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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Greymane on September 14, 2008, 01:08:52 pm

Title: Last Dwarves in the World?
Post by: Greymane on September 14, 2008, 01:08:52 pm
So, I started a new juts the other night, making a new world from scratch. When I went to start my fortress though, I discovered something somewhat surprising. No matter where I tried to make my fortress, there were no goblin civilizations near by. Not only this, but I also swiftly discovered that there was only ONE dwarven civilization in the entire world, the Whips of Omen, which itself appeared to have absolutely no holdings anywhere. Finding this strange, I exited out and dug into the Legends, where upon I discovered that there was a very good reason for that:  they’d both been wiped out.

Due to a rather sparse spawning of mountains in this world, there had only ever been one dwarven and one goblin civilization spawned, both situated extremely close to one another. The dwarven civilization, the Whips of Omen, had gone to war with and in time defeated the goblins. They seized the only dark fortress on the map, but almost ten years later had lost it after going to war again, this time with an elven nation, the Intricate Nut. Easily the scariest goddamn group of elves I’ve ever seen, history reports that they swarmed the mountain fortress of the Whips of Omen, loosing almost one hundred of their own people until they could finally crush the dwarven defenders under the weight of numbers. They ate the heroes who had died fighting them and slaughtered everyone else in the fortress, including the last of the royal family.

So, that is the world I embarked within. A world evidently without ANY goblins. In three years, I’ve killed plenty of skulking kobold scum, seen humans come to trade, and even bitterly traded with elves from the Intricate Nut (who, in a clear show of intimidation, included among the inventories of the merchants they sent, a barrel that displayed the image of elves and humans. The elves were slaughtering the humans). I’ve yet to see a goblin though. No snatchers or thieves or anything else.

However, I’ve also never seen a single other dwarf. It’s apparently turning out, in which my rag-tag band of seven may be the last of the dwarves. It’s been three years into this game and I have not seen one single immigrant. I have not seen one single dwarven caravan. Indeed, my dwarves supposed civilization, the Whips of Omen, isn’t even LISTED with the others in the civilization screen.

Has anyone else ever had something like this happen? I have to admit that it’s rather awesome, being the last and desperate few dwarves in the world. I really wish I could get into the Legends section again just to see if any other dwarves actually survived the fall of the first, last, and only mountain fortress before mine.

On a side note, thanks to making sure my dwarves have plenty of time to socialize and relax, the dwarven population of... well, the whole goddamn world evidently, has gone up from seven to nine. A boy and a girl, both from different parents. I’m really hoping they’ll marry when they grow up.
Title: Re: Last Dwarves in the World?
Post by: efraker on September 14, 2008, 01:16:43 pm
Quote
A boy and a girl, both from different parents. I’m really hoping they’ll marry when they grow up.

What? But theres nothing more Dorfy than wincest!
Title: Re: Last Dwarves in the World?
Post by: socially_inept_butterfly on September 14, 2008, 01:17:06 pm
That is actually pretty awesome.
I'm not sure if its possible, but if it is...is there any way you can get the seed for that world so others (*cough*me*cough*) can play it?
Title: Re: Last Dwarves in the World?
Post by: Gorjo MacGrymm on September 14, 2008, 01:31:58 pm
All Hail Uber Epic Super Win   :o

pure freakin awesomessessessessess'

side question ( im still very new to anything past 33c soooo.....) does the "-------" next to a civ mean they dont exist anymore?  cuz i have been thru about 10 worlds so far *read, had lots of fun losing* and all the goblins had that next to them.

I am way to lazy to go thru all the legends, uber win to you on that too, I just look at all the names and entries and my brain congeals into oatmeal, which is cool, cept I hate oatmeal......

GG
Title: Re: Last Dwarves in the World?
Post by: Duke 2.0 on September 14, 2008, 01:47:26 pm

 Adventure mode + Elven slaughter = Revenge.
Title: Re: Last Dwarves in the World?
Post by: Greymane on September 14, 2008, 02:20:02 pm
So, I discovered just now that my desperate seven evidently still remember what was done to them by the Intricate Nut so many years ago. My craftsdwarf had been working hard sculpting crafts and decorating most of them with bone and shell from the ten billion turtles I'd brought along. Idly, I'd checked some over to see what he'd made and discovered:
(http://i44.photobucket.com/albums/f1/greymane_lor/rememberdistantrope.jpg)

Bastard elves! One of these days, the Whips of Omen's shall have our revenge! Just... y'know, not now. Cause there are about seven of us and a jillion of you.

That is actually pretty awesome.
I'm not sure if its possible, but if it is...is there any way you can get the seed for that world so others (*cough*me*cough*) can play it?

Oh, I'd love to!

Er... how do I go about doing that, though?
Title: Re: Last Dwarves in the World?
Post by: Khain on September 14, 2008, 02:52:42 pm
thats immensly cool. You MUST repopulate the world o.O. I wonder if it would be possible to create an entire fortress filled with the spawn of those 7 refugees?
Title: Re: Last Dwarves in the World?
Post by: numerobis on September 14, 2008, 04:36:00 pm
In the init.txt you can turn on some tag that shows the full history even in dwarf mode, so it would tell you who the elf and the dwarf are.
Title: Re: Last Dwarves in the World?
Post by: Teldin on September 14, 2008, 05:05:10 pm
It's happened before, but it's fairly neat. You'll also never get any dwarven caravan, liasons, or nobles though, which kind of sucks.
Title: Re: Last Dwarves in the World?
Post by: Aqizzar on September 14, 2008, 05:08:50 pm
Bastard elves! One of these days, the Whips of Omen's shall have our revenge! Just... y'know, not now. Cause there are about seven of us and a jillion of you.
You're the last dwarves in the world, you have a entire race's pitiful legacy to uphold.  Those jillions of elves didn't scare your ancestors and they won't scare you!  (Well, they might have been scared as they were sliding down the elves' gullets, but don't let that worry you.)


Quote from: Greymane
That is actually pretty awesome.
I'm not sure if its possible, but if it is...is there any way you can get the seed for that world so others (*cough*me*cough*) can play it?

Oh, I'd love to!

Er... how do I go about doing that, though?
Go to the menu and export your map.  It'll generate a file with the seed and worldgen parameters along with it.
Title: Re: Last Dwarves in the World?
Post by: Greymane on September 14, 2008, 06:01:40 pm
You're the last dwarves in the world, you have a entire race's pitiful legacy to uphold.  Those jillions of elves didn't scare your ancestors and they won't scare you!  (Well, they might have been scared as they were sliding down the elves' gullets, but don't let that worry you.)

I think we're going to need a few dozen more dwarves to fortify our courage before declaring war on a race of elves whose every other sewn image is of them slaughtering or massacring someone. We're up to 12, thanks to a particular farmer woman breeding 'um like she was a jackrabbit (three kids total so far, all sons).

Quote from: Aqizzar
Go to the menu and export your map.  It'll generate a file with the seed and worldgen parameters along with it.

Awesome. Thank you Aqizzar.

So, this is what came up:
[WORLD_GEN]
   [TITLE:MEDIUM]
   [SEED:679048046]
   [HISTORY_SEED:117196996]
   [NAME_SEED:524949924]
   [DIM:129:129]
   [END_YEAR:1050]
   [BEAST_END_YEAR:200:80]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:0]
   [ELEVATION:1:400:401:401]
   [RAINFALL:0:100:200:200]
   [TEMPERATURE:25:75:200:200]
   [DRAINAGE:0:100:200:200]
   [VOLCANISM:0:100:200:200]
   [SAVAGERY:0:100:200:200]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:1:1:1:1:1:1]
   [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
   [GOOD_SQ_COUNTS:25:251:503]
   [EVIL_SQ_COUNTS:25:251:503]
   [PEAK_NUMBER_MIN:12]
   [OCEAN_EDGE_MIN:1]
   [VOLCANO_MIN:3]
   [REGION_COUNTS:SWAMP:260:1:1]
   [REGION_COUNTS:DESERT:260:1:1]
   [REGION_COUNTS:FOREST:1040:3:3]
   [REGION_COUNTS:MOUNTAINS:2080:2:2]
   [REGION_COUNTS:OCEAN:2080:1:1]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:2080:3:3]
   [REGION_COUNTS:HILLS:2080:3:3]
   [EROSION_CYCLE_COUNT:250]
   [RIVER_MINS:100:100]
   [PERIODICALLY_ERODE_EXTREMES:1]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:2750]
   [CAVE_MIN_SIZE:5]
   [CAVE_MAX_SIZE:25]
   [MOUNTAIN_CAVE_MIN:25]
   [NON_MOUNTAIN_CAVE_MIN:50]
   [ALL_CAVES_VISIBLE:0]
   [SHOW_EMBARK_RIVER:2]
   [SHOW_EMBARK_POOL:2]
   [SHOW_EMBARK_M_POOL:2]
   [SHOW_EMBARK_M_PIPE:2]
   [SHOW_EMBARK_CHASM:2]
   [SHOW_EMBARK_PIT:2]
   [SHOW_EMBARK_OTHER:2]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:20]
   [TOTAL_CIV_POPULATION:20000]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:2080:4160:2080]
   [RAIN_RANGES:2080:4160:2080]
   [DRAINAGE_RANGES:2080:4160:2080]
   [SAVAGERY_RANGES:2080:4160:2080]
   [VOLCANISM_RANGES:2080:4160:2080]

I also realized that I'd left an edited token in entities that gave elves platemail. Wooden platemail, but platemail never the less. It got left in there while I was messing around to see what did what. Still, gotta wonder if that had any contributing factor towards the elves slaughtering us...
Title: Re: Last Dwarves in the World?
Post by: userpay on September 14, 2008, 06:18:25 pm
You know if you abandon and g back you -might- get more dwarves on embark but I don't really know how that system works anyway.
Title: Re: Last Dwarves in the World?
Post by: Neoskel on September 14, 2008, 06:25:54 pm
I'm totally trying this world!  :D

Title: Re: Last Dwarves in the World?
Post by: socially_inept_butterfly on September 14, 2008, 06:34:28 pm
   [TITLE:MEDIUM]
   [SEED:679048046]
   [HISTORY_SEED:117196996]
   [NAME_SEED:524949924]

Sweet, thanks! I'm gonna try it now!
Title: Re: Last Dwarves in the World?
Post by: Neoskel on September 14, 2008, 06:37:54 pm
Well i tried it, but events didn't go quite as advertised. The dwarves never wiped out the goblins. Elf civs just got pushed around by humans.

Also no elf civ named the Intricate Nut. (Lack of this evil empire explains other inconsistencies.)

Wait, wooden platemail isn't modded in, they have it by default.

How about you regen the world on your game and then upload the zip of that to DFFD (http://dffd.wimbli.com/)?

You don't have to abandon or anything.
Title: Re: Last Dwarves in the World?
Post by: Frelock on September 14, 2008, 06:51:48 pm
Ah, a possible problem with the world gen: what version did you make it with?
Title: Re: Last Dwarves in the World?
Post by: Greymane on September 14, 2008, 06:58:35 pm
Ah, a possible problem with the world gen: what version did you make it with?

40d, the most recent.
Title: Re: Last Dwarves in the World?
Post by: Mulch Diggums on September 14, 2008, 07:31:34 pm
Some one needs to make a community game of this. Now.
Title: Re: Last Dwarves in the World?
Post by: mainiac on September 15, 2008, 12:24:41 am
I've been playing around with the settings for a week trying to get this and it never occured to me to just cut down the number of mountains.  *facepalm*
Title: Re: Last Dwarves in the World?
Post by: Duke of Nawn on September 15, 2008, 12:28:50 am
I've actually been plagued by this with my custom race. It's become slightly less frequent now that I've increased the "max starting civilizations" from 1 to 50, and the max population from 300 to 5000 in their entity file.
For anyone trying to recreate this phenomenon, you may or may not be able to find certain hints for how to accomplish this in my post.
Title: Re: Last Dwarves in the World?
Post by: EchoP on September 15, 2008, 01:28:10 am
side question ( im still very new to anything past 33c soooo.....) does the "-------" next to a civ mean they dont exist anymore? 
I am pretty sure it just means that you are at war with them. If they didn't exist, they would not be written there.  :)
Title: Re: Last Dwarves in the World?
Post by: Greymane on September 15, 2008, 02:44:26 am
So, for those who had asked, here is the world:
http://dffd.wimbli.com/file.php?id=551

A warning to you all. Adreomon is a very dystopian and backwards place, where there is nary a goblin to be seen and the elven menace more or less rules the world. Worst among them is the Intricate Nut, a band of vile brigands and bloodthirsty monsters who are responsable for the destruction of not just dwarven kind, but the small handful of goblins who apparently became obedient citizens of the Whip of Omens in their last days.

Make sure to check out the Legends section for the history of the last days of Ruthoshgoden, "Distantrope," which will be the near-mythical home of your people. Among those who fell in it's final days was the great heroine Ustuth Sacklobsters the Sculpted Flash of Chill, who in that one battle killed over thirty elves, tearing several limb from limb, before what was no doubt a cowardly attack from the rear fell her. She was the last dwarf to die in battle.

A true heroine.
Title: Re: Last Dwarves in the World?
Post by: etgfrog on September 15, 2008, 07:57:25 am
hm...i was playing this world but i just got a wave of 10 migrants, although the dwarf civ has no leaders
Title: Re: Last Dwarves in the World?
Post by: Neoskel on September 15, 2008, 11:19:41 am
side question ( im still very new to anything past 33c soooo.....) does the "-------" next to a civ mean they dont exist anymore? 
I am pretty sure it just means that you are at war with them. If they didn't exist, they would not be written there.  :)

It means that you're hostile to each other, because of babysnatching or no communication. When you're at war, it says WAR.
Title: Re: Last Dwarves in the World?
Post by: Greymane on September 15, 2008, 11:57:25 am
hm...i was playing this world but i just got a wave of 10 migrants, although the dwarf civ has no leaders

Really? That is... bizarre. My fortress. has been going for almost ten years and despite a massive wealth status, season after season I'm told that there are no migrants.
Title: Re: Last Dwarves in the World?
Post by: Teldin on September 15, 2008, 12:13:34 pm
If you hit C and there is a dwarf civ there, then you're not the last dwarven civ and you don't have the right history seed.
Title: Re: Last Dwarves in the World?
Post by: Heron on September 15, 2008, 04:58:05 pm
We need a DwarfGenocide tool that can apply this sort of setting to any generated world. :)
Title: Re: Last Dwarves in the World?
Post by: Gorjo MacGrymm on September 15, 2008, 05:00:55 pm
side question ( im still very new to anything past 33c soooo.....) does the "-------" next to a civ mean they dont exist anymore? 
I am pretty sure it just means that you are at war with them. If they didn't exist, they would not be written there.  :)

hey, Thanks Neo and Echo.  'Preciate it!

It means that you're hostile to each other, because of babysnatching or no communication. When you're at war, it says WAR.
Title: Re: Last Dwarves in the World?
Post by: Teldin on September 15, 2008, 05:28:21 pm
Try this: in the raws, there is a place for determining how many entities you start with. Go to \raw\objects\entity_default.txt and find these lines:

   [MAX_STARTING_CIV_NUMBER:100]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:10000]
   [MAX_SITE_POP_NUMBER:120]

Change those to far lower values and increase the other entity values a bit, and let the world run for a fair amount of time (1000 years or so should be a good amount, you'll need to set megabeast percent to -1). This should get you a much better chance at getting all dwarf civs extinct.
Title: Re: Last Dwarves in the World?
Post by: L3TUC3 on September 16, 2008, 02:34:37 pm
I have the same problem with my current fortress (40a) and made me finally register.

I have an awesome location: a volcano in a forest next to a river, pretty much everything I want, except I never got immigrants. I did have some elves trade, and I think humans showed up once, but after that they never showed face.

So after the imps killed off some deer, my dogs, cats and a few hapless thirsty dwarfs in a huge forest fire I was left with thee tantruming settlers that managed to throw themselves into the magma pool. Reclaiming had me with a fresh seven but no way to generate more population as fast as immigration would. Here's the seed:

[WORLD_GEN]
   [TITLE:MEDIUM]
   [SEED:1286059060]
   [HISTORY_SEED:3414849001]
   [NAME_SEED:461467538]
   [DIM:129:129]
   [END_YEAR:1050]
   [BEAST_END_YEAR:200:80]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:0]
   [ELEVATION:1:400:401:401]
   [RAINFALL:0:100:200:200]
   [TEMPERATURE:25:75:200:200]
   [DRAINAGE:0:100:200:200]
   [VOLCANISM:0:100:200:200]
   [SAVAGERY:0:100:200:200]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:1:1:1:1:1:1]
   [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
   [GOOD_SQ_COUNTS:25:251:503]
   [EVIL_SQ_COUNTS:25:251:503]
   [PEAK_NUMBER_MIN:12]
   [OCEAN_EDGE_MIN:1]
   [VOLCANO_MIN:3]
   [REGION_COUNTS:SWAMP:260:1:1]
   [REGION_COUNTS:DESERT:260:1:1]
   [REGION_COUNTS:FOREST:1040:3:3]
   [REGION_COUNTS:MOUNTAINS:2080:2:2]
   [REGION_COUNTS:OCEAN:2080:1:1]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:2080:3:3]
   [REGION_COUNTS:HILLS:2080:3:3]
   [EROSION_CYCLE_COUNT:250]
   [RIVER_MINS:100:100]
   [PERIODICALLY_ERODE_EXTREMES:1]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:2750]
   [CAVE_MIN_SIZE:5]
   [CAVE_MAX_SIZE:25]
   [MOUNTAIN_CAVE_MIN:25]
   [NON_MOUNTAIN_CAVE_MIN:50]
   [ALL_CAVES_VISIBLE:0]
   [SHOW_EMBARK_RIVER:2]
   [SHOW_EMBARK_POOL:2]
   [SHOW_EMBARK_M_POOL:2]
   [SHOW_EMBARK_M_PIPE:2]
   [SHOW_EMBARK_CHASM:2]
   [SHOW_EMBARK_PIT:2]
   [SHOW_EMBARK_OTHER:2]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:20]
   [TOTAL_CIV_POPULATION:20000]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:2080:4160:2080]
   [RAIN_RANGES:2080:4160:2080]
   [DRAINAGE_RANGES:2080:4160:2080]
   [SAVAGERY_RANGES:2080:4160:2080]
   [VOLCANISM_RANGES:2080:4160:2080]

All there's left are one elf civ, one gob civ and a kobold civ in the civ screen.

I really like this fort, it just sucks I can't get a proper civ going.
Title: Re: Last Dwarves in the World?
Post by: Earthquake Damage on September 18, 2008, 09:46:56 pm
According to a post in another recent thread, apparently when you become a duchy you've officially formed your own Mountainhome.  Forts can be founded by members or your other fort/civ and everything.  I haven't confirmed this, nor have I poked around the forums to see if anyone else can, but if it's true then you can rebuild dwarven civilization from the ashes and teach those elves a thing or two (for real when the Army Arc is finished).
Title: Re: Last Dwarves in the World?
Post by: Duke 2.0 on September 18, 2008, 09:53:37 pm

 At least, 'till Toady starts making immigrants come from other real settlements instead of being spawned at the edge of the screen.

 Take into consideration that some reclaims can have up to 80 dwarves, you can build up the civilization in a few short years through constantly reclaiming the same place. Of course, ALL the dwarves in the world would be confined to that area, but I'm sure going into adventure mode would let them travel around.
Title: Re: Last Dwarves in the World?
Post by: Greymane on September 19, 2008, 03:29:23 am
Y'know, rather strangely, it doesn't seem like the world actually works anymore.

I lost my very first fortress thanks pretty much entirely to a water-moving accident that drowned basically everyone except for two children and one adult, all male. That kinda of ended any chance of the dwarven race living on via this fort, so I abandoned and tried again.

As early as Summer in the first year though, this new fort got immigrants from the previously non-existant Whips of Omens. The civilization just spontaneously reappeared in the world along with them. I thought maybe it had to do with my having abandoned a fortress and the three survivors being left behind still counting as members of the Whips of Omens, thus meaning the civilization now truly existed again.

I tried regenerating the world from scratch, but I was still getting immigrants. Even using the saved version world I uploaded earlier got the same results. Very odd. Had my first immigrant-less fortress been some sort of fluke? Where the heck had all these new dwarves come from?

The first fort had existed for more than 12 years, long enough for the first two children to become adults, had a total value that was nearing half a million, and yet never did a single immigrant appear. Meanwhile, different forts in 'clean' versions of the exact same world would get them all the time. O_o
Title: Re: Last Dwarves in the World?
Post by: Rockphed on September 19, 2008, 04:17:47 am
I can't start as a dwarven Adventurer, but I get 8 immigrants before fall.  This is truly a travesty.
Title: Re: Last Dwarves in the World?
Post by: Drunken on September 19, 2008, 09:11:29 am
Heres my impression of how it works. I have no evidence for this but it does explain whats happening.

1)If there are no dwarves at all in the world you cannot play dwarf mode
2)If a fortress is wiped out in worldgen the population can exist as nomads for some time.
3)If you start a fortress in a certain place it has 'access' to some of the civ locations on the map.
4)If you start in an area that has no contact with civ x you cannot trade with civ x, I assume this applies to immigrants as well

So it seems theres a wandering population of dwarves in this world and you can embark or reclaim from this population. If you are near enough or have roads to or whatever the rule is for the nomads you get immigrants from them. No one has mentioned trading with them so I assume nomads can't trade.

Please correct me if you know better, and don't assume I'm right if you don't but thats my explanation
Title: Re: Last Dwarves in the World?
Post by: Abyss on September 19, 2008, 09:49:12 am
Are you sure that there's no dwarves whatsoever? There could be one fortress off in the middle of a mountain range, with no route to the rest of the map. That could be what allows you to play the world, as there would be a dwarven civilization, just with no access to your fort most places. That might explain why some places have immigrants and others don't, unless you're at the exact same place as you were before.
Title: Re: Last Dwarves in the World?
Post by: Greymane on September 19, 2008, 11:23:26 am
Heres my impression of how it works. I have no evidence for this but it does explain whats happening.

1)If there are no dwarves at all in the world you cannot play dwarf mode
2)If a fortress is wiped out in worldgen the population can exist as nomads for some time.
3)If you start a fortress in a certain place it has 'access' to some of the civ locations on the map.
4)If you start in an area that has no contact with civ x you cannot trade with civ x, I assume this applies to immigrants as well

So it seems theres a wandering population of dwarves in this world and you can embark or reclaim from this population. If you are near enough or have roads to or whatever the rule is for the nomads you get immigrants from them. No one has mentioned trading with them so I assume nomads can't trade.

Please correct me if you know better, and don't assume I'm right if you don't but thats my explanation

That seems like it might be a good explanation, though I am not certain if there is any way to test or prove it. I do know that my last few fortresses were, if nothing else, considerably closer to the ruins of the mountain home and dark fortress where dwarves use to live, but that is about the only clear link I can see.

There is also a slight argument against it, stemming from the fact that absolutely none of the dwarves listed in Historical Figures are still alive. None seem to even have survived beyond the year 83, when the original mountain home was destroyed. I am not certain if Historical Figures does list each and every dwarf who ever lived or not, though I sort of assume it does since I've seen some histories that amount to nothing more than "Urist McNobody was born. He was born here. He lived here. Nothing happened his whole life. He died."

Are you sure that there's no dwarves whatsoever? There could be one fortress off in the middle of a mountain range, with no route to the rest of the map. That could be what allows you to play the world, as there would be a dwarven civilization, just with no access to your fort most places. That might explain why some places have immigrants and others don't, unless you're at the exact same place as you were before.

This one, at least, I can categorically state is not true. There are absolutely no dwarven fortresses left in the world. There was only ever one in it's entire history, Distantropes, and it was destroyed more than one-hundred years before the founding of the player-fortress. There are no others on any historical map or anywhere in the Site list.
Title: Re: Last Dwarves in the World?
Post by: Neoskel on September 19, 2008, 12:25:09 pm
I'm playing based of the world posted in this thread and i'm getting no migrants. I just finished making housing for the three couples and leader our of green glass. They have 9 kids. It's like the 4th year and my chief exports are dogs and quarry bush leaf/dwarven syrup roasts.

The elves (not Intricate Nut) brought a jaguar, a breeding pair of deer, a breeding pair of cows, a groundhog and two male raccoons so far. Last caravan had 6 elves.

No goblins sighted yet, but a number of kobolds have been spotted. Two got killed by my war dogs and one got sighted right underneath a black bear, several have been sighted and got away.

I have each of the seven main dwarves followed by 3 war dogs (they trained them but don't have them assigned.)
Title: Re: Last Dwarves in the World?
Post by: numerobis on September 20, 2008, 01:34:59 pm
Are you sure that there's no dwarves whatsoever? There could be one fortress off in the middle of a mountain range, with no route to the rest of the map. That could be what allows you to play the world, as there would be a dwarven civilization, just with no access to your fort most places. That might explain why some places have immigrants and others don't, unless you're at the exact same place as you were before.

It at least used to be that if you embarked on an island in the middle of the ocean, you'd still get immigrants.
Title: Re: Last Dwarves in the World?
Post by: Neoskel on September 20, 2008, 03:50:34 pm
Are you sure that there's no dwarves whatsoever? There could be one fortress off in the middle of a mountain range, with no route to the rest of the map. That could be what allows you to play the world, as there would be a dwarven civilization, just with no access to your fort most places. That might explain why some places have immigrants and others don't, unless you're at the exact same place as you were before.

It at least used to be that if you embarked on an island in the middle of the ocean, you'd still get immigrants.

As long as there was land along a map edge, and it still works like that, as long as your civ of origin is still around. You'd still get migrants and caravans, but only from your civ. I'd like to think they traveled by ship and landed further down the beach.
Title: Re: Last Dwarves in the World?
Post by: Teldin on September 20, 2008, 04:37:57 pm
I started a game ages ago with no dwarf civs at all still existing and it let me play both fortress and adventurer mode. In adventurer I started in a human town, and in fortress I got no immigrants, dwarven caravan, or nobles of any kind. It was boring though so I wiped it and started a new world.
Title: Re: Last Dwarves in the World?
Post by: Rockphed on September 23, 2008, 11:09:25 pm
I started a game in the world listed in this thread, and I got immigrants before the first winter, but couldn't play in adventure mode either before or after I made the fort.
Title: Re: Last Dwarves in the World?
Post by: worldspawn on September 24, 2008, 11:24:27 am
Would this also mean you don't have to deal with nobles at all?
Title: Re: Last Dwarves in the World?
Post by: Neoskel on September 24, 2008, 12:27:39 pm
Would this also mean you don't have to deal with nobles at all?
Indeed this is true.

No nobles except appointed ones (and those guys take a long time in coming, depending on your population growth).
Title: Re: Last Dwarves in the World?
Post by: Jamini on September 24, 2008, 01:50:38 pm
Assuming that you have three breeding pairs at the outset and they marry in your second year... It should take eight years to get a sheriff, and seventeen for you to get a Mayor, about.

The time is slightly less since dwarven women tend to have children every third season, but the intial start-up time to get the dwarves to go from lovers to married means that it'll average just about the same. This also provides you have no baby-caps.

So say... seven years to get enough dwarves to get a sheriff, and fifteen for a mayor, or so.
Title: Re: Last Dwarves in the World?
Post by: IndonesiaWarMinister on September 24, 2008, 09:44:51 pm
No nobles! Yessssssssssss..........................
Title: Re: Last Dwarves in the World?
Post by: Hoborobo234 on September 25, 2008, 10:02:39 am
Until the awaieted army arc arrives my son. You and the lucky seven will have to wait, wait and slowly boil with anger, yes boil like cave lobsters. ;D
Title: Re: Last Dwarves in the World?
Post by: Tormy on September 25, 2008, 10:07:22 am
I started a game ages ago with no dwarf civs at all still existing and it let me play both fortress and adventurer mode. In adventurer I started in a human town, and in fortress I got no immigrants, dwarven caravan, or nobles of any kind. It was boring though so I wiped it and started a new world.

Hm I gotta try this out. So if there aren't any dwarf civs in the generated world, you won't get any immigrants at all? Cool stuff!  8)
Title: Re: Last Dwarves in the World?
Post by: numerobis on September 27, 2008, 08:49:50 am
I started on a different world -- took a dozen tries or so with the settings forcing you to run until 1050, but for small worlds, that's not so bad.  In this world, goblins took over *everything*: no elves, humans, or dwarves.

Unfortunately I embarked in an easily-defended place made easily-defended by having a ton of rivers, so I could just lop off a bight of river.  Rivers filled with fishes.  And alligators.  My framerate isn't so great even with only five dwarves left.
Title: Re: Last Dwarves in the World?
Post by: Normandy on September 27, 2008, 05:09:34 pm
Hrm, I just inadvertently got a map with no dwarves left, either. Apparently, there were only 2 mountain ranges, one of which was evil so no dwarves could settle there, and the other was miserably small. The dwarves were wiped out very quickly (I just did a standard generate on this, interestingly enough).

Code: [Select]
Created in DF v0.28.181.40d.

[WORLD_GEN]
[TITLE:MEDIUM]
[SEED:3320673380]
[HISTORY_SEED:1564546300]
[NAME_SEED:1615975084]
[DIM:129:129]
[END_YEAR:1050]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:25:251:503]
[EVIL_SQ_COUNTS:25:251:503]
[PEAK_NUMBER_MIN:12]
[OCEAN_EDGE_MIN:1]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:260:1:1]
[REGION_COUNTS:FOREST:1040:3:3]
[REGION_COUNTS:MOUNTAINS:2080:2:2]
[REGION_COUNTS:OCEAN:2080:1:1]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:2080:3:3]
[REGION_COUNTS:HILLS:2080:3:3]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:20]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:2080:4160:2080]
[RAIN_RANGES:2080:4160:2080]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:2080:4160:2080]
[VOLCANISM_RANGES:2080:4160:2080]
Title: Re: Last Dwarves in the World?
Post by: Hoborobo234 on September 28, 2008, 02:17:38 am
What would be cool was, if you could then make a lizardman civilisation!!
Title: Re: Last Dwarves in the World?
Post by: Oldin on September 29, 2008, 07:38:10 pm
I am playing a fortress in the world that was posted in this thread. Has anyone else noticed a lack of strange moods? Is there a population limit that you need to pass before you get any strange moods?
Title: Re: Last Dwarves in the World?
Post by: Greymane on September 29, 2008, 07:43:01 pm
I am playing a fortress in the world that was posted in this thread. Has anyone else noticed a lack of strange moods? Is there a population limit that you need to pass before you get any strange moods?

Actually, yes, there is. The DF wiki says the minimum needed number of dwarves is 20. My own experiance in the dwarf-less world seems to confirm this. I only started getting strange moods when my breeding couples had boosted my population up to 20 or more. After that, I started getting them fairly regularly, mostly among the children (since they actually constituted the vast majority of my population by that point).
Title: Re: Last Dwarves in the World?
Post by: Eurus on September 30, 2008, 01:37:13 am
I've seen a few worlds kind of like this, but I've only seen one town left, I don't think I've had a whole race wiped out.

I got a world the other day while screwing around with world gen that also had crazy elves though. They somehow have a massive population, I'm guessing it's because they live longer, but they also die by the hundreds. Even in their current forest retreats there's tons of elves, especially elven children.
Title: Re: Last Dwarves in the World?
Post by: Lucifer on December 10, 2008, 04:55:45 pm
Yeah , but if you don't bring any animals... I don't have any dogs,horses,cats,... and my 2 wagon animals are a camel and a horse so...

Lucifer
Title: Re: Last Dwarves in the World?
Post by: Lord Dullard on December 12, 2008, 01:36:26 am
Necromancy!

Still, having reread this, I have to laugh.. I once had an elven civilization in a world I played in named the Intricate Nut.
Title: Re: Last Dwarves in the World?
Post by: Demetrious on December 12, 2008, 07:29:23 pm
As long as this thread is shambling about, resurrected, I may as well ask: if there are no free dwarven civs left, you won't get immigrants at all? I seem to recall a "last free dwarves" succession game where they got immigrants. Refugees and slave escapees, presumably.

Either way, this style of play is going to be frighteningly awesome once the Army Arc is complete. Because, theoretically, you could venture forth and liberate dwarfkind once again. And that would be boss.
Title: Re: Last Dwarves in the World?
Post by: TettyNullus on December 12, 2008, 07:33:40 pm
As long as this thread is shambling about, resurrected, I may as well ask: if there are no free dwarven civs left, you won't get immigrants at all? I seem to recall a "last free dwarves" succession game where they got immigrants. Refugees and slave escapees, presumably.

Either way, this style of play is going to be frighteningly awesome once the Army Arc is complete. Because, theoretically, you could venture forth and liberate dwarfkind once again. And that would be boss.

Or (I'm guessing ) go out and conquest the world yourself  ;D
Title: Re: Last Dwarves in the World?
Post by: Teldin on December 13, 2008, 01:04:57 am
The answer is no, if there are no dwarven civs left in the world you can still embark on a new fortress, but you will never ever ever get immigrants or nobles (besides the ones that don't arrive, they are just appointed). I'm assuming that any other game that got immigrants actually had an existing civ or city because I've never had immigrants in my no-civ games.
Title: Re: Last Dwarves in the World?
Post by: Frelock on December 13, 2008, 01:36:38 am
Actually, Jamini (creator of the community game inspired by this topic) just used Companion to change a troglodyte into a dwarf, and explained it away as getting a dwarf in a cage from the elves.  He hasn't actually gotten any immigrants.
Title: Re: Last Dwarves in the World?
Post by: Jamini on December 13, 2008, 08:40:38 pm
That caused problems though, like that dwarf getting marked as hostile at random intervals and getting ripped apart by traps.

It's far better just to work with the existing gene pool.

*sigh*

Now back to locking two dwarves in a room and yelling "HAVE SEX DAMN IT" for a few more hours straight hoping they marry...
Title: Re: Last Dwarves in the World?
Post by: numerobis on December 13, 2008, 10:13:11 pm
I just got cocky and ended up losing one of my two patriarchs and almost lost a matriarch.  I'm down to four adults.  This is hard -- no room for error!
Title: Re: Last Dwarves in the World?
Post by: Jamini on December 14, 2008, 03:22:10 pm
If you only have enough males for a single family, you might want to restart. I'm finding that for any reasonable expansion, you need at least two families of dwarves.
 
On the flip side, I've had a pair of my second generation dwarves marry recently. My leader should be a grandmother soon. :)
Title: Re: Last Dwarves in the World?
Post by: numerobis on December 14, 2008, 06:37:16 pm
I have 17 kids, so I'll be OK -- the fatherless family has eight living kids.  My worry right now is providing silk; I didn't think I had a chasm, now I have to find it.  Lacking that, you should read the "eight" above as "seven."
Title: Re: Last Dwarves in the World?
Post by: Jamini on December 16, 2008, 04:24:42 am
I was fortunate enough to have a GCS on my map. He provided 58 sheets of cloth and one thread before dying of old age.

It's a shame you can't get GCS and regular cave spiders on the same map.
Or at least... I think you can't.
Can you?
Title: Re: Last Dwarves in the World?
Post by: neo1096 on December 16, 2008, 05:19:03 am
You can, just need the right biomes. I have gotten 3 GCS and uncountable cave spiders in the same map before.
Title: Re: Last Dwarves in the World?
Post by: numerobis on December 16, 2008, 12:00:43 pm
Would it be possible to mod in the ability to unsew all that narrow GCS crap that is piling up in my corridors, and thus generate GCS thread?
Title: Re: Last Dwarves in the World?
Post by: Jamini on January 22, 2009, 01:39:29 am
Rise, rise from the dead and walk this world once more!

...hem.

A question out there for the other people who have been working with this seed: Have you ever been able to surpass 30 dwarves solely by natural production? (This means no migrants, ever.)

I seem to have hit a snag in my population growth, where none of my dwarves are breeding even though it's been over a year and a half since our twenty-ninth child was born. It's getting a little irritating and I suspect it may have to do with the Mayor/Noble coding.
Title: Re: Last Dwarves in the World?
Post by: numerobis on January 24, 2009, 12:59:40 am
I have over 70.  My mayor mandates I not export things I don't make to trading partners I don't have.