I like the maiming aspect of this, plus having to adventure on low health in a trap filled dungeon REALLY puts the tension on the players and makes it more fun! Perhaps you could just have a simple 3 hits and your dead system, with adjustments according to class and spells. That would make healing spells useful! Also, do we have a limit on spells, so we have to think real hard about what ones we take?+1 mages guild agrees
I noticed you have a sacrificial dagger, but didn't bring anything to sacrifice. That's not an ominous portent, is it?yes it is :P look on the bright side it will let someone who is too injured help out the team and it will bring a want to catch monsters and I brought a snake
I like the maiming aspect of this, plus having to adventure on low health in a trap filled dungeon REALLY puts the tension on the players and makes it more fun! Perhaps you could just have a simple 3 hits and your dead system, with adjustments according to class and spells. That would make healing spells useful! Also, do we have a limit on spells, so we have to think real hard about what ones we take?
Name: Urist Mcderm
Gender: male
Class: mage
Items: spellbook of summoning, wizard staff, robe, hat, 1 week of food and bedroll, sacrificial dagger bound and gagged snake
A low, flat-topped hill, about 200 yards wide and 300 yards long, protrudes from the earth. Ugly weeds, thorns, and briars grow upon the steep sides and bald top of the 60-foot-high mound. Black rocks crown the hilltop. The north side of the hill is fronted by a 20-foot high crumbling cliff of sand and gravel. A low stone ledge overhangs this eroded area, and shrubs and bushes obscure it from observation at a distance.
"Hmmm... Alright, We should probably check the rocks, although i don't suppose the 'Owner' just left some keys in them.
spells
detect magic
heal
dispel
lightning bollt
fire wall
"Let's do a complete circuit of the hill. There may be an enterance on the other side of the hill."
"We should really look under each rock- the entrance might be hidden."
spells:
detect magic
heal
dispel
lightning bollt
fire wall
cast detect magic and look for a stone hidden door
Also, I will search for herbs in the surrounding area.
I'll search for signs of previous passage, natural paths and passages, downtrodden earth or signs of digging. The enterance must be here somewhere!
The roughly worked, plain stone corridor is full of cobwebs. A set of double oaken doors are just visible at the end of the passageway. The roof 20 feet overhead is obscured by hanging strands.
Brilliant colors are everywhere; pigments painted on stone are undimmed by the passage of decades. The floor is a colorful mosaic, featuring a distinct, winding path of red tiles forming a 2-foot-wide, meandering trail south down the corridor. A few chips and gaps reveal that cement or plaster covers the underlying stonework of the corridor, and it mostly provides a smooth surface for the many illustrated scenes.
Two separate doors are dimly visible at the end of this roughly worked, plain stone corridor.
** My familiarity with the dungeon ends after the first 2 rooms. If I don't take point until we get there, would you be alright with me joining in? If so...
Seeing that he will not have enough room with everything else he is carrying to also carry the herbs he has found, Kadzar takes out his flint and steel, dropping it on the ground, reasoning that, when the time comes to make a fire, he will most likely be able to borrow one from someone else. He then puts the herbs in his pack, thinking to himself that he could carry more things if he could somehow make these herbs into a sash or, perhaps, a cloak of some sort. But, alas, he knows nothing of clothesmaking.Also, I will search for herbs in the surrounding area.
[18] You easily find some herbs in the surrounding area. Of course your inventory is full, so you'll have to juggle some stuff around if you want to take them.
** My familiarity with the dungeon ends after the first 2 rooms. If I don't take point until we get there, would you be alright with me joining in? If so...
Well, it depends on what you mean exactly by rooms, but everything should be fine.
"Wait a sec... that smells like lamp oil. " Redd stays away from the entrances, just incase of oil +plus lanternfall traps.
"Let's not get too scared. I'll check the colorful corridor for traps. I'm pretty sure the red tiles there look like a path..."
GNHS cautiously moves forwards along the red path (and only on the red path- not touching any other tiles) as he searches for traps, starting at the very entrance to the corridor.
"I think we need a lot more light sources if we are heading inside. I'll go make torches."
Go make a large bunch of torches out of things in the countryside.
make a small fire ring on above my hand and inspect the frescos with the light
The images depict fields with cattle grazing, a copse with several wolves in the background, slaves—human, orc, elven, and strange human animal mixtures of pig-human, ape-human, and dog-human—going about various tasks. Certain frescoes are more focused and show rooms of some building—a library filled with many books and scrolls, a torture chamber, and a wizard’s work room. Chairs, windows, boxes, bales, doors, chests, birds, bats, spiders, and all manner of things appear on the walls.
Two jackal-headed human figures in this painting are portrayed as if holding bronze chest—which is real, and protrudes slightly into the corridor! The chest is hinged on the bottom so as to allow the lid to swing down.
I will take the herbs for Kadzar, anyways I will backup whoever decides the northwestern entrance, if possible cast arcane sight. I will used fireball if any monsters decide to show up.
In that case, I will give my herbs to Gedric and pick up my flint and steel again.
I head to the northwestern entrance and inspect the cobwebs.
I try to open the door.
Inspect both of the doors as best as I can tell from the enterance. Try to widen the holes out a bit more.
I could just just shoot a fireball up to the cobwebs then open up the doors with telekinesis in the northwest entrance.
Head into the corridor without a door and search for traps, specifically on that chest. DON'T TOUCH IT!
Ouch. See what I mean? That could have been you.
:( Great
I would totally join in, if i had any experience with DnD :pThis isn't as hard as you think it is. Have a look at our past actions for an idea of some stuff you could do, and just give it a go! The nice GM even handles all the dice rolls for us!
Mark an X on the chest with my chalk and inspect the floor under the chest and someways out for more traps.
I will check Gedric's body to make sure my herbs are okay. If they are, I will drop my flint and steel again to pick them up, then head back out and ask if anyone wants to be my new herb mule.
Looking at the new placemat urist decides to inspect the chest thats bottom opens downwards. Casting detect magic around the chest before asking the GNHS if i could use his pole
I'd like to dust the rubble and/or gore off, and head to the Fresco hall. If no one moves on it, I'll poke the poison barb button with my torch-butt.
Lol, don't be upset. Everyone's going to die. At least five times, I'm guessing. Probably more.
Alright, when I get home tonight I'll put something together and join in :D couldn't hurt to make a map either
With my newly gained inventory space, I will acquire one of those torches people were making, and use it's light to inspect the underside of the now opened chest.
I try to pull the rod out.
"Next time, wait for me to get out of the way, 'fore you push something... and check the movin' parts first!"
Might as well check out the corpses while I'm down here, see if they have... had anything valuable. I'd like to wait for a bit of healing first, though... I'm feeling a bit eviscerated.
GNHS tosses one end of his rope down to Midna, keeping hold of the other end to help her climb out.
And now that the map is done, I will VERY CAUTIOUSLY enter the room where the main group is (I think its the north entrance), greet the ones present, and heal Midna with Cure Wounds once she gets up next to GNHS.
I cast heal on Midna before edging along the pit back to the red path and inspect the red path for traps
Proceed down the corridor, searching for traps along all the walls, floor and roof, as well as tapping them with the end of my pole.
This portion of the fresco illustrates an iron door that evidently confines some sort of a horrid creature (its clawed and scaled hands grasp the bars of its small window) that can be loosed to torment prisoners.
I'll carefully examine the goggles we found, and if Urist is nearby, have him also inspect them. I'm looking for any extraordinary / magical properties, hidden enchantments, and a possible use for them. And I'll stick close with the group, only walking where someone else has walked before, and being sure to heed the chalk X's. Also be ready to cast feather fall, should another pit open up.
And I'll update our map a bit, and reflect the new knowledge of the hallway we are in.
GNHS will see if he can detect the triggers/disable the pit traps, and if successful, search for more. After picking the rope back up, of course.
Ahem, search the floor, walls and ceiling of the corridor past the third pit trap for more traps very cautiously, for about another thirty feet, not straying too far from the group. If I encounter a trap/something interesting, strenuously insist no one mess with anything until I've inspected it quite thoroughly.
Mark out the pits with my chalk so that everyone can see them. Proceed down the hall slowly, double checking after Hans with my pole before he moves forward. Mark out any traps we find with my chalk.
A fork of the red tile path leads directly to a leering devil face set in the mosaic at the corridor’s end. The devil’s mouth gapes wide and empty—in fact it is dead black, emitting no hint of light and allowing none entry.
A section of the red tile path leads into a mist-filled stone archway. Three large stones are embedded in the arch. Each has a different hue—yellow on the lower left, bluish at the top of the arch, and orange on the lower right.
I'm considering making a character (A mage, if you must ask) and joining this. Thing is, though, I'm considering making one of his spells something I call Wild Magic, which would basically be rolling on this table (http://www.scribd.com/doc/84978557/Libram-of-Random-Magical-Effects) and accepting the result no matter how much it could screw things up. Does anybody have any serious objections to this?
I'm going to chuck a bit of soup mix into the devil face and see what happens.
PTW. Instead of throwing soup into the hole, why don't weLEAVE IT THE FUCK ALONEtry poking the end of a pole or something into it? If it comes out gnawed off or missing (like a Devouring Shadow spell, which causes any object that touches it to be wiped out of existence) then we can more accurately gauge what it is.
Or it might pull the pole and the guy holding it in. :)
I agree with the majority of adventures. Cast detect magic on the mouth then go back past the fork and wait forscreams of agonyKadzar throwing the soup
While Kadzardies horriblythrows soup. I go and cast detect magic on the portal.
I'm pretty sure I saw something about swapping spells for another if we need it, and if I'm right I'll switch Ethereal Walk for Detect Magic, and cast it, examining the archway and demon-face relief
Either way, I'll dust the rubble and gore off (again), and approach the swirling misty arch. I'll check the mists for signs of soup mix. After that, I want to check out the gate itself, see if the colorful stones are loose, etc.
I carefully examine the archway, while avoiding Kadzar like the plague as he does his soup mix thing. I attempt to deduce if there are any traps, and ask for a mage to use his detect magic sight to check out the archway for magical traps/stuff that could be helpful.
Kazard will also stay away from Kadzar while he does the soup toss thing, and examines the archway as well as the outside of the relief for traps.
I'm going to chuck a bit of soup mix into the devil face and see what happens.
Okay, map is updated to what I think is about right.Spoiler (click to show/hide)
((What sort of night vision are we talking here, the "make everything glow bluish-black" like Nightvision in Skyrim, the "amplify ambient light" like real NVG's, or magic "make everything appear as it does in the day" goggles?))
Posting to watch. Hmm this might be off topic and distracting but I might try to make this as a mega project.
Aww man, I was hoping to get the treasure as a reward for not dying in the pit... wouldn't goggles be worn like armor instead of carried?
Step away from the portal and let the others investigate it. Search the walls and the devil face for interesting stuff or treasure, but don't go near the mouth or portal if possible.
I'll wait at a distance for any folks to investigate the misty arch for traps and such, and after they're done, I'll throw the grapple end of my rope into the archway, feel for any resistance or pull on the other end, and get ready to tug it back out.
Hmmm. Gently and very carefully push a portion of one of my rations into the demon's mouth, making sure not to push it all the way in or let my hands touch the black. Remove the ration and examine it after placing approximately half of it inside the mouth.
Seeing that the situation is handled here, I back out of the north entrance and go to the northeast entrance to ask the double doors which one of them is the liar and which one of them always tells the truth.
I head towards the source of the cries for help, and cast Wild Magic upon the stone slab.
AHAHAHAHA! Well done. Well done indeed.I head towards the source of the cries for help, and cast Wild Magic upon the stone slab.
Alrighty, let me just warm this thing up...
[WILD MAGIC: 346] Caster and random ally exchange heads but retain personalities.
With a squelching sound, Kadzar II and Nambul the Mad swap heads. Well, at least now Kadzar II doesn't have to worry about anything happening to his face.
I'll put on those goggles we found, look through em, examine the demon-face and portal, then take them off and trade Midna for that brandy... Figure someone on the front line will get better use out of em.
Poke the end of my pole, about half a foot at most, through the portal for about a minute and pull it out again to see what's happened to the end of it.
I cast Wild Magic on the slab again, this time whilst chanting litanies to some dark god of madness.
I tell everyone what I found out from the detect magic spells then cast dispel on the face, getting ready to run behind somemeat shieldshelpful allies as soon as it’s cast.
Hmm. Tell the others we probably shouldn't play with the demon face anymore. Turn attention to archway and step through it.Follow meat shield through portal. Cast detect magic once through the portal.
((I was testing the portal with the lights, not the face.))
Hmm. Tell the others we probably shouldn't play with the demon face anymore. Turn attention to archway and step through it.
This miserable 10-foot-square iron cubicle appears to have absolutely no means of egress. It is bare of all but dust except for three iron levers (each about 1-foot long) on one wall of the chamber.
Hmm. Tell the others we probably shouldn't play with the demon face anymore. Turn attention to archway and step through it.Follow meat shield through portal. Cast detect magic once through the portal.
Pulla lever at randomthe far right lever down.
Pull it up.
Same deal, middle lever.
Far left lever, up.
Far left lever, up.Nothing happens.
EDIT: Wait...
Far left lever, up.Nothing happens.
EDIT: Wait...
This fills me with an ominous foreboding.
Search for secret doors along the length of the passageway.
Prepare a fire wall in one hand and a lightning bolt in the other.
Throw grappling hook out the hatch until it catchs on something, then climb out of the box.
Hmmm. Crawl down the crawlway, fearlessly. Not much choice now, is there?
Have a floating flame wall illuminate the darkness.
((Liiiiight spellllll...))Have a floating flame wall illuminate the darkness.
Dude. Fire burns air. We're in a damnable tunnel that's barely big enough to crawl through. Perhaps we should consider an alternate source of lighting?
So do you want light or air? I don't know a light spell that doesn’t use air, unless you want a piece of superheated metal.
So, did the doors respond to my question of which one is the liar and which one is the truthteller, or did I not ask because I was too surprised? If I didn't ask yet, I'll ask now, otherwise, I'll open the door to my right.
Search again, multiple times.
Awwkward. Return to the box, and help killerhellhound out of it. (In the dark >.<)
In the meantime, I'll call into the misty arch to see if anyone who went in can hear me. Then I want to investigate the glowing stones on it, and see if they can be removed or manipulated.
Well it would seem I have been left behind... I'll grab a torch since I have a free slot in my inventory, and stick with Midna for the time being, unless the guys who went through the portal are willing to backtrack a little and helpmy torchme through the hole in the ceiling.
I stand back and use my wand of lightning bolt on the stone slab.
So do you want light or air? I don't know a light spell that doesn’t use air, unless you want a piece of superheated metal.
I cast wild magic. Again. Because, frankly, I'm running out of options. And besides, tapping into the raw arcane energies that permeate the world is fun.
Take note of the colors of the arch and try to find something related to them in the passage.
Search again, there must be a clue to this!
ok light up the area and see if i can open up the hatch
GNHS will walk up to the archway and press the three buttons in the order of left, right, top.
GNHS pushes the button that isn't green or red and steps through the arch.
I look up to investigate the grinding noise.
((Could I get that in red? Or maybe lime green?))
Ask Urist to follow me back to the room with spikes with his light. Search the room carefully, avoiding the spikes, and asking Urist to keep within the tunnels so we're not both inside the room with spikes at the same time.
I look up to investigate the grinding noise.
I sense an 'Oh shi- *Crunch*' moment ahead... :P
Anyway, I'll take a swig of brandy for courage, suggest people stand back, and hit Orange, Yellow, then Blue.
Back the hell away from the portal and write a copy of the words that I found down in my journal.
I cast mage hand, and attempt to use the result telekinetic force to lift the slab.
I quickly dodge out of the way, unless it seems like the whole ceiling is coming down and there will be no safe place in this room to run to, in which case I will quickly open the door on the left and run through it as fast as I can.
I rather loudly proclaim 'harrumph!' and storm off in search of some way into the tomb.
I attempt to block the cave-in with my pot lid shield.
I think that note is referring to later in the dungeon, since the first bit talks about going back to the arch (the misty gate) or the tormentor (either the green demon-mouth, or the door with the monster fresco painted on it) to discover the "second great hall". As for the arch, the lights reset after all 3 are pressed, so it's a sequence. Also there's no red button. If we're lucky, it's just a trial-and-error thing... I'm really hoping there isn't a penalty for guessing wrong.
Anyway, I'll take a swig of brandy for courage, suggest people stand back, and hit Orange, Yellow, then Blue.
I proceed down the hall/entrance/whatever.
(http://i.imgur.com/4uZcn.png): GNHS presses the orange button and does not step through the archway.
I quickly read what was behind the door on the right.
(http://img841.imageshack.us/img841/7684/gramjir.png)I think we are missing something here, since the DM keeps hitting his head on nearby solid objects :P
Has anyone reached the gender-bending portals yet? ;D
Has anyone reached the gender-bending portals yet? ;D
(http://i.imgur.com/4uZcn.png): GNHS presses Blue, Yellow, Orange,
(http://img841.imageshack.us/img841/7684/gramjir.png)
Maybe Yellow, Blue, Orange?
Search the room again, paying special attention to the walls and floor. If I find nothing, attempt to damage one of the hinges.
Melt a hole through the hatch with lightning bolt's.
Mark out the message with my chalk as well as where to stand to read it and then using the message, deduce the correct combination!
(http://i.imgur.com/vjcMO.png) As others have been gathering by the misty arch, I'll run around the pits and back to the stone slab that rolled in to trap Kadzar under the crushing ceiling. I'll position myself at the edge of the slab and try to roll it open enough to let Kadzar escape. Some help would be dandy!
Alright, I'll roll as hard as I can. After leaving the door's open to block the ceiling.
My apologies, didn't think it was that much of a spoiler. Not too familiar with the 3.5 version.Has anyone reached the gender-bending portals yet? ;D
If you're going to spoil anything else about the dungeon, can you at least put them into clearly-marked spoiler tags? The gender-bending parts may not seem very important, but I want this dungeon to be as much as a surprise as possible for the players who haven't gone through it and every little bit helps.
My apologies, didn't think it was that much of a spoiler. Not too familiar with the 3.5 version.Has anyone reached the gender-bending portals yet? ;D
If you're going to spoil anything else about the dungeon, can you at least put them into clearly-marked spoiler tags? The gender-bending parts may not seem very important, but I want this dungeon to be as much as a surprise as possible for the players who haven't gone through it and every little bit helps.
Oh my god, we're alive! And not trapped!
Ahem, I mean:
I return to the archway, and let someone else go first this time.
Oh my god, we're alive! And not trapped!((You got lucky. It's only a matter of time in this hell hole...))
Ahem, I mean:
I return to the archway, and let someone else go first this time.
Kazard looks pretty cool. He could only be better if he had a headband or a bandanna or scarf or something like that in a brighter colour. Think you can pull it off?
I proceed cautiously down the newly-revealed corridor.
A broken, 8-foot-tall statue of a four-armed gargoyle squats here, alone and in the dark. Its three remaining hands appear as if in positions of supplication, or need.
Follow Vorthon at a safe distance, and search for traps on the floor and walls. Ignore the ceiling for now, let someone else do that. :P
Check the pit if there's any treasure in there and then if I can't see anything, scout out the new hallway for traps with my pole.
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)Kadzar III approaches anyone who will respond to him. "Have you seen my twin brother? He came here to take our father's place in this dungeon, and now I've come to take his place. Where is he, and my father for that matter?"
I cast Detect Magic on the statue.
I chew some of the food I'm carrying into a paste, and use mage hand to stick the resulting goo onto the arm stump on the statue, then try to use another mage hand spell to stick the arm back on.
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I defiantly enter the new room and proceed to the south-east corner to inspect the crawlway.
I will carefully examine the gargoyle statue. Maybe this is the" sacrifice a loop of magic metal" cones in?
GNHS will search the hallway one more time before entering the archway.
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I will crawl into the crawlway and see where it leads.
(http://i.imgur.com/4uZcn.png): GNHS will wait for Kadzar III's screams of pain and look around the room for gems of any kind, or any secret doors.
(http://img407.imageshack.us/img407/8134/sonofkadzarbattlechef.png)I use my knife to scrape off a bit of the gold and return to the group to show it to them.
Spoiler: More Sprites (click to show/hide)
I cast Wild magic on the severed stone arm in a fit of rage, and demand help in my endeavor to reattach it.
(http://img841.imageshack.us/img841/7684/gramjir.png)I'll examine the arm of the gargoyle, and request that one of the other mages with us try to use Detect Magic to see if there is anything special about the statue.
I'm personally not going to muck about with the gargoyle. Does the room have any doors? Is there a way back to where we came from?
Stop that idiot from casting magic on the arm. Then search for secret doors and hidden treasure.
I'll help search the room, then.
Go back to one of Kazadar's corpses, raise it as a zombie, and hand it the arm, tell it to try to attach it, and run very, very away.
For now, I'll join the crew in the Statue room.
Can I join?
Also, in case you missed it:Spoiler: More Sprites (click to show/hide)
I will now lead an expedition to investigate the gold wall. Who's with me?
I'm with you.
I shall join this glorious expedition! For the glory of CHAOS!
AND TERRIBLE DEATHS!
(http://i.imgur.com/AhDhw.png)Alright, troops, let's go poke some magic shit!
Ooh, thanks for the sprite! See if I can persuade one of mytest dummiesloyal companions to attempt to attach the arm. If they agree, TAKE COVER!
(http://i.imgur.com/4uZcn.png): GNHS rushes through the golden wall.
(http://i.imgur.com/AhDhw.png)"For gold and glory!" I charge after him.
I charge through as the golden wall as well, wand at the ready.[/url]
"Deeper down this hole we go, Where it ends i don't know." I follow the others, weapons ready
I take cover and wait for blood curdling screams. If I hear none, cautiously peek at the gold wall.
The floor of this long, wide hall is inlaid with tiles, and the walls and ceiling are painted with figures of animals and strange signs and glyphs. Humans and humanlike creatures hold painted spheres, each a different color from the next.
Im not convinced the magic, gold wall is the way we should go honestly... so im gonna continue staring down the gargoyle until something comes to me. ((Would do more, but im trapped away from a computer and getting a free meal at a wedding reception for people i've never met, so ill have time to think :p))
I cast Wild Magic on the green sphere.You are asking for trouble.
Search. For. Traps.
"Oh gods... Alright, keep an eye on those things. Maybe its part of some weird puzzle. " I stand ready to fight anything coming further down the hall.
I'll start sticking my torch in any spheres I can reach, checking to see if it gets dissolved or sucked in (and letting go if it seems like it's getting sucked).
Follow the others into the golden wall. Search the floor and walls for traps, then watch Kadzarbehave suicidallyinvestigate the spheres.
(http://img841.imageshack.us/img841/7684/gramjir.png) Well, crap. Seeing as I have no gems of any sort, and no way to obtain them, AND everyone has left the current room, I guess I'll hurry after them and go down the crawl wayof death, following everyone else who bravely went through.
Search for hidden doors and treasure multiple times. If I still haven't found anything, then head through the gold wall.
Was at camp so I cast detect magic on the walls when I catch up with the group.
Detect Magic on the spheres. If yes, run like hell.
I cast Wild Magic on the green sphere.
Updated map: assuming the hallway goes as depicted, otherwise it can be altered a bit.Spoiler (click to show/hide)
Entire southern wall glows with conjuration? This phrase is ominous. As is the will save.You mean the nymph's crotch? ;D I was tempted to do so myself, but when I put my torch in, it came out bent, so I figured the orange one might be safer.
Avoid the bright blue sphere, instead go place a hand through the bronze sphere.
Moreover, he uses Wild Magic. He's either definitively insane beyond reckoning, or a gambling addict of the highest magnitude.Eh, A little from column A, a little from column B. Well, actually a lot from column A, a little from column B.
Actually, Nambul is entirely sane. He's just a bitter old Sorcerer using madness as a mask to disguise his malcontent. After a lifetime of careful study and experience, he's learned all he's willing to learn, and has grown to hate the world and all its peoples. He's now thrown away any sense of self-preservation or desire to achieve anything, and instead made it his sole focus in life to use raw chaos to take a cosmic shit in everyone's cheerios. It's a downward spiral of arcane self-destruction, wherein he hopes to take down as many others with him as possible.
His is a tragic story, really.
You mean the nymph's crotch? ;D I was tempted to do so myself, but when I put my torch in, it came out bent, so I figured the orange one might be safer.
Time for a crossover, with an expendable clone of my favourite Ralkarian Assassin!
Name: Karas Sirenna
Gender: Male
Class: Assassin (Rogue)
Items: Convenient Gems, Rope.
Weapons and armor: Rapier of unknown make, Dagger, 1-hand Crossbow (30 Bolts) Black Cloak and hood, Leather and light metal armour
Hopefully this is legit. Is it?
Time for a crossover, with an expendable clone of my favourite Ralkarian Assassin!
Name: Karas Sirenna
Gender: Male
Class: Assassin (Rogue)
Items: Convenient Gems, Rope.
Weapons and armor: Rapier of unknown make, Dagger, 1-hand Crossbow (30 Bolts) Black Cloak and hood, Leather and light metal armour
Hopefully this is legit. Is it?
I would take more items, but otherwise it should be fine.
Anyways the next update is going to be delayed as I rethink Kadzar's failed willpower save.
I'll continue checking the other spheres, unless I can't reach them or something, in which case I'll climb into the orange sphere.
Err, change mind halfway there as Kadzar says that, and instead be content to observe Kadzar's experiment.
Avoid the bright blue sphere, instead go place a hand through the bronze sphere.
Search along the length of the hallway carefully, tapping everywhere with the pole as I go along. Make sure to ask the mages where the magic parts are first and avoid those places.
A mist-filled stone archway lies at the end of the wide hall of colored spheres. Three large stones are embedded in the arch. Each has a different hue—olive on the lower left, russet at the top of the arch, and citron on the lower right.
Anywhozits, I cast Wild Magic upon myself, just because. Either I'll go out with a bang, or do something awesome. Or just stupid. Either way.
See if I can discern anything about the nature of the sphere's magic.
GNHS inspects the back wall for any means of passage.
I'm gonna walk down the corridor, checking carefully for anything magical in nature that may be a threat, as well as any potential traps. I wanna try to illuminate the corridor a little further on.
Name: Karas Sirenna
Gender: Male
Class: Assassin (Rogue)
Items: Convenient Gems, Rope, Trap disarming Kit, Torches
Weapons and armor: Rapier of unknown make, Dagger, 1-hand Crossbow (30 Bolts) Black Cloak and hood, Leather and light metal armour
Spoiler (click to show/hide)
Ok, map is updated. Distances are approximate :P
Hmm... I cast Wild Magic on the Scarlet Sphere.If you do not stop that, I will throw you into the first trap I find.
Hmm... I cast Wild Magic on the Scarlet Sphere.If you do not stop that, I will throw you into the first trap I find.
Poke the end of my pole through each of the spheres and see what happens to it. Do so gently and be ready to let go of my pole at a moment's notice.
I don't care, your actions will be the end of us/create a massive hinderance for us to get past. For all you know, you could create molten lava out of nowhere!Hmm... I cast Wild Magic on the Scarlet Sphere.If you do not stop that, I will throw you into the first trap I find.
Poke the end of my pole through each of the spheres and see what happens to it. Do so gently and be ready to let go of my pole at a moment's notice.
What? I'm just staying in character.
ACERERAK CONGRATULATES YOU ON YOUR
POWERS OF OBSERVATION. SO MAKE OF THIS
WHATEVER YOU WISH, FOR YOU WILL BE MINE IN
THE END NO MATTER WHAT!
Go back to the tormentor or through the arch,
and the second great hall you’ll discover.
Shun green if you can, but night’s good color
is for those of great valor.
If shades of red stand for blood the wise
will not need sacrifice aught but a loop of
magical metal—you’re well along your march.
Two pits along the way will be found to lead
to a fortuitous fall, so check the wall.
These keys and those are most important of all,
and beware of trembling hands and what will maul.
If you find the false you find the true
and into the columned hall you’ll come,
and there the throne that’s key and keyed.
The iron men of visage grim do more than
meets the viewer’s eye.
You’ve left and left and found my Tomb
and now your soul will die.
Spoiler: The Spheres That You Can See (Expanded Edition). (click to show/hide)
To keep things simple, here's two lists. The first one shows you which spheres were illusionary but had no harm to the torch. The second one shows which ones were illusionary and harmed the torch. Sound good?Spoiler: 'Safe' Illusionary Spheres (click to show/hide)Spoiler: Unsafe Illusionary Spheres (click to show/hide)
I'll join them and help with the meatshielding.
That is the best idea, and I indeed do promise it will happen.I'll join them and help with the meatshielding.
Kadzar, promise me your next character will literally have a large steak strapped to their arm.
((Godspeed, you brave bastard you. Let us know what you find.))
(http://img841.imageshack.us/img841/7684/gramjir.png) Does that poem also refer to the red sphere in here? Maybe me and my fellow mages can investigate that one more closely...I agree about inspecting the red orb till Solifuge comes back
Hmm... I cast Wild Magic on the Scarlet Sphere.
I step through the bronze sphere and open the door with my weapon readied.
Poke the end of my pole through each of the spheres and see what happens to it. Do so gently and be ready to let go of my pole at a moment's notice.
GNHS checks the bright blue sphere- if it's safe, then he steps through after inspecting it.
Get out a pot and make tea while I invite the other meatshields adventurers over for some tea. After the tea and nibbles break I follow GNHS.
(http://i.imgur.com/vjcMO.png) Anyway, supposing that Black is the Nightiest color... and it was an illusionary orb. Don't like the fact that it's sitting at the feet of a hydra, which is probably the scariest thing on the wall... unless you count the fact that the Scarlet Orb is covering up the Mindflayer's crotch. Staying far away from that.
I'll spike my tea with a healthy dose of brandy and finish it off, and tell Rupert the Raven to stay with GNHS outside the orb until I give a signal. With that, I put on the darkness goggles, draw a handaxe and shield, and duck (if needed?) into the Black Orb at the hydra's feet. Wish me luck, and look after Rupert if something goes awry.
I agree about inspecting the red orb till Solifuge comes backor his screams are heardbut I will cast dispel magic on the black orb before the brave bastard goes through
move to the portal room thingy
I try to feel what's behind the white sphere. Because Slaad = chaos.
...Fine, I try to feel what's behind the buff sphere.
Fine then. Bright blue it is, then.
I will follow behind them with my torch.Fine then. Bright blue it is, then.
You join the GNHS and Urist in the crawlway behind the bright blue sphere. Not only is it getting crowded in here, but nobody has brought a light.
I will follow behind them with my torch.Fine then. Bright blue it is, then.
You join the GNHS and Urist in the crawlway behind the bright blue sphere. Not only is it getting crowded in here, but nobody has brought a light.
Kadzar III will bring us luck! I'll go first, him second in line. I think the family deserves to avoid another loss for a bit.
And I'll stay in the back. Because squishy wizard is squishy.
Dust covers the remains of a wizard’s storeroom like snow. Fallen shelves, smashed crockery, glass shards from dozens of smashed potion vials, and corroded
alchemical tools litter the floor. However, in the northwest corner of the room, something gray and shriveled sloshes within a grimy glass canister.
(http://i.imgur.com/vjcMO.png) I'll shout "Hello?" as loudly as I can, to see if anyone can here me while I'm inside this orb tunnel. This tunnel maze might just be a trick on my mind... or I could actually be lost way down in somewhere. In either case, I probably should've left a spool of rope or something as I went in here.
For now, I'll try to press on, and take a gander around the abrupt end of the tunnel to see if I can keep going, or can find anything else of interest down here. If there's a door or fake wall or something I'll venture on, and if I don't find anything I'll turn back. In either case, I'll try to score a handaxe mark into the right-hand wall of the tunnel every 30 paces or so, to mark where I've been.
Cautiously feel around what's behind the red sphere for traps and the like, slowly moving forwards to see what's behind it as I clear it of traps.
Scurry away from the bronze sphere, find a corner, and petulantly shout, "Medic!"
go back and heal Hans while telling him this is why you souldn't go alone
Thank Urist profusely.
oh ufck yes I am totally getting in on this
GENERIC CHARACTER CREATION TIME, TONIGHT!
Naj
Male
Mage
Armor: Red Mage Plate
Melee: Spiked Mace
Ranged: Needle Crossbow + 40 Needles
Items: Liquid Pitchblende, Rope
Spells: Long Light (No one thought of this?), Lightning, Cause Wounds, Detect Invisibility, Remove Invisibility
If any of this is too overpowered, let me know.
DAMMIT START MAKING CORPSES ALREADY!
Also I hope the GM rolls the Singalong for wild magic sometime.
(http://i.imgur.com/Ut6PO.png) I put on the Goggles of Night, and see if I can penetrate the magical darkness effect with them.
Behind the wooden railing is an opalescent blue altar, which is set before a tiered dais that supports a well-carved and padded wooden chair. Two large brass candelabra, each holding five white candles, stand on either side of the dais. Two large white pottery urns, each stoppered with brass, sit in each corner. A human skeleton wearing badly rusted and torn black chainmail lies dead in the southwestern portion of the room, one outstretched arm seeming to point into a mist-filled arch on the southern end of the west chapel wall.
Join Solifuge in the chapel and put some LONG LIGHT on that isht
I ready myself for combat in case the thing in the canister decides to strike.
GNHS moves into the room (point) as well, searching for traps and invisible monsters.
I would like to follow Midna into that awesome chapel thingy, Im going sightseeing!
place Convenient Gems in the hands of the Gargoyle.
I cautiously inspect the canister, wand at the ready in case whatever is in it is hostile.
place Convenient Gems in the hands of the Gargoyle.
Head back outside into the hallway and find someone who has torches.
go talk to the other adventurers in the portal room
"What do you need me to do?"
Join Solifuge within the chapel. Search the floors and walls for traps while Solifuge tries to penetrate the darkness.
Head back outside into the hallway and find someone who has torches.
"Torches? Take one. I stocked up" Handing him a torch
See if I can tie my pouch of chalk to my belt and put my lockpicks inside to save on space. If that doesn't work, then give Karas my lockpicks and take a few torches in return. Then light one and go back to explore that place I found behind the red orb.
I detect for invisibility, and remove it, if applicable.
Kill the brain! Kill it! (GNHS tries to shoot it with a crossbow. He hopes he can avoid Jax's streak of bad luck with such weaponry.)
I quickly stab at the enemy with my knife.Wait, no, it's dark. I try to light a torch as quickly as possible.
Nooo! Kadzar, you best bring Rupert the Raven back with you! I won't have him pecking at GNHS's corpse!I will if I can (maybe dropping my spoon if needed), otherwise, we may have to go on a rescue mission (also bringing back those healing potions if possible).
(http://i.imgur.com/AhDhw.png)Oh, shit. I run back to the hallway of spheres. I'm not facing that thing alone.
I also run back to the spheres
That was a terrible Detect traps rolls. :/ But at least I'm not dead. *Knocks on wood*
Search for anything of interest.
Examine this place in great detail after lighting one of my new torches.
Raise both the corpses, tell them to EAT DA BRAIN, run like hell.
Chapel accoutrements fill this chamber, including great wooden pews on either side of a central mosaic path that leads toward an altar on the far side of the room, which is separated from the pews by a wooden railing. Scenes of everyday life are painted on the walls, but all the people are portrayed with rotting flesh, skeletal hands, and worm-ridden orifices. Yet depicted amidst these disturbing portraits are various symbols of readily recognized benevolent deities.
Behind the wooden railing is an opalescent blue altar, which is set before a tiered dais that supports a well-carved and padded wooden chair. Two large brass candelabra, each holding five white candles, stand on either side of the dais. Two large white pottery urns, each stoppered with brass, sit in each corner. A human skeleton wearing badly rusted and torn black chainmail lies dead in the southwestern portion of the room, one outstretched arm seeming to point into a mist-filled arch on the southern end of the west chapel wall.
PTW. Because I lack any commentary more witty than a three letter acronym.
I go investigate the silver sphere.
search the Silver sphere.
Wow, this is the shittiest rogue I've ever played.
Search again, but like a boss this time.
(http://i.imgur.com/Ut6PO.png) I'll search the pews and outer area, before approaching the blue altar, and the misty arch, and giving them a look over as well. I'll keep my distance from the skeleton, though.
Examine that door for traps then open it and back off a bit to see if anything happens. If nothing happens, cautiously move forward a bit after marking on the wall that there's a secret door here, with an arrow pointing at it, incase it closes behind me.
Name: Sir Gadarin of the Azure Fist
Gender: Male
Class:Wannabe RobotFighter
Weapons: spiked chain, repeating crossbow (10/10)
Armour: Banded armor
Items: Rations for 2 weeks, torch, rope and grappling hook, a roll of parchment, charcoal
PTW. Because I lack any commentary more witty than a three letter acronym.
I think the fact that your comment is witty despite stating that it isn't is somewhat ironic as well. This may be an example of dry, ironic wit.
I'll go over to Kazard to protect him in case anything attacks him while opening the chest. Which, considering this is D&D, will probably be one of the chests themselves.
Hmm. I place my short sword on the altar.
I go into the northern chapel and cast detect magic on the glowing altar then seeing the others go into the secret door I follow and zap each chest after casting detect magic on the chests.
lockpick secret door. ask if anyone has tools to do so.
(http://img841.imageshack.us/img841/7684/gramjir.png) I'm gonna examine that strange archway, without touching it. Since I don't have much else useful to do, I'll try to figure out why this archway has 3 orange gem-buttons, and ask for a stick to try and push them in.
Sir Gadarin will make his way to the sphere chamber.
((Ok, had time off yesterday and today. Spent yesterday sleeping / spending time with family, so today is game / other stuff day :P I think I've got the map updated (probably missed something, hard to sift through 5 pages of stuff and manage to get everything) but it should be good enough for now.))Spoiler (click to show/hide)
You missed my action! D:
Carefully examine the whole room multiple times for traps. Tap the floor and roof with my pole, as well as the inside and outside of the doorframe. Don't go into the room.
Sir Gadarin heads to the chest room!
I enter the chest room and look at the chests menacingly.
Sigh deeply. Once more, ask Urist to heal me. AFTER I get healing, (if I get any) retrieve my shortsword and dodge to the side behind a pew.
Healing for Hans (I don't want to know what would have happened if you had stayed still).
Go get a mage and have him cast detect magic on the chests and room. If he says there's some kind of magic in there, don't go in. If not, tap the chests with the end of my pole.
Cast detect magic on the chest's everyone is interested in.
Lockpick again. Karas never gives up.
"Right. Stand back guys, I'll just check these things for traps. Then you can open them."
Examine all three chests multiple times for traps, making sure NOT to touch them at all.
Get the hell back out of the room and watch what happens!
I open the bronze/oak chest, on the logic that the other two are meant to trick greedy people.
Fuck! untangle the chain!
lightning the golem then get behind the meatshields and out of the room
Fire my crossbow at the damn thing and back up further to make room for the fleeing teammates.
Once more into the breach! Step into the misty archway.
Once more into the breach! Step into the misty archway.
Which archway? The one in the chapel?
I Try to super charge my healing spell on Sir Gadarin
I block the bone dude's flashing blades with my shield and try to get in a good stab with my knife.
Fire again!
LOCKPICK HARDER!
Once more into the breach! Step into the misty archway.
There's 2 archways we've found. One at the enterance and one in the chapel. He needs to make sure which one you're going through.
The head exploding part was an accident and is does not represent the spell or the people who fire it.
Well we found the portals of gender bending and Hans was the first to get changed good job. Watch out for peto bears. :P
Cast dispel magic on the bone golem again unless Kadzar asks for healing if he does then I super charge the heal spell on him.
Sure, supercharge me! I ask for healing and stab and shield bash the golem.
I feel my own boobs. You knew this would happen, just shut up. :P Ahem, now I go through the orange archway.
LOCKPICK AGAIN!
Returns to Chapel (or just never leaves) and checks outselfahem, room on the other side of the arch for secret walls/doors. Also, make sure the Urns aren't trapped BEFORE Soli searches them.
Alright, let's open another chest. The silver one, let's say. Kadzar III opens the silver chest.
"Didn't you see what happened to the other guy when he opened a chest?"
Prepare to fire again as he opens the chest.
Urist pops his head out of the door calling that we found loot and upon seeing Hans, faceplams mutrring about idiots that test magic out by rubbing there face in it.
Lightning anything that pops it's head out of the chest Kadzar opens
I'm starting to notice a trend in the way my characters are dying.
Anywhozits, now for a new character.
Name: Brecan Greene
Player: Vorthon
Gender: male
Class:RogueWealth Redistribution Expert
Weapons: dagger, Repeating Crossbow (10/10)
Armour: Leather Armour, Bandanna, robber's mask
Items: Torch, sack, 2 weeks of rations
New char time!
Name: AGNS ((Another Generic Nameless Stranger))
Player: Doomblade187
Gender: Male
Class: MasterThiefItem Retriever ((Rogue))
Weapons: Longsword, Heavy Crossbow
Armour: Studded Leather Armor
Items: hooded lantern, grappling hook, thieves tools.
Spoiler: Hans??? (click to show/hide)Spoiler: Other Characters (click to show/hide)
(http://i.imgur.com/E5JZA.gif) *Adopts a falsetto* Hello boys.
Are you still acceptingmeat-tributesplayers? If so, I'd like to join.
(http://i.imgur.com/E5JZA.gif)
Only a nineteen? I re-search for traps at the Urns, before I get distracted by myself again. Then I re-search for secret things.
(http://i.imgur.com/E5JZA.gif)
(http://i.imgur.com/Ut6PO.png) I think the Urns just plain aren't trapped. Doesn't mean something FUN isn't inside them, but I'm going to open them anyway. You might want to stand back... I'm expecting either treasure, or horrible noxious dead body parts, depending on whether these are offering pots or funerary urns.
Maybe even both!
Keeps bow readied, steps back. Steps back again. Hides behind a pew, bow at the ready.
(http://i.imgur.com/Zx1Mb.png)
Begin looking around, see if anyone needs my help.
(http://i.imgur.com/AhDhw.png) "Alright, you rogues and mages can deal with this piddly little chest here; I'm off to find some action." Kadzar III heads into the orange orb (that's one we haven't checked yet, right?) in search of something to fight.
Search the gold chest for traps multiple times and then do the same for the small chest. Don't touch either of them.
To arms!
Name: MaximumClone1
Gender: Male
Class: Fighter
Weapons: Furious Anger, Burning Hatred
Items: Bandanna, Chest Hair, Goatee, Pants.
...Baps?
Yes, I was. That's okay, though, let's do this!Spoiler (click to show/hide)
Max, you're drunk again, aren't you.
Get drunk with Maximum Zero. Remember I am a girl. Get drunk anyway.What's that you say? You want me to stumble around a trap filled hellhole
Oh boy this is awkward. Maybe I should have stuck with Midna.Two of them. On your chest. :P
Ahem, are there any magical spheres left to explore?
MaximumClone1, armed only with his furious anger, burning hatred and pants, decides to go into the Tomb of Horrors for a quick vacation. It sure beats the airfare to Sarlona.Wait, does this mean we're in Eberron? Now I'm tempted to make my next character a Warforged. Although I already have a shtick going here. Maybe it could be adopted? Hmm.
Use my stick to move the crystal chest to purposely trigger the trap and not get shot by it. Make sure not to stand where it points.
(http://i.imgur.com/Ut6PO.png) Is there anything in that Urn with the bloodflies? If not, I'd like to check the area around the Altar from the dias-side, and the altar itself (and suggest Hannah scoot away from the main aisle where the lightning happens).
(http://i.imgur.com/E5JZA.gif)
Well, that was exciting. Return to the Sphere hall, as I originally intended. Stick tongue out at Midna.
If not with the rest of the group, attempt to catch up. If with the group, stick around with the rogues until they pick a fight with something.
Get drunk with Maximum Zero. Remember I am a girl. Do not get drunk.
I head to the chest room, guided by my innate sense for treasure.
(http://i.imgur.com/vKJRu.png): AGNS makes his way to the chapel room.
(http://i.imgur.com/AhDhw.png) Anyway, I'll now stick my hand into the cubby hole and feel around for anything I can find.
Oh, I have got to get in on this.
Name: Wall
Gender: Masculine construct (Male enough)
Class: Guardian(Fighter)
Weapons: Sword
Items: Torch, Rope, Grappling Hook(Don't know if it and the rope count as one or two.)
Wall was created to guard a mysterious treasure. Unfortunately, after 1000 years(Or a week, or five minutes, he's not sure.) he got bored and wandered off. Now he's looking for something to do, and the tomb of horrors seems as good as anything. He's taken hundreds of blows to the head, and talking to him is somewhat like talking to a brick wall, which is where he got his name.
Assuming everything is in order, his first action is to attempt to talk with the monster painted on the fresco in the doorway. If it doesn't respond(because it's painted on, presumably) He loses his temper and attacks it.
Ahem, are there any magical spheres left to explore?
Oh boy this is awkward. Maybe I should have stuck with Midna.Two of them. On your chest. :P
Ahem, are there any magical spheres left to explore?
Oh gods. >.<
Maybe you best try that genderbender arch again. Maybe it'll turn you male again and we can put these jokes behind us.
MaximumClone1, armed only with his furious anger, burning hatred and pants, decides to go into the Tomb of Horrors for a quick vacation. It sure beats the airfare to Sarlona.Wait, does this mean we're in Eberron? Now I'm tempted to make my next character a Warforged. Although I already have a shtick going here. Maybe it could be adopted? Hmm.
Maybe you best try that genderbender arch again. Maybe it'll turn you male again and we can put these jokes behind us.
Put these jokes behind us? You must be new here.
...
Did you really register to play this forum game?
Well... yeah. I stumbled onto the thread after I Googled "Tomb of Horrors." (I'm a DM, Halloween is coming up, I'm sure you can see where this is going.) Guess I'll hold off on reading the module for a while.
Feeling around in the cubby hole, you find what seems to be a handle of some sort.(http://i.imgur.com/AhDhw.png) I pull the handle.
Well Acererak was a pretty snazzy plainswalker (and a horrible duelist), so technically this could take place in Eberron. In all honesty though I was just pulling a name from an established D&D setting. I was also going to drop some names from Dragonlance, Spelljammer, Greyhawk and all as well.Ah, I see. Well, either way, my next character is going to be a magic robot adopted into a family that practices culinary-based combat. And carries a literal meat shield.
Well... yeah. I stumbled onto the thread after I Googled "Tomb of Horrors." (I'm a DM, Halloween is coming up, I'm sure you can see where this is going.) Guess I'll hold off on reading the module for a while.
Damn. That... really made my day. Thanks a lot.
Redd moves to the chapel. " All right you lot. Lets Recap what we've found. I want a full description of where we can go from here. And also, Who was that woman out in the hall? "
(http://i.imgur.com/pLhpO.png)Brecan proceeds to check the gold chest for any traps, tricks, tricksy traps or trapsy tricks.
Anyway, I'm drawing my sword and heading through that door.
Feeling around in the cubby hole, you find what seems to be a handle of some sort.(http://i.imgur.com/AhDhw.png) I pull the handle.Well Acererak was a pretty snazzy plainswalker (and a horrible duelist), so technically this could take place in Eberron. In all honesty though I was just pulling a name from an established D&D setting. I was also going to drop some names from Dragonlance, Spelljammer, Greyhawk and all as well.Ah, I see. Well, either way, my next character is going to be a magic robot adopted into a family that practices culinary-based combat. And carries a literal meat shield.
Kadbot will search for anyone who can tell him about his father and brothers.
"Activating Mourning Mode. Wah, wah, wah. Mourning complete. This unit will now commence searching the tomb in order to fulfill high priority objective: saving the family restaurant/dojo." Kadbot will then wordlessly join Wall in searching the boring hallway.Kadbot will search for anyone who can tell him about his father and brothers.
Wall will helpfully point out the corpses and meat paste he passed on his way in, asking "Could it be them?" then return to his business in the boring hallway.
"I guess we should do something about Hans then. Maybe get one of the 4 wizards we have to try something. or we could just let Him/her suffer. But we should probably stick together, i mean, look at all the traps."
/me reads his character sheetYou know what? I have no idea what the hell's going on, but I see a lady going into a dangerous looking place alone.
((Items? I need only Burning Hatred and Furious Anger.))Head toward the Altar in search of battle.
(You'd better put on a shirt first, or roll well on that Fortitude save.)(I am MADE of Fortitude!)
(You'd better put on a shirt first, or roll well on that Fortitude save.)Since it's not that kind of game, I'm betting some sort of censor bikini will magically appear in place if it happens.
Heal anyone who needs it then try to despel the archways magic or figure out a way to protect myself from its influence
no boobs for this dwarf
Stay in the chapel/try and gather the party together.
Sticks with Redd T. Shir. Also, OMIGOD MY EYEBROWS, MY BEAUTIFUL EYEBROWS! Someone should probably heal Midna.
I suppose the next thing to do would be to enter the boring hallway, check the hall and door for traps, then enter that door.
Sword still in hand.
"Activating Mourning Mode. Wah, wah, wah. Mourning complete. This unit will now commence searching the tomb in order to fulfill high priority objective: saving the family restaurant/dojo." Kadbot will then wordlessly join Wall in searching the boring hallway.
(http://i.imgur.com/vKJRu.png): AGNS opens the gold chest.
(http://i.imgur.com/Zx1Mb.png)
"Found something"
Get someone over here, and investigate the secret tunnel.
This small chamber is empty of scent, stain, or decor. Only the dense layer of dust reveals the uncounted years since any moved through this chamber since the present.
Go get a wizard to heal me, but in any case, leave the room completely.
(http://i.imgur.com/vjcMO.png) It'd be pretty spiffy if someone could heal me. Also, since Hans is apparently not willing to go back through the orange gate, I'll go through it, and investigate the area past it thoroughly. This better be worth it.
/me reads his character sheetYou know what? I have no idea what the hell's going on, but I see a lady going into a dangerous looking place alone.
((Items? I need only Burning Hatred and Furious Anger.))Head toward the Altar in search of battle.
Follow Midna.
(You'd better put on a shirt first, or roll well on that Fortitude save.)(I am MADE of Fortitude!)
Animate any intact corpses of deceased comrades! I require more minions!
Spoiler: But wait, there's more! (click to show/hide)
Everybody was probably wondering what the first willpower save was for, right? Well, it just so happens to change your alignment!
...
Okay, okay, that's a completely useless trap, even if we were playing proper D&D (for any class that's not a cleric or paladin or something). So instead of that... how about your class changes?
Also, HA MIDNA! WHO'S GOT THE BOOBS NOW?!?
Map the area we've come into through the gate. Seek clothes and/or armor.
(http://i.imgur.com/0p1Sf.png)
Wall expresses serious disappointment at the lack of crushable things, muttering to himself as he explores the boring room connected to the boring hallway.
Wall then searches the southern door for traps and, if it's safe, opens it.
(http://i.imgur.com/VYKYu.png) Kadbot will help search the door to the best of his Battlechefy abilities, then prepare to attack anything that comes out of the door when Wall opens it.
Head back to the red sphere room and tap the crystal chest with the very end of my pole, to test for traps. The length of the pole should protect me from anything nasty, or at least lessen the damage.
(http://i.imgur.com/XGMJH.png) And to think, I'd just shaved this thing off. Acererak, you're a monster... and by monster I mean a minor inconvenience. Doesn't mean I'm still not going to smash your demilich teeth in when I find you.
Anyway, it's time to investigate the room. I'll look high and low for something, anything to make this worthwhile. And if I don't find anything, I'll investigate again. Because screw you dungeon.
Look at the map. :P
(http://i.imgur.com/pLhpO.png) Brecan shall poke about the Altar room, looking for anything that's hidden. Whilst muttering to himself in a pretentious french accent.
((Oi! Where's my extra health point that I just got back?))
Everybody was probably wondering what the first willpower save was for, right? Well, it just so happens to change your alignment!
...
Okay, okay, that's a completely useless trap, even if we were playing proper D&D (for any class that's not a cleric or paladin or something). So instead of that... how about your class changes?
Well, a cruel DM could rule that a character becoming evil meant the DM could control them briefly as foes, until the character A) got themselves incapacitated and woke up with a better grip on their new alignment, or B) the curse or whatever got removed by magic. Oh, or if the party decided to kill the character, it would probably end too.
Still, alignment has always seemed like a cop out to me, so I like this interpretation.
Ahem. With that out of the way, I must ask, "So... None of the treasue chests had anything in them except for a crystal box with a key in it? And a shitpile of traps?"
After that, I'll enter the gate again for the sake of science, and check the room once more. We'll see just how much of a troll Acererak is.
Complete Monster: As a "private" joke, Acererak kidnapped a kind and beautiful Siren put her under an enchantment and traps her in a cavern inside the Tomb of Horrors. Most players would react on the Siren as being a trap or just one of many monster and possibly killing her instead of trying to help her and ask her to come with them.[/quote]The Woobie: The Siren in the original version of the Tomb of Horrors. Trapped inside the tomb as an personal joke by Acererak. She is cursed so she can't leave the cavern she is trapped in, and neither can she say how to lift the curse, she can only hope the players "Ask her to join them" to lift her curse. Ofcourse most players would suspect the Siren to be just one of many traps, a shmuck bait or just a monster or simply take one of the bag of holdings resting beside her, resulting in her being erased from existence[/quote]
(http://i.imgur.com/0p1Sf.png)
Wall ignores the boring room and hits the gargoyle with his sword as many times as possible, yelling "YAY!" in a giddy, childlike way as he finally gets to show off his combat prowess.
(http://i.imgur.com/xPRiP.png) I stay AWAY from the Portal, and help investigate the mysterious O on the wall.
(http://i.imgur.com/pLhpO.png)Brecan shall try to find something to put in the slot!
(http://i.imgur.com/VYKYu.png) Kadbot attempts to use his Sausage Casing and Grappling Ham to remotely restrain the gargoyle.
(http://i.imgur.com/XGMJH.png)
After that, I'll enter the gate again for the sake of science, and check the room once more. We'll see just how much of a troll Acererak is.
(http://i.imgur.com/Zx1Mb.png)
get out of the room
(http://i.imgur.com/KnPrV.png)
Whatever. :P The player map. But I'm too lazy to look for it. Instead, I followed Wall and Kadbot, and now attack the gargoyle with my bow.
Carefully examine the box to see if it's covered in something nasty and then open it while carefully facing it away from me. Then check the inside for traps and if it's clear, grab that ring and take it to a mage to see if he can identify it for me.
Head back out of the 10x10 room with nothing in it. Move toward combat.
Can you even get to us? We're at the beginning of the dungeon, near the fresco hall (though we have made some twists and turns from there to get where we are, so maybe not so near it after all). The point is, I'm not so sure you can get from the sphere hall to where we are.
E: Anyone mind if I map-keep? I'll be using the official map, but with things hidden that players don't need to see and unconnected passages jostled around so as to avoid anybody getting fully oriented.
Yeah, I've read the 3.5 and only know what I know about the original from hearsay. Essentially, 3.5 version is tame compared to original.
Spoiler: Could be considered plot-spoilery? (click to show/hide)
(http://i.imgur.com/0p1Sf.png)
Not knowing the meaning of the word Fear(Quite literally. I told you, hundreds of blows to the head.) Wall presses on the attack, trying to finish off the Gargoyle while he's still fairly intact. He also lets out a battlecry that will hopefully draw more people to his location.
(http://i.imgur.com/VYKYu.png) "NO, MY HAM! WHAT HAVE YOU DONE TO MY HAM!? OH, THE HAMANITY!"
Kadbot will furiously vengeance-stab the gargoyle and block its attacks with his meat shield.
(http://i.imgur.com/2KdiB.png) I am going to kill Acererak. I don't care if he's undead, I'm going to re-dead him so hard he'll come back to regular life again, at which point I'll kill him again.
I'm in the Fresco Corridor, right? As good an excuse as any to take out some aggression. I am going to charge over to where Wall is uttering his battlecry, and uppercut the Gargoyle with every ounce of angry naked dwarfness I can muster.
Kill now. Clothes later.
(http://i.imgur.com/Zx1Mb.png)
Go to the Chapel, where Midna is
Head back through the arch, and then toward the Hallway of Spheres.
Ahahahaha, poor midna got stripped!
Wear the ring of protection and then head back to the hall of spheres happily checking out my new ring. See what spheres are left to investigate.
Damn. Follow Zako to the sphere chamber.
Kill now. Clothes later.
(http://i.imgur.com/2KdiB.png) Wonder if this is the same sort of gargoyle-thing as the one with the missing hand who crushes gemstones.No, that's a three-handed gargoyle, obviously.
Carefully investigate the room behind the silver sphere, checking for traps all the way.
(http://i.imgur.com/pLhpO.png)Brecan shall go through the arch in the altar room, and investigate the other side for anything of note!
(http://i.imgur.com/vKJRu.png):AGNS will go to the laboratory, ready to attack any enemies.
(http://i.imgur.com/VYKYu.png) "Hello, dwarf. You appear to be without plating." Kadbot will continue to block and stab the gargoyle.
(http://i.imgur.com/2KdiB.png) Wonder if this is the same sort of gargoyle-thing as the one with the missing hand who crushes gemstones.
At any rate, initiate grappling. Attempt to suplex Gargoyle. Midna Smash!
*Sigh* Wall always dies first session. Okay, new guy
Name: Javier
Class:RogueFoppish Pirate
Gender: Male
Race: Dark Elf
Weapon: Crossbow, 15 bolts, Rapier
Items: Lockpicks, pouch of gems, Spare Clothes
Javier will wander up the Fresco corridor and attack the Gargoyle with his crossbow from a distance.
(http://i.imgur.com/Zx1Mb.png)
Find something to do or investigate
Name: Nikolai
Gender: Male
Class: KGB Officer (Rouge)
Items: Torch, flint and steel, torch oil, 10ft length of rope.
Weapons and armor: Katana, heavy robes, leather pants.
Race: Kitsune (Fox-person)
Backstory: A wandering Kitsune thief. He stole the katana he now carries, and it's served him true for as long as he can remember.
He's not sure why or how, but he knows he's loyal to a group known only by the letters "KGB". He's good with information and often has stolen intel for power within groups. He plans to take on the Tomb of Horrors because he likes loot.
(http://i.imgur.com/VYKYu.png) Kadbot greets the foppish gent. "Thank you for helping us defeat that aggressor. Would you like to join us in exploring this exceedingly deadly tomb?""Always glad to help." Javier bows politely and tips his hat. "Exceedingly deadly things hide exceedingly valuable things, Count me in."
A turn or so old, but here ya go.Spoiler: With thanks to Maptools and MS Paint... (click to show/hide)
Sweet, thanks.A turn or so old, but here ya go.Spoiler: With thanks to Maptools and MS Paint... (click to show/hide)
(http://i.imgur.com/pLhpO.png)Brecan shall go through the arch in the altar room, and investigate the other side for anything of note!
*Le sigh* Midna already checked this thing out, but if you want to take a ride on the gender-bender, I won't stop you.
[WILLPOWER: 7]
[WILLPOWER: 16]
Hah! Looks like someone is getting a job switch! [2] You feel stronger and more confident, like you could take on the world, or at least half of it. Maybe three-fourths on a good day. I hope that you enjoy your new life as a Fighter.
Edit: How would you feel about a spell that lets you look through some amount of rock? Or maybe just some sort of magical sonar (or... "Stonesense" if you will ;D) for use in coordination with the Ethereal Walk spell you have in the OP?
Investigate ALL of the strange markings!
Rush to aid AGNS! Fire my bow at the monster!
(http://i.imgur.com/vKJRu.png): "Oh snap!" AGNS lays the smackdown on the brain.
Nikolai slashes at the brain with his sword even if it's already dead.
(http://i.imgur.com/pLhpO.png)Anywhozits, Brecan shall go help AGNS in his attempts to lay the smack down upon the Brain of Psionic Doom
I will come with them, and order my undead minions to nom da brain.
"Always glad to help." Javier bows politely and tips his hat. "Exceedingly deadly things hide exceedingly valuable things, Count me in."
He also takes a moment to offer his spare(Fancy and exceedingly foppish) clothing to the naked, angry dwarf woman.
He then searches the room from top to bottom, as well as the boring hallway and the room on the other side of the door.
(http://i.imgur.com/VYKYu.png) Kadbot will assist Javier in the searching.
Disable the trap but make sure I'm out of the way incase it goes off. Then check out the room.
Welp, in that case, Investigate the slot!
Name: Generic Hooded Mage
Class: mage
Race: human
Spells:
magic wall (lasts only the turn its cast)
Heal
floating light (follows mage that casts it)
despel magic
detect magic
wepons: staff of lightning mace of confusion
Armor: hooded robe
items: jar of spiders :P jar of honey :P
[2 + 5] Did I mention that the gargoyle has a gem-encrusted collar? I thought I did. You also find two other doors, one occupying the south-eastern wall in the gargoyle room (next to the southern door), and one on the western wall of the next room. Whoops. I probably shouldn't be posting these things while I'm tired.OOOooooo, shiny. Javier slips the collar off and examines it, then searches the Doors for traps. Assuming he finds nothing, he opens the southeastern door and searches that room.
(http://i.imgur.com/2KdiB.png) Midna is going to go collect Rupert from wherever he was left in the Orb Chamber, and is going to head back to Badend for some new clothing and gear.
Javier will offer his spare clothes and sword, as he prefers to have lots of fighters around so he doesn't die.
Also because he secretly finds the idea of a dwarf in his remarkably foppish attire incredibly amusing, but mostly the not dying thing.
(http://i.imgur.com/2KdiB.png)Thanks, this makes things much easier.
Midna accepts the clothes and sword, and heads back to Badend to sell them for new gear.
Hellz yeah! We ganked that little brainbug!
Find the phat lewt the wee beasty was hiding! (Search for containers, then search the containers for traps twice)
(http://i.imgur.com/pLhpO.png)LOOT TIME! Brecan shall search diligently for loot as well.
Head into theruin tomb cavedeathtrap and meet up with the gargoyle breaking group. Heal their injures.
Right... This might be a bit tricky...
Examine the secret door closely for traps and switches. Do so multiple times.
[2 + 5] Did I mention that the gargoyle has a gem-encrusted collar? I thought I did. You also find two other doors, one occupying the south-eastern wall in the gargoyle room (next to the southern door), and one on the western wall of the next room. Whoops. I probably shouldn't be posting these things while I'm tired.OOOooooo, shiny. Javier slips the collar off and examines it, then searches the Doors for traps. Assuming he finds nothing, he opens the southeastern door and searches that room.
(http://i.imgur.com/VYKYu.png) If Javier opens the southeastern door, Kadbot will head over to offer backup. If he finds traps, Kadbot will stay right where he is.
This small chamber is empty of scent, stain, or decor. Only the dense layer of dust reveals the uncounted years since any moved through this chamber since the present.
Go to the slot and push some of the rope in to see what happens. (Nikolai)
(http://i.imgur.com/2KdiB.png)Thanks, this makes things much easier.
Midna accepts the clothes and sword, and heads back to Badend to sell them for new gear.
The room is 10 feet by 10 feet, and has no other entrances/exits. As you enter the room, you distinctly hear the sound of a crossbow cocking.
(http://i.imgur.com/2KdiB.png)Thanks, this makes things much easier.
Midna accepts the clothes and sword, and heads back to Badend to sell them for new gear.
I... can't believe I didn't see that coming.
Oh well, back to searching for secret doors and deadly traps. Repeatedly, just in case.
If it's cursed, it won't come off.Probably. Depends on what the curse is. Remember, this is Acererak you're dealing with. For all you know, it could be a trap that activates when you take the ring off.
Well crap.
Okay, Hand mystery paper to nearest mage and say "This thing is freaking me out. Do something Magicky with it." Then search the new room thoroughly for traps and/or secret doors.
Disable secret doors and open traps. WAIT! Strike that, Reverse it.
Follow Greymountain and check things as well, and try to make sure nothing will activate and send us both to the afterlife.
The room is 10 feet by 10 feet, and has no other entrances/exits. As you enter the room, you distinctly hear the sound of a crossbow cocking.
(http://i.imgur.com/VYKYu.png) Kadbot runs back to the previous room.
(http://i.imgur.com/vKJRu.png): AGNS searches for secret doors five times over. Because he showed that little brain punk how it's done.
Search the room for switches, and do a quick test on my ring: Try to slide it off and on my finger a few times. If it's cursed, it won't come off.
Head to the altar room and thoroughly inspect.
Wait, how did he get back to the entrance? They haven't [REDACTED]
Vorthon.
"Dibs on a healing potion! This beautiful body can't stop claws. Someone else can have the gems and other two healing potions."Try and make my way to Hans, so that I can help out.
Grab a healing potion. Search for secret doors/traps/etc. an additional five times.
I'm a rogue. A particularly ineffective rogue, but I'm a STILL living rogue, so there's that. I even went through TWO unknown archways FIRST and I'm still alive. I also pulled several deathlevers and didn't die.I like your attitude. Good for you!
And now I'm a girl. This is all good with me.
I'm a rogue. A particularly ineffective rogue, but I'm a STILL living rogue, so there's that. I even went through TWO unknown archways FIRST and I'm still alive. I also pulled several deathlevers and didn't die.Alright then.
And now I'm a girl. This is all good with me.
Search the room for switches and if I find none, head out into the hall and search there.
Okay, Time to go Text Based Adventure Game on this door.
I start by grabbing the door and pulling at the top, bottom, left, and right edge in that order. If that fails I push inwards in the same order. Then I attempt to find a pivot point, handle, doorknob, or switch.
Wish me luck.
"Dibs on a healing potion! This beautiful body can't stop claws. Someone else can have the gems and other two healing potions."
Grab a healing potion. Search for secret doors/traps/etc. an additional five times.
"Dibs on a healing potion! This beautiful body can't stop claws. Someone else can have the gems and other two healing potions."Try and make my way to Hans, so that I can help out.
Grab a healing potion. Search for secret doors/traps/etc. an additional five times.
(http://i.imgur.com/VYKYu.png) Afraid of entering the southeastern door again, and certain that Javier is a goner, Kadbot heads over to the western door to open it up and see what's inside.
This is going to be the most awesome Tomb of Horrors ever.
When I see the Door give, I grab it there and pull it in that direction. If that doesn't work, I slide it a bit to see if maybe it's some kind of sliding door.
Sooo... any mages in the room wanna take a look at that mystery paper? Maybe it tells us how to get through this door?
Cast detect magic on the paper "I think it will be faster for me to blow the door down" he replied to Grey mountian sage
Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you’ll wend.
—A.
(http://i.imgur.com/VYKYu.png) I open up the door on the northern wall. Let's go 'slporing.
Go through the northern door with Kadzar and look carefully at every surface before entering.
(http://i.imgur.com/vKJRu.png): AGNS will search the entire room LIKE A BAWS.
(http://i.imgur.com/pLhpO.png)Brecan shall restate his desire for the ring. If denied, he shall glare menacingly.
I get the feeling our near futures are full of dusty ten-by-ten rooms.
I search the new room for traps and secret doors, then disarm the traps and... probably get confused as to how to open the next door.
"Follow me, people that were already following me!"Will do!
Four or five seperate people and all their posts boil down to, "Search the everloving fuck out of it, just in case."Acererak might not. Gary Gygax? Did.
Ah, Acerarak, you know not whatmagmaforumitesgenderswapped adventurersforces you taunt.
Yeah... Gary Gygax was a bad sumbitch. Hence why we're searching everything five+ times and moving as a group.Following Hans because she looks like she knows what she's doing.
And also taking blind chances because I ain't scared of no archway.
(http://i.imgur.com/VYKYu.png) I shall head northward once more. Northward, Northward, northward through the door.
I get the feeling our near futures are full of dusty ten-by-ten rooms.
I search the new room for traps and secret doors, then disarm the traps and... probably get confused as to how to open the next door.
Help him with his task.
Go down the Ring stairs. Search for traps on the stairs as we go. At least three times.
Before anyone goes down the stairs, check for traps multiple times, tap all the stairs with the end of my pole and after all of that, let someone else go first.
Once Zako finishes tapping about, walk down the stairs.
Go down the stairs, search the new room for traps and doors.
Head down the stairs and search for traps and loot.
GHM goes to the group of trap crazy rogues after hearing all the tapping, add magic to the mix with detect magic and healing if anyone is hurt
(http://i.imgur.com/pLhpO.png)Brecan shall follow Kazard down the stairs!
Kick the door down before anyone else can do anything with it.Use a sweep kick on Tsuchi to prevent any stupid actions, and then check the door for traps.
Hmmmm... Okay, repeat of last time, I push and pull at each edge of the door in turn, both sides and the upper and lower edges, push the center, swivel the wall to see if it turns, tap at various sections of the door to see if they are switches, attempt to slide the door in all directions again. Hopefully something in all of this will open the thing.
(http://i.imgur.com/VYKYu.png) Kadbot will backtrack until he finds a door he hasn't opened yet, then open it with wild abandon.
Kick the door down before anyone else can do anything with it.
Kick the door down before anyone else can do anything with it.Use a sweep kick on Tsuchi to prevent any stupid actions, and then check the door for traps.
Assist MZ in incapacitating Tsuchi, then also search the door for traps.
assist Hans in his Searching, and join the group
Let the others handle it this time and keep my distance.
Now kick down the door
Prod the door a few times with my pole and if nothing happens, gently push it open with the end of my pole.
The only door not opened yet is... The door behind the grey sphere, which Kazard ditched when he gave his ring away. Other than that, all door have been opened. Well, I suppose that nobody has gone through the archway in the hall of spheres, and it is a portal...(http://i.imgur.com/VYKYu.png) Kadbot will wander around until he reaches this archway, then spend some time studying it.
This corridor is one of the best parts, I must say.
Okay, let's try something completely different.
Search for traps, search for doors. Disarm traps.
Repeat my standard door-opening pattern when I find the door that is obviously in this room somewhere. (Push, pull, pivot, slide)
The only door not opened yet is... The door behind the grey sphere, which Kazard ditched when he gave his ring away. Other than that, all door have been opened. Well, I suppose that nobody has gone through the archway in the hall of spheres, and it is a portal...(http://i.imgur.com/VYKYu.png) Kadbot will wander around until he reaches this archway, then spend some time studying it.
A mist-filled stone archway lies at the end of the wide hall of colored spheres. Three large stones are embedded in the arch. Each has a different hue— olive on the lower left, russet at the top of the arch, and citron on the lower right.
Get away and out of the way of the door. Check if I can see anything through the gaps between the door and the frame first.
Kick the door open.
Ooh, ooh can I describe it?
I don't trust this room. Whatsoever.I'll jump over it, duh. Given a running start, pretty much everyone on the planet can jump 10 feet.
Stay at the doorway, and use my keen, eagle like vision to scan for traps from a distance.
Also, how are we going to get across this big ass pit? It's ten feet across and all we've got is a ten foot pole and my grapnel and rope, unless someone has something I didn't notice?
try top-left-right on the archway(http://i.imgur.com/VYKYu.png) Kadbot will let this guy do his thing since he seems to know what he is doing.
Facepalm, and then climb out of the hole.
"I did tell you to watch out for something behind the door..."
Use my pole to help him up after getting someone to help me as well, then check out what the room looks like.
(http://i.imgur.com/pLhpO.png)Brecan shall attempt to assist MZ in getting out of the hole!
Still convinced that this place isn't the end. I continue searching for a secret door. Multiple times if necessary.
If I find one, I begin the mad dance of Push/pull/pivot/slide to try and open it.
Stay at the doorway, and use my keen, eagle like vision to scan for traps from a distance.
try top-left-right on the archway
try top-left-right on the archway(http://i.imgur.com/VYKYu.png) Kadbot will let this guy do his thing since he seems to know what he is doing.
Stare at the pit and attempt to discern it's secrets.
"I have plenty of time, pit. You may not have fingernails to pry off, but I can improvise interrogation techniques."
In this legendary place? I'm not dismissing anything as nothing. I look around for other traps, and just to be safe give the crossbow trap a quick once over to make sure it's not a trap within a trap, or a regenerating trap, or some crazy thing like that. Disarm whatever I find
Once that's done, I continue fiddling with the top of the door, this time trying combinations like slide and pull, slide and push, slide and pivot, etc.
Rest. I don't want to take any chances by doing anything injured.
(http://i.imgur.com/VYKYu.png) Kadbot pushes Karas out of the way and tries hitting the stones in the order of left-top-right.
(http://i.imgur.com/pLhpO.png)Brecan shall hop down carefully into the pit, and investigate the wall the arrows are pointing at!
Follow Brecan, and tap the wall and corner the arrows point at with my dagger.
Climb into then out of the pit on the other side and check the room for traps and secret doors.
Damnation. Climb across and search carefully with my badger like hands.
Top-Right-Left
Well, lean up against the wall next to the door, and open it while NOT standing in front of it.
(http://i.imgur.com/pLhpO.png)Brecan shall try again, using another party member as battering ram if necessary. And if there are no objections. If there objections, he himself shall volunteer to serve as the battering ram.
(http://i.imgur.com/VYKYu.png) Kadbot will hit the stones in the order of left-right-top.
Hooray for variety!
Okay, here goes nothing...
Search the room for doors and traps. Disarm traps, Push/pull/slide doors.
Most of all, hope I don't die in the slightly different looking room.
Try again, there must be something here!
Do I regain lost HP?
[15 + 5] Sighing, you disarm the crossbow trap.
[9 + 5] And find the hidden door on the eastern wall. Well, you should know the drill by now.
Didn't you almost die last time?Minor details.
Didn't you almost die last time?Minor details.
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!Tomb of Horrors can pretty much be summarized by "ackbar.jpg"
Not from sleeping. Here, drink this.
Gives MZ my healing potion.
Drink healing potion. Help Hans open the door by kicking it open.
Then, dash back and grab the other two because apparently they were just left there. The gems too. Come back.
right-left-top
Examine the door at the end for traps.
Uhuh. So, initial run is Push-pull-slide in all possible directions, then combinations thereof, then searching for hidden switches.
Examine the arrows to determine the exact location they point. Lick them if nothing else works.
Right-top-left
RedWarrior0, do you want to describe the next room, or shall I?Go fer it.
Return to MZ quickly!Watch the pit trap!
I feel like I'm always rushing to save people from certain doom.
siggedKestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!Tomb of Horrors can pretty much be summarized by "ackbar.jpg"
Return to MZ quickly!Watch the pit trap!
I feel like I'm always rushing to save people from certain doom.
QuoteRedWarrior0, do you want to describe the next room, or shall I?Go fer it.
Shout "TRY BREAKING IT" to the people with the archway problem.
Return to MZ quickly!Watch the pit trap!
I feel like I'm always rushing to save people from certain doom.
Watches for the pit trap, tries not to fall in. :P
Oh good, I was getting sensory overload from that 30 foot room.
Search the room for traps and doors. Disarm traps.
I'm gonna go out on a limb here and say that this room has another trick door that's hard to open, so when I find that, I'm gonna fall to my knees and let loose all the most horrible curse words the Drow language has to offer before I start sliding, pushing, and pulling.
(http://i.imgur.com/VYKYu.png) Seeing that he and Karas have now tried all possible permutations of pushing the stones, Kadbot will try walking through the archway to see if the freaking thing even does anything.
Look into the pit on the other side of the door carefully and if it looks empty, poke my stick into it to see if it's actually real or hiding anything via illusion.
I follow the group and cast detect magic around trying to be helpful
Search the entire west side of the pit by pushing, sliding, tapping, kicking, and many other verbs!
Huzzah!siggedKestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!Tomb of Horrors can pretty much be summarized by "ackbar.jpg"
Go across the pit and search the new room for secret doors and treasure.
Whoo, another blank room in this dungeon full of blank rooms! I think this is all an attempt to lure us into a false sense of security so Acerarak can drop the hammer on us. By which I mean the infamous death room, where the ceiling is a monster, the walls are a monster, the floor is a monster, the chest is a monster, and a Gelatinous Cube fills the whole room for good measure.
...
TRY AGAIN!
Help Zako search for secret doors, with my badger-like hands. It's my new thing, apparently, after being a chick and feeling myself up.
Search the new door for traps! Then, when I don't find any, try to open the door in the same manner as the last door, that is step to one side, open the door without going through, etc. If that doesn't work, KICK IT DOWN!
I found something different, guys! Er, and Maxi. And me. Whatever, you know what I mean!
I charge down the corridor blindly! Heh. Just kidding. I'm not an idiot, and this is Tomb of Horrors.
Search the floor and walls for traps, carefully. Call out the traps for everyone so they can avoid them.
Don't worry, I'm sure that there's a trap somewhere that only triggers when you search for it
Let the dance of opening commence.
Pull, push, slide all four edges, combinations of push and slide pull and slide etc.
Maybe just for good measure, I'll push into the center a bit, and see if I can grab something and pull it into the room.
(http://i.imgur.com/VYKYu.png) Kadbot will spend some time in the town looking for a new Butcher's Knife and Meat Shield, a Ringmail Hairnet, some Plate Apron Plating, 50 ft of Sausage casing and a Deluxe Grappling Ham (30% Wedgier!), plus all the other stuff he had before: Roasting Spit, Butcher's Block, Cord of Firewood, Flint and Steel, Torches.
Wait for backup.
Immediately run forward with all the power I can muster and deliver a flying kick to the big door at the end of the L hallway.
AGNS follows the crazy person kicking down the door, running after him!
Also, congrats to the dude who went through the corridor of hidden doors backwards.
Wait... I was going backwards!???!Also, congrats to the dude who went through the corridor of hidden doors backwards.
Heh. Hehehe. That is awesome. Poor Greymountain Sage.
Oh, thank Lolth.
So this room connects to the sphere hallway, right? I'm gonna go to the room with the three armed gargoyle. Play around with it a bit and push some more gems into its hands.
(http://i.imgur.com/pLhpO.png)Brecan shall clamber out of the pit and chase down and attempt to capture one of the fleeing creatures, trapping it in the sack he carries if necessary.
AGNS will chase the figures!
Draw my katana and get too close.
(http://i.imgur.com/VYKYu.png) Kadbot, now fully geared up again, will join the others in whatever they were doing.
Catch up with Hans to reform the Door Kickin' Duo. Help out where I can.
Keep MZ back, and stay back myself, in the cover of the doorway. Draw my bow and ready myself for combat. Attack any figures that attack our comrades.
Investigate all the pits for secret doors and treasure.
Oh my. I do believe that sets a record for most fatalities in a single turn.
Suddenly very glad I didn't go down there.
Okay, I'm gonna keep playing with the gargoyle, because that seems safe if expensive.
Three more gems and when it animates I try to talk to it. Just small talk to start out with. "Hi, I'm Javier. What's a gargoyle like you doing in a dungeon like this?" that sort of thing.
Oh boy, I've been waiting for that for a while.
Oh boy, I've been waiting for that for a while.
Same here.
I admit, sudden death traps are entertaining when it's not me falling into them.I believe it's only been nine.
Let's see... This will make 12 total gems crammed into this gargoyle. Something good better come of it.
Oooo, I'll see if I can find the fourth arm and check it for a recess, in case we need to put a gem in there to make it work.
I believe it's only been nine.Another guy put three gems into it way back, then I put in six, now Hans put in three more.
Ah, I was counting by uses that have been responded to.I believe it's only been nine.Another guy put three gems into it way back, then I put in six, now Hans put in three more.
I close the door gently and say, "Well, there's that. Let's go back and find the others." Return to Greymountain Sage and put my sapphires in gargoyle's hands.
I admit, sudden death traps are entertaining when it's not me falling into them.
Let's see... This will make 12 total gems crammed into this gargoyle. Something good better come of it.
Oooo, I'll see if I can find the fourth arm and check it for a recess, in case we need to put a gem in there to make it work.
I close the door gently and say, "Well, there's that. Let's go back and find the others." Return to Greymountain Sage and put my sapphires in gargoyle's hands.
You place your gems into the gargoyle's hands, and once again it crushes them into pieces. However time time something different happens...Spoiler (click to show/hide)I admit, sudden death traps are entertaining when it's not me falling into them.
Let's see... This will make 12 total gems crammed into this gargoyle. Something good better come of it.
Oooo, I'll see if I can find the fourth arm and check it for a recess, in case we need to put a gem in there to make it work.
As you pick up the broken-off arm, you hear something roll into the north-western corner of the room.
Draw my bow, and draw a bead on the gargoyle. Just in case. Because this Lich is a dick.
Give Hans backup on the possible gargoyle shenanigans.
Join Hans in her search for the item.
I search the north-west corner for what ever that sound was. Haha, I knew this gargoyle did something.
Mark out the secret door with chalk and then examine it for traps and ways to open it. Don't actually open it.
Name: Malaken
Gender: Male
Class:mageShaman
Race: Tabaxi
HP: 1/1
Weapons:CudgelCeremonial Whoop-ass stick/ Blowgun (15/15)
Armour: Loincloth
Spells: Summon Ancestral Spirits, Heal, Floating Light, Bane, Fireball
Items: Tribal Totem
Spoiler: character sheet (click to show/hide)
Malaken shall head to the main group.
Nikolai IINikita follows Malaken with the main group, then looks over the gargoyle statue.
"Hmm. It crushed our gems and gave us a riddle, eh? I'm down with that, but I wonder...
"Mr. Gargoyle. Do you give free answers about yourself? Why do you crush gems?"
Can you believe that thing with the spork? I mean, a spork saved our immortal souls. I'll never look at one the same way.
I take the gem and wipe off the invisibility powder on my foppish shirt.
By the way, does this make part of my chest invisible? Because if so, I turn around, displaying what is apparently a prominent hole in my chest, and pretend to be mortally wounded.
Malaken shall grab the newly-found gem and stick it in one of the gargoyle's hands, whilst muttering some vague shamanistic stuff.
Aaaand, I'm leaving. Hoists Hans over shoulder, heads toward pit area carefully to check that new door out.
Right, so, this thing is probably really important if it's this hard to get.I do GHM casts detect magic on the gem then starts eating some honey. :)
Grab the gem, put it in my pocket, hope it doesn't kill me.
Start asking around for someone who knows detect magic.
Wait it's not crushing the gem?
GET MORE GEMS, PEOPLE! We've got experimenting to do.
Go to the busted door magma trap room but don't set foot inside. See if you can find obvious exits, traps, or gems from outside.
Right, so, this thing is probably really important if it's this hard to get.I do GHM casts detect magic on the gem then starts eating some honey. :)
Grab the gem, put it in my pocket, hope it doesn't kill me.
Start asking around for someone who knows detect magic.
Open the door and look inside.
go to the secret door.
"Let's head down then. Watch the stairs."
These old stones are probably hiding trigger stones and traps. Check each one for traps and tap it with the very end of my stick just to make sure as I slowly make my way down.
"Let's head down then. Watch the stairs."
These old stones are probably hiding trigger stones and traps. Check each one for traps and tap it with the very end of my stick just to make sure as I slowly make my way down.
Good thinking. I'm also gonna search this whole hallway pretty thoroughly for anything suspicious. Usual stuff, traps and secret doors.
And just for fun, I'll use my fancy new gem on it, in case the traps are hidden with magic.
I follow hans and ask if he wants me to try to ungender-bender him
These old stones are probably hiding trigger stones and traps. Check each one for traps and tap it with the very end of my stick just to make sure as I slowly make my way down.
Good thinking. I'm also gonna search this whole hallway pretty thoroughly for anything suspicious. Usual stuff, traps and secret doors.
And just for fun, I'll use my fancy new gem on it, in case the traps are hidden with magic.
Malaken shall follow everyone to the secret door!
This can't be just a trap that goes nowhere because it's possible to defeat it. Still, I'm not stupid enough to try it alone until I've done something with this life, so... follow my way down the stairs, do so behind everyone else juuuust to be sure.
Waits for everyone else to enter the secret door. Watches expectantly.
Name: Corvus
Gender: Male
Class: Mage
Equipment: Spear, Wand of Summon Pointy Implement, Trenchcoat.
Items: Rope, shaving blade.
Spells: Detect Magic, Light, Teleport, Stoneskin, Mage Hand.
Man, all these cool trap ideas that Acererak didn't do. First the cursed ring that activates when you take it off, now he missed the great opportunity for a trap that triggers on the poor fools who decide to be cautious and go in second.
This may or may not be a warning for such a trap.
I would like to be un-genderbent if that's possible.I use magic to try and reverce the genderbending
Check the hallway the others are checking too, for extra caution
Malaken shall cast Floating Light in an attempt to banish the fog!
Inhale the FUCK out of that mist. Might be hallucinogenic.
I would like to be un-genderbent if that's possible.I use magic to try and reverce the genderbending
Awesome! Thanks, Gem of Trueseeing!
I attempt to open the door. If it's locked, I'll lockpick it.
Oh, and cast stoneskin on self. Extra armor never hurt anyone.
Promptly jump almost out of my skin at the suddenly appearing mage. Then check out that secret door I missed.
There's a nice False Tomb of Horrors in one of the Footprints issues on Dragonsfoot.org. It's been ages since I've actually looked at it, though. It's pretty much the regular Tomb of Horrors with some stuff switched around to throw people off.
This makes me sad, I was expecting some minor chance of not dying horribly to some physical attacks. :(Oh, and cast stoneskin on self. Extra armor never hurt anyone.
[16] You cast stoneskin on yourself. Congratulations, your skin is now made out of stone. However armour is just flavour in this game, so... enjoy your flavour.
It's the AD&D version, of course it's better. There's fewer saves.There's a nice False Tomb of Horrors in one of the Footprints issues on Dragonsfoot.org. It's been ages since I've actually looked at it, though. It's pretty much the regular Tomb of Horrors with some stuff switched around to throw people off.
Heh, heh, heh. Some good stuff is in there.
Hmmmm...
Secret door or mystery mist hallway?
Sometimes I wish I wasn't so logical. If I wasn't, I wouldn't know that important and valuable things are usually at least as well guarded as this hallway full of LSD mist.
I take a moment to suggest that some Mage cast dispel magic on that mist filled hallway, then I inhale deeply, hold my breath, and run into the misty hallway, searching for doors, traps, and treasure.
Ah well. I poke my spear through the mist a few times from outside the mist room proper, to see if anything unusual happens.
Follow and double check after Javier for traps.
Hold my breath and check the mist hallway for traps.
Malaken shall go through the recently-discovered secret door!
This makes me sad, I was expecting some minor chance of not dying horribly to some physical attacks. :(
It's the AD&D version, of course it's better. There's fewer saves.
Haha, I'm good at this.That's what the last fools who got killed thought.
Yeah, point taken. Well, at least I'm still in one piece for now.Haha, I'm good at this.That's what the last fools who got killed thought.
I want to make an adventure module that is perfectly safe if you rush blindly ahead and don't know a thing about caution, and in all other cases is a deathtrap.
Haha, I'm good at this.
Open the door, crossbow at the ready.
I'm back! Hold my breath and join MZ on the other side of the mist hallway.
Lead Hans through the door in the mist hallway.
Malaken approaches the door, and checks for traps!
Check the staircase for traps and giant spiders.
Malaken shall open the door and proceed cautiously!
I'll make a quick run back to the safe portion of the hallway, catch my breath, then hold my breath again, run down, and cut through as much of the web as I can with my sword.
If anyone has a torch, Isteal"roguishly borrow" it and burn the webs away instead.
Better is an obvious trigger, linked to nothing (but they don't know that)
Malaken shall rummage through the shelves closest to the door!
Recover from the episode, clean self, hold breath, charge into the room beyond the mist.
Mace you say?
Driven by his desire for loot, Javier sneaks down and stealthily grabs the mace.
This dungeon was built by a lich, right? I keep my eyes and crossbow glued to the corpse on the couch. If it so much as moves an inch, I shoot it.
Stay behind people, and don't draw my weapon yet. "Hey, uhh, misunderstanding. You want the mace. I don't. It's your mace. No problems, right?"
Weeeeeeeeeell shit.
Okay, New guy...
Name: Tarmik the Magnificent
Class:MageStage Magician
Gender: Male
Spells: Mage hand, Magic Missile, Heal, Detect Magic, Dispel Magic, Fireball, Tricks of the trade(Produces a trivial magic effect, such as summoning a rabbit from a hat.)
Items: Spell components.
Head to the Lich battle. Stand in the back behind everyone else. If the Trueseeing gem survived, Magehand it to myself. If not, Fireball the lich and flee.
Yes, I do hold my breath while traveling through the corridor.
Run down the hallway, breath held, and ATTACK THE LICH WITH EVERYTHING!
I the man GHM shall dispell the lich and if that dont work i will drop my staff run in pick up the mace and beat the lich with it. I do the same with my Mace of Confusion
edit crazy mage attackkkkkkkk!!!!!
Malaken shall search the whole room, oblivious to the fact that all hell has broken loose.
Let's skip the bits where you wander to/into the dungeon, and get to the good bits, shall we? Only Javier's body got turned into dust, so you attempt to take the Trueseeing Gem with your mage hand.Whoops. Must have missed that rule. Uh... Just forget fireball and Dispel Magic.
[1] The gem scatters into some godforsaken corner of the room, probably because you put seven spells in your spellbook instead of five. Shame on you.
The Lich did twenty goddamned damage. At best we have 3 health.
I fall back (once more holding my breath) through the mist hallway.
Discretion is ALWAYS the better part of valor.
Seriously how did I find this just now? This is hilarious.
Let's skip the bits where you wander to/into the dungeon, and get to the good bits, shall we? Only Javier's body got turned into dust, so you attempt to take the Trueseeing Gem with your mage hand.Whoops. Must have missed that rule. Uh... Just forget fireball and Dispel Magic.
[1] The gem scatters into some godforsaken corner of the room, probably because you put seven spells in your spellbook instead of five. Shame on you.
In that case, Magic Missile the Lich.
Having picked up some mundane goggles, a fresh skin of brandy, a now-lit torch, a bundle of smokesticks, the shiniest and most reflective shield I can find, and some metagame knowledge, I'll catch up to the rest of the gang in the lich room, avoiding the noxious fumes and all that.
(http://i.imgur.com/vjcMO.png) "Hey guys, I'm back from Badend. Took me forever to find another yellow cloak, and figure out where you all went but... gods below, it's that dead guy! The dead guy whose pelvis I'm going to kick for building this exhibitionist deathtrap! POWER ATTACK GO!"
I'll drop the torch, ready my mirror shield, and hurl a handaxe at the crown on his skull. Here's hoping that's important to his magics or whatever. If not, I hope it hurts.
"SUPER MEGA COMBO ATTACK, GUYS!"
Get everyone to do the SUPER MEGA COMBO ATTACKTM
A lich! Not only that, but the lich who built this hellhole!
It's time to give the lich a taste of Furious Anger and Burning Hatred.
I lied earlier! Attack the Lich with my bow!
Name: Razdak
Gender: Male
Class: Shaman (Mage)
Race: Awakened Mouse
Weapons: Cuteness?
Armour: Head Feather, Body Paint
Spells: Create Anvil, Anchor Objects, Animate Object, Gust of Wind, Dumbfire Magic Missile
Items: Cheese
Is this okay? If so I will make my way to the lich and start casting Create Anvil to create as many anvils as I can.
Corvus shall relocate himself to the room with NotAcererak and utilize his wand to summon pointy implements at high velocities in the general direction of the Lich.
I shall start breaking lich bones with duel maces hopefully the mace the lich hates is holy and he is confused by my mace of confusing
Get a hold of myself and investigate the chemical lab. Wrap a wet cloth around my nose and mouth before I go in first though.
Seriously this is the Tomb of Horrors you will never be done due to the traps upon traps upon traps. Seriously if this was the real tomb of horrors every single room would be trapped :3 regardless I'm very very tempted to join in on this if I may be allowed.
Name: Cairn
Gender: Male
Class: Ranger (Rogue)
Race: Human
Weapons: Dagger and Throwing Knives
Armour: Leather Jerkin.
Items: 10 foot pole
Edit: I head to the lich's chamber to "Survey the room"
More pointy implements!
Well, damn.
Name: Karas Sirenna UNIT-003
Class: Rogue
Weapons: Rapier, Hand crossbow
Items: Rope
Karas 003, knowing precisely where his tank-mate fell, heads there
"Die, Lich scum!"
Attack Acerak
(http://i.imgur.com/vjcMO.png)
I'll send Rupert the Raven to fetch the Mace and try to drop it on Acerak. He seems to be worried about whoever's wielding it, which probably means it makes him explode or something.
Meanwhile, I'll hurl another handaxe at his head to distract him. It worked well enough last time.
Search again, there must be something here of value! Also check for secret doors and traps.
((Dude, I seem to have no luck in these rolls...))
Keep trying multiple times. Is there any other ways out of here while I'm looking?
Another Magic Missile. Hopefully this one hits.
The rumors were that Acerak was a demilich, which are flying magic skulls to my knowledge. This seems like its probably a red herring. Pity we lost that Gem of Trueseeing.
Ah well, I got skeletal arse to kick! And a lich-smiting Raven to avenge! For Rupert!
*Axe Toss*
Deliver another patented
KICK OF DESTRUCTION
to the lich.
Cover MZ's charge, with lots of arrows! At least two!
Charge in throwing all my knives and then stabbing him while MZ tries to get the mace.
Rush up to the lich, scoop the mace off the ground without stopping, and bash the lich's unholy face in, while screaming like a maniac.
Inspect this secret door closely. Is it trapped? How do I open this one?
Malaken shall grab the mummified hand! He saw it first!
was getting bored of tiptoeing around
name: tank
race: minotaur
class:fighter
wepons: battle axe (nichnamed the key), throwing axes
armor: orkish steal armor, dwarven shield
items: a steak, spare axes, rope, torch's
Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.Is that the hand I think it is?
Probably not.Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.Is that the hand I think it is?
Probably not.Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.Is that the hand I think it is?
I have no idea what hand you guys are talking about, but the most sinister thing this hand can do is give your enemies a case of mummy rot.Not gonna lie, that's the hand I thought of too.Probably not.Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.Is that the hand I think it is?
They're talking about the hand of Vecna. It's an artifact of a deity of undeath that has to be attached to a hand-stump to function.I have no idea what hand you guys are talking about, but the most sinister thing this hand can do is give your enemies a case of mummy rot.Not gonna lie, that's the hand I thought of too.Probably not.Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.Is that the hand I think it is?
You know people mentioning beheading themselves make me want to ask. Was it D&D that had the critical failures that could lead to you beheading yourself and everyone around you?Not officially, no.
They're talking about the hand of Vecna. It's an artifact of a deity of undeath that has to be attached to a hand-stump to function.I have no idea what hand you guys are talking about, but the most sinister thing this hand can do is give your enemies a case of mummy rot.Not gonna lie, that's the hand I thought of too.Probably not.Technically you are supposed to cut off your own hand and replace it with the mummified one, but for some reason the thought of someone using it to slap enemies around makes me giggle uncontrollably, so enjoy your fancy new melee weapon.Is that the hand I think it is?
He also left behind an eye, and was rumored to have left behind his head, but after half a party of adventurers beheaded themselves trying to get at it, it turns out it was just a skull.
Damn I know there is one game that had/has critical failures that leads to that but I'm not sure which one.
Edit: Well thanks to TvTropes I found one of them "Older versions of RuneQuest had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, 10 of them would be dead from self-decapitation."
Damn I know there is one game that had/has critical failures that leads to that but I'm not sure which one.
Edit: Well thanks to TvTropes I found one of them "Older versions of RuneQuest had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, 10 of them would be dead from self-decapitation."
To be fair, critical fumble tables are one of the most popular homebrew elements of a D&D game.
That really wasn't meant to be an attack; just the first part of a multi-round multi-spell combo attack. Step one is creating anvils.Name: Razdak
Gender: Male
Class: Shaman (Mage)
Race: Awakened Mouse
Weapons: Cuteness?
Armour: Head Feather, Body Paint
Spells: Create Anvil, Anchor Objects, Animate Object, Gust of Wind, Dumbfire Magic Missile
Items: Cheese
Is this okay? If so I will make my way to the lich and start casting Create Anvil to create as many anvils as I can.
Radzak,Meshach, and Abednegowanders into the dungeon and into the crypt of Acererak.
[20] Acererak didn't know what hit him (it was an anvil, if you're wondering). 1 damage
Also, you seemed to have mixed up the race and class between greymountain_Sage and myself in the list of adventurers, So that it looks like Tarmik the Magnificent turned himself into an awakened mouse wearing magicians clothes, and me into a human wearing nothing but body paint. Quite an impressive feat of prestidigitation, considering our size differences.
I'd laugh if my flaming broken pole hit him and your arrows didn't.
Wait how have you survived if every roll you fail? Especially in the Tomb of Horrors. Jesus it can kill you before you get inside.
Open the secret door and have a look behind it. Make sure to stand to the side of the thing before opening it.
Name: MaxClone2
Gender: Male
Race: Human
Class: Fighter
Equipment: Two-handed sword, heavy armor, as many healing potions as he can get his hands on.
Malaken shall head to the fight, and cast Summon Ancestral Spirits, using them to distract the lich. While the spirits are busy doing their thing, he shall try to pimp-slap the lich with the mummified hand.
Find a way to light the ten foot pole and fire and then before lighting it on fire break it into little chunks and throw them after lighting them on fire at the lich hoping to light him on fire.
I'm going to cast Mage hand to pick up the mace and beat the Lich with it. Immediately after the attack, the hand passes the mace to the nearest fighter.
pleaseletthisworkpleaseletthisworkpleaseletthiswork...
Start stabbing at Acererak with my sword.
If magic starts happening, back up.
Radzak will try to cast Create Anvil on the ground near himself.
Attack Again
I shoot the motherfrakking Lich and HIT HIM THIS TIME! :P
Liberally apply Spear in general direction of Lich
I'll avoid the magicks, and try to track down that Trueseeing Gem that rattled away. Want to see if this lich is what we think it is.
I the tank shall ram the lich to grab the mace and give it big welcome to the lichs brains
Also, you seemed to have mixed up the race and class between greymountain_Sage and myself in the list of adventurers, So that it looks like Tarmik the Magnificent turned himself into an awakened mouse wearing magicians clothes, and me into a human wearing nothing but body paint. Quite an impressive feat of prestidigitation, considering our size differences.
Now if only USEC_Officer would updoot this already. I want to see if Malaken succeeds with his plan to epically pimp-slap the lich. Like, I really want to see it.
Yeah where is USEC I want to see my flaming broken pole plan either fail spectacularly or get the luckiest roll ever and have it do a lot.
You know it's bad when you didn't even NOTICE that you died. Even worse when the GM dosen't either. That, or you're playing the Tomb of Horrors.The Lich is dead. And the mace.
Let's just assume that this post happened last turn.Spoiler (click to show/hide)
"Damn it, they fired me. They fired me IN HELL. How do you even keep an intelligence outfit RUNNING in Hell?
Well, whatever. I still know the exit, and I can still loot the armory. Too bad I'm sort of stuck in a female body again. At least they get the race right."
Attempt to grab mace before the Lich inevitably does, examine the fuck out of it, then pass it on to someone else before the lich does. Hot potato!
Items: You can't take healing potions with you!
Attempt to snort the mace dustLook for unopened doors in the lich room, if there's one, escape from it. If not, gtfo the lich room.
Anyway, I'll Carefully investigate my way to where the party is/was.
Exit the room post-haste and join up with Kazard. Ominous rumbling generally means trouble.
Exit the room post-haste and join up with Kazard. Ominous rumbling generally means trouble.
Huh... I'm gonna go ahead and loot the room while my fellowcowardsadventurers flee the room. First priority is magic items, for instance that trueseeing gem I dropped, then valuables, like the collar Javier had, or that Jade Coffer you mentioned.
Malaken attempts to disebelieve the rumbling!
You know it's bad when you didn't even NOTICE that you died. Even worse when the GM dosen't either. That, or you're playing the Tomb of Horrors.
Wait did I survive lighting myself on fire?
You all do notice the ominous countdown, right?
You all do notice the ominous countdown, right?
Don't all ominous countdowns stop at one? I thought that was a rule...
Fine grab everything I can carry that is valuable and run but stop about halfway to the entrance. (I have my reasons) Also don't grab the map.
Deciding that enough was enough for now, Kazard books it for the exit.
Loot while the lootin's good. I'll go for that fancy crown, then the jade coffer. I'll try for the map too, if no one gets it, and throw them in my bag. Then make it toward the exit.
If things look like they'll fall before we get out, I'll toss my bag out the entryway, grab the nearest beam or strut, and support the ceiling with the strength of the mountains!
Flee!I mean join up with Kazard swiftly.
Leave the dungeon as quickly as possible and grab ANYTHING you can carry that looks valuable.
Redd hears the rumbling, grabs the nearest loot, and RUNS LIKE HELL!
loooooooooooooot time :D I grab the scrolls and carry them for any of the mages that want me pack horse as well as every thing unclaimed in the room then GTFO I was hoping for a longer more loot filled dongeon but life is better then loot
Razdak scurries as fast as he can to the exit, occasionally casting some gust of wind behind him for extra speed.
Malaken refuses to fall for the rumbling. He stays where he is, also grabbing the crown and putting it on. He also crosses his arm and gives the ceiling a stern look.
Why would he attempt to disbelieve, unless...
I use the Trueseeing gem! If the collapsing room is real, I run for it, careful to hold my breath in the misty hallway.
If it's not, I call the other adventurers back to this room andmakepolitely ask them to carry my loot.
Also, remain chill y'all. He's a busy man, and all the hilarity that is no doubt ensuing takes time to write.
Edit: Also should someone PM USEC to see if he's even here?
Has anyone else read through the Graveyard of Fallen Heroes at the bottom of the OP? Everyone gets an appropriate epitaph, even Rupert.
Does it matter if I have some knowledge about how terrible the Tomb of Horrors is?
Depends on how much we’re talking about here. If you’ve already played through the Tomb of Horrors, have read the module or something like that, then you probably shouldn’t be joining (crackling and rubbing your hands in glee is perfectly fine though). As long as you don’t have knowledge about every single trap and terror, I don’t really care. Listening to a couple of rumours or reading Order of the Stick is fine. Just make sure not to ruin the FUN for everyone else.
Leave the Area. "No way I'm gonna die from this gods forsaken place."
I'm sorry but, I just somehow get close to my characters. Even the ones without backstory, or the ones designed to be expendable, like Redd was originally designed to be. Good luck, though.
BAAAAHAHAHAHA!
Inspect the illusion affected area for ways out.
I'll take it! I'm looking for traps all the time anyway, so I could definately use something like that!All yours. Use it well.
And chest monsters. And bigger chest monsters. And room monsters. And building monsters.Indeed. I once turned a gamer's running gag into a TPK. Every one of my players knew what a gazebo was. They did not expect the gazebo to be hungry.
All of these things are really monsters you can find in rulebooks. :D
I pick up Kadzar put him on my sholder so he can rest unless he refuses and stroll back inside with a intent to protect the partyI will not object as frankly that sounds adorable.
I will laugh if all of us looking for secret stuff all fail our rolls.
That might happen if you stay behind us and be very very careful.
My goal is to not use up all 6 MaxClones.
See if I can get back inside and head back the way I came.
I check the map and use detect magic on the loot to look for anything... magic I suppose.
I shall take the scrolls(having dropped my components as unnecessary flavor) and proceed to the vats room.
Run back to the lich's room and search for a way deeper into the Tomb. Also I've mainly only read the TvTropes page I simple don't know anyone who plays D&D sadly. I'd play if I knew anyone but nooooooo.
Well, i saved myself some feet of walking...
Stroll on back like nothing ever happened.
Check the staircase that was previously spiderwebbed.
While everyone else is identifying the loot, Razdak will take a short rest nearby, 'cause that was a lot of scurrying for a little mousie.
I pick up Kadzar put him on my sholder so he can rest unless he refuses and stroll back inside with a intent to protect the party
Join the others in suddenly flooding back into the tomb. Search the room the Lichfight occurred in for the usual suspects. By which I mean traps, other traps, hidden traps, secret doors, secret traps, and wall monsters.
Join up with everyone in the lich room again and search the room thoroughly for anything dangerous, valuable, hidden, or all of the above.
Give my pole to someone else and grab my pouch again. Slowly go down the stairs I found, checking for traps all the way.
Follow Kazard down the stair making sure you only step where he stepped.
I'll use tricks of the trade to summon some doves out of my sleeves and tell them to search the vats, while I look around for more valuables in this general area.
I follow zacen and Zako being careful only to step where they step shield and throwing axe in hand. Throw at any thing scary or that treatens the party
and now I really do wish I kept that 10 foot pole. Call Kadzar to summon anvils on all the spikes creating a bridge.
Silently take scroll of polymorph and attempt to become an eagle or other bird of prey.I do believe I have that at the moment. I'll make you a deal though. I'm pretty sure there's something hidden in these vats. Help me get it out and the scroll is yours.
Alright, My plan failed magnificently.
Version two: Pull a trio of rabbits out of my hat, then drop each one in a different vat, being extremely careful not to touch anything. Hopefully the rabbits will find something useful to me in there, or at least save me from a horrible end.
I also take a careful look into each vat as I do so, so I can assess the treasure content of the vats.
Have a look through the gem for stuff that is an illusion and stuff, and also check for secret doors.
Climb into the spike pit carefully, then search the floor of the pit for stuff.
Hearing the request for his services, Razdak wakes up from his nap atop Tank's shoulders, waves his paws, and magic sparkles surround him as he tries to Create Anvil(s) over the spikes and Anchor (the) Objects together (the anvils to the spikes).
MY TEN FOOT POLE!!! Action 2: After telling Radzak to try summoning anvils Cairn goes to grab the pole and then come back.
Deal.
Ask a mage to cast some protective magic on my arm, or, really, any kind of magic on my arm.
Remove pants, apply pants to arm, begin to fish around for anything inside of the vats for as long as my magical pants arm can take it.
Not much protection on my spells list, but I'll cast a preemptive heal spell and stand back with another at the ready in case something in the vats attacks.HeShe takes any damage at all, heal.
Unlessheshe dies, in which case, run for the door to the spike pit.
Malaken shall assist Tamrik in searching the vats! By casting Summon Ancestral Spirits!
Follow the main party until they need me to smack someone.
I'll appraise the Jade Coffer, check it for locks or traps, and rattle it gently to see what might be inside. I trust my Dwarven Craftsense and all, but I'd like a second opinion if someone more Roguish would be so kind. Also, what brand of magic was detected inside? Might give some hints. I could see Acerak leaving a little trap for us among the goods... especially since this seems like it might be a big red herring.
Hahah, Half a key!This is Tomb of Horrors. What other than "Something Bad" could happen?
I'll bet you anything that the other half of the key is in the third vat.
I promise to personally polymorph Nikita II if she produces the other half of the key, and prepare another Heal spell just in case something bad happens.
This is Tomb of Horrors. What other than "Something Bad" could happen?
"Something hilarious"Frequently both at the same time.
Well now. Anybody need a healing potion? I've just come into possession of a small fortune in them.
Hans, we should try to get that grappling hook on a spike across the pit, and secure it to climb over. Mind if I try?
Take some of the grungy water and pour it into third container, see what it does.
Sigh loudly and see if anyone has a way to displace the amount of vat liquid such as cutting a hole in the base or dropping an anvil or three into it.
Stand really far away when anvil dropping.
If none of that works, strip down to my underwear, repeat the cloth on arm trick, and try to make it quicker this time.
Malaken shall attempt to convince the spirits to help him search the vats! With Diplomacy!
((Oh god I hope I don't roll a one on this))
Take some of the grungy water and pour it into third container, see what it does.
If none of that works, strip down to my underwear, repeat the cloth on arm trick, and try to make it quicker this time.
"Well, that was close. DON'T do that again please."
Seach again, avoiding the spikes if possible.
well then I'm totally out of ideas... hmmmmmmm Poke around the pit with the pole to check for traps while being ready to jump back at any time.
Drink a healing potion. Climb out of the pit on the far side from where I entered it.
Been waiting for that, too.Spoiler (click to show/hide)
I'd give it at least 50/50 odds.
Still, if it turns out we need it, it's better to have it.
(plus it's made of gold.WeI can sell itonce weif i get out of here.)
Razdak taps Tank on the neck and points toward the direction of the vat room.I follow the orders on seeing the slime I put the mouse on a pieace of funiture then pull anyone getting to close to the slime away from it
Get back on the stairs and wait for the others to finish crossing.
Uhhhhhhh Start hitting random things hoping to set off some sort of secret passage (or trap death would be a welcome reprieve from this place) ready to avoid whatever may try and violently murder you.
I hear of free healing then I go and drink one of the potions then I mutters to Razdak thats its alright he triggered the trap he didn't know and we are all still alive there have been worse blunders (I had seen the meny remains and people who were just standing staring off into space)
Okay, I launch magic missiles at it, trying very hard to hit the cube and not Nikita II.
I throw my grappling hook at the spikes on the far end from where I entered the pit, trying to hook it on one of them.
I'll head to the room with the vats.
Malaken retreats from the vat room in case something goes wrong with the volley of magic missiles Tarmik is about to launch.
Cast Spell of Double Weight on the gelatinous cube.
Razdak taps Tank on the neck and points toward the direction of the vat room.I follow the orders on seeing the slime I put the mouse on a pieace of funiture then pull anyone getting to close to the slime away from it
I throw my grappling hook to one of the other adventures, and hold onto the rope, saying, "Help pull me up before we all get skewered. Again."
I take a swig of healing juice then repeat my action of pulling anyone the slime gets close to away from it
Right, so with that out of the way, I fall back to the hallway that leads to the spike pit and continue to launch magic missiles at the cube.
(http://i.imgur.com/vjcMO.png)Alright, time for some magic.
I take the big bottle of brandy, and hold a large swig in my mouth. Then, when the slime gets close, I smash the bottle down in front of it, and get my torch ready. Once the Slime moves over and fully absorbs the spilled alcohol, I spit fire through my torch. Here's hoping alcohol-infused slimes are as flammable as I suspect.
Razdak cast Dumbfire Magic Missile at the cube.
Nikolai II Casts Double Weight on the cube again!
...
You do know that the pit trap is only triggered when you try to move to the eastern side of the pit?
Eh, whatever.
[17] You successfully grapple your way onto the western edge of the pit. Yay you.
Quote...
You do know that the pit trap is only triggered when you try to move to the eastern side of the pit?
Eh, whatever.
[17] You successfully grapple your way onto the western edge of the pit. Yay you.
What are you saying? The eastern side of the pit is where I wanted to go. Trying to go there triggers the traps, and I'm out of healing potions. I'm not going to die vainly trying to get up onto a ledge that may lead nowhere at all.
...
Seriously, what are you saying? I'm confused.
That's good enough for me. As soon as I finish healing Hans, I cast levitate on myself and Glide happily tomy spikey deathThe other side of the chasm.
Oh, and I take a rope from someone on the way over.
Razdak casts Gust of Wind at the cube to try to blow it apart.
You don't need to heal me. I used my healing potion already. Although, I might have another one left, I'm not sure. And here, take the grapple end of my grappling hook and rope.
You don't need to heal me. I used my healing potion already. Although, I might have another one left, I'm not sure. And here, take the grapple end of my grappling hook and rope.
Ah, Okay then. I thought you meant you'd already run out.
I cast Levitation, grab the rope, and float to the other side of the pit. Just to be safe, I leave the Polymorph scroll on the other side in case this plan fails and I die horribly. That way these guys have a way to get across if I screw this up.
calm response
I think the others have the cube situation handled, I can help you guys. Here, have a heal spell.
Malaken giggles at Nikita III's fumble, then tells everyone to clear out of the room, then casts fireball upon the cube!
I cast levitate on myself and Glide happily tomy spikey deathThe other side of the chasm.
Oh, and I take a rope from someone on the way over.
KILL THE CUBE!
Razdak casts Gust of Wind at the cube to try to blow it apart.
Cairn stands there bored thinking of what to do that WON'T trigger the spike trap again. Then he runs back upstairs into the dungeon looking for a chair.
(http://i.imgur.com/oEsSN.png)
Cloakless and Boozeless... a fate worse than death!
As much as I respect the slimecube for its ability to hold its liquor, I charge it with my axe, keeping the shield up in case it tries to goop me again.
(http://i.imgur.com/sTdAy.png)
Enraged, start casting Half Weight at EVERYTHING.
Watch the group trying to cross from the stairs and try to figure out how to get to the other side without triggering the spikes.
I grab some healing juice and then pull anyone who gets too close to the slime away again (Anyone that’s not Midna).
Seriously, what are you saying? I'm confused.
((I thought the walls were smooth, as in unclimbable...))
Climb across the pit along the wall.
((I thought the walls were smooth, as in unclimbable...))
Wait Wait. Was I already on the other side of the pit? Either way I could get over there ALREADY???? Of course that 10 foot pole could've been used then.....
((I thought the walls were smooth, as in unclimbable...))
Nah, that was only for the walls in the lava trap. The rest of the dungeon is constructed out of rough masonry blocks. If you wanted to, you could probably go through the entire dungeon without touching the ground.
Sadly, MaxClone One died. Now I have to build a rapport with the new one all over again. D:That's okay, it shouldn't take long. I'm a dude again, and you're in possession of a pair of boobs. :P
Whoa, there, little fella. We're gonna explore in here first. When we're done here, we'll go that way.(http://i.imgur.com/v3OHw.png) Razdak shrugs, then puts his right paw above his eyes and pans around the room.
Investigate this end of the corridor.
Hahah! Sweet sweet victory. This won't last long.
I secure the grappling end to something on the ceiling with my mage hand, give it a few quick test tugs, then assuming everything checks out, I toss the other end of the rope back over to the others.
I climb along the walls across the pit. I remain clinging to the walls, because ground is overrated.
I climb along the walls across the pit.
Search the slime room thoroughly.
Malaken attempt to scale the walls to get to the other side of the pit.
(http://i.imgur.com/fmIkS.png) (I'll use this most of the time unless there's a reason for me to look like a human)
Rage over, cast Half Weight on self. Head to spike pit.
Wish I had brought Half Density too... Living balloons are funny.
Carry Radzak on his head.
Name: Aroth MÜmgozzanor
Gender: Male
Class: Royal Diplomatical Mage Unit
Items: Royal Magical Staff being no more then 10' in length but no less then 9' in length titled "Eknar Sholil" made of Ironwood and is engraved with an image of Est ìfid, Legendary Tankard "Est ìfid" made of mermaid bones and menaced with Sea Serpent teeth with an engraving of Eknar Sholil
Spells: Summon Alcoholic Beverage, Heal, Acid Splash, Summon Alcoholic Beverage, Telepathy
Upon arriving at the tomb Aroth uses telepathy to locate if anyone friendly is in the place and locates Midna first because he has so much practice finding dwarves (the manager in the mountain home seemed to actively avoid him whenever he arrived so he had too polish this skill to an unhealthy amount just to find out what they wanted the traders to bring next time) and upon arriving at her locations notices the lack of beer so summons her a supply of it with Summon Alcoholic Beverage, then with the most pressing matters attended to Heals her.
Okay, then. Tarmik the Magnificent will swing back over the chasm to retrieve the polymorph scroll, the two pieces of key, which he will attempt to stick together, and introduce himself to this new arrival.
Aroth, having against all odds made it safely to the Tomb of Horrors, uses his telepathy to check for friends in the dungeon.See? I told you he was bad at it.
[8] He finds nothing, but successive waves of adventurers have left a well-marked path to follow, so he heads into the dungeon to investigate.
Aroth, having against all odds made it safely to the Tomb of Horrors, uses his telepathy to check for friends in the dungeon.See? I told you he was bad at it.
[8] He finds nothing, but successive waves of adventurers have left a well-marked path to follow, so he heads into the dungeon to investigate.
Okay I'm not confused why is Cairn a "Rouge"? I thought I was careful NOT to spell it that way.
Okay I'm not confused why is Cairn a "Rouge"? I thought I was careful NOT to spell it that way.
Because while you can spell, I cannot. I'll fix it next turn.
Call Hans over to CAREFULLY search the next room with Cairn.
Grab the vat-key and let Razdak guide me, hopefully into battle.I've got the key right now. Though, you can have it if you want. I like to keep an item slot open for looting.
It's all good. I can't imagine that a key would take up too much space. I'm just here to kick ass anyway. (No bubblegum required.)Grab the vat-key and let Razdak guide me, hopefully into battle.I've got the key right now. Though, you can have it if you want. I like to keep an item slot open for looting.
I'm somewhere behind you after you scurried into the room ahead of me and I was moreso referring to the fact that nothing was posted in the last day. Also you are never going to let go of the walls now are you.
If he won't get off the wall I have a brilliant brilliant plan. More on that later after USEC comes back and tells us what happens next.
If he won't get off the wall I have a brilliant brilliant plan. More on that later after USEC comes back and tells us what happens next.
Well currently it's Canadian Thanksgiving, so this is on a bit of a break. At the very least you should be thankful that you haven't died.
Yet.
I could polymorph him into a lizard. That would probably help him cling to walls.
I wonder if Hans can climb on the ceiling...
Edit: What no comments on why I'm laughing evilly?
Edit: What no comments on why I'm laughing evilly?
I assumed it was because Hans' ceaseless wall climbing is leadinghimher towards a deadly wall-based trap. Why, is that not it?
Well yes and no if we don't hit a wall trap I have a perfect Idea to get Hans off the wall.
You realize my plan is technically Good for Hans right? I'm not being malicious it just involves me and Hans possibly maybe twisting everyone around our fingers. I must team up with the other rogues.
The problem is that while football/soccer had the name first but American football doesn't have any other name.
I still have to wonder WHY they called it football.Because we're dicks
I still have to wonder WHY they called it football.Because we're dicks
I refer you back to my previous statement.I still have to wonder WHY they called it football.Because we're dicks
+1
We use the Imperial system. We tour ancient ruins of solemn gods, and eat parasite ridden hot dogs and snap pictures of our fat wives while we do so. We accidentally whole races and cultures.
We are American. And annoying decadence is our hat. We wear it well.
By the way, we can't hear you from the moon, and you're welcome for the internet. :P
Sorry, don't know what came over me. :X
Check that door for traps, climbing over to it if need be.
Call Hans over to CAREFULLY search the next room with Cairn.
Now that I think of it, that plan was actually kinda useless. At least, now that I know we can just climb over the pit. I'm gonna go ahead and climb back over the pit.
(http://i.imgur.com/oEsSN.png) Now that the immediate dangers are over, I'll thank the newcomer for the magically-summoned booze, take a bottle of whatever's strongest, and duck out of the dungeon briefly. With the help of the booze, I'll commune with nature to find a new animal companion. Whichever one makes the best first impression wins.
Upon hearing someone calling for a hand with something Aroth promtly heads over there but upon arrival to his eternal embarrassment finds it was someone calling to someone called Hans. How can he ever live down the shame of this after so many years of diplomacy remembering tongue twisting names but to fail to recognize such a simple name. It didn't even have any unpronounceable syllables in it! To try and hide his embarrassment Aroth acts like he was just heading there to heal anyone that needed it (and promptly does so)
(http://i.imgur.com/v3OHw.png) Razdak sits down, gets a firm grasp of Max's hair with his left paw and points forward with his right.
Follow the instructions of my new mouse guide and roguish lady companion.
When/if I get there in one piece, I'll detect magic on the new room.
Skitter along the walls into the room, then first carefully search the walls, then floor, for any signs of traps. Also, kind of just glance at the room to make sure there aren't monsters. Also. Never touch the floor again.
If they do, cast half weight if there's nothing on the end, or double weight on the anchor if we use some method of anchoring it
Malaken shall investigate his immediate area!
Mark out the secret door with chalk and write where the slime came from next to the door. Chill out and wait until the slime dissapears, tossing little broken off bits of chalk into the slime from a distance to see what happens to it.
((Didn't see that one coming... Ouch, 3 people in one.))
Wait, doesn't it just slime the people in front of the tapestries?
And then, of course, turn back into tapestries.
Examine all the trunks carefully for traps. Don't touch any if possible.
Uh... I was in the hallway, picking up my scroll...
When/if I get there in one piece, I'll detect magic on the new room.
Umm, where am I currently? I seem to have lost myself...
Uh... I was in the hallway, picking up my scroll...
You did already picked up the scroll of Polymorph (unless you were talking about the scrolls of Etheral Walk or True Sight that Redd dropped). Plus you Did actually say:When/if I get there in one piece, I'll detect magic on the new room.
Check the coffers then. Also, have a look around the room with my gem to see if there's anything hidden. Do that first.
Move into the slime room, and start checking out that door on the right hand side of the pictured room.
Name: Hanslandia
Class: Rogue
Equipment: Short sword/ Short bow (30 arrows), Studded leather armor with stylish black hood
Items: Grappling hook on rope, assorted thievery kit, empty space x2
Gender: Female. Hawt female.
Suddenly appear in a puff of antilogic, and check the chests/coffers for traps. Twice. Without touching anything.
Name: Kr'zbin Irongold
Class: Fighter
Race: Dwarf
Gender: Male
Weapons: Hammer and shield
Items: Torches, Really long stick, Grappling hook on a rope.
Proceed to the hallway, pick up the scroll I left behind, and loot the fresh corpses. After I have whatever items I can carry off of them, I get out of the room while a rogue somewhere searches it for an exit.
Then I will go and check on Midna and see if my healing stuck there or if I am jinxed.(I go to where ever Midna is)
(http://i.imgur.com/oEsSN.png) Keep communing with nature to find a replacement animal companion, using expensive booze as an offering. Remain blissfully ignorant of the fact that, after the mass slime deaths, she is now the only remaining adventurer to have survived since the beginning of the dungeon.
Malaken shall head to tapestry room! And attempt to unlock coffer #12!
(http://i.imgur.com/v3OHw.png) Razdak darts his eyes around the room, his paws at the ready to cast Gust of Wind at the first sign of trouble.
Attempt to lift one of the coffers. If it's too heavy, cast Half Weight on it until I can lift and throw it at the wall.
But what if it's undead? That's basically anti-alive.
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.
So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.
So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.
So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"
Want a Polymorph Scroll? You can make your own animal companion. Just go back to town and grab a commoner.
All things considered, I think we may have to settle here. Unless the plan is to search for an Animal companion while the rest of us set off all the deadly traps and then loot our remains, in which case... I'll be right back, I need to go look for an animal companion.(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.
So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"
Want a Polymorph Scroll? You can make your own animal companion. Just go back to town and grab a commoner.
I think he wants a loyal companion bro.
Hey now, I'm not making anyone set off deadly traps on themselves, and I've not looted a single party-member's corpses yet. And Midna's a Ranger, and everyone knows a Ranger is useless without an Animal Companion.
Honestly, most of the character deaths that've happened so far could've been avoided by pausing to consider the rooms we're about to enter ahead of time, and detecting for magic or sniffing out traps in suspicious areas, before faceplanting into them. And that's Rogue and Wizard stuff, not Fighter stuff. I've been doing my best to think up mundane ways of testing for things, but my options are sorta limited. The wise don't throw themselves into harms way, but rather to keep it at arms-length until you can make a plan of action.
Dwarven Vow #217: It's good to be brave, but it's also good to be careful. If you're careful, you won't get into situations that require you to be brave.
I'm not the one who's smashing a possibly enchanted coffer.
... I shall not be defeated by a simple lock!
Malaken shall bash coffer #12 with his Ceremonial Whoop-ass stick!
Pick one of the coffers' locks.
(http://i.imgur.com/fmIkS.png)
THROW COFFER 8 AT WALL WITH MAX STRENGTH
(http://i.imgur.com/v3OHw.png) Razdak scurries down to the nearest chest and casts Dumbfire Magic Missile at its lock.
(http://i.imgur.com/oEsSN.png) "Hey, Nature? Yeah, I know the bit with letting my Raven try to take on a Lich with an enchanted mace might have looked like negligence, but I was really just trying to help him reach his full potential, you know? I knew all along that he had the heart of a champion, and I'll be damned if he didn't wallop that bastard good. He might have even saved a few lives in the process, and he's definitely earned himself a perch in Valhalla. So yeah, it's a real bummer that he died and all, but he had a good death... a warrior's death.
So yeah, how about another critter, Nature? It's ultimately your call and all that, but I brought plenty of booze I'm willing to share. So what do you say?"
Duck out of the room before that idiot smashes a possibly enchanted coffer.
Sorry I've been gone all day I wasn't feeling good.
Name: Cairn
Player: Zacen299
Gender: Male
Class: Rogue
Equipment:Leather armor with a large cloak fully able to wrap around his body. One Arming sword and a dagger and 30 throwing knives.
Items: Ten foot Ladder, Grappling Hook with 30 feet of rope.
Run into the tomb and back to where I died and loot my old body.
Pick one of the coffers' locks.
You know, the coffers are numbered for a reason.
[13 + 5] According to the RNG you open coffer #20, which has... 35 GP in it! That enough to buy... two new weapons, or maybe a suit of armour. D&D pricing sure is odd.
"Stupid fox-person kill self with box by throwing at wall. Box bounce, hit stupid fox-person in head. Stupid fox-person go down like sack of dirt. Malaken not see death that stupid since village elder tried to ride giant wasp while really, really drunk."Nikolai sighs.
I think Cairn did reincarnate if(when) I die again I'll figure out how he keeps coming back in the meantime Ask for some of Hans lockpicking tools and pick Coffer #2
"FEAR ME, BUT FOLLOW!" To be read in Jessica Alba's voice.No, I think I'm going to read that in Dr. Mrs. The Monarch's voice instead.
You know I just realized this is one of those times I am thankful the universe does not realize I should not be able to carry both a ten foot pole and ten foot ladder but considering that is normal fare for D&D adventurers I'm not surprised. Also has anyone ever heard of the time where ten foot poles were worth more than a ten foot ladder so you could break the ladder get two poles and PROFIT!!!Meh, its mostly small change and any DM with sense would point out that a 10' pole shouldn't have holes for ladder rungs in it thus they wouldn't buy it. Anyway I have never been able to sell something at book price to a shop ever. Actually come to think of it better then 50% has always been considered really good. Oh and of course you can carry a 10' pole and ladder, it might not be easy to carry or practical and you probably will bring it places you probably should not be able to but its perfectly fine to carry them. That and you probably would not be able to fight with them but hey, a lot of things are abstracted away like dropping you pole then picking it up again for combat. Though mine is my weapon so whatever, it probably gets through on being rule of cool because its the dwarven ugly stick.
Oh right Locate City Nuke, or maybe Pun Pun the level 1 Kobold God Murderer. So many ways to break the game so little time.
Magic just makes it easier. Breaking the game in some ways is just a matter of reading the rules.Magic makes it easier and expands the possibilities.
Is anyone else going insane waiting for a new post from USEC?I'm really looking forward to it too, but I understand that these things take time and a lot of work to run; when not otherwise occupied, I try to stay sane by working on my own forum game (http://www.bay12forums.com/smf/index.php?topic=78338.msg3676328#msg3676328). >_o
My, God, that plug was completely devoid of shame, wasn't it? :DIs anyone else going insane waiting for a new post from USEC?I'm really looking forward to it too, but I understand that these things take time and a lot of work to run; when not otherwise occupied, I try to stay sane by working on my own forum game (http://www.bay12forums.com/smf/index.php?topic=78338.msg3676328#msg3676328). >_o
That was shameless but it does look really good actually. I really wish I knew people to play Tabletop games with in RL *sigh*Yeah it can be quite hard to find a group, let alone one you fit into. I had to move to a new state to finally find one. One bit of advise is if you have a college nearby to ask around there. Even if you don't find a group there someone probably knows of a group or potentially people who want a to start one.
That sounds quite fun, the spell I know of thats like it is shrink item. Really cute in that you can choose to just shrink it or better yet, shrink the item into a bit of felt shaped like the thing. The items unshrink either on a command word or by some fancy word that means if you step on it or hit it then it expands so you can make some really neat impromptu traps with it. Plus you can shrink fire with it for some reason so instead of a throw rug that looks like fire suddenly the enemy is standing in fire. Of course you can make the spell permanent so you can repeat the shrink and grow over and over. Good for concealing weapons or making a spike trap you can place anywhere and activate with a word.I for one like spending every single day writing explosive runes on strips of paper. After about five or six hundred, you then get the lowest-level wand of dispel magic possible and do an area dispel on them from a good distance away.
I pick the lock on Chest #1!
Malaken hits coffer #12 again! Repeatedly!
Name: Nikolai L'Carpetron
Class: Fighter
Race: Kitsune
Gender: Male
Weapons: Two-handed sword
Armor: Light plated leather armor, leather pants, "L'Carpetron" nametag
Items: Brimstone torch, old KGB files, a striker
Lay KBG files on Coffer 8 and set it on fire using the flint striker.
Stop that idiot from hitting the box and just pick the lock for him. Slap him up the back of the head for being an idiot.
I think Cairn did reincarnate if(when) I die again I'll figure out how he keeps coming back in the meantime Ask for some of Hans lockpicking tools and pick Coffer #2
(http://i.imgur.com/oEsSN.png) Thanks a ton, Nature. You're pretty cool for a Gestalten Non-entity. *fistbump*
I'll head back to the dungeon with Ganderton Thugsley, set out the box of the remaining healing potions in whatever room we're opening mystery boxes, and... hmm. Don't suppose we have a magic type around who knows Detect Magic, or could borrow it from someone, do we? We should probably scan the boxes to narrow our choices down.
Anyway, I'll carefully hack off the lock on lucky Coffer #13, and try to pry it open.
I will continue waiting to bludgeon any monsters to death in case something leaps out of the coffers.
Nah, this is getting boring. I'm gonna grab... Let's see... coffer 5 and attempt to open it.
(http://i.imgur.com/v3OHw.png) Razdak skips the magic for now and just tries to pick his coffer with his claws.
Aw, no Maxclone2?
Anyway, I'm going to attempt to open the door, slowly and carefully.
With Midna back and seemingly low on drink, I use summon alcoholic beverage but upon seeing the goose give me quite the evil eye I quickly summon some more with my other memorization of it. Thats right, I dual wield summon alcohol.
ACERERAK CONGRATULATES YOU ON YOUR
POWERS OF OBSERVATION. SO MAKE OF THIS
WHATEVER YOU WISH, FOR YOU WILL BE MINE IN
THE END NO MATTER WHAT!
Go back to the tormentor or through the arch, The first teleport archway, or the room with that gargoyle in it?
and the second great hall you’ll discover. The Orb Hall
Shun green if you can, but night’s good color
is for those of great valor. Talking about the Black Orb, which leads to the shrine
If shades of red stand for blood the wise
will not need sacrifice aught but a loop of
magical metal—you’re well along your march. The ring we lost to open the door in the murdershrine
Two pits along the way will be found to lead
to a fortuitous fall, so check the wall. A pit with something in it? Do we know what this is?
These keys and those are most important of all, THEM KEYS. THEY'RE IMPORTANT.
and beware of trembling hands and what will maul.
If you find the false you find the true
and into the columned hall you’ll come,
and there the throne that’s key and keyed. All this stuff means nothing to me yet.
The iron men of visage grim do more than
meets the viewer’s eye.
You’ve left and left and found my Tomb
and now your soul will die.
Smash coffer #1!
Smash coffer #1!
Hey, I had dibs. We're splitting anything inside there! :P
Pick the lock on Coffer 2.
(http://i.imgur.com/v3OHw.png)Razdak scampers over to coffer #2 and tries to claw open its lock.Razdak tries to bat Haslandia's lockpicks away from his face while still concentrating on his own work.
Smash coffer #1!
Hey, I had dibs. We're splitting anything inside there! :P
Pick the lock on Coffer 2.(http://i.imgur.com/v3OHw.png)Razdak scampers over to coffer #2 and tries to claw open its lock.Razdak tries to bat Haslandia's lockpicks away from his face while still concentrating on his own work.
(http://i.imgur.com/oEsSN.png)I think the first "Fortuitous fall" might mean those goggles in the first pit, however there's something else good in a pit somewhere.
Also, I just remembered something.ACERERAK CONGRATULATES YOU ON YOUR
POWERS OF OBSERVATION. SO MAKE OF THIS
WHATEVER YOU WISH, FOR YOU WILL BE MINE IN
THE END NO MATTER WHAT!
Go back to the tormentor or through the arch, The first teleport archway, or the room with that gargoyle in it?
and the second great hall you’ll discover. The Orb Hall
Shun green if you can, but night’s good color
is for those of great valor. Talking about the Black Orb, which leads to the shrine
If shades of red stand for blood the wise
will not need sacrifice aught but a loop of
magical metal—you’re well along your march. The ring we lost to open the door in the murdershrine
Two pits along the way will be found to lead
to a fortuitous fall, so check the wall. A pit with something in it? Do we know what this is?
These keys and those are most important of all, THEM KEYS. THEY'RE IMPORTANT.
and beware of trembling hands and what will maul.
If you find the false you find the true
and into the columned hall you’ll come,
and there the throne that’s key and keyed. All this stuff means nothing to me yet.
The iron men of visage grim do more than
meets the viewer’s eye.
You’ve left and left and found my Tomb
and now your soul will die.
So, those pits... perhaps there's something in the pits? Something that's equally as important as the Keys (plural, mind you, so we have at least one more key to find). What do you guys think?
Tank picks up hans and drops him next to a pile of coffers so Razdak can unlock coffer number 2
Drop my rope and grab the gems. Take them out of the tomb and bury them somewhere safe where I can find them again easily, like under a specific tree or boulder. Then head back in again and unlock coffer 6, but point it away from me when I open it.
Smash coffer #1!
I go into the previously secured room just before the coffers room to watch my fellow adventurerskill themselves on trapsloot the room.(Preferably before any more coffers are smashed/opened)
Try and pick Trunk 6
I'm a bit confused, has anyone opened the secret door yet?
If not, I'm gonna go ahead, open it up and head through.
If so, will it kill me? If the answer is no, I open it and head through.
If the answer is yes, I'm just gonna go ahead and play around with my coffer some more.
(http://i.imgur.com/v3OHw.png)Razdak scampers over to coffer #2 and tries to claw open its lock.
Pick the lock on Coffer 2.
Tank picks up hans and drops him next to a pile of coffers so Razdak can unlock coffer number 2
(http://i.imgur.com/oEsSN.png) So, these things appear to be full of treasure. We should just stockpile everything that isn't immediately useful, and once we're at the end of the dungeon, the survivors can split it between them. Sound good?
Anyway, I'mma keep trying to open lucky Coffer 13. I will have your precious loots.
Throw coffer 5 at coffer 19 using maximum strength
Pick the lock on Coffer 3.
Also why am I not in the brave adventurers list?
I thought there was a door in the Slime Room. Or was I even more confused than I thought?
Well there's a couple doors in the Slime Room. Which one are you talking about specifically?
Well there's a couple doors in the Slime Room. Which one are you talking about specifically?
Okay, read back again. Think I've got this.
So there's the secret door that's marked with chalk, then there's the door that was actually a spear trap, right?
Did anyone open the former? If not, I'll give it a quick trap check then open it up and head through.
Ah. You're thinking about the door to the Slime Room that Zako found. Nobody has searched the Slime Room for secret doors yet.
What no facepalm? Also how much do you want to bet I picked a trapped trunk to pick?
Personally, I'll just be happy if I get out of here before the room explodes or fills up with arrows or gargoyles or something.
Personally, I'll just be happy if I get out of here before the room explodes or fills up with arrows or gargoyles or something.
Don't be scared. Death is cheap in here.
Death isn't cheap, its the returning it from that is. I would prefer my guy to die because of something unexpected and interesting rather then opening a chest then rock falls everyone(in the room) dies.Personally, I'll just be happy if I get out of here before the room explodes or fills up with arrows or gargoyles or something.Don't be scared. Death is cheap in here.
I think I'm convinced Cairn is being forced into this by the gods themselves. I think the ways he's forced back will become progressively more ridiculous as he dies multiple times so I'm going to kill him as much as possible. I want to reach the point where an army of bears chasing him back is a very real possibility.
What about the Head of Vecna? :P
I think I'm convinced Cairn is being forced into this by the gods themselves. I think the ways he's forced back will become progressively more ridiculous as he dies multiple times so I'm going to kill him as much as possible. I want to reach the point where an army of bears chasing him back is a very real possibility.
'So there I was, in the middle of nowhere, just fishing. And a horde of Ancient Red Dragons burst out of the lake and start trying to kill me. I run into this tomb...'
Head of Vecna is a classic.What about the Head of Vecna? :POh, that is low, underhanded and devious. I like your style.
I'm not sure the reward can be anything else now.
Has the Tomb of Horrors ever not been a hellhole?
Actually Acererak made it he doesn't even have a good reason for it (except for in the 4th version super adventure) he just wants to fuck with adventurers that's why it's so hard and there is next to no good loot. (I really really hate Acererak yet love Gary Gygax for making the original Tomb)
Spoiler (click to show/hide)
I pick Coffer one's lock. If someone attempts to interfere, I give them a warning shank in the kidneys. So really more of a violent murder attempt.
Throw coffer 4 at coffer 19 using maximum strength
Scream a battle cry while doing so for extra maximum power
(http://i.imgur.com/v3OHw.png) Razdak casts Animate Object on coffer #2 in an attempt to get it to open itself.
Pick trunk #5 ready to jump back if it has a trap.
Try again. Make sure to open it away from me.
Wallop Trunk #2 in an attempt to open it.
More Cowering!
Well, if no one has searched yet, guess I'll do that.
Drink all three new potions to see if I'll explode (that or gain super powers, or just to spite the gods.)
Try again, still pointing the damn thing away from me when I open it.
Oh man, Oh boy, Oh *sigh*, this cowering really takes it out of me and now poeple are hurt. I guess I have to heal them then or they might get mad at me and that would ruin any future attempts at diplomacy with them. Oh man, oh boy, oh *sigh*.(I start healing them starting with the most injured)
I step outside the room and wait for healing.
Smash a random coffer!
(http://i.imgur.com/v3OHw.png) Razdak narrows his eyes at coffer #2, curls one of his paws into a fist and smacks it into the palm of the other repeatedly.
Yell a long string of loud curses at the vipers as I GTFO to the closest possible healing person!
(http://i.imgur.com/oEsSN.png) There's plenty of healing potions in the chest here too!
Can someone magic-scan that axe? If no one wants it, I'd be happy to test it out trying to hack open coffer 13 again, and see if it does anything magical.
I take the coffer with the axe inside carefully and take it to a mage with detect magic to find out what it does
I offer the gold key to whoever can find a secret door, then raise my hammer over my head, ready to smash any vipers that suddenly appear from out of the coffers.
(http://i.imgur.com/14WNw.png)Drink the Crimson Potion!I think he tried that already. It melted his internal organs.
Yep.... I believe it melted my organs but USEC never said just implied that that happened. Now the question is why has nobody posted in the past three days?
Is it still possible to join?
Those spells seem like they could screw us over in so many ways.Mostly they'll be panic button spells. I shall be using my wand of mild boils mostly agains anything evil, and my body of meatshield against traps.
Name: Cairn
Player: Zacen299
Gender: Male
Class: Rogue
HP: 2/2
Weapons: One Arming Sword/Dagger, Throwing Knives (15 Knives)
Armour: Leather Armour with a Large Cloak Fully Able to Wrap around his Body.
Items:
Walk back into the tomb grumbling about falling out of the sky and hating the gods finding my body and taking the throwing knives, ladder and pole. ((Yes I've already gone that far you should see what happens next time he dies.))
Name: Jake
Gender: Male
Class: Mage
Items: Spellbook, backpack, small bag, rope, torch, bottle of lantern oil (glass), flint and tinder.
Weapons and armor: Wand of Mild Boils, Hat of Better Spells, leather chestpiece, Dagger of stabbing
Spells:
Light
Spell of mild radiation (Warning, may cause genetic defects, sterilization, and death. Please stand clear.)
Fireball
Random weather (roll on this (http://www.robotviking.com/wp-content/uploads/2012/01/weather.png) table, apply indoors.)
Spell of mild explosiveness
Sweet. I'm not dead yet again.
Pick the lock on trunk three.
Okay, I'm gonna go ahead and search the room again, since apparently smashing vipers doesn't protect anybody.
(http://i.imgur.com/oEsSN.png) It figures; you can't trust Magick. Time for Science!
I pick up the axe, and attack the animate chest. Since it's technically a living thing now, enchantments and such ought to work on it.
Pinch a healing potion and drink it, then pick the lock of trunk 5 but don't open it. Let someone else do that and stand well away from it.
(http://i.imgur.com/v3OHw.png) Razdak turns away from coffer number 2 and sets his eyes on coffer number 7. He casts Animate Object on it, then points to the animate coffer number 2 and makes the same fist pounding motion as before.
Sigh at all the new injured/dead people and start healing again.
(http://i.imgur.com/NfVuy.png)Drop all weaponry, strip down to underwear, and begin to wrestle the vipers into submission.
Change of action!
Smash another random container!
Unlock trunk 3 and coffer 9 and don't open either.
Open both unlocked trunks, each time as soon as I creak one open, I dash backwards to hopefully dodge whatever is coming from inside it. Also, face the opening away from me and at someone else, incase there's vipers inside.
Dex [9] As you pick them up they come alive and bite you 1 Damage. Fort [3] 2 poison Damage
Unlock each of the remaining locked coffers.
(http://i.imgur.com/oEsSN.png) Can I have the axe that makes things catch on fire? Can I can I can I? Pleeeeease?
Anyway, as for the rest of the coffers and chests, here's an idea: We unlock, but do not open, the remaining coffers. While they're being unlocked, I and whoever wants to help can find or dig a small 2-foot-deep dirt pit outside the entrance. We can open the chests into the pit by holding the lid and letting the bottom swing open away from us, thus avoiding any traps. We can let the vipers fall into the pit, and magic any loot to the other side of the pit... and since it's soft dirt, any potions or breakable stuff shouldn't be at risk if they fall. Once all the coffers are emptied into the pit, we can magic any remaining loot out of the pit, and/or smack the vipers from range until they're not a problem, retrieve all the loot, and no one has to die (hopefully). Sound like an idea?
(http://i.imgur.com/KPN0f.png)
What do you think?
Put on clothing except for shirt/jacket, dig pit.
BECAUSE REAL MEN DO EVERYTHING SHIRTLESS
Drop everything except spellbook and wand of (minor) boils. Follow across the spiked pit.
I take the shiny viper statues. Score.
I am gonna go into the curving hallway. I keep moving until I find something interesting.
I'm not to late to the party am I?
Name: Kadvega Montalka
Gender: male
Class: Mage
Items:
Spear
Chest plate armor
Magic:
Fireball
Wild Magic (Because it wasn't used enough before)
Etheal walk
Feather fall
Summon bigger fish
Look around and wander until I find the rest of the party.
I want at least one of the sapphires and 50 GP, but if no one claims them i'll take a second sapphire.
oh
as for my turn
Fashion a necklace out of the dead snakes and wear it.
Wander down one of the new hallways before anyone can get down there and poke and prod and overall mess with EVERYTHING I SEE. Edit: This is for the good of the party I'm willing to murder myself to find the traps.
I'm not to late to the party am I?
Name: Kadvega Montalka
Gender: male
Class: Mage
Items:
Spear
Chest plate armor
Magic:
Fireball
Wild Magic (Because it wasn't used enough before)
Etheal walk
Feather fall
Summon bigger fish
Eat one of the snakes.
(http://i.imgur.com/v3OHw.png) Razdak casts Anchor Objects and Animate Object on the broken chests in an attempt to create a new mount for himself.
Go down the stairs, and search the right hallway for traps carefully.
Search the coffer room for more secret doors then head down the stairs and search for traps all the way to, and including, the intersection.
Wild magic is going to do exactly what it did LAST time won't it, seriously didn't you ask him to stop using it the first time? It's pretty much useless granted I'm trying to get myself killed and (I hope) find the traps. Although I'm convinced it's exactly what I would do in Cairn's situation to piss off the gods.
Run back from the pit trap and away from whatever froze the dude (I have a grappling hook so I can get out that way or with you know the ladder) and wait for someone to heal me then continue on as before. Also i have to admit I didn't see that trap coming I thought like arrows would come from the wall or something not another pit and man that was a bad reflex roll.
HealBot Activate
Somehow end up bypassing every trap until i reach the other adventurers, nick (Steal) some gold and follow the others.
Bitchslap Kadvega if he tries to steal mah gold.
I'm going to try and get to the north side of the pit so I can check things out there.
Take what gold I have an and anything left unclaimed to town and buy a very fancy sword, encrust it with the two sapphires I nicked, come back
(http://i.imgur.com/v3OHw.png) Razdak takes his share of the gold so far and ventures into town to try to buy the best cheese imaginable.
Check out what's in the pit then search for traps and secret doors in the pit. There was one in a pit last time after all.
Rush to Zako's aid. Fire arrows at the zombie.
Acid Splash on the undead for greater justice and if the spell fizzles hit it with my ugly stick instead
Run back to the pit and throw five knives into its brain and even if it doesn't kill it go back and examine the door as thoroughly as my rogue powers will let me.
I think I'll call it Sasha.
Wait next to wooden door, prepare to stab things with Sasha. Don't charge in yet.
"AHHHH! HELP ME OUT! HELP ME OUT!!"
Climb and flee like there's no tomorrow, which is starting to become more and more likely the longer I'm in this pit.
(http://i.imgur.com/v3OHw.png) Razdak casts Anchor Objects on the zombie's clothes and any nearby spike to try to hold it in place.
Appraise the walls and doors of the sections of the dungeon the party has been through for their material composition.
Help Midna
Head to the newly discovered area.
(http://i.imgur.com/oEsSN.png) What's that? My Clobbering Time senses are tingling.
Tuck a healing potion from the chest in my belt, pull out the magic axe and flame on, target the corpse in the pit, and try to pull off one of these (http://www.youtube.com/watch?v=Q94rdV9M1M4&t=2m11s).
My ugly stick is a 10' pole, I can whack it from the top of the pit.
...This is going to end badly. Very, very badly.
Wait he's casting fireball and I'm holding on to the thing he's aiming at.... goddamit.
Wait he's casting fireball and I'm holding on to the thing he's aiming at.... goddamit.No, I am drenching you (and the zombie) in a double dose of Alcohol and THEN he's casting fireball on what your holding.
And also I am sending a lot of air through the area.Wait he's casting fireball and I'm holding on to the thing he's aiming at.... goddamit.No, I am drenching you (and the zombie) in a double dose of Alcohol and THEN he's casting fireball on what your holding.
Take in as much breath as possible, go back to the zombie, and scream at it as loudly as possiblein the hopes of damaging it with nothing more than my voice.while offering a hand down to Zako.
If nothing else, it should be a nice distraction.
Well, whatever that thing is, it's not good news.
...
Door or battle? Door or battle?
Screw it, I open the door and look for interesting things. If there's nothing good, I charge the zombie thing with my hammer.
(http://i.imgur.com/v3OHw.png) Razdak casts a Gust of Wind below Kazard to help lift him out of the pit.
"STOP SHOOTING AT ME AND PULL ME OUT!"
Climb! Climb so I don't get shot by these idiots!
(http://i.imgur.com/oEsSN.png) Gah! This thing sucks out your heat and uses it to heal itself... jumping into the pit and surrounding it with warm bodies to drain and heal itself would probably be unwise! No one else come down, just stay around the pit and shoot it at range from above. Those that are already down here can keep it occupied... we could use some healing or support though!
I'll swig the potion, and try to hit it once more, adopting a more defensive stance behind my shield.
hmm...
Edit: Okay scratch my previous thing and instead duel wield Summon Alcoholic Beverage down upon its head.
Cast Summon Ancestral Spirits and get them to get people (Not the zombie!) out of the pit!
Put down my ladder in the pit climb down and grab the monster so others can hit the stupid thing MY HEALTH BE DAMNED I can't help but try something that stupid really though to be serious I'm a rogue so I really can't do much else.
Jump down into the pit, doing a flying stab attack at the zombie with my short sword. Because my bow has something wrong with it's scope.
I will use FIREBALL in an attempt to kill the zombie and warm up the pit.
You guys do realize that one of the zombies is already out of the pit, right?
Hey, just be glad it wasn't result #10000.Spoiler (click to show/hide)
That is THE TPK and where IS everyone? I feel so alone.I think we're all just waiting to find out what happens next. Pretty much everyone's decided on their move for next round.
Use my ugly stick to poke the clone zombie back into the pit
(http://i.imgur.com/v3OHw.png) Razdak casts Gust of Wind once again to help with the clone pushing.
(http://i.imgur.com/vjcMO.png)Malaken's Ancestors, and by extension Malaken, I owe you guys a trip to the Pub. I'll even pay a wizard to make the booze ethereal for anyone who can't manifest hard enough to pick up a glass... Ghost Spirits for the Ghosts/Spirits.
As for the frozen corpses, apparently not only living people's warmth, but any form of fire heals them. And now there's two... and worse than all that, a bunch of perfectly good booze was wasted on them.
So yeah, does anyone at all have any cold-based magic or attacks to try against them? In any case, we definitely need to cut the Fireballs and such... and get out of the thrice-damned pit if you value your hides!
Anyway, maybe we could collapse a section of the roof down on the pit or something? I'll take a look with my keen Dwarven Stonecunning, and see if I can see a way to destabilize the roof over the pit, without crushing myself.
Thank the little magical mouse and then RUN AWAAAAAY! Until I find and drink a healing potion that is.
Okay amazingly I didn't die. RUN AWAY!!! Find somebody who will heal me.
I've still got full HP, so I'm gonna hit the zombie in the pit with my hammer. I aim for the head.
Well, that went far better than expected. Attempt to scramble out of the pit, away from both zombies.
((Um oops))
"Um oops."
Ethereal walk away!
Woo! Go spirits, go spirits, go spirits!
Cast Bane, and try to give the zombie that climbed out of the pit a penalty to its attack rolls.
This is tropical compared to Siberia!
Leap into the pit and introduce Sasha to one of the zombie's skulls on the trip down.
I don't remember this encounter.
"Are you all right, friend? Better we all survive a little injured than one without injury.""Only a scratch. You should have seen me after the great Dwarven Ale mines of my homeland collapsed, now that one was a real injury!"
Oh, I haven't read the original, just the TVTropes page. I men that I didn't read the pdf well enough or something, because I don't remember this encounter.I don't remember this encounter.
And I'm pretty sure that the telepathic brain wasn't an encounter in the original tomb of horrors either. The 3.5 version may have apparently gimped the dungeon a bit, but including this special type of zombie is something that they did right.
Well, that hurt. I'm gonna go ahead and chug my healing potion, then smack the original zombie one more. Hopefully that kills it.
(http://i.imgur.com/v3OHw.png) Seeing as they can't seem to make an actual cave-in, Razdak tries to Create as many Anvils as he can above the pit.
Anvil God! Anvil God! Anvil God!
Anyway Heal those who need it
Run back and throw five knives into the brain of the clone zombie and at the same time yell at Kadvega for being a giant idiot for casting wild magic. :3 Cairn is already in a bad mood and wild magicing the zombie into two hasn't made his mood any better.
(http://i.imgur.com/NfVuy.png)Try to block my zombie's attack and slash at Kr'zbin's zombie. (I imagine blocking it's hand and slashing it's arm off in a wide arc and catching them both, but chances are the dice HATE that idea)
"Are you all right, friend? Better we all survive a little injured than one without injury."
Try and dig a 5m ramp downwards through the floor of an apparently safe area.
Head back and shoot a zombie with my crossbow.
(http://i.imgur.com/vjcMO.png) Welp, the fire axe is no good, and the roof's too strong to sunder. Suppose it's time to hurl throwing axes at the original zombie like there's no tomorrow... unless he's re-dead, in which case I'll aim for the clone instead.
Change my action to casting bane! Make the clone zombie so clumsy it hurts itself!
Oh, I haven't read the original, just the TVTropes page. I men that I didn't read the pdf well enough or something, because I don't remember this encounter.I don't remember this encounter.
And I'm pretty sure that the telepathic brain wasn't an encounter in the original tomb of horrors either. The 3.5 version may have apparently gimped the dungeon a bit, but including this special type of zombie is something that they did right.
If the zombies are dead Wander down the hallway looking for more traps. If they're alive do the exact same thing.
Walk down one of the corridors noone is checking for traps, and check for traps carefully along the whole way, tapping with the end of my pole infront of me as I walk.
heal anybody who needs healing.
HEALZ!
"Victory is mine! ... What hit me?"
I climb out of the pit and seek healing of any sort.
Once I'm at full health, and only once I'm at full health, I search the nearby hallways for a new exit. Including the north one with the fake door, just to be sure.
"Wow I wonder what happened then, it was obviously a trap and not any fault of any one of
us."
Follow someone who knows what they are doing
(http://i.imgur.com/NfVuy.png)Grab whatever healing I need, after taking Sasha and slashing through one of the zombie's arms preferably the non-clone.)
Cut away the flesh and keep the upper arm bone. Fashion a grip from it, and add it to Sasha, giving me not only a newly 2-handed fancy sword I'm pretty sure came from Hell and now has added value plus dead people bits, but also the upper hand in any discussion involving fancy weaponry.
(http://i.imgur.com/v3OHw.png) Razdak nibbles on his Roquefort ponderously.
Cast Summon Ancestral Spirits and bind the resulting spirit into Kr'zbin's corpse, so I may have a minion.
Question, why has no one yet said they stand to the side of the door and open it so they are behind it when it opens?
In fairness, I never even said I opened the door. I said I was searching.
In fairness, I never even said I opened the door. I said I was searching.
I naturally assumed that searching meant checking behind the doors as well. After all, they could contain exits.
Ah. Oh well then, sorry about that.No worries, I kinda wanted to make a new rogue anyway. Besides, I can't complain too much, I'm having way too much fun for that.
I'm clearly gonna have to be a lot more specific when I say what I do, since when I speak vaguely I wind up walking straight into a trap.
Name: Wall II
Class:RogueTrap Roomba
Gender: Male
Weapon: 12 throwing knives
Items: Grappling hook on a rope, Lantern
I was just including it to be thorough before, but now I'm suspicious about that door to the north. I search it for traps, hidden compartments, valuables, what have you.
Follow down to the new hallway by the non zombie pit by the zombie pit. Examine the nice masonry nearest the door. Praise whoever did it just incase of lingering spirits.
The corridor opens into a wide room filled with silvery mists shot through with gold streamers.
Examine the hallway around the magical spear trap for exits and other traps. (and I mean check EVERYTHING down the the last brick on the walls ceiling and floor.)
"Damn this place is harsh."
look for secret doors.
Make a kick-ass rib-jacket out of one of the zombies.
Help search for secret doors. Use my handy dandy gem to help!
TAN ZOMBIE HIDES, MAKE KICK-ASS RIB-JACKET!
I have a goal. I will not be dissuaded.
Called it.
Search the north door for traps. If it's not trapped, open it and walk through. Lockpick it if it's locked.
"Clever... Very clever..."
Before my companion opens the door, double check for traps on the secret door then make him wait until I'm well away from the door before he opens it. Then search the southern corridor for traps and secret doors with both my hands and gem.
The misty golden sparkler room reeks of traps. Go to the newly found door instead and just kind of loiter about.
"You guys know any good jokes?"
To the secret door that was found, open it but don't go in
"How many bards does it take to kill a dragon? None, they'll wait for a real adventurer to come along and kill the dragon, then sing songs about him."
Take a big breathe, hold it, and search the mist.
Acererak once caged a siren here in the grotto behind the mists, but she escaped years ago. Now a crypt chanter lairs here. By coincidence, the crypt chanter looks not unlike the siren once magically bound to this chamber.
* Disclaimer: I have clue about heavy metal music and went with the first names that came off the top of my head. Please don't kill me.
* Disclaimer: I have clue about heavy metal music and went with the first names that came off the top of my head. Please don't kill me.Shouldn't that be "No Clue?"
Go rock out. Attempt to see if trading a guitar is viable for some of my gold or any sapphires I may have, I'm ok with removing one from my sword.
If I begin to feel strange in any way take my sword and lob my own ears off- the reduced hearing plus the pain should break any trance
I light up my lantern and walk through the north door. Search the whole Hallway and keep moving forward until I find something interesting. Disarm traps and open secret doors as I find them.
Sneak along the newly revealed corridor slowly, checking for traps and secret doors along the way.
Attend concert, rock out tribal-style! Woooooooooo!
(http://i.imgur.com/v3OHw.png) /dance
Everybody Dance Now!
Go rock out. Attempt to see if trading a guitar is viable for some of my gold or any sapphires I may have, I'm ok with removing one from my sword.
Mutter about how disco was better and then summon alcohol to sooth the savage musicians.
((Yay, I made devil music!))
Stop jamming out, fireball the bad guys.
Also Fireball the bad guys!
Go help Kazard and WallII with their exploration considering I'm useless in battle
Search the door at the end of the hall for traps. No traps, then open it.
If there are traps, I'm descending into the manhole cover.
Go slaying with everyone else, and enjoy the coolness of the handle of my sword, knowing my hands won't get sweaty.
(http://i.imgur.com/v3OHw.png) Razdak Creates some Anvils to lay down a beat(ing).
Check that manhole for traps, then examine the end of the corridor for secret doors or switches. Stand well back when the other guy tries to open it.
Hmm, they are more picky then I thought they would be, what with it being free beer and all. Anyway,
name: Claw
Gender: Male
Class: Fighter
He is a human with hands and arms polymorphed into a bears. While the claws are effective as weapons his main attack is using puns.
Show up riding a rolling rock and attack them by exercising my right to bear arms.
Well, if it isn't far too late already, I will be joining the game.
Name: Karnii
Class: Mage
Inventory: Robe, Staff, a poisinous cloud throwing potion, and a fire throwing potion.
Spells: Wild magic, because why not?
Fireball
Detect Magic
Magic Missile
Push (A made-up spell; think limited form of the Force)
"I don't like the looks of this..."
Tap everywhere as far as I can reach from the door with my pole to check for traps, then let someone else go first while I check the manhole for traps again. If I'm sure there's no traps, open it with some strong, meatshieldy help and jump away from possible danger.
No one has investigated the manhole yet, besides checking to see if it doesn't have any traps. Hint: It does not.
No one has investigated the manhole yet, besides checking to see if it doesn't have any traps. Hint: It does not.
Or in other words when the DM tells you there are no traps be extra suspicious because he will kill us all if we trust him.
No one has investigated the manhole yet, besides checking to see if it doesn't have any traps. Hint: It does not.
Or in other words when the DM tells you there are no traps be extra suspicious because he will kill us all if we trust him.
Correction: No obvious traps that can be found with a search roll.
Correction: No obvious traps that can be found with a search roll.
Or in other words when the DM tells you there are no traps your search roll found it means you didn't roll high enough and there are some really deadly ones, be extra suspicious because he will kill us all if we trust him.
Alright, quick show of hands. Assuming that I can get my shit into gear and turn out an update every couple of days, who is willing to ignore this large gap of inactivity and keep on playing?I'm in.
(http://i.imgur.com/v3OHw.png) Razdak shoots some Dumbfire Magic Missiles at the ghosts. Let's see them phase through force damage!
Huzzah! finally a foe who can take me on, surely this means a rock off! (saying so Claw gets off of his rock) There we go and now for another! (Claw picks up a stick and starts beating a beat on his rock and singing something loud and shouty about geology or something trying to out do the enemy band)
MOAR FIREBALL
"Nothing's better than a heart full of hope and a mug full of booze... and I got both right here!
Pommel strike the ghosts, hoping that some of the cold-bone has enough magical whatever to hit the ghosts.
Suddenly develop a taste for classical music, then because shenanigans, WILD MAGIC!
"I don't like the looks of this..."
Tap everywhere as far as I can reach from the door with my pole to check for traps, then let someone else go first while I check the manhole for traps again. If I'm sure there's no traps, open it with some strong, meatshieldy help and jump away from possible danger.
Now to business. Search the newly revealed hallway checking the doors. (I'm totally going to get killed by something like a boulder won't I?)
Okay, same thing I did before. Check the new hall for traps, check the new door for traps, if there are no traps, open the new door. If there are traps, or anything even remotely resembling a trap, I bolt for the secret manhole thingy.
Well, if it isn't far too late already, I will be joining the game.
Name: Karnii
Class: Mage
Inventory: Robe, Staff, a poisinous cloud throwing potion, and a fire throwing potion.
Spells: Wild magic, because why not?
Fireball
Detect Magic
Magic Missile
Push (A made-up spell; think limited form of the Force)
Name: Only known as the Sea-Wolf
Gender:Male
Class:Pirate(Fighter)
Weapons and armor: Cutlass with ivory handle, fancy clothes and a over-sized tricorn.
Items: flint and tinder, ten-foot rope, a bottle of booze and a parrot named Beaky.
Name: Kira
Gender:Female
Class:Valkyrie (Fighter)
Weapons and armour: Steel hand + half sword, Steel round shield, Steel plated Battle Lingerie
Items: Lamp+Lamp oil, flint + tinder, a rope of average length, Rations and water for 1 week.
Er... Where am I? Am I currently outside the tomb, or with the guys fighting the ghost rockers?
Better now?Yes, now I am imagining Lincoln: Vampire Hunter trying to take on Acererak.
Sorry if this was asked recently, but where exactly are we getting our faces smashed in by the ghost-rockers?
Excellent. Just as planned.Better now?Yes, now I am imagining Lincoln: Vampire Hunter trying to take on Acererak.
(http://i.imgur.com/v3OHw.png) Razdak creates a Gust of Wind behind himself to perform a flying headbutt on the ghost guitarist.
Fireball those douchebags, they were created by wild magic and they shall die by true magic
Hmm, they seem most unimpressed with my rock music. Oh well guess I will search the room they are in for stuff.
MOAR FIREBALL. AGAIN
Magic missile some ghost-rockers in the face! Let's see how badly you can give me a headache NOW!
Being unconscious, I'll use my action to snore and maybe drool a little. I'm pretty much reliant on the other members of the party to save me from certain doom, now...
...
I'm boned, aren't I?
BITE GHOSTS. HUNGER FOR THE UNFLESH OF THE SPIRITS.
Grab Wall II and book it to the nearest safe place
I will have Beaky attack while I swing at one of the ghosts with my cutlass.
Charge in like a woman on speed to the rest of the party and start attacking the ghost rockers!
only the Norse can make proper metal music!!!!
Well this is going to go so well isn't it? Cairn is going to be dead within five minutes I just know it. (and not by my own hand for once)
CONTINUE TO GNAW AT UNFLESH, FOR I CRAVE IT'S ETHEREAL FLAVOR!
"Yeah, I'm a badass."
Continue to stand heroically,if i can get to the steam roller doom guys and then hold my breath long enough to pull one o them out, do that.
Inspect the room, trying to find any doors, chests, traps, etc. Probably a better job for a rouge, but I haven't got much else better to do. Also, the headache thing is because I'm prone to headaches and rock songs always trigger them for me.
INHALE THE DRUGS.
Kick Wall II in the nuts for falling asleep and forcing me to reincarnate AGAIN!
I'm going to try and wake up. Hopefully, being kicked in the nuts will help.
If I wake up, I run for that manhole thingy.
CONTINUE TO GNAW AT UNFLESH, FOR I CRAVE IT'S ETHEREAL FLAVOR!
Oh wait they're dead. Try to gnaw, and if that dosen't work, follow... someone who looks like they know what they're doing.
INHALE THE DRUGS. PAAAAAARTY TIME.
Help wake and or move Wall II so as there is no squashing action going on
(http://i.imgur.com/v3OHw.png) Razdak tries to blow Wall II out of the way with a Gust of Wind and scare the elephant golem with his mousiness.
Try to summon Odin,Thor and his hammer Mjolnir. If successful, tell them to smash the stone golem into itty bitty pieces.
If the party expected to finish this place even in D&D the trap should not have hit that many people. Then again most don't expect to finish it in one character.
Cast Summon Ancestral Spirits, and send them to stop the golem.
Attack the golem from the side
Yell some pirate-sounding stuff and throw something at the golem.
Face golem.
ABOUT. FACE.
Grab pants, bend over and pull down, exposing rear to golem.
HOW'S THIS FOR PIRATE BOOTY!?
(http://i.imgur.com/v3OHw.png) Razdak takes a nibble of his Barovian Roquefort in celebration of a job well done.
Sit in a corner waiting until the hallway is safe again (or more correctly until all visible traps are gone.
Yay, consciousness!
I'm going down the manhole thingy, searching for traps and secret doors as I go.
FIREBALLS! Burn the stone!
Retreat and wait until hallway is clear ( as swords are no good against stone....) and then follow the rest of the group onwards.
Use Push to try to get the golem jammed in the hallway at an angle we should still be able to get through.
EDIT: By popular demand:Count me in.
Can I join?
Of course! The more the merrier! Plus, given the death rate (high), anybody can join/re-join at any time, so you have no excuses not to!
Cast Bane on the Golem. Attempt to curse it with jammed rollers!
I bear down on the golem and sideswipe it
“ I SHALL MELT STONE! ”
Melt stone!
GOLEM! DO NOT UNDERESTIMATE MY ASS!
Stab golem.
(http://i.imgur.com/v3OHw.png) Without even looking up from his cheese, Razdak fires a Dumbfire Magic Missile at the golem.
Compose some pirate-y one-liners, then throw something else at the golem.
Suddenly become a cousin Ned and jump into the manhole, following Wall II.
Edit: Greatly urge everybody else to follow suit.
I'm gonna continue down the hall, searching for traps and secret doors, following any turns in the passage, and only stopping when I come across traps, enemies, a branch in the path, or anything else that would seriously impede my progress(Sphere of annihilation, puzzle door, sheer drop, etc.)
Go down the manhole and explore.
Follow after Wall II.
A door forged of gleaming metallic alloy with massive reinforced hinges bars passage beyond this point. Three vertical slots mar the door’s surface at waist height. Each slot is about 1 inch wide and 3 inches long.
Count me in.Spoiler: Kenthokk (click to show/hide)
Here's hoping that USEC's life gets less muddled and busy, for his sake and ours!
I start sticking things into the slots. Anything that will fit. Coins, swords, rings, particularly thin adventurers, whatever I can get my hands on.Be glad I'm not near this guy.
Collect rope and tinder, name rope 'Stonesmashers the Deadly Coil', then follow someone.
"I MELTED STONE!"
Have a hearty chuckle, follow the others, let everyone else go down passage ways first.
Go back down the corridor that the golem rolled out of and search it
(http://i.imgur.com/v3OHw.png) Razdak puts away his cheese and scurries down the golem corridor.
Follow the rest of the party, and try casting Summon Ancestral Spirits and asking them to scout beyond the door. After making a small sacrifice of coins to appease them. (Or, in more meta-gamey terms; to hopefully get a bonus to my roll. :P)
I am... unclean.
Stand around. Loiter. Take up space and resources.
Oh, I can get free items? Missed that.
Head back to town a bit sheepishly, procuring:
-As much rope as possible (no more than one item slot)
-A grappling hook
-A miner's pick
-A climber's kit
Once these have been obtained, return to the dungeon and examine the entrance.
A low, flat-topped hill, about 200 yards wide and 300 yards long, protrudes from the earth. Ugly weeds, thorns, and briars grow upon the steep sides and bald top of the 60-foot-high mound. Black rocks crown the hilltop. The north side of the hill is fronted by a 20-foot high crumbling cliff of sand and gravel. A low stone ledge overhangs this eroded area, and shrubs and bushes obscure it from observation at a distance.
I start sticking things into the slots. Anything that will fit. Coins, swords, rings, particularly thin adventurers, whatever I can get my hands on.Be glad I'm not near this guy.
Use Magic Missile to knock some rocks off of a nearby wall, and try to use push to make it fit the hole. Then put said rock into the hole.
Poke at the holes with my daggers. If I can somehow pick the door do so instead.
I start sticking things into the slots. Anything that will fit. Coins, swords, rings, particularly thin adventurers, whatever I can get my hands on.
WOOOO, ARCHITECTURE!
Admire architecture.
Don't touch the pillars?I have a disturbing trap theroy about them, the faces may hold the answer.
Suppress the urge to hug one of the pillars.
Run headfirst into one of the pillars to see if it will set off any sort of trap.NOOOOOOOOOOO
I am willing to bet that in trying to grab him to prevent him touching a pillar, you end up touching a pillar.Run headfirst into one of the pillars to see if it will set off any sort of trap.NOOOOOOOOOOO
Try to grab this guy
Using party link, hope this guy succeeds!Run headfirst into one of the pillars to see if it will set off any sort of trap.NOOOOOOOOOOO
Try to grab this guy
WOOOO, ARCHITECTURE!
Admire architecture.
Thank GM for repeating the description.
Enter the real entrance. Carefully.
before others go and set off any traps I take one of the golem wheels and rolls it down the pillar hall
(http://i.imgur.com/v3OHw.png) Razdak attempts to thoroughly explore the empty 20x20 room.
I head across the room, avoiding the pillars and seeking the glowing object.
If it looks valuable, I check it for traps and then pocket it quickly.
Follow Wall II CAREFULLY and make sure he doesn't pocket anything valuable that could help the party.
If something attacks, bust a sexy move and then CHARGE!!!!!
Appear in the pillar room, tell the others not to touch the pillars, examine the eyes of the faces on the pillars, do not touch.
Run headfirst into one of the pillars to see if it will set off any sort of trap.
Try to grab this guy
Check the pillar-hall for traps.
Its technically not teleportation unless you have it. Its more of a get to the party option that happens in what would be a cut scene in a game. No risk because we want to kill you quickly but have you somewhere where killing you could catch others with you.
"FINE TOUCH THE FREAKING PILLAR!"We shall push him into EVERY pillar, then make him eat the gem if he lives.
Grab the guy from the floor, push him into the PILLAR.
You are in a room and your name is...
Well your sure you had one, what was it again?
Ah right your name is Urist GarFunkelFart,
huh the room appears to be ______, you should probably do something about it
On fire? Yes that's a question it's questionably on fire. No I'm not trying to make this ridiculous as possible why would you ask (I'll stop after this)No, it's filled with pot that's on fire.
Hmm, it seems the room might be on fire. More importantly though there are bees, every where,
Even More importantly then that though they are !!bees!! and they have lit the picture of the last thing
your father saw when he was being forcefully relocated before he fainted from alcohol poisoning.
Its of some attachment to you but then again your life is something your attached to as well.
(http://i607.photobucket.com/albums/tt156/akhierthedragonhearted/Random%20Forum%20Game%20Images/001BeesFIREBees.png)My goodness you want to be terrified and do something irresponsible but its just not coming to you. Luckily your home is only
a cardboard box and the one side is completely open so you should be able to run out quickly though you will be sad to lose the picture.
Of course you can manage that after a little bit of belly dancing, after all who can resist that? Certainly not you though of knowing
how to would just ruin the fun sadly the bees are not only flaming but flaming and take offense to your badly done dance and attack you.
You manage to use your not so smooth moves to dodge the first few but then they manage to sneak up behind you and sting you.
Being flaming bees of course they do fire damage so you are now !!on fire!! as well, that and still in your house. Luckily for you
stinging you caused all the bees to die from losing their internal organs, sadly you have acquired some bee stingers in your "inventory".
Of course you must save the picture first! You throw yourself against it to put out the fires on
it and in the process break through the back of your cardboard box. The picture is a little burnt
around the edges but only you seem to have taken any real damage from fire...
Speaking of which you should probably put yourself out before you catch the picture on fire again.
Luckily you put your box next to the park fountain so you jump right in. You are now soaked in a
fountain, the area around you is like any other park except for the burning card board box and a
slightly toasty picture.
Grab the picture and leave the park in a north easterly direction (no I'm not expecting the character to know what that is.)Works for me. And if we get Tails Tail? We go southwest.
It seems that you have decided to leave the park though of course you grab the picture first.
Easy enough though a few passerby's snicker at your predicament. Can't have that now can we?
No of course not though your choice to pick up and throw your !!home!! may not have been the best
of ideas at least you seem to have charred your hands enough that they seem immune to fire, or more
probable you just can't feel the burning anymore. Now what where you doing again? Whatever armed
with your picture and your !!home!! you continue north east and upon exiting the park you see
Oh, Oh my, that can't be good. There seems to be a _____ police coming your way. Also it seems
that to the north east of the park is the local library for whatever good that will do you.
Ah yes, you can clearly see the policeman now. At first you thought he was a criminal but
it seems he is just crazy. Luckily it seems he isn't coming after you though you can't tell where he is
going but you figure its probably better to duck into the library. Of course you can't seem to find
anything you want to read and it seems there isn't any good education text. Welp, guess its time
to burn it all.
It takes you a bit of time to find a good place to start it so you don't get stopped and sadly you did
not find a particularly good spot so people noticed right away. Sadly for them you did pick a good
spot to start it from a fire starting perspective so it quickly spread to the whole building. Of course
you are once again stuck in a burning building and this one isn't made of cardboard.
Break through a window by using a librarian as a battering ram.
Please tell me the Filler game hasn't stagnated too?Okay, I'll just let you come to that conclusion on your own.
You for but a moment ponder the window and librarian before the perfect plan comes to
mind. Then of course you forget said plan and decide to use the librarian as a battering ram to get
out the window, but thats the kind of plan I am starting to expect from you. Anyway you fail at it,
or more to the point you manage to trip at the last moment and end up using yourself to bust
through the window. Luckily for you the glass is as good at hurting you as you are at using others
as a battering ram, or more topically, your ability to notice that you where on the second floor. So
yeah, your currently clutching your !!xHomex!! and the picture while falling though that last bit will
end soon enough.
My action was to Poke death gem with sword, withdraw sword if it starts melting.Your sword taps the gem lightly. To your astonishment... Nothing happens. In fact, you test the tip of your sword with one finger, it isn't even warm.
Do no want. Also, just so you don't have to search through pages, my idea was to cast Magic Missile at the farthest pillar it can reach.[17] Nice shot. You blow a decent sized chunk out of a pillar about halfway across the room. It is now a pillar with a whole in it. That seems to be the full scope of the change.
I watch the fool touch the gem and stop anyone who attempts to stop him then if he lives congratulate him. Oh and if I have the ability I also get the one guy off of the guy that was trying to run headlong into the pillars and help him up to see what he does, these people sure are funny in their actions but who am I to stop them from exploring the dungeon further.This was my last action so whatever in it that still applies I do
I think somebody was trying to shove me into one of the pillars weren't they? If they weren't I'm going to run into one. Edit: Also I think somebody was trying to forcefeed me the gem.Okay, lets see here... forcefeeding a gem check: [20]
Well, I'm no longer trying to touch the gem, but Cairn has the gem in his mouth, and he's still alive, so you congratulate him. He also still ran headlong into the pillars and is still still alive, so you throw in a congratulation on that too.I watch the fool touch the gem and stop anyone who attempts to stop him then if he lives congratulate him. Oh and if I have the ability I also get the one guy off of the guy that was trying to run headlong into the pillars and help him up to see what he does, these people sure are funny in their actions but who am I to stop them from exploring the dungeon further.This was my last action so whatever in it that still applies I do
Touch two or more pillars at once.Okay, let's see here:
"Aw my theory was wrong, I thought the pillars would turn you into intricate thinking design on their faces, shame it didn't, lets get a move on then."To the north, you find three doors. Two are at the center of small 10 by 10 stone cubes that jut out of the wall, one to the left and one to the right. In the center, it's simply a door set in the wall.
Look for exists we have yet to check, go down them first because I don't fear traps.
Grab the gem and wish for the entire adventuring party be teleported to the chamber of our target whilst also being protected from damage for 3 days.
I wish I was not involved with these wishes that will obviously go wrong.Grab the gem and wish for the entire adventuring party be teleported to the chamber of our target whilst also being protected from damage for 3 days.
Hey that's my wish! Make the same wish except add also owning a mansion that is in a safe place far away and a map to said mansion that will appear in my bag.
CRAP CRAP CRAP[9] After flailing around like a drunk man in the ocean, you find yourself hurtling into the left mouth.
Swim in the air in the other direction.
Follow anailater, cast Detect Magic on the left door, and if I get no reading outside of residual/negligible magic, enter.
Follow anailater, cast Detect Magic on the left door, and if I get no reading outside of residual/negligible magic, enter.
If the man following me goes to the left i will go to the rihgt, and vice versa.Well, the two of you dance around a bit trying to figure out which door you're going to.
A large wooden sarcophagus rests on a low stone table. Broken and looted chests, urns, and coffers are scattered about the floor.Huh. Didn't see that coming.
Grab the gem and wish for the entire adventuring party be teleported to the chamber of our target whilst also being protected from damage for 3 days.
Hey that's my wish! Make the same wish except add also owning a mansion that is in a safe place far away and a map to said mansion that will appear in my bag.
I wish I was not involved with these wishes that will obviously go wrong.Lets see who gets to make the wish:
"God Damn it guys!"
Ethereal walk, try to get out.
Good thing I'm being the Guinea pig!"God Damn it guys!"
Ethereal walk, try to get out.
Excellent...
"God Damn it guys!"I know, right? Although if it's a force effect in the D&D sense, ethereality doesn't permit you to get through it.
Ethereal walk, try to get out.
Excellent...
"God Damn it guys!"I know, right? Although if it's a force effect in the D&D sense, ethereality doesn't permit you to get through it.
Ethereal walk, try to get out.
Excellent...
"God Damn it guys!"[18]An excellent idea! Unfortunately, this is the tomb of horrors, and they've thought of that.
Ethereal walk, try to get out.
Return to the party. Taunt the bubble people with my nudity.Yep, that is some fine taunting. Of course, they're a bit preoccupied by the impending doom brought upon them by the wishing gem.
crush the gem with the pommel of my sword. CRUSH THE DAMN THING NOW!!!! *desperation mode activate*[2] Unfortunately, it's a very sturdy gem. It's also glowing even hotter now.
I recommend cutting open the guy who ate the gem and then crushing it. As for the bubble, dispel magic or wait for 3 days :P.[17] It detects free of magic, and you open the door.
As for me, I will use Detect Magic again on the middle door (There was a middle door, right?) and do the same as with the left. If there isn't a middle door, enter right door and use detect magic on sarcophagus and open it if there's no magic, but keep staff as the ready if something does come out.
This 10-foot-square chamber contains many
martial war decorations, which consist of crossed
swords over round shields.
Catch up to the next group of adventurers with Party ESP.Welcome to the pillar room. Watch your step, the floor is covered with chunks of adventurer.
DAAAAAMN. Uhhhh well fuck Cairn runs into the dungeon chased by a gigantic army of bears snakes and wolves. (Let the traps kill them I say) finding his way back to where he was. Also Items: Lantern, Lockpicks and a Grappling Hook. The usual. (No unless you want to be really assholeish I expect those animals to be dead by the time Cairn reaches the party.)I could fuse them all together into a supermutant bear/wolf with hundreds of snakes coming off of its skin, but fortunately for you, I'm much too lazy to actually stat that thing up.
DAAAAAMN. Uhhhh well fuck Cairn runs into the dungeon chased by a gigantic army of bears snakes and wolves. (Let the traps kill them I say) finding his way back to where he was. Also Items: Lantern, Lockpicks and a Grappling Hook. The usual. (No unless you want to be really assholeish I expect those animals to be dead by the time Cairn reaches the party.)I could fuse them all together into a supermutant bear/wolf with hundreds of snakes coming off of its skin, but fortunately for you, I'm much too lazy to actually stat that thing up.
Loot chunks of adventurer. Search for nondangerous exits.
So? I'm going to go all NetHack and take anything not nailed down in case it eventually comes in handy.Loot chunks of adventurer. Search for nondangerous exits.you know that all you'll get from it would be steel lingerie and a steel longsword, plus whatever wasn't cut to ribbons?
Loot chunks of adventurer. Search for nondangerous exits.
and, fortunately, Valkyries cant be perma-killed. They respawn in the lap of Odin.
Make way back to tomb of horrors.
Loot chunks of adventurer. Search for nondangerous exits.
and, fortunately, Valkyries cant be perma-killed. They respawn in the lap of Odin.
Make way back to tomb of horrors.
Wait so the only two people who got blown up by the gem are functionally immortal?
and, fortunately, Valkyries cant be perma-killed. They respawn in the lap of Odin.
Make way back to tomb of horrors.
Loot chunks of adventurer. Search for nondangerous exits.Most of their equipment is thoroughly melted, so you decide to take the chunks in case you get hungry. Besides the three doors to the north, the only other feature to the room is a giant Ebony Dais with a silver throne on it.
A stark black dais holds an obsidian thro n eThere's also the door you came in through, but it appears to have slammed shut during all the commotion, and there is no way of opening it from this side.
inlaid with silver and ivo ry skulls. A crown and
scepter rest upon the throne. T he crown is
golden, while the scepter has a silver end, and
one of gold.
Follow along with whoever's opening doors. Refuse to wear clothing.There are two doors open right now, The right door with the sarcophagus, and the middle door, filled with martial decorations. There is also a door across from the middle door which has yet to be opened, largely because I think I forgot to mention it.
((I am going to kill myself, for I have lost interest in this game.))I'm fairly sure that eating your sword is sufficient to kill you, but if it isn't, we'll just say you leap into the oblivihole in the entrance hall. Bye bye.
Eat my parrot, then sword. If I still live, provoke someone into attacking me.
OPEN THE UNOPENED DOOR, AND BEFORE LOOKING AT IT, THRUST PELVIS INTO UNEXPLORED ROOM.
Then, you know, look at what's in the room. Maybe I can find suitable pants.
YES WE'VE REACHED THE BEST PART OF THE TOMB (at least in the original) regardless follow Tsuchigumo anywhere he goes. (no I cannot remember character names it's been far far to long to remember them.)You both approach the entryway to the 10 by 10 room that stands between you and the unopened door. Once the two of you step across the boundary, all of the crossed sword and shield decorations come to life and start attacking you!
Water spills from a wall basin onto a sodden floor
strewn with decayed bones and rotted equipment.
Runes are carved in the northern wall.
Hm.After giving the crown the gentlest tap imaginable and then quickly running away, you find nothing happens. Cautiously, you lift the crown from the throne and find that it does not kill you. This is a good sign.
Cautiously touch the crown.
Er... Gold? I think I'm the only one in the room currently. Use !!Magic Missile!! on the door until the turn ends, I get eaten, or I can get out.[15]
I don't think I'm in the same room as anyone else.At the moment, pretty much everyone is in the pillar hall. Fortunately, it's very easy to get into the pillar hall, if very difficult to get out.
Don crown. If alive, realize this may have been a bad idea and see if it comes off.Well, several things happen when you put the crown on. Firstly, the crown immediately telepathically imbues you with the knowledge that you can't remove it unless you touch the tip of the scepter to it. Secondly, you realize that you can now see in the darkness of this room as if it were daylight. Startled by the realization, you lean against one of the pillars in the room to rest. It then occurs to you that the you are not floating to your impending death/nudity as a result, so apparently you are now immune to the pillar's effects.
Examine RunesWith only a little deciphering, you find that they say this:
“YOU WHO DARED TO VIOLATE MY TOMB MAYWow, what a dick.
REMAIN
AND DIE SLOWLY OF STARVATION, OR ESCAPE TO
CERTAIN DEATH.
WHATEVER YOUR CHOICE, ACERERAK THE
ETERNAL
WATCHES AND SCOFFS AT YOUR PUNY EFFORTS
AND ENJOYS YOUR DEATH THROES.”
Make way back to group.Welcome back to the pillar room, where everything wants to kill you and the points don't matter.
Search new room for anything- valuable or not.[18]
I must have loot.
743 gp in aSo all in all, a pretty impressive haul.
holed bag, several crushed gems, shattered vials, and
broken (and 0 charge) wands, an unbroken potion of
reduce person and a +1 flail with the name “Shatterskull”
inscribed in Dwarven on the shaft.
Carve over the runes with my knife spelling outWell... I'm sure that Acererack will want to have a word with you about that in a few rooms time, but in the meantime, you are merely sad for yourself.Don't read what I just wrote it's very very immature. I am officially sad with myself now.Spoiler (click to show/hide)
Cautiously touch scepter. If alive, pick it up.You are indeed still alive, and now in possession of a pretty awesome scepter.
Curse loudly at the door, then examine the decorations and search.[18] Looks like there's no way to open that door from this side. Thoroughly searching the room only turns up a little, but you think the decorations on the throne to the south might be important.
Wear bag as a loincloth, take mace and potion, fashion belt from broken wands.Well, you've certainly got my vote for most fashionable member of the party.
My only problem is I have no idea where else there is to explore right now. I'm kinda lost on the shape of the area we are in.Well, the whole pillar room is a nice, giant square. You've got three rooms to the north, one of which you're in, one of which is empty, one of which has a great big sarcophagus in it. There are two big devil faces hanging from either side of the room, just like the one in the entrance hall, but at least the one to the west is safe. You aren't sure about the eastern one.
Wave the scepter around some. Hope this doesn't kill me.
I just can't get through an action without half-expecting something to kill me, can I?
Go back and examine GWG. Ask him to test the scepter on me, because magic.Between the two of you, you play around with the scepter for a little bit. It's not a very effective weapon, and it fails to kill either of you.
Go to the demon faces. Touch them inappropriately.[5]As you approach, you realize two things: One, the demon faces are sucking in air at an alarming rate. Two: It's hard to hold your footing on the cold, slippery stone. You go hurtling into the void of the eastern demon mouth. Moments later, you awake in the room you just looted, fortunately still clothed.
Ask for the scepter and touch the silver end to the crown
Continue on in the dungeon, waving the scepter and praying to random gods.Well, it seems he'd like to keep the Scepter for now, unfortunately. Your request falls on Deaf Ears. Meanwhile, the waving and praying has little effect, other than to make you look a bit silly.
Examine runes on and near the throne.[19] You've discovered two interesting bits to this throne. One is a tiny silver replica of the Crown inlayed onto the throne's Base. The other is a Secret Door hidden beneath the throne!
Go and touch the sarcophagus and try to open it.The sarcophagus opens with little effort. Inside is a mummified corpse, its hands clasping a large gem in the center of its chest. A ring is visible on one hand, but you aren't sure if it's magical or merely valuable.
Toss the scepteratto the guy asking for it. Stand still.
Now that I have the scepter do what I was trying to do. I.E touch the silver end to the crown.Alright, the scepter is tossed, and you tap the silver end to the crown on the top of GWG's head.
Grab ring and gem. Raise loot, shout WOOOOOOOOOOYou pry the ring from the mummy's crusty hand, but as you reach for the gem, the Mummy shrieks a horrid deathly scream. The mummy lurches to unlife, grasping at your unprotected flesh.
Try to use the mini-crown as a key. Then use party ESP to ask Wyrm for help, due to it being possible the crown is a key.The mini-crown is part of the chair, and Wyrm is currently a pile of ashes, but you can just take the crown if you like. I'll leave it up to you how you'd like to try and use it as a key.
Slight problem that I'm in the locked throne room with admantite door and walls alone trying to find a key to this bloody lock. Search the room some more, and curse loudly at the door and the lock, hopefully casting some actual curses if possible.You know the throne room is the pillar room, right? I mean, you're in the same room as everyone else.
NO! I take the crown and scepter for future use (I have plans for these sorts of traps MWAHAHAHAHAHAHA) After of course mourning Wyrm and telling the gods not the bring him back like they do for Cairn. [sarcasm] Yes I just switched between first and third person what of it?[/sarcasm]
No, no I do not. Take Gold's head and force it into the lock, trying to make it turn.Between the two of you, you fiddle with the crown and the throne, but you can't figure out how to use it as a key.
Okay well hand the scepter to someone else and tell them to shove the gold end of the scepter into the keyhole. I'm not stupid and I have PLANS for that scepter and crown MWAHAHAHAHA!
Rub self all over throne. I AM THE KEY
I
AMGUNDAMKEY!
Perhaps you have to wear the crown and hold the scepter while on the throne?All good ideas. Unfortunately, after experimenting with them all, the door remains stubbornly closed. Just as the crown is now Stubbornly wedged on flameboy99's head.(Sorry, but it was your idea.)
I'm aware of that I NEED THAT CROWN OFF HIS HEAD THOUGH. My plan will not work if that crown remains on his head. I need it free to be stuck elsewhere if that gives anyone a hint. Edit: BUT FINE touch it with the gold end.The Crown pops off of his head without incident. It is also about this time that you notice that Tsuchigumo, in his haste to fondle the hidden door, has drawn the mummy who's wrath he incurred straight towards you. So... That's fun.
Agressively fondle mummy.
GODDAMIT TSUCHIGUMO!!! Grab the crown and put it on the mummies head and touch it with the silver end.[6] The crown goes flying deep into the center of the pillar forest as the mummy dodges to the side. You curse.
So I take it silver is disintegrate, gold is remove? Seems a bit odd. Should disintegrating fail, zap it with magic missile. Should disintegration work, say a witty line, pick up crown, place it on the throne, and have Zacen touch it with the silver end.[15] The Magic missile burns into the mummy's dusty flesh. 1 damage
try to search any currently un-searched areas for loot.The Current area is pretty devoid of loot, but you do find the gem the mummy dropped in its pursuit of Tsuchigumo.
Agressively fondle mummy.Autosuccess You proceed to fondle the mummy so aggressively that it counts as an attack. 1 damage and years of psychological counseling.
GO AFTER THE CROWN!
DAMN IT AFTER THAT CROWN!The two of you run away from the mummy and towards the gleaming spot of light in the deep shadows of the pillar room. You find the crown near the center.[16][17] After a brief, almost evenly matched struggle, Zacen takes the crown.
"Ring"?[12] Boom! Your missile blows a chunk of mummy stomach into the depths of the pillar room. Well, technically his stomach is in a jar somewhere, but you hit where it used to be.1 damage
>Laugh uncontrollably. Magic Missile until a light, flaky brown.
Continue zapping mummy.[20]
Put crown and scepter away and then throw my lantern in it's face (MAKE SURE IT IS LIT FIRST)20
Go back to the door and do something ANYTHING. I have no ideas but we need to get that stupid door open.
Put the crown on the throne and use the disintegrating end of the scepter, maybe?After much further fiddling with the throne with the miniature silver crown on it, you are unable access the door hidden underneath the throne with the miniature silver crown on it. Yep, that throne with the Miniature silver crown on it sure is tough to move out of the way of the door.
The steps, wall, and ceiling of this stairwell areThe Doors are locked, but offer a tempting keyhole.
each apparently forged of a separate precious or
semiprecious metal. A bronze key lies untended
on one of the steps.
Leap into stairwell belly-flop style.You do so.
Grab that key and shove it right into that keyhole wink wink nudge nudge[5] You pick up the key, then suddenly, you feel a pang of revulsion, as if the key is the most disgusting thing you've ever seen, and you drop it and refuse to go near it ever again.
Follow carefully. Also, just for awesomeness's sake, can I use the scepter in place of my staff?You try to move down the stairs, yet you find yourself repelled by a wall of tangible force. No matter how hard you push, you cannot bypass it. Strangely enough, you saw other people pass straight through this area before you, but only you are affected.
Well fuck. Make Tsuchigumo try to pick it up.
Pick it up.[19] Picking the key up effortlessly, you also feel a shudder of revulsion, but you ignore it. Still, you'd like to get this over with asap so you can get rid of that key.
Shout at the invisible wall for being racist, detect magic, then magic missile until a light crispy brown.[17] Yep, you'd fry that invisible wall alright, but it seems your attack passed right through it, too. And you hit...
On a hunch, toss the key at the force wall and see if this produces an effect.[3] You try, but it repulses you more than anything you've ever seen before.
Search Room for hidden passages.[5] You find nothing.
We all forgot that key.... Go grab the key and use it on the door although doesn't gold conduct electricity?Yes, yes it does. Better than bronze actually. 5 damage Good thing you're immortal, otherwise I'd feel bad for reminding you about the gold key.
When he gets zapped (again), take the scepter and use the gold end.
Well we can't use the gold end and if I remember correctly silver conducts electricity quite well. Eh I can't die so why not SILVER END AHOY![7] Well, good news: You aren't dead. Bad news, you find yourself hurtling naked out of the devil mouth in the entry hall. No, you do not have the scepter either.
If he gets zapped (again), take the scepter and use the gold end.Fortunately, it was just on the throne one room back. The doors open with no trouble at all. Let's see what's inside:
A silvered ceiling reflects a grand room with inlaid
ivory and gold tiled walls and a polished agate tiled
floor. A hulking black iron demonic sculpture
rests in each corner of the chamber, each bearing a
distinctive weapon. In addition, the chamber
contains a gold filigreed bronze urn from which
issues a thin stream of smoke, two iron chests, and
a granite sarcophagus which is plainly inscribed
with the name ‘ACERERAK.’
Run back in nude and grab the scepter open the sarcophagus and look in. (THIS WILL BE FUN if we're in as far as I think we are.)[20+5] Considering how easy the strength check to open that thing was, you just hurled that lid into the ceiling. Inside are the rotted remnants of a wooden coffin, bones, defaced jewelry which has had all of its precious gems pried out, a broken staff, and... huh, look at that... A broken skull! Why, it seems the all powerful Demilich has already been killed! Well, what are the odds of that?
Wait for Cairn, then proceed to zap the statues as they will likely come to life.You wind up, summon forth your arcane might, and launch a missile of arcane force... no wait, that can't be right... Okay, your hand movement causes a gentle breeze to hit the statue, but otherwise your magic attack fails to have any effect at all. Weird.
OH COME ON! I crapped on his skull how are we not dead? Fine it looks like I have to try a little harder to kill us all. PLAY FOOTBALL (American or British I don't care) with that ominously smoking urn and then check the chests.The urn goes flying into the wall. Somewhere deep within the recesses of the urn, you hear "SON OF A BITCH, WHAT WAS THAT?!!?!?"
Become insane, suicidal, and bored all at once. SMASH URN UNTIL THERE IS NO MORE URN!!!With your magic not working, you decide to beat it with a stick. As you do, you hear coming from inside "OW! OW! WHAT THE FUCK? WHO'S DOING THAT! OH GOD, I WAS IN THE TUB! THERE'S WATER EVERYWHERE!"
I assume I'm not dead SO RUN THE HELL AWAY AND PRAY TO THE GODS TO SAVE MY ASS, or at least make my next reincarnation not so painful.[20] Congrats, you really, really, really outrun him. I mean, you're practically back to the village before you realize he's not following you anymore.
Wish for immunity to death."Bahahahahahaha, Oh you are good at this. Very well, Your wish has been granted. Probably. Now if you'll excuse me, I have a bath to finish. I just hope no one has taken a hammer to any of my other homes. Oh, by the way, if you're looking for the real treasure room, there's a secret door hidden under that statue over there."
"Probably?"
Search under the statue.
I guess it's safe to come back? Alright well rejoin flame and help him search.[17][15]
A pile of gems, coins, vials, scrolls, and other items
lies immediately inside the door of this mithral
vault, but against the rune-scribed far wall is a
stone bier. On the bier is a thick layer of dust
m i xed with bone shards and a gem-encrusted
skull.
Yeah I'm not that stupid BREAK THE SKULL!Rushing in with a blunt object, you attempt to smash the skull. Two things happen you didn't expect. First, a sword-wielding ghost emerges from a wall and tries to slaughter you. Second, the Skulll starts to levitate, staring at you with an evil, bone chilling sort of look. Good news is you get your first swing in.[20] And what a swing it is1 damage Yeah, I know, it sucks this game doesn't have crits.
I'll remake my last character, then LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!!!!!!!The Loot is tempting, but now that your freshly reanimated immortal body-thief spirit is at the vault, you don't think you can grab any of it without drawing the attention of the ghost and the skull.
Goddamnit THE GODS INTERVENE. Cairn falls three feet away from the entrance of the tomb equipped with the usual[13] The New you charges in and swings. 1 damage
Name: Cairn
Class: Theif
Items: Lantern, Lockpicks, Arming Sword and Buckler.
Use party ESP to find Flame and attack the skull again.
Magic Missile the skull, while trying to stay away from it.[17] A burning missile of magical energy smashes into the skull. 1 damage
Continue to bash that skull as hard as possible. It seems the bigger threat.[10] Unfortunately, your swing is ineffective and the skull is able to dodge out of the way.
>:( I SHALL NOT FORGET THIS!!!![16] This magic missile, however, has ample force to slam into the skull with another burst.1 damage
Don't forget this, possess new random mage that just so happens to have the exact same abilities as me, and MAGIC MISSILE!
Opting for another approach, I go to the town and find Killstabby the warrior.[Autosuccess] 1 damage
His equipment is as follows: Sword/armor/bow, 20 bolts, rope, 10-ft-pole.
EDIT: Continue murderization on skull. Preferably with a bow.
sorry comp crapped out but that's not important Cairn comes back AGAIN and continues to smash well either enemy really[heads][14][16]
[18] And Zacen even manages to avoid being sucked into the skull again.
[1] And the ghost fails to damage anybody. Good round, all in all.
CHANGE CAIRN'S TARGET TO SKULL. MURDERIZE SKULL!![10] Sorry, but you failed to hit the skull
Seriously do I even have to say it. Well this time I do THROW THE LANTERN AT EITHER ENEMY![5]Well, bad news bad news situation here. You missed, and throwing your lantern has set the whole room on fire. Also, you don't think that will hurt a ghost or a magic skull thing, but it might hurt you if the fire spreads.
.... it's mocking us. You know what also go back to town but this time get a mage. I don't care what spells he has as long as they'll do damage to the skull and ghost.(making this post on my PS3 so I'm in no mood to write out a bunch of spell names)Sure enough, you find a shop that is selling a small elderly man in a cage attached to a fishing rod, who knows Fireball, Magic missile, Disrupt undead, Teleport, and Summon Whiskey.
The Newcomer appears from nowhere, slamming a bottle into the floating mystic skull[Autosuccess] 1 damageSpoiler: Joined the forum to get in on this (click to show/hide)
Moni and his two companions were wandering about as they were inclined to do when they stumbled across three openings in the earth. Panda and Ivy were reluctant to go in, but Moni, not the brightest but certainly the most enthusiastic, stumbled into the middle doorway with a vague desire to find something useful. He drunkenly swayed and tripped past many of the traps and dead bodies, occasionally picking up a few things (the scrolls Redd left behind, some rope, and a still-lit torch). It took him a second to realize he was in a tomb of some sort, so there might be treasure. After staring for long minutes at the three-armed Gargoyle statue, he cluelessly puttered about until he reached the altar room, quite by accident.
Moni raised his torch high and as the light fell upon the skeleton his face contorted with confusion and anger. "YOU THINK YOU'RE GONNA KEEP THE TREASURE FROM ME?! THINK AGAIN LARRY!" In one swift movement, Moni threw a bottle of alcohol at the skeleton, from behind the safety of the furthest pews.
"...Larry?"[13]A magic missile slams into the skull, cracking loose a huge chunk of bone and leaving it reeling. It looks to be on its last legs. Er... neck, I suppose.1 damage
Scream in bloodlust (bonemarrowlust?). MURDERIZE SKULL!
BLAST THE SKULL WITH EVERYTHING If you're wondering I've been sick[16] A mighty fireball spell explodes inside the vault, burning the skull even more.1 damage
Sword to the skull![Autosuccess] You stab at the skull one last time. It breaks apart into tiny pieces, leaving behind a small collection of gems, some of which still have the souls of the adventurers who preceded you into the tomb, all of whom were actually the two of you. Now all that stands between you guys and unrestricted access to the treasure room is one royally pissed off ghost.
SCREAM IN ECTOPLASMLUST! MURDERIZE![autosuccess]phase roll[81] Unfortunately, the ghost has little substance and is able to phase through your expert sword strike without harm.
((I have the internet again!))
Well damn Cairn stabs it in the etcoplasmic nuts[20]Phase roll[31] Yep, that is a fine ectoplasmic nut stabbing. Fresh from his gloating over avoiding flameboy's attack, he fails to notice you sweeping in to perform a posthumous amateur vasectomy. 1 damageFeel free to add "Ghost Nuts" to your inventory.
((Was totes in the altar room, but this works too. ^_^))[Autosuccess] Phase roll[8] You strike hard with a flaming, booze-drenched sledgehammer. Even more delightful, he's yet to recover from Cairn's nutstabbing and fails to phase through the strike.1 damage
Moni narrows his eyes at the ghost before growling at it. He pulls out his trusty sledgehammer, covers it in alcohol, then sets it on fire with his torch before jumping in to attack the Ghost.
well damn throw my knife in his eye ( I sadly forgot to spawn with throwing knives this time)[14] [32]You hit him, and he fails to phase, your knife popping out his ghost eye. You didn't even know that was possible. It's kinda gross, actually.
Perform the ancient Killstabby family technique: Killstabbing![Autosuccess][20] Another hit, another failure to phase. You left a hole in his chest you could see through. I mean, if he weren't already a ghost.
Again with the Sledgehammer of Flames to the face![Autosuccess][38] With one final slam, you knock his head clean off. The ectoplasm dissolves, leaving the three of you alone in the treasure vault.
Well first go grab my knife and the ghost nuts then start appraisal of everything in the roomHere's what you see:
Loot the loot. If magical looking, killstab it.While you loot, you stab a few of the magic weapons. They turn out to not be sentient, so this is pointless.
Grab one of the magic longswords *twitch*, the ring of feather falling and the goggles of lifesight
I drop any non-armor, non-bow things I may be carrying, and take the magic greatsword, 1 Potion of Heroism, the scroll of Power Word: Kill, the Wrapped Tower, the Staff of Fire, and the Scroll of Scorching Ray.Okay, so far you guys are pretty well outfitted. Next move?
Lokk around for any secret passagesSame. Try to find any traps in it, and then killstab the door open if I don't find any.
Okay then go down that path.Follow, and be prepared to killstab things.
Find something suitably heavy and throw it at the door on the right while standing a bit back. If nothing is available, fire arrows into it. If nothing death-causing comes out, then enter.Hurling a few loose stones at the door, you find that nothing happens. Hesitantly, you pull the door open, revealing a plain 10 by 10 room. On the opposite wall is another door.
Bodycheck the door on the left as hard as I can.The door slams open, sending you flying into the room. It is a plain 10 by 10 room with another door on the wall opposite. It is noteworthy that while this room seems identical to the one flameboy is in, they are different rooms.
Open the new door carefully staying as far away from the open part as I can just in case it's some sort of teleporter or something (I wouldn't put it past acerak.The door opens without incident, revealing a 10 foot wide, 20 foot long corridor ending in a blank stone wall.
Rock->DoorRocks bounce off the door, causing no explosions, nudity, teleporting, death, destruction, gender-swapping, or other strange occurrences.
Tap the stone wall with my sword and see if it's hollow.You tap the tip of your sword against the wall and find that the wall gives way like putty, allowing the weapon to slide into the stone. After a moment, you realize that while it is perfectly possible to push the sword farther in, it seems stuck in the wall, and cannot be pulled out.
Stand off to one side and use the sword to gently open it. If this proves impossible, do so normally while standing as far away as possible.Behind this door, you find a 10 by 20 foot corridor leading to a blank stone wall.
Take an arrow from my quiver and push it as far into the wall at the end of the corridor as possible without touching my hand to the wall.The arrow pushes into the wall same as the sword, and just like the sword, it seems impossible to remove.
(Please tell me that wasn't the magical sword... if it was go back and grab the OTHER magic longsword and the magical spear) and try to pry out the first sword with the spear.It was, actually. You return to the vault and pick up the other sword and spear. Prying, unfortunately, is difficult. Attempts to peel the sword free with the spear is incredibly difficult, since using the wall for leverage only results in the tip of the spear getting lodged in the wall, and further driving the sword in.
O.K this might seem insane, but take off all my clothing and gear and leave it in a pile at the side by side doors then body slam the absorbing wall REALLY REALLY HARD. HULK SMASH! (What I can't think of anything else right now)You slam into the wall, which gives way and reforms behind you like pudding. As you tumble through the gooey fabric of the wall you are covered in smothering stone goo... and then you find yourself in a stone hallway on the other side! Oh wait... this hallway lets out over a 100 foot deep pit trap... [3+5,] Yikes. Struggling to gather your wits after passing through the wall, you fall to your death. *10 damage*
Go into the same room as him. This is comedy gold in the making. Get imaginary popcorn and lawnchair as well.Sadly, the fun part happened on the other side of the wall, but you could still hear the scream and the splat. Fun.
I suppose we will go down the hallway, then.[14] You start to step into the hallway, but suddenly stop. The floor opens up beneath your feet and you are just able to dodge out of the way, avoiding falling to your death. Deep at the bottom of the pit, the body of the fallen Zacen lies shattered. So, that's where that passwall exited to.