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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: _DivideByZero_ on June 19, 2016, 10:54:26 pm

Title: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on June 19, 2016, 10:54:26 pm
When the Sacrificed first landed, the citizens of New Terra were thrown into disunity. The citizens of the world had never seen true war, and were unprepared for the global blockade which trapped the residents of each city and cut them off from resources. It was a global siege, and every city had to fend for itself using whatever military hardware had been stockpiled beforehand.

You now belong to the Watt-Physferus Academy of Mechanized Warfare in Irrowskurn. As a citizen showing outstanding qualities in some or all regards, it will be your duty to learn about mankind's new enemy and stand against darkness! You got the draft letter in the mail several hours after the email, and a truck showed up the next day to pick you up.



It is now nighttime in the megacity of Irrowskurn. Skyscrapers loom behind you, forming a gridwork of structures reaching kilometers into the sky. There are thousands of windows lit, whose light outshines the moon and keeps the ground illuminated enough to see clearly wherever you step. Most of the population is active at night during the summer; to work indoors under hot weather requires air conditioning the whole workspace, judged to be more impractical than climate-controlling only bedrooms and working at night under the city lights.



The convoy arrived at your door as planned. Two officers in black, one man, one woman, rang the bell and escorted you to the armored car. It is an eight-wheeled vehicle, armed with a short-barreled cannon of some sort and a remote burst laser. Inside you met other recruits, some of which are volunteers; the vast majority were drafted into the Infantry corps, and had driven on to the training grounds several kilometers beyond the academy.

The APC comes to a slow halt outside the academy gate. You see spotlights within the fence shooting columns of light into the skies. VTOLs screech overhead during a night flight excercise, running laps around over this school and the others along Irrowskurn's borders, whose spotlights also light up the clouds in the distance.

As you line up with the other Tankers, a man in olive drab emerges from a different vehicle and addresses everyone.
"Listen up," he calls. "You are about to participate in the largest military action in our planet's history. Over the course of four weeks, you will LEARN your enemy, you will learn to FIGHT your enemy, and you will learn to WIN THIS WAR. This is not your future career. This is not just a profession. This is a fight for survival.

You will be commanded by Captain Feldman, one of the top instructors in the school. You will report to him each morning outside the barracks. How you manage the barracks with the other soldiers is up for yourselves to decide. The Captain is not there to hold your hand. His job is to make you into Tankers. And in order to be Tankers, you will have to figure out how to solve problems on your own.
Now, to your quarters!" he barks.



Code: (Character Sheet) [Select]
[b]Name, Age: [/b]
[b]Clade: [/b]Panthrope or Baseline
>Panthropes are genetically modified in order to coexist with the native wildlife. They can eat local lifeforms and are taller in the increased gravity. They can catch modern diseases from wildlife and each other.
>Baseline humans can only eat human food and tend to be shorter. Some wear masks to avoid breathing in pollen, which is a mild irritant, but diseases are nonexistent and they cannot catch Panthrope diseases.
[b]Appearance: [/b]

[b]Bio: [/b]

[b]Skill Tree: [/b][font=courier][u][b]
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|[/b][/u]

Trait 1.........>
................|Trait A.........>
Trait 2.........>................|Trait I.........>
................|Trait B.........>
Trait 3.........>

[u][b]Additional Effects:[/b][/u]
>Trait 1: ...
[/font]

>See below

DICE
The game uses a d6 scale for actions without bonuses, but attempting a difficult action results in a Difficulty roll of d4 or more. The value of the Difficulty roll determines what the middle point is for the desired action such that you Partially Succeed. Combat has no difficulty rolls, using a Defense stat instead that defaults at 3, but can be increased from bonuses.

Note that Critical Fails and Overshoots only happen at the lowest and highest values for the dice you roll, regardless of difficulty.

TRAITS

This game uses a pyramid system, where character traits and backgrounds make you roll better dice based on their level in the pyramid. Each Tier 2 trait must be related to the two Tier 1 traits before it, each Tier 3 must be related to its preceding Tier 2's, and so on. Tier 1 traits don't give any bonus, they merely add flavor (although they can have non-bonus effects, as you'll see below). They can also give penalties, such as -1's, if you so desire.

All pyramids are shown in courier, a monospace font. You can start with three traits that have bonuses, along with their respective T1 traits. Example pyramid:

T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|


Artist..........>
................|Camouflage......>
Athletic........>................|Stealth Attacks.
................|Martial Arts....>
Bookworm........>

Additional Effects:
>Athletic: This character can carry large items without penalty.



one slot open!

Players (6 max):
Wunderkatze
Xvareon
Sosoku234
HighEndNoob
The Moonlit Shadow

Waitlist Reserves:
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: WunderKatze on June 19, 2016, 10:55:41 pm
Finished!

Spoiler: Char sheet. (click to show/hide)
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: NRDL on June 19, 2016, 10:57:31 pm
Spoiler: Jem (click to show/hide)
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: crazyabe on June 19, 2016, 11:01:40 pm
PTW
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: _DivideByZero_ on June 19, 2016, 11:11:54 pm
You can have three T2+ traits. So you can have 4 T1 and 3 T2, or you can have 3 T1, 2 T2, and 1 T3 like the example.
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: Aigre Excalibur on June 19, 2016, 11:12:02 pm
PTW
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: NRDL on June 19, 2016, 11:27:45 pm
Edited, let me know if my traits are okay.
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: _DivideByZero_ on June 19, 2016, 11:36:16 pm
Edited, let me know if my traits are okay.

You don't need to explain every fluff trait. Only if it actually has an effect, such as a penalty to certain actions.

You forgot your T3 skill. ;)
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: Xvareon on June 20, 2016, 12:31:50 am
Spoiler: Gwydion Branwen (click to show/hide)
Good enough?
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: _DivideByZero_ on June 20, 2016, 01:33:16 am
Pyramid format's a bit screwed up. I'll fix it when I reproduce the sheet. The traits are good.
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: Mr.Zero on June 20, 2016, 06:36:24 am
What kind of world are we looking at? Is it modern? Steampunk? Future? Something else?
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: Sosoku234 on June 20, 2016, 01:54:07 pm
Spoiler: Jacob Falkner (click to show/hide)

Is this good?
Title: Re: The Fallen Sky: Looking for Players (0/6)
Post by: _DivideByZero_ on June 20, 2016, 02:36:08 pm
What kind of world are we looking at? Is it modern? Steampunk? Future? Something else?

Future, but not for long if the siege keeps up.
Title: Re: The Fallen Sky: Looking for Players (3/6)
Post by: _DivideByZero_ on June 21, 2016, 03:18:42 am
Updated the front post with a bit of fluff and what was going to be Turn 0.
Title: Re: The Fallen Sky: Looking for Players (3/6)
Post by: spümpkin on June 21, 2016, 05:40:09 am
Ooooo! Always gotta join, if it's DivideByZero!

Spoiler (click to show/hide)
Done.
Title: Re: The Fallen Sky: Looking for Players (3/6)
Post by: _DivideByZero_ on June 21, 2016, 04:26:29 pm
Please don't number traits, all it does is set the pyramid out of alignment.

About the character: I find the idea of people being discriminated against because of their eye color to be rather bizzare, especially in a world where half the citizens are genetically modified. Everything else is fine.
Title: Re: The Fallen Sky: Looking for Players (4/6)
Post by: HighEndNoob on June 22, 2016, 11:00:42 pm
Name, Age: Tray Seris, 22
Clade: Baseline

Appearance: A 5'8 male with short brown hair and green eyes. Usually is seen wearing his gray supply officer's uniform and cap from the Bloodless War.

Bio: Tray was raised on the planet, and lived comfortably until his 18th birthday.

The night he turned 18, his family was displaced from their town as a war broke out between 2 bickering factions. Angered by the dispute, he joined the war on his cities side. The war did not last long however, as a failure to adequately organize supply lines forced the enemy army to surrender, ending the war without a single loss of life.

As a veteran of the Bloodless War, he forever learned the importance of the flow of supplies and vehicles, and studied to become a Traffic Scientist to study and improve the transporting of supplies and people, using his military benefits to quicken his college education.

As his people are now a victim of cut-off supplies, he seeks to use his expertise to optimize any resources Irrowskurn has left, and deal with this jam once and for all.

Skill Tree:
T1: d6..........................|T2: d8.............................|T3: d10.........|T4: d12.........|T5: d20.........|


Traffic Scientist...............>
................................|Supply Organizer...................>
Orderly.........................>....................................|Large-Scale Sabotage.........>
................................|Resourcefulness....................>
Minor Kleptomania...............>

Additional Effects:
>Orderly: Tries to make his surroundings neat. Can work in disorderly areas but gains -1 to actions requiring focus if in it for an extended period of time.
>Minor Kleptomania: Tries to take small, open items (pencils, candy bars, etc.)

Title: Re: The Fallen Sky: Starting Soon
Post by: _DivideByZero_ on June 23, 2016, 08:55:12 pm
City of Irrowskurn, 2032 Orbital Time, Year 79

You are all hurried into the barracks with nary an explanation as to what to do. These will be your quarters when the sun rises and everyone goes to bed. The building is shielded against climate and has self-darkening windows which tint at dawn and fade at sunset. It's a half-cylindrical room no larger than a small home, but such is the price to pay for hastily assembling an ad-hoc training camp.

It seems your schedule begins in an hour. Two hours of class a day and fourteen hours of driving a tank around. It seems like a dream come true for some of you, if your lives weren't on the line...

The demographics of the barracks are: 18 men ages 20-50 (older men aren't except from the draft, but there are very few people older than 50) and 12 women, mostly college students (older women are required to have children to increase the population and aren't draftable). Roughtly a third are first or second-generation panthropes: tall, clear voices, no masks, munching on organic fishsticks or jerky or whatnot. The rest are baseline humans, some of whom wear surgical masks to keep out the alien pollen that sometimes blows in from the fields this time of year.

The girls are mostly gathered in one large group. The men, on the other hand, split between college students and adults, numbering 8 and 5 respectively ((excluding the players)). It seems everyone brought bags, and some put their bags next to bunk beds to claim a spot. One of the college-aged guys is vehemently holding onto his claim, literally tossing bags across the room and punching people out so as to be alone.




Status:
>Hermia is not allowed inside buildings

Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:



Status:



Status:



Status:



Status:






Title: Re: The Fallen Sky: Falling in progress
Post by: Xvareon on June 23, 2016, 09:17:32 pm
Interrogative:  Do we post actions now? Has it started? Or are you going to tell us when it's actually started?
Title: Re: The Fallen Sky: Falling in progress
Post by: _DivideByZero_ on June 24, 2016, 02:05:53 am
Interrogative:  Do we post actions now? Has it started? Or are you going to tell us when it's actually started?

(It's started. If you want to pass time you can do that, I just want to give everyone a chance to sort things out. And I'm posting a bit of fluff with each post rather than dumping it all on the readers.)
Title: Re: The Fallen Sky: Falling in progress
Post by: WunderKatze on June 24, 2016, 02:36:25 am
Recall where I left Hermia, my pet crow.
Title: Re: The Fallen Sky: Falling in progress
Post by: NRDL on June 24, 2016, 03:14:37 am
Walk over to the troublesome guy being a dick to everyone else.

"Hey, jerkoff, cool it.  What's the matter with you?" 
Title: Re: The Fallen Sky: Falling in progress
Post by: Xvareon on June 24, 2016, 03:35:34 am
Well, if they're in such a hurry, that definitely means they need us to learn fast. Alright. Here's hoping they at least give us trunks or something to store our stuff.

First, I find a decent bunk, no real preference, to lay my bags out on. If there's a trunk, everything except any primers or brochures or whatever that's relevant to this military organization goes in. (Though I doubt they'd have had time to even give us our uniforms yet, let alone primers.)

Mostly, I want to stick by this bunk and kindly invite someone nearby to join me; they can take the top bunk if they like. It's kinda important to make friends at this juncture.
Title: Re: The Fallen Sky: Falling in progress
Post by: WunderKatze on June 24, 2016, 12:39:30 pm
Stealthily position myself behind the troublesome kid, if he attacks anyone sleeper-hold him.
Title: Re: The Fallen Sky: Falling in progress
Post by: HighEndNoob on June 24, 2016, 02:18:54 pm
Well this is a nightmarish mess. We'll need to get this sorted out soon enough. For now, I should try to get a 'quiet' spot away from the commotion.

Find an out-of-the-way bunk and put my bag on it. If there is a person above/below me, try to strike up a conversation with them.
Title: Re: The Fallen Sky: Falling in progress
Post by: Sosoku234 on June 24, 2016, 06:30:52 pm
Find an unclaimed bed that is close to a doorway.
Title: Re: The Fallen Sky: Falling in progress
Post by: _DivideByZero_ on June 25, 2016, 01:45:50 am
City of Irrowskurn, 2000 Orbital Time, Year 79

Recall where I left Hermia, my pet crow.

You take full notice that you'd forgotten something. Something very important.

Outside the barracks, there is a staircase on a scaffold leading to the room, where the solar panels and electrical boxes are installed. This building may have been constructed recently.
You step up onto the roof and stand in the wind, gusts blowing past (unblocked by city structures). The sky is dark tonight, almost pitch-black to your normal, unmodified eyes. In actuality, the stars are hidden by the glare of the city lights, but since both they and the glare are so dim they form the darkest part of your visual range.

You stand there, motionless. You know that your bird will answer your call no matter where and how. You take in the night with all your senses, and the night overtakes you. Soon, but not too soon, you hear the quiet flutter of wings circling around you. A pair of talons, familiar to your sin, land themselves at your shoulder.

[6] (You took a little long to find Hermia, so you couldn't finish your other action)

Walk over to the troublesome guy being a dick to everyone else.

You tell him: "Hey, jerkoff, cool it. What's the matter with you?"
His response is to throw a punch at you, (d6: 1) missing wildly and and throwing him off-balance. You can knock him down easily now (difficulty: [d4: 2]).

Choose a reflexive response to attacks: Offensive, Defensive, or Evasive

Well, if they're in such a hurry, that definitely means they need us to learn fast. Alright. Here's hoping they at least give us trunks or something to store our stuff.

First, I find a decent bunk, no real preference, to lay my bags out on. If there's a trunk, everything except any primers or brochures or whatever that's relevant to this military organization goes in. (Though I doubt they'd have had time to even give us our uniforms yet, let alone primers.)

Mostly, I want to stick by this bunk and kindly invite someone nearby to join me; they can take the top bunk if they like. It's kinda important to make friends at this juncture.

[d6: 3] You get a top bunk, with the bottom already taken by a student whose bags fell over and spilled assignments all over the ground. You notice marks on some of them: 98, 97, 99. A model student.
There are no lockers, but there's a big space under the lower bunk, enough to store most suitcases and backpacks. You notice a set of wheeled dividers set down next to the bed for privacy. That's about it.

Find an unclaimed bed that is close to a doorway.

[d6: 2] You single out an unclaimed bed near the door, but as you make your way toward it, another student, closer still, sets his bags down on it. You look across the room and find another bed; you make your way toward that one. But that one is also claimed by the time you walk halfway, and to your dismay it seems you walked right past the last unclaimed bed in the process, which is already taken by now. What a futile endeavor. You'll just have to settle for sharing a bunk with a local tattoo artist, whom you know from an advertisement you saw on a website.

Well this is a nightmarish mess. We'll need to get this sorted out soon enough. For now, I should try to get a 'quiet' spot away from the commotion.

Find an out-of-the-way bunk and put my bag on it. If there is a person above/below me, try to strike up a conversation with them.

[d6: 6] You end up sharing a bunk with the most popular girl in school, a last-year high schooler who won't stop talking about how unfair the draft is, how her conscientious objector forms got unfairly dismissed, how she'd rather be back at school with her friends, and so on. You'd think it's strange for a teenager to be drafted. Why aren't there any others? Either way, you came here to start a conversation, [d6: 2] so you ask her about traffic pattern optimization and Braess' paradox.
[d6: 5] "Huh? Did you say... Braess paradox...?"[/color] Her expression fills with excitement.
"Wow, I've always wanted to be a civil engineer! My parents are carpenters, and nobody really buys wood cause, well, it's poisonous to humans and stuff, but you know, I've always studied a lot! But my sister never really helped out, and mom and dad were always downstairs building tables, so I never really got any help with my math..."

(Skipped 1 time(s))



Status:
Healthy
>Hermia is not allowed inside buildings

Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:
Healthy


Status:
Healthy


Status:
Healthy


Status:
Healthy


Status:
Healthy




I hope there's room for another player.

Spoiler: Charsheet (click to show/hide)

(If DigitalDemon gets skipped two more times in a row, or someone's character dies, then you're in.)

Title: Re: The Fallen Sky: Falling in progress
Post by: NRDL on June 25, 2016, 01:54:17 am
OFFENSE: Punch him
Title: Re: The Fallen Sky: Falling in progress
Post by: _DivideByZero_ on June 25, 2016, 02:09:05 am
((By response I meant more of a Stance. Basically, if he attacks you and fails, Offensive would immediately counterstrike while Defensive would attempt to put him in a headlock, for example. Evasive would mean you run away automatically.))
Title: Re: The Fallen Sky: Falling in progress
Post by: NRDL on June 25, 2016, 02:12:16 am
((So I just choose Offensive, Defensive or Evasive and you automatically decide the movement appropriate to the fight situation?))
Title: Re: The Fallen Sky: Falling in progress
Post by: WunderKatze on June 25, 2016, 02:17:09 am
"Ah Hermia, my first love."

Reflect upon my past until disturbed.
Title: Re: The Fallen Sky: Falling in progress
Post by: _DivideByZero_ on June 25, 2016, 03:42:16 am
((So I just choose Offensive, Defensive or Evasive and you automatically decide the movement appropriate to the fight situation?))

(It's just an option. You could go passive and wait for your turn so you have full control, but in a multi-person battle you might want to do more than one thing per turn, since the clock ticks with everyone and not just you.)
Title: Re: The Fallen Sky: Falling in progress
Post by: NRDL on June 25, 2016, 03:45:53 am
((Rightio, changing my action ))
Title: Re: The Fallen Sky: Falling in progress
Post by: Sosoku234 on June 25, 2016, 06:48:47 am
Get prepared to go to our first class. Try to attract little attention.
Title: Re: The Fallen Sky: Falling in progress
Post by: spümpkin on June 25, 2016, 10:16:26 am
Wake up from staring into space, and find a place to reserve a bed.
Title: Re: The Fallen Sky: Falling in progress
Post by: _DivideByZero_ on June 25, 2016, 06:36:04 pm
((Rightio, changing my action ))

(Well, your stance is a response, so if you don't specify an attack, you'd end up just letting him attack again. )
Title: Re: The Fallen Sky: Falling in progress
Post by: NRDL on June 25, 2016, 06:47:44 pm
((changed it again.))
Title: Re: The Fallen Sky: Falling in progress
Post by: HighEndNoob on June 25, 2016, 07:05:09 pm
"...ah, I know how you feel. My parents were an author and journalist, so I had no help in learning math myself. The war also put a damper on my learning, but it did give me valuable experience."

Continue the conversation.
Title: Re: The Fallen Sky: Falling in progress
Post by: Xvareon on June 25, 2016, 10:56:05 pm
I greet the person on the bunk below me, ask if they need help, and try to trade names. If they seem chatty enough, I'll try to strike up a "where-we're-from" conversation to get to know them better.

Addendum:  If they're nice, I try offering them some of my deliciously sweet and sour Jojubes from my bags. Nothing better to break the ice!
Title: Re: The Fallen Sky: Falling in progress
Post by: _DivideByZero_ on June 26, 2016, 06:42:31 pm
City of Irrowskurn, 2000 Orbital Time, Day 140, 79 A.E.

I greet the person on the bunk below me, ask if they need help, and try to trade names. If they seem chatty enough, I'll try to strike up a "where-we're-from" conversation to get to know them better.

Addendum:  If they're nice, I try offering them some of my deliciously sweet and sour Jojubes from my bags. Nothing better to break the ice!

Since you need to be on the floor to get to your bags anyway, you meet face-to-face.
"Oh hey! I'm Shirou. Nice to meet you. I'm kind of bummed about the draft since I spend the last week studying for finals... but... I guess it's nice that I have a say in our future."

You offer him some candy.
"For me? Oh sorry, I strictly control my diet. No junk food for me!"
He pulls out a banana from his backpack and eats it whole.

"...ah, I know how you feel. My parents were an author and journalist, so I had no help in learning math myself. The war also put a damper on my learning, but it did give me valuable experience."

Continue the conversation.

"The war...?"
You see a face of genuine curiosity.
"You mean you fought in Anexia? Wow... they must have specifically picked you for this. Have you ever been in a tank?"
Last you recall, tanks are obsolete in the age of air superiority. Anexia was the first region of New Terra to be annexed, by Irrowskurn of course. It consisted of a number of villages which popped up over the years, filled with dissidents and revolutionaries. Eventually they started housing guerillas, and in short order, Anexia was pressured into joining Irrowskurn's sphere of influence and to allow inspections.

Tanks had no role in that. They're just sitting ducks for aircraft. At least, that's what everyone thought...

OFFENSE: Punch him

[d6: 6] You put all your weight behind the blow, knocking him down onto the steel edge of the bed through a punch to the chest. He rolls over onto his side and clutches it, gasping for air. Did you hit something important...?

The guy starts coughing blood all over the white bedsheets. Someone shouts "someone help him" and you hear the doors slam. Soon enough, a pair of medics in violet-green uniforms (the camoflague is patterned in dazzling zigzags) arrive and pull the coughing boy on a stretcher.

Hey, at least you got the top bed for yourself.

Wake up from staring into space, and find a place to reserve a bed.

[1] You're dead last, so you get to pick the one bed left, where there's a girl lying on the bottom bunk, relaxing.
"Hi." she sees you set your bags down.
"Hey, you can take the bottom if you'd like. I don't have anything down there worth watching." she goes to climb the ladder.

"Ah Hermia, my first love."

Reflect upon my past until disturbed.

You remember Hermia as a little fledgeling. Crows are not native to this planet, having been reconstructed from genetic information brought aboard the colony vessel. They were made to be nocturnal, just like humans became voluntarily. Air temperatures in Irrowskurn reach 140°F routinely during the summer, too much for any Earth wildlife.

It was not expected that Earth's wildlife would find niches in New Terra's ecosystem. At some point, crows and other animals were found with symbiotic parasites living in their digestive tracts. These allows Earth's wildlife to live in the wild--and soon crows in particular were found leading nightwings (small ground predators capable of gliding from hills) to their prey, scavenging the remains.

In fact, it seems Hermia found a bit of meat of her own. She sets it down at your feet: a pincer belonging to some crustacean-like local wildlife.

Get prepared to go to our first class. Try to attract little attention.

You pass the time by reading the the instructions in your schedule:
Today's course will introduce you to recent developments in warfare. You will be expected to learn your strategic objectives and logistical basics.

Class is in the blue pavilion at 2100.

You look out the window: sure enough, the blue pavilion is there, next to a much-larger red pavilion and several violet-green tents much smaller than the last nearby.
There are a couple of trucks and armored cars parked next to an open field with targets at the end, presumably a firing range.

You get your stuff ready, including your stylus and a roll of smartpaper.



Status:
Healthy
>Hermia is not allowed inside buildings

Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:
Healthy


Status:
Healthy


Status:
Healthy


Status:
Healthy


Status:
Healthy



Title: Re: The Fallen Sky: Falling in progress
Post by: spümpkin on June 26, 2016, 07:04:48 pm
"Oh, right, thanks."

She places her bag down, and takes the bottom.

((Her age is either 18, or 20, whichever suits more.))
Title: Re: The Fallen Sky: Falling in progress
Post by: NRDL on June 26, 2016, 11:49:29 pm
"Geez, though he could take a punch better than that."

Claim best bunk, ask around to see where we get started with training.
Title: Re: The Fallen Sky: Falling in progress
Post by: WunderKatze on June 26, 2016, 11:56:49 pm
"I'll savor it." Raioyris smiles, grabbing the pincer. If I have any food on me offer it to Hermia. "Fly true Hermia."

Go and find a bunk for some rest. Find one near a corner if possible.

Title: Re: The Fallen Sky: Falling in progress
Post by: Xvareon on June 27, 2016, 12:28:09 am
Shrugging, I put the candy bag in my bags. "Respect. We're probably gonna need to watch our intake, anyway..."

It occurs to me that I have no idea how prevalent weaponry is on this planet. Is there a citizen militia group that officially trains at least bi-weekly in case an emergency comes up? Or are we looking at a room potentially full of washouts? I want to know who's got actual skills, here.

I chat him up some more while looking around pointedly to the rest of the room. "Hey, Shirou, you ever... you know, fired a gun before? Killed something? Or at least shot cans?"

If not, I offer to help him out as best I can. Teach him how to handle and care for for a gun, maybe; I learned quite a bit about that from my folks, since we sometimes had to fend off supply looters while on the job; there's plenty of crazies out there who'd love to get their hands on commercial-grade explosives.
Title: Re: The Fallen Sky: Falling in progress
Post by: HighEndNoob on June 27, 2016, 02:04:13 am
"Nah, tanks weren't that popular back in the war. I did work with other land vehicles, making sure they were in proper order. It's an important job, the main reason it ended so quickly was due to the abysmal state of Anexian supply and traffic. Trucks and munitions got stuck in the city well before the troops could get it."

"But enough about me. What made you want to be a civil engineer in the first place?"

Ask the girl about her background.
Title: Re: The Fallen Sky: Falling in progress
Post by: Sosoku234 on June 27, 2016, 08:52:40 am
Introduce myself to the person on the bottom bunk.

"Hi. I'm Jacob."
Title: Re: The Fallen Sky: Falling in progress
Post by: _DivideByZero_ on June 27, 2016, 07:41:26 pm
((Note: [Brackets] indicate YOUR roll. (Parenthesis) indicate an NPC's roll. {Braces} indicate another PLAYER's roll.))

City of Irrowskurn, 2000 Orbital Time, Day 140, Year 79 N.T.

"Oh, right, thanks."

She places her bag down, and takes the bottom.

((Her age is either 18, or 20, whichever suits more.))

You slide your bags under the bed, noticing that there's not much under there. [Scrounger] You take a look, and find a liquid-cooled jacket, a flashlight, a toolkit, and some snacks. That's about it.

The barracks door slams open. It is Captain Feldman, judging from the double-barred insignia on his hat, and his nametag. He shouts across the room with a voice so penetrating you can hear it over your idle conversations and chit-chat. "Do we have a room full of soldiers here or a room of washed-up recruits? If you are not prepared then I expect you to come to class early so you can learn!"

"Geez, though he could take a punch better than that."

Claim best bunk, ask around to see where we get started with training.

You aren't sure what qualifies as 'the best' so you settle for any bed that isn't this one. You ask one guy if you can share, (d6: 4) but he shoves you away.
"Dipshit. You didn't need to take him out like that."

The barracks door slams open. It is Captain Feldman, judging from the double-barred insignia on his hat, and his nametag. He shouts across the room with a voice so penetrating you can hear it over your idle conversations and chit-chat. "Do we have a room full of soldiers here or a room of washed-up recruits? If you are not prepared then I expect you to come to class early so you can learn!"
He passes by you and says, "Except for you, son. You're coming to the office with me."

"I'll savor it." Raioyris smiles, grabbing the pincer. If I have any food on me offer it to Hermia. "Fly true Hermia."

Go and find a bunk for some rest. Find one near a corner if possible.

You have some chocolate-coated biscuit sticks. You rip off the biscuit part and give some to Hermia, who gladly accepts it.

You then go inside. You notice Jeremy, who just got turned down, and notice an empty pair of beds right next to you.

The barracks door slams open. It is Captain Feldman, judging from the double-barred insignia on his hat, and his nametag. He shouts across the room with a voice so penetrating you can hear it over your idle conversations and chit-chat. "Do we have a room full of soldiers here or a room of washed-up recruits? If you are not prepared then I expect you to come to class early so you can learn!"
He passes by you and tells you to stop spacing out.

Shrugging, I put the candy bag in my bags. "Respect. We're probably gonna need to watch our intake, anyway..."

It occurs to me that I have no idea how prevalent weaponry is on this planet. Is there a citizen militia group that officially trains at least bi-weekly in case an emergency comes up? Or are we looking at a room potentially full of washouts? I want to know who's got actual skills, here.

I chat him up some more while looking around pointedly to the rest of the room. "Hey, Shirou, you ever... you know, fired a gun before? Killed something? Or at least shot cans?"

If not, I offer to help him out as best I can. Teach him how to handle and care for for a gun, maybe; I learned quite a bit about that from my folks, since we sometimes had to fend off supply looters while on the job; there's plenty of crazies out there who'd love to get their hands on commercial-grade explosives.

Irrowskurn has no gun control. It's hard to limit weapons when a homemade printer can build one.
(5) "A gun? Sure. My parents made me get lessons. They always told me to watch out for myself in the world. And to eat quick, in case someone else tries to steal it.
Well," he grins to himself. "I added that last part."

He finishes cleaning up all of his papers and readying his stuff.
"Looking forward to class! We should sit together."

The barracks door slams open. It is Captain Feldman, judging from the double-barred insignia on his hat, and his nametag. He shouts across the room with a voice so penetrating you can hear it over your idle conversations and chit-chat. "Do we have a room full of soldiers here or a room of washed-up recruits? If you are not prepared then I expect you to come to class early so you can learn!"
He passes by you and tells you to tie your shoelaces. Odd, you'd thought they were tied a minute ago...

"Nah, tanks weren't that popular back in the war. I did work with other land vehicles, making sure they were in proper order. It's an important job, the main reason it ended so quickly was due to the abysmal state of Anexian supply and traffic. Trucks and munitions got stuck in the city well before the troops could get it."

"But enough about me. What made you want to be a civil engineer in the first place?"

Ask the girl about her background.

"Well, my parents..." she looks flummoxed as to what to say. "My family sort of didn't look to the future. They just did their things. I felt like a hypocrite using all the marvels of modern technology without contributing to it myself."

The barracks door slams open. It is Captain Feldman, judging from the double-barred insignia on his hat, and his nametag. He shouts across the room with a voice so penetrating you can hear it over your idle conversations and chit-chat. "Do we have a room full of soldiers here or a room of washed-up recruits? If you are not prepared then I expect you to come to class early so you can learn!"
He passes by you and tells you to stop hitting on girls.

Introduce myself to the person on the bottom bunk.

"Hi. I'm Jacob."

"Hey, it's me, Rich!" he says.
Looking closer, you realize he's in a phone call, cancelling an appointment. He claps the phone shut, and then rests his face on his palms, sighing heavily.
"What the fuck... Was just starting my business and now this crap."

The barracks door slams open. It is Captain Feldman, judging from the double-barred insignia on his hat, and his nametag. He shouts across the room with a voice so penetrating you can hear it over your idle conversations and chit-chat. "Do we have a room full of soldiers here or a room of washed-up recruits? If you are not prepared then I expect you to come to class early so you can learn!"
He passes by you and tells you to shave your unprofessional facial hair.



Status:
Healthy
>Hermia will remember your gift forever

Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:
Healthy


Status:
Healthy


Status:
Healthy


Status:
Healthy


Status:
Healthy



Title: Re: The Fallen Sky: Falling in progress
Post by: NRDL on June 27, 2016, 08:13:22 pm
Shrug, follow the captain.
Title: Re: The Fallen Sky: Falling in progress
Post by: Sosoku234 on June 28, 2016, 04:36:47 pm
Go along with the captain.
Title: Re: The Fallen Sky: Falling in progress
Post by: WunderKatze on June 28, 2016, 05:12:24 pm
"Yes sir, sorry sir." Raioyris says in a near mumble.

Go to class whenever 'early' would be.
Title: Re: The Fallen Sky: Falling in progress
Post by: HighEndNoob on June 28, 2016, 06:14:50 pm
"Right away, sir!"

Give a proper salute, then head to class 'early.'
Title: Re: The Fallen Sky: Falling in progress
Post by: Xvareon on June 28, 2016, 06:21:39 pm
First, I tie my shoes. Properly, this time.

Then, I grab my backpack
(containing my notebook and other relevant supplies (not to mention my candy)) and immediately head to class with everyone else, bidding Shirou good luck while I'm at it. Best not to keep the army waiting, after all.
Title: Re: The Fallen Sky: Falling in progress
Post by: _DivideByZero_ on June 29, 2016, 01:12:47 am
City of Irrowskurn, 2200 Orbital Time, Day 140, 79 A.E.

Shrug, follow the captain.

The captain leads you to his office, which is located in one of the violet-green camo tents set up around the camp. There's two chairs and a black folding desk that's actually just one long rectangle whose ends bend into legs.
"I need to make sure our facts are correct regarding the incident." He pulls out a shallow stack of papers. "You might not be aware of it, but you're in a different legal jurisdiction now. Military rules, in fact."

He pulls out several photos of the guy you punched and sets them out on the table, along with a piece of smartpaper currently showing the guy's age, health, and bio. "Walter Higgs, Age 26... Disabilities:," you read, "Class AT Personality Disorder, Intermittent Explosive Disorder, Autism..."

"That's the victim. Had a whole list of disorders. In fact, he didn't make the draft. We've noticed a trend of siblings showing up instead of the ones that get the slip.
But that's beside the point. I need to ask you: did you know Walter before today, as an acquaintance? You'll have to give your side of the story for the tribunal to decide."

Quote from: everyone else

Well, pretty much everyone's going. All 30 of you share the same room in Blue Pavilion. As you walk outside you hear the faint crack of thunder, but no flash in the dark.

"Welcome to Watt-Physferus, the first of many tank academies in the country! I am Dr. Emil Watt, and this is Dr. Kara Physferus," he motions to a woman beside him, holding a stack of smartpapers. "Greetings!" she starts. The class begins.
Apparently, New Terra is under attack by aliens. At least they got that out of the way at the start. Armored warfare had never existed on this planet up until now, but due to the aliens' space-based jamming, it has become difficult for planes to navigate. It also seems the enemy has access to air superiority fighters that blow Irrowskurns' drone aircraft out of the water. Satellites are out of the question due to space superiority. To break the blockade and secure land objectives such as factories, which are needed to continue the war, Irrowskurn has ramped up production of armored ground vehicles with anti-air and anti-ground capability. The total ground forces of the enemy remain unknown. As such, the first wave of vehicles will be there to test the waters, prepared for anything that might occur.

Tanks require a constant stream of parts and fuel, as well as replacement crew for those that don't make it or can't take it anymore. As such, your first order of business on the field will be learning the basics of your tank and how to repair parts. Your next class, tomorrow, will explain the supply chain doctrine of the Irrowskurn military and immediate strategic plans.

After class is finished, Dr. Watt explains "We are going to start vehicle training next. Please gather in your assigned teams of six, chosen by Dr. Physferus' algorithm."
You assemble on the field, and find rows of armored fighting vehicles, as described. All of them are old blueprints from an old war fought on another planet. Indeed; Irrowskurn has never seen armored warfare before. All that exists are blueprint files found in old printing libraries. The actual wars they fought have been forgotten, erased from colonial libraries in an effort to start a war-free society.

Choose (vote on) two tanks from the old war. You will crew these tanks with the others.
Spoiler (click to show/hide)



Status:
Healthy
>Hermia will remember your gift forever

Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:
Healthy


Status:
Healthy

Status:
Healthy


Status:
Healthy


Status:
Healthy



Title: Re: The Fallen Sky: Tank Driving
Post by: NRDL on June 29, 2016, 01:21:21 am
"Never met him before.  He was just causing a ruckus, I came over to see why, he slugged me.  He missed, I didn't.  Wasn't expecting him to go down at all, never mind that badly."
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on June 29, 2016, 01:53:17 am
"Never met him before.  He was just causing a ruckus, I came over to see why, he slugged me.  He missed, I didn't.  Wasn't expecting him to go down at all, never mind that badly."

[d6: 6] "I see," says the captain. "Witnesses confirm he swung first, but that's not the issue. The boy was being a 'ruckus' with his friends and close acquaintances: people who'd gotten used to his outbursts and know how to deal with it. You didn't have to step in, but you did, and your actions had consequences. Not everyone's going to be a hero out there. Don't think you're better than the rest of them.

For now, I'm revoking your weekend pass, awaiting further decision from the tribunal. Dismissed."

You can attend class as usual. (Vote on a tank. Please.)
Title: Re: The Fallen Sky: Tank Driving
Post by: HighEndNoob on June 29, 2016, 03:36:19 am
Spoiler: Vote 1: M18 Hellcat (click to show/hide)

Title: Re: The Fallen Sky: Tank Driving
Post by: WunderKatze on June 29, 2016, 01:00:08 pm
I vote for

Then

Title: Re: The Fallen Sky: Tank Driving
Post by: NRDL on June 29, 2016, 10:33:43 pm
I vote for

Then


+1
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on June 30, 2016, 01:36:01 am
(Bump for tanks.)
Title: Re: The Fallen Sky: Tank Driving
Post by: spümpkin on June 30, 2016, 02:34:10 am
(Sorry, I don't think I can keep with this game. I'm gonna have to quit. Sorry.)
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on June 30, 2016, 02:42:44 am
(Wasn't what you expected? Well, good luck. If you're sure about leaving then TheMoonlitShadow can join next post. He can vote on a tank if he likes.)
Title: Re: The Fallen Sky: Tank Driving
Post by: spümpkin on June 30, 2016, 02:47:19 am
(Kinda, and I also just have a lot of stressful things going on right now. But yeah, thanks anyway!)
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on June 30, 2016, 02:57:14 am
(Good luck!)
Title: Re: The Fallen Sky: Tank Driving
Post by: Sosoku234 on June 30, 2016, 05:16:04 am
Spoiler: Wirblewind (click to show/hide)

Spoiler: ASU-57 (click to show/hide)
Title: Re: The Fallen Sky: Tank Driving
Post by: Sosoku234 on June 30, 2016, 09:23:20 am
((I assumed pre Vietnam era, that's the dawn of modern tanks.))

((Also, good luck with your RL stuff, Digital. May it all end up for the better.))
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on June 30, 2016, 02:00:47 pm
(Both of those are valid. Just keep in mind that all of these tanks have blueprints, it's just that none of the lore survived. Nobody knows how well the tanks did in combat.

Tank on tank combat, for the most part.)
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on June 30, 2016, 03:03:39 pm
(You are an unseen guiding hand in the fate of reality)

Tally:
x2 M8 Greyhound
x2 HVSS Sherman
x1 Sheridan
x1 M48 Patton
x1 M18 Hellcat
x1 Comet
x1 ASU-57
x1 Wirbelwind

You can change votes as you'd like, I am somewhat occupied at the moment.
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on June 30, 2016, 03:53:29 pm
(The hellcat could pen 8.8 cm of armor at 2km. I think you meant Greyhound.

Anyway, I'll make the actual selection semi-random so you have a chance of getting the vehicle you'd want.)
Title: Re: The Fallen Sky: Tank Driving
Post by: WunderKatze on June 30, 2016, 05:36:33 pm
The Sheridan doesn't have a bigger gun and missiles. It has a wire guided missile gun. It also has aluminum armor. It's a support weapon system meant for easy helicopter transportation (hence the lighter, however also much much weaker aluminum armor). It can only carry a few shots (20 or so) in its body. But to be fair the firepower of one of the missiles outclasses the other tanks many times over.

The 105mm howitzer has a number of diverse shells, even a High Explosive Anti-Tank shell which in terms of penetration rivals even the Russian 85mm (maybe not with post-war ammunition). A High Explosive shell fired from any of the other tanks excluding the Sheridan would have far less effect than that of the 105, that pretty much goes for any other shell type except High Velocity Armor Piercing and regular solid shot AP.

The 105mm is not actually a support weapon system, it functions like an assault tank. The ASU is an assault gun that is only suitable for direct artillery support outside of tank destroying.


If we go with the Sheridan, M18 or ASU we HAVE to have a stealthy recon vehicle to detect the enemy before the engagement to make sure the tank destroyers are fighting in their best element which is ambush/long range. 
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on June 30, 2016, 06:36:38 pm
City of Irrowskurn, 2200 Orbital Time, Day 140, 79 A.E.

Your team, a group of nine, consists of: Raioyris (Wunderkatze), Jeremy (NRDL), Mia (Moonlit), Gwydion (Xvareon), Jacob (Sosoku), Tray (HEN), Shirou, Trucy, and Ayn. A crow flies overhead, and comes to rest on the powerline that connects the red pavilion to the generator block at the edge of the fence.

Raioyris and Jeremy take off for the M8. [2+1] They fail to reach it in time, and it is instead crewed by a group of four girls led by Jane (formerly DigitalDemon).

Ray instead runs up the front slope of the HVSS 105mm M4 Sherman, and hops inside. [5+1]

[3] The Sheridan is claimed by four boys and girls from the Computer Club at High Heaven University.

[2] The Patton, the biggest of the tanks in the row, was claimed by a team of men led by Ricodon Varsillus, the president of the Irrowskurn VR Reenactment Organization.

[6] The Hellcat is available.

[2] The Comet was also claimed by a group of six college students.

[6] The ASU-57 and -85 are both lined up side by side, covered in mud. Nobody wanted them, and the -57 also happens to be filled with mud.

[1] The Wirbelwind's guns are currently lined up on top of its chassis, so it won't be too useful at the moment.

Choices left: 105 Sherman, M18 Hellcat, ASU-85. It's time to organize a crew for your vehicles. You need an absolute minimum of two people per vehicle, a driver and a gunner. It's possible to make do with three (Driver, Gunner, Loader/Commander), but four is ideal (Driver, Gunner, Loader, Commander) and there's enough room for five in both the Sherman and Hellcat, although only room for four in the ASU-85.



Status:
Healthy
>Hermia will remember your gift forever


Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:



Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy



Title: Re: The Fallen Sky: Tank Driving
Post by: Sosoku234 on June 30, 2016, 07:05:26 pm
ASU 85
Title: Re: The Fallen Sky: Tank Driving
Post by: WunderKatze on June 30, 2016, 07:31:14 pm
Raioyris walks over to the M18 and gives the hull a nice tap. "Sturdy enough for me," he smiles.


I choose the M18. Grab two shy kids for my crew. I plan to load/command. Try to recruit one of the girls from the M8 team, after all, they don't need an assistant driver.
Title: Re: The Fallen Sky: Tank Driving
Post by: NRDL on June 30, 2016, 08:23:15 pm
Offer to join ASU-85, any position's fine.

Title: Re: The Fallen Sky: Tank Driving
Post by: HighEndNoob on June 30, 2016, 08:47:15 pm
Get in the ASU-85, preferably as the driver or gunner. Ask Trucy if she wants to join as well.
Title: Re: The Fallen Sky: Tank Driving
Post by: Sosoku234 on June 30, 2016, 08:50:36 pm
Grab the gunner position.

Offer to join ASU-85, any position's fine.

Alright. Pick a spot, we need two loaders and a driver.
Title: Re: The Fallen Sky: Tank Driving
Post by: NRDL on June 30, 2016, 09:07:58 pm
"Alright, I drive, you shoot."

Take Driver position.
Title: Re: The Fallen Sky: Tank Driving
Post by: Sosoku234 on June 30, 2016, 10:00:56 pm
Get in the ASU-85, preferably as the driver or gunner. Ask Trucy if she wants to join as well.

"You could command it. Or be my loader."
Title: Re: The Fallen Sky: Tank Driving
Post by: HighEndNoob on June 30, 2016, 11:08:46 pm
"Alright, I'll take command then. Hopefully this won't go horribly wrong. You want to be our loader then, Trucy?"

Ask Trucy if she wishes to be our loader. Get in the commander's position and get a feeling for the inside of the vehicle.
Title: Re: The Fallen Sky: Tank Driving
Post by: Xvareon on June 30, 2016, 11:22:34 pm
I kinda like the look of the Hellcat, personally. I'll take Gunner; it's probably the best fit for me, given my skillset. Wouldn't want itchy trigger fingers around explosive ordnance, after all.

I walk up to Raioryris, hand outstretched to shake. "Hey. Name's Gwydion. You looking for a gunner?" And if they're still looking for a full crew, I try to find Shirou in this crowd and wave him over, to see if he'd like to try his hand at driving this thing.
Title: Re: The Fallen Sky: Tank Driving
Post by: WunderKatze on June 30, 2016, 11:47:03 pm
"I am. I'll be your commander and loader." Raioyris smiles politely, "Raioyris. That's my name."

Accept the hand shake.
Title: Re: The Fallen Sky: Tank Driving
Post by: Xvareon on July 01, 2016, 01:12:24 am
I try not to look too concerned at this person's youth; that's just how the draft works, after all. Still, he has a firm, confident handshake, which is a good sign.

Looking at the armored bulk of the Hellcat, I find myself wishing I'd brought my phone to snap a picture. Still, there'll be time for that later. (Hah. Famous last words, right?)

Alright, time to find Shirou. I hope he's not taken yet.
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on July 01, 2016, 02:15:16 am
Try to recruit one of the girls from the M8 team, after all, they don't need an assistant driver.[/b]
I kinda like the look of the Hellcat, personally. I'll take Gunner; it's probably the best fit for me, given my skillset. Wouldn't want itchy trigger fingers around explosive ordnance, after all.

I walk up to Raioryris, hand outstretched to shake. "Hey. Name's Gwydion. You looking for a gunner?" And if they're still looking for a full crew, I try to find Shirou in this crowd and wave him over, to see if he'd like to try his hand at driving this thing.

[d6: 3] You get one to come with you, although she's more talkative than you'd like. Her name is Guinevere, she plays racing games, and programmed one on her own... Shirou claims to drive himself to college every day so he has some real life experience. Either way, it may help to have a 5 man crew since it's spacious enough and the commander could use some help with situational awareness. Ayn offers to load, and seems to be strong enough.

There is a problem though. Current setup:

Hellcat: 5, Raioyris (Commander), Gwydion (Gunner), Guinevere(Driver/Radio Operator), Shirou (Driver/Radio Operator), Ayn (Loader),
ASU-85: 4, Tray (Commander), Jacob (Gunner), Jeremy (Driver), Trucy (Loader)

9 people. You have 10 total including the random computer club member you recruited. Mia has no role, and Shirou objects to breaking the rules by allowing Guinevere aboard (he might also just want to drive). Either way, you'll have to sort this out. Meanwhile, the gunners get some practice firing training rounds at 1m targets on the hillside, 500m away.

You learn how to rangefind, using the expected length of the target as a comparison with gauge lines in the scope, in order to determine the distance. It's all a matter of similar triangles. The horizontal bars tell you how high to aim at various distances.

Title: Re: The Fallen Sky: Tank Driving
Post by: WunderKatze on July 01, 2016, 02:42:23 am
"Welcome to the crew... You all..." Maybe I should have tried to keep the crew smaller.
Title: Re: The Fallen Sky: Tank Driving
Post by: Sosoku234 on July 01, 2016, 05:40:13 am
"Well this should be good for some long range sniper cover."
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on July 01, 2016, 01:36:44 pm
(You can kick out the NPC Wunderkatze recruited >.<)

Everyone has a sheet saying whom the squad will consist of, and the new student is not one of them.
Title: Re: The Fallen Sky: Tank Driving
Post by: Sosoku234 on July 01, 2016, 02:01:04 pm
((If the wirblewind has its guns lined out in its hull, all it would take is to slot them into the right gun holder, and bolt them in))
Title: Re: The Fallen Sky: Tank Driving
Post by: _DivideByZero_ on July 01, 2016, 09:40:54 pm
City of Irrowskurn, 2300 Orbital Time, Day 140, 79 A.E.

[3] The wirbelwind is easy to bolt the guns onto, although all you have are live 20mm rounds. Target practice is done with actual flak versus balloons. You're not currently allowed to use it.

NPC Tanks:
Squad 1
Alpha,  Sheridan: 4/4, High Heaven University Computer Club
>Extremely light tank with aluminium armor. Has AT rockets and a 155mm short-barrelled cannon. Has a 50-cal.
>15 tonnes, 300hp engine, 70 kmh top speed, amphibious
Beta,   M48 Patton: 5/5, Irrowskurn VR Reenactment Organization (1 standby)
>Heavy tank with a good 90mm gun and heavy frontal and turret armor. It can kill any other squad's tanks from the front, but is slow and has weak side armor. Has a 50-cal.
>50 tonnes, 750hp engine, 30 kmh top speed

Squad 2
Gamma,  Comet: 5/5, College Students (1 standby)
>Medium tank with unsloped armor. It has a powerful 77mm high-velocity gun and is very fast for its size.
>33 tonnes, 600hp engine, 45 kmh
Delta,  Greyhound: 4/4, Jane + Friends
>Armored car, fast on level ground but doesn't do well in mud. 37mm gun that can pierce rear armor of tanks. Has a 50-cal.
>8 tonnes, 110 hp engine, 90 kmh top speed, Stealthy

Player Tanks (Squad 3):
Epsilon,Hellcat: 5/5, Raioyris (Commander), Gwydion (Gunner), Mia (Driver), Shirou (Backup Driver), Ayn (Loader)
>Very fast tank destroyer with paper armor. Can penetrate most tanks head-on if at no slope, but it can be penetrated by a 50 caliber machine gun.
>18 tonnes, 400 hp engine, 80 kmh top speed
Zeta,   ASU-85: 4/4, Tray (Commander), Jacob (Gunner), Jeremy (Driver), Trucy (Loader)
>Airborne tank destroyer. Very lightweight and lightly armored on all sides. Its gun is fixed forward, but can penetrate most tanks from any angle except the slope on the Patton.
>15.5 tonnes, 210 hp engine, 45 kmh top speed

Unused
Eta,    105 M4 Sherman: 0/5
Theta,  FPz. IV Wirbelwind: 0/5



Cpt. Feldman steps out onto the field as the crews familiarize themselves with their tanks.

"Listen up cockroaches!" he bellows. "You are going to engage in armor-on-armor combat, no-holds-barred. The three chosen squads will start at corners of the training field, and move to neutralize the other squads. Commanders: Report to your starting positions as shown on your maps. If you neglected to grab one on the way out, you may exchange your crew's weekend passes for one."
He holds with him an untouched stack of maps from a table that was off to the side, near the pavilion's back exit.

The training field itself is bounded by barbed fence along the sides facing the city. However, the far side of the field terminates in "jungle," which is very uneven terrain scattered with overhangs and partially-eroded mounds of plant growth. New Terra's equivalent of a forest.

You are SQUAD 3. Scale: 0.5 km per tile.
(https://i.imgur.com/tGpL7ja.png)

Terrain Types:
Fields:  The meadows of Irrowskurn are covered in a thick layer of grasses about 1m high, although in places near other plants (trees, swamps) where there is a source of water, the grasses will grow even taller, up to 2m.
Hills:  Irrowskurn is surrounded by plains, but on these plains there tends to be a buildup of plant material over time. After centuries, living mounds of wood and vine have built up, allowing lighter vehicles to cross, while heavy vehicles tend to sink.
Trees:  New Terra lacks normal trees, but communal plants tend to grow into the shape of a mound. During Spring flooding, these mounds erode away at the base, putting increased pressure on the 'trunk' and causing more roots to grow there, strengthening the base, some growing tall and thin while others grow broad depending on the type of plant. These grow like trees, and can be knocked over by heavy tanks but will block light tanks.
Swamp:  At some places, there is a buildup of water that remains after the Spring floods. These places host a thriving ecosystem that lives in the mud. Giant meter-long leeches, carnivorous frogs, and mudrays with deadly toxin are among the local critters you might find here.


...

[-] On the way to the spawn point, the Hellcat's tracks fall apart. It turns out one of the links was printed hollow and couldn't take the strain. Mia goes about replacing them, and found a quick way to re-link the tracks in action using a wrench.
[-] The ASU-85 trudges along the hills. The crew smells gasoline after getting close to the spawn point.

You see a volley of red flares coming from the direction of the tents, lighting up the countryside: The match has begun.

Ammo:
[45x] 76mm Training Shells
[40x] 85mm Training Shells
[400x] 50cal Rubber Bullets
[2000x] 7.62mm Rubber Bullets

Supplies:
[20x] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80x] Tread links
[100m] Welding wire
[100x] Bolts, wires, connectors
[555/625 L] 200 km left on Hellcat (225 km max range)
[365/400 L] 265 km left on ASU-85 (290 km max range)

Tools:
[9] Binoculars
[4] Saws
[2] Welding kits
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes



Status:
Healthy
>Hermia will remember your gift forever


Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:



Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy




~clkctrl]
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 01, 2016, 10:12:40 pm
"I'm thinking we should to the forest south of the center most cluster of hills. It will give us a nice position to ambush Squad 2 from. Also it has flanking protection from both directions in the form of swamp south and a nice barrier of hills to the north."

Raioyris pulls up the map to get a second look at, "Of course we'll have to navigate 1 kilometer of swamp. That will put our skills to the test."

"Shirou tell that to the ASU crew."

"I mean suggest it to them"

"Erh, if you don't mind,"

"Please."

Call Hermia to me, give her some food and then release her. Stare at her as she leaves to suggest that she follow me.


Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 01, 2016, 10:28:23 pm
((Our squad is an ASU and a M18. Squad two is a M8 and a Comet, Squad 3 is the M46 Patton and the Sheridon.

You may be right; however, by 'swamp' I'm hoping that the GM doesn't mean a sea of swamp water. I imagined it more as rough swampy terrain.))
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: _DivideByZero_ on July 01, 2016, 10:31:41 pm
(Sorry Moonlit, I updated the post a bit to make it clearer. You might have quoted the post right away and missed it.)
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: _DivideByZero_ on July 01, 2016, 10:40:00 pm
Nvm.
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 01, 2016, 10:49:41 pm
Yeah I agree about the Greyhound, it will be most likely be scouting. I think a forest position is ideal considering that our tanks will be good at ambushing.

After arriving there we can dispatch scouts (extra dismounted crew members) that can alert our ASU and M18 if they try to cross the central hills.
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: HighEndNoob on July 01, 2016, 10:59:06 pm
"I like the flare idea. The flares might also make the other squads assume they show our tank's location, since they don't know how we'll use them. They could also give away our actual position, so we need to be careful with them."

Tray points to the hills near squad 2. "The Patton and Comet are heavy, so they can't go up the hills. I agree that the lighter vehicles will likely do some scouting . The Greyhound is blocked from the hills by swamp and trees, so we're likely to see the Sheridan first.

"The Sheridan only has up to 3km of range on it's missiles if I read the right section, so we'd be safe if we go up on the hills next to us."
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 01, 2016, 11:02:10 pm
The tanks can function perfectly with just 3 members, driver loader and gunner. The ASU might want to have a commander to look around, but the M18 is open topped allowing for the loader to look around in between his job.

You might be right about the forest terrain. I'm hoping it is able to be navigated by tanks (though slower I suppose). It might require a bit of unstucking here and there.
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: HighEndNoob on July 01, 2016, 11:09:50 pm
"Hopefully. If the enemy squads decide to avoid them, they would make great ambush spots alongside the hills. Thats probably going to be how we deal with the heavy tanks, especially that Patton."
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: Xvareon on July 01, 2016, 11:32:41 pm
((We're dealing with college students and re-enacters who are probably going to be very eager to put their new toys to good use. This means they're probably gonna take the path of least resistance, at least at first, which means:  Squad 1 might head south along open ground, while Squad 2 heads north. This creates the possibility that they might meet up and fight, thus doing some of our job for us.

What I propose is this:  We head north, along that bend of hills and swamps, and cut across that stretch of open ground leading east that would eventually cut between both other teams. This way, we might be able to lay an ambush if Squad 1 comes this way, either initially or while fleeing from Squad 2. Either way, our cannon fire will most certainly attract Squad 2's attention, who would be more likely to run into Squad 1 from behind than they would us.

Of course, if Squad 1 instead cuts west, we could very easily be pincered, which is not a fun place to be in.))
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 02, 2016, 01:55:19 am
"We should probably choose some plan and go with it. The clock is ticking."
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: HighEndNoob on July 02, 2016, 01:58:19 am
((Yeah, Sorry about that. I realized that too late. I'll use purple from now on, looks nice on both themes.))

"Attacking while the 2 fight is probably our best bet. We're at a disadvantage in a straight-up fight, and the forest makes it impossible for us to flee if we don't knock them out in our first volley."

"We can have one of us recon the north from the nearby hill, and see if the Sheridan is scouting or not. The ASU-85's small enough to peek over the hill without being totally obvious to it. The Greyhound has to go through a swamp or forest to get on the hill, so it's probably not going to be an factor."

"If the cost is clear, we can try to set up the ambush."
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 02, 2016, 02:20:31 am
"I don't imagine it will take much time for one of the squads to finish each other off. It only takes one good shot to kill a tank."

"So we agree on flanking? Or ambushing?"
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: _DivideByZero_ on July 02, 2016, 03:59:06 am
((Note before I roll sometime tomorrow (2am here): If a character doesn't post an action and has a role in the tank (e.g. driver, gunner, etc) then that character will be auto'd to do what the commander says so long as it remains in a crewman's parameters. If you object retroactively, then I can reroll to a certain extent short of rewriting a whole page.

If you don't want your character to follow orders blindly I suggest you take the radio operator/backup driver/loader position ;)))
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: Xvareon on July 02, 2016, 11:55:44 am
I'm probably going to regret doing this, but... this is our first actual training run... and I don't know what everyone else is capable of, yet.

Whoever is backup driver, and possibly the loader as well, I invite them up to my end of the Hellcat and try to show them around the gunner's controls as best I can. We're probably not gonna shoot anything yet, anyway, and it'd be good to have at least one other person who can fulfill multiple roles should one of us need to get out of the vehicle or is otherwise incapacitated.

If whoever is spotting for us alerts to the presence of the enemy, I immediately get back in the gunner's controls and prepare to fire on command.
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 02, 2016, 12:53:12 pm
"Alright, I'm choosing. We're flanking squad 2 through the clear path at full travel speed."

Raioyris sets the map down. Proceed with above plan.

".... I mean unless you guys object.... Or something."

"Everyone keep you eyes open, there's a chance that this squad two might have the same idea as us. We might be locking horns."
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 02, 2016, 12:55:56 pm
[whoops]
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: HighEndNoob on July 02, 2016, 03:38:48 pm
"I think Squad 2 will try to deal with the 'bigger' threat of Squad one, so I doubt we'll run into them."

"Alright then, are there any objections from my crew? Well mainly the driver, since you have final authority really..."
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: _DivideByZero_ on July 02, 2016, 06:38:02 pm
City of Irrowskurn, 2330 Orbital Time, Day 140, 79 A.E.

I'm probably going to regret doing this, but... this is our first actual training run... and I don't know what everyone else is capable of, yet.

Whoever is backup driver, and possibly the loader as well, I invite them up to my end of the Hellcat and try to show them around the gunner's controls as best I can. We're probably not gonna shoot anything yet, anyway, and it'd be good to have at least one other person who can fulfill multiple roles should one of us need to get out of the vehicle or is otherwise incapacitated.

If whoever is spotting for us alerts to the presence of the enemy, I immediately get back in the gunner's controls and prepare to fire on command.

You show Shirou how to use the scope. (d6: 5) He picks it up quite well. In fact, he mentions something about having used a scoped rifle once. It's not much different here.
Nobody is spotted during the approach, so you don't need to worry. In the Hellcat, you and Ayn are able to peer over the edge and spot for yourselves in addition to whatever the commander is doing. Ayn doesn't really look around, though, she just sort of waits for the next minute to happen while spacing out.

"Alright, I'm choosing. We're flanking squad 2 through the clear path at full travel speed."

Raioyris sets the map down. Proceed with above plan.

".... I mean unless you guys object.... Or something."

"Everyone keep you eyes open, there's a chance that this squad two might have the same idea as us. We might be locking horns."

The plan is executed. You drive for 30 minutes through the grass. On approach, you realize that your tanks are leaving a huge trail of pushed-down grass. It's not visible from a distance, but if an enemy tank were to cut through, you could be tracked. Either way, you don't encounter anything until reaching the enemy spawn point.

[-] The M18 seems to be doing fine.
[-] The ASU-85 reeks of gasoline.

You are now

...

[d6: 3] Raioyris isn't able to catch anything. Too much tall grass in the way. He sees Hermia, however, circling several kilometers away over the swamp.
[d6: 2] Tray isn't able to see anything. The ASU-85 has too low a profile to be of much use. Perhaps if you stood on top of the tank destroyer or climbed a tree...
[d6: 6] Gwydion, however, takes the initiative to peer through his scope and scan the horizon. He sees a splotch of olive drab in the distance, but cannot make out any features. It could potentially be an M8... but if it were, its position would be uncertain as it's too small to tell the range. (It's represented as a cone on the map)




You are SQUAD 3. Scale: 100m per tile.
(https://i.imgur.com/rZ5zvHJ.png)
Spoiler: Terrain (click to show/hide)

Spoiler: Watt-Physferus Tanks (click to show/hide)

...

Ammo:
[45x] 76mm Training Shells
[40x] 85mm Training Shells
[400x] 50cal Rubber Bullets
[2000x] 7.62mm Rubber Bullets

Supplies:
[20x] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80x] Tread links
[100m] Welding wire
[100x] Bolts, wires, connectors
[555/625 L] 200 km left on Hellcat (225 km max range)
[365/400 L] 265 km left on ASU-85 (290 km max range)

Tools:
[9] Binoculars
[4] Saws
[2] Welding kits
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes



Status:
Healthy
>Hermia is following your general location


Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:



Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy


Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 02, 2016, 07:32:08 pm
There's a good chance that the M8 is stuck in mud. I agree the ASU should continue forward toward the M8 while the M18 pulls east and flanks around, keeping an eye out for the Comet.

I don't think I want Hermia around when one of these guns goes off.

Proceed with the above plan. "Tray close in before firing, eyes open for the Comet!"

"...please."

Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: Xvareon on July 02, 2016, 11:34:06 pm
We have binoculars, don't we? Can't we use those to see more details? Perhaps someone really should peek out for a better look. I volunteer, if no one else will.

Also, let's be very careful about our moves, here. They could be decoying us with that M8 and the Comet is hiding on our side of that open ground, ready to swoop in and hit us from the flank. A tank spotted all the way across an open field is a juicy target. Perhaps a bit too juicy? I mean, the ASU-85 can only fire forwards, so if it advances and gets stuck in the open... we're kinda screwed.

If I'm the one looking out with the binoculars, I scan the area around the M8 for the Comet or anything else out of place. If I don't see it there, I check the field and everywhere else in a 90-degree cone centered on that blob of olive drab.

If not, or if we really are going to move now instead of actually taking time to scout, then I stay on the gun, seeing what I can with the scope.
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: WunderKatze on July 02, 2016, 11:41:24 pm
I was thinking that but it's marked as 'M8' on the map so I kind of assumed. Have the M18 stop momentarily and use binoculars, try to keep a low profile to avoid being sighted while trying to see the M8.
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: HighEndNoob on July 03, 2016, 02:05:38 am
"The Greyhounds either stuck or doing a very dangerous bait. I'm not sure that they would just leave it there in open sight."

"Unrelated to that, The ASU-85's starting to smell way too much like gasoline. I can't put that off for much longer."

"Why not kill 2 birds with 1 stone? I'll get on top to check the engine compartment, and recon the object with binoculars while I'm at it."

If no one objects, then check the engine compartment while recon-ing the object to see if it's the M8.
Title: Re: The Fallen Sky: Training Round 1, Turn 0
Post by: _DivideByZero_ on July 03, 2016, 02:15:07 am
City of Irrowskurn, 2330 Orbital Time, Day 140, 79 A.E.

I was thinking that but it's marked as 'M8' on the map so I kind of assumed. Have the M18 stop momentarily and use binoculars, try to keep a low profile to avoid being sighted while trying to see the M8.

You look using binoculars, getting a better look at the splotch. [n/a] It's hard to fail; that's an M8 Greyhound alright. Or at least the top of it. The lower part is covered by the grass, so you're not sure what's happened to it. Given the fact that it's been 30 minutes, you'd think they'd all be camping next to it or something.

"The Greyhounds either stuck or doing a very dangerous bait. I'm not sure that they would just leave it there in open sight."

"Unrelated to that, The ASU-85's starting to smell way too much like gasoline. I can't put that off for much longer."

"Why not kill 2 birds with 1 stone? I'll get on top to check the engine compartment, and recon the object with binoculars while I'm at it."

If no one objects, then check the engine compartment while recon-ing the object to see if it's the M8.
Raioyris already identified the Greyhound.

You step out and open the grate on top of the ASU-85's engine bloc. [Difficulty: 1] As it turns out, there was a small fuel leak near one of the cylinders. You have the driver power down for a moment so you can safely tape it over. It's a trivial task.

We have binoculars, don't we? Can't we use those to see more details? Perhaps someone really should peek out for a better look. I volunteer, if no one else will.

Also, let's be very careful about our moves, here. They could be decoying us with that M8 and the Comet is hiding on our side of that open ground, ready to swoop in and hit us from the flank. A tank spotted all the way across an open field is a juicy target. Perhaps a bit too juicy? I mean, the ASU-85 can only fire forwards, so if it advances and gets stuck in the open... we're kinda screwed.

If I'm the one looking out with the binoculars, I scan the area around the M8 for the Comet or anything else out of place. If I don't see it there, I check the field and everywhere else in a 90-degree cone centered on that blob of olive drab.

If not, or if we really are going to move now instead of actually taking time to scout, then I stay on the gun, seeing what I can with the scope.

[d6:- +1 (focused search)] You scan around with the binocoulars, looking for the Comet. You can safely conclude that there's nothing out of the ordinary, just some mounds, shrubs, and a lot of grass. You can't see anything in the swamp, though. Not from this distance.

(I'm gonna start hiding observation rolls from now on)
[d8:-] Ayn takes a quick glance around and notices nothing, for what it's worth.
[d6:-] Shirou also climbs up to look. He thinks he sees an object moving very slowly toward the west, to the south of your tanks, in open field. It's difficult to cleanly resolve, even with binoculars. It is very far away.




You are SQUAD 3. Scale: 100m per tile.
(https://i.imgur.com/rSNlKqP.png)
Spoiler: Terrain (click to show/hide)

Spoiler: Watt-Physferus Tanks (click to show/hide)

...

Ammo:
[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets

Supplies:
[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[500/625 L] 180 km left on Hellcat (225 km max range)
[337/400 L] 265 km left on ASU-85 (290 km max range)

Tools:
[9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes



Status:
Healthy
>Hermia is following your general location


Spoiler: Jeremy Nix, AKA NRDL (click to show/hide)
Status:



Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy


Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 03, 2016, 02:19:45 am
"South? And slow? That doesn't sound like our Comet. Unless they don't know how to read a map and they have a broke engine."

Unless I don't know how to read a map.

Look at map for big picture of where we are.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: HighEndNoob on July 03, 2016, 02:24:37 am
"Should've checked earlier. now the smells going to stay for a while."

"Anyway, that 'object' does seem too slow to be a Comet. It might just be stuck or broken down though, so we should be cautious."

"...wait how'd they even get there?"

Get back in the commander's seat, standing out the top.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 03, 2016, 02:31:57 am
"Should've checked earlier. now the smells going to stay for a while."

"Anyway, that 'object' does seem too slow to be a Comet. It might just be stuck or broken down though, so we should be cautious."

"...wait how'd they even get there?"

Get back in the commander's seat, standing out the top.

Even with binoculars, it's hard to resolve. [d6: 4] It's probably not a Comet. It's not sticking up past the grass enough. It might be an animal, they're not known not to exist.

"South? And slow? That doesn't sound like our Comet. Unless they don't know how to read a map and they have a broke engine."

Unless I don't know how to read a map.

Look at map for big picture of where we are.
(https://i.imgur.com/cO3Z56j.png)
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: HighEndNoob on July 03, 2016, 02:34:13 am
"Can't worry much about it then. The Comets nowhere to be seen, so for now the Greyhound is just exposed. Should we take the opportunity?
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 04, 2016, 12:58:22 am
While everyone awkwardly stares and looks at each other for answers, Trucy breaks the silence.

"Why don't we send some people to walk over there and see what's going on? It's not like they can shoot us or anything."
"I concur," says Shirou, smiling. "We'd be able to get a better view of their surroundings that way. We might find their other tank."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: HighEndNoob on July 04, 2016, 01:01:49 am
"...good idea actually. I guess I'll take part in it. Anyone else want to try?"
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: NRDL on July 04, 2016, 01:07:39 am
((Sorry to have to do this, but I don't think I can keep up with the complexity of the game.  Feel free to kill or NPC me.))
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 04, 2016, 01:42:36 am
((Sorry to have to do this, but I don't think I can keep up with the complexity of the game.  Feel free to kill or NPC me.))

(Complexity as in mechanics? The resources and tools list is just more-or-less homework for me to maintain internal consistency. You don't have to pay much attention to it.

Otherwise it's just tank combat.)
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 04, 2016, 03:48:15 am
"They could shoot you though. They have rubber bullets. I've been considering that but I'm not sure you could traverse the distance quickly enough."

I suppose even if the Comet ambushes us we'll still have the upper hand. I mean. As long as Gwydion hits his mark.

"Let's continue with the plan. ASU heads forward. It's true that the ASU is susceptible on the flanks but the M18s open top would be put to better use if it's spotting then charging the enemy. Besides we do have that .50 cal to worry about on the M8."

"Tray I suggest you continue forward."



M18 continues east while continuing to spot, ASU moves closer to optimal gun range to hit the M8.

"What do you think Gwydion?"
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: NRDL on July 04, 2016, 03:48:39 am
((Yeah, I'm still just unsure of how I can really contribute anything meaningfully to the game and narrative.  My apologies.))
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: Xvareon on July 04, 2016, 08:19:24 am
"Well, since we don't know where their Comet is, we should focus on where it probably is. Those swamps wouldn't be as likely to stop it, and it might be that it's hiding in there somewhere. At least here we can look all over the plains and see if someone's coming."

I tap my fingers against the gun scope. "But they're definitely going to see us coming, too... and they're quite a ways out. Either way, we have to make contact eventually, so we should probably cut around the right edge of these swamps, keeping to cover as best we can, while trying to get a closer look ourselves."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: Xvareon on July 04, 2016, 09:25:41 am
I'll do that if no one else does. I mean, it's not that uncommon a trick.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 04, 2016, 12:28:26 pm
"Swamps? We could do that. I prefer heading east into the clearing. Then we can peer North to see what our Squad 1 buddies are doing. If we stay close to the swamp our vision will be blocked and if the Comet decided to carry forth and head north we won't see it."

If only Hermia could help us out. Call Hermia to me.

"...But I see what you mean. That cover might be advantageous."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 04, 2016, 03:24:50 pm
I'll do that if no one else does. I mean, it's not that uncommon a trick.

You learned it when you learned to use the gun scope, as well as how much to adjust. A gentle breeze blows from west to east, though the tank shell is pretty heavy. It won't make more than a few centimeters of difference at a few kilometers.

"Swamps? We could do that. I prefer heading east into the clearing. Then we can peer North to see what our Squad 1 buddies are doing. If we stay close to the swamp our vision will be blocked and if the Comet decided to carry forth and head north we won't see it."

If only Hermia could help us out. Call Hermia to me.

"...But I see what you mean. That cover might be advantageous."

[2] The bird doesn't seem to hear your call. She does swoop down toward the Greyhound, though. She usually only does that to dead things.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 04, 2016, 03:58:07 pm
Raioyris turns pale. "No... There's not much I can tell her to do, though she does have a very sharp intuition."

She usually picks up on things pretty quickly. I imagine if she sees me tanking for a while she might pick up on it.

Then she might become useful recon in the field. Though, I don't like the idea of Hermia becoming a soldier.


"Tray, mind checking out that crew after... well... taking them out?"
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: Sosoku234 on July 04, 2016, 04:13:25 pm
"If we're going to shoot at the Greyhound, we need to aim a little low on the turret.

Also, if you guys want, I can go out there and find out what it is that's making that noise."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 04, 2016, 04:53:06 pm
"That might be a good idea."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 04, 2016, 04:54:42 pm
"Also, if you guys want, I can go out there and find out what it is that's making that noise."

((Noise?))
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: HighEndNoob on July 04, 2016, 04:58:12 pm
"The smell's only  IN the ASU, so it's not going to be an issue. Not any more then the smell of gasoline tanks usually emit."

"Anyway, yeah, you can go and check it out.We should try to see if there's any signs of movement in the M8. That could change things dramatically."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: Sosoku234 on July 04, 2016, 05:03:49 pm
Quote
Shirou also climbs up to look. He thinks he sees an object moving very slowly toward the west, to the south of your tanks, in open field. It's difficult to cleanly resolve, even with binoculars. It is very far away.
"South? And slow? That doesn't sound like our Comet. Unless they don't know how to read a map and they have a broke engine."
"Well, since we don't know where their Comet is, we should focus on where it probably is."

(( I meant to see what that other tank was.))
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 04, 2016, 05:10:21 pm
(( I meant to see what that other tank was.))

"Should've checked earlier. now the smells going to stay for a while."

"Anyway, that 'object' does seem too slow to be a Comet. It might just be stuck or broken down though, so we should be cautious."

"...wait how'd they even get there?"

Get back in the commander's seat, standing out the top.

Even with binoculars, it's hard to resolve. [d6: 4] It's probably not a Comet. It's not sticking up past the grass enough. It might be an animal, they're not known not to exist.

((If you still want to check it out, Trucy will take over the gunner's seat, and Tray will have to load.))
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: Sosoku234 on July 04, 2016, 05:13:05 pm
"I'll get up in a tree, notntoo far from here and see what's what. Sound good?"
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 04, 2016, 05:46:56 pm
Hermia settles on top of the vehicle. She's normally shy, so this is odd to say the least.No crew comes out of the M8, not visibly at least.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 04, 2016, 06:24:13 pm
Raioyris pulls is his collar down, "I don't have a good feeling about this."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 04, 2016, 06:43:51 pm
City of Irrowskurn, 2330 Orbital Time, Day 140, 79 A.E.

M18 continues east while continuing to spot, ASU moves closer to optimal gun range to hit the M8.

You instruct Mia to turn right and head out into the field slowly, while everyone else spots with binoculars in the now-crowded turret. Reports:
[-] Raioyris: Still nothing from the M8.
[-] Gwydion: Nothing but the rustling of grass.
[-] Ayn: The coast is clear.
[-] Shirou: He claims to hear the report of a machine gun, a very quiet report, but cannot pinpoint it.

"The smell's only  IN the ASU, so it's not going to be an issue. Not any more then the smell of gasoline tanks usually emit."

"Anyway, yeah, you can go and check it out.We should try to see if there's any signs of movement in the M8. That could change things dramatically."

You give the order! Jeremy hits the gas and the vehicle lurches forward. You remain in the cupola, keeping an eye on the M8.

You approach firing distance safely. You are about 2km into the field, and Trucy thinks she has a good shot, although she didn't get much practice at the range. She awaits the order to fire.

The tank is crewed by three at the moment, as Jacob left to climb a tree and observe the thing in the south.

"I'll get up in a tree, notntoo far from here and see what's what. Sound good?"

You climb up the mightiest tree in the whole forest, which is about 20m high. This gives you a decent vantage point for the surrounding terrain, and allows you to realize that the grey object is not that far at all! It looks like an animal, sort of like an elephant, with a trunk and two flaps coming from its head.

It's actually walking toward the Hellcat.




You are SQUAD 3. Scale: 100m per tile.
(https://i.imgur.com/cw6WR6Y.png)
Spoiler: Terrain (click to show/hide)

Spoiler: Watt-Physferus Tanks (click to show/hide)

...

Ammo:
[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets

Supplies:
[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[500/625 L] 180 km left on Hellcat (225 km max range)
[337/400 L] 265 km left on ASU-85 (290 km max range)

Tools:
[9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes



Status:
Healthy
>Hermia is following your general location

Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy


Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 04, 2016, 07:10:27 pm
Shit. Call for Hermia. "Wait. Hold fire please."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: Xvareon on July 04, 2016, 07:34:01 pm
Well that's just great. If the wind's blowing west to east then whatever this is might have caught our scent. Roaming male of some species, perhaps? Can I, or someone else who sees it, make a Lore check or something to recognize the creature?
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: Sosoku234 on July 04, 2016, 08:21:40 pm
Look around the field where the ASU is making progress towards the M8.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 04, 2016, 11:06:08 pm
Shit. Call for Hermia. "Wait. Hold fire please."

Hermia eventually leaves on her own, and sees the Hellcat, so she naturally flies toward you.

Look around the field where the ASU is making progress towards the M8.

You turn left and have a look around, able to see just over the swamp to the north. And sure enough, you spot a tank cruising along in the grass. Large, square chassis; unsloped armor; painted jet black. It's a Comet alright. It is currently heading west, following in the pushed-down grass that your vehicles left as a trail.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: Xvareon on July 04, 2016, 11:57:31 pm
Quote
It is currently heading west, following in the pushed-down grass that your vehicles left as a trail.
It's what? What the hell happened to those guys in the Greyhound? Did they leave their radio equipment off or abandon their vehicle or something? Someone had to have noticed us by now. At any rate, that Comet is sure as hell going to turn our way in a hurry if we make a ruckus, so we need to start planning.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 05, 2016, 12:47:44 am
The M18 should engage the Comet first and then the ASU should strike the M8 shortly afterward.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 05, 2016, 02:22:17 am
There's a hill in the way of the Comet. Cross through the forest and climb up the hill?
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: HighEndNoob on July 07, 2016, 12:33:07 am
"Yeah, we should probably wait to ambush the Comet. We don't want it getting the drop on us."

"Since it's not that close to the ASU though, I think it's safe to close in on the greyhound a little more, maybe half a kilometer at most. It should've noticed us by now, so the cre probably bailed."
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: WunderKatze on July 07, 2016, 02:45:25 pm
"Let's find a hiding spot. All we need to do is make sure we aren't immediately in the sights of the Comet when it turns over here."

Proceed with plan.
Title: Re: The Fallen Sky: Training Round 1, Turn 2
Post by: _DivideByZero_ on July 07, 2016, 05:26:09 pm
City of Irrowskurn, 2400 Orbital Time, Day 140, 79 A.E.

"Yeah, we should probably wait to ambush the Comet. We don't want it getting the drop on us."

"Since it's not that close to the ASU though, I think it's safe to close in on the greyhound a little more, maybe half a kilometer at most. It should've noticed us by now, so the cre probably bailed."

[4] The Greyhound doesn't move its barrel at all. It's like shooting fish in a barrel, although you don't shoot yet.

"Let's find a hiding spot. All we need to do is make sure we aren't immediately in the sights of the Comet when it turns over here."

Proceed with plan.

[1] You move the Hellcat into the swamp in order to camouflage it. Unfortunately, the ground underneath it isn't giving much traction. You continue to camouflage the vehicle until it looks like a large shrub, but on the other hand you won't be able to move out of this position without assistance or some kind of work.

The terrain around the vehicle is mildly torn up.

Well that's just great. If the wind's blowing west to east then whatever this is might have caught our scent. Roaming male of some species, perhaps? Can I, or someone else who sees it, make a Lore check or something to recognize the creature?

[2] You're not really familiar with the wildlife on this planet. The vast majority of work is done in the city. There is almost no infrastructure in the outlands. Resources and such are shipped by air.




You are SQUAD 3. Scale: 0.5 km per tile.
(https://i.imgur.com/dEuuGCF.png)
Spoiler: Terrain (click to show/hide)

Spoiler: Watt-Physferus Tanks (click to show/hide)

...

Ammo:
[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets

Supplies:
[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[500/625 L] 180 km left on Hellcat (225 km max range)
[337/400 L] 265 km left on ASU-85 (290 km max range)

Tools:
[9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes



Status:
Healthy
>Hermia is following your general location

Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy


Title: Re: The Fallen Sky: Training Round 1, Turn 4
Post by: WunderKatze on July 07, 2016, 06:15:55 pm
"Shirou come with me. Grab a shovel." Raioyris hops off of the tank Gwydion, feel free to fire when you judge it to be necessary."

Dig away mud from front and rear of treads. Find some wood/material to put in front/behind the treads to give extra traction.

"We'll go stationary for now, hopefully by the time we need to move we'll be done down here."
Title: Re: The Fallen Sky: Training Round 1, Turn 4
Post by: Sosoku234 on July 07, 2016, 09:23:39 pm
Well, retreat to the ASU. Hidden, mind you.
Title: Re: The Fallen Sky: Training Round 1, Turn 4
Post by: HighEndNoob on July 08, 2016, 09:42:54 pm
"We should still wait for the Comet to be dealt with before finishing off the Greyhound. I'll leave the Comet in the Hellcats hands."

Have the tank drive a couple hundred meters closer. look out the hatch with binoculars to see if there is any crew even in the vehicle.
Title: Re: The Fallen Sky: Training Round 1, Turn 4
Post by: Playergamer on July 08, 2016, 10:26:38 pm
Spoiler: Travis Eaton (click to show/hide)

((Sorry the bio is kinda meh. I'm a bit tired right now, and when I'm tired, writing skills go out the window. Also, I realized after writing this out that there's another engineer. oh well.))
Title: Re: The Fallen Sky: Training Round 1, Turn 4
Post by: _DivideByZero_ on July 08, 2016, 11:53:41 pm
It's a siege. Not The Siege. Alternatively, I was going to call it the Blockade but it seems you've already come up with the name. :P

Working on the next post now. Playergamer, you'll have to wait for the match to end before your character gets dropped in. Hope that's okay.
Title: Re: The Fallen Sky: Training Round 1, Turn 4
Post by: _DivideByZero_ on July 09, 2016, 12:11:54 am
City of Irrowskurn, 2400 Orbital Time, Day 140, 79 A.E.

Well, retreat to the ASU. Hidden, mind you.

((Sorry, forgot your recon bonus. It's not relevant anymore, but oh well))
[d6: 4] You make it down the tree and back to your post on time. Trucy moves to the side and starts playing with a shell.

"Shirou come with me. Grab a shovel." Raioyris hops off of the tank Gwydion, feel free to fire when you judge it to be necessary."

Dig away mud from front and rear of treads. Find some wood/material to put in front/behind the treads to give extra traction.

Drive closer?
"We should still wait for the Comet to be dealt with before finishing off the Greyhound. I'll leave the Comet in the Hellcats hands."

Have the tank drive a couple hundred meters closer. look out the hatch with binoculars to see if there is any crew even in the vehicle.

The ASU drives somewhat closer. {d8: -} Jacob trains his sights on it but can't conclude there's no one at the MG. [d6: -] With your binoculars it's much easier to see. It's probably empty.

Jacob gets all the time in the world to aim, so his next shot will be more accurate (+1 to roll). Additionally it's an ambush (it will use his d8).

"We'll go stationary for now, hopefully by the time we need to move we'll be done down here."

You dig out slots for the treads and prepare some stalks and exposed roots which you and your crew sawed off and set aside. There's still a lot of upturned mud everywhere which might make it obvious your tank was camouflaged, but it would require someone actively looking for a camouflaged tank.
[Camouflage level is d6: 4. This is the difficulty for the enemy]



The tank's engine roars. Its driver seems somewhat inexperienced, slamming the gas at times and coasting at others, always unable to get a grasp of what speed he is going at.
(d6:-) Gwydion sees the Comet drive up past a large proto-tree, a mound with a thick trunk of many separate root fibers, most of which have not yet coagulated under structural stress.

The tank rolls closer over open field. It is about eight kilometers away, Gwydion tells. Its turret is facing dangerously close to your way, though, and it's not unlikely you'll be spotted after the first shot.




You are SQUAD 3. Scale: 0.5 km per tile.
(https://i.imgur.com/dEuuGCF.png)
Spoiler: Terrain (click to show/hide)


...

Ammo:
[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets

Supplies:
[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[500/625 L] 180 km left on Hellcat (225 km max range)
[337/400 L] 265 km left on ASU-85 (290 km max range)

Tools:
[9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes



Status:
Healthy
>Hermia is following your general location

Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy

Status:
Healthy




Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: Sosoku234 on July 09, 2016, 05:44:21 am
"It may be risky, but we could hide behind the M8, have somebody go in and clear it, and kill that comet when it gets to about four kilometers."
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: WunderKatze on July 09, 2016, 10:33:45 pm
"Take the shot if it presents itself. I think the tank will be ready to move."

Ambush the Comet.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: _DivideByZero_ on July 09, 2016, 10:44:50 pm
"Take the shot if it presents itself. I think the tank will be ready to move."

Ambush the Comet.

The Comet strolls past. It comes to within 500 km, after which you notice the turret spinning. Your cabin fills with the sound of squealing brakes as their tank squeals to a halt. You're sighted! [3] Gwydion fires first, albeit barely, into the side armor of the Comet. Echoes roll throughout the fields.

The vehicle immediately shuts down, and flares come out the top lighting the sky with white.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: WunderKatze on July 09, 2016, 11:09:18 pm
"Now lets hit that Greyhound!"
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: _DivideByZero_ on July 09, 2016, 11:18:48 pm
The M8 takes the hit and flips over. [6] Flares are ejected over the grass, making a column of smoke appear in the distance next to the vehicle.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: Sosoku234 on July 10, 2016, 05:43:43 am
"Damnit! We should light the comet up and get outta here." Prepare to fire upon the comet at the commander's word.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: WunderKatze on July 10, 2016, 02:34:21 pm
"I think we got the Comet."
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: Sosoku234 on July 10, 2016, 04:42:07 pm
"Nah. If we got them, it'd be straight flames. They're signaling the others."
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: WunderKatze on July 10, 2016, 08:17:50 pm
"Yeah. I don't think we're trying to kill them. Now we have to plan our next engagement. We can either go on the offense or find a good position."

Call Hermia.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: Xvareon on July 11, 2016, 07:10:16 pm
"Direct hit, kill confirmed!" I announce to the cabin. At least... I think so. It just shut down. I guess that means they're out of action?

Either way, we need to get moving. Whatever didn't like that noise is gonna come our way fast. Let's dig the Hellcat the hell out of this dirt and ROLL OUT.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: Sosoku234 on July 11, 2016, 07:25:15 pm
"I'd say some one should get out to secure the tank. While, they're out, we move the tank to a better position to deal with new threats."
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: HighEndNoob on July 11, 2016, 09:16:39 pm
"Good hit. We should have someone confirm the Comet's down and get moving. The Greyhounds pretty safely down, andandI don't want anyone to risk themselves in the swamp."

"Squad 1 definitely saw that, so should we set up another ambush here, or reposition?

Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: Xvareon on July 11, 2016, 09:40:14 pm
Question:  Do they want us to just hit the tanks with shells and be done? Or do they expect us to go out and secure the tanks ourselves with, y'know, guns?

If not, I say we bugger off. Those flares are gonna draw everyone like flies to a plate of crap, and our ASU is far too exposed in the open plains.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: _DivideByZero_ on July 12, 2016, 01:31:40 am
Question:  Do they want us to just hit the tanks with shells and be done? Or do they expect us to go out and secure the tanks ourselves with, y'know, guns?

You... weren't told. They did say that there'd be a shower of flares at the end of the match, and at that point your tanks would reactivate.

"Yeah. I don't think we're trying to kill them. Now we have to plan our next engagement. We can either go on the offense or find a good position."

Call Hermia.


Hermia refuses to come down. Perhaps its that animal that you saw before. It's coming closer, it looks somewhat like an elephant with huge, prehensile ears. It's flaring those ears right now and you hear it making a faint bellowing sound as it walks closer, straight toward the hellcat.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: HighEndNoob on July 12, 2016, 01:39:01 am
"Yeah, we need to get out of the open. Squad 1 will likely head down from their starting position, so we should head behind the forest, to at least get out of sight."

"Though, are you guys in the Hellcat OK? That creature is way too close for comfort."
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: Xvareon on July 12, 2016, 12:21:07 pm
If the creature is bellowing and flaring its ears, that sounds exactly like an aggressive display. It's probably a wandering male who takes offense to us being in the general vicinity, perhaps because we happen to be between him and the swampy/forested area we took cover nearby. Or maybe we're actually in his territory, in which case we need to be Oscar Mike now before it charges us. Standing still is a sign of defiance, and it doesn't look like this creature is willing to tolerate that at the moment.

Gwydion hears the bellowing, glances toward the elephant-like creature, his smile fading. "Commander, recommend we haul ass real soon."

I keep the gun pointed towards the creature, just in case it decides to charge. Aim for the eyes with rubber bullets if possible. But I'm hoping we don't need to piss it off.
Title: Re: The Fallen Sky: Training Round 1, Turn 5
Post by: _DivideByZero_ on July 12, 2016, 04:17:47 pm
City of Irrowskurn, 2430 Orbital Time, Day 140, 79 A.E.

The animal continues to approach and lifts its trunk level to the ground while retracting its ears. It then raises its head high up while rotating it back and forth.

The preparations made earlier allow the Hellcat to escape from the mud, thanks to the logs in the ground and mud cleared around it. [d6: 6] However, the creature reacts to this and walks closer. It does not charge. It does point its trunk your way.

Both tanks are now mobile. Smoke continues to rise from beside the M8. The Comet's crew emerges from the hatch, and you can see them waving their arms in unison. It seems they want you to come over.




You are SQUAD 3. Scale: 0.1 km per tile.
(https://i.imgur.com/dEuuGCF.png)
Spoiler: Terrain (click to show/hide)


...

Ammo:
[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets

Supplies:
[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[500/625 L] 180 km left on Hellcat (225 km max range)
[337/400 L] 265 km left on ASU-85 (290 km max range)

Tools:
[9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes



Status:
Healthy
>Hermia is following your general location

Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy

Status:
Healthy




Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: WunderKatze on July 12, 2016, 05:52:02 pm
"You have a very good intuition Gwydion, lets not get this thing mad. You have my permission to fire when you judge necessary." Raioyris says climbing back into the tank.

"Let's all get ready to go. Mia lets pull away slowly. Our maneuvering has been great so far thanks to your driving."


Leave Gwydion to watch/manage the animal situation. Keep watch for the other tanks.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: WunderKatze on July 12, 2016, 06:04:27 pm
"Well... Um I assume they will be allowed to start up there tank after the training match."

"You have anything in mind?"

Speaking of crew... I sure hope the M8 crew wasn't in their vehicle.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Xvareon on July 12, 2016, 06:56:39 pm
... ... Hmm. Well, if the creature's attention is focused on us, then it isn't on the other crew members. If we head to the Comet now we might draw the big alien elephant to them, and I'm not sure they'll appreciate that very much. It might be a better idea to lead it off first, or at least get out of its way so it hopefully just walks on by.

I mean, there's not that much we could even do if we headed over there, is there? I mean, the Hellcat might be light, but we can't carry the whole crew with us; the Hellcat isn't built for that much weight. About the only thing we could do is pick up someone who might be injured and drive them back to base.

Still, it might be worth a look, I dunno. If the creature pursues us to the Comet and gets too curious we can just weave around and distract it with gunfire if necessary... though again, I'm really wary of pissing off a giant alien elephant thing. It's up to you, guys.

How about this? Get someone to watch the Comet and see if they can make out what they're doing all that arm-flailing for. Is it an actual problem? Or do they just want to chat us up or something?
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 12, 2016, 07:44:01 pm
"Hold on, what about the Comet's crew?"

How many members of Team 3's crew is there? All of them?

The whole crew. 5 people. One of the group stayed back at the base.

I mean, there's not that much we could even do if we headed over there, is there? I mean, the Hellcat might be light, but we can't carry the whole crew with us; the Hellcat isn't built for that much weight. About the only thing we could do is pick up someone who might be injured and drive them back to base.

The hellcat can carry ~400kg of people, the main limiting factor is that they'd have to stand on top of the vehicle, and it would be unsafe.

Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Xvareon on July 12, 2016, 08:01:02 pm
Huh.

Could the animal probably penetrate the Comets armor? They could just camp out in that if it can't.
No, but it might be able to flip it over, and then they'd all be trapped because they couldn't even open the tank's hatch to dig out. I have no idea how aggressive -- or playful -- this thing is. Some animals, like bears, will knock whole trees down just for fun or as a display of strength to a potential mate.

Now that's a wild idea. I wonder if our tanks' gasoline smells like swamp gas or pheromones or something, and this alien elephant thinks that's pretty familiar and is doing a mating call? Maybe it's sticking its trunk out on reflex to wrap around the trunk of another of its kind.

In this case, that'd probably be our tank cannon.

Which means we'd be just making this much, much worse by pointing the gun at it.

... ... Should we, um... get moving before it tries humping one of our tanks?
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: WunderKatze on July 12, 2016, 08:05:41 pm
Eww... "Let's get moving. Let's contact the training officers to inform them of this animal encounter."
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: HighEndNoob on July 14, 2016, 11:23:09 pm
"Yeah, lets... get a move on I guess. If the Comet keeps their engine off they should be safe. Though maybe luring it towards us will be fruitful."

"Regardless, we best find someplace to lay an ambush for Squad 1. If they looked up and saw the flares, that is."
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: vishdafish on July 15, 2016, 12:07:10 pm
Is there any space? If not, can I be added to the waiting list?

Spoiler (click to show/hide)

BTW should I add trait desciptions for my t2 and t3 skills? I noticed some people did, and others didnt.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 15, 2016, 01:59:22 pm
(Playergamer hasn't really said anything to confirm, so you'll take his place if he doesn't show up after the training round.

If you've read the sheets in the main posts, I've been removing most of the descriptions that don't have special mechanics attached to them. ;) Yours don't need explanations since they're self-explanatory. Sniper will affect both large and small guns, by the way.)
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 15, 2016, 02:32:42 pm
City of Irrowskurn, 2500 Orbital Time, Day 140, 79 A.E.

It seems have winded down. But there is still a squad out on the loose, and they know your position.

Spotting:
[-] Wunderkatze: You look around and spot a presence in the swamp. It's not an animal, you see... pink bunny ears and a pink hoodie. Animals don't wear those. You don't remember who wore such clothing at the base. The figure is running away, back into the swamp, toward the northwest.
[-] Ayn: She notices that the comet crew is now sending morse code. With their cell phone flashlights. "That's kind of cute..."
She flips over the map and sure enough there are some emergency procedures on the back, including morse code tables. There's also instructions on how to use medical equipment... and a warning not to walk into the swamps on foot.

[-] Tray: Sees nothing from his current position. However, there doesn't seem to be any crew in the M8. Nobody's getting out of the flipped vehicle. That could also mean...


No, but it might be able to flip it over, and then they'd all be trapped because they couldn't even open the tank's hatch to dig out. I have no idea how aggressive -- or playful -- this thing is. Some animals, like bears, will knock whole trees down just for fun or as a display of strength to a potential mate.

Now that's a wild idea. I wonder if our tanks' gasoline smells like swamp gas or pheromones or something, and this alien elephant thinks that's pretty familiar and is doing a mating call? Maybe it's sticking its trunk out on reflex to wrap around the trunk of another of its kind.

In this case, that'd probably be our tank cannon.

Which means we'd be just making this much, much worse by pointing the gun at it.

It might be reproductive behavior, or it might be playful imitation. After all, if parrots are so smart, why can't larger creatures be? Either way, [4] not tracking it with your gun seems to be dispelling its advances. It's probably looking for some second half of the ritual performed by the female, and since it's not getting it it's losing interest.

Eww... "Let's get moving. Let's contact the training officers to inform them of this animal encounter."
... ... Should we, um... get moving before it tries humping one of our tanks?
"Yeah, lets... get a move on I guess. If the Comet keeps their engine off they should be safe. Though maybe luring it towards us will be fruitful."

Yes indeed. Your drivers ask, where to?




You are SQUAD 3. Scale: 0.5 km per tile.
(https://i.imgur.com/1NRXvsx.png)
Spoiler: Terrain (click to show/hide)


...

Ammo:
[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets

Supplies:
[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[180/225m] Hellcat fuel
[265/290km] ASU-85 fuel

Tools:
[9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes



Status:
Healthy
>Hermia is following your general location

Status:
Healthy


Status:
Healthy

Status:
Healthy

Status:
Healthy
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 15, 2016, 03:15:52 pm
"You guys want me to get out and secure the M8?"
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 15, 2016, 08:12:01 pm
"You coming with?"
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 16, 2016, 03:06:09 pm
Mia and Jacob find the M8 abandoned, and that some of the grass beside the vehicle is on fire. It's not a bright flame, but there is a considerable amount of smoke and the smoke gives Mia a bit of a coughing fit.

A bit of searching brings up a note scribbled in a student's handwriting: Cell phones didn't get reception! Heading back to the base since we couldn't get the tank out of the mud. Sorry!
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 16, 2016, 05:40:05 pm
"Oh. So, they're gone. Uh. Why the fire though? I don't like this and you're getting sick, let's head back."

Scan the tree line on the way back to the ASU.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 17, 2016, 06:51:39 am
"Yeah."

Scratch that. Stay and attempt to put out the fire.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Xvareon on July 18, 2016, 09:15:40 am
Y'know what, we don't even really need the morse code right now since we're this close. Let's just head over and talk to the Comet's crew, which will also be a good show of disinterest towards the curious elephant-thing. While we're at it, why don't we see if we can raise the ASU on our radio and report what went down? I don't think our other crew knows we just nailed the Comet and eliminated one team. This'll also give us a chance to hear what happened with the Greyhound's crew so we can tell the Comet's crew, in case they don't know yet (since they emphasized that their cellphones don't work and didn't wait for their friends to come tow them out).

Let's not spend too long in the open, though. We don't want to be sitting ducks in case the other team shows up.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 18, 2016, 04:31:38 pm
"Yeah."

Scratch that. Stay and attempt to put out the fire.

The Greyhound [d6: 3] has fire prevention equipment, designed to be non-toxic and not too obtrusive for use in enclosed spaces. The extinguisher isn't designed to put out a large fire (Difficulty +1). [d6: 5] Jeremy takes the extinguisher and targets the base of the grass fire, and the sticky dry chemical is able to snuff out the flame decently well. The aroma is rather sweet, almost... pleasant.


Y'know what, we don't even really need the morse code right now since we're this close. Let's just head over and talk to the Comet's crew, which will also be a good show of disinterest towards the curious elephant-thing. While we're at it, why don't we see if we can raise the ASU on our radio and report what went down? I don't think our other crew knows we just nailed the Comet and eliminated one team. This'll also give us a chance to hear what happened with the Greyhound's crew so we can tell the Comet's crew, in case they don't know yet (since they emphasized that their cellphones don't work and didn't wait for their friends to come tow them out).

Let's not spend too long in the open, though. We don't want to be sitting ducks in case the other team shows up.

[d6: 5] Indeed you were right, the elephant-thing storms off huffing and puffing, perhaps in a display of anger. It seems to understand your cues quite well despite being an alien lifeform.

The Comet commander steps off and yells over the Hellcat's engine.
"'Ey, so I'm sure you guys saw the other tank in the... in the mud over there... right? The other crew... they left it... they left it there because they got stuck in a... the mud! Could you turn that damn engine off for a moment!?"
As the noise dies down, he continues.
"We noticed that cellphones don't work out here, outside the city. Our tank radios do work, though, but the girls didn't want to sit there stuck in mud all day, so they told us they were going to head back to base through the swamp. Just wanted to let you guys know."

Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Xvareon on July 18, 2016, 04:52:39 pm
... ... Through the swamp? Oh, crap. Didn't the emergency instructions on the back of our map say not to go on foot into the swamps?
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: HighEndNoob on July 18, 2016, 04:55:10 pm
"I think it's likely the Patton will come from the clearing in the north, unless it rolled around the western part of the battlefield to flank squad 2, which just seems like a silly idea. The Sheridan won't be far from it likely, just so that they can cover and recon for each other."

"Once our crew gets back, I propose that we head up to the forest a few kilometers north and make an ambush from there, if we can get in it without getting stuck. It'll let us deal with them quickly and fairly safely."

"Any other ideas?"
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 18, 2016, 05:00:40 pm
... ... Through the swamp? Oh, crap. Didn't the emergency instructions on the back of our map say not to go on foot into the swamps?

"It did?"
One of the Comet's crew rushes back into the hatch and grabs the instructions manual, which a seems to be crumpled and folded up.
"Well sweet Saint Mary on the hood of a Mercedes Benz..."

Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 18, 2016, 06:29:43 pm
"I'm going to go climb another tree. Get a good look-see around and hope to make a plan. I'll meet you back at the ASU."
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: WunderKatze on July 18, 2016, 08:28:26 pm
"Those are my thoughts exactly. An ambush seems like the best option." Proceed with that plan once everything here is settled.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 19, 2016, 07:07:56 am
"If you want to. Though you should radio one of our tanks to let them know. And with that, I go find tree."

Go climb a tall tree and scan around for the other squad.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Xvareon on July 19, 2016, 12:43:46 pm
"Should we light a flare or something to signal to the instructors that there's a tank here?"
Flares already popped around both of the tanks when we shot them. They should know by now.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Xvareon on July 19, 2016, 04:56:42 pm
Now there's an idea, although I'm not sure if their fuel or most of their parts and tools will work in the ASU. Maybe our Hellcat since that and the Greyhound are both American-made tanks, but they probably use separate engines and might require different oil mixtures or something... I have no idea how tank fuel works. We aren't that low on supplies, anyway.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 19, 2016, 05:19:42 pm
[-] The fuels at least smell the same. You don't have a hose though. One of those might be a good thing to bring along next time.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Xvareon on July 19, 2016, 06:25:59 pm
Loot other stuff like bullets.
That won't even fit your guns? xD
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 19, 2016, 09:48:36 pm
[5] The comet commander agrees to let you take ammo. He seems to be taking this very seriously. However, the only ammo that fits the Hellcat is in the M8 across the field.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Xvareon on July 19, 2016, 10:48:58 pm
Ok, we need to decide on a course of action here. Do we go look for the crew of the Greyhound and make sure they're alright, while being on guard for the other squad of tanks and any potentially hostile creatures out there (the extra .50 cal ammo might help there)? I think we sorta have an obligation to do that since we, y'know, found the crew's letter. Still, we don't really have that many resources or manpower to use for such a purpose, and risking our own tanks in the swamp could mean we might get stuck just like they did.

Or we could see if we can radio back to base, explain this potential clusterf***, and ask them to advise us. Hell, they might tell both squads to stand down for now and go look for them, since I'm sure they need as many tankers as they can get. This training exercise apparently has the potential to last for more than a day, anyway, considering that they gave us 3 days worth of food rations.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: WunderKatze on July 19, 2016, 11:29:19 pm
Raioyris taps his fingers on the port side of the Hellcat's turret, "I really hope we don't get spotted."
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: HighEndNoob on July 21, 2016, 02:46:34 am
"We should at least try to radio back to base to explain it. As you said, we need as many experienced soldiers as possible, so they probably will at least send a search team."

"The flare spam could also work, as it would definitely show that something's wrong. If we do it though, we need to watch out in case Squad 1 is filled with ruthless opportunists."
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 21, 2016, 09:42:34 am
((If we go that far, we should probably tell the other squad over the radio that we're calling a time out until we find them.))
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 21, 2016, 09:08:59 pm
Oh, forgot about the radio. We should tell them and signal with a flare to show where it is.
"We should at least try to radio back to base to explain it. As you said, we need as many experienced soldiers as possible, so they probably will at least send a search team."

"The flare spam could also work, as it would definitely show that something's wrong. If we do it though, we need to watch out in case Squad 1 is filled with ruthless opportunists."

"Can they really hear us? Don't we need to log into their channel first?"
Trucy takes up the radio and sweeps across the radio spectrum. It soon dawns on you that these tanks are using old radios, which don't have any sort of protection or encoding whatsoever, at least for voice input.
What this means is that you can hear everything they say, and they can hear everything you say. You hear some radio chatter back and forth, which SOUNDS like the inside of a tank due to the engine noise.

Guinivere: "Mai isn't back yet."
 :o (Male voice): "You think she got hurt?"
 8) (Male voice): "Maybe those flares meant there was an emergency."
Guinivere: "I really don't know. Do you want to see if we can find their radio channel and talk to them?"
 8) (Male voice): "Do that."
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 21, 2016, 10:25:40 pm
I spy from the top of my tree...
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: _DivideByZero_ on July 21, 2016, 11:13:30 pm
[-] You couldn't see them last time, but now you see it: a light tank parked just over the hill to the northeast, outside of LOS from both of your vehicles. A pink shape is making its way through the forest, toward the vehicle.
Title: Re: The Fallen Sky: Training Round 1, Eliminated Squad 2
Post by: Sosoku234 on July 22, 2016, 07:30:38 am
Make my way back to our tanks and tell them of the other squad's location relative to ours.