Hmmm... I'm a little wary of joining after Legends, but I do have an idea I wouldn't mind playing...I'll allow for one trait or flaw. Also, note that the players will be deciding how their characters know each other.
Are trait/flaws/(potentially Leadership at the right level, or just the ability to get a Cohort through roleplay) allowed?
EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
That was tryrar.EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
Tryrar's character initially got NPC'd due to absence, but then somebody else wouldn't post a turn, and frankly, having one PC turned NPC is bad enough; the point at which you need two seems like a point you might as well put the game out of its misery. If you can get the other players interested, I wouldn't be adverse to starting the game back up, though updates would be a touch sparse.That was tryrar.EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
I liked the thing. I miss Saeberth. ;_;
Did you try PMing them? Or even just posting telling them it was their turn? It's not unusual for people to miss that it's their turn in PBP format when the only indicator is the Initiative Order; people tend to skip over that a bit.EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
Fronos Shorthammer (http://www.myth-weavers.com/sheet.html#id=39406) theFair warning, if you use Sunder I for one will be strongly suggesting whatever you break is subtracted from your share of the loot.Duke NukemDwarven Barbarian.
I'm assuming level 1....
Why no psionics, out of interest? They're less unbalanced than wizards, looking at the tier system (http://www.brilliantgameologists.com/boards/?topic=1002.0).
I did.Did you try PMing them? Or even just posting telling them it was their turn? It's not unusual for people to miss that it's their turn in PBP format when the only indicator is the Initiative Order; people tend to skip over that a bit.EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
I'm kind of interested, but I remember Gueryth died, and so did the one before hand, whatever that was called. If you can explicitly tell me you have it planned out, then I'll make a sheet.I have most of the early game planned out, and a good bit of the later game planned out. The remainder is stuff that really is reliant on player choice anyways.
I'm assuming level 1.Lore reasons, as HarbingerJim said. The setting does have psionics, but it isn't accessible to you.
Why no psionics, out of interest? They're less unbalanced than wizards, looking at the tier system (http://www.brilliantgameologists.com/boards/?topic=1002.0).
BTW, Flame, have you looked through Cityscape/Dungeonscape? Depending on where the focus of the campaign goes, they could both likely be helpful.I can't say I have; I'll look through those.
By the way, is fractional BAB in play?I can't say I've ever heard of it. Looking over it, though, I'll go for it.
So what are the standard deities? Because there seem to be a lot of deities. (http://www.imarvintpa.com/dndLive/SearchDeityList.php)
Definately thinking favoured soul with a big stick.
The gods being used are the standard pantheon (Heironeous, Boccob, Hextor, etc.)So check the Player Handbook as a first source. What concept were you going for? We may be able to help you find one that matches.
I don't actually own any of the handbooks or anything - I rely on online resources and srds, which often don't distinguish very well.Yes, own, of course, I would never advocate bypassing that... Erm, let's see... Preferred Alignment? I personally will likely be going Lawful Evil.
I was thinking a favoured soul, and the smallest possible character with the biggest possible club sounds amusing to me. So either a great club or heavy flail as a diety favoured weapon.
As for templates, if the deity was an earth deity, I was going to take the Mineral Warrior template for LA+1 as a show of how much s/he was devoted to their god.
As for the Executioner's Mace, I think I'll go ahead and say no to that. It seems a touch powerful.Since no god lists it as favoured (well, maybe Kyuss, but I'm fairly sure that's unplayable), for a Favoured Soul it's actually a fairly weak choice unless the Favoured Weapon of their god is utterly terrible, and even weaker than a Favoured Maul, since it needs Martial Weapon Proficiency (thus a feat or a dip) and doesn't gain the benefits of the free Weapon Focus and Specialisation feats that the Favoured Weapon gets, so you're effectively trading away a feat for a slight drop in average damage, -1 to attack, the loss of the ability to (potentially) use a shield or a free hand (since Exotic Wep. Proficiency (Maul) lets you use one one-handed), and a (slightly) easier time bypassing DR (Not by much, though, since you'll either a: still need the golf bag to deal with anything fancier than B/P/S, or b: have Shadow Striking and ignore DR).
The hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play. Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed. If you want to boost the hexblade, I'd try the following changes:
Good Fortitude save
Curse ability usable 1 + the hexblade's Cha modifier per day
Curse ability usable as a swift action
Curse ability does not count as used if the target makes his saving throw
Ability to cast in light or medium armor and while carrying a light shield or buckler
At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.
The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage. (These are by no means official. They're just off the top of my head changes I'd consider making.)
May I point out that favoured souls are basically weaker clerics: having both is a bit redundant.Not... really. Sure, having two characters built to perform the same function can be redundant, if you only need one character capable of doing that. But two characters built even with the same class can be extremely different in focus, and even if two characters are built to perform roughly the same thing (same class or not), plenty of purposes can benefit from having several characters built to perform them. Two rogues makes for good flanking, after all.
I'll allow these changes.QuoteThe hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play. Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed. If you want to boost the hexblade, I'd try the following changes:
Good Fortitude save
Curse ability usable 1 + the hexblade's Cha modifier per day
Curse ability usable as a swift action
Curse ability does not count as used if the target makes his saving throw
Ability to cast in light or medium armor and while carrying a light shield or buckler
At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.
The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage. (These are by no means official. They're just off the top of my head changes I'd consider making.)
Is there a spot left and if so can I have a bit of time to consider (mostly to consider if I have the time to make a character and if I can come up with something interesting that is evil, as that is new to me)?We've got two, in fact. I'll go ahead and reserve one for you.
(an evil bard?)
(an evil bard?)We've got two, in fact. I'll go ahead and reserve one for you.
Ok, so how do our characters know each other? Dwarmin, our characters could have met in the Northern Wastes, when she was a girl struggling to survive rather than a mercenary killer like she was now. If maybe she tried to kill him, but was fought off (being much, much younger at the time).
Speaking of which, Flame, what's your opinion on the Cityscape Social Classes Variant Rule?Could you link me to it? I didn't see it in the book, and the .pdf I tracked down doesn't have an index. Google doesn't return anything relevant.
we are level 1 now though yes?Yep.
Sidebar on the bottom of page 59.Speaking of which, Flame, what's your opinion on the Cityscape Social Classes Variant Rule?Could you link me to it? I didn't see it in the book, and the .pdf I tracked down doesn't have an index. Google doesn't return anything relevant.
Eh, the social class rule is interesting, but I don't think I'll use it.
flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?That's what Masterwork Tools are for.
Eh, the social class rule is interesting, but I don't think I'll use it.I see. Hmmm, to the Book of 9 Swords, then!
Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?
I'm honestly not sure what you're asking here.Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?Sure.
Actually, on a related note, how much downtime do you intend this campaign to have/how long do you expect it to go on (in both ingame time and levels)?I'm not entirely sure how much downtime there will be, but assuming nothing major comes up, it shouldn't be much. As for the length, ingame time will probably be over the course of about three months, possibly less. As for levels, probably about 7-9. However, I have been making a few changes to the late-game plot that might end up raising that.
Ah. That rather puts a dampener on the character. I'll just go try to think up a new one then.Actually, on a related note, how much downtime do you intend this campaign to have/how long do you expect it to go on (in both ingame time and levels)?I'm not entirely sure how much downtime there will be, but assuming nothing major comes up, it shouldn't be much. As for the length, ingame time will probably be over the course of about three months, possibly less. As for levels, probably about 7-9. However, I have been making a few changes to the late-game plot that might end up raising that.
It was a question about Alternate Class Features, but it doesn't really matter now.Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.I'm honestly not sure what you're asking here.
Okay, I am going to be a human Rogue/Alchemist, possibly with a dip in several levels of Arsonist after all that.
Should I completely reroll, or would this be wrong?
Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack. However, there is hope! The Dragonfire Strike feat may allow bypassing Sneak Attack immunity; the exact text is not entirely clear, and is the subject of many rules debates.I can't really see why it would. Unless I'm missing something, it just seems to do +1d6 and adds fire damage, plus a possible energy resistance.Would you consider this to bypass Critical Hit (and thus Sneak Attack) immunity when flanking/flatfooted/otherwise denied Dexterity bonus to AC?Spoiler (click to show/hide)
At GM - if wizardly magic is hard to come by in this world, kind of, what about magic items? Basically I'm wondering if it is worth taking Skill Focus: Use Magic Item as my spare feat, or keep PBS.Magic items are semi-rare, but not extraordinarily so. Wizards might be too busy studying to do much in the way of magical items, but sorcerers often make them, as they sell very well.
That's kind of the point; changing the Sneak Attack damage to Energy Damage to bypass standard immunity to Precision Damage. And it doesn't add energy resistance, so I'm not sure what you mean by that, unless you meant that the enemy can resist it, in which case yes.Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack. However, there is hope! The Dragonfire Strike feat may allow bypassing Sneak Attack immunity; the exact text is not entirely clear, and is the subject of many rules debates.I can't really see why it would. Unless I'm missing something, it just seems to do +1d6 and adds fire damage, plus a possible energy resistance.Would you consider this to bypass Critical Hit (and thus Sneak Attack) immunity when flanking/flatfooted/otherwise denied Dexterity bonus to AC?Spoiler (click to show/hide)
Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack.
Penetrating Strike (DS, p 13): Lose trap sense. Whenever you sneak attack something normally immune to sneak attack damage, do half your normal dice of sneak attack damage.
That is another option, my fallback as it were, but it eats my Changeling Rogue Minor Lore ACF and still cuts down damage dramatically.Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack.
My friend sercon used this ACF (alternative class feature) a long time ago on his char, iirc.QuotePenetrating Strike (DS, p 13): Lose trap sense. Whenever you sneak attack something normally immune to sneak attack damage, do half your normal dice of sneak attack damage.
It seems Dwarmin's is the connecting character between all of ours.
I don't mind just keeping it for now anyway. Might save it for a masterwork book of chants.The wand is acceptable, as is somebody donating 5 gold.
I hope we can start soon?
edit: I downgraded my armour and now have 70GP spare... So yes, if you could contribue 5GP I could get a 5 charge CLW wand?
GM - is this acceptable? If not, or if I change my mind, I will save it to my masterwork book.
Being a bard and able to take CLW as a spell, I don't have to roll UMD to use this wand do I? If not, Nerjin, can I have 5 of your 7 gold please? I'll put you first on the list for healing ;)Even if you didn't, you don't need to roll UMD to use a wand, or at least not according to any source I've seen.
Being a bard and able to take CLW as a spell, I don't have to roll UMD to use this wand do I? If not, Nerjin, can I have 5 of your 7 gold please? I'll put you first on the list for healing ;)Even if you didn't, you don't need to roll UMD to use a wand, or at least not according to any source I've seen.
You make a Use Magic Device check each time you activate a device such as a wand.
Yeah, I just noticed that. However, apparently you don't need to roll if it's on your spell list.
I think that’s what I thought. So if I got, say, a Wand of Awesome But Non-Bardic Destruction, I could use UMD to try to activate it, right?That's all correct.
But CLW being in the bard class list, I don’t have to roll. Yes?
Excellent.
Being a bard and able to take CLW as a spell, I don't have to roll UMD to use this wand do I? If not, Nerjin, can I have 5 of your 7 gold please? I'll put you first on the list for healing ;)
I don't mind about an IC/OOC thread but it's possibly easier for the GM to have two threads.
Take it.
Huh... Okay then. So we're going to levels 7-9 with very little downtime [making crafting undesireable]. Fair enough. Do we know what sort of enemies we'll be facing? Any other specific info we might need?What you know is that kobolds, orcs, goblins, and the like tend to settle in the Undercroft of the city, causing a nuisance, making raiding runs, and breaking steam pipes. Several of the places in the Undercroft the beasts reside in have passages down to an expansive cavern system, known fairly creatively as the Caverns. Rumors say that Gods, demons, and worse live down there. Others say that whatever force forms the government of Aretrian is down there as well. Others still say that it's a big, barren hole. Those last people are generally referred to as overly skeptical killjoys.
Hm, alrighty. How uh... How steam-punky is this? Or is it just guns and steam pipes?There's a number of various, more mundane applications. Though no entirely useful designs have been made, work is ongoing in the realm of airships. Steam is also used for some basic motors, often used in pulley systems, fortified doors, and the very occasional crude vehicle. There are a number of other uses for them, but they aren't very common, nor are they important to adventuring. Most of it is just window dressing, to be honest.
Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.This has become relevant to my character again. To explain:
Gnome Bard RoS
1st level: Gnome cantrips is fair trade, you'd probably get those anyway. Counter fear is surprisingly good, as skill checks are easily optimized. If you are found fighting creatures that usually use fear effects, this is a good song. It replaces countersong, which is a bad idea anyway.
-snip-Ah. Well, then, I'd have to say no. I would think that you'd actually have at least one level in a class to trade out its features for other things, even if you do already have said features.. I can't find any official sources supporting nor contradicting me, though, so I could be horribly off target here.
Food poisoning sucks.
Hm.... Okay then. I have a thing about Steampunk. Don't usually care for it much. Anyways, I'm really looking forward to this starting up.
Thanks Dwarmin! My sheet is all done, unless someone wants to give me 10GP so I can get some soft slippers for sneaking in.
http://www.myth-weavers.com/sheetview.php?sheetid=1029549So...Much...Changeling...
Unfortunately, Ava is blonde, though aside from that, the pictures are pretty cool.
...
It is surprisingly difficult to find a picture of a female warrior in practical armour/winter gear. She's not really the chainmail bikini type.
I really like Forest Gnomes. They're perfect for a sneaky ranger build.
I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...It's Harb, not Jim. And complete, barring story.
How's the guy going Jim?
I like the idea of Bard but...
I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...It's Harb, not Jim. And complete, barring story.
How's the guy going Jim?
Not exactly a master either, but it certainly seems to be a decent setup. Rogue acts as a skillmonkey, Cleric (And I believe FS as well) can take quite a few hits, the Hexblade can debilitate the enemy, and the bard...Well, the bard can't actually do that much, but that's kind of par for a bard.I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...It's Harb, not Jim. And complete, barring story.
How's the guy going Jim?
Fixed that then.
So... Rogue, Cleric, Hexblade, Favored Soul, and Bard. Is this a decent Level 1 Party? I like the setup personally but I'm still a novice with the system.
Sure, but an average, non-optimized bard will probably not be able to do much in combat....You're kidding, right?
Maybe I've just been playing with really crappy bard players, but in my experience, the average bard just isn't great in combat. They can provide buffs in combat, which occasionally turn out to be helpful, but most of the time they tend to just lightly pelt the opponents with crossbow bolts, and occasionally pull off some cool tricks with illusions.Sure, but an average, non-optimized bard will probably not be able to do much in combat....You're kidding, right?
You could always take Wild Cohort (http://archive.wizards.com/default.asp?x=dnd/re/20031118a) for a mount/flanker/scout/whatever.Spoiler: various rambling edits (click to show/hide)
edit 4: new sheet:
http://www.myth-weavers.com/sheetview.php?sheetid=1031871
Since we have a rogue I swapped sneaking for Gathering Information, mostly. The other CHA skills are covered by the group, and diplomacy doesn't really fit with the character anyway.
Not exactly a master either, but it certainly seems to be a decent setup. Rogue acts as a skillmonkey, Cleric (And I believe FS as well) can take quite a few hits, the Hexblade can debilitate the enemy, and the bard...Well, the bard can't actually do that much, but that's kind of par for a bard.
You gonna do that backstory connection with Ava?
Too bad Harbringer had to eat those bad clams. We coulda started already! :PCrab, actually, I think. Possibly the squid.
Too bad Harbringer had to eat those bad clams. We coulda started already! :PCrab, actually, I think. Possibly the squid.
Anyway, Changeling Rogue is the kind of Character that's, well, been a lot of characters, so if you have a preferred connection with them, just mention it. Essentially, they don't really have a fixed long-term identity, so, you know.
Either/or, though given the number of individuals in the party, all of whom have to have some connection to each other, it's likely that at least a couple of people know Changeling Rogue is Changeling. Alternatively, they could all know it seperately under different guises, which has hilarity potential.
Dear Ithra-Etheaste Freviir
Ithra, my darling-did I spell your name right, after all these years? I certainly hope so.
You will remember me, I hope-I was your friend on board the Maloral Yal as we sailed the Steaming Seas. Osirio DuSirc, your good friend. I remember you fondly...our good galley chef, tough as Ironwood, and no slouch with a meat cleaver. You hit me with a fish when I tried to kiss you. I probably deserved it.
I am eager to speak with and see you again. It has been a time, but perhaps we might speak of a grand opportunity. Osirio is making a group of mercenaries to be based in the City of Aretrian, to start. I have obtained a charter and already, I can barely keep up with the amount of new recruits clamoring to join "Osirio's Bold Men", name pending. This one has often thought of you over the years, and wonders how we might meet once again. In short, he is offering you a place of honor in the company-and not only for you, but that dashing Brother of yours. I know you have his ear, and will be honored if you can persuade him to join us as well. His blades and stealth are renowned across the land...though, not ~too~ renowned, am I being right? And, you make excellent breakfasts. I, Osirio, am in need of both.
Please, my dearest friend-write back to me and tell me what you, and your brother think, and we can speak more. I can promise excellent pay...and grand adventure. You used to tell me you dreamed of sailing the stars, and I told you of my past. Ah, how young we were then...is it too late for dreams? I hope not.
With everlasting friendship
Osirio DuSirc
Spoiler: Culpa Maxima (click to show/hide)
Dear Osirio,The drow carefully folded and sealed the letter, before tucking it away in her cloak. Standing, she turned and moved towards the window, stepping delicately over the corpse of the elf lying facedown in the center of the room with a dagger in his back, and waited there for a minute until she heard the door to the room open.
Of course I remember you! How could I forget? I have encountered so few with such ability to curse in Elven, and so few fellow sailors with such an aversion to cold water. A good thing the seas we sailed were so... warm...
Alas, I am pressed for time to write this, so I shall be brief: I have not been in contact with my brother for some time, as I believe he is currently engaged in delicate business in Aretrian. However, I am currently between jobs, and was considering a change of location to The City to track him down, so your offer is quite convenient. I accept in principle, pending negotiation.
Till the Sleepers Wake,
Ithraeheste Fr'Aviir
Niiiiiiiice does that mean we are ready to go?If Harbinger's finished his sheet and is planning to go in sans weapons, then yes.
Niiiiiiiice does that mean we are ready to go?If Harbinger's finished his sheet and is planning to go in sans weapons, then yes.
...What? I have 5 weapons listed.Niiiiiiiice does that mean we are ready to go?If Harbinger's finished his sheet and is planning to go in sans weapons, then yes.
Cupla Baeta, Osirio DuSirc, Ari Cole, Ava, and a changeling under the name Ithra-Etheaste Freviir -Ithraeheste Fr'Aviir.
FixesCupla Baeta, Osirio DuSirc, Ari Cole, Ava, and a changeling under the name Ithra-Etheaste Freviir -Ithraeheste Fr'Aviir.
They... Maybe this is a multi-layered trap?Entirely possible. It's not like Kobolds are known for their compunctions about sacrificing their own to defeat their enemies. Just like the Guard!
It's entirely possible that the kobolds under the city are raving cultists.Also possible. Mushrooms, I tells ya.
((Assuming Ithy is disguised as a female drow, as in Osirio back-story. ))"Ithy" is a female drow; other disguises have their own names.
I'll reply to Nerjin later...Try it and see!
How good would my bluff have to be to use ghost sound to make the kobolds believe their god was speaking from the magma and commanding them to jump in?
ANYWAYS, a map of some sort would be nice on future turns.That update was intended to have one, actually; I just forgot to put it in. Fixed now. Not that it changed from last round, but still.
Also, for the record, the map uses the standard 5-foot-square (It's a very tight fit in that cage).Mother of god. Let's just retcon out any mention of any of us moving, then.
Well, the cage is a good deal larger than the square, but for game and map-making purposes, I'm compressing it into one tile. Still damn uncomfortable, though.Also, for the record, the map uses the standard 5-foot-square (It's a very tight fit in that cage).Mother of god. Let's just retcon out any mention of any of us moving, then.
They... Maybe this is a multi-layered trap? I don't know.
Also, I am forgetting to use my picture, sorry Dwarmin.
Ari sniggered to himself at the weakling's puny brain, and had a thought.You are moving directly through several threatened squares there, provoking at least one, potentially more, attacks of opportunity. I suggest going around.
Move to the door/between the door and the kobolds, hopefully where I can also smash in another head at the same time. I.e. 3 left and 1 left/up if appropriate by my turn.
I totally pointed it out. I'm a great guy!Tsk tsk tsk.
Right?
"...stop injuring him." Ava said, the first hints of emotion coming into her tone.I take it you mean the one that bull-rushed Osirio?
Use blood wind (http://dndtools.eu/spells/spell-compendium--86/blood-wind--3975/) to attack the kobold to the South of Avalanche.
My apologies for the delay.
Also, I think I kind of went overkill on the description of the hex :P
The only prayer you said to Wee Jas was "Not today".
ah, phoo. It's pretty clear what the next actions are going to be. Groundstomp the only Kobold left.Sorry, forgot to include that in the post. It was 4 HP.
We could probably finish his battle right away...I'm here at the moment anyway, so I have time to post.
I hope harbringer got over that bad lobster.
Edit: also, what and how much was I healed for? Wasn't very clear what spell was cast on me, though it can only be cure light wounds, prolly. 1d8+1, innit?
I am trying to keep track of my own HP anyway.
I vote we throw the kobold into the lava.
Why? He's a god of war. Pain distracts your followers. You don't want your soldiers distracted by ANYTHING.He's also the god of Destruction and Domination. In causing pain in healing, those who are healed are more likely to avoid injury, or at least avoid being treated (Therefore requiring less resources), than the others. In addition, it shows them that if this is what He does to heal his followers, what would He do if they abandoned him?
Why? He's a god of war. Pain distracts your followers. You don't want your soldiers distracted by ANYTHING.
Why? He's a god of war. Pain distracts your followers. You don't want your soldiers distracted by ANYTHING.He's also the god of Destruction and Domination. In causing pain in healing, those who are healed are more likely to avoid injury, or at least avoid being treated (Therefore requiring less resources), than the others. In addition, it shows them that if this is what He does to heal his followers, what would He do if they abandoned him?
I vote we throw the kobold into the lava.
And feed the Fire God? More Pyres for the Fire Throne? They were chanting around it, remember. :P
We might wake something quite narsty up...unless it's awake already.
I vote we throw the kobold into the lava.
And feed the Fire God? More Pyres for the Fire Throne? They were chanting around it, remember. :P
We might wake something quite narsty up...unless it's awake already.
And while it rises, triumphant, from the lava, we sucker punch it in the head with Ava's comedically oversized hammer.
I need a Glove of the Master Strategist (https://dracoland.obsidianportal.com/items/gloves-of-the-master-strategist) so I can pull a giant hammer from nowhere (http://tvtropes.org/pmwiki/pmwiki.php/Main/Hammerspace).
Spoiler (click to show/hide)
It's Ramona Flowers pulling out a comically oversized hammer from her bag.Spoiler (click to show/hide)
Image seems to be broken for me.
Yep.Spoiler: This image? (click to show/hide)
I like it, to be honest. I feel like things just work better if everyone gets into it.
After all, Dwarmin was the one who got me into this sort of thing.
Seconded.
[MARCHING ORDERS]
Osirio has high HP and decent AC-he will always prefer to lead the party with his shield and melee weapon, striking the most obvious threat. He is aggressive against spellcasters, due to his high saves, and will not hesitate to draw their attention on him.
He will tend to use his curses on the enemies that benefit most from damage and attack rolls-melee and ranged fighters, with a preference for those whom the party will have trouble reaching, or who are most dangerous overall. His curses will target archers, double wielding fighters, two handed fighters, and sword-board users in that order. He will cast curses on enemies who are fighting allies before those who are attacking himself. He will usually not use more than a single curse in a single combat, unless it's needed greatly or it's obviously the final fight of that time.
He will use his guisarme whenever the terrain allows it, and will prefer trip attacks in addition to normal attacks-especially if that enemy is cursed and intimidated.
Osirio will attempt intimidate any enemy the group is ganged up on, and may combine an intimidate and curse attempt on the same round if the target warrants it, sacrificing his attack.
Cursed and intimidated enemies are very likely to be tripped on the next turn, from flail or guisarme.
A warm relief as the wounds knit themselves shut swiftly. While there is no pain there is a certain amount of unease to the healing as the normally dark energies of Hextor convert themselves to positive energy capable of healing.
Avalanche fights very aggressively, not bothering with tripping or grappling. In battle, if she can reach an enemy, attack with Maul.
If the enemy is <30 feet away, and moving to them to attack would provoke an AoO, use Blood Wind to attack.
If in melee against a very tough enemy or a boss enemy, use Blood Blade with the melee attack to increase damage.
If she is under ranged attacks, and has no nearby opponent to attack in melee, take out the Tower Shield and use it to provide Cover - for her and any others who stand behind her.
I am off now and missed this - I will try to add mine to my sheet tomorrow.
But yes agree that very useful...
Also, I hope this kobold surrenders. We can throw him in the cage and let him spread the story of our heroic* party!Don't say that! It all but guarantee you'll roll a natural one!
*probably
Dwarmin, you know he's not going to go that far?
"Oh, and um... Elf woman... Sorry I forgot your name, but could you ask it why they have captured us?"
Hello."Oh, and um... Elf woman... Sorry I forgot your name, but could you ask it why they have captured us?"Ari the Wrathful Forest Gnome is not an Elf woman.
Ari has low HP, low AC, low attack bonus, and few skills. So he will try to stay at the back. But he can only melee, and not missile, so he will have to advance, but not into terrifying danger – he will prioritise working with another team member and will try to Flank and Aid Another rather than hit himself.
If the party seems evenly or out- matched, he will start chanting some Inspire Courage Bardic Music.
He has some CLW ability with his wand, and can use this even whilst chanting. If a team member requests healing, or looks down to 25%HP, Ari will heal, prioritising the Cleric and then Osirio if there is a choice.
Wherever possible, Ari will check his Bardic Knowledge to see if there is anything he knows about the situation or confronted people.
Because it's more satisfying to get up close and smash someone than it is to plink away at them from a range.
Character before optimization eh?
Maybe spears, throwing axes, or javelins would be more to Ava's taste? She'd use her STR bonus for damage rolls on them.
Or maybe she could enchant her maul with returning one day...
Maybe spears, throwing axes, or javelins would be more to Ava's taste? She'd use her STR bonus for damage rolls on them.I suppose throwing axes and javelins would fit, but it's kind of cowardly to kill at a range you won't even get splashed by their pulverised brains. She has a tower shield to protect her from such cowards, anyway.
Or maybe she could enchant her maul with returning one day...
"oh my Gods that thing is made of living vomit and acid, let's not go into melee!"
You'll be happy when you can buy a wand of flaming sphere! :P
We should buy one then!
So I don't have to roll to hit?
Honestly-our party has no ranged damage dealers, we're all melee. The GM knows our weakness now!
Still any interest in this?
Jesus Christ. 27 damage on a bloody kobold. Remind me to never ever piss you off, Dwarmin.
Nope. Found the relevant bit of rules, and five foot steps never provoke AoOs.Barring the use of certain abilities, that is.
Well, naturally.Nope. Found the relevant bit of rules, and five foot steps never provoke AoOs.Barring the use of certain abilities, that is.
...What just happened?Sorry, that was written a little confusingly, wasn't it?
I didn't land a blow, someone took/dealt 2 damage, and the kobold disappeared?
I hope you're still adding my +1 for Inspiring Courage! And I think it is now Ari's turn but the initiative suggests otherwise.That I am, and that it is. Sorry, I was practically already asleep when I wrote that update..
What's the light levels like in this room and the next one?The room here is fairly dim, but lit enough to see thanks to the fungi. The next room seems to be lit by torches, rather than the strange mushrooms and lichens.
I could kind of see Osirio and Ava as some kind of battle couple. It'd be an interesting route to go down. And a murderous one.Oh god, the poor commoners...
Because I was writing this quickly and messed up. Fixed now.
((why does Ava not have a initiative?))
All of them shot at Avalanche? How cruel. They could have at least shot Osirio a bit as well instead of picking on poor, delicate Ava.This is completely ok with Changeling.
All of them shot at Avalanche? How cruel. They could have at least shot Osirio a bit as well instead of picking on poor, delicate Ava.
Um... How much damage did I do?Ah, sorry. 8 damage, and adding it to the update.
Those cracks the kobolds are behind, what size are they? Squeeze-through-able, weapons-only...?Fairly large. You could get through them with a bit of effort, though Ava might have a few difficulties (She could honsetly probably just bash her way through the rock with that maul, though :P). The main problem is that they're about five feet off the ground. The actual space behind the entrance is a bit tight too, but still large enough for you to get at the 'bolds, if a little akwardly.
So the access to the kobolds is 5 feet off the ground, or have I completely misunderstood?Yep, that's correct.
So Ari can hide underneath, out of LOS, and try to lob a flask of oil in, and then set it alight with a tindertwig, and set the kobold alight?
This is what I want to try.
Ari will move one square south west and three south. Try to get a flask of oil over the kobold and Hide!Hey, get your own hiding place >.>
Ava thinks you should stop being cowards and fight. She took two crossbow bolts and kept going, the trooper, so you healthy sorts can get stabbin' already.http://www.myth-weavers.com/sheetview.php?sheetid=1029549
A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The save must be repeated each round, with the DC increasing by +1 for each previous success.
I'm assuming this holds true for simply holding your breath as well. So yeah, we have time to splatter those kobolds and pick up that fancy lizardman sword. Ava can hold her breath for a measly 34 rounds, so she'll kill those who remain and take Osirio that sword he wanted.
You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round.
You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round.
((Also, Lawas profile says he has been offline for like a week. Probably abducted by the Neptunians.Yeah, probably a good idea. Auto-ing Ari now.
I suggest Ari be auto-ed.))
So what would the lizard's longsword count as? Just a ordinary longsword?Yes, although it may sell for a bit more than a standard longword due to the decorations. Despite the ornate design, there are no apparent magic properties; or if there were, they've since faded.
Alright, Lawas has been officially NPC'd, and Ari will be leaving the game shortly at the first plot convenience. However, he may rejoin the game at some point. I've PM'd Lawas with the particulars, but the part you need to know is he's leaving for now, but may return.Okay, ignore this, then. Lawas is back in the game!
Alright, Lawas has been officially NPC'd, and Ari will be leaving the game shortly at the first plot convenience. However, he may rejoin the game at some point. I've PM'd Lawas with the particulars, but the part you need to know is he's leaving for now, but may return.Okay, ignore this, then. Lawas is back in the game!
Apparently trying to scrape the spice off of his tongue Culpa chose to interject "Okay, let's get moving please. We should save our anger for the captain. My god has spoken to me while I was eating and declared we should destroy him as soon as possible. I think we can all work together nicely for that long right?"
And now, a look into the GM's recent thoughts:
Alright, finally got one action done. Let's make sure the formatting is correct before moving onto the next.
*Presses show preview*
Warning - while you were typing 5 new replies have been posted.
...Well, time to invest in a noose
Seriously, though. You guys post insanely quickly.
I know, but there's still something innately terrifying about seeing so many posts being made while you were writing an update.And now, a look into the GM's recent thoughts:
Alright, finally got one action done. Let's make sure the formatting is correct before moving onto the next.
*Presses show preview*
Warning - while you were typing 5 new replies have been posted.
...Well, time to invest in a noose
Seriously, though. You guys post insanely quickly.
It's mostly snippy fluff.
You have to admit, at least Ava is consistent.
Oh yeah.Essentially. You just need a handful of fingers from the 'bolds in order to confirm you've been killing them. The actual money is a fixed amount, however; not a rate. And I'm assuming that you were indeed defingering 'bolds as you went, since I forgot to mention that.
Flameboy: What were the details of the contract our group took out, btw? Have we been retroactively collecting kobold ears for bounty?
So we can go collect our money, right? :PThat you can.
Or in the case of some of them jars of kobold mush.
I know I'm getting a bit railroad-y here, with trying to get you guys to call it a night, but frankly IC discussion seems to have stalled, and I'd like to get the plot moving again, and there isn't much way to do that 'till the morning.
I don't want to do anything else this night, no, but I thought we would meet our employer tomorrow? And then we could go to that meeting?
er, I must have missed adding our pay and XP. How much were they?The pay was 20 gold each. Also, I forgot to add the experience for the final encounter there. The first two encounters totaled to 210 experience. The third and final one was worth 140 experience, so the total comes up to 350 experience per person.
I assume the dress and opera cost stuff? Just put it on Osirio's tab...
Edit: Oh yeah, did harbringer die for real?Not quite.
The out-of-sync time frame here is really starting to mess with my head. Update may be a bit.
I like the ploty part. It's really interesting seeing the plan come together. I can't wait for it to all come apart. I'm a little hurt that you didn't ask Culpa to marry you though. He's like... a preacher dude.
I like the ploty part. It's really interesting seeing the plan come together. I can't wait for it to all come apart. I'm a little hurt that you didn't ask Culpa to marry you though. He's like... a preacher dude.
I thought he was like...a war priest..
Do they do weddings? O_o
Also, Harbinger, not sure how many sets of clothing you wanted to buy, so I didn't give a specific price.It was more of a "looking for what I can get" post than a "I need X" post. *Shrug*
I kinda want to get in a knife-fight just so I an make a Crocodile Dundee reference.
A giant crocodile is CR4. I wonder what Gustave (http://en.wikipedia.org/wiki/Gustave_%28crocodile%29) would be? Since he's rumoured to have killed over 300 people... he's been shot three times and kept on going.
As far as continuing IC discussion, I'm going to have some free time in ~15 minutes, I think. Until then, afraid I'll be too busy to write much of anything.
Because the entire party disappearing from the... well the party won't be noticed right? I like to think Culpa's still hanging around talking to guests.
By the way, I'm probably going to let Osirio's and Ithy's IC moment resolve, and then commence a scene shift to tomorrow.
Ignore what I said above. My laptop's charging cord has been taken out by one of my pets, and I can't really get on for long enough to actually write an update for the time being.
It could be a while before I'm able to get back on; as such, Aretrian will be on hiatus while I wait to get a replacement.
Walls of text will save this game!
But instead, roleplay. Huzzah.
Ithys:♡Huzzah!
Why does Culpa get a heart?
Culpa, being a man, mannily mans up to mannily ask his fellow man, Osiro the following manly question: "Any thoughts captain?"God dammit, why do I keep doing that?
Yes, truly this, the manliest of questions puts to rest any further mistakes of Culpa being a female. Which he is not.
So, do you guys want to go ahead and get to the Noble's Home (Once saps are bought, of course), or do you want to do something else instead?
Guess who's super sick to the point of barely being able to move?
Me!
So I probably won't be on much until I get better. I've been this way for a few days but... I should be better within the next couple.
Inhaled poisons are usually contained in fragile vials or eggshells. They can be thrown as a ranged attack with a range increment of 10 feet. When it strikes a hard surface (or is struck hard), the container releases its poison. One dose spreads to fill the volume of a 10-foot cube. Each creature within the area must make a saving throw. (Holding one’s breath is ineffective against inhaled poisons; they affect the nasal membranes, tear ducts, and other parts of the body.)
Were we meant to be killing this chap?The Lords would prefer him to be alive, but him being dead is suitable as well.
"I think you misunderstand. I do not think the Laughter of the Avalanche is carrying an adamantine dagger with her."
Wazzat? O_oI'm a Changeling Rogue, not a Locks and Traps Rogue.
I looked at Gilgs character sheet and he dose have "Thieves Tools".
Also, you could just...
At that point, I realized Harbringer dumped dex and put no points into open lock. Had to minmax lying to her teammates. :P
I'm a Changeling Rogue, not a Locks and Traps Rogue.
Yeah, in theory I suppose it fits her char, in truth it means shes just sort of...standing around quietly, and doing nothing most of the time.Honestly, I kind of like drawing out the reveal as long as possible. It makes it that much more hilarious when it eventually happens.
The perfect rogue!
...Also, I think Avalanche might squish poor Changeling if they transformed now.
Take twenty on opening the lock at +1WELP.
Common “take 20” skills include Escape Artist, Open Lock, and Search.
Assuming there are any. This isn't a dungeon.No, it's the house of someone with wealth and a lot to hide.
True, but generally where you don't think there are going to be any traps. Or have checked first.Quote from: d20srdCommon “take 20” skills include Escape Artist, Open Lock, and Search.So it's not an uncommon thing to do.
Really, any traps are more likely inside. If you're afraid of thieves, you hire a servant to watch at night: a fireball trap is messier, a hell of a lot more expensive, and a lot more suspicious. A fireball trap for your private documents, sure, as a side effect of they get destroyed instead of taken, and the thief has to open that lock. A servant's entrance, no, when they could go over or up the walls, through the main entrance, whatever.Who said anything about a fireball? Poison needle trap, an alarm, a deadbolt...
TL:DR Efficiency states no traps.
EDIT: Also, it merely says fails several times, but not by what degree.It does. You take each result from 1 to 20 in order.
Taking 20
When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.
Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.
I mentioned fireball trap because a poison needle doesn't need you all backing away, unless you think Ava'll demand you suck out the poison. And if an alarm goes and you all abandon Ava, you all suck and Ava'll turn you all 2d when she gets out of prison.Safety first, better safe than sorry, etc etc.
Really, we should have scoped out the house before. If only we had someone specialised in stealth to do so.Yes, it would be convenient if we had someone who everyone would be ok with them going scouting and who hadn't been sent off out of planning availability for whatever reason.
Changeling.
So: murder them all?
Muffle their mouths, slit their throats. Nice and quiet, minimum of fuss.
On of our resident sneaky people kills the chef so he can't discover the bodies. The corpses are looted and stacked in a room to make it look like a violent looting break in.
We find the perp, bash him up, either interrogate him there or carry him off. We take what we can carry, and set a fire on our way out.
Simple, effective, fun.
On an unrelated note, I want to use some clockwork or otherwise mechanical monsters in a mini-campaign I'm going to be running in real life. Can any of you point me to any with a fairly low CR (Somewhere in the range of 2-4)?
Osirio added a bit of salt to the casserole and stirred it a bit.Damnit, Dwarmin!
"...Hmm, needs nutmeg...do you have nutmeg?" He asked the unconscious chef.
Damnit, Dwarmin!
Which character's supposed to be a cook again!
a machine has a thousand moving parts, after all, and only one needs to fail...For absolutely nothing to happen. Lousy constructs and their precision damage immunity >.>
Couldn't we run to some stairs? They can't go up stairs, right?Oh great, we're fighting Space Marines.
They'll just be another. If not we'll have to come down eventually.
Drop sap (free action).
Cast Blade of Blood as a swift action.
Charge, wielding hammer two-handed. 2d8+1d6+4 damage, +5 (+3+2) to hit.
So, this is an over-level encounter? My knowledge roll passed, I should at least be able to tell the CR...given this is a "thinky" battle, I also need to know a thing.It is an overleveled encounter, though not so much that you couldn't beat it. And last I checked, Culpa is a priest and Ava is a favoured soul. And it hit you for seven damage, not nine. I forgot to add the damage penalty, and added it on. Besides, it rolled pretty high for damage regardless. And yes, they are designed to have basic recognition of people.
How does one make sure these things don't attack your own people? Is it designed to recognize them somehow? How does it know not to hurt them?
I know I passed my knowledge roll.
I also like that it is vulnerable to magic when we have no offensive magic. And wizards and druids are banned, lol, what's magic. Sort of waste of time there.
Also, blargh. Hit me with 9 damage through 18 AC with the Hex and damage penalty.
So much blargh.
What book is Blade of Blood from? Since WotC took down DnDTools, it's become nigh impossible to check spell effects, and I can't find the book it came from online.
Also, what do you guys think of my awesome plan? I figure it's either dumb/safe, at which point it won't risk hurting one of the hostages, or it's smart/aggressive, at which point I suppose it won't care what it hits.
The changeling could at least try using it's bow...-2 to ranged attack rolls, -4 for target engaged in melee, +4AC to target for soft cover, no Sneak Attack or crit chance because Construct... Yeah, while it's difficult to guess my odds with no idea what anyone's needed to roll to be successful, I'm thinking no.
Isn't that essentially the entire party?Aside from Osirio having a guisarme and I think the Prayer Aid and flails can do piercing as well as bludgeoning? Yes.
Ah, well, I uess we'll just have to murder everyone. Shame, but these things happen.Terrible shame. Real tragedy. Pass the liver, would you?
@FB: But I want my update NOOOOOW! *tantrum*Eat all your hiatus first.
Hiatus is far too dry and flavourless for my tastes.Would you like some copy/pasted irrelevant fluff about the world to add some flavor?
Wait. Surely they used the materials of the islands for building, so there was no net gain in weight?This is all according to legend. Ancient Nazerians didn't have much of a concept of conservation of mass, so the thought was "Buildings are heavy. We're making more buildings, ergo this is getting heavier."
I don't really see how a) your island being at sea level rather than sky level is a terrible thing and b) "we fucked up by building too much stuff" is less "admitting they're wrong" than "a bunch of gods cursed our island because they was jelly of our architecture and whiny about us not being obsequiousness enough to them."a) Altitude sickness. This wasn't a slow, gentle rise; this was going from sea level to above Mt. Everest within a few minutes at most.
No, I said "being at sea level rather than sky level", ie when it got lowered. I mean, sure, there would be a fair amount of damage caused by the descent itself, but once you're down and able to survive, the only real difference is easier access to ocean resources.I don't really see how a) your island being at sea level rather than sky level is a terrible thinga) Altitude sickness. This wasn't a slow, gentle rise; this was going from sea level to above Mt. Everest within a few minutes at most.
Hm... Wouldn't they have faced similar deaths from falling to the ocean and stuff? Even if it was a slow fall the sheer amount of oxygen would be lethal right? If their descendents died from too little, surely they died from too much?Generally, "too much oxygen" tends to be either "oh god I'm on fire" or "we fiddled with the local atmosphere and there's WAY MORE OXYGEN THAN THERE SHOULD BE FOR THIS PRESSURE LEVEL IT'S GOTTEN POISONOUS!" I've never heard of a reverse of altitude sickness, and cursory google searching suggests it doesn't exist (in humans, at least).
I vote for Chef Bombardment.You guys are terrible. I like it.
Bulky man lands on your head? Helmet or not, that's an injury at best, broken neck at worst (for them, of course).
Morale damage, of course, and eliminates the witness.
So if no one protests, Ava's going to make that man fly.
What about my action, flameboy?A full update will be coming later; that was just to dispel any confusion.
*the chef needs a name!I didn't give him one because I expected it to quickly become chefkebab :P
What to do? We've been pretty much told we can't beat his guards in a fight.
Then she thudded after them, taking a slightly different path than the one she thought the drow took.I don't think there is another path; there's only the one bridge mentioned.
Yeah, the only path across the chasm is the bridge (Aside from maybe climbing the sides of the cavern), but there may be more once across it.Then she thudded after them, taking a slightly different path than the one she thought the drow took.I don't think there is another path; there's only the one bridge mentioned.
Running down some stairs aside.
I understand that you'd have to actually get down there, but I can't really write an update just based on "Osirio walks down some stairs and sees what everyone else does." :)Running down some stairs aside.
I am really just running down the stairs, tho. :P I'll do an action when I've caught up to the battle.
Also! I've found that somebody put the back up! Aside from the End of an Era note being on the home page, it contains all the content from the original, or so it would appear.I think you messed the link up. If true, that's good.
(http://D&DTools page[/url)
I did, and very badly at that. It's fixed now.Also! I've found that somebody put the back up! Aside from the End of an Era note being on the home page, it contains all the content from the original, or so it would appear.I think you messed the link up. If true, that's good.
(http://D&DTools page[/url)
Ithy, skulking in the now-more-complete darkness, raises her rapier to the fleeing noble in the darkness, located by her ability to see 60ft. in complete darkness, and politely informs him his minions stole her lockpicks, he should prepare to suffer.FTFY.
...Wait, do changelings have darkvision, or is it that they get the features from the race they imitate?Ithy, skulking in the now-more-complete darkness, raises her rapier to the fleeing noble in the darkness, located by her ability to see 60ft. in complete darkness, and politely informs him his minions stole her lockpicks, he should prepare to suffer.FTFY.
Also, just a question, are you rolling to confirm crits?
...Wait, do changelings have darkvision, or is it that they get the features from the race they imitate?Neither; it's from the Dark Creature Template.
Regardless, no, I usually don't roll crits for confirmation; I feel it makes combat a little more exciting. I could've sworn I'd mentioned it, though. Guess not. Would you guys prefer I roll to confirm crits from here on out?Some of the problems with not rolling to confirm are that it a) screws over the PCs b) makes weapons like Scythes prone to insta-gibbing things c) makes Power Attack and other "trade accuracy for damage" things much more effective than they otherwise would be.
Pardon me: Do we know what race these knights and stuff are?Well, you can't really see any skin (Especially not in the darkness), but they'd appear to be human, elf, or orc, with human being the most likely option. Of course, other, more exotic races aren't impossible either.
So when's the update?It's coming, probably pretty soon.
I wish to crush my enemies, see them driven before me, and hear the lamentations of their demon!
YOu know who else got busy with real life instead of their online game of D&D? Stalin did. You're not like Stalin... Are you?Yes, you're absolutely Hitlarious, but you're really Stroessnering me out. But I will remain Trujillo to my word and update, once I have the chance.Spoiler (click to show/hide)
No ones survived this many attacks from ava before without even being injured. She's getting annoyed.
I guess changeling should threaten to kill the bloke unless he orders the others to stand down/Oh, right, yeah...
I was under the impression that the target was the only man with a lantern, so with that out, only us dark/low light vision people can see. So we have concealment, at least.
Requested information:Adding weapon damage shortly. (De)Buffs were intended to be under Other Notes, but I must have missed Bless while I was going over the thread.
Damage for weapons: (+2) Masterwork Longsword (1d8+1 (19-20/x20))
Buffs and Debuffs as well as the general affect and duration: Bless: +1 to attack and damage rolls. 2 turns left
Tonite updootings? I can stick around a bit if so...Yeah. I'm not doing much tonight, except maybe playing a few games, and combat's over with for now. I should be able to update a few times tonight.
Ava, for her part, stepped forward, challenging the knights with her body language, collecting up their swords.
Ava can take charge of negotiations afterwards. I'm sure she'll do a good job.
Osirio was merely buying a bit of time for the man to pontificate, really-he knew Ithys could tell is the man was lying and would let him know if so,Careful; Questions of Ithy's trustworthiness aside, Changeling only has +7 to Sense Motive. Granted, it can also Take 10 on all tests from the Racial Substitution Level, but Hunch has a DC of 20, and with some skill and a good roll getting a Bluff check Changeling can't reliably oppose is not improbable.
Ironically, this would all be much easier if we were of 'good' alignment...we'd just kill em all. Morality!
What happened to the chef?
The chef never followed Osirio down. Presumably, he's either still waiting at the top of the stairs, or he's lost his nerve and fled back to the kitchen.
Also, sorry I disappeared for a while. My internet went out, and it's only now back up. I'm trying my best, but I've been really busy with school and plans for the near future. I don't want to call an actual hiatus, though; it isn't quite so unmanageable that that's necessary, and besides, with all the delays already I doubt you guys would be too happy with that.
Update should be up shortly, but it could be delayed for about an hour or so, depending on some real life stuff.
By the local standards, yes, but I live in Texas so the local standards are "Holy shit is that a snowflake?!"The chef never followed Osirio down. Presumably, he's either still waiting at the top of the stairs, or he's lost his nerve and fled back to the kitchen.
Also, sorry I disappeared for a while. My internet went out, and it's only now back up. I'm trying my best, but I've been really busy with school and plans for the near future. I don't want to call an actual hiatus, though; it isn't quite so unmanageable that that's necessary, and besides, with all the delays already I doubt you guys would be too happy with that.
Update should be up shortly, but it could be delayed for about an hour or so, depending on some real life stuff.
Are you in the snowpocalypse? O_o
Knew I should have kicked him down the lift shaft.
Update should be up shortly, but it could be delayed for about an hour or so, depending on some real life stuff.This has proven to be a lie. There WILL be an update later today, but it could be several hours.
Try to kick Ari and he'll whistle at you or something terrifying like that. Watch out.
I would think Kua-Toa, Sahuagin, and Aboleths would fall under Knowledge(Dungeoneering), not (Arcana), but given that most things under the city are largely unknown and treated as mystic, I'll allow it.Strictly speaking, Kua-Toa and Sahuagin are Monstrous Humanoids, and thus fall under Knowledge (Nature), not Knowledge (Dungeoneering).
We could level up in our sleep. Finally I shall be a Terrifying Bard.
...Then, I noticed Ari, a neutral evil gnome, follows Garl Glittergold, a lawful good deity....You should look up Kurtulmak's backstory.
Also, the update's been a bit because dream/nightmare sequences for each character require a LOT of prose. So that definitely isn't going to become a regular thing.>.>
If it makes you feel any better, yours actually has a lot of significance too. It's just much much subtler.Also, the update's been a bit because dream/nightmare sequences for each character require a LOT of prose. So that definitely isn't going to become a regular thing.>.>
Ava, on the other hand, could probably stand to get knocked down a level :P
Seriously, though. The damage with that maul is massive.
Also, the update's been a bit because dream/nightmare sequences for each character require a LOT of prose. So that definitely isn't going to become a regular thing.
Arcane Resistance (Su): At 2nd level the hexblade gains a bonus equal to his Charisma bonus (Min +1) on saving throws against spells and spell-like effects.
A warning to flameboy about encounters: beware if you're going of CR.FTFY.
Coming to the carved masonry exterior of Narasul, you search for a few minutes for the entryway, but you're instead greeted with a heavy thing of bronzed metal.
Don't worry. I might not exactly be a seasoned vet, but I at least know about the value of equipment. The over leveled encounters earlier were an attempt to get you to use stealth and avoid the fights, not because I thought those were appropriate for you.
It's more like a giant bronze slab. It would be raised by someone inside the fort via a pulley system, apparently, but a) there's nobody in there, or at least nobody friendly, and b) the pulleys are all rotten away anyways.QuoteComing to the carved masonry exterior of Narasul, you search for a few minutes for the entryway, but you're instead greeted with a heavy thing of bronzed metal.
Sorry, could you explain this a little more? Is there a bronze door, or...?
Like a drawbridge? Is there a ditch?Not exactly, but it doesn't matter for Dwarmin's plan. There isn't a ditch, no.
A solid portcullis that rises from the ground? Strange.
Yes. It's not like anyone snuck around and saved everyone else's behinds with a bit of planning and some sneakiness. That would be silly.Don't worry. I might not exactly be a seasoned vet, but I at least know about the value of equipment. The over leveled encounters earlier were an attempt to get you to use stealth and avoid the fights, not because I thought those were appropriate for you.I did appreciate that, tho our party doesn't actually have a stealther. :P
Not sure what the rules for a take 10/20 attempt being interrupted are, but from what it says, I'm just gonna say that the "roll" starts at 1, and increases by 1 each six seconds, given the description of it in the PHB. This would put Ithy's take 20 attempt on search at 12, and she doesn't even start on decipher script (Not that that'd be necessary).RAW, it's either not touched on or means the attempt doesn't happen (depending on how you interpret "When you ... are faced with no threats or distractions, ... you can take 20."), but that seems like a decent way to rule it to me. And not just because it means I don't have to start all over again :P
The two bats that are at about ten feet up are attacking Osirio; they'd have to descend to hit the other party members. Likewise, the two bats at roughly ground level would have to fly up ten feet to attack Osirio.Not sure what the rules for a take 10/20 attempt being interrupted are, but from what it says, I'm just gonna say that the "roll" starts at 1, and increases by 1 each six seconds, given the description of it in the PHB. This would put Ithy's take 20 attempt on search at 12, and she doesn't even start on decipher script (Not that that'd be necessary).RAW, it's either not touched on or means the attempt doesn't happen (depending on how you interpret "When you ... are faced with no threats or distractions, ... you can take 20."), but that seems like a decent way to rule it to me. And not just because it means I don't have to start all over again :P
Question: You say the bats are 10 feet up, is that ground, two vertical squares of empty air, then bat? If so, they're out of standard Reach; are they swooping in to attack then retreating upwards, or do they have sufficient Reach to hit us?
Oh, and because I don't think I really made it clear: The slab is a little over seven and a half feet high, which is enough for Osirio to jump to ground level without taking any damage, should Dwarmin want to.Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.
Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.
Both are true, hence why only one of the bites hit instead of both.Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.
I'm pretty sure I'm standing on top of the wall, and I would have brought my shield with me.
Also, the only reason I'm not hopping down is because like three or four bats would AoO me in the air. :PTwo at most, and that only if DM rules falling triggers AoOs.
Well, given their damage bonus is only +1, they probably don't have too much strength for pushing. It's only like 1d6 damage if they do.True, but I was more thinking if they knocked you off the other side of the door.
Must look a right eejit a two foot tall midget swinging a puny mace at some bats flying several feet out of reach.Well, you're in combat with them, so you're probably just swinging at them when they come swooping down to take a chunk out of someone.
Or I could even check my Bardic Knowledge to find out the bats' vulnerable spot where you should best smack them with your oversized maulthing.
Yes I know.
Good god they could carry Ari off one-handed.
While his noble sacrifice feeds the bats, we can sneak in and grab the loot.
Also, they are screaming abou you -- hence the mention of eerie screeching--Oh, right. This is getting to be an embarrasingly large collection of reading errors on my part; I blame the fact I've had an alarm screaming at me for the past 14 hours. Fucking neighbours -.-
By the way, since apparently a lot of you are on, this is a good time to mention that, starting Friday, I'll be going on vacation for a little over a week. I'll probably either be busy or not have internet during most of that time, so updates will be very slow while I'm away, if there's any at all.K.
And fair enough. Still making them large sized, though, on account of a man-sized bat barreling into you at high speeds is probably going to knock you back pretty hard, and pushing said man-sized bats around would be difficult. I don't think the party has access to any other things that would be affected by size, so that's a nonissue.Did you apply the size adjustments (http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases)? It looks like you're treating them as Medium size, possibly without the 3.5 update, and somehow with the ability to make a full attack after moving(charging?).
Erm, where'd the extra +2 to hit come from?Ithy 5-foot-steps East, and Attacks the Bat to the South (+3 to hit, +2d6 damage).[Rapier 14+3+2 [DAMAGE: 6+5] Creeping up unknown to the bat, you lunge with the rapier, thrusting it in front of you. It lands solidly in a fleshy path to several of the bat's organs. The thing shrieks in pain, but manages to keep moving, if painfully.
Flanking, unless you'd included that in your +3, in which case nowhere. It doesn't really matter, though, since you would've hit regardless.Erm, where'd the extra +2 to hit come from?Ithy 5-foot-steps East, and Attacks the Bat to the South (+3 to hit, +2d6 damage).[Rapier 14+3+2 [DAMAGE: 6+5] Creeping up unknown to the bat, you lunge with the rapier, thrusting it in front of you. It lands solidly in a fleshy path to several of the bat's organs. The thing shrieks in pain, but manages to keep moving, if painfully.
Aw, no magic giant hammer just lying around. What a surprise.
((You know, it's one of those floaty rules left up to the GM, but magic items can resize to their owners. Why penalize the gnome? :P))Can't say I've ever heard of that rule...I suppose I'll be using it, then.
Huh. Can't say I've ever heard of it before.((You know, it's one of those floaty rules left up to the GM, but magic items can resize to their owners. Why penalize the gnome? :P))Can't say I've ever heard of that rule...I suppose I'll be using it, then.
Can't say I've ever heard of that rule...I suppose I'll be using it, then.
Fair enough, and it does make sense. Magic weapons can apparently guide the user to hit the proper places, so it'd only make sense they happen to be able to attune to the wielder in other ways.Can't say I've ever heard of that rule...I suppose I'll be using it, then.
Your game, your rules. I've not played a game where I didn't have it. :P
See, *some* magic stuff-like rings, clothes, and amulets-resize to the user. Technically, weapons and armor do not. But, there's the problem.
Where the Hell are we gonna find a bunch of Evil Gnomes/Halflings with tiny magic armor and weapons to loot just for Ari? And, wouldn't that pretty much be useless for the *rest* of the party? Or should we just say 'sorry Ari, you never actually get to loot anything from dungeons-wait till we get back to town to sell all of this stuff you can't wear'
It's a bit of a house rule, yes, but it perfectly works.
Where the Hell are we gonna find a bunch of Evil Gnomes/Halflings with tiny magic armor and weapons to loot just for Ari? And, wouldn't that pretty much be useless for the *rest* of the party? Or should we just say 'sorry Ari, you never actually get to loot anything from dungeons-wait till we get back to town to sell all of this stuff you can't wear'Why would they need to be evil?
Why would they need to be evil?
When an article of magic clothing or jewelry is discovered, most
of the time size shouldn’t be an issue. Many magic garments are
made to be easily adjustable, or they adjust themselves magically
to the wearer. As a rule, size should not keep overweight characters,
characters of various genders, or characters of various kinds
from using magic items. Players shouldn’t be penalized for choosing
a halfling character or deciding that their character is especially tall.
Ugh, am confused. I guess he was warning us about not releasing Talor. Maybe.Oh, thank god...I thought I was making this a little too easy to unravel. And sorry about the slow in updates. Been catching up on schoolwork and looking into D&D 5e. I meant to update on Friday, but the whole Kal incident left me a bit too freaked out to right anything coherent.
Of course, we still don't know what side, if any, to support. For a bunch of amoral mercenaries, I'd have thought choosing our side would be easier! Too bad no one pays us in advance...
Oh well, moving on.
Did you actually roll for that attack? If not, shame. It would have been hilarious to crit and unclimatically batter down one of the Lords, who I'm guessing is a high level devil.Dwarmin would be correct; I didn't roll for it. Even if I did, you'd have had to roll a nat 20 to hit him. And even then it wouldn't have done that much to him.
My Bardic Knowledge check is +6, not 4!!
Don't worry though, I'm still glowing with being referred to as reasonably intelligent and sentient.
My Bardic Knowledge check is +6, not 4!!Whoops, sorry. Doesn't really matter, though; there's not that much to say about mines.
Don't worry though, I'm still glowing with being referred to as reasonably intelligent and sentient.
1200 gold? Is it Ermine hide or something? Shoddily made weapons of gold bars?Various amounts of unlisted low quality jewelery and some bits of money they had on them. Looking back, that was really weirdly worded. Fixing it now.
Gotta admit, even so. To pass as a noble, you need a noble's outfit, a signet ring, and 100 gp value of jewellery. So they're adorned to 3x the level of a surface noble.
Not that I'm complaining about valuable stuff, of course, but it seems a little odd.
This. Being underground, the drow don't really place too much value on metals and gems. Gold still isn't exactly worthless, but it's much cheaper than it would be to, say, a halfling village. If they were nobles, they'd probably have things you could only get on the surface; maybe wooden rings with amber, or cow leather. And as such, you probably wouldn't make so much off of looting dead nobles if you were planning on selling them to surface markets.Gotta admit, even so. To pass as a noble, you need a noble's outfit, a signet ring, and 100 gp value of jewellery. So they're adorned to 3x the level of a surface noble.
Not that I'm complaining about valuable stuff, of course, but it seems a little odd.
I dunno, it does have the scent of a GM gift from the heavens, BUT Noble Drow really do carry that much ostentation about them. Gems and precious metals aren't even very rare to them, since they live in the underdark, and have an Empire, and have multitudes of slaves to dig it all out.
All I'm saying is, if the Gm wanted to give us some free stuff, he chose a good way to do it. Otherwise, he could have like, thrown 50 commoners down here or something, with 25 gold each. :P
"You see a huge pile of dead commoners. Each has 4 CP in their pockets. You find 1200 gp's worth."
Isn't that the problem with women? The second you marry one it's all "I want better weapons" and "Let me kill all things we come across"./me quietly slips this in his signature
I'm happy to announce I intend to continue thisAh, awesome!
City of Aretrian soon, likely at or near the start of June. Please confirm your actions are still the ones you want to take.
Steam based guns? How do they work? There could be air rifles (http://en.wikipedia.org/wiki/Girandoni_air_rifle), and I suppose they could operate similarly to those.Pretty much. An air canister is used to force the muzzle-loaded round out of the barrel at high speeds. Gunpowder is in short supply, so using these canisters is much cheaper, if not as powerful. Steam is used for ease; compressing air is possible, but filling a tank with water and heating it to boiling point is easier than doing so. The only risk with steam instead of air is that steam will condense at colder temperatures, and that a burst in a steam tank is more dangerous than an air tank, since a steam tank is scalding hot.
Also! CoA will resume on Monday. Since Harbinger has yet to respond, I'm assuming they're dropping out. As such, we're now accepting a new player! New joins will likely play Changeling for a short time before they can be easily removed and a new character placed in.
Would you mind putting me on the waitlist for this?Hello again.
How do they keep the steam cylinder heated? They'd need to carry a boiler - and quite a powerful one - around with themselves. The benefit to compressed air over steam is that in a sufficiently strong container it can just be left and not lose potency, unlike steam which does so rapidly.Steam technology is extremely rare outside of Aretrian, and most of the kingdoms outside it can't afford it, so it's mostly limited to the very defensive military. Since Aretrian has no real interest in war, the soldiers would spend most of their time on the walls, where a number of brass pipes are installed in the walls to circulate steam. An air canister is kept on hand for emergencies, but in the event of encroaching monsters or an enemy force, steam is used first.
Mind you, now I'm imaging them using a flamethrower like steamthrower to broil their enemies.
Ah, right! Sorry, I sorta forgot. Please post an action for Changeling. I'll try to get your character in ASAP (Unless you want to keep playing Changeling).Also! CoA will resume on Monday. Since Harbinger has yet to respond, I'm assuming they're dropping out. As such, we're now accepting a new player! New joins will likely play Changeling for a short time before they can be easily removed and a new character placed in.Would you mind putting me on the waitlist for this?Hello again.
Hi, I'm a DnD noob, the only game related to it that I played was Icewind Dale 2 and I sucked at it but I wanted to try and play one game of this because I'm not a nerd until I played DnD :v
Anyways Gigla told me about this game and I was wondering if I could get a bit of a learning run about DnD.
If flame99 wont, I have no problem vacating my spot.Hi, I'm a DnD noob, the only game related to it that I played was Icewind Dale 2 and I sucked at it but I wanted to try and play one game of this because I'm not a nerd until I played DnD :v
Anyways Gigla told me about this game and I was wondering if I could get a bit of a learning run about DnD.
Maybe you convince the DM to allow an extra player.
Sorry. A lot of things came up; my dog has cancer, a bit of family drama, sickness, so on and so forth. However, things have died down, so I should be able to update regularly again.
It...It wasn't.Damn. Sorry to hear all that.
It...It wasn't.
At the moment, there haven't been any deaths. My dog's isn't far off, though...I'm going to miss her.
Sheet. (http://www.myth-weavers.com/sheet.html#id=235499)I've never played or even been able to find much on Binders. What are they like?
Oh, no, I didn't mean the characters.
I meant the players.
I only ask that, if I die, you continue in my place the extended 'will he slap her/won't she hammer him' quasi-romantic subplot, with surprisingly violent overtones/bird and mouse game with Ava I had planned to slowly draw out over the next few months till it became unbearable to the GM.Ahhh, but you didn't anticipate my ace-in-the-hole: I'm an anime fan! You'll NEVER be able to destroy me with UST!
Jack-of-all-trades, master of none. Different every day, and they always have another trick up their sleeves.Sheet. (http://www.myth-weavers.com/sheet.html#id=235499)I've never played or even been able to find much on Binders. What are they like?
Problem is that, without a class, I have no HP. No HP means... well, you try playing a character with 0HP :PYou would still receive racial hit dice.
I... don't believe so? That, in fact, was the main weakness of a lot of templates; that the LA meant you ended up with less HP than your fellows. RAcial hit die act like class levels of their own; let's take the centaur as an example, with LA +2 and 4 racial hit die.Problem is that, without a class, I have no HP. No HP means... well, you try playing a character with 0HP :PYou would still receive racial hit dice.
So long as you're able to post reasonably often (with a rather lenient definition of reasonable, given my own posting habits), you're more than welcome to stay.
Also, update coming soon. I would have done it last night, but we ended up trying out Age of Sigmar (Which was terrible, by the way; like a stripped down, completely broken, less dynamic Warhammer)
Sorry everyone, I'm finding it difficult getting onto the forums much lately. It feels like a slow but inevitable total withdrawal, actually: this is the only game I am in that has an active pull for me anymore and I don't have time to do my own games.
Sorry about disappearing for the last month or so. It's proven to be a very stressful one filled with cancerous dogs, family issues, coming out, homophobia, and dentistry.
It'd be nice to see it continue, but if it isn't, you might as well explain.I feel the same.
Ah, it's a shame this ended. There was so much to do!
And Ava+Osirio is now one my favorite character pair ups of all time.