I intend to try adding [CAN_LEARN] to Fluffy Wamblers.
Since they're vermin, it will either do nothing or make the game explode.We'll have vermin ambushers killing dwarves and escaping because they teleport.
Anything can use the [CAN_LEARN] tag in so much as it will let them gain stats in fighting abilities. I don't think other races benefit at all otherwise, getting a hammercat is just the system thinking that any stat can be applied to any creature with [CAN_LEARN], it's the same reason you get invading trolls with various civilian job titles (I got a Troll Administrator once, gave me a good chuckle).
FILIBUSTER!Anything can use the [CAN_LEARN] tag in so much as it will let them gain stats in fighting abilities. I don't think other races benefit at all otherwise, getting a hammercat is just the system thinking that any stat can be applied to any creature with [CAN_LEARN], it's the same reason you get invading trolls with various civilian job titles (I got a Troll Administrator once, gave me a good chuckle).
So [CAN_LEARN] is a good tag on war animals like elephants and dogs?
What about dragons, are they more Fun when they can learn? I mean, it'd be horrifying to be attacked by a dragon which has studied politics for 4 years.
I also got a war cat. And a few animal trainer cats.
"Meow meow, meow meow meow meow!"
*ACTIVATING CAT TRANSLATOR 5000*
"And remember, breed as much as possible! It annoys the butchers!"
Careful, you can't butcher anything with [CAN_LEARN].
"Meow meow!""Meow meow, meow meow meow meow!"
*ACTIVATING CAT TRANSLATOR 5000*
"And remember, breed as much as possible! It annoys the butchers!"Careful, you can't butcher anything with [CAN_LEARN].
I know you can't butcher anything with [CAN_LEARN], that is being said in the sense that it annoys the butchers because their ethics don't allow them to slaughter the cats.Ah, now it makes sense.
Can't you just adjust one of the tags on Dwarves making them willing to butcher creatures with [CAN_LEARN]?Which would also mean elf dwarves. (Elves are canniballs)
(Which would also mean Elf Skull Totems again)
Yes, migrant animals capable of learning will have skills randomly assigned to them. Even if they can't actually learn those skills. There's an Earth Golem leatherworker living in Reveredtour.I intend to try adding [CAN_LEARN] to Fluffy Wamblers.
Since they're vermin, it will either do nothing or make the game explode.
I find the concept of a Hammercat most amusing for some reason.
Careful, you can't butcher anything with [CAN_LEARN].
I'm quite sure it can be either...Careful, you can't butcher anything with [CAN_LEARN].
I thought that was [CAN_SPEAK]? I'm not entirely sure though, as the wiki doesn't say. I really wish Toady would just take the time to explain what every token does.
If you still want to butcher them, change [EAT_SAPIENT_KILL:UNTHINKABLE] and [EAT_SAPIENT_OTHER:UNTHINKABLE] To ACCEPTABLE in the dwarf section of entity_default.txt
Which would also mean elf dwarves. (Elves are canniballs)It's by your own preference, but your dwarves are still being Elfy...
Then again, this would also allow you to equip your dwarves with elf leather clothing.
It is a benefit to counteract the intrinsic elfiness of such a culture.Isn't the fact that elves eat elves sort of counteract that counteraction in a way?
It is a benefit to counteract the intrinsic elfiness of such a culture.Isn't the fact that elves eat elves sort of counteract that counteraction in a way?
It is a benefit to counteract the intrinsic elfiness of such a culture.Isn't the fact that elves eat elves sort of counteract that counteraction in a way?
Remember, these are Dwarves. I think the dwarfiest thing they can do is just continually try to out-evil every other race.
I think only the creatures of your civilisation can get moods.It seems like i remember there being a value in the raws that allows a given to have moods. without a certain tag then moods will never happen. even if it is a dwarf.
I tested this extensively with Elf- and Human-pets.
No moods, and you can't assign them labors.
As far as I remember Toady gave their mouth the grasp-tag to stop the annoying cat bug from the 40d versions.
[BODY:MOUTH]
[BP:MOUTH:mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]
It's also worth mentioning that any tame creatures with [CAN_LEARN] (or again it might be [CAN_SPEAK]) living in your fort are sort of psuedo dwarves. They need to drink water when tamed, unlike all other animals. Their offspring are also seen as viable targets for kidnapping by goblin snatchers. One of these animal can even potentially become mayor of your fortress.
Give cats natural metallic armor and throw them in your danger room. Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD) Have a cat based military. You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers then let loose the horses with their hooves of (actual) steel. xD
Anyone know a way I can get them to drink desalinated water underground?You can either build a pump-powered desalination plant (pump filling a cistern made completely from constructed walls and floors) although in my experience those only seem to work reliably if all the water is above the level of the ocean. Or, you can dig down deep enough to find cavern water, which should be freshwater. Unfortunately, tigermen don't seem to drink from wells.