-
The taste of rotting meat.
Coughing and rolling you vomit a slurry of revulsion onto the dark ground besides you.
Returning to your back, the night sky sparkles silently upon you helplessly gasping for air you just can't seem to catch.
You are roughly humanoid?
You are supine.
You collect enough sense to look around for help;
You are alone?
It is night.
It is dark.
The ground is soft & damp.
The ground is dirt?
You are in some kind of small wooded clearing?
? in descriptor block mean unknown or uncertain
-
> Explore!
-
PTW.
-
Look around and figure out where we are.
-
Find something to eat.
-
The buzzing of noise in your head animates you to explore.
Tossing yourself over you manage to crawl around.
The earth between your fingers is fibrously held together but barren of vegetative cover.
You are in a mycelium grotto.
Looming over the edge of the grotto like imposing guardsmen are a line of trees, the word "orkbark" flitters across your mind for some reason when you look up at them.
Feelling around you find; the unusable tattered remains of some kind of cloth container, a single half burned candle, 4 palmable metallic sticks, a puddle of your vomit, an empty phial with no stopper, a piece of wrapped ration
You open the ration and shove the hard bread into your mouth; its dry and stale but the flavor is a relief of bland graininess, swallowing it sucks all the moisture from your mouth leaving you coughing what dry crumbs you couldn't get down.
You are roughly humanoid?
You are crawling.
You are alone?
It is night.
It is dark.
The ground is soft & damp.
The ground is mycelium.
You are in a mycelia clearing in a orkwood wood.
There is assorted items here.
-
>pick up candle
>pick up metallic sticks
>pick up phial
-
You pick up the candle, is very much just a uncolored hunk of soft wax with a twisted piece of wick through it, the wick has a burnt end showing it was at some time lit.
You pick up the metallic sticks, they clink together gently in your hand, without thinking about it you move them down to your hip to put them... you feel some kind of string knock against your hand enclosing the sticks, it brings you a small bit of hollow worry that goes as quickly as it came.
You pick up the phial dropping the candle in the process, it's a smooth glass tube rounded at one end with a lipped opening at the other big enough to put your finger in, its empty.
-
Forged glass is probably more valuable then a wax candle. Keep that I guess?
No more surprises about ourselves, check gently our limbs with our hands; check limbs torso and head for limbs and heads and extra limbs and extra heads and injuries and garments. Or maybe a wing that would be cool I guess.
-
You gently check yourself; two arms ending in in fingered hands, two legs ending in toed feet, a ribbed torso with a soft sunken abdomen, a single skulled head with one toothed mouth and an assortment of bilaterally symmetric paired; eyes, ears, nostrils.
Your skin is like soft leather but desiccated and cracked in places; there is some kind of fibrousness to the cracked areas, there are several straight cut sections on your arms & chest & abdomen: feeling inside the largest one on your chest you cannot find the depth with your fingers but the rest are generally superficial.
Besides some wax you flake off your head you don't find anything surprising.
You are wearing; cloth pants, a leather belt with three hand length twisted strings attached to it, a torn cloth shirt.
-
Do we feel pain?
Do we recognize our species?
Are we aware of any supernatural capabilities on our part?
Do we have any memory of our past history, or of this world?
-
Do we feel pain?
Do we recognize our species?
Are we aware of any supernatural capabilities on our part?
Do we have any memory of our past history, or of this world?
+1
-
Oh, addendum: are we breathing?
-
You don't feel any pain currently.
You feel around in your "capabilities", nope nothing supernatural here.
Though you are still periodically gasping for air, nothing goes in and nothing comes out.
You try to recall if there are others like you or anything at all of the past...
Chanting in the dark, a man laughing in smoky candle-light as he rises his drink, fighting, the smell of her hair as you embrace, watching the life drain from its eyes, the smell of cooking fruit pies, the small coughing girl, the description of a trailplant, the finger placement for playing an instrument, being attacked by a man with a knife, what the dwarfen word for hat is, someone putting eggs into their mouth, lacing your left shoe, counting Measures out of a bag, crying into mama's dress, more fighting, eating a piece of meat, walking, being led by the hand through a field of flowers...
None of it sticks; random faces without names, events without context, information without purpose.
-
We're gashed in multiple places, but it doesn't seem to hurt us-- even when we stick a finger inside one of the gashes. We seem still to possess a breathing reflex, but apparently don't gain anything from it? I posit that we are an undead entity, possibly of myceliac origin. I also posit that our body no longer circulates oxygen as would that of a mundane being.
The objects we found around us most likely brought about this change in our biology, and the loss of our memory. It would seem that phial contained something rather nasty...
Do we recall anything in particular about "orkbark"?
-
You look at the orkbark trees; "Consider to scorch mark and bask, in a bitter brew of orkbarken cask♪", a hollow needle being poked into you for blood, walking down a path, the skin of a she-ork's backside, your fingers being sticky, snow falling in a hillside framed by green, tiny yellow flowers in her hair, chips flying at axeblows...
The stars slowly flee from the sky, it's still plenty dark though.
-
Do we have any memories of how we got to these woods.
-
Do we know if something bad will happen to us in sunlight?
-
Trying to recall how you got here; Looking at a piece of paper, painful cuts as you run through the dark, counting out Measures, "
no survivors", her tears & yours, that smug laughing witch's face, the arrow interrupting idle talk, a robed person looking disappointed, falling off the wagon, a picture of a cauldron being tapped by your finger, the weight of the box & the tinkle of glass, graves on the hill, playing music & laughing, his wicked smile and the pain, a small coughing child...
You hand grips the phile but the feeling of determination vanishes instantly.
The glacial darkness of the sky gradienting away brings nothing to mind.
-
Well, we're getting some nice poetry out of this, but it's not really helping as much...
We seem not to remember anything particularly dangerous about orkbark. Climb an orkbark tree. Maybe the view will reveal something more about this place.
-
We seem not to remember anything particularly dangerous about orkbark. Climb an orkbark tree. Maybe the view will reveal something more about this place.
+1 also look for a building
-
You crawl over to the edge of the grotto and resolute to climb a tree set to work clamoring into the nearest one.
The light green and smooth surface of the truck fights you for leverage and the thin flexile branches give weak grip, but you manage to slowly crawl up the tree around 25 sword.
Looking out deep green middles of trees capped by a lightened deep blue sky, a far off ridge border between the two pokes out "pas", looking for anything else you see a white shape that couldn't be more than 30 sword away down in the wood.
Looking around again you notice an orb of bright light crest the horizon bringing with it a wash of light across the green woodland...
The border of light rushes past you bringing with it a growing burning sensation in patches of your cracked skin and an eruption of tiny white dots.
-
Climb down and stay under the tree for shade
-
Your attempts to climb out of the tree go far less successful and is far more falling down hitting everything on the way down then climbing, coming to a rest on the ground with nearly no speed.
You have however on your trip down "collected" quite a few orkbark needles in your limbs.
The light border of day rest high above in the treetops, it's almost as if it's still night in the grotto and woodland floor.
The burning has gone, and the white dots shrink away "daalown".
-
Take out the orkbark needles and store them in the Phail. Walk around in the grotto to search for a building or cauldron. Hopefully we find a place from some of the disjointed memories
-
We are relegated, it would seem, to darkness.
We're going to have to leave this clearing at some point-- staying here is just going to attract unwanted attention from the local wildlife, if there is any-- but I'd like to try and ensure we maintain some kind of sense of position in the process.
To that end... our mental processes may be something other than human, as we clearly are. Let's try and create a reference point for ourselves. When we climbed that orkbark tree, we saw what was presumably the sun: we will consider that direction to be "east". Fix that direction firmly in mind, maintaining it at all times; can we continue to hold a sense of "east" even without the sun's light to guide us?
Also:
Take out the orkbark needles and store them in the Phail.
Do this. We might as well.
-
You pull out the stiff hollow needles as you can from you and put them into the glass tube, you now have a phial of needles.
Looking around the grotto you can see the entirety of it, a nearly circular patch empty of trees or ground-cover about 17 sword across.
You make this east thing, its roughly opposite "pas" ward, so it should be easy to remember...
-
Head east, looking for something other than trees
-
We seem to be getting snatches of some language or other. This raises a couple questions in my mind.
Are we still familiar enough with the principles of language to communicate using it? Or have we forgotten that too?
Can we speak? Can we write?
What can we recall of the words "pas" and "daalown"?
Head east, looking for something other than trees
+1. Travel slowly. As we travel, look for a heavy stick, or some other object suitable for use as a weapon. Take up a rock in our other hand, of proper size and weight for throwing.
-
You travel east out of the grotto into the gradually increasing darkness of the wood.
You try to recall "pas"; a man shaking his head in disagreement, imposing walls & an impressive gate, hopefully an elfan woman smiling at you, a painting of a giant humanoid rock, "travdra pas elfan dor umbr ilk", birds in flight...
You try to recall "daalown"; a single illustration of a red star on a white circle over and over...
The growth of density of tree cover is slow and monotonous but it gets so the only way to even see anything is to look straight upwards and all you hear is your noisy tripping over roots and loose piles of needles.
-
Do we still have our sense of direction?
Do we feel hunger or thirst?
-
You try to continue east, but in the darkness it's hard to tell front from back left from right...
Passing a tree you see a break in the wooded pitch like a gouge of radiance, some sort of path.
Stepping out to the edge you see the sun poking out the far side to your right, and something white sat off in the distance maybe 40 sword the other way.
Your mouth is still dry from the ration sitting heavy in your belly, but it doesn't cry out for fixing in any way.
-
Welp, our memory is not inhumanly accurate after all. Was worth a shot. ::)
Move carefully towards the white thing. Stay in darkness.
-
Moving towards the white thing clearifies that it is some sort of covered wagon.
There appears to be remains of equipment strewn out on the path leading toward the wagon.
You approach right up to a few swords from the wagon, when you get a look at some jiggling pallid blue form sparkling in the sun beyond the far side.
-
Quickly check remains of equipment for anything potentially useful, while keeping a sharp eye on the "pallid blue form".
-
Looks like; shredded clothes, scraps of broken wood, shiny metal dust, half of a dagger's scabbard...
Nothing you could use as equipment anymore.
While surveying you get a better look at the creature; a very blue teardrop thing the size of a wagon wheel filled with white stick-like bits that jossle up and down inside it while the outside jiggles around opposingly.
-
Lightly throw some ration to the side of it or behind it hopefully luring it away from us
-
Welp, we're most likely looking at some kind of mobile acidic slime mold-- these equipment remains were probably the indigestible bits of one or more caravan guards, and the white stick-like bits inside the slime mold are probably bones. This merits much caution.
Somehow we need to kill this thing if we want to access that wagon. I'm thinking some kind of attack-from-afar, but before we try anything rash let's get ourselves a backup weapon. Obtain a heavy stick from one of the orkbark trees, usable as a club, if we haven't done so already.
-
You hork up a chewed mass of ration into your hand, dropping the metallic sticks.
You throw some ration towards the slime, it goes sailing through the air past it doing nothing.
It notices the movement, stopping its churning jiggle but doesn't move.
You pull a stick off an orkbark, dropping the phial of needles, the branches are all pretty must the same diameter, so it's about as good as a switch with needles at the end.
-
Throw some of the needles at it. If it comes toward us, run from it
-
You throw the needle switch towards the slime, it thuds into it and with a ripple.
The slime just remains where it is.
-
Walk into the woods and try to find an animal to scare towards the slime, hopefully having it chase the animal and get away from the wagon so we can look inside it
-
Looking for animals; you reach to your hip and it hits one of the strings on your belt.
You walk off a ways back into the woods for a while in a vain attempt to find an animal, coming back you see the slime didn't move the whole time from where it was, but it did go back to churning its ivory burden.
You look into the wagon from the shadows but your vantage point is not able to reveal anything though the open sides.
-
How far away is the slime from the wagon? Try to get to the wagon without alerting the slime
-
The slime is no more than 2 sword from the front of the wagon.
You creep towards the wagon into the sunlight, the burning of your skin returns shortly before you clamor into the shaded back.
The now motionless slime is straight out the front of the wagon.
-
its ivory burden.
Almost certainly bones. This thing, whatever it is, is not to be trifled with. Based on current knowledge, I suspect the slime attacks that which comes close enough to it, ignoring anything outside its range of... vision? Hearing? Whatever.
I'm... not sure how to deal with this, actually. :-\
-
Is there anything inside the wagon?
-
Looking around in the wagon; three shattered phials, a flat square of pouch cloth, dry blood, a single palmable metallic stick, a single arrow, two halves of a broken holed wood tube.
-
Throw the arrow at the slime, near the edge, hopefully breaking off a chunk
-
Grabbing up the arrow, you throw it at the slime.
It sticks into it.
The slime reacts to the arrows intrusion violently, wriggling and jerking.
The slime ejects its innards rapidly, shrinking dramatically and creating a wet pool of refuse.
It's now more the size of a housecat & slides away about a sword, arrow still poking out of it.
-
Take off part of the top of the wagon, to hold above me to act as shade while continuing to follow the path
-
...Well then. That worked.
Take off part of the top of the wagon, to hold above me to act as shade while continuing to follow the path
+1
Also, what's in that "pool of refuse" the slime ejected? Any good-sized bones or whatever?
Also also, I still want that club. Inspect the wagon for a clubby chunk of wood we could break off and wield.
-
...Well then. That worked.
Take off part of the top of the wagon, to hold above me to act as shade while continuing to follow the path
+1
Also, what's in that "pool of refuse" the slime ejected? Any good-sized bones or whatever?
Also also, I still want that club. Inspect the wagon for a clubby chunk of wood we could break off and wield.
There is a metal thing, and also the two parts of the wooden tibe
-
You pull off the cover of the wagon, it comes loose from its fasteners and drapes over top of you.
Poking your head out to look at the pool; a lot of gleaming assorted long bones & flat bones, shiny metal dust, and rocks.
You grip and shake several parts of the wagon, but it's far too sturdy to break in this way.
You touch the metallic stick, it's pretty much identical to the other four you dropped a little while ago.
You touch the broken tube; "♪♫♪", comes to mind.
The slime is waving pseudopods at the arrow attempting to dislodge it, but is otherwise not moving position.
-
Try to see if we can move with the cover over us. Try to move the hole we made to where we can see through it while the top of our head is covered, like a hood. Follow the path we found earlier
-
You cover your head with the untorn white wagon cover, and move around a bit unhindered.
The wagon is on the path; it goes "pas" ward past the slime & east toward the rising sun, it's about a wagon or so wide and edged by dense orkbark.
-
Lets give the slime a wide birth and continue down the path.
-
Lets give the slime a wide birth and continue down the path.
We were going east original.y, do you want to continue east or backtrack pas?
-
To the east!
-
To the east!
+1
-
You climb down out of the back of the wagon and start walking down the path.
It's an incredibly straight path, looking forward you can see all the way to the horizon.
The trip is uneventful; the sound of trees being blown by the wind, bugs flying around...
Though you are sure the path never turned, somehow the sun is now behind you even though it's only been 3 hours since dawn.
-
The sun is now facing "west". Remember this, and continue travel.
-
The sun is now facing "west". Remember this, and continue travel.
If east is opposite of pas, we don’t need a synonym
-
You make this new west thing, looking back "east" you see it is "
pas" ward now.
Continuing traveling in the same direction; the path is ever straight, but the sun still moves off now leftwards.
You come along a small trail leading leftward off the path marked with two signs; a very large old sign '<-Over Pas dor->', and a small sign 'makdt's umbr brews'
-
Conclusion: west is not "pas". Perhaps "pas" means "away-from-sun", or something of the sort... but now it appears on this sign? Most curious.
Follow the side trail.
-
You walk down the side trail; its very much a narrow footpath and no sooner do you start down do you lose the light almost entirely.
The the path seems to be some sort of shear rightward curve, your sure you should have at least crossed over the trail or the path several times by now, but it just keeps on going unchangingly for quite a long way.
You walk off the end of the trail to a large clearing; there is some sort of single story wood building here, assorted covered boxes are thrown haphazardly around, the front door is open & above is a carved sign of a cauldron.
-
Enter the building, maybe it’s the one from our memories
-
You walk into the building; hanging herbs & baskets & boxes, shelves filled with countless chromatic displays of phials & bottles & jars, and one disgusted looking witch stood behind a wooden counter staring at your gleaming white cover.
"Temple hunters have no business here." the witch spouts out to you, clearly wanting you to leave.
-
We can read! We understand spoken language! Wonderful!
Now then... can we speak? "What's a temple hunter?"
-
We can read! We understand spoken language! Wonderful!
Now then... can we speak? "What's a temple hunter?"
This, plus explain why we are in white
-
You look at the witch and mouth words but try as you might you can't get wind into them.
Silence.
The witch sees your face and becomes wash with confusion.
"Is this some kind of joke?" pointing an upturned finger at you.
-
find something to write with, and write about how I forgot pretty much everything, but have disjointed memories and might have been here before
-
Welp, that settles that. We really don't have working lungs anymore.
find something to write with, and write about how I forgot pretty much everything, but have disjointed memories and might have been here before
Do this. Also ask what a temple hunter is.
-
You look around for something to write on; the witch interrupts your search...
"I don't have the patience to play around with you, go back to your master and tell him to stop sending unsolicited heretical nonsense to people.", the witch crosses her arms fully expecting you to bugger off.
-
I'm suddenly curious: what are we wearing?
-
Equip; cloth clothes, leather belt with 3 strings, improvised white cloak, you don't have any other equipment as you've dropped or thrown it all.
-
Point to mouth. Draw finger across throat while grimacing.
-
Point to mouth. Draw finger across throat while grimacing.
+1
-
You make some pointing gesture for the witch, her demeanor turns from rejection to fascination.
"No way, a non-hostile masterless gesticulating revenant..." the witch spouts out, now learning over the counter fascinatedly examining you, "Why are you here, got some kinda grudge against me, sell you a bad potion or something so now you can't rest?"
-
Noww we're getting somewhere!
Shake head. Pantomime writing.
EDIT: Gah, I just figured out why the witch was trying to kick us out earlier... the wagon canvas we're wearing looks like the uniform of some kind of religious order, probably with a penchant for causing witches grief. She thought we were gonna... evangelize at her or something.
-
You shake your head at the witch, to which she saddles over the counter to come poke and prod you.
You try to get some writing tools from her...
"Can't talk? What my dazzling beauty steal your breath, and now you want to be my toy from beyond?" she says with a familiar smile.
-
Familiar smile... what does this witch look like? Do we recall anything about her?
-
You try to get a good look at her sylphlike form; you can't seem to get anything but an eyeful of that damn witch's hat, the only thing you can get is she's smaller than you and definitely humanoid, something is preventing you from viewing her.
You can't recall anything about this witches face, but something about the smile is familiar... like you've seen it on many people before.
-
...Shake head. Pantomime writing.
-
pantamime that i remember tapping a cauldron and that i remember seeing the smile on other people, but that I don’t remember why I was tapping the cauldron, or the meaning of the smiles. Also point to my lungs to try to show they don’t work, which is the reason I can’t talk
-
More head shaking, you try again you get writing tools, you gesture some more but she seems to be tired of it.
She sighs and goes to hop on the counter, leaning far over to search for something giving a look at her wiggling rear before she returns with a stick and a square piece of bark.
"This what you want?" she asks holding them out for you.
-
nod head. Use the writing tools to write down the memories I have about cauldrons and witches and whatever scattered memories I have, and that I don’t have context for these memories
-
You nod, take the tools to draw; a cauldron and a witch hat and a bunch of squiggles.
-
nod head. Use the writing tools to write down “I am undead. My lungs don’t work, which is why I can’t talk. I have memories about tapping a cauldron, laughter, and running through the woods, but I don’t know why or where they are, no context for the, also daalown brings to mind a red star in a white circle. What does that mean?
-
You nod, writing down more squiggles and pictures; some trees, a
daalown.
-
We... we may not know how writing works. Maybe we forgot how. Maybe we never learned.
These "squiggles"... how meticulous are they? Are we putting any sort of legible pattern into them? Or are they really just squiggles?
-
You examine the squiggles; these are words aren't they, you wrote letters for sure but none of those make any words you know.
-
show the witch what we drew, hopefully she understands what we wrote
-
show the witch what we drew, hopefully she understands what we wrote
+1
We might as well.
-
The witch takes the page and examines your writing, "Yup this is gibberish... but as long as it's got some meaning "that" should work." she takes something out of something on her hip, says something you cant hear and does some gestures then touches the paper...
"Some of this is still pretty rambling, but you are at least self aware and something about lungs not working..." she lowers the paper to look at you, "You must be damaged then, well; take em off and lets see."
-
Take off the cover and show her the wound on our chest
-
Well... I guess we don't have much choice in the matter if we want any hope at working lungs. Do what the witch says.
What was our gender in life anyway? Can we tell?
-
You de-cover, revealing yourself for inspection and repair.
"Guess there no dignity in death, it's a damn shame though." she quips at your casual self inspection.
You show her you chest wound... "What's this," teasingly testing it with her hand "Looks bad, but I think I can do something about this," she says prodding your chest-hole, you can feel her heartbeat through her fingertips...
With her other hand she presses a pair of something to the edge of your cut and says something you can't hear.
Your wound entirely closes up.
"Well, how's that, its my first time... fixing a construct... with magic." She seems to have ruffled herself a bit and is tripping on her words.
-
So... what was our gender in life? Can we tell?
Try out our vocal chords. Attempt to ask what a temple hunter is.
-
So... what was our gender in life? Can we tell?
Try out our vocal chords. Attempt to ask what a temple hunter is.
Thank her for her help too
-
Male.
"What a temple hunter is." you say with renewed ability.
A little dejected about the subject matter she responds, "White cloaked temple dogs who hunt; necromancers, heretics, demon-pact, & coven... and don't expect to pay for good honest witchwork."
"Thank her, help too." you offer
she waves it off like it means nothing.
-
It seems we must be careful with our wording when speaking.
Nod solemnly. Don our clothing. Say: "What am I?"
-
It seems we must be careful with our wording when speaking.
Nod solemnly. Don our clothing. Say: "What am I?"
+1 ”Can I help you too?
-
Nodding you pick your cloak back up and put it back on,
"What am I?", "Some kinda revenant." she quips back at you.
"Can I help you too?", "Unless you got a big bag of measures, or some materials on you, improbably, or you wouldn't mind being my toy forever," she says with a tiny bit of hope over her shoulder.
-
Furrow brow a little, and shake head. "More people down road to east?"
-
” west following path there are orkbark needles, would they be of help?”
-
You shake your head, "More people down road to east?",
”west following path there are orkbark needles, would they be of help?”
"E-st, We-st? Is that dwarfish or something?" she parrots back your words
"Only road around here is Over-pas dor, and we're in the continents largest Orkbarken if you hadn't already noticed."
-
Waiiit a minute... playful toying around with the concept of undead... snarky witches... weird directional terminology...
Am I picking up some Discworld vibes?
"Is not dwarf-ish. Is words I make. What is 'pas'? What is 'dor'?"
-
(It's always nice when someone picks up on your inspiration =p)
"Is not dwarf-ish. Is words I make. What is 'pas'? What is 'dor'?"
"Making up words, what are you a scholar... pas, the elfen wall at the edge of the world & dor, the only gate in pas."
-
Thank you, East is towards sun, West is away from sun. Now we learn together”
-
"Thank you, East is towards sun, West is away from sun. Now we learn together”
she gives you a dismissive wave, "What goods a direction that changes based on something you cant even see half the day and flies through the sky... definitely some dwarfish nonsense, that."
-
(It's always nice when someone picks up on your inspiration =p)
Ah! You have fine taste! ;)
"Is not dwarf-ish. Is words I make. What is 'pas'? What is 'dor'?"
"Making up words, what are you a scholar... pas, the elfen wall at the edge of the world & dor, the only gate in pas."
Ohh, the strikethrough format is part of the language... I thought it was, like, our fuzzy memories causing interference. Cool.
(Also, "pas" - "dor"-- "pass-door"? :D)
"Oh! I speak wrong! "East" is towards where sun is when sun is rising. When sun moves, east does not!"
Try and grin a little. Vocal chords are fun!
-
"Oh! I speak wrong! "East" is towards where sun is when sun is rising. When sun moves, east does not!"
she seems confused, "But that's just Over..."
-
"East is Over? Hum... East is Over. Good! Good!" (Try that smile again.)
"...Ma-'am, I think I was a-- somebody else-- before I was me. I have many dreams left over from the not-me. Is there a way to... find not-me again?"
-
"East is Over? Hum... East is Over. Good! Good!" You do the face stuff.
"...Ma-'am, I think I was a-- somebody else-- before I was me. I have many dreams left over from the not-me. Is there a way to... find not-me again?"
"Never heard of someone being un-" she pauses circling a finger at you, "-undead, and whoever you thought you were before you died is gone... he may have had some unfinished stuff, but you might as well bury it right with him."
The witch kneels down to pick up the page of your scribbles, "and this stuff may as well be oneeku for all the good it'd do you."
-
"Yes... yes, good. I will bury the not-me. I will go down the East-Over, and see the elf-wall. An elf-wall sounds like a fine thing to see."
"Thank you, ma-'am witch. I hope I will be coming this way again someday."
It's time to get back on the road.
-
"Yes... yes, good. I will bury the not-me. I will go down the East-Over, and see the elf-wall. An elf-wall sounds like a fine thing to see."
"Thank you, ma-'am witch. I hope I will be coming this way again someday."
It's time to get back on the road.
+1, also, we can just use Over instead of East from now on, to be less confusing to others
-
"Yes... yes, good. I will bury the not-me. I will go down the East-Over, and see the elf-wall. An elf-wall sounds like a fine thing to see."
"Thank you, ma-'am witch. I hope I will be coming this way again someday."
"You'll probably be headed back real soon if your going pas, hoity toity elfs don't let humans out the dor side of the orkbarken." She warns you.
-
"But it is as you say! I am not human!"
And with one last cheery wave, set off back down the trail.
-
"But it is as you say! I am not human!" and waving you leave.
You walk back up the curved trail towards the road...
You step back onto the road, no sooner do you than does a bird wings down from sky behind you and back to make odd circles in the sky.
-
follow the road
pasward
-
Wave at the bird. Life is good; we won't let no corpse pickers ruin our day!
What does the bird look like? Can we tell from this distance?
-
You wave at the bird; you can tell it's a bird, but you cannot even tell if it's anything but some sort of poorly defined bird-bird.
You follow the road pasward, its uniform direction ever in-spite of the sun's dance around you.
Besides the slow growth of the pas on the horizon, you do see at least a few far off persons walk in and out of the road but never close enough to catch them...
It takes all of the morning and a bit past the noon, but you slowly approach journeys' end...
A waist high wooden gate comes into view at the far end of the road, backdropped by the looming sunlit pas.
-
Lay down in the ground, attempt to open the gate and crawl through it.
-
Ehh... this is probably an elf-gate; we don't want to cause undue trouble. Knock on the gate. Politely.
-
Ehh... this is probably an elf-gate; we don't want to cause undue trouble. Knock on the gate. Politely.
+1
Also
Lay down in the ground, attempt to open the gate and crawl through it.
-1
-
You lay down onto the gate; it's some sort of living wood structure that travels well into the wood to either side of the road.
"Travdra pas elfan dor umbr ilk" says the elf stood behind you suddenly.
-
Attempt a winning smile. "I am not-human. Is this your gate?"
-
You do the face stuff, "I am not-human. Is this your gate?"
There is absolutely no response from the elf, doesn't even seem to care that you are laid literally on the gate.
-
”Am I allowed
ilk dor?
Hopefully ilk means in
-
(opps forgot a bit)
”Am I allowed ilk dor?"
"Elfin umbr kokod dor, elfin luake elfan dor." deadpans its response to you.
-
do I remember anything about umbr, koked, ilk, or luaked?
-
You try to recall anything about these words; an elf consoling you "
Umbr ilk luake elfin oneeku kokod, umbr owo umbr elfin oneeku",
-
Do we remember any words in this language.
-
You try to recall all the words of this language you know;
tradra, pas, -an, dor, umbr, ilk, oneeku, kokod, luake, daalown, -en, -in, phit, atiue, ztkee, sideret, kudu, saru, conci, ogaaku, shizumu, akour, abrams, opepi, da-, kin, oishe, tsubu, ama, tabako, omugi, kinoko, kusa, gohan, pan, docke, suena, phot, hapi, ahiru, jeen, hunta, barda, jagaimo, egack, maho, -lit, hoppu
(gee wiz thats a lot of words and no meaning >.>)
-
Laying over the gate in awkward silence feels kinds wrong.
Suddenly a trapdoor open up in the ground in front of you on the far-side of the gate.
"Ok, who stalled the story?" pops out a greasy looking dwarf climbing out of the ground like a gopher...
"Think it might have been me." says the elf a bit embarrassed
"Let's have a look at the problem, than." the dwarf responds pulling out a unbound book and starts flipping through it, "cloaked person lays of gate... yet unnamed elf says elf words... DM gives list of rolled words but not their meaning, well that's probably it."
"Well how do we fix it?" asks the elf, "Don't worry i've got this." the dwarf proclaims tearing about half a page out and shoving it into your mouth.
tradra- traveler or trader
pas- direction of pas
-an- made by
dor- gate or guard
umbr- the big negative modifier
ilk- people
oneeku-meat or slang for [redacted]
kokod- heretobe
luake-tell or teach
daalown-sunbloom mushroom specificly
owo- sex love fun
-en- racial emphasis
-in- self emphisis
phit- early first, to start with
atiue- generocity
ztkee- finish or be done
sideret- caring
kudu- act actions acting
saru- leave
conci- wealth money
ogaaku- music
shizumu- water
akour- alcohol
abrams- targeting
opepi- [redacted]
da-- movement
kin- trees
oishe- tasty
tsubu- grain
ama- flax
tabako- smokeplant
omugi- barley
kinoko- mushroom
kusa- grass
gohan- rice
pan- bread
docke- poison
suena- [redacted]
phot- last, ending up
hapi- [redacted]
ahiru- duck
jeen- temple
hunta- hunter or searcher
barda- bard or singer
jagaimo- potato
egack- potion
maho- magic
-lit- positive modifier
hoppu- hops
"And you quit playing this like its a puzzle game, we warned you about this last time with the damn doors!" the dwarf scolds the DM
(sorry, got a little carried away there forgot people tend to dislike hard to understand contrivances)
"well don't let it happen again, us lot got worldbuilding to do and cant be stopping the whole story just to fix a stall." the rather grumpy fellow fires off, before storming off back down his trapdoor closing it like it never existed.
-
”Thank you” stand up. “Sorry about this, am I allowed to enter”
(Sorry for not posting an action in a while)
-
”Thank you” stand up. “Sorry about this, am I allowed to enter”
(Sorry for not posting an action in a while)
+1
-
Is this still on?
-
”Thank you” you say standing up off the gate. “Sorry about this, am I allowed to enter”
The elf still a bit embarrassed explains plainly, "The elf-gate only lets elfs through, there's honestly nothing i can do about that, my job is only to keep humans from hurting the elf-gate in ignorance."
(sorry i slept in), explains the DM
-
”can you tell me about other areas I can visit?”
-
”can you tell me about other areas I can visit?”
The elf thinks for a second before replying, "If your honestly desperate to get to pas dor you can follow the elf-gate neathward through the kinlit to the meran district, or seaward to... the sea, there's also... Ter... at the other end of the mer road." the sloppy directions give you great confidence this elf doesn't do much traveling.
-
”Thank you”
Head to Ter
-
”Thank you” you offer the elf as you start back down the road you came from.
You start heading to Ter; but it's not long at all before you are mockingly stopped by a bird blocking your progress, "Told ya so, told ya so."
-
”yep, I should have listened”
-
”yep, I should have listened”, you tell the bird and it smuggly starts hopping along with you.
You continue toward Ter, bird in tow.
(this is technically a very long trip, so if you want to continue on without stopping say so)
-
Yes, continue without stoppoping
-
You travel on to Ter; after a while the bird grows tired of hopping along and decided riding on you was easier, you walk walk through the rest of the day & all through the night & into the next afternoon...
You pass by the sign and the trail, the now half missing wagon, and even some elfs with loaded-up backpack camping for the night on the road...
Until the road exits forth from the orkbarken unto crop-fields on hills, passing these you enter into a village straddling the road.
Wooden buildings with thatch roofs; busy humans walk by working, playing, living, talking... what looks you get are welcoming if not wary.
"Ter firma, only thing harder than the soil is the lives of the people who work it." jests your birdly passenger.
-
”If their lives are hard, we should help them”
Start helping the people with their work
-
”If their lives are hard, we should help them.” you tell the bird and it retorts, "I only work if the Measures are good, and besides with this cloak you'll cause more harm than good if you try to get involved with these people's business." the bird proclaims tugging at the white cloak on your shoulder.
You go to help the people; walking around for awhile you find yourself circling some sort of display-board with various strips of cloth, bark-paper, and assorted pieces of plank attached to it... all of which have writing on them.
"How quaint a job board, where are you going to take us next; a tavern, a cave, some far-off tower to rescue a fair maiden." the bird chuckles insultingly.
-
(sorry i slept in), explains the DM
You're keeping up a blisteringly fast update schedule here. Don't worry too much if you get delayed now and again-- life comes first! :)
What's written on the board??
-
Reading the board; hands for harvest- hyllis, borghamn ore, lost dolly- edvalla, investigator hedra, orrnas overshipment of goods, gimli- axe, masterby servant apprenticeships, easy women- utrusta, strapats- brother jaltats, competent brawler- nidhal, mjosa assassin, sailors- dockmaster of madrenn
-
Sailors must go on the sea! Approach the nearest person and say: "Excuse me, but do you know where I might find the dockmaster of Madrenn?"
-
Approaching the nearest person you say, "Excuse me, but do you know where I might find the dockmaster of Madrenn?"
The burly man is a bit put aback and annoyed before he gets a good look at your cloak, "Madrenn, two days seaward as you can walk." he bows fearfully and makes a hasty retreat wanting absolutely no trouble.
-
Eesh, we really need to do something about this cloak...
Find somebody else. "Excuse me, but which way is seaward?"
-
"Excuse me, but which way is seaward?", the bird directs you leftward with an outstretched wing of
pas "That way."
-
find some shade, take off the cloak, cut off a part big enough to function as a hat, put it on, then go left
-
You wander around Ter for a hour before finding somewhere shady.
"What are you doing?!" the bird says unseating it by removing the cloak, you then rip the cloth to shreds and put a part of it on your head for cover.
You walk out of the shade and are immediately beset by the burning of your cracked skin erupting in tiny white dots.
"Way, don't tell me this is why you were wearing that dumb thing; could have told me you had something so valuable, i'd have never let your rotten butt walk out my shop." the bird says quite flustered.
-
Why did we do that? Why did we do that? We needed that! Gahh when I said I wanted to do something about our cloak I didn't mean that!
Remain absolutely immobile until nightfall. Say to the bird: "What was so valuable about this?"
-
Why did we do that? Why did we do that? We needed that! Gahh when I said I wanted to do something about our cloak I didn't mean that!
Remain absolutely immobile until nightfall. Say to the bird: "What was so valuable about this?"
+1
Yes, that was stupid
-
You remain still but the burning certainly doesn't abate, certainly the dots are not getting smaller... in fact they are getting much bigger!
"What was so valuable about this?" you ask the bird, "Daalown some of the most rare and elusive mushrooms on the upside? I can just imagine the potions I could brew with them." the bird says with unmistakable Measures in its eyes.
-
Ahh we're dead we're dead we're dead...
Run for somewhere shadier. Anywhere. Jump down a well if we have to.
-
You run back into the shade abating the burning, the white bumps slowly shrink.
"What's wrong with you now?" the bird remarks non-emphatically.
-
Oh. We... we were still in the sunlight. Oops. ::)
Now remain absolutely immobile until nightfall. Say to the bird: "Sunlight burns me."
-
Oh. We... we were still in the sunlight. Oops. ::)
Now remain absolutely immobile until nightfall. Say to the bird: "Sunlight burns me."
+1
-
You remain immobile, "Sunlight burns me." you tell the bird, "Sunlight... burns?" the bird's look takes a twisted shade, "Well I can fix that, but... you got to promise to be, mine." the bird finishes looking like its won somehow.
-
Frown. "Explain."
-
You do the face stuff, "Explain."
"I can fix you, but I want you to be my revenant... and only mine." the bird says trying to be as charming as a bird can be.
-
(I am suddenly amused by how fast we figured out this bird is connected to the witch, and how easily we took it in stride.)
"How would I be 'fixed'? What does it mean to become 'yours'?"
-
"How would I be 'fixed'? What does it mean to become 'yours'?" the bird blushes, "I... I mean we, would... that is to say you & me... You'd stay with me!" the bird says, clearly not as experience with this as she wants to pretend.
-
"Hm. To stay would perhaps be pleasant, yes? To stay would be of safety, yes? To stay is good. But I think, ma-'am witch, that I have much still to see before I consider to stay."
"Thank you for a most valuable offering. I think I must find another way to still my flesh's burnings.
-
”If I were to stay with you, would we still be able to travel?”
-
"Hm. To stay would perhaps be pleasant, yes? To stay would be of safety, yes? To stay is good. But I think, ma-'am witch, that I have much still to see before I consider to stay-"
The bird doesn't look happy, "What. Am I not pretty enough for you, is it because i'm not an impressive enough witch?"
"Than-", "After I helped you, your just going to treat me like this!" the bird cuts you off angrily
"If I were to stay-", "If your not going to stay, I'll just make you stay!" the bird yells at you taking wing
In a magical flash the bird is replaced by a very distraught looking witch.
-
”it’s not against you, I just want to explore the world”
-
"Oh! Truly, you were the bird!" (Grin.) "It is a clever trick, to be a bird!"
"...You are right. You were of much help to me. For this, I am ob-li-ga-ted to you. I do not wish to bind myself to you for all of my days, but... perhaps another arr-ange-ment can be made?"
”it’s not against you, I just want to explore the world”
Then say this.
-
"Oh! Truly, you were the bird!" (Grin.) "It is a clever trick, to be a bird!"
"...You are right. You were of much help to me. For this, I am ob-li-ga-ted to you. I do not wish to bind myself to you for all of my days, but... perhaps another arr-ange-ment can be made?"
”it’s not against you, I just want to explore the world”
Then say this.
+1 what I put will definitely work better after what you say
-
"Oh! Truly, you were the bird!" You state your understanding.
Instead of attacking she simply stands there, "Stay with me."
"It is a clever trick, to be a bird!" You acknowledge the witch.
"Stay with me." repeats the witch
"...You are right. You were of much help to me. For this, I am ob-li-ga-ted to you. I do not wish to bind myself to you for all of my days, but... perhaps another arr-ange-ment can be made?" You bargain with the witch.
"Stay with me." repeats the witch
”it’s not against you, I just want to explore the world” you say to the witch
"Stay with me." repeats the witch
-
"...Two weeks. Two weeks, I stay. I will not do evil things, but I will o-ther-wise serve you as best I can. After two weeks, I con-si-der again."
-
"...Two weeks. Two weeks, I stay. I will not do evil things, but I will o-ther-wise serve you as best I can. After two weeks, I con-si-der again." you offer to the witch
"Stay with m-e" The witch sputters out with a bit of blood.
-
”I will stay, what can AI do to help with the blood?”
-
”I will stay, what can AI do to help with the blood?” you inquire of the witch
"Stay- with- me-" the spitch spits out among sprays of blood.
-
Stay with the witch, see if there is anything nearby that can clean up the blood
-
Looks like we broke the witch.
"Are you gonna be okay, would this bit of the cloak help?"
-
Try throwing scraps of cloak over the witch.
This... doesn't seem like something we can do much about, honestly. :-\
-
You stay with the which looking for stuff to clean blood; there's scraps of cloth here.
"St-ay- wi-th- me-" the witch says, now fighting to get every bit out through the pouring blood.
"Are you gonna be okay, would this bit of the cloak help?"
"Stay w-" her words are broken by a literal erupting of blood and sprays shoots from all over her"-ith me." the witch says
You throw scraps of the cloak over her, she nearly doubles over but retains her concentration.
"Stay with me." she sputters out through the worst of it
-
"I can't think of anything else to use to help, maybe she's allergic to the sun like I am."
Drag her into the shade.
-
"I can't think of anything else to use to help, maybe she's allergic to the sun like I am." to self proclaim?
"Stay with me." She finishes.
You feel a strange sensation, like an invisible hand is clawing into your mind, do you resist?
-
Resist it, its probably
the government aliens something bad.
-
Resist it, its probably the government aliens something bad.
I think it’s the witch
Dont resist, If I stay, maybe it will help her
-
Allow this "hand" in... but if it attempts to take our will, resist it by any means necessary. Our will is something more precious than ever this witch gave us; we will not relinquish it lightly.
-
You attempt to resist the witch's spell; the magic overpowers you and clamps down on your mind, you have been charmed.
"I did i-" the witch passes out on the ground in a pool of her own blood.
(oof a 3 on a will save vs geas) the DM remarks on your bad luck
-
Clean up the blood and call for help
-
You soak up some of the blood, it at least looks less like a murder.
You call for help; you attract the attention of three passersby, two men & a woman...
Upon seeing the state the witch is in the men send the woman to fetch a guard and tell you, "Don't worry we'll help your master."
-
Oh. Oh. That freaky blood thing was... a side effect of the spellcasting.
Remain immobile. Attempt to determine exactly what our "charmed" condition entails.
-
Oh. Oh. That freaky blood thing was... a side effect of the spellcasting.
Remain immobile. Attempt to determine exactly what our "charmed" condition entails.
+1
-
You remain still, probing at your charmed condition you hear an echo of the witch in your mind, Stay with me.
The woman returns shortly with a sword brandishing man wearing a most awful blue doublet & a mustache that would look more at place on the ends of cattails than on someones face, the guard survails the scene of the crime and determining whatever culprit has done this injustice to be well gone sheaths his sword. "Whatever culprit has done this injustice appears to have fled in the face of the law!" the guard approaches you and the witch to appraise her condition, "I'm going to be making sure the lady is still alive." he says to you taking a piece of cloth out of his doublet, "I'm going to put your hat on your face now witch so I can check your health" the guard moves the witch hat to cover the witch's face and then covers it with the cloth... her young feminine form is covered in bloody burn-like wounds so much so her clothes are stained crimson "presenting with overcasting", the guard places his head to her chest and confirms she is still alive "Heart beating, breath normal.", he motions for the two men to aid him, "you two carry her to the temple, tell them Utrusta sends this and will be along shortly", he points and you and means for you to follow, "go with them, i have questions when I arrive."
The pair of men pick up the witch gingerly and slung between them start carrying her off with you in tow down the road towards what must be the only stone building in this village...
-
Wait, how are we not burning up in the sun right now?
-
(oof totally forgot about that)
The DM reaches down and slaps some hurt on you with some tiny daalown.
-
That works. Follow the nice men towards their temple thing.
-
You follow the hauling men into the building, baring with some temporary pain and into the temple to face a few people in white trimmed clothing who rush the witch past a central stone altar and into a cot at the back of the large central room. The men trade some words with one of the clerics and files out of the temple past you.
-
Stay and watch them heal her, maybe I can learn a bit about healing
-
You stay and watch a pair of clerics stabilize the witch's wounds stopping any remaining bleeding, while one makes notes off descriptions by the other.
Soon mustached guardsman enters and takes the notes off the cleric her, reviewing them he searches her pouches for a small glass-like plate and adds to the notes from it replacing it afterwards. "Who is your master?" he questions of you while waving the remaining cleric to finish healing...
-
”Neither of us asked for each other’s name”
-
”Neither of us asked for each other’s name” you tell the man
The guard looks at you like you violated the law, "Undead, state your master's name." his demands hits you like a hammer bouncing against your skull, but it rattles nothing loose.
-
"I do not know the ma-'am witch's name. Also I do not yet know if she is my master. I do not wish it so."
-
"I do not know the ma-'am witch's name. Also I do not yet know if she is my master. I do not wish it so."
+1 ”I still wish her well”
-
"I do not know the ma-'am witch's name. Also I do not yet know if she is my master. I do not wish it so." you exclaim to the guard, who immediately drops his notes to quick draw his sword into a defensive stance, "Undead, I won't allow you free roam until your master has been determined, you will submit to temple custody until such time, if you do not submit I will be forced to destroy you in the name of the law." he barks out authoritatively.
”I still wish her well” you state, "We will determine your relationship to the witch Makdt once you have submitted to temple custody." he informs you on a hair trigger.
-
Nod slowly. "Very well. I wish no for no con-flict to wake in this place. I will submit to your cus-to-dy."
Smile. "'Makdt' is a nice name. I think I shall take a name too. I think I shall be named 'West'. I think I shall be named 'Away-From-Sun'."
-
Nod slowly. "Very well. I wish no for no con-flict to wake in this place. I will submit to your cus-to-dy."
Smile. "'Makdt' is a nice name. I think I shall take a name too. I think I shall be named 'West'. I think I shall be named 'Away-From-Sun'."
-
You nod slowly. "Very well. I wish no for no con-flict to wake in this place. I will submit to your cus-to-dy."
Your submission hits you like a giant white wall that knocks you out of control of your body.
"Inform me when she wakes up, and send a bird over to witchy to confirm this.", you hear the guard say distantly before relative silence falls over you...
You remain incapacitated for what seems like hours...
"Undead, wake up," You come crashing down into reality at the command from the guard, "witch Makdt has claimed responsibility for any the actions of this undead, and temple custody has be withdrawn." you feel full control of yourself return.
"Witch Makdt, this temple sanctioned inquiry is hereby concluded, I have been informed to tell you a Witchery inquiry is pending scheduling. Have a good day." The guard rehersidly incants at the witch standing beside him before marching off and away.
"Now look what your got me into." Makdt growls at you while paying several small metallic pieces to an eagerly accepting cleric, "Lets get out of here before they try and sell me 'blessings of the mother'," she proclaims more or less dragging you out into the now night-time road.
-
Follow, for now. "Have I lost my will, witch-Makdt?"
-
Follow, for now. "Have I lost my will, witch-Makdt?"
Follow, but don’t ask, if we lost our will we wouldn’t be controlling ourselves at all, so I think the question is answered
-
You follow, for now. "Have I lost my will, witch-Makdt?" this elicits a small snort from her, "I didn't do anything but tie a string around your neck to keep what's mine from running off." she says touching your chest.
She leads you down the road back out of Ter.
-
Look around, try to learn more about the path this time
-
"Ah. Yes. Explain to me this... blood-spell."
Look around, try to learn more about the path this time
Also do this.
-
"Ah. Yes. Explain to me this... blood-spell.", you ask her "It's not a spell, it's a witchcraft called 'overcasting'... the witch uses her life to cast something... beyond herself." she says half under her breath
(Do you want to let her lead you all the way to where ever she's taking you?)
-
"Ah. Yes. Explain to me this... blood-spell.", you ask her "It's not a spell, it's a witchcraft called 'overcasting'... the witch uses her life to cast something... beyond herself." she says half under her breath
(Do you want to let her lead you all the way to where ever she's taking you?)
(Yes)
-
(Do you want to let her lead you all the way to where ever she's taking you?)
Might as well.
"And I am so important as for to o-ver-cast? I do not know if I am to be pleased or dis-turbed."
-
"And I am so important as for to o-ver-cast? I do not know if I am to be pleased or dis-turbed."
the witch is upset at your self-valuation "Your mine, that alone makes you worth your weight in Measure."
Makdt leads you out of Ter & down the road for a few hours, before the witch decides "We're making camp."
She lies down on the side of the road. "Keep me safe."
-
Nod. Take up two fist-sized rocks. "Safe."
Stand ten feet or so away from Makdt. Look slowly over left shoulder, then over right shoulder, occasionally up, casting our gaze over all there is to see, over and over again until further action is required of us.
-
Nod. Take up two fist-sized rocks. "Safe."
Stand ten feet or so away from Makdt. Look slowly over left shoulder, then over right shoulder, occasionally up, casting our gaze over all there is to see, over and over again until further action is required of us.
+1 also listen for threats as well.
-
Nod. Take up two fist-sized rocks. "Safe."
Stand ten feet or so away from Makdt. Look slowly over left shoulder, then over right shoulder, occasionally up, casting our gaze over all there is to see, over and over again until further action is required of us.
+1 also listen for threats as well.
Hm, yes. Sight, smell, sound, whatever.
Actually... how good is our night-vision anyway?
-
You go on guard, a bit over 2 sword from Makdt; surveilling the impromptu 'camp' out as far as you can see, about 6 sword out.
"Safe."
You diligently keep watch over as much as you can for a few hours; the witch, the road, the field, the creature sneaking up to...
You wheel around to face the 4 glowing eyes crouched at the edge of your range of vision attached to a dark form!
-
Bellow. Crouch slightly, rocks tight in hand, ready to strike.
This "no-sleep" thing is proving extremely useful.
-
Bellow. Crouch slightly, rocks tight in hand, ready to strike.
This "no-sleep" thing is proving extremely useful.
+1 minus the bellowing, we don’t want to attract yet more creatures
-
We don't want to attract more creatures. We do want to wake Makdt, and maybe scare "Four-Eyes" off before it runs us down.
I've no idea how strong this thing actually is, or how strong we are. I'm reluctant to find out.
-
You bellow out the air in your lungs, and take up a ready posture.
The noise does not appear to have wake Makdt.
The DM questions (Ok, do you want to do anything with your movement this turn?)
-
That was... depressingly ineffective. Witches sleep sound it would seem.
Roughly how far is the beast from us?
-
(6 sword.) explains the DM (really dont 'want' to spoil this but it'd be a bit unfair to say) the Dm hesitates
-
Ooh, mechanics!
We have a movement speed... we can attempt Will saves... the "Geas" spell is a thing... probably a d20 system, likely D&D... I can't be clear on edition. Mayyybe 3.5e? I don't know what the movement speed of a revenant is in 3.5e, but it's 30 in 5e... that'd mean 1 sword = 5 feet. A bit of a stretch, given most swords are somewhere between 3-4 feet in length... but then, a creature's reach with a sword is 5 feet in all D&D editions of which I'm aware! But that seems like a strange way to define a "swordlength" in-universe... bah. Maybe combat will tell us more.
Oh wait. I'm aware of no "overcasting" mechanic in any D&D edition. Maybe a homebrew thing? I must think on this further.
...Maybe this is all homebrew, and I'm just wasting my time here.
I'm sorry. I'm a munchkin.
Do we know how long a "sword" is?
Regardless, charge the four-eyed beast and smash it in the eyes with our mighty hand-rocks!
-
Oh! Fifth edition! ...Did that say fifth edition already when I posted? It did. Well now I feel silly.
-
Shouldn’t we use our action to shake Makdt into waking up?, having a spellcaster defend us before attacking is good idea
-
Shouldn’t we use our action to shake Makdt into waking up?, having a spellcaster defend us before attacking is good idea
Oh. Yes. I suppose we'd better.
...Do this instead.
-
(You already used your action this round)
You charge with all of your movement @ the creature; a slavering medium black hound... with glowing darkvision eyes on both of its heads.
The dog is angered by your close approach and; decides to make a multiattack bite on you.
Misses the first bite. (3)
Misses the second bite. (6)
& stands it ground snarling at you.
-
Welp, too late to be waking spellcasters now...
Smash the hound's teeth from its jaws with our mighty hand-rocks!
-
Cometh here death dog, get smacked twice by our rock-fists
-
You smash at the right head with your rock holding fist.
It connects with a thud, breaking the rock in the process. (18hits, and 7 damage)
(would you like to use your movement this turn?)
-
Stand right in melee with the two-headed dog
-
If we go anywhere right now, this thing'll just bite us as we flee. Better to stay put, and fend off its jaws as best we can.
-
You forego your movement.
The Deathdog makes another multiattack at you;
The first bite hits your right upper arm (8+4hits on right upper arm), the teeth sink into you but it doesn't hurt... your arm feels wet with saliva and slightly weaker.
The second bite crits your upper stomach (20crit on upper stomach), the teeth sink into you but it doesn't hurt... your stomach feels very weak from the Deathdog saliva.
The Death Dog doesn't like your lack of response, and runs away (you get a reaction, if you don't say first, you do nothing) and out of your line of sight.
-
Continue watch until the witch needs to wake up.
-
Let the dog leave.
Wake the witch. When she's awake enough to understand, state: "I have had to drive off a hound with two heads. It has laid an ill-ness on me. I do not know if I can 'keep you safe' for the rest of this night."
I'm fairly certain we've been poisoned. We're gonna have trouble detecting lurking predators this way, and we're gonna be much less effective in a fight. I'd rather wake the witch now than risk an encounter we can't win.
-
You move to the witch and shake her awake, "I have had to drive off a hound with two heads. It has laid an ill-ness on me. I do not know if I can 'keep you safe' for the rest of this night."
The witch prepares to fight reading a spell incase something gets too close.
The Deathdog leaps from behind you and makes a multiattack on you and Makdt
The first bite attack on Makdt falls short (3)
Makdt reacts with a cast of witchbolt which slaps into the Deathdog shocking it (20hits, 2 damage)
The second bite hits you in the right elbow (18 hits), the teeth sink into you but it doesn't hurt... your elbow feels wet with saliva and slightly weaker.
The Deathdog circles around you, putting you between it and Makdt.
-
Move to the death dog and smack it across its heads twice, also make sure to react with a smack if it tries to leave
-
(you don't have multi attack)
You turn and attack the deathdog smacking it with your fist (16+4hits, 5 damage)
You ready your reaction to smack at the deathdog.
You move into the space of the deathdog.
Makdt then disappears in a flash of magic, replaced by a bird
The bird flies upwards 2 swords.
The bird points at the deathdog and a bolt of lightning arcs to it (9 damage)
The Deathdog is upset at you being so close and attempts to knock you prone, (15+2 vs 8+3) you are knocked prone.
The Deathdog moves out of your space, but not away.
-
Okay well just stand up and approach the death dog, keep whacking it until it stops moving
-
You stand up and walk into the deathdog's space again.
You whack at the deathdog and swing wide (2+4miss)
Makdt points at the dog and an almost invisible line of static arch out at it (1 damage)
The deathdog turns tail and runs with its tail between its legs, you smack at the fleeing deathdog but it misses (2+4misses)
The death dog flees out of your visual range.
The sun begins to crest the over horizon, the bird lands on you and smiles, "Good morning... now you can carry me back to my shop."
-
“Ok”
head back towards the shop, ask the witch how she got her magical powers if we can talk for chit-chatting”
-
"Ok" you agree and start heading towards the shop with your bird passenger
"how she got her magical powers” you ask the Makdt, "I'm a witch, I got my magic by graduating at the Witchy, I lived there up until a few years ago. Now I live... with you."
-
Deleted. Vote is below
-
Ask the witch if anything bad will come from being bitten by the two headed wolf.
-
Ask the witch if anything bad will come from being bitten by the two headed wolf.
+1
-
Ask the witch if anything bad will come from being bitten by the two headed wolf.
+1
+1
"Witch Makdt, the hound of two heads bit me three times; I felt an ill-ness in my bones as it bit. Will this ill-ness return to me?"
-
"Witch Makdt, the hound of two heads bit me three times; I felt an ill-ness in my bones as it bit. Will this ill-ness return to me?", you ask the witch if anything bad will come from being bitten by the two headed wolf.
"Death dog saliva does have some pretty nasty health ruining effects, sickness from it is pretty common in this part of the continent... but lucky for you I'm a master grade alchemist & just so happen to have lots of potions to cure just such a thing." Makdt remarks bragfully.
You reach the edge of the orkbarken, & the bird on your shoulder directs you off of the road, "I do not feel like taking the scenic route today, so if you would... follow me closely." the bird says flapping down to the ground and hopping off into the trees, making sure not to lose sight of you.
-
Follow, for now.
-
You follow the hopping bird through a very twistingly convoluted path for just over an hour through intense darkness until...
You emerge from the dense orkbarken unto a large clearing and Maktd shop, "Finally!" the bird sighs at the exasperating trip winging up to perch on you again.
-
Large clearing... not the same clearing we woke in, surely?
"Where are we?"
-
"Where are we?" you question the bird, "My shop, you've been here before." the bird proclaims pointing a wing towards the cauldron sign.
-
Oh. I... I missed that part. ::)
"I have been wondering, witch-Makdt."
"At temple, there were men who deemed me an ob-ject. They deemed me an owned thing. You also deem me an owned thing. I do not deem myself thus, and so I have been wondering."
"How do re-ve-nants come to be, witch-Makdt?"
-
"I have been wondering, witch-Makdt. At temple, there were men who deemed me an ob-ject. They deemed me an owned thing. You also deem me an owned thing. I do not deem myself thus, and so I have been wondering. How do re-ve-nants come to be, witch-Makdt?" you ask, the bird cocks her head thinking on an answer.
"Undead always have masters; be they a divine, demon, or even the mortal. I know nothing about necromancy or how that heretical stuff works or really how relevant pacts function. You're mine now though, so I'd fight off a thousand angels or devils to keep you." the bird proclaims puffing up to look imposing.
-
"Do you fight thus for all things you own, witch-Makdt?"
-
Follow, for now.
+1
-
"Do you fight thus for all things you own, witch-Makdt?", you question the bird
"Of course, its my stuff! Mine!" the bird cries out at invisible would-be thieves.
The bird leads you onward into the shop, the sight of shelved potions and such & Maktd grumbling as she moves stuff around protecting all her goods...
-
wait for her to notice me, I don’t want to distract her and cause things to fall
-
You wait for the witch trying to be as distracting as you can be, Makdt continues moving stuff around not looking at you.
"I know I'm pretty, but don't stare." the bird says flying from your shoulder-perch to the counter.
-
You wait for the witch trying to be as distracting as you can be, Makdt continues moving stuff around not looking at you.
"I know I'm pretty, but don't stare." the bird says flying from your shoulder-perch to the counter.
”I don’t know what you want me to do, Makdt, I don’t want to break anything. Can I help you with potions?”
-
Wait wait wait wait...
Furrow brow. "You are bird, and not-bird, in two places, at one time! How is this done?"
-
You do the face stuff, "You are bird, and not-bird, in two places, at one time! How is this done?" you ask of the witch Makdt
The bird cocks it head looking at the girl, "It's a witch thing, not every witch can do this mind you..."
The girl continues producing forth a pair of potions and turning to you, "It's only something that followers of the sect of the split can."
-
"Sect--of--the--split?"
-
"Sect--of--the--split?" you ask the approaching witch, "It's a sect of witches that specialize in... familial synergy; sharing mind, life, magic, soul... and more." she says pressing into you.
She gives you the two potions, "These should fix you right up."
One a stoppered glass finger phial with a greenish liquid, and the other a small glass round bottom with a shimmering slightly phosphoric slime.
-
”do I drink them now or mix them first?”
-
”do I drink them now or mix them first?”, you ask Makdt "Mixing random potions together is dangerous at best, who knows what could happen... you could wind up hideously mutated, sporting animal parts, drinking acid, or... nothing at all."
(you can drink a potion as an action, so there no danger of random effects happening) explains the DM
-
Nod. Carefully pick the phials up and drink them, one at a time.
-
Nod. Carefully pick the phials up and drink them, one at a time.
+1
-
You nod and drink the two potion one after the other.
You feel the weakness from your fight with the Death dog lift, and feel renewed vigor...
You feel a tingling all over your body; you check for any changes and you are glowing now...
The Daalown infection in your body flares up rapidly, engorging into large white bumps each displaying a tiny red star...
It does not hurt or burn, Maktd grips one of these and yanks it out along with its roots. "See, i told you I'd fix you."
Makdt proceeds to harvest 16 Daalown from you, curing you of infection.
-
"The sun's burning was of... mushrooms?"
Try stepping out into the sunlight for a sec.
-
"The sun's burning was of... mushrooms?", "Yup,
daalown are a sunblooming mushroom." Makdt says squirreling the mushrooms away into a sack.
You walk out of the shop and into some sunlight... not much happens.
-
Laugh. This is great!
"You are de-ter-mined to keep me in your debt, ma-'am witch!"
-
You laugh, and turning to talk to the witch, see she isn't there..
Stay with me. The words grip at your mind.
-
Hm. Being too far from Makdt could be... dangerous, given the nature of the blood-spell. Also we have a debt to repay.
Head back into the shop. Look around for Makdt, or her bird.
-
You head back into the shop to find the bird Makdt, the girl Makdt seems to have gone.
"Good to see you crawling back to me, my toy." Makdt says in a playful way fluffing its white grey feathers.
-
Thank you. I only went to the sun to test. What can I do now?”
-
"Thank you. I only went to the sun to test. What can I do now?” you question the seabird.
"You'll have to wait a bit while I get changed out of these bloody clothes, there should be some books or something to look at in there." Makdt tells you pointing a black tipped wing at an open topped crate near the door. "Or you can go outside and clean up some of the tra- unwanted goods out in the yard."
-
Read some of the books
-
Read some of the books
+1
Information is good.
-
You search through the crate which appears to be more like a lost and found box than some repository of worldly information.
You find; a bark book "umbr luake", a velum leaflet "Elf, by Kimboldink the mad", a leatherbound partial deck of cards, a broken arrow, and a cracked glass cone.
-
Kimboldink sounds like an interesting feller. Let's see what he has to say.
Er, be very careful not to damage the book. It's probably pretty old by now.
-
Kimboldink sounds like an interesting feller. Let's see what he has to say.
Er, be very careful not to damage the book. It's probably pretty old by now.
+1
-
You very carefully read the velum leaflet.
The Leaflet is decorated with pictures of elves and humans dancing and drinking and the text:
Elf
by Kimboldink the mad
Elfin women are but legend, don't get the wrong impression.
Lusty bards they are ensnaring, but hear them weep they are despairing.
Fair maidens of the living wall, deceitful liars one and all.
Feminine of face and voluptuous racking, but elfin meat they are a packing.
Awkward stares they are a laughing, must be you they are chaffing.
Keep this fate from befalling you, hear this tale and say you knew.
Enthralling smiles in a bar, best steer clear or you they will scar.
Save you pride and stay in heaven, than try and ride a lass that is elfin.
You don't know why but you think you've seen this leaflet before.
-
...Huh.
Try the bark book. As with the leaflet, use extreme caution when handling it.
-
You try to read the bark book "
umbr luark; It's a handwritten elfan diary of some kind, it contains countless words you have not a clue about though so it might as well be unreadable. The back has a tree with a heart drawn around it.
-
Well, let's have a look at the yard then. Cleaning is something to do, at least.
-
You go outside; there are 2 piles of covered boxes and about 12 loose boxes scattered around the yard which is some sort of hardy wild grass clearing out front of Makdt's shop.
-
We... probably shouldn't disturb any of this until we know what's what, actually.
Stand in the sunlight. Enjoy it. This is a new experience for us.
-
We... probably shouldn't disturb any of this until we know what's what, actually.
Stand in the sunlight. Enjoy it. This is a new experience for us.
+1
-
You stand in the sunlight, the lack of skin burning is nice... but you don't feel any warmth from the light, there is no joy from the shining dot far off in the sky.
"Ho there undead chap, might you give us a hand with this burden, so I might see the sweet lady Makdt even a second sooner than destiny calls forth?" What can only be described as a walking box with a long red mustache on top slowly waddling down the trail from the road calls out for your assistance.
-
Huh.
Head over to the back door and call in: "VISITOR"
-
You go to the shop door and call out for Makdt, "VISITOR", "Deal with it, I'm... deal with it." Makdt replays from far inside.
-
ead to the box with the mustache and say “how can I help?”
-
You go to the box with the mustache and ask it, “How can I help?”
"Ho, hoisting this parcel of precious trade commodities into thine arms would be well enough to aid me in my journey of sisyphean tragedy." the waddling box proclaims in an overly fanciful manner unbefit for the situation.
-
Help the box man with the trade commodities.
-
Help the box man with the trade commodities.
+1
-
Help the box man with the trade commodities.
Ehh, sure... but first say: "I cannot yet allow you onto the pre-mis-es, O box-who-speaks. Perhaps you may tell me of your tra-ge-dy in meantime?"
Only take the boxes after we're fairly certain he won't try to enter the house-- at least, not right away.
-
You pick up the inordinately heavy box separating it from its nearly sword length mustache which seems connected to a neon pink skinned man no taller than a breadbox dressed in gaudy green crushed velvet leotard. "Ho, I Barnoldswick Curdledmilk III, am direly grateful for you aid in my endeavor."
"I cannot yet allow you onto the pre-mis-es, O box-who-speaks. Perhaps you may tell me of your tra-ge-dy in meantime?" you awkwardly explain
"Ho, it is but the curse of my circumstance to live in this mortal realm and love the mortal beings." The mustache proclaims while gripping his tiny chest, "Please go on ahead, I shall be along forthwith." he says making motion for you to take lead.
-
"Ah! You are not the box!"
"I re-speak. I will not yet allow you onto the premises. In short time, I can perhaps do so."
"You refer to other folk as 'mortal'. Are you, then, im-mor-tal?"
-
"Ah! You are not the box!"
"I re-speak. I will not yet allow you onto the premises. In short time, I can perhaps do so."
"You refer to other folk as 'mortal'. Are you, then, im-mor-tal?"
+1
-
You exclaim "Ah! You are not the box!", "Ho, indeed certainly not a boxkin."
You inform "I re-speak. I will not yet allow you onto the premises. In short time, I can perhaps do so.", "Ho I take it the lady Makdt isn't away on business, I do hope she hasn't forgotten our appointment next week."
You question "You refer to other folk as 'mortal'. Are you, then, im-mor-tal?", "Ho fey-folk and very much so of the immortal inclination am I, Wellington Coggleswort III."
-
”You are Barnoldswick Curdledmilk III, and also Wellington Coggleswort III? Why do you have two names? Which name do I tell Makdt?”
-
”You are Barnoldswick Curdledmilk III, and also Wellington Coggleswort III? Why do you have two names? Which name do I tell Makdt?” you question of the fey.
"Ho, no, how odd didn't I, Barnabus Snickersbar III just tell you my name was Muffintop Moldyspore III?", the fey says with the clarity of mud and the certainty of celestial movement.
-
“What is your name? Pick one. Then I can tell Makdt about the appointment”
-
“What is your name? Pick one. Then I can tell Makdt about the appointment” you question the fey
"Ho, I just told you my name is Burlington Custardbath III, why is it you mortals always have such a hard time understanding something as simple as Bubblebath Curdlesnoot III, it's not like you have to remember the words or anything."
-
Smile. "Ah. I begin to under-stand."
"What is your home-land like, O creature of the ever-changing name?"
-
You do the face stuff. "Ah. I begin to under-stand.", "Glad to hear."
"What is your home-land like, O creature of the ever-changing name?" you ask of the fey
"Ho the Feywild a magical echo of the primal material plane & beautiful place to be sure, I'd very much like to return-" the fey begins a plothook before being interrupted by the DM
(No Boilerdang Wafflesmack III we are not doing another planescape campaign, not after the last time)
"Ho oh fine, but anyways... my name doesn't actually change, it is just the feeling is more important." corrects the fey.
-
"Hm. I hope that you may return to your Fey-wild in days to come."
"You interest me with your speech of names. Your name may be spoken one way and another way, so long as it is a thing of pride and whim-sy? The pride and whim-sy, then, is the name?"
I'm suddenly curious. What does our voice sound like?
-
"Hm. I hope that you may return to your Fey-wild in days to come."
"You interest me with your speech of names. Your name may be spoken one way and another way, so long as it is a thing of pride and whim-sy? The pride and whim-sy, then, is the name?"
I'm suddenly curious. What does our voice sound like?
+1
After he answers, go tell Makdt “Makdt, Bubblebath Curdlesnout III came for an appointment with you”
-
After he answers, go tell Makdt “Makdt, Bubblebath Curdlesnout III came for an appointment with you”
Mm... Makdt pretty clearly did not want to be disturbed. I'm thinking we want to stall "Bubbles" here as long as we possibly can...
If we do wind up doing this, first say to Curdlesnout: "I am going to try and fetch witch-Makdt now. Please wait here." Then walk up to the door, and-- without entering-- call in.
-
"Hm. I hope that you may return to your Fey-wild in days to come.", clapping excitedly the fey mirrors your sentiment "Ho I as well hope this." (No planescape!) The fey looks very disappointed.
"You interest me with your speech of names. Your name may be spoken one way and another way, so long as it is a thing of pride and whim-sy? The pride and whim-sy, then, is the name?" you ask of the fey
"Ho close enough, most mortals eventually come to understand and use my name in time." the fey encourages you hopefully.
"I am going to try and fetch witch-Makdt now. Please wait here." you tell the fey and go to fetch Makdt from the doorway, “Makdt, Bubblebath Curdlesnout III came for an appointment with you”...
Silence, you can't hear a response.
(Only you can determine what your voice sounds like, it's already there inside you...)
-
Head inside and look around
-
You go inside and look around, neither form of Makdt is around.
-
Unless our blood-spell starts poking us, I'm not really all that inclined to start poking secrets we don't need to know...
Return to Curdlesnoot. Try and look apologetic. "Witch-Makdt seems not to be yet a-vail-a-ble for company."
Oh, and let's go with... mm... how about a nice deep rumbly voice, but kinda badly modulated? We're a deep-throated undead that's still learning how talking works, so we're often a little louder or a little harsher-toned than we should be.
-
Unless our blood-spell starts poking us, I'm not really all that inclined to start poking secrets we don't need to know...
Return to Curdlesnoot. Try and look apologetic. "Witch-Makdt seems not to be yet a-vail-a-ble for company."
Oh, and let's go with... mm... how about a nice deep rumbly voice, but kinda badly modulated? We're a deep-throated undead that's still learning how talking works, so we're often a little louder or a little harsher-toned than we should be.
+@
Here is hoping said tone doesn’t make him think we are mad
-
Eh, we're retconning here. If this works the way I think it does, we've been talking to him this way the whole time.
-
You return to the fey and inform him, "Witch-Makdt seems not to be yet a-vail-a-ble for company.", "Ho that's fine even with my lightened load it will still take me a few days to reach Lady Makdt side." the fey calmly states.
-
"Oh? Must you move then of much slowness?"
-
"Oh? Must you move then of much slowness?", you ask the fey "Ho yes I'm quite more ambulatory than I've been in the past." he says wiggling his aloft 'mustache' a bit.
-
"Hm. Well then, it seems we shall be here for some time!" Smile. "Since we must wait longer yet, there is a thing I would ask you."
"When I was in town some days ago, witch-Makdt laid a... blood-spell on me. She calls it a 'string around my neck', and claims ow-ner-ship over me by it."
"Have you heard of such a thing in your wan-der-ings?"
-
"Hm. Well then, it seems we shall be here for some time!" You do the face stuff. "Since we must wait longer yet, there is a thing I would ask you."
"When I was in town some days ago, witch-Makdt laid a... blood-spell on me. She calls it a 'string around my neck', and claims ow-ner-ship over me by it."
"Have you heard of such a thing in your wan-der-ings?"
"Ho colour me jealous Lady Makdt must have taken a keen liking to you to charm you in such a forward way." the fey with closed eyes & his hand reposed over his heart "I do know of such charm spells, but I haven't had much need to learn of them so I fear, I know nothing about them at all."
-
"Hm. Well, thank you. Perhaps I shall have to ask witch-Makdt once more."
"There is a second thing I have won-dered. By the deemings of other folk, I seem to be... u-nique among re-ve-nants. Have you come across other re-ve-nants in your time? Are they indeed unlike me?"
-
"Hm. Well, thank you. Perhaps I shall have to ask witch-Makdt once more. There is a second thing I have won-dered. By the deemings of other folk, I seem to be... u-nique among re-ve-nants. Have you come across other re-ve-nants in your time? Are they indeed unlike me?" you inquire of the fey
(woof a nat20 on a interrogation check, welp Snozzlebert Crackersprout III spill the beans)
"Ho yes, you are quite a peculiarity of a failed necromancy I ever did see. Ho but still here you are walking around and conversing as if it were a natural thing to do for a corpse, even for my grove this is quite perplexing. I've had my eye on you undead for the short while you've been such, but I can say with certainty you are like no revenant that I've ever beholden."
-
Smile. "It is good, to walk, it is good, to speak! But what then is the nature of other re-ve-nants?"
-
"It is good, to walk, it is good, to speak! But what then is the nature of other re-ve-nants?"
The fey replies, "Ho quite more flat, 'yes master' &or 'Death to the living!' if they have any bit of spirit to them at all."
-
"I am glad, not to be flat. But how do such re-ve-nants come to be?"
-
"I am glad, not to be flat. But how do such re-ve-nants come to be?"
the fey apologetically states, "Although I have seen it done a few time, the magic of it is not something in my purview or desire to learn."
-
”Do you know if I would be able to help you more?”
-
”Do you know if I would be able to help you more?”, you ask of the fey
"What you've done so far undead, has been far and enough to satiate I, Bandicoot Nottinghill III." the fey proclaims grateful of your box carrying.
-
Smile. "Then I am con-tent."
"But you say you have seen my kind made? This is a new and strange thing! Who are they that would make such as I? Why do they so choose?"
-
You do the face stuff. "Then I am con-tent."
"But you say you have seen my kind made? This is a new and strange thing! Who are they that would make such as I? Why do they so choose?" You ask the fey.
"Ho necromancers? Ho mortals who would twist the returning of the dead to nature to make broken piles of bones and meat dance on wax puppet strings? Ho the thoughts of such dark cloaked people are far from the realm of nature." the fey proclaims
-
”Realm of nature? What are some examples of magic that you know?”
-
”Realm of nature? What are some examples of magic that you know?” you ask the fey
"Ho the natural cycles of the world and its seasons. Ho as for my magic, I am capable with illusions and enchantments & can control the plants of my grove at will." the fey says a little hesitant to talk in depth about himself.
-
Nod-n'-smile. "Those are fine things to know!"
"What is best in life, sir... Willow-foot Cobble-shoe the third?" (Watch his face... did we get his name right?)
-
You nod and do the face stuff, "Those are fine things to know!" "What is best in life, sir... Willow-foot Cobble-shoe the third?", the fey far more concerned with your question than whether you said his name right, questions himself openly "Ho the best thing in life... the best... the... best..." the fey quietly thinks for a while before rubbing his head in frustration, "Ho it has got to be green, no spinning, maybe its blooms...", the fey seems to be having a hard time making up his mind.
-
Let him think on it awhile longer. We can wait.
-
You let the fey think on your question... his indecision seems to be un-abating.
(Your giving an immortal time to think... I'm gonna stop this before he's 'lost in thought' for the next few centuries, I think the best thing in life might just be hugging) intrudes the DM
"Ho, yes definitely agreed, hugging is most definitely the most bestest thing in life!" the fey states most satisfied
-
”Would you like to explore?”
-
Ask him whats it the box we're holding for him.
-
Ask him whats it the box we're holding for him.
+1
-
Accidental repeat post ignore
-
”Would you like to explore?”, you ask the fey "Ho I would play the game of explorer, but alas my duties and appointments leave me quite unable."
"What's in the box?", you ask the fey "Ho tis treasures of the forest I bring to my vault; gifts from mortals, plundered riches, and things to keep safe from the animals of my grove."
-
Check in my mind to see if Ihear Makdt’s “string” and try to figure out if it’s coming from a direction
-
Check in my mind to see if Ihear Makdt’s “string” and try to figure out if it’s coming from a direction
This is interesting and clever and I am running out of things to ask Sir Wigglenose and I approve. +1
-
You feel for Makdt's 'string'; it's there, but it is less of a taut line and more a remaining command stay with me given by Makdt in a magical way.
-
Well, it was worth a shot. Keep an eye on that command-- it'll likely grow stronger if Makdt heads off somewhere...
In the meantime, though, we have waiting to do.
"Fine treasures indeed! Shall I take them to the doorstep as you walk?"
-
"Fine treasures indeed! Shall I take them to the doorstep as you walk?", you ask the fey "Ho, just anywhere in the vault will do." the fey replies with a hand sweeping motion indicating the clearing which he hasn't actually stepped foot in the whole time since you've met him.
-
Place the box in the clearing
-
Place the box in the clearing
+1
Then wait beside it for two hours or so, or until there's something we need to react to. Watch the sky, enjoy the view!
-
You place the box down in the clearing, and it might just be a trick of the light but you honestly think it might be a bit bigger than when you were holding it.
"Ho, thank you undead..." and with that a sound like the shaking of windswept branches, you turn to see the fey has disappeared.
You look to the sky but it brings no joy, you wait for around 5 more minutes before Makdt comes outside, "Haven't done much cleaning I see." she mocks
-
"Ah! There was a small person from Fey-wild asking after you."
-
"Ah! There was a small person from Fey-wild asking after you." you inform Makdt
"Feywild... I don't think I know anyone from there, & wouldn't someone asking for me stay to see me?" the witch retorts
-
Quick, check... is the box that guy left us still here?
-
A named Bubbles Curdlesnout III said he has an appointment with you, to help him get back to his realm”
-
"A named Bubbles Curdlesnout III said he has an appointment with you, to help him get back to his realm” you say
"I don't know a Curdlesnout, nor would I have any means to even go to the feywild for this appoint-men-" starts before interrupting herself, "You said small, just how small... certainly it wasnt say, the size of a fairy?"
-
“He called himself a fey. He said he needed you to help him get back to his realm. He goes by different names” [list the various names he used][/list]
-
“He called himself a fey. He said he-" she interrupts you quite forcefully, "Was he a fairy?"
-
"I do not know. He was about the size of a bread-box, with a long mustache."
-
"I do not know. He was about the size of a bread-box, with a long mustache."
+1
-
"I do not know. He was about the size of a bread-box, with a long mustache." you say
"Mustache? Like droopy dragging on the ground out in front of him, this is very very important?" she says looking very worried.
-
"...No. The mustache was a-loft, and it pro-tru-ded to each side of his face. He would twirl it now and then."
-
"...No. The mustache was a-loft, and it pro-tru-ded to each side of his face. He would twirl it now and then." you tell her but it seems to make her look even more worried.
"Up in the air, & he wanted 'me to take him' to the feywild, your absolutely sure he definitely didn't say 'him take me' to the feywild?"
-
"He said only that he had an ap-point-ment with you in some days. He seems to think you know this al-rea-dy."
Oi, Naturegirl, what was all that about the fey seeking Makdt's help to get home? I don't think he ever explicitly stated that...
-
"He said only that he had an ap-point-ment with you in some days. He seems to think you know this al-rea-dy." you tell her
she puts her knees together under her and you can tell even with her witch-hat hiding it her face is most definitely as red as can be. "I'm definitely not going to talk about that with a man, even if your dead!" she certainly at least has an idea about it...
-
(I thought he said something about being trapped in this realm)
-
...Well then.
Is Snozzlesnoot's box still where we put it?
(I thought he said something about being trapped in this realm)
He said he'd like to return to the Feywild someday, but I don't think he ever said he was trapped or that he hoped Makdt could help him about it...
-
(yeah, box is stationary)
-
Smile. "Then I shall not ask."
"Your vi-si-tor handed to me that box over there" (Point towards the box.)
"and then diss-ap-peared over there." (Point towards the spot where we last saw Sir Guzzletoe.)
-
You do the face stuff. "Then I shall not ask."
"Your vi-si-tor handed to me that box over there and then diss-ap-peared over there." you tell her
"You lifted one of those boxes, alone?" she says doubtingly
-
"Oh! Yes. The box was smaller when I took it. When I set it down, it grew."
-
"Oh! Yes. The box was smaller when I took it. When I set it down, it grew." you tell her
"I'm pretty sure that's fairy magic, those boxes can take four men at least to move." she informs you quite a bit worried.
-
"Perhaps it is. Are faeries fond of long mus-tach-es?"
-
"Perhaps it is. Are faeries fond of long mus-tach-es?", "Some types of fairies are said to be quite, fuzzy or fluffy..." she trails off a bit, "Did he perhaps say anything about any other fairies, in particular regard to 'his king' &or his queen'?"
-
”no, we talked about different types of magic. This particular fairy can control plants”
-
”no, we talked about different types of magic. This particular fairy can control plants” you tell Makdt
"He... he didn't... at all... even in passing?" she is quite hesitant in saying this, she seems quite spooked.
-
"Why are you spooked, Makdt?"
-
"Why are you spooked, Makdt?" you ask, "Well, the only fey of any kind that wouldn't at least mention its king or queen, must be a king or queen it its own regard, an archfey..." she says as if trying to wring information to the contrary from you, "He didn't use possessives did he? Like; 'my' or 'our'?" desperately wanting the negative
-
"He spoke of himself as 'us' one time, when first we met. He did not do so again in all the time we spoke, though he spoke of himself often. He said 'Ho' each time he spoke, and I do not know what he meant by it."
OOC: Your source material continues to fill me with delight. ^-^
-
"He spoke of himself as 'us' one time, when first we met. He did not do so again in all the time we spoke, though he spoke of himself often. He said 'Ho' each time he spoke, and I do not know what he meant by it." you tell Makdt
"'Ho?' I don't know what that could possible mean, but if he told you he wanted my help to return to the feywild...", she pulls a book from a hip pouch and flips through it before holding it up for you to see; it's a picture of a creature being vanished by a person, "There's only two options that I could do; a potion of banishing, or a wish." she turns the book back over to read the writing on the page, "Although getting the ingredients for a potion like this are not easy, it wins over definitely dying to cast wish."
-
"Hm... ah, I spoke wrong! To think of it, the fey stated his wish to go to Fey-wild once more-- and he stated his ap-point-ment with you-- but he did not put the two to-ge-ther. I do not know if he seeks aid from you on this matter."
Smile. "Truth be told, I think him no more than a sui-tor. He seemed quite a happy fel-low."
-
"Hm... ah, I spoke wrong! To think of it, the fey stated his wish to go to Fey-wild once more-- and he stated his ap-point-ment with you-- but he did not put the two to-ge-ther. I do not know if he seeks aid from you on this matter."
Smile. "Truth be told, I think him no more than a sui-tor. He seemed quite a happy fel-low."
+1
-
"Hm... ah, I spoke wrong! To think of it, the fey stated his wish to go to Fey-wild once more-- and he stated his ap-point-ment with you-- but he did not put the two to-ge-ther. I do not know if he seeks aid from you on this matter."
Smile. "Truth be told, I think him no more than a sui-tor. He seemed quite a happy fel-low."
+1
+1
-
"Hm... ah, I spoke wrong! To think of it, the fey stated his wish to go to Fey-wild once more-- and he stated his ap-point-ment with you-- but he did not put the two to-ge-ther. I do not know if he seeks aid from you on this matter."
"Dumb dumbie dumb-head corpse making me worried over nothing!" she takes off a shoe and weakly tosses it at you, it bounces off your chest uselessly.
You do the face stuff. "Truth be told, I think him no more than a sui-tor. He seemed quite a happy fel-low."
"I'm not going to date a fey, & I'm going to close up the shop just in case he comes back for more than- we're not going to talk about it, period." She ends the conversation, storming off back inside her shop.
-
Look in the box the fey left
-
You open the box; its absoluting packed full of broken & mundane items, and that's just the items on top.
-
continue looking in the box, maybe there is something else deeper inside
-
Welp, we dun goofed.
continue looking in the box, maybe there is something else deeper inside
If we do this, be real careful about it. Who knows what fragile and/or dangerous stuff might be found inside a fey's locker?
-
Welp, we dun goofed.
continue looking in the box, maybe there is something else deeper inside
If we do this, be real careful about it. Who knows what fragile and/or dangerous stuff might be found inside a fey's locker?
+1 caution is good
-
You dig into the box pulling items out of the packed mass; A dagger: expertly carved from a single piece of wood, a small hollow metallic orb, A old scratched monocle, a fine papered book with a picture of waves on the cover, a piece of shiny parchment...
It's not that there's lack of items in the box, inversely it's so full you are having trouble getting items out, items wrap & entangle together holding firmly. (like that box of christmas lights your mother has)
-
Welp, we don't want to get caught snoopin' through a fairy's stuff! Put back whatever we pulled out, and close the box again.
-
You try to put back all the stuff in the box, but the lid won't stay closed.
-
I think it’s fine, as long as nothing is missing
Head into the forest, the fey mentioned something about a grove, search for that
-
I think it’s fine, as long as nothing is missing
Head into the forest, the fey mentioned something about a grove, search for that
Er. Remember our geas? We're gonna get ourselves hurt if we stray too far...
What's in the other boxes strewn about the yard?
-
You walk straight into the forest searching for some vague 'grove'stay with me and although you are sure you were walking straight you find your walking back into the clearing with Makdt's shop.
You check some of the other open boxes; one box full of nothing but broken colored glass, one box half full of some kind of dry off-white flaky powder and a metal scoop, one box packed with carved wooden cones, and one box that is utterly full of nothing at all.
-
ask Makdt about the powder
-
You go into the store and ask Makdt who is packing her displays in slotted crates, "What's about the box powder?"
"Outside? Its bone meal, probably the most useful thing to wind up in this dump." she tells you continuing to pack
-
”Where are we going? Can I help you pack?”
-
”Where are we going? Can I help you pack?”, you ask Makdt who tells you, "We are going to get as far from here as possible for the next week, an unfound island beyond the sea-spire would be a good start. I have already packed a travel-pack in the back for you to carry." she says pointing to a doorway behind the counter.
-
Grin. "Ah! It will be good, it will be very good, to travel, to see new land, new wa-ters!"
Head through the doorway behind the counter. Find something that looks like a travel-pack, gently hoist it onto our back, and return.
-
You do the face stuff. "Ah! It will be good, it will be very good, to travel, to see new land, new wa-ters!"
You head into the back room, a small bedroom; a bed with a rather full backpack sat on it, a wooden armoire & bird-Makdt packing a small pouch from a drawer.
You take the backpack and hoist it onto your back, going back out into the main room.
"Nearly done, just need to put this stuff away." Makdt says putting full slotten crates into a secret hideaway under the floor.
-
Smile'n'nod. Wait for Makdt to finish.
-
Makdt finishes up storing her shop goods, closes the hideaway which blends perfectly into the floor, & hops up at the same time her bird come out the back.
"One last thing before we go," She pulls out two velum cards from her hip pouch and gives them both to you.
Two velum cards; one with text, one blank
"It's a starsheet card, you'll need to attune to the blank one and give it back to me." she informs you
-
”How do I attune to something? What is attuning?”
-
”How do I attune to something? What is attuning?” you ask Makdt
"Attunement is forming a bond with a magical item you are familiar with over a short restful time, usually an hour spent in contact focused on it is enough. Low grade magical items like starsheets can be attuned without knowing anything but the items name, while mid grade & higher magical items may require at least an hour up to a year to get familiar enough to attune. As well attunement limitation mean you can't be attuned to more than three magical items of any grade at any one time." she tugs on the brim of her witch-hat, "For instance my hat is a mid grade magical item as is that starsheet, I could attune to one more magical item... but any more after that would fail." she explains.
-
”Thank you”
Focus on the blank starsheet card, attempting to attune to it
-
”Thank you”
Focus on the blank starsheet card, attempting to attune to it
+1
-
"Thank you."
You take the time to attune the blank starsheet card; as soon as you finish you notice something like ink running onto the velum from where you are touch it.
The 'ink' runs across the card and condenses into words & numbers & symbols.
Attuned starsheet card;
▒▒▒▒▒
a 'skull' next to a ♂
'what looks like several words overwritten' next to a 1
a shield with the number 12 in it
a heart with 32 inside
a dark eye with 30 over it and 9 under
there are also the numbers '14 8 15 10 12 13' on the back
-
We should probably ask Makdt what this stuff means.
-
We should probably ask Makdt what this stuff means.
+1
Hand Makdt the chart back. "What is the meaning of this script, witch-Makdt?"
-
You ask Madkt, "What is the meaning of this script, witch-Makdt?"
She takes the card from you and looks it over, "Well, this says you are a nameless undead male..." she looks at the card a looking a bit confused, "There should be a class marked here but I can't understand what this means, the rest of this is pretty normal besides not having recovery hearts." she flips the card over, "Although your body seems to also not know its makeup or isn't sure."
-
We... we have a character sheet!
We have a character sheet!
I am so happy right now.
Name: N/A
Class: N/A
Creature type: Undead
Gender: Male
Level: 1
STR DEX CON INT WIS CHA
14 8 15 10 12 13
HP: 32
AC: 12
We should look into obtaining a class at some point-- with our stats, I'm thinking fighter. Maybe we can find some retired soldier or something to teach us. maybe we can learn ourselves. Maybe we get to pick a class once we've fought enough stuff. I dunno.
This is exciting stuff! :D
Edit: Hm, actually, there's a couple bits I still don't understand... Point to the dark eye with the 30 and 9 surrounding. "What is this?"
-
Lets ask her what it all means and see if she can give us an example of what classes we could have.
-
You point to the dark eye with the 30 and 9 surrounding. "What is this? And what are 're-co-ve-ry hearts'?"
"This is darkvision, although these cards tend to use some sort of elder-rule that's not commonly used anymore so a can't really tell the distance or quality." she tells you apologetically "As for recovery hearts, it's something you can 'feel' inside and 'open' when you rest to recover... like magic inside that is near your heart that you can use to heal."she describes it like you should be able to mirror this, but there is nothing there for you to 'feel'.
You ask her, "What it all means and she give us an example of what class we could have?"
She responds trying to interpret your meaning,"Whats on this starsheet is what's 'written' on your soul, as for classes... you can learn any you have the basic body alignment for and have someone to train you..." she points to a place on her starsheet she gave you that says 'witch 2', "Like I could train someone to be a witch, but only if they have the body..." she stops to think, "and the readiness, otherwise their soul would burn up." she says with a twisted little smirk.
-
Lets ask her what it all means and see if she can give us an example of what classes we could have.
Assumptions are dangerous and all, but we can extrapolate a lot of it with a little common sense, and from what we know of 5E D&D.
"▒▒▒▒▒" - our name, or lack thereof
"a 'skull' next to a ♂" Our creature type-- undead-- and our gender
"'what looks like several words overwritten' next to a 1" - We're level 1, but the character-sheet couldn't figure out what our class was; it wrote many different classes in the same slot, discarding them one after the other.
"a shield with the number 12 in it" - our Armor Class, or the number an enemy would need to roll to hit us
"a heart with 32 inside" - our hit points
"a dark eye with 30 over it and 9 under" - Our darkvision, apparently? Looks like it's from a different edition tho, so I don't really know much about it.
"there are also the numbers '14 8 15 10 12 13' on the back" - our stats. DnD stats are generally arranged in the following order:
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
I assume therefore that ours are arranged similarly. That would give us high Strength and Constitution, low dexterity, and middling intelligence-- which sounds about right, from what we've seen of ourselves so far.
Oh hey, we know Makdt's level now! Also her class, which... is not a core one. Looks like homebrew, or an edition holdover, or maybe a druid reskin? Probably not a druid reskin, we've seen her do some stuff that I don't think druids can.
That overcast ability is scary powerful... casting 5th-level spells as a level-2 spellcaster is the kind of thing a prospecting munchkin would break worlds with, given half the chance. I'm not sure whether I wanna do anything with that knowledge or no.
Edit: Er, March, do let me know if I'm pushing too hard with the analysis. I get inordinately excited around this stuff sometimes, but I'd rather not kill the magic-n'-mystery of the thing too much... :-X
-
(it's fine to get into it, engagement helps, also the witch class isn't a reskin it is a homebrew I'm sorta still balancing out, but it's useable)
-
Ask her how this knowledge is helpful to us.
-
You ask her "how this knowledge is helpful to us?"
"While your card might not be overly useful to you, mine awt to be far more so to you." she says reminding you she gave you two cards, one being already attuned.
-
Look at Makdt’s card
-
Look at Makdt’s card
+1
-
You look at Makdt's starsheet;
Makdt
human ♀
Witch 2
a shield with 12 in it
a heart with 20 in it & 2 small hearts next to it
a light eye with 11 under it
a star with a 1 in it & 3 small stars next to it
the numbers 9 14 {15} {16} 11 13
and a split black star over the words;
mending, lightning lure, shocking grasp, find familiar, witchbolt, intent, flock of familars, thunderstep, geas, wish
Having seen each others starsheets willingly you feel something click in your mind.
[Follower Makdt gained] (you can now suggest actions for Makdt in combat)
-
Woah.
That... that'll help us immensely it will.
- I'm thinking those "small hearts" are hit dice, then. Which oughta mean Makdt has... d10 hit dice? That's a pretty big hit die for a spellcaster, I'm impressed.
- Those stars most likely represent spell slots; if I'm right, Makdt has three first-level slots-- about right for her level.
- I note Makdt's constitution and wisdom stats have little brackets around them. Though I'm by no means certain, I suspect this indicates she's using the variant rules for Humans, and has her racial stat-boosts there. If this is so, she probably has some kind of feat too... I wonder.
(Also, Wisdom's probably her casting stat, seeing as it's so high. Seems fitting for a witch.)
"This... this is a precious thing indeed, witch-Makdt. Thank you."
-
You tell Makdt, "This... this is a precious thing indeed, witch-Makdt. Thank you."
"Now that we're to be... together, I should probably be a bit less shy about this." she says wringing the brim of her witch-hat before removing it, letting it slip to rest upon her back attached to her by a strand of gossamer material.
The magics of the hat become ineffective and you can see the magic-tortured skin of the juvenile girl Makdt in plain view for the first.
"Well, am I as beautiful as your wildest imaginings?", she says like a cat playing with a trapped mouse.
(going to say this, witch casting mod is constitution, and secondary stat priority is intelligence)
-
Oh, fourth stat down is intelligence. Right. Silly me. ::)
Look apologetic. "I am afraid re-ve-nants are poor judges of such things... I am not one to keep im-a-gi-nings."
"Shall we go?"
-
Oh, fourth stat down is intelligence. Right. Silly me. ::)
Look apologetic. "I am afraid re-ve-nants are poor judges of such things... I am not one to keep im-a-gi-nings."
"Shall we go?"
+1
-
Trying to look apologetic you tell Makdt, "I am afraid re-ve-nants are poor judges of such things... I am not one to keep im-a-gi-nings."
Looking rather disappointed, "You know you are no fun."
"Shall we go?" You ask.
"Oh yes let us be on to adventure! Off to far off lands; to fight pirates out to sea, search for lost treasures of the under, drink with the giants of nidhal, dance with the dragon prince of the edge, climb pas and steal the secrets of the elfs... whos to say where our adventure shall take us, and what we shall do." she says starry eyed and full of wonder.
(Going to take this time to ask what kind of adventure shall we have? would you prefer a rp conversation focus or perhaps something where combat can break out at the drop of a hat or maybe investigative or something more familiar to some other story?)
-
(Maybe investigative)
-
We-l-l-l, our revenant here's out to see as much of the world as he possibly can, and maybe learn a bit more about himself in the process. So... exploration/investigation, I suppose?
Grin. "Ah-h-h, now you speak of good things! It is well in-deed, not to stay!"
-
We-l-l-l, our revenant here's out to see as much of the world as he possibly can, and maybe learn a bit more about himself in the process. So... exploration/investigation, I suppose?
Grin. "Ah-h-h, now you speak of good things! It is well in-deed, not to stay!"
+1
-
You do the face stuff. "Ah-h-h, now you speak of good things! It is well in-deed, not to stay!"
Makdt looks around her shop, "We may not be back to this forest for quite some time, in fact we may not even come back to the shop for longer still..." she looks at you inquiringly, the fractal like scars scrunching together over her eyes, "If you have anything left to do here, we should get to that first, before we head out to look for trouble." she sticks her tongue out at you a winks.
-
”I don’t think I have anything left to do here”
-
”I don’t think I have anything left to do here”
+1
"Although... ah!"
Pick up a rock. Put it in our pocket, if we have one. "Now. Now, I am ready."
-
”I don’t think I have anything left to do here”, "Although... ah!"
You go outside and pick up the most rock-like thing around, shoving it down your gob into your stomach. "Now. Now, I am ready."
Makdt looks rather confused, "I'm not sure why you did that, but if you say your ready to go, fine, let's head to somewhere to get you a change of clothes... I'm sure you don't mind looking like you just crawled out of your grave but I'd rather have my boyf-" she catches herself saying something blushing "-toy, to look nice."
-
We should get a fancy hat!
-
Well swallowing a rock's no good, we don't know if we'll be able to get it back!
Pick up another rock-- a small one, pebble-sized. Just keep it in our hand for now.
"Oh! Yes!" Grin.
"Do you think we will find something with poc-kets? It would be a fine thing, to have poc-kets."
-
You pick up a pebble into your hand.
"Oh! Yes!" You do the face stuff.
"Do you think we will find something with poc-kets? It would be a fine thing, to have poc-kets."
"Well, let's go find a tailor." Makdt puts her hat back on and walks off towards the trail out of the clearing while her bird takes to the air.
-
Follow.Makdt
(why are we taking and swallowing ricks?)
-
You follow Makdt to the road, "Do you want to head back to Ter? Or maybe try the elfs over in the trade district of
pas?"
-
Follow.Makdt
(why are we taking and swallowing ricks?)
Well, I'm hoping to keep little pebbles from each new land we visit-- as memorabilia, donchaknow. Unfortunately, apparently the closest thing we had to a "pocket" to put that first rock was our own digestive tract... ::)
I don't intend to swallow the second rock. Honest. Only... only that first one. No more.
-
You put in your mouth and swallow the second rock.
-
I'm... trying to figure out if you're joking or not.
If you aren't: pick up a third pebble-sized rock and keep it in hand. Under no circumstances swallow it.
-
I wonder if we can spit out the rocks at fast speed at enemies
-
You pick up a third pebble-rock and keep it in your hand.
You spit out the rocks, they dryly and weakly plop out onto the road pavers in front of you.
Makdt seeing you eating and regurgitating rocks, "Is something wrong with you?"
-
leave the rocks and follow the road “I don’t know”
-
You tell Makdt "I dont know", you lead down the road toward Ter.
(if you want to don't want to go to Ter, or want to travel till you hit something/get to Ter... do say)
-
Oh. Oh weird. Our stomach is a pocket. That's bizarre.
Which is to say, I will keep this information well in mind, and bring it into play in spectacular fashion when everybody leasts expects it. :D
-
(I know exactly what to expect, I've seen that kind of stuff before)
-
We will see.
Onwards to Ter!
-
You and Makdt walk onwards to Ter; past scraps of what was once a wagon, and through the relatively peaceful forest.
You exit out of the forest around the afternoon, past the fields with farm hands working away, and on into Ter which is quite a bit less busy today as it was on your last visit, "I'm going to go find a tailor." Makdt tells you and runs off leaving you with her bird-self.
-
We need a way to keep ourselves occupied... let's learn to juggle!
With our hands at around waist level, toss our pebble from hand to hand, from waist-level to a little over eye-level back to waist-level again. Try to aim our throws such that we don't have to move our hands to catch the pebble.
-
You begin juggling the pebble; you toss the pebble from your left into the air and it bounces off your arm, you pick up the pebble and try again... you finally catch the pebble after six attempts, you then toss the pebble into the air aiming at your other hand, similarly it bounces off and you pick it up and toss it into your other hand on the second try... you then switch back to tossing it back into the first hand and this takes seven additional attempts.
You think you've figured something out about juggling by this point, trying to hit the small target of your hand is hard.
(Using homebrew targeting rules; roll d20 twice, first is to hit ac second is to hit a body part with split ac based on handedness. Hands happen to have an ac of 2 and 19 in humans.)
-
Whee, this is fun!
Continue tossing the pebble from hand to hand until we can reliably do so 30 times without dropping it, or until we need to react to something else, like Makdt's return.
(Oh. Wait. This is about to get really really tedious. Maybe... maybe I should quit while I'm ahead... ::))
-
You attempt to juggle the lone pebble for around an hour, although you are having some good luck catching it reliably in your right hand your left hand is hopeless.
"Ok, I found a tailor." bird-Makdt interrupts your effort or direct you over to a wood shingled small building at the far end of Ter down a side street. There are drunkards crowded around in the street & the sound of a street brawl outside a nearby two story building with a sign of a tavern.
The writing on the tailor's door says 'Oogloom Outfitters' in big bold script.
-
Enter therein.
-
You enter the shop; a halfling woman welcomes you, "Get in here, have a look around, everything's for sale for fair measures."
There is a wide variety of premade simple clothes, leathers, & even mail racked up in here... curtained off changing stalls, grey tile floor, a wooden counter where the halfling is- standing on a stepping stool, and a- bolderesque humanoid pig is standing in the back picking its snout but watching you warrily.
Bird-Makdt, "I decided to try something on, but feel free to pick out something you like."
-
Find something that looks cheap, sturdy and well-fitting, and head over to the counter. "I would like to try these on. Would you kindly di-rect me to a vacant chan-ging stall?"
-
You look through the clothing; you feel though the materials and tug at the bits and like some sort of odd reaction you have chosen without thinking; light brown shirt with red stitching and lacing, woolen pair of navy breeches with light grey pleats that puff out the thigh, a pair flat of matte dark leather knee boots, and a leather hooded cloak with attached light blue split wool cape.
"I would like to try these on. Would you kindly di-rect me to a vacant chan-ging stall?" asking the halfling at the counter who hops down off her stool and walks under the counter and more or less pushes you into an empty stall and encloses you in with the curtain.
-
"Ah! Thank you!"
Let's see... make sure that witch-bird isn't watching, and shoo it away if it is. Then check to see if everything fits, and if it does, step back out into the main room and wait for Makdt to finish.
-
"Ah! Thank you!", You shoo bird-Makdt away. "Not like I haven't seent it already!" she says as you gently toss her out of the stall. You then set to work removing the blood and dirt encrusted clothing from your- tattooed skin, and saving your belt and the backpack, try the new clothes on for fit... besides the usual looseness of premade clothes they are actually not a bod fit at all.
You walk out of the stall carrying your old clothes and see Makdt counting out metallic sticks from a pouch, "Well I guess you can call that a style." says the bird-Makdt.
-
Ohh, those stick-things are money... somehow that never occurred to me among the orkbarken.
Smile. "I am glad, to wear a sty-le. Do living folk often wear such sty-les?"
Do we have pockets?
-
We forgot the hat, we need a fancy hat!
-
We forgot the hat, we need a fancy hat!
Ahh, fine... look around for a good sturdy hat, not too expensive.
-
You do the face stuff. "I am glad, to wear a sty-le. Do living folk often wear such sty-les?", "Sure, especially the ones who wander around playing music for measures and don't find it odd to wake up drunk." Makdt remarks.
You look around for anything hat; there is three kinds of 'hat', a stack of militia bucket style helms, leather 'pouch' caps, and one white and blue pleated sphere of wool on a shelf.
Your sense of style apparently didn't come with pockets.
(sorry, I got sick today so I couldn't update)
-
Try for a laugh. "It is good, then, that I have no use for drink! Per-haps I should learn to play music my-self."
Does a 'pouch' cap have actual pouches on it? Or is it just kinda shaped like one?
Is that 'blue pleated sphere of wool' as ridiculous-looking as it sounds?
-
Try for a laugh. "It is good, then, that I have no use for drink! Per-haps I should learn to play music my-self."
Does a 'pouch' cap have actual pouches on it? Or is it just kinda shaped like one?
Is that 'blue pleated sphere of wool' as ridiculous-looking as it sounds?
Which hat has the most space inside it? Maybe we can store things in a hat that is big enough
-
"It is good, then, that I have no use for drink! Per-haps I should learn to play music my-self.", "I'm not entirely convinced you don't already... Bard of Orenkis." Makdt says with a flourish that prompts a chuckle from the halfling over the comparison.
The 'pouch' cap is shaped like a sling of leather you'd put over your head and cover your hair and ears but could easily be confused for a measure pouch if one were to stuff it into one's belt... and the 'sphere' is some kind of wool over a formed frame about twice as big as a head with a hole to shove your skull into and not much else, rather ridiculous and not at all something that would look foreign to the head of a fool.
-
"Bard of Orenkis! That sounds like a fine thing to be."
Try on the 'sphere'. Look to Makdt and the halfling. "What say ye? Too... un-u-su-al?" (Grin.)
-
I feel like we need the 'Sphere' hat.
-
"Bard of Orenkis! That sounds like a fine thing to be." You try on the spherical hat on, it has literally no support for itself and nearly falls off instantly. "What say ye? Too... un-u-su-al?",
"Not unusual for one who would rather forsake traveling with others for juggling... now put it back." Makdt tells you which the halfling adds, "All the better, it's a thirty measure debt token from the Sylvan.", "He still in town?", "Yup, still watering his 'eternal sorrow' in the drink of the Drowned Kanku."
-
That sounds really expensive, maybe or maybe not, anyway lets find out how much the other hats cost.
-
"How much the other hats cost." you ask the halfling, "2m for the sling-caps and 5m for the buckets."
-
Put back the bubble-hat, and try on a sling-cap instead.
-
You put the hat back and try on a sling-cap; not exactly fancy but its a hat, "If your well into hats, I hear there's a haberdashery in Madren whats got nothing but hats in the whole building they has." the halfling suggests, Makdt pulls on the brim of her witch-hat, "Yes, I've been."
-
Smile. "That sounds like a grand place! But I think I will be quite con-tent with this sling-cap."
I've been wondering... did the clothes we were wearing when we first woke among the orkbarken look anything like the clothes we wear now?
-
You do the face thing. "That sounds like a grand place! But I think I will be quite con-tent with this sling-cap."
Makdt pays 2 measures to the halfling woman, "That it, do you want to look for something to hit stuff with or are you content to throw your hands at everything?"
Your old clothes although quite a bit dirtier and in rough repair at best do have some semblance to these new clothes.
-
"Hm, yes... a wea-pon would serve me well. I have been in need of a wea-pon."
-
"Hm, yes... a wea-pon would serve me well. I have been in need of a wea-pon."
+1
-
"Hm, yes... a wea-pon would serve me well. I have been in need of a wea-pon."
Makdt exits the shop with you in tow. "I... think there must be someone around here that knows where we may get some.", she then goes and starts asking random people on this sidestreet for directions.
-
While Makdt's asking around, try slipping the pebble in our hand into our sling-cap. Can we store stuff in it while wearing it?
-
You slip the pebble under your cap; it falls out and drops onto the ground to join the countless pebbles of the gravel street.
-
Try something bigger, find a rock that is bigger than the pebble, but small enough to fit in the hat, perhaps there was a small hole the pebble fell through? Search for a bag of some kind
-
Certainly the pebble didn't fall out the hole with your head in it... you look for a bigger rock.
You find a fist sized shard of stone and hold it in your hand.
You found a bag, it might be hard to get it though... you could definitely use it, not that there isn't a mostly full backpack on your back.
-
Oh. Right. Backpack.
Find that pebble again, if we can. Slip it into the backpack.
-
You pick up a pebble and slip it into the backpack, it tinks off something glass sounding.
-
Welp, that settles that! Let's see if we can't speed along Makdt's questionings...
Approach the nearest person we haven't seen Makdt talk to yet. "Excuse me, but do you know where I might purchase a wea-pon?"
-
You approach a person who Makdt hasn't talked to yet, a bird-like person in a cloak trying to sneak out of the tavern. "Excuse me, but do you know where I might purchase a wea-pon?", "wea-pon *clinking metallic sound*, *repetitive dull metal on metal ringing sounds* *sound of blown fire*" the bird-person points at a trail of smoke coming from the other side of town.
-
”Thank you”
Head towards the smoke
-
”Thank you”
Say this. Find Makdt, and tell her: "I have asked a cloaked bird-person for dir-ec-tions to a smithy. The bird-person di-rec-ted me to that smoke trail."
If Makdt seems willing, then
Head towards the smoke
do this.
-
”Thank you”
Say this. Find Makdt, and tell her: "I have asked a cloaked bird-person for dir-ec-tions to a smithy. The bird-person di-rec-ted me to that smoke trail."
If Makdt seems willing, then
Head towards the smoke
do this.
+1 notifying Makdt seems like a good idea
-
You tell the bird-person, ”Thank you”, "*clinking metallic sound*" whispers the bird-person
You go over to Makdt, and tell her, "I have asked a cloaked bird-person for dir-ec-tions to a smithy. The bird-person di-rec-ted me to that smoke trail."
"Oh, good I wasn't turning up anything myself, lets go." Makdt gleefully responds and you two head off.
You hear the sounds of the bird-person following behind you all the way to the smithy.
You reach the smithy; an open air workspace with a roaring hot bellowed furnace, hung unfinished works and an attached shop proper, a sooty orcish smith is shaping metal and greets the bird-person as it walks past you making smithing sounds. "Hammerbeak your late again, don't tell me you went back to that inn to chase after Tailfeathers.", "out you dirty kenku!", "Knew it, your insatiable... If your buying, shoppes open over there." the orcish man directs you.
-
head to the shop
-
head to the shop
+1
-
You head into the shop; various types of weapons are displayed nearly everywhere on the stone walls and where there isn't there's barrels full of weapons and boxes full of weapons and bins full of weapons and large weapons hung from the rafters... there is a rather peculiar person wearing a grimy suit of full plate mail with a rather fancy looking sword lashed down the front of it working the counter.
"Welcome to the Singing Sword, we have; swords, maces, axes, hammers, staves, clubs, you want a crossbow we got those, you looking for spears we got them right here, you name it we make it right here at the Singing Sword, now accepting trade ins and donations, limited time holds on magical items thirty days." the armored man seems to be done with his spiel for now.
-
”is there a way to test out different weapons? I haven’t used one before”
-
”is there a way to test out different weapons? I haven’t used one before” you ask the armored man, "test out weapons how obse- I mean of course you want to try them out..." the man moves a barrel of swords and some boxes of knives out of the way of a door and opens it to another room, "there's my old... target dummy... back there you can use for your sick- I mean for weapon testing of course, but you break erm it you buy it."
-
"Ah! Thank you!"
Pick out a nice sturdy maul with a fair bit of heft to it, and take it out back. Look over the target dummy-- how sturdy is it?
-
"Ah! Thank you!", you tell the armored man, and proceed to pull a nice looking maul off a wall; it is pretty hefty.
You then go into the back room, there's equipment here for repairing and sizing armor and a few scattered pieces of what looks like parts of the armored man's full plate out front, and a rather bulky and crude looking 'target dummy'.
You look over the target dummy; it's some sort of inactive construct of wood & straw & leather made in the form of a human. It certainly looks like it could take an inordinate amount of abuse, and hitting it wouldn't be too hard in its prone position.
-
hit it with the maul. Are we good at maneuvering it?
-
You swing the maul into the target dummy; (12hits, 7resisted for 3 bludgeoning) it bounces off its left shoulder with a dull thud.
You ascertain that while your body could wield this weapon you are not proficient in it.
-
You swing the maul into the target dummy; (12hits, 7resisted for 3 bludgeoning) it bounces off its left shoulder with a dull thud.
You ascertain that while your body could wield this weapon you are not proficient in it.
continue practicing
-
You practice a bit more with the maul throwing a few more strikes at the dummy; (20crits, 16 resisted for 8 bludgeoning), (16hits, 4 resisted for 2 bludgeoning), (7misses), (11hits, 5 resisted for 2 bludgeoning), (15hits, 5 resisted for 2 bludgeoning)
Your laying into the training dummy has given you a decent feel for this maul (2d6).
-
head back into the shop and ask “how much does the maul cost? I am interested in purchasing it”
-
You head back into the shop and ask the keeper, “how much does the maul cost? I am interested in purchasing it”
"That maul, fifty five measures.", the armored man tells you. "That's ridiculous!" says Makdt "I could rent an entire inn in pas for a week for 55m, there's no way that lump of metal and wood is worth 15m, let alone the 55m your asking for.", "It is what it is, economy and what not." the armored man tries to bluff.
-
pay the measures
-
No no wait, we're not proficient!
Put back the maul. Seek out a greatclub, and go try that.
-
You dont have any measures to pay, and Makdt is having none of paying that much.
You put the maul back and grab a greatclub leaned against the wall.
You take the greatclub into the back room and give it a test on the dummy; (4misses), (17 hits, 5 resisted for 2 bludgeoning)
Again you feel that while your body could wield this weapon you are not proficient in it.
-
Continue swinging around the greatclub until we get a feel for its damage. Then do the same thing for our unarmed strikes.
-
Continue swinging around the greatclub until we get a feel for its damage. Then do the same thing for our unarmed strikes.
+1
-
Continue swinging around the greatclub until we get a feel for its damage. Then do the same thing for our unarmed strikes.
+1
+1
-
You swing the greatclub into the dummy a bit to get a feel for it; (17hits, 5 resisted for 2 bludgeoning) (14hits, 8 resisted for 4 bludgeoning) (11hits, 3 resisted for 1 bludgeoning) (15 hits, 6 resisted for 3 bludgeoning) (18 hits, 7 resisted for 3 bludgeoning) (9misses)
You have a feel for this greatclub (1d8) now.
You place the greatclub aside and lay into the training dummy with your hands; (12hits, 10 resisted for 5 bludgeoning)
You feel this is natural, your body is definitely proficient at throwing fists with strength.
You continue to lay into the dummy to get a feel for it; (17hits, 8 resisted for 4 bludgeoning) (23hits, 10 resisted for 5 bludgeoning) (24crits, 14 resisted for 7 bludgeoning)
You have gained a feeling for your strong unarmed strikes (2d4+2), although the skin on your knuckles seems to have torn a bit.
-
Heyy, 2d4 ain't half bad! Must be our revenant mojo goin' for us... maybe we should look into picking up some levels in monk, if that's a thing.
Go back inside. Set the club back in its place, approach the shopkeeper and say: "It seems I have no need for wea-pons, though they be fine things. Have you a pair of stiff gloves in store?"
-
You go back inside.
Set the club back in its place, approach the shopkeeper and say, "It seems I have no need for wea-pons, though they be fine things. Have you a pair of stiff gloves in store?", the shopkeeper looks at you like your a nutter, as much as a full plate helm can show that kind of emotional complexity anyways, "This sir is a weaponsmith, we only make weapons of all the nerve asking for armor If your serious about buying 'gloves', I have some scrap hands- gauntlets I could be persuaded to sell for... five measures, but they wont do you any good as much as a nice sharp sword would." It might be a trick of the lack of light in here but you almost think the sword strapped to the shopkeep is glowering at you with its twin gem set hilt.
-
Smile. "That will do well, I think. It seems I do not have much skill with wea-pons, you see, and my fists have some weight to them."
-
Smile. "That will do well, I think. It seems I do not have much skill with wea-pons, you see, and my fists have some weight to them."
+1
-
You do the face stuff. "That will do well, I think. It seems I do not have much skill with wea-pons, you see, and my fists have some weight to them.",
"Well that's all well and good." the shopkeeper goes into the back room and returns shortly with a rather normal if not grimmy pair of metal gauntlets. "Will that be all today or might I interest you in some wooden javelins, can't go wrong with a nice cheap single use javelin just two measure with your perchance limit two per customer quivers not included." the shopkeep goes back on with speil trying to sell you more stuff.
-
Make sure the gauntlets fit.
-
You try the gauntlets on; they fit well enough. "No javelins? How about a sling, just one measure today only offer valid only for first sling purchased ammo not included." the salesman heckles you for sales.
-
Smile, shake head. "This will be all. Thank you very much."
We're done here, methinks.
-
You do the face stuff, and shake your head. "This will be all. Thank you very much."
Makdt pays the shopkeeper for the gauntlets, and exits the smithy, waiting for you outside.
"Do come back if you ever want to buy a weapon, and tell your friends 'The Singing Sword' of Ter for all their weapon needs!" the shopkeep sends you off with what might just be an imagined wink of a jewel eye, as you leave the shop.
"So now where are we off to?" Makdt implores you for direction, seeming quite worn out from spending measures.
-
"I have all I need for time being. Have you any-thing you still wish to do here?"
-
"I have all I need for time being. Have you any-thing you still wish to do here?" you inform Makdt who tells you, "I could use some rations for the road, we should look for a grocer or a place that sells food to pick some up."
She starts asking people in the street for directions, again.
-
Pay attention to which buildings are nearby.
-
Pay attention to which buildings are nearby.
+1
If we don't see anywhere that looks like it sells foodstuff, approach the nearest person we see that Makdt hasn't talked to yet and ask: "Excuse me, but do you know where I might buy travel ra-tions?"
-
You look around; blacksmith, some houses, a building with water wheel on the back, her home, the temple off in the distance, some crop storage buildings... nothing that looks like it would sell food.
You approach someone on the street, a very mean looking human male, "Excuse me-", he interrupts you with a hand in your face, "Fuck off, I'm busy." he then walks away.
You try again this time an elf woman, ""Excuse me, but do you know where I might buy travel ra-tions?", the elf responds trying to sound as masculine as possible for some reason, "There is generally food in the hospitality district, I think thats the other side of Ter, but I'm not from here."
-
”Thank you”
Head to the hospitality district
-
You tell the elf, ”Thank you”, and she leaves.
You look around for Makdt and she has apparently wandered off without you...
-
try to find Makdt. If this fails, head to the hospitality distict
-
Before we do anything rash: is bird-Makdt around?
-
You look around for either form of Makdt, but see neither.
stay with me
-
Hm. Well, let's start asking around.
Find the nearest person and ask: "Excuse me, but have you seen a small witch with a large black hat pass this way?" Repeat this action for, oh, five minutes or so, or until something worthwhile comes up.
-
You ask around in the street for your lost witch, but the sum amount of information you get is, "No." "Not for the last few months." "I don't look out for witches." "Aren't all the witches near Madren?" "What's a witch look like?" and "Did you try the temple, they do magic there don't they?"
stay with me
-
Welp, that was... unhelpful.
New plan. Start wandering towards the temple, keeping a sharp eye out for Makdt. Try to discern whether our lil' 'stay with me' mind-bug grows stronger or weaker as we walk.
-
You wander down the street towards the temple trying to use your geas as a compass, which it's definitely not.
stay with me
You arrive at the front of the temple having seen neither hat nor feathers of Makdt.
-
ask about a hospitality district
Maybe she headed there without us
-
You ask a person about "hospitality district?", and get a pointed direction past the temple towards where the outfitters was.
-
say “thank you”
head in that direction
-
You head over that way, and wind up somehow in an alley behind the temple, blocked off by a thug and your escape backwards by a skeleton. "This is my turf, pay the toll and you wont get full of holes." the thug whips out a nasty looking dagger.
-
“What is the toll? I am trying to get to the hospitalization district”
-
“What is the toll? I am trying to get to the hospitalization district”, you ask the thug and he barks back "Three measures... or a potion what can cure diseases." apparently interested in the glass jingling in you pack.
The skeleton menacingly taps a billy club in its hands.
-
How far is the thug from us? How about the skeleton?
-
The thug is a sword from you, the skeleton is 2 sword, the alley is only at best 3 sword wide.
-
Wonderful!
"Ah! I shall set down my pack, then..."
Remove the pack. Put down the pack. Smash the thug's nose in with a fist of hardened steel.
"Leave. Me."
If we do this abruptly enough, do we get advantage at it? :D
-
"Ah! I shall set down my pack, then...", "Don't get any funny ideas now." the thug is alert, you remove your pack and put it down.
You swing your gauntleted fist at the thug; It connects with his upper left arm. (14+4hits, 9 bludgeoning)
The skeleton moves to flank you and swings its billy-club at you; it connects with your right knee. (13hits, 4 bludgeoning)
The thug takes and advantageous slice at you with his dirty dagger; it catches you across the face. (14hits, 3 slashing damage & poison immunity) "You done did fucked up now shit for brains!"
-
”i don’t have any measures, the glass is empty, you would have fought anyway upon learning this”
Take out the empty glass and show them.
-
”i don’t have any measures, the glass is empty, you would have fought anyway upon learning this”
Take out the empty glass and show them.
Wait what? These two are now actively trying to kill us. We're not gonna stop to show 'em stuff!
Try and break the thug's nose with our fist again-- if we cause him enough pain-n'-terror, he oughta leave us be...
"Flee."
-
”i don’t have any measures, the glass is empty, you would have fought anyway upon learning this”
Take out the empty glass and show them.
Wait what? These two are now actively trying to kill us. We're not gonna stop to show 'em stuff!
Try and break the thug's nose with our fist again-- if we cause him enough pain-n'-terror, he oughta leave us be...
"Flee."
+1
-
”i don’t have any measures, the glass is empty, you would have fought anyway upon learning this”, you open the pack, and instead of empty glass see the pack is almost literally full potions of various colors including a few green ones you recognise as cure disease potions. (you opened and searched the pack as an action)
The skeleton swings its billy-club toward you; it misses your head just barely (10misses)
The thug looks angry at your attempted deception even if it was unintended, and slices at you with his dirty dagger, it catches your left hand and sets a finger to limply hanging (20crits, 4 slashing damage poison immunity)
-
Try and break the thug's nose with our fist again. (Use our right fist tho. Our left is in a bit of a situation just now.)
"Flee."
-
You throw your fist at the thug; it connects with his left shoulder (8+4 hits, 7 bludgeoning), he looks worn from taking hits.
"Flee."
The skeleton swings it's billy-club into you; it catches you on the left heel causing you foot to break and hang loose (20crits, 2 bludgeoning)
The thug takes an advantageous slice at you with his dirty dagger; it connects with you hip bouncing off your hip (20crits, 2 slashing poison immunity) "Die already prick!"
(side note I somehow rolled consecutive nat 20s and 1 damage for both =p)
-
Grin a demented grin. "Die".
Throw another punch at the thug.
-
”you want a cure potion? Take one and leave me be”
Attack the skeleton this time
-
You do the face stuff, and throw a punch at the thug; it connects with his left hand (23 hits, 10! bludgeoning) "Die", the thug looks extremely beat up.
The skeleton swings its billy-club at you; but it breezes by the back of your head. (11 misses)
The thug take a pair of advantageous slices at you with his dirty dagger; the first goes wide but he catches it across your face on the backswing (4 misses) (19 hits, 2 slashing poison immunity) "Why wont you die!?"
(you can only take one attack action a round, and say one thing)
-
Laugh a demented laugh. "DIE"
Strike again-- this time, to kill.
Oh, by the by... how have you been handling post resolution? First post takes precedence?
-
You laugh dementedly and strike at the thug again; it connects with his left knee (10+4hits, 8 bludgeoning) "DIE", the thug topples over and falls unconscious.
The skeleton swings at you with its billy-club; it lands on your left shoulder (12hits, 3 bludgeoning)
The prone thug's breathing slows...
-
attack the skeleton
-
You attack the skeleton (10+4 hits, 9 vulnerable for 18 bludgeoning) you scatter the skeletons bones across the alley.
The thug breathing evens out... and then stops.
-
check to see if I got blood on my hands or gauntlets, make sure nothing fell out of the pack, close it, then put the closed pack on my back, if there is blood, try to find a way to clean it off
-
You didn't get any blood on anything, even your partially severed finger is void of blood.
You close the backpack and re-equip it.
With the resolution of this fight you feel you a plateauing of feeling inside you like readiness of some kind.
-
readyness for what? Think about the feeling while heading for the hospitalization district
-
You think on this feeling, you are sure you could use this readiness for some self improvement...
You leave the alley and continue heading for the hospitality district.
You exit out past a crowd of drunks and are back on the street with the inn and the outfitter.
-
You think on this feeling, you are sure you could use this readiness for some self improvement...
You leave the alley and continue heading for the hospitality district.
You exit out past a crowd of drunks and are back on the street with the inn and the outfitter.
can we improve our dexterity with our readyness?
-
Bwahahaha. Let's... let's go do something about our injuries, actually. We can't "stay with" Makdt very well if we're dead, now can we?
Head back to the temple. Stay on heavily trafficked roads, so's we're less likely to get ambushed. Find a priest of some kind.
"Haha... ha... ha-h-h... h-help... me"
Also
You think on this feeling, you are sure you could use this readiness for some self improvement...
You leave the alley and continue heading for the hospitality district.
You exit out past a crowd of drunks and are back on the street with the inn and the outfitter.
can we improve our dexterity with our readyness?
Do determine whether we can indeed improve our dexterity right now, but if so, don't actually do it.
Given our stat layout, we may be better served picking out a different boost... depends on what class we're aiming for. A constitution/charisma split may be better.
-
Bwahahaha. Let's... let's go do something about our injuries, actually. We can't "stay with" Makdt very well if we're dead, now can we?
Head back to the temple. Stay on heavily trafficked roads, so's we're less likely to get ambushed. Find a priest of some kind.
"Haha... ha... ha-h-h... h-help... me"
Also
You think on this feeling, you are sure you could use this readiness for some self improvement...
You leave the alley and continue heading for the hospitality district.
You exit out past a crowd of drunks and are back on the street with the inn and the outfitter.
can we improve our dexterity with our readyness?
Do determine whether we can indeed improve our dexterity right now, but if so, don't actually do it.
Given our stat layout, we may be better served picking out a different boost... depends on what class we're aiming for. A constitution/charisma split may be better.
Yes, I used dex as an example since it was our lowest stat and presumably would cost less readyness points. I agree charisma will be helpful
-
Truth be told, I'm just considering the charisma boost because our current charisma-stat is an odd number and our current constitution-stat is also an odd number and odd numbers are suboptimal so evening them out would be an efficient expenditure of ASI points. But yes, charisma is useful. Good for scaring people. Good for not-being-hurled-into-the-unending-abyss-by-ungodly-magic-such-as-should-never-have-been. Stuff like that. :D
-
Bwahahaha. Let's... let's go do something about our injuries, actually. We can't "stay with" Makdt very well if we're dead, now can we?
Head back to the temple. Stay on heavily trafficked roads, so's we're less likely to get ambushed. Find a priest of some kind.
"Haha... ha... ha-h-h... h-help... me"
+1
-
You head back to the temple making sure to stay on heavily trafficked roads.
You arrive at the front of the temple and go inside.
You look for a priest of some kind; there's a human woman in silent penitent praying at the altar in the white and pale blue that shows she is a cleric of the temple.
You shamble up to the cleric, "Haha... ha... ha-h-h... h-help... me", the cleric broken from her prayers turns and looking at you gives a small scream at the sight of you.
Several clearics rush over to investigate the scream, and you... after a short while there's two additional female clerics comforting the other and male long bearded cleric has interposed himself between you and them.
"Undead, please leave the temple." he asks you.
-
”I have been ambushed, and I do not know where my master is”
-
”I have been ambushed, and I do not know where my master is” you tell the cleric and her responds with "We cannot help your kind here, undead please leave peacefully."
-
”do you know anyone who could help?”
-
”do you know anyone who could help?” you ask
"If you've indeed lost your master, your best off finding a city watchman or going to the barracks at the far over side of the village, now please your presence here is disruptive and unwanted."
-
"What have I done to disrupt what was going on here by asking for help?" After asking this we should leave and see if we can find Makdt outside.
-
"What have I done to disrupt what was going on here by asking for help?" you ask
"Simply being." the disgust is as clear as day on his face.
You leave the temple and look around for Makdt outside; you see someone who could be her in the distance, you walk over to check and it is in fact her.
"I was looking for you back by the smithy but you left, where did you run off to and why are you all broken?" she inquires of you.
-
”I lost you, and thought you went to the hospitalization district, so I went to the temple and asked where it was, headed that way, got attacked by a human and a skeleton, went to the temple to see if they could help fix me up, they didn’t want me there, so I left and then found you”
-
”I lost you, and thought you went to the hospitalization district, so I went to the temple and asked where it was, headed that way, got attacked by a human and a skeleton, went to the temple to see if they could help fix me up, they didn’t want me there, so I left and then found you” you tell Makdt whos nodding along with your story.
"Well first off, the temple is the last place they want undead. Considering half the templehoods are full of people displaced from the last crusade I'm more surprised some traumatized idiot didn't blast you into dust than them simply turning you away. As for this business with a human attacking you, it never happened, more because I don't want to spend time in jail because you decided to beat someone up and less because it's a normal thing considering the desperateness of humans..."
Makdt grabs you and pulls you to the side of the street so she can fix you in peace. "Its not like I wasn't going to come back to get you, your mine, I'm not going to just leave what's mine for someone else to steal off the street."
Your ankle and finger are fixed, and while you do have the use of them, you dont feel better for it.
"Apparently there's an Inn here called... 'D- something K- something', that will sell food to travelers, I'm not sure exactly where it is, but some girl said it was on this side of town." Makdt informs you.
-
”ok. Let’s look for it”
Look at the buildings we walk past looking for one with a name thst has a word that begins with a D followed by a word that begins with a K
-
”ok. Let’s look for it” you tell Makdt and she leads you over towards the part of town that's now becoming familiar with the oufitter and the drunks and the tavern. Makdt starts looking at signs for for clues as to the whereabouts of the inn.
"This could be it!" she points at the tavern's sign which says 'Drunken Kenku' with a picture of a bird in a mug of beer.
-
That's probably it. Let's go check it out.
-
That's probably it. Let's go check it out.
+1
-
You enter the Drunken Kenku with Makdt following you in;
The timber floored common room is full up of 4 tables with 5 patrons standing around 3 of them,, the walls are half stone and timber and has two windows with colored glass for lighting with the assorted table candles, a thin looking dwarf male absolutely coated in protective charms and talismans is working the bar, while a bird-woman in a waitress outfit is serving mugs to the patrons, there are wide stairs open down to a cellar area to the side of the bar.
"Cheery.", says Makdt leaving your side to implore the dwarf for if the place sells travel food.
(forgot to add this earlier but readiness is just lvlup status flavor text)
-
(Ok)
ask the bartender “are we allowed in the basement?” after Makdt asks her question and gets an answer
-
After Makdt seems to be done talking to the dwarf you ask him “are we allowed in the basement?”
"Aey, the downstairs is ok to go in, just don't be bother to anybody sleeping in." the bartender tells you.
-
head to the basement and look around. Try not to wake anyone up
-
You go down into the basement;
A flagstone room below the common room, the sound a people can be heard through the timber floor above, there are several wooden cots around with cloth privacy curtains,
the only person you can see is a strange man with a striped blue and white garish outfit decorated with bells and chimes and unusually long and wide ears like fleshy daggers he's face down passed out in a cot.
-
Oh! Oh oh! Level-up!
Ooh, now we need to pick out a class... barbarian maybe? Ahhaha this merits careful thought...
Barbarian would mesh very nicely indeed with our skyhigh hit points and our natural aptitude for unarmed combat... but our AC would remain kinda mediocre, no matter how much we dump into Dexterity to try and fix it. We'd be taking hits pretty much all the time... but we'd have the hit points and damage resistance to cope, and we'd also be much much better at grappling and whatnot. Grab somebody by the collar, slug 'em in the face-- grab two guys at once, smash their heads together-- it'd be beautiful!
Fightering, on the other hand, comes with perks of its own. We'd miss out on that sweet sweet Rage ability and all the stuff that comes with it... but we could wear heavy armor, which would completely negate the Dexterity penalty to our Armor Class, and our very lack of an Athletics boost would free us up to play around with other weapons and fighting styles. We could wield glaives! Swing greatswords! Hurl javelins! The possibilities are endless reasonably numerous!
...Of course, we don't actually have any of that equipment at the moment, and apparently it's really expensive to buy. Fighter's not nearly as useful an option without chainmail to back it up, so... the question, then, is whether it's worth holding out a bit for the pricey toys.
I'm down for either option, but personally? I'm gonna go with barbarian. The Hulk-Hogan potential is just too delightful.
Now that we're (mostly) by ourselves, ponder the madness we demonstrated beating down that thug and his bony crony. Attempt to take whatever we felt then, and bend it to our newfound "readiness." We will learn to channel rage. Fury is a tool, with which we shall destroy those who would harm us or those we protect.
-
You think on the feelings you had toward the thug; while you might have felt something toward the living person that made you end him, you can't muster up feeling of hate or anger to that stranger you killed.
Something Makdt told you comes back to you, about needing someone else to teach you other classes you don't already have...
As is, you also don't think you could use this readiness if you weren't in a restful state of some kind.
-
Pffha. Was worth a try.
Oh! Wait a minute! Valor bard! We could totally be a valor bard! Maybe later.
Head back up.
-
You head back up to the common room, Makdt is eating eating some kind of fish dish at a table now.
-
Hm, we'd best find something to do while Makdt's eating... undead maybe aren't so great at dinner talk.
Look over those patrons we saw earlier. Anyone interesting hanging about?
-
You look over the patrons;
A female elf with black hair wearing plate mail and a ranseur.
A tall thin male human with braided gray hair wearing splint mail and a shield.
A male dwarf with braided auburn hair wearing banded mail and a bastard sword.
&
A rough looking male halfling with grey hair wearing leather armor, talking quietly to a trio of wounded men who must have came in while you were in the basement.
&
A tattooed male halfling with red hair wearing tailored clothing with an arm that hangs limp at his side.
-
Lets talk to the Dwarf.
-
Lets talk to the Dwarf.
Hm, sure, but first: what's he doing at the moment?
-
The dwarf is drinking and having some kind of porridge while talking with the elf and the human at the same table.
You decide you could talk to to the dwarf, but don't 'say' anything.
-
”Hello”
-
”Hello” you greet the drinking dwarf, "Yes, I'll have anotherrr rrround of the Stout and anotherrr orderrr of the sausages if you got any left..." the dwarf turns to look at you over his mug, "Oh, sorrrry sirrr mistook you forrr someone who worrrk here, what is it you be botherrr me forrr?"
-
”I just want to.talk. What do you think of the town?”
-
”I just want to.talk. What do you think of the town?”,
the dwarf putting down his empty mug, tells you "Therrre's too much humans and not enough dwarrrfs, the drrrinks arrre good though, you get me drrrink order to my brrrotherrr and I'll talk to ya till it's gone."
-
Let us get the dwarf the drink.
-
You put in the dwarf's order to the bartender. "Ok, Tailfeathers will bring it around." the bartender tells you.
You return to the dwarf, "Ok what was it you wanted to talk about then?" he asks.
-
Welp, if we're wandering around talking to people let's try and get something useful out of the exchange...
"I have been in need of some-one to teach me how to fight. You seem a pow-er-ful sort; would you be willing?"
-
"I have been in need of some-one to teach me how to fight. You seem a pow-er-ful sort; would you be willing?" you ask the dwarf,
"Nope, I don't know you and even if I did, we'rrre on a job waiting forrr some nancy Hedrrra is looking forrr to- investabulate some missing yolkals and such."
-
”maybe we can help, I can go ask my master if we can help you”
Go back to Makdt, and ask “I have been talking to a dwarf, and he is helping with an investigation into missing people. Are you willing to help too?”
-
”maybe we can help, I can go ask my master if we can help you”, "Sounds fine." the dwarf comments
You go over to Makdt and ask, “I have been talking to a dwarf, and he is helping with an investigation into missing people. Are you willing to help too?”
Makdt replies with, "Are we getting paid?"
-
Ask the dwarf ”will you be willing to pay for the extra help?”
-
You ask the dwarf ”will you be willing to pay for the extra help?”,
"I'm sure Hedrrra will pay you if yourrr the- instabulagaterrr shes been looking forrr, we'rrre just hirrred muscles to to do any of the stabbing what needs done." the dwarf tells you.
-
tell Makdt “They are working for Hedra who will pay for the investigative help.”
-
You tell Makdt “They are working for Hedra who will pay for the investigative help.”
Makdt tells you, "We better go find this 'Hedra' and ask her if she'll pay us than."
-
”That’s what I said. We will get paid when the investigation is over”
-
”That’s what I said. We will get paid when the investigation is over” you tell Makdt,
"I guess that's fine, what are we investigating?"
-
”tell the dwarf “we are working for Hedra. Which town are they missing from?”
Upon receiving answer
To Makdt
“We are investigating why people have gone missing in [town name]
-
You tell the dwarf “we are working for Hedra. Which town are they missing from?”
"Well, if yourrr the ones picking up the job its all good to go then. Frrrom what we've been told they'rrre a wagon of humans that went into the pas rrroad thrrrough the grrreaterrr dizzy to seek the aid of elfs and some bush witch, they should all be from Terrr forrr the most of it."
You tell Makdt, “We are investigating why people have gone missing in Ter."
"Oh, sounds easy enough." says Makdt
-
”it sounds like it would be a good idea to head to
pas while paying attention to what’s on the path there”
Head to pas
-
(who are you saying that to? and do you want to head there alone? with makdt? the quest guards?)
-
(who are you saying that to? and do you want to head there alone? with makdt? the quest guards?)
(Everyone)
-
You tell everyone, ”it sounds like it would be a good idea to head to pas while paying attention to what’s on the path there”
The dwarf to the other two people at his table, "Cumhi, Eferrrt looks like jobs up, drrrink laterrr we going to guarrrd these herrre impstandpainters and go talk to that witch- macbeth."
The human to the dwarf, "Investigators and the witch is named Makdt."
Makdt joining into the conversation, "Did someone need to talk to me?"
The elf, "Fortuitous our running into you here."
The dwarf, "Wait, if this is Mapdeck-" the human corrects the dwarf "Makdt." the dwarf continues "than whos the bush witch we need to go talk to?"
Makdt, "Who are you calling a bush witch, you beer soaked beard with legs."
the elf, "There was no offence intended I'm sure."
The human trying to get the situation back in control, "Witch Makdt, please if you would be so kind enough to aid the investigation, pray tell us have you seen a group of humans perhaps looking for remedies around a week or so ago?"
Makdt, "Week ago? Yeah, sold em just about all my cure disease potions."
The human, "And you did see them travel off alive?"
Makdt, "Yeah, left singing and playing music."
The elf, "Then somewhere from the witches shop to Ter they ran afoul of an unknown fate we must see too finding."
The dwarf, "Sorry I'm lost, arrre we still going to pas?"
Makdt, "To search the road and forest between my shop and Ter for signs of the wagon."
The group appears ready to leave.
-
Widen eyes. "Oh! I passed that wagon! There was a slime of some kind full of bones, and much wood-ruin around it..."
-
You widen your eyes, "Oh! I passed that wagon! There was a slime of some kind full of bones, and much wood-ruin around it..."
The human, "A slime wouldn't pose much of a danger to a wagon, unless it was a slime princess or titanus, but honestly if it was either of those we'd be hearing more about the whole town being in missing instead of a wagon."
The dwarf, "They may have been attacked by beasties of the wood or bandits."
The elf, "We should go look for tracks near where the wagon was, you do remember that at least?"
-
"Was on trail... some hours' walk
pas of witch-Makdt's shop."
-
"Was on trail... some hours' walk pas of witch-Makdt's shop."
+1
-
"Was on trail... some hours' walk
pas of witch-Makdt's shop." you tell the group.
Makdt says, "We should start there then."
The human, "Agreed, lets move out, your servant can lead the way."
They look ready and waiting for you to lead them to the 'wagon'.
-
go to the wagon
-
You lead the group of guards and Makdt out of the inn, down the street to the road, down the road past the temple and out of Ter, past the fields and onto the wooded road before Makdt asks you "Was it closer to the shop, we could cut out some time by cutting through the orcbarken if it is?"
-
Lets cut through the orcbarken it might save some time.
-
Lets cut through the orcbarken it might save some time.
+1
-
You decide to cut through the orcbarken;
Makdt says "I'll see if I can find where exactly it is." and she sends her bird to fly over the forest.
The dwarf and human fighters have tied themselves to the elf fighter with a rope. "Cumhi, Rinan and I are counting on you to keep a path." the human tells the elf who responds with, "Efert if I were to get lost in the woods I'd be 'a sorry excuse for an elf.'"
"Ok, I think I've found it... It's not too far but it'll be dense the whole way through." Makdt says taking the effort to tie you and herself to the rope train.
Makdt leads the rope-train with the elf 'Cumhi', the human 'Efert', you, and then the dwarf 'Rinan' in order with around 5 feet spacing between.
You walk in near complete darkness for two hours before it lightens up to dim lighting, you haven't reached the road but some thin space in between... you hear buzzing nearby, and see something insectoid about the size of a man crawling around to the left.
Efert says hushed, "Curse our luck, giant wasps."
Rinan says, "We could rrrun, orrr we could fight them?"
Cumhi responds, "If its a nest we'd be dead for sure."
You haven't been seen yet you, could try to fight the giant wasps or flee.
(What do you do?)
-
Quietly say: "Let us leave this place. Make no sound."
-
You quietly say "Let us leave this place. Make no sound.", you hear a loud snap and clanking of armor come from behind you. "Ah, buggerrr!" the dwarf says.
You can see and hear at least four Giant Wasps approaching a few swords away now, they still haven't seen you though.
(What do you do?)
-
punch the nearest one
-
Gahh
"Hive. Flee."
-
You move to punch the nearest one, dragging along the rest of the train.
You punch the giant wasp1; it connects denting in where you strike (13+2hits 9 bludgeoning), the wasp looks very messed up, "Hive. Flee."
Efert makes a strike at the wasp1 with his flail; it smashes the wasp to bits (11+2hit 7 bludgeoning), Efert drags the train away from the wasp's location.
Giant wasp2 chases after and makes a sting attack at Rinan; it bounces off his banded mail (10+4 misses).
It is Madkt turn... (do you want to do something with her or let her act freely?)
-
Let's just see what she does.
-
Let's just see what she does.
+1
-
Makdt encants witchbolt at the farthest Gwasp3; it connects (24 crits 9 lightning) the Giant wasp looks hurt.
She then pulls the train further from the wasps, causing Rinan to provoke a reactionary attack from Giant wasp2; (19+4hits 4 piecing, saved vs poison)
Cumhi stabs at the distant Gwasp2 with her ransuer (3+2misses), she surges to attack again (4+2misses). "I cant hit them tied to you all like this."
Gwasp4 rushes up and stings at the Rinan (5+4misses).
Gwasp3 moves up to sting at the Rinan (2+4misses), Rinan reposites with his bastard sword (5+2misses).
Rinan attacks Gwasp2, (2+2misses) "The wasps want me too badly!"
You are a sword from Gwasp3, and two sword from Gwasp2 &Gwasp4.
(What do you want to do for your combat turn?)
-
Punch the nearest wasp. Yell in Cumhi's general direction: "Then cut the rope!"
-
You punch at Gwasp3; (15+2hits 4 bludgeoning) you smash to wasp to bits, "Then cut the rope!" you yell in Cumhi's general direction.
Efert readies his guard to approaching Gwasps.
Gwasp2 stings flies up and over attacking at Makdt from above, which gets disadvantaged by Efert; (20+4crits 6 piercing, 13 poison) Madkt looks very bad!
Efert attacks Gwasp2 (19+2crits 8! for 16 bludgeoning), swatting Gwasp2 out of the air in a shower of icor and pieces.
It is Makdt's turn... there is one Gwasp currently attacking and the sound of buzzing is still nearby. (do you want to do something with her or let her act freely?)
(the wasp rolled double nat 20s, and did 19 damage in a turn =o)
-
Uh, so I'm not exactly sure how this works... does our revenant have to call over to Makdt, or do we just make suggestions for her the same way we would for our revenant?
If the first, shout to Makdt: "Get to safe place!"
If the second: have Makdt disengage and back up behind one of the tankier types.
-
(you get to control her, but crazy suicidal stuff and partial stuff will cause her to act in her own way)
Makdt pulls a potion from her pouch and drinks it (5 healing) and pulls the train forward, causing Gwasp4 to take an opportune sting at Rinan (4+4misses), which he ripostes (17+2hits 4 slashing).
Cumhi attacks the distant Gwasp (15hits 9 piercing) it is pierced through and falls dead.
Rinan readies for any nearby wasps and pushes the train forward.
It is your turn, there aren't any Giant wasps here for now but you can hear distant buzzing.
(What do you do?)
-
"There is hive near. Run."
-
"There is hive near. Run." you say.
Your party flees from the Giant Wasp hive, and continue toward the wagon...
The remainder of the trip is uneventful and you arrive at the remains of the wagon; half of a single wheel, scattered bones and metallic dust.
-
Hm, further question: is this control over Makdt we have an established in-game thing? Like, do the star charts grant us some kind of telepathy we're using? Or is this all strictly meta?
"Ah! Here I found the slime!"
Poke around real quick-- the slime should be long gone by now, but it's worth double-checking...
-
(the control is an established in game thing as a secondary item effect of starsheets; it is like a mutual silent suggestion it can suggest a course of action to any intelligent entity in sight you have willfully traded starsheets with as a free action on their turn, the entity can append or ignore these action if it wishes and you cannot communicate words through this as it is not a walkie-talkie... as a dm giving players a pair of attunement slot filling index cards to hold up instead of metagaming each other's action is acceptable middleground)
"Ah! Here I found the slime!" you tell the group as Makdt goes into your backpack for another potion to carry.
You poke around looking for the slime, it is indeed long gone.
Cumhi examines the tracks nearby, "Slime trail all over, several humans felled... then walked off."
Rinan picks up a bit of spiky skull-bone, "Looks like what is left of a burden beast is scattered all over."
Efert looks at some scraps for clues and asks you, "When you were here did you happen to see any sign of what or who might have attacked the wagon?"
-
Leaning on the fourth wall, so's not to break it. Makes sense.
Shake head. "This was all there was, but for the slime."
Oh, looking back reminds me... Look over the ground. Is that phial of orkbark needles still where we dropped it?
-
You shake your head. "This was all there was, but for the slime."
You look around for your phial of orkbark needles; you do find it.
The group decides since it is getting late to make camp, and resume investigating in the morning after a long rest.
Soon a camp is set up in the road.
From Makdt: take guard & keep us safe in the night
The three fighters take lots and the dwarf losses, Rinan takes first watch, then Efert, then Cumhi.
Rinan says to you, "Get some rest, I'll keep watch."
-
Oh hey, the character-sheet telepathy thing works both ways! I was hoping it would!
Smile. Say to Rinan: "I do not rest. I have no need for it."
-
Oh hey, the character-sheet telepathy thing works both ways! I was hoping it would!
Smile. Say to Rinan: "I do not rest. I have no need for it."
+1
-
Oh hey, the character-sheet telepathy thing works both ways! I was hoping it would!
Smile. Say to Rinan: "I do not rest. I have no need for it."
+1
+1 Stand guard
-
You do the face stuff and say to Rinan, "I do not rest. I have no need for it."
Rinan says, "Alrrright with me."
You stand guard through the long rest, through guard shifts and Cumhi leaves to alone to watch for the final two hours...
You feel as beat up as you were before this rest (18/32 hp).
With the rising of the sun the group finishes the long rest and feeling renewed, resumes trying to find clues.
-
Oh. I guess we do need rest. Oops.
Well, let's try and help out. Search for traces of some beast or other along the ground.
-
You search for traces of beasts or others along the ground; you locate the shiny metallic dust trails of at least three slimes, the signs of passage of six footed animals between wagon treads along the road's path, blood left by slain men & tracks that show they got up and walked away connected by faint traces of wax droplets, your tracks made earlier, and the tracks of at least five additional humanoids that join with the wagon then leave, a single trail of some kind of large quadrupedal hoofed animal cutting across the road, and some small sized tracks of various kinds.
-
We are lucky today!
Wave somebody over. Point out the blood trails. "Dead men. They stood--" point out the tracks-- "and walked."
Point out the wax droplets. "These wax-drops, I do not un-der-stand. Why do dead men leave trails of wax?"
-
We are lucky today!
Wave somebody over. Point out the blood trails. "Dead men. They stood--" point out the tracks-- "and walked."
Point out the wax droplets. "These wax-drops, I do not un-der-stand. Why do dead men leave trails of wax?"
+1
-
Wave somebody over, Efert. You point out the blood trails. "Dead men. They stood--"you point out the tracks"and walked."
You point out the wax droplets. "These wax-drops, I do not un-der-stand. Why do dead men leave trails of wax?"
Efert says, "I think I've seen something like this before, signs of necromancy."
Rinan hearing 'necromancy', I thought all those black cloaked Uuunrdsppitrohuralen arrre a just opprrrotunistic scavengerrrs, what arrre they doing attacking a grrroup of humans?"
Makdt adds, "It might have to do with their cargo, potions of cure disease... a lot of them."
Cumhi says, "Makes sense; less dead humans, less materials to perform heretical acts on."
Efert proclaims, "I believe we have enough to turn in to Hedra, we should head back to the temple in Ter and give the news."
-
”We haven’t found them though. Let’s follow the trail” follow the trails with wax
-
”We haven’t found them though. Let’s follow the trail”
The trail leads off into the woods, following it will be a near impossible task.
Efert tells you, "Our job was to guard you while you find out what happened to these men not to hunt heretics, I'm sure the temple hunters will be far more suited than us to do that..." he confirms it with the other two fighters, "We are headed back, you can feel free to chase ghosts we are done."
The three fighters start off down the road toward Ter.
Makdt tells you "We should follow them, to get paid."
-
follow them
-
follow them
+1
As we follow, say: "Witch-Makdt, I am won-der-ing... might that place bear clues to my beginning?"
-
You follow the group of fighters with Makdt towards the temple along the road.
You ask "Witch-Makdt, I am won-der-ing... might that place bear clues to my beginning?"
Makdt tells you, "If you were one of the men from Ter, it very well could have had information about the man you were before... it's likely all that is inside a slime somewhere now, but probably only the heretic who raised you has any idea why you wander around as you do though."
(if you want to travel all the way back to Ter without further conversation do say so)
-
"Hm."
Continue in silence, unless spoken to.
-
"Hm" you say...
Your group travels back to Ter, it is a rather uneventful and quiet trip.
You walk through town and reach the temple and the fighters go inside as does Makdt.
(do you want to go in as well?)
-
Ye-e-es... but stay close to the others. Lone undead seem to be... unwelcome around here.
-
You enter the temple, making sure to stay close to the others of the group.
The group is greeted by a slightly confused Hedra, the male cleric who previously kicked you out the last time you were here.
Efert pulls Hedra aside to explain the situation and that you and Makdt accepted in aiding in the investigation, and although a bit roundabout have finished the quest.
Hedra gives Makdt a parcel with the reward payment, "Thank you for your help in this matter, witch Makdt."
The three fighters bid you farewell having received their payment as well.
Makdt leaves the temple more or less dragging you out.
"Well we got paid, and I didnt die. So not a bad start to our adventure." says Makdt adding the 15m to her coin purse and shoving the rest of the reward into your backpack.
-
"Yes yes! It is good to be not-dead!"
...
"Not that I would know."
-
...
"Not that I would know."
[/b]
Why this part? Makdt already knows we were raised, right?
-
"Yes yes! It is good to be not-dead!"
...
"Not that I would know."
+1
Why this part? Makdt already knows we were raised, right?
I think its a joke.
-
It's a joke. It's not a very good joke.
-
You say, "Yes yes! It is good to be not-dead! Not that I would know." Makdt looks at you quite seriously for a bit.
"You know, there may just be ways to remedy that still in this world..." Makdt walk away a bit before turning and pointing at you, "Probably won't fix that chewed up mess you got for a face though." She says smuggly.
-
Let the call of adventure guide us to our next grand adventure!
-
Let the call of adventure guide us to our next grand adventure!
We're... gonna have to be more specific than that.
"Ahh, this chewed-up mess is content with its lot! It is good, to wan-der."
...
"Why are we wan-der-ing, witch-Makdt?"
-
"Ahh, this chewed-up mess is content with its lot! It is good, to wan-der... Why are we wan-der-ing, witch-Makdt?"
Makdt looks like she seriously thinks this over for a while then she says,"Money."
(if you want to look for adventure, maybe you should look in the 'usual' places you'd find them)
-
Head back to the wagon and follow the waxy tracks
-
"Money... very well! Let us seek out this 'money'... we could go back to the inn, per-haps? We were lucky be-fore."
-
Let the call of adventure guide us to our next grand adventure!
Which idea do you support,, both can’t be done simultaneously
-
"Money... very well! Let us seek out this 'money'... we could go back to the inn, per-haps? We were lucky be-fore."
+1 For money quest.
-
You consider going back to follow the waxy tracks into the woods...
You tell Makdt, "Money... very well! Let us seek out this 'money'... we could go back to the inn, per-haps? We were lucky be-fore."
"Very well." she agrees and you head back to the Drunken Kenku in the middle of the day.
You once more enter the half timbered common hall of the drunken kenku run by the charm coated dwarf and the kenku waitress.
The patrons this evening seem to be;
Cumhi, who is quarreling with some elfan company.
A young man who is trying his best to hide in his oversized cloak.
A probably female half-orc, with light gray skin and dark gray hair tufts.
An unknown fur coated sorta creature wearing nothing but what you hope is a loincloth and rippling muscles.
The garishly dressed man who you saw sleeping downstairs is now upstairs eating a root salad in the corner.
And the male kenku you met before who works at the singing sword, who is trying to act like he's not just here to flirt with the waitress.
-
head towards Cumhi and the elven company
-
I think we should find out why that guys trying to hide in his coat.
-
I think we should find out why that guys trying to hide in his coat.
Oh, yeah, that seems suspicious+1
-
Er, near as I can make out he's not trying to hide anything in his cloak-- rather, he's trying to look as inconspicuous as possible, inside his cloak.
Still suspicious. Just not in exactly the same way.
Say to Makdt: "There are many cur-i-ous folk here this day. Shall we split up?"
-
You say to Makdt: "There are many cur-i-ous folk here this day. Shall we split up?"
"Sure, I'll ask Urin if anything profitable is going on in town." Makdt goes to talk to the innkeeper dwarf.
You head towards Cumhi while trying to get a look at the young man; he seems to be trying to hide his appearance, you get a glimpse of his lipless mouth and fiery eyes in sunken sockets as he looks at you, he might be a tiefling...
Cumhi greets you as you approach her table, "I greet you and though we have traveled together we have not traded names, I am Celemmabl Combia, and this is my brother Celemmabl Celathing..." she says apparently waiting for you to introduce yourself.
-
(have we thought of a name for ourselves yet?)
-
Hm... I wanted to call us "West" at one point, back when I thought the sun's burning was a part of our nature rather than the symptoms of a fungal infection. Now I'm not sure...
"Ah! Well met!" (Bow.) "I am... hm. I have no name, in truth. Per-haps I should take one."
"What name would fit me best, ma-'am Celemmabl?"
-
"Ah! Well met! I am... hm. I have no name, in truth. Per-haps I should take one.", you tell her
Cumhi says, "How unusual."
"What name would fit me best, ma-'am Celemmabl?" you ask
Cumhi looks you over, "I think I've heard humans call men they don't know John. Though you should ask your family or friends for this sort of thing."
-
”alright, I will see if Makdt is ok with my name being Ajohn”
Head towards Makdt, wait until she is done talking and away from the one she is talking with, before asking her “Are you ok with my name being John?”
-
”alright, I will see if Makdt is ok with my name being Ajohn”
You head towards Makdt, wait until she is done talking pull her aside before asking her “Are you ok with my name being John?”
Makdt says, "If you want me to call you John that's alright with me, if it's what you want...
She then informs you, "Urin says Lugdog seeks opponents for a drinking contest..." Makdt points at the half-orc
"There is also speculation that there's a ghoul infestation in the temple crypts just outside of town... and a plague of some sorts is wreaking havoc in Ter and the price of cure disease potions is expected to climb."
-
”if we are to cure the plague, we need to get all of the infected into one place, and cure them before it spreads. Do Cure Disease potions add immunity to the disease it cures?”
-
”if we are to cure the plague, we need to get all of the infected into one place, and cure them before it spreads. Do Cure Disease potions add immunity to the disease it cures?” you ask Makdt,
"No they dont, from what I can put together this plague may have something to do with a large number of cure disease potions bought from my shop going missing from a 'certain wagon', besides the health of peasants is more a concern of temple clerics not adventures and witches." she replies.
-
"Hm. Your al-che-my might find much demand soon... first, though, I should like words with this 'Lugdog'!"
Head over to the half-orc. "Good day, sir. I am told you seek foes to match you in a game of drink?"
-
"Hm. Your al-che-my might find much demand soon... first, though, I should like words with this 'Lugdog'!"
You head over to the half-orc. "Good day, sir. I am told you seek foes to match you in a game of drink?"
The half-orc woman spits out in broken common, "Drink beer, Lugdog? Handful shinies table, not pass out get all." she pulls a literal handful of measures out of a pouch and puts it on the table, probably around ten or upwards of twenty seems to be the bet.
-
Ask Makdt if we can participate in the drinking contest, sense we don't have any money of our own.
-
Ask Makdt if we can participate in the drinking contest, sense we don't have any money of our own.
+1, but let's be more specific about it...
Head back to Makdt. "It seems Lugdog sets an en-try fee of ten and five measures. The winning con-test-ant takes all en-try fees as a prize."
"Shall I attempt this con-test?"
-
Ask Makdt if we can participate in the drinking contest, sense we don't have any money of our own.
+1, but let's be more specific about it...
Head back to Makdt. "It seems Lugdog sets an en-try fee of ten and five measures. The winning con-test-ant takes all en-try fees as a prize."
"Shall I attempt this con-test?"
+1
-
You head back to Makdt. "It seems Lugdog sets an en-try fee of ten and five measures. The winning con-test-ant takes all en-try fees as a prize.", Makdt pulls out fifteen measures from her coin purse and hands them to you
"Shall I attempt this con-test?" you ask and she tells you, "You have my utmost faith."
-
Grin. "I shall keep that faith close to heart, then!"
Return to Lugdog. Slap our fifteen measures onto the table. "I chal-lenge thee, ma-am Lugdog!"
-
You do the face stuff. "I shall keep that faith close to heart, then!"
You return to Lugdog, slapping your fifteen measures onto the table. "I chal-lenge thee, ma-am Lugdog!"
"Bird bring lots beer!" Lugdog shouts out and soon enough there is plenty of foaming beer for the contest.
"Drink!" Lugdog says raising a mug
-
Drink.
-
You pick up a mug and drink it with the half-orc; it is a wheat beer but is surprisingly not as bitter for as much hops you taste.
No sooner do you finish the mug of this alcoholic cloudy yellow liquid does the half orc raise another mug with, "Drink!"
-
continue drinking. Don’t stop, we are undead so alchohol shouldn’t affect us, tights.
-
Yes yes, drink for as long as necessary. Our stomach is a sack; we oughta be ju-u-ust fine.
-
You drink several more rounds with the half-orc; filling your empty guts with beer.
The fifth round rolls around and Lugdog passes out, making you the winner!
You've won and so claim the money, your guts however do not agree to being full of beer and make it well known to you.
On top of some intestinal discomfort you actually are slightly drunk.
-
Glorious victory! We should probably empty out our stomach-sack tho.
Discreetly make our way to the nearest lavatory facility (or outhouse). Disgorge the excess alcohol into a suitable disposal, and return.
Interesting that we wound up feeling the effects of the alcohol, even if not by much. Maybe our bodily processes aren't quite as fantastical as I'd been lead to believe... wait, I should check that statement.
What does drunkenness feel like to us?
-
You make our way out to the street and empty your guts of as much alcohol as you can into a suitable disposal drain around the back corner of the drunken kenku.
You feel dizzy and wet inside and... and...
You lay down on the grate looking into the sewer below and dry heave.
[Had a bit too much to drink eh?] you hear someone say but you can't see them.
-
Excellent! Let's make sure we're in proper working order, then head back... assuming this isn't some mugger or something. It probably is.
Pick ourselves up. "Just... e-nough." Look about for the source of the voice.
-
You attempt to pick ourselves up, but your body just isn't operating correctly enough so you just end up rolling around on the ground. "Just... e-nough." You look about for the source of the voice, but you can't see anybody.
[What are you looking for, drop your keys again? Eryen is gonna make you sleep outside again for sure.]
-
Wow. This is... rather more than "slightly drunk".
If we can, sit up with our back to a wall. Otherwise, just roll onto our back so we can at least see the sky properly.
Wait ten minutes or so.
-
You sit up with you back to the inn's wall and wait for a while.
[You really should just sleep it off]
Makdt comes out of the drunken kenku to find you. "Are you ok?"
-
”I don’t know Maybe I do need to sleep it off”
-
”I don’t know Maybe I do need to sleep it off”, "Do you want to sleep out here or inside?" Makdt says
[Another woman? You really are hopeless.]
-
"In-side is... safer. Some-one is... speak-ing in my head? Thinks I am some-one else. Nosy." Laugh. "Yes. Nosy."
"Oh! I won that con-test!" Show Makdt our winnings... wait, do we have our winnings? What did we do with our winnings?
-
"In-side is... safer. Some-one is... speak-ing in my head? Thinks I am some-one else. Nosy." Laugh. "Yes. Nosy."
"Oh! I won that con-test!" Show Makdt our winnings... wait, do we have our winnings? What did we do with our winnings?
+1
We took our winnings, I think
-
"In-side is... safer. Some-one is... speak-ing in my head? Thinks I am some-one else. Nosy." You laugh.
[Maybe if you'd drink less.]
"Yes. Nosy."
"Oh! I won that con-test!" You try to show Makdt our winnings...
Makdt ties something to you with one of your belt strings, "You forgot this in the inn."
A coin pouch with some Measure got.
Makdt helps you to your feet and you go back inside the Drunken Kenku and downstairs to a nice soft cot.
"I knew you could win, but you are in such bad shape now..." she trails off
-
[b)Sleep, try to communicate with the voice in my head. [who are you?][/b]
-
You try to get some sleep...
[Who are you?] you ask of the voice [I'm you, or at least I would be if not for you always getting in the way... except when you've had far too much to drink]
-
(So this body has two minds? Tell me more about you, if you were me, we would share memories, so we must be two minds in the same body, I don’t remember how I got to the oakbarken forest, I only remember bits and pieces. What all do you remember?)
-
[So this body has two minds? Tell me more about you, if you were me, we would share memories, so we must be two minds in the same body, I don’t remember how I got to the oakbarken forest, I only remember bits and pieces. What all do you remember?]
[Oh course I don't remember, I... why can't I move, I'm awake but I can't move... what have you done to me?]
-
Tell the voice we didn't do any thing to them.
-
Tell the voice we didn't do any thing to them.
So
(I didn’t do anything to you)
-
[I woke like this. Perhaps I indeed did this to us, but have no memory of it. Perhaps this was the work of another. I do not know.]
[I do not care to be drunk. Will I still be able to speak with you when I wake?]
-
[I didn’t do anything to you], [Then...]
[I woke like this. Perhaps I indeed did this to us, but have no memory of it. Perhaps this was the work of another. I do not know.], [I don't like it whatever it is, it's so cold and dark]
[I do not care to be drunk. Will I still be able to speak with you when I wake?], [I'm usually too weak to be awake when you are, so no.]
[I... I... cant...] the voice fades away.
(You are asleep, would you like to level up as ▓▓▓▓▓▓? At͞t͠emp̴t co҉n͜tact ͠w̸i͟t̕h A͏n̸y̷on͘e? or wake up?)
-
Attempt to take a level in Fighter. If we cannot do so, just wake up.
-
Attempt to take a level in Fighter. If we cannot do so, just wake up.
+1
I wonder if it would be possible to give her control later in the day?
-
You attempt to take a lvl in fighter;
(Your hp max increases to 40 and is healed to full
You gain ▒▒▒▒▒ hit-die giving you ▒▒▒▒▒ to use.
Your fighting style ▒▒▒▒▒ giving you ▒▒▒▒▒.
You gain action surge; you now can take one additional action on top of your regular action and a possible bonus action on your turn in combat, after you use this you must finish a short rest or long rest before you can use it again.
You gain the following proficiencies; Light armor, medium armor, shields, simple
weapons, martial weapons
As well you gain proficiency in; ▒▒▒▒▒ and ▒▒▒▒▒ saves and ability checks.)
You are now a 2nd lvl ▓▓▓▓▓!
(Would you like to wake up now?)
-
Yeahhh!
This implies that we somehow have a class already. I dunno what that's about... ah well. Fighter is a good multiclass for just about anyone.
Wait. We got action surge-- that's a second-level fighter ability! Does this mean that we already had a level in Fighter? Strange. I'll take it, tho.
To try and fill in those blanks:
- We should have gained 1 d10 hit die. What our original hit dice were, I have no idea. Perhaps that bit's blanked out because of our undead nature?
- Our fighting style... we get to choose that, I think. Take Great Weapon Fighting, if possible-- we'll hit like a truck if we can just get a hold of that maul!
- We should have gained proficiency in Strength and Constitution saves.
Wake up.
-
(you can't choose a new fighting style, you already have ▒▒▒▒▒)
You wake up; Makdt is asleep in a cot beside you, it is a dark night now.
-
Let's attempt a little introspection while we're waiting for morning.
Call up that "sense of vague determination" we felt early in our existence, trying to recall how we became as we are now. Work on piecing together the memory attached to that feeling until dawn, or until we're otherwise needed.
-
You try to call up your determination; you have used it but you remember that it came from the experiences you had... from killing that thug and skeleton, fighting off the deathdog, being in battle with the Giant wasps, even such simple things as the people you talked with and the things you've done to get here.
You try to recall the memories of how you became; fighting, that greedy witch's smile, putting on a disguise, playing a flute, "no survivors", the look of disappointment in a dark cloaked stranger's face, the taste of meat, the coughing child, death dogs in cages, fighting in the camp...
Morning has come, and with it the light of day.
-
Not exactly what I had in mind, but no matter-- daylight arriveth!
What's this room look like?
-
It is the stone-basement of the inn, there are cloth privacy dividers to act as non permanent walls, and the light is primarily coming in through windows to the top of the walls.
Makdt groggily rolls over trying to resist waking up.
-
head upstairs and look around, is there anyone here this early?
-
You head upstairs to the common hall; the five tables have been pushed aside and there are six hammocks hung up here and many of them are full of sleeping people rousing to the morning light including the barkeep who upon seeing you, tells you "Your complimentary breakfast will be served as soon as this lot clears out and I can get everything set up." then the dwarf goes about waking up everyone in the common hall.
-
"Oh! Thank you! Would... would you like a hand with the clearing-out and setting-up?"
-
"Oh! Thank you! Would... would you like a hand with the clearing-out and setting-up?"
+1
-
"Oh! Thank you! Would... would you like a hand with the clearing-out and setting-up?", "If you want to give a hand moving the tables, that'd be fine." the dwarf says starting to unhang the hammocks.
-
"Of course!" (Head over to the nearest table.) "Where shall I bring this?"
-
"Of course!" You head over to the nearest table. "Where shall I bring this?", you ask "Just drag it out to the middle of the room.
-
drag the table to the middle of the room
-
"Very well."
Take hold of the table, and carefully drag it into the very middle of the room. Repeat this action with the other four tables, spacing them evenly around the first, equidistant from it and the walls.
-
"Very well."
Take hold of the table, and carefully drag it into the very middle of the room. Repeat this action with the other four tables, spacing them evenly around the first, equidistant from it and the walls.
+1
-
"Very well." you say
You take hold of the table, and carefully drag it into the very middle of the room. Repeating this with the other four tables only needing help with two larger tables, spacing them evenly around the first, equidistant from it and the walls.
"Thanks, I'll get that breakfast for you now." the dwarf says going into a kitchen behind the bar.
The people who were here to sleep have mostly left besides;
The kenku waitress.
A beastly looking human in tattered expensive cloths and a feathered hat.
as well as people coming up from the basement to have this 'breakfast'.
-
Take a seat at one of the empty-looking tables.
Is Makdt among those ascending from the basement?
-
(there are no chairs)
You stand at one of the tables that are empty.
Makdt eventually comes up looking very tired, she joins you and waits for when the innkeeper brings you two plates of breakfast, consisting of; Boiled Eggs and Oat Bread and Meat sausages, along with a Mug of fruity liquid
Makdt eats her food in a bit of a daze.
-
Eat. We probably don't actually need the food, but it's only polite.
When we've cleared our plate, speak. "I should... a-po-lo-gize for last night's doings."
-
You eat this breakfast and besides some wriggling around in your stomach after you've eaten it's pretty normal and tasteful.
"I should... a-po-lo-gize for last night's doings.", "Not really much happened, you got drunk." Makdt says.
-
"Hah... would you be-lieve I was not ex-pec-ting to 'get drunk'? I thought drink would not touch me any more than it would a corpse!"
"Re-gard-less... I do not wish to drink so again. I cannot pro-tect us in such a state."
-
"Hah... would you be-lieve I was not ex-pec-ting to 'get drunk'? I thought drink would not touch me any more than it would a corpse!", "Considering alcohol can affect even gods and spirits it's not improbable." Makdt says
"Re-gard-less... I do not wish to drink so again. I cannot pro-tect us in such a state.", "Oath of sobriety and all that nonsense." Makdt tease
"What do you want to do with today? I'd be fine with the luxurity of this... Inn, but 12m a night is kinda serious for my poor coin-purse." she says despite probably having more measures than anyone else in the inn.
-
Why don't we see about that guy with the tattered expensive cloths and a feathered hat, maybe he has a job for us.
-
You go over to the man in tattered expensive cloths and a feathered hat, he looks warry to your approach.
"What do you want?"
-
"You look like your in need of help, maybe I could be of some assistance."
-
"You look like your in need of help, maybe I could be of some assistance.",
he says quite defeatedly "Unless you can convince my father, Lord Gastac to accept me back into the family... I don't think so."
-
”Can you tell me a bit more about Lord Gastac?”
-
”Can you tell me a bit more about Lord Gastac?” you ask,
"My father? I guess so. Lord Nichye Gastac XII noble protector of the lands from the Low mountain to the lesser Midland ridge. Seventy three years of age, black hair & green eyes & tall & 'healthful'. Even though I am his second son I've only met him thrice... when I was born, when I was no longer a child, and when I denounced en familia. He spends much of his time away in Capitol at the behest of the king on political matters, and as such has named my elder brother Nichye XIV Regent. He has a fondness for adventurers and fought on the side of Holy temple in the last crusade."
-
”why has he banished you, and what about your family led you to denounce them?”
-
”why has he banished you, and what about your family led you to denounce them?”,
"Denounced en familia, it means I was kicked out of the family. In particular because my brother accused me of the heresy of communing with devils. I have never communed with any forced of the dark temple, it is very likely just a plot to distance me from the Gastac line to secure his position as regent and future lord."
-
"Hm, a plot... I don't sup-pose this is the sort of plot that might be solved by a swift fist to the right faces?"
-
"Hm, a plot... I don't sup-pose this is the sort of plot that might be solved by a swift fist to the right faces?",
"Only thing that would do is make thing drastically worse. I think the best chance to turn over my brother's plot would be... to 'uncover' some connection he 'has' with the dark temple... or for a new crusade to break out and prove myself by devoting to the Holy temple."
-
"Er-ro-neous evils... a new cru-sade... ahh, I fear I cannot help you there. My skill-set is muchly of the 'punch faces' sort."
"I bid you luck, ill-fated noble."
Return to Makdt. "Well, that one at least has no work for us... but his father may? The man spoke of a 'Lord Gastac'... a great friend of ad-ven-tur-ing folk, it would seem."
-
"Er-ro-neous evils... a new cru-sade... ahh, I fear I cannot help you there. My skill-set is muchly of the 'punch faces' sort." you tell him, "All is right, never would I think a stranger would come to fix my problems in the first place."
"I bid you luck, ill-fated noble.", "Luck be with you as well." he goes back to his misery as you leave him be.
You return to Makdt. "Well, that one at least has no work for us... but his father may? The man spoke of a 'Lord Gastac'... a great friend of ad-ven-tur-ing folk, it would seem."
Makdt replies, "Just so you know, no good comes from those with titles or those who seek titles."
With the end of the morning the inn returns to more of a tavern spirit and some patrons decide to come in;
A hungover looking Lugdog is talking with the kenku waitress.
The ill-fated noble is begging the garishly dressed man with long ears.
A human woman dress in guard uniform is arguing with the innkeep.
A black haired male elf in leather armor with a pick on his back.
-
Lets talk to the Lugdog. (Whatever that is.)
-
(shes a half-orc, you beat her in a drinking contest)
You go over to talk to Lugdog.
she sees you and spouts out in broken common, "Drink friend you drink good, Lugdog drink better later."
-
Ask Lugdog “Do you hear a voice in your head when you drink?”
-
You ask Lugdog “Do you hear a voice in your head when you drink?”
She says, "Voice head? How fit head? Tiny man, drink friend head?"
-
”no, when I drank, I heard a voice that no one else heard and was able to comment nicate by thinking to it. Do you hear a voice other than yours in your head?”
-
”no, when I drank, I heard a voice that no one else heard and was able to comment nicate by thinking to it. Do you hear a voice other than yours in your head?” you ask her
"Lugdog no hear that." she says
-
”huh, what happens when you drink?”
-
”huh, what happens when you drink?” you ask
"Lugdog drink, go fight where Gruumsh live." she tells you
-
”who is Gruumsh?”
-
You ask her, ”who is Gruumsh?”
"Gruumsh greatest god, lead forever fight for all orc. Lugdog love." she says touching a tiny ovoid pendant around her neck.
-
”what do you fight where Gruumsh lives and why do you fight while drunk?”
-
”what do you fight where Gruumsh lives and why do you fight while drunk?” you ask
she says "Bane's dumb humans & goblins, Gruumsh home too far reach no drink Lugdog."
-
”maybe Makdt and I can help you fight Bane”
-
”maybe Makdt and I can help you fight Bane” you say
"Drink friend no orc, no know Gruumsh, no need." she refused you.
(No planescape please, not after last time.)
-
(What happened last time?)
Lets look around the bar and see if anyone new has shown up.
-
(Superdorf and I encountered an elf and didn’t know what it said, so the game got stuck for a bit. Maybe we could get reintroduced to Planespeak, bits at a time)
-
You look around the bar and see if anyone new has shown up; only one person has walked in.
A short green person who looks like they are trying to hide so they can sneak into the cellar.
(The adventurers left the BBEG to go have planer hijinks and caused the first crusade and all the destruction that... it was pretty bad, you'll hear about it eventually.)
-
Follow the short green person sneaking into the cellar
-
You follow the short green person, and even though you're sure it's noticed you have discovered it, it continues to hide and sneak on into the cellar by way of closing its eyes and pretending to be part of the wall while is slides onward.
You follow it into the cellar, where it has taken all the linens off a cot and is poorly hiding under it wrapped in them.
-
Walk up to it and ask quietly “Why are you hiding?”
-
You walk up to it and ask quietly “Why are you hiding?”,
"I'm gonna be a rogue." It says with a childlike carelessness and a sharp toothed smile on its round face.
-
”if you plan to be a rouge, you need to work on your hiding. Do you know what rogues do?”
-
”if you plan to be a rouge, you need to work on your hiding. Do you know what rogues do?”
it says, "Sylvan says rogues are the best at hide and seek."
-
”is Sylvan a rougue?”
-
”is Sylvan a rougue?” you ask
it says, "He is the best ever, he never loses at hide and seek."
-
”I’m not a rogue myself, but I’m sure that being a rogue is much more than simply playing hide and seek”
-
”I’m not a rogue myself, but I’m sure that being a rogue is much more than simply playing hide and seek” you say
"Hide and seek isn't playing, you do the stab and the loser is dead!", It says pulling out a dagger and poking it into the air.
-
”yes, that sounds more like rogues. I’d imagine doing that would be easier at night. Are you after someone here? Who? Why?”
-
”yes, that sounds more like rogues. I’d imagine doing that would be easier at night. Are you after someone here? Who? Why?”, you ask and it says, "This is my home, it's too brite out to play outside so I'm making camp."
-
(Superdorf and I encountered an elf and didn’t know what it said, so the game got stuck for a bit. Maybe we could get reintroduced to Planespeak, bits at a time)
(I was here for all of that, I was asking about the planescape thing March was talking about.)
"Why are you making camp in a basement, and are you sure this is your house."
-
"Why are you making camp in a basement, and are you sure this is your house." you say
It says, "I live with Sylvan this is his house, so its my house to. I sleep upstairs I'd be 'in the way'."
-
"Where is this Sylvan now?"
-
"Where is this Sylvan now?" you ask, "He's upstairs."
-
”what does Sylvan look like?”
-
”what does Sylvan look like?”,
"He wears the pretty blue and white clothes with the bells, and his shoes are curly, and he gots gold eyes and copper skin and silver hair and his ears are real long."
-
"Well I would like to meat this Sylvan and see what he's like."
Go upstairs and look for Sylvan.
-
"Well I would like to meat this Sylvan and see what he's like."
You go upstairs and look for Sylvan; the only person meeting the description you have is the garishly dressed knife-eared man who is now talking to the innkeeper dwarf.
-
Lets go talk to Sylvan and see what he's up to.
-
You walk over to Sylvan... he takes note of you but keeps talking to the dwarf, paying you no courtesy at all.
He's talking about something but the language he's using sounds more like casual magic incantation than anything else.
-
Listen to the inkeeper
-
You listen to the innkeeper; he's talking about business related things, restocking imports, and taxes.
-
...This is becoming an exercise in pointlessness.
Return to Makdt. "I have had words with many fas-ci-na-ting folk! ...Alas, none of them had money."
"Per-haps it is time we left this place?"
-
You return to Makdt. "I have had words with many fas-ci-na-ting folk! ...Alas, none of them had money."
"Per-haps it is time we left this place?"
Makdt agrees, "Let's be on our way than." she leaves the inn to wait for you outside.
-
Follow outside.
"I do not know this world well. Where shall we wan-der?"
-
Follow outside.
"I do not know this world well. Where shall we wan-der?"
+1
-
You follow outside.
"I do not know this world well. Where shall we wan-der?"
Makdt says leading off towards the overside of Ter, "We could go anywhere, Arc mundas is our lockbox. Maybe we could go delve ruins for forgotten treasure of the old world, it should be safe even if it's just us two."
-
"Lock-box?"
-
"Lock-box?" you ask
Madkt tells you, "It's from an elf play... winder's marry wives, means it's full of potential treasure."
-
"Ah! Well, that seems a fine place indeed to ex-plore. Shall we?"
-
"Ah! Well, that seems a fine place indeed to ex-plore. Shall we?" you ask
"Yes." she says
(do you want to go to the ruins to look for treasure?)
-
Ayup. Let's go!
-
Ayup. Let's go!
+1 I'm up for exploring some ruins.
-
Your group travels out the overside of Ter past the boundary of buildings and into the rocky hills.
The short journey outside the village isn't very long before the abundance of crumbled ancient stonework marks out that these hills are the nearly entirely decayed and overgrown remains of ancient buildings.
"If we're lucky we should be able to find an entrance to ruins here somewhere. And being this close to people 'should' scare away anything too dangerous." Makdt says starting to poke around in the ruins for treasure.
-
Then let us explore the ruins and see if we can't find the door that leads deeper into it.
-
You explore the ruins; the surface ruins have apparently been picked clean of anything valuable long ago, but after a time of searching you find what appears to be an animal dug hole in the ground you could climb down into to reach a dark room below.
-
climb down the hole
-
You climb down the hole into a room with smooth stone and masonry walls, it would be too dark to see normally but you can make out the room and that there are two dire rats down here (they haven't noticed you yet).
│▲│
╔══╬══╛☺╘═╗
║░░░░░░░░░║
║░░░D░░░░░║
║░D░░░░░░░╬
╚═════════╝
-
Climb back up, slowly and silently. If the rats see us before we can get out of reach, drop back into the hole and punch the nearest rat's face in, as noisily as possible.
-
You☺ climb back up to the surface ruins quietly enough to not alert the Dire rats.
-
See if we can find something heavy enough to throw at them, a round object we can roll towards them, that is big enough to cause damage when it hits them
(Superdorf, Why didn’t we just...sneak towards them?)
-
(didn't ask for much)
You search for a heavy throwable object that rolls; you find one boulder. (you can also carry the boulder but doing so with halve your movement speed & throwing it is a strength check + roll to hit)
-
(Superdorf, Why didn’t we just...sneak towards them?)
Because now we can prepare accordingly!
Show Makdt the hole. "A small stone cham-ber, with doors leading into the ruins. There are two very large rats inside."
-
You retrieve Makdt and show her the hole. "A small stone cham-ber, with doors leading into the ruins. There are two very large rats inside."
"Sounds promising!" she says and tries to quietly crawl into the hole, "It's way dark in here..."
-
Take the Boulder with and follow Makdt. Throw the boulder at one of the rats if they notice us
-
Mm, maybe don't take the boulder? It halves our movement speed, and I have a bad feeling we're gonna need to move fast in a round or so...
Speak quietly, but urgently. "Take a step a-way from the hole. I come."
Once Makdt's out of the way a little, descend quickly into the chamber.
-
Mm, maybe don't take the boulder? It halves our movement speed, and I have a bad feeling we're gonna need to move fast in a round or so...
Speak quietly, but urgently. "Take a step a-way from the hole. I come."
Once Makdt's out of the way a little, descend quickly into the chamber.
+2
-
You tell Makdt "Take a step a-way from the hole. I come." and then climb down into the chamber with the boulder.
You see mækdt and her bird feeling on the wall in the dark, as well as the Dire rats whom appear to be still not aware of your group.
│▲│
╔══╬══╛☺╘═╗
║░░░░░░░æ░║
║░░░░░░░░░║
║░D░D░░░░░╬
╚═════════╝
-
Right then...
Slowly-- silently-- set the rock down. Then run to the nearest rat, and punch its head in.
-
You set down your boulder and charge the closest Dire rat eliciting hisses from them both.
You punch at Drat1; (17+2 hits for 8 bludgeoning) you literally cave the rats head, and it dies instantly.
(it is makdt's turn, she cant see anything in this darkness)
│▲│
╔══╬══╛○╘═╗
║░░░░░░░æ░║
║░░░░☺░░░░║
║░D░¿░░░░░╬
╚═════════╝
-
I've no particular suggestions for Makdt at the moment.
-
Makdt reaches into her pouch and pulls out a lantern and lights it.
The Dire rat hisses at you, but stands its ground.
(it is your turn)
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░æ║
║░░░░☺░░░░║
║░D░¿░░░░░╬
╚═════════╝
-
Flatten the remaining rat's face with our fist!
-
(Well, now I feel like the boulder was useless)
-
You throw your fist into the Dire rat;(15+2hits for 5 bludgeoning) you punch a pained squeak out of it.
(it's now Makdt turn)
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░æ║
║░░☺░░░░░░║
║░D░¿░░░░░╬
╚═════════╝
-
Once again, I expect Makdt knows her own abilities better than we do. No suggestions here.
-
Makdt runs up and throws a lash of lightning energy at the Dire rat; which wraps around its neck and pulls it 2 sword toward Madkt and shocking it unconscious and breathless (5 lightning).
(It is your turn, but there are no visible conscious enemies)
You see a knocked out Direrat, the corpse of another Direrat, a Direrat nest, Makdt and her bird...
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░☺Dæ░░░░║
║░◙░¿░░░░░╬
╚═════════╝
-
Mash the unconscious rat's face with our fist real quick, just to be sure...
-
You mash the unconscious Direrat's face into mush.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░☺¿æ░░░░║
║░◙░¿░░░░░╬
╚═════════╝
-
Smile. Rise. "Well then!"
"It seems these beast-ly things kept nest here... I won-der..." (Search the nest.)
-
You do the face stuff, "Well then! It seems these beast-ly things kept nest here... I won-der..."
You search the nest; you find 5 baby dire rats, and a silver chain with 10 links.
-
take the chain, feed parts of the corpses of the other Dire rats to the babies
-
feed parts of the corpses of the other Dire rats to the babies
...What
I'll not stop you, but that's downright disturbing that is. :o
-
You take the chain and put it in your coin pouch...
Then feed parts of the corpses to the baby dire rats; they eat it quite voraciously.
Makdt will remember this.
-
Go through the door east of us
-
Go through the door east of us
+1
-
You open the simple unlocked door, it slides up out of the way and you enter into a stone hallway.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░æ☺░║
╚═════════╣░║
║░║
╝░║
░░║
══╝
-
G'wan down that hallway, then!
Try to be fairly quiet about it, tho... who knows what might be listening?
-
G'wan down that hallway, then!
Try to be fairly quiet about it, tho... who knows what might be listening?
+1
-
You proceed quietly down the hall and around the corner... you see an archway into another room.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
║░║
╔═╝░║
║░░░║
║æ══╝░║
║☺░░░░║
╚══░══╣
░░║
░║
║
-
Head through the archway!
-
You enter the room and see a tapestry of geometric patterns hangs from the north wall, and a pile of rotten leather lies in the south-east corner of the room, the door in this room has a rotten wooden bar holding it closed.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
║░║░║
╔═╝░║░║
║░░░║░║
║░══╝░║
║░æ░░░║
╔╤╩╤═☺══╣
║░░░░░░░║
╬░░░░░░░║
║░░░░░░δ║
╚═══════╝
-
Poke through that leather pile.
-
You poke through the pile of rotten leathers but find nothing but rotten and useless leather scraps.
-
Cool cool. Moving on!
If that wooden bar can be removed without breaking it, do so, and set it on the ground.
-
You remove the wooden bar from the door and put it on the ground in one piece.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
║░║░║
╔═╝░║░║
║░░░║░║
║░══╝░║
║░░░░░║
╔╤╩╤═░══╣
║░░æ░░░░║
╬☺░░░░░░║
║░░░░░░δ║
╚═══════╝
-
Enter the door
-
You enter the door into a tiled hallway.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
║░║░║
╔═╝░║░║
║░░░║░║
║░══╝░║
║░░░░░║
╔╬╦╤╩╤═░══╣
║░║░æ░░░░░║
║░☺░░░░░░░║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
-
Hm.
What's around that corner?
-
Hm.
What's around that corner?
Turning left or Right?
-
Uhh left then right then right again? The bit without a door over it.
-
You move to peer around the corner and hear a *click* below you, an shimmering green arrow flies at you from a trap! It hits you in the guts splashing them with acid (13 acid) that damage your clothes and flesh.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
║░║░║
╔═╝░║░║
║░░░║░║
║░══╝░║
║░░░░░║
╔╬╦╤╩╤═░══╣
░║░║░░░░░░░║
║░║░░æ░░░░░░║
║░░☺║░░░░░░δ║
╚══╬╩═══════╝
-
"Oh!" (Pull out the arrow. Show it to Makdt.) "A trap!"
-
(it wasn't a physical arrow, it was a spell arrow)
"Oh!" you pull at your melted stomach and show Makdt "A trap!"
The acid finishes eating into you. (5 acid)
"Looks like you'll need a new shirt." she says.
-
"Hm. And a new set of in-tes-tines, perhaps."
Move on... but this time, move slowly, and keep a sharp eye out for traps and trap-triggers-- especially near the floor.
-
"Hm. And a new set of in-tes-tines, perhaps." you say, "If that's even possible." she says.
You carefully round the corner.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
║░║░║
╔═╝░║░║
║░░░║░║
║░══╝░║
║░░░░░║
╔╬══╦╬╦╤╩╤═░══╣
║░░░║░║░░░░░░░║
╚═╗░║æ░░░░░░░░║
║░☺░║░░░░░░δ║
╚══╬╩═══════╝
-
Go through the door to our northwest. Exercise the same caution as last time, and check to make sure the door is safe before we open it. Wait three seconds behind the safety of the open door before looking in...
...unless there's something alive and angry in there, and it's seen us. In that case, we'll have to re-assess the situation.
-
You cautiously open the door and see a Giant scorp¥! It turns to face you, claws at the ready.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░¥░░░║ ║░══╝░║
╬░░░░░░░░░░░║ ║░░░░░║
╚═════╦☺══╦╬╠╤╩╤═░══╣
║░æ░║░║░░░░░░░║
╚═╗░║░░░░░░░░░║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
-
"E-ne-my!"
Charge. Unarmed strike. Second Wind. Action Surge. Second unarmed strike.
-
"E-ne-my!" you say and charge the Giant scorp¥; unarmed strike it (11+2misses), (you cannot use second wind as you do not have that ability), action surge a second unarmed strike (7+2misses).
(It is now Makdt turn)
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░¥░░░║ ║░══╝░║
╬░░░░░░░☺░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═░══╣
║░æ░║░║░░░░░░░║
╚═╗░║░░░░░░░░░║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
-
Let Makdt act.
-
Makdt overcasts (4 lightning) and fires a witch bolt of 2nd lvl towards the Giant scorp¥; (19+3+1hits 6 lightning).
The Giant scorp¥ multi attacks you; a claw strike (21hits for 5 bludgeoning to head) a claw strike (21hits for 9 bludgeoning to left foot) and a tail strike (13 hits piece immune poison immune) you are seriously hurt.
(it is your turn)
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░¥░░░║ ║░══╝░║
╬░░░░░░░☺░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═░══╣
║æ░░║░║░░░░░░░║
╚═╗░║░░░░░░░░░║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
-
Oh. Wait.
This thing is bigger than us, stronger than us, and faster than us.
...We're gonna die. :-\
Punch the scorpion again. "We cannot win this!"
On Makdt's turn, use our starsheet to issue a suggestion: Flee this place. Leave me.
-
Oh. Wait.
This thing is bigger than us, stronger than us, and faster than us.
...We're gonna die. :-\
Punch the scorpion again. "We cannot win this!"
On Makdt's turn, use our starsheet to issue a suggestion: Flee this place. Leave me.
+1
We needn’t bring Makdt down with us
-
If this works, our Geas is totally gonna zap us on the way out. :P
-
If this works, our Geas is totally gonna zap us on the way out. :P
Gears?
-
Nope, Geas. That's the "stay-with-me" blood-spell we've got hanging over our head. It subjects us to 5d10 points of psychic damage should we act in a manner directly contrary to the Geas...
...of course, there could be some homebrew to this one I'm not aware of. We've seen it act on us in some rather odd ways.
-
Nope, Geas. That's the "stay-with-me" blood-spell we've got hanging over our head. It subjects us to 5d10 points of psychic damage should we act in a manner directly contrary to the Geas...
...of course, there could be some homebrew to this one I'm not aware of. We've seen it act on us in some rather odd ways.
Thanks. My IPad autocorrected g e a s. To gears. Thank you
-
You punch at the Giant scorp¥; (20+2crits! 18 bludgeoning) the Giant scorp¥ looks hurt.
"We cannot win this!" you say
Makdt charges up and grabs you and overcast (11 lightning) to cast thunderstep, pulling you with her in a thunderous boom; the Giant scorp¥ is caught in the effect and (8fails to save) (22 thunder) is hurt by it extremely.
Makdt looks very hurt, but says, "The door!"
The Giant scorp¥ gives chase, but is too large to fit easily into the hall.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░░░░░║ ║░══╝░║
╬░░░░░░░░░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═░══╣
║░¥░║░║░░░░░░░║
╚═╗░║░░░░░░░░░║
║░æ☺║░░░░░░δ║
╚══╬╩═══════╝
-
Laugh. "You are a force of nature, witch-Makdt!"
If Makdt is leading, follow. If we're leading, run for the hole we came in by.
-
Laugh. "You are a force of nature, witch-Makdt!"
If Makdt is leading, follow. If we're leading, run for the hole we came in by.
+1
Also if the scorpion is a good distance away when we reach it, we can throw the boulder we bought down at the Giant Scorpion
-
You laugh. "You are a force of nature, witch-Makdt!" you run. stay with me
Makdt closes and bars the door, followed by angry banging by the pursuing Giant scorp¥.
"There should be a black-green potion in the backpack, drink it!" she yells at you
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░░░░░║ ║░══╝░║
╬░░░░░░░░░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═☺══╣
║░░░║░║░░░░░░░║
╚═╗░║░╬æ░░░░░░║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
-
...Do that. Quickly.
-
...Do that. Quickly.
+1
-
You search the backpack for the potion; you find it and drink it as quickly as you can, the smell and taste are beyond rotten...
You feel and see the effects of the 'potion' as the veins on your skin become visibly black, you feel the effect through your entire body and soul. (11hp gained 15 temporary hp gained)
Makdt drinks a potion of healing (7hp gained) and says "We can finish it."
The Giant scorp¥ bashes on the door.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░░░░░║ ║░══╝░║
╬░░░░░░░░░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═☺══╣
║░░░║░║░░░░░░░║
╚═╗░║░╬░░░░░░æ║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
-
Nod. "When it breaks through."
Move in front of the door, just far away enough from it so as not to be hit by flying shrapnel. Ready an action: when the giant scorpion breaks through the door, attack it with our unarmed strike.
-
You set up an ambush and ready an action: when the giant scorpion breaks through the door, attack it with our unarmed strike.
Makdt prepares for the ambush.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░░░░░║ ║░══╝░║
╬░░░░░░░░░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═░══╣
║░░░║░║☺░░░░░░║
╚═╗░║░╬░░░æ░░░║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
Giant scorp¥ bashes down the door; you punch at it (17+2hits 7 bludgeoning), makdt fires a lightning lure at the Giant scorp¥ pulling it to her (5 lightning) the unconscious Giant scorp¥ slumps down to the ground.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░░░░░║ ║░══╝░║
╬░░░░░░░░░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═░══╣
║░░░║░║☺░░░░░░║
╚═╗░║░░░░¥æ░░░║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
-
Quick, beat its face in!
-
You bash the Giant scorp¥ to death.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░░░░░║ ║░══╝░║
╬░░░░░░░░░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═░══╣
║░░░║░║░░░░░░░║
╚═╗░║░░░☺¿æ░░░║
║░░░║░░░░░░δ║
╚══╬╩═══════╝
-
"Ha! Vic-tor-y from the claws of death!"
"Shall we rest here, or con-tin-ue on?"
-
"Ha! Vic-tor-y from the claws of death! Shall we rest here, or con-tin-ue on?" you ask
"I say we continue." Makdt says.
-
"Very well!"
Try the door to the southwest, exercising the same precautions as with our last door-opening.
-
"Very well!" you say and proceed to try the door to the southwest carefully.
You enter the door to see a large kiln and coal bin sit in the north-west corner of the room, and someone has scrawled "Run away!" on the east wall.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
╚═════════╣░║
╔═══════════╗ ║░║░║
║░░░░░░░░░░░║ ╔═╝░║░║
║░░░░░░░░░░░║ ║░░░║░║
║░░░░░░░░░░░║ ║░══╝░║
╬░░░░░░░░░░░║ ║░░░░░║
╚═════╦░══╦╬╠╤╩╤═░══╣
║░░░║░║░░░░░░░║
╚═╗░║░░░¿░░░░░║
║░░æ║░░░░░░δ║
╠══☺╩═══╦═══╝
║π░░░░░░║
║σ░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░║
╚═══════╝
-
Well that's... unsettling.
Anything inside that kiln?
-
You check the kiln; it is full of fine cold dust.
-
Ah well.
"'Run away'... I won-der what befell those who dwelt here last?"
Head back northwest to the scorpion chamber, then take the door to the west. Exercise the usual precautions.
-
Ah well.
"'Run away'... I won-der what befell those who dwelt here last?"
Head back northwest to the scorpion chamber, then take the door to the west. Exercise the usual precautions.
+1
-
"'Run away'... I won-der what befell those who dwelt here last?", "Probably crusade victims." Makdt says
You head over to the scorpion room and cautiously enter the door.
│▲│
╔══╬══╛○╘═╗
║░░░░░░░░░║
║░░░¿░░░░░╠═╗
║░◙░¿░░░░░░░║
║░ ╚═════════╣░║
║░╔═══════════╗ ║░║░║
║░║░░░░░░░░░░░║ ╔═╝░║░║
║░║░░░░░░░░░░░║ ║░░░║░║
║░║░░░░░░░░░░░║ ║░══╝░║
║░☺░æ░░░░░░░░░║ ║░░░░░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣
║░░░║░║░░░░░░░║
╚═╗░║░░░¿░░░░░║
║░░░║░░░░░░δ║
╠══░╩═══╦═══╝
║π░░░░░░║
║σ░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░║
╚═══════╝
-
"Cru-sade?"
Head down the hall at a nice slow pace. Watch the floor for pressure detectors and tripwires; watch the ceiling for stonefalls and lurking predators.
-
"Cru-sade?" you ask, "Battle between the temples of dark and light... armies... death." Makdt says.
You walk down the hall looking for danger, you see a barred door.
╔═══════════╗
║░░æ░☺░░░░░░║ │▲│
║░╔═════╦══╬╩═╛○╘═╗
║░║ ║░░░░░░░░░║
║░║ ║░░░¿░░░░░╠═╗
║░║ ║░◙░¿░░░░░░░║
║░║ ╚═════════╣░║
║░╠═══════════╗ ║░║░║
║░║░░░░░░░░░░░║ ╔═╝░║░║
║░║░░░░░░░░░░░║ ║░░░║░║
║░║░░░░░░░░░░░║ ║░══╝░║
║░░░░░░░░░░░░░║ ║░░░░░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣
║░░░║░║░░░░░░░║
╚═╗░║░░░¿░░░░░║
║░░░║░░░░░░δ║
╠══░╩═══╦═══╝
║π░░░░░░║
║σ░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░║
╚═══════╝
-
"Ah! This door leads back to en-trance!"
Go around back the way we came, and try the hallway to the northeast-- with all due precaution once we hit unexplored territory, of course.
-
"Ah! This door leads back to en-trance!", Makdt nods.
You travel back around and to the northeast hall, and rounding the corner see a door.
╔═══════════╗
║░░░░░░░░░░░║ │▲│
║░╔═════╦══╬╩═╛○╘═╗
║░║ ║░░░░░░░░░║
║░║ ║░░░¿░░░░░╠═╦═╗
║░║ ║░◙░¿░░░░░░░║░╬
║░║ ╚═════════╣░║░║
║░╠═══════════╗ ║░║░║
║░║░░░░░░░░░░░║ ╔═╝░║░║
║░║░░░░░░░░░░░║ ║░░░║░║
║░║░░░░░░░░░░░║ ║░══╝░║
║░░░░░░░░░░░░░║ ║░░░░☺║
╚═╩═════╦░══╦╬╠╤╩╤═æ══╣
║░░░║░║░░░░░░░║
╚═╗░║░░░¿░░░░░║
║░░░║░░░░░░δ║
╠══░╩═══╦═══╝
║π░░░░░░║
║σ░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░║
╚═══════╝
-
Open the door, stay behind it for a moment in case of door-triggered traps, and look inside.
-
You carefully walk up and open the door into a wide... hall with a sloped cleft cut down the middle, to the north end has caved in and you can see a caved in door on the far wall, the walls are lined with pillars at regular spacing set into the walls.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░☺░▼░║
║░║ ╚═════════╣░║æ║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║
║░░░░░░░░░░░░░║ ║░░░░░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣
║░░░║░║░░░░░░░║
╚═╗░║░░░¿░░░░░║
║░░░║░░░░░░δ║
╠══░╩═══╦═══╝
║π░░░░░░║
║σ░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░║
╚═══════╝
-
Hm.
How deep is that cleft down the middle?
-
╠══░╩═══╦═══╝
║π░░░░░░║
║σ░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░║
╚═══════╝
At some point we need to go back to the kiln room and examine the segments of wall, that I've highlighted red as they are different than the rest of the wall.
-
The cleft is about waist high, sloped down and back up to the other side and a sword wide.
(when you see that spur on the wall, it indicates something is on it between them I've described, in that case it was the scrawled words "Run away!" doing my best with acii)
-
Lets go down the hall we're looking at, and lets look at that caved in door, might be something good near it.
(This might sound dumb but where did you get the stuff to make the ASCII map?)
-
You check the caved in door from across the cleft, looks like just rubble.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░æ▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║☺▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║
║░░░║░░░░░░δ║
╠══░╩═══╦═══╝
║π░░░░░░║
║σ░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░╢
║░░░░░░░║
║░░░░░░░║
╚═══════╝
You continue down the hall... you see more caved in doors.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║æ▼░║
║░░░║░░░░░░δ║☺▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║
║░░░░░░░║
╚═══════╝
(I'm just using an online ascii art editor, I'd use other graphics but I'm terrible at art due to my aphantasia and thus the adv models I'm working on for this are not pretty... yet)
-
Lets examine the caved in doors, then head further down the hall.
(I'm sure whatever art you post will look good.)
-
You examine the caved in doors; rubble, what is left of the doors hold back earth and stone very likely the room behind them is in an equally bad shape.
You see the far south end of the hall has caved in and another door nearly taken with it.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║æ▼░║
║░░░░░░░╢ │☺▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
║░▼░║
╬░▼░║
╙───╜
-
Lets go through that door, while being very careful of potential traps and cave-ins.
-
You attempt to open the door, its stuck!
You feel you could force it open but it won't be silent, and it may collapse or become unclosable if you do.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
║æ░▼║
╬☺▼░║
╙───╜
-
"Hm. This door is jammed shut... should I force it?"
-
"Hm. This door is jammed shut... should I force it?" you ask, "If we are to continue we have little choice, but I'd prepare for just about anything to be on the other side of that door... worst case we can flee but you may have to carry me out of here if I have to thunderstep again." Makdt tells you.
-
Force the door open
-
"Very well."
Force the door open
Do this.
-
"Very well." you say.
You force the door open, it breaks and comes off falling to the ground with a large *thud*!
You see the roof and east wall has caved in and soil coats the stone floor, Giant Centipede~ crawl through the dirt to escape the intrusion to their events, you see a door and a caved in door at the far end of the room.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣æ▼░║
║░░▒░░☺░▼░║
║░▒▒≈▒╟───╜
║░▒≈≈≈└
║░▒▒~▒▒
║░░▒▒≈┌
║░░░▒─┘
╬░░▒▒
╚══─═
-
Unless the centipede shows hostility towards us, leave it be. No need to go picking more fights down here than we have to.
Check the west door, with the usual precautions.
-
You avoid the centipedes, you check the west door which swings open easily.
You enter into a roughly carved hallway, torches of some kind hang in recesses from iron loops in the walls all of which but one are extinguished, a labyrinth motif tilework covers the floor.
To the east you see the cave-in opens up into another room.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒≈▒▒╟───╜
║░▒≈▒▒└┐
║░≈▒~▒≈│
║░░▒▒≈┌┘
┌┴───╨───┴╢æ░░▒─┴──
╬░░░░░░░░░☺░░▒▒▒▒░▒
└─┬────┬──╜══─══╖─┐
-
"Trapped, do you think?"
Take a good hard look at the tilework, without actually touching or setting foot on it. Are there any signs of trapwork beneath? What's the labyrinth pattern like?
-
You say "Trapped, do you think?", Makdt's response is "Can't be sure, doesn't looks good."
You look at the tilework visually inspecting it; each tile is about about big enough to stand on has a similar twisted pattern of lines and shapes that extend off all sides and all look to be loosely placed by hand down the entire hallway four by four per square sword with little if any mortar, the tiles are loosely edged together blocking sight to the floor beneath, the pattern is a hand painted design of black and white lines about a finger wide with each tile having a hand painted picture of humans or yarn or monsters.
-
Point to the floor. "Look at the seams be-tween the tiles... no mortar! I ex-pect some of these tiles will sink into the floor if stepped on... there is like-ly some
pattern we are meant to follow".
What are the walls and ceiling like?
-
You point to the floor, "Look at the seams be-tween the tiles... no mortar! I ex-pect some of these tiles will sink into the floor if stepped on... there is like-ly some pattern we are meant to follow".
Makdt nods.
The walls are roughly carved stone and besides the recesses for the torch things looks relatively flat and smooth, the ceiling is a unseamed domed rock face extending from but not as smooth cut as the walls but looks like the same material throughout.
-
We need testers for the traps. Can we go back and retrieve some of the baby Dire rats and bring them herea. Placing a rat on a tile to see if it sinks or not? (I’m not holding this right now since I want to see if Superdorf agrees with the idea)
-
(I'll say yes, if you want to risk it...)
-
...Take a moment to consider what you're suggesting. You are suggesting we take baby animals and send them down a death-filled hallway.
Feeding those things off the corpses of their own parents was morally ambiguous at best. Using them as crash-test dummies? That'd be outright evil.
Besides: if we really want to test a tile, we can just throw a rock at it. There's a chance a rock wouldn't put enough weight on a given tile to activate it, but the same could be said of baby-rat test dummies! There's just no good reason to do this.
Now then... something occurs to me.
"How do you sup-pose that torch still burns? Sure-ly no one is here to tend it?"
-
...Take a moment to consider what you're suggesting. You are suggesting we take baby animals and send them down a death-filled hallway.
Feeding those things off the corpses of their own parents was morally ambiguous at best. Using them as crash-test dummies? That'd be outright evil.
Besides: if we really want to test a tile, we can just throw a rock at it. There's a chance a rock wouldn't put enough weight on a given tile to activate it, but the same could be said of baby-rat test dummies! There's just no good reason to do this.
Now then... something occurs to me.
"How do you sup-pose that torch still burns? Sure-ly no one is here to tend it?"
You are right. It isn’t right. Let’s throw a rock at one of the tiles
-
"How do you sup-pose that torch still burns? Sure-ly no one is here to tend it?"
Makdt looks at the burning torch, "It very well could be a normal torch, or a lesser magical item, or a spell, or an illusion, or even a trap... without examining it better there's no way to tell."
(What size rock? what type of tile? how hard?)
-
Y'know what? I don't feel like puzzling this out just now, especially given the likely consequences if we mess up in the process.
"...I do not trust this hall. Per-haps it would be better to come back to it at a later time."
If Makdt seems alright with the notion, let's go check out that caved-in hallway we saw before.
-
I say we go into the last room then throw the rock at the tiles, and hide behind the door in case something bad happens.
-
I say we go into the last room then throw the rock at the tiles, and hide behind the door in case something bad happens.
Yes, do we use a small rock for this? Or a large rock? I’m thinking a large rock, maybe we can find a boulder near the cave ins that we can throw onto the bricks
-
I say we go into the last room then throw the rock at the tiles, and hide behind the door in case something bad happens.
Yes, do we use a small rock for this? Or a large rock? I’m thinking a large rock, maybe we can find a boulder near the cave ins that we can throw onto the bricks
A bolder is probably to big, we should start with a brick or something of similar size.
-
Making sure to be well out of the hallway you pick up a moderately sized piece of rock and toss it randomly into the hall tiles...
The flying brick hits a 'human tile' and leaves it shifted in the direction of the bricks weight, as if balanced atop something.
"...I do not trust this hall. Per-haps it would be better to come back to it at a later time.", "It's not going anywhere." Makdt assures
You go to check the caved in hallway; it appears to be a continuation of the hallway to the north, at the far end you see a steep falloff like a section of the hall is missing...
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒▒≈▒╟───╜
║░≈▒~▒└┐
║░▒≈▒≈▒│
║░░▒≈▒┌┘
┌┴───╨───┴╢░░░▒─┴───╖
╬░░░░░░░░░░░░▒▒æ▒░☺░║
└─┬────┬──╜══─══╖─┐░║
│░║
▒░║
▼░║
√√√
-
Approach the edge (with much caution). Can we see what's on the other side? Can we see how deep the drop-off is?
-
You approach the edge cautiously; there is a carved descending vertical winze here, the far side is a smooth rock face descending into the depths below and curving up to join the ceiling while the near side is a sheer drop of equal smoothness, the east side is a continuation of the 'pillar' pattern of the hall rotated to follow the winze from near wall to far while the west side of the winze has had a wooden structure installed complete with a ladder descending downwards.
The bottom is beyond your range of vision. (over 30ft of darkvision)
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒▒≈▒╟───╜
║░≈▒~▒└┐
║░▒≈▒≈▒│
║░░▒≈▒┌┘
┌┴───╨───┴╢░░░▒─┴───╖
╬░░░░░░░░░░░░▒▒▒▒░▒░║
└─┬────┬──╜══─══╖─┐░║
┌┘æ║
╓┘▒░║
╔╝≡▼☺╚╗
║≡≥√√√║
╚╗≡ ╔╝
╚═══╝
-
Does the ladder look like it could support our weight?
-
The ladder looks sturdy enough to use with little worry.
"Deeper often means more danger, I don't know if should attempt to go down there as we are..." Makdt comments.
-
"Hm... per-haps not." (Head back to that tiled hallway.)
"I do won-der why all the wood in this place is so well pre-served... I find it un-canny, really."
-
"Hm... per-haps not."
You head back to that tiled hallway.
"I do won-der why all the wood in this place is so well pre-served... I find it un-canny, really.", "No clue, always find strange things in the ruins."
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒≈▒▒╟───╜
║░~▒▒≈└┐
║░▒▒▒▒≈│
║░░▒≈≈┌┘
┌┴───╨───┴╢░░░▒─┴───╖
╬░░░░░░░░░☺░æ▒▒▒▒░▒░║
└─┬────┬──╜══─══╖─┐░║
┌┘░║
╓┘▒░║
╔╝≡▼░╚╗
║≡≥√√√║
╚╗≡ ╔╝
╚═══╝
-
Grab, like, a thirty, forty-pound chunk of rock, and heave it down the middle of the hall. Aim for a "yarn" tile.
-
You find and grab a large chunk of rock from the nearby rubble and heave it down the middle of the hall towards a 'yarn tile'; it clatters onto the tile solidly and the tile remains steadfast and unmoving.
-
Great, now we have something to work with! Human tiles are wobbly, yarn tiles are not. Let's double-check that real quick, then move on to monster tiles.
Select ten rocks, between five and ten pounds in weight. Chuck three rocks at various yarn tiles, and three more rocks at various human tiles. Then chuck four rocks at various monster tiles.
-
You pick up ten rocks of various sizes and chuck them systematically at the tiles; each of the three 'yarn tile' you hit are equally solid as the first, each 'humans tile' wobbles and tilts toward the rock, each of the four 'monster tile' hit sinks evenly but very slightly.
-
"I think... we can safe-ly walk on the yarn-patterned tiles. I will try."
Place a foot onto a yarn tile. Shift our weight onto it slowly, so as not to fall if the tile drops out from under us or something...
-
"I think... we can safe-ly walk on the yarn-patterned tiles. I will try." you say
You place your foot onto a 'yarn tile' and slowly shift you weight onto it; it remains stable and solid until you are fully standing on it... and nothing happens.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒≈▒▒╟───╜
║░~▒▒≈└┐
║░▒▒▒▒≈│
║░░▒≈≈┌┘
┌┴───╨───┴╢░░░▒─┴───╖
╬░░░░░░░░☺░æ░▒▒▒▒░▒░║
└─┬────┬──╜══─══╖─┐░║
┌┘░║
╓┘▒░║
╔╝≡▼░╚╗
║≡≥√√√║
╚╗≡ ╔╝
╚═══╝
-
Ex-cellent.
Step from yarn tile to yarn tile towards the other end of the hallway, avoiding human and monster tiles like the plague. Do so slowly-- one foot at a time-- just in case we're somehow wrong about the pattern.
-
You step from 'yarn tile' to 'yarn tile' towards the other end of the hall; each step is not overly hard and you make it to the other side, an iron reinforced door stands before you. Makdt stays outside the hallway.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒≈▒▒╟───╜
║░~▒▒≈└┐
║░▒▒▒▒≈│
║░░▒≈≈┌┘
┌┴───╨───┴╢░░░▒─┴───╖
╬☺░░░░░░░░æ░░▒▒▒▒░▒░║
└─┬────┬──╜══─══╖─┐░║
┌┘░║
╓┘▒░║
╔╝≡▼░╚╗
║≡≥√√√║
╚╗≡ ╔╝
╚═══╝
-
Head back over, same way we came-- yarn tile to yarn tile, slow steady movements.
"The yarn-patterned tiles all seem safe. There is an iron-bound door on that side."
-
You head back over the way you came slowly stepping only on 'yarn tiles'.
"The yarn-patterned tiles all seem safe. There is an iron-bound door on that side.", you tell Makdt and she asks "Did you check the door?"
-
"No, I forgot to."
Carefully go back to the door making sure to only step on the yarn tiles and open it, or at least try to.
-
"No, I forgot to."
Carefully go back to the door making sure to only step on the yarn tiles and open it, or at least try to.
+1... but that was a deliberate omission that was! I figured we might as well let Makdt know what was going on before we entered unexplored territory.
-
"No, I forgot to."
You carefully go back to the door making sure to only step on the yarn tiles and open it; it opens to a small room with a dirt floor and rough stone walls, someone has scrawled "You cannot kill it with swords" on the north wall, more centipedes crawl in the dirt here, a large crack in the ceiling allows daylight to illuminate the room, a shrub no taller than 2 sword is growing here rich with tiny flat dark green lanceolate leaves.
You hear Makdt call out behind you, "Is it safe?"
You feel having conquered the tiled hallway that your experience has allowed you to reached a new plateau of readiness...
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒≈▒▒╟───╜
║░~▒▒≈└┐
║░▒▒▒▒≈│
║░░▒≈≈┌┘
┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
│~▒▒☺░░░░░░░░░æ░░▒▒▒▒░▒░║
│~φ▒├─┬────┬──╜══─══╖─┐░║
╬▒▒~│ ┌┘░║
└───┘ ╓┘▒░║
╔╝≡▼░╚╗
║≡≥√√√║
╚╗≡ ╔╝
╚═══╝
-
Call back. "So far! There are more cen-ti-pedes here, and a sun-lit gap in the roof. A shrub grows here!"
-
You call back. "So far! There are more cen-ti-pedes here, and a sun-lit gap in the roof. A shrub grows here!"
Makdt starts slowly across the hallway, carefully hopping from tile to tile stopping to check the burning torch before continuing across successfully.
"Oh a Taxus... might be a graveyard nearby."
-
"Tax-us?"
-
"Tax-us?" you ask "Yew tree; temple likes to plant them near burial sites, useful in in a few poisons and potions." Makdt tells you.
-
"Oh."
Try the door to the north, with the usual precautions.
...Y'know what, this is getting repetitive. So long as we're in these ruins, can it be assumed that we're being careful about opening doors?
-
"Oh."
You carefully try the door to the north; it appears to be barred from the other side and wont open.
(yes, I'll accept that from here on you are moving with careful caution unless stated otherwise)
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒≈▒▒╟───╜
║░~▒▒≈└┐
║░▒▒▒▒≈│
║░░▒≈≈┌┘
┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
│~▒☺æ░░░░░░░░░░░░▒▒▒▒░▒░║
│~φ▒├─┬────┬──╜══─══╖─┐░║
╬▒▒~│ ┌┘░║
└───┘ ╓┘▒░║
╔╝≡▼░╚╗
║≡≥√√√║
╚╗≡ ╔╝
╚═══╝
-
Good, that alleviates my paranoia somewhat.
"Barred..."
Try the west door instead.
-
"Barred..."
You try the west door carefully; it opens to a dark rough stone room filled with piles of bone strewn dirt and the reek of mouldering decay, a graveyard.
You see a scrabbling mound of what appears to be many rats piled into the middle of the graveyard, it doesn't seem to have noticed you yet.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒≈▒▒╟───╜
║░~▒▒≈└┐
║░▒▒▒▒≈│
║░░▒≈≈┌┘
┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
│~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
┌─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
│∩∩∩∩∩☺▒æ▒│ ┌┘░║
│∩∩∩∩∩├───┘ ╓┘▒░║
╬∩∩R∩∩│ ╔╝≡▼░╚╗
│∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
try to quietly sneak into the room without getting the rats’ attentions
-
Speak softly over our shoulder: "Many rats, all piled as one. "
try to quietly sneak into the room without getting the rats’ attentions
Then do this. If the rats show any sign of having noticed us, we'll need to quickly reassess the situation...
-
You speak softly over our shoulder, "Many rats, all piled as one. "
You attempt to sneak into the room; you enter with ease...
Makdt attempts to enter the room; she passes into the doorway and the sound of a handbell rings out for ten seconds, the mound of rats is alerted... it melds together into the form of a rat-morph and stands up on two legs!
It looks towards Makdt and says, "Have you come to defile the dead?"
Makdt quite sheepishly says "No."
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
║░▼░║
╔═════╣░▼░║
║░░▒░░░░▼░║
║░▒≈▒▒╟───╜
║░~▒▒≈└┐
║░▒▒▒▒≈│
║░░▒≈≈┌┘
┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
│~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
┌─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
│∩∩∩∩☺æ▒▒▒│ ┌┘░║
│∩∩∩∩∩├───┘ ╓┘▒░║
╬∩∩R∩∩│ ╔╝≡▼░╚╗
│∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Oops. Spelltrap. Alarm spell, set to go off in the presence of living creatures. Clever little thing, really.
"Oh! Hello! We are just passing through."
"What is this place?"
-
"Oh! Hello! We are just passing through." you say, the rat-morph looks at you seemingly trying to determine your motives.
"What is this place?", you ask "This is a resting place for the dead." the rat-morph says plainly.
-
"So I see... who rests here?"
-
"So I see... who rests here?", you ask which confuses the rat-morph "The dead."
-
Who were they, what were their names?”
-
"Who were they, what were their names?” you ask but the rat-morph just says, "We don't know."
-
”Are the large centipedes a problem or do they not bother the dead?”
-
”Are the large centipedes a problem or do they not bother the dead?”, you ask and the rat-morph tells you "Tasty bugs don't bother the dead."
-
Smile. "Well then, I will leave you to your own de-vi-ces. Good hun-ting, strange guardian."
Move to open the west door. Unless the rat-thing reacts negatively at our motion, go on through.
-
You do the face stuff, "Well then, I will leave you to your own de-vi-ces. Good hun-ting, strange guardian."
You move to carefully open the west door; the rat-morph defensive of the graveyard starts to follows you.
You open the door unto a larger graveyard; dimly lit by shafts of light falling from above, there looks to be a fine stone monument in the center of this room, the far side of the room has a caved in door and another intact looking sister.
There are several ordinary appearing rats scurrying about amongst the remains.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
║░░░░░░░║ ║░▼░║
║░░░░░░░║ ║░▼░║
╚═══════╝ ║░▼░║
╔═╬═══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩r∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩∩║ ║░~▒▒≈└┐
║∩∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩r║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩r∩∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│æ∩∩∩∩├───┘ ╓┘▒░║
║∩∩∩r∩∩∩☺∩R∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Take the northwest door.
-
You carefully cross the room with Makdt and the rat-morph behind you, and cautiously open the door; to a stone hallway with little light, rough demonic looking faces with wide open mouths have been carved into the entirety of the walls, the floor is smooth as is the ceiling.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
──┐ ║░░░░░░░║ ║░▼░║
░░│ ║░░░░░░░╢ │░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧☺╧══─═╗ ║░▼░║
║∩æ∩∩∩∩∩║ ╔═════╣░▼░║
║∩R∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
continue through the hallway
-
Gah. I don't like this at all.
continue through the hallway
If we must, we must... but watch those faces closely, and walk slow and steady in case the floor is frictionless or something.
-
You walk slowly and steadily down the hall making sure to watch as many of the faces as you can; you feel as though the eyes of the demonic faces are following you, rounding the corner and see another door at the far end of the hall.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
║░░░║░║░░░░░░░║░▼░║
╚═╗░║░░░¿░░░░░║░▼░║
║░░░║░░░░░░δ║░▼░║
╠══░╩═══╦═══╣░▼░║
║π░░░░░░║ ║░▼░║
║σ░░░░░░║ ║░▼░║
║░░░░░░░╢ │░▼░║
┌╬─────┐ ║░░░░░░░║ ║░▼░║
│░░░░░☺│ ║░░░░░░░╢ │░▼░║
└────┐æ│ ║░░░░░░░║ ║░▼░║
│R│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Go through the door
-
Go through the door
+1
-
You cautiously go through the door; you enter a dimly lit worn stone chamber, in the middle of the room has gathered a pool of liquid with a stone statue of a large fungus sitting at its edge, there is a fine engraving of a ladder ascending to a balcony on the far north wall, cracks in the ceiling drip water and light into the room.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░│ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░╬ ║░░░║░░░░░░δ║░▼░║
│░▓░│ ╠══░╩═══╦═══╣░▼░║
│░Ω░│ ║π░░░░░░║ ║░▼░║
│░░░│ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬☺┴────┐ ║░░░░░░░║ ║░▼░║
│æR░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Go through the east door
-
You cautiously open the door; to a dirt-floored room with an open roof, a toppled statue of a human lies in pieces to the south side of the room, and a pile of rotting wood lies in the center of the room.
A enormous bumble bee the size of a person is attached to a small nest on the east wall, it instantly notices you and wiggles its antena towards you.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├──╬┐ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░☺▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓æ│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░ΩR│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Search through that wood-pile. Keep an eye on the bee at all times. It it shows intent to attack, punch it.
-
You search the wood pile; it is similar to natural lumber you find several tiny black leafed plants are growing from the rotting wood, but you don't find anything else besides tiny annelids & tiny isopods you would usually find in rotting wood.
The bumblebee seems to be slightly agitated by the increasing number of people near it, but is only moving defensively on its nest.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├──╬┐ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓Ræ▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│☺=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Point to the black-leafed plants. "What sort of plant is this?"
-
You point out the tiny black plants and ask "What sort of plant is this?", Makdt comes over to examine them and explains, "These look like immature strahdinia the seeds from these are used to make a potent poison called black vein as well a few other things."
-
"Such won-ders, held in the rotting wood!"
Try the northeast door.
-
"Such won-ders, held in the rotting wood!"
You cautiously try the northeast door; it leads to a most foul smelling simple stone hallway.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
╒╬╕ ║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
│░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴☺┤ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒Ræ▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
go through the hallway
-
You carefully go through the hallway only assaulted by the odor.
A large door looms before you.
╔═══════════╗
║░░░░░░░░░░░║ │▲│ ╓───╖
║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
║░║ ║░░░░░░░░░║ ║░▼░║
║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
║░║ ║░◙░¿░░░░░░░║░░░▼░║
║░║ ╚═════════╣░║░║░▼░║
║░╠═══════════╗ ║░║░║░▼░│
╒╬╕ ║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
│☺│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │æ│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │R│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Turn to the rat guardian. "What lies be-hind this door?"
-
You Turn to the rat guardian. "What lies be-hind this door?", it tells you "More dead."
-
...Well, let's have a look then.
-
You carefully open the large door; a wave of even more foul air washes past you, the room is another more fresh graveyard and the aroma of rotting flesh is thick, in the dim lighting you see four gaunt barely humanoid forms squatting in the dirt... it is quite clear to see they are eating the corpses.
You hear the voice of the guardian yell out behind you, "Defilers!"
The eyes of the four swing in your direction like burning embers pressed into their eye sockets.
The Rat-morph charges past you as a rush of fur and teeth into the room.
(it is Makdt turn now)
┌──────────┐╔═══════════╗
│∩∩∩∩∩☻∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
│∩☻∩∩∩∩∩∩☻∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│∩∩∩∩∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│∩∩∩∩∩∩☻∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
╬∩∩R∩∩∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│∩∩∩∩∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
│∩∩∩∩∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
╞☺╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
│æ│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Makdt can do what she thinks is the best.
-
Makdt slips past you and overcasts (1 lighting) to call forth a flock of ƒamiliars; two fey gulls materialize nearby.
"Ghouls, be on guard." she says
One of the ghouls moves up to attack the Rat-morph, (10+4-1misses) but is slips and barely misses with its long claws.
(It is your turn)
┌──────────┐╔═══════════╗
│∩∩∩∩∩☻∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
│∩∩∩∩∩∩∩∩☻∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│∩∩∩∩∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│∩∩☻∩∩∩☻∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
╬∩ƒR∩∩∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│∩∩∩∩∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
│∩æ∩ƒ∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
╞☺╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
│░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Attack one of the ghouls
-
Attack one of the ghouls
+1 Just punch the one closest to us.
-
You move to attack the closest ghoul; you punch at ghoul1, (11+2hits 5 bludgeoning).
Ghoul2 runs up to attack the rat-moph(12+4-3misses).
Makdt's familar1 prepares to taunt ghoul1.
Ghoul3 runs up to attack you(3+4-2misses).
Ghoul4 runs up to attack the rat-morph(4+4-3misses).
Makdt's familar2 prepares to taunt ghoul4.
The Rat-morph calls forth §warms of rats to its aid!
(it is Makdt's turn)
┌──────────┐╔═══════════╗
│∩∩∩∩∩∩∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
│∩∩∩∩∩∩∩∩∩∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│∩∩§§∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│∩☻☻☻§∩∩∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
╬∩ƒR☺☻∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│∩∩∩ƒ∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
│∩æ∩∩∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
╞░╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
│░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
I think it can be safely assumed that unless somebody says otherwise, we'll just let Makdt act of her own initiative.
-
(ok, makdt will freely act on her turn unless stated otherwise on your turn)
Makdt casts shocking grasp through familiar1 on ghoul1 (11+3hits for 2 lightning)
Ghoul1 attacks the rat-morph (18+4-3hits 4 slashing resisted paralysis resisted
Swarm of rats1 bites at ghoul1 (16+2hits for 5 piercing)
(it is now your turn, ghoul1&3&4 are in mele with you)
-
Punch ghoul 1.
-
You punch at ghoul1(13+2hits for 4 bludgeoning)
Ghoul2 claws at Rat swarm2(13+4-1 hits 6 slashing resisted paralisis resisted)
Makdt's familiar1 holds
Rat swarm2 bites at ghoul2(5+2misses)
Ghoul3 claws at you(20+4-1crits for 7 slashing) tearing your left knee apart, it oozes black icor.
Ghoul4 bites at Rat swarm1(4+2-2misses)
Makdt's familiar2 holds
Rat swarm3 bites at ghoul3(1+2critfails for 2 self injury resisted)
Rat-morph multiattacks ghoul2(6+6hits for 14 pierce exhaustion immune), (19+6hits for 14 pierce exhaustion immune), ghoul2 dies ripped apart by the Rat-morph who continues to attack on ghoul4(16+6hits for 10 pierce exhaustion immune), (7+6hits for 14 pierce exhaustion immune) ghoul4 looks extremely hurt.
Makdt casts shocking grasp at ghoul3 through familar2(16+3hits for 7 lightning)
Ghoul1 claws at the Rat-morph(18+4-4hits for 3 slashing resisted paralisis resisted)
Rat swarm3 bites at ghoul3(20+2crits 24 piercing) ghoul3 is ripped apart by the attacking swarm of rats!
(it is your turn)
┌──────────┐╔═══════════╗
│∩∩∩∩∩∩∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
│∩∩∩∩∩∩∩∩∩∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│∩∩§§∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│∩¿☻☻§∩∩∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
╬∩ƒR☺¿∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│∩∩∩ƒ∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
│∩æ∩∩∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
╞░╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
│░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
"Hnng"
Punch ghoul 1 again.
-
You punch at ghoul1(11+2hits for 7 bludgeoning)
You say "Hnng".
Makdt's familiar1 holds.
Rat swarm2 bites at ghoul4(5+2misses)
Ghoul4 claws at rat swarm2(2+4-2misses)
Makdt's familiar2 holds.
Rat swarm3 bites at ghoul1(7+2misses)
Rat-morph bites at ghoul1(14+6hits for 8 piercing) the rat-morph rips ghoul1 apart.
Makdt casts shocking grasp through familiar1 at ghoul4(17+3hits 7 lightning) the shock ends the ghoul.
Battle with the ghouls is over, the swarms of rats begin to eat the ghoul remains.
"Thank you for helping." the Rat-morph says to Makdt and you.
┌──────────┐╔═══════════╗
│∩∩∩∩∩∩∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
│∩∩∩∩∩∩∩∩∩∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│∩∩§§∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│∩¿¿¿§∩∩∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
╬∩ƒR☺¿∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│∩∩∩ƒ∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
│∩æ∩∩∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
╞░╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
│░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
”you are welcome. Is there anything else we can help you with?”
-
”you are welcome. Is there anything else we can help you with?”
Ahh what the hey. +1
-
”you are welcome. Is there anything else we can help you with?” you ask the rat-morph.
"Can you free us from enslavement to the human Hedra?" the rat-morph asks.
-
Well now! I smell a quest!
"How might that be done?"
-
Well now! I smell a quest!
"How might that be done?"
+1
-
"How might that be done?" you ask the rat-morph "The human Hedra possesses an instrument, destroy it and we'll give you our hoard of treasures."
-
Turn to Makdt. "Shall we?"
-
You turn to Makdt. "Shall we?", "I don't know that stealing from the light temple to set a rat guardian free so we can have riches of the dead is the best course of action, but if you truly wish to do this..."
-
Laugh. "No. No, when you put it that way... per-haps not."
Bow to the rat guardian. "I do not think we can help you, strange guardian. We will not trouble you fur-ther with our presence."
It's time to get out of here.
-
You laugh. "No. No, when you put it that way... per-haps not.", "Alright."
You bow to the rat guardian. "I do not think we can help you, strange guardian. We will not trouble you fur-ther with our presence."
The Rat guardian leaves you to your own, trusting you enough now.
(do you wish to leave the ruins? or do you want to explore more?)
-
Oh! Hm. Well I was going to just leave, but if the rat guardian's not following us anymore maybe we can keep moving...
How many hit points do we have left?
-
(19 with 6 temporary)
-
Hm. Good enough for now, but we'll want to get out and rest up soon...
Take the west door.
-
You carefully open the door to the west; to a serene room lit by fire beetles and light from cracks above, another yew bush is planted here, a narrow ledge runs along the north and west walls, and a wooden ladder rests against the east wall, a stone pipe big enough to crawl into pokes from the south wall beyond a sloped cleft in the floor.
┌──────────┐╔═══════════╗
│∩∩∩∩∩∩∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
┌──┬──┤∩∩∩∩∩∩∩∩∩∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│░░ⁿ░░│∩∩∩∩∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│░ⁿ░░<│∩§§§∩∩∩∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
│░▒▒▒░☺惃∩¿∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│░ⁿφ▒░│∩∩∩∩∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
├░▒▒▒░│∩R∩∩∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
│ⁿ░░░▼╞░╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
└────╫┤░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Does that ladder lead somewhere? If so, does it lead up or down?
-
The ladder is loosely place against the wall.
-
move the ladder to the pipe so we can crawl through it and see where it leads
-
(I might have described that a bit poorly, the pipe is in the cleft and a slope leads down to it)
You grab the ladder and move it over to the pipe climbing down the slope... you look into the pipe, it appears to turn eastwards.
│▲│
└☺┘
║
║
║
║
╚
-
go through the pipe
-
You travel through the pipe, Makdt crawls up behind you.
│▲│
└╫┘
║
║
æ
║ ┌─
☺════╪▲
└─
You emerge into a dark stone room, a pair of humanoid statues hold a stone table between them in the middle of the room.
┌──────────┐╔═══════════╗
│∩∩∩∩∩∩∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
┌──┬──┤∩∩∩∩∩∩∩∩∩∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│░░ⁿ░░│∩∩∩∩∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│░ⁿ░░<│∩§§§∩∩∩∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
│░▒▒▒░░∩∩∩∩¿∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│░ⁿφ▒░│∩∩∩∩∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
├░▒▒▒░│∩R∩∩∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
│ⁿ░░░▼╞░╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
└────╫┤░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│┌──────┐ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│╪☺░░░░░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤│░Ω⌐¬Ω░│ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒││░░░░░░│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤└────╬─┘ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ ║σ░░░░░░║ ║░▼░║
│░░░│ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ║░░░░░░░╢ │░▼░║
└────┐░│ ║░░░░░░░║ ║░▼░║
│░│ ║░░░░░░░║ ║░▼░║
│░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╗ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Odd.
What do the statues look like? Is there anything on the table?
-
The statues appear to be depictions of the gods Kelemvor and Lathander, the table is bare save for dry blood and candlewax.
Makdt comes up from the pipe and sees you examining the table, reverently she explains "Tables like these are used for funerary rites for the dead, they symbolize the passing from life to death and the temple's oath to keep the dead from the hands of necromancers...", she looks to you regretful perhaps for your state of being.
-
"A wor-thy oath! But I am glad no-one kept me under such oath... think of the things I should not have seen, lying in a crypt such as this!"
Head through the south door.
-
"A wor-thy oath! But I am glad no-one kept me under such oath... think of the things I should not have seen, lying in a crypt such as this!", Makdt is a bit uneasy about your stance on undeath but is understanding.
You open the door cautiously; to a stone hallway lit by torch-like lights recessed into the walls, a simple undecorated tiled floor stretches out to the far end where there seems to be some renovations.
┌──────────┐╔═══════════╗
│∩∩∩∩∩∩∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
┌──┬──┤∩∩∩∩∩∩∩∩∩∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│░░ⁿ░░│∩∩∩∩∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│░ⁿ░░<│∩§§§∩∩∩∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
│░▒▒▒░░∩∩∩∩¿∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│░ⁿφ▒░│∩∩∩∩∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
├░▒▒▒░│∩R∩∩∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
│ⁿ░░░▼╞░╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
└────╫┤░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│┌──────┐ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│╪░░░░░░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤│░Ω⌐¬Ω░│ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒││░░░æ░░│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤└───┬☺┬┘ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ├░│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ │░│ ║σ░░░░░░║ ║░▼░║
│░░░│ │░┤ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ │░│ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ╞░│ ║░░░░░░░╢ │░▼░║
└────┐░│ │░│ ║░░░░░░░║ ║░▼░║
│░│ │░╡ ║░░░░░░░║ ║░▼░║
│░│ ║░░ ╚═══════╝ ║░▼░║
╔╧░╧══─═╦╬ ║░▼░║
║∩∩∩∩∩∩∩║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║ ║░~▒▒≈└┐
║r∩░░░∩∩║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Is there any mortar or grout between the tiles? What sort of "renovations" lie at the end of the hall?
-
Is there any mortar or grout between the tiles? What sort of "renovations" lie at the end of the hall?
+1
-
The tiles appear well fixed in place, there has been a constructed wall made of rock debris mortared into place blocking off what may have been a collapsed section of the hall.
-
Is that a door at the south end of the hallway? If so, try it.
-
You cautiously cross the hallway and check the door; it opens to a dimly lit stonework hallway, a wooden stairway ascends into light at the far end.
┌──────────┐╔═══════════╗
│∩∩∩∩∩∩∩∩∩∩│║░░░░░░░░░░░║ │▲│ ╓───╖
┌──┬──┤∩∩∩∩∩∩∩∩∩∩│║░╔═════╦══╬╩═╛○╘═╗ ║░▼░║
│░░ⁿ░░│∩∩∩∩∩∩∩∩∩∩│║░║ ║░░░░░░░░░║ ║░▼░║
│░ⁿ░░░│∩§§§∩∩∩∩∩∩│║░║ ║░░░¿░░░░░╠═╦═╣░▼░║
│░▒▒▒░░∩∩∩∩¿∩∩∩∩∩│║░║ ║░◙░¿░░░░░░░║░░░▼░║
│░ⁿφ▒░│∩∩∩∩∩∩∩∩∩∩│║░║ ╚═════════╣░║░║░▼░║
├░▒▒▒<│∩R∩∩∩∩∩∩∩∩│║░╠═══════════╗ ║░║░║░▼░│
│ⁿ░░░▼╞░╡────────┘║░║░░░░░░░░░░░║ ╔═╝░║░║░▼░║
└────╫┤░│ ║░║░░░░░░░░░░░║ ║░░░║░║░▼░║
┌─╪─┐ │░│ ║░║░░░░░░░░░░░║ ║░══╝░║░▼░║
│░░░│ │░│ ║░░░░░░░░░░░░░║ ║░░░░░║░▼░║
│░░░│ │░│┌──────┐ ╚═╩═════╦░══╦╬╠╤╩╤═░══╣░▼░║
│░░░│ │░│╪░░░░░░│ ║░░░║░║░░░░░░░║░▼░║
│░▓░├─┴░┤│░Ω⌐¬Ω░│ ╚═╗░║░░░¿░░░░░║░▼░║
│░▓░▒▒▒▒││░░░░░░│ ║░░░║░░░░░░δ║░▼░║
│░▓░│▒=B┤└───┬░┬┘ ╠══░╩═══╦═══╣░▼░║
│░Ω░│▒Ω▒│ ├░│ ║π░░░░░░║ ║░▼░║
│░░░├───┘ │░│ ║σ░░░░░░║ ║░▼░║
│░░░│ │░┤ ║░░░░░░░╢ │░▼░║
└─┬░┴────┐ │░│ ║░░░░░░░║ ║░▼░║
│░░░░░░│ ╞░│ ║░░░░░░░╢ │░▼░║
└────┐░│ │░│ ║░░░░░░░║ ║░▼░║
│░│ │æ╧═╗ ║░░░░░░░║ ║░▼░║
│░│ ║░░░│ ╚═══════╝ ║░▼░║
╔╧░╧══─═╦☺╦╝ ║░▼░║
║∩∩∩∩∩∩∩║░║ ╔═════╣░▼░║
║∩∩∩∩∩∩∩║░║ ║░░▒░░░░▼░║
║∩∩∩∩∩∩∩║░║ ║░▒≈▒▒╟───╜
║∩∩∩∩∩∩r║░║ ║░~▒▒≈└┐
║r∩░░░∩∩║░║ ║░▒▒▒▒≈│
║∩∩░⌂░∩∩║░║ ║░░▒≈≈┌┘
║∩∩░░░∩∩║░║ ┌─┬╬┬┴───╨───┴╢░░░▒─┴───╖
║∩∩∩∩∩∩∩║≤║ │~~▒░░░░░░░░░░░░░▒▒▒▒░▒░║
║∩∩r∩∩∩∩├─────┤~φ▒├─┬────┬──╜══─══╖─┐░║
║∩∩∩∩∩∩∩│∩∩∩∩∩▒▒▒▒│ ┌┘░║
║∩∩∩∩∩∩∩│∩∩∩∩∩├───┘ ╓┘▒░║
║∩∩r∩∩∩∩∩∩∩∩∩∩│ ╔╝≡▼░╚╗
╚═══════╡∩∩∩∩∩│ ║≡≥√√√║
│∩∩∩∩∩│ ╚╗≡ ╔╝
└─────┘ ╚═══╝
-
Up we go!
-
You go up the staircase and into a wood and stone building of some kind.
There are wooden tables here and on one is the corpse of a human and a sack.
╔═════╗
║≡æ≥≡≡║
║⌐¬☺⌐¬║
║⌐¬≡¿δ║
║≡≡≡≡≡║
╚══╬══╝
-
What's this corpse look like? Is it fresh?
Is there anything on the tables?
-
The corpse is the very familiar remains of a thug you recently punched to death.
The other tables are empty.
-
Oh. Oh dear.
Take the south door.
-
You check the door; it is locked.
-
What's the door made of?
-
The door is made of sturdy wooden boards in a framed stone wall arch.
-
"I could per-haps try and break through this... shall I risk it?"
-
"I could per-haps try and break through this... shall I risk it?", "I don't think that's a good idea, we look to be in the Ter mortuary, I think we should try knocking first to see if someone will come let us out."
-
"Oh... oh! Of course!"
Knock on the door a couple times. If nobody shows up in thirty seconds or so, repeat as necessary.
-
"Oh... oh! Of course!" you say proceeding to knock on the door.
You knock on the door; you hear the sounds of someone on the other side followed by the sound of the door unlocking.
The door swings open by the hand of a guardswoman with her sword drawn, seeing you she is visibly confused, "Why are you in here?"
-
"Hello!" (Smile-n'-wave.) "We were ex-plor-ing the ruins of under-Ter. We did not know the ruins led here!"
-
"Hello!" you do the face thing and wave. "We were ex-plor-ing the ruins of under-Ter. We did not know the ruins led here!"
The guardswoman sheaths her sword, "Well, don't let it happen again." She then escorts you out to the streets of Ter near the edge of the village, and leaves you to return to her duties.
-
"...Well then." (Pull out that silver chain we found.) "Would you say this is worth mon-ey?"
-
"...Well then." You pull out the silver chain you found. "Would you say this is worth mon-ey?"
Makdt examines the chain, "Probably ten to fifty measures, I got some good stuff to." she shows you two vials of different colored goo and a jar with a fire beetle.
-
"Oh! Very good! ...What are the sub-stanc-es in those vials?"
-
"Oh! Very good! ...What are the sub-stanc-es in those vials?"
+1
-
"Oh! Very good! ...What are the sub-stanc-es in those vials?", "Giant scorpion venom, makes the whole trip!" she says with sparkling eyes.
-
Grin. "Ha! I must have as much of that in my veins as blood after what that beast did to me... still, I am glad to see you saved some!"
"Will you be keeping this ve-nom for your own work, or selling it?"
-
You do the face stuff. "Ha! I must have as much of that in my veins as blood after what that beast did to me... still, I am glad to see you saved some!", Makdt considers something "You drank a black vein poison, I'd say any amount of venom in you is probably ruined along with anything bloodlike you had."
"Will you be keeping this ve-nom for your own work, or selling it?"
Makdt thinks about it, "Probably should take a trip to Madren to get a good price for it."
-
"Black vein poison... oh dear. Just what was it that I drank down there, witch-Makdt?"
-
"Black vein poison... oh dear. Just what was it that I drank down there, witch-Makdt?" you ask
"Two hundred seventy five measures of poison that withers the flesh and souls of the living but heals and fortifies undead... also probably should make sure you know to never try to drink a potion of healing, unless you want to end up destroyed that is."
-
”this makes sense, how do we get to Madren?
-
”this makes sense, how do we get to Madren?" you ask
"It's a week by carriage over to Chanel, then three days by boat seaward to the coast and finally an hours walk pas to the city of Madren home of the Witchy and greatest place to sell reagents on the Arc... or we could walk there for the better part of two seasons like I did to get to this dreary posting." Makdt say a bit sour.
-
”ok, let’s see if we can find a carriage”
Search for a carriage
-
”ok, let’s see if we can find a carriage”
You start to search for a carriage, but are stopped by Makdt, "The cost to travel like that to Madren is far more than the worth of this, and several times what I have. Better to hook up with a traveling trader looking for guards that way... or sell it to... someone in pasdor."
-
"Which is closer Madren or
pasdor?"
-
"Which is closer Madren or
pasdor?" you ask
Makdt says "Wellpasdor is less than a days walk pas downstream from Ter around the Greater Dizzy."
-
”Alright, let’s head to
pastor“
Head downstream, while walking, ask “what is the Greater Dizzy?”
-
”Alright, let’s head to
pastor“
You head towards the river to the side of Ter to go downstream, while walking you ask “what is the Greater Dizzy?”, "It's the name of that orcbarken, despite what it looks like straight paths in orcbarken are anything but. It's something to do with the metal in the needles causing compounding visual and directional warp."
-
”that’s interesting”
-
”that’s interesting” you say, "it's more of a hassle than anything."
You cross the village of Ter and reach the river.
(if you want to proceed to pasdor just say so)
-
Let's!
-
Your group proceeds to follow the river for the remainder of the day; traveling out from Ter past the fields and towards the edge of the Greater Dizzy it being a natural barrier to the spread of orcbark.
Traveling downstream along the river with trees on one side and fields on the far side, until darkness comes and Makdt interrupts the journey, "We should make camp it's far too dark for me to travel."
(do you want to make camp? rest? or continue on?)
-
Nod. Help out with camp-making as necessary.
-
You nod agreeing to make camp, you gather some dry brushwood and Makdt sets a campfire that should last for a few hours if tended and an hour if not.
Makdt decides to rest first to recover she says, "I will take watch after I rest a bit."
You feel that you could use your experience from the ruins for self improvement if you wished.
(what would you like to do while you take this long rest through the night? stand guard? talking? or anything else?)
-
Stand guard until it's our turn to sleep. Keep the campfire burning as best we can.
-
You stand guard and tend the campfire for two hours before Makdt takes over, besides the usual sounds of the running river and frog songs the time you spend guarding is peaceful.
Makdt will guard the camp for two hours and tend the fire.
(do you wish to sleep? talk? or do any other actions?)
-
Try and get some sleep in; we've seen now we need it.
-
Try and get some sleep in; we've seen now we need it.
+1
-
Try and get some sleep in; we've seen now we need it.
+1
+1
-
You decide to sleep; you lay down and close your eyes relaxing as best you can.
(would you like to attempt to level up? Ma̴k̡e c̸onta̴c̸t ̕wi̶t̢h̴ ̛an͏y̶t͘hing? Use ▒▒▒▒▒▒ to ▒▒▒▒▒▒?)
-
Take another level in Fighter. Attempt to contact the hidden shard of ourself we discovered that night in Ter...
-
Take another level in Fighter. Attempt to contact the hidden shard of ourself we discovered that night in Ter...
+1
-
You attempt to take take a lvl in fighter... you gain 12 health giving you a new max of 52 and ▒▒▒▒▒▒ hit dice, as a 3rd lvl ▒▒▒▒▒▒ you gain the use of a Martial Archetype and can strive to emulate it in your combat styles and techniques after you have chosen one, as a 3rd lvl ▒▒▒▒▒▒ you ▒▒▒▒▒▒ the use of ▒▒▒▒▒▒ you ▒▒▒▒▒▒ or ▒▒▒▒▒▒ but ▒▒▒▒▒▒.
You regain lost health to your max of 52 health.
You attempt to contact yourself; you successfully make contact with yourself! [*unintelligible screaming*]
-
Hm. It seems our alter ego is not so easily summoned. I'm curious to know just what can be done with this action... let's experiment!
Attempt to expand our consciousness; assume a receptive state of mind. Try and contact something. Anything.
Take Battlemaster as our archetype. Our maneuvers shall be Trip Attack, Menacing Attack, and Maneuvering Attack.
For our Student of War proficiency, take smith's tools.
-
Hm. It seems our alter ego is not so easily summoned. I'm curious to know just what can be done with this action... let's experiment!
Attempt to expand our consciousness; assume a receptive state of mind. Try and contact something. Anything.
Take Battlemaster as our archetype. Our maneuvers shall be Trip Attack, Menacing Attack, and Maneuvering Attack.
For our Student of War proficiency, take smith's tools.
+1
-
You attempt to expand your consciousness and open receptiveness to contact anything; you attract the interest of several e҉̢̀́͝n̸͏̛͞t̢͏͏́í̧̛͟͟t̶̨͠͡i̧͟e̡͘s҉̶͟: ranging from strange humanoids and large worms to shifting formless beings and masses of light...
But none seem overly fixated on pulling your attention.
(Would you like to wake up? examine any e̕̕n͘͢͟t͏͜͟͞͞í̴̧͝ţ͘͟i̕͢͟è̢̨s̸̛̀̕͢? use your ▒▒▒▒▒▒ to▒▒▒▒▒▒? or any other actions?)
-
Woah! Cool!
Wake up. We have no idea what we're getting into here; we'll want to ask Makdt about it before we try anything potentially dangerous...
-
You decide it is best to wake up; you rouse having slept for a few hours.
Makdt seems to have fallen asleep and the campfire has gone out, it is still predawn and not much is left of the night.
-
Keep watch until Makdt wakes.
-
You keep watch as Makdt sleeps through the remainder of the night.
It is morning, Makdt wakes and makes ready to resume your journey to pasdor.
(would you like to do anything before setting out?)
-
Help out with the breaking of camp as needed, then set out.
"I met some strange things in my mind last night... men and worms and shape-less light. I found them in sleep, but I do not think they were of dreams."
-
You help out with the breaking of camp as needed, which includes making sure the campfire is properly extinguished, then set out.
"I met some strange things in my mind last night... men and worms and shape-less light. I found them in sleep, but I do not think they were of dreams." you tell Makdt after setting out
"I honestly don't know what that means." she tells you
(would you like to continue on to pasdor or talk more?)
-
"Neither do I! I will try and speak with some of them to-night."
"Shall we be off?"
-
"Neither do I! I will try and speak with some of them to-night. Shall we be off?" you ask
"Sure, the sooner we get there the sooner we can leave and the less elfs we have to deal with." Makdt says and your group begins downstream towards pasdor.
-
Well, follow on down to
pasdor then!
-
You follow Makdt towards
pasdor for nearly half the day, the distant pas becoming more looming as time passes, until in the distance you see that it is a gargantuan wall of enormous wood colored tendrils bigger than ancient tree trunks rising into the sky and stretching as far left and right as the eye can see, at the foot of this wall is an majestic city of gleaming white stone and verdant greens.
It takes a nearly an hour after coming into view to reach the edge of the city and it's clear that nearly every person you see is an elf, you are greeted by an elf man and after a sort exchange with Makdt are allowed to proceed towards a district of the city ment for visiting traders where the street is lined with stalls selling things from weird fruits to plant cloths and naturalistic materials.
"I'm going to ask around and see who is buying, try not to get into trouble." Makdt tells you as she leaves you to shop the venom to the elf vendors.
-
look for alchohol. Drink only enough to start hearing the voice from last time you drank, find a place to sit, then think to her, [hello again, you said this is your body too? What is your name?] Try to think about giving control of our left hand to the entity, then [Try to control the left hand, can you do it?]
-
look for alchohol. Drink only enough to start hearing the voice from last time you drank, find a place to sit, then think to her, [hello again, you said this is your body too? What is your name?] Try to think about giving control of our left hand to the entity, then [Try to control the left hand, can you do it?]
No no no wait
I'm all for self-exploration, but can we maybe do this when we've not been left alone and told to stay out of trouble?
Do look around tho. Who knows what we might find in this strange new land?
-
look for alchohol. Drink only enough to start hearing the voice from last time you drank, find a place to sit, then think to her, [hello again, you said this is your body too? What is your name?] Try to think about giving control of our left hand to the entity, then [Try to control the left hand, can you do it?]
No no no wait
I'm all for self-exploration, but can we maybe do this when we've not been left alone and told to stay out of trouble?
Do look around tho. Who knows what we might find in this strange new land?
Oh right, +1 to your plan
-
You look around for interesting things; you find most of the stalls are for trade goods and crafts, besides the overabundance of male elfs in this city the most peculiar thing is a building with a sign saying 'the singing sword' much like the blacksmith in Ter.
You look around for somewhere to buy alcohol; you find a stall that is selling ampoules of wine for ten measure each, the elf woman tells you, "They are far more potent than any human brewed drinks.", you buy one and look for somewhere to sit; you find there is a bench at the edge of a dry fountain within the trading area and take a seat.
You open the wine and take a few sips before you hear yet again. [*unintelligible screams that turn to simple pained sounds eventually*]
-
[are you hurt? Why are you screaming?]
-
Oh. Oh wow. That screaming...
We did manage to contact our alter-ego last night! :o
[are you hurt? Why are you screaming?]
+1
-
[are you hurt? Why are you screaming?]
[*gurgling and animalistic whimpering*]
You can tell the voice is trying but it is far less able to form anything one could call speech.
-
Alright, not bolding this 'cos it's mostly a spectacularly bad idea, but:
Try to take some of the pain from our alter into ourself. If the pain proves too much for us to handle, pull out.
Anybody want to talk me out of this?
-
You try to take from the alter.
[Frenzied screams of pain]
You feel much better, but you are already at full health.
-
Give 10 health to our alter
-
Wot, that got taken as an official suggestion? I was waiting on feedback...
Also, oh dear. This thing survives on pain? That's... disturbing, and I think I just made things worse by accident. :-\
Give 10 health to our alter
+1
-
You attempt you give health to the alter; it fails.
(you don't have the magic or abilities to heal soul fragments)
-
Ooh, soul fragment... that's information that is! Not that we can do much with it at the moment.
Comfort the thing as best we can for the next twenty minutes or so, or until something notable happens in the outside world.
-
You try to comfort the thing inside you the best you can for about ten minutes before you see someone you recognize for some reason; a moppy redheaded human man in an inside out pitch colored cloak with a white blob of the underside of a large stitched emblem on the back, he goes into a building without noticing you or that you've recognized him.
-
follow him
-
Urgh. We could follow, but Makdt would have trouble finding us again and that would be dangerous for a number of reasons.
Uh hey, that bird of Makdt's isn't around is it? If not, go looking for her.
-
You look around for Makdt; surprisingly enough she isn't far away, you approach and she is haggling with a human trader over a pouch of tiny black flowers having probably traded the venom already.
-
Put on a suitably happy-excited face.
"Witch-Makdt-- I have seen some-one I know! I do not know how I know-- but I should like to find out!"
-
You do the best face things you can.
"Witch-Makdt-- I have seen some-one I know! I do not know how I know-- but I should like to find out!"
"Ok, just try not to get into any fights, elfs don't like it." she says overly distracted and dismissive of you bothering her trading.
-
Welp.
Go find out what's inside that building!
-
You go to the building you saw the familiar man enter and go inside; it seems to be a waxworks, there are many decorative candle for sale in vibrant colors and interesting patterns, the man is talking to the elf business operator at the register where he looks to be buying a box full of white candles.
-
Welp.
Go find out what's inside that building!
The building the guy we “know” went through, right? Just confirming
-
The building the guy we “know” went through, right? Just confirming
Ayup!
Wait for the familiar-looking guy to finish his purchase, then approach him as he's leaving.
"Ex-cuse me, sir... I have little re-mem-brance of my past life, but I think I may have known you once. Have you, per-chance any friend or foe that you've not seen in long while-- that went missing, per-haps?"
(This is going to be gloriously, spectacularly awkward, and I am going to savor every moment of it. :)))
-
The building the guy we “know” went through, right? Just confirming
Ayup!
Wait for the familiar-looking guy to finish his purchase, then approach him as he's leaving.
"Ex-cuse me, sir... I have little re-mem-brance of my past life, but I think I may have known you once. Have you, per-chance any friend or foe that you've not seen in long while-- that went missing, per-haps?"
(This is going to be gloriously, spectacularly awkward, and I am going to savor every moment of it. :)))
+1
-
Waiting for the familiar-looking guy to finish his purchase, you then approach him as he's leaving.
"Ex-cuse me, sir... I have -" you manage to say before he gets a good look at you and decides to make a run for it.
(do you want to try to stop him, follow him, or let him escape?)
-
Follow him
“Why are you running? What have I done?”
-
You follow him, “Why are you running? What have I done?” you try to ask him as you chase him out the back of the waxworks.
"I swear it wasn't me! It was all Ungas' idea to do it, I was forced!" he yells back at you running away from you down an alley.
-
comtinue following him
”I don’t know what you are talking about, I lost my memories, can you tell me what happened?”
-
Continuing to follow him he trips and spinning around cowers before you.
"Please I didn't kill you, spare me." he pleads for his life
”I don’t know what you are talking about, I lost my memories, can you tell me what happened?” you tell him
"Ungas, it was all Ungas' idea to attack the wagon and to kill everyone. I only did what I was told, I swear I thought he was going to let you live you were one of his men after all. It's not my fault." he tells you pathetically.
-
“Who is Ungas?”
-
“Who is Ungas?”
+1 Also "Why did you help if you didn't agree with what was happening?"
-
“Who is Ungas?” you ask, "A truly evil creature who runs a band of brigands out of
Umthalgis fort. He is a monstrous devout of the old faith, and a wereowlbear." he tells you
"Why did you help if you didn't agree with what was happening?" you question him
He says "I'm just a raiser I have no ability beyond making and maintaining undead, please revenant I had no hand in your death spare me."
-
Laugh. "You do not under-stand! This is won-der-ful!"
Shake the fellow's hand. "You, sir, are the first I've met with any ink-ling of who I am, who I was. Tell me all! All that you know!"
-
Laugh. "You do not under-stand! This is won-der-ful!"
Shake the fellow's hand. "You, sir, are the first I've met with any ink-ling of who I am, who I was. Tell me all! All that you know!"
+1
-
You laugh, "You do not under-stand! This is won-der-ful!"
You go to shake the fellow's hand, but he recoils in fear. "You, sir, are the first I've met with any ink-ling of who I am, who I was. Tell me all! All that you know!"
"I didn't know who you were, just one of Ungas' men sent to Ter to watch over his efforts for progress on destroying it. He sent you undercover posing as a bard, kinoldink or something, to make sure the deathdog spit was working. You reported in it was but argued with Ungas and said he was going about it wrong, then told him about the wagon the temple was sending to fetch cures... then he told you to be on it and play your fife as loud as you can so his men could catch it, and they did, and it's his fault for you dying I swear." he says
-
"Oho! I was pre-ten-ding to be a bard! A pity, that; I had hoped I was a bard... it seems I was only an evil man! That is very good to know. I thank you."
"Now then... how did I die? Why was I not in the wagon when I woke?"
-
"Oho! I was pre-ten-ding to be a bard! A pity, that; I had hoped I was a bard... it seems I was only an evil man! That is very good to know. I thank you. Now then... how did I die? Why was I not in the wagon when I woke?" you ask
"You ran away, I don't know more than that... just that you wouldn't raise." he tells you
-
"Hm. This man Ungas seems like a fear-some sort! Tell me all you know of him, and of his plans."
-
"Hm. This man Ungas seems like a fear-some sort! Tell me all you know of him, and of his plans." you demand
"I've told you all I know, on my life." he says
-
Chuckle. "Well, no matter. You have told me much!"
"I sus-pect you are an evil man... all the same, I shall trouble you no more. Thank you much-ly. Do not cross my path again."
-
Chuckle. "Well, no matter. You have told me much!"
"I sus-pect you are an evil man... all the same, I shall trouble you no more. Thank you much-ly. Do not cross my path again."
Wait, didn’t he get done explaining that Ungas forced him to do what he did?
-
Chuckling you tell him, "Well, no matter. You have told me much! I sus-pect you are an evil man... all the same, I shall trouble you no more. Thank you much-ly. Do not cross my path again."
Having let him go with his life he doesn't wish to stick around and runs off out of sight as fast as he can, leaving you alone to ponder the information you have gained.
-
That... went well.
That went well!
Ha!
Go check on Makdt. We'll want to tell her what we learned!
-
find Makdt when she is not conversing with anyone and ask her “have you heard of a man called Ungas?”
-
You go to find Makdt; she looks to be done trading and you ask her “have you heard of a man called Ungas?”,
"No, who is it?" she says.
-
"The man behind the plague of Ter! I have had words with one of his under-lings... he knew my face!"
-
"The man behind the plague of Ter! I have had words with one of his under-lings... he knew my face!" you tell her, she seems a bit taken aback by this, "I- ok."
-
”I think it would be good to find him and stop him from doing worse things,”
-
”I think it would be good to find him and stop him from doing worse things,” you declare, Makdt seems hesitant but agreeing "Sure, but are we even remotely prepared for such a quest?"
-
"Ahh, I sup-pose not."
"I am happy, you see. That man knew who I was!"
-
"Ahh, I sup-pose not."
"I am happy, you see. That man knew who I was!"
+1
-
"Ahh, I sup-pose not.", "We should probably seek out some help, maybe even from the temple and figure out where he is even." she says
"I am happy, you see. That man knew who I was!", she asks "And did he tell you?"
-
"Oh! Yes! I was... ah. It seems I was an under-ling of this Ungas."
-
"Oh! Yes! I was... ah. It seems I was an under-ling of this Ungas." you tell her, "What did you do as an underling of this Ungas person? nothing unforgivable I hope." she says
-
"I do not know... it seems I was in-volved with the am-bush of that wagon we found? I am not sure how deeply in-volved I was... I am told I played a fife very loudly, then ran away." (Shrug.)
-
You laugh, "You do not under-stand! This is won-der-ful!"
You go to shake the fellow's hand, but he recoils in fear. "You, sir, are the first I've met with any ink-ling of who I am, who I was. Tell me all! All that you know!"
"I didn't know who you were, just one of Ungas' men sent to Ter to watch over his efforts for progress on destroying it. He sent you undercover posing as a bard, kinoldink or something, to make sure the deathdog spit was working. You reported in it was but argued with Ungas and said he was going about it wrong, then told him about the wagon the temple was sending to fetch cures... then he told you to be on it and play your fife as loud as you can so his men could catch it, and they did, and it's his fault for you dying I swear." he says
I see nothing about a fife
-
he told you to be on it and play your fife as loud as you can so his men could catch it, and they did, and it's his fault for you dying I swear." he says
This bit here.
-
he told you to be on it and play your fife as loud as you can so his men could catch it, and they did, and it's his fault for you dying I swear." he says
This bit here.
Thank you, I must have missed that
”I was also told to make sure the deathdog’s spit was working”
-
"I do not know... it seems I was in-volved with the am-bush of that wagon we found? I am not sure how deeply in-volved I was... I am told I played a fife very loudly, then ran away. I was also told to make sure the deathdog’s spit was working” you tell her,
"Makes sense if they were using deathdog spit to plague Ter a wagon full of cure disease potions would be something to attack, but if you were this Ungas' underling why were you killed?" she questions
-
”I don’t know, the man I was talking to said that Ungas killed me and that the man I talked to was the one who raised me, and that he didn’t expect Ungas to kill me since I was one of his men”
-
”I don’t know, the man I was talking to said that Ungas killed me and that the man I talked to was the one who raised me, and that he didn’t expect Ungas to kill me since I was one of his men”, Makdt seems a bit confused "Strange. Anyways I think it's just about time we left
pasdor, unless you seriously want something from these elfs."
-
”Makdt, do you know anything about soul fragments?”
-
You ask ”Makdt, do you know anything about soul fragments?”,
she tells you "Only the basics really; like breaking souls is something that can happen and that gods can break souls, and that you can move parts of souls into other things with certain rituals..." bird-Makdt continues, "and that putting pieces of your soul into living creatures does join their mind to yours, and there are types of damage that can hurt the soul."
-
Start heading out of
pasdor to our next destination, if Makdt's willing.
"I seem to have such a frag-ment dwelling in my own self! It claims to be a part of me."
-
"I seem to have such a frag-ment dwelling in my own self! It claims to be a part of me." you say
"It claims? If you can talk to it it's definitely not part of your soul, all pieces of a soul act as one." she tells you
Your group leaves pasdor, Makdt leading you towards the path you took to get there, "Finally, away from those elfs." she says after you get a decent distance away.
-
"Odd. I won-der, then, what it is, and what I am... I will look fur-ther into the matter."
"Where are we headed, witch-Makdt?"
-
"Odd. I won-der, then, what it is, and what I am... I will look fur-ther into the matter. Where are we headed, witch-Makdt?" you ask
"Probably to the temple to tell them about Ungas, and then to talk with someone about salt for you." she says
-
”why will we talk about salt?”
-
”why will we talk about salt?” you ask, "To stuff you absolutely full of it, you are starting to spoil and I assume you'd rather not end up a skeleton or worse."
Your group continues on up the riverside path upstream.
-
"Oh. Oh dear."
Continue on to Ter.
-
"Oh. Oh dear."
Continue on to Ter.
+1
-
"Oh. Oh dear." you say
You continue on towards Ter; it is uneventful, you arrive around late midday.
Makdt leaves you outside the temple to talk to the clerics, "Don't go too far, I'll try to make this quick."
You see there is a gathering of human peasants around a fancifully painted carriage not too far away that is playing music as well there are assorted street performers putting on an act.
You also see there are a few impromptu stalls and stands set up not far away, selling food & other things, as well as games.
-
Welp, we need something productive to do while immobile... time for more introspection!
Try and call up memories of our last moments in life, in light of the new information we've been given.
-
Welp, we need something productive to do while immobile... time for more introspection!
Try and call up memories of our last moments in life, in light of the new information we've been given.
+1
-
You try and call up memories of yours on the last moments in life;
You see the necromancer he looks confusedly down towards you, you feel cold and numb, your chest hurts from being stabbed, you can't move anything, he shoves rot in your mouth... then it all goes black.
Your memories are quite a bit more clear then before, it seems you were still just barely alive up until the failed spell.
-
Ah! I have it!
The necromancer tried to raise us... but we weren't properly dead yet!
Ahhahahaha. That explains... something? I'm not sure of the ramifications yet. Maybe Makdt can help us.
Go back a little; try and recall the events leading up to that failed casting.
-
You try to recall the events leading up to that failed casting;
You see a man you recognize as a fellow brigand walk into the clearing, he approaches as if to embrace then stabs you through the chest, he's talking in undercommon "No survivors.", you can't breathe and you can't move, you fall to the ground & you are dieing.
-
Better and better... now let's go back real far.
Who were we?
-
You dig backwards looking for who you were;
Rollio Kimboldink, Berny Anyface, Piersym Hyte, Vyncis Sone, Leane Courte, Balcmauh of clan Undertooth, Forno of Dis, Lord Findleblat Protection of Waywood swamp...
So many names and lives you've pretended to be.
-
Call up our first meeting with Ungas. Call up all our subsequent dealings with him... right up to the lethal last.
-
Call up our first meeting with Ungas. Call up all our subsequent dealings with him... right up to the lethal last.
+1
-
You call up memories of your first meeting to your last with Ungas;
"He's our leader here, Ungas." Half-hand says pointing out the massive chainmail wearing man whom has a clawmark scarred grey face and a billowy yellowed beard that looks like clouds, "...Anyface, you will go into Ter and spy for the any trouble..." Ungas says going over his plan to make it sacrifice to the brigands, "Kimboldink, Rollio Kimboldink bard extraordinaire at your service!" you say showing off your new assumed identity which Ungas says "Disturbing, but effective.", you are arguing with Ungas "...I just think-" "You don't need to think, and Anyface... be on that wagon." Ungas turns away leaving you to return to the fort the last time you saw him.
There seems to be quite a bit of unclearness to your memories still, you are uncertain if you've had much more interaction with Ungas.
-
We were part of a group of brigands. We specialized in disguises and infiltration. We took a job under this Ungas. Our fellow brigands... didn't want us to bear witness as to what happened.
What did we do on that wagon? Why did we run?
-
You try to remember what you did on the wagon;
You remember some talking about hope... hope for Mynii, riding the wagon, the elves turning you away, seeing the witch's store, the crate full of cures, playing the fife before chaos, you grabbed a phial for her and ran away into the woods to wait for the brigands to extract you.
-
We had somebody we cared about fall ill... perhaps to the very same plague that's hanging over Ter now. We were after a cure. The elves wouldn't give us one. The brigands made us a deal...
Who was this "Mynii"?
What exactly were our dealings with these brigands?
-
You try to remember who Mynii is;
You see a sick child... her child, Mynii is playing...
These memories are by far much rougher and unclear if you remember them at all.
You try to remember your dealing with the brigands;
Eating, sleeping, living, fighting, Half-hand, Ungas, Hikdun, Guul, Cabbiz, Nib-ol, Foederspli the petter...
You were one of them, you remember them, you weren't friends but it's better than nothing.
-
Were we married?
Have we killed anyone in our time as a brigand? If so, who?
-
You try to remember if you were married;
Whole lots of not being married to a whole lot of people.
You try to remember if you've killed anyone as a brigand;
You see the human bard Rollio Kimboldink... you are killing him.
-
Makes sense
-
Makes sense, yes. Also disturbing. It seems we may have been a rather nasty person... albeit with one or two noble motivations.
Trying to recall how you got here; that smug laughing witch's face
Who was this?
-
You try to recall who the laughing witch is;
You are following a witch, you try to assume her familiar, she's laughing as her magic undoes your assuming... it hurts and you flee.
This is not Makdt, it is a witch who doesn't have a hat like hers and possesses a monkey familiar.
-
What does it mean to "assume" something? Can we still do it?
-
What does it mean to "assume the identity of" something? Can we still do it?
-
You consider what assuming is;
You take from them everything... their life & flesh & soul.
You would need something or someone to try to assume them to know if you still can.
-
how long have we been standing/sitting here?
-
You've been standing in the street waiting for about three minutes.
-
Aww man we were seriously evil once.
Assuming kills, nay, destroys the assumed-- yes?
What else were we capable of?
-
Destroys is pretty close to it, but you can't remember much else you were capable of much of what you do recall is hiding and pretending to be other people, animals and things.
-
Do we remember if the ability to pretend to be animals or items is the same as the one that lets us look like people?
-
You remember that it is the same ability.
(took a nap)
-
Well, that's enough remembering for now. We can do this whenever we want.
Call up that soul fragment of ours again. Can we manage it while fully unimpaired?
-
You call up the soul fragment, it's been reduced to nothing more than animalistic fear at this point...
[*coos of placation*]
-
Urg. We really do need to see a cleric about this... I just hope it's reversible.
Try and connect the soul-fragment to our own.senses. Maybe it won't go quite so insane if it's got a foothold in reality?
If we just seem to be hurting it, stop.
-
You try to connect the soul fragment to your senses; it seems to have just about as good a connection to most of your bodily senses as you do except some internal bits which are you alone and don't mesh with it.
-
start looking around so the fragment knows where we are, too
-
Sift through stray memories until Makdt gets back. Who knows, maybe there's something useful we haven't thought of yet?
-
Sift through stray memories until Makdt gets back. Who knows, maybe there's something useful we haven't thought of yet?
+1
when Makdt gets back, ask if she knows about a witch with a monkey familiar
-
Sift through stray memories until Makdt gets back. Who knows, maybe there's something useful we haven't thought of yet?
+1
when Makdt gets back, ask if she knows about a witch with a monkey familiar
+1
-
You try looking around so the fragment knows where we are to; but it doesn't seem responsive to stimuli.
You decide to sift through stray memories until Makdt gets back; you recall a few useful things about pretending to be other people...
Makdt walks out of the temple and back to you, you ask if she "Know about a witch with a monkey familiar"
She is a bit confused, "Can't say I do, monkeys tend to be brutish and often don't stick to being pure witches, more like fighters and mercenaries."
-
"The mon-keys do not stick to witch-work? No, I mean... have you heard tell of a human witch with a mon-key for a-- familiar?"
-
"The mon-keys do not stick to witch-work? No, I mean... have you heard tell of a human witch with a mon-key for a-- familiar?"
+1
-
"The mon-keys do not stick to witch-work? No, I mean... have you heard tell of a human witch with a mon-key for a-- familiar?" you ask Makdt
"There are witches that have monkey as their familiar yes, but it's not like I a bird, really know any of them... your not deciding to see other wo-witches behind my back?" she asks fake mockingly
-
”no. I have been sifting through memories and remembered being attacked by a witch with a monkey familiar”
-
”no. I have been sifting through memories and remembered being attacked by a witch with a monkey familiar" you say
"Well it's not like there aren't bad witches... let's go find some salt, yes salt." Makdt deflects
Makdt starts asking strangers where your group could buy a lot of salt.
-
”no. I have been sifting through memories and remembered being attacked by a witch with a monkey familiar”
Wait, did she attack us? I don't recall.
Approach the nearest person Makdt hasn't talked to yet. "Ex-cuse me... my com-pa-tri-ot and I wish to buy a great deal of salt. Do you know where such a thing might be found?"
-
”no. I have been sifting through memories and remembered being attacked by a witch with a monkey familiar”
Wait, did she attack us? I don't recall.
Approach the nearest person Makdt hasn't talked to yet. "Ex-cuse me... my com-pa-tri-ot and I wish to buy a great deal of salt. Do you know where such a thing might be found?"
+1
You are following a witch, you try to assume her familiar, she's laughing as her magic undoes your assuming... it hurts and you flee.
(Maybe this is whats being referred to as an attack.)
-
You approach the nearest person Makdt hasn't talked to yet, a street performer strongman. "Ex-cuse me... my com-pa-tri-ot and I wish to buy a great deal of salt. Do you know where such a thing might be found?"
not stopping his performance he tells you,"Talk to Tiri she handles all the trade goods in the caravan, ask around near the big tent." he then directs you with a showy flex down the main road where you can see there is a large colorful tent poking up over the buildings.
-
Go tell Makdt: "I asked some-one of salt... I am told there are answers to be had in yon-der tent!" (Point.) "I will head that way and ask, I think."
Head over to the tent. Find somebody who doesn't look too busy, and ask: "Ex-cuse me... I am looking for a 'Tiri'. Do you know where such a person might be found?"
-
You go tell Makdt "I asked some-one of salt... I am told there are answers to be had in yon-der tent!" You point. "I will head that way and ask, I think."
"I'll join you" she says and follows your lead.
You head over through Ter to the tent to find somebody who doesn't look too busy.
The tent is a two story colorful attraction in itself, but as you get to it you see there is a business of traveling traders, performers and workers setting up numerous tents and carriages for some kind of event.
You find a migrant worker who looks to be done and ask, "Ex-cuse me... I am looking for a 'Tiri'. Do you know where such a person might be found?"
"Blue carriage, back of the big top, says 'Everettand Traveling Circus'." he says leaving you to find your own way.
-
Head to the back of the tent and seek out a blue carriage labelled "Everettand Traveling Circus".
-
You head around to the back of the tent and seeking out a blue carriage labelled "Everettand Traveling Circus";
You see a familiar looking faded blue carriage with painted words on it,
'Everett and ▓▓▓▓
Traveling ▓▓▓▓▓▓▓▓
Circus'
There are sound to be sure someone is busy inside the back of it.
-
Familiar looking? Familiar looking how?
Regardless, enter therin.
-
You've seen this carriage before, or at least one that wasn't quite so worn.
You attempt to enter the carriage and are met with a grouchy old halfling woman with carrot orange curls and a ragged navy suit, "Whatsitaboutwith ya lot, sume yabe wantin to trade... wellout witit." she says in a hurried dialect.
"Salt barrels worth if you have." Makdt says
"Sixtty ehM" the halfling says, "Deal." Makdt pays.
The halfling woman you assume is Tiri points at a barrel, "Haveater an goodonya."
-
Follow Makdt out.
-
So do we eat the salt when we leave?
Edit:unbolted since we don’t know whether we should
-
I assume Makdt will explain further once we get out of here.
-
Follow Makdt out.
+1
-
Follow Makdt out.
+1
+1
-
Makdt takes the barrel... takes the barrel... takes the... you take the barrel and follow Makdt out.
"Now then, unless you want to go somewhere private it's time to put it all in you." Makdt says with a smirk and a dumb little mocking pose.
-
"Do I... eat it?"
-
"Do I... eat it?"
+1
-
"Do I... eat it?" you ask
"For starters... guts & lungs, we can figure out getting it in the rest of you after." she says
-
"Hm. Very well..."
Find somewhere out of the way of traffic, and... start snarfing salt.
-
"Hm. Very well..." you say and look for somewhere out of the way of traffic; basically just aways from the tents and carriages is pretty calm so you go over towards there.
You start shoving handfuls of salt down your throat; it takes about an hour and you get about 30% of the barrel down before you are overful of salt to where you can't put anymore in your guts or lungs. Its uncomfortable but it doesn't hurt.
-
Lets see if we can still talk, then ask how we get the rest inside of us.
-
You try to talk; silent salt pours from your mouth.
"Ok, this should do." Makdt says holding up a thin knife "Let's just..." she pokes it through your guts a few times.
"Alright You keep poking I'm rub some more salt in the holes." she says giving you the knife and proceeds to rub salt into you.
-
Oy vey.
Well, do as the witch says. Carefully.
-
You spend another hour poking yourself full of holes and getting salt rubbed into you; You use around half the remaining barrel. It doesn't hurt, but you are a bit more stiff than before.
"I've no idea if this is right, but you look about as good as a salted fish... oh-" she grabs a handful of salt and rubs it into your face and eyes. "Now lay down, I'll cover you up and we'll have a nice rest so you can dry out."
-
That's that, I guess.
Lie flat on our back with our eyes shut and our hands folded across our chest. Dessicate.
-
You lie flat on your back with our eyes shut and your hands folded across your chest, Makdt covers you with the remaining salt.
You start desiccating.
(do you want to do anything while you dry out?)
-
Take a nap. Expand our consciousness into the untapped void.
-
Take a nap. Expand our consciousness into the untapped void.
+1 I wonder what we find this time around
-
You decide to take a nap in your salty entombment...
Attempting to expand your consciousness into the untapped void; the distant menagerie of entities seem disinterested in such a indecisive being.
You sit in the dark for what seems like an hour before you feel what is liken to someone shaking you awake.
-
Wake.
-
You wake into the grassy field, Makdt rousing you from your slumber a worried look on her face.
"You've gone and slept too long, we've got to get you suited up now for the fight." she says motioning to a new suit of armor she has bought from the smithy for you.
-
"Thank you for the armor. I don't know how long I slept"
Equip the armor
-
"Thank you for the armor. I don't know how long I slept" you say
You crawl out of your old armor and into the new armor, it's quite a nice fit and its tasteful.
"Looks good on you, but now let's head to the fort to meet with the others." she says pointing to the run down stone fort on the distant tree rimed hillock.
-
"who are the others/ also who/what are we fighting?"Head to the fort
-
"who are the others/ also who/what are we fighting?" you ask him "Well there's Guul who watches the gate with Hikdun-" shows you two friendly enough looking gargoyles brothers "and Foederspli our shaman-" you pass by a gleeful Lizardman tending a caged deathdog "and Cabbiz and our pet Nib-ol-" you see a necromancer feeding a mostly docile Ankheg "and he's our leader here, Ungas." he says pointing out the massive chainmail wearing man whom has a clawmark scarred grey face and a billowy yellowed beard that looks like clouds.
"And we fight the humans, like the hero's of old." the scarred up Orog says giving you a shake.
-
"What... what un-der the sun is going on here? Makdt?"
-
"What... what un-der the sun is going on here? Makdt?" you ask the witch "What do you mean, we're here to do a quest." Makdt says obviously riding in on a wave of white robed humans who begin you hack everyone and each other to bits turning the scene to a multi-hued blood splattered mess. "It's all just experience anyways" she chides you holding up the severed head of of Ungas who adds in, "Just make sure there is no survivors."
-
"...No. No, some-thing is wrong here. I am not in my right mind. I am not in my right mind."
Attempt to cast off whatever has hold over us.
-
"...No. No, some-thing is wrong here. I am not in my right mind. I am not in my right mind."
You cast off your armor and everyone you can see becomes rather upset "Disgusting."
-
That... was not what I had in mind.
Don the armor again.
"Witch-Makdt... if witch-Makdt you be... tell me all that has passed since my salt-packing."
-
You go to don your armor again, but it has run off.
"Witch-Makdt... if witch-Makdt you be... tell me all that has passed since my salt-packing." you demand, "Nothing at all." the wholly unrealistic Makdt says
-
"THAT IS A FOUL LIE. How come I to be in this hellish dream-scape, not-Makdt?"
-
"THAT IS A FOUL LIE. How come I to be in this hellish dream-scape, not-Makdt?" you ask
The pudo entities and scenery melt away into blackness and emptiness.
T̪̥͇͕̣̱͇ͬͫ̒ȟ̖̠̠͇͎̑̂̚i̤̜̣̹̬͇̝̼̎̀s̝̲͆ͬ͗̄́ ̦̼ͥ̍̽̽̿̓w͈̞͔̣̗̦͓͒̂͒ͬͥͅa̓͆ͅs̥̗̹̩̹̘̻͋ͬ͑͂͆ͨ̀̓ ̟͉̔ͧ̓ͮͦ͌ͣͮ̚ÿ̻͙̲͉͍̐ͩo͖͙ͪ̓͒͐ủ̪̪ͬ͗ͩ̎̒͑̐r̤̩̰̘̖̮ͦ̎͛̐ ͓͈͕̌̈́̈́̈̉̆ͩ̚ͅd̦͍̭̰̤̆͋͂͋͑̀ř̪͔̺̪̻̗̆̐e̥̘͙ͧͩ̈ͫͫ͆̓̏̽a̱͇̻͈̙͖ͭ̐m̰͓͎̪̩̟̙̎̾͆͆̿̉.̼̟͓̰̱͙̔̈́̎ͬ̂̊̚
N̸̽̎̾͊̑ͪ͟o̓̎͋̃́̆͗ͭ͒͏͞͝tͯͩͪ͐̏͞͠ĥ̛̈́ͨ͐̀̒ͪ̎̅ͣ̎̌ͨ̒ͩ́͠͡i̶ͮ̇̊̒̈̔̑͋̊ͫ̂̿͜n͌͛ͤ̏͌͋̋ͮͣ͡͏g̈̓ͫ͗ͫ̐̋̾̐̒̾͊͏̛̛͢͞ ̵ͪ͋̍ͭͪ͆̀̏ͮ̄͜͜͞͞m̓̿̓̄ͪͣ̂̋͒͋̉̒ͬ̇̈̈̚҉̡o̴̡̾͛ͮ̂͋̌̀̂̌͑͒͛̊̉͌͢͞r̨̡ͨ́̌͂ͧͣ͜͞e̷̵̡̒ͣ̿̌ͩ̇͌
I͇͖͙̱̜͙͈̊ͭͣ̃ͤẗ͓͈̠͈̙́̈ͣͯͫ̐̈́ͥ̉͋͛̓ ͈̜̯̗̯͕̮͍͍̜͚͈͙̫͗̋̅̿̔̇ͤ͆ͩī̟̙͉̻̬̞͉̤̋͌͒͋ͬ̓̚ͅs͍͍̲͔͓̗̝̩̻͖ͯͨ͆͋͆͋ͭ͗̃̈ͨ͋̆̀ͥͩ̄ͤ̚ͅ ͓̟̥̩ͤ̃̎̍͒̔͗͑ͨͭͭ͂̿o̘̜͔͎̓̋͊̾̊͛̉̄̅ͩ̓̿͌̉̓̏n̹̺͖͕̤̹̻͕̪̺̱͓͕͉̘͚͕̰̐̒̄ͧͣ͆̎̽ͤͯ̂͛̒̃̔̅̓l̻̲͎̥͖̝͍̦̺͕͙͉͙͚̭̯̪̪̈ͯ́͋͐̽͗̾̓̏̍ͮ̄͆͊ẏ̮̮͕̱̝͔̪̯̤͍̱̻͔̈́̃͗̌ͯ̍̀̈́̐ͫ̃͆ ̮͈̙̟̘̪ͥ͌ͤ̄̂̑ͯ̿̆̓͑ͤ̀f̞̝̺̯̮͓̱͇̣͓͈̥̠̻͑͐ͤ̈̅̀ͣͩ̃̽͌̎ͮ͆̀ͅa̺͎̣̖̼̩̩̱͓̟͕̦͖̘̝͍̳ͯ̈́͆͑̈́i̥͚̱͎̰͖̥̰̰̞ͬ̎͊͂ͧͪͦͬ͗͑̄̽̆ͅṛ̖͎̳̪̬̭̱̙̠͒̽̿͆ͮ͂ͫͅͅ ̪̥̜̗̺͈͉̝͔͙͖̎ͣ̽͒͆̃̑ͧ͌̓̊͌͐ͧi̯̥̞̳̩̭̬̫̲̜̤͂ͯ͑̔̎ͧͮ̌̔͑ͬ̿̈̋ͥ̾̑̈́f̖̟̠̻̜̼̠̼͎̥̎ͯ̎̆ͬ̊̊̍̌ͧ̄̀̈́̍ͮͬ̋̀ ̯͔̠͕̥̂͛̉̅ͅy̳͚̖̲̼͍̞̹̯̫͕͈ͭ̄̓̊̆͂̋̔̆̓̾̋ͩo̠͈̳͖̮͑̽̓̈́ͧ͒́̎̓͋ͩ͒͂ͩ̐̏̚u̬̰̙̪͌ͯͮͫ̈́ͥͮ̋̽ͮ͐ͯ ̫̤͉͖̞ͨ̓̔ͪ̋̓̓ͦ̈́ͩ͐̃w̟͎̫̩̦͈̼̟̠̩̾̐ͩ̾̔̒̆ͮ͒̎͒ͬ̓̚ḁ̜͉̗̙͈̞̙̱̭̥̪̬̱̖̜͚̓͊̊̆̾̉ͨ͑̄ͮ̆̊͂ͭn͍̟̣̞̟̦̞̱̥̻̘͔̦͙̙̘̣ͮ̉ͯͯ̋t͙̰̺͎͈ͣ͒̎̍ͪͨͤ̊̃̈́̈́ͧ̿̅̐ ̱͓̙͖̳̰͎̤͚͖̞͈̲̗̯͔̦͒ͬ̉̈̄̽͊ͦͤ̀͒͗̌ͤ̎̈́̈̃̚ẗ̳͕̣̝͉̞̼ͭͫ̐̀̏͛̋͌̄͌̊̚o͍͈͔̭͍̜̫̤̝̳̠͇̳̠̫̩̥͙͌̓̆̏̍͛̚ͅ ̜̜͉̣͓̩̫͚͙̥̗͍ͦͯ̈̇̉ͧͩ́̒̔l̟͚͎̹̖̯̦̦͇̟̗͎̲͎ͥ̃ͭͮͦọ̠̥̲͓̰͚͔͇̬̼̯͌̊̆ͪ́͛̍̾̓ͦ͆͊̉ͪo̠͖͎͕̭̲̟̱ͧͥ̊͑̈́͐̓̈́ͪ̔̋k̻͔͇̰̖͎̟̞̥͎͓̖̫̽͌̾̾̅̌͌̔̊̂̒̒͗̏͊ ̖͉͈̟̭̜̘̙̙̘̙͈ͯ̃̓̆ͬ͑͋̾̚i̹̩̳̯̜̥̮̟̿̊̄n͉̟͎̖̮̝̜̥̠̬̠̲͚͈͎̞͑ͨ̒͐ͣ̈́ͥ́t͔̱͕̣̖̩̫̝̬̣͕ͯ̍̅͗ͦ̅́ͤ̃̌͗ͬ͑͒́ͪ͗̈́o̙͔̖̻̙͔͖̤ͫ̓ͤ̑ ̹̭̥͈ͧ̉̔̓̅ͮͩͩ̔ͣ̇̚m̼̳̞̫̳̼̘͍̠̩̥̫͍̜̜͔̗̉͛̆̒͆ͦ́̓ͤy̱̭̫̼͂̉͒̒̅̾ ͚͉̝̝͓̦̙̥̠̳ͫ͐̅̐͆́ͨ̎ͣ̀͋́̅d̰̭̠͙̂ͯ͒ͣ͒͊ō̻̦͈̰̞̘̼̝̰͈̪̠̮̏̋ͧ̐ͥͮ͂ͣ̇̆̎̍̈́͂͌ͨͫ̓m͖͇̣̣̺̟̭̓̉̌̇͐ͦ̔ͭͫ̊̉͒̃ͦ̈́ͭͦ́á̪̞̣̻̣̪̯̳̀ͮ̃̏ͣ̆̑̋͑̄̉͊̆̉ͤͯ̀͊i̼̻̲̩͉̞̯̳̥̮̳ͥ͗̄̏ͮ̋ͧͬ̒ͤͬͪͥͣͅn̯̖̱̜̭̩̤͙̩͚̗̜̫̙͍ͪͦ̾ͫͮͯ͂ͩ,̗̰̻͈̹̲͉̟̻̻̺ͬ̈͒͒ͪ̄ ̭͉̩̮̻͎̥̯̞ͣ̈́̒ͤ̎̋̑̂ͣ̍̿̐̊̇̓̔ͤ͊ͯI̜̮̞̪͎ͮ̀̊̚ ̰̱͚̗̖̼̤͉̹͈̘ͫ̏͂̆͂̑̔̈́̆͑ͣs͕̯̪̭̮͉͇̲̮͇̯͛̅̋͗ͩͨ͐͐ͩ͆ͯh̖̖̭̞̮̭̩̣̖̯̬̘ͫ̍͒̓̿̀ͫͅo̟̱͙͕̠̣ͫ͂̾ͪͪ̌u̳̻̻̳̟̝̹̼̝̙̣̝̰̿̑ͩ̈́ͤl̫̞̤͇̪̫̹̫͔̮̺̜͇͉̟̣ͯ̑̍ͧ̾ͤ̆̃ͤͦͦ̐̒̓̓ͨd̲̮̩̭͚̪̞̹̥̦͖̥̱̯͚̪̝ͪ̂̄̐̂ͨ ̘͙͉̩̹̱̰͙͉͚̯̱̫̉ͯ̅̆ͦ̅ͮͦͩͣ͋̑ͅg̥̫̜̰̑̋ͤ̓͋̋̈́͊̍ͧ̐̊̄e̹̜͓̖̩̮̼͕̗͖̪͉̱̟̍̈ͭ́̂̐ͥ̿̉t̳̝̘̲̱͇͓͕̟̬̮̲ͪ̓ͥ̑̑̓̽̎̎̓ ̠̙̥̼̬̰̗̂̐ͬ̊̐ͪ̃̿ͣ̾ͥ͂́̿̿́͋̎t̪͉̘͍̭ͫͧ̀̀ọ͍̯̘̳͖͚̒͌̽͐̃̀̑̑͗͗̈ͨ̿̆͐͆̉͗̈́ ̹̜̘̩͗͗̃͗̌̒l̻̩̗̰̯̘̳̗̖͎̞̺̗̝͔̪̾̓̉͒͆ͪ́̋̚̚ő̞͔̟͖ͫͯͮ̇̓̈̇ͦ̽̒o͉̟̬̻̼̗̙̲̘̼͎̥̤̜̜̫̬͑̋ͯ͗̈̏ͯ̒ͥ̔̅ͥͪ͑̈́͐̌ͮ̚ͅk͔͍̘̳̦̙̗͉̩̺͕̰̟͓͇̘̫͉̋͂́̑̒́ ̜̙͕͓̹ͫ͌ͪ͑̀̉ͮ̓͒ͯͥ͒̚ĭ͖̺̲̟̠͍̓̿͑̇ͫ͒̽ͣ͛ͮ̊̊̒̍̊n̦̮̤̱̩͗̈́ͦ̃̒̒̃͊ͥ͊̇̑͒́̓ͬͩṭ̟̺̪̹̖̟̱͛̏̆ͦ͒o͍̙̲̫̳̙͖̯̥̙̩̫͖͔̝͎͊ͨ̅̾̌̅̒̓͂͒͂̍ ̦̠͙̘͚͙͖͍̗̻͉̬ͤ̿͌͛̽̑̋ͯ͊̆̃ͧ͌ͥ͆͑̔ͅy̺̤̼͔͚̻̝̆̌ͤ̊̍̇͆͂̋̌ͪ̓ö̠̣̻̰̫̱͈̲̺̲̥̫͓̳̬̹̎ͯͤͬ̄ͬ̆̍u͕̪͙̞̩̯̝̙̼ͣͯͬ͛.̗̼̼̭̜͔͕̖̬͍͈͋̄̋͆̐̍̚̚
-
This was your dream.
Nothing more
It is only fair if you want to look into my domain, I should get to look into you.
"Hm. That is indeed fair, I sup-pose... but I do not yet under-stand.
Tell me, O void-who-speaks: how is it that I can see your lands in dream?"
-
This was your dream.
Nothing more
It is only fair if you want to look into my domain, I should get to look into you.
"Hm. That is indeed fair, I sup-pose... but I do not yet under-stand.
Tell me, O void-who-speaks: how is it that I can see your lands in dream?"
+1
Good job on translating that. When I looked I found "This was your dream" and "your domain"
-
Mm, thankee-- all I had to do was look up a suitable utility. (http://www.ubertoolz.com/demo/CleanUp.php) Worked like a charm, it did! ^-^
-
This was your dream.
Nothing more
It is only fair if you want to look into my domain, I should get to look into you.
"Hm. That is indeed fair, I sup-pose... but I do not yet under-stand.
Tell me, O void-who-speaks: how is it that I can see your lands in dream?"
+1
Good job on translating that. When I looked I found "This was your dream" and "your domain"
+1
-
"Hm. That is indeed fair, I sup-pose... but I do not yet under-stand.
Tell me, O void-who-speaks: how is it that I can see your lands in dream?" you ask the void.
2009 - tchouky
Y̶̫̙̺̪͕̞̿ͩͧ̉ͧ̓͆ͦ͠͝͝oͦ̃̾ͥͨ͐͏̢̛͕̤̻͔ų̓͂ͯͣ͊̍̅͒́̀̅̏ͥ҉́͏̱̞̫͔͕̥ ̓ͫ̋́̎͆̇͊̑҉̢̢̝̖̱͈̼͈̘͘c̷͍̻͇̣̜̳̫̮͚̰̮͕̤̬͆͐̃̔̉̽̋͛̈́̈͠aͣ̍̏̊̑͌͏͢҉̫̱͉̱̮̘̦̞̦̮̟̩͜n̨̤̺̻̪̼̰̣̗̖̜̖̺̲̖̂̆̒̂̇ͩ͆ͪ̇ͬ̀̈́ͦ̐͊̎͢n̐̊ͣ͑͋̒ͯ̾̔̎̂ͭ͊̀̈́͛̎͌҉̸̗̼͓̥̙̤̝͚͎͍͇̫̮ǫͦͭ͌̀ͣ̏̿̈́̚̕͏̻̗̰̫̖͚̮̗͓ͅt̶̨̡̟̰̰͖̟̳̰̪̗͈ͯ͒̊͐̿̋͘̕ ̸̴̬͎̘̰̼̹̫ͬ̑̓͋͗̎͋̅ͫͮ̒ͦͩͨ̕͘ç̱̤̩̭͎̘̜̲͚̲̰͕̲̫̠̞̻̄̏͋̅͐ͪͮͥͧ̾́̑̈́̀͢͜o̢͓̦̮̳̼͖̝̞͙̹̫͓̗̣͕͎̝͚̔̓ͤͤͩ͊̎̓̋̎ͣͩ̇͐̀m̡͙̦̬̯̦͕̭͚̩͕̟̥̩̣̪̰̭̮̃̌̒̓ͥͮ̌ͩ͗̂ͮ̈ͩ́͘͢p̘̞̗̤͇͎̹̺͓̹͙̗͚͉͓̿̂̋̿̈̉̀ͫ͛̚̕͡r̶̗̗̳̘̺͕͙̦̭̯̙͇̺̳̦̠̺ͩ̇̓ͭ̈́ͥ̉́̅͡e͌ͧ̐́͒̓ͦ́͆̄ͫͬͪ͑̐̆͛̆͏̸̼̟̬͖͚̪͎̳̘̝̫̥͟͟͠ͅͅh͒́͆ͭ̒͌ͥ͂͐͏̵̡̭̣̥̳̳͔͓͕͉̣͚͕̪͠ͅe̷̸̡̻̻̮͉̫̹̠̦̱͎͔ͪ͐͗ͨͧ̋ͦ̐̏ͪ̐̍ͣ̈͟n̶͉͎͇͙̱͈͇̼̰̟̞̍ͫ͛ͬ͊͐ͭ͑̚͝d͖̞͍̞̪̦̅̂̈́̀̿́̐ͬ̓͂͛̓ͫͭ̽ͬ͗̀̕͞ ̡͖̗̫̫̼̘͙̮̟̤̙̦̾́̾ͨ̂ͪ́̀͠͡m͋͗̍͆͒̓̋̽̚͏̶̡͕̤͈̼͘e͇͈̱͎̜̘̼̻̲͍̓̃̍ͨͮͦ̾́́͜,̴͚̜̳̝̣̱̻̲̳̥͓̖̲̻͙͔̜̭̊̌̋̍ͧ͊̌̽̿ͭ͒̏̕̕̕ ̀̃ͨͯ̆͋ͬ͛̓̂̊͏̠͓̥̼̖͈͉̭͖̤͎͢I̵̢̮̗̺̹͍̺̲͓̦̺͉͈͗ͮ̊̎ͬ̔̋̓̎̍͊ͣ͡ ̧̢̹̱̹̫̬͇̦̝͓̣̮̘̲̦͇̤̞̬͔̊̉ͭ̏̂̈́̎̌̓̈́̇͂ͬ̈́̀ͣ͜a̧̻͔͍̤͎͑̀̄͛͘͜͢m̬̗͎̭̣̮̥̠̗̙̮̫͙̾͋̒͒͗ͫͩͧ̏̓̾̅̚͘͢ ͆ͫͫͨ̋̍͐ͦͣͤͫͦͪ͊ͬ̉̀͏̷͍͚͚͞ȍ̸̜͇͇͙̟̝͍̯ͯͥ̓̇́̍̎̅͂̅̏ͩ̿ͪ́̌ͫ̚͟͞f̵̱̖͙̖̱̜̟͖͔̬͚̟̍͒̉ͭͨͨ̎̌̽́́̚͡ ̸̛͕͉͕̱̊̓ͮ̔̏̿͡t̷͓̠̜̼̙͎͍̖͕͖̙̞̖̖͓̯̗̘̾̍̌̈̿̋̂͛ͬͯ͡h̴̪̠͍̝̦̤͉̦̹̾̍͛̂͋͒̒̎̀̀͡e̴̷̡͚̙͙̲̬̠͔̺̪̩͖͓͑ͣ̐ͤ́̽̄̈ͫ̀̇̾͐̊̅̓̿͡ ̴̴̛̘̖͕̦̺̟̰̼̖̝̼̆̃ͫ͋̋̂ͨ͑͐͟͞ͅa̶̴̧̗͙̮̞̦̠̦͉̬̫͚͔̲̟͙͉͔̥ͯ̉̈́ͫ̒̂͑͆ͫ̚͜b̴̥̳̲̹͓̳̦͚͛̄̿͆̚͘͞sͥ̉͑̅͗̈̅̃͒͆͒̃ͧ̃̄͡҉̨̩̣̝̜̯̞͍̫̘̤̺̝̻̦̤ͅe̯̝̩͇̦͌́̓ͧͣ̽͗͠͠n̸̸̶̥̙̣͎͙̥̣̲̊͐ͮ͟͠c̵̢̯͔̯̫͚̰̺̺̬̃͑ͧ̐̓e̴̡̥̯̦̦̯̩̻͖͈͌́͐͒̉̊.̢̢͔͙̤͋ͫ͋̈ͯͫ̒͊ͭ͆̅̐ͦ̉ͯ̓͛̕͘
̵̵̦̜̣̪̼̣̱͍͚͈̙̺̱̣̦́͛ͧ͊̽̀͝͡T̨ͬͬ̎ͦ̊̀͘͟҉̮͈͉̖̭͍̪͓ͅḥ̶̸̞̟̣̟̫̪̗͚͎̦̼̜̮͔ͮͦ̾ͬͤ͆ͯ̾ͭ͗͆̚͡ͅͅe͗ͭ̿͂̌҉̸̷̭̹̺̦̀ ͚̣̝͕̜̬̞̜̭͇̰̮͍̞͐̿͒͋̉͂ͣ͐̽ͯ͒͒ͭ̾̅̓͞s̥̳̙͕̩͔̲ͩ͌̀ͤ̒ͤ̇ͥͪͪ̋͑̕͝p̶̴̛̬͚̮̬̌͌̈̽ͥͥͮͥ̉͘͝a̸̢̗̦̘̲̪̱͓̩̱̘̺̣̎ͣ̇̏̅̽̆̓́̊͂cͤͯ͋ͮͦ̅ͮ̊͗͂̋͌̆̽̃͑ͦ̎ͧ͏͙̖͓̬̜̹̯̣́͘ẻ̉͑̄̍̏̂̇̐͏̵̵̶̠̙͖̭̪̥͞ͅ ̸̷̡̭̹̲͙͚̰̦̠̭͙̺̤̰̰̲̬ͯ͗ͬ̃̍̓ͧͣ̾̀ͧ̋̚͘b̷̖͎̱̱͓͎͖̣̻̰̲͍͕͆̿͛̓́e͐̈̒ͫ͐̐̚͟͏̷̰̫̲͈̼͈̠̱̣̱̙̱̜̲̙͉̥̦͢ͅtͤ̎̎̐ͬ̄͌͑͏̭̣̰͕͕̗̖̩̹̤̤̯̖̀ẘ̛̻̞̦͍͉̫͈̺̍̾͜͝e̶ͫ̇̽͆͋ͦ̃́ͣ҉̱̖̠̲̜̬͍̟̣̼̝͕̞̦̞̦ͅë̌̽ͦ͑ͩͣ͊̆̿̃̉̚͜͏̸̣̭̮̩͙̼̩͇̙̗͔͢n̸͈̭̺̜̞̰̺̹̝̥̳ͣ̊ͩ͆ͨͮͯ̅̾ͧ͠ ̴̢̜̯̯̳̠͖̹̹̮̞͚͉̇̌̎̀̓̌́̓̽ͫ̕̕ͅa̴̩̰͕̭̖̯͔͖̩̺̬̟̰̣̮͖ͮ̑ͧ̀̊̒̿́l̀ͩ̔ͩ̂̒̑͋ͪ̌̑ͮ̇̅̍͐̈͐̚҉͈̞̱̩͎̥͎̥͎͈̹͉̦͔̟̜̱͠l̟̬͎ͧͪ̄ͬ̌̓͋ͨ̏̉̾̍̚̚͢ ̨̨̹̬̰̻̭͎̅̉̈́͂̉͌ͪ͗͑̀̑̃̃ͪ͗̚̚͞t̊ͪͮ̈́ͥ̋͒ͬ͋̂͏̶̶̥͈̩̟̜̜̤̗̟͉̮̜h̶̛̺͍̼̼͙̖̠̯͓̻͐͂ͭ̈́́ͣͥͥ̓ͣ̊͊̌ͮ̓ͅï̢̖̘̝̰̅̉̆ͧ̊͐ͤ̒̿̔̔̋̆͗ͥ̋͊̄͡n̨̢͑ͩ̽ͮ̿̂͌̋͆́̈́̈̋͆͞͏͏̠͖̯̘ģ̴̦̩̳͚̹̮͇̝̻̻̥̯̼̦̯̳̜ͭ̿ͯ̑ͣ̀̀ͤͯ́̚̚͢s̢̪̖̙͇͕͎͍̤̩̦͉̥ͦ̃͋̅̈́̑ͭͤͫ́̂ͪ̂̇̌̔̆̾́̚͘ ̷̧̡̛͍͓̙̝̪̐͌̎̆͜i̮͇͉̘̮̘̘̥͈͇̠̻͔̳̠̘̍̾ͦ̿̍ͯ̂̐͂ͬ̀̎̐ͫ̒́̾̀̚̕ş̧̖̲̘̭ͦ͐͒̈́̒͗̎͋̕͝ ̸̮̠̻̻̻̹̮͈̩̖͉̥̬̍͆ͧ̇̈́͞͠m̮͓̗̺͚̦̮̬̻̫̣͖͇̤͕̟̳̩ͨͥ̊͋ͦͦ̓̿̀̀͠yͭͭ̇ͪ̉ͦ҉҉̴̴̤̻̹̪̱̟̭͉̫̩̞͉̙̪̭̞̫̘ ̡̨̨̨̞̠͎͉̖̫̫̣̜̬͉̘̜͕̰ͬ̋́̈́͗̅̊̆́͞d̴̨͚̣̲̼̹̳͕̬̱̼̭ͥ̂̈ͯͥ̏͠ǫ̸̸̱͇̙̘͎̩͈̼̆̏ͨ̍͒͋͑̏͐̇̄͆̔ͨ́ͣ̈́͡ͅm̸̨̢̝̗̮̫̳̭̺͙͖̤̜̂̒ͭ̈͐͛͡a̢̨̹̪͈̭ͦͣ̅ͥ́͗̓̍̌̂ͥͩ̃̓̀̔ͥ̾̀i̵̸̧̛̺̻̟̳̤̰̺͓̮̪̹̺ͧ̅ͦ̇ͯ͛ͣ̓ͪͬͮń͎͈̝̹̹̪͉̯͋̓͆ͤ͊ͤ̏̌͋͌̆͑̍͑͂̊̔́͞.̢̢̢̳̻̖͕̬͖̈͂̓̒̔̎̽̇͌̅͛ͨ̍͛ͤ̐͘͡
̶ͤ͑͗̇̓̎̐̽ͣ́͛̃̆ͫ͂̿̀͏͏͙͍̩̞̭͇̹͇̞͇̥̮̼͔̥͍Ȳ̶̜̻̖̙͎̌͆ͦͫ͒̉́ͣ̾̔̎͑̇̚̚̚ͅo̸̢̫͓͉͎̥̝͒̏̂̓̌̿̅ͣ̄͐̅ͣṳ̡̙̠̖̭̠̅ͭ͗́̈͒̍̉ͤ́͝ ̵̹̭̬͚̟͈͔̯̥̥̺̦͔̪͍̞̿̽̾ͣͬ̅ͧͯͧͦ̇̕ͅs̛̿̊ͬͦͮ̈́͑̓̔ͯ̏ͥͯ̉̇̄̏̚͝͏̡̪͎̟̜̻͖̱̬̼̪̙̝̜e̷̷̲͇̮̬̞̺̠͓̥͖̥̲̪̙̹̼͛̀ͪ̈̎̆ͦ̔̆̅́̚̚ͅȩ̷̰̭̖̭̩͖̫̽̅̏̑̏ͩ̋̍̈̈́͘͟ ̸̧̝̙̥̲̪͎̲̪̘̰͎̦̜̣̈̈́̓ͣ̽ͬ̀͝o̷̧͇͇̩̩͔̔͗̀̍̇̾̉͂̒̅̈͗ͬ͜͢͟n̵̅̿̉ͮ͊̓̓̓̌ͦ̀͂̄͑̋̚͝͏̮̟̥̙̳̯̤̀͝l̵̢͕̘̤̙̤̼̠̩̀ͬ̑ͭ̊̕͘͠y̌͐́̓̋̎ͥ͗̐͐ͪͮ̈́͌͑̂͝͞҉̴̻̠̬̠̯ ̴̧̗̩͙̭͌ͬ͋ͩ̇͜wͦ̍́̂̿̓̊̐̇͂ͯ͂̐̐̊ͦ́́͘͏̭͍̖̜̮̦͓̺͓̦̝̼̫̟̣̀h̵̨͇̜̱̮̮͉̼͙̏̎͋͋̄̃̎͋͗ͫ̏̽̑̊̾̐́̚͘͢ã̵͉̣̼̫̠̱̪̙̰͚̩͍͔̳͓̤͎͉̘ͯͣ̋̈́̈́͐͘t̸̢̧͚̝̠̘̼̱͔̮̭̘ͤ̈͂̊͛ ̞̼̪͖͉͖̺̞̬̣̺͎̼͋͋̔̈͑̏̏̒̈̀ͬ͗̐́͂̅͟ͅy̷̢̧̩̣̟̗̭͖̺̦̫̮̑ͩͤͭ͐ͧ̆̄ͬ́͜o̸̡͎̗̯̭̩̭̰͉̻̻͐̌͗̃͋̀̀͟͟ų̨̛͈͔̗̫̮̭̳̻̗̦͎̻̥͍̳͗̋̓̒̃̾̿̾͌͑̿͑͘ͅrͮ́ͥ̓̑̌͐͆͑̑̅͆̽̊ͯ͏̧҉̸̰̫̫͈͢ ̃̉̂͒͌̽ͭ̒͏͏͔̫̲͎͍̱̞͈̯̼͔̤̘̣̺̜͙͔l̵̵̝͕̗͎̮͙̜͈̘̩͇̮͍̹̩͍͈̣̆ͧͫͧ̎̆ͣ̑̃̐͆ͪͩͪ͠i̶̅̎ͦ͛̀͜҉̩͚͙̭̺̥m̸̴̢̥̺̻̦̞̥̌̏́̽̇͗ͮ̏̐ͪͣ̃̚ì̸̸̟̪̙̘̱͉̺͔̙͕͙̊̎̈́̊͆̌͋ͩ͌ͫ̈t͊͊ͮ̾҉̠̗̗͈͍̫̜̳͎̦e̾̇͗͛̔͐ͪ͛̉͊̆̔̈͋̚҉̡͇̺͚̱͈͖͓͕͡ͅd͇̱̺̮̝̭͎͓̭͕͔̥̖͓̰ͮ̎ͭ̓͗͊ͫ́͐͆ͨ̈́ͮ͑̚̕͟ͅͅ ̡ͨ̅ͦ͑͐͒̀ͣ̋ͪ̽̇̇͛̔͑ͩ̋̎́҉̰͓̼̩͚̹̼̙m̹̞͎͈̰͖͖ͤ͒̊̿͌ͣͩ̀̕͘͜͡ͅͅi̅͗̔ͭ͂ͬͮ͊̀̅͌̚҉̷̨͈̥͍̥͚͈͕̯̟͕͇͓̭̀n̢̛̫̯̼̗̩͕͕̮̼͎̯͉͇̭͊͆͋̄̅͆ͣͥ̒̈́́̅̈͒ͪ̓ͨ́͠ͅd̵͓̘̩̬̼̖̥͎̳̘̮̰͔̟̯̎̍̿ͩ̽̍̿͑͋͗̆͋ͩ̀̂ͣ́͜͡ͅ ̷̴̨̛̠͕̫͚̦͇̥͉̟͋̿͆͐͐̊ͨ̔͂̓̿ͫ̂̂ͪͪc̸̨̱͍͚͈͎̫̗̥̣̙̪͇͇̤͚̥̠͉̒̋̄ͩͧ͛͋̀̉̿̎ͧ͆ͣ̓̚͡ͅa̢ͧ̓̃̍̽͏̧̭̫̟̺̤̮̥͎͉͇̹̻̬͜n̸̨̧͔͔̝͇̤̫͓̲̮̲̻̱̠̏̾̑͌ͯ̀̆͌̀̈́̍̏́ ̨̩̻͉̠̭͔̪̘̥̗̑͊̆̎̉̅̽͂͑̚͜c̶̹̣͖̫̦̬̝͍̺͓ͤ̍ͤ̋̊̂͋̉ͯͭ̐ͦ̀͞ō̧̜̱̩̗̱̗̤̥̠̓̏̂̒̂ͧ̏ͬͥ̃͑͠m̞̯͎̯͕̣̬̙̳͙̘̦̺̦̘̰̙̭ͭ̏̅ͪ̅̕͠͝p̵̨̌͋̾ͣ̒͛ͬͦ͆͗̑҉̣̼͓̟̝̠̙͙̠͉͇̫̱͉̼̺̟ṛ̦̬̰̻͍̠̇̅̽̉̿͛̒̒͆ͤ̆ͮ͞͡e̸̝̱̟̫̖̭̮͙̝̰̪̫̩̅̓̏ͤ̋͂́h̨͙͍͈͔̯͇͈̖̩̞̯̖̮̝̼̦͖̣͚ͥ̍ͭ́̚ë̦̠͉̭̱͎̝͙̪͖͑̍ͬͣ̀͜͞nͧͦ̎̾͊̔̀̓͐͐ͯ͋̀͞͏̷̪̱̙̺͙́d̷̴̶̗͍̜͍͉̼̻͕̺̮̪̀ͨͦ̒͐͞ͅ.̡̬͕̳̣̠͍̊̆̾̑ͫͣͫ̂͛̈́̀
͑̓ͫ̿͆̆̉͛̊̎̐̂̉̀͋̿ͣ̍͠͏̷̧̳̜̻̣̩͚̻̠̗͝B̢̡̢̛̻̫̘̩͕͎̟̱̼͎̖̞̤̖̳̆͑̍ͥ̏̑̇ͫͫ̅ͤ̉ͦ̒̎̚e̸͌̾̋̽̇ͭ̽ͫͥͣ̒̋͒͋͂ͭ̾͏͏̷̺̤͙̳̘̦̮͙̲̬̱̺̪̲̣̬h̢̙̲̩͖͔̞͚̘̖̼͕̟̟̲̝̰̥͒̃ͣ͌ͣ̓̚͘͠͝o̴ͧ́̃͂͆̔͂̒ͥ̂̏̑́͏̙̜̬͈͇̞̱l͓̤̻̠͊̍ͭ͒ͩͪͭ͊̆͛͗́͞d̈́̀̃̏̊̒̈ͧ̎̽̽̀̄͠҉̘̟̖̹̲̙ ̸̷̧̮̝̮̹̪̮̠̜͉͉̙̗̀̒͑̽̑ͦͨ͌̀X̶̼̙̮̥̳̦̜̯̳̦̻͖̝̪͊̓̐͂̋̽͆̌̅ͤ̇́̕͞Ñ̤̞̥͇͓̜͇͚̜̙͖̪̖̟̜̫̘͗̉̓̽ͨ͆ͤ͂͊ͦ͂̐͝R̴͋͋̄͒ͣ̓ͤ̃ͯͣ͌̋̈́̃̄͟͏̳̻̜̖̕͜ͅF̶̋͛́͌̽ͭ̏ͮ͋ͤ̚͏̡͞͏͎͍̫̱̹̜̭͓̭̝ͅP̴̯̻̬̞̥̬̫͔̩̹͙̙͙̳̠̿ͬ̋̆̑̈́ͧ͒ͫͪ̒̾ͧͧͯ̿̽̀͢ͅ+̴̢̍ͪ͐͒ͮ͗̃̈́҉̡̞̩͕̩̖̠̠̹͙͇F̨ͯͣͧ̌͂̎͗ͫ̐̚̚͏̢̟͖͔̬̹̠͙̤͕͉̙͘͝≮͎̺͕̝͔͕̻͕̗̻̻͓̪̯̞͕̭̼̍͐̆ͧ̇͜ͅF͂̓̃͂̎́̚͘҉̸͍͎̖̘̘͓͈͓̣͡!̡̡̢͕͍̠̰̠͖̮̖̟͙̥͖̤̳̔ͦ̋̂͊ͬ̾̓̓̋̈́ͫͣͯ̀̓̏ͅͅ
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You cannot comprehend me, I am of the absence.
The space between all things is my domain.
You see only what your limited mind can comprehend.
Behold XRFP+F<F!
"You are most cryp-tic, O void-who-speaks... per-haps I must ask in a new way."
"Do all on this earth per-cieve you thus in dream? Why can I per-cieve you so?"
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You cannot comprehend me, I am of the absence.
The space between all things is my domain.
You see only what your limited mind can comprehend.
Behold XRFP+F<F!
"You are most cryp-tic, O void-who-speaks... per-haps I must ask in a new way."
"Do all on this earth per-cieve you thus in dream? Why can I per-cieve you so?"
+1
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"You are most cryp-tic, O void-who-speaks... per-haps I must ask in a new way. Do all on this earth per-cieve you thus in dream? Why can I per-cieve you so?"
Zalgo text generator
2009 - tchouky
T̒̀̈́̓ͨ̇̓͒͗͐̉͏̫̰͕͙̭̻͎͔̩͈̪͇͇̮͖͘ͅh̵̴̍̐̌̈́͐ͯ̒͠͏̛̪͕̙̳̮̬̜̰̺͎̙͖͔ę͖̩̦̭͎͈̣̬̦͐͂̃̊͒̎̉̈͑ͣ̏̃̎̒͘̕͟ ̛̫̠̬͖̟͙̰͔̤̞̞̭̜̹͖͔̖̯̯͛ͫͪ̒̆̐̐͂̍͋̅ͩ́́͟͞r̴̛̫͈̮̬͈ͮ̓̽̄̂ͨͤ̌́̒̏ͫ͌͑ͧͅe̵͙̞̼̭̫̯͎̲̥͖̘̬͑̓ͥ͌͐͛͑̋ͯ̄́̅̏̍̿͘͠ͅa̸̢̰͇̳̯̮̲̻̝̫̬̫̟̬̺̜̭̦̱͒͂ͪ̄̀ͥ͗̎̂̇͗͐͐̿̉ͨͯ͘l̵̦̼̼̻͎̰̦̪͖̭͐̿ͧ͑ͤͤ͊͒̏͗ͤ̓ͥͩͬ̀͂ͮm̠̞͇̜̗͎̣͖͙͚͖͚̮̙͇̅̓̄̎ͤ̂̓̎́͞ ̢̭̠̰̮̳̦̺͕̦̠̠̭͇͌̒́̓ͤ̆̄̾̍̆̐̃̚͢͞͞o͆̈́ͧ̆̄̉̐̇̔͗̏ͨ̍ͤ͏̨̡̫̠̞͓͢fͮ͆̽̋̈́͂̾͆ͬ̍ͨ̅̈́͑ͥ̐̽̀̕͏̷̶̼͚̪̺̩ ̴̸̡͓̯̺̯̤̻̓ͨ̈̄ͥ̀ͮ̓̋̓ͪͮ͗͘͟f̨̡̝͈͇͙̘̳̪͓͕͍̺̣̰ͣ̓ͬ̋ͨ͊̎̅ͨ̆̌ͤ͌͗͌͘̕o̸̧̗̪͚̮͙̥̯͖̼̻̟͂͆͂̑͒̂ͥ͂̄̌̿ͨ̑ͫ̀́ͅr̡̨̡̼̹̤̠̹̙͓̫̥̾͋͛ͬͫͦ͑͛̃̅ͨ͊̾͊̌͛̚͡ͅm̴̨̤͔̼̗̭̺͍̖̩̥̦̘̻͍̳͈̖͙̣ͣͤ͗̄̾ͤ̄̿͋̚̕͢͠ş͎͉͕͓̳̲͕͍̦̪͈̣̠͗ͯ̅̏̑͗ͦ̐͌̋̏̃͑̅̾̕͟ ͣ̽ͬ͛̾̀̋ͮ̉͏̵̷̣̖͚̹̯̱̙͍̠̬̩̦̲̩͙͢c͎̳̹̈͌̔͊̒͂ͩ́͑̿̋̀̚͟͝͠ͅâ̡̫̘̘̱̜ͩ̈ͥ͑ͫͬ͋́n̄ͭ̄̊ͭ҉̶̴҉͙̗̼̪̩͎̗n̝͉̝̻͚̤̝̰͚̟͈̥̹̼̿ͨ̒̃̍̃ͩ͡͝oͦ͒̑̂̀͢͡҉̗͖̞̗͈̣̗̪̝͕̻̳͖̲̙̣͓ͅṯ̶̷̡̟̫̭̓͂ͩͭ͂͑͗́̌ͮͩ̽̊̉͒̑ͣ͢ ̸̛̹͖̠̩̳̩̮͚͉̭͕̹̱͖ͩ͗ͥ̊ͮ͛̃̓̂ͅc̃̆͐̓̋̚̚̚͏̷̵̡͏̫̳̲̫̲̤̺͍̥̞̬̱͖o̴̧̨̮̝̝̰͇̮̙̊ͨ̒ͨn͆ͫ̃ͨ̽̎ͤ͑͒͏̵̶̡͈̣̠̹̼̙́t̶̸ͣ͗͋ͨͥ̒͑͊̑̉̒́ͦ͡҉̫͙̩̻̖̟̞̻͖̻̪̘͡á̴̘͎͚̝̳̱̟̜͗̌͊̈́̒ͬ̐ͦ͋̌͝ĭ͇̹̗̥̤̺͙͐ͤ̒̑͊͌͐̕͝nͩ̊̈ͨͥ̅̓́̕͘҉̰̤̼̺̦̤̙͈̤̩͓͍̜̕ ̄̏͐ͨ͂ͬ̀ͭ̿̾ͯ͏̵͖͉̞͈̟̺̦̥͈͚̺͔̼͟͝uͤ̊͑̈́̈́̒́ͫ̂͂̈́͐͏̷̼̠͓̰͎͎̤͉͉̻̤͎̜̼̥͟s͋̽̒̓ͭ͌̂͆̓̓ͯ̊ͬͫ͌҉͏͏͔̼̺̥͔̬̺̙͎͈̻̬̤͍͚.̨̺̩͓̆ͣͨͫͧ͋͌ͦ̿͘
̷͓̫̲̯̜̟̺̫̞̯̿ͦ̂͑̓̃ͫͣ̒ͨ̏͛̊ͤ̂ͮ́́̚͠͞Y̒̄ͪ̿̒̽̓̐̈҉̼̮̖͎̠͈͢ǫͬ̾̒ͭ͋̄̀͠͝͏̹̙̬̰͙̤̞̫̮͕̙̤u̴̶̲̞̞̱̩̞̫̾̽͌ͮ̎̉͆̈͂̂̎͌͂͊͑́̚̚͞ ̈́̋͐ͪ̉͌̂̎͐̽̆ͮ̇ͨͧ̍҉̛̞̙̼͕͚̫͜͡͠c̶̛̤͕̗̮̲̫̬͚̅̔͌ͭ͂̃͐ͪ̔̉͐ͨ́̈̽o͙͔̮̰͈̝̩̫͍͔͙̝̜͔̭̭ͬ̃ͣ̏͐̐ͨ͂͒ͮ̇͘͜͠m̶̜̲͇̮͍̜̹̟̰̮̱̼̖̯͔͙̠̻̑̈͊ͣ̏̌͆͌ͬͮ̀͟e̸͙̘̹̥͔̮̲̙͌̔͐̔͗̊̈́͌͑͗̂͛͊ͥ̓͒̚͘͘ ̸̶̷̷̖̳͇̩͚ͯ̆̂̍̌ͩͨͣ̾̄̿ͮ̽ͬ̐ͨ̆̀t̢̛̻̳̺͓͖̙ͩ̃̈́̎̊̈́ͯ̍̇͛̾̌̏̎ͫ̿ò̰̳͇̻̟̻̱͙̠͙̹̤͕͍͈͍͖̍̈̒͑̑̒͜ ̶̛̪̹̥͍͎̓ͣ̆̐̅͛ͨ̈́̅̎ͩ̌̔͐̈̂̇̉̆̀Č̸̛̗͇̙̪̬̲̠̩͚͕͍̼̟͙̣̥̱ͮ̀͗̽̍ͮ̽ͣ̑ͬ͑ͧ̈ͥ̍̉̏̚͢͞M̛̓̌̂̀͆̃̾ͫ̿͛̎̏ͧ̽̀͞͏̙̺̙̻̘̭̥̞͍͔̜̘͉̻̞̙̮̤ͅR̶̡̈́͂ͪ͛ͬͥ͘҉͔̲̫̳̳̮̟̪̙̺̞<̛̛̩̤̹̣̭̣̟̜̺̃̀̈́̈́̉̂ͮ̂̚͞ͅM̸͔̲̼̣͕̮̖̊͂͆̐̂̀͊͂̆̋̽̄ͯͥ͠|̘͉̼̥̣͇͎̦͍͇̜͕̮̪̳̳ͪͨ͂̔ͬ̅͐ͪ̽ͤ̇ͥͣ̈̈́͑̾̉ͨ͢͝͞͞P̷̡̛̣̻̣͔̺͎͔͙̞͇̖̦̬͖̘̞̥͕̦̄̌̿̋̋̈̆͗͆͊͛̋ͫ̀̇͗ͣ̈́͒Ḿ͇͔̱͔̫̦̭̦̫͚̹ͥ̏̊ͬ́͘̕ ̭̠̟̱̻̠̠̪͍͇̤̟̳̫̪̜͈͎̯̓̽͒̂ͥ̾̈ͣ̄͘͘̕͜͞ư̸̪͉̺̙͙͖̪͔̜̮̠̄͂͂̈̾̌̌͋̀̏ͨ͋́ͅs̸̴̥̠̤̠̲ͪͧ̇ͥ̑͋̿͌̿ͧͬͦ̑̒͐͘̕͢ ͙͎̪̹͕͙͎̩̬̫̝̱͈̘ͯ̄̓̿̃̆̽̏̽̂̀͆̔͌̅͟͝ͅt̴͓̞̱̲̖͓̱̤̤̯̔̈̀̎ͪ̂̈ͬ͒ͮ͂̂̌̇̇ͥ̊͢͞h̷̡͑̊̒̉̍̔̇̿͋͛̐ͮ̿͢҉͏̠̹̯̖̫̝̭ͅrͥͣͧ̾̂ͧ̑ͪ͆ͥ̚҉̸̘̼̲̠͝͝ỏ̌̎̽̍ͣ̿͂͒̃̏̇ͬ̚҉͚̜̪̰̦̟̠̟͚̫͎͓̪͎̳̤͙̫͉u̢͆̍ͬͪ͆ͮ̈́҉̱̜̲̬̝̲͉̣͖͟͢gͦ̋ͮ̈́ͤ͂͋̑ͫͤͮ҉̷̢̞̪̩̱̰͔̪̟̥̘̱͇̗͖̻͍̲̭h̶̷̡̢͙͇̫̹͕͙̰͚͉͖ͨͯ͒͗͐͛ͩ̿́͢ͅ ̴͙͖͚͈̹̥̖̼̠͔̜̯̮͚ͣ͛̎͂̀ͪ̓̐ͭ̍̿̾ͦͪ̕͡tͬ̇̔͑̉͜͏̠̹͖̼̺̰̺̤͍͉͈͕͕ͅh̶̡̩͕͇̟̮̓̇̆͂͋ͭ́͘e̠͚̣̲̯ͥ̉̊̓̓͆ͬ̿̆ͦ̇̐̓̀̑͢͞ ̴̧̳͔̤͓̙̙̬̤̣͔̉̏̿͋̎̀̾̓́̓̌̄̏D͌̍ͪ̅͐̔ͤ̌̏̔ͬ̚̕͢҉̹͈̱̥̮̦̙͎̞̫͔͓̠ṟ̵̟̬͈̙͙͖̼͖̬̺̗͇̜͔̝̅̂ͤ̔̀ͤ̒́͡e͖͉̣͇͖͋̓ͬ͒ͥ͌̆̓̈́̄́̆̾͐̈́͋̊̕͢͢͜͝a̢̨͖̰̟̩̗̞̭͇̮͉̲̫͓̺͍̮̯͋ͪ̏ͨ̏ͥͯͨͯ̀ͤͬͬ͐͋̔ͅm̄ͫͯ̌̾̑̾́̽̐̚͟͏̴̡̬̠̖̬̖̜l̦̲͔̲̗̮̖̻͊͛̒̒͊ͧ́͞͞͞͡a̵̷̡̛̟͖̲̮̮̗̜͉͕̹̫̖̩͔͖̦̤͛̓̏̒ͪ̆̌ͣͧ̒ͬ̆͒̀n̵̵̗̞̰̜̬̟̼͂ͫͬ͌͢d͖̮̖̲̞̩͓̺̋̽̑ͦ̎͆ͬͨ̓̇̑͑͑̚̚͢ŝ̷̡̺̝̫̤̬̤͕̯̻̙̈́̒̀̚̚͢.̧̡͇̼̯͚̰̹̯̹̯̼̹̗͕͍͌̇̈ͫ̂̈ͤ̋ͨ̇ͤ̇ͣ
̵̷̣̤̠̯̰͙̲̹͙͎̗͙͛ͩ̄̈́͆̆͆̇ͥ̏ͩ̃͟͠Y̶̢̝̰̟̤͔̜̤̒͆ͥ̌́͘͝ơ̵̵̥̫̞͖̪̯̫̥̥͕̙͕̖̖̐ͧ̍ͯ̇ͣͭͮͬ̐͂ͬ̿ͭ̋̆̊̓͡u̶͉̤̳̼̘̮̒̑͆ͪ͋́̽ͯ̓̕̕ ͛̎ͯͩ͋ͨ̊ͬ̾̈́̕҉̤͔̹̼̝̬̲̱̝͖╞̸ͯ͗͑̌̀ͨͤ̓̅̅̆̒҉̸̵̧̲̥̫̯̻͚Ω͂ͯ̓͋̽͜҉̻͇͉͎̪̳͕͕̗͈̞̘R̢̅̒̿̅̏̏ͨ̑̇͒̾ͮ̍̈̏͊̆̚҉̡͔͚̫̤͠╦̄̈ͫ̆͌̇̏ͦ̃̄̆̿̑҉̵̙͓̼̬̥͈̭͇͇͜͞Γͥ́ͪ͒̏̐́̇̍͂̈́ͨͮ͢͏̶͈͕͎͚́͜ͅM̸̧̨̳̗̜̺̮͍̝̺̂̒͌̔̊̓ͣ̃̉̂ͤ̽̓≥̧͇̯͈̪ͦ̿ͯ̓̿̂͊̓͗̀≥̷̧̤̠̯̉͂̂̐̚͞͡͠<̻͚̻̲͙̪̻̱͕͖̙̗̣͋ͩ̇̿ͫ͐́͝|̴̹̘̝̟͍̬̥̹̻̥͈̊ͬ̽ͬͩͣͫ̑͗ͧͫ̊ͩ́+̴̨̫̹̤̳̜̳̗͚̺̝̰͕͖͉̜͕̺̠͖ͤͪͧͬ̍͑͡ ̡͙̬͉̲̰̼̖̠͚̝̰͗̍͂̃̊͐ͪͪ̓̄̓͟͠ͅi̶̴̡ͩ̉̄̒́͗͋̊̔̆ͭ͛͏̡̬̤͈̳̲̝̖̼̹̰̲͈̭̙͕͇̺n̴̗̞͈̟̱̮͎͉̭̠̻̱̘͍̲ͤ͗͑̅ͯ͑̽ͭͨ͊̑ͮͬ̍̀͜ͅͅͅt̛ͬ̂̆ͬ̍͒̉̾ͬ̎̉̈́͞͏͎͔̩͕̘̲̫̯̦͇̘͍̟e͛̊̎ͫ̒ͬ̀͡͏̢̞̳̠̤̜̠̰͓͇͍̳͜r̨̖̠̟͎͗͛̽͗͌ͤ́ͫͨͧ̓̏͊ͭͭ̚͘͡͝ę̭̲͔̬̠̟̥͖͐ͯ͌ͯ̑́̓̚͟͜͞ś̸̨͉̯̞̩̳͇̅ͦ̈͆̐̊̓̊ͯ͐̆ͅt̶͛ͫ̿ͫ̅̾͋͐͛ͧ̋͑ͪ̏͋ͧ̊͞҉̱̞͍͕̖̬̫̘ ̶̩̹̖̯̗̤͈̰̉̄ͬ̈̑ͤ̀͢X̳͔̜̙̻̰̤̦̟̮̩̠̼̼̞̼̜̎ͪ̇̃̌ͨ͒ͯ̓ͣ̍̀̉ͣ̒̒ͪ̃ͫ͡͡R̶̖͖̞̬̱̠̒̂̾̽ͯ͌̔̔͠Fͣ͋̈́ͨ́͋́̓̎̓̋̊ͯ̑̇̓̾̆̐҉͎̝̱͇̯͇̺̻̲̪̱͍̪͎͈͍̣̠͓͜P̛ͧͯ̈ͬ̍ͨ̓͊͛̚҉̼͔̭͎̪͉̱͙+̴͍̗̹͙̥͈͍̬̟̗̲̙̩ͤ̽͂̒̇̃͒ͫ̊ͦ̓̄ͧ̆̒͘͝͞F̶̞͉͉̗͉̱̻̼̺͖̯̤͙̩͉̤̓̅̅͒͟͠͞≮̞̫̬̣̩̠ͫͣ͂͢ͅF̒̇̾̓̇͆ͥ̂̄ͦͭ͑͏̢͍̪̞̗̲̯̺̞̘̥̗̤͇̩̬̝ ̼̘̻̤͓͓̱͉̳̖̜̬̤̺̘͈̓ͤ̂̉̓̏ͮ̅ͮ̍̚͟͠s͉͈̜̩͉͖̻͙͙̬̈́̉̈͒ͮ͘o̶ͪ̇ͧ̇̂̾ͯͥͣ̎̂ͨ҉̪͇̰͔͎̭̜̘ ̢̼̟̥̭̺͉͗̽ͮ̐ͤͮ̈́ͣ̏̽ͨ̂̎ͩ̂̕y̨̹̝̻̮̫̭̺̯̼͇̮̜̯̺̠̟̮ͯͤ̍̌́̅̚͢͝͠ͅơ̴̫̞͍̬͕̹̪̫͕͎͔̝̰̘ͣ̽͌̅͗͘ͅư̷̸̢͚͈͎̩̙̹̼̻̼͚͕̪̥͚̞̗͍ͫ͂͊̆̒͆ͦͣͪ̍̍̔̐̌ͤ̚ͅ ̷͎̗̺̩̬̣̘̠͌ͣͮͣ̋ͬ͘ͅC͊̔̽̾͐ͦͥ̑̑̿͂̑́ͣͧͫͦ̒͞͏͙̮̦͙̪̤͖̙̠̹̘̼̰̺͔̖̥̙͢ͅM̸̧̢̯̟̰̺͈͕͔̭͍̭̱͍̬͈͔̥͓̫͗͑̈̄̅ͭ̅͗̍ͭͧ̀̈ͦͦ̏ͬR̆̅̿̾ͮ͏̶̡͖̙̝̲̜̼͘≮̧̫͇͙͕̖̝͙͂͗͂̅̀͟͠M̵͍̗͓̠͉͉̻̠̐̀̄̿̽͌̕͟|̶̡̟̺̻̟̣̥̩̥̘̟̣̹̝͍̾̾ͨͥ̎ͧ̄ͫͫ͡ͅP̡͌̒͐͋ͫ͐ͫͦ̉̓̑̂ͧ̈̎ͯ̏́̚͝͏͈̟̥̖͉͉͚̼̲M̷̛͕̼̬̩͚̙̦͚̜̘͕̮͖̬̳̙̊̀̽ͬ͐̍ͯͯͪ̽̍̚̚̚ ̡ͥ̐̅̈́̊͐̈́̈́͞҉̤̯̣͔̬̬̙͔̩͎̞͔͍̞̩̼̣m͔̩͓͈̣̯̜̝͚͕̙̭̞͍̏̂͋̿̈́̌̿̃͗ͩ́̓̊ͯ̎ͪͪͯ̿͜͟ͅe̸̵̵͇̣͍͐̎ͥͯ̽̈ͫͧ͂̊͐.̴̸̫͎̙͉̗̖̤̲̹̟̲̥͍̮̠̯ͥ̀ͮ͌̌̋̽̒ͨ̀͢ͅͅͅ
͔͔͙̮̖͔̺͖̰͙̺̖̫͈͒̈͋́ͨͦ̔̍̓ͧ̅ͯ̿ͯ̒͐͢
S̞̪͖̞͕̠̃ͦ͛m̝̖͖͚̎̅͊͑͗͒͊ä́ĺ̯͕͑ͪl̻̫͎̹̘̯͎̒̈́̅ ̤̜̭͉͚͗̈́̍̊ͩ͛͒b̰̝̹ͧ͋͐̐ͮe͔̽ͨ̓̓͐i̗͓̖ͨͥn̟̲͍̼͓g̫̪͕̘̘ͥͬ ̹̥̪̳ͫ̑͌͗͋͑ọ̪̣̑̓̈́ͫ͆͑n̥̺͈̰̮̹̈́ ̼̬̇̍ť̰̠̥̱̓̄̏ͣ̑̾h͔̳a̜͉̯̾̒͐ͩͅt̻̗̗̺͔̼̆̇̀ ̯͌̔̎̈́͛ḃ͍̗͈̝̱͎ͧ̌ͣ͋̾ṟ̤̟̻̤͇͛͆̄͆o͖̖̬͍̬̽̊̔́̽ͅk̭̦͕͎̲͓̈́̀e̯̝̼ͯ͛ͨ̈́ͧ̌ͨͅṉ̤̥͙̝̳̞ͭ ̳̦͖̘̯͒ͫ̆p͇̭̐̊̽̚e̅͆ͯͪ̔͒b̹̗̱̣̪͚͇ͣͭ̏ͪͮb̤͈̦̦̮̞͍ͪ̽ͭl͉͚ͬ̊̌ͮ̓́e̹͍̹͛̂ ̬͙̺̙̈́s̤̦͚̭̙͈͙͋h͙͍̝̹i̘̭̮̬̣͎̜ͭͬ͊͗ͬp̼͖̳̖͔̼ͅ ̍ͬ͆̍ͤf̯̺̤ͩ̌̏̒ͣͅḽ̞͚̯̦ͦ̎͌̍y̬̹̪̿̈ͫͨ͌̈i͇̱̰̞͖͒͑̾͋̀ͮ̍ͅn̄ͫ̌g̭͔̤̭͚̯ͧ ͖̩̪̱͔o̟̼͎͓̟͛̏̆̈ͦ̓͆ͅn͖̦̱̗͉ ̺̣̃̈́m̝͌̽̏o̹͍̪͚͉̘͙̊͆̑ͣ͒̄r̦̹͚̦̙͆ț͙͉ͣͬ̌̐a͇̼̥̦͎̜̬ͯ̒ͤ̊͌̃͛l̹̫̜̰ͮ̌͂ ̖̣m̻̩͚ͩa̗̮̞̫̠̒ͭgͣ͋ͤ̎̿͆̓iͮ̎͑͊c͉͋̈́ͅ,̼̜͉̦̼̞ͤ͊̔ͣ ̬̪̟̯̎̄ͪ̈́͌̚w͔͚̪̙̥h͓͛̈y̼̠̻̱̳̦ͭ̊͋ͧ̀ͅ ̝̤͖̬͚̼d̙̬͗o̭ͬ́ ̞͓͓̺͓̾̈ͦ̈̒ͤͅy͕̦̠̖͙̮̱ͮ̊o̦͔̟̬̞͂ͬ̿̐̀u̯̲̼̥͖ͨ̓ͅ ̪̹͙ͩͭͩ̆s̮̹̗͈̒̓ē̜̦̐͒̒e̼͚̟͍̜ͭ̇̑k͈͛ͣ̋ͭ͑̚ ̦͉̖̯͙̃ͮͧṱ̗͈̓͂̈́h̥̮͍̰͙̹ͥ̎͛ȇ͖͍͉̦̗͙ͨ̍̌ ̬̭͈̖͖̽̏ͤͨͩ̚v̳̣͇̜̺ͦͬͨȏ̮̿͌̈́͊ͨ͒ḭ͎͖̺͔̠͇d̲̮̣̖̠͙͙̓ͣ͋̊̈ͪ?̺̹͍̤͍
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The realm of forms cannot contain us.
You come to CMR
You ╞ΩR╦ΓM≥≥<|+ interest XRFP+F
Small being on that broken pebble ship flying on mortal magic, why do you seek the void?
"I was curious."
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The realm of forms cannot contain us.
You come to CMR
You ╞ΩR╦ΓM≥≥<|+ interest XRFP+F
Small being on that broken pebble ship flying on mortal magic, why do you seek the void?
"I was curious."
"There is something inside of my body that says she is me as well. do you know who it is?"
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Is it a she? I don't recall it saying anything of the sort.
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"I was curious." you tell the void being
M̡͖̹̙̤̦̥̉̃̚o̵̡̪̻̟͉͔̫͑ͩ̂́ͧ͋̏͆̀ͅͅr̶͈͍̯͚̺̖̽̆ͭ͢͝t͇̞̳̆ͯ̈ͧ͐͡ͅa̛͖̣͈͎̠̲̩ͤ̀ͨ̀̌ͭ̃l̨̙̩̪ͭ̽̆ͫ̅͟s̷͕͉̦͎̙͓̈̔́̕ ̺̬̙̣̱̳͇ͨ͡͝a̸̶̯̖͆l̫̲̖̰̗̠̦͑̂ͪ̎̉̏͌̔w̹̜̞̘͖͓̔̆ͨ̽̓́̀å̶̩̝̹̺̜̘̞̆ͤ̈́͂̿̒ͣ͟͝y̷͇͎̲͕̞̳͓̌̇̐ͫͩ͞͠s̺̭̝̯̤̺̘̫̓̋ͪ̽͊ͬͤ̕͠ͅ ͔̞ͧ̉ͫ̐ͦ̅̇̆̀͝a̮̝̰̰͈͐͐r̸̳͚͎ͦ͋̃̋͊ͦ͋ͨ̕ͅe̴̲͉̼̝͐͗̏ͤ͠.̨̺̻̱̺ͩͪ̾
"There is something inside of my body that says she is me as well. do you know who it is?" you ask it.
D̡̤́ͩ͊o͔͖͔̲̲̙͑͐ͫ̌̇ ̊͂ͣ͏̜̙̫̜̣̫͟y̮͚̤̝̬̗͋̂̉ͭ̿̊́͢͟ṏͪ͐͒҉̟̖u͓̮̓̓̓ͩ ̶͕̤̹͎̗͉̮̅̋̏̊̈́̇͢ͅm̢̳̳̤̩͉̮̅̔͆͜ḗ͛҉̸̝̰̹a̴̸̴͇͈͕̰̮̹͌̈́͛ͩ̐̌ͮ͆ͥͅn̛̜̳̱͍̓̊ ̶͇̘͇͑͌̍͊ͦ͢t̳̼̫͈̻̍͐ḧ̡͇͇͕ͯ̈ͣ͐̅̉̆̊a̅͑̄͂͌̌ͬ͏̜̥̼̯t̸̩͙̃̇̇̊ ̷̴͔̖̤̥͍̬̼̏ͥͭ̋̃̏̉ͪh̰̩̘̑͋͗ͅủ̑ͬ̉ͩ͗͑͠͏̩̪̗m̵̂ͪ̀͏͎̞̱̹̳͕̪͇a̒͑҉̰̪̤̪̥͍̖̬́n̪̭ͥ̅͊̑̉̒̚̕͜ ͍͓̼̪̹͔̺̃̏͡͝s̡̙̯̫̲͎ͪ̽ͦ̚̚͡o̷̱̯̝̤̣͕̓͊ͮͭ͛̚͢ụ̻̥͚̱̠̪͂ͯ͛͠l̏̍̀̿͆̍ͦͫ͋͏̵̠͔͉͉̳̞̫̹͙ ̟̯̓͗̃̅̀̚͞w̭͓̐͒̐́ͭͣͦͧ́h̵̨̬̼̙̠̠͙͙̀̈́̄ͬi̖͇͇͉͕͔̹̗͓ͥ͒ͥc̑̚͏͖͉͍̬̺̬͍̰͔ẖ͉̎ ̢͑̃ͥ̑͐҉̫̯y̤͍̓͊ͯ̓͛͛ͯ̕o̊͌̊́̌͗͛̋̐͏̯͇̬͔̰͉̩u̡̙̲̩ͧ̐̑͝ ̧̻̰̭̈ͨͪͨf͉͚͈̳́̊͒͒̓e̱̞͖̫̋͊ͮ͛̍͗̈ă̫̅̌ͣ̒͊̃̒͠ͅs̷͎̼̗̝̱̔ͦ̚͝ţ̮̻͔̅̍̅͐̅ͣ ̷̤̦͛̔͑͌̐u̪̠̦̼̇̈́̀̏̆̒͂͒͞p͖͇̜̗̳̦ͩ̃ͮ͆ͦ͗ͅö̝̘͉̞͍̘̆͟n̠͍̘̳̰͙̰̺̗̏̑ͩ̌͊ͩ̚?̛̩̦̱̻̹̼͂́̉̚͞
(make sure it isn't fed without a care it likes to chop off bits of zalgo if you try to reverse zalgo with symbols, which I see happened to the translation =p)
The realm of forms cannot contain us.
You come to CMR<M|PM us through the Dreamlands.
You ╞ΩR╦ΓM≥≥<|+ interest XRFP+F<F so you CMR<M|PM me.
Small being on that broken pebble ship flying on mortal magic, why do you seek the void?
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Oh that's not just you deliberately slipping in nonsense-text! :P
Mortals always are.
"Hm. Can all mor-tals seek you out thus?"
Do you mean that human soul which you feast upon?
"Feast upon! I do not wish to feast upon any thinking thing... is there any way to help this soul? Heal this soul?"
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(nah its zalgo and since I don't have a good runes that isnt image based, close enough symbols)
"Hm. Can all mor-tals seek you out thus?" you ask it
I̷͘̕͡͞ ̶̶a͝͡b̢̢̀͡͡ḩ̴͠o̸͡r̡͜҉̧͡ ̧́͟͞m̵̕҉̸̛a҉̸͏̧̧t͏̶͘҉e̶̡̕ŗ̸̵͢i̶̢̡̢͠á̵̶̡͘ļ̵̶́i͘s̴͠t͡í͘͟͜͞c̴̡͠ ̵̴̢̨m̧̛͘͟o̢͟r̷̕t̸̶̷͝͝a͏̵̵͢͠l̵̢̛͏ś̷̀,̢͝ ̶̕a̵̧͟n̴͟͢͟d̴͘̕ ̷̡҉̕͟t̢͡h̕͝o̷͢s̛͟͟͝͠é̷̀ ̵̴́͡͝w҉̴i̸͏̢t̵͘h̡̛̛̀͘ớ̴͢u̢̡̢t̴͟ ̶͜͜d̸̡͟r̸̛̛è́͜͝à̶̕͢͠m̛s̷̵.̸͟
"Feast upon! I do not wish to feast upon any thinking thing... is there any way to help this soul? Heal this soul?" you ask it
Y̷͟ơ̛͡u̵ ̸͜͡͡s̸̢͜҉̷a̸͘͝͞y͏͠ ̶̕̕̕͢ò̶̀͝͏n̶̷͢͡e̸̶̷̵͞ ̡͝t̨h̵͢͡ì̶́͜n͘g̸̶̶̢ ̀̀͜a̡̨̛͠ņ̨͝d̸̴̶̷̢ ̵̡d̶̷͟o̕͡ ̕͜͡t̀͢h͜͠e͠҉ ̷̵̨͠ó̸̧ṕ̧҉͠͏p̷̧o͞ś̵҉i͏͝͏ţ̸͡e̴̷͜,̢́͡ ̶̶̕͜͝į̶҉f̨҉̨͢ ̴̸̡͏̵ỳo̶̵͠ų̷̢ ̷́ẁ̡҉̧̡a̷̡̢͟͏n̷̵͜t̷̵҉ ̧͜t̡͘͢͝͠o̵̶̷͝͏ ̸̵̕͘͠h́̕͞e͡͏ĺ̶̷̨p̸̢҉͟ ̧̀͢͜͠t͘̕͟͞h̡̡̀a̸͢͞t͡ ̷̡̡s̸͢o̢̨̧͘ù͟͟͞͝ļ͞ ͏s̛̀͞͡í͏̡̨ḿ͏̷́p̡̧͞͏̨l͏̸͜y͡͡͏̵͜ ̧̛͜͏<̷̴͢͜Ω͏͡+̷̶̡́͜≱̴̨͡͡Ñ̨͏͠╦̷̧̕͡͞M̢̛͘ ́͢҉i̶͜͡t̶̡̛͘.̡͘͢͝
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help that soul simply <+M it.
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(I'm start making it min zalgo it's a bit too hard to read, and I just want it known its hard to comprehend not that it is detractive to the story)
͟I̵ ab̢ho͢r m̵ateri̵aĺis̸t́ic̸ ͠m̛ór̷ta͞l̴s͡,͏ a̛nd̨ thosé w͘it́h͡out ̡d̨reám͡s̵.̸
̸Y̴ou̸ s͘a̡y̡ one t͝h̕i̵ng͘ a̛nd d͡o ̷the ͟ǫppo̧s͟it͝e,҉ ͏if̛ yo҉u w҉a̸nt̴ ͟to he͟ĺp ͏th͝a̴t̵ ͞s҉ouĺ s͝impl͡y <Ω̨+̨≥̢Ñ̕╦̛M̕ ͞it͠.͜
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"I... I do not know how! Do I?"
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"I... I do not know how! Do I?" you ask it
Y̢ǫur ̸t͡eet͘h ͜ar͘è in i͢t̡,͝ ͝y͡ou̡ t͘ak̷e f̛r̛om i̵t i҉t͟s M҉≥≥Ḿ+̶.
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"My... my teeth are in it. Of course. How can I re-move my teeth from it?"
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"My... my teeth are in it. Of course. How can I re-move my teeth from it?" you ask
Re͡m̡ove͘ y̛ou͡r̕ fle͜sh ̨f̀ro̧m ͝i̢ts̢ h̀u͜s̀k͘,̀ ̵anḑ ̕you͡r te҉eth̶ ̷w͏i̧ll ̢f͝o̴l͢lo͡w͜.
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"Ah. I must die, then, to save it?"
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"Ah. I must die, then, to save it?" you ask it
╞Ω̡R̀╦̧Γ͘M͠≥͢≥<̷|+ y̴ǫư ̷do ̕not ̛need tha̛t̴ ͝h̡u͜sk͘ t̢o̸ ̕liv͞e,̴ ̴hįdi̛n͘g̡ ąw̡a͘y i͜nside҉ i̴t i̛s al̷l̶ ̕y͝ou͘ get ͜f̴rom ̵i͏t.
-
"Do not... need it! Very good! What will be-come of me should I leave it?"
-
"Do not... need it! Very good! What will be-come of me should I leave it?" you ask it
Y҉our ͜mi̷n̴d s͘hǫw̸s ͏tḩe ̵m̶o͏r̸tal͠s of ̧y҉our wo͞r͟ld w͜ou͞l̕d ͏re҉j̵ect͠ ̴yo҉ur for̨m.̢
-
Remove my flesh from the husk
-
(you are currently asleep do you want to wake up to leave your assumption?)
-
(yes)
-
You wake up and leave your assumption; you pull your flesh through the entrance and emurge out into the salt pile that covers your old undead husk.
You can feel that there are creatures nearby, but you don't have vision.
-
Oh, we can move out of bodies? Possess one of the creatures and look inside their mind to learn more about them. Do not control them yet
-
You push your way out of the salt and approach the nearest creature you can feel; a sleeping humanoid.
You can't feel anything like thoughts from outside it.
(do you want to try to assume this humanoid?)
-
(Yes)
-
You attempt to assume this humanoid; (2misses, 14 hits) you are blocked by some kind of hat but pushing around it you reach your target, you go to assume this new body but you taste this humanoid has foul magic that lets you know trying this will hurt and is very likely to fail...
(Do you wish to continue?)
-
(no)
Is the soul we saved able to gain control of our old boy? Its body?
-
Your old body remains motionless, it might as well be dead even if it is undead.
-
hmm
Temporarily reenter the undead body to better connect the soul with it, then leave again, keeping the soul connected with the body, not with us
-
You return to your old body, you try to reconnect the soul with it; the soul is damaged beyond any ability to reconnect it to the body which is also damaged beyond fixing, you then leave the body.
-
if the soul is damaged beyond repair, then leaving won't help
recontrol the old body and wake up using it
-
You control your old body, you aren't asleep but you are still buried in salt.
-
Dig my way out of the salt
-
You dig you way out of the salt; you feel quite a bit sluggish and creaky from all the drying out.
Makdt lays asleep nearby, apparently having taken a nap after the hard work of salting you up.
-
Wake up Makdt and tell her "The salt worked, I think"
-
You wake up Makdt and tell her "The salt worked, I think", "Looks like it-" she holds up your starsheet to examine it, "That's weird..." she shows you the card has become an utter mess since the last time you saw it. "What do you think is up with this?"
-
"It could be because I left and reentered my body"
-
"It could be because I left and reentered my body" you tell her, which only elicits a look of confusion "What does that even mean?" she says
-
"I guess it means that I am something other than the body, that the body I am using apparently belonged to someone else. i left it to help the original owner, only to find that the soul was unfortunately too damaged to be saved"
-
"I guess it means that I am something other than the body, that the body I am using apparently belonged to someone else. i left it to help the original owner, only to find that the soul was unfortunately too damaged to be saved" you tell her which she doesn't seem to understand, "You- who- what do you mean?"
-
"In my sleep, I talked to a void who told me how to save the soul I told you about, by leaving from the body. I did this, and saw that the body didn't move. The soul was already too damaged, so I reentered the body I am currently in."
-
"In my sleep, I talked to a void who told me how to save the soul I told you about, by leaving from the body. I did this, and saw that the body didn't move. The soul was already too damaged, so I reentered the body I am currently in." you tell her
"Are you some kinda ghost than?" she asks
-
"If a ghost is what an entity without a set body is called then yes"
-
"If a ghost is what an entity without a set body is called then yes" you say
"So you've been possessing this... person... for how long?" she asks
-
"I don't know how long. Probably longer than I remember. If i had known about this earlier, I would have left before accidentally hurting him any longer. It's unfortunately too late now"
-
"I don't know how long. Probably longer than I remember. If i had known about this earlier, I would have left before accidentally hurting him any longer. It's unfortunately too late now" you say
"Well, your still you... so you being a ghost in a dead guy who isn't you doesn't really change it any." Makdt says nodding a whole bunch "What do you want to do now? We could do something around here or maybe look for some more stuff to fight, I've gotten way stronger since the last time!" she asks and exclaims trying to get off the topic.
-
We should look at our star chart and see how messed up it is.
-
You ask Makdt to see your star card, she gives it to you.
It looks like;
▒░▒░▓▓░▒▒░▓▒░▓▒░░▒▓░░▓░▓░▓▓▒░▓▒░▓▓▒▒▓░▓▒░
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-
We determined the soul would die if we stopped tormenting it... so we elected to continue tormenting it? That's... not better.
But we can deal with that later, I suppose.
Nope. Nope nope nope. I ain't touchin' that mess. :-X
"...Well then."
Have a look at ourself... what exactly has this "dessication" done to us?
-
"...Well then." you say, "It might resolve up if you reattune it." Makdt suggests
You examine yourself; your body has been poked full of holes and liberally encrusted with salt, you look very dry at least, the salt you put inside you has dissolved into you. Pretty fine for a salted dead body.
-
"Ah yes! I shall try..."
Reattune.
-
"Ah yes! I shall try..." you say and take the time to reattune the card.
It resolves down to what looks like two sets of information superimposed over each other, one that shows you as a 3rd level undead bard fighter with 42 hp and another that shows you as a levelless monstrosity with 10hp.
-
We determined the soul would die if we stopped tormenting it... so we elected to continue tormenting it? That's... not better.
But we can deal with that later, I suppose.
You return to your old body, you try to reconnect the soul with it; the soul is damaged beyond any ability to reconnect it to the body which is also damaged beyond fixing, you then leave the body.
is it possible to let the soul out of the body like us so it can find a new body to possess?
-
is it possible to let the soul out of the body like us so it can find a new body to possess?
I'm gonna say its probably dead or dying.
Also I think we might have messed up doing all this fucking around with souls.
-
is it possible to let the soul out of the body like us so it can find a new body to possess?
(I'll say if you want to attempt it... we can see what happens)
-
is it possible to let the soul out of the body like us so it can find a new body to possess?
(I'll say if you want to attempt it... we can see what happens)
(Yes, if we can leave, maybe this soul can leave too)
-
You attempt to let the soul out of the body so it can find a new body to possess; the soul doesn't seem to want to go anywhere on its own, but you are able to push the soul around and could potentially just push it out of the body.
(Do you want to push the soul out?)
-
Yeah lets push it out.
-
You push the soul out, you feel the soul now outside the body hesitate for a moment before flying off towards Ter at an alarming rate.
Makdt says with a shiver "Did it just get cold all of a sudden?"
-
”no. We can search for something to fight, hopefully helping people in the process”
-
”no. We can search for something to fight, hopefully helping people in the process” you say
"Ok, we could look for small jobs around Ter, or we could look for some adventurers looking to hire for jobs, or we could go back into the ruins..." Makdt suggests.
-
We... pushed the soul out.
We pushed the soul out?
Why did we push the soul out?
...
I mean this is better than torturing it I guess? Still... y'all just released something that has the potential to do a lot of damage, and very good reason to hate us and all we stand for. Also it'll have gone completely insane.
Also I suspect it might have had our levels. Check our starsheet again real quick...
-
We... pushed the soul out.
We pushed the soul out?
Why did we push the soul out?
...
I mean this is better than torturing it I guess? Still... y'all just released something that has the potential to do a lot of damage, and very good reason to hate us and all we stand for. Also it'll have gone completely insane.
Also I suspect it might have had our levels. Check our starsheet again real quick...
When we occupy the same body, We are hurting it. We left the body, however the soul wasn't able to use it. So I let it out so it can find a body to use. Also +1 to checking our starsheet
-
Sure. There's just one problem with that.
The body it picks out isn't going to be dead yet.
We've just released a soul-possessing abomination into the unsuspecting world. Sure, it was in pain... but it's also dangerous.
-
You check your starsheet; It... appears to have changed, it no longer shows you as a level 3 bard fighter, the word 'bard' has faded completely away, leaving you as a _ fighter or at least the body your assumed.
As well the back has changed to show new numbers that seem to behind the old;
1, 12, 15, 10, 13, {17}
-
Huh. So we still keep the levels we've earned. I bet we'd lose them with the body, but that's not a problem anymore now is it? As of today, this husk is ours.
Grin a slow grin. Bow. "You are my geas-liege, witch-Makdt... re-mem-ber? Where do you think we should go?"
-
You grin a slow grin, bow and say "You are my geas-liege, witch-Makdt... re-mem-ber? Where do you think we should go?"
"Let try to find a job at that tavern, the 'doot kuut' and besides that I can only make you stay with me it's not like I have any control over you." she says
-
"Alright"
Head to the doot kuut
-
"Alright"
Head to the doot kuut
Do this... but let's keep talking on the way.
"No con-trol, hm? You for-get... where you go, I must follow! That is a con-trol in its own right."
Smile. "I con-sider you a great friend, witch-Makdt, and I will aid you in these wan-derings as best I can... but do not ever for-get why I follow."
-
"Alright" you say and your group heads toward the Drunken Kenku, "No con-trol, hm? You for-get... where you go, I must follow! That is a con-trol in its own right." you say
"Not entirely true, really you could just 'stay' in one place and I could just go, you've already done it when I lost you." she says
You smile "I con-sider you a great friend, witch-Makdt, and I will aid you in these wan-derings as best I can... but do not ever for-get why I follow."
Makdt says almost to herself "Because I'm too scared to see someone else leave me."
Your group enters Ter.
(if you want to stop talking while you travel, just say so)
-
"...I'll not ask what you mean by that, witch-Makdt. And I'll not ever leave. Not of my own will."
"I swear it."
-
"...I'll not ask what you mean by that, witch-Makdt. And I'll not ever leave. Not of my own will. I swear it." you tell her
"Thanks that makes me feel better!" she says
Your group gets to the turn off street for the inn.
-
We can stop talking now, methinks. Onward!
-
You arrive at the Drunken Kenku with no further delay, Makdt goes to talk to the dwarven innkeep to ask about jobs.
There is nearly noone in here right now, just the dwarf the kenku waitress and a pair of people;
A elf looking cleric woman with short silver hair talking to a blond human male with his plate armor off and wrapped to his back, an amulet on his chest denotes him as a paladin.
-
Approach the two holy folk. "Good day, sir and ma'-am! What know ye of the plague of Ter?"
-
Approach the two holy folk. "Good day, sir and ma'-am! What know ye of the plague of Ter?"
Can’t we say ”what do you know about the plague of Ter?”
-
Ahh, I suppose. I like archaisms, is all! :P
-
Ye is the
Y was th before th existed
-
You approach the two holy folk to say, "Good day, sir and ma'-am! What do you know about the plague of Ter?"
The woman shrinks away abit but the man imposes to say,
"Hail and good greeting friend, I and my charge have in matter of fact set out from Avos by way of carriage to this lovely- Ter to rid it of said plague in righteous combat with the forces of evil, Yes I Aviial of the Temple of Avos shall ride forth with the help of the local hunters to destroy the foul brigands that menace from afar and spew poisons at this lovely- Ter. So worry no more dear citizen for I Aviial am here to quash your concerns." he says boastfully and with loads of body movement ranging from smiles to outright flexes.
-
"Do you need help on your quest to remove the forces of evil?"
-
"Do you need help on your quest to remove the forces of evil?" you ask
Aviial boastfully says "Inquire no further citizen I Aviial have come about this lovely- inn to reconnoiter the offering of those brave- mercenaries among you. In addition our most holy Temple of the Salvation has requisitioned the services of the infamous Sylvan and his- inn, know that if you were to join the effort a free meal and room for the night are but the start of the rewards you would receive guaranteed by I Aviial."
-
”Two will join you. I will be back” Head to Makdt and tell her “the two people here are searching for fighters to help stop evil. They said if we join a free meal and room for the night are but the start of rewards guaranteed by Aviial, the leader, presumably” then head back to Aviial with Makdt and ask him “can we join?”
-
”Two will join you. I will be back” You head to Makdt and tell her “the two people here are searching for fighters to help stop evil. They said if we join a free meal and room for the night are but the start of rewards guaranteed by Aviial, the leader, presumably” , makdt starts "That sounds like- woah!" You then drag Makdt back to Aviial and ask him “can we join?”
Aviial looks you up and down, "A witch and a- salt miner, I Aviial approve but for legal purposes I will have to inspect your Identification lady witch." he says and Makdt gives him her Identification plate, he inspects it and says, "This looks to be in order, I Aviial shall lead you- mercenaries to glory tomorrow afternoon. Feel free to rest here and eat plenty for on the morning we shall gather here to sally forth to the fort which our scout has identified as the brigands' encampment." he then leaves you to return to talking to the elf woman... mostly about himself.
-
"Hm. A live-ly sort of fellow!"
"Would you deem this task worth our while, witch-Makdt?"
-
"Hm. A live-ly sort of fellow!"
"Would you deem this task worth our while, witch-Makdt?"
We already joined, I thought
-
We did... but we kinda, uh, roped Makdt into it. I'd like to hear from her before we go charging off into threats unknown.
-
Yes
"Hm. A live-ly sort of fellow!"
"Would you deem this task worth our while, witch-Makdt?"
+1
-
"Hm. A live-ly sort of fellow!" you say to which Makdt replies, "I think he's a pompous ass who is an obligate temple hunter."
"Would you deem this task worth our while, witch-Makdt?" you ask
"I don't like temple hunters and 'free' just means the business involved are being pressured by the temple to provide for the whipped up peasants given rein to go bezerk on heretics... but yes, stopping the plague and routing brigands is worth our while for the stipend for doing work for the temple." Makdt tells you
-
"Are there any items we might need for this quest?"
-
"Are there any items we might need for this quest?" you ask
"The temple will loan out any non healing items they deem necessary when we meet to get ready, from swords and such to those blessed white cloaks every hunt is famed for. As for healing we'll likely be tripping over clerics because just about every member of any nearby temples have likely come calling for scraps of renown, although nearly all of them are just about worthless for anything other than healing wounds and hiding behind paladins. I'd say the only thing we need is undead restoration potions for you, and I've been working on making those, I'll have at least one for tomorrow for sure." Makdt tells you
-
"What do you think we should do while we wait for the questing to start?"
-
"What do you think we should do while we wait for the questing to start?" you ask
"You could help me make poison or talk about stuff or go see the circus perform." Makdt suggests
-
"I think... I should much like to see the making of poison." (Smile.)
"What sort of help did you have in mind?"
-
"I think... I should much like to see the making of poison. What sort of help did you have in mind?" you ask
Makdt tells you "It's actually pretty easy..." she goes into your backpack and pulls out some glass beakers & rod, a small alembic, a metal beaker stand, mortar and pestle, and a small pouch, as well as the lamp from her pouches with the parcel of strahdinia seeds, "Get some hard alcohol from the barkeep we need some solvent." she tells you and starts off to set up in a corner of the tavern's common room to brew poison.
-
Go to the barkeep and ask “can I have hard alcohol?”
-
You go to the barkeep and ask “can I have hard alcohol?”
The dwarf looks at you and tells you, "Shots are two & bottles are ten, are you looking for something specific or just to get drunk?"
-
I think we should just by the bottle and it doesn't seem like brand matters.
-
(do you want to buy a bottle of any alcohol?)
-
”which one has the most alcohol in it?”
-
”which one has the most alcohol in it?” you ask the dwarf
He tells you, "Of our normal selection that would be the orcish 'Blackwater' rum or the dwarven 'Firewater' whiskey but our special selection includes the house distillate 'Wings of a Kenku' made by the last of the Sylvan race himself, a prize at only fifteen measures."
-
"I think the normal se-lec-tion will serve quite well, thank you. What is the price?"
-
"I think the normal se-lec-tion will serve quite well, thank you. What is the price?" you ask
The dwarf looks at you like a bit tiffed and says "Shots are two measures while a bottle is ten measures."
(you still have 25M, do you want to buy a bottle?)
-
"Very good! A bottle, please." (Put ten measures on the counter.)
-
"Very good! A bottle, please." You say while putting ten measures on the counter.
He scoops of up sticks and replaces it with a glass bottle with a slightly brown liquid inside, the bottle is embossed with the words 'Firewater" with a flame pattern and a small paper sticker with a crest on it, "Enjoy responsibly." the dwarf says
-
give Makdt the Firewater
-
Smile. "My thanks."
give Makdt the Firewater
Then go do this.
-
You smile and say "My thanks."
You take the firewater to Makdt who is grinding some of the seeds into a fine wetted sludge, "This will do." she takes the alcohol and washes the mortar out into the alembic with about a cup worth of the liquor and sets it over the lamp on the stand and sets a beaker to capture the distillate, she then loads the mortar up with more seeds and passes it to you, "Grind that to paste." she tells you turning to prepare a iron rust & bone meal mixture in beaker.
-
I looked into using the mortar for grinding up hard seeds-- it was peppercorns in the video-- and that apparently involves a certain sort of light up-and-down pounding motion to crack the seeds open before you actually grind them up. However, it seems hard seeds like that yield more of a powder than a paste, so I'm gonna assume these are more like sesame seeds or something. Going by that assumption, these seeds should be soft and oily enough that we can just...
Take up the pestle, and set the mortar onto a nearby table. With careful, circular motions, use the pestle to grind the seeds against the walls of the mortar, applying fairly light but consistent pressure so as to break the mixture down thoroughly. Continue this motion until we've attained a fine paste.
-
I looked into using the mortar for grinding up hard seeds-- it was peppercorns in the video-- and that apparently involves a certain sort of light up-and-down pounding motion to crack the seeds open before you actually grind them up. However, it seems hard seeds like that yield more of a powder than a paste, so I'm gonna assume these are more like sesame seeds or something. Going by that assumption, these seeds should be soft and oily enough that we can just...
Take up the pestle, and set the mortar onto a nearby table. With careful, circular motions, use the pestle to grind the seeds against the walls of the mortar, applying fairly light but consistent pressure so as to break the mixture down thoroughly. Continue this motion until we've attained a fine paste.
+1
-
You take up the pestle, and set the mortar onto a nearby table. With careful, circular motions, you use the pestle to try to grind the seeds against the walls of the mortar, applying fairly light but consistent pressure so as to break the mixture down thoroughly;
the seeds are each about the size of a pinhead and mostly full some sort of extremely dark green semisolid, you find that they fairly easily split open with even the shock of slight pressure but the hulls are stubborn and take much grinding to break...
You continue this motion until you've attained a fine consistent paste.
"Have you got that ready yet? You're gonna miss the fun part if you take too long." Makdt asks.
-
"I think... I think so, yes!" Place the pestle back into the mortar, and turn to Makdt with mortar in hand.
-
"I think... I think so, yes!" you say and place the pestle back into the mortar, and turn to Makdt with mortar in hand.
"Yeah this looks fine", she takes the mortar and washes it out into the alembic with more alcohol, pouring the distillate beaker's semi brown liquid into the beaker with the mixture and it starts to foam an oily black similar to the poison you drank before.
"Now just have to wait for the second fractioning then it will be a few hours for it to react." she says, Makdt and you watch the alembic till she empties the second distillation into the mixture beaker and sets it aside to clean out her alembic.
"Ok, it's going to take like five more hours to finish then it needs to be put into vials for use, we could make it one portion or fraction it out... Since your going to be using them which do you want to do?" she asks.
-
"Hm... two portions, per-haps?"
-
"Hm... two portions, per-haps?" you suggest, Makdt goes into your backpack and takes out a pair of glass round bottoms and puts them next to the reacting beaker, "Ok, now it's just waiting, it'll be night before its done." she says.
-
"Do we need to be near while it finishes or can we go do something else?"
-
"Do we need to be near while it finishes or can we go do something else?" you ask
"It should be good on its own." Makdt tells you "What do you want to do while we wait?"
-
"Hmm. This cir-cus thing in-trigues me... shall we have a look?"
-
"Hmm. This cir-cus thing in-trigues me... shall we have a look?" you ask, "Sounds like fun!" Makdt says.
(Do you want to travel to the circus?)
-
(Yes)
-
You and Makdt leave the tavern and walk through the streets of Ter to get to the Circus tents set up outside of the village.
You arrive without incident to the main thoroughfare of the circus lined with games of chance and skill and edged with small colorful tents with attractive signs showing such pay to view attractions as; 'the strongest man', 'the bearded lady', 'fire breather', 'freakshow', 'Golfut's transmogrifications', and 'menagerie' and the big tent at the far end.
-
We're headed straight for the big tent-- none of these side-show shenanigans!
-
We're headed straight for the big tent-- none of these side-show shenanigans!
+1
-
We're headed straight for the big tent-- none of these side-show shenanigans!
+1
+1
-
You decide to forgo the sideshows to head straight for the big tent and paying two measures each at the entrance go inside; the tent is nearly ten sword across and two stories high, wooden tri-tiered benches ring an eight sword wide ring stage of compacted earth, the stand have somewhere over thirty people in them, there is currently an acrobatic play ongoing on stage.
You are urged by a man dressed in frilly clothes and white face paint to take a seat, so you walk up the bench-stairs and have a seat next to Makdt.
(Would you like to do anything during the performances or will you just enjoy them? for how long?)
-
Relax, watch the show! We don't have anything in particular that needs doing right now, so let's just take in the sights 'til the poison's ready.
-
Relax, watch the show! We don't have anything in particular that needs doing right now, so let's just take in the sights 'til the poison's ready.
+1
-
You relax and watch the show; the acrobatics act finishes up after a few minutes and a comedic clown act rolls in to fill time while a large cage is set up for the next act, the clowns use a combination of simple slapstick and fall humor on the side you can see... eventually the act is ready and the clowns exit stage, there in the cage a man and... two giant tigers, he is making the beasts run around on and between platforms within the cage... a beast tamer act, the performance is quite good judging by how tightly Makdt is clinging and squeezing your arm.
The act goes on for awhile and ends dramatically with the tamer even putting his head in one of the tiger's mouths, it is then curtailed by more clown act while they breakdown the cage for the next act, this time it's juggling & balancing for what you can see.
The cage is just about entirely gone when a commotion tears up part of the act, it appears someone has charged the stage and is attempting to subdue a clown... a barely human looking someone with spikes of crystals and made up mismatched body parts, another pair of the fiends are attacking a section of the crowd...
"Something is wrong..." Madkt says and stands up, "We should help."
-
Quick, which spiky devil thing is closest to us?
-
Quick, which spiky devil thing is closest to us?
+1
Attack the one closest to us
-
You charge the closest spiky devil and attack it (19+2 hits, 6 bludgeoning) you punch rips its right shoulder from its body which falls to the ground in a writhing pile, but the loosely put together thing doesn't have much reaction to it besides to turn towards you.
Makdt fires a witch bolt at the furthest enemy, (7+4 fails)
Crystal spike monster 2 attacks the clown group (1+2 stumbles)
Clowns disengages from the spiked attacker.
Shambling creature 3 attacks the group of villagers(18+3hits, 7 slashing), one of the villagers is hurt pretty bad.
Parts creature1 attacks you(19+4 hits, 7 bludgeoning) bluntly hitting your right shoulder
(It's your turn.)
(For ths the 'U' are groups of about 5 humans for simplicity)
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-
punch its head
-
You punch at the beastial thing's head (17+2 hits, 6 bludgeoning) you knock its head free from its disproportionately thin neck... despite that it still seems eager to fight.
Makdt moves to your back and lassos a part beast towards you (15+4 hits, 1 lightning)
The clowns start russling villagers out of the tent.
The chunk beast2 attacks Makdt (5+2 misses).
The body horror3 grapples the villagers(11+1 hits)
The villagers attempts to disengage but are stopped by the grapple (5 fails)
The now headless one armed thing swings at you (10+1 misses)
(it is you turn again)
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punch at the left shoulder, hopefully causing its other arm to fall off
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Ha-haa now this will be a circus-show to remember!
punch at the left shoulder, hopefully causing its other arm to fall off
Yes yes, very +1
-
You punch towards the thing's left shoulder (15+2hits 9 bludgeoning) you punch off the creature's remaining arm sending it spinning to the ground where it still writhes around in pieces.
Makdt reaches out to cast shocking grasp on the component feind2 (10+4 hits, 6 lightning) the magic causes the things left arm to fall limp, she then retreats.
The clowns continue to move people out of the tent.
The member brute2 swings a spiky limb at you(15+2 hits, peirce immune)
The element demon attacks the villagers(4+2misses)
The villagers attempt to break their grapple (14 succeeds) they move around the limb feind to try to escape.
(it is your turn again)
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"Haa-haha-haa-- hyah!"
Action Surge. Throw a right hook at member brute2
"Hyah!"
and follow with a left!
-
swing at and punch member brute 2’s elbow
(It has an elbow? If not try to tear off its arm
-
"Haa-haha-haa-- hyah!" you shout while throwing a right hook toward the member brute2's elbow(7+2 hits, 7 bludgeoning) the hit breaks the arm off at the joint, "Hyah!" you use action surge to strike at it again(7+2 hits, 8 bludgeoning) the hit to the torso causes the thing to explode into piles of wiggling segments.
Makdt uses lightning lure to attempt to pull the section villain off the villagers (10+4 hits, 1 lightning)
Clowns continue to force people out of the tent.
The constituted hulk retaliates on Makdt(15 hits, 8 piercing)
The villagers flee.
You hear screams and fighting coming from outside behind you.
(It is your turn again)
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-
Attack the constituted hulk
-
You attack the constituted hulk(12+2hits 7 bludgeoning) your attack blows out its hip and it folds over prone but still aggressively attacking.
Makst attempts to use shocking grasp on it (7+4hits 6 lightning) the magic causes the upper body to go limp disabling what's left of it.
"We should hurry outside to see where these came from." makdt says and rushes off towards the sounds of fighting.
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-
follow Makdt outside
-
"Indeed!"
follow Makdt outside
Do this.
-
"Indeed!" You follow Makdt out; there are several guards engaged in combat with the piecemeal abominations, while some of the part fiends are dragging knocked out villagers into the tent that was 'Golfut's transmogrifications'.
"Should we stay and assist the guards or go for the tent?" Makdt asks
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"Hnng... the tent. They are making devil-beasts of the towns-folk in that tent."
Now quick, before we do anything else... how big is Galuf's tent? Could we, say... flip it over? Damage it in some way?
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"Hnng... the tent. They are making devil-beasts of the towns-folk in that tent."
Now quick, before we do anything else... how big is Galuf's tent? Could we, say... flip it over? Damage it in some way?
+1
if the tent is too big to flip over, enter the tent
-
"Hnng... the tent. They are making devil-beasts of the towns-folk in that tent." you tell Makdt...
Golfut's tent like all the side-shows tents is a 3 sword or so across tent, tall enough to walk in, you could potentially dislodge its supports and collapse it with brute strength but it will be difficult to do it all at once from only one side...
You make your way to the tent, and a segment horror steps out and sees you;
It swings at you (19+3hits 5 bludgeoning) connecting with your hip.
(its your turn)
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Gah, why did we just waltz in like that?
Fist. Monster. Smash.
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Gah, why did we just waltz in like that?
Fist. Monster. Smash.
Aim for its shoulder
This seems to work, ish
-
You smash the parted thing(20+2crits, 14 bludgeoning) forcing it's shoulder through its torso parting it into a pile of flailing limbs.
"Careful, there's sure to be more inside." Makdt says.
-
"I con-cur."
Burst into the tent and slam our all-powerful fist into the first spike-devil we see!
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rip off some of the limbs, carry them inside, and throw them at another one of these things, maybe they will attack the other ones?i
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rip off some of the limbs, carry them inside, and throw them at another one of these things, maybe they will attack the other ones?i
I'm... not really clear on why that would induce the spike-devils to attack each other. ???
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You’re right, I wasn’t thinking properly
"I con-cur."
Burst into the tent and slam our all-powerful fist into the first spike-devil we see!
+1
rip off some of the limbs, carry them inside, and throw them at another one of these things, maybe they will attack the other ones?
-1
-
You burst into the tent; there are two fleshcraft fiends feeding a villager into some kind of large horrific machine... it spits out random assorted parts and begins assembling them into a third feind, you sense some weird sentience from the machine...
You slam your fist towards the first spike-devil you saw (10+2hits, 8 bludgeoning) the thing manages to brace for the impact but it's right legs buckles off under the blow.
Makdt casts witch bolt at fiend2 (10+4hits, 7 lightning) it connects with the two with ray of flickering energy and the magic causes the feind to go partially lame.
The three group attack you (19+3 hits, 10 bludgeoning 7 slashing piercing immune, 20hp remaining)
The machine unable to reach anything claws around with pseudopod like arms with various implements and tools on the ends.
(It is your turn)
(for this the enemies are 1,3,2)
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Strike fiend1 again! Aim for the torso; it seems torso-strikes are best for killing these varmints outright...
-
You strike at fiend1 aiming for the torso (8+2hits 7 bludgeoning) you cave right arm into the torso as the fiend tries to block causing it to fall into a writhing pile.
The machine uses its prepared action to grab at the fallen bits and starts eating them.
Makdt channels energy through her witchbolt (3 lightning) the magic causes the fiend to fall limp to the ground and is snatched up whole into the machine's gluttonous maw.
fiend3 swings at you (8+3misses)
The machine grabs fiend3 and shoves it into its mouth chewing it up, it then regurgitates a pile of parts adhered together and rimed with spikes of crystals and feathers and leaves.
The abomination of animals vegetables minerals & men stands up on its various arms and legs and attempts to grapple you (2+5 fails)
(it is now your turn)
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That looks kinda... bad. :o
Strike at the very core of the abomination.
-
You strike at the abomination's core (15+2hits, 8 bludgeoning) the abomination recoils from the blow shaking loose bits of itself that fall to the ground to be snatched up by the machine.
Makdt fires a witch bolt at the abomination (18+4hits 16 lightning) the magic connects the two with an arching ray of energetic lightning while making nearly the entire mass go limp.
"Get around this thing and attack the source!" says pushing you forward.
The machine spits out a gnome sized abomination made of hands with a core of bright blue feathers.
The small pile joins with the larger one rejuvenating the mass.
The pile of assorted parts attempts to grapple you (16+5hits) you are caught by its many flailing limbs.
(it's your turn, you are grappled)
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"I would... if I could!"
Strike at the pile again... we need to free ourselves.
-
"I would... if I could!"
Strike at the pile again... we need to free ourselves.
+1 then attack the machine
-
"I would... if I could!" you say and strike at the pile (5+2hits, 8 bludgeoning) the pile of parts cracks in half and slumps to the ground.
The machine starts scooping up and ripping off hunks of the pile.
Makdt overcasts (1+1+8 lightning) witch bolt of 5th level at the machine (11+4hits, 44 lightning) a tremendous arc of lightning bursts forth from Makdt towards the machine and damages it heavily, (6fail con save)Makdt faints due to the exertion.
The machine spits out its load of wriggling unconnected limbs making ready to repair itself.
(It is your turn)
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...Y'know what, we're cutting things a bit too close here. It's time to admit we're not quite up to this, and get out while we can.
Before we act: is it possible for us to grab Makdt for hauling out of harm's way as a bonus action? What would it do to our movement speed?
-
(While most object interaction is a free action picking up unconscious people is a full action and you'll need to be able to carry them, <210units for normal for you and you have 33units of gear on, though Makdt is still outside the tent if you think her and her equipment weigh less than 176 units you can have normal movement speed while carrying her)
-
Urgh.
Grab Makdt, get as far away from the hell-tent as possible. Disappear into the crowd, duck behind a building, whatever... just so's we're not followed.
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Urgh.
Grab Makdt, get as far away from the hell-tent as possible. Disappear into the crowd, duck behind a building, whatever... just so's we're not followed.
+1 upon confirming we are not being followed, head back to the bar and drink the poison. We are low on health
-
You turn and grab up Makdt leaving her minion on the ground...
(do you wish to run away without Makdt's minion... which she shares hp with? =p)
-
Grab Makdt’s minion as well
-
Aw man the bird-thing's here too? Yeah we're gonna need that...
Grab the bird-thing too. Flee.
-
You grab the Bird Makdt as well (using your movement)
The machine lifts itself up onto tiny millipede like purple-black legs and crawls forward to engage you in melee swinging a pseudopod into you (7+5 hits, 8 bludgeoning) the contact of the pseudopod sends a strange feeling through your husk as it adheres to your right elbow, grappling you.
(it is your turn)
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Try to yank the pseudopod off of our right elbow
-
Try to yank the pseudopod off of our right elbow
+1
-
You attempt to yank the pseudopod off you (using your action 20+2 succeeds).
(You can still move, do you wish to? or something else?)
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Yes. Get out of here.
-
Yes. Get out of here.
+1 head to the Drunken Kentucky and check if the poison is ready, if it is, drink it
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Yes. Get out of here.
+1 Also yell for the guards to kill the machine.
I don't think we need to use the poison yet.
-
You attempt to run; the machine uses its reaction to bite at you(13+5hits, piercing immune 2 acid, 10hp remaining) it latches onto your left knee and you get an odd sensation through you husk as it sticks like glue, you are grappled, you can't move.
You yell for "Guards!"
The machine snakes a thick wet purple-black pseudopod out of its mouth, like a long fleshy tongue, it grapples your head and starts squeezing and just when you think things are about to get far worse... you feel someone poke at you through the entrance to your husk and like reacting to a poisonous taste the machine retracts itself from you and your husk and releases its grapple, the machine attempts to flee from you.
-
[thank you for helping me]
-
[thank you for helping me] there is no response as you are the only being inside you right now.
(It is your turn)
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follow the machine
-
(how closely do you want to follow it, do you want to do anything else while you do so?)
-
(I want to stay at a distance where I can see it but the machine doesn’t see me, I want to pay attention to where it is going)
-
You commit to follow the fleeing machine carrying the unconscious Makdt&bird; it rips its way out of the tent and runs but you are able to easily follow it as it flees slowly towards the hills from Ter, you are distanced to where you could dash up to it if necessary keeping it in view.
Once it reaches the hills the machine continues on for quite some time, Ter is quite distant at this point maybe a mile or two away it stops and appears to be attempting to dig itself into the ground.
It seems to give up and a medium sized white amorphous form sluffs off of its main mass like a skin peeling away leaving the machine motionless, the blob proceeds to shrink away into the place where it was digging.
-
put down Madkt and bird, then follow the blob
-
You put Makdt and her bid down somewhere safe and proceed to where the machine is sat motionless.
The machine now appears now to be a very mundane machine, gone are its mouth, feet, eyes, and anything resembling animation, nearby is a small sized crack into what could be a chamber below, the stone around the crack has been clawed and scratched at, you won't be able to follow it at your husk's size.
-
Search for a body small enough to enter the gap, use the current husk to grab it, exit the current husk and enter the new husk, then free self from the old husk and enter the machine
-
(ok a little bit confused, you want to look for a body to assume to go into the crack, exit that small body and go into the machine without an assumption?)
-
(Remain within the small body)
-
(ok a little bit confused, you want to look for a body to assume to go into the crack, exit that small body and go into the machine without an assumption?)
Current husk=husk A
New husk=husk B
Husk A grabs Husk B to prevent it from running off. Assume Husk B. If Husk A is still grabbing Husk B use Husk B’s body to escape Husk A’s grasp. If Husk A releases grip upon assumption if Husk B, use Husk B to enter the machine. Husk B is our current husk at this time
-
You attempt to locate wild animals (17+1 succeeds, 94) after searching you find a rabbit and attempt chase after and grab it (7-1 misses, 2-1 misses, 17-1 hits) you grapple the rabbit, you attempt to assume the rabbit (11-2 fails) You burrow an entrance into the rabbit's body (20, 3 -4 fails) the rabbit struggles but you succeed in assuming it.
You are filled with the memories of the rabbit, its life, its burrow, its fears...
The hands of your old husk around your body go limp.
-
If I might suggest an... alternative course of action?
Get out of here. Pop back into our old husk, keep the rabbit-- that's dinner!-- head back to Ter, and rest up. Makdt's down for the count, and our husk is in no shape for fighting-- we survived that machine-fight through sheer dumb luck. Or maybe plot-shenanigans. I'm not sure.
Point is, if this place proves dangerous-- which it almost certainly will-- Makdt's liable to die, and we'll be short one perfectly good jerky-puppet. We need rest.
-
You reassume your old husk, the rabbit in your hands is motionless but alive, you grab up the Makdts with the rabbit.
(would you like to do anything while you travel back to Ter? would you like to go to any specific place in Ter? are you sure you wish to travel?)
-
If we go to Ter we need to go to the tavern for the poison
However we need to remember this place for later excursion
-
Hm. "Are you sure?" is a... dangerous set of words. Walking 2 miles shouldn't take us more than, oh, a half hour or so, but a little paranoia goes a long way so...
What time of day is it?
-
Hm. "Are you sure?" is a... dangerous set of words. Walking 2 miles shouldn't take us more than, oh, a half hour or so, but a little paranoia goes a long way so...
What time of day is it?
+1 maybe we can assume a nocturnal animal to guard the unconscious bodies for the night, then assume the rabbit in the morning when we enter the gap
(Corpses aren’t conscious either, the statement refers to the 2 living and 2 corpses)
-
It is maybe 2 hours or so till night, It took about a half hour to follow the machine out here.
(if you go back to town to rest up with a full rest, you will be expected to join the raid on the fort in the morning and you might not be out this way for some time)
-
maybe we can assume a nocturnal animal to guard the unconscious bodies for the night, then assume the rabbit in the morning when we enter the gap[/b]
(Corpses aren’t conscious either, the statement refers to the 2 living and 2 corpses)
-
(you have darkvision no matter what assumption you are in, as well there are three living bodies here if you include the rabbit, unless you meant the corpse of the machine...)
-
Oh, I forgot the rabbit was alive, also forgot about darkvision
Assume the rabbit and enter the gap where the blob went
-
You reassume the rabbit, and squeeze into the stone crack to a small chamber below, you see a tunnel that looks like it was dug by acid and the top of a collapsed door.
┌╫┐
│▲│
│☺│
└═┘
-
Open the door and look inside the room
-
The door is collapsed and buried, you can't open it without some sorts of magic or tools.
-
We are a rabbit, can we burrow through the collapsed door?
-
(I'll say that burrowing through a door of any material, notes say this one is old wood, is the same dc for breaking down the door, but it will take time either way even if you succeed...)
-
Exit the body and phase through the door
-
You exit the rabbit and you attempt to phase through the door, but you are a physical being...
-
Hm
Is there a crack we can get through? how malleable are we?
-
The door is one solid piece of old wood, bent off its hinges and half buried by dirt, there are cracks on either side that only a slime or a creature without bones could possible fit through, lucky you are able to fit through the cracks to the space beyond if you wished as your body can fit through.
-
Go through
-
You push yourself through the crack in the door, dragging your teeth in behind you and to the far side and a open room of some sort, you can't feel anything alive in this space behind the door, and you can't reach the far wall as you stretch out to feel.
┌╫┐
│▲│
│r│
└═┘
░☺░
░░░
-
Move forward
-
You move forward carefully, you detect what feels like an iron cage trap, anchored to the flagstone floor.
┌╫┐
│▲│
│r│
└═┘
░░░
░☺░
Θ░░
-
Can I climb over the trap?
-
The cage poses no risk to you, even if it were to catch you you could just slip out.
-
In that case Continue forward
-
You continue forward till you feel a pillar carved wall, you feel a stone door in the wall, and you detect another iron cage trap.
┌╫┐
│▲│
│r│
└═┘
░░░
░░░
Θ░░
░░░
░☺Θ
══╬
-
Enter the stone door
-
You try to open the stone door, you figure it lifts up... you are not strong enough to lift the door or it is simply stuck in place, you feel around for cracks you could try to slip through but edge of it is recessed into the floor and wall rails, this door might as well be a wall to you like this.
-
Go North
-
(How north? back to the collapsed door? further?)
-
Farther
-
You head back north through the crack and past your rabbit husk and into the small acid etched tunnel.
You slide through the tunnel till you feel it's end.
─╫
☺
║
║
║
║
┌╫┐
│▲│
│r│
└═┘
░░░
░░░
Θ░░
░░░
░░Θ
══╬
-
Head back south to the first pillar, then go east
-
(pillar? do you mean the far south wall of the room past the collapsed door?)
-
The far south wall
-
You go back to the wall and go east, you find a wall.
─╫
║
║
║
║
║
┌╫┐
│▲│
│r│
└═┘
░░░
░░░
Θ░░
░░░║
░░☺║
══╬╝
-
north 2 tiles
-
You feel along the wall, you find a wooden portcullis.
─╫
║
║
║
║
║
┌╫┐
│▲│
│r│
└═┘
░░░
░░░╬
Θ░☺║
░░░║
░░Θ║
══╬╝
-
try to slide through grooves in the portcullus
-
You slide through the portcullis to the space behind, a hallway.
─╫
║
║
║
║
║
┌╫┐
│▲│
│r│
└═┘
░░░║░║
░░░╬☺║
Θ░░║░║
░░░║
░░Θ║
══╬╝
-
head south
-
You find a solid wooden door.
─╫
║
║
║
║
║
┌╫┐
│▲│
│r│
└═┘
░░░║░║
░░░╬░║
Θ░░║☺║
░░░║╬╝
░░Θ║
══╬╝
-
can I open it/get through it? If not, Head north
-
You open the door; it swings open to the back of a statue of a hydra that rolls away as the door is opened, you cant feel any presences in this room either.
─╫
║
║
║
║
║
┌╫┐
│▲│
│r│
└═┘
░░░║░║
░░░╬░║
Θ░░║░║
░░░║☺╝
░░Θ║≡░
══╬╝Ω
-
go south, then east
-
You find a crude wooden door there is a large gap at the bottom of it.
─╫
║
║
║
║
║
┌╫┐
│▲│
│r│
└═┘
░░░║░║
░░░╬░║
Θ░░║░║
░░░║░╝╬
░░Θ║≡☺░
══╬╝Ω░░
-
go through the gap
-
+1
I changed my mind.
This seems to be a quest that might get us killed at some point.
-
Also a quest that could get Makdt killed. Recall, she's (presumably) unconscious up there, and we're in (quite possibly) a hostile area... the longer we poke about down here, the greater a risk we're taking.
(Also also... 100th page, woohoo!)
-
Also a quest that could get Makdt killed. Recall, she's (presumably) unconscious up there, and we're in (quite possibly) a hostile area... the longer we poke about down here, the greater a risk we're taking.
(Also also... 100th page, woohoo!)
Probably better to come back when Makdt isn't unconscious and we can use our actual body.
Leave the ruin, get Makdt, and go back to town.
-
(ok so you want to leave and come back to explore this dungeon later right?)
-
(I kinda wanna stay, but if the rest want to leave I will follow them)
-
(ok, just some notes here as the DM, I will try not to throw you into anything you can't handle and dice rule what happens in combat, but aside from that things happen for a reason & I dont railroad)
You decide that this is a little too dangerous for you and head back towards the surface; you don't run into anything surprising along the way, and take the rabbit back up to the surface. (i'm assume you still want that)
You go back into your human husk and grab up the rabbit, Makdt and her bird and set out back to town, making sure to remember where this place is. (for reference this shall be dungeon B, unless you want to call it something else)
(do you wish to do anything while you travel back? or look out for anything?)
-
Just travel low and quiet.
-
Just travel low and quiet.
+1
-
You travel quitely back towards Ter; after nearly the whole trip Makdt wakes up and besides being very confused is alright.
"Wha... where, where am I? Why are you carrying me? What happened?" she asks as she forces her way out of your hold to land on the ground unceremoniously.
You feel it's been about an hour since she passed out.
(Ter is in view and you are safe to walk the rest of the way)
-
"Your spell struck you down... I saw us safely away."
"Can you walk?"
-
"Your spell struck you down... I saw us safely away." you tell her
"Pushed myself a little too much." Makdt says
"Can you walk?" you ask
"Yeah I can walk." she says
You continue on back into Ter and the problems have resolved themselves but the circus has been closed.
"It's getting late let's go back to the tavern so we are at least healed up for tomorrow." Makdt suggests
-
"Let's." (Start heading that way.)
"And if I may, witch-Makdt... I would rather lose this husk than lose a friend! Please... be care-ful about pushing your-self so on my account."
-
"Let's." (Start heading that way.)
"And if I may, witch-Makdt... I would rather lose this husk than lose a friend! Please... be care-ful about pushing your-self so on my account."
+1
-
"Let's." You say, you group starts heading towards the tavern.
"And if I may, witch-Makdt... I would rather lose this husk than lose a friend! Please... be care-ful about pushing your-self so on my account." you say
"I just stretched my sieve a bit too much, it's not ideal but you handled it well enough." she says smiling
(your group gets to the main street)
-
"Handled-- handled!"
...
"That thing had me, witch-Makdt. It would have killed this husk, and you with it... I could not stop it. I could not stop it!"
"I did not flee the machine, witch-Makdt. The machine fled me... and I do not know why. It could have slain us both with ease."
-
"Handled-- handled!" you say
"That thing had me, witch-Makdt. It would have killed this husk, and you with it... I could not stop it. I could not stop it!" you tell her
"I did not flee the machine, witch-Makdt. The machine fled me... and I do not know why. It could have slain us both with ease." you tell her
"What do you mean it fled? What do you mean it had you?" she asks looking very pale.
-
"When you fell, I tried to flee with you and your bird both... and the machine grew legs. It gave chase-- grabbed me some-how-- and tried to... take my husk!" (Let our eyes go wide. This is suddenly making a great deal more sense!) "It tried to take my husk, witch-Makdt... as I would take a husk! And it saw me in-side, and knew me for a being like unto it-self-- and fled!"
Walk a little faster. "I think I may have learned a thing of great im-port this day, witch-Makdt... if I can only make cer-tain of it back at the inn, away from other eyes!"
-
"When you fell, I tried to flee with you and your bird both... and the machine grew legs. It gave chase-- grabbed me some-how-- and tried to... take my husk!" you say as your eyes go wide "It tried to take my husk, witch-Makdt... as I would take a husk! And it saw me in-side, and knew me for a being like unto it-self-- and fled!" you tell her
"What do you mean that thing was like you? aren't you a ghost?" she says
You walk a little faster to get to the inn. "I think I may have learned a thing of great im-port this day, witch-Makdt... if I can only make cer-tain of it back at the inn, away from other eyes!"you say
"Make certain of what?" she asks trying to understand what your more talking to yourself about.
Your group arrives at the inn.
-
Yes we're talking to ourselves. We're talking to ourselves 'cos I just figured something out
"Of my own appearance!"
Approach the innkeep, request a room to ourself, and enter therein.
-
"Of my own appearance!" you say, "What does that mean?" Makdt says just out of the loop.
You request a private room from the innkeeper dwarf, "You lot are with the temple... you can rest downstairs." he tells you looking his best to not look upset about it.
You go downstairs to a private 'room', the privacy curtains will most likely stop anyone from seeing anything you would do inside.
"Just talk to me, your freaking me out with all this." Makdt says sitting on the bed.
-
"...You're right. I ap-ologize! I... I shall try to ex-plain."
"I do not think my-self to be a ghost. I think my-self to be... ah, I know not what. Some un-natural thing, not of this world."
"When the machine fled, I... followed it for a time. After a time, a shade lifted from it-- a pale thing, shape-less. I suspect that shade may be like unto my-self... and so this test."
"Describe to me what you see, witch-Makdt."
Free ourself from the husk of Rollo. Remain thus for a few seconds, then assume the husk once more.
Have a good look at ourself while we're out. What do we look like when not actively assuming something?
-
"...You're right. I ap-ologize! I... I shall try to ex-plain."
"I do not think my-self to be a ghost. I think my-self to be... ah, I know not what. Some un-natural thing, not of this world."
"When the machine fled, I... followed it for a time. After a time, a shade lifted from it-- a pale thing, shape-less. I suspect that shade may be like unto my-self... and so this test."
"Describe to me what you see, witch-Makdt."
Free ourself from the husk of Rollo. Remain thus for a few seconds, then assume the husk once more.
Have a good look at ourself while we're out. What do we look like when not actively assuming something?
we should probably stay out for at least 30 seconds so she can actually see us
-
"...You're right. I ap-ologize! I... I shall try to ex-plain."
"I do not think my-self to be a ghost. I think my-self to be... ah, I know not what. Some un-natural thing, not of this world."
"When the machine fled, I... followed it for a time. After a time, a shade lifted from it-- a pale thing, shape-less. I suspect that shade may be like unto my-self... and so this test."
"Describe to me what you see, witch-Makdt."
Free ourself from the husk of Rollo. Remain thus for a few seconds, then assume the husk once more.
Have a good look at ourself while we're out. What do we look like when not actively assuming something?
we should probably stay out for at least 30 seconds so she can actually see us
+1
-
"...You're right. I ap-ologize! I... I shall try to ex-plain. I do not think my-self to be a ghost. I think my-self to be... ah, I know not what. Some un-natural thing, not of this world. When the machine fled, I... followed it for a time. After a time, a shade lifted from it-- a pale thing, shape-less. I suspect that shade may be like unto my-self... and so this test." you say
"Describe to me what you see, witch-Makdt." you ask her
You leave your Rollo husk...
"Describe what... what is that?! Uh... is that... you... it's like... you are meaty, purple and splotchy black... why are you so veiny and why are they... cyan like that, oh! you have... are those teeth, they look like a bundle of silver needles..." she describes you
You can't see anything like this as you don't currently have any sort of eyes.
(#80529c #4747434d #57c5d8 for reference colors)
You re enter your rollo husk, Makdt looks shaken to say the least.
-
30 seconds was a good call. It seems I've led us down a bit of a wild goose chase... sorry 'bout that. I suspected that white mass we saw over the machine might be our missing soul-fragment, so I was wondering if we looked similar... apparently we do not. I'm not dismissing this hunch yet, but I didn't get the proof I was looking for there.
"Hm. That is... not quite what I was ex-pec-ting... and not at all like the shade of the machine." (Sigh.) "Well, that is what I am... for better or worse."
...
Try for a bit of a chuckle. "Am I horrible, witch-Makdt? I do not mean to be..."
-
80529c
47434d
57c5d8
30 seconds was a good call. It seems I've led us down a bit of a wild goose chase... sorry 'bout that. I suspected that white mass we saw over the machine might be our missing soul-fragment, so I was wondering if we looked similar... apparently we do not. I'm not dismissing this hunch yet, but I didn't get the proof I was looking for there.
"Hm. That is... not quite what I was ex-pec-ting... and not at all like the shade of the machine." (Sigh.) "Well, that is what I am... for better or worse."
Except this part
Try for a bit of a chuckle. "Am I horrible, witch-Makdt? I do not mean to be..."
-
"Hm. That is... not quite what I was ex-pec-ting... and not at all like the shade of the machine." You sigh. "Well, that is what I am... for better or worse." you say and give out a bit of a chuckle. "Am I horrible, witch-Makdt? I do not mean to be..." you say
"It's definitely a surprise, you being a blob of wet flesh crawling out of your skull without a word of warning... but your not horrible just, different..."she says sounding like shes trying to convince herself more than you.
"I've never heard of anyth- one like you, but I know you are probably not some species of slime, slimes don't have teeth, at least none that I've ever heard of do." she tells you
-
”Since I don’t need this husk, I should probably use it to get back to where the machine is and leave it there for the soul to take. I can use the rabbit body or just be without a Husk”
-
”Since I don’t need this husk, I should probably use it to get back to where the machine is and leave it there for the soul to take. I can use the rabbit body or just be without a Husk” you say
"You can do that? I mean be without someone else's body? And how are you controlling someone else's body anyways? Can you control things that aren't- or were alive." Makdt asks
-
"I can in-deed be without a husk, yes. I do not know how I con-trol bodies... I do not know if I can con-trol still objects. I sus-pect not."
-
If I am not in it already, get back into Rolio’s body. If I’m already in Rolio’s body, leave the room, thank the innkeeper, and begin heading to Rolio and the machine
-
"I can in-deed be without a husk, yes. I do not know how I con-trol bodies... I do not know if I can con-trol still objects. I sus-pect not."
You get up to leave- stay with me you feel the magical hold go taut, "Your trying to run off arent you. You got me into this mess with the temple, your gonna keep with it meatball, now get some rest we have a long day tomorrow." she says.
(do you want to try to force yourself away?)
-
No.
"Of course. I... I am sorry to have troubled you."
Take a seat on the floor, reclining against the opposite wall. "Good night, witch-Makdt."
Sleep, if we can.
-
No.
"Of course. I... I am sorry to have troubled you."
Take a seat on the floor, reclining against the opposite wall. "Good night, witch-Makdt."
Sleep, if we can.
+1
-
"Of course. I... I am sorry to have troubled you." you say
You take a seat on the floor, reclining against the opposite wall. "Good night, witch-Makdt." you tell her as she gets up to pat your head "Good night." she says and walk off, presumably upstairs to deal with the poisons.
You fall asleep...
(Would you like to do anything while you are asleep?)
-
Are we ready to take a new level yet?
Regardless... it's time to have a nice long talk with that entity we met before, in the salt-pack.
-
Are we ready to take a new level yet?
Regardless... it's time to have a nice long talk with that entity we met before, in the salt-pack.
Yes
[hello again. Would you be willing to tell me what I am?]
-
You feel that you would need over half again the experience you have now to reach a new level with this husk.
You search for the entity you talked to before but it feels like without a commitment to this being you won't ever be able to connect with it for the knowledge you seek.
(Are you absolutely sure you would like to spend your true form's class to become a Great Old One pact warlock?)
(this cannot be undone so me very sure it's what you want)
-
(I don’t think I want to)
can we sense other being?
-
So hey, I was looking back and I noticed...
You push your way out of the salt and approach the nearest creature you can feel; a sleeping humanoid.
You can't feel anything like thoughts from outside it.
(do you want to try to assume this humanoid?)
You attempt to assume this humanoid; (2misses, 14 hits) you are blocked by some kind of hat but pushing around it you reach your target, you go to assume this new body but you taste this humanoid has foul magic that lets you know trying this will hurt and is very likely to fail...
(Do you wish to continue?)
You dig you way out of the salt; you feel quite a bit sluggish and creaky from all the drying out.
Makdt lays asleep nearby, apparently having taken a nap after the hard work of salting you up.
We nearly attempted to assume Makdt.
Some kind of magic she's got-- presumably witch-magic (remember our memory of the monkey-witch?)-- kept us out. If not for that... well. Our current situation might look very, very different indeed.
This is one tidbit of information I do not want us sharing. It might not... might not go over so well if we did. :-X
-
So hey, I was looking back and I noticed...
You push your way out of the salt and approach the nearest creature you can feel; a sleeping humanoid.
You can't feel anything like thoughts from outside it.
(do you want to try to assume this humanoid?)
You attempt to assume this humanoid; (2misses, 14 hits) you are blocked by some kind of hat but pushing around it you reach your target, you go to assume this new body but you taste this humanoid has foul magic that lets you know trying this will hurt and is very likely to fail...
(Do you wish to continue?)
You dig you way out of the salt; you feel quite a bit sluggish and creaky from all the drying out.
Makdt lays asleep nearby, apparently having taken a nap after the hard work of salting you up.
We nearly attempted to assume Makdt.
Some kind of magic she's got-- presumably witch-magic (remember our memory of the monkey-witch?)-- kept us out. If not for that... well. Our current situation might look very, very different indeed.
This is one tidbit of information I do not want us sharing. It might not... might not go over so well if we did. :-X
Yes, I noticed it too. Let’s not tell Makdt this
when we wake up, ask Madkt if we are ready to head to the fort
-
You decide you don't want to make a pact with an old god today, so you look for other beings;
You sense a few lesser formless elemental spirits, as well as a four legged beast with short white fur and a singular horn upon its head, and a... two part object of some kind with a spiral cord connecting the smaller part to the larger part that it rest upon.
-
examine the two part object more closely
-
You examine the two part object more closely; the material is like none you know of maybe some kind of black ceramic, the smaller part has two similar lobes connected by what could be a handle the cord is attached to one of the lobes, the larger part has on its face some sort of numbered spinning mechanism and a part on top that looks to be made to hold the smaller part, if this this object is some kind being it sure isn't much for communicating as it hasn't even made a single sound or move the entire time you've been examining it.
-
I'll point out that the GOOlock actually fits the stats of our "true form" very nicely indeed... we get a Charisma-based attack cantrip, and all sorts of fun little supplementary goodies! Assuming we still get to keep our assumption abilities, it's a solid mechanical choice.
We just have to... y'know... bind ourselves to a being from beyond the bounds of time and space. Which we should absolutely be leery of. I just think it's an option worth leaving open-- especially seeing as we'd (presumably) learn so much about ourself in so doing.
-
Pick up the object
-
You go you pick up the object; the larger part seems to be immovable, but the smaller part easily lifts up...
When you lift the smaller part off of the larger you hear a voice coming from one of the lobes,
(Hello d&d 5th edition services desk arch mundas branch, this is Robert speaking how may I be of service?)
-
Ooh! Ooh ooh! It's a phone to meta-bureaucracy-land!
Ahh, but I suppose we should refrain from breaking character ourselves while we speak... hm.
Speak to the creature: "Of... of ser-vice? What are you, strange beast-who-speaks?"
Also, just out of curiosity: how come we know what things look like in dreamland, but not in our "true form"? What do we look like in dreamland?
-
You speak to the creature: "Of... of ser-vice? What are you, strange beast-who-speaks?"
(Madam, this is the telephone help desk for ongoing stories in the Arc Mundas campaign & I am Robert, if you have questions or concerns regarding your ongoing service I can help you with them today)
-
"Arc Mun-das... wait. Madam? Madam!"
We really need to get a good look at ourself right about now. Do we look feminine? Do we sound feminine?
-
"Arc Mun-das... wait. Madam? Madam!" you say
(Yes you know, the major remnant of the axillary material plane... magicly stabilized arc and all that, what's left of the old world)
You try to get a look at yourself; dream nonsense... seeing without eyes, you aren't really seeing or hearing any of this, it's some sort of dream.
-
Huh.
"Old world..."
"It seems you know many things, beast-who-speaks. Do you know, per-chance, what I am?"
-
"Old world..."
"It seems you know many things, beast-who-speaks. Do you know, per-chance, what I am?"
(Lets see...) you hear the sounds of papers shuffling (this area code is from adventurers but this extension...) more paper shuffling (I'm going to have to put you on the line with my manager, do you mind if I put you on hold?)
-
"Not in the least." (We'd grin if we had a mouth to grin with.)
-
"Not in the least." You grin.
The sound of repetitive calming music plays through the phone... until the sound of someone else come through
(Hello adventurer, my employee here tells me you are looking for self information, I'm John and I'll be happy to help you with any information I'm allowed to give you today miss)
-
"You are a-nother voice of the beast?"
"Very well. First I must ask: why do you folk call me "madam" and "miss"? I do not know my-self to be any such thing..."
-
"You are a-nother voice of the beast?" you ask
(yes)
"Very well. First I must ask: why do you folk call me "madam" and "miss"? I do not know my-self to be any such thing..." you ask
(Your dial extension is for woman or other) sound of ruffling paper (though your file does list you as 'does not apply', if this genderifaction is not to your liking I can make a note here for you)
-
"'Does not apply'... ha, that sounds right. Call me what you wish-- I was but won-dering. It is of no im-port."
"No, what I must know is this: what is my kind? Tell me that, if you may."
-
"'Does not apply'... ha, that sounds right. Call me what you wish-- I was but won-dering. It is of no im-port." you say
(ok ma'am)
"No, what I must know is this: what is my kind? Tell me that, if you may." you ask
(Says here you are a sentient pygmy mimic on the larger size on tiny, will you need anything else today?)
-
(I stared at those words for a good five seconds. I think my jaw dropped a little... then I started snickering. Well played, sirrah. :P )
"Sen-tient... pyg-my... mimic."
"What, pray tell, is a sen-tient... pyg-my... mimic?"
-
"Sen-tient... pyg-my... mimic." you parrot
"What, pray tell, is a sen-tient... pyg-my... mimic?" you ask
Rustling papers sounds (bestiary says its a tiny sized amorphous monstrosity, a shapechanger able to take the form of objects of tiny to small proportion, able to infiltrate and control any sized physical being as long as it has a discrete brain and is not acid immune, as well as magicly merge with up to medium sized objects to assist its mimicry... says here also any infiltrated being is subject to having its brain and soul eaten, both so that the mimic can fit inside and assume the identity of said being)
-
"Do you know how I could retrieve my lost memories."
-
"Do you know how I could retrieve my lost memories." you ask
(Let's see, lost memories) lots of paper moving sounds
(you might try finding someone to cast greater restoration on you, or equally so with modify memory, or if you can get out to Hades you can drink from the Mnemosyne, or ask a being of significant power to restore them, or drinking a horn of healing potion maybe will do it, think that's it besides maybe wish spell)
-
"Wish spell... no, I would not ask that of witch-Makdt. A... restoration, per-haps..."
"In truth, I would be glad even for the know-ledge of one memory. Many names I have taken, but I bear none myself... what is my true name, voice-of-John?"
-
"Wish spell... no, I would not ask that of witch-Makdt. A... restoration, per-haps..." you say
"In truth, I would be glad even for the know-ledge of one memory. Many names I have taken, but I bear none myself... what is my true name, voice-of-John?" you ask
(Says here your given name is: Mostodnazush of the Esttilat lineage of the Udirsebïr family of mimics)
-
"Thank you, John"
-
"Thank you, John" you say
(If that will be all I can help you with today ma'am?)
-
"Hm... there is one more thing I should like to know. What is this place I seem to find my-self in so often, voice-of-John?"
-
"Hm... there is one more thing I should like to know. What is this place I seem to find my-self in so often, voice-of-John?" you ask
(dial code says you are calling from the dreaming, the plane of dreams and imagination)
-
"Ah, of course."
"Will I be able to find you again, voice-of-John?"
-
"Ah, of course." you say
"Will I be able to find you again, voice-of-John?" you ask
(anything is possible ma'am, and from us at the services desk, have a exciting adventure)
You hear a clicking sound and the object goes silent.
-
Try to find Rolio in dream land(the soul we accidently hurt) then tell him [You can have your body back. I am sorry for taking it. I am sorry for hurting you. The reason I got you out of the body earlier was because when I exited, the body didn't move when you were in it. Since you tried to take it earlier, I think you will be able to control it again. I will fight Ungas using it, then your body will gain experience. Then I will come to wherever you are, leave the body with you, and leave. I will try to leave memories in the brain for you so you know what I have done in your absense.]
-
Try to find Rolio in dream land(the soul we accidently hurt) then tell him [You can have your body back. I am sorry for taking it. I am sorry for hurting you. The reason I got you out of the body earlier was because when I exited, the body didn't move when you were in it. Since you tried to take it earlier, I think you will be able to control it again. I will fight Ungas using it, then your body will gain experience. Then I will come to wherever you are, leave the body with you, and leave. I will try to leave memories in the brain for you so you know what I have done in your absense.]
On the one hand, I suspect this won't work... on the other hand, I'm fascinated by the thought that it could. +1
-
You try to find the spirit of Rolio; (99) you see him but something is different he is no longer the extent of a broken spirit exiled from its body he once was, he seems to be possessing a corpse and feels like he is headed away from Ter, you can sense him but you can't interact, he does not hear you.
-
Can we figure out where he's headed? We need to make sure he's not in danger. it's the least we could do after accidentally hurting him for as long as we did, we should have exited the body when we first got drunk, he told us he was me, I feel like if we left sooner he wouldn't have been as hurt as he was
-
We didn't realize at the time we could leave his body-- come to that, we didn't even realize his body didn't belong to us! I thought Rollo was just a fragment of our own self-- a memory of ourself, perhaps, sealed beyond our reach. We can try and make amends, but we needn't feel guilty about a crime we didn't know we were committing.
That said...
Can we figure out where he's headed?
+1-- information about a potentially malevolent possessing spirit is a good thing-- but do try and ascertain: are we still in dreamland, or have we passed into the Material Plane somehow?
-
We didn't realize at the time we could leave his body-- come to that, we didn't even realize his body didn't belong to us! I thought Rollo was just a fragment of our own self-- a memory of ourself, perhaps, sealed beyond our reach. We can try and make amends, but we needn't feel guilty about a crime we didn't know we were committing.
That said...
Can we figure out where he's headed?
+1-- information about a potentially malevolent possessing spirit is a good thing-- but do try and ascertain: are we still in dreamland, or have we passed into the Material Plane somehow?
Since we sense where Rolio is heading, and we can no longer talk, I tink we are in the material plane
-
You try to find out where he is going but you can't sense anything but where he is, you can't feel his motives or anything about his surroundings, it's more that you know where what's left of his soul is.
This doesn't seem to be the dreamland anymore, in fact as you realize you had awaken at the point in trying to find him, you are in the Rolio husk in the basement of the Drunken Kenku.
-
Is Makdt still asleep? Find a window and look through it to see what time of day/night it is. Ensure we are still sensing Rolio's location. Is the sensing consious or unconsious? Since we activated it, is it a constant feeling or do we have to actively think about sensing him?
-
Makdt is asleep on the bed next to you.
You look for a window; you find a small wood slatted grate leading to outside, it appears to still be pre morning. (you still have 2 hours left on your long rest before you get your full hp)
You try to see if the sensing of Rolio's soul is conscious or unconscious; it is conscious. (to sense souls is a 5 minute ritual and you can't move or act or you lose it as a concentration)
-
Soul sensing... this is a powerful tool we've been given! I'd rather not attempt it on-- say-- Ungas, lest he have some kind of way to detect our probings... but there's another, far less dangerous target we have reason to locate.
Assuming soul-sensing doesn't break out our long rest... seek out the soul of the child Mynii.
-
You attempt to locate the soul of Mynii; you fail because you don't have the necessary reagent to find that soul.
-
When Madkt wakes up, tell her “When I slept in the salt, I had a dream. [explain contents of below quote]. I think Ungas might know we are coming.”
"who are the others/ also who/what are we fighting?" you ask him "Well there's Guul who watches the gate with Hikdun-" shows you two friendly enough looking gargoyles brothers "and Foederspli our shaman-" you pass by a gleeful Lizardman tending a caged deathdog "and Cabbiz and our pet Nib-ol-" you see a necromancer feeding a mostly docile Ankheg "and he's our leader here, Ungas." he says pointing out the massive chainmail wearing man whom has a clawmark scarred grey face and a billowy yellowed beard that looks like clouds.
"And we fight the humans, like the hero's of old." the scarred up Orog says giving you a shake.
-
(so you would like to wait for Madtk to wait up without doing anything else for the two hours of the long rest?)
-
explore more of the dreamscape
-
(What do you wish to find in your dreams?)
-
any info about Ungas, Guul, Hikdun, Foederspli, Cabbiz, and Nib-ol
I imagine maybe we have unconscious memories in our dreams, maybe we can learn more about them
-
any info about Ungas, Guul, Hikdun, Foederspli, Cabbiz, and Nib-ol
I imagine maybe we have unconscious memories in our dreams, maybe we can learn more about them
+1
-
You sit down next to Makdt and attempt to sleep and remember about the brigands; you can't seem to get back to sleep but you do remember a few things about them over the next two hours...
You remember being told that walking between the gargoyle brothers would mean certain death...
You recall Foederspli has a specially strong love of animals...
You remember seeing the Ankheg named Nib-ol spitting acid at flying birds overhead...
Remembering back you once overheard that Cabbiz doesn't have a single spell that does actual harm...
You recall that halfhand is often not at the fort...
You remember once seeing Ungas casually walking around with arrows sticking out of his back like they weren't even there...
You feel refreshed from your long rest. (you regain you full hp of 52 as well as your action surge)
Makdt awakens looking rested, "Good morning."
“When I slept in the salt, I had a dream..." you tell her and proceed to explain what you know of the brigands to Makdt.
"I think Ungas might know we are coming.” you say
Makdt says, "I'm sure half of the Arc knows we're coming the temple isnt know for subtlety."
She stands up and pulling a pair of black potions out of her pack gives them to you, "These are for you, now shall we go upstairs and see who we're to go on this raid with?"
(do you want to proceed with the pre raid meeting, or do something else first?)
-
Smile. "Thank you."
Let's go have a look at this meeting.
-
Smile. "Thank you."
Let's go have a look at this meeting.
+1
-
You smile. "Thank you." You head upstairs to the meeting...
There are lots of people in the common hall right now; peasants, clerics from the temple, Sylvan, Aviial & the elf cleric, a human monk with brown hair and blue robes, and an orc woman with red leather armor and a full plate helmet that covers her face.
The man you recognize from the temple named Hedra tells the assembled people, "These are the allotted equipment, take one cloak and a weapon of your choice from these boxes in an orderly fashion." he opens a pair of boxes that contain brilliantly white cloaks and assorted weapons.
The peasants go forth first to pick out various swords and spike maces, as well everyone lines up to get their cloaks.
(do you wish to pick out a weapon and receive a cloak?)
-
I think we do best with our hands, though we should take a cloak. On the way there we should tell them everything we know about the gargoyles, the lizardman shaman, Ungas, the deathdog, the orc, and anyone else in the dream, though don't tell them the names, lest they think we work with Ungas, which we don't
-
You go and and retrieve a cloak, and inform the group about the brigands, Hedra says "Yes, our scouts have gathered about as much about our target, but this talk of a werebeast leading them is concerning." Aviial chimes in "I Aviial shall handle that cursed creature for the glory of Avos!" he raises his silvered greatsword posing like he's some hero sent from heaven.
You feel the cloak and it appears to be a blessed (+2) cloak of protection, it feels as though this won't require attunement but that the blessing will wear off after the mission's complete.
Now that everyone has a cloak Hedra addresses the assembled people, "Today you fight for the light, we are assaulting a fort of monstrous brigands that would poison these lands and attack its peoples, today your glory will be sung in the temples for the gods to hear and the blood you spill shall be sacrosanct!" He then brings out a crude map drawn of the fort, it looks pretty defensible, "This is where we are attacking, and were you shall find honor and vengeance on the heretics of the Arc, may she ever fly true!", "May she ever fly true!" you hear from most of the people here.
The assembled people whipped up by Hedra begin to move out of the tavern to travel to the fort, you follow Makdt who wearing her own loaned white cloak follows the mob of temple hunters.
(would you like to do anything while you travel to the fort to begin the assault?)
-
We were able to track Rolio's soul, I wonder if we can track Ungas's soul in a similar way? or does it only work with souls we've...preyed on?
-
(Would you like to stand still for 5 minutes to find out?)
-
(yes, we aren't leaving quite yet are we?)
-
(The group is leaving right now.)
-
(Oh, in that case we should go with them for now
-
You follow along quietly out of town towards the treeline making a turn leftward and following it for several hours, to the point of nearly most of the day (about 9 hours of forced marching) away from the fields and past many hills till you see what looks like a ridge of land off in the distance.
Makdt tells you, "That's the lesser Midland ridge, a natural barrier that separates the Unland provence from the Midland provinces."
At the far Pas side of the ridge you can see a dilapidated structure you recognize as the brigand occupied fort.
While there does seem to be a pack animal to carry food provisions, there doesn't seem to be any equipment for making camp, you expect the temple clerics intend to take the fort and occupy there through the night.
Hedra addresses the traveling people, "We shall make for the foot of the Ridge and have a short rest, then scale it and begin our assault."
It doesn't take long to reach the foot of the ridge, (1 hour) and with everyone tired from the trip everyone collectively begins a short rest.
(would you like to do anything in the time before the assault?)
-
Er, that weapon box isn't still around is it? Now we've some weapon proficiencies, we could actually do with a nice maul or greatsword...
-
(I'll allow some retcon and say yeah you picked out a weapon because they definitely wouldn't lug a box of weapons across the countryside, so what kind of weapon would you like? it may or may not be better or worse than just using your fists)
-
Excellent! Let's say we grabbed a good hefty maul. Try it on a tree, see how it compares to our fists...
The damage dice should be better, assuming our fistwork hasn't improved since last time-- but you never know!
-
You try your loaned wooden maul on a tree to get a feel for it; (16+2hits, 6 bludgeoning), (7+2misses), (15+2hits, 12 bludgeoning), (4+2misses), (20+2crits 23 bludgeoning), (11+2misses), (14+2hits, 9 bludgeoning), (14+2 hits, 10 bludgeoning)...
You've learned two things from this, this maul is surprisingly useful for something that seems like a glorified branch (4d3+1 maul) and trees are no pushovers, the tree looks like your beating had nearly no effect on it's smooth green bark.
(would you like to do anything else during this short rest?)
-
We were able to track Rolio's soul, I wonder if we can track Ungas's soul in a similar way? or does it only work with souls we've...preyed on?
Try this now
-
You attempt to locate the soul of Ungas; you fail because you don't have the necessary reagent to find that soul.
(would you like to do any final actions before the end of the short rest and the beginning of the assault?)
-
Nothing comes to mind.
-
Nothing comes to mind.
+1
-
Nothing comes to mind.
+1
+1
-
You do nothing else for the remainder of the short rest, the assault begins in earnest when Aviial makes the announcement, "Now's the time, that I Aviial shall lead you forth to glory, onward and upward!"
Everyone begins the tedious scaling of the wall like ridge.
You look up at the ridge a two story tall difficult & rocky slope.
(would you like to attempt to scale the ridge?)
-
try to scale the ridge
-
try to scale the ridge
+1
Rollo's got a nice strong husk, so we should have a decent shot at this... and it seems everyone else is climbing anyhoo. Up, up and away!
-
You try to scale the ridge (15+2 succeeds); you successfully scale the first half of the climb, looking around you see that Makdt & the assorted clerics are struggling to keep up with the peasants, strangely the elf cleric and Sylvan seem to be having no difficulty and are even higher up than you, while the blue robes monk is somehow already surpassed the ridge and is cheering on the rest of the group... As for Aviial, even though he was the first to start climbing it seems he is the lowest person on the ridge just behind the helmeted orc woman.
It takes over an hour for the assembled group to make it to the top collectively.
The fort stands off in the distance a stone opponent guarding the land in silent vigil.
The group slowly make the approach to the gate and your first hurdle...
Although it appears wide open, inviting for an easy frontal assault, you see it is guarded by the gargoyle brothers Guul & Hikdun who stand statuesque with arms outstretched towards each other across the opposite sides of the gate.
"It wide open, lets charge!" says the monk as he breaks from the pack.
(do you wish to do anything?)
-
”The gargoyles will kill you. Cease your charge!”
Regardless of whether the monk listens or not, try to get around to a side wall farther from the gargoyles and climb the wall
-
”The gargoyles will kill you. Cease your charge!” you shout out to the monk, "These creatures are no threat to a master of the Fist of the Sea Star!" he says and continues his charge up to the gate.
As for the wall it is made to be defensible and reaches to both the edges of the ridge with large flat stone blocks, to climb the wall would be improbable let alone being impossible for others of the group.
The monk has reached the gate, he has stopped... he stands just between the pair of gargoyle, appearing as is ready to fight and waiting.
-
Are any of the bricks loose? Try to pull out one of the bricks of the wall
-
(might have described that a bit poorly, the fort is made of blocks that are about 3 feet square on outside face hundreds of pounds and stacked tightly together to form a outer wall, this fort is about 50 feet wide as is the top of the ridge and a story and a half high and the gate is 15 feet wide, you can attempt to scale the wall but i'm going to tell you it is a hard or greater athletics check)
While you examine the fort for loose brick, the group collectively moves up towards the gate.
-
rejoin the group towards the back. Get ready for when the gargoyles attack
-
rejoin the group towards the back. Get ready for when the gargoyles attack
+1
-
You rejoin the group as they arrive at the gate, all is still... the gargoyles are motionless, if you didn't know better you'd think they were simply statues, "Ken, is it safe?" Hedra asks the monk who still stands ready for action...
Silence.
A cleric woman screams, "Look out, there's some kind of strings between them!"
You focus to try to see the strings, and catch a glimpse of what looks like nothing more than spider's silk hanging in the air between the pair of stone beings.
"Ken get out of there!" yells the helmeted orc woman
"You may not realize it-" says one of the gargoyles "-but he's already dead." finishes the other.
The pair pull their hands away from each other and... the monk literally explodes in a shower of blood and gore having be sliced to ribbons.
(It appears combat with the gargoyle twins will begin in earnest soon, what do you wish to do?)
-
We're fighting... microfilament-wielding stone monsters. That's... really bad.
Man I wish I'd picked the greatsword. And that we'd taken that pact earlier. An eldritch blast or two would come in handy just about now...
"Stay back."
Ready an action: if one of the gargoyles draws within 30 feet (6 sword?) of us, move into melee range and strike at it.
-
We're fighting... microfilament-wielding stone monsters. That's... really bad.
Man I wish I'd picked the greatsword. And that we'd taken that pact earlier. An eldritch blast or two would come in handy just about now...
"Stay back."
Ready an action: if one of the gargoyles draws within 30 feet (6 sword?) of us, move into melee range and strike at it.
+1
Plus we can leave the husk before they kill us and try to assume one of them(this isn’t bolded because we are not doing that yet
use our maul
-
use our maul
...Oh. Right. +1
-
"For the glory I Av-" you hear Aviial start before he is interrupted by tripping and falling face first into the ground.
"Charge!" yells the helmed Orcish woman as she rushes up to attack one of the gargoyle with her rapier; (15+4hits, 8 piercing-resisted) the bounces off but chips the stone being, "It's too hard!" she says and action surges to attack again; (10+4misses) the attack bounces off.
(it's your turn)
(for reference Ω are the gargoyles, ö is the orc woman, $ is sylvan, Ä is Aviial, H is Hedra, Ü is a peasant, ù is a cleric, è is the elf cleric)
√╚═══╬╬╬═══╝√
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√░░ö░░░░░░░░√
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√░░░░░░░░░░░√
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-
I say we rush the gargoyles when everyone else does, and we try to attack them from behind with our maul.
-
I say we rush the gargoyles when everyone else does, and we try to attack them from behind with our maul.
+1
-
(So you want to... use a ready action as your action this turn?, you can't both move and attack as a ready action, if you want you may move to where you can ready an attack to happen to react to something happening like say 'rush to where we can be ready to attack a flanked gargoyle when someone else is attacking it'... is that fine?)
-
Yes
-
(so just a standard maul attack?)
-
Yes
-
You rush to where you can be ready to attack a flanked gargoyle when someone else is attacking it.
√╚═══╬╬╬═══╝√
√░░░Ω░¿░Ω░░░√
√░░ö░░░░░☺░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
√░░░░ÄÜ░$░░░√
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√░░░░░░░░░░░√
The Gargoyles Guul & Hikdun start their turn by attacking you and the orc; (6+4misses), (13+4hits, 7 piercing) you dodge the slow bite but the orc isn't as fast and is caught on her right hand.
They then proceed to move along the wall and past your attack range...
√╚═══╬╬╬═══╝√
√░Ω░░░¿░░░Ω░√
√░░ö░░░░░☺░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
√░░░░ÄÜ░$░░░√
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√░░░░░░░░░░░√
(since this is triggering your reaction would you like to attack?)
-
(Yes)
-
You reactively attack the gargoyle (5+2misses) your strike bounces off its hard skin as it passes by you.
The orc reactively attacks the gargoyle (4+2misses) the orc woman has an equally ineffective attack on the other gargoyle.
√╚═══╬╬╬═══╝√
√Ω░░░░¿░░░░Ω√
√░░ö░░░░░☺░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
√░░░░ÄÜ░$░░░√
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√░░░░░░░░░░░√
√░░░░░░░░░░░√
The peasants collectively charge the gargoyles; three make it to mele range and the rest throw javelins, (19+2hits, 5 slashing-resisted), (13+2hits, 3 slashing-resisted), (12+2misses), (16+5hits, 4 piercing-resisted), (13+5hits, 4 piercing resisted), most of the attacks cause chipp damage to the gargoyles, but they seem unphased.
√╚═══╬╬╬═══╝√
√Ω░░░░¿░░░░Ω√
√░Üö░░░░░☺ÜÜ√
√░░Ü░░░░░░░░√
√░░░░░░Ü░░░░√
√░░░░░░░░░░░√
√░░░░Ä░░$░░░√
√░░ùè░H░æ░░░√
√░░░ùùù░ù░░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
The clerics form rank like a trained unit and collectively cast Sacred Flame at the Gargoyle farther from you; (++---, 13 radiant) radiant flames descend on Guul scorching him, he does look at least wounded.
√╚═══╬╬╬═══╝√
√Ω░░░░¿░░░░Ω√
√░Üö░░░░░☺ÜÜ√
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√░░░░░░Ü░░░░√
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√░░░░░░░░░░░√
√░░░░░░░░░░░√
Makdt seeing the magical attack from the clerics overcharges(3 lightning) a witchbolt of 3rd lvl through her artificer's wand at the more injured gargoyle(17+6hits, 9 lightning) the energy arc lashes onto the stone being and crackles sparks into it.
√╚═══╬╬╬═══╝√
√Ω░░░░¿░░░░Ω√
√░Üö░░░░░☺ÜÜ√
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√░░░░æ░Ü░░░░√
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√░░░░░░░░░░░√
The elf cleric readies a bow and fires it at the gargoyle closer to you (3+3misses) but the arrow bounces off uselessly.
Hedra moves up and radiates holy power as he casts Crusader's Mantle, you are emboldened by his aura!
√╚═══╬╬╬═══╝√
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√░░░░░░░░░░░√
Aviial scrambles up to Guul and attacks the weakened gargoyle; (5+7misses), (5+7misses) his attacks swing wide, your pretty sure you can see his eyes are closed. "Die foul creature!" he shouts out and you can feel the elf cleric sighing from across the battle.
√╚═══╬╬╬═══╝√
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√ÄÜö░░░░░☺ÜÜ√
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√░░░░░H░░░░░√
√░░░░░░░$░░░√
√░░░è░░░░░░░√
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√░░░░░░░░░░░√
The orc woman readys a longbow and lets loose an arrow at Guul; (5+4 misses) it bounces off his hard skin.
(It is now your turn)
-
Lets hit the gargoyle with the maul again.
-
(You can't reach the gargoyles from where you are, do you want to move between them to try to get close? or maybe force your way through one of the peasant's space?)
-
(I forgot what is our tile on the map, is it the little face or is it something else.)
Lets move closer but try to remain behind the creature.
-
(yes the☺ is you, and the gargoyles are against the wall and the edge of the ridge with their backs to the wall, so going behind them isn't really possible, how do you want to move closer?)
-
try to get through the oeasants’spaces. going between them will result in our death via the strings.
-
(You cannot end your movement in the peasants' space, you cannot stop somewhere you can reach the gargoyle with a melee attack in the space of another entity that isn't two sizes bigger than you, you can attempt to use the shove action or grapple to move the peasants out of the way, but you will have used your action to do so... how do you want to get closer?)
-
(How do shove and grapple differ?)
-
A "shove" action either forces somebody 5 feet (maybe 10, I don't recall) in a direction of your choice or knocks them prone. A "grapple" action causes you to grab hold of somebody, preventing that person from moving away from you.
Ready action: if a gargoyle gets within 5 feet (1 sword?) of us, strike at it with our maul.
Shoving peasants isn't really going to help us right now.
-
A "shove" action either forces somebody 5 feet (maybe 10, I don't recall) in a direction of your choice or knocks them prone. A "grapple" action causes you to grab hold of somebody, preventing that person from moving away from you.
Ready action: if a gargoyle gets within 5 feet (1 sword?) of us, strike at it with our maul.
Shoving peasants isn't really going to help us right now.
I don’t think the gargoyles are going to move
-
Well if they don't, then the mage-types can just hurl cantrips at 'em until they die. We'll see.
-
Ok
-
You ready an attack with your maul if a gargoyle gets within range of you.
Guul and Hikdun outstretch their stone wings and you remember something... gargoyles can fly.
Aviial and the three peasants make desperate attacks on the distancing elementals;(2+7misses), (9+5misses), (7+5misses), (20+5crits, 6 slashing 1 radiant) only one of the peasants manages to hit one but it's on Hikdun's wing, still the attack is minor and unphases him.
√╚═══╬╬╬═══╝√
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√░░░░æ░Ü░░░░√
√░░░░░H░░░░░√
√░░░░░░░$░░░√
√░░░è░░░░░░░√
√░░░ùùùùù░░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
The gargoyles then begin to make an attack run on the top of the ridge, Sylvan uses his prepared action to make a jumping attack on Hikdun with his footbow from above (15+11hits +sneak, 10+42 piercing 1 radiant) Hikdun is pierced through and becomes a shower of debris falling down from the sky! Hikdun's death sends the taut wires flying, everyone dodges to try to avoid them. (++++++-+++--+-++-, 7 slashing) you, Makdt, Aviial, the elf cleric and one of the human clerics all get hit by one of the strings. "Hikdun? Brother? NO!?" Guul screams and flies overhead towards Sylvan, and slamming down attacks with the string whips (+) Sylvan deftly dodges the invisible strings and despite wearing bells on his attire makes not a single sound.
√╚═══╬╬╬═══╝√
√░░░░░¿░░░░░√¿
√ÄÜö░░░░░☺ÜÜ√
√░░Ü░░░░░░░░√
√░░░░æ░Ü░░░░√
√░░░░░H░░░░░√
√░░░░░░░$Ω░░√
√░░░è░░░░░░░√
√░░░ùùùùù░░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
The peasants are stunned but recover to perform javelin attacks on the remaining gargoyle (4+5misses),(9+5misses),(8+5misses),(19+5hits, 2 piercing 1 radiant),(4+5misses) only one actually hits to crack a bit off the irate elemental.
The clerics ready for another volley of Sacred Flames (+-++- 14 radiant) the blazing light finishes the elemental, causing it to crumble to bits.
√╚═══╬╬╬═══╝√
√░░░░░¿░░░░░√¿
√ÄÜö░░░░░☺ÜÜ√
√░░Ü░░░░░░░░√
√░░░░æ░Ü░░░░√
√░░░░░H░░░░░√
√░░░░░░░$¿░░√
√░░░è░░░░░░░√
√░░░ùùùùù░░░√
√░░░░░░░░░░░√
√░░░░░░░░░░░√
The fight being done everyone regroups to head inside, Sylvan separates to take up a guard position to protect the gate, Hedra addresses the group, "We have taken the gate, but steel your resolves for the heretics within will not die easy but we will show them the strength of the light!"
Everyone but Sylvan begins making their way into the gate.
(What do you wish to do?)
-
Head over to Makdt. "Bah, I am not of much help in such fight as this... are you well?"
-
You head over to Makdt. "Bah, I am not of much help in such fight as this... are you well?", "I'm fine, we're not done fighting yet, we should go inside and keep at it." Makdt tells you.
-
"Aye, that we will..."
Keep a couple guys in front of us-- we don't want to be the one walking into the invisible wire-blades or whatever-- but stay fairly near the front, so we have room to fight once the fighting starts.
-
"Aye, that we will..." you say and move to be near the middle of the group.
The assembled group moves into the gateroom and before you realize they have clogged up as it seems they are trying to force their way through a barricade.
You see the lizardman shaman making a retreat, and it seems like he has set the deathdogs free.
╔═════════╗
║▒▒▒±░╬ ║
║▒¶▒±░│ ║
║±±±±L│ ║
║░dd░d│ ≤║
║░d░dd└───║
║░dd░d░░░░║
║╬─┐±±±┌─╬║
║ │ÄÜÜ│ ║
║≥ │ÜÜÜ│ ≥║
╚═══☺░░═══╝
░░░░░H░æ░░░
░░úúú░éúú░░
-
"Clear a-side."
Step forth, and strike at the barricade with all the might of our maul!
-
"Clear a-side."
Step forth, and strike at the barricade with all the might of our maul!
+1
-
"Clear a-side."
Step forth, and strike at the barricade with all the might of our maul!
+1
+1
-
"Clear a-side." you order the peasants, who having little effect on the barricade with their weapons back up.
You make you way forward to see Aviial has got his greatsword stuck in the old wooden portcullis.
╔═════════╗
║▒▒▒±░L ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░dd░d│ ≤║
║░d░dd└───║
║░dd░d░░░░║
║╬─┐±±±┌─╬║
║ │Ä☺Ü│ ║
║≥ │░░Ü│ ≥║
╚═══ÜÜÜ═══╝
░░░░öH░æ░░░
░░úúú░éúú░░
You maul at the barricade with all your might; (+) you open a hole large enough for one person to fit into at a time.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░dd░d│ ≤║
║░d░dd└───║
║░dd░d░░░░║
║╬─┐±╫±┌─╬║
║ │Ä☺Ü│ ║
║≥ │░ÜÜ│ ≥║
╚═══ÜÜö═══╝
░░░ú░Hæé░░░
░░░úú░úú░░░
The deathdogs rush the gate and one is immediately attacking you; (10+4hits piercing immune +, 5misses) the death bites into your midsection but it feels like its done nothing to you.
The orc moves up and readys to attack.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░dd│ ≤║
║░░ddd└───║
║░░░ddd░░░║
║╬─┐±d±┌─╬║
║ │Ä☺Ü│ ║
║≥ │öÜÜ│ ≥║
╚═══ÜÜ░═══╝
░░░ú░Hæé░░░
░░░úú░úú░░░
(It's your turn)
-
maul the deathdog that is attacking me
-
We're immune to piercing damage.
We're immune to piercing damage.
Ahh-hahahaha
Raise our voice to a good loud roar. "Stay back-- this beast cannot harm me! This beast is mine!"
maul the deathdog that is attacking me
+1
-
"Stay back-- this beast cannot harm me! This beast is mine!" you roar
You swing your maul at the deathdog; (5+2misses) the maul bounces off the barricade.
The peasants back up and throw javelins towards the deathdog; (6+5misses)(6+5misses)(19+5hits, 4 piercing)(5+5misses)(12+5hits, 9 piercing) two of the javalins hit the deathdog.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░dd│ ≤║
║░░ddd└───║
║░░░ddd░░░║
║╬─┐±d±┌─╬║
║ │Ä☺░│ ║
║≥ │öÜÜ│ ≥║
╚═══Ü░Ü═══╝
░░░úÜHæé░░░
░░░úú░úú░░░
The clerics form ranks again and cast more Sacred flames at the deathdog; (++--+ 15 radiant)
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░dd│ ≤║
║░░ddd└───║
║░░░ddd░░░║
║╬─┐±d±┌─╬║
║ │Ä☺░│ ║
║≥ │öÜÜ│ ≥║
╚═══Ü░Ü═══╝
░░░░ÜHæé░░░
░░░úúúúú░░░
Makdt moves up and casts lightning lure on the deathdog; (- 6 lightning) the severely injured looking Deathdog is pulled past you.
The orc reactively attacks the deathdog with her scimitar; (15+4hits 5 slashing) the deathdog looks absolutely near death.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░dd│ ≤║
║░░ddd└───║
║░░░ddd░░░║
║╬─┐±╫±┌─╬║
║ │Ä☺Ü│ ║
║≥ │ödÜ│ ≥║
╚═══ÜæÜ═══╝
░░░░ÜH░é░░░
░░░úúúúú░░░
No sooner is the hole freed up does another deathdog come through to attack you (8+4misses, 13+4hits, piercing immune +) the deathdog bites into your chest but again there is no damage done.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░dd│ ≤║
║░░ddd└───║
║░░░d░d░░░║
║╬─┐±d±┌─╬║
║ │Ä☺Ü│ ║
║≥ │ödÜ│ ≥║
╚═══ÜæÜ═══╝
░░░░ÜH░é░░░
░░░úúúúú░░░
The elf cleric casts spike growth inside the fort's courtyard so that the edge is just inside the hole you made in the barricade.
Hedra sling up a crossbow and fires a bolt into the severely injured deathdog; (19+3hits, 9 piercing) the bolt penetrates the deathdog's chest killing it.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░dd│ ≤║
║░░ddd└───║
║░░░d░d░░░║
║╬─┐±d±┌─╬║
║ │Ä☺Ü│ ║
║≥ │ö¿Ü│ ≥║
╚═══ÜæÜ═══╝
░░░░ÜH░é░░░
░░░úúúúú░░░
Aviial finally frees his greatsword from the barricade and casts a spell upon it then swings it into the deathdog in the hole; (3+7misses, 7+7hits 7 slashing 14 thunder -) a loud thunderous boom echoes off the stone at his weapon makes contact and it throws the deathdog away (12 piercing) and is ripped up by the spiked growth and does not look good.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░dd│ ≤║
║░░ddd└───║
║░░░d░dd░░║
║╬─┐±╫±┌─╬║
║ │Ä☺Ü│ ║
║≥ │ö¿Ü│ ≥║
╚═══ÜæÜ═══╝
░░░░ÜH░é░░░
░░░úúúúú░░░
No sooner does is the hole vacated does another deathdog move through the spiked hole(6 piercing) to attack you (1+4fumbles, 17+4hits piercing immune +) the deathdog bites itself and your groin but there is no serious damage done.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░dd│ ≤║
║░░ddd└───║
║░░░░░dd░░║
║╬─┐±d±┌─╬║
║ │Ä☺Ü│ ║
║≥ │ö¿Ü│ ≥║
╚═══ÜæÜ═══╝
░░░░ÜH░é░░░
░░░úúúúú░░░
The orc woman readies her attack again.
(It's your turn)
-
Unless the circumstances change, we're just going to keep cracking dog-skulls like there's no tomorrow!
-
Unless the circumstances change, we're just going to keep cracking dog-skulls like there's no tomorrow!
Yep, continue attacking deathsigs with our maul as they get through the hole
-
The rounds continue the action of attacking pulling and slaying the deathdogs until they are all dead or dieing.
Taking all the deathdog attacks head on hasn't done any damage to you...
The saliva of the many deathdogs more or less coats you, but you feel fine.
╔═════════╗
║▒▒▒±░± ║
║▒¶▒±░│ ║
║±±±±░│ ║
║░░░░░│ ≤║
║░░░░¿└───║
║░░░░░░¿░░║
║╬─┐±╫±┌─╬║
║ │Ä☺Ü│ ║
║≥ │ö¿Ü│ ≥║
╚═══ÜæÜ═══╝
░░░░ÜH░é░░░
░░░úúúúú░░░
-
head through the door
-
(what door do you mean?)
-
(Usually rectangles mean doors on the map, I guess I mean ask the elf cleric “is it possible to remove the spike growths?” If it is and s/he does so, head through the hole)
-
continue attacking deathsigs with our maul
And this... is siggable. :))
-
continue attacking deathsigs with our maul
And this... is siggable. :))
Oh, it was supposed to say deathdogs.
-
What you call a typo, I call a perfect accident.
-
You ask the elf “is it possible to remove the spike growths?”, and she ends the spell's concentration making the spikes dematerialize.
You head through the tunnel in the barricade and enter the open air courtyard, the ankheg makes some clicks with its mandibles but isn't aggressive...
Aviial announces the victory once he's through the hole, "The courtyard is ours, peasants & clerics secure the gate houses, the rest of us shall clear out the rest of the heretics."
People begin to slowly make their way in and form groups to clear the fort.
Aviial claps his hand on your shoulder, "Good work back there, I Aviial could have done it without your aid, but you were useful."
(you are assigns to assault the rest of the fort, how do you want to continue?)
(now all I can see is darth maul with his robot legs smoking deathsticks, thanks for that)
-
Smirk a little. "It is good, to be use-ful."
"Which way shall we go now, O great war-priest?"
What's this courtyard look like? What sort of exits do we see; what other chambers might we enter from here?
-
According to the map above, there are 2 doors south, and 2 upside down question marks which presumably represent 2 entities, what is an ankheg? How is it responding to the rest of the group? Head through the left south passage
-
An ankheg's this gigantic buggy thing that burrows around in soft earth and occasionally eats people. Looks like this:
(https://media-waterdeep.cursecdn.com/avatars/thumbnails/0/161/1000/1000/636252759871983921.jpeg)
-
Thanks
-
(The courtyard is a mostly open air space, the smaller facing on the inside of the two story stone block wall would be not too difficult to climb up save for the old wooden scaffolding around the top of the wall, the two south (over) rooms are the gatehouse which go up a floor and join together over the gate as well as out onto the scaffolding, the ¿ are corpses of death dogs with the one in the gate being a pile of them,
the north (pas) room is the keep where your group is headed & you know it goes down into the ridge but not much past that as you've rarely any memories about going down there & it is where Foederspli(the lizardman) fled,
all the building walls marked with single lines are wooden, there is a crude wood fence containing the ankheg & it is a large size dirt colored insect about 800 units and 5 sword long, you remember that they are used commonly as mounts & beasts of burden in Unland as well as for softening land for farming)
You smirk a little. "It is good, to be use-ful." you say "Good to have used you." he says back starting towards the keep.
"Which way shall we go now, O great war-priest?" you ask, "After that Lizardman, and to find that werebeast." Hedra says as he passes you headed towards the keep.
(in what formation would you like to enter the keep?)
-
Madkt and I enter first, followed by the clerics, followed by everyone else
-
(So you want to lead with Makdt, have the elf cleric and Hedra in the middle, and Aviial and the orc woman in the back?)
-
(Yes)
-
Makdt would be a good deal safer hanging behind a little, and she should be able to hurl spells from there just fine. Meanwhile, Aviial and any other similarly tanky folk should be up front with us, where they can hit things!
-
Makdt would be a good deal safer hanging behind a little, and she should be able to hurl spells from there just fine. Meanwhile, Aviial and any other similarly tanky folk should be up front with us, where they can hit things!
Oh yeah, +1
-
(So you want Aviial up front with you, the elf & Makdt & Hedra in the middle, and the orc in the back?)
-
Sounds good!
-
Sounds good!
Yes
-
Having readied your turn order for the infiltration, you approach the keep's door.
╔═════════╗
║▒▒▒±Ä╬ ║
║▒¶▒±☺│ ║
║±±±±æ│ ║
║░░░éH│ ≤║
║úúú░ö└───║
║ÜÜÜ░░úúÜÜ║
║╬─┐±╫±┌─╬║
║ │░░░│ ║
║≥ │░¿░│ ≥║
╚═══░░░═══╝
Aviial attempts to kick the door in; (1fumbles) his foot goes through the door yes, but only his foot and the door remains intact. "Uh, a little help." Aviial says with foot still stuck in the door.
-
try to punch the door. Hopefully I can break it and the door will break freeing his foot
-
"Re-move the shoe... I will try and free it."
try to punch the door. Hopefully I can break it and the door will break freeing his foot
Once Aviial removes the offending piece of footwear, do this. We'll be trying to free his shoe, rather than his foot-- much safer.
If our gauntlet-punch proves insufficient, use the maul.
-
"Re-move the shoe... I will try and free it."
try to punch the door. Hopefully I can break it and the door will break freeing his foot
Once Aviial removes the offending piece of footwear, do this. We'll be trying to free his shoe, rather than his foot-- much safer.
If our gauntlet-punch proves insufficient, use the maul.
+1
-
"Re-move the shoe... I will try and free it." you tell Aviial, he proceeds to attempt to remove his boot.
(4-1 fails...) he nearly falls over trying to reach his foot to undo the shoe. "I can't reach the straps, oh what cruel fate that I Avi-" he attempts to pull his foot free again "-ial would be disgraced by a door." You hear the elf sighing behind you.
(do you still want to attempt to break down the door, or perhaps remove Aviial from it first yourself?)
-
try removing Aviial from the door.
-
You attempt to remove the paladin from the door; (8+2 succeeds) you pull him free, leaving a hole in the door and a thankful Aviial.
-
Try to open the door, failing this, break it down
-
Try to open the door, failing this, break it down
Ooh ooh. Before trying to force the door in... pull the handle.
-
Try to open the door, failing this, break it down
Ooh ooh. Before trying to force the door in... pull the handle.
+1
That’s why I said try to open it first
-
Try to open the door, failing this, break it down
Ooh ooh. Before trying to force the door in... pull the handle.
+1
That’s why I said try to open it first
+1
-
You open the door, it is unlocked & unbarred & untrapped... Aviial looks at you "I knew that, but it's not as amazing an entrance."
╔═════════╗
║▒▒▒±Ä░░τ░║
║▒¶▒±☺│ ║
║±±±±æ│ ║
║░░░éH│ ≤║
║░░░░ö└───║
║úúú░░░░úú║
║░─┐±╫±┌─░║
║ │░░░│ ║
║≥ │░¿░│ ≥║
╚═══░░░═══╝
Aviial enters and you follow right behind him, the room is empty save for furniture and the stone stairs downwards.
╔═════════╗
║▒▒▒±░æ☺τ░║
║▒¶▒±H│Ä░µ║
║±±±±é│░░░║
║░░░░ö│Σ░≤║
║░░░░░└───║
║░░░░░░░░░║
║░─┐±╫±┌─░║
║ │░░░│ ║
║≥ │░¿░│ ≥║
╚═══░░░═══╝
-
Go down the stairs
-
You go down the stairs and enter into another empty room, the north wall and south wall appear to be recent constructed, while the north wall is made of bricks and has a stone door in it the south wall is made of wood and is tightly fitted vertical planks with a half-log brace across the wall at about midway, Aviial touches part of the west wall, "There was a door here, but it's been walled up." indeed the shape of a door that once was is now just bricked up wall.
║──╬───║
║░░░░░ö║
│Ä☺æHé≥║
║░░░░░░║
║╪╪╪╪╪╪║
-
"
Mr. Gorbachev Aviial, tear down this wall!"
If Aviial can't do anything about it lets just hit it with our maul.
-
"
Mr. Gorbachev Aviial, tear down this wall!" you tell Aviial, he pushes on the wall with all his might; (12+4 fails) he fails to do anything to the wall, "I can't this wall is too strongly built."
Seeing as Aviial can't do anything about the wall you hit it with your maul; (20+2crits 8 bludgeoning-resisted)
even though you know you hit it as hard as you possibly could all you've succeeded in doing is cracking the surface of a single brick...
The orc woman says over by the single door in this room, "Maybe we should try in here?"
-
”Yes” Head towards the door and open it
-
"Yes" you say and walk over to the door and open it; you pull the door open and hear a *click* followed by a loud bang behind you...
The wooden wall has fallen over to reveal a room full of zombified humans!
.═════
░░░
║──░───║
║░░☺ö░░║
│ÄæHé░≥║
║░░░░░░║
║≡≡≡≡≡≡║
z░z░zz░║
z░░z░░z║
░zz░z░░║
═══════╝
(combat will undoubtedly begin soon, what do you wish to do?)
-
attack one of the zombies with the maul
-
attack one of the zombies with the maul
+1
We are a simple creature. ^-^
-
Aviial charges at the zombies and goes to attack; (18, 19 for 7 radiant) the first attack hits but does nothing, "A necromancer is nearby!" he shouts attacking again with divine smite which phases the undead slightly.
You move to attack one of the zombies;(9) you hit the zombie, but it does absolutely nothing to it.
.═════
░░░
║──░───║
║░░░ö░░║
│░æHé░≥║
║░░░░░░║
║══║≡Ä≡☺≡≡║
║░░z░z░zz░║
║z░z░░z░░z║
║░z░zz░z░░║
╚═════════╝
Makdt turns and runs through the door you opened, stopping for a moment before turning the corner.
.═════
æ░░
║──░───║
║░░░ö░░║
│░░Hé░≥║
║░░░░░░║
║══║≡Ä≡☺≡≡║
║░░z░z░zz░║
║z░z░░z░░z║
║░z░zz░z░░║
╚═════════╝
Hedra holds up a holy symbol and channels divinity: Turn undead, (---+-+++--++,-) half of the zombies cower in fear, you feel your husk go weak in the knees...
"We need to find the necromancer, or we'll soon be overwhelmed!"
The elf cleric also holds up a holy symbol and channels divinity: Turn undead, (++--++-+-+++,+) another two of the zombies are feared, but that still leaves four free to attack...
The orc joins makdt in running through the door and out of sight.
.═════
æ░░
║──░───║
║░░░░░░║
│░░Hé░≥║
║░░░░░░║
║══║≡Ä≡☺≡≡║
║░░z░z░zz░║
║z░z░░z░░z║
║░z░zz░z░░║
╚═════════╝
Many of the zombies flee due to the turn undead, but four come to attack Aviial & you;(15+4misses, 17+4hits, 7 slashing) (15+4hits, 2 slashing, 19+4hits, 4 slashing)
.═════
æ░░
║──░───║
║░░░░░░║
│░░Hé░≥║
║░░░░░░║
║══║≡Ä≡☺≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝
Aviial raises his greatsword and pulls out a holy symbol channeling the divine to: turn undead: (+++++--+++--,+) three of the remaining four zombies cower in fear, leaving one still able to harass Aviial.
(it is your turn)
-
aim for the last zombie’s head with the maul
-
aim for the last zombie’s head with the maul
+1
-
You move to attack the unturned zombie aiming for the head; (1 fumble) you trip and run into Aviial.
.═════
æ░░
║──░───║
║░░░░░░║
│░░Hé░≥║
║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝
Madkt disappears beyond the doorway...
You hear a loud clattering sound come from beyond the west wall.
.═════
░░░
‼ ║──░───║
║░░░░░░║
│░░Hé░≥║
║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝
Hedra dashes through the doorway and out of sight.
.═════
░░░
║──░───║
║░░░░░░║
│░░é░░≥║
║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝
The elf cleric moves through the door as well...
.═════
░░░
║──░───║
║░░░░░░║
│░░░░≥║
║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝
You hear a very distant shout that echoes through the area beyond the doorway, "He's here, but I can't reach him!" it sounds like the orc woman.
The feared zombies flee, and one attacks Aviial; (4+4misses)
.═════
░░░
║──░───║
║░░░░░░║
│░░░░░≥║
║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░░z░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
Aviial disengages from the zombie and runs through the doorway. "I Aviial am coming to slay the necromancer!"
.═════
Ä░░
║──░───║
║░░░░░░║
│░░░░░≥║
║░░░░░░║
║══║≡≡☺≡≡≡║
║░░░░z░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
(It is your turn)
-
Yeah we'd better see what's going on over there, and fast.
Expend all our movement to head through that doorway and towards the noise we heard. Do not bother to disengage.
Once we've repositioned ourselves, what do we see down the hall?
-
You turn and run from the zombie and it attacks you in reaction;(12+4hits 3 slashing) you take the hit and enter the doorway being unable to pass Aviial with your normal movement...
You see Makdt in a doorway recovering from a trap & the elf cleric who is finishing a healing spell, the other way to see a container of some kind and the mechanism for the trap that lowered the wall.
╔═════════╗
║░░é░Ä☺░░δ║
║æ═║──░┴──║
║░░░░░░║
│░░░░░≥║
║░░░░░░║
║══║≡≡≡≡≡≡║
║░░░░z░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
(you still have an action this turn do you wish to do something?)
-
Examine what’s in the container and try to get the mechanism to close the zombies in the wall
-
(you can't examine what's in the container you're not near enough to it)
You attempt to use the mechanism to raise the wall; (1+2fails) you grab the mechanism and pull at it, you see the wall start to move followed by the mechanism breaking off in your hands...
Makdt hurries through the doorway out of sight, you hear the sounds of combat coming from somewhere beyond the door...
The elf cleric rushes through the doorway out of sight, and more sounds of combat.
The lone unfeared zombie rushes at you to attack;(9+4misses)
╔═════════╗
║░░░░Ä☺░░δ║
║░═║──z┴──║
║░░░░░░║
│░░░░░≥║
║░░░░░░║
║══║≡≡≡≡≡≡║
║░░░░░░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
Aviial casts thunderous smite and swings at the zombie (15+7, -) the hit sends the zombie flying backwards, "Close it quick!" he tells you.
╔═════════╗
║░░░░Ä☺░░δ║
║░═║──░┴──║
║░░░░░░║
│░░░z░≥║
║░░░░░░║
║══║≡≡≡≡≡≡║
║░░░░░░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
(it is your turn)
-
Go towards the sounds of combat
-
Close the door first then.
Go towards the sounds of combat
-
Close the door first then.
Go towards the sounds of combat
+1
-
Close the door first then.
Go towards the sounds of combat
+1
+1
-
You close the door and proceed towards the sounds of combat... you see a stairway leading further downwards, the sounds of combat continue.
╔═════════╗
║░░░░Ä░░░δ║
║☺═║──╬┴──║
║░░║░░░░░░║
║≤░│░░░z░≥║
║░░║░░░░░░║
║══║≡≡≡≡≡≡║
║░░░░░░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
You hear banging on the door back down the hall, Aviial holds the door and calls to you "Go, I Aviial will keep them off our backs!"
(it is your turn)
-
Witch-Makdt needs us! Throw a quick salute in Aviaal's general direction, then expend whatever's left of our movement speed to run towards the "sounds of combat".
-
Witch-Makdt needs us! Throw a quick salute in Aviaal's general direction, then expend whatever's left of our movement speed to run towards the "sounds of combat".
A salute would waste time
Continue heading for the sounds of combat
-
As I said: a quick salute. Like, something we do as we turn to run. It's a fraction of a second tops, and it'll show Aviial we acknowledge what is-- potentially-- a deadly sacrifice on our behalf. I figure that's worth a brief moment.
-
Giving Aviial a quick wave of acknowledgment, you hurry down the stairs to see...
The rest of the party laying siege to a large barricaded cage containing the necromancer you had a run in with in Pas Over, Cabbiz... he is taking cover and dodging attacks, but there is a witchbolt ray extending out from his left knee to Makdt.
║───────║
║░ö░H±±±║
║≥☺░░±N±║
║░é░æ±±±║
║░░░░░░░║
║───────║
(you still have 2 sword of movement left and your action as I count hand signals as talking)
-
Charge. Kill.
Can we reach Cabbiz with our remaining movement?
-
Charge. Kill.
Can we reach Cabbiz with our remaining movement?
+1
Even if we can’t reach him this turn, getting closer can help for next turn also if we can reach him, use the maul
-
Charge. Kill.
Can we reach Cabbiz with our remaining movement?
+1
Even if we can’t reach him this turn, getting closer can help for next turn also if we can reach him, use the maul
To clarify: If we can reach him, pop an Action Surge and use the maul twice.
-
(You can reach to the barricade he is in, but not to melee range of him, do you still want to move towards him even if you can't attack him directly?)
-
Yes
-
(You can reach to the barricade he is in, but not to melee range of him, do you still want to move towards him even if you can't attack him directly?)
Yes. Once we do so, re-assess the situation... maybe we can use our Action to get over the barricade.
-
(You can reach to the barricade he is in, but not to melee range of him, do you still want to move towards him even if you can't attack him directly?)
Yes. Once we do so, re-assess the situation... maybe we can use our Action to get over the barricade.
+1
-
(You can reach to the barricade he is in, but not to melee range of him, do you still want to move towards him even if you can't attack him directly?)
Yes. Once we do so, re-assess the situation... maybe we can use our Action to get over the barricade.
+1
+1
-
You move up to the barricaded cage, wooden bars ceiling to floor and boards tied together to give half cover, you won't be able to climb over it, but it is just wood.
║───────║
║░ö░H±±±║
║≥░░☺±N±║
║░é░æ±±±║
║░░░░░░░║
║───────║
(you still have your action, would you like to do anything?)
-
Wooden bars, eh? That sounds... breakable.
"I told you not to cross me, mage--"
Strike at the wooden bars with all the might of our maul. We're attempting here to break through the bars and hit him with the last of the swing.
"Now die."
Action Surge. Strike again.
-
To be fair, we are the ones who came here, we are crossing him
-
"I told you not to cross me, mage--" you say and go to strike the wooden bars;(2+2misses)
"Now die." You use your action surge and strike again (14+2hits, 7 bludgeoning) the bar you hit creaks with the strike.
Makdt channels energy through his witchbolt tether (4 lightning).
Hedra attacks with his crossbow (3+3misses)
The elf cleric attacks with her bow (18+3hits, 2 peircing)
The orc fighter attacks the wooden bars with you (15+4hits, 4 slashing) the bar looks about halfway broken now.
║───────║
║░░Hö±±±║
║≥░░☺±N±║
║░░░æ±±±║
║░░░é░░░║
║───────║
The necromancer attempts to dodge attacks, "No no no no no, zombies help me!"
You hear banging coming from back up the stairs...
(It is your turn)
-
Strike again.
-
Strike again.
Wait, I see a problem, why would he cage himself?
-
You strike at the cage; (17+2hits 7 bludgeoning) the wood bar splinters with the strike, you are almost through.
Madkt channels energy through her witchbolt (2 lightning)
Hedra attacks with his crossbow (14, 12+3 hits 6 piercing)
The elf cleric attacks with his bow (20, 14+3hits 3 piercing)
The orc attacks the wooden bar (5+4 misses)
The necromancer continues to dodge attacks. "Zombies, I really need you to come save me!"
You hear the sound of a door being smashed in coming from upstairs.
You see Aviial come sprinting down the stairs, "I Aviial did the best I could to hold but the door gave out..."
║───────║
║░░Hö±±±║
║≥Ä░☺±N±║
║░░░æ±±±║
║░░░é░░░║
║───────║
(it is your turn)
-
"Then smite your foes, holy man!"
Strike. Again.
-
"Then smite your foes, holy man!" you strike at the bar; (7+2misses)
Makdt channels energy through her witchbolt tether (2 lightning)
Hedra attacks with his crossbow (2, 1+3stumbles piercing immune) you feel a thump hit your back, "Whoops."
The elf cleric fires her bow (20, 8+3misses)
The orc slashes at the wooden bar(11+4 hits 3 slashing) the bar breaks making an opening.
The necromancer attempts to dodge attacks, "Anytime now zombies!"
A lone zombie comes stumbling down the stairs to attack Aviial; (1stumbles) but ends up prone on the floor.
Aviial attempts to pin the zombie; (11hits) the zombie is grappled, "I got this one but the rest will be unturned soon, so get the necromancer!"
║───────║
║░░Hö±±±║
║≥Ä░☺╪N±║
║z░░æ±±±║
║░░░é░░░║
║───────║
-
"I'm-- trying--"
We've got a hole now yes? Instead of striking the bars, take a good hard swing at our enemy's head.
-
"I'm-- trying--"
We've got a hole now yes? Instead of striking the bars, take a good hard swing at our enemy's head.
+1
-
You move in to bash the necromancer's head in; (10, 5+2 misses) the slippery little Cabbiz evades you.
║───────║
║░░Hö±±±║
║≥Ä░░☺N±║
║z░░æ±±±║
║░░░é░░░║
║───────║
Makdt channels energy through her witchbolt tether (4 lightning), the necromancer looks pretty hurt now at least.
Hedra attempts to hit the necromancer with his crossbow (16, 15+3hits 4 piercing) the necromancer looks very hurt.
The elf cleric attempts to hit the necromancer with her bow (17, 3+3misses)
The orc attempts to break another bar, (9+4misses)
Cabbiz goes into his pouch and pulls out a potion of healing and drinks it; (8 healing) "Seriously zombies, help!"
You hear the movement of zombies rushing coming from upstairs.
The zombie Aviial is holding down attempts to break his grapple (+) it slips free and runs at you, Aviial attempts attack it (2+7 misses) but is slow to recover from the broken grapple.
║───────║
║░░Hö±±±║
║≥Ä░z☺N±║
║░░░æ±±±║
║░░░é░░░║
║───────║
Aviial throws a javelin attempting to hit the necromancer (18+7hits 5 piercing) the necromancer looks hurt again.
(it is your turn)
-
Hit the necromancer with our maul.
-
Hit the necromancer with our maul.
+1 aim for his head again
-
You swing your maul toward the necromancer (17+2hits, 8 bludgeoning) he tries to block it with his right hand and gets knocked out.
Makdt channels energy through her witchbolt tether making sure Cabbiz will die... (- -)
Hedra attempts to shoot the necromancer (7 3+3 misses)
The elf cleric breaks down and starts crying (-).
The orc says, "Kill that fuck!"
The zombie attempts to grapple you (+) you are grappled.
Many zombies come running down the stairs!
║───────║
║zzHö±±±║
║zÄ░z☺N±║
║zzzæ±±±║
║░z░é░░░║
║───────║
Aviial attempts to throw a javelin at the necromancer (13 12+7hits -) the necromancer Cabbiz dies.
║───────║
║zzHö±±±║
║zÄ░z☺¿±║
║zzzæ±±±║
║░z░é░░░║
║───────║
The zombies lose their motivation and stop...
Hedra says, "Thank the light, that was close."
-
(Are we still grappled?)
If yes, break the grapple
If no, look for a door
Id they stopped, presumably this means they are not attacking, and therefore not a threat
-
You shrug off the loose grapple of the zombie, while still undead the zombies are vacant and just standing there.
(Where would you like to search for a door, and how would you like to search?)
-
Travel near the walls checking for differences in different places, loose bricks that could be pushed that might function as secret doors, different colored sections or sections that feel different might indicate some recently covered sections that could be hiding a passage or door
-
Travel near the walls checking for differences in different places, loose bricks that could be pushed that might function as secret doors, different colored sections or sections that feel different might indicate some recently covered sections that could be hiding a passage or door
+1
-
You look for hidden doors in or near the walls (+) you find a segment of wall about the size of a door that is make of a uniform color of brick, it might be a hidden door.
║───────║
║zzHı±±║
║z░░z╪¿±║
║zzzæ±±±║
║░öz░é░☺╢
║───────║
-
Push it in, of this doesn’t work, pull it out
-
You look for a way to open it (-critfail) you accidently press in what felt like a loose brick, you hear a weird sound come from behind you like a shocked gasp, you turn to see less people than before... "Where did Aviial and Hedra go?" says the elf cleric.
║───────║
║░░░░±±±║
║≥░░░╪░±║
║zzzæ±±±║
║░öz░é░☺╢
║───────║
-
"I pushed a brick and they are gone, perhaps it leads somewhere." Stand where Anna and Hedra were, then ask the cleric to push the brick
-
"I pushed a brick and they are gone, perhaps it leads somewhere." You stand where Hedra and Aviial were, you ask the cleric to push the brick...
The elf cleric attempts to push the brick, "I can't I think it's broke or something." she says after failing to activate the brick.
-
Good grief.
Inspect the patch of ground where our two allies went missing; try to determine how it might have opened.
-
Good grief.
Inspect the patch of ground where our two allies went missing; try to determine how it might have opened.
+1
-
(How do you want to inspect the ground? tell me what you do, what do you try?)
-
Try lifting or pushing some of the tiles
-
You try to inspect the ground, attempting to lifting up the floor tiles reveals that in half of the room, the half where people went missing, the floor tiles are mortared to and cover what is a large piece of hard wooden construction where the rest of the floor and walls are tiled stone or brick...
Pushing on the tiles shows where the center of the wood floor is is a disguised seam, it seems to be a large locking pit trap of some kind designed to dump anyone standing on it to somewhere below.
-
Open the seam and look inside, are they still alive?
-
(how do you want to open the seam? tell me what you try to do.)
-
(how thick is the seam?)
If the seam is thick enough, use my hands to wedge it open. If not, ask someone "Does anyone have something thin enough to put into the seam? I plan to use it to try to wedge the seam open."
-
You attempt to wedge open the seam with your bare hands (-) you aren't strong enough to do that.
You ask "Does anyone have something thin enough to put into the seam? I plan to use it to try to wedge the seam open."
Makdt, the orc, and the elf shake their heads.
-
"Aahhg"
Grab a suitable length of wood-- a bar, a shard, something like that-- off the necromancer's barricade, and use it to lever the seam open.
-
"Aahhg" you say, then go to pry some wood off the cage (-) the cage is too solid to rip parts off it.
-
Hit the seam as hard as I can, with maul or hands, whichever will do more damage to it
-
You swing your maul into the seam ; (19+2hits, threshold not met) your maul creaks as you try to use it to bash the floor open, the floor gives nothing.
-
Use the handle of our maul to lever the gap open. Stop if it seems the maul-handle is nigh breaking from the strain.
-
You try to use your maul's handle to lever open the seam (- -) you cannot fit the handle in the seam, you stop as you are making your maul make very bad sounds.
-
"Ahh... no good! No good!"
...
"Unless..."
...
"Holy folk, I ask you par-don for what I now must do."
Approach and assume the corpse of the necromancer. Take control of his horde, and direct its components to pry open the seam-- with their bare hands, if necessary.
-
(that would be great... unfortunately he was in the side of the room that was dumped into the space below the trap door =p)
║───────║
║░░░░±±±║
║≥░░☺╪░±║
║zzz░±±±║
║░öz░é░æ╢
║───────║
-
Use the handle of our maul to lever the gap open. Stop if it seems the maul-handle is nigh breaking from the strain.
+1
-
...Of course he was.
Use the handle of our maul to lever the gap open. Stop if it seems the maul-handle is nigh breaking from the strain.
+1
We did that already, remember? The maul-handle was about to break, so we stopped.
Urgh. If I think about it, we could probably slip right through the gap in true form and assume the necromancer that way... but if anyone's still alive conscious down there, they probably wouldn't take kindly to an eldritch abomination seeping in and animating the corpse of their enemy.
...Maybe we can check and see if they're conscious first.
Call down through the gap. "Do you live?"
-
Call down through the gap. "Do you live?"
+1
-
You attempt to yell through the floor, "Do you live?"...
"Yes, but we're busy fighting, snakes." you hear what you think is Hedra through the floor.
"Snakes, Oh Avos why did it have to be snakes." Your pretty sure that was Aviial.
-
Oh! Oh that's good!
Speak quickly through the gap. "I come to help. Do not be a-larmed!"
Look over to the elf and orc. "Holy folk, for-give me for what I must now do."
Release the husk, slip through the gap, and assume the necromancer.
-
"I come to help. Do not be a-larmed!" you say quickly through the gap and looking over to the people you are going to leave to go help the others ... stay with me
The geas magic upon you acts up since you are thinking about separating from Makdt...
(Are you sure you want to attempt to do this?)
-
Ah. The thingummy won't let us.
...
Now why didn't it do this when we went gallivanting off back in Dungeon 2?
...we can't
"...witch-Makdt"
"I can't"
Take a seat by the wall.
"I don't know what to do anymore"
-
"...witch-Makdt" you say looking at Makdt
"I can't", you say "You can't what?" Makdt says following you over to where you take a seat by the wall, "I don't know what to do anymore", "What are you trying to do?" she asks looking at you...
-
Now why didn't it do this when we went gallivanting off back in Dungeon 2?
(Maybe it was because Makdt was unconscious.)
"Trying to get the trap door open go rescue the others."
-
"Trying to get the trap door open go rescue the others." you tell her, "There might be other ways down, why don't we look for some?" she suggests.
-
"...I sup-pose we had better."
Pick ourselves back up. What exits do we see from this place?
-
"...I sup-pose we had better." you pick yourself back up and assess the exits, besides the stairs back up there is presumably a hidden door that you failed to open and the trap floor.
-
Lets try to open that hidden door again.
-
(how do you want to try to open the hidden door? what do you do)
-
Try and find more loose bricks to push.
-
You try to find more loose bricks to push (+) you find there are in fact several loose bricks near the door including the one that activated the trap floor... "How about this one.", Makdt says pointing at one of the bricks assisting you.
-
Try and find more loose bricks to push.
+1
-
Try and find more loose bricks to push.
+1
+1
-
You find and push a bunch of loose bricks, (-+--++, 9 fire) you open the hidden door but take some trap damage.
║───────║
║░░░░±±±║
║≥░░░╪░±║
║zzz░±±±║
║░öz░éæ☺╢
║──────░║
░░░
═════
-
Go through the door we just opened
-
"Ah! Per-haps... per-haps in here..."
Go through the door we just opened
+1
-
You enter past the hidden door into a hallway, you see a shelf.
║───────║
║░░░░±±±║
║≥░░░╪░±║
║zzz░±±±║
║░z░░░öé╢ ║
║──────æ║░║
║Σ░░░░░☺░░║
╚═════════╝
-
Cool. What's this shelf look like? Is there anything on it?
-
It appears to be an old wooden shelf covered by various loose papers, degraded books, and broken glass and spiderwebs.
-
Right then. Turn the corner to our east, and proceed with usual trappy caution.
-
You carefully round the corner and discover what looks like a stairway down beyond a hallway.
─┐
≤│
░║
║───────║░║
║░░░░±±±║░║
║≥░░░╪░±║░║
║zzz░±±±║░║
║░z░░░░░╢░║
║──────ö║░║
║Σ░░░░░éæ☺║
╚═════════╝
-
Approach the stairway.
-
You carefully approach the stairway looking for traps... you run into one (2 slashing) before you realize the entire hallway is lined with razor sharp wire traps.
─┐
≤│
Θ║
║───────║Θ║
║░░░░±±±║Θ║
║≥░░░╪░±║Θ║
║zzz░±±±║Θ║
║░z░░░░░╢Θ║
║──────░║☺║
║Σ░░░░░öéæ║
╚═════════╝
-
"Traps. Traps all down the hall."
What exactly is the nature of the traps? Are they just, like, sharpened cheesewire stretched between the walls?
-
"Traps. Traps all down the hall." you tell the group.
The traps appears to be mundane flat metallic wire that is sharp on both sides strung up taut between the walls to cut up people not moving carefully enough through this hallway.
-
Do the wires look like something we could easily traverse, now we know about them?
-
(as long as you move carefully, they won't trigger if you know about them)
-
Excellent! Do so. Point out each wire to the party as we cross it.
-
You traverse the trapped hallway pointing out each wire to the party along the way...
You find another hall full of stacked chairs and tables.
┌─┐
╔═══════╛≤│
║πππτττ░░☺║
║───────║æ║
║░░░░±±±║é║
║≥░░░╪░±║ö║
║zzz░±±±║Θ║
║░z░░░░░╢Θ║
║──────░║Θ║
║Σ░░░░░░░░║
╚═════════╝
-
Nevermind that, we have a stairway down to (maybe) our allies! Head on down in typical paranoid fashion.
-
You head down the stairway, and find yourself in a damp tunnel, you see a grated wall where you can see into the space below the trap floor room, you can't see the floor but you do see two massive springs that are part of the mechanism for moving the floor... you also see a large hall with tables & chairs & other furniture, the floor is mostly wooden construction over a channel of stagnant water, the channel leads to the open space but is blocked by a floodgate.
.│░π
│░πτ
│δπτπ
│░≡π≡δ ┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼░░☺░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
-
The chamber. The chamber below the trapdoor. Is anyone still alive in there?
-
('you can't see the floor', there is empty space that you can see above where anyone in the room would likely be, do you want to call out to them?)
-
Ah of course... my mistake.
Call through the bars. "We had to go a-round... do you live?"
-
You call through the bars. "We had to go a-round... do you live?", you hear Hedra shout back "Yes, but we're stuck down here with no way up.", "We found the lizardman, and I Aviial with help from Hedra have slain him." Aviial announces up to you.
-
try to break the bars, when the bars are broken, try to see if chairs or tables can fit through the space
-
"The lizard-man! It must have found some way in... it must have had some way out! How did it come in?"
try to break the bars, when the bars are broken, try to see if chairs or tables can fit through the space
Building off that... this "grated wall", what's it made of? Wood? Metal?
If wood, it may be susceptible to a good maul-swing. If metal... still try the maul if the bars seem thin enough to bend under a sufficiently forceful strike. Otherwise, just look for a loose-ish bar and wrench at it a little.
-
"The lizard-man! It must have found some way in... it must have had some way out! How did it come in?"
try to break the bars, when the bars are broken, try to see if chairs or tables can fit through the space
Building off that... this "grated wall", what's it made of? Wood? Metal?
If wood, it may be susceptible to a good maul-swing. If metal... still try the maul if the bars seem thin enough to bend under a sufficiently forceful strike. Otherwise, just look for a loose-ish bar and wrench at it a little.
+1
-
"The lizard-man! It must have found some way in... it must have had some way out! How did it come in?" you ask, "Do not know it was down here when we fell in." Aviial says.
The bars are rusty probably cast iron about a thumb rounds & about two hands long, are set into a stone wall where a gap section about foot to knee level is where they sit... (think drainage grated not full barred walls)
You pry at the bars (+ -) the bars are indeed loose set in the stone but they don't come out just wiggle around & don't bend.
-
"Hm... these bars will not break by my strength a-lone. The dead mage... is he with you?"
-
"Hm... these bars will not break by my strength a-lone. The dead mage... is he with you?"
+1 Are you thinking what i'm thinking?
-
I dunno. Are you thinking "discard Rollo for a bit, slurp our way into that necromancer's dead body, and hijack his hard-earned magical prowess to order those zombies upstairs to rip that pesky trapdoor off its hinges"?
Because that's what I'm thinking. :))
-
"Hm... these bars will not break by my strength a-lone. The dead mage... is he with you?", "You mean this dead necromancer? What's that got to do with bars or getting us out this pit? Your not planning anything unnatural like desecrating a corpse are you?" you hear Hedra inquisit.
-
"Ha! I was... con-sidering it..."
"But you are holy folk, of course. I'll not re-sort to such things just yet, if you so deem..."
"See if you can find some se-cret way out of there. We a-bove shall look for some other way to en-ter... some more pa-la-ta-ble way."
The bars. How deeply set in the stone are they, and how thick is the stone in question?
Go check that room full of furniture (with proper paranoia). What sort of furniture do we see in there? Do we notice anything particular in that room that isn't furniture?
-
"Ha! I was... con-sidering it... but you are holy folk, of course. I'll not re-sort to such things just yet, if you so deem..." you say
You hear Hedra respond "I'm sure the temple inquisitors will enjoy your explanation of what that is meant to mean after this is all over with..."
"See if you can find some se-cret way out of there. We a-bove shall look for some other way to en-ter... some more pa-la-ta-ble way." you suggest
"We'll definitely consider it!" Aviial says with a scoop of sarcasm.
It is not knowable how far the bars are set into the stone, but the stone itself is about over a hand thick.
You move into the room cautiously to examine furniture...
.╞══╬══╡
│░≡≡≡░│
│░≡π≡σ│
│░πτπ░│
│░πτπ░│
│δπτπ░│
│░≡π≡δ│┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼☺æèö│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
Unappetizing looking food filled sacks, shelves with what is probably liquor bottles, old wooden tables & chairs, a simple wood chest, nothing particularly out of place for a dining room... you see a brick wall with a door at the other end of the room.
-
I dunno. Are you thinking "discard Rollo for a bit, slurp our way into that necromancer's dead body, and hijack his hard-earned magical prowess to order those zombies upstairs to rip that pesky trapdoor off its hinges"?
Because that's what I'm thinking. :))
it is what I was thinking, I'm not sure possessing it is desecrating it, taking control of a corpse isn't damaging it
-
Have a look inside that chest. If it won't open, apply maul.
-
You approach the chest, opening it to reveal it is full of... you believe they are hammocks, folded linen hammocks.
-
Tie the hammocks together edge to edge, making a rope, then hold on to one end and let the other end fall between the bars so Hedra and Avialal can climb the hammock rope
-
Tie the hammocks together edge to edge, making a rope, then hold on to one end and let the other end fall between the bars so Hedra and Avialal can climb the hammock rope
I am amused... and intrigued. +1
-
You attempt to tie the hammocks together into a 'rope'; (6) you 'succeed' in tieing the hammocks together into 'hammock rope'... Holding onto one end you attempt to 'let one end fall' between the bars which is more like feeding hammocks through the space between the bars; you get five hammocks worth of 'rope' through when you feel a tug on the 'rope', "Is there space up there to crawl through?" you hear come up from from the pit by Aviial.
-
...Okay y'know what? Let's just wing it.
"Per-haps in a mo-ment!"
Try and pick out an especially rusty section of grating, and start swinging with our maul at said grating for all we're worth.
-
...Okay y'know what? Let's just wing it.
"Per-haps in a mo-ment!"
Try and pick out an especially rusty section of grating, and start swinging with our maul at said grating for all we're worth.
+1
-
"Per-haps in a mo-ment!" you say and selecting the most rusty looking bars (nearest the floodgate) you wind up and take a big swing on the bars; (11+2 misses) you knock the rust off the bar with a loud *thud*, (17+2 hits damage threshold not met)
-
Keep swinging this way for... thirty seconds or so. See what happens.
-
You keep swinging at the bars for 30 seconds; (4+2misses, 3+2misses, 19+2 hits damage threshold not met, 8+2 misses, 20+2crits 13 bludgeoning -) you swing at the bars with your maul making a clattering bang each time you strike... the very last strike you feel a surge of power as you wind up and swinging with determination smash the wooden maul into the iron bars... as the hit connects you feel something giving way! Unfortunately what gave was your wooden maul as it has be smashed to pieces in your hands...
(You've learned beating objects with items that have lower AC tends to break the lower AC item...is what happened.)
-
"I can't break the bars, we'll have to find a different way to get you out."
After saying that go through that door that was in the dining room.
-
You call down to the trapped pair, "I can't break the bars, we'll have to find a different way to get you out."
Letting the 'rope' fall to the floor, you go to check the room beyond the door; another hall, with a well, bed & wooden closet... the far side of the hall is blocked by what look like a wall made of giant roots.
You see another door at the far side of the room and hear the sounds of combat coming from the other side.
.│⌠⌠⌠⌠⌠│
│░≡≡≡░╬ ‼
│░≡Φ≡░│
│Æ≡≡≡░│
│¶≡≡≡░│
│░≡≡≡░│
╞══☺══╡
│░æèö░│
│░≡π≡σ│
│░πτπ░│
│░πτπ░│
│δπτπ░│
│░≡π≡δ│┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼░░░░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
-
Go through the door on the far side, the one with the combat sounds
-
You move to the door and opening it see what is definitely Ungas fighting what seems to be a zombie human.
"I said, out of my way!" Ungas growls at the zombie taking a swing at it with his spear; (2+7misses, 17+7hits 9 piercing) clattering it in this cramped passageway before skewering it.
"Never I will see you dead!" Says the zombie (10 hp regenerated) taking a swing with his foul looking dagger; (2+7misses, 5+7hits slashing immunity 4 poison) swing short of the large form of Ungas and hits him on the backswing.
.│⌠⌠⌠⌠⌠│─────────┐
│░≡≡≡░☺░░░░Üz░░░╬
│░≡Φ≡æ│─────────┘
│Æ≡≡≡è│
│¶≡≡≡ö│
│░≡≡≡░│
╞══≡══╡
│░≡≡≡░│
│░≡π≡σ│
│░πτπ░│
│░πτπ░│
│δπτπ░│
│░≡π≡δ│┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼░░░░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
(What do you do?)
-
Rush at Ungas, try to kick his leg to knock him over
-
(so you want to roll one of your four superiority die to do a trip attack? or just attack his leg?)
-
(Superiority die)
-
Oh we have those now! I forgot about that!
Yes yes, do the trippy kill thing.
-
You rush up to Ungas to trip attack him; (18+2hits bludgeoning immune +) you attack makes solid contact but Ungas is completely unphased, your not even sure he felt it.
.│⌠⌠⌠⌠⌠│─────────┐
│░≡≡≡░░░░░☺Üz░░░╬
│░≡Φ≡æ│─────────┘
│Æ≡≡≡è│
│¶≡≡≡ö│
│░≡≡≡░│
╞══≡══╡
│░≡≡≡░│
│░≡π≡σ│
│░πτπ░│
│░πτπ░│
│δπτπ░│
│░≡π≡δ│┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼░░░░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
Makdt turning the corner sees you fighting Ungas and casts a Witchbolt at him (14+6hits 20 lightning) Ungas looks slightly shocked but hardly damaged.
.│⌠⌠⌠⌠⌠│─────────┐
│░≡≡≡æ░░░░☺Üz░░░╬
│░≡Φ≡░│─────────┘
│Æ≡≡≡è│
│¶≡≡≡ö│
│░≡≡≡░│
╞══≡══╡
│░≡≡≡░│
│░≡π≡σ│
│░πτπ░│
│░πτπ░│
│δπτπ░│
│░≡π≡δ│┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼░░░░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
The elf cleric enters the hall and seeing Ungas and the zombie casts bane (first level) upon them (--) and both are afflicted.
.│⌠⌠⌠⌠⌠│─────────┐
│░≡≡≡æè░░░☺Üz░░░╬
│░≡Φ≡░│─────────┘
│Æ≡≡≡░│
│¶≡≡≡ö│
│░≡≡≡░│
╞══≡══╡
│░≡≡≡░│
│░≡π≡σ│
│░πτπ░│
│░πτπ░│
│δπτπ░│
│░≡π≡δ│┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼░░░░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
The orc moves up past the other two woman and prepares to attack just in case.
.│⌠⌠⌠⌠⌠│─────────┐
│░≡≡≡æè░ö░☺Üz░░░╬
│░≡Φ≡░│─────────┘
│Æ≡≡≡░│
│¶≡≡≡░│
│░≡≡≡░│
╞══≡══╡
│░≡≡≡░│
│░≡π≡σ│
│░πτπ░│
│░πτπ░│
│δπτπ░│
│░≡π≡δ│┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼░░░░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
Ungas turns and attempts to grapple you! (6+4, 1+2) surprised by his quick turn you aren't able to dodge his large hand and you are grappled.
The zombie attempts to help you break the grapple.
(It is your turn)
-
It seems... this fight is down to our fellow casters. Our job is to keep Ungas busy.
Somehow.
Grin. "Re-mem-ber me?"
Grapple Ungas.
-
It seems... this fight is down to our fellow casters. Our job is to keep Ungas busy.
Somehow.
Grin. "Re-mem-ber me?"
Grapple Ungas.
+1
-
It seems... this fight is down to our fellow casters. Our job is to keep Ungas busy.
Somehow.
Grin. "Re-mem-ber me?"
Grapple Ungas.
+1
+1 “Just attack Ungas, both of us are fighting him”
-
Grinning you say, "Re-mem-ber me?"
You attempt to grapple Ungas; (12+2, 18+4) Ungas easily escapes your reach by stretching out his much longer arm he has you grappled with.
“Just attack Ungas, both of us are fighting him” you say
Makdt fires another witchbolt of towards Ungas; (3+6misses)
The elf cleric fires off a silvered bolt at Ungas; (14+3 hits 9 S.piercing) the bolt hits him, and your pretty sure it hurt by how angry he now looks at the elf.
The orc continues to wait for any attack opportunities.
Ungas not really taking his gaze off the elf and gripping you firmly, "I don't remember trash!" Ungas attempts to throw you at the elf cleric; (13+4, 20+7crits 6 bludgeoning, 6 bludgeoning, 6 bludgeoning) He tosses you easily down the hall to smash into the orc on your way to the elf causing all three of you to fall prone and take damage.
.│⌠⌠⌠⌠⌠│─────────┐
│░≡≡≡æè☺ö░Üz░░░╬
│░≡Φ≡░│─────────┘
│Æ≡≡≡░│
│¶≡≡≡░│
│░≡≡≡░│
╞══≡══╡
│░≡≡≡░│
│░≡π≡σ│
│░πτπ░│
│░πτπ░│
│δπτπ░│
│░≡π≡δ│┌─┐
│Σ≡≡≡░└┘≤│
│░▼▼▼░░░░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
"If your gonna use my corpse at least don't let the man who killed me toss it around so." The zombie slices at Ungas; (1+7fumbles) Ungas steps out of the way.
(It is your turn)
-
"Rollo?"
Charge. Grapple.
-
"Rollo?"
Charge. Grapple.
At Ungas, yes?
-
"Rollo?"
Charge. Grapple.
At Ungas, yes?
Ayup.
-
"Rollo?"
Charge. Grapple.
At Ungas, yes?
Ayup.
Just clarifying
“When Ungas is dead we can switch bodies again. The reason I got you out of this one was because when I exited back when we were in salt, the body was still, making me think you weren’t able to control it”
-
You stand up and charge at Ungas attempting to grapple him;(19+2, 13+4) you succeed at grappling his right elbow.
"Rollo? When Ungas is dead we can switch bodies again. The reason I got you out of this one was because when I exited back when we were in salt, the body was still, making me think you weren’t able to control it” you say
.│⌠⌠⌠⌠⌠│─────────┐
│░≡≡≡æè░ö░☺Üz░░░╬
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Makdt casts yet another witchbolt directed at Ungas; (1+6 fumbles) the shot go wide and hits a wall.
The elf cleric stands up and fires off another silvered bolt at Ungas;(16+3hits 9 S.piercing) the bolt stick into Ungas' left shoulder, it definitely hurt him and definitely pissed him off.
"Rollo?" the orc says confused and stands up moving to assist you, "Did you say about Rollio?"
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"Making plans, over my dead body no less." Ungas attempts to grapple the revenant Rollio; (18+4, 13+4) he grapples the living corpse.
"Eryen?! What are you doing here? Please do not be here, I do not want you to see me this way." Rollio attempts to break Ungas' grapple; (9+4, 1+4) Rollio breaks free from the half giant's grip.
(It is your turn)
-
Try to climb Ungas and pull the arrow out of him and stab him with it.
-
Try to climb Ungas and pull the arrow out of him and stab him with it.
This... this could actually work. I love it. +1
-
Try to climb Ungas and pull the arrow out of him and stab him with it.
This... this could actually work. I love it. +1
+1
-
You attempt to climb up Ungas' arm, Eryen assists you; (8-1 12-1 succeeds) you climb up the large arm moving your grapple to his shoulder, you pull the silvered bolt out of Ungas(I'm ruling this as your action as climbing is a movement).
Makdt overcasts(11 lightning) witch bolt at 4th lvl towards Ungas (20+6hits 20 lightning) the bolt strikes Ungas in his throat and he lets out a pained weeze. Makst says "I'm out of spells!"
The elf fires off another silvered bolt at Ungas; (17+3hits, 9 S.piercing, 6 deflected) Ungas deflects the bolt with his right hand.
Eryen continues to assist you. "You can't be Rollio, they told me he died with the rest of the men sent to get medicine."
"Enough fun." Ungas attacks you with his spear followed but two unarmed attacks; (7+7hits pierce immune, 18+4hits 1 bludgeoning +, 9+4misses) You are stabbed and punched but you hold on and resist his attack meant to push you away.
Rollio attacks Ungas with his foul dagger; (3+7misses 19+7hits slashing immune 4 poison) he slices at his right leg inflicting him, "I... did die, this giant killed me, so I'm back to seek revenge." he tells the orc woman.
(it is your turn)
-
"Keep... back, witch-Makdt"
Drive our new weapon under the base of Ungas' skull.
"be safe"
-
"Keep... back, witch-Makdt" you tell her
You stab at Ungas with your improvised weapon;(16hits 4 S.piercing) "be safe" you say stabbing the large human in his back.
Makdt channels energy through her witchbolt tether; (6 lightning)
The elf fires another bolt at Ungas;(7+3misses)
Eryen continues to use the assist action to help you, though she has gone quiet.
Ungas attacks you;(9+7hits pierce immune, 7+4misses, 10+4hits 4 bludgeoning +) you half on and endure yet again as he stabs and punches you trying to loose you from him.
Rollio stabs at Ungas; (18+7hits slashing immune 3 poison, 9+7hits slashing immune 4 poison) inflicting him with instant poison.
(it is your turn)
-
Stab him again
-
"safe"
Stab him again
+1
-
"safe"
Stab him again
+1
Who are we talking to?
-
"safe"
Stab him again
+1
Who are we talking to?
+1 No idea.
-
Can Suoerdorf elaborate on who we are telling to be safe?
-
Makdt. Ourselves. I dunno.
-
If we don't know who we are talking to why talk?
-
I mean. Why not?
But we don't have to I suppose...
-
Fair, I suppose talking is fine
"safe"
Stab him again
+1
Who are we talking to?
+1 No idea.
This is still the plan, yes?
-
I assume so.
-
K, just wanted to place it closer to recent so the GM could find it easier
-
(You don't have to worry about me not finding it)
"safe" you say and attempt to stand Ungas again with the silvered bolt; (11misses)
Makdt channels energy through her witchbolt tether; (9 lightning)
The elf cleric fires another bolt at Ungas; (7+3misses)
Eryen continues to distract Ungas to assist you.
Ungas lets loose a beastial roar and before your eyes begins to transform! (frighten immune, +-++) Makdt becomes frightened, Ungas form settles halfway through as feathers begin to poke out of his beard, his hands have become vicious claws, and his mouth has become like a razor sharp beak.
Rollio slices at the were-owlbear; (10+7hits slashing immune 3 poison, 5+7misses) Ungus is inflicted with more instant poison, he is starting to look winded.
(it is your turn)
-
Assume Ungas and make him claw at his face
-
oh.
Ohh.
Ohh-hohohoho
Assume Ungas and make him claw at his face
+1
-
(so you want to attempt to assume Ungas... this is going to be awkward and ‼fun‼)
You attempt to assume Ungas; (18+2 vs 3+2, 5+1 vs 15, 2 acid damage) you successfully burrow into Ungas but his will is too strong, you have no control but you are at least inside the half giant's body.
You hear a scream muffled by Ungas' flesh, sounds like Makdt.
You hear muffled words, "What in the name of the light was that!?"
You feel Ungas take damage, you hear more muffled words "I don't know kill first, questions later."
You hear Ungas' voice rumbling through his body, "You? Anyface you bastard, get out of me so I can kill you!", you feel Ungas attacking, and the pained gasp of a woman.
You hear the muffled voice of Rollio "Mostodnazush, you need to kill Ungas, please." You feel ungas dodge attacks.
(it is your turn)
-
Can we start eating his brain? I think we can do that, let’s do that
-
Can we start eating his brain? I think we can do that, let’s do that
Yes. All the yes. Do this.
-
(you need to beat his willpower, but you can attack him... do you want to attempt to retry taking control of him or just do damage?)
-
Our charisma is decent... this should be doable.
Control. We want control.
-
Our charisma is decent... this should be doable.
Control. We want control.
+1
-
You attempt to take control of Ungas; (16+2 vs 15+2, 12+1 vs 17, 4 acid) you are at least sure you are traveling in the right direction inside Ungas, but he still resists you.
You hear some muffled combat sounds from outside Ungas, but it seems he's got the upperhand for now.
"I said get out!" You feel Ungas strike at where you are; (10+7hits 1 bludgeoning +, 3 bludgeoning) you are protected slightly by being inside Ungas resisting his stunning strike.
You hear Rollio tell you muffled by Ungas, "I can only hold him from the others for so long, hurry!"
(it is your turn)
-
Keep trying to take over his body.
-
Keep trying to take over his body.
+1, but do some damage on the way
-
You try again to take over Ungas' body; (5+2 vs 6+2, 20+1 vs 5) you succeed in breaking through his will and have control access of his body from the neck down, the assumption isn't complete so you don't have access to his memories but like this you at least can move his body however you want (barring the bit about not being able to actually see or control anything from the neck up).
(Would you like to do attempt to do anything with what control you have over Ungas' body? ie movement that wouldn't be considered an action like attacking)
-
Lets just stand still so they can kill him.
-
Lets just stand still so they can kill him.
Also stop grabbing whoever he is currently grabbing. Move the arms down to his sides
-
You force Ungas to stand still with his arms down to his sides.
You feel Ungas take some damage (9 S.piercing).
Ungas attempts to regain control of his body; (11 vs 17+1) he fails to do so.
"Good hold him still, we'll carve him up!" you hear from Rollio, before you feel him being afflicted by poison (2 poison, 2 poison)
(it is your turn)
-
Continue holding him still
-
(do you wish to do anything else besides making him hold still?)
-
No, I think we're good for now.
-
You forego your action choosing to just make Ungas stay still.
You feel ungas take damage (9 S.piercing)
Ungas attempts to regain control of his body (15 vs 8+1) he regains control from you.
You feel Ungas take some more damage (6 poison, 3 poison)... It seems Ungas has reached his threshold for damage and passes out. Ungas' will is no longer fighting you...
(it is your turn)
-
Now that he's down lets, search through his memories for anything useful, and a way to get our guys out of the pit.
-
(So you want to assume him? or just take his memories?)
-
Lets just take his memories.
-
(ok)
You take Ungas' memories; everything from from his first memory to his last is now yours... since you aren't assuming his body Ungas dies, you feel something inside you settle.
With Ungas' memories you recall there is a way to open the floodgate in the other room, and that there should be a rope ladder hidden in the water.
(with combat ceased what do you want to do now?)
-
Assume Ungas’ corpse completely. “Ungas is dead now. Folio, are you ready to take your original body back?” Carefully take Rolio’s original body off of me and gently lay it on the ground so it isn’t damaged
-
(You cannot assume inanimate objects larger size class than medium... ungas' corpse is an inanimate object of size class large)
-
Leave Ungas’ body and assume the previous one, then ask Rolio “Are you ready to switch bodies now that Ungas is dead?”
-
You leave Ungas' corpse and reenter your previous husk; you look around but Rollio is gone, replaced with a pile of dust... as for the others Makdt is huddled in a corner, Eryen appears to have been mauled by Ungas and is unconscious being treated by the elf cleric.
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-
Go to the other room and get the rope ladder to set up for Hedra and Avilal to get out and open the floodgate.
-
...Wait. Wait wait wait wait.
Our friends here are hurt in body, hurt in mind. Aviaal and Hedra were safeish last we checked... but we have people here, now, that need us.
Just... take a seat by Makdt. Be present.
-
...Wait. Wait wait wait wait.
Our friends here are hurt in body, hurt in mind. Aviaal and Hedra were safeish last we checked... but we have people here, now, that need us.
Just... take a seat by Makdt. Be present.
+1
-
You go over and take a seat next to Makdt, she is shaking like a leaf and upon seeing you breaks into hugging you very tightly, "I wanna go home." she says nearly to tears into your chest.
-
"I'm... I'm so sorry... we'll get out of here... I pro-mise"
Just stay like this for awhile.
-
"I'm... I'm so sorry... we'll get out of here... I pro-mise" you tell her staying with her for a while before the elf comes over...
"Sorry to break up your moment but we should look to recovering the head priest and that bumbling dolt I am unfortunately stuck with, so we can finish clearing this place." the elf says.
-
Head back to the other room, open the floodgates, and set up the rope ladder so Hedra and Avial can climb out
-
Smirk a little. "Bum-bling dolt, eh?"
Head back to the other room, open the floodgates, and set up the rope ladder so Hedra and Avial can climb out
Do head back to the other room... but if I recall, those floodgates are the only thing preventing that pit from flooding. Let's not go opening those until we've assessed the situation a bit...
-
Smirk a little. "Bum-bling dolt, eh?"
Head back to the other room, open the floodgates, and set up the rope ladder so Hedra and Avial can climb out
Do head back to the other room... but if I recall, those floodgates are the only thing preventing that pit from flooding. Let's not go opening those until we've assessed the situation a bit...
Fair point, we still get the rope ladder out though
-
Sure, might as well.
-
Smirk a little. "Bum-bling dolt, eh?" you stand up and head to the other room with the two conscious ladies following you, "He is just the worst, he must be cursed or something." the elf tells you.
You find the mechanism for releasing the floodgate and recall that while the pit does infact drain, there also isn't any other way in or out that Ungas knew of.
You pull the rope ladder out from the water near the floodgate, it is anchored to the wooden platform near the edge of the water and is wooden planks tied together with rope, the whole ladder is wet.
-
Inspect the water-channel. Would it be possible to crawl/swim out into the room proper through it, if the floodgate was lowered?
If not... scrutinize the floor. Is there somewhere we could break a way through?
-
You inspect the water channel; it is a mostly straightforward stone channel filled with water about waist deep now, the floodgate which opens upward should as you recall open enough to allow a medium sized creature to pass through it easily without having to go under the flow of water using the ladder.
The depth of the channel shouldn't make it too hard to climb up onto the wooden platform.
-
We should inform the people in the pit of the plan to get them out.
-
We should inform the people in the pit of the plan to get them out.
Indeed.
Approach the grate, and call through. "We've a way to get you out, sir and ma-am! The flood-gate, we have found a way to cast it o-pen... you shall be a-ble to come through with ease!"
"I hope you do not mind a bit of damp..."
Lower the ladder once again into the channel. Release the gate.
-
You approach the grate, and call through. "We've a way to get you out, sir and ma-am! The flood-gate, we have found a way to cast it o-pen... you shall be a-ble to come through with ease!"
You hear the two men shout out with glee.
"I hope you do not mind a bit of damp..." you say.
You lower the ladder once again into the channel and then release the gate; the water pours out through the floodgate for a bit carrying the ladder out with it, after a bit you see the first of the group to ascend up through the floodgate and a bit confusing as it seems to be one of the zombies with the body of a lizardman tied to it...
Proceeds is another zombie with the necromancer strapped to it and then the remainder of the zombies that fell victim to the pit trap before finally Hedra & Aviial ascend up to join everyone else on the wooden platform.
The elf informs Hedra that your group has "taken care of the werewolf" and Aviial tells her not at all laking some relief, "Good job Stump, It is a shame I Aviial couldn't have been there to help you defeat that cursed beast, but I'm sure you will still hold me in highest regard for being there in spirit." before she directs Hedra towards where Ungas fell.
The water in the channel is still running out now, but the pace has gone down as most of the water is now in the pit.
(do you wish to do anything?)
-
"Right then... what must we yet slay? I do not wish to stay in this place long."
-
"Right then... what must we yet slay? I do not wish to stay in this place long." you ask, Aviial says, "After we finish clearing this fort, we will be spending the night before we set back out for Ter. So if there is anyone else here they will be the target of our attack." he then proceeds towards the hall where you fought Ungas leaving you more or less alone with Makdt and the zombies caring corpses.
"We could break off and look for loot if you are tired of combat. I cant really do any more combat with no magic." suggests Makdt.
-
+Sounds good”
-
+Sounds good”
+1 Also we might want to see if there's a chance that we could take over the Necromancer's body after everyone else is gone.
-
+Sounds good”
+1 Also we might want to see if there's a chance that we could take over the Necromancer's body after everyone else is gone.
+1 The + in the previous post is supposed to be a “
-
"Sounds good" you tell her, "Ok, where do you want to start?" she says sounding a bit more cheerful to not have to do anymore fighting.
(You are also currently alone with the Necromancer's corpse in the same room, if you think Makdt will mind...)
-
I... would really rather not pull any more shenanigans like that for time being. If I thought otherwise, I would've suggested we assume Ungas' corpse properly when we had the chance!
"We could follow the trail of the holy folk... clean up af-ter them." (Chuckle.)
"I've not seen much worth ta-king thus far, have you?"
-
"We could follow the trail of the holy folk... clean up af-ter them." you suggest "They will probably be more concerned with how to get that half giant back to Ter than looking for treasure." she says
"I've not seen much worth ta-king thus far, have you?" you ask to which she replies "You get none of the measures you don't work for, the only way we're going to find anything is if we actually look for it." she then looks around before going through the pockets of the necromancer.
Pulling out what looks like a potion, and a small book, "See, this sorta stuff wont do him any more good." she says going off to look through some of the food stuffs on the shelves.
-
Lets carefully look over the room for anything that could be ether useful or valuable.
-
You look carefully over the room for anything useful or valuable, you don't see anything laid out like piles of measures.
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(maybe you could choose something to search through for loot... so I can pull up proper loot tables to make rolls)
-
Are there any boxes? Search through any boxes
-
There is not any boxes that you can see.
(For reference in this room there are; bags of foodstuffs, shelves of alcohol, the chest which was full of hammocks, as well as tables and chairs, there is also other rooms which you could also search if you so wished)
-
Enter one of the new rooms
-
Enter one of the new rooms
+1 But grab some of the alcohol, because its easy to sell because some one will always want it.
-
(I'm not sure what you mean by new room, there are places in this fort you haven't been, like the pit or the area past where you fought Ungas, do you mean those?)
You decide to grab some of the alcohol, looking at the shelf of alcohol you see there are eight containers;
what you are pretty sure is just a capped bucket,
a glass jar with a very yellow liquid,
a brown glass bottle with a seascape embossment filled with jet black liquid,
A brown glass bottle full of green liquid with a big painted 'X' is its labeling
some kind of mister bottle half full of an orange bubbling fluid the label has arcane looking symbols,
a green glass bottle with a label of what you assume is a dwarf woman filled with deep orange liquid,
a fired clay bottle with a picture of a flying monster painted on it,
a yellowish bottle with a ripped off label filled with slightly white liquid
You are pretty sure all of this is alcohol...
(do you want to take any of it with you?)
-
(How much room do we have in our pack?)
-
(I mean the areas we haven’t been)
Take the arcane orange liquid, the jet black liquid, and the liquid with the X
-
(I mean the areas we haven’t been)
Take the arcane orange liquid, the jet black liquid, and the liquid with the X
+1 Also grab the fired clay bottle, the green bottle, and the yellowish bottle with out the label.
-
You check how much room you have in your backpack, your backpack contains; sixteen potions in a potion & bottle carrying rack (your two black-blood poisons, ten potions that look to be healing potions, and four of various colors you have no clue what could be, each bottle is about a unit of weight), Makdt's alchemist supplies (which are eight units), and the broken shards of wood that were your borrowed maul(which weigh two units), as is you could fit two of these bottles in the backpack if your were to keep everything that is inside of it.
(I'm also note here you have a coin pouch which can hold six units which is currently holding 13Ms @ less than a unit & a live rabbit which weighs five units, and you have 2 clothing slots to wear either 2 more pouches or a sack or bag or container of medium size or less you can tie to your belt)
(If you want to grab those six bottles you will need to sort your inventory to hold; 4 more units)
-
You said there were some sacks with food sitting around, lets dump the stuff out and put the bottles in it, then put the bag in one of our clothing slots.
-
You repurpose one of the food sacks making a pile of food on the floor then you put the six bottles of alcohol into it and tie the sack to your belt using the two remaining strings. (this sack is a simple container of jute which weighs 1/2 units by itself & can hold 30 units of loose items and takes up 2 belt slots, it currently has 6 units of of items in it)
-
Lets go to the area past where we fought Ungas.
-
You decide to check out the area beyond where you fought Ungas, you pass by the elf woman Stump tending to the unconscious orc woman Eryen and enter into a dirt floored cave like room, at the far end is a slope that leads to what appears to be outside.
Aviial and Hedra are conversing over what to do about this 'hole' before nightfall.
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│Æ≡≡≡░│ │▒▒H▒▲
│¶≡≡≡░│ └────
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-
"What hole are you talking about?"
-
"What hole are you talking about?" you ask, Hedra looks to you and motions to the cave mouth "This entrance is a problem for keeping out anything for our stay here tonight.", he goes back to conversing with Aviial, "I say we collapse the hole." Aviial seems to disagree "No, on that we should lock and barricade the tunnel and leave the hole."
They seem busy talking and not on doing anything about it for now.
-
Give the healing potions to Eryen
-
(Eryen is unconscious she cant take items, do you mean feed a healing potion to her?)
-
(Yes)
-
Those potions aren't really ours to give, and Eryen seems not to be in any danger at the moment... I'd rather conserve our resources, if it's all the same to you.
"Hm. A col-lapse certainly seems the safe op-tion... but could such a thing make weak the stone a-bove?"
-
"Hm. A col-lapse certainly seems the safe op-tion... but could such a thing make weak the stone a-bove?", Hedra assures you with "I don't think we are under anywhere it would seriously cause problems for us in the short term."
You feed Eryen one of the healing potions, she wakes up and besides asking for Rollio seems fine.
-
Lets go loot at whats at the top of the cave before we collapse it.
-
You decide to go look what is at the top of the cave; you walk up the slope into the orcbark forest, to the side of you a dark living wall of wood stretches up as far as you can see, and behind is the ridge a short walk away.
-
Head on in. "Yes, a col-lapse seems good to me."
Go check that hammock-chest for any valuables we might have missed.
-
Head on in. "Yes, a col-lapse seems good to me."
Go check that hammock-chest for any valuables we might have missed.
+1
-
You head back in. "Yes, a col-lapse seems good to me." you comment which Hedra plays off of to further his side...
You decide to check that hammock-chest for any valuables you might have missed; you check the chest once more making sure to search it thoroughly but all you find is that old rusty looking key under all the hammocks like last time.
-
Grab the key, and see if we remember seeing anything in the building that was locked or had a key hole.
-
Grab the key, and see if we remember seeing anything in the building that was locked or had a key hole.
By "we" we can check Ungas' memories as well, He has been in this building longer than we have
-
You go to grab the key; it's not worth picking it up you feel suddenly... you leave the key where it is.
You recall that quite a few of the doors in this fort had keyholes but were not locked, as well some of the containers had closing mechanisms that could probably lock that also were not locked.
Ungas recalls that for some reason trying to lock things in this fort was useless as they would always eventually become unlocked.
-
Wait. I'm an idiot.
Sift through Ungas' memories and find out where he kept his valuables.
-
Wait. I'm an idiot.
Sift through Ungas' memories and find out where he kept his valuables.
+1
-
You come upon the idea to sift through Ungas' memories and find out where he kept his valuables... something is strange though there is only three things Ungas ever valued; fighting with the brigands & playing with Nib-ol the bitey ankheg, fighting in the crusades, and stories his father told him of the old world in particular about mountains... whatever that is.
It's pretty clear that while Ungas was the leader... it was only because he was the strongest, religating money issues entirely to Cabbiz.
-
Head back to the body of Cabbiz.
"This one here... this one knew the castle stores well. I think, with a quick assump-tion, I can learn some-thing from him...
"I'll just be a mo-ment."
Quickly assume the body of Cabbiz. Search it for memories, then return to the husk of Rollo.
-
Head back to the body of Cabbiz.
"This one here... this one knew the castle stores well. I think, with a quick assump-tion, I can learn some-thing from him...
"I'll just be a mo-ment."
Quickly assume the body of Cabbiz. Search it for memories, then return to the husk of Rollo.
+1
-
Head back to the body of Cabbiz.
"This one here... this one knew the castle stores well. I think, with a quick assump-tion, I can learn some-thing from him...
"I'll just be a mo-ment."
Quickly assume the body of Cabbiz. Search it for memories, then return to the husk of Rollo.
+1
+1
-
You head back to the body of Cabbiz the necromancer which is tied to a zombie with... a hammock.
"This one here... this one knew the castle stores well. I think, with a quick assump-tion, I can learn some-thing from him... I'll just be a mo-ment." you say although you realize are currently alone.
You go to assume the corpse; as it is a corpse it has no living memories for you to take, and as you cannot control it from the inside you assume it as you would the inanimate object it is...
You quickly pull the corpse inside you and assume it, you now have the appearance of the corpse of the necromancer Cabbiz.
You search the body of Cabbiz for memories; this object seems to recall only one deeply ingrained repetitive movement... you learn the vocal and somatic components for some kind of spell.
You unassume the corpse of Cabbiz to return to the husk of Rollio, leaving the corpse to lay on the floor.
-
(Oh damn I think we just learned a raise undead spell.)
Lets real quick look through Ungas' memories and see what that old key is for even if its useless it might be good for something, also while we look through the memories lets see if there's anything in all that that'll help us with combat.
-
(yes you know the Vocal & Somatic parts of an unknown spell, that of course doesn't mean you know its Components if any or the purpose and you certainly don't have it prepared or even if you have the capabilities to cast it)
You search through Ungas' memories for if knew about that old key; he seems to recall Foederspli the lizardman shaman complaining about finding a cursed key in the fort but Ungas couldn't be bothered to deal with it... it might be the same key.
You continue to search Ungas' memories for anything that would help in combat; apparently Ungas was taught by his father the feat of throwing smaller beings, as such you could potentially use this to gain the feat as well.
(you don't actively have this feat but you could spend ability score during a level up to gain it, just like you can for any feat you know of, not to be confused with developing feats instead of ability score increases)
-
Try the new spell we learned on Cabbiz’s corpse, maybe the corpse is a component? After all, Cabbiz was a necromancer.
-
(You can't cast unknown spell; you don't have the spell slots in your current husk to use magic, you also don't have the spell prepared.)
-
Currently alone... hm. Where'd Makdt get to?
-
She went off to search the other room, which is not the room with the corpses that you are in.
-
Lets go find Makdt and see if she found anything.
-
You go over to find Makdt, she appears to be attempting to examine the well.
"found anything?" you ask "Some edible food, some chainmail scraps, and this well that I cannot pull up the bucket for... mind giving me a hand?" she asks waving you over to the rope tied to side of the well.
-
Help pull up the bucket.
-
You grab the rope and attempt to pull it out of the well; you succeed in pulling up the bucket... or at least what should have been a bucket, you haul out a heavy box of some kind that rattles with the sound of glass.
"Isn't that... I think we've found the box of disease cures!" Makdt shouts out trying to get the clerics attention from the hall and other room.
"That's fantastic news!" you hear from the hall and see Aviial come to take claim of the prize, "Yes, I Aviial would be overjoyed with the task of carrying this burden back to the sick and desperate people of... Ter." he says obviously trying to grab any bit of renown left in this mission available.
-
...Just let him have his moment, unless Makdt objects. The poor guy languished in a hole while we slew a lycanthropic owlbear in glorious fashion.
-
You let Aviial take the box of potions.
Makdt asks you "Have you found anything yet, Moistedenbush? That's what that revenant called you wasn't it?"
-
Interestingly, "Mostod-nazush" translates to "shame-blood" in DF Dwarfish. So too, "Udir-sebïr" translates to "blackness-hide".
"Mos-tod-na-zush. It seems that is my true name..."
Smirk a little. "I do not much care for it. It is long and pre-ten-tious."
"I have not found much... it seems Un-gas had not much know-ledge of his wealth. Still, I have here some strange li-quids..."
Proffer the various bottles we found. "Just drink, so far as I know, but per-haps worth a coin or two in Ter."
-
"Mos-tod-na-zush. It seems that is my true name..." you smirk a little "I do not much care for it. It is long and pre-ten-tious.", "Ok, meatball." she jokes.
"I have not found much... it seems Un-gas had not much know-ledge of his wealth. Still, I have here some strange li-quids..." you tell her, "How did you know what Ungas... on second thought I dont think I want to know." she starts to ask before retracting it.
You proffer the various bottles you found. "Just drink, so far as I know, but per-haps worth a coin or two in Ter."
She examines the bottles; "I use alcohol in some of my potions and poisons so I know what some of these are, together maybe worth about 330 Measures... but this one is actually a potion of some kind." she tells you singling out the mister bottle, "Its effects would have to be appraised to actually sell it." she informs you "Also..." She puts a the book she got off Cabbiz into the sack, "...because I promised, before all this fighting..." She looks hesitant for a bit before you notice that the effects of her Geas have stopped, "I hope you will consider staying after we get back to Ter at least... with me." even through the effects of her cloaking witch hat you think she is blushing.
-
"Oh. Oh!"
"I made a pro-mise of my own, witch-Makdt. I'll not leave. Not unless you so will."
"Now then... there were quite a few more bottles back there, and I know not their value! Shall we?"
Unless Makdt has other ideas, head back to the drink bottles we found earlier.
-
"Oh. Oh! I made a pro-mise of my own, witch-Makdt. I'll not leave. Not unless you so will." you tell her.
"Now then... there were quite a few more bottles back there, and I know not their value! Shall we?" to which she agrees and goes with you to examine the remaining two drinks you left on the shelf...
"I'm sure the bucket is probably worth more than the 'slog' inside it and the other is... well, no one should drink that and let's leave it at that." she informs you.
-
"There is... less still here than I thought." (Sigh a little.) "Still, I ex-pect these last two would be worth some-thing..."
Have we any space left to carry the last bucket and bottle?
-
Let’s skip the bottle. She said it’s not for drink and leave it at that so I’m thinking we should leave it
-
"There is... less still here than I thought. Still, I ex-pect these last two would be worth some-thing..."you say.
(yes you have room 9/30 units in the sack, do you want them?)
-
Take the bucket, go to somewhere where we can dump the slog out of the bucket without getting it in us or Madkt, then dump the contents and return with the empty bucket
-
You dump the contents of the bucket out into the waterway and return to Makdt with it empty.
-
I will point out that Makdt wasn't trying to imply that the bucket is valuable... rather, she was declaring its contents to be worthless. But hey, might as well take it along now it's empty.
Toss the bucket into our sack.
"This last bottle on the shelf... shall I take it as well?"
-
You toss the bucket into your sack. (12/30)
"This last bottle on the shelf... shall I take it as well?" you ask Makdt, she has a disgusted face "You should probably wash it out if you are." she tells you.
(woo 18000 views)
-
"You seem to know what's in the bottle, I'd like to know as well before I mess with it."
-
"You seem to know what's in the bottle, I'd like to know as well before I mess with it." you tell her, "I'm pretty sure it's...
remonedo... a disgusting drink of elf deviants, I'm sure if you tried to sell it to anyone but some elf sicko you'd be arrested." she informs you.
-
"That sounds awful, whats it made of and why would you get arrested?"
-
"That sounds awful, what's it made of and why would you get arrested?" you ask which Makdt tells you "Fermented... fermented animal..." Makdt is clearly too much of a lady to outright talk about this.
(its horse pop)
-
"Why would someone drink something made of fermented crap?"
Anyway leave it behind as that's nasty and we probably don't want it, then lets go and explore the surface portion of the fort.
-
(it's not poop, pop its referencing the 'amazing horse' video >.>)
"Why would someone drink something made of fermented crap?" you state which Makdt simply refuses to continue the conversation at all.
You then head up towards the surface portion of the fort, past the rooms with the zombies and out into the courtyard, besides some clerics cleaning up the remains of the monk it is pretty quiet.
╔═════════╗
║▒▒¶±░☺░τ░║
║▒▒▒±░│░░µ║
║±±±±░│░░░║
║░░░Ü░│Σ░≤║
║░░░░░└───║
║Ü░░░░░░░░║
║░─┐±╫±┌─░║
║ │Ü░░│ ║
║≥ │░¿░│ ≥║
╚═══ú¿ú═══╝
░░░░░░░░░░░
░░░░░░░░░░░
-
Lets go check out those two rooms in the front of the fort.
(So its fermented horse piss, that's what I thought it was at first but I miss read your comment as poop.)
-
You go check the two gatehouses, barrel and some stairs upwards.
╔═════════╗
║▒▒¶±░░░τ░║
║▒▒▒±░│░░µ║
║±±±±░│░░░║
║░░░Ü░│Σ░≤║
║░░░░░└───║
║Ü░░░░░░░░║
║░─┐±╫±┌─☺║
║ │Ü░░│Θ░║
║≥ │░¿░│░≥║
╚═══ú¿ú═══╝
░░░░░░░░░░░
And pile of rocks and another set of stairs going up.
╔═════════╗
║▒▒¶±░░░τ░║
║▒▒▒±░│░░µ║
║±±±±░│░░░║
║░░░░Ü│Σ░≤║
║░░░░░└───║
║░Ü░░░░░░░║
║☺─┐±╫±┌─░║
║░ú│░Ü░│Θ░║
║≥∩│░¿░│░≥║
╚═══ú¿ú═══╝
░░░░░░░░░░░
-
Search through that barrel and keep heading up.
-
You search the barrel; it is full of what looks like a full suit of extremely rusted platemail oddly the suit is together as it would be on a humanoid but it is full of packed straw that makes removing part of it improbable, it is shoved into the barrel head to the bottom and curled up... odd.
You head upstairs to the gatehouse, it seems the clerics are trying to get the gate repaired as it looks to have been sabotaged.
║Ü──≡≡≡───║
║░░úΣ=☼░░☺║
║≤ú░░░ú░░≤║
╚═════════╝
-
"Might I be of help, friends?"
-
"Might I be of help, friends?" you ask the clerics, one of them a human male turns over to ridicule you "Unless you know how to fix a century old winch or can lift the gate by hand up to this level, I doubt so... we'll be fine."
-
Lift the gate by hand... hm.
Look over the gate. Does that look like something we could feasibly do?
-
You examine the gate; your more likely to tear your husk's arms off than raise it by hand alone, but it is attached to pulleys you could feasibly lift it with enough people or a work animal of some kind.
-
Work animal,
Get the Arkhama
(Probably spelled it wrong)
-
Arkhama? Who or what is an Arkhama?
Did... did I miss something?
-
(I'm sure you mean Ankheg, it's been a while, how do you want to try to 'get it'? what are you doing?)
-
"Very well... all luck to you, then."
Go poke through that rock-pile we saw.
-
"Very well... all luck to you, then." you tell the clerics and go to poke through that rock-pile you saw.
You search the rock pile; most of this just looks like regular rock... and broken engraving.
-
Ankheg, the idea was to assume it and use it to pull the pulleys to open the gate
-
(You want to attempt to assume the Ankheg?)
-
Yes, if Superdorf agrees
-
Ohh yes, I forgot we actually had an ankheg...
On the one hand, that would work. On the other, it'd totally freak out the clerics. They'd quite possibly attack us. It would be prudent to refrain from such shenanigans... but I'll leave the final decision to you.
If we do attempt this ankheg thing, move in as slow and non-threatening a manner as possible. If anyone sees us, stop still and crouch low to the ground, moving only once it's evident we're not about to be attacked.
-
Ohh yes, I forgot we actually had an ankheg...
On the one hand, that would work. On the other, it'd totally freak out the clerics. They'd quite possibly attack us. It would be prudent to refrain from such shenanigans... but I'll leave the final decision to you.
If we do attempt this ankheg thing, move in as slow and non-threatening a manner as possible. If anyone sees us, stop still and crouch low to the ground, moving only once it's evident we're not about to be attacked.
+1
-
Well okay, +1... but are we doing this or no? Is your call.
-
Yes
-
...So be it.
-
+1 to being the creature.
-
You go over to attempt to assume this ankheg thing, moving in as slow and non-threatening a manner as possible you jump over the fence to approach the Ankheg. Once you are over the fence you notice someone is standing next to the Ankheg, almost ghostlike the person seems to be Sylvan. You stop still and crouch low to the ground sure he must have seen you, he makes no movements to indicate he's seen you so you begin moving... you are about halfway there when the man turns towards you and begins moving, you freeze, he passes by you saying as he passes by, "I'm only here to guard the people we came with." he then mounts the fence and passes over it silently despite his jingly attire and rapid movement...
Sure you are not going to be attacked you continue to move towards the Ankheg Nib-ol; it notices you, and moves over to touch you with its antenna... after being significantly felt up by the large insect it seems to not care about you very much, it seems quite tame.
(do you want to assume Nib-ol?)
-
Yes, after assuming, head to the room with the pulley and gate, when you are seen by everyone, point to the pulley and gesture using it, point at the gate and gesture it opening, then go towards the pulley and use it to open the gate
-
You attempt to assume Nib-ol; (6+2 vs 12) you fail to penetrate the Ankheg's carapace, but Nib-ol doesn't fight you for control and you've ended up somehow mounted on it without a husk...
(do you want to continue trying to assume Nib-ol?)
-
You attempt to assume Nib-ol; (6+2 vs 12) you fail to penetrate the Ankheg's carapace, but Nib-ol doesn't fight you for control and you've ended up somehow mounted on it without a husk...
(do you want to continue trying to assume Nib-ol?)
Yes
-
You attempt again you assume Nib-ol; (7+2 vs 12, 1 acid) you penetrate into the Ankheg squeezing yourself inside, it continues to not resist. You have full control of the large creature.
You crawl over the fence and head to the the gatehouse and up the stairs, while it is hard to ignore a large insect moving around they don't seem to notice or understand about your attempts to gesticulate in this way...
"Will someone come get this animal out of here, its kinda in the way." says one of the clerics working on the winch.
You try to operate the pulley; despite your lack of actual hands you manage to grasp the rope in your mouth and pull the gate up part of the way, turns out you don't really have the space to pull it up entirely from the gatehouse like this.
The peasant up hear takes notice of your actions and seems to understand or at least maybe understand what you are doing and attempts to get the clerics to detach the rope from the winch to put it down to the courtyard.
The clerics do such and the peasant attempts to lead you back to the courtyard where you could have more room to pull...
-
follow them to the courtroom and pull the ropes to open the gate more of the way
-
You follow the peasant back down to the courtyard and after having the rope tied to you you pull the gate up and it locks into place... you get untied and the peasant attempts to lead you back into the fenced in area of the courtyard. before noticing your husk and starts to call for help...
-
Assume the husk and say “Everything is fine, there is nothing to worry about”
-
So it seems to me that we could pretty easily have just... led the ankheg upstairs. It's quite tame.
Assume the husk and say “Everything is fine, there is nothing to worry about”
"Just... res-ting a bit, friend! I have had a try-ing day."
-
You climb back over the fence and go to reassume your human husk, the peasant that raised the alarm comes back with a cleric by the time you are back up. “Everything is fine, there is nothing to worry about. Just... res-ting a bit, friend! I have had a try-ing day." you say, the peasant gets scolded for making a false alarm and while everyone is a bit confused noone happens to catch you out.
Nib-ol goes back to wandering in its pen.
-
Right then! Go find Makdt.
"The holy folk have found a gate up-stairs! Would you care to come and learn what is be-yond?"
-
(the gate is the fort gate that leads back to the ridge, sos you know =p)
-
oh
...Scratch that last bit
Let's go find out how that collapse is coming along.
-
You go down to check the progress on the collapse... seems they still haven't decided on what to do, but the elf cleric Stump is apparently doing something about it, looks like she is making the roots grow out to cover the cave entrance.
You watch her for a bit, "If I don't do something they will likely never do anything about it." she says without stopping.
-
"Hm, I sup-pose not... shall I go find some-thing to block the en-trance?"
-
"Hm, I sup-pose not... shall I go find some-thing to block the en-trance?" you ask, "I should have this blocked off in a while." she says continuing to convince the giant nearby root to move.
-
Lets go find Makdt and see what she's up to.
-
You go to find Makdt, she is sitting at one of the tables downstairs eating some food. "Just, ah having a little snack." she says.
-
Go back to the cleric and try to help move the roots
-
You go back over to try helping the elf cleric move the roots; while it doesn't look like she is using any magic words or anything to do it and you are pretty sure she is just talking to the root... it is moving nonetheless.
(what are you doing to help move the roots? explain)
-
Try to pick them up and ask the elf where she wants them to go, then place them there
-
You try to grab the giant wall of roots; not only is it too gargantuan to pick up it is also probably the hardest thing you've ever touched.
(for reference this root is part of Pas and each section of it is about as thick as a purple worm is)
-
Truth be told, we're kind of superfluous right now. The fighting is over; folks are just kind of... doing their thing. There's not all that much we need to do right now.
Let's find somewhere reasonably out-of-the-way-- but somewhere folk can still find us if need be-- and search through our memories for a few hours. Think on Mynii. Think to our earliest days.
Realign our starsheet, too. It'll be nice to have it for reference, and maybe it'll know something about our new spell we don't.
-
Truth be told, we're kind of superfluous right now. The fighting is over; folks are just kind of... doing their thing. There's not all that much we need to do right now.
Let's find somewhere reasonably out-of-the-way-- but somewhere folk can still find us if need be-- and search through our memories for a few hours. Think on Mynii. Think to our earliest days.
Realign our starsheet, too. It'll be nice to have it for reference, and maybe it'll know something about our new spell we don't.
+1
-
You go find somewhere reasonably out-of-the-way but somewhere you can still be found and begin searching through your memories...
About Mynii; you try for a while to recall even who that is, someone's child? Rollios maybe? All you can recall is she was sick the last time you saw her and felt something that is no longer in you.
About your earliest days; you work real hard to recall your far flung past, you recall the first object you ever mimicked... a circlet, and the peasant who put you on... Hely, but you can't seem to recall anything before that.
You spend the time to realign the starsheet you have...
Attuned starsheet card;
Mostodnazush
a 'chest' with an 'eye' for a lock
undecided
a shield with the number 10 in it
a heart with 10 inside & a small heart next to it
a closed eye
there are also the numbers '1, 12, 15, 10, 13, {17}' on the back
and a picture of a 'spike' going into a 'skull' as well as a '∩' symbol
For some reason the card no longer shows what it once did even though you are still in the husk of Rollio.
-
Huh. I guess now Rollo's soul doesn't reside with us anymore, now we're fully aware of our own nature, the starsheet has changed to reflect our true nature rather than our assumed one? Maybe the starsheet keys partly off our own understanding of ourself. Maybe the extra soul in us was messing it up. I dunno.
I can only assume the "chest with an eye for a lock" represents our race-- that is, a mimic.
We need to pick out a class, I expect, before we can start gaining experience again. I wonder if our husk will still gain levels? Maybe not.
I note, our Armor Class doesn't seem to match up to our Dexterity-- I'd expect it to be 11; it's 10 instead? Perhaps we've got some sort of racial penalty. Or perhaps I'm reading the starsheet wrong. Or something.
I wonder what's signified by the brackets around our Charisma. Maybe that it's our primary stat? Maybe that it's being modified somehow?
Presumably the closed eye indicates our blindness outside a husk, and the "spike in skull" our ability to assume people. I'm not sure about the other symbol.
Continue sifting through our memories.
Just how old are we?
How exactly did Rollo Kimboldnik die?
-
Huh. I guess now Rollo's soul doesn't reside with us anymore, now we're fully aware of our own nature, the starsheet has changed to reflect our true nature rather than our assumed one? Maybe the starsheet keys partly off our own understanding of ourself. Maybe the extra soul in us was messing it up. I dunno.
I can only assume the "chest with an eye for a lock" represents our race-- that is, a mimic.
We need to pick out a class, I expect, before we can start gaining experience again. I wonder if our husk will still gain levels? Maybe not.
I note, our Armor Class doesn't seem to match up to our Dexterity-- I'd expect it to be 11; it's 10 instead? Perhaps we've got some sort of racial penalty. Or perhaps I'm reading the starsheet wrong. Or something.
I wonder what's signified by the brackets around our Charisma. Maybe that it's our primary stat? Maybe that it's being modified somehow?
Presumably the closed eye indicates our blindness outside a husk, and the "spike in skull" our ability to assume people. I'm not sure about the other symbol.
Continue sifting through our memories.
Just how old are we?
How exactly did Rollo Kimboldnik die?
+1 let’s also see what we remember about Hely
-
You continue to sift through your memories; you try to sort through to find just how old you are by how much time you can actually remember and not how much time you recall from others... maybe twenty or twenty one years of switching between people and animals.
You recall that while you did take over his body some time last month, he was still alive until that day about over a week ago when Ungas stabbed him to death after the caravan was attacked...
You try to recall what you remember of Hely; she was a peasant girl of a young age who lived in... Waywood in the Seaside region with her mother father and sister, she found you while out gathering wood and put you on her head because she thought you were 'pretty', you recall you weren't very natural and made quite the mess of Hely's insides... probably why she died after a few days.
(just because its a simple thing '∩' is the symbol used for intersection and in this case mimicry of objects, as in set that contains elements of two things in this its is; you ∩ object)
-
I am suddenly possessed of an idea I should've had a long time ago.
Release the husk of Rollo. Take the shape of... an amulet, let's say. A nice shiny silver amulet. Just for testing purposes.
-
You release the husk of Rollio and pretend to be a shiny silver amulet, you look to make sure you are formed right, you appear as a silver amulet shiny chain and all.
-
Ohh yes.
Try something bigger... an iron-bound chest, maybe. Chests are a classic!
-
You try to be the biggest chest you can be; you end up as an ironbound chest no bigger than a half cubic foot, you touch your outside with a pseudopod, at least you are still ridged for how stretched out you are.
-
Let’s try to form ourself into a rabbit, rabbits are small, let’s see if we form ourselves into a body we‘be seen before
-
You change form to that of a rabbit; fluffy is hard as you can't actually grow real fur but besides that it's not overly difficult.
-
This is wonderful! I wonder just how far we can take it...
Be a leprechaun, red-bearded in bright green clothing.
-
You change form into a small humanoid with a red beard and bright green clothing...
You are reminded of someone you met recently, wonder why.
Even though you approximate the appearance you obviously can't duplicate a leprechaun's magical abilities as easily...
-
Now for the real test...
Can we see in this form? Can we walk?
-
You've been able to see in any of the forms you've taken. You walk around a bit, yup walking is a thing.
-
This is more than the simple changing of form. This is the ability to, while outside a husk, give ourselves physical capabilities we did not have before.
Let's take things even further.
As our leprechaun self, transform our hand into a sharp, dagger-like blade.
Look about us for something to test the edge of our new hand-dagger on.
-
You change the part of your form that corresponds to where a hand is into a sharp looking dagger blade, you try it out but although it looks sharp it is made out of only rigid flesh... though it is extraordinary sticky to where you have to purposely remove it from the piece of fruit you decided to try it on.
-
If a knife doesn't work what about a key, lets go find a door with a lock and turn our hand into a key and see if we can't lock and unlock it.
-
You locate the nearest door with a lock and turning your hand into a key attempt to lock it; you can certainly fit your keyhand inside the lock but you are simply not hard enough to turn the lock.
-
Didn’t IUgas say keys were useless in this place? If it’s already unlocked, open the door
-
(think it's less trying to get through a door and more seeing if you can be a working key)
-
(Ah, makes sense)
Look at our husk and see if we can form ourselves into a miniature duplicate
-
Ahh, the infamous mimic glue! I wondered if we'd be seeing it...
(Ah, makes sense)
Look at our husk and see if we can form ourselves into a miniature duplicate
Sure, do this... then try climbing a wall with our sticky gecko hands!
-
You form yourself to be a small duplicate of your Rollio husk; you then extremely slowly climb up the wall and stick to the ceiling.
(you do have sticky climb but it means walls and ceilings act as difficult terrain where you can only move at a sword a turn, but you can act as normal as long as any part of you is stuck to a surface, spider climb this isn't)
-
Still. Cool.
While we're going memory diving, let's try and recall: do we need to eat?
-
Still. Cool.
While we're going memory diving, let's try and recall: do we need to eat?
+1
-
You try to recall if you need to eat; you are pretty sure that you do actually eat... in fact the last thing you ate was not long ago...
(while inside a host you will remain fed, you can eat organic materials or inorganic materials if there aren't organics available, as well you will eat any unnecessary parts of objects you mimic with if you are hungry)
-
So... we've been slowly consuming Rollo's brain like a lump of jerky. :o
Do we know what happens when we take something into our husk's digestive system?
-
(the last thing you ate was part of Ungas...any edible bits of Rolliohusk's brain are long gone)
Depends on the husk, it goes in and well nothing happens if its dead or inanimate, if the body is alive though it will act as normal.
-
Which implies that oatmeal we ate awhile back is going to bounce around in there until it decays... yecch.
There's one more thing I'd like to try.
Be a bat. Fly.
-
You take the form of a bat and attempt to fly; you fall to the ground, you may look like a flying creature but you can't fly.
(mimics don't have fly speed)
-
Ah well... was worth a shot.
It seems we can't grant ourselves movement speeds we didn't already have... I'm curious to know if we can increase our existing movement speed.
Be that rabbit again. Can we run faster than we hover while amorphous?
We do hover while amorphous, yes?
-
You take the form of a rabbit again, but you don't really move any faster.
(you do not hover while formless you walk on pseudopod feet, and I'm say this: you do not change your movement speed by changing your form it'd be too much work to look up and work out speed for any random thing you'd change into)
-
It makes sense that movement speed would remain constant, as we are still us, just a different shape
Assume our husk and go back to the gate, let’s check on the silent armored human who headed to the group to make sure he didn’t attack them
-
(what armored human?)
You go to assume your husk; but it doesn't move.
-
Once you are over the fence you notice someone is standing next to the Ankheg, almost ghostlike the person seems to be Sylvan. You stop still and crouch low to the ground sure he must have seen you, he makes no movements to indicate he's seen you so you begin moving... you are about halfway there when the man turns towards you and begins moving, you freeze, he passes by you saying as he passes by, "I'm only here to guard the people we came with." he then mounts the fence and passes over it silently despite his jingly attire and rapid movement.
Oh, jingle attire, I for some reason thought of metal when I heard that
What do you mean, our husk doesn’t move?
Can we still control our husk?
-
You cannot control this corpse like this...
-
Oh wait, we're still a rabbit.
Take up our usual, amorphous form, and try again.
-
You are in your usual form for assuming, you try again but it seems whatever magic that was animating the corpse has worn out or broken.
-
Oh. Oh dear.
The mage Cabbiz... he was keeping our body moving. When we slaughtered him, we lost our husk.
Quick, be that leprechaun again and cobble together some vocal chords. Count to ten out loud, just to be sure we can.
-
Oh, I forgot we were still a rabbit
Oh. Oh dear.
The mage Cabbiz... he was keeping our body moving. When we slaughtered him, we lost our husk.
Quick, be that leprechaun again and cobble together some vocal chords. Count to ten out loud, just to be sure we can.
+1
I’m wondering how we explain things to the clergy, I doubt they will take kindly to a mimic
-
Easy-- we don't. I intend to be a nice, friendly, non-threatening cat.
Of course, there's the chance the clergy already knows what we are. We weren't exactly subtle about our assumption of Ungas back there...
-
Fair
-
You take the form of a leprechaun once again, "One two three four five six seven eight nine ten."
-
Lets turn into a cat and sneak into the room where Makdt is, and make sure she's alone.
-
Lets turn into a cat and sneak into the room where Makdt is, and make sure she's alone.
+1
-
You take the form of a cat and go looking for Makdt; you find her looking through food again but she definitely doesn't look happy to see you, "Shoo, go away cat! *seagull noises* My food!" she yells at you.
-
"Its me, my husk stopped working I'm not sure what to do now."
-
"Its me, my husk stopped working I'm not sure what to do now.", Madkt is very confused "I don't know any cats, you can go away because... because my mea... friend is coming and he's strong and ah... he'll beat you up!" she seems very unsure and definitely doesn't recognize you as a cat.
-
Turn back into our normal form so she can recognize us.
-
You turn back into your normal form, "Me-meatball... why were you a cat?" Makdt says quite confused.
-
"I can't control the husk anymore."
-
"I can't control the husk anymore." you say Makdt looks at you seriously "That's no excuse to be a cat."
-
"I've been practicing-- I can be anything! Anything at all!"
Be a rabbit. Be a leprechaun. Be that poofy hat we saw back in Ter. Be a cat again.
"Well, anything so long as it's small enough..."
"Have you a preference?"
-
"I've been practicing-- I can be anything! Anything at all!"
You be a rabbit then a leprechaun then that poofy hat back in Ter and a cat again.
"Well, anything so long as it's small enough...Have you a preference?" you ask, "Stop being cat! No cat." she says
-
"...Right then. Apologies."
Be a rabbit.
"I'm 'meatball' now, hm? I think I like that."
-
"...Right then. Apologies."
You take the form of a rabbit.
"I'm 'meatball' now, hm? I think I like that." you say
"Your name is hard to pronounce." she pouts "And what's this about something not working and you wandering around as a cat anyways?"
-
"Oh yes..." (Sigh a little.)
"Do you recall that necromancer we slew earlier? His name was Cabbiz, and it seems he was responsible for the animation of Rollo Kimboldnik. With his death... Rollo's body has returned to its natural state."
"The husk of Rollo Kimboldnik-- the husk you think of as my body-- is well and truly dead. Without a necromancer's aid, I can dwell within its skull no longer."
-
"Oh yes... Do you recall that necromancer we slew earlier? His name was Cabbiz, and it seems he was responsible for the animation of Rollo Kimboldnik. With his death... Rollo's body has returned to its natural state. The husk of Rollo Kimboldnik-- the husk you think of as my body-- is well and truly dead. Without a necromancer's aid, I can dwell within its skull no longer." you say
"Oh... hum... then why are... those still." she points at one of the zombies that is still just standing there.
-
"Oh."
"...perhaps I am wrong about the cause behind this. Still, I've lost control of that husk-- it is so much dead meat to me."
-
"Oh... perhaps I am wrong about the cause behind this. Still, I've lost control of that husk-- it is so much dead meat to me." you say
"Sh-should I get your things? Or can you still carry them?" she asks
-
"I could carry them... if I were to assume something large enough for the task. That ankheg, perhaps."
"I fear I've been trouble after trouble for you, witch-Makdt... I apologize"
-
"I could carry them... if I were to assume something large enough for the task. That ankheg, perhaps. I fear I've been trouble after trouble for you, witch-Makdt... I apologize" you tell her
"Ok, I guess I'll just have to take your temple coin for you..." she says
-
"Hah! Please do... I've not exactly much use for such things, now."
-
"Hah! Please do... I've not exactly much use for such things, now." you say.
"Alright, I'll make sure to buy something nice with it for you." Makdt tells you.
-
"At this point, I can't help but feel you'd be better off spending it on yourself."
Just... rest awhile. We've had a long and strange and difficult day.
-
"At this point, I can't help but feel you'd be better off spending it on yourself."
(so you want to take a rest? for how long?)
-
Until we've reason to do something that isn't resting. Maybe the clerics will want help setting up camp or something.
-
(do you want to rest as a rabbit? do you want to do anything else during this rest?)
-
What if we rest as a circlet that’s Madkt can wear? That way she knows where we are and people aren’t going to ask about a random rabbit? What about looking through our memories to learn what happened after we accidentally killed Hely?
-
You transform into a circlet but Makdt refuses to wear you, "I already have a hat to wear, and I don't want you on my head... I know where you've been." she says.
-
Form into a bracelet
((I saw a circlet and for some reason didn't interpret it as a hat))
-
You take the form of a bracelet, Makdt puts you on "Don't get any funny ideas, this is just until we get you somewhere to hide." Makdt continues what she was doing...
You decide to recall what you can remember after Hely but the only thing you can remember next is assuming a graveyard rat because the food you were eating was all gone...
-
Hm, it sounds like we ate Hely’s corpse then assumed the rat
What were we assuming just before we assumed Rolio?
-
Before you assumed Rollio you were inside a human called Bemy Ansflace, a ruffian of Ter.
-
What was Bemy Ansflace like? What does he remember?
Also, are we resting or not? If not, can we rest while looking through memories?
-
(You are resting, it's not been more than an hour since you finished fighting...if you want to sleep you probably could...)
Bemy was middle aged ruffian, if you hadn't run across him he probably would have gone on shaking people down and being in trouble with the guards... he knew some places in town where you could sleep without being bothered, but not much else useful.
-
I think we can safely nap for awhile.
-
I think we can safely nap for awhile.
+1
-
You fall asleep.
(Do you want to do...anything specific while...you sleep?)
-
John. We desperately need to find... John.
Also. We're an innately magical creature, yes? An aberration? Try taking our first level in Wild Magic sorcery.
-
John. We desperately need to find... John.
Also. We're an innately magical creature, yes? An aberration? Try taking our first level in Wild Magic sorcery.
+1 to the wild magic sorcery, but...who/what is John?
-
The guy on the other end of our dream-telephone introduced himself as "John", recall? I suspect he'll be able to shed some light on our recent loss of Rollo's husk, if we can find him again.
-
The guy on the other end of our dream-telephone introduced himself as "John", recall? I suspect he'll be able to shed some light on our recent loss of Rollo's husk, if we can find him again.
Ah, I forgot that was the name +1 to contacting John
Edit: maybe not, I feel like contacting the 4th wall too much might be cheating
-
Cheating? We're not cheating. We're... seeking answers within the bounds of our character, in a manner we've already found to be effective. If we can't find John, we can't find John... but the opportunity is there, and I'm inclined to make use of it.
And who knows... maybe instead of John, we'll get some other equally fascinating thing to talk to! Dreamland is a big place.
-
(mimics are monstrosities in 5e not aberrations or particularly magical beasts, and you haven't been exposed to any unstable magic yet...)
You attempt to find the John; you locate the John box, but its locked in some kinda wall of small glass doors, the doors have other things in them as well... like food and strange boxes and folded cloth and even rocks.
Each of the small doors looks to be held locked by something that has a slot on it.
The doors are labeled '1 divination token'...
-
Think about where we could get one of these divination tokens.
-
We have been exposed to witchcraft, can we level in this? Can Madkt teach us how to use magic?
-
We have been exposed to witchcraft, can we level in this? Can Madkt teach us how to use magic?
What about necromancy we got that book from Cabbiz's body.
-
We have been exposed to witchcraft, can we level in this? Can Madkt teach us how to use magic?
What about necromancy we got that book from Cabbiz's body.
Oh yeah, plus that spell we don’t know, can we level in necromancy?
-
What about necromancy we got that book from Cabbiz's body.
Oh yeah, plus that spell we don’t know, can we level in necromancy?
+1
-
Those may well be possible courses of action... trouble is, neither of those things key off our Charisma the way sorcery would! It's possible, but it's not optimal. I'll not rule it out, but we want to think hard on the matter before we attempt the thing.
Now we do have another option here: namely, that warlock offer we recieved awhile back. I still think that's worth some serious consideration.
For now, though... look about us. What sort of entities do we see?
-
Those may well be possible courses of action... trouble is, neither of those things key off our Charisma the way sorcery would! It's possible, but it's not optimal. I'll not rule it out, but we want to think hard on the matter before we attempt the thing.
Now we do have another option here: namely, that warlock offer we recieved awhile back. I still think that's worth some serious consideration.
For now, though... look about us. What sort of entities do we see?
+1
Yes, there is no time limit, a class is something we will not be able to change later, probably
-
You think on where you could get a divination token; perhaps a wizard trained in divination or someone equivalent could tell you about how to get them...
You remember that Makdt had said she could train someone to be a witch, maybe you could ask her about it.
You could perhaps become a necromancer wizard or equivalent if you happened to learn a necromancy spell, or maybe finding someone to teach you...
You think on becoming a sorcerer but it's not something you choose, maybe if you ran into some unstable magic, maybe activated broken glyphs of some kind...
You look around to see what kind of entities are to be seen, you see a few beings; a radiant multi-winged being, what looks like an elf dressed in a giant flower, an orc woman that has a strong resemblance of a bear, what appears to be a scarecrow of some kind, a skeleton using a control bar used for puppets, as well as a familiar small fey dressed in green with red mustache aloft off in the distance...
-
Talk to the multi winged being
“Hello, I’ve never seen your kind before, where are you from?”
-
You approach the multi-winged being, “Hello, I’ve never seen your kind before, where are you from?” you ask
It smiles gently saying "Aasimon is what I am, sent by my lord Ilmater to watch over his devout cleric in these troubled times, from the upper planes... would you be willing to spare a moment to hear about Ilmater's compassion and forgiveness?"
-
”yes”
-
”yes” you say
the celestial looks overjoyed "As you may not know Ilmater is an incarnation of compassion and seeks to offer aid and relief and words of comfort; to those in pain and those oppressed, or in great need. He encourages endurace in the face of pain, suffering and abuse for good things come to those who wait, for he himself suffers willingly with them to bare their burden and lessen their pain.
As much as he is compassionate he is forgiving... and even offers forgiveness to those who would cause pain and suffering on others... if you are repentant he could even forgive you." the celestial being gives you an unjudging but stern look with his glowing blue eyes.
-
“What would repentance mean?”
-
"Hm. There is... much there to forgive."
“What would repentance mean?”
Say this.
-
“"Hm. There is... much there to forgive. What would repentance mean?” you ask
the celestial is happy to tell you "Simply to give up your cruel ways and to renounce your practices of oppression against the innocent... to live a life spent if the lessening of the pain and suffering of others that face cruelty."
-
"Well, I have been trying as much, lately... but do you know what I am, creature of Ilmater? It seems to me that my very subsistence depends on a-- a cruelty of sorts."
-
"Well, I have been trying as much, lately... but do you know what I am, creature of Ilmater? It seems to me that my very subsistence depends on a-- a cruelty of sorts." you say to the celestial and tells you, "Ilmater will not force you to go against your nature, cats eat mice but that doesn't mean it is right for them to play with their food... or for you to make other suffer in their own bodies." it's stare is piercing as if it could see into your very being.
-
Oh. Wait.
We didn't lose Rollo's husk because Cabbiz died. We lost Rollo's husk because Rollo died.
If I had to guess, I'd say reanimation in this world binds a soul to its body, preventing it from passing into the afterlife. We were still controlling Rollo's body when Cabbiz animated it... so he got locked up with us, and we could sense that somehow, but we still had charge. Even when we pushed Rollo out, the magic keeping his body moving still worked fine 'cos his soul was still around... but when Rollo moved on (for reasons unknown-- probably he was free to go as soon as we pushed him out, but didn't want to leave until Ungas died), his body didn't have anything left for us to control!
This is all guesswork, of course-- but it would explain the discrepancy Makdt pointed out with the other zombies. It furthermore indicates that we're probably not getting that body back... not unless we're willing to shackle Rollo to his own corpse again.
"Ah, Rollo..."
"I acted in ignorance, creature of Ilmater, and I am afraid I caused that one great pain for it. I would ask forgiveness of Rollo Kimboldnik, but failing that... I suppose I shall have to ask forgiveness of you and of your god."
-
"Ah, Rollo... I acted in ignorance, creature of Ilmater, and I am afraid I caused that one great pain for it. I would ask forgiveness of Rollo Kimboldnik, but failing that... I suppose I shall have to ask forgiveness of you and of your god." you say
the angel seems willing you accept your regret "Asking forgiveness of those you wrong is a good first step, perhaps you should reflect on your life and the others which you've wronged on your path as well, and in time you will earn their forgiveness..."
-
"My memory is not what it once was, creature of Ilmater, and I've not done much life reflection as of late... but I suspect most of those I've wronged are at this point dead. How then am I to proceed?"
-
"My memory is not what it once was, creature of Ilmater, and I've not done much life reflection as of late... but I suspect most of those I've wronged are at this point dead. How then am I to proceed?" you ask the angel
"Vow to them your heartfelt regret and they may forgive you, make offerings to the dead or make penance for your sins will put you on your path of absolution."
-
“How does one give offerings to the dead?”
-
“How does one give offerings to the dead?” you ask
"There are places in the material plane where mortals gather to commune with the spirits and make offerings of food and other things to the dead and pray to their deities to watch over their loved ones souls; shrines, temples, graveyards." the celestial thinks for a bit, "It might be best to ask a mortal for
advice for something like this."
-
"Hm. I shall have to ask a cleric..."
"Your words have been most enlightening, creature of Ilmater. I've a last question for you: you know my nature. By the edicts of your god, upon what creatures am I to feed?"
-
"Hm. I shall have to ask a cleric... Your words have been most enlightening, creature of Ilmater. I've a last question for you: you know my nature. By the edicts of your god, upon what creatures am I to feed?" you ask
"Ilmater cares that you would not cause pain or suffering upon innocence lawful beings... especially to children and young creatures. He knows full well that wicked creatures can do atrocious and horrific acts, but is forever hopeful they can one day be turned to good, or destroyed." the angel informs you.
-
"I am, then, to devour evil! Very well."
Quick, do we still see our leprechaun friend in the distance?
-
"I am, then, to devour evil! Very well."
Quick, do we still see our leprechaun friend in the distance?
+1
-
"I am, then, to devour evil! Very well."
Quick, do we still see our leprechaun friend in the distance?
+1
+1
What are we going to say to him?
-
We'll figure that out! I just want to glance that way first and make sure he's not disappeared on us.
-
"I am, then, to devour evil! Very well." you say, the angel appears to be ok with that.
You glance over to see if the fey friend is still there, he is.
-
Now we need to figure out what to say. Superdorf, you would probably be better in this than me, I’m not sure if we tell him what we learned about ourself or not
-
I don't see any harm in telling him a thing or two... perhaps we'll leave out some of the nastier bits, though.
Now then! Let's see if I can remember how this name works... :D
"Thank you very much indeed for your time, creature of Ilmater. I shall attempt to act as you have advised... and now, I have seen a friend and I should like to meet with him! May your god be with you."
Float off in the general direction of our leprechaun friend.
"Ho there-- Marbles Cobblesnort III!"
-
"Thank you very much indeed for your time, creature of Ilmater. I shall attempt to act as you have advised... and now, I have seen a friend and I should like to meet with him! May your god be with you." you bid each other goodbye.
You head off in the general direction of your leprechaun friend.
"Ho there-- Marbles Cobblesnort III!" you greet the fey
"Why good greeting to you, but my have you lost some weight?" he says seeing you.
-
He recognizes us! ...Maybe! ^-^
"Ha-- indeed I have! I've learned much of myself since last we met... how go your wanderings, friend?"
-
"Ha-- indeed I have! I've learned much of myself since last we met... how go your wanderings, friend?" you ask
"Wandering? Strange, I haven't moved in a while..." he says seeming a bit confused
-
“Are you trapped here?”
-
“Are you trapped here?” you ask
"I've not been able to go back home for a while, I guess you could say so." he says
-
"Oh dear. Have you moved at all since we last met?'
-
"Oh dear. Have you moved at all since we last met?" you ask
"Since we last met? When was that?" he says
-
“You met me at Makdt’s house. I helped you carry a box and we talked about different types of magic. Do you have memory of these events?”
-
“You met me at Makdt’s house. I helped you carry a box and we talked about different types of magic. Do you have memory of these events?” you ask, the fey looks like he's thinking for a bit before shrugging with a smile.
-
"I suppose you'd not know me, then... Mostodnazush the Meatball is my name!"
"Tell me, Bluebird Popinjay III: are you here in dream like myself, or in truth?"
-
"I suppose you'd not know me, then... Mostodnazush the Meatball is my name!" you tell him
"So you're fool enough to give a fey your name are ya? Don't worry Mostodna zushthemeat ball only likes to borrow names." he smiles mockingly.
"Tell me, Mostodna zushthemeat ba-all: are you here in dream like myself, or in truth?" you ask
"I'm in the forest you see, it's gotten quite big since I planted it a while ago so it reaches quite a few places." he says
-
“Do you know what could be keeping you here? Were there previous times where you could come back from here, or is this the first time you’ve been here? If this isn’t the first time you’ve been here, what was different to allow you to get back? Also why is giving my name to a fey foolish?
-
“Do you know what could be keeping you here? Were there previous times where you could come back from here, or is this the first time you’ve been here? If this isn’t the first time you’ve been here, what was different to allow you to get back? Also why is giving my name to a fey foolish?" you ask
Mostodna zushthemeat ball says while looking like he's thinking real hard "Don't know, yes, no, haven't been able to go since the ground shook a while ago... and if you give a fey your name, he might like it and not give it back and you can't use something someone else has now can you?"
-
"So does that mean I have your name now?"
-
"So does that mean I have your name now?" you ask
"Nope, it means I am borrowing yours." he says
-
”you said you couldn’t get back to your world after the ground shook. Is an entrance to your world located underground? Do you know if other feys are trapped in this world?”
-
”you said you couldn’t get back to your world after the ground shook. Is an entrance to your world located underground? Do you know if other feys are trapped in this world?” you ask
"It's probably because this world has gotten too small and changed so much, there may not even remain any places where the realms match over anymore to become gates... I've not seen anyone of the fey but my attendant since a while ago." he says
-
“Did your attendant mention where he was going? Maybe if you both find each other, you could use magic to make parts of this world similar to the fey world. How would a world get smaller, and would some magic be able to expand the size of this one? Or move it towards where the worlds match over?”
-
“Did your attendant mention where he was going? Maybe if you both find each other, you could use magic to make parts of this world similar to the fey world. How would a world get smaller, and would some magic be able to expand the size of this one? Or move it towards where the worlds match over?” you ask
"Your with my attendant now..." the leprechaun sticks his tongue out at you "As for the world, I don't know its not something I've ever needed to do before for real."
-
"Hm. I am afraid your troubles are most... alien to me."
"I do not think myself of much help to you-- but perhaps I could devise for you a fresh name? In trade for the return of my own?"
-
"Hm. I am afraid your troubles are most... alien to me." you say the leprechaun shrugs
"I do not think myself of much help to you-- but perhaps I could devise for you a fresh name? In trade for the return of my own?" you ask
"You can have you name back, I like mine better." he says
-
"Do you happen to know where I could find a divination token?"
-
"Do you happen to know where I could find a divination token?"
Hah, +1
-
"Do you happen to know where I could find a divination token?" you ask
"Divination token... divination... token... maybe it has something to do with divination, you should ask a cleric or a druid. I can't teach you about that kinda thing..." he says
-
“Thank you. I’m sorry about not being able to help.”
-
"Well, I thought I'd ask."
“Thank you. I’m sorry about not being able to help.”
Say this.
"All luck to you, good Pickles Crackerjack III."
And now it is time that we the players made a very serious decision.
Namely: do we attempt to forge a pact with the Speaking Void?
-
"Well, I thought I'd ask. Thank you. I’m sorry about not being able to help.” you say this, the leprechaun shrugs.
"All luck to you, good Pickles Crackerjack III." you say, the leprechaun attendant of the archfey waves you off but doesnt really move anywhere.
-
How long have we been asleep?
-
(your sense of time isn't good in a dream, it may have been an hour or eight hours, you'll only know when you wake up)
-
Let’s wake up
-
Wait. Attendant of the archfey.
We could take a pact under the archfey.
Is this better than taking a pact under the Speaking Void? I dunno. But it's one more option to consider, and I'd like to make that consideration now before we wake up.
Don't try to wake just yet...
What say you all?
-
Wait. Attendant of the archfey.
We could take a pact under the archfey.
Is this better than taking a pact under the Speaking Void? I dunno. But it's one more option to consider, and I'd like to make that consideration now before we wake up.
Don't try to wake just yet...
What say you all?
Are you suggesting asking about a pact to the archfey?
-
I'm suggesting we take a moment, out of character, to determine whether or not we want to take a warlock's pact-- and if so, what sort of pact.
On the one hand, such a pact would be absolutely optimal for us mechanically speaking, and would grant us access to level progression-- something we currently do not to my knowledge have, and something we'll likely need as our life becomes progressively more difficult.
On the other hand... such a pact could prove rather dangerous to any personal agendas we might have. What if our pact-liege tells us to do something we consider wrong? What if our pact-liege forces us to break promises we've already made? It's a legitimate risk, and one I'd want to carefully consider before taking the munchkin's plunge.
-
Ah, I think we should wait in pacts. I am curious, why did we start working with Ungas? Look into Ungas’ memories as well as our own to determine Ungas’ motivation for having us work with him, and our motivation for working with him
What if, in some distant memory, we made a pact we have since forgot about? What if breaking said pact was what lost us our memories?
-
Searching through your memories;
For why you started working with Ungas, the orog named Halfhand recruited you because you were looking for work your husk could do safely.
As for why Ungas wanted to work with you, you were to be a spy in Ter for the sole purpose of information on the condition of the disease effectiveness... he planned to kill you even before he learned you were a mimic and after he did so because he didn't trust you to be safe to keep around.
You motivations for working with Ungas' brigands seems to be only for the pay of it, thirty measures a month just for giving them information.
You have never made any pacts or vows that you can remember...
-
Ahh, very well... it's time to wake up.
-
Ahh, very well... it's time to wake up.
+1
-
Ahh, very well... it's time to wake up.
+1
+1
-
You wake up still on Makdt's arm, she appears to be sleeping in a hammock in the room with the tables below the fort.
-
Take the form of a raccoon and go see how the root wall is doing
-
Take the form of a raccoon and go see how the root wall is doing
Ah, slide off Makdt's arm real careful quiet-like before we go turning into a large furry thing...
-
You slide off Makdt's arm and turn into a small furry raccoon, moving past several of the other clerics who are resting you then go over to the cave where the elf Stump was working on the root wall; it is now totally blocked by a massive root.
-
Lets look through Ungas's memories and see if he knew where anything useful was keep in the fort.
-
You look through Ungas' memories for where useful things in the fort could be kept; Ungas kept anything useful to him on himself or in his closet, the one near his bed... Ungas also didn't bother searching the fort because this place was just somewhere to handle the Ter job.
-
Lets search his closet.
-
You go over to the closet and search it but it appears to have been searched already as there isn't much in here now just; some rope, an empty waterskin, and tools for repairing and making chainmail.
-
Examine the tools are they something we can use or sell, and grab the rope as its always useful.
-
Examine the tools are they something we can use or sell, and grab the rope as its always useful.
Examine the tools are they something we can use or sell, and grab the rope as its always useful.
Do this, then go the nearest room we haven’t explored yet
-
You attempt to appraise the tools; they appear to be ordinary smith's tools that could be worth maybe nine to fourteen measures.
(anyone can use tools, but those who are proficient in their use can add their proficiency to their ability checks made using them)
You grab the quite heavy for you pile of rope and go to the where the pit is the only place you haven't been in the fort, the room now full of resting people and devoid of the zombies that were here before your short rest, looking down into the darkness you see the floor at the bottom clearly with your darkvision, the ladder down is wet but most of the channel's flow has subsided to a slow dribble.
(do you want to explore the pit?)
-
Yes
-
You climb down the ladder into the pit; it is extremely muddy down here and there are quite a few snake corpses laying washed to one side, there doesn't appear to be any visible doors down here.
┌───────┐
│¿▓▓≤▓▓▓│
│¿▓▓☺▓▓▓│
│¿¿▓▓▓▓▓│
└───────┘
-
How hungry are we, can we eat the snake corpses?
-
I mean, we just ate.
But sure, try to assume a corpse. We could use a baseline for such things.
-
You start eating the snakes to see if you are hungry; before you notice you've eaten all the snakes...
You assume the swarm of snakes. (medium size)
┌───────┐
│▓▓▓≤▓▓▓│
│☺▓▓▓▓▓▓│
│▓▓▓▓▓▓▓│
└───────┘
-
We're... we're assuming the entire swarm? :o
Also, how are we assuming something we just devoured? I'm confused as to what exactly is happening here.
-
I think we ate the snakes while taking their form, so I think now we are an amalgamation of snakes, If I’m wrong on this, correct me, but I think thst is what is what’s happening
-
(to be more exact it is a swarm of tiny snake corpses of medium size, you can assume things you fit inside you.
each snake corpse touches another and you are surrounding them as a thin membrane, maybe I'm not 100% on how this ability works as there's an element of magic where you are also the inanimate matter inside you that is hard to explain...
sorta like objects inside you act like your bones, even if its made of soft material like flesh or cloth or w/e, you could be a pile of objects or a singular one.
in this case each tiny snake is a pseudopod that is mimicking a tiny snake containing a tiny snake in a swarm of snakes)
-
Thanks
Let’s see or we can use this new form to climb the ladder, using the mouths of the snake like graspers to climb the ladder
-
You climb up the ladder back to the room of furniture and people sleeping in hammocks.
-
We do not want to be seen like this.
Head back into the pit, and release our snake-husks. Be a squirrel, and return to the chamber we woke in. Find a nice corner.
Have we completed our long rest yet?
-
You head back into the pit and expel your snake corpses, taking the form of a squirrel you return to the main chamber you woke up in and move to one of the corners away from others.
(you have not yet finished a long rest)
-
Right, time to nap 'til dawn.
-
Right, time to nap 'til dawn.
As a squirrel? Welp Makdt said no cats so squirrel should be fine
-
(so you want to sleep for the remainder of this long rest as a squirrel in the corner? do you want to do anything while you sleep or just timeskip?)
-
Sleep in the corner, yes.
We're done poking about dreamland tonight, methinks.
-
You sleep for the remainder of the long rest, you wake up feeling refreshed... there are a few of the peasants down here eating food at the tables and making preparations for the trip back to Ter, it seems everyone has generally woke up.
-
I expect we'll be checking in with Makdt momentarily, but first...
Let's go try and assume the husk of Rollo one last time. Just to be sure.
-
You go to where you left the corpse of Rollio husk, but it seems it has been moved while you were asleep...
-
Ah well.
Time to go find our witch.
-
Ah well.
Time to go find our witch.
+1
-
You go to find Makdt, whom is sleeping in a bit late again and is the last person still asleep.
-
Lets wake her up and see what she wants to do.
-
You wake up Makdt and besides some minor confusion as to why you are a squirrel it goes fine.
Makdt tells you "I've claimed all your stuff with the things I found so don't worry about that... its all up in the courtyard waiting for me when we leave back to Ter. As for when we leave I'm sure it..." You see Hedra come down to address the peasants, "We will be moving out soon, as soon as everyone has made it outside the gate we will seal this fort and set off back to Ter, where you will receive wages and dischargement." he then heads back upstairs himself.
-
I guess we better get our stuff together and get ready to go.
-
Our stuff is with Madkt
Let’s get ready to go, maybe we can take the form of the bracelet again
-
You take the form of a bracelet again and Makdt takes you and your pile of rope and puts you on and the rope over her shoulder.
Makdt then moves to go up to the surface to leave the fort...
(If you want to do anything else here at the fort this is the last opportunity before you leave. Do you want to leave the fort and begin traveling back to Ter?)
-
I think we are ready
-
I think we are ready
+1 Yeah I think we're good.
-
Be a real big rabbit. We can carry at least a little of our stuff...
-
I think the idea behind being a bracelet is so we hide from the clergy, who might find a rabbit carrying things to be a bit suspicious
-
Eh, fair enough... off we go, then.
-
Makdt take you out into the courtyard of the fort where you can see the rest of the party has gathered outside the gate along with the zombies and the collected corpses of Ungas, Rollio, Cabbiz, Foederspli, and a sack containing the remains of Ken the monk.
A peasant leads the ankheg Nib-ol that has been loaded up with saddlebags of loot and supplies taken from the fort by the party out of the fort and to Makdt whom takes charge over its lead.
Hedra having accounted for everyone calls up to the gatehouse, "Ok, send it down." and soon after the a repaired gate slams down to close the fort off, followed by Sylvan jumping from the wall to land gracefully outside.
The clerics then begin the task of lowering all the corpses and zombies by rope down the ridge.
(Do you wish to do anything from now till you reach Ter or remain incognito as a bracelet?)
-
Lets just lay low for a bit and wait tell we get back to town.
-
You lay low, watching the party get everyone down the ridge and then prepare to set out across the rocky hills once again back to Ter.
It takes the better part of the day to travel the distance and just about all the wildlife you see are discouraged from your parties size.
The party enters Ter triumphantly and parades down the main road for all to see the victorious temple hunters return.
Entering the temple the peasants turn in their borrowed equipment and receive their pay, Makdt turns in the cloak and wand she had chosen and collects three silver coins.
Once Nib-old is unloaded of the other's loot it is turned over to Makdt and she leaves to the main street, "So, now where shall we spend these?" she says.
-
Be a squirrel. Bounce around a little!
"Wherever you like! I don't use money anymore."
-
You take the form of a squirrel, bouncing around a little and say, "Wherever you like! I don't use money anymore."
Makdt think for a bit before saying "We should start by finding a place to stable this... Ankheg of yours. Right?"
-
Oh-- oh we still have the ankheg. Wonderful!
Look up at our ankheg friend. "Oh yes... I forgot about him!"
"D'you suppose they stable ankhegs around here?"
-
Oh-- oh we still have the ankheg. Wonderful!
Look up at our ankheg friend. "Oh yes... I forgot about him!"
"D'you suppose they stable ankhegs around here?"
+1
-
You look up at your ankheg friend. "Oh yes... I forgot about him!"
"D'you suppose they stable ankhegs around here?" you ask
Makdt looks at the Ankheg, "I, uh... have never had to do stuff with animals that didn't disappear after you were done with them. We should probably ask someone."
-
“What if I assume it, you could say I’m your pet”
-
Prime assumption material as this particular ankheg is... we'd still have to stable the thing, unless we were to lug it around with us everywhere. Asking somebody about the matter seems our best course of action right now.
"Right! I'll just ask-- hm. I'm a squirrel."
"...Maybe you'd better ask."
-
“What if I assume it, you could say I’m your pet”, you say "I'm not sure they let Ankhegs in building around here." Makdt says
"Right! I'll just ask-- hm. I'm a squirrel... Maybe you'd better ask." you tell Makdt
She then leads the Ankheg around asking strangers "Do you know where I could find a stable?" and besides being ignored or told negatives by the first few people eventually is told by a peasant, "Try Hyllis over by the seaward edge of town, he should be able to fit it in with his hill."
Makdt asks you, "Does that sound fine? or should we ask around some more?"
-
Shrug a squirrely shrug. "Sounds fine! I don't know any more about this than you do."
-
You shrug a squirrely shrug. "Sounds fine! I don't know any more about this than you do." you say
Makdt leads Nib-ol and you off to the seaward edge of town to ask about this Hyllis person.
You walk through the streets of Ter till you reach the seaward edge of town, which seems to be rows of farm storage buildings.
Makdt asks a passing farmhand if she knows where to find Hyllis and is told, "Head out Seaward and look for the building with the giant mound of dirt."
Makdt thanks the woman and leads onwards out to find this building.
As soon as you leave the rows of buildings at the edge of Ter you see it, a wooden stable in the side of a hill of dirt just outside of town.
"I guess that's it." Makdt says leading Nib-ol towards the ankheg stable.
Lead into the building you see it is a livery stable and- "Hello?" Makdt calls out, "Be right round." a male voice calls out back to wait.
So you wait till around comes a dirty copper dragonborn, "Looking to stable? How long?" he says clearly aware why your here.
Makdt says, "Yes for as long as this will buy for now." she holds up one of the silver coins, "That'll be a month, it got a name?" he asks, "I don't know it belongs to a friend." she says, he takes the coin and Makdt removes the packs from Nib-ol and the Dragonborn lead off to stable the Ankheg.
"Ok, that's done. What do you think we should do now?" Makdt asks
-
"I should probably find a new form, or find a new body to inhabit, do you have any ideas of what we should do?"
-
"I should probably find a new form, or find a new body to inhabit, do you have any ideas of what we should do?" you ask
Makdt thinks for a bit, "Do you need to... whatever to human bodies?"
-
"I could use a criminals body if we found one, or I could just change my form to look like some kind of animal if you prefer."
-
"I could use a criminals body if we found one, or I could just change my form to look like some kind of animal if you prefer." you say
"Can you use that?" she says pointing off in the distance to what looks like a figure on a pole in the middle of the fields.
-
"Mm... I don't know. Let's find out!"
Squirrel on over there and try assuming the... scarecrow? It's probably a scarecrow.
-
"Mm... I don't know. Let's find out!"
Squirrel on over there and try assuming the... scarecrow? It's probably a scarecrow.
+1
-
"Mm... I don't know. Let's find out!" you say
You squirrel your way through the field till you reach the figure, it is a imitation human on a wooden pole made of straw stuffed burlap... indeed a scarecrow.
You climb up the pole and attempt to assume the scarecrow; taking the scarecrow off the pole and into yourself you assume the form of it.
Arms, hands without fingers, torso, legs, feet, head without a face, simplest human shape ever.
-
Huh. Cool!
Try standing up. Can we move this new form?
-
You stand up, this form feels like a sack with sticks for bones but at least you can make it move like a human if you want.
-
Try to talk... we probably can't in this thing, but it's worth a try.
"This will do!"
-
"This will do!" you say talking well enough.
-
Oh nice.
Take a moment to consider... how exactly are we talking right now? Are we making sounds with our scarecrow face? Our mimic face? Something else?
-
You are of course talking out your mouth near the top of your body below the bit that is the scarecrow head.
-
No wait, scarecrow mouth or mimic mouth?
Regardless, skip on back to Makdt. We're humanoid again!
-
(mimic mouth at the equivalent of your neck, you are also seeing through your mimic eyes on the head)
You skip back to Makdt.
Makdt examines you before pulling your cloak out of the backpack, "Get dressed."
-
"Ah-- thank you--"
Do as we're told.
-
"Ah-- thank you--" you say and put on the cloak, as well as the boots and belt you had bought which are in the sack.
"Sorry I didn't think it right to take the shirt and pants." Makdt tells you
-
"Probably for the best and its not like we can't get more pants, so do you have anything you want to do?"
-
"Probably for the best and its not like we can't get more pants, so do you have anything you want to do?" you ask Makdt
She looks like she is considering it for a bit before saying, "I want to go through the things I found at the fort, and I want to make potions, and I want to check on my shop, and I want to get cleaned up, and I want to eat, and I want to know more about you, and I want to scream and fly away, and I want to go shopping, and I want to sleep, and I want to hug you because we're alive..." Makdt becomes quiet, "Dummy!"
-
"That's quite the list, lets start with going to the inn and getting food and looking at the things from the fort."
-
"That's quite the list, lets start with going to the inn and getting food and looking at the things from the fort." you tell her
"Ok." Makdt agrees
(So you want to head over to the Drunken Kenku right?)
-
Yes
-
"'Dummy'-- ha, look at me!" (Spread our scarecrow arms wide.) "I am very much a 'dummy' today."
Start moving towards the Drunken Kenku.
"It is good, to be alive!"
-
"'Dummy'-- ha, look at me! I am very much a 'dummy' today." you say spreading your scarecrow arms wide.
You start moving towards the Drunken Kenku, Makdt picks up the backpack and sack and follows you.
"It is good, to be alive!" you say, "That fight was scary." says Makdt
(do you want to talk more or do anything else on the way or just arrive?)
-
Yel
-
(hum... I didn't get that *sound of shaking mechanisms*)
-
Oops, I meant to say yes to the first question, I think we should just head towards the DK, not sure what the others think
-
You walk through town more or less quietly and uneventfully to the tavern.
You once more enter the half timbered common hall of the Drunken Kenku run by the charm coated dwarf.
The patrons this evening seem to be;
The disowned human noble you spoke to before, Gastac who is drinking away his sorrow alone.
The muscular beastman you've seen in here before.
And a red haired human male with a feathered hat and modest garments, Makdt seems to recognize this person and upon seeing him goes to talk to him.
The tavern keeper dwarf also seems to trying to wave you over to the bar for some reason.
-
Lets see what the barkeep wants, sense it'd be rude to ignore him.
-
Lets see what the barkeep wants, sense it'd be rude to ignore him.
+1
“Hello, why have you waved me over?”
-
You decide to see what the barkeep wants to not be rude and just ignore him, you walk over and say “Hello, why have you waved me over?”
The dwarf requests of you "Your an Adventurer right? Oh course you are, you are in here after all. Well I need someone disposable... I mean someone not indisposed at the moment to deliver a letter to the Erthuin the butcher and bring back a package. You look able enough for such menial labor, so how about it? I'll be sure to pay you once you get back, a two Measures completion on my name."
(Also decided to sketch a character, been a while and as always it's rough as hell to draw with aphantasia =/ )
(https://previews.dropbox.com/p/thumb/AAkIzfqW6IDhaI7YbiUHkNhVGuPJZPWqxWNzOfJ36lJwpMk81-euiThmQjmi5XkNfZ7zpLQqEzm9LbpKcMy30MhY-5OS6unR3GVTBUl2KT4K9RSfztfYmzNTHD0L0KYphg3MVQuAn6ESbnJ9JHXAN16cISVYwTk6Hf0u2YsNsLuZ6jVP907az9ISqqnUIuDVrWPuO_jpUMsiVWlyZ7BibJpYF_evJmmUlj_6nsVZp8Gqh36LF-77L7i4tpMvNLspfVCodNOCmIQJNomkFQIo8MQsnpN_OXD05fN3aII4nafu1sjrPN9StybQp0ri1lfjQrT1MvE1TYGmxBlBACyRTl-M/p.png?fv_content=true&size_mode=5)
-
“I will be able to do thst. Where is Erthuin’s shop at?”
-
“I will be able to do thst. Where is Erthuin’s shop at?”
+1
-
“I will be able to do thst. Where is Erthuin’s shop at?” you say
"It's at the Pas side end of the Seaward side of town it'll be the building that's got a stream of blood out the front of it. Just hold your nose when you're in there's my advice." The dwarf tells you and hands you the sealed letter, and shooing you to get a move on.
-
"A last word before I do this."
"You seem to be hiring me for my capacity as an adventurer, and for my... disposability. I do not consider myself disposable, and so I must ask: should I be expecting trouble of some form as I make this--" glance at the letter in our hands-- "delivery?"
-
"A last word before I do this. You seem to be hiring me for my capacity as an adventurer, and for my... disposability. I do not consider myself disposable, and so I must ask: should I be expecting trouble of some form as I make this--" you glance at the letter in your hands "delivery?"
The dwarf purses his lips to the side of his face, "Only if you are troubled by the smell, I'd go myself but I can't leave the tavern unattended, and my waitress ran off to spend the day with that feathered good for nothing." the dwarf tells you
-
"Very well! I shall check with my compatriot and-- all going well-- be off."
Head to Makdt. "The barkeep here has given me a brief errand on the seaward side of Ter to fulfill in his name-- will you be alright here for a little while?"
-
“Thanks”
Head to the butcher’s shop with the letter
-
"Very well! I shall check with my compatriot and-- all going well-- be off."
You head to Makdt. "The barkeep here has given me a brief errand on the seaward side of Ter to fulfill in his name-- will you be alright here for a little while?" She busily dismisses you with a "Yeah sure."
“Thanks” you say and exit the Inn.
You head to the where you were told the butcher’s shop would be with the letter.
You arrive at a large flagstone building one of the few not wood buildings in Ter and indeed a thin stream of semi coagulated blood is flowing out from the large front double doors into the sewer...
-
Right... in we go.
-
You push open the door to a wave of rancid odor washing past you and you fail to guard against it and begin vomiting up straw onto the street.
You finish and bracing yourself wade into the foul smelling building; it's pretty dark in here but you do see someone moving around...
At first you think it's some kind of kenku but it is much to large, if it weren't in the process of butchering hung animals with a cleaver you probably have mistaken it for a giant cave vulture over a person.
The bird person turns his head to look in your direction its loose neck waddles flapping vigorously with the abrupt movement, "You want meat." it says with a slight nasal whistle with each word "Come take meat." it tells you.
-
”I have a letter”
Give the bird the letter
-
”I have a letter” you say and give the bird the letter.
It takes it and opens it up attempting to read it in the dark before lighting a candle and continuing.
"Urin want meat. You take dwarf meat." the vulture proceeds to wipe his feathered hands with the letter before throwing it over his shoulder and going to gather up some assorted meat and wrap it, despite the grizzly conditions in here the cuts actually look good and the heavy package of brown paper is cleanly wrapped when it's handed to you. "Goodbye meat." the birdman says and goes back to butchering.
-
”Goodbye”
Take the package and head back to the Drunken Kenku
-
”Goodbye” you say to the bird.
Taking the package you exit the butcher's shop and start heading back to the Drunken Kenku, you don't get far before you notice you are being followed by someone who saw you leave the butcher.
(Do you want to continue and ignore this person?)
-
turn around and face the person
“Why are you following me?”
-
Oh dear. I don't like this at all.
turn around and face the person
“Why are you following me?”
Sure, do this... but do it in the most public place possible. I want witnesses.
-
Oh dear. I don't like this at all.
turn around and face the person
“Why are you following me?”
Sure, do this... but do it in the most public place possible. I want witnesses.
Yes
-
Out here in the public street you turn around and face the person, surprisingly it's the orc woman Eryen.
“Why are you following me?” you ask
She holds for a bit before telling you "I saw you walk into the Inn with that witch woman, I followed you to ask if you or her know more about what happened to my late husband, the temple clerics told me she was with an adventurer who died before I could ask him... and... I just need to know, so I can have some closure."
-
“Who was your husband?”
-
...oh :-\
Sure, say that...
...and while we're at it, think back: was Rollo Kimboldnik an orc, perchance?
-
“Who was your husband?” you ask
"My husband was a human bard named Rollio Kimboldink, he went on a caravan to bring in cures and..." she tells you.
You think back to what race Rollio was, when he was alive he was a half orc, but of course zombies don't have race...
-
...oh :-\
Sure, say that...
...and while we're at it, think back: was Rollo Kimboldnik an orc, perchance?
We had Rolio’s body, didn’t we confirm that he was human?
-
"Ah yes... I have been looking into the fate of Rollio, and I believe I have words for you on the matter."
"It seems the caravan of which you speak was attacked by the bandit Ungas and his men. Rollio died there-- by Rollio's own testimony, bandit Ungas slew him."
"I do not know exactly how... but Rollio returned to take vengeance upon his killer. You met him at the castle, yes? There was battle with the bandit Ungas... and I am afraid I do not know what happened next. From what I have heard and seen, I suspect Rollio entered fully into death once his vengeance upon bandit Ungas had been exacted."
"I... I knew your husband after a fashion, ma-'am. We did not have much chance to speak, but he seemed to me a noble man. I grieve at his death, and for your loss."
-
We had Rolio’s body, didn’t we confirm that he was human?
We confirmed he was humanoid. I never really thought to discern his race more thoroughly than that.
Addendum: try to recall the events surrounding our first assumption of Rollio.
Also, is it Kimboldink or Kimboldnik? I'm fuzzy on the spelling here.
Addendum addendum: The image-link on that Makdt drawing you put up earlier appears to be broken... try putting it through Imgur maybe? I'm real excited to see it! :D
-
Ah, why would we bring Rolio into this if he is not her husband?, if he is her husband it would make more sense to talk about him
-
Oh huh, I didn't notice the discrepancy between "human bard" and "half-orc" there... maybe she's equating the two?
Also gahh spelling... it's "Rollio" now? I could have sworn it was "Rollo"... somebody help me out here please :-X
-
She asked about her husband, she said nothing about Rolio, you did which is what I’m asking about. We don’t know who her husband is, which is why we should ask before saying anything else
-
Ah-- we checked that already, remember?
“Who was your husband?” you ask
"My husband was a human bard named Rollio Kimboldink, he went on a caravan to bring in cures and..." she tells you.
So unless "Rollo", "Rolio" and "Rollio" are three different people, I think we're safe.
I mean, we could probably have deduced as much from what we've already seen. If you recall, Eryen was pretty shocked to see Rollio back at Ungas' castle, and they sure talked like husband and wife...
-
Ah-- we checked that already, remember?
“Who was your husband?” you ask
"My husband was a human bard named Rollio Kimboldink, he went on a caravan to bring in cures and..." she tells you.
So unless "Rollo", "Rolio" and "Rollio" are three different people, I think we're safe.
I mean, we could probably have deduced as much from what we've already seen. If you recall, Eryen was pretty shocked to see Rollio back at Ungas' castle, and they sure talked like husband and wife...
Oh whoops, I somehow missed this, yes go with "Ah yes... I have been looking into the fate of Rollio, and I believe I have words for you on the matter."
"It seems the caravan of which you speak was attacked by the bandit Ungas and his men. Rollio died there-- by Rollio's own testimony, bandit Ungas slew him."
"I do not know exactly how... but Rollio returned to take vengeance upon his killer. You met him at the castle, yes? There was battle with the bandit Ungas... and I am afraid I do not know what happened next. From what I have heard and seen, I suspect Rollio entered fully into death once his vengeance upon bandit Ungas had been exacted."
"I... I knew your husband after a fashion, ma-'am. We did not have much chance to speak, but he seemed to me a noble man. I grieve at his death, and for your loss."
-
"Ah yes... I have been looking into the fate of Rollio, and I believe I have words for you on the matter." you tell her
"It seems the caravan of which you speak was attacked by the bandit Ungas and his men. Rollio died there-- by Rollio's own testimony, bandit Ungas slew him. I do not know exactly how... but Rollio returned to take vengeance upon his killer. You met him at the castle, yes? There was battle with the bandit Ungas... and I am afraid I do not know what happened next. From what I have heard and seen, I suspect Rollio entered fully into death once his vengeance upon bandit Ungas had been exacted. I... I knew your husband after a fashion, ma-'am. We did not have much chance to speak, but he seemed to me a noble man. I grieve at his death, and for your loss."
She takes this rather well, and besides some nods and a "Thank you." she is stoic as she slowly walks off in the direction of her home to the Neath side of town...
You try to recall the events that surrounded the first assimilation of Rollio; you recall that Ungas has caught Rollio trying to explore the forest cave entrance to the fort, it seems he was searching for a way to breach the elfan Pas and see the legendary dryad leader of the elfan nation in hopes of writing an epic of her beauty... this happened to coincide with you visiting and Ungas deemed it a worth test of your morals to deal with the intruder... you offered an alternative that would increase your ability to influence Ter as you had seen this Fimboldink talking to important people that wouldnt give Berny Anyface the time of day... Ungas was curious enough to agree and the assumption started pretty much after.
(His name was Roll-io Kim-bold-ink the mad & she called him a human because he isnt fully orc and there's some cultural stuff with orcs not accepting half orcs as orc there...)
(https://i.imgur.com/kvnWw98.png)
-
Hooray, picture! It's nice to be able to put a face* to the character. :)
Also, spelling. Thank you.
That went rather well, all things considered! It's time to head back to the inn.
*well, half a face
-
Hooray, picture! It's nice to be able to put a face* to the character. :)
Also, spelling. Thank you.
That went rather well, all things considered! It's time to head back to the inn.
*well, half a face
+1
Sorry for my accidental derailment due to missing s post
-
Hooray, picture! It's nice to be able to put a face* to the character. :)
Also, spelling. Thank you.
That went rather well, all things considered! It's time to head back to the inn.
*well, half a face
+1
Sorry for my accidental derailment due to missing s post
+1
-
You think that went rather well considering and head back to the inn package in hand.
You arrive at the Drunken Kenku without any further incident and walk inside to the familiar people, Urin the barkeep is busy serving drinks and points you over to the door to the back of the bar.
Makdt still seems busy talking to the other human man.
-
Let us go through the door to finish our meat delivery quest.
-
You go through the door and deliver the package of meat into the kitchen, coming back out you run into Urin who thanks you and presses two Measures into your hand.
(https://i.imgur.com/bqJgjJe.png)
-
Say “You’re welcome” to Urin, head out to the main bar and say “hello” to the beastman
-
You say “You’re welcome” to Urin, heading out to the main room and over to the beastman and you say to him “hello”
He looks at you and says something in a sort of singsong language you don't understand, smiling politely.
(https://i.imgur.com/32goU4a.png)
-
Bow a little to the nice beastman, then go find Makdt and hand her the two measures.
"A tip from barkeep Urin, for services rendered... is all well with you?"
-
You bow to the nice beastman, then go find to Makdt.
She is still talking to that human, you go over and hand her the two measure,"A tip from barkeep Urin, for services rendered... is all well with you?" you ask
She pockets the measures and tells you, "Not really, this is Ladili a friend from the regional oversight for witches and he was sent by to get a report on my activities... since my last oversight review." The male witch nods his head in greeting.
-
"Ah-- good day, sir--" (Bow.)
"I know little, I fear, of the ways of witches... should I be present for this "oversight"? Or would you prefer I take my leave for awhile?"
-
"Ah-- good day, sir--" you bow back.
"I know little, I fear, of the ways of witches... should I be present for this 'oversight'? Or would you prefer I take my leave for awhile?" you ask
"This is probably going to take a few hours maybe the rest of the day, feel free to... uh, find something else to do if you want." she tells you.
-
"Hm, very well. Good luck to you both."
Find a nice quiet corner, and take a few minutes to re-attune to our starsheet. I'm curious to see if this straw-man body of ours will change anything.
-
"Hm, very well. Good luck to you both."
Find a nice quiet corner, and take a few minutes to re-attune to our starsheet. I'm curious to see if this straw-man body of ours will change anything.
After we do this, let’s figure out what/who we assumed after the rat
-
"Hm, very well. Good luck to you both." you say and leave them be.
You go to one of the corners, and take a few minutes to re-attune to your starsheet.
Attuned starsheet card;Mostodnazush
a 'chest' with an 'eye' for a lock
undecided
a shield with the number 11 in it
a heart with 14 inside & a small heart next to it
a dark eye with 30 over it and 9 under
there are also the numbers '5, 12, 15, 10, 13, {13}' on the back
and a '∩' symbol
You think back to what or who you assumed after the rat in your past... it was an imp named Forno, besides that you don't remember much of what happened while you were assuming that imp.
-
Hm. It seems our strength has increased a mite to reflect our straw form, and our charisma has gone down? Strange... regardless, it's time for some serious soul-searching.
A cursory examination of our own memories has revealed us to be-- at some point-- a monster. If we're going to repent like last night's angel wanted, we must first determine the true extent of our crimes.
Prepare in our mind a list of every innocent we've ever murdered.
-
You prepare a list of all the innocents you've ever murdered; its... hum... besides the few people you've abandoned alive to a questionable fate you don't seem to recall ever purposefully killing anyone, getting them killed by accident while pretending to be them aside...
You feel you're definitely at least responsible for Hely's death directly, and indirectly anyone who died due to the plague in Ter... and the eleven or more people you can remember swapping for different people 'if' they died due to you leaving them to fate.
-
Huh. That's... better than I thought, actually.
Still, we have a lot of accidental murder-by-proxy to atone for... it's time to visit the temple district.
Hopefully they won't take us for an undead abomination this time.
-
(so you want to do to the temple?)
-
Ayup!
-
You leave the Drunken Kenku and head towards the temple.
Is is getting pretty late out, it will probably be night in a few hours at most.
You walk down the streets without any incidents, and into the temple.
It is pretty busy in here as there are people coming in to receive potions of cure disease from the clerics, there is probably half the town lined up coming to get them and there are three local clerics as well Hedra handling that to the left side of the temple.
Aviial is here to soak in some praise and thanks from the townsfolk apparently and Stump is sitting aside in what looks like prayer.
-
Approach Aviial. "Many congratulations, holy knight! I seek a cleric of Ilmater... might I find such a one within this temple?"
-
"Many congratulations, holy knight! I seek a cleric of Ilmater... might I find such a one within this temple?" you say approaching Aviial
"Ilmater, not a overly sought god in this region... but you happen to have struck upon a bit of luck for I Aviial am a paladin sect of the clergy of The Crying God!" He informs you even going as far to pull out his holy symbol to show you, a small pair of silver hands bound at the wrist in red cord around his neck. "If you are here to pray for your sickness, know that I Aviial at the behest of Ilmater had journeyed forth to fight an army of brigands and return cures, now available to those in need." he does a point motion towards where the clerics are dispensing potions.
-
"I'm quite well, thank you... my concerns are of a more spiritual bent."
"I recently met a-- a most holy person-- who explained to me the nature of your church. I should like to seek forgiveness from certain folk I have wronged in the past, in keeping with Ilmater's teachings, but certain of those I've wronged no longer walk the land of the living. This acquaintance of mine, he told me to seek out a cleric of Ilmater and ask: what is the proper way to make a peace-offering to the dead?"
-
"I'm quite well, thank you... my concerns are of a more spiritual bent." You tell him.
"Oh?" Says the paladin.
"I recently met a-- a most holy person-- who explained to me the nature of your church. I should like to seek forgiveness from certain folk I have wronged in the past, in keeping with Ilmater's teachings, but certain of those I've wronged no longer walk the land of the living. This acquaintance of mine, he told me to seek out a cleric of Ilmater and ask: what is the proper way to make a peace-offering to the dead?" you ask.
"Veneration of the dead you've wronged." Aviial puts his hands on his hips and hangs his head. "I'd say offerings of incense, holy water, healing potions,silver mirrors, diamond dust, or golden coins at their graves or a shrine of the fallen should dispel any lingering resentment the dead might have toward you." He suggests.
-
"Hm. I think I could seek out such things."
"This shrine-- could I possibly construct it myself?"
-
"Hm. I think I could seek out such things." you say
"This shrine-- could I possibly construct it myself?" you ask
"While I don't doubt your means or devotion, building a shrine of the fallen is a temple matter and even then they are only ever built in towns sanctioned by the nobility..." Aviial appears to think on something for a moment, "Although if I recall Ter is such a place and should have one built here, you may want to ask Hedra the head priest about it." He points out Hedra to you. "You may want to wait for him to be less busy, as he is working on distributing aid the townsfolk in need." he suggests.
-
Smile. "Very well-- I shall return on some less busy occasion. Thank you for your words."
"You and your compatriots are doing a good thing here, holy knight! May you receive glory in the name of your god."
Bow, and return to the Drunken Kenku.
-
You approximate a smile and say "Very well-- I shall return on some less busy occasion. Thank you for your words."
"You and your compatriots are doing a good thing here, holy knight! May you receive glory in the name of your god." You tell him, bow and leave the temple to return to the Drunken Kenku.
You walk through the streets without incident and back into the Inn.
It seems Makdt and the Ladili have left the Tavern while you were away, as well Sylvan has returned and is talking to the beastman you tried to talk to before.
-
listen to Sylvan and the beastman’s conversation. Maybe we can learn a bit of the beastman’s language by listening to Sylvan’s responses
-
You go over and try to listen to the conversation between the beastman and Sylvan; the are both talking in the same singsong language, the same language Sylvan was speaking to Urin the last time you tried to listen in on him.
You aren't able to make heads or tales of what they are saying.
-
If Urin isn’t busy, ask if he can teach some of the language to us
-
You go ask Urin if he is free enough to teach you some of the language that Sylvan is speaking.
"You mean Pre-Arc Elvish? It's mostly a dead language, there's probably less than a dozen speakers on the whole of Arc Mundas. I myself only know I because I work for Gwionasaereglil. I could probably teach you it for three gold pieces over maybe two hundred and fifty days or more, or three Measures each day of training..." the dwarf tells you.
-
"A fine offer! But I fear I must decline, for time being... perhaps someday."
"Did you by any chance see the witches Makdt and Ladili leave this place? I hoped to find them still here, but they seem to have wandered off..."
-
"A fine offer! But I fear I must decline, for time being... perhaps someday." you tell the dwarf
"Did you by any chance see the witches Makdt and Ladili leave this place? I hoped to find them still here, but they seem to have wandered off..." you ask
"The witch Makdt told me to tell you that she is going to the shop and will return by tomorrow at the latest, and has paid for accommodations for you for the night Mr. Meatball and left you this." Urin gives you your money pouch that Makdt had salvaged.
-
"Ah, excellent-- thank you."
Wait for Makdt's return. Offer to help about the tavern for Urin awhile, maybe.
-
"Ah, excellent-- thank you." you tell Urin.
You offer to help about the tavern for a while while you wait to Urin, but he tells you "Can't really afford another waiter right now, but I'll tell you if I need any more errands run."
(so you want to wait till what could be tomorrow? do you want to sleep or do anything else?)
-
We want to be here whenever Makdt returns, so... yes, waiting is probably our best option right now. Stay in a corner for now, so's we can see if Urin beckons us over or something.
Take a moment to look through our things. How much cash is in this bag of ours? What else do we have on our person?
-
Going to a corner of the tavern you check your coin purse; it is full, containing not only 43 Measures but 1 Temple silver as well as your two poisons of black vein, a book that looks to be the one Makdt got off Cabbiz, and a handwritten note on a piece of paper.
Besides your boots, cloak, belt and coin pouch you have nothing on your current burlap skinned body.
-
Read the note
-
Read the note
+1 Also loot at the book.
-
Handwritten note;
Leaffall 8, 436Ac
To Meatball
I sold your alcohol for you and shoved what I could in this pouch
will return to find you after I finish my business with the witch council
▓▓▓▓
Makdt the Witch
The complimentary close has been scratched out quite fervently.
Book; This is a leather bound tome with thirty seven pages of blank vellum and seventy three pages of either incoherent rambling or lists of crossed out items all on the far right, the last page of writing appears to contain the magical formulation and ingredients of a single spell with no description of what it does.
List;It works it works at last!
Yes a bone rod will work.
Meat rotten for no less than 2 weeks and no more than a year.
Candles from the elfs... why wont other candles work? magic bees?
Dead human, skeleton, dead orc, dead cat, cut off deer head
-
Well, it seems we're going to be here for awhile... it's time we learned a couple key things about our biology.
Try and recall:
- How often must we eat?
- Does our usual feeding damage the mind of our host?
- How long can we feed off the same host before we've drawn all useful nutrition from it?
- What sort of thing can we assume? What can't we assume?
-
Well, it seems we're going to be here for awhile... it's time we learned a couple key things about our biology.
Try and recall:
- How often must we eat?
- Does our usual feeding damage the mind of our host?
- How long can we feed off the same host before we've drawn all useful nutrition from it?
- What sort of thing can we assume? What can't we assume?
Also, are we getting any nutrients from or current host?
-
You try to recall how food works;
You know that if you are in a living host you don't have to eat or drink as long as you make it eat and drink normally.
As well you can go at least five days without eating or being in a host before you'd start to get exhausted.
You also know you can remain mimicked or hosted with a nonliving object without food for a long time, but the object doesn't last forever. (1 pound loss every time you get hungry, potentially every day)
You can also live with about a mugs worth of water a day when not in a living host without getting potentially exhausted. (while a gallon is the norm, a tiny or small creature drinking that much everyday is ridiculous)
You've yet to meet the object you can't assume, although you've rarely mimicked with objects in the past. (bare in mind its still anything of medium size or less and if it'd be considered alive it has to have a brain and not be acid proof +dm ruling)
You are also unsure what damage if any your normal feeding does to a living host's mind considering they tend to have trouble expressing it after they are assumed forcefully.
You purposefully digest a pound of your scarecrow's straw, yup edible and dry.
-
Aww cool. We don't have to eat people's brains after all-- we can just have our scarecrow restuffed every now and again!
Still, drinking is a thing we need to do on a regular basis. Now's as good a time as any to make that happen.
Approach Udil. "Pardon me-- might I order a glass of water?"
-
Approaching Udil you ask "Pardon me-- might I order a glass of water?"
He makes a face tantamount to if he had just watched you murder his beloved and struggles against himself to say, "Yes, we have water."
Udil proceeds to go into the kitchen and scream, before coming out with a glassware gueuze filled with water.
He then visibly fights all his dwarven instincts to serve you your beverage, then he says "I simply can't give you- that- and ask for Measures with a clear conscience. So it'll have to be free."
-
Thank him for the water then ask him, "Is there something wrong with the water, or have I offended you by asking for it, if I did I didn't mean to."
-
You thank him for the water then ask him, "Is there something wrong with the water, or have I offended you by asking for it, if I did I didn't mean to."
"I'm a Dwarf and a bartender, drinks without alcohol are just sacrilege. The water should be fine to- are you sure you wouldn't rather a glass of beer?" Udil tells you before interrupting himself to make sure you are serious about drinking water.
-
Assume an apologetic tone of voice. "I had an... unpleasant experience with alcohol not too long ago. Such drinks do not sit well with me, I fear... I've since sworn them off."
-
Assuming an apologetic tone you say "I had an... unpleasant experience with alcohol not too long ago. Such drinks do not sit well with me, I fear... I've since sworn them off."
Udil looks shocked beyond all reason, "You don't drink... how does... wouldn't you die? I mean you need to drink to live, how does-?" he proceeds to shake his head causing a tinkling racket off his various trinkets, "You must mean you drink wine over beer." he says unable to understand someone not drinking alcohol.
-
Shake our head. "I mean-- I have no need of alcohol! The beasts of field and sky have no use for such drinks, and lately-- neither have I."
"Is that sacrilegious of me? Blame this strange biology of mine..." (Gesture towards our scarecrow self.)
"Perhaps you can tell-- I am a rather strange creature."
-
Shake our head. "I mean-- I have no need of alcohol! The beasts of field and sky have no use for such drinks, and lately-- neither have I."
"Is that sacrilegious of me? Blame this strange biology of mine..." (Gesture towards our scarecrow self.)
"Perhaps you can tell-- I am a rather strange creature."
+1
-
Shake our head. "I mean-- I have no need of alcohol! The beasts of field and sky have no use for such drinks, and lately-- neither have I."
"Is that sacrilegious of me? Blame this strange biology of mine..." (Gesture towards our scarecrow self.)
"Perhaps you can tell-- I am a rather strange creature."
+1
+1
This isn’t part of the suggestion, but I think alcohol also contains yeast which may eat away at us/our body if we were to drink it
-
At... at the straw you mean?
Well if nothing else, the straw would get moldy. We're going to have to find somewhere quiet and crawl outside of our scarecrow to drink... I'm debating whether it'd be better to ask Udil if we can take the water-glass into our room (a rather bizarre request) or to just find our corner and drink in cat/squirrel form (we'd better hope nobody notices).
-
Shaking your head you say "I mean-- I have no need of alcohol! The beasts of field and sky have no use for such drinks, and lately-- neither have I. Is that sacrilegious of me? Blame this strange biology of mine..." you gesture towards yourself "Perhaps you can tell-- I am a rather strange creature."
"Beast people deserve alcohol as much as the next dwarf and I'm not one to discriminate against Warforged if that's what your asking." Udil says
-
At... at the straw you mean?
Well if nothing else, the straw would get moldy. We're going to have to find somewhere quiet and crawl outside of our scarecrow to drink... I'm debating whether it'd be better to ask Udil if we can take the water-glass into our room (a rather bizarre request) or to just find our corner and drink in cat/squirrel form (we'd better hope nobody notices).
Yes at the straw, yes drinking water would also cause the straw to get moldy, yes we should exit the scarecrow before drinking it. These aren’t suggestions as of yet, we need to wait until Udil responds, it is good to think ahead.
-
(just because your gonna run into this dilema and I'm have to DM rule it... where do you think you are keeping the scarecrow, where would you keep water you drink?)
-
"That is... close enough to my meaning, I suppose."
Thank Udil once again, and retire to the corner with our drink.
(just because your gonna run into this dilema and I'm have to DM rule it... where do you think you are keeping the scarecrow, where would you keep water you drink?)
I was planning on hopping outside the scarecrow for a bit, and attempting to drink as a mimic...
...but uh, maybe we'd better go memory-diving real quick and find out if that's even a thing we can do.
-
"That is... close enough to my meaning, I suppose." you say and thank Udil once again, than retire to the corner with your drink.
You are pretty sure you can drink water.
-
Right then! Let's use this opportunity to learn a little more about our capabilities.
Take a seat against the wall, and set our glass upon the floor in front of us. Attempt to take the form of a golden mask upon the face of our scarecrow... while still retaining control over it.
-
You take a seat against the wall in the corner, setting the glass of water on the floor in front of you.
You change your form in the area around your scarecrow 'face' to appear to be that of a simple golden mask.
The scarecrow is still inside you and you are in control of it.
-
Joy! Rapture! We can make facial expressions now! :))
Now for the million-dollar question: can we ingest stuff with this mimic-face of ours, without passing it through the burlap?
Raise the glass to our new-fashioned lips. Drink.
-
You pick up and raise your glass of water to your mask face and try to drink; but it isn't your mouth so you simply get water on you.
-
Lets just drink it through our mouth where ever it is.
-
Hm.
Can we... move our mouth to where the mask-mouth is?
-
(I'm DM ruling no mouth moving because A I don't want to track that, and B moving the place you breathe and such from is a bit too much... so for reference in any form your mouth will always end up on the top side of the largest part of your form, with a few exceptions like hats where top is inappropriate)
You open your mouth and pour the water inside your stomach.
-
Fair enough.
Absorb the mask back into our scarecrow-head. Return Udil's glass with a nod, and retire to our inn-room.
-
Lets just drink it through our mouth where ever it is.
+1
-
You demorph your 'mask'. Standing up you return the empty glass to Udil with a nod. You then go downstairs and to one of the inn 'rooms'.
-
I figure it's about time for a nap.
Set our scarecrow self against a corner-wall. Release the scarecrow-- be a squirrel-- snooze on the scarecrow's head.
Maybe we can find that angel again!
-
I figure it's about time for a nap.
Set our scarecrow self against a corner-wall. Release the scarecrow-- be a squirrel-- snooze on the scarecrow's head.
Maybe we can find that angel again!
Can we not sleep while maintaining control of the scarecrow? Why leave it?
-
Mainly 'cos if Makdt shows up while we're out, I want to make it clear that we're here. A sleeping scarecrow looks an awful lot like an empty scarecrow.
But also the image of a fuzzy little squirrel-but-not-a-squirrel snoozing on top of a scarecrow amuses me. :D
-
Mainly 'cos if Makdt shows up while we're out, I want to make it clear that we're here. A sleeping scarecrow looks an awful lot like an empty scarecrow.
But also the image of a fuzzy little squirrel-but-not-a-squirrel snoozing on top of a scarecrow amuses me. :D
Right
I figure it's about time for a nap.
Set our scarecrow self against a corner-wall. Release the scarecrow-- be a squirrel-- snooze on the scarecrow's head.
Maybe we can find that angel again!
+1
-
You set yourself down on the stone floor in the corner of the separator enclosed area next to the bed.
(Are you sure you want to vomit out your food and water and go to sleep? If you sleep after, it will turn over from a short rest to a long rest you definitely will have gone a day without full water and will wake up with a pretty good chance of exhaustion...)
-
You set yourself down on the stone floor in the corner of the separator enclosed area next to the bed.
(Are you sure you want to vomit out your food and water and go to sleep? If you sleep after, it will turn over from a short rest to a long rest you definitely will have gone a day without full water and will wake up with a pretty good chance of exhaustion...)
Nope
Sleep as we are, without vomiting out our food
We can keep our head looking like a mask, Makdt would know the “mask” wasn’t there before
-
I'm confused. We have to vomit before we can change shape, or we have to vomit before we leave our current husk, or what?
Where exactly are we keeping that water?
-
I'm confused. We have to vomit before we can change shape, or we have to vomit before we leave our current husk, or what?
Where exactly are we keeping that water?
We have to vomit before leaving the husk. I think the husk is inside us currently, also we keep the water inside us
-
I'm confused. We have to vomit before we can change shape, or we have to vomit before we leave our current husk, or what?
Where exactly are we keeping that water?
We have to vomit before leaving the husk. I think the husk is inside us currently, also we keep the water inside us
We're our own backpack, everything we need is within us.
-
(holiday, got way too drunk)
You are keeping the scarecrow and the water in... what is essentially your stomach.
You turn your 'face' back into a mask and go to sleep.
(do you wish to do anything while asleep? commune with anything?)
-
Seeking out any one creature in dreamland has proved unreliable in the past... best not to go in with any set expectations.
Expand our consciousness. Look about us. What entities do we see wandering dreamland today?
-
You try to expand your consciousness... looking around for entities; you see a child and an old man cowering near a red floor grate, you watch them for a bit before you realize you are being grappled by large masculine humanoid being made of shadow, you are being prevented from moving.
The being grappling you says softly, "nogothoth guusive affodmaph" and continues to hold you down.
-
try breaking free
Repeat what it says “ nogothoth guusive affodmaph?”
-
You try breaking free, but you can't even wiggle.
You say “ nogothoth guusive affodmaph?” to the being but it doesn't respond and just keeps holding you down, it continues to whisper to you softly "malmue kaengtoth eyque"
-
Say “ malmue kaengtoth eyque” ask the woman and child “Do either of you know what the shadow’s words mean?”
-
You say “ malmue kaengtoth eyque” you try to ask the woman and child “Do either of you know what the shadow’s words mean?”
but they seem to hear you.
The shadow being becomes rather disinterested in you and lets you go, then wanders away slowly.
-
Strange. I wonder if there was some kind of killing in this town some time ago, and this lot is connected...
Look about us. What are our surroundings like?
-
You look about; you are in some sort of building, gas stand lanterns giving illumination, fine wood furniture, old floral wallpaper on grey block brick walls, matted carpet and twisted creatures roaming around idle outside this room your in.
-
Hmm.
Approach the woman and child. "...Hello?"
-
Hmm.
Approach the woman and child. "...Hello?"
+1
-
You approach the old man and child. "...Hello?" you say "Careful it might be hot." the old man says remarking on the rusty floor grate, the child is crying and attempts to cling to you.
-
ask the child “what’s wrong? Are you alright?”
-
you see a child and an old man
woman and child
Oversight, or deliberate discrepancy?
ask the child “what’s wrong? Are you alright?”
Regardless, this is as good a course of action as any. +1
-
You try to ask the child “what’s wrong? Are you alright?” but the child just continues to cry and cling uselessly.
(that one is actually an oversight I missed that when i copied it from an naturegirl, it's an old man and I was a bit hungover from drinking at that point)
-
(Sorry, I misread it)
-
(Well hey, I'm glad you had a fun Thankgiving. :P)
Lower ourselves to the ground-- to our knees, if we have knees. Be comforting for awhile.
On that note: what does our dream-self look like right now?
-
(see family, get drunk, talk to my brother for a few hours, get shot in the hand with airsoft pistol... yup it was fun change of pace from worrying if I'm have a place to live and food to eat)
You lower yourself to the ground, and try to be comforting, at least the child isn't crying anymore.
You look like... well, what any mimic looks like, pseudopods and semijellied.
-
Ooh, I wonder if our usual mimic tricks work here?
Be a rabbit. Kids like cuddly things, right?
-
You attempt to be a rabbit, you turn one of your pseudopods into a rabbit and it takes on a life of its own becoming separate from you before running away.
-
Hmm
Turn one of our pseudopods into a necklace thst can fit the child. The necklace would have a purple flower on it
(https://dtpmhvbsmffsz.cloudfront.net/posts/2016/04/09/5709bf3abcd4a7c9e5039f8f/m_5709bf3abcd4a7c9e5039f90.jpg)
If it separates from us as the rabbit did, give it to the child
-
You turn a pseudopod into a necklace, it falls off and you give it to the child whom seems happy about it.
-
Try for a smile (can mimics smile, with those nasty fangs of theirs?) and look up to the elder. "Could you possibly tell me where I am, sir?"
-
You smile and look up to the elder "Could you possibly tell me where I am, sir?", "Your being too loud, what if it hears you." he says intent on continuing to stare at the rusty floor grate.
-
Look at the grate and see if we can see what he's looking at.
-
You look at the grate; it's a big floor grate made of thick rusty sheet metal, there is some steam rising lazily from the many holes in the top plate.
You don't see anything particularly concerning to it.
"Watch out you could fall in." the old man says.
-
Speak softly. "What's down there?"
-
Speaking softly you ask "What's down there?", the man looks at you briefly and says "Don't know, could be anything. Too scary."
-
“I can go check” If the man doesn’t object, head down the grate
-
"I can go check” you say, "No, it's too dangerous." he says
-
"Very well."
"Once again I must ask, sir: where am I?"
-
"Very well." you say and ask again, "Once again I must ask, sir: where am I?"
"Your too close, you might fall in if your not careful." the old man says.
-
Back up a bit from the grate.
"Hm. Let me ask another way: are we in Ter?"
-
Back up a bit from the grate.
"Hm. Let me ask another way: are we in Ter?"
+1
-
You back up a bit from the grate.
"Hm. Let me ask another way: are we in Ter?" you ask
"Sounds dangerous, you should stay away for sure." the old man says
-
“What’s dangerous, Ter? I heard that the clergy from there went on a crusade against the ones who started the plague. There are cures for the plague now”
-
“What’s dangerous, Ter? I heard that the clergy from there went on a crusade against the ones who started the plague. There are cures for the plague now”
+1
-
“What’s dangerous, Ter? I heard that the clergy from there went on a crusade against the ones who started the plague. There are cures for the plague now” you say
"Crusade, plague, clergy... nope definitely gonna stay here, sounds way to scary." the old man says
-
“Do you know thst you are asleep? Do You know where you were when you fell asleep? This is where people go when they sleep. We are in a land of dreams?
-
“Do you know thst you are asleep? Do You know where you were when you fell asleep? This is where people go when they sleep. We are in a land of dreams?" you say
"Sleep no too dangerous, if you sleep they'll get you." the old man says
-
“I am sleeping right now. You must be sleeping to be here, since this is a realm of dreams. What will get us as we sleep?”
-
“I am sleeping right now. You must be sleeping to be here, since this is a realm of dreams. What will get us as we sleep?”
+1
-
“I am sleeping right now. You must be sleeping to be here, since this is a realm of dreams. What will get us as we sleep?” you say
"Nope don't sleep, too dangerous. Might never wake up. They'll definitely get you then." the old man says
-
“Who or what is the they you speak of?”
-
This guy's suffering from some kind of crippling paranoia... I suspect we're not going to get much out of him.
“Who or what is the they you speak of?”
Sure, say this-- maybe we can get some insight into the paranoia-- but perhaps we'd better try talking to the child next.
-
“Who or what is the they you speak of?” you ask
the old man looks at you and says "Why are you asking about them. You must be crazy. They'll hear you and definitely get you then." the old man goes back to staring at the grate and muttering.
-
Turn to the child. "Is this one your father?"
-
Go talk to the child. Ask “Do you know you are sleeping? Do you know these are dreams? Do you know why the old man is scared of something?”
-
Ask the child, "Why are you here?"
-
That's... a lot of questions at once.
If we must ask so many, at least ask them in turn. Give the child time to respond to each.
-
That's... a lot of questions at once.
If we must ask so many, at least ask them in turn. Give the child time to respond to each.
+1
-
Turning to talk to the child you ask "Is this one your father?"
The child giggles but doesn't actually say anything.
“Do you know you are sleeping?"
The child looks around slowly without saying anything.
"Do you know these are dreams?"
The child just stares at you.
"Do you know why the old man is scared of something?”
The child starts to whine and fuss.
"Why are you here?"
The child is back to crying now.
-
Oof.
Be a rabbit. Be a squirrel. Be a cat.
-
Oof.
Be a rabbit. Be a squirrel. Be a cat.
Remember, the animals will split from us, I’m not sure the cat will get along with the rabbit and squirrel
-
Oh. Right. That wouldn't be very comforting now would it.
Be a rabbit. Be a squirrel. Be a duck.
-
You generate a rabbit, a squirrel, a duck... that all separate from you and wander off, the child goes stumbling after the rabbit.
-
Generate a net to catch the rabbit
-
You generate a net.
(do you want to attempt to catch the dream rabbit?)
-
Yes
-
You attempt to catch the rabbit with the net; you net the rabbit, but it splits into smaller rabbits and they crawl through the space between the ropes.
There are now lots of tiny rabbits running around.
-
Imgeresting rules in this place
Create some leaves to hopefully lure some of the rabbits to us and the child
-
You create a small pile of leaves, it's just sitting there on the floor.
(do you want to do anything else in this dream?)
-
This dream of ours begins to seem to me just that... a dream. A lucid dream, but not a particularly useful one.
Bid the elder and child goodbye, and wake.
-
This dream of ours begins to seem to me just that... a dream. A lucid dream, but not a particularly useful one.
Bid the elder and child goodbye, and wake.
+1
-
You big farewell to the elder and the child and go to wake up, you look around find yourself back in the basement of the Drunken Kenku leaning against the wall, it is dark.
-
Ohh yes, this place keeps its sleeping quarters in the basement.
First things first, quick biological check: is our stomach empty yet?
-
Ohh yes, this place keeps its sleeping quarters in the basement.
First things first, quick biological check: is our stomach empty yet?
If so, eat part of the scarecrow
-
Well wait, we could do the sleepy-squirrel thing now. :D
-
Ohh yes, this place keeps its sleeping quarters in the basement.
First things first, quick biological check: is our stomach empty yet?
+1
Don't eat the scarecrow we need it to get around.
-
Ohh yes, this place keeps its sleeping quarters in the basement.
First things first, quick biological check: is our stomach empty yet?
+1
Don't eat the scarecrow we need it to get around.
Right
-
(how much of your scarecrow do you want to eat?)
-
None of it, we have money to buy food with.
-
Let's try and dump this scarecrow for a proper snooze!
Release the scarecrow. Be a squirrel. Curl up on the scarecrow's head, and sleep 'til dawn.
-
Let's try and dump this scarecrow for a proper snooze!
Release the scarecrow. Be a squirrel. Curl up on the scarecrow's head, and sleep 'til dawn.
+1
-
You spit out your scarecrow and turn into a squirrel.
Curling up on top of the scarecrow you try to sleep till dawn, but it is pretty much already dawn time.
(do you want to sleep more?)
-
Oh. Oh!
Well let's clamber back into our scarecrow self and head up to the commons then!
-
Oh. Oh!
Well let's clamber back into our scarecrow self and head up to the commons then!
+1 Lets see who's in the inn today.
-
You reassume your scarecrow and head towards upstairs and the common room.
You enter what should have been the normal common room, but something seems to be wrong here...
The place is completely empty, there aren't even hammocks of sleeping people or Urin or even anyone.
In fact this place looks like its been abandoned and not recently, a layer of dust clings on every surface and cobwebs hang down thick.
The blowing wind creaks the half timber structure like the groaning of a corpse.
-
Mmm-kay then...
Take a look out the window. Is the rest of Ter like this too?
-
Mmm-kay then...
Take a look out the window. Is the rest of Ter like this too?
+1 Looks like we over slept.
-
Yeah no kidding. Either that or we're still dreaming. Or something.
On that note, look over our scarecrow-body real quick too-- does it bear any signs of aging, perchance? Dust? Cobwebs? Moldy fabric?
-
You examine your scarecrow, it doesn't appear to be any older than usual.
You look out the tavern's windows to see what you can see; through the dirty glass you can see that outside is definitely not the town of Ter...
It looks more like an outpost of some kind than a village, though you still have yet to see anything alive out there.
-
Lets leave the building and look around at this outpost.
-
Lets leave the building and look around at this outpost.
+1
-
Oh. Oh oh.
Did we get moved to a different building in our sleep?
Once we step outside, look back at the building we were just in. Does it look like the Drunken Kenku?
-
You leave the tavern and look around; there's only five building in this outpost including the tavern, all half timbered with earthen bricks and thatched roofs.
You look back on the tavern, its very similar to the Drunken Kenku... save for the sign which is instead a worn down image of a man in a trough wearing a crown, with the words "Drowned King" around it.
The outpost is in a state of obvious abandonment, with not even vegetation living in the barren ground...
Looking around you notice something, or rather notice the lack of something... the ever visible Pas is nowhere to be seen on the horizon, maybe it's just the overcast or fog but you definitely can't see it.
-
Either we've been moved... or we never woke up. Not sure which yet.
"Void-who-speaks?"
-
"Void-who-speaks?" you say breaking the still silence...
Nothing, just the sound of the wind.
-
Ah well, worth a shot.
If I recall, pas is the edge of the world. If we can't see it on the horizon... well. Perhaps we'd best tread carefully.
Wander towards where Pas should be. Watch our step.
-
Ah well, worth a shot.
If I recall, pas is the edge of the world. If we can't see it on the horizon... well. Perhaps we'd best tread carefully.
Wander towards where Pas should be. Watch our step.
+1
-
Ah well, worth a shot.
If I recall, pas is the edge of the world. If we can't see it on the horizon... well. Perhaps we'd best tread carefully.
Wander towards where Pas should be. Watch our step.
+1
+1
-
You wander out of the outpost in the direction that pas should have been;
Gone are the pastel fields of crops along the well built road, replaced with gentle hills of lifeless earth and dead trees with twisted branches like tendriled pillars of ash.
There is no sounds of life, no birdsong or buzzing insects... just the quiet in this dead place.
You walk for quite a long time and your certain you should have seen something by now, but nothing looks remotely familiar... no orcbarks, no rocky hills, no fields, no pas.
-
Looks like we've got stock in the Twilight Zone.
Look around and see if we can find a road then follow it to a town, and maybe we'll find some people there.
-
You look around for roads or trails to follow; you don't find any signs that anyone or anything has ever traveled in this area before you, quite the desolate barren wilderness.
-
Do we remember where the fort is? Let’s try heading there
What if the outpost is from the past? Maybe we somehow travelled back in time?
-
Do we remember where the fort is? Let’s try heading there
What if the outpost is from the past? Maybe we somehow travelled back in time?
+1 If we're stuck in the past we just have to wait for some one to invent a DeLorean and build a time machine out of it, so we can go back to our time.
-
(it's gonna take almost an entire day to walk out to where you'd assume the fort is, do you want to travel out to it?)
-
Yes
-
Yes
-
You start walking out to the fort; the trip is pretty uneventful as there seems to be no life in this place whatsoever... dead trees, dead shrubs, dead dead dead.
You walk for nearly an entire day through the barren wastes of this place, and save for the wind all is quiet.
As you travel closer and closer towards your destination you notice that the terrain changes from gentle hills to a near constant downhill.
After you are certain you should be able to see the midland ridge by now instead of a rising face of rock there is instead a strange sinking to the horizon.
You eventually arrive at the edge of what seems to be an impassable cliff edge... you strain to see either the bottom or across but there seems to be no end to it.
-
The edge of the Arc!
This... is worrisome. I'm thinking we'd best make one last check that this is all real... just in case it's not. Because if it's real, then we're in a rather unpleasant situation here.
Try and expand our consciousness, as we would in a dream. If that doesn't work, try and wake up.
-
The edge of the Arc!
This... is worrisome. I'm thinking we'd best make one last check that this is all real... just in case it's not. Because if it's real, then we're in a rather unpleasant situation here.
Try and expand our consciousness, as we would in a dream. If that doesn't work, try and wake up.
+1
-
You try to expand your consciousness or wake up, but you are definitely, absolutely awake.
-
Well, that clinches it... we done got hurled to the ends of the earth. :-\
Towards the cliff is the world's end, and wasteland. Logically, away from the cliff should be the world's center, and civilization!
Walk away from the cliff face, in as straight a manner as possible; use the sun as a guide, if we can. Continue thus until we come across something of note, or until nightfall-- whichever comes first.
-
Well, that clinches it... we done got hurled to the ends of the earth. :-\
Towards the cliff is the world's end, and wasteland. Logically, away from the cliff should be the world's center, and civilization!
Walk away from the cliff face, in as straight a manner as possible; use the sun as a guide, if we can. Continue thus until we come across something of note, or until nightfall-- whichever comes first.
+1
-
You walk away from the cliff edge and back into the wasteland... you walk uphill until the lazy sun makes its way beyond the horizon, and it becomes night.
The land is barren of life, desolate, and dead quiet.
-
Take a moment to sift through our memories and consider: do we need rest to continue normal, healthy function?
-
Take a moment to sift through our memories and consider: do we need rest to continue normal, healthy function?
+1
-
You think on whether you'll need to rest to continue... as is you'll likely need to rest to keep your speed since you'll already start to become exhausted due to not drinking any water today...
-
Then let us find a safe looking spot and rest for a bit.
-
You look for a safe place to rest, and under the branches of one of the dead trees looks good as any.
(Do you want to sleep or do anything else during this rest?)
-
Sleep. Expand our consciousness. Who else is wandering dreamland, in this strange waste we now wander?
-
You fall asleep, and try to expand your consciousness...
You look around for anyone in dreamlands, but there isn't anything around to be seen.
-
Dreamland, whatever it is, appears to be locally bound: that is, the creatures we see in dreamland correspond roughly to the physical positions of things in the outside world.
...Ooh. What if what we've been calling "dreamland" is, in fact, the Plane Ethereal?
On that note, I'd like to try and experiment a bit while we're here.
Be a big purple rock. Make for the horizon of our dreamscape, as fast as ever we can go! Just how much ground can we cover in-- oh-- thirty seconds?
-
On that note, I'd like to try and experiment a bit while we're here.
Be a big purple rock. Make for the horizon of our dreamscape, as fast as ever we can go! Just how much ground can we cover in-- oh-- thirty seconds?
+1
-
You become a big purple rock, you start moving as fast as you can for the horizon... faster and faster, speed on speed on speed.
You count out thirty seconds the best you can and stop.
It's hard to tell how much distance you've traveled in that time, a mile or a hundred thousand miles... but the nearby landscape has definitely changed during your journey.
Unfortunately you are still alone here in this dreamworld.
-
Look around this new landscape and see if we see anything interesting or any signs of habitation.
-
You look around the dreamland for signs of habitation...
Nearby there really isn't anything, but off in the far distance there seems to be a castle of some kind.
-
Ooh. That. Go to that.
-
Ooh. That. Go to that.
+1 Head towards the castle
-
(how long do you want to try to travel to the castle?)
-
However long it takes us to get there, assuming we make progress towards it
-
However long it takes us to get there, assuming we make progress towards it
+1
-
You travel towards the castle for what feels like a few hours, you make no progress.
-
This is a weird place we find ourselves in.
Look around has the environment we find ourselves in changed any or are we still in the place we started?
-
This is a weird place we find ourselves in.
Look around has the environment we find ourselves in changed any or are we still in the place we started?
+1, also Wake Up to see if the castle is real
-
You seem to be more or less the same place you started...
You decide to wake up to see if the castle is real.
You wake up and find you have moved, but you seem to be back in the basement of the Drunken Kenku, in the place you fell asleep the day before...
-
Well that was weird. If anyone else happens to be awake, ask them if they have ever woke up in the wasteland
-
Well wait, let's find out if this is the right Drunken Kenku.
Head upstairs. Look about. Look out the window.
-
Well wait, let's find out if this is the right Drunken Kenku.
Head upstairs. Look about. Look out the window.
+1
-
Well wait, let's find out if this is the right Drunken Kenku.
Head upstairs. Look about. Look out the window.
+1
+1
-
You head upstairs inside the Drunken Kenku to see Urin and the kenku waitress setting up tables as would be normal for the late morning.
You look about to see all is as usual from the times you've been in the inn & tavern.
You look outside the window and see a usual sight of peasants and wandering peoples as would be usual for this time of day.
(sorry for the delays, December has been very rough on many levels and I've been too wiped out dealing with problems to update regularly)
-
Look around and see who's around.
(Wonder what that weird place we were at was.)
-
You look around to see who is around, besides Urin the dwarf and the kenku waitress;
There is the small green rogue apprentice as well as Sylvan engaged in conversation.
There are some peasants and Efert the human fighter talking about something.
There is also the disowned Mr. Gastac who you are figuring is probably a regular here.
And one Lugdog the orc woman who you bested at drink several days ago looking quite hung over this morning.
-
Lets go ask Urin if Madkt has come back.
-
You go over and ask Urin if Makdt has come back yet, "Not since she left yesterday." he tells you.
-
Welp, we've got time to kill.
Eventually, I'd like to see what I can find out about that uncanny dreamscape from last night... but for now, let's just mingle as best we can.
Sidle up to the peasants and Efert, just close enough to hear what they're saying. Act casual! Maybe we can put in our own two cents on the matter, depending on where the conversation goes.
-
Welp, we've got time to kill.
Eventually, I'd like to see what I can find out about that uncanny dreamscape from last night... but for now, let's just mingle as best we can.
Sidle up to the peasants and Efert, just close enough to hear what they're saying. Act casual! Maybe we can put in our own two cents on the matter, depending on where the conversation goes.
+1 to listening, let’s learn what they are talking about before chining in
-
Well sure, that's a given.
-
You decide sidle up to the peasants and Efert, just close enough to hear what they're saying while acting casual.
You listen in for a little bit; it seems the peasants are having trouble with something called skullbirds and they are trying to employ Efert to investigate their sudden appearance on their farm. Efert is trying to haggle price on pay.
-
"Don't mean to be rude but I heard someone mention skullbirds and I've never head of those before, so would one of you be so kind as to describe to me what one is."
-
"Don't mean to be rude but I heard someone mention skullbirds and I've never head of those before, so would one of you be so kind as to describe to me what one is."
*1 ‘I might be able to help”
-
(I was wanting to get an idea of what skullbirds were before we decided weather or not we'd help.)
-
{that’s why I said might be able to help)
-
"Don't mean to be rude but I heard someone mention skullbirds and I've never head of those before, so would one of you be so kind as to describe to me what one is. I might be able to help.” you say
One of the peasants says "They are huge black bird with white heads, and they attack people."
Efert corrects the peasant and describes it a bit more, "Skullbirds are carrion birds indigenous to wildspace, they are more common on the Rim but its an oddity for them to be so inland. They are probably attacking people because of the lack of food, its less the skullbirds to worry about and why they are out of their usual territories."
Efert looks you over, "I have other mercenaries I usually work with but this is just a scouting quest so it would be a bit of a bother to split pay."
-
"I'd be willing to help with the skullbirds, if you want."
-
I'd rather not go anywhere far until Makdt's come back to find us-- but perhaps there'll be a bit of a wait before the hunt anyway? Let's find out.
"Hm. When would this bird hunt take place?"
-
I'd rather not go anywhere far until Makdt's come back to find us-- but perhaps there'll be a bit of a wait before the hunt anyway? Let's find out.
"Hm. When would this bird hunt take place?"
+1