Bay 12 Games Forum

Other Projects => Other Games => Topic started by: SquatchHammer on May 14, 2017, 07:25:35 pm

Title: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: SquatchHammer on May 14, 2017, 07:25:35 pm
So apparently you guys have not really seen this, like seriously. (http://www.thesurge-game.com/)

As said in the title there is a MASSIVE ENERGY AXE. Also it is a Dark Souls alike. It is coming out in two days and its 10% off for pre-ordering it.

I watched both Total Biscut's  (https://youtu.be/5HSwrq8z9Es)and Jim Sterling's (https://www.youtube.com/watch?v=uNg8XQtNJlA) reveiws on it as well seeing the company's combat video. I am rarely sold on games before they are released and I had to buy this one before it was released.


As for the game itself, it has a combat system very much like Dark Souls and as the two reviewers mentioned above said as much. It does have an interesting way of targeting and taking off limbs in order to get scrap to upgrade your equipment. From that you can customize your loadout to the combat style of your choice and then tweak it from there. As stated above there is a MASSIVE ENERGY AXE. That is all.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on May 14, 2017, 07:45:10 pm
I was pretty dubious, as the whole 'souls-like' genre tends to just come down to 'make game hard and a bit tedious', but this one looks pretty good from the gameplay videos. I liked the customisation - one of the things I was never a fan of with the souls series was the pretty basic but also opaque customisation and character building - whereas this one seems a lot more fun.

It's also by the same people as Lords of the Fallen which was pretty good, if a bit too much of a souls rip off. Hopefully though it means they've managed to build on the formula.

Anyway, it's out tomorrow so I guess we'll soon see!
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 16, 2017, 09:11:44 pm
I've never played any of the Souls games (tho' I've played the hell out of King's Field), so I can't make any comparisons, but almost everything in this game just feels good.

I've made it through the first two areas, and am currently stopped in the third (damned robo-hounds).  So far I've acquired four complete sets of armor (still using the Lynx gear I started with tho', it has a very nice attack speed bonus), and eleven weapons, the vibro-cutter is by far my favorite so far, but I'm looking for a single-hand weapon with better scaling (I'm up to 15 proficiency with one-handers).

So far I'd recommend it on its own merits, but it seems to be putting some Souls players off for some reason.

Edit: Also, there isn't any option to modify the MC's appearance, you're playing Warren, and that is all there is to it.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on May 17, 2017, 06:24:40 am
I've never played any of the Souls games (tho' I've played the hell out of King's Field), so I can't make any comparisons, but almost everything in this game just feels good.

I've made it through the first two areas, and am currently stopped in the third (damned robo-hounds).  So far I've acquired four complete sets of armor (still using the Lynx gear I started with tho', it has a very nice attack speed bonus), and eleven weapons, the vibro-cutter is by far my favorite so far, but I'm looking for a single-hand weapon with better scaling (I'm up to 15 proficiency with one-handers).

So far I'd recommend it on its own merits, but it seems to be putting some Souls players off for some reason.

Edit: Also, there isn't any option to modify the MC's appearance, you're playing Warren, and that is all there is to it.

Thanks for letting us know how it is - always good to hear a B12's opinion.

The PC Gamer review was absolute rubbish - the reviewer obviously was not in a good frame of mind, and had a big problem with the game before they started. Also, starting off with a needlessly whiny the 'protagonist is a generic white male which is annoying herp derp' doesn't really help. Really feel they were a bit unfair with it.

All the other review sites make it sound great though, so I think I'll pick it up. That said, I'm right in the middle of DS2:SotfS so might leave it a while if it's very similar.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: askovdk on May 17, 2017, 06:55:48 am
I have it PS4(pro) version, like it  :), but have only played about 4 hours yet.

I'm a huge fan of the Souls series, and I have no problem with this game using the same mechanics.
The best thing is the feel of the combat, as the animations and slowness makes the armor and weapons feel heavy in a correct way.

One warning, - the 'value for money' may be a lot less than in the real souls games. I've heard talk about finishing in 20-30 hours and most (all?) of that time is spent in a quite similar environment.
(I don't have a problem with that.)

Eurogamer was not impressed with the repetition:
http://www.eurogamer.net/articles/2017-05-16-the-surge-review (http://www.eurogamer.net/articles/2017-05-16-the-surge-review)

but TotalBiscuit was happy with the feel (as I):
https://www.youtube.com/watch?v=5HSwrq8z9Es (https://www.youtube.com/watch?v=5HSwrq8z9Es)
<edit: Ahh, same as in OP>
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 17, 2017, 10:18:58 am
Thanks for letting us know how it is - always good to hear a B12's opinion.

The PC Gamer review was absolute rubbish - the reviewer obviously was not in a good frame of mind, and had a big problem with the game before they started. Also, starting off with a needlessly whiny the 'protagonist is a generic white male which is annoying herp derp' doesn't really help. Really feel they were a bit unfair with it.

All the other review sites make it sound great though, so I think I'll pick it up. That said, I'm right in the middle of DS2:SotfS so might leave it a while if it's very similar.

Regarding the 'white male protag' controversy, one of the things I really don't get is that they completely ignore that Warren is disabled, before the ATLAS is attached to him he is completely wheelchair-bound.  To be fair, that lasts through all of like five minutes, then he's moving like a power-armored war-machine, but I felt that it was a nice change of pace (certainly far better than F4's intro for example.)
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Sirian on May 17, 2017, 01:04:07 pm
Thanks for letting us know how it is - always good to hear a B12's opinion.

The PC Gamer review was absolute rubbish - the reviewer obviously was not in a good frame of mind, and had a big problem with the game before they started. Also, starting off with a needlessly whiny the 'protagonist is a generic white male which is annoying herp derp' doesn't really help. Really feel they were a bit unfair with it.

All the other review sites make it sound great though, so I think I'll pick it up. That said, I'm right in the middle of DS2:SotfS so might leave it a while if it's very similar.

Regarding the 'white male protag' controversy, one of the things I really don't get is that they completely ignore that Warren is disabled, before the ATLAS is attached to him he is completely wheelchair-bound.  To be fair, that lasts through all of like five minutes, then he's moving like a power-armored war-machine, but I felt that it was a nice change of pace (certainly far better than F4's intro for example.)

Have you actually read the review ? Here's the part that you mention :
Quote
a brown-haired white male straight out of every video game, heads to his first day of work [...] realize Warren's not as generic as I thought. He's in a wheelchair.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on May 17, 2017, 01:19:59 pm
Regarding the 'white male protag' controversy, one of the things I really don't get is that they completely ignore that Warren is disabled, before the ATLAS is attached to him he is completely wheelchair-bound.  To be fair, that lasts through all of like five minutes, then he's moving like a power-armored war-machine, but I felt that it was a nice change of pace (certainly far better than F4's intro for example.)

Yeah, from watching an early lets play it seemed like an interesting character back story (a WHY he ended up there, instead of the usual 'I decided to do this just cos I did'). As Sirian said, it is pointed out, however the reviewer STILL feels the need to prefix it with a lot of 'generic white male' bit. It's why it rubbed me up the wrong way so much - he obviously wanted to make a politicised point, even if it isn't there for him to make.

Whilst the people who bang on about how 'the world hates standard white males' are stupid, I do think it's a bit ridiculous that people are using having a white male protag as a reason to dislike something or that something is somehow less good because the character is a standard white male, which seems to be what the PC Gamer article is saying.

Representation is important, but sometimes it doesn't fit the creators vision for whatever reason.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Sirian on May 17, 2017, 02:12:04 pm
Yeah, from watching an early lets play it seemed like an interesting character back story (a WHY he ended up there, instead of the usual 'I decided to do this just cos I did'). As Sirian said, it is pointed out, however the reviewer STILL feels the need to prefix it with a lot of 'generic white male' bit. It's why it rubbed me up the wrong way so much - he obviously wanted to make a politicised point, even if it isn't there for him to make.

Whilst the people who bang on about how 'the world hates standard white males' are stupid, I do think it's a bit ridiculous that people are using having a white male protag as a reason to dislike something or that something is somehow less good because the character is a standard white male, which seems to be what the PC Gamer article is saying.

Representation is important, but sometimes it doesn't fit the creators vision for whatever reason.

Oh yea I totally agree that "diversity" for it's own sake is just as stupid as people who think that white males are evil, but I didn't feel like the PC Gamer article was making that sort of point at all.

It seems to me that they mentioned his skin color as one of the neutral generic elements that contrast with the surprise of discovering that he's disabled. Reading more into it seems far fetched, unless you're already brainwashed to read "white" with a negative connotation.
---

Moving on : about the game, what do you guys think about it ? Good or bad ? I'm considering buying it but I'm still on the fence.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: nenjin on May 17, 2017, 02:30:49 pm
Maybe that's the new frontline in the video games identity politics war. Just give the white male protag a physical or mental disability and you're good to go :P
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 17, 2017, 05:31:44 pm
Have you actually read the review ? Here's the part that you mention :
Quote
a brown-haired white male straight out of every video game, heads to his first day of work [...] realize Warren's not as generic as I thought. He's in a wheelchair.

Actually, no, I haven't read any reviews, and I've only watched TotalBiscuit and Jim Sterling's videos, I was basing my statement off of the vitriolic crap spewed across Steam's forums and the comments for said videos.

As for the game, I'm mostly enjoying it, tho' I have a series of complaints against the third boss 'Big Sister 1/3'.  For brevity's sake I'll leave it at: "Why does The Surge need a traditional three-stage boss battle?  Isn't the game deadly enough without this shit?""

Edit: There's a fairly large selection of weapons, and though they are grouped into just five categories, different weapons have different move sets, and sometimes different combos.  The visual diversity of items is great, all the armor and weapons I've seen so far are distinct from each other.

Armor has set bonuses when you equip all six pieces, some are really nice (Lynx) some are a bit meh (Rhino),  but they have very distinct stats too, so that can make up for a weak bonus.

When you defeat enemies you get tech scrap, the more enemies you beat before returning to the Ops center the higher the multiplier for scrap earned becomes, I had one very tense run that ended with around 27,000 scrap, which I lost to Big Sister.  If you are quick you can regain lost scrap, defeating enemies extends the recovery timer (and nets more scrap.)

The aesthetics will probably be a love it/hate it for most people, if you like sci-fi industrial you'll probably like what you see, if not you'll probably hate it.  I'm fairly partial to it myself, but MASSIVE ENERGY AXE and power armor are very good ways to get my attention.

Additional Edit:  Killed the Big Sister, now I'm getting completely wrecked in the fourth area.  I'm feel like I might be hitting my physical limits trying to keep up here, incredibly tight timing and judgment for almost everything, and now there are asinine little shield drones all over the place, making difficult enemies almost unreasonable.  Got a new set of armor tho', good stats, bad bonus, it's keeping me in the fight longer, but the density of hostiles is getting a bit ridiculous.

Augmented Edit:  Barely scraped my way through the fourth section, now getting completely torn up in the fifth.  I hope the difficulty doesn't escalate any further, as at the current level I am just not able to stay on top of it.  Went from asshole enemies with ranged weapons and shield drones to asshole enemies who are fast moving, extremely heavy-hitting, and armored to a slightly idiotic degree, and while I can't prove it, I think their AI may actually be cheating.  I've seen dead opponents' bodies continue moving as if to attack, as well as very unnatural 'sticking' to my hitbox (like, teleporting or dragging).  And the current boss has a really nasty gimmick, when you've reduced his health part-way, he calls in a PAX robot that I so far can't kill.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Cthulhu on May 18, 2017, 06:08:00 pm
It looks okay, but I'm of the above opinion that "Souls" is just an excuse to make your game ugly and frustrating and call it difficulty.  The Souls series is the veganism of video games and I'm sick of hearing about it.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 18, 2017, 09:23:25 pm
Managed to figure out how to take down the armored assholes, but the boss and his pet 'mech are still giving me hell.  Also figured out exactly how the 'scrap multiplier' works, it increments based on the number of executions you perform.  Still pretty sure those armored guys are cheating, watched very carefully and they've got some 'stickiness' factor to them, they'll latch onto the MC like a magnet until they decide to execute their animation, most notable with their 'counter kick'.

Edit:  Well, I can beat the first PAX, but once the second rolls out I'm out of healing and I can't hang.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Viken on May 19, 2017, 10:33:08 am
@NullForceOmega: The entire drive of the game isn't to complete it fast, but to basically grind and gather all the mecha parts and then upgrade them to get through an area.  To put it in the perspective of a rogue-like: LOOT!  CRAFT!  UPGRADE!  LOOT SOME MORE!!  REPEAT!!!

You are supposed to find the enemies weaknesses and then bash them as you can.  For strong enemies, go with speed.  For fast enemies, go with stability and strength.  The weapons too also have their damage types which you need to look at closely.  Some with high elemental damage will actually 'shock' an enemy and cause them to stall for a moment or two.  Perfect for executions and combos.  Heavy bashing weapons can even break an armored segment of a mecha as well, even without an execution if you give it enough damage.

I didn't even leave the first area until I cleared up and gathered everything and got my power supply to 25. >.>''  Not to mention finding the hidden kick-ass weapons scattered around and hidden.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 19, 2017, 10:49:10 am
Yah, I've been grinding, I have most of the loot, I'm well upgraded, and Cerberus and his boy PAX are still tearing me to pieces (well, not so much Cerberus, but PAX is an asshole).  I know how to play, and I'm actually pretty good at it, once I learn an enemy's pattern I can usually kill an arbitrary number of them without difficulty.  But some of these guys are straight up unfair, like anyone with a drone shield, or twin rigged enemies in full armor (hint: Rhino is goliath class, and has high stability and the highest impact of any set, guess why they put the butterfly on them).

The problem with the fully-functional PAX units is knocking them down, I can almost kill them with a single combo, but knocking them down is proving to be incredibly difficult.  And they have entirely too much reach with their blades.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: marples on May 19, 2017, 12:51:33 pm
Also figured out exactly how the 'scrap multiplier' works, it increments based on the number of executions you perform. 

Yeah. In-game loading tips say it is through just killing enemies, but it has to be executions. Also, the implant that gives 10% more scrap, just adds the first level of the execution multiplier.
The execution multiplier also sticks through level transitions so you can head back to the early stages to beef it up.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Sirian on May 19, 2017, 02:34:37 pm
The problem with the fully-functional PAX units is knocking them down, I can almost kill them with a single combo, but knocking them down is proving to be incredibly difficult.  And they have entirely too much reach with their blades.

I don't know if the PAX you're talking about is the same as the first boss but I found him fairly trivial to beat once I learned to rush between his legs instead of trying to evade or sidestep.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 19, 2017, 05:22:07 pm
He is trivial to beat, but two or more of them plus Cerberus are not, at all.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: nenjin on May 19, 2017, 05:32:20 pm
It looks okay, but I'm of the above opinion that "Souls" is just an excuse to make your game ugly and frustrating and call it difficulty.  The Souls series is the veganism of video games and I'm sick of hearing about it.

Spoiler: I get the senitment... (click to show/hide)
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Neonivek on May 19, 2017, 05:34:38 pm
Could be disregarded given that there were Souls Games LOOONG before Dark Souls. Especially if you check out the parent company.

But then again "It is what made it popular, not what created it"

I still hate how they do magic in all the souls games (including Blood Borne) and games the same company made.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 19, 2017, 05:41:00 pm
I'm not sure which of From's games your referencing there neo, I felt magic was extremely well done in the King's Field series.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Cthulhu on May 19, 2017, 06:05:00 pm
I like that you mentioned what other games are, since I think a big part of the souls hype is that it's become a fashion trend.  You wear souls games like clothes so people know you're a hardcore gamer that doesn't play baby games.  That's why people won't ever shut the fuck up about souls games and bring them up constantly, because playing souls games is as much a social statement as an activity, and people need to know you play them.

As far as defining the genre, then we get into what exactly is souls doing that's different?  Difficulty and trial-and-error?  Roguelikes have been around for decades.  The combat system?  The Surge is kind of fun but when I play it I'm just further convinced that what I actually enjoyed about dark souls was the multiplayer.  Semi-asynchronous multiplayer was what actually made dark souls special for me.  The combat was barely passable and clunky as fuck, lots of gimmicks and gotcha bullshit further complicated by bugs and engine jankiness.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Neonivek on May 19, 2017, 06:31:46 pm
I'm not sure which of From's games your referencing there neo, I felt magic was extremely well done in the King's Field series.

Kuon

It was Dark Souls before Dark Souls. If you ever wondered why the series had odd design choices here and there, look no further than Kuon to discover exactly why that was the case.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 19, 2017, 06:52:16 pm
I had never heard of that title before, but a lot of From's PS2 products flew very low on the radar (and I had no money during that period of time, so I didn't actually own many PS2 games.)  It seems to me that most of their titles are iterations on the 'hard as nails' paradigm, as King's Field will completely wreck your shit until you manage to survive long enough to start leveling up.  It has a great many things in common with Souls (but being first person is pretty different), it emphasizes the same principles of measured combat and careful tactics that the Souls games are so famous for.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Neonivek on May 19, 2017, 06:57:56 pm
While Kuon is where their magic system came from (at least, I THINK so)
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 19, 2017, 07:02:20 pm
As far as The Surge goes, I've temporarily abandoned pursuit of MASSIVE ENERGY AXE in order to clear out as many side quests as I can, and they shed some interesting light on various happenings in the CREO compound.  I'm going to search the hell out of the areas I have access to trying to uncover as many of the audio logs as I can.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: marples on May 19, 2017, 07:45:33 pm
MASSIVE ENERGY AXE

I'm still rocking the chainsword, but I'm starting to think some of the new staffs are good enough to pull limbs off. I just can't get behind the wind up of 1rig and heavys.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 19, 2017, 07:57:19 pm
I don't like the single rig either, but the heavies have some good utility, they are extra-deliberate use weapons tho', I've been using the Bloodhound so much that it has almost passed one-handed weapons in proficiency (currently tied-18-18, with one-handed being closer to 19).  The vibro-blade is an amazing weapon, really, I've killed so many enemies with it that if this were DF it would be named.  I'm gonna get that MEA tho', I can't not use it.

Edit:  Still stuck on Cerberus.  Went everywhere I could, but without the security rig I've got everything I can get ahold of, so Axeman and his mechanical wonder-hound have to die.  Found out that he gets to summon as many PAX as he wants unless you destroy these big white towers, but as far as I can tell the only weapon that can do that is PAX's main cannon, and it fires three projectiles that stun-lock if you get hit.  And they're on opposite sides of the arena.  And one of them is in a corner that basically requires PAX to be in a perfect sweet-spot where it wants to fire it's cannon instead of jumping and slashing you to death with his stun-locking Imperator blade.  I don't like this boss, at all.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: nenjin on May 20, 2017, 02:05:20 am
As far as defining the genre, then we get into what exactly is souls doing that's different?  Difficulty and trial-and-error?  Roguelikes have been around for decades.  The combat system?  The Surge is kind of fun but when I play it I'm just further convinced that what I actually enjoyed about dark souls was the multiplayer.  Semi-asynchronous multiplayer was what actually made dark souls special for me.  The combat was barely passable and clunky as fuck, lots of gimmicks and gotcha bullshit further complicated by bugs and engine jankiness.

You can't really just call it trail and error. Plenty of games today have that, it's just their trial and error is frustrating in a way that doesn't leave you feeling good when you've succeeded.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Cthulhu on May 20, 2017, 04:18:09 am
As far as defining the genre, then we get into what exactly is souls doing that's different?  Difficulty and trial-and-error?  Roguelikes have been around for decades.  The combat system?  The Surge is kind of fun but when I play it I'm just further convinced that what I actually enjoyed about dark souls was the multiplayer.  Semi-asynchronous multiplayer was what actually made dark souls special for me.  The combat was barely passable and clunky as fuck, lots of gimmicks and gotcha bullshit further complicated by bugs and engine jankiness.

You can't really just call it trail and error. Plenty of games today have that, it's just their trial and error is frustrating in a way that doesn't leave you feeling good when you've succeeded.

But that's basically exactly how I feel when I play dark souls.  There's never satisfaction when I win, because inevitably the way to win was some dumb gimmick that trivializes a fight that's otherwise almost impossible.  Gwyn was like fighting a brick wall until I put on golem armor and ironskin and just spammed parry in his face.

I only like the single-links, though I haven't gotten a heavy yet, missed the big hammer in the underground and can't go back to where it was.  Dual-link feels horrible and one-hand is boring.

Also that song is really getting on my nerves.

I don't like being the guy who says people are having fun wrong, but almost all Souls-like games I've played have been bad clunky games that people play as a statement about what kind of gamer they are.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Neonivek on May 20, 2017, 04:56:16 am
Well it should be no mystery that Souls-likes originally started as horror games. Which typically use the lack of control as a way to amp up the horror.

It is why characters move fairly slow and attack very slowly. (The exception being Blood Bourn for attacks... mostly)

It is also why the majority of Souls-like games have a horror bend (including all the Souls games AND Blood Borne)

For me personally what kills the games for me is a combination of feeling like I am fighting in pudding... and how enemy designs are built because of it (That and I hate the magic systems).

It is interesting that the moment a game came out that actually gave you decent movement speed that people questioned whether it was a souls-like.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Egan_BW on May 20, 2017, 06:11:34 pm
I would describe souls series combat as "precise", the opposite of clunky. I don't play them because they're hard either, I play them because they're good. And I strongly suspect that most people who play them do so for the same reason.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 20, 2017, 08:24:04 pm
I finally got past Cerberus, Got the MASSIVE ENERGY AXE, and gods is it awesome.  It seems to be slightly faster than other heavy weapons, but I'm not certain of that.  It hits like a nuclear weapon, and actually creates ranged energy waves with certain combos (and adequate energy reserves.)  Story got very interesting after that, lots of strange happenings, looking forward to the last area and the final boss.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Flying Dice on May 20, 2017, 09:18:29 pm
As far as defining the genre, then we get into what exactly is souls doing that's different?  Difficulty and trial-and-error?  Roguelikes have been around for decades.  The combat system?  The Surge is kind of fun but when I play it I'm just further convinced that what I actually enjoyed about dark souls was the multiplayer.  Semi-asynchronous multiplayer was what actually made dark souls special for me.  The combat was barely passable and clunky as fuck, lots of gimmicks and gotcha bullshit further complicated by bugs and engine jankiness.

You can't really just call it trail and error. Plenty of games today have that, it's just their trial and error is frustrating in a way that doesn't leave you feeling good when you've succeeded.

But that's basically exactly how I feel when I play dark souls.  There's never satisfaction when I win, because inevitably the way to win was some dumb gimmick that trivializes a fight that's otherwise almost impossible.  Gwyn was like fighting a brick wall until I put on golem armor and ironskin and just spammed parry in his face.

I only like the single-links, though I haven't gotten a heavy yet, missed the big hammer in the underground and can't go back to where it was.  Dual-link feels horrible and one-hand is boring.

Also that song is really getting on my nerves.

I don't like being the guy who says people are having fun wrong, but almost all Souls-like games I've played have been bad clunky games that people play as a statement about what kind of gamer they are.

So basically you're saying because you ruined the fun for yourself by resorting to cheese instead of getting good, the games aren't fun? Well no shit. You can beat anything and everything without resorting to cheese, and if you're not willing to try it's probably just a case of mismatch and the games aren't for you. Pretty much everyone has a couple bosses and sequences that push their shit in. Some people bitch out and summon for them, some people resort to cheese every time, some people cheese for progression then do them legit in subsequent NGs, some people git gud right then and there. Cheesing and summoning inherently destroy all the fun and emotion of what should be tough, elegant fights, reducing them to farces. This is not a difficult or unique concept to grasp. Trading flow, feeling, and fun for progression is the age-old cost of cheesing single-player progression in any game.

Yeah, DaS and DaS 2 were pretty damn wonky in hindsight. But they're still charming and fun despite that. (also kinda suggests you haven't played anything more recent, BB and DaS 3 were both very fluid and relatively unbuggy, From netcode aside) Also kinda lulzy that you finger the multiplayer as your favorite bit when Souls multiplayer is without exception the clunkiest cheesiest element of the series. I think you're projecting a lot--Souls fans (that is, people who don't do one playthrough of NG so they can say they did) don't really give a shit about the games' reputation beyond memes. We love them because they push for thoughtful, skillful play and have enough in the way of build paths and playstyles that you can keep going for hundreds of hours without getting bored. And, yes, because they're hard as balls at points and will gladly fuck you over if you get lazy or sloppy.

The list of games that have provoked genuine, strong emotions in me is damned short, and Souls games are on there for a reason: the immense satisfaction and pride you get whenever you overcome a challenge. And that never really changes. You feel it the first time you beat a tutorial boss, and you feel it when you complete a self-imposed challenge runs with hundreds of hours behind your belt. It's a bit like hyper-optimizing grindfest games like Disgaea, except that instead of min-maxing stats you're doing it to your muscle memory, reflexes, and inner rhythm. Purely in terms of getting into the zone, I have a hard time thinking of any game that has pushed me to that point as effectively or as intensely as a Souls game.

And that's just the mechanical side of things. The environments are gorgeous, the storytelling is wonderfully subdued and well-integrated in a time of incredibly unsubtle and straightforward stories. The characters do more with a handful of lines than many games manage with dozens of hours of cutscenes.

Yeah, there are the occasional morons who use them like certain other types of people buy and display leather-bound books that they'll never actually read or think about. Why are you paying any attention to them?

That's the impression I get from Surge, but I'm concerned enough about the short lifespan and low replay value, so not gonna drop cash for now.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Neonivek on May 20, 2017, 11:44:04 pm
I would describe souls series combat as "precise", the opposite of clunky. I don't play them because they're hard either, I play them because they're good. And I strongly suspect that most people who play them do so for the same reason.

They are both in a weird paradoxical way. Controls are tight but the way the character actually moves is clunky.

It is why I am interested in Souls-like games that have a bit less "URF!" to them.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Cthulhu on May 21, 2017, 05:01:36 pm
Furi was the game that hit closest to perfect for me as far as feeling good when you win goes. 
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: SquatchHammer on May 21, 2017, 07:19:52 pm
Right now I am just doing the Ring around the Rosie in the first area just to collect and upgrade as much as I can before facing the first boss. I feel like I am just being a sadist and saying peoples limbs are mine now or when I leave and enter the Ops Center I say "I'm going shopping" or "Look what I got from shopping honey!".
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Ygdrad on May 22, 2017, 09:06:13 am
Right now I am just doing the Ring around the Rosie in the first area just to collect and upgrade as much as I can before facing the first boss. I feel like I am just being a sadist and saying peoples limbs are mine now or when I leave and enter the Ops Center I say "I'm going shopping" or "Look what I got from shopping honey!".

And then, like me you realize after beating the first boss and toying around in the second area for a while that bosses give better versions of their weapon if you beat them a specific way and the completionist or perfectionist in you forces you to start over, throwing away all of that framing/grinding. By the way, the way to beat the first boss to get the better weapon is by never letting it knock itself down with its own missiles and beating on its legs when it tries to stomp to do it instead. This can get aggravating quick because the boss will jump away from you before launching missiles and will sometimes land so close to a wall that the missiles blow up on the wall behind it and knock it down, ruining it and forcing you to quit to menu and fight it again. Took me 12 tries before it didn't ruin the requirement on its own. Overall I like the game although I find most enemies to be more easily cheesable than those of dark souls when being hyper-aggressive and opening every fight with a quick running or dodging attack with good stagger. Running and dodging attacks are always ultra-fast and get rid of the downsides of single rigs and heavy weapons which is usually a slow initial windup. <3 the P.A.X Imperator V2.0 weapon
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 22, 2017, 03:21:20 pm
Completed the game, now I'm in NG+, obvious changes right off the bat are that instead of fighting a drone, you get jumped by a human (for me he had a dual-rigged weapon, the nasty set of white claws from the R&D section), a little while later I found another human opponent wearing the Bloody Proteus armor and carrying the unique variant of the plasma cutter single-rig, once defeated that enemy did not respawn.  Once I got to the factory I found ANOTHER enemy in Bloody Proteus armor, only this one was wielding a Bloodhound, and actually killed me a couple times.  So far so good tho', enemies deal massively higher damage and take far more hits, but as promised upgrading beyond Mk V is possible (and necessary, unless you're one of those hardcore guys who thinks the whole game should be done unarmored with the Reclaimed Piston.)

Just reached Rogue Process in NG+, and it is absolutely crushing me, I am objectively better prepared for this fight than I was last time I got here, but it's just too damn fast this time around (and all of it's attacks track, which is agony.)  I actually managed to reach stage two of the fight, and had the sucker down to about 25-30% health, and it suddenly does this spinning rush move that dealt out seven hundred damage from point-blank range.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: BlackFlyme on May 24, 2017, 07:53:17 pm
I done went and got all the achievements. It was an enjoyable game, though I have some minor gripes.

The game's a bit short.
Enemy variation, gear, and environmental designs are a bit lacking.
Was a little disappointed with the drone buddy. Though if you could talk to it, it would probably end up being an annoying little shit.

Combat's satisfying, even if it feels much more lethal than some other "Souls-likes". I feel like I died much more often than others, at least.
NG+ changing enemy spawns and such was something I liked.
I did like some of the characters, and the data logs helped flesh out the world.

Apparently, in the Black Cerberus boss fight:
Spoiler (click to show/hide)

I wonder if there will be DLC or anything. Some concepts were brought up but then never used again, like your Rig needing a battery or the main character's

I found the Twin-Rigged weaponry most enjoyable. The Firebug 2.0 carried me throughout most of the game.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 28, 2017, 04:07:47 am
So at this point I'm only missing two, maybe three of the weapons, I have all the armor, and am in NG++.  Currently running in a big path around the first area gathering enough scrap to upgrade every single piece of equipment up to Mk XI. 

Things I'm not happy about:

1 ) Enemy damage upgrade per '+' seems much higher than necessary, on the first run the damage you take is notable, but not instantly screwing you.  I realize that by NG++ you are supposed to have learned their patterns, and I have, but when one jumps me right as I'm entering an execution and deals out almost three hundred fifty damage, I just feel like I'm being beaten on for no reason.

2 ) Upgrade cost from previous max Mk to new base Mk feels a bit too high, it shouldn't take over one hundred thousand scrap to move one rank, at the beginning of a playthrough.

3 ) Rogue Process needs to stop turning to face the player in the middle of an attack animation.  No, I'm not talking about the animation having a turn in it, I'm talking about the 'base' position rotating to track Warren while the animation is playing.  I cannot even count the number of times I got killed trying to bring this thing down because it just decided, "That attack I was doing, the one that I started while facing away from you and that you were dodging actively?  Yeah, now I'm facing you, so just die now."

4 ) I WAS BORN, IN A PRISON.  In all seriousness, there isn't anything wrong with this song, and it fits the game to a 't', but I'm getting real sick of hearing it.

5 )  I need more content.  Much more content.  How about three or four big expansion style DLC that add new areas, new equipment (some of those weapon categories are looking a bit sparse), and some new quests.  That would be great please.

I like this game, and I am very happy with my purchase (extended periods of truly vile swearing and near explosive rage aside), so I want to see more and do more in it.  But I hope there are a couple of balancing passes to clean things up a bit.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on May 31, 2017, 08:11:54 pm
Sorry for the doublepost.

The first patch went live today, among the changes are fixes to enemy super armor, which was recovering faster than intended, so stunned enemies are a lot less likely to suddenly start hitting you in the middle of a combo now.  Also the implanted electrode implants have been assigned a five-use limit each, so they are no longer able to fuel infinite free heals.  Blocking has also been adjusted, now you can attempt to block any hit, but bigger hits cost more stamina.  The last biggie is adding some I-frames after execution animations, so if you do get locked up with a couple enemies you're a little more likely to live through it (but not much more likely, really).  Those are the biggies, there were some other fixes and tweaks to lots of things as well.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on October 10, 2017, 03:24:39 pm
I hate to do this, but triple post it is.

The first FREE DLC just dropped, it adds new elemental weapons on various enemies, haven't played yet (as it is currently updating) but I will report on my findings once I can.

Also, as a PSA there is an expansion DLC coming sometime this quarter which will add a new boss, new enemies, new armor and weapons...in a iron-maus theme park on the CREO factory grounds.  Silly sounding, but I am very excited to see what is in store.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: BlackFlyme on October 10, 2017, 04:52:46 pm
I wasn't actually expecting the game to get an expansion, to be honest.

Sounds pretty cool. I'll be sure to check it out as more info's released.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on October 10, 2017, 06:48:00 pm
Okay, got four of the five flame weapons and two of the five cryo weapons, haven't tried them all put here's what I've seen so far:

1 ) The fire weapons may be a bit overpowered honestly, their base damage isn't amazing and they don't scale well, but their energy gain is tremendous and they deal secondary heat damage that increases with each hit against an enemy.

2 ) SISTER 1/3 is still stupid.

3 ) Cryo weapons grant a passive health buff (10%) when equipped, but damage wise seem a bit meh, like the fire weapons they have pretty high energy gain tho'.

4 ) I hate SISTER 1/3 until the end of time.

5 ) The weapons are actually placed on respawning enemies, so if you miss one you can go back to get it, they seem pretty tame in enemy hands too (not that I got hit very many times).

As far as completely free DLC go, I think this one is pretty nice overall.

Edit: Okay, smashed the damned gantry and got the rest of the weapons, here are my revised thoughts:

Fire weapons: definitely a bit on the OP side, built around a super-aggressive playstyle, will heavily benefit people who want to deal tons of damage fast.

Ice weapons: I take back what I said about high energy gain, they're actually pretty weak on that front, these are geared for more reactive players, they don't put out much damage, but since they're mostly elemental it doesn't matter, the boost to health is nice.

I would actually consider changing from Judge 2.0 to the flame axe if not for the difficulty of carrying out executions with fire weapons.

Still a nice bit of DLC for the low-low cost of free, so no complaints.  Also, the enemies who are carrying these weapons will actually use healing implants if you give them a moment of breathing room, this cuts both ways as it gives you more opportunity to get your execution, but they also fight like Warren, so they can deal out some substantial hurt if you aren't on the ball.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on December 05, 2017, 11:54:32 pm
I hate multiposting.

A Walk in The Park just dropped today, it features a massive amount of new content including:

1 ) New weapons for all categories
2 ) Three new full sets of armor, one for each category, Eagle is now my favorite operator armor by a huge margin
3 ) Some new mechanics
4 ) New drone modules
5 ) (released as a free DLC for all players) New implants, really, really badass new implants.
6 ) Two new bosses (one is a mid-boss, gets his own boss-lifebar but is still just a human)

The DLC area is pretty cool, and the way it integrates with the existing areas is pretty seamless (accessed by train the first time, and by door the second)  Just watch out for the long drops, there are a hell of a lot of them.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: askovdk on December 06, 2017, 05:46:26 am
I really like the Surge  :) (to the extend that I will recommend it as a fair alternative to the Dark Souls), got a walk in the park, and started an entirely new game to enjoy the 'back to basics'.

But please spoil one info for me, - where is the train to the park? I would hate to not find it (like for the expansion in Dark Souls 1  :P)

(And about Sisters 1/3, - in my first (and only) playthough I just brute forced it with a temporary build with lots and lots of quick injectable healing (and high stability), so I could take alot of hits and just heal while clawing through the stages.)
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on December 06, 2017, 02:10:50 pm
The Train in Production B is at the station just down the stairs from where you first meet Irina. where the two CREO guards used to be (they have been relocated to the door to R&D.)

I'm about to face off against Rogue Process for the last time in NG+++, so I've gotten to the point that Sister 1/3 is just an infuriating wall that slows me down a lot, I'm not getting any better at that fight.  I have some nerve damage to my hands, so I occasionally fail to actually press the key I'm trying to, it's not going to get any better for me.  That said, I have now successfully pulled of a one & done against Sister 1/3 twice, so luck definitely plays a large role in how I fight that damned thing.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on February 07, 2018, 09:43:43 am
Another stupid doublepost.

The Surge is getting a sequel in 2019, Deck 13 and Focus are teaming up again to bring us more limb severing, this time in a wrecked city.

I'm hoping we get to play as Warren again, I'd like to see where his story goes, even if we end up with someone else it looks like we'll be dealing with Rogue Process (or something remarkably similar) again.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on April 17, 2018, 02:21:35 pm
More multiposting stupidity, man, this really didn't catch on here did it?

Another free DLC today, with three new sets of armor and weapons to play with, I'll report back with my impressions once I get ahold of them.

Okay, in the Executive forum there are two new guys (one outside of Jonah's office, the other inside the little echelon 9 station that leads to the re-education center) with the light set of gear, "Asclepius", it is medic-themed.  Provides some hefty bonuses to you medi-voltaic users, they'll heal more when used and when at full energy you heal with every attack, probably nice for tanking.  The weapon that goes with it is a twin-rigged set of injectors or something, pretty decent damage, good attack speed, high scaling.  I can see someone who likes to be really aggressive liking this set.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: askovdk on April 18, 2018, 02:30:27 am
Thank you for the update.

Now I just have to reset my muscle memory back from Monster Hunter.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on April 18, 2018, 07:55:04 am
I was going to post the rest too, but I tripped on the stairs and banged my right arm pretty solidly.  I can still use my hand but it's very stiff, so The Surge and the rest of my twitch-based games are out for the time being.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on April 21, 2018, 03:50:26 am
I really am very sorry to keep multiposting like this.

This is a PSA for The Surge players, the Black Cerberus set seems to be bugged, I tested pretty extensively and it appears that damage calculations are not being applied properly to weapons while wearing this armor.  I have made a bug report on Focus' The Surge forums as well as the Steam technical help board.  Hopefully the devs will have a look at this and see if something needs/can be done to rectify the problem.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Teneb on April 21, 2018, 11:03:32 am
I really am very sorry to keep multiposting like this.
Don't be. It's only true multiposting if you do it all in sequence on the same day.

And besides, as someone who recently bought the game, I appreciate the PSA.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on April 21, 2018, 07:32:10 pm
With some more testing I think that BC's set bonus probably deals its bonus damage as elemental, and that is probably the cause of the weirdness.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: motorbitch on April 22, 2018, 03:26:38 pm
so, i recently had a chance to play this and i got  to say. im so tempted to buy it, just to give it a bad review.



then that sound design. i did not play it sooo long, but i swear if i ever hear that retarded 1 minute song again  that is playing NON STOP in that med bay i will start to cut myself.

such level design. not only the game is full of falling traps in dark areas where you can fall into your death if you are careless. nope, you also fall into your death if you hit an enemy that is close to a death trap, because the player avatar is completely lobotomized and incapable of swinging without jumping into holes.

and consequences? yeye. its realy cool if your decissions have consequences. i like it too. its nice the studios understand that now. or do they?
everything respawns, death is ireelevant for everything. exept if you accidently hit a friendly npc. not only will he stay dead, the game will also immidiatley overwrite your save to make sure it sticks.
to get good waeapons, you have to kill the bosses *just right* with the one try you have and the game wont even tell you what to do.
yeah, thats consequent all right. its just not my deicissions that have consequences. so thats about as usefull as crap on a stick.

well. enough rant. it is not a terrible game i give it that. but also a game that seems to want to  ride that "hard is cool" wave way to much. its not even  realy difficult. its just frustrating by desing.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Teneb on April 22, 2018, 03:39:04 pm
so, i recently had a chance to play this and i got  to say. im so tempted to buy it, just to give it a bad review.



then that sound design. i did not play it sooo long, but i swear if i ever hear that retarded 1 minute song again  that is playing NON STOP in that med bay i will start to cut myself.

such level design. not only the game is full of falling traps in dark areas where you can fall into your death if you are careless. nope, you also fall into your death if you hit an enemy that is close to a death trap, because the player avatar is completely lobotomized and incapable of swinging without jumping into holes.

and consequences? yeye. its realy cool if your decissions have consequences. i like it too. its nice the studios understand that now. or do they?
everything respawns, death is ireelevant for everything. exept if you accidently hit a friendly npc. not only will he stay dead, the game will also immidiatley overwrite your save to make sure it sticks.
to get good waeapons, you have to kill the bosses *just right* with the one try you have and the game wont even tell you what to do.
yeah, thats consequent all right. its just not my deicissions that have consequences. so thats about as usefull as crap on a stick.

well. enough rant. it is not a terrible game i give it that. but also a game that seems to want to  ride that "hard is cool" wave way to much. its not even  realy difficult. its just frustrating by desing.
So it's a Soulslike and you don't like it because it does Soulslike things like respawning enemies, npc friendly fire, killing bosses in tricky ways for weapons and asshole pit traps? Because those are all stuff pioneered by Demon Souls and then expanded on by Dark Souls. I'm not saying you have to like them, but you are kind of missing the point of the whole genre here.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on April 22, 2018, 05:08:55 pm
Yeah, they're sort of the things that make the genre, so whilst they can be annoying it's what the game is going for.

I have to say though, I've always thought the 'accidentally anger/kill an NPC' thing is annoying. By DS3 you had to properly start wailing on them before they would react, but in ds1 they'd just instantly attack you forever if you fumbled the controller which I hated.

I also do hate pit traps, in The Surge it seems he does sort of jump attack a bit too much, which gets frustrating. It was a bit of a problem in Lords of the Fallen too - I felt a lot of the attacks were a bit too 'prescriptive' and you'd end up way overextending/getting caught in an animation when you didn't really want to.

Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on April 30, 2018, 04:41:10 pm
I WAS BORRNNN INNN A PRRIISSSOONNN...

Got back into this (only played a tiny bit before) - I'm enjoying it, although I have to say that the 'dark souls' level design really, really doesn't work when everything is just a grey industrial corridor. Dark Souls was tricky to know where to go, but you at least knew you were heading somewhere new/different and you could mostly see where you needed to go in the distance - I'm constantly walking around in circles and not knowing where to go. Have I seen this metal pipe before? What about this tangle of wires?

Anyway, for those that don't know (I missed it for a while) you can turn off the ops music from the menu, or have it only play when you go into ops but not when you respawn. I'm impressed they did that - they obviously took player's feelings on board, and I actually quite like it when I'm entering ops (but disliked it strongly when I've just died).

Second piece of advice is to go to Creo world asap. It's not too difficult, and you can instantly get way better gear than you would at that point in the main game it seems. Getting the fire drone makes quick work of those annoying three wheeled robots for instance. I moved back to the main game when I got to the mid-boss (who was pretty much impossible for me) and I'm having a much better time in the main game with lots of fancy implants/weapons.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on August 27, 2018, 11:04:46 am
NFO returns with another PSA, The Surge will be getting one more expansion-type DLC before The Surge 2 comes out next year.  They held a closed beta for it a while ago and while no date has been announced yet, they say it should be out sometime before 2019.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Teneb on August 27, 2018, 11:07:11 am
Speaking of: there's a gameplay trailer for the second game out (https://www.youtube.com/watch?v=s-PIQf635c0).
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: BurnedToast on September 05, 2018, 08:56:01 pm
Just finished this. I really wanted to like it more than I did but it ended up being more frustrating than fun.

Not because it was hard -  it was not exactly easy, but I actually found it to be easier than dark souls was (at least DS1, the only one I've played). Not because of the grinding - I didn't grind at all, it seemed pointless... I finished the game at level ~55 with rank 2 lynx armor. Not because of the respawning enemies - I just ran past most of them. It was not even the clunky controls, though they did feel excessively clunky sometimes.

No, the frustrating part was the absolutely atrocious level design.

It's a bunch of bland, boring industrial corridors, sewers, and industrial ruins from start to finish. The last few levels in particular, it felt like half the map was just running around in those small tunnels... and then finally near the end when you think it can't get any worse... you had those tiny small tunnels filled with poison gas. The hardest part of the game was just figuring out where I was supposed to go next... I had to look up a walkthrough 3 - 4 times just to figure out what I was supposed to be doing because there's absolutely no guidance of any sort and wandering through a confusing maze where everything looks exactly the same hoping you stumble on the correct area is not fun....

So I guess what I'm saying is, I really hope surge 2 has better level design because surge 1 probably has the worst level design of any game I've ever played. There were a lot of other things the game didn't do perfectly, but I could have forgiven it all if the level design was not such a nightmare.

Also a bit let down by the ending, I was kind of hoping

Spoiler (click to show/hide)
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on September 06, 2018, 02:33:37 am
Just finished this. I really wanted to like it more than I did but it ended up being more frustrating than fun.

Not because it was hard -  it was not exactly easy, but I actually found it to be easier than dark souls was (at least DS1, the only one I've played). Not because of the grinding - I didn't grind at all, it seemed pointless... I finished the game at level ~55 with rank 2 lynx armor. Not because of the respawning enemies - I just ran past most of them. It was not even the clunky controls, though they did feel excessively clunky sometimes.

No, the frustrating part was the absolutely atrocious level design.

It's a bunch of bland, boring industrial corridors, sewers, and industrial ruins from start to finish. The last few levels in particular, it felt like half the map was just running around in those small tunnels... and then finally near the end when you think it can't get any worse... you had those tiny small tunnels filled with poison gas. The hardest part of the game was just figuring out where I was supposed to go next... I had to look up a walkthrough 3 - 4 times just to figure out what I was supposed to be doing because there's absolutely no guidance of any sort and wandering through a confusing maze where everything looks exactly the same hoping you stumble on the correct area is not fun....

So I guess what I'm saying is, I really hope surge 2 has better level design because surge 1 probably has the worst level design of any game I've ever played. There were a lot of other things the game didn't do perfectly, but I could have forgiven it all if the level design was not such a nightmare.

I'd agree that the level design was the worst part of it, and it's made all the worse by DS1 having one of the best level designs in a game of that type. Mostly the problem is just that it's endless industrial corridors which all look completely the same - I was constantly lost and mostly just stumbled into where I was supposed to be rather than actually planning it. They obviously tried to vary it, but it all just looked so similar. I think it was a very common complaint, so I think The Surge 2 will address that.

Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on September 06, 2018, 03:49:08 am
I can understand some of the complaints about level design, but it is really hard to do 'sci-fi factory' and not have large areas look really hard to differentiate, hell, it's pretty hard to do that in a modern factory setting.  They did try to change things up, the two outdoor segments (not including walk in the park) are pretty different from each other, but still have the generic brown, black, grey, and white scheme as everything else.  The factory floor and R&D look pretty different, and the executive forum is completely different, when you aren't in an accessway (which all look identical because they are, and it makes perfect sense for them to look identical).  I actually found the biggest problem with everything looking samey to be more on the lighting than the environmental design, lots of really deep dark shadows and bright actinic lights make it hard to tell that the tileset is distinctive (again, within the completely reasonable sameness of an industrial setting, where using bulk components for construction is a very smart decision).

All that out of the way, I think The Surge 2 being moved to a cityscape will help a bit, it's still going to kinda repetitive, in the same way walking down any city street in the US is going to be repetitive.

Also, can you explain what you mean by clunky controls?  I own Dark Souls 2 and 3 and The Surge, and of them I would say that The Surge is vastly smoother in the control department, Warren is way more responsive and much easier to control.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Teneb on September 06, 2018, 09:26:47 am
Also, can you explain what you mean by clunky controls?  I own Dark Souls 2 and 3 and The Surge, and of them I would say that The Surge is vastly smoother in the control department, Warren is way more responsive and much easier to control.
I must agree with this. The Surge's controls are really smooth, and unlike DS it plays just fine on mouse & keyboard (controllers hurt my hands, so it makes a huge difference).

As for the level design... yeah, it's hard to differentiate a part of a factory floor from another. The cityscape setting of the next one should help spice things up as has been said.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Egan_BW on September 06, 2018, 01:07:31 pm
Huh. I haven't played the game very far through, and I don't plan to play much more of it, but I have no problem with the environments. I never felt like I couldn't tell where I was just by looking around, I never really got lost except when entering totally new areas, and I felt that the factory floor layout was pretty creative.

The problem that I did have with it was an utter lack of direction.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on September 06, 2018, 02:10:43 pm
The problem that I did have with it was an utter lack of direction.

I think that's part of the problem with the level design - everything looks relatively similar, and there isn't much of a direction in where to go/what to do. With DS, it always sort of drives you towards the objective - there's a path even if it's pretty open, and you can usually see where you need to aim for. In The Surge, it's just a lot of industrial areas which look similar and you're not given any direction of what you should really be looking for.

It's like the lift for the Big Sisters fight - I had no idea I should even be looking for that. It didn't feel like I was 'puzzle solving' I just happened to eventually think 'well I guess I'll try jumping onto this as I've been running around so long'. It wasn't something that annoyed me to the point of not wanting to continue playing completely, it just felt like it wasn't good level design.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Egan_BW on September 06, 2018, 02:26:31 pm
I'd class the problems there as less to do with world design and more to do with NPC design. Basically, you need a guy in chainmail who can tell the player "hey maybe you should go ring these bells. One is up in that church, the other is down in that swamp."
In The Surge, I feel like the levels are well-designed, interconnected, and distinctive enough that if you TOLD me I had to go to the church, I could accomplish that. But instead you get a lady who tells you "get to the factory", which is workable, and then once you get there... "figure out what's going on". Which doesn't actually tell me what I'm doing.
I had a lot of fun mapping out the factory area. It does that satisfying thing where you enter a new place, find it strange and scary, then gradually figure out the layout and open shortcuts until you're the master of that space. But then I kinda got to the end of the factory area, and realized that I didn't really know why I did all that. I figured I would get some guidance after killing the big floaty thing that had been teased a few times before, but instead I got a few more shortcuts the areas I'd already been in, and a train to some new area which is honestly not as interesting as the factory. So I stopped playing.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on September 06, 2018, 09:01:37 pm
Also, before I forget again, the new DLC has been teased, get ready for cowboy Warren.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: BurnedToast on September 07, 2018, 05:01:21 pm
I can understand some of the complaints about level design, but it is really hard to do 'sci-fi factory' and not have large areas look really hard to differentiate, hell, it's pretty hard to do that in a modern factory setting.  They did try to change things up, the two outdoor segments (not including walk in the park) are pretty different from each other, but still have the generic brown, black, grey, and white scheme as everything else.  The factory floor and R&D look pretty different, and the executive forum is completely different, when you aren't in an accessway (which all look identical because they are, and it makes perfect sense for them to look identical).  I actually found the biggest problem with everything looking samey to be more on the lighting than the environmental design, lots of really deep dark shadows and bright actinic lights make it hard to tell that the tileset is distinctive (again, within the completely reasonable sameness of an industrial setting, where using bulk components for construction is a very smart decision).

They could have done more with color and such to make the different sections of the factory look different. It wouldn't have been so bad if the non-factory levels had been less like a factory too. For example if the biolab level was more like a lush biolab and not... a generic factory floor with some plants scattered here and there. Or as you say the accessways should all look the same which is fine but why did they decide to put so much of the end of the game inside them? Why couldn't R&D have been running around a science area, instead of running around accessways and every now and then popping out to a small science area so you can kill some baddies then go into another accessway?

Also this is more of a personal preference rather than saying it's objectively bad, but I wish the levels had been more linear and less "centralized with shortcuts". I just found it made things more confusing, especially the inter-level shortcuts (the ones that didn't lead back to ops).

I guess saying "worst level design ever" was maybe a little excessively hyperbolic but it did really weaken my impression of the game.

Also, can you explain what you mean by clunky controls?  I own Dark Souls 2 and 3 and The Surge, and of them I would say that The Surge is vastly smoother in the control department, Warren is way more responsive and much easier to control.

A lot of little things. Keep in mind I'm playing on KB/M so a controller might not have the same issues.

Slide attack is sprint + attack, however pressing attack without holding sprint locks you into a slow basic attack animation that you can't dodge-cancel out of. Meanwhile, pressing dodge while holding sprint does not make you dodge, it makes you do some stupid pointless jump that drains a HUGE chunk of stamina. So the result is in action heavy sequences where you are both dodging and slide attacking a lot (the last boss in particular) it's easy to accidentally either waste all your stamina, or lock yourself in place with a "kill me" sign.

The duck/jump system just felt so awkward I only tried to use it a few times after it was introduced and got killed horribly every time so I gave up on it completely. Nice idea, but the controls needed to be more intuitive or something.

Another thing is sometimes when I was trying to do dodge attacks, I'd do some kind of heavier attack instead. I never figured out what I was doing to trigger it, it was never more than a minor annoyance but it was still annoying.

Using health items seemed unreliable. You can't use them in the middle of a combo.. but sometimes you can. You can't use them while getting hit... except sometimes you can? I ended up just hammering the health key constantly hoping for the best, sometimes it worked and sometimes I died.

Finally just all the animation locking in general combined with a lot of the slow attack animations (maybe weapon specific, I was using single rigged) just made it feel unresponsive, even though the controls were generally good and responsive when you were not animation locked.

Those are the major annoyances I can remember offhand anyway.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on September 07, 2018, 10:08:43 pm
"Single Rigged."  I'm sorry to say that you just shot most of your 'clunky controls' argument in the foot.  The single-rig is abysmally slow and for me (and some others) unreasonably clunky to use, you would have saved yourself a massive amount of complaints if you switched to one-handed or dual-rigged.

Now, that aside, you brought up an argument that I agree with, injections can rarely be rather twitchy, sometimes you'll be sure that you can drop one and it just doesn't go off.  I have no idea what causes this but I think it may have to do with action-queuing, there is a delay at the end of most combos that seems to block input for a fraction of a second.

The jump/duck system does feel kind of tacked-on, I've actually only used it like, twice, by accident.

btw I also KB&M exclusively in The Surge, the keyboard controls are (to me) actually easier to use than the controller.

I do feel you on the color decisions, there could have been more done, and hopefully The Surge 2 will make headway there.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on September 08, 2018, 05:57:59 am
"Single Rigged."  I'm sorry to say that you just shot most of your 'clunky controls' argument in the foot.  The single-rig is abysmally slow and for me (and some others) unreasonably clunky to use, you would have saved yourself a massive amount of complaints if you switched to one-handed or dual-rigged.

Now, that aside, you brought up an argument that I agree with, injections can rarely be rather twitchy, sometimes you'll be sure that you can drop one and it just doesn't go off.  I have no idea what causes this but I think it may have to do with action-queuing, there is a delay at the end of most combos that seems to block input for a fraction of a second.

The jump/duck system does feel kind of tacked-on, I've actually only used it like, twice, by accident.

You can't say that the controls aren't clunky if one of the three weapon types are clunky. The 'big weapons' are one of the main draws to this kinda game (the title of this thread is even 'MASSIVE ENERGY AXE') and you've said yourself that they're clunky. If it was 'one or two weapons are a bit stiff' that'd be fine, but a WHOLE WEAPON TYPE means that the controls are just clunky.

I think you also shot your argument in the foot by then going on to say that both injections and jump/duck system aren't great!
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on September 08, 2018, 06:19:50 am
The basic controls of the game are very smooth and are in no way difficult to get used to.  The single rigged weapons are the sole exception to this rule, and any number of people have commented upon it on Focus/Deck13's forums and the steam forums, there was even a major patch that altered the moveset of that particular weapon class so that it would be possible to animation cancel.  If you want to talk about the Single-rigged weapons being clunky, then you have all the ammunition that you could ever desire.  However, the moveset and controls of one weapon class out of FIVE (heavy, single-rigged, dual-rigged, one hand, and staff.  Did you actually play the game?  Your posts say you did but that's some awfully basic data to get wrong.), not including basic movement and evasion controls, is hardly an accurate picture of the game as a whole.

And agreeing with a criticism of a mechanic is in no way defanging the argument I made, the basic controls of The Surge are excellent, and the VAST majority of weapons share that trait.  Further, in spite of the criticism that single-rigged weapons have received they are still considered to be excellent by much of the community (I personally disagree, but that is entirely due to playstyle.)

I also never said that the injection system 'wasn't great', nor did I praise it.  I also did not say that the jump/duck mechanic 'wasn't great', I just didn't have cause to use it so it seemed extraneous, go watch some youtube videos of actually skilled players (unlike me, I am barely acceptable to middling), they can do some really goddamn impressive shit with those mechanics.  I am not fanboying.  There is room for improvement in the game, which is why I am interested in seeing where they go with The Surge 2.

I very seriously believe that if the first weapon other than the reclaimed piston you can lay hands on wasn't the goddamn plasma cutter the claims of clunky controls wouldn't even exist.  For Hel's sake even the Endras TITAN hammer is smoother and easier to control than those huge sweeping attack animations.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Frumple on September 08, 2018, 06:32:33 am
I also did not say that the jump/duck mechanic 'wasn't great', I just didn't have cause to use it so it seemed extraneous, go watch some youtube videos of actually skilled players (unlike me, I am barely acceptable to middling), they can do some really goddamn impressive shit with those mechanics.
Soooo... would you happen to be able to link to some? Finding folks that are actually skilled like that can be pretty irritating to do, so if you happen to have some on tap that'd be nice.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on September 08, 2018, 06:33:25 am
Sorry, I get most of the videos from links on the steam forums, so I don't have any on hand.

Edit: And you are absolutely right about it being a PITA to find.  Unlike Souls, The Surge doesn't have a big community making content for it, checking no damage runs is likely the best way to find examples.

Edit again:  And one of the guys who had high-skill gameplay footage has deleted his channel.  Damnit.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on September 08, 2018, 08:04:12 am
The basic controls of the game are very smooth and are in no way difficult to get used to.  The single rigged weapons are the sole exception to this rule, and any number of people have commented upon it on Focus/Deck13's forums and the steam forums, there was even a major patch that altered the moveset of that particular weapon class so that it would be possible to animation cancel.  If you want to talk about the Single-rigged weapons being clunky, then you have all the ammunition that you could ever desire.  However, the moveset and controls of one weapon class out of FIVE (heavy, single-rigged, dual-rigged, one hand, and staff.  Did you actually play the game?  Your posts say you did but that's some awfully basic data to get wrong.), not including basic movement and evasion controls, is hardly an accurate picture of the game as a whole.

And agreeing with a criticism of a mechanic is in no way defanging the argument I made, the basic controls of The Surge are excellent, and the VAST majority of weapons share that trait.  Further, in spite of the criticism that single-rigged weapons have received they are still considered to be excellent by much of the community (I personally disagree, but that is entirely due to playstyle.)

I also never said that the injection system 'wasn't great', nor did I praise it.  I also did not say that the jump/duck mechanic 'wasn't great', I just didn't have cause to use it so it seemed extraneous, go watch some youtube videos of actually skilled players (unlike me, I am barely acceptable to middling), they can do some really goddamn impressive shit with those mechanics.  I am not fanboying.  There is room for improvement in the game, which is why I am interested in seeing where they go with The Surge 2.

I very seriously believe that if the first weapon other than the reclaimed piston you can lay hands on wasn't the goddamn plasma cutter the claims of clunky controls wouldn't even exist.  For Hel's sake even the Endras TITAN hammer is smoother and easier to control than those huge sweeping attack animations.

Sorry, my mistake - I haven't played for quite some time and so had put heavies in with single rigged and forgotten about staffs. I doubt I'd be able to tell you the different weapon types in DS and I've played that considerably more and more recently.

That being said, I think you're being a bit contradictory as you seem to be saying there is room for criticism and that I have all the ammunition I would need to say it's clunky.

I'd say that if a whole weapon class (even if it's one out of FIVE instead of three) is clunky, it's still possible to say the controls are a bit clunky which you seem to be agreeing with. On top of that, the jumping/ducking system did seem unnecessary and therefore a bit clunky (in terms of 'it's a clunky way to do dodging'). Walking and general movement isn't, but as the whole game is about bashing things then that's what the criticism is based on.

No one was saying they're so clunky that it ruins the game completely or that it's all awful. My issue is that there's enough clunk to justify it as a criticism of the game, but certainly not one that makes it unplayable.

 

Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on September 08, 2018, 08:47:49 am
One weapon class being harder to control does not justify calling the entire games control scheme 'clunky', it does however raise a valid point of discussion regarding that specific weapon class, especially in contrast to otherwise very clean system.

The Surge is not without flaws, but really the controls are by no means even close to bad, and I struggle to understand why it is what people latch onto.  If I were going to level a serious criticism at the game it would be pointed squarely at some of the sloppy coding of the mobs and bosses, seriously, homing attacks, tethered animations, rotating base positions, and actor stability being assigned by weapon class instead of equipment are all massively larger issues than a class of weapons that are slow and sweeping in their animations.

The jump/dodge isn't by any means clunky, it's terrifyingly responsive, but it is extraneous in that it is a mechanic that has had a disproportionate amount of effort put into it compared to its utility.  I've seen videos of players using jump/dodge to evade numerous attacks from multiple mobs while executing counterstrikes and parries continuously, but the fact that all of that is possible but that there is functionally no need to ever do so makes it a weird design choice.

And there is always room for criticism of a games' systems, nothing is ever perfect and errors or bad decisions should be called out and discussed, I am only questioning the use of 'clunky' as an acceptable descriptor of the game when it is in reference to a single potentially flawed element.

i.e.: "Single rigged weapons are clunky and unresponsive" vs: "The controls are clunky and unresponsive".  One of those statements is demonstrably false and the other is a valid talking point.

Maybe we're just using different criterion for our statements here, to my perspective you have to judge like elements of the game to each other before to establish a baseline before you apply a descriptor to the product as a whole.  So to establish that baseline you would need to compare all instances of the controls, and if you do that then single-rigged will stand out from the others in that it is less responsive.  But that lack of smoothness is an outlier, and should be discussed as such.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Draignean on September 08, 2018, 09:04:08 am
One weapon class being harder to control does not justify calling the entire games control scheme 'clunky', it does however raise a valid point of discussion regarding that specific weapon class, especially in contrast to otherwise very clean system.

The Surge is not without flaws, but really the controls are by no means even close to bad, and I struggle to understand why it is what people latch onto.  If I were going to level a serious criticism at the game it would be pointed squarely at some of the sloppy coding of the mobs and bosses, seriously, homing attacks, tethered animations, rotating base positions, and actor stability being assigned by weapon class instead of equipment are all massively larger issues than a class of weapons that are slow and sweeping in their animations.

And the jump/dodge isn't by any means clunky, it's terrifyingly responsive, but it is extraneous in that it is a mechanic that has had a disproportionate amount of effort put into it compared to its utility.  I've seen videos of players using jump/dodge to evade numerous attacks from multiple mobs while executing counterstrikes and parries continuously, but the fact that all of that is possible but that there is functionally no need to ever do so makes it a weird design choice.

And there is always room for criticism of a games' systems, nothing is ever perfect and errors or bad decisions should be called out and discussed, I am only questioning the use of 'clunky' as an acceptable descriptor of the game when it is in reference to a single potentially flawed element.

The jump/duck always struck me as the Surge's parry. Learning how to do it well will pay dividends and enable you to clear much faster, but you can also just learn the art of backing up quickly and strafing until the opening appears. Personally, I tried it a couple times and then decided it very definitely wasn't for me.

Surge definitely punishes you for button spamming. I remember a couple of double-rigged attacks where I was desperately trying to cancel out of an attack before some crazy-pants decked my shit in. Punishing you for spamming, however, is not not the same as being clunky.

I should probably do another run at some point, but I recall my major issue is that I stopped feeling any form of threat after I mastered the spacing on the staff weapon's lunging attack. It came out fast, it had phenomenal range, it was attached to a boss weapon, and it could be chained into some pretty kickass combos. Phase I of the final boss was cool and interesting, and I wanted more enemies in the game like that. By contrast, phase 2 kinda left a poor taste in my mouth because it was vulnerable to the exact same tactic I'd been spamming on every other enemy in the game with the exception of the killdozers.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Retropunch on September 08, 2018, 10:21:29 am
Quote
i.e.: "Single rigged weapons are clunky and unresponsive" vs: "The controls are clunky and unresponsive".  One of those statements is demonstrably false and the other is a valid talking point.
No, that's how YOU feel. You can't say that it's 'false' as how the controls feel depends on the player - I really liked the control of mirrors edge, a lot of people felt it was way too light etc. etc.. It's a subjective thing, and as such, you can't decide what is and isn't a valid talking point.

We may well be using different criteria, and everyone has their own ideas of what constitutes clunky and what doesn't and there's enough people saying they think it feels a bit clunky for it not to be completely disregarded.

If someone asked me what I thought of the game, I'd say 'It's an overall good souls-like game, however it has some bland and confusing environments and some elements are a bit clunky'.

My justification for the 'elements being clunky' is:
-Some of the weapons feel a bit unresponsive.
-Some systems can feel unnecessary/tacked on (jump/duck).
-Some movement can feel a bit odd TO ME.
-Some mobs don't react well (getting stuck in the environment etc.).

I don't think any of those are unfair criticisms - no one has been saying 'the controls are unusably bad', just that there are elements of clunk, as you've admitted is the case. I think most people latch on to the controls being clunky as if they happened to pick single rigged as their weapon type (keeping in mind it's system of rewarding you for sticking with a single weapon type) then they'd have a worse experience. That is clunky design, and whilst it may be an outlier, it is very much part of the game and the rest of the game mechanics aren't so perfect as to say 'It's amazing in every way, except for single rigged controls'. 

I think we can both agree that the first game was good but had it's flaws and we hope The Surge 2 smooths out any clunky elements in the second game, and as such we can put this to rest.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Egan_BW on September 08, 2018, 02:24:28 pm
I liked single rigged until it got me killed repeatedly on level 2, and then I swapped to one handed and the game magically got way easier.
Slow and wonky weapons tend to be good in souls games, imo. They let you demonstrate your own skill, rather than just your character's ability to swing around a dex-stick really quickly. :P
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Teneb on September 08, 2018, 03:15:37 pm
Twin-rigged is my favorite, mostly because they are fast (thus letting me back off if I have to) and they're the only weapon class whose combos I actually know.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: BlackFlyme on November 27, 2018, 11:00:58 pm
Apparently the game got another DLC last month, and I completely missed it. I only noticed since the game updated on steam today. It's a Wild West themed DLC called "The Good, the Bad and the Augmented"

Looks like it's some sort of arena challenge mode.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Mephisto on November 28, 2018, 08:27:22 am
I should probably finish this at some point. A certain type of game massively appeals to me. I'll buy it, play for a few hours, then completely forget about it for months at a time.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Teneb on November 28, 2018, 08:51:27 am
Apparently the game got another DLC last month, and I completely missed it. I only noticed since the game updated on steam today. It's a Wild West themed DLC called "The Good, the Bad and the Augmented"

Looks like it's some sort of arena challenge mode.
It's fun. Of course you need to like the game already, since it's pretty much running a gauntlet of enemies with modifiers you pick previously.

Also good for levelling if you are feeling wherever you are in the game is too hard.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on September 23, 2019, 10:20:18 pm
Rise survivors, it is time for the end of the old.  Live from Jericho City, It's The Surge 2!

A couple hours in so far, killed a lot of dudes in power armor with improvised weapons, and have generally been having a blast.

Lots and lots of changes from the original, slightly slower combat, much tighter controls, and somewhat less punishing (kinda, they don't hit quite as hard and armor means more).  So far I've only encountered one recycled weapon from the original, though I expect they will all, or almost all, be here.  Some things have gotten more difficult, executing a slide or lunge attack is a lot harder now, but the combo system has been reworked and it feels great to me.

Custom character creation, but don't expect the most comprehensive tools, this isn't really what I would call bare-bones, but it's close.  lots more stuff going on too, and much more area to explore.  The map is still mostly useless, but it is also an interactive object in the game world that you can check, and it does have a you are here marker.

There's asynchronous shared worldspace too, I've been having fun taking down revenge targets and collecting scrap and energy from other player's corpses.

Weapon mastery is gone, so you won't have to (unnecessarily) worry about not having enough proficiency to make good use of a new weapon.  Implants are swappable at any time, and you can save three builds for different purposes.  Equipment upgrading, fabrication, and core level upgrades are all at a single station now, making it more convenient, but eliminating the old scrap multiplier workaround.  Upgrading your core gets you energy levels and points to increase health, stamina, or energy efficiency, with re-specs costing a pretty paltry 500 scrap.

Your drone now has WAY more utility, and it isn't just gimmick stuff either.  You can equip GUNS to your drone, and the guns are NOT SHIT, you can actually kill enemies with them (but you won't get any materials for upgrading your crap if you do).

I'll report back with more later.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: askovdk on September 24, 2019, 02:12:31 am
...
Weapon mastery is gone, so you won't have to (unnecessarily) worry about not having enough proficiency to make good use of a new weapon.  Implants are swappable at any time, and you can save three builds for different purposes.  Equipment upgrading, fabrication, and core level upgrades are all at a single station now, making it more convenient, but eliminating the old scrap multiplier workaround.  Upgrading your core gets you energy levels and points to increase health, stamina, or energy efficiency, with re-specs costing a pretty paltry 500 scrap.
...

Thank you for the early impression. The swap between builds was the 1 feature I really missed in the first, so I can't wait getting into this.  :)
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Teneb on September 24, 2019, 12:15:08 pm
I'm happy the reviews are pretty positive for the new game. I'm holding out on buying it until I finally get around to finishing #1, but still.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: forsaken1111 on September 24, 2019, 12:23:58 pm
I saw that the 2nd game came out and noticed I own the first game, must have gotten it in some bundle? Tried it out, it's fun. Killed a mining machine and felt bad about it. Got a shiny coin.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: ventuswings on September 24, 2019, 03:33:10 pm
I'm happy the reviews are pretty positive for the new game. I'm holding out on buying it until I finally get around to finishing #1, but still.

It's unfortunate Steam reviews are ruined due to early launch technical problems. The game is definite improvement from the predecessor (although I am not a fan of online components that have been added).
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: Teneb on September 24, 2019, 04:45:19 pm
I'm happy the reviews are pretty positive for the new game. I'm holding out on buying it until I finally get around to finishing #1, but still.

It's unfortunate Steam reviews are ruined due to early launch technical problems. The game is definite improvement from the predecessor (although I am not a fan of online components that have been added).
I didn't actually see the steam user ones, just from here and critics.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on September 24, 2019, 06:05:38 pm
Okay, a bit further in and more stuff to report.

New weapon classes, including hammers and dual-duty weapons.  I haven't used the hammers yet, but the dual duty are interesting beasts like claws of gestalt and a heavy duty weapon combined, upside titanic damage output and if they've got an elemental effect it'll proc very quickly.  Downside, they eat stamina like nothing else in the game, I've got quite a bit of stamina and it gets pretty much completely used up in a singe attack sequence.

Implants, I haven't seen everything, and what  have seen is very different from what was available in Surge 1, it looks like they went for transformative over additive, swapping even one or two implants can completely change how you need to fight.

New enemies, remember robots?  How the community wanted more of them?  Well, they got their wish, spider bombs, combat drones, sentry turrets, and my current hatecrush Gaia guardians.  And I'm sure there will be more, I've even seen a partially disabled PAX.

Some human enemies have new abilities, like combat drugs that boost their speed and damage, or invisibility.  And they carry shields sometimes, those are always fun.  And you'll actually fight opponents with guns, that can be a real blast, but I also feel that it explains through action why guns aren't a major portion of your arsenal.  While you can still very much be killed by a gun, as can your enemies, it often takes a lot of shots to drop an armored augmented human opponent, while hitting them with a big weapon designed for power armor tends to be much faster.

There are some really cool visual elements to the city too, like wrecked tanks in some places, and lots of other details that build an engaging (to me) atmosphere.

Lots of rage inducing stuff too, like just absolute tons of it, but I haven't felt stonewalled like I did against some of The Surge's bosses (lookin' at you Sister 1/3!)  That said, holy hells can some of this shit be straight up brutal.

Having fun with it tho'.
Title: Re: The Surge- MASSIVE ENERGY AXE Souls alike.
Post by: NullForceOmega on October 07, 2019, 01:20:49 am
Alright, been sick for a while but had some more time to play finally.

Some more things:

The map, it's pretty large, but probably smaller than it first seems when you start exploring.  There are only four proper sections to it, downtown, the port, the park, and the military compound.  They're not bad maps by any means, with lots to explore and all kinds of stuff hidden in out of the way corners, and shortcuts everywhere.

More on weapon variety.  I am at endgame.  I do not have all of the weapons available in game.  This impresses me, as I have been very thorough in trying to clear each area completely.  So there are nine weapon classes this time around, but three of them are variations on another class (they do have their own animations, but they play very similar).  Spears are staves with thrusting animations but some sweeping animations, Double Duty are heavy duty with super fast attacks like dual rigged, and punching gloves are dual rigged with less elaborate animations.  They're fun variations and bring some needed variety to the world of The Surge.

Enemies.  Ohh boy, the enemies.  The vast, vast, vast majority of enemies you face are humans or humanoid, but they have been allowed far more breathing room in their roles, instead of dude in operator, goliath, or sentinel, you get operator with dual rigged, operator with heavy duty, operator with dual duty, sentinel with heavy duty, sentinel with rifle, etc.  This makes engagements vastly more varied than the previous game, you also encounter packs MUCH more frequently than in the past game, this requires far more tactical thought and a bit of actual strategy.  You'll also notice a number next to enemy health bars, this is their gear level, it tells you how hard they hit, how hard they are to break, and what level of components you get for executions, it also tells you how easy they are to enrage.  Machine enemies, well, I had hoped that I hadn't seen all of the machines the game had to offer when I last posted on the subject, and I wasn't wrong, but it wasn't anywhere near as much as I wanted.  In the end the only new enemies we really got were drones with arms, a much less bullshit nano-mass creature, spider drones, and the Gaia guardians.  Reprising themselves in updated ways were bloodhounds, P.A.X. (I haven't actually tried to fight it), ramming drones (in exactly one area), and homo machinalis portrayed by robots instead of crazy cyborgs.

Bosses.  Way more human bosses this time, and I actually think that's a good thing overall, it makes the huge non-human enemies feel more special, but also lets you engage in some fairly tense duels with pretty well set up opponents.  Of special note was the General, phase one is straight up fighting a mech with a goddamn rail gun, and once you bust it up, then you get to fight the general himself while the mech continues to provide fire support.  It wasn't a hard fight, but it was exciting and felt good to win.  Overall the fights are probably much easier than in The Surge tho'.  I did not manage to one and done any boss in The Surge on my first playthrough, in The Surge 2 I have managed to do so against  four different bosses.  I don't think that this is bad, but due to the fact that I know that I'm not very good at soulslikes, I am certain that there will be plenty of people out there who think its too easy.

Right now I'm grinding up some core levels in preparation to take the final boss, I've already tried a dry run against him and I've seen everything he's got to offer, so I don't think I'm going to have much trouble with him.