I am a bit of a newb, and have been looking around for a tool that is able to mod a map to destroy all items flagged for dumping or forbidden, similar to the cleanmap utility in the lazy newb pack. It has become a necessity as my fortress has grown and invaders have come (and gone into cave traps, and subsequently been pitted into my lava reservoir). But some of their equipment (which I don't really care about anyway) is iron and so sticks around eating up calculation time. In addition, there's no way that I can find to destroy clothing owned by my dwarves without destroying the dwarves who own it, which further causes lag from wear calculations.I think it would be wiser to use the 'Hide' tag for such a task, otherwise you'll end up nuking way too much useful stuff by error.
Does any such tools like this exist, or am I going to have to make it myself?
Let me explain this to you, human. Since your beard hairs obviously aren't even tingling, let alone tremorring, I'll just tell you.Spoiler (click to show/hide)
CIRCUS YEAH!Let me explain this to you, human. Since your beard hairs obviously aren't even tingling, let alone tremorring, I'll just tell you.Spoiler (click to show/hide)
You're doing it right when you decide to flood the entire surface with magma "in order to reduce lag."
CIRCUS YEAH!Let me explain this to you, human. Since your beard hairs obviously aren't even tingling, let alone tremorring, I'll just tell you.Spoiler (click to show/hide)
You're doing it right when you decide to flood the entire surface with magma "in order to reduce lag."
Why do you think us dwarves invented magma? HMMM? To fight goblins? HA! It was obviously to clean our beards of excesself leatherpig tail socks!
Some guy made an automatic, repeatable cave-in maker involving bridges and obsidian. Dunno where the thread went :-\CIRCUS YEAH!Let me explain this to you, human. Since your beard hairs obviously aren't even tingling, let alone tremorring, I'll just tell you.Spoiler (click to show/hide)
You're doing it right when you decide to flood the entire surface with magma "in order to reduce lag."
Why do you think us dwarves invented magma? HMMM? To fight goblins? HA! It was obviously to clean our beards of excesself leatherpig tail socks!
I had an idea a while back to build two enormous towers on either side of the approach to my fortress. One tower would pump water into a pressurized chamber near the top, the other would do the same with magma. When invading forces passed between the towers, both would fire streams of water and magma at each other, high above the heads of the attackers, which would combine, coalesce, and rain down meteors on the doomed would-be conquerors. Unfortunately, such a project turns out to have been a bit too ambitious for my PC. I began to struggle with fps just after the completion of the first tower.
^ Wouldn't one of those create its own source of lag?(http://img91.imageshack.us/img91/2775/octopustbearddisagreesau5.jpg)
I understand the fun of megaprojects, I REALLY DO, but sometimes results are more important than awesomeness.I smell an elf.
You really gotta stop accusing people of elfhood without offering a solution to said elfhood Nec.place the cursor/pointer on Jarhyn then run this
You really gotta stop accusing people of elfhood without offering a solution to said elfhood Nec.
Some guy made an automatic, repeatable cave-in maker involving bridges and obsidian. Dunno where the thread went :-\CIRCUS YEAH!Let me explain this to you, human. Since your beard hairs obviously aren't even tingling, let alone tremorring, I'll just tell you.Spoiler (click to show/hide)
You're doing it right when you decide to flood the entire surface with magma "in order to reduce lag."
Why do you think us dwarves invented magma? HMMM? To fight goblins? HA! It was obviously to clean our beards of excesself leatherpig tail socks!
I had an idea a while back to build two enormous towers on either side of the approach to my fortress. One tower would pump water into a pressurized chamber near the top, the other would do the same with magma. When invading forces passed between the towers, both would fire streams of water and magma at each other, high above the heads of the attackers, which would combine, coalesce, and rain down meteors on the doomed would-be conquerors. Unfortunately, such a project turns out to have been a bit too ambitious for my PC. I began to struggle with fps just after the completion of the first tower.
[/spoiler]CIRCUS YEAH!Let me explain this to you, human. Since your beard hairs obviously aren't even tingling, let alone tremorring, I'll just tell you.Spoiler (click to show/hide)
You're doing it right when you decide to flood the entire surface with magma "in order to reduce lag."
Why do you think us dwarves invented magma? HMMM? To fight goblins? HA! It was obviously to clean our beards of excesself leatherpig tail socks!
leave them out so that kobl...those monkeys will grab them and watch as your FPS drain away.The kobolds will start sending ambushes instead of thieves if they grab too much :-\
use DFmode to shove every single item into a small bag then toss the bag out of the fort mode play area thus removing traces of the item and freeing up the FPS.
or even better kill every one but one dwarf using Dfmode adventure mode (save into it don't do the Arena trick.) then swap back now you have to worry about 1 dwarf and many corpses which you could just burn, dump out of play area, use a workshop on and watch as your morality slip from you.
I meant the monkeys that plague fort owners with their nimble fingers.leave them out so that kobl...those monkeys will grab them and watch as your FPS drain away.The kobolds will start sending ambushes instead of thieves if they grab too much :-\
use DFmode to shove every single item into a small bag then toss the bag out of the fort mode play area thus removing traces of the item and freeing up the FPS.
or even better kill every one but one dwarf using Dfmode adventure mode (save into it don't do the Arena trick.) then swap back now you have to worry about 1 dwarf and many corpses which you could just burn, dump out of play area, use a workshop on and watch as your morality slip from you.
Well, I figured it out. DFHack now includes an autodump utility, which can be modded in the source to destroy any object designated dump. Got me 18 FPS improvement, just enough to be able to afford flooding the surface of the world with magma!
http://www.mediafire.com/?bh3aua32emn9utw (http://www.mediafire.com/?bh3aua32emn9utw)
Compiled autodump. Also included a a simpler tool (plus source) I hacked together for myself to delete hidden items, which has the potential advantage of ignoring items in buildings by default (which you can override with -b).
Argh, sorry about that, apparently it gets compiled with some gcc dependencies and I can't seem to get rid of those (I'm also very new to this so when the -static compiler flag doesn't work I'm stumped :P). Edited the link to point to a zip that should have everything you need.
And those random socks... tossed on the floor. They win and deserve NOTHING BUT THE VOID!
You could just give all plant thread, leather, silk, and wool boiling points of 10000 U.
When I try to run it, it tells me...
(http://img831.imageshack.us/img831/9053/error1x.png)
A file by this name was not included. The most similar-looking file did not work when renamed, or when copied and renamed.
Pulled straight from the zip.
WOAH. My fort went from barely keeping above 50 FPS to ~95 FPS. I had to remove over 2000 items of merchant junk littered on the surface after goblin raids.
http://www.mediafire.com/?0erck8tri0k4ei4 (http://www.mediafire.com/?0erck8tri0k4ei4)
Compiled autodump. Also included a a simpler tool (plus source) I hacked together for myself to delete hidden items, which has the potential advantage of ignoring items in buildings by default (which you can override with -b).
WOAH. My fort went from barely keeping above 50 FPS to ~95 FPS. I had to remove over 2000 items of merchant junk littered on the surface after goblin raids.
50 FPS? Have you been playing your fortress for only 2 years? :P
After 10 years of sieges, you'd be lucky to get 20 FPS. I finally can get 30 FPS (from 15) in my 12 YO fortress using this tool to cull 1000's of items that were just cluttering my fortress.
After 10 years, I couldn't even use the traders to sell off my crap, there'd always be 2 simultaneous sieges that would get triggered before the mechants could leave. And well, they'd die all over the map and scatter my crap. :P
This tool rocks! :P