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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Broseph Stalin on February 14, 2012, 01:35:51 pm

Title: Evil Rain
Post by: Broseph Stalin on February 14, 2012, 01:35:51 pm
From what I've gathered the precipitate "cursed mist" inflicts a random syndrome. Advanced paramaters has an option for how many distinct types of evil rain exist in the world so it's very likely the few examples we've seen on the boards are just the tip of the iceberg. Most examples seem to be very benign, but lucky me I got hell-rain. My dwarves are covered in bruises, vomitting, slipping in and out of conciousness, and have just gone blind.

Please add your stories to the collective knowledge base so we might learn how to make ourselves immune to this horrible, vile substance and also how to soak everything we give to elves in it.
Title: Re: Evil Rain
Post by: Wannazzaki on February 14, 2012, 01:40:40 pm
New world genned. 100 types of evil mist, 100 were-curses, 100 vampire curses. Every new variable for curses and evil things i have multiplied by 4, oh yeah, 200 titans. This is going to be fun
Title: Re: Evil Rain
Post by: krisslanza on February 14, 2012, 01:43:04 pm
Oh boy, I can imagine my aboveground settlements being a lot more difficult now...
Title: Re: Evil Rain
Post by: Broseph Stalin on February 14, 2012, 01:45:13 pm
Oh boy, I can imagine my aboveground settlements being a lot more difficult now...
I couldn't even start unloading the cart before the first rain shut down production. He who builds an above ground fort in an evil biome shall be god.
Title: Re: Evil Rain
Post by: Crazy Cow on February 14, 2012, 01:48:27 pm
Well, whatever comes down ['filthy slime' in my case] forms pools everywhere across the map. Clothing doesn't protect against it, but once or twice I got actual rain and the filthy slime was washed away like any other contaminant. Dwarves will do the usual cleaning stuff to it if it gets inside, and water washes it off. I'm assuming that fire and magma will also clear it all out.
As for protecting yourself... dig a hole as soon as you can and stay inside q;
Title: Re: Evil Rain
Post by: Telgin on February 14, 2012, 01:49:47 pm
You'll just have to put a ceiling over the entire fort.

Of course, getting that ceiling up in the first place will be quite tricky...

And now that I've run an above ground fort, I really like them.  Guess I should stay clear of the evil regions if I plan on doing that unless I'm feeling masochistic.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 14, 2012, 01:50:59 pm
Well, whatever comes down ['filthy slime' in my case] forms pools everywhere across the map. Clothing doesn't protect against it, but once or twice I got actual rain and the filthy slime was washed away like any other contaminant. Dwarves will do the usual cleaning stuff to it if it gets inside, and water washes it off. I'm assuming that fire and magma will also clear it all out.
As for protecting yourself... dig a hole as soon as you can and stay inside q;
I've noticed alot of dry patches after the rain slows down, if anyone else has seen the same thing it's likely that contaminants now evaporate.
Title: Re: Evil Rain
Post by: krisslanza on February 14, 2012, 01:53:42 pm
Oh boy, I can imagine my aboveground settlements being a lot more difficult now...
I couldn't even start unloading the cart before the first rain shut down production. He who builds an above ground fort in an evil biome shall be god.

The key will to be embark with enough materials to immediately build a roof over the wagon. Evil biomes are my favorite... so now it's going to take very special precautions to make anything there.
Title: Re: Evil Rain
Post by: ActnMoviHeroBoy on February 14, 2012, 01:56:29 pm
I got stinking goo. It covered the snow in yellow piles. The affected areas were small at first, but grew larger each time the rain began, ending with the whole map. Anything affected was covered in blisters on every body part, but it didn't seem to kill or even really damage my dwarves.
Title: Re: Evil Rain
Post by: Death123 on February 14, 2012, 02:06:21 pm
Vile goo gives bruised feets and fever.. ow ow. It happens when some of these "Emu" creatures went over to the evil biome.
Title: Re: Evil Rain
Post by: ledgekindred on February 14, 2012, 03:08:58 pm
I had rains of "repellent filth."  (Is there any other kind of filth than repellent?  Isn't that kind of what filth is by definition??  Anyway....)  Anyone who got filth on them became dizzy and nauseous.  My fort was covered in vomit and my dwarves rapidly depleted my booze stockpile from getting thirsty from all the vomiting.  Even after I got all my dwarves inside, the couple of migrant waves that came through sprayed the entrance hallway and meeting area, and then the damned cats kept running in and out, getting sick and throwing up everywhere.

I'd like to say that it helped with invasions/thieves/snatchers by making them too dizzy and pukey to be effective in battle, except my fort fell to a herd of rutherers that came up from the caverns before I had even my first ambush.  My lone axedwarf went mad after some of his friends were killed, and instead of killing the rutherers decided to mope around until he was struck down.  Everyone else went down rapidly after that.
Title: Re: Evil Rain
Post by: Angel-of-Dusk on February 14, 2012, 04:46:02 pm
I had rains of "repellent filth."  (Is there any other kind of filth than repellent?  Isn't that kind of what filth is by definition??  Anyway....)  Anyone who got filth on them became dizzy and nauseous.  My fort was covered in vomit and my dwarves rapidly depleted my booze stockpile from getting thirsty from all the vomiting.  Even after I got all my dwarves inside, the couple of migrant waves that came through sprayed the entrance hallway and meeting area, and then the damned cats kept running in and out, getting sick and throwing up everywhere.

I'd like to say that it helped with invasions/thieves/snatchers by making them too dizzy and pukey to be effective in battle, except my fort fell to a herd of rutherers that came up from the caverns before I had even my first ambush.  My lone axedwarf went mad after some of his friends were killed, and instead of killing the rutherers decided to mope around until he was struck down.  Everyone else went down rapidly after that.

This video. Completely related. http://www.youtube.com/watch?v=4eYSpIz2FjU
Title: Re: Evil Rain
Post by: Broseph Stalin on February 14, 2012, 05:03:26 pm
I had rains of "repellent filth."  (Is there any other kind of filth than repellent?  Isn't that kind of what filth is by definition??  Anyway....)  Anyone who got filth on them became dizzy and nauseous.  My fort was covered in vomit and my dwarves rapidly depleted my booze stockpile from getting thirsty from all the vomiting.  Even after I got all my dwarves inside, the couple of migrant waves that came through sprayed the entrance hallway and meeting area, and then the damned cats kept running in and out, getting sick and throwing up everywhere.

I'd like to say that it helped with invasions/thieves/snatchers by making them too dizzy and pukey to be effective in battle, except my fort fell to a herd of rutherers that came up from the caverns before I had even my first ambush.  My lone axedwarf went mad after some of his friends were killed, and instead of killing the rutherers decided to mope around until he was struck down.  Everyone else went down rapidly after that.
The nastier rains are definitely double edged swords, nothing can enter my murder rain map without being immediately stricken blind and collapsing in a pile of their own vomit. It would take one or two marks dwarves under a roof to mop up an entire siege.
Title: Re: Evil Rain
Post by: peskyninja on February 14, 2012, 05:23:40 pm
Nasty sludge. Fever, dizziness then a full body blistering.
Title: Re: Evil Rain
Post by: lanceleoghauni on February 14, 2012, 05:25:31 pm
evil biomes are pretty much a race to get underground as far as I can tell. I got DECIMATED before I could do much more than designate some trees to be cut down, take a look around the map, and start digging a little bunker.
Title: Re: Evil Rain
Post by: JoshBrickstien on February 14, 2012, 06:01:41 pm
I have vile goo that causes full body blistering and suffocation. Fortress ended in minutes.
Title: Re: Evil Rain
Post by: darkrider2 on February 14, 2012, 08:19:31 pm
Do good biomes have 'good' rains?
Title: Re: Evil Rain
Post by: Broseph Stalin on February 14, 2012, 08:57:26 pm
Do good biomes have 'good' rains?
I don't think so, of course what would good rain be other than 'not made of the blood of the damned?'
Title: Re: Evil Rain
Post by: Wannazzaki on February 14, 2012, 09:00:00 pm
Do good biomes have 'good' rains?
I don't think so, of course what would good rain be other than 'not made of the blood of the damned?'

Raining alcohol. Rivers/pools of bourbon anyone?
Title: Re: Evil Rain
Post by: Broseph Stalin on February 14, 2012, 09:08:51 pm


Raining alcohol. Rivers/pools of bourbon anyone?
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.
Title: Re: Evil Rain
Post by: Wannazzaki on February 14, 2012, 09:10:13 pm


Raining alcohol. Rivers/pools of bourbon anyone?
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

Dwarfcrap. You can drink it and torch sieges at leisure!
Title: Re: Evil Rain
Post by: blackmagechill on February 14, 2012, 09:13:45 pm
Schizo rain, falls upon the dwarven people causing madness in the brain
~schizo rain, destruction of all the people and hate towards our familiar strain
(mine makes people berserk)
Title: Re: Evil Rain
Post by: GaxkangtheUnbound on February 14, 2012, 09:13:57 pm
Looking at the region interaction tag [IS_REGION:EVIL_ONLY], I think we can make it GOOD_ONLY and have beer fest for everyone, and happy rain!
Title: Re: Evil Rain
Post by: Wannazzaki on February 14, 2012, 09:16:49 pm
Looking at the region interaction tag [IS_REGION:EVIL_ONLY], I think we can make it GOOD_ONLY and have beer fest for everyone, and happy rain!

Embark on volcano, booze rain occurs. Atmosphere combusts.
Title: Re: Evil Rain
Post by: darkrider2 on February 14, 2012, 09:37:02 pm
Embark on volcano, booze rain occurs. Atmosphere combusts.

sigging this.

I'd also pay to see a combusting cumulonimbus.
Title: Re: Evil Rain
Post by: Wannazzaki on February 14, 2012, 09:41:49 pm
Embark on volcano, booze rain occurs. Atmosphere combusts.

sigging this.

I'd also pay to see a combusting cumulonimbus.

"Rain! Glorious alcoholic rai-"

Spoiler (click to show/hide)
Title: Re: Evil Rain
Post by: NinjaBoot on February 14, 2012, 09:46:02 pm
Heh.. makes me wonder when somebody will get "Hard Rain"...



"I wonder why they call it hard rain... AHHHHHHHHHHHHHHHHH"
Title: Re: Evil Rain
Post by: Calathar on February 14, 2012, 09:58:38 pm
My first evil snow is
Spoiler (click to show/hide)
which is now rain.  The whole mountainside is covered in it!

No noticeable side effects other than a bad thought.
Title: Re: Evil Rain
Post by: Kirbypowered on February 14, 2012, 10:06:04 pm
Huh, first thing I got was dwarf blood rain. That seriously can't be any good for the starting seven's morals.

edit: DEAR ARMOK THE GROUND
Title: Re: Evil Rain
Post by: Nyotor Lizardhammers on February 14, 2012, 10:59:53 pm
The Evil Region Only part is really literal. I have Vile Smoke that inflicts super-rot in a haunted grassland. The funny thing is when it passes over my Untamed Wilds desert, it dissipates and reforms on the other side, skipping it completely. My fort's entrance is in the desert, so I'm not all that prone to getting randomly hit.
Title: Re: Evil Rain
Post by: darkrider2 on February 14, 2012, 11:35:40 pm
has the chocolate rain joke already been made?
Title: Re: Evil Rain
Post by: kaenneth on February 14, 2012, 11:55:41 pm
Heh.. makes me wonder when somebody will get "Hard Rain"...



"I wonder why they call it hard rain... AHHHHHHHHHHHHHHHHH"

Combined with a mod that adds phalli...
Title: Re: Evil Rain
Post by: Nunzillor on February 14, 2012, 11:59:43 pm
Huh, the elf blood I'm getting doesn't seem to be doing anything.  It's been constant since embark, but nothing's happened (now on mid-spring).  The dwarfs have walked through it several times.  Will edit if I start seeing some effects.

Edit: my bad. forget this.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 15, 2012, 12:03:58 am
Huh, the elf blood I'm getting doesn't seem to be doing anything.  It's been constant since embark, but nothing's happened (now on mid-spring).  The dwarfs have walked through it several times.  Will edit if I start seeing some effects.
You won't get any, your evil rain is either syndrome inducing or blood not both.
Title: Re: Evil Rain
Post by: Kofthefens on February 15, 2012, 12:18:02 am
Well, I tried to do some !!Science!!, but when I embark on a terrifying biome, I last about two seconds. Hint: Do not bring any animals. They are quickly killed and zombifyed. Dogs can be quite bad.

I feel kinda bad for neglecting everyone on Valentines Day, but the new release is out, damn it!
Title: Re: Evil Rain
Post by: Poot on February 15, 2012, 12:25:27 am
Mine is acrid goo. I thought I had it bad, but compared to nearly everyone else here it's remarkably benign, and actually could work in my favor if it effects gobs. I call mine narcolepsy goo: it's acrid goo that knocks my dorfs unconscious and causes extreme pain for a couple of seconds, but fades quickly. They wake up fairly quickly and no long term effects have been noticed.

So the million dollar question is: can it effect siegeing armies? That goo doesn't work on my animals, so I fear it wont work on invaders either.

Unrelated question but is everything you butcher in evil areas supposed to come to life always? I have to get my militia to kill a water buffalo's living arms and legs, often.
Title: Re: Evil Rain
Post by: lanceleoghauni on February 15, 2012, 12:28:31 am
Constant Repulsive Mucus. it seems to vary in strength between "Make them dizzy and knock them out" and "put them in unending pain without actually wounding them"

either way, when it occurs within days of embark, there's not much point in trying to build a fort in this world. I can't even get things moved in before people start passing out and being torn to shreds by zombie badgers.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 15, 2012, 12:28:31 am
Mine is acrid goo. I thought I had it bad, but compared to nearly everyone else here it's remarkably benign, and actually could work in my favor if it effects gobs. I call mine narcolepsy goo: it's acrid goo that knocks my dorfs unconscious and causes extreme pain for a couple of seconds, but fades quickly. They wake up fairly quickly and no long term effects have been noticed.

So the million dollar question is: can it effect siegeing armies? That goo doesn't work on my animals, so I fear it wont work on invaders either.

Unrelated question but is everything you butcher in evil areas supposed to come to life always? I have to get my militia to kill a water buffalo's living arms and legs, often.
It really should effect everything, I've never seen animals immune to it.
Title: Re: Evil Rain
Post by: lanceleoghauni on February 15, 2012, 12:30:45 am
Mine is acrid goo. I thought I had it bad, but compared to nearly everyone else here it's remarkably benign, and actually could work in my favor if it effects gobs. I call mine narcolepsy goo: it's acrid goo that knocks my dorfs unconscious and causes extreme pain for a couple of seconds, but fades quickly. They wake up fairly quickly and no long term effects have been noticed.

So the million dollar question is: can it effect siegeing armies? That goo doesn't work on my animals, so I fear it wont work on invaders either.

Unrelated question but is everything you butcher in evil areas supposed to come to life always? I have to get my militia to kill a water buffalo's living arms and legs, often.
It really should effect everything, I've never seen animals immune to it.

I never see it affect zombies. it affected my emus at first in my most recent embark, but for the most part, they seem fine now, even though they're covered in it and continue to walk around in it.
Title: Re: Evil Rain
Post by: Retales on February 15, 2012, 12:31:36 am
Loathsome filth for me. I guess I go lucky, since it only seems to cause (severe cases of) nausea. What's even better is that kobold thieves seem to get detected when they're retcing and vomiting while trying to sneak.
Title: Re: Evil Rain
Post by: BradB on February 15, 2012, 03:48:38 am
I too, have acrid goo but if hit by a raindrop the creature's body is initially "bruised" all over, then their condition worsens and they die very soon. It's pretty fun, and man
The ENTIRE map is covered permanently in grey squiggly pools of it. I can't tell if it is currently raining anymore really... unless there is somewhere in the UI that says?

I've been drawing some quick MS paint pictures for a different forum and two of them are relevant, so here they are:
(http://puu.sh/gUcW)


(http://puu.sh/gUGq)

Luckily, the second picture isn't quite as true anymore. To my boundless relief I, incredibly luckily, was able to drop the insides of a small hill down through my aquifer. It's a miracle I was even able to tunnel over to it and not be thwarted by water.
Title: Re: Evil Rain
Post by: Castamere on February 15, 2012, 04:34:15 am
dayum
after reading this thread I can't wait to start a fort in my evil region as soon as I finish my exam
And getting underground ASAP is my kind of speciality since the skeleton-elk-infested-map in my previous games.
And I see that there'll be a need for a shower in the entrance
Plus if the syndrome is mild, it can be a great invaguration ceremony for the migrants or if more severe a good shower for those wax workers
And zombies could be good never ending training punching bags for my recruits
SO MANY IDEAS
And Phoebus updated its tileset so hooray! Now the only thing to wait for is The Terapist

And one question: Do the sandstorms go through fortifications?
Title: Re: Evil Rain
Post by: Stefrist on February 15, 2012, 06:31:46 am
I was getting Putrid ooze rain, which causes blisters over the complete body (+ minor bloodloss).
Did savescum, but the dwarves themselves did not seem to get injured too seriously, but they were in a hell of a mood getting blisters every second over their whole bodies.

It does seem several baddies (a gremlin, a troll and a somethingsomething corpse) died because of it.

Didnt seem too serious, so I'm just going to dig underground and quickly put a roof over my wagon.
The constant bloodstream caused by all the blisters was kinda jucky tho
Title: Re: Evil Rain
Post by: Urist McGyver on February 15, 2012, 06:43:12 am
Wait: evil rain can form evil ponds of mucky evil?

OPEN THE FLOODGATES!

EDIT: I just want to state that I haven't touched the new version since there's no Dwarf Therapist yet.
Title: Re: Evil Rain
Post by: Montague on February 15, 2012, 06:59:48 am
I wonder, can this evil precipitation be channeled and collected into a reservoir for later use?
Title: Re: Evil Rain
Post by: Broseph Stalin on February 15, 2012, 07:15:03 am
I wonder, can this evil precipitation be channeled and collected into a reservoir for later use?
I'm not sure if it's virulent after it stops falling. If you look at your dorfs the ones covered in toxic rain are fine it's the ones covered in "Cursed Mist" that get the nastiness. I'd wager that being hit by poison rain covers them in the infectious cursed mist but actually stepping in it has no effect. That would actually be pretty awesome of Toady because when your maps soaked in poison caravans, sieges, migrants and outdoor operations would have to end. Possibly permanently since the only thing that gets rid of the goop is normal rain which may not actually fall.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 15, 2012, 08:23:52 am
Good news! I poisoned my water supply!

I realized that the dwarves cleaned themselves but the animals didn't, to prevent blister-slime from getting tracked everywhere I ordered all of my animals to be thrown into the well. They are clean but now the well brings up "Slimy Water" with blister-slime coating. Now we get to see what happens when you drink toxic slime. I'm hoping it's internal bleeding.
Title: Re: Evil Rain
Post by: Rask on February 15, 2012, 08:51:16 am
I didn't get evil rain in my terrifying ocean embark, but something called an execrable cloud appeared from time to time (complete with warning and pause/zoom) and moved across the landscape. My dwarfs were already underground, so I don't know its exact effects, but it sure killed any giant crabs, giant lice, or lice people milling about on contact.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 15, 2012, 08:56:49 am
I didn't get evil rain in my terrifying ocean embark, but something called an execrable cloud appeared from time to time (complete with warning and pause/zoom) and moved across the landscape. My dwarfs were already underground, so I don't know its exact effects, but it sure killed any giant crabs, giant lice, or lice people milling about on contact.
You either get doom rain or nightmare clouds. The rain effects everything caught out in the open but has limits to how nasty it can be, the clouds have no such limitations but effect only the creatures caught in the clouds path.
Title: Re: Evil Rain
Post by: Loud Whispers on February 15, 2012, 09:02:09 am
They are clean but now the well brings up "Slimy Water" with blister-slime coating. Now we get to see what happens when you drink toxic slime. I'm hoping it's internal bleeding.
this pretty much summarises DF players.
'ooh, I hope it'll kill my dwarves!'
From my perspective it's more a:
'ooh, I wonder if they'll suffer internal hemorrhaging from drinking poisonous water!'
The death is a side effect.
Title: Re: Evil Rain
Post by: Pokey McFork on February 15, 2012, 11:08:33 am
I got a 'Foul Murk' that enthralled anyone covered in it, and caused them to secrete it (I think, not too sure about this). anyone that wasn't a thrall of it instantly became one on contact with it, and the thralls were hostile to the non-thralls. All the thralls were allied, regardless of previous dispositions.

This was in adventure mode, but it's more or less the same situation, I suppose.

'least, I think it was evil rain.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 15, 2012, 06:44:43 pm
I just got one that causes blisters, massive bleeding, and  fatal paralysis. Rains apparently do get very nasty.
Title: Re: Evil Rain
Post by: Grek on February 15, 2012, 09:22:58 pm
I got eerie soot that causes nausea, numbness and paralysis of the lungs. Killed my entire fort.
Title: Re: Evil Rain
Post by: Sus on February 15, 2012, 11:43:08 pm
So far I've encountered:
No zombie apocalypse, no ash thralls, no melting herbalists, no ‼Fun‼. :( Most of my terrifying embarks haven't even had Staring Eyeballs or other freakish vegetation.
Some people get all the good1) ‼Fun‼ embarks... *envious*
1)On second thought, "good" probably isn't the best word here.


This bothered me a bit when I was looking at the dorf descriptions, though:
"He has the appearance of someone who is seventy-two years old and one of the first ones of his kind."
Vampire/werecreature/other, please specify:          ?
Title: Re: Evil Rain
Post by: Aspgren on February 15, 2012, 11:58:35 pm
Current fort has blood rain.

Constant blood rain. It is raining dwarven blood ALL THE TIME. Every week of every month of every year I get that message. "It is raining dwarven blood!" ... it doesn't really do anything except coat everything in red and giving the "got caught in a freakish weather" thought to my dorfs.
Title: Re: Evil Rain
Post by: Sus on February 16, 2012, 12:25:08 am
Current fort has blood rain.

Constant blood rain. It is raining dwarven blood ALL THE TIME. Every week of every month of every year I get that message. "It is raining dwarven blood!" ... it doesn't really do anything except coat everything in red and giving the "got caught in a freakish weather" thought to my dorfs.
As a nice detail, whenever it rainsd blood, everybody outside is absolutely soaked in it, literally up to their eyeballs. My woodcutters and livestock even had a goblin blood covering on their teeth and tongues.
Title: Re: Evil Rain
Post by: Aspgren on February 16, 2012, 12:30:50 am
Current fort has blood rain.

Constant blood rain. It is raining dwarven blood ALL THE TIME. Every week of every month of every year I get that message. "It is raining dwarven blood!" ... it doesn't really do anything except coat everything in red and giving the "got caught in a freakish weather" thought to my dorfs.
As a nice detail, whenever it rainsd blood, everybody outside is absolutely soaked in it, literally up to their eyeballs. My woodcutters and livestock even had a goblin blood covering on their teeth and tongues.

 You can't really blame them for tasting it. Armok knows that's the first thing I'd do if it started raining blood ...
Title: Re: Evil Rain
Post by: Draignean on February 16, 2012, 12:31:54 am
This bothered me a bit when I was looking at the dorf descriptions, though:
"He has the appearance of someone who is seventy-two years old and one of the first ones of his kind."
Vampire/werecreature/other, please specify:          ?

He's probably normal dwarf. If they're older than the world they inhabit the creatures will get "He has the appearance of someone who is [age] years old and one of the first ones of his kind."

So far I've encountered:
  • Goblin blood rain - for some infathomasble reason this caused an unhappy thought.
  • Excerable cloud - Nothing happens(?)
  • Bitter ooze rain - slight pain, slight fever, pus(?)
  • Pungent slime rain - dizziness

Avoid clouds and murks like they were the circus itself. The kind of "Excerable ash" I get is a paralytic and a fever inducer. You touch a pile,coating, dusting, etc of it and your temperature skyrockets and your affected limb goes numb, but you live. You breathe it in while it's still in the air in storm form and it paralyzes your lungs, killing you in seconds.

Losing is Fun. :D
Title: Re: Evil Rain
Post by: Splint on February 16, 2012, 01:09:02 am
Abhorrant Ooze. Dunno what it does yet, at first I thought it dissolved organic materials, but that was just the puddle.
Title: Re: Evil Rain
Post by: Sus on February 16, 2012, 03:09:04 am
Avoid clouds and murks like they were the circus itself.
But where's the ‼Fun‼ in tha... oh.
This time I got half a map's worth of terrifying volcano.

A cursed murk has drifted nearby!

--> 5 min. --> Welcome to Whipswallowed, Population: 2 (also featured: Dwarf Miner Cursed Murk Thrall, Dwarf Merchant Cursed Murk Thrall, Stray Ram Cursed Murk Thrall, Stray Dog Cursed Murk Thrall, Stray Horse Cursed Murk Thrall, Stray Turkey Gobbler Cursed Murk Thrall, Wolverine Corpse, Stray Dog Corpse... and most notably: a mysterious Inventory item called No Pick (https://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy_%28video_game%29#Notes) you can't seem to drop.)

The stray horse thrall proceeded to literally kick the crap out of most of the other thralls and zombies, taking its sweet time to break everything in the turkey before finally decapitating it.

Then I ordered my two brave axdorfs to take down the merchant thrall.

--> Your fortress hasd crumbled to its end.

Apparently, the only way to really "kill" a thrall is breaking every single body part or possibly decapitation. Of course, this has a tendency to result in animated Cursed Murk Thrall bodypart x10 swarming your dorfs...

Quote
Losing is Fun. :D
Sure is!  Especially when it's brought on more or less intentionally by embarking on a living Hell. >:D

Think I'll go back to DF2010 for a bit tho, until the DFVD version of Lazy Newb Pack rolls around...
Title: Re: Evil Rain
Post by: Sus on February 16, 2012, 05:44:31 am
Had to take another stab at an evil embark...

This time it's raining "nauseating mucus" that seems to cause a slight fever at first and after that, it' bruises and blindness for everybody! \o/. (Not sure if blindness is caused by bruised eyes.)

I believe we've got a new theme tune (https://www.youtube.com/watch?v=p7QL46cK7B8&feature=related).
Title: Re: Evil Rain
Post by: Kilroy the Grand on February 16, 2012, 05:50:53 am
Had to take another stab at an evil embark...

This time it's raining "nauseating mucus" that seems to cause a slight fever at first and after that, it' bruises and blindness for everybody! \o/. (Not sure if blindness is caused by bruised eyes.)

"I have bruises in places I shouldn't have bruises!
Title: Re: Evil Rain
Post by: Nyotor Lizardhammers on February 16, 2012, 10:05:56 am
Apparently Super-Rot is not a big deal, since the dwarves survive fine and they don't move any slower.

The constant miasma generation inside the base is a tad bothersome. though
Title: Re: Evil Rain
Post by: Broseph Stalin on February 17, 2012, 07:54:10 am
My goblin blood causes syndromes! Half my map rains pungent ooze that causes mild bleeding the other half rains goblin blood. The ones who stand in goblin blood get covered in "Infernal Gloom" start vomitting and pass out from pain.
Title: Re: Evil Rain
Post by: Kansa on February 17, 2012, 08:03:41 am
Apparently Super-Rot is not a big deal, since the dwarves survive fine and they don't move any slower.

The constant miasma generation inside the base is a tad bothersome. though

If they don't get medical treatment the super rot will kill them eventually.
Title: Re: Evil Rain
Post by: Aspgren on February 17, 2012, 08:09:42 am
Apparently Super-Rot is not a big deal, since the dwarves survive fine and they don't move any slower.

The constant miasma generation inside the base is a tad bothersome. though

Aren't your dwarves BLIND by now?
Title: Re: Evil Rain
Post by: Broseph Stalin on February 17, 2012, 08:10:24 am
alright, embarked, horsey became a thrall, and kicked every dwarf in the lower body (among other places) at least once before being put down by an axe.
I bet my dorfs are gonna be pissing blood for a while.

Actually if they touched a thrall I don't think you'll need to worry about planning that far in the future.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 17, 2012, 08:11:15 am


Aren't your dwarves BLIND by now?
Dwarves don't actually use their eyes, they feel around with their beards to determine what's going on around them. Seriously though it doesn't prevent them from doing anything except running from the enemy.
Title: Re: Evil Rain
Post by: imperium3 on February 17, 2012, 08:35:16 am
I don't know if anyone's got a fort established enough to find out, but are dwarves in full armour protected from rain/fog? I know in older versions it protects them from puddles of extracts on the floor, but I don't know about the new threats...

If so, DWARVEN RADIATION SUITS!
Title: Re: Evil Rain
Post by: Telgin on February 17, 2012, 09:53:02 am
Haven't tested it personally, but I've read that clothing and armor do not protect against the rain.
Title: Re: Evil Rain
Post by: mithosaurion on February 17, 2012, 09:57:33 am
My entire military just got turned into Unholy Fog Thralls... oops.
Title: Re: Evil Rain
Post by: MagmaMan54 on February 17, 2012, 11:13:13 am
I've been getting unconsciousness-causing Putrid Sludge. Gah.
Title: Re: Evil Rain
Post by: GreatWyrmGold on February 17, 2012, 01:55:00 pm
Well, you don't need to worry about military when the environment provides all the protection you'll ever need.

I have an idea for a challenge: Use evil rain as a weapon...in the caverns. May require channeling.
Title: Re: Evil Rain
Post by: Elf Lover on February 17, 2012, 02:13:59 pm
"It is raining bitter ooze."

Thank you, Dwarves, for not realising this rain caused EXTREME PAIN and UNCONSCIOUSNESS, and hanging around beside the wagon. I hope you all die of thirst because you are unable to clean yourselves.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 17, 2012, 02:16:00 pm
"It is raining bitter ooze."

Thank you, Dwarves, for not realising this rain caused EXTREME PAIN and UNCONSCIOUSNESS, and hanging around beside the wagon. I hope you all die of thirst because you are unable to clean yourselves.
You should try to keep them from cleaning themselves. While their coated in the stuff the syndrome won't start again, it's like a vaccination. As soon as they wash it off they're susceptible again.
Title: Re: Evil Rain
Post by: Cheese on February 17, 2012, 02:20:59 pm
I got 'repulsive ooze' which causes nausea and subsequent vomiting. This didn't seem so bad till my war dogs that were guarding the effort to bring all the supplies inside got killed by an undead eagle that kept resurrecting because they were busy vomiting and kept missing. I drafted a few guys as military and one of them died. This kept happening until my fort ended  :P.

We should collate all the information about different rain types and put it on the wiki.
Title: Re: Evil Rain
Post by: Wannazzaki on February 17, 2012, 02:21:49 pm
How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"
Title: Re: Evil Rain
Post by: Broseph Stalin on February 17, 2012, 02:38:20 pm
I got 'repulsive ooze' which causes nausea and subsequent vomiting. This didn't seem so bad till my war dogs that were guarding the effort to bring all the supplies inside got killed by an undead eagle that kept resurrecting because they were busy vomiting and kept missing. I drafted a few guys as military and one of them died. This kept happening until my fort ended  :P.

We should collate all the information about different rain types and put it on the wiki.
The rains procedurally generated, it's completely random.
Title: Re: Evil Rain
Post by: Loud Whispers on February 17, 2012, 02:40:30 pm
How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"
Smell and Taste are interchangeable
Title: Re: Evil Rain
Post by: Elf Lover on February 17, 2012, 02:51:01 pm
How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"
Smell and Taste are interchangeable
Life and death, however, are not.
Title: Re: Evil Rain
Post by: werechicken on February 17, 2012, 03:00:13 pm
Is it possible for areas to have the weird rain but no mists? Because I've had bitter slime rain than makes dwarves nauseous and throw up everywhere, but no mists.

It's disgusting, most of my fort is covered in vomit.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 17, 2012, 03:05:37 pm
Is it possible for areas to have the weird rain but no mists? Because I've had bitter slime rain than makes dwarves nauseous and throw up everywhere, but no mists.

It's disgusting, most of my fort is covered in vomit.
I've never seen mist in an a biome that had weird rain.
Title: Re: Evil Rain
Post by: werechicken on February 17, 2012, 03:18:05 pm
Well I guess I won't have to worry about my dwarfs being turned into some kind of weird zombie horrors then, although I could do without the vomiting...
Title: Re: Evil Rain
Post by: Loud Whispers on February 17, 2012, 03:54:00 pm
How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"
Smell and Taste are interchangeable
Life and death, however, are not.
Not all the time.
Title: Re: Evil Rain
Post by: Wannazzaki on February 17, 2012, 04:41:36 pm
How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"
Smell and Taste are interchangeable
Life and death, however, are not.
Not all the time.

I'd disagree with the taste thing. I've never heard of anything smelling bitter, bitterness relates to astringent properties related to puckering effect it has. It can smell acrid, or taste acrid. Never have i come across bitter. It should be noted that you can taste certain things that you can't smell, because putting something astringent into your sinusses would just be plain pain.

But i digress, stop killing the fun of me assuming dorfs are stupid enough to drink the rain to determine it's qualities >.>
Title: Re: Evil Rain
Post by: Splint on February 17, 2012, 04:50:17 pm
It wouldn't be surprising if someone did that in year one on a bet.

Hey urist, betcha 15 cat roasts that that isn't vomit.

Oh really? Well then I'll see.

How?

I'LL FUCKIN' DRINK IT
Title: Re: Evil Rain
Post by: Broseph Stalin on February 17, 2012, 04:57:33 pm
It wouldn't be surprising if someone did that in year one on a bet.

Hey urist, betcha 15 cat roasts that that isn't vomit.

Oh really? Well then I'll see.

How?

I'LL FUCKIN' DRINK IT
My embark rains pungent filth (this is feces, smelly feces to be precise) that causes bleeding, nausea, and agonizing pain. My fort ran out of booze and the dwarves started to drink the filth, then they went to wash their clothes in the PERFECTLY FINE BROOK RIGHT BY THE FORTRESS!
Title: Re: Evil Rain
Post by: Wannazzaki on February 17, 2012, 05:03:14 pm
It wouldn't be surprising if someone did that in year one on a bet.

Hey urist, betcha 15 cat roasts that that isn't vomit.

Oh really? Well then I'll see.

How?

I'LL FUCKIN' DRINK IT
My embark rains pungent filth (this is feces, smelly feces to be precise) that causes bleeding, nausea, and agonizing pain. My fort ran out of booze and the dwarves started to drink the filth, then they went to wash their clothes in the PERFECTLY FINE BROOK RIGHT BY THE FORTRESS!

Armok had a curry night. His burning trots are now melting your dorfs.
Title: Re: Evil Rain
Post by: Spiderking50 on February 17, 2012, 05:06:41 pm
This evil rain thing is crazy, it's winter in my fort and it's snowing human blood. My entire map is red, it's the most horrifying thing i've ever seen.
Title: Re: Evil Rain
Post by: Broseph Stalin on February 17, 2012, 05:09:52 pm
This evil rain thing is crazy, it's winter in my fort and it's snowing human blood. My entire map is red, it's the most horrifying thing i've ever seen.
My map is completely red and yellow, it looks like someone spilled ketchup and mustard all over the whole mess except the ketchup is goblin blood and the mustard is sky-poop.
Title: Re: Evil Rain
Post by: Splint on February 17, 2012, 05:17:35 pm
And so those last two make this thread hilarious.