning of the dungeon, near the fresco hall (though we have made some twists and turns from there to get where we are, so maybe not so near it after all). The point is, I'm not so sure you can get from the sphere hall to where we are.

Unless I'm reading the map wrong, you have four different ways to go from the hallway of spheres to the fresco hallway. Midna found one, which leaves three more ways to get back, though I doubt that you'll find all of them.

E: Anyone mind if I map-keep? I'll be using the official map, but with things hidden that players don't need to see and unconnected passages jostled around so as to avoid anybody getting fully oriented.

I don't mind, and Lich180 is too busy to work on his own map. Go ahead.

Yeah, I've read the 3.5 and only know what I know about the original from hearsay. Essentially, 3.5 version is tame compared to original.

...

I'll have to read the original version sometime, because the 3.5 version seems pretty damn devious to me.


This dungeon doesn't really have a plot, so it's not really spoilery. Now I don't have the original module, so I'm not sure what the Siren knows about the dungeon, but if I had to guess, Acererak probably fed her false information to screw the party over later. Or maybe the nicest adventurers have the tastiest souls. :P
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 08, 2012, 12:28:38 am
(http://i.imgur.com/0p1Sf.png)
Not knowing the meaning of the word Fear(Quite literally. I told you, hundreds of blows to the head.) Wall presses on the attack, trying to finish off the Gargoyle while he's still fairly intact. He also lets out a battlecry that will hopefully draw more people to his location.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kestrel_6 on September 08, 2012, 12:49:58 am
(http://i.imgur.com/Zx1Mb.png)

Go to the Chapel, where Midna is
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Azthor on September 08, 2012, 12:58:24 am
I have but a single question: has my lame plan of surviving by doing absolutely nothing worked so far or did I die somewhere down the road?

Nevermind, I saw the latest update. Time to get the work.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 08, 2012, 01:09:04 am
Head back through the arch, and then toward the Hallway of Spheres.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 08, 2012, 01:26:53 am
(http://i.imgur.com/VYKYu.png) "NO, MY HAM! WHAT HAVE YOU DONE TO MY HAM!? OH, THE HAMANITY!"
Kadbot will furiously vengeance-stab the gargoyle and block its attacks with his meat shield.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 08, 2012, 01:38:23 am
Ahahahaha, poor midna got stripped!

Wear the ring of protection and then head back to the hall of spheres happily checking out my new ring. See what spheres are left to investigate.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 08, 2012, 02:29:49 am
Damn. Follow Zako to the sphere chamber.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 08, 2012, 04:54:03 am
(http://i.imgur.com/2KdiB.png) I am going to kill Acererak. I don't care if he's undead, I'm going to re-dead him so hard he'll come back to regular life again, at which point I'll kill him again.

I'm in the Fresco Corridor, right? As good an excuse as any to take out some aggression. I am going to charge over to where Wall is uttering his battlecry, and uppercut the Gargoyle with every ounce of angry naked dwarfness I can muster.

Kill now. Clothes later.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 08, 2012, 06:51:46 am
(http://i.imgur.com/0p1Sf.png)
Not knowing the meaning of the word Fear(Quite literally. I told you, hundreds of blows to the head.) Wall presses on the attack, trying to finish off the Gargoyle while he's still fairly intact. He also lets out a battlecry that will hopefully draw more people to his location.

(http://i.imgur.com/VYKYu.png) "NO, MY HAM! WHAT HAVE YOU DONE TO MY HAM!? OH, THE HAMANITY!"
Kadbot will furiously vengeance-stab the gargoyle and block its attacks with his meat shield.

(http://i.imgur.com/2KdiB.png) I am going to kill Acererak. I don't care if he's undead, I'm going to re-dead him so hard he'll come back to regular life again, at which point I'll kill him again.

I'm in the Fresco Corridor, right? As good an excuse as any to take out some aggression. I am going to charge over to where Wall is uttering his battlecry, and uppercut the Gargoyle with every ounce of angry naked dwarfness I can muster.

Kill now. Clothes later.

[AUTOSUCCESS] Wall, Kadbot and Midna all charge the gargoyle at the same time. 3 damage

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic8.jpg)
Amazingly, despite the damage that it has received, the gargoyle is still standing. It launches a lazy back-hand at Wall, throwing it through the air. 1 damage

As Wall impacts its namesake it shatters into a million pieces. Err... the construct shatters, not the wall.

Rest in peace Wall, we hardly knew ye.

(http://i.imgur.com/Zx1Mb.png)

Go to the Chapel, where Midna is

Unless you want to do the whole shenanigans with the glowing archway, you can't reach Midna right now.

Head back through the arch, and then toward the Hallway of Spheres.

You enter the Hallway of Spheres.

Ahahahaha, poor midna got stripped!

Wear the ring of protection and then head back to the hall of spheres happily checking out my new ring. See what spheres are left to investigate.

All of the spheres have been investigated, but you can still kill the monster in the laboratory, or check out the room through the silver sphere. Also, the ring is already equipped.

Damn. Follow Zako to the sphere chamber.

You follow Kazard into the hallway of spheres, where you encounter MaximumClone1.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 08, 2012, 08:50:11 am
Carefully investigate the room behind the silver sphere, checking for traps all the way.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 08, 2012, 10:36:09 am
*Sigh* Wall always dies first session. Okay, new guy
Name: Javier
Class: Rogue Foppish Pirate
Gender: Male
Race: Dark Elf
Weapon: Crossbow, 15 bolts, Rapier
Items: Lockpicks, pouch of gems, Spare Clothes

Javier will wander up the Fresco corridor and attack the Gargoyle with his crossbow from a distance.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Vorthon on September 08, 2012, 11:03:01 am
Dammit. I was gonna make my next character a dark elf. Oh well, now I have an excuse to make him a Tabaxi. Tabaxi is just fun to say.

(http://i.imgur.com/pLhpO.png)Brecan shall go through the arch in the altar room, and investigate the other side for anything of note!

Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Doomblade187 on September 08, 2012, 11:08:58 am
(http://i.imgur.com/vKJRu.png):AGNS will go to the laboratory, ready to attack any enemies.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: monk12 on September 08, 2012, 11:12:03 am
Kill now. Clothes later.

Famous last words, and a new sig for my collection!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: RedWarrior0 on September 08, 2012, 01:52:32 pm
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 08, 2012, 02:43:57 pm
(http://i.imgur.com/VYKYu.png) "Hello, dwarf. You appear to be without plating." Kadbot will continue to block and stab the gargoyle.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Solifuge on September 08, 2012, 03:01:17 pm
(http://i.imgur.com/2KdiB.png) Wonder if this is the same sort of gargoyle-thing as the one with the missing hand who crushes gemstones.

At any rate, initiate grappling. Attempt to suplex Gargoyle. Midna Smash!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: RedWarrior0 on September 08, 2012, 03:07:01 pm
(http://i.imgur.com/2KdiB.png) Wonder if this is the same sort of gargoyle-thing as the one with the missing hand who crushes gemstones.
No, that's a three-handed gargoyle, obviously.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kestrel_6 on September 08, 2012, 08:05:44 pm
(http://i.imgur.com/Zx1Mb.png)

Find something to do or investigate
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Tsuchigumo550 on September 08, 2012, 08:59:59 pm
Name: Nikolai
Gender: Male
Class: KGB Officer (Rouge)

Items: Torch, flint and steel, torch oil, 10ft length of rope.
Weapons and armor: Katana, heavy robes, leather pants.

Race: Kitsune (Fox-person)
Backstory: A wandering Kitsune thief. He stole the katana he now carries, and it's served him true for as long as he can remember.
He's not sure why or how, but he knows he's loyal to a group known only by the letters "KGB". He's good with information and often has stolen intel for power within groups. He plans to take on the Tomb of Horrors because he likes loot.

(Where are you all getting the fun 8-bit characters?)
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: monk12 on September 08, 2012, 09:15:58 pm
Custom made by our very own, very talented Solifuge.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 08, 2012, 09:45:21 pm
AGNS, let's make sure we have someone with us that has... A light of some sort. That room was supposedly left pitch black.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 08, 2012, 09:48:57 pm
Carefully investigate the room behind the silver sphere, checking for traps all the way.

You stealthily slide into the room behind the silver sphere.

[13 + 5] Yep, you've got traps alright. Looks like an automatic crossbow trap.

(http://i.imgur.com/pLhpO.png)Brecan shall go through the arch in the altar room, and investigate the other side for anything of note!

*Le sigh* Midna already checked this thing out, but if you want to take a ride on the gender-bender, I won't stop you.

[WILLPOWER: 7]

[WILLPOWER: 16]

Hah! Looks like someone is getting a job switch! [2] You feel stronger and more confident, like you could take on the world, or at least half of it. Maybe three-fourths on a good day. I hope that you enjoy your new life as a Fighter.

(http://i.imgur.com/vKJRu.png):AGNS will go to the laboratory, ready to attack any enemies.

You head into the laboratory, ready to lay the smack down on the evil brain.

[4] However ready to lay the smack down does not mean that you're able to. The heavy crossbow misfires, launching the bolt into the ceiling.

The brain in the jar, not amused at all, lays a psionic smack down on you. 1 damage

(http://i.imgur.com/VYKYu.png) "Hello, dwarf. You appear to be without plating." Kadbot will continue to block and stab the gargoyle.

(http://i.imgur.com/2KdiB.png) Wonder if this is the same sort of gargoyle-thing as the one with the missing hand who crushes gemstones.

At any rate, initiate grappling. Attempt to suplex Gargoyle. Midna Smash!

[AUTOSUCCESS] Together Kadbot and Midna lay the smack down on the gargoyle. Proper. 2 damage

*Sigh* Wall always dies first session. Okay, new guy
Name: Javier
Class: Rogue Foppish Pirate
Gender: Male
Race: Dark Elf
Weapon: Crossbow, 15 bolts, Rapier
Items: Lockpicks, pouch of gems, Spare Clothes

Javier will wander up the Fresco corridor and attack the Gargoyle with his crossbow from a distance.

Javier, the most foppish pirate of the seven seas, runs through the Fresco corridor and somersaults into the gargoyle room.

[16] His skill with the crossbow is as good as his fashion sense, and the bolt strikes the gargoyle right between the eyes, bringing it down! 1 damage

(http://i.imgur.com/Zx1Mb.png)

Find something to do or investigate

Well you could help solve the puzzle with the slot on the chapel wall, or give Kazard a hand in the room behind the silver sphere.

Name: Nikolai
Gender: Male
Class: KGB Officer (Rouge)

Items: Torch, flint and steel, torch oil, 10ft length of rope.
Weapons and armor: Katana, heavy robes, leather pants.

Race: Kitsune (Fox-person)
Backstory: A wandering Kitsune thief. He stole the katana he now carries, and it's served him true for as long as he can remember.
He's not sure why or how, but he knows he's loyal to a group known only by the letters "KGB". He's good with information and often has stolen intel for power within groups. He plans to take on the Tomb of Horrors because he likes loot.

Nikolai, uh... follows Javier into the tomb. I can't really think of anything interesting to say right now.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 08, 2012, 09:51:55 pm
Rush to aid AGNS! Fire my bow at the monster!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 08, 2012, 10:11:21 pm
(http://i.imgur.com/VYKYu.png) Kadbot greets the foppish gent. "Thank you for helping us defeat that aggressor. Would you like to join us in exploring this exceedingly deadly tomb?"
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Doomblade187 on September 08, 2012, 10:45:09 pm
(http://i.imgur.com/vKJRu.png): "Oh snap!" AGNS lays the smackdown on the brain.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Tsuchigumo550 on September 08, 2012, 10:50:12 pm
Nikolai slashes at the brain with his sword even if it's already dead.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: greymountain_Sage on September 08, 2012, 11:02:19 pm
(http://i.imgur.com/VYKYu.png) Kadbot greets the foppish gent. "Thank you for helping us defeat that aggressor. Would you like to join us in exploring this exceedingly deadly tomb?"
"Always glad to help." Javier bows politely and tips his hat. "Exceedingly deadly things hide exceedingly valuable things, Count me in."
He also takes a moment to offer his spare(Fancy and exceedingly foppish) clothing to the naked, angry dwarf woman.
He then searches the room from top to bottom, as well as the boring hallway and the room on the other side of the door.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Zako on September 08, 2012, 11:08:29 pm
Disable the trap but make sure I'm out of the way incase it goes off. Then check out the room.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Hanslanda on September 08, 2012, 11:10:17 pm
((LET'S KICK SOME TELEPATH ASS, AGNS. Two rogues versus one monster? We so got this.))
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 09, 2012, 12:17:40 am
Investigate ALL of the strange markings!

Does anyone have a map? I'm so lost...
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: RedWarrior0 on September 09, 2012, 12:59:14 am
A turn or so old, but here ya go.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: killerhellhound on September 09, 2012, 01:14:31 am
Name: Generic Hooded Mage
Class: mage
Race: human
Spells:
magic wall (lasts only the turn its cast)
Heal
floating light (follows mage that casts it)
despel magic
detect magic
wepons: staff of lightning mace of confusion
Armor: hooded robe
items: jar of spiders :P jar of honey :P
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Doomblade187 on September 09, 2012, 01:22:41 am
Welcome, GHM!
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 09, 2012, 01:54:01 am
A turn or so old, but here ya go.
Sweet, thanks.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Kadzar on September 09, 2012, 01:55:04 am
(http://i.imgur.com/VYKYu.png) Kadbot will assist Javier in the searching.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Vorthon on September 09, 2012, 02:42:09 am
(http://i.imgur.com/pLhpO.png)Brecan shall go through the arch in the altar room, and investigate the other side for anything of note!

*Le sigh* Midna already checked this thing out, but if you want to take a ride on the gender-bender, I won't stop you.

[WILLPOWER: 7]

[WILLPOWER: 16]

Hah! Looks like someone is getting a job switch! [2] You feel stronger and more confident, like you could take on the world, or at least half of it. Maybe three-fourths on a good day. I hope that you enjoy your new life as a Fighter.

Herpaderp.

(http://i.imgur.com/pLhpO.png)Anywhozits, Brecan shall go help AGNS in his attempts to lay the smack down upon the Brain of Psionic Doom
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Bluerobin on September 11, 2012, 03:01:45 pm
Oh man this is great. I kind of want to make a couple characters just to throw into traps that people have avoided so far...

Edit: How would you feel about a spell that lets you look through some amount of rock? Or maybe just some sort of magical sonar (or... "Stonesense" if you will ;D) for use in coordination with the Ethereal Walk spell you have in the OP?
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: Geen on September 11, 2012, 04:54:51 pm
I will come with them, and order my undead minions to nom da brain.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: USEC_OFFICER on September 11, 2012, 06:53:10 pm
Not dead, just lazy (and university, I guess).

I'll be going over everything once again so that I'm up to date, but I should will have something out tomorrow.

Edit: How would you feel about a spell that lets you look through some amount of rock? Or maybe just some sort of magical sonar (or... "Stonesense" if you will ;D) for use in coordination with the Ethereal Walk spell you have in the OP?

I guess that it could be fine.

Investigate ALL of the strange markings!

What strange markings exactly? The only one I can think of is that 'O' above the slot, and that has been investigated already.
Title: Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
Post by: MaximumZero on September 11, 2012, 07:59:39 pm
Welp, in that case, Investigate the slot!
Title: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: USEC_OFFICER on September 13, 2012, 07:19:31 am
Rush to aid AGNS! Fire my bow at the monster!

(http://i.imgur.com/vKJRu.png): "Oh snap!" AGNS lays the smackdown on the brain.

Nikolai slashes at the brain with his sword even if it's already dead.

(http://i.imgur.com/pLhpO.png)Anywhozits, Brecan shall go help AGNS in his attempts to lay the smack down upon the Brain of Psionic Doom

I will come with them, and order my undead minions to nom da brain.

Needless to say, the brain has been reduced to pulp. In fact, it's remains are also splattered all over the walls, ceiling, and several of the more aggressive adventurers. You guys are way too overenthusiastic.

"Always glad to help." Javier bows politely and tips his hat. "Exceedingly deadly things hide exceedingly valuable things, Count me in."
He also takes a moment to offer his spare(Fancy and exceedingly foppish) clothing to the naked, angry dwarf woman.
He then searches the room from top to bottom, as well as the boring hallway and the room on the other side of the door.

[2 + 5] Did I mention that the gargoyle has a gem-encrusted collar? I thought I did. You also find two other doors, one occupying the south-eastern wall in the gargoyle room (next to the southern door), and one on the western wall of the next room. Whoops. I probably shouldn't be posting these things while I'm tired.

(http://i.imgur.com/VYKYu.png) Kadbot will assist Javier in the searching.

[16 + 5] You find nothing new.

Disable the trap but make sure I'm out of the way incase it goes off. Then check out the room.

[8 + 5] You disable the crossbow trap.

[15 + 5] You discover another secret door, this one on the opposite wall as the door you came through. However this door doesn't have a handle, nor can you push it open like a regular door. Knowing Acererak, the secret door probably has a secret method to open it.

Welp, in that case, Investigate the slot!

[1 + 5] It's a slot. You can shove things into it. Other than that you have no clue what it's for.

Name: Generic Hooded Mage
Class: mage
Race: human
Spells:
magic wall (lasts only the turn its cast)
Heal
floating light (follows mage that casts it)
despel magic
detect magic
wepons: staff of lightning mace of confusion
Armor: hooded robe
items: jar of spiders :P jar of honey :P

The GHM wanders over to the Tomb of Horrors, mostly because s/he has a jar of spiders and needs to do something with it.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Hanslanda on September 13, 2012, 08:22:56 am
Hellz yeah! We ganked that little brainbug!
Find the phat lewt the wee beasty was hiding! (Search for containers, then search the containers for traps twice)
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: killerhellhound on September 13, 2012, 08:52:14 am
Head into the ruin tomb cave deathtrap and meet up with the gargoyle breaking group. Heal their injures.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Zako on September 13, 2012, 09:41:05 am
Right... This might be a bit tricky...

Examine the secret door closely for traps and switches. Do so multiple times.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: greymountain_Sage on September 13, 2012, 11:22:23 am
[2 + 5] Did I mention that the gargoyle has a gem-encrusted collar? I thought I did. You also find two other doors, one occupying the south-eastern wall in the gargoyle room (next to the southern door), and one on the western wall of the next room. Whoops. I probably shouldn't be posting these things while I'm tired.
OOOooooo, shiny. Javier slips the collar off and examines it, then searches the Doors for traps. Assuming he finds nothing, he opens the southeastern door and searches that room.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Kadzar on September 13, 2012, 02:28:54 pm
(http://i.imgur.com/VYKYu.png) If Javier opens the southeastern door, Kadbot will head over to offer backup. If he finds traps, Kadbot will stay right where he is.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Vorthon on September 13, 2012, 02:35:22 pm
(http://i.imgur.com/pLhpO.png)LOOT TIME! Brecan shall search diligently for loot as well.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Tsuchigumo550 on September 13, 2012, 02:50:18 pm
Go to the slot and push some of the rope in to see what happens. (Nikolai)
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Solifuge on September 13, 2012, 03:10:10 pm
(http://i.imgur.com/2KdiB.png) Midna is going to go collect Rupert from wherever he was left in the Orb Chamber, and is going to head back to Badend for some new clothing and gear.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: greymountain_Sage on September 13, 2012, 03:33:59 pm
(http://i.imgur.com/2KdiB.png) Midna is going to go collect Rupert from wherever he was left in the Orb Chamber, and is going to head back to Badend for some new clothing and gear.

Javier will offer his spare clothes and sword, as he prefers to have lots of fighters around so he doesn't die.
Also because he secretly finds the idea of a dwarf in his remarkably foppish attire incredibly amusing, but mostly the not dying thing.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Solifuge on September 13, 2012, 03:42:14 pm
Javier will offer his spare clothes and sword, as he prefers to have lots of fighters around so he doesn't die.
Also because he secretly finds the idea of a dwarf in his remarkably foppish attire incredibly amusing, but mostly the not dying thing.

(http://i.imgur.com/2KdiB.png)Thanks, this makes things much easier.

Midna accepts the clothes and sword, and heads back to Badend to sell them for new gear.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: greymountain_Sage on September 13, 2012, 03:48:23 pm
(http://i.imgur.com/2KdiB.png)Thanks, this makes things much easier.

Midna accepts the clothes and sword, and heads back to Badend to sell them for new gear.

I... can't believe I didn't see that coming.
Oh well, back to searching for secret doors and deadly traps. Repeatedly, just in case.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: USEC_OFFICER on September 13, 2012, 04:24:30 pm
Hellz yeah! We ganked that little brainbug!
Find the phat lewt the wee beasty was hiding! (Search for containers, then search the containers for traps twice)

(http://i.imgur.com/pLhpO.png)LOOT TIME! Brecan shall search diligently for loot as well.

Luckily the GHNS already searched the room before he died, and was nice enough to put all of the loot in a nice little pile. As a refresher, the pile contains a bagful of gems and three healing potions. Divide them up as you see fit.

If you're wondering, the brain's container contained nothing of value. Well, to you that is. To the brain its contents were quite valuable.

Head into the ruin tomb cave deathtrap and meet up with the gargoyle breaking group. Heal their injures.

Everybody in the gargoyle room is nice and healthy, but you wander into it anyways, just for fun.

Right... This might be a bit tricky...

Examine the secret door closely for traps and switches. Do so multiple times.

[8 + 5] [13 + 5] [16 + 5] You detect no traps or switches of any kind.

[2 + 5] Did I mention that the gargoyle has a gem-encrusted collar? I thought I did. You also find two other doors, one occupying the south-eastern wall in the gargoyle room (next to the southern door), and one on the western wall of the next room. Whoops. I probably shouldn't be posting these things while I'm tired.
OOOooooo, shiny. Javier slips the collar off and examines it, then searches the Doors for traps. Assuming he finds nothing, he opens the southeastern door and searches that room.

The collar is studded with 10 brilliant blue gems, but that's not the most interesting thing about the collar. On the back of it is a secret compartment, which contains a slip of paper. Unfortunately you can't read the writing on the paper, mostly because your eye slides off of it whenever you do so.

(http://i.imgur.com/VYKYu.png) If Javier opens the southeastern door, Kadbot will head over to offer backup. If he finds traps, Kadbot will stay right where he is.

Pocketing the collar and the mysterious piece of paper, you search the doors for traps.

[19 + 5] Finding none, you open the south-eastern door, with Kadbot closely on your heels.

Quote
This small chamber is empty of scent, stain, or decor. Only the dense layer of dust reveals the uncounted years since any moved through this chamber since the present.

The room is 10 feet by 10 feet, and has no other entrances/exits. As you enter the room, you distinctly hear the sound of a crossbow cocking.

Go to the slot and push some of the rope in to see what happens. (Nikolai)

You insert a bit of rope into the slot, but nothing happens.

(http://i.imgur.com/2KdiB.png)Thanks, this makes things much easier.

Midna accepts the clothes and sword, and heads back to Badend to sell them for new gear.

Unless I'm completely missing something, Javier doesn't have a spare sword, but you accept his spare clothes graciously. Technically you don't have to pawn them at Badend though, since the party has already established a credit system with them or something (mostly so that I don't have to figure out item costs).

...

I'm just going to assume that you're buying your default weapons/armour, but if you want to buy some items while you're in the village you're going to have to specify them.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Vorthon on September 13, 2012, 04:32:04 pm
(http://i.imgur.com/pLhpO.png)Brecan shall run to Kazard and mention the the O above the slot in the altar room, and suggest sticking his ring in the slot.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: greymountain_Sage on September 13, 2012, 04:56:07 pm
Well crap.
Okay, Hand mystery paper to nearest mage and say "This thing is freaking me out. Do something Magicky with it." Then search the new room thoroughly for traps and/or secret doors.
Disable secret doors and open traps. WAIT! Strike that, Reverse it.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Tsuchigumo550 on September 13, 2012, 05:05:31 pm
Follow Greymountain and check things as well, and try to make sure nothing will activate and send us both to the afterlife.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Kadzar on September 13, 2012, 05:28:44 pm
The room is 10 feet by 10 feet, and has no other entrances/exits. As you enter the room, you distinctly hear the sound of a crossbow cocking.

(http://i.imgur.com/VYKYu.png) Kadbot runs back to the previous room.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Doomblade187 on September 13, 2012, 05:34:15 pm
(http://i.imgur.com/vKJRu.png): AGNS searches for secret doors five times over. Because he showed that little brain punk how it's done.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: monk12 on September 13, 2012, 05:56:37 pm
(http://i.imgur.com/2KdiB.png)Thanks, this makes things much easier.

Midna accepts the clothes and sword, and heads back to Badend to sell them for new gear.

I... can't believe I didn't see that coming.
Oh well, back to searching for secret doors and deadly traps. Repeatedly, just in case.

I lol'd
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Zako on September 13, 2012, 08:53:09 pm
Search the room for switches, and do a quick test on my ring: Try to slide it off and on my finger a few times. If it's cursed, it won't come off.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: MaximumZero on September 13, 2012, 09:02:22 pm
Head to the altar room and thoroughly inspect.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Kestrel_6 on September 13, 2012, 09:03:03 pm
catch up with Kazard to assist
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: RedWarrior0 on September 13, 2012, 09:12:13 pm
If it's cursed, it won't come off.
Probably. Depends on what the curse is. Remember, this is Acererak you're dealing with. For all you know, it could be a trap that activates when you take the ring off.

On the other hand, I might just be messing with you. By suggesting that I'm just messing with you.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: USEC_OFFICER on September 13, 2012, 09:30:30 pm
Well crap.
Okay, Hand mystery paper to nearest mage and say "This thing is freaking me out. Do something Magicky with it." Then search the new room thoroughly for traps and/or secret doors.
Disable secret doors and open traps. WAIT! Strike that, Reverse it.

You chuck the mystery paper into the hands of the nearest mage, and then turn around to search the new room.

[14 + 5] You quickly find and disable the crossbow trap with ease.

[16 + 5] And to top things off, you find a secret door! Do you remember the problem with Kazard's secret door? Well, this secret door also needs to be opened in a unique way before you can go through it. Probably something to do with hinges in weird places or something like that.

Follow Greymountain and check things as well, and try to make sure nothing will activate and send us both to the afterlife.

Javier seems to be handling everything pretty damn well, so you leave him to his work.

The room is 10 feet by 10 feet, and has no other entrances/exits. As you enter the room, you distinctly hear the sound of a crossbow cocking.

(http://i.imgur.com/VYKYu.png) Kadbot runs back to the previous room.

You quickly run into the previous room, safe from any imaginary dangers.

(http://i.imgur.com/vKJRu.png): AGNS searches for secret doors five times over. Because he showed that little brain punk how it's done.

[13 + 5] [15 + 5] [4 + 5] [19 + 5] [9 + 5] You find no secret doors, despite your ability to show up preserved brains.

Search the room for switches, and do a quick test on my ring: Try to slide it off and on my finger a few times. If it's cursed, it won't come off.

As you fiddle with your magical ring to see if it can come off (outcome: it can be taken off like a regular ring), you hear a faint noise behind you, like somebody slowly drawing a piece of metal across stone. Surprised, you draw your short-sword and turn around.

Spoiler (click to show/hide)

Head to the altar room and thoroughly inspect.

[2 + 5] Your intense inspections reveal nothing.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: RedWarrior0 on September 13, 2012, 09:34:10 pm
Wait, how did he get back to the entrance? They haven't [REDACTED]
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: USEC_OFFICER on September 13, 2012, 09:34:36 pm
Wait, how did he get back to the entrance? They haven't [REDACTED]

How did who get back to the entrance?
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: RedWarrior0 on September 13, 2012, 09:35:42 pm
Vorthon.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: USEC_OFFICER on September 13, 2012, 09:36:40 pm
Vorthon.

But he's not in the entrance. He's in the room behind the silver sphere.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Zako on September 13, 2012, 09:37:10 pm
((Cursed magical items that only activate when you take them off... That's terrifying! Don't say that man!))

"Gods... Don't walk up on me like that! I thought the worse for a second there! At least say something...

And it's my ring, so no."

Search the room for switches and if I find none, head out into the hall and search there.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: greymountain_Sage on September 13, 2012, 09:39:38 pm
Okay, Time to go Text Based Adventure Game on this door.
I start by grabbing the door and pulling at the top, bottom, left, and right edge in that order. If that fails I push inwards in the same order. Then I attempt to find a pivot point, handle, doorknob, or switch.
Wish me luck.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: RedWarrior0 on September 13, 2012, 09:42:37 pm
Okay that was just me having brainfart
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Hanslanda on September 13, 2012, 10:10:36 pm
"Dibs on a healing potion! This beautiful body can't stop claws. Someone else can have the gems and other two healing potions."
Grab a healing potion. Search for secret doors/traps/etc. an additional five times.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: MaximumZero on September 13, 2012, 10:49:56 pm
"Dibs on a healing potion! This beautiful body can't stop claws. Someone else can have the gems and other two healing potions."
Grab a healing potion. Search for secret doors/traps/etc. an additional five times.
Try and make my way to Hans, so that I can help out.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Hanslanda on September 14, 2012, 12:05:54 am
Hey, Maxi! I got health potions! There's fat loot all over the floor! And AGNS here has been staring at walls for at least twenty minutes now!
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: MaximumZero on September 14, 2012, 12:13:19 am
Suddenly, being called "Maxi" is very uncomfortable.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Hanslanda on September 14, 2012, 12:42:11 am
Dude, I'm a chick now- *Sees MZ* HOLY SHIT YOU'RE A CHICK TOO! LET'S TOUCH EACH OTHER'S BOOBS! Let's respect our own personal boundaries, because abusing the arch of genderchange would be twisted and wrong. And awesome. So awesome.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: MaximumZero on September 14, 2012, 12:44:43 am
Apparently, I'm some sort of Amazonian War Goddess.

I'm not sure how to feel about that.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Kadzar on September 14, 2012, 12:46:25 am
(http://i.imgur.com/VYKYu.png) Afraid of entering the southeastern door again, and certain that Javier is a goner, Kadbot heads over to the western door to open it up and see what's inside.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Hanslanda on September 14, 2012, 12:46:30 am
I'm a rogue. A particularly ineffective rogue, but I'm a STILL living rogue, so there's that. I even went through TWO unknown archways FIRST and I'm still alive. I also pulled several deathlevers and didn't die.
And now I'm a girl. This is all good with me.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Zako on September 14, 2012, 12:49:28 am
I'm a rogue. A particularly ineffective rogue, but I'm a STILL living rogue, so there's that. I even went through TWO unknown archways FIRST and I'm still alive. I also pulled several deathlevers and didn't die.
And now I'm a girl. This is all good with me.
I like your attitude. Good for you!
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: MaximumZero on September 14, 2012, 12:51:39 am
I'm a rogue. A particularly ineffective rogue, but I'm a STILL living rogue, so there's that. I even went through TWO unknown archways FIRST and I'm still alive. I also pulled several deathlevers and didn't die.
And now I'm a girl. This is all good with me.
Alright then.

/me grabs Hans in a crushing GIRLBROBOOBHUG.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Hanslanda on September 14, 2012, 12:54:43 am
This is going to be the most awesome Tomb of Horrors ever.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Kestrel_6 on September 14, 2012, 05:42:33 am
Go to hans."I trust you know where to go?"
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: USEC_OFFICER on September 14, 2012, 06:59:24 am
Search the room for switches and if I find none, head out into the hall and search there.

[15 + 5] You find no switches.

[19 + 5] You also find nothing out in the hallway.

Okay, Time to go Text Based Adventure Game on this door.
I start by grabbing the door and pulling at the top, bottom, left, and right edge in that order. If that fails I push inwards in the same order. Then I attempt to find a pivot point, handle, doorknob, or switch.
Wish me luck.

The door gives slightly when you pull on it, but you still haven't found the method of opening it.

"Dibs on a healing potion! This beautiful body can't stop claws. Someone else can have the gems and other two healing potions."
Grab a healing potion. Search for secret doors/traps/etc. an additional five times.

After grabbing a healing potion you decide to help AGNS in his epic quest to find a secret door.

[8 + 5] [5 + 5] [16 + 5] [12 + 5] [15 + 5] You too find no secret doors.

"Dibs on a healing potion! This beautiful body can't stop claws. Someone else can have the gems and other two healing potions."
Grab a healing potion. Search for secret doors/traps/etc. an additional five times.
Try and make my way to Hans, so that I can help out.

[19 + 5] While appreciated, Hans doesn't find any secret doors with your help.

(http://i.imgur.com/VYKYu.png) Afraid of entering the southeastern door again, and certain that Javier is a goner, Kadbot heads over to the western door to open it up and see what's inside.

I'm assuming that you're talking about the western door two rooms south of the gargoyle room.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

This is going to be the most awesome Tomb of Horrors ever.

What do you mean, going to be? :D
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: RedWarrior0 on September 14, 2012, 07:07:38 am
"Going to be" because they're going to all die horribly. I think that if the [REDACTED] doesn't get them, the [EXPUNGED] will
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: greymountain_Sage on September 14, 2012, 10:55:39 am
When I see the Door give, I grab it there and pull it in that direction. If that doesn't work, I slide it a bit to see if maybe it's some kind of sliding door.

Sooo... any mages in the room wanna take a look at that mystery paper? Maybe it tells us how to get through this door?
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: killerhellhound on September 14, 2012, 10:59:54 am
Cast detect magic on the paper "I think it will be faster for me to blow the door down" he replied to Grey mountian sage
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Kadzar on September 14, 2012, 01:02:58 pm
(http://i.imgur.com/VYKYu.png) I open up the door on the northern wall. Let's go 'slporing.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Vorthon on September 14, 2012, 02:21:45 pm
(http://i.imgur.com/pLhpO.png)Brecan shall restate his desire for the ring. If denied, he shall glare menacingly.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Tsuchigumo550 on September 14, 2012, 02:34:51 pm
Go through the northern door with Kadzar and look carefully at every surface before entering.
Title: Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
Post by: Doomblade187 on September 14, 2012, 03:57:40 pm
(http://i.imgur.com/vKJRu.png): AGNS will search the entire room LIKE A BAWS.
Title: Delving the Tomb of Horrors: Choo Choo
Post by: USEC_OFFICER on September 14, 2012, 08:40:48 pm
When I see the Door give, I grab it there and pull it in that direction. If that doesn't work, I slide it a bit to see if maybe it's some kind of sliding door.

Sooo... any mages in the room wanna take a look at that mystery paper? Maybe it tells us how to get through this door?

After fiddling with the door for a couple seconds, you discover that you must slide it down to open. Success! You hear a slight metallic sound as the door opens, but it appears to just be the GHM arriving to analyse the message. You step into the next room, and take a look around...

Spoiler (click to show/hide)

Cast detect magic on the paper "I think it will be faster for me to blow the door down" he replied to Grey mountian sage

[13] The blast of magical energy causes the scribbles on the page to twist frantically, until they resolve themselves into words.

Quote
Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you’ll wend.
—A.

(http://i.imgur.com/VYKYu.png) I open up the door on the northern wall. Let's go 'slporing.

Behind the northern wall is... a completely identical room! (10 feet by 10 feet, dusty and disused, etc, etc.) This room also happens to have a door on the northern wall.

Go through the northern door with Kadzar and look carefully at every surface before entering.

[7 + 5] You find nothing suspicious.

(http://i.imgur.com/vKJRu.png): AGNS will search the entire room LIKE A BAWS.

*sigh*

[20 + 5] Despite being A BAWS you find nothing.

(http://i.imgur.com/pLhpO.png)Brecan shall restate his desire for the ring. If denied, he shall glare menacingly.

[20] Kazard, forced by the GM so that the party can finally move on swayed by your logical and well-thought-out arguments, takes off his +1 ring of protection.

Brecan gracefully accepts the ring, and ceremoniously carries it into the chapel. With great dignity and respect he places it into the slot, where it slides in with a small clank. For several seconds nothing happens, before the section of the wall slowly swings down, revealing a new hallway. This hallway extends for twenty feet, before turning right and descending down a flight of stairs. The hallway smells like it hasn't been used in ages, moreso than the rest of the dungeon so far.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Kadzar on September 14, 2012, 08:51:47 pm
(http://i.imgur.com/VYKYu.png) I shall head northward once more. Northward, Northward, northward through the door.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: greymountain_Sage on September 14, 2012, 09:06:19 pm
I get the feeling our near futures are full of dusty ten-by-ten rooms.
I search the new room for traps and secret doors, then disarm the traps and... probably get confused as to how to open the next door.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Kestrel_6 on September 14, 2012, 09:45:31 pm
I get the feeling our near futures are full of dusty ten-by-ten rooms.
I search the new room for traps and secret doors, then disarm the traps and... probably get confused as to how to open the next door.

Help him with his task.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Hanslanda on September 14, 2012, 09:46:31 pm
"Follow me, people that were already following me!"

Go down the Ring stairs. Search for traps on the stairs as we go. At least three times.

I am determined to have this genderbender rogue survive this place.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Zako on September 14, 2012, 10:24:20 pm
Kazard had followed where the man was taking his ring and upon seeing the new stairs was suddenly glad to have let him have it.

"Oh... Nice work."

Before anyone goes down the stairs, check for traps multiple times, tap all the stairs with the end of my pole and after all of that, let someone else go first.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Tsuchigumo550 on September 14, 2012, 10:30:57 pm
Once Zako finishes tapping about, walk down the stairs.
"An intelligence organization the size of a continent and we don't know a damn thing about the place other than "treasure!" Pah."
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Doomblade187 on September 14, 2012, 10:32:46 pm
Go down the stairs, search the new room for traps and doors.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: MaximumZero on September 14, 2012, 10:44:09 pm
"Follow me, people that were already following me!"
Will do!
Head down the stairs and search for traps and loot.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Hanslanda on September 14, 2012, 11:11:47 pm
Four or five seperate people and all their posts boil down to, "Search the everloving fuck out of it, just in case."

Ah, Acerarak, you know not what magma forumites genderswapped adventurers forces you taunt.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: RedWarrior0 on September 15, 2012, 11:27:40 pm
Four or five seperate people and all their posts boil down to, "Search the everloving fuck out of it, just in case."

Ah, Acerarak, you know not what magma forumites genderswapped adventurers forces you taunt.
Acererak might not. Gary Gygax? Did.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Hanslanda on September 15, 2012, 11:42:46 pm
Yeah... Gary Gygax was a bad sumbitch. Hence why we're searching everything five+ times and moving as a group.

And also taking blind chances because I ain't scared of no archway.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: killerhellhound on September 16, 2012, 02:37:45 am
GHM goes to the group of trap crazy rogues after hearing all the tapping, add magic to the mix with detect magic and healing if anyone is hurt
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: MaximumZero on September 16, 2012, 09:19:51 am
Yeah... Gary Gygax was a bad sumbitch. Hence why we're searching everything five+ times and moving as a group.

And also taking blind chances because I ain't scared of no archway.
Following Hans because she looks like she knows what she's doing.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Vorthon on September 16, 2012, 11:42:51 am
(http://i.imgur.com/pLhpO.png)Brecan shall follow Kazard down the stairs!
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: USEC_OFFICER on September 16, 2012, 08:09:39 pm
(http://i.imgur.com/VYKYu.png) I shall head northward once more. Northward, Northward, northward through the door.

Carefully you open the northern door, your knife ready to deal with whatever horrible terrors may lie within.

Spoiler (click to show/hide)

I get the feeling our near futures are full of dusty ten-by-ten rooms.
I search the new room for traps and secret doors, then disarm the traps and... probably get confused as to how to open the next door.

[15 + 5] Crossbow trap? Successfully disarmed.

[12 + 7] Secret door? Successfully found. But opening it is a different question...

Help him with his task.

Unless you have the ability to teleport, you cannot help Javier, since you're in the hallway of spheres, with no way to get back to the fresco hallway (well, Javier is in a room off the hallway of spheres, which you also lack access to).

Go down the Ring stairs. Search for traps on the stairs as we go. At least three times.

Before anyone goes down the stairs, check for traps multiple times, tap all the stairs with the end of my pole and after all of that, let someone else go first.

Once Zako finishes tapping about, walk down the stairs.

Go down the stairs, search the new room for traps and doors.

Head down the stairs and search for traps and loot.

GHM goes to the group of trap crazy rogues after hearing all the tapping, add magic to the mix with detect magic and healing if anyone is hurt

(http://i.imgur.com/pLhpO.png)Brecan shall follow Kazard down the stairs!

The mighty party of seven adventurers heads down the stairs in a whirlwind of trap-checking and secret-door searching. Finding neither traps or secrets, everyone bravely charges down the stairs yelling their most fearsome war-cries. Actually everyone carefully walks down the stairs huffing and puffing, since they're quite narrow and steep. The stairs themselves continue on for about twenty feet, before ending in a ten-foot by ten foot landing, with a corridor on the western side. Forty feet down that corridor is the bane of all adventurers.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: greymountain_Sage on September 16, 2012, 08:24:58 pm
Hmmmm... Okay, repeat of last time, I push and pull at each edge of the door in turn, both sides and the upper and lower edges, push the center, swivel the wall to see if it turns, tap at various sections of the door to see if they are switches, attempt to slide the door in all directions again. Hopefully something in all of this will open the thing.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Tsuchigumo550 on September 16, 2012, 08:25:39 pm
Kick the door down before anyone else can do anything with it.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Kestrel_6 on September 16, 2012, 08:36:41 pm
assist Hans in his Searching, and join the group
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: MaximumZero on September 16, 2012, 08:51:25 pm
Kick the door down before anyone else can do anything with it.
Use a sweep kick on Tsuchi to prevent any stupid actions, and then check the door for traps.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Kadzar on September 16, 2012, 09:19:29 pm
(http://i.imgur.com/VYKYu.png) Kadbot will backtrack until he finds a door he hasn't opened yet, then open it with wild abandon.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Hanslanda on September 16, 2012, 09:48:01 pm
Assist MZ in incapacitating Tsuchi, then also search the door for traps.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Zako on September 16, 2012, 10:15:46 pm
Let the others handle it this time and keep my distance.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: USEC_OFFICER on September 16, 2012, 10:23:28 pm
Hmmmm... Okay, repeat of last time, I push and pull at each edge of the door in turn, both sides and the upper and lower edges, push the center, swivel the wall to see if it turns, tap at various sections of the door to see if they are switches, attempt to slide the door in all directions again. Hopefully something in all of this will open the thing.

Pushing on the left side of the door causes the door to pivot around its centre. Nifty. You head south into the next room. You should know the drill by now (10 feet by 10 feet, dusty, crossbow trap, etc.).

(http://i.imgur.com/VYKYu.png) Kadbot will backtrack until he finds a door he hasn't opened yet, then open it with wild abandon.

The only door not opened yet is... The door behind the grey sphere, which Kazard ditched when he gave his ring away. Other than that, all door have been opened. Well, I suppose that nobody has gone through the archway in the hall of spheres, and it is a portal...

Kick the door down before anyone else can do anything with it.

Kick the door down before anyone else can do anything with it.
Use a sweep kick on Tsuchi to prevent any stupid actions, and then check the door for traps.

Assist MZ in incapacitating Tsuchi, then also search the door for traps.

assist Hans in his Searching, and join the group

Let the others handle it this time and keep my distance.

[15 + 4] The combined efforts of Maximum, Hans and Karas are more than enough to restrain Nikolai.

[10 + 5] [20 + 5] [12 + 5] The door doesn't seem to have any traps.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: RedWarrior0 on September 16, 2012, 10:27:43 pm
This corridor is one of the best parts, I must say.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Kestrel_6 on September 16, 2012, 10:28:26 pm
Now kick down the door
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: USEC_OFFICER on September 16, 2012, 10:30:11 pm
Now kick down the door

[1] You accidently sprain your ankle while trying to kick down the door. Great going, tiger.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Zako on September 16, 2012, 10:33:42 pm
Prod the door a few times with my pole and if nothing happens, gently push it open with the end of my pole.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: USEC_OFFICER on September 16, 2012, 10:35:05 pm
Prod the door a few times with my pole and if nothing happens, gently push it open with the end of my pole.

Nothing happens to your pole as it touches the door, but nothing happens to the door either. It appears to be stuck.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: greymountain_Sage on September 16, 2012, 10:49:16 pm
Okay, let's try something completely different.
Search for traps, search for doors. Disarm traps.
Repeat my standard door-opening pattern when I find the door that is obviously in this room somewhere.  (Push, pull, pivot, slide)
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Kadzar on September 16, 2012, 11:11:54 pm
The only door not opened yet is... The door behind the grey sphere, which Kazard ditched when he gave his ring away. Other than that, all door have been opened. Well, I suppose that nobody has gone through the archway in the hall of spheres, and it is a portal...
(http://i.imgur.com/VYKYu.png) Kadbot will wander around until he reaches this archway, then spend some time studying it.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Hanslanda on September 16, 2012, 11:58:54 pm
There's an archway in the hall of spheres? And this:

This corridor is one of the best parts, I must say.


Makes me think either this hallway is ridiculous, or it has absolutely nothing in it but another fake blank-wall-door trick.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Zako on September 17, 2012, 12:26:39 am
"Right, that's a trick if I ever saw one. Make sure you don't go through the door when you shove it open. There's probably a trap right behind it."

Get away and out of the way of the door. Check if I can see anything through the gaps between the door and the frame first.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: MaximumZero on September 17, 2012, 12:52:08 am
Kick the door open.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: USEC_OFFICER on September 17, 2012, 06:52:31 am
Okay, let's try something completely different.
Search for traps, search for doors. Disarm traps.
Repeat my standard door-opening pattern when I find the door that is obviously in this room somewhere.  (Push, pull, pivot, slide)

[12 + 5] Crossbow trap? Found and disabled.

[5 + 5] You fail to find/open any secret doors though.

The only door not opened yet is... The door behind the grey sphere, which Kazard ditched when he gave his ring away. Other than that, all door have been opened. Well, I suppose that nobody has gone through the archway in the hall of spheres, and it is a portal...
(http://i.imgur.com/VYKYu.png) Kadbot will wander around until he reaches this archway, then spend some time studying it.

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic5.jpg)

Quote
A mist-filled stone archway lies at the end of the wide hall of colored spheres. Three large stones are embedded in the arch. Each has a different hue— olive on the lower left, russet at the top of the arch, and citron on the lower right.

Get away and out of the way of the door. Check if I can see anything through the gaps between the door and the frame first.

Unfortunately the door is well made, and you can't see anything through the gaps in the frame. Shrugging, you scamper back around the corner, in-case any horrible traps are lying in wait.

Kick the door open.

[17] You launch a mighty kick and the door flies open with a crack.

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: Zako on September 17, 2012, 09:12:44 am
((Called it. Totally called it.))

"I did tell you to watch out for something behind the door..."

Use my pole to help him up after getting someone to help me as well, then check out what the room looks like.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: RedWarrior0 on September 17, 2012, 09:15:05 am
Ooh, ooh can I describe it?
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: USEC_OFFICER on September 17, 2012, 09:20:22 am
Ooh, ooh can I describe it?

Knock yourself out.
Title: Re: Delving the Tomb of Horrors: Choo Choo
Post by: RedWarrior0 on September 17, 2012, 10:06:51 am
It's...

A room, 20 ft long by ten wide, with a 10x10 pit trap on one side. There are two doors: the one, through which MZ just kicked, at one end, and the other, through which nobody just kicked, at the other end.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 17, 2012, 10:29:18 am
Facepalm, and then climb out of the hole.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 17, 2012, 12:10:06 pm
Still convinced that this place isn't the end. I continue searching for a secret door. Multiple times if necessary.
If I find one, I begin the mad dance of Push/pull/pivot/slide to try and open it.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 17, 2012, 12:21:07 pm
I don't trust this room. Whatsoever.
Stay at the doorway, and use my keen, eagle like vision to scan for traps from a distance.

Also, how are we going to get across this big ass pit? It's ten feet across and all we've got is a ten foot pole and my grapnel and rope, unless someone has something I didn't notice?
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Tsuchigumo550 on September 17, 2012, 03:01:01 pm
If getting a man out with the pole works we can all jump in carefully and boost each other out, last guy up the pole.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Vorthon on September 17, 2012, 03:06:14 pm
(http://i.imgur.com/pLhpO.png)Brecan shall attempt to assist MZ in getting out of the hole!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 17, 2012, 08:55:20 pm
I don't trust this room. Whatsoever.
Stay at the doorway, and use my keen, eagle like vision to scan for traps from a distance.

Also, how are we going to get across this big ass pit? It's ten feet across and all we've got is a ten foot pole and my grapnel and rope, unless someone has something I didn't notice?
I'll jump over it, duh. Given a running start, pretty much everyone on the planet can jump 10 feet.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kestrel_6 on September 17, 2012, 08:57:57 pm
try top-left-right on the archway
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kadzar on September 17, 2012, 09:52:24 pm
try top-left-right on the archway
(http://i.imgur.com/VYKYu.png) Kadbot will let this guy do his thing since he seems to know what he is doing.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Tsuchigumo550 on September 17, 2012, 10:04:51 pm
Stare at the pit and attempt to discern it's secrets.
"I have plenty of time, pit. You may not have fingernails to pry off, but I can improvise interrogation techniques."
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 18, 2012, 09:08:17 am
Facepalm, and then climb out of the hole.

"I did tell you to watch out for something behind the door..."

Use my pole to help him up after getting someone to help me as well, then check out what the room looks like.

(http://i.imgur.com/pLhpO.png)Brecan shall attempt to assist MZ in getting out of the hole!

[11 + 4] Helped by her loving friends companions, Maximum easily climbs out of the pit. Might you, she could have done so by herself, but eh.

Still convinced that this place isn't the end. I continue searching for a secret door. Multiple times if necessary.
If I find one, I begin the mad dance of Push/pull/pivot/slide to try and open it.

[16 + 5] Having found the secret door, you attempt your mad dance of door-opening. Unfortunately nothing seems to open the door, though it did give a bit when you tried pulling on the top.

You hear a slight metallic sound as you fiddle with the door, but dismiss it as nothing.

Stay at the doorway, and use my keen, eagle like vision to scan for traps from a distance.

Sadly keen eagle-eye vision is not enough to detect traps. You'll have to use your keen badger-like hands to do that.

try top-left-right on the archway

try top-left-right on the archway
(http://i.imgur.com/VYKYu.png) Kadbot will let this guy do his thing since he seems to know what he is doing.

Nothing happens to the archway or yourself, thankfully.

Stare at the pit and attempt to discern it's secrets.
"I have plenty of time, pit. You may not have fingernails to pry off, but I can improvise interrogation techniques."

[20 + 5] The pit dislodges no secrets.

...

Oh, have a freebie. On the southern wall of the pit some past adventurer has chalked two crude arrows, both of them pointing to the right.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 18, 2012, 09:31:45 am
In this legendary place? I'm not dismissing anything as nothing. I look around for other traps, and just to be safe give the crossbow trap a quick once over to make sure it's not a trap within a trap, or a regenerating trap, or some crazy thing like that.  Disarm whatever I find

Once that's done, I continue fiddling with the top of the door, this time trying combinations like slide and pull, slide and push, slide and pivot, etc.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 18, 2012, 10:07:18 am
Rest. I don't want to take any chances by doing anything injured.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kadzar on September 18, 2012, 12:58:00 pm
(http://i.imgur.com/VYKYu.png) Kadbot pushes Karas out of the way and tries hitting the stones in the order of left-top-right.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Vorthon on September 18, 2012, 02:33:09 pm
(http://i.imgur.com/pLhpO.png)Brecan shall hop down carefully into the pit, and investigate the wall the arrows are pointing at!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Tsuchigumo550 on September 18, 2012, 03:27:16 pm
Follow Brecan, and tap the wall and corner the arrows point at with my dagger.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Zako on September 18, 2012, 04:57:56 pm
Climb into then out of the pit on the other side and check the room for traps and secret doors.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kestrel_6 on September 18, 2012, 10:07:45 pm
Top-Right-Left
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 18, 2012, 10:11:16 pm
Damnation. Climb across and search carefully with my badger like hands.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 19, 2012, 07:49:04 pm
In this legendary place? I'm not dismissing anything as nothing. I look around for other traps, and just to be safe give the crossbow trap a quick once over to make sure it's not a trap within a trap, or a regenerating trap, or some crazy thing like that.  Disarm whatever I find

Once that's done, I continue fiddling with the top of the door, this time trying combinations like slide and pull, slide and push, slide and pivot, etc.

[7 + 5] You don't find anything suspicious, but you're not 100% sure at this point in time.

Not that it matters too much, for you've discovered the secret way of opening the door. Seems like you have to pull it towards you while sliding upwards, or something like that. Taking one last good look at the room, you walk through the secret door to the south.

The next room is completely different when compared to the other ones, by which I mean that it's 30 feet by 10 feet. Everything else is the same, but at least the room is a different size.

Rest. I don't want to take any chances by doing anything injured.

[17] You catch a quick catnap. Unfortunately sleeping doesn't heal you, so either find a mage with a heal spell, or go snag one of those health potions left in the laboratory. You know, the one with the horrible brain bits everywhere?

(http://i.imgur.com/VYKYu.png) Kadbot pushes Karas out of the way and tries hitting the stones in the order of left-top-right.

Nothing happens to the archway.

(http://i.imgur.com/pLhpO.png)Brecan shall hop down carefully into the pit, and investigate the wall the arrows are pointing at!

Follow Brecan, and tap the wall and corner the arrows point at with my dagger.

[17 + 5] [11 + 5] The two of you discover nothing.

Climb into then out of the pit on the other side and check the room for traps and secret doors.

[6 + 5] You find no traps or secret doors.

Damnation. Climb across and search carefully with my badger like hands.

[12 + 5] Your badger-like hands find nothing.

Top-Right-Left

Nothing happens to the archway.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 19, 2012, 07:51:01 pm
Well, lean up against the wall next to the door, and open it while NOT standing in front of it.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Vorthon on September 19, 2012, 07:54:48 pm
(http://i.imgur.com/pLhpO.png)Brecan shall try again, using another party member as battering ram if necessary. And if there are no objections. If there objections, he himself shall volunteer to serve as the battering ram.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kadzar on September 19, 2012, 08:03:19 pm
(http://i.imgur.com/VYKYu.png) Kadbot will hit the stones in the order of left-right-top.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 19, 2012, 08:05:05 pm
Hooray for variety!
Okay, here goes nothing...
Search the room for doors and traps. Disarm traps, Push/pull/slide doors.
Most of all, hope I don't die in the slightly different looking room.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Zako on September 19, 2012, 08:08:08 pm
Try again, there must be something here!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 19, 2012, 09:05:20 pm
Well, lean up against the wall next to the door, and open it while NOT standing in front of it.

The door appears to be stuck. Great...

(http://i.imgur.com/pLhpO.png)Brecan shall try again, using another party member as battering ram if necessary. And if there are no objections. If there objections, he himself shall volunteer to serve as the battering ram.

[16 + 5] I have no clue what your plans are for a human battering ram, but you find nothing.

(http://i.imgur.com/VYKYu.png) Kadbot will hit the stones in the order of left-right-top.

The archway doesn't do anything.

Hooray for variety!
Okay, here goes nothing...
Search the room for doors and traps. Disarm traps, Push/pull/slide doors.
Most of all, hope I don't die in the slightly different looking room.

[15 + 5] Sighing, you disarm the crossbow trap.

[9 + 5] And find the hidden door on the eastern wall. Well, you should know the drill by now.

Try again, there must be something here!

[5 + 5] If there is something here, you haven't found it.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 19, 2012, 09:08:40 pm
Do I regain lost HP?
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 19, 2012, 09:09:26 pm
Do I regain lost HP?

No, resting doesn't regain lost HP.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 19, 2012, 09:10:30 pm
Not from sleeping. Here, drink this.
Gives MZ my healing potion. Then, dash back and grab the other two because apparently they were just left there. The gems too. Come back.

Hmm. Door's stuck. Maybe if I use my sword like a prybar...
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 19, 2012, 09:12:35 pm
Thanks, milady.

Drink healing potion. Help Hans open the door by kicking it open. This worked pretty well last time, so here we go!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kestrel_6 on September 19, 2012, 09:14:14 pm
right-left-top
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 19, 2012, 09:15:51 pm
Didn't you almost die last time?
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Zako on September 19, 2012, 09:17:34 pm
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!

Examine the door at the end for traps.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 19, 2012, 09:20:31 pm
[15 + 5] Sighing, you disarm the crossbow trap.

[9 + 5] And find the hidden door on the eastern wall. Well, you should know the drill by now.

Uhuh. So, initial run is Push-pull-slide in all possible directions, then combinations thereof, then searching for hidden switches.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 19, 2012, 09:24:00 pm
Didn't you almost die last time?
Minor details.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 19, 2012, 09:33:26 pm
Didn't you almost die last time?
Minor details.


Sigged.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: RedWarrior0 on September 19, 2012, 09:33:49 pm
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Tsuchigumo550 on September 19, 2012, 09:36:46 pm
Examine the arrows to determine the exact location they point. Lick them if nothing else works.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 19, 2012, 10:34:21 pm
Not from sleeping. Here, drink this.
Gives MZ my healing potion.

Drink healing potion. Help Hans open the door by kicking it open.

[19] Maximum, fortified by Hans's healing potion, launches a flying kick at the door, busting it open!

[REFLEX: 14 + 5] And this time she has enough momentum to jump over the pit-trap behind the door. Yay!

Then, dash back and grab the other two because apparently they were just left there. The gems too. Come back.

You head back into the laboratory to pick up the rest of the healing potions and the bag of shiny gems.

right-left-top

Nothing happens to the archway.

Examine the door at the end for traps.

Well Maximum has already busted open the door, but you search it for traps anyways, just to feel useful.

[8 + 5] Surprisingly enough, you find no traps.

Uhuh. So, initial run is Push-pull-slide in all possible directions, then combinations thereof, then searching for hidden switches.

This door is much more simple than the rest, as it merely slides upwards to open.

Guess that type of room is to the west? A 10 by 10 empty room of course! Yay!

Examine the arrows to determine the exact location they point. Lick them if nothing else works.

Being crude chalk arrows (which you can verify by tasting them), all you know is that they point somewhere to the westish.

Spoiler: Brave Adventurers (click to show/hide)

RedWarrior0, do you want to describe the next room, or shall I?
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kestrel_6 on September 19, 2012, 10:40:47 pm
Right-top-left
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 19, 2012, 10:41:11 pm
Right-top-left

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Tsuchigumo550 on September 19, 2012, 10:45:07 pm
Shout "TRY BREAKING IT" to the people with the archway problem.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 19, 2012, 10:47:19 pm
Return to MZ quickly!

I feel like I'm always rushing to save people from certain doom.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 19, 2012, 10:49:00 pm
Oh good, I was getting sensory overload from that 30 foot room.
Search the room for traps and doors. Disarm traps.
I'm gonna go out on a limb here and say that this room has another trick door that's hard to open, so when I find that, I'm gonna fall to my knees and let loose all the most horrible curse words the Drow language has to offer before I start sliding, pushing, and pulling.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: RedWarrior0 on September 19, 2012, 11:06:34 pm
Quote
RedWarrior0, do you want to describe the next room, or shall I?
Go fer it.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 19, 2012, 11:31:42 pm
Return to MZ quickly!

I feel like I'm always rushing to save people from certain doom.
Watch the pit trap!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: killerhellhound on September 19, 2012, 11:42:05 pm
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"
sigged
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 19, 2012, 11:53:01 pm
Return to MZ quickly!

I feel like I'm always rushing to save people from certain doom.
Watch the pit trap!


Watches for the pit trap, tries not to fall in. :P
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kadzar on September 20, 2012, 12:21:15 am
(http://i.imgur.com/VYKYu.png) Seeing that he and Karas have now tried all possible permutations of pushing the stones, Kadbot will try walking through the archway to see if the freaking thing even does anything.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Zako on September 20, 2012, 01:12:58 am
Look into the pit on the other side of the door carefully and if it looks empty, poke my stick into it to see if it's actually real or hiding anything via illusion.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: killerhellhound on September 20, 2012, 05:37:10 am
I follow the group and cast detect magic around trying to be helpful
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Tsuchigumo550 on September 20, 2012, 05:47:33 am
Search the entire west side of the pit by pushing, sliding, tapping, kicking, and many other verbs!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 20, 2012, 07:35:44 am
Quote
RedWarrior0, do you want to describe the next room, or shall I?
Go fer it.

Alright then. The room that Maximum has so badassily entered is twenty feet by ten feet, and has that pesky 10 by 10 pit trap on the eastern side. It also has two doors, the one that was recently kicked open on its eastern side, and another, unopened door on its western side.

Shout "TRY BREAKING IT" to the people with the archway problem.

Unless you have lungs of steel powerful enough to yell through a corridor, a chapel and an incredibly convoluted tunnel, I don't think that they can hear you.

Return to MZ quickly!

I feel like I'm always rushing to save people from certain doom.
Watch the pit trap!


Watches for the pit trap, tries not to fall in. :P

Bugger. I was hoping that you would fall in.

You rush to MaximumClone1's aid, despite the fact that she is perfectly fine. Maybe you want to give her moral support or something, I don't know. Anyways you successfully navigate the dangers of the pit trap (somehow) and run to Maximum's side, helping her get to her feet or something.

Oh good, I was getting sensory overload from that 30 foot room.
Search the room for traps and doors. Disarm traps.
I'm gonna go out on a limb here and say that this room has another trick door that's hard to open, so when I find that, I'm gonna fall to my knees and let loose all the most horrible curse words the Drow language has to offer before I start sliding, pushing, and pulling.

After saying as many Drowish curse words as you can remember (which is surprisingly few. Drows tend to be more... physical), you do the old routine.

[17 + 5] Crossbow trap is disabled.

[11 + 5] And a secret door is discovered on the northern side of the wall. *Yawn* You don't have very far to go now.

(http://i.imgur.com/VYKYu.png) Seeing that he and Karas have now tried all possible permutations of pushing the stones, Kadbot will try walking through the archway to see if the freaking thing even does anything.

Technically the Warforged are unliving constructs... but I'd rather not have you bypass 90% of the dangerous traps in the dungeon so... Remember what happened to Midna? Well after passing through the archway you find yourself back in the entrance to the dungeon, but sans equipment and items. At least you don't have to worry too much about being nude.

Look into the pit on the other side of the door carefully and if it looks empty, poke my stick into it to see if it's actually real or hiding anything via illusion.

I'm assuming that you're talking about the pit that Maximum just found, so...

[16 + 5] You find nothing with your 10 foot pole, neither illusions or something else.

I follow the group and cast detect magic around trying to be helpful

[20] You pick up nothing but background magic in this area.

Search the entire west side of the pit by pushing, sliding, tapping, kicking, and many other verbs!

[20 + 5] Despite your attempts at coercing the west side of the pit, it refuses to give up any of its secrets. Assuming that it had any secrets to begin with, that is.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: RedWarrior0 on September 20, 2012, 08:00:05 am
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"
sigged
Huzzah!

And I remember the pit traps being concealed, and spiked. But whatever.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 20, 2012, 08:23:34 am
The 3.5 version isn't spiked for whatever reason, but they're definitively concealed. Of course MaximumZero keeps on blundering into them, but whatever.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Zako on September 20, 2012, 08:28:30 am
Go across the pit and search the new room for secret doors and treasure.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 20, 2012, 08:49:33 am
Go across the pit and search the new room for secret doors and treasure.

[4 + 5] You find no secret doors or treasure.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Zako on September 20, 2012, 09:12:02 am
...

TRY AGAIN!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 20, 2012, 09:13:32 am
Quote from: Hanslanda
Whoo, another blank room in this dungeon full of blank rooms! I think this is all an attempt to lure us into a false sense of security so Acerarak can drop the hammer on us. By which I mean the infamous death room, where the ceiling is a monster, the walls are a monster, the floor is a monster, the chest is a monster, and a Gelatinous Cube fills the whole room for good measure.



What did I tell ya?
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 20, 2012, 09:14:47 am
...

TRY AGAIN!

[4 + 5] Nope. Nothing.

...

[13 + 5] Still nothing. Want to try again?

...

[16 + 5] You haven't found anything.

Help Zako search for secret doors, with my badger-like hands. It's my new thing, apparently, after being a chick and feeling myself up.

[15 + 5] Even your badger-like hands can't find any secret doors.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 20, 2012, 09:27:20 am
Search the new door for traps! Then, when I don't find any, try to open the door in the same manner as the last door, that is step to one side, open the door without going through, etc. If that doesn't work, KICK IT DOWN!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 20, 2012, 09:34:38 am
Search the new door for traps! Then, when I don't find any, try to open the door in the same manner as the last door, that is step to one side, open the door without going through, etc. If that doesn't work, KICK IT DOWN!

[19 + 5] Finding no traps on the door, you go to open it carefully kick it down, because of course it's stuck.

[9] The door smashes open with your mighty blow...

[REFLEX: 10 + 5] And you have enough presence of mind to not stumble into the pit trap behind the door. Yay you!

The room behind the door is not a room, but a corridor that extends for forty feet before turning 90 degrees to the right (ie north).
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 20, 2012, 09:36:26 am
I found something different, guys! Er, and Maxi. And me. Whatever, you know what I mean!

I charge down the corridor blindly! Heh. Just kidding. I'm not an idiot, and this is Tomb of Horrors.

Search the floor and walls for traps, carefully. Call out the traps for everyone so they can avoid them.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 20, 2012, 09:40:19 am
I found something different, guys! Er, and Maxi. And me. Whatever, you know what I mean!

I charge down the corridor blindly! Heh. Just kidding. I'm not an idiot, and this is Tomb of Horrors.

Search the floor and walls for traps, carefully. Call out the traps for everyone so they can avoid them.

[19 + 5] Finding no traps, you charge down the corridor carefully.

After turning the corner, the corridor extends for approximately 160 feet before ending in a heavy, iron-bound, oaken door. It's the type of door that is meant to keep inquisitive adventurers out.

The rest of the corridor is plan and uninteresting, if you're wondering.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: RedWarrior0 on September 20, 2012, 09:43:44 am
Don't worry, I'm sure that there's a trap somewhere that only triggers when you search for it
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 20, 2012, 09:55:20 am
Don't worry, I'm sure that there's a trap somewhere that only triggers when you search for it


Oh. Great. I'm going to start searching for traps without looking like I'm searching for traps, just in case. :P

Wait for backup.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 20, 2012, 09:59:56 am
Let the dance of opening commence.
Pull, push, slide all four edges, combinations of push and slide pull and slide etc.
Maybe just for good measure, I'll push into the center a bit, and see if I can grab something and pull it into the room.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 20, 2012, 10:06:03 am
Have you tried kicking? It's been working wonders for us.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 20, 2012, 10:19:01 am
I'm quickly reaching that point, believe me. If I don't find something other than a 10 by 10 by 10 dusty room behind the next door, I'll kick everything in the room just for good measure.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 20, 2012, 10:54:13 am
I think that's the point. Featureless dungeon for room after room, then megatraps, because you're guard is down.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 20, 2012, 11:00:56 am
Sounds about right.
I'd search that huge oaken door pretty heavily if I were you. That sounds like a good place to start with the megatraps.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Vorthon on September 20, 2012, 02:34:36 pm
(http://i.imgur.com/pLhpO.png)Brecan shall throw himself as hard as he can against the wall the arrows are pointing at, until it gives way or he expires.

((I'll admit: I have a character concept I really want to try out. I guess I'm more in the mood for character development or something.))
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kadzar on September 20, 2012, 03:14:03 pm
(http://i.imgur.com/VYKYu.png) Kadbot will spend some time in the town looking for a new Butcher's Knife and Meat Shield, a Ringmail Hairnet, some Plate Apron Plating, 50 ft of Sausage casing and a Deluxe Grappling Ham (30% Wedgier!), plus all the other stuff he had before: Roasting Spit, Butcher's Block, Cord of Firewood, Flint and Steel, Torches.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Tsuchigumo550 on September 20, 2012, 03:21:05 pm
Immediately run forward with all the power I can muster and deliver a flying kick to the big door at the end of the L hallway.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Doomblade187 on September 20, 2012, 05:50:04 pm
AGNS follows the crazy person kicking down the door, running after him!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 20, 2012, 06:00:30 pm
Let the dance of opening commence.
Pull, push, slide all four edges, combinations of push and slide pull and slide etc.
Maybe just for good measure, I'll push into the center a bit, and see if I can grab something and pull it into the room.

This secret door is comprised of two panels that pull inwards or something.

...

The room beyond this one is 10 feet by 20 feet, and I'll be automating it because this is getting stupid.

[17 + 5] You automatically disable the crossbow trap,

[11 + 5] Automatically discover the secret door, and automatically discover that you have to slide it to the left.

The room beyond that room just so happens to be the room that Karas discovered, so we're done with this stupid junk. Yay.

(http://i.imgur.com/VYKYu.png) Kadbot will spend some time in the town looking for a new Butcher's Knife and Meat Shield, a Ringmail Hairnet, some Plate Apron Plating, 50 ft of Sausage casing and a Deluxe Grappling Ham (30% Wedgier!), plus all the other stuff he had before: Roasting Spit, Butcher's Block, Cord of Firewood, Flint and Steel, Torches.

Kadbot, now fully equipped, returns back to the tomb's entrance to get some more adventuring done.

Wait for backup.

Immediately run forward with all the power I can muster and deliver a flying kick to the big door at the end of the L hallway.

AGNS follows the crazy person kicking down the door, running after him!

Hans, waiting for back-up, is certainly surprised when one-hundred and something pounds of Kitsune comes barrelling up the hallway, with AGNS running swiftly behind (but not too swiftly).

[20]

...

...

...

...

...

...
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 20, 2012, 06:10:07 pm
Oh, thank Lolth.
So this room connects to the sphere hallway, right? I'm gonna go to the room with the three armed gargoyle. Play around with it a bit and push some more gems into its hands.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 20, 2012, 06:14:47 pm
I'm... sorry about that. My head seemed to have exploded. Now where were we? Ah, yes, Nikolai had just launched an awesome flying kick, and rolled a natural 20 to smash down the door.

*Ahem*

It's hard to see anything due to the cloud of dust that constitutes the remains of the door, but you can definitively pick out what looks like a couple torches quickly moving down the hallway. Accompanying these torches are several voices shouting something or other. You can't really pick out anything. Most of the voices are high-pitched and whiny, but one of them has the tell-tale sound of command and power to it.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Vorthon on September 20, 2012, 07:38:21 pm
(http://i.imgur.com/pLhpO.png)Brecan shall clamber out of the pit and chase down and attempt to capture one of the fleeing creatures, trapping it in the sack he carries if necessary.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Kadzar on September 20, 2012, 07:53:31 pm
(http://i.imgur.com/VYKYu.png) Kadbot, now fully geared up again, will join the others in whatever they were doing.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Doomblade187 on September 20, 2012, 07:54:30 pm
AGNS will chase the figures!
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Tsuchigumo550 on September 20, 2012, 07:56:27 pm
Pull out my katana and slash at anything that gets too close.


Draw my katana and get too close.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 20, 2012, 07:59:15 pm
Tempted to join the pursuit, but I'm too curious about this three armed gargoyle.
So yeah, still just sticking three more gems into its hands.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 20, 2012, 09:11:46 pm
Catch up with Hans to reform the Door Kickin' Duo. Help out where I can.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 20, 2012, 09:28:59 pm
Keep MZ back, and stay back myself, in the cover of the doorway. Draw my bow and ready myself for combat. Attack any figures that attack our comrades.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: MaximumZero on September 20, 2012, 09:33:04 pm
Oh, is it time to do what I came to do? Kickass. Ignite Burning Hatred and Furious Anger and get ready to whip somebody's ass. (https://www.youtube.com/watch?v=s-F4-FI8A0I)
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 20, 2012, 09:36:49 pm
That was literally the best song ever for working with people. Let's kill some shit.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Zako on September 20, 2012, 09:39:12 pm
Investigate all the pits for secret doors and treasure.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: RedWarrior0 on September 21, 2012, 09:05:59 am
This is when things get good.

Also, congrats to the dude who went through the corridor of hidden doors backwards.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: Hanslanda on September 21, 2012, 12:32:41 pm
Also, congrats to the dude who went through the corridor of hidden doors backwards.


Heh. Hehehe. That is awesome. Poor Greymountain Sage.
Title: Re: Delving the Tomb of Horrors: Now with guest GM!
Post by: greymountain_Sage on September 21, 2012, 12:44:53 pm
Also, congrats to the dude who went through the corridor of hidden doors backwards.


Heh. Hehehe. That is awesome. Poor Greymountain Sage.
Wait... I was going backwards!???!
Eh, it's the tomb of Horrors, I'm sure that there are worse fates in here than going through a series of boring rooms. Plus, now the sphere hallway is connected to the entrance in a way that doesn't involve sketchy teleportation.
Title: Delving the Tomb of Horrors: Now with guest GM!
Post by: USEC_OFFICER on September 22, 2012, 12:42:24 pm
Oh, thank Lolth.
So this room connects to the sphere hallway, right? I'm gonna go to the room with the three armed gargoyle. Play around with it a bit and push some more gems into its hands.

You place three more gems into the gargoyle's hands.

Spoiler (click to show/hide)

(http://i.imgur.com/pLhpO.png)Brecan shall clamber out of the pit and chase down and attempt to capture one of the fleeing creatures, trapping it in the sack he carries if necessary.

AGNS will chase the figures!

Draw my katana and get too close.

(http://i.imgur.com/VYKYu.png) Kadbot, now fully geared up again, will join the others in whatever they were doing.

Catch up with Hans to reform the Door Kickin' Duo. Help out where I can.

Keep MZ back, and stay back myself, in the cover of the doorway. Draw my bow and ready myself for combat. Attack any figures that attack our comrades.

Brecan, AGNS and Nikolai, accompanied by a slightly confused Kadbot, run into the corridor while Hans and Maximum stay back and provide covering fire or something. I dunno.

As the four brave adventurers rush forward, they see something truly horrifying.

Spoiler (click to show/hide)

Investigate all the pits for secret doors and treasure.

[16 + 5] In the third pit trap (ie the westernmost one) you find a secret door in the southern wall. You know what? Let me draw you a map. Maybe it'll make things clearer.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

The turn was delayed because I wait for more people played some actual D&D. Highlights of the secession include:
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: monk12 on September 22, 2012, 12:52:53 pm
Oh my. I do believe that sets a record for most fatalities in a single turn.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 22, 2012, 12:54:25 pm
Oh my. I do believe that sets a record for most fatalities in a single turn.

Well, so far it's the most fatalities in a single turn...
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 22, 2012, 12:56:31 pm
Suddenly very glad I didn't go down there.
Okay, I'm gonna keep playing with the gargoyle, because that seems safe if expensive.
Three more gems and when it animates I try to talk to it. Just small talk to start out with. "Hi, I'm Javier. What's a gargoyle like you doing in a dungeon like this?" that sort of thing.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: RedWarrior0 on September 22, 2012, 01:11:13 pm
Oh boy, I've been waiting for that for a while.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 22, 2012, 01:23:13 pm
Suddenly very glad I didn't go down there.
Okay, I'm gonna keep playing with the gargoyle, because that seems safe if expensive.
Three more gems and when it animates I try to talk to it. Just small talk to start out with. "Hi, I'm Javier. What's a gargoyle like you doing in a dungeon like this?" that sort of thing.

The statue is obvious to your small talk, but it crushes your three gems anyways.

Oh boy, I've been waiting for that for a while.

Same here.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Hanslanda on September 22, 2012, 01:26:30 pm
Well. Shit. See what I said about megatraps? Stick with me, MZ, and we'll make it through this in one piece and with a wildly different crew of meatshields adventuring fellows.

I close the door gently and say, "Well, there's that. Let's go back and find the others." Return to Greymountain Sage and put my sapphires in gargoyle's hands.

Oh boy, I've been waiting for that for a while.

Same here.


Me too. I expected a near-TPK a lot sooner from this place. Or at least for someone to stick an arm in the demon's mouth. I happen to know what that one is from a Giant in the Playgrounds comic.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 22, 2012, 01:59:20 pm
I admit, sudden death traps are entertaining when it's not me falling into them.
Let's see... This will make 12 total gems crammed into this gargoyle. Something good better come of it.
Oooo, I'll see if I can find the fourth arm and check it for a recess, in case we need to put a gem in there to make it work.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: RedWarrior0 on September 22, 2012, 05:42:47 pm
I admit, sudden death traps are entertaining when it's not me falling into them.
Let's see... This will make 12 total gems crammed into this gargoyle. Something good better come of it.
Oooo, I'll see if I can find the fourth arm and check it for a recess, in case we need to put a gem in there to make it work.
I believe it's only been nine.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 22, 2012, 05:52:41 pm
I believe it's only been nine.
Another guy put three gems into it way back, then I put in six, now Hans put in three more.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: RedWarrior0 on September 22, 2012, 05:54:10 pm
I believe it's only been nine.
Another guy put three gems into it way back, then I put in six, now Hans put in three more.
Ah, I was counting by uses that have been responded to.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 22, 2012, 05:56:59 pm
I close the door gently and say, "Well, there's that. Let's go back and find the others." Return to Greymountain Sage and put my sapphires in gargoyle's hands.

You place your gems into the gargoyle's hands, and once again it crushes them into pieces. However time time something different happens...

Spoiler (click to show/hide)

I admit, sudden death traps are entertaining when it's not me falling into them.
Let's see... This will make 12 total gems crammed into this gargoyle. Something good better come of it.
Oooo, I'll see if I can find the fourth arm and check it for a recess, in case we need to put a gem in there to make it work.

As you pick up the broken-off arm, you hear something roll into the north-western corner of the room.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 22, 2012, 06:01:47 pm
I search the north-west corner for what ever that sound was. Haha, I knew this gargoyle did something.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 22, 2012, 06:03:28 pm
Name: Malaken
Gender: Male
Class: mage Shaman
Race: Tabaxi

HP: 1/1

Weapons: CudgelCeremonial Whoop-ass stick/ Blowgun (15/15)
Armour: Loincloth

Spells: Summon Ancestral Spirits, Heal, Floating Light, Bane, Fireball

Items:  Tribal Totem


Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Tsuchigumo550 on September 22, 2012, 07:13:00 pm
Damn. I died. I did something super awesome and died.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Hanslanda on September 22, 2012, 10:45:54 pm
I close the door gently and say, "Well, there's that. Let's go back and find the others." Return to Greymountain Sage and put my sapphires in gargoyle's hands.

You place your gems into the gargoyle's hands, and once again it crushes them into pieces. However time time something different happens...

Spoiler (click to show/hide)

I admit, sudden death traps are entertaining when it's not me falling into them.
Let's see... This will make 12 total gems crammed into this gargoyle. Something good better come of it.
Oooo, I'll see if I can find the fourth arm and check it for a recess, in case we need to put a gem in there to make it work.

As you pick up the broken-off arm, you hear something roll into the north-western corner of the room.


The fourth arm. Grey, be super careful while you look for whatever it is rolling around. You heard what happened to those other four.

Draw my bow, and draw a bead on the gargoyle. Just in case. Because this Lich is a dick.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Zako on September 23, 2012, 01:07:33 am
Well, now you know just how bad it can get in this place. The whole corridor is a trap. Nice...

Mark out the secret door with chalk and then examine it for traps and ways to open it. Don't actually open it.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 23, 2012, 02:25:32 am
Give Hans backup on the possible gargoyle shenanigans.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Kestrel_6 on September 23, 2012, 05:45:15 am
Join Hans in her search for the item.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Tsuchigumo550 on September 23, 2012, 01:32:07 pm
A strange marking burns itself into the ground of the dungeon and a clawed hand reaches up! Out comes a Kitsune much like Nikolai, but female and with a scorch mark on her tail.

"Well, huh. I guess they were out of male in my size. Still, kinda glad the KGB figured out how to get in and out of hell, and even set up an armory. I require revenge, because one does not simply kick down a door then die by immolation before his... well, "her" now, prime."

Spoiler: character sheet (click to show/hide)

"I swear to god if anyone tries to grope me I will stab them."
Nikolai II catches up with the rest of the group and avoids the lava trap.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 24, 2012, 05:51:29 pm
Draw my bow, and draw a bead on the gargoyle. Just in case. Because this Lich is a dick.

Give Hans backup on the possible gargoyle shenanigans.

Join Hans in her search for the item.

I search the north-west corner for what ever that sound was. Haha, I knew this gargoyle did something.

Javier, covered (?) by Karas, Hans and Maximum, searches the north-western corner. Man, wouldn't things suck if it was a bomb or something?

Spoiler (click to show/hide)

Mark out the secret door with chalk and then examine it for traps and ways to open it. Don't actually open it.

[15 + 5] You find no traps on the door. This door also seems to be an actual door, so you won't have to do the opening dance.

Name: Malaken
Gender: Male
Class: mage Shaman
Race: Tabaxi

HP: 1/1

Weapons: CudgelCeremonial Whoop-ass stick/ Blowgun (15/15)
Armour: Loincloth

Spells: Summon Ancestral Spirits, Heal, Floating Light, Bane, Fireball

Items:  Tribal Totem

Spoiler: character sheet (click to show/hide)

Nikolai II suddenly warps in outside the dungeon, accompanied by Malaken due to some kind of awesome and amazing hell adventure. Obviously you'll have to tell everyone later, but for now you have work to do.

Spoiler: Brave Adventurers (click to show/hide)

For some reason I wan't getting email updates, so sorry for the delay. Also: Healing potions are magical, so you can bring some with you.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 24, 2012, 05:55:07 pm
Malaken shall head to the main group.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 24, 2012, 06:00:06 pm
Malaken shall head to the main group.

You meet the main group in the room with the gargoyle statue.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Tsuchigumo550 on September 24, 2012, 06:01:27 pm
Nikolai II Nikita follows Malaken with the main group, then looks over the gargoyle statue.
"Hmm. It crushed our gems and gave us a riddle, eh? I'm down with that, but I wonder...

"Mr. Gargoyle. Do you give free answers about yourself? Why do you crush gems?"


Can you believe that thing with the spork? I mean, a spork saved our immortal souls. I'll never look at one the same way.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 24, 2012, 06:03:18 pm
I take the gem and wipe off the invisibility powder on my foppish shirt.
By the way, does this make part of my chest invisible? Because if so, I turn around, displaying what is apparently a prominent hole in my chest, and pretend to be mortally wounded.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 24, 2012, 06:03:37 pm
Hans, honey, we should go check out the door in the pit area. (The one that was just chalked up.)
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 24, 2012, 06:05:11 pm
Malaken shall grab the newly-found gem and stick it in one of the gargoyle's hands, whilst muttering some vague shamanistic stuff.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 24, 2012, 06:08:26 pm
Aaaand, I'm leaving. Hoists Hans over shoulder, heads toward pit area carefully to check that new door out.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 24, 2012, 06:13:14 pm
Nikolai II Nikita follows Malaken with the main group, then looks over the gargoyle statue.
"Hmm. It crushed our gems and gave us a riddle, eh? I'm down with that, but I wonder...

"Mr. Gargoyle. Do you give free answers about yourself? Why do you crush gems?"


Can you believe that thing with the spork? I mean, a spork saved our immortal souls. I'll never look at one the same way.

The gargoyle stares back uncomprehendingly, probably because it's a statue and not an actual gargoyle.

I take the gem and wipe off the invisibility powder on my foppish shirt.
By the way, does this make part of my chest invisible? Because if so, I turn around, displaying what is apparently a prominent hole in my chest, and pretend to be mortally wounded.

You carefully wipe off the gem. Unfortunately this invisible magic powder doesn't seem to work anymore, so you can't trick your fellow adventures. Oh well.

Malaken shall grab the newly-found gem and stick it in one of the gargoyle's hands, whilst muttering some vague shamanistic stuff.

You put the (now clean) gem into the gargoyle's hand and start muttering.

Aaaand, I'm leaving. Hoists Hans over shoulder, heads toward pit area carefully to check that new door out.

Her Oh-Shit meter going off, Maximum quickly grabs Hans and runs out of the corridor.

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 24, 2012, 06:17:20 pm
Wait it's not crushing the gem?

GET MORE GEMS, PEOPLE! We've got experimenting to do.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Tsuchigumo550 on September 24, 2012, 06:42:54 pm
Go to the busted door magma trap room but don't set foot inside. See if you can find obvious exits, traps, or gems from outside.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 24, 2012, 06:42:55 pm
Right, so, this thing is probably really important if it's this hard to get.
Grab the gem, put it in my pocket, hope it doesn't kill me.
Start asking around for someone who knows detect magic.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Zako on September 25, 2012, 12:59:52 am
Right, onwards!

Open the door and look inside.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: killerhellhound on September 25, 2012, 02:53:21 am
Right, so, this thing is probably really important if it's this hard to get.
Grab the gem, put it in my pocket, hope it doesn't kill me.
Start asking around for someone who knows detect magic.
I do GHM casts detect magic on the gem then starts eating some honey. :)
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Kestrel_6 on September 25, 2012, 03:00:17 am
go to the secret door.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 25, 2012, 07:34:07 am
Wait it's not crushing the gem?

GET MORE GEMS, PEOPLE! We've got experimenting to do.

Since you lack any gems and nobody wants to lend you some, you just twiddle your thumbs for a bit.

Go to the busted door magma trap room but don't set foot inside. See if you can find obvious exits, traps, or gems from outside.

[19 + 5] You see nothing obvious in the magma trap corridor.

Right, so, this thing is probably really important if it's this hard to get.
Grab the gem, put it in my pocket, hope it doesn't kill me.
Start asking around for someone who knows detect magic.
I do GHM casts detect magic on the gem then starts eating some honey. :)

[16] Why, this gem appears to be a gem of true seeing. Looking through the gem allows you to see through illusions and see invisible creatures and items. Awesome. To celebrate, the GHM eats some of its honey.

Open the door and look inside.

Behind the door is a ten foot landing and a set of stairs that extends further into the dungeon. The corridor continues for 20 more feet at the bottom of the stairs, before turning right (ie to the east). You see nothing else interesting or important, though the stones in this section of the dungeon look older and more worn.

go to the secret door.

You go and join Kazard, Maximum and Hans at the secret door.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: killerhellhound on September 25, 2012, 08:06:54 am
I follow hans and ask if he wants me to try to ungender-bender him
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 25, 2012, 10:18:55 am
Me, too.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 25, 2012, 10:45:56 am
Well, far be it from me to split the party, I head to the secret door.
Feeling particularly bold after his victory over the broken gargoyle statue, Javier enters the secret door with a cry of "For Treasure!"
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Zako on September 25, 2012, 12:19:08 pm
"Let's head down then. Watch the stairs."

These old stones are probably hiding trigger stones and traps. Check each one for traps and tap it with the very end of my stick just to make sure as I slowly make my way down.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 25, 2012, 12:28:03 pm
"Let's head down then. Watch the stairs."

These old stones are probably hiding trigger stones and traps. Check each one for traps and tap it with the very end of my stick just to make sure as I slowly make my way down.

Good thinking. I'm also gonna search this whole hallway pretty thoroughly for anything suspicious. Usual stuff, traps and secret doors.
And just for fun, I'll use my fancy new gem on it, in case the traps are hidden with magic.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: LeoLeonardoIII on September 25, 2012, 02:19:50 pm
"Let's head down then. Watch the stairs."

These old stones are probably hiding trigger stones and traps. Check each one for traps and tap it with the very end of my stick just to make sure as I slowly make my way down.

Good thinking. I'm also gonna search this whole hallway pretty thoroughly for anything suspicious. Usual stuff, traps and secret doors.
And just for fun, I'll use my fancy new gem on it, in case the traps are hidden with magic.

Existential crisis as he realizes everything is an illusion and he is just a bunch of atoms aggregated together
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Myroc on September 25, 2012, 02:23:03 pm
I must join in on this glorious insanity.

Name: Corvus
Gender: Male
Class: Mage
Equipment: Spear, Wand of Summon Pointy Implement, Trenchcoat.
Items: Rope, shaving blade.
Spells: Detect Magic, Light, Teleport, Stoneskin, Mage Hand.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 25, 2012, 02:23:35 pm
Malaken shall follow everyone to the secret door!
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Tsuchigumo550 on September 25, 2012, 03:20:14 pm
This can't be just a trap that goes nowhere because it's possible to defeat it. Still, I'm not stupid enough to try it alone until I've done something with this life, so... follow my way down the stairs, do so behind everyone else juuuust to be sure.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 25, 2012, 08:17:54 pm
Waits for everyone else to enter the secret door. Watches expectantly.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 25, 2012, 08:39:33 pm
I follow hans and ask if he wants me to try to ungender-bender him

Seeing has Hans has pretty much stated that she doesn't want to be ungender-bended (?), you just follow her around.

These old stones are probably hiding trigger stones and traps. Check each one for traps and tap it with the very end of my stick just to make sure as I slowly make my way down.

[3 + 5] [13 + 5] [5 + 5] [15 + 5] You find no traps or triggers as you head down the corridor.

Good thinking. I'm also gonna search this whole hallway pretty thoroughly for anything suspicious. Usual stuff, traps and secret doors.
And just for fun, I'll use my fancy new gem on it, in case the traps are hidden with magic.

Using your fancy new gem, you start searching for traps and hidden doors.

[13 + 5] Amusingly enough, you find a secret door on the eastern side of the staircase. Not on the landing, mind you, but on the wall of the staircase (I'll post a map).

Malaken shall follow everyone to the secret door!

This can't be just a trap that goes nowhere because it's possible to defeat it. Still, I'm not stupid enough to try it alone until I've done something with this life, so... follow my way down the stairs, do so behind everyone else juuuust to be sure.

Waits for everyone else to enter the secret door. Watches expectantly.

Maximum, Nikolai and Malaken all creep behind Kazard as he diligently searches the corridor for traps. As soon as he reaches the corner, everybody pokes their heads out to see what's beyond.

Spoiler (click to show/hide)

Name: Corvus
Gender: Male
Class: Mage
Equipment: Spear, Wand of Summon Pointy Implement, Trenchcoat.
Items: Rope, shaving blade.
Spells: Detect Magic, Light, Teleport, Stoneskin, Mage Hand.

Corvus the Mage walks up to the entrance of the Tomb of Horrors, having heard how insane the place was. Unfortunately, he misunderstood the people who told him about the insanity, and thus Corvus thinks that he's about to enter the most rocking dungeon ever. Poor, poor Corvus.


Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Kestrel_6 on September 25, 2012, 08:45:04 pm
Check the hallway the others are checking too, for extra caution
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 25, 2012, 08:48:41 pm
Malaken shall cast Floating Light in an attempt to banish the fog!
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: RedWarrior0 on September 25, 2012, 09:20:53 pm
Man, all these cool trap ideas that Acererak didn't do. First the cursed ring that activates when you take it off, now he missed the great opportunity for a trap that triggers on the poor fools who decide to be cautious and go in second.

This may or may not be a warning for such a trap.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 25, 2012, 09:25:47 pm
Man, all these cool trap ideas that Acererak didn't do. First the cursed ring that activates when you take it off, now he missed the great opportunity for a trap that triggers on the poor fools who decide to be cautious and go in second.

This may or may not be a warning for such a trap.

You know, I was thinking about making up my own Tomb of Horrors once this game finally winds down so... thanks for the ideas.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 25, 2012, 09:27:27 pm
There's a nice False Tomb of Horrors in one of the Footprints issues on Dragonsfoot.org. It's been ages since I've actually looked at it, though. It's pretty much the regular Tomb of Horrors with some stuff switched around to throw people off.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 25, 2012, 09:31:04 pm
I would like to be un-genderbent if that's possible.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Tsuchigumo550 on September 25, 2012, 10:03:38 pm
Another fun trap is the mold room/water trap room/existential nightmare room/room room/mind-altering door

Inhale the FUCK out of that mist. Might be hallucinogenic.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 25, 2012, 10:18:02 pm
I'm going to wait behind the door while Tsuchi melts his lungs with acidic mist.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: killerhellhound on September 25, 2012, 10:23:25 pm
I would like to be un-genderbent if that's possible.
I use magic to try and reverce the genderbending
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 25, 2012, 10:43:27 pm
Awesome! Thanks, Gem of Trueseeing!
I attempt to open the door. If it's locked, I'll lockpick it.

Based on everything I know about this dungeon, messing with that mist seems like a really bad idea, so I'm not gonna go near it for now.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Myroc on September 26, 2012, 01:46:23 am
Corvus shall relocate himself to just before the mist corridor, and not follow the rest of the party into it. Wait to see what happens to the poor sods who go in first. :P

Oh, and cast stoneskin on self. Extra armor never hurt anyone.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Zako on September 26, 2012, 02:01:38 am
Promptly jump almost out of my skin at the suddenly appearing mage. Then check out that secret door I missed.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Myroc on September 26, 2012, 02:22:15 am
Oh, every other adventurer has managed to immediately find the rest of the party while magically avoiding every trap in between. I'm just cutting out the middleman. :v
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 26, 2012, 08:33:10 am
Check the hallway the others are checking too, for extra caution

[14 + 5] You find no traps.

Malaken shall cast Floating Light in an attempt to banish the fog!

[15] Besides making the fog brighter, casting Floating Light does nothing to it.

Inhale the FUCK out of that mist. Might be hallucinogenic.

You eagerly run into the mist and inhale as much of it as you can.

[AUTOFAIL] Oh god oh god oh god oh god oh god. Bad trip man, bad trip.

Having long lost all control over your bowels, you run out of the white mist screaming at the top of your lungs.

I would like to be un-genderbent if that's possible.
I use magic to try and reverce the genderbending

[7] Your magic powers are no match for the arch's gender-bending powers. Curses.

Awesome! Thanks, Gem of Trueseeing!
I attempt to open the door. If it's locked, I'll lockpick it.

[19 + 5] The door is locked, but your lockpicking skills make short work of it. Opening the reveals a short, thirty-foot corridor that turns sharply to the south.

Oh, and cast stoneskin on self. Extra armor never hurt anyone.

[16] You cast stoneskin on yourself. Congratulations, your skin is now made out of stone. However armour is just flavour in this game, so... enjoy your flavour.

Promptly jump almost out of my skin at the suddenly appearing mage. Then check out that secret door I missed.

Having received a mini-heart attack from Crovus, you then investigate the secret door.

[3 + 5] Yep. That's a door.

...

You would probably pay more attention to the door if Javier didn't just walk through it.

Spoiler: Brave Adventurers (click to show/hide)

There's a nice False Tomb of Horrors in one of the Footprints issues on Dragonsfoot.org. It's been ages since I've actually looked at it, though. It's pretty much the regular Tomb of Horrors with some stuff switched around to throw people off.

Heh, heh, heh. Some good stuff is in there.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 26, 2012, 08:55:43 am
Hmmmm...
Secret door or mystery mist hallway?
Sometimes I wish I wasn't so logical. If I wasn't, I wouldn't know that important and valuable things are usually at least as well guarded as this hallway full of LSD mist.
I take a moment to suggest that some Mage cast dispel magic on that mist filled hallway, then I inhale deeply, hold my breath, and run into the misty hallway, searching for doors, traps, and treasure.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Myroc on September 26, 2012, 09:52:06 am
Oh, and cast stoneskin on self. Extra armor never hurt anyone.

[16] You cast stoneskin on yourself. Congratulations, your skin is now made out of stone. However armour is just flavour in this game, so... enjoy your flavour.
This makes me sad, I was expecting some minor chance of not dying horribly to some physical attacks. :(

Ah well. I poke my spear through the mist a few times from outside the mist room proper, to see if anything unusual happens.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Zako on September 26, 2012, 10:41:33 am
Follow and double check after Javier for traps.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 26, 2012, 10:48:15 am
Hold my breath and check the mist hallway for traps.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: RedWarrior0 on September 26, 2012, 11:57:14 am
There's a nice False Tomb of Horrors in one of the Footprints issues on Dragonsfoot.org. It's been ages since I've actually looked at it, though. It's pretty much the regular Tomb of Horrors with some stuff switched around to throw people off.

Heh, heh, heh. Some good stuff is in there.
It's the AD&D version, of course it's better. There's fewer saves.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 26, 2012, 02:42:40 pm
Malaken shall go through the recently-discovered secret door!
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 26, 2012, 07:01:38 pm
Hmmmm...
Secret door or mystery mist hallway?
Sometimes I wish I wasn't so logical. If I wasn't, I wouldn't know that important and valuable things are usually at least as well guarded as this hallway full of LSD mist.
I take a moment to suggest that some Mage cast dispel magic on that mist filled hallway, then I inhale deeply, hold my breath, and run into the misty hallway, searching for doors, traps, and treasure.

You inhale deeply and quickly dart into the mists.

[17 + 5] You find no traps or treasure. However, you do find a door on the south side of the hallway, about thirty feet after the stairs (The corridor extends for only ten feet after that, if you're wondering).

Ah well. I poke my spear through the mist a few times from outside the mist room proper, to see if anything unusual happens.

Nothing unusual happens to the spear, which is good news for Javier.

Follow and double check after Javier for traps.

You follow Javier and double check for traps.

You forgot to hold your breath, didn't you?

[FORTITUDE: 1] As you enter the mist-filled archway you are immediately seized with bowel-gripping horror. Gibbering to yourself in terror, you run screaming out of the mist, leaving a trail behind you.

Hold my breath and check the mist hallway for traps.

[17 + 5] The misty hallway contains no traps.

Malaken shall go through the recently-discovered secret door!

Someone has already looked through the secret door, so you decide to go down the corridor and see what's around the corner.

Spoiler (click to show/hide)

This makes me sad, I was expecting some minor chance of not dying horribly to some physical attacks. :(

Well pretty much all of the monsters in the tomb would have the strength to smush you flat even with stone-skin activated. If you're wondering, the monsters who can't smush you flat all have alternative attacks to brutally murder you.

It's the AD&D version, of course it's better. There's fewer saves.

It's not the lack of saves that makes it better. Any fool can put an insta-death poison in a hidden spiked pit. A true genius makes adventurers want to jump into the pit.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 26, 2012, 07:10:18 pm
Haha, I'm good at this.
Open the door, crossbow at the ready.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Hanslanda on September 26, 2012, 07:10:46 pm
I'm back! Hold my breath and join MZ on the other side of the mist hallway.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 26, 2012, 07:15:15 pm
Malaken approaches the door, and checks for traps!
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: RedWarrior0 on September 26, 2012, 07:24:46 pm
Haha, I'm good at this.
That's what the last fools who got killed thought.

I want to make an adventure module that is perfectly safe if you rush blindly ahead and don't know a thing about caution, and in all other cases is a deathtrap.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 26, 2012, 07:28:36 pm
Lead Hans through the door in the mist hallway.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 26, 2012, 07:37:37 pm
Haha, I'm good at this.
That's what the last fools who got killed thought.
Yeah, point taken. Well, at least I'm still in one piece for now.

I want to make an adventure module that is perfectly safe if you rush blindly ahead and don't know a thing about caution, and in all other cases is a deathtrap.

Hah, I've done things like that with my D&D group. I once put an obvious trap in the middle of a hallway, then put in a Phantasmal Killer trap inside that activates when the first trap is disarmed. We lose more rogues that way.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: RedWarrior0 on September 26, 2012, 07:41:13 pm
Better is an obvious trigger, linked to nothing (but they don't know that)
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 26, 2012, 07:45:37 pm
Haha, I'm good at this.
Open the door, crossbow at the ready.

You carefully open the door, your crossbow at the ready.

Spoiler (click to show/hide)

I'm back! Hold my breath and join MZ on the other side of the mist hallway.

Lead Hans through the door in the mist hallway.

Hans and Maximum join Javier and admire the web-covered stairway. Maybe Javier and Maximum should get a breath of fresh air soon? I'm not sure how long they can hold their breath...

Malaken approaches the door, and checks for traps!

[15] You find no traps.

Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: MaximumZero on September 26, 2012, 07:47:13 pm
When it is safe to breathe, I would do so. I figured that would be implied.

Check the staircase for traps and giant spiders.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 26, 2012, 07:48:09 pm
Malaken shall open the door and proceed cautiously!
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 26, 2012, 07:54:34 pm
I'll make a quick run back to the safe portion of the hallway, catch my breath, then hold my breath again, run down, and cut through as much of the web as I can with my sword.
If anyone has a torch, I steal "roguishly borrow" it and burn the webs away instead.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: USEC_OFFICER on September 26, 2012, 08:06:03 pm
Check the staircase for traps and giant spiders.

[18 + 5] The staircase doesn't seem to contain any traps or giant spiders.

Malaken shall open the door and proceed cautiously!

You cautiously open the door.

Spoiler (click to show/hide)

I'll make a quick run back to the safe portion of the hallway, catch my breath, then hold my breath again, run down, and cut through as much of the web as I can with my sword.
If anyone has a torch, I steal "roguishly borrow" it and burn the webs away instead.

You take a torch from one of the AFK adventurers and use it to burn away the webbing, thus giving you a good look at what lays beyond.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Vorthon on September 26, 2012, 08:09:26 pm
Malaken shall rummage through the shelves closest to the door!
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Tsuchigumo550 on September 26, 2012, 08:13:35 pm
Better is an obvious trigger, linked to nothing (but they don't know that)

Obvious trap trigger opens impassible, visible door.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: greymountain_Sage on September 26, 2012, 08:16:36 pm
Mace you say?
Driven by his desire for loot, Javier sneaks down and stealthily grabs the mace.
This dungeon was built by a lich, right? I keep my eyes and crossbow glued to the corpse on the couch. If it so much as moves an inch, I shoot it.
Title: Re: Delving the Tomb of Horrors: Toasty!
Post by: Tsuchigumo550 on September 26, 2012, 08:18:27 pm
Recover from the episode, clean self, hold breath, charge into the room beyond the mist.

Suspect everyone of... being suspicious.

Also stay inbetween everyone because the middle is betterest.
Title: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 26, 2012, 08:43:34 pm
Malaken shall rummage through the shelves closest to the door!

Whatever was in the jars, vials and bottles has long since evaporated away, or stopped reacting or something. They're completely useless, is what I'm saying. If you wanted to you could sell them as 'medicine' I guess.

Recover from the episode, clean self, hold breath, charge into the room beyond the mist.

You charge into the hallway beyond the mist at the same time that Javier makes a bid for the mace.

Mace you say?
Driven by his desire for loot, Javier sneaks down and stealthily grabs the mace.
This dungeon was built by a lich, right? I keep my eyes and crossbow glued to the corpse on the couch. If it so much as moves an inch, I shoot it.

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Tsuchigumo550 on September 26, 2012, 08:46:32 pm
Scream OH SHIT before running off, saying "I don't even like maces! You can have your tomb back!"
 
Oh, and if you wind up in the mist, hold breath, keep running.


Stay behind people, and don't draw my weapon yet. "Hey, uhh, misunderstanding. You want the mace. I don't. It's your mace. No problems, right?"
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Vorthon on September 26, 2012, 08:48:01 pm
Malaken shall search the whole room, oblivious to the fact that all hell has broken loose.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 26, 2012, 09:03:53 pm
Weeeeeeeeeell shit.
Okay, New guy...
Name: Tarmik the Magnificent
Class: Mage Stage Magician
Gender: Male
Spells: Mage hand, Magic Missile, Heal, Detect Magic, Dispel Magic, Fireball, Tricks of the trade(Produces a trivial magic effect, such as summoning a rabbit from a hat.)
Items: Spell components.

Head to the Lich battle. Stand in the back behind everyone else. If the Trueseeing gem survived, Magehand it to myself. If not, Fireball the lich and flee.
Yes, I do hold my breath while traveling through the corridor.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Kestrel_6 on September 26, 2012, 09:20:03 pm
Run down the hallway, breath held, and ATTACK THE LICH WITH EVERYTHING!
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: killerhellhound on September 26, 2012, 09:59:04 pm
I the man GHM shall dispell the lich and if that dont work i will drop my staff run in pick up the mace and beat the lich with it. I do the same with my Mace of Confusion
edit crazy mage attackkkkkkkk!!!!!
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 26, 2012, 10:26:46 pm
Stay behind people, and don't draw my weapon yet. "Hey, uhh, misunderstanding. You want the mace. I don't. It's your mace. No problems, right?"

You cower bravely try to negotiate with the lich, but your efforts are in vain.

Weeeeeeeeeell shit.
Okay, New guy...
Name: Tarmik the Magnificent
Class: Mage Stage Magician
Gender: Male
Spells: Mage hand, Magic Missile, Heal, Detect Magic, Dispel Magic, Fireball, Tricks of the trade(Produces a trivial magic effect, such as summoning a rabbit from a hat.)
Items: Spell components.

Head to the Lich battle. Stand in the back behind everyone else. If the Trueseeing gem survived, Magehand it to myself. If not, Fireball the lich and flee.
Yes, I do hold my breath while traveling through the corridor.

Let's skip the bits where you wander to/into the dungeon, and get to the good bits, shall we? Only Javier's body got turned into dust, so you attempt to take the Trueseeing Gem with your mage hand.

[1] The gem scatters into some godforsaken corner of the room, probably because you put seven spells in your spellbook instead of five. Shame on you.

Run down the hallway, breath held, and ATTACK THE LICH WITH EVERYTHING!

Karas rushes down the corridor, and attacks the lich with everything he's got.

[15] And by everything he's got I mean his rapier. 1 damage

I the man GHM shall dispell the lich and if that dont work i will drop my staff run in pick up the mace and beat the lich with it. I do the same with my Mace of Confusion
edit crazy mage attackkkkkkkk!!!!!

[7] Dispelling the lich has no effect at all. I doubt that even with a natural 20 and seventeen other wizards backing you up you would be able to dispel such a powerful lich.

You move to pick up the mace, but the GM is not going to let you attack with it this round. You've already cast a spell, and it's only fair that the lich gets to cast one too.

[3] The voice of the lich falters for whatever reason. Probably because the mace is now shining with a bright, golden light.

Malaken shall search the whole room, oblivious to the fact that all hell has broken loose.

[9] Besides some sort of mummy hand from Libris Mortis, you find nothing. Well, you haven't searched the vats yet, mostly because they're full of murky water and Pelior knows what's swimming around in there.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 26, 2012, 10:35:10 pm
(My bad. Ignore this)
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 26, 2012, 10:35:41 pm
Let's skip the bits where you wander to/into the dungeon, and get to the good bits, shall we? Only Javier's body got turned into dust, so you attempt to take the Trueseeing Gem with your mage hand.

[1] The gem scatters into some godforsaken corner of the room, probably because you put seven spells in your spellbook instead of five. Shame on you.
Whoops. Must have missed that rule. Uh... Just forget fireball and Dispel Magic.
In that case, Magic Missile the Lich.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Zako on September 26, 2012, 10:43:09 pm
Damn that mist.

Get a hold of myself and investigate the chemical lab. Wrap a wet cloth around my nose and mouth before I go in first though.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Kestrel_6 on September 26, 2012, 10:46:55 pm
Attack again!
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Hanslanda on September 26, 2012, 11:25:34 pm
The Lich did twenty goddamned damage. At best we have 3 health.

I fall back (once more holding my breath) through the mist hallway.

Discretion is ALWAYS the better part of valor.


Edit: See the next post with bolded words for action post. This one is defunct.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 26, 2012, 11:29:03 pm
The Lich did twenty goddamned damage. At best we have 3 health.

I fall back (once more holding my breath) through the mist hallway.

Discretion is ALWAYS the better part of valor.

Let's hope he can only do that once.
Am I being too optimistic? Yeah, I'm being too optimistic...
Who cares, I'm still magic missile-ing that lich into bone-dust.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 26, 2012, 11:40:23 pm
Seriously how did I find this just now? This is hilarious.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Hanslanda on September 26, 2012, 11:41:12 pm
Seriously how did I find this just now? This is hilarious.


And I seriously doubt we are anywhere close to done with this place.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Zako on September 27, 2012, 12:17:38 am
Yeah, for starters I think that Acererak is a demi-lich, not a lich. Demi-liches are more powerful than normal liches and don't have bodies but are just skulls with gems for eyes. IT'S A TRICK!
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Hanslanda on September 27, 2012, 12:19:17 am
A tricky trick! But still, he disintegrated that guy. I'm not fighting him unless we do it as a big posse. I'm a rogue, cowardly is my stock in trade.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 12:22:51 am
Seriously this is the Tomb of Horrors you will never be done due to the traps upon traps upon traps. Seriously if this was the real tomb of horrors every single room would be trapped :3 regardless I'm very very tempted to join in on this if I may be allowed.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Solifuge on September 27, 2012, 01:14:07 am
Having picked up some mundane goggles, a fresh skin of brandy, a now-lit torch, a bundle of smokesticks, the shiniest and most reflective shield I can find, and some metagame knowledge, I'll catch up to the rest of the gang in the lich room, avoiding the noxious fumes and all that.

(http://i.imgur.com/vjcMO.png) "Hey guys, I'm back from Badend. Took me forever to find another yellow cloak, and figure out where you all went but... gods below, it's that dead guy! The dead guy whose pelvis I'm going to kick for building this exhibitionist deathtrap! POWER ATTACK GO!"

I'll drop the torch, ready my mirror shield, and hurl a handaxe at the crown on his skull. Here's hoping that's important to his magics or whatever. If not, I hope it hurts.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Kestrel_6 on September 27, 2012, 01:22:47 am
"SUPER MEGA COMBO ATTACK, GUYS!"

Get everyone to do the SUPER MEGA COMBO ATTACKTM
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: MaximumZero on September 27, 2012, 01:27:22 am
A lich! Not only that, but the lich who built this hellhole!

It's time to give the lich a taste of Furious Anger and Burning Hatred.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Hanslanda on September 27, 2012, 01:28:54 am
Well shit, I better attack too.

I lied earlier! Attack the Lich with my bow!
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: MaximumZero on September 27, 2012, 01:29:46 am
You can run if you want to, Hans. I'll cover your escape. This right here? This is what I came to do.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Kadzar on September 27, 2012, 01:33:23 am
Name: Razdak
Gender: Male
Class: Shaman (Mage)
Race: Awakened Mouse

Weapons: Cuteness?
Armour: Head Feather, Body Paint

Spells: Create Anvil, Anchor Objects, Animate Object, Gust of Wind, Dumbfire Magic Missile

Items: Cheese

Is this okay? If so I will make my way to the lich and start casting Create Anvil to create as many anvils as I can.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Myroc on September 27, 2012, 04:03:06 am
Corvus shall relocate himself to the room with NotAcererak and utilize his wand to summon pointy implements at high velocities in the general direction of the Lich.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: killerhellhound on September 27, 2012, 05:48:23 am
I shall start breaking lich bones with duel maces hopefully the mace the lich hates is holy and he is confused by my mace of confusing
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 27, 2012, 07:38:34 am
Let's skip the bits where you wander to/into the dungeon, and get to the good bits, shall we? Only Javier's body got turned into dust, so you attempt to take the Trueseeing Gem with your mage hand.

[1] The gem scatters into some godforsaken corner of the room, probably because you put seven spells in your spellbook instead of five. Shame on you.
Whoops. Must have missed that rule. Uh... Just forget fireball and Dispel Magic.
In that case, Magic Missile the Lich.

You magic missile the lich.

[3] Sadly Magic Missile doesn't automatically hit in this game. Or maybe you just lost concentration or something. I dunno.

Having picked up some mundane goggles, a fresh skin of brandy, a now-lit torch, a bundle of smokesticks, the shiniest and most reflective shield I can find, and some metagame knowledge, I'll catch up to the rest of the gang in the lich room, avoiding the noxious fumes and all that.

(http://i.imgur.com/vjcMO.png) "Hey guys, I'm back from Badend. Took me forever to find another yellow cloak, and figure out where you all went but... gods below, it's that dead guy! The dead guy whose pelvis I'm going to kick for building this exhibitionist deathtrap! POWER ATTACK GO!"

I'll drop the torch, ready my mirror shield, and hurl a handaxe at the crown on his skull. Here's hoping that's important to his magics or whatever. If not, I hope it hurts.

Midna (why do I still remember that name?) returns to the Tomb of Horrors after finally getting a cloak with just the right shade of yellow.

[AUTOSUCCESS] She also managed to get some fancy new handaxes, which she puts to good use by chucking one at Acererak's head. 1 damage

"SUPER MEGA COMBO ATTACK, GUYS!"

Get everyone to do the SUPER MEGA COMBO ATTACKTM

Nobody else wants to do a SUPER MEGA COMBO ATTACKTM, so you attempt one yourself.

[8] Needless to say, you can't do a combo attack with only one person.

A lich! Not only that, but the lich who built this hellhole!

It's time to give the lich a taste of Furious Anger and Burning Hatred.

[7] The lich quite enjoys the taste of Furious Anger and Burning Hatred, but concludes that it contains too much salt for its diet.

I lied earlier! Attack the Lich with my bow!

[8] You attempt to attack the Lich with your bow, but the shot goes wild and hits the wall behind him.

Name: Razdak
Gender: Male
Class: Shaman (Mage)
Race: Awakened Mouse

Weapons: Cuteness?
Armour: Head Feather, Body Paint

Spells: Create Anvil, Anchor Objects, Animate Object, Gust of Wind, Dumbfire Magic Missile

Items: Cheese

Is this okay? If so I will make my way to the lich and start casting Create Anvil to create as many anvils as I can.

Radzak, Meshach, and Abednego wanders into the dungeon and into the crypt of Acererak.

[20] Acererak didn't know what hit him (it was an anvil, if you're wondering). 1 damage

Corvus shall relocate himself to the room with NotAcererak and utilize his wand to summon pointy implements at high velocities in the general direction of the Lich.

[19] You use your wand of summon pointy implements to tear Acererak a new one. Several new ones, in fact. 1 damage

I shall start breaking lich bones with duel maces hopefully the mace the lich hates is holy and he is confused by my mace of confusing

You run up to the lich and start swinging with your new mace.

[1 + 5] ...

And you miss horribly. Way to go.

Acererak is not impressed by your horrible attack, and starts chanting another spell.

[15] The air in front of his outstretched finger suddenly develops ice crystals, and the temperature of the room quickly drops. Everyone except Maximum, GHM and Karas are far enough away to avoid this cone of magical coldness (don't ask me how).

[REFLEX: 7 + 5] Maximum manages to dodge the magical attack, but doesn't manage to avoid the entire blast. 1 damage

[REFLEX: 4 + 2] The GHM... well squishy mages shouldn't have tried to melee the lich anyways. 10 damage

[REFLEX: 6 + 5] Karas, still disappointed that nobody joined his SUPER MEGA COMBO ATTACKTM, doesn't manage to avoid the blast in time. 10 damage

Welp. At least the magical glowy mace is fine.

Get a hold of myself and investigate the chemical lab. Wrap a wet cloth around my nose and mouth before I go in first though.

You go into the chemical lab after scrounging up a wet cloth from somewhere. It smells only marginally better than the chemical lab.

[9 + 5] You find nothing new or interesting.

Spoiler: Brave Adventurers (click to show/hide)

Seriously this is the Tomb of Horrors you will never be done due to the traps upon traps upon traps. Seriously if this was the real tomb of horrors every single room would be trapped :3 regardless I'm very very tempted to join in on this if I may be allowed.

You can join in at any time, and probably should be everybody is getting their asses kicked.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 07:47:56 am
Name: Cairn
Gender: Male
Class: Ranger (Rogue)
Race: Human

Weapons: Dagger and Throwing Knives
Armour: Leather Jerkin.

Items: 10 foot pole

Edit: I head to the lich's chamber to "Survey the room"
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Zako on September 27, 2012, 08:15:12 am
Search again, there must be something here of value! Also check for secret doors and traps.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Myroc on September 27, 2012, 08:19:05 am
More pointy implements!

Also, it's Corvus, not Crovus.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Solifuge on September 27, 2012, 08:41:20 am
(http://i.imgur.com/vjcMO.png)

I'll send Rupert the Raven to fetch the Mace and try to drop it on Acerak. He seems to be worried about whoever's wielding it, which probably means it makes him explode or something.

Meanwhile, I'll hurl another handaxe at his head to distract him. It worked well enough last time.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Kestrel_6 on September 27, 2012, 09:00:07 am
Well, damn.

Name: Karas Sirenna UNIT-003
Class: Rogue
Weapons: Rapier, Hand crossbow
Items: Rope

Karas 003, knowing precisely where his tank-mate fell, heads there

"Die, Lich scum!"

Attack Acerak
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 27, 2012, 09:20:02 am
Name: Cairn
Gender: Male
Class: Ranger (Rogue)
Race: Human

Weapons: Dagger and Throwing Knives
Armour: Leather Jerkin.

Items: 10 foot pole

Edit: I head to the lich's chamber to "Survey the room"

Cairn, dressed like a wild frontiersman, enters the lich's chamber to "Survey the room".

[17] Yep. That's a room alright. Maybe you'll actually find something once the horrible lich stops flinging his spells around.

More pointy implements!

[19] Your pointy implements point the hell out of Acererak. 1 damage

Well, damn.

Name: Karas Sirenna UNIT-003
Class: Rogue
Weapons: Rapier, Hand crossbow
Items: Rope

Karas 003, knowing precisely where his tank-mate fell, heads there

"Die, Lich scum!"

Attack Acerak

[1] Your attack goes wide, probably because you're too out of breath from running all the way here.

(http://i.imgur.com/vjcMO.png)

I'll send Rupert the Raven to fetch the Mace and try to drop it on Acerak. He seems to be worried about whoever's wielding it, which probably means it makes him explode or something.

Meanwhile, I'll hurl another handaxe at his head to distract him. It worked well enough last time.

[AUTOSUCCESS] Your handaxes distract Acererak while Rupert the Raven goes for the mace. Any by distract I mean smash. 1 damage

The thought of a raven killing the all-powerful Acererak amuses me greatly, so I'm going to allow Rupert to attack with the mace.

Spoiler (click to show/hide)

Search again, there must be something here of value! Also check for secret doors and traps.

[2 + 5] You find no secret doors, treasure or trap. You do find the mummy hand, but Malaken left that out in case somebody else wanted to see or use it.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Zako on September 27, 2012, 09:23:53 am
((Dude, I seem to have no luck in these rolls...))

Keep trying multiple times. Is there any other ways out of here while I'm looking?
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 27, 2012, 09:26:32 am
((Dude, I seem to have no luck in these rolls...))

Keep trying multiple times. Is there any other ways out of here while I'm looking?

None that you can see right now, but you keep searching anyways.

[11 + 5] You still find nothing. You find a secret door in the southwestern corner of the room.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: MaximumZero on September 27, 2012, 09:37:13 am
Rush up to the lich, scoop the mace off the ground without stopping, and bash the lich's unholy face in, while screaming like a maniac.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Hanslanda on September 27, 2012, 09:58:48 am
Cover MZ's charge, with lots of arrows! At least two!
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: killerhellhound on September 27, 2012, 10:12:21 am
was getting bored of tiptoeing around
name: tank
race: minotaur
class:fighter
wepons: battle axe (nichnamed the key), throwing axes
armor: orkish steal armor, dwarven shield
items: a steak, spare axes, rope, torch's
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 27, 2012, 10:30:05 am
Another Magic Missile. Hopefully this one hits.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Zako on September 27, 2012, 12:49:25 pm
((So kind of the lich to leave a weapon that he's weak to lying next to him... Not at all suspicious...))

Inspect this secret door closely. Is it trapped? How do I open this one?
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Solifuge on September 27, 2012, 02:05:02 pm
The rumors were that Acerak was a demilich, which are flying magic skulls to my knowledge. This seems like its probably a red herring. Pity we lost that Gem of Trueseeing.

Ah well, I got skeletal arse to kick! And a lich-smiting Raven to avenge! For Rupert!

*Axe Toss*
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Vorthon on September 27, 2012, 02:41:47 pm
Malaken shall grab the mummified hand! He saw it first!
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Tsuchigumo550 on September 27, 2012, 02:42:19 pm
Deliver another patented
KICK OF DESTRUCTION
to the lich.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 03:29:00 pm
Charge in throwing all my knives and then stabbing him while MZ tries to get the mace.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 27, 2012, 05:03:41 pm
Another Magic Missile. Hopefully this one hits.

[16] This Magic Missile is more magicky than the other one, and actually manages to hit Acererak this time. 1 damage

The rumors were that Acerak was a demilich, which are flying magic skulls to my knowledge. This seems like its probably a red herring. Pity we lost that Gem of Trueseeing.

Ah well, I got skeletal arse to kick! And a lich-smiting Raven to avenge! For Rupert!

*Axe Toss*

[AUTOSUCCESS] Screaming general warcries, you chuck that axe into Acererak's face. 1 damage

Deliver another patented
KICK OF DESTRUCTION
to the lich.

I'm just going to let the roll speak for itself.

[20] 1 damage

Mind you the game doesn't have any criticals (yet?) but if Acererak was a door he'd be in pieces by now.

Cover MZ's charge, with lots of arrows! At least two!

Charge in throwing all my knives and then stabbing him while MZ tries to get the mace.

Hans and Cairn cover Maximum's approach with a hail of bullets arrows and throwing knives.

[2] [6] Sadly they miss completely, but it's the thought that counts, right?

Rush up to the lich, scoop the mace off the ground without stopping, and bash the lich's unholy face in, while screaming like a maniac.

Supported by your friends/acquaintances/fellow adventures, you charge forward to grab the mace and end Acererak once and for all.

Spoiler (click to show/hide)

Acererak, more than a little pissed off, prepares his next spell...

Spoiler (click to show/hide)

Inspect this secret door closely. Is it trapped? How do I open this one?

[9 + 5] You don't find any traps, and for future reference all secret doors will open like regular doors unless otherwise noted.

Malaken shall grab the mummified hand! He saw it first!

Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.

was getting bored of tiptoeing around
name: tank
race: minotaur
class:fighter
wepons: battle axe (nichnamed the key), throwing axes
armor: orkish steal armor, dwarven shield
items: a steak, spare axes, rope, torch's

Tank, the tanky tank Minotaur, wanders over to the entrance Tomb of Horrors, mostly because it happened to be in the way.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Vorthon on September 27, 2012, 05:10:35 pm
Malaken shall head to the fight, and cast Summon Ancestral Spirits, using them to distract the lich. While the spirits are busy doing their thing, he shall try to pimp-slap the lich with the mummified hand.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 05:18:09 pm
Find a way to light the ten foot pole and fire and then before lighting it on fire break it into little chunks and throw them after lighting them on fire at the lich hoping to light him on fire.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 27, 2012, 05:30:49 pm
I'm going to cast Mage hand to pick up the mace and beat the Lich with it. Immediately after the attack, the hand passes the mace to the nearest fighter.
pleaseletthisworkpleaseletthisworkpleaseletthiswork...
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: RedWarrior0 on September 27, 2012, 05:40:58 pm
Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.
Is that the hand I think it is?
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 27, 2012, 05:41:25 pm
Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.
Is that the hand I think it is?
Probably not.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: monk12 on September 27, 2012, 05:44:50 pm
Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.
Is that the hand I think it is?
Probably not.

Not gonna lie, that's the hand I thought of too.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 27, 2012, 05:46:01 pm
Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.
Is that the hand I think it is?
Probably not.
Not gonna lie, that's the hand I thought of too.
I have no idea what hand you guys are talking about, but the most sinister thing this hand can do is give your enemies a case of mummy rot.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 27, 2012, 05:49:39 pm
Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.
Is that the hand I think it is?
Probably not.
Not gonna lie, that's the hand I thought of too.
I have no idea what hand you guys are talking about, but the most sinister thing this hand can do is give your enemies a case of mummy rot.
They're talking about the hand of Vecna. It's an artifact of a deity of undeath that has to be attached to a hand-stump to function.
He also left behind an eye, and was rumored to have left behind his head, but after half a party of adventurers beheaded themselves trying to get at it, it turns out it was just a skull.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: USEC_OFFICER on September 27, 2012, 05:53:08 pm
Ah. Well If Acererak did have Vecna's hand, I'm pretty sure that he wouldn't have left it lying around the Tomb of Horrors.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 05:54:29 pm
You know people mentioning beheading themselves make me want to ask. Was it D&D that had the critical failures that could lead to you beheading yourself and everyone around you?
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Tsuchigumo550 on September 27, 2012, 06:00:19 pm
Start stabbing at Acererak with my sword.

If magic starts happening, back up.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: RedWarrior0 on September 27, 2012, 06:20:54 pm
You know people mentioning beheading themselves make me want to ask. Was it D&D that had the critical failures that could lead to you beheading yourself and everyone around you?
Not officially, no.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 06:22:00 pm
Damn I know there is one game that had/has critical failures that leads to that but I'm not sure which one.


Edit: Well thanks to TvTropes I found one of them "Older versions of RuneQuest had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, 10 of them would be dead from self-decapitation."
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: monk12 on September 27, 2012, 06:29:44 pm
Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.
Is that the hand I think it is?
Probably not.
Not gonna lie, that's the hand I thought of too.
I have no idea what hand you guys are talking about, but the most sinister thing this hand can do is give your enemies a case of mummy rot.
They're talking about the hand of Vecna. It's an artifact of a deity of undeath that has to be attached to a hand-stump to function.
He also left behind an eye, and was rumored to have left behind his head, but after half a party of adventurers beheaded themselves trying to get at it, it turns out it was just a skull.

It's famous enough to have its own Wikipedia entry. (http://en.wikipedia.org/wiki/Hand_of_Vecna) It grants an array of magical abilities to whoever presses it to their arm-stump, which for most adventurers means they need to chop off a hand. It grants further powers if you also possess the Eye of Vecna, and tends to do bad things to Good characters. Given the current game, I'd expect it to intermittently attempt to strangle anyone who isn't a Lich while being awesome enough that any adventurer foolish enough to enter the Tomb of Horrors in the first place will also be unable to resist continued usage of the Hand.

The Head of Vecna (http://en.wikipedia.org/wiki/Vecna#Head_of_Vecna) is an entirely different (if hilarious) thing.

Damn I know there is one game that had/has critical failures that leads to that but I'm not sure which one.


Edit: Well thanks to TvTropes I found one of them "Older versions of RuneQuest had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, 10 of them would be dead from self-decapitation."

To be fair, critical fumble tables are one of the most popular homebrew elements of a D&D game.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 06:35:21 pm


Damn I know there is one game that had/has critical failures that leads to that but I'm not sure which one.


Edit: Well thanks to TvTropes I found one of them "Older versions of RuneQuest had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, 10 of them would be dead from self-decapitation."

To be fair, critical fumble tables are one of the most popular homebrew elements of a D&D game.

True and I know some people do have decapitating yourself in there but that RuneQuest is hilarious seriously 10 trained swordsmen in 2 minutes? I don't even want to know how that is possible.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: killerhellhound on September 27, 2012, 06:37:30 pm
 I the tank shall ram the lich to  grab the mace and give it big welcome to the lichs brains
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Kadzar on September 27, 2012, 07:26:05 pm
Name: Razdak
Gender: Male
Class: Shaman (Mage)
Race: Awakened Mouse

Weapons: Cuteness?
Armour: Head Feather, Body Paint

Spells: Create Anvil, Anchor Objects, Animate Object, Gust of Wind, Dumbfire Magic Missile

Items: Cheese

Is this okay? If so I will make my way to the lich and start casting Create Anvil to create as many anvils as I can.

Radzak, Meshach, and Abednego wanders into the dungeon and into the crypt of Acererak.

[20] Acererak didn't know what hit him (it was an anvil, if you're wondering). 1 damage
That really wasn't meant to be an attack; just the first part of a multi-round multi-spell combo attack. Step one is creating anvils.

Radzak will try to cast Create Anvil on the ground near himself.

Also, you seemed to have mixed up the race and class between greymountain_Sage and myself in the list of adventurers, So that it looks like Tarmik the Magnificent turned himself into an awakened mouse wearing magicians clothes, and me into a human wearing nothing but body paint. Quite an impressive feat of prestidigitation, considering our size differences.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 27, 2012, 07:47:35 pm
Also, you seemed to have mixed up the race and class between greymountain_Sage and myself in the list of adventurers, So that it looks like Tarmik the Magnificent turned himself into an awakened mouse wearing magicians clothes, and me into a human wearing nothing but body paint. Quite an impressive feat of prestidigitation, considering our size differences.

Yep, that's my most impressive trick. Except for when I pull a rabbit out of this hat. Watch.
(Pulls a lion out of the hat, shrieks, then shoves it back in)
Uh... I meant to do that.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Kestrel_6 on September 27, 2012, 08:57:01 pm
Attack Again
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 08:58:36 pm
How much health does this lich even have?
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 27, 2012, 09:46:21 pm
Last thing we fought had a ton of health, and that was just a random gargoyle. This is a (probably fake) final boss, so presumably quite a lot.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Zako on September 27, 2012, 10:17:07 pm
((That mace seems to do a lot of damage, so thats probably the key to killing the damn thing. Perhaps a wizard should use anit-magic to stop the lich from casting spells?))

Open the secret door and have a look behind it. Make sure to stand to the side of the thing before opening it.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: MaximumZero on September 27, 2012, 10:54:26 pm
Shitballs, I died. A NEW CHALLENGER APPEARS!!!

Name: MaxClone2
Gender: Male
Race: Human
Class: Fighter
Equipment: Two-handed sword, heavy armor, as many healing potions as he can get his hands on.

MaxClone2 heads to the site of MaxClone1's critical existence failure.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 27, 2012, 11:01:04 pm
I still can't believe we couldn't hit the lich with two of us shooting. We have the worst luck. Edit: And the fact that your roll failed on top of that just sucked. I give myself two rounds before I die if I'm lucky.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Hanslanda on September 27, 2012, 11:27:34 pm
I shall not die! It is in my plan for this sexy bitch to survive this place!

I shoot the motherfrakking Lich and HIT HIM THIS TIME! :P
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 28, 2012, 12:28:33 am
I'd laugh if my flaming broken pole hit him and your arrows didn't.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Hanslanda on September 28, 2012, 12:30:20 am
I'd laugh if my flaming broken pole hit him and your arrows didn't.


Interestingly, none of my attacks have hit anything up to now. I also have failed pretty much every search roll I've made. I'm the worst rogue ever, but I'm quite determined to survive.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 28, 2012, 12:35:56 am
Wait how have you survived if every roll you fail? Especially in the Tomb of Horrors. Jesus it can kill you before you get inside.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Hanslanda on September 28, 2012, 12:37:37 am
Wait how have you survived if every roll you fail? Especially in the Tomb of Horrors. Jesus it can kill you before you get inside.


Because I run the fuck away and let someone else do the heavy lifting. Frankly, the only reason I'm still trying to kill the lich is because there are people in between me and it still.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 28, 2012, 12:57:36 am
Lol well maybe someone will actually get that stupid mace soon.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Myroc on September 28, 2012, 06:34:31 am
Liberally apply Spear in general direction of Lich
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Solifuge on September 28, 2012, 09:38:31 am
Hmm. This is a bit strange. We've battered this boney bastard soundly, but he keeps going. Wonder if this too is a puzzle.

I'll avoid the magicks, and try to track down that Trueseeing Gem that rattled away. Want to see if this lich is what we think it is.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 28, 2012, 04:52:37 pm
From what I know from the Tomb yes the Lich is a puzzle I just don't remember how to beat it.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 28, 2012, 04:57:50 pm
Hit it til it dies?
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 28, 2012, 05:58:49 pm
Well yeah but if I'm not mistaken it has pretty much more health than a god (If this is the encounter I'm thinking it is) Trust me wailing on him won't kill it.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 28, 2012, 06:00:38 pm
Hit it with the Mace until it dies?
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Kadzar on September 28, 2012, 08:01:32 pm
Don't worry, I'm working on something that will either do a whole lot of damage to him, fail spectacularly, or get out of control and kill us all.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: greymountain_Sage on September 28, 2012, 08:06:25 pm
I like the sound of this plan...
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Vorthon on September 28, 2012, 08:13:51 pm
Now if only USEC_Officer would updoot this already. I want to see if Malaken succeeds with his plan to epically pimp-slap the lich. Like, I really want to see it.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: Tsuchigumo550 on September 28, 2012, 08:21:55 pm
I have an idea for next turn but I could die so...


We need to examine the FUCK out of that mace. Like, just get it, then like, do science.

So much science.
Title: Re: Delving the Tomb of Horrors: Shit gets serious
Post by: zacen299 on September 28, 2012, 08:32:55 pm
Yeah where is USEC I want to see my flaming broken pole plan either fail spectacularly or get the luckiest roll ever and have it do a lot.
Title: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: USEC_OFFICER on September 29, 2012, 10:20:23 am
Open the secret door and have a look behind it. Make sure to stand to the side of the thing before opening it.

Spears launch out of the door and kill you. The secret door opens into a short, twenty-foot corridor that turns south down a flight of stairs. As you investigate the corridor, you start to hear a distant rumbling...

Name: MaxClone2
Gender: Male
Race: Human
Class: Fighter
Equipment: Two-handed sword, heavy armor, as many healing potions as he can get his hands on.

MaxClone2 wanders into the entrance to the Tomb of Horrors, looking to avenge his clone's death.

Malaken shall head to the fight, and cast Summon Ancestral Spirits, using them to distract the lich. While the spirits are busy doing their thing, he shall try to pimp-slap the lich with the mummified hand.

You cast Summon Ancestral Spirits.

[13] They're not particularly pleased at being summoned, especially since you never talk to them anymore. And would it kill you to send a votive offering now and again? Eventually you convince them to go after Acererak as a distraction while you wail at him with the mummy hand.

[16 + 2] You whack the lich with the mummy hand, yelling something about wanting your money. 1 damage Sadly as a Lich Acererak is immune to mummy rot, but at least you got to pimp-slap the shit out of him.

Find a way to light the ten foot pole and fire and then before lighting it on fire break it into little chunks and throw them after lighting them on fire at the lich hoping to light him on fire.

[1] ...

You accidentally light yourself on fire. Oh, and you burn what's left of your 10-foot pole as well. I have no idea how you thought that this would be a good idea. Liches aren't particularly vulnerable to fire, or at least the kind you get by burning a 10-foot pole.

I'm going to cast Mage hand to pick up the mace and beat the Lich with it. Immediately after the attack, the hand passes the mace to the nearest fighter.
pleaseletthisworkpleaseletthisworkpleaseletthiswork...

[10] Using your Mage Hand ability you scoop up the mace...

[3 + 2] but you fail to hit the lich with it. Whoops. Maybe somebody else will have more luck next time.

Start stabbing at Acererak with my sword.

If magic starts happening, back up.

[13] You viciously stab Acererak with your sword. Hah! Take that, you vile fiend! 1 damage

Radzak will try to cast Create Anvil on the ground near himself.

[10] You summon a small anvil next to yourself. I'm pretty sure that the first anvil you summoned is still around, so I have no idea why you need to summon another one.

Attack Again

[1] You fail to skew Acererak with your rapier. Probably because you tripped on the anvil that Radzak just summoned.

I shoot the motherfrakking Lich and HIT HIM THIS TIME! :P

[8] Jesus, you just can't hit anything today. Did you train at the storm-trooper academy or something?

Liberally apply Spear in general direction of Lich

[13] You liberally apply the pointy-end of the spear to the Lich's stomach. It's super effective! (I guess)1 damage

I'll avoid the magicks, and try to track down that Trueseeing Gem that rattled away. Want to see if this lich is what we think it is.

[7] You kinda fail at avoiding the lich's magicks. And his magics too. Maybe Definitively next time.

I the tank shall ram the lich to  grab the mace and give it big welcome to the lichs brains

You rush forward and snatch the mace up from Tarmik the Magnificent's mage hand, before leaping on the lich's shoulders.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Also, you seemed to have mixed up the race and class between greymountain_Sage and myself in the list of adventurers, So that it looks like Tarmik the Magnificent turned himself into an awakened mouse wearing magicians clothes, and me into a human wearing nothing but body paint. Quite an impressive feat of prestidigitation, considering our size differences.

Welp. Fixed.

Now if only USEC_Officer would updoot this already. I want to see if Malaken succeeds with his plan to epically pimp-slap the lich. Like, I really want to see it.

Yeah where is USEC I want to see my flaming broken pole plan either fail spectacularly or get the luckiest roll ever and have it do a lot.

Damn it guys, I had to get groceries and play some actual D&D!

(Highlights include:

-Druidic Bear Calvary
-Pointless Criticals
-Goblin Rave Party
-Concubine Pile
-Shape-shifting into a hallucinating Goose
-The final, uber, fashionable, over-the-top boss tripping and killing himself.)
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: Tsuchigumo550 on September 29, 2012, 10:31:08 am
You know it's bad when you didn't even NOTICE that you died. Even worse when the GM dosen't either. That, or you're playing the Tomb of Horrors.

Let's just assume that this post happened last turn.

Spoiler (click to show/hide)

"Damn it, they fired me. They fired me IN HELL. How do you even keep an intelligence outfit RUNNING in Hell?

Well, whatever. I still know the exit, and I can still loot the armory. Too bad I'm sort of stuck in a female body again. At least they get the race right."


Attempt to snort the mace dustLook for unopened doors in the lich room, if there's one, escape from it. If not, gtfo the lich room.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: RedWarrior0 on September 29, 2012, 10:34:13 am
You know it's bad when you didn't even NOTICE that you died. Even worse when the GM dosen't either. That, or you're playing the Tomb of Horrors.

Let's just assume that this post happened last turn.

Spoiler (click to show/hide)

"Damn it, they fired me. They fired me IN HELL. How do you even keep an intelligence outfit RUNNING in Hell?

Well, whatever. I still know the exit, and I can still loot the armory. Too bad I'm sort of stuck in a female body again. At least they get the race right."


Attempt to grab mace before the Lich inevitably does, examine the fuck out of it, then pass it on to someone else before the lich does. Hot potato!
The Lich is dead. And the mace.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: MaximumZero on September 29, 2012, 10:38:32 am
Items: You can't take healing potions with you!

Aww...

Anyway, I'll Carefully investigate my way to where the party is/was.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: Myroc on September 29, 2012, 10:50:40 am
Exit the room post-haste and join up with Kazard. Ominous rumbling generally means trouble.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: Zako on September 29, 2012, 11:04:59 am
((Hang on a sec... I think I read something about this...))

Tap my way down the corridor with my pole and check out what's at the bottom of the stairs. Don't go down those yet until I've searched for traps.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: zacen299 on September 29, 2012, 11:22:03 am
Wait did I survive lighting myself on fire?
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: greymountain_Sage on September 29, 2012, 11:27:46 am
Huh... I'm gonna go ahead and loot the room while my fellow cowards adventurers flee the room. First priority is magic items, for instance that trueseeing gem I dropped, then valuables, like the collar Javier had, or that Jade Coffer you mentioned.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 10
Post by: Vorthon on September 29, 2012, 11:43:34 am
Malaken attempts to disebelieve the rumbling!
Title: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: USEC_OFFICER on September 29, 2012, 12:18:42 pm
Attempt to snort the mace dustLook for unopened doors in the lich room, if there's one, escape from it. If not, gtfo the lich room.

[18 + 5] Finding no unopened or secret door, you run the hell out of the lich room.

Anyway, I'll Carefully investigate my way to where the party is/was.

You teleport carefully investigate your way to the lich room, where most of the party is waiting around.

Exit the room post-haste and join up with Kazard. Ominous rumbling generally means trouble.

Kazard is actually further from the exit (which could be a problem once the entire dungeon collapses), but okay then. You join up with Kazard.

Exit the room post-haste and join up with Kazard. Ominous rumbling generally means trouble.

[5 + 5] Your pole-tapping finds no traps.

Huh... I'm gonna go ahead and loot the room while my fellow cowards adventurers flee the room. First priority is magic items, for instance that trueseeing gem I dropped, then valuables, like the collar Javier had, or that Jade Coffer you mentioned.

[8] You pick up the true-seeing gem, but unfortunately you can't pick up anymore loot, such as the gem-encrusted collar, the jade coffer, the gem-encrusted crown that the lich was wearing, the surprisingly valuable golden couch, the treasure map and (*gasp*) a bunch of magical scrolls.

Malaken attempts to disebelieve the rumbling!

It's pretty hard to disbelieve the rumbling when a rock hits you square on the head...

9

8

7

Spoiler: Brave Adventurers (click to show/hide)

You know it's bad when you didn't even NOTICE that you died. Even worse when the GM dosen't either. That, or you're playing the Tomb of Horrors.

As the GM, I assume that the players know what they're talking about most of the time... At least it's fixed now.

Wait did I survive lighting myself on fire?

Because I was feeling merciful, yes, so get back to adventuring post-haste.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: greymountain_Sage on September 29, 2012, 12:35:12 pm
Why would he attempt to disbelieve, unless...
I use the Trueseeing gem! If the collapsing room is real, I run for it, careful to hold my breath in the misty hallway.
If it's not, I call the other adventurers back to this room and make politely ask them to carry my loot.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: zacen299 on September 29, 2012, 12:39:08 pm
Fine grab everything I can carry that is valuable and run but stop about halfway to the entrance. (I have my reasons) Also don't grab the map.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Zako on September 29, 2012, 01:03:21 pm
Deciding that enough was enough for now, Kazard books it for the exit.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Solifuge on September 29, 2012, 01:31:18 pm
Loot while the lootin's good. I'll go for that fancy crown, then the jade coffer. I'll try for the map too, if no one gets it, and throw them in my bag. Then make it toward the exit.

If things look like they'll fall before we get out, I'll toss my bag out the entryway, grab the nearest beam or strut, and support the ceiling with the strength of the mountains!
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Hanslanda on September 29, 2012, 01:34:57 pm
Flee! I mean join up with Kazard swiftly.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: zacen299 on September 29, 2012, 01:39:16 pm
NO DESTROY EVERYTHING THAT THE LICH OWNS!!!
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: RedWarrior0 on September 29, 2012, 01:39:24 pm
You all do notice the ominous countdown, right?
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Tsuchigumo550 on September 29, 2012, 01:40:42 pm
Leave the dungeon as quickly as possible and grab ANYTHING you can carry that looks valuable.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: greymountain_Sage on September 29, 2012, 01:43:06 pm
You all do notice the ominous countdown, right?

Don't all ominous countdowns stop at one? I thought that was a rule...
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: zacen299 on September 29, 2012, 01:47:23 pm
You all do notice the ominous countdown, right?

Don't all ominous countdowns stop at one? I thought that was a rule...

The gem of trueseeing should (in theory) sort this all out though still in case things go pear shaped keep running.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Kadzar on September 29, 2012, 01:52:26 pm
Razdak scurries as fast as he can to the exit, occasionally casting some gust of wind behind him for extra speed.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: OREOSOME on September 29, 2012, 02:43:52 pm
Redd hears the rumbling, grabs the nearest loot, and RUNS LIKE HELL!
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Myroc on September 29, 2012, 03:30:23 pm
Run like hell to the exit.

Ahahahaha no. Teleport to Badend. :P
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Vorthon on September 29, 2012, 04:46:07 pm
Malaken refuses to fall for the rumbling. He stays where he is, also grabbing the crown and putting it on. He also crosses his arm and gives the ceiling a stern look.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Solifuge on September 29, 2012, 05:13:24 pm
Sorry Vort, your newest suicide attept will not take my treasure down with you. I continue to put the crown in the bag, and lob it out of the room if necessary, as stated above. If it comes to that, I'll save my ceiling-holding-up efforts for those that appreciate them too... not going to risk my hide to save someone with a fetish for being crushed. <.<
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: zacen299 on September 29, 2012, 05:33:33 pm
Solifuge you do know what's really going on right? I know most of the Tomb quite well (granted there are sections that I'm really un-knowledgeable about but this isn't one of them). Also that treasure will be no good to you.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Solifuge on September 29, 2012, 05:41:06 pm
Sorry, can't hear you over the sound of fat loot being acquired.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: zacen299 on September 29, 2012, 05:42:16 pm
don't come running to us when bad things start happening then also that map should be burned.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: greymountain_Sage on September 29, 2012, 05:44:41 pm
Don't go spoiling things. :(

Take all the loot you want. I'll help.
I drop my component pouch and grab the scrolls.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Tsuchigumo550 on September 29, 2012, 06:03:11 pm
WAIT.

Move quickly to the first room of the dungeon and grab only small lewt.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: RedWarrior0 on September 29, 2012, 06:24:33 pm
You all are going to be in for a big surprise. No, it's not that the exit is sealed and trapped. Maybe.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Vorthon on September 29, 2012, 06:46:11 pm
Malaken resists having the crown taken from him! He grabbed it, it's his!
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Solifuge on September 29, 2012, 07:53:07 pm
((Don't make me lecture you on Role-Playing Etiquette. Always frame your actions as things you intend to do, not as things that happen. In this case, that's the GM's to decide. Also, I said it first, so Nyeh.))
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Vorthon on September 29, 2012, 07:55:14 pm
((Sorry. Normally I'm better than this. And I meant his action to be trying to resist it be taken, not that he successfully resists.))
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Solifuge on September 29, 2012, 07:56:31 pm
((It's all good. I'm mostly giving you a hard time because I find it entertaining.))

If you really want it, take it. I won't fight over it, I just want as much loot out of the room as possible. I didn't come here because I enjoy risking my life. I came here to get paid!
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: zacen299 on September 29, 2012, 08:17:27 pm
Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Solifuge on September 29, 2012, 08:57:17 pm
Haven't I mentioned how much I hate spoilers? Especially on things like this?

:I

I'm playing this like I would any other tabletop adventure someone was DMing, and I'm trying really hard not to know any of the puzzles, challenges, or surprises ahead of time. That absolutely ruins the experience for me. I'd rather not have to, but I'm going to have to block you if you insist on keeping it up. If you insist on giving things away, Please put it in [spoiler] tags, at the very least.

Also, remain chill y'all. He's a busy man, and all the hilarity that is no doubt ensuing takes time to write.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: RedWarrior0 on September 29, 2012, 09:00:25 pm
Now put that in spoiler tags.

Plus, has it really been that long?
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Solifuge on September 29, 2012, 09:01:34 pm
((No it hasn't, but I was trying to break the topic of his incredible impatience to him gently. >_o)
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: RedWarrior0 on September 29, 2012, 09:05:47 pm
Also, Re: Spoilers: D'you think these people read up on it ahead of time?
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Solifuge on September 29, 2012, 09:12:19 pm
I do suspect a handful of players of having read up on it, but I'm okay with it as long as they ain't spoiling me on it.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: zacen299 on September 29, 2012, 09:15:40 pm
sorry about that I was going to stick it into spoilers I just got distracted before I made that edit, although most of what I said was mostly complaining about this version not being nearly as hard as the old ones (sadly) if I could play the original I would although I'm not as familiar with that one. The main thing I don't like is that they didn't properly convert it when they put it into 3.5 they actually turned it into a relatively fair 9th level dungeon which the original wasn't at all. Edit: Also I have read up on it but TvTropes is to blame there it has a page for it and I couldn't help but read it through like I always do.
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: killerhellhound on September 29, 2012, 09:18:07 pm
loooooooooooooot time  :D I grab the scrolls and carry them for any of the mages that want me pack horse as well as every thing unclaimed in the room then GTFO I was hoping for a longer more loot filled dongeon but life is better then loot
Title: Re: Delving the Tomb of Horrors: Load-Bearing Boss: 7
Post by: Kadzar on September 29, 2012, 09:35:26 pm
Has anyone else read through the Graveyard of Fallen Heroes at the bottom of the OP? Everyone gets an appropriate epitaph, even Rupert.
Title: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on September 29, 2012, 10:17:45 pm
Fine grab everything I can carry that is valuable and run but stop about halfway to the entrance. (I have my reasons) Also don't grab the map.

Unfortunately, in all the confusion everyone seems to have carried the rest of the loot off. Oh well, at least you move halfway to the entrance.

6

Deciding that enough was enough for now, Kazard books it for the exit.

You book it to the exit post-haste.

5

Loot while the lootin's good. I'll go for that fancy crown, then the jade coffer. I'll try for the map too, if no one gets it, and throw them in my bag. Then make it toward the exit.

If things look like they'll fall before we get out, I'll toss my bag out the entryway, grab the nearest beam or strut, and support the ceiling with the strength of the mountains!

You chuck the fancy crown, the jade coffer and the map into your pack running towards the exit. You manage to get out of the tomb without having to do any heroics. I hear they terribly bad for your health...

4

Flee! I mean join up with Kazard swiftly.

You flee meet up with Kazard who conveniently happens to be outside of the tomb.

3

Leave the dungeon as quickly as possible and grab ANYTHING you can carry that looks valuable.

You pick up the gem-encrusted collar and lift the golden couch over your head before exiting stage right.

2

Redd hears the rumbling, grabs the nearest loot, and RUNS LIKE HELL!

The nearest loot turns out to be two magical scrolls, so you grab them and then run through the dungeon as fast as you can.

loooooooooooooot time  :D I grab the scrolls and carry them for any of the mages that want me pack horse as well as every thing unclaimed in the room then GTFO I was hoping for a longer more loot filled dongeon but life is better then loot

Hot on your heels is Tank, who is carrying the final two scrolls from the lich's room.

1

Razdak scurries as fast as he can to the exit, occasionally casting some gust of wind behind him for extra speed.

Moving as swiftly as possible, you run down the corridors of the tomb, using gusts of wind to stay ahead of the collapsing dungeon. You manage to leap spectacularly out of the tomb the exact second that its entrance closes behind you.

0

Malaken refuses to fall for the rumbling. He stays where he is, also grabbing the crown and putting it on. He also crosses his arm and gives the ceiling a stern look.

As Midna runs past you you grab the crown from her hands and ram it on top of your head, tilted at an angle to make you look incredibly badass. Suitably attired, you give the ceiling a stern look, with steely resolve in your eyes. Well, right up until the point where the stones collapse on you...

Why would he attempt to disbelieve, unless...
I use the Trueseeing gem! If the collapsing room is real, I run for it, careful to hold my breath in the misty hallway.
If it's not, I call the other adventurers back to this room and make politely ask them to carry my loot.

Amidst all the confusion and chaos, you calmly take out your gem of true-seeing and look through it. A wide grin spreads across your face, and you laugh merrily.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Also, remain chill y'all. He's a busy man, and all the hilarity that is no doubt ensuing takes time to write.

Edit: Also should someone PM USEC to see if he's even here?

Mid-Terms, what are they good for?

Has anyone else read through the Graveyard of Fallen Heroes at the bottom of the OP? Everyone gets an appropriate epitaph, even Rupert.

I try my best. In fact, how about a little excerpt for everyone who hasn't read it yet?

Does it matter if I have some knowledge about how terrible the Tomb of Horrors is?

Depends on how much we’re talking about here. If you’ve already played through the Tomb of Horrors, have read the module or something like that, then you probably shouldn’t be joining (crackling and rubbing your hands in glee is perfectly fine though). As long as you don’t have knowledge about every single trap and terror, I don’t really care. Listening to a couple of rumours or reading Order of the Stick is fine. Just make sure not to ruin the FUN for everyone else.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: OREOSOME on September 29, 2012, 10:23:57 pm
Leave the Area. "No way I'm gonna die from this gods forsaken place."

I'm sorry but, I just somehow get close to my characters. Even the ones without backstory, or the ones designed to be expendable, like Redd was originally designed to be. Good luck, though.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on September 29, 2012, 10:24:19 pm
BAAAAHAHAHAHA!

Inspect the illusion affected area for ways out.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on September 29, 2012, 10:26:38 pm
Leave the Area. "No way I'm gonna die from this gods forsaken place."

I'm sorry but, I just somehow get close to my characters. Even the ones without backstory, or the ones designed to be expendable, like Redd was originally designed to be. Good luck, though.

Feeling considerate (and because they might will need those scrolls later), you drop the scrolls you found in the tomb and then walk away into the sunset, looking for more adventures. Or loot. Either one would work.

BAAAAHAHAHAHA!

Inspect the illusion affected area for ways out.

Well it was an illusion, so the dungeon hasn't changed at all.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on September 29, 2012, 10:32:51 pm
((I thought as much. He's a sneaky fellow that Acererak, for those who didn't know the illusion wasn't fake, they might have had a panic attack or something as they thought it was real. Nasty shit dude.))

See if I can get back inside and head back the way I came.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on September 29, 2012, 10:38:26 pm
I shall take the scrolls(having dropped my components as unnecessary flavor) and proceed to the vats room.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on September 29, 2012, 10:39:54 pm
Run back to the lich's room and search for a way deeper into the Tomb. Also I've mainly only read the TvTropes page I simple don't know anyone who plays D&D sadly. I'd play if I knew anyone but nooooooo.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on September 29, 2012, 10:56:30 pm
(http://i.imgur.com/vjcMO.png) I'll take a moment of silence for Rupert.

...alright, moment of silence over. So, who wants to check this Jade Coffer for traps and/or locks? And anyone good with maps?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on September 29, 2012, 11:03:12 pm
I probably know my way around maps. May I?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on September 29, 2012, 11:05:21 pm
Go for it! I'mma go back into the illusion room and fetch my axes. I'll leave the coffer here for whoever wants to take a look. Also, someone want to take a Detect Magic/Trueseeing gander at some of this loot?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on September 29, 2012, 11:08:10 pm
Well, i saved myself some feet of walking...

Stroll on back like nothing ever happened.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on September 29, 2012, 11:15:00 pm
I check the map and use detect magic on the loot to look for anything... magic I suppose.
Also, anyone want a handy dandy gem of trueseeing? It's pretty awesome.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on September 29, 2012, 11:21:26 pm
I'll take it! I'm looking for traps all the time anyway, so I could definately use something like that!
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on September 29, 2012, 11:21:55 pm
Check the staircase that was previously spiderwebbed.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on September 29, 2012, 11:32:53 pm
I'll take it! I'm looking for traps all the time anyway, so I could definately use something like that!
All yours. Use it well.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on September 29, 2012, 11:53:42 pm
While everyone else is identifying the loot, Razdak will take a short rest nearby, 'cause that was a lot of scurrying for a little mousie.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: killerhellhound on September 30, 2012, 12:19:52 am
I pick up Kadzar put him on my sholder so he can rest unless he refuses and stroll back inside with a intent to protect the party
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on September 30, 2012, 12:23:05 am
So... Malaken isn't dead, right?

Join the others in suddenly flooding back into the tomb. Search the room the Lichfight occurred in for the usual suspects. By which I mean traps, other traps, hidden traps, secret doors, secret traps, and wall monsters.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on September 30, 2012, 12:23:53 am
Don't forget ceiling dwelling gelatinous cubes.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on September 30, 2012, 12:25:59 am
And chest monsters. And bigger chest monsters. And room monsters. And building monsters.

All of these things are really monsters you can find in rulebooks. :D
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on September 30, 2012, 12:28:29 am
And chest monsters. And bigger chest monsters. And room monsters. And building monsters.

All of these things are really monsters you can find in rulebooks. :D
Indeed. I once turned a gamer's running gag into a TPK. Every one of my players knew what a gazebo was. They did not expect the gazebo to be hungry.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on September 30, 2012, 12:34:11 am
Bwahahaha. :D

'The Gazebo attacks you.'
"Haha, funny funny. I search the gazeb-"
'The Gazebo has swallowed you whole. It succeed on it's grapple check. Roll to attack it's insides.'
"Wha- What? Gazebos don't-"
'You just took 2d4 crushing damage. Roll.'
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on September 30, 2012, 12:44:03 am
"Off in the field (inside a tower, no less,) you see a gazebo."
"We all go have a sit and refresh from the previous grueling battle."
"Roll for fortitude or die. The gazebo is hungry."
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on September 30, 2012, 01:46:55 am
Hehehe, I remember that story. Hilarious.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on September 30, 2012, 02:10:56 am
I pick up Kadzar put him on my sholder so he can rest unless he refuses and stroll back inside with a intent to protect the party
I will not object as frankly that sounds adorable.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Myroc on September 30, 2012, 04:12:19 am
Well, seems you missed my action, so I presume I haven't gone anywhere.

Join up with everyone in the lich room again and search the room thoroughly for anything dangerous, valuable, hidden, or all of the above.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Vorthon on September 30, 2012, 07:05:56 am
Malaken gives everyone an 'I knew it!' look, before looking through the lich room for anything hidden doors.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on September 30, 2012, 09:55:43 pm
I will laugh if all of us looking for secret stuff all fail our rolls.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on September 30, 2012, 11:21:28 pm
I will laugh if all of us looking for secret stuff all fail our rolls.


Psssh, I fail every secret thing search roll. I'm failmazing. Failnificent? Failerrific?

And I've still got my original character. :) It is my goal for this (now) female rogue to survive this place unscathed. Well, except for those spears I took awhile back. Mostly unscathed. Alive.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on September 30, 2012, 11:23:34 pm
That might happen if you stay behind us and be very very careful.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on September 30, 2012, 11:25:20 pm
That might happen if you stay behind us and be very very careful.


Nah, I'm going to do that eighty percent of the time. The other twenty percent of the time, I'm going to do something ridiculously suicidal to keep things interesting.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on September 30, 2012, 11:26:16 pm
Lol sounds about right. :3
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on September 30, 2012, 11:36:03 pm
Yeah, pretty pleased to not have died yet, though it was one failed roll away a few times so far. Yeah Survival brossisters!
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 01, 2012, 01:06:52 am
My goal is to not use up all 6 MaxClones.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 01, 2012, 01:28:16 am
My goal is to not use up all 6 MaxClones.


This doesn't mean you're going to physically assault me with your fists when we complete our mission, right? Because Friend Computer DM doesn't approve of assault.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 01, 2012, 06:40:42 am
See if I can get back inside and head back the way I came.

Well the entire trap was an illusion, so you easily head back to where you were before, only this time with the gem of trueseeing in your pack. You drop the pouch of chalk-sticks to get it though. Damn 4-item limit.

I check the map and use detect magic on the loot to look for anything... magic I suppose.

The map shows the location of another set of evil ruins, set several hundred miles away from this set of evil ruins. Maybe if you're still alive after all of this you can go check them out.

[13] The Jade Coffer seems to have something magical in it, and the scrolls are definitively magical.

As far as you can tell, the four scrolls cast the following spells: Ethereal Walk, Levitate, See Invisibility and Polymorph. Levitate and See Invisibility are one-use deals, while Ethereal Walk and Polymorph can be used twice, otherwise the user would be stuck in the Ethereal plane or as a duck or something. Oh, and the scrolls can be used by anybody, not just Mages.

I shall take the scrolls(having dropped my components as unnecessary flavor) and proceed to the vats room.

You head into the vats room with a Levitate and Polymorph in your pack.

Run back to the lich's room and search for a way deeper into the Tomb. Also I've mainly only read the TvTropes page I simple don't know anyone who plays D&D sadly. I'd play if I knew anyone but nooooooo.

[20 + 5] You find no secret doors in the lich's room.

Well, i saved myself some feet of walking...

Stroll on back like nothing ever happened.


You stroll back in, whistling nonchalantly.

Check the staircase that was previously spiderwebbed.

[5] You find nothing.

While everyone else is identifying the loot, Razdak will take a short rest nearby, 'cause that was a lot of scurrying for a little mousie.

I pick up Kadzar put him on my sholder so he can rest unless he refuses and stroll back inside with a intent to protect the party

With Razdak on his shoulders, Tank heads back into the Tomb of Horrors, ready to protect the party from the next horrible trap that Acererak has dreamt up.

Join the others in suddenly flooding back into the tomb. Search the room the Lichfight occurred in for the usual suspects. By which I mean traps, other traps, hidden traps, secret doors, secret traps, and wall monsters.

[3 + 5] [2 + 5]  [9 + 5]  [4 + 5]  [17 + 5]  [3 + 5] You find no: Traps, Other Traps, Hidden Traps, Secret Doors, Secret Traps and/or Wall Monsters.

Join up with everyone in the lich room again and search the room thoroughly for anything dangerous, valuable, hidden, or all of the above.

[13] The place seems pretty looted, so you find nothing special.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on October 01, 2012, 07:17:39 am
Does the gem of trueseeing let me see in the dark?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 01, 2012, 07:19:15 am
Only if it was magical/illusionary darkness.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on October 01, 2012, 07:41:09 am
Damn... I don't see why I can't carry the thing INSIDE the chalk pouch, but rules are rules...

Give my pole to someone else and grab my pouch again. Slowly go down the stairs I found, checking for traps all the way.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 01, 2012, 07:47:02 am
Follow Kazard down the stair making sure you only step where he stepped.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 01, 2012, 07:51:35 am
I'll use tricks of the trade to summon some doves out of my sleeves and tell them to search the vats, while I look around for more valuables in this general area.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: killerhellhound on October 01, 2012, 07:58:51 am
I follow zacen and Zako being careful only to step where they step shield and throwing axe in hand. Throw at any thing scary or that treatens the party
((I'm going for team Big guy  (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy) for tank))
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 01, 2012, 08:31:55 am
Give my pole to someone else and grab my pouch again. Slowly go down the stairs I found, checking for traps all the way.

[13 + 5] You slowly work your way down the staircase, checking for traps all the way.

The stairs continue down for twenty feet before ending in a ten-foot landing that turns to the right (ie east)

Spoiler (click to show/hide)

Follow Kazard down the stair making sure you only step where he stepped.

You follow Kazard down the stairs, making sure to follow closely in his footsteps as possible.

I'll use tricks of the trade to summon some doves out of my sleeves and tell them to search the vats, while I look around for more valuables in this general area.

[12] I'm pretty sure that your tricks of the trade don't allow you to communicated with animals, so the doves just kinda fly around stupidly.

[6] The place has also been picked over by Kazard and Malaken, so you find nothing useful.

I follow zacen and Zako being careful only to step where they step shield and throwing axe in hand. Throw at any thing scary or that treatens the party

For appearance's sake you chuck the throwing axe at the pit full of spikes, where it clatters off one of the spikes.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 01, 2012, 08:50:51 am
and now I really do wish I kept that 10 foot pole. Call Radzak to summon anvils on all the spikes creating a bridge.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 01, 2012, 08:54:17 am
and now I really do wish I kept that 10 foot pole. Call Kadzar to summon anvils on all the spikes creating a bridge.

Kadzar I to III all died long ago, and even if you practised necromancy I'm pretty sure that they wouldn't be able to summon anvils.

If you're thinking about Kadzar the player, his current character is Radzak. :P
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 01, 2012, 09:32:45 am
Sorry about that I had about 20 seconds to think that out and type it. I was about to run out the door so I didn't miss my bus (school if you must know) and now I am at school.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 01, 2012, 09:33:48 am
I knew what you meant. I was just teasing.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 01, 2012, 09:45:45 am
I can't decide if I'm insane for thinking the solution to spike pits is anvils or a genius.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 01, 2012, 10:20:14 am
Alright, My plan failed magnificently.
Version two: Pull a trio of rabbits out of my hat, then drop each one in a different vat, being extremely careful not to touch anything. Hopefully the rabbits will find something useful to me in there, or at least save me from a horrible end.
I also take a careful look into each vat as I do so, so I can assess the treasure content of the vats.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 01, 2012, 10:31:03 am
Climb into the spike pit carefully, then search the floor of the pit for stuff.

You didn't have to search for six individual things last turn. I was just providing examples of what I'd be searching for.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 01, 2012, 01:00:56 pm
Hearing the request for his services, Razdak wakes up from his nap atop Tank's shoulders, waves his paws, and magic sparkles surround him as he tries to Create Anvil(s) over the spikes and Anchor (the) Objects together (the anvils to the spikes).
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on October 01, 2012, 01:22:24 pm
((You can have the pole I left behind if you want.))

Have a look through the gem for stuff that is an illusion and stuff, and also check for secret doors.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 01, 2012, 02:00:31 pm
((Since he's at least less than half a foot long (i.e. Fine in D&D terms (http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm)), and, therefore, a ten foot pole is about the size of a small skyscraper compared to him, Razdak will pass.))
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 01, 2012, 02:40:54 pm
MY TEN FOOT POLE!!! Action 2: After telling Radzak to try summoning anvils Cairn goes to grab the pole and then come back.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on October 01, 2012, 03:14:37 pm
Guys, I really need to find my old gear from wherever it got teleported to. And also a new animal companion. And also also, I want to sell off this Jade Coffer, and maybe whatever's inside it, back at Badend.

I'll appraise the Jade Coffer, check it for locks or traps, and rattle it gently to see what might be inside. I trust my Dwarven Craftsense and all, but I'd like a second opinion if someone more Roguish would be so kind. Also, what brand of magic was detected inside? Might give some hints. I could see Acerak leaving a little trap for us among the goods... especially since this seems like it might be a big red herring.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 01, 2012, 05:45:22 pm
Silently take scroll of polymorph and attempt to become an eagle or other bird of prey.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 01, 2012, 06:45:25 pm
Silently take scroll of polymorph and attempt to become an eagle or other bird of prey.
I do believe I have that at the moment. I'll make you a deal though. I'm pretty sure there's something hidden in these vats. Help me get it out and the scroll is yours.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 01, 2012, 06:49:28 pm
Deal.

Ask a mage to cast some protective magic on my arm, or, really, any kind of magic on my arm.

Remove pants, apply pants to arm, begin to fish around for anything inside of the vats for as long as my magical pants arm can take it.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 01, 2012, 07:03:09 pm
Not much protection on my spells list, but I'll cast a preemptive heal spell and stand back with another at the ready in case something in the vats attacks.
HeShe takes any damage at all, heal.
Unless heshe dies, in which case, run for the door to the spike pit.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Vorthon on October 01, 2012, 07:48:05 pm
Malaken shall assist Tamrik in searching the vats! By casting Summon Ancestral Spirits!
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 01, 2012, 07:50:37 pm
Follow the main party until they need me to smack someone.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 01, 2012, 08:45:35 pm
Alright, My plan failed magnificently.
Version two: Pull a trio of rabbits out of my hat, then drop each one in a different vat, being extremely careful not to touch anything. Hopefully the rabbits will find something useful to me in there, or at least save me from a horrible end.
I also take a careful look into each vat as I do so, so I can assess the treasure content of the vats.

[AUTOFAIL] Unfortunately I cannot condone cruelty to animals, only adventurers. Thus, as you pull the rabbits out of your hat, one of them bites you, allowing them to scamper off to live a full rabbit life.

Also, each of the vats are equally murky and mysterious. Looks like looking won't help you here.

Have a look through the gem for stuff that is an illusion and stuff, and also check for secret doors.

Finding nothing with your magic gem, you start searching for secret doors.

[6 + 5] You find nothing out in the corridor. As you stand at the edge of the pit, wondering if you should search down there, Hans runs calmly walks up and starts descending down the side of the pit.

Climb into the spike pit carefully, then search the floor of the pit for stuff.

[17] You carefully climb down into the pit. The spikes in the pit are just wide enough for you to squeeze through, so you slowly start making your way east.

[7 + 5] You find nothing in the pit.

Hearing the request for his services, Razdak wakes up from his nap atop Tank's shoulders, waves his paws, and magic sparkles surround him as he tries to Create Anvil(s) over the spikes and Anchor (the) Objects together (the anvils to the spikes).

[11] You summon an anvil on top of the spikes...

[4] And completely fail to anchor the anchor to anything. With the spike being too small to support it, the anvil falls to the ground with a loud thump.

[ACERERAK DICKERY ROLL: 3]

Spoiler (click to show/hide)

MY TEN FOOT POLE!!! Action 2: After telling Radzak to try summoning anvils Cairn goes to grab the pole and then come back.

You grab Kazard's abandoned 10-foot and then return to the pit of spikes.

Deal.

Ask a mage to cast some protective magic on my arm, or, really, any kind of magic on my arm.

Remove pants, apply pants to arm, begin to fish around for anything inside of the vats for as long as my magical pants arm can take it.

You remove your pants (hopefully somewhere private) and then wrap it around your arm. Thus suitably protected, you start reaching into the western-most vat. After several minutes of searching, you come up with nothing. I guess that that pot just contained dirty water. Slightly disappointed and relieved, you decide to stick your hand into the middle vat.

Spoiler (click to show/hide)

Not much protection on my spells list, but I'll cast a preemptive heal spell and stand back with another at the ready in case something in the vats attacks.
HeShe takes any damage at all, heal.
Unless heshe dies, in which case, run for the door to the spike pit.

Nikita II is perfectly fine, so you can relax. Go on, you've earned it.

Malaken shall assist Tamrik in searching the vats! By casting Summon Ancestral Spirits!

[8] You summon your ancestral spirits, but all they do and talk about what They said about Our Sharon 500 years back. It'd probably be more interesting if you haven't heard it 22 times before.

Follow the main party until they need me to smack someone.

The main party is kinda split between the vat room and the pit of spikes, so.. make a choice, I guess? The group in the vat room doesn't have a fighter though, so you're probably needed there more.

I'll appraise the Jade Coffer, check it for locks or traps, and rattle it gently to see what might be inside. I trust my Dwarven Craftsense and all, but I'd like a second opinion if someone more Roguish would be so kind. Also, what brand of magic was detected inside? Might give some hints. I could see Acerak leaving a little trap for us among the goods... especially since this seems like it might be a big red herring.

You cautiously open the Jade Coffer to find it full of healing potions! Eight healing potions, to be exact.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 01, 2012, 08:49:33 pm
Drink a healing potion. Climb out of the pit on the far side from where I entered it.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 01, 2012, 08:58:33 pm
Hahah, Half a key!
I'll bet you anything that the other half of the key is in the third vat.

I promise to personally polymorph Nikita II if she produces the other half of the key, and prepare another Heal spell just in case something bad happens.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: RedWarrior0 on October 01, 2012, 09:02:47 pm
Hahah, Half a key!
I'll bet you anything that the other half of the key is in the third vat.

I promise to personally polymorph Nikita II if she produces the other half of the key, and prepare another Heal spell just in case something bad happens.
This is Tomb of Horrors. What other than "Something Bad" could happen?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 01, 2012, 09:04:42 pm
"Something hilarious"
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Vorthon on October 01, 2012, 09:05:22 pm
Malaken shall attempt to convince the spirits to help him search the vats! With Diplomacy!

((Oh god I hope I don't roll a one on this))
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 01, 2012, 09:09:42 pm
This is Tomb of Horrors. What other than "Something Bad" could happen?
"Something hilarious"
Frequently both at the same time.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 01, 2012, 09:35:31 pm
Sigh loudly and see if anyone has a way to displace the amount of vat liquid such as cutting a hole in the base or dropping an anvil or three into it.

If none of that works, strip down to my underwear, repeat the cloth on arm trick, and try to make it quicker this time.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on October 01, 2012, 09:48:26 pm
"Well, that was close. DON'T do that again please."

Seach again, avoiding the spikes if possible.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on October 01, 2012, 10:14:13 pm
Well now. Anybody need a healing potion? I've just come into possession of a small fortune in them.

Hans, we should try to get that grappling hook on a spike across the pit, and secure it to climb over. Mind if I try?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 01, 2012, 10:14:53 pm
.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 01, 2012, 10:24:34 pm
Well now. Anybody need a healing potion? I've just come into possession of a small fortune in them.

Hans, we should try to get that grappling hook on a spike across the pit, and secure it to climb over. Mind if I try?


I'm somewhat inside the pit. Unless you wish to climb down and join me, this would be an interesting endeavor.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 01, 2012, 10:25:35 pm

Take some of the grungy water and pour it into third container, see what it does.
Sigh loudly and see if anyone has a way to displace the amount of vat liquid such as cutting a hole in the base or dropping an anvil or three into it.

Stand really far away when anvil dropping.

If none of that works, strip down to my underwear, repeat the cloth on arm trick, and try to make it quicker this time.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 01, 2012, 10:25:57 pm
Wait wait how large is this pit? Edit: Nevermind think I can clear a 30 foot pit with a ten foot pole?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 01, 2012, 10:33:11 pm
Unless you're ten feet tall, no. I sincerely doubt it.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 01, 2012, 10:41:57 pm
well then I'm totally out of ideas... hmmmmmmm Poke around the pit with the pole to check for traps while being ready to jump back at any time.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 02, 2012, 03:12:09 am
Razdak covers his mouth with his paw with a look of shock in his eyes, then raises both paws in the air and slinks down.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 02, 2012, 08:06:44 am
Malaken shall attempt to convince the spirits to help him search the vats! With Diplomacy!

((Oh god I hope I don't roll a one on this))

[6] After several minutes of diplomacy, you convince the spirits to search the last vat. Grumbling, they obey. After a couple of seconds one of them tells you that they found the other half of the key in the pot.

Take some of the grungy water and pour it into third container, see what it does.

Nothing happens when you pour a bit of the grungy water into the third vat.

If none of that works, strip down to my underwear, repeat the cloth on arm trick, and try to make it quicker this time.

Seeing as nobody is volunteering to make like Link and smash the pot, you sigh and strip down to your underwear, so that you can stick your robe-covered arm into the third vat.

Say... Do you even have underwear?

Spoiler (click to show/hide)

"Well, that was close. DON'T do that again please."

Seach again, avoiding the spikes if possible.

[12 + 5] You find nothing.

well then I'm totally out of ideas... hmmmmmmm Poke around the pit with the pole to check for traps while being ready to jump back at any time.

You jump down into the pit, ready to search for traps.

[11 + 5] You find nothing.

Drink a healing potion. Climb out of the pit on the far side from where I entered it.

After chugging a healing potion you feel a little bit better. 1 healing

Guess what happens as you stroll down the last ten feet of the spiked pit?

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on October 02, 2012, 08:15:51 am
"STOP DOING THAT! Gods dammit, STOP IT!"

Get back on the stairs and wait for the others to finish crossing.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 02, 2012, 08:38:31 am
Uhhhhhhh Start hitting random things hoping to set off some sort of secret passage (or trap death would be a welcome reprieve from this place) ready to avoid whatever may try and violently murder you.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: RedWarrior0 on October 02, 2012, 09:01:47 am
Quote
Spoiler (click to show/hide)
Been waiting for that, too.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: killerhellhound on October 02, 2012, 09:05:07 am
I hear of free healing then I go and drink one of the potions then I mutters to Razdak thats its alright he triggered the trap he didn't know and we are all still alive there have been worse blunders (I had seen the meny remains and people who were just standing staring off into space)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: monk12 on October 02, 2012, 10:14:37 am
Heh, two very good traps.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 02, 2012, 10:40:41 am
Sooooooo...
Yeah, that happened. I'm going to stand as far away from the oddly non-cube shaped cube and launch... Can I launch trained attack doves at it? Probably not. Okay, I launch magic missiles at it, trying very hard to hit the cube and not Nikita II.
I will also yell for help, hoping the adventurers braving the spike pit might come to the rescue. If not for my sake, then for the sake of the key that is clearly important if it's guarded by gelatinous cubes.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: monk12 on October 02, 2012, 10:58:47 am
How much you wanna bet using the key just triggers another trap?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 02, 2012, 11:52:14 am
I'd give it at least 50/50 odds.
Still, if it turns out we need it, it's better to have it.
(plus it's made of gold. We can sell it once we get out of here.)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 02, 2012, 11:59:09 am
I'd give it at least 50/50 odds.
Still, if it turns out we need it, it's better to have it.
(plus it's made of gold. We I can sell it once we if i get out of here.)


FTFY.

Also:
Guys, don't do anything in the spike pit room! Shit, let me get out of the FRAKKING DEATH TRAP BEFORE YOU DO ANYTHING! Just back up out of range of the spikes and give me a moment to get up on the other side.
That said. I throw my grappling hook at the spikes on the far end from where I entered the pit, trying to hook it on one of them.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 02, 2012, 01:15:25 pm
I'll head to the room with the vats.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Vorthon on October 02, 2012, 02:28:12 pm
Malaken retreats from the vat room in case something goes wrong with the volley of magic missiles Tarmik is about to launch.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 02, 2012, 03:01:19 pm
I assume that the cube dissolves a lot faster when one isn't wearing much clothing.

Nikita re-wakes!
"Why do I feel so... squishy. I didn't feel like a tank before but this is craz- Oh. My last spirit has just informed me I'm a mage.

Damn it."


Spoiler (click to show/hide)
Cast Spell of Double Weight on the gelatinous cube.
"I hope I'm not running out of spare bodies, they aren't really easy to come by...
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 02, 2012, 03:13:33 pm
He didn't say you took any damage yet, actually. I'm thinking if we blast it to death fast enough we can pull you out before you dissolve.
We might need more people though...
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 02, 2012, 03:53:23 pm
Razdak taps Tank on the neck and points toward the direction of the vat room.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: killerhellhound on October 03, 2012, 09:09:23 am
Razdak taps Tank on the neck and points toward the direction of the vat room.
I follow the orders on seeing the slime I put the mouse on a pieace of funiture then pull anyone getting to close to the slime away from it
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 03, 2012, 11:00:00 am
Get back on the stairs and wait for the others to finish crossing.

You get back on the stairs and wait for the others to finish crossing, tapping your feet impatiently as you do so.

Uhhhhhhh Start hitting random things hoping to set off some sort of secret passage (or trap death would be a welcome reprieve from this place) ready to avoid whatever may try and violently murder you.

Your random bumbling sets off the spike trap. Again.

[REFLEX: 15 + 5] You somehow manage to dodge the spikes as they come shooting up.

[REFLEX: 12 + 5] Hans dodges the spikes in a surprisingly graceful manner. Mind you she's cursing your name while she does so, so the effect is ruined a bit.

[REFLEX: 1] Tank takes it like his namesake. 1 damage

I hear of free healing then I go and drink one of the potions then I mutters to Razdak thats its alright he triggered the trap he didn't know and we are all still alive there have been worse blunders (I had seen the meny remains and people who were just standing staring off into space)

You swallow one of Midna's healing potions and explode horribly. I kid, I kid. They're perfectly fine. 1 healing

Okay, I launch magic missiles at it, trying very hard to hit the cube and not Nikita II.

Nikita II is pretty much dead by now, so you can fling those magic missiles around with impunity.

[18] Your attack roasts the cube slightly. 1 damage

I throw my grappling hook at the spikes on the far end from where I entered the pit, trying to hook it on one of them.

Cursing Cairn's name, you chuck your grappling hook at the spikes at the far end of the pit.

[4] Your grappling hook fails to grab onto any spikes. Not that grappling them onto a spike would have helped you, since all the spikes that you can grapple are in the pit. The ones that keep skewering you keep on retracting. Speaking of skewering, your grappling hook has set of the spike trap once again. Lovely.

[REFLEX: 8 + 5] You easily dodge the up-coming spikes.

[REFLEX: 6 + 5] Cairn must be a spike-dodging master, because I don't think that he has ever been hit by this trap.

[REFLEX: 10] Even Tank manages to avoid the trap.

I'll head to the room with the vats.

You head into the room with the vats at the right time to see the gelatinous cube spew up the now pearly-white bones of Nikita. Eww...

Malaken retreats from the vat room in case something goes wrong with the volley of magic missiles Tarmik is about to launch.

You beat a hasty retreat out of the vat room.

Cast Spell of Double Weight on the gelatinous cube.

Nikita III (though wouldn't it be Nikolai II now that he's a man again?) comes stumbling into the room in a flash of brimstone and hellfire.

[6] Thoroughly disorientated, his spell misses the cube and hits a nearby shelf, causing it to collapse under its own weight.

Razdak taps Tank on the neck and points toward the direction of the vat room.
I follow the orders on seeing the slime I put the mouse on a pieace of funiture then pull anyone getting to close to the slime away from it

Directed by the cute little spell-casting mouse, Tank wanders over to the vat room. Quickly surveying the room, Tank carefully places Razdak on a nearby shelf before turning to face the cube.

The gelatinous cube, having now returned to its original cube-like form, gurgles for a couple seconds before charging at Tarmik.

[20] Tank calmly reaches out with his hand and yanks Tarmik the Magnificent out of the path of the on-rushing cube.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 03, 2012, 11:19:04 am
I feel like a damned ninja. But enough is enough.

I throw my grappling hook to one of the other adventures, and hold onto the rope, saying, "Help pull me up before we all get skewered. Again."
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: killerhellhound on October 03, 2012, 12:00:02 pm
I take a swig of healing juice then repeat my action of pulling anyone the slime gets close to away from it
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 03, 2012, 01:10:49 pm
Ah, I see. It's a Jello mold of instant death. Well, could have been worse, I could have done that.

I'd like it to go on record that if this thing kills me, my last words will be "I'm a pineapple chunk."
Right, so with that out of the way, I fall back to the hallway that leads to the spike pit and continue to launch magic missiles at the cube.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on October 03, 2012, 01:21:46 pm
(http://i.imgur.com/vjcMO.png)Alright, time for some magic.

I take the big bottle of brandy, and hold a large swig in my mouth. Then, when the slime gets close, I smash the bottle down in front of it, and get my torch ready. Once the Slime moves over and fully absorbs the spilled alcohol, I spit fire through my torch. Here's hoping alcohol-infused slimes are as flammable as I suspect.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 03, 2012, 01:35:43 pm
Razdak cast Dumbfire Magic Missile at the cube.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 03, 2012, 02:08:25 pm
Nikolai II Casts Double Weight on the cube again!
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 03, 2012, 04:23:58 pm
I throw my grappling hook to one of the other adventures, and hold onto the rope, saying, "Help pull me up before we all get skewered. Again."

...

You do know that the pit trap is only triggered when you try to move to the eastern side of the pit?

Eh, whatever.

[17] You successfully grapple your way onto the western edge of the pit. Yay you.

I take a swig of healing juice then repeat my action of pulling anyone the slime gets close to away from it

Hmm... Tasty, tasty healing juice. 1 healing

Right, so with that out of the way, I fall back to the hallway that leads to the spike pit and continue to launch magic missiles at the cube.

[14] Your magic missiles impact against the side of the cube, causing it to wobble slightly. 1 damage

(http://i.imgur.com/vjcMO.png)Alright, time for some magic.

I take the big bottle of brandy, and hold a large swig in my mouth. Then, when the slime gets close, I smash the bottle down in front of it, and get my torch ready. Once the Slime moves over and fully absorbs the spilled alcohol, I spit fire through my torch. Here's hoping alcohol-infused slimes are as flammable as I suspect.

There is no way that this can end badly.

Spoiler (click to show/hide)

Razdak cast Dumbfire Magic Missile at the cube.

[5] The Dumbfire Magic Missiles get distracted by Midna's amazing pyrotechnic display, and slam harmlessly into a wall.

Nikolai II Casts Double Weight on the cube again!

[1] Congratulations, you are now morbidly obese.

The gelatinous cube, presumably pissed off at Midna's attack, charges forward.

[2] Tank is far to distracted by the pretty flames to notice the cube's hostile intent.

The cube rams into Midna at top speed, which is actually pretty slow. Still, 15,000 pounds of cube can be pretty damn forceful when it wants to be. 1 damage

[FORTITUDE: 17 + 5] Midna manages to shake off the effects of the cube's paralysing excretions. Yes, gelatinous cubes excrete paralysing slime. You know what else they excrete? Acid. Luckily Midna's Saffron-Yellow Cloak protects her from the worse of the acid. Namely by absorbing it and crumbling into pieces.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 03, 2012, 04:27:12 pm
Quote
...

You do know that the pit trap is only triggered when you try to move to the eastern side of the pit?

Eh, whatever.

[17] You successfully grapple your way onto the western edge of the pit. Yay you.

What are you saying? The eastern side of the pit is where I wanted to go. Trying to go there triggers the traps, and I'm out of healing potions. I'm not going to die vainly trying to get up onto a ledge that may lead nowhere at all.

...

Seriously, what are you saying? I'm confused.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 03, 2012, 04:29:53 pm
Quote
...

You do know that the pit trap is only triggered when you try to move to the eastern side of the pit?

Eh, whatever.

[17] You successfully grapple your way onto the western edge of the pit. Yay you.

What are you saying? The eastern side of the pit is where I wanted to go. Trying to go there triggers the traps, and I'm out of healing potions. I'm not going to die vainly trying to get up onto a ledge that may lead nowhere at all.

...

Seriously, what are you saying? I'm confused.

I think he's saying that you grappled your way back over here in an entirely unnecessary fashion. Oh well.
I think the others have the cube situation handled, I can help you guys. Here, have a heal spell.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Vorthon on October 03, 2012, 04:30:08 pm
Malaken giggles at Nikita III's fumble, then tells everyone to clear out of the room, then casts fireball upon the cube!
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 03, 2012, 04:32:10 pm
Hmm. So what should we do? Someone got a fireball to melt the floor shut over the spikes?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Vorthon on October 03, 2012, 04:35:46 pm
I'll come help with that after I fireball the cube.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 03, 2012, 04:36:33 pm
I don't really think it would work like that, but maybe we can break the spike mechanisms or something.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 03, 2012, 04:37:36 pm
I've got a better idea. I'll fly over there with my levitation scroll, then secure a rope to the ceiling with my mage hand so that you guys can swing across.

Before I actually do this, Is this plan good or suicidal?
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Vorthon on October 03, 2012, 04:38:42 pm
This is the Tomb of Horrors. All plans are suicidal. Even the good ones. Especially the good ones.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 03, 2012, 04:40:40 pm
That's good enough for me. As soon as I finish healing Hans, I cast levitate on myself and Glide happily to my spikey death The other side of the chasm.
Oh, and I take a rope from someone on the way over.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 03, 2012, 04:52:42 pm
That's good enough for me. As soon as I finish healing Hans, I cast levitate on myself and Glide happily to my spikey death The other side of the chasm.
Oh, and I take a rope from someone on the way over.


You don't need to heal me. I used my healing potion already. Although, I might have another one left, I'm not sure. And here, take the grapple end of my grappling hook and rope.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 03, 2012, 04:53:06 pm
KILL THE CUBE!
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 03, 2012, 04:53:16 pm
Razdak casts Gust of Wind at the cube to try to blow it apart.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 03, 2012, 04:54:26 pm
Razdak casts Gust of Wind at the cube to try to blow it apart.


I'm not sure this will work. But I like your creativity.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 03, 2012, 04:57:11 pm
Cairn stands there bored thinking of what to do that WON'T trigger the spike trap again. Then he runs back upstairs into the dungeon looking for a chair.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 03, 2012, 05:00:44 pm
You don't need to heal me. I used my healing potion already. Although, I might have another one left, I'm not sure. And here, take the grapple end of my grappling hook and rope.

Ah, Okay then. I thought you meant you'd already run out.
I cast Levitation, grab the rope, and float to the other side of the pit. Just to be safe, I leave the Polymorph scroll on the other side in case this plan fails and I die horribly. That way these guys have a way to get across if I screw this up.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 03, 2012, 05:01:41 pm
You don't need to heal me. I used my healing potion already. Although, I might have another one left, I'm not sure. And here, take the grapple end of my grappling hook and rope.

Ah, Okay then. I thought you meant you'd already run out.
I cast Levitation, grab the rope, and float to the other side of the pit. Just to be safe, I leave the Polymorph scroll on the other side in case this plan fails and I die horribly. That way these guys have a way to get across if I screw this up.


Polymorph scroll... Someone could just turn into a giant plank and we could walk across them...

But this is probably a better plan.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on October 03, 2012, 06:03:16 pm
Spoiler: More Sprites: (click to show/hide)

(http://i.imgur.com/oEsSN.png)
Cloakless and Boozeless... a fate worse than death!

As much as I respect the slimecube for its ability to hold its liquor, I charge it with my axe, keeping the shield up in case it tries to goop me again.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 03, 2012, 06:11:49 pm
Isn't Nikolai/Nikita III a fox person? (also: amazing sprites as always)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on October 03, 2012, 06:24:39 pm
I thought Kitsune, which are fox spirits who can take on human form, but have facial features or marks that hint at their nature. Also, the ball on the staff is his/her cleverly-hidden starball, the source of their magical power... and kinda like their phylactery, in that it holds their soul.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 03, 2012, 06:33:59 pm
I never specified which lore to use, and while I imagined the ears (not a tail, though.) still makes good sense.

(http://i.imgur.com/sTdAy.png)
Enraged, start casting Half Weight at EVERYTHING.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on October 03, 2012, 06:54:39 pm
Who's glad they stayed in the stairs this turn? I am.

Watch the group trying to cross from the stairs and try to figure out how to get to the other side without triggering the spikes.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 03, 2012, 07:34:12 pm
I have to admit those are some spectacular sprites.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Solifuge on October 03, 2012, 07:34:18 pm
I missed a detail where you mentioned a tail in a prior post.
Spoiler: As such... (click to show/hide)

Also, the calm response to magically making yourself overweight would be to hit the undo button unmagic yourself back to normal.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 03, 2012, 07:39:01 pm
calm response

I don't like doing things that way.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: killerhellhound on October 03, 2012, 07:55:14 pm
I grab some healing juice and then pull anyone who gets too close to the slime away again (Anyone that’s not Midna). 
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 04, 2012, 09:19:39 am
I think the others have the cube situation handled, I can help you guys. Here, have a heal spell.

[5] Generally you need a target for a healing spell, but you would have failed anyway, so it's a moot point.

Malaken giggles at Nikita III's fumble, then tells everyone to clear out of the room, then casts fireball upon the cube!

[7] Your fireball quickly burns a hole in the gelatinous cube. 1 damage

I cast levitate on myself and Glide happily to my spikey death The other side of the chasm.
Oh, and I take a rope from someone on the way over.

Grabbing a rope from Hans and leaving the Polymorph scroll behind, you cast Levitate.

Spoiler (click to show/hide)

KILL THE CUBE!

[AUTOSUCCESS] You hack a large chunk out of the cube. 1 damage

Razdak casts Gust of Wind at the cube to try to blow it apart.

[3] Your gust of wind turns out to be more of a light breeze, and at most cools the cube down a bit.

Cairn stands there bored thinking of what to do that WON'T trigger the spike trap again. Then he runs back upstairs into the dungeon looking for a chair.

[8] Not touching the bottom part of the pit? Going along the sides? Also, there is a distinct lack of intact furniture so far. Well, the false lich had that golden couch, but Nikita II kinda fed it to the cube.

(http://i.imgur.com/oEsSN.png)
Cloakless and Boozeless... a fate worse than death!

As much as I respect the slimecube for its ability to hold its liquor, I charge it with my axe, keeping the shield up in case it tries to goop me again.

[AUTOSUCCESS] You hack at the slime several times, tearing large gashes into its... flesh? 1 damage

The cube quivers for several seconds after your ferocious onslaught, before collapsing into a puddle of goop. Or whatever happens to gelatinous cubes when they die. Hopefully nobody is walking around barefoot.

(http://i.imgur.com/sTdAy.png)
Enraged, start casting Half Weight at EVERYTHING.

[AUTOFAIL] Too much EVERYTHING exists for you to affect it with Half Weight.

Watch the group trying to cross from the stairs and try to figure out how to get to the other side without triggering the spikes.

[18] Uh... You're a Rogue. You could always just climb along the side of the corridor without going into the spike trap at all.

I grab some healing juice and then pull anyone who gets too close to the slime away again (Anyone that’s not Midna). 

The slime is pretty dead, so you just grab a magic potion from Midna's stash. You know, it is getting kinda low.

Spoiler: Brave Adventurers (click to show/hide)

Seriously, what are you saying? I'm confused.

I'm... not exactly sure right now.

Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on October 04, 2012, 09:36:55 am
((I thought the walls were smooth, as in unclimbable...))

Climb across the pit along the wall.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 04, 2012, 09:40:56 am
Wait Wait. Was I already on the other side of the pit? Either way I could get over there ALREADY???? Of course that 10 foot pole could've been used then.....
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: USEC_OFFICER on October 04, 2012, 09:45:56 am
((I thought the walls were smooth, as in unclimbable...))

Climb across the pit along the wall.

[13] You easily climb across the pit to its eastern side.

((I thought the walls were smooth, as in unclimbable...))

Nah, that was only for the walls in the lava trap. The rest of the dungeon is constructed out of rough masonry blocks. If you wanted to, you could probably go through the entire dungeon without touching the ground.

Wait Wait. Was I already on the other side of the pit? Either way I could get over there ALREADY???? Of course that 10 foot pole could've been used then.....

Err... No, you're still on the western side of the pit with everybody else.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Zako on October 04, 2012, 09:48:52 am
Hoi! I'm a rogue, I'm supposed to get a bonus to climbing!

Investigate this end of the corridor.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 04, 2012, 09:51:45 am
Hahah! Sweet sweet victory. This won't last long.
I secure the grappling end to something on the ceiling with my mage hand, give it a few quick test tugs, then assuming everything checks out, I toss the other end of the rope back over to the others.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 04, 2012, 11:50:43 am

((I thought the walls were smooth, as in unclimbable...))

Nah, that was only for the walls in the lava trap. The rest of the dungeon is constructed out of rough masonry blocks. If you wanted to, you could probably go through the entire dungeon without touching the ground.



 :o

I climb along the walls across the pit. I remain clinging to the walls, because ground is overrated.

 8)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: zacen299 on October 04, 2012, 12:52:08 pm
I climb along the walls across the pit. That probably would've been information to give a while ago.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 04, 2012, 01:05:59 pm
DM knows we could just go around the trap.
Spoiler (click to show/hide)

Let's us think we can't anyway.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 04, 2012, 01:10:13 pm
Search the slime room thoroughly.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Vorthon on October 04, 2012, 02:38:23 pm
Malaken attempt to scale the walls to get to the other side of the pit.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 04, 2012, 02:58:04 pm
(http://i.imgur.com/fmIkS.png) (I'll use this most of the time unless there's a reason for me to look like a human)

Rage over, cast Half Weight on self. Head to spike pit.
Wish I had brought Half Density too... Living balloons are funny.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 04, 2012, 03:12:34 pm
(http://i.imgur.com/v3OHw.png) Radzak stretches his arms out in the direction of the nearest fighter.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 04, 2012, 06:01:06 pm
Carry Radzak on his head.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Akhier the Dragon hearted on October 04, 2012, 06:11:26 pm
   Glad I was told about this before it finished. I guess I will have to throw my hat into the ring and give it a try or more specifically Aroth below will be the one trying as I don't have a death wish.

A good idea of what he is like would be combining Rincewind who can actually use magic but is all the worse for it and minus his genre sense with a human diplomat sent to a Dwarven Mountain home which is the result of a long succession game because his parents happened to like how Dwarven words sound so named him with them and the king thought that made him the best man for the job. He carries with him besides his generic wizard hat and robe a couple of gifts given to him by the dwarves before he set out by their request to "give it a try" by one of the dwarves (the dwarves have a substantial amount of beer and such riding on how long he survives with bets ranging from won't even be able to enter to him making it back because he is too stupid to die). The staff he carries was given too him with the cryptic remark of how he seemed to have been hit with it enough already so should return the favor to someone else and the tankard was given to him after being specially made to his size. Both where engraved by a crazy dwarf who before he left grabbed them and spent a few months locked in a craft shop before giving them back, Aroth tries not to look at the engravings as they make his head hurt.

Name: Aroth MÜmgozzanor
Gender: Male
Class: Royal Diplomatical Mage Unit

Items: Royal Magical Staff being no more then 10' in length but no less then 9' in length titled "Eknar Sholil" made of Ironwood and is engraved with an image of Est ìfid, Legendary Tankard "Est ìfid" made of mermaid bones and menaced with Sea Serpent teeth with an engraving of Eknar Sholil

Spells: Summon Alcoholic Beverage, Heal, Acid Splash, Summon Alcoholic Beverage, Telepathy

Upon arriving at the tomb Aroth uses telepathy to locate if anyone friendly is in the place and locates Midna first because he has so much practice finding dwarves (the manager in the mountain home seemed to actively avoid him whenever he arrived so he had too polish this skill to an unhealthy amount just to find out what they wanted the traders to bring next time) and upon arriving at her locations notices the lack of beer so summons her a supply of it with Summon Alcoholic Beverage, then with the most pressing matters attended to Heals her.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 04, 2012, 06:14:12 pm
If he has telepathy, I think the phrase "Please pick up my key" very hard.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Akhier the Dragon hearted on October 04, 2012, 06:21:07 pm
   He wonders why someone is thinking "tease lick up my knee" very hard somewhere in the tomb. (I never said he was good at actually understanding what was being thought, just that he could use it to find dwarves really well)
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: greymountain_Sage on October 04, 2012, 06:24:33 pm
I get the feeling we're gonna get along just fine.

Okay, then. Tarmik the Magnificent will swing back over the chasm to retrieve the polymorph scroll, the two pieces of key, which he will attempt to stick together, and introduce himself to this new arrival.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 04, 2012, 09:18:09 pm
(http://i.imgur.com/v3OHw.png)Upon boarding his new human mount, Radzak starts tugging on MaxClone2's hair in the direction of the spike pit.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 04, 2012, 11:55:05 pm
Whoa, there, little fella. We're gonna explore in here first. When we're done here, we'll go that way.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 05, 2012, 12:00:16 am
Sadly, MaxClone One died. Now I have to build a rapport with the new one all over again. D:
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 05, 2012, 12:02:46 am
Sadly, MaxClone One died. Now I have to build a rapport with the new one all over again. D:
That's okay, it shouldn't take long. I'm a dude again, and you're in possession of a pair of boobs. :P
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 05, 2012, 01:04:03 am
Instant rapport! Let's go kill stuff now!
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: MaximumZero on October 05, 2012, 01:27:21 am
Well, we just killed a slimeblobcube, and I'd like to see if there's anything in here worth looting. If not, you may lead me into battle, and then stand behind me.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Hanslanda on October 05, 2012, 01:29:10 am
I would imagine just the halfa key the Gelatinous Cube was guarding. Plus the other half a key Nikita had. Which hopefully wasn't dissolved along with him.
But perhaps I am wrong and we got Monty Haul'd. :D
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Kadzar on October 05, 2012, 02:44:14 am
Whoa, there, little fella. We're gonna explore in here first. When we're done here, we'll go that way.
(http://i.imgur.com/v3OHw.png) Razdak shrugs, then puts his right paw above his eyes and pans around the room.
Title: Re: Delving the Tomb of Horrors: Spoilers!
Post by: Tsuchigumo550 on October 05, 2012, 05:55:39 am
I'm pretty sure I handed it over or like had it taken.
Title: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 05, 2012, 09:16:16 am
Investigate this end of the corridor.

After going forward for around eighty more feet the corridor abruptly ends in a blank wall.

[12 + 5] Or at least that's what Acererak wants you to believe, for in fact the blank wall is in reality just a blank wall. The hidden door is actually located 50 feet from the eastern edge of the pit, on the northern side of the hallway.

Hahah! Sweet sweet victory. This won't last long.
I secure the grappling end to something on the ceiling with my mage hand, give it a few quick test tugs, then assuming everything checks out, I toss the other end of the rope back over to the others.

[2] The Mage Hand fumbles the grappling hook, which quickly falls into the pit activating the trap narrowly avoiding triggering the trap. Welp.

Also, out of curiosity, why did you need to be on the other side of the pit to use the Mage Hand?

I climb along the walls across the pit. I remain clinging to the walls, because ground is overrated.

[20 + 5]

...

Well, it looks like you're never touching the ground ever again.

I climb along the walls across the pit.

[16 + 5] You easily climb across the pit, and add a little flair by doing some pull-ups halfway though.

Search the slime room thoroughly.

[12] The slime room has been searched five times over by now, but you look through the place anyway.

The other half of the golden key is in the pot that the slime was in, perfectly fine (if a little sticky). Gelatinous cubes can't eat through metals, you know.

Malaken attempt to scale the walls to get to the other side of the pit.

[9] You slowly scale the walls to reach the other side of the pit. You almost slip a couple of times, but you make it safely.

(http://i.imgur.com/fmIkS.png) (I'll use this most of the time unless there's a reason for me to look like a human)

Rage over, cast Half Weight on self. Head to spike pit.
Wish I had brought Half Density too... Living balloons are funny.

[10] Having returned to your original weight, you head over the spike pit.

Carry Radzak on his head.

You carefully place Radzak on your head. D'aww, what a cute little mouse.

Name: Aroth MÜmgozzanor
Gender: Male
Class: Royal Diplomatical Mage Unit

Items: Royal Magical Staff being no more then 10' in length but no less then 9' in length titled "Eknar Sholil" made of Ironwood and is engraved with an image of Est ìfid, Legendary Tankard "Est ìfid" made of mermaid bones and menaced with Sea Serpent teeth with an engraving of Eknar Sholil

Spells: Summon Alcoholic Beverage, Heal, Acid Splash, Summon Alcoholic Beverage, Telepathy

Upon arriving at the tomb Aroth uses telepathy to locate if anyone friendly is in the place and locates Midna first because he has so much practice finding dwarves (the manager in the mountain home seemed to actively avoid him whenever he arrived so he had too polish this skill to an unhealthy amount just to find out what they wanted the traders to bring next time) and upon arriving at her locations notices the lack of beer so summons her a supply of it with Summon Alcoholic Beverage, then with the most pressing matters attended to Heals her.

Aroth, having against all odds made it safely to the Tomb of Horrors, uses his telepathy to check for friends in the dungeon.

[8] He finds nothing, but successive waves of adventurers have left a well-marked path to follow, so he heads into the dungeon to investigate.

After having located Midna and her friends, Aroth attends to the most pressing matter of the party: It's lack of booze.

[15] Aroth quickly summons almost all types of booze imaginable. Whisky, vodka, beer, scrumple, you name it, he probably has it.

[20] He also heals Midna, but nobody really cares about that. 1 healing

Okay, then. Tarmik the Magnificent will swing back over the chasm to retrieve the polymorph scroll, the two pieces of key, which he will attempt to stick together, and introduce himself to this new arrival.

[16] Since the rope is currently just chilling in the pit, you just climb across.

With both halves of the key now found, you attempt to stick them together.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: MaximumZero on October 05, 2012, 09:21:00 am
Follow the instructions of my new mouse guide and roguish lady companion.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 05, 2012, 09:28:24 am
Aroth, having against all odds made it safely to the Tomb of Horrors, uses his telepathy to check for friends in the dungeon.

[8] He finds nothing, but successive waves of adventurers have left a well-marked path to follow, so he heads into the dungeon to investigate.
See? I told you he was bad at it.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 05, 2012, 09:30:22 am
Aroth, having against all odds made it safely to the Tomb of Horrors, uses his telepathy to check for friends in the dungeon.

[8] He finds nothing, but successive waves of adventurers have left a well-marked path to follow, so he heads into the dungeon to investigate.
See? I told you he was bad at it.

Just feel lucky that you didn't roll a one.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 05, 2012, 09:34:57 am
   But then Arath would never have gotten the chance to use his ugly stick! The RNG would not let such a tragedy though chances of any attack with said stick probably will back fire on him in a most final sort of way.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 05, 2012, 09:59:49 am
Check that door for traps, climbing over to it if need be.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 05, 2012, 10:23:02 am
Call Hans over to CAREFULLY search the next room with Cairn.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 05, 2012, 10:45:00 am
Now that I think of it, that plan was actually kinda useless. At least, now that I know we can just climb over the pit. I'm gonna go ahead and climb back over the pit.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 05, 2012, 11:01:45 am
(http://i.imgur.com/oEsSN.png) Now that the immediate dangers are over, I'll thank the newcomer for the magically-summoned booze, take a bottle of whatever's strongest, and duck out of the dungeon briefly. With the help of the booze, I'll commune with nature to find a new animal companion. Whichever one makes the best first impression wins.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 05, 2012, 11:05:04 am
Okay I'm not confused why is Cairn a "Rouge"? I thought I was careful NOT to spell it that way.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 05, 2012, 11:06:13 am
Okay I'm not confused why is Cairn a "Rouge"? I thought I was careful NOT to spell it that way.

Because while you can spell, I cannot. I'll fix it next turn.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 05, 2012, 11:31:13 am
Okay I'm not confused why is Cairn a "Rouge"? I thought I was careful NOT to spell it that way.

Because while you can spell, I cannot. I'll fix it next turn.


Lol np I thought it was me who made that mistake still pretty small mistake all considered.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 05, 2012, 11:51:26 am
   Hmm, don't have a sense of the tombs layout yet i don't know if I would hear the call for Hans to go help but I will assume I did and proceed with my action under that assumption.

Upon hearing someone calling for a hand with something Aroth promtly heads over there but upon arrival to his eternal embarrassment finds it was someone calling to someone called Hans. How can he ever live down the shame of this after so many years of diplomacy remembering tongue twisting names but to fail to recognize such a simple name. It didn't even have any unpronounceable syllables in it! To try and hide his embarrassment Aroth acts like he was just heading there to heal anyone that needed it (and promptly does so)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Kadzar on October 05, 2012, 12:23:21 pm
(http://i.imgur.com/v3OHw.png) Razdak sits down, gets a firm grasp of Max's hair with his left paw and points forward with his right.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 05, 2012, 01:32:11 pm
Call Hans over to CAREFULLY search the next room with Cairn.


Skitter along the walls into the room, then first carefully search the walls, then floor, for any signs of traps. Also, kind of just glance at the room to make sure there aren't monsters. Also. Never touch the floor again.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 05, 2012, 01:44:00 pm
Next Trap - Triggered by anyone not being on the floor - fills area above head level with instant death poison[/jk]
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 05, 2012, 01:46:15 pm
When/if I get there in one piece, I'll detect magic on the new room.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: MaximumZero on October 05, 2012, 01:56:05 pm
Grab the vat-key and let Razdak guide me, hopefully into battle.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 05, 2012, 02:51:25 pm
Grab the vat-key and let Razdak guide me, hopefully into battle.
I've got the key right now. Though, you can have it if you want. I like to keep an item slot open for looting.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 05, 2012, 02:59:13 pm
Suggest that someone try and throw a rope over to the other end.

If they do, cast half weight if there's nothing on the end, or double weight on the anchor if we use some method of anchoring it
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 05, 2012, 04:28:33 pm
Malaken shall investigate his immediate area!
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: MaximumZero on October 06, 2012, 12:34:10 am
Grab the vat-key and let Razdak guide me, hopefully into battle.
I've got the key right now. Though, you can have it if you want. I like to keep an item slot open for looting.
It's all good. I can't imagine that a key would take up too much space. I'm just here to kick ass anyway. (No bubblegum required.)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 07, 2012, 10:22:16 am
.... I'm all alone here. (goes to sit in a corner lonely)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 07, 2012, 11:07:27 am
No, we're here. Oh, wait, where in the tomb are you?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 07, 2012, 11:55:15 am
I'm somewhere behind you after you scurried into the room ahead of me and I was moreso referring to the fact that nothing was posted in the last day. Also you are never going to let go of the walls now are you.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 07, 2012, 11:55:41 am
.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 07, 2012, 11:57:25 am
I'm definitely gonna let go of the walls once I get back on solid ground.
I mean, this place is bound to have a few wall-based traps. We're probably about due.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 07, 2012, 12:02:48 pm
Well we are especially due because Hans won't let go of the wall.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 07, 2012, 12:51:22 pm
I'm somewhere behind you after you scurried into the room ahead of me and I was moreso referring to the fact that nothing was posted in the last day. Also you are never going to let go of the walls now are you.

No. Not unless something physically removes me from the wall.

Also, fate is dumb, and never does anything dramatic, because it never falls to temptation. And Acererak is a wiener.

Bring it.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 07, 2012, 01:43:25 pm
I'm telling you, wall traps coming.
I bet the walls in the next room are made of acid or something.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: MaximumZero on October 07, 2012, 06:04:04 pm
I wonder if Hans can climb on the ceiling...
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 07, 2012, 08:32:59 pm
If he won't get off the wall I have a brilliant brilliant plan. More on that later after USEC comes back and tells us what happens next.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 07, 2012, 08:34:53 pm
I could polymorph him into a lizard. That would probably help him cling to walls.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 07, 2012, 08:37:45 pm
If he won't get off the wall I have a brilliant brilliant plan. More on that later after USEC comes back and tells us what happens next.

Well currently it's Canadian Thanksgiving, so this is on a bit of a break. At the very least you should be thankful that you haven't died.

Yet.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 07, 2012, 09:05:57 pm
If he won't get off the wall I have a brilliant brilliant plan. More on that later after USEC comes back and tells us what happens next.

Well currently it's Canadian Thanksgiving, so this is on a bit of a break. At the very least you should be thankful that you haven't died.

Yet.

I know it's Canadian thanksgiving right now I'm Canadian as a matter of fact I'm waiting for dinner as we speak (people will be too busy to do things tomorrow).
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 07, 2012, 09:15:55 pm
I could polymorph him into a lizard. That would probably help him cling to walls.


As long as it's a female lizard.

I wonder if Hans can climb on the ceiling...


... If I get another twenty, I betcha I could.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 07, 2012, 10:05:23 pm
BWAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Edit: What no comments on why I'm laughing evilly?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 08, 2012, 08:42:00 pm
Edit: What no comments on why I'm laughing evilly?

I assumed it was because Hans' ceaseless wall climbing is leading himher towards a deadly wall-based trap. Why, is that not it?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 08, 2012, 08:45:41 pm
Edit: What no comments on why I'm laughing evilly?

I assumed it was because Hans' ceaseless wall climbing is leading himher towards a deadly wall-based trap. Why, is that not it?


I'm invincible. I'm convinced of it. :P
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 08, 2012, 08:58:32 pm
Well yes and no if we don't hit a wall trap I have a perfect Idea to get Hans off the wall.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 08, 2012, 09:00:05 pm
Well yes and no if we don't hit a wall trap I have a perfect Idea to get Hans off the wall.


-.-
I'm starting to not like you. I liked you at first, but now I think I might 'accidentally' not tell you about some instadeath traps later...



:P
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 08, 2012, 09:25:21 pm
You realize my plan is technically Good for Hans right? I'm not being malicious it just involves me and Hans possibly maybe twisting everyone around our fingers. I must team up with the other rogues.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 08, 2012, 09:26:54 pm
You realize my plan is technically Good for Hans right? I'm not being malicious it just involves me and Hans possibly maybe twisting everyone around our fingers. I must team up with the other rogues.


Okay, I like you again.

USEC? Anyone? :P
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 08, 2012, 09:33:55 pm
   It is currently Canadian Thanksgiving and assuming its anything like American Thanksgiving he is either with people or recovering from eating more food then he really should have.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 08, 2012, 09:35:24 pm
Oh, right.

Canadian Thanksgiving? Is... Is that what Canadians call it? That would be terrible.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 08, 2012, 09:36:55 pm
It is like American Thanksgiving and he's probably asleep Turkey does that to you. I'm still gorging from last night (we had it a day early) Now I want some more of the leftovers THANKS GUYS!!! and no Hans it's just Thanksgivings. We just say that when we talk to Americans.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 08, 2012, 09:42:23 pm
   We both call it thanksgiving but if you refer too them at the same time they require extra definition just like with football.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: RedWarrior0 on October 08, 2012, 10:16:18 pm
Soccer, or staccato rugby with pads?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 08, 2012, 10:26:17 pm
Depends on where you live but I still really wish more people would call soccer, football that's its official name and really all I should have to say is FIFA.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 08, 2012, 10:31:05 pm
   The problem is that while football/soccer had the name first but American football doesn't have any other name.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 08, 2012, 10:38:03 pm
I still have to wonder WHY they called it football.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 08, 2012, 10:42:18 pm
The problem is that while football/soccer had the name first but American football doesn't have any other name.

How about "Turn-Based Rugby"?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 08, 2012, 10:44:11 pm
I still have to wonder WHY they called it football.
Because we're dicks
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: RedWarrior0 on October 08, 2012, 10:44:41 pm
I think the ball is a foot long.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 08, 2012, 10:46:46 pm
I still have to wonder WHY they called it football.
Because we're dicks

+1
We use the Imperial system. We tour ancient ruins of solemn gods, and eat parasite ridden hot dogs and snap pictures of our fat wives while we do so. We accidentally whole races and cultures.
We are American. And annoying decadence is our hat. We wear it well.
By the way, we can't hear you from the moon, and you're welcome for the internet. :P

Sorry, don't know what came over me. :X
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 08, 2012, 10:49:45 pm
I still have to wonder WHY they called it football.
Because we're dicks

+1
We use the Imperial system. We tour ancient ruins of solemn gods, and eat parasite ridden hot dogs and snap pictures of our fat wives while we do so. We accidentally whole races and cultures.
We are American. And annoying decadence is our hat. We wear it well.
By the way, we can't hear you from the moon, and you're welcome for the internet. :P

Sorry, don't know what came over me. :X
I refer you back to my previous statement.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 09, 2012, 05:54:27 pm
So Canadian Thanksgiving... How long is the typical recovery time?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 09, 2012, 07:05:51 pm
I dunno about USEC, but I recovered pretty fast.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 09, 2012, 08:25:53 pm
I'm fine. I wonder where he has gotten.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 10, 2012, 08:09:58 am
Check that door for traps, climbing over to it if need be.

[12 + 5] You find no traps on the door, which is a good thing because Hans and Cairn aren't going to wait for you to disable any silly traps. No sir! They've got rooms to search!

Call Hans over to CAREFULLY search the next room with Cairn.

Since you don't have a twin, and presumably you don't want to be used as a human 10-foot pole, you just enter the door and search the room normally.

Spoiler (click to show/hide)

Now that I think of it, that plan was actually kinda useless. At least, now that I know we can just climb over the pit. I'm gonna go ahead and climb back over the pit.

[16] You climb back over the pit. Make up your mind already.

(http://i.imgur.com/oEsSN.png) Now that the immediate dangers are over, I'll thank the newcomer for the magically-summoned booze, take a bottle of whatever's strongest, and duck out of the dungeon briefly. With the help of the booze, I'll commune with nature to find a new animal companion. Whichever one makes the best first impression wins.

Thanking Aroth MÜmgozzanor for the tasty, tasty booze, you duck out of the tomb with a bottle of Geoff's Finest looking for an animal companion.

[2]

...

I hear that squirrels can make nice pets. I'm not 100% sure about the dead ones, though...

Upon hearing someone calling for a hand with something Aroth promtly heads over there but upon arrival to his eternal embarrassment finds it was someone calling to someone called Hans. How can he ever live down the shame of this after so many years of diplomacy remembering tongue twisting names but to fail to recognize such a simple name. It didn't even have any unpronounceable syllables in it! To try and hide his embarrassment Aroth acts like he was just heading there to heal anyone that needed it (and promptly does so)

[10] [12] You heal Hans and Cairn up in a jiffy. 1 healing 1 healing

(http://i.imgur.com/v3OHw.png) Razdak sits down, gets a firm grasp of Max's hair with his left paw and points forward with his right.

Follow the instructions of my new mouse guide and roguish lady companion.

Following Razdak's instructions, MaximumClone2 walks over to... the pit I guess? The relative facing of various adventurers is not something that I keep track of.

[18 + 5] Either way, Maximum crosses the pit without incident.

When/if I get there in one piece, I'll detect magic on the new room.

[1] ... I have nothing clever to say here. You just fail at magic completely.

Skitter along the walls into the room, then first carefully search the walls, then floor, for any signs of traps. Also, kind of just glance at the room to make sure there aren't monsters. Also. Never touch the floor again.

[9 + 5] You search everywhere for traps. The floor, the sofas, along the walls. Just as you're about to check behind a tapestry the room begins to shake violently.

[REFLEX: 14 + 5] [REFLEX: 15 + 5] [REFLEX: 10] Luckily Hans, Cairn and Tarmik manage to keep their footing as the room lurches ominously.

Spoiler (click to show/hide)

If they do, cast half weight if there's nothing on the end, or double weight on the anchor if we use some method of anchoring it

Nobody seems eager to throw any ropes around, so you just twiddle your thumbs.

Malaken shall investigate his immediate area!

[8] I can't remember where you ran off to, but regardless it has already been searched over five times by now. Unless you want to join up Hans and Cairn, but I'm pretty sure that you don't want to.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 10, 2012, 08:27:41 am
((Didn't see that one coming... Ouch, 3 people in one.))

"Well, that sorts out that trap. Sorry guys."

Mark out the secret door with chalk and write where the slime came from next to the door. Chill out and wait until the slime dissapears, tossing little broken off bits of chalk into the slime from a distance to see what happens to it.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 10, 2012, 08:32:35 am
Mark out the secret door with chalk and write where the slime came from next to the door. Chill out and wait until the slime dissapears, tossing little broken off bits of chalk into the slime from a distance to see what happens to it.

Nothing happens to the slime when you chuck bits of chalk into it. It's just regular, mostly harmless slime, like the kind you find on slugs and snails. After several minutes, the slime disappears as whatever spell created it expires. A quick sweep of the (now very clean) room shows that the tapestries have completely disappeared, though everything else is more or less the same.

((Didn't see that one coming... Ouch, 3 people in one.))

The trap has a 50% chance of triggering each turn, so everyone was just unlucky. Or lucky, since it went off before more people could move into the room to search the coffers and trunks. Oh, and the trap would have gone off once somebody touched the tapestries anyways.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: RedWarrior0 on October 10, 2012, 08:37:46 am
Wait, doesn't it just slime the people in front of the tapestries?

And then, of course, turn back into tapestries.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 10, 2012, 08:41:41 am
Wait, doesn't it just slime the people in front of the tapestries?

And then, of course, turn back into tapestries.

Where's the fun in that? I might be reading it wrong. I'm not sure.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 10, 2012, 08:45:48 am
((DOESN'T MATTER NOW! It's gone and would be unfair and gm hax if it came back again now.))

Examine all the trunks carefully for traps. Don't touch any if possible.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 10, 2012, 08:47:39 am
Examine all the trunks carefully for traps. Don't touch any if possible.

[18 + 5] You find no traps on any of the chests.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 10, 2012, 08:51:11 am
Check the coffers then. Also, have a look around the room with my gem to see if there's anything hidden. Do that first.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 09:28:55 am
Holy shit, I died! That tempting fate stuff worked!

Name: Hanslandia
Class: Rogue
Equipment: Short sword/ Short bow (30 arrows), Studded leather armor with stylish black hood
Items: Grappling hook on rope, assorted thievery kit, empty space x2
Gender: Female. Hawt female.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: MaximumZero on October 10, 2012, 11:13:18 am
Move into the slime room, and start checking out that door on the right hand side of the pictured room.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 11:23:48 am
Suddenly appear in a puff of antilogic, and check the chests/coffers for traps. Twice. Without touching anything. Also, loot my own corpse for that healing potion. And the arrows.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 10, 2012, 12:04:01 pm
Uh... I was in the hallway, picking up my scroll...
Whatever, new guy?
Name: Kr'zbin Irongold
Class: Fighter
Race: Dwarf
Gender: Male
Weapons: Hammer and shield
Items: Torches, Really long stick, Grappling hook on a rope.

Proceed to the hallway, pick up the scroll I left behind, and loot the fresh corpses. After I have whatever items I can carry off of them, I get out of the room while a rogue somewhere searches it for an exit.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 10, 2012, 12:12:59 pm
Umm, where am I currently? I seem to have lost myself...
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 10, 2012, 12:52:09 pm
Uh... I was in the hallway, picking up my scroll...

You did already picked up the scroll of Polymorph (unless you were talking about the scrolls of Etheral Walk or True Sight that Redd dropped). Plus you  Did actually say:

When/if I get there in one piece, I'll detect magic on the new room.
Umm, where am I currently? I seem to have lost myself...

Not in the Graveyard of Fallen heroes, which is all that matters. More specifically you're, uh

[12] Safely on the eastern side of the pit.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 10, 2012, 01:03:07 pm
Then I will go and check on Midna and see if my healing stuck there or if I am jinxed.(I go to where ever Midna is)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 10, 2012, 01:03:42 pm
Uh... I was in the hallway, picking up my scroll...

You did already picked up the scroll of Polymorph (unless you were talking about the scrolls of Etheral Walk or True Sight that Redd dropped). Plus you  Did actually say:

When/if I get there in one piece, I'll detect magic on the new room.

Ah. Well, fair enough then. After the holiday break I kinda lost track of where I was. My fault.
So yeah, I loot the room and then hide in the hallway while some poor unlucky rogue searches the place.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 10, 2012, 02:17:43 pm
(http://i.imgur.com/oEsSN.png) Keep communing with nature to find a replacement animal companion, using expensive booze as an offering. Remain blissfully ignorant of the fact that, after the mass slime deaths, she is now the only remaining adventurer to have survived since the beginning of the dungeon.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 10, 2012, 02:53:18 pm
Malaken shall head to tapestry room! And attempt to unlock coffer #12!
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Kadzar on October 10, 2012, 03:11:20 pm
(http://i.imgur.com/v3OHw.png) Razdak darts his eyes around the room, his paws at the ready to cast Gust of Wind at the first sign of trouble.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 10, 2012, 04:29:27 pm
Attempt to lift one of the coffers. If it's too heavy, cast Half Weight on it until I can lift and throw it at the wall.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 10, 2012, 04:32:01 pm
Check the coffers then. Also, have a look around the room with my gem to see if there's anything hidden. Do that first.

Since the trueseeing gem turns up nothing, you check the coffers for traps.

[16 + 5] Your trap finding skills also turn up nothing.

Move into the slime room, and start checking out that door on the right hand side of the pictured room.

You check out the door on the eastern side of the room.

[17] Yep, it's a door alright. Definitively a door.

Name: Hanslandia
Class: Rogue
Equipment: Short sword/ Short bow (30 arrows), Studded leather armor with stylish black hood
Items: Grappling hook on rope, assorted thievery kit, empty space x2
Gender: Female. Hawt female.

Hanslandia, who presumably is tangentially related to Hans somehow, walks up to the Tomb of Horrors. What she lacks in hawtness she makes up with fashion sense. :P

Suddenly appear in a puff of antilogic, and check the chests/coffers for traps. Twice. Without touching anything.

I don't see how Hanslandia existence is so anti-logical, so you just walk over to the Living Room.

[13 + 5] After climbing over the pit without any incident, you get to work on the trunks/coffers.

[18 + 5] Yep, no traps on any of them.

Name: Kr'zbin Irongold
Class: Fighter
Race: Dwarf
Gender: Male
Weapons: Hammer and shield
Items: Torches, Really long stick, Grappling hook on a rope.

Proceed to the hallway, pick up the scroll I left behind, and loot the fresh corpses. After I have whatever items I can carry off of them, I get out of the room while a rogue somewhere searches it for an exit.

[7 + 5] Making it safely across the pit, you pick up the Polymorph Scroll and Key from Tarmik the Magnificent's body and the Healing Potion from Hans's corpse. After that, you bugger out of the room.

Then I will go and check on Midna and see if my healing stuck there or if I am jinxed.(I go to where ever Midna is)

Midna is perfectly fine at the moment, so presumably you aren't jinxed.

(http://i.imgur.com/oEsSN.png) Keep communing with nature to find a replacement animal companion, using expensive booze as an offering. Remain blissfully ignorant of the fact that, after the mass slime deaths, she is now the only remaining adventurer to have survived since the beginning of the dungeon.

[5]

...

How about grasshoppers? They're pretty cool if you're into insects.

Malaken shall head to tapestry room! And attempt to unlock coffer #12!

[8] The coffer's lock is more than a match for your lock-picking skills.

(http://i.imgur.com/v3OHw.png) Razdak darts his eyes around the room, his paws at the ready to cast Gust of Wind at the first sign of trouble.

Well the most threatening thing in the room is Maximum's body order, but presumably you weren't thinking about that. Still, you ready a Gust of Wind anyways.

Attempt to lift one of the coffers. If it's too heavy, cast Half Weight on it until I can lift and throw it at the wall.

The coffers are light enough to throw around.

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 10, 2012, 04:34:00 pm
... I shall not be defeated by a simple lock!

Malaken shall bash coffer #12 with his Ceremonial Whoop-ass stick!
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 04:36:01 pm
This can only end badly.
Pick one of the coffers' locks.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 10, 2012, 04:36:17 pm
(http://i.imgur.com/fmIkS.png)
THROW COFFER 8 AT WALL WITH MAX STRENGTH
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Kadzar on October 10, 2012, 04:39:38 pm
(http://i.imgur.com/v3OHw.png) Razdak scurries down to the nearest chest and casts Dumbfire Magic Missile at its lock.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 10, 2012, 05:43:15 pm
I'm going to observe carefully from the doorway. If anything comes out of those chests that is alive, or even just sorta alive, I smash it to bits. If it's a trap, I hide behind the wall.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 10, 2012, 05:45:02 pm
But what if it's undead? That's basically anti-alive.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 05:45:27 pm
But what if it's undead? That's basically anti-alive.


But it can re-die, which is the important part.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 10, 2012, 06:50:45 pm
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.

So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 06:56:04 pm
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.

So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"


Sends Raven to his certain doom...
:D
Has to beg nature for another animal companion.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 10, 2012, 07:08:53 pm
Duck out of the room before that idiot smashes a possibly enchanted coffer.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 10, 2012, 07:56:33 pm
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.

So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"

Want a Polymorph Scroll? You can make your own animal companion. Just go back to town and grab a commoner.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 08:07:24 pm
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.

So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"

Want a Polymorph Scroll? You can make your own animal companion. Just go back to town and grab a commoner.


I think he wants a loyal companion bro.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 10, 2012, 08:19:37 pm
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.

So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"

Want a Polymorph Scroll? You can make your own animal companion. Just go back to town and grab a commoner.


I think he wants a loyal companion bro.
All things considered, I think we may have to settle here. Unless the plan is to search for an Animal companion while the rest of us set off all the deadly traps and then loot our remains, in which case... I'll be right back, I need to go look for an animal companion.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 10, 2012, 08:44:01 pm
Hey now, I'm not making anyone set off deadly traps on themselves, and I've not looted a single party-member's corpses yet. And Midna's a Ranger, and everyone knows a Ranger is useless without an Animal Companion.

Honestly, most of the character deaths that've happened so far could've been avoided by pausing to consider the rooms we're about to enter ahead of time, and detecting for magic or sniffing out traps in suspicious areas, before faceplanting into them. And that's Rogue and Wizard stuff, not Fighter stuff. I've been doing my best to think up mundane ways of testing for things, but my options are sorta limited. The wise don't throw themselves into harms way, but rather to keep it at arms-length until you can make a plan of action.

Dwarven Vow #217:  It's good to be brave, but it's also good to be careful. If you're careful, you won't get into situations that require you to be brave.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 08:45:20 pm
...
Or I could just sticky back onto the walls again and skitter around like a lizard.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 10, 2012, 08:58:24 pm
Sorry I've been gone all day I wasn't feeling good.

Name: Cairn
Player: Zacen299
Gender: Male
Class: Rogue
Equipment:Leather armor with a large cloak fully able to wrap around his body. One Arming sword and a dagger and 30 throwing knives.
Items: Ten foot Ladder, Grappling Hook with 30 feet of rope.


Run into the tomb and back to where I died and loot my old body.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 10, 2012, 09:13:14 pm
Hey now, I'm not making anyone set off deadly traps on themselves, and I've not looted a single party-member's corpses yet. And Midna's a Ranger, and everyone knows a Ranger is useless without an Animal Companion.

Honestly, most of the character deaths that've happened so far could've been avoided by pausing to consider the rooms we're about to enter ahead of time, and detecting for magic or sniffing out traps in suspicious areas, before faceplanting into them. And that's Rogue and Wizard stuff, not Fighter stuff. I've been doing my best to think up mundane ways of testing for things, but my options are sorta limited. The wise don't throw themselves into harms way, but rather to keep it at arms-length until you can make a plan of action.

Dwarven Vow #217:  It's good to be brave, but it's also good to be careful. If you're careful, you won't get into situations that require you to be brave.

Might I point out that I've been here since the start of this thing, and haven't died ONCE?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 09:14:19 pm
Go ahead. Keep tempting fate.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 10, 2012, 09:15:35 pm
I'm not the one who's smashing a possibly enchanted coffer.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 10, 2012, 09:17:52 pm
/me whistles innocently.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 09:20:24 pm
I'm not the one who's smashing a possibly enchanted coffer.


I'm picking the lock on mine. Because I'm not lethally insane, just mildly screwloose.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 10, 2012, 09:21:27 pm
You know, come to think of it I am a dwarf now, and you are offering free booze...
Is there a rule that says I can't be an animal companion? I do have the scroll...
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 10, 2012, 09:22:07 pm
I'm throwing one FULL FORCE AT A WALL.

I haven't done anything to screw us ALL over, yet. Just... try not to get in front of the throwing range.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 10, 2012, 09:26:53 pm
Let me at least get my stuff back before you kill me again Jeez.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 10, 2012, 09:41:47 pm
... I shall not be defeated by a simple lock!

Malaken shall bash coffer #12 with his Ceremonial Whoop-ass stick!

[10] Coffer #12 remains stubbornly closed.

Pick one of the coffers' locks.

You know, the coffers are numbered for a reason.

[13 + 5] According to the RNG you open coffer #20, which has... 35 GP in it! That enough to buy... two new weapons, or maybe a suit of armour. D&D pricing sure is odd.

(http://i.imgur.com/fmIkS.png)
THROW COFFER 8 AT WALL WITH MAX STRENGTH

YOU CHUCK COFFER EIGHT AT THE WALL WITH YOUR MAX STRENGTH AND

[1]

...

Spoiler (click to show/hide)

(http://i.imgur.com/v3OHw.png) Razdak scurries down to the nearest chest and casts Dumbfire Magic Missile at its lock.

[3] The chest's trunk's lock is unharmed by your Dumbfire Magic Missile.

(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.

So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"

[20] After several more minutes of searching, you stumble upon a grizzly bear lying in a clearing, as if Nature had heard your call or something. However, before you can pacify the bear through the application of hard liquor, a large, scarred goose flies into the clearing, beats the bear into submission and chugs the booze like there's no tomorrow.

...

Well I hope you enjoy your new animal companion.

Duck out of the room before that idiot smashes a possibly enchanted coffer.

You bugger out of the room.

Sorry I've been gone all day I wasn't feeling good.

Name: Cairn
Player: Zacen299
Gender: Male
Class: Rogue
Equipment:Leather armor with a large cloak fully able to wrap around his body. One Arming sword and a dagger and 30 throwing knives.
Items: Ten foot Ladder, Grappling Hook with 30 feet of rope.


Run into the tomb and back to where I died and loot my old body.

Cairn, apparently his own reincarnation or something, heads back into the Tomb of Horrors.

[4 + 5] Making it safely over the pit, he goes to loot his own body. All you had was a 10 foot pole, but it could be useful, right?

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 09:43:58 pm
Whooo! Free monay!

...
That dude killed himself. With a box. By throwing it at a wall. We're in the Tomb of Horrors. And he killed himself with a chest.
...
There are no words.


Pick one of the coffers' locks.

You know, the coffers are numbered for a reason.

[13 + 5] According to the RNG you open coffer #20, which has... 35 GP in it! That enough to buy... two new weapons, or maybe a suit of armour. D&D pricing sure is odd.




I pick the lock on Chest #1!
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 10, 2012, 09:46:54 pm
Malaken hits coffer #12 again! Repeatedly!
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 10, 2012, 09:52:00 pm
Name: Nikolai L'Carpetron
Class: Fighter
Race: Kitsune
Gender: Male
Weapons: Two-handed sword
Armor: Light plated leather armor, leather pants, "L'Carpetron" nametag
Items: Brimstone torch, old KGB files, a striker

(http://i.imgur.com/NfVuy.png)
Nikolai has risen again!
Oh my fucking hea- Hey wait a minute.
Nikolai looks inside of his clothing.
"YES! THREE BODIES LATER AND I HAVE MALE GENITALS AGAIN! Even... You know I don't even care anymore. A few more years and that kitsune power of gender swapping would kick in anyway."

"Anyway. Yeah. I have no idea how I even died, that time. Except... a really horrible headache."

Lay KBG files on Coffer 8 and set it on fire using the flint striker.

"I hate this box. Anyone know why? Am I like, cused to hate 8? What happened. And what's with this nametag? My name is Nikolai, or Nikita if you don't believe me about the gender. I have never been a "L'Carpetron".
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 10, 2012, 09:56:37 pm
"Stupid fox-person kill self with box by throwing at wall. Box bounce, hit stupid fox-person in head. Stupid fox-person go down like sack of dirt. Malaken not see death that stupid since village elder tried to ride giant wasp while really, really drunk."
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 10, 2012, 09:59:36 pm
((AHahahahaha! Death by bouncing coffer! That's a good one...))

Stop that idiot from hitting the box and just pick the lock for him. Slap him up the back of the head for being an idiot.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 10, 2012, 09:59:59 pm
"Stupid fox-person kill self with box by throwing at wall. Box bounce, hit stupid fox-person in head. Stupid fox-person go down like sack of dirt. Malaken not see death that stupid since village elder tried to ride giant wasp while really, really drunk."
Nikolai sighs.

Did everyone else at least stand back when I tried that? If so, no regrets.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 10, 2012, 10:08:15 pm
I think Cairn did reincarnate if(when) I die again I'll figure out how he keeps coming back in the meantime Ask for some of Hans lockpicking tools and pick Coffer #2
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 10:29:20 pm
I think Cairn did reincarnate if(when) I die again I'll figure out how he keeps coming back in the meantime Ask for some of Hans lockpicking tools and pick Coffer #2

Yep, sure thing. Wait, take dead-me's tools. Just keep em.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 10, 2012, 10:48:06 pm
(http://i.imgur.com/oEsSN.png) Thanks a ton, Nature. You're pretty cool for a Gestalten Non-entity. *fistbump*

I'll head back to the dungeon with Ganderson Thugsley, set out the box of the remaining healing potions in whatever room we're opening mystery boxes, and... hmm. Don't suppose we have a magic type around who knows Detect Magic, or could borrow it from someone, do we? We should probably scan the boxes to narrow our choices down.

Anyway, I'll carefully hack off the lock on lucky Coffer #13, and try to pry it open.

Spoiler: Also, Sprites anyone? (click to show/hide)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 10, 2012, 10:50:12 pm
Hanslandia:
(http://i.imgur.com/nRAkM.png)

"FEAR ME, BUT FOLLOW!" To be read in Jessica Alba's voice.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 10, 2012, 10:59:59 pm
I will continue waiting to bludgeon any monsters to death in case something leaps out of the coffers.
Nah, this is getting boring. I'm gonna grab... Let's see... coffer 5 and attempt to open it.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Kadzar on October 10, 2012, 11:00:33 pm
(http://i.imgur.com/v3OHw.png) Razdak skips the magic for now and just tries to pick his coffer with his claws.

"FEAR ME, BUT FOLLOW!" To be read in Jessica Alba's voice.
No, I think I'm going to read that in Dr. Mrs. The Monarch's voice instead.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: MaximumZero on October 10, 2012, 11:58:45 pm
Aw, no Maxclone2?

Anyway, I'm going to attempt to open the door, slowly and carefully.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 11, 2012, 10:03:30 am
   With Midna back and seemingly low on drink, I use summon alcoholic beverage but upon seeing the goose give me quite the evil eye I quickly summon some more with my other memorization of it. Thats right, I dual wield summon alcohol.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 11, 2012, 06:52:10 pm
You know I just realized this is one of those times I am thankful the universe does not realize I should not be able to carry both a ten foot pole and ten foot ladder but considering that is normal fare for D&D adventurers I'm not surprised. Also has anyone ever heard of the time where ten foot poles were worth more than a ten foot ladder so you could break the ladder get two poles and PROFIT!!!
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 11, 2012, 06:59:01 pm
You know I just realized this is one of those times I am thankful the universe does not realize I should not be able to carry both a ten foot pole and ten foot ladder but considering that is normal fare for D&D adventurers I'm not surprised. Also has anyone ever heard of the time where ten foot poles were worth more than a ten foot ladder so you could break the ladder get two poles and PROFIT!!!
   Meh, its mostly small change and any DM with sense would point out that a 10' pole shouldn't have holes for ladder rungs in it thus they wouldn't buy it. Anyway I have never been able to sell something at book price to a shop ever. Actually come to think of it better then 50% has always been considered really good. Oh and of course you can carry a 10' pole and ladder, it might not be easy to carry or practical and you probably will bring it places you probably should not be able to but its perfectly fine to carry them. That and you probably would not be able to fight with them but hey, a lot of things are abstracted away like dropping you pole then picking it up again for combat. Though mine is my weapon so whatever, it probably gets through on being rule of cool because its the dwarven ugly stick.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Matz05 on October 11, 2012, 07:00:05 pm
I hear some DMs fixed it by saying that the resulting poles were full of holes and therefore weak to the point of uselessness.
Still, that's quite the oversight! Why in the world would a pole cost more than a ladder? Or was it just "more than half the cost"?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 11, 2012, 07:02:35 pm
I think the pole was worth something like 4 times that of a ladder even accounting for the not getting full price. It was broken, granted as you said not many DMs would let it through but really with things like I AM THE MOON! being in the game that isn't all that gamebreaking.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 11, 2012, 07:06:30 pm
   I can totally see the pole being worth more than a ladder for a reason other than not having holes. The poles are basically used to poke things from a distance and that means they need to be made of really good hard wood with little to no defects or it would not work as intended. A ladder while having to deal with potentially a lot of weight doesn't have to deal with the same kind of strains and thus needs lower quality wood.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 11, 2012, 07:14:24 pm
Still there was the literal rule interpretation which did at one point say yes you could rip the ladder apart and profit but again I AM THE MOON!!! ends all discussions about D&D gamebreaking. Though again I do get your logic and now I'm just repeating myself while I wait for USEC to post.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 11, 2012, 07:16:49 pm
   I will say if the most broken thing was infinite money then the game would be amazingly less broken then it really is.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 11, 2012, 07:19:14 pm
Oh right Locate City Nuke, or maybe Pun Pun the level 1 Kobold God Murderer. So many ways to break the game so little time.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 11, 2012, 10:55:34 pm
Oh right Locate City Nuke, or maybe Pun Pun the level 1 Kobold God Murderer. So many ways to break the game so little time.


Or being any sort of spellcaster with a brain.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 11, 2012, 10:59:24 pm
Magic just makes it easier. Breaking the game in some ways is just a matter of reading the rules.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 11, 2012, 11:13:46 pm
That's what Pun Pun is a very literal interpretation of the rules the devs even agreed would work under the D&D ruleset of the time.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: RedWarrior0 on October 11, 2012, 11:33:50 pm
Magic just makes it easier. Breaking the game in some ways is just a matter of reading the rules.
Magic makes it easier and expands the possibilities.

But really, you need magic. Because when the game was designed, they (perhaps subconsciously) looked at normals breaking the game, and they said, "Wow, that doesn't really seem plausible whatsoever" and took it down a notch. Then they looked at what the casters could do and said, "Cool."
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 11, 2012, 11:42:05 pm
   Magic does make it easier but you can buy that. There are rules for purchasing the use of spellcasters by spell level with extra for xp costs and such. By the wonderful thing called RaW (Rules as Written) this means that everything up to and including wishes are purchasable.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 12, 2012, 07:13:00 pm
Nothing is better than a spell of timed shrinking.

You make cows pebble-sized for a minute and wedge them in tight spaces like under a door. Suddenly, the cow grows and violently disloges the door... or becomes adventurer food. It's a win-win.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 12, 2012, 07:53:48 pm
   That sounds quite fun, the spell I know of thats like it is shrink item. Really cute in that you can choose to just shrink it or better yet, shrink the item into a bit of felt shaped like the thing. The items unshrink either on a command word or by some fancy word that means if you step on it or hit it then it expands so you can make some really neat impromptu traps with it. Plus you can shrink fire with it for some reason so instead of a throw rug that looks like fire suddenly the enemy is standing in fire. Of course you can make the spell permanent so you can repeat the shrink and grow over and over. Good for concealing weapons or making a spike trap you can place anywhere and activate with a word.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 12, 2012, 08:24:45 pm
I think shrunk spikes on a chestplate is a good idea. magical-wire the command to "OH FUCK", so that when your enemy is about to rip your heart out, your involuntary cry for mercy skewers the enemy.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 12, 2012, 09:33:27 pm
Is anyone else going insane waiting for a new post from USEC?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 12, 2012, 09:40:05 pm
I promise you an update when I get back from D&D. Coherance is optional.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 12, 2012, 09:44:15 pm
Is anyone else going insane waiting for a new post from USEC?
I'm really looking forward to it too, but I understand that these things take time and a lot of work to run; when not otherwise occupied, I try to stay sane by working on my own forum game (http://www.bay12forums.com/smf/index.php?topic=78338.msg3676328#msg3676328). >_o
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Kadzar on October 12, 2012, 09:50:48 pm
Is anyone else going insane waiting for a new post from USEC?
I'm really looking forward to it too, but I understand that these things take time and a lot of work to run; when not otherwise occupied, I try to stay sane by working on my own forum game (http://www.bay12forums.com/smf/index.php?topic=78338.msg3676328#msg3676328). >_o
My, God, that plug was completely devoid of shame, wasn't it? :D
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 12, 2012, 10:05:32 pm
While you're at it, you can also subscribe to my Youtube Channel (http://www.youtube.com/watch?v=5SvGva4NjGY&feature=relmfu), wherein Akigagak, Realmfighter, and other members of our former D&D group sing Karaoke after session. Which is tangentially related both to D&D, and Shame.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 12, 2012, 10:06:07 pm
That was shameless but it does look really good actually. I really wish I knew people to play Tabletop games with in RL *sigh*
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 12, 2012, 11:12:34 pm
That was shameless but it does look really good actually. I really wish I knew people to play Tabletop games with in RL *sigh*
   Yeah it can be quite hard to find a group, let alone one you fit into. I had to move to a new state to finally find one. One bit of advise is if you have a college nearby to ask around there. Even if you don't find a group there someone probably knows of a group or potentially people who want a to start one.

Edit: Though as general warning to people, if your younger then driving age its going to be an uphill battle because not only will you have to find a group who doesn't mind a "kid" hanging around but also you will have to find a ride to wherever they play.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 12, 2012, 11:30:29 pm
I'm 18 but I don't have a licence or a car yet sadly (far far to poor to even think of one right now as for the licence I just haven't gotten around to it I don't even really have a good reason just haven't felt the need yet).
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: RedWarrior0 on October 13, 2012, 12:32:20 am
   That sounds quite fun, the spell I know of thats like it is shrink item. Really cute in that you can choose to just shrink it or better yet, shrink the item into a bit of felt shaped like the thing. The items unshrink either on a command word or by some fancy word that means if you step on it or hit it then it expands so you can make some really neat impromptu traps with it. Plus you can shrink fire with it for some reason so instead of a throw rug that looks like fire suddenly the enemy is standing in fire. Of course you can make the spell permanent so you can repeat the shrink and grow over and over. Good for concealing weapons or making a spike trap you can place anywhere and activate with a word.
I for one like spending every single day writing explosive runes on strips of paper. After about five or six hundred, you then get the lowest-level wand of dispel magic possible and do an area dispel on them from a good distance away.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 13, 2012, 12:39:53 am
.... at that point you're pretty much setting off several tank shells. If somebody was standing on them nothing would be left. Edit: Wait what is the range of a standard explosive rune?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 13, 2012, 12:43:00 am
   My all around favorite fun spell is actually Prestidigitation. With a 10' range and an hour of time to play with the minor magical affects are really high on my list of things I wish I could do IRL.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 13, 2012, 08:08:10 am
I pick the lock on Chest #1!

[2 + 5] You fail to pick the lock on the chest.

Malaken hits coffer #12 again! Repeatedly!

[18] The coffer is stubborn and refuses to open. Huh an eighteen. Inside the (now broken) coffer is... 30GP. Not bad. Not bad at all.

Name: Nikolai L'Carpetron
Class: Fighter
Race: Kitsune
Gender: Male
Weapons: Two-handed sword
Armor: Light plated leather armor, leather pants, "L'Carpetron" nametag
Items: Brimstone torch, old KGB files, a striker

Lay KBG files on Coffer 8 and set it on fire using the flint striker.

You appear with the now required burst of brimstone, and set try to set coffer 8 on fire.

[7] Unfortunately the coffer is too old or something to burn. Don't ask me why. At least those old files have been destroyed properly.

Stop that idiot from hitting the box and just pick the lock for him. Slap him up the back of the head for being an idiot.

Well seeing as Malaken already has his coffer open, you decide to instead pick the lock on coffer... 17.

Spoiler (click to show/hide)

I think Cairn did reincarnate if(when) I die again I'll figure out how he keeps coming back in the meantime Ask for some of Hans lockpicking tools and pick Coffer #2

[7 + 5] You fail to pick the lock on the coffer, despite using the dead Hans's tools.

(http://i.imgur.com/oEsSN.png) Thanks a ton, Nature. You're pretty cool for a Gestalten Non-entity. *fistbump*

I'll head back to the dungeon with Ganderton Thugsley, set out the box of the remaining healing potions in whatever room we're opening mystery boxes, and... hmm. Don't suppose we have a magic type around who knows Detect Magic, or could borrow it from someone, do we? We should probably scan the boxes to narrow our choices down.

Anyway, I'll carefully hack off the lock on lucky Coffer #13, and try to pry it open.

You set the box of healing potions down in Acererak's Living Room, and then look around for a nice coffer to bash into pieces, such as... Coffer number 13?

[10] After your expert beating, Coffer 13 is looking a little battered, but is still holding up fine.

I will continue waiting to bludgeon any monsters to death in case something leaps out of the coffers.
Nah, this is getting boring. I'm gonna grab... Let's see... coffer 5 and attempt to open it.

[5] Attempting to tear off the cover of the coffer with your bare hands results in failure. Oh well.

(http://i.imgur.com/v3OHw.png) Razdak skips the magic for now and just tries to pick his coffer with his claws.

You were unlocking a trunk, not a coffer, remember?

[18] Unfortunately for you it's empty, despite your awesome lockpicking skills.

Aw, no Maxclone2?

Anyway, I'm going to attempt to open the door, slowly and carefully.

You confidently walk up to the door, and open it boldly slowly and carefully.

Spoiler (click to show/hide)

   With Midna back and seemingly low on drink, I use summon alcoholic beverage but upon seeing the goose give me quite the evil eye I quickly summon some more with my other memorization of it. Thats right, I dual wield summon alcohol.

[13] Midna accepts the booze gratefully, and then gets back to work. Ganderson Thugsley opens his bottle of booze sabre style with his beak, before drowning it down in one big gulp. It's thirst for booze sedated (though not its thirst for blood), Ganderson settles down for some well deserved shut-eye. I don't know what he did to deserve it, but I'm not arguing with that thing.


Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 13, 2012, 09:21:30 am
Drop my rope and grab the gems. Take them out of the tomb and bury them somewhere safe where I can find them again easily, like under a specific tree or boulder. Then head back in again and unlock coffer 6, but point it away from me when I open it.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: MaximumZero on October 13, 2012, 09:53:01 am
Blurgh!! I think I'm just gonna watch a while.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 13, 2012, 10:12:01 am
Smash coffer #1!
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 13, 2012, 11:19:05 am
I go into the previously secured room just before the coffers room to watch my fellow adventurers kill themselves on traps loot the room.(Preferably before any more coffers are smashed/opened)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 13, 2012, 12:46:47 pm
Try and pick Trunk 6 also why am I not in the brave adventurers list?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 13, 2012, 02:53:42 pm
I'm a bit confused, has anyone opened the secret door yet?
If not, I'm gonna go ahead, open it up and head through.
If so, will it kill me? If the answer is no, I open it and head through.
If the answer is yes, I'm just gonna go ahead and play around with my coffer some more.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Kadzar on October 13, 2012, 03:29:02 pm
(http://i.imgur.com/v3OHw.png)Razdak scampers over to coffer #2 and tries to claw open its lock.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Solifuge on October 13, 2012, 03:37:45 pm
(http://i.imgur.com/oEsSN.png) So, these things appear to be full of treasure. We should just stockpile everything that isn't immediately useful, and once we're at the end of the dungeon, the survivors can split it between them. Sound good?

Anyway, I'mma keep trying to open lucky Coffer 13. I will have your precious loots.

Also, I just remembered something.

ACERERAK CONGRATULATES YOU ON YOUR
POWERS OF OBSERVATION. SO MAKE OF THIS
WHATEVER YOU WISH, FOR YOU WILL BE MINE IN
THE END NO MATTER WHAT!
Go back to the tormentor or through the arch, The first teleport archway, or the room with that gargoyle in it?
and the second great hall you’ll discover. The Orb Hall
Shun green if you can, but night’s good color
is for those of great valor. Talking about the Black Orb, which leads to the shrine
If shades of red stand for blood the wise
will not need sacrifice aught but a loop of
magical metal—you’re well along your march. The ring we lost to open the door in the murdershrine
Two pits along the way will be found to lead
to a fortuitous fall, so check the wall. A pit with something in it? Do we know what this is?
These keys and those are most important of all, THEM KEYS. THEY'RE IMPORTANT.
and beware of trembling hands and what will maul.
If you find the false you find the true
and into the columned hall you’ll come,
and there the throne that’s key and keyed. All this stuff means nothing to me yet.
The iron men of visage grim do more than
meets the viewer’s eye.
You’ve left and left and found my Tomb
and now your soul will die.

So, those pits... perhaps there's something in the pits? Something that's equally as important as the Keys (plural, mind you, so we have at least one more key to find). What do you guys think?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 13, 2012, 04:54:23 pm
Throw coffer 5 at coffer 19 using maximum strength
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 13, 2012, 04:55:53 pm
When I see the wind up for throwing the coffer I duck behind cover
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 13, 2012, 06:59:01 pm
Smash coffer #1!


Hey, I had dibs. We're splitting anything inside there! :P

Pick the lock on Coffer 3.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Kadzar on October 13, 2012, 07:14:42 pm
Smash coffer #1!


Hey, I had dibs. We're splitting anything inside there! :P

Pick the lock on Coffer 2.
(http://i.imgur.com/v3OHw.png)Razdak scampers over to coffer #2 and tries to claw open its lock.
Razdak tries to bat Haslandia's lockpicks away from his face while still concentrating on his own work.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 13, 2012, 07:16:11 pm
Smash coffer #1!


Hey, I had dibs. We're splitting anything inside there! :P

Pick the lock on Coffer 2.
(http://i.imgur.com/v3OHw.png)Razdak scampers over to coffer #2 and tries to claw open its lock.
Razdak tries to bat Haslandia's lockpicks away from his face while still concentrating on his own work.


Son of a... I hope no one is on three.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 13, 2012, 08:37:49 pm
(http://i.imgur.com/oEsSN.png)

Also, I just remembered something.

ACERERAK CONGRATULATES YOU ON YOUR
POWERS OF OBSERVATION. SO MAKE OF THIS
WHATEVER YOU WISH, FOR YOU WILL BE MINE IN
THE END NO MATTER WHAT!
Go back to the tormentor or through the arch, The first teleport archway, or the room with that gargoyle in it?
and the second great hall you’ll discover. The Orb Hall
Shun green if you can, but night’s good color
is for those of great valor. Talking about the Black Orb, which leads to the shrine
If shades of red stand for blood the wise
will not need sacrifice aught but a loop of
magical metal—you’re well along your march. The ring we lost to open the door in the murdershrine
Two pits along the way will be found to lead
to a fortuitous fall, so check the wall. A pit with something in it? Do we know what this is?
These keys and those are most important of all, THEM KEYS. THEY'RE IMPORTANT.
and beware of trembling hands and what will maul.
If you find the false you find the true
and into the columned hall you’ll come,
and there the throne that’s key and keyed. All this stuff means nothing to me yet.
The iron men of visage grim do more than
meets the viewer’s eye.
You’ve left and left and found my Tomb
and now your soul will die.

So, those pits... perhaps there's something in the pits? Something that's equally as important as the Keys (plural, mind you, so we have at least one more key to find). What do you guys think?
I think the first "Fortuitous fall" might mean those goggles in the first pit, however there's something else good in a pit somewhere.
Maybe it was a pit that led to the mist archway? Or maybe something we haven't found yet...
Dunno, just my thoughts.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: MaximumZero on October 13, 2012, 08:40:34 pm
I bet the "fortuitous fall" was the pit trap with the door in it.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: killerhellhound on October 13, 2012, 09:08:13 pm
Tank picks up hans and drops him next to a pile of coffers so Razdak can unlock coffer number 2
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 13, 2012, 09:23:04 pm
Tank picks up hans and drops him next to a pile of coffers so Razdak can unlock coffer number 2


Piss off, I'm working on Coffer three. Don't make me start stabbing people.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 13, 2012, 09:31:35 pm
Drop my rope and grab the gems. Take them out of the tomb and bury them somewhere safe where I can find them again easily, like under a specific tree or boulder. Then head back in again and unlock coffer 6, but point it away from me when I open it.

[8 + 5] Climbing over the spiked pit, you take the gems and bring them to Badend for safe-keeping.

[8 + 5] You carefully make your way back across the pit and into the Living Room.

Spoiler (click to show/hide)

Smash coffer #1!

[3] The coffer remains firmly shut.

I go into the previously secured room just before the coffers room to watch my fellow adventurers kill themselves on traps loot the room.(Preferably before any more coffers are smashed/opened)

You... huddle out in the hallway just before the coffer room. The closest room would be past the spiked pit, and going across it would be too much effort. Plus it would be hard to see all the chaos looting from across the pit.

Try and pick Trunk 6

[18] You unlock the trunk and find... uh... 3 healing potions! Good for you.

I'm a bit confused, has anyone opened the secret door yet?
If not, I'm gonna go ahead, open it up and head through.
If so, will it kill me? If the answer is no, I open it and head through.
If the answer is yes, I'm just gonna go ahead and play around with my coffer some more.

Uh... what secret door? I can't remember anybody finding any new doors, unless they did so when I wasn't looking.

(http://i.imgur.com/v3OHw.png)Razdak scampers over to coffer #2 and tries to claw open its lock.

Pick the lock on Coffer 2.

Tank picks up hans and drops him next to a pile of coffers so Razdak can unlock coffer number 2

With Tank stopping Hans from reaching coffer two, you're able to work in peace.

Spoiler (click to show/hide)

(http://i.imgur.com/oEsSN.png) So, these things appear to be full of treasure. We should just stockpile everything that isn't immediately useful, and once we're at the end of the dungeon, the survivors can split it between them. Sound good?

Anyway, I'mma keep trying to open lucky Coffer 13. I will have your precious loots.

[5] Lucky Coffer 13 remains stubborn locked.

Throw coffer 5 at coffer 19 using maximum strength

[2] You stub your toe and drop coffer 5 before you can do anything stupid chuck it with MAXIMUM STRENGTH.

Pick the lock on Coffer 3.

[19 + 5] Hey, you managed to pick the lock on coffer 3 and find 24GP. Pretty nice, pretty nice.


Spoiler: Brave Adventurers (click to show/hide)

Also why am I not in the brave adventurers list?

Because black magic. Fixing.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 13, 2012, 09:37:58 pm
Now. Coffer one is mine. Dibs. Stay away. Rogue will go stabby stabby.

I pick Coffer one's lock. If someone attempts to interfere, I give them a warning shank in the kidneys. So really more of a violent murder attempt.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 13, 2012, 09:52:30 pm
Throw coffer 4 at coffer 19 using maximum strength

Scream a battle cry while doing so for extra maximum power
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Kadzar on October 13, 2012, 10:12:46 pm
(http://i.imgur.com/v3OHw.png) Razdak casts Animate Object on coffer #2 in an attempt to get it to open itself.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 13, 2012, 10:26:37 pm
Pick trunk #5 ready to jump back if it has a trap.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Zako on October 14, 2012, 12:17:50 am
Try again. Make sure to open it away from me.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 14, 2012, 10:04:13 am
Wallop Trunk #2 in an attempt to open it.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 14, 2012, 11:18:16 am
I thought there was a door in the Slime Room. Or was I even more confused than I thought?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 14, 2012, 11:22:21 am
More Cowering!
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 14, 2012, 11:23:31 am
I thought there was a door in the Slime Room. Or was I even more confused than I thought?

Well there's a couple doors in the Slime Room. Which one are you talking about specifically?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 14, 2012, 02:20:04 pm
Well there's a couple doors in the Slime Room. Which one are you talking about specifically?

Okay, read back again. Think I've got this.
So there's the secret door that's marked with chalk, then there's the door that was actually a spear trap, right?
Did anyone open the former? If not, I'll give it a quick trap check then open it up and head through.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 14, 2012, 02:28:27 pm
Well there's a couple doors in the Slime Room. Which one are you talking about specifically?

Okay, read back again. Think I've got this.
So there's the secret door that's marked with chalk, then there's the door that was actually a spear trap, right?
Did anyone open the former? If not, I'll give it a quick trap check then open it up and head through.

Ah. You're thinking about the door to the Slime Room that Zako found. Nobody has searched the Slime Room for secret doors yet.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 14, 2012, 02:50:08 pm
Ah. You're thinking about the door to the Slime Room that Zako found. Nobody has searched the Slime Room for secret doors yet.

Oh. See, this is the danger of skimming these posts, I have no idea what's going on.
Well, if no one has searched yet, guess I'll do that.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 14, 2012, 03:13:17 pm
What no facepalm? Also how much do you want to bet I picked a trapped trunk to pick?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 14, 2012, 09:18:39 pm
What no facepalm? Also how much do you want to bet I picked a trapped trunk to pick?


I feel that #1 is either going to instantly kill me or be filled with awesome shit. I like those odds.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 15, 2012, 06:26:59 pm
Personally, I'll just be happy if I get out of here before the room explodes or fills up with arrows or gargoyles or something.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 15, 2012, 06:53:59 pm
Personally, I'll just be happy if I get out of here before the room explodes or fills up with arrows or gargoyles or something.


Don't be scared. Death is cheap in here.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Tsuchigumo550 on October 15, 2012, 06:54:40 pm
Thats why I'm unafraid to throw things.

If this dosen't work i have a BETTER plan.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 15, 2012, 08:27:19 pm
Personally, I'll just be happy if I get out of here before the room explodes or fills up with arrows or gargoyles or something.


Don't be scared. Death is cheap in here.

Good point. Thinking I should offer a reward to the player that dies the most when I run this for my group.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Vorthon on October 15, 2012, 08:30:52 pm
What about the Head of Vecna? :P
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 15, 2012, 08:37:03 pm
Personally, I'll just be happy if I get out of here before the room explodes or fills up with arrows or gargoyles or something.
Don't be scared. Death is cheap in here.
   Death isn't cheap, its the returning it from that is. I would prefer my guy to die because of something unexpected and interesting rather then opening a chest then rock falls everyone(in the room) dies.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 15, 2012, 08:37:22 pm
I think I'm convinced Cairn is being forced into this by the gods themselves. I think the ways he's forced back will become progressively more ridiculous as he dies multiple times so I'm going to kill him as much as possible. I want to reach the point where an army of bears chasing him back is a very real possibility.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Hanslanda on October 15, 2012, 08:40:01 pm
I think I'm convinced Cairn is being forced into this by the gods themselves. I think the ways he's forced back will become progressively more ridiculous as he dies multiple times so I'm going to kill him as much as possible. I want to reach the point where an army of bears chasing him back is a very real possibility.


'So there I was, in the middle of nowhere, just fishing. And a horde of Ancient Red Dragons burst out of the lake and start trying to kill me. I run into this tomb...'
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 15, 2012, 08:43:02 pm
What about the Head of Vecna? :P

Oh, that is low, underhanded and devious. I like your style.
I'm not sure the reward can be anything else now.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 15, 2012, 08:46:55 pm
I think I'm convinced Cairn is being forced into this by the gods themselves. I think the ways he's forced back will become progressively more ridiculous as he dies multiple times so I'm going to kill him as much as possible. I want to reach the point where an army of bears chasing him back is a very real possibility.


'So there I was, in the middle of nowhere, just fishing. And a horde of Ancient Red Dragons burst out of the lake and start trying to kill me. I run into this tomb...'


Exactly that kind of thing except Cairn knows what is going on and he really isn't getting much of a choice.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: RedWarrior0 on October 16, 2012, 09:50:40 am
What about the Head of Vecna? :P
Oh, that is low, underhanded and devious. I like your style.
I'm not sure the reward can be anything else now.
Head of Vecna is a classic.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 17, 2012, 09:29:01 am
You're just trying to make getting through this tomb a hell-hole aren't you? Actually wait it already was.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 17, 2012, 05:00:10 pm
Has the Tomb of Horrors ever not been a hellhole?
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 17, 2012, 05:03:26 pm
Has the Tomb of Horrors ever not been a hellhole?

Presumably it was perfectly fine before Acererak got to it.

Also, I'll have the update out in the evening. I've just had a large string of midterms/assignments so I've been to busy to work on this. It's done, so we should be back to our regularly scheduled updates.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 17, 2012, 05:24:37 pm
Actually Acererak made it he doesn't even have a good reason for it (except for in the 4th version super adventure) he just wants to fuck with adventurers that's why it's so hard and there is next to no good loot. (I really really hate Acererak yet love Gary Gygax for making the original Tomb)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 17, 2012, 05:27:59 pm
Actually Acererak made it he doesn't even have a good reason for it (except for in the 4th version super adventure) he just wants to fuck with adventurers that's why it's so hard and there is next to no good loot. (I really really hate Acererak yet love Gary Gygax for making the original Tomb)

I know. It's supposed to be a joke, which was the place was perfectly fine until he built the tomb.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 17, 2012, 05:46:25 pm
   There was one thing. The original version had pure mithiril doors and savvy players used to just steal the doors because thats a lot of mithiril. Now in more recent version of course they have changed it so the doors in question are just magically enchanted to be just like it and if removed they would stop being like mithiril.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: greymountain_Sage on October 17, 2012, 06:03:56 pm
Yeah, they made a couple of changes to make it harder on players. I heard that some particularly clever guy once dropped one of the tomb's own instant deathtraps onto Acerak's head.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 17, 2012, 06:06:54 pm
   I don't know about that but someone once just lowered a bag of holding over the skull and trapped him in there.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 17, 2012, 06:29:01 pm
Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: USEC_OFFICER on October 17, 2012, 06:30:33 pm
Spoiler (click to show/hide)

Goddamn it. Spoilers, please.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: Akhier the Dragon hearted on October 17, 2012, 06:32:56 pm
Just throw a bunch of similar objects into the treasures we get from now on.
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: zacen299 on October 17, 2012, 06:46:35 pm
Sorry about that but
Spoiler (click to show/hide)
But honestly that is no excuse I really was not thinking when I typed that. *Face meet Palm*
Title: Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
Post by: RedWarrior0 on October 17, 2012, 07:21:48 pm
This whole past page has really been leaning towards the spoilery side
Title: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 18, 2012, 09:31:31 am
I pick Coffer one's lock. If someone attempts to interfere, I give them a warning shank in the kidneys. So really more of a violent murder attempt.

No one seems to want a shanking, so you open coffer 1 in relative peace.

[8 + 5] With much scraping of metal, you work open the lock.

Spoiler (click to show/hide)

Throw coffer 4 at coffer 19 using maximum strength

Scream a battle cry while doing so for extra maximum power

Hmm... You're a Fighter now, aren't you? Enjoy your +5 bonus then.

[13 + 5] With a resounding crack the two coffers spilt open.

Spoiler (click to show/hide)

(http://i.imgur.com/v3OHw.png) Razdak casts Animate Object on coffer #2 in an attempt to get it to open itself.

[10] The coffer comes to life with a burst of magic, but refuses to unlock itself for some reason.

Pick trunk #5 ready to jump back if it has a trap.

[19 + 5] It's a trap! Actually, it's a trio of potions, one green, one blue and one crimson. Well, technically the module doesn't say anything about the contents of the trunks, so consider yourself lucky.

Try again. Make sure to open it away from me.

[4 + 5] Coffer 6 is still locked, despite all the effort you've been putting into it.

Wallop Trunk #2 in an attempt to open it.

[15] Uhh... Your walloping seems to have broken the hinges allowing you to rip off the cover of the trunk, revealing an old axe wrapped in fancy silk.

More Cowering!

[7] You kinda slouch in the hallway. Cowering is just taking too much out of you.

Well, if no one has searched yet, guess I'll do that.

[10] You find no hidden doors or anything of that ilk in the room.


Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 18, 2012, 09:35:00 am
Drink all three new potions to see if I'll explode (that or gain super powers, or just to spite the gods.)
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 18, 2012, 09:47:07 am
Try again, still pointing the damn thing away from me when I open it.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 18, 2012, 09:51:30 am
Oh man, Oh boy, Oh *sigh*, this cowering really takes it out of me and now poeple are hurt. I guess I have to heal them then or they might get mad at me and that would ruin any future attempts at diplomacy with them. Oh man, oh boy, oh *sigh*.(I start healing them starting with the most injured)
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: greymountain_Sage on October 18, 2012, 10:44:34 am
I offer the gold key to whoever can find a secret door, then raise my hammer over my head, ready to smash any vipers that suddenly appear from out of the coffers.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Hanslanda on October 18, 2012, 11:26:09 am
MEDIC! Shit, this two hitpoint thing really doesn't leave much room for error.

I step outside the room and wait for healing.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Scelly9 on October 18, 2012, 11:48:58 am
((PTW))
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 18, 2012, 01:00:05 pm
Hans you can take one of Cairn's potions.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Vorthon on October 18, 2012, 02:30:40 pm
Smash a random coffer!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Kadzar on October 18, 2012, 05:00:06 pm
(http://i.imgur.com/v3OHw.png) Razdak narrows his eyes at coffer #2, curls one of his paws into a fist and smacks it into the palm of the other repeatedly.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Tsuchigumo550 on October 18, 2012, 06:36:26 pm
Yell a long string of loud curses at the vipers as I GTFO to the closest possible healing person!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Solifuge on October 18, 2012, 11:29:18 pm
(http://i.imgur.com/oEsSN.png) There's plenty of healing potions in the chest here too!

Can someone magic-scan that axe? If no one wants it, I'd be happy to test it out trying to hack open coffer 13 again, and see if it does anything magical.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: killerhellhound on October 19, 2012, 08:42:29 am
I take the coffer with the axe inside carefully and take it to a mage with detect magic to find out what it does
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 19, 2012, 03:17:20 pm
What part of poisonous snakes do you not get?
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: greymountain_Sage on October 19, 2012, 03:40:27 pm
Seriously, anyone want to look for that secret door? I'm now offering a free healing potion if you find it.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 19, 2012, 10:29:01 pm
Drink all three new potions to see if I'll explode (that or gain super powers, or just to spite the gods.)

You drink all three potions at once. Guess which one was poison? (Hint: It was all of them). Actually, I lie. One of them was supposed to be a firebomb.

[FORTITUDE: 14] [FORTITUDE: 17] [FORTITUDE: 8]  damage: 12

Welp. Let's just say that you now have no recognizable internal organs, and leave it at that. Okay?

Try again, still pointing the damn thing away from me when I open it.

[19 + 5] The coffer quickly opens under your expert lockpicking. Do you want to know what was in coffer #6?

Spoiler (click to show/hide)

Oh man, Oh boy, Oh *sigh*, this cowering really takes it out of me and now poeple are hurt. I guess I have to heal them then or they might get mad at me and that would ruin any future attempts at diplomacy with them. Oh man, oh boy, oh *sigh*.(I start healing them starting with the most injured)

[18] [4] You heal Nikolai up a bit before turning to Hans and completely botching the healing spell. Whoops. At least you didn't manage to kill Hans. This time... 1 healing

I step outside the room and wait for healing.

Well Aroth fails at healing, so you chug a potion from Cairn's stash dead body. What? He said that you could have one before his death.

Smash a random coffer!

[16] This can only end well.

Spoiler (click to show/hide)

(http://i.imgur.com/v3OHw.png) Razdak narrows his eyes at coffer #2, curls one of his paws into a fist and smacks it into the palm of the other repeatedly.

[3] The chest is not terribly intimidated, and in fact is probably locked tighter than before.

Yell a long string of loud curses at the vipers as I GTFO to the closest possible healing person!

Even with Aroth's healing, you still chuck a healing potion from Midna's Jade Coffer. Hmm... They're starting to get kinda low.

(http://i.imgur.com/oEsSN.png) There's plenty of healing potions in the chest here too!

Can someone magic-scan that axe? If no one wants it, I'd be happy to test it out trying to hack open coffer 13 again, and see if it does anything magical.

I take the coffer with the axe inside carefully and take it to a mage with detect magic to find out what it does

One of the AFK mages casts detect magic on the axe. Probably Gramjir, since he hasn't done much recently.

[2] Okay then... Let's give Dr. Malpracteece a try.

[5] Hmmm... He didn't do much either. Well, it's been a while since we've heard from Corvus...

[6] Not even him? Damn it. Next round then.

I offer the gold key to whoever can find a secret door, then raise my hammer over my head, ready to smash any vipers that suddenly appear from out of the coffers.

[AUTOSUCCESS] You smash the vipers that bit Kazard with your hammer. I hope you're proud of yourself.


Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 19, 2012, 10:57:39 pm
12 DAMAGE!?!!?! I expected to die sure but that was overkill. Now onto business
Name: Cairn
Player: Zacen299
Gender: Male
Class: Rogue

HP: 2/2

Weapons: One Arming Sword/Dagger, Throwing Knives (15 Knives)
Armour: Leather Armour with a Large Cloak Fully Able to Wrap around his Body.
Items:


Walk back into the tomb grumbling about falling out of the sky and hating the gods finding my body and taking the throwing knives, ladder and pole. ((Yes I've already gone that far you should see what happens next time he dies.))
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Hanslanda on October 19, 2012, 11:00:40 pm
Sweet. I'm not dead yet again.

Pick the lock on trunk three.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: greymountain_Sage on October 19, 2012, 11:04:29 pm
Honestly, you just drank potions you found in a box in the Tomb of Horrors?

Okay, I'm gonna go ahead and search the room again, since apparently smashing vipers doesn't protect anybody.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Solifuge on October 19, 2012, 11:18:57 pm
(http://i.imgur.com/oEsSN.png) It figures; you can't trust Magick. Time for Science!

I pick up the axe, and attack the animate chest. Since it's technically a living thing now, enchantments and such ought to work on it.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 19, 2012, 11:55:25 pm
Pinch a healing potion and drink it, then pick the lock of trunk 5 but don't open it. Let someone else do that and stand well away from it.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Kadzar on October 20, 2012, 02:17:47 am
(http://i.imgur.com/v3OHw.png) Razdak turns away from coffer number 2 and sets his eyes on coffer number 7. He casts Animate Object on it, then points to the animate coffer number 2 and makes the same fist pounding motion as before.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 20, 2012, 03:01:35 am
Sigh at all the new injured/dead people and start healing again.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Tsuchigumo550 on October 20, 2012, 11:48:35 am
(http://i.imgur.com/NfVuy.png)Drop all weaponry, strip down to underwear, and begin to wrestle the vipers into submission.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Vorthon on October 20, 2012, 11:55:13 am
(http://i.imgur.com/14WNw.png)Drink the Crimson Potion!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: greymountain_Sage on October 23, 2012, 11:17:21 am
(http://i.imgur.com/14WNw.png)Drink the Crimson Potion!
I think he tried that already. It melted his internal organs.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 23, 2012, 11:28:28 am
Yep.... I believe it melted my organs but USEC never said just implied that that happened. Now the question is why has nobody posted in the past three days?
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 23, 2012, 11:35:27 am
Yep.... I believe it melted my organs but USEC never said just implied that that happened. Now the question is why has nobody posted in the past three days?

Because midterms. I'll post the update tomorrow.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 23, 2012, 11:39:06 am
Ouch midterms suck I feel very sorry, and that is sincere. In the meantime I'm going to play more videogames. YAAAAAAYYYY!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Scelly9 on October 23, 2012, 12:18:48 pm
Is it still possible to join?
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 23, 2012, 12:20:09 pm
Is it still possible to join?

Yep. Anybody can join at any time.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Scelly9 on October 23, 2012, 12:32:18 pm
Name: Jake
Gender: Male
Class: Mage
Items: Spellbook, backpack, small bag, rope, torch, bottle of lantern oil (glass), flint and tinder.
Weapons and armor: Wand of Mild Boils, Hat of Better Spells, leather chestpiece, Dagger of stabbing
Spells:
Light
Spell of mild radiation (Warning, may cause genetic defects, sterilization, and death. Please stand clear.)
Fireball
Random weather (roll on this (http://www.robotviking.com/wp-content/uploads/2012/01/weather.png) table, apply indoors.)
Spell of mild explosiveness
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 23, 2012, 12:33:28 pm
Those spells seem like they could screw us over in so many ways.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Scelly9 on October 23, 2012, 12:38:37 pm
Those spells seem like they could screw us over in so many ways.
Mostly they'll be panic button spells. I shall be using my wand of mild boils mostly agains anything evil, and my body of meatshield against traps.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Vorthon on October 23, 2012, 02:38:59 pm
Change of action!
Smash another random container!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 24, 2012, 10:50:22 pm
So the mid-term craziness almost worn off? I imagine you'll need some time to relax, they can be quite draining.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 25, 2012, 09:35:35 am
Name: Cairn
Player: Zacen299
Gender: Male
Class: Rogue

HP: 2/2

Weapons: One Arming Sword/Dagger, Throwing Knives (15 Knives)
Armour: Leather Armour with a Large Cloak Fully Able to Wrap around his Body.
Items:

Walk back into the tomb grumbling about falling out of the sky and hating the gods finding my body and taking the throwing knives, ladder and pole. ((Yes I've already gone that far you should see what happens next time he dies.))

Cairn, reincarnated once again, delves back into the tomb to loot his stuff before anybody else can.

[16 + 5] Making it easily over the spiked pit, he quickly collects the items on his dead body.

Name: Jake
Gender: Male
Class: Mage
Items: Spellbook, backpack, small bag, rope, torch, bottle of lantern oil (glass), flint and tinder.
Weapons and armor: Wand of Mild Boils, Hat of Better Spells, leather chestpiece, Dagger of stabbing
Spells:
Light
Spell of mild radiation (Warning, may cause genetic defects, sterilization, and death. Please stand clear.)
Fireball
Random weather (roll on this (http://www.robotviking.com/wp-content/uploads/2012/01/weather.png) table, apply indoors.)
Spell of mild explosiveness

Close on Cairn's heels is Jake, who saw him be reincarnated and has decided to investigate.

Sweet. I'm not dead yet again.

Pick the lock on trunk three.

[12 + 5] The lock on trunk three opens easily. Have some vipers.

Spoiler (click to show/hide)

Okay, I'm gonna go ahead and search the room again, since apparently smashing vipers doesn't protect anybody.

Maybe once you get a weapon that doesn't involve smashing things into paste you could protect your fellow adventures. I'm sure that crushing their forearms to kill a viper won't make them happy.

[16] After several minutes of careful searching, you find a secret door in the north-western side of the room, behind what used to be a tapestry. As it doesn't appear locked, you push it open to reveal a hallway that curves to the east in a semicircle. Nifty.

(http://i.imgur.com/oEsSN.png) It figures; you can't trust Magick. Time for Science!

I pick up the axe, and attack the animate chest. Since it's technically a living thing now, enchantments and such ought to work on it.

[AUTOSUCCESS] As you swing the axe at the chest, it bursts into flame! The axe, that is, and not in some kind of fireball either. No, only its blade bursts into flame, burning the animated chest horribly! 1 damage + 2 fire

The chest burst opens with a mighty crack, revealing its treasure!

Spoiler (click to show/hide)

Pinch a healing potion and drink it, then pick the lock of trunk 5 but don't open it. Let someone else do that and stand well away from it.

You pinch a healing potion from the coffer, and drink it down. Hmmm... that's real smooth. 1 healing

[11 + 5] The remaining trunk unlocks easily, but you keep it shut. Hopefully some other fool will open it.

(http://i.imgur.com/v3OHw.png) Razdak turns away from coffer number 2 and sets his eyes on coffer number 7. He casts Animate Object on it, then points to the animate coffer number 2 and makes the same fist pounding motion as before.

[8] Coffer 7 stays inanimate, but at least Midna has dealt with coffer 2.

Sigh at all the new injured/dead people and start healing again.

[17] Your healing hands brings Nikolai back up to health. 1 healing

(http://i.imgur.com/NfVuy.png)Drop all weaponry, strip down to underwear, and begin to wrestle the vipers into submission.

Well all the vipers have been roasted by Midna, so you just strip down because it's too hot or something. Probably because Midna is swinging around a flaming axe, now that you think about it.

Change of action!
Smash another random container!

[19] You must be lucky or something, because coffer #15 contains 83GP! Maybe if you survive this deathtrap you could become a professional gambler.


Spoiler: Brave Adventurers (click to show/hide)

Scelly9, mages can only carry 2 items. The learning the infinite power of the ages isn't very good for the abs.

Oh, and if I miss the update for tomorrow, yell at me some more. That seems to be keeping this game on track.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 25, 2012, 11:13:11 am
Unlock trunk 3 and coffer 9 and don't open either.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 25, 2012, 11:14:19 am
Unlock trunk 3 and coffer 9 and don't open either.

[8 + 5] Hans has already unlocked trunk 3, and coffer 9 is resistant to your attentions. Oh well.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 25, 2012, 11:17:29 am
Open both unlocked trunks, each time as soon as I creak one open, I dash backwards to hopefully dodge whatever is coming from inside it. Also, face the opening away from me and at someone else, incase there's vipers inside.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 25, 2012, 11:19:00 am
Open both unlocked trunks, each time as soon as I creak one open, I dash backwards to hopefully dodge whatever is coming from inside it. Also, face the opening away from me and at someone else, incase there's vipers inside.

Trunk three still contains the three viper statues that Hans found, while trunk four is disappointedly empty.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 25, 2012, 11:25:22 am
Unlock each of the remaining locked coffers.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 25, 2012, 11:57:28 am
When he manages to unlock a coffer I stand behind it and open it away from me
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Scelly9 on October 25, 2012, 01:12:38 pm
Drop everything except spellbook and wand of (minor) boils. Follow across the spiked pit.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Vorthon on October 25, 2012, 02:20:45 pm
Smash more coffers!

Fuck yeah. I'm just rolling in shinies.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Tsuchigumo550 on October 25, 2012, 02:32:21 pm
Ponder how the vipers even survived in the boxes.

Stand near any box that's about to be smashed open to PREPARE FOR VIPER WRANGLING
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 25, 2012, 02:55:08 pm
Pick a random coffer and run far away when it opens if there are more vipers.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Kadzar on October 25, 2012, 04:30:49 pm
(http://i.imgur.com/v3OHw.png) Razdak just shrugs and casts Dumbfire Magic Missile at coffer #7.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Solifuge on October 25, 2012, 11:51:18 pm
(http://i.imgur.com/oEsSN.png) Can I have the axe that makes things catch on fire? Can I can I can I? Pleeeeease?

Anyway, as for the rest of the coffers and chests, here's an idea: We unlock, but do not open, the remaining coffers. While they're being unlocked, I and whoever wants to help can find or dig a small 2-foot-deep dirt pit outside the entrance. We can open the chests into the pit by holding the lid and letting the bottom swing open away from us, thus avoiding any traps. We can let the vipers fall into the pit, and magic any loot to the other side of the pit... and since it's soft dirt, any potions or breakable stuff shouldn't be at risk if they fall. Once all the coffers are emptied into the pit, we can magic any remaining loot out of the pit, and/or smack the vipers from range until they're not a problem, retrieve all the loot, and no one has to die (hopefully). Sound like an idea?

(http://i.imgur.com/KPN0f.png)

What do you think?
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 26, 2012, 12:00:52 am
   I think simply having a ten foot pole with a hook on the end would let us open them up with little to no danger.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 26, 2012, 12:04:05 am
I have both a ten foot pole and a grappling hook. That should work and I assume that's what you were referring to?
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Solifuge on October 26, 2012, 12:07:08 am
Personally, I'm committed to the pit idea. Rope and grappling hook would just spew vipers everywhere and leave them to bite us at random.

If not a shallow dirt pit outside, then at least one of the non-spiky pits... and any involved magic-users better be pretty accurate with your magicks, lest we lose a potion or whatnot.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 26, 2012, 12:27:35 am
   They don't spew everywhere, they appear in the chest then attack whoever is in front of them then disapeer.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Hanslanda on October 26, 2012, 01:22:45 am
I take the shiny viper statues. Score.

And now I'm going to wait until we decide how to best Rube Goldbergian these chests open with no danger.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 26, 2012, 01:27:09 am
Dex [9] As you pick them up they come alive and bite you 1 Damage. Fort [3] 2 poison Damage
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 26, 2012, 04:42:58 am
There is a nearby spike filled pit that might come of use in your pit plan. I approve of your idea!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Hanslanda on October 26, 2012, 01:32:27 pm
Dex [9] As you pick them up they come alive and bite you 1 Damage. Fort [3] 2 poison Damage


SSSSSH. Don't give him any ideas!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 26, 2012, 01:39:38 pm
   This is the Tomb of Horrors. There is a 50/50 chance that if that (or something similar) doesn't happen its just to trick you into a false sense of security so next time it can TPK.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: greymountain_Sage on October 26, 2012, 05:23:34 pm
I am gonna go into the curving hallway. I keep moving until I find something interesting.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Tsuchigumo550 on October 26, 2012, 08:24:39 pm
Put on clothing except for shirt/jacket, dig pit.
BECAUSE REAL MEN DO EVERYTHING SHIRTLESS
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 27, 2012, 01:40:57 pm
Unlock each of the remaining locked coffers.

(http://i.imgur.com/oEsSN.png) Can I have the axe that makes things catch on fire? Can I can I can I? Pleeeeease?

Anyway, as for the rest of the coffers and chests, here's an idea: We unlock, but do not open, the remaining coffers. While they're being unlocked, I and whoever wants to help can find or dig a small 2-foot-deep dirt pit outside the entrance. We can open the chests into the pit by holding the lid and letting the bottom swing open away from us, thus avoiding any traps. We can let the vipers fall into the pit, and magic any loot to the other side of the pit... and since it's soft dirt, any potions or breakable stuff shouldn't be at risk if they fall. Once all the coffers are emptied into the pit, we can magic any remaining loot out of the pit, and/or smack the vipers from range until they're not a problem, retrieve all the loot, and no one has to die (hopefully). Sound like an idea?

(http://i.imgur.com/KPN0f.png)

What do you think?

Put on clothing except for shirt/jacket, dig pit.
BECAUSE REAL MEN DO EVERYTHING SHIRTLESS

Under Midna's expert leadership the party systematically searches through the remaining coffers, finding 14 sapphires, 307 GP and 15 vipers. Obviously the vipers get shanked as soon as they appear, but the other treasure still needs to be divided up among the party. Oh, and this action succeeds automatically because I love the idea, not because I want the game to move forward. Nope, definitively not.

Drop everything except spellbook and wand of (minor) boils. Follow across the spiked pit.

Well technically the wand of minor boils is a weapon, so it doesn't count towards your item limit, but an empty space has never hurt anybody.

Anyways you- [4]

...

...

Sod that, I'm re-rolling.

[11] So instead of falling to your death, you make it safely across the spiked pit. Yay.

I take the shiny viper statues. Score.

You carefully place the viper statues in your pack. Seeing as they haven't come to life and attacked you, that's a good sign.

I am gonna go into the curving hallway. I keep moving until I find something interesting.

You carefully walk down the curving hallway, hammer in hand. The air drops a few degrees as you come across a staircase leading downwards. Following the set of stairs downwards reveals two hallways, intersecting each other fifty feet from the stairs. With your breath misting slightly, you head back up to tell the party what you've found.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Scelly9 on October 27, 2012, 01:55:25 pm
Look around and wander until I find the rest of the party.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Tsuchigumo550 on October 27, 2012, 03:35:22 pm
I want at least one of the sapphires and 50 GP, but if no one claims them i'll take a second sapphire.


oh
as for my turn
Fashion a necklace out of the dead snakes and wear it.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 27, 2012, 04:18:54 pm
Wander down one of the new hallways before anyone can get down there and poke and prod and overall mess with EVERYTHING I SEE. Edit: This is for the good of the party I'm willing to murder myself to find the traps.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: anailater on October 27, 2012, 05:55:58 pm
I'm not to late to the party am I?

Name: Kadvega Montalka
Gender: male
Class: Mage
Items:
Spear
Chest plate armor
Magic:
Fireball
Wild Magic (Because it wasn't used enough before)
Etheal walk
Feather fall
Summon bigger fish
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Vorthon on October 27, 2012, 06:01:22 pm
((Hehehehehheh. Wild magic makes its return. This shall be fun.))

Eat one of the snakes.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Kadzar on October 27, 2012, 06:06:08 pm
(http://i.imgur.com/v3OHw.png) Razdak casts Anchor Objects and Animate Object on the broken chests in an attempt to create a new mount for himself.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 27, 2012, 06:17:37 pm
I'm not to late to the party am I?

Name: Kadvega Montalka
Gender: male
Class: Mage
Items:
Spear
Chest plate armor
Magic:
Fireball
Wild Magic (Because it wasn't used enough before)
Etheal walk
Feather fall
Summon bigger fish

Weapons/Armour don't count towards the item limit unless you want to bring ten thousand of them or something. Otherwise everybody would be running around nude, and this clearly isn't that kind of game. But other than that little point, welcome aboard!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 27, 2012, 08:33:13 pm
Wild magic is going to do exactly what it did LAST time won't it, seriously didn't you ask him to stop using it the first time? It's pretty much useless granted I'm trying to get myself killed and (I hope) find the traps. Although I'm convinced it's exactly what I would do in Cairn's situation to piss off the gods. Edit: And summon bigger fish should totally be taken literally it should only be usable when fighting a fish and the definition of bigger should be abused as much as it can.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 27, 2012, 08:54:27 pm
   There was a request I think to not overuse it or atleast restrict it to once a task I think though I am to lazy to go back and check, also this sounds good so I am going with it <_<   >_>   c! ^u^ c!
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Hanslanda on October 27, 2012, 08:55:29 pm
Go down the stairs, and search the right hallway for traps carefully.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 27, 2012, 09:50:47 pm
Search the coffer room for more secret doors then head down the stairs and search for traps all the way to, and including, the intersection.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 27, 2012, 10:42:43 pm
Look around and wander until I find the rest of the party.

After a bit of wandering about, you find the rest of the party in Acererak's Living Room. They quickly fill you in on the details about the Tomb of Horrors, and the wonderful treasures contained within.

I want at least one of the sapphires and 50 GP, but if no one claims them i'll take a second sapphire.

oh
as for my turn
Fashion a necklace out of the dead snakes and wear it.

After pocketing two sapphires and 50 GP, you turn your thoughts towards something else...

[1] Like the one viper that's still alive.

[REFLEX: 16] Thankfully you manage to easily dodge its attack before squeezing the life out of it. Still, it cramps your creativity.

Wander down one of the new hallways before anyone can get down there and poke and prod and overall mess with EVERYTHING I SEE. Edit: This is for the good of the party I'm willing to murder myself to find the traps.

You carefully walk down the hallway, prodding the walls every few feet and OH SHI-

Spoiler (click to show/hide)

I'm not to late to the party am I?

Name: Kadvega Montalka
Gender: male
Class: Mage
Items:
Spear
Chest plate armor
Magic:
Fireball
Wild Magic (Because it wasn't used enough before)
Etheal walk
Feather fall
Summon bigger fish

Kadvega Montalka wanders over to the Tomb, rather bored and looking for something to do.

Eat one of the snakes.

[20] Maybe you should become a chef if you survive this mess, because that was the tastiest dish of snake you've had in your entire life.

(http://i.imgur.com/v3OHw.png) Razdak casts Anchor Objects and Animate Object on the broken chests in an attempt to create a new mount for himself.

[3] Your attempts at creating a mount for yourself ends with a pile of broken and dejected coffers. Bugger.

Go down the stairs, and search the right hallway for traps carefully.

Well Cairn has already stumbled into a pit, but at least you can search the rest of the hallways for traps.

[1] And...

[REFLEX: 14 + 5] You almost stumble into the pit after Carin. Wouldn't that have been embarrassing?

Search the coffer room for more secret doors then head down the stairs and search for traps all the way to, and including, the intersection.

[15 + 5] The coffer room holds no more secret doors, so you head down the stairs in time to see Cairn fall into the pit, with Hans almost following him. Uh... Looks like you were too late to search for traps.

Spoiler: Brave Adventurers (click to show/hide)

Wild magic is going to do exactly what it did LAST time won't it, seriously didn't you ask him to stop using it the first time? It's pretty much useless granted I'm trying to get myself killed and (I hope) find the traps. Although I'm convinced it's exactly what I would do in Cairn's situation to piss off the gods.

I didn't ask for him to stop using it the first time, but Wild Magic is more useless than it appears. But this time around I'll keep rolling until I get a result that's useful/hilarious/cool.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 27, 2012, 11:23:50 pm
Check out what's in the pit then search for traps and secret doors in the pit. There was one in a pit last time after all.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Tsuchigumo550 on October 27, 2012, 11:34:23 pm
Make a rope of the remaining snakes and use it to prevent falling in the pit
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 28, 2012, 12:12:35 am
HealBot Activate
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 28, 2012, 12:29:17 am
Run back from the pit trap and away from whatever froze the dude (I have a grappling hook so I can get out that way or with you know the ladder)  and wait for someone to heal me then continue on as before. Also i have to admit I didn't see that trap coming I thought like arrows would come from the wall or something not another pit and man that was a bad reflex roll.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: anailater on October 28, 2012, 08:01:11 am
Somehow end up bypassing every trap until i reach the other adventurers, nick (Steal) some gold and follow the others.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Vorthon on October 28, 2012, 09:43:54 am
Bitchslap Kadvega if he tries to steal mah gold.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: greymountain_Sage on October 28, 2012, 10:35:48 am
I'm going to try and get to the north side of the pit so I can check things out there.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Tsuchigumo550 on October 28, 2012, 12:02:22 pm
Take what gold I have an and anything left unclaimed to town and buy a very fancy sword, encrust it with the two sapphires I nicked, come back
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Kadzar on October 28, 2012, 12:27:35 pm
(http://i.imgur.com/v3OHw.png) Razdak takes his share of the gold so far and ventures into town to try to buy the best cheese imaginable.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: USEC_OFFICER on October 28, 2012, 11:28:32 pm
Run back from the pit trap and away from whatever froze the dude (I have a grappling hook so I can get out that way or with you know the ladder)  and wait for someone to heal me then continue on as before. Also i have to admit I didn't see that trap coming I thought like arrows would come from the wall or something not another pit and man that was a bad reflex roll.

HealBot Activate

[19 + 5] [14] Bolstered by Aroth's healing powers, Cairn climbs out of the pit and continues down the eastern hallway. After about thirty feet, it ends in a wooden door.

Somehow end up bypassing every trap until i reach the other adventurers, nick (Steal) some gold and follow the others.

Bitchslap Kadvega if he tries to steal mah gold.

[9] [4 + 2] Kadvega nicks 20 GP, before being chased away by Malaken's clumsy bitch-slaps.

I'm going to try and get to the north side of the pit so I can check things out there.

Sliding carefully around the pit's opening, you check out the northern hallway, which extends for fifty feet before ending in a door.

Take what gold I have an and anything left unclaimed to town and buy a very fancy sword, encrust it with the two sapphires I nicked, come back

(http://i.imgur.com/v3OHw.png) Razdak takes his share of the gold so far and ventures into town to try to buy the best cheese imaginable.

With Malaken distracted by Kadvega, Razdak and Nikolai split the remaining gold between them and head over to Badend for some needed R&R. When the two return to the dungeon, Razdak has a slice of fine Barovian Roquefort and Nikolai's sword is looking much more fancy.

Check out what's in the pit then search for traps and secret doors in the pit. There was one in a pit last time after all.

You drop down into the pit around the same time that Cairn climbs up.

[11 + 5] You don't find anything in the pit, probably because you were distracted by the corpse which has come back to life to attack you.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Fighters?
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Hanslanda on October 28, 2012, 11:44:53 pm
Archers.

Rush to Zako's aid. Fire arrows at the zombie.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Akhier the Dragon hearted on October 29, 2012, 12:02:29 am
Acid Splash on the undead for greater justice and if the spell fizzles hit it with my ugly stick instead
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: zacen299 on October 29, 2012, 12:04:31 am
Run back to the pit and throw five knives into its brain and even if it doesn't kill it go back and examine the door as thoroughly as my rogue powers will let me.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Tsuchigumo550 on October 29, 2012, 12:09:38 am
I think I'll call it Sasha.

Wait next to wooden door, prepare to stab things with Sasha. Don't charge in yet.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Zako on October 29, 2012, 02:11:25 am
"AHHHH! HELP ME OUT! HELP ME OUT!!"

Climb and flee like there's no tomorrow, which is starting to become more and more likely the longer I'm in this pit.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Kadzar on October 29, 2012, 02:33:40 am
(http://i.imgur.com/v3OHw.png) Razdak casts Anchor Objects on the zombie's clothes and any nearby spike to try to hold it in place.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Azthor on October 29, 2012, 02:35:36 am
Appraise the walls and doors of the sections of the dungeon the party has been through for their material composition.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Kestrel_6 on October 29, 2012, 07:29:00 am
Help Midna
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Vorthon on October 29, 2012, 04:21:25 pm
Head to the newly discovered area.
Title: Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
Post by: Solifuge on October 29, 2012, 05:37:06 pm
(http://i.imgur.com/oEsSN.png) What's that? My Clobbering Time senses are tingling.

Tuck a healing potion from the chest in my belt, pull out the magic axe and flame on, target the corpse in the pit, and try to pull off one of these (http://www.youtube.com/watch?v=Q94rdV9M1M4&t=2m11s).
Title: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: USEC_OFFICER on October 29, 2012, 08:49:26 pm
Rush to Zako's aid. Fire arrows at the zombie.

Hearing the sounds of Kazard screaming at the top of his lungs, you quickly rush to his aid, short bow in hand.

[2] Kazard's screams only intensify when you almost put an arrow in his eye. Oops.

Acid Splash on the undead for greater justice and if the spell fizzles hit it with my ugly stick instead

[14] Your Acid Splash covers the zombie, creating a lovely little sizzling sound. 1 acid

Run back to the pit and throw five knives into its brain and even if it doesn't kill it go back and examine the door as thoroughly as my rogue powers will let me.

[3] If Kazard didn't need all the breath in his lungs, he'd definitively yell about how you just nicked his ear.

Attacking takes up an entire turn, so you'll have to wait until a later date before you can examine that door. You do have more pressing matters to attend to.

I think I'll call it Sasha.

Wait next to wooden door, prepare to stab things with Sasha. Don't charge in yet.

I'm just going to assume that you're talking about the eastern door, because that's the only one that I've described as wooden.

Spoiler (click to show/hide)

"AHHHH! HELP ME OUT! HELP ME OUT!!"

Climb and flee like there's no tomorrow, which is starting to become more and more likely the longer I'm in this pit.

Everybody seems to be more concerned with chucking things at your head than helping you, so you attempt to climb up the wall of the pit.

[3 + 5] With your hands numb from the intense cold, you only make it halfway before sliding back down.

(http://i.imgur.com/v3OHw.png) Razdak casts Anchor Objects on the zombie's clothes and any nearby spike to try to hold it in place.

[14] Lacking any nearby spikes, you merely anchor the zombie's clothes to the wall. But honestly, given how tattered and brittle they look, you don't think that they'll hold it back for long.

Appraise the walls and doors of the sections of the dungeon the party has been through for their material composition.

*Gasp* Azthor speaks!

[17] Unless you know a good dealer of wood and old frescos, the walls/doors of the dungeon aren't very valuable. Which is not to say that they are worthless, but given the time and effort spend in clearing the place, they might as well be.

Help Midna

[5] I'm not 100% sure how you would have helped Midna, but you certainly didn't do it.

Head to the newly discovered area.

You head to the newly discovered hallway in time to see Midna's awesome attack.

(http://i.imgur.com/oEsSN.png) What's that? My Clobbering Time senses are tingling.

Tuck a healing potion from the chest in my belt, pull out the magic axe and flame on, target the corpse in the pit, and try to pull off one of these (http://www.youtube.com/watch?v=Q94rdV9M1M4&t=2m11s).

[AUTOSUCCESS] Besides making the DM want to play Dragon Age: Origins again, your attack is incredibly awesome. With the momentum gained from falling down into the pit and the over-handed strike, you manage to almost bisect the zombie's head. 1 damage + 2 fire

[15] Moaning oddly to itself, the zombie breaks out of its anchored clothing and charges at Midna, it's limbs repeatedly smashing into her body. 1 cold

The temperature in the pit continues to drop to almost supernaturally cold levels.

[FORTITUDE: 1 + 5] With the zombie metaphorically breathing down her neck, Midna struggles to fight off the encroaching numbness in her limbs. 1 cold

As the zombie sucks up Midna's heat, the ghastly wound in its head begins to patch itself. That's not good.

[FORTITUDE: 15] With the zombie distracted, Kazard manages to stay warm and alive for now.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Pay no attention to the fact that attacks are now doing elemental damage.  That clearly has nothing to do with this fight.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Tsuchigumo550 on October 29, 2012, 08:54:37 pm
Take in as much breath as possible, go back to the zombie, and scream at it as loudly as possible in the hopes of damaging it with nothing more than my voice. while offering a hand down to Zako.

If nothing else, it should be a nice distraction.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: greymountain_Sage on October 29, 2012, 08:59:03 pm
Well, whatever that thing is, it's not good news.
...
Door or battle? Door or battle?
Screw it, I open the door and look for interesting things. If there's nothing good, I charge the zombie thing with my hammer.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Zako on October 29, 2012, 09:31:24 pm
"STOP SHOOTING AT ME AND PULL ME OUT!"

Climb! Climb so I don't get shot by these idiots!
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Akhier the Dragon hearted on October 29, 2012, 09:37:15 pm
Ugly stick beat down for that dang zomfreeze
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Kadzar on October 29, 2012, 09:52:27 pm
(http://i.imgur.com/v3OHw.png) Razdak casts a Gust of Wind below Kazard to help lift him out of the pit.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Solifuge on October 29, 2012, 10:02:25 pm
(http://i.imgur.com/oEsSN.png) Gah! This thing sucks out your heat and uses it to heal itself... jumping into the pit and surrounding it with warm bodies to drain and heal itself would probably be unwise! No one else come down, just stay around the pit and shoot it at range from above. Those that are already down here can keep it occupied... we could use some healing or support though!

I'll swig the potion, and try to hit it once more, adopting a more defensive stance behind my shield.

Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Akhier the Dragon hearted on October 29, 2012, 10:04:28 pm
My ugly stick is a 10' pole, I can whack it from the top of the pit.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: USEC_OFFICER on October 29, 2012, 10:05:49 pm
My ugly stick is a 10' pole, I can whack it from the top of the pit.

The pit is slightly deeper than 10 feet, if you're wondering.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Akhier the Dragon hearted on October 29, 2012, 10:07:14 pm
hmm...

Edit: Okay scratch my previous thing and instead duel wield Summon Alcoholic Beverage down upon its head.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: zacen299 on October 29, 2012, 10:34:52 pm
Put down my ladder in the pit climb down and  grab the monster so others can hit the stupid thing MY HEALTH BE DAMNED I can't help but try something that stupid really though to be serious I'm a rogue so I really can't do much else.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Zako on October 29, 2012, 11:04:14 pm
So, you're going to jump into a pit full of freezing cold air, grapple a zombie that heals from touching you, just so you can hold it still so that others can shoot it and possibly you as well?

Maybe you can do something useful, like PULLING ME OUT OF THE PIT?!
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: zacen299 on October 30, 2012, 08:03:32 am
There I'll put the ladder down.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Vorthon on October 30, 2012, 02:29:12 pm
Cast Summon Ancestral Spirits and get them to get people (Not the zombie!) out of the pit!
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: anailater on October 30, 2012, 03:27:56 pm
I will use FIREBALL in an attempt to kill the zombie and warm up the pit.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Akhier the Dragon hearted on October 30, 2012, 03:31:21 pm
Yes! I knew someone would try fire. Go Go Alcohol!
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Vorthon on October 30, 2012, 03:37:12 pm
...This is going to end badly. Very, very badly.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: anailater on October 30, 2012, 04:18:55 pm
Fire will clense all sins!
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Solifuge on October 30, 2012, 04:24:05 pm
(http://i.imgur.com/oEsSN.png) I'm in the pit, and I am totally not a sinner! I'm Neutral Good! Neutral Good I tell you!

Best hope that ancestral spirit thing works, or I will haunt your ass.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: anailater on October 30, 2012, 04:29:28 pm
"And I'm Chaotic Neutral!"
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Hanslanda on October 30, 2012, 05:11:54 pm
...This is going to end badly. Very, very badly.


OUR DEATHS WILL BE MAGNIFICIENT!!

Jump down into the pit, doing a flying stab attack at the zombie with my short sword. Because my bow has something wrong with it's scope.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: zacen299 on October 31, 2012, 10:10:42 pm
Wait he's casting fireball and I'm holding on to the thing he's aiming at.... goddamit.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Hanslanda on October 31, 2012, 10:11:49 pm
Wait he's casting fireball and I'm holding on to the thing he's aiming at.... goddamit.


Absolutely nothing can go wrong. I quoted the priest from Dark Crusade, our victory is assured. :P
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Akhier the Dragon hearted on October 31, 2012, 10:41:38 pm
Wait he's casting fireball and I'm holding on to the thing he's aiming at.... goddamit.
No, I am drenching you (and the zombie) in a double dose of Alcohol and THEN he's casting fireball on what your holding.
Title: Re: Delving the Tomb of Horrors: Just in time for Halloween!
Post by: Kadzar on October 31, 2012, 11:03:44 pm
Wait he's casting fireball and I'm holding on to the thing he's aiming at.... goddamit.
No, I am drenching you (and the zombie) in a double dose of Alcohol and THEN he's casting fireball on what your holding.
And also I am sending a lot of air through the area.
Title: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on October 31, 2012, 11:37:25 pm
Take in as much breath as possible, go back to the zombie, and scream at it as loudly as possible in the hopes of damaging it with nothing more than my voice. while offering a hand down to Zako.

If nothing else, it should be a nice distraction.


[13] Sadly the zombie doesn't pay attention to your sonic torture, but I'm sure that Kazard will appreciate the hand up.

Well, whatever that thing is, it's not good news.
...
Door or battle? Door or battle?
Screw it, I open the door and look for interesting things. If there's nothing good, I charge the zombie thing with my hammer.

Hefting your hammer in hand, you open the door.

Spoiler (click to show/hide)

(http://i.imgur.com/v3OHw.png) Razdak casts a Gust of Wind below Kazard to help lift him out of the pit.

[20] With incredible mastery of the winds, you easily pluck Kazard out from the pit and set him carefully down the floor.

"STOP SHOOTING AT ME AND PULL ME OUT!"

Climb! Climb so I don't get shot by these idiots!

[AUTOSUCCESS] As you try to scramble away from the zombie, you find yourself suddenly lifted into the air by Razdak and carried out of the pit. Odin, that was close, eh?

(http://i.imgur.com/oEsSN.png) Gah! This thing sucks out your heat and uses it to heal itself... jumping into the pit and surrounding it with warm bodies to drain and heal itself would probably be unwise! No one else come down, just stay around the pit and shoot it at range from above. Those that are already down here can keep it occupied... we could use some healing or support though!

I'll swig the potion, and try to hit it once more, adopting a more defensive stance behind my shield.

Pausing only to take a swig of the healing potion 1 healing, you launch an unblockable flurry of blows at the zombie.

[AUTOSUCCESS] Unblockable mostly because the zombie spares no effort in warding them off. 1 damage + 2 fire

hmm...

Edit: Okay scratch my previous thing and instead duel wield Summon Alcoholic Beverage down upon its head.

[16] You drop several glasses of whiskey into the pit. Guess who is currently wielding the magical flaming axe?

Spoiler (click to show/hide)

Cast Summon Ancestral Spirits and get them to get people (Not the zombie!) out of the pit!

Surrounded by burning booze on all sides, cornered by the zombie and down to her last reserves of strength, it appears that Midna is surely doomed.

[20] But lo, what sound doth over yonder pit doth ring? Why, I can't continue this weird poetic speak. But I do know that Malaken has just summoned his ancestral spirits, and he's managed to get all the cool ones. Yes, even Uncle Ralez from the Outback is there too. Working together in perfect harmony, the spirits lift Midna out of the pit, and quickly patch up her wounds. They were even nice enough to make another Saffron cloak for her. 2 healing

Of course the spirits only helped the adventures who are currently in the pit, and not the idiots who jump in afterwards. Like Kr'zbin, for example.

[AUTOSUCCESS] I'm not 100% sure how you can charge something at the bottom of a pit, but I imagine that it involves running down the side in the most badass manner possible. The Irongold clan would be proud. 1 damage

Put down my ladder in the pit climb down and  grab the monster so others can hit the stupid thing MY HEALTH BE DAMNED I can't help but try something that stupid really though to be serious I'm a rogue so I really can't do much else.

Carefully setting your ladder down into the burning pit, you climb down and pull out your arming sword and dagger.

[11] With deft skill you swing your sword and dagger in a memorizing pattern, causing the zombie to recoil. Well, not so much recoil as stumble to the side and turn to face you, but it is a zombie. 1 damage

Jump down into the pit, doing a flying stab attack at the zombie with my short sword. Because my bow has something wrong with it's scope.

[14] Your flying stab attack skewers the zombie, bring you face-to-face with the horrid monstrosity. Welp. 1 damage

I will use FIREBALL in an attempt to kill the zombie and warm up the pit.

Kadvega quickly shows that he has nothing up this sleeve. And he has nothing up the other.

[1] He also doesn't have the right spell in mind either.

[WILD MAGIC: 8216] Welp. Let's see... Wild Magic number 8216... Hmm... Heh. Heh heh heh heh.

The zombie begins to shimmer for a second before lurching in half... Uh, by which I mean that the Wild Magic seems to have cloned the zombie. And I thought that the one zombie by itself would be incredibly annoying...

The two zombies briefly... communicate with each other, I guess. Their conversation is a combination of a strange and unknown language, grunts and zombie moanings, which apparently sorts everything out between the two.

The original zombie, with Hans's sword in its body, takes a lazy swing at her, clipping her in the head. 1 damage

[17] The zombie clone slowly crawls up Cairn's ladder, unceremoniously dumping itself on the edge of the pit.

With the two zombies excreting their magical influence, the temperature quickly drops in the hallway. Obviously Cairn, Hans and Kr'zbin are all feeling the cold, while Nikolai could use a hot drink.

[FORTITUDE: 1] Despite the protection of his large cloak, Cairn's eyelids are frozen open. 1 cold

[FORTITUDE: 19] Hans, on the other hand, is perfectly fine despite having a zombie all up in her face.

[FORTITUDE: 7 + 5] [FORTITUDE: 8 + 5] Kr'zbin and Nikolai, with their tough constitutions, also shrug off the chilling effects of the zombies' auras.

Spoiler: Brave Adventurers (click to show/hide)

If this game had achievements I'd be handing one out to anailater right now.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Akhier the Dragon hearted on October 31, 2012, 11:42:03 pm
Use my ugly stick to poke the clone zombie back into the pit
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Kadzar on November 01, 2012, 12:03:22 am
(http://i.imgur.com/v3OHw.png) Razdak casts Gust of Wind once again to help with the clone pushing.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Solifuge on November 01, 2012, 03:01:29 am
(http://i.imgur.com/vjcMO.png)Malaken's Ancestors, and by extension Malaken, I owe you guys a trip to the Pub. I'll even pay a wizard to make the booze ethereal for anyone who can't manifest hard enough to pick up a glass... Ghost Spirits for the Ghosts/Spirits.

As for the frozen corpses, apparently not only living people's warmth, but any form of fire heals them. And now there's two... and worse than all that, a bunch of perfectly good booze was wasted on them.

So yeah, does anyone at all have any cold-based magic or attacks to try against them? In any case, we definitely need to cut the Fireballs and such... and get out of the thrice-damned pit if you value your hides!

Anyway, maybe we could collapse a section of the roof down on the pit or something? I'll take a look with my keen Dwarven Stonecunning, and see if I can see a way to destabilize the roof over the pit, without crushing myself.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Zako on November 01, 2012, 07:11:25 am
Thank the little magical mouse and then RUN AWAAAAAY! Until I find and drink a healing potion that is.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 01, 2012, 07:47:03 am
Okay amazingly I didn't die. RUN AWAY!!! Find somebody who will heal me.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 01, 2012, 11:07:13 am
I've still got full HP, so I'm gonna hit the zombie in the pit with my hammer. I aim for the head.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Hanslanda on November 01, 2012, 11:54:48 am
Well, that went far better than expected. Attempt to scramble out of the pit, away from both zombies.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 01, 2012, 11:58:58 am
You guys do realize that one of the zombies is already out of the pit, right?
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: anailater on November 01, 2012, 12:06:02 pm
((Um oops))
"Um oops."
Ethereal walk away!
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Hanslanda on November 01, 2012, 12:23:04 pm
You guys do realize that one of the zombies is already out of the pit, right?


Yes. I intended for my post to mean, 'Get up out of the pit on the other side from the clone zombie.'
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 01, 2012, 02:33:18 pm
Woo! Go spirits, go spirits, go spirits!

Cast Bane, and try to give the zombie that climbed out of the pit a penalty to its attack rolls.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 01, 2012, 02:51:20 pm
after getting past all the traps we're going to die to a zombie in a pit... I hate wild magic.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 01, 2012, 02:55:51 pm
Hey, just be glad it wasn't result #10000.

Spoiler (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 01, 2012, 02:57:34 pm
This is tropical compared to Siberia!
Leap into the pit and introduce Sasha to one of the zombie's skulls on the trip down.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: RedWarrior0 on November 02, 2012, 10:08:48 pm
I don't remember this encounter.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 02, 2012, 10:10:08 pm
Hey, just be glad it wasn't result #10000.

Spoiler (click to show/hide)

Well, that's a TPK if I ever heard one.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 02, 2012, 10:30:44 pm
That is THE TPK and where IS everyone? I feel so alone.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 02, 2012, 10:42:45 pm
That is THE TPK and where IS everyone? I feel so alone.
I think we're all just waiting to find out what happens next. Pretty much everyone's decided on their move for next round.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Akhier the Dragon hearted on November 02, 2012, 10:44:29 pm
Yessss, don't worry. We are here, waiting, watching...
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 02, 2012, 10:46:28 pm
I'm the one watching. I HAVE CAMERAS EVERYWHERE.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Akhier the Dragon hearted on November 02, 2012, 10:50:46 pm
And I have hacked all those cameras! (I got a nat 20 on my computer use skill)
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 02, 2012, 11:03:13 pm
but I hacked the data feed!
(Nat 20s, I be rollin)
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 02, 2012, 11:09:13 pm
And I...
Crashed my computer with a natural 1. Curses.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 03, 2012, 02:45:24 pm
That's fine, the data stream caught on fire and now I have no house.

Damn ones.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on November 03, 2012, 08:10:15 pm
Use my ugly stick to poke the clone zombie back into the pit

[17] With a mighty crack you send the zombie flying back into the pit. Hah, homerun! 1 damage

(http://i.imgur.com/v3OHw.png) Razdak casts Gust of Wind once again to help with the clone pushing.

Well the zombie is already in the pit, so you avoid the shame of rolling a natural one. Whew.

(http://i.imgur.com/vjcMO.png)Malaken's Ancestors, and by extension Malaken, I owe you guys a trip to the Pub. I'll even pay a wizard to make the booze ethereal for anyone who can't manifest hard enough to pick up a glass... Ghost Spirits for the Ghosts/Spirits.

As for the frozen corpses, apparently not only living people's warmth, but any form of fire heals them. And now there's two... and worse than all that, a bunch of perfectly good booze was wasted on them.

So yeah, does anyone at all have any cold-based magic or attacks to try against them? In any case, we definitely need to cut the Fireballs and such... and get out of the thrice-damned pit if you value your hides!

Anyway, maybe we could collapse a section of the roof down on the pit or something? I'll take a look with my keen Dwarven Stonecunning, and see if I can see a way to destabilize the roof over the pit, without crushing myself.

[2] Unfortunately whoever made the Tomb of Horrors was a good stoneworker, for the roof of the pit is more stable than a mountain goat. A mutant mountain goat with eight legs and a supreme sense of balance. You'd need really powerful and unpredictable magics to bring down the roof in a reasonable timeframe (ie before everybody dies horribly).

Thank the little magical mouse and then RUN AWAAAAAY! Until I find and drink a healing potion that is.

You quickly flee back to Acererak's Living Room, where you take a swig of a healing potion in Midna's Jade Coffer. 1 healing

Ah... that hit the spot.

Okay amazingly I didn't die. RUN AWAY!!! Find somebody who will heal me.

Quickly climbing out of the pit, you follow closely on Kazard's heels and take another healing potion out of the coffer. 1 healing

Hmm... Looks like the coffer is down to two healing potions now. Maybe you guys shouldn't be hitting the stuff so hard.

I've still got full HP, so I'm gonna hit the zombie in the pit with my hammer. I aim for the head.

[AUTOSUCCESS] With a mighty swing of your hammer, you clock the zombie in the head! It isn't down yet, but it definitively is reeling. 1 damage

Well, that went far better than expected. Attempt to scramble out of the pit, away from both zombies.

You quickly jump onto Cairn's ladder and begin climbing for your life. Seeing as the cloned zombie passed you on its way down, as you climb over the lip of the pit you are far enough away from both zombies. For now.

((Um oops))
"Um oops."
Ethereal walk away!

[8] I'm assuming that you're apologizing for the accidental Wild Magic, but seeing as you have flubbed your Ethereal Walk spell it can work just as easily for that. At least that thrice-damned zombie clone is back in the pit.

Woo! Go spirits, go spirits, go spirits!

Cast Bane, and try to give the zombie that climbed out of the pit a penalty to its attack rolls.

[11] Your Bane spell manages to affect the zombie by the skin of its teeth, filling its mind with fear doubt uncertainty some sort of thought that would lower its attack roll. Er, by which I mean that now it has to make an actual attack roll until Bane wears off.

This is tropical compared to Siberia!
Leap into the pit and introduce Sasha to one of the zombie's skulls on the trip down.

[AUTOSUCCESS] You follow Hans and Kr'zbin's lead and jump down into the pit with your blade swinging. Decapitation! The original zombie is still standing, but not by much. 1 damage

It's a shame that it's the zombies's turns now.

[AUTOSUCCESS] The original zombie takes a vicious swing at Ironblood, hitting him in the head tit-for-tat. 1 damage

[18] The cloned zombie also decides to nom Kr'zbin's brains for a bit. 1 damage

With with his hearty dwarven constitution Kr'zbin is close to death. Currently the only thing standing between him and his continued existence is the magical coldness radiating from the two corpses.

Spoiler: And the results are in (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

I don't remember this encounter.

And I'm pretty sure that the telepathic brain wasn't an encounter in the original tomb of horrors either. The 3.5 version may have apparently gimped the dungeon a bit, but including this special type of zombie is something that they did right.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 03, 2012, 08:15:59 pm
Well, that hurt. I'm gonna go ahead and chug my healing potion, then smack the original zombie one more. Hopefully that kills it.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 03, 2012, 08:18:02 pm
FIREBALL THE CLONE ZOMBIE!
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Kadzar on November 03, 2012, 08:25:03 pm
(http://i.imgur.com/v3OHw.png) Seeing as they can't seem to make an actual cave-in, Razdak tries to Create as many Anvils as he can above the pit.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Akhier the Dragon hearted on November 03, 2012, 08:47:07 pm
Anvil God! Anvil God! Anvil God!

Anyway Heal those who need it
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 03, 2012, 08:59:16 pm
Run back and throw five knives into the brain of the clone zombie and at the same time yell at Kadvega for being a giant idiot for casting wild magic. :3 Cairn is already in a bad mood and wild magicing the zombie into two hasn't made his mood any better.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 03, 2012, 09:00:55 pm
In fairness, I do believe that he did that by accident.

Also, if the question of healing is still out there, I need it, please.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 03, 2012, 09:12:27 pm
(http://i.imgur.com/NfVuy.png)Try to block my zombie's attack and slash at Kr'zbin's zombie. (I imagine blocking it's hand and slashing it's arm off in a wide arc and catching them both, but chances are the dice HATE that idea)

"Are you all right, friend? Better we all survive a little injured than one without injury."

Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 03, 2012, 09:20:53 pm
Quote from: Tsuchigumo550
"Are you all right, friend? Better we all survive a little injured than one without injury."
"Only a scratch. You should have seen me after the great Dwarven Ale mines of my homeland collapsed, now that one was a real injury!"
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Azthor on November 03, 2012, 09:51:21 pm
Try and dig a 5m ramp downwards through the floor of an apparently safe area.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Zako on November 04, 2012, 12:08:21 am
Head back and shoot a zombie with my crossbow.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Solifuge on November 04, 2012, 01:17:58 am
(http://i.imgur.com/vjcMO.png) Welp, the fire axe is no good, and the roof's too strong to sunder. Suppose it's time to hurl throwing axes at the original zombie like there's no tomorrow... unless he's re-dead, in which case I'll aim for the clone instead.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: anailater on November 04, 2012, 06:06:53 am
"Bad zombies, baaaad zombies."
FIRE BALL!
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 04, 2012, 10:39:23 am
Ay! Watch it mate, do you not realize that fire EMPOWERS these things? I don't like singed fur, either.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 04, 2012, 10:44:10 am
Change my action to casting bane! Make the clone zombie so clumsy it hurts itself!
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Hanslanda on November 04, 2012, 12:39:46 pm
Back away from the zombies, staying out of range of the cold aura, while firing arrows at the nearest one.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: RedWarrior0 on November 04, 2012, 01:16:35 pm
I don't remember this encounter.

And I'm pretty sure that the telepathic brain wasn't an encounter in the original tomb of horrors either. The 3.5 version may have apparently gimped the dungeon a bit, but including this special type of zombie is something that they did right.
Oh, I haven't read the original, just the TVTropes page. I men that I didn't read the pdf well enough or something, because I don't remember this encounter.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 04, 2012, 01:25:01 pm
I'm tempted to do something worthy of three [AUTOFAIL] tags, but I like my sword...

Still, screaming "I DO TO YOU NOW ENORMOUS HURT" while attempting to burn with the force of a sun and group hugging zombies... Eh.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on November 05, 2012, 09:09:13 am
Well, that hurt. I'm gonna go ahead and chug my healing potion, then smack the original zombie one more. Hopefully that kills it.

You quickly chug down your healing potion. Hmm... Strawberry... 1 healing

[AUTOSUCCESS] Thus fortified, you give the original zombie a brutal overhead chop with your hammer. 1 damage

The zombie, experiencing the joys of redeath, slumps back down onto the ground, it's limbs splayed everywhere. With its redeath, the temperature in the pit goes up by a couple degrees.

(http://i.imgur.com/v3OHw.png) Seeing as they can't seem to make an actual cave-in, Razdak tries to Create as many Anvils as he can above the pit.

[16] ... You do know that Irongold and L'Carpetron are in the pit too, right? Well... Okay then.

Your rain of anvils falls indiscriminately into the pit, hurting friend and foe alike and bring muffled curses from Kr'zbin and Nikolai. 1 damage 1 damage 1 damage

Anvil God! Anvil God! Anvil God!

Anyway Heal those who need it

[3] Well the two brave fighters struggling in the pit could use some healing... but you probably don't want to jump down and get caught in that aura of magical cold. Best to wait a bit, I think.

Run back and throw five knives into the brain of the clone zombie and at the same time yell at Kadvega for being a giant idiot for casting wild magic. :3 Cairn is already in a bad mood and wild magicing the zombie into two hasn't made his mood any better.

[6] Attempting to throw five knives at once isn't the greatest idea in the world, as all five knives just scatter harmlessly off the wall of the pit. Oh well, at least you can give Kadvega a good tongue lashing.

(http://i.imgur.com/NfVuy.png)Try to block my zombie's attack and slash at Kr'zbin's zombie. (I imagine blocking it's hand and slashing it's arm off in a wide arc and catching them both, but chances are the dice HATE that idea)

"Are you all right, friend? Better we all survive a little injured than one without injury."

[AUTOSUCCESS] Seeing as Kr'zbin has already dispatched his zombie, you slash at the cloned one instead. It doesn't have much longer for this world anyways. 1 damage

Try and dig a 5m ramp downwards through the floor of an apparently safe area.

[AUTOFAIL] Okay, you probably could dig that. But seeing as the floors are made of solid stone you'd need to spend a least a day or two chipping away at them with your mining equipment to get anywhere. If you're searching for something in particular, maybe you should mention a specific room or something.

Head back and shoot a zombie with my crossbow.

[16] Taking perfect aim, you peg the cloned zombie in the eye. Hah. Who's laughing now? 1 damage

(http://i.imgur.com/vjcMO.png) Welp, the fire axe is no good, and the roof's too strong to sunder. Suppose it's time to hurl throwing axes at the original zombie like there's no tomorrow... unless he's re-dead, in which case I'll aim for the clone instead.

[AUTOSUCCESS] Hefting your throwing axe in hand, you pull back your arm and take aim. The spinning handaxe hits the zombie in the chest and... rekills it. 1 damage

...

I thought that the coldness aura would heal much more than that, to be honest. So... yeah.

Change my action to casting bane! Make the clone zombie so clumsy it hurts itself!

The second zombie is already down for the count, but for future reference let me say that Bane doesn't stack. Otherwise it'd be a bit too powerful.

Spoiler: Brave Adventurers (click to show/hide)

I don't remember this encounter.

And I'm pretty sure that the telepathic brain wasn't an encounter in the original tomb of horrors either. The 3.5 version may have apparently gimped the dungeon a bit, but including this special type of zombie is something that they did right.
Oh, I haven't read the original, just the TVTropes page. I men that I didn't read the pdf well enough or something, because I don't remember this encounter.

Ah. Well it was pretty much just a one-line encounter that basically boiled down to "Hahaha buy Libris Mortis, sucker". I missed it on my first time too, because it was hiding in the corner, while the rest of the page was taken up by a much more interesting and eye-drawing illustration.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 05, 2012, 09:40:48 am
If the zombies are dead Wander down the hallway looking for more traps. If they're alive do the exact same thing.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 05, 2012, 12:39:24 pm
"Victory is mine! ... What hit me?"
I climb out of the pit and seek healing of any sort.
Once I'm at full health, and only once I'm at full health, I search the nearby hallways for a new exit. Including the north one with the fake door, just to be sure.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: anailater on November 05, 2012, 02:45:13 pm
"Wow I wonder what happened then, it was obviously a trap and not any fault of any one of
us."
Follow someone who knows what they are doing
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 05, 2012, 03:34:52 pm
heal anybody who needs healing.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 05, 2012, 03:58:43 pm
(http://i.imgur.com/NfVuy.png)Grab whatever healing I need, after taking Sasha and slashing through one of the zombie's arms preferably the non-clone.)

Cut away the flesh and keep the upper arm bone. Fashion a grip from it, and add it to Sasha, giving me not only a newly 2-handed fancy sword I'm pretty sure came from Hell and now has added value plus dead people bits, but also the upper hand in any discussion involving fancy weaponry.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 05, 2012, 07:42:10 pm
Tsuchi the zombies are dead as far as I know.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 05, 2012, 07:46:46 pm
I think he knows that. As far as I can see, he's just adding a trophy to his weapon.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 05, 2012, 07:53:36 pm
Nothing like a record of kills... even if they aren't necessarily yours.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Zako on November 05, 2012, 09:25:25 pm
Walk down one of the corridors noone is checking for traps, and check for traps carefully along the whole way, tapping with the end of my pole infront of me as I walk.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Kadzar on November 05, 2012, 09:42:27 pm
(http://i.imgur.com/v3OHw.png) Razdak nibbles on his Roquefort ponderously.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Akhier the Dragon hearted on November 06, 2012, 02:04:57 pm
HEALZ!
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on November 08, 2012, 09:33:00 pm
If the zombies are dead Wander down the hallway looking for more traps. If they're alive do the exact same thing.

Walk down one of the corridors noone is checking for traps, and check for traps carefully along the whole way, tapping with the end of my pole infront of me as I walk.

[11 + 5] Kazard and Cairn diligently search the surrounding hallways for traps, but find nothing besides the pit one that Nikolai almost stumbled into. Oh, and the one filled with zombies of course, but that goes without saying.

heal anybody who needs healing.

HEALZ!

[AUTOSUCCESS] Malaken and Aroth quickly get to work, and bring the entire party back to full health in a couple minutes. Excellent.

"Victory is mine! ... What hit me?"
I climb out of the pit and seek healing of any sort.
Once I'm at full health, and only once I'm at full health, I search the nearby hallways for a new exit. Including the north one with the fake door, just to be sure.

You open the door on the eastern hallway, revealing... another hallway, turning south just at the edge of your vision (ie after 50 feet). Seeing nothing particularly interesting (besides the really nice masonry work), you go to check the southern hallway.

"Wow I wonder what happened then, it was obviously a trap and not any fault of any one of
us."
Follow someone who knows what they are doing

Seeing as you don't want to spend your turn staring at rogues do their thing, you go and see what Kr'zbin is doing in the southern hallway.

Spoiler (click to show/hide)

(http://i.imgur.com/NfVuy.png)Grab whatever healing I need, after taking Sasha and slashing through one of the zombie's arms preferably the non-clone.)

Cut away the flesh and keep the upper arm bone. Fashion a grip from it, and add it to Sasha, giving me not only a newly 2-handed fancy sword I'm pretty sure came from Hell and now has added value plus dead people bits, but also the upper hand in any discussion involving fancy weaponry.


[19] I'm not 100% sure why you'd want a grip made out of a (technically) human bone, but goddamn it, you're getting one and it's going to be the snazziest thing ever. Besides adding the piece of almost blue-white piece of bone to your sword, you also crave some fancy designs in it to improve your grip and make it look even better. Admittedly the fact that it's quite cool to the touch even after being separated from the body is a bit worrying, but at least you'll never have to worry about sweaty palms again.

(http://i.imgur.com/v3OHw.png) Razdak nibbles on his Roquefort ponderously.

You nibble on the Roquefort ponderously, as you set your vast intellect against the mysteries of the universe. Hmm... Yes...

Unfortunately your deep and almost inscrutable thoughts are interrupted by the screams of Kadvega. Ah well, at least the cheese was exquisite.

Spoiler: Brave Adventurers (click to show/hide)

You may yell at me for the late turn.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 08, 2012, 09:43:46 pm
Cast Summon Ancestral Spirits and bind the resulting spirit into Kr'zbin's corpse, so I may have a minion.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on November 08, 2012, 09:48:06 pm
Cast Summon Ancestral Spirits and bind the resulting spirit into Kr'zbin's corpse, so I may have a minion.

[6] Unfortunately none of your ancestors are particularly... keen on the idea. The whole idea is... Well it'd be like flaying somebody's skin off and they wander around in it, only the person has survived the flaying and is pissed about it. Or something like that.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 08, 2012, 09:57:34 pm
I'm clearly gonna have to be a lot more specific when I say what I do, since when I speak vaguely I wind up walking straight into a trap.
Name: Wall II
Class: Rogue Trap Roomba
Gender: Male
Weapon: 12 throwing knives
Items: Grappling hook on a rope, Lantern
I was just including it to be thorough before, but now I'm suspicious about that door to the north. I search it for traps, hidden compartments, valuables, what have you.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 08, 2012, 10:46:15 pm
((Typing this with a f--ked up knee ligament. Sucks.))

Follow down to the new hallway by the non zombie pit by the zombie pit. Examine the nice masonry nearest the door. Praise whoever did it just incase of lingering spirits.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Zako on November 08, 2012, 11:18:15 pm
((I'm a bit lost right now, can we get a map please?))
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 08, 2012, 11:59:50 pm
Examine the hallway around the magical spear trap for exits and other traps. (and I mean check EVERYTHING down the the last brick on the walls ceiling and floor.)
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Akhier the Dragon hearted on November 09, 2012, 12:13:04 am
Question, why has no one yet said they stand to the side of the door and open it so they are behind it when it opens?
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 09, 2012, 12:14:48 am
In fairness, I never even said I opened the door. I said I was searching.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on November 09, 2012, 12:17:58 am
Question, why has no one yet said they stand to the side of the door and open it so they are behind it when it opens?

Because that's the last spear door trap on the map, and while having everyone cringe behind doors currently amuses me greatly, I'm sure that it'll get old fast.

In fairness, I never even said I opened the door. I said I was searching.

I naturally assumed that searching meant checking behind the doors as well. After all, they could contain exits.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 09, 2012, 12:21:09 am
In fairness, I never even said I opened the door. I said I was searching.

I naturally assumed that searching meant checking behind the doors as well. After all, they could contain exits.

Like I said in my other post, my fault, I can bee a bit vague. I was thinking the kind of search that involved a roll, though.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on November 09, 2012, 12:22:40 am
Ah. Oh well then, sorry about that.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 09, 2012, 12:26:42 am
Ah. Oh well then, sorry about that.
No worries, I kinda wanted to make a new rogue anyway. Besides, I can't complain too much, I'm having way too much fun for that.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: anailater on November 09, 2012, 02:48:03 am
"Damn this place is harsh."
look for secret doors.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 09, 2012, 03:55:47 pm
Make a kick-ass rib-jacket out of one of the zombies.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Zako on November 09, 2012, 09:57:34 pm
Help search for secret doors. Use my handy dandy gem to help!
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 09, 2012, 10:09:39 pm
Wanna bet my OCD searching will get me killed somehow? :3
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on November 10, 2012, 12:24:45 am
I'm clearly gonna have to be a lot more specific when I say what I do, since when I speak vaguely I wind up walking straight into a trap.
Name: Wall II
Class: Rogue Trap Roomba
Gender: Male
Weapon: 12 throwing knives
Items: Grappling hook on a rope, Lantern
I was just including it to be thorough before, but now I'm suspicious about that door to the north. I search it for traps, hidden compartments, valuables, what have you.

Wall II, the most cunning wall this side of Khorvaire, wanders over into the Tomb of Horrors for shits/giggles.

[4 + 5] However he finds nothing in or on the door to the north.

Follow down to the new hallway by the non zombie pit by the zombie pit. Examine the nice masonry nearest the door. Praise whoever did it just incase of lingering spirits.

You walk down the new hallway, admiring the handwork on the walls and praising the lingering spirits. You feel a brief, tiny spark of pride as you do so.

Following the hallway as it bends south, you see

Quote
The corridor opens into a wide room filled with silvery mists shot through with gold streamers.

Obviously the mists prevent you from seeing the exact dimensions of the room. However, from what you can see, the room seems to be part of a natural cave formation, or something like that.

Examine the hallway around the magical spear trap for exits and other traps. (and I mean check EVERYTHING down the the last brick on the walls ceiling and floor.)

[20 + 5] The hallway around the magical spear trap contains nothing of interest. Period.

"Damn this place is harsh."
look for secret doors.

[12] You find a distinct lack of secret doors.

Make a kick-ass rib-jacket out of one of the zombies.

[8] You... kinda need an actual jacket for that. Unless you can somehow tan the hides of the zombies or something.

Help search for secret doors. Use my handy dandy gem to help!

[15 + 5] Your handy dandy gem of trueseeing turns up nothing. However, your dumb, mundane hands of handiness manage to find a secret door... behind the false door in the north corridor! Ah ha!

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 10, 2012, 12:29:54 am
TAN ZOMBIE HIDES, MAKE KICK-ASS RIB-JACKET!

I have a goal. I will not be dissuaded.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: greymountain_Sage on November 10, 2012, 12:30:03 am
Called it.
Search the north door for traps. If it's not trapped, open it and walk through. Lockpick it if it's locked.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 10, 2012, 01:06:53 am
Search everything past the door in the north hallway if it opens as thoroughly as I did last round Did I seriously roll a 20 on something that didn't matter? *sigh* now to hope my roll really doesn't suck this round.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: anailater on November 10, 2012, 07:29:17 am
To the secret door that was found, open it but don't go in
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Tsuchigumo550 on November 10, 2012, 02:35:24 pm
The misty golden sparkler room reeks of traps. Go to the newly found door instead and just kind of loiter about.

"You guys know any good jokes?"
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Hanslanda on November 12, 2012, 01:42:17 am
"How many bards does it take to kill a dragon? None, they'll wait for a real adventurer to come along and kill the dragon, then sing songs about him."

Take a big breathe, hold it, and search the mist.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Zako on November 12, 2012, 09:39:14 am
"Clever... Very clever..."

Before my companion opens the door, double check for traps on the secret door then make him wait until I'm well away from the door before he opens it. Then search the southern corridor for traps and secret doors with both my hands and gem.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 13, 2012, 05:21:38 pm
Wow I'm surprised how little has happened lately.  :(
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: Vorthon on November 13, 2012, 05:22:20 pm
Tell me about it, brodder.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: USEC_OFFICER on November 13, 2012, 05:23:14 pm
Sorry about that. Assignments and papers and university and all that. I'll post the turn tomorrow.
Title: Re: Delving the Tomb of Horrors: Quadruple Trouble
Post by: zacen299 on November 13, 2012, 06:50:57 pm
No problem USEC at least you haven't completely vanished and school is a perfectly good reason to vanish for a while. :3
Title: Delving the Tomb of Horrors: Now the title makes sense
Post by: USEC_OFFICER on November 15, 2012, 12:45:33 am
TAN ZOMBIE HIDES, MAKE KICK-ASS RIB-JACKET!

I have a goal. I will not be dissuaded.

[16] ... Fine, you make a kick-ass rib-jacket from the skin of the zombies. It's incredibly cool, mostly because of the lingering cold aura from the zombies. Not only if you had some shades...

Called it.
Search the north door for traps. If it's not trapped, open it and walk through. Lockpick it if it's locked.

"Clever... Very clever..."

Before my companion opens the door, double check for traps on the secret door then make him wait until I'm well away from the door before he opens it. Then search the southern corridor for traps and secret doors with both my hands and gem.

The misty golden sparkler room reeks of traps. Go to the newly found door instead and just kind of loiter about.

"You guys know any good jokes?"

To the secret door that was found, open it but don't go in

Everyone... just kinda clusters around the new-found door.

[5 + 5] [18 + 5] [1 + 5] Luckily it doesn't seem to be trapped or locked, and in fact opens quite easily.

Spoiler (click to show/hide)

"How many bards does it take to kill a dragon? None, they'll wait for a real adventurer to come along and kill the dragon, then sing songs about him."

Take a big breathe, hold it, and search the mist.

Taking a deep breath, you head into the mists to search the room.

(http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic22.jpg)

Quote
Acererak once caged a siren here in the grotto behind the mists, but she escaped years ago. Now a crypt chanter lairs here. By coincidence, the crypt chanter looks not unlike the siren once magically bound to this chamber.

Eh, you know what? Sod that. We can do better than that pancy shit.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Vorthon on November 15, 2012, 03:37:32 pm
Attend concert, rock out tribal-style! Woooooooooo!
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Akhier the Dragon hearted on November 15, 2012, 03:50:41 pm
Mutter about how disco was better and then summon alcohol to sooth the savage musicians.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Kadzar on November 15, 2012, 04:09:59 pm
(http://i.imgur.com/v3OHw.png) /dance
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: greymountain_Sage on November 15, 2012, 04:14:46 pm
I light up my lantern and walk through the north door. Search the whole Hallway and keep moving forward until I find something interesting. Disarm traps and open secret doors as I find them.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: RedWarrior0 on November 15, 2012, 04:33:46 pm
Much (http://www.youtube.com/watch?v=kYEuTPueXrk) better (http://www.youtube.com/watch?NR=1&v=nMQvHJmvyr4) metal (http://www.youtube.com/watch?v=Ye6YHQ8AZzU) is (http://www.youtube.com/watch?v=cZoPWSazJfc&feature=related) much (http://www.youtube.com/watch?v=z3mWhHUAlN8) better (http://www.youtube.com/watch?v=qKXU9cFODJw)
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: USEC_OFFICER on November 15, 2012, 04:35:12 pm
* Disclaimer: I have clue about heavy metal music and went with the first names that came off the top of my head. Please don't kill me.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: greymountain_Sage on November 15, 2012, 04:36:26 pm
* Disclaimer: I have clue about heavy metal music and went with the first names that came off the top of my head. Please don't kill me.
Shouldn't that be "No Clue?"
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: USEC_OFFICER on November 15, 2012, 04:36:50 pm
Typo.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: anailater on November 15, 2012, 04:37:14 pm
Everybody Dance Now!
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: RedWarrior0 on November 15, 2012, 04:37:56 pm
Oh, I read it and have no clue who those guys are. Just felt a need to evangelize the wonders of Rhapsody (of Fire)
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Tsuchigumo550 on November 15, 2012, 05:36:52 pm
Go rock out. Attempt to see if trading a guitar is viable for some of my gold or any sapphires I may have, I'm ok with removing one from my sword.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: zacen299 on November 15, 2012, 05:47:58 pm
FLEE IN TERROR FROM THE WILD MAGIC CONCERT IT WILL KILL US ALL SOMEHOW!!!
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Tsuchigumo550 on November 15, 2012, 09:15:44 pm
Go rock out. Attempt to see if trading a guitar is viable for some of my gold or any sapphires I may have, I'm ok with removing one from my sword.

If I begin to feel strange in any way take my sword and lob my own ears off- the reduced hearing plus the pain should break any trance

Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Zako on November 15, 2012, 09:23:09 pm
Sneak along the newly revealed corridor slowly, checking for traps and secret doors along the way.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: USEC_OFFICER on November 20, 2012, 11:13:52 am
I light up my lantern and walk through the north door. Search the whole Hallway and keep moving forward until I find something interesting. Disarm traps and open secret doors as I find them.

Sneak along the newly revealed corridor slowly, checking for traps and secret doors along the way.

[10 + 5] [14 + 5] The two thieves walk along the newly-revealed corridor, searching for traps along the way. However they find no traps, but they do find another secret door! Well, more like a secret manhole, set into the floor right behind the door. So we've got a secret manhole behind a secret door inside a false door. Makes perfect sense.

The rest of the corridor is relatively uninteresting, due to its lack of traps. However, it does have a set of narrow double-doors on its right side, about 50~60 feet in. The corridor also terminates in a stairway, though a quick investigation reveals that it leads to nowhere.

Attend concert, rock out tribal-style! Woooooooooo!

(http://i.imgur.com/v3OHw.png) /dance

Everybody Dance Now!

Go rock out. Attempt to see if trading a guitar is viable for some of my gold or any sapphires I may have, I'm ok with removing one from my sword.

The party, eager for some R&R and not D&D (death and destruction), begins to gather around the musicians for the most epic rock concert of all time. The mysterious smoke in the cavern begins to dissipate, as the DM doesn't want to deal with breathing and confusion effects somebody went overboard with the fog effects.

Mutter about how disco was better and then summon alcohol to sooth the savage musicians.

Before the concert starts, Aroth summons up some booze to sooth the savage musicians (and to make a killing at the concession stands).

[5] But forsooth, the musicians are not soothed at all!

"Pandesmos Brew? I said Bytopia Mead specifically!"

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

I'll post a map up in a bit, but right now I think that you guys have more important things to worry about.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: anailater on November 20, 2012, 12:08:29 pm
((Yay, I made devil music!))
Stop jamming out, fireball the bad guys.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: zacen299 on November 20, 2012, 04:00:04 pm
Go help Kazard and WallII with their exploration considering I'm useless in battle
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: greymountain_Sage on November 20, 2012, 04:03:57 pm
Search the door at the end of the hall for traps. No traps, then open it.
If there are traps, I'm descending into the manhole cover.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Vorthon on November 20, 2012, 04:05:08 pm
Also Fireball the bad guys!
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Tsuchigumo550 on November 20, 2012, 05:19:09 pm
Go slaying with everyone else, and enjoy the coolness of the handle of my sword, knowing my hands won't get sweaty.

[WILLPOWER: 20]. I KNEW WHAT HAD TO BE DONE.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Kadzar on November 20, 2012, 06:00:16 pm
(http://i.imgur.com/v3OHw.png) Razdak Creates some Anvils to lay down a beat(ing).
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Zako on November 20, 2012, 10:28:09 pm
Check that manhole for traps, then examine the end of the corridor for secret doors or switches. Stand well back when the other guy tries to open it.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Akhier the Dragon hearted on November 23, 2012, 01:58:44 am
Hmm, they are more picky then I thought they would be, what with it being free beer and all. Anyway,
name: Claw
Gender: Male
Class: Fighter

He is a human with hands and arms polymorphed into a bears. While the claws are effective as weapons his main attack is using puns.

Show up riding a rolling rock and attack them by exercising my right to bear arms.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: USEC_OFFICER on November 24, 2012, 10:07:23 pm
((Yay, I made devil music!))
Stop jamming out, fireball the bad guys.

[WILLPOWER: 18 + 5] You successfully resist the harmful devil music and prepare yourself for mortal combat! Or immoral combat, seeing as you're facing rock musicians.

[17] Your fireball shoots out and hits the two chanters full in the... incorporealness. I don't know, I'm not an expert on ghosts. 1 fire 1 fire

Also Fireball the bad guys!

[13] You also fireball the bad guys with all the skill that you can muster. Hint: It's a lot. 1 fire 1 fire

Go help Kazard and WallII with their exploration considering I'm useless in battle

[5 + 5] You help Kazard and WallII in their exploration. And by help I mean hold Wall's lantern. At least they have slightly better illumination now. Slightly.

Search the door at the end of the hall for traps. No traps, then open it.
If there are traps, I'm descending into the manhole cover.

Spoiler (click to show/hide)

Go slaying with everyone else, and enjoy the coolness of the handle of my sword, knowing my hands won't get sweaty.

[AUTOSUCCESS] With great skill and vigour, you take a slice at the ghost musicians! Did I mention that they're ghost musicians? I thought I did.

[SUCCESS] Anyway, as ghost musicians they're sometimes immune to normal weaponry (about 50%), though you obviously you don't care as your mighty sword tears the bassist a new one. 1 damage

(http://i.imgur.com/v3OHw.png) Razdak Creates some Anvils to lay down a beat(ing).

[7] The musicians laugh at your silly anvils and easily phase through them. Given that you're fighting ghosts (somehow), that shouldn't have been too surprising.

Check that manhole for traps, then examine the end of the corridor for secret doors or switches. Stand well back when the other guy tries to open it.

[7 + 5] You find no traps, though it's a little late for the other guy now. Oh well.

Hmm, they are more picky then I thought they would be, what with it being free beer and all. Anyway,
name: Claw
Gender: Male
Class: Fighter

He is a human with hands and arms polymorphed into a bears. While the claws are effective as weapons his main attack is using puns.

Show up riding a rolling rock and attack them by exercising my right to bear arms.

[AUTOSUCCESS] Ah-ha! Your right to bear arms is highly respected by the two ghost musicians.

[FAIL] Of course they're still ghosts (or ghost-like) and your bear arms have no effect on their ethereal hide. Maybe you should have spent less time learning puns and more time on figuring out how to actually hit them.

The demonic guitarist (who's also a ghost. Did I mention that he's a ghost? Well, he's a ghost) finally comes to the end of his guitar solo. However, before everybody can breathe a sigh of relief, the devilish bassist begins to lay down some sweet power chords!

[WILLPOWER: 20 + 5] [WILLPOWER: 12 + 5] [WILLPOWER: 19] [WILLPOWER: 10] Malaken, Razdak, Nikolai and Claw all resist the effects of those sweet-ass chords! Looks like the evil music of those devil-worshipers ca-

[WILLPOWER: 2 + 5] Goddamn it, Kadvega Montalka. I thought we told you never to listen to those hellish records again! But no... you had to go and listen, and now you're-

Uh... Montalka is the only person who doesn't resist the bassist's music, and is once again rocking out. Bummer.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

I checked this thread and thought: Why the hell isn't anybody posting anything? And then I remember that I wanted some more time to look over the turn. Ah... It was worth it.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Kadzar on November 24, 2012, 10:17:05 pm
(http://i.imgur.com/v3OHw.png) Razdak shoots some Dumbfire Magic Missiles at the ghosts. Let's see them phase through force damage!
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: flame99 on November 24, 2012, 10:31:07 pm
Well, if it isn't far too late already, I will be joining the game.
Name: Karnii
Class: Mage
Inventory: Robe, Staff, a poisinous cloud throwing potion, and a fire throwing potion.
Spells: Wild magic, because why not?
Fireball
Detect Magic
Magic Missile
Push (A made-up spell; think limited form of the Force)
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: zacen299 on November 24, 2012, 10:39:47 pm
Well, if it isn't far too late already, I will be joining the game.
Name: Karnii
Class: Mage
Inventory: Robe, Staff, a poisinous cloud throwing potion, and a fire throwing potion.
Spells: Wild magic, because why not?
Fireball
Detect Magic
Magic Missile
Push (A made-up spell; think limited form of the Force)

I HATE YOU!

Now to business. Search the newly revealed hallway checking the doors. (I'm totally going to get killed by something like a boulder won't I?)
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: greymountain_Sage on November 25, 2012, 02:40:54 am
Okay, same thing I did before. Check the new hall for traps, check the new door for traps, if there are no traps, open the new door. If there are traps, or anything even remotely resembling a trap, I bolt for the secret manhole thingy.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Akhier the Dragon hearted on November 25, 2012, 03:29:28 am
Huzzah! finally a foe who can take me on, surely this means a rock off! (saying so Claw gets off of his rock) There we go and now for another! (Claw picks up a stick and starts beating a beat on his rock and singing something loud and shouty about geology or something trying to out do the enemy band)
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Vorthon on November 25, 2012, 09:41:23 am
MOAR FIREBALL
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Zako on November 25, 2012, 10:26:13 am
"I don't like the looks of this..."

Tap everywhere as far as I can reach from the door with my pole to check for traps, then let someone else go first while I check the manhole for traps again. If I'm sure there's no traps, open it with some strong, meatshieldy help and jump away from possible danger.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Tsuchigumo550 on November 25, 2012, 04:01:56 pm
"Nothing's better than a heart full of hope and a mug full of booze... and I got both right here!

Pommel strike the ghosts, hoping that some of the cold-bone has enough magical whatever to hit the ghosts.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: zacen299 on November 26, 2012, 11:52:36 pm
"I don't like the looks of this..."

Tap everywhere as far as I can reach from the door with my pole to check for traps, then let someone else go first while I check the manhole for traps again. If I'm sure there's no traps, open it with some strong, meatshieldy help and jump away from possible danger.

Open what? Isn't the manhole open already?
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Zako on November 27, 2012, 12:50:42 pm
No, the door at the end of the corridor is open. Not the manhole. Right?
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: USEC_OFFICER on November 27, 2012, 01:15:00 pm
No one has investigated the manhole yet, besides checking to see if it doesn't have any traps. Hint: It does not.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: zacen299 on November 27, 2012, 07:36:34 pm
No one has investigated the manhole yet, besides checking to see if it doesn't have any traps. Hint: It does not.

Or in other words when the DM tells you there are no traps be extra suspicious because he will kill us all if we trust him.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: USEC_OFFICER on November 27, 2012, 07:53:58 pm
No one has investigated the manhole yet, besides checking to see if it doesn't have any traps. Hint: It does not.

Or in other words when the DM tells you there are no traps be extra suspicious because he will kill us all if we trust him.

Correction: No obvious traps that can be found with a search roll.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Akhier the Dragon hearted on November 27, 2012, 11:54:16 pm
No one has investigated the manhole yet, besides checking to see if it doesn't have any traps. Hint: It does not.

Or in other words when the DM tells you there are no traps be extra suspicious because he will kill us all if we trust him.

Correction: No obvious traps that can be found with a search roll.

Or in other words when the DM tells you there are no traps your search roll found it means you didn't roll high enough and there are some really deadly ones, be extra suspicious because he will kill us all if we trust him.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: greymountain_Sage on November 28, 2012, 12:03:02 am

Correction: No obvious traps that can be found with a search roll.

Or in other words when the DM tells you there are no traps your search roll found it means you didn't roll high enough and there are some really deadly ones, be extra suspicious because he will kill us all if we trust him.

Or he's trying to make you paranoid. I've DM'd things before, and my favorite phrase was always "No traps... that you can find." Thing is, I only used it for untrapped doors, so my players would panic, freak out, take 20, open the door with a 10 foot pole, etc.
They still haven't figured it out.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Akhier the Dragon hearted on November 28, 2012, 12:08:13 am
   Yes that is true, I actually somewhat believe him on this, I was just making jokes by copying the previous statements wording but changed to fit his new declaration.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: anailater on November 28, 2012, 07:43:24 pm
Suddenly develop a taste for classical music, then because shenanigans, WILD MAGIC!
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: zacen299 on December 01, 2012, 04:59:51 pm
I'm lonely where is everyone?  :-[
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: greymountain_Sage on December 01, 2012, 05:10:39 pm
We've just reached that weird limbo where we've all acted and we're just waiting for USEC Officer to tell us what killed us all this time.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: greymountain_Sage on January 05, 2013, 02:00:49 pm
Is this still going on? Things were getting really exciting...
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: flame99 on January 05, 2013, 02:16:00 pm
I think this thread has died.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: USEC_OFFICER on January 05, 2013, 03:21:25 pm
Alright, quick show of hands. Assuming that I can get my shit into gear and turn out an update every couple of days, who is willing to ignore this large gap of inactivity and keep on playing?
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: greymountain_Sage on January 05, 2013, 03:30:20 pm
Alright, quick show of hands. Assuming that I can get my shit into gear and turn out an update every couple of days, who is willing to ignore this large gap of inactivity and keep on playing?
I'm in.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Vorthon on January 05, 2013, 03:44:36 pm
Fuck yeah I'm in.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: flame99 on January 05, 2013, 05:03:59 pm
*Raises both hands, both feet, and the violently tears off the hand and feet of every one within two miles and raise them up on pulleys*
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Tsuchigumo550 on January 06, 2013, 12:05:36 am
Spills blood on a magic circle, causing the earth to crack.

I HAD TO SUMMON AN ICELANDIC DEATH METAL BEAR JUST TO EXPRESS HOW MUCH FUCK YES I HAVE FOR THIS!!!

Ride the ICELANDIC DEATH METAL BEAR to victory.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: zacen299 on January 06, 2013, 01:39:08 am
I wondered where you had gotten off to. But OH FUCK YEAH! I'm back in I was waiting to see if you'd ever come back.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Akhier the Dragon hearted on January 06, 2013, 05:32:57 pm
!!Here!!
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: Jbg97 on January 06, 2013, 05:35:10 pm
Can i has play?
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: anailater on January 07, 2013, 08:19:25 am
Sorry for the wild magic guys, but fuck yeah I'm in.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: rabidgam3r on January 08, 2013, 02:22:09 pm
May i join?


EDIT: Character

Name: Only known as the Sea-Wolf
Gender:Male
Class:Pirate(Fighter)
Weapons and armor: Cutlass with ivory handle, fancy clothes and a over-sized tricorn.
Items: flint and tinder, ten-foot rope, a bottle of booze and a parrot named Beaky.
Title: Re: Delving the Tomb of Horrors: Now the title makes sense
Post by: kahn1234 on January 09, 2013, 03:27:54 am
Can i haz join please??


Character:

Name: Kira
Gender:Female
Class:Valkyrie (Fighter)
Weapons and armour: Steel hand + half sword, Steel round shield, Steel plated Battle Lingerie
Items: Lamp+Lamp oil, flint + tinder, a rope of average length, Rations and water for 1 week.
Title: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: USEC_OFFICER on January 12, 2013, 01:11:51 am
(http://i.imgur.com/v3OHw.png) Razdak shoots some Dumbfire Magic Missiles at the ghosts. Let's see them phase through force damage!

[13] You blast the Dumbfire Magic Missile at the ghost guitarist! It indeed can't phase through force damage. 1 force

You know, it's been so long since the last update I can't remember how much HP they both have... Hmm... Definitively more than enough to absorb several more hits at least.

Huzzah! finally a foe who can take me on, surely this means a rock off! (saying so Claw gets off of his rock) There we go and now for another! (Claw picks up a stick and starts beating a beat on his rock and singing something loud and shouty about geology or something trying to out do the enemy band)

[AUTOSUC- [PHASE: SUCCESS!]

...

The ghost guitarist phases through Claw's enthusiastic, yet ineffectual, attack. Damn it.

MOAR FIREBALL

[16] [4] You can never go wrong with MOAR FIREBALL, as the ghost guitarist gets caught in the horrible, burny flames. 1 fire

"Nothing's better than a heart full of hope and a mug full of booze... and I got both right here!

Pommel strike the ghosts, hoping that some of the cold-bone has enough magical whatever to hit the ghosts.

[AUTOSUCCESS] The cold-bone lacks enough magical ability to hit those bloody spirits, but it doesn't really matter too much. 1 damage

Suddenly develop a taste for classical music, then because shenanigans, WILD MAGIC!

You being to cast WILD MAGIC, but then you realize something truly horrible! The document is no longer free You've forgotten it completely! Curses, foiled again.

"I don't like the looks of this..."

Tap everywhere as far as I can reach from the door with my pole to check for traps, then let someone else go first while I check the manhole for traps again. If I'm sure there's no traps, open it with some strong, meatshieldy help and jump away from possible danger.

[2 + 5] Finding nothing of note, you head back to the manhole to confirm its lack of trapiness. Seeing no convenient meatshields, you go back to check on Wall II and Cairn...

Now to business. Search the newly revealed hallway checking the doors. (I'm totally going to get killed by something like a boulder won't I?)

[7 + 5] You find... absolutely nothing. Well, the doors have weird double-hinges but that seems standard in this little section. Maybe Acererak liked parades or something. Who am I to say?

Okay, same thing I did before. Check the new hall for traps, check the new door for traps, if there are no traps, open the new door. If there are traps, or anything even remotely resembling a trap, I bolt for the secret manhole thingy.

[14 + 5] Finding no traps you open the new doors.

Spoiler (click to show/hide)

Well, if it isn't far too late already, I will be joining the game.
Name: Karnii
Class: Mage
Inventory: Robe, Staff, a poisinous cloud throwing potion, and a fire throwing potion.
Spells: Wild magic, because why not?
Fireball
Detect Magic
Magic Missile
Push (A made-up spell; think limited form of the Force)

Name: Only known as the Sea-Wolf
Gender:Male
Class:Pirate(Fighter)
Weapons and armor: Cutlass with ivory handle, fancy clothes and a over-sized tricorn.
Items: flint and tinder, ten-foot rope, a bottle of booze and a parrot named Beaky.

Name: Kira
Gender:Female
Class:Valkyrie (Fighter)
Weapons and armour: Steel hand + half sword, Steel round shield, Steel plated Battle Lingerie
Items: Lamp+Lamp oil, flint + tinder, a rope of average length, Rations and water for 1 week.

Hearing that the thread is open again, Karnii, Sea-Wolf and Kira all arrive to the entrance to the tomb. Karnii on a last piece of Wild Magic, Sea-Wolf on a boat manned by slaves, on Kira on a slightly over-weight pony. With Wild Magic no longer readable by the DM in this world, Karnii is unceremoniously dropped on his ass. Meanwhile Sea-Wolf's slaves quickly drop the boat and make a bid for freedom. The tomb is completely surrounded by land, after all. Oh, and Kira's pony quickly returns back to Valhalla, not wanting to spend more time near the Tomb then it has to.

Spoiler: Brave Adventurers (click to show/hide)



Just came back after emergency GMing a D&D session and was inspired to do the turn despite being late and sleep deprived and stuff. Wooooooo.

The session contained a pyromaniac, kleptomaniac, sociopath and a pervert. The only normal person was the two-metre tall bug person with four arms, who absolutely creamed almost every encounter. The first two encounters were demolished at 2 levels above the party's average, but the third and final one almost killed them. It contained a super-powerful, meatshield Oni who could do a blast 5 attack that dealt 5d6 + 12 and recharged once it was bloodied, for twice the pain. The Human Thur- Thau- Thuthingy had a blast 2 in 5 that did 2d10 + something damage and shifted everybody towards the power Oni. Throw in a knife fighter who could blitz around the field at will doing 2d8 + 7 twice in a row, and a large chuck of expendable and deadly minions and you have yourself a TPK. Well, the party ran instead of staying to die, even after I threw them a couple bones. Heh.

Now if you excuse me, I'm going to go crash. And possibly burn.
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: flame99 on January 12, 2013, 03:47:35 am
Er... Where am I? Am I currently outside the tomb, or with the guys fighting the ghost rockers?
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: Kadzar on January 12, 2013, 05:52:23 am
(http://i.imgur.com/v3OHw.png) Razdak creates a Gust of Wind behind himself to perform a flying headbutt on the ghost guitarist.
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: anailater on January 12, 2013, 09:38:29 am
Fireball those douchebags, they were created by wild magic and they shall die by true magic
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: Akhier the Dragon hearted on January 12, 2013, 09:47:17 am
Hmm, they seem most unimpressed with my rock music. Oh well guess I will search the room they are in for stuff.
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: USEC_OFFICER on January 12, 2013, 10:29:46 am
Er... Where am I? Am I currently outside the tomb, or with the guys fighting the ghost rockers?

Right outside the tomb (where all new characters go), though with PC Powerstm, you can attack the ghosts this turn.
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: Vorthon on January 12, 2013, 11:31:06 am
MOAR FIREBALL. AGAIN
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: flame99 on January 12, 2013, 01:31:26 pm
Magic missile some ghost-rockers in the face! Let's see how badly you can give me a headache NOW!
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: greymountain_Sage on January 12, 2013, 02:29:18 pm
Being unconscious, I'll use my action to snore and maybe drool a little. I'm pretty much reliant on the other members of the party to save me from certain doom, now...
...
I'm boned, aren't I?
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: Akhier the Dragon hearted on January 12, 2013, 02:31:43 pm
   If this was a RTD I would advise something with lucid dreaming and unlocking the powers of your mind and hope for a 6 for Fun but yeah. Barring others being lucky your boned.
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: Tsuchigumo550 on January 12, 2013, 03:04:30 pm
BITE GHOSTS. HUNGER FOR THE UNFLESH OF THE SPIRITS.
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: zacen299 on January 12, 2013, 04:47:50 pm
Grab Wall II and book it to the nearest safe place
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: Kadzar on January 12, 2013, 05:31:55 pm
I keep reading the title as "Delving the Tomb of Horrors: Has Achieved Lincoln".
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on January 12, 2013, 05:43:49 pm
Better now?
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: RedWarrior0 on January 12, 2013, 05:45:18 pm
Map, por favor?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on January 12, 2013, 05:47:15 pm
Spoiler (click to show/hide)

That's the most updated map, as far as I can tell.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on January 12, 2013, 06:54:10 pm
Sorry if this was asked recently, but where exactly are we getting our faces smashed in by the ghost-rockers?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Kadzar on January 12, 2013, 06:59:46 pm
Better now?
Yes, now I am imagining Lincoln: Vampire Hunter trying to take on Acererak.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on January 12, 2013, 07:06:15 pm
Sorry if this was asked recently, but where exactly are we getting our faces smashed in by the ghost-rockers?

Number 22, the large cavern to the south-east. And it's not a problem, seeing how long it has been since the last update.

Better now?
Yes, now I am imagining Lincoln: Vampire Hunter trying to take on Acererak.
Excellent. Just as planned.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: rabidgam3r on January 12, 2013, 07:51:50 pm
I will have Beaky attack while I swing at one of the ghosts with my cutlass.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on January 14, 2013, 03:26:18 am
Charge in like a woman on speed to the rest of the party and start attacking the ghost rockers!

only the Norse can make proper metal music!!!!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on January 14, 2013, 09:27:13 am
Well this is going to go so well isn't it? Cairn is going to be dead within five minutes I just know it. (and not by my own hand for once)
Title: Re: Delving the Tomb of Horrors: Has Achieved Lichdom
Post by: USEC_OFFICER on January 14, 2013, 11:54:29 am
(http://i.imgur.com/v3OHw.png) Razdak creates a Gust of Wind behind himself to perform a flying headbutt on the ghost guitarist.

[11] With a mighty blast of wind, Razdak quickly propels himself forward at blinding speeds towards the guitarist! Now while chucking a mouse at an enemy would normally be as effective as, well, chucking a mouse at an enemy, ectoplasm has the same consistency as cotton candy. Thus the ghost guitarist soon finds himself with a mouse-sized hole in his chest. 1 damage

Fireball those douchebags, they were created by wild magic and they shall die by true magic

[20]

...

Well, I guess that we don't have any critical rules, seeing as Fighters always hit and thus never roll for criticals. Still, a 20 is going to bring the pain...

Kadvega Montalka  reaches into his Chest Plate Armour and pulls out two things. The first is a glowing red ball of magical energy, which he calmly chucks at the feet of the ghosts. The second is a pair of sunglasses, which he uses to look really cool while the !@#$%^&* huge explosion tears the ghosts a new one. 1 fire 1 fire

The ghost guitarist having taken enough damage knowing that he'll ever be as cool as Kadvega, unleashes an unearthly wail and returns back to whatever plane it spawned from. Probably one with demons and hellfire.

Hmm, they seem most unimpressed with my rock music. Oh well guess I will search the room they are in for stuff.

Unfortunately Acererak wasn't nice enough to add any loot in the chamber, so... hold on a second...

[10] You find exactly enough healing potions to bring the party's total healing potions up to ten. Yes, it is exactly the number you are thinking about. The one that when added to the number of healing potions the party has is equal to ten. I totally did not forget how many healing potions the party has. Definitively not.

MOAR FIREBALL. AGAIN

[4] You start to cast Fireball, but Kadvega beats you to it and, well, it really takes the wind out of your sails, you know? Knowing that your fireball will never be as cool or awesome as Kadvega's. Maybe next turn, when you don't feel so unsure of yourself.

Magic missile some ghost-rockers in the face! Let's see how badly you can give me a headache NOW!

[19] The ghost bassist, being the only ghost-rocker left, gets a magic missile to the face. I'm not entirely certain how he gave you a headache, but he definitively has one now. 1 force

Being unconscious, I'll use my action to snore and maybe drool a little. I'm pretty much reliant on the other members of the party to save me from certain doom, now...
...
I'm boned, aren't I?

No clue, but...

[8] Never mind, you're still asleep. Maybe once an ally pulls you from danger s/he can assist you on this whole 'waking up' thing.

...

You know, I never did say what was behind the set of double doors. Let's just do it now.

Once the horrible sleep-inducing smoke disperses, the corridor beyond the double doors is revealed. It's... exactly identical to the previous corridor. It extends to the north for about 40 feet before ending in another set of double doors on its western side.

Spoiler (click to show/hide)

BITE GHOSTS. HUNGER FOR THE UNFLESH OF THE SPIRITS.

[AUTOSUCCESS] You hunger for the unflesh of spirits and- [PHASE] once more the ghost manages to phase through your attack. I have no clue why it only seems to happen to you.

Grab Wall II and book it to the nearest safe place

[3] You got to grab Wall II and book it, but the sight of the golem (slowly) charging down to kill you all quickly mesmerises you. Plus Wall II seems to weight a ton, and you don't want to pull something.

I will have Beaky attack while I swing at one of the ghosts with my cutlass.

Beaky is no Ganderson Thugsley, so it merely just flies around annoyingly squawking all the time. Stupid bird.

[AUTOSUCCESS] With a mighty roar you swing your cutlass at the bassist and... actually manage to hit it. Go you! 1 damage

I believe... yes, the ghost bassist is finally dead! With an unearthly wail it disappears in a puff of smoke. Judging from the smell, it's from some kind of fantasy drug. Probably Skooma.

Charge in like a woman on speed to the rest of the party and start attacking the ghost rockers!

only the Norse can make proper metal music!!!!


With a terrible roar you charge in and Oh, the ghosts are already dead. Yeah. Okay then. Never mind.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Spoiler: Potion Coffer (click to show/hide)



The sleeping gas trap would be 10 times more deadly if we playing D&D so that the entire party could trigger it. Only two people? Yeah...

Well this is going to go so well isn't it? Cairn is going to be dead within five minutes I just know it. (and not by my own hand for once)

To be honest I'd be surprised if you actually died, especially since the rocker ghosts have now been dealt with. 40 feet a turn is pretty damn slow.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on January 14, 2013, 12:04:46 pm
"Yeah, I'm a badass."
Continue to stand heroically,if i can get to the steam roller doom guys and then hold my breath long enough to pull one o them out, do that.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on January 14, 2013, 12:25:37 pm
Inspect the room, trying to find any doors, chests, traps, etc. Probably a better job for a rouge, but I haven't got much else better to do. Also, the headache thing is because I'm prone to headaches and rock songs always trigger them for me.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: rabidgam3r on January 14, 2013, 01:40:30 pm
INHALE THE DRUGS.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on January 14, 2013, 02:08:23 pm
Kick Wall II in the nuts for falling asleep and forcing me to reincarnate AGAIN!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 14, 2013, 03:38:03 pm
CONTINUE TO GNAW AT UNFLESH, FOR I CRAVE IT'S ETHEREAL FLAVOR!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on January 14, 2013, 03:53:06 pm
I'm going to try and wake up. Hopefully, being kicked in the nuts will help.
If I wake up, I run for that manhole thingy.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 14, 2013, 04:21:38 pm
CONTINUE TO GNAW AT UNFLESH, FOR I CRAVE IT'S ETHEREAL FLAVOR!

Oh wait they're dead. Try to gnaw, and if that dosen't work, follow... someone who looks like they know what they're doing.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Vorthon on January 14, 2013, 05:50:06 pm
INHALE THE DRUGS. PAAAAAARTY TIME.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on January 14, 2013, 06:10:39 pm
   If the party expected to finish this place even in D&D the trap should not have hit that many people. Then again most don't expect to finish it in one character. Anyway Help wake and or move Wall II so as there is no squashing action going on
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Kadzar on January 14, 2013, 09:57:01 pm
(http://i.imgur.com/v3OHw.png) Razdak tries to blow Wall II out of the way with a Gust of Wind and scare the elephant golem with his mousiness.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on January 15, 2013, 03:25:43 am
Try to summon Odin,Thor and his hammer Mjolnir. If successful, tell them to smash the stone golem into itty bitty pieces.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on January 16, 2013, 08:29:20 am
shameless bump by the Itty Bitty Tittie Committee  :D
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on January 16, 2013, 10:15:10 pm
"Yeah, I'm a badass."
Continue to stand heroically,if i can get to the steam roller doom guys and then hold my breath long enough to pull one o them out, do that.

Taking only a few moments to pose heroically, you then dash off to help the steamroller doom guy AKA Wall II.

[13] Not bad, not bad. You manage to drag Wall II back by five whole feet. To be fair, he did exceed your carrying capacities, what with you being a mage and all.

Inspect the room, trying to find any doors, chests, traps, etc. Probably a better job for a rouge, but I haven't got much else better to do. Also, the headache thing is because I'm prone to headaches and rock songs always trigger them for me.

[5] You find absolutely nothing special in the room. Zero, zip, nada. Definitively nothing in here.

INHALE THE DRUGS.

[7] What? Are you crazy? Besides, there's barely enough smoke there to get high in the first place.

Kick Wall II in the nuts for falling asleep and forcing me to reincarnate AGAIN!

[12] You know, you could always abandon Wall II and just... run away? Just a thought, mind you, since I know that you'll stick with Wall till the bitter, squishy end.

...

Then again, you did just kick him in the nuts...

I'm going to try and wake up. Hopefully, being kicked in the nuts will help.
If I wake up, I run for that manhole thingy.

[7 + 2] Nope. Still asleep. Being kicked in the nuts helped, but not enough. It also turned your dream from one involving nubile young women, to one involving more pain and terror. Just, you know, if you're wondering or something.

CONTINUE TO GNAW AT UNFLESH, FOR I CRAVE IT'S ETHEREAL FLAVOR!

Oh wait they're dead. Try to gnaw, and if that dosen't work, follow... someone who looks like they know what they're doing.

You quickly become racked with indecision, since several people look like they know what they're doing.

INHALE THE DRUGS. PAAAAAARTY TIME.

Malaken is not one of them.

[7] You too also fail to get high from the drugs. Possibly because they were Ghost Drugs! Or more probably because they've been dispersed to the high winds by the time you got to them.

Help wake and or move Wall II so as there is no squashing action going on

[8] You... I don't know. You decide to tag around with Kadvega or something. Maybe you're too over-awed by his heroicness?

(http://i.imgur.com/v3OHw.png) Razdak tries to blow Wall II out of the way with a Gust of Wind and scare the elephant golem with his mousiness.

[19] With a mighty gust of wind you blow everyone backwards, throwing them out of the way of the elephant golem and into the main hallway. Yay!

The golem, seeing the fearsome and terrible visage of Razdak, begins to quickly back down the hallway, accompanied by a obnoxious beeping noise.

BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP...

Oh, and Wall II wakes up, because I know that otherwise we'll spend half a turn trying to wake him.

Try to summon Odin,Thor and his hammer Mjolnir. If successful, tell them to smash the stone golem into itty bitty pieces.

[12] Normally I wouldn't allow this, so I won't.

Unfortunately Odin and Thor don't listen to your summons, partly because they're gods and have some important wenching/boozing to do, and mostly because you're trying to summon them. Geez, you could at least ask politely first. Not that it'll work, per say, but at least it'll be more polite.

Spoiler: Brave Adventurers (click to show/hide)

Spoiler: Potion Coffer (click to show/hide)



If the party expected to finish this place even in D&D the trap should not have hit that many people. Then again most don't expect to finish it in one character.

Well it was supposed to hit the entire party at once instead of... 10%? Something like that. Oh, and I also think that I sprung it a bit to early. The module is rather vague on that matter.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Vorthon on January 16, 2013, 10:24:05 pm
Cast Summon Ancestral Spirits, and send them to stop the golem.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on January 16, 2013, 10:29:23 pm
Attack the golem from the side
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: rabidgam3r on January 16, 2013, 10:32:23 pm
Yell some pirate-sounding stuff and throw something at the golem.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 16, 2013, 11:00:42 pm
Face golem.

ABOUT. FACE.

Grab pants, bend over and pull down, exposing rear to golem.

HOW'S THIS FOR PIRATE BOOTY!?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Kadzar on January 17, 2013, 12:30:01 am
(http://i.imgur.com/v3OHw.png) Razdak takes a nibble of his Barovian Roquefort in celebration of a job well done.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on January 17, 2013, 12:50:55 am
Sit in a corner waiting until the hallway is safe again (or more correctly until all visible traps are gone.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on January 17, 2013, 02:57:14 am
Yay, consciousness!
I'm going down the manhole thingy, searching for traps and secret doors as I go.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on January 17, 2013, 03:53:08 am
FIREBALLS! Burn the stone!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on January 18, 2013, 03:22:43 am
Retreat and wait until hallway is clear ( as swords are no good against stone....) and then follow the rest of the group onwards.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on January 18, 2013, 11:06:50 am
Use Push to try to get the golem jammed in the hallway at an angle we should still be able to get through.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on January 20, 2013, 06:53:36 pm
Cast Summon Ancestral Spirits, and send them to stop the golem.

With a mighty call you summon your ancestral spirits. They come grumbling, but you're still a relative and so they quickly move to help.

[15] Individually your ancestors are not very strong or beefy (especially cousin Ned...), but as a group the spirits easily manage to stop the golem in its tracks.

Attack the golem from the side

Deciding to forgo this entire pun-based shtick for now, you just charge at the golem with your bear hands claws.

[AUTOSUCCESS] The golem occupies the entire hallway and thus is far too large to attack from the side. So you'll just have to be content with gouging its face out. 1 damage

Yell some pirate-sounding stuff and throw something at the golem.

You mumble something pirate-sounding under your breath, not because you can't think of anything, but because you're clearly too busy preparing for the most important throw of your life. Yeah...

[AUTOSUCCESS] Grabbing the first thing in your pack, you chuck it at the golem with all the force of your mighty seaman's arms. 1 damage

Admittedly some flint and tinder shouldn't do so much damage, but meh. Rules are rules, I guess.

Face golem.

ABOUT. FACE.

Grab pants, bend over and pull down, exposing rear to golem.

HOW'S THIS FOR PIRATE BOOTY!?

[2] Sea-Wolf is quite interested in your pirate booty, but the golem is not. Probably something to do with that whole 'being made of stone' thing. Or maybe because it's an elephant and isn't attracted to that kind of thing. Who knows?

(http://i.imgur.com/v3OHw.png) Razdak takes a nibble of his Barovian Roquefort in celebration of a job well done.

Such a finer cheese cannot be found for such a fine job. Ah... delicious.

Sit in a corner waiting until the hallway is safe again (or more correctly until all visible traps are gone.

You twiddle your thumbs. Ho-hum. You do have throwing knives, you know.

Yay, consciousness!
I'm going down the manhole thingy, searching for traps and secret doors as I go.

Finally!

[15 + 5] With all indications showing that the manhole is safe, you cautiously open it finding...

Spoiler (click to show/hide)

FIREBALLS! Burn the stone!

Can fire burn stone? Probably. But are your fireballs hot enough to do so?

[1] Yeah, I thought so too. Your fireball splashes harmlessly off the golem's exterior, doing nothing more than giving Claw a few singed hairs. Claw replies to your inadvertent attempt at teamkilling with a witty and no-doubt awesome pun. Of course the GM isn't good enough at wordplay to make one up on the spot, so you'll just have to use your imagination, okay?

Retreat and wait until hallway is clear ( as swords are no good against stone....) and then follow the rest of the group onwards.

You challenge Cairn to a thumb-twiddling contest, seeing as the golem is still blocking the passageway and probably will continue to do so for some time. Of course, being a Rogue, Cairn easily wins. Curses.

Use Push to try to get the golem jammed in the hallway at an angle we should still be able to get through.

[10] The golem resists all your attempts to jam it, mostly because it's rollers are almost the width of the entire hallway. Yeah, I have no clue how it goes around corners either. Magic, probably.

Speaking of the golem, it's now its turn, isn't it?

Seeing Claw in front of it, trying to gouge out its face, the golem charges foward to reduce him to paste.

...

Of course the golem is still held back by Malaken's ancestors and Karnii's push spell and does nothing more but ruin the floor. However it does manage to shake off most of the spirits (especially that whimp Ned), and Karnii's Push spell can't last forever...

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Spoiler: Potion Coffer (click to show/hide)



See? I posted a turn without prodding! I'm getting back into the habit of being a not-terrible GM!

...

Okay, back into the habit of being a more punctual GM. Geez.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on January 20, 2013, 06:57:56 pm
   oh, darnit, I forgot to add in my pun for that one. Atleast i can use it now. I bear down on the golem and sideswipe it
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on January 20, 2013, 07:08:36 pm
“ I SHALL MELT STONE! ”
Melt stone!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 20, 2013, 07:19:27 pm
GOLEM! DO NOT UNDERESTIMATE MY ASS!

Stab golem.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Kadzar on January 20, 2013, 07:50:54 pm
(http://i.imgur.com/v3OHw.png) Without even looking up from his cheese, Razdak fires a Dumbfire Magic Missile at the golem.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: rabidgam3r on January 20, 2013, 07:59:10 pm
Compose some pirate-y one-liners, then throw something else at the golem.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on January 20, 2013, 10:07:12 pm
Suddenly become a cousin Ned and jump into the manhole, following Wall II.
Edit: Greatly urge everybody else to follow suit.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on January 20, 2013, 10:26:38 pm
I'm gonna continue down the hall, searching for traps and secret doors, following any turns in the passage, and only stopping when I come across traps, enemies, a branch in the path, or anything else that would seriously impede my progress(Sphere of annihilation, puzzle door, sheer drop, etc.)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on January 21, 2013, 03:39:36 am
Go down the manhole and explore.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Vorthon on January 21, 2013, 01:17:37 pm
Cast Bane on the Golem. Attempt to curse it with jammed rollers!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on January 21, 2013, 08:17:48 pm
Follow after Wall II.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on January 26, 2013, 08:56:10 pm
Welp wonder where USEC has gotten off to this time.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on January 27, 2013, 08:50:08 pm
EDIT: By popular demand:

Can I join?

Of course! The more the merrier! Plus, given the death rate (high), anybody can join/re-join at any time, so you have no excuses not to!
Count me in.
Spoiler: Kenthokk (click to show/hide)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on January 28, 2013, 05:18:28 pm
Well you would be if Usec's life didn't keep stopping him from posting.....
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on January 28, 2013, 05:59:16 pm
Aw. That makes me feel sad.

Here's hoping that USEC's life gets less muddled and busy, for his sake and ours!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on January 29, 2013, 09:27:33 am
Cast Bane on the Golem. Attempt to curse it with jammed rollers!

[19] You Bane the golem. Its rollers quickly jam on... uh... something. Sea-Wolf's flint and tinder, I guess. Either that or the golem's construction is exceptionally shoddy, which is also an option.

I bear down on the golem and sideswipe it

[AUTOSUCCESS] The golem is too large to get around it, so you'll just have to be content with a frontswipe. 1 damage

“ I SHALL MELT STONE! ”
Melt stone!

[19]

...

Bugger you.

You quickly create another fireball, but this time concentrate it's power into as small as space as possible. The intense, flaming ball of fire effortlessly burns its way through most of the the golem, spewing out of it's rear like explosive diarrhoea. Ew. 1 fire

GOLEM! DO NOT UNDERESTIMATE MY ASS!

Stab golem.


[AUTOSUCCESS] I was going to make a joke about you stabbing the golem with your ass, but it was tasteless and unfunny. Exceptionally tasteless and unfunny, that is. I did just make a poop joke. 1 damage

(http://i.imgur.com/v3OHw.png) Without even looking up from his cheese, Razdak fires a Dumbfire Magic Missile at the golem.

[15] Razdak must be a master marksrodent, because his dumbfire magic missile manages to strike the golem right between the eyes! Mind you he wasn't exactly aiming, so maybe it's just dumb luck, but I hope not. 1 force

Compose some pirate-y one-liners, then throw something else at the golem.

"Y'arr... Uh..."

Muttering some suitably sailory one-liners underneath your breath, you search through your pack and pull out...

Ten-feet of Rope. It'll have to do.

[AUTOSUCCESS] Of course, being a Fighter Pirate, it does manage to damage the golem. Somehow. 1 damage

Spoiler (click to show/hide)

Suddenly become a cousin Ned and jump into the manhole, following Wall II.
Edit: Greatly urge everybody else to follow suit.

I'm gonna continue down the hall, searching for traps and secret doors, following any turns in the passage, and only stopping when I come across traps, enemies, a branch in the path, or anything else that would seriously impede my progress(Sphere of annihilation, puzzle door, sheer drop, etc.)

Go down the manhole and explore.

Follow after Wall II.

Karnii, Wall II, Kira and Cairn all decide to go bugger the golem and have a party down in the manhole. That sounded much better in my head. Trust me.

After turning the corner in the passageway, the mini-party encounters another hallway. Exciting eh? However forty feet down the end of this hallway:

Quote
A door forged of gleaming metallic alloy with massive reinforced hinges bars passage beyond this point. Three vertical slots mar the door’s surface at waist height. Each slot is about 1 inch wide and 3 inches long.

[9 + 5] Finding no traps in the hallway with his roll, Wall II cautiously approaches the door and inspects it. The door looks like the kind of thing that could keep out an entire army if it was made of mere iron and wood, but knowing Acererak it's probably made out of something stronger and more exotic. The door itself is completely unadorned except for a couple of structural enhancements to make it even stronger, though oddly enough it lacks a handle. Odd. Anyways short of magic or some impressive feat of engineering, the only way through this door is by picking its lock. Somehow.

Count me in.
Spoiler: Kenthokk (click to show/hide)

Kenthokk the Barbarian saunters up to the entrance to the tomb, glad to finally have a dungeon that will truly test his mettle. Mind you, he completely lacks any items despite his 6 item carrying capacity, but I imagine that a quick trip to Badend would rectify this problem.

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Spoiler: Potion Coffer (click to show/hide)



Here's hoping that USEC's life gets less muddled and busy, for his sake and ours!

I hope so to.

Anyways, here's a promise: The next turn will be on Thursday or Friday. Got an interview to prepare for on Wednesday, so I'll be busy till then, but unless I'm full of shit (spoilers: I am) I get the turn out before Saturday.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: rabidgam3r on January 29, 2013, 11:58:21 am
Collect rope and tinder, name rope 'Stonesmashers the Deadly Coil', then follow someone.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on January 29, 2013, 01:14:34 pm
"I MELTED STONE!"
Have a hearty chuckle, follow the others, let everyone else go down passage ways first.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on January 29, 2013, 01:20:04 pm
Go back down the corridor that the golem rolled out of and search it
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Vorthon on January 29, 2013, 01:25:46 pm
Follow the rest of the party, and try casting Summon Ancestral Spirits and asking them to scout beyond the door. After making a small sacrifice of coins to appease them. (Or, in more meta-gamey terms; to hopefully get a bonus to my roll. :P)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Kadzar on January 29, 2013, 03:30:57 pm
(http://i.imgur.com/v3OHw.png) Razdak puts away his cheese and scurries down the golem corridor.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 29, 2013, 04:32:00 pm
I am... unclean.
Stand around. Loiter. Take up space and resources.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on January 29, 2013, 05:11:40 pm
Oh, I can get free items? Missed that.

Head back to town a bit sheepishly, procuring:
-As much rope as possible (no more than one item slot)
-A grappling hook
-A miner's pick
-A climber's kit

Once these have been obtained, return to the dungeon and examine the entrance.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on January 29, 2013, 05:22:21 pm
Use Magic Missile to knock some rocks off of a nearby wall, and try to use push to make it fit the hole. Then put said rock into the hole.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on January 29, 2013, 05:34:11 pm
Poke at the holes with my daggers. If I can somehow pick the door do so instead.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 29, 2013, 09:02:27 pm
Oh, grab a single healing potion, THEN loiter.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on January 29, 2013, 09:05:23 pm
I start sticking things into the slots. Anything that will fit. Coins, swords, rings, particularly thin adventurers, whatever I can get my hands on.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 29, 2013, 09:23:38 pm
Oi. Hands off the tail.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on January 29, 2013, 10:20:04 pm
I start sticking things into the slots. Anything that will fit. Coins, swords, rings, particularly thin adventurers, whatever I can get my hands on.
Be glad I'm not near this guy.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on January 30, 2013, 03:51:48 am
Grab the minotaur (Tank) and use him as a battering ram to try and smash the door down.

failing that, (if tat takes up a turn) in the turn after stick my sword as far as possible into the holes one by one until something happens.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on January 30, 2013, 06:11:57 pm
Collect rope and tinder, name rope 'Stonesmashers the Deadly Coil', then follow someone.

Congratulations, your rope has gained enough EXP to level up and become Stonesmashers the Deadly Coil! Aw Yea-

Wait. You didn't get any EXP... Of course, you're not going to complain, seeing as Stonesmashers is strong enough to bash your skull in if it wanted to. But still...

"I MELTED STONE!"
Have a hearty chuckle, follow the others, let everyone else go down passage ways first.

Heh heh heh.

There, was that hearty enough? I can do heartier if you want.

Go back down the corridor that the golem rolled out of and search it

(http://i.imgur.com/v3OHw.png) Razdak puts away his cheese and scurries down the golem corridor.

You all go back down the corridor and through the door that the golem burst out of to find...

Spoiler (click to show/hide)

Follow the rest of the party, and try casting Summon Ancestral Spirits and asking them to scout beyond the door. After making a small sacrifice of coins to appease them. (Or, in more meta-gamey terms; to hopefully get a bonus to my roll. :P)

[3] The spirits hate your attempt at meta-gaming and refuse to do anything despite how much gold you offer. Geez, thanks a lot guys.

I am... unclean.
Stand around. Loiter. Take up space and resources.

[8] You needless take up space and resources. However, due to your low(ish) roll, you decide to sit down instead of stand around. Ooh, how terrible. Wish you did better on that roll, don't you?

Oh, I can get free items? Missed that.

Head back to town a bit sheepishly, procuring:
-As much rope as possible (no more than one item slot)
-A grappling hook
-A miner's pick
-A climber's kit

Once these have been obtained, return to the dungeon and examine the entrance.


While the village of Badend isn't large enough to be considered a town, it does have rope, a grappling hook, a pick and a climber's kit to sell to you (they take credit and traveller's check). Obviously you aren't the first adventurer to brave the tomb, and you probably won't be the last.

Having collected your items you head back to the entrance of the dungeon. Said entrance is... Uh...

Quote
A low, flat-topped hill, about 200 yards wide and 300 yards long, protrudes from the earth. Ugly weeds, thorns, and briars grow upon the steep sides and bald top of the 60-foot-high mound. Black rocks crown the hilltop. The north side of the hill is fronted by a 20-foot high crumbling cliff of sand and gravel. A low stone ledge overhangs this eroded area, and shrubs and bushes obscure it from observation at a distance.

Oh, and three holes have been dug into the hillside. With your party ESP, you know which one is the real entrance to the tomb.

I start sticking things into the slots. Anything that will fit. Coins, swords, rings, particularly thin adventurers, whatever I can get my hands on.
Be glad I'm not near this guy.

Also, due to said party ESP, you also feel an acute sense of relief. You may about to walk into a horrible death trap, but at least you're not anywhere near this fellow, amiright?

Use Magic Missile to knock some rocks off of a nearby wall, and try to use push to make it fit the hole. Then put said rock into the hole.

[18] Nice try, but your abilities with magic are nowhere near good enough to shape stone just like that. Plus I'm pretty sure that pushing stone like that will just make it shatter into a bunch of tiny and useless pieces. Oh well.

Poke at the holes with my daggers. If I can somehow pick the door do so instead.

[4] The door is way beyond your ability to pick. Way, way beyond.

Poking at the slots with your dagger yields more results. Namely, at the back of each hole is some kind of button. Obviously you can't be too careful, so you leave the buttons alone for now.

I start sticking things into the slots. Anything that will fit. Coins, swords, rings, particularly thin adventurers, whatever I can get my hands on.

Luckily for the property and sanity of your fellow adventurers, your throwing knives are just the right size to fit into the slots. Well, part of the adventurer's sanity. I'm sure that the other part is crying out in fear as you blindly dick around with the door. Anyways after putting the knives in as far as they can go, something terrible[/b] wonderful happens.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Spoiler: Potion Coffer (click to show/hide)



Interview went awesome, hence the update today. You better enjoy it (because I did).
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 30, 2013, 06:26:01 pm
WOOOO, ARCHITECTURE!
Admire architecture.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on January 30, 2013, 06:26:50 pm
WOOOO, ARCHITECTURE!
Admire architecture.

You admire the architecture. It is indeed, quite admirable. Next!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Vorthon on January 30, 2013, 06:44:44 pm
Check the pillar-hall for traps.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on January 30, 2013, 06:59:49 pm
Thank GM for repeating the description.

Enter the real entrance. Carefully.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on January 30, 2013, 07:06:58 pm
before others go and set off any traps I take one of the golem wheels and rolls it down the pillar hall
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Kadzar on January 30, 2013, 08:00:58 pm
(http://i.imgur.com/v3OHw.png) Razdak attempts to thoroughly explore the empty 20x20 room.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on January 30, 2013, 09:11:44 pm
I head across the room, avoiding the pillars and seeking the glowing object.
If it looks valuable, I check it for traps and then pocket it quickly.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on January 31, 2013, 03:09:53 am
Appear in the pillar room, tell the others not to touch the pillars, examine the eyes of the faces on the pillars, do not touch.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on January 31, 2013, 04:30:40 am
Follow Wall II CAREFULLY and make sure he doesn't pocket anything valuable that could help the party.

If something attacks, bust a sexy move and then CHARGE!!!!!


(OOC realisation: I love playing the blonde aired, blue eyed beauty)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on January 31, 2013, 07:05:54 am
Don't touch the pillars?
Suppress the urge to hug one of the pillars.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on January 31, 2013, 08:27:16 am
Don't touch the pillars?
Suppress the urge to hug one of the pillars.
I have a disturbing trap theroy about them, the faces may hold the answer.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on January 31, 2013, 11:53:55 am
Run headfirst into one of the pillars to see if it will set off any sort of trap.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on January 31, 2013, 12:20:34 pm
Run headfirst into one of the pillars to see if it will set off any sort of trap.
NOOOOOOOOOOO
Try to grab this guy
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on January 31, 2013, 03:41:16 pm
Run headfirst into one of the pillars to see if it will set off any sort of trap.
NOOOOOOOOOOO
Try to grab this guy
I am willing to bet that in trying to grab him to prevent him touching a pillar, you end up touching a pillar.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on January 31, 2013, 05:14:10 pm
Run headfirst into one of the pillars to see if it will set off any sort of trap.
NOOOOOOOOOOO
Try to grab this guy
Using party link, hope this guy succeeds!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on January 31, 2013, 05:51:20 pm
Using party link, hope Kadvega succeeds, and then fire magic missile at the farthest pillar I can, and not the one Cairn is charging at.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 01, 2013, 10:37:06 pm
Or you know you could run away right? Cairn dying means nothing to him. Actually he's trying to spite the gods so well this is part of his plan. Now granted I personally did want to cause havok it's been to safe for far too long.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on February 05, 2013, 08:44:08 pm
WOOOO, ARCHITECTURE!
Admire architecture.

[10] Goddamn, that is some damn fine architecture. Almost makes you think that you're not in some terrible death trap, doesn't it?

Thank GM for repeating the description.

Enter the real entrance. Carefully.


Why, you're very welcome.

Anyways you go through the real entrance an-

...

You do know that you can use your party ESP to instantly figure out the layout of the place, and thus teleport walk to wherever you want to go, right? Just checking...

before others go and set off any traps I take one of the golem wheels and rolls it down the pillar hall

[6 + 5] The golem was not on wheels, but on rollers. Rollers which physically can't fit into the crawlspace that leads to the pillar hall because they're far too long (and a bit too heavy). It's rather annoying, really, but you'll just have to leave them where they are.

(http://i.imgur.com/v3OHw.png) Razdak attempts to thoroughly explore the empty 20x20 room.

[11] You thoroughly explore the empty 20x20 room to discover that it is, actually, an empty 20x20 room.

I head across the room, avoiding the pillars and seeking the glowing object.
If it looks valuable, I check it for traps and then pocket it quickly.

Avoiding the pillars, you seek out the glowing object, like a moth drawn to a flame. The fact that you haven't encountered moths in this dungeon should probably tell you something.

Spoiler (click to show/hide)

Follow Wall II CAREFULLY and make sure he doesn't pocket anything valuable that could help the party.

If something attacks, bust a sexy move and then CHARGE!!!!!

You follow closely behind Wall II as he stumbles upon the gruesome and terrible remains. However he doesn't pocket anything, valuable or not, and nothing evil attacks the pair of you. Still, you bust a sexy move, because why not? Enjoy your looks while you've still got them (which is a very long time for a Valkyrie).

Appear in the pillar room, tell the others not to touch the pillars, examine the eyes of the faces on the pillars, do not touch.

[3] The faces on the pillars are too far away for you to examine them properly. Either because your sight is bad, or (much more likely) the torches aren't giving off enough light from down here. Oddly enough nobody seems to be able to cast levitation, though some creative uses of Feather Fall could work. Also, did you know that you can apparently float on the Ethereal plane? Neither did I until I looked it up.

Run headfirst into one of the pillars to see if it will set off any sort of trap.

Best idea? Best idea. Having sorted out this tough ethical and moral problem in his head, Cairn begins racing towards the nearest pillar at full-tilt, barrelling past Nikolai.

Try to grab this guy

However Kadvega Montalka clearly doesn't think that it's the best idea, and tries to stop Cairn as he comes thundering past.

[18] vs. [17] Somehow, I have no clue how, Montalka manages to tackle Cairn and stop him from running head-first into a pillar, though only by a foot or two. If Cairn's arms weren't pinned underneath his body, he could easily reach out and touch it. Let's hope it stays that way for now, eh?

Spoiler (click to show/hide)

Spoiler: Brave Adventurers (click to show/hide)

Spoiler: Potion Coffer (click to show/hide)



Sorry for taking too long. University/work/general laziness etc.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 05, 2013, 08:49:02 pm
Hmmm... interesting.
Well, I suppose that touching the glowing death gem is a bad idea....
...
...
I touch the glowing death gem.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 05, 2013, 08:51:50 pm
I watch the fool touch the gem and stop anyone who attempts to stop him then if he lives congratulate him. Oh and if I have the ability I also get the one guy off of the guy that was trying to run headlong into the pillars and help him up to see what he does, these people sure are funny in their actions but who am I to stop them from exploring the dungeon further.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on February 05, 2013, 09:07:45 pm
I wonder if pee is a conductor of magic? Better not try it.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Vorthon on February 05, 2013, 09:11:56 pm
You skipped my action. :I
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on February 05, 2013, 09:14:56 pm
Check the pillar-hall for traps.

[13] You find no traps, though given Montalka's attitude you don't check the pillars. Being a squishy mage Shaman, getting tackled isn't that great for your spine...
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Vorthon on February 05, 2013, 09:20:27 pm
Investigate the pillars, without touching them.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on February 05, 2013, 09:28:56 pm
Fondle the sexiest looking pillar.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Kadzar on February 05, 2013, 10:07:45 pm
(http://i.imgur.com/v3OHw.png) Razdak joins the others, then attempts to thoroughly explore the pillar room.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on February 05, 2013, 10:13:12 pm
Suddenly remember that I took detect magic, and cast it on a pillar.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on February 05, 2013, 10:13:54 pm
No, I didn't.

Teleport to the nearest person in front of me.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 05, 2013, 10:15:48 pm
   Its technically not teleportation unless you have it. Its more of a get to the party option that happens in what would be a cut scene in a game. No risk because we want to kill you quickly but have you somewhere where killing you could catch others with you.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on February 05, 2013, 10:21:20 pm
   Its technically not teleportation unless you have it. Its more of a get to the party option that happens in what would be a cut scene in a game. No risk because we want to kill you quickly but have you somewhere where killing you could catch others with you.

It's "I've assumed you've read the thread so let's condense several useless turns worth of travelling into one scene so we don't waste everyone's bloody time". Teleportation is more of the technical term, though what you've said works pretty well too.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 08, 2013, 09:20:38 pm
Fuck alright can I touch the gem then? Just make sure no-one is near it. Actually wait let's kick the gem like a soccer ball into the wall. (I WILL NOT REST UNTIL I SET OFF SOME SUPER EVIL ULTRA TRAP. Then and only then will I be helpful to the party again and happily so.)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on February 08, 2013, 10:12:38 pm
"FINE TOUCH THE FREAKING PILLAR!"
Grab the guy from the floor, push him into the PILLAR.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 08, 2013, 10:33:31 pm
You realize of everyone near the pillars Cairn is the one in the LEAST danger right? I admit I feel that we haven't had anything super omega deathy recently and I feel the need to make it happen.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on February 08, 2013, 10:48:41 pm
I'm just passed he didn't listen to me, murder makes me feel better.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on February 09, 2013, 10:55:03 am
Poke the flaming death gem with my sword. Retract the sword if it starts to melt/catch fire.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: rabidgam3r on February 09, 2013, 11:02:28 am
"FINE TOUCH THE FREAKING PILLAR!"
Grab the guy from the floor, push him into the PILLAR.
We shall push him into EVERY pillar, then make him eat the gem if he lives.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 09, 2013, 02:07:17 pm
I grab the gem and hide it in my pocket before anyone can try and force-feed it to another adventurer.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 09, 2013, 11:51:17 pm
Well this is going better than I expected you are actively trying to kill me, and in the process are almost guaranteed to kill yourselves. >:3 BWAHAHAHAHAHAHAHA
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 12, 2013, 06:08:35 pm
What did everyone drop off the face of the earth or something (yes I know I'm double posting but well you need to know this is here to view it).  :P
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on February 12, 2013, 07:13:46 pm
Yup. It fell into a wormhole, which teleported it the Land of Dead Threads. Let's hope that USEC happens to be a necromancer.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 12, 2013, 07:18:38 pm
It's been brought back before.
Won't be too long before we start up again, I'm sure.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 12, 2013, 07:23:32 pm
Its less of a death and more of a deep slumber.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 12, 2013, 11:02:38 pm
So want to derail it horribly until USEC comes back? If ever. (not that I'd ever say that of course)
Title: Game in a Game: Who are you
Post by: Akhier the Dragon hearted on February 12, 2013, 11:15:51 pm
Okay then lets start a game in a game.

Code: [Select]
You are in a room and your name is...
Well your sure you had one, what was it again?

Not RTD but coin flip coin flip or as I prefer to call it (as of right now) DTails which stands for DoubleTails but also Duck Tales because I liked the cartoon. Heads is good Tails is bad, second flip is if needed for severity or dodge or whatever.

[If people don't agree with this I will take it out]
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on February 12, 2013, 11:18:17 pm
Name: Urist.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 12, 2013, 11:21:20 pm
Name: FartGarfunkel (yes I'm being serious here)
Title: Game in a Game: the room is ____
Post by: Akhier the Dragon hearted on February 12, 2013, 11:26:36 pm
GreatWyrmGold: heads
zacen299: tails heads
Code: [Select]
Ah right your name is Urist GarFunkelFart,
huh the room appears to be ______, you should probably do something about it
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 12, 2013, 11:32:55 pm
On fire? Yes that's a question it's questionably on fire. No I'm not trying to make this ridiculous as possible why would you ask (I'll stop after this)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 12, 2013, 11:33:12 pm
The room is... covered in bees.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on February 12, 2013, 11:34:14 pm
The room is located in Boatmurdered.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 12, 2013, 11:34:25 pm
Okay this deserves some EpIc PaInT SkIlLeZeSz so just a moment, no more suggestions please
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 12, 2013, 11:36:54 pm
Oh god I can only imagine.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: RedWarrior0 on February 12, 2013, 11:52:36 pm
On fire? Yes that's a question it's questionably on fire. No I'm not trying to make this ridiculous as possible why would you ask (I'll stop after this)
No, it's filled with pot that's on fire.
Title: Game in a Game: Picture of EpIcNeSs
Post by: Akhier the Dragon hearted on February 13, 2013, 12:01:48 am
Zacen299: heads
Greymountain_Sage: heads tails
GreatWyrmGold: tails heads
Code: [Select]
Hmm, it seems the room might be on fire. More importantly though there are bees, every where,
Even More importantly then that though they are !!bees!! and they have lit the picture of the last thing
your father saw when he was being forcefully relocated before he fainted from alcohol poisoning.
Its of some attachment to you but then again your life is something your attached to as well.
(http://i607.photobucket.com/albums/tt156/akhierthedragonhearted/Random%20Forum%20Game%20Images/001BeesFIREBees.png)
(you can click the image to make it biggererer)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: RedWarrior0 on February 13, 2013, 12:06:18 am
I have a suggestion (http://www.imgur.com)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 13, 2013, 12:07:52 am
   so is that a suggestion because you can't see my image or is a suggestion because it would be easier to use that instead of photobucket?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 13, 2013, 12:08:53 am
I have a question what are we flipping for this time?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 13, 2013, 12:10:50 am
   Well you are in a room which may or may not be on fire with !!bees!! in it and you grandfather's important picture is burning and you might be too relatively soon.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 13, 2013, 12:12:16 am
Run around in terror mooning the bees all the while. Then if possible run out of the room if there is a door.  Edit: Wait didn't I say I was going to stop being silly? Fine just search for the door. Well no you pick which one you want.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on February 13, 2013, 06:11:05 am
belly dance.
Title: Game in a Game: !!Bees!!
Post by: Akhier the Dragon hearted on February 13, 2013, 11:26:43 am
Zacen299: tails heads
Kahn1234: tails tails
!!Bees!!: heads tails
   attack: heads heads - dodge: heads tails
Code: [Select]
My goodness you want to be terrified and do something irresponsible but its just not coming to you. Luckily your home is only
a cardboard box and the one side is completely open so you should be able to run out quickly though you will be sad to lose the picture.
Of course you can manage that after a little bit of belly dancing, after all who can resist that? Certainly not you though of knowing
how to would just ruin the fun sadly the bees are not only flaming but flaming and take offense to your badly done dance and attack you.
You manage to use your not so smooth moves to dodge the first few but then they manage to sneak up behind you and sting you.
Being flaming bees of course they do fire damage so you are now !!on fire!! as well, that and still in your house. Luckily for you
stinging you caused all the bees to die from losing their internal organs, sadly you have acquired some bee stingers in your "inventory".

oh and lollipop is the password for a quiz I have to take at home so I am using my post here to remember it.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 13, 2013, 12:10:12 pm
Run find water of some sort.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on February 13, 2013, 04:49:54 pm
First, save the picture!
Title: Game in a Game: Out of the fire into the water
Post by: Akhier the Dragon hearted on February 13, 2013, 09:45:30 pm
face off: tails - second suggestion first
GreatWyrmGold: heads heads
   Picture safety: heads heads
Zacen299: heads heads
   water: heads heads
Code: [Select]
Of course you must save the picture first! You throw yourself against it to put out the fires on
it and in the process break through the back of your cardboard box. The picture is a little burnt
around the edges but only you seem to have taken any real damage from fire...
Speaking of which you should probably put yourself out before you catch the picture on fire again.
Luckily you put your box next to the park fountain so you jump right in. You are now soaked in a
fountain, the area around you is like any other park except for the burning card board box and a
slightly toasty picture.

... I need to find a meaner coin. I literally flipped all heads for everything but the first
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 13, 2013, 10:05:45 pm
Grab the picture and leave the park in a north easterly direction (no I'm not expecting the character to know what that is.)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on February 13, 2013, 10:24:43 pm
Grab the picture and leave the park in a north easterly direction (no I'm not expecting the character to know what that is.)
Works for me. And if we get Tails Tail? We go southwest.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 16, 2013, 04:35:22 pm
Or, grab pieces of flaming box and throw them at random passersby.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 16, 2013, 04:55:55 pm
Zacen299 & GreatWyrmGold: heads tails
Greymountain_Sage: tails heads
   resist fire: heads heads
Luck: tails tails
Code: [Select]
It seems that you have decided to leave the park though of course you grab the picture first.
Easy enough though a few passerby's snicker at your predicament. Can't have that now can we?
No of course not though your choice to pick up and throw your !!home!! may not have been the best
of ideas at least you seem to have charred your hands enough that they seem immune to fire, or more
probable you just can't feel the burning anymore. Now what where you doing again? Whatever armed
with your picture and your !!home!! you continue north east and upon exiting the park you see
Oh, Oh my, that can't be good. There seems to be a _____ police coming your way. Also it seems
that to the north east of the park is the local library for whatever good that will do you.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on February 16, 2013, 07:10:05 pm
He's a criminal policeman. Let's go into the library and set all of the books on fire with out !!home!!.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 16, 2013, 09:15:45 pm
He's a crazy policeman let's go into the library and improve our learning.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 17, 2013, 07:45:12 pm
Flameboy99: tails heads
Zacen299: heads tails
Luck: heads heads
Time Passing: heads
Fire Starting: heads tails
Code: [Select]
Ah yes, you can clearly see the policeman now. At first you thought he was a criminal but
it seems he is just crazy. Luckily it seems he isn't coming after you though you can't tell where he is
going but you figure its probably better to duck into the library. Of course you can't seem to find
anything you want to read and it seems there isn't any good education text. Welp, guess its time
to burn it all.

It takes you a bit of time to find a good place to start it so you don't get stopped and sadly you did
not find a particularly good spot so people noticed right away. Sadly for them you did pick a good
spot to start it from a fire starting perspective so it quickly spread to the whole building. Of course
you are once again stuck in a burning building and this one isn't made of cardboard.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 17, 2013, 07:47:51 pm
Break through a window by using a librarian as a battering ram.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 18, 2013, 03:17:28 pm
Break through a window by using a librarian as a battering ram.

+1
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 25, 2013, 11:00:19 pm
Please tell me the Filler game hasn't stagnated too?
C'mon, that was fun, and  I'm pretty sure something fun is about to happen with the glowing death gem and the pillars in the other game.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on February 25, 2013, 11:33:05 pm
Please tell me the Filler game hasn't stagnated too?
Okay, I'll just let you come to that conclusion on your own.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on February 25, 2013, 11:41:47 pm
   I was actually waiting for another action. I have been trying to get 2 different actions for each turn because it was making it interesting but I didn't want to specifically say it. So yeah I guess it doesn't matter that much.

Greymountian_Sage & Zacen299: tails heads
Broken Glass: tails heads
Code: [Select]
You for but a moment ponder the window and librarian before the perfect plan comes to
mind. Then of course you forget said plan and decide to use the librarian as a battering ram to get
out the window, but thats the kind of plan I am starting to expect from you. Anyway you fail at it,
or more to the point you manage to trip at the last moment and end up using yourself to bust
through the window. Luckily for you the glass is as good at hurting you as you are at using others
as a battering ram, or more topically, your ability to notice that you where on the second floor. So
yeah, your currently clutching your !!xHomex!! and the picture while falling though that last bit will
end soon enough.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on February 25, 2013, 11:47:00 pm
Land safely.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 25, 2013, 11:53:15 pm
Headbutt the earth for MAXIMUM DAMAGE!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on February 28, 2013, 04:46:39 am
Welp we going to give the funeral rights to this thread? I don't think you can reraise something that has already died twice.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on February 28, 2013, 05:59:18 am
why did it stop? you cant say it had a lack of interest.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on February 28, 2013, 08:54:01 am
Yeah, sorry about that guys. You've all been wonderful and I've been full of shit. Okay, maybe not shit, but I've hardly been the best GM. To be honest, I've been kinda... uninspired? I think that's the word I'm looking for. I'm having trouble building up enthusiasm and writing a turn that I like. It's not you, it's me, basically. Sorry everyone.

Though if someone wants to grab the mantle of GM and continue the turns, then go straight ahead. It's a shade or two better than leaving the thread dead, the module is free, and the system is pretty simple, with lots of room for fudging. Plus you could always PM me if you get confused about something.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on February 28, 2013, 01:01:47 pm
Uuuuuuuuuuuugh...
Okay, I'll do it. Which, by necessity, means I can't take the death gem, so first person to ask for it gets it.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on February 28, 2013, 09:15:20 pm
Do no want. Also, just so you don't have to search through pages, my idea was to cast Magic Missile at the farthest pillar it can reach.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 01, 2013, 03:21:40 am
My action was to Poke death gem with sword, withdraw sword if it starts melting.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 01, 2013, 04:19:04 am
Alright, I'll just tell you guys this much here, there will probably be a lot of reminding me of things that I didn't bother to remember as a player. I'll do a more complete backtrack, review, response and whatnot tomorrow, but since these two are here now...

My action was to Poke death gem with sword, withdraw sword if it starts melting.
Your sword taps the gem lightly. To your astonishment... Nothing happens. In fact, you test the tip of your sword with one finger, it isn't even warm.
Do no want. Also, just so you don't have to search through pages, my idea was to cast Magic Missile at the farthest pillar it can reach.
[17] Nice shot. You blow a decent sized chunk out of a pillar about halfway across the room. It is now a pillar with a whole in it. That seems to be the full scope of the change.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 01, 2013, 04:20:17 am
 ...
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 01, 2013, 07:40:22 am
so the gem seems to only fry organic things.

also, you might want to PM players just to let them know this game isnt dead yet.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 01, 2013, 01:02:48 pm
I think somebody was trying to shove me into one of the pillars weren't they? If they weren't I'm going to run into one. Edit: Also I think somebody was trying to forcefeed me the gem.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Akhier the Dragon hearted on March 01, 2013, 01:08:55 pm
I watch the fool touch the gem and stop anyone who attempts to stop him then if he lives congratulate him. Oh and if I have the ability I also get the one guy off of the guy that was trying to run headlong into the pillars and help him up to see what he does, these people sure are funny in their actions but who am I to stop them from exploring the dungeon further.
This was my last action so whatever in it that still applies I do
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 01, 2013, 01:23:43 pm
I think somebody was trying to shove me into one of the pillars weren't they? If they weren't I'm going to run into one. Edit: Also I think somebody was trying to forcefeed me the gem.
Okay, lets see here... forcefeeding a gem check: [20]
Oh god...
And will save for touching a pillar [15]
Good news and... well, more good news I suppose. When you touch the pillar, you feel its magic flood into you and think "Cut that out!" And for
once the magic agrees.
Unfortunately, for your stupidity in touching the pillars, one of the other adventurers seizes you and forces the death gem into your mouth. As the gem touches your skin, you are suddenly telepathically imbued with knowledge of its purpose: It is a gem of wishing. If you hold it in your hand and speak a wish aloud that wish will come true.

I watch the fool touch the gem and stop anyone who attempts to stop him then if he lives congratulate him. Oh and if I have the ability I also get the one guy off of the guy that was trying to run headlong into the pillars and help him up to see what he does, these people sure are funny in their actions but who am I to stop them from exploring the dungeon further.
This was my last action so whatever in it that still applies I do
Well, I'm no longer trying to touch the gem, but Cairn has the gem in his mouth, and he's still alive, so you congratulate him. He also still ran headlong into the pillars and is still still alive, so you throw in a congratulation on that too.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 01, 2013, 01:52:49 pm
Touch two or more pillars at once.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on March 01, 2013, 02:22:47 pm
"Aw my theory was wrong, I thought the pillars would turn you into intricate thinking design on their faces, shame it didn't, lets get a move on then."
Look for exists we have yet to check, go down them first because I don't fear traps.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 02, 2013, 08:02:35 pm
Touch two or more pillars at once.

Okay, let's see here:
[16][4]
Well, that second pillar makes all the difference. Suddenly, you find yourself flying up into the air. Once you near the ceiling, you realize that the air currents are rapidly propelling you towards the northern end of the room. At either end of the northern wall, you spot devil faces identical to the one in the entrance hall.
"Aw my theory was wrong, I thought the pillars would turn you into intricate thinking design on their faces, shame it didn't, lets get a move on then."
Look for exists we have yet to check, go down them first because I don't fear traps.
To the north, you find three doors. Two are at the center of small 10 by 10 stone cubes that jut out of the wall, one to the left and one to the right. In the center, it's simply a door set in the wall.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 02, 2013, 08:27:48 pm
CRAP CRAP CRAP

Swim in the air in the other direction.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 03, 2013, 02:58:47 am
Follow anailater, cast Detect Magic on the left door, and if I get no reading outside of residual/negligible magic, enter.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 04, 2013, 05:46:29 am
Grab the gem and wish for the entire adventuring party be teleported to the chamber of our target whilst also being protected from damage for 3 days.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on March 04, 2013, 06:07:55 am
If the man following me goes to the left i will go to the rihgt, and vice versa.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 04, 2013, 09:42:24 am
Grab the gem and wish for the entire adventuring party be teleported to the chamber of our target whilst also being protected from damage for 3 days.

Hey that's my wish! Make the same wish except add also owning a mansion that is in a safe place far away and a map to said mansion that will appear in my bag.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on March 04, 2013, 11:31:53 am
Grab the gem and wish for the entire adventuring party be teleported to the chamber of our target whilst also being protected from damage for 3 days.

Hey that's my wish! Make the same wish except add also owning a mansion that is in a safe place far away and a map to said mansion that will appear in my bag.
I wish I was not involved with these wishes that will obviously go wrong.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 04, 2013, 02:23:06 pm
CRAP CRAP CRAP

Swim in the air in the other direction.
[9] After flailing around like a drunk man in the ocean, you find yourself hurtling into the left mouth.
Spoiler (click to show/hide)

Follow anailater, cast Detect Magic on the left door, and if I get no reading outside of residual/negligible magic, enter.
Follow anailater, cast Detect Magic on the left door, and if I get no reading outside of residual/negligible magic, enter.
If the man following me goes to the left i will go to the rihgt, and vice versa.
Well, the two of you dance around a bit trying to figure out which door you're going to.
[19] You detect no magic coming from the left door and enter. Unfortunately, it is empty of all but dust. Considering the faint blue glow, you were expecting something more.

Anailater naturally finds himself at the right door, then. Inside that:
Quote
A large wooden sarcophagus rests on a low stone table. Broken and looted chests, urns, and coffers are scattered about the floor.
Huh. Didn't see that coming.

Grab the gem and wish for the entire adventuring party be teleported to the chamber of our target whilst also being protected from damage for 3 days.
Hey that's my wish! Make the same wish except add also owning a mansion that is in a safe place far away and a map to said mansion that will appear in my bag.
I wish I was not involved with these wishes that will obviously go wrong.
Lets see who gets to make the wish:
[16][20][15]
It seems Cairn will be getting a mansion somewhere at some point. A massive, 20 foot bubble of force expands around the three of you, protecting all of you from anything that could possibly hit you. It also happens to prevent you from moving outside of the bubble, but hey, you guys are safe for three days. I guess the gem ignored the teleportation part of the wish, though. You probably asked for too much.
Also, I should mention that the gem is glowing red. Like, really red. Red hot.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on March 04, 2013, 02:57:52 pm
"God Damn it guys!"
Ethereal walk, try to get out.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on March 04, 2013, 03:22:53 pm
"God Damn it guys!"
Ethereal walk, try to get out.

Excellent...
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on March 04, 2013, 03:27:10 pm
"God Damn it guys!"
Ethereal walk, try to get out.

Excellent...
Good thing I'm being the Guinea pig!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 04, 2013, 03:55:29 pm
Return to the party. Taunt the bubble people with my nudity.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: RedWarrior0 on March 04, 2013, 04:04:32 pm
"God Damn it guys!"
Ethereal walk, try to get out.
I know, right? Although if it's a force effect in the D&D sense, ethereality doesn't permit you to get through it.

Excellent...
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 04, 2013, 05:33:57 pm
crush the gem with the pommel of my sword. CRUSH THE DAMN THING NOW!!!! *desperation mode activate*
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on March 04, 2013, 05:36:31 pm
"God Damn it guys!"
Ethereal walk, try to get out.
I know, right? Although if it's a force effect in the D&D sense, ethereality doesn't permit you to get through it.

Excellent...

I kinda want to make the next turn now, what with all the hilarity going on...
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 04, 2013, 05:39:08 pm
I recommend cutting open the guy who ate the gem and then crushing it. As for the bubble, dispel magic or wait for 3 days :P.

As for me, I will use Detect Magic again on the middle door (There was a middle door, right?) and do the same as with the left. If there isn't a middle door, enter right door and use detect magic on sarcophagus and open it if there's no magic, but keep staff as the ready if something does come out.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 04, 2013, 05:57:46 pm
Catch up to the next group of adventurers with Party ESP.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 04, 2013, 06:05:22 pm
i'm going to die, aren't I?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: USEC_OFFICER on March 04, 2013, 06:08:45 pm
Not if you're clever and get go- BWAHAHAHAHAHA.

I can't say that with a straight face. Though you might possibly be less screwed tagging along with anailater. Possibly.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on March 04, 2013, 06:14:27 pm
((Hooray! only a 90% chance of death for me!))
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 04, 2013, 06:17:08 pm
Hey I've made it clear I'm here to cause havoc most of the time. I'll help when it's important but most of the time? NAAAAHHH also remember Cairn is effectively immortal theretofore he (and by extension me) couldn't give less than a shit about dying. Also seriously how many pieces are we going to end up in by the end of this?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 04, 2013, 10:32:35 pm
"God Damn it guys!"
Ethereal walk, try to get out.
[18]An excellent idea! Unfortunately, this is the tomb of horrors, and they've thought of that.
1d100:[86]
A giant, muscular demon with four arms, each ending in a horrifying weapon, towers over you in the ethereal realm. The Creature spots you immediately and swoops upon you. [18]1 damage
Yeah, turns out the etheral plane is guarded, too. As the spell expires, a mutilated wizard corpse appears just outside the bubble. So, look on the bright side, at least you aren't trapped any more.

Return to the party. Taunt the bubble people with my nudity.
Yep, that is some fine taunting. Of course, they're a bit preoccupied by the impending doom brought upon them by the wishing gem.

crush the gem with the pommel of my sword. CRUSH THE DAMN THING NOW!!!! *desperation mode activate*
[2] Unfortunately, it's a very sturdy gem. It's also glowing even hotter now.

I recommend cutting open the guy who ate the gem and then crushing it. As for the bubble, dispel magic or wait for 3 days :P.

As for me, I will use Detect Magic again on the middle door (There was a middle door, right?) and do the same as with the left. If there isn't a middle door, enter right door and use detect magic on sarcophagus and open it if there's no magic, but keep staff as the ready if something does come out.
[17] It detects free of magic, and you open the door.
Quote
This 10-foot-square chamber contains many
martial war decorations, which consist of crossed
swords over round shields.
Catch up to the next group of adventurers with Party ESP.
Welcome to the pillar room. Watch your step, the floor is covered with chunks of adventurer.

And finally, the Gem of wishing does what we all knew it was going to do, it explodes. The two people still in the force bubble are caught in the explosion. Let's see if they can save out of it:
[8][3+5]
Nope. 100 damage
After exploding and reducing the adventurers to ash covered bone, the gem dissolves into a viscous purple slop. Ewwwww...
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 04, 2013, 10:44:27 pm
DAAAAAMN. Uhhhh well fuck Cairn runs into the dungeon chased by a gigantic army of bears snakes and wolves. (Let the traps kill them I say) finding his way back to where he was. Also Items: Lantern, Lockpicks and a Grappling Hook. The usual. (No unless you want to be really assholeish I expect those animals to be dead by the time Cairn reaches the party.)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 04, 2013, 10:46:53 pm
DAAAAAMN. Uhhhh well fuck Cairn runs into the dungeon chased by a gigantic army of bears snakes and wolves. (Let the traps kill them I say) finding his way back to where he was. Also Items: Lantern, Lockpicks and a Grappling Hook. The usual. (No unless you want to be really assholeish I expect those animals to be dead by the time Cairn reaches the party.)
I could fuse them all together into a supermutant bear/wolf with hundreds of snakes coming off of its skin, but fortunately for you, I'm much too lazy to actually stat that thing up.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 04, 2013, 10:48:56 pm
Loot chunks of adventurer. Search for nondangerous exits.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 04, 2013, 11:52:58 pm
DAAAAAMN. Uhhhh well fuck Cairn runs into the dungeon chased by a gigantic army of bears snakes and wolves. (Let the traps kill them I say) finding his way back to where he was. Also Items: Lantern, Lockpicks and a Grappling Hook. The usual. (No unless you want to be really assholeish I expect those animals to be dead by the time Cairn reaches the party.)
I could fuse them all together into a supermutant bear/wolf with hundreds of snakes coming off of its skin, but fortunately for you, I'm much too lazy to actually stat that thing up.

lol that sounds awesome but it would have to be stupidly strong and would probably murder the whole party. >:3
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: anailater on March 05, 2013, 03:05:48 am
((Bye Guys!))
R.I.P.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 05, 2013, 04:59:28 am
Loot chunks of adventurer. Search for nondangerous exits.

you know that all you'll get from it would be steel lingerie and a steel longsword, plus whatever wasn't cut to ribbons?

and, fortunately, Valkyries cant be perma-killed. They respawn in the lap of Odin.

Make way back to tomb of horrors.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 05, 2013, 07:52:16 am
Loot chunks of adventurer. Search for nondangerous exits.
you know that all you'll get from it would be steel lingerie and a steel longsword, plus whatever wasn't cut to ribbons?
So? I'm going to go all NetHack and take anything not nailed down in case it eventually comes in handy.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: rabidgam3r on March 05, 2013, 04:12:28 pm
((I am going to kill myself, for I have lost interest in this game.))

Eat my parrot, then sword. If I still live, provoke someone into attacking me.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 05, 2013, 04:40:48 pm
Loot chunks of adventurer. Search for nondangerous exits.


and, fortunately, Valkyries cant be perma-killed. They respawn in the lap of Odin.

Make way back to tomb of horrors.

Wait so the only two people who got blown up by the gem are functionally immortal?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 05, 2013, 04:41:57 pm
Follow along with whoever's opening doors. Refuse to wear clothing.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 05, 2013, 07:53:33 pm
I'd like to examine the decorations.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 06, 2013, 10:46:22 am
Loot chunks of adventurer. Search for nondangerous exits.


and, fortunately, Valkyries cant be perma-killed. They respawn in the lap of Odin.

Make way back to tomb of horrors.

Wait so the only two people who got blown up by the gem are functionally immortal?

It has happened before on this game. sometimes more than once.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 07, 2013, 03:09:38 pm

and, fortunately, Valkyries cant be perma-killed. They respawn in the lap of Odin.

Make way back to tomb of horrors.

Returning for some inexplicable reason to the poorly furnished deathtrap, the Valkyrie scoffs at the petty mortality of its companions before doing something... valkyrieish.

Loot chunks of adventurer. Search for nondangerous exits.
Most of their equipment is thoroughly melted, so you decide to take the chunks in case you get hungry. Besides the three doors to the north, the only other feature to the room is a giant Ebony Dais with a silver throne on it.
Quote
A stark black dais holds an obsidian thro n e
inlaid with silver and ivo ry skulls. A crown and
scepter rest upon the throne. T he crown is
golden, while the scepter has a silver end, and
one of gold.
There's also the door you came in through, but it appears to have slammed shut during all the commotion, and there is no way of opening it from this side.
Follow along with whoever's opening doors. Refuse to wear clothing.
There are two doors open right now, The right door with the sarcophagus, and the middle door, filled with martial decorations. There is also a door across from the middle door which has yet to be opened, largely because I think I forgot to mention it.

((I am going to kill myself, for I have lost interest in this game.))

Eat my parrot, then sword. If I still live, provoke someone into attacking me.
I'm fairly sure that eating your sword is sufficient to kill you, but if it isn't, we'll just say you leap into the oblivihole in the entrance hall. Bye bye.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 07, 2013, 04:53:24 pm
OPEN THE UNOPENED DOOR, AND BEFORE LOOKING AT IT, THRUST PELVIS INTO UNEXPLORED ROOM.

Then, you know, look at what's in the room. Maybe I can find suitable pants.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 07, 2013, 06:00:02 pm
Hm.

Cautiously touch the crown.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 07, 2013, 06:26:22 pm
YES WE'VE REACHED THE BEST PART OF THE TOMB (at least in the original) regardless follow Tsuchigumo anywhere he goes. (no I cannot remember character names it's been far far to long to remember them.)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 07, 2013, 06:50:55 pm
I don't even remember my name.

Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 07, 2013, 09:52:39 pm
Er... Gold? I think I'm the only one in the room currently. Use !!Magic Missile!! on the door until the turn ends, I get eaten, or I can get out.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 07, 2013, 10:02:31 pm
I don't think I'm in the same room as anyone else.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 07, 2013, 10:17:52 pm
OPEN THE UNOPENED DOOR, AND BEFORE LOOKING AT IT, THRUST PELVIS INTO UNEXPLORED ROOM.

Then, you know, look at what's in the room. Maybe I can find suitable pants.
YES WE'VE REACHED THE BEST PART OF THE TOMB (at least in the original) regardless follow Tsuchigumo anywhere he goes. (no I cannot remember character names it's been far far to long to remember them.)
You both approach the entryway to the 10 by 10 room that stands between you and the unopened door. Once the two of you step across the boundary, all of the crossed sword and shield decorations come to life and start attacking you!
[14][20]
Fortunately, you are both very quick to react, and Tsuchigumo knocks the door open with a well timed pelvic thrust as the two of you duck into the opposite room. Once you are in the new room, the terrible animated weapons stop trying to stab you.
Quote
Water spills from a wall basin onto a sodden floor
strewn with decayed bones and rotted equipment.
Runes are carved in the northern wall.
Hm.

Cautiously touch the crown.
After giving the crown the gentlest tap imaginable and then quickly running away, you find nothing happens. Cautiously, you lift the crown from the throne and find that it does not kill you. This is a good sign.

Er... Gold? I think I'm the only one in the room currently. Use !!Magic Missile!! on the door until the turn ends, I get eaten, or I can get out.
[15]
Well, that was impressive. Mind you, the door is made of what appears to be Adamantine, so even your magic missiles are hard pressed to do damage to it. But it was still some mighty impressive magic.
I don't think I'm in the same room as anyone else.
At the moment, pretty much everyone is in the pillar hall. Fortunately, it's very easy to get into the pillar hall, if very difficult to get out.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 07, 2013, 10:47:05 pm
Don crown. If alive, realize this may have been a bad idea and see if it comes off.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 08, 2013, 12:20:24 am
Examine Runes
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 08, 2013, 05:19:52 am
Make way back to group.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 08, 2013, 03:49:52 pm
Search new room for anything- valuable or not.

I must have loot.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 08, 2013, 04:09:11 pm
Don crown. If alive, realize this may have been a bad idea and see if it comes off.
Well, several things happen when you put the crown on. Firstly, the crown immediately telepathically imbues you with the knowledge that you can't remove it unless you touch the tip of the scepter to it. Secondly, you realize that you can now see in the darkness of this room as if it were daylight. Startled by the realization, you lean against one of the pillars in the room to rest. It then occurs to you that the you are not floating to your impending death/nudity as a result, so apparently you are now immune to the pillar's effects.
Examine Runes
With only a little deciphering, you find that they say this:
Quote
“YOU WHO DARED TO VIOLATE MY TOMB MAY
REMAIN
AND DIE SLOWLY OF STARVATION, OR ESCAPE TO
CERTAIN DEATH.
WHATEVER YOUR CHOICE, ACERERAK THE
ETERNAL
WATCHES AND SCOFFS AT YOUR PUNY EFFORTS
AND ENJOYS YOUR DEATH THROES.”
Wow, what a dick.
Make way back to group.
Welcome back to the pillar room, where everything wants to kill you and the points don't matter.
Search new room for anything- valuable or not.

I must have loot.
[18]
Okay, most of the equipment left behind by dead adventurers is broken or spoiled, but you find the following:
Quote
743 gp in a
holed bag, several crushed gems, shattered vials, and
broken (and 0 charge) wands, an unbroken potion of
reduce person and a +1 flail with the name “Shatterskull”
inscribed in Dwarven on the shaft.
So all in all, a pretty impressive haul.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 08, 2013, 04:11:05 pm
Wear bag as a loincloth, take mace and potion, fashion belt from broken wands.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 08, 2013, 05:14:42 pm
Carve over the runes with my knife spelling out
Spoiler (click to show/hide)
Don't read what I just wrote it's very very immature. I am officially sad with myself now.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 08, 2013, 09:39:44 pm
Cautiously touch scepter. If alive, pick it up.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 09, 2013, 12:00:41 am
Curse loudly at the door, then examine the decorations and search.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 10, 2013, 12:01:43 am
Carve over the runes with my knife spelling out
Spoiler (click to show/hide)
Don't read what I just wrote it's very very immature. I am officially sad with myself now.
Well... I'm sure that Acererack will want to have a word with you about that in a few rooms time, but in the meantime, you are merely sad for yourself.
Cautiously touch scepter. If alive, pick it up.
You are indeed still alive, and now in possession of a pretty awesome scepter.
Curse loudly at the door, then examine the decorations and search.
[18] Looks like there's no way to open that door from this side. Thoroughly searching the room only turns up a little, but you think the decorations on the throne to the south might be important.
Wear bag as a loincloth, take mace and potion, fashion belt from broken wands.
Well, you've certainly got my vote for most fashionable member of the party.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 10, 2013, 04:09:34 am
My only problem is I have no idea where else there is to explore right now. I'm kinda lost on the shape of the area we are in.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 10, 2013, 10:09:52 am
Wave the scepter around some. Hope this doesn't kill me.

I just can't get through an action without half-expecting something to kill me, can I?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 10, 2013, 11:37:31 am
Go back and examine GWG. Ask him to test the scepter on me, because magic.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 10, 2013, 02:50:24 pm
My only problem is I have no idea where else there is to explore right now. I'm kinda lost on the shape of the area we are in.
Well, the whole pillar room is a nice, giant square. You've got three rooms to the north, one of which you're in, one of which is empty, one of which has a great big sarcophagus in it. There are two big devil faces hanging from either side of the room, just like the one in the entrance hall, but at least the one to the west is safe. You aren't sure about the eastern one.
To the south, there's a great big Dais with a throne on it, and that's where the crown and scepter are. Other than that, there isn't much of interest in this room.

Wave the scepter around some. Hope this doesn't kill me.

I just can't get through an action without half-expecting something to kill me, can I?
Go back and examine GWG. Ask him to test the scepter on me, because magic.
Between the two of you, you play around with the scepter for a little bit. It's not a very effective weapon, and it fails to kill either of you.
[17] the examination turns up nothing unusual, other than the fact that the crown is magically glued to his head.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 10, 2013, 03:14:58 pm
Go to the demon faces. Touch them inappropriately.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 10, 2013, 03:20:31 pm
Ask for the scepter and touch the silver end to the crown
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 10, 2013, 05:20:08 pm
Examine runes on and near the throne.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 10, 2013, 06:30:04 pm
Continue on in the dungeon, waving the scepter and praying to random gods.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 11, 2013, 06:37:14 am
Go and touch the sarcophagus and try to open it.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 11, 2013, 01:42:06 pm
Go to the demon faces. Touch them inappropriately.
[5]As you approach, you realize two things: One, the demon faces are sucking in air at an alarming rate. Two: It's hard to hold your footing on the cold, slippery stone. You go hurtling into the void of the eastern demon mouth. Moments later, you awake in the room you just looted, fortunately still clothed.
Ask for the scepter and touch the silver end to the crown
Continue on in the dungeon, waving the scepter and praying to random gods.
Well, it seems he'd like to keep the Scepter for now, unfortunately. Your request falls on Deaf Ears. Meanwhile, the waving and praying has little effect, other than to make you look a bit silly.
Examine runes on and near the throne.
[19] You've discovered two interesting bits to this throne. One is a tiny silver replica of the Crown inlayed onto the throne's Base. The other is a Secret Door hidden beneath the throne!
Unfortunately, the secret door is apparently unopenable without some sort of magic key.
Go and touch the sarcophagus and try to open it.
The sarcophagus opens with little effort. Inside is a mummified corpse, its hands clasping a large gem in the center of its chest. A ring is visible on one hand, but you aren't sure if it's magical or merely valuable.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: GreatWyrmGold on March 11, 2013, 04:22:40 pm
Toss the scepter at to the guy asking for it. Stand still.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 11, 2013, 04:44:40 pm
Grab ring and gem. Raise loot, shout WOOOOOOOOOO
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 11, 2013, 05:50:49 pm
Now that I have the scepter do what I was trying to do. I.E touch the silver end to the crown.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 11, 2013, 06:15:06 pm
Try to use the mini-crown as a key. Then use party ESP to ask Wyrm for help, due to it being possible the crown is a key.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 12, 2013, 12:33:22 am
Toss the scepter at to the guy asking for it. Stand still.
Now that I have the scepter do what I was trying to do. I.E touch the silver end to the crown.
Alright, the scepter is tossed, and you tap the silver end to the crown on the top of GWG's head.
[6+5=11] Okay, so you're... fairly boned. The crown's magic courses through you, and it is no longer on your head. Unfortunately, that's because your head is now a pile of ash. Yeah... sorry about that.
Grab ring and gem. Raise loot, shout WOOOOOOOOOO
You pry the ring from the mummy's crusty hand, but as you reach for the gem, the Mummy shrieks a horrid deathly scream. The mummy lurches to unlife, grasping at your unprotected flesh.
[18] It grabs you, spreading its horrid sickness into your bones. 1 damage
[14+5=19] Fortunately, you resist the Mummy Rot disease and are able to break its grab.
Try to use the mini-crown as a key. Then use party ESP to ask Wyrm for help, due to it being possible the crown is a key.
The mini-crown is part of the chair, and Wyrm is currently a pile of ashes, but you can just take the crown if you like. I'll leave it up to you how you'd like to try and use it as a key.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 12, 2013, 12:50:53 am
NO! I take the crown and scepter for future use (I have plans for these sorts of traps MWAHAHAHAHAHAHA) After of course mourning Wyrm and telling the gods not the bring him back like they do for Cairn. [sarcasm] Yes I just switched between first and third person what of it?[/sarcasm]
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 12, 2013, 04:47:12 am
Slight problem that I'm in the locked throne room with admantite door and walls alone trying to find a key to this bloody lock. Search the room some more, and curse loudly at the door and the lock, hopefully casting some actual curses if possible.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 12, 2013, 12:30:43 pm
Slight problem that I'm in the locked throne room with admantite door and walls alone trying to find a key to this bloody lock. Search the room some more, and curse loudly at the door and the lock, hopefully casting some actual curses if possible.
You know the throne room is the pillar room, right? I mean, you're in the same room as everyone else.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 12, 2013, 10:29:06 pm
No, no I do not. Take Gold's head and force it into the lock, trying to make it turn.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 13, 2013, 02:33:57 pm
NO! I take the crown and scepter for future use (I have plans for these sorts of traps MWAHAHAHAHAHAHA) After of course mourning Wyrm and telling the gods not the bring him back like they do for Cairn. [sarcasm] Yes I just switched between first and third person what of it?[/sarcasm]
No, no I do not. Take Gold's head and force it into the lock, trying to make it turn.
Between the two of you, you fiddle with the crown and the throne, but you can't figure out how to use it as a key.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 13, 2013, 02:46:08 pm
Whoever's holding the scepter, ram it into the keyhole.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 13, 2013, 03:04:06 pm
Well, there's not a "keyhole" per se, You just know that you need a key that you use on the throne. Scepter is a good guess if you can figure out what to do with it and which end to use.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 13, 2013, 03:22:41 pm
Rub self all over throne. I AM THE KEY
I
AM
GUNDAMKEY!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 13, 2013, 04:44:13 pm
Okay well hand the scepter to someone else and tell them to shove the gold end of the scepter into the keyhole. I'm not stupid and I have PLANS for that scepter and crown MWAHAHAHAHA!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 13, 2013, 06:12:14 pm
Perhaps you have to wear the crown and hold the scepter while on the throne?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 13, 2013, 06:14:50 pm
Okay well hand the scepter to someone else and tell them to shove the gold end of the scepter into the keyhole. I'm not stupid and I have PLANS for that scepter and crown MWAHAHAHAHA!
Rub self all over throne. I AM THE KEY
I
AM
GUNDAMKEY!
Perhaps you have to wear the crown and hold the scepter while on the throne?
All good ideas. Unfortunately, after experimenting with them all, the door remains stubbornly closed. Just as the crown is now Stubbornly wedged on flameboy99's head.(Sorry, but it was your idea.)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 13, 2013, 06:17:46 pm
Attempt to pry the throne away from the wall and then the ground with the scepter.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 13, 2013, 06:23:19 pm
Fondle door.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 13, 2013, 09:30:55 pm
Goddamnit no I need that crown touch the silver end of the scepter to the crown AGAIN goddamnit I DON'T WANT TO KILL PEOPLE BUT THAT CROWN IS MORE IMPORTANT THAN YOU!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 13, 2013, 09:31:51 pm
Begin magic missiling Zacen. Then bake thoroughly until done.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 13, 2013, 09:33:21 pm
You clearly don't understand that crown is the most important thing in this whole dungeon and I mean that literally if it wasn't stuck on your head I wouldn't kill anyone but I need that goddamn crown it will save more lives this way if I can just kill you for it THE NEEDS OF THE MANY BEFORE THE ONE!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 13, 2013, 09:35:37 pm
Continue to zap Zacen. Ramming my head into whatever is good enough.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 13, 2013, 09:36:48 pm
I swear to god guys if I die somebody get that goddamn crown off of Flame's head I NEED IT SERIOUSLY I'M NOT KIDDING. If you want to know why I'll PM you I swear it's awesome.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 13, 2013, 09:39:14 pm
I will zap anyone who attempts to touch me. Should I die, take the crown and everything I'm holding. Actually, doesn't somebody have remove curse? And isn't the crown stuck to my head thing basically a curse?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 13, 2013, 09:41:10 pm
As much as I'm enjoying the two of you killing each other for literally no reason, I'd like to point out that the scepter has two different ends with different colors for a reason.
*Sigh* I'm just too nice sometimes.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 13, 2013, 09:43:49 pm
I'm aware of that I NEED THAT CROWN OFF HIS HEAD THOUGH. My plan will not work if that crown remains on his head. I need it free to be stuck elsewhere if that gives anyone a hint. Edit: BUT FINE touch it with the gold end.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 13, 2013, 09:49:11 pm
I'm aware of that I NEED THAT CROWN OFF HIS HEAD THOUGH. My plan will not work if that crown remains on his head. I need it free to be stuck elsewhere if that gives anyone a hint. Edit: BUT FINE touch it with the gold end.
The Crown pops off of his head without incident. It is also about this time that you notice that Tsuchigumo, in his haste to fondle the hidden door, has drawn the mummy who's wrath he incurred straight towards you. So... That's fun.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 13, 2013, 09:51:17 pm
GODDAMIT TSUCHIGUMO!!! Grab the crown and put it on the mummies head and touch it with the silver end.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 13, 2013, 09:59:35 pm
So I take it silver is disintegrate, gold is remove? Seems a bit odd. Should disintegrating fail, zap it with magic missile. Should disintegration work, say a witty line, pick up crown, place it on the throne, and have Zacen touch it with the silver end.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 14, 2013, 03:38:23 am
try to search any currently un-searched areas for loot.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 14, 2013, 05:58:43 am
Agressively fondle mummy.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: kahn1234 on March 14, 2013, 07:31:22 am
Agressively fondle mummy.

please tell me you are talking about the corpse....
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 14, 2013, 12:31:26 pm
GODDAMIT TSUCHIGUMO!!! Grab the crown and put it on the mummies head and touch it with the silver end.
[6] The crown goes flying deep into the center of the pillar forest as the mummy dodges to the side. You curse.
So I take it silver is disintegrate, gold is remove? Seems a bit odd. Should disintegrating fail, zap it with magic missile. Should disintegration work, say a witty line, pick up crown, place it on the throne, and have Zacen touch it with the silver end.
[15] The Magic missile burns into the mummy's dusty flesh. 1 damage
try to search any currently un-searched areas for loot.
The Current area is pretty devoid of loot, but you do find the gem the mummy dropped in its pursuit of Tsuchigumo.
Agressively fondle mummy.
Autosuccess You proceed to fondle the mummy so aggressively that it counts as an attack. 1 damage and years of psychological counseling.

The freshly traumatized mummy lurches forward and shouts "Ring! Riiiiiiiing...." A burst of dark light comes flying out of his hand.
[15+5] However, his spell is hard-pressed to penetrate your warrior's defenses. You barely feel a thing [1 damage]
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 14, 2013, 02:24:29 pm
DAMN IT AFTER THAT CROWN!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 14, 2013, 03:19:02 pm
GO AFTER THE CROWN!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 16, 2013, 01:51:12 am
"Ring"?

>Laugh uncontrollably. Magic Missile until a light, flaky brown.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 16, 2013, 11:03:02 am
GO AFTER THE CROWN!
DAMN IT AFTER THAT CROWN!
The two of you run away from the mummy and towards the gleaming spot of light in the deep shadows of the pillar room. You find the crown near the center.[16][17] After a brief, almost evenly matched struggle, Zacen takes the crown.
"Ring"?

>Laugh uncontrollably. Magic Missile until a light, flaky brown.
[12] Boom! Your missile blows a chunk of mummy stomach into the depths of the pillar room. Well, technically his stomach is in a jar somewhere, but you hit where it used to be.1 damage
Still focusing on the man who stole his ring, the Mummy spins towards Zacen and Tsuchigumo, still arguing over who gets the crown. It opens its withered mouth and sprays a cone of flesh eating locusts at them.
Zacen: [7] 1 damage
Tsuchigumo: [16] Unbearable itchiness
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 16, 2013, 03:13:54 pm
Continue zapping mummy.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 16, 2013, 04:13:31 pm
Put crown and scepter away and then throw my lantern in it's face (MAKE SURE IT IS LIT FIRST)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 18, 2013, 02:09:07 am
Continue zapping mummy.
[20]
Holy crap, that is some fine zapping. I'll go ahead and give you a bonus for that. 2 damage
Put crown and scepter away and then throw my lantern in it's face (MAKE SURE IT IS LIT FIRST)
20
[14] Not bad. Correctly guessing that the mummy is dry and crusty and weak against fire, you light it on fire. 4 fire damage
The mummy cries out "RING!" and burns into ash, throwing out one hand to attempt to grasp the ring of Fire Protection still in Tsuchigumo's hands. It doesn't make it.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 18, 2013, 03:17:41 am
Go back to the door and do something ANYTHING. I have no ideas but we need to get that stupid door open.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 18, 2013, 06:50:42 pm
Put the crown on the throne and use the disintegrating end of the scepter, maybe?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 18, 2013, 08:42:17 pm
Go back to the door and do something ANYTHING. I have no ideas but we need to get that stupid door open.
Put the crown on the throne and use the disintegrating end of the scepter, maybe?
After much further fiddling with the throne with the miniature silver crown on it, you are unable access the door hidden underneath the throne with the miniature silver crown on it. Yep, that throne with the Miniature silver crown on it sure is tough to move out of the way of the door.
Coughminiature silver crowncough.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 18, 2013, 09:03:31 pm
Touch both ends in turn to miniature silver crown?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 18, 2013, 09:07:53 pm
Once the silver end of the scepter touches the silver crown, the throne sinks into the ground, revealing a tunnel that leads to the next area of the dungeon. Congratulations!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 18, 2013, 11:33:02 pm
Hand the scepter and crown to flame and jump into the new passage to test for traps (functional immortality has its advantages).
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 19, 2013, 01:31:15 pm
You find yourself in a strange hallway that leads up to a massive set of Mithral doors.
Quote
The steps, wall, and ceiling of this stairwell are
each apparently forged of a separate precious or
semiprecious metal. A bronze key lies untended
on one of the steps.
The Doors are locked, but offer a tempting keyhole.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 19, 2013, 04:35:37 pm
Grab that key and shove it right into that keyhole wink wink nudge nudge
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 19, 2013, 05:04:40 pm
Leap into stairwell belly-flop style.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 19, 2013, 06:36:55 pm
Follow carefully. Also, just for awesomeness's sake, can I use the scepter in place of my staff?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 21, 2013, 03:16:37 pm
Leap into stairwell belly-flop style.
You do so.

Grab that key and shove it right into that keyhole wink wink nudge nudge
[5] You pick up the key, then suddenly, you feel a pang of revulsion, as if the key is the most disgusting thing you've ever seen, and you drop it and refuse to go near it ever again.

Follow carefully. Also, just for awesomeness's sake, can I use the scepter in place of my staff?
You try to move down the stairs, yet you find yourself repelled by a wall of tangible force. No matter how hard you push, you cannot bypass it. Strangely enough, you saw other people pass straight through this area before you, but only you are affected.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 21, 2013, 08:01:20 pm
Shout at the invisible wall for being racist, detect magic, then magic missile until a light crispy brown.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 21, 2013, 09:36:53 pm
Well fuck. Make Tsuchigumo try to pick it up.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 21, 2013, 10:49:09 pm
Pick it up.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 21, 2013, 10:57:35 pm
Well fuck. Make Tsuchigumo try to pick it up.
Pick it up.
[19] Picking the key up effortlessly, you also feel a shudder of revulsion, but you ignore it. Still, you'd like to get this over with asap so you can get rid of that key.

Shout at the invisible wall for being racist, detect magic, then magic missile until a light crispy brown.
[17] Yep, you'd fry that invisible wall alright, but it seems your attack passed right through it, too. And you hit...
1d3:[3] Zacen for 1 damage.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Tsuchigumo550 on March 22, 2013, 08:42:32 am
Use key on wall, then door.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 22, 2013, 03:06:46 pm
The key passes right through the wall of force, just like everything else that isn't flameboy. I wonder what's so different about him... It's probably something really obvious that no one has thought of doing yet that separates him from the other two.
As far as sticking the key into the vault doors, you've unlocked...
50,000 volts in the keyhole. Ouch.2 damage
Unfortunately that's all you can take, but fortunately, you also have a seemingly infinite number of Get out of Hell Free Cards, so we'll see you back here next round.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 22, 2013, 04:49:57 pm
Great. It's an anti-wizard door, isn't it? Or am I still carrying the scepter and I forgot? In either case, drop scepter if I have it and try to go through the wall.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 22, 2013, 05:21:07 pm
Fine, fine, close enough, I'll give it to you.
You drop the crown that zacen handed you, moving down into the passage with everyone else. You hang on to the scepter, which doesn't cause a problem.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 22, 2013, 07:39:17 pm
Search Room for hidden passages.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 22, 2013, 09:40:05 pm
On a hunch, toss the key at the force wall and see if this produces an effect.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 23, 2013, 02:34:18 pm
On a hunch, toss the key at the force wall and see if this produces an effect.
[3] You try, but it repulses you more than anything you've ever seen before.
I would also like to remind you that there is a dead mage a few rooms back who worked very hard to get a solid gold key, just in case anyone forgot that.
Search Room for hidden passages.
[5] You find nothing.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 23, 2013, 03:56:30 pm
We all forgot that key.... Go grab the key and use it on the door although doesn't gold conduct electricity?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 23, 2013, 04:27:27 pm
We all forgot that key.... Go grab the key and use it on the door although doesn't gold conduct electricity?
Yes, yes it does. Better than bronze actually. 5 damage Good thing you're immortal, otherwise I'd feel bad for reminding you about the gold key.

Not that anyone will trust my hints now, I'll just let you know that the keyhole is in the center of a circular indentation about the size of the ends of the scepter. Choose which end you touch to it carefully, though.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 23, 2013, 05:05:48 pm
Well we can't use the gold end and if I remember correctly silver conducts electricity quite well. Eh I can't die so why not SILVER END AHOY!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 24, 2013, 01:09:26 am
If he gets zapped (again), take the scepter and use the gold end.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 24, 2013, 10:53:06 pm
When he gets zapped (again), take the scepter and use the gold end.

Fixed that for you
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 24, 2013, 11:03:38 pm
Well we can't use the gold end and if I remember correctly silver conducts electricity quite well. Eh I can't die so why not SILVER END AHOY!
[7] Well, good news: You aren't dead. Bad news, you find yourself hurtling naked out of the devil mouth in the entry hall. No, you do not have the scepter either.
If he gets zapped (again), take the scepter and use the gold end.
Fortunately, it was just on the throne one room back. The doors open with no trouble at all. Let's see what's inside:
Quote
A silvered ceiling reflects a grand room with inlaid
ivory and gold tiled walls and a polished agate tiled
floor. A hulking black iron demonic sculpture
rests in each corner of the chamber, each bearing a
distinctive weapon. In addition, the chamber
contains a gold filigreed bronze urn from which
issues a thin stream of smoke, two iron chests, and
a granite sarcophagus which is plainly inscribed
with the name ‘ACERERAK.’

YAY, we made it to the treasure room!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 24, 2013, 11:40:14 pm
Run back in nude and grab the scepter open the sarcophagus and look in. (THIS WILL BE FUN if we're in as far as I think we are.)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 25, 2013, 05:40:01 pm
Wait for Cairn, then proceed  to zap the statues as they will likely come to life.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 26, 2013, 12:43:55 am
Run back in nude and grab the scepter open the sarcophagus and look in. (THIS WILL BE FUN if we're in as far as I think we are.)
[20+5] Considering how easy the strength check to open that thing was, you just hurled that lid into the ceiling. Inside are the rotted remnants of a wooden coffin,  bones, defaced jewelry which has had all of its precious gems pried out,  a broken staff, and... huh, look at that... A broken skull! Why, it seems the all powerful Demilich has already been killed! Well, what are the odds of that?

Wait for Cairn, then proceed  to zap the statues as they will likely come to life.
You wind up, summon forth your arcane might, and launch a missile of arcane force... no wait, that can't be right... Okay, your hand movement causes a gentle breeze to hit the statue, but otherwise your magic attack fails to have any effect at all. Weird.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 26, 2013, 08:10:50 am
Oh fuck.... well we're boned if we do and we're boned if we don't so take a piss in the skull.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 26, 2013, 11:37:45 pm
Well, the skull is broken, but you give it a try. Really, you just end up pissing all over your shoes. You are really disappointed, since they were nice shoes.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 26, 2013, 11:42:37 pm
.... well to be fair I asked for that, and honestly if you're going to take it that far you have to take it the rest of the way. TAKE A DUMP ON IT! I'm sorry for the vulgar immaturity but that skull is asking for it.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 28, 2013, 02:11:42 pm
Fair enough.
So, is anyone doing anything other than defacing the remains of an incredibly powerful mage with their feces?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 29, 2013, 12:29:13 am
How 'bout no? Cry and cower in the corner as a million horrific things happen at once.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 29, 2013, 01:06:38 am
Surprisingly, nothing bad happens from the crapping on a skull. Even more surprisingly, nothing bad happens when you decide the best place to hide is under one of the giant, armed, demon statues.
So now, you're in the treasure room and nothing is killing you. There are two chests waiting for you, and a big, ominously smoking urn, and a bunch of mostly broken treasure from the casket.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 29, 2013, 02:31:29 pm
OH COME ON! I crapped on his skull how are we not dead? Fine it looks like I have to try a little harder to kill us all. PLAY FOOTBALL (American or British I don't care) with that ominously smoking urn and then check the chests.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 31, 2013, 12:12:04 am
Become insane, suicidal, and bored all at once. SMASH URN UNTIL THERE IS NO MORE URN!!!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 31, 2013, 12:21:22 am
OH COME ON! I crapped on his skull how are we not dead? Fine it looks like I have to try a little harder to kill us all. PLAY FOOTBALL (American or British I don't care) with that ominously smoking urn and then check the chests.
The urn goes flying into the wall. Somewhere deep within the recesses of the urn, you hear "SON OF A BITCH, WHAT WAS THAT?!!?!?"
[16]The chests are all triple-locked. You are also able to find a boobytrap that you should be able to bypass if you're careful.
Become insane, suicidal, and bored all at once. SMASH URN UNTIL THERE IS NO MORE URN!!!
With your magic not working, you decide to beat it with a stick. As you do, you hear coming from inside "OW! OW! WHAT THE FUCK? WHO'S DOING THAT! OH GOD, I WAS IN THE TUB! THERE'S WATER EVERYWHERE!"
Finally, the Urn is gone, and a plume of fire emerges from its shattered remnants. The angered, sopping wet genie shakes the water from his fire-wreathed body and glares at you.
"Okay. Which one of you broke my house?"
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 31, 2013, 12:22:24 am
Point to Cairn.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on March 31, 2013, 04:20:13 am
Point to Flameboy.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on March 31, 2013, 01:10:36 pm
Let's see who he believes.
[Tails]
[13]He raises a hand and brings it down on Cairn, fire streaming from his fingertips. 1 damage, 1 fire damage
As he prepares to deliver the finishing blow, he turns to glance at flameboy.
"For your assistance, I will grant you one wish. "
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on March 31, 2013, 07:15:19 pm
Wish for immunity to death.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 01, 2013, 12:55:06 am
I assume I'm not dead SO RUN THE HELL AWAY AND PRAY TO THE GODS TO SAVE MY ASS, or at least make my next reincarnation not so painful.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 01, 2013, 01:56:20 am
I assume I'm not dead SO RUN THE HELL AWAY AND PRAY TO THE GODS TO SAVE MY ASS, or at least make my next reincarnation not so painful.
[20] Congrats, you really, really, really outrun him. I mean, you're practically back to the village before you realize he's not following you anymore.

Wish for immunity to death.
"Bahahahahahaha, Oh you are good at this. Very well, Your wish has been granted. Probably. Now if you'll excuse me, I have a bath to finish. I just hope no one has taken a hammer to any of my other homes. Oh, by the way, if you're looking for the real treasure room, there's a secret door hidden under that statue over there."
With that, he walks out of the room and disappears.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 01, 2013, 04:45:09 pm
"Probably?"

Search under the statue.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 02, 2013, 12:42:43 pm
I guess it's safe to come back? Alright well rejoin flame and help him search.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 02, 2013, 01:18:45 pm
"Probably?"

Search under the statue.
I guess it's safe to come back? Alright well rejoin flame and help him search.
[17][15]
Your combined efforts allow you to sniff out a trap door under the north-west demon statue. Unfortunately, the weight of the statue holds it down, so you'll have to move the giant, snarling demon statue to access it.
[13+5] You do so.
The trap door leads downward into a large stone hallway. It is largely uninteresting, almost as if by design. After about 20 feet, the hallway turns to the right. Only further search checks will tell if there's anything else interesting here.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 02, 2013, 04:28:24 pm
Search the hallway extremely thoroughly.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 02, 2013, 04:32:41 pm
[16] Hey, look, there's a keyhole set into the wall in the last 10 feet of the corridor. It looks like either the bronze key(the one that disgusts you) or the gold key(the one that was cut in half and hidden in acid) could fit here.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 02, 2013, 05:15:23 pm
If I remember correctly and I managed to not be disgusted by the bronze key, take it and use it in the keyhole. Pray that immunity to death worked.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 02, 2013, 10:09:12 pm
Alright, here's the good news: You don't explode, catch fire, or anything else of that nature. Here's the bad news: This is one of those tricky bits where you have to perform a special action with the key before it opens. So, start guessing now.
(Hey, it's not like you can do much with the key besides turn it. You just have to figure out the right WAY to turn it.)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 03, 2013, 02:01:56 am
Turn it one quarter left, two thirds right then turn all the way around left then I don't know push in on it?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 03, 2013, 02:12:19 am
Nothing so far.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 03, 2013, 04:27:06 pm
Insert the key, and push in. If this fails, rotate 45 degrees left and try again. Continue until I complete two full rotations. Then, do the same but turning to the right.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 04, 2013, 01:15:10 pm
It doesn't have a lot of give to the left, it stops after one full rotation. Turning to the right, however, you're able to complete two full rotations, and you still don't feel any resistance. Of course, it still hasn't done anything, but you're REALLY CLOSE to the right answer.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 04, 2013, 06:10:24 pm
Continue right for another rotation. If this fails,  begin again with left and try taking the out this time, going 45 degrees further each time. Should this fail, turn as far as possible to the left and push, then after a while try to find the limit of the right.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 04, 2013, 06:30:48 pm
I'm gonna go ahead and be honest here, I read something wrong, so here's something else that happens:
You try the other key and immediately a 10 by 10 adamantine cube sinks into the ground, leaving the rock wall to crumble. There is a second keyhole 10 feet back and that's the one that has the trick to it.
My bad.
You wanna just do the same thing with this one, I take it?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 04, 2013, 06:50:38 pm
But of course!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 04, 2013, 06:57:15 pm
Okay, on inserting the bronze key and turning it to the right three times...
The adamantine cube suddenly throws itself upward, crushing you into the ceiling. 20 damage.
Well, that hurt. We should probably get a rogue.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 04, 2013, 07:24:40 pm
Ouch.
I suppose I'll make one, then.
Stupid lying genies not giving me my death immunity

Name: Aerzekar
Gender: Rogue
Items: Lockpicks, Rope, Potion of Invisibility (If no potion, then 10 ft. pole), and skeleton keys
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 04, 2013, 07:30:56 pm
Good news, within a few seconds of entering the tomb, the rogue is jumped by a ghost. Congratulations, you really are immune to death, you just have to steal a body to stay alive.
When you arrive back at the vault, the cube is still stuck to the ceiling, but it's mechanisms are exposed, probably allowing a rogue to fiddle with it to gain access to the main vault.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 05, 2013, 12:28:24 am
Uh Cairn is a rogue it just so happens every time I tried to pick something everything went wrong.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 05, 2013, 12:30:51 am
Really? Huh. Thought you were a fighter for some reason. Oh well.
In that case, flame, if you want to stay a mage, that's an option.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 05, 2013, 07:56:41 am
Try lockpicking the door in anyway I can possibly think of.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 05, 2013, 01:18:53 pm
[20+5] Yeah, that door/cube thing is your bitch. You are able to locate a door that allows you to enter the large cube, or a mechanism that would allow you to lower the cube back into the floor, probably allowing you to retrieve the thick red paste that is flameboy's former body. Inside the cube, you see this:
Quote
A pile of gems, coins, vials, scrolls, and other items
lies immediately inside the door of this mithral
vault, but against the rune-scribed far wall is a
stone bier. On the bier is a thick layer of dust
m i xed with bone shards and a gem-encrusted
skull.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 06, 2013, 02:31:42 am
Yeah I'm not that stupid BREAK THE SKULL!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 07, 2013, 09:24:29 pm
Is anyone else still here?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 08, 2013, 05:04:35 am
Flame probably is but sometimes he takes a while to post.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 08, 2013, 08:25:18 pm
I'll remake my last character, then LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!!!!!!!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 09, 2013, 01:24:48 am
Yeah I'm not that stupid BREAK THE SKULL!
Rushing in with a blunt object, you attempt to smash the skull. Two things happen you didn't expect. First, a sword-wielding ghost emerges from a wall and tries to slaughter you. Second, the Skulll starts to levitate, staring at you with an evil, bone chilling sort of look. Good news is you get your first swing in.[20] And what a swing it is1 damage Yeah, I know, it sucks this game doesn't have crits.
[6]The Ghost takes a swing at you, forgetting it's a ghost and it has to solidify its sword before it hits you.
The Skull, however, is not amused that you actually hurt it.
Willpower[6] It fixes you with its piercing gaze and your soul flies out of your body and into its waiting mouth. A careful observer can notice that your soul is visible inside one of its teeth. Autokill
I'll remake my last character, then LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!!!!!!!
The Loot is tempting, but now that your freshly reanimated immortal body-thief spirit is at the vault, you don't think you can grab any of it without drawing the attention of the ghost and the skull.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 09, 2013, 07:24:26 am
Goddamnit THE GODS INTERVENE. Cairn falls three feet away from the entrance of the tomb equipped with the usual

Name: Cairn
Class: Theif
Items: Lantern, Lockpicks, Arming Sword and Buckler.

Use party ESP to find Flame and attack the skull again.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 13, 2013, 12:53:05 am
Magic Missile the skull, while trying to stay away from it.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 13, 2013, 12:59:10 am
Goddamnit THE GODS INTERVENE. Cairn falls three feet away from the entrance of the tomb equipped with the usual

Name: Cairn
Class: Theif
Items: Lantern, Lockpicks, Arming Sword and Buckler.

Use party ESP to find Flame and attack the skull again.
[13] The New you charges in and swings. 1 damage

Magic Missile the skull, while trying to stay away from it.
[17] A burning missile of magical energy smashes into the skull. 1 damage

The skull decides to take on the Mage this time.[5+5] It hits you this time. Death
Then the ghost tries to stab Zacen. [16] Bam, it hits you with a solid sword this time. 1 damage
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 13, 2013, 11:34:55 am
Continue to bash that skull as hard as possible. It seems the bigger threat.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 14, 2013, 12:28:25 am
 >:( I SHALL NOT FORGET THIS!!!!

Don't forget this, possess new random mage that just so happens to have the exact same abilities as me, and MAGIC MISSILE!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 15, 2013, 12:13:34 am
Continue to bash that skull as hard as possible. It seems the bigger threat.
[10] Unfortunately, your swing is ineffective and the skull is able to dodge out of the way.
>:( I SHALL NOT FORGET THIS!!!!

Don't forget this, possess new random mage that just so happens to have the exact same abilities as me, and MAGIC MISSILE!
[16] This magic missile, however, has ample force to slam into the skull with another burst.1 damage

That's enough to gain the notice(and anger) of the skull, unfortunately.
[2+5] Good thing you have that immunity to death, because that's the second soul you've lost.death
[19] and the skeleton manages another hit on Zacen. Damn, I wish there were some mortals in this fight.1 damage
That's enough to temporarily inconvenience you, by which I mean the ghost guts you with his sword and leaves your corpse on the floor.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 16, 2013, 10:31:01 am
sorry comp crapped out but that's not important Cairn comes back AGAIN and continues to smash well either enemy really
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 16, 2013, 07:23:10 pm
Opting for another approach, I go to the town and find Killstabby the warrior.

His equipment is as follows: Sword/armor/bow, 20 bolts, rope, 10-ft-pole.

EDIT: Continue murderization on skull. Preferably with a bow.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 16, 2013, 07:29:09 pm
Opting for another approach, I go to the town and find Killstabby the warrior.

His equipment is as follows: Sword/armor/bow, 20 bolts, rope, 10-ft-pole.

EDIT: Continue murderization on skull. Preferably with a bow.
[Autosuccess] 1 damage
sorry comp crapped out but that's not important Cairn comes back AGAIN and continues to smash well either enemy really
[18] And Zacen even manages to avoid being sucked into the skull again.
[1] And the ghost fails to damage anybody. Good round, all in all.
[heads][14][16]
You hit the ghost and even manage to avoid phasing through it with your mace. 1 damage
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 18, 2013, 09:40:55 am
Seriously do I even have to say it. Well this time I do THROW THE LANTERN AT EITHER ENEMY!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 18, 2013, 07:53:22 pm
CHANGE CAIRN'S TARGET TO SKULL. MURDERIZE SKULL!!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 20, 2013, 03:06:24 pm
CHANGE CAIRN'S TARGET TO SKULL. MURDERIZE SKULL!!
[10] Sorry, but you failed to hit the skull
Seriously do I even have to say it. Well this time I do THROW THE LANTERN AT EITHER ENEMY!
[5]Well, bad news bad news situation here. You missed, and throwing your lantern has set the whole room on fire. Also, you don't think that will hurt a ghost or a magic skull thing, but it might hurt you if the fire spreads.
The skull laughs at your feeble attempt to hurt it then tries to rip your soul out.[20] It doesn't quite make it.
The ghost takes a swing at Cairn as well [9]
But fails.
And thus ends the round where nothing happened.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 20, 2013, 06:31:59 pm
.... it's mocking us. You know what also go back to town but this time get a mage. I don't care what spells he has as long as they'll do damage to the skull and ghost.(making this post on my PS3 so I'm in no mood to write out a bunch of spell names)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 23, 2013, 01:07:27 pm
.... it's mocking us. You know what also go back to town but this time get a mage. I don't care what spells he has as long as they'll do damage to the skull and ghost.(making this post on my PS3 so I'm in no mood to write out a bunch of spell names)
Sure enough, you find a shop that is selling a small elderly man in a cage attached to a fishing rod, who knows Fireball, Magic missile, Disrupt undead, Teleport, and Summon Whiskey.
Personally, I'd have tried to pick up a fighter, what with that whole always hits thing, but hey, mages work too.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Pandemonious Ivy on April 24, 2013, 01:08:25 pm

Moni and his two companions were wandering about as they were inclined to do when they stumbled across three openings in the earth. Panda and Ivy were reluctant to go in, but Moni, not the brightest but certainly the most enthusiastic, stumbled into the middle doorway with a vague desire to find something useful. He drunkenly swayed and tripped past many of the traps and dead bodies, occasionally picking up a few things (the scrolls Redd left behind, some rope, and a still-lit torch). It took him a second to realize he was in a tomb of some sort, so there might be treasure. After staring for long minutes at the three-armed Gargoyle statue, he cluelessly puttered about until he reached the altar room, quite by accident.

Moni raised his torch high and as the light fell upon the skeleton his face contorted with confusion and anger. "YOU THINK YOU'RE GONNA KEEP THE TREASURE FROM ME?! THINK AGAIN LARRY!" In one swift movement, Moni threw a bottle of alcohol at the skeleton, from behind the safety of the furthest pews.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 24, 2013, 06:06:49 pm
"...Larry?"

Scream in bloodlust (bonemarrowlust?). MURDERIZE SKULL!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 25, 2013, 05:15:19 pm

Moni and his two companions were wandering about as they were inclined to do when they stumbled across three openings in the earth. Panda and Ivy were reluctant to go in, but Moni, not the brightest but certainly the most enthusiastic, stumbled into the middle doorway with a vague desire to find something useful. He drunkenly swayed and tripped past many of the traps and dead bodies, occasionally picking up a few things (the scrolls Redd left behind, some rope, and a still-lit torch). It took him a second to realize he was in a tomb of some sort, so there might be treasure. After staring for long minutes at the three-armed Gargoyle statue, he cluelessly puttered about until he reached the altar room, quite by accident.

Moni raised his torch high and as the light fell upon the skeleton his face contorted with confusion and anger. "YOU THINK YOU'RE GONNA KEEP THE TREASURE FROM ME?! THINK AGAIN LARRY!" In one swift movement, Moni threw a bottle of alcohol at the skeleton, from behind the safety of the furthest pews.
The Newcomer appears from nowhere, slamming a bottle into the floating mystic skull[Autosuccess] 1 damage
"...Larry?"

Scream in bloodlust (bonemarrowlust?). MURDERIZE SKULL!
[13]A magic missile slams into the skull, cracking loose a huge chunk of bone and leaving it reeling. It looks to be on its last legs. Er... neck, I suppose.1 damage
The Ghost, fearing the end of his master's life, swings violently at the new arrival. [15]1 damage
The skull, meanwhile, takes aim at the mage who nearly destroyed him[18+5] But to no avail.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 25, 2013, 05:17:07 pm
...I'm a fighter now.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 25, 2013, 05:20:50 pm
Oh... Oops. My bad, must have missed that detail somewhere along the line.
Pretty much everything that just happened isn't changed by that, though. Just swap out "Magic missile" for "Large smashy object."
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 25, 2013, 07:05:08 pm
BLAST THE SKULL WITH EVERYTHING  If you're wondering I've been sick
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 25, 2013, 09:07:21 pm
Sword to the skull!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 27, 2013, 06:03:30 pm
BLAST THE SKULL WITH EVERYTHING  If you're wondering I've been sick
[16] A mighty fireball spell explodes inside the vault, burning the skull even more.1 damage
Sword to the skull!
[Autosuccess] You stab at the skull one last time. It breaks apart into tiny pieces, leaving behind a small collection of gems, some of which still have the souls of the adventurers who preceded you into the tomb, all of whom were actually the two of you. Now all that stands between you guys and unrestricted access to the treasure room is one royally pissed off ghost.
The Ghost, having taken damage from the fireball, angrily swings at the newly arrived mage.[20] Oh shit...1 damage and cuts him in half. Ah, the perils of having only one hit point.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 28, 2013, 12:20:55 am
Well damn Cairn stabs it in the etcoplasmic nuts
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 28, 2013, 02:18:51 am
SCREAM IN ECTOPLASMLUST! MURDERIZE!

((I have the internet again!))
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Pandemonious Ivy on April 28, 2013, 10:09:08 am
((Was totes in the altar room, but this works too. ^_^))

Moni narrows his eyes at the ghost before growling at it. He pulls out his trusty sledgehammer, covers it in alcohol, then sets it on fire with his torch before jumping in to attack the Ghost.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on April 30, 2013, 01:58:54 am
SCREAM IN ECTOPLASMLUST! MURDERIZE!

((I have the internet again!))
[autosuccess]phase roll[81] Unfortunately, the ghost has little substance and is able to phase through your expert sword strike without harm.
Well damn Cairn stabs it in the etcoplasmic nuts
[20]Phase roll[31] Yep, that is a fine ectoplasmic nut stabbing. Fresh from his gloating over avoiding flameboy's attack, he fails to notice you sweeping in to perform a posthumous amateur vasectomy. 1 damageFeel free to add "Ghost Nuts" to your inventory.
((Was totes in the altar room, but this works too. ^_^))

Moni narrows his eyes at the ghost before growling at it. He pulls out his trusty sledgehammer, covers it in alcohol, then sets it on fire with his torch before jumping in to attack the Ghost.
[Autosuccess] Phase roll[8] You strike hard with a flaming, booze-drenched sledgehammer. Even more delightful, he's yet to recover from Cairn's nutstabbing and fails to phase through the strike.1 damage
the Ghost is looking noticeably less substantial, but he has yet to be destroyed.
[4] Unfortunately, he is also on fire and bleeding from the Ghost-scrotum, so he is far too distracted to pull off a successful attack this round.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on April 30, 2013, 04:34:52 pm
well damn throw my knife in his eye ( I sadly forgot to spawn with  throwing knives this time)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on April 30, 2013, 06:10:05 pm
Perform the ancient Killstabby family technique: Killstabbing!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: Pandemonious Ivy on May 01, 2013, 02:04:41 pm
Again with the Sledgehammer of Flames to the face!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on May 02, 2013, 11:15:42 pm
well damn throw my knife in his eye ( I sadly forgot to spawn with  throwing knives this time)
[14] [32]You hit him, and he fails to phase, your knife popping out his ghost eye. You didn't even know that was possible. It's kinda gross, actually.
Perform the ancient Killstabby family technique: Killstabbing!
[Autosuccess][20] Another hit, another failure to phase. You left a hole in his chest you could see through. I mean, if he weren't already a ghost.
Again with the Sledgehammer of Flames to the face!
[Autosuccess][38] With one final slam, you knock his head clean off. The ectoplasm dissolves, leaving the three of you alone in the treasure vault.
Well, Let the Looting begin!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on May 03, 2013, 03:30:14 am
Well first go grab my knife and the ghost nuts then start appraisal of everything in the room
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on May 03, 2013, 04:28:36 pm
Loot the loot. If magical looking, killstab it.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on May 09, 2013, 06:45:13 pm
Well first go grab my knife and the ghost nuts then start appraisal of everything in the room
Here's what you see:
• All the items from characters who lost their equipment
through various tomb traps.
• Ninety-seven 10 gp gems and three huge gems (a
1,000 gp peridot, a 5,000 gp emerald, and a 10,000 gp
black opal).
• Gems set in the demilich: two jewels set
into the eye sockets (5,000 gp rubies) and 6 pointed
(marquis cut) diamonds set as teeth in the jaw (each
diamond worth 500 gp).
• Three potions of cure serious wounds, one potion of
heroism, two oils of keen edge, two potions of fly and a
potion of greater magic fang.
• Two scrolls of command, one scroll of slow, one scroll of
arcane eye, one scroll of shatter, one scroll of scorching
ray, one scroll of dispel evil, one scroll of Melf ’s acid
arrow, and one scroll of power word kill.
• A ring of feather falling, a lesser rod of silent metamagic,
and a staff of fire.
• A Magic greatsword, a Magic spear, and
two Magic longswords.
• A pair of goggles of lifesight
• A wrapped tower
Loot the loot. If magical looking, killstab it.
While you loot, you stab a few of the magic weapons. They turn out to not be sentient, so this is pointless.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on May 10, 2013, 12:10:37 am
Grab one of the magic longswords *twitch*, the ring of feather falling and the goggles of lifesight
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on May 10, 2013, 06:15:19 pm
I drop any non-armor, non-bow things I may be carrying, and take the magic greatsword, 1 Potion of Heroism, the scroll of Power Word: Kill, the Wrapped Tower, the Staff of Fire, and the Scroll of Scorching Ray.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on May 14, 2013, 12:48:23 am
Grab one of the magic longswords *twitch*, the ring of feather falling and the goggles of lifesight
I drop any non-armor, non-bow things I may be carrying, and take the magic greatsword, 1 Potion of Heroism, the scroll of Power Word: Kill, the Wrapped Tower, the Staff of Fire, and the Scroll of Scorching Ray.
Okay, so far you guys are pretty well outfitted. Next move?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on May 14, 2013, 04:37:02 am
Lokk around for any secret passages
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on May 14, 2013, 05:38:17 pm
Lokk around for any secret passages
Same. Try to find any traps in it, and then killstab the door open if I don't find any.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on May 16, 2013, 04:13:42 pm
[17+5]The vault and surrounding area are free of secret passages.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on May 16, 2013, 06:05:46 pm
Huh. Search the previous room, then? Unless there are any non-secret doors that we haven't been through.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on May 16, 2013, 10:53:57 pm
Well, the vault was hidden in a hallway which heads in the opposite direction about twenty feet before turning left.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on May 17, 2013, 02:57:53 am
Okay then go down that path.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on May 17, 2013, 06:02:04 pm
Okay then go down that path.
Follow, and be prepared to killstab things.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on May 22, 2013, 02:31:10 pm
You round the corner and find yourselves at a split in the hallway. The hall widens and leads up to two side by side doors set into the wall.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on May 23, 2013, 09:34:14 am
Examine the hall and doors for traps.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 02, 2013, 01:35:08 pm
[14] The hallway and doors seem free of traps.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 02, 2013, 09:09:14 pm
Continue down the hallway, tapping the sword on the ground and walls every couple steps to check for traps.

((Yay! It's not dead!))
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 03, 2013, 12:56:21 am
Follow behind with enough distance to maybe avoid potential traps ( huzzah it's alive! )
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 05, 2013, 03:03:38 pm
You are both able to reach the end of the hallway without incident. There are two largely identical doors side by side.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 05, 2013, 06:02:17 pm
Find something suitably heavy and throw it at the door on the right while standing a bit back. If nothing is available, fire arrows into it. If nothing death-causing comes out, then enter.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 06, 2013, 12:16:51 am
Bodycheck the door on the left as hard as I can.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 06, 2013, 02:53:31 pm
Find something suitably heavy and throw it at the door on the right while standing a bit back. If nothing is available, fire arrows into it. If nothing death-causing comes out, then enter.
Hurling a few loose stones at the door, you find that nothing happens. Hesitantly, you pull the door open, revealing a plain 10 by 10 room. On the opposite wall is another door.
Bodycheck the door on the left as hard as I can.
The door slams open, sending you flying into the room. It is a plain 10 by 10 room with another door on the wall opposite. It is noteworthy that while this room seems identical to the one flameboy is in, they are different rooms.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 06, 2013, 09:02:23 pm
Open the new door carefully staying as far away from the open part as I can just in case it's some sort of teleporter or something (I wouldn't put it past acerak.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 06, 2013, 10:42:49 pm
Rock->Door
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 11, 2013, 06:56:05 pm
Open the new door carefully staying as far away from the open part as I can just in case it's some sort of teleporter or something (I wouldn't put it past acerak.
The door opens without incident, revealing a 10 foot wide, 20 foot long corridor ending in a blank stone wall.
Rock->Door
Rocks bounce off the door, causing no explosions, nudity, teleporting, death, destruction, gender-swapping, or other strange occurrences.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 11, 2013, 07:42:09 pm
Tap the stone wall with my sword and see if it's hollow.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 11, 2013, 08:04:45 pm
Stand off to one side and use the sword to gently open it. If this proves impossible, do so normally while standing as far away as possible.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 11, 2013, 08:10:18 pm
Tap the stone wall with my sword and see if it's hollow.
You tap the tip of your sword against the wall and find that the wall gives way like putty, allowing the weapon to slide into the stone. After a moment, you realize that while it is perfectly possible to push the sword farther in, it seems stuck in the wall, and cannot be pulled out.
Stand off to one side and use the sword to gently open it. If this proves impossible, do so normally while standing as far away as possible.
Behind this door, you find a 10 by 20 foot corridor leading to a blank stone wall.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 11, 2013, 08:20:12 pm
Take an arrow from my quiver and push it as far into the wall at the end of the corridor as possible without touching my hand to the wall.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 11, 2013, 10:09:52 pm
(Please tell me that wasn't the magical sword... if it was go back and grab the OTHER magic longsword and the magical spear) and try to pry out the first sword with the spear.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 11, 2013, 10:20:08 pm
Take an arrow from my quiver and push it as far into the wall at the end of the corridor as possible without touching my hand to the wall.
The arrow pushes into the wall same as the sword, and just like the sword, it seems impossible to remove.
(Please tell me that wasn't the magical sword... if it was go back and grab the OTHER magic longsword and the magical spear) and try to pry out the first sword with the spear.
It was, actually. You return to the vault and pick up the other sword and spear. Prying, unfortunately, is difficult. Attempts to peel the sword free with the spear is incredibly difficult, since using the wall for leverage only results in the tip of the spear getting lodged in the wall, and further driving the sword in.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 11, 2013, 10:36:24 pm
O.K this might seem insane, but take off all my clothing and gear and leave it in a pile at the side by side doors then body slam the absorbing wall REALLY REALLY HARD. HULK SMASH! (What I can't think of anything else right now)
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 11, 2013, 11:08:00 pm
Go into the same room as him. This is comedy gold in the making. Get imaginary popcorn and lawnchair as well.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 11, 2013, 11:24:30 pm
O.K this might seem insane, but take off all my clothing and gear and leave it in a pile at the side by side doors then body slam the absorbing wall REALLY REALLY HARD. HULK SMASH! (What I can't think of anything else right now)
You slam into the wall, which gives way and reforms behind you like pudding. As you tumble through the gooey fabric of the wall you are covered in smothering stone goo... and then you find yourself in a stone hallway on the other side! Oh wait... this hallway lets out over a 100 foot deep pit trap... [3+5,] Yikes. Struggling to gather your wits after passing through the wall, you fall to your death. *10 damage*
Go into the same room as him. This is comedy gold in the making. Get imaginary popcorn and lawnchair as well.
Sadly, the fun part happened on the other side of the wall, but you could still hear the scream and the splat. Fun.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 11, 2013, 11:27:34 pm
*Slow Clap*
Let's open the door in this room, now, shall we?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 12, 2013, 12:15:40 am
Hey at least I know it kills me now :P . That's why I left my gear behind. Now that I mention it. Revive again outside the dungeon (as usual) come inside to pick up my gear and follow flameboy because I'm out of ideas.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 13, 2013, 11:53:30 pm
Sorry, which door are you headed towards?
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 14, 2013, 09:00:36 pm
The unopened one, in the room Zacen originally went in.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 14, 2013, 09:12:57 pm
The unopened door is the one in the room you went in. Mine was the one with the blank stone wall I fell through.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 14, 2013, 09:32:22 pm
Actually, all doors are open. The other one leads to another blank stone wall with phasing properties.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 14, 2013, 09:42:54 pm
Oh. Well, I nominate Zacen for running into the wall of the other room.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: zacen299 on June 15, 2013, 01:14:27 am
Isn't it your turn to die? Sure I'm functionally immortal but goddamn it still hurts to die. Shove Flame through the new wall as hard as I can (I bet it'll be safe but still I stick to my morals namely being a dick to everyone else :P )
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 15, 2013, 12:36:02 pm
Oh, fine. Killstabby's got to die at some point or another.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 15, 2013, 02:14:10 pm
With a sudden and heavy shove, The warrior goes hurtling through the wall, which as before gives way like rock-pudding.
You land on the other side, in a hallway that extends to the right, with a door to the left. The floor seems solid beneath you, and you don't seem to be dying.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 15, 2013, 11:08:35 pm
I think the door is a deathtrap. So, open the door!
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 22, 2013, 07:10:38 am
Disappointingly, the door does not kill you. Beyond it is another hallway.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: flame99 on June 22, 2013, 01:10:20 pm
I suppose we will go down the hallway, then.
Title: Re: Delving the Tomb of Horrors: Lincoln is no match for Acererak!
Post by: greymountain_Sage on June 22, 2013, 10:02:43 pm
I suppose we will go down the hallway, then.
[14] You start to step into the hallway, but suddenly stop. The floor opens up beneath your feet and you are just able to dodge out of the way, avoiding falling to your death. Deep at the bottom of the pit, the body of the fallen Zacen lies shattered. So, that's where that passwall exited to.