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Messages - Squeegy

Pages: [1] 2 3 ... 343
1
DF Gameplay Questions / Re: Civilian alerts in Steam version?
« on: December 08, 2022, 03:09:54 pm »
I hope so! Manual burrow assignment is at least something you can work around (unlike marksdwarves not working) but man, I was crestfallen.

2
DF Gameplay Questions / Re: Civilian alerts in Steam version?
« on: December 08, 2022, 01:23:56 pm »
Also, that's objectively inferior to pressing two buttons like I used to do, and prone to user error (you forgot woodcutting, for instance, and plant gathering) and unlike burrows, turning off those jobs won't stop dwarves from wandering outside to put a sock in the stockpile or whatever. And that would really suck if that dwarf happened to be my legendary cook or miner or armorsmith or whatever. And if I can't quickly corral all my civilian dwarves into my safe area, I can't raise my bridges without leaving people out to die.

It's not difficult. This is a feature I would THINK everyone used. I noticed its absence immediately and straight up stopped playing until I could figure out where it went. It's incredibly useful, and simple, and easy, it's just a button that says "don't go outside until I say so." It should be a no brainer to bring back.

3
DF Gameplay Questions / Re: Civilian alerts in Steam version?
« on: December 08, 2022, 03:39:56 am »
Why? I should be able to select a burrow and flick a switch to confine all non-military dwarves to that burrow regardless of how many have come and gone in the meantime. Why is that so controversial post-UI update?

4
DF Gameplay Questions / Re: Civilian alerts in Steam version?
« on: December 07, 2022, 02:48:14 pm »
I hope that's changed ASAP. It's a big downgrade in quality of life.

5
DF Gameplay Questions / Re: Civilian alerts in Steam version?
« on: December 06, 2022, 09:34:11 pm »
I've yet to find any replacement or hear about one from other players, unfortunately. :( I think it's gone. Definitely not feature parity with the old military screen, which I honestly found perfectly intuitive when I came back from a decade-long break.

6
DF Gameplay Questions / Civilian alerts in Steam version?
« on: December 06, 2022, 08:58:21 pm »
Trying out the Steam version now. A siege just showed up. The squad menu doesn't have civilian alerts & burrows anymore. How do I order everyone who's not in the militia to get into my shelter burrow?

Please don't tell me that I have to manually select all 100+ dwarves and assign them to the burrow. I don't think I can play if that functionality was removed entirely, it would make attacks on your fort too tedious.

7
Forum Games and Roleplaying / Re: The Forum Game List
« on: November 18, 2016, 07:51:40 pm »
Thanks for taking it off my hands. I did my best to run it for a couple years but my interest in the subforum eventually waned.

8
Sweet merciful Jesus, congratulations on keeping this game running for 500 pages.

9
Whoops. Let me just turn that number upside down to save face.

10
Sweet merciful Jesus, congratulations on keeping this game running for 500 pages.

11
Forum Games and Roleplaying / Re: Forum Game List: BRING OUT YER DEAD!
« on: February 01, 2016, 04:21:06 pm »
Honestly don't think I can be bothered to maintain this anymore. Been nearly two years. Anyone else care to take over the reigns?

12
Forum Games and Roleplaying / Re: Forum Game List: BRING OUT YER DEAD!
« on: September 21, 2015, 01:40:47 am »
Updated.

13
This workplace has gone 3 posts without an incident.

14
Forum Games and Roleplaying / Re: Forum Game List: BRING OUT YER DEAD!
« on: September 16, 2015, 01:15:28 am »
Up to date.

15
General Discussion / Re: When Kickstarter Goes Right
« on: August 27, 2015, 04:23:40 pm »
Didn't you try to run a few games of it on the forum? How did they go?

They went OK but as is wont to happen with forum games, none of them finished.

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