Ha ha. Not my imagination after all. Was browsing Legends Viewer and came up with these results from a couple of my Dwarf civs:
civ 1: 21200 horses, 2467 Dwarves
civ 2: 42642 horses, 5914 Dwarves
civ 3: 134800 horses, 3772 Dwarves (!)
My theory is that Toady has made all mounts inedible to ensure goblins have enough beakdogs to ride (he said part of the problem was that initial population was low and the goblins butchered the rest). Human civs also have a lot more horses.
Can confirm:Spoiler (click to show/hide)
I'm pretty sure that something related to how civs work now is causing this.
The amount of horses seems to almost always be a round number like 3600 (or something very close to that, like 3598), though. I don't think the explanation is quite that simple.Can confirm:Spoiler (click to show/hide)
I'm pretty sure that something related to how civs work now is causing this.
Might be related to how Toady fixed mounts for goblins. He might have made mounts more common across the board and now we have horses galore.
The amount of horses seems to almost always be a round number like 3600 (or something very close to that, like 3598), though. I don't think the explanation is quite that simple.Can confirm:Spoiler (click to show/hide)
I'm pretty sure that something related to how civs work now is causing this.
Might be related to how Toady fixed mounts for goblins. He might have made mounts more common across the board and now we have horses galore.
Bugs from Normal Games: "The game stutters for six seconds before crashing."Sigged!
Bugs from Broken Games: "The lighting is weird and the characters have no faces."
Bugs from Dwarf Fortress: "The horses outnumber us. I have seen settlements with a thousand horses to a man. I have seen them in the deepest caverns. They are everywhere. Save us."
Sigged!Ah, always an honor. Thank you.
There's probably a horse population cap depending on the size of the site to prevent a world destroying horsplosion.The amount of horses seems to almost always be a round number like 3600 (or something very close to that, like 3598), though. I don't think the explanation is quite that simple.Can confirm:Spoiler (click to show/hide)
I'm pretty sure that something related to how civs work now is causing this.
Might be related to how Toady fixed mounts for goblins. He might have made mounts more common across the board and now we have horses galore.
Last version in its early days had exploding birds, gods that woyld destroy the world every time you tried to speak to them, and shields breaking the game if you used them to block spit.
Now we have 3600 horses and WORSHIPPING!.
I for one welcome our new equine overlords.
I was stalked by a horse recruit and his band of other horses that I encountered in a town. They followed me out into the wilderness and just stood and watched as I was attacked and eaten by dingos.
Reminds me of the giant mosquito swarms a few years ago.Depending on where, though, that could be quite realistic.
It wasn't, because they were swarms of giant mosquitoes.Reminds me of the giant mosquito swarms a few years ago.Depending on where, though, that could be quite realistic.
It wasn't, because they were swarms of giant mosquitoes.Reminds me of the giant mosquito swarms a few years ago.Depending on where, though, that could be quite realistic.
Holy shit. This is just (even by our standards) ridiculous. 3600 horses to a single goblin?
Has someone made them playable yet? The horses, that is.
I know this is a few days late and Toady has already noted that it will be fixed in the next version, but somebody asked for some science so...I'm pretty sure that world-gen only cares about organs so far as combat is concerned. It's possible to make merman civs whose denizens suffocate the moment you come within shouting distance of them.
I removed the heart and brain tags from horses like someone suggested and generated 3 quick worlds. However the horse epidemic was still present. Keep in mind all I did was generate them and look through legends mode. I then added the aquatic tag and generated another world. The horses were still present. Confused, I made an adventurer and started out in one of the afflicted towns. I quickly began receiving huge amounts of "The stray horse has suffocated" notifications and found what is now a horse grave yard.
Which leaves me confused... with the hearts and brains gone and only being able to process oxygen in water shouldn't the horses not have even made it through world generation? Or does world generation not take that stuff into account?
Not for everybody.
25 ppp, this is page 2.
Because I think 50 ppp is a bit much. Especially on my phone which is my main platform for B12ing.Not for everybody.
25 ppp, this is page 2.
Why doesn't everybody set it to the maximum setting?