Considering how the other game is basically determined, I'm going to be running another game of Vanigo's empire builder. Here's the custom stuff that is going to be done with the game I am running:
Victories (Turn 25 minimum):
War: Control 70% of all capitals on the map.
Diplomatic: Being elected the leader of an alliance that contains over 80% of the towns on the map.
Technological: Control a 6 population city with every building built (only 3 of the fire/death/earth/water/etc. mana halls are required).
Population: Have 60% of the population
Features that I am going to be implementing:
Barbarians (Random, similar tiered units will spawn occasionally and move based on the results of a 1d8, unless within 2 tiles of a city, where it will be a 1d3 in the direction of the city)
Independent Cities (Cities not controlled by any players. Will not expand more than the max improvement of a size 5 city. Claiming is based on rivers, then plains, then forests, then swamps, then mountains, then deserts, then oceans. They will send out soldiers to patrol their territory. Buildings will be primarily combat oriented. May spawn at any time, in a place determined by a roll of 2 dice.)
Random (Starting location is determined by a roll of 2 dice. To keep things fair, terrain will be built in after starting location is determined. Due to this, the map is going to be constructed after all players join.)
Tutorial for those who have not playedGM interfacePlayer interface