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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Persus13 on April 08, 2013, 04:03:06 pm

Title: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 08, 2013, 04:03:06 pm
This is a reboot of the Kill, Escape, Restart I made back in December. I will take 6-7 players, however 4 slots are reserved for wwolin, Imp, Corai, and detective1412 if they want to play.

Modified OP from Kill, Escape, Restart:

Life was normal… until they came. The zombies are everywhere! And it’s my goal to
A.   Stop them
B.   Survive
C.   Create a new world


The Utopia Faction:
Spoiler (click to show/hide)

The Utopia faction starts out in Famous City, a large very populated city on the West Coast in California. The Utopian community currently has taken over a large office building next to a subway station.

Enemies are slow zombies and humans. This may change.

Combat:
Spoiler (click to show/hide)

Characters:
1. Chink:Dr. Chomsky
2. Imp:Jane Andrews
3. SuperBlast:Robert George
4. TCM:Haruki Nomaiko
5. Scapheap: Clair Jade
6. Brood: Jason Hathorn
7. Alamoes: Moe

Waitlist:
Fr0stByt3: James King
Detective1412
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 08, 2013, 04:07:37 pm
Is there only the Utopia faction?

Spoiler (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 08, 2013, 04:11:09 pm
Is there only the Utopia faction?

this will become my charcter's post regardless.

Yes. One faction is all I am going to do. I may start a Survivor one later, but as a separate thread.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 08, 2013, 04:37:39 pm
Reserved.

Spoiler (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 08, 2013, 04:49:15 pm
Character sheet
Name:Moe Jerry
Gender:Male
Age:34
Previous occupation: Bein' Moe
Backstory: Moe is Moe, crawled out of the swamps when he heard there was free hunting in the city.  He took his hunting rifle and headed up to the city.  Eventually he found shelter with a group of people.  And they're humans, too!  Not like those sadistic alligators.  Not at all. 
Religion: Who gives a hoot. 
Utopian dream society: A world where he can be the sadist he wants to be.
Hobby: Alligator wrestling.  Can't do that in the city, zombie wrestling
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 08, 2013, 04:55:54 pm
Character sheet
Name:Moe Jerry
Gender:Male
Age:34
Previous occupation: Bein' Moe
Backstory: Moe is Moe, crawled out of the swamps when he heard there was free hunting in the city.  He took his hunting rifle and headed up to the city.  Eventually he found shelter with a group of people.  And they're humans, too!  Not like those sadistic alligators.  Not at all. 
Religion: Who gives a hoot. 
Utopian dream society: A world where he can be the sadist he wants to be.
Hobby: Alligator wrestling.  Can't do that in the city, zombie wrestling

So your character hunts? Job and hobby determine starting stats and inventory, so you might want to change that slightly.

Also since I saw that Imp hasn't been active since February, I am going to open up a space. If she shows up though she'll still be in.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 08, 2013, 05:50:18 pm
Spoiler: Character Sheet (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 08, 2013, 06:15:25 pm
Reserve, in case it's not filled.

Character:

Name: Haruki Nomaiko
Gender: Male
Age: 27
Previous occupation: DJ/Electronic Artist
Backstory: Haruki was popular locally in his town. He was doing a tour for the U.S., when the zombie apocalypse struck.
Religion: Shinto
Utopian dream society: Peace. Sex. Weed. Stability. That sort of hippie stuff.
Hobby: Samurai Legends
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 08, 2013, 08:18:11 pm
So I'm going to wait until after school tomorrow to see if any of the reserved players will take they're slots, then I'll start this up.

In the meantime, Chink, your going to start out with a gun from your collection. Which gun?
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Corai on April 08, 2013, 08:55:05 pm
I would request to be removed on the turn list. My interest kinda died
Spoiler (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 08, 2013, 09:29:33 pm
So I'm going to wait until after school tomorrow to see if any of the reserved players will take they're slots, then I'll start this up.

In the meantime, Chink, your going to start out with a gun from your collection. Which gun?
The AA-12 shotgun, with drum magazine. (http://en.wikipedia.org/wiki/Atchisson_Assault_Shotgun)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Wwolin on April 09, 2013, 12:42:23 am
I'm sorry, but I probably won't be playing this one. I'm a bit pressed for time, and I'm avoiding joining many more RTDs so that I can have more time to work on LD.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 09, 2013, 03:09:46 am
Thank you SOOOooooooo much for holding a spot for me, and for notifying me that the game was happening!

I'm quite interested in rejoining this.  I was going to ask if we were restarting where we left off?

But since a lot of other players haven't continued.... I suspect we're not?

Is it ok if I play the same character/personality?  Assuming it is, here's good old Jane again (new players might not have met her yet, and backstory added as requested):

Spoiler (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 09, 2013, 03:35:07 am
If you have extra space, I'd like in. If not then just wait list me.

Spoiler (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TopHat on April 09, 2013, 04:46:39 am
PTW. I may rejoin when/if another faction is created.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 09, 2013, 06:39:52 am
Thank you SOOOooooooo much for holding a spot for me, and for notifying me that the game was happening!

I'm quite interested in rejoining this.  I was going to ask if we were restarting where we left off?

But since a lot of other players haven't continued.... I suspect we're not?

Is it ok if I play the same character/personality?  Assuming it is, here's good old Jane again (new players might not have met her yet, and backstory added as requested):

Spoiler (click to show/hide)
We are restarting from the begining. There will be some differences from the original one (based off dice rolls).
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 09, 2013, 04:20:16 pm
They thought your ideas for the future were crazy, but now that the zombie apocalypse has happened, you are in a perfect place to try them out. You and a few other people met by an office building. You go around and introduce each other.

First off is Clair Jade, the Artist that is really a thief. She is just here because she doesn't like being round zombies on her own. However she's pretty sneaky and good at sewing so the group can probably use those skills. The needle and thread and paintbrushes she brought, not so much. She is also unused to firing guns.

Spoiler (click to show/hide)

Secondly we have Jason Hathorn the police sniper. He loves knifes and sniper rifles and is focused on any society that is militarized and capable of survival. Fittingly, he's good at firing his sniper rifle and making melee weapons like spears and axes. He has a whittling knife as well as his sniper rifle.

Spoiler (click to show/hide)

Then there is Moe the alligator wrestler. He dwelled in the swamps, but then left for the city when the zombies came. He loves to wrestle, and can survive well in the swamp. He has a hunting rifle, alligator skin clothes, and the head of an alligator he wrestled to death, and little else.

Spoiler (click to show/hide)

Dr. Chomsky seems much more sane. A doctor who has an interest in guns, Dr. Chomsky will be a good medic and should be able to repair any damaged guns as well. He brought his medical kit, and a shotgun from his collection.

Spoiler (click to show/hide)

Haruki Nomaiko looked strange. He had an electronic synthesizer on his back and was wearing a set of samurai armor while holding a book on Samurai Legends. But it turned out he was just an electronic artist who was good at composition and liked samurai legends. He was good at swordplay from that, but was unused to guns.

Spoiler (click to show/hide)

Then there was Jane Andrews the restaurant manager. Jane was sad that the zombie apocalypse happened but excited by the possibilities it provided. She was good at organizing supplies and fighting with swords but was unused to using guns. She managed to bring along her set of kendo gear (including a sword) and some allan wrenches.

Spoiler (click to show/hide)

Robert George loved playing zombie video games, so he found it cool when the zombie apocalypse happened. The video games gave him lots of zombie knowledge, but he was also a good mechanic, who still had his repair kit, next to his copy of Undead Terror 2: Escape from Tower City.

Spoiler (click to show/hide)



You are currently in the foyer of an office building that you have made sure is clear of zombies. You have found some things lying around already but there are probably more in the building.(4) (1,5) One of your group find a friendly-looking person in a nearby office (6,3,2) One of you found a large book on Nazi Germany. (1,1) Another one of you spots another group of survivors in the cafeteria and you don't think they looked friendly (4,2) Another of you found some guy's secret stash of candy. There isn't very much. Now what do you do? There is a grocery store and a movie theater across the street but you'll have to sneak or fight your way past the zombies first if you want to go there.

Spoiler: Group Supplies (click to show/hide)

Spoiler: NPCs (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 09, 2013, 04:57:15 pm
"I'm going to look for more stuff. Someone should talk to the friendly looking person. Someone else should an eye on the hostile people, in case they try doing anything."

Haruki searches the rooms on the first floor, looking especially for a janitorial/supplies closet.

((Does +1 to composition do anything useful in a zombie apocalypse? I can't think of anything besides making a dubstep song and blasting the zombies with a bass cannon. :P))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 09, 2013, 05:07:57 pm
Look for any medical supplies and guns that might have been kept on-site by workers.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 09, 2013, 05:19:45 pm
"Well... um... I'll look for some more stuff too. I'll look over near the entrance and make sure no zombies seem to notice people are in here."

Look for more useful stuff. While I'm doing that, check to see what the zombies are doing outside. See if they know people are in the building and exactly how many are out there. If there is no way to view the zombies from inside the building then just ignore that.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 09, 2013, 05:32:57 pm
Break up some desks into scrap wood and use them to make some spears and shields.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 09, 2013, 08:53:34 pm
Waiting on Imp, Scapheap, and Alamoes. You have 24 hours to get an action in.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 10, 2013, 01:53:10 am
hey team!  I'm full time in college and full time in work; best I can do most days of the week is one action each 24 hours.

Oh boy, do I look forward to my chance to make those actions. :D

Jane nods at what Haruki says, watching him closely as he walks out of her sight through a doorway.  She briefly observes Jason and Dr. Chomsky, then moves to stand near Robert while he checks the main entrance, her head turning to alternately scan outside then gaze back into the building, in case anyone is approaching from within.  Anyone watching her might notice that she seems more concerned about what might be behind her, already inside the building, than whatever she sees outside at the moment.

"Glad you're keeping watch," she says to Robert.  "I'm worried about the ground-floor windows too, and aren't there other doors?  This building's going to be something if we can really secure it."

She licks her lips, then asks, "I think there's already some people securing the cafeteria's supplies, but I didn't recognize them and they sure didn't look glad to see me.  Do you know any of them?"
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 10, 2013, 10:39:36 am
Talk to the friendly looking person

"Hi here! Who are you?" Clair purred.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 10, 2013, 08:17:07 pm
Begin to practice with your rifle on zombies out the window.  To clear the street. 

"Guy below me's stealin my colors.  Ah well, I'll take charge of the scouting and scuvanging missions, I've been survivin out in the swamps a looong time.  Alligaters ain't much difrent to the zombies.  Yuh get bit, yuh die of infection.  Only a lut more of em... Have I ever told you of the time..." 

He continues to ramble on and on about stuff while shooting. 
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 10, 2013, 08:55:09 pm
"Woah! Don't go shooting randomly! Gunshots carry a long distance and every single kind of zombie uses sound to help find their victims. We don't wanna go around shooting unless there a big need to. That is unless you want this place to eventually be swarming with dead people. If it turns out there is pretty much a whole horde out there then that swarm will be here now instead of eventually. Please rethink what you're getting ready to do." Robert, using his knowledge of zombies, explains why shooting guns unless needed is a very bad thing.
Title: Re: Utopia: Kill, Escape Restart Reboot Turn 1
Post by: Persus13 on April 10, 2013, 09:28:46 pm
Turn 1
(I will bold items picked up or created as well as the time your character's turn shows up)

The 7 of you stand there for a moment, before Haruki says "I'm going to look for more stuff. Someone should talk to the friendly looking person. Someone else should an eye on the hostile people, in case they try doing anything." Robert replies "Well... um... I'll look for some more stuff too. I'll look over near the entrance and make sure no zombies seem to notice people are in here." Jane nods as Haruki starts looking around for stuff specifically a janitor's closet. (4) After exploring a little bit, Haruki finds a janitorial supplies closet that looks like it has some stuff taken away, but not much. Then Moe announces his plans, "Guy below me's stealin my colors.  Ah well, I'll take charge of the scouting and scuvanging missions, I've been survivin out in the swamps a looong time.  Alligaters ain't much difrent to the zombies.  Yuh get bit, yuh die of infection.  Only a lut more of em... Have I ever told you of the time..." Robert is very annoyed at this and tells him "Woah! Don't go shooting randomly! Gunshots carry a long distance and every single kind of zombie uses sound to help find their victims. We don't wanna go around shooting unless there a big need to. That is unless you want this place to eventually be swarming with dead people. If it turns out there is pretty much a whole horde out there then that swarm will be here now instead of eventually. Please rethink what you're getting ready to do."

Meanwhile, Dr. Chomsky searches for weapons and medical supplies. (6) He looks around, and finds that the only guns and medical supplies on this floor are stockpiled near the cafeteria by the hostile survivor group, but are currently unguarded. It’s a pretty big pile. The group in the cafeteria (2) does nothing. Dr. Chomsky hears one mention that they are waiting for two of their scouts report back after checking if it’s safe to move out. A fuming Robert starts looking for supplies. (5,3) Robert finds a box of bandages on the floor by a wall where loose straps are all that remains of a medical kit. It looks like someone got there before him. Then he looks for a view outside the building. (5) The doors in front of the building are glass sliding doors that open when you get near them. But one of your group disabled them so the zombies can’t get in, or you out from there without breaking glass. (1) Speaking of zombies the street outside is covered by them. If they get inside the building it would be very bad for the group. (4) Thankfully they seem to be ignoring the building, but if Moe starts firing they could begin to attack the building. Jane follows him and starts talking, "Glad you're keeping watch," she says to Robert.  "I'm worried about the ground-floor windows too, and aren't there other doors?  This building's going to be something if we can really secure it." She licks her lips, then asks, "I think there's already some people securing the cafeteria's supplies, but I didn't recognize them and they sure didn't look glad to see me.  Do you know any of them?" before glancing behind her for anyone approaching them. (1) Two guys from the cafeteria approach, one armed with a fire ax, the other with a shotgun. “Hey, you are not allowed here. Only the Risen can come here.” The guy with the shotgun points it at Jane, who looks like the larger threat seeing as she has her kendo gear on.

Jason starts smashing up desks. (4) He uses brute force to smash one to pieces. He pulls out his whittling knife and begins to make spears from two of the desk legs. (3+1)(5+1) He makes one sharp wooden stake and uses twine and a sharp metal point to make a sharp spear with another desk leg.

Clair Jade goes to talk to the friendly person who turns out to be a middle-aged women who until recently was probably an office drone. "Hi here! Who are you?" Clair purred. (6) “Thank god you’re here. I thought I was going to die. The people based in the cafeteria came in here and they began to talk about that they were the Risen or something and how the world was falling but they would rise. They killed everyone who was left here but I managed to hide. I saw you guys come in and was so happy. Can your group help me? I can help you guys in return. My name is Clair Stone.” Oh no, Clair Jade thinks, another Clair.

Moe heads up to the second story, pulls open a window, and starts firing at the horde of zombies. (5) He shoots 5 times and is guranteed not to miss (3+1,3+1,3+1,6+1,2+1) 3 zombies get bullets to the chest, 1 is shot in the head and dies, and the last shot misses. (2) The zombies moan but otherwise do nothing, for now.

Spoiler: Characters (click to show/hide)

Spoiler: Maps (click to show/hide)

Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 10, 2013, 09:45:30 pm
Convince Clair(Jade) to help me steal from the gun stockpile.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 10, 2013, 10:06:00 pm
"I guess I'm not a very good shot anymore."  

"Woah! Don't go shooting randomly! Gunshots carry a long distance and every single kind of zombie uses sound to help find their victims. We don't wanna go around shooting unless there a big need to. That is unless you want this place to eventually be swarming with dead people. If it turns out there is pretty much a whole horde out there then that swarm will be here now instead of eventually. Please rethink what you're getting ready to do." Robert, using his knowledge of zombies, explains why shooting guns unless needed is a very bad thing.

"Hey, young whippersnapper.  I'll say I know enough about alligators to know that zombies are the same.  How do you think I got here anyways?  I waded knee deep in that horde outside.  You know what, you guys are boring.  I'll go join the other group."

Go offer the evil people the Nazi book.  Maybe they're the remnants of some evil club, and they'll be friendly.  Of course you take your gun with you.  And of course it is loaded.  And of course you are willing to shoot them if necessary. 

"Truce! I come bearing gifts."

Stick the alligator head on the gun and stick it through the doorway to see if they fire upon it. 
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 10, 2013, 10:07:58 pm
"I guess I'm not a very good shot anymore."  

"Woah! Don't go shooting randomly! Gunshots carry a long distance and every single kind of zombie uses sound to help find their victims. We don't wanna go around shooting unless there a big need to. That is unless you want this place to eventually be swarming with dead people. If it turns out there is pretty much a whole horde out there then that swarm will be here now instead of eventually. Please rethink what you're getting ready to do." Robert, using his knowledge of zombies, explains why shooting guns unless needed is a very bad thing.

"Hey, young whippersnapper.  I'll say I know enough about alligators to know that zombies are the same.  How do you think I got here anyways?  I waded knee deep in that horde outside.  You know what, you guys are boring.  I'll go join the other group."

Go offer the evil people the Nazi book.  Maybe they're the remnants of some evil club, and they'll be friendly.  Of course you take your gun with you.  And of course it is loaded.  And of course you are willing to shoot them if necessary. 

"Truce! I come bearing gifts."

Stick the alligator head on the gun and stick it through the doorway to see if they fire upon it. 

Which evil people? The ones in the cafeteria or the ones menacing superblast and Imp?
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 10, 2013, 10:16:38 pm
'Oh come on.... this guy is an idiot!' Robert thinks in his head as he goes upstairs to tell Moe to stop shooting.

"Did you even hear what I said! There's dozens of them if not atleast hundred and you go shooting that thing!? Are you some stupid swamp man or do you have a death wish by zombies!? I don't wanna end up dead because some idiot wants to be a little trigger happy!" Robert yells at Moe (though not loud enough so the zombies can hear). He takes a few deep breathes to calm himself and then says, "Look, I'm sorry about what I said. But shooting right now is a very bad idea. We're lucky that they are eith slow to react, confused, or looking for something more interesting then some gunshots. But if you keep shooting then no doubt they will take an interest in it. Also who knows if you just attracted more of those things from far away? Just please don't shoot your gun anymore then necessary... such as.... when zombies are actively attacking you or against some lunatics with guns. Once again I'm sorry for what I said but you got think thing through, ok? Anyways I'm off to search the floor and see what's around. Do what you want except stuff that'll get us all killed alright?"

After going upstairs and complaining to Moe, look around this floor and see what is around. While I'm at it, look for anything that can be used as a weapon, even a tempory one. Actually look for a weapon before i go searching. Might be a zombie or two in the second floor.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 10, 2013, 10:30:29 pm
'Oh come on.... this guy is an idiot!' Robert thinks in his head as he goes upstairs to tell Moe to stop shooting.

"Did you even hear what I said! There's dozens of them if not atleast hundred and you go shooting that thing!? Are you some stupid swamp man or do you have a death wish by zombies!? I don't wanna end up dead because some idiot wants to be a little trigger happy!" Robert yells at Moe (though not loud enough so the zombies can hear). He takes a few deep breathes to calm himself and then says, "Look, I'm sorry about what I said. But shooting right now is a very bad idea. We're lucky that they are eith slow to react, confused, or looking for something more interesting then some gunshots. But if you keep shooting then no doubt they will take an interest in it. Also who knows if you just attracted more of those things from far away? Just please don't shoot your gun anymore then necessary... such as.... when zombies are actively attacking you or against some lunatics with guns. Once again I'm sorry for what I said but you got think thing through, ok? Anyways I'm off to search the floor and see what's around. Do what you want except stuff that'll get us all killed alright?"

After going upstairs and complaining to Moe, look around this floor and see what is around. While I'm at it, look for anything that can be used as a weapon, even a tempory one. Actually look for a weapon before i go searching. Might be a zombie or two in the second floor.
Did you read the full turn and the maps? THere are two guys blocking the exit.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 10, 2013, 10:33:28 pm
"I guess I'm not a very good shot anymore."  

"Woah! Don't go shooting randomly! Gunshots carry a long distance and every single kind of zombie uses sound to help find their victims. We don't wanna go around shooting unless there a big need to. That is unless you want this place to eventually be swarming with dead people. If it turns out there is pretty much a whole horde out there then that swarm will be here now instead of eventually. Please rethink what you're getting ready to do." Robert, using his knowledge of zombies, explains why shooting guns unless needed is a very bad thing.

"Hey, young whippersnapper.  I'll say I know enough about alligators to know that zombies are the same.  How do you think I got here anyways?  I waded knee deep in that horde outside.  You know what, you guys are boring.  I'll go join the other group."

Go offer the evil people the Nazi book.  Maybe they're the remnants of some evil club, and they'll be friendly.  Of course you take your gun with you.  And of course it is loaded.  And of course you are willing to shoot them if necessary. 

"Truce! I come bearing gifts."

Stick the alligator head on the gun and stick it through the doorway to see if they fire upon it. 

Which evil people? The ones in the cafeteria or the ones menacing superblast and Imp?

Moe stealthily peers around the corner and sees the four guys.  He gets ready to fire.  Instead of sticking the head on the gun, roll it out to provoke a reaction. 

"AH!!! ITS A ZOMBIE! SHOOT IT!"

After the guy with the shotgun fires at it, shoot him in the confusion.  As long as he can't shoot, I'm happy.  And he didn't fire first, it was the cultist.   :D

With luck I'll be shot peering around the corner. 

"Did you even hear what I said! There's dozens of them if not atleast hundred and you go shooting that thing!? Are you some stupid swamp man or do you have a death wish by zombies!? I don't wanna end up dead because some idiot wants to be a little trigger happy!" Robert yells at Moe (though not loud enough so the zombies can hear). He takes a few deep breathes to calm himself and then says, "Look, I'm sorry about what I said. But shooting right now is a very bad idea. We're lucky that they are eith slow to react, confused, or looking for something more interesting then some gunshots. But if you keep shooting then no doubt they will take an interest in it. Also who knows if you just attracted more of those things from far away? Just please don't shoot your gun anymore then necessary... such as.... when zombies are actively attacking you or against some lunatics with guns. Once again I'm sorry for what I said but you got think thing through, ok? Anyways I'm off to search the floor and see what's around. Do what you want except stuff that'll get us all killed alright?"

"Okay, fine, I'll go shooting somewhere else.  "   >:(   ~~~ The statement that lead to this.  ~~~
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 11, 2013, 02:18:00 am
Convince Clair(Jade) to help me steal from the gun stockpile.
Help the Doctor to take the guns (Also how does you character know I am thief?)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 11, 2013, 04:00:22 am
Jane shifts her head, able to see Robert and the two strangers as she raises her arms above her waist, her fingers spread and palms upturned.  She flinches slightly as the gunfire sounds above [from Moe's shooting], her head turning to the strangers, her gaze now locked on the shotgun-armed Risen's face.

An instant later, when the sound hasn't made the gunman fire
(I'm going to assume that is true, because Persus13 described the gunfire without adding Jane's getting shot downstairs by the startled cultist), Jane starts to ask in an earnest voice, "How can I" - her voice cuts off as Robert suddenly moves forward, apparently trying to stride past the two Risen and through the doorway.  She gazes at him for an instant then looks back to the gunman, her arms raising a little higher and her expression questioning as she watches for his reaction to her, Robert, the rising moan of zombies outside, or whatever else he's about to do.

[Moe stealthily peers around the corner and sees the four guys. - Since the cafeteria has a lot more than 4 people-dots in it, I assume alamoes means the room that I am in.  IF so, and IF that gunman still has the shotgun aimed at Joan when that head rolls into the room and Moe's shout, then Joan's also going to be trying to do this as the startling motion and sound happen]

As the head rolls into the room and the shout rises, Joan leaps forward at an angle relative to the gunman, trying to reach the man's side which is furthest away from the inner doorway and its distractions. (looks like the gunman's right side from the picture).  We were not told how -close- the gunman was to us or how big this room is, so she's either trying to get out of the immediate line of fire, or trying to do that -and- get close enough to be in arm's reach of the gunman, whichever seems possible.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 11, 2013, 05:39:49 am
Offer Robert the spear, find more sharp metal then upgrade my stake to a spear.
Use more metal and  table legs to make up to 8 more spears.


" Here Robert take the spear, people should probably be armed at the moment.
If anybody needs me I'll be ripping the office to pieces to make sharp things for stabbing zombies in the eye.
"
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 11, 2013, 09:47:28 am
Convince Clair(Jade) to help me steal from the gun stockpile.
Help the Doctor to take the guns (Also how does you character know I am thief?)
(Well, I'm assuming that all our characters happen to know at least something about each other, as we all ended up trapped in one building together.)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 11, 2013, 09:48:39 am
(( I'd doubt it, we just ran for cover from the horde of zombies. I think we've had more important things on our mind then our life stories. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 11, 2013, 09:58:24 am
(Well, I assumed we've all been in the building for a while, given that rival groups of people have already formed, and they appear to have some level of organization.)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 11, 2013, 10:27:01 am
(Well, I assumed we've all been in the building for a while, given that rival groups of people have already formed, and they appear to have some level of organization.)
(We may of just be running around for a while and got here at the same time while team office stayed in the same place)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 11, 2013, 10:35:48 am
(( In either case, what are the odds he's going to have just said oh by the way I'm a theif to a random stranger? ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 11, 2013, 11:17:54 am
Did you read the full turn and the maps? THere are two guys blocking the exit.

((Oh... I was thinking was the guy on the left not the bottom... I'll change my turn to this:))

'Oh come on.... this guy is an idiot!' Robert thinks to himself. They're all lucky the zombies aren't really caring much for the gunshots... at least for now. If anymore shooting goes on no doubt they will break through the glass.

But now I got these two crazy guys to deal with.... my guess for now is it's best not to provoke them. "Alright I won't try to get in. Just let us stay here until the zombies pass us ok? I'll give you all some advice in exchange to lending us this room. I know quite a lot about zombies in general."

Persuade the crazy guys to not shoot/kill us but at least let is stay in this room for now.

((And so my last turn action stuff won't count.))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 11, 2013, 03:27:49 pm
I'm waiting on TCM. I have the turn written up except for his action. Please do not change your actions.

(Well, I assumed we've all been in the building for a while, given that rival groups of people have already formed, and they appear to have some level of organization.)
(We may of just be running around for a while and got here at the same time while team office stayed in the same place)
This is accurate.

(( In either case, what are the odds he's going to have just said oh by the way I'm a theif to a random stranger? ))
Lets assume that everyone found out she is very sneaky somehow.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 11, 2013, 05:23:15 pm
Grab some cans of cleaning stuff that can be mixed into explosives later. Grab any health or food items. If anything useful is available, (cutting items, flashlight, etc.) get those too.

With that done, check the other nearby rooms.
Title: Re: Utopia: Kill, Escape Restart Reboot Turn 2
Post by: Persus13 on April 11, 2013, 06:10:53 pm
Turn 2
(I will bold items picked up, moved or created as well as the time your character's turn shows up.)

In the lobby of the main building, the confrontation continues. Robert tries to persuade the gunman and his pal to give up. (2) Both of them ignore him. Moe heads down the stairs again, and comes across 2 guys menacing Jane and Robert. In a surprisingly well-thought out plan, Moe yells “It’s a zombie!” while rolling the alligator past the doorway. (4) The guy with the shotgun turns around and (3) is startled by the alligator head. Then Moe shoots him. (6) The bullet goes straight through the cultist’s brain, killing him. (1) In the cafeteria it sounds like the hostile group is partying as they have really loud rock music blasting. The guy with the fire ax charges Moe. (2) Moe drops his rifle in surprise as the axman charges him (2) and completely misses with his ax. Moe responds by pretending the guy is an alligator and wrestling with him. (6+1) It isn’t pretty when Moe is done with the guy. Jane takes advantage of the distraction to leap forward but isn’t sure whether to get in sword range of the gunman or out of the line of fire. Jane’s choice is solved when Moe kills both hostiles. Meanwhile Jason heads towards Robert offering a makeshift spear he made. Robert takes it, then Jason wanders off looking for more sharp metal. (6) He finds a collection of 15 knives in a manager’s office. Throwing knives, Swiss army knives, and some sheath knives. You hear a sudden silence as the music in the cafeteria stops for no discernible reason.

Dr. Chomsky moves over to look for Clair, walking past a room where two guys are menacing Robert and Jane. He finds Clair talking to another person, who turns out to be Clair. “Hey Clair, want to help me steal their guns and medical supplies?” Clair agrees, and they head over to the weapons stockpile, noticing as they pass that the hostiles are dead. When they get to the hallway near the room and the cafeteria, Clair moves stealthily towards the gun and medical kit pile with the Doctor in tow. (5+1+1)(2+1) Clair stealthily moves very fast to the room with the gun pile unnoticed. The doctor seems to get past the doorway, but there is a sudden silence as someone turns off the loud music.

Haruki raids the closet for anything he can get. (6) Haruki sees rows of cleaning supplies, and decides he needs to come back for most of it. However he grabs 5 cans, (6) someone also decided to stockpile food in there two, so he grabs a couple of cans of food and realizes he needs to come back for more. Finally he checks for other useful items. (5) He finds a floor mop water holder (http://www.lakecitysupply.com/images/1.jpg), and realizes this is the perfect device for carrying his loot. Haruki dumps all the canned food and cleaning spray cans into the bucket and rolls the device back towards the group’s stockpile.

Clair Stone (5) decides to look for food. (4) She finds an office worker’s untouched lunch.

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 11, 2013, 06:19:12 pm
What weapons are in the gun room?
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 11, 2013, 06:30:52 pm
What weapons are in the gun room?
(5) Some assault rifles, pistols, shotguns, these guys even have a machine gun and a few grenades they must have taken from some military guys.

Also edited in Clair Stone's action
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 11, 2013, 06:46:48 pm
'Well... these are some weird zombies... with music blasting and gunshots, none of them seem to care... I don't think I remember any types like that.' Robert thinks as he looks out the window where the zombies are at. He eventually decides thinking about it isn't gonna help right now, he decides to see what is up stairs. As he walks by Moe he tells him, "Um... sorry about what I said earlier. Turns out these zombies don't really care much for sound.... which I never heard of before... anyways.. like I said I'm sorry about what I said."

Go and explore upstairs and see what the layout is like. Use my spear on any zombies I might run into upstairs.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 11, 2013, 06:49:44 pm
Grab the machine gun and a few grenades. Throw one of the grenades into the hallway. If the other group attempts to enter the room, fire.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 11, 2013, 06:58:45 pm
Go to the gun room, collect an assault rifle and 2 pistols and plenty of ammo for them then use 9 of the knives to make/upgrafe 9 more spears.
Don't use the throwing or combat knives.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 12, 2013, 02:48:46 am
Grab a pistol and much ammo as I can with out hurting my stealth then stealth to a safe place that I can cover the doctor from.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 12, 2013, 03:09:26 am
Jane brings her hands together in a silent clap, bowing to Moe with a delighted expression before moving to collect and return the alligator head to him. 

She turns her head, speaking to both Robert and Jason's retreating backs as well as more directly to Moe.  "That was wonderful!  There's a bunch more people just like those two in this building.  Let's fix that problem first, shall we?"

She glances at the entranceway then moves swiftly to Moe's left side, seeming eager to accompany him deeper into the building.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 12, 2013, 04:10:21 pm
TCM and alamoes you have till tomorrow night to post your actions.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 12, 2013, 04:28:00 pm
Haruki plops down his supplies into the Water Holder, then wheels it outside.

"I found this in the janitor's closet. It's mobile, and it looks like it can hold a lot. It's got all different compartments for our supplies, too."

Haruki then goes to the back of the office building to investigate and look for more supplies in the rooms there.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 12, 2013, 04:38:41 pm
" If you find something big enough I could use something a little more secure for storage, ammo is probably going to be a problem so I'm going to make up some old fashion weapons. It's a bit messier then I'd like but I'd rather have a spear and heavy piece of wood between me and a zombie then my fists if it comes to it. "
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 13, 2013, 11:49:56 am
"Yeah!   That'll teach em!  I believe that we should go to find some food first.  "

Moe decides that he'll take that shotgun and the ammo, and give it to the two standing there.  I take the axe for myself. 

"Here yeh go.  Take care to not get shot.   "

He'll go looking for something to eat and drink.  He won't eat it though.  Not yet at least. 

Oh yeah, he'll take his trophy with him. 
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 13, 2013, 11:50:35 am
(( All in favor of killing Moe the traitor? ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 13, 2013, 02:01:48 pm
(( All in favor of killing Moe the traitor? ))
((Now you made me curious, especially since alamoes edited his action after you posted this.  Had he attacked Jane or Robert or something in his original post for this turn?  Or do you think he is arming some of the enemy?))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 13, 2013, 03:31:06 pm
(( All in favor of killing Moe the traitor? ))
((Now you made me curious, especially since alamoes edited his action after you posted this.  Had he attacked Jane or Robert or something in his original post for this turn?  Or do you think he is arming some of the enemy?))

((No, that was just me adding to the above action.  I keep on finding mistakes, like a missed ".  I don't know what Brood wants.  I did decide to change my mind and keep the fire ax, instead of giving both the shotgun and the ax to them.  ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 13, 2013, 06:11:33 pm
Turn 3

Robert congratulates Moe, then heads upstairs, and sees that the second floor is a wide space with cubicles a few manager’s offices, and some restrooms. He sees a window open that must be where Moe had shot from. (6) He doesn’t see any zombies, but he comes across another office worker hiding in his cubicle. (I’m lazy so I won’t make a map of the second floor unless it is requested or a lot of people go up there.)

Dr. Chomsky grabs the machine gun and some grenades and aims it at the door to the cafeteria. (5) Three of the Risen walk out the door to be met by a burst of machine gun fire and a grenade. (1, 5, 5, 2) Dr. Chomsky drops the grenade on his foot; thankfully he didn’t pull the pin first. The machine gun burst hits two of the men in the legs for (1) damage each causing them to fall and misses the third guy entirely. The third guy pulls out his pistol and shoots (5) Dr. Chomsky in the leg for (5) damage. He yells out in pain, and falls. Behind him, Clair Jade grabs a pistol and about 7 clips of ammo before attempting to cover the doctor. She watches as the doctor is shot in the leg and falls to the ground.

Spoiler (click to show/hide)

Jason heads for the gun room to grab a weapon, and sees Dr. Chomsky’s shoot out with the three men. Jason doesn’t think he can get to the gun stockpile without being shot. He heads back to make spears from the knives. (6+1) he makes 9 wicked looking spears from the knives and from desk legs. He has 3 throwing knives and 3 sheath knives left.

Haruki wheels his Water holder to the group’s stockpile, then goes to explore the back of the building. He walks around the corner to the back hallway and sees the cafeteria at the end of the hall. (3) He ducks around the corner as he saw several cultists in the cafeteria looking around.

Jane congratulates Moe how he dealt with the problem then follows him and accepts the looted shotgun. After picking up his trophy and being congratulated by Robert and Jane, Moe hands Jane a shotgun. He then goes and looks for food. (2) After checking some offices he pauses, wondering what to do next. Gunfire sounds from the cafeteria.

Clair Stone (1) hides in her office when she hears the gunfire.


Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 13, 2013, 06:49:26 pm
Attempt to toss the grenade at them a second time, then continue shooting.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 13, 2013, 07:14:39 pm
Hide next to the cafeteria, and make a distracting noise with my synth. If any of the cultists come over to investigate, jump out and slash them apart.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 13, 2013, 07:54:44 pm
Take a knee in the hallway then put a bullet into the legs of each of the three men outside with my rifle.

(( Damnit we could of used that group, more people is a good thing with 100,000+ zombies in the city around you.
On the plus side, I made some bad ass spears :D. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 13, 2013, 08:24:03 pm
Moe hears gunshots.  Go save the day with another convoluted plan.  Head towards the cafeteria on a flanking attack.  Go outside the room.  Then turn right.  Stealthily go to where Robert's dot would be, if was on this floor.  Then peer around the corner.  Always ready to fire, of-course, although I'm sure most of their troops are stationed. 

"Jane, yer coming with me?  I'll need some backup on my scouting mission if I get in trouble.  A shotgunner would be invaluable in close quarters fighting."
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 13, 2013, 09:38:24 pm
Good thing there isn't any zombies up here. Though it sounds like the group I'm with is dealing with the other crazy people that was with those two guys. He'll go down to help them out after he talks to the office worker he found.

Talk to the office worker and find out who he is and what he's doing. Ask him if he wants to help take help of the crazy guys that are downstairs. Afterwards go downstairs and get as close to the right cafeteria doors as I can without getting spotted. Lie in ambush of any that exit the door with my spear. If I get caught in a long range fight, throw my spear at them and go look for that guy who made the spear for me and see if he has anymore I can use.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 13, 2013, 11:59:28 pm
(( If you guy's don't mind can we try to avoid killing every group of humans we come across? I need to get a few men to make a little melee squad of blood thirsty zombie slaying mad men.

You know, like Moe, but with brains...... just joking but seriously no more shooting zombies out the window or I'm gonna use a spear to turn you into a flag, if you get my meaning :P. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 14, 2013, 01:04:42 am
(( If you guy's don't mind can we try to avoid killing every group of humans we come across? I need to get a few men to make a little melee squad of blood thirsty zombie slaying mad men.

You know, like Moe, but with brains...... just joking but seriously no more shooting zombies out the window or I'm gonna use a spear to turn you into a flag, if you get my meaning :P. ))

((This sounds like something you can discuss in character, no?  After all, you're talking about taking an in character action about our/some of our in character actions?  For me, I'm going to let in character experiences (and my character's personality) determine how my character behaves.  Talk to me in game about it, not out.))

(How much ammunition for this shotgun did Moe hand to Jane, if any?)  Jane stashes any extra ammunition inside the ties of her armor, then holds the shotgun with her left hand wrapping around part of its barrel, more or less where the supporting hand might cradle the barrel when it was being fired.  She follows Moe but does not search with him, staying near the doorway/cubical entrance of each office he searches and watches the area.  She starts to suggest, "More hungry than menaced by crazies?  Fair enough, I think most of the food's in the cafeteria, where they are, if they haven't eaten it a-".  At the sound of the gunfire, Jane stops talking.

She listens to Moe asking if she's with him, then nods and taps a finger of her free right hand on the hilt of the katana sheathed against her left hip.  "Lets get it done."
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 14, 2013, 01:08:58 am
(( We're scattered across the entire floor and half of us are in a fight :) not really the time to talk and it was only a request anyway.
Although if things keep going the way they are we're gonna end up split into 2-3 teams fighting each other. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: detective1412 on April 14, 2013, 01:17:27 am
Woah,i didn't knew that you rebooted it!
Am i too late?
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 14, 2013, 03:13:57 am
Start shooting at the hostiles
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 14, 2013, 10:20:22 am
Woah,i didn't knew that you rebooted it!
Am i too late?
Make a character. If you can get in fast enough you could be the office worker superblast's guy just met. Otherwise you can start out on a higher floor in the office building. Edit: I'm about to put up the turn, so just put up a character and I'll have you start out higher up in the building.

(( If you guy's don't mind can we try to avoid killing every group of humans we come across? I need to get a few men to make a little melee squad of blood thirsty zombie slaying mad men.

You know, like Moe, but with brains...... just joking but seriously no more shooting zombies out the window or I'm gonna use a spear to turn you into a flag, if you get my meaning :P. ))
Blue means friendly, red means hostile on the map. THe red dots have been red from the start. You saw I rolled a 1 when they got placed. And according to the friendly NPC woman who is currently hiding in her office and hasn't died and has been ignored, the guys in the cafeteria killed everyone in the building. Two of them were menacing Robert and Jane, and you wanted to recruit these guys?

(How much ammunition for this shotgun did Moe hand to Jane, if any?) 
Whatever the guy with the shotgun with had, which was (4) four packs of shotgun shells.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 14, 2013, 11:15:53 am
Turn 4
Ignoring the pain in his leg, Dr. Chomsky throws the grenade at the men. (2) The grenade turns out to be a dud. Angered, Dr. Chomsky shoots at them with his machine gun. (2,4,4) He misses one and hits two of the hostiles for 4 and 6 damage. Jason walks out of the room and aims at the three attacking Dr. Chomsky. (2+1, 5+1, 4+1) The first shot misses, the second shot kills the second hostile, and the third slams into the third man’s chest for (2) damage. Clair Jade tries to shoot at the enemy, (2-1) but she accidentally drops the gun on her foot and then falls to the floor to pick it up. The first man fires at Dr. Chomsky, (5) hitting him in the other leg for 1 damage. (2+1) Despite loads of gunfire, only one of the people in the cafeteria joins in the firefight.

Spoiler (click to show/hide)

Haruki makes his way down the corridor to a room next to the cafeteria. (1) The guys in the cafeteria fail to notice him. (What is going on in there?) Haruki enters the room next to the cafeteria, sets up his synthesizer, and begins to play it. (4) 2 men leaves the cafeteria to check on the noise. Haruki attacks the first one from behind the door. (6+1) Haruki beheads him in one stroke, then (4+1) stabs the other one in the chest for (2) damage. After stashing extra ammo in her armor, Jane grabs the shotgun and follows Moe, lambasting for searching and not helping out. Moe has a plan, and asks Jane "Jane, yer coming with me?  I'll need some backup on my scouting mission if I get in trouble.  A shotgunner would be invaluable in close quarters fighting." Jane nods and says "Lets get it done."  Moe heads out and down the hallway with Jane right behind him towards where Haruki was a moment ago. They watch as Haruki causes a distraction and kills on man and injures another. Bringing up his rifle, Moe fires it at the injured man, (6) killing him. (5) The shot causes 2 others to come running, Moe fires at them. (4,1) He hits the first in the arm for 1 damage. (2) His second shot results in a click. Seems like his rifle needs reloading. In retaliation, the man pulls out his pistol and (1) drops it on his foot.

Spoiler (click to show/hide)

Robert talks to the office worker, who turns out to be very talkative. “I’m John Johnson. I was working the day the zombies broke out, and I couldn’t get home to my family. My wife might be dead. Then those cultists came yesterday and started slaughtering everyone. I managed to avoid being spotted. I need to get past those zombies but I am mortified of them. So I’ve been hiding out here. This one manager was some Christian sect follower and he had lots of food and water in his office, so I’ve been living off that.” When Robert asks if he’d like to help fight the cultists, he says he’ll be glad to as they killed two of his friends. He walks over to a manager’s office, and pulls out a Bushmaster AR-15. “This guy was a major NRA nut too.” The two of you head downstairs towards the right cafeteria doors. When you get there, you see that three men are fighting an injured Dr. Chomsky, Jason, and Clair.

Clair Stone continues to hide.

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 14, 2013, 11:26:02 am
Tackle the guy who dropped his gun.  Moe will then take the pistol as his prize.  After he reloads his gun. 
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 14, 2013, 11:28:45 am
"Alright John, I'm gonna rush them with my spear as soon as it seems like I can get close to them without getting shot at. I want you to cover me as while I rush in.  That guy by the door that's near where the three crazy guys are at is with me so don't shoot him." Robert says to his new friend John.

Wait for a good opportunity to rush the three crazy cult guys and try to use my bayonet training I had in basic to good use with my spear. Tell John to cover me as I do so.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 14, 2013, 11:40:15 am
(( Ofcourse!!! They clearly graps the zombie apocalypse situation. ))

Continue making bad guy's die, aim for the ones targetting the dr first.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 14, 2013, 12:06:22 pm
Continue shooting.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 14, 2013, 12:09:52 pm
Pick up gun and shoot again.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 14, 2013, 06:56:34 pm
TCM and Imp you have 24 hours to post.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 14, 2013, 07:26:14 pm
Samurai charge more hostiles from their rears/sides, help out my team!
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 14, 2013, 09:52:56 pm
Jane nods, starting to step back around the corner as Moe's rifle clicks empty.  She stares, clearly astonished as Moe charges towards the doorway, then rushes after a few strides behind him, trying to keep his running form solidly between herself and the cafeteria doorway ahead in case anyone ahead starts shooting at them.  As they near the doorway and Jane realizes that Moe is angling towards the pistol-fumbling cultist, she attacks the other, trying to draw her sword and cleave the enemy in the same one-handed motion.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 15, 2013, 06:35:07 pm
(So I got a PM asking about ways to earn skills. Does anyone have any suggestions for ways to do that?)

Turn 5:

Moe reloads his rifle, then charges towards the guy who dropped his gun. The other guy in the hallway opens fire. (2) Or he would have if his gun had any ammunition in it. Moe tackles the guy who dropped his gun and wrestles him. (4+1) The man is thrown against a wall for 2 damage. Moe grabs the pistol. Haruki sees Moe charge the two men and joins in from the side. (4+1) As Moe tackles one man, Haruki slices the other one’s arm off, for 6 damage. Jane is surprised to see Moe charging at the enemy, but after a few seconds follows behind him. As Haruki leaps out and slices one man’s arm off, Jane joins the fray, drawing her katana and (3+1) stabbing the man in the chest for 2 damage.

Spoiler (click to show/hide)

Robert turns to John, and says “Alright John, I'm gonna rush them with my spear as soon as it seems like I can get close to them without getting shot at. I want you to cover me as while I rush in.  That guy by the door that's near where the three crazy guys are at is with me so don't shoot him." John nods and they wait for an opportunity to attack. Meanwhile, Jason opens fire on the bad guys. (5+1,5+1,3+1) Two rounds slam into the first two men’s heads killing them. The third guy is shot in the chest for 4 damage. After seeing Jason take down two of the enemy, Robert charges in. (1) He trips over a dead body and falls to the ground taking 1 damage. Behind him John opens fire on the last remaining guy. (6-1) The shot hits the remaining cultist in the chest, causing 3 damage. Dr. Chomsky (4) ignores the pain in his legs and continues to shoot. (3-1) However the pain causes him to drop the gun when he tries to fire. Picking up the gun, Clair (5-1) shoots the last cultist in the leg for 3 damage. (6) Unfortunately, the last three guys choose this time to exit the room and try to join in the fight. They seem very surprised at the carnage outside and the numbers of their attackers.

Spoiler (click to show/hide)

Clair Stone (1) continues to hide in her office.

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 15, 2013, 07:27:35 pm
((How about by getting a bunch of good rolls eventually gives you a skill. Like say you get a total three 6's (without bonuses) by attacking with a shotgun will give you a skill that gives you +1 to shotguns. Or the same with searching, or hiding, or ignoring pain, etc.))

Well... that was a fail. One that might get Robert killed. Well only one of two things he can do, run or attack. Robert chooses to attack.

Attack one of the wounded hostile to finish him off. Rush him with my spear.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 15, 2013, 07:54:59 pm
Apply first aid to self, throw grenades at enemies. (Could you start including our current HP in our statuses? Nevermind.)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 15, 2013, 07:56:07 pm
Apply first aid to self, throw grenades at enemies. (Could you start including our current HP in our statuses?)
Check the spolier under your paragraph
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 16, 2013, 01:26:40 am
Continue the mass execution!!!!

" Any knives in there are mine, I need them to make more spears. "
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 16, 2013, 02:12:19 am
Fire again into the fray.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 16, 2013, 06:05:21 am
Jane twists the sword as she draws it from the wound, her gaze lingering on the bleeding stump of her target's severed arm before she spins and uses the sword to attack the man Moe had thrown against the wall.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 16, 2013, 06:28:36 am
Continue fighting the two cultists.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 16, 2013, 06:50:53 am
alamoes, you have 36 hours (about) to post.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 16, 2013, 05:03:44 pm
Sorry for lateness.  Wrestles a clear shot on the guy.  Moe fires when he gets one. 

We are really awesome so far.   8)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 16, 2013, 05:48:21 pm
Sorry for lateness.  Wrestles a clear shot on the guy.  Moe fires when he gets one. 

We are really awesome so far.   8)
You are fine. 48 hours after I post the turn is the deadline
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 16, 2013, 05:49:47 pm
(( Ehem which one of us has the most kills here..... oh thats right me!!! I'm the awesome one.
Your just mildly less idiotic then you sound swamp hick :P.))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 16, 2013, 05:52:26 pm
(( Ehem which one of us has the most kills here..... oh thats right me!!! I'm the awesome one.
Your just mildly less idiotic then you sound swamp hick :P.))

((I'd get as many rednecks into my party in case of a zombie apocalypse, as they've lived their whole lives with little property and money, handling guns, catching their own food and living on the fringes of society. It'd be great! Minus the whole xenophobic racism thing. If we could get past that it'd be fine.))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 16, 2013, 05:57:01 pm
(( I'd prefer soldiers, 10-20 who've got tones of experience with all kinds of guns and hand to hand combat. Give me them with there armor and I'll hold forever. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 16, 2013, 05:58:45 pm
(( I'd prefer soldiers, 10-20 who've got tones of experience with all kinds of guns and hand to hand combat. Give me them with there armor and I'll hold forever. ))

((Problem is that soldiers are seemingly always at a military base taking on huge anti-zombie measures in any zombie scenario presented. Of course, that's not if you apply a realistic outlook on the outbreak, but if you apply realism the whole thing falls apart. :P))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 16, 2013, 06:02:18 pm
(( Not all, theres always some who are off duty or on holiday or similar and don't get massacared like three year old when there left in groups of 8 to fight thousands, 20 good British soldiers with common sense and I'll hold until old age kills us. All you need is a walled compound big enough to grow food, a clean well and a bunch of spears, shields, bows and heavy armor. Stab the zombies from the top of the wall and chill through the end of the world :) ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 16, 2013, 06:02:47 pm
(( I'd prefer soldiers, 10-20 who've got tones of experience with all kinds of guns and hand to hand combat. Give me them with there armor and I'll hold forever. ))

((Problem is that soldiers are seemingly always at a military base taking on huge anti-zombie measures in any zombie scenario presented. Of course, that's not if you apply a realistic outlook on the outbreak, but if you apply realism the whole thing falls apart. :P))
I was bored in school and created this zombie survivor group's history and maps and stuff. The major power for the first 20 years were a bunch of soldiers who had helicopters and all sorts of stuff at a military base and they went rogue.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 16, 2013, 06:05:30 pm
(( It was bound to happen, some soldiers had to have the common sense to know that containment is impossible and just bunkered down and fortified there position.
Thats the group I want with me :) the ones who know that the world has become a simple place, we live, the women we want live, everybody else is a waste of time and dies on the spot. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 16, 2013, 06:11:16 pm
(( Not all, theres always some who are off duty or on holiday or similar and don't get massacared like three year old when there left in groups of 8 to fight thousands, 20 good British soldiers with common sense and I'll hold until old age kills us. All you need is a walled compound big enough to grow food, a clean well and a bunch of spears, shields, bows and heavy armor. Stab the zombies from the top of the wall and chill through the end of the world :) ))

((Nope, soldiers die off immediately as they can't learn to shoot a zombie in the head, as they would make too convenient and able-bodied of characters. Even if they do survive, they become super-evil and kill everyone with massive bombing. And what you said about three-year olds: Being under the age of six makes you immune to dying in the zombie apocalypse. Even if you do build a wall, some internal problem will go wrong and it will fail because plot quota. British zombie apocalypses aren't life-threatening, they're always comedic. Being muscular, or fat, or an asshole will you get you killed pretty quick. That's also true if you're black or Hispanic, followed by Asian. Typically, the best thing you want to be is an attractive white girl in her 20's with a down-to-Earth, attitude, intelligence, a curvy body, and outfits that have some sex appeal but aren't regarded by a general populace as slutty.))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 16, 2013, 06:12:15 pm
Turn 6:

Current Kill Count: (including this turn)
Moe: 3
Jason: 4
Haruki: 2

Robert rises up to attack the wounded hostile with his spear. (5) He stabs the man in the chest for 6 damage. The man falls to the ground but is still alive. Behind him, John opens fire again. (4-1) His firing goes wide, but it distracts the attackers from the spear wielder. Dr. Chomsky moves out of the line of fire, and applies first aid to himself. (3+1) He bandages the wounds in his legs, (+2 HP). He then throws a grenade at the three guys outside. (2) It turns out to be another dud. After claiming all the knives in the cafeteria, Jason opens fire again. (2+1,6+1,4+1,2+1) Two shots hit the wall, one kills a man, and another one is hit in the chest for 8 damage. Clair opens fire again, (4-1) but her shot misses. The cultist at full health pulls out a pistol and fires at Robert. (6-1) The shot hits Robert in the chest, and knocks him to the ground and giving him 6 damage.

Spoiler (click to show/hide)

Jane withdraws her sword, then she pirouettes around towards the other cultist with it. (1+1) She is blocked as the man who was thrown against the wall quickly unsheathes his own katana and brings it up to block. (3) He tries to stab Jane, but fails. (5+1) Haruki finishes off the man whose arm he sliced off, then turns and sees the last cultist dueling Jane. He decides to help out. (2+1) The man skillfully dodges his first attack. Moe points the pistol at the guy fighting Haruki and Jane, and fires. (5) The shot his him in his sword arm, causing him to drop it and receive 5 damage.

Spoiler (click to show/hide)

Clair Stone (2) starts pacing in her office.

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
[/quote]
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 16, 2013, 06:21:18 pm
Now that my leg is patched up, back to shooting.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 16, 2013, 06:22:46 pm
I start typing and hit post, and *5* posts are posted.  Moe will ax the saber man a question so hard, his head comes flying off. 

((I forgot the ax man in my kill count.  ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 16, 2013, 06:24:45 pm
Rush over to clairs office, take a final shot at each of the three enemies on the way then politely ask her to join me. Promise to keep her safe if she does and offer her 3 spears as a show of good faith.

(( The npc one ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 16, 2013, 06:27:41 pm
Pick up the hostile's dropped sword, and kill him with two swords!

After that's done, go to the cafeteria and sneak up on the other hostiles.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 16, 2013, 06:37:27 pm
Well... surprisingly Robert didn't die. Maybe it'll be a good time to make a retreat.

Robert throws his spear at one of the hostiles and then as quickly as he can he tries to get into the weapon storage room. There he grabs the biggest gun he can find. Make sure it's loaded.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 16, 2013, 07:42:47 pm
Jane helps finish off their target, then gets out of the possible line of fire of anyone still hiding in the cafeteria.  (course I don't see any red dots in there.  How could I if the dots haven't been discovered yet?)

(question, does the man I believe Moe, Jane, and Haruki are fighting really have 6/20 hps left?  I count
 20-2(thrown against wall)-5(shot in sword arm)= 13/20 hps, or am I confused?)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 16, 2013, 08:00:48 pm
Jane helps finish off their target, then gets out of the possible line of fire of anyone still hiding in the cafeteria.  (course I don't see any red dots in there.  How could I if the dots haven't been discovered yet?)

(question, does the man I believe Moe, Jane, and Haruki are fighting really have 6/20 hps left?  I count
 20-2(thrown against wall)-5(shot in sword arm)= 13/20 hps, or am I confused?)

Whoops, I listed the wrong guy as dead. Fixing.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 17, 2013, 06:55:51 am
Everyone's posted but Scapheap.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 17, 2013, 10:31:10 am
(Was out of the house)

put away gun and deck one of them.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 17, 2013, 03:56:37 pm
Turn 7: (one more than the original Kill, Escape, Restart!)

Dr. Chomsky resumes combat with his machine gun. (1) He misses the hostiles and hits Robert for 4 damage. Jason fires again. (4+1,2+1,5+1) The very injured cultist on the floor is shot for 6 damage and breathes his last. The second shot misses, but the third shot kills a cultist. Jason then makes his way towards Clair. Clair looks relieved when a uniformed police officer walks into her office. (1) However, she seems determined not to leave her office. She doesn’t even want the spears.

Moe pulls out his fire ax and attacks. (2) He misses. Haruki picks up the final cultist’s sword. (6+1) Then he decapitates the cultists with both swords, causing Moe and Jane to duck as blood flies everywhere. Haruki walks into the cafeteria, where none of the hostiles remain. In the center of the room is a cage where two zombies are devouring a body. Money and ammunition on the table suggest your group interrupted a sadistic cage fight between 2 zombies and an office worker. Haruki heads through the other cafeteria doors and (6+1) and epically decapitates the last cultist.

Robert stares as Haruki charges through the doors behind the cultist and decapitates him. He keeps his spear and walks towards the weapons room, angry with the doctor for shooting him. He walks towards the weapons room and picks up an assault rifle. Jane watches as Haruki finishes off the last enemy, then she ducks behind the open cafeteria door to escape any surviving cultists line of fire from the cafeteria. Clair puts away her gun, and sees that all the hostiles are dead.

Spoiler: Need Healing (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 17, 2013, 04:00:42 pm
Reload and kill those zombies
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 17, 2013, 04:01:44 pm
Take the money off the table and begin looting the corpses for anything of value.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 17, 2013, 04:03:22 pm
"Ugh... thanks a lot for shooting me..." Robert grumbles at Dr. Chomsky. He then sits down to patch himself up with the box of bandages he found.

Patch myself up with my box of bandages or if anybody can do a better job, let them patch me up instead.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 17, 2013, 05:11:08 pm
Smile reasurringly at her and hug her then say.

I know your scared but if your going to survive you need to be armed and you need to learn to fight, I'll do my best to protect you but you have to be able to protect yourself.
You'll be fine as long as you stay with me I promise.
"

Give her the spears again then lead her to the gun pile, arm her with an assault rifle and a pistol and take my spears back, search the pile for a military backpack and take any knives, suppressed side arms and a L129A1 if there is one.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 17, 2013, 05:46:16 pm
"Sorry for the missed shot!"

Patch Robert up. When I am done with that, grab the dud grenades and survey the supplies in the area.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 17, 2013, 08:44:10 pm
Imp and alamoes
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 17, 2013, 11:33:45 pm
Jane looks around, seeing the group busy and apparently safe for now.  She nods and starts making a round of the building's first floor.  She's looking for 'anything of interest' should it happen to catch her eye, but she's really concerned about two things - are there unnoticed people in any of the rooms, including in any likely hiding places (she's also going to consider ventilation ducts and any other supply/maintenance openings which could fit even a very small human or a large portion of possibly still-animate zombie), and she is looking for any means of entrance which are not properly secured.  If she finds entrances, she's going to attempt to  secure them on the spot before she moves on.  If she encounters people, she's ready to talk or scream and/or kill them based on what she runs into.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: alamoes on April 18, 2013, 11:36:17 am
Enter the cafe.  Shoot the zombies.  Then look for food. 

"Damn cultists..."
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 18, 2013, 04:01:36 pm
(So I just started using Chaoticshiny to randomly generate NPCs. Should I reveal the result or just the description or none of it? Generator found here. (http://chaoticshiny.com/modernchargen.php) Also, any nominations for group leader? My nominations are Moe (for being a badass), Jason (cop with skills and plans), Haruki (giving orders the first turn), and Jane(good at taking the initiative and was the leader the first time I ran this). Finally, keep in mind you are on the first floor of a 5 floor office building with a movie theater and a grocery store across the street. There's plenty to explore.)

Turn 8:

Clair reloads her gun, and then moves over to the cage where she places her pistol to their heads and dispatches them both. (No rolls because it’s a pretty simple action) Haruki grabs the money off the table and starts looting corpses. (5,4) He finds a medical kit, (3,4) a nice looking shirt that isn’t bloody, (3,3) and a deck of cards. Moe heads off to look for food, seeing that Clair has already dispatched the zombies. (6) He spots a vending machine in the cafeteria full of healthy snacks and candy.

Robert applies a few bandages to himself (5) giving him 3 HP back. After apologizing to Robert, Dr. Chomsky begins to patch him up. (6+1) Using his entire medical kit Dr. Chomsky restores Robert to full health and even increases it some (Robert now has 25 health). Dr. Chomsky then grabs some grenades and looks at the small pile of arms and ammo.

Jason continues to try and convince the women to come with the group. (3) Finally she agrees, as long as she doesn’t have to fight the zombies. She introduces herself as Clair Stone, and turns out to be a network analyst. With that done he goes to grab an assault rifle and a pistol for her, telling her it’s just in case. Jason then grabs a back pack, and fills it with a few knives and the two suppressed pistols he finds in the pile.

Jane starts searching the first floor of the building again. (6,4,5) As she walks around she finds a corpse with a machete sticking out of its back. She grabs the machete and moves on. (1,6) When she walks into the next room a closet opens and a tall middle-aged man who is obviously a priest from his clothes and a man who looks about 90 years old walk out. The priest brandishes a shotgun at Jane and asks, “What was all that gunfire about? Are you one of those cultists guys who were wandering about?”

John Johnson calls his girlfriend. He gets her answering machine.


Spoiler: Changed HP (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 18, 2013, 04:28:10 pm
Scope out the path to the grocery store
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 18, 2013, 04:55:04 pm
" I'll protect you I promise but your going to need to learn to fight Clair, the zombies won't care that your not fighting after all and I don't want to see anything happen to you. "

Continue to encourage Clair, once done then use my phone and call every one of my fellow S.W.A.T to find out how many are still alive. Have any that are alive come to the office building along with any other non infected people they come across along the way and bring as many supplies as they can. Especially armor and the S.W.A.T armored vans.
Ask clair to turn on the buildings alarm system and inform me of any doors on the ground floor that are not locked, trigger the buildings lock down mode if it has one.


(( Metal shutters and that sort of thing like shops have for when there closed. ))

(( Can't believe I didn't think to just phone them all earlier lol. ))

(( I nominate myself, my arguement in my favor? I saved two of you from dieing and I didn't start firing random shots out a window during a zombie apocalypse... ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 18, 2013, 07:11:01 pm
Take all weapons and ammunition, and identify them. If we have to suddenly leave, grab all of them.

((TCM, can I have that medical kit of yours, since my character is a doctor?)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 18, 2013, 07:57:28 pm
After making his call and collecting weapons Jason turns to the group to speak.

" I think we need to decide what we're going to do, zombies on the streets and armed mobs already running around means where in a very dangerous situation, we have weapons which gives us a bit of an edge but this building is not very secure.

Ideally I'd say we need a building with a good wall and a strong gate on it to set up in, something with more then an office door between us and those... creatures.

But I think priority should be picking a leader right now, we need to be organised if we're going to survive.

I'd like to nominate myself, I've got weapons and tactical training, I've been in hundreds of crisis situations so we know I can handle pressure, I'm capable of making improvised weaponry for us in a pinch as you've seen and as can be seen by Clair being with me, people trust me.
It's my sworn duty as an officer of the law to protect people and the only thing that has changed is theres a lot less people to protect a lot more to protect them from.

Does anybody disagree?
"
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 18, 2013, 08:20:27 pm
((Hey do we have cell phones? John can call his girlfriend so some sort of phones work for now. I wanna know so we can talk to each other at long distance. Though for now I'm gonna assume yes for my post.))

"Thanks Doc! I feel even better then before!" Robert says. "You can have the rest of these bandages. You'd make better use out of them then me." Robert gives the doctor what's left if his bandages.

As he walks out of the weapon stockpile room, he hears Jason going on about deciding the leader. "I really don't care who the leader is. I'm fine with whoever besides myself. I know I'm not leader material. So I'll leave that up to you guys. I'm gonna explore the rest of this building to see what we can find. There might be more people around that can join us upstairs also. So if you need me just call me. Also if you all figure out the leader while I'm upstairs, call me about that too." Robert says to the group and gives them his number.

He then goes over to John and asks if he wants to come with me to see what his co-workers might've had stashed around. Plus there might be zombies upstairs and I don't wanna be caught alone with them.

Ask john to join me in looking around upstairs and if he comes with me or not, explore the third floor for anything of use or people.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 18, 2013, 08:26:44 pm
Shrugging Jason holds out 2 more spears, a suppressed pistol and a load of ammo for it.

" Better take these with you then, but don't use the gun unless you have to, better to avoid wasting ammo as much as we can.

Call me if you run into trouble or any other survivors, before you try to talk with them.
We don't need a repeat of this incident and more importantly, if it goes badly your odds are better with me nearby.
"
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 18, 2013, 08:34:15 pm
Haruki turns to Jason. "I don't care who gets to be leader, but you might as well tell us what your long term plans are if you want to be one."

Haruki counts the money he has, before checking out a window to see how the zombies outside are doing.

((Hey do we have cell phones? John can call his girlfriend so some sort of phones work for now. I wanna know so we can talk to each other at long distance. Though for now I'm gonna assume yes for my post.))

"Thanks Doc! I feel even better then before!" Robert says. "You can have the rest of these bandages. You'd make better use out of them then me." Robert gives the doctor what's left if his bandages.

As he walks out of the weapon stockpile room, he hears Jason going on about deciding the leader. "I really don't care who the leader is. I'm fine with whoever besides myself. I know I'm not leader material. So I'll leave that up to you guys. I'm gonna explore the rest of this building to see what we can find. There might be more people around that can join us upstairs also. So if you need me just call me. Also if you all figure out the leader while I'm upstairs, call me about that too." Robert says to the group and gives them his number.

He then goes over to John and asks if he wants to come with me to see what his co-workers might've had stashed around. Plus there might be zombies upstairs and I don't wanna be caught alone with them.

Ask john to join me in looking around upstairs and if he comes with me or not, explore the third floor for anything of use or people.

"Hey, I'll come with you."

Give the group doctor my medkit, then scout upstairs with Robert.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 18, 2013, 08:40:29 pm
" Well for the time being, I intend to gather as many officers and S.W.A.T as are left standing here. I'll feel much better once a few of my brothers in blue are here to back me up.

Then first order of business is to find a secure building with a good wall and a strong gate around it, something that is easy to defend.
Move into it then we start hitting sporting good stores, markets, gunshops, lumber yards and so on. Gather up enough food to feed us, bottled water, weapons and armor. Wood to fortify the position and so on.
Also find as many fuel tankers as we can and get them full and inside so we have plenty of reserves and some good vehicles, preferably big vehicles and if possible I want S.W.A.T trucks, heavily armored, fast and can carry 16 people with a lot of equipment at a squeeze.

I'll use my radio every day on every frequency to lead other survivors to us and we get settled.

It's only been 2 days so it's to early to flee the town and we don't have enough information anyway but this building has nothing but a glass door between us and the zombies if they want in and I for one want something a lot more solid between me and them.

Sound good to you?
"
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 19, 2013, 02:20:39 am
Jane spreads her arms non-threateningly (one hand's still holding the shotgun, but her grip's still around the barrel near the muzzle and the gun's weight hangs below).  Her tone is calm but she speaks fast as she replies, "I'm sane and safe and really glad to see you.  Those cultists are dead, most of them, maybe all.  That's the gunfire, some people I met up with stopped them from killing any more people, probably us.  Far as I'm concerned, you can do anything you want, including staying with me and them, but if you let me I'm going to keep checking to make sure this building's barricaded so the walking dead can't swarm in."

She pauses, smiling as she looks into the priest's eyes, before adding, "Any other questions you'd like to ask me?  Long as we're safe, I kinda like talking."


(Far as group leader goes, are you talking OOC or IC?  I'm confused because you seem to be asking a very very IC question in a very very OOC manner  ???  IC it'll play out however it plays out, I suspect depending on what's going on at each moment different people will act more or less like leaders)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 19, 2013, 04:02:48 am
(( IC, OOC is always done in (()) ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 19, 2013, 04:58:33 pm
Alamoes?
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 19, 2013, 07:46:08 pm
(( IC, OOC is always done in (()) ))

((Question was meant for Persus13, sorry I'd not made that clearer.))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 19, 2013, 08:51:55 pm
Jane spreads her arms non-threateningly (one hand's still holding the shotgun, but her grip's still around the barrel near the muzzle and the gun's weight hangs below).  Her tone is calm but she speaks fast as she replies, "I'm sane and safe and really glad to see you.  Those cultists are dead, most of them, maybe all.  That's the gunfire, some people I met up with stopped them from killing any more people, probably us.  Far as I'm concerned, you can do anything you want, including staying with me and them, but if you let me I'm going to keep checking to make sure this building's barricaded so the walking dead can't swarm in."

She pauses, smiling as she looks into the priest's eyes, before adding, "Any other questions you'd like to ask me?  Long as we're safe, I kinda like talking."


(Far as group leader goes, are you talking OOC or IC?  I'm confused because you seem to be asking a very very IC question in a very very OOC manner  ???  IC it'll play out however it plays out, I suspect depending on what's going on at each moment different people will act more or less like leaders)

I was asking OOC. If its in front or at the end of turn in parentheses, its GM note.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 20, 2013, 12:33:25 am
(( Oh ok, well I went and did it IC anyway. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 21, 2013, 03:07:30 pm
Turn will be up shortly. I'm going to get the Survivor turn and maybe some English homework done first.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 21, 2013, 04:34:52 pm
Turn 9:

Jason continues to convince Clair she is going to need to fight. (6) She accepts finally, but asks for training to shoot well first. Jason walks over to the cafeteria and nominates himself for group leader. Robert and Haruki both don’t care about who leads and they leave to head to the third floor with John, but not before Jason hands Robert a pistol. Clair Stone enthusiastically supports his self-nomination, as she seems to be very enamored with Jason. (3) Pulling out his phone, Jason calls his boss on the SWAT team. While dialing, he sees that he only has enough battery for two calls. (1) Jason hears a message saying “There is no god and John is his prophet. The zombie apocalypse is time for us to throw off the government and form a new life. Police, Military, and all those who seek to subjugate us are no more or will be no more. This man died because he sought to destroy us. If you wish to join us, come to the Sheraton downtown.” He hangs up, shaken as he realizes that his SWAT team is either dead or in battle or scattered.


Clair and Haruki look out the front to see that (2) the zombie horde has mostly moved on, and only about 10 zombies are left. haruki also counts his money to see that he has Haruki sees that he has $134.90. in the weapons room, Dr. Chomsky looks at the weapons pile and sees that most of the weapons are pistols and rifles, with a few military weapons and the machine gun. Thanking Dr. Chomsky, Robert asks John if he wants to go with him to the third floor. John accepts, and Haruki and Moe join the group too, they head to the third floor, Robert being given a pistol by Jason. (2,2) The third floor is a lot like the second floor, with nothing really out of the ordinary. Robert picks up a stapler he finds on the floor.

Jane responds to the minister’s questions and a few unasked ones, by saying "I'm sane and safe and really glad to see you.  Those cultists are dead, most of them, maybe all.  That's the gunfire; some people I met up with stopped them from killing any more people, probably us.  Far as I'm concerned, you can do anything you want, including staying with me and them, but if you let me I'm going to keep checking to make sure this building's barricaded so the walking dead can't swarm in." She pauses and sees that (1) the minister still looks hostile, before adding, "Any other questions you'd like to ask me?  Long as we're safe, I kinda like talking."
(6) The minister responds, “How many are with you, and will they tolerate a man of faith and an old man to accompany them? We are in need of shelter and a group of people who can help us. I am sure if there are any Christians in your group, they would welcome a spiritual leader. Either way, I have other skills than spiritual knowledge,” the minister gestures towards his now lowered shotgun at this particular point, then continues “and my elderly friend here is a dermatologist. That can be helpful if you or your group ever has skin trouble. In return, we ask to share your food and assist in caring for this man. I promise not to proselytize unless your group desires me too, but I do ask that wherever you go I be tolerated by non-Christians and allowed a place for a church."


Spoiler: Changed HP (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 21, 2013, 04:42:12 pm
Find some sort of melee weapon and sneak to the store
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 21, 2013, 05:03:36 pm
Phone the head of the police riot squad with my last call, if he responds have him gather up any officers he can find and come to the office with as much equipment as possible.
Search the bodies of all the dead cultists for knifes and phones.
Once done take clair to a window on the second floor and teach her how to shoot by shooting zombies, while she practices use my police issue radio to send out a message on every possible frequency with my badge number then request any officers who can hear it to respond.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 21, 2013, 05:18:56 pm
Robert continues his search up to the 4th floor.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 21, 2013, 05:35:31 pm
Robert continues his search up to the 4th floor.

Go with Robert, and cover each other.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 21, 2013, 07:03:16 pm
Grab the machine gun and the highest caliber pistol laying around, along with their ammo. Check any of the other weapons for things of interest, like silencers and scopes.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 21, 2013, 07:19:11 pm
(( Uhm dude? You know that you've only got 2 hands right..... a machinegun alone is a 2 handed weapon. You may want to just take it and a secondary weapon then leave the rest until we have a better way to carry it all.

You can't use it all anyway. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 22, 2013, 04:06:25 am
Jane nods reassuringly at the minister and continues to smile.  "Truth is, I don't know a lot about them, except they survived too, and none of them seem crazy either.  Most of them seem brave and none of them seem stupid, but I believe we are all still a bunch of strangers to each other.  I think you'll both fit right in."

She looks the dermatologist in the eyes and continues, "My name's Jane Andrews and I'm glad to meet you both."  She looks back to the minister.  "Right now I'm not sure what goals the group I'm kind of with have, other than staying alive and staying safe, and keeping each other alive and safe of course.  Your skills are welcome, all of them, but honestly what I like best about you both is you're alive, you're human, and you're sane.  Anything else about you beside that is simply wonderful."

She concludes, "Now, I'm not sure this building's safe, and I want you two to be safe too, of course, so what do you think is best?  Do you want to go with me to meet the others, or would you be willing to come with me as I make sure this floor is secure from the zombies outside, and any remaining cultists that might be inside?  There could be others like yourself who we might be able to reassure and help.  But you know what you need best, and anyone can need some rest in times like these, so if it's best to meet the others first and settle you there, I'll do that first."
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Fr0stByt3 on April 22, 2013, 07:00:05 pm
PTW
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Fr0stByt3 on April 22, 2013, 07:40:02 pm
Character Sheet:

Name: James King
Age: 19
Previous Job: Vigilante/Hacker
Bio: James has led an interesting life. His mother died when he was about 3, and he never knew his father. Instead, he was raised by Damien Smith, his godfather and a close friend of his mother. When he was 11, however, he was chosen to be part of a secret government project to create 'Supersoldiers'. James was a brilliant student, and he quickly surpassed his teachers, though you would never know that by looking at his grades. He was brilliant, yes, but he just couldn't apply himself. He would quickly get bored listening to the teacher drone on and on, and would begin tinkering with various peices of machinery and computers, disassembling them and putting them back together in new and better ways. He was involuntarily 'graduated' from the program at 16, after which he made a living by fighting crime and hacking into the bank accounts of those too rich for their own good. Utopia, for him, would be a world where there arevplen of rich asshols to hack, he can tinker on whatever he damn well pleases, and, most importantly, he has his Godfather back.
Utopia: Plenty of Rich people to hack, James can tinker with whatever he wants, and he has is Godfather again.
Religion: Meh.
Hobby: Tinkering, Bass Guitar, DJing((He had a LOT of spare time))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 22, 2013, 09:45:40 pm
Turn 10: (How should time work for the RTD? Right now I'd say its mid afternoon)

(3) Grabbing a nearby umbrella, Clair sneaks to the grocery store. (5-2) One of the zombies turns towards her, but other wise Clair makes it undetected to the grocery store.

Jason dials the head of the police of the riot squad. (5) “Hey Jason, its Luis Hernandez. What’s up?”
“It’s really good to hear from you Luis, can you gather up as many officers and equipment as possible and join me at an office building at 23 Market Plaza?”
“(6) I’ll see what I can do, Jason, but the team has been scattered by the outbreak and I'm holed up at the station. I’ll do my best, but I’m not getting killed looking for police officers. I need to get to my wife and kids at home and see if they are safe, but I’ll come tomorrow. Got it?”
“Yeah sure, thanks” Jason says as he hangs up. Then he searches the bodies of the cultists. (2,2) None of them have knives or phones that he can use. Having done that, Jason takes Clair up to a window to practice shooting zombies. (1-1) She drops the pistol you give her into the street. You hand her another one, and she (1-1) drops it into the street as well.
Sighing, you grab your police radio, (2) only to find that the battery is dead. You need to find some AA batteries to replace it.

Moe, Robert, and Haruki continue upward. Like the floors below it, the 4th floor turns out to be another regular office building. (2,5) In one cubicle, the group hears a phone ringing.

Dr. Chomsky grabs the machine gun and a powerful pistol before looking at the other weapons. He doesn’t see any silencers, because Jason grabbed them all, but he sees an M-16 with a scope on it.

Jane introduces herself and the group before asking the two men to help her check the perimeter. The minister and the dermatologist both smile and reply, “Sure we’ll follow you.”

Spoiler: Changed HP (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)

-snip-
Can you specify what you mean by tinkering? Also I choose items and skills from hobbies. Right now I'd give you a guitar and +1 to McGyvering. That what you want?
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 22, 2013, 09:53:49 pm
... Wow that girl can't use a gun.

Return to the weapon pile and collect a sniper rifle or the closest to it then teach her how to use it in theory and show her how to handle the weapon myself, do not fire.
A scoped assault rifle is best.

Search for batteries in desks or look for anything that uses them.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 22, 2013, 10:21:09 pm
Grab the M-16 with the scope, then head up to the top of the building. Look through the scope, and scan for anything of interest off in the distance.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 22, 2013, 10:25:56 pm
"Hm? You guys hear that?" Robert says to the group he's with. "I think it's a phone.... I'll go look for it. You guys go ahead and check out the last floor real quick."

Go look for the ringing phone and answer it.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 22, 2013, 10:46:02 pm
Jane thanks them and continues making a round of the building's first floor.  She's looking for 'anything of interest' should it happen to catch her eye, but she's really concerned about three things -

1) Do the two new people with her continue to seem comfortable with her and to behave in ways that match what they told her about themselves;

2) Are there unnoticed people in any of the rooms, including in any likely hiding places (she's also going to consider ventilation ducts and any other supply/maintenance openings which could fit even a very small human or a large portion of possibly still-animate zombie);

3) (and most importantly) Are there any means of entrance which are not properly secured. 

If she finds entrances, she's going to attempt to secure them on the spot, with possible help from the two with her should they be willing, before she moves on.  If she encounters people, she's ready to talk or scream and/or kill them based on what she runs into.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 23, 2013, 01:50:32 am
Scout about the store
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Fr0stByt3 on April 23, 2013, 05:40:45 am
((Yeah. He's also quite good at brawling.))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 24, 2013, 03:06:09 pm
(How should time work for the RTD? Right now I'd say its mid afternoon)

(Then it's midafternoon.  Far as I'm concerned, there is absolutely NO need for turns to have a specific length that's always the same from turn to turn - in fact that makes no sense.  I feel 100% comfortable if turns where anyone is fighting a multi-round battle or doing a complex situation which again, is improved by having players interact back and forth with you in short time intervals compared to the usual story pace, suddenly start taking a few minutes or seconds, even if that means that a few players occasionally effectively get 'extra turns' because the others are taking actions which need more time to resolve and so haven't happened yet.

If we're all acting together on a plan that needs 8 hours to complete (build a structure, repair a car? whatever), have described how we are doing this, and the rolls you get suggest that our plan works without interruption or obvious reasons for us to decide to change plan - why not have that one turn cover those 8 hours?

Conversely if some of us are working on that car or whatever, and cannot hear or see what's happening to the rest of the group, who -do- run into something that needs resolution in shorter time intervals, I'd be 100% happy to have some of us effectively have 'nothing new to do' for a turn or even 10 while the 'interaction needed' players keep offering their actions - who knows, they might even find a way to get our attention off our car or whatever, at which point we all have reason to join in the short time stretch turns.)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 24, 2013, 06:39:30 pm
This isn't dead btw, I'm just too lazy to write up a turn.

(How should time work for the RTD? Right now I'd say its mid afternoon)

(Then it's midafternoon.  Far as I'm concerned, there is absolutely NO need for turns to have a specific length that's always the same from turn to turn - in fact that makes no sense.  I feel 100% comfortable if turns where anyone is fighting a multi-round battle or doing a complex situation which again, is improved by having players interact back and forth with you in short time intervals compared to the usual story pace, suddenly start taking a few minutes or seconds, even if that means that a few players occasionally effectively get 'extra turns' because the others are taking actions which need more time to resolve and so haven't happened yet.

If we're all acting together on a plan that needs 8 hours to complete (build a structure, repair a car? whatever), have described how we are doing this, and the rolls you get suggest that our plan works without interruption or obvious reasons for us to decide to change plan - why not have that one turn cover those 8 hours?

Conversely if some of us are working on that car or whatever, and cannot hear or see what's happening to the rest of the group, who -do- run into something that needs resolution in shorter time intervals, I'd be 100% happy to have some of us effectively have 'nothing new to do' for a turn or even 10 while the 'interaction needed' players keep offering their actions - who knows, they might even find a way to get our attention off our car or whatever, at which point we all have reason to join in the short time stretch turns.)
I agree, it's just Brood wil probably want to get to tomorrow quickly and how many search turns can I do.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 24, 2013, 06:47:02 pm
(( I do, I wanna find out how many men and how much kit the riot cop brings with him. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 24, 2013, 07:26:03 pm
(( I do, I wanna find out how many men and how much kit the riot cop brings with him. ))
Depends on the dice.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 24, 2013, 07:31:01 pm
(( Come on lucky 6 let's have 200 armored riot cops show up with a couple dozen trucks full of guns and a stolen tank. Or come to think of it, forget the guns I'll just take the tank. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 25, 2013, 07:28:36 pm
TCM, Alamoes
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 25, 2013, 07:31:54 pm
Can we do mini updates if players take to long? Or just auto pilot those players?
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 25, 2013, 07:41:22 pm
Can we do mini updates if players take to long? Or just auto pilot those players?
I've been autoing MOe. I might auto CM because I'm on an all-day trip tomorrow.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 25, 2013, 07:49:27 pm
Well I'm good with being autoed if a turn is waiting on me for more then 12 hours. ( Incase I'm working and my phone dies. )
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 25, 2013, 08:52:04 pm
Inspect the other rooms on the floor.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 26, 2013, 06:26:23 pm
((Dusts off a trumpet, should taps be needed))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 27, 2013, 02:24:19 pm
((Dusts off a trumpet, should taps be needed))
I would have had a turn up THursday, but I had to sleep so i could get up early for an orchestra trip, and then I slept for 14 hours so I'll get a turn up after I've caught up on bay12.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 27, 2013, 03:30:00 pm
Turn 11:

Grabbing an assault rifle from the stockpile, Jason heads back upstairs and shows Clair how to use it in theory, guiding her through using it. (1+1) She gets confused and asks for clarification on various kinds of fire and what is the stock of the weapon. Jason searches for batteries and (3) finds a 9-volt battery inside a small timer.

Grabbing the M-16, Dr. Chomsky heads up to the roof of the building. (5) He finds it deserted. Around him, he sees empty buildings, smoke, and the occasional zombie. It’s a desolate place, with very few sounds except distant moaning, and (?) helicopter blades. Dr. Chomsky stares as he sees three military helicopters flying low over the rooftops about 3 blocks away. (?) As they fly by, a rocket takes out the rear of one and it is sent spiraling out of Dr. Chomsky’s sight. The other tow start rising as mounted machine guns open fire on the unseen street below. It seems that the city isn’t as empty as it looks.

(5) Rounding a corner and entering a cubicle, Robert finds the phone that was ringing. It is on the desk by a worker with a bullet hole in his back. Robert picks up the phone and answers it. Moe follows him.
“Hello?”
(3) “James! This is Dalmia. The things are everywhere. The kids are getting really nervous. One of them tried to break into our house. Why haven’t you answering my calls?”
“I am sorry, but I’m not James. I heard this cell phone ringing in the office building I’m holed up in and answered it.”
“Oh, then can you help me? Is my husband still alive?”
Robert looks at the dead worker. (1) His name tag reads James Owen.
“If his last name is Owen then he isn’t alive.”
There is the sound of crying on the other end.

Jane thanks the two men and then begins touring the first floor. As she patrols she pays attention to the two men following her. (?) They both look and appear to be what they said they are, She continues checking rooms for people or zombies. (2) However, she can find none. Finally she starts checking the entrances. Besides the front entrance, which looks like a large amount of zombies pressing against could break through, there is a small loading entrance in the cafeteria kitchen. (4) It is padlocked shut and it doesn’t look like it would be noticed. Heading back to the front entrance. Jane looks for stuff to put in front of it. (2) However, she sees Clair Jade walking into the grocery store and decides to wait as she will likely be back. Clair examines the store. It (3) appears to have been looted but most of the items are still there. (6) The store is also packed with zombies, (5-3) but the sheer number of zombies means that Clair is undetected.

Looking around, Haruki finds (2,2) the Joshua Tree album in another room and pockets it.

John heads to the fifth floor and (?) finds three zombies moving towards a girl in her 30s. (5-1) opening fire with his Bushmaster, he shoots one zombie in the chest, redirecting its attention.

Spoiler: Changed HP (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 27, 2013, 03:34:18 pm
Spend the next 2 hours continueing to teach clair and searching for batteries for my radio, a phone charger or other phones.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on April 27, 2013, 03:53:52 pm
Return to the base(office)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 27, 2013, 04:10:54 pm
Patch up my wounds, then look for Jason and ask him how to use my fancy new scoped rifle.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 28, 2013, 12:39:46 pm
alamoes, imp, TCM, superblast
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 28, 2013, 04:56:20 pm
Search more rooms, and look out the windows to see what the buildings directly adjacent to the office are.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on April 28, 2013, 05:00:48 pm
"Sorry about your loss... but I'll try and help you out as soon as possible. How far is your house from the office building? And how do I get there?" Robert says to woman on the phone. He plans to get a few people from the group to go help her out if possible. Hopefully she's not too far away.

Ask the woman how to get to her house so I can help her. After that Go help John out on the 5th floor to deal with the zombies.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on April 29, 2013, 06:35:31 am
Sorry team!  It's finals week.  Here at last though.

Jane watches outside, shaking her head as Clair Jade approaches the store.  Turning her head, she murmurs to her companions, "Gosh.  Out there alone, that's strange.  She's one of the group though."  Jane watches for a moment more, then goes to get things to tape, paste, or place against the glass from the other rooms already searched.  She's not going to barricade the entrance just yet, but she is going to make it appear to be solid if she can.  It should still be easy to shift paper to see out when she is done, and of course the door will be able to be opened without tearing anything - but at least maybe it won't look to interesting to a zombie if it looks more solid.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on April 30, 2013, 07:51:30 pm
Turn 12: (Reminder, your character sheets are updated each turn with inventory)

Jason continues attempting to teach Clair. (4,6) His teaching manages to get Clair more used to gun combat. (-1 to gun combat lost) (5) Jason finds an office supplies closet with a basket full of batteries. (2+1) Grabbing a piece of paper and some tape, Dr. Chomsky places it over the bullet wounds in his leg. (+1 HP) He then goes up a floor with his rifle looking for Jason. (3) Failing to spot Jason, the doctor asks Clair Stone where he is. “He’s on this floor looking for batteries. He should be back soon.”

Moe attempts to disguise himself as a zombie. (2) He realizes he'll need blood.

(4) Robert asks Jason how can we get to her house. “I’m in an apartment block about three blocks north of your office building. Just turn left on Robertson Ave. and go to 1124 Robertson Ave. and you’ll be there.”
Robert hangs up and charges up a floor and shoots at the zombies. (3,2,1) His first shot misses but redirects a zombie’s attention, his second shot misses again, and his third shot hits the girl in the arm for (6) damage. John opens fire on the zombies. (2-1,2-1,2-1) All three shots hit the girl for 15 damage, killing her. The zombies attack John, (6,3,1) the first bites him on the shoulder for 6 damage, the second knocks him down, and the third knocks over the other two. John fires back (and at very close range he gets a bonus) (3,2,5) and shoots one in the leg, knocking him over. Robert takes the opportunity to shoot that zombie (5) and hits him in the other leg, knocking him over.

Spoiler: Dead Girl (click to show/hide)

Clair (6-2) arrives back at the office with a zombie behind her. Jane watches as Clair heads back from the store with a zombie behind her, then grabs some (3) paper to cover the door. Now all she needs is some tape.

Haruki looks around for items. He finds (3)(4,6) a large gift basket full of food on someone’s desk, (5,1) some marijuana, (5,6) and a large medical kit in an office.


Spoiler: Changed HP (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on April 30, 2013, 07:57:58 pm
Search for medical supplies, while calling out for Jason. If he happens to hear me, ask him to teach me how to best use my new rifle.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on April 30, 2013, 08:00:26 pm
Find the right batteries for my radio in the hamper then turn it back on, continue training clair while I use the radio to try and contact any survivors in the city on the radio. If I contact any have them come to the office.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on April 30, 2013, 09:28:13 pm
Head to the 5th floor, help out with fighting the zombies.

((So, we missed killing some zombies and in the process murdered an innocent woman. YEAH AMERICA.))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on May 01, 2013, 12:05:24 pm
"Hi yah!"

Melee the zombie.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on May 01, 2013, 08:35:42 pm
Imp, SuperBlast, alamoes
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on May 02, 2013, 12:09:28 pm
Jane realizes that tape can wait, of course, gosh what the two strangers with her must be thinking!  That gunfire from above and the zombie outside obviously not being the target (unless the shooter misses by miles) has her worrying that there may be a worse problem above.

"You can stay or come," she quickly tells the priest and the dermatologist.  "I'm neither going far nor for long."

Out the door, after that one close zombie, attacking with the sword.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on May 03, 2013, 03:28:39 pm
Go up to the nearest zombie and shoot him in the head at point blank range and then take a shot at the other two.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on May 05, 2013, 12:32:57 pm
Turn 13

(5) Dr. Chomsky finds the nursing office in the office building. There’s a couch, a thermometer, a weigh station, some pills, and disinfectant and gloves, along with some Band-Aids. He occasionally yells out to Jason, but they are unheard.

After searching, Jason comes up with a couple of AA batteries and uses them in his radio. (3) After sending out a message he gets one response from the building next door from a security guard. He seems pretty freaked out. (5) Jason then continues to teach Clair with the gun. She’s getting better, but she’ll need more practice by herself. You hear someone on the floor calling your name.

Hearing gunfire from the floor above, Haruki heads up to help out. He sees a bloody John shooting at two zombies near two dead bodies. Then he realizes one of the bodies is actually another zombie on the ground. He springs into action. Drawing both his swords, Haruki (4+1,4+1,4+1) slices the legs off all three zombies in one slice. Emboldened, John opens fire again. (3,2,4) Hitting a zombie in the torso. Robert moves towards the closest zombie to shoot it but it attacks him first. (3) The zombie flails at Robert knocking him down, (4+1) Robert shoots a bullet into its leg, knocking it on its side.

Moe starts talking to himself about his days in the swamp. He tells himself the story of how he caught the giant croc.

Pulling out her umbrella, Clair (5) rams the end into the zombies chest keeping it away from her. Seeing Clair engaging the zombie, Jane runs out to help her, after a couple words of explanation. (1+1) However her slice was a little hasty, and missed the zombie completely. (2) The zombie moans audibly, (5+1) then a shotgun blast blows the zombies face out and it crumples to the ground. Jane turns around to see the priest reloading his shotgun. “The devil seeks to have the dead on Earth and it is the task of Christians to destroy them.” Father Sebastian says, crossing himself. (4-1) The 2 or 3 zombies on the street stop moving, and turn towards the group.

Spoiler: Changed HP (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on May 05, 2013, 01:11:14 pm
Grab all of the medical supplies in the office, then continue looking for Jason for instruction on the use of my new scoped rifle.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on May 05, 2013, 03:55:47 pm
Head back into the building, no reason to hang around outside.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on May 05, 2013, 04:13:47 pm
Put on my best authority voice then order the security guard to grab any survivors in his building and come to mine, take clair to a window looking over the main street on the second floor and cover the guard and anybody with him as he comes. Continue her training by having her shoot zombies.

" Stop your damned shouting!!!! If you wanna learn then get up here and watch damnit I'm busy. "
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: superBlast on May 05, 2013, 11:05:36 pm
Keep killing zombies.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on May 06, 2013, 06:28:27 pm
De-Brain the zombies.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on May 07, 2013, 03:04:05 pm
Ensure that the four of us  (Jane, Clair, priest, dermatologist) are back inside, then secure this entrance and any windows of this room as well.  Encourage the other three to help barricade the entryway.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on May 10, 2013, 08:01:00 pm
Alamoes, Persus13?  *grins and ducks*
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on May 10, 2013, 09:45:37 pm
Alamoes, Persus13?  *grins and ducks*
haha. Sorry, its testing for the next two weeks and I have various other things I need to do too. So expect updates to be more sporadic until the end of May. i have most of the turn done though, and I should get it up by tomorrow.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on May 11, 2013, 01:16:36 pm
Turn 14:

Grabbing all the medical supplies in his hands, Dr. Chomsky continues looking for Jason. (1) He fails to find Jason and heads up to the third floor, where he opens an office door to see a zombie.

Jason continues talking to the guard. “Sir, I order you to grab any survivors you can and head to the building next door.”
(1) “Dude! I’m not going into that street. Those zombies will rip me to pieces. And you shouldn’t give me orders. I’ve been in the force for 20 years. You sound like you’re a rookie!”
Sighing, you ask Clair to open fire on the zombies. (1) She drops the gun into the street.

(6+1,3+1,2+1) Robert headshots a zombie, and gets a torso shot in on a second one. (2+1,3+1,) John shoots the third in the torso. (5+2, 5+2) Haruki decapitates the last two zombies in one move.

Clair heads back into the building. An assault rifle falls to the ground behind her and gets picked up by the priest along with a pistol. Jane follows Clair back in, the priest following (the dermatologist stayed inside). She looks for stuff to barricade the entryway, (2) and fails to find anything. “Anyone want to help me barricade the doors?”
(4) The priest decides to help out with the barricade. (5) Grabbing a table from another room, he drags it across the entrance.


Spoiler: Changed HP (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Group Supplies (click to show/hide)


Spoiler: Maps (click to show/hide)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on May 11, 2013, 01:22:48 pm
(( You seriously need new dice, or a new RNG. It repeats the same number several times in a row every single turn. ))

Get her another scoped rifle this time with a safety strap on it so she can't lose it then back to shooting zombies, shoot zombies myself as well.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on May 11, 2013, 01:32:17 pm
(( You seriously need new dice, or a new RNG. It repeats the same number several times in a row every single turn. ))

I use Random.org and have for all my RTDs. Although this does seem to coincidental.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Brood on May 11, 2013, 01:36:55 pm
(( Hah yeah whats that now about the fifth 1? She'd dropped 3 guns now as well. ))
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: scapheap on May 11, 2013, 01:52:09 pm
((True randomness does this.))

Find a place to practice using a gun(pistol in participial)
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on May 11, 2013, 03:42:54 pm
Back up and shoot it!
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on May 12, 2013, 09:16:08 pm
Hey, so I just had this idea for training, that if you find a book and read it, and roll a 4-6 you get that skill. It may not be physical stuff like firing a gun, but identifying plants and stuff like that. Does that sound good? It's sortof like Last Stand: Union City (http://armorgames.com/play/12009/the-last-stand-union-city), if an of you have played that flash game.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: TCM on May 12, 2013, 10:14:36 pm
Scout out the whole floor for supplies and survivors, still cautious of any hidden zombies.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Chink on May 12, 2013, 10:38:04 pm
Hey, so I just had this idea for training, that if you find a book and read it, and roll a 4-6 you get that skill. It may not be physical stuff like firing a gun, but identifying plants and stuff like that. Does that sound good? It's sortof like Last Stand: Union City (http://armorgames.com/play/12009/the-last-stand-union-city), if any of you have played that flash game.
That sounds pretty good, although it might make libraries a bit unbalanced.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Imp on May 13, 2013, 03:11:20 pm
Continue working on barricading the front area, taping (sure, look for tape) paper to the windows if that's all that remains to do to make this entranceway seem uninteresting to the average 'zombie on the street' as it were.  Encourage those with me to help.
Title: Re: Utopia: Kill, Escape Restart Reboot
Post by: Persus13 on May 14, 2013, 05:19:03 pm
superblast