Could there be a PC version?
This would be such a boon to have in Nerd Club at school.
Watching so intently it hurts.
Praise Jesus.
Hallelujah.
<3<3<3
Sweet. Here's hoping you get it into a useable state soon!Could there be a PC version?Actually, this is the PC version. The XBox controller is for convenience, so that players can move and look around without being near the keyboard. The DM will also be able to move around characters without the controller, though, so it's not necessary.
Already looks better then Roll20.Possibly; I've only played on Roll20. Never DM'd. It seems annoying, though--there was a problem with grids for a while, for instance.
Already looks better then Roll20.
Seriously speaking though, it looks pretty cool.
CREATE HARDER.
I AM ENTHRALLED.
Here's a thought for when you're ready to add cool new features: z-levels. Making a 3-D battle is such a pain on the mat...
Possibly; I've only played on Roll20. Never DM'd. It seems annoying, though--there was a problem with grids for a while, for instance.
Are you planning on creating an easy way to build maps, short of making all the models themselves? (Even just adjusting map shapes with textured cubes would be fantastic.)
If I am looking for something that this program will be able to provide, it's status tracking, both hitpoints, effects, maybe something else as well, as well as being able to put down a octo or hex grid, and low bandwidth needed to run the game. Being able to load up assets would also be nice, though it does highlight an issue with 3d visualisers for tabletop games. Namely, 2d art is so much easier to find, at least as far as something satisfactory goes.
Anyway, good luck coding this, I'll be keeping an eye on things, so maybe it would end up as my go to for running things (provided I can get damn ports to work with our network configuration).
I support this thread ^_^ love me some DnD applications. Araph, I will help if you ask, just send the PM and I am there! Particularly with Barbarossa TSG's suggestion, I think I could be of some help (the textured cubes thingy).
I carefully demand networking. :P
How are you going to be generating the dungeons? Will they be hand-placed rooms/traps/whatever, completely randomly generated, or more of a sliding scale where you can randomly generate a dungeon, populate it with stuff, and then tweak it by hand to whatever is desired?
Also, like I said, you're very scary D:
This would be a dream come true for the group I play with, as they really didn't care for the pen and paper aspect of the game!!
Yeah I understand, I simply meant that they had trouble visualizing the dungeons they adventured in.
I have a similar problem. Also, this would be an inexhaustible supply of graph paper! Always a plus.
Are you going to have any automated path-planning for the NPCs in the environment? It would allow the GM to automate some of the minutia of actually moving pieces if you had the GM select waypoints for NPCs. The GM would still have control over where the NPC travels to, as well as the actions of the NPC aside from movement, but if the NPC is just moving then there shouldn't be more work than absolutely necessary going on for the GM (IMO).
If I understand your method of selection properly as being only done based on the center of the screen and not on mouse-click locations then you could lock the cursor. It would get rid of the mouse issue innately for windowed and fullscreen viewing.
Just tried it with an xbox controller and I wasn't able to move around the character, now whether this is actually the case or it's just my gamestop brand controller has yet to be seen. It might also look a bit better if the menu came up fullscreen, not just on the DM's side, though that may be how it's meant to be.
Just played some UT3 with it and it worked fine. Is there anything special I have to do to get your program to recognize it?
Tried it again and it worked this time, though was spinning uncontrollably.
Is there anything special I need to do in Blender to make sure they mesh well with Unity?
I must ask the obvious question. WILL IT BE FOR MAC SIR?
Work is progressing smoothly on the first model:Spoiler (click to show/hide)
This has been my first opportunity to work on it since I first offered, I'll keep going on it through the day and update again when it's a good time.
It I just noticed the boots normals are facing the wrong way.Spoiler: My Warrior Legions (click to show/hide)
Annnd, I rigged the character/added a few animations. I had fun doing this. Now I will go do something else.
good luck with your project :)Spoiler (click to show/hide)
Anyone is free to use the model if they like. No credit needed.
Model (http://speedy.sh/FCRnX/genericWarrior.blend)