Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: snow dwarf on March 11, 2018, 09:26:33 am

Title: Simple Fort... Succession game... Resident clowns
Post by: snow dwarf on March 11, 2018, 09:26:33 am
Simple Fort


This succession game is nothing special. Rules are normal. Just play as you would a normal fort.

Turn order:
Stoat tales
Iduno
Magistrum
Onciblu
Kametec Housen
Scourage728
Lunardog15
Comicraider
Memphis_Wildcard
GPeter
Ceasar Josephus
Absimiliard

Please PM me to remind me if you want to be taken off or added to the turn list.
Times Snow Dwarf Killed a fort: 1

Last Simple Fort thread - http://www.bay12forums.com/smf/index.php?topic=163575.0

We're using DF 0.44.12 and no mods

I'm gonna update this post until I eventually disappear for two months as I usually do.
I'm Back!
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on March 13, 2018, 05:31:50 pm
Sign me up for a turn
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on March 16, 2018, 09:04:49 am
Sign me up for a turn
Yay!
Title: Re: Simple Fort... Succession game
Post by: Iduno on March 21, 2018, 02:11:46 pm
I'm in for a turn, and usually available. It'd be a good chance to see what people make of my simple/compact (but many z-levels deep) starting style, or see how sane-ish dwarves dig.

I'd request a miner, if possible. (I'd also request a magma pipe or chasm if possible, so feel free to treat my demands as you would any noble's).
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on March 26, 2018, 09:49:34 am
yey two people... gonna start this weekend
Title: Re: Simple Fort... Succession game
Post by: Psychedelichu on March 26, 2018, 06:16:14 pm
Sign me up as well, plz and thanks. I think it's about time I inflicted myself on someone else's dorfs  :D

Any word yet on what the embark will be like?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on March 26, 2018, 06:29:35 pm
Count me for a turn, but don't expect me to return it with all the dwarves I got it.

No river would be nice, for fps.
But then again, we would need an aquifer, that can be a real bore for the first or second player.

Seconding magma pipe.

Quick edit: 44.05 or 44.07? I would prefer 44.05 for Dwarf Therapist, but 44.07 has some nice fixes.

Slow edit: Scratch that, Dwarf Therapist has 44.07 version since last sunday.

Slower edit: Congratulations on your first post Psychedelichu, that was a lot of lurking before succumbing to the madness.
Title: Re: Simple Fort... Succession game
Post by: Iduno on March 26, 2018, 07:44:26 pm
It's possible to get water from the caves as well (I think one layer has to have water, by default?), so neither aquifers nor rivers are necessary.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on March 26, 2018, 08:00:38 pm
Worst case we save a murky pool for purifying.

Oh, general preferences are also important!

Should we put some stuff we would prefer others not to do?
I am particularly fond of draining and paving the murky pools near the center of the map.

Also take the opportunity to vote for 2x2 or 3x3 embark.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on March 26, 2018, 10:39:51 pm
Fast question... aquifer or no aquifer?
Title: Re: Simple Fort... Succession game
Post by: MottledPetrel on March 27, 2018, 05:28:28 am
I'd say no aquifer as long as there is at least a brook on the map.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on March 27, 2018, 07:46:37 am
Anything is fine.
I'm okay with the first turn if we need to breach an aquifer too.
By the way, how are the turns organized? One fort year or maybe a few days per player?
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on March 28, 2018, 07:40:35 am
As long as you find a way through the aquifer before my turn, I don't mind
Title: Re: Simple Fort... Succession game
Post by: Iduno on March 28, 2018, 10:16:28 am
I'd vote against aquifer.

The size matters less to me, as long as you can fit 2-3 different biomes (either more or less seems to work out weirdly) on the embark. 2 should be pretty easily do-able with any embark over 1x1, so that's hopefully not much of a limit. As long as there is a source of water, and there almost always is, we should be good.

I can't think of any embark resources that you can't get from training immigrants or trading with caravans, so just pick whatever you plan on using in the first year. It's pretty much just what you want to have guaranteed (2 miners, a mildly-competent trader, a doctor that doesn't kill patients too often, enough food and drink to survive until farms start producing) and quality of life stuff. I would like to see what you pick, though. How others play is interesting to me.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on March 28, 2018, 11:21:17 am
Yeah, doctors are very uncommon...
The aquifer is somewhat booring but If I go first I make a nice ~9x9 hole and we can forget it afterwards, most locations with nice characteristics such as both clay, shallow and deep metals have aquifers, so there's that.
Title: Re: Simple Fort... Succession game
Post by: scottsm on March 28, 2018, 09:39:15 pm
Count Me In!
Title: Re: Simple Fort... Succession game
Post by: onciblu on March 30, 2018, 06:35:30 pm
Sign me up please,i love this concept of not having a concept
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 01, 2018, 04:00:12 am
Journal of Snow
Early Spring 550
Indigomine that's the name of this outpost... Good that we brought some wood along with us, but I probably should start diggin before something kills us.

...

I didn't play anything but I generated a medium sized 550 year old world and found a fun place. I'm going to PM Stoat Tales and gonna move my turn to after him.
Two tips I have are don't waste wood and get inside fast.

http://dffd.bay12games.com/file.php?id=13639
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 01, 2018, 08:04:01 am
Sorry for double post, but I decided to read the original simple fort and I just noticed that it started exactly a year ago...
Title: Re: Simple Fort... Succession game
Post by: pikachu17 on April 02, 2018, 02:36:22 pm
It is just a coincidence that you posted on April 1st, right?
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on April 02, 2018, 03:34:22 pm
Hello Friends and not Friends
Welcome to the brand new amazing simple fort! It's so cool, we're sitting here quietly waiting to start our new life
(https://i.imgur.com/51qz2lS.png)
It's awesome, we've got our friends snow, Iduno and mugmaker, we have sand, lots and lots of sand and we also...
(https://i.imgur.com/lgQIVrA.png)
oh


GET UNDERGROUND!!!!

So we've gotten underground, i've taken an inventory of what we have and to address the undead elephant, we have a lot of wood. like, 60 something logs, as well as the surface trees we have here, we won't be running out for a while. We also have some sweet natural resources, like lemonite, copper, gelena, bitumous coal etc. It almost makes life in a zombie desert worth it.

For now, just to stop us from going to the surface as more then we need to, i've stockpiled all our stuff underground. If anyone feels the need to re-organise it, please do because it's a massive eyesore.
(https://i.imgur.com/6grWVkD.png)

And here's our second floor:
(https://i.imgur.com/BkAaAiv.png)

I also planted some crops with the seemingly hundreds of seeds we had, those should hopefully be a better food source then the potentially zombie animals. We also found some lignite underground, so we can save logs on charcoal.

We got several migrants too, mostly some worthless plebs and most of them married, expect some dwarf babies later down the line, if we survive that long.

For now, i'll leave this report here, i'll finish off the year tomorrow

Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 02, 2018, 04:10:21 pm
Should we do that "peasant" custom profession where they do all jobs that don't have quality?
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 03, 2018, 02:03:36 pm
Are we going to have holes in the ceiling from trees growing and being cut? I know I always "enjoy" wanting to start a few levels down to avoid that, and only being able to find soil on the layer below the trees. Worse, it's a pain to figure out which things are ground and which are holes. Until your only choice for your indoor farms is strawberries or whatever.

Also, do we have enough slabs that the people with useless jobs (fisherdwarves, etc.) can assist the miners by mapping out the lava sea?
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on April 03, 2018, 03:03:18 pm
Hi fam, sorry, i won't be able to finish the fortress today, i'll have to finish it off tomorrow
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on April 03, 2018, 07:55:19 pm
Never mind fam, found the time

Welcome back to simple fort, year 550 where somehow, nobody has died yet!
Due to concerns about our food, we butchered a horse, but don't worry, skin and hair are easy to kill now, so we're fine and we can feast on tasty horse meat (ew)
Using the huge amount of coke we have from our coal hole, I've decided to for-go making iron weapons and just head straight to steel, maybe they'll defend us better, we even have some silver for maces so we can use that too.
when the merchants arrived, i ordered the general basics as to what we would need in the future, food, booze, seeds, cloth, leather etc. Didn't bother asking for animals because we have little use for them and no point asking for metal because, well, we have shit tons of the stuff.
We bought a lot of food and stuff from the merchants, i traded some beautiful gem encrusted golden crafts for it, maybe i shouldn't have done that but whats some gold crowns next to a slice of pig cheese right :)
In case anyone in particular is worried about our wood supplies, don't:
(https://i.imgur.com/LXfOOcZ.png)
We also had an artefact made, by our leader Snowdwarf too!
(https://i.imgur.com/RNZ7s0d.png)
I don't know if we'll get much use out of it, but hey, it looks nice

The year however was not without loss, a fisherdwarf was murdered by a zombie ibex outside during a drawbridge opening incident (we have them now, there's a switch in the tavern that controls both doors so we can leave and enter from both. We avenged her but unfortunately, it was too late....

After decking out the hospital, a graveyard, a small military (Fully armoured and equipped but untrained) and some last minute preparations, we're done for the year. Overall, we have a decent foothold in the map now, just be very careful when opening the front doors, Giant Zombie Eagles are just around the corner.

Thanks for putting up with my first succession fort guys :)

Save:
http://dffd.bay12games.com/file.php?id=13645
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 03, 2018, 11:26:03 pm
No way! Giant zombie eagls! So cool man. Gonna grab the save.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 05, 2018, 09:25:23 pm
Well, I had to make the hard decision of abandoning the fort. We were down to only 4 dwarfs who were (quite good) soldiers with no other skills. Everything Else was dead or undead. Basically I opened up the caverns and believe me... Undead Trolls are dangerous. The troll killed half of the fort which basically killed the other half and soon enough everyone other than the soldiers were dead. A migrant wave came, but they also got murdered. Man evil biomes are hard.
Are you guys still interested in another fort?
Edit: I wanted to see what Legends mode has to say about the fort and it turns out that the 4 soldiers formed their own government after I abandoned the fort. Interesting.
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on April 06, 2018, 02:45:44 am
If you could settle it in a place that isn't an undead desert, that might be better
I tried so hard to make that year work :'(
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 06, 2018, 06:01:36 am
I am mostly relieved that it wasn't me who went down in flames.

Sure thing, let's get ourselves a nice wild marsh maybe, something nice now and then isn't bad.
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 06, 2018, 03:27:41 pm
Yeah, having some reanimating biome on the map is...interesting. Having 100% reanimating means everything will come back if you don't have a way of permanently disposing of it, so you're in constant battles.
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on April 07, 2018, 10:55:18 am
Meh, whatever, we carry on, that's the dwarvern way!

Is snow dwarf going to generate the new world or is it the next person in line?
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 07, 2018, 06:22:13 pm
If the fort failed, it was less than 1 year. I'd say whoever broke it creates the next location.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 08, 2018, 03:05:36 pm
Hi guys, are you still accepting registrations?
I'd like to join in, a simple fort seems like a nice place to step into succession games.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 08, 2018, 05:10:02 pm
Snow dwarf is going to embark on a new land.
The fort actually lasted almost two years.
You've been added.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 08, 2018, 05:37:09 pm
Thanks!
How long each turn is? A dwarven year?
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 09, 2018, 03:55:08 am
Thanks!
How long each turn is? A dwarven year?
A dwarven year
Here you go lad: http://dffd.bay12games.com/file.php?id=13661
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 09, 2018, 06:38:23 am
Whose turn is it?
Iduno?
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 09, 2018, 09:09:39 am
I have no idea. But the save was posted in a reply to my post and addressed to a 'lad', which could be anyone. So I (mis?)understood it was meant for me, downloaded it and prepared a save to pass.
If the turn belongs to someone else, it doesn't matter. The embark is nice enough for me to keep a private copy.  ;)

EDIT: Now that I think about it it really isn't clear that the save was meant to me. I'll share the save if/when it gets clear I didn't skip anyone.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 09, 2018, 09:32:52 am
:P
 Go ahead, tame the land for us in advance and give it to snow dwarf, then.

He will figure it out later, I'm sure.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 09, 2018, 11:02:36 am
Okay, in that case, I've struck the earth:

EDIT: embark description
Embark seems to be a red, untamed desert. There are camels, giant crows and highwoods around. There are some murky pools which freeze in late autumn. It's also beautiful underground, with ores of iron, gold, copper, lead, silver, tin and whatnot. There is chalk, some magma safe stones and bituminous coal. I'm used to embark in spring, but winter welcomed me moments into the game.
/edit

I've dug essentials: farming area set to produce food & booze, dormitory, stoneworking area, woodworking area and metalworking area.

I used work orders to automate food and booze production. Conditions should keep cancellation spam minimal, but they don't eliminate it. One of the migrants came equipped as a hunter, so I placed work orders to keep some copper bolts around. Giant crows have a lot of meat, you see.  :) There is also a bonecarver's shop in the farming area set up to keep using any bones. It produces baubles to be traded for whatever.

Wood and stone working areas are pretty straightforward. Metalworking area is ready to smelt steel, but I haven't made any yet, so there is no steel stockpile so far.

Defense is realized by a raising bridge to keep the baddies outside, if you get dwarfs inside fast enough.

As I started with 7 dwarfs, I had to enable whole lots of labors on them, only few are specialized so far. Two legendary dwarfs came in the last migration wave, a bowyer and a armorsmith. So you can go ahead and make steel clad militia using only masterworks.  ;) Dwarfs would also appreciate separate rooms, I guess. I also just slapped Trade depot outside without any thought. Feel free to tear it down and house it somewhere appropriate. I kept option to place it deep inside of the fort open by using large spiraling rampway instead of a stairway.

A few pictures:
Spoiler: Entrance (click to show/hide)

Spoiler: Farm Lands (click to show/hide)

Spoiler: Workshops (click to show/hide)

Spoiler: Metalworks (click to show/hide)

And here is the save itself:
Spoiler: Save (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on April 09, 2018, 12:24:05 pm
What is this? A simple fort that's actually going well? What kind of sorcery is this?!
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 09, 2018, 12:58:25 pm
Well, there was this wrestle with giant jaguar, but it was a pushover. It overexerted itself, collapsed and dwarfs got bored and left. Without any notable injuries on either side.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on April 09, 2018, 01:08:26 pm
Sign me up for a turn
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 09, 2018, 04:18:24 pm
Impressive. I'm less than 12 hours late, and someone already managed a turn. No waiting on my end, so no complaints here. I'll try to get it turned back around quickly.

Here's my start:
Spoiler (click to show/hide)

Events, and whatever else I typed while playing:
Spoiler (click to show/hide)

I have more to come, but I need sleep. Hopefully, I'll figure out how to attach images (I probably need to upload them somewhere when I'm awake).
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 09, 2018, 07:51:47 pm
What's a dwarfing?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 09, 2018, 08:49:38 pm
What's a dwarfing?
I believe he means to ask if someone wants to be one of the dwarves, having a custom name and all.

I want one!
Preferably a very wussy military dwarf, but a very wussy civilian is also desirable.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 10, 2018, 06:36:15 am
I have more to come, but I need sleep. Hopefully, I'll figure out how to attach images (I probably need to upload them somewhere when I'm awake).
Here http://www.bay12forums.com/smf/index.php?topic=162924.0

BTW, there was a dwarf named cheese, could you keep him solely a cheese maker
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 10, 2018, 08:15:11 am
Update the OP to include the littlest cheesemaker then.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 10, 2018, 09:34:08 am
Update the OP to include the littlest cheesemaker then.
I honestly think he was a guy....
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 10, 2018, 10:16:20 am
Guys can be little too, right?
((Non native speaker here, my phrase was not gender neutral?))
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 10, 2018, 10:59:12 am
It is gender neutral in the general sense, but not in context of the DF forum, where it is understood as a reference to: http://www.bay12forums.com/smf/index.php?topic=136384.0 (http://www.bay12forums.com/smf/index.php?topic=136384.0)
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 10, 2018, 11:34:51 am
How did I forget this!?
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 10, 2018, 01:20:14 pm
BTW, there was a dwarf named cheese, could you keep him solely a cheese maker

Last I knew, the dwarf "Cheese" was making cheese. Luckily, migrants brought milkable animals (and also all of the other types of animals). You may have been both milking and making cheese, but I won't know for certain (or be able to change it) until I get home. Also, one of the dwarves somewhere has the mechanics skill/job, and I have no idea who.

On a related-ish note, I remember digging out a big room to use as an indoor pasture, but I don't know if we have caverns. Doesn't that prevent growing indoor grasses?

If it does, I can dig out the roof and use the glass furnace to make infinity glass blocks (instead of pots, because barrels are a thing that exists) to act as a greenhouse. It's like 90 z-levels away, but there are already dwarves wheelbarrowing around rocks everywhere. Semi-necessary greenhouse would be a better use for them, but has the downside of allowing light into our fortress.

Goals left: enough steel armor with wooden shields for the whole 14-member army, get the well project like 70% finished, fail to learn why we have more than 15 squares on the y-axis, set up a hospital, hope a legendary doctor (all 5 skills) and a legendary weaponsmith show up or just turn on those jobs for Urist UcRando and let the next player train them. Learn how to post pictures so you know what the merchants want to trade (spoiler: they're getting piles of bone gems instead) and the status screen from the end of my year. If someone knows a lazy way (I don't need to sign up for anything), let me know.

Things I might do: Maybe I'll also create a garbage dump right over the magma sea to dump garbage from butchering and poor-quality wooden shields. Oh, I just (re-)learned mining skill doesn't affect chance of dropping ore, so I might go dig up some adamantine as well. There is literally no chance that will cause our wealth to skyrocket, bringing in more migrants and monsters than we can handle.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 10, 2018, 01:35:45 pm
Oh, isn't it better to use steel or something heavy for shields for bashings to be effective?
(Unless not one has armor user, in which case emcumbrance will do them in for sure)
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 10, 2018, 05:36:03 pm
Heavy is better for attacking with shields, lighter is better for movement rate. Quality impacts block rate (if I remember correctly), but weight only impacts attacks, and how much you're carrying. I have no idea which is better.

Rest of the year:
Cheese was the only cheesemaker I found (other than the one who...volunteered for military service), and now produces only cheese. You will also no longer haul anything but owned items, refuse, or dead bodies. Because 2 of those cause miasma. To make up for the extra labor Cheese has performed, there is now a farm workshop that is usable only by Cheese.

Magistrum is, I am sorry to report, clumsy and weak (as requested). You are a wrestler, until someone gets around to producing weapons.

I'll post the rest when I'm done.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on April 10, 2018, 07:20:13 pm
Re:Indoor grasses, Opening the caverns causes cave... moss? to start growing all over the place, which IIRC is grazable
Title: Re: Simple Fort... Succession game
Post by: MottledPetrel on April 10, 2018, 07:27:08 pm
On the shield issue, I know that armor can be broken if it's hit enough. The wiki doesn't specifically say that shields can also be broken, but shields are listed as armor, so I don't know. At the very least, if a wooden shield breaks it can be easily replaced, I'm just bringing up this point because I'm sure nobody wants their shield to break in the middle of deadly combat.
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 10, 2018, 08:00:09 pm
I hit space, and accidentally played an extra 6 days. Here is the save:
http://dffd.bay12games.com/file.php?id=13671 (http://dffd.bay12games.com/file.php?id=13671)

It's a good way to learn how to use jobs, or go insane because new jobs will show up. We don't have caverns, and I'm hoping the shields get replaced with adamantine (or I guess whatever the heaviest metal we can make shields with) before any non-training combat. I may not have changed the uniforms, so the armor/shields aren't getting used yet. I also haven't actually built the well, so I met my goal of getting that almost finished. New entrance is at the east edge of the map. Also, be careful what you type. Everytime I started talking about a new project, it became necessary.

Spoiler (click to show/hide)

Pictures!
Spoiler (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 11, 2018, 01:58:48 pm
Next turn is Psychedelichu (http://www.bay12forums.com/smf/index.php?action=profile;u=119139)'s, isn't it?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 11, 2018, 02:02:06 pm
His only post was asking for a turn though,  so let's wait for one or two days, since he is a scaped lunatic.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 11, 2018, 02:09:55 pm
I wouldn't look too much into logged forum activity though. I've been a long time lurker before registering and even then I spent most of the time reading when logged out. I log in only when I want to post. But having a waiting limit before skipping someone is definitely a useful rule to have. For anyone, not just lunatics.
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 13, 2018, 09:30:22 pm
If they don't speak up in 24 hours, then move them down a spot? If not by their next turn, off the list? I can see people only checking in on the weekend when normal people play (so it doesn't take 2 days), but it's Friday now.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 13, 2018, 10:37:04 pm
Well, I'll steal his turn monday, hope he comes get it soon.

Is that good, snow dwarf?
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 14, 2018, 06:27:21 am
I agree. If he doesn't let know that he starts his turn by Monday, go ahead. And if he doesn't take his next turn either, then remove him from the list. I believe there is option to be added again, but it is so we don't have to wait every single time, unless he shows some activity.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on April 15, 2018, 01:29:02 am
Go ahead
Title: Re: Simple Fort... Succession game
Post by: Xenir on April 15, 2018, 02:37:49 am
Dorf me as a miner pls
ptw
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 17, 2018, 03:43:01 am
Bumping for Magistrum (http://www.bay12forums.com/smf/index.php?action=profile;u=93804)'s attention.
Guys, I don't mind waiting as long as you leave a short message like: "I'll download the save on Wednesday." or "I'll get to it later this week, I'll let you know when." or something like that. (Please note that writing reason is not necessary at all.)

I've seen threads where people have a week to deal with their turn. Because we have no such rules or limits, I'd be very grateful for any updates, no matter how insignificant.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 17, 2018, 06:17:57 am
Consider me bumped.

Downloading after work today, wish me luck.
Title: Re: Simple Fort... Succession game
Post by: Quixotic on April 17, 2018, 05:20:35 pm
Too late to add me to the list?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 17, 2018, 10:30:44 pm
The following is a lot of text, I hope to have written in someway to help you not die of boredom mid read.

"The overseer works in mysterious ways... I have been so occupied training with my squad that I can't even cook anymore. But Aunt Mestthos is so irritating, just because she is the militia commander doesn't mean she is always right!
So much is happening, even my husband Kadôl has signed up for the reserves!Maybe he was inspired by my example...
The mayor was frantically running around, the overseer must be mad at something... I got to look at the papers at least."

Spoiler (click to show/hide)

The Trenches of Mining have kept their training regimen... Should I move them to the reserves or make them into an official squad already?

I have played two days. What does the lever south of the gate do?

Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 18, 2018, 04:01:14 am
Spoiler: Entrance (click to show/hide)

If you mean this baby lever then it raises the bridge on the left side. Also, check the [N]otes. It is good practice to describe what a lever does there. Or do it the dwarven way and pull it to see what happens.  :)
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 18, 2018, 10:40:18 am
I have trauma from pulling unknown levers already, thanks.
I meant another one, I'm guessing it has to do with the murky pool there, but I will check later.

Edit: Oh nice, military is moving, we already got skilled... Wrestlers? We have already ordered some iron weapons for now, hope the new smelters result in nice steel production.
Title: Re: Simple Fort... Succession game
Post by: onciblu on April 18, 2018, 08:27:49 pm
I have trauma from pulling unknown levers already, thanks.
I meant another one, I'm guessing it has to do with the murky pool there, but I will check later.


that give me ideias
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 18, 2018, 09:13:38 pm
Ima: We are enchanted by your more ethical works.
We've come to trade.


So the elves arrived 15th of granite, and it proved to be great waste of everyone's time, since the best they had for me was a cougar, that must be the only big feline I can't war train, so all the hauling was for nothing. I wish better luck for whoever is next spring.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 19, 2018, 07:59:31 pm
It's already mid Slate!

"The overseer has mandated a glass raising bridge... I'm sure he knows what he is doing. Its lever has notes and is color coded to match it, however, the other is much different, it... The microline lever taunts me... What could happen if I pulled it? Does it contain the secrets of life and death?"
Spoiler (click to show/hide)

We got a strange mood!
Only a mason tough.

I fixed some work orders, the cancellation spam was driving me crazy. Now it checks for materials before annoying us. Removed the fine meal work order, we already have far too much food and focusing on bigger meals is better for the stockpiles.

Migration wave! Twenty laborers have joined us!
We got a siege engineer, and no medics at all. Enjoy our lack of soap!
Spoiler (click to show/hide)

Some people with... Special skills have arrived, and are happy to present themselves for meatshield reservist duty.
Spoiler (click to show/hide)

Let's hope one of the hunters make up for their uselessness before Rovod Thakshem goes bonkers, he really wants some bones. Worst case scenario we won't have water buffalo milk anymore.

Edit: Some goose got the short end of the stick and is now immortalized...
Spoiler (click to show/hide)
as an artifact millstone. At least an reservist will be able to do a bit more.

Reedit: We hit the caverns! Soon the livestock will be moved inside.
Spoiler (click to show/hide)
I'll be rejecting the flood of death-seekers monsters hunters for now.
Maybe set up a tavern later.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 20, 2018, 07:54:51 am
The adequate miner migrant is a great candidate for Xenir's dorfing.

Edit: Great job on reporting what happens as it happens. I'm getting an inspiration for my next turn.
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 21, 2018, 01:49:08 pm
I have played two days. What does the lever south of the gate do?

The one by the bridge? I planned to have it raise the bridge before I moved the entrance. It probably was never connected to anything. The one by the water fills our cistern so we can build a well.

I fixed some work orders, the cancellation spam was driving me crazy. Now it checks for materials before annoying us.

Yeah, whoever set those up should be ashamed/get around to learning how to set up more complicated orders. Sadly, we'll never know who did it.

Edit: Great job on reporting what happens as it happens. I'm getting an inspiration for my next turn.

I was pretty happy with the results of roleplaying the personality DF generated for a dwarf with my name. Also, someone insane/stressed from not enough sleep.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 21, 2018, 02:01:42 pm
"I got assigned as captain of the swordsdwarves! I am now a militia captain, and aunt was demoted for underperformance, take that aunt Mestthos!
Wait... How do I even use a sword?"

Yesterday I had to attend an unplanned marriage party, so I got home ~2 AM and couldn't play at all, but today I should get at least some six months done. By the way, what was your framerate? My current PC is utter trash and I'm dragging along with ~30 FPS or less.)

After making the speardwarves go trough the fifth axe demonstration, the squad was broke up by weapon type. The professional soldiers are now:
Spoiler (click to show/hide)

We have an watch tower now! I don't remember correctly, but marksdwarves range is about twenty tiles away, So I put it near the entrance, 18 tiles away from the map edge.
Spoiler (click to show/hide)

Six dwarves became our brand new "Garrison" squad! The Garrison will use the schedule "Garrison Rotation" which will send marksdwarves to either train or staff any archer towers we put on the map. They carry only a wooden shield and a wooden crossbow, and will be focused on speed. They are:
Spoiler (click to show/hide)

And the recent weapon production was right on time, our first guests are here!
Spoiler (click to show/hide)
Our medic should get some training soon.
I updated the Emergency burrow, and renamed the alert to "Hide!", to better represent what I want them to do.

I will try to close the entrance and see if the Garrison weakens them first, they arrived seconds after I designated the changes, we haven't even had time to get our armors on yet.



Edit: Well...
Spoiler (click to show/hide)



After combat edit:
"We all knew something like this was bound to happen."
(http://i304.photobucket.com/albums/nn173/Magistrum/Expected_zpssx3ddbnz.png)
The lack of steel for the reservists showed:
Spoiler (click to show/hide)
I take back the trash I gave the wrestlers though.
A roundhouse house kick to the face, ouch!
Uvash Dodóktomus even disarmed an armored hammerman by kicking his arm so hard his elbow bended and teared the muscle apart.

Also, shields very much break now:
Spoiler (click to show/hide)

For anyone keeping the score:
Spoiler (click to show/hide)
Losses:
Spoiler (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 21, 2018, 04:15:54 pm
I promise there's a perfectly valid reason for this...
Spoiler (click to show/hide)
The recent event with the cistern will slow the set up of the purification plant and cause many infections.
At least I got some soap out of the dead animals.



Edit: Humans came to trade, I will get whatever they have out of metal and continue the with the well building.



Invader edit:
Spoiler (click to show/hide)



Migrant edit:
It's galena and we have a migration wave, seven dwarves!
Hopefully they don't get on the Cyclops way.

None of them had special skills, so they were assigned as reservists:
Spoiler (click to show/hide)

And as part of the garrison for the would-be hunters:
Spoiler (click to show/hide)



Cyclops edit:
The cyclops, in a stroke of genius, ran after a two humped camel like an idiot while the military ran after it like idiots,  and then it ended up between the migrants and the fortress entrance.
The migrants had already been carrying their crossbows for hunting and what not, so they did what they do: bash it innefectively againts the cyclops because their ammo isn't technically part of their military uniform.
Spoiler (click to show/hide)
After a lot of getting punched and having the attacks glance away the captain of the speardwarves arrived and dealt with it in one hit.
The cyclops had an artifact cenäth with it.
Spoiler (click to show/hide)
The Human was a monster hunter that had just been refused stay.
Maybe it was a travelling bard and we misundertood it.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 22, 2018, 02:27:58 pm
Yeah, whoever set those up should be ashamed/get around to learning how to set up more complicated orders. Sadly, we'll never know who did it.

Oh the mystery... Just who could have it been?

Spoiler: Farm Lands (click to show/hide)

No dimple cups grew before my turn ended, so I didn't get to see it in action. :-[ I couldn't figure how to differentiate dyed cloth from not yet dyed cloth in conditions, so I tried to chain the orders instead, but it was my first try trying to set up stuff like Order B starts after Order A is completed for repeating orders and it looks like I got it wrong, sorry!
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on April 22, 2018, 04:39:25 pm
A cyclops wielding a metal harp attacked a dwarvern fortress whilst a migrant wave fought it off by hitting it with wooden crossbows.

Only in Simple fort
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 22, 2018, 05:43:01 pm
I like the mental image of a camel being chased by a cyclops which is being chased by armed dwarfs. :)
Title: Re: Simple Fort... Succession game
Post by: Xenir on April 22, 2018, 06:58:20 pm
The fucking instrument has more kills than the new migrant marksdwarves.
Lol
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 22, 2018, 09:13:29 pm
I got myself an air conditioner to fix plus minor inconveniences all through the day followed by distant family visit, so not much happend until now.
Well is done, It's a two reservoir system, a wide one layer resorvoir for stagnant water and two pumps moved by dwarf power move it to a two level deep smaller clean water reservoir.

 The microline lever did control the floodgate. I installed some (useless) floor gates and left an annotation there.

We got ~4 dwarves with infections, wich is pretty bad for the number of wounded.
 Does it ever rain here? It has been drained for a whole season already! Or maybe I'm too used to my rain forests.

Soap is in and I forbid some tallow from cooking, I think I'll set up automated soap production soon.
I tried to chain the orders instead, but it was my first try trying to set up stuff like Order B starts after Order A is completed for repeating orders and it looks like I got it wrong, sorry!
Didn't mess with that yet, just added some conditions to the food production and removed shields because I can't specify wooden shields for product condition, and we got way more than twenty shields.

 Am digging some exploratory corridors on the marble layer for cassiterite and malachite, because I noticed I'm using tetahedrite for bronze, which can make some people get mad at me.

 Am using bronze for the reserves armor, 40 gauntlets, high boots, greaves, mailshirts and breastplates, shields and helms are iron (were made before the first siege)

 8 of each native weapon out of iron, 40 total.

 Using bronze because steel is moving by very slowly, professional squads just now got fully equiped, bolts are bronze for now too... 6 Magma Smelters going right now, might need more and Food+Beds near workshop to keep some hands nearby.

 Four reserve squads, five units each. Please be aware that only those on duty are uniformed, their rotation is:
Spring - 1st Reserve
Summer - 2nd Reserve
Autumn - 3rd Reserve
Winter - 4th Reserve

So in summer the 2nd Reserve can answer imediatelly, but calling the 1st Reserve might slow response, or worse, answer fast and naked.

Keeping them uniformed when out of duty allows us to use them as haulers, since they have very little armor user skill and drag themselves when in armor.

The plan is moving the most skilled to the professional squads when the reserves squad get full.

The Garrison is now fully staffed, I'll try to set up a tower near where the last siege came up, and move new marksdwarves to a crossbow squad with armor to move around with the other professional soldiers.

Someone got his foot absolutely destroyed by the cyclips, but he is one the Garrison, so if he gets a crutch he will become lightning fast just from all the running he will have to do.

Now that the Livestock is safe inside, should we disable hunting and gathering, to avoid dwarves outside?

Also, I think a walled outside area in the middle of the map would be best for picking fruit, if we absolutely will mantain it.

Xenir is a dwarf miner, and is trying his best.

Will make a post with picks tomorrow and probably finish my turn.


Before sleep edit: I switched our fallen comrade with a dwarf invader and had his corpse dumped, wich led to roting without burial, wich led to Snow cancels mining, Shaken.
He was friends with him apparently. There is a small room with coffins on the big corridor that links the two side by side staircases.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 23, 2018, 04:25:33 pm
"I taught about the sword to Edzul, but he already defeated three foes himself, while I have only ever slayed wildlife! I hope he doesn't think too little of me after I fumbled the cave crocodile capture..."

Another round of migrants! Six courageous workers!

Some didn't have any relevant skills so they were moved to the reserves:
Spoiler (click to show/hide)

Kosoth Rôberubbul is a Great Metalsmith, but we already have two legendary ones... It isn't a important skill, but is a costly to train one, so he escapes going to the reserves for now, at least.

Melbil Bufutsåkzul is more skilled than our current glassmaker, replacing her who is now part of the 1st Reserve.
Migrant Bëmbul Lâvenolin,hunter, and resident Oddom Edosbesmar, hunter, have been moved to the Garrison;

The following dwarves have then been assigned to the brand new marksdwarves squad:
Spoiler (click to show/hide)
The Marksdwarves squad will have full steel armor too, due the tendency they have to run towards the enemy once ammo runs out.
 I didn't give them an Archery Target yet, since training and fighting bolts are bugged and I want to neither send them to fight with bone bolts nor have them train with bronze bolts.

 Also came the liason and the caravan!
 I ordered whatever is made out of steel, so we should have something nice next year.
 Good news, large gems will be paying around 200% next year, exactly what our bone carver is doing right now.
 I bought whatever I could find out of metal, all wood, leather bins(we still lack backpacks), and all booze. Winter is coming soon anyway and we will drown in plump helmets, so I didn't buy any vegetables or fruits.

Our only blacksmith, Bëmbul Zimgoden, has sacrificed herself for the greater good: informing me that we are using a hole for dumping, which is very dangerous.
Bëmbul got hit in the neck by a Llama partial skeleton and her neck became unrecognizable mess. She will suffocate shortly.
I turned the hole in a refuse stockpile and made the actual dump zone inside the hole, on the lower level.
I also stopped some dwarves on their way to throw teeth and a cow corpse inside hole while a planter recovered soon to be missed Bëmbul.

Pics of cistern:
Spoiler (click to show/hide)
Because of the prior incident there isn't a lot of water, hoping it rains soon. Worst case scenario we link the murky pools together. (Which I am supposed to do come rain season anyway.)

There is now a lovely weapon/armor stockpile on the barracks, it's our little armory:
Spoiler (click to show/hide)
Try to station the reservists on the barracks when mobilizing them outside their season for faster equip.
It also has ammo on, just so the hunters stop going down to the forges to get bolts. The towers' stockpile should take from here.

I bought some dimple cup spawn to set up the dyeing process, should be cool.
By the way,  we can now smelt electrum from bars, have two legendary metalcrafters, and scepters will be at a nice bonus, so let's not be broke come next autumn.

Our pasture has grown enough, and our animals will now only be killed by us:
Spoiler (click to show/hide)

Hospital got a few more beds and traction benches, I forgot to upload when the goblins attacked:
Spoiler (click to show/hide)

The cave entrance has a few cage traps, will add a bridge and keep closed until we get a proper gate.
Spoiler (click to show/hide)

Exploratory mining, the scatter-shot technique(big pic):
Spoiler (click to show/hide)

Am digging this granite layer for cassiterite, it is igneous intrusive, so we should also find some bismuthine and galena soon, along with gold. I have designated the marble layer searching for malachite too.
Once we get done with this we wall off the layer for pathfinding purposes.

Edit: Strange mood! Oh, it's our carpenter. Ah, he is already legendary. And he made a wooden bin. Alright.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 23, 2018, 10:26:44 pm
"I got a masterwork shield from Dakost, it is great!"

We got a troglodite in the cage traps, using the unoccupied rooms by the mason's workshop to store caged wildlife.

Our animal trainers are very dedicated:
Spoiler (click to show/hide)

The well is officially dry. And the murky pools froze. I'll take the opportunity to dig a corridor between each of them, plan being that when they thaw on spring the rains fill both the pools and the corridors, and gives us a nice buffer. For the next player, the pools freeze mid-timber. It would be ideal to make the pools stay at about 3/7 2/7 during the freezing, which would give us more water once it thawed.

The Northwest tower is up and staffed. I thought the dwarves would all staff one tower, go train and then ignore the other, but the orders worked fine, three at East Tower, three at Northwest Tower, and four training.
Spoiler (click to show/hide)
The corridor goes trough the farm level.

Set up automated dyeing, working fine right now, but made it to work in increments of five to diminish spam.
Set it to dye cloth and not thread, since there is hair thread that is used for sutures only, and removed condition of up until ten dye products (so that dimple cups keep getting milled and spawn can be planted multiple times per season).
I set the dye order to be general, so you can buy dye from caravans and they will use it immediately.
Set up automated tooth decoration, because the gems are already a pain to haul and the teeth are irregular supply either way. Increments of five too.
Made the Reserves uniform call for iron helms, weapons, shields, and bronze greaves, high boots, gauntlets, mailshirts and breastplates. Made it exact matches and replace clothing, so don't worry to much about nudists during season change. (The partial matches made they snatch steel pieces and cause nudism and equipment pickup cascades.)

Currently dry on ammo, but don't want to waste iron on it.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 24, 2018, 08:43:14 am
Great job, I'll have to check the orders for inspiration!

removed condition of up until ten dye products (so that dimple cups keep getting milled and spawn can be planted multiple times per season).

I think that there should be a limit on milled dyes. Otherwise we'll be swimming in dimple cups and all the extra dyes will be tying bags needlessly.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 24, 2018, 10:22:46 am
Good point. I already had this with the sand bags, let me just see if it is counting item or stacks and set up a limit then.
Edit: Yep, stacks, not individual number (We have 19 units of dimple cup dye, but only 7 stacks, and it passed.)
Added condition for "Amount of unrotten dye items available is at most 10", which should give us ten bags of dye, whatever the color.

Mood edit: One of the hunters has a fey mood... Don't do it Stukos, don't do it! Craftsdwarf shop, hope it's not something useless.

Editier: A bone mask... We should give it to a distinguished soldier, since helms don't protect nose and other facial features.

Since everyone was unfocused due to not being able to pray, I threw two statues down a hole and set up the very appropriately named "The Cathedral of  Tightness":
Spoiler (click to show/hide)
Soon everyone flooded there and it seems like the whole fortress stopped for praying. Morale should improve soon.

Set up a bridge instead of a floodgate on the murky pool, to avoid invaders trough the well.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 24, 2018, 11:32:36 am
Do we have some artifact furniture for nobles already?
Title: Re: Simple Fort... Succession game
Post by: pikachu17 on April 24, 2018, 12:56:53 pm
I find that a single steel spiked ball in a weapon trap works just as well for nobles.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 24, 2018, 03:50:16 pm
Nothing other than a bin.
We have platinum tough, so there isn't too much to worry.
Make a single statue and order it decorated again and again until desired result is reached.

That's it for my turn, here is the file: http://dffd.bay12games.com/file.php?id=13703 (http://dffd.bay12games.com/file.php?id=13703)

Next is scottsm, Scaped Lunatic, he was last online a bit after I started my turn, so let's wait until the weekend like last time.
Title: Re: Simple Fort... Succession game
Post by: Iduno on April 24, 2018, 05:41:06 pm
I find that a single steel spiked ball in a weapon trap works just as well for nobles.

Worst case, you get a noble well trained in dodge. Probably less extravagant than a cistern, pump, floor drain, and an airlock system. Especially with our current lack of water.

Any luck finding the lowest cavern, which usually contains a lake? It's a pain to haul it all, but we should have enough dwarves to allow some to haul.

Mask is probably the best artifact I've seen in a long time. Nobody makes artifact weapons or armor anymore.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 24, 2018, 09:19:39 pm
Oh, we got water in the caverns, it's just that I would hate to bucket brigade cisterns.
Desperate times, desperate measures.
I just want it to rain during spring...
Kametec_Housten seems to believe I know how to make work orders, so anything is possible.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 25, 2018, 12:23:20 am
How about slapping windmills on top of the towers so we can have a pump stack instead of a bucket brigade?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 25, 2018, 07:51:06 am
Sounds nice, though I don't know where we are on the world map, which might make windmills ineffective.

Then again, we do need to find a use to two artifact millstones...
Title: Re: Simple Fort... Succession game
Post by: onciblu on April 26, 2018, 12:27:45 pm
I downloaded the save to see how things are. Just some points

Are the water in the ponds suppose to flow in the tunnels when they tawn? I think there is not enough water in that system to prevent evaporation.

We should make the pump stack of magma-safe materials right? In case someone latter on decides to pump magma up.

I see there is a magma glass furnace near the magma, making glass pipes and corkscrews should be easy. A hole to trow sand bags down there would speed things. Although there would be a hole piercing the fort, what you guys think about it?

Also, great turn. I will be wating for scott.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 26, 2018, 02:13:43 pm
Are the water in the ponds suppose to flow in the tunnels when they tawn? I think there is not enough water in that system to prevent evaporation.
Really? When I counted them there should be enough for water to be 2/7 and 3/7 at all tiles.
At least I didn't experience evaporation in this map above 1/7, but maybe I didn't pay enough attention.

A hole to trow sand bags down there would speed things. Although there would be a hole piercing the fort, what you guys think about it?
Throw it down the up/down stairs, trains dodging too  :P
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 26, 2018, 03:58:49 pm
Water evaporates only at 1/7 depth, never at 2/7 or higher. There are some losses during flowing usually. If there is a source at 7/7 and a target at 0/7, there is at least one 1/7 deep tile between them and some water evaporates if the flow is slow enough.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on April 26, 2018, 04:25:08 pm
There's a lot of sand around, so I suspected that we might be at a hotter area, allowing evaporation at bigger depths.
Title: Re: Simple Fort... Succession game
Post by: onciblu on April 26, 2018, 04:31:14 pm

Really? When I counted them there should be enough for water to be 2/7 and 3/7 at all tiles.
At least I didn't experience evaporation in this map above 1/7, but maybe I didn't pay enough attention.

I didn't count, it just batted an eye. I just wanted to make sure i shouldn't pull anylevers for it to work

Throw it down the up/down stairs, trains dodging too  :P

tempting, it might actually work if i restrict a row of stairs or remove it and rebuilt later, although there is no stair straight to the magma level.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on April 30, 2018, 01:13:22 am
I'd say we have waited long enough for scottsm (http://www.bay12forums.com/smf/index.php?action=profile;u=115018) to start his turn. Next is onciblu (http://www.bay12forums.com/smf/index.php?action=profile;u=114462), right?
Title: Re: Simple Fort... Succession game
Post by: onciblu on April 30, 2018, 10:44:43 am
Early morning, 1st granite, 555, early spring
Scot was suppose to be the overseer, but he went missing a long time ago. So its upon me to guide the fortress.

Lets start doing something I seldom do: planing

I have in mind pumping water from the caverns to a surface cistern. I also want to make the pump stack magma safe and usable later on.

The bottom right corner of the map seens to be the perfect spot. It misses the caves, dont hit the water directly, so we can control the water acess to the pump and the only place we escavated the will be hit is the exploratory mines.

We will need to power the pumps to. I remember reading a codex that said tho higher the wind mill more power it will generate. Is it true? If so i am thinking in building it on top of a large and tall reservatoir. I will be conducting some tests. A water motion sorcery also could work. it even could be installed temporaly on the ducts that will need to be carved.


This is a mockup of the digging blue print. The marked digging square indicates the soft part of the pump, it is also a up ramp to connect the energy. The solid part of the pump will pump in a small chamber to keep the stone warm (preventing temp recalculations)

Spoiler (click to show/hide)

There is some time since I last designed a pump stack, so i have to remember some basics.


Since the area surrounding the pump stack seems so unimportant, it may be useful to make a small chamber surrounding it. It will have plenty of space for a minecart elevator if it is ever needed.

something like this:

Spoiler (click to show/hide)

It will have plenty of space for tracks, I think there plenty of space for a double helix track. One

helix track going up and one going down. Overkill? What is it? Can you eat it? Time to figure the next layer and set up macros.

layer2:

Spoiler (click to show/hide)

Maybe move the circle a bit up
Spoiler (click to show/hide)
much better

Macro time:
Spoiler (click to show/hide)

I tested the macro and it need some adjustments, but I think it will work

edit: seems like the game is simply not reading some parts of the macro. I dont know why, here is the macro btw

Spoiler (click to show/hide)


edit 2: turns out i had extra espace on the end of some commands, after i tried to remove it i forgot to update the macro ingame before testing once again






(https://i.imgur.com/0ggzC1p.gif)
IT WORKS


edit 3:

A screw pump consumes energy 10 urists, a wind mill procudes 40 urists max, a water well produces 90 urists. We dont have a river, so we will need 8 to 16 windmills, to have some extra energy

I need 27 screw pumps to pump water some levels above surface

I mandate the construction of the 30 gabros block, green glass tubes and enormous screws for the first part of the stack. Also the pump site is designated. 4 glass furnaces were constructed for glass gathering, the magma glass furnace will focus on the production of tubes and screws. Green glass blocks production is temporaly suspended.

And we have a siege.

Spoiler (click to show/hide)

The alerts warned the civilians to hide. We have a dwarf in the enemy forces. The marksdwarf in tower shoot the globins, but they runned out of ammo before they could do serious damage to then.

The siege force is 32 heads strong, including 2 dwarfs and no animals. The ponds tawned and some globins entered the water ducts, despite not having access to the fortress that way, and the brigdes being open.


The dwarfs keep shooting the stationed invaders that waits in the boder of the map

They brought globonite :D
Spoiler (click to show/hide)

The evil force is scaterd, only few globins made near the entrance and second tower. Some soldiers will ask wat they want

The alert was lifted to allow the wounded to be recovered.

We lost:
kogan regbekar, reservist
Datan Mebzuthral, Marksdwarf
Rimtar Momuzmedtob, Dwarven baby
Onol Solonavuz, Reservist
Edzul Nosimaban, a westreles aparentely
Athel Taronalath, Speardwarf
Tun Gimoslan, Westreler

And more people that were lost in the announcement page. I recorded most of the battle and will upload latter to youtube, I addmit that the globins hit harder than I expected and i quite new to invasions.

Our population is 99 now.

Spoiler (click to show/hide)

Its 16th, granite, 555

The siege ended and i saw a minnor flaw in my design. There is one single place that will be chanelled in the various z levels, I need to dig it first so the miners can dig after it, and only then it is to be chanelled. Easy to fix.

Bronze now will be made if there is less than 10 bars left, no more cancelation spamm for the lack of bronze.

Good news: a kid has grown up to be a peasant, he will be a engraver for now.

Since we can make steel and bronze, the iron and copper stuff that the globins brought will be melted.

Spoiler (click to show/hide)

This is our metal stock btw:

Spoiler (click to show/hide)

24th granite:
2 births raised the population to 101

6th, Slate:

We got migrants

1 furnace operator
1 peasante, will send him for engraving at once
1 beekeper
2 child
1 miner
1 engraver
4 marksdwarf, will put they in the squad
1 hammedwarf
1 peasant, will go to reserve
1 mechanic
1 legendary bone carver   
1 strong and agile fish dissector, to millitary you go
1 great bone doctor, fun fact he is was once aprentice of the legendary bone carver, altought he has no skill in bone carving
1 fisherdwarf, to reserv
1 mighty legendary stone crafter
1 great clothier

our population is 122 now



Some important workers will not haul anymore

18 slate: The pump materials are ready

Good news, the windmills produce 40 power,

26 slate, we have another baby

I made a huge corpse pile to prevent the corpses in the ponds to be lost when the pond freezes, some dwarfs are experiencing emotional shock. I will allow then to rest a bit
Spoiler (click to show/hide)


17 felisite, another kid turned into a peasant, i wil send him to engraving since its the neck point of the pump stack. The shaft must be petry

It seens like we have 60-70 rooms for 122 dwarfs, time to make some new rooms.

Spoiler (click to show/hide)

Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on May 03, 2018, 03:31:31 am
Looks like you're progressing great.

However, I'm curious, why did you make the macro to mark the area instead of having it actually designate it instead?
Actually, I also noticed unusually high number of legendary immigrants. I rarely get them in my games, yet here they come in every other wave? Are we just lucky or what? :o
Title: Re: Simple Fort... Succession game
Post by: onciblu on May 03, 2018, 06:52:11 am
in my (little) experience, skilled workers come from others forts I (destroyed) abandoned. I never played in a 555 years old world to, for fps reasons i general go for 5 years old (worlds of course) instead. The stack is almost finished, and i saw others flaws int the designe. I will post another update today.

As for the markings, Its because I wanted to hurry the stack, the chamber that surrounds it can be dug later. I dont know to whetter to do next after finishing the water stack:

1- expand the stack to the magma level, prob wont finish in my turn
2- make a surface reservoir, may be not so usefull right now and i fell like i am neglecting the military that I wounded.
3- Carve the surround chambers, smooth it and start carving the tracks, witch is not much usefull now that the stacks is only 24 levels high, although it would be better to run test the tracks now to fix the design in the lower levels.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 04, 2018, 07:51:05 am
Quote from: onciblu link=topic=169807.msg7748902#msg7748902
(https://i.imgur.com/0ggzC1p.gif)
IT WORKS
A proper gif? Witchcraft!

Quote from: onciblu link=topic=169807.msg7748902#msg7748902
The alerts warned the civilians to hide. We have a dwarf in the enemy forces. The marksdwarf in tower shoot the globins, but they runned out of ammo before they could do serious damage to then.
I take personal responsibility, shouldn't have dragged my foot on those bronze bolts.

In better news, I was reading a thread in Dwarf Mode and someone mentioned training bolts are fixed now, and dwarves will carry two different stacks without issue. I checked the dev notes and it's true, so let's set up a training range when we get the time.

Quote from: onciblu link=topic=169807.msg7748902#msg7748902
The ponds tawned and some globins entered the water ducts, despite not having access to the fortress that way, and the brigdes being open.
Did the ducts get filled with enough water to avoid evaporation? Did it rain at all?

Quote from: onciblu link=topic=169807.msg7748902#msg7748902
The alert was lifted to allow the wounded to be recovered.
We lost:
Spoiler (click to show/hide)
And more people that were lost in the announcement page. I recorded most of the battle and will upload latter to youtube, I addmit that the globins hit harder than I expected and i quite new to invasions.
Did anyone got too dismembered to keep on the military? Does anyone have Gx on the health screen?

Quote from: onciblu link=topic=169807.msg7748902#msg7748902
Bronze now will be made if there is less than 10 bars left, no more cancelation spamm for the lack of bronze.
Did the reservists gear finish already though?

Actually, I also noticed unusually high number of legendary immigrants. I rarely get them in my games, yet here they come in every other wave? Are we just lucky or what? :o

After ~100 world gen they start showing up, in my experience.
Title: Re: Simple Fort... Succession game
Post by: Lunardog15 on May 04, 2018, 06:08:42 pm
can I be dorfed i may take a turn but that would be in ~ a month(if you will take singups) plz note im a noob :'(
Title: Re: Simple Fort... Succession game
Post by: onciblu on May 07, 2018, 11:47:25 am
sorry guys, the weekend was busy. I may finish the turn today
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on May 07, 2018, 05:19:22 pm
Next person please update your df version to 0.44.10
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on May 14, 2018, 05:01:20 am
Is this fort still on?
Title: Re: Simple Fort... Succession game
Post by: comicraider on May 14, 2018, 06:31:17 am
I'd also like to know, sounds ¤FUN¤.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 14, 2018, 06:38:55 am
It's running, Onciblu must have run into some real life troubles.
Title: Re: Simple Fort... Succession game
Post by: comicraider on May 14, 2018, 07:13:18 am
Either way if you're still taking players I'm game to do a year. Been a while since I applied some mad Dwarven science to a fort :p or just engrave shizz...yknow. Usual stuff. :p
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on May 14, 2018, 05:53:41 pm
I'm still keeping an eye on this fort. If I see my turn is up, I will take it.

IMHO the biggest pain here is that we don't have explicit rules for situation like this, so I wait and hope the fort doesn't wither away in the meantime.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 14, 2018, 07:36:23 pm
We just keep nagging Onciblu and if he logs on without giving us a bump, or doesn't show up for a month or so, we retake from the last turn, I think.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on May 14, 2018, 10:37:34 pm
If Onciblu doesn't show up we're gonna pass the turn on this weekend
Title: Re: Simple Fort... Succession game
Post by: onciblu on May 15, 2018, 05:37:09 pm
First of all, I am sorry. It was very rude of me to hype up the end of my turn and then disappear for almost 10 days.

12 hematite, a human caravan arrived.

I wond if they will mind the corpse stockpile. They didnt seen to care. Since we have too much food and the dwarfs want the large bone gens, I will be offering prepared food the the humans. Leather, wool, cloth, meat and some iron items were bought

7th Malachite, More migrants came.

7 migrants: 1 bookbinder and 6 dwarfs without notable skill. They will fill the reserve squads

17 malachite, the soldiers have taken all battle axes and we are out of wood to make beds. More axes are going to be made. The stack is in the final fase, the first pump is being constructed. A duct will take the water to the ponds, the windmills are done.   
Spoiler (click to show/hide)

Oh, we had a ghost
(https://i.imgur.com/dH6Pv9N.png)

We now have 400 urist of power, to power a pump stack to the magma level we will need 1000 urists.

The mayor wants a clear glass window on his office. Oh, clear glass is easier to make than I expected, a shame that the mayors order is red already, I will try to automate the production of pearlash.

14th felsite.

More good news: Dastot Asenushul, now named "Dastot Pointyendy" Asenushul is a spearmaster.
(https://i.imgur.com/VxtTkXt.png)
And the dwarven caravan has come. All bone gems are being moved to the depot. At this point there is 5 pumps left to finish the water stack.

We are onci again out of logs.


The outpost want to elevate us as a official land of the realm. I will flip a coin...
Spoiler (click to show/hide)
jk, i accepetd.

I need to appoint someone as baron. It needs to be someone relatively safe if we want to become motherland someday. Lets start with named dwarfs Xenir and Iduno are miners, wich is somewat dangerous. Cheese is a cheesemaker, we all know how dangerous cheesemaking is. Magistrum is a sworddwarf, I will comment not. And then we have onci, that is a twelve years old engraver girl, which is pretty safe. Who would attack a twelve years old girl? Moreover, she can decorate her own room. Onci it is.

From the next caravan are being requested:
Iron, pig iron and steel bars, some small cut gems, anvils. And iron and coal bearing stones.

This is wat they want

Spoiler (click to show/hide)

Did the caravan disappear? I am not seeing anyone and there is no trader at the depot.

I think its time to get rid of the corpse stockpile, there is no announcement or report message explaining wat happened, but i think it is it. Dwarves now will automatically dump skull and corpses in the magma sea.

Snow pulled the final lever inaugurating the stack.

Spoiler (click to show/hide)

The flaw in the design is that the pump doesn't pump from the block that the pump bellow pumped, but rather a tile further. So the liquid has to travel 1 tile before being pumped, making the stack very inefficient. Welp, living and learning.
Spoiler (click to show/hide)
A group of buzzards are annoying the dwarves, so the marks dwarfs were send to kill then.

20th, sandstone, 4 buzzards killed, 3 left. The cancellation spam is driving me crazy.

Kosoth Roberubbul is hauling stuff to his workshop all the way to magma level. I fear all the going up and down will let him more crazy than he already is.

2th Timber, the buzzars are no longer here and more immigrants arrived

A legendary Clothier
A fish worker, will be put into hauling, he is acctually dad of one of the axedwarfs
A peasant, to the reserve
Another fishworker
A Lama, lets call it Libash
A poor skilled farmer
A animal caretaker

Our pop is now 141

Dwarves sparring is always a good sign

5th timber

Good news, The reservoir is full! Bad news, it is overflowing   

Spoiler (click to show/hide)

Also good, Kosoth stopped hauling and started working

Spoiler (click to show/hide)

The lever was pulled. both filtering pump were put to work

The miners and engravers finished the bedroom area. Time to hallow the tube. The bedrooms are quite collourfull

Spoiler (click to show/hide)

There seen to be a lack of steel armor and leggings. It shall be made.

Its finished.

Spoiler (click to show/hide)

I am turning the stack off for now. The clean reservoir, that directly feeds the well is full.
Spoiler (click to show/hide)
There is a dwarf with clean self job, lets see were he goes;

15th Timber, Udil Lolokozor had a son again, making our pop the beautiful number of 142

Dwarves seen to be cleaning themselves on the pond above ground. Maybe making a watersource area around the well will help.

Our legendary glassmaker will be no longer hauling, he will be producing green glass blocks for our above ground reservoir, talking about it, time to make it. In other news the water froze. Interestlyng, the water inside the above ground pipe (which is covered) also froze.

Soap and pearlash production was automated, perhaps clear glass blocks will be a good substitution for the green glass on the reservoir I was going to make, wich delays the reservoir even further. But better well done than rushed I guess.

16th Moonstone, we have some giant flys, eight to be exact

Spoiler (click to show/hide)

It's their turn to cause cancellation spam


Uhhh, Guys?

(https://imgur.com/ANVWFEa.png)
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 17, 2018, 09:09:53 pm
Onciblu Lives!
5th timber
Good news, The reservoir is full! Bad news, it is overflowing   
Spoiler (click to show/hide)
The lever was pulled. both filtering pump were put to work
I was sure I had put a bridge there to prevent that though...

By the way, I would get the speardwarves alone to go on it, since it has internal organs and should die cleaner like that.
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on May 18, 2018, 04:09:27 am
Nah, the messier the better. :) Have a macedwarf sling its teeth all over the place.
Title: Re: Simple Fort... Succession game
Post by: pikachu17 on May 18, 2018, 03:49:03 pm
Why are you dumping in the magma sea? I may have left the Atom Smasher garbage dump inactive, and a quantum dump stockpile, but that was because I didn't realize you could just use a minecart on a track stop for quantum. Re-activate the garbage dump, and definitely get all the corpses underground if we have necromancers in this world.
Title: Re: Simple Fort... Succession game
Post by: onciblu on May 20, 2018, 07:34:21 pm
>I was sure I had put a bridge there to prevent that though...

Yeah, and I had a bad time flicking that lever on and off not seeing the brigde being raised(blind me).

>Why are you dumping in the magma sea? I may have left the Atom Smasher garbage dump inactive, and a quantum dump stockpile, but that was because I didn't realize you could just use a minecart on a track stop for quantum. Re-activate the garbage dump, and definitely get all the corpses underground if we have necromancers in this world.

Oh, that was wat that role was? I never messed with quantum stockpiles, and did atom smashing once. Also, I guess throwing stuff into magma is cooler (although they need to go all the way down, but who needs efficiency?).

Spoiler (click to show/hide)

>By the way, I would get the speardwarves alone to go on it, since it has internal organs and should die cleaner like that.

Ehhr...
Spoiler (click to show/hide)

Despite posting the cliffhanger (I hate cliffhangers), I couldn't contain myself and continued playing straight away. All maing squads were sent just outside the fort entrance and waited the cyclop, who came rather fast. Dastot gave the final and was called cyclop slayer after that. Magistrum also fought and took quite a bit of fat from the beast
Spoiler (click to show/hide)

The marksdwarfs and the garrison were sent to deal with the flys. Peharps we could catch and tame one or two, but I don't fell like setting up cage traps now. Instead some common cave creatures will be tamed
Spoiler (click to show/hide)

3rd Opal, Inod tagzùzrovod, also known as "Inod Leaparches" became Axe Lord.

I think we can retire this guy, he was from the 2nd reserve.
Spoiler (click to show/hide)

8th opal, only a fly left and we have a new artifact

Spoiler (click to show/hide)

11th Opal, Fidok has birthed her third son. And all the flies are ded

18th Obsidian,

Spoiler (click to show/hide)

a hammerdwarf and a spearman have been found dead. I don't know whether they were a monster hunter or a regular soldier, probably the former. Aparentely a giant bat bited their head and shacked as if there was no tomorrow. The main squads were sent to kill the bat so the body could be recuperated. The marksdwarf Astesh Rulducim got the kill. No one else seems to be seriously hurt.



Ten days remaining for my turn to end and the booze stock is dangerously low, new stills are being built to speed up booze production. Despite we having 420 plump helmets, brewing are being canceled for the lack of leafs, it wont be cooked anymore to prevent the cook from grabing it. The brewers wont do mundane tasks anymore
21th Opal New puppys are born, I am worried about a puppy explosion, so some will be gelded

1th(?) Granite, Spring has came and my turns is finally over

Things to consider, the booze stock is quite low, despite a automated order running all the year. Maybe now that the brewer is focused on brewing booze will go back at the normal. New brewers could be usefull too. I having been using the big mined layer to miscellaneous things as animal training; sand gathering glass furnaces; placement of coffins and so on. It is meant to a temporary thing, not permanent. The corpse stockpile is empty/ almost empty. But many dwarfs have seens lots of corpses recently. I dont know how this will behave on the 44.10 version. Lamas are having babies, some gelding may be necessary, I didn't much to control animal pop, I just gelded some puppy's, not all of then. There is 400 power connected to the stack and 400 unconnected, do as you wish to handle the power distribution. The levers that operate the stack are near it (you can see it in the lever inauguration gif). If anyone ever want to use the macro, just ask and I will send the file, it needs more tweaking, but is better than do from zero. It may need a redesign to fix issues previously mentioned.

I am still to upload the goblin siege footage to youtube, but this won't happen this week. And its mostly me having no idea of wat to do.

Finnaly

(https://imgur.com/UUEeXoB.png)

The save file is being compressed and will be uploaded shortly, fell free to point bad grammar so I can fix
Title: Re: Simple Fort... Succession game
Post by: comicraider on May 20, 2018, 07:41:22 pm
Sounds awesome, but I can't see any of the images, the spoilers come out blank D:
Title: Re: Simple Fort... Succession game
Post by: onciblu on May 20, 2018, 07:49:14 pm
all of them? I spotted a link with no extension but the rest is appearing normally for me. Some spoilers just contain gifs, so that may take a while for load.

edit: the file will take some time to upload in the morning I will post the link

Edit2:I left the save uploading over night and unfortunately occurred a error. I am out of town and will be able to upload it only tonight
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 20, 2018, 09:59:30 pm
>I was sure I had put a bridge there to prevent that though...

Yeah, and I had a bad time flicking that lever on and off not seeing the brigde being raised(blind me).
Did you check the Notes to see what the levers did and where stations were?

I think we can retire this guy, he was from the 2nd reserve.
Spoiler (click to show/hide)
Both hands, ouch!
Don't remember if the bug where lacking [grasp] body parts generated a cancellation span when trying to bathe, guess we will know soon.
Maybe set profession of those dismissed "Retiree" or "Disabled", they already have only inconsequential labor enabled anyway, what little they can do should keep them mentally healthy.

Everyone be careful sending the Garrison around, since they have no armor. Consider sending the marksdwarves instead, who have a better chance of being alive long enough for help to arrive in case of siege or the like. (Also so that the towers stay staffed)

Since you mention a small abundance of dogs, let's try to chaining them around the towers to detect ambushes, since we don't have the C&OLEWS in the surface anymore, and solve two problems at once.
Title: Re: Simple Fort... Succession game
Post by: onciblu on May 21, 2018, 06:15:08 pm
http://dffd.bay12games.com/file.php?id=13775 (http://dffd.bay12games.com/file.php?id=13775)

save link
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on May 22, 2018, 09:50:05 am
According to turn list, I should take the save. But I have already took my turn for year 1. Should I take this turn as well or pass it to next person in line?
Title: Re: Simple Fort... Succession game
Post by: speciesunkn0wn on May 22, 2018, 11:54:52 am
I would like to request a dorfing as a military dorf. :D
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 22, 2018, 05:22:20 pm
Should I take this turn as well or pass it to next person in line?

Hold up, PMed "Scourage" :P right now, first to reply takes the turn.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on May 22, 2018, 05:36:35 pm
I'll be honest, I forgot I signed up for a turn, so I'm grabbing the save now
EDIT: I may or may not have got most of the military killed....
EDIT2:So turns out, most of the military squads weren't set to actually train...so I've fixed that for the future
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on May 22, 2018, 07:55:41 pm
No problems here, go ahead. ;)
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 22, 2018, 08:56:14 pm
EDIT2:So turns out, most of the military squads weren't set to actually train...so I've fixed that for the future

You may have missed the previous turns, the four reserve squads train three months of the year and work as civilians for the rest. Only the small weapon specific squads train all year.

Or you want them to train all time, then go ahead.

By the way, The Garrison will have some soldiers training and others guarding the two towers all year long, and they do not have armor. The Marksdwarves have armor and are to train all year long, but not guard the towers. The reserves squads are assigned bronze armor, but I'm not sure there are 40 sets of armor for all of them right now.

There may or may not be less than forty, buy you may or may not have made that enough.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on May 23, 2018, 07:28:17 am
The squads (including I think atleast one of the weapon squads) weren't set to active/training and as far as I can tell, had pretty much no training whatsoever, and yes, I DID kinda miss the last few turns
Title: Re: Simple Fort... Succession game
Post by: scourge728 on May 23, 2018, 07:15:26 pm
Sorry for double post, but UPDATE TIME (Not rping much, because I suck at rping)

So quite quickly, a goblin siege happened, and since I didn't actually know where the levers were (I guess I wasn't really paying attention to the thread, even though I DID read it, I think? I didn't remember any of it) I had to use the military to fight, and learned that this could happen (https://i.imgur.com/3WmScWp.png) and that you can be grabbed by a bolt (https://i.imgur.com/LMjYlrm.png)

This was the aftermath (https://i.imgur.com/Qrt427o.png)

and here's what was left of the military (https://i.imgur.com/wl7U5xI.png) (https://i.imgur.com/kRl4ZRx.png) I destroyed the reserves to put them into the normal squads...

This cannot happen again, I must do something.... I have an idea.... *Scourge begins cackling insanely*

Oh, the elves are here... give them weapons I found in the siege, some worn out clohtes, and some gems.....

(https://i.imgur.com/unNH3h5.png) Guys, how do the elves have this, aren't they supposed to be unable to use stone and such?

Other than that though, I bought some clothes, some barrels, some cages, aaaand (https://i.imgur.com/bp5iDDF.png) sadly though, only the bushtit is female among the birds.

(https://i.imgur.com/jXflMGN.png) This happened

Just as an FYI, this is what I've been dealing with after the battle where this dwarf lost their limbs (https://i.imgur.com/LJYBiYD.png)

(https://i.imgur.com/3mbGtE9.png) Sweet, although other than a few animal trainers, a glassworker and a mechanic, most of the dwarves went into the squads.

(https://i.imgur.com/iMTFHhJ.png) That can't be good... Also, at some point I built a wall around the corpse stockpile, so that the corpses wouldn't be as visible

(https://i.imgur.com/uODnba3.png) So after this happened, I closed the drawbridge, locking some dwarves out, and in trying to get them out carved a path back into the fortress and sent the axedwarves out after the beast, 3 or four of them died but so did the beast (and like several other things, I forgot to get screenshots.

And then this happened (https://i.imgur.com/DSBnNjT.png) Luckily the only casualties were a puppy and a marksdwarf, and even more luckily no one was bitten.

Just gonna put this here (https://i.imgur.com/LMvRVB1.png)

(https://i.imgur.com/k1zEBxl.png) It begins....

(https://i.imgur.com/dgQvW6b.png) It continues....

(https://i.imgur.com/vWTgCdx.png) I thought this was weird

(https://i.imgur.com/uO8RuVH.png) It continues again....

(https://i.imgur.com/LYOfEYE.png) It continues once more....

(https://i.imgur.com/sZSgC0D.png) Well that's not good.

(https://i.imgur.com/tubSlDa.png) So this showed up

(https://i.imgur.com/oPTu5BH.png) And with that, it is summer


Title: Re: Simple Fort... Succession game
Post by: onciblu on May 24, 2018, 11:16:08 am
so we are for sure in 44.10 huh  :D
Title: Re: Simple Fort... Succession game
Post by: comicraider on May 24, 2018, 12:17:16 pm
I haven't seen a tantrum spiral in years xD genuinely started to think they were patched out and we just kept the running joke, like with carp.
Title: Re: Simple Fort... Succession game
Post by: speciesunkn0wn on May 24, 2018, 02:23:42 pm
I haven't seen a tantrum spiral in years xD genuinely started to think they were patched out and we just kept the running joke, like with carp.

Well we're getting them back boyz! Kinda. Sometimes it's just a depression spiral instead, but yeah. Kinda being a mix of the spirals. Tantrum, Depression, and Oblivion Spirals. A glorious, tasty swirly cone of a triple threat.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 24, 2018, 10:40:22 pm
The squads (including I think atleast one of the weapon squads) weren't set to active/training and as far as I can tell, had pretty much no training whatsoever, and yes, I DID kinda miss the last few turns

Oh, ya, I think I hadn't put the marksdwarves to train yet and the reserves had their own alert called "Reserve Rotation" while the Garrison uses "Garrison Rotation", i think.
Title: Re: Simple Fort... Succession game
Post by: onciblu on May 26, 2018, 09:37:47 am
I must admit I mostly neglected the military in my turn. So I don't have much idea of what is happening in that aspect.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on May 26, 2018, 11:13:40 am
I'll be honest, I can't complete the turn ATM, so have the save where I left it http://dffd.bay12games.com/file.php?id=13784 A quick summary of what happened, a huge number of people started tantruming, my plan to slow invaders was nearly completed, I built a second mini fortress that somedwarf removed barrels from so they have no drink with the migrants and pump builder guy in it, and a forgotten beast showed up and died without getting a hit in

Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 26, 2018, 07:08:24 pm
Alright, so... Lunardog15? Does he play the rest of the year only? The rest of the year + 1? Someone takes the rest of the year and give it to him on spring?
Title: Re: Simple Fort... Succession game
Post by: Lunardog15 on May 27, 2018, 04:07:13 am
um unless you want every thing to go to hell I can not do this
sorry
 i am noob
Title: Re: Simple Fort... Succession game
Post by: speciesunkn0wn on May 27, 2018, 04:50:31 am
um unless you want every thing to go to hell I can not do this
sorry
 i am noob

That's the point. Makes for the most hilarity. ;)
Title: Re: Simple Fort... Succession game
Post by: Lunardog15 on May 27, 2018, 04:56:28 am
...  nopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenopenope nope sorry but no thanks
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 27, 2018, 08:31:49 am
Alright, alright, Lunardog15 has only been at the asylum for a month, he is still getting used to it...

I've PMed comicraider to check the thread and decide if he wants to take this turn.

However, you totally should go for it, Lunardog15. How will you gain experience if not by the suffering of hundreds of dwarves?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on May 27, 2018, 08:35:53 am
Last I checked, it was about 130 something dwarves, so not hundreds
Title: Re: Simple Fort... Succession game
Post by: comicraider on May 27, 2018, 09:08:34 am
Sorry dudes, I've had some IRL stuff come up, could I get my turn pushed back a little while I sort stuff out please?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 27, 2018, 09:46:38 am
Last I checked, it was about 130 something dwarves, so not hundreds
Of course,  he will go on to torture other, unhapier, dwarves afterwards.

So... It flips over to Stoat tales then... I'll PM him, let's see.
Snow dwarf would probably agree with putting your turn on the "Anytime after the current" list, let's ask him.
Title: Re: Simple Fort... Succession game
Post by: onciblu on May 27, 2018, 07:01:53 pm
I am totally okay with inexperienced players killing all dwarves, it's the kind of fun you can only have a handful of times
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on May 27, 2018, 07:14:05 pm
That's true, you should savor the feeling while you can!

After a while it will be an experienced player killing all dwarfs instead.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on May 27, 2018, 10:06:37 pm
Stoat tales is busy with work, and says he will take it up in a few days.

You should take that opportunity to finish scourge728's year Lunardog15. How much damage could you do in half a turn?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on May 27, 2018, 10:24:38 pm
a lot actually, but go for it anyways
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on May 28, 2018, 05:47:40 am
I'll wait for lunardogs order to take over then
Title: Re: Simple Fort... Succession game
Post by: Lunardog15 on May 28, 2018, 09:03:20 pm
ok I may do this just give me a week or so
hecking school...
Title: Re: Simple Fort... Succession game
Post by: GPeter on May 29, 2018, 06:34:03 am
I'm just eager for my turn! If the fort survives until then...

BTW, sign me up for a turn!
Title: Re: Simple Fort... Succession game
Post by: Caesar Josephus on May 29, 2018, 12:05:54 pm
I'm also a noob(ish). But I have read Boatmurder, therefore I am a professional. Also, do we have any projects going on? Like a grand arena were we fight invasions, or a temple, or a giant statue to me(or armok)? In summary, can I have a turn to destroy, I mean, perfect this perfectly normal fort?

Also, LNP doesn't run 44.10 but runs 44.9. Is this acceptable, or will I have to get 44.10?
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on May 29, 2018, 02:13:17 pm
I learned about this pack from QuQuasar: 44.10 pack (http://dffd.bay12games.com/file.php?id=13751)
Title: Re: Simple Fort... Succession game
Post by: Lunardog15 on May 29, 2018, 06:36:30 pm
I will need to wait for a bit but should get the year done
Title: Re: Simple Fort... Succession game
Post by: Caesar Josephus on May 30, 2018, 12:41:09 pm
Thanks Kamatec. I'll check it out after finals get finished for today.

Also when I get added to the list I'm gonna be pretty far down in turn order. I feel like it's going to be Fun.
Title: Re: Simple Fort... Succession game
Post by: Lunardog15 on June 02, 2018, 10:49:03 am
im not able to do thefort irl stuff happened sorry
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 02, 2018, 11:58:02 am
I'll wait for lunardogs order to take over then
Alright, back to you stoat tales.
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 04, 2018, 03:11:45 am
Starting tonight

Edit: Got the save up and running, write up will be done tomorrow as much as I can do, the save is pretty huge
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 05, 2018, 04:05:02 pm
Hello Dwarves and Dwarvettes and welcome to simple fort! Where.... oh...
(https://i.imgur.com/tl1R3Bx.jpg)
Everyone is depressed and life sucks  :'(

Right off the bat, we have a huge issue:
(https://i.imgur.com/E6czMEB.png)
Nobody has been keeping up with our justice system, there's literal criminals skulking the fortress and there's no witnesses. Which means everyone in the fortress is a criminal and everyone has each others backs! A shameful display! I need to fix this ASAP.

We also have several thousand unclaimed puppies running around, we are literally drowning in puppies. This is another issue i can fix easily, I call it "HAPPY PUPPY SLAUGHTER DAY" which should fix everything :)

It umm... didn't...
A wrestler called "puppysl4yer9000" went a bit too far with the puppy killing and accidently killed Iduno. We all agree it was an accident though :/

(https://i.imgur.com/zTAJrvI.png)
I guess cyclops slayer is now dwarf slayer too :(

I'm getting started building a jail area to incinerate our heathens, hopefully they can get to it some point this century. Thankfully our dwarves are starting to recover from their crippling depression:)

Also:
(https://i.imgur.com/fcyxizX.jpg)
A few dwarves were tarpped behind abridge, i had to destroy it before they starved because i couldn't find the lever.

It is now Mid-autumn, i'll continue the fort soon... Until then :)
Title: Re: Simple Fort... Succession game
Post by: scourge728 on June 05, 2018, 04:27:27 pm
You fool, that was designed to keep the new happy mirgrants and the one guy who wasn't super stressed safe and free from bad thoughts
Title: Re: Simple Fort... Succession game
Post by: pikachu17 on June 05, 2018, 04:35:23 pm
I hope you mean a jail cell to INCARCERATE our heathens.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on June 05, 2018, 04:51:49 pm
you fool
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 05, 2018, 06:02:03 pm
You fool, that was designed to keep the new happy mirgrants and the one guy who wasn't super stressed safe and free from bad thoughts
They were dehydrated, I didn't have much of a choice
I hope you mean a jail cell to INCARCERATE our heathens.
No

I don't
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 05, 2018, 07:39:17 pm
Yay! Depression Fortress!
Title: Re: Simple Fort... Succession game
Post by: Caesar Josephus on June 05, 2018, 08:32:05 pm
I hope you mean a jail cell to INCARCERATE our heathens.
No

I don't
True
Title: Re: Simple Fort... Succession game
Post by: Caesar Josephus on June 05, 2018, 08:45:31 pm
I would like a turn. I need to install dwarf therapist separately anyway. So no LNP
Title: Re: Simple Fort... Succession game
Post by: scourge728 on June 06, 2018, 06:15:01 am
*grumbles angrily about dwarves putting the wrong things in barrels
Title: Re: Simple Fort... Succession game
Post by: Caesar Josephus on June 07, 2018, 11:04:43 am
whens the next update? I cant wait!
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 08, 2018, 05:44:11 am
whens the next update? I cant wait!
Sorry for slow updates, been busy with work, next update is coming soon
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 10, 2018, 12:52:59 pm
WELCOME BACK TO SIMPLE FOOOOOOOOOOORT!!!!!!!!
I'm very depressed :(

I've just noticed we captured some elk birds deep underground. I've decided to take it upon myself to train them and have some tasty elk bird omlettes for our dwarves. Hopefully it can convince our population to stop being so sad.
A few mecenaries have joined our fortress to make up our population after loosing several in bar fight related incidents. This is good and all, but our biggest problem besides our temper tantrums is this:
(https://i.imgur.com/xtEElTa.jpg)
We are running very low on drinks. The problem isn't finding veggies to make the booze with, it's that we have a drought on barrels and pots. I've set our non depressed dwarves to start mass producing rock pots but a lack of booze will capsize this very fragile ship we are sailing on.
(https://i.imgur.com/T0FTScl.jpg)
This artifact was made, not too shabby. Although we do have nicer stone to make a ring out of then microline...

Time to keep myself busy:
(https://i.imgur.com/hyKOaSs.jpg)

And maybe just a little something for myself:
(https://i.imgur.com/krvNfW1.png)

Unfortunatly, while all this was going on, ur militia leader Kivish went on a murdering spree, killing 6 dwarves including our cyclops slayer:
(https://i.imgur.com/o0j8jrg.png)
This is not good.....
As autumn ends in bloodshead, the cold winds of winter arrive and the snow will be soaked with dwarvern blood....

To be continued

Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 10, 2018, 01:22:38 pm
While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name...

This is perfect!
Title: Re: Simple Fort... Succession game
Post by: Caesar Josephus on June 13, 2018, 12:15:26 pm
What even started the tantrum spiral? Eh, doesn't matter because the dwarfs are obeying (more or less).
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 13, 2018, 01:07:49 pm
Final part coming tomorrow, sorry for the lateness
Title: Re: Simple Fort... Succession game
Post by: Iduno on June 13, 2018, 03:39:32 pm
We also have several thousand unclaimed puppies running around, we are literally drowning in puppies. This is another issue i can fix easily, I call it "HAPPY PUPPY SLAUGHTER DAY" which should fix everything :)

It umm... didn't...
A wrestler called "puppysl4yer9000" went a bit too far with the puppy killing and accidently killed Iduno. We all agree it was an accident though :/

(https://i.imgur.com/zTAJrvI.png)
I guess cyclops slayer is now dwarf slayer too :(

It was inevitable.
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 14, 2018, 12:24:52 pm
Welcome dwarves and dwarvettes for the final chapter in this years simple fort!

Things have really gone to the shitter here, I am currently writing this journal from inside the hospital where, as you can see, thing's aren't going much better.
(https://i.imgur.com/zgxDkeC.png)

whilst our drinking situation has been mostly fixed, we have a lot of injured dwarves and regular fights have killed and hurt many dwarves, including our beloved Magistrum. Coffins are being prepared but with the corpses of the dead lying, rotting on the floor, even more of our people are going insane. I don't see an end to this...

The most recent hoodlum is a certain dwarf named "cheese", who we've incinerated incarcerated for killing a rooster and another dwarf who literally killed someone with a single punch
(https://i.imgur.com/H4pCMPo.png)

In order to combat
this problem we have with crime, I've elevated a hauler to be our captain of the guard, equipping him with some iron gauntlets to smash the teeth of anyone who breaks our sacred dwarvern law. His name, obviously is "Daredevil". And it was going great until:
(https://i.imgur.com/bJiLQbR.png)

We are so screwed...
Puppysl4yer9000 has been dragged in as a replacement law enforcer, knowing full well she was the one who killed iduno, but she's the only one I trust to defend herself again our rogue militia. Now she's been stricken with melancholy...

Oh god no... everything is lost...

*Stoat has been stricken with Melancholy*





Ok fam, we have 2 options regarding this fort. The year is almost up but it is almost unplayable and the tantrum spirals are stopping pretty much anything else. It's just a matter of time until the fort dies and it's not as exciting as it sounds.so here are our options:


1) someone else takes the fort and attempts to pull it back together, i don't think it's possible but they're free to try. If the lack of any and all progress won't get on your nerves, the lag will.

2) We re-start the fortress, i think is the best option simply because it will be playable.

I'll leave you lot to vote on the next course of action, i'll upload the save when everyone comes to an answer. Until then, Peace out dwarflings, i'm going deep deep down to dwarf heaven.


Oh yeah, and we did eventually finish this:
(https://i.imgur.com/uiGEwEQ.png)
Title: Re: Simple Fort... Succession game
Post by: scourge728 on June 14, 2018, 12:28:45 pm
now you understand
Title: Re: Simple Fort... Succession game
Post by: pikachu17 on June 14, 2018, 01:24:38 pm
If we do partially restart, may I recommend going back to the last 44.09 save?
Title: Re: Simple Fort... Succession game
Post by: onciblu on June 14, 2018, 01:33:12 pm
I think 44.10 will be easier if we restart. When we switched to 44.10 from 44.10 practically all our dwarves were already been seeing piles of bodies. If we restart, I vote to keep on 44.10 because we will start with the dwarfs sanity on mind.

How many sane dwarfs do we have to? Could we purge the mentally ill ones?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 15, 2018, 07:38:27 am
44.10 Is the one which reintroduced the tantrum spirals, if we want to avoid trouble we should play 44.09, and if we are going to suffer, let's go all the way down the drain with our current fortress.

The next overseer would be our founder snowdwarf. Let's see if he wants to give it a try.
Title: Re: Simple Fort... Succession game
Post by: Iduno on June 15, 2018, 01:32:26 pm
Wait, it rolls over back to the start of the list? I'm okay with that if it happens, but I should probably ask.

I ended up learning how 'N'otes works, how work orders...work, and remembered jails are a thing thanks to this game. So thank you. Maybe next I can learn how tavernkeepers and entertainers work (joking).

Also, I just read this fun tidbit: "Buffing evil areas in worldgen usually creates goblin-infested worlds."
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 15, 2018, 09:10:31 pm
Wait, it rolls over back to the start of the list? I'm okay with that if it happens, but I should probably ask.
((I just said the first thing that made sense, no idea what we do. Just set it on fire after we run out of overseers?))

I am worried by what you define as a "funtidbit". Don't give snowdwarf ideas, he is evil enough.
Title: Re: Simple Fort... Succession game
Post by: Iduno on June 19, 2018, 10:56:27 am
Wait, it rolls over back to the start of the list? I'm okay with that if it happens, but I should probably ask.
((I just said the first thing that made sense, no idea what we do. Just set it on fire after we run out of overseers?))

I am worried by what you define as a "funtidbit". Don't give snowdwarf ideas, he is evil enough.

1) Magma is dwarfier than fire.
2) I keep running out of goblins after a few years. Do they breed so their numbers increase at some point?
3) Maybe it balances out because I turn off werecreatures (set them to zero types in the world gen options). They're massively difficult early game when you don't need the added difficulty (you need to have full armor, or a large number of wardogs, or a good early-warning system, and even with one of those will probably get an infection), and too easy later on when you do. Goblins at least have weapons, sometimes iron.
Title: Re: Simple Fort... Succession game
Post by: absimiliard on June 19, 2018, 02:06:22 pm
Not sure if I run the right version, but these succession stories are sounding pretty fun.

If Simple Fort restarts I'd like to try a turn.  (though I'll probably be dull as dirt and just finish everyone's projects and re-factor production orders)
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 20, 2018, 04:13:01 am
I'll post the fort sometime today
Title: Re: Simple Fort... Succession game
Post by: speciesunkn0wn on June 20, 2018, 11:11:45 am
Huzzah! More updates! I can't remember, have I asked to be dorfed?
Title: Re: Simple Fort... Succession game
Post by: Lunardog15 on June 21, 2018, 02:04:07 pm
I can not play so I should not be on the turn list?
Title: Re: Simple Fort... Succession game
Post by: Iduno on June 21, 2018, 03:28:28 pm
Toady mentioned he planned to release 40.11 with fixes to the stress system (minor stuff has a more minor effect; a single tooth won't cause a depression spiral). Graphics packs won't be updated by tomorrow, but it looks like we've all been playing without them. Opinions?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on June 21, 2018, 03:29:11 pm
update the game
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 21, 2018, 04:04:51 pm
I say update.
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on June 21, 2018, 04:18:37 pm
http://dffd.bay12games.com/file.php?id=13835

Sorry for delay fam, here's the save
Title: Re: Simple Fort... Succession game
Post by: onciblu on June 21, 2018, 07:26:28 pm
Update
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on June 23, 2018, 08:12:55 am
Hey, guys I'm kind of back. I'm really sorry though. I won't be able to play. I'm getting ready for a big trip next week. If there is something I should update in the OP I would be very greatful.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 23, 2018, 05:35:03 pm
Alright, alright, since 44.11 is here we have a chance of coming back from the depressfest, let's annoy Onciblu, since it's his turn after Snow Dwarf.
Title: Re: Simple Fort... Succession game
Post by: onciblu on June 24, 2018, 09:02:05 am
Oh, its me again?

You won't play magistrum?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 24, 2018, 04:31:31 pm
I come after you, so I was expecting you to play first.
I might take it up if you want me to, but I'll take a while.
Title: Re: Simple Fort... Succession game
Post by: onciblu on June 24, 2018, 05:43:09 pm
Nah, i will take it.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 25, 2018, 06:40:05 pm
I have a week off the end of next month, so I wouldn't mind exchanging my turn to someone if you finish too fast.
Title: Re: Simple Fort... Succession game
Post by: onciblu on June 27, 2018, 08:03:06 am
this is the start of a new time. My administration was so good that as soon as it ended everything went to hell. So my people remembered how things were good on my term and decided to put me up with the ruling stick.

As the baroness of this metropolis is my job to fix thing and make simple fort a happy place again. And my first and foremost act will be to prohibit the export of floodgates, as floodgates make me happy. Also I will make some use of stoats' strange structures and make me some nice dependencies. As luxurious personal space makes me happy too.

Spoiler (click to show/hide)



There is some people revolting, but as I am very smart, new jail cells are being built. The back log of witnessless crimes will be used to jail the subversive degenerates, killing two rabbits in one strike.

For some reason there is a burrow named safe area, in which some dwarfs are held and making a hell of a noise. These dwarfs will be released, as they are thirsty.

In the middle of many tantrums being thrown a sane child falls to a fey mood. It's a miracle.
Spoiler (click to show/hide)


There seems to be few docs for too many patients. New health workers will be trained on field. Me being included.

Lets say things aren't getting better so fast.

Spoiler (click to show/hide)

Some degenerates smelled disgrace and got attached to it

Spoiler (click to show/hide)

The new political map is dope.
Spoiler (click to show/hide)

Lets send a downer as a experiment.

Spoiler (click to show/hide)

Lucky bastard is married to our legendary armorsmith...

All training military is stressed, everyone will be on paid leave for now.

Now for the important stuff, we have a new earring

Spoiler (click to show/hide)

A surgeon went berserk and had to be put down. Observers were deeply traumatized.
Spoiler (click to show/hide)

A fishery work went berserk this time. Peharps dwarfs will care less for a fisher right? At least he died outside, more near to the corpse stockpile

typical kids

(https://i.imgur.com/g0DspoE.png)

We have too many food in the kitchen and too much food already made. The food in the kitchen is rotting and it will dismantled for now

no new news, people keep getting mad, trowing tantrus and so on. Little things takes a long time to be done because the little sane workforce we have.


Just wat we needed

Spoiler (click to show/hide)

They even bought trolls
Title: Re: Simple Fort... Succession game
Post by: speciesunkn0wn on June 27, 2018, 02:29:27 pm
Throw out the military and lock the doors. They'll fight/go insane among the bad guys, then if they go insane after killing them all they'll just fight amongst themselves and leave the rest of you safe.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 27, 2018, 03:19:09 pm
If I remember correctly when I left total lockdown still allowed access to the towers, bring everyone in and target practice, I think...

Suspend the work orders, there is too much going to hell for them to work. How many dwarves are left right now, even?
Title: Re: Simple Fort... Succession game
Post by: onciblu on June 27, 2018, 04:31:42 pm
99 including childs and mentally ill.
Title: Re: Simple Fort... Succession game
Post by: speciesunkn0wn on June 27, 2018, 04:55:16 pm
How many sane dorfs?
Title: Re: Simple Fort... Succession game
Post by: onciblu on June 29, 2018, 11:50:35 am
98 population - (21 childs and babies + 15 mentally instable adults + 5 soldiers/monsterslayers)= 57 workers

Hospice wannabe patients:

asmel zuntirlereth Animal trainer SID
cog tunkebong Animal trainer SID
Xetan Osplekecbe - human furnace operator SBM
Cog Mozilblorbam - Metalcrafter SID
Athel alatzulban - Hammerdwarf/clothier SO
Datan Bimdesis - Leatherworker SID
Puppys14yer9000 - Psycho SBM
Erush machinewonders - Hammerdwarf. He just saw his father die, he is griefing and haggard
Vulcar Ingishshukar - Cook RAB
Urdim Cattenlibad - Planter SBM
Deler Idenedtul - Planter SBM
Zasist Athelzes - Planter SBM
Stoat - not a stoat SBM
Obul Oboknicat - Bone doctor Throwing a tantrum

Spoiler (click to show/hide)

The siege is half goblin half trolls, the trolls went rushing while the gobllins lagged behinde. I send all main military just outside in the surface, with the worse case scenario being to lock then outside.
Spoiler (click to show/hide)
At this point Ubbul Anammedtob killed the first troll. 8 more trolls were killed in sequence with no damage to the millitary.

Refusing the orders to fall back and regroup. 5 soldiers chased a troll up north while the invaders closed in
Spoiler (click to show/hide)

(https://imgur.com/0E9zhKC.png)

AHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA

the invader forces were 49 strong, 14 is already dead, 35 left to go.

IT'S HAPPENING LIVE BABY
Title: Re: Simple Fort... Succession game
Post by: Iduno on June 29, 2018, 12:44:47 pm
2 trained warriors are upset. Awesome. At least the goblins are probably willing to deal with them, if you can get them to join their squad in glorious battle.
Title: Re: Simple Fort... Succession game
Post by: onciblu on June 29, 2018, 12:53:30 pm
yeah, good ideia, I'll shove the lunatics in the milliatary

edit: didnt seen to work

Urist menglesh started to stumble obviously after depolyment. And now is stumbling away from trolls atacks
 
Spoiler (click to show/hide)

Urdim Cattenlibad, previously mentioned, just died deydrated. Who need goblins to deal with then?

YEY, HAPPY TOUGHTS
Spoiler (click to show/hide)

Now just imagine this jester, jumping around and dogding the trolls atacks, while mocking him as if it was a Monty phyton sketch.
Spoiler (click to show/hide)

I gotta say, these little guys haven got pettry good at defending thenselves. Can someone draw a picture of the goblin trying to bite the dwarf's hand trough the steel glaunlet?
Spoiler (click to show/hide)

Updated count: 11 trolls and 20 goblins left. No major injuries on the dwarfs side apart from their mind, that is pettry shattered.

Edzul Egaronul killed eleven already and gained the Badass status. He is outnumbered and is hack limbs left and right. I dont know how long he will sustain it tough, I am sending reinforcments for him
Spoiler (click to show/hide)

Wat is that?
(https://imgur.com/YUzx3lg.png)

The badass recived a few hits and is almost dead.

I think they heard the screams
Spoiler (click to show/hide)

Fun fact, soon to be arrested prisoners are treated like animals
Spoiler (click to show/hide)

The siege is over, we lost 5 dwarfs during it:

The badass
Dumat ceroldural
Urist Menglashed
The one crazy dwarf that didnt want to drink
and one more that I dont know who

YEY 44.11
Spoiler (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: Magistrum on June 29, 2018, 06:31:06 pm
Låth is completely out.
Ouch!
Title: Re: Simple Fort... Succession game
Post by: scourge728 on June 29, 2018, 06:49:49 pm
I'm pretty sure that the bushtit died of old age, given the whole it's spring thing
Title: Re: Simple Fort... Succession game
Post by: Iduno on July 02, 2018, 11:44:28 am
They feel ashamed after starting fights and tantrum? I mean, it makes sense, but doesn't that mean once they start being unhappy, they'll just make themselves less happy?

Unless emotions are more in-depth than I'm aware of (they probably are) and being ashamed leads them to doing productive things that improve their emotional state somehow.
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 03, 2018, 10:38:16 am
Since the end of the siege not much happened. Most work orders in workshop were suspended. Cheese was killed while in trantrum. Dwarfs are concentrating in hauling right now.

A library was built to let the dwarfs ponder so much sadness.

We have some miasma problens, Ventilation and dumping were ordened. But I don't know how fast it will be done.

A dead Ibesx is being condened of all witnesless crimes. This is wat I call escape Ibex.
 We a have giant badgers problem at the surface. The axedwarf went alone at it naked rendering 16 pages of badger beating. The hammer dwarf Athel finally came and put the thing out of misery


Oh, o dont think I showed our new holding yet right?
Spoiler (click to show/hide)

Oh, this is new
Spoiler (click to show/hide)

who watchs the watcher
Spoiler (click to show/hide)

We have migrants:

1 dificulty to angry gelder
this neckbeard spinner
Spoiler (click to show/hide)
A quick to anger peasant
A rarely happy farmer
A bone carver
A nervous wreck monster slayer, to speardwarfs you go
A coward pessimistic tanner
A quick to anger peasant
A coward pump operator
A trader
This too much optmistic about herself gilrl
Spoiler (click to show/hide)
A brave peasant
A brave ranger
A "do not easily hate or form negatives fellings" Bowyer
This pump operator:(https://i.imgur.com/YPcjiKV.png) I think she will fit right in
A calm farmer
Littlefinger
Spoiler (click to show/hide)
A hoppefully planter
A quick to anger animal trainer

All migrants had burial and refuse hauling disabled to save then from entering the corpse room
The elves came, they had a bushit that I took to replace the old one

We are in mid spring, latter I will be playing some more

Fixed imagens, tnx mag
Title: Re: Simple Fort... Succession game
Post by: speciesunkn0wn on July 03, 2018, 01:42:01 pm
Those profile pics of the migrants don't show up.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 03, 2018, 06:10:20 pm
A dead Ibesx is being condened of all witnesless crimes. This is wat I call escape Ibex.

I knew I should have bought that goat!

Fixed imagens, tnx mag

speciesunkn0wn name is mag?

Mags of the world, unite! :P
Title: Re: Simple Fort... Succession game
Post by: speciesunkn0wn on July 03, 2018, 06:36:19 pm
A dead Ibesx is being condened of all witnesless crimes. This is wat I call escape Ibex.

I knew I should have bought that goat!

Fixed imagens, tnx mag

speciesunkn0wn name is mag?

Mags of the world, unite! :P

My name is not Mag. :P I think he's mentioning someone who helped him figure out how to fix the problem.
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 05, 2018, 06:55:51 am
Tha is the reason I stopped playing when I stoped  :o


These guys will still save us.
Spoiler (click to show/hide)

I was thinking, wat give good toughs? Making crafts right, so I can set up anyone who didn't make a craft to make a bolt, that way they work, pratice a craft and gain some weaponsmith exp in case of strange mood.

Wat else? Oh, rooms. Lets make luxurious mobile and bigger rooms for those sad sad dwarfs.

What else? Buryng the dead and getting ride of the miasma may help Oh, WATTERFALLS, why didnt i think of this before? A watterfall will be build in the center of the tavern


(https://imgur.com/MMvOUpR.png) Maybe he went on a vacation?

Spoiler (click to show/hide)

I am currently monitoring the corpse stock pile. Only dwarfs who can see corpses are allowed to enter and are named corpse handler. The rest have the burial and refuse hauling jobs disabled and the item they are hauling forbiden
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on July 05, 2018, 12:39:11 pm
I'm surprised you have people dehydrate with a waterfall.
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 05, 2018, 12:49:48 pm
watterfall is not in operation yet. People dehydrating are the sad faces who refuse to drink. In fact we have 400+ booze right now

A smaller corpse stockpile room will be built to prevent corpse handlers to do this
Spoiler (click to show/hide)

Some dwarfs want adquire stuff, so bone amulets and some clothes will be produced

Sometimes things work as intended
Spoiler (click to show/hide)
Sometimes things don't
Spoiler (click to show/hide)

I know this is kind cheap, but quarters will be engraved to increase morale
Spoiler (click to show/hide)

The corpse is already walled of by walls made of green glass

They are being buried as fast as they can
Spoiler (click to show/hide)

5th hematite, a engraver went berseker, luckly he was inside a room, wich is now locked. Some military will be dispatched in case he can break the door.

I think the stumbling obviously ones dont drink
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on July 05, 2018, 01:58:05 pm
Refuse because they're sad, or refuse because they're unresponsively staring off into nothingness?

And jeesh that corpse stockpile. If you're not going to use it, might as well use cart to move individual corpses around a corner or in a hole.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 05, 2018, 10:28:38 pm
So you want to bury the dead with respect, instead of pitting all the bodies in a hole and writing slabs as they rise up like a reasonable overseer...

Do we have water handy? Maybe the constant fights are making the dwarves get hurt and get forbidden from drinking by the Chief Medical Dwarf refuse alcoholic beverages, contributing to more bad thoughts about dehydration and a higher chance of dying between drinks.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 05, 2018, 11:10:28 pm
And jeesh that corpse stockpile. If you're not going to use it, might as well use cart to move individual corpses around a corner or in a hole.
Hey, that's a perfectly valid corpse stockpile (Which it should be noted I didn't designate, all I did was box it in to try to stop stress long term, so new migrants wouldn't have to see as many corpses)
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 06, 2018, 02:13:41 pm
So you want to bury the dead with respect, instead of pitting all the bodies in a hole and writing slabs as they rise up like a reasonable overseer...

Do we have water handy? Maybe the constant fights are making the dwarves get hurt and get forbidden from drinking by the Chief Medical Dwarf refuse alcoholic beverages, contributing to more bad thoughts about dehydration and a higher chance of dying between drinks.

We have a well with full resevoir right next to hospital, which is empty right now. To pit the corpse we would need the corpse handlers to enter the corpse storage and bring it to another hole, then make as slab then engrave it, then built it. I just tought putting the corpses straight into a coffin to be easier. Its not that bad, remember when stoat died? He is already buried... Much of that stockpile is goblins and trolls bit, wich will be trown into the lava oncie the dwarfs are buried. The watterfall is still not in operation because of the lack of corckscrew for the screw pumps needed to empty the bottom reservoir. I am thinking in release water bit by bit and take care of emptying the resevoir latter.

(https://imgur.com/CaatzS2.png)
See? The yellow arrow indicates the flood gate which will be built, the red arrow indicate the floodgate wich is already built and open. Both will be linked to the same lever. When the lever flicks one is open and other is closed, releasing a bit of water or filling the 2tilechamber again(it can be made bigger later)

We have 2 more holdings. And I just figured how to make messagers to ask for workers, which will be good once the gore is cleaned.

The hummans haven came. I dont think we need to buy anything from then.

I decided to remove all corpse and refuse stockpiles. Only job the CH will be doing is hauling the meat to the coffins

I hope they dont get malaria
Spoiler (click to show/hide)

On the bright side Brasil just scored. There is still hope

Remember when I said the hospital was empty? Welp not anymore, as there is no hope anymore. I mean in Brasil. Simple fort is just going to be nice
Spoiler (click to show/hide)

As there is corpses inside the fort the doors on the corpse stockpile will be forbidden, making the CH prioritize corpses which are in plain view(I really should have done that waaaaay before)

I discovered some problems with my watterfall design but now it is working
Spoiler (click to show/hide)

The smaller corpse stockpile will be open again because of a roten corpse inside the fort, you see, we have lots of empty claimed coffins. The new corpses need to wait for new coffins be built.

One more holding to us, urray.

Spoiler (click to show/hide)

I think by now you all know that i am not informing every single casualty. Just a little update, we are at 94 pop right now
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on July 06, 2018, 04:43:04 pm
Quote
See? The yellow arrow indicates the flood gate which will be built, the red arrow indicate the floodgate wich is already built and open. Both will be linked to the same lever. When the lever flicks one is open and other is closed, releasing a bit of water or filling the 2tilechamber again(it can be made bigger later)

This does not work, because levers send <OPEN> or <CLOSE> signal at once.

That sort of toggling behaviour is possible with minecarts that pass over a pressure plate in a single step (due, say, there being a track ramp just before the plate). You can then link a lever so it makes minecart move that; open allows it to fall below a hatch, close allows it to move over a hatch it'd have gone through.

(Though in the first place, you could use said minecart to release 2/7 water every x frames instead of leaving a lever on repeat that I'm thinking you're thinking of.)

Quote
Remember when I said the hospital was empty? Welp not anymore, as there is no hope anymore. I mean in Brasil.
:<

And jeesh that fps.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 07, 2018, 12:32:53 pm
On the bright side Brasil just scored. There is still hope
Remember when I said the hospital was empty? Welp not anymore, as there is no hope anymore. I mean in Brasil. Simple fort is just going to be nice

My God... We got defeated by sideways Germany!
Title: Re: Simple Fort... Succession game
Post by: GPeter on July 10, 2018, 06:32:17 am
My God... We got defeated by sideways Germany!
On the bright side Brasil just scored. There is still hope

I was just getting over it... Then I came to the forums and started crying once more  :-[

Are you guys actually Brazilians?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 10, 2018, 02:11:50 pm
I am, and Onciblu sounds very Brazilian too.

HU3HU3HU3BRBR?
Title: Re: Simple Fort... Succession game
Post by: GPeter on July 10, 2018, 02:18:26 pm
HUEHUEHEUHEUHEUHEUHEUHEUHEUHUEBR, com tanto lugar pra eu encontrar BR, eu venho encontrar BR logo aqui? Aakskaskakskask

Translation: With so many places for me to find Brazilians, I find them here? Hahhahahahahahaha
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 10, 2018, 02:20:14 pm
Spoiler (click to show/hide)

Yeah, I saw that the lever flipping thing didn't work. Then i put a hatch that didn't hold water. But this is a temporary problem. The waterfall pump has all pieces necessary and only needs building

There is miasma in the dinning hall, corpse handlers hopefully will handle the situation soon
Spoiler (click to show/hide)

Some more imigrants arrived despite the danger, the same job disabling will be applied to then

A brave caohtic fish dissector
A not perseverant trader
A pessimistic fishecleaner
A can handle stress peasant, new corpse handler
A copetent axedwarf monk. to axedwarfs you go
A very happy and optimistic stonecrafter
A thresher

Our pop is 102. So i may have missed someone.

Some cheese, drinks and books were bought from the humans.

Spoiler (click to show/hide)

I am, and Onciblu sounds very Brazilian too.

HU3HU3HU3BRBR?

Foi o sotaque? ahueahuehuaehuahe

The corpse stockpile was closed again and there is no more put item in coffing jobs, the miasma is gone and there is even spare coffins right now. Of course they will be taken once the corpse stockpile is open once again, so that will wait the situation to normalize a bit

The refuse stockpile was remade in case a animal dies inside the cave again and refuse from outside is being ignored I think progress is being made

Spoiler (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: GPeter on July 10, 2018, 02:22:02 pm
Spoiler (click to show/hide)



Eu não sabia desse Discord, manda o link ae


I hope everyone else don't mind any occasional message in portuguese...
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 10, 2018, 02:50:34 pm
(https://imgur.com/YPczvs9.png)

Is this acctually dangerous?

Spoiler (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: GPeter on July 10, 2018, 02:59:44 pm
I would say, yes.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 10, 2018, 04:08:13 pm
It is a giant, so it has internal organs, close everything down and make it target pratice for the Garrison, if not possible focus on spears and other edge weapons.

It is not very dangerous, since it can feel pain it falls unconscious pretty fast and becomes harmless.

Edit:
Foi o sotaque? ahueahuehuaehuahe [Was it the accent? ahueahueahueahue]
You know, it is pretty weird how you can pick up some hints of what is the language something sprung up on people's head before they translate it to the target language. I assume it comes with learning a second language, I'm sure you knew I was Brazilian before.

Let's avoid using Portuguese, since it makes Toady One, The Great, waste a lot of time to verify the contents, with only he and Threetoe to Mod the boards.
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 13, 2018, 08:46:45 am
I'm sure you knew I was Brazilian before.

I had no ideia.

I was planning on a update yesterday but things got in the way. Hoppefully I will be able to end my turn soon.

Closing the fortress fast enough will be dificult as I oppened some holes (kitchen miasma and watterfall pump). There is also the new jail area, wich the gians is close to

Spoiler (click to show/hide)

All main millitary were send to the jail area We are going to try to wall of it. Hide alert was set

There were one corpse handler Alath Adildasel that previously went crazy. He was chained in the new prision area, with armor and everything. Naturally he is the closest soldier to the giant. And he did extremally well

Spoiler (click to show/hide)

He can be a murderer. But he is our murderer
(https://imgur.com/juikKtV.png)

On a side note, a trantuing dwarf killled the manager. Crippled was appointed to as the new manager. The holes on the groun will be closed and a brigde will close the jail area

Spoiler (click to show/hide)

Not much is happening, people are dying being killed by trantuing dwarfs. Trantwing dwarfs are being arrested. Jail cells are being set up. Depressed dwarfs are dying of thyrst and we still have extra coffins. The last screw pump is yet to be built and there is about 4 mechanical transmission pierces to be built before the waterfall get fully in action. We are in late summer

Spoiler (click to show/hide)

We must prepare right?

Spoiler (click to show/hide)

THE SYSTEM WORKS
Spoiler (click to show/hide)

Well, at least parttially
Spoiler (click to show/hide)

Its early autuumm and we are running out of globonite
Spoiler (click to show/hide)

I did the same strategy used every other time. All main squads stationed near the entrance and hide allert on.

Spoiler (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 13, 2018, 02:48:38 pm
With all this miasama, happiness segregation and murdering going on about, I wonder just what kind of madness I will find come my term.

Congratulations Alath! Can we have a not to scale statue of a giant on his cell?

Check of there is too much food? I don't remember the ktchen generating miasma before... Maybe it's rotting without room in the stockpiles.
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on July 13, 2018, 03:15:28 pm
*likes engraved letters*

I think I spy some tree holes. Or seeds. In the first image.

Your  green bridge has a security hole with a door after it on the side.
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 13, 2018, 04:33:59 pm
With all this miasama, happiness segregation and murdering going on about, I wonder just what kind of madness I will find come my term.

Congratulations Alath! Can we have a not to scale statue of a giant on his cell?

Check of there is too much food? I don't remember the ktchen generating miasma before... Maybe it's rotting without room in the stockpiles.

I think you will find the need to call more workers from outside, I did get 2 migrants waves despite the danger, but deaths, including of "important" dwarfs is a common occurrence. I will ask for the statue, maybe even put it in his tomb, he went starking mad and I dont recall a cure for that. Altough right now his cell has a to scale "replica" of the giant's skeleton.

There was too much food on the kitchens, some of it were rotting. There was stockpiles avaliable but not enough dwarfs, I ended up destroying that kitchen, I suspect there is another one somewhere else. Right now we have 2,6k of prepared food and 0,9k of drink.
*likes engraved letters*

I think I spy some tree holes. Or seeds. In the first image.

Your  green bridge has a security hole with a door after it on the side.
yeah, there is several doors on the walls but those can be forbid, and even give time to dwarfs to wall in. A bigger issue is that part of the thing doesn't even have a ceiling

Spoiler (click to show/hide)


Now a riddle for you guys:

Wat is the difference between a militia captain and a militia Commander?
R:
Spoiler (click to show/hide)

The squads were sent to station near sanera, I dont really want to loose him. He killed 5 out of the 15 goblins that attacked us. Right now there is 10 goblis left to go, and he is make sure it happens. He will be now known as The Militia Captain

Z screen while the millitary is active
Spoiler (click to show/hide)

Sanera didnt listen the orders to back up, he runned straight away for the group of goblins south of him, against the rain of arrows the goblins sent. While the others squads scrambelled to find its way outside, Sanera found a troll, and with a cirurgical poke made the troll tetraplegic. Not happy with it, he continuasly beat the troll while blocking bolts with his shield. The globins came closing in.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 13, 2018, 05:38:43 pm
Well, that doesn't seem to have hurt too much.
Has any industry halted due to the loss of specialized workers?
Also, will we wait next turn to update?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 13, 2018, 06:11:03 pm
the doors were to prevent dwarves from having to walk the entire length of the tunnel to get to the other side, and the roof was I hadn't actually finished it....
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 17, 2018, 03:57:12 pm
Spoiler (click to show/hide)
Well, that doesn't seem to have hurt too much.
Has any industry halted due to the loss of specialized workers?
Also, will we wait next turn to update?

I stopped the majority of orders and put things to productions as it came necessary. Mainly coffins. Booze never stopped being produced I think. At least a wood stockpile was deleted to prevent too many hauling jobs. Even the military was inactive the most part of my turn.

The objective was to let then relax, let then pray and ponder and talk and stuff. The tantrums are a bad tought multiplier: guy gets punch and receive a bad tought,  puncher get punished and receives a bad thought, beater beats puncher and receive a bad thought. This not mentioning the people that dies in the tantrums, and the people that dies in depression, they have a family, you know. So I didn't want to push the dwarfs to work on superfluous things as making crafts for trading. I did have a big project in mind, which was to make a double track, as in a double helix, around the pump stack, to bring magma up using minecarts while the pump isn't expanded. But just building a few z levels of pump to make the waterfall took forever.

the doors were to prevent dwarves from having to walk the entire length of the tunnel to get to the other side, and the roof was I hadn't actually finished it....

The doors were usefull, the manouve abilitie came handy during the siege. As for the ceiling, I think we are good unless a dragon comes.

The dwarf caravan came but brought no outpost liason. Just about time a new hillock is inaugurated.

On others news the watterfall is inaugurated.

Spoiler (click to show/hide)

We got another migrant wave, despite the danger

Lokun ♂, a thresher who can handle stress
Besmar ♀, a optimistic brewer who avoids stressfull situations (then why you even came?)
Mosus ♀, a child
Obok ♂, a quicky to anger competent speardwarf, to squad you go
Iton ♂, a conflicted gelder
Stodir ♀, a brave legendary stonecrafter
Solon ♂, a cruel soap maker
Uvash ♀, a curious farmer who likes to brawl

This migrant wave put our pop count to 100 again

26th, Limestone 557

Sadly Sanera was found dead today. Peharps she didn't survive the wars wounds as no new fights involved her after the siege.

There is a ghost terrorizing the hospital, preventing docs to treat their patients. Slabs are on the way.

Prepared food was sold. Toys, booze, parchements, food ingredients and instruments were bought from the caravan. About 15k urists of prepared food were given to the mountain home, as a thanks for the migrants

It was inevtable
(https://imgur.com/TNY1YLZ.png)

One more hillock is ours

17th Sandstone

Scourge suddenly became quiet and headed to the manson workshop.

Remember the guy that went berseker insed a room and got locked in? He is a skeleton now

this may come handy
Spoiler (click to show/hide)

Scourge grabbed a chalk and a bunch of things and is doing something. He didn't tell anyone wat it is tough.

Dwarfs were told to pass near the waterfall when going near the tavern

Spoiler (click to show/hide)

Scourge is done
Spoiler (click to show/hide)

Out of all things he broke the lever the controls the flood gate to the watterfall. This means water will continnually enter the watterfall system. Al tough the water level in the dirty tunnels is not so high, so in the near future it may be possible to rebuilt it.
Spoiler (click to show/hide)

Spoiler (click to show/hide)


Dwarfs are back at dumping waste. Enough of bad toughts because of goblins bodies that we cant bury

The lever was rebuilt and linked sucesfully.

Again :(
(https://imgur.com/10LAmGf.png)

There is a jail area in the big room that has everything, and it is quit occupied right now
Spoiler (click to show/hide)

Spoiler (click to show/hide)


1 Winter, time to hang the boots again. It was a ok year, we could clean some things up and see the population stabilize at a stable trantruing state. Note that the cave near the exploratory digging site is open because i wanted to built a walled staircase for a straightier path.

Obligatory z screen
Spoiler (click to show/hide)

Save may come up tomorrow as it take forever to compress and upload.
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on July 17, 2018, 04:51:14 pm
There is a ghost terrorizing the hospital, preventing docs to treat their patients. Slabs are on the way.

What a problem (quoting for emphasis).

Instead of deleting stockpiles you can set them to take from links only or turn off wood hauling in orders as well.

And nice manouvering - though hatches in the center of 1x1 staircases(so they can't be walked up to) might be better.

PS: Your spoiler image is missing the .png/.jpg/etc. ending.
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 17, 2018, 09:35:51 pm
http://dffd.bay12games.com/file.php?id=13900

I was getting lots of freezes during the game, luckly not a single crash. Peharps 44.12 will help with that
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 18, 2018, 08:29:36 pm
Alrighty, my turn, right?

I'll try to keep things calm, just a calm and tranquil fort in the forest. And a truckload of towers!
I'll have the next week off work, so I'll pick it up Saturday probably. I'll check if there's anything I can do to improve FPS.
Also, remind me to make a list of how many named dwarves are still alive.
Title: Re: Simple Fort... Succession game
Post by: Iduno on July 20, 2018, 02:46:33 pm
Yeah, do we even have a current list?

Also, re: FPS: do we have flowing water/magma going anywhere? Mist is awesome for morale, but pumping can be terrible on FPS.
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 20, 2018, 07:59:29 pm
The only flowing liquid is water from the waterfall circuit. The main pump is shut since its not efficient we didn't need more water.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 21, 2018, 09:03:50 pm
Spoiler (click to show/hide)

Title: Re: Simple Fort... Succession game
Post by: onciblu on July 22, 2018, 06:13:29 am
SH*T, I think I uploaded the wrong save. That place is not were I last was when i saved the last turn. Its were I was when I saved my first turn. I just checked my uploads at DFFD and the file size for both saves is identical. The last turn file compressed should be 8mb bigger.

I will try to get the right save uploaded ASAP

edit:
This one is the right save l
                                    \/


      http://dffd.bay12games.com/file.php?id=13918
Title: Re: Simple Fort... Succession game
Post by: Kametec_Housen on July 23, 2018, 07:12:52 am
I haven't checked up here for some time, but I noticed save from Onciblu. According to the turn list on the first page I am next, but I have my hands full at the moment, so I'd like to let someone else to switch places with me, at least for now. I've contacted Scourge about it.

If I am just mistaken and spreading chaos instead (and again) then I am sorry.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 23, 2018, 12:55:20 pm
Wait, you are right! I must have mistaken Onciblu for Iduno!
Let's see if we can get scourge to suffer this one!
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 23, 2018, 01:04:44 pm
I'll take the turn... let's see how well this goes...
Title: Re: Simple Fort... Succession game
Post by: onciblu on July 24, 2018, 08:30:27 am
Turn list from page 1:

Stoat tales
Snow dwarf
Iduno
Magistrum
Scottsm
Onciblu
Kametec Housen
Scourage728
Lunardog15
Comicraider

So I unintentionally jumped in front of Iduno. If Iduno can play it would be hist turn now right? Then Mag, then following the turn list.
I could sugest to skip my save but it would only waste everyones time to make me play a turn again soon
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 24, 2018, 10:30:01 am
Especially since I'm already playing the save I got.... don't worry, I only got some of the rest of the military killed, and some threshers and children, and apparently the chief medical dwarf died at some point... don't worry most of us are still alive I think
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 24, 2018, 02:17:36 pm
I guess we double posting now.

The first thing I noticed was that no one bothered to finish the roof, so I did that

So yeah I noticed this (https://i.imgur.com/RIBZnIu.png) so now we wait until some migrants arrive

I also noticed we aren't training the various captured critters we have, or at least not all of them so I started that, and we now have (https://i.imgur.com/joJpHJO.png)

(https://i.imgur.com/MjZ2Lje.png) he he he

(https://i.imgur.com/tfYNIKI.png) That's not good.

(https://i.imgur.com/6sashLI.png) Oh!
(https://i.imgur.com/F7SrKti.png)Oh.
(https://i.imgur.com/si8V243.png)Oh.
So it hit spring at some point, the elves showed up and I had a bunch of tattered and too large clothes and some gems sent to the depot...
(https://i.imgur.com/ZvYLhaC.png) Well that isn't good. I sent the military to stand at what I thought was the only direct entrance from the third caverns into the fort

(https://i.imgur.com/htEzjoP.png) Whoever made a direct stairway from the third caverns into the living area of the fort, I blame you for this. Luckily it sucked and (https://i.imgur.com/d6X8R3X.png) happened by the hands of mostly children, but also some peasants and threshers and two marksdwarves who decided to be there instead of where I stationed them, of course I think all those dwarves died, but still I killed it with minimal loses besides several military dwarves. I then took care of some justice related things, and then decided to trade with the elves for various things, where I bought all the clothes, cages, food, barrels, two red winged blackbirds, a giant chinchilla, a kea, a kestrel and a male swan ( I really need to get better at taking screenshots of things.) I also found this. (https://i.imgur.com/wdkXLio.png) Which I bought because why not. Afterwards I got this notification (https://i.imgur.com/Te7pI9Q.png). And at the same time (https://i.imgur.com/sCeIY7H.png) so we have a new chief medical dwarf, two filled squads of soldiers, two mostly filled ones, and I moved the last reservist's and the squad with a normal name's dwarfs in order to fill the squads more. I did find a "Monster Slayer" (https://i.imgur.com/OC08yL3.png) who I still put into the military because why not. I did assign a cheese maker who had a tiny bit of strand extraction skill somehow to start work on the adamantine, and then some dwarves started tantruming again and this happened (https://i.imgur.com/HD4wd5d.png) (https://i.imgur.com/9QjxzCX.png) but on the interesting side (https://i.imgur.com/zaAGyaJ.png) also a bunch of corpses are rotting now so we have miasma in the fort, which is probably not good, and I started a few other projects which if I remember I will post some screenshots of them as close to finished as I get them.

Title: Re: Simple Fort... Succession game
Post by: onciblu on July 24, 2018, 02:27:34 pm
If you want a tip, never stop producing and placing coffins
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 24, 2018, 06:04:47 pm
If you want a tip, never stop producing and placing coffins
Oh, that's right... The influenza...

Careful with grouping the reserve dwarves, the reserves only train a season of the year (reserve 1 - 4 ; spring - winter), so you might run a few hands short during construction. All dwarves with quality-less jobs were designated to a reserve, unless I missed something on the way. The garrison squad rotates their soldiers between guarding the towers and training all year long. Check the schedules for details, I guess.

How good of guard does a giant chinchilla make?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 24, 2018, 07:40:26 pm
There was like one person in the 4th reserve and no one else, and I put everyone in the migrant wave except for two dwarves into squads, so labor isn't really my focus here, especially with the tantrums, I'm just trying to prevent us from getting brutally murdered by goblins or forgotten beasts that can enter our living area and I can't do much about it because it's a bunch of stairs down into the third cavern level...
Title: Re: Simple Fort... Succession game
Post by: Iduno on July 24, 2018, 08:38:28 pm
Careful with grouping the reserve dwarves, the reserves only train a season of the year (reserve 1 - 4 ; spring - winter), so you might run a few hands short during construction.

Is there a benefit to doing that instead of a squad of 10 training 2 at a time (or whatever)? I know it says minimum, but I've never seen more than the minimum training.

How good of guard does a giant chinchilla make?

They're as good at spotting as anyone, I guess. Keeps kobolds and werebeasts from being a problem.

I'm just trying to prevent us from getting brutally murdered by goblins or forgotten beasts that can enter our living area and I can't do much about it because it's a bunch of stairs down into the third cavern level...

Can you wall off a section of the caverns near the stairs? I mean, it's better to not need to, but it happens.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 25, 2018, 01:45:46 pm
Careful with grouping the reserve dwarves, the reserves only train a season of the year (reserve 1 - 4 ; spring - winter), so you might run a few hands short during construction.
Is there a benefit to doing that instead of a squad of 10 training 2 at a time (or whatever)? I know it says minimum, but I've never seen more than the minimum training.

The squads are set to be unequipped when out of duty, so that they can haul properly and not drag themselves forever(since they have next to zero armor user skill). When you need a few extra hands you can call them, and there comes the difference:

If you call the squad active for that season the are all armored and armed, and all together near the entrance where they train, leaving you with a squad on the ready while the three other squads run around picking up their equipment (Which I tried to keep in the barracks so that they group when equipping, but there's always a straggler that remembers there's a shinier gauntlet down the forges.

On the other hand, if all squads are training simultaneously but only a few dwarves at a time, you have to station all the squads in a same place to wait for their out of sync colleagues, slowing response, and the dwarves spend the whole month putting and removing armor due to the way the game changes their current job when eating/drinking/sleeping/whateving.

I'm just trying to prevent us from getting brutally murdered by goblins or forgotten beasts that can enter our living area and I can't do much about it because it's a bunch of stairs down into the third cavern level...

I guess we do need to leash a few dogs there...
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 27, 2018, 02:06:51 pm
Hey guys, I just figured out why the water is still frozen despite it being summer, I forgot to turn temp back on (I had it off to improve FPS in my fortress)
Title: Re: Simple Fort... Succession game
Post by: GPeter on July 27, 2018, 02:35:46 pm
Hey guys, I just figured out why the water is still frozen despite it being summer, I forgot to turn temp back on (I had it off to improve FPS in my fortress)

Spoiler (click to show/hide)
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 27, 2018, 05:45:31 pm
Another issue, we have unengraved slabs, but they keep saying there are none, so they won't engrave any
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 27, 2018, 05:52:07 pm
Check for workshop/stockpile links?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 27, 2018, 06:23:53 pm
I think the problem might be that the bookkeeper died at some point...
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 27, 2018, 07:04:22 pm
I think the problem might be that the bookkeeper died at some point...
I'm not sure the bookkeeper affects this kind of thing. A skilled bookkeeper can maintain his stocks update even after death.
Unless you mean the manager, since when he dies the workshop profiles stay locked until a new one is appointed, so maybe there is some weird activity restriction in place? Have you tried dumping the existing slabs next to the workshop and reclaiming them?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 27, 2018, 07:57:29 pm
Some thing weird must have happened at some point in the fort, there's a bunch of random forbidden items (something like 80%(Note: This is a completely random number that felt right, I have done no math) of them are either clothes or armor, with various seeds, bins(most of the rest were those, quivers, and buckets) scattered around the fortress, and I have no idea why, the tavern also has large piles of clothes on the tables and some of the forbidden items are in piles with non forbidden things
EDIT: Actually it's more like 60% clothes/armor and there are also many mechanisms forbidden for some reason
EDIT2: Update will be out tomorrow probably
Title: Re: Simple Fort... Succession game
Post by: Iduno on July 28, 2018, 02:39:50 pm
Build chests and cabinets in all of the rooms? Or if stuff is actually F forbidden, just reclaim everything? Are you running DF Hack or The Rapist? They both can screw up the game pretty bad.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 28, 2018, 10:55:43 pm
I'll be honest, completely forgot I was supposed to do this, so here we go

(https://i.imgur.com/I63lP2W.png) So this happened, so now we got a bunch of these, so that's pretty cool

(https://i.imgur.com/RSvZMot.png) Why does this kind of thing keep happening to me...
(https://i.imgur.com/czFXRmt.png) Also this kind of thing

(https://i.imgur.com/JHbMhd2.png) Oh yeah the humans, I traded them some junk clothes and some gems (I also created gem stockpiles on the surface for trading, only for those to be filled with rough gems instead...) mostly bought bags to stop the sand collection spam

(https://i.imgur.com/kjROFh7.png) Oh yay, so this won't be useful at all
(https://i.imgur.com/EgUNzkh.png)

(https://i.imgur.com/PPH9NJH.png)

(https://i.imgur.com/Olc90hh.png) Yay more military dwarves

(https://i.imgur.com/Ygdcjai.png) All we need is a male and we can have an army of super soldiers

So I may have unfrozen the water at a bad time
(https://i.imgur.com/LOSsTtf.png)

(https://i.imgur.com/JsIv2g3.png)
(https://i.imgur.com/q1PgLhA.png)
(https://i.imgur.com/fbNWmU5.png)
(https://i.imgur.com/eShhGET.png)
My plan for a stone piling catapult operation is beginning

(https://i.imgur.com/yyuLOEx.png) And there goes a legendary mason

(https://i.imgur.com/WMK9ArS.png) This has been my announcements for awhile

(https://i.imgur.com/wlROFd2.png) I don't know what killed this guy

(https://i.imgur.com/cHvuWVZ.png) Well that's not good

(https://i.imgur.com/MZ1s59C.png) I'll be honest, at this point I had completely forgotten about her, so the fact she didn't go insane was luck

(https://i.imgur.com/nq5gr4c.png) So this ghost has been on the same tile as it's child for the whole month I think, it might even still be there

(https://i.imgur.com/LP8AKMx.png) Who did this

(https://i.imgur.com/9LfDQSg.png) At first I didn't actually know what happened, blamed it on the ghost and moved on.

Only for me to discover it was in this mess (https://i.imgur.com/AFyvdDv.png) a bunch of random forbidden items, a dead cave crocodile corpse and a rotting body

(https://i.imgur.com/JM0WldN.png) Also this idiot has just been there since the water unfroze and last I checked is still there, not growing hungry, not tiring, eternal

(https://i.imgur.com/3Cv6QkV.png) this looks like a bug to me

(https://i.imgur.com/BbEvnrB.png) I also found this
Title: Re: Simple Fort... Succession game
Post by: Magistrum on July 29, 2018, 08:33:37 pm
It's an adventurer training swimming until he inevitably gets encased in ice.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 30, 2018, 07:29:31 pm
(https://i.imgur.com/cqmvlr7.png)
(https://i.imgur.com/QqBifuA.png)
(https://i.imgur.com/mOhdqBf.png)
I'm just going to let these serve as a representation of the ghosts I put to rest

(https://i.imgur.com/Xb6YAwl.png) ... no point even asking why does this keep happening to me. Raise the bridges, forbid the doors

(https://i.imgur.com/Ye3MO9K.png) Luckily they're kind of dumb, but on the other they also learned how to not drown, but on the other other hand they also also didn't bring any trolls or beak dogs, just goblins and dwarves, but on the other other other hand, several dwarves are trapped outside, and others are trapped between bridges, but hey, at least we have some caged goblins, I also forgot to take a screenshot of this, but we caught a herd of camels at one point.

(https://i.imgur.com/0XcFOVQ.png) I don't even know if this is one of ours or one of the enemies, but this happend.

(https://i.imgur.com/p2Kb77T.png) and this.

(https://i.imgur.com/Fbsby0D.png) and this as well.

(https://i.imgur.com/Ylwe37j.png) Why does this keep happening to me..

(https://i.imgur.com/gU3kWTP.png) Oh good.

(https://i.imgur.com/jxp4VyP.png) Meh.

(https://i.imgur.com/IIqeLdb.png) Why are so many children just left out on the surface, it's inconvenient for me.

(https://i.imgur.com/o0IX1pq.png)
(https://i.imgur.com/iV1xjUZ.png) Seriously why tho.

(https://i.imgur.com/FpmPSCw.png) I honestly don't know how this one and it's buddy (who died of I have no idea) got up here, the whole thing had an overhang so they couldn't climb up, there are some stairs onto that wall, that lets you get into the fort, but it doesn't seem interested in going to them, and no one else has gotten up there. It was around this point I realized that there was a big thing of goblins near the corner of the map that I hadn't noticed, I had thought most of the siege was just in the water for some reason

(https://i.imgur.com/4aNs5Dn.png)Another dead child... it was inevitable



(https://i.imgur.com/fasl1Jx.png) The trader died because he was one of the ones locked between bridges I think, and I have literally no idea how the goblin died.

(https://i.imgur.com/xTbk5AG.png) You did this to yourself, and you have no one to blame but yourself.

(https://i.imgur.com/cY8OU94.png) One of the tantruming dwarves (mine actually) killed this one.

(https://i.imgur.com/O3Se9o2.png) SERIOUSLY WHY ARE YOU ALL HERE!? WHAT IS IT ABOUT THE WATER THAT SO APPEALS TO YOU ALL, WHY WON'T YOU DROWN AFTER BEING HERE ALL SEASON!? HOW DID YOU GET TWO CAMELS AND AN IBEX INTO THE WATER AS WELL!?!?!?!?

(https://i.imgur.com/3pujoVS.png) Another one dies of being trapped between bridges.

(https://i.imgur.com/NeV4jTA.png) Oh not this again....

(https://i.imgur.com/tJd2JPF.png) Yeah I couldn't fix this..

(https://i.imgur.com/8Catwnc.png)
(https://i.imgur.com/lCKw8RA.png)
Luckily this FB is suicidal

Notes for the next overseer, 1. I think something wrong with the pathing in this save 2. Don't open any of the bridges, the siege can't get in, and neither can the forgotten beast. 3. Speaking of the forgotten beast, he's probably gonna kill himself, that report was from his habit of flinging himself off of ledges and falling, he also exploded one of his feet from that, he just wanders a small section of the caverns, occasionally leaping multiple tiles, you know that blue background things get when falling/ being propeled by great force, he does that, and goes flying to the side for a bit, I don't know WHY, only that he does. 3. I also don't know why all the goblins and dwarves are having a pool party in the pointless water features with a dead camel corpse, but they are, there's also another camel corpse in a different section with last I checked two enemies. 4. When I tried to make a tavern on an area filled with invaders, so that guests would come and fight, they moved, every time I tried that they moved again. 5. I made a little pump area for training willpower. 6. I made a lot of bridges. 7. I  apparently somehow managed to fix the spot that let the last FB in, and I don't remember when I did this or where it was. 8. I got the space for the "Stone Piling Catapult System 9001" in place, but we don't have any logs I guess, so the SPCS can't actually be built atm. 10. We also somehow have no non-economic hard stone according to the dwarves. 11. We also don't have any bags for sand. 12. We also don't have any cages. 13. I repeat, do not open the bridges. 14. We manged to get no migrants, and not even a "Your fortress has attracted no migrants this season" message, so apparently sieges block migrants. 15. I made two levers, one opens all the bridges I built, and is named "All the Bridges" and has a note on it, the other does nothing and has no info on it, it was supposed to be used to slowly lower the bridges that weren't needed, but they decided there was no path to the one you can get to from the entrance ramp to the fort. 16. The second fort is fine. Save is here http://dffd.bay12games.com/file.php?id=13934
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on July 31, 2018, 12:00:35 am
"Cancels handle crocodiles: Too insane x325."

Hahaha, I can almost take it as personal opinion of the job.

Catapults, these oldfangled qsp systems.

...I didn't know ghosts did that. Or were psychopaths!


Jeez a ridiculous mess. Did a ghost kill the croc or did tantrumer?


----------------


Ghostly Corpse handler. Wish they kept handlng corpses like with animal training and fishing, that'd be neat (I read once that this needs them being killed on job without being interrupted, i.e. by being atomsmashed). They'd probably still go insane though?

I'm not sure what you complain about, but there's a lot of blood in the walls.

The goblins love the pools. They're using an old strategy, called the carp - highly effective on non-freezing maps.

Tho srsly, it seems invaders are picking up visitor pathing strats there.

I spy some trees near those "how did those get up there" corpses. I think that answers your question?

Why keep bridges closed if the siege won't come in?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on July 31, 2018, 10:53:48 am
1. I don't know who killed the crocodile, or what made the mess, it just kind of happened.
2.They don't come in BECAUSE the bridges are closed, so they can't get in that way, and they seem to have no interest in going up to the stairways, also I think something in the entryway broke because the dwarves won't use those ramps that lead into the tunnel thing
Title: Re: Simple Fort... Succession game
Post by: onciblu on August 02, 2018, 08:25:39 am
hmm, if you pull the floodgate leve I think they will path to the watterfall resevoir. If you fill it with water and close the exists of it you may drown then all
Title: Re: Simple Fort... Succession game
Post by: Magistrum on August 03, 2018, 07:02:28 pm
Nice! Leave a relatively harder to kill animal in place and they all gang up.
Title: Re: Simple Fort... Succession game
Post by: onciblu on August 20, 2018, 06:03:20 pm
this won't die, right?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on August 20, 2018, 06:21:43 pm
Magistrum, Fortresser gestures!
The thread shudders and begins to move!

Of course not, let's go pester the next player!

So I checked the earlier posts, and it should be Kametec_Houston who previously ceded his turn, but he hasn't been online for some time.
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on August 20, 2018, 06:27:12 pm
Lunardog15 was last active 28th July, last posted 1th July. Perhaps better skip them.

comicraider is better bet, active yesterday and posted on 17th. No idea if they look here, of course.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on August 20, 2018, 06:31:55 pm
PM comicraider, let's see if he can take it.
Title: Re: Simple Fort... Succession game
Post by: Iduno on August 28, 2018, 10:53:00 am
So...how's it going?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on August 28, 2018, 07:44:29 pm
He died or something.

Anyway, on to the next victim!


Let's see, it should be Stoat Tales, I sent him a  PM, and he hasn't been online this week, but last time he was looking for fortresses to ruin, so let's check for that.

Edit: Taking the opportunity to say that we are still accepting applications for turns.
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on August 30, 2018, 06:29:03 am
Hi Fam, still alive and active, just slightly busy with my life.

I will take the turn but I have a few things to deal with for the next few days, i'll pick up the fort very soon, if someone were to send me the link and the version for it you would not find me unhappy.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on August 30, 2018, 08:54:45 pm
The second fort is fine. Save is here http://dffd.bay12games.com/file.php?id=13934
Use 44.12 since everything should be compatible. Scourge728 left some tips on the current situation on the post I linked, make sure to check it before pressing space, apparently all is going to hell(as usual).
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on August 31, 2018, 06:19:17 pm
The second fort is fine. Save is here http://dffd.bay12games.com/file.php?id=13934
Use 44.12 since everything should be compatible. Scourge728 left some tips on the current situation on the post I linked, make sure to check it before pressing space, apparently all is going to hell(as usual).
Of course it is

I'll try to have an update out by Sunday
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on September 02, 2018, 03:59:53 pm
tomorrow fam

tomorrow
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on September 04, 2018, 06:06:33 pm
Hi Fam, sorry no update today, will be one by Thursday, fort is downloaded though
Title: Re: Simple Fort... Succession game
Post by: Magistrum on September 05, 2018, 05:49:08 pm
I understand, bby.
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on September 07, 2018, 05:01:23 pm
Welcome friends to another chapter of simple for with stoat tales, I am sure my previous reign of prosperity has motivated our citizens to clean up their fortress and not vandalise our relics

(https://i.imgur.com/XxBKB2v.jpg)

>:(

I don't know why i came back to this dump
I've ordered a lot of animals to be slaughtered, we don't need 50 baby crocodiles, 4 will do. We also don't need any 40 puppies, a few will do. A good steak beats a ton of whining puppies any day. As do a nice pair of puppy boots.
I've had to add to the graveyard too, turns out we have many dead that have not yet been buried. And afterplacing about 15, turns out we still have many more dead to bury.

(https://i.imgur.com/ZGdw2sR.jpg)
I don't blame her

I've also shifted our priorities from making armour from metal we don't have to making weapons from metal we do have, like admantite, we have plenty of that. With a bit of luck we'll have one finished by the end of the season. We also got some migrants, only 4 and a donkey but hopefully they'll be enough to rebuild our strength as a fortress.


- To Be Continued -
Title: Re: Simple Fort... Succession game
Post by: scourge728 on September 07, 2018, 05:06:01 pm
I've ordered a lot of animals to be slaughtered, we don't need 50 baby crocodiles, 4 will do.
But think of the 50 adult crocodile army in fortress defense

On a related note: Are we still under siege?
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on September 07, 2018, 11:41:57 pm
Iirc 50 crocodiles are kind of underwhelming compared to five dwarves with steel axes and ability to wield them; heck if you're quick and lucky you can slaughter embark crocs with copper picks and axes in wagon. One of the most underwhelming things is when they start tapping the targets instead of actually hurting; don't know if these do that, but in that case a drowning goblin can still kill them while standing inside the moat (not helped by pets and dwarves using same pathing map).


This is a shame, though, since dodge-walk over a moat for crocodiles is quite aesthetically pleasing.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on September 08, 2018, 11:54:47 am
Ah, Dwarf Fortress... A constant struggle between rule of cool and FPS.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on September 08, 2018, 02:11:45 pm
With our luck, I feel like the fortress could grow 50 crocodiles to adult hood before it could get a team of steel axe equipped dwarves that can use them with any kind of skill
Title: Re: Simple Fort... Succession game
Post by: Magistrum on September 09, 2018, 02:10:23 pm
I agree our turnover has been a bit over the average... But sure, I think we can make at least one squad go up to high master.
Title: Re: Simple Fort... Succession game
Post by: onciblu on September 09, 2018, 07:54:39 pm
I just want to point out the "NOT" was made after my turn else I would put a private temple in the ''O"
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on September 13, 2018, 03:51:39 pm
Hello Fam, welcome back to simple fort

Where our fort is a mess and I can't find anything
The worst part about the fortress being in winter is the lack of any and all water supplies, meaning cleaning our many wounded is very difficult, I've started digging out a passage underground to find an spring or a lake, hopefully the fresh water will be worth having naked mole dogs and elk birds running around everywhere, but then again, we already have that.

(https://i.imgur.com/xuVx3SM.jpg)
We're very good at animals, but that doesn't mean we like them, i elected a smelter to be made but a crocodile hatchling walked over it and suspended the job, WHAT AN ASSHOLE! Our guys can't murder them all soon enough.

(https://i.imgur.com/pj6W3rJ.jpg)
Dammit kid, not that one, thats the wrong doggo!

We have started to forge more weapons for our wardorfs but the constant cancelations make it increasingly difficult I hope our guys can recover their mental trauma soon. Other then that, our fortress is slowly starting to heal, with a bit of luck and more quiet months we should be able to rise to some of our former glory.


To be continued soon (when I get a spare hour)
Title: Re: Simple Fort... Succession game
Post by: Stoat tales on September 18, 2018, 06:16:42 pm
Hi fam, welcome to my last session of this run, mostly because I barely have any time in which to play it and the game is really laggy.

(https://i.imgur.com/06GYq6d.jpg)
God damn it  >:(

The elves appeared to trade but we have no depot. I've delegated one to be made but it won't be finished in time for the traders. That suites me fine honestly, the elves can't be trusted.

(https://i.imgur.com/D1shI4Q.jpg)
Case in point, how about go screw yourselves you tall hippies!

(https://i.imgur.com/ZTY8kBz.jpg)
Eat shit to you too

Meanwhile, we're starting to slaughter these cave crocodiles we have an abundance of, I've kept some for the future but hopefully our lagcrocodile problem should be a lot better soon.
We've also had a lot of mercaneries and dancers travel to our fortress, not many have elected to stay but anyone who can fight or improve our morale is welcome to stay.
Speaking of staying, we lso got some migrants useful ones too! Don't count us out of the game yet fam, we're slowly recovering :)

(https://i.imgur.com/9SXKTA9.jpg)
I've managed to fix the horrible vandalism that occoured in my absense, STOAT IS NOT FOOL indeed :)

And with that fam, i am done for the year. It is almost summer and we should have human traders soon, we're slowly recovering and our food supplies are secure for now as well as our millitary.

Here's the save:
http://dffd.bay12games.com/file.php?id=14022

Thanks for asking me to play fam, sorry this turn has been short and uneventful i'm just currently in a really shit situation and can't dedicate as much time as i'd like to dorfing, i'll hopefully be much more free in a couple months time.

Title: Re: Simple Fort... Succession game
Post by: scourge728 on September 18, 2018, 06:38:58 pm
I've managed to fix the horrible vandalism that occoured in my absense, STOAT IS NOT FOOL indeed :)
I know what I must do.... my next turn obviously
Title: Re: Simple Fort... Succession game
Post by: Memphis_Wildcard on September 19, 2018, 05:48:39 am
Total noon here. Started my second fort ever recently. It is about an hour old because I spent almost five hours staring at the screen trying to remember how to play. If we keep rolling this fort, I'd like to be added to the turn list. I will probably the death of the fort, but untrained hands make entertaining exercises they say.
Title: Re: Simple Fort... Succession game
Post by: Dozebôm Lolumzalìs on September 19, 2018, 04:54:08 pm
I think you may have accidentally a word there.
Title: Re: Simple Fort... Succession game
Post by: Memphis_Wildcard on September 19, 2018, 11:48:34 pm
I think you may have accidentally a word there.

I am not sure what you mean. It is totally noon here. All the time. I am trapped in a perpetual moment frozen in time and tearing through it like a kidney stone.
And also my auto correct is highly aggressive.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on September 20, 2018, 07:20:11 am
I'm back! I went through the thread, added people to the OP and realized it's my turn!
Title: Re: Simple Fort... Succession game
Post by: onciblu on September 21, 2018, 12:44:53 pm
you desacrated my sarcophagus :(
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on September 21, 2018, 07:23:17 pm
There's lot of desecration going around.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on September 21, 2018, 08:28:19 pm
It seems everyone is in high spirits!
Anything major yet Snow Dwarf?
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on September 22, 2018, 08:00:41 pm
I don't think I can do it. Don't have enough time. Gonna take my name off the list. PMed Iduno
Edit: Giving Iduno time until Magistrum appears here for his turn (PM'd Magistrum)
Title: Re: Simple Fort... Succession game
Post by: Iduno on September 25, 2018, 02:53:14 pm
What? I was paying attention. Now what was going on? Scribbles notes while half paying attention: "kill crocodiles, desecrate Onciblu, Stoat is not real." Got it.

I'll grab the fort tonight. What version are we on, and where's the sticky explaining how to post pictures properly?
Title: Re: Simple Fort... Succession game
Post by: Iduno on September 25, 2018, 04:40:03 pm
Ok. Version and save downloaded, beer opened, confusion engaged.

I'll take a look around to find out what needs to be accomplished and why we have wounded. Who needs dwarfin'?
Title: Re: Simple Fort... Succession game
Post by: Iduno on September 26, 2018, 08:30:26 am
Metalnut - 20th Slate, 559:

Let's see, this is a lot. 102 dwarves, several of which are wounded, and more are too insane to work. The last overseer "got too busy" (hope everything works out, Snow), so the fort is now in my hands. I was chosen as the most reasonable, sane, and useful dwarf in the fortress. Etur 'Iduno' Orangebolt: Fisher, soldier, overseer, visionary.

Spoiler (click to show/hide)

First order of business, checking out the overseers keyring. Key f7 now gets us to the upper exploratory mines, and key f8 gets us to the forges. F1 is still the entrance and a pile of corpses, f2 is some kind of stockpile and a lot of dead/wounded, f3 is for the workshops, f4 are our bedrooms, f5 is the forges...cemetery, and f6 is the caverns I guess.

I also added the most important animal training skill to all of our animal trainers: butchery. I'll also hire up some cooks so we can get some decent meals around this place, quit making extra mechanisms, then improve the temple. That'll improve morale around here. And, uh, we're down to 2 coffins, so we'll need a lot more of those as well. I said PARTIES, not coffins. We need more PARTIES. (Someone tell me when people are listening, I can't have them knowing we're all doomed.)

Once some of these orders get through, I'll have them produce more reasonable numbers on a schedule instead of bulk orders. That'll keep everyone busy without overburdening us with 300 pots (changing frequency, and adding product and reagent limiters).

Also, a child is depressed, and out chief medical dwarf is about to lose it, so we've got a new chief medic. Then a bard slipped into depression, a half-dozen dwarves stumbled around obliviously, and our administrator went stark raving mad. If only there were some way to relocate the sanitarium to a room next to a nice, warm, bauxite floodgate with built-in pump system so we don't have to deal with the bodies...can comfort them. That'll be for later, though.

The queen is upset her room isn't good enough, and same with the baron and the mayor. If I can't find their rooms, I'll build them new ones below the forges. We really need some bauxite floodgates.

Did you know our coffins also contain the following: a sow, an ewe, not a stoat, rabbit, turkey, gander, lamb, and a cyclops? Remember the old dwarven saying about burials: When you think tragedies, think bp.

Felsite Update: a planter is also depressed, and we need cages (about 20 times per day) to fill our cage traps. Or the 3 copper bars (each) to make ten copper crutches. So I ordered 5 cages built, and our crutches will be wood now. Also, 5 wheelbarrows to speed up hauling. I hope we have some sane carpenters. 'Red Velvet' is oblivious, ABBA our armorer is also depressed, as is our queen (she never got the rings she asked for). Things are going great. Oops, a screw pump was just destroyed by our soap maker during a tantrum, which may have been cage-trap-related. Whatever, I had our miners begin exploratory mining near the forges to find more metal near enough to the forges that it will get used.

I'm noticing that a large portion of our workforce is currently operating pumps. Also, there is nothing being pumped. I...I'm sure there's a reason. That explanation also applies to "why is our trade depot outside, not near the gates (which are also just a hole with no gates or defenses), and currently fed by a hole in the wall leading directly to the middle of the fortress? We have kennels near our main entrance, which I could turn into a trade depot, and close the hole. At least we'd only have one area to defend during an attack that I know of, and 2 ropes are added near the gates for war dogs.

The wall to the outdoor trade depot is finished, and now I learn that it is the only way to get outside? Has nobody installed a stairway yet? We have several ramps that might go somewhere, but I'll get a real stairway. And another child is depressed, possibly because we need cages for the cage traps.

13th of Felsite: a forgotten beast. The bad news is: We don't really have any way of keeping it from killing everyone. The good news is: I don't know. Hopefully it's killable or can't get to us.

We can't get outside through the front entrance, I guess. I had someone pull the lever nearby, but the bridge didn't move. Hopefully it's blocking anyone from getting in, and hopefully the lever didn't open the floodgates full of goblins. Our mechanic is throwing a tantrum, so it's unlikely the bridge will get fixed. I put the hole back in near the outdoor trade depot, then wept got back to work. I also ordered restraints built near the hole, so we can have some war dogs protecting us. I also updated key f7 to be the trade depot.

Now we're out of coal for making steel. I added orders to several smelters, which will hopefully fix that. I won't hold my breath though, as I was just told we're still trying to make copper crutches after I cancelled the order. Also, we need an empty cage or 3, I know.

An insane farmer has been found dead of dehydration near the graveyard, so at least that's convenient. Also, the forgotten beast doesn't seem to be able to get to us, so our deaths will all have to wait until next month's horrible doom. Also, we don't have enough cages. You don't care, and neither do I, but we're still both going to hear about it. I added more carpenters, and the cages have been ordered. And a spinner is depressed.

Hematite Update: goblins, because we've been doing too well at getting rid of the...six hundred-ish? dead (I disposed of about 200 bodies using the dump command and the 8 coffins I got built). Great. Even better? They entered near the crossbow tower, which is currently unstaffed. I guess that means I'll need to shore up our defenses. I hear good things about cage traps. Mid-battle, a bard petitioned to drink our booze and eat our food in exchange for nothing. Maybe I shouldn't have turned them away; we'll need entertainment after hauling 1/4-1/3 of our fortress to the dump cemetery. The first of 2 waves of goblins was crushed by our army. The second was still approaching, when I moved in to finish them off. When the siege was broken, the remaining 83 of us breathed a sigh of relief. 62 more corpses (about 40 goblins) lay about the field when I ended the red alert, hoping to recover our wounded yet alive, although the fighting was not quite yet over.

At this point, a woodcrafter was taken by a mood, and our mining corps were adding to the job spam with magma-related issues while digging near the magma forges, so I told them repeatedly to keep digging. 80  of us yet remain. I guess Ameli Thitievane came to visit us, and might be some sort of liason? All 79 of us rushed to fill the trade depot with any damaged goblinite within 20 paces and cut gems between complaints of needing more cages. The humans meanwhile managed to kill off the remaining zero goblins and run over our wounded with their wagons. Hey, nice timing, jerks.

Ok, you know how sometimes you're getting too many complaints at once about cages traps, scary goblin corpses, warm stone near the magma, soldiers changing jobs, animals begin slaughtered, and people too depressed or busy throwing a fit to keep working? Our exploratory mining operation "may have" found adamantine, and the notice may have gotten lost in the sea of other messages, and SOMEONE may have told them "I don't care, just keep digging." The 3 flying demons who attacked were going to be more than a match for our remaining soldiers (nearly 10 in all), so all 76 of us (except children) have decided to join the military and make a final stand.

The punchline is our Woodcrafter just made an artifact:
Spoiler (click to show/hide)

The bad news is, now we have new spam: pickup equipment cancelled: interrupted by a boiling brute. But we did not go quietly.

Spoiler (click to show/hide)

OOC: I thought things were going well, up until the goblins showed up. I know the tower had been getting used, because I saw dwarves there earlier. I was interested in playing a lying dwarf who was spiraling into madness, but didn't get enough time for that. I was getting so much red text that I had to continually go through the announcements pages (so many pages) to see what was happening. Also, it looks like all dwarves need to be craftsdwarves now to keep from being angry at not being creative, and also need large breaks, and also need to see family. The emotions thing might be pretty cool after it has been tweaked, but right now anyone going to a butcher shop will be scarred for life. There's no hope for anyone who has seen a dwarven battlefield. Sorry about all of the demons. That was unexpected.

I can't get the save to upload, but I'll try again later if anyone wants it.

Edit: Images should work now.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on September 26, 2018, 08:41:39 am
The pumps were supposed to build things like willpower and strength.... and the lever for the bridges is a different one, I set up one in an attempt to slowly attach levers to each individual bridge instead of all of them at once... but the dwarves decided the first bridge wasn't reachable, despite pathing through the area just fine before I raised the bridges..... I hate dwarves sometimes....
Title: Re: Simple Fort... Succession game
Post by: Ghills on September 26, 2018, 12:12:25 pm


Edit: how do I fix my images? They're coming up blank for me.

Link directly to the images, not the Imgur page.  You want the link that ends in .jpg or .png. I forget exactly how you get it but it should be pretty easy to get from the Imgur page.

The new emotions sound really rough. I may hold off on getting back into DF for a bit until the dorfs get more stable.

FWIW, pausing the game frequently and manually checking all dig orders helps a lot when a lot of red spam is happening.  And hey, at least you got demons! I or the overseer after me - we never quite sorted out who - managed to accidentally remove a whole back wall once and the fort got swarmed by a kobold horde.  That was embarrassing.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on September 26, 2018, 12:37:11 pm
managed to accidentally remove a whole back wall once and the fort got swarmed by a kobold horde.  That was embarrassing.
What fortress was that exactly
Title: Re: Simple Fort... Succession game
Post by: Ghills on September 26, 2018, 12:47:58 pm
managed to accidentally remove a whole back wall once and the fort got swarmed by a kobold horde.  That was embarrassing.
What fortress was that exactly

Drunkenwhims of Artifice
http://www.bay12forums.com/smf/index.php?topic=80933.75

I'd forgotten about the crundle invasion. We had one of those too.
Title: Re: Simple Fort... Succession game
Post by: Iduno on September 26, 2018, 12:54:08 pm
The emotion stuff isn't super bad, but dwarves get negative thoughts from everything. Part of the issue might be that the dwarves have a lot of wants compared to the amount of time they have. Family, religion, creativity, good meals, good drinks, sleep, etc. The creativity need is especially bad for soldiers, traders, medics, and haulers. Having a preference for one or two and not caring about the rest might help. Likewise, adverse reactions to dead bodies make sense, but don't work well in a game that has annual attacks by goblins (which produce a lot of dead bodies). Bottomless pits/canyons like the game used to have, or at least a volcano would make the bodies issue faster/easier to deal with.

Still, with the system as-is, I don't think we ever went over 10% refusing to work at any time during my turn (sample size of 1, and for ~2 months in-game, grain of salt, etc.).

It is interesting to see how the weird half-finished projects and work-arounds and lack of knowledge being passed on compounds in community games. Just the results of people having different methods of doing things leading to confusion (usually "lost" workshops, because people put them either where they will be needed or where the resources come from, with some percentage being put wherever there is space) is interesting. It's the first time I've ever seen demons in the game as well. Also, the first time in ages I've played without a graphics pack (I still don't know if it's expected with this fort, but it fits the theme of "simple"). Just because the turn was terrible for the dwarves doesn't mean it was at all bad for me.

edit: grammar
Title: Re: Simple Fort... Succession game
Post by: Ghills on September 26, 2018, 12:57:58 pm
Seeing how other players do things is definitely part of the fun with community forts.  There's a lot of similarities with large work projects actually, where people have to share tasks around.
Title: Re: Simple Fort... Succession game
Post by: onciblu on September 26, 2018, 06:40:09 pm
So you oppened the circus and the for is still alive? impressive.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on September 26, 2018, 09:33:52 pm
I'll do it! Let me be the one to die painfully in our hole in the ground!
Title: Re: Simple Fort... Succession game
Post by: Iduno on September 27, 2018, 04:20:50 pm
So you oppened the circus and the for is still alive? impressive.

I made a save with 3-ish dwarves left, including at least 1 child and the queen. The demons will eat them before they starve, but they are currently still alive, yes.

Edit: File is right here: http://dffd.bay12games.com/download.php?id=14040&f=Simple+Fort.rar (http://dffd.bay12games.com/download.php?id=14040&f=Simple+Fort.rar)
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on September 28, 2018, 10:04:20 pm
I've seen accidents due announcement spam before, but this is first time I see a fort (nearly) fall due it.

You know, it might have been wise to forbid the cage traps until the cages were done.

I also wonder how military got outside if gate was sealed, but I don't think that matters anymore.
Title: Re: Simple Fort... Succession game
Post by: scourge728 on September 29, 2018, 02:00:53 pm
We could always... roll back the save
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on September 29, 2018, 06:53:33 pm
If the queen can save herself from the demons, it should be...workable. Haven't looked inside the save, but next migrant wave will likely bring more than 7 migrants and fort is already dug out.
Title: Re: Simple Fort... Succession game
Post by: snow dwarf on September 29, 2018, 06:54:52 pm
Or we could move onto fort 3 before we finish this thread up for good. Were there any features added that would require us to regenerate the world? If not then I'm gonna find a new location next week (currently on vacation). But we'll see what happens to this fort.
Title: Re: Simple Fort... Succession game
Post by: Memphis_Wildcard on September 30, 2018, 08:10:30 am
We could always... roll back the save
I kind of like this ending to the fort even if I don't get to play it. Simple Fort ended by... A simple mistake.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on September 30, 2018, 12:30:37 pm
Well, I wasn't expecting this exactly, but...

You weaklings, crying defeat already!
The surviving dwarves deserve the chance to die violently as their peers!

The main stairway has been sealed. We lost access to the caves and the forges.
The White Demon the has risen up the stairs has either become immobile from all the punches or lost interest, so it is just sitting by the coffins while killing the eventual brave elf bard.
The access through the pump stack is being sealed right now, between tantrums and cage trap cancels (mechanics will be disable right now and for a long time, probably.)
(http://i304.photobucket.com/albums/nn173/Magistrum/Defeat_zpsteok2pfl.png)
There is a lot of food, anvils and battle gear. It should be okay as long as they don't turn on each other, as usual.
Title: Re: Simple Fort... Succession game
Post by: onciblu on September 30, 2018, 01:32:51 pm
If this end I am quite ok with the ending. Even more because the circus was open by mistake and for suicide purposes. Now if the fort can recover it will be epic painfulll
Title: Re: Simple Fort... Succession game
Post by: Magistrum on September 30, 2018, 02:10:10 pm
Show of hands, should we build a sanitarium, or pack up and move on?
Title: Re: Simple Fort... Succession game
Post by: scourge728 on September 30, 2018, 02:57:57 pm
build a sanitarium
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on October 01, 2018, 12:17:56 am
Sanitarium in hell.
Title: Re: Simple Fort... Succession game
Post by: GPeter on October 01, 2018, 09:37:10 am
Definitely go with the sanitarium
Title: Re: Simple Fort... Succession game
Post by: Iduno on October 01, 2018, 01:08:12 pm
I posted the save so people could explore it, but without the workforce needed to bury or burn the hundreds of bodies, we're going to have issues. Plus the extra lag from all of the demons in the pits. I don't think you can give nobles jobs, but they appear to retain whatever jobs (including military service?) they had before being promoted. Maybe the queen would be useful? I couldn't find a good place to wall off just the forges, so they weren't sealed before the demons came up the stairs.

On the other hand, we should have enough low-quality meals to dwarf ratio that we can survive a year or two of doing nothing but making slabs and finding a way to get rid of all of the corpses, if that's what someone's into. If we continue, someone please find out more about Adil Umamkel, the captain who (I think single-handedly) cut the demon's torso off. That was pretty awesome. Actually, thanks to the military training regimen we had going, the suicide charge at the end was nearly successful.

Also, I don't understand ramps at all. As far as I can tell, our fortress should not have been accessible between something like the 3rd and 4th floors, so I added stairs. I also managed, in another game, to get dwarves stuck at the bottom of the ramp they were digging before I learned wheelbarrows can go up/down stairs. Sorry again for unleashing literal hell on this place.
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on October 02, 2018, 05:43:51 am
Only CHAMPION noble currently refuses labours altogether, others just can't be captains or such due to a bug. The queen is perfectly fine dwarf expect for the mandates and room requests bit.

Ramps can get you stuck if you dig like this (side view:

...
DDDR
RDDD
...

alternating. To ascend a ramp, there must be adjacent wall or fortification with walkable floor above.

Note that for the purposes of building destroyers, on ramp isn't considered same floor. But you can dig the tiles above while standing on one.

It's also possible to hide passages under buildings. Tried following a dwarf around from 3rd to 4th floor?
Title: Re: Simple Fort... Succession game
Post by: Magistrum on October 02, 2018, 07:56:31 pm
So, huh... Who cleans the bodies?

I mean, if Iduno wants to do it, since he hadn't quite finished his year yet. (It's still Malachite, I think.)
I can do it too if you guys are want me to however.
Title: Re: Simple Fort... Succession game
Post by: Memphis_Wildcard on October 03, 2018, 04:27:04 am
Sanitarium gets my vote. This has been a wild ride. A simple concept totally derailed by the game's eccentricities and the primary fort killer accessed accidentally. It's like the Ur Fort. Great expectations; endless obstacles and failure.
Reading through I also loved how many of us were determined that it was totally possible to save the fort or that they had succeeded in turning things around. I think the successive nature of rulership is part of what killed the fort as well. Any one of us might have fixed it but we gave the fort away just as it started to pull up leaving the next person to be confused and need a year to fix what problems they noticed.
Really a fascinating read, even if not quite as epic as some of the old disaster forts.
Title: Re: Simple Fort... Succession game
Post by: Iduno on October 03, 2018, 09:02:46 am
Nah, getting rid of that many bodies with maybe 1 functional dwarf seems terrible to me. I am also going to be away from my computer for a few days.

Also, the queen is going to be very angry by now. I focused on cleaning up the fortress, and never got her a room made. There was one carved, but it's slightly demon-infested now.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on October 03, 2018, 02:08:41 pm
Well, the under world is more or less dealt with by now, so I will try to set up acceptable defenses for above ground threats. I'll close off everything. Hope we get a migrant wave or two before we get a siege.

((Demons are trapped inside the spire because of a bug with piercing through the base.))
Title: Re: Simple Fort... Succession game
Post by: Magistrum on October 06, 2018, 07:11:32 pm
Some Forgotten Beast is roaming the caverns, but it has a exoskeleton and I don't think our mad troupe could pull it's act together to fight it (or  anything else), so I'll keep the caves sealed.

Great news everyone, migrants did come!
Spoiler: Announcement (click to show/hide)
I can't say they are wrong.

Nah, getting rid of that many bodies with maybe 1 functional dwarf seems terrible to me.
Haha, joke is on you Iduno, there were 0 until these guys arrived!

Among the arrivals there is Èzum Abalkel, a man dwarf who "Believes it is important to conceal emotions and never complain."
Nice. You are the corpse hauler. Never tell anyone of what you are about to see and do Èzum, never tell anyone.
Somebody should help him out but I still haven't check everyone's preferences.

We have a three levels deep 1x1 holes by the Stoat's Foolishness Monument level, to the left of the smaller hall. It is our mass grave. Remember to atom smash that sometime in the future.

I'll try to keep the ones who just arrived sane, but there is little that can be done to save the others.

Also, the queen is going to be very angry by now. I focused on cleaning up the fortress, and never got her a room made. There was one carved, but it's slightly demon-infested now.
You were right. She just left the hospital four days ago, and all she does is punch the elven bards. She literally had "Attend Meeting" as job, walks up to a table in the hall, then kicks the snot out of the dude waiting for her. Beautiful.
Title: Re: Simple Fort... Succession game
Post by: Iduno on October 09, 2018, 12:15:13 pm
I'll try to keep the ones who just arrived sane, but there is little that can be done to save the others.

Unless you shrug, seal off the areas with bodies, and let them rot, there isn't much to be done to prevent them from seeing bodies. I mean, nobody cares that there's a bunch of dead bodies in your basement, as long as you didn't know them or put them there. Uh...for the dwarves.

You were right. She just left the hospital four days ago, and all she does is punch the elven bards. She literally had "Attend Meeting" as job, walks up to a table in the hall, then kicks the snot out of the dude waiting for her. Beautiful.

That is a reasonable response to people making you attend meetings.

Does DF have a choice for "you're a loose cannon, turn in you badge crown"?
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on October 09, 2018, 09:35:16 pm
Well, truly insane nobles can't give mandates, so there's that.

I wonder if you accepted or rejected that petition after that. Either way, amusing.

Neat that the fortress ...hangs on to life, despite the fun wandering the halls.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on October 10, 2018, 11:46:57 am
Accepted of course. He took it like a champ.

Unless you shrug, seal off the areas with bodies, and let them rot, there isn't much to be done to prevent them from seeing bodies.
You know what, you are right. Everyone will be hauling bodies. If the former residents held on till the following wave then this wave should survive until the next.

Well, one already sunk into deppression, she feels Horrified when seeing bodies instead of the usual uneasy.

Does DF have a choice for "you're a loose cannon, turn in you badge crown"?
I think someone let a few levers without notes, and I have still not tested them... I'll check once I get home.

News!

We got a strange mood! From an armorer! She gathered some adamantine!
Spoiler: Artifact! (click to show/hide)

We keep far too many animals tough... I think they are sending me a message...
Spoiler: Pasture (click to show/hide)

But the cleaning efforts are going through! There is only four stocks pages of bodies to dump now!

Oh, by the way, that demon we had chilling by the graves, yeah, it has kind of healed or something and is now killing some random poet by the Stoat's Foolishness Monument level jail. Ops.

ReEdit: It killed the armorer too.

'noder 'dit: The mason too. And then it went back to were it was and is chilling.
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on October 10, 2018, 10:37:29 pm
...Free-range demons?

*looks to the OP*

Quote
Just play as you would a normal fort.

Okay then. Teaches me to make assumptions about semi-functional forts with clown car wandering the halls.
Title: Re: Simple Fort... Succession game
Post by: Iduno on October 11, 2018, 09:48:47 am
Oh, by the way, that demon we had chilling by the graves, yeah, it has kind of healed or something and is now killing some random poet by the Stoat's Foolishness Monument level jail. Ops.

ReEdit: It killed the armorer too.

'noder 'dit: The mason too. And then it went back to were it was and is chilling.

Hey Stoat, your monument is in danger of being crushed by a dwarf clown.
Title: Re: Simple Fort... Succession game
Post by: Iduno on October 18, 2018, 08:19:49 am
Magistrum, you there? I want to hear what finally causes our strength to be broken.

If not, should I create a new embark? Maybe with fewer animals so we aren't fighting lag so hard (lag is the game punishing us for not keeping it simple enough).

Edit: I wouldn't create one until tomorrow around this time, and not unless I'm told to do so, so people got some time.
Title: Re: Simple Fort... Succession game
Post by: Magistrum on October 26, 2018, 10:19:41 pm
I'm Alive!
Work got the better of me and I just couldn't play for very long.
I also came down with pneumonia. I am mostly better.
That made me schedule a proper doctor visit.
Then I discovered I have a mild tumor growing on my forehead.
Guess I should have noticed that back when my friends kept me asking if I had hit my head.
But now I am (mostly) on my usual schedule, so on with Simple Fort!

The plan is simple. Savotral, our lovely being of the underworld and resident corpse retriever, is quite busy destroying coffers. Very busy. In fact, he spends about two weeks in the exact same spot punching a coffer at a time. Then he moves one step to destroy the next. Unless there is another in range, which makes being sedentary so much more of a problem for him.

But it is very convenient. Our four surviving psychopaths have little chance of hurting the thing in combat. But since he spends so much time standing in place, we can just drop a piece of rock on his head. Very technical, very precise, as you can see in the, modesty apart, masterfully designed ☼Plan☼.

Spoiler: ☼PLAN☼ (click to show/hide)

Without ever getting line of sight, clear level under, channel surroundings on upper level, upper floor hits lower floor, collapses it, hits lowerer floor, boom! Demon sandwich.

How hard could it be?


Some idiot bard thought it was a bright idea to go near the demon, and probably took the time to call it's mom ugly too... Better yet, instead of dying fighting nobly and pointlessly, he then ran around with the beast on his tail, brought it to the main hall and then died.

Savotral, Serpent Brute and very emotional livestock, proceeded to kill some guys and roam around, killing more guys.
Result: Every sane man has died.
However!
There are still a number of visitors and someone we chained up in the surface. Which means our strength isn't broken. It is, in fact, stronger! Because demons and whatnot. If I could only point them towards something.

He them decided he liked his previous position as grave digger and went back to destroying bauxite coffers after breaking a few doors and skulls.
Spoiler: He is taunting me. (click to show/hide)

I hope there is a migrant wave eventually. I will update more frequently now.
Title: Re: Simple Fort... Succession game
Post by: Fleeting Frames on October 27, 2018, 06:41:25 am
Huh, that's quite the personal scare.

And I continue to be amused by the shenanigans of the free-range demons. Pfft!

Shame about losing all workers, though. Hope the ghosts don't come out to murder too soon.

Ps: if ending with a channel, it might be better to channel last thing diagonally so that the miner doesn't get knocked out by dust.
Title: Re: Simple Fort... Succession game
Post by: Iduno on October 28, 2018, 08:00:22 pm
There are still a number of visitors and someone we chained up in the surface. Which means our strength isn't broken. It is, in fact, stronger! Because demons and whatnot. If I could only point them towards something.

Take care of yourself, man.

Also, I think it's a dog tied up outside? It might have gotten named if it killed a goblin or something. Or we may have just decided to tie up a dwarf.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on October 28, 2018, 09:13:40 pm
Take care of yourself, man.

Also, I think it's a dog tied up outside? It might have gotten named if it killed a goblin or something. Or we may have just decided to tie up a dwarf.
Doc said it's harmless, since it grows so slowly. Because I live in Brazil I will have the surgery done for free, but my case is very safe so I will be on a line for about a year and half till they get to me, unless it becomes dangerous.


It was two prisoners, Dumat Kelvúsh, now dead because there was no one to feed him, and a very thin 'Red Velvet', Stonecrafter.

Ten new migrants have come!
Savotral must have heard them, because he immediately went up to the kitchen and killed four of them, then got bored and went back to kicking headstones.

The plan also failed. The new migrants didn't include a single miner, so they took too long to carve the cave-in floor. By the time they were done, so was Savotral, and he moved to destroy another row of slabs.

Spoiler: But the plan worked! (click to show/hide)
We dug again a bit more to the left. Can't believe it worked either. I'll make some real nice biscuits out of this sucker.

They were only able to do it because of all the murderous ghosts rooting for them!

Ps: if ending with a channel, it might be better to channel last thing diagonally so that the miner doesn't get knocked out by dust.
Thanks for the tip, I went ahead and ignored it because of panic mining, but I will do it right the next time.

The demons had already began repopulating though, so there's that.
Spoiler: Love (click to show/hide)

We have no mayor, so I can't appoint anyone to anything, nor can I check workshop profiles, since no manager... I'll have to find out why no one picked up a single "make slab" job for three days already.

Luckly, our record keeper was so amazing that he could see our records in the future, so I still have full access to the z screen items even tough no bookkeeper.
That, or that is his ghost roaming around the office making sure everything is neat. Thought it was just a rando.



Now that I got rid of Savotral, we are all set!

Except for all the bodies.
And all the murderous ghosts.
And the psychotic dwarves.
And the lack of nobles.
And you know what, I kinda like it without nobles.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Fleeting Frames on October 28, 2018, 09:24:07 pm
How nice of Savotral to spare most of the migration wave.

Alas, you kill one demon and two more pop up. Are they free-range too? And did the bodyslammers get back up?

I feel the rising murderous ghosts might be more dangerous than the literal demons from hell freely walking the halls unopposed. Then again, they've yet to kill anyone, unlike demons from hell. Perhaps I'm a bit unfair in calling the honoured dwarves who gave their lives in defence of incursion from under the adamantine a greater threat than ampersands.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: GPeter on October 29, 2018, 09:59:41 am

Because I live in Brazil



Damm Brazilians, I keep finding you guys everywhere, never thought DF would be so famous in our country like that...
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on October 29, 2018, 01:15:09 pm
Alas, you kill one demon and two more pop up. Are they free-range too? And did the bodyslammers get back up?
Oh, they are fiiiiine. They were just so sightly to the right, so they body-slam the cavern floor instead. It needed a beating anyway.
Stodir hurt his hand, but it was only a bruise. He was knocked out by the dust, but his body-slam buddy Èzum stuck the landing and quickly carried him away from the dust.

Then again, they've yet to kill anyone, unlike demons from hell. Perhaps I'm a bit unfair in calling the honoured dwarves who gave their lives in defence of incursion from under the adamantine a greater threat than ampersands.

Oh, they did kill some guys. I wasn't calling them murderous without proof, what do you take me for‽
It's just that they like to attack visitors more than citizens. So antisocial.

Damm Brazilians, I keep finding you guys everywhere, never thought DF would be so famous in our country like that...
We lack good internal outlets for our madness, so we export it.
Have you bought your Taurus stock shares already? ;P

Edit:
Spoiler: This ain't good. (click to show/hide)

Reddit:
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: GPeter on October 29, 2018, 02:31:05 pm
We lack good internal outlets for our madness, so we export it.

This pretty much translates exactly, what being a Brazilian means.

Have you bought your Taurus stock shares already? ;P


I've been waiting for this moment my whole life...
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on October 31, 2018, 10:14:35 pm
The body dumping continues.
It does not go well, Savotral was good at destroying coffins but he liked to leave the bodies for display on the floor.
Everyone is miserable, except for Èzum, who is suspiciously chill about the whole thing...
A visiting performer freaked out and put the doc on the hospital, through the wrong door.
The Animal Trainer killed a man, bringing us down to five working dwarves.
The performer then started some other fights and threw some stuff around.
3 went to the hospital, few cuts and bruises, one broken bone...
They sutured the wounds with adamantine clothing, of course.
Forbid all adamantine strands.
Some ghosts rise up and we memorialize them whenever they show up.
A bit hard since they have the habit of spooking the dwarf engraving their epithet.
I didn't know there were so many holes on this fortress. Covered three holes to the surface.
Seems to have worked, goblins are enjoying themselves hunting wildlife and stepping on the single working weapon trap up there.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Fleeting Frames on October 31, 2018, 10:41:35 pm
Might as well keep suturing with the strands they used, I think they might be useless for regular smithing now.

Only three? I expected lot more than that.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Dozebôm Lolumzalìs on October 31, 2018, 11:44:03 pm
They sutured the wounds with adamantine clothing, of course.
Forbid all adamantine strands.
That doesn't make any sense. You don't suture wounds with clothing. You don't even suture them with cloth. You suture with thread.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 01, 2018, 01:55:24 pm
They sutured the wounds with adamantine clothing, of course.
Forbid all adamantine strands.
That doesn't make any sense. You don't suture wounds with clothing. You don't even suture them with cloth. You suture with thread.
I didn't pay much attention and used clothing for thread, might be because English is not my mother language. Yes, I do know that thread is a thin rope and cloth is a lot of weaved threads.

We use cloth to dress wounds, right? Or clothing, but I think that would be another kind of dressing then.
Might as well keep suturing with the strands they used, I think they might be useless for regular smithing now.

Only three? I expected lot more than that.
If I remember correctly, they just disappear once the patient heals. A shame, really.

Well, there were doors that could ve forbidden, and the west bridge is still working, so those were easier. One was a open wall on the above ground jail, one was a literal hole on the ceiling of the above ground jail,really funny, the gobbos didn't jump in, I discovered when a visitor went "pick up equipment" and got a arrow the the foot.  And one on the pumpstack for the mist generator.

I hope everyone stays sane until the goblins lose interest and scamper. If they overstay their welcome I'll send everyone to the towers and pelt them with bolts until they get convinced they need to bring trolls to break the doors.

Hope there is enough ammo... Maybe I should make a minecart body shotgun, it's the only thing we have in appreciable amounts besides booze.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Fleeting Frames on November 01, 2018, 04:11:00 pm
Sounds like a treehole for the jail. Got to be miserable, in jail and puking your guts out and goblins shoot you in the knee as well.

What kind of happiness is there remaining? Dining and sleeping, I assume?

PS: I referred to the rest of threadspool. Y'know, they don't use the whole thread item, only a small bit of it, so it goes from 10000/10000 to something like 9???/10000. They can keep suturing with the latter, but can't turn it into wafers.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 01, 2018, 10:29:38 pm
The dwarves elected a new Mayor!

The animal trainer Stodir finally snapped and tried to kill everyone.
He didn't hurt anyone, but the guys got pretty bummed from having to kill their murderous friend. He had already killed the tanner tough, so I can't say it was much of a plot twist.
To make up for it however, Kikrost, has finally decided to get in on the madness!

Sounds like a treehole for the jail. Got to be miserable, in jail and puking your guts out and goblins shoot you in the knee as well.

What kind of happiness is there remaining? Dining and sleeping, I assume?

PS: I referred to the rest of threadspool. Y'know, they don't use the whole thread item, only a small bit of it, so it goes from 10000/10000 to something like 9???/10000. They can keep suturing with the latter, but can't turn it into wafers.

Yep treehole. Also, there was one over the pen, but I didn't have means(or will) to close it, so they spent some time shooting arrows at the bulls. Surprisingly effective. Still have too many bulls tough.

Right in the money, whenever someone starts getting depressed I burrow him on the booze stockpile level. There are no bodies there, a communal bedroom, I put some tables there and designated the whole area as dining room. It is a Grand Dining room, wich I find acceptable for a room that spans the entire layer.

Maybe adamantine is an exception, I couldn't find anything like that.
Spoiler: Found this however: (click to show/hide)


The goblins have finally grown tired of shooting at the animals and went home. Too bad, it felt like fps was improving for a second there.
Just in time for a caravan and more migrants!
Seven migrants have come, ready to die. Which is very nice, because their friends had to spend a extended stay at the booze stockpile, so there was no one actually hauling the corpses.
With Kikrost, that makes it 12 brave dwarves. Really nice, the body hauling should pick up pace fast, a bit more and we can start dumping the above-ground bodies too. After that we will move on to the scattered body parts.

I saw our sudden population increase and took the time took refill our cistern.
It is a shame tough, there seems to be an aquifer in the bauxite layer, so this cistern will be redundant after we set that up. It did it's job well.

Oh, I also fixed the dismantled roof on the Northwest Tower. How did that happen?
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 02, 2018, 12:34:42 pm
In another installment of Simple News!

The Goblins are at it again! The above ground bodies were being recovered, but everyone got inside safely before the g's rallied.
Because of that we have been working on the inside only for these months.

All indoor bodies have been dumped, and most teeth and heads have been dumped, meaning we can finally enable cleaning for everyone! We can finally discover what is the color of the floor! Here's a tip: Not red! Not anymore, anyway.

We are trying to memorialize everyone now.
Everyone is either 'haggard and drawn" or "under a great deal of stress", except for Atîs, the butcher, whose life is a veritable nightmare, and I designated to engrave the slabs, since that involves a whole lot less of dragging bodies. She'll get better, I'm sure.
There is also Deduk and Èzum, who are fine. I find it suspicious.

The situation is so bad that even the goblins think our fortress sucks.
Maybe it would be better if they would do us the favor of finding something else to do while we try to collect the bodies instead of camping on our lawn.


Why are there so many caged war dogs?


I'll enable general hauling soon, and then we can rebuild properly. I will send some dwarves to the towers to "incentivize" them to go away if they don't leave till Obsidian.

Since only the surface bodies remain, I want to know who is next, spring is coming, and the dwarves are finally calming down from the month without body hauling.


Edit: The first squad to be reinstated is the Marksdwarves squad! No one can aim straight, but that shouldn't be a problem from behind the fortifications.


It's Spring! I think it is Onciblu's turn now, I'll PM him as soon as I finish uploading the save.

Editier: The save is here (http://dffd.bay12games.com/file.php?id=14091).
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: onciblu on November 02, 2018, 03:51:04 pm
Hey magistrum, melhoras

I wont be able to play till day 15 or so. Soo, i don't know how is the queue right now
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 02, 2018, 05:15:39 pm
Kametec has sadly went to a better place, may his memory always be with us.
In retrospect, not, I'm sure he is having fun playing Roblox right now.


I guess that's scourge728 then! I PM'd him.

If you are scourge, then here (http://dffd.bay12games.com/file.php?id=14091) is the file. It is the file if you are not scourge too.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: scourge728 on November 02, 2018, 05:17:04 pm
I've got the save, and will play asap
EDIT: Our militia commander is kind of broken appointing someone just resets it back to nothing after I leave the screen , so no new squads for us I guess, I also managed to get a dwarf listed twice in the same squad
EDIT: I guess I just can't appoint someone who's already in a squad?
EDIT3: I was gonna remove everyone due to the fact that If I'm right the dwarf HAS to lead a squad or it unappoints them, but the dwarf listed twice can't be removed on either spot, and the dwarf leading the marks dwarf squad can't be removed because of them.... so Idek
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: FakerFangirl on November 03, 2018, 09:58:00 pm
They sutured the wounds with adamantine clothing, of course.
Forbid all adamantine strands.
lol
the mausoleum site to collapse the waveform there.  :P
This merits further research.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: scourge728 on November 03, 2018, 10:15:06 pm
Turn is done, will do the writing part tomorrow
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 04, 2018, 05:39:23 pm
I've got the save, and will play asap
EDIT: Our militia commander is kind of broken appointing someone just resets it back to nothing after I leave the screen , so no new squads for us I guess, I also managed to get a dwarf listed twice in the same squad
EDIT: I guess I just can't appoint someone who's already in a squad?
EDIT3: I was gonna remove everyone due to the fact that If I'm right the dwarf HAS to lead a squad or it unappoints them, but the dwarf listed twice can't be removed on either spot, and the dwarf leading the marks dwarf squad can't be removed because of them.... so Idek
Sorry for taking so long to check the thread, it is just some weirdness with the militia commander and squads. There needs to be a militia commander to appoint any dwarves to military service, and the militia commander is the first dwarf of the first squad. I appointed Èzum for militia commander(because he is very chill about dead bodies) and then I went down to the marksdwarves squad and made him put himself on the marksdwarves squad along with his friends, as if he were only a militia commander, but then, because he is not the first dwarf of the first squad anymore, the is no militia commander to appoint other militia captains. (All of this is meaningless speculation, I'll reproduce this and show Toady on mantis once I get some free time.)

You need to remove everyone from under him or replace militia commander in the nobles screen.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: scourge728 on November 04, 2018, 09:52:37 pm
First IRL happened, so write up will be tomorrow
Second, I kinda figured that out, but for some reason it let me appoint other dwarves from migrant waves even without a militia commander and appointed one of them as militia commander
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: scourge728 on November 05, 2018, 08:40:33 pm
This turn got deleted by fat fingering, so second attempt LET'S A GO

Spring
Spoiler (click to show/hide)

Summer
Spoiler (click to show/hide)

Autumn and Winter because I'm an idiot and forgot to screenshot the winter message
Spoiler (click to show/hide)

Notes for the next overseer

Spoiler (click to show/hide)

BEHOLD, THE MIGHTY SAVE http://dffd.bay12games.com/file.php?id=14102
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Fleeting Frames on November 07, 2018, 11:33:44 am
Looks like you stole merchant pack animals. Pretty lucky if useless in the circumstances.

No idea what's up with double slots on Zun.

I think you lost more fps from demon breeding than you gained from starving and dehydration. Also, going by Sealer's movement, I think they've gotten lost.

Does the pool the goblins are in freeze?
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Iduno on November 07, 2018, 01:12:59 pm
Good. We captured a werebeast. We'll be fine until someone moves that cage without first dumping the contents into magma/the circus.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 07, 2018, 06:37:49 pm
*Lots of screaming"
I think he went mad with the fortress...

It was at that moment, or some time later, that inspiration struck, a genius plan, so when you pierce the adamantine, the demons all fly upwards as far as they can, but since we didn't pierce it from the top, only a few demons got into the fort, who are all dead as far as I can tell, so I could just dooooo this and lock them all back in.... And this is our greatest dwarven hero, the noblest of dwarves who sealed the demons back into hell and brought us back to relative safety, as long as no future overseer mines into that tube ever again..... I gave this mighty warrior the profession of Sealer, so that his/her deeds may never be forgotten, but I was an idiot and didn't screenshot it.
Wait, what? How did you even do it? There are three white demons in the caves, along with two forgotten beasts! The stairs are open to the caves! I thought of airlocking the access to the lower half and only sending a team of soldiers after we got back to 50 dwarves!

WHO KILLED MY CAVE CROCODILES!? DO YOU KNOW HOW HARD IT IS TO GET A BREEDING PAIR OF THEM!? VERY!!! WE COULD HAVE HAD A MUCH MORE RENEWABLE SOURCE OF GOBLIN FODDER THAN DWARVES BUT NOOOO, YOU ALL WANTED CAVE CROCODILE BISCUITS THAT NO ONE WILL EVEN MAKE!!!!!!!!!!
The hatchlings died very bravely, roaming around, luring Savotral away from the coffins and running towards the dwarves, so that the demon could notice there was more to smash than just caskets.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: scourge728 on November 07, 2018, 06:48:56 pm
Maybe the demons are in the caves, I didn't go down the list with every demon, I just saw the majority of them in the tube and just kind of sealed it, I had to open a new hole into the stairway though, because someone put floors over it or something, so maybe we SHOULD do something about the caverns, I was just kind of ignoring them, since afair on my last turn the caves were sealed off
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 07, 2018, 07:51:12 pm
The stairs are open to the caves, that's how the demons got in the caves, through the stairs.
I sealed the stairs because of those three demons.
If I remember correctly it was a big corridor towards a cave wall in the middle of the staircase.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: scourge728 on November 07, 2018, 08:57:24 pm
I know there was that area with the bridge..... but I thought that was raised.... Next overseer should probably check the staircase
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 07, 2018, 09:26:52 pm
That bridge is raised. I remember seeing a long mined out corridor.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: TheImmortalRyukan on November 07, 2018, 10:19:29 pm
walks into the thread

You know, I haven't participated in a succession fort in ages, sign me up for a turn. I haven't even read the entire Thread yet, but the title of it makes one wonder what tomfoolery you guys have gotten up to
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Iduno on November 08, 2018, 01:09:18 pm
walks into the thread

You know, I haven't participated in a succession fort in ages, sign me up for a turn. I haven't even read the entire Thread yet, but the title of it makes one wonder what tomfoolery you guys have gotten up to

Everything is fine, nobody (certainly not me) did anything terrible. All of the dwarves just went to the store to get smokes. Ignore those horrible rumors.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: TheImmortalRyukan on November 08, 2018, 07:21:08 pm
Okay, finished the thread. And Wow. Accidentally digging through into the Circus... and living. Well "living" is a relative term, it seems you're hanging on by a thread. And the thread is on fire.

So yeah, sign me up for a turn. This oughta be !FUN!
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Memphis_Wildcard on November 14, 2018, 05:53:13 pm
Am I coming up soon? Just checking in.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 15, 2018, 10:55:30 am
Onciblu is supposed to go now, since he exchanged with Scourge. That reminds me, I should PM him, he said he would be free around day 15.

After him would come comicraider and then you, but I don't know if comic raider wanted to play only a single turn back then or wants to keep playing.

Onciblu PM'd.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: onciblu on November 16, 2018, 03:27:53 pm
expect a update tomorrow
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: GPeter on November 19, 2018, 04:02:35 pm
expect a update tomorrow

"Tomorrow"

P.S: I know the feeling :(
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Iduno on November 21, 2018, 09:28:53 am
expect a update tomorrow

"Tomorrow"

P.S: I know the feeling :(

To be fair, it's still today. Tomorrow isn't here yet.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: GPeter on November 21, 2018, 11:38:39 am
expect a update tomorrow

"Tomorrow"

P.S: I know the feeling :(

To be fair, it's still today. Tomorrow isn't here yet.

I believe we have right here another Top-notch paradox...
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 21, 2018, 07:38:56 pm
Damn you, relative time clauses!
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: onciblu on November 23, 2018, 09:09:00 pm
Sorry guys,i will have to pass it up
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on November 27, 2018, 05:35:18 pm
Well, it happens.

I'll PM comicraider and Memphis_Wildcard to see who gets here first, since both have been off for some days but are active forum members.

Whichever of you is reading this, here is the save. (http://dffd.bay12games.com/file.php?id=14102) Have fun!

If they are not able to show up for a week it should go to Gpeter, my fellow hu3lander.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: GPeter on November 28, 2018, 07:10:28 am
If they are not able to show up for a week it should go to Gpeter
I'm up to the task, should I be needed. Be advised though!
Spoiler (click to show/hide)

my fellow hu3lander.
That my man, has made my day
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on December 14, 2018, 11:52:56 am
Aight, it's been a while and the guys are not here, so it goes to you GPeter.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: GPeter on December 14, 2018, 11:59:48 am
I'll try my best to get something for you guys untill next week!
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: scourge728 on January 21, 2019, 12:06:29 am
that.... didn't happen
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: Magistrum on January 23, 2019, 08:16:54 pm
It is sad, but not unexpected.
Title: Re: Simple Fort... Succession game... Resident clowns
Post by: pikachu17 on January 24, 2019, 02:25:58 pm
It is inevitable.