Oh boy, I can imagine my aboveground settlements being a lot more difficult now...I couldn't even start unloading the cart before the first rain shut down production. He who builds an above ground fort in an evil biome shall be god.
Well, whatever comes down ['filthy slime' in my case] forms pools everywhere across the map. Clothing doesn't protect against it, but once or twice I got actual rain and the filthy slime was washed away like any other contaminant. Dwarves will do the usual cleaning stuff to it if it gets inside, and water washes it off. I'm assuming that fire and magma will also clear it all out.I've noticed alot of dry patches after the rain slows down, if anyone else has seen the same thing it's likely that contaminants now evaporate.
As for protecting yourself... dig a hole as soon as you can and stay inside q;
Oh boy, I can imagine my aboveground settlements being a lot more difficult now...I couldn't even start unloading the cart before the first rain shut down production. He who builds an above ground fort in an evil biome shall be god.
I had rains of "repellent filth." (Is there any other kind of filth than repellent? Isn't that kind of what filth is by definition?? Anyway....) Anyone who got filth on them became dizzy and nauseous. My fort was covered in vomit and my dwarves rapidly depleted my booze stockpile from getting thirsty from all the vomiting. Even after I got all my dwarves inside, the couple of migrant waves that came through sprayed the entrance hallway and meeting area, and then the damned cats kept running in and out, getting sick and throwing up everywhere.
I'd like to say that it helped with invasions/thieves/snatchers by making them too dizzy and pukey to be effective in battle, except my fort fell to a herd of rutherers that came up from the caverns before I had even my first ambush. My lone axedwarf went mad after some of his friends were killed, and instead of killing the rutherers decided to mope around until he was struck down. Everyone else went down rapidly after that.
I had rains of "repellent filth." (Is there any other kind of filth than repellent? Isn't that kind of what filth is by definition?? Anyway....) Anyone who got filth on them became dizzy and nauseous. My fort was covered in vomit and my dwarves rapidly depleted my booze stockpile from getting thirsty from all the vomiting. Even after I got all my dwarves inside, the couple of migrant waves that came through sprayed the entrance hallway and meeting area, and then the damned cats kept running in and out, getting sick and throwing up everywhere.The nastier rains are definitely double edged swords, nothing can enter my murder rain map without being immediately stricken blind and collapsing in a pile of their own vomit. It would take one or two marks dwarves under a roof to mop up an entire siege.
I'd like to say that it helped with invasions/thieves/snatchers by making them too dizzy and pukey to be effective in battle, except my fort fell to a herd of rutherers that came up from the caverns before I had even my first ambush. My lone axedwarf went mad after some of his friends were killed, and instead of killing the rutherers decided to mope around until he was struck down. Everyone else went down rapidly after that.
Do good biomes have 'good' rains?I don't think so, of course what would good rain be other than 'not made of the blood of the damned?'
Do good biomes have 'good' rains?I don't think so, of course what would good rain be other than 'not made of the blood of the damned?'
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.
Raining alcohol. Rivers/pools of bourbon anyone?
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.
Raining alcohol. Rivers/pools of bourbon anyone?
Looking at the region interaction tag [IS_REGION:EVIL_ONLY], I think we can make it GOOD_ONLY and have beer fest for everyone, and happy rain!
Embark on volcano, booze rain occurs. Atmosphere combusts.
Embark on volcano, booze rain occurs. Atmosphere combusts.
sigging this.
I'd also pay to see a combusting cumulonimbus.
Heh.. makes me wonder when somebody will get "Hard Rain"...
"I wonder why they call it hard rain... AHHHHHHHHHHHHHHHHH"
Huh, the elf blood I'm getting doesn't seem to be doing anything. It's been constant since embark, but nothing's happened (now on mid-spring). The dwarfs have walked through it several times. Will edit if I start seeing some effects.You won't get any, your evil rain is either syndrome inducing or blood not both.
Mine is acrid goo. I thought I had it bad, but compared to nearly everyone else here it's remarkably benign, and actually could work in my favor if it effects gobs. I call mine narcolepsy goo: it's acrid goo that knocks my dorfs unconscious and causes extreme pain for a couple of seconds, but fades quickly. They wake up fairly quickly and no long term effects have been noticed.It really should effect everything, I've never seen animals immune to it.
So the million dollar question is: can it effect siegeing armies? That goo doesn't work on my animals, so I fear it wont work on invaders either.
Unrelated question but is everything you butcher in evil areas supposed to come to life always? I have to get my militia to kill a water buffalo's living arms and legs, often.
Mine is acrid goo. I thought I had it bad, but compared to nearly everyone else here it's remarkably benign, and actually could work in my favor if it effects gobs. I call mine narcolepsy goo: it's acrid goo that knocks my dorfs unconscious and causes extreme pain for a couple of seconds, but fades quickly. They wake up fairly quickly and no long term effects have been noticed.It really should effect everything, I've never seen animals immune to it.
So the million dollar question is: can it effect siegeing armies? That goo doesn't work on my animals, so I fear it wont work on invaders either.
Unrelated question but is everything you butcher in evil areas supposed to come to life always? I have to get my militia to kill a water buffalo's living arms and legs, often.
I wonder, can this evil precipitation be channeled and collected into a reservoir for later use?I'm not sure if it's virulent after it stops falling. If you look at your dorfs the ones covered in toxic rain are fine it's the ones covered in "Cursed Mist" that get the nastiness. I'd wager that being hit by poison rain covers them in the infectious cursed mist but actually stepping in it has no effect. That would actually be pretty awesome of Toady because when your maps soaked in poison caravans, sieges, migrants and outdoor operations would have to end. Possibly permanently since the only thing that gets rid of the goop is normal rain which may not actually fall.
I didn't get evil rain in my terrifying ocean embark, but something called an execrable cloud appeared from time to time (complete with warning and pause/zoom) and moved across the landscape. My dwarfs were already underground, so I don't know its exact effects, but it sure killed any giant crabs, giant lice, or lice people milling about on contact.You either get doom rain or nightmare clouds. The rain effects everything caught out in the open but has limits to how nasty it can be, the clouds have no such limitations but effect only the creatures caught in the clouds path.
From my perspective it's more a:They are clean but now the well brings up "Slimy Water" with blister-slime coating. Now we get to see what happens when you drink toxic slime. I'm hoping it's internal bleeding.this pretty much summarises DF players.
'ooh, I hope it'll kill my dwarves!'
Current fort has blood rain.As a nice detail, whenever it rainsd blood, everybody outside is absolutely soaked in it, literally up to their eyeballs. My woodcutters and livestock even had a goblin blood covering on their teeth and tongues.
Constant blood rain. It is raining dwarven blood ALL THE TIME. Every week of every month of every year I get that message. "It is raining dwarven blood!" ... it doesn't really do anything except coat everything in red and giving the "got caught in a freakish weather" thought to my dorfs.
Current fort has blood rain.As a nice detail, whenever it rainsd blood, everybody outside is absolutely soaked in it, literally up to their eyeballs. My woodcutters and livestock even had a goblin blood covering on their teeth and tongues.
Constant blood rain. It is raining dwarven blood ALL THE TIME. Every week of every month of every year I get that message. "It is raining dwarven blood!" ... it doesn't really do anything except coat everything in red and giving the "got caught in a freakish weather" thought to my dorfs.
This bothered me a bit when I was looking at the dorf descriptions, though:
"He has the appearance of someone who is seventy-two years old and one of the first ones of his kind."
Vampire/werecreature/other, please specify: ?
So far I've encountered:
- Goblin blood rain - for some infathomasble reason this caused an unhappy thought.
- Excerable cloud - Nothing happens(?)
- Bitter ooze rain - slight pain, slight fever, pus(?)
- Pungent slime rain - dizziness
Avoid clouds and murks like they were the circus itself.But where's the ‼Fun‼ in tha... oh.
Losing is Fun. :DSure is! Especially when it's brought on more or less intentionally by embarking on a living Hell. >:D
Had to take another stab at an evil embark...
This time it's raining "nauseating mucus" that seems to cause a slight fever at first and after that, it' bruises and blindness for everybody! \o/. (Not sure if blindness is caused by bruised eyes.)
Apparently Super-Rot is not a big deal, since the dwarves survive fine and they don't move any slower.
The constant miasma generation inside the base is a tad bothersome. though
Apparently Super-Rot is not a big deal, since the dwarves survive fine and they don't move any slower.
The constant miasma generation inside the base is a tad bothersome. though
alright, embarked, horsey became a thrall, and kicked every dwarf in the lower body (among other places) at least once before being put down by an axe.
I bet my dorfs are gonna be pissing blood for a while.
Dwarves don't actually use their eyes, they feel around with their beards to determine what's going on around them. Seriously though it doesn't prevent them from doing anything except running from the enemy.
Aren't your dwarves BLIND by now?
"It is raining bitter ooze."You should try to keep them from cleaning themselves. While their coated in the stuff the syndrome won't start again, it's like a vaccination. As soon as they wash it off they're susceptible again.
Thank you, Dwarves, for not realising this rain caused EXTREME PAIN and UNCONSCIOUSNESS, and hanging around beside the wagon. I hope you all die of thirst because you are unable to clean yourselves.
I got 'repulsive ooze' which causes nausea and subsequent vomiting. This didn't seem so bad till my war dogs that were guarding the effort to bring all the supplies inside got killed by an undead eagle that kept resurrecting because they were busy vomiting and kept missing. I drafted a few guys as military and one of them died. This kept happening until my fort ended :P.The rains procedurally generated, it's completely random.
We should collate all the information about different rain types and put it on the wiki.
How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"Smell and Taste are interchangeable
Life and death, however, are not.How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"Smell and Taste are interchangeable
Is it possible for areas to have the weird rain but no mists? Because I've had bitter slime rain than makes dwarves nauseous and throw up everywhere, but no mists.I've never seen mist in an a biome that had weird rain.
It's disgusting, most of my fort is covered in vomit.
Not all the time.Life and death, however, are not.How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"Smell and Taste are interchangeable
Not all the time.Life and death, however, are not.How do the dwarves know the ooze is bitter? obviously they went "I wonder what this tates like?"Smell and Taste are interchangeable
It wouldn't be surprising if someone did that in year one on a bet.My embark rains pungent filth (this is feces, smelly feces to be precise) that causes bleeding, nausea, and agonizing pain. My fort ran out of booze and the dwarves started to drink the filth, then they went to wash their clothes in the PERFECTLY FINE BROOK RIGHT BY THE FORTRESS!
Hey urist, betcha 15 cat roasts that that isn't vomit.
Oh really? Well then I'll see.
How?
I'LL FUCKIN' DRINK IT
It wouldn't be surprising if someone did that in year one on a bet.My embark rains pungent filth (this is feces, smelly feces to be precise) that causes bleeding, nausea, and agonizing pain. My fort ran out of booze and the dwarves started to drink the filth, then they went to wash their clothes in the PERFECTLY FINE BROOK RIGHT BY THE FORTRESS!
Hey urist, betcha 15 cat roasts that that isn't vomit.
Oh really? Well then I'll see.
How?
I'LL FUCKIN' DRINK IT
This evil rain thing is crazy, it's winter in my fort and it's snowing human blood. My entire map is red, it's the most horrifying thing i've ever seen.My map is completely red and yellow, it looks like someone spilled ketchup and mustard all over the whole mess except the ketchup is goblin blood and the mustard is sky-poop.