Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Dwarmin on July 16, 2015, 01:01:33 pm

Title: So...XCOM D20 5th edition (Sad Trombone)
Post by: Dwarmin on July 16, 2015, 01:01:33 pm
((Btw, sign up sheet is in second post))

Yes!

I figure if I get to making another game, I should probably get away from fantasy for awhile-try a change in setting. I love XCOM tho. And I've always wanted a revamp of Terror from the Deep, my favorite extremely flawed game. :P

Here's what I have so far.

---
Classes
Spoiler: Assault (click to show/hide)
Spoiler: Infantry (click to show/hide)
Spoiler: Engineer (click to show/hide)
Spoiler: Medic (click to show/hide)

Spoiler: Overwatch (click to show/hide)
Spoiler: Hunker Down (click to show/hide)
Spoiler: Wounds and Panic (click to show/hide)
Spoiler: Time Units (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Damage Types (click to show/hide)
XCOM Gear
=Weaponry=
Spoiler: Thermal Taser (click to show/hide)

Spoiler: Shredder Pistol (click to show/hide)

Spoiler: Shredder SMG (click to show/hide)

Spoiler: Shredder Carbine (click to show/hide)

Spoiler: Hydro-Jet Repeater (click to show/hide)

Spoiler: Shredder Cannon (click to show/hide)

Spoiler: LASW (click to show/hide)

Spoiler: Magna-Blast Grenade (click to show/hide)


Spoiler: Dye Grenade (click to show/hide)

=Gear=

Armor Types
http://th02.deviantart.net/fs71/PRE/i/2013/107/b/d/xcom__tftd__armor_types_by_rwjj-d623nfe.jpg
Spoiler: Diving Suit (click to show/hide)

Equipment

Spoiler: Grenade Vest (click to show/hide)

Spoiler: Ceramic Plate Insert (click to show/hide)

Spoiler: Techmail (click to show/hide)

Spoiler: H.U.V Goggles (click to show/hide)

Spoiler: Auto-Med (click to show/hide)

Spoiler: Medi-kit (click to show/hide)

Spoiler: Medi-Pack (click to show/hide)


Spoiler: Mind Shield (click to show/hide)

Alien Lifeforms
Spoiler: Classified (click to show/hide)
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Twinwolf on July 16, 2015, 01:38:05 pm
Interested.

Characters:
Spoiler: Maria Vane (click to show/hide)
Spoiler: Steady "Kila" Khan (click to show/hide)
Spoiler: Stan Eaman (click to show/hide)





Spoiler: Character sheet (click to show/hide)
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 16, 2015, 01:57:49 pm
Big Thread of Thinking Stuff

Resources
Cash
Lol

Zrbrite/Elerium
This is an alloy of Alien origin, part gold part Alien Bio-material. When utilised as a power source, small quantities will generate more power than a nuclear unit of 10 times the size. It is beyond our technical ability to replicate this material as most of its constituents are Alien in origin.

Aqua-Plastic/Alloys
Alien submarines and structures utilise an incredibly strong, flexible and durable material for the majority of their construction. Aqua plastics are complex multi-bonded and Zrbite catalysed materials. Dense, yet light, the substance has strength above even Titanium or Kevlar.

SWS
Stats
Weight: The higher weight is, the lower max TU is. Also determines STR and CON.
Armoring: Indicates the bonus or penalty to AC.
Speed: Indicates maximum TU, and DEX bonus.
Stability: Indicates the to-hit bonus or penalty to attack rolls.
Sensors: WIS bonus or penalty.

Equipment

~Frame
Super Heavy
Heavy
Medium
Light
Super-Light

~Weaponry
LASW Turret
Shredder Turret

~Locomotion
Air-Jet
Tracked
Wheels

~Modules

Huh?
Aqua-Mecs
Genemods
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: heydude6 on July 16, 2015, 02:23:02 pm
Definitely interested, although I don't think you need any more starting gear items. Feature creep is a very bad thing to have.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: GiglameshDespair on July 16, 2015, 05:10:42 pm
YES
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Pencil_Art on July 16, 2015, 06:04:10 pm
Greetings! Interesting to see this. PTW.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: GiglameshDespair on July 16, 2015, 07:09:20 pm
I wonder what classes you could have.
After all, a rookie's stats will determine what they use more than a class.

Perhaps they start off as blank slates, and they have to level up to go down specific paths?
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 16, 2015, 07:14:20 pm
They don't even get names to start! They're just 'Rook1' and 'Rook2'.

It's easier that way...
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Twinwolf on July 16, 2015, 07:15:59 pm
Ah, so the rookies are going to be dying in droves, eh?
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: GiglameshDespair on July 16, 2015, 08:01:30 pm
It's X-Com (rather than XCOM). So yes. Absolute droves.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Twinwolf on July 16, 2015, 08:03:58 pm
I hope there's not much process to character creation before they get a name, then.

Glowsticks and stun batons are standard equipment from what I've seen.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: GiglameshDespair on July 16, 2015, 08:04:45 pm
It's the Imperial Guard but even worse armed.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Twinwolf on July 16, 2015, 08:05:27 pm
At least the IG get ranged weapons.

And tanks. Lots and lots of tanks.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: ATHATH on July 16, 2015, 08:41:21 pm
Interested.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 18, 2015, 09:50:01 am
Alright, XCOM the long war (mod) has actually given me a pretty good idea of how to arrange bonuses and things. I've got a few classes up now.

Todo
-Critical Wounds
-Overwatch, Hunkering Down
-Panic
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 18, 2015, 01:44:06 pm
Dang, I hit the 40,000 character limit...

Still, I think it's a good start.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Twinwolf on July 18, 2015, 01:44:59 pm
Either use the third post, or PM me what you want to put into the second and I'll edit it into mine.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 18, 2015, 01:54:48 pm
I think I'm good for now. I just need bug fixes, player feedback, and eventually I'll need some volunteers...
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Twinwolf on July 18, 2015, 01:56:21 pm
volunteers...
*Raises hand*
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: GiglameshDespair on July 18, 2015, 01:58:46 pm
Alright.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 18, 2015, 02:05:15 pm
NaNNaN
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 18, 2015, 02:06:23 pm
not done yet, hit post by accident...
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: kilakan on July 18, 2015, 02:07:42 pm
I extremely love XCOM though my play timewith TFTD is minimal as I got newCom at the same time.

Therefore color me exceptionally interested in playing this as a volunteer or otherwise.\

One note, panic could maybe have another way of going away in that say every 5 turns with no panic increase it goes one step towards neutral?   Maybe same for the pumped up side of moral.
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 18, 2015, 02:14:12 pm
Alright, anyone who wants in this thing, fill this thing out. I'm taking four people.

I also might choose the best played/best written/only surviving character to be transferred to the main game afterwards, but I wouldn't break much effort on it until see how the mechanics work.

Quote
Name: ~
Age: ~
D.O.B: ~/~/~ (Game takes place in year 2041)
Height: ~ft
Weight: ~pds
Hair: ~
Eyes: ~

Bio: *Optional... :I*

Class: (We'll start at level 2 for the intro)
Skills:

Equipment: (Could wait to fill this in, but why. Do it now!)
Shoulder Pouches [0/4 slots]
-
Leg Pouches [0/4 slots]
-
Backpack [0/9 slots]
-
Belt [0/6 slots]
-

Stats (Will be assigned randomly after your creation, naturally! But, you choose one stat to specialize in. Just write SPEC in the place.)
Strength:
Dexterity:
Constitution:
Wisdom:
Intelligence:
Charisma:
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Twinwolf on July 18, 2015, 02:15:08 pm
Sheet incoming in this slot.

Spoiler: Sheet (click to show/hide)
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 18, 2015, 02:21:43 pm
I extremely love XCOM though my play timewith TFTD is minimal as I got newCom at the same time.

Therefore color me exceptionally interested in playing this as a volunteer or otherwise.\

One note, panic could maybe have another way of going away in that say every 5 turns with no panic increase it goes one step towards neutral?   Maybe same for the pumped up side of moral.

Don't worry, XCOM Tftd was a terrible, buggy mess. Constant crashes. Weird throwbacks and logic errors in design, since it's essentially a reskin of the the first one.

I loved the concept though.  :'(

Also, I wanted panic to be a real threat. You can recover from just one level, but after that you have to hunker down and get a hold of yourself...or keep fighting and risk going crazy.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 0/4 accepted)
Post by: Dwarmin on July 18, 2015, 02:25:13 pm
Alright,' losing it' has been nerfed to degrade over a short time, but 'shaky' has been buffed with increased duration. :P
Title: Re: So...XCOM D20 5th edition. Interest Check?
Post by: Dwarmin on July 18, 2015, 02:52:07 pm
Sheet incoming in this slot.

[spoiler=Sheet]
Name: Maria Vane
~snip~

This is good. Don't forgot your ammo. :P I'm going to assume you always start the mission with an extended magazine in any of your primary weapons.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Twinwolf on July 18, 2015, 02:53:24 pm
Oh. You didn't post it in the item list, so I didn't know how many slots it takes up.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Dwarmin on July 18, 2015, 02:55:06 pm
Nah, I included it...

Quote
Ammunition=21 Round Clip (Clips take 1 slot)
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Twinwolf on July 18, 2015, 02:57:00 pm
Added ammunition.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Dwarmin on July 18, 2015, 02:58:38 pm
Added ammunition.

Cool. Do you mind adding the character list (only you for now), and the sign-up form to your second post so people can see it?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Twinwolf on July 18, 2015, 03:13:36 pm
Not at all, editing now.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Dwarmin on July 18, 2015, 03:23:33 pm
Can you include the character info, too? Otherwise I gotta hunt it down all across the thread.

Only your, so far. I'll send you the ones that get in. Which should be all of them...
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Dwarmin on July 19, 2015, 12:40:32 pm
((Putting this here until I find a place for it :P))

Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Dwarmin on July 19, 2015, 01:35:20 pm
Btw, I intend to start this maybe tomorrow, or the next day. Twinwolf, you may very well be leading a rookie NPC squad. :P
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Twinwolf on July 19, 2015, 01:35:51 pm
...This is going to be a bloodbath, isn't it?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Dwarmin on July 19, 2015, 01:36:37 pm
...This is going to be a bloodbath, isn't it?

I was thinking about a 4 troops, vs endless alien wave base defense scenario, yeah. :P
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: kilakan on July 19, 2015, 01:44:49 pm
Name: Steady 'Kila' Khan
Age21
D.O.B: 20/10/2041 (Game takes place in year 2041)
Height: 6ft
Weight: ~230pds
Hair: Blonde
Eyes: Blue

Bio: Yes he is a biological human, thanks for asking!

Class: Infantry
Skills: Bullet Swarm
Steadfast

Equipment:
Hands:Shredder Cannon 6/6

Shoulder Pouches [4/4 slots]
Shredder Cannon clips x4
Leg Pouches [4/4 slots]
Magna-Blast x4
Backpack [9/9 slots]
Techmail
Ceramic Plate
Belt [6/6 slots]
HUV goggles
1 shredder cannon clip
Stats (Will be assigned randomly after your creation, naturally! But, you choose one stat to specialize in. Just write SPEC in the place.)
Strength:spec
Dexterity:
Constitution:
Wisdom:
Intelligence:
Charisma:
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 1/4 accepted)
Post by: Dwarmin on July 19, 2015, 02:08:49 pm
Well, that was terribly formatted, but acceptable. :P

Anyway, I'm gonna put up the pre-game thread and the map soon, let you guys RP a bit if you like...
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 2/4 accepted)
Post by: kilakan on July 19, 2015, 02:10:28 pm
Sorry on a phone atm, it was hell to even do that much :P
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 2/4 accepted)
Post by: GiglameshDespair on July 19, 2015, 02:31:03 pm
Spoiler: Stan Eaman (click to show/hide)
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 2/4 accepted)
Post by: Dwarmin on July 19, 2015, 02:43:19 pm
You can enter the game straight away Gigla. I'm actually using the time to flesh out some lore stuff, so feel free to change the channel, ask me questions, RP with one another, etc...
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 2/4 accepted)
Post by: Dwarmin on July 19, 2015, 02:45:13 pm
Link to thread

http://www.bay12forums.com/smf/index.php?topic=152056.msg6383862#msg6383862
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 2/4 accepted)
Post by: Dampe on July 19, 2015, 02:52:33 pm
Been playing the living hell out of XCOM: Enemy Unknown/Within for the past two weeks. I might make a character.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 19, 2015, 03:32:48 pm
No problem, but don't expect to survive the prologue. :P
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Twinwolf on July 19, 2015, 03:33:51 pm
No problem, but don't expect to survive the prologue. :P
If Maria doesn't survive, she's got a crap ton of siblings  :P
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 19, 2015, 03:35:06 pm
Damn. And I'd poured so much effort into my character.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 20, 2015, 10:06:28 am
Do we have the stats for our characters?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 20, 2015, 10:07:41 am
Do we have the stats for our characters?

I was waiting for the combat to start to post them out.

The biggest I have to figure out is how to calculate HP for everyone...
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 20, 2015, 10:09:32 am
Hit die depends on class, maybe? d8 for assaults and infantry, d6 medics and engineers?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 20, 2015, 10:17:24 am
Muh, I dunno. Guns do so much damage-you take at least three times much damage in this system from firearms in a turn than you normally would, with the potential for alot more with volleys of auto shots. Will also have to adjust that auto-shots have less a chance of critical wounds....

I'm thinking 10 base+3xCON score, +3 per level-idea being Lv. 10 the best and max 20 in any score, and 100 HP is about as best as you go.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 20, 2015, 10:23:57 am
I dunno about the nerfing to autoshot crit chance. If they only crit on 20s normally, would they just be unable to crit at all?

A higher HP does seem necessary, though, yeah.

Does distance play any part in accuracy, actually? If you're standing next to someone and you fire a burst, it'd be odd if you were no more likely to hit them when you're 40ft away. Then again, that would be very xcom.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: kilakan on July 20, 2015, 10:33:37 am
Not OldCom style though that's more newCom not being able to hit a dude next to you.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Twinwolf on July 20, 2015, 10:35:40 am
For some reason, standing right next to an enemy in Enemy Within seems to be a guaranteed miss unless you're using a shotgun.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 20, 2015, 10:39:14 am
Anyway, rolled your stats, and they are at the bottom of the OP in the game thread.

I dunno about the nerfing to autoshot crit chance. If they only crit on 20s normally, would they just be unable to crit at all?

A higher HP does seem necessary, though, yeah.

Does distance play any part in accuracy, actually? If you're standing next to someone and you fire a burst, it'd be odd if you were no more likely to hit them when you're 40ft away. Then again, that would be very xcom.

Humm, I'll leave the autoshots as is, and see if it's not too bad. True, rolling double 20's should mean throwing hundreds of bullets at something would not mean multiple wounds a round...

Also-nah, I didn't plan to make any distance to accuracy formula thing. Too confusing. For me. :P
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Twinwolf on July 20, 2015, 10:42:30 am
Stats added on second post of this thread.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 20, 2015, 10:56:31 am
Quote
3. Name: Stan Eaman

    Subject Notes: Physical reactions very good. Very good aim, quick to seize upon vital situations. Mental skills average, note-untreated psychological issues due to abductee trauma. Subject should avoid high pressure situations.

Heph heph heph.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 20, 2015, 11:13:13 am
Also, the stat system I used was 3d6, rolling two sets for every stat.

Then I rolled a 1d5 twice and applied the lower of the two 3d6 rolls, to two stats-or just one stat, if it was the same number twice.

Your SPEC stat got +2 bonus, and the higher of both rolls.

Will make it more random in the future.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 20, 2015, 11:41:21 am
Quote
3. Name: Stan Eaman

    Subject Notes: Physical reactions very good. Very good aim, quick to seize upon vital situations. Mental skills average, note-untreated psychological issues due to abductee trauma. Subject should avoid high pressure situations.

Heph heph heph.
I would critise you for that pun, but that would make me an incredible hypocrite.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 20, 2015, 12:47:55 pm
Put something on the Submersible Weapons System (http://www.ufopaedia.org/index.php?title=Submersible_Weapons_Systems) (SWS-1), ye buggers, it's a underwater tank! I don't just write the fluff for fun Well ok I do but there's genuine information in there.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: kilakan on July 20, 2015, 12:57:39 pm
I don't feel that Steady is either paranoid or smart enough to try.  But if you explicitly tell him to he will :P
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 20, 2015, 01:01:42 pm
It can't be that hard, because we have another out on patrol at the moment.
It is built for xcom squaddies, after all, who are startlingly incompetent in everything, so it can't be too difficult. But if you start doing it now it'll save time and we can get murdered sooner. Or not, if the SWS makes the difference.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: kilakan on July 20, 2015, 01:29:29 pm
Multiple shredder cannons means multiple loud bangs to explode xeno's with anyhow ha
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 20, 2015, 03:46:22 pm
Alright ,so I think we should do a quick sweep outside before we go to quad-138 and get murdered there, or the survivor(s) will doubtlessly have an unpleasant surprise when they return. For some reason Dwarm's give aquatoids the ability to morph through walls, so while logically we should be safe in the base from that (it is, afterall, full of air, so should block it) they can still come up through the sub pen.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 21, 2015, 10:42:58 am
Alright, go. :P
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 21, 2015, 04:37:58 pm
Huh, def need to double TU amounts...

*jots down notes*
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 21, 2015, 04:38:40 pm
Or reduce movement costs. Movement per square was what, 3 or so in tftd?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 21, 2015, 04:40:41 pm
Something like that...
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 21, 2015, 04:51:30 pm
Reduced movement cost to 3 TU, as per gigs suggestion.
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: My Name is Immaterial on July 21, 2015, 05:24:34 pm
Are you still looking for sheets?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 21, 2015, 05:31:07 pm
Well, the squad has already begun their descent into madness, but you could be part of the rescue party. :P

Or I could retcon you into the game...I'm just testing stuff right now anyway, modifying stuff on the whim.

Do you have any preference?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 21, 2015, 05:34:37 pm
He went to the local swimming pool and got really, really lost?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: My Name is Immaterial on July 21, 2015, 06:32:28 pm
I was taking a nap and they left without me?

In all seriousness, I have no preference.

Spoiler: Mort Hardwick (click to show/hide)
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 21, 2015, 06:40:21 pm
Is that a Thermal Taser in your leg pouch or are you just happy to see me?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 25, 2015, 10:36:31 am
Bump?
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on July 25, 2015, 10:41:07 am
I was distracted by vampires...
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: GiglameshDespair on July 25, 2015, 04:24:32 pm
Disregard vampires, acquire casualties
Title: Re: So...XCOM D20 5th edition (Taking players for system test! 3/4 accepted)
Post by: Dwarmin on August 03, 2015, 11:10:28 am
Okaaaay, so by running this I mostly found out the basic XCOM experience does not translate well into a forum game for me. It's very tedious to translate the TU costs, mostly. Also, the whole sneak up, overwatch, end turn thing is obviously not very fun. I'm not quite sure what I was thinking...

Thanks for your time. :P

Edit: Also, this doesn't mean I've given up entirely on the system, just I don't think I can make a very convincing XCOM game out of it. I doubt anyone feels any different.
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: GiglameshDespair on August 03, 2015, 11:21:28 am
Perhaps without the time units could be a little less tedious to calculate?
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: Dwarmin on August 03, 2015, 11:27:57 am
Probably. :P

The thing is, I'm terrible at making up game systems, am fail at math hard like-writing has always been my thing, what I actually enjoy. I can't wing all of this. So I figure I have to rely more on the book, rather than trying to make a whole new thing like I have been trying to do. And without the whole tactical battle geoscape thing I had been envisioning, it's not very Xcom to me. I might as well end up making some sort of random mercenary game.
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: GiglameshDespair on August 03, 2015, 11:46:52 am
It'd probably end up with mechanics more like nuCom than oldCom, true, but eh. It could have been the TFTD remake we never got.
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: a1s on August 03, 2015, 11:48:02 am
The thing is, I'm terrible at making up game systems, am fail at math hard like-writing has always been my thing, what I actually enjoy.
Why not run a more general SG with this? Tell the story of a team of "Special Forces Dudes" going out to save the earth from a 'misterious alien invasion' (in the vein of 'Space: Above and Beyond' , or better yet, 'Stargate'.) When there's combat, abstract it  into a single (modified) roll and tell the us how stuff turned out (based on the suggestions). After all, combat is supposed to be "Months of boredom punctuated by moments of terror", not " by a thoughtful dicussion of strategy over a cup of tea".
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: Dwarmin on August 03, 2015, 11:51:35 am
The thing is, I'm terrible at making up game systems, am fail at math hard like-writing has always been my thing, what I actually enjoy.
Why not run a more general SG with this? Tell the story of a team of "Special Forces Dudes" going out to save the earth from a 'misterious alien invasion' (in the vein of 'Space: Above and Beyond' , or better yet, 'Stargate'.) When there's combat, abstract it  into a single (modified) roll and tell the story of how stuff turned out.

I liked both those series...

I've always wondered, would people actually want to play a game like that? From my own experience, there are few people on this forum that could actually sustain a pure role-playing game, with no math, no maps, no exp, loot gain etc. And, while I'd probably enjoy it, I'm not sure about others.

Am I wrong there ?
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: GiglameshDespair on August 03, 2015, 11:55:34 am
Would there be any sort of progression?
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: Dwarmin on August 03, 2015, 12:05:10 pm
Well, ideally, I would say run a 5th edition D&D game but handle all the levels and advantages thereof. You would progress, but it instead of 'You guys level up, pick your spells/abilities', it would be me deciding what spells/abilities your character has discovered and telling you-based on your characters personality, and the roleplaying actions they have taken in the game leading up to that level. Like, if a character can be said to have been studying abjuration magic, and was badly burned by a dragons fire, his discoveries will naturally lead him to design a spell that wards off flames and/or energy based attacks. If he has found a new weapon and is training with it, he'll gain eventually gain the ability to use it well.

Tho in the case of magic, I would probably let you be more specific-like giving you a list of things your character can aim for.

What A1s proposes it's a game where I keep nearly all the rolls and character design/development behind the screen, letting roleplaying determine most things. I admit, I like the concept.
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: GiglameshDespair on August 03, 2015, 12:40:32 pm
So everything is hidden from the player? That could be interesting, yeah.
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: Dwarmin on August 03, 2015, 12:54:51 pm
Yeah, it would all be in general terms. Let's say you are a Rogue making Lv. 2.

"After the trials of the previous week, you can't help but feel confident-your reflexes are faster and sharper than they have ever been."

In game, you would be gaining cunning action, and I'd be using that to calculate battle and action results.
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: My Name is Immaterial on August 03, 2015, 02:32:38 pm
That would be pretty cool.
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: Dwarmin on August 03, 2015, 03:45:14 pm
I wonder if I couldn't make a game off this...stuff to think about...

http://intothefarwest.com/
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: GiglameshDespair on August 04, 2015, 10:10:54 am
I wonder if I couldn't make a game off this...stuff to think about...

http://intothefarwest.com/
Firefly but not in space?
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: kilakan on August 04, 2015, 10:13:13 am
Sad this ended, but previously mentioned DnD but role-play heavier and other ideas do sound awesome.
Title: Re: So...XCOM D20 5th edition (Sad Trombone)
Post by: Dwarmin on August 04, 2015, 10:31:39 am
I wonder if I couldn't make a game off this...stuff to think about...

http://intothefarwest.com/
Firefly but not in space?

You could say that. :P Or just, atypical post civil war speculative genre fiction...

It's too bad, it seems to be a sort of roleplaying game that never got past the vaporware stage, despite having a bunch of backers and support.