Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Araph on January 08, 2013, 05:25:04 pm

Title: 3D DnD Map Visualizer
Post by: Araph on January 08, 2013, 05:25:04 pm
(http://fc07.deviantart.net/fs70/i/2013/008/f/0/now_featuring_split_screens__by_araph-d5qvg5z.jpg)

I figured I might as well post this, since other people might eventually get some use out of it. It's basically 3D Maptools, made with Unity; there's a bit more background on what this is here (http://araph.deviantart.com/#/d5ql14d) and here (http://araph.deviantart.com/#/d5qvg5z), but I'll sum it up.


I don't have a very good idea of what would be useful to have, but if anybody has suggestions, I'd love to hear them. I'm planning on testing and improving this throughout a campaign I have planned which should start in a week or two.
Title: Re: 3D DnD Map Visualizer
Post by: Urist McScoopbeard on January 08, 2013, 06:08:40 pm
I dont really play DnD, but I can see its application in helping visualization of a scenario, spatially atleast.
Title: Re: 3D DnD Map Visualizer
Post by: GreatWyrmGold on January 08, 2013, 06:24:15 pm
Could there be a PC version?
Title: Re: 3D DnD Map Visualizer
Post by: Facekillz058 on January 08, 2013, 07:26:09 pm
This would be such a boon to have in Nerd Club at school.
Watching so intently it hurts.
Praise Jesus.
Hallelujah.
<3<3<3
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 08, 2013, 07:40:21 pm
Could there be a PC version?

Actually, this is the PC version. The XBox controller is for convenience, so that players can move and look around without being near the keyboard. The DM will also be able to move around characters without the controller, though, so it's not necessary.

This would be such a boon to have in Nerd Club at school.
Watching so intently it hurts.
Praise Jesus.
Hallelujah.
<3<3<3

I'm glad you approve!  :) I'll work on getting a working version out as fast as I can, but I'll have to somehow make a level editor and figure out how saving works, so it'll take a while.
Title: Re: 3D DnD Map Visualizer
Post by: Criptfeind on January 08, 2013, 07:59:39 pm
Already looks better then Roll20.

Seriously speaking though, it looks pretty cool.
Title: Re: 3D DnD Map Visualizer
Post by: freeformschooler on January 08, 2013, 08:10:54 pm
CREATE HARDER.

I AM ENTHRALLED.
Title: Re: 3D DnD Map Visualizer
Post by: GreatWyrmGold on January 09, 2013, 10:07:57 pm
Could there be a PC version?
Actually, this is the PC version. The XBox controller is for convenience, so that players can move and look around without being near the keyboard. The DM will also be able to move around characters without the controller, though, so it's not necessary.
Sweet. Here's hoping you get it into a useable state soon!
Here's a thought for when you're ready to add cool new features: z-levels. Making a 3-D battle is such a pain on the mat...

Already looks better then Roll20.
Possibly; I've only played on Roll20. Never DM'd. It seems annoying, though--there was a problem with grids for a while, for instance.
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 10, 2013, 12:16:04 am
Already looks better then Roll20.

Seriously speaking though, it looks pretty cool.

Glad to hear it!

CREATE HARDER.

I AM ENTHRALLED.

I'M CREATING AS HARD AS I CAN!

Here's a thought for when you're ready to add cool new features: z-levels. Making a 3-D battle is such a pain on the mat...

I hope to have those sometime soon after I finish getting the basics of creating and saving maps in-game done.

Speaking of saving, that's what's currently being worked on. I've got a system of saving campaigns and maps in the works, but I'm still struggling with exporting information into XML, which Unity apparently can do also. Since that's boring and behind-the-scenes, there's not really a screenshot I can put up to show what's done now, but rest assured that I'm still working on this project.
Title: Re: 3D DnD Map Visualizer
Post by: Criptfeind on January 10, 2013, 02:17:19 am
Possibly; I've only played on Roll20. Never DM'd. It seems annoying, though--there was a problem with grids for a while, for instance.

I know it is at least partially a personal thing. But the fact that players seem soooooo locked down in what they can do has always ruined roll20 for me. I can tell you, it's a really big pain in the ass to try to GM a game on it compared to maptools.
Title: Re: 3D DnD Map Visualizer
Post by: Heron TSG on January 10, 2013, 02:34:03 am
Are you planning on creating an easy way to build maps, short of making all the models themselves? (Even just adjusting map shapes with textured cubes would be fantastic.)
Title: Re: 3D DnD Map Visualizer
Post by: chaoticag on January 10, 2013, 02:41:24 am
Maptools has some nice and powerful features, but roll20 seems much simpler and intuitive to use. One thing that has bugged me is adapting Ironclaw to any of them. Both can handle nongrid movement, but rolling on maptools is more problematic, and the set of semi-official maptools macros for it spit out errors and stop me from saving a campaign, meanwhile roll20 is terrible at handling status effects, and there are no such thing as hitpoints in that system, just status effects.

If I am looking for something that this program will be able to provide, it's status tracking, both hitpoints, effects, maybe something else as well, as well as being able to put down a octo or hex grid, and low bandwidth needed to run the game. Being able to load up assets would also be nice, though it does highlight an issue with 3d visualisers for tabletop games. Namely, 2d art is so much easier to find, at least as far as something satisfactory goes.

Anyway, good luck coding this, I'll be keeping an eye on things, so maybe it would end up as my go to for running things (provided I can get damn ports to work with our network configuration).
Title: Re: 3D DnD Map Visualizer
Post by: GalenEvil on January 10, 2013, 06:19:02 am
I support this thread ^_^ love me some DnD applications. Araph, I will help if you ask, just send the PM and I am there! Particularly with Barbarossa TSG's suggestion, I think I could be of some help (the textured cubes thingy).
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 10, 2013, 09:13:35 pm
Are you planning on creating an easy way to build maps, short of making all the models themselves? (Even just adjusting map shapes with textured cubes would be fantastic.)

The plan is to have a simple map creation thingy which will allow placing floors, walls, doors, torches, and other things that would go in a dungeon. I have some ideas on how it could work, so it shouldn't be too big of a problem.

If I am looking for something that this program will be able to provide, it's status tracking, both hitpoints, effects, maybe something else as well, as well as being able to put down a octo or hex grid, and low bandwidth needed to run the game. Being able to load up assets would also be nice, though it does highlight an issue with 3d visualisers for tabletop games. Namely, 2d art is so much easier to find, at least as far as something satisfactory goes.

Anyway, good luck coding this, I'll be keeping an eye on things, so maybe it would end up as my go to for running things (provided I can get damn ports to work with our network configuration).

You know this isn't an online thing, right? Maybe someday when I am actually competent at networking, but that's a pipe dream for now. About loading player-made assets, that actually is planned. As long as there's a general asset folder (think of mods for TES games), the system I have planned should be able to just keep track of file paths for each object prefab and load from that folder.

I support this thread ^_^ love me some DnD applications. Araph, I will help if you ask, just send the PM and I am there! Particularly with Barbarossa TSG's suggestion, I think I could be of some help (the textured cubes thingy).

I appreciate the offer! Right now, I have one big problem (http://www.bay12forums.com/smf/index.php?topic=83414.msg3942513#msg3942513) that I've spent the past two days headdesking over; if you know anything about using classes in JavaScript, any advice or troubleshooting would be invaluable.
Title: Re: 3D DnD Map Visualizer
Post by: GalenEvil on January 10, 2013, 11:48:54 pm
I would suggest making the XML serializer stuff into a C# class. C# and JS can interact fine in Unity, as long as they are not in the same file :P If you go with Virex's suggestion what you have in there should work. I am not all that big on JS hehe. I will give a go at making an XML import/export thingy in C# and see if I can port it over to JS though.
Title: Re: 3D DnD Map Visualizer
Post by: Skyrunner on January 12, 2013, 10:56:50 am
I carefully demand networking. :P
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 12, 2013, 04:03:55 pm
I carefully demand networking. :P

Someday, in the distant future of me not being quite as inept at programming, I want to make this be usable online. I'm still hoping for Trail's End II! :P
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 12, 2013, 11:57:31 pm
Double-post status update: after, let's see, four days of constant headdesking over saving to XML files, saving finally works. The next step is making campaign editing menus. I have campaign creation and loading done (sort of; loading is kinda wonky, but it works), and scene building and character creation are next on the checklist. After that, it should be possible to make crude stages in-game, so it'll be possible to release an early version of the program. Bear in mind, though, that when I say early, I mean 'nigh-on-useless'-early, not 'sort-of-rough'-early.
Title: Re: 3D DnD Map Visualizer
Post by: Skyrunner on January 13, 2013, 01:21:07 am
/me demands the tech demo

xD

Also, like I said, you're very scary D:
Title: Re: 3D DnD Map Visualizer
Post by: GalenEvil on January 13, 2013, 02:22:09 am
How are you going to be generating the dungeons? Will they be hand-placed rooms/traps/whatever, completely randomly generated, or more of a sliding scale where you can randomly generate a dungeon, populate it with stuff, and then tweak it by hand to whatever is desired?
Title: Re: 3D DnD Map Visualizer
Post by: GreatWyrmGold on January 13, 2013, 10:08:48 am
So far, so good...
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 13, 2013, 04:04:03 pm
How are you going to be generating the dungeons? Will they be hand-placed rooms/traps/whatever, completely randomly generated, or more of a sliding scale where you can randomly generate a dungeon, populate it with stuff, and then tweak it by hand to whatever is desired?

The DM will be able to build dungeons by hand. I wasn't planning on randomly generating anything, but that would be an interesting concept to implement later on in the project.

Also, like I said, you're very scary D:

I STILL DON'T KNOW WHY I'M SCARY.

*Lightning flashes in the background*

IS IT BECAUSE OF HOW I TALK?

In all seriousness, 3D games are easy (relatively speaking) to make in Unity. Also, JavaScript is a LOT more convenient than C++ with OpenGL.
Title: Re: 3D DnD Map Visualizer
Post by: Bilbo991 on January 13, 2013, 06:57:34 pm
This would be a dream come true for the group I play with, as they really didn't care for the pen and paper aspect of the game!!
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 13, 2013, 07:57:58 pm
This would be a dream come true for the group I play with, as they really didn't care for the pen and paper aspect of the game!!

Well... All does is show a 3D display of maps made by the DM. It doesn't keep track of charcter sheets or anything.
Title: Re: 3D DnD Map Visualizer
Post by: Bilbo991 on January 13, 2013, 08:09:04 pm
Yeah I understand, I simply meant that they had trouble visualizing the dungeons they adventured in.
Title: Re: 3D DnD Map Visualizer
Post by: GreatWyrmGold on January 13, 2013, 08:17:28 pm
I have a similar problem. Also, this would be an inexhaustible supply of graph paper! Always a plus.
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 13, 2013, 10:27:37 pm
Yeah I understand, I simply meant that they had trouble visualizing the dungeons they adventured in.
I have a similar problem. Also, this would be an inexhaustible supply of graph paper! Always a plus.

I've had that problem too. So, yeah! This is actually intended to fix the exact same problem your players were having!
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 15, 2013, 12:24:49 am
AT LAST, I, ARAPH, HAVE MADE... ZE MAGICKS (http://www.mediafire.com/?0q8e4q6ijh8d604)!

I kid, partially. That link is to the first actual working demo of the project, but it's nowhere near completely 'made'.

Summary of how to do stuff wit' it: the menus can make XML files and campaign folders (all stored in the creatively named 'Campaigns' folder), but actually constructing levels isn't finished. However, the Demo button in the top right corner of the main menu lets you move around in a stage I put together in Unity: the catacombs from the first post. WASD and the mouse control the DM's camera, the arrow keys and IJKL (like WASD) control the player camera and movement. If you have an XBox controller, I'd appreciate it if you'd try using it to control the players, since I don't have a controller of my own to test that on. If you press the left alt button on your keyboard, the DM menus will come up. Sadly, this only includes the option to turn on player's light sources (only the green E and the red K can do this, since, in the campaign the characters are from, they're the only spellcasters in the party) and a button to return to the main menu.

It's not much, but it's a start. Any comments? Questions? Suggestions? Scathing reviews?
Title: Re: 3D DnD Map Visualizer
Post by: itisnotlogical on January 15, 2013, 01:00:48 am
I am watching this like a hawk. Like a hawk, mang.

Also, I'm willing to create a few simple character and monster models in Blender, if you'd be interested in having them. I have virtually no experience with textures or rigging, but I can still give you a few dummies for temporary use or later improvement :P

Also, you might want to fix that problem with the mouse. If I move the cursor too far in any direction, it goes off the window and then I minimize the window when I click.
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 15, 2013, 02:08:09 am
I highly recommend deselecting the check box next to 'Windowed' when launching the program. Especially since full screen is necessary when using the split-screen thingy with two monitors.

About the models, that'd be awesome! This project is never going to have animated models, but miniature-like ones are something I would like to implement.
Title: Re: 3D DnD Map Visualizer
Post by: GalenEvil on January 15, 2013, 12:02:28 pm
Are you going to have any automated path-planning for the NPCs in the environment? It would allow the GM to automate some of the minutia of actually moving pieces if you had the GM select waypoints for NPCs. The GM would still have control over where the NPC travels to, as well as the actions of the NPC aside from movement, but if the NPC is just moving then there shouldn't be more work than absolutely necessary going on for the GM (IMO).

If I understand your method of selection properly as being only done based on the center of the screen and not on mouse-click locations then you could lock the cursor. It would get rid of the mouse issue innately for windowed and fullscreen viewing.
Title: Re: 3D DnD Map Visualizer
Post by: Bilbo991 on January 15, 2013, 04:41:18 pm
Just tried it with an xbox controller and I wasn't able to move around the character, now whether this is actually the case or it's just my gamestop brand controller has yet to be seen. It might also look a bit better if the menu came up fullscreen, not just on the DM's side, though that may be how it's meant to be.
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 15, 2013, 06:51:45 pm
Are you going to have any automated path-planning for the NPCs in the environment? It would allow the GM to automate some of the minutia of actually moving pieces if you had the GM select waypoints for NPCs. The GM would still have control over where the NPC travels to, as well as the actions of the NPC aside from movement, but if the NPC is just moving then there shouldn't be more work than absolutely necessary going on for the GM (IMO).

If I understand your method of selection properly as being only done based on the center of the screen and not on mouse-click locations then you could lock the cursor. It would get rid of the mouse issue innately for windowed and fullscreen viewing.

I'm not planning on implementing any path-finding other than selecting a character and then selecting where you want it to go in a straight line. I'll see about fixing the mouse, though.

Just tried it with an xbox controller and I wasn't able to move around the character, now whether this is actually the case or it's just my gamestop brand controller has yet to be seen. It might also look a bit better if the menu came up fullscreen, not just on the DM's side, though that may be how it's meant to be.

Hmm. Do you know if there's a way to test and make sure your computer recognizes the controller? With the way controls are set up, one controller stick thingy should control the camera while the other controls player movement in one-square increments.
Title: Re: 3D DnD Map Visualizer
Post by: Bilbo991 on January 15, 2013, 07:03:29 pm
Just played some UT3 with it and it worked fine. Is there anything special I have to do to get your program to recognize it?
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 15, 2013, 08:11:28 pm
Just played some UT3 with it and it worked fine. Is there anything special I have to do to get your program to recognize it?

There shouldn't be anything necessary; I'll try and figure out if I'm missing something that could be causing the problem.
Title: Re: 3D DnD Map Visualizer
Post by: Bilbo991 on January 15, 2013, 08:16:52 pm
Tried it again and it worked this time, though was spinning uncontrollably.
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 15, 2013, 09:05:12 pm
Tried it again and it worked this time, though was spinning uncontrollably.

I think I might have figured out what's wrong; it should work when I release the next version.

Other news: I've gotten external resource loading working, so you'll be able to have player-made textures from the beginning, if not models. Tomorrow I'm starting on saving scene layouts in-game, so hopefully we'll have a rudimentary version of that done by a week or so from now! At that point, it'll be possible for DMs to make crude stages out of textured blocks, lights, and cubes representing players. Fortunately for me, DF has conditioned us all to interpret colored letters as stand-ins for creatures. :P
Title: Re: 3D DnD Map Visualizer
Post by: itisnotlogical on January 15, 2013, 09:13:55 pm
I'll see what I can do about those models! Is there anything special I need to do in Blender to make sure they mesh well with Unity?
Title: Re: 3D DnD Map Visualizer
Post by: OREOSOME on January 15, 2013, 09:15:41 pm
I must ask the obvious question. WILL IT BE FOR MAC SIR?
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 15, 2013, 11:32:36 pm
Is there anything special I need to do in Blender to make sure they mesh well with Unity?

Nope! Unity supports a bunch of file types, and, if all else fails, I'll change them to whatever file type is necessary in Maya. Having them as .fbx files would be just peachy, though; that's one format I know Unity supports.

I must ask the obvious question. WILL IT BE FOR MAC SIR?

MOST INDUBITABLY, MY DEAR FELLOW! However, I can't guarantee it'll work initially, since I can only really test the built versions of it on my PC. I'd appreciate it if you could report back any major bugs that result from Mac/PC differences (I'll have both Mac and PC versions next time I post a new version).
Title: Re: 3D DnD Map Visualizer
Post by: GalenEvil on January 16, 2013, 04:46:11 am
@itisnotlogical: The only thing that you will need to do is flip the y and z axis for the model. It doesn't especially matter since in Unity it's easy to change the orientation of the imported model but it is always nice for the developer to not need to do so. To get it in line with Unity just rotate it to by x: +90 degrees. I'm not sure if Blender has a way to alter what the UP axis is, but if it does then the x-rotation would not be necessary.
Title: Re: 3D DnD Map Visualizer
Post by: itisnotlogical on January 17, 2013, 07:59:03 pm
Work is progressing smoothly on the first model:

Spoiler (click to show/hide)

This has been my first opportunity to work on it since I first offered, I'll keep going on it through the day and update again when it's a good time.
Title: Re: 3D DnD Map Visualizer
Post by: GreatWyrmGold on January 18, 2013, 12:22:44 am
I have no idea what you're doing but that looks like a good torso!
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 18, 2013, 10:33:30 pm
(http://i.imgur.com/cWd4oCx.jpg)

THE BOXES. LOOK AT THEM. LOOK AT THE BOXES.

(http://i.imgur.com/A0v8Kbk.jpg)

OBSERVE THE XMLS IN THEIR NATURAL HABITAT.

(http://i1.kym-cdn.com/photos/images/original/000/011/296/success_baby.jpg)

HELL YES!

To restate that coherently, saving and loading of objects within the scene works. FINALLY, IT WORKS. All of the boxes except for the one that's higher than the rest were placed there within the game itself, saved to an XML file, and loaded back into the game.

I are happy now.

Work is progressing smoothly on the first model:

Spoiler (click to show/hide)

This has been my first opportunity to work on it since I first offered, I'll keep going on it through the day and update again when it's a good time.

Nice! I can't wait to see the finished version!
Title: Re: 3D DnD Map Visualizer
Post by: itisnotlogical on January 19, 2013, 02:57:40 am
Due to school and other stuff, I've had to only work on the model a little bit at a time. Once finals week is over however, I should be able to put in a few good sessions and maybe actually get another one going while I work on this one.

Spoiler (click to show/hide)

That stupid leg doesn't look right no matter what I do. >:(
Title: Re: 3D DnD Map Visualizer
Post by: Killjoy on January 19, 2013, 12:45:50 pm
You kinda inspired me to make a character too. I did some modelling when I was younger. The new blender sure is much more boring, I liked the roguelike interface of 2.45.

Either way, here is a simple model for the project. Made in about an hour by me, so it is a bit sketchy.
Spoiler (click to show/hide)

I added some armor, just because I wanted to hide his ugly face.
Spoiler (click to show/hide)


file (http://www.speedyshare.com/QesP5/genericWarrior.blend)
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 19, 2013, 01:40:30 pm
Spoiler: My Warrior Legions (click to show/hide)
Title: Re: 3D DnD Map Visualizer
Post by: Killjoy on January 19, 2013, 01:46:49 pm
Spoiler: My Warrior Legions (click to show/hide)
It I just noticed the boots normals are facing the wrong way.

Here is a fixed version. (http://speedy.sh/VPNN4/genericWarrior.blend)
Title: Re: 3D DnD Map Visualizer
Post by: Killjoy on January 19, 2013, 02:50:06 pm
Annnd, I rigged the character/added a few animations. I had fun doing this. Now I will go do something else.
good luck with your project :)

Spoiler (click to show/hide)

Anyone is free to use the model if they like. No credit needed.

Model (http://speedy.sh/FCRnX/genericWarrior.blend)
Title: Re: 3D DnD Map Visualizer
Post by: GreatWyrmGold on January 20, 2013, 12:22:39 pm
Those swords.

Can you say, Einhander Zweihander (http://tvtropes.org/pmwiki/pmwiki.php/Main/OneHandedZweihander)? Not as crazy as some, but still...I don't think those are einhanders.
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 21, 2013, 07:52:54 pm
Annnd, I rigged the character/added a few animations. I had fun doing this. Now I will go do something else.
good luck with your project :)

Spoiler (click to show/hide)

Anyone is free to use the model if they like. No credit needed.

Model (http://speedy.sh/FCRnX/genericWarrior.blend)

Killjoy, you are awesome. Thank you!

PC Version (http://www.mediafire.com/?p46to31mu957ayh)

Mac Version (http://www.mediafire.com/?n977mxax2q6n1mu)

In the PC version, saving and loading work, but there are still some bugs in the filepaths used. Everything is saved in the Campaigns folder, but when you edit a scene, it will be saved in the base folder. I'm still not sure why, but leave it there, as the program will say the scene is empty if you move it back to the Scenes folder.

So! How to use:

Oh, one last thing: the selection box for Killjoy's model is wonky (not because of him, though; it's because I misplaced it), so aim at the warrior's feet to select him if you're using him as a character.



Aside from the cruddy user interface, any thoughts? Suggestions? Glitches I missed?
Title: Re: 3D DnD Map Visualizer
Post by: Araph on January 23, 2013, 10:02:54 pm
...Anybody?  :-[
Title: Re: 3D DnD Map Visualizer
Post by: Araph on February 24, 2013, 12:19:02 am
If anybody's interested, there's a working version done.

PC Version (http://www.mediafire.com/?negbc7o8tr1m8ba)

Mac Version (http://www.mediafire.com/?web9it3ytwdk8vi)

The menus are still crap, but now servers work, so there's that. You can create a server with campaign data and have others connect over the internet.



The Manual and Stuff
Creating a Campaign
Try using the 'Campaign Creation' menu. After you name your campaign, you can access it with the 'Load Campaign' menu. In the campaign editing menu, you can create new scenes and new characters. When you create a character, make sure both text fields are the same (characters are just boxes, and can be added by using CharacterBase). After you've made a character and a scene, you can add objects to your scene by clicking on the button labeled with the scene's name and pressing Alt to open up the DM interface. This also allows you to use the mouse for other things than controlling the camera.

Building Scenes
On the right side of the screen (after pressing Alt), you can find a button that let's you add stuff to the scene. Currently, you can add characters (which must be predefined in the Campaign Editing menu) or you can add scene objects (currently you can type in 'Wall' or 'Floor'). After adding an object, you can select and deselect it with the Space Bar. When selected, the WASD keys will allow you to reposition the scenery. Characters cannot be selected unless you turn off Scene Building mode.

Obviously, the Save Scene Layout button saves all objects (including characters) and their positions. The 'Push Scenery' button sends the scene data to any players connected to a server you are running.

Running a Server
In the Campaign Editing menu, you can select the 'Launch Server' button to start a server. Don't use a password, though, as I haven't gotten around to implementing that particular feature. Players can connect through the Main Menu, where it says 'Connect to Server'. After a player is connected, he or she may click 'Join Game' to allow the DM to open a scene and send it to the players (scene data is automatically sent upon loading, but may be resent with the Push Scenery button). I actually don't know what will happen if a player joins the game after the DM has loaded a scene, but I guess we'll find out.

Once the players are connected and the scene is loaded, the DM can allow the players to control a PC by aiming the cursor at a PC and pressing the Space Bar while OUT of Scene Building mode. Once selected, the players can control the character with IJKL (like WASD) or an XBox controller. Similarly, the players' camera can be rotated with the arrow keys or an XBox controller.



Also, I have absolutely no idea whether or not it'll work on a Mac. Sorry about that. On the plus side, networking! Yay.

Oh, and before I forget: the media editing menu does very little. It can load .pngs, but it can't send them to players yet. The idea is that eventually you'll be able to show images and play videos on the players' computers, but that will take some time to implement.