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Messages - Pan

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1
DF Gameplay Questions / Re: DF2012 to .40 - What to expect?
« on: October 22, 2014, 09:09:48 am »
Ok, good to know.

How are sieges going? I read they draw enemies from the actual civ now. Does that lead to anything weird or bugs? Do they stop coming after awhile (like, say, they ran out of people)?

2
DF Gameplay Questions / Re: DF2012 to .40 - What to expect?
« on: October 22, 2014, 08:51:24 am »
Well a hosptial is no longer a place to go and die. It actually heals people now.

 Really? Hm. My hospitals back in the day healed people fine with a bit of micromanagement (by having almost 10 dwarves standing by as a permanent medical staff). So diagnosing patients is no longer low priority?

3
DF Gameplay Questions / DF2012 to .40 - What to expect?
« on: October 22, 2014, 08:39:16 am »
Hello gents,

 So I've been away from DF for awhile, and the last time I touched DF was just before .40's release. What are the major, real game changing stuff in Fort mode? Any game breaking bugs, or major deviations I should expect? There any major bug fixes, like for the healthcare system?

 Anyway just for the record, I have read the change-log but I'd just like to hear the community's version of things.

4
So… how're things going, Narhiril?  :)

Edit: By which I mean LFR things... but feel free to throw in something about your day :D

5
... break straight for the watcher, which is extremely fragile and doesn't stand a chance on its own...

Actually, I've found watchers to be rather resilient to attacks, given they have only a body. Some watchers somehow got out of the fortress once during a siege (I think they can fly? Not sure.) and were pummeled by a pack of shedim for quite some time before they eventually managed to kill it. Same thing with zingers, which works really well in my favor since I pasture them in range of marksdwarf towers to spot ambushes. Still, I suppose zingers and watchers being able to tank so well is not intended?

Made a bronze spider today. Woo hoo! Glad to see this working at last, though the mechanic does tend to drop all clothing, haha. Just out of curiousity, Narhiril, what is the spider deployment hub supposed to look like, and how does it work, lore-wise? Looks like a purple gem.  ???

On a side note, I find it hard to abandon LFR fortresses that I get bored of, given that I will need to tech all over again. Looks like this mod is helping me out with my commitment issues, haha.

6
Is that a relevant question?

Yeah. Has anyone used them, and if so, can they vouch for their effectiveness.

Anyway, Narhiril, given the problems at the moment with the Grum and cavern races not sieging during your tests, I take it the current cavern shedim won't, either?

7
Hi everyone, I've started up an LFR fort recently, and I've managed to make it quite far up the mech tech tree. However, I've encountered a problem where I can't begin magnetic projectile research, even though I have all required reagents: copper bars, neodymium bars, iron bars, tanned hide and a stack of iron bolts. Anyone else got this?

Some of these reagents are imported, being in brackets, since I had to import the neodymium bars and some leather. Maybe thats the problem?

Edit: And after fiddling for a bit, suddenly its alright. Well, never mind then.

Just out of curiosity, has anyone else really employed spider and other t4 constructs? Sure feels like it took forever for me to get to this level (5 ingame years of micromanagement). Are they effective?

8
Great writing  :)

9
I just stumbled across #0006334: Creatures, including dwarves, born in the fortress do not grow to full adult size.

DFHack fixes are available: Ruby version, Lua version.  The Ruby version appears to be the more polished of the two.

Wait, was this bug always there? Ugh, that sure kills immersion.

10
Yeah, LFR fortress is good. Who wants to start it up? I will if no one else will  :)

And uhm, Narhiril, wanna join in the succession fort?  :)

11
No sweat over the update. You're gonna need em during the interview  :P

12
Man, that sounds swell. I have some questions, as usual, if that's alright :)

1. How powerful are halberds?

2. Will cavern shedims be a seperate race? And any hints on the actual cavern race soon?  :P

3. If you're working on that backstory lore mod, are you gonna concentrate on LFR as it is as well? I personally prefer playing dwarves and letting the voidwalkers have an air of mystery as they are.

13
^ What he said. What's PRIDE, though?  ???

14
Asking again, anyone wants in on a LFR succession game after the release?  :)

15
Nice. What's the release about?

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